-------------------------------------------------------------------------- |¯¯ ¯|¯ |\ | /\ | |¯¯ /\ |\ | ¯|¯ /\ \¯¯ \_/ \ / ¯|¯ ¯|¯ |¯¯ _|_ | \|/¯¯\ |__ |¯¯ /¯¯\ | \| | /¯¯\ ¯¯/ | \ / _|_ _|_ | | ¯¯ \/ Gameshark/Action Replay/Xplorer Codes For PAL - UK/AUS/NZ -------------------------------------------------------------------------- Version: 0.9 TheEmulatorGuy Date: 30/12/2005 dotviri@hotmail.com -------------------------------------------------------------------------- Must be viewed in Courier New (10 pt.) or any other fixed-width font supporting Unicode character: U+00AF. If you see squares in the ASCII Art, the font is unsupported. -------------------------------------------------------------------------- 1.0. Version History 2.0. Help 2.1. What is Hexadecimal? 2.2. What is a Gameshark Code? 2.3. What is a Joker Code? 2.4. What is a Repeater Code? 3.0. Conversion 3.1. NTSC-US/C to PAL ENGLISH 3.2. PAL GERMAN to PAL ENGLISH 3.3. PAL FRENCH to PAL ENGLISH 3.4. NTSC-J to PAL ENGLISH 4.0. Jokers 4.1. In-Town Button Joker Code 4.2. Colour Box Joker Code 4.3. World Map Button Joker Code 4.4. In-Battle Button Joker Code 5.0. Codes: Inventory 5.1. Item Modifier 5.2. Key Item Select 5.3. Materia Modifier 5.4. Gil Modifier 6.0. Codes: Party 6.1. Character Modifier (get Sephiroth, Young Cloud and Aeris) 6.2. Move Aeris (bypass checksum) 6.3. Control Sephiroth 6.4. Unlock Limit Breaks 6.5. Level Modifier 6.6. Vincent's Strength (kill modifier) 6.7. Stat Modifier 6.8. Elemental Defense and Attack 6.9. Name Modifier 7.0. Codes: Battle 7.1. Items after Battle Modifier 7.2. EXP after Battle Modifier 7.3. AP after Battle Modifier 7.4. Character always has Lucky 7s 7.5. In-Battle Action Modifier 7.6. Random Battles 7.7. Enemy Modifier 7.8. Escape Count Modifier (Chocobuckle strength) 7.9. In-Battle Status 8.0. Codes: Chocobos/Mini-Games 8.1. Gold Saucer GP Modifier 8.2. Battle Arena BP Modifier 8.3. Speed Coaster Score Modifier 8.4. Chocobo Stamina Modifier 8.5. Chocobo Modifier 8.6. G-Bike Mini-Game Score Modifier 8.7. Fort Condor Speed Modifier 9.0. Codes: Miscellaneous 9.1. Debug Room 9.2. Make everyone disappear 9.3. Move around when someone is talking to you 9.4. Secret Menu Option: USO (character select) 9.5. Walk through Walls (field only) 9.6. Teleport to another World Map Location 9.7. FMV Viewer (through New Game) 9.8. Game Clock 10.0. Codes that didn't make it past the test 10.1. Cloud Action Modifier (while standing) 10.2. Camera Modifier 10.3. Control Sephiroth 10.4. Watch Ending Movie 11.0. Codes that need more testing 11.1. Control Characters 12.0. Hidden in the Game 13.0. Credits -------------------------------------------------------------------------- Throughout this FAQ, I will refer to the cheating device as a "Gameshark" or "GS". -------------------------------------------------------------------------- \ / ¯|¯ ¯|¯ --1.0-- \ / _|_ _|_ --Version History-- \/ PAL -------------------------------------------------------------------------- In reverse chronological order. Day Mon Year Version Notes 30 12 2005 0.9 - Added conversion code thanks to Kane O'Riley - Added alot of codes thanks to Kane O'Riley - Added 'Control Characters' to the testing section - Improved on the Name Modifier code and is now fully tested - Added AP information for the Materia Modifier code - Sorted the codes so they are easier to find 20 11 2005 0.8 Finalisation of FAQ, release to public. Still needs working on. 18 09 2005 0.1 Start of FAQ, much work to do. Private release. -------------------------------------------------------------------------- \ / ¯|¯ ¯|¯ --2.0-- \ / _|_ _|_ --Help-- \/ PAL -------------------------------------------------------------------------- -------------------------------------------------------------------------- 2.1. What is Hexadecimal? -------------------------------------------------------------------------- Hexadecimal, or simply hex, is a numeral system using the symbols 0–9 and A–F. Games store their memory in Hexidecimal, which is what the Gameshark modifies (the memory). To convert decimal to hex/vice versa, use this website: http://www.nickciske.com/tools/hex.php Make sure you select the "Pure Bytes" option. -------------------------------------------------------------------------- 2.2. What is a Gameshark Code? -------------------------------------------------------------------------- A Gameshark code has an address followed by a value to put in that address. Analysis of the code "800F99AC 000B": "800F99AC" - Which part of the memory to access. This may be the amount of the "Gun" item. "000B" - The value, which will be 11. (11 is B in hex) Since the value is 11, you will have 11 of the Gun item. To change the value (in this case, the amount of the Gun item) to 13, (D in hex) use the code "800F99AC 000D" How does this work? The memory has it as "800F99AC 000B". 000B is the amount of the Gun item, which is 11. Changing the last digit to D will edit the memory so it thinks you have 13 of them. Another example: Assume the code is "8001FFA2 0002". "8001FFA2" is the memory location and "0002" is the value stored. If you want to set your ammo to 255, you change "0002" to the hexadecimal version of 255, which is "FF". The Gameshark then uses this code. -------------------------------------------------------------------------- 2.3. What is a Joker Code? -------------------------------------------------------------------------- A Joker Code is a special type of code that enables the code below it when the value of it is set to the value specified. For example: D009879A 0005 [Joker Code] 800A90BB 0001 [Activatable Code] The activatable code [800A90BB 0001] will be activated when the "8009879A" value is set to 0005. So if code "8009879A 0005" gives you a Ring, D009879A 0005 would make the code below activate if you get a Ring. Note that if you have two (or more) codes below it, only the top one is used with the Joker. -------------------------------------------------------------------------- 2.3. What is a Repeater Code? -------------------------------------------------------------------------- As I do not have any of these in my guide right now, I'll write this tutorial in a later version. As an update, I do have a couple in my FAQ, but I am unsure of exactly how they work. I will research them and include the information in the next update. -------------------------------------------------------------------------- \ / ¯|¯ ¯|¯ --3.0-- \ / _|_ _|_ --Converting Codes-- \/ PAL -------------------------------------------------------------------------- *If you have any other values, send them to me! I'll thank you greatly! You can even send me the codes than begin with a missing starter, and I'll convert them myself* All values are in hex, not decimal form. To convert a code, follow these instructions. 1. Take the modifier value of a code. For example, we would take the A78A of "8009A78A 0009". 2. Preform the listed action for that value (and your region), then put it back in the same place. 3. Input the code as normal. If you want to covnert the other way (eg. PAL ENGLISH to NTSC US/C) simply do the reverse. For example, instead of taking away 11C you would add 11C. -------------------------------------------------------------------------- 3.1. NTSC-US/C to PAL ENGLISH -------------------------------------------------------------------------- Thanks to Kane O'Riley for supplying a PAL code allowing me to find the value of 800D. 8006: 8013: 8007: Takeaway 11C 8014: 8008: 8015: 8009: Takeaway 134 8016: 800A: No difference 8017: 800B: Add 14 8018: 800C: Takeaway 3C 8019: 800D: Add 18 801A: 800E: 801B: 800F: Add 14 801C: 8010: Takeaway 3C 801D: [No difference] 8011: Takeaway 3C 801E: 8012: 801F: -------------------------------------------------------------------------- 3.2. PAL GERMAN to PAL ENGLISH -------------------------------------------------------------------------- 8006: 8013: 8007: 8014: 8008: 8015: 8009: 8016: 800A: 8017: 800B: [No difference] 8018: 800C: [No difference] 8019: 800D: 801A: 800E: 801B: 800F: 801C: 8010: 801D: 8011: [No difference] 801E: 8012: 801F: -------------------------------------------------------------------------- 3.3. PAL FRENCH to PAL ENGLISH -------------------------------------------------------------------------- 8006: 8013: 8007: 8014: 8008: 8015: 8009: Takeaway 7C8 8016: 800A: 8017: 800B: 8018: 800C: 8019: 800D: 801A: 800E: 801B: 800F: 801C: 8010: 801D: 8011: 801E: 8012: 801F: -------------------------------------------------------------------------- 3.3. NTSC-J to PAL ENGLISH -------------------------------------------------------------------------- 8006: 8013: 8007: 8014: 8008: 8015: 8009: Add 738 8016: 800A: 8017: 800B: 8018: 800C: 8019: 800D: 801A: 800E: 801B: 800F: 801C: 8010: 801D: 8011: 801E: 8012: 801F: -------------------------------------------------------------------------- \ / ¯|¯ ¯|¯ --4.0-- \ / _|_ _|_ --Joker Codes-- \/ PAL -------------------------------------------------------------------------- -------------------------------------------------------------------------- 4.1. In-Town Button Joker Code D009AB28 xxxx -------------------------------------------------------------------------- Put this above a