****************************************************************************** 1~ ~79 _____ ____ ____ ____ ____ ____ \ _ \ \ / \ / \ / /___ \ \ / || \| || | \ || // \ \ || ||/|' || ||\\\ || ||____|| || ||\| || || \\\|| | ____ | || ,, || ' || || \ | || || ||_/ | /__\ /__\ /__\ /__\ /__\ /__\ /_____| _____ ____ ____ ____ ______ ____ ____ ___ ___ \ _ \ / __ \ \ / \ / / _ _ \ / __ \ / __ \ \ / \ / || \| / / \ \ | \ || |/ || \| / / \ \ || || \\// ||/|' ||____|| ||\\\ || ' || ' ||____|| \\ '' || ||\| | ____ | || \\\|| || | ____ | ,, \\ || || ' || || || \ | || || || ||__|| || /__\ /__\ /__\ /__\ /__\ /__\ /__\ /__\ \___/ /__\ ____ ____ ____ ____ _____ ____ _____ ____ \ / \ / \ / \ / \ _ \ / __ \ / __ \ / __ \ || || || || || \| / / \ \ | / | | || || || || || || ||/|' ||____|| | | | | \\ '' | \_/ | || || ||\| | ____ | | | | | ,, \\ \ / || || || ' || || | |__/ \ ||__|| \_/ /__\ /__\ /__\ /__\ /__\ \___/\_\ \___/ 001 —— — — —— — — —— — — —— — — —— — — —— — — —— — — —— — — ——- By DynamixDJ — — —— — — —— — — —— — — —— — — —— — — —— — — —— — — —— — — DynamixDJ@writeme.com .============================================================================. ||/\-------------------- · · · · --------------------/\|| ||•-————————————————————— ENEMIES AND ENCOUNTERS —————————————————————-•|| ||\/------------------ · · · · · · ------------------\/|| '============================================================================' V1.0.0 .----------------------------------------------------------------------------. | QUICK SEARCH INDEX LINK FEATURE | | | | This FAQ makes use of a QSI Link feature! | | When searching for a particular Enemy or Area, surround the criteria in | | braces {} keys above []. This will take you directly to that entry, | | without having to spend endless time navigating. | '----------------------------------------------------------------------------' ____________________________________________________________________________ /----------------------------------------------------------------------------\ |/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\| <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> |\../\../\../\../\../\../\../\../\../\../\../\../\../\../\../\../\../\../\../| | | | CONTENTS: | | | | A - Version History | | | | B - Introduction | | | | • Encounter Rates | | • Pre-Emptive Level | | • Area Encounter Rates | | • Encounter Types and Flags | | • Steal and Drop Rates | | • Hit Chances And Other Chance Rates | | • Damage Calculations | | • Damage Overflow | | • Elements And Statuses | | • Enemy Notes | | • Bugs And Glitches | | | | | | C - Enemy And Encounter Listings | | | | • Midgar Sector 1 / Midgar Reactor 1 | | • Midgar Sector 8 | | • Midgar Sector 4 | | • Midgar Reactor 5 | | • Midgar Sector 5 / Midgar Sector 6 | | • Sewers / Train Graveyard | | • Shinra HQ Ascent | | • Shinra HQ Escape | | • Midgar Area / Mt. Nibel Flashback | | • Grasslands Area | | • Mythril Mines | | • Junon Area / Fort Condor | | • Junon Cargo Ship | | • Corel Area | | • Mt. Corel | | • Corel Prison | | • Gold Saucer Area | | • Gongaga Area | | • Gongaga | | • Cosmo Area | | • Cave Of The Gi | | • Nibel Area | | • Shinra Mansion | | • Mt. Nibel | | • Rocket Launch Pad Area / Nibel Forest | | • Wutai Area | | • Da-chao Statue | | • Wutai Pagoda | | • Woodlands Area | | • Temple Of The Ancients | | • Icicle Area | | • Corral Valley / Forgotten Capitol | | • Icicle Area Snow | | • Great Glacier | | • Gaea's Cliffs | | • Whirlwind Maze | | • Junon Escape | | • World Map Secrets | | • Mideel Area | | • Huge Materia Missions | | • Ancient Forest | | • Junon Paths Towards Reactor | | • Junon Underwater Reactor | | • Sunken Gelnika | | • Rocket Mission / Forgotten Cap. Revisited | | • Raid on Midgar / Shinra HQ Revisited | | • Mako Cannon | | • North Crater Descent | | • North Crater Left Path | | • North Crater Right Path | | • Final Bosses | | • Super WEAPON Bosses | | | | | | D - Extra Enemies | | | | • Chocobos | | • Mystery Ninja | | • Test Enemies | | • Enemy Counterparts | | • Party Data | | | | | | E - Helpful Lists | | | | • Battle Square Listing | | • Battle Background Listing | | • Shinra HQ Elevator | | • Top Training Areas For Each Disc | | • Top Farming Locations | | • Enemy Lookalikes | | • Elevated Enemies | | • Enemy Skill Listing | | • Abilities That Use Multi-Elements | | • Enemies Susceptible To L4 Suicide | | • Enemies That Change Stats Mid-Battle | | • Enemies That Cannot Be Pre-Empted | | • Enemies By Index ID | | | | | | F - Quick Search Index | | | | G - Acknowledgements And Legal | | | |/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\/''\| <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> |\../\../\../\../\../\../\../\../\../\../\../\../\../\../\../\../\../\../\../| \----------------------------------------------------------------------------/ DISCLAIMER - This FAQ has been compiled entirely from Final Fantasy VII's core game data files, along with my specialised knowledge of the game. I have taken almost nothing from the various sources on the internet; I have only used the available sources to error check my work as I go along. Most of you reading this FAQ will already be aware of the other source which I am referring to - Terence Fergusson's "Enemy Mechanics FAQ". Credit must be given to the king; his reverse- engineering skills and dedication to his work on FFVII, has, for a long time been the go-to source for anyone looking to dive into the mechanics behind the game. This FAQ is *not* meant as a replacement to the existing work already done; it is purely intended as my take on how the Enemy Module has been constructed. I have highlighted the use of many flags not yet documented and presented the information in my own way, as well as reporting many bugs and glitches that are not commonly known. The purpose of this FAQ is to try to break things down for the layman as best I can. While I have written a fairly lengthy introduction explaining how various mechanics operate, I have, as best I could tried to simplify and condense this wherever possible. Additionally, I have designed a "Battle Plan" for each enemy, which is a complete breakdown of the enemy AI Script presented in a straightforward, easy to follow format. All of the work I have with the AI Script has been dissected and assimilated from the scene.bin itself, and my aim was to leave no stone unturned. With the help of the Qhimm community, I have been able to document most if not all of the unknown Battle Vars that TF was unable to (Zemzelett's [2120], or Grangalan's [402B] as a few examples). You can find my work on the AI Script here: https://pastebin.com/raw/mjfRFNsZ @.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.@ |\/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\/| |<: :>| |<: :>| |<: {A} {VERSION HISTORY} :>| |<: :>| |<: :>| |/\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/\| @'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'@ V1.0.0 Started 14/Feb/2019 Released 03/Jun/2019 Size 4.54 MB @.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.@ |\/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\/| |<: :>| |<: :>| |<: {B} {INTRODUCTION} :>| |<: :>| |<: :>| |/\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/\| @'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'@ ____________________________________________________________________________ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | | | CONTENTS | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | | -- Encounter Rates | | -- Pre-Emptive Level | | -- Area Encounter Rates | | -- Encounter Types and Flags | | -- Steal and Drop Rates | | -- Hit Chances And Other Chance Rates | | -- Damage Calculations | | -- Damage Overflow | | -- Elements And Statuses | | -- Enemy Notes | | -- Bugs And Glitches | '____________________________________________________________________________' A few quick notes from the author: Welcome to DynamixDJ's Enemies And Encounters FAQ! To begin with, I want to highlight a few small details, but before getting into anything I'd like to make a quick note regarding spoilers: While I have made every attempt not to reveal anything unnecessarily that isn't relevant to this FAQ, there will be a few spoilers that are unavoidable to disclose, such as the optional characters one can recruit, or the final battle sequences. This FAQ *is* a suitable bestiary for a first-time Player; be sure not to read past the area that you are currently exploring. -- Firstly, I would like to briefly showcase my "Enemy Database & Calculator", I built as a tool to assist with the FAQ you are reading now. I've spent almost three years designing and building this Database and is one of the most achieved pieces of work I have created for Final Fantasy VII. This FAQ would not have been possible without the aid of this tool: https://gamefaqs.gamespot.com/boards/197341-final-fantasy-vii/77502737 -- Secondly, you can find this FAQ as part of the "Enemies And Encounters" section contained in my walkthrough. There are a few occasions where I have seen fit to reference a location in my walkthrough, seeing as the explanation needed would be too long-winded otherwise. These references are limited to Damage Overflow; Extended W-Item glitch; Repeat Boss glitch; Yuffie Warping; Tips on how to activate All Lucky 7s; and, Battle Square tips & suggestions. My walkthrough makes use of the same QSI Link feature found in this FAQ; you can view my walkthrough here: https://www.neoseeker.com/final-fantasy-vii/faqs/1733035-dynamixdj.html -- Thirdly, I would like to highlight the fact that most, if not all, of the information contained within this FAQ has been taken from the game's data files themselves. The files used consists of the scene.bin, kernel.bin, flevel.lgp, battle.lgp and world_us.lgp - scene.bin Contains the main bulk of the Enemy module: Enemy stats, AI Script, Attack data and Formation data. - kernel.bin Contains most things menu-related: Items, Weapons, Armour, Accessories, Materia, Key Item text, Command and Party Attack data. - flevel.lgp Contains all things Field Script related: Field Map Encounter rate data, Battle Mode flags and Background music used. - battle.lgp Contains most things related to battle animations: Attack name visibility and other animation related flags. - world_us.lgp Contains most things related to the World Map scripts. It is important to note that while I have extracted bits and pieces of data from the above files, the data contained within said files includes a LOT more data than I have used for this project (especially the flevel.lgp and world_us.lgp). -- Lastly, I wish to highlight is the rigorous process in which my work has been error checked. Before I say another word, I fully acknowledge that as of releasing V1.0.0, some mistakes will be present. I have plans to iron these out within the months to come. In March 2016, I began work on my "Enemy Formation Charts", which took me two months to build; this is a complete dump of the scene.bin's formation data, and was error checked against Terence Fergusson's work as I went along: https://pastebin.com/raw/MUcyFwwi I then began work on my Database as showcased above; this, again, was taken from the information hard-coded into the scene.bin. Once I had finished extracting the same Formation Data for Database, I then checked each Formation, scene-by-scene, against my Formation Charts to check for errors, while checking once again against TF's work. I then used my Database to build this FAQ, error-checking my work *once again* against TF's work and my Formations Charts, ironing out the numerous mistakes contained within my Database regarding enemies. In short, my Formation Charts and Database have had several error sweeps. Over time, I plan to dedicate as much time into this FAQ to create an "error- free" piece of work. Off course, with the sheer amount of data being presented the potential for errors always presents itself. Should you discover what you believe to be a mistake or inconsistency, by all means, feel free to drop me an email: DynamixDJ@writeme.com -- PICTURE ALBUMS: Enemy Picture Album: https://photos.app.goo.gl/y6BH42NkS2dijfu86 Field Map Picture Album: https://photos.app.goo.gl/ogPM12mcW8TE93ZF8 Battleground Picture Album: https://photos.app.goo.gl/xbzTRuKb8FWJ41Gi8 Party Picture Album: https://photos.app.goo.gl/KDH4oc7TKcCic9bN7 I freely permit the use of these pictures; I only request to be credited as appropriate seeing that it took me a long time to capture and upload them. So now for the main feature! Don't forget to make use of the QSI Link feature as described in the header of this FAQ. //>~~~~~~~~~~~~~~~~~~~~~~~~~<\\ ||> {ENCOUNTER RATES} <|| \\>~~~~~~~~~~~~~~~~~~~~~~~~~ The Whole Eater [A] covers the Whole Eater [C] The Whole Eater [B] covers the Whole Eater [D] .----------------------------------------------------------------------------. | [42/64] Nrml Bat #1 EXP - 44 1st Row: 1x Hell House | | Pre-Emp OFF AP - 6 | | GIL - 250 #380 | | | | [22/64] Nrml Bat #2 EXP - 96 1st Row: 2x Whole Eater | | AP - 8 2nd Row: 2x Whole Eater | | GIL - 280 #381 | | | | [8/64] Side Attack EXP - 44 1st Row: 1x Hell House | | AP - 6 | | GIL - 250 #382 | | | | [8/64] Pinc Attack EXP - 72 1st Grp: 2x Whole Eater | | AP - 6 2nd Grp: 1x Whole Eater | | GIL - 210 #383 | '----------------------------------------------------------------------------' NOTES - The values you see on the right (#380 etc.) are the Formation IDs for the encounters. They exist primarily to enable me to error check my work in the future and you can ignore them unless you plan to work with FFVII on a coding level. The values are in decimal. The Hell House battle is a good example of a battle in which the Battle Spoils vary; if you kill the Hell House in its 1st Form, you will get 50 more gil than if you had killed it in its 2nd Form. The spoils displayed always show the *max possible* spoils for the encounter (and as such the "Averages" also reflect the max potential spoils). Firstly the game will consider the check for the "Special Battles", which in this case is the Side Attack and the Pincer Attack. Together they produce a 16/64 chance of occurring; if that 16/64 chance fails, then the game moves onto the final 64/64 chance of one of two Normal Battles occurring. Because of this, the normal battles have an overall 48/64 (75%) chance of occurring, seeing as there is a 16/64 (25%) chance they will *not* occur. This gives each encounter the following *actual* chances of occurring: Normal Battle 1 - [63/128] Normal Battle 2 - [33/128] Side Attack - [16/128] Pincer Attack - [16/128] The mechanics on the World Map works slightly differently. Instead of having two x/64 checks as it does on the Field Maps (one for the Special Battles and another for the Normal Battles), the World Map has FOUR x/64 chances: - The first x/64 check considers the Back Attack chance (both of them together if there are two Back Attack encounters). - The second x/64 considers the Side Attack chance. - The third considers the Pincer Attack chance. - Finally, if those three checks have failed, then it moves onto the remaining 64/64 chance of the Normal Battle. For the sake of simplicity I have worked out the exact encounter chances as a per cent, also factoring the default Pre-Emp Lv of 16 on the World Maps reducing the likelihood of receiving all Special Battles by 16/256; read below. So, Sector 6 Destroyed Road will be displayed as: .----------------------------------------------------------------------------. | [49.2%] Nrml Bat #1 | | [25.8%] Nrml Bat #2 | | [12.5%] Side Attack | | [12.5%] Pinc Attack | '----------------------------------------------------------------------------' These per cent chances will *not* factor in the possibilities of encountering the Mystery Ninja or Chocobo, nor will the calculated average EXP/AP/Gil values earned factor in the impact of meeting the Mystery Ninja/Chocobo. !! NOTE !! ..- -.. !! The chances worked out for the Chocobos will assume you to have a !! !! LEVEL 1 CHOCOBO LURE Materia. For more info on the Chocobo !! !! Encounter chances, visit the Chocobos section further below in the || || "Extra Enemies" section. !! ''- -'' You will find an "Average EXP/AP/Gil" calculated for each screen 'grouping'. These averages should be considered as mathematically correct figures, as they have taken into consideration the overall encounter chance each formation has. Take, for example, the Corel Prison Desert screen: 60/64 Land Worm gil = 256 4/64 Cactuar gil = 10,000 To calculate the average gil earned, we go: Average gil earned = ((60 * 256) + (4 * 10,000)) / 64 Average gil earned = ((15,360) + (40,000)) / 64 Average gil earned = 55,360 / 64 = 865 The 'average' figures have then been used to formulate a "Training Rating" for each screen grouping within the game. Credit to NFITC1 for help with the mathematics behind the 'average spoils per screen'. //>~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\ ||> {PRE-EMPTIVE LEVEL} <|| \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\ ||> {AREA ENCOUNTER RATES} <|| \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\ ||> {ENCOUNTER TYPES & FLAGS} <|| \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\ ||> {STEAL AND DROP RATES} <|| \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<| Let's pretend that the nominated "thief" (which should always be your highest levelled character; Cloud) is ten levels greater than the Mighty Grunt; this would give you a 33/64 (51.5625%) chance to steal the Tranquilizer from it. If that check fails, you then move onto the 9/64 (14.0625%) chance of stealing the Grenade. This means that you have only a 31/64 (48.4375%) chance of getting the 9/64 chance of getting the Grenade, which means that your *exact* chances of receiving the Grenade is 279/4096 (6.8115%). The greater the level of the Player, the greater the chance of stealing the Tranquilizer, and in turn lowers the chance of stealing the Grenade. There is a cut-off point in which the Grenade can no longer be stolen, and that is once the thief has a 100% chance of getting the Tranquilizer; in this instance that is once the thief has reached Lv 71. The most classic example of an enemy carrying an Item that becomes locked off once your Lv is too high is the Bagrisk's infamous Vagyrisk Claw, which cannot be obtained if you are level 78 or higher (see notes on the Bagrisk for more info). The Vagyrisk Claw is permanently missable as a result. !! NOTE !! ..- -.. !! The per cent chances that you see for the Steal rates are based on !! !! the 'Thief' being the *SAME LEVEL* as the enemy. !! ''- -'' I will typically work our the Steal chance as a per cent in the "Notes" section for each enemy, assuming Cloud's average level at the time of encountering the enemy. When an enemy has more than Drop, the checks play out in the same way, the only difference being that the chances are fixed and not dependant on the Player/Target's Lv. The Mono Drive's Potion Drop chance is [8], or 9/64 (14.0625%), and the Ether drop chance is [2], or 3/64 (4.6875%). Seeing as there is 9/64 chance of the Potion chance succeeding, and a 55/64 chance of it failing, this gives the Ether a "true" Drop chance of 165/4096 (4.0283%). For the enemy listings, I have worked out the Item Drop chances as a per cent, accounting for the impact that the first Drop chance has on the second, so that the Mono Drive will be displayed as: '------------' / Mono Drive \ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\ | Level: 2 || Strength: 3 || Drop 1: Potion [8] 14.06% | | HP: 28 || Defence: 6 || Drop 2: Ether [2] 4.03% | | MP: 28 || Magic: 3 || Steal: / | |>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<| When an enemy steals from the Player, the steal chance will always be 100%, *providing* there is at least one Item in the Player's inventory list that is flagged as stealable. This list is limited to all Items that can be sold in shops; if it cannot be sold, then it cannot be stolen. Here is a list of all Items that cannot be sold/stolen: - ALL Limit Break Manuals - Battery - Save Crystal - Combat Diary - Autograph - Gambler - Desert Rose - Earth Harp - Buster Sword - Gatling Gun - Seraph Comb - Silver Barrette Only four enemies in the game can steal from the Player: the Vice (Midgar Sector 5); the Prowler (Midgar Area World Map); the Bandit (Corel Prison; and the Magic Pot (North Crater Swamp Area). //>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\ ||> {HIT CHANCES AND OTHER CHANCE RATES} <|| \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HIT CHANCE < '''''''''' Firstly, I would like to briefly explain how the player's 'base' stats (Strength, Magic etc.) affect the way the in-battle stats are considered (Attack, Magic atk etc). Note that a bug exists in the earlier versions of FFVII involving the MDef not being set correctly. Instead of the 'Magic def' value being set to your Armour's MDef + Spirit, it will instead be set to just your Spirit stat. This means that the weapons you equip have no positive or negative effect on the damage you take from Magical attacks. This bug was fixed in the Steam and subsequent releases. .~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~. | Stat: | In-Menu: | Player: | Enemy: | | | | | | | Att | Attack | Weapon Attack + Strength | Strength | | Att% | Attack% | Weapon Attack% | Attack's Att% | | Def | Defense | Armour Defense + Vitality | Defence | | Def% | Defense% | Armour Defense% + (Dexterity / 4) | Evade | | MAtt | Magic atk | Magic | Magic | | MDef | Magic def | Armour Magic def + Spirit | MDefence | | MDef% | Magic def% | Armour Magic def% | Evade | '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' - Actor's Level is used for Magical Hit chance - Actor's Level is used for Critical chance - Actor's Level is used for Manipulate chance - Actor's Dexterity is used for Physical Hit chance - Actor's Att% is used for Physical Hit chance - Actor's Att% is used for Magical Hit chance - Actor's Def% is used for Physical Hit chance - Actor's Luck is used for 'Lucky Evade' Physical chance - Actor's Luck is used for 'Lucky Hit' Physical chance - Actor's Luck is used for Critical chance - Target's Level is used for Magical Hit chance - Target's Level is used for Critical chance - Target's Level is used for Manipulate chance - Target's Def% is used for Physical Hit chance - Target's MDef% is used for Magical 'Lucky Evade' chance - Target's Luck is used for Physical 'Lucky Evade' chance Att, Def, MAtt and MDef are all used for damage calculations only (and also Level). The Dexterity stat not only contributes to your chances of avoiding attacks but also how fast it takes for the actor's ATB gauge to fill. I will *not* be explaining how the turn-timer work in this guide; they are long-winded and unnecessary to go into (one for another FAQ). When the player uses a *Physical* attack, the Attack% value of the Weapon equipped is considered for 'Att%'. For the enemy, the individual Att% of the ability used is considered. For *Magical* attacks, the Att% of the *ability* used is always considered for both the Player and enemy. Any attack that has Att% of 255 will gain an automatic hit. Fury will decrease Att% to 70% of its normal value for physical and magical attacks. Darkness will reduce Att% by 50% *for the Player's physical attack 'Command' only*. A Player's Magic stat is often increased by the weapon they have equipped; however, the amount it is raised by is hidden from the player (without comparing before-and-after stats). PHYSICAL ATTACKS: For Physical Attack, the 'Lucky Hit' chance is firstly considered. This applies to both the enemy and the Player. Lucky Hit Chance = (Actor's Luck / 4) + 1 This is considered as a per cent (x/100). The *base* Luck value (without Sources and/or Materia modification) only range from around 14 at the start of the game to a max of 30 at Lv 99; this means your Lucky Hit chance will range from 4% to 7% throughout the game, unless of course you manually boost your Luck stat. If the initial Lucky Hit chance has failed, the normal Hit Chance formula is then applied: Hit Chance = [Att% + Actor's Def% + (Actor's Dexterity / 4)] - Target's Def% The Hit Chance can also be considered as a per cent (x/100). As you can see, the actor's own Def% value contributes to the chance they have of connecting. An Att% of 100 will usually have a 100% chance of connecting unless the target has a high Def% (Evade) stat. If at this point the chance to hit has succeeded, the 'Lucky Evade' chance
comes into effect *which applies to the Player only* (when attacked by an 
enemy). The enemy does not have a Lucky Evade chance.

       Lucky Evade Chance = [ (Player's Luck / 4) - (Attacker's Luck / 4) ]

   The Lucky Evade chance will *only* occur if the Player's Luck is higher 
   than the attacker's Luck; you will gain a +1% Lucky Evade chance for every
   four levels difference (again, consider the value as x/100).

   Almost two-thirds of all enemies have a Luck of 0, which means you'll have 
   a 3% - 7% chance of gaining the 'Lucky Evade' throughout the game against 
   most enemies *without* modifying your Luck value.


If any of the following apply, then the physical attack will be an automatic 
hit:
     - Hitting a target that is covering another target (via Cover Materia)
     - Hitting a target for a Back-Attack
     - Hitting a target with an Element that it has a Death weakness to
     - Hitting a target with an Element that it has an Auto Hit weakness to
     - Hitting a target with an Element that it has an immunity to
     - Hitting a target with an Element that it absorbs
     - Hitting a target that has Death, Sleep, Confusion, Stop, Petrify, 
        Manipulate and/or Paralyzed


  MAGICAL ATTACKS:

Magical attacks do not have a preliminary 'Lucky Hit' chance; instead they 
just have a 'Lucky Evade' chance which is first considered, and *only the 
Player* gets a Lucky Evade chance:

       Lucky Evade Chance = Target's MDef%

   Once again, this can be considered as a per cent (x/100).

If the initial 'Lucky Evade' chance for the Player has failed (or the target 
is an enemy), the normal formula for Magical attacks are then applied:

       Hit Chance = [ (Att% + Actor's Lv) - (Target's Lv / 2) ] - 1

   As always, this can be considered as a per cent (x/100). Assuming the Att% 
   of the ability used is 100%, you will always connect with your Magical 
   attacks if you are greater than half the level of your target.


If any of the following apply, then the magical attack will be an automatic 
hit:
     - Hitting a target with an Element that it has a Death weakness to
     - Hitting a target with an Element that it has an Auto Hit weakness to
     - Hitting a target with an Element that it has an immunity to
     - Hitting a target with an Element that it absorbs
     - Hitting a target with a Reflectable attack while the target has Reflect
     - Hitting a target with a damaging attack while the target has Death, 
        Sleep, Confusion, Stop, Petrify and/or Paralyzed


Also, a few non-common conditions also allow for an Auto-Hit:

     - Inflicting/Curing/Toggling a target of Frog that already has Frog 
     - Inflicting/Curing/Toggling a target of Small that already has Small 
     - Inflicting/Curing/Toggling a *Party Member* of Haste, Berserk or Shield
     - The chance of inflicting the Status is 100%.

If an attack attempts to inflict a Status where the Status chance is less 
than 100%, then the attack must first pass the Physical/Magical chance of 
connecting before the chance of the Status is considered, which lowers the 
chances of some Statuses being inflicted where the overall hit chance of the 
attack is lower than 100%.



 >  DEATHBLOW CHANCE  <
    ''''''''''''''''

The Deathblow chance is straightforward to calculate. It uses the same 
formula as the normal Physical Hit Chance, except for the fact that the ATT% 
value is divided by three (higher Dexterity = higher Deathblow chance.

The Auto-Critical Flag is enabled for Deathblow, naturally. It's worth noting 
that you can attack a target in the back row for full damage using Deathblow, 
provided the attack connects.

You may think that an attack that drops your Att% by two thirds to gain 200% 
damage is a bad thing. It isn't. For most of the time, your Att% will exceed 
the value needed to achieve a 100% chance if hitting.

By the time you get Deathblow, your Dexterity should be in the early-mid 
'20s. This would mean a 45% (approx) chance of connecting with Deathblow 
against enemies with an evade stat of 0 or 1 (which two-thirds of all enemies 
do).

By the time your Dexterity reaches 30, you'll have a 50% chance of hitting 
with Deathblow. The Armour you have equipped will modify that value slightly, 
but not much, seeing as most Armour's Def% ranges between 0-5, with a few 
exceptions.

Equipping the Mystile will massively boost your chance of landing with 
Deathblow, as it increases your Def% by 50 (+ Dexterity / 4)! Also, Tifa's 
God's Hand, and Vincent's Long Barrel R & Sniper CR both have 255 Att%, which 
means they will always have a 100% chance of connecting with Deathblow 
against *most* enemies.



 >  CRITICAL CHANCE  <
    '''''''''''''''

The base chance of inflicting a Critical strike (before the Weapon's Crit% 
value is considered) is as follows:

 Critical Chance = ((Actor's Luck + Actor's Lv) - Target's Lv) / 4

Again, this can be considered as a per cent (x/100). For the player *only*, 
the Critical chance can be furthered modified based on the Weapon's Crit% 
value:

  Critical Chance = Critical Chance + Weapon Crit%

Of the 128 weapons in the game, 102 have a Crit% value of 0. This stat is 
hidden in-game, and only the following 26 weapons have a Crit% higher than 0:

 -  1   Weapon with Crit% of 1: Kaiser Knuckle
 - 13  Weapons with Crit% of 2: Leather Glove, Metal Knuckle, Grand Glove, 
                                 Tiger Fang, Diamond Knuckle, Dragon Claw, 
                                 Crystal Glove, God's Hand, Striking Staff, 
                                 Spiral Shuriken, Magic Shuriken, Battle 
                                 Trumpet
 -  2  Weapons with Crit% of 3: Drill Arm, Pile Banger
 -  6  Weapons with Crit% of 4: Nail Bat, Work Glove, Rocket Punch, Superball,
                                 Trumpet Shell, Silver Rifle
 -  3  Weapons with Crit% of 5: Hairpin, Umbrella, Mop
 -  1 Weapon with Crit% of 255: Masamune (Sephiroth)


So, let's give some examples of your chances of causing a Critical strike 
using real examples at various points in the game from the save file I'm 
working on (remember to add the Crit% value if using one of the above 
weapons):

       Cloud Lv 6    Luck 14   Target Lv 2   -  Critical Chance = 4.50%
       Cloud Lv 14   Luck 20   Target Lv 12  -  Critical Chance = 5.50%
       Cloud Lv 22   Luck 22   Target Lv 19  -  Critical Chance = 6.25%
       Cloud Lv 30   Luck 23   Target Lv 25  -  Critical Chance = 7.00%
       Cloud Lv 38   Luck 24   Target Lv 32  -  Critical Chance = 7.50%
       Cloud Lv 46   Luck 25   Target Lv 37  -  Critical Chance = 8.50%
       Cloud Lv 54   Luck 26   Target Lv 42  -  Critical Chance = 9.50%
       Cloud Lv 62   Luck 27   Target Lv 48  -  Critical Chance = 10.25%

Cait Sith's 'Lucky Girl' Limit Break grants automatic Critical hits and acts 
as an inflicted status on the player.



 >  MANIPULATE CHANCE  <
    '''''''''''''''''

The chance of manipulating an enemy is reasonably straightforward. The only 
two factors considered are the Player's and Target's Lv.

 Manipulate Chance = ((50 + Player's Lv) - Target's Lv) + 1

The manipulate chance can then be considered once again as a per cent 
(x/100). This means that if you were the same level as your target, your 
manipulate chance would be 51%. Ten levels greater and your chance becomes 
61%; 20 levels greater and your chance to manipulate becomes 71% etc.

To gain a 100% chance of manipulating your target, the character used would 
need to be Lv 49 levels higher. The HypnoCrown gives you an automatic 100% 
success rate of manipulating (providing the enemy can be manipulated).

When you try to manipulate all targets using Mega All, a new chance to 
manipulate each target will occur. As soon as one succeeds, the subsequent 
checks remaining (if any) will be discarded, meaning, you can only manipulate 
one enemy at a time per character.

Also bear in mind that if you are selecting all targets when manipulating, 
the chance rate will be subject to split damage, and as a result, your 
Manipulate Chance will be reduced to 66% of its standard value.

Only a physical attack will remove the Manipulate Status from an enemy.



 //>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {DAMAGE CALCULATIONS}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {DAMAGE OVERFLOW}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~  BASE DAMAGE OVERFLOW  <
    ''''''''''''''''''''

  The reason only Barret and Vincent can overflow at the Base Damage stage is 
that the minimum Power value required to overflow (against an enemy with 0 
Def) is *138*. 

Yuffie falls slightly short of being able to reach this value with her Lv 4 
Limit Break All Creation, which can reach 128 in Power.


Barret and Vincent's Power values increase accordingly with their Ultimate 
Weapons equipped:

   Vincent's Death Penalty:
     Has a base Power value of 10, and increases by 1 with every 128 kills he 
     gets, up to a maximum of 521 Power (65,408 kills).

   Barret's Missing Score:
     Has a base Power value of 1, and increases by 1 with every 10,000 AP 
     equipped on his weapon, up to a maximum of 401 Power (4,000,000 AP).


To cause Base Damage Overflow on the Crawler, you need a Power value of 141, 
which means that Vincent would need 16,768 kills, or Barret would need 
1,400,000 AP on his weapon to reach the required Power value. 

Note that it is possible for the Power value to be *too* high, in which case 
overflow will be negated, and the damage would become positive once more. 

In the case of the Crawler, the Power value in which overflow would wrap back 
round to the positive again is 280, and, conversely, overflow would become 
negative once more once Power reached 422.

Four enemies have a Def value too high to cause Base Damage Overflow against; 
Ying, Lost Number (3rd Form), Armored Golem ('Special Stage') and Ruby 
Weapon; Ruby being the only enemy in the game that you cannot overflow on at 
all (not even Random Variation Overflow).


 >  RANDOM VARIATION OVERFLOW  <
    '''''''''''''''''''''''''

  The easiest way to explain how Random Variation overflow works is to show 
you the damage process from start to finish:

  Base Damage > Status Modifiers > Random Variation > Elements > Final Checks


We already know how Base Damage works (Physical Formula weighed against 
Target's Def; see Damage Calculations section above). If overflow has not 
occurred by this point, then the next opportunity presents itself at the 
Random Variation stage, once the damage calculation has been subject to 
modifiers. 

As you can see, the Elemental checks occur *after* Random Variation, and will 
not make any difference when trying to initiate overflow.

The only three modifiers that we are interested in are:

 - Critical    - 2x Damage
 - Back Attack - 2x Damage
 - Berserk     - 1.5x Damage

These will stack to produce either 3x, 4x or 6x damage, and as such you will 
find the "Power required to Overflow" value calculated for each variation of 
damage potential. **2x damage will NOT be enough to cause Rnd Var overflow**.

 - 3x Damage - Berserk & Critical
 - 3x Damage - Berserk & Back Attack
 - 4x Damage - Critical & Back Attack
 - 6x Damage - Berserk, Critical & Back Attack

Since the damage value can be multiplied to a much higher value than it was 
during Base Damage calculations, a much lower Power value is required to 
cause Random Variation Overflow. As such, all characters excluding Aeris can 
cause Rnd Var overflow (her weapon affects the damage process during the 
Final Checks as opposed to the Power value).

If an enemy cannot be Back-Attacked or Side-Attacked, then they can only be 
hit for 3x Damage (Berserk and Critical).


The Character's Power values increase accordingly with their Ultimate Weapons 
equipped:

   Cloud's Ultimate Weapon / Cait Sith's HP Shout:
     Has a base Power value of 1, and increases by 1 with every 2.08% of HP 
     they have; 33% HP = 17 Power, 66% HP = 33 Power, and 100% HP = 49 Power.

   Red XIII's Limited Moon / Cid's Venus Gospel
     Has a base Power value of 1, and increases by 1 with every 2.08% of MP 
     they have; 33% MP = 17 Power, 66% MP = 33 Power, and 100% MP = 49 Power.

   Tifa's Premium Heart:
     Has a base Power value of 1, and increases according to her Limit Lv 
     against how full her Limit Bar is; A full Lv 4 Limit = 64 Power.

   Yuffie's Conformer:
     Power is equal to Target's Lv (or average Lv if selecting multiple 
     targets). Overrides the Morph penalty.


Note that due to the way Random Variation works, the Power Value required to 
cause Rnd Var Overflow will only give you a CHANCE of overflowing, and will 
not give you a 100% chance until the Power is slightly higher.

Take the Crawler for example. A Power of 47 has been calculated for 6x 
Damage, which would give you a 19/256 chance (7.42%) of causing Rnd Var 
Overflow; you would have a 100% chance once your Power value reaches 50.


There will be some occasions whereby an enemy cannot be Back-Attacked. During 
these instances, you will not be able to cause Rnd Var overflow with 4x or 6x 
damage, so I have not included the Power requirement to overflow for those 
multipliers.


                                  !! NOTE !!
  ..-                                                                   -..
  !!  If you have triggered Rnd Var Overflow by using either 3x, 4x or   !!
  !!  6x damage, then it is possible to negate the effects of overflow   !!
  !!  by triggering overflow at the Base Damage stage, which happens     !!
  !!  when you Power reaches the required value to cause Base Damage     !!
  !!  Overflow (Barret and Vincent only).                                !!
  ''-                                                                   -''



 >  LIMIT BREAKS  <
    ''''''''''''

  Seeing as you cannot use a Limit Break while in Berserk, only 4x Damage 
(Critical and Back Attack) is achievable when trying to cause Rnd Var 
overflow with Limit Breaks. 

Because of this, a *minimum* Power of 69 is required (against an enemy with 0 
Def), and as such only four characters can overflow with Limit Breaks: Cloud, 
Cait Sith, Red XIII and Yuffie.

Refer to this chart for the maximum Power value each character can reach:

.----------------------------------------------------------------------------.
| CHARACTER |     LIMIT BREAK     PWR | WEAPON         PWR   CONDITION       |
|           |                         |                                      |
|     Cloud | 2-2 Climhazzard      70 | Ultima Weapon   49   HP = Max        |
|    Barret | 2-1 Grenade Bomb     54 | Missing Score  401   4,000,00 AP     |
|      Tifa | 4   Final Heaven     42 | Premium Heart   64   Full Lv 4 Limit |
|  Red XIII | 4   Cosmo Memory    125 | Limited Moon    49   MP = Max        |
|    Yuffie | 4   All Creation    128 | Conformer       99   Target's Lv     |
| Cait Sith | 2   Toy Box Comets   80 | HP Shout        49   HP = Max        |
|   Vincent | 2   Gigadunk         42 | Death Penalty  521   65,408+ kills   |
|       Cid | 2-1 Hyper Jump       56 | Venus Gospel    49   MP = Max        |
'----------------------------------------------------------------------------'

The most straightforward enemy to practise overflow against is the Bizarre 
Bug in Wutai Dirt Area, which has a Def value 0 while in its flying form, and 
can be Side-Attacked to cause back damage.



 //>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {ELEMENTS AND STATUSES}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  STATUS ABNORMALITIES  <
    ''''''''''''''''''''

 - The Ghost, Zenene, Ghost Ship and Dragon Zombie are the only four "Undead" 
    enemies that absorb the Death Status. This means that any Player with 
    Added Effect + Death on their Weapon would now cure the enemy with their 
    Physical Attacks. In addition to this, if you were to pass the 19% chance 
    to inflict Death upon that enemy it would instead use "Recovery" and fully 
    cure them.

 - The Ghost and Sculpture are the only two enemies in the game that are 
    instantly killed via the use of the Holy Element.

 - The Jemnezmy and 8 eye are the only two enemies that are instantly killed 
    via the use of the Poison Element.

 - The Sahagin, Ceasar and Desert Sahagin are the only three enemies that 
    have the "Can't Miss" flag set for the Punch Element. This means that all 
    of Cid's Weapons, some of Tifa's and some of Barret's Weapons will have a 
    100% hit rate for these enemies.

 - The Sword Dance, SOLDIER:3rd and Corvette are the only three enemies that 
    take Double Damage from Confusion. This means that a Player with Added 
    Effect + Confusion on their weapon would hit for Double Damage, but would 
    still only have a 19% chance of inflicting Confusion.

 - Palmer is the only enemy in the game that takes Double Damage from Sleep, 
    in the same way the above enemies take Double Damage from Confusion. Note 
    that Palmer is immune to the Status Sleep.

 - A large number of enemies will be immune to the Seizure Status. This is 
    pointless, seeing as there is no way for the Player to inflict an enemy 
    with Seizure (also known as Dual Drain).

 - As with Seizure, a large number of enemies are immune to Peerless. Again, 
    there is no way to inflict the enemy with Peerless.

 - Fifteen enemies are immune to Regen, those being Diamond Weapon, Emerald 
    Weapon + Leg + Eye, Pyramid, Waterpolo, Gi Nattak, Manhole, Safer-
    Sephiroth, Ultimate Weapon (4 variants) and the Cactuar.

 - You can defend from the Hidden Element by equipping the Elemental Materia 
    with a non-element Materia (excluding Support Materia and Restore/Full 
    Cure) on your Armour. The only attack in the game that causes Physical 
    damage which uses the Hidden Element is Ultimate Weapon's Attack "Ultima 
    Beam" which you can halve/negate/absorb according to the level of your 
    Elemental Materia.

 - There are eight Status inflicting Attacks which use the Hidden Element. 
    The Player can defend from these Status inflictions by defending from 
    Hidden using the Elemental on your Armour as described above.

     - Petrify Smog - Slow-numb      - Cokatolis
     - Stone Stare  - Slow-numb      - Gagighandi
     - Stone Strike - Petrify        - Bagrisk
     - Curses       - Silence        - Dorky Face
     - Funny Breath - Confusion      - Dorky Face
     - Smoke Bullet - Sleep/Darkness - Marine/Attack Squad
     - Petrif-Eye   - Slow-numb      - Demons Gate

    With a Lv 1 Elemental equipped the chances of the Status being inflicted 
    will be halved. With a Lv 2 or greater Elemental the chances will be 
    dropped to 0%. When the enemy tries to perform it's "Hidden" based 
    Attack, the word "Miss" will appear above the Player's head, which 
    suggests that they are vulnerable to the Status being used. Technically 
    they still are; instead, the Att% of the ability is dropped to 0%.

    Aeris's Lv 2-2 Limit Break Fury Brand also uses the Hidden Element. The 
    Hell Rider VR2's Attack Electromag uses the Hidden Element, and this 
    Attack will change the rows of the Players. This cannot be defended from 
    by putting Hidden on your Armour.

 - You can also defend against other Status-inflicting abilities in the game 
    that use an Element by defending against it via the Elemental Materia, or,
    by equipping Armour/Accessories. Equipping Earth resistance via the Tetra 
    Elemental, for example, will nullify the chances of the Desert Sahagin 
    inflicting you with Darkness via the use of its Sandgun attack, which 
    uses the Earth Element.

    The Ziedrich will not only halve the Physical damage taken from all 
    Elements, but it will also halve the chances of being inflicted with 
    Statuses that make use of an Element (such as the Kimara Bug's Stop Web). 
    Note that the Ziedrich will *not* be affected by abilities that use 
    Restorative, Shout, or Hidden Elements.

 - If a party becomes non-controllable at any point (Vincent during his Limit 
    Breaks or Sephiroth in Mt. Nibel), then they automatically gain immunity 
    to Confusion, Frog and Berserk.

 - When an enemy becomes inflicted with Confusion, their AI Script will play 
    out as standard, the main difference being that the 'Opponent' and Ally' 
    flags will have been reversed.


As mentioned above in the Damage Calculations section, the Power value can be 
used to determine the strength of an Attack. Bolt, Ice and Fire all have a 
Power value of 8, which means they all produce the same damage output. Using 
the Power value for each Attack, we can categorise the strengths of the 
stronger Magical Attacks available to the Player:


    FIRE:                                    ICE:

 - Flame Thrower  - 14  PWR               - Ice2            - 20  PWR
 - Fire2          - 20  PWR               - Diamond Dust    - 24  PWR  (Shiva)
 - Hellfire       - 27  PWR  (Ifrit)      - Ice3            - 64  PWR
 - Beta           - 54  PWR               - Freeze          - 95  PWR
 - Phoenix Flame  - 60  PWR  (Phoenix)    - Antarctic Wind  - 75  PWR  (Item)
 - Fire3          - 64  PWR               - Ice Crystal     - 130 PWR  (Item)
 - Flare          - 115 PWR
 - Fire Fang      - 60  PWR  (Item)
 - Fire Veil      - 75  PWR  (Item)          EARTH:
    
                                          - Quake2            - 24 PWR
    LIGHTNING:                            - Anger Of The Land - 33 PWR (Titan)
                                          - Quake3            - 70 PWR
 - Bolt2           - 20  PWR              - Break             - 100 PWR
 - Judgement Bolt  - 30  PWR  (Ramuh)     - Earth Drum        - 40  PWR (Item)
 - Trine           - 34  PWR              - Earth Mallet      - 160 PWR (Item)
 - Bolt3           - 64  PWR
 - Bolt Plume      - 26  PWR  (Item)
 - Swift Bolt      - 75  PWR  (Item)         POISON:
 - Dragon Fang     - 150 PWR  (Item)
                                          - Bio2          - 21  PWR
    WATER:                                - Bio3          - 68  PWR
                                          - Deadly Waste  - 6   PWR  (Item)
 - Aqualung       - 52  PWR               - M-Tentacles   - 150 PWR  (Item)
 - Tidal Wave     - 75  PWR  (Leviathan)
 - Dragon Scales  - 230 PWR  (Item)
                                             WIND:

    HOLY:                                 - Tornado    - 105 PWR
                                          - Bird Wing  - 65  PWR  (Item)
 - Judgement  - 120 PWR (Alexander)


   NON-ELEMENT:

   - Comet2          - 30  PWR  (x4 Hits)
   - Comet           - 80  PWR
   - Pandora's Box   - 60  PWR  (Ignores Target's Def)
   - Magic Breath    - 77  PWR
   - Giga Flare      - 80  PWR  (Bahamut)      (Ignores Target's Def)
   - Mega Flare      - 100 PWR  (Neo Bahamut)  (Ignores Target's Def)
   - Ultima          - 105 PWR
   - Disintegration  - 110 PWR  (Typhon)       (Ignores Target's Def)
   - Tera Flare      - 120 PWR  (Bahamut ZERO) (Ignores Target's Def)
   - Shadow Flare    - 125 PWR


Remember that a different formula is used when casting a Magical spell from 
using an Item. Also, any Attack that ignores the target's Def can boost the 
damage output dramatically if the enemy has a high Def value.

A few final notes on Statuses; Slow and Stop (Time Materia) are the best to 
use on your Weapon until you get Contain and/or Hades, seeing as a large 
number of enemies including bosses are vulnerable to those two Statuses. 
Sleep and Silence (Seal Materia) are the 2nd best two to use.

Cait Sith's Death Joker and Game Over are the only two attacks in the game 
that ignore the Death immunity of the target, and as such Game Over can be 
used to one-hit Emerald Weapon (and every other enemy in the game).

Wherever possible, equip a Summon to your Elemental Materia as opposed to 
Magic Materia; this way, you will not gain a penalisation in Strength.

Only Physical attacks can cure Sleep, Confusion and Manipulate.



 //>~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {ENEMY NOTES}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~ indicates that the Attack's 
name is hidden, and will not be displayed when the enemy uses that Attack. 

An enemy will sometimes use an Attack entitled <[No Name]>; note that the 
Attack's name itself is actually blank; the term "No Name" is meant as a 
description for the Attack name, and not the actual name itself (the same 
thing applies for the [No Name] Enemies).

 NOTES - The value you see underneath the Attack Name is the ID for the
          Attack. They exist primarily to enable me to error check my work in 
          the future; you can ignore unless you plan to work with FFVII on a 
          coding level. The values are in hexadecimal.


The maximum quantity of Attacks that can be assigned to an enemy is sixteen. 
Also, a single encounter can only contain a maximum of three *unique* 
enemies, and a maximum of six enemies per battle. The 2x Warning Board 
encounter is an excellent example of a Battle that makes use of every 
available slot (6 enemies, 3 of them unique).

You will find a simplified version of the Enemy's AI Script for each enemy, 
which I have labelled as the enemy's "Battle Plan". From time to time, you 
will find that certain enemies have been given "Stages", and others will use 
"Phases":

   Stage - When an enemy goes through a process of a transformation, and then 
            is able to transform back

   Phase - When an enemy meets a condition to move onto the second part of 
            its Battle Plan, and can usually not revert back

When an enemy uses "Phases", it occasionally means that it will move onto the 
second part of its Battle Plan once its HP is below a certain amount. When 
this happens, *sometimes* curing the enemy will revert it to its previous 
Phase; however, most of the time it will not.

A quick note regarding the layout of the 'Battle Plan' for each enemy. Be 
mindful of the way the Attacks run sequentially; take Lost Number (3rd Form) 
as an example:


       1/4 Chance: Use Lost Blow on Rnd Target

       3/4 Chance: Use  on Rnd Target
        Follow-Up: 1/2 Chance use  on Rnd Target
                   1/2 Chance do nothing


This means that he has a 1/4 chance of using Lost Blow, and a 3/4 chance to 
use . The follow-up chance will *only* be executed if Lost Number 
passed the 3/4 chance to use .

Let us pretend that Lost Number's Battle Plan had instead looked like this:


       1/4 Chance: Use Lost Blow on Rnd Target
       3/4 Chance: Use  on Rnd Target

        Follow-Up: 1/2 Chance use  on Rnd Target
                   1/2 Chance do nothing


In this pretend scenario, the chance to use the follow-up Attack will be 
executed regardless of the initial Attack used.

You will often see the use of the 'grater than' and 'less than' symbols. Here 
is what each symbol means, for those not versed in mathematical jargon:

  <   means 'Less Than'
  <=  means "Less Than or Equal To'
  >   means 'Greater Than'
  >=  means 'Greater Than or Equal To'

So, the phrase "If the enemy's HP <= 75%" is the equivalent of saying "If the 
enemy's current HP is less than or equal to 75% of its max HP".

Towards the end of the game you will notice the use of Global Variables, or 
'GlobalVars'. When a GlobalVar is used, the game will save the value of the 
variable to the save file, to then be called upon at a later date. For 
example, when you embark on the Ultimate Weapon mini-quest the game will 
record Ultimate's HP following each battle, to then call upon for the 
subsequent battle.

If you were to use Knights of The Round against Jenova-SYNTHESIS, then the 
GlobalVar [Jenova KOTR used] would be set, which would then be called upon by 
Bizarro-Sephiroth and Safer-Sephiroth's to modify their HP values.


Often, you will find that an enemy will target a Player that has the 
highest/lowest HP/MP etc. During these instances, if there are multiple 
targets with the same HP value (or MP, Def, MDef etc.), then one of those 
targets will be selected at random.

You will occasionally find examples where the "Group Enemy" Flag has been 
used, which indicate all enemies that share the same 'Letter Value'. 
Take the 3x Chuse Tank + 2x Grashtrike encounter in Sector 4 as an example. 
The Chuse Tank "A" and Grashtrike "A" would share the same flag, both "B" 
Chuse Tank and Grashtrike would share the same flag, and the Chuse Tank "C" 
would not share its "Group Enemy" Flag with any other enemy.

Only three enemies act differently according to the Death Status of the other 
enemies within the same 'Group'; The Vargid Police, Flapbeat and Kelzmelzer. 
The 2 Faced should also have behaved differently when it is the only enemy 
alive left in its group; however, a flaw in the script means that the "Group 
Enemy" Flag is overlooked.


Whenever you see an enemy with a Physical/Magical Counter script, then that 
script will only be triggered with a Physical or Magical attack, 
respectively, *UNLESS* the counter is set to counter "All Actions made by All 
Players and Enemies" (such as the Sahagin's Shell Defense Counter Attack).

In these instances, it doesn't matter which Command is selected, anything and 
everything (including sneezing) will trigger this script. This includes 
things such as Steal, Change, Defend, and all other possible actions made by 
all players and enemies. 

It is also worth pointing out that a Steal attempt counts as Physical damage, 
and will trigger the Physical Counter script if there is one. A Steal attempt 
will also allocate the enemy's "Last Attacker" Target if the enemy is set to 
target the last Player to have attacked it.


An enemy will typically use a designated Attack when it has become inflicted 
with Berserk, and this Attack will be the first available "Manipulate Attack" 
if one is available. 

A few enemies are vulnerable to Berserk, but do not have an Attack selected 
for their "Manipulate Attacks", and as such will try to use an Attack which 
costs 65,535 MP.

It is a good job that the Attack used costs more MP than the enemy will have, 
otherwise the game would likely crash when it tried to use that Attack. 
Instead, the "skill power is used" up message will appear. The following six 
enemies fall victim to this Berserk glitch:

 - 2-Faced
 - Doorbull
 - Guardian
 - Manhole
 - XCannon
 - Right Arm (Helletic Hojo)


An enemy will ONLY drop EXP AP and/or gil if the Battle is set to end upon 
that enemy's death when that enemy is the last enemy remaining. The Hundred 
Gunner Battle does not end when you kill Hundred Gunner, which is why you do 
not receive rewards for Hundred. The same goes for enemies that transform 
into another version of itself, such as the Hell House, Aero Combatant or 
Mighty Grunt as a few examples.


Some randomly encountered enemies have been marked as being 'powerful', and 
as such the "Pre-Emp" Flag will always be off for these enemies (with a few 
exceptions; see the "Bugs" section below). For a full list of every 
'powerful' enemy that cannot be Pre-Empted, visit the "Helpful Lists" section 
further below.



 //>~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {BUGS AND GLITCHES}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|<:                                                                        :>|
|<:  {C}                {ENEMY AND ENCOUNTER LISTINGS}                     :>|
|<:                                                                        :>|
|<:                                                                        :>|
|/\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/\|
@'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'@
 ____________________________________________________________________________ 
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|                                                                            |
|                                  CONTENTS                                  |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
| -- Midgar Sector 1 / Midgar Reactor 1                                      |
| -- Midgar Sector 8                                                         |
| -- Midgar Sector 4                                                         |
| -- Midgar Reactor 5                                                        |
| -- Midgar Sector 5 / Midgar Sector 6                                       |
| -- Sewers / Train Graveyard                                                |
| -- Shinra HQ Ascent                                                        |
| -- Shinra HQ Escape                                                        |
| -- Midgar Area / Mt. Nibel Flashback                                       |
| -- Grasslands Area                                                         |
| -- Mythril Mines                                                           |
| -- Junon Area / Fort Condor                                                |
| -- Junon Cargo Ship                                                        |
| -- Corel Area                                                              |
| -- Mt. Corel                                                               |
| -- Corel Prison                                                            |
| -- Gold Saucer Area                                                        |
| -- Gongaga Area                                                            |
| -- Gongaga                                                                 |
| -- Cosmo Area                                                              |
| -- Cave Of The Gi                                                          |
| -- Nibel Area                                                              |
| -- Shinra Mansion                                                          |
| -- Mt. Nibel                                                               |
| -- Rocket Launch Pad Area / Nibel Forest                                   |
| -- Wutai Area                                                              |
| -- Da-chao Statue                                                          |
| -- Wutai Pagoda                                                            |
| -- Woodlands Area                                                          |
| -- Temple Of The Ancients                                                  |
| -- Icicle Area                                                             |
| -- Corral Valley / Forgotten Capitol                                       |
| -- Icicle Area Snow                                                        |
| -- Great Glacier                                                           |
| -- Gaea's Cliffs                                                           |
| -- Whirlwind Maze                                                          |
| -- Junon Escape                                                            |
| -- World Map Secrets                                                       |
| -- Mideel Area                                                             |
| -- Huge Materia Missions                                                   |
| -- Ancient Forest                                                          |
| -- Junon Paths Towards Reactor                                             |
| -- Junon Underwater Reactor                                                |
| -- Sunken Gelnika                                                          |
| -- Rocket Mission / Forgotten Cap. Revisited                               |
| -- Raid on Midgar / Shinra HQ Revisited                                    |
| -- Mako Cannon                                                             |
| -- North Crater Descent                                                    |
| -- North Crater Left Path                                                  |
| -- North Crater Right Path                                                 |
| -- Final Bosses                                                            |
| -- Super WEAPON Bosses                                                     |
'____________________________________________________________________________'


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||    {Midgar Sector 1} / {Midgar Reactor 1}    ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - These areas cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Sector 1 Train Station (Opening Screen)                *                ||
||  Sector 1 "Meet Avalanche"                              *                ||
||  Sector 1 Back Alleyways                                *                ||
||  Sector 1 "T" Shaped Walkway                            *                ||
||  Reactor 1 Interior With Locked Doors                   *                ||
||  Reactor 1 Large Interior Complex W Stairs              *                ||
||  Reactor 1 Upper Catwalk (Ladder Tutorial)              ***    BEST      ||
||  Reactor 1 Core (Save Point)                            **               ||
||  Reactor 1 Valve (Guard Scorpion)                       N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      MP                                                                | 
  |      Guard Hound                                                       | 
  |      Mono Drive                                                        | 
  |      Grunt                                                             | 
  |  L4  1st Ray                                                           | 
  |  L4  Sweeper                                                           | 
  |  L4  Guard Scorpion  (Boss)                                            | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             ELEMENTS TO USE:                              ]
 [                                                                           ]
 [    Lightning - 1st Ray           - Double                                 ]
 [    Lightning - Sweeper           - Double                                 ]
 [    Lightning - Guard Scorpion    - Double  (Boss)                         ]
 [         Wind - Mono Drive        - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Mono Drive        - Nullify                                ]
 [      Gravity - Guard Scorpion    - Nullify  (Boss)                        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Mono Drive        - Fire                                   ]
 [                                                                           ]
 [          Hit - MP                - Tonfa                                  ]
 [          Hit - Guard Hound       - Bite                                   ]
 [          Hit - Guard Hound       - Tentacle                               ]
 [        Punch - Mono Drive        - Drilldrive                             ]
 [        Punch - Grunt             - Handclaw                               ]
 [        Shoot - MP                - Machine Gun                            ]
 [        Shoot - Grunt             - Mean Gun                               ]
 [        Shoot - 1st Ray           - Laser Cannon                           ]
 [        Shoot - Sweeper           - Machine Gun                            ]
 [        Shoot - Sweeper           - W Machine Gun                          ]
 [        Shoot - Sweeper           - Smoke Shot                             ]
 [        Shoot - Guard Scorpion    - Rifle                                  ]
 [        Shoot - Guard Scorpion    - Scorpion Tale                          ]
 [        Shoot - Guard Scorpion    - Search Scope (0 Damage)                ]
 [        Shoot - Guard Scorpion    - Tail laser                             ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                      STATUSES TO DEFEND FROM: None!                       ]
 [                                                                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Confusion, Silence, Slow, Petrify                                ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

  NOTE - Steal & Morph not available at this point in the game.

