FIRE PROWRESTLING G by Human Entertainment for the SONY PLAYSTATION Translation for Deep File Guide v 0.8 By Vash the Stampede Foreword: This document may be distributed freely as long as it is not modified, and that is not done for profit. All other rights reserved. In the near future, I could put in full move breakdowns ( such as on the targets body is damage done, overall damage, etc. ). That's a major project, so let me know if you'd want that. The other juicy information relates to Fighting Road, and that information will be included in the Fighting Road Translations where pertinent. Comments and suggestions to be sent to kayama@mail.anonymizer.com Last update: 1/2/2000 Table 1 - Critical Table Target's Overall Health 100% 94% 88% 81% 75% 69% 63% 56% 50% 44% 38% 31% 25% 19% 13% 6%> Crit Type Finisher Only 0% 0% 0% 0% 0% 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 10% Striking 3% 5% 6% 5% 4% 3% 3% 6% 7% 2% 2% 3% 7% 9% 9% 8% Suplex 1% 2% 2% 3% 5% 7% 10% 10% 7% 7% 5% 6% 7% 8% 9% 10% Submission 5% 10% 8% 8% 6% 5% 4% 4% 3% 3% 4% 4% 5% 6% 4% 4% Power 0% 0% 0% 0% 1% 2% 2% 3% 5% 5% 5% 6% 7% 8% 9% 10% Technical 3% 5% 10% 9% 8% 7% 5% 3% 1% 1% 2% 4% 4% 6% 3% 2% Table 2 - Critical Multiplier Defense Style Orthodox Technician Power Junior Luchador Crit Type Finisher only 45% 45% 45% 45% 45% Striking 60% 80% 50% 60% 80% Suplex 50% 40% 75% 60% 60% Submission 55% 40% 60% 45% 60% Power 50% 60% 34% 85% 90% Technical 80% 34% 90% 60% 45% Heel Mysterious All-round Shooter Fighter Finisher only 70% 70% 45% 15% 10% Striking 50% 60% 50% 25% 10% Suplex 70% 50% 40% 80% 100% Submission 70% 45% 40% 30% 100% Power 50% 60% 50% 95% 100% Technical 85% 75% 50% 34% 25% Grappler Giant Vicious Finisher only 10% 25% 25% Striking 20% 75% 50% Suplex 90% 100% 34% Submission 15% 100% 25% Power 90% 100% 70% Technical 10% 90% 34% Table 3 - Critical Modifier Target Defense Style Orthodox Technician Power Junior Luchador Attacker Style Attacker Size Orthodox S +5 0 0 0 0 M +5 0 0 0 0 L +5 0 +5 -20 -20 Technician S 0 +5 -10 0 0 M 0 +5 -5 0 0 L 0 0 0 -20 -20 Wrestling S 0 0 -5 -5 -10 M 0 0 0 -15 -15 L 0 0 0 -25 -25 Ground S 0 0 -10 -5 -10 M 0 0 0 -15 -15 L 0 0 0 -25 -25 Power S 0 -5 0 -10 -15 M 0 -5 +5 -25 -15 L 0 -10 +10 -30 -15 American S 0 +5 -5 0 -5 M 0 +5 -5 0 -5 L 0 0 -5 0 -5 Junior S 0 0 -5 +5 +5 M 0 0 -10 0 0 L 0 0 -5 -5 -5 Luchador S 0 0 -15 +5 +5 M 0 0 -10 -5 0 L 0 0 -5 -5 -5 Heel S 0 -5 0 -5 -5 M 0 -5 0 -20 -20 L 0 -10 0 -25 -25 Mysterious S 0 0 -10 0 +5 M 0 0 -5 -5 +5 L 0 0 -5 -25 -5 Shooter S -5 -5 -15 -10 -10 M -5 -5 -15 -20 -20 L -5 -5 -15 -30 -30 Fighter S -15 -15 -15 -15 -15 M -15 -15 -15 -25 -25 L -15 -15 -15 -30 -30 Grappler S -15 -15 -15 -15 -15 M -15 -15 -15 -25 -25 L -15 -15 -15 -30 -30 Panther S 0 0 -15 +5 +5 M 0 0 -10 0 0 L 0 0 -5 -5 -5 Giant S -15 -15 -15 -30 -30 M -15 -15 0 -30 -30 L 0 -5 +5 -30 -30 Vicious S 0 0 -15 -5 -5 M +5 +5 -10 -10 -10 L 0 0 -5 -20 -20 Heel Mysterious All-round Shooter Fighter Orthodox S -5 -10 0 -10 -15 M -5 -10 0 -10 -15 L -5 -10 -5 -10 -15 Technician S -5 0 +5 -5 -15 M -5 0 +5 -5 -15 L -5 -5 -5 -5 -15 Wrestling S -15 -15 -5 -5 -15 M -15 -15 -5 -5 -15 L -15 -15 -10 -5 -15 Ground S -15 -15 -10 -5 -25 M -15 -15 -10 -5 -25 L -15 -15 -15 -5 -25 Power S -5 -15 -10 -15 -15 M -5 -15 -15 -15 -15 L -5 -15 -15 -15 -15 American S +5 0 0 -10 -15 M +5 0 0 -10 -15 L 0 0 0 -10 -15 Junior S -5 -5 +5 -5 -10 M -5 -5 +5 -10 -10 L -5 -5 0 -15 -15 Luchador S -5 -5 -5 -15 -25 M -5 -5 -5 -15 -25 L -5 -5 -5 -15 -25 Heel S +5 -5 -10 -15 -15 M +10 0 -10 -15 -15 L +10 -5 -15 -15 -15 Mysterious S +5 +5 0 -15 -25 M +5 +5 0 -15 -25 L -5 -5 -10 -15 -25 Shooter S -15 -15 -15 +5 0 M -15 -15 -15 +5 0 L -15 -15 -15 +5 0 Fighter S -15 -15 -15 -10 +10 M -15 -15 -15 -10 +10 L -15 -15 -15 -10 +10 Grappler S -15 -15 -15 0 -5 M -15 -15 -15 0 -5 L -15 -15 -15 0 -5 Panther S -15 -10 +5 -5 -5 M -15 -10 +5 -5 -5 L -15 -10 0 -5 -5 Giant S -15 -15 -15 -15 -15 M -10 -15 -15 -15 -15 L -5 -15 -15 -15 -15 Vicious S 0 -10 -5 0 -10 M 0 -10 -5 +5 -10 L 0 -10 -10 0 -10 Grappler Giant Vicious Orthodox S -10 -70 -5 M -10 -70 -5 L -10 -60 -5 Technician S -10 -70 -5 M -10 -70 -5 L -15 -60 -5 Wrestling S -10 -70 -5 M -5 -70 -5 L -5 -60 -5 Ground S 0 -70 -5 M 0 -70 -5 L 0 -60 -5 Power S -15 -60 -15 M -15 -60 -15 L -15 -40 -15 American S -10 -70 -5 M -10 -70 -5 L -10 -70 -5 Junior S -10 -70 -10 M -10 -70 -10 L -15 -70 -15 Luchador S -15 -70 -15 M -15 -70 -15 L -15 -70 -15 Heel S -15 -70 -15 M -15 -70 -15 L -15 -70 -15 Mysterious S -15 -70 -15 M -15 -70 -10 L -15 -60 -15 Shooter S 0 -70 -5 M 0 -70 -5 L 0 -70 -5 Fighter S -10 -70 -15 M -10 -70 -15 L -10 -70 -15 Grappler S +5 -70 -10 M +5 -70 -10 L +5 -70 -10 Panther S -5 -70 -10 M -5 -70 -10 L -5 -70 -10 Giant S -15 -60 -15 M -15 -30 -15 L -15 +5 -15 Vicious S 0 -70 +5 M +5 -70 +5 L 0 -60 +5 Together, these tables can be used to determine the chance of a critical. Take this scenario as an example: Both Star Saber and Donhound have taken major beatings. Star Saber is down to 8% overall health and Donhound is down to 4%. Star Saber executes a Wild Bomb Whip on Donhound. Donhound is at 4%, and Saber's Critical Type is Power, so the base chance according to Table 1 is 10%. Donhound's defense style is Heel, so according to Table 2, the multiplier is 50%. Saber has a L body type, and uses a Power Attack Style against Donhound's Heel defense, so the multiplier is modified by -5 to 45%. So finally, the critical chance is 45% of 10%, or 4.5%. So then let's assume Donhound survives and retaliates with the Mandible Claw, his finisher. According to Table 1, the base chance against a 8% overall health is 10%. The Finisher Only Critical Type