code so the code will activate whenever the specified button is pressed in a town. xxxx Button xxxx Button 0000 None 0080 Square 0001 L2 0100 Select 0002 R2 0800 Start 0004 L1 1000 Up 0008 R1 2000 Right 0010 Triangle 4000 Down 0020 Circle 8000 Left 0040 X If you want to use multiple buttons, add the values together. For example: 0003 L2 and R2 0900 Select and Start 0038 R1, Triangle and Circle -------------------------------------------------------------------------- -------------------------------------------------------------------------- 4.2. Colour Box Joker Code D01D252C 0000 -------------------------------------------------------------------------- Put this above a code so the code will activate when the red component in the menu is 000. It will deactivate when the red component is 001 or above. Press Triangle. Go to config, and bring up the color selector for the top left color. Change the red component on the slider to 000. Even if it is, you must do this to activate the code. Exit the menu and the code will be activated. To turn it off, go back to the slider and change the red to component to anything greater than 000. -------------------------------------------------------------------------- Created by: Dean Connell -------------------------------------------------------------------------- -------------------------------------------------------------------------- 4.3. World Map Button Joker Code D00C848C xxxx -------------------------------------------------------------------------- This code was discovered by Kane O'Riley. -------------------------------------------------------------------------- Use this exactly the same as the first code, but on the World Map instead. Check the first Joker Code for more information. xxxx Button xxxx Button 0000 None 0080 Square 0001 L2 0100 Select 0002 R2 0800 Start 0004 L1 1000 Up 0008 R1 2000 Right 0010 Triangle 4000 Down 0020 Circle 8000 Left 0040 X If you want to use multiple buttons, add the values together. For example: 0003 L2 and R2 0900 Select and Start 0038 R1, Triangle and Circle -------------------------------------------------------------------------- -------------------------------------------------------------------------- 4.4. In-Battle Button Joker Code D00512C0 xxxx -------------------------------------------------------------------------- This code was discovered by Kane O'Riley. I have not currently tested it. -------------------------------------------------------------------------- This works exactly the same as the first code, but activates In-Battle. I'd recommend reading the first code to find out how to use it. xxxx Button xxxx Button 0000 None 0080 Square 0001 L2 0100 Select 0002 R2 0800 Start 0004 L1 1000 Up 0008 R1 2000 Right 0010 Triangle 4000 Down 0020 Circle 8000 Left 0040 X If you want to use multiple buttons, add the values together. For example: 0003 L2 and R2 0900 Select and Start 0038 R1, Triangle and Circle -------------------------------------------------------------------------- -------------------------------------------------------------------------- \ / ¯|¯ ¯|¯ --5.0-- \ / _|_ _|_ --Codes: Inventory-- \/ PAL -------------------------------------------------------------------------- -------------------------------------------------------------------------- 5.1. Item Modifier 8009Cxxx yzzz -------------------------------------------------------------------------- This will overwrite the item slot you select with the item you specify. Make sure not to overwrite a slot where there was already an item, as major and permanent glitches can occur. xxx Slot where Chosen Item appears AAC Slot 1 AAE Slot 2 AB0 Slot 3 AB2 Slot 4 AB4 Slot 5 BE3 Slot 316 BE5 Slot 317 BE7 Slot 318 BE9 Slot 319 BEB Slot 320 (last slot) To get the slots inbetween, keep adding 2. Remember, A9 plus 2 equals AB and AE plus 2 equals B0. Refer to this hexadecimal system and you should be fine. 00 - 01 - 02 - 03 - 04 - 05 - 06 - 07 - 08 - 09 - 0A - 0B - 0C - 0D - 0E - 0F - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 1A - 1B - 1C - 1D - 1E - 1F - 20 y Amount of Item 0 0 1 8 2 16 3 24 4 32 5 40 6 48 7 56 8 64 9 72 A 80 B 88 C 96 I'm still trying to work out how to get amounts that aren't multiples of eight. zzz Chosen Item zzz Chosen Item 000 Potion 0A0 Gatling Gun 001 Hi-Potion 0A1 Assault Gun 002 X-Potion 0A2 Cannon Ball 003 Ether 0A3 Atomic Scissorss 004 Turbo Ether 0A4 Heavy Vulcan 005 Elixir 0A5 Chainsaw 006 Megalixir 0A6 Microlaser 007 Phoenix Down 0A7 A.M Cannon 008 Antidote 0A8 W Machine Gun 009 Soft 0A9 Drill Arm 00A Maiden's Kiss 0AA Solid Bazooka 00B Cornucopia 0AB Rocket Punch 00C Echo Screen 0AC Enemy Launcher 00D Hyper 0AD Pile Bunker 00E Tranquilizer 0AE Maximum Ray 00F Remedy 0AF Missing Score 010 Smoke Bomb 0B0 Mythril Clip 011 Speed Drink 0B1 Diamant Pin 012 Hero Drink 0B2 Silver Barrette 013 Vaccine 0B3 Gold Barrette 014 Grenade 0B4 Adaman Clip 015 Shrapnel 0B5 Crystal Comb 016 Bomb's Right Arm 0B6 Magic Comb 017 Hourglass 0B7 Platinum Barrette 018 Kiss of Death 0B8 Centclip 019 Spider Web 0B9 Hairpin 01A Dream Powder 0BA Seraph Comb 01B Mute Mask 0BB Behemoth Horn 01C War Gong 0BC Spriggan Clip 01D Leco weed 0BD Limited Moon 01E Fire Fang 0BE Guard Stick 01F Fire Veil 0BF Mythril Rod 020 Antarctic Wind 0C0 Full Metal Staff 021 Ice Crystal 0C1 Striking Staff 022 Bolt Plume 0C2 Prism Staff 023 Swift Bolt 0C3 Aurora Rod 024 Earth Drum 0C4 Wizard Staff 025 Earth Mallet 0C5 Wiser Staff 026 Deadly Waste 0C6 Fairy Tale 027 Molbor's Tentacles 0C7 Umbrella 028 Stardust 0C8 Princess Guard 029 Vampire Fang 0C9 Spear 02A Ghost Hand 0CA Slash Lance 02B Basilisk Claw 0CB Trident 02C Light Curtain 0CC Mast Ax 02D Lunar Curtain 0CD Partisan 02E Mirror 0CE Viper Halberd 02F Holy Torch 0CF Javelin 030 Bird Wing 0D0 Grow Lance 031 Dragon Scales 0D1 Mop 032 Impaler 0D2 Dragoon Lance 033 Shrivel 0D3 Scimitar 034 Eye drop 0D4 Flayer 035 Molotov 0D5 Spirit Lance 036 S-mine 0D6 Venus Gospel 037 8 Inch Cannon 0D7 4-point Shuriken 038 Graviball 0D8 Boomerang 039 T/S Bomb 0D9 Pinwheel 03A Ink 0DA Razor Ring 03B Dazers 0DB Hawkeye 03C Dragon Fang 0DC Crystal Cross 03D Cauldron 0DD Wind Slash 03E Sylkis Greens 0DE Twin Viper 03F Reagan Greens 0DF Spiral Shuriken 040 Mimett Greens 0E0 Supperball 041 Curiel Greens 0E1 Magic Shuriken 042 Pahsana Greens 0E2 Rising Sun 043 Tantal Greens 0E3 Oritsuru 044 Krakka Greens 0E4 Conformer 045 Gysahl Greens 0E5 Yellow Megaphone 046 Tent 0E6 Green Megaphone 047 Power Source 0E7 Blue Megaphone 048 Guard Source 0E8 Red Megaphone 049 Magic Source 0E9 Crystal Megaphone 04A Mind Source 0EA White Megaphone 04B Speed Source 0EB Black Megaphone 04C Luck Source 0EC Silver Megaphone 04D Zeio Nut 0ED Trumpet Shell 04E Carob Nut 0EE Gold Megaphone 04F Porov Nut 0EF Battle Trumpet 050 Pram Nut 0F0 Starlight Phone 051 Lasan Nut 0F1 HP Shout 052 Saraha Nut 0F2 Quicksilver 053 Luchile Nut 0F3 Shotgun 054 Pepio Nut 0F4 Shortbarrel 055 Battery 0F5 Lariat 056 Tissue 0F6 Winchester 057 Omnislash 0F7 Peacemaker 058 Catastrophe 0F8 Buntline 059 Final Heaven 0F9 Long Barrel R 05A Great Gospel 0FA Silver Rifle 05B Cosmo Memory 0FB Sniper CR 05C All Creation 0FC Supershot ST 05D Chaos 0FD Outsider 05E Highwind 0FE Death Penalty 05F 1/35 Soldier 0FF Masamune 060 Super Sweeper 100 Bronze Bangle 061 Masamune Blade 101 Iron Bangle 062 Save Crystal 102 Titan Bangle 063 Combat Diary 103 Mythril Armlet 064 Autograph 104 Carbon Bangle 065 Gambler 105 Silver Armlet 066 Desert Rose 106 Gold Armlet 067 Earth Harp 107 Diamond Bangle 068 Guide Book 108 Crystal Bangle 069 109 Platinum Bangle 06A 10A Rune Armlet 06B 10B Edincoat 06C 10C Wizard Bracelet 06D 10D Adaman Bangle 06E 10E Gigas Armlet 06F 10F Imperial Guard 070 110 Aegis Armlet 071 111 Fourth Bracelet 072 112 Warrior Bangle 073 113 Shinra Beta 074 114 Shinra Alpha 075 115 Four Slot 076 116 Fire Armlet 077 117 Aurora Armlet 078 118 Bolt Armlet 079 119 Dragon Armlet 07A 11A Minerva Band 07B 11B Escort Guard 07C 11C Mystile 07D 11D Ziedrich 07E 11E Precious Watch 07F 11F Chocobracelet 080 Buster Sword 120 Power Wrist 081 Mythril Saber 121 Protect Vest 082 Hardedge 122 Earring 083 Butterfly Edge 123 Talisman 084 Enhance Sword 124 Choco Feather 085 Organics 125 Amulet 086 Crystal Sword 126 Champion Belt 087 Force Stealer 127 Poison Ring 088 Rune Blade 128 Toughness Ring 089 Murasame 129 Circlet 08A Nail Bat 12A Star Pendant 08B Yoshiyuki 12B Silver Glasses 08C Apocalypse 12C Headband 08D Heaven's Cloud 12D Fairy Ring 08E Ragnarok 12E Jewel Ring 08F Ultima Weapon 12F White Cape 090 Leather Glove 130 Sprint Shoes 091 Metal Knuckle 131 Peace Ring 092 Mythril Claw 132 Ribbon 093 Grand Glove 133 Fire Ring 094 Tiger Fang 134 Ice Ring 095 Diamond Knuckle 135 Bolt Ring 096 Dragon Claw 136 Tetra Elemental 097 Crystal Grab 137 Safety Bit 098 Motor Drive 138 Fury Ring 099 Platinum Fist 139 Curse Ring 09A Kaiser Knuckle 13A Protect Vest 09B Work Glove 13B Cat's Bell 09C Powersoul 13C Reflect Ring 09D Master Fist 13D Water Ring 09E God's Hand 13E Sneak Glove 09F Premium Heart 13F HypnoCrown Kane O'Riley has submitted a code to get 99 of every item. I have absolutely no idea how it works, so you'll just have to try it. 50006902 0001 8009CAAC C600 50008002 0001 8009CB7E C680 