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | MP                 [8] | Guard Hound       [32] | MP                |
       | Guard Hound        [8] |                        | Guard Hound       |
       | Mono Drive         [8] |                        | Grunt             |
       | Grunt              [8] |                        | 1st Ray           |
       | Grunt              [8] |                        | Sweeper           |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Mono Drive         [8] |                        | Mono Drive        |
       '------------------------+------------------------+-------------------|
  GRENADE  |                    |                        |                   |
 ----------'                    |                        |                   |
       |                        | MP                [8]  |                   |
       |                        | Grunt             [8]  |                   | 
       '------------------------+------------------------+-------------------|
  ASSAULT GUN  |                |                        |                   |
 --------------'                |                        |                   |
       | Guard Scorpion    [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: *                                  Area Enc Rate:

  Sector 1 Train Station (Opening Screen)              128  Low
  Sector 1 "Meet Avalanche"                            128  Low
  Sector 1 Back Alleyways                              128  Low

   Average:   EXP: 27.9       AP: 3.1       GIL: 17.1        Enemy QTY: 1.57

  "Battle Victory Music" Flag disabled.
  "Bombing Mission" Theme plays throughout battles.
  Forced Attack on the screen "Sector 1 Train Station (Opening Screen)" only.
  Random Encounters disabled for Opening Screen until you leave and reenter.
.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 32      1st Row: 2x MP                        |
|                        AP  - 4                                             |
|                        GIL - 20                                       #301 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 20      1st Row: 1x Guard Hound               |
|                        AP  - 2                                             |
|                        GIL - 12                                       #302 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 36      1st Row: 1x MP, 1x Guard Hound        |
|                        AP  - 4                                             |
|                        GIL - 22                                       #303 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 20      1st Row: 1x Guard Hound               |
|            Run = 2     AP  - 2                                             |
|                        GIL - 12                                       #304 |
|                                                                            |
|         Forced Attack  EXP - 32      1st Row: 2x MP                        |
|       Can't Escape     AP  - 4                                             |
|                        GIL - 20                                       #300 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *                                  Area Enc Rate:

  Sector 1 "T" Shaped Walkway                          48   High

   Average:   EXP: 37.9       AP: 5.4       GIL: 21.0        Enemy QTY: 2.27 

  "Battle Victory Music" Flag disabled.
  "Bombing Mission" Theme plays throughout battles.
.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 36      1st Row: 2x Mono Drive                |
|                        AP  - 6                                             |
|                        GIL - 16                                       #305 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 50      1st Row: 2x MP                        |
|                        AP  - 7       2nd Row: 1x Mono Drive                |
|                        GIL - 28                                       #306 |
|                                                                            |
|  [45.3%]  Nrml Bat #3  EXP - 32      1st Row: 2x MP                        |
|                        AP  - 4                                             |
|                        GIL - 20                                       #307 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: *                                  Area Enc Rate:

  Reactor 1 Interior With Locked Doors                 48   High

   Average:   EXP: 47.5       AP: 4.2       GIL: 28.4        Enemy QTY: 2.72 

  "Battle Victory Music" Flag disabled.
  "Bombing Mission" Theme plays throughout battles.
  Random Encounters disabled until after Guard Scorpion Battle.
.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 44      1st Row: 2x Grunt                     |
|                        AP  - 4                                             |
|                        GIL - 30                                       #310 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 46      1st Row: 1x 1st Ray, 1x Grunt         |
|                        AP  - 4       2nd Row: 1x 1st Ray                   |
|                        GIL - 25                                       #311 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 36      1st Row: 3x 1st Ray                   |
|                        AP  - 3                                             |
|                        GIL - 15                                       #312 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 66      1st Row: 1x Grunt                     |
|                        AP  - 6       2nd Row: 2x Grunt                     |
|                        GIL - 45                                       #313 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: *                                  Area Enc Rate:

  Reactor 1 Large Interior Complex W Stairs            128  Low

   Average:   EXP: 44.1       AP: 4.6       GIL: 24.2        Enemy QTY: 2.62 

  "Battle Victory Music" Flag disabled after Guard Scorpion Battle.
  "Bombing Mission" Theme plays throughout battles after Guard Scorpion.
.----------------------------------------------------------------------------.
|  [19.1%]  Nrml Bat #1  EXP - 48      1st Row: 2x Mono Drive                |
|                        AP  - 7       2nd Row: 1x 1st Ray                   |
|                        GIL - 21                                       #308 |
|                                                                            |
|  [16.4%]  Nrml Bat #2  EXP - 24      1st Row: 2x 1st Ray                   |
|                        AP  - 2                                             |
|                        GIL - 10                                       #309 |
|                                                                            |
|  [15.0%]  Nrml Bat #3  EXP - 44      1st Row: 2x Grunt                     |
|                        AP  - 4                                             |
|                        GIL - 30                                       #310 |
|                                                                            |
|  [13.7%]  Nrml Bat #4  EXP - 46      1st Row: 1x 1st Ray, 1x Grunt         |
|                        AP  - 4       2nd Row: 1x 1st Ray                   |
|                        GIL - 25                                       #311 |
|                                                                            |
|  [12.3%]  Nrml Bat #5  EXP - 36      1st Row: 3x 1st Ray                   |
|                        AP  - 3                                             |
|                        GIL - 15                                       #312 |
|                                                                            |
|  [10.9%]  Nrml Bat #6  EXP - 66      1st Row: 1x Grunt                     |
|                        AP  - 6       2nd Row: 2x Grunt                     |
|                        GIL - 45                                       #313 |
|                                                                            |
|  [6.25%]  Back Att #1  EXP - 36      1st Row: 2x Mono Drive                |
|            Run = 2     AP  - 3                                             |
|                        GIL - 16                                       #314 |
|                                                                            |
|  [6.25%]  Back Att #2  EXP - 66      1st Row: 1x Grunt                     |
|            Run = 2     AP  - 6       2nd Row: 2x Grunt                     |
|                        GIL - 45                                       #315 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5: ***    BEST                        Area Enc Rate:

  Upper Catwalk (Ladder Tutorial)                      72   Medium

   Average:   EXP: 79.7       AP: 9.5       GIL: 47.2        Enemy QTY: 3.93 

  "Battle Victory Music" Flag disabled after Guard Scorpion Battle.
  "Bombing Mission" Theme plays throughout battles after Guard Scorpion.
.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 80      1st Row: 2x Grunt                     |
|                        AP  - 10      2nd Row: 2x Mono Drive                |
|                        GIL - 46                                       #316 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 98      1st Row: 2x Grunt                     |
|                        AP  - 13      2nd Row: 3x Mono Drive                |
|                        GIL - 54                                       #317 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 66      1st Row: 2x Grunt                     |
|                        AP  - 6       2nd Row: 1x Grunt                     |
|                        GIL - 45                                       #318 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 62      1st Row: 2x Grunt                     |
|            Run = 2     AP  - 7       2nd Row: 1x Mono Drive                |
|                        GIL - 38                                       #319 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6: **                                 Area Enc Rate:

  Reactor 1 Core (Save Point)                          72   Medium

   Average:   EXP: 53.2       AP: 5.3       GIL: 46.4        Enemy QTY: 2.22 

  "Battle Victory Music" Flag disabled after Guard Scorpion Battle.
  "Bombing Mission" Theme plays throughout battles after Guard Scorpion.
.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 27      1st Row: 1x Sweeper                   |
|        Pre-Emp OFF     AP  - 3                                             |
|                        GIL - 30                                       #320 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 71      1st Row: 1x Sweeper                   |
|        Pre-Emp OFF     AP  - 7       2nd Row: 2x Grunt                     |
|                        GIL - 60                                       #321 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 71      1st Row: 2x Grunt                     |
|        Pre-Emp OFF     AP  - 7       2nd Row: 1x Sweeper                   |
|                        GIL - 60                                       #322 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 44      1st Row: 2x Grunt                     |
|            Run = 2     AP  - 4                                             |
|                        GIL - 30                                       #323 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 7:                                    Area Enc Rate:

  Reactor 1 Valve                                      OFF

  "Bombing Mission" Theme plays throughout battle.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 100     1st Row: Guard Scorpion               |
|       Can't Escape     AP  - 10                                            |
|                        GIL - 100                                      #324 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .------.
 /  {MP}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/uKa9B1uJe8TfV8ii8                     | ID:  10 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      2  ||   Strength:   6  ||    Drop: Potion   [8] 14.06%        |
|  HP:        30  ||    Defence:   4  ||   Steal: Grenade  [8] 10.94%        |
|  MP:         0  ||      Magic:   0  ||   Morph: Potion                     |
|                 ||   MDefence:   0  ||                                     |
|  EXP:       16  ||  Dexterity:  50  ||                                     |
|   AP:        2  ||       Luck:   4  || Back Damage: Normal (2x Damage)     |
|  GIL:       10  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 1 Train Station (Opening Screen)          57% |  Grenade Combatant  |
| Sector 1 "Meet Avalanche"                        57% |  Marine             |
| Sector 1 Back Alleyways                          57% |  Attack Squad       |
| Sector 1 "T" Shaped Walkway                      72% |  Submarine Crew     |
| Sector 8 Back Alley Bridge                       N/A |  Captain            |
| Sector 5 Back of The Church                      N/A |  Underwater MP      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Machine Gun       |
|   MP's ATTACKS:                       |  Manip Attack 2: Tonfa             |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Machine Gun         Target: One Opponent      Berserk Attack   |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 6 HP                               |
|                                                                            |
|  Attack 2:               Target: One Opponent                       |
|  [111]       Physical          Element: Hit                                |
|                                   Att%: 85                                 |
|                                  Power: 24                                 |
|                            Base Damage: 9 HP                               |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   MP's BATTLE PLAN: (Repeats)                                              |
|                                                                            |
|  MP is in Front Row: 1/2 Chance use Machine Gun on Rnd Target              |
|                      1/2 Chance use  on Rnd Target                  |
|                                                                            |
|  MP is in Back Row: 1/6 Chance use  on Rnd Target                   |
|                     5/6 Chance use Machine Gun on Rnd Target               |
|                                                                            |
|                                                                            |
|  NOTE - The MP's AI Script is flawed, and does not play out as intended.   |
|          Here is how the MP's Battle Plan *should* have looked:            |
|                                                                            |
|                                                                            |
|   MP's Unused BATTLE PLAN:                                                 |
|                                                                            |
|  All Players are in Back Row: 1/4 Chance use Machine Gun on Rnd Target     |
|                               3/4 Chance use  on Rnd Target         |
|                                                                            |
|  All Players are in Front Row: 1/8 Chance use  on Rnd Target        |
|                                7/8 Chance use Machine Gun on Rnd Target    |
|                                                                            |
|  If the Players Rows are mixed:                                            |
|                                                                            |
|   MP is in Front Row: 1/2 Chance use Machine Gun on Rnd Target             |
|                       1/2 Chance use  on Rnd Target                 |
|                                                                            |
|   MP is in Back Row:  1/6 Chance use  on Rnd Target                 |
|                       5/6 Chance use Machine Gun on Rnd Target             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On MP:                               |   POWER req for Overflow:   |
|                                              |                             |
| The MP is the first enemy you encounter in   |  Base Damage Overflow: 139  |
|  the game.                                   |  Rnd Var Overflow  3x:  93  |
| "MP" stands for Military Police.             |  Rnd Var Overflow  4x:  70  |
| In the 1996 Demo Release, the MP was much    |  Rnd Var Overflow  6x:  47  |
|  darker, and named "Security Troops".        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The MP is encountered in an area that cannot                               |
|  be revisited; once you progress past a certain point in the game, you can |
|  no longer fight the enemy.                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Guard Hound}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/hbyzDHVTBABBeaa1A                     | ID:  11 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      3  ||   Strength:   8  ||    Drop: Potion  [8]  14.06%        |
|  HP:        42  ||    Defence:   4  ||   Steal: Potion  [32] 40.63%        |
|  MP:         0  ||      Magic:   2  ||   Morph: Potion                     |
|                 ||   MDefence:   2  ||                                     |
|  EXP:       20  ||  Dexterity:  64  ||                                     |
|   AP:        2  ||       Luck:   6  || Back Damage: Normal (2x Damage)     |
|  GIL:       12  ||      Evade:   6  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 1 Train Station (Opening Screen)          67% |  Blood Taste        |
| Sector 1 "Meet Avalanche"                        67% |  Dark Nation        |
| Sector 1 Back Alleyways                          67% |                     |
| Sector 7 Train Graveyard "Moving Trains" 1st     27% |                     |
| Sector 5 Back of The Church                      N/A |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bite              |
|   Guard Hound's ATTACKS:              |  Manip Attack 2: Tentacle          |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [112]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 8 HP                               |
|                                                                            |
|  Attack 2:  Tentacle            Target: One Opponent                       |
|  [113]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 24                                 |
|                            Base Damage: 12 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Guard Hound's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  1/3 Chance: Use Tentacle on Target with Lowest Current HP                 |
|  2/3 Chance: Use  on Target with Lowest Current HP                   |
|                                                                            |
|                                                                            |
|  NOTE - The Guard Hound's AI Script is flawed, and does not play out as    |
|          intended. Here is how the Guard Hound's Battle Plan *should* have |
|          looked:                                                           |
|                                                                            |
|                                                                            |
|   Guard Hound's Unused BATTLE PLAN:                                        |
|                                                                            |
|  1/3 Chance: Use Tentacle on Target in Back Row with Lowest Current HP; If |
|               at least one Target is in Front Row, select Target with      |
|               Lowest Current HP.                                           |
|                                                                            |
|  2/3 Chance: Use  on Target in Front Row with Lowest Current HP; If  |
|               at least least one Target is in Back Row, select Target with |
|               Lowest Current HP.                                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Guard Hound:                      |   POWER req for Overflow:   |
|                                              |                             |
| Guard Hound is found in Battle Square:       |  Base Damage Overflow: 139  |
|  Set - 1 (Before Tiny Bronco)  Battle - 1    |  Rnd Var Overflow  3x:  93  |
|                                              |  Rnd Var Overflow  4x:  70  |
| In the JORG version a group of Test Enemies  |  Rnd Var Overflow  6x:  47  |
|  could be fought in the Well of Corel Prison o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  named êúô0(äñ). These test subjects took                                  |
|  the same form as the Guard Hound, although in the later releases the Test |
|  Enemy was changed to the Pyramid Enemy. Explore the "Extra Enemies"       |
|  section for more info on êúô0(äñ).                                        |
| The Guard Hound is encountered in an area that cannot be revisited; once   |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Mono Drive}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/itqvjHUnUUutnuNUA                     | ID:  12 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      2  ||   Strength:   3  ||  Drop 1: Potion  [8] 14.06%         |
|  HP:        28  ||    Defence:   6  ||  Drop 2: Ether   [2]  4.03%         |
|  MP:        28  ||      Magic:   3  ||   Steal: /                          |
|                 ||   MDefence:   4  ||   Morph: Ether                      |
|  EXP:       18  ||  Dexterity:  49  ||                                     |
|   AP:        3  ||       Luck:   2  || Back Damage: Normal (2x Damage)     |
|  GIL:        8  ||      Evade:   6  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 1 "T" Shaped Walkway                      55% |  Scrutin Eye        |
| Reactor 1 Large Interior Complex W Stairs        25% |                     |
| Reactor 1 Upper Catwalk (Ladder Tutorial)        75% |                     |
| Sector 7 Train Graveyard "Moving Trains" 1st     52% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Drilldrive        |
|   Mono Drive's ATTACKS:               |  Manip Attack 2: Fire              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:          Target: One Opponent      Berserk Attack   |
|  [114]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 3 HP                               |
|                                                                            |
|  Attack 2:  Fire                Target: One Opponent      Reflectable      |
|  [01B]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 15 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mono Drive's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance Display String: [Enemy Sighted!]               |
|                  1/2 Chance Display String: [Warning! Warning!]            |
|                                                                            |
|                                                                            |
|  THEREAFTER: 1/3 Chance use Fire on Target with Lowest MDef; If Mono       |
|                   Drive's MP < 4, use  on Target with Lowest   |
|                   Def                                                      |
|              2/3 Chance use  on Target with Lowest Def         |
|                                                                            |
|                                                                            |
|  NOTE - The Mono Drive's AI Script is flawed, and does not play out as     |
|          intended. Here is how the Mono Drive's Battle Plan *should* have  |
|          looked:                                                           |
|                                                                            |
|                                                                            |
|   Mono Drive's unused BATTLE PLAN:                                         |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance Display String: [Enemy Sighted!]               |
|                  1/2 Chance Display String: [Warning! Warning!]            |
|                                                                            |
|                                                                            |
|  THEREAFTER: 1/3 Chance use Fire on Rnd Target in Back Row; If at least    |
|                   one Target is in Front Row, select Target with Lowest    |
|                   MDef; If Mono Drive's MP < 4, use  on Target |
|                   with Lowest Def                                          |
|                                                                            |
|              2/3 Chance use  on Rnd Target in Front Row; If at |
|                   least one Target is in the Back Row, select Target with  |
|                   Lowest Def                                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mono Drive:                       |   POWER req for Overflow:   |
|                                              |                             |
| Mono Drive is found in Battle Square:        |  Base Damage Overflow: 140  |
|  Set - 1 (Before Tiny Bronco)  Battle - 1    |  Rnd Var Overflow  3x:  93  |
|                                              |  Rnd Var Overflow  4x:  70  |
| The Mono Drive is the only enemy in the      |  Rnd Var Overflow  6x:  47  |
|  first bombing mission that drops Ethers.    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Mono Drive is encountered in an area                                   |
|  that cannot be revisited; once you progress past a certain point in the   |
|  game, you can no longer fight the enemy.                                  |
| The Mono Drive is an 'elevated' enemy; although, you cannot exploit an     |
|  enemy's weakness to the Wind Element until you reach the Chocobo Ranch.   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Grunt}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/jZzmaXAaD9qciZgV7                     | ID:  13 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      7  ||   Strength:  12  ||  Drop 1: Potion   [8] 14.06%        |
|  HP:        40  ||    Defence:  10  ||  Drop 2: Potion   [8] 12.09%        |
|  MP:         0  ||      Magic:   2  ||   Steal: Grenade  [8] 10.94%        |
|                 ||   MDefence:   2  ||   Morph: Potion                     |
|  EXP:       22  ||  Dexterity:  58  ||                                     |
|   AP:        2  ||       Luck:   8  || Back Damage: Normal (2x Damage)     |
|  GIL:       15  ||      Evade:   4  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Reactor 1 Interior With Locked Doors             77% |  Special Combatant  |
| Reactor 1 Large Interior Complex W Stairs        46% |  Senior Grunt       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Handclaw          |
|   Grunt's ATTACKS:                    |  Manip Attack 2: Beam Gun          |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [115]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 12 HP                              |
|                                                                            |
|  Attack 2:  Beam Gun            Target: One Opponent      Can't Cover      |
|  [116]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 18                                 |
|                            Base Damage: 13 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Grunt's BATTLE PLAN: (Repeats)                                           |
|                                                                            |
|  Grunt is in Front Row: 1/2 Chance use Beam Gun on Rnd Target              |
|                         1/2 Chance use  on Rnd Target            |
|                                                                            |
|  Grunt is in Back Row:  1/12 Chance use  on Rnd Target           |
|                        11/12 Chance use Beam Gun on Rnd Target             |
|                                                                            |
|                                                                            |
|  NOTE - The Grunt's AI Script is flawed, and does not play out as          |
|          intended. Here is how the Grunt's Battle Plan *should* have       |
|          looked:                                                           |
|                                                                            |
|                                                                            |
|   Grunt's unused BATTLE PLAN:                                              |
|                                                                            |
|  All Players are in Front Row: 1/8 Chance use Beam Gun on Rnd Target       |
|                                7/8 Chance use  on Rnd Target     |
|                                                                            |
|                                                                            |
|  All Players are in Back Row:                                              |
|                                                                            |
|   Grunt is in Front Row: 1/6 Chance use  on Rnd Target           |
|                          5/6 Chance use Beam Gun on Rnd Target             |
|                                                                            |
|   Grunt is in Back Row:  1/15 Chance use  on Rnd Target          |
|                          15/16 Chance use Beam Gun on Rnd Target           |
|                                                                            |
|                                                                            |
|  The Players Rows are mixed:                                               |
|                                                                            |
|   Grunt is in Front Row:  1/2 Chance use Beam Gun on Rnd Target            |
|                           1/2 Chance use  on Rnd Target          |
|                                                                            |
|   Grunt is in Back Row:  1/12 Chance use  Rnd Target             |
|                         11/12 Chance use Beam Gun on Rnd Target            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Grunt:                            |   POWER req for Overflow:   |
|                                              |                             |
| Grunt is found in Battle Square:             |  Base Damage Overflow: 141  |
|  Set - 1 (Before Tiny Bronco)  Battle - 1    |  Rnd Var Overflow  3x:  94  |
|                                              |  Rnd Var Overflow  4x:  71  |
| In the 1996 Demo Release, the Grunts were    |  Rnd Var Overflow  6x:  47  |
|  called Combatants, and appeared alongside   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the boss, which was a large version of the                                |
|  Sweeper as opposed to the Guard Scorpion.                                 |
| The writing on their arm translates as "Flammable".                        |
| The test Enemy êúô1() originally took the same model as the Grunt in the   |
|  JORG release, however, in the later releases the model was changed to     |
|  that of the Pyramid. Visit the "Extra Enemies" section for more info on   |
|  êúô1().                                                                   |
| The Grunt is encountered in an area that cannot be revisited; once you     |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {1st Ray}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/kLjrjXGij6a9yHJ46                     | ID:  14 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      4  ||   Strength:  10  ||    Drop: /                          |
|  HP:        18  ||    Defence:   2  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: Potion                     |
|                 ||   MDefence:   0  ||                                     |
|  EXP:       12  ||  Dexterity:  40  ||                                     |
|   AP:        1  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        5  ||      Evade:   0  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Reactor 1 Interior With Locked Doors             50% |  Laser Cannon       |
| Reactor 1 Large Interior Complex W Stairs        62% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Laser Cannon      |
|   1st Ray's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent      Berserk Attack   |
|  [117]       Physical          Element: Shoot             Can't Cover      |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 10 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   1st Ray's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  1ST ATTACK: Use  on Target with Highest Current HP          |
|  2ND ATTACK: Skip a turn                                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On 1st Ray:                          |   POWER req for Overflow:   |
|                                              |                             |
| The 1st Ray's Laser Cannon is one of the     |  Base Damage Overflow: 139  |
|  slowest Attacks in the game.                |  Rnd Var Overflow  3x:  93  |
| Although the 1st Ray takes Double Damage     |  Rnd Var Overflow  4x:  70  |
|  from Lightning Attacks, your normal         |  Rnd Var Overflow  6x:  47  |
|  Physical Attacks will deal between 30 - 40  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  HP worth of Damage, which is more than                                    |
|  enough to 1-shot the 1st Ray.                                             |
| The 1st Ray is encountered in an area that cannot be revisited; once you   |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Sweeper}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/NGHnS8barg4hBEsp8                     | ID:  15 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      8  ||   Strength:  18  ||    Drop: /                          |
|  HP:       140  ||    Defence:  20  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: Potion                     |
|                 ||   MDefence:   4  ||                                     |
|  EXP:       27  ||  Dexterity:  48  ||                                     |
|   AP:        3  ||       Luck:   1  ||                                     |
|  GIL:       30  ||      Evade:   0  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Reactor 1 Core (Save Point)                      88% |  Custom Sweeper     |
| Sector 7 Train Graveyard "Moving Trains" 1st     22% |  Death Machine      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Machine Gun       |
|   Sweeper's ATTACKS:                  |  Manip Attack 2: W Machine Gun     |
|                                       |  Manip Attack 3: Smoke Shot        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 18 HP                              |
|                                                                            |
|  Attack 2:  W Machine Gun       Target: One Opponent                       |
|  [118]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 28                                 |
|                            Base Damage: 31 HP                              |
|                                                                            |
|  Attack 3:  Smoke Shot          Target: One Opponent      Can't Cover      |
|  [119]       Physical          Element: Shoot                              |
|                                   Att%: 75                                 |
|                                  Power: 24                                 |
|                            Base Damage: 27 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Sweeper's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance start from 1st Attack                          |
|                  1/3 Chance start from 2nd Attack                          |
|                  1/3 Chance Start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Smoke Shot on Rnd Target without Darkness; If all Targets |
|               have Darkness, select Rnd Target                             |
|  2ND ATTACK: Use  on Target with Lowest Current HP            |
|  3RD ATTACK: Use W Machine Gun on Target with Highest Current HP           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Sweeper:                          |   POWER req for Overflow:   |
|                                              |                             |
| Sweeper is found in Battle Square:           |  Base Damage Overflow: 144  |
|  Set - 1 (Before Tiny Bronco)  Battle - 2    |  Rnd Var Overflow  3x:  96  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Sweeper's Smoke Shot searches for a                                    |
|  Player that is not inflicted with Darkness, however, the Player cannot be |
|  inflicted with Darkness at this stage in the game. This suggests that     |
|  Smoke Shot should have inflicted Darkness (the name also supports that    |
|  theory). The Custom Sweeper uses the same Attack, and the same check for  |
|  Darkness is carried out.                                                  |
| In the 1996 Demo, a larger version of the Sweeper could be found as the    |
|  boss instead of the Guard Scorpion.                                       |
| The Sweeper cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Sweeper is encountered in an area that cannot be revisited; once you   |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Guard Scorpion}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/8uGFTSLhyE4u6XA17                     | ID:  16 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     12  ||   Strength:  30  ||    Drop: Assault Gun  [63] 100%     |
|  HP:       800  ||    Defence:  40* ||   Steal: /                          |
|  MP:         0  ||      Magic:  15  ||   Morph: /                          |
|                 ||   MDefence: 300* ||                                     |
|  EXP:      100  ||  Dexterity:  60  ||                                     |
|   AP:       10  ||       Luck:   1  ||                                     |
|  GIL:      100  ||      Evade:   0  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Reactor 1 Valve                                      |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Guard Scorpion's ATTACKS:           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Rifle               Target: One Opponent                       |
|  [11A]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 41 HP                              |
|                                                                            |
|  Attack 2:  Scorpion Tale       Target: One Opponent                       |
|  [11B]       Physical          Element: Shoot                              |
|                                   Att%: 95                                 |
|                                  Power: 28                                 |
|                            Base Damage: 71 HP                              |
|                                                                            |
|  Attack 3:  Search Scope        Target: One Opponent      Selects Next     |
|  [11C]       Physical 0 Dam    Element: Shoot              Target          |
|                                   Att%: 255                                |
|                                                                            |
|  Attack 4:  Rifle               Target: One Ally          Never Used       |
|  [11D]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 41 HP                              |
|                                                                            |
|  Attack 5:  Tail Laser          Target: All Opponents     Split Damage     |
|  [11E]       Physical          Element: Shoot                              |
|                                   Att%: 120                                |
|                                  Power: 48                                 |
|                            Base Damage: 123 HP                             |
|                                                                            |
|  Attack 6: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           to Stage 2      |
|                                                                            |
|  Attack 7: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           to Stage 1      |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Guard Scorpion's BATTLE PLAN: (Repeats)                                  |
|                                                                            |
|  SETUP: Change MDef from 300 to 256                                        |
|                                                                            |
|                                                                            |
|  STAGE 1: (Tail Down)                                                      |
|                                                                            |
|   1ST ATTACK: Use Search Scope on Rnd Target, selects Target for next      |
|                turn. Display String: [Locked on Target]                    |
|                                                                            |
|   2ND ATTACK: 1/3 Chance use Scorpion Tale on Selected Target              |
|               2/3 Chance use Scorpion Tale on Selected Target; If Guard    |
|                    Scorpion's HP <= 50%, use Rifle                         |
|                                                                            |
|   3RD ATTACK: Same as 1st Attack                                           |
|   4TH ATTACK: Same as 2nd Attack                                           |
|                                                                            |
|   5TH ATTACK: Use <[No Name]> on Self, transform to Stage 2 (Tail Up)      |
|               Set Defence to 255 and MDefence to 384                       |
|                                                                            |
|                                                                            |
|  STAGE 2: (Tail Up)                                                        |
|                                                                            |
|   The following strings of text are displayed once only, the first time    |
|    the Guard Scorpion enters Stage 2:                                      |
|                                                                            |
|    If Cloud is alive & Barret is dead:                                     |
|     Display String: [Cloud “It's gonna fire that laser…”]                  |
|                     [“Attack while it's tail's up!]                        |
|                     [It's gonna counterattack with its laser.”]            |
|                                                                            |
|    If Cloud & Barret are both alive:                                       |
|     Display String: [Cloud “Barret, be careful!”]                          |
|                     [“Attack while it's tail's up!]                        |
|                     [It's gonna counterattack with its laser.”]            |
|                                                                            |
|    If Cloud is dead & Barret is alive:                                     |
|     Display String: [Barret “I dunno what's goin' on, but…]                |
|                     [ it looks pretty bad.]                                |
|                     [ Let's see what it does when it's tail's up…”]        |
|                                                                            |
|  1ST ATTACK: Skip a turn                                                   |
|  2ND ATTACK: Skip a turn                                                   |
|                                                                            |
|  3RD ATTACK: Use <[No Name]> on Self, transform to Stage 1 (Tail Down)     |
|              Set Defence back to 40 and MDefence back to 256               |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   STAGE 1: Do nothing                                                      |
|   STAGE 2: Use Tail Laser on All Targets                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Guard Scorpion:                   |   POWER req for Overflow:   |
|                                              | 1st Stage:                  |
| Even though the Guard Scorpion's base MDef   |  Base Damage Overflow: 150  |
|  value is 300, the AI Script sets the MDef   |  Rnd Var Overflow  3x: 100  |
|  to 256 as the default stat.                 | 2nd Stage:                  |
|                                              |  Base Damage Overflow: 275  |
|  1st Stage:  Def = 40   MDef = 256           |  Rnd Var Overflow  3x: 183  |
|  2nd Stage:  Def = 255  MDef = 384           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
| There is an unused "Rifle" Attack that is set to target the Guard Scorpion |
|  by default. It is unclear what this Attack was intended for.              |
| The line "Attack while it's tail's up!" is a classically misleading line,  |
|  which confused many players in the early days. It was meant as a warning, |
|  but instead was interpreted as an instruction.                            |
| In the 1996 Demo, the Guard Scorpion was replaced with a larger version of |
|  the Sweeper (alongside 2x Grunt).                                         |
| If the Guard Scorpion is killed while in its 2nd Form, it will first       |
|  revert back to its original Form before playing the death animation.      |
| Tail Laser Attacks all Targets, and therefore has the "Split Damage" Flag  |
|  enabled, meaning it will hit for 66% of its normal Damage.                |
| Instead of hearing the normal "Still More Fighting" Boss Theme, you will   |
|  hear the normal "Bombing Mission" Theme.                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||              {Midgar Sector 8}              ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - This area cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Sector 8 Back Alley Bridge                             N/A              ||
||  Sector 7 Train Graveyard "Moving Trains" 1st Visit     **               ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      MP                                                                | 
  |      Guard Hound                                                       | 
  |      Mono Drive                                                        |
  |  L4  Sweeper                                                           | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             ELEMENTS TO USE:                              ]
 [                                                                           ]
 [    Lightning - Sweeper           - Double                                 ]
 [         Wind - Mono Drive        - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Mono Drive        - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Mono Drive        - Fire                                   ]
 [                                                                           ]
 [          Hit - MP                - Tonfa                                  ]
 [          Hit - Guard Hound       - Bite                                   ]
 [          Hit - Guard Hound       - Tentacle                               ]
 [        Punch - Mono Drive        - Drilldrive                             ]
 [        Shoot - MP                - Machine Gun                            ]
 [        Shoot - Sweeper           - Machine Gun                            ]
 [        Shoot - Sweeper           - W Machine Gun                          ]
 [        Shoot - Sweeper           - Smoke Shot                             ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                      STATUSES TO DEFEND FROM: None!                       ]
 [                                                                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Confusion, Silence, Slow, Petrify                                ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

  NOTE - Steal & Morph not available at this point in the game.

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | MP                 [8] | Guard Hound       [32] | MP                |
       | Guard Hound        [8] |                        | Guard Hound       |
       | Mono Drive         [8] |                        | Sweeper           |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       |                        |                        | Mono Drive        |
       '------------------------+------------------------+-------------------|
  GRENADE  |                    |                        |                   |
 ----------'                    |                        |                   |
       |                        | MP                 [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||                  
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1:                                    Area Enc Rate:

  Sector 8 Back Alley Bridge                           OFF

.----------------------------------------------------------------------------.
|         Forced Att #1  EXP - 32      1st Row: 2x MP                        |
|       Can't Escape     AP  - 4                                             |
|                        GIL - 20                                       #328 |
|                                                                            |
|         Forced Att #2  EXP - 48      1st Row: 2x MP                        |
|       Can't Escape     AP  - 6       2nd Row: 1x MP                        |
|                        GIL - 30                                       #329 |
|                                                                            |
|         Forced Att #3  EXP - 48      1st Grp: 2x MP                        |
|       Can't Escape     AP  - 6       2nd Grp: 1x MP                        |
|        Pinc Attack     GIL - 30                                       #330 |
'----------------------------------------------------------------------------'



 SCREEN GROUPING 2: **                                 Area Enc Rate:

  Sector 7 Train Graveyard "Moving Trains" 1st Visit   128  Low

   Average:   EXP: 44.4       AP: 6.4       GIL: 25.3        Enemy QTY: 2.30

.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 54      1st Row: 3x Mono Drive                |
|                        AP  - 9                                             |
|                        GIL - 24                                       #392 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 40      1st Row: 2x Guard Hound               |
|                        AP  - 4                                             |
|                        GIL - 24                                       #393 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 54      1st Row: 2x Mono Drive                |
|                        AP  - 9       2nd Row: 1x Mono Drive                |
|                        GIL - 24                                       #394 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 27      1st Row: 1x Sweeper                   |
|        Pre-Emp OFF     AP  - 3                                             |
|                        GIL - 30                                       #395 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo


 NOTE - All Enemies in this area have been listed above (Midgar Sector 1).


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||              {Midgar Sector 4}              ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - This area cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Sector 4 Winding Tunnels (Repeated Screen)             **               ||
||  Sector 4 Winding Tunnels Guard Post                    ****   BEST      ||
||  Sector 4 1st Grate After Winding Tunnels (Ether)       ***              ||
||  Sector 4 Upper Narrow Catwalk W Ladders                **               ||
||  Sector 4 Large Open Platform Area                      **               ||
||  Sector 4 2nd Grate (Jessie)                            ***              ||
||  Sector 4 Tent & Save Point                             **               ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |  L4  Grashtrike                                                        | 
  |      Rocket Launcher                                                   | 
  |      Special Combatant                                                 | 
  |      Chuse Tank                                                        | 
  |  L4  Blugu                                                             | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             ELEMENTS TO USE:                              ]
 [                                                                           ]
 [    Lightning - Rocket Launcher   - Double                                 ]
 [    Lightning - Blugu             - Double                                 ]
 [         Wind - Blugu             - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Blugu             - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [          Cut - Grashtrike        - Sickle                                 ]
 [          Hit - Chuse Tank        - Claw                                   ]
 [          Hit - Chuse Tank        - Rolling Claw                           ]
 [          Hit - Blugu             - Bodyblow                               ]
 [        Punch - Special Combatant - Handclaw                               ]
 [        Shoot - Rocket Launcher   - Rocket Launcher                        ]
 [        Shoot - Special Combatant - Beam Gun                               ]
 [        Shout - Special Combatant - Wave                                   ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Blugu             - Hell Bubbles (79%  Inflict)            ]
 [         Slow - Grashtrike        - Silk         (100% Inflict)            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Confusion, Silence, Slow, Petrify                                ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

  NOTE - Steal & Morph not available at this point in the game.

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Chuse Tank         [8] | Chuse Tank        [32] | Rocket Launcher   |
       | Blugu              [8] |                        | Chuse Tank        |
       |                        |                        | Blugu             |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        |                        | Special Combatant |
       '------------------------+------------------------+-------------------|
  ANTIDOTE  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Special Combatant  [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  GRENADE  |                    |                        |                   |
 ----------'                    |                        |                   |
       | Special Combatant  [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  SPIDER WEB  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Grashtrike         [2] | Grashtrike        [32] | Grashtrike        |
       '------------------------+------------------------+-------------------|
  EYE DROP  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        | Special Combatant [32] |                   |
       |                        | Blugu             [32] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||                  
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: **                                 Area Enc Rate:

  Sector 4 Winding Tunnels (Repeated Screen)           72   Medium

   Average:   EXP: 64.8       AP: 8.7       GIL: 56.9        Enemy QTY: 3.70

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 52      1st Row: 2x Rocket Launcher           |
|        Pre-Emp OFF     AP  - 12      2nd Row: 2x Rocket Launcher           |
|            Run = 2     GIL - 28                                       #332 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 60      1st Row: 2x Grashtrike                |
|            Run = 2     AP  - 6       2nd Row: 1x Grashtrike                |
|                        GIL - 60                                       #333 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 80      1st Row: 2x Grashtrike                |
|            Run = 2     AP  - 8       2nd Row: 2x Grashtrike                |
|                        GIL - 80                                       #334 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 80      1st Row: 4x Grashtrike                |
|            Run = 3     AP  - 8                                             |
|                        GIL - 80                                       #335 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *****  BEST                        Area Enc Rate:

  Sector 4 Winding Tunnels Guard Post                  OFF

  Unique training area.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 84      1st Row: 2x Special Combatant         |
|       Can't Escape     AP  - 9       2nd Row: 1x Special Combatant         |
|                        GIL - 120                                      #367 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***                                Area Enc Rate:

  Sector 4 1st Grate After Winding Tunnels (Ether)     72   Medium
  Sector 4 2nd Grate (Jessie)                          72   Medium

   Average:   EXP: 85.8       AP: 7.9       GIL: 101.9       Enemy QTY: 3.95

  The Grashtrike [A] covers the Chuse Tank [A]
     The Grashtrike [B] covers the Chuse Tank [B]
.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 86      1st Row: 2x Grashtrike             |
|                        AP  - 8       2nd Row: 2x Chuse Tank                |
|                        GIL - 100                                      #336 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 69      1st Row: 1x Chuse Tank                |
|                        AP  - 6       2nd Row: 2x Chuse Tank                |
|                        GIL - 90                                       #337 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 109     1st Row: 3x Chuse Tank                |
|                        AP  - 10      2nd Row: 2x Grashtrike                |
|                        GIL - 130                                      #338 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 80      1st Grp: 2x Grashtrike                |
|                        AP  - 8       2nd Grp: 2x Grashtrike                |
|                        GIL - 80                                       #339 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: **                                 Area Enc Rate:

  Sector 4 Upper Narrow Catwalk W Ladders              72   Medium
  Sector 4 Large Open Platform Area                    72   Medium
  Sector 4 Tent & Save Point                           72   Medium

   Average:   EXP: 53.1       AP: 8.7       GIL: 68.0        Enemy QTY: 3.43

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 39      1st Row: 1x Rocket Launcher           |
|        Pre-Emp OFF     AP  - 9       2nd Row: 2x Rocket Launcher           |
|                        GIL - 21                                       #340 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 62      1st Row: 2x Rocket Launcher           |
|        Pre-Emp OFF     AP  - 10      2nd Row: 2x Blugu                     |
|                        GIL - 84                                       #341 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 49      1st Row: 1x Rocket Launcher           |
|                        AP  - 7       2nd Row: 2x Blugu                     |
|                        GIL - 77                                       #342 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 77      1st Row: 1x Chuse Tank                |
|            Run = 2     AP  - 8       2nd Row: 3x Blugu                     |
|                        GIL - 135                                      #343 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .--------------.
 /  {Grashtrike}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/8kQdJpnhWLz59xgw6                     | ID:  17 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      8  ||   Strength:  12  ||    Drop: Spider Web  [2]   4.69%    |
|  HP:        42  ||    Defence:  18  ||   Steal: Spider Web  [32] 40.63%    |
|  MP:         0  ||      Magic:  15  ||   Morph: Spider Web                 |
|                 ||   MDefence:   2  ||                                     |
|  EXP:       20  ||  Dexterity:  58  ||                                     |
|   AP:        2  ||       Luck:   6  || Back Damage: Normal (2x Damage)     |
|  GIL:       20  ||      Evade:   3  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 4 Winding Tunnels (Repeated Screen)       67% |  Head Hunter        |
| Sector 4 1st Grate After Winding Tunnels         37% |                     |
| Sector 4 2nd Grate (Jessie)                      37% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Sickle            |
|   Grashtrike's ATTACKS:               |  Manip Attack 2: Silk              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:              Target: One Opponent      Berserk Attack   |
|  [121]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 12 HP                              |
|                                                                            |
|  Attack 2:  Silk                Target: One Opponent      Status Inflict:  |
|  [122]       Magical 0 Dam        Att%: 90                 Slow (100%)     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Grashtrike's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  Use Silk on Rnd Target without Slow; If all Targets have Slow, use        |
|    on Rnd Target                                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Grashtrike:                       |   POWER req for Overflow:   |
|                                              |                             |
| Grashtrike is found in Battle Square:        |  Base Damage Overflow: 143  |
|  Set - 1 (Before Tiny Bronco)  Battle - 1    |  Rnd Var Overflow  3x:  96  |
|                                              |  Rnd Var Overflow  4x:  72  |
| The Player should increase the Battle Speed  |  Rnd Var Overflow  6x:  48  |
|  in the menus up all the way to deal with    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the Grashtrike's Silk Attack.                                             |
| Although a rare drop, it's worth trying to grab a few Spider Webs (casts   |
|  Slow on all opponents), seeing as many Enemies and Bosses are vulnerable  |
|  to Slow.                                                                  |
| The Grashtrike is encountered in an area that cannot be revisited; once    |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.  NOTE - This is Rocket Launcher Version 1 found in 
 /  {Rocket Launcher}  \         Sector 4, NOT the one found with Guard System
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/4csDT9B5gV4vH2kZ6                     | ID:  18 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      5  ||   Strength:  30  ||    Drop: /                          |
|  HP:        50  ||    Defence:   2  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: Potion                     |
|                 ||   MDefence: 200  ||                                     |
|  EXP:       13  ||  Dexterity:  50  ||                                     |
|   AP:        3  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        7  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 4 Winding Tunnels (Repeated Screen)       33% |  Rocket Launcher    |
| Sector 4 Upper Narrow Catwalk W Ladders          88% |                     |
| Sector 4 Large Open Platform Area                88% |                     |
| Sector 4 Tent & Save Point                       88% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Rocket Launcher   |
|   Rocket Launcher's ATTACKS:          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Rocket Launcher     Target: One Opponent      Berserk Attack   |
|  [123]       Physical          Element: Shoot             Can't Cover      |
|                                   Att%: 75                                 |
|                                  Power: 24                                 |
|                            Base Damage: 51 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Rocket Launcher's BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  1ST ATTACK: Skip a turn                                                   |
|  2ND ATTACK: Use Rocket Launcher on Target with Lowest Current HP          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Rocket Launcher: (Sector 4)       |   POWER req for Overflow:   |
|                                              |                             |
| This Rocket Launcher looks identical to the  |  Base Damage Overflow: 139  |
|  Rocket Launcher found as part of the Guard  |  Rnd Var Overflow  3x:  93  |
|  System (Junon Disc 2).                      |  Rnd Var Overflow  4x:  70  |
| There are four formations in which the       |  Rnd Var Overflow  6x:  47  |
|  Rocket Launcher appears in, and in three of o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  these formations the "Pre-Emp" Flag has                                   |
|  been disabled, meaning you should not be able to Back Attack the Rocket   |
|  Launcher. However, due to an oversight you will have a chance of Back     |
|  Attacking the single Rocket Launcher alongside the 2x Blugu in Sector 4   |
|  (Formation ID #343).                                                      |
| Given the Rocket Launcher's high MDef stat, avoid using Magical Attacks.   |
| The Rocket Launcher is encountered in an area that cannot be revisited;    |
|  once you progress past a certain in the game, you can no longer fight the |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------------.
 /  {Special Combatant}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Hu7zw7yMn5wxjG7M7                     | ID:  1E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      9  ||   Strength:  15  ||  Drop 1: Antidote   [8]  14.06%     |
|  HP:        60  ||    Defence:  24  ||  Drop 2: Grenade    [2]   4.03%     |
|  MP:         0  ||      Magic:   2  ||   Steal: Eye drop   [32] 40.63%     |
|                 ||   MDefence:  32  ||   Morph: Hi-Potion                  |
|  EXP:       28  ||  Dexterity:  58  ||                                     |
|   AP:        3  ||       Luck:  12  || Back Damage: Normal (2x Damage)     |
|  GIL:       40  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 4 Winding Tunnels Guard Post             100% |  Grunt              |
| Reactor 5 Large Interior Complex W Slide         52% |  Senior Grunt       |
| Reactor 5 Upper Catwalk                          52% |                     |
| Reactor 5 Panel Pushing & Save Point             58% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Handclaw          |
|   Special Combatant's ATTACKS:        |  Manip Attack 2: Beam Gun          |
|                                       |  Manip Attack 3: Wave              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [115]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 15 HP                              |
|                                                                            |
|  Attack 2:  Beam Gun            Target: One Opponent      Can't Cover      |
|  [116]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 18                                 |
|                            Base Damage: 16 HP                              |
|                                                                            |
|  Attack 3:  Wave                Target: One Opponent      Can't Cover      |
|  [12B]       Physical          Element: Shout                              |
|                                   Att%: 92                                 |
|                                  Power: 32                                 |
|                            Base Damage: 30 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Special Combatant BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance start from 1st Attack                          |
|                  1/2 Chance start from 5th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                  |
|  2ND ATTACK: Use  on Rnd Target                                  |
|  3RD ATTACK: Use  on Rnd Target                                  |
|  4TH ATTACK: Use Wave on Target with Lowest Current HP                     |
|  5TH ATTACK: Use Beam Gun on Rnd Target                                    |
|  6TH ATTACK: Use Beam Gun on Rnd Target                                    |
|  7TH ATTACK: Use Beam Gun on Rnd Target                                    |
|  8TH ATTACK: Use Wave on Target with Lowest Current HP                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Special Combatant:                |   POWER req for Overflow:   |
|                                              |                             |
| The Special Combatant is a great enemy to Lv |  Base Damage Overflow: 145  |
|  up from in the early stages of the game,    |  Rnd Var Overflow  3x:  97  |
|  seeing as you can encounter endless battles |  Rnd Var Overflow  4x:  73  |
|  without having to run around; head to the   |  Rnd Var Overflow  6x:  49  |
|  southern-most screen in the Winding Tunnels o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  and keep selecting "Stay Here" after every                                |
|  battle.                                                                   |
| The Special Combatant is encountered in an area that cannot be revisited;  |
|  once you progress past a certain in the game, you can no longer fight the |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Chuse Tank}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/zLRfzioGduKuck2e7                     | ID:  1A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      6  ||   Strength:  10  ||    Drop: Potion  [8]  14.06%        |
|  HP:        36  ||    Defence:   6  ||   Steal: Potion  [32] 40.63%        |
|  MP:         0  ||      Magic:   0  ||   Morph: Potion                     |
|                 ||   MDefence:  66  ||                                     |
|  EXP:       23  ||  Dexterity:  57  ||                                     |
|   AP:        2  ||       Luck:   5  || Back Damage: Normal (2x Damage)     |
|  GIL:       30  ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 4 1st Grate After Winding Tunnels         88% |  Malldancer         |
| Sector 4 Upper Narrow Catwalk W Ladders          13% |                     |
| Sector 4 Large Open Platform Area                13% |                     |
| Sector 4 2nd Grate (Jessie)                      88% |                     |
| Sector 4 Tent & Save Point                       13% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Chuse Tank's ATTACKS:               |  Manip Attack 2: Rolling Claw      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [124]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 10 HP                              |
|                                                                            |
|  Attack 2:  Rolling Claw        Target: One Opponent                       |
|  [125]       Magical           Element: Hit                                |
|              % Based              Att%: 75                                 |
|                                  Power: 4                                  |
|                            Base Damage: 12.5% Current HP                   |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Chuse Tank's BATTLE PLAN: (REpeats)                                      |
|                                                                            |
|  1/2 Chance: Use  on Rnd Target in the Front Row; If all Targets are |
|               in the Back Row, select Rnd Target                           |
|  1/2 Chance: Use Rolling Claw on Target with Highest Current HP            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Chuse Tank:                       |   POWER req for Overflow:   |
|                                              |                             |
| Chuse Tank is found in Battle Square:        |  Base Damage Overflow: 140  |
|  Set - 1 (Before Tiny Bronco)  Battle - 1    |  Rnd Var Overflow  3x:  93  |
|                                              |  Rnd Var Overflow  4x:  70  |
| The Chuse Tank is one of a number of enemies |  Rnd Var Overflow  6x:  47  |
|  that are elevated above the ground, but     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  will not take double damage from the Wind                                 |
|  Element, nor will it nullify Earth.                                       |
| The Chuse Tank is encountered in an area that cannot be revisited; once    |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Blugu}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/BuEbRe2NQkLdxBH38                     | ID:  1B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      4  ||   Strength:   8  ||    Drop: Potion    [8]  14.06%      |
|  HP:       120  ||    Defence: 180  ||   Steal: Eye drop  [32] 40.63%      |
|  MP:         0  ||      Magic:  24  ||   Morph: Potion                     |
|                 ||   MDefence: 128  ||                                     |
|  EXP:       18  ||  Dexterity:  52  ||                                     |
|   AP:        2  ||       Luck:   2  || Back Damage: Normal (2x Damage)     |
|  GIL:       35  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [Double]       |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 4 Upper Narrow Catwalk W Ladders          67% |  Bloatfloat         |
| Sector 4 Large Open Platform Area                67% |                     |
| Sector 4 Tent & Save Point                       67% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Blugu's ATTACKS:                    |  Manip Attack 2: Hell Bubbles      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [126]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 8 HP                               |
|                                                                            |
|  Attack 2:  Hell Bubbles        Target: One Opponent      Status Inflict:  |
|  [127]       Magical 0 Dam        Att%: Auto Hit           Sleep (79%)     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Blugu's BATTLE PLAN: (Repeats)                                           |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target with Paralyzed; If no Targets    |
|               have Paralyzed, select Rnd Target                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|    After 3rd Attack: 1/3 Chance jump to 4th Attack for next turn           |
|                      2/3 Chance jump to 2nd Attack for next turn           |
|                                                                            |
|  4TH ATTACK: Use Hell Bubbles on Rnd Target without Paralyzed; If all      |
|               Target have Paralyzed, use  on Rnd Target          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Blugu:                            |   POWER req for Overflow:   |
|                                              |                             |
| Blugu is found in Battle Square:             |  Base Damage Overflow: 213  |
|  Set - 1 (Before Tiny Bronco)  Battle - 2    |  Rnd Var Overflow  3x: 142  |
|                                              |  Rnd Var Overflow  4x: 107  |
| The Blugu's Attacks are coded to target      |  Rnd Var Overflow  6x:  71  |
|  Players that are inflicted with Paralyzed,  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  which is a redundant feature of the AI                                    |
|  Script seeing as there is no way for the Player to be inflicted with      |
|  Paralyzed at that point in the game.                                      |
| The Blugu has unusually high Def and MDef compared to other enemies        |
|  encountered at that point in the game; it Defence is that of Emerald      |
|  Weapon's.                                                                 |
| The Blugu is encountered in an area that cannot be revisited; once you     |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
| The Blugu is an 'elevated' enemy; although, you cannot exploit an enemy's  |
|  weakness to the Wind Element until you reach the Chocobo Ranch.           |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||              {Midgar Reactor 5}              ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - This area cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Reactor 5 Large Interior Complex W Slide               ***              ||
||  Reactor 5 Upper Catwalk                                ***    BEST      ||
||  Reactor 5 Core (Save Point)                            **               ||
||  Reactor 5 Valve (No Guard Scorpion)                    **               ||
||  Reactor 5 Panel Pushing & Save Point                   **               ||
||  Reactor 5 "T" Shaped Walkway (Air Buster)              N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Special Combatant                                                 | 
  |  L4  Smogger                                                           | 
  |  L4  Proto Machinegun                                                  | 
  |  L4  Blood Taste                                                       | 
  |      Air Buster  (Boss)                                                | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             ELEMENTS TO USE:                              ]
 [                                                                           ]
 [    Lightning - Proto Machinegun  - Double                                 ]
 [    Lightning - Air Buster        - Double  (Boss)                         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [       Poison - Smogger           - Absorb                                 ]
 [      Gravity - Air Buster        - Absorb   (Boss)                        ]
 [                                                                           ]
 [        Earth - Air Buster        - Nullify  (Boss)                        ]
 [                                                                           ]
 [         Fire - Air Buster        - Halve    (Boss)                        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [          Hit - Smogger           - Punch                                  ]
 [          Hit - Blood Taste       - Bite                                   ]
 [          Hit - Air Buster        - Bodyblow                               ]
 [        Punch - Special Combatant - Handclaw                               ]
 [        Shoot - Special Combatant - Beam Gun                               ]
 [        Shoot - Proto Machinegun  - Machine Gun                            ]
 [        Shoot - Air Buster        - Rear Gun                               ]
 [        Shoot - Air Buster        - Big Bomber                             ]
 [        Shout - Special Combatant - Wave                                   ]
 [        Shout - Air Buster        - Energy Ball                            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [       Poison - Smogger           - Smog  (87%  Inflict)                   ]
 [     Darkness - Smogger           - Smog  (91%  Inflict)                   ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Confusion, Silence, Slow, Petrify                                ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

  NOTE - Steal & Morph not available at this point in the game.