against a Power defense type generates a 45% multiplier according to Table 2. Donhound has a M body type, and uses a Heel Attack Style against Saber's Power defense, so the multiplier is not modified ( value of 0 ) according to Table 3. So in the end, his chance is also 4.5% ( 45% times 10% ). This is how to arrive at the base figure. Keep in mind there are other factors, like the wrestlers' related parameters ( Throw skill for Suplex Critical for example ) and Special Skill situational bonuses. Table 4 - Fighting Road Popularity Throughout a wrestler's career in Fighting Road, he accumulates Popularity Points. These are almost always garnered during matches. The table below shows how Popularity is affected. Action Adjustment =================================================== ========== Do Performances ( taunts ) 2-5 times during a match +1 Do your finisher 1-3 times during a match +1 Do your finisher 4 or more times during a match -1 Do not do your finisher during a match -1 Win with less than 13% of your overall heatlh +1 ( Barely win ) Win with more than 94% of your overall health +1 ( Squash ) Your finisher either decides the match you win +1 the match within one or two moves after it You do your finisher no more than four moves after +1 a Performance ( Signalling for the finisher ) The time of the match falls within a certain range See Table 4a for the promotion you are currently in Table 4a - Match Time Popularity Adjustments Promotion Time Range Adjustment ============================================= ========== ========== View Japan, Yukiguni Pro, WWC, Fujiwaragumi, 8-18 min. +1 Battlerations, Three-A Olive Japan 15-30 min. +1 Olive Japan 0-5 min. -1 New IW, WFW 10-20 min. +1 UWH, UWH Integral, GONGS, S-1 0-10 min. +1 High Class, Gruesome 0-5 min. +1 Table 5 - Attack Statistics ( unfinished ) Key === Offense 1st - Primary Attack Skill Offense 2nd - Secondary Attack Skill Defense 1st - Primary Defense Skill Defense 2nd - Secondary Defense Skill Offense ------- P - Punch K - Kick T - Throw Str - Stretching Sub - Submission Pow - Power Ins - Instant Power Arm - Arm Power Tec - Technical Rgh - Rough Defense ------- P - Punch K - Kick T - Throw Str - Stretching Sub - Submission Fly - High-flying Crs - Crush Lar - Lariat Tec - Technical Rgh - Rough Phy - Physical Damage, Spr - Spirit Damage, Brt - Breath Damage H - Head, A - Arms, B - Back, L - Legs Values in parenthesis () means if the target dodges, the wrestler doing the move takes the specified damage. Values with an asterisk * denote a submission/stretch move. Each stretch in the move ( once per sound effect ) does the amount shown. Standing Attacks ( [] or X ) [] Attacks cost 2 points of Breathing X Attacks cost 4 points of Breathing Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ American Jab P Rgh P Rgh 3 2 