50004002 0001 8009CC7E C700 -------------------------------------------------------------------------- eg. 98 Tetra Elementals in the 320th slot: 8009CBEB C136 -------------------------------------------------------------------------- -------------------------------------------------------------------------- 5.2. Key Item Select 8009Dxxx yyyy -------------------------------------------------------------------------- Note: It is best to use the combinations of 194 and 196 or 198 and 19A only - both with the value of FFFF. Otherwise, odd stuff can happen. For example, these codes are safe: 8009D194 FFFF 8009D196 FFFF and 8009D198 FFFF 8009D19A FFFF However, odd and damaging stuff MAY happen if you put all 4 together. This will let you add any Key Item. Unlike the Materia and Item codes, you wont have to worry about the replacing since this code adds the Key Items. xxx - 194 xxx - 196 yyyy Key Item yyyy Key Item 0000 None 0000 None 0001 Cotton Dress 0001 Pharmacy Coupon 0002 Satin Dress 0002 Disinfectant 0004 Silk Dress 0004 Deodarant 0008 Wig 0008 Digestive 0010 Dyed Wig 0010 Huge Materia 0020 Blonde Wig 0020 Huge Materia 0040 Glass Tiara 0040 Huge Materia 0080 Ruby Tiara 0080 Huge Materia 0100 Diamond Tiara 0100 Key to Ancients 0200 Cologne 0200 Letter to a Daughter 0400 Flower Cologne 0400 Letter to Wife 0800 Sexy Cologne 0800 Lunar Harp 1000 Members Card 1000 Basement Key 2000 Lingerie 2000 Key to Sector 5 4000 Mystery Panties 4000 Keycard 60 8000 Bikini Briefs 8000 Keycard 62 FFFF All of the above FFFF All of the above xxx - 198 xxx - 19A yyyy Key Item yyyy Key Item 0000 None 0000 None 0001 Keycard 65 0001 Black Materia 0002 Keycard 66 0002 Mythril 0004 Keycard 68 0004 Snowboard 0008 Midgar Parts 0007 All of the above 0010 Midgar Parts 0020 Midgar Parts 0040 Midgar Parts 0080 Midgar Parts 0100 PHS 0200 Gold Ticket 0400 Keystone 0800 Leviathan Scales 1000 Glacier Map 2000 A Coupon 4000 B Coupon 8000 C Coupon FFFF All of the above If you're wondering, "Letter to a Daughter" and "Letter to Wife" aren't normally available in the game. It is likely that some of your Key Items will be deleted if you use more than one code. You have been warned. -------------------------------------------------------------------------- eg. Letter to a Daughter: 8009D196 0200 Snowboard: 8009D19A 0004 -------------------------------------------------------------------------- -------------------------------------------------------------------------- 5.3. Materia Modifier 3009xxxx FFyy -------------------------------------------------------------------------- xxxx equals: CD2C Slot 001 CD30 Slot 002 CD34 Slot 003 D040 Slot 198 D044 Slot 199 D048 Slot 200 (last slot) To get the slots inbetween, keep adding 4. Remember, A9 plus 4 equals AD and AE plus 2 equals B2. Refer to this hexadecimal system and you should be fine. 00 - 01 - 02 - 03 - 04 - 05 - 06 - 07 - 08 - 09 - 0A - 0B - 0C - 0D - 0E 0F - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 1A - 1B - 1C - 1D 1E - 1F - 20 yy equals: 00 - MP Plus 1E - Added Effect 3C - Poison 01 - HP Plus 1F - Sneak Attack 3D - Demi 02 - Speed Plus 20 - Final Attack 3E - Barrier 03 - Magic Plus 21 - Added Cut 3F - Mabarrier 04 - Luck Plus 22 - Steal as Well 40 - Comet 05 - XP Plus 23 - Quadra Magic 41 - Time 06 - Gil Plus 24 - Steal 42 - 07 - Enemy Away 25 - Sense 43 - 08 - Enemy Lure 26 - 44 - Destruct 09 - Chocobo Lure 27 - Throw 45 - Contain 0A - Pre-emptive 28 - Morph 46 - Full Cure 0B - Long Range 29 - Deathblow 47 - Shield 0C - Mega All 2A - Manipulate 48 - Ultima 0D - Counter Slash 2B - Mime 49 - Master Magic 0E - Slash All 2C - Enemy Skill (full) 4A - Choco/Mog 0F - Double Cut 2D - 4B - Shiva 10 - Cover 2E - 4C - Ifrit 11 - Underwater 2F - 4D - Titan 12 - HP MP 30 - Master Command 4E - Ramuh 13 - W-Magic 31 - Fire 4F - Odin 14 - W-Summon 32 - Ice 50 - Leviathan 15 - W-Item 33 - Earth 51 - Bahamut 16 - 34 - Lightning 52 - Kjata 17 - All 35 - Restore 53 - Alexander 18 - Counter 36 - Heal 54 - Phoenix 19 - Magic Counter 37 - Revive 55 - Neo Bahamut 1A - MP Turbo 38 - Seal 56 - Hades 1B - MP Absorb 39 - Mystify 57 - Typoon 1C - HP Absorb 3A - Transform 58 - Bahamut ZERO 1D - Elemental 3B - Exit 59 - KOTR 5A - Master Summon 16, 26, 3F, 42, 43 are not normally available in the game. 2D, 2E and 2F are just glitches. Don't highlight 2E, the game will freeze. 16: In Japan, this has the name "Booster". It is a combination (white) materia. 26: In Japan, this has the name "Law". It is a command materia (yellow) with the "Coin" ability. When you highlight the Coin option in battle, this is shown in the info. bar: "What can I say? It's all about the money". I guess it's a joke put in by the programmers. 3F: This magic materia (green) has the Mabarrier ability. Possibly made obsolete due to the Barrier materia. 42: Has the name "Reflect" in the Japanese version. It cannot be used in battle, but if it is the only materia you hold, "Magic" will show up but you can't select it. 43: This is given the name "Rifabu" (translation: Reflect Wave) in the Japanese version. It has the same characteristics as above. 00 - 0D, 10 and 12 Independant Materia 0E, 0F and 16 - 23 Combination Materia 13 - 15, 24 - 2C and 30 Command Materia 31 - 49 Magic Materia 4A - 5A Summon Materia The Materia you get will be mastered. If you want to get your materia with 0 AP, follow these directions submitted by Darph. ========================================================================== You can get 0 AP by using the same code but with 2 more codes added to each Materia. Example on Enemy Away Materia in 1st slot: 3009CD2C 0007 <-- Original Code 3009CD2D 0000 8009CD2E 0000 This gives Enemy Away Materia with 0 AP. Other slots follow in suit. Here is the same example but for the 2nd slot: 3009CD30 0007 3009CD31 0000 8009CD32 0000 Adding another number (for example, addding 8009CD33 0000 to the above) will crash the game. ========================================================================== Kane O'Riley has submitted a code to get 1 of every Materia, mastered. I'm not sure how this works, so I can't give you any assistance. 50001104 0001 8009CD2C FF00 8009CD70 FE11 50000404 0001 8009CD74 FF12 50000F04 0001 8009CD84 FF17 50000604 0001 8009CDC0 FF27 50000F04 0001 8009CDD8 FF30 -------------------------------------------------------------------------- eg. Knights of the Round in Slot 200: 3009D048 FF59 Master Summon in Slot 1: 3009CD2C FF5A -------------------------------------------------------------------------- -------------------------------------------------------------------------- 8009D12E xxxx 5.4. Gil Modifier 8009D12C yyyy -------------------------------------------------------------------------- The two variables are put in a line and converted to hex. For example, if xxxx was 0000 and yyyy was 000B - it would be 000000B - convert this to decimal, which makes 11. - If only the second code is specified, it thinks the first code is FFFF. - It will not work if the second code isn't specified - 0000 FFFF 65,535 gil - 0098 967F 9,999,999 gil - 3B9A C9FF 999,999,999 gil - 3B9A CA00 1,000,000,000 gil - FFFF FFFF 4,294,967,295 gil (maximum) The gil will stay the same until you turn the code off. Once you turn the code off, your money will still be there but it will go down (normally) when spent. -------------------------------------------------------------------------- eg. 4,294,967,295 gil: 8009D12C FFFF 8009D12E FFFF -------------------------------------------------------------------------- -------------------------------------------------------------------------- \ / ¯|¯ ¯|¯ --6.0-- \ / _|_ _|_ --Codes: Party-- \/ PAL -------------------------------------------------------------------------- -------------------------------------------------------------------------- 8009CAA8 xxyy 6.1. Character Modifier 8009CAAA 00zz -------------------------------------------------------------------------- "xx" is to modify the character in the first position, "yy" is the second position and "zz" is the third position. xx, yy or zz equals: 00 Cloud 07 Vincent 01 Barret 08 Cid 02 Tifa 09 Young Cloud 03 Aeris 0A Sephiroth 04 Red XIII 0B Chocobo 05 Yuffie 0C Now Printing 06 Cait Sith 0D Now Printing "Young Cloud" and "Sephiroth" are the characters used in the Nibelheim flashback. "Chocobo" and "Now Printing" are unusable as they are just artworkand hold no character information. "Young Cloud" can only be used if Cait Sith isn't in your party. He reaches Level 99 with only 1,000,012 EXP, the shortest amount for any character. "Sephiroth" can only be used if Vincent isn't in your party. He is uncontrollable. Sephiroth reaches Level 99 with 2,820,348 EXP. "Aeris" cannot be moved out of your party unless you use the "Bypass Checksum" code. The character that you replaced will not be gone. They will be put into the PHS menu. -------------------------------------------------------------------------- eg. Aeris in 2nd position: 8009CAA8 0003 -------------------------------------------------------------------------- -------------------------------------------------------------------------- 6.2. Move Aeris (bypass checksum) 8009D654 0001 -------------------------------------------------------------------------- What