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        |                        | Proto Machinegun  |
       |                        |                        | Blood Taste       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        |                        | Special Combatant |
       |                        |                        | Smogger           |
       '------------------------+------------------------+-------------------|
  ANTIDOTE  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Special Combatant  [8] |                        |                   |
       | Blood Taste        [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  SMOKE BOMB  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        | Smogger            [8] |                   |
       '------------------------+------------------------+-------------------|
  GRENADE  |                    |                        |                   |
 ----------'                    |                        |                   |
       | Special Combatant  [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  DEADLY WASTE  |               |                        |                   |
 ---------------'               |                        |                   |
       | Smogger            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  EYE DROP  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        | Special Combatant [32] |                   |
       |                        | Blood Taste       [32] |                   |
       '------------------------+------------------------+-------------------|
  TITAN BANGLE  |               |                        |                   |
 ---------------'               |                        |                   |
       | Air Buster        [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||                  
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***    BEST                        Area Enc Rate:

  Reactor 5 Large Interior Complex W Slide             128  Low
  Reactor 5 Upper Catwalk                              72   Medium

   Average:   EXP: 87.4       AP: 8.8       GIL: 144.6       Enemy QTY: 3.02

.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 92      1st Row: 1x Special Combatant         |
|                        AP  - 9       2nd Row: 2x Smogger                   |
|                        GIL - 160                                      #352 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 80      1st Row: 2x Smogger                   |
|                        AP  - 8       2nd Row: 1x Proto Machinegun          |
|                        GIL - 135                                      #353 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 112     1st Row: 2x Special Combatant         |
|                        AP  - 12      2nd Row: 2x Special Combatant         |
|                        GIL - 160                                      #354 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 64      1st Row: 2x Smogger                   |
|                        AP  - 6                                             |
|                        GIL - 120                                      #355 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: **                                 Area Enc Rate:

  Reactor 5 Core (Save Point)                          72   Medium
  Reactor 5 Valve (No Guard Scorpion)                  72   Medium

   Average:   EXP: 81.4       AP: 8.2       GIL: 112.8       Enemy QTY: 3.66

  The Blood Taste [A] and [B] *do not* cover the Blood Taste [C]
     Cover Flag set incorrectly!
.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 80      1st Row: 2x Proto Machinegun          |
|        Pre-Emp OFF     AP  - 10      2nd Row: 3x Proto Machinegun          |
|                        GIL - 75                                       #356 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 88      1st Row: 2x Smogger                   |
|                        AP  - 8       2nd Row: 1x Blood Taste               |
|                        GIL - 152                                      #357 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 80      1st Row: 1x Smogger, 2x Blood Taste   |
|                        AP  - 7                                             |
|                        GIL - 124                                      #358 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 72      1st Row: 2x Blood Taste            |
|            Run = 2     AP  - 6       2nd Row: 1x Blood Taste               |
|                        GIL - 96                                       #359 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: **                                 Area Enc Rate:

  Reactor 5 Panel Pushing & Save Point                 72   Medium

   Average:   EXP: 81.2       AP: 8.3       GIL: 105.9       Enemy QTY: 3.48

.----------------------------------------------------------------------------.
|  [20.5%]  Nrml Bat #1  EXP - 84      1st Row: 2x Special Combatant         |
|                        AP  - 9       2nd Row: 1x Special Combatant         |
|                        GIL - 120                                      #344 |
|                                                                            |
|  [19.1%]  Nrml Bat #2  EXP - 48      1st Row: 2x Proto Machinegun          |
|        Pre-Emp OFF     AP  - 6       2nd Row: 1x Proto Machinegun          |
|                        GIL - 45                                       #345 |
|                                                                            |
|  [17.8%]  Nrml Bat #3  EXP - 88      1st Row: 2x Proto Machinegun          |
|                        AP  - 10      2nd Row: 2x Special Combatant         |
|                        GIL - 110                                      #346 |
|                                                                            |
|  [16.4%]  Nrml Bat #4  EXP - 104     1st Row: 2x Blood Taste               |
|                        AP  - 10      2nd Row: 2x Special Combatant         |
|                        GIL - 144                                      #347 |
|                                                                            |
|  [13.7%]  Nrml Bat #5  EXP - 96      1st Row: 2x Blood Taste               |
|                        AP  - 8       2nd Row: 2x Blood Taste               |
|                        GIL - 128                                      #348 |
|                                                                            |
|  [3.13%]  Back Att #1  EXP - 72      1st Row: 2x Special Combatant         |
|            Run = 2     AP  - 8       2nd Row: 1x Proto Machinegun          |
|                        GIL - 95                                       #349 |
|                                                                            |
|  [3.13%]  Back Att #2  EXP - 72      1st Row: 3x Blood Taste               |
|            Run = 2     AP  - 6                                             |
|                        GIL - 96                                       #350 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 72      1st Grp: 2x Blood Taste               |
|                        AP  - 6       2nd Grp: 1x Blood Taste               |
|                        GIL - 96                                       #351 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  Reactor 5 "T" Shaped Walkway (Air Buster)            OFF

 "Battle Victory Music" and "Victory Pose" Flags disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 180     1st Row: Air Buster                   |
|       Can't Escape     AP  - 16                                            |
|        Side Attack     GIL - 150                                      #364 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Special Combatant can also be fought here; however, I will not be 
         duplicating that entry. You can find the Special Combatant within 
         the "Midgar Sector 4" listings just above.

  .-----------.
 /  {Smogger}  \ 
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/K5NBG9YPknm5jA4e7                     | ID:  1D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      8  ||   Strength:  22  ||    Drop: Deadly Waste  [8] 14.06%   |
|  HP:        90  ||    Defence:  24  ||   Steal: Smoke Bomb    [8] 10.94%   |
|  MP:         0  ||      Magic:   4  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  64  ||                                     |
|  EXP:       32  ||  Dexterity:  47  ||                                     |
|   AP:        3  ||       Luck:   1  || Back Damage: Normal (2x Damage)     |
|  GIL:       60  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Reactor 5 Large Interior Complex W Slide         77% |  Slalom             |
| Reactor 5 Upper Catwalk                          77% |  Gas Ducter         |
| Reactor 5 Core (Save Point)                      55% |                     |
| Reactor 5 Valve (No Guard Scorpion)              55% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Punch             |
|   Smogger's ATTACKS:                  |  Manip Attack 2: Smog              |
|                                       |  Manip Attack 3: Smog              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:               Target: One Opponent      Berserk Attack   |
|  [128]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 22 HP                              |
|                                                                            |
|  Attack 2:  Smog                Target: One Opponent      Can't Cover      |
|  [129]       Physical          Element: None              Status Inflict:  |
|                                   Att%: 90                 Poison (87%)    |
|                                  Power: 12                                 |
|                            Base Damage: 16 HP                              |
|                                                                            |
|  Attack 3:  Smog                Target: One Opponent      Can't Cover      |
|  [12A]       Physical          Element: None              Status Inflict:  |
|                                   Att%: 105                Darkness (91%)  |
|                                  Power: 12                                 |
|                            Base Damage: 16 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Smogger's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK: 1/5 Chance start from 1st Attack                          |
|                  1/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 3rd Attack                          |
|                  1/5 Chance start from 4th Attack                          |
|                  1/5 Chance start from 5th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target with Darkness; If no Targets have   |
|               Darkness, select Rnd Target                                  |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|    After 3rd Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/4 Chance jump to 4th Attack for next turn           |
|                      1/4 Chance jump to 5th Attack for next turn           |
|                                                                            |
|  4TH ATTACK: Use Smog [Poison] on Rnd Target without Poison; If all        |
|               Targets are Poisoned, use 1st Attack                         |
|                                                                            |
|              Jump to 1st Attack for next turn                              |
|                                                                            |
|  5TH ATTACK: Use Smog [Darkness] on Rnd Target without Darkness; If all    |
|               Targets have Darkness, use  on Rnd Target             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Smogger:                          |   POWER req for Overflow:   |
|                                              |                             |
| Obtaining Deadly Wastes can be beneficial at |  Base Damage Overflow: 145  |
|  this early stage in the game (casts Bio2).  |  Rnd Var Overflow  3x:  97  |
| The Smogger is encountered in an area that   |  Rnd Var Overflow  4x:  73  |
|  cannot be revisited; once you progress past |  Rnd Var Overflow  6x:  49  |
|  a certain point in the game, you can no     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  longer fight the enemy.                                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------------.
 /  {Proto Machinegun}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/hXCw21LuZHM2LtCA9                     | ID:  20 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      4  ||   Strength:  12  ||    Drop: /                          |
|  HP:       100  ||    Defence:   2  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: Potion                     |
|                 ||   MDefence: 128  ||                                     |
|  EXP:       16  ||  Dexterity:  45  ||                                     |
|   AP:        2  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:       15  ||      Evade:   0  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Reactor 5 Large Interior Complex W Slide         27% |  Machine Gun        |
| Reactor 5 Upper Catwalk                          27% |  Quick Machine Gun  |
| Reactor 5 Core (Save Point)                      33% |                     |
| Reactor 5 Valve (No Guard Scorpion)              33% |                     |
| Reactor 5 Panel Pushing & Save Point             40% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Machine Gun       |
|   Proto Machinegun's ATTACKS:         o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Machine Gun         Target: One Opponent      Berserk Attack   |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 12 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Proto Machinegun's BATTLE PLAN: (Repeats)                                |
|                                                                            |
|  1ST ATTACK: Use Machine Gun on Target with Lowest Current HP              |
|  2ND ATTACK: Skip a turn                                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Proto Machinegun:                 |   POWER req for Overflow:   |
|                                              |                             |
| All + Lightning works well to dispatch the   |  Base Damage Overflow: 139  |
|  groups of Proto Machineguns you encounter.  |  Rnd Var Overflow  3x:  93  |
| Only some of the formations have the         |  Rnd Var Overflow  4x:  70  |
|  "Pre-Emp" Flag off, meaning you can back-   |  Rnd Var Overflow  6x:  47  |
|  attack some but not all of the Proto        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Machinegun encounters. If there are three                                 |
|  or more Proto Machineguns then you cannot Back-Attack them; less than     |
|  three and you can Back-Attack them.                                       |
| The Proto Machinegun is encountered in an area that cannot be revisited;   |
|  once you progress past a certain in the game, you can no longer fight the |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Blood Taste}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/tfzpas5zrNGs7x1K7                     | ID:  1F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      8  ||   Strength:  12  ||    Drop: Antidote  [8]  14.06%      |
|  HP:        72  ||    Defence:  22  ||   Steal: Eye drop  [32] 40.63%      |
|  MP:         0  ||      Magic:  14  ||   Morph: Potion                     |
|                 ||   MDefence:  24  ||                                     |
|  EXP:       24  ||  Dexterity:  65  ||                                     |
|   AP:        2  ||       Luck:   6  || Back Damage: Normal (2x Damage)     |
|  GIL:       32  ||      Evade:   8  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Reactor 5 Core (Save Point)                      67% |  Guard Hound        |
| Reactor 5 Valve (No Guard Scorpion)              67% |  Dark Nation        |
| Reactor 5 Panel Pushing & Save Point             39% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bite              |
|   Blood Taste's ATTACKS:              |  Manip Attack 2: Tentacle Drain    |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [112]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 12 HP                              |
|                                                                            |
|  Attack 2:  Tentacle Drain      Target: One Opponent      Drains HP        |
|  [12C]       Physical          Element: None                               |
|                                   Att%: 110                                |
|                                  Power: 10                                 |
|                            Base Damage: 7 HP                               |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Blood Taste's BATTLE PLAN:                                               |
|                                                                            |
|  NOTE - The Blood Taste targets the last Player to attack it. If it hasn't |
|          taken any damage, select a Rnd Target and keep attacking that     |
|          target until damage is taken.                                     |
|                                                                            |
|                                                                            |
|  1st Attack and 2nd Attacks gave set chances of being triggered based on   |
|   Blood Taste's Current HP:                                                |
|                                                                            |
|    Blood Taste's HP  > 75%: 1/8 Chance use 1st Attack                      |
|                             7/8 Chance use 2nd Attack                      |
|                                                                            |
|    Blood Taste's HP <= 75%: 1/3 Chance use 1st Attack                      |
|                             2/3 Chance use 2nd Attack                      |
|                                                                            |
|    Blood Taste's HP <= 50%: 1/2 Chance use 1st Attack                      |
|                             1/2 Chance use 2nd Attack                      |
|                                                                            |
|    Blood Taste's HP <= 25%: Use 1st Attack                                 |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Blood Taste's HP = 100%: Use  on Last Attacker; If Last |
|               Attacker has Death, select Rnd Target                        |
|                                                                            |
|              Blood Taste's HP < 100%: Use Tentacle Drain on Last Attacker; |
|               If Last Attacker has Death, select Target with Highest       |
|               Current HP                                                   |
|                                                                            |
|  2ND ATTACK: Use  on Last Attacker; If Last Attacker has Death,      |
|               select Rnd Target                                            |
|                                                                            |
|   Follow-Up: Blood Taste's HP  > 75%: 1/8 Chance repeat 2nd Attack         |
|              Blood Taste's HP <= 75%: 1/3 Chance repeat 2nd Attack         |
|              Blood Taste's HP <= 50%: 1/2 Chance repeat 2nd Attack         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Blood Taste:                      |   POWER req for Overflow:   |
|                                              |                             |
| There are two screens in which you can       |  Base Damage Overflow: 144  |
|  encounter 3x Blood Taste as a Back-Attack:  |  Rnd Var Overflow  3x:  96  |
|  Reactor 5 Save Point core, and Reactor 5    |  Rnd Var Overflow  4x:  72  |
|  "Valve" (where you previously fought the    |  Rnd Var Overflow  6x:  48  |
|  Guard Scorpion). The "Cover" Flag is not    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  working correctly here, which means you can                               |
|  attack the Blood Taste in the Back Row before killing the first two.      |
| The lower the Blood Taste's HP, the higher the chance it'll have of using  |
|   twice consecutively in one turn, until its HP is less then 25%. At |
|  which point, the Blood Taste will only use Tentacle Drain until its HP is |
|  greater than 25% again (seeing as Tentacle Drain will absorb roughly 5 HP |
|  per use).                                                                 |
| The Blood Taste is encountered in an area that cannot be revisited; once   |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Air Buster}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/AtZhVnqaNJnyvi9AA                     | ID:  21 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     15  ||   Strength:  24  ||    Drop: Titan Bangle  [63] 100%    |
|  HP:      1200  ||    Defence:  80  ||   Steal: /                          |
|  MP:         0  ||      Magic:  12  ||   Morph: /                          |
|                 ||   MDefence: 320  ||                                     |
|  EXP:      180  ||  Dexterity:  75  ||                                     |
|   AP:       16  ||       Luck:   2  || Back Damage: Multiplied (5x Damage) |
|  GIL:      150  ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Halve]        |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Reactor 5 "T" Shaped Walkway                         |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Air Buster's ATTACKS:               o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Rear Gun            Target: One Opponent                       |
|  [130]       Physical          Element: Shoot                              |
|  [133]                            Att%: 115                                |
|                                  Power: 20                                 |
|                            Base Damage: 43 HP                              |
|                                                                            |
|  Attack 2:  Big Bomber          Target: One Opponent      Can't Cover      |
|  [12E]       Physical          Element: Shoot                              |
|  [131]                            Att%: 100                                |
|                                  Power: 50                                 |
|                            Base Damage: 109 HP                             |
|                                                                            |
|  Attack 3:  Energy Ball         Target: One Opponent      Can't Cover      |
|  [12F]       Physical          Element: Shout                              |
|  [132]                            Att%: 100                                |
|                                  Power: 30                                 |
|                            Base Damage: 65 HP                              |
|                                                                            |
|  Attack 4:            Target: One Opponent                       |
|  [12D]       Physical          Element: Hit                                |
|  [1A9]                            Att%: 95*                                |
|                                  Power: 40                                 |
|                            Base Damage: 87 HP                              |
|                                                                            |
|  Attack 5: <[No Name]>          Target: Self              Turning          |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|  [120]                                                                     |
|                                                                            |
|  Attack 6:           Target: Self              Death Animation  |
|  [396]      Physical 0 Dam       Att%: Auto Hit                            |
|  [397]                                                                     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Air Buster's BATTLE PLAN:                                                |
|                                                                            |
|  NOTE - When Air Buster's HP reaches less than 20%, it will display the    |
|          text string: [Turn Function non-operational]. Air Buster will not |
|          be able to turn from this point onwards.                          |
|                                                                            |
|                                                                            |
|  SETUP: Disable default Death handling, start facing Cloud                 |
|                                                                            |
|                                                                            |
|   PHASE 1:                                                                 |
|                                                                            |
|   Display String: [Program 1 Operation]                                    |
|                                                                            |
|    1ST ATTACK: Use Big Bomber on Rnd Target                                |
|    2ND ATTACK: Use Big Bomber on Rnd Target                                |
|    3RD ATTACK: Use Big Bomber on Rnd Target                                |
|    4TH ATTACK: Use Big Bomber on Rnd Target                                |
|                                                                            |
|     Uses Turning Animation if not facing Selected Target.                  |
|                                                                            |
|    After 4 uses of Big Bomber Air Buster moves onto Phase 2. If its HP     |
|     <= 25% before this point, it will move onto Phase 2 early ONLY if it's |
|     facing Cloud's Row and cloud has Death or Petrify, OR, if it is facing |
|     Barret's Row and Barret and Tifa both have Death or Petrify.           |
|                                                                            |
|                                                                            |
|   PHASE 2: (Repeats)                                                       |
|                                                                            |
|   OPENING ATTACK: Display String: [Big Bomber's out of ammo.]              |
|                                   [Program 2 Operation]                    |
|                                                                            |
|   THEREAFTER: Use Energy Ball on Rnd Target; If Air Buster is not facing   |
|                Selected Target, use Rear Gun                               |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Facing Attacker: Do nothing                                              |
|                                                                            |
|   Back to Attacker: Display String: [Counter Attack]                       |
|                                                                            |
|    Air Buster's HP  > 20%: 2/3 Chance use  on Last Attacker      |
|                                 Use Turning Animation                      |
|                            1/3 Chance use Rear Gun on Last Attacker        |
|                                                                            |
|    Air Buster's HP <= 20%: Use Rear Gun on Last Attacker                   |
|                                                                            |
|                                                                            |
|  DEATH: Use <[Destroyed]> on Self, end Battle                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Air Buster:                       |   POWER req for Overflow:   |
|                                              |                             |
| This Boss-Battle is a Side-Attack formation, |  Base Damage Overflow: 164  |
|  with Cloud on the right, and Barret & Tifa  | Rnd Var Overflow   3x: 109  |
|  on the left.                                | Rnd Var Overflow   5x:  66  |
| No Victory Pose will be seen once Air Buster | Rnd Var Overflow 7.5x:  44  |
|  has been defeated; also, Air Buster has a   | Rnd Var Overflow  10x:  33  |
|  unique death animation.                     | Rnd Var Overflow  15x:  22  |
| The Air Buster is one of three enemies that  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  takes greater than normal Back Damage, the                                |
|  other two being Aps and Acrophies. Air Buster takes 5x normal Damage from |
|  Back-Attacks, and therefore one can be hit for 10x Damage if one also     |
|  land a critical, which will be roughly a 4% ~ 6% chance against Air       |
|  Buster for this stage in the game.                                        |
| The Player should utilise this weakness as a strategy; although Air Buster |
|  has a weakness to Lightning, the Player can deal more than twice as much  |
|  damage if they can coordinate their Attacks so they always attack Air     |
|  Buster Physically from behind. Cloud's "Braver" Limit Break will hit for  |
|  over 700 if used from behind.                                             |
| Air Buster actually has 12 Attacks instead of 6; each one of his Attacks   |
|  has been duplicated, and it will call on one or the other depending on    |
|  which direction he is facing.                                             |
| A slight mistake was made with the  Attack; the two variants     |
|  should have been identical, however, the  Air Buster uses when  |
|  facing Cloud has an Att% of 95, and when facing Barret/Tifa it has an     |
|  Att% of 90. In real terms, this shouldn't make any noticeable difference, |
|  seeing as your Def% should be about 4 at this stage in the game, and as   |
|  such  will have a 100% chance of hitting, until your Def%       |
|  reaches 12 if the Att% is 90, or your Def% reaches 17 if the Att% is 95.  |
| If the Attack does miss, that's because you have a "Lucky Evade Chance"    |
|  every time you are attacked, and at that stage in the game your chance of |
|  evading all (Physical) Attacks is approximately 4.5% (based on a Luck     |
|  value of 20).                                                             |
| When Air Buster checks to see which Characters are KO'd, it also checks to |
|  see if any of them have Petrified. This suggests that one of its Attacks  |
|  may have originally been designed to inflict Petrify, or, the check could |
|  just be there as a Copy + Pasted "safety net".                            |
| Air Bomber is one of a number 'elevated' enemies that Nullifies the Earth  |
|  Element, but will no take double damage from Wind.                        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||    {Midgar Sector 5} / {Midgar Sector 6}    ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - Sector 5 Back of The Church and Sector 5 Church Rafters Opening to 
         The Roof cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Sector 5 Back of The Church                            *                ||
||  Sector 5 Church Rafters Opening to The Roof            *                ||
||  Sector 5 Slums Save Point Screen (From Church)         *                ||
||  Sector 5 Slums "Y" Split                               *                ||
||  Sector 6 Destroyed Road                                **     BEST      ||
||  Corneo's Mansion 2nd Floor Eastern Wing                N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      MP                                                                | 
  |      Guard Hound                                                       | 
  |      Hedgehog Pie                                                      | 
  |      Whole Eater                                                       | 
  |      Vice                                                              | 
  |      Hell House 1st Form                                               | 
  |      Hell House 2nd Form                                               | 
  |  L4  Corneo's Lackey                                                   | 
  |      Scotch  (Mini Boss)                                               | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [          Ice - Hedgehog Pie      - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                          ELEMENTS TO AVOID: None!                         ]
 [                                                                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                          ELEMENTS USED BY ENEMIES:                        ]
 [                                                                           ]
 [         Fire - Hedgehog Pie      - Fire                                   ]
 [        Earth - Hell House        - Suicide Drop                           ]
 [                                                                           ]
 [          Cut - Whole Eater       - Sickle                                 ]
 [          Hit - MP                - Tonfa                                  ]
 [          Hit - Guard Hound       - Bite                                   ]
 [          Hit - Guard Hound       - Tentacle                               ]
 [          Hit - Hedgehog Pie      - Bodyblow                               ]
 [          Hit - Hell House 1st    - Body Blow                              ]
 [          Hit - Hell House 1st    - Lunattack                              ]
 [          Hit - Hell House 1st    - Hell Press                             ]
 [          Hit - Corneo's Lackey   - Hit                                    ]
 [          Hit - Scotch            - Hit                                    ]
 [        Shoot - MP                - Machine Gun                            ]
 [        Shoot - Hell House 2nd    - Erupt                                  ]
 [        Shoot - Hell House 2nd    - Hell Bombe                             ]
 [        Shoot - Corneo's Lackey   - Machine Gun                            ]
 [        Shoot - Scotch            - Machine Gun                            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [     Darkness - Hell House        - Erupt (27% Inflict)                    ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              STATUSES TO USE:                             ]
 [                                                                           ]
 [    Death, Sleep, Poison, Silence, Slow, Stop, Paralyzed                   ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | MP                 [8] | Guard Hound       [32] | MP                |
       | Guard Hound        [8] | Whole Eater       [32] | Guard Hound       |
       | Hedgehog Pie       [8] |                        | Whole Eater       |
       | Vice               [8] |                        | Vice              |
       | Hell House         [8] |                        | Hell House        |
       |                        |                        | Corneo's Lackey   |
       |                        |                        | Scotch            |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       |                        | Hedgehog Pie       [8] | Hedgehog Pie      |
       '------------------------+------------------------+-------------------|
  SPEED DRINK  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Vice              [32] |                   |
       '------------------------+------------------------+-------------------|
  GRENADE  |                    |                        |                   |
 ----------'                    |                        |                   |
       |                        | MP                 [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||                  
                           oo~~~~~~~~~~~~~~~~~~~~oo

  NOTE - The averages assumes you to kill the Hell House in its 1st Form.


 SCREEN GROUPING 1: *                                  Area Enc Rate:

  Sector 5 Back of The Church                          128  Low
  Sector 5 Church Rafters Opening to The Roof          128  Low

   Average:   EXP: 53.6       AP: 8.0       GIL: 66.9        Enemy QTY: 2.68

  "Battle Victory Music" Flag disabled after Cloud and Aeris separate.
  "Hurry" Theme plays throughout battles after Cloud and Aeris separate.
  Forced Attacks on the screen "Sector 5 Back of The Church" only.
.----------------------------------------------------------------------------.
|  [58.4%]  Nrml Bat #1  EXP - 60      1st Row: 1x Hedgehog Pie              |
|                        AP  - 9       2nd Row: 2x Hedgehog Pie              |
|                        GIL - 75                                       #368 |
|                                                                            |
|  [22.9%]  Nrml Bat #2  EXP - 40      1st Row: 2x Hedgehog Pie              |
|                        AP  - 6                                             |
|                        GIL - 50                                       #369 |
|                                                                            |
|  [9.38%]  Back Attack  EXP - 40      1st Row: 2x Hedgehog Pie              |
|            Run = 2     AP  - 6                                             |
|                        GIL - 50                                       #370 |
|                                                                            |
|  [9.38%]  Pinc Attack  EXP - 60      1st Grp: 1x Hedgehog Pie              |
|                        AP  - 9       2nd Grp: 2x Hedgehog Pie              |
|                        GIL - 75                                       #371 |
|                                                                            |
|         Forced Att #1  EXP - 16      1st Row: 1x MP                        |
|       Can't Escape     AP  - 2                                             |
|                        GIL - 10                                       #372 |
|                                                                            |
|         Forced Att #2  EXP - 40      1st Row: 2x Guard Hound               |
|       Can't Escape     AP  - 4                                             |
|                        GIL - 24                                       #373 |
|                                                                            |
|         Forced Att #3  EXP - 36      1st Row: 1x Guard Hound, 1x MP        |
|                        AP  - 4                                             |
|                        GIL - 22                                       #374 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *                                  Area Enc Rate:

  Sector 5 Slums Save Point Screen (From Church)       128  Low
  Sector 5 Slums "Y" Split                             128  Low

   Average:   EXP: 49.8       AP: 5.6       GIL: 131.4       Enemy QTY: 2.18

  Random Encounters disabled for Slums "Y" Split after you have slept in
   Aeris's house, before she rejoins your party.
  The Hedgehog Pie [A] covers the Hedgehog Pie [B]
.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 48      1st Row: 1x Whole Eater               |
|                        AP  - 4       2nd Row: 1x Whole Eater               |
|                        GIL - 140                                      #376 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 64      1st Row: 1x Whole Eater,              |
|                        AP  - 8                         1x Hedgehog Pie  |
|                        GIL - 120     2nd Row: 1x Hedgehog Pie         #377 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 48      1st Row: 2x Vice                      |
|        Pre-Emp OFF     AP  - 6                                             |
|                        GIL - 160                                      #378 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 24      1st Row: 1x Vice                      |
|            Run = 2     AP  - 3                                             |
|                        GIL - 80                                       #379 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: **     BEST                        Area Enc Rate:

  Sector 6 Destroyed Road                              72   Medium

   Average:   EXP: 60.9       AP: 6.5       GIL: 252.7       Enemy QTY: 2.02

  The Whole Eater [A] covers the Whole Eater [C]
     The Whole Eater [B] covers the Whole Eater [D]
.----------------------------------------------------------------------------.
|  [49.2%]  Nrml Bat #1  EXP - 44      1st Row: 1x Hell House                |
|        Pre-Emp OFF     AP  - 6                                             |
|                        GIL - 250                                      #380 |
|                                                                            |
|  [25.8%]  Nrml Bat #2  EXP - 96      1st Row: 2x Whole Eater            |
|                        AP  - 8       2nd Row: 2x Whole Eater               |
|                        GIL - 280                                      #381 |
|                                                                            |
|  [12.5%]  Side Attack  EXP - 44      1st Row: 1x Hell House                |
|                        AP  - 6                                             |
|                        GIL - 250                                      #382 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 72      1st Grp: 2x Whole Eater               |
|                        AP  - 6       2nd Grp: 1x Whole Eater               |
|                        GIL - 210                                      #383 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  Corneo's Mansion 2nd Floor Eastern Wing              OFF

.----------------------------------------------------------------------------.
|         Forced Att #1  EXP - 24      1st Row: 1x Corneo's Lackey           |
|       Can't Escape     AP  - 0       2nd Row: 2x Corneo's Lackey           |
|                        GIL - 30                                       #384 |
|                                                                            |
|         Forced Att #2  EXP - 38      1st Row: 2x Corneo's Lackey,          |
|       Can't Escape     AP  - 0                                   1x Scotch |
|                        GIL - 80                                       #385 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo
 NOTE - The MP and Guard Hound can also be fought here; however, I will not be 
         duplicating their entries. You can find those enemies within the 
         "Midgar Sector 1" listings further above.

  .----------------.
 /  {Hedgehog Pie}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/J4vh2zxkJuLZ6xRQ8                     | ID:  1C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      6  ||   Strength:  12  ||    Drop: Potion  [8] 14.06%         |
|  HP:        40  ||    Defence:  18  ||   Steal: Ether   [8] 10.94%         |
|  MP:        52  ||      Magic:   4  ||   Morph: Ether                      |
|                 ||   MDefence:  12  ||                                     |
|  EXP:       20  ||  Dexterity:  42  ||                                     |
|   AP:        3  ||       Luck:   8  || Back Damage: Normal (2x Damage)     |
|  GIL:       25  ||      Evade:   4  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Double]       |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 5 Back of The Church                     100% |  Boundfat           |
| Sector 5 Church Rafters Opening to The Roof     100% |                     |
| Sector 5 Slums Save Point Screen (From Church)   30% |                     |
| Sector 5 Slums "Y" Split                         30% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Hedgehog Pie's ATTACKS:             |  Manip Attack 2: Fire              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [126]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 12 HP                              |
|                                                                            |
|  Attack 2:  Fire                Target: One Opponent      Reflectable      |
|  [01B]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 30 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Hedgehog Pie's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance start from 1st Attack                          |
|                  1/3 Chance start from 2nd Attack                          |
|                  1/3 Chance start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                  |
|  2ND ATTACK: Use  on Rnd Target                                  |
|  3RD ATTACK: 1/2 Chance use Fire on Rnd Target; If Hedgehog Pie's MP < 4,  |
|                   use  on Rnd Target                             |
|              1/2 Chance use  on Rnd Target                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Hedgehog Pie:                     |   POWER req for Overflow:   |
|                                              |                             |
| Hedgehog Pie is found in Battle Square:      |  Base Damage Overflow: 143  |
|  Set - 1 (Before Tiny Bronco)  Battle - 2    |  Rnd Var Overflow  3x:  96  |
|                                              |  Rnd Var Overflow  4x:  72  |
| The Hedgehog Poe can be fought in the first  |  Rnd Var Overflow  6x:  48  |
|  bombing mission in the 1996 Demo.           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Whole Eater}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/aJW1pqBJULB2fWUSA                     | ID:  19 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      9  ||   Strength:  30  ||    Drop: /                          |
|  HP:        72  ||    Defence:  14  ||   Steal: Potion  [32] 40.63%        |
|  MP:         0  ||      Magic:   0  ||   Morph: Potion                     |
|                 ||   MDefence:  80  ||                                     |
|  EXP:       24  ||  Dexterity:  58  ||                                     |
|   AP:        2  ||       Luck:   4  || Back Damage: Normal (2x Damage)     |
|  GIL:       70  ||      Evade:   2  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 5 Slums Save Point Screen (From Church)   63% |  Zolokalter         |
| Sector 5 Slums "Y" Split                         63% |                     |
| Sector 6 Destroyed Road                          38% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Sickle            |
|   Whole Eater's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:              Target: One Opponent      Berserk Attack   |
|  [121]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 38 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Whole Eater's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  NOTE - The Whole Eater targets the last Player to attack it. If it hasn't |
|          taken any damage, select a Rnd Target and keep attacking that     |
|          target until damage is taken. If the Last Attacker has Death,     |
|          select a Rnd Target.                                              |
|                                                                            |
|                                                                            |
|  Whole Eater's HP  > 50%: 1/8 Chance use  on Last Attacker         |
|                           7/8 Chance do nothing                            |
|                                                                            |
|                Follow-Up: Use  on Rnd Target                       |
|                                                                            |
|                                                                            |
|  Whole Eater's HP <= 50%: 1/2 Chance use  on Last Attacker         |
|                           1/2 Chance do nothing                            |
|                                                                            |
|                Follow-Up: Use  on Rnd Target                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Whole Eater:                      |   POWER req for Overflow:   |
|                                              |                             |
| Whole Eater is found in Battle Square:       |  Base Damage Overflow: 142  |
|  Set - 1 (Before Tiny Bronco)  Battle - 2    |  Rnd Var Overflow  3x:  95  |
|                                              |  Rnd Var Overflow  4x:  71  |
| The Whole Eater shouldn't be underestimated, |  Rnd Var Overflow  6x:  48  |
|  specifically the encounters on the Sector 6 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Destroyed Road; they come in groups of 4,                                 |
|  and can double up on their uses of , so watch out! Especially in  |
|  Battle Square, where their Strength value has been multiplied by 1.25.    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------.
 /  {Vice}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/jppMLRgHLraPbTmY6                     | ID:  22 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      7  ||   Strength:  14  ||    Drop: Potion       [8]  14.06%   |
|  HP:        68  ||    Defence:  14  ||   Steal: Speed Drink  [32] 40.63%   |
|  MP:         0  ||      Magic:   0  ||   Morph: Potion                     |
|                 ||   MDefence:   0  ||                                     |
|  EXP:       24  ||  Dexterity:  62  ||                                     |
|   AP:        3  ||       Luck:   6  ||                                     |
|  GIL:       80  ||      Evade:  16  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 5 Slums Save Point Screen (From Church)   37% |  Prowler            |
| Sector 5 Slums "Y" Split                         37% |  Bandit             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Hit               |
|   Vice's ATTACKS:                     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                 Target: One Opponent      Never Used       |
|  [134]       Physical          Element: Hit               Berserk Attack   |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 14 HP                              |
|                                                                            |
|  Attack 2:  Steal               Target: One Opponent      Steals From      |
|  [135]       Physical 0 Dam       Att%: Auto Hit           Target          |
|                                                                            |
|  Attack 3:  Grind               Target: One Opponent      Steals From      |
|  [136]       Physical 0 Dam       Att%: Auto Hit           Target          |
|                                                                            |
|  Attack 4:  Seize               Target: One Opponent      Never Used       |
|  [137]       Physical          Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 14 HP                              |
|                                                                            |
|  Attack 5:              Target: Self              Disappearing     |
|  [138]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Vice's BATTLE PLAN:                                                      |
|                                                                            |
|  NOTE - The Vice targets the last Player to attack it. If it hasn't taken  |
|          any damage, select a Rnd Target. If the Last Attacker has Death,  |
|          select a Rnd Target.                                              |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   1/6 Chance use Grind on Last Attacker                                    |
|   1/6 Chance use Steal on Last Attacker                                    |
|   4/6 Chance skip a turn                                                   |
|                                                                            |
|    After using Steal or Grind the Vice moves onto Phase 2.                 |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   OPENING ATTACK: 1/3 Chance use  on Self, remove Self from        |
|                        Battle, leave no rewards                            |
|                   2/3 Skip a turn                                          |
|                                                                            |
|                                                                            |
|   THEREAFTER: 1/2 Skip a turn                                              |
|               1/2 Chance use  on Self for next turn, remove Self   |
|                    from Battle, leave no rewards                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Vice:                             |   POWER req for Overflow:   |
|                                              |                             |
| If the Vice manages to escape the battle,    |  Base Damage Overflow: 142  |
|  then the Item stolen is lost forever.       |  Rnd Var Overflow  3x:  95  |
| When attempting to steal, the Vice will      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  always have a 100% success rate of                                        |
|  stealing. An item is always chosen at random from your available          |
|  inventory, provided that the Item can be sold in the shops. If the Vice   |
|  cannot steal an Item from you, it will still continue to flee the battle  |
|  after the steal attempt.                                                  |
| Killing the Vice that has stolen from you is the only way to retrieve the  |
|  item stolen.                                                              |
| The Vice can and will steal your most powerful Weapons, Armour and         |
|  Accessories, so always be cautious when battling them.                    |
| Although the Attacks  and Seize can be found on the Vice, they are    |
|  never scripted to be used, and  can only be seen if the Vice is      |
|  Manipulated or Berserked. This means that the Vice will never deal any    |
|  damage to the player.                                                     |
| Given its low MDef, using magic is a good idea to dispatch the Vice        |
|  quickly.                                                                  |
| Although risky, the Player can decide to try to "Vice-Versa" the situation |
|  and attempt to steal from the Vice; Speed Drinks can be very useful early |
|  on in the game, as there is no other way to cast Haste on your characters |
|  until later on. You won't have the Steal Materia on your first encounter  |
|  with the Vice, so you'd have to steal from them following the first Turks |
|  Battle with Reno. A Lv 12 Cloud would have a 45.31% chance of stealing    |
|  from the Vice.                                                            |
| The Vice cannot be Back-Attacked or Side-Attacked, meaning that one cannot |
|  perform Random Variation Overflow with 4x or 6x Damage.                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.  
 /  {Hell House}  \  NOTE - This is the Hell House in its 1st Form
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/QckUqEeBP6sd8yXq7                     | ID:  2C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     11  ||   Strength:  24  ||    Drop: Potion  [8] 14.06%         |
|  HP:       450  ||    Defence:   2  ||   Steal: /                          |
|  MP:         0  ||      Magic:  20  ||   Morph: Potion                     |
|                 ||   MDefence:  48  ||                                     |
|  EXP:       44  ||  Dexterity:  52  ||                                     |
|   AP:        6  ||       Luck:   2  || Back Damage: Normal (2x Damage)     |
|  GIL:      250* ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 6 Destroyed Road                          62% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Hell House's ATTACKS: (1st Form)    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent      Can't Cover      |
|  [13C]       Physical          Element: Shoot             Status Inflict:  |
|                                   Att%: 80                 Darkness (27%)  |
|                                  Power: 16                                 |
|                            Base Damage: 32 HP                              |
|                                                                            |
|  Attack 2:  Hell Bomber         Target: One Opponent      Can't Cover      |
|  [13D]       Physical          Element: Shoot                              |
|                                   Att%: 88                                 |
|                                  Power: 24                                 |
|                            Base Damage: 48 HP                              |
|                                                                            |
|  Attack 3:  Suicide Drop        Target: All Opponents     Split Damage     |
|  [13E]       Physical          Element: Earth                              |
|                                   Att%: 255                                |
|                                  Power: 16                                 |
|                            Base Damage: 32 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Hell House 1st Form's BATTLE PLAN: (Repeats)                             |
|                                                                            |
|  1/3 Chance use  on Rnd Target                                      |
|  2/3 Chance use Hell Bomber on Rnd Target                                  |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Hell House's HP >  75%: Do nothing                                       |
|                                                                            |
|   Hell House's HP <= 75%:                                                  |
|                                                                            |
|    1/2 Chance: Do nothing                                                  |
|    1/2 Chance: Use Suicide Drop on All Targets, transform to 2nd Form,     |
|                 transfer remaining HP, leave no rewards                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Hell House: (1st Form)            |   POWER req for Overflow:   |
|                                              |                             |
| If you kill both versions of the Hell House, |  Base Damage Overflow: 139  |
|  then the end-of-battle rewards do NOT       |  Rnd Var Overflow  3x:  93  |
|  stack, which means if you manage to kill    |  Rnd Var Overflow  4x:  70  |
|  the Hell House while it is in its 1st Form  |  Rnd Var Overflow  6x:  47  |
|  you will receive 250 gil instead of 200.    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  The EXP and AP values remain the same.                                    |
| The Hell House gives a good amount of gil, which is helpful for the        |
|  upcoming Wall Market events.                                              |
| Use Magic Attacks to deal with the Hell House's high HP.                   |
| The Suicide Drop Attack is the first Attack that we've seen that targets   |
|  All Opponents since the Guard Scorpion's Tail Laser.                      |
| Suicide Drop Attacks all Targets, and therefore has the "Split Damage"     |
|  Flag enabled, meaning it will hit for 66% of its normal Damage.           |
| The 1st Form Hell House is immune to Death Sentence, whereas the 2nd From  |
|  is vulnerable.                                                            |
| Given its low Def value, the Hell House is the 2nd best enemy for          |
|  practising Damage Overflow against (2nd to the Bizarre Bug).              |
| The Hell House cannot be Back-Attacked, but it can be Side-Attacked.       |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Hell House}  \  NOTE - This is the Hell House in its 2nd Form
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/gy5TFk4JvBAAeZYK6                     | ID:  2D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     11  ||   Strength:  32  ||    Drop: Potion  [8] 14.06%         |
|  HP:       450  ||    Defence:   2  ||   Steal: /                          |
|  MP:         0  ||      Magic:  24  ||   Morph: Potion                     |
|                 ||   MDefence:  64  ||                                     |
|  EXP:       44  ||  Dexterity:  59  ||                                     |
|   AP:        6  ||       Luck:   4  || Back Damage: Normal (2x Damage)     |
|  GIL:      200* ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 6 Destroyed Road                          62% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Hell House's ATTACKS: (2nd Form)    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent                       |
|  [12D]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 40                                 |
|                            Base Damage: 107 HP                             |
|                                                                            |
|  Attack 2:  Suicide Drop        Target: All Opponents     Split Damage     |
|  [13F]       Physical          Element: Earth                              |
|                                   Att%: 255                                |
|                                  Power: 16                                 |
|                            Base Damage: 43 HP                              |
|                                                                            |
|  Attack 3:  Lunattack           Target: One Opponent                       |
|  [140]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 28                                 |
|                            Base Damage: 75 HP                              |
|                                                                            |
|  Attack 4:  Hell Press          Target: One Opponent                       |
|  [141]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                            Base Damage: 64 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Hell House 2nd Form's BATTLE PLAN: (Repeats)                             |
|                                                                            |
|  1/4 Chance: Use Suicide Drop on All Targets                               |
|  1/4 Chance: Use Use Hell Press on Rnd Target                              |
|  1/2 Chance: Use  on Rnd Target in the Front Row; If all Targets |
|               are in the Back row, select Rnd Target                       |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Hell House's HP >  25%: Do nothing                                       |
|                                                                            |
|   Hell House's HP <= 25%: 1/4 Chance use Lunattack on Last Attacker        |
|                           3/4 Chance do noting                             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Hell House: (2nd Form)            |   POWER req for Overflow:   |
|                                              |                             |
| If you kill both versions of the Hell House, |  Base Damage Overflow: 139  |
|  then the end-of-battle rewards do NOT       |  Rnd Var Overflow  3x:  93  |
|  stack, which means if you manage to kill    |  Rnd Var Overflow  4x:  70  |
|  the Hell House while it is in its 1st Form  |  Rnd Var Overflow  6x:  47  |
|  you will receive 250 gil instead of 200.    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  The EXP and AP values remain the same.                                    |
| The Hell House 2nd Form's HP is equal to the Hell House 1st Form's HP at   |
|  the point in which it transformed, which will be after its first use of   |
|  Suicide Drop.                                                             |
| The 2nd version of the Hell House has all of its stats slightly boosted,   |
|  except for its Def stat which remains at 2. Regardless, you still want    |
|  to use Magic Attacks to deal with the Hell House 2nd Form, as you'll only |
|  be dealing approximately 7HP less damage than you would against its       |
|  counterpart.                                                              |
| The 2nd Form Hell House is vulnerable to Death Sentence, whereas the 2nd   |
|  From is immune.                                                           |
| Suicide Drop Attacks all Targets, and therefore has the "Split Damage"     |
|  Flag enabled, meaning it will hit for 66% of its normal Damage.           |
| Given its low Def value, the Hell House is the 2nd best enemy for          |
|  practising Damage Overflow against (2nd to the Bizarre Bug).              |
| Watch out for the Hell House 2nd Form's  Attack - it hits hard!  |
|  You should have acquired Cover by this point in the game, so it would be  |
|  a good idea to equip it on Cloud to protect Aeris, or, equip it on Aeris  |
|  to get a head start in her Limit levelling!                               |
| The Hell House cannot be Back-Attacked, but it can be Side-Attacked.       |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.
 /  {Corneo's Lackey}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/KhAZvHmYkiudejgS9                     | ID:  23 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      8  ||   Strength:  14  ||    Drop: /                          |
|  HP:        42  ||    Defence:  12  ||   Steal: /                          |
|  MP:         0  ||      Magic:  10  ||   Morph: Potion                     |
|                 ||   MDefence:   6  ||                                     |
|  EXP:        8  ||  Dexterity:  48  ||                                     |
|   AP:        0  ||       Luck:   8  || Back Damage: Normal (2x Damage)     |
|  GIL:       10  ||      Evade:   2  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Corneo's Mansion 2nd Floor Eastern Wing              |  Scotch             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Hit               |
|   Corneo's Lackeys ATTACKS:           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                 Target: One Opponent      Berserk Attack   |
|  [134]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 14 HP                              |
|                                                                            |
|  Attack 2:         Target: One Opponent                       |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 14 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Corneo's Lackey's BATTLE PLAN:                                           |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Use  on Rnd Target                                                  |
|                                                                            |
|    Corneo's Lackey moves onto Phase 2 when one of the three following      |
|     conditions are met:                                                    |
|                                                                            |
|      An Enemy has died                                                     |
|      Scotch has been attacked                                              |
|      Corneo's Lackey's HP <= 50%                                           |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Use  on Rnd Target                                          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Corneo's Lackey:                  |   POWER req for Overflow:   |
|                                              |                             |
| If Cloud gets chosen as Don Corneo's date,   |  Base Damage Overflow: 141  |
|  then you will never face Corneo's Lackey.   |  Rnd Var Overflow  3x:  94  |
| Corneo's Lackey is not a Boss nor Mini-Boss, |  Rnd Var Overflow  4x:  71  |
|  yet you cannot randomly encounter this      |  Rnd Var Overflow  6x:  47  |
|  enemy.                                      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Scotch}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ncBmscqbZRZS1ZGc7                     | ID:  24 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     11  ||   Strength:  22  ||    Drop: /                          |
|  HP:       150  ||    Defence:  32  ||   Steal: /                          |
|  MP:         0  ||      Magic:  33  ||   Morph: Potion                     |
|                 ||   MDefence:  18  ||                                     |
|  EXP:       22  ||  Dexterity:  44  ||                                     |
|   AP:        0  ||       Luck:  10  || Back Damage: Normal (2x Damage)     |
|  GIL:       60  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Corneo's Mansion 2nd Floor Eastern Wing              |  Corneo's Lackey    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Hit               |
|   Scotch's ATTACKS:                   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                 Target: One Opponent      Berserk Attack   |
|  [134]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 29 HP                              |
|                                                                            |
|  Attack 2:         Target: One Opponent                       |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 29 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Scotch's BATTLE PLAN:                                                    |
|                                                                            |
|  NOTE - Scotch targets the last Player to attack it. If it hasn't taken    |
|          any damage, select a Rnd Target and keep attacking that target    |
|          until damage is taken. If the Last Attacker has Death, select Rnd |
|          a Target.                                                         |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Use  on Last Attacker                                               |
|                                                                            |
|    Scotch moves onto Phase 2 when the following condition is met:          |
|      Any Corneo's Lackey's HP <= 50%                                       |
|                                                                            |
|    Scotch moves onto Phase 3 when one of the following conditions are met: |
|      An Enemy has died                                                     |
|      Scotch has been attacked                                              |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Use  on Last Attacker                                       |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Use  on Last Attacker                                       |
|   Use  on Last Attacker (Follow-Up)                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Scotch:                           |   POWER req for Overflow:   |
|                                              |                             |
| Scotch is a unique enemy, and while he is    |  Base Damage Overflow: 147  |
|  technically considered a Mini-Boss, he      |  Rnd Var Overflow  3x:  98  |
|  should not be considered a threat. Four     |  Rnd Var Overflow  4x:  74  |
|  uses of your Physical Attacks, or two casts |  Rnd Var Overflow  6x:  49  |
|  of your Magic should be enough to kill him. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| When Scotch is attacked (even from 0 Damaging Attacks/Items), it will      |
|  trigger Corneo's Lackey to move onto Phase 2 of its Battle Plan. It will  |
|  also trigger Scotch to start using  twice consecutively in a |
|  single turn.                                                              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||         {Sewers} / {Train Graveyard}         ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - These areas cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Sewers 1st Screen (Aps)                                **               ||
||  Sewers 2nd Screen (To Train Graveyard)                 **               ||
||  Sector 7 Train Graveyard From Sewers                   **               ||
||  Sector 7 Train Graveyard "Moving Trains" 2nd Visit     **               ||
||  Sector 7 Long Stairwell 1st Screen                     **     BEST      ||
||  Sector 7 Long Stairwell 2nd Screen                     **               ||
||  Sector 7 Support Pillar Roof (Reno)                    N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Aps  (Boss)                                                       | 
  |      Sahagin                                                           | 
  |  L4  Ceasar                                                            | 
  |      Ghost                                                             | 
  |  L4  Cripshay                                                          | 
  |      Deenglow                                                          | 
  |  L4  Eligor                                                            | 
  |      Aero Combatant 1st Form                                           | 
  |      Aero Combatant 2nd Form                                           | 
  |      Turks:Reno I  (Boss)                                              | 
  |      Pyramid  (Mini Boss)                                              | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Aps                 - Double  (Boss)                       ]
 [         Fire - Ghost               - Double                               ]
 [          Ice - Ceasar              - Double                               ]
 [      Gravity - Aero Combatant 1st  - Double                               ]
 [      Gravity - Aero Combatant 2nd  - Double                               ]
 [      Gravity - Pyramid             - Death   (Mini Boss)                  ]
 [         Wind - Deenglow            - Double                               ]
 [         Wind - Aero Combatant 1st  - Double                               ]
 [         Holy - Ghost               - Death                                ]
 [  Restorative - Ghost               - Absorb                               ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             ELEMENTS TO AVOID:                            ]
 [                                                                           ]
 [                                                                           ]
 [          Ice - Deenglow            - Absorb                               ]
 [        Death - Ghost               - Absorb                               ]
 [                                                                           ]
 [        Earth - Deenglow            - Nullify                              ]
 [        Earth - Ghost               - Nullify                              ]
 [        Earth - Aero Combatant 1st  - Nullify                              ]
 [      Gravity - Aps                 - Nullify  (Boss)                      ]
 [      Gravity - Deenglow            - Nullify                              ]
 [      Gravity - Turks:Reno I        - Nullify  (Boss)                      ]
 [        Water - Deenglow            - Nullify                              ]
 [        Water - Ghost               - Nullify                              ]
 [                                                                           ]
 [          Ice - Ghost               - Halve                                ]
 [    Lightning - Deenglow            - Halve                                ]
 [    Lightning - Turks:Reno I        - Halve    (Boss)                      ]
 [      Gravity - Eligor              - Halve                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                          ELEMENTS USED BY ENEMIES:                        ]
 [                                                                           ]
 [         Fire - Ghost               - Fire                                 ]
 [    Lightning - Turks:Reno I        - Electro-mag Rod                      ]
 [          Ice - Deenglow            - Ice                                  ]
 [      Gravity - Deenglow            - Demi                                 ]
 [        Water - Aps                 - Sewer Tsunami (Front)                ]
 [        Water - Aps                 - Sewer Tsunami (Back)                 ]
 [        Water - Ceasar              - Bubble                               ]
 [                                                                           ]
 [          Cut - Cripshay            - Scissors                             ]
 [          Cut - Deenglow            - Wing Cutter                          ]
 [          Cut - Eligor              - Sword Attack                         ]
 [          Cut - Aero Combatant 1st  - Propellor                            ]
 [          Cut - Aero Combatant 2nd  - Propeller Sword                      ]
 [          Hit - Aps                 - Tail Attack                          ]
 [          Hit - Ceasar              - Bodyblow                             ]
 [          Hit - Ghost               - Scratch                              ]
 [          Hit - Cripshay            - Dual Spike                           ]
 [          Hit - Aero Combatant 1st  - Kick                                 ]
 [          Hit - Aero Combatant 1st  - Sword Rush                           ]
 [          Hit - Turks:Reno I        - Short Staff                          ]
 [        Punch - Sahagin             - Harpoon                              ]
 [        Shoot - Sahagin             - Water Gun                            ]
 [        Shoot - Eligor              - Mono Laser                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Eligor            - Sleepel          (71%  Inflict)        ]
 [      Silence - Eligor            - Silence          (79%  Inflict)        ]
 [    Paralyzed - Turks:Reno I      - Electro-mag Rod  (23%  Inflict)        ]
 [      Sadness - Aps               - Lick             (100% Inflict)        ]
 [   Imprisoned - Turks:Reno I      - Pyramid          (100% Inflict)        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              STATUSES TO USE:                             ]
 [                                                                           ]
 [    Death, Sleep, Poison, Slow, Petrify                                    ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

  NOTE - Morph not available at this point in the game.