0 0 0 0 0 x x Slap (face) P Rgh P Rgh 2 3 0 0 0 0 0 x x Kick Rgh K Rgh K 6 0 0 0 0 0 0 x x Low Round K K K K 2 1 0 0 0 0 3 x x Kick Thigh Kick Rgh K Rgh K 5 0 0 0 0 0 2 x x Jab P P P P 4 1 0 0 0 0 0 x x Shouda P P P P 4 1 0 0 0 0 0 x x Straight P P P P 8 2 0 2 0 0 0 x x 5 Shouda Center Round K K K K 6 0 0 0 0 0 0 x x Kick Toe Kick Rgh K Rgh K 5 1 0 0 0 0 0 x x Punch P P P P 4 0 0 0 0 0 0 x x Front Kick Rgh K Rgh K 2 2 0 0 0 0 2 x x Middle Kick K K K K 6 0 0 0 0 0 0 x x Muay Thai K K K K 7 0 0 0 0 0 0 x x Middle Kick Muay Thai K K K K 3 1 0 0 0 0 4 x x Low Kick Slap (chest) P P P P 4 0 0 0 0 0 0 x x Low Kick K K K K 2 1 0 0 0 0 3 x x Standing Attacks ( O or []+X ) O Attacks cost 6 Breathing Points []+X Attacks cost 8 Breathing Points Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Abisegiri Ins K K K 15 2 0 3 0 0 0 x x x 2 American P Rgh P Rgh 10 3 0 3 0 0 0 x x Hook One-spin Ins K Fly K 12 1 0 0 0 0 0 x x x Drop kick Uraken P P P P 12 2 0 1 0 0 0 x x x 5 (backfist) Enzuigiri Ins K K K 18 5 0 8 0 0 0 x x x Axe Kick K Tec K Tec 15 2 0 2 0 0 0 x x x 1 Kesagari P Pow P P 14 3 0 0 0 0 0 x x Chop Combination1 K P K P 3x3 1x3 0 0 0 0 1x3 x x x Combination2 K P K P 5x2 1x2 0 0 0 0 0 x x x Combination3 P P P P 5x2 1x2 0 2x2 0 0 0 x x Back Spin K K K K 13 2 0 2 0 0 0 x x x Kick Giant Kick Pow K K K 10 3 0 1 0 0 0 x x Jumping High Ins K K K 18 4 0 6 0 0 0 x x x Kick High Round K K K K 13 3 0 3 0 0 0 x x Kick Forward Drop Ins K Ins K 12 1 0 0 0 0 0 x x x Kick Sobat Ins K K K 11 2 0 0 0 0 0 x x x Big Wheel K Ins K K 20 4 0 4 0 0 0 x x x 5 Kick Takakitsuke Ins Arm Lar Lar 17 1 0 6 0 0 0 x x Lariat Low Dropkick Rgh K Tec Rgh 2 3 0 0 0 0 10 x x x Poison Mist Rgh Tec Reg Tec 0 10 0 0 0 0 0 x Flying Cross Str Tec Str Tec *1 *2 0 0 *4 0 0 x x Armbreaker Flying Cross Str Tec Str Tec *1 *2 0 0 0 0 *3 x x Knee hold Flying Prawn Tec Ins Tec Tec 0 10 0 0 0 0 0 x x x Hold (pin) Thrust Kick K K K K 12 2 0 2 0 0 0 x x Drop Kick Ins K Fly K 12 1 0 0 0 0 0 x x x Kneel Kick K Ins K K 16 2 0 0 0 0 0 x x x No-touch Rgh Pow Rgh Rgh 10 5 0 4 0 0 0 x x 2 Headbutt Highkick K K K K 13 3 0 3 0 0 0 x x Highman Giri K K K K 12 3 0 2 0 0 0 x x Big fire Rgh Rgh Rgh Rgh 10 13 0 0 0 0 0 x Hook P P P P 12 1 0 3 0 0 0 x x Football Pow Ins Crs Rgh 15 2 0 6 0 0 0 x x x Tackle Fumikomi P Arm P Rgh 15 2 0 0 0 0 0 x x x Shouda Flying Kneel Ins K K K 13 1 0 0 0 0 0 x x x Kick Muay Thai K K K K 14 3 0 4 0 0 0 x x High Kick Lariat Arm Pow Lar Lar 15 1 0 5 0 0 0 x x Attack Double Leg Ins Ins Tec Tec 7 1 0 0 0 1 0 x x x Tackle (Spear) Rolling P P P P 17 5 0 6 0 0 0 x x x Elbow Rolling Ins K K K 10 1 0 0 0 0 0 x x x Sobat Running Attacks ( [] or X ) [] Attacks cost 4 Breathing Points X Attacks cost 6 Breathing Points Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ One Spin Ins K Fly K 14 2 0 0 0 0 0 x x x Dropkick