this is used for (among other things that it does) is moving Aeris out of your party. If you have revived her, you would of noticed that she cannot be moved. After moving her out of the party with this code, save the game. After reloading the saved game you will find Aeris can now be moved freely without the code turned on. If the code is on when you load a save, it will come up with "File is ruined". This is best fixed by turning the code on after you have loaded your save. -------------------------------------------------------------------------- Notes: You can also use a Joker code to get past the "File is Ruined" error. See: "Colour Box Joker Code". -------------------------------------------------------------------------- -------------------------------------------------------------------------- 6.3. Control Sephiroth 800F84C8 0008 -------------------------------------------------------------------------- This allows you to control Sephiroth. He must be in the 3rd position. You must keep the code on in battle or it will stop working. However, this code will also make Sephiroth mortal - this may be a good thing though. Take a look at the Character Modifier code to get Sephiroth into your party. -------------------------------------------------------------------------- -------------------------------------------------------------------------- 6.4. Unlock Limit Breaks 8009Cxxx 0FFF -------------------------------------------------------------------------- This will enable all Limit Breaks for a certain character. Character xxx Character xxx Cloud 626 Yuffie 8BA Barret 6AA Cait Sith 93E Tifa 72E Vincent 9C2 Aeris 7B2 Cid A46 Red XIII 836 -------------------------------------------------------------------------- eg. Cloud's Limit Breaks: 8009C626 0FFF -------------------------------------------------------------------------- -------------------------------------------------------------------------- 6.5. Level Modifier 3009Cxxx 00yy -------------------------------------------------------------------------- This code will change the specified character's level. You wont get the stat raises like when you normally level up, so it may be easier to use the "EXP after Battle Modifier". Character xxx Level yy Cloud 605 01 01 Barret 689 10 0A Tifa 70D 20 14 Aeris 791 30 1E Red XIII 815 40 28 Yuffie 899 50 32 Cait Sith 91D 60 3C Vincent 9A1 70 46 Cid A25 80 50 90 5A 99 63 -------------------------------------------------------------------------- eg. Cloud at Level 99: 3009C605 0063 Cait Sith at Level 83: 3009C91D 0053 -------------------------------------------------------------------------- -------------------------------------------------------------------------- 6.6. Vincent's Strength (kill modifier) 8009C9C4 xxxx -------------------------------------------------------------------------- This will modify the amount of kills Vincent has made. This will determine the strength of Vincent's Death Penalty. xxxx Amount 0 00,000 kills FFFF 65,535 kills -------------------------------------------------------------------------- eg. Vincent has 65,535 kills (9999 attack): 8009C9C4 FFFF -------------------------------------------------------------------------- -------------------------------------------------------------------------- 6.7. Stat Modifier 3009Cxxx 00yy -------------------------------------------------------------------------- The code will modify the stats for characters. It seems you cannot modify yy to go below your original stat, though sometimes you can. It differs for different stats and characters. Anyway, why would you want to go below your original stat? xxx equals: Cloud Red XIII Cid 606 Strength 816 Strength A26 Strength 607 Vitality 817 Vitality A27 Vitality 608 Magic 818 Magic A28 Magic 609 Spirit 819 Spirit A29 Spirit 60A Dexterity 81A Dexterity A2A Dexterity 60B Luck 81B Luck A2B Luck Barret Yuffie 68A Strength 89A Strength 68B Vitality 89B Vitality 68C Magic 89C Magic 68D Spirit 89D Spirit 68E Dexterity 89E Dexterity 68F Luck 89F Luck Tifa Cait Sith 70E Strength 91E Strength 70F Vitality 91F Vitality 710 Magic 920 Magic 711 Spirit 921 Spirit 712 Dexterity 922 Dexterity 713 Luck 923 Luck Aeris Vincent 792 Strength 9A2 Strength 793 Vitality 9A3 Vitality 794 Magic 9A4 Magic 795 Spirit 9A5 Spirit 796 Dexterity 9A6 Dexterity 797 Luck 9A7 Luck yy equals: Stat Hexadecimal (Number to input) 0 00 255 (maximum) FF -------------------------------------------------------------------------- eg. Cloud with 255 Strength: 3009C606 00FF Tifa with 255 Spirit: 3009C711 00FF -------------------------------------------------------------------------- -------------------------------------------------------------------------- 6.8. Elemental Defense and Attack 8009Dxxy zzzz -------------------------------------------------------------------------- This code was discovered by Kane O'Riley -------------------------------------------------------------------------- This code changes the element(s) you defend or attack with. xx Character 75 1st Slot B9 2nd Slot FD 3rd Slot y Type 4 Elemental Attack 6 Halve Damage 8 Nullify Damage A Absorb Damage zzzz Element 0000 None 0001 Fire 0002 Ice 0004 Lightning 0008 Earth 0010 Poison 0020 Gravity 0040 Water 0080 Wind 0100 Holy 01FF 8000 Non-Elemental 81FF If you add the values for zzzz together, all of the ones you added will be included - but you must add them in Hex, so get out the Windows calc. and set it to Hex. -------------------------------------------------------------------------- -------------------------------------------------------------------------- 6.9. Name Modifier 3009Cxxx 00yy -------------------------------------------------------------------------- This will modify a certain character's name. The rest of the letters stay the same as default. To remove the default letters, set yy for the slots as FF. Cloud xxx Barret xxx Tifa xxx Slot 1 C 614 Slot 1 B 698 Slot 1 T 71C Slot 2 L 615 Slot 2 A 699 Slot 2 I 71D Slot 3 O 616 Slot 3 R 69A Slot 3 F 71E Slot 4 U 617 Slot 4 R 69B Slot 4 A 71F Slot 5 D 618 Slot 5 E 69C Slot 5 720 Slot 6 619 Slot 6 T 69D Slot 6 721 Slot 7 61A Slot 7 68E Slot 7 722 Slot 8 61B Slot 8 69F Slot 8 723 Slot 9 61C Slot 9 6A0 Slot 9 724 Slot 10 61D Slot 10 6A1 Slot 10 725 Slot 11 61E Slot 11 6A2 Slot 11 726 Slot 12 61F Slot 12 6A3 Slot 12 727 Aeris xxx Red XIII xxx Yuffie xxx Slot 1 A 7A0 Slot 1 R 840 Slot 1 Y 8A8 Slot 2 E 7A1 Slot 2 E 841 Slot 1 U 8A9 Slot 3 R 7A2 Slot 3 D 842 Slot 1 F 8AA Slot 4 I 7A3 Slot 4 843 Slot 1 F 8AB Slot 5 S 7A4 Slot 5 X 844 Slot 1 I 8AC Slot 6 7A5 Slot 6 I 845 Slot 1 E 8AD Slot 7 7A6 Slot 7 I 846 Slot 1 8AE Slot 8 7A7 Slot 8 I 847 Slot 1 8AF Slot 9 7A8 Slot 9 848 Slot 1 8B0 Slot 10 7A9 Slot 10 849 Slot 1 8B1 Slot 11 7AA Slot 11 84A Slot 1 8B2 Slot 12 7AA Slot 12 84B Slot 1 8B3 Cait Sith xxx Vincent xxx Cid xxx Slot 1 C 92C Slot 1 V 9B0 Slot 1 C A34 Slot 2 A 92D Slot 2 I 9B1 Slot 2 I A35 Slot 3 I 92E Slot 3 N 9B2 Slot 3 D A36 Slot 4 T 92F Slot 4 C 9B3 Slot 4 A37 Slot 5 930 Slot 5 E 9B4 Slot 5 A38 Slot 6 S 931 Slot 6 N 9B5 Slot 6 A39 Slot 7 I 932 Slot 7 T 9B6 Slot 7 A3A Slot 8 T 933 Slot 8 9B7 Slot 8 A3B Slot 9 H 934 Slot 9 9B8 Slot 9 A3C Slot 10 935 Slot 10 9B9 Slot 10 A3D Slot 11 936 Slot 11 9BA Slot 11 A3E Slot 12 937 Slot 12 9BB Slot 12 A3F Now, here's the huge list to use for yy. It's the letter for a certain slot. So changing 614 to to 01 would make CLOUD's name !LOUD. The list is compiled completely by myself and if you wish to use it you must give me credit. 00= 14=4 28=H 3C= 50=p 01=! 15=5 29=I 3D=] 51=q 02=" 16=6 2A=J 3E=^ 52=r 03=# 17=7 2B=K 3F=_ 53=s 04=$ 18=8 2C=L 40=` 54=t 05=% 19=9 2D=M 41=a 55=u 06=& 1A=: 2E=N 42=b 56=v 07=' 1B=; 2F=O 43=c 57=w 08=( 1C=< 30=P 44=d 58=x 09=) 1D=- 31=Q 45=e 59=y 0A=* 1E=> 32=R 46=f 5A=z 0B=+ 1F=? 33=S 47=g 5B={ 0C=, 20=@ 34=T 48=h 5C=| 0D=0 21=A 35=U 49=i 5D=} 0E=. 22=B 36=V 4A=j 5E=~ 0F=/ 23=C 37=W 4B=k 5F= 10=0 24=D 38=X 4C=l 11=1 25=E 39=Y 4D=m 12=2 26=F 3A=Z 4E=n 13=3 27=G 3B=[ 4F=o There are many, many more characters after this, however they will be unviewable to alot of people due to the fact I have to display them in Unicode. -------------------------------------------------------------------------- -------------------------------------------------------------------------- \ / ¯|¯ ¯|¯ --7.0-- \ / _|_ _|_ --Codes: Battle-- \/ PAL -------------------------------------------------------------------------- -------------------------------------------------------------------------- 8009Dwww 00xx 7.1. Items after Battle Modifier 8009Dyyy 00zz -------------------------------------------------------------------------- This will modify the items you get after battle. Slot 1 www: 6D4 xx: Item Digit yyy: 6D6 zz: Amount of Item Slot 2 www: 6DA xx: Item Digit yyy: 6DC zz: Amount of Item Slot 3 www: 6E0 xx: Item Digit yyy: 6E2 zz: Amount of Item Slot 4 www: 6E6 xx: Item Digit yyy: 6E8 zz: Amount of Item For the item digits, go to section 2.4 (Item Modifier) -------------------------------------------------------------------------- eg. 1 Ultima Weapon after Battle: 8009D6D4 008F 8009D6D6 0001 99 Ultima Weapon after Battle: 8009D6D4 008F 8009D6D6 0063
--------------------------------------------------------------------------