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Sahagin            [8] | Cripshay          [32] | Sahagin           |
       | Ceasar             [8] | Aero Combatant    [32] | Ceasar            |
       | Cripshay           [8] |                        | Cripshay          |
       | Aero Combatant     [8] |                        | Aero Combatant    |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Turks:Reno I      [63] | Deenglow          [32] | Ghost             |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Aps               [63] |                        | Deenglow          |
       '------------------------+------------------------+-------------------|
  ECHO SCREEN  |                |                        |                   |
 --------------'                |                        |                   |
       | Eligor             [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  HYPER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Sahagin            [2] | Sahagin            [8] |                   |
       '------------------------+------------------------+-------------------|
  TRANQUILIZER  |               |                        |                   |
 ---------------'               |                        |                   |
       | Ceasar             [2] | Ceasar             [8] |                   |
       '------------------------+------------------------+-------------------|
  MUTE MASK  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        |                        | Eligor            |
       '------------------------+------------------------+-------------------|
  GHOST HAND  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Ghost              [2] | Ghost             [32] |                   |
       '------------------------+------------------------+-------------------|
  GRAVIBALL  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Deenglow           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  STRIKING STAFF  |             |                        |                   |
 -----------------'             |                        |                   |
       |                        | Eligor             [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||                  
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: **                                 Area Enc Rate:

  Sewers 1st Screen (Aps)                              72   Medium
  Sewers 2nd Screen (To Train Graveyard)               72   Medium

   Average:   EXP: 75.2       AP: 7.2       GIL: 208.4       Enemy QTY: 2.77

  Forced Attack on the screen "Sewers 1st Screen (Aps)" only.
.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 69      1st Row: 1x Ceasar                    |
|                        AP  - 6       2nd Row: 2x Ceasar                    |
|                        GIL - 165                                      #388 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 83      1st Row: 2x Sahagin                   |
|                        AP  - 8       2nd Row: 1x Ceasar                    |
|                        GIL - 233                                      #389 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 60      1st Row: 1x Sahagin                   |
|                        AP  - 6       2nd Row: 1x Sahagin                   |
|                        GIL - 178                                      #390 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 90      1st Row: 2x Sahagin                   |
|                        AP  - 9       2nd Row: 1x Sahagin                   |
|                        GIL - 267                                      #391 |
|                                                                            |
|         Forced Attack  EXP - 240     1st Row: 1x Aps                       |
|       Can't Escape     AP  - 22                                            |
|                        GIL - 253                                      #386 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: **                                 Area Enc Rate:

  Sector 7 Train Graveyard From Sewers                 192  Very Low

   Average:   EXP: 81.6       AP: 9.0       GIL: 130.5       Enemy QTY: 2.58

.----------------------------------------------------------------------------.
|  [23.4%]  Nrml Bat #1  EXP - 87      1st Row: 2x Cripshay, 1x Deenglow     |
|                        AP  - 10                                            |
|                        GIL - 176                                      #396 |
|                                                                            |
|  [42.2%]  Nrml Bat #2  EXP - 70      1st Row: 2x Deenglow                  |
|                        AP  - 8                                             |
|                        GIL - 140                                      #397 |
|                                                                            |
|  [18.8%]  Nrml Bat #3  EXP - 90      1st Row: 1x Ghost                     |
|        Pre-Emp OFF     AP  - 9       2nd Row: 2x Ghost                     |
|                        GIL - 66                                       #398 |
|                                                                            |
|  [15.6%]  Nrml Bat #4  EXP - 95      1st Row: 1x Ghost, 1x Deenglow        |
|        Pre-Emp OFF     AP  - 10      2nd Row: 1x Ghost                     |
|                        GIL - 114                                      #399 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: **                                 Area Enc Rate:

  Sector 7 Train Graveyard "Moving Trains" 2nd Visit   128  Low

   Average:   EXP: 77.3       AP: 8.4       GIL: 132.7       Enemy QTY: 2.33

.----------------------------------------------------------------------------.
|  [23.4%]  Nrml Bat #1  EXP - 36      1st Row: 1x Eligor                    |
|        Pre-Emp OFF     AP  - 4                                             |
|                        GIL - 120                                      #400 |
|                                                                            |
|  [21.9%]  Nrml Bat #2  EXP - 105     1st Row: 2x Deenglow                  |
|                        AP  - 12      2nd Row: 1x Deenglow                  |
|                        GIL - 210                                      #401 |
|                                                                            |
|  [20.3%]  Nrml Bat #3  EXP - 70      1st Row: 2x Deenglow                  |
|                        AP  - 8                                             |
|                        GIL - 140                                      #397 |
|                                                                            |
|  [18.8%]  Nrml Bat #4  EXP - 90      1st Row: 1x Ghost                     |
|        Pre-Emp OFF     AP  - 9       2nd Row: 2x Ghost                     |
|                        GIL - 66                                       #398 |
|                                                                            |
|  [15.6%]  Nrml Bat #5  EXP - 95      1st Row: 1x Ghost, 1x Deenglow        |
|        Pre-Emp OFF     AP  - 10      2nd Row: 1x Ghost                     |
|                        GIL - 114                                      #399 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: **     BEST                        Area Enc Rate:

  Sector 7 Long Stairwell 1st Screen                   72   Medium

   Average:   EXP: 82.2       AP: 8.2       GIL: 226.0       Enemy QTY: 2.05

  "Battle Victory Music" Flag disabled.
.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 80      1st Row: 1x Aero Combatant            |
|        Pre-Emp OFF     AP  - 8       2nd Row: 1x Aero Combatant            |
|                        GIL - 220                                      #404 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 120     1st Row: 1x Aero Combatant            |
|        Pre-Emp OFF     AP  - 12      2nd Row: 1x Aero Combatant            |
|                        GIL - 330     3rd Row  1x Aero Combatant       #405 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 40      1st Row: 1x Aero Combatant            |
|        Pre-Emp OFF     AP  - 4                                             |
|                        GIL - 110                                      #406 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 80      1st Row: 2x Aero Combatant            |
|            Run = 2     AP  - 8                                             |
|                        GIL - 220                                      #407 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5: **                                 Area Enc Rate:

  Sector 7 Long Stairwell 2nd Screen                   72   Medium

   Average:   EXP: 82.0       AP: 8.2       GIL: 225.6       Enemy QTY: 2.05

  "Battle Victory Music" Flag disabled.
.----------------------------------------------------------------------------.
|  [30.5%]  Nrml Bat #1  EXP - 80      1st Row: 1x Aero Combatant            |
|        Pre-Emp OFF     AP  - 8       2nd Row: 1x Aero Combatant            |
|                        GIL - 220                                      #404 |
|                                                                            |
|  [27.9%]  Nrml Bat #2  EXP - 120     1st Row: 1x Aero Combatant            |
|        Pre-Emp OFF     AP  - 12      2nd Row: 1x Aero Combatant            |
|                        GIL - 330     3rd Row: 1x Aero Combatant       #405 |
|                                                                            |
|  [22.9%]  Nrml Bat #3  EXP - 40      1st Row: 1x Aero Combatant            |
|        Pre-Emp OFF     AP  - 4                                             |
|                        GIL - 110                                      #406 |
|                                                                            |
|  [9.38%]  Back Attack  EXP - 80      1st Row: 2x Aero Combatant            |
|            Run = 2     AP  - 8                                             |
|                        GIL - 220                                      #407 |
|                                                                            |
|  [9.38%]  Pinc Attack  EXP - 80      1st Grp: 1x Aero Combatant            |
|                        AP  - 8       2nd Grp: 1x Aero Combatant            |
|                        GIL - 220                                      #408 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6:                                    Area Enc Rate:

  Sector 7 Support Pillar Roof (Reno)                  OFF

  "Battle Victory Music" and "Victory Pose" Flags disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 290     1st Row: 1x Turks:Reno                |
|       Can't Escape     AP  - 22                                            |
|                        GIL - 500                                      #412 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .-------.
 /  {Aps}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/7WefPgcLux9AEdpH6                     | ID:  25 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     18  ||   Strength:  40  ||    Drop: Phoenix Down  [63] 100%    |
|  HP:      1800  ||    Defence:  36  ||   Steal: /                          |
|  MP:         0  ||      Magic:  40  ||   Morph: /                          |
|                 ||   MDefence: 160  ||                                     |
|  EXP:      240  ||  Dexterity:  63  ||                                     |
|   AP:       22  ||       Luck:   5  || Back Damage: Multiplied (4x Damage) |
|  GIL:      253  ||      Evade:   4  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Sewers 1st Screen                                    |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Aps's ATTACKS:                      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [142]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 20                                 |
|                            Base Damage: 77 HP                              |
|                                                                            |
|  Attack 2:  Lick                Target: One Opponent      Can't Cover      |
|  [143]       Physical          Element: None              Status Inflict:  |
|                                   Att%: 100                Sadness (100%)  |
|                                  Power: 4                                  |
|                            Base Damage: 15 HP                              |
|                                                                            |
|  Attack 3:  Sewer Tsunami       Target: Whole Field       Front Attacks    |
|  [144]       Physical          Element: Water              Party           |
|                                   Att%: 100               Split Damage     |
|                                  Power: 20                                 |
|                            Base Damage: 77 HP                              |
|                                                                            |
|  Attack 4:  Sewer Tsunami       Target: Whole Field       Back Attack      |
|  [145]       Physical          Element: Water              Party           |
|                                   Att%: 100               Split Damage     |
|                                  Power: 20                                 |
|                            Base Damage: 77 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Aps's BATTLE PLAN:                                                       |
|                                                                            |
|  OPENING ATTACK: Use Sewer Tsunami on Whole Field (Front Attacks Party)    |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   1/4 Chance use Lick on 2nd Target; If 2nd Target has Death, select Rnd   |
|        Target                                                              |
|   3/4 Chance use  on Rnd Target in Back Row; If all Targets   |
|        are in Front Row, select Rnd Target                                 |
|                                                                            |
|    If Aps takes Magical Damage at any point, OR Physical Damage once Aps   |
|     HP <= 33%, move onto Phase 2                                           |
|                                                                            |
|                                                                            |
|  PHASE 2:                                                                  |
|                                                                            |
|   1ST ATTACK: Skip a turn                                                  |
|   2ND ATTACK: Use Sewer Tsunami on Whole Field (Front Attacks Party)       |
|   3RD ATTACK: Skip a turn                                                  |
|   4TH ATTACK: Use Sewer Tsunami on Whole Field (Back Attacks Party)        |
|                                                                            |
|    After 4th Attack, move back to Phase 1 until the conditions are met to  |
|     move onto Phase 2 once more.                                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Aps:                              |   POWER req for Overflow:   |
|                                              |                             |
| The "2nd Target" is the Character that you   |  Base Damage Overflow: 149  |
|  have placed in the middle, which will be    |  Rnd Var Overflow  3x:  99  |
|  Aeris by default if you didn't change the   |  Rnd Var Overflow  4x:  75  |
|  order of your party before the fight.       |  Rnd Var Overflow  6x:  50  |
| Make sure your 2nd Player is the only Player |  Rnd Var Overflow  8x:  38  |
|  in the Back Row, seeing as they are likely  |  Rnd Var Overflow 12x:  25  |
|  to be inflicted with Sadness when Aps uses  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Lick. This means they will always be                                      |
|  targeted when Aps uses , and will take less damage as a      |
|  result of Sadness. Aeris is the ideal Character to use for this, given    |
|  her healing Limit Break ability. She will only take roughly 24 HP per hit |
|  of  with this setup.                                         |
| Aps is one of three enemies that takes greater than normal back damage,    |
|  the other two being Air Buster and Acrophies. Aps takes 4x Normal Damage  |
|  from Back-Attacks, and therefore one can be hit for 8x Damage if one also |
|  land a Critical with the Back-Attack, which will be roughly a 2.5% ~ 5%   |
|  chance against Aps for this stage in the game.                            |
| The Aps Boss Battle is one of five Boss Battles in which the "Pre-Emp"     |
|  Flag has been mistakenly enabled, meaning you have a chance of            |
|  encountering it as a Pre-Emptive Strike and can land a cheeky Back-Attack |
|  for 4x Damage.                                                            |
| When Aps uses the Sewer Tsunami which Front Attacks your Party, Aps will   |
|  take Back Damage and be hit for 180 - 192 HP. When he uses the Sewer      |
|  Tsunami which Back Attacks your Party, Aps will take Normal Damage and be |
|  hit for 45 - 48 HP.                                                       |
| Sewer Tsunami Attacks all Targets, and therefore has the "Split Damage"    |
|  Flag enabled, meaning it will hit for 66% of its normal Damage.           |
| If you have managed to unlock Cloud's Lv 1-2 Limit Cross Slash, or Aeris's |
|  Lv 1-2 Limit Seal Evil, then you can use either to exploit Aps's          |
|  vulnerability to Paralyzed.                                               |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Sahagin}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Swa7o7ABTEsmaV7NA                     | ID:  26 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     10  ||   Strength:  23  ||  Drop 1: Potion  [8] 14.06%         |
|  HP:       150  ||    Defence:  32* ||  Drop 2: Hyper   [2]  4.03%         |
|  MP:         0  ||      Magic:   8  ||   Steal: Hyper   [8] 10.94%         |
|                 ||   MDefence:  64  ||   Morph: Potion                     |
|  EXP:       30  ||  Dexterity:  59  ||                                     |
|   AP:        3  ||       Luck:  12  || Back Damage: Normal (2x Damage)     |
|  GIL:       89  ||      Evade:   2  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Absorb]       |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|        Punch  [Can't Miss]   |                     |                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sewers 1st Screen (Aps)                          72% |  Desert Sahagin     |
| Sewers 2nd Screen (To Train Graveyard)           72% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Harpoon           |
|   Sahagin's ATTACKS:                  |  Manip Attack 2: Water Gun         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:             Target: One Opponent      Berserk Attack   |
|  [146]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 30 HP                              |
|                                                                            |
|  Attack 2:  Water Gun           Target: One Opponent      Can't Cover      |
|  [147]       Physical          Element: Shoot                              |
|                                   Att%: 90                                 |
|                                  Power: 22                                 |
|                            Base Damage: 41 HP                              |
|                                                                            |
|  Attack 3:       Target: Self              Raises Def to    |
|  [148]       Physical 0 Dam       Att%: Auto Hit           512             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Sahagin's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK: 3/4 Chance use Water Gun on Rnd Target                    |
|                  1/4 Chance skip a turn                                    |
|                                                                            |
|                                                                            |
|  THEREAFTER: 1/2 Chance use Water Gun on Rnd Target                        |
|              1/2 Chance use  on Rnd Target                        |
|                                                                            |
|                                                                            |
|  COUNTER: [All Actions made by All Players and Enemies]                    |
|                                                                            |
|    1/16 Chance: Use  on Self, sets Def to 512 until the     |
|                  next action is performed                                  |
|   15/16 Chance: Do nothing                                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Sahagin:                          |   POWER req for Overflow:   |
|                                              |                             |
| Sahagin is found in Battle Square:           |  Base Damage Overflow: 147  |
|  Set - 1 (Before Tiny Bronco)  Battle - 2    |  Rnd Var Overflow  3x:  98  |
|                                              |  Rnd Var Overflow  4x:  74  |
| The Sahagin is one of a few Enemies that     |  Rnd Var Overflow  6x:  49  |
|  has a weakness to one of the Physical       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Elements; any "Punch" Element Attack will                                 |
|  be an Automatic Hit. Unfortunately, none of your Weapons will will use    |
|  the Punch Element at this stage in the game.                              |
| Every single Action will trigger the 1/16 chance of the Sahagin casting    |
|  , regardless of the Target or the Caster. This includes    |
|  Actions made by the Sahagin. Even Actions such as Change/Defend will      |
|  trigger the Counter chance.                                               |
| Once the Sahagin has activated , its Def will be set to     |
|  512, meaning that Physical Attacks will land just 1 HP of damage. The     |
|  effect will only last until the next Player or Enemy performs an Action,  |
|  after which Def will be set back to its original value and a fresh 1/16   |
|  chance of reactivating  occurs.                            |
| Stealing Hypers is a great idea at this stage in the game as they can      |
|  really help with Limit Levelling (to inflict Fury), although they can be  |
|  quite difficult to obtain. A Lv 12 Cloud would have a 10.94% chance of    |
|  stealing from the Sahagin.                                                |
| The Sahagin is encountered in an area that cannot be revisited; once you   |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Ceasar}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Cgfi3nYzFstN85Yu5                     | ID:  27 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      8  ||   Strength:  14  ||  Drop 1: Potion        [8] 14.06%   |
|  HP:       120  ||    Defence: 108  ||  Drop 2: Tranquilizer  [2]  4.03%   |
|  MP:         0  ||      Magic:   6  ||   Steal: Tranquilizer  [8] 10.94%   |
|                 ||   MDefence:  32  ||   Morph: Potion                     |
|  EXP:       23  ||  Dexterity:  47  ||                                     |
|   AP:        2  ||       Luck:  10  || Back Damage: Normal (2x Damage)     |
|  GIL:       55  ||      Evade:   3  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Double]       |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|        Punch  [Can't Miss]   |                     |                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sewers 1st Screen (Aps)                          55% |  Castanets          |
| Sewers 2nd Screen (To Train Graveyard)           55% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Ceasar's ATTACKS:                   |  Manip Attack 2: Bubble            |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [126]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 14 HP                              |
|                                                                            |
|  Attack 2:  Bubble              Target: One Opponent      Can't Cover      |
|  [149]       Physical          Element: Water                              |
|                                   Att%: 75                                 |
|                                  Power: 12                                 |
|                            Base Damage: 10 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ceasar's BATTLE PLAN:                                                    |
|                                                                            |
|  Ceasar's HP   100%: 1/4 Chance use  on Rnd Target               |
|                      3/4 Chance skip a turn                                |
|                                                                            |
|  Ceasar's HP  > 75%: 1/6 Chance use Bubble on Rnd Target                   |
|                      1/6 Chance use  on Rnd Target               |
|                      2/3 Chance skip a turn                                |
|                                                                            |
|  Ceasar's HP <= 75%: 1/4 Chance use Bubble on Rnd Target                   |
|                      1/4 Chance use  on Rnd Target               |
|                      1/2 Chance skip a turn                                |
|                                                                            |
|  Ceasar's HP <= 50%: 1/2 Chance use Bubble on Rnd Target                   |
|                      1/2 Chance use  on Rnd Target               |
|                                                                            |
|  Ceasar's HP <= 25%: Use Bubble on Rnd Target                              |
|           Follow-Up: Use  on Rnd Target                          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ceasar:                           |   POWER req for Overflow:   |
|                                              |                             |
| Ceasar is found in Battle Square:            |  Base Damage Overflow: 175  |
|  Set - 1 (Before Tiny Bronco)  Battle - 2    |  Rnd Var Overflow  3x: 117  |
|                                              |  Rnd Var Overflow  4x:  88  |
| The Ceasar is one of a few Enemies that has  |  Rnd Var Overflow  6x:  59  |
|  a weakness to one of the Physical Elements; o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  any "Punch" Element Attack will be an                                     |
|  Automatic Hit. Unfortunately, none of your Weapons will will use the      |
|  Punch Element at this stage in the game.                                  |
| Stealing Tranquilizers is a great idea at this stage in the game as they   |
|  can really help with Limit Levelling (to cure Fury), although they can be |
|  quite difficult to obtain. A Lv 12 Cloud would have a 12.5% chance of     |
|  stealing from the Ceasar.                                                 |
| Ceasar's Attacks hit for very low HP, so they shouldn't be feared, In      |
|  addition to this, they have a chance of skipping a turn if their HP is    |
|  above 50%. With that said, once their HP drops to below 25%, they will    |
|  always use both of their Attacks consecutively in one turn.               |
| The Ceasar is encountered in an area that cannot be revisited; once you    |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Ghost}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/zaug27eVHf6LUR539                     | ID:  29 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     10  ||   Strength:  25  ||    Drop: Ghost Hand  [2]   4.69%    |
|  HP:       130  ||    Defence:   8  ||   Steal: Ghost Hand  [32] 40.63%    |
|  MP:        80  ||      Magic:  18  ||   Morph: Ether                      |
|                 ||   MDefence:  56  ||                                     |
|  EXP:       30  ||  Dexterity:  48  ||                                     |
|   AP:        3  ||       Luck:   6  || Back Damage: Normal (2x Damage)     |
|  GIL:       22  ||      Evade:  10  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [Absorb]|      Petrify  [VUL]   |
|          Ice  [Halve]        |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [Death]        |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [Absorb]       |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 7 Train Graveyard From Sewers             34% |                     |
| Sector 7 Train Graveyard "Moving Trains" 2nd     34% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Scratch           |
|   Ghost's ATTACKS:                    |  Manip Attack 2: Fire              |
|                                       |  Manip Attack 3: Drain             |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:             Target: One Opponent      Berserk Attack   |
|  [14C]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 32 HP                              |
|                                                                            |
|  Attack 2:  Fire                Target: One Opponent      Reflectable      |
|  [01B]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 84 HP                              |
|                                                                            |
|  Attack 3:  Drain               Target: One Opponent      Drains HP        |
|  [14D]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 6                                  |
|                                MP Cost: 1 MP                               |
|                            Base Damage: 63 HP                              |
|                                                                            |
|  Attack 4:              Target: Self              Disappearing     |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 5:              Target: Self              Appearing        |
|  [14F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ghost's BATTLE PLAN: (Repeats)                                           |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                   |
|                                                                            |
|    After 1st Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 2nd Attack for next turn           |
|                                                                            |
|  2ND ATTACK: Use Drain on Target with Highest Current HP                   |
|  3RD ATTACK: Use Fire on Rnd Target; If Ghost's MP < 4, use  on   |
|               Rnd Target                                                   |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Use  on Self, disappears from Battle for one turn                |
|   Use  on Self, reappears into Battle                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ghost:                            |   POWER req for Overflow:   |
|                                              |                             |
| Ghost is found in Battle Square:             |  Base Damage Overflow: 140  |
|  Set - 1 (Before Tiny Bronco)  Battle - 3    |  Rnd Var Overflow  3x:  94  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| One blast of All=Fire should be enough to                                  |
|  wipe out all Ghosts, which will save you from having to wait for their    |
|  disappear and reappear animations to play out.                            |
| A Lv 12 Cloud would have a 42.19% chance of stealing Ghost Hands, which    |
|  drains anywhere between 20 - 32 MP depending on Target's MDef.            |
| Ghost Hands are permanently missable. You will be able to obtain them from |
|  the Ghosts at the Battle Arena (before obtaining the Tiny Bronco), and    |
|  while Ghost Hands are Morph-able from the Gi Spector and Sneaky Step in   |
|  the Cave of The Gi, you will not have obtained the Morph Materia by that  |
|  point in the game (although you can encounter the Cave of The Gi enemies  |
|  in the Battle Arena after obtaining the Tiny Bronco, but before the       |
|  Highwind, at which point you will have obtained the Morph Materia).       |
| The Ghost is considered an "Undead" enemy, which means that they will take |
|  damage from healing items and spells such as Cure, Potions etc.           |
|  Throwing a Phoenix Down would have a 25% chance of instantly killing the  |
|  Ghost, whereas a Megalixir/Elixir/X-Potion has a 100% chance.             |
| As with all "Undead" Enemies (excluding the Parasite and Soul Fire), the   |
|  Ghost takes Double Damage from the Holy Element, and seeing you will not  |
|  obtain any Holy based Materia (Alexander) till you reach disc 2, you      |
|  cannot exploit this weakness.                                             |
| All=Cure would deal more damage than All=Fire, but shouldn't be necessary  |
|  unless your Characters are under-levelled.                                |
| The Ghost is one of two Enemies that will be instantly killed with the use |
|  of the Holy Element, the other being the Sculpture.                       |
| The Ghost is one of four Enemies that absorbs the Death Status, meaning    |
|  that Physical attacks performed by Players with Added Effect + Death      |
|  Status on their weapon will cure the Ghost. The other three Enemies that  |
|  absorb Death are the Zenene, Ghost Ship and Dragon Zombie.                |
| The Ghost cannot be Back-Attacked or Side-Attacked, meaning that one       |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| Aeris's Lv 1-2 Limit Break Seal Evil is no good against the Ghost, seeing  |
|  as they are immune to Silence and Paralyzed.                              |
| The Ghost is one of a number 'elevated' enemies that Nullifies the Earth   |
|  Element, but will no take double damage from Wind.                        |
| The Ghost is encountered in an area that cannot be revisited; once you     |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Cripshay}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/cqT7e9iYwVhAiq6P9                     | ID:  2A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      8  ||   Strength:  11  ||    Drop: Potion  [8]  14.06%        |
|  HP:       100  ||    Defence:  18  ||   Steal: Potion  [32] 40.63%        |
|  MP:         0  ||      Magic:   0  ||   Morph: Potion                     |
|                 ||   MDefence:  26  ||                                     |
|  EXP:       26  ||  Dexterity:  46  ||                                     |
|   AP:        3  ||       Luck:   2  || Back Damage: Normal (2x Damage)     |
|  GIL:       53  ||      Evade:   3  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 7 Train Graveyard From Sewers             23% |  Edgehead           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Scissors          |
|   Cripshay's ATTACKS:                 |  Manip Attack 2: Dial Spike        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [139]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 11 HP                              |
|                                                                            |
|  Attack 2:  Dual Spike          Target: One Opponent                       |
|  [13A]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 13 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Cripshay's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  Cripshay has not taken Physical Damage:                                   |
|   Use  on Rnd Target                                             |
|                                                                            |
|  Cripshay has taken Physical Damage:                                       |
|   Use Dual Spike on Last Phys Attacker; If Last Phys Attacker has Death,   |
|    select Rnd Target                                                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Cripshay:                         |   POWER req for Overflow:   |
|                                              |                             |
| Cripshay is found in Battle Square:          |  Base Damage Overflow: 143  |
|  Set - 1 (Before Tiny Bronco)  Battle - 3    |  Rnd Var Overflow  3x:  96  |
|                                              |  Rnd Var Overflow  4x:  72  |
| With low HP and low damage output, the       |  Rnd Var Overflow  6x:  48  |
|  Cripshay poses little threat. The only      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  notable thing about them is the fact that                                 |
|  you can easily steal Potions from them (a Lv 12 Cloud would have a 45.31% |
|  chance of stealing from the Cripshay).                                    |
| The Cripshay is encountered in an area that cannot be revisited; once you  |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Deenglow}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/eamdaGAuBgbKJeq26                     | ID:  2B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     10  ||   Strength:  22  ||    Drop: Graviball  [8]  14.06%     |
|  HP:       120  ||    Defence:  32  ||   Steal: Ether      [32] 40.63%     |
|  MP:        72  ||      Magic:  22  ||   Morph: Phoenix Down               |
|                 ||   MDefence: 240  ||                                     |
|  EXP:       35  ||  Dexterity:  58  ||                                     |
|   AP:        4  ||       Luck:  10  || Back Damage: Normal (2x Damage)     |
|  GIL:       70  ||      Evade:   6  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Absorb]       |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [Halve]        |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 7 Train Graveyard From Sewers             58% |  Flap Beat          |
| Sector 7 Train Graveyard "Moving Trains" 2nd     58% |  Wind Wing          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Wing Cutter       |
|   Deenglow's ATTACKS:                 |  Manip Attack 2: Ice               |
|                                       |  Manip Attack 3: Demi              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [13B]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 28 HP                              |
|                                                                            |
|  Attack 2:  Ice                 Target: One Opponent      Reflectable      |
|  [01E]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 96 HP                              |
|                                                                            |
|  Attack 3:  Demi                Target: One Opponent                       |
|  [02A]       Magical           Element: Gravity                            |
|              % Based              Att%: 75                                 |
|                                  Power: 8                                  |
|                                MP Cost: 14 MP                              |
|                            Base Damage: 25% Current HP                     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Deenglow's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  Use  on Target with Highest Current HP                       |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   1ST COUNTER: Do nothing                                                  |
|   2ND COUNTER: Do nothing                                                  |
|   3RD COUNTER: If Attack was Physical:                                     |
|                                                                            |
|                 Use Ice on Last Phys Attacker for next turn; If Deenglow's |
|                  MP < 4, OR Last Phys Attacker has Death, use  on Target with Highest Current HP for next turn   |
|                                                                            |
|                If Attack was Magical: (Except Ice)                         |
|                                                                            |
|                 Use Demi on Last Mag Attacker for next turn; If Deenglow's |
|                  MP < 4, OR Last Mag Attacker has Death, use  |
|                  on Target with Highest Current HP for next turn           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Deenglow:                         |   POWER req for Overflow:   |
|                                              |                             |
| Deenglow is found in Battle Square:          |  Base Damage Overflow: 147  |
|  Set - 1 (Before Tiny Bronco)  Battle - 3    |  Rnd Var Overflow  3x:  98  |
|                                              |  Rnd Var Overflow  4x:  74  |
| Try to take out the Deenglow within three    |  Rnd Var Overflow  6x:  49  |
|  Attacks if you can, seeing as it will use   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  either Demi or Ice after it's been attacked                               |
|  three times, both of which are quite powerful.                            |
| Graviballs are an amazing item to stockpile on at this stage in the game,  |
|  especially if you're planning on defeating the Midgar Zolom on your first |
|  encounter. They inflict 25% of the Target's Current HP, and it is the     |
|  only way the Player can inflict Gravity (% Based Damage) until they have  |
|  reach Corel Prison and can learn the Enemy Skill Laser from the Death     |
|  Claw.                                                                     |
| Ethers are a very easy steal here. A Lv 12 Cloud would have a 42.19%       |
|  chance of stealing from the Deenglow. Just note that you cannot steal AND |
|  get the drop from an Enemy; it's one or the other, and Graviballs are a   |
|  much better item to try to obtain (although you only have a 14.06% chance |
|  of getting the Graviball as a drop).                                      |
| Graviballs are permanently missable, so you should try to leave the Train  |
|  Graveyard with at least one. You can steal them much later on in the game |
|  from the Shadow Maker during the Raid On Sector 8.                        |
| If the third Attack against the Deenglow was Ice, it will Absorb the       |
|  Attack and will not trigger the Counter Attack of Demi. It will instead   |
|  counter the next time you attack it with a damaging attack.               |
| The Deenglow is encountered in an area that cannot be revisited; once you  |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
| The test Enemy êúô2(ñ) originally took the same model as the Deenglow in   |
|  the JORG release, however, in the later releases the model was changed to |
|  that of the Pyramid. Visit the "Extra Enemies" section for more info on   |
|  êúô1().                                                                   |
| The Deenglow is an 'elevated' enemy; although, you cannot exploit an       |
|  enemy's weakness to the Wind Element until you reach the Chocobo Ranch.   |
| The Deenglow could be fought in the 1996 Demo Release.                     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Eligor}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/YEUof3sdoAqw6HZg6                     | ID:  28 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     12  ||   Strength:  33  ||    Drop: Echo Screen     [2]  4.69% |
|  HP:       300  ||    Defence:  46  ||   Steal: Striking Staff  [8] 10.94% |
|  MP:        67  ||      Magic:  24  ||   Morph: Mute Mask                  |
|                 ||   MDefence: 110  ||                                     |
|  EXP:       36  ||  Dexterity:  56  ||                                     |
|   AP:        4  ||       Luck:   7  ||                                     |
|  GIL:      120  ||      Evade:   2  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Halve]        |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 7 Train Graveyard "Moving Trains" 2nd     23% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Sword Attack      |
|   Eligor's ATTACKS:                   |  Manip Attack 2: Mono Laser        |
|                                       |  Manip Attack 3: Silence           |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:        Target: One Opponent      Berserk Attack   |
|  [14A]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 45 HP                              |
|                                                                            |
|  Attack 2:  Mono Laser          Target: One Opponent      Can't Cover      |
|  [14B]       Physical          Element: Shoot                              |
|                                   Att%: 110                                |
|                                  Power: 14                                 |
|                            Base Damage: 39 HP                              |
|                                                                            |
|  Attack 3:  Silence             Target: One Opponent      Reflectable      |
|  [00D]       Magical 0 Dam     Element: None              Status Inflict:  |
|                                   Att%: 100                Silence (79%)   |
|                                MP Cost: 24 MP                              |
|                                                                            |
|  Attack 4:  Sleepel             Target: One Opponent      Reflectable      |
|  [00B]       Magical 0 Dam     Element: None              Status Inflict:  |
|                                   Att%: 100                Sleep (71%)     |
|                                MP Cost: 8 MP                               |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Eligor's BATTLE PLAN:                                                    |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance use Silence on Rnd Target without Silence;     |
|                       If Eligor's MP < 24:                                 |
|                        Eligor's HP  > 50%: Use Phase 1 Attack              |
|                        Eligor's HP <= 50%: Use Phase 2 Attack              |
|                                                                            |
|                  1/3 Chance use Sleepel on Rnd Target without Sleep,       |
|                        If Eligor's MP < 8:                                 |
|                         Eligor's HP  > 50%: Use Phase 1 Attack             |
|                         Eligor's HP <= 50%: Use Phase 2 Attack             |
|                                                                            |
|                  1/3 Chance skip a turn                                    |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Eligor's HP > 50%:                                                       |
|                                                                            |
|    PHASE 1 ATTACK: Use  on Rnd Target in Front Row; If all   |
|                     Targets are in Back Row, select Rnd Target             |
|                                                                            |
|     1/6 Chance: Use Silence on Rnd Target without Silence; If Eligor's     |
|                  MP < 24, use Phase 1 Attack                               |
|                                                                            |
|                 If all Targets have Silence, use Sleepel on Rnd Target; If |
|                  Eligor's MP < 8, use Phase 1 Attack                       |
|                                                                            |
|                 If all Targets have Sleep, use Phase 1 Attack              |
|                                                                            |
|     1/6 Chance: Use Sleepel on Rnd Target without Sleep; If Eligor's       |
|                  MP < 8, use Phase 1 Attack                                |
|                                                                            |
|                 If all Targets have Sleep, use Silence on Rnd Target; If   |
|                  Eligor's MP < 24, use Phase 1 Attack                      |
|                                                                            |
|                 If all Targets have Silence, use Phase 1 Attack            |
|                                                                            |
|     2/6 Chance: Use Mono Laser on Rnd Target in Back Row; If all Targets   |
|                  are in Front Row, select Rnd Target                       |
|                                                                            |
|     2/6 Chance: Use Phase 1 Attack                                         |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Eligor's HP <= 50%:                                                      |
|                                                                            |
|    PHASE 2 ATTACK: Use Mono Laser on 2nd Target; If 2nd Target has Death,  |
|                     do nothing                                             |
|         Follow-Up: Use Mono Laser on 1st Target; If 1st Target has Death,  |
|                     do nothing                                             |
|         Follow-Up: Use Mono Laser on 3rd Target; If 3rd Target has Death,  |
|                     do nothing                                             |
|                                                                            |
|     1/5 Chance: Use Silence on Rnd Target without Silence; If Eligor's     |
|                  MP < 24, use Phase 2 Attack                               |
|                                                                            |
|                 If all Targets have Silence, use Sleepel on Rnd Target; If |
|                  Eligor's MP < 8, use Phase 2 Attack                       |
|                                                                            |
|                 If all Targets have Sleep, use Phase 2 Attack              |
|                                                                            |
|     1/5 Chance: Use Sleepel on Rnd Target without Sleep; If Eligor's       |
|                  MP < 8, use Phase 2 Attack                                |
|                                                                            |
|                 If all Targets have Sleep, use Silence on Rnd Target; If   |
|                  Eligor's MP < 24, use Phase 2 Attack                      |
|                                                                            |
|                 If all Targets have Silence, use Phase 2 Attack            |
|                                                                            |
|     3/5 Chance: Use Phase 2 Attack                                         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Eligor:                           |   POWER req for Overflow:   |
|                                              |                             |
| Eligor is found in Battle Square:            |  Base Damage Overflow: 152  |
|  Set - 1 (Before Tiny Bronco)  Battle - 3    |  Rnd Var Overflow  3x: 101  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Eligor cannot be Back-Attacked or side-                                |
|  attacked, meaning that one cannot perform Random Variation Overflow with  |
|  4x or 6x Damage.                                                          |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  Target" refers to the right-most,, and left-most characters, 
respectively.                          |
| The Eligor has rather high HP, Def and MDef, and given then fact that it   |
|  can use Mono Laser three times consecutively in a single turn once its HP |
|  is lees than 50%, one should always be wary of the Eligor.                |
| In the Battle Square Cloud will fill all three Character slots, so the     |
|  Eligor will hit Cloud 3 times consecutively when it uses its Stage 2      |
|  Attack.                                                                   |
| Silence will Prevent you from casting Magical Attacks, so use any Echo     |
|  Screens that the Eligor drop to cure yourself of Silence.                 |
| One should always try to steal from the Eligor when they first encounter   |
|  it to try to obtain the Striking Staff, a Weapon for Aeris (not available |
|  until Junon otherwise). A Lv 12 Cloud would have a 10.94% chance of       |
|  stealing from the Eligor.                                                 |
| The Eligor is encountered in an area that cannot be revisited; once you    |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Aero Combatant}  \  NOTE - This is the Aero Combatant in its 1st Form
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/MVkm8dimjSs9MZCK7                     | ID:  2E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     11  ||   Strength:  22  ||    Drop: Potion  [8]  14.06%        |
|  HP:       190  ||    Defence:  24  ||   Steal: Potion  [32] 40.63%        |
|  MP:         0  ||      Magic:   6  ||   Morph: Potion                     |
|                 ||   MDefence:  24  ||                                     |
|  EXP:       40  ||  Dexterity:  72  ||                                     |
|   AP:        4  ||       Luck:  22  ||                                     |
|  GIL:      110  ||      Evade:  40  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Double]       |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 7 Long Stairwell 1st Screen              100% |                     |
| Sector 7 Long Stairwell 2nd Screen              100% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|  Aero Combatant's ATTACKS: (1st Form) o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [158]       Physical          Element: Hit                                |
|                                   Att%: 120                                |
|                                  Power: 16                                 |
|                            Base Damage: 29 HP                              |
|                                                                            |
|  Attack 2:  Propeller           Target: One Opponent                       |
|  [159]       Physical          Element: Cut                                |
|                                   Att%: 110                                |
|                                  Power: 24                                 |
|                            Base Damage: 43 HP                              |
|                                                                            |
|  Attack 3: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           to 2nd Form     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Aero Combatant 1st Form's BATTLE PLAN: (Repeats)                         |
|                                                                            |
|  1/3 Chance: Use  on Rnd Target                                      |
|  2/3 Chance: Use Propellor on Rnd Target                                   |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   1/2 Chance: Do nothing                                                   |
|   1/2 Chance: Use <[No Name]> on Self, transform to Aero Combatant 2nd     |
|                Form, transfer remaining HP, leave no rewards               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Aero Combatant: (1st Form)        |   POWER req for Overflow:   |
|                                              |                             |
| Aero Combatant is found in Battle Square:    |  Base Damage Overflow: 145  |
|  Set - 1 (Before Tiny Bronco)  Battle - 3    |  Rnd Var Overflow  3x:  97  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Aero Combatant cannot be Back-Attacked                                 |
|  or Side-Attacked, meaning that one cannot perform Random Variation        |
|  Overflow with 4x or 6x Damage.                                            |
| The Aero Combatant's high Evade Stat means that you'll only have roughly a |
|  70% chance of a landing Physical Attack, but a 100% chance of landing a   |
|  a Magical Attack, so stick with Magic.                                    |
| The end-of-battle rewards do NOT stack for killing both version of the     |
|  Aero Combatant.                                                           |
| The standard Battle Victory Fanfare will be disable for all encounters     |
|  with the Aero Combatant.                                                  |
| The Aero Combatant is encountered in an area that cannot be revisited;     |
|  once you progress past a certain in the game, you can no longer fight the |
|  enemy.                                                                    |
| The Aero Combatant 1st Form is an 'elevated' enemy; although, you cannot   |
|  exploit an enemy's weakness to the Wind Element until you reach the       |
|  Chocobo Ranch.                                                            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Aero Combatant}  \  NOTE - This is the Aero Combatant in its 2nd Form
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/SCKDQE2xD3Y3KeJi7                     | ID:  2F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     11  ||   Strength:  22  ||    Drop: Potion  [8]  14.06%        |
|  HP:       190  ||    Defence:  24  ||   Steal: Potion  [32] 40.63%        |
|  MP:         0  ||      Magic:  33  ||   Morph: Potion                     |
|                 ||   MDefence:  48  ||                                     |
|  EXP:       40  ||  Dexterity:  42  ||                                     |
|   AP:        4  ||       Luck:   1  ||                                     |
|  GIL:      110  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Double]       |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 7 Long Stairwell 1st Screen              100% |                     |
| Sector 7 Long Stairwell 2nd Screen              100% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Propeller Sword   |
|  Aero Combatant's ATTACKS: (2nd Form) |  Manip Attack 2: Sword Rush        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent      Berserk Attack   |
|  [15A]       Physical          Element: Cut                                |
|                                   Att%: 75                                 |
|                                  Power: 16                                 |
|                            Base Damage: 29 HP                              |
|                                                                            |
|  Attack 2:  Sword Rush          Target: One Opponent                       |
|  [15B]       Physical          Element: Hit                                |
|                                   Att%: 80                                 |
|                                  Power: 18                                 |
|                            Base Damage: 32 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Aero Combatant 2nd Form's BATTLE PLAN: (Repeats)                         |
|                                                                            |
|  1/4 Chance: Use Sword Rush on Rnd Target                                  |
|  3/4 Chance: Use  on Rnd Target                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Aero Combatant: (2nd Form)        |   POWER req for Overflow:   |
|                                              |                             |
| Aero Combatant is found in Battle Square:    |  Base Damage Overflow: 145  |
|  Set - 1 (Before Tiny Bronco)  Battle - 3    |  Rnd Var Overflow  3x:  97  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Aero Combatant cannot be Back-Attacked                                 |
|  or Side-Attacked, meaning that one cannot perform Random Variation        |
|  Overflow with 4x or 6x Damage.                                            |
| When the Aero Combatant transforms into its 2nd Form its Strength and      |
|  Defence values remain the same, although its Magic and MDefence receives  |
|  a boost, so stick with Physical Attack. Its Evade stat will have dropped  |
|  also, so your Physical Attacks will have a 100% chance of hitting         |
|  (unlike the 1st version of the Aero Combatant).                           |
| The boost in Magic is pointless, seeing as the Aero Combatant 2nd Form     |
|  does not use any Magical Attacks.                                         |
| When the Aero Combatant transforms into its 2nd Form it will transfer      |
|  over its remaining HP.                                                    |
| The end-of-battle rewards do NOT stack for killing both version of the     |
|  Aero Combatant.                                                           |
| The standard Battle Victory Fanfare will be disable for all encounters     |
|  with the Aero Combatant.                                                  |
| The Aero Combatant is encountered in an area that cannot be revisited;     |
|  once you progress past a certain in the game, you can no longer fight the |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.  NOTE - This is the 1st Battle with Reno in Sector 7
 /  {Turks:Reno} I  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/7u6TeZw6HjnS3oyj8                     | ID:  30 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     17  ||   Strength:  32  ||    Drop: Ether  [63] 100%           |
|  HP:      1000  ||    Defence:  52  ||   Steal: /                          |
|  MP:         0  ||      Magic:  20  ||   Morph: /                          |
|                 ||   MDefence:  62  ||                                     |
|  EXP:      290  ||  Dexterity:  50  ||                                     |
|   AP:       22  ||       Luck:  15  ||                                     |
|  GIL:      500  ||      Evade:   6  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [Halve]        |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Sector 7 Support Pillar Roof                         |  Turks:Reno II      |
|                                                      |  Turks:Reno III     |
|                                                      |  Turks:Reno IV      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Turks:Reno I's ATTACKS:             o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [15C]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 20                                 |
|                            Base Damage: 61 HP                              |
|                                                                            |
|  Attack 2:  Pyramid             Target: One Opponent      Status Inflict:  |
|  [15D]       Magical 0 Dam        Att%: 255              Imprisoned (100%) |
|  [15E]                                                                     |
|  [15F]                                                                     |
|                                                                            |
|  Attack 3:     Target: One Opponent                       |
|  [160]       Magical              Att%: 255                                |
|  [161]                                                                     |
|  [162]                                                                     |
|                                                                            |
|  Attack 4:  Electro-mag Rod     Target: One Opponent      Status Inflict:  |
|  [163]       Physical          Element: Lightning          Paralyzed (23%) |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                            Base Damage: 73 HP                              |
|                                                                            |
|  Attack 5: <(Report)>           Target: Self              Death Animation  |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Turks:Reno I's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: Use Pyramid on Rnd Target without Death AND Imprisoned    |
|                   Display String: [Reno “Try and break it if you can.”]    |
|                                                                            |
|                                                                            |
|  1ST ATTACK: 1/3 Chance use Electro-mag Rod on Rnd Target                  |
|              2/3 Chance use  on Rnd Target                    |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|        0 Players Imprisoned: Use Pyramid on Rnd Target without Death AND   |
|                               Imprisoned, jump to 1st Attack for next turn |
|   1 or 2 Players Imprisoned: Use 1st Attack                                |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   0 or 1 Players Imprisoned: Use Pyramid on Rnd Target without Death AND   |
|                               Imprisoned, jump to 1st Attack for next turn |
|        2 Players Imprisoned: Use 1st Attack                                |
|                                                                            |
|  5TH ATTACK: Use Pyramid on Rnd Target without Death AND Imprisoned, jump  |
|               to 1st Attack for next turn                                  |
|                                                                            |
|                                                                            |
|  COUNTER: [Bolt, Bolt2, Bolt3]                                             |
|                                                                            |
|   Use Electro-mag Rod on Last Mag Attacker for next turn; If next selected |
|    Attack is Pyramid, use Elector-mag Rod on the turn after; If Last       |
|    Attacker has Death or Imprisoned, select Rnd Target                     |
|                                                                            |
|                                                                            |
|  DEATH: Remove Pyramids from Battle, cure Self of Sleep, Poison, Silence,  |
|          Haste, Slow, Regen, D. Sentence, Berserk & Manipulate             |
|         Display String: [Reno “It's time.”], use <(Report)> on Self, end   |
|          Battle                                                            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Turks:Reno I: (Sector 7)          |   POWER req for Overflow:   |
|                                              |                             |
| If all three Players become inflicted with   |  Base Damage Overflow: 154  |
|  Imprisoned, it's a Game Over, so watch out! |  Rnd Var Overflow  3x: 103  |
|  To break free from Imprisoned, simply       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  attack the Pyramid and it will release the                                |
|  Player. Magical Attacks work, too, although unnecessary.                  |
| Turks:Reno I actually has three versions of Pyramid in his Attack list,    |
|  one for each Player.                                                      |
| Turks:Reno I is immune to Seizure, which isn't necessary seeing as there   |
|  is no way for the Player to inflict an enemy with Seizure. Turks:Reno I   |
|  is one of 86 enemies that are immune to Seizure.                          |
| Avoid Lightning-based Attacks. Stick to Ice and Fire to deal with          |
|  Turks:Reno I.                                                             |
| Once the battle ends the party will not perform their victory pose, and    |
|  the Battle Victory Fanfare will not play.                                 |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Pyramid}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/rQdj4rcPdhDMYbst8                     | ID:  31 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      2  ||   Strength:   0  ||    Drop: /                          |
|  HP:        10  ||    Defence:   2  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: /                          |
|                 ||   MDefence:   0  ||                                     |
|  EXP:        0  ||  Dexterity:  50  ||                                     |
|   AP:        1* ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Death]        |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Sector 7 Support Pillar Roof                         |  Test Enemies x9    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Pyramid's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:              Target: Self              Appearing        |
|  [14F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 2:              Target: Self              Disappearing     |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Pyramid's BATTLE PLAN:                                                   |
|                                                                            |
|  Use  on Selected Target. Disables Target from be selected         |
|                                                                            |
|                                                                            |
|  DEATH: Allow Target to be selected. Remove Imprisoned from Target.        |
|          Use  on self, remove Self from Battle, leave no rewards   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Pyramid:                          |   POWER req for Overflow:   |
|                                              |                             |
| With only 10 HP you will be able to destroy  |  Base Damage Overflow: 139  |
|  the Pyramid with one Physical Attack.       |  Rnd Var Overflow  3x:  93  |
|  Magical Attacks also work, but aren't       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  called for.                                                               |
| If Turks:Reno I has inflicted all thee Players with a Pyramid, it's Game   |
|  Over!                                                                     |
| You will not receive the 1 AP for killing each Pyramid.                    |
| While Turks:Reno I is responsible for inflicting the Payer with            |
|  Imprisoned, the Pyramid is responsible for curing the Player, and also    |
|  insuring that the Player can be targeted again.                           |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||              {Shinra HQ Ascent}              ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Shinra HQ Front Entrance (Save Point)                  **               ||
||  Shinra HQ Ground Floor Lobby                           **               ||
||  Shinra HQ 2nd Floor                                    **               ||
||  Shinra HQ 3rd Floor                                    **               ||
||  Shinra HQ Small Interior Elevators                     N/A              ||
||  Shinra HQ 59th Floor (Mighty Grunts)                   ***              ||
||  Shinra HQ 60th Floor (Sneak Past the Guards)           N/A              ||
||  Shinra HQ 65th Floor (Midgar Parts W Chests)           *                ||
||  Hojo's Lab 67th Floor Lower Laboratories - No Blood    *                ||
||  Hojo's Lab Outside Jenova's Tank Before Escape         *                ||
||  Hojo's Lab 68th Floor Upper Laboratories 1st Visit     ****   BEST      ||
||  Hojo's Lab 68th Floor Test Chamber Close-Up            N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Grenade Combatant                                                 | 
  |  L4  Mighty Grunt 1st Form                                             | 
  |  L4  Mighty Grunt 2nd Form                                             | 
  |  L4  Hammer Blaster                                                    | 
  |      [No Name] 1                                                       | 
  |      Sword Dance                                                       | 
  |      Moth Slasher                                                      | 
  |  L4  Warning Board                                                     | 
  |  L4  Machine Gun                                                       | 
  |  L4  Laser Cannon                                                      | 
  |      SOLDIER:3rd                                                       | 
  |      Sample:H0512      (Boss)                                          | 
  |      Sample:H0152-opt  (Mini Boss)                                     | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 NOTE - The Sword Dance and SOLDIER:3rd are two of three enemies in the game 
         that take Double Damage from Confusion-Based Attacks.

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - SOLDIER:3rd       - Double                                 ]
 [    Lightning - Hammer Blaster    - Double                                 ]
 [    Lightning - Moth Slasher      - Double                                 ]
 [    Lightning - Machine Gun       - Double                                 ]
 [    Lightning - Laser Cannon      - Double                                 ]
 [                                                                           ]
 [    Confusion - Sword Dance       - Double                                 ]
 [    Confusion - SOLDIER:3rd       - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [       Poison - Sample:H0512      - Absorb   (Boss)                        ]
 [                                                                           ]
 [    Lightning - Warning Board     - Nullify                                ]
 [        Earth - Sword Dance       - Nullify                                ]
 [        Earth - Sample:H0152-opt  - Nullify  (Mini Boss)                   ]
 [      Gravity - Sample:H0152      - Nullify  (Boss)                        ]
 [                                                                           ]
 [    Lightning - Sample:H0512      - Halve    (Boss)                        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Sample:H0512-opt  - Fire                                   ]
 [          Ice - SOLDIER:3rd       - Ice2                                   ]
 [          Ice - Sample:H0512-opt  - Ice                                    ]
 [    Lightning - SOLDIER:3rd       - Bolt2                                  ]
 [       Poison - Sample:H0512      - Shady Breath (0 Damage)                ]
 [         Wind - SOLDIER:3rd       - Flying Sickle                          ]
 [  Restorative - Sample:H0512      - Reanimagic                             ]
 [                                                                           ]
 [          Cut - Sword Dance       - Sawback                                ]
 [          Cut - Moth Slasher      - Speed Slash                            ]
 [          Cut - SOLDIER:3rd       - Split                                  ]
 [          Cut - Sample:H0512      - Keyclaw                                ]
 [          Hit - Mighty Grunt 1st  - Double Shot                            ]
 [          Hit - Mighty Grunt 2nd  - Roller Dash                            ]
 [          Hit - Mighty Grunt 2nd  - Roller Spin                            ]
 [          Hit - Hammer Blaster    - Hammer Attack                          ]
 [          Hit - Hammer Blaster    - Muyddle Mallet                         ]
 [          Hit - Sword Dance       - Bodyblow                               ]
 [          Hit - Sword Dance       - Slap                                   ]
 [          Hit - Moth Slasher      - Verbal Attack                          ]
 [          Hit - Sample:H0512-opt  - Bodyblow                               ]
 [          Hit - Sample:H0512-opt  - Rolling Attack                         ]
 [        Shoot - Grenade Combatant - Machine Gun                            ]
 [        Shoot - Grenade Combatant - Hand Grenade                           ]
 [        Shoot - Mighty Grunt 1st  - Machine Gun                            ]
 [        Shoot - Machine Gun       - Machine Gun                            ]
 [        Shoot - Laser Cannon      - Laser Cannon                           ]
 [        Shoot - Laser Cannon      - Paralaser                              ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Death - Sample:H0512      - Reanimagic      (100% Remove)          ]
 [        Sleep - SOLDIER:3rd       - Sleepel         (71%  Inflict)         ]
 [       Poison - Sample:H0512      - Shady Breath    (71%  Inflict)         ]
 [    Confusion - Hammer Blaster    - Muyddle Mallet  (80%  Inflict)         ]
 [    Paralyzed - Laser Cannon      - Paralaser       (7%   Inflict)         ]
 [         Fury - Sword Dance       - Slap            (47%  Inflict)         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Silence, Slow                                                           ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

  NOTE - Morph not available at this point in the game.