Inazuma Leg Ins Pow Crs Fly 16 2 0 2 0 0 0 x x x Lariat Western Ins Pow Crs Fly 20 4 0 12 0 0 0 x x x Lariat Hurrican Ins Tec Tec Tec 4 10 4 0 0 0 0 x x x Rana Elbow Butt P P P P 10 1 0 5 0 0 0 x x Kitchen Sink Pow Pow Crs Tec 10 6 0 0 0 0 0 x x Clothesline Arm Pow Lar Lar 14 1 0 4 0 0 0 x x Kenka Kick Rgh K K K 15 4 0 1 0 0 0 x x Jumping Ins P P Fly 11 1 0 2 0 0 0 x x Elbow Jumping Knee Ins Pow Crs Fly 12 1 0 0 0 0 0 x x Jumping Neck Ins Pow Crs T 20 2 0 10 0 0 0 x x x Breaker Drop Jumping Hip Ins Pow Crs Fly 17 2 0 0 0 0 0 x x Attack Jumping Pow K Crs K 18 2 0 7 0 0 0 x x Front High Kick Forward Drop Ins K Fly K 14 2 0 0 0 0 0 x x x Kick Shoulder Pow Ins Crs Rgh 12 1 0 0 0 0 0 x x x Tackle Satellite Tec Ins Tec Tec 8 8 0 0 0 0 0 x x x Head Scissors Whip Saber Attack Pow Pow Crs Crs 20 3 0 0 0 0 0 x x Zero Sen Ins K Fly K 12 2 0 0 0 0 0 x x x Kick Tatakitsuke Ins Pow Lar Lar 18 2 0 8 0 0 0 x x Lariat Low Dropkick Rgh K Tec Rgh 4 5 0 0 0 0 12 x x x Duggan Pow Arm Lar Lar 20 4 0 7 0 0 0 x x Hammer Toe Kick Rgh K Rgh K 8 2 0 0 0 0 0 x x Flying Cross Str Tec Str Tec *1 *2 0 0 *4 0 0 x x Armbreaker Flying Cross Str Tec Str Tec *1 *2 0 0 0 0 *3 x x Knee Hold Flying Prawn Tec Ins Tec Tec 2 10 4 0 0 0 0 x x x Hold (pin) Flying DDT Pow Ins Crs Crs 24 6 0 14 0 0 0 x x Drop Kick Ins K Fly K 14 2 0 0 0 0 0 x x x Kneel Kick K Ins K K 18 3 0 0 0 0 0 x x x No-touch Rgh Pow Rgh Rgh 12 6 0 5 0 0 0 x x 2 Headbutt Backswitch Tec Tec Tec Tec 0 7 0 0 0 0 0 Football Pow Ins Crs Rgh 17 3 0 0 0 0 0 x x x Tackle Fumikomi P Arm P Lar 17 3 0 7 0 0 0 x x x Shouda Flying Cross Ins P Fly Fly 15 2 0 0 0 0 0 x x x Chop Flying Ins Pow Crs Fly 17 2 0 0 0 0 0 x x x Shoulder Attack Flying Kneel Ins K K K 15 2 0 0 0 0 0 x x x Kick Flying Body Ins Pow Fly Crs 18 2 0 0 0 2 0 x x Attack Flying Body Pow Ins Crs Fly 12 2 2 0 0 2 0 x x Scissors (Thesz Press) Flying Ins Arm Fly Lar 16 2 0 8 0 0 0 x x x Lariat Franken- Ins Tec Tec Tec 10 10 4 2 0 0 0 x x x steiner Body Splash Ins Pow Crs Crs 15 2 0 0 0 0 0 x x Slap P P P P 10 1 0 0 0 0 0 x x Lariat Arm Pow Lar Lar 16 1 0 6 0 0 0 x x x Flying Neck Pow Ins Crs T 20 4 0 10 0 0 0 x x x Breaker Drop Double Leg Ins Ins Tec Tec 9 2 0 0 0 1 0 x x x Tackle (Spear) To be continued. For the record, the most devasting moves of each type: Standing Attack Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Big Wheel K Ins K K 20 4 0 4 0 0 0 x x x 5 Kick Enzuigiri Ins K K K 18 5 0 8 0 0 0 x x x Rolling P P P P 17 5 0 6 0 0 0 x x x Elbow Running Attack Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Flying Neck Pow Ins Crs T 20 4 0 10 0 0 0 x x x Breaker Drop Flying DDT Pow Ins Crs Crs 24 6 0 14 0 0 0 x x Western Ins Pow Crs Fly 20 4 0 12 0 0 0 x x x Lariat Counter Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Nodowa Arm Pow Crs Crs 28 6 0 6 0 0 0 x x Otoshi (chokeslam) Uranage