--------------------------------------------------------------------------
7.2. EXP after Battle Modifier                               8009D6A4 xxxx
--------------------------------------------------------------------------
This code will determine the EXP you receive after any battle. xxxx can
equal any hexadecimal number from 0000 to FFFF.

Decimal (EXP received)	Hexadecimal (xxxx) (Number to input)
     1                  0001
50,000                  C350
65,535                  FFFF

If you use 0000, it will appear to give you 0 EXP but will instead give
you the normal amount for that battle.

If you want more than that amount, you can use 8009D6A6 xxxx. I haven't
worked out the math of this, however the following info should get you
what you want.

Using this code:  8009D6A4 xxxx
                  8009D6A6 yyyy

xxxx   7FFF    []47,450,879
yyyy   7FFF

xxxx   FFFF    []47,493,647
yyyy   7FFF

xxxx   C350     076,850,000
yyyy   C350

xxxx   E0FF      99,999,999
yyyy   05F5
--------------------------------------------------------------------------
eg. 65,635 EXP after battle: 8009D6A4 FFFF

    99,999,999 EXP after battle: 8009D6A4 E0FF
                                 8009D6A6 05F5
--------------------------------------------------------------------------


--------------------------------------------------------------------------
7.3. AP after Battle Modifier                                8009D6A8 xxxx
--------------------------------------------------------------------------
This code will determine the AP you receive after any battle. xxxx can
equal any hexadecimal number from 0000 to 7FFF.

Decimal (EXP received)	Hexadecimal (xxxx) (Number to input)
      1                 0001
 32,767                 7FFF

If you use 0000, it will appear to give you 0 AP but will instead give
you the normal amount for that battle.

Remember, it cannot go past 7FFF!

If you want more than that amount, you can use 8009D6AA xxxx. I haven't
worked out the math of this, however the following info should get you
what you want.

Using this code:  8009D6A8 xxxx
                  8009D6AA yyyy

xxxx   7FFF    []47,450,879  - Seemed to give only 32,767
yyyy   7FFF

xxxx   7FFF     /94,934,527  - Seemed to give only 32,767
yyyy   FFFF

xxxx   E0FF      99,999,999  - Seemed to give only 32,767
yyyy   05F5

xxxx   FFFF    []47,483,647  - Did not work! (because I used FFFF in the
yyyy   7FFF                    first value)

This shows that it probably isn't possible to get more than 32,767 AP.
--------------------------------------------------------------------------
eg. 32,767 AP after battle: 8009D6A8 7FFF
--------------------------------------------------------------------------


--------------------------------------------------------------------------
7.4. Character always has Lucky 7s                           800F84xx 1E61
--------------------------------------------------------------------------
The code will make it so a character in a certain position will always
have Lucky 7s. If you don't know what Lucky 7s is, it's when a character
continually hits 7777 without stopping.

Position       xx

Position 1     20
Position 2     88
Position 3     F0
--------------------------------------------------------------------------
To make it so every character has Lucky 7s, I put together this code:
800F8420 1E61 (1st character)
800F8488 1E61 (2nd character)
800F84F0 1E61 (3rd character)
--------------------------------------------------------------------------


--------------------------------------------------------------------------
7.5. In-Battle Action Modifier                               800F38B2 xxxx
--------------------------------------------------------------------------
This modifes what happens for each action in a battle. For example, if
xxxx equals 0000:

Magic: Cure
Summon: Choco-Mog
Limit for Cloud: Braver

Don't use limits that are not on the same limit level as you are set to.
For example, don't use Braver if your limit level is set to 3. You'll get
a data error.

If you go past a certain amount, you may get a weird glitch or a data
error. A data error forces you to end the battle by pressing L1+R1+
Select. If you throw a non-throwable item the character will go on a
throwing loop.

Thanks to Kao Megura for this list. There are still more valid spells
to find (mostly in Magic), I'd be happy for anyone (eg. you) to submit
them. I removed the glitches. For example, some of the Summons will cast
Cure. They're pointless to add. All valid spells that don't actually
belong in a certain column but appear in multiple columns (eg. Game Over)
are put in the Spell column.

     Item            Magic           Summon              Enemy Skill

00   Potion          Cure            DeathBlow!!         Frog Song
01   Hi Potion       Cure2           Diamond Dust        L4 Suicide
02   X-Potion        Cure3           Hellfire            Magic Hammer
03   Ether           Regen           Judgement Bolt      White Wind
04   Turbo Ether     Poisona         Anger of the Land   Big Guard
05   Elixir          Esuna           Steel-Bladed Sword  Angel Whisper
06   Megalixir       Resist          Tidal Wave          Dragon Force
07   Phoenix Down    Life            Mega Flare          Death Force
08   Antidote        Life2           Tetra-Disaster      Flame Thrower
09   Soft            Mini            Judgement           Laser
0A   Maiden's Kiss   Toad            Phoenix Flame       Matra Magic
0B   Cornucopia      Sleepel         Giga Flare          Bad Breath
0C   Echo Screen     Confu           Black Cauldron      Beta
0D   Hyper           Silence         Disintergration     Aqualung
0E   Tranquilizer    Berserk         Tera Flare          Trine
0F   Remedy          Barrier         Ultimate End        Magic Breath
10   Smoke Bomb      MBarrier                            ????
11   Speed Drink     Reflect                             Goblin Punch
12   Hero Drink      Wall                                Chocobuckle
13   Vaccine         Haste                               L5 Death
14   Grenade         Slow                                Death Sentence
15   Shrapnel        Stop                                Roulette
16   Right arm       DeBarrier                           Shadow Flare
17   Hourglass       DeSpell                             Pandora's Box
18   Kiss of Death   Death                               Fat-Chocobo
19   Spider Web      Escape                              Gunge Lance
1A   Dream Powder    Remove
1B   Mute Mask       Fire
1C   War Gong        Fire2
1D   Loco weed       Fire3
1E   Fire Fang       Ice
1F   Fire Veil       Ice2
20   Antarctic Wind  Ice3                                Death Joker
21   Ice Crystal     Bolt
22   Bolt Plume      Bolt2
23   Swift Bolt      Bolt3
24   Earth Drum      Quake
25   Earth Mallet    Quake2
26   Deadly Waste    Quake3
27   M-Tentacles     Bio
28   Stardust        Bio2
29   Vampire Fang    Bio3
2A   Ghost Hand      Demi
2B   Vagyrisk Claw   Demi2
2C   Light Curtain   Demi3
2D   Lunar Curtain   Comet
2E   Mirror          Comet2
2F   Holy Torch      Freeze
30   Bird Wing       Break
31   Dragon Scales   Tornado
32   Impaler         Flare
33   Shrivel         Full Cure
34   Eye drop        Ultima
35   Molotov         Shield
36   S-mine          Grim Reaper
37   8inch Cannon
38   Graviball
39   T/S Bomb
3A   Ink
3B   Dazers
3C   Dragon Fang
3D   Cauldron
3E   Sylkis Greens
3F   Reagan Greens
40   Mimett Greens
41   Curiel Greens
42   Pahsana Greens
43   Tantal Greens
44   Krakka Greens
45   Gysahl Greens
46   Tent
~~
69                   Game Over
6A                   Death Joker
6B                   Toy Soldier
6C                   Lucky Girl
6D                   Mog Dance
6E                   Transform
6F                   Toy Box
--------------------------------------------------------------------------
Special notes for Item:
After 46, all items will do zero damage when used.  The effect that
goes with each item changes (Fire2, Vaccine, etc.)
--------------------------------------------------------------------------
Special notes for Magic:
Numbers 38 to 47 are Summons, and numbers 48 to 68 are Enemy Skills.
Numbers 6A and 6B will not show the correct animation.
Numbers 6C to 6F will show the name, then freeze.
--------------------------------------------------------------------------
Special notes for Summon:
Numbers 10 to 21 are Magic. The rest are known to freeze.
--------------------------------------------------------------------------
Special notes for Enemy Skills:
Number 18, Fat-Chocobo doesn't summon anything, but does damage similar
to original spell. Number 19, Gunge Lance doesn't summon anything,
but also does damage similar to original spell.
Numbers 1A to 1E cast Roulette and 1F casts Matra Magic.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
7.6. Random Battles                                          80062E10 xxxx
--------------------------------------------------------------------------
This code was discovered by Kane O'Riley.
--------------------------------------------------------------------------
This will modify the encounter rate for random battles.

xxxx          Encounter Rate

0000          Never
C350          "Normal"
FFFF          Maximum

There is no real "normal" encounter rate, as the value differs for every
area.
--------------------------------------------------------------------------
eg. No Random Battles: 80062E10 0000
--------------------------------------------------------------------------


--------------------------------------------------------------------------
7.7. Enemy Modifier                                          80116238 xxxx
--------------------------------------------------------------------------
This section currently needs working on.
--------------------------------------------------------------------------
This will modify the enemy that appears in a battle. xxx is the enemy that
appears. Here is an incomplete list.