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        |                        | Machine Gun       |
       |                        |                        | Laser Cannon      |
       '------------------------+------------------------+-------------------|
  ECHO SCREEN  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Hammer Blaster    [32] |                   |
       '------------------------+------------------------+-------------------|
  HYPER  |                      |                        |                   |
 --------'                      |                        |                   |
       |                        | Sword Dance        [8] |                   |
       '------------------------+------------------------+-------------------|
  TRANQUILIZER  |               |                        |                   |
 ---------------'               |                        |                   |
       | Mighty Grunt       [8] | Grenade Combatant [32] |                   |
       | Sample:H0512-opt  [63] | Mighty Grunt      [32] |                   |
       '------------------------+------------------------+-------------------|
  SMOKE BOMB  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        |                        | Hammer Blaster    |
       '------------------------+------------------------+-------------------|
  GRENADE  |                    |                        |                   |
 ----------'                    |                        |                   |
       | Grenade Combatant  [8] | Mighty Grunt       [8] | Grenade Combatant |
       '------------------------+------------------------+-------------------|
  LOCO WEED  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Hammer Blaster     [8] |                        |                   |
       | Sword Dance        [8] |                        |                   |
       | SOLDIER:3rd        [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  BOLT PLUME  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        |                        | SOLDIER:3rd       |
       '------------------------+------------------------+-------------------|
  LIGHT CURTAIN  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        |                        | Sword Dance       |
       '------------------------+------------------------+-------------------|
  HARDEDGE  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        | SOLDIER:3rd        [8] |                   |
       '------------------------+------------------------+-------------------|
  CARBON BANGLE  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        | Moth Slasher       [8] |                   |
       '------------------------+------------------------+-------------------|
  TALISMAN  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Sample:H0512      [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: **                                 Area Enc Rate:

  Shinra HQ Front Entrance (Save Point)                192  Very Low

   Average:   EXP: 98.4       AP: 9.4       GIL: 168.8       Enemy QTY: 2.34

.----------------------------------------------------------------------------.
|  [65.6%]  Nrml Bat #1  EXP - 84      1st Row: 2x Grenade Combatant         |
|                        AP  - 8                                             |
|                        GIL - 144                                      #416 |
|                                                                            |
|  [34.4%]  Nrml Bat #2  EXP - 126     1st Row: 2x Grenade Combatant         |
|                        AP  - 12      2nd Row: 1x Grenade Combatant         |
|                        GIL - 216                                      #417 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: **                                 Area Enc Rate:

  Shinra HQ Ground Floor Lobby                         192  Very Low

   Average:   EXP: 96.6       AP: 9.2       GIL: 165.7       Enemy QTY: 2.30

  "Can't Escape" Flag activated, "Battle Victory Music" Flag disabled, and 
   "Bombing Mission" Theme plays throughout battles until Cloud reaches the 
   60th Floor.
.----------------------------------------------------------------------------.
|  [57.4%]  Nrml Bat #1  EXP - 84      1st Row: 2x Grenade Combatant         |
|                        AP  - 8                                             |
|                        GIL - 144                                      #416 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 126     1st Row: 2x Grenade Combatant         |
|                        AP  - 12      2nd Row: 1x Grenade Combatant         |
|                        GIL - 216                                      #417 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 84      1st Grp: 1x Grenade Combatant         |
|                        AP  - 8       2nd Grp: 1x Grenade Combatant         |
|                        GIL - 144                                      #418 |
|                                                                            |
|         Forced Attack  EXP - 84      1st Row: 2x Grenade Combatant         |
|       Can't Escape     AP  - 8                                             |
|                        GIL - 144                                      #415 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: **                                 Area Enc Rate:

  Shinra HQ 2nd Floor                                  192  Very Low

   Average:   EXP: 88.9       AP: 8.5       GIL: 155.8       Enemy QTY: 2.06

  "Can't Escape" Flag activated, "Battle Victory Music" Flag disabled, and 
   "Bombing Mission" Theme plays throughout battles until Cloud reaches the 
   60th Floor.
.----------------------------------------------------------------------------.
|  [37.5%]  Nrml Bat #1  EXP - 84      1st Row: 2x Grenade Combatant         |
|                        AP  - 8                                             |
|                        GIL - 144                                      #416 |
|                                                                            |
|  [34.4%]  Nrml Bat #2  EXP - 126     1st Row: 2x Grenade Combatant         |
|                        AP  - 12      2nd Row: 1x Grenade Combatant         |
|                        GIL - 216                                      #417 |
|                                                                            |
|  [28.1%]  Nrml Bat #3  EXP - 50      1st Row: 1x Mighty Grunt              |
|                        AP  - 5                                             |
|                        GIL - 98                                       #419 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: **                                 Area Enc Rate:

  Shinra HQ 3rd Floor                                  192  Very Low

   Average:   EXP: 85.5       AP: 8.2       GIL: 150.6       Enemy QTY: 1.97

  "Can't Escape" Flag activated, "Battle Victory Music" Flag disabled, and 
   "Bombing Mission" Theme plays throughout battles until Cloud reaches the 
   60th Floor.
.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 50      1st Row: 1x Mighty Grunt              |
|                        AP  - 5                                             |
|                        GIL - 98                                       #419 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 126     1st Row: 2x Grenade Combatant         |
|                        AP  - 12      2nd Row: 1x Grenade Combatant         |
|                        GIL - 216                                      #417 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 84      1st Row: 2x Grenade Combatant         |
|                        AP  - 8                                             |
|                        GIL - 144                                      #416 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 84      1st Grp: 1x Grenade Combatant         |
|                        AP  - 8       2nd Grp: 1x Grenade Combatant         |
|                        GIL - 144                                      #418 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5:                                    Area Enc Rate:

  Shinra HQ Small Interior Elevators                   OFF

  "Can't Escape" Flag activated, "Battle Victory Music" Flag disabled, and 
   "Bombing Mission" Theme plays throughout battles.
.----------------------------------------------------------------------------.
|         Forced Att #1  EXP - 84      1st Row: 2x Grenade Combatant         |
|                        AP  - 8                     Floors: 13, 17, 23, 26  |
|                        GIL - 144                                      #416 |
|                                                                            |
|         Forced Att #2  EXP - 126     1st Row: 2x Grenade Combatant         |
|                        AP  - 12      2nd Row: 1x Grenade Combatant         |
|                        GIL - 216                   Floors: 14, 18, 21, 27  |
|                                                                       #417 |
|         Forced Att #3  EXP - 50      1st Row: 1x Mighty Grunt              |
|                        AP  - 5                     Floors: 15, 19, 25, 28  |
|                        GIL - 98                                       #419 |
|                                                                            |
|         Forced Att #4  EXP - 100     1st Row: 2x Mighty Grunt              |
|        Pre-Emp OFF     AP  - 10                    Floors: 16, 20, 22, 24  |
|                        GIL - 196                                      #420 |
|                                                                            |
|         Forced Att #5  EXP - 43      2nd Row: 1x Hammer Blaster            |
|        Pre-Emp OFF     AP  - 5         Floors: 30, 34, 39, 44, 50, 53, 57  |
|                        GIL - 80                                       #424 |
|                                                                            |
|         Forced Att #6  EXP - 39      1st Row: 1x Sword Dance               |
|        Pre-Emp OFF     AP  - 6             Floors: 31, 35, 42, 43, 49, 51  |
|                        GIL - 90                                       #425 |
|                                                                            |
|         Forced Att #7  EXP - 78      1st Row: 2x Sword Dance               |
|        Pre-Emp OFF     AP  - 12            Floors: 32, 36, 40, 46, 54, 55  |
|                        GIL - 180                                      #427 |
|                                                                            |
|         Forced Att #8  EXP - 46      1st Row: 1x Moth Slasher              |
|                        AP  - 5         Floors: 33, 37, 41, 45, 48, 52, 58  |
|                        GIL - 75                                       #436 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6: ***                                Area Enc Rate:

  Shinra HQ 59th Floor (Mighty Grunts)                 192  Very Low

   Average:   EXP: 95.3       AP: 9.5       GIL: 186.8       Enemy QTY: 1.91

  "Can't Escape" Flag activated, "Battle Victory Music" Flag disabled, and 
   "Bombing Mission" Theme plays throughout battles until Cloud reaches the 
   60th Floor.
.----------------------------------------------------------------------------.
|  [37.5%]  Nrml Bat #1  EXP - 50      1st Row: 1x Mighty Grunt              |
|                        AP  - 5                                             |
|                        GIL - 98                                       #419 |
|                                                                            |
|  [34.4%]  Nrml Bat #2  EXP - 100     1st Row: 2x Mighty Grunt              |
|        Pre-Emp OFF     AP  - 10                                            |
|                        GIL - 96                                       #420 |
|                                                                            |
|  [28.1%]  Nrml Bat #3  EXP - 150     1st Row: 2x Mighty Grunt              |
|        Pre-Emp OFF     AP  - 15      2nd Row: 1x Mighty Grunt              |
|                        GIL - 294                                      #421 |
|                                                                            |
|         Forced Attack  EXP - 150     1st Row: 1x Mighty Grunt              |
|        Pre-Emp OFF     AP  - 15      2nd Row: 2x Mighty Grunt              |
|                        GIL - 294                                      #422 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 7:                                    Area Enc Rate:

  Shinra HQ 60th Floor (Sneak Past the Guards)         OFF

  "Can't Escape" Flag activated.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 100     1st Grp: 1x Mighty Grunt              |
|        Pinc Attack     AP  - 10      2nd Grp: 1x Mighty Grunt              |
|                        GIL - 196                                      #423 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 8: *                                  Area Enc Rate:

  Shinra HQ 65th Floor (Midgar Parts W Chests)         240  Extremely Low

   Average:   EXP: 71.1       AP: 9.6       GIL: 148.5       Enemy QTY: 1.74

.----------------------------------------------------------------------------.
|  [20.5%]  Nrml Bat #1  EXP - 43      2nd Row: 1x Hammer Blaster            |
|        Pre-Emp OFF     AP  - 5                                             |
|                        GIL - 80                                       #424 |
|                                                                            |
|  [19.1%]  Nrml Bat #2  EXP - 39      1st Row: 1x Sword Dance               |
|        Pre-Emp OFF     AP  - 6                                             |
|                        GIL - 90                                       #425 |
|                                                                            |
|  [17.8%]  Nrml Bat #3  EXP - 86      1st Row: 1x Hammer Blaster            |
|        Pre-Emp OFF     AP  - 10      2nd Row: 1x Hammer Blaster            |
|                        GIL - 160                                      #426 |
|                                                                            |
|  [16.4%]  Nrml Bat #4  EXP - 78      1st Row: 2x Sword Dance               |
|        Pre-Emp OFF     AP  - 12                                            |
|                        GIL - 180                                      #427 |
|                                                                            |
|  [13.7%]  Nrml Bat #5  EXP - 117     1st Row: 3x Sword Dance               |
|        Pre-Emp OFF     AP  - 18                                            |
|                        GIL - 270                                      #428 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 86      1st Grp: 1x Hammer Blaster            |
|                        AP  - 10      2nd Grp: 1x Hammer Blaster            |
|                        GIL - 160                                      #429 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 9: *                                  Area Enc Rate:

  Hojo's Lab 67th Floor Lower Laboratories - No Blood  192  Very Low
  Hojo's Lab Outside Jenova's Tank Before Escape       192  Very Low

   Average:   EXP: 68.0       AP: 7.1       GIL: 121.6       Enemy QTY: 1.89

.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 48      1st Row: 1x Warning Board + Machine   |
|        Pre-Emp OFF     AP  - 4                    Gun + Laser Cannon       |
|                        GIL - 75                                       #432 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 46      1st Row: 1x Moth Slasher              |
|                        AP  - 5                                             |
|                        GIL - 75                                       #436 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 108     1st Row: 1x Solider:3rd               |
|                        AP  - 12      2nd Row: 1x SOLDIER:3rd               |
|                        GIL - 232                                      #437 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 92      1st Row: 1x Moth Slasher              |
|                        AP  - 10      2nd Row: 1x Moth Slasher              |
|                        GIL - 150                                      #438 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 46      1st Row: 1x Moth Slasher              |
|            Run = 2     AP  - 5                                             |
|                        GIL - 75                                       #439 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 10: ****  BEST                        Area Enc Rate:

  Hojo's Lab 68th Floor Upper Laboratories 1st Visit   192  Very Low

   Average:   EXP: 132.6      AP: 14.0      GIL: 251.7       Enemy QTY: 3.61

.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 81      1st Row: 1x Warning Board + Machine   |
|        Pre-Emp OFF     AP  - 8                    Gun + Laser Cannon       |
|                        GIL - 150     2nd Row: 1x Warning Board + Machine   |
|                                                   Gun + Laser Cannon       |
|                                                                       #433 |
|  [23.2%]  Nrml Bat #2  EXP - 162     1st Row: 2x SOLDIER:3rd               |
|        Pre-Emp OFF     AP  - 18      2nd Row: 1x SOLDIER:3rd               |
|                        GIL - 348                                      #440 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 138     1st Row: 1x Moth Slasher              |
|                        AP  - 15      2nd Row: 1x Moth Slasher              |
|                        GIL - 225     3rd Row: 1x Moth Slasher         #441 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 154     1st Row: 1x Moth SLasher              |
|                        AP  - 17      2nd Row: 2x SOLDIER:3rd               |
|                        GIL - 307                                      #442 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 108     1st Row: 2x SOLDIER:3rd               |
|            Run = 2     AP  - 12                                            |
|                        GIL - 232                                      #443 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 11:                                   Area Enc Rate:

  Hojo's Lab 68th Floor Test Chamber Close-Up          OFF

  Random Encounters disabled - Battles from Screen Grouping 10 should have 
   been fought here.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 360     1st Row: 3x Sample:H0512-opt          |
|       Can't Escape     AP  - 30      2nd Row: 1x Sample:H0512              |
|                        GIL - 256                                      #456 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .---------------------.
 /  {Grenade Combatant}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/S6eScSKgRr4Gagod8                     | ID:  3C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     10  ||   Strength:  18  ||    Drop: Grenade       [8]  14.06%  |
|  HP:       130  ||    Defence:  24  ||   Steal: Tranquilizer  [32] 40.63%  |
|  MP:         0  ||      Magic:   4  ||   Morph: Grenade                    |
|                 ||   MDefence:  30  ||                                     |
|  EXP:       42  ||  Dexterity:  54  ||                                     |
|   AP:        4  ||       Luck:   3  || Back Damage: Normal (2x Damage)     |
|  GIL:       72  ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra HQ Front Entrance (Save Point)           100% |  MP                 |
| Shinra HQ Ground Floor Lobby                    100% |  Marine             |
| Shinra HQ 2nd Floor                              72% |  Attack Squad       |
| Shinra HQ 3rd Floor                              67% |  Submarine Crew     |
| Shinra HQ Small Interior Elevators               N/A |  Captain            |
|                                                      |  Underwater MP      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Machine Gun       |
|   Grenade Combatant's ATTACKS:        |  Manip Attack 2: Hand Grenade      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 18 HP                              |
|                                                                            |
|  Attack 2:  Hand Grenade        Target: One Opponent                       |
|  [17C]       Physical          Element: Shoot                              |
|                                   Att%: 70                                 |
|                                  Power: 35                                 |
|                            Base Damage: 39 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Grenade Combatant's BATTLE PLAN:                                         |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Grenade Combatant's HP > 75%:                                            |
|                                                                            |
|    1ST ATTACK: Use Hand Grenade on Target with Lowest Current HP           |
|    2ND ATTACK: Use  on Rnd Target                             |
|    3RD ATTACK: Use  on Rnd Target                             |
|    4TH ATTACK: Use  on Rnd Target                             |
|                                                                            |
|     After 4 uses of Hand Grenade, 1st Attack changes to:                   |
|      1ST ATTACK: Use  on Target with Lowest Current HP        |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Grenade Combatant's HP <= 75%, Hand Grenade used < 4 times:              |
|                                                                            |
|    Use Hand Grenade on Target with Lowest Current HP                       |
|                                                                            |
|    Once Hand Grenade has been used 4 times in total, move onto Phase 3     |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Grenade Combatant's HP <= 75%, Hand Grenade used 4 times:                |
|                                                                            |
|    Use  on Rnd Target                                         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Grenade Combatant:                |   POWER req for Overflow:   |
|                                              |                             |
| Hand Grenade cannot be used more than four   |  Base Damage Overflow: 145  |
|  times in a single Battle.                   |  Rnd Var Overflow  3x:  97  |
| The Grenade Combatant can be found on 8      |  Rnd Var Overflow  4x:  73  |
|  of the 46 floors when riding in the small   |  Rnd Var Overflow  6x:  49  |
|  elevator to the 59th Floor.                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Mighty Grunt}  \  NOTE - This is the Mighty Grunt in its 1st Form
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/p2ix34rxkVim3YFA9                     | ID:  3B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     12  ||   Strength:  20  ||    Drop: Tranquilizer  [8]  14.06%  |
|  HP:       230  ||    Defence: 100  || Steal 1: Tranquilizer  [32] 40.63%  |
|  MP:         0  ||      Magic:   6  || Steal 2: Grenade       [8]   5.30%  |
|                 ||   MDefence:  64  ||   Morph: /                          |
|  EXP:       50  ||  Dexterity:  40  ||                                     |
|   AP:        4  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:       98  ||      Evade:   0  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra HQ 2nd Floor                              28% |                     |
| Shinra HQ 3rd Floor                              33% |                     |
| Shinra HQ Small Interior Elevators               N/A |                     |
| Shinra HQ 59th Floor (Mighty Grunts)            100% |                     |
| Shinra HQ 60th Floor (Sneak Past the Guards)     N/A |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Machine Gun       |
|   Mighty Grunts ATTACKS: (1st Form)   |  Manip Attack 2: Double Shot       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 27 HP                              |
|                                                                            |
|  Attack 2:  Double Shot         Target: One Opponent                       |
|  [175]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 30                                 |
|                            Base Damage: 50 HP                              |
|                                                                            |
|  Attack 3:         Target: Self              Transformation   |
|  [176]       Physical 0 Dam       Att%: Auto Hit           To 2nd Form     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mighty Grunt 1st Form's BATTLE PLAN: (Repeats)                           |
|                                                                            |
|  1/2 Chance use  on Rnd Target                                |
|  1/2 Chance use Double Shot on Target with Highest Current HP              |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Mighty Grunt's HP  > 50%: Do nothing                                     |
|                                                                            |
|   Mighty Grunt's HP <= 50%:                                                |
|                                                                            |
|    Use  on Self, transform to Mighty Grunt 2nd Form, transfer |
|     remaining HP, leave no rewards                                         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mighty Grunt: (1st Form)          |   POWER req for Overflow:   |
|                                              |                             |
| The Mighty Grunt 1st Form has formidable     |  Base Damage Overflow: 172  |
|  HP, Def and MDef, making it a stronger      |  Rnd Var Overflow  3x: 115  |
|  random encounter than the player will be    |  Rnd Var Overflow  4x:  86  |
|  used to facing by this point.               |  Rnd Var Overflow  6x:  58  |
| The easiest way to deal with the Mighty      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Grunt is to have Cloud use Ice/Fire/Bolt on                               |
|  a single Enemy; do *not* use All as this will only inflict 66% of the     |
|  spells output. This way you should be able to take out half of its HP in  |
|  one hit, triggering the transformation to its 2nd Form, at which point    |
|  you can just use Tifa and Barret to finish it off physically.             |
| When the Mighty Grunt transforms, it transfers over its remaining HP to    |
|  its counterpart. It will *not* leave any Battle Spoils, meaning the       |
|  rewards will not stack. Also, if you have stolen from the Mighty Grunt in |
|  its 1st Form you will not be able to steal from it in its 2nd Form.       |
| Tranquilizers can be useful to steal from at this point in the game for    |
|  Limit Leveling (cures Fury). A Lv 13 Cloud would have a 42.19% chance of  |
|  stealing a Tranquilizer from the Mighty Grunt, and a 6.32% chance of      |
|  stealing a Grenade (only one Item can be stolen). You can use             |
|  Tranquilizers when the Sword Dance inflicts you with Fury.                |
| The Mighty Grunt has the "Pre-Emp" Flag disabled for most of its           |
|  Formations, however, you can sometimes Back-Attack the Mighty Grunt when  |
|  there is only one of them (Formation ID #419; this does not apply to the  |
|  Battles in the small elevator).                                           |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Mighty Grunt}  \  NOTE - This is the Mighty Grunt in its 2nd Form
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/fCrxq58TZF2nuKWV9                     | ID:  3A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     12  ||   Strength:  28  ||    Drop: Tranquilizer  [8]  14.06%  |
|  HP:       230  ||    Defence:   4  || Steal 1: Tranquilizer  [32] 40.63%  |
|  MP:         0  ||      Magic:   6  || Steal 2: Grenade       [8]   5.30%  |
|                 ||   MDefence:   8  ||   Morph: /                          |
|  EXP:       50  ||  Dexterity:  55  ||                                     |
|   AP:        5  ||       Luck:  12  || Back Damage: Normal (2x Damage)     |
|  GIL:       98  ||      Evade:  33  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra HQ 2nd Floor                              28% |                     |
| Shinra HQ 3rd Floor                              33% |                     |
| Shinra HQ Small Interior Elevators               N/A |                     |
| Shinra HQ 59th Floor (Mighty Grunts)            100% |                     |
| Shinra HQ 60th Floor (Sneak Past the Guards)     N/A |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Roller Dash       |
|   Mighty Grunt's ATTACKS: (2nd Form)  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [177]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 38 HP                              |
|                                                                            |
|  Attack 2:  Rollerspin          Target: One Opponent                       |
|  [178]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 28                                 |
|                            Base Damage: 66 HP                              |
|                                                                            |
|  Attack 3:             Target: Self              Skating          |
|  [179]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mighty Grunt 2nd Form's BATTLE PLAN: (Repeats)                           |
|                                                                            |
|  1/4 Chance: Use  on Rnd Target                               |
|  3/8 Chance: Use Rollerspin on Rnd Target                                  |
|  3/8 Chance: Use  on Self                                         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mighty Grunt: (2nd Form)          |   POWER req for Overflow:   |
|                                              |                             |
| The Mighty Grunt 2nd Form has much lower Def |  Base Damage Overflow: 139  |
|  and MDef, although it has slightly higher   |  Rnd Var Overflow  3x:  93  |
|  Strength. It does however have vastly       |  Rnd Var Overflow  4x:  70  |
|  improved Dexterity, Luck and Evade.         |  Rnd Var Overflow  6x:  47  |
| Luck doesn't matter that much at this stage  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  in the game, however, the increased                                       |
|  Dexterity means that it will attack more often, and the increased Evade   |
|  means that your Physical Attacks will only have an 80% chance of          |
|  connecting (depending on Character's stats). Magical Attacks will have a  |
|  100% hit chance.                                                          |
| The Attack  is just a pointless (and rather comical) animation    |
|  whereby the Mighty Grunt just skates around the Player. This uses up a    |
|  turn for the Mighty Grunt, and it has a 3/8 chance of using this          |
|  animation every turn, making the 2nd Form of the Mighty Grunt a lot less  |
|  of a threat than it could be.                                             |
| The 1st Form of the Mighty Grunt has varying Status immunities to its      |
|  counterpart; The 2nd form is vulnerable to Slow-numb, Petrify, D.         |
|  Sentence, Manipulate and Berserk, whereas the 1st Form is immune.         |
| When the Mighty Grunt 1st Form transforms, it transfers over its remaining |
|  HP to the 2nd form. It will *not* leave any Battle Spoils, meaning the    |
|  rewards will not stack. Also, if you have stolen from the Mighty Grunt in |
|  its 1st Form you will not be able to steal from it in its 2nd Form.       |
| Tranquilizers can be useful to steal from at this point in the game for    |
|  Limit Leveling (cures Fury). A Lv 13 Cloud would have a 42.19% chance of  |
|  stealing a Tranquilizer from the Mighty Grunt, and a 6.32% chance of      |
|  stealing a Grenade (only one Item can be stolen). You can use             |
|  Tranquilizers when the Sword Dance inflicts you with Fury.                |
| The Mighty Grunt has the "Pre-Emp" Flag disabled for most of its           |
|  Formations, however, you can sometimes Back-Attack the Mighty Grunt when  |
|  there is only one of them (except for the Battles in the small elevator). |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Hammer Blaster}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/cyfCK1DKmQDJa8Nt9                     | ID:  35 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     12  ||   Strength:  18  ||    Drop: Loco Weed    [8]  14.06%   |
|  HP:       120  ||    Defence:  12  ||   Steal: Echo Screen  [32] 40.63%   |
|  MP:         0  ||      Magic:   0  ||   Morph: Smoke Bomb                 |
|                 ||   MDefence:  44  ||                                     |
|  EXP:       43  ||  Dexterity:  50  ||                                     |
|   AP:        5  ||       Luck:   4  ||                                     |
|  GIL:       80  ||      Evade:   3  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra HQ Small Interior Elevators               N/A |                     |
| Shinra HQ 65th Floor (Midgar Parts W Chests)     51% |                     |
| Shinra HQ 63rd Floor (Coupon Exchange) Disc 2    52% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Hammer Blaster's ATTACKS:           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:       Target: One Opponent                       |
|  [16A]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 18 HP                              |
|                                                                            |
|  Attack 2:      Target: One Opponent      Status Inflict:  |
|  [16B]       Physical          Element: Hit                Confusion (47%) |
|                                   Att%: 90                                 |
|                                  Power: 8                                  |
|                            Base Damage: 9 HP                               |
|                                                                            |
|  Attack 3:          Target: One Opponent      Never Used       |
|  [16C]       Physical          Element: Hit                                |
|                                   Att%: 105                                |
|                                  Power: 16                                 |
|                            Base Damage: 18 HP                              |
|                                                                            |
|  Attack 4:           Target: One Opponent      Never Used       |
|  [16D]       Physical          Element: Hit               Status Inflict:  |
|                                   Att%: 100                Confusion (47%) |
|                                  Power: 8                                  |
|                            Base Damage: 9 HP                               |
|                                                                            |
|  Attack 5:       Target: One Opponent      Never Used       |
|  [16E]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 16                                 |
|                            Base Damage: 18 HP                              |
|                                                                            |
|  Attack 6:       Target: One Opponent      Never Used       |
|  [16F]       Physical          Element: Hit               Status Inflict:  |
|                                   Att%: 85                 Confusion (47%) |
|                                  Power: 8                                  |
|                            Base Damage: 9 HP                               |
|                                                                            |
|  Attack 7:          Target: One Opponent      Never Used       |
|  [170]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 18 HP                              |
|                                                                            |
|  Attack 8:    Target: One Opponent      Never Used       |
|  [171]       Physical          Element: Hit               Status Inflict:  |
|                                   Att%: 95                 Confusion (47%) |
|                                  Power: 8                                  |
|                            Base Damage: 9 HP                               |
|                                                                            |
|  Attack 9:              Target: Self              Appearing        |
|  [147]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|  [151]                                                                     |
|                                                                            |
| Attack 10:              Target: Self              Disappearing     |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|  [150]                                                                     |
|                                                                            |
| Attack 11: <(Report)>           Target: Self              Death Animation  |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Hammer Blaster's BATTLE PLAN: (Repeats)                                  |
|                                                                            |
|    *If all Targets have Confusion, use  on Rnd Target      |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   Hammer Blaster's HP > 75%:                                               |
|    1/5 Chance: Use  on Rnd Target without Confusion*       |
|    4/5 Chance: Use  on Rnd Target                          |
|                                                                            |
|   Hammer Blaster's HP <= 75%:                                              |
|    1/4 Chance: Use  on Rnd Target without Confusion*       |
|    3/4 Chance: Use  on Rnd Target                          |
|                                                                            |
|   Hammer Blaster's HP <= 50%:                                              |
|    1/3 Chance: Use  on Rnd Target without Confusion*       |
|    2/3 Chance: Use  on Rnd Target                          |
|                                                                            |
|   Hammer Blaster's HP <= 25%:                                              |
|    1/2 Chance: Use  on Rnd Target without Confusion*       |
|    1/2 Chance: Use  on Rnd Target                          |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK: Use  on Self, disappears from Battle                  |
|                                                                            |
|  4TH ATTACK: 1/2 Chance jump to 5th Attack for next turn                   |
|              1/2 Chance jump to 6th Attack for next turn                   |
|                                                                            |
|  5TH ATTACK: Use  on Self, reappears into Battle, jump to 1st      |
|               Attack for next turn                                         |
|                                                                            |
|  6TH ATTACK: Use  on Self, reappears into Battle                   |
|   Follow-Up: Use 1st Attack, jump to 2nd Attack for next turn              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Hammer Blaster:                   |   POWER req for Overflow:   |
|                                              |                             |
| The Hammer Blaster has eight Physical        |  Base Damage Overflow: 141  |
|  that it could use, however, the AI Script   |  Rnd Var Overflow  3x:  94  |
|  only calls for two of those Attacks.        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| With every cast of  the                                    |
|  Hammer Blaster has a 47% chance to inflict Confusion on the Player, which |
|  can be deadly at this early stage in the game, seeing as you will have    |
|  no Status defences by this point. The lower the Hammer Blaster's HP, the  |
|  greater the chance it'll use .                            |
| Obtaining Loco Weeds is a good idea seeing as the only way to inflict      |
|  an Enemy (such as the Midgar Zolom) with Fury is to first confuse the     |
|  Player that is about to use a Hyper. You won't have any other means of    |
|  inflicting Confusion until you get to Gongaga to buy the Mystify Materia. |
| You can also obtain Loco Weed in the Shinra HQ from the Sword Dance and    |
|  SOLDIER:3rd.                                                              |
| You will have a 14.06% chance of getting the Loco Weed as a drop, but do   |
|  not attempt to steal Echo Screens as you cannot get the Drop and and the  |
|  Steal.                                                                    |
| When you return to the Shinra HQ on Disc 2, you could easily Morph         |
|  yourself some Smoke Bombs, which will help for the Battle Square (allows  |
|  you to escape the Battle while retaining your currently earned BP).       |
| The Hammer Blaster actually consists of two Enemies; the Hammer Blaster    |
|  itself and one of several Enemies that labelled [No Name]. Explore the    |
|  "Extra Enemies" section for more information on Hammer Blaster's Base.    |
| The Hammer Blaster cannot be Back-Attacked or Side-Attacked, meaning that  |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Sword Dance}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/JoVaLkXeAz3SJuwx6                     | ID:  37 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     11  ||   Strength:  22  ||    Drop: Loco Weed      [8] 14.06%  |
|  HP:       160  ||    Defence:  24  ||   Steal: Hyper          [8] 10.94%  |
|  MP:         0  ||      Magic:   0  ||   Morph: Light Curtain              |
|                 ||   MDefence:  32  ||                                     |
|  EXP:       39  ||  Dexterity:  52  ||                                     |
|   AP:        6  ||       Luck:   0  ||                                     |
|  GIL:       90  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [Double]|     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra HQ Small Interior Elevators               N/A |  Corvette           |
| Shinra HQ 65th Floor (Midgar Parts W Chests)     49% |                     |
| Shinra HQ 63rd Floor (Coupon Exchange) Disc 2    48% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Sword Dance's ATTACKS:              |  Manip Attack 2: Slap              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 29 HP                              |
|                                                                            |
|  Attack 2:  Gash                Target: One Opponent      Never Used       |
|  [2E9]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 36 HP                              |
|                                                                            |
|  Attack 3:  Slap                Target: One Opponent      Status Inflict:  |
|  [173]       Physical          Element: Hit                Fury (47%)      |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 36 HP                              |
|                                                                            |
|  Attack 4:  Sawback             Target: All Opponents     Split Damage     |
|  [3A3]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 29 HP                              |
|                                                                            |
|  Attack 5:  Spinning Cut        Target: One Opponent      Never Used       |
|  [3A4]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 30                                 |
|                            Base Damage: 54 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Sword Dance's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance use Slap on Rnd Target, jump to 2nd Attack for |
|                       next turn                                            |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                  |
|                                                                            |
|   Follow-Up: Sword Dance's HP  > 50%:                                      |
|               1/5 Chance use  on Rnd Target                      |
|               4/5 Chance do nothing                                        |
|                                                                            |
|              Sword Dance's HP <= 50%:                                      |
|               1/3 Chance use  on Rnd Target                      |
|               2/3 Chance do nothing                                        |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK: Use Sawback on All Targets                                    |
|                                                                            |
|   Follow-Up: Sword Dance's HP  > 50%:                                      |
|               1/5 Chance use Sawback on All Targets                        |
|               4/5 Chance do nothing                                        |
|                                                                            |
|              Sword Dance's HP <= 50%:                                      |
|               1/3 Chance use Sawback on All Targets                        |
|               2/3 Chance do nothing                                        |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Use Slap on Last Attacker for next turn; If Last Attacker has Death,     |
|    skip a turn. Jump to 2nd Attack for turn after                          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Sword Dance:                      |   POWER req for Overflow:   |
|                                              |                             |
| Sword Dance is found in Battle Square:       |  Base Damage Overflow: 145  |
|  Set - 1 (Before Tiny Bronco)  Battle - 4    |  Rnd Var Overflow  3x:  97  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Attack Sawback is the third Attack that                                |
|  in the game which attacks all players.                                    |
| The Sword Dance has two Attacks that never uses; Gash and Spinning Cut.    |
| Once Sword Dance's HP is less than 50%, it will have a higher chance of    |
|  doubling up in its Attacks.                                               |
| The Sword Dance is the first Enemy in the game to use an Attack which      |
|  inflicts Fury, which is a very useful Status for Limit Leveling. You can  |
|  obtain Tranquilizers to cure yourself from Fury from the Mighty Grunts    |
|  and the Grenade Combatants.                                               |
| The Sword Dance is one of three Enemies that takes Double Damage from      |
|  Confusion. This means that if you had the Added Effect Materia paired     |
|  with Mystify/Contain, your Physical Attacks would do Double Damage. The   |
|  other two Enemies are the SOLDIER:3rd and the Corvette.                   |
| Obtaining Loco Weeds is a good idea seeing as the only way to inflict      |
|  an Enemy (such as the Midgar Zolom) with Fury is to first confuse the     |
|  Player that is about to use a Hyper. You won't have any other means of    |
|  inflicting Confusion until you get to Gongaga to buy the Mystify Materia. |
| You can also obtain Loco Weed in the Shinra HQ from the Hammer Blaster and |
|  the SOLDIER:3rd.                                                          |
| You will have a 14.06% chance of getting the Loco Weed as a drop, but do   |
|  not attempt to steal Hypers as you cannot get the Drop and and the Steal. |
|  While Hypers are useful at this point, a Lv 13 Cloud would only have a    |
|  10.94% chance of stealing from the Sword Dance, and you can easily stock  |
|  up on Hypers from Wall Market before visiting the Shinra HQ.              |
| If you are short on Hypers then just Attack the Sword Dance with the       |
|  Player that you wish to be inflicted with Fury, and it'll counter by      |
|  using Slap on that Player for its next turn, which has a 47% chance of    |
|  inflicting the Player with Fury.                                          |
| The Sword Dance is one of a number 'elevated' enemies that Nullifies the   |
|  Earth Element, but will no take double damage from Wind.                  |
| The Sword Dance cannot be Back-Attacked or Side-Attacked, meaning that one |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Moth Slasher}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Za1X9cBWDsaxfzh9A                     | ID:  3B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     13  ||   Strength:  31  ||    Drop: /                          |
|  HP:       260  ||    Defence:  28  ||   Steal: Carbon Bangle  [8] 10.94%  |
|  MP:         0  ||      Magic:   0  ||   Morph: /                          |
|                 ||   MDefence:  58  ||                                     |
|  EXP:       46  ||  Dexterity:  59  ||                                     |
|   AP:        5  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:       75  ||      Evade:   4  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra HQ Small Interior Elevators               N/A |  Crazy Saw          |
| Hojo's Lab 67th Floor Lower Laboratories 1st     55% |                     |
| Hojo's Lab Outside Jenova's Tank Before Escape   55% |                     |
| Hojo's Lab 68th Floor Upper Laboratories 1st     40% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Verbal Attack     |
|   Moth Slasher's ATTACKS:             |  Manip Attack 2: Speed Slash       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:       Target: One Opponent      Berserk Attack   |
|  [17A]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 43 HP                              |
|                                                                            |
|  Attack 2:  Speed Slash         Target: One Opponent                       |
|  [17B]       Physical          Element: Cut                                |
|                                   Att%: 85                                 |
|                                  Power: 29                                 |
|                            Base Damage: 77 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Moth Slasher's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  1/3 Chance: Use Speed Slash on Rnd Target                                 |
|  2/3 Chance: Use  on Rnd Target                             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Moth Slasher:                     |   POWER req for Overflow:   |
|                                              |                             |
| Moth Slasher is found in Battle Square:      |  Base Damage Overflow: 146  |
|  Set - 1 (Before Tiny Bronco)  Battle - 4    |  Rnd Var Overflow  3x:  98  |
|                                              |  Rnd Var Overflow  4x:  73  |
| The Moth Slasher has fairly high HP.         |  Rnd Var Overflow  6x:  49  |
| You should definitely try to obtain some     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Carbon Bangles from the Moth Slashers, as                                 |
|  you will not be able to obtain them until you get to Costa Del Sol        |
|  otherwise.                                                                |
| A Lv 13 Cloud would have a 10.94% chance of stealing from the Moth         |
|  Slasher.                                                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------------.
 /  {Warning Board}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/pPZWVTjAUEFU7KRa9                     | ID:  32 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     12  ||   Strength:  10  ||    Drop: /                          |
|  HP:       270  ||    Defence:  10  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: /                          |
|                 ||   MDefence:  14  ||                                     |
|  EXP:       38  ||  Dexterity:  40  ||                                     |
|   AP:        4  ||       Luck:   0  ||                                     |
|  GIL:       75  ||      Evade:   0  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Nullify]      |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Hojo's Lab 67th Floor Lower Laboratories 1st     25% |  Guard System       |
| Hojo's Lab Outside Jenova's Tank Before Escape   25% |                     |
| Hojo's Lab 68th Floor Upper Laboratories 1st     25% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Warning Board's ATTACKS:            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Warning Board's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance Display String: [Warning! Warning!]            |
|                  1/2 Chance Display String: [Leave at once!!]              |
|                                                                            |
|  THEREAFTER: Allows Machine Gun or Laser Cannon to spawn in                |
|                                                                            |
|                                                                            |
|  DEATH: Disable Death Animation, use  on Self, end Battle          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Warning Board:                    |   POWER req for Overflow:   |
|                                              |                             |
| The Warning Board by themselves do nothing.  |  Base Damage Overflow: 141  |
|  After the initial message has appeared they |  Rnd Var Overflow  3x:  94  |
|  will spawn in either the Machine Gun or the o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Laser Cannon (whichever ATB bar fills up                                  |
|  first AND passes a special chance), and only these Enemies can attack the |
|  Player.                                                                   |
| Once The Warning Board has spawned in an Enemy it can swap that Enemy out  |
|  with its counterpart from time to time.                                   |
| Once you have killed the Enemy that the Warning Board spawns in the        |
|  Warning Board will sit there doing nothing until you kill it. This is a   |
|  bug; once you'd killed either Enemy that it spawns, it should have then   |
|  continued to spawn in its counterpart until that Enemy was killed, at     |
|  which point the Warning Board would go into idle mode. An oversight in    |
|  scripting means that the killed Machine Gun/Laser Cannon is still flagged |
|  as active, and as such its counterpart thinks it is still alive.          |
| You do not need to kill its counterparts to end the Battle, however, you   |
|  will gain an extra 5 EXP if you do kill the Machine Gun/Laser Cannon.     |
| While the Warning Board Nullifies lightning-based Attacks, its counter-    |
|  parts take Double Damage from Lightning.                                  |
| The Warning Board cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Machine Gun}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/MFAKnAYv3Nu87UG86                     | ID:  33 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      8  ||   Strength:  18  ||    Drop: /                          |
|  HP:       155  ||    Defence:  10  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:   4  ||                                     |
|  EXP:        5  ||  Dexterity:  62  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   0  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Hojo's Lab 67th Floor Lower Laboratories 1st     25% |  Proto Machinegun   |
| Hojo's Lab Outside Jenova's Tank Before Escape   25% |  Quick Machine Gun  |
| Hojo's Lab 68th Floor Upper Laboratories 1st     25% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Machine Gun       |
|   Machine Gun's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Machine Gun         Target: One Opponent      Berserk Attack   |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 18 HP                              |
|                                                                            |
|  Attack 2:              Target: Self              Appearing        |
|  [14F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 3:              Target: Self              Disappearing     |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Machine Gun's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  NOTE - The Machine Gun's "Spcl Attack" is activated from the Laser        |
|          Cannon's AI Script. It is deactivated once it has been used once. |
|                                                                            |
|  OPENING ATTACK:                                                           |
|                                                                            |
|   SPCL ATTACK: Use  on Self, appears into Battle                   |
|     Follow-Up: 1/2 Chance use Machine Gun on Rnd Target                    |
|                1/2 Chance do nothing                                       |
|                                                                            |
|   At least one Target without Paralyzed:                                   |
|                                                                            |
|    1/2 Chance: Use  on Self, appears into Battle                   |
|     Follow-Up: Use  on Rnd Target                             |
|                                                                            |
|    1/2 Chance: Do nothing                                                  |
|                                                                            |
|   All Targets with Paralyzed:                                              |
|                                                                            |
|    1/4 Chance: Use  on Self, appears into Battle                   |
|     Follow-Up: Use  on Rnd Target                             |
|                                                                            |
|    3/4 Chance: Do nothing                                                  |
|                                                                            |
|                                                                            |
|  THEREAFTER:                                                               |
|                                                                            |
|   1/4 Chance: Use  on self, disappears from Battle, activates      |
|                Laser Cannon's Spcl Attack when it spawns in                |
|                                                                            |
|   1/4 Chance: Use  on self, disappears from Battle                 |
|                                                                            |
|   1/2 Chance: Use Machine Gun on Rnd Target                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Machine Gun:                      |   POWER req for Overflow:   |
|                                              |                             |
| The Machine Gun is not a stand-alone Enemy;  |  Base Damage Overflow: 141  |
|  it part of the Warning Board and will only  |  Rnd Var Overflow  3x:  94  |
|  spawn in after the Warning Board has        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  displayed its warning message, which it                                   |
|  will do so after one turn.                                                |
| The Machine Gun is one of two Enemies that could spawn in after the        |
|  Warning Board's message, the other being the Laser Cannon. The Enemy to   |
|  fill up its ATB gauge first AND pass a special chance will be the Enemy   |
|  to spawn in first.                                                        |
| Occasionally, the Machine Gun will retreat back into the Warning Board, at |
|  which point the two Enemy variants have the same chances of appearing     |
|  again.                                                                    |
| Once you have killed either the Machine Gun or the Laser Cannon, the       |
|  Warning Board will no longer spawn in any enemies, and will just sit      |
|  there till you kill it. This is a bug; the AI script does a check to see  |
|  if its counterpart is still alive, which will always fail seeing as the   |
|  Machine Gun cannot spawn in after you've killed the Laser Cannon, and     |
|  vice-versa, which was not the intention.                                  |
| There are various flags used in this Battle, one which will dictate if an  |
|  Enemy is "Alive" and one which will indicate if an Enemy is "Active". The |
|  check which the Machine Gun/Laser Cannon performs is to see if its        |
|  counterpart is "Active", and this flag does not get set to 0 upon death.  |
|  So, the inactive Enemy thinks that the other Enemy is still active, even  |
|  though it is flagged as being dead.                                       |
| You do not need to kill the Machine Gun/Laser Cannon to end the Battle;    |
|  just killing the Warning Board is enough, however, you will gain an       |
|  additional 5 EXP if you do kill the Warning Board's counterpart.          |
| Each variant of Enemy has a "Special Attack" which is sometimes used when  |
|  it spawns in; The Machine Gun activates the Laser Cannon's Spcl Attack,   |
|  and the Laser Cannon activates the Machine Gun's Spcl Attack.             |
| While the Warning Board Nullifies Lightning, the Machine Gun and Laser     |
|  Cannon both take Double Damage from Lightning-based Attacks.              |
| The Machine Gun is vulnerable to Death and Berserk, whereas the Warning    |
|  Board is not.                                                             |
| The Machine Gun cannot be Back-Attacked or Side-Attacked, meaning that one |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Laser Cannon}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/8zGw33heaNb4xhwEA                     | ID:  34 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      8  ||   Strength:  20  ||    Drop: /                          |
|  HP:       155  ||    Defence:  10  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:   4  ||                                     |
|  EXP:        5  ||  Dexterity:  58  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   0  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Hojo's Lab 67th Floor Lower Laboratories 1st     25% |  1st Ray            |
| Hojo's Lab Outside Jenova's Tank Before Escape   25% |                     |
| Hojo's Lab 68th Floor Upper Laboratories 1st     25% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Laser Cannon      |
|   Laser Cannon's ATTACKS:             o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Laser Cannon        Target: One Opponent      Berserk Attack   |
|  [117]       Physical          Element: Shoot             Can't Cover      |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 20 HP                              |
|                                                                            |
|  Attack 2:  Paralaser           Target: One Opponent      Can't Cover      |
|  [169]       Physical          Element: Shoot             Status Inflict:  |
|                                   Att%: 30                 Paralyzed (7%)  |
|                                  Power: 16                                 |
|                            Base Damage: 20 HP                              |
|                                                                            |
|  Attack 3:              Target: Self              Appearing        |
|  [14F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 4:              Target: Self              Disappearing     |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Laser Cannon's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  NOTE - The Laser Cannon's "Spcl Attack" is activated from the Machine     |
|          Gun's AI Script. It is deactivated once it has been used once.    |
|                                                                            |
|  OPENING ATTACK:                                                           |
|                                                                            |
|   SPCL ATTACK: Use  on Self, appears into Battle                   |
|     Follow-Up: 1/2 Chance use Laser Cannon on Rnd Target                   |
|                1/2 Chance do nothing                                       |
|                                                                            |
|   At least one Target without Paralyzed:                                   |
|                                                                            |
|    1/2 Chance: Use  on Self, appears into Battle                   |
|     Follow-Up: 1/4 Chance use Paralaser on Rnd Target                      |
|                3/4 Chance use Laser Cannon on Rnd Target                   |
|                                                                            |
|    1/2 Chance: Do nothing                                                  |
|                                                                            |
|   All Targets with Paralyzed:                                              |
|                                                                            |
|    1/2 Chance: Use  on Self, appears into Battle                   |
|     Follow-Up: Use Laser Cannon on Rnd Target                              |
|                                                                            |
|    1/2 Chance: Do nothing                                                  |
|                                                                            |
|                                                                            |
|  THEREAFTER:                                                               |
|                                                                            |
|   1/4 Chance: Use  on self, disappears from Battle, activates      |
|                Machine Gun's Spcl Attack when it spawns in                 |
|                                                                            |
|   1/4 Chance: Use  on self, disappears from Battle                 |
|                                                                            |
|   1/2 Chance: At least one Target without Paralyzed:                       |
|                1/4 Chance: Use Paralaser on Rnd Target                     |
|                3/4 Chance: Use Laser Cannon on Rnd Target                  |
|                                                                            |
|               All Targets with Paralyzed:                                  |
|                Use Laser Cannon on Rnd Target                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Laser Cannon:                     |   POWER req for Overflow:   |
|                                              |                             |
| The Laser Cannon is not a stand-alone Enemy; |  Base Damage Overflow: 141  |
|  it part of the Warning Board and will only  |  Rnd Var Overflow  3x:  94  |
|  spawn in after the Warning Board has        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  displayed its warning message, which it                                   |
|  will do so after one turn.                                                |
| The Laser Cannon is one of two Enemies that could spawn in after the       |
|  Warning Board's message, the other being the Machine Gun. The Enemy to    |
|  fill up its ATB gauge first AND pass a special chance will be the Enemy   |
|  to spawn in first.                                                        |
| The Laser Cannon is slightly stronger than the Machine Gun, and also has a |
|  small chance to inflict the Player with Paralyze.                         |
| Occasionally, the Laser Cannon will retreat back into the Warning Board,   |
|  at which point the two Enemy variants have the same chances of appearing  |
|  again.                                                                    |
| Once you have killed either the Laser Cannon or the Machine Gun, the       |
|  Warning Board will no longer spawn in any enemies, and will just sit      |
|  there till you kill it. This is a bug; the AI script does a check to see  |
|  if its counterpart is still alive, which will always fail seeing as the   |
|  Laser Cannon cannot spawn in after you've killed the Machine Gun, and     |
|  vice-versa, which was not the intention.                                  |
| There are various flags used in this Battle, one which will dictate if an  |
|  Enemy is "Alive" and one which will indicate if an Enemy is "Active". The |
|  check which the Laser Cannon/Machine Gun performs is to see if its        |
|  counterpart is "Active", and this flag does not get set to 0 upon death.  |
|  So, the inactive Enemy thinks that the other Enemy is still active, even  |
|  though it is flagged as being dead.                                       |
| You do not need to kill the Laser Cannon/Machine Gun to end the Battle;    |
|  just killing the Warning Board is enough, however, you will gain an       |
|  additional 5 EXP if you do kill the Warning Board's counterpart.          |
| Each variant of Enemy has a "Special Attack" which is sometimes used when  |
|  it spawns in; The Laser Cannon activates the Machine Gun's Spcl Attack,   |
|  and the Machine Gun activates the Laser Cannon's Spcl Attack.             |
| While the Warning Board Nullifies Lightning, the Laser Cannon and Machine  |
|  Gun both take Double Damage from Lightning-based Attacks.                 |
| The Laser Cannon is vulnerable to Death and Berserk, whereas the Warning   |
|  Board is not.                                                             |
| The Laser Cannon cannot be Back-Attacked or Side-Attacked, meaning that    |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {SOLDIER:3rd}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Mg63sTLyxoiF4ZdA6                     | ID:  38 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     13  ||   Strength:  27  ||    Drop: Loco Weed  [8] 14.06%      |
|  HP:       250  ||    Defence:  38  ||   Steal: Hardedge   [8] 10.94%      |
|  MP:        40  ||      Magic:   8  ||   Morph: Bolt Plume                 |
|                 ||   MDefence:  72  ||                                     |
|  EXP:       40  ||  Dexterity:  60  ||                                     |
|   AP:        6  ||       Luck:   8  || Back Damage: Normal (2x Damage)     |
|  GIL:      116  ||      Evade:  12  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [Double]|     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Hojo's Lab 67th Floor Lower Laboratories 1st     21% |  SOLDIER:2nd        |
| Hojo's Lab Outside Jenova's Tank Before Escape   21% |  SOLDIER:3rd        |
| Hojo's Lab 68th Floor Upper Laboratories 1st     55% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Split             |
|   SOLDIER:3rd's ATTACKS:              |  Manip Attack 2: Flying Sickle     |
|                                       |  Manip Attack 3: Sleepel           |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:               Target: One Opponent      Berserk Attack   |
|  [174]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 37 HP                              |
|                                                                            |
|  Attack 2:  Bolt2               Target: One Opponent      Reflectable      |
|  [022]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 157 HP                             |
|                                                                            |
|  Attack 3:  Ice2                Target: One Opponent      Reflectable      |
|  [01F]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 157 HP                             |
|                                                                            |
|  Attack 4:  Sleepel             Target: One Opponent      Reflectable      |
|  [00B]       Magical 0 Dam     Element: None              Status Inflict:  |
|                                   Att%: 100                Sleep (71%)     |
|                                MP Cost: 8 MP                               |
|                                                                            |
|  Attack 5:  Flying Sickle       Target: One Opponent                       |
|  [1FC]       Magical           Element: Wind                               |
|                                   Att%: 255                                |
|                                  Power: 12                                 |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 94 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   SOLDIER:3rd's BATTLE PLAN:                                               |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack ()                |
|                  1/4 Chance start from 2nd Attack (Sleepel)                |
|                  1/4 Chance start from 3rd Attack (Ice2)                   |
|                  1/4 Chance start from 5th Attack (Flying Sickle)          |
|                                                                            |
|                                                                            |
|    *If all Targets have Sleep, select Rnd Target                           |
|                                                                            |
|  1ST ATTACK: ()                                                     |
|                                                                            |
|   Use  on Rnd Target without without Sleep*                         |
|                                                                            |
|    Follow-Up: SOLDIER:3rd's HP > 75%                                       |
|                1/4 Chance: Use  on Rnd Target without Sleep*        |
|                3/4 Chance: Do nothing                                      |
|                                                                            |
|               SOLDIER:3rd's HP <= 75%:                                     |
|                1/3 Chance: Use  on Rnd Target without Sleep*        |
|                2/3 Chance: Do nothing                                      |
|                                                                            |
|               SOLDIER:3rd's HP <= 50%:                                     |
|                1/2 Chance: Use  on Rnd Target without Sleep*        |
|                1/2 Chance: Do nothing                                      |
|                                                                            |
|               SOLDIER:3rd's HP <= 25%:                                     |
|                Use  on Rnd Target without Sleep*                    |
|                                                                            |
|                                                                            |
|  2ND ATTACK: (Sleepel)                                                     |
|                                                                            |
|   SOLDIER:3rd's HP > 75%:                                                  |
|                                                                            |
|    1/4 Chance: Use Sleepel on Rnd Target without Sleep; If all Targets     |
|                 have Sleep, OR SOLDIER:3rd's MP < 8, move onto remaining   |
|                 3/4 chance                                                 |
|    3/8 Chance: Use  on Rnd Target without Sleep*                    |
|    3/8 Chance: Use Flying Sickle on Rnd Target without Sleep*              |
|                                                                            |
|   SOLDIER:3rd's HP <= 75%:                                                 |
|                                                                            |
|    1/2 Chance: Use Sleepel on Rnd Target without Sleep; If all Targets     |
|                 have Sleep, OR SOLDIER:3rd's MP < 8, move onto remaining   |
|                 1/2 chance                                                 |
|    1/4 Chance: Use  on Rnd Target without Sleep*                    |
|    1/4 Chance: Use Flying Sickle on Rnd Target without Sleep*              |
|                                                                            |
|   SOLDIER:3rd's HP <= 50%:                                                 |
|                                                                            |
|    Use Sleepel on Rnd Target without Sleep; If all Targets have Sleep, OR  |
|     SOLDIER:3rd's MP < 8:                                                  |
|      1/2 Chance use  on Rnd Target without Sleep*                   |
|      1/2 Chance use Flying Sickle on Rnd Target without Sleep*             |
|                                                                            |
|                                                                            |
|    After 2nd Attack: 1/2 Chance jump to 3rd Attack for next turn           |
|                      1/2 Chance jump to 4th Attack for next turn           |
|                                                                            |
|                                                                            |
|  3RD ATTACK: (Bolt2)                                                       |
|                                                                            |
|   SOLDIER:3rd's HP > 75%:                                                  |
|                                                                            |
|    1/4 Chance: Use Bolt2 on Rnd Target with Sleep; If no Targets have      |
|                 Sleep, select Rnd Target; If SOLDIER:3rd's MP < 22, move   |
|                 onto remaining 3/4 chance                                  |
|    3/8 Chance: Use  on Rnd Target without Sleep*                    |
|    3/8 Chance: Use Flying Sickle on Rnd Target without Sleep*              |
|                                                                            |
|   SOLDIER:3rd's HP <= 75%:                                                 |
|                                                                            |
|    1/2 Chance: Use Bolt2 on Rnd Target with Sleep; If no Targets have      |
|                 Sleep, select Rnd Target; If SOLDIER:3rd's MP < 22, move   |
|                 onto remaining 1/2 chance                                  |
|    1/4 Chance: Use  on Rnd Target without Sleep*                    |
|    1/4 Chance: Use Flying Sickle on Rnd Target without Sleep*              |
|                                                                            |
|   SOLDIER:3rd's HP <= 50%:                                                 |
|                                                                            |
|    Use Bolt2 on Rnd Target with Sleep; If no Targets have Sleep, select    |
|     Rnd Target; If SOLDIER:3rd's MP < 22:                                  |
|      1/2 Chance use  on Rnd Target without Sleep*                   |
|      1/2 Chance use Flying Sickle on Rnd Target without Sleep*             |
|                                                                            |
|                                                                            |
|    After 3rd Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 5th Attack for next turn           |
|                                                                            |
|                                                                            |
|  4TH ATTACK: (Ice2)                                                        |
|                                                                            |
|   SOLDIER:3rd's HP > 75%:                                                  |
|                                                                            |
|    1/4 Chance: Use Ice2 on Rnd Target with Sleep; If no Targets have       |
|                 Sleep, select Rnd Target; If SOLDIER:3rd's MP < 22, move   |
|                 onto remaining 3/4 chance                                  |
|    3/8 Chance: Use  on Rnd Target without Sleep*                    |
|    3/8 Chance: Use Flying Sickle on Rnd Target without Sleep*              |
|                                                                            |
|   SOLDIER:3rd's HP <= 75%:                                                 |
|                                                                            |
|    1/2 Chance: Use Ice2 on Rnd Target with Sleep; If no Targets have       |
|                 Sleep, select Rnd Target; If SOLDIER:3rd's MP < 22, move   |
|                 onto remaining 4/4 chance                                  |
|    1/4 Chance: Use  on Rnd Target without Sleep*                    |
|    1/4 Chance: Use Flying Sickle on Rnd Target without Sleep*              |
|                                                                            |
|   SOLDIER:3rd's HP <= 50%:                                                 |
|                                                                            |
|    Use Ice2 on Rnd Target with Sleep; If no Targets have Sleep, select Rnd |
|     Target; If SOLDIER:3rd's MP < 22:                                      |
|      1/2 Chance use  on Rnd Target without Sleep*                   |
|      1/2 Chance use Flying Sickle on Rnd Target without Sleep*             |
|                                                                            |
|                                                                            |
|    After 4th Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 5th Attack for next turn           |
|                                                                            |
|                                                                            |
|  5TH ATTACK: (Flying Sickle)                                               |
|                                                                            |
|   Use Flying Sickle on Rnd Target without Sleep*                           |
|                                                                            |
|  Follow-Up: SOLDIER:3rd's HP > 75%                                         |
|              1/4 Chance: Use Flying Sickle on Rnd Target without Sleep*    |
|              3/4 Chance: Do nothing                                        |
|                                                                            |
|             SOLDIER:3rd's HP <= 75%:                                       |
|              1/3 Chance: Use Flying Sickle on Rnd Target without Sleep*    |
|              2/3 Chance: Do nothing                                        |
|                                                                            |
|             SOLDIER:3rd's HP <= 50%:                                       |
|              1/2 Chance: Use Flying Sickle on Rnd Target without Sleep*    |
|              1/2 Chance: Do nothing                                        |
|                                                                            |
|             SOLDIER:3rd's HP <= 25%:                                       |
|              Use Flying Sickle on Rnd Target without Sleep*                |
|                                                                            |
|                                                                            |
|    After 5th Attack: Jump to 2nd Attack for next turn                      | 
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On SOLDIER:3rd:                      |   POWER req for Overflow:   |
|                                              |                             |
| The SOLDIER:3rd will cast some powerful      |  Base Damage Overflow: 149  |
|  Magical Spells, however, they do not have   |  Rnd Var Overflow  3x: 110  |
|  large amounts of MP, and therefore will not |  Rnd Var Overflow  4x:  75  |
|  cast their Magical Spells too many times in |  Rnd Var Overflow  6x:  50  |
|  a single Battle.                            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| If you have unlocked Barret's Lv 1-2 Limit                                 |
|  Break Mindblow then that would be a good way to render the SOLDIER:3rd's  |
|  harmless.                                                                 |
| The large groups that they appear in along with good Battle Spoils makes   |
|  the SOLDIER:3rd one of the bet Enemies to level up from at that point in  |
|  the game; The Upper Laboratories following the Sample:H0152 Battle (but   |
|  before you get captured) is the best screen to train in.                  |
| The SOLDIER:3rd will sometimes inflict the Player with Sleep; if this      |
|  happens the SOLDIER:3rd will never attack the sleeping Player with        |
|  Physical Attacks, although they will always attack them with Ice2 and     |
|  Bolt2. Unfortunately only Physical Attacks will cure the Player of Sleep, |
|  so you'll either have to wait it out, or Physically Attack the sleeping   |
|  Player yourself as you'll have no other means of curing Sleep at this     |
|  point.                                                                    |
| The lower the SOLDIER:3rd's HP, the higher the chance it will have of      |
|  doubling up on its basic attacks.                                         |
| An oversight in the AI Script appears whereby the SOLDIER:3rd does not     |
|  check to make sure that it has enough MP to cast the attack Flying Sickle |
|  which costs 8 MP. Because of this, a text string will be displayed which  |
|  reads: [SOLDIER:3rd A's skill power is used up] (or "B or "C"). This may  |
|  or may not have been intentional, but given the fact that it has a high   |
|  chance using Flying Sickle once its MP is less than 8, it will spend a    |
|  lot of turns doing nothing which makes the SOLDIER:3rd a lot less         |
|  formidable than they could have been.                                     |
| The Flapbeat and Frozen Nail also use Flying Sickle, ans as such also fall |
|  victim to the oversight (which may or may not have been intentional).     |
| Normally the SOLDIER:3rd can be Back-Attacked, although the 3x SOLDIER:3rd |
|  Formation found in the Upper Laboratories has the Pre-Emp Flag OFF, and   |
|  as such you cannot Back-Attack them when they come in groups of threes    |
|  (Formation ID #440).                                                      |
| The SOLDIER:3rd is one of three Enemies that takes Double Damage from      |
|  Confusion. This means that if you had the Added Effect Materia paired     |
|  with Mystify/Contain, your Physical Attacks would do Double Damage. The   |
|  other two Enemies are the Sword Dance and the Corvette.                   |
| The Hardedge is a very worthwhile steal at this stage in the game, seeing  |
|  as you won't be able to obtain that Weapon for Cloud until you get to     |
|  Junon otherwise. A Lv 13 Cloud would have a 10.94% chance of stealing     |
|  from the SOLDIER:3rd.                                                     |
| Obtaining Loco Weeds is a good idea seeing as the only way to inflict      |
|  an Enemy (such as the Midgar Zolom) with Fury is to first confuse the     |
|  Player that is about to use a Hyper. You won't have any other means of    |
|  inflicting Confusion until you get to Gongaga to buy the Mystify Materia. |
| You can also obtain Loco Weed in the Shinra HQ from the Sword Dance and    |
|  Hammer Blaster. You will have a 14.06% chance of getting the Loco Weed as |
|  a drop from the SOLDIER:3rd.                                              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Sample:H0512}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/7vGdLWprh52c2nQDA                     | ID:  40 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  40  ||    Drop: Talisman  [63] 100%        |
|  HP:      1000  ||    Defence:  60  ||   Steal: /                          |
|  MP:       120  ||      Magic:  35  ||   Morph: /                          |
|                 ||   MDefence:  64  ||                                     |
|  EXP:      300  ||  Dexterity:  65  ||                                     |
|   AP:       30  ||       Luck:   1  ||                                     |
|  GIL:      250  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [Halve]        |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Hojo's Lab 68th Floor Test Chamber Close-Up          |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Sample:H0512's ATTACKS:             o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:             Target: One Opponent                       |
|  [18C]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 63 HP                              |
|                                                                            |
|  Attack 2:  Shady Breath        Target: All Opponents     Status Inflict:  |
|  [18D]       Magical 0 Dam     Element: Poison             Poison (71%)    |
|                                   Att%: 255                                |
|                                MP Cost: 4 MP                               |
|                                                                            |
|  Attack 3:  Reanimagic          Target: All Allies        Miss If Alive    |
|  [18E]       Magical           Element: Restorative       Status Remove:   |
|              % Based              Att%: 255                Death (100%)    |
|                                  Power: 255                                |
|                                MP Cost: 40 MP                              |
|                            Base Damage: 796.875% Max HP                    |
|                                                                            |
|  Attack 4:               Target: Self              Never Used       |
|  [18F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|  [190]                                                                     |
|                                                                            |
|  Attack 5:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Sample:H0512's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: Use Shady Breath on All Targets                           |
|                                                                            |
|  THEREAFTER:                                                               |
|                                                                            |
|   At least one Sample:H0512-opt Dead:                                      |
|                                                                            |
|    Use Reanimagic on All Allies; If Sample:H0512's MP < 40, move onto 4/4  |
|     chance                                                                 |
|                                                                            |
|   All Sample:H0512-opts Alive:                                             |
|                                                                            |
|    1/4 Chance: Use Shady Breath on All Targets; If all Targets have        |
|                 Poison, move onto remaining 3/4 chance                     |
|    3/4 Chance: Use Keyclaw on Rnd Target with Poison; If no Targets have   |
|                 Poison, select Rnd Target                                  |
|                                                                            |
|                                                                            |
|  DEATH: Use  on Self, end Battle                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Sample:H0512:                     |   POWER req for Overflow:   |
|                                              |                             |
| If you managed to obtain any Spider Webs     |  Base Damage Overflow: 156  |
|  from the Grashtrike in Sector 4, then now   |  Rnd Var Overflow  3x: 104  |
|  would be the time to use them, as Sample:   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  H0512 is vulnerable to Slow.                                              |
| You should have obtained the Star Pendant, Elemental Materia and Poison    |
|  Materia by this point (if following a guide), and all three will be       |
|  useful. Have one Player equip the Star Pendant, and another equip the     |
|  Elemental Materia linked with Poison on their Armor; the Elemental        |
|  Materia will not only halve the damage taken from Poison, but also halve  |
|  the chances of Shady Breath inflicting you with Poison.                   |
| Sample:H0512 will only attack Players that are inflicted with Poison, so   |
|  whoever is wearing the Star Pendant will never be touched. If all Players |
|  are cured of Poison then Sample:H0512 will always use Shady Breath to     |
|  re-inflict Poison onto the Players.                                       |
| If Sample:H0512 has ran out of MP a message will appear every time it      |
|  tries to use Shady Breath which reads [Sample:H0512's skill power is used |
|  up], and it will skip a turn. Once this has happened, the Player can cure |
|  everyone of Poison and Sample:H0512 will begin attacking targets at       |
|  random.                                                                   |
| Sample:H0512 will only be able to use Reanimagic 2-3 times in total, so    |
|  once its HP is less than 40 it will always use either Shady Breath or     |
|   (the message only appears when it tries to use Shady Breath     |
|  with not enough MP).                                                      |
| You do not need to kill any of the Sample:H0512-opts in order to end the   |
|  Battle, just killing the main boss is enough. There is no use of the      |
|  "Cover" Flag either, so you can target Sample:H0512 without having to     |
|  kill his minions beforehand. Note that you will gain a small amount of    |
|  extra EXP and AP if you do kill them, but only for killing them once.     |
| When you kill a Sample:H0512-opt, a check is performed to see which        |
|  Element was used to kill the opt. The main Boss then looks at that        |
|  Element at the beginning of its next Attack (before using Reanimagic),    |
|  but then does nothing with it in any of the subsequent checks. It's       |
|  probable that Sample:H0512 was originally intended to act differently     |
|  according to the Element that the Player used to kill the opts, but the   |
|  idea was then dummied out.                                                |
| If you manage to inflict Sample:H0512 with Paralyzed then the opts will    |
|  attack slightly less often.                                               |
| The Talisman that you get as a reward helps greatly when defending against |
|  Magical Attacks, such as the Midgar Zolom's Beta. Also, following the     |
|  fight be sure to grab the missable Enemy Skill Materia from the Test      |
|  Chamber.                                                                  |
|                                                                            |
| If you are playing the game on any of the PC versions, then you can        |
|  optionally choose to exploit a glitch that works very similar to the way  |
|  Yuffie Warping works. Create a fresh save just prior the the Boss fight,  |
|  don't save over it.                                                       |
| When you get a Game Over to Sample:H0512, the flag that disables the       |
|  random encounters is *not* toggled, meaning random encounters will be     |
|  disabled when you reload your save, until you make a screen traversal.    |
|  This can be particularly useful if you are attempting to do the Fort      |
|  Condor Battles, as the glitch will extend to the World Map.               |
| Let's say you are at Cosmo Canyon. Make a save on the World Map, then      |
|  reload the save file just prior to the Sample:H0512 battle. Lose to the   |
|  Boss, then reload your save outside Cosmo Canyon. You will now be able to |
|  travel back to Costa Del Sol in the Buggy battle-free!                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------------.
 /  {Sample:H0152-opt}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/jdq7VWPofyLBB2cFA                     | ID:  41 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      7  ||   Strength:  22  ||    Drop: Tranquilizer  [63] 100%    |
|  HP:       300  ||    Defence:  46  ||   Steal: /                          |
|  MP:        48  ||      Magic:  18  ||   Morph: /                          |
|                 ||   MDefence:  32  ||                                     |
|  EXP:       20  ||  Dexterity:  45  ||                                     |
|   AP:        2  ||       Luck:   2  ||                                     |
|  GIL:        0  ||      Evade:   4  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Hojo's Lab 68th Floor Test Chamber Close-Up          |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Sample:H0512-opt's ATTACKS:         o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [126]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 22 HP                              |
|                                                                            |
|  Attack 2:  Fire                Target: One Opponent      Reflectable      |
|  [01B]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 75 HP                              |
|                                                                            |
|  Attack 3:  Ice                 Target: One Opponent      Reflectable      |
|  [01E]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 75 HP                              |
|                                                                            |
|  Attack 4:  Rolling Attack      Target: One Opponent                       |
|  [191]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 66 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Sample:H0512-opt's BATTLE PLAN: (Repeats)                                |
|                                                                            |
|  7/12 Chance: Use  on Rnd Target                                 |
|  3/12 Chance: Use Rolling Attack on Rnd Target; If Sample:H0512 has        |
|                Paralyzed, do nothing                                       |
|  1/12 Chance: Use Fire on Rnd Target; If Sample:H05120-opt's MP < 4, use   |
|                 on Rnd Target                                    |
|  1/12 Chance: Use Ice on Rnd Target; If Sample:H05120-opt's MP < 4, use    |
|                 on Rnd Target                                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Sample:H0512-opt:                 |   POWER req for Overflow:   |
|                                              |                             |
| You do not have to kill the opts, but you    |  Base Damage Overflow: 152  |
|  will gain the EXP and AP for killing them   |  Rnd Var Overflow  3x: 101  |
|  *once only*.                                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| If you kill all three Sample:H0512-opts then                               |
|  you will obtain three Tranquilizers at the end of the Battle (but no more |
|  than three).                                                              |
| As soon as you kill a Sample:H0512-opt the main Boss will revive them      |
|  straight away, but he can only do so a maximum of three times per Battle. |
| The Battle will end as soon as you kill Sample:H0512, regardless of how    |
|  many opts are still left alive.                                           |
| There are three different variants of Rolling Attack, one used by each of  |
|  the three Sample:H0512-opts. Each Rolling Attack is identical in Attack   |
|  Power, the only difference being the animation that plays out.            |
| If Sample:H0512 is inflicted with Paralyzed from Cloud's Lv 1-2 Limit      |
|  Break Cross Slash then the opts will have a 3/12 chance that they'll skip |
|  a turn.                                                                   |
| Sample:H0512-opt is one of a number 'elevated' enemies that Nullifies the  |
|  Earth Element, but will no take double damage from Wind.                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||              {Shinra HQ Escape}              ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Hojo's Lab 67th Floor Lower Laboratories - W Blood     ***              ||
||  Hojo's Lab Outside Jenova's Tank After Escape          ***              ||
||  Hojo's Lab 68th Floor Upper Laboratories 2nd Visit     ****   BEST      ||
||  Shinra HQ 69th Floor (Save Point)                      ***              ||
||  Shinra HQ Glass-Fronted Exterior Elevators             N/A              ||
||  Shinra HQ Roof                                         N/A              ||
||  End of Midgar Highway                                  N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Brain Pod                                                         | 
  |      Vargid Police                                                     | 
  |      Zenene                                                            | 
  |      Hundred Gunner    (Boss)                                          | 
  |      Heli Gunner       (Boss)                                          | 
  |      Rufus             (Boss)                                          | 
  |      Dark Nation  (Mini Boss)                                          |
  |      [No Name] 2                                                       | 
  |      Motor Ball        (Boss)                                          | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [    Lightning - Hundred Gunner    - Double  (Boss)                         ]
 [    Lightning - Heli Gunner       - Double  (Boss)                         ]
 [    Lightning - Motor Ball        - Double  (Boss)                         ]
 [         Wind - Heli Gunner       - Double  (Boss)                         ]
 [         Holy - Brain Pod         - Double                                 ]
 [         Holy - Zenene            - Double                                 ]
 [  Restorative - Brain Pod         - Absorb                                 ]
 [  Restorative - Zenene            - Absorb                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [       Poison - Brain Pod         - Absorb                                 ]
 [       Poison - Zenene            - Absorb                                 ]
 [        Death - Zenene            - Absorb                                 ]
 [                                                                           ]
 [        Earth - Brain Pod         - Nullify                                ]
 [        Earth - Heli Gunner       - Nullify  (Boss)                        ]
 [      Gravity - Rufus             - Nullify  (Boss)                        ]
 [      Gravity - Motor Ball        - Nullify  (Boss)                        ]
 [                                                                           ]
 [         Fire - Zenene            - Halve                                  ]
 [         Fire - Motor Ball        - Halve    (Boss)                        ]
 [      Gravity - Hundred Gunner    - Halve    (Boss)                        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Zenene            - Ghenghana                              ]
 [         Fire - Motor Ball        - Twin Burner                            ]
 [         Fire - Motor Ball        - Rolling Fire                           ]
 [    Lightning - Dark Nation       - Bolt                                   ]
 [       Poison - Brain Pod         - Refuse (Sleep)                         ]
 [       Poison - Brain Pod         - Refuse (Poison)                        ]
 [       Poison - Zenene            - Piazzo Shower                          ]
 [                                                                           ]
 [          Hit - Brain Pod         - Bodyblow                               ]
 [          Hit - Zenene            - Fang                                   ]
 [          Hit - Heli Gunner       - Spinning Bodyblow                      ]
 [          Hit - Heli Gunner       - Flying Drill                           ]
 [          Hit - Dark Nation       - Bite                                   ]
 [          Hit - Motor Ball        - Highway                                ]
 [          Hit - Motor Ball        - Deadly Wheel                           ]
 [          Hit - Motor Ball        - Arm Attack                             ]
 [        Shoot - Hundred Gunner    - Aux Artillery                          ]
 [        Shoot - Hundred Gunner    - Hidden Artillery                       ]
 [        Shoot - Hundred Gunner    - Main Artillery                         ]
 [        Shoot - Hundred Gunner    - Wave Artillery                         ]
 [        Shoot - Heli Gunner       - AB Cannon                              ]
 [        Shoot - Heli Gunner       - C Cannon                               ]
 [        Shoot - Heli Gunner       - Firing Line                            ]
 [        Shoot - Rufus             - Shotgun                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Brain Pod         - Refuse         (63% Inflict)           ]
 [        Sleep - Heli Gunner       - AB Cannon      (27% Inflict)           ]
 [        Sleep - Heli Gunner       - Firing Line    (19% Inflict)           ]
 [       Poison - Brain Pod         - Refuse         (63% Inflict)           ]
 [       Poison - Zenene            - Piazzo Shower  (71% Inflict)           ]
 [       Poison - Heli Gunner       - C Cannon       (27% Inflict)           ]
 [       Poison - Heli Gunner       - Firing Line    (19% Inflict)           ]
 [    Paralyzed - Vargid Police     - Needle         (7%  Inflict)           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Sleep, Confusion, Silence, Slow, Stop, Frog, Small, Petrify,            ]
 [   D. Sentence, Paralyzed                                                  ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