T Ins T T 26 5 0 10 0 0 0 x x x Flying Pow Ins Crs Crs 24 6 0 14 0 0 0 x x Jumping DDT Corner Dash Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Saber Attack Pow Pow Crs Crs 22(5) 4(3) 2 0 0 7 0 x x Body Splash Ins Pow Crs Crs 20(5) 3(3) 1 0 0 5 0 x x Body Press Pow Pow Crs Crs 20(5) 3(3) 1 0 0 6 0 x x Running Out of the Ring Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Hayate Ins Pow Fly Crs 28(11)14(10)0 0 0 0(8) 0 x x x Special 2 Tope Con Ins Pow Fly Crs 28(10)11(8) 0 0 0 0(8) 0 x x x Hilo Hayate Ins Pow Fly Crs 27(12)13(10)0 0 0 0 0(8)x x x Special 1 Springboard Out of the Ring Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ La Magistral Ins Pow Fly Crs 24(10)11(8) 0 0 0 0 0(5) x x x Plancha Ins Pow Fly Crs 22(7) 7(5) 0 0 0 0 0(5) x x x Suicida Swan Dive Ins Pow Fly Crs 22(7) 7(5) 0 0 0 0 0(5) x x x Plancha Springboard into the Ring Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Swan Dive Ins Pow Fly Crs 24(8) 8(5) 0 0 0 0 0(3) x x x Body Attack Flying Body Ins Pow Fly Crs 22(7) 7(5) 0 0 0 0 0(2) x x x Attack Swan Dive Ins K Fly K 22(6) 8(5) 0 4 0 0 0(4) x x x Kneel Kick Post Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Phoenix Ins Pow Fly Crs 30(12)12(6) 4 0 0 0 0(6) x x x Splash Shooting Ins Pow Fly Crs 29(12)11(6) 4 3 0 0(4) 0 x x x Star Press Rounding Ins Pow Fly Crs 28(3) 12(6) 4 0 0 0 0(2) x x x Body Press Grappling Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Running Pow Ins Crs Crs 34 9 0 12 0 0 0 x x Kaiser Bomb Tiger Driver Pow Ins Crs Crs 33 8 0 14 0 0 0 x x '91 Black Kaiser Pow Ins Crs Crs 33 7 0 10 0 4 0 x x Bomb Back Grapple Back Grapple Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Back-to-back T Ins T T 36 10 0 18 0 0 0 x x x Belly-to-back Cobra Clutch T Ins T T 33 9 1 15 0 0 0 x x x Suplex Triple T Ins T T 33 8 0 15 0 0 0 x x x German Suplex Running w/Opponent on Mat Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Sunset Flip Ins Pow Fly Fly 19 3 4 0 0 0 0 x x x Guillotine Pow Ins Fly Fly 18 8 2 0 0 0 0 x Drop People's Ins Pow P P 18 8 2 0 0 0 0 x x Elbow Corner Grappling Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Daisharin Ins Pow Fly Fly 38 14 4 20 0 10 0 x x Nodowa Otoshi Super Power Pow Ins Crs Crs 37 17 3 17 0 8 0 x x Bomb Top Rope Ins Pow Crs Crs 36 17 3 15 0 3 0 x x Black Kaiser Bomb Most Devastating Overall Offense Defense Overall Damage Specific Damage Attack Uses Bleed Attack 1st 2nd 1st 2nd Phy Spr Brt H A B L H A B L Factor ------------ ------- ------- -------------- --------------- ----------- ------ Triple Power Pow Ins Crs Crs 40 15 4 18 0 6 0 x x Bomb (corner triple team) Version History v0.8 - January 2, 2000 Added Fighting Road Popularity adjustment tables. Began wrestling move statistical breakdown v0.5 - December 27, 1999 First version. Critical table information created.