The "No." column is respective to the "Enemy" column. Some of these will
freeze on certain discs - however, it is certain that every one will work
on either Disc 1 or Disc 3.

xxx      Enemy                  No.      Notes

0000     Pyramid                1        Black Hole
0001     Pyramid                4        Woodlands
0002     Pyramid                1        Black Hole
0003     Pyramid                3        Train Graveyard
0004     Pyramid                3        Woodlands
0005     Pyramid                3        Woodlands
0006     Pyramid                3        Mountains
0007     Pyramid                2        Great Glacier
0008     Pyramid                4        Sewers
0009     Pyramid, Pyramid       6, 5     Corral Valley Cave (2 rounds)
000A     Pyramid                5        Black Hole
000B     Pyramid, Pyramid       1, 5     Black Hole (2 rounds)
000C     Pyramid                2        Black Hole
000D     Pyramid                4        Black Hole
000E     Pyramid                4        Black Hole
000F     Pyramid                3        Black Hole
0010     
0011     
0012     
0013     
0014     Mighty Grunt           2        Mountains
0015     Mighty Grunt           2        Coal Train
0016     Pyramid                1        Black Hole
0017     Pyramid                7        7 rounds, 1 in each. Black H.
0018     Pyramid                14       7 rounds, 2 in each. Black H.
0019     Pyramid                7        7 rounds, 1 in each. Black H.
001A     Pyramid                42       7 rounds, 6 in each. C.V. Cave
001B     Adamantaimi            6        Reactor
001C     Grunt                  1        Shinra Building
001D     Grunt                  1        Shinra Building
001E     Grunt                  1        Shinra Building
001F     Grunt                  1        Shinra Building
0020     Devil Ride             1        Grasslands
0021     Custom Sweeper         2        Grasslands
0022     Kalm Fang, Devil Ride  2, 1     Grasslands
0023     Devil Ride             2        Midgar
0024     Prowler, Kalm Fang     2, 1     Grasslands
0025     Custom Sweeper         2        Grasslands
0026     Kalm Fang              3        Grasslands
0027     Kalm Fang, Prowler     2, 1     Grasslands
0028     Devil Ride             2        Grasslands
0029     Kalm Fang              3        Grasslands
002A     Prowler, Kalm Fang     2, 1     Grasslands
002B     Kalm Fang, Prowler     2, 1     Grasslands
002C     Kalm Fang              3        Beach
002D     Kalm Fang              2        Beach
002E     Kalm Fang, Prowler     2, 1     Beach
002F     Prowler, Kalm Fang     2, 1     Grasslands

0048     Zemzelett              1        Mountains

0098     Valron, Chocobo        2, 1     Grasslands

010C     Yuffie                 1        Level 17, Woodlands
010D     Yuffie                 1        Level 17, Ancient Forest
010E     Yuffie                 1        Level 22, Woodlands
010F     Yuffie                 1        Level 22, Ancient Forest
0110     Yuffie                 1        Level 27, Woodlands
0111     Yuffie                 1        Level 27, Ancient Forest
0112     Yuffie                 1        Level 32, Woodlands
0113     Yuffie                 1        Level 32, Ancient Forest
0114     Yuffie                 1        Level 37, Woodlands
0115     Yuffie                 1        Level 37, Ancient Forest
0116     Yuffie                 1        Level 42, Woodlands
0117     Yuffie                 1        Level 42, Ancient Forest

038C     Jenova Synthesis       1        Inside the Planet
038D     Jenova Synthesis       1        Inside the Planet
038E     Jenova Synthesis       1        Inside the Planet
038F     Jenova Synthesis       1        Inside the Planet
0390     Bizzaro Sephiroth      1        
0391     Bizzaro Sephiroth      1        Torso
0392     Bizzaro Sephiroth      1        Torso
0393     Bizzaro Sephiroth      1        Torso
0394     Bizzaro Sephiroth      1        Left Side
0395     Bizzaro Sephiroth      1        Left Side
0396     Bizzaro Sephiroth      1        Left Side
0397     Bizzaro Sephiroth      1        Left Side
0398     Bizzaro Sephiroth      1        Right Side
0399     Bizzaro Sephiroth      1        Right Side
039A     Bizzaro Sephiroth      1        Right Side
039B     Bizzaro Sephiroth      1        Right Side
039C     Safer Sephiroth        1
039D     Final Sephiroth        1

03D4     Diamond Weapon         1        Hills
03D5     Diamond Weapon         1        Hills
03D6     Ruby Weapon            1        Desert
03D7     Ruby Weapon            1        Desert
03D8     Emerald Weapon         1        Underwater
03D9     Emerald Weapon         1        Underwater
03DA     Emerald Weapon         1        Underwater
03DB     Emerald Weapon         1        Underwater
03DC     Ultimate Weapon        1        Black Hole

03E4     Pyramid                6        Woodlands

03E7     Pyramid                5        Black Hole

There are no more values after 03E7.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
7.8. Escape Count Modifier (Chocobuckle strength)            8009D16E xxxx
--------------------------------------------------------------------------
This code was discovered by Kane O'Riley.
--------------------------------------------------------------------------
This modifies the amount of escapes and therefore modifying the strength
of Chocobuckle. xxxx is the amount of escapes.

xxxx          Escapes

0000          0
0539          1337
08AE          2222
1388          5000
15B3          5555
270F          9999 (maximum)
--------------------------------------------------------------------------


--------------------------------------------------------------------------
7.9. In-Battle Status                                        800F8xxx yyyy
--------------------------------------------------------------------------
This code was discovered by Kane O'Riley.
--------------------------------------------------------------------------
This will modify the status In-Battle for a character in a certain slot.

xxx     Character and Element List
3F4     Slot 1, List 1
3F6     Slot 1, List 2

45C     Slot 2, List 1
45E     Slot 2, List 2

4C4     Slot 3, List 1
4C6     Slot 3, List 2


List 1                                    List 2

yyyy     Element                          yyyy     Element

0001     Death                            0001     Barrier
0002     Near-Death                       0002     MBarrier
0004     Sleep                            0004     Reflect
0008     Poison                           0008     Double
0010     Sadness                          0010     Shield
0020     Fury                             0020     Death-Sentence
0040     Confusion                        0040     Manipulate
0080     Silence                          0080     Berserk
0100     Haste                            0100     Peerless
0200     Slow                             0200     Paralysed
0400     Stop                             0400     Darkness
0800     Frog
1000     Small                            001F     Best Combination*
2000     Slow-Numb
4000     Petrify
8000     Regen

8100     Best Combination*

*The Best Combination is a combination of all the positive statii.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
\    / ¯|¯ ¯|¯                                                   --8.0--
 \  /  _|_ _|_                     --Codes: Chocobos/Mini-Games--
  \/           PAL
--------------------------------------------------------------------------


--------------------------------------------------------------------------
8.1. Gold Saucer GP Modifier                                 8009D29E xxxx
--------------------------------------------------------------------------
This code will modify the GP you have at the Gold Saucer. It will stay at
the number you input until the code is off.

xxxx    Amount

0BB8    3,000
1388    5,000
270F    9,999 GP (maximum)
--------------------------------------------------------------------------
eg. 9,999 GP: 8009D29E 270F
--------------------------------------------------------------------------


--------------------------------------------------------------------------
8.2. Battle Arena BP Modifier                                8009D2A4 xxxx
--------------------------------------------------------------------------
The code will modify the BP you have in the Battle Arena. You do not have
to be in the Battle Arena straight away as it stays the same no matter
what.

xxxx    Amount

0001    00,001 BP
C350    50,000 BP
FFFF    65,535 BP (maximum)
--------------------------------------------------------------------------
eg. 65,535 BP: 8009D2A4 FFFF
--------------------------------------------------------------------------


--------------------------------------------------------------------------
8.3. Speed Coaster Score Modifier                            8009D2B6 xxxx
--------------------------------------------------------------------------
This modifies the score you get on the Speed Coaster at the Gold Saucer.
It won't show you while the game is going, but will show up on the final
score.

The score cannot go past 7FFF (32,767) or it won't count.

xxxx    Score

0BB8    03,000
1388    05,000
2710    10,000
4E20    20,000
7530    30,000
7FFF    32,767 (maximum)
--------------------------------------------------------------------------
eg. Speed Coaster score of 32,767: 8009D2B6 7FFF
--------------------------------------------------------------------------

--------------------------------------------------------------------------
8.4. Chocobo Stamina Modifier                                8009D4xx yyyy
--------------------------------------------------------------------------
This will modify a certain Chocobo's stamina. There is a 9999 maximum.

xx equals the Stable to modify.

xx      Stable

98      1
9A      2
9C      3
9E      4
A0      5
A2      6

yyyy equals the Chocobo's stamina. It will be converted to hex and the
first 3 numbers will be used.

yyyy    Stamina

000A    0,001
FFFF    6,553
270F    9,999 (maximum)

I have found that if you input a number lower than your Chocobo's
original stamina, the Chocobo's stamina will be unlimited!

If you're wondering, giving the Chocobo 0 stamina will freeze the game.
--------------------------------------------------------------------------
eg. Chocobo in Stable 1 with 9999 stamina: 8009D498 270F

    Chocobo in Stable 3 with 9999 stamina: 8009D49C 270F

    Chocobo in Stable 5 with unlimited stamina: 8009D4A0 000A (because
    1 will always be below the Chocobo's original stamina)
--------------------------------------------------------------------------


--------------------------------------------------------------------------
8.5. Chocobo Modifier                                        3009Dxxx 0yzz
--------------------------------------------------------------------------
This code modifies the colour of the Chocobo, but also the sex. The sex
modifier cannot be avoided, unfortunately.

Stable    xxx               Colour    y             Sex       zz

1         382               Yellow    0             Male      00
2         392               Green     1             Female    01
3         3A2               Blue      2
4         3B2               Black     3
5             Gold      4
6             White*    5

Note on 5: Yes, this is a White Chocobo. However, when you go to ride it,
it will not be on the World Map. Go back to your ranch and it says the
Chocobo is still on the World Map. This is probably something that was
removed from the game - maybe a flying Chocobo?
--------------------------------------------------------------------------
eg. Female Gold Chocobo in Stable 1: 3009D382 0401
    Male Gold Chocobo in Stable 1: 3009D382 0400

    Female White Chocobo in Stable 1: 3009D382 0501
    Male White Chocobo in Stable 1: 3009D382 0500

    Female Gold Chocobo in Stable 2: 3009D392 0401
--------------------------------------------------------------------------


--------------------------------------------------------------------------
8.6. G-Bike Mini-Game Score Modifier                         800BDFC8 xxxx
--------------------------------------------------------------------------
This changes the score you get on the G-Bike game at the Wonder Square.

xxxx    Score

0000    0
2710    10,000
7FFF    32,767
8535    33,333
F7FF    64,487
FFFF    65,535 (maximum)

Kane O'Riley explains that it doesn't like high scores much - F7FF should
be OK. I tested this a long time ago and I am not really sure about what
happens.