  NOTE - Morph not available at this point in the game.

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Zenene             [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Vargid Police     [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  ANTIDOTE  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        | Brain Pod         [32] |                   |
       '------------------------+------------------------+-------------------|
  TRANQUILIZER  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        | Vargid Police     [32] | Vargid Police     |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        |                        | Zenene            |
       '------------------------+------------------------+-------------------|
  DEADLY WASTE  |               |                        |                   |
 ---------------'               |                        |                   |
       | Brain Pod          [8] | Zenene            [32] | Brain Pod         |
       '------------------------+------------------------+-------------------|
  GUARD SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       | Dark Nation       [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  MYTHRIL ARMLET  |             |                        |                   |
 -----------------'             |                        |                   |
       | Heli Gunner       [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  PROTECT VEST  |               |                        |                   |
 ---------------'               |                        |                   |
       | Rufus             [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  STAR PENDANT  |               |                        |                   |
 ---------------'               |                        |                   |
       | Star Pendant      [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***                                Area Enc Rate:

  Hojo's Lab 67th Floor Lower Laboratories - W Blood   192  Very Low
  Hojo's Lab Outside Jenova's Tank After Escape        192  Very Low

   Average:   EXP: 99.8       AP: 13.4      GIL: 142.3       Enemy QTY: 2.07

  "Battle Victory Music" Flag disabled.
  "Trail Of Blood" Theme plays throughout battles.
.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 104     1st Row: 1x Brain Pod                 |
|                        AP  - 12      2nd Row: 1x Brain Pod                 |
|                        GIL - 190                                      #444 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 52      1st Row: 1x Brain Pod                 |
|                        AP  - 6                                             |
|                        GIL - 95                                       #445 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 132     1st Row: 3x Vargid Police             |
|                        AP  - 21                                            |
|                        GIL - 120                                      #446 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 140     1st Row: 1x Brain Pod,                |
|            Run = 2     AP  - 20                           2x Vargid Police |
|                        GIL - 175                                      #447 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ****   BEST                        Area Enc Rate:

  Hojo's Lab 68th Floor Upper Laboratories 2nd Visit   128  Low

   Average:   EXP: 124.1      AP: 14.0      GIL: 149.7       Enemy QTY: 2.28

  "Battle Victory Music" Flag disabled.
  "Trail Of Blood" Theme plays throughout battles.
  Pincer Attack Encounter Rate mistakenly set to 0.
.----------------------------------------------------------------------------.
|  [37.5%]  Nrml Bat #1  EXP - 116     1st Row: 1x Zenene                    |
|                        AP  - 12      2nd Row: 1x Zenene                    |
|                        GIL - 120                                      #448 |
|                                                                            |
|  [34.4%]  Nrml Bat #2  EXP - 102     1st Row: 1x Vargid Police             |
|                        AP  - 13      2nd Row: 1x Zenene                    |
|                        GIL - 100                                      #449 |
|                                                                            |
|  [28.1%]  Nrml Bat #3  EXP - 162     1st Row: 2x Brain Pod                 |
|                        AP  - 18      2nd Row: 1x Zenene                    |
|                        GIL - 250                                      #450 |
|                                                                            |
|     [0%]  Pinc Attack  EXP - 116     1st Grp: 1x Zenene                    |
|                        AP  - 12      2nd Grp: 1x Zenene                    |
|                        GIL - 120                                      #451 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***                                Area Enc Rate:

  Shinra HQ 69th Floor (Save Point)                    192  Very Low

   Average:   EXP: 103.2      AP: 12.9      GIL: 117.0       Enemy QTY: 2.01

  "Battle Victory Music" Flag disabled and "Trail Of Blood" Theme plays 
   throughout battles until Party meets Rufus.
.----------------------------------------------------------------------------.
|  [22.9%]  Nrml Bat #1  EXP - 58      1st Row: 1x Zenene                    |
|                        AP  - 6                                             |
|                        GIL - 60                                       #452 |
|                                                                            |
|  [21.6%]  Nrml Bat #2  EXP - 88      1st Row: 2x Vargid Police             |
|                        AP  - 14                                            |
|                        GIL - 80                                       #453 |
|                                                                            |
|  [19.0%]  Nrml Bat #3  EXP - 102     1st Row: 1x Vargid Police             |
|                        AP  - 13      2nd Row: 1x Zenene                    |
|                        GIL - 100                                      #449 |
|                                                                            |
|  [17.8%]  Nrml Bat #4  EXP - 162     1st Row: 2x Brain Pod                 |
|                        AP  - 18      2nd Row: 1x Zenene                    |
|                        GIL - 250                                      #450 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 116     1st Row: 2x Zenene                    |
|            Run = 2     AP  - 12                                            |
|                        GIL - 120                                      #454 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 132     1st Grp: 2x Vargid Police             |
|                        AP  - 21      2nd Grp: 1x Vargid Police             |
|                        GIL - 120                                      #455 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  Shinra HQ Glass-Fronted Exterior Elevators           OFF

  "Fighting" Theme plays throughout battle.
  Battle Spoils are received for Forced Att #2 only.
.----------------------------------------------------------------------------.
|         Forced Att #1  EXP - 330      Flying: 1x Hundred Gunner            |
|       Can't Escape     AP  - 35                                            |
|                        GIL - 300                                      #460 |
|                                                                            |
|         Forced Att #2  EXP - 250      Flying: Heli Gunner                  |
|       Can't Escape     AP  - 25                                            |
|                        GIL - 200                                      #461 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5:                                    Area Enc Rate:

  Shinra HQ Roof                                       OFF

  "Battle Victory Music" and "Victory Pose" Flags disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 310     1st Row: Rufus                        |
|       Can't Escape     AP  - 42      2nd Row: Dark Nation                  |
|                        GIL - 650                                      #464 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6:                                    Area Enc Rate:

  End of Midgar Highway                                OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 440     1st Row: Motor Ball                   |
|       Can't Escape     AP  - 45                                            |
|                        GIL - 350                                      #468 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .-------------.
 /  {Brain Pod}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/vaGH8PbYCWBXHLoc7                     | ID:  3D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     15  ||   Strength:  23  ||    Drop: Deadly Waste  [8]  14.06%  |
|  HP:       240  ||    Defence:  26  ||   Steal: Antidote      [32] 40.63%  |
|  MP:        46  ||      Magic:   6  ||   Morph: Deadly Waste               |
|                 ||   MDefence:  32  ||                                     |
|  EXP:       52  ||  Dexterity:  48  ||                                     |
|   AP:        6  ||       Luck:   6  || Back Damage: Normal (2x Damage)     |
|  GIL:       95  ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [Double]       |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [Absorb]       |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Hojo's Lab 67th Floor Lower Laboratories 2nd     75% |                     |
| Hojo's Lab Outside Jenova's Tank After Escape    75% |                     |
| Hojo's Lab 68th Floor Upper Laboratories 2nd     28% |                     |
| Shinra HQ 69th Floor (Save Point)                18% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Brain Pod's ATTACKS:                |  Manip Attack 2: Refuse            |
|                                       |  Manip Attack 3: Refuse            |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 33 HP                              |
|                                                                            |
|  Attack 2:  Refuse              Target: One Opponent      Status Inflict:  |
|  [17D]       Magical           Element: Poison             Sleep (63%)     |
|                                   Att%: 95                                 |
|                                  Power: 6                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 47 HP                              |
|                                                                            |
|  Attack 3:  Refuse              Target: One Opponent      Status Inflict:  |
|  [17E]       Magical           Element: Poison             Poison (63%)    |
|                                   Att%: 95                                 |
|                                  Power: 12                                 |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 94 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Brain Pod's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  No Targets with Poison:                                                   |
|                                                                            |
|   Use Refuse (Poison) on Rnd Target; If Brain Pod's MP < 4, use  |
|    On Rnd Target without Sleep; If all Targets have Sleep, select Rnd      |
|    Target                                                                  |
|                                                                            |
|                                                                            |
|  At least one Target with Poison:                                          |
|                                                                            |
|   No Targets with Sleep:                                                   |
|                                                                            |
|    Use Refuse (Sleep) on Rnd Target with Poison; If Brain Pod's MP < 4,    |
|     use  on Rnd Target without Poison; If all Targets have       |
|     Poison, select Rnd Target                                              |
|                                                                            |
|   At least one Target with Sleep:                                          |
|                                                                            |
|    Use  on Rnd Target without Poison AND Sleep; If all Targets   |
|     have Poison and Sleep, select Rnd target                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Brain Pod:                        |   POWER req for Overflow:   |
|                                              |                             |
| Brain Pod is found in Battle Square:         |  Base Damage Overflow: 146  |
|  Set - 1 (Before Tiny Bronco)  Battle - 4    |  Rnd Var Overflow  3x:  97  |
|                                              |  Rnd Var Overflow  4x:  73  |
| You should have a Star Pendant by now, along |  Rnd Var Overflow  6x:  49  |
|  with the Elemental + Poison Materia which   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  you can whack on someones Armour to halve                                 |
|  the Brain Pod's Poison-Based attacks.                                     |
| There are two variants of the Attack "Refuse", on which inflicts Sleep and |
|  one which inflicts Poison. The Poison variant hits for slightly more HP   |
|  than the Sleep variant.                                                   |
| The Brain Pod will not attack a Player Physically once they have been      |
|  inflicted with Sleep, so you cannot cure that Player other than by just   |
|  waiting it out, or attacking that Player physically yourself.             |
| The Brain Pod's weird appearance makes it one of the more peculiar Enemy   |
|  designs for sure. In the JAP original release the Statuses used instead   |
|  were Berserk and Confusion, which made the Brain Pod a deadly foe. Their  |
|  Attacks were then nerfed in the later releases.  	                     |
| The Brain Pod is considered an "Undead" enemy, which means that they will  |
|  take damage from healing items and spells such as Cure, Potions etc.      |
|  Throwing a Phoenix Down would have a 25% chance of instantly killing the  |
|  Brain Pod, whereas a Megalixir/Elixir/X-Potion has a 100% chance.         |
| As with all "Undead" Enemies (excluding the Parasite and Soul Fire), the   |
|  Brain Pod takes Double Damage from the Holy Element, and seeing you will  |
|  not obtain any Holy based Materia (Alexander) till you reach disc 2, you  |
|  cannot exploit this weakness.                                             |
| The Brain Pod is one of a number 'elevated' enemies that Nullifies the     |
|  Earth Element, but will no take double damage from Wind.                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------------.
 /  {Vargid Police}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/FKA6chYPTKbLtoB86                     | ID:  3E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      9  ||   Strength:  12  ||    Drop: Phoenix Down  [63]   100%  |
|  HP:       140  ||    Defence:  16  ||   Steal: Tranquilizer  [32] 40.63%  |
|  MP:        28  ||      Magic:  24  ||   Morph: Tranquilizer               |
|                 ||   MDefence:  20  ||                                     |
|  EXP:       44  ||  Dexterity:  48  ||                                     |
|   AP:        7  ||       Luck:   2  || Back Damage: Normal (2x Damage)     |
|  GIL:       40  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Hojo's Lab 67th Floor Lower Laboratories 2nd     37% |  Twin Brain         |
| Hojo's Lab Outside Jenova's Tank After Escape    37% |  Chekhov            |
| Hojo's Lab 68th Floor Upper Laboratories 2nd     34% |                     |
| Shinra HQ 69th Floor (Save Point)                47% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Needle            |
|   Vargid Police's ATTACKS:            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Needle              Target: One Opponent      Berserk Attack   |
|  [183]       Physical          Element: None              Status Inflict:  |
|                                   Att%: 10                 Paralyzed (7%)  |
|                                  Power: 1                                  |
|                                MP Cost: 1                                  |
|                            Base Damage: 1 HP                               |
|                                                                            |
|  Attack 2:  Suicide             Target: One Opponent                       |
|  [184]       Magical           Element: None                               |
|              % Based              Att%: 255                                |
|                                  Power: 6                                  |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 18.75% Current HP                  |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Vargid Police's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|    *A 'Group Enemy' is an Enemy that is NOT another Vargid Police, and     |
|      also shares the same 'Group ID' Flag as the Vargid Police running the |
|      AI Script; Vargid Police 'A' = Group A, 'B' = Group B, 'C' = Group C. |
|                                                                            |
|                                                                            |
|  Encounter is NOT a Back-Attack:                                           |
|                                                                            |
|   At least one 'Group Enemy' alive* AND Vargid Police's HP > 25%:          |
|    Use Needle on Rnd Target                                                |
|                                                                            |
|   All 'Group Enemies' dead* OR Vargid Police's HP <= 25%:                  |
|    Use Suicide on Rnd Target, remove Self from Battle, leave no rewards    |
|                                                                            |
|                                                                            |
|  Encounter is a Back-Attack:                                               |
|                                                                            |
|   1/4 Chance: Use Suicide on Rnd Target, remove Self from Battle, leave no |
|                rewards                                                     |
|                                                                            |
|   3/4 Chance: At least one 'Group Enemy' alive* AND Vargid Police's HP     |
|                > 25%:                                                      |
|                 Use Needle on Rnd Target                                   |
|                                                                            |
|               All 'Group Enemies' dead* OR Vargid Police's HP <= 25%:      |
|                Use Suicide on Rnd Target, remove Self from Battle, leave   |
|                 no rewards                                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Vargid Police:                    |   POWER req for Overflow:   |
|                                              |                             |
| Vargid Police is found in Battle Square:     |  Base Damage Overflow: 143  |
|  Set - 1 (Before Tiny Bronco)  Battle - 4    |  Rnd Var Overflow  3x:  95  |
|                                              |  Rnd Var Overflow  4x:  72  |
| A Lv 14 Cloud would have a 45.31% chance of  |  Rnd Var Overflow  6x:  48  |
|  stealing Tranquilizers from the Vargid      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Police, which would be good to stock up on                                |
|  as they help for Limit-Levelling (cures Fury). Alternatively, you could   |
|  just get the Phoenix Down as a 100% drop, which also helps to stock up on |
|  (but you cannot get both).                                                |
| The Vargid Police can be annoying to destroy, seeing as they will          |
|  remove themselves from Battle once their HP has dropped below 25% leaving |
|  behind no Battle rewards. Only attempt to steal from them when the        |
|  encounter is normal battle, that way they will *not* have the 1/4 chance  |
|  of using Suicide every turn as they will when they Back-Attack you.       |
| Have your weakest Characters attack the Vargid Police once first, then     |
|  follow up with a cast of your Magic with All to finish them off.          |
| Although unlikely, if the Vargid Police's MP was to fall below the cost of |
|  the Attack it is trying to use, then the string of text which reads       |
|  [Vargid Police A's skill power is used up] (or "B or "C") would appear.   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Zenene}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Hadu2AEC6tfQ3VZp6                     | ID:  3F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     14  ||   Strength:  26  ||    Drop: Ether         [8]  14.06%  |
|  HP:       250  ||    Defence:  20  ||   Steal: Deadly Waste  [32] 40.63%  |
|  MP:        93  ||      Magic:  16  ||   Morph: Remedy                     |
|                 ||   MDefence:  20  ||                                     |
|  EXP:       58  ||  Dexterity:  60  ||                                     |
|   AP:        6  ||       Luck:   5  || Back Damage: Normal (2x Damage)     |
|  GIL:       60  ||      Evade:   8  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Halve]        |      Death  [Absorb]|      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [Double]       |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [Absorb]       |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Hojo's Lab 68th Floor Upper Laboratories 2nd    100% |  Sneaky Step        |
| Shinra HQ 69th Floor (Save Point)                72% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Fang              |
|   Zenene's ATTACKS:                   |  Manip Attack 2: Piazzo Shower     |
|                                       |  Manip Attack 3: Ghenghana         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [189]       Physical          Element: Hit                                |
|                                   Att%: 120                                |
|                                  Power: 16                                 |
|                            Base Damage: 37 HP                              |
|                                                                            |
|  Attack 2:  Piazzo Shower       Target: One Opponent      Status Inflict:  |
|  [18A]       Magical           Element: Poison             Poison (71%)    |
|                                   Att%: 255                                |
|                                  Power: 8                                  |
|                                MP Cost: 6 MP                               |
|                            Base Damage: 90 HP                              |
|                                                                            |
|  Attack 3:  Ghenghana           Target: One Opponent                       |
|  [18B]       Magical           Element: Fire                               |
|                                   Att%: 255                                |
|                                  Power: 10                                 |
|                                MP Cost: 6 MP                               |
|                            Base Damage: 112 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Zenene's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  1/4 Chance: Use Piazzo Shower on Rnd Target                               |
|  1/4 Chance: Use Ghenghana on Rnd Target                                   |
|  1/2 Chance: Use  on Rnd Target                                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Zenene:                           |   POWER req for Overflow:   |
|                                              |                             |
| Zenene is found in Battle Square:            |  Base Damage Overflow: 144  |
|  Set - 1 (Before Tiny Bronco)  Battle - 4    |  Rnd Var Overflow  3x:  96  |
|                                              |  Rnd Var Overflow  4x:  72  |
| You should have a Star Pendant by now, along |  Rnd Var Overflow  6x:  48  |
|  with the Elemental + Poison Materia which   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  you can whack on someones Armour to halve                                 |
|  the Zenene's Piazzo Shower, which can hit hard (as does Ghenghana).       |
| Deadly Wastes can be useful to try to obtain (casts Bio2) at this point    |
|  for the upcoming Midgar Zolom Battle. A Lv 14 Cloud would have a 40.63%   |
|  chance to steal from the Zenene.                                          |
| The Zenene is considered an "Undead" enemy, which means that they will     |
|  take damage from healing items and spells such as Cure, Potions etc.      |
|  Throwing a Phoenix Down would have a 25% chance of instantly killing the  |
|  Zenene, whereas a Megalixir/Elixir/X-Potion has a 100% chance.            |
| As with all "Undead" Enemies (excluding the Parasite and Soul Fire), the   |
|  Zenene takes Double Damage from the Holy Element, and seeing you will not |
|  obtain any Holy based Materia (Alexander) till you reach disc 2, you      |
|  cannot exploit this weakness.                                             |
| Using All+Cure on the Zenene is the best way to take them out in one shot, |
|  if not cripple them.                                                      |
| The Zenene is one of four Enemies that absorbs the Death Status, meaning   |
|  that Physical attacks performed by Players with Added Effect + Death      |
|  Status on their weapon will cure the Zenene. The other three Enemies that |
|  absorb Death are the Ghost, Ghost Ship and Dragon Zombie.                 |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Hundred Gunner}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/KMWUnVKujPyC3qGeA                     | ID:  42 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     18  ||   Strength:  52  ||    Drop: /                          |
|  HP:      1600  ||    Defence:  46  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: /                          |
|                 ||   MDefence: 240  ||                                     |
|  EXP:      330* ||  Dexterity:  63  ||                                     |
|   AP:       35* ||       Luck:   0  || Flying Enemy                        |
|  GIL:      300* ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Halve]        |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Shinra HQ Glass-Fronted Exterior Elevators           |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Hundred Gunner's ATTACKS:           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Aux Artillery       Target: One Opponent                       |
|  [195]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 110 HP                             |
|                                                                            |
|  Attack 2:  Hidden Artillery    Target: One Opponent      Can't Cover      |
|  [196]       Physical          Element: Shoot                              |
|                                   Att%: 120                                |
|                                  Power: 20                                 |
|                            Base Damage: 137 HP                             |
|                                                                            |
|  Attack 3:  Main Artillery      Target: All Opponents     Split Damage     |
|  [198]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 18                                 |
|                            Base Damage: 123 HP                             |
|                                                                            |
|  Attack 4:  Sub Artillery       Target: One Opponent      Never Used       |
|  [199]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 22                                 |
|                            Base Damage: 151 HP                             |
|                                                                            |
|  Attack 5:  Wave Artillery      Target: All Opponents     Split Damage     |
|  [19B]       Physical          Element: Shoot                              |
|                                   Att%: 255                                |
|                                  Power: 27                                 |
|                            Base Damage: 185 HP                             |
|                                                                            |
|  Attack 6:            Target: Self              Charging         |
|  [19C]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 7:       Target: Self              Appearing        |
|  [194]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 8:           Target: Self              Transformation   |
|  [197]       Physical 0 Dam       Att%: Auto Hit           to Phase 2      |
|                                                                            |
|  Attack 9:           Target: Self              Death Animation  |
|  [19A]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Hundred Gunner's BATTLE PLAN:                                            |
|                                                                            |
|  OPENING ATTACK: Use Aux Artillery on Rnd Target                           |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Hundred Gunner's HP > 66%: 1/4 Chance use Hidden Artillery on Rnd Target |
|                              3/4 Chance use Aux Artillery On Rnd Target    |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Hundred Gunner's HP <= 66%: Use Main Artillery on All Targets            |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Hundred Gunner's HP <= 33%:                                              |
|                                                                            |
|  1ST ATTACK: Display String: [Sensor Cannon Charging!]                     |
|  2ND ATTACK: Display String: [Sensor Cannon Charged!]                      |
|  3RD Attack: Use Wave Artillery on All Targets                             |
|                                                                            |
|                                                                            |
|  DEATH: Use  on Self, remove Self from Battle, leaves no        |
|          rewards, spawn in Heli Gunner                                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Hundred Gunner:                   |   POWER req for Overflow:   |
|                                              |                             |
| This Boss Battle has two stages to it; once  |  Base Damage Overflow: 152  |
|  you have defeated Hundred Gunner, Heli      |  Rnd Var Overflow  3x: 101  |
|  Gunner will spawn in immediately            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  afterwards.                                                               |
| This Battle is fought with Aeris, Barret and Red XIII.                     |
| When you kill Hundred Gunner the AI script removes his EXP, AP and gil     |
|  amount for the end-of-battle spoils.                                      |
| Hundred Gunner has its Row value set to 16, which means it is considered   |
|  as "Flying" and cannot be attacked with short-range Attacks. Use Barret   |
|  to attack it physically, and have Aeris and Red XIII blast him with Bolt. |
| Alternatively, you could equip Barret with Elemental+Lightning on his      |
|  weapon to inflict Double Damage with his Physical Attacks, although Aeris |
|  and Red XIII would deal more damage with Bolt than Barret would deal with |
|  Physical Attacks + Lightning Element.                                     |
| If you managed to obtain any Spider Webs from the Grashtrike, then they    |
|  would be good to use here as Hundred Gunner is vulnerable to Slow.        |
| Red XIII's Limit Breaks are Long Range, so you can use them to damage      |
|  Hundred Gunner.                                                           |
| The normal "Fighting" Theme plays out for this Battle, instead of the      |
|  regular "Still More Fighting" Boss Theme.                                 |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Heli Gunner}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/BZH2E8S3zYb24E6X9                     | ID:  43 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  55  ||    Drop: Mythril Armlet  [63] 100%  |
|  HP:      1000  ||    Defence:  40* ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: /                          |
|                 ||   MDefence: 220* ||                                     |
|  EXP:      250  ||  Dexterity:  66  ||                                     |
|   AP:       25  ||       Luck:   0  || Flying Enemy                        |
|  GIL:      200  ||      Evade:  15  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Shinra HQ Glass-Fronted Exterior Elevators           |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Heli Gunner's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  AB Cannon           Target: One Opponent      Status Inflict:  |
|  [19D]       Physical          Element: Shoot              Sleep (27%)     |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 119 HP                             |
|                                                                            |
|  Attack 2:  C Cannon            Target: One Opponent      Status Inflict:  |
|  [19E]       Physical          Element: Shoot              Poison (27%)    |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 119 HP                             |
|                                                                            |
|  Attack 3:  Firing Line         Target: All Opponents     Split Damage*    |
|  [19F]       Physical          Element: Shoot             Status Inflict:  |
|                                   Att%: 100                Sleep  (19%)    |
|                                  Power: 19                 Poison          |
|                            Base Damage: 141 HP                             |
|                                                                            |
|  Attack 4:  Spinning Bodyblow   Target: One Opponent                       |
|  [1A1]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 148 HP                             |
|                                                                            |
|  Attack 5:  Flying Drill        Target: One Opponent                       |
|  [1A2]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 24                                 |
|                            Base Damage: 178 HP                             |
|                                                                            |
|  Attack 6:          Target: Self              Transformation   |
|  [1A0]       Physical 0 Dam       Att%: Auto Hit           to Phase 2      |
|                                                                            |
|  Attack 7: <[No Name]>          Target: Self              Death Animation  |
|  [11F]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Heli Gunner's BATTLE PLAN:                                               |
|                                                                            |
|  OPENING ATTACK: Use AB Cannon on Rnd Target                               |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Heli Gunner's HP > 25%:                                                  |
|                                                                            |
|    1ST ATTACK: 1/4 Chance use Firing Line on Rnd Target, jump to 3rd       |
|                     Attack for next turn                                   |
|                3/4 Chance use C Cannon on Rnd Target                       |
|                                                                            |
|    2ND ATTACK: 1/4 Chance use Firing Line on All Targets                   |
|                3/4 Chance use AB Cannon on Rnd Target, jump to 1st Attack  |
|                     for next turn                                          |
|                                                                            |
|    3RD ATTACK: 1/4 Chance use C Cannon on Rnd Target, jump to 2nd Attack   |
|                     for next turn                                          |
|                3/4 Chance use AB Cannon on Rnd Target                      |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Heli Gunner's HP <= 25%: Sets Def to 90 and MDef to 270                  |
|                                                                            |
|    1/2 Chance: Use Spinning Bodyblow on Rnd Target                         |
|    1/2 Chance: Use Flying Drill on Rnd Target                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Heli Gunner:                      |   POWER req for Overflow:   |
|                                              | 1st Stage:                  |
| The Heli Gunner's Def and MDef increase by   |  Base Damage Overflow: 150  |
|  50 once its HP is less than 25%:            |  Rnd Var Overflow  3x: 100  |
|                                              | 2nd Stage:                  |
|  1st Stage:  Def = 40   MDef = 220           |  Base Damage Overflow: 167  |
|  2nd Stage:  Def = 90   MDef = 270           |  Rnd Var Overflow  3x: 112  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Attack Firing Line is subject to Split                                 |
|  Damage for the damage calculations; however, the Statuses inflicted via   |
|  Firing Line are *not* subject to Split Damage.                            |
| This Battle is fought with Aeris, Barret and  XIII, and has two stages to  |
|  it; you need to have first killed Hundred Gunner before Heli Gunner will  |
|  spawn in.                                                                 |
| As with Hundred Gunner, Heli Gunner has its Row value set to 16, which     |
|  means it is considered as "Flying" and cannot be attacked with short-     |
|  range Attacks. Use Barret to attack him physically, and have Aeris and    |
|  Red XIII blast it with Bolt.                                              |
| The Heli Gunner has high MDef, however, you will still deal more damage    |
|  using Bolt with Aeris and Red XIII than you would having Barret attack    |
|  physically with the Elemental+Lightning on his Weapon (as with Hundred    |
|  Gunner).                                                                  |
| With slightly less HP than Hundred Gunner, Heli isn't too difficult to     |
|  take out, just watch out for its Status changing Attacks. Make sure one   |
|  of your Characters is wearing the Star Pendant.                           |
| If you managed to obtain any Spider Webs from the Grashtrike, then they    |
|  would be good to use here as Heli Gunner is vulnerable to Slow.           |
| Red XIII's Limit Breaks are Long Range, so you can use them to damage      |
|  Heli Gunner.                                                              |
| At the end of the Battle your EXP, AP and gil amounts will be for Heli     |
|  Gunner only.                                                              |
| The Heli Gunner is an 'elevated' enemy; although, you cannot exploit an    |
|  enemy's weakness to the Wind Element until you reach the Chocobo Ranch.   |
| The normal "Fighting" Theme plays out for this Battle, instead of the      |
|  regular "Still More Fighting" Boss Theme.                                 |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Rufus}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/AjtS6sjuwssWd6Uv8                     | ID:  44 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     21  ||   Strength:  35  ||    Drop: Protect Vest  [63] 100%    |
|  HP:       500  ||    Defence:  32  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: /                          |
|                 ||   MDefence: 160  ||                                     |
|  EXP:      240  ||  Dexterity:  72  ||                                     |
|   AP:       35  ||       Luck:   8  ||                                     |
|  GIL:      400  ||      Evade:  14  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Shinra HQ Roof                                       |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Rufus's ATTACKS:                    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Shotgun             Target: One Opponent                       |
|  [1A3]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 57 HP                              |
|                                                                            |
|  Attack 2:               Target: Self              Never Used       |
|  [23A]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 3: <[No Name]>          Target: Self              Animation        |
|  [11F]       Physical 0 Dam       Att%: Auto Hit                           |
|                                                                            |
|  Attack 4: <(Report)>           Target: Self              Death Animation  |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Rufus's BATTLE PLAN: (Repeats)                                           |
|                                                                            |
|  1/3 Chance: Rufus's HP > 40% AND Last Attack on Rufus dealt < 100 HP:     |
|               Use <[No Name]> on Self                                      |
                Display String: [Rufus “Heh, Heh, Heh…”]                     |
|              Rufus's HP <= 40% OR Last Attack on Rufus dealt > 100 HP:     |
|               Use Shotgun on Rnd Target                                    |
|                                                                            |
|  2/3 Chance: Use Shotgun on Rnd Target                                     |
|                                                                            |
|                                                                            |
|  DEATH: Disable default Death Animation, Use <(Report)> on Self            |
|         Display String: [Rufus “Heh… That's all for today…”], end Battle   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Rufus:                            |   POWER req for Overflow:   |
|                                              |                             |
| Rufus is a very easy Boss fight, with low HP |  Base Damage Overflow: 147  |
|  and a 1/3 chance he'll do nothing every     |  Rnd Var Overflow  3x:  98  |
|  turn (conditionally), he is not a threat.   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  It's his companion Dark Nation that will be                               |
|  dealing most of the damage, but he does not need to be killed for the     |
|  Battle to end; just killing Rufus is enough.                              |
| Dark Nation will check to see if Rufus has Barrier every turn. If Rufus    |
|  does not have Barrier, then Dark Nation will cast Barrier on Rufus by     |
|  default.                                                                  |
| It is beneficial to kill Dark Nation, as you will gain the extra EXP, AP   |
|  and gil for doing do, and more importantly, a Guard Source.               |
| Cloud will be fighting this Battle solo. Make sure that he has the         |
|  Talisman equipped to deal with Dark Nation's Bolt.                        |
| If you had obtained any Deadly Wastes to this point, then now would be the |
|  time to use them. Failing that, whack All+Poison on Cloud to exploit      |
|  Rufus and Dark Nation's vulnerability to the Poison Status.               |
| Be sure to make use of Cloud's Lv 1-2 Limit Break Cross Slash to inflict   |
|  Rufus with Paralyzed.                                                     |
| The helicopter you see flying around in the background is actually one of  |
|  several enemies entitled [No Name]; explore the "Extra Enemies" section   |
|  further below for more information on this enemy.                         |
| Once Rufus is defeated Cloud will not perform his victory pose, and the    |
|  Battle Victory Fanfare will not play.                                     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Dark Nation}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/fxoyyQRprv3N3AA29                     | ID: 45  |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     18  ||   Strength:  43  ||    Drop: Guard Source  [63] 100%    |
|  HP:       140  ||    Defence:  38  ||   Steal: /                          |
|  MP:        80  ||      Magic:  15  ||   Morph: /                          |
|                 ||   MDefence:  94  ||                                     |
|  EXP:       70  ||  Dexterity:  74  ||                                     |
|   AP:        7  ||       Luck:   3  ||                                     |
|  GIL:      250  ||      Evade:  18  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Shinra HQ Roof                                       |  Guard Hound        |
|                                                      |  Blood Taste        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bite              |
|   Dark Nation's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [112]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 67 HP                              |
|                                                                            |
|  Attack 2:  Barrier             Target: One Ally          Reflectable      |
|  [00F]       Magical 0 Dam        Att%: Auto Hit          Inflicts Status: |
|                                MP Cost: 16 MP              Barrier (100%)  |
|                                                                            |
|  Attack 3:  MBarrier            Target: One Ally          Reflectable      |
|  [010]       Magical 0 Dam        Att%: Auto Hit          Inflicts Status: |
|                                MP Cost: 24 MP              MBarrier (100%) |
|                                                                            |
|  Attack 4:  Bolt                Target: 1/A Opponents     Reflectable      |
|  [021]       Magical           Element: Lightning         Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 99 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Dark Nation's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|    *If Dark Nation's MP < Attack MP Cost, use Bite on Rnd Target           |
|                                                                            |
|  Rufus does not have Barrier: Use Barrier on Rufus*                        |
|                                                                            |
|  Rufus has Barrier:                                                        |
|                                                                            |
|    1/4 Chance: Use Bolt on Rnd Target*                                     |
|    1/4 Chance: Use  on Rnd Target                                    |
|    1/2 Chance: Dark Nation does not have Barrier: Use Barrier on Self*     |
|                Dark Nation has Barrier:                                    |
|                 Dark Nation does not have MBarrier: Use MBarrier on Self*  |
|                 Dark Nation has MBarrier: Use Bolt on All Targets*         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Dark Nation:                      |   POWER req for Overflow:   |
|                                              |                             |
| You do not need to kill Dark Nation to end   |  Base Damage Overflow: 149  |
|  the Battle; killing Rufus is enough.        |  Rnd Var Overflow  3x: 100  |
| It is advisable to kill Rufus's companion,   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  however, seeing as you will gain the EXP,                                 |
|  AP and gil for doing so, and more importantly, the Guard Source!          |
| With very low HP, you should be able to take out Dark Nation fairly        |
|  quickly; just stick to Magical Attacks if it has set Barrier on itself.   |
| Dark Nation will always make sure that Rufus is protected with Barrier,    |
|  before anything else.                                                     |
| Cloud will be fighting this Battle solo. Make sure that he has the         |
|  Talisman equipped to deal with Dark Nation's Bolt.                        |
| If you had obtained any Deadly Wastes to this point, then now would be the |
|  time to use them. Failing that, whack All+Poison on Cloud to exploit      |
|  Rufus and Dark Nation's vulnerability to the Poison Status.               |
| The helicopter you see flying around in the background is actually one of  |
|  several enemies entitled [No Name].                                       |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Motor Ball}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ZTHNG7CN74Q9A4Ja6                     | ID: 47  |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  44  ||    Drop: Star Pendant  [63] 100%    |
|  HP:      2600  ||    Defence:  32  ||   Steal: /                          |
|  MP:       120  ||      Magic:  17  ||   Morph: /                          |
|                 ||   MDefence:  34  ||                                     |
|  EXP:      440  ||  Dexterity:  67  ||                                     |
|   AP:       45  ||       Luck:   1  ||                                     |
|  GIL:      350  ||      Evade:  10  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Halve]        |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| End of Midgar Highway                                |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Motor Ball's ATTACKS:               o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:             Target: All Opponents     Split Damage     |
|  [1A6]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 70 HP                              |
|                                                                            |
|  Attack 2:        Target: All Opponents     Split Damage     |
|  [1A7]       Physical          Element: Hit                                |
|  [1A8]                            Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 70 HP                              |
|                                                                            |
|  Attack 3:  Twin Burner         Target: All Opponents     Split Damage     |
|  [1A5]       Magical           Element: Fire                               |
|                                   Att%: 255                                |
|                                  Power: 10                                 |
|                                MP Cost: 16 MP                              |
|                            Base Damage: 135 HP                             |
|                                                                            |
|  Attack 4:  Rolling Fire        Target: All Opponents     No Split Damage  |
|  [1AA]       Magical           Element: Fire                               |
|                                   Att%: 255                                |
|                                  Power: 16                                 |
|                                MP Cost: 24 MP                              |
|                            Base Damage: 216 HP                             |
|                                                                            |
|  Attack 5:  Arm Attack          Target: One Opponent                       |
|  [1AB]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 20                                 |
|                            Base Damage: 87 HP                              |
|                                                                            |
|  Attack 6: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           to Phase 2      |
|                                                                            |
|  Attack 7: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           to Stage 3/1    |
|                                                                            |
|  Attack 8:                   Target: Self              Appearing        |
|  [368]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Motor Ball's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  OPENING ATTACK: Use  on All Targets                              |
|                                                                            |
|                                                                            |
|  STAGE 1: 1ST ATTACK: Use Arm Attack on Target with Highest Current HP     |
|            Follow-Up: 1/2 Chance use Arm Attack on Target with Highest     |
|                            Current HP                                      |
|                       1/2 Chance do nothing                                |
|                                                                            |
|           2ND ATTACK: Same as 1st Attack                                   |
|                                                                            |
|           3RD ATTACK: Use <[No Name]> on Self, transform to Stage 2        |
|            Follow-Up: Use Twin Burner on All Targets; If Motor Ball's      |
|                        MP < 16, use  on All Targets          |
|                                                                            |
|                                                                            |
|  STAGE 2: 1ST ATTACK: Skip a turn                                          |
|           2ND ATTACK: Use  on Rnd Target                     |
|           3RD ATTACK: Use <[No Name]> on Self, transform to Stage 3        |
|                                                                            |
|                                                                            |
|  STAGE 3: Use Rolling Fire on All Targets; If Motor Ball's MP < 24, use    |
|             on All Targets                                   |
|           Use <[No Name]> on Self, transform to Stage 1                    |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Motor Ball's HP <= 12.5% AND in Stage 2                                  |
|                                                                            |
|    Use <[No Name]> on Self, transform to Stage 1, jump to 3rd Attack       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Motor Ball:                       |   POWER req for Overflow:   |
|                                              |                             |
| As far as Boss Battles go, this one is       |  Base Damage Overflow: 147  |
|  tougher than the bosses you've encountered  |  Rnd Var Overflow  3x:  98  |
|  so far. Most of Motor Ball's Attacks will   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  hit all Players, and Rolling Fire will deal                               |
|  extra damage, seeing as Split Damage is off for that Attack (unlike       |
|  most other attacks which target all Players). Always keep you HP up!      |
| Motor Ball's appearance is the same in Stage 1 and Stage 3; it will only   |
|  look different while in Stage 2.                                          |
| The Attack  has two variants, one which is used in Stage 1   |
|  and 3, and another used only in Stage 2.                                  |
| The more damage you take during the Highway Mini-Game, the less HP you     |
|  chosen Characters will start the Battle with. If their HP bar was fully   |
|  depleted then you would start the Battle with 1 HP. Motor Ball will then  |
|  use his Opening Attack  to kill those Characters. In theory this |
|  could cause an instant Game Over, although I' not sure it is possible to  |
|  drain Cloud's HP Bar to 0 during the Mini-Game.                           |
| The fight opens as a Back Attack, which means that your rows will have     |
|  been reversed. Be sure to change your rows before the Mini-Game to the    |
|  reverse of what you'd normally have them in.                              |
| Defence is crucial for this Battle. Give one Player the Talisman, and      |
|  another with Elemental+Fire on their Armour to defend from Motor Ball's   |
|  Fire-based Attacks. Note that casting Bolt on Motor Ball deals more       |
|  damage than equipping Elemental+Lightning on someones Weapon.             |
| Spider Webs would be a good call to inflict Motor Ball with Slow, if you   |
|  had managed to obtain any from the Grashtrike in Sector 4.                |
| If you had obtained a Star Pendant from the Coupon Exchange in the Shinra  |
|  HQ, then you can go ahead and sell the one from Motor Ball for 4000 gil   |
|  when you get to Kalm, seeing as you won't need two.                       |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||    {Midgar Area} / {Mt. Nibel Flashback}    ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Midgar Area Dirt                                       **               ||
||  Midgar Area Grass                                      ***    BEST      ||
||  Midgar Area Beach                                      **               ||
||  Inside The Truck (Kalm Flashback)                      N/A              ||
||  Mt. Nibel Long Windy Path To Bridge                    N/A              ||
||  Mt. Nibel Wooden Bridge                                N/A              ||
||  Mt. Nibel Western Base (After Fall With Sephiroth)     N/A              ||
||  Mt. Nibel 1st Green Cavern South to North (Elixir)     N/A              ||
||  Mt. Nibel 2nd Green Cavern West to East (Sniper CR)    N/A              ||
||  Mt. Nibel Long Windy Path To Reactor                   N/A              ||
||  Mt. Nibel Reactor Exterior                             N/A              ||
||  Mt. Nibel Reactor Approach (Close-Up Of Stairs)        N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Devil Ride                                                        | 
  |      Custom Sweeper              Matra Magic                           | 
  |      Kalm Fang                                                         | 
  |  L4  Prowler                                                           | 
  |      Dragon                                                            | 
  |      Sonic Speed                                                       | 
  |      Kyuvilduns                                                        | 
  |      Twin Brain                                                        | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Kalm Fang         - Double                                 ]
 [    Lightning - Custom Sweeper    - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                          ELEMENTS TO AVOID: None!                         ]
 [                                                                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [          Hit - Devil Ride        - Wheelie                                ]
 [          Hit - Devil Ride        - Drift Turn                             ]
 [          Hit - Kalm Fang         - Fang                                   ]
 [          Hit - Kalm Fang         - Bodyblow                               ]
 [        Shoot - Custom Sweeper    - W Machine Gun                          ]
 [        Shoot - Custom Sweeper    - Smoke SHot                             ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                      STATUSES TO DEFEND FROM: None!                       ]
 [                                                                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Silence, Slow, Stop, Petrify                                     ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Devil Ride         [8] |                        |                   |
       | Custom Sweeper     [8] |                        |                   |
       | Kalm Fang          [8] |                        |                   |
       | Prowler            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        | Devil Ride        [32] | Devil Ride        |
       |                        |                        | Kalm Fang         |
       |                        |                        | Prowler           |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        |                        | Custom Sweeper    |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       |                        | Kalm Fang          [8] |                   |
       |                        | Prowler           [32] |                   |
       '------------------------+------------------------+-------------------|
  ATOMIC SCISSORS  |            |                        |                   |
 ------------------'            |                        |                   |
       |                        | Custom Sweeper     [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo

 NOTE - The Encounters in the Mt. Nibel Flashback differ sightly from the 
         regular encounters when you visit there later, which is why they have 
         been included now.


 SCREEN GROUPING 1: **                                 Area Enc Rate:

  Midgar Area Dirt                                     20   High

   Average:   EXP: 127.4      AP: 12.8      GIL: 249.7       Enemy QTY: 2.19

.----------------------------------------------------------------------------.
|  [18.8%]  Nrml Bat #1  EXP - 60      1st Row: 1x Devil Ride                |
|        Pre-Emp OFF     AP  - 6                                             |
|                        GIL - 100                                      #32  |
|                                                                            |
|  [18.8%]  Nrml Bat #2  EXP - 126     1st Row: 1x Custom Sweeper            |
|        Pre-Emp OFF     AP  - 14      2nd Row: 1x Custom Sweeper            |
|                        GIL - 240                                      #33  |
|                                                                            |
|  [18.8%]  Nrml Bat #3  EXP - 166     1st Row: 2x Kalm Fang                 |
|        Pre-Emp OFF     AP  - 16      2nd Row: 1x Devil Ride                |
|                        GIL - 284                                      #34  |
|                                                                            |
|  [18.8%]  Nrml Bat #4  EXP - 163     1st Row: 1x Kalm Fang, 1x Prowler     |
|                        AP  - 15      2nd Row: 1x Prowler                   |
|                        GIL - 412                                      #36  |
|                                                                            |
|  [11.7%]  Back Attack  EXP - 120     1st Row: 2x Devil Ride                |
|            Run = 2     AP  - 12                                            |
|                        GIL - 200                                      #35  |
|                                                                            |
|  [12.9%]  Side Attack  EXP - 126     1st Row: 2x Custom Sweeper            |
|                        AP  - 14                                            |
|                        GIL - 240                                      #37  |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ***    BEST                        Area Enc Rate:

  Midgar Area Grass                                    32   Medium

   Average:   EXP: 151.1      AP: 14.3      GIL: 285.9       Enemy QTY: 2.78

.----------------------------------------------------------------------------.
|  [22.2%]  Nrml Bat #1  EXP - 159     1st Row: 1x Kalm Fang                 |
|                        AP  - 15      2nd Row: 1x Kalm Fang                 |
|                        GIL - 276     3rd Row: 1x Kalm Fang            #38  |
|                                                                            |
|  [22.2%]  Nrml Bat #2  EXP - 161     1st Row: 2x Kalm Fang, 1x Prowler     |
|        Pre-Emp OFF     AP  - 15                                            |
|                        GIL - 344                                      #39  |
|                                                                            |
|  [22.2%]  Nrml Bat #3  EXP - 120     1st Row: 2x Devil Ride                |
|        Pre-Emp OFF     AP  - 12                                            |
|                        GIL - 200                                      #40  |
|                                                                            |
|  [22.2%]  Nrml Bat #4  EXP - 159     1st Row: 1x Kalm Fang                 |
|                        AP  - 15      2nd Row: 2x Kalm Fang                 |
|                        GIL - 276                                      #41  |
|                                                                            |
|  [5.86%]  Back Attack  EXP - 163     1st Row: 1x Kalm Fang, 2x Prowler     |
|            Run = 2     AP  - 15                                            |
|                        GIL - 412                                      #42  |
|                                                                            |
|  [5.52%]  Pinc Attack  EXP - 161     1st Grp: 2x Kalm Fang                 |
|                        AP  - 15      2nd Grp: 1x Prowler                   |
|                        GIL - 344                                      #43  |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: **                                 Area Enc Rate:

  Midgar Area Beach                                    64   Low

   Average:   EXP: 144.7      AP: 13.6      GIL: 285.0       Enemy QTY: 2.71

.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 159     1st Row: 2x Kalm Fang                 |
|                        AP  - 15      2nd Row: 1x Kalm Fang                 |
|                        GIL - 276                                      #44  |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 106     1st Row: 2x Kalm Fang                 |
|                        AP  - 10                                            |
|                        GIL - 184                                      #45  |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 161     1st Row: 1x Kalm Fang                 |
|                        AP  - 15      2nd Row: 1x Prowler, 1x Kalm Fang     |
|                        GIL - 344                                      #46  |
|                                                                            |
|  [11.7%]  Pinc Attack  EXP - 163     1st Grp: 1x Kalm Fang                 |
|                        AP  - 15      2nd Grp: 2x Prowler                   |
|                        GIL - 412                                      #47  |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  Inside The Truck (Kalm Flashback)                    OFF

  "Battle Victory Music", "Game Over" and "Battle Rewards" Flags disabled.
  "Those Chosen By The Planet" Theme plays throughout battle.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - /       1st Row: 1x Dragon                    |
|       Can't Escape     AP  - /                                             |
|                        GIL - /                                        #292 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5:                                    Area Enc Rate:

  Mt. Nibel Long Windy Path To Bridge                  192  Very Low
  Mt. Nibel Western Base (After Fall With Sephiroth)   72   Medium

  "Battle Rewards" Flag disabled.
.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - /       1st Row: 2x Kyuvilduns                |
|                        AP  - /                                             |
|                        GIL - /                                        #580 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - /       1st Row: 2x Kyuvilduns                |
|                        AP  - /       2nd Row: 1x Kyuvilduns                |
|                        GIL - /                                        #581 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - /       1st Row: 1x Sonic Speed,              |
|        Pre-Emp OFF     AP  - /                               2x Kyuvilduns |
|                        GIL - /                                        #582 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - /       1st Row: 1x Sonic Speed               |
|        Pre-Emp OFF     AP  - /       2nd Row: 1x Sonic Speed               |
|                        GIL - /                                        #583 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6:                                    Area Enc Rate:

  Mt. Nibel Wooden Bridge                              128  Low

  "Battle Rewards" Flag disabled.
  Normal Battle #1's encounter rate falls victim to an overflow glitch, and 
   overrides the chance of all other Normal Battles.
.----------------------------------------------------------------------------.
|   [100%]  Nrml Bat #1  EXP - /       1st Row: 1x Sonic Speed               |
|        Pre-Emp OFF     AP  - /       2nd Row: 1x Sonic Speed               |
|                        GIL - /       3rd Row: 1x Sonic Speed          #584 |
|                                                                            |
|     [0%]  Nrml Bat #2  EXP - /       1st Row: 1x Sonic Speed               |
|        Pre-Emp OFF     AP  - /       2nd Row: 1x Sonic Speed               |
|                        GIL - /                                        #585 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 7:                                    Area Enc Rate:

  Mt. Nibel 1st Green Cavern South to North (Elixir)   72   Medium
  Mt. Nibel 2nd Green Cavern West to East (Sniper CR)  128  Low

  "Battle Rewards" Flag disabled.
  The Kyuvilduns [B] covers the Kyuvilduns [D] and [E]
     The Kyuvilduns [C] covers the Kyuvilduns [E]
.----------------------------------------------------------------------------.
|  [37.5%]  Nrml Bat #1  EXP - /       1st Row: 3x Kyuvilduns             |
|                        AP  - /       2nd Row: 2x Kyuvilduns                |
|                        GIL - /                                        #596 |
|                                                                            |
|  [34.4%]  Nrml Bat #2  EXP - /       1st Row: 2x Twin Brain                |
|                        AP  - /       2nd Row: 1x Twin Brain                |
|                        GIL - /                                        #597 |
|                                                                            |
|  [28.1%]  Nrml Bat #3  EXP - /       1st Row: 2x Twin Brain                |
|                        AP  - /       2nd Row: 3x Kyuvilduns                |
|                        GIL - /                                        #598 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 8:                                    Area Enc Rate:

  Mt. Nibel Long Windy Path To Reactor                 192  Very Low
  Mt. Nibel Reactor Exterior                           72   Medium
  Mt. Nibel Reactor Approach (Close-Up Of Stairs)      72   Medium

  "Battle Rewards" Flag disabled.
.----------------------------------------------------------------------------.
|  [37.5%]  Nrml Bat #1  EXP - /       1st Row: 2x Twin Brain                |
|        Pre-Emp OFF     AP  - /       2nd Row: 1x Sonic Speed               |
|                        GIL - /                                        #588 |
|                                                                            |
|  [34.4%]  Nrml Bat #2  EXP - /       1st Row: 1x Twin Brain                |
|                        AP  - /       2nd Row: 2x Twin Brain                |
|                        GIL - /                                        #589 |
|                                                                            |
|  [28.1%]  Nrml Bat #3  EXP - /       1st Row: 1x Sonic Speed               |
|        Pre-Emp OFF     AP  - /       2nd Row: 2x Sonic Speed               |
|                        GIL - /                                        #590 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Dragon, Sonic Speed, Kyuvilduns and Twin Brain from Mt. Nibel can 
         be also fought here, however, I will not be duplicating their 
         entries. You can find those enemies within the "Mt. Nibel" listings 
         further down.

  .--------------.
 /  {Devil Ride}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/byAjktbqYsJfkjcX9                     | ID:  48 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     13  ||   Strength:  25  ||    Drop: Potion     [8]  14.06%     |
|  HP:       240  ||    Defence:  40  ||   Steal: Hi-Potion  [32] 40.63%     |
|  MP:         0  ||      Magic:   4  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  22  ||                                     |
|  EXP:       60  ||  Dexterity:  56  ||                                     |
|   AP:        6  ||       Luck:   2  ||                                     |
|  GIL:      100  ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Midgar Area Grass                                49% |                     |
| Midgar Area Dirt                                 22% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Wheelie           |
|   Devil Ride's ATTACKS:               |  Manip Attack 2: Drift Turn        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:             Target: One Opponent                       |
|  [1AC]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 35 HP                              |
|                                                                            |
|  Attack 2:  Drift Turn          Target: All Opponents     Split Damage     |
|  [1AD]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 43 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Devil Ride's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  1/2 Chance: Use  on Rnd Target                                   |
|  1/2 Chance: Use Drift Turn on Att Targets                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Devil Ride:                       |   POWER req for Overflow:   |
|                                              |                             |
| Devil Ride is found in Battle Square:        |  Base Damage Overflow: 150  |
|  Set - 1 (Before Tiny Bronco)  Battle - 5    |  Rnd Var Overflow  3x: 100  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| Hi-Potions can be useful to stock up on at                                 |
|  the early stage of the game. A Lv 15 Cloud would have a 42.19% chance of  |
|  stealing from the Devil Ride.                                             |
| The Devil Ride cannot be Back-Attacked or Side-Attacked, meaning that one  |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Custom Sweeper}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/9Vh9uoigxAv2Vg917                     | ID:  49 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     15  ||   Strength:  30  ||    Drop: Potion          [8] 14.06% |
|  HP:       300  ||    Defence:  30  ||   Steal: Atomic Scissors [8] 10.94% |
|  MP:       100  ||      Magic:   3  ||   Morph: X-Potion                   |
|                 ||   MDefence:  40  ||                                     |
|  EXP:       63  ||  Dexterity:  43  ||                                     |
|   AP:        7  ||       Luck:   1  || Back Damage: Normal (2x Damage)     |
|  GIL:      120  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Midgar Area Dirt                                 32% |  Sweeper            |
|                                                      |  Death Machine      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: W Machine Gun     |
|   Custom Sweeper's ATTACKS:           |  Manip Attack 2: Smoke Shot        |
|                                       |  Manip Attack 3: Matra Magic       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:  W Machine Gun       Target: One Opponent      Berserk Attack   |
|  [118]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 28                                 |
|                            Base Damage: 77 HP                              |
|                                                                            |
|  Attack 2:  Smoke Shot          Target: One Opponent      Can't Cover      |
|  [119]       Physical          Element: Shoot                              |
|                                   Att%: 75                                 |
|                                  Power: 24                                 |
|                            Base Damage: 66 HP                              |
|                                                                            |
|                                                                            |
|  Attack 3:  Matra Magic         Target: All Opponents     **Enemy Skill**  |
|  [052]       Magical           Element: None              Reflectable      |
|                                   Att%: 100               No Split Damage  |
|                                  Power: 11                                 |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 74 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Custom Sweeper BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  1/4 Chance: Use Matra Magic on All Targets                                |
|  1/4 Chance: Use Smoke Shot on Rnd Target without Darkness; If all Targets |
|               have Darkness, use W Machine Gun on Rnd Target               |
|  1/2 Chance: Use W Machine Gun on Rnd Target                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Custom Sweeper:                   |   POWER req for Overflow:   |
|                                              |                             |
| Custom Sweeper is found in Battle Square:    |  Base Damage Overflow: 147  |
|  Set - 1 (Before Tiny Bronco)  Battle - 5    |  Rnd Var Overflow  3x:  98  |
|                                              |  Rnd Var Overflow  4x:  74  |
| The Custom Sweeper's Smoke Shot searches for |  Rnd Var Overflow  6x:  49  |
|  a Player that is not inflicted with         o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Darkness, however, the Player cannot be                                   |
|  inflicted with Darkness via the use of the Enemy's Attacks. This suggests |
|  that Smoke Shot should have inflicted Darkness (the name also supports    |
|  that theory). The Sweeper uses the same Attack, and the same check for    |
|  Darkness is carried out.                                                  |
| The Custom Sweeper has higher than normal HP for this stage in the game,   |
|  so feel free to cast Bolt.                                                |
| The Atomic Scissors is a Weapon for Barret you cannot get until Junon      |
|  normally (costs 1400 gil). Make sure to steal at least on from the Custom |
|  Sweeper, if you steal any more you can sell them for 700 gil each in      |
|  Kalm. A Lv 15 Cloud would have a 10.94% chance of stealing from the       |
|  Custom Sweeper.                                                           |
| Matra Magic is one of the best Enemy Skills to learn at this stage in the  |
|  game seeing as it will hit all opponents for *non-split* damage, meaning  |
|  it will not incur a 33% drop on damage output as a normal spell would     |
|  when paired with All (and attacking all targets).                         |
| Once you have obtained the Morph Materia from the Temple of The Ancients,  |
|  it wouldn't be a bad idea to revisit the Custom Sweeper to stock up on    |
|  X-Potions (if you don't have any left over from hoard of X-Potions you    |
|  would have collected in Wutai, or you haven't done Wutai yet). Your Morph |
|  Damage would deal around 60 HP after obtaining Morph.                     |
| The Custom Sweeper cannot be Back-Attacked, but it can be Side-Attacked.   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Kalm Fang}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/XbcTkHhQrZtCXdx47                     | ID:  4A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     10  ||   Strength:  24  ||    Drop: Potion     [8] 14.06%      |
|  HP:       160  ||    Defence:  30  ||   Steal: Ether      [8] 10.94%      |
|  MP:         0  ||      Magic:  16  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  14  ||                                     |
|  EXP:       53  ||  Dexterity:  57  ||                                     |
|   AP:        5  ||       Luck:   6  || Back Damage: Normal (2x Damage)     |
|  GIL:       92  ||      Evade:  14  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Midgar Area Grass                                38% |  Nibel Wolf         |
| Midgar Area Dirt                                 78% |  Bandersnatch       |
| Midgar Area Beach                               100% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Fang              |
|   Kalm Fang's ATTACKS:                |  Manip Attack 2: Bodyblow          |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [189]       Physical          Element: Hit                                |
|                                   Att%: 120                                |
|                                  Power: 16                                 |
|                            Base Damage: 31 HP                              |
|                                                                            |
|  Attack 2:  Bodyblow            Target: One Opponent                       |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 31 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Kalm Fang's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  1/4 Chance: Use Bodyblow on Rnd Target                                    |
|  3/4 Chance: Use  on Rnd Target                                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Kalm Fang:                        |   POWER req for Overflow:   |
|                                              |                             |
| Kalm Fang is found in Battle Square:         |  Base Damage Overflow: 147  |
|  Set - 1 (Before Tiny Bronco)  Battle - 5    |  Rnd Var Overflow  3x:  98  |
|                                              |  Rnd Var Overflow  4x:  74  |
| It's worth trying to steal Ethers from the   |  Rnd Var Overflow  6x:  49  |
|  Kalm Fang, although they aren't the easiest o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  to steal. A Lv 15 Cloud would have a 10.94%                               |
|  chance to steal from the Kalm Fang.                                       |
| Normally the Kalm Fang can be back-attacked, however, the 2x Kalm Fang &   |
|  1x Prowler encounter on the Grass area cannot be Pre-Empted.              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Prowler}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/QRKmajvh8i6VbbbX9                     | ID:  4B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     12  ||   Strength:  23  ||    Drop: Potion     [8]  14.06%     |
|  HP:       150  ||    Defence:  28  ||   Steal: Ether      [32] 40.63%     |
|  MP:         0  ||      Magic:   0  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  28  ||                                     |
|  EXP:       55  ||  Dexterity:  66  ||                                     |
|   AP:        5  ||       Luck:   8  || Back Damage: Normal (2x Damage)     |
|  GIL:      160  ||      Evade:  18  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Midgar Area Grass                                19% |  Vice               |
| Midgar Area Dirt                                 34% |  Bandit             |
| Midgar Area Beach                                41% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Hit               |
|   Prowler's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                 Target: One Opponent      Never Used       |
|  [134]       Physical          Element: Hit               Berserk Attack   |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 31 HP                              |
|                                                                            |
|  Attack 2:  Steal               Target: One Opponent      Steals From      |
|  [135]       Physical 0 Dam       Att%: Auto Hit           Target          |
|                                                                            |
|  Attack 3:  Grind               Target: One Opponent      Steals From      |
|  [136]       Physical 0 Dam       Att%: Auto Hit           Target          |
|                                                                            |
|  Attack 4:  Seize               Target: One Opponent                       |
|  [137]       Physical          Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 31 HP                              |
|                                                                            |
|  Attack 5:              Target: Self              Disappearing     |
|  [138]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Prowler's BATTLE PLAN:                                                   |
|                                                                            |
|  NOTE - The Prowler targets the last Player to attack it. If it hasn't     |
|          taken any damage, select a Rnd Target. If the Last Attacker has   |
|          Death, select a Rnd Target.                                       |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance use Steal on Last Attacker                     |
|                  1/4 Chance use Grind on Last Attacker                     |
|                  1/2 Chance use Seize on Last Attacker                     |
|                                                                            |
|  THEREAFTER: 1/2 Chance jump to 1st Attack for next turn                   |
|              1/2 Chance jump to 2nd Attack for next turn                   |
|                                                                            |
|                                                                            |
|  1ST ATTCK: Skip a turn                                                    |
|  2ND ATTCK: Use  on Self, remove Self from Battle, leave no        |
|              rewards                                                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Prowler:                          |   POWER req for Overflow:   |
|                                              |                             |
| If the Prowler manages to escape the battle, |  Base Damage Overflow: 146  |
|  then the Item stolen is lost forever.       |  Rnd Var Overflow  3x:  98  |
| When attempting to steal, the Prowler will   |  Rnd Var Overflow  4x:  73  |
|  always have a 100% success rate of          |  Rnd Var Overflow  6x:  49  |
|  stealing, An item is always chosen at       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  random from your available inventory,                                     |
|  provided that the Item can be sold in the shops. If the Prowler cannot    |
|  steal an Item from you, it will still continue to flee the battle after   |
|  the steal attempt.                                                        |
| Killing the Prowler that has stolen from you is the only way to retrieve   |
|  the item stolen.                                                          |
| The Prowler can and will steal your most powerful Weapons, Armour and      |
|  Accessories, so always be cautious when battling them. They will have a   |
|  50% chance of fleeing on their 2nd turn, and a 50% chance of fleeing on   |
|  their 3rd turn. Always dispatch the Prowler first.                        |
| The Prowler may use Seize as its first attack, in which case it will not   |
|  perform a steal attempt that Battle.                                      |
| Ethers are a very easy steal; A Lv 15 Cloud would have a 43.75% chance of  |
|  stealing from the Prowler, however, you probably don't want to try more   |
|  than once if you fail the first attempt.                                  |
| Normally the Prowler can be back-attacked, however, the 2x Kalm Fang &     |
|  1x Prowler encounter on the Grass area cannot be Pre-Empted.              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||              {Grasslands Area}              ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Grasslands Area Grass                                  ***    BEST      ||
||  Grasslands Area Beach                                  *                ||
||  Grasslands Area Marsh                                  N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Elfadunk                                                          | 
  |  L4  Mu                          L4 Suicide                            | 
  |      [No Name] 3                                                       | 
  |      Mandragora                                                        | 
  |      Levrikon                                                          | 
  |      Chocobo Lv 13                                                     | 
  |  L4  Chocobo Lv 16               Chocobuckle                           | 
  |      Midgar Zolom  (Opt Boss)    Beta                                  | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                           ELEMENTS TO USE: None!                          ]
 [                                                                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                          ELEMENTS TO AVOID: None!                         ]
 [                                                                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Midgar Zolom      - Beta                                   ]
 [        Earth - Mu                - Sinking                                ]
 [        Water - Mu                - Sewer                                  ]
 [  Restorative - Mu                - Hot Springs                            ]
 [                                                                           ]
 [          Hit - Elfadunk          - Bodyblow                               ]
 [          Hit - Mandragora        - Grass Punch                            ]
 [          Hit - Mandragora        - Slow Dance                             ]
 [          Hit - Levrikon          - Bird Kick                              ]
 [          Hit - Levrikon          - Flaming Peck                           ]
 [          Hit - Midgar Zolom      - Bite                                   ]
 [        Punch - Chocobo           - Chocobo, goes nuts                     ]
 [        Shoot - Elfadunk          - Shower                                 ]
 [        Shoot - Mu                - Rock Toss                              ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [         Slow - Mandragora        - Slow          (100% Inflict)           ]
 [        Small - Mu                - L4 Suicide    (100% Inflict)           ]
 [      Sadness - Elfadunk          - Shower        (99%  Inflict)           ]
 [         Fury - Levrikon          - Flaming Peck  (7%   Inflict)           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Silence, Slow, Stop, D. Sentence, Paralyzed       ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Elfadunk           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Mu                 [8] | Elfadunk           [8] | Levrikon          |
       | Levrikon           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        |                        | Midgar Zolom      |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       |                        | Levrikon           [8] | Mandragora        |
       '------------------------+------------------------+-------------------|
  LASAN NUT  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Mandragora         [8] | Mandragora         [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***    BEST                        Area Enc Rate:

  Grasslands Area Grass                                32   Medium

   Average:   EXP: 183.9      AP: 19.9      GIL: 393.7       Enemy QTY: 3.01

  The Back Attack Encounters have been mistakenly placed in the Normal Battle 
   slots, and three of the Normal Battles have been placed in the Special 
   Battle slots. This means you will get back-attacked more than you should.
.----------------------------------------------------------------------------.
|  [18.0%]  Nrml Bat #1  EXP - 173     1st Row: 1x Levrikon                  |
|        Pre-Emp OFF     AP  - 19      2nd Row: 2x Mu                        |
|                        GIL - 388                                      #48  |
|                                                                            |
|  [18.0%]  Nrml Bat #2  EXP - 195     1st Row: 1x Levrikon                  |
|                        AP  - 21      2nd Row: 2x Levrikon                  |
|                        GIL - 384                                      #49  |
|                                                                            |
|  [2.93%]  Nrml Bat #3  EXP - 128     1st Row: 1x Elfadunk                  |
|                        AP  - 14      2nd Row: 1x Elfadunk                  |
|                        GIL - 280                                      #53  |
|                                                                            |
|  [2.93%]  Nrml Bat #4  EXP - 193     1st Row: 1x Levrikon                  |
|                        AP  - 21      2nd Row: 2x Elfadunk                  |
|                        GIL - 408                                      #54  |
|                                                                            |
|  [16.6%]  Nrml Bat #5  EXP - 220     1st Row: 4x Mandragora                |
|                        AP  - 24                                            |
|                        GIL - 540                                      #52  |
|                                                                            |
|  [5.52%]  Nrml Bat #6  EXP - 239     1st Row: 1x Levrikon, 2x Mandragora   |
|                        AP  - 26      2nd Row: 1x Elfadunk                  |
|                        GIL - 538                                      #55  |
|                                                                            |
|  [18.0%]  Back Att #1  EXP - 130     1st Row: 2x Levrikon                  |
|            Run = 2     AP  - 14                                            |
|                        GIL - 256                                      #50  |
|                                                                            |
|  [18.0%]  Back Att #2  EXP - 195     1st Row: 3x Levrikon                  |
|            Run = 2     AP  - 21                                            |
|                        GIL - 384                                      #51  |
|                                                                            |
|                                                                            |
|  [19.1%]  Choc Enc #1  EXP - 110     1st Row: 1x Chocobo Lv 13             |
|          7 - Bad       AP  - 12      2nd Row: 2x Mandragora                |
|                        GIL - 270                                      #56  |
|                                                                            |
|  [18.8%]  Choc Enc #2  EXP - 120     1st Row: 1x Mandragora,               |
|          7 - Bad       AP  - 13                           1x Chocobo Lv 13 |
|                        GIL - 263     2nd Row: 1x Levrikon             #57  |
|                                                                            |
|  [18.8%]  Choc Enc #3  EXP - 130     1st Row: 1x Chocobo Lv 16             |
|          8 - Terrible  AP  - 14      2nd Row: 1x Levrikon                  |
|        Pre-Emp OFF     GIL - 256     3rd Row: 1x Levrikon             #60  |
|                                                                            |
|  [18.8%]  Choc Enc #4  EXP - 128     1st Row: 1x Elfadunk                  |
|          8 - Terrible  AP  - 14      2nd Row: 1x Chocobo Lv 16             |
|        Pre-Emp OFF     GIL - 280     3rd Row: 1x Elfadunk             #61  |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *                                  Area Enc Rate:

  Grasslands Area Beach                                64   Low

   Average:   EXP: 96.8       AP: 10.5      GIL: 201.0       Enemy QTY: 1.50

.----------------------------------------------------------------------------.
|    [25%]  Nrml Bat #1  EXP - 65      1st Row: 1x Levrikon                  |
|                        AP  - 7                                             |
|                        GIL - 128                                      #58  |
|                                                                            |
|    [25%]  Nrml Bat #2  EXP - 130     1st Row: 1x Levrikon                  |
|                        AP  - 14      2nd Row: 1x Levrikon                  |
|                        GIL - 256                                      #59  |
|                                                                            |
|    [25%]  Nrml Bat #3  EXP - 64      1st Row: 1x Elfadunk                  |
|                        AP  - 7                                             |
|                        GIL - 140                                      #62  |
|                                                                            |
|    [25%]  Nrml Bat #4  EXP - 128     1st Row: 2x Elfadunk                  |
|                        AP  - 14                                            |
|                        GIL - 280                                      #63  |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3:                                    Area Enc Rate:

  Grasslands Area Marsh                                OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 250     1st Row: Midgar Zolom                 |
|            Run = 3     AP  - 25                                            |
|                        GIL - 400                                      #469 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Chocobo Lv 13 and 16 can also be fought here; however, you can 
         find those enemy listings further down in the Chocobos section of 
         "Extra Enemies".

  .------------.
 /  {Elfadunk}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/CXL6ixJknqZB7X5o7                     | ID:  4C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     14  ||   Strength:  28  ||    Drop: Potion     [8] 14.06%      |
|  HP:       220  ||    Defence:  40  ||   Steal: Hi-Potion  [8] 10.94%      |
|  MP:        34  ||      Magic:   6  ||   Morph: /                          |
|                 ||   MDefence:   8  ||                                     |
|  EXP:       64  ||  Dexterity:  55  ||                                     |
|   AP:        7  ||       Luck:   2  || Back Damage: Normal (2x Damage)     |
|  GIL:      140  ||      Evade:   2  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Grasslands Area Grass                            11% |                     |
| Grasslands Area Beach                            50% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Elfadunk's ATTACKS:                 |  Manip Attack 2: Shower            |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 40 HP                              |
|                                                                            |
|  Attack 2:  Shower              Target: One Opponent      Status Inflict:  |
|  [1AE]       Magical           Element: Shoot              Sadness (99%)   |
|                                   Att%: 95                                 |
|                                  Power: 8                                  |
|                                MP Cost: 5 MP                               |
|                            Base Damage: 60 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Elfadunk's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  SETUP: If a Chocobo is present, Display String: [A Chocobo!]              |
|                                                                            |
|                                                                            |
|  Elfadunk has not taken Physical Damage since it's last turn:              |
|                                                                            |
|   1/2 Chance: Use Shower on Rnd Target                                     |
|   1/2 Chance: Use  on Rnd Target                                 |
|                                                                            |
|                                                                            |
|  Elfadunk has taken Physical Damage since it's last turn:                  |
|                                                                            |
|   1/4 Chance: Use Shower on Last Attacker                                  |
|   3/4 Chance: Use  on Last Attacker                              |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Elfadunk:                         |   POWER req for Overflow:   |
|                                              |                             |
| Elfadunk is found in Battle Square:          |  Base Damage Overflow: 150  |
|  Set - 1 (Before Tiny Bronco)  Battle - 5    |  Rnd Var Overflow  3x: 100  |
|                                              |  Rnd Var Overflow  4x:  75  |
| All of the Encounters with the Elfadunk      |  Rnd Var Overflow  6x:  50  |
|  on the Grass Area have been mistakenly      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  placed in the "Special Battle" slots, which                               |
|  means that you will not encounter the Elfadunk nearly as often as you     |
|  should have.                                                              |
| The Elfadunk does not perform an MP check to make sure it can perform      |
|  Shower, and as such the "skill power is used up" text string will be      |
|  displayed when it tries to use that Attack without enough MP.             |
| Shower will inflict the Player with Sadness even if they already had Fury, |
|  which can be annoying if you're trying to Limit Level.                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------.
 /  {Mu}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/769bHfi8fkpgmHZK7                     | ID:  4D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     12  ||   Strength:  23  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       210  ||    Defence:  30  ||   Steal: /                          |
|  MP:        52  ||      Magic:  27  ||   Morph: /                          |
|                 ||   MDefence:  32  ||                                     |
|  EXP:       54  ||  Dexterity:  59  ||                                     |
|   AP:        6  ||       Luck:  14  ||                                     |
|  GIL:      130  ||      Evade:   7  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Grasslands Area Grass                            18% |  Trickplay          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Rock Toss         |
|   Mu's ATTACKS:                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:           Target: One Opponent      Berserk Attack   |
|  [1AF]       Physical          Element: Shoot             Can't Cover      |
|                                   Att%: 120                                |
|                                  Power: 16                                 |
|                            Base Damage: 31 HP                              |
|                                                                            |
|  Attack 2:  Sewer               Target: One Opponent                       |
|  [1B0]       Magical           Element: Water                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 234 HP                             |
|                                                                            |
|  Attack 3:  Sinking             Target: One Opponent      Can't Cover      |
|  [1B1]       Physical          Element: Earth                              |
|                                   Att%: 100                                |
|                                  Power: 38                                 |
|                            Base Damage: 73 HP                              |
|                                                                            |
|  Attack 4:  Hot Springs         Target: One Opponent                       |
|  [1B3]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 7                                  |
|                            Base Damage: 388 HP                             |
|                                                                            |
|  Attack 5:  L4 Suicide          Target: All Opponents     **Enemy Skill**  |
|  [049]       Magical           Element: None              Reflectable      |
|              % Based              Att%: Lv 4 = Auto Hit   Ignore M/Barrier |
|                                  Power: 31                Status Inflict:  |
|                                MP Cost: 10 MP              Small (100%)    |
|                            Base Damage: 96.875% Current HP                 |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mu's BATTLE PLAN: (Repeats)                                              |
|                                                                            |
|  4/14 Chance: Use  on Rnd Target                                |
|  4/14 Chance: Use Sewer on Rnd Target                                      |
|  4/14 Chance: Use Sinking on Rnd Target                                    |
|  1/14 Chance: Use Hot Springs on Rnd Target                                |
|  1/14 Chance: Use L4 Suicide on All Targets                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mu:                               |   POWER req for Overflow:   |
|                                              |                             |
| Mu is found in Battle Square:                |  Base Damage Overflow: 147  |
|  Set - 1 (Before Tiny Bronco)  Battle - 5    |  Rnd Var Overflow  3x:  98  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| Hot Springs is one of a few healing Attacks                                |
|  that uses a stronger-than-normal Magical formula.                         |
| Be careful when fighting the Mu; their Sewer Attack can hit hard!          |
| L4 Suicide is an amazing Enemy Skill to obtain at this point in the game,  |
|  seeing as it will drop all Enemy's HP to 31/32 of its current HP,         |
|  provided that their Lv is divisible by 4. This can be a huge help,        |
|  especially in the Battle Square. If the target is vulnerable to Small, it |
|  will inflict that Status also.                                            |
| The Mu consists of two Enemy's; the base that it rests upon is one of      |
|  several enemies named [No Name], and cannot be targeted. Explore the      |
|  "Extra Enemies" section for details on Mu's Base.                         |
| The Mu cannot be Back-Attacked or Side-Attacked, meaning that one cannot   |
|  perform Random Variation Overflow with 4x or 6x Damage.                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Mandragora}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Xm33V3iy51agZvoW8                     | ID:  4F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     10  ||   Strength:  22  ||    Drop: Lasan Nut  [8] 14.06%      |
|  HP:       120  ||    Defence:  12  ||   Steal: Lasan Nut  [8] 10.94%      |
|  MP:         0  ||      Magic:  53  ||   Morph: Ether                      |
|                 ||   MDefence: 450  ||                                     |
|  EXP:       55  ||  Dexterity:  49  ||                                     |
|   AP:        6  ||       Luck:   3  || Back Damage: Normal (2x Damage)     |
|  GIL:      135  ||      Evade:   2  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Grasslands Area Grass                            22% |  Razor Weed         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Grass Punch       |
|   Mandragora's ATTACKS:               |  Manip Attack 2: Slow Dance        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [1B4]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 28 HP                              |
|                                                                            |
|  Attack 2:  Slow Dance          Target: One Opponent      Status Inflict:  |
|  [1B5]       Physical          Element: Hit                Slow (100%)     |
|                                   Att%: 115                                |
|                                  Power: 10                                 |
|                            Base Damage: 17 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mandragora's BATTLE PLAN:                                                |
|                                                                            |
|  SETUP: If a Chocobo is present, Display String: [A Chocobo!]              |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   None of the Mandragora has taken damage: Skip a turn                     |
|                                                                            |
|                                                                            |
|  PHASE 2:                                                                  |
|                                                                            |
|   At least one of the Mandragora has taken damage:                         |
|                                                                            |
|    Last Attack on any Mandragora was Physical: Use Slow Dance on Target    |
|                                                 with Lowest Current HP     |
|                                                                            |
|    Last Attack on any Mandragora was Magical:	Use  on Target  |
|                                                 with Lowest Current MP     |
|                                                                            |
|  Jumps back to Phase 1 after performing Phase 2 Attack                     |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mandragora:                       |   POWER req for Overflow:   |
|                                              |                             |
| The Mandragora has extremely high MDefence,  |  Base Damage Overflow: 141  |
|  so just stick to Physical Attacks.          |  Rnd Var Overflow  3x:  94  |
| The Mandragora will not do anything until    |  Rnd Var Overflow  4x:  71  |
|  you attack one of them, at which point all  |  Rnd Var Overflow  6x:  47  |
|  of them will execute their Attack when      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  their ATB gauge fills. Once they have used                                |
|  their Attack, they will remain idle until they are attacked once more.    |
| If you kill the Mandragora with your Attack, then it will not trigger the  |
|  other Mandragora to Attack you.                                           |
| The Mandragora has the 3rd/4th highest MDef in the game, tied with Demons  |
|  Gate.                                                                     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Levrikon}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/w2UzYM2WyZ7S9iPG9                     | ID:  50 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     14  ||   Strength:  38  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       200  ||    Defence:  40  ||   Steal: Ether      [8] 10.94%      |
|  MP:         0  ||      Magic:   6  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  12  ||                                     |
|  EXP:       65  ||  Dexterity:  60  ||                                     |
|   AP:        7  ||       Luck:   4  || Back Damage: Normal (2x Damage)     |
|  GIL:      128  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Grasslands Area Grass                            62% |  Epiolnis           |
| Grasslands Area Beach                            50% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bird Kick         |
|   Levrikon's ATTACKS:                 |  Manip Attack 2: Flaming Peck      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Bird Kick           Target: One Opponent      Berserk Attack   |
|  [1B6]       Physical          Element: Hit                                |
|                                   Att%: 108                                |
|                                  Power: 16                                 |
|                            Base Damage: 54 HP                              |
|                                                                            |
|  Attack 2:  Flaming Peck        Target: One Opponent      Status Inflict:  |
|  [1B7]       Physical          Element: Hit                Fury (7%)       |
|                                   Att%: 95                                 |
|                                  Power: 32                                 |
|                            Base Damage: 108 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Levrikon's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  SETUP: If a Chocobo is present, Display String: [A Chocobo!]              |
|                                                                            |
|                                                                            |
|  If the Encounter is a Normal Battle:                                      |
|                                                                            |
|   1/4 Chance: Use Flaming Peck on Rnd Target                               |
|   3/4 Chance: Use Bird Kick on Rnd Target                                  |
|                                                                            |
|                                                                            |
|  If the Encounter is a Back Attack:                                        |
|                                                                            |
|   1/4 Chance: Use Bird Kick on Rnd Target                                  |
|   3/4 Chance: Use Flaming Peck on Rnd Target                               |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Levrikon:                         |   POWER req for Overflow:   |
|                                              |                             |
| Levrikon is found in Battle Square:          |  Base Damage Overflow: 150  |
|  Set - 1 (Before Tiny Bronco)  Battle - 5    |  Rnd Var Overflow  3x: 100  |
|                                              |  Rnd Var Overflow  4x:  75  |
| The Levrikon can inflict the Player with     |  Rnd Var Overflow  6x:  50  |
|  Fury, which can help for Limit Levelling,   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  although the chances of inflicting Fury are                               |
|  quite small (7% when using Flaming Peck).                                 |
| Although you can steal Ethers from the Levrikon, you would be better off   |
|  trying to steal from the Ark Dragon in the Mythril Mines. A Lv 15 Cloud   |
|  would have a 10.94% chance of stealing from the Levrikon.                 |
| An error has been made in regards to the Encounter placements in the       |
|  Grasslands Area Grass. The two Back Attack encounters have been           |
|  mistakenly placed in the "Normal Battle" slots, which means that you will |
|  be back-attacked far more often than you should in this area.             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Midgar Zolom}  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/nFbo1uQNMAjXpDg28                     | ID:  51 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     26  ||   Strength: 120  ||    Drop: /                          |
|  HP:      4000  ||    Defence:  90  ||   Steal: /                          |
|  MP:       348  ||      Magic:  40  ||   Morph: X-Potion                   |
|                 ||   MDefence:  70  ||                                     |
|  EXP:      250  ||  Dexterity:  54  ||                                     |
|   AP:       25  ||       Luck:   1  ||                                     |
|  GIL:      400  ||      Evade:   2  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Midgar Area Marsh                                    |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Midgar Zolom's ATTACKS:             o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [1B8]       Physical          Element: Hit                                |
|  [1B9]                            Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 508 HP                             |
|                                                                            |
|  Attack 2:  Beta                Target: All Opponents     **Enemy Skill**  |
|  [054]       Magical           Element: Fire              No Split Damage  |
|                                   Att%: 100                                |
|                                  Power: 54                                 |
|                                MP Cost: 35 MP                              |
|                            Base Damage: 1336 HP                            |
|                                                                            |
|  Attack 3:          Target: One Opponent      Ejects From Bat  |
|  [1BA]       Physical 0 Dam       Att%: Auto Hit          Flag as Escaped  |
|                                                                            |
|  Attack 4:              Target: Self              Transformation   |
|  [201]       Physical 0 Dam       Att%: Auto Hit           to 2nd Form     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Midgar Zolom's BATTLE PLAN:                                              |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Midgar Zolom's HP >  3000 HP: Use  on Rnd Target                   |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Midgar Zolom's HP <= 3000 HP:                                            |
|                                                                            |
|    OPENING ATTACK: Use  on Self, transform to 2nd Form (Standing)  |
|                                                                            |
|      *If  has been used twice, use  on Rnd Target        |
|                                                                            |
|    1ST ATTACK: Use  on Rnd Target                                    |
|    2ND ATTACK: Use  on Rnd Target                                    |
|    3RD ATTACK: Use  on Rnd Target                                    |
|    4TH ATTACK: Midgar Zolom's HP <= 3000:                                  |
|                 1/7 Chance: Use  on Rnd Target*                |
|                 6/7 Chance use  on Rnd Target                        |
|                                                                            |
|                Midgar Zolom's HP <= 2500:                                  |
|                 1/6 Chance: Use  on Rnd Target*                |
|                 5/6 Chance use  on Rnd Target                        |
|                                                                            |
|                Midgar Zolom's HP <= 2000:                                  |
|                 1/5 Chance: Use  on Rnd Target*                |
|                 4/5 Chance use  on Rnd Target                        |
|                                                                            |
|                Midgar Zolom's HP <= 1500:                                  |
|                 1/4 Chance: Use  on Rnd Target*                |
|                 3/4 Chance use  on Rnd Target                        |
|                                                                            |
|      After 4th Attack: 1/2 Chance jump to 1st Attack for next turn         |
|                        1/2 Chance jump to 2nd Attack for next turn         |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Midgar Zolom's HP <= 2000 HP:                                            |
|                                                                            |
|    Use  on Last Attacker; If  has been used once,  |
|     do nothing                                                             |
|                                                                            |
|                                                                            |
|   Midgar Zolom's HP <= 1500 HP:                                            |
|                                                                            |
|    Use Beta on All Targets; If Beta has been used once, do nothing         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Midgar Zolom:                     |   POWER req for Overflow:   |
|                                              |                             |
| The main reason to battle the Midgar Zolom   |  Base Damage Overflow: 167  |
|  on your first encounter is to try to learn  |  Rnd Var Overflow  3x: 112  |
|  the Enemy Skill Beta, but it won't be       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  easy. In order for the Skill to be learned                                |
|  the Battle must end, and the Player that has learned Beta must still be   |
|  present when the Battle concludes; although, they do not need to have     |
|  survived the attack.                                                      |
| To go into the Battle, set up the following:                               |
|                                                                            |
|   - Slow the Battle Speed all the way to 0                                 |
|   - Barret and Red XIII in Party                                           |
|   - All Player's in Back Row                                               |
|   - All Player's with Sadness                                              |
|   - All Player's Limit Breaks completely filled (optional)                 |
|   - Enemy Skill Materia on Red XIII                                        |
|   - Talisman on Red XIII                                                   |
|   - Elemental + Fire on Red XIII                                           |
|   - Unlock Red XIII's Lv 1-2 Limit Break Lunatic High (optional)           |
|                                                                            |
| Red XIII will not only have the highest MDef, but also the highest HP to   |
|  deal with Beta. If the Player survives the Attack, then the Enemy Skill   |
|  will still be learned; however, if the ability killed the every remaining |
|  character, then the skill will not keep when you are taken back to the    |
|  World Map (assuming one player has been ejected). If Beta misses Red XIII |
|  then the Enemy Skill *will* still be learned. If Red XIII gets 'flicked'  |
|  out of Battle after learning Beta, the Skill will *not* be learned.       |
| If you managed to obtain any Graviballs from the Deenglow earlier in the   |
|  Train Graveyard, then now is the optimal time to use them. Opening with   |
|  a Graviball will instantly drop its HP by 1000, triggering its 2nd Phase. |
| If the Midgar Zolom has already used Blown Away prior to its HP dropping   |
|  below 2000, then it will not use the Counter Attack. If Blown Away is     |
|  used as a Counter Attack then it will 'flick' the last Player to have     |
|  attacked it; try to make sure that this is Barret. If Blown Away is used  |
|  as a normal Attack (as opposed to a Counter), then a random target will   |
|  selected, and cannot be used more than twice in one Battle.               |
| Make sure to be aware of its HP at all times; cast Sense early on and make |
|  sure that Red XIII is not the one to drop its HP below 50%.               |
| When the Midgar Zolom uses Beta it will do so as a Counter Attack, meaning |
|  that it could follow up with a use of Bite if its ATB gauge is close to   |
|  being filled. Always make sure that Red XIII's HP is a priority once the  |
|  Midgar Zolom's HP is close to reaching 1500 HP.                           |
| Poison will deal more damage than Deadly Wastes, and have a higher chance  |
|  of inflicting Poison, so have Cloud use Bio until the Midgar Zolom is     |
|  poisoned. Have Cloud cast Choco/Mog also (but not Barret, as Cloud's MAtt |
|  will be stronger than Barret's).                                          |
| Quake and Bio are both stronger than Bolt/Ice/Fire, Quake being marginally |
|  stronger than Bio.                                                        |
| There are two identical versions of Bite; one used while the Midgar Zolom  |
|  is in Phase 1, and another used while it is in Phase 2.                   |
| If you were playing a low-levelled game then you could make use of the     |
|  Loco Weeds that you may have collected in the Shinra HQ. Throw a Loco     |
|  Weed at one of your Characters, then quickly have that Character use a    |
|  Hyper before they become confused. If done correctly, the confused        |
|  Character will throw a Hyper and a random target, and with luck that      |
|  target will be the Midgar Zolom. If you manage to inflict the Zolom with  |
|  Fury then it will have approximately a 20% chance of missing when it      |
|  casts Beta.                                                               |
| If an Attack misses the Target then the Enemy Skill will still be learned. |
| Once a player is ejected from Battle, they will be flagged as 'escaped'    |
|  (as opposed to dead), and the Player will *not* be met with a Game Over   |
|  screen if the remaining Character's are killed. Instead, the Player will  |
|  spawn back on the World Map at the same edge of the Marsh that they had   |
|  started on.                                                               |
| It is possible with a bit of skill to make across the Marsh without the    |
|  use of a Chocobo; that goes for travelling both ways!                     |
| Once defeated, the Midgar Zolom will re-spawn in, and will continue to do  |
|  so each time you defeat it. There is no way to permanently kill the       |
|  Midgar Zolom.                                                             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||               {Mythril Mines}               ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Mythril Mines Eastern (Swamp) Entrance                 ***              ||
||  Mythril Mines North Eastern Cavern                     ****             ||
||  Mythril Mines Western (Junon) Entrance                 ***              ||
||  Mythril Mines North Western Cavern                     *****  BEST      ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |  L4  Madouge                                                           | 
  |      Crawler                                                           | 
  |      Castanets                                                         | 
  |      Ark Dragon                  Flame Thrower                         | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Castanets         - Double                                 ]
 [        Earth - Crawler           - Double                                 ]
 [         Wind - Ark Dragon        - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [         Fire - Ark Dragon        - Absorb                                 ]
 [                                                                           ]
 [        Earth - Ark Dragon        - Nullify                                ]
 [                                                                           ]
 [          Ice - Crawler           - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Ark Dragon        - Flame Thrower                          ]
 [          Ice - Crawler           - Cold Breath                            ]
 [    Lightning - Castanets         - Scissor Spark                          ]
 [                                                                           ]
 [          Hit - Madouge           - Ironball                               ]
 [          Hit - Madouge           - Swamp Shot                             ]
 [          Hit - Crawler           - Bite                                   ]
 [          Hit - Castanets         - 2-stage attack                         ]
 [          Hit - Ark Dragon        - Claw                                   ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [     Darkness - Madouge           - Swamp Shoot  (100% Inflict)            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Confusion, Silence, Slow, Small, Petrify,         ]
 [   D. Sentence                                                             ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Madouge            [8] |                        | Madouge           |
       | Crawler            [8] |                        |                   |
       | Castanets          [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Ark Dragon         [2] | Ark Dragon        [32] |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Ark Dragon         [8] |                        | Ark Dragon        |
       '------------------------+------------------------+-------------------|
  GRAND GLOVE  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Madouge            [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***                                Area Enc Rate:

  Mythril Mines Eastern (Swamp) Entrance               48   High
  Mythril Mines Western (Junon) Entrance               48   High

   Average:   EXP: 214.6      AP: 23.6      GIL: 363.3       Enemy QTY: 3.40

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 140     1st Row: 2x Madouge                   |
|        Pre-Emp OFF     AP  - 16                                            |
|                        GIL - 300                                      #472 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 308     1st Row: 1x Madouge, 2x Crawler       |
|        Pre-Emp OFF     AP  - 34      2nd Row: 1x Madouge, 1x Crawler       |
|                        GIL - 495                                      #473 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 195     1st Row: 2x Castanets                 |
|                        AP  - 21      2nd Row: 1x Castanets                 |
|                        GIL - 339                                      #474 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 224     1st Row: 2x Crawler                   |
|            Run = 2     AP  - 24      2nd Row: 2x Crawler                   |
|                        GIL - 260                                      #475 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ****                               Area Enc Rate:

  Mythril Mines North Eastern Cavern                   40   Very High

   Average:   EXP: 248.3      AP: 27.5      GIL: 419.9       Enemy QTY: 3.75

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 252     1st Row: 3x Crawler                   |
|        Pre-Emp OFF     AP  - 28      2nd Row: 1x Ark Dragon                |
|            Run = 2     GIL - 375                                      #476 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 260     1st Row: 2x Castanets                 |
|            Run = 2     AP  - 28      2nd Row: 2x Castanets                 |
|                        GIL - 452                                      #477 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 270     1st Row: 2x Castanets                 |
|        Pre-Emp OFF     AP  - 30      2nd Row: 1x Ark Dragon, 1x Crawler    |
|            Run = 2     GIL - 471                                      #478 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 168     1st Grp: 1x Ark Dragon                |
|            Run = 3     AP  - 20      2nd Grp: 1x Ark Dragon                |
|                        GIL - 360                                      #471 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: *****  BEST                        Area Enc Rate:

  Mythril Mines North Western Cavern                   40   Very High

   Average:   EXP: 264.5      AP: 28.9      GIL: 407.0       Enemy QTY: 4.22

.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 252     1st Row: 3x Crawler                   |
|        Pre-Emp OFF     AP  - 28      2nd Row: 1x Ark Dragon                |
|            Run = 2     GIL - 375                                      #476 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 260     1st Row: 2x Castanets                 |
|            Run = 2     AP  - 28      2nd Row: 2x Castanets                 |
|                        GIL - 452                                      #477 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 270     1st Row: 2x Castanets                 |
|        Pre-Emp OFF     AP  - 30      2nd Row: 1x Ark Dragon, 1x Crawler    |
|            Run = 2     GIL - 471                                      #478 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 280     1st Row: 5x Crawler                   |
|            Run = 2     AP  - 30                                            |
|                        GIL - 325                                      #479 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .-----------.
 /  {Madouge}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/VSY29RjZuZA5vWDS8                     | ID:  82 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     16  ||   Strength:  36  ||    Drop: Hi-Potion    [8] 14.06%    |
|  HP:       220  ||    Defence:  22  ||   Steal: Grand Glove  [8] 10.94%    |
|  MP:         0  ||      Magic:   4  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  26  ||                                     |
|  EXP:       70  ||  Dexterity:  56  ||                                     |
|   AP:        8  ||       Luck:   3  ||                                     |
|  GIL:      150  ||      Evade:   6  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mythril Mines Eastern (Swamp) Entrance           63% |  Screamer           |
| Mythril Mines Western (Junon) Entrance           63% |  Staniv             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Ironball          |
|   Madouge's ATTACKS:                  |  Manip Attack 2: Swamp Shoot       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [1BB]       Physical          Element: Hit                                |
|                                   Att%: 115                                |
|                                  Power: 20                                 |
|                            Base Damage: 67 HP                              |
|                                                                            |
|  Attack 2:  Swamp Shoot         Target: One Opponent      Can't Cover      |
|  [1BC]       Physical          Element: Hit               Status Inflict:  |
|                                   Att%: 100                Darkness (100%) |
|                                  Power: 4                                  |
|                            Base Damage: 13 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Madouge's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  Madouge is in Front Row:                                                  |
|                                                                            |
|   1/4 Chance: Use Swamp Shoot on Rnd Target                                |
|   3/4 Chance: Use  on Rnd Target                                 |
|                                                                            |
|  Madouge is in Back Row:                                                   |
|                                                                            |
|   1/4 Chance: Use  on Rnd Target                                 |
|   3/4 Chance: Use Swamp Shoot on Rnd Target                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Madouge:                          |   POWER req for Overflow:   |
|                                              |                             |
| Madouge is found in Battle Square:           |  Base Damage Overflow: 144  |
|  Set - 1 (Before Tiny Bronco)  Battle - 6    |  Rnd Var Overflow  3x:  96  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| You will want to try to steal the Grand                                    |
|  Glove for Tifa, which you wouldn't be able to buy until Junon otherwise.  |
|  A Lv 15 Cloud would have a 10.94% chance of stealing from the Madouge.    |
| The Madouge can inflict you with Darkness, which doesn't help at all if    |
|  your Players are inflicted with Fury for Limit Levelling.                 |
| One quick blast of L4 Suicide will render the Madouge harmless.            |
| The Madouge cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Crawler}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/1SmFqEGGk8TQ8Jyv8                     | ID:  53 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     15  ||   Strength:  28  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       140  ||    Defence:  10  ||   Steal: /                          |
|  MP:        48  ||      Magic:  38  ||   Morph: /                          |
|                 ||   MDefence:  32  ||                                     |
|  EXP:       56  ||  Dexterity:  36  ||                                     |
|   AP:        6  ||       Luck:   2  || Back Damage: Normal (2x Damage)     |
|  GIL:       65  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Halve]        |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Double]       |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mythril Mines Eastern (Swamp) Entrance           43% |  Heg                |
| Mythril Mines North Eastern Cavern               57% |                     |
| Mythril Mines Western (Junon) Entrance           43% |                     |
| Mythril Mines North Western Cavern               73% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bite              |
|   Crawler's ATTACKS:                  |  Manip Attack 2: Cold Breath       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Bite                Target: One Opponent      Berserk Attack   |
|  [112]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 41 HP                              |
|                                                                            |
|  Attack 2:  Cold Breath         Target: One Opponent                       |
|  [1BD]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 1                                  |
|                                MP Cost: 2 MP                               |
|                            Base Damage: 19 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Crawler's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  1/2 Chance: Use Bite on Rnd Target                                        |
|  1/2 Chance: Use Cold Breath on Rnd Target                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Crawler:                          |   POWER req for Overflow:   |
|                                              |                             |
| Crawler is found in Battle Square:           |  Base Damage Overflow: 141  |
|  Set - 1 (Before Tiny Bronco)  Battle - 6    |  Rnd Var Overflow  3x:  94  |
|                                              |  Rnd Var Overflow  4x:  71  |
| One cast of All+Quake is enough to kill the  |  Rnd Var Overflow  6x:  47  |
|  Crawler in one hit.                         o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The only Encounter in which you can Pre-Emp                                |
|  the Crawler is the 5x Crawler Encounter found in the North Western        |
|  Cavern of the Mythril Mines.                                              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Castanets}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/XRbaXMYakUUaGJ3w7                     | ID:  55 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     15  ||   Strength:  26  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       190  ||    Defence:  76  ||   Steal: /                          |
|  MP:         0  ||      Magic:   2  ||   Morph: /                          |
|                 ||   MDefence:   4  ||                                     |
|  EXP:       65  ||  Dexterity:  49  ||                                     |
|   AP:        7  ||       Luck:   2  || Back Damage: Normal (2x Damage)     |
|  GIL:      113  ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mythril Mines Eastern (Swamp) Entrance           25% |  Ceasar             |
| Mythril Mines North Eastern Cavern               55% |                     |
| Mythril Mines Western (Junon) Entrance           25% |                     |
| Mythril Mines North Western Cavern               50% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: 2-stage attack    |
|   Castanet's ATTACKS:                 |  Manip Attack 2: Scissor Spark     |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  2-stage attack      Target: One Opponent      Berserk Attack   |
|  [1BF]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 38 HP                              |
|                                                                            |
|  Attack 2:  Scissor Spark       Target: One Opponent      Can't Cover      |
|  [1C0]       Physical          Element: Lightning                          |
|                                   Att%: 75                                 |
|                                  Power: 22                                 |
|                            Base Damage: 52 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Castanet's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  1/2 Chance: Use 2-stage attack on Rnd Target                              |
|  1/2 Chance: Use Scissor Spark on Rnd Target                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Castanets:                        |   POWER req for Overflow:   |
|                                              |                             |
| Castanet's is found in Battle Square:        |  Base Damage Overflow: 162  |
|  Set - 1 (Before Tiny Bronco)  Battle - 6    |  Rnd Var Overflow  3x: 108  |
|                                              |  Rnd Var Overflow  4x:  81  |
| One blast of All+Fire or Matra Magic will    |  Rnd Var Overflow  6x:  54  |
|  be enough to kill the Castanets in one hit. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Ark Dragon}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/mUcDhkqXLfsnEsHu8                     | ID:  54 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     18  ||   Strength:  56  ||  Drop 1: Phoenix Down  [8]  14.06%  |
|  HP:       280  ||    Defence:  50  ||  Drop 2: Ether         [2]   4.03%  |
|  MP:       124  ||      Magic:  18  ||   Steal: Ether         [32] 40.63%  |
|                 ||   MDefence: 130  ||   Morph: Phoenix Down               |
|  EXP:       84  ||  Dexterity:  61  ||                                     |
|   AP:       10  ||       Luck:   7  ||                                     |
|  GIL:      180  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]       |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mythril Mines North Eastern Cavern               70% |  Ark Dragon         |
| Mythril Mines North Western Cavern               52% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Ark Dragon's ATTACKS:               |  Manip Attack 2: Flame Thrower     |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [1BE]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 118 HP                             |
|                                                                            |
|  Attack 2:  Flame Thrower       Target: One Opponent      **Enemy Skill**  |
|  [050]       Magical           Element: Fire              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 14                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 189 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ark Dragon's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  1/4 Chance: Use  on Rnd Target                                      |
|  1/4 Chance: Use Flame Thrower on Target with Highest Current HP           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ark Dragon:                       |   POWER req for Overflow:   |
|                                              |                             |
| Ark Dragon is found in Battle Square:        |  Base Damage Overflow: 153  |
|  Set - 1 (Before Tiny Bronco)  Battle - 6    |  Rnd Var Overflow  3x: 102  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Ark Dragon's Attacks can hit hard, so                                  |
|  don't underestimate them.                                                 |
| Of all the Enemies in the Mythril Mines, the Ark Dragon gives the most     |
|  amount of Battle Spoils, and the North Western Cavern of the Mythril      |
|  Mines is one of the best places to train on Disc 1!                       |
| Flame Thrower is a strong Enemy Skill to learn at this stage in the game,  |
|  and with a Power value of 14 it is your strongest "normal" Magical spell  |
|  (Beta doesn't count) to this point.                                       |
| Equip Elemental+Choco/Mog on your weapon to exploit the Ark Dragon's       |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
| Ethers make an easy steal, and the Player should have acquired a 2nd Steal |
|  Materia from Kalm by now, so you should always steal from every Ark       |
|  Dragon you encounter. A Lv 15 Cloud would have a 37.5% chance of stealing |
|  from the Ark Dragon.                                                      |
| The Ark Dragon cannot be Back-Attacked or Side-Attacked, meaning that one  |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||         {Junon Area} / {Fort Condor}         ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Junon Area Grass                                       *                ||
||  Junon Area Dirt                                        *                ||
||  Junon Area Forest                                      ****   BEST      ||
||  Junon Area Beach                                       *                ||
||  Fort Condor Shack                                      N/A              ||
||  Under-Junon Rocky Beach                                N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Zemzelett                   White Wind                            | 
  |  L4  Nerosuferoth                                                      | 
  |  L4  Formula                                                           | 
  |      Capparwire                                                        | 
  |      Hell Rider VR2                                                    | 
  |      Chocobo Lv 19                                                     | 
  |      Mystery Ninja                                                     | 
  |      CMD.Grand Horn Lv 19  (Opt Boss)                                  | 
  |      CMD.Grand Horn Lv 25  (Opt Boss)                                  | 
  |      Bottomswell               (Boss)                                  | 
  |  L4  Waterpolo            (Mini Boss)                                  | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Wind - Zemzelett         - Double                                 ]
 [         Wind - Formula           - Double                                 ]
 [         Wind - Bottomswell       - Double  (Boss)                         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Zemzelett         - Nullify                                ]
 [        Earth - Formula           - Nullify                                ]
 [        Earth - Bottomswell       - Nullify  (Boss)                        ]
 [      Gravity - Zemzelett         - Nullify                                ]
 [        Water - Zemzelett         - Nullify                                ]
 [                                                                           ]
 [      Gravity - Hell Rider VR2    - Halve                                  ]
 [      Gravity - Bottomswell       - Halve    (Boss)                        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [ NOTE - The Mystery Ninja also uses Fire (Fire Fang; Fire Veil), Lightning ]
 [         (Swift Bolt), Water (Leviathan Scales), and Cut (Fight).          ]
 [                                                                           ]
 [         Fire - Nerosuferoth      - Heatwing                               ]
 [    Lightning - Zemzelett         - Thunderbolt                            ]
 [       Poison - CMD.Grand Horn    - Poison Breath                          ]
 [        Water - Bottomswell       - Big Wave                               ]
 [         Wind - Zemzelett         - Flap                                   ]
 [         Wind - Formula           - Air Bomber                             ]
 [         Wind - Formula           - Blue Impulse                           ]
 [         Wind - Formula           - Cross Impulse                          ]
 [                                                                           ]
 [          Hit - Capparwire        - Wire Attack                            ]
 [          Hit - Capparwire        - Grand Spark                            ]
 [          Hit - Hell Rider VR2    - Iron mallet                            ]
 [          Hit - Hell Rider VR2    - Ballistic                              ]
 [          Hit - CMD.Grand Horn    - Punch                                  ]
 [          Hit - Bottomswell       - Bodyblow                               ]
 [          Hit - Bottomswell       - Tail Attack                            ]
 [          Hit - Bottomswell       - Moonstrike                             ]
 [        Punch - Nerosuferoth      - Beak                                   ]
 [        Punch - Chocobo           - Chocobo, goes nuts                     ]
 [        Shoot - CMD.Grand Horn    - Grand Attack                           ]
 [       Hidden - Hell Rider VR2    - Electromag (0 Damage)                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [ NOTE - The Mystery Ninja also uses Slow (Spider Web), and Frog (Impaler). ]
 [                                                                           ]
 [       Poison - CMD.Grand Horn    - Poison Breath  (83%  Inflict)          ]
 [   Imprisoned - Bottomswell       - Waterball      (100% Inflict)          ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Sleep, Poison, Silence, Slow, Slow-numb                                 ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Capparwire         [8] |                        |                   |
       | Hell Rider VR2     [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Zemzelett          [8] | Hell Rider VR2    [32] | Zemzelett         |
       | Nerosuferoth       [8] |                        | Hell Rider VR2    |
       | Formula            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       |                        | Capparwire         [8] |                   |
       '------------------------+------------------------+-------------------|
  SPEED DRINK  |                |                        |                   |
 --------------'                |                        |                   |
       |                        |                        | Formula           |
       '------------------------+------------------------+-------------------|
  VAGYRISK CLAW  |              |                        |                   |
 ----------------'              |                        |                   |
       |CMD.Grand Horn L19 [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  BOOMERANG  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        | Formula            [8] |                   |
       '------------------------+------------------------+-------------------|
  POWER WRIST  |                |                        |                   |
 --------------'                |                        |                   |
       | Bottomswell       [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: *                                  Area Enc Rate:

  Junon Area Grass                                     32   Medium

   Average:   EXP: 131.0      AP: 12.7      GIL: 335.4       Enemy QTY: 2.28

.----------------------------------------------------------------------------.
|  [22.1%]  Nrml Bat #1  EXP - 106     1st Row: 2x Nerosuferoth              |
|                        AP  - 10                                            |
|                        GIL - 292                                      #64  |
|                                                                            |
|  [22.1%]  Nrml Bat #2  EXP - 171     1st Row: 2x Nerosuferoth              |
|        Pre-Emp OFF     AP  - 17      2nd Row: 1x Formula                   |
|                        GIL - 412                                      #65  |
|                                                                            |
|  [22.1%]  Nrml Bat #3  EXP - 70      1st Row: 1x Zemzelett                 |
|                        AP  - 7                                             |
|                        GIL - 165                                      #66  |
|                                                                            |
|  [22.1%]  Nrml Bat #4  EXP - 176     1st Row: 1x Zemzelett,                |
|                        AP  - 17                            2x Nerosuferoth |
|                        GIL - 457                                      #67  |
|                                                                            |
|  [5.86%]  Back Att #1  EXP - 106     2nd Row: 2x Nerosuferoth              |
|            Run = 2     AP  - 10                                            |
|                        GIL - 292                                      #68  |
|                                                                            |
|  [5.86%]  Back Att #2  EXP - 159     1st Row: 1x Nerosuferoth              |
|            Run = 2     AP  - 15      2nd Row: 2x Nerosuferoth              |
|                        GIL - 438                                      #69  |
|                                                                            |
|                                                                            |
|  [12.9%]  Choc Enc #1  EXP - 180     1st Row: 3x Capparwire                |
|          6 - Poor      AP  - 18      2nd Row: 1x Chocobo Lv 19             |
|                        GIL - 309                                      #78  |
|                                                                            |
|  [12.5%]  Choc Enc #2  EXP - 120     1st Row: 1x Chocobo Lv 19             |
|          6 - Poor      AP  - 12      2nd Row: 2x Capparwire                |
|                        GIL - 206                                      #79  |
|                                                                            |
|  [12.5%]  Choc Enc #3  EXP - 106     1st Row: 2x Nerosuferoth              |
|          7 - Bad       AP  - 10      2nd Row: 1x Chocobo Lv 19             |
|                        GIL - 292                                      #80  |
|                                                                            |
|  [12.5%]  Choc Enc #4  EXP - 120     1st Row: 2x Capparwire,               |
|          7 - Bad       AP  - 12                           1x Chocobo Lv 19 |
|                        GIL - 206                                      #81  |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *                                  Area Enc Rate:

  Junon Area Dirt                                      20   High

   Average:   EXP: 88.0       AP: 9.3       GIL: 176.1       Enemy QTY: 1.29

.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 72      1st Row: 1x Hell Rider VR2            |
|        Pre-Emp OFF     AP  - 8                                             |
|                        GIL - 130                                      #70  |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 130     1st Row: 1x Formula                   |
|        Pre-Emp OFF     AP  - 14      2nd Row: 1x Formula                   |
|                        GIL - 240                                      #71  |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 70      1st Row: 1x Zemzelett                 |
|                        AP  - 7                                             |
|                        GIL - 165                                      #72  |
|                                                                            |
|  [11.7%]  Back Attack  EXP - 70      1st Row: 1x Zemzelett                 |
|            Run = 2     AP  - 7                                             |
|                        GIL - 165                                      #73  |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ****   BEST                        Area Enc Rate:

  Junon Area Forest                                    12   Very High

   Average:   EXP: 232.6      AP: 23.9      GIL: 410.4       Enemy QTY: 3.77

.----------------------------------------------------------------------------.
|  [44.1%]  Nrml Bat #1  EXP - 195     1st Row: 2x Formula                   |
|        Pre-Emp OFF     AP  - 21      2nd Row: 1x Formula                   |
|                        GIL - 360                                      #74  |
|                                                                            |
|  [44.1%]  Nrml Bat #2  EXP - 300     1st Row: 2x Capparwire                |
|                        AP  - 30      2nd Row: 3x Capparwire                |
|                        GIL - 515                                      #75  |
|                                                                            |
|  [11.7%]  Back Attack  EXP - 120     1st Row: 2x Capparwire                |
|            Run = 2     AP  - 12                                            |
|                        GIL - 206                                      #76  |
|                                                                            |
|                                                                            |
|  [12.5%]  Myst Ninja   EXP - /       1st Row: 1x Mystery Ninja             |
|        Pre-Emp OFF     AP  - /                                             |
|                        GIL - /                                             |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: *                                  Area Enc Rate:

  Junon Area Beach                                     64   Low

   Average:   EXP: 132.8      AP: 13.0      GIL: 282.1       Enemy QTY: 2.33

.----------------------------------------------------------------------------.
|  [34.4%]  Nrml Bat #1  EXP - 120     1st Row: 1x Capparwire                |
|                        AP  - 12      2nd Row: 1x Capparwire                |
|                        GIL - 206                                      #77  |
|                                                                            |
|  [32.8%]  Nrml Bat #2  EXP - 106     1st Row: 2x Nerosuferoth              |
|                        AP  - 10                                            |
|                        GIL - 292                                      #82  |
|                                                                            |
|  [32.8%]  Nrml Bat #3  EXP - 173     1st Row: 1x Nerosuferoth              |
|                        AP  - 17      2nd Row: 2x Capparwire                |
|                        GIL - 352                                      #83  |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5:                                    Area Enc Rate:

  Fort Condor Shack                                    OFF

  "Game Over" Flag disabled.
.----------------------------------------------------------------------------.
|         Forced Att #1  EXP - 200     1st Row: 1x CMD.Grand Horn Lv 19      |
|       Can't Escape     AP  - 20                                            |
|                        GIL - 2400                                     #288 |
|                                                                            |
|         Forced Att #2  EXP - 400     1st Row:  1x CMD.Grand Horn Lv 25     |
|       Can't Escape     AP  - 40                                            |
|                        GIL - 4800                                     #289 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6:                                    Area Enc Rate:

  Under-Junon Rocky Beach                              OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 550     1st Row: 1x Bottomswell               |
|       Can't Escape     AP  - 52                                            |
|                        GIL - 1000                                     #480 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Chocobo Lv 19 can be fought here, however, you can find that enemy
         listing further down in the Chocobos section of "Extra Enemies". You 
         can also find the Mystery Ninja here; again, scroll down to "Extra 
         Enemies" for those listings.

  .-------------.
 /  {Zemzelett}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/H3VxdgTP9sV4S5ZYA                     | ID:  56 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     17  ||   Strength:  30  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       285  ||    Defence:  50* ||   Steal: /                          |
|  MP:        36  ||      Magic:  30  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  50  ||                                     |
|  EXP:       70  ||  Dexterity:  58  ||                                     |
|   AP:        7  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      165  ||      Evade:   1* || Flying Enemy (Stage 2 Only)         |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Area Grass                                 44% |                     |
| Junon Area Dirt                                  41% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Thunderbolt       |
|   Zemzelett's ATTACKS:                |  Manip Attack 2: White Wind        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: All Opponents     Can't Cover      |
|  [1C1]       Physical          Element: Wind              Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 45 HP                              |
|                                                                            |
|  Attack 2:  Thunderbolt         Target: One Opponent                       |
|  [1C2]       Magical           Element: Lightning                          |
|  [1C4]                            Att%: 75                                 |
|                                  Power: 15                                 |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 264 HP                             |
|                                                                            |
|  Attack 3:  White Wind          Target: All Allies        **Enemy Skill**  |
|  [04B]       Physical          Element: Restorative       Never Used       |
|              Spcl Formula         Att%: 255               Fixed Damage     |
|                                MP Cost: 34 MP             Status Remove:   |
|                            Base Damage: Caster's HP        15 Statuses     |
|                                                            (See Notes)     |
|                                                                            |
|  Attack 4: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           to Stage 2      |
|                                                                            |
|  Attack 5: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           to Stage 1      |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Zemzelett's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  STAGE 1: (Ground)                                                         |
|                                                                            |
|   OPENING ATTACK: Use  on Rnd Target                                 |
|                                                                            |
|   THEREAFTER: 1/2 Chance use  on Rnd Target                          |
|               1/4 Chance use Thunderbolt on Rnd Target                     |
|               1/4 Chance use <[No Name]> on Self, transform to Stage 2     |
|                          Set Evade to 11 and Defence to 20                 |
|                                                                            |
|                                                                            |
|  STAGE 2: (Flying - Row 16)                                                |
|                                                                            |
|   OPENING ATTACK: Use Thunderbolt on Rnd Target                            |
|                                                                            |
|   THEREAFTER: 1/2 Chance use  on Rnd Target                          |
|               1/4 Chance use Thunderbolt on Rnd Target                     |
|               1/4 Chance use <[No Name]> on Self, transform to Stage 1     |
|                          Set Evade back to 1 and Defence back to 50        |
|                                                                            |
|  The Opening Attack will be used each time the Zemzelett transforms to its |
|   new stage.                                                               |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   If Last Attack on Zemzelett was Fire OR Ice Element                      |
|                                                                            |
|    Use <[No Name]> on Self, transform to Stage 2 (Flying - Row 16)         |
|    Set Evade to 11 and Defence to 20                                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Zemzelett:                        |   POWER req for Overflow:   |
|                                              | 1st Stage:                  |
| Zemzelett is found in Battle Square:         |  Base Damage Overflow: 153  |
|  Set - 1 (Before Tiny Bronco)  Battle - 7    |  Rnd Var Overflow  3x: 102  |
|                                              |  Rnd Var Overflow  4x:  77  |
|  1st Stage:  Def = 50   Evade = 1            |  Rnd Var Overflow  6x:  51  |
|  2nd Stage:  Def = 20   Evade = 11           | 2nd Stage:                  |
|                                              |  Base Damage Overflow: 144  |
| White Wind will have a 100% chance of curing |  Rnd Var Overflow  3x:  96  |
|  the following Statuses: Sleep, Poison,      |  Rnd Var Overflow  4x:  72  |
|  Confusion Silence, Slow, Stop, Frog, Small, |  Rnd Var Overflow  6x:  48  |
|  Slow-numb, Petrify, Berserk, Paralyzed,     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Darkness, Death Force and Resist.                                         |
| The Zemzelett will never use White Wind, so you must manipulate it to      |
|  learn the Enemy Skill, which you won't be able to do the first time you   |
|  encounter it. Come back once you have obtained the Buggy. A Lv 22 Cloud   |
|  would have a 56% chance to manipulate the Zemzelett.                      |
| White Wind will cure all Allies for the same value as the caster's Current |
|  HP, and, it will also damage Undead enemies for the same value. In        |
|  addition to this, casting White Wind on an Undead Enemy will have a 100%  |
|  chance of inflicting Petrify on those vulnerable to said Status.          |
| The Zemzelett has two identical versions of Thunderbolt; one use for each  |
|  of its two stages.                                                        |
| When the Zemzelett transforms to its second stage it is given a Row value  |
|  of 16, which means it is considered as "Flying". You will not be able to  |
|  target it with short-ranged Physical Attacks while it is in this form.    |
| Thunderbolt can hit hard, so keep an eye on your HP when fighting the      |
|  Zemzelett.                                                                |
| Equip Elemental+Choco/Mog on your weapon to exploit the Zemzelett's        |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
|  The Zemzelett is one of a handful of enemies that take Double Damage from |
|  Wind based attacks while it is on the ground.                             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Nerosuferoth}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ixTrfjpHWPY9UrPi9                     | ID:  57 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     16  ||   Strength:  23  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       150  ||    Defence:  34  ||   Steal: /                          |
|  MP:        20  ||      Magic:   5  ||   Morph: /                          |
|                 ||   MDefence:  24  ||                                     |
|  EXP:       53  ||  Dexterity:  53  ||                                     |
|   AP:        5  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      146  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Area Grass                                 78% |                     |
| Junon Area Beach                                 66% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Beak              |
|   Nerosuferoth's ATTACKS:             |  Manip Attack 2: Heatwing          |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [1C5]       Physical          Element: Punch                              |
|                                   Att%: 103                                |
|                                  Power: 16                                 |
|                            Base Damage: 34 HP                              |
|                                                                            |
|  Attack 2:  Heatwing            Target: One Opponent                       |
|  [1C6]       Magical           Element: Fire                               |
|                                   Att%: 255                                |
|                                  Power: 16                                 |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 126 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Nerosuferoth's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  SETUP: If a Chocobo is present, Display String: [A Chocobo!]              |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: Use  on Rnd Target                                  |
|                                                                            |
|  THEREAFTER:                                                               |
|                                                                            |
|   Nerosuferoth's HP  > 50%: 1/4 Chance use Heatwing on Rnd Target          |
|                             3/4 Chance use  on Rnd Target            |
|                                                                            |
|   Nerosuferoth's HP <= 50%: 1/2 Chance use  on Rnd Target            |
|                             1/2 Chance use Heatwing on Rnd Target          |
|                                                                            |
|   Nerosuferoth's HP <= 25%: 1/4 Chance use  on Rnd Target            |
|                             3/4 Chance use Heatwing on Rnd Target          |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Nerosuferoth:                     |   POWER req for Overflow:   |
|                                              |                             |
| Nerosuferoth is found in Battle Square:      |  Base Damage Overflow: 148  |
|  Set - 1 (Before Tiny Bronco)  Battle - 7    |  Rnd Var Overflow  3x:  99  |
|                                              |  Rnd Var Overflow  4x:  74  |
| The animation for the Nerosuferoth's         |  Rnd Var Overflow  6x:  50  |
|  Heatwing Attack makes it look powerful, but o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the Nerosuferoth are a non-threat. The only                               |
|  thing notable about them is their weird name.                             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Formula}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/8EhUP1VCvgrUfeNk7                     | ID:  59 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     16  ||   Strength:  16  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       240  ||    Defence:  36  ||   Steal: Boomerang  [8] 10.94%      |
|  MP:       100  ||      Magic:   5  ||   Morph: Speed Drink                |
|                 ||   MDefence:  32  ||                                     |
|  EXP:       65  ||  Dexterity:  57  ||                                     |
|   AP:        7  ||       Luck:   0  ||                                     |
|  GIL:      120  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Area Grass                                 22% |  Sonic Speed        |
| Junon Area Dirt                                  29% |                     |
| Junon Area Forest                                44% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Air Bomber        |
|   Formula's  ATTACKS:                 |  Manip Attack 2: Blue Impulse      |
|                                       |  Manip Attack 3: Cross Impulse     |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:          Target: One Opponent      Berserk Attack   |
|  [1C8]       Magical           Element: Wind                               |
|                                   Att%: 115                                |
|                                  Power: 16                                 |
|                                MP Cost: 5 MP                               |
|                            Base Damage: 126 HP                             |
|                                                                            |
|  Attack 2:  Blue Impulse        Target: All Opponents     No Split Damage  |
|  [1C9]       Magical           Element: Wind                               |
|                                   Att%: 105                                |
|                                  Power: 10                                 |
|                                MP Cost: 18 MP                              |
|                            Base Damage: 78 HP                              |
|                                                                            |
|  Attack 3:  Cross Impulse       Target: All Opponents     No Split Damage  |
|  [1CA]       Magical           Element: Wind                               |
|                                   Att%: 125                                |
|                                  Power: 14                                 |
|                                MP Cost: 26 MP                              |
|                            Base Damage: 110 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Formula's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target; If Formula's MP < 5, skip a   |
|               turn                                                         |
|                                                                            |
|  2ND ATTCK: Same as 1st Attack                                             |
|  3RD ATTCK: Same as 1st Attack                                             |
|                                                                            |
|  4TH Attack:                                                               |
|                                                                            |
|   Formula's HP > 60%:                                                      |
|                                                                            |
|    Use Blue Impulse on All Targets; If Formula's MP < 18, use  |
|     on Rnd Target; If Formula's MP < 5, skip a turn                        |
|                                                                            |
|   Formula's HP <= 60%:                                                     |
|                                                                            |
|    Use Cross Impulse on All Targets; If Formula's MP < 26, use Blue        |
|     Impulse on All Targets; If Formula's MP < 18, use  on Rnd  |
|     Target; If Formula's MP < 5, skip a turn                               |
|                                                                            |
|    After 4th Attack: 1/3 Chance jump to 1st Attack for next turn           |
|                      1/3 Chance jump to 2nd Attack for next turn           |
|                      1/3 Chance jump to 3rd Attack for next turn           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Formula:                          |   POWER req for Overflow:   |
|                                              |                             |
| Formula is found in Battle Square:           |  Base Damage Overflow: 149  |
|  Set - 1 (Before Tiny Bronco)  Battle - 7    |  Rnd Var Overflow  3x:  99  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Formula will often use attack which                                    |
|  targets all opponents, so be careful! Keep an eye on your HP, especially  |
|  when encountering the 3x Formula formations.                              |
| Equip Elemental+Choco/Mog on your weapon to exploit the Formula's          |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
|  Alternatively, if you were under-levelled then you could equip Elemental+ |
|  Choco/Mog on your Armour to defend from the Formula's Wind-based Attacks. |
| You will want to try to steal the Boomerang from the Formula, a weapon for |
|  Yuffie that is not obtainable until Junon otherwise. If you obtain more   |
|  than one than you can sell your surplus stock for 700 gil each, although  |
|  they are not the easiest to steal. A Lv 16 Cloud would have a 10.94%      |
|  chance of stealing from the Formula. You should have obtained a 2nd Steal |
|  Materia from Kalm by now. Using Barret's Lv 1-2 Limit Break Mindblow will |
|  make it so that the Formula can never attack you.                         |
| One quick blast of L4 Suicide will deplete the Formula's HP to critical,   |
|  which will make it easier to safely steal from them, and also to deal     |
|  with the Formula's rather high HP.                                        |
| The Formula cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Capparwire}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/EmXAfRXTXjTLh7SD7                     | ID:  5A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     15  ||   Strength:  16  ||    Drop: Potion  [8] 14.06%         |
|  HP:       210  ||    Defence:  38  ||   Steal: Ether   [8] 10.94%         |
|  MP:        20  ||      Magic:   0  ||   Morph: /                          |
|                 ||   MDefence:  10  ||                                     |
|  EXP:       60  ||  Dexterity:  42  ||                                     |
|   AP:        6  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      103  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Area Forest                                56% |                     |
| Junon Area Beach                                 67% |                     |
| Junon Area Grass                                Choc |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Wire Attack       |
|   Capparwire's ATTACKS:               |  Manip Attack 2: Grand Spark       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [1CC]       Magical           Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 90 HP                              |
|                                                                            |
|  Attack 2:  Grand Spark         Target: One Opponent                       |
|  [1CD]       Magical           Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                            Base Damage: 135 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Capparwire's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  SETUP: If a Chocobo is present, Display String: [A Chocobo!]              |
|                                                                            |
|                                                                            |
|  1/2 Chance: Use  on Rnd Target                               |
|  1/2 Chance: Use Grand Spark on Rnd Target                                 |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Capparwire:                       |   POWER req for Overflow:   |
|                                              |                             |
| Capparwire is found in Battle Square:        |  Base Damage Overflow: 149  |
|  Set - 1 (Before Tiny Bronco)  Battle - 7    |  Rnd Var Overflow  3x: 100  |
|                                              |  Rnd Var Overflow  4x:  75  |
| The Capparwire's Grand Spark Attack hits     |  Rnd Var Overflow  6x:  50  |
|  hard, so be careful, particularly when      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  facing the 5x Capparwire Encounter in the                                 |
|  Forests of Junon or the Battle Square.                                    |
| You can gain some great Battle Spoils while battling in Junon's Forests    |
|  thanks to the Capparwire, just remember to save often. If you wanted to   |
|  get a head start on Yuffie's Limit Breaks then this would be the optimal  |
|  spot to do it in.                                                         |
| Ethers are a good steal at this point as they sell for 750 gil each. You   |
|  should have acquired a second Steal Materia from Kalm, so try to walk     |
|  away with a few Ethers when you encounter the Capparwire. A Lv 16 Cloud   |
|  would have a 10.94% chance of stealing from the Capparwire.               |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Hell Rider VR2}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/eNkPn2JhWogmTwAA8                     | ID:  58 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     18  ||   Strength:  76  ||    Drop: Potion     [8]  14.06%     |
|  HP:       350  ||    Defence:  46  ||   Steal: Hi-Potion  [32] 40.63%     |
|  MP:        50  ||      Magic:   5  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  60  ||                                     |
|  EXP:       72  ||  Dexterity:  60  ||                                     |
|   AP:        8  ||       Luck:   0  ||                                     |
|  GIL:      130  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Halve]        |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Area Dirt                                  30% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Iron Mallet       |
|   Hell Rider VR2's ATTACKS:           |  Manip Attack 2: Electromag        |
|                                       |  Manip Attack 3: Ballistic         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [284]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 160 HP                             |
|                                                                            |
|  Attack 2:  Electromag          Target: All Opponents     Target's Rows    |
|  [366]       Magical 0 Dam     Element: Hidden             Reversed        |
|                                   Att%: 255                                |
|                                MP Cost: 12 MP                              |
|                                                                            |
|  Attack 3:           Target: One Opponent                       |
|  [285]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 24                                 |
|                            Base Damage: 240 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Hell Rider VR2's BATTLE PLAN: (Repeats)                                  |
|                                                                            |
|  OPENING ATTACK: Use Electromag on All Targets                             |
|                                                                            |
|  THEREAFTER: 1/2 Chance use  in Rnd Target                    |
|              1/2 Chance use  on Rnd Target                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Hell Rider VR2:                   |   POWER req for Overflow:   |
|                                              |                             |
| Hell Rider VR2 is found in Battle Square:    |  Base Damage Overflow: 152  |
|  Set - 1 (Before Tiny Bronco)  Battle - 8    |  Rnd Var Overflow  3x: 101  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Hell Rider's Physical Attacks are rather                               |
|  strong, so be on guard. His Electromag Attack will reverse all the rows   |
|  of your Players, which isn't a bad thing if you have your Players in the  |
|  Front Row; Reversing their rows to the Back Row will help against the     |
|  Hell Rider VR2's strong Attacks. This Attack uses the Hidden Element,     |
|  but you cannot defend from your rows being swapped in the same way you    |
|  would defend from a Status inflicting Attack that uses Hidden.            |
| You should try to grab some Hi-Potions from the Hell Rider VR2 as they are |
|  an easy steal. A Lv 16 Cloud would have a 39.06% chance of stealing from  |
|  the Hell Rider VR2, and you should have a 2nd Steal Materia by now.       |
| The Hell Rider VR2 is one of 105 enemies that are Immune to Peerless,      |
|  which isn't necessary seeing as there is no way for the Player to inflict |
|  the enemy with Peerless.                                                  |
| The Hell Rider VR2 cannot be Back-Attacked or Side-Attacked, meaning that  |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.  NOTE - This is the Lv 19 CMD.Grand Horn
 /  {CMD.Grand Horn}  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/KChsnwiamWRriwS48                     | ID: 11A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  40  ||    Drop: Vagyrisk Claw  [63] 100%   |
|  HP:      2000  ||    Defence:  30  ||   Steal: /                          |
|  MP:       100  ||      Magic:  20  ||   Morph: /                          |
|                 ||   MDefence:  32  ||                                     |
|  EXP:      200  ||  Dexterity:  57  ||                                     |
|   AP:       20  ||       Luck:  10  ||                                     |
|  GIL:     2400  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Fort Condor Shack                                    | Grand Horn          |
|                                                      | CMD.Grand Horn Lv 25|
|                                                      | CMD.Grand Horn Lv 37|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   CMD.Grand Horn Lv 19's ATTACKS:     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent                       |
|  [185]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 63 HP                              |
|                                                                            |
|  Attack 2:  Poison Breath       Target: One Opponent      Status Inflict:  |
|  [1E6]       Magical           Element: Poison             Poison (83%)    |
|                                   Att%: 90                                 |
|                                  Power: 12                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 175 HP                             |
|                                                                            |
|  Attack 3:  Grand Attack        Target: All Opponents     Split Damage     |
|  [315]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 63 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   CMD.Grand Horn Lv 19's BATTLE PLAN: (Repeats)                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                     |
|  2ND ATTACK: Use  on Rnd Target                                     |
|  3RD ATTACK: Use  on Rnd Target                                     |
|  4TH ATTACK: 1/2 Chance use Poison Breath on Rnd Target without Poison; If |
|                   all targets have Poison, use  on Rnd Target       |
|              1/2 Chance use  on Rnd Target                          |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   CMD.Grand Horn's HP  > 50%: Do nothing                                   |
|                                                                            |
|   CMD.Grand Horn's HP <= 50%:                                              |
|                                                                            |
|    1/2 Chance: Use Grand Attack on All Targets for next turn, jump to 1st  |
|                 Attack for turn after                                      |
|    1/2 Chance: Do nothing                                                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On CMD.Grand Horn Lv 19:             |   POWER req for Overflow:   |
|                                              |                             |
| You will always encounter the CMD.Grand Horn |  Base Damage Overflow: 147  |
|  Lv 19 if you lose the Fort Condor Mini-Game |  Rnd Var Overflow  3x:  98  |
|  and at least one of the following           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  conditions are met:                                                       |
|                                                                            |
|   - There are only two or less Characters in your team                     |
|   - The average Party Level is below 19                                    |
|                                                                            |
|  If the average Player Level is above 25 then you will never encounter the |
|  CMD.Grand Horn Lv 19.                                                     |
|  If your average Player level is between 19 - 25 then you will only fight  |
|  the CMD.Grand Horn Lv 19 based on the following conditions:               |
|                                                                            |
|   - Fort Condor Battles 1 - 3: CMD.Grand Horn Lv 19 is always fought       |
|   - Fort Condor Battles 4 - 6: CMD.Grand Horn Lv 19 is only fought if 15+  |
|                                 enemies have been killed.                  |
|   - Fort Condor Battles 7 - 9: CMD.Grand Horn Lv 19 is only fought if 20+  |
|                                 enemies have been killed.                  |
|   - Fort Condor Battles 4 - 6: CMD.Grand Horn Lv 19 is only fought if 25+  |
|                                 enemies have been killed.                  |
|                                                                            |
| Aeris's Lv will not be considered for you average level, although the sum  |
|  of the other two Character's levels will still be divided by three, which |
|  can be very handy to know if you are trying to encounter the CMD.Grand    |
|  Horn Lv 19 for the Vagyrisk Claw (Petrifies on opponent).                 |
| There is only one other Enemy in the game that carries the Vagyrisk Claw,  |
|  which is the Bagrisk in Cosmo Canyon Area. If your Lv exceeds 77 then you |
|  can never steal the Vagyrisk Claw from the Bagrisk, which is why it can   |
|  be a good idea to try to instead obtain one from the CMD.Grand Horn Lv    |
|  19 if you are looking to max your inventory.                              |
| Poison Breath can hit hard, however, the CMD.Grand Horn Lv 19 does not     |
|  perform an MP check for its Attacks, so you can render the use of Poison  |
|  Breath and Grand Attack inert with one use of Barret's Mindblow, causing  |
|  the "skill power is used up" text string to be displayed when it tries to |
|  use those Attacks.                                                        |
| Make use of Bio to exploit the CMD.Grand Horn's vulnerability to Poison.   |
| Losing to the CMD.Grand Horn will not prompt a Game Over.                  |
| The CMD.Grand Horn Lv 19 is immune to Seizure, which isn't necessary       |
|  seeing as there is no way for the Player to inflict an Enemy with         |
|  Seizure. The CMD.Grand Horn Lv 19 is one of 86 enemies that are immune to |
|  Seizure. It is also immune to Peerless, along with 104 other enemies.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.  NOTE - This is the Lv 25 CMD.Grand Horn
 /  {CMD.Grand Horn}  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/emBJZQ7N7EwLveyD8                     | ID: 11B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     25  ||   Strength:  60  ||    Drop: /                          |
|  HP:      4000  ||    Defence:  50  ||   Steal: /                          |
|  MP:       200  ||      Magic:  50  ||   Morph: /                          |
|                 ||   MDefence:  62  ||                                     |
|  EXP:      400  ||  Dexterity:  67  ||                                     |
|   AP:       40  ||       Luck:  20  ||                                     |
|  GIL:     4800  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Fort Condor Shack                                    | Grand Horn          |
|                                                      | CMD.Grand Horn Lv 19|
|                                                      | CMD.Grand Horn Lv 37|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   CMD.Grand Horn Lv 25's ATTACKS:     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent                       |
|  [185]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 152 HP                             |
|                                                                            |
|  Attack 2:  Poison Breath       Target: One Opponent      Status Inflict:  |
|  [1E6]       Magical           Element: Poison             Poison (83%)    |
|                                   Att%: 90                                 |
|                                  Power: 12                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 337 HP                             |
|                                                                            |
|  Attack 3:  Grand Attack        Target: All Opponents     Split Damage     |
|  [315]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 152 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   CMD.Grand Horn Lv 25's BATTLE PLAN:                                      |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   At least one Target without Poison:                                      |
|                                                                            |
|    Use Poison Breath on Rnd Target without Poison                          |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   All Targets with Poison:                                                 |
|                                                                            |
|   1ST ATTACK: Use  on Rnd Target                                    |
|   2ND ATTACK: Use  on Rnd Target                                    |
|   3RD ATTACK: Use  on Rnd Target                                    |
|   3RD ATTACK: Use Grand Attack on All Targets                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On CMD.Grand Horn Lv 25:             |   POWER req for Overflow:   |
|                                              |                             |
| You will always encounter the CMD.Grand Horn |  Base Damage Overflow: 153  |
|  Lv 25 if you lose the Fort Condor Mini-Game |  Rnd Var Overflow  3x: 102  |
|  and the following condition is met:         o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|   - The average Party Level is above 25 AND Fort Condor Battle # > 3       |
|                                                                            |
|  You will never encounter the CMD.Grand Horn Lv 25 on the first three Fort |
|  Condor Battles, or if the average Party Level is below 19.                |
|  If your average Player level is between 19 - 25 then you will only fight  |
|  the CMD.Grand Horn Lv 25 based on the following conditions:               |
|                                                                            |
|   - Fort Condor Battles 4 - 6: CMD.Grand Horn Lv 25 is only fought if less |
|                                 than 15 enemies have been killed.          |
|   - Fort Condor Battles 7 - 9: CMD.Grand Horn Lv 25 is only fought if less |
|                                 than 20 enemies have been killed.          |
|   - Fort Condor Battles 4 - 6: CMD.Grand Horn Lv 19 is only fought if less |
|                                 than 25 enemies have been killed.          |
|                                                                            |
| Aeris's Lv will not be considered for you average level, although the sum  |
|  of the other two Character's levels will still be divided by three.       |
| Poison Breath can hit hard, however, the CMD.Grand Horn Lv 25 will keep    |
|  using Poison breath until all three Players are inflicted with Poison. If |
|  you were to equip one Character with Poison Status defence, then Poison   |
|  Breath would be continually used on that Character, rendering the CMD.    |
|  Grand Horn Lv 25 harmless.                                                |
| Once the CMD.Grand Horn Lv 25 has ran out of MP it will display the "Skill |
|  Power is used up" text string when it tries to use Poison Breath or Grand |
|  Attack.                                                                   |
| Make use of Bio to exploit the CMD.Grand Horn's vulnerability to Poison.   |
| Losing to the CMD.Grand Horn will not prompt a Game Over.                  |
| The CMD.Grand Horn Lv 25 is immune to Seizure, which isn't necessary       |
|  seeing as there is no way for the Player to inflict an Enemy with         |
|  Seizure. The CMD.Grand Horn Lv 25 one of 86 enemies that are immune to    |
|  Seizure. It is also immune to Peerless, along with 104 other enemies.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Bottomswell}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/mcGfxehkzP8Wxg2u7                     | ID:  5B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     23  ||   Strength:  42  ||    Drop: Power Wrist  [63] 100%     |
|  HP:      2500  ||    Defence:  36  ||   Steal: /                          |
|  MP:       100  ||      Magic:  30  ||   Morph: /                          |
|                 ||   MDefence:  96  ||                                     |
|  EXP:      550  ||  Dexterity:  69  ||                                     |
|   AP:       52  ||       Luck:   0  || Flying Enemy                        |
|  GIL:     1000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Halve]        |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Under-Junon Rocky Beach                              |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Bottomswell's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent                       |
|  [12D]       Physical          Element: Hit                                |
|  [1A9]                            Att%: 90*                                |
|                                  Power: 40                                 |
|                            Base Damage: 255 HP                             |
|                                                                            |
|  Attack 2:  Tail Attack         Target: One Opponent                       |
|  [142]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 20                                 |
|                            Base Damage: 127 HP                             |
|                                                                            |
|  Attack 3:  Moonstrike          Target: One Opponent                       |
|  [1CE]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 20                                 |
|                            Base Damage: 127 HP                             |
|                                                                            |
|  Attack 4:  Big Wave            Target: All Opponents     Split Damage     |
|  [1D5]       Physical          Element: Water                              |
|                                   Att%: 100                                |
|                                  Power: 30                                 |
|                            Base Damage: 191 HP                             |
|                                                                            |
|  Attack 5:           Target: One Opponent      Status Inflict:  |
|  [1D2]       Physical 0 Dam       Att%: Auto Hit         Imprisoned (100%) |
|  [1D3]                                                                     |
|  [1D4]                                                                     |
|                                                                            |
|  Attack 6:          Target: Self              Transformation   |
|  [1CF]       Physical 0 Dam       Att%: Auto Hit           to Stage 2      |
|                                                                            |
|  Attack 7:          Target: Self              Transformation   |
|  [1D1]       Physical 0 Dam       Att%: Auto Hit           to Stage 3      |
|                                                                            |
|  Attack 8:          Target: Self              Transformation   |
|  [1D0]       Physical 0 Dam       Att%: Auto Hit           to Stage 1      |
|                                                                            |
|  Attack 9:               Target: Self              Transformation   |
|  [1D6]       Physical 0 Dam       Att%: Auto Hit           to Stage 1      |
|                                                                            |
| Attack 10:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bottomswell's BATTLE PLAN:                                               |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|         Set Row value to 16 (Flying)                                       |
|                                                                            |
|                                                                            |
|  STAGE 1: (Repeats)                                                        |
|                                                                            |
|   Bottomswell's HP > 75% AND been attacked less than 6 times               |
|                                                                            |
|    1ST ATTACK: Use Tail Attack on Rnd Target                               |
|    2ND ATTACK: Use Tail Attack on Rnd Target                               |
|    3RD ATTACK: Use Tail Attack on Rnd Target                               |
|    4TH ATTACK:                                                             |
|                                                                            |
|     1/3 Chance: Use Tail Attack on 2nd Target; If 2nd Target has Death, do |
|                  nothing                                                   |
|      Follow-Up: Use Tail Attack on 1st Target; If 1st Target has Death, do |
|                  nothing                                                   |
|      Follow-Up: Use Tail Attack on 3rd Target; If 3rd Target has Death, do |
|                  nothing                                                   |
|                                                                            |
|     2/3 Chance: Use  on Target with Highest Current HP           |
|                                                                            |
|                                                                            |
|  STAGE 2: (Repeats)                                                        |
|                                                                            |
|   Bottomswell's HP <=75% OR been attacked 6 times while in Stage 1         |
|                                                                            |
|    1ST ATTCK: Use Moonstrike on 2nd Target; If 2nd Target has Death, do    |
|                nothing                                                     |
|    Follow-Up: Use Moonstrike on 1st Target; If 1st Target has Death, do    |
|                nothing                                                     |
|    Follow-Up: Use Moonstrike on 3rd Target; If 3rd Target has Death, do    |
|                nothing                                                     |
|                                                                            |
|    2ND ATTACK: Use  on Target with Highest Current HP            |
|    3RD ATTACK: Use Moonstrike on Rnd Target                                |
|    4TH ATTACK:                                                             |
|                                                                            |
|      Bottomswell's HP  > 75%: Use  on Self, transform to Stage |
|                                1, set Attack Count to 0                    |
|                                                                            |
|      Bottomswell's HP <= 75%: Use Moonstrike on Rnd Target                 |
|                    Follow-Up: 1/2 Chance jump to 1st Attack for next turn  |
|                               1/2 Chance jump to 2nd Attack for next turn  |
|                                                                            |
|                                                                            |
|  Stage 3: (Repeats)                                                        |
|                                                                            |
|   Bottomswell's HP <=50% OR been attacked once while in Stage 2            |
|                                                                            |
|    1ST ATTCK: Use  on Rnd Target without Seizure                |
|    2ND ATTCK: Skip a turn                                                  |
|    3RD ATTCK: Skip a turn                                                  
|                                                                            |
|    4TH ATTCK:                                                              |
|                                                                            |
|      Bottomswell's HP  > 50%: Use  on self, transform to Stage 1    |
|                               Set Attack Count to 0                        |
|                                                                            |
|      Bottomswell's HP <= 50%: Use Big Wave on All Targets                  |
|                                                                            |
|    5TH ATTACK: Skip a turn                                                 |
|                                                                            |
|      After 5th Attack: Only One Target Alive without Imprisoned: Jump to   |
|                         2nd Attack for next turn                           |
|                                                                            |
|                        More than One Target Alive without Imprisoned: Jump |
|                         to 1st Attack for next turn                        |
|                                                                            |
|                                                                            |
|  DEATH: Use Big Wave on All Targets, use  on Self, end Battle      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bottomswell:                      |   POWER req for Overflow:   |
|                                              |                             |
| Bottomswell is a 'Flying' Enemy