If the others fail to work, try 7FFF - it may be the maximum.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
8.7. Fort Condor Speed Modifier                              3012C5D4 00xx
--------------------------------------------------------------------------
This code was discovered by Kane O'Riley.
--------------------------------------------------------------------------
This will modify the speed faster than you normally can for the Fort
Condor mini-games.

xx      Speed

01      Original Speed 1
02      Original Speed 2
03      Original Speed 3
04      Original Speed 4
30      Really fast
AA      Really, really fast
FF      Really, really, really fast (maximum)

Yeah, I couldn't think of any better descriptions :)
--------------------------------------------------------------------------


--------------------------------------------------------------------------
\    / ¯|¯ ¯|¯                                                   --9.0--
 \  /  _|_ _|_                           --Codes: Miscellaneous--
  \/           PAL
--------------------------------------------------------------------------


--------------------------------------------------------------------------
9.1. Debug Room                                              80099F2C 0041
--------------------------------------------------------------------------
The Debug Room was a special area used by the devlopers to test things,
and basically have fun. It wasn't removed from the game, so it can now be
accessed by Gameshark.

To access it, load a game or choose a new game. When you're in there, you
should be in a portal-like room. To access the other rooms, you will want
to turn your code off. If you don't want to do that, use the Joker Code
at the end of this code.

It'd be a bit pointless to go into more detail - check out ADean's debug
room FAQ specifically for the PAL version:

http://db.gamefaqs.com/console/psx/file/final_fantasy_vii_debug.txt
--------------------------------------------------------------------------
Joker Code: D01D252C 0000
            80099F2C 0041 (see "Colour Box Joker" at 3.2. to find out how
                           to turn on and off)
--------------------------------------------------------------------------


--------------------------------------------------------------------------
9.2. Make everyone disappear                                 8009AAE8 0001
--------------------------------------------------------------------------
This can make all people (including animals) disappear off of the screen.
Changing the last number to C will make everyone appear, while changing it
to other numbers controls the amount of sprites on the screen.

I have tried to use this on the dog guarding the Shinra submarine but it
will still not let you past.

This is best used with a Joker Code.
--------------------------------------------------------------------------
eg. Press L2 to make everyone disappear, R2 to make everyone appear: 
    D009AB28 0001 (joker code for L2)
    8009AAE8 0001
    D009AB28 0002 (joker code for R2)
    8009AAE8 0000

    You may need to switch rooms to activate/deactive.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
9.3. Move around when someone is talking to you              3009AAF2 0000
--------------------------------------------------------------------------
As the name says, this will allow you to walk around when you are in a
conversation with someone. You could possibly skip a whole conversation
using this, but I haven't tested it much.

Cloud will not be able to move when you have to select an option in a
conversation. To fix this, simply press circle and keep walking around.

It may freeze when Cloud is required to do something to continue the
conversation (eg. shrug)
--------------------------------------------------------------------------


--------------------------------------------------------------------------
9.4. Secret Menu Option: USO (character select)              30099FA1 000B
--------------------------------------------------------------------------
This will unlock the blank 11th option on the menu. Move your cursor down
to Save, then press down once. You will be on a blank option - press
Circle and you will come across a menu named "Uso".

This will let you replace any character (including Cloud) with any other
character - even if you haven't met the character yet. You will find that
you can change the characters to "9", "10" and "255". "9" is Young Cloud
(but only if you haven't got Cait Sith), "10" is Sephiroth (but only if
you haven't got Vincent) and "255" makes it blank.

Yes, you are able to "revive" Aeris. You will still have to use the
Bypass Checksum code to move her out of the party.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
                                                             800A99A8 0158
                                                             800A99AC 0013
9.5. Walk through Walls (field only)                         800A99AE 1000
--------------------------------------------------------------------------
This code will allow you to walk through walls. It will not work on the
world map. Whenever you see stairs, you must go up them. If you exit the
stairs half way, you'll be walking on non-existant land.

It's best to turn the code on only when you want to use it. It has a side
effect: while it is on, you will not be able to enter the Highwind. Don't
worry, just turn the code off.

Things to do:
- Enter the Honeybee Inn. Nothing will glitch here. The 2 left rooms will
  be empty, and in the north room all 3 girls will just say: "..oh my..".
  If you enter the doors on the right, you will be looking through a key
  hole.

- Enter the Submarine in Junon that the dog is blocking. When you enter
  it, you'll have to take the guards hostage. You'll then be in the sub
  on the world map.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
                                                             3009AAC1 0001
9.6. Teleport to another World Map Location                  3009AAC2 00xx
--------------------------------------------------------------------------
Open a save on the world map, then enter a town. You will be warped to a
certain location on the world map. These were all tested by entering
Kalm village.

Some of them will play a few seconds of music before you teleport. This
is different for every area, and I have no idea why it occurs.

All locations are tested on Disc 3 unless otherwise stated.

01: Midgar
02: Kalm
03: Chocobo Stables
04: Entrance of Mythril Mine
05: Exit of Mythril Mine
06: Fort Condor
07: Junon
08: Temple of the Ancients
09: Old Man's House
0A: Weapon Seller
0B: Mideel
0C: Materia Cave #1
0D: Costa del Sol
0E: Mt. Corel
0F: North Corel

10: Disc 1: Gold Saucer
    Disc 2:
    Disc 3: 

11: Gongaga
12: Cosmo Canyon
13: Nibelheim (south exit)
14: Rocket Town
15: Lucrecia's Cave
16: Materia Cave #2
17: Wutai
18: Materia Cave #3
19: Bone Village
1A: Coral Valley Cave (exit)
1B: Icicle Inn (south exit)
1C: Chocobo Sage
1D: Materia Cave #4

1E: Disc 1: Controlling Key to Ancients (underwater)
    Disc 2:
    Disc 3: 

1F: Inside submarine (underwater), outside Gelinka ship
20: 
21: 
22: 
23: 
24: Boat ride (from Junon, 1st half)
25: Boat ride (to Costa del Sol, 2nd half)

26: Disc 1: Boat ride (from Junon, whole trip)
    Disc 2:
    Disc 3: 

27: Disc 1: Boat ride (from Costa del Sol, whole trip)
    Disc 2:
    Disc 3: 

28: Disc 1: Southeast end of Wutai, stuck in sea
    Disc 2:
    Disc 3: Southeast end of Wutai, stuck in sea

29: Inside highwind, above Junon
2A: Inside submarine (underwater), close to wharf
2B: Nibelheim (north exit)
2C: Nibelheim Cave (entrance)
2D: 

2E: Disc 1: Nibelheim Cave (exit)
    Disc 2:
    Disc 3: 

2F: Icicle Inn (north exit)
30: Gaea's Cliff

31: Disc 1: Rocket Town, next to Rocket
    Disc 2:
    Disc 3: 

32: 

33: Disc 1:
    Disc 2:
    Disc 3: Diamond Weapon scene, no Diamond Weapon

34: 
35: 

36: Disc 1:
    Disc 2:
    Disc 3: A little west of Junon, stuck in sea

37: Ancient Forest
38: In submarine (underwater), stuck in a wall
39: Coral Valley Cave (entrance)
3A: Forgotten City
3B: In Highwind, above North Crater

3C: Disc 1: Gaea Cliffs, in Snowfield (entrance, Cloud will speak)
    Disc 2:
    Disc 3: 

3D: Gaea Cliffs, in Snowfield (area 1)
3E: Gaea Cliffs, in Snowfield (area 2)
3F: Gaea Cliffs, in Snowfield (area 3)
40: Gaea Cliffs, in Snowfield (area 4, near Cave)
--------------------------------------------------------------------------
eg. Teleport to Materia Cave #4 (KOTR Materia): 3009AAC1 0001
                                                3009AAC2 001D

    Teleport to Midgar: 3009AAC1 0001
                        3009AAC2 0001
--------------------------------------------------------------------------


--------------------------------------------------------------------------
                                                             80099F27 xxxx
9.7. FMV Viewer (through New Game)                           8009AAC2 xxxx
--------------------------------------------------------------------------
This section currently needs working on.
--------------------------------------------------------------------------
This will change the FMV that shows when you select New Game. (in Disc 1
only) Turn the code off right after you've seen the FMV. If you don't, the
first battle will be against Ultimate Weapon/Yuffie. Then when you go
to the next screen you'll be outside of some random place.

0000 to 0013 don't have anything to do with the storyline and -- denotes
a movie worth watching.

xxxx     Movie

0000      
0001      
0002     Train leaving from North Corel
0003     Train coming back to North Corel
0004     Train coming into Gold Saucer
0005     Train leaving from Gold Saucer
0006     Rollercoaster movie 1
0007     Rollercoaster movie 2 (Chocobos run past)
0008     Rollercoaster movie 3 (Gold Saucer overview)
0009     Rollercoaster movie 4 (Ghost Inn overview)
000A     Rollercoaster movie 5 (Rising balloons)
000B     Moving up to observatory
000C     Moving down from observatory
000D     Upper Junon lift moving up
000E     Upper Junon lift moving down
000F     Lower Junon lift moving up (pt. 2)
0010     Lower Junon lift moving down (pt. 1)
0011     Lower Junon lift moving down (pt. 2)
0012     Lower Junon lift moving up (pt. 1)
0013       

0014     Screen zooms down on Midgar, looks up at a building
0015     Top right reactor blows up
0016     A small explosion coming from a door (this plays when you blow
         up the first reactor)
0017     Cloud jumps onto train
0018     Train goes around the base of Midgar
0019     A bridge breaks in a Sector
001A     Cloud falls of the bridge that broke
001B     Roof of tower explodes
001C     Tower falls down, the party escape on a rope
001D     Guard falls asleep in front of Camera
001E --  The party drive out of Midgar
001F     Overview of Nibel Caves
0020     View of Nibel reactor
0021     Nibel Caves, bridge breaking
0022     Monster in Nibel Reactor coming out of pod
--------------------------------------------------------------------------


--------------------------------------------------------------------------
                                                             8009D130 xxyy
9.8. Game Clock                                              3009D132 00zz
--------------------------------------------------------------------------
This code was discovered by Kane O'Riley.
--------------------------------------------------------------------------
This code will modify the time on your Game Clock - good for making your
saves look complete.

Set "xx, yy and zz" to "00" to set your clock back to 00:00:00
Set "xx and yy to "FF" and "zz" to "10" to set your clock to 99:59:59 (the
maximum)

I will do more testing on this to work out other times.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
\    / ¯|¯ ¯|¯                                                  --10.0--
 \  /  _|_ _|_       --Codes that didn't make it past the test--
  \/           PAL
--------------------------------------------------------------------------


--------------------------------------------------------------------------
10.1. Cloud Action Modifier (while standing)                8009CAAEC 00xx
--------------------------------------------------------------------------
Description:
This modifies Cloud's action while he is standing. It differs for every
area.

Reason:
Basically because every area is different, and the code is pointless.

Other Information: 
Highwind (cockpit)           Entrance to Midgar           Kalm (main)
00    Standing               00    Standing               00    Standing
01    Walking                01    Walking                01    Walking
02    Running                02    Running                02    Running
03    Shaking                03    Climbing               03    Tap foot
04    Moving feet            04    Jumping                04    Tap foot
05    Looking to ground                                   05    Shaking
06    Looking to ground
07    Nod head
08    Nod head
09    Shrugging
--------------------------------------------------------------------------


--------------------------------------------------------------------------
10.2. Camera Modifier                                        3009AAD7 xxxx
--------------------------------------------------------------------------
Description:
This will modify the position of the camera.

Reason:
Not specific enough, the camera can't get in any real good positions.

Other Information:
0001     Camera is up alot, Cloud at bottom of screen at all times
0002     Camera is also up, but with small differences
00BC     Brings screen to bottom and wont move up
--------------------------------------------------------------------------


--------------------------------------------------------------------------
10.3. Sephiroth is mortal and usable                         8009C9CC 0000
--------------------------------------------------------------------------
Description:
Sephiroth must be in the 3rd position for this to work, and you cannot
have Vincent. Use a Phoenix Down when the battle starts and you will be
able to control Sephiroth.

Reason:
Made obsolete by another code - it's also pretty annoying to use a
Phoenix Down every battle.

Other Information:
The code simply puts Sephiroth's HP to 0 at all times. This means you
have to keep the code on at all times.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
                                                             D009AB28 0800
10.4. Watch the ending movie                                 8009AAC0 0501
--------------------------------------------------------------------------
Description:
Press Start while in a town (disc 3 only) and the movie will start.

Reason:
No other FMVs to view. (could've done more testing to find other
possibilities)
--------------------------------------------------------------------------


--------------------------------------------------------------------------
\    / ¯|¯ ¯|¯                                                  --11.0--
 \  /  _|_ _|_                  --Codes that need more testing--
  \/           PAL
--------------------------------------------------------------------------

--------------------------------------------------------------------------
11.1. Control Characters                                     8009AAEA 00xx
--------------------------------------------------------------------------

This will allow you to control any moving character/sprite on screen. xx
is the sprite number to control. This code will most likely remain under
this section as there are so many areas to test for.

Here is what I have currently found. You will need to use a Joker Code for
this as you wont be able to go back to Cloud otherwise. To return to
Cloud, xx is equal to 00.


Key

>>: Everything after the previous number
: I have yet to find the missing results
??: I'm not sure about my notes


Kalm Town
  Main Area
    05: Nil
    06: Guy in blue shirt (walks near shops)
    07: Old man with green pants (walks around)
    08: Standing guy on right of center (the one in green)
  Inn, 1st Floor
    05: Nil
    06: Lady at Counter
    >>: Nil
  Inn, 2nd Floor
    >>: Nil

Costa del Sol
  Main Area
    01: Nil
    02: Nil
    03: Nil
    04: Lady ar Bar window [woman1]
    05: Tourist information lady [woman2]
    06: [oyaji1]
    07: ?? Shop owner next to Inn right
    08: ?? Shop owner right of Inn
    
  Harbour
    01: Nil
    02: Nil
    03: Nil
    04: Nil
    05: Nil
    
  Bar
    01: Nil
    02: Lady near cash counter
    03: Right guy near surfboards
    04: Left guy near surfboards
    05: Mukki (guy on chair, left)
    
    07: Wrestler (guy on chair, middle)
    08: Wrestler (guy on chair, right)
  Johnny's Home
    01: Nil
    02: Nil
    03: Johnny
    
  Beach
    
    08: Black girl on beach chair

Highwind
  Cockpit
    
    05: Cait Sith
    06: Vincent
    07: Cid
    08: Crewman (on left)
    
  Large Area
    01: Nil
    02: Yuffie
    
    05: Nil
    06: Nil
    07: Nil
    08: Crewman

Upper Junon
  "Upper-class" Inn
    01: Nil
    02: Nil
    03: Nil
    04: Inn Owner
    05: Save Point

Gold Saucer
  Chocobo Square
    08: Esthar


--------------------------------------------------------------------------
\    / ¯|¯ ¯|¯                                                  --12.0--
 \  /  _|_ _|_                            --Hidden in the Game--
  \/           PAL
--------------------------------------------------------------------------

There are a number of things in the game that the developers have hidden
or removed that can be unlocked with a cheat device. This section is
devoted to listing them.

--------------------------------------------------------------------------
Using the Materia Modifier code, you can unlock the following hidden
materia:

0016: In Japan, this has the name "Booster". It is a combination (white)
      materia. It possibly boosted the characters stats (I forgot to
      test when I used the code)

0026: In Japan, this has the name "Law". It is a command materia (yellow)
      with the "Coin" ability. When you highlight the Coin option in
      battle, this is shown in the info. bar: "What can I say? It's all
      about the money". A joke put in by one of the programmers.

003F: This magic materia (green) has the Mabarrier ability. Probably
      made obsolete due to the Barrier materia.

0042: Has the name "Reflect" in the Japanese version. It cannot be used
      in battle, but if it is the only materia you hold, "Magic" will
      show up but you can't select it.

0043: This is given the name "Rifabu" (translation: Reflect Wave) in the
      Japanese version. It has the same characteristics as 0042.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
Using the Key Item code, you can unlock the following Key Items:

"Letter to a Daughter"           8009D196 0200
-  A letter to a daughter who lives in Kalm
"Letter to Wife".                8009D196 0400
- A letter to a wife who lives in Kalm

Apparently these two Key Items were in the Beta version, but they were
taken out of the completed version.

A look through the Cosmo FF7 Editor (for the PC version) will find this
text:

////////////////////////////////////////////////////////
I am a traveling salesman,
            going around the world.
[NewScreen]
I came because I heard that near
            this village was Materia strong
            enough to shake the earth.
[NewScreen]
Even I get homesick and want
            to see my family.
[NewScreen]
I have a favor to ask of you.
            Can you get this letter to my lovely wife?
[NewScreen]
Will you do it for me?
                      Take the letter
[Choice]Not interested
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

This confirms that the Key Items were part of a quest and that they were
removed from the Beta version.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
The Debug Room. This is where all of the programmers tested, played
around and basically 'debugged' things.

Some of the attractions are:
- Sending yourself to almost any location.
- Changing party members. (Aeris, Sephiroth)
- Filling your materia stock with Bahamut.
- Pyramid battle. (Huge amounts of EXP and AP)

I am not going to go into more discussion about the Debug Room. Instead,
have a read of the three FAQs available on it at GameFAQs:

http://www.gamefaqs.com/console/psx/game/197341.html

Scroll down and click one of the Debug Room Guides. I recommend ADean's
guide.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
Using the Enemy Modifier code, you can get the "Apologising Pyramids".
enemy. They are not available in the normal game - anywhere.

The real name that shows is "êúôO(äñ)". These weird monsters will
say the following things when you attack them:

- monster"Not a probrem"
- monster"That's too bad"
- monster"I'm sorry"

Yes, "problem" is spelt wrong. Other things to note:

- You can manipulate them, however they will have no attacks.
- The battle location will be in a forest (the same as a Yuffie battle)
- They are unable to be sensed (I'll try a "always sense code" later)
- You get 60,000 EXP for killing them.

They also appear in the Debug Room, however in a different form and
with different attributes.

I'll write more about this as I find out more.
--------------------------------------------------------------------------


--------------------------------------------------------------------------
\    / ¯|¯ ¯|¯                                                  --13.0--
 \  /  _|_ _|_                                       --Credits--
  \/           PAL
--------------------------------------------------------------------------

I would like to thank these people for their help in this FAQ. They're in
order of who I remember, sorry if I miss you out. :)

- Darph
  For your help with getting 0 AP on the Materia Modifier codes.

- Kane O'Riley
  Thanks alot for your PAL ENGLISH codes, I added some of them and managed
  to find out some conversion values thanks to you.

- Mr.E
  I was searching for PAL ENGLISH codes, and I found your post. You made
  me realise that codes could be converted back and forth with a simple
  offset.

- i_love_cute_stuff
  Thanks for your PAL ENGLISH codes (8007 and 800F), they've been a great
  help.

- Master
  You posted a PAL GERMAN code that I was able to use for conversion.
  Thanks.

- Codemasters-Project Forum
  For the PAL GERMAN codes which I was able to create an offset from.

- Deathwing Zero
  For an NTSC-U/C code (800B) which I used to find an offset.

- HITMEN
  For PSX GameShark CD, which allowed me to load codes without a Action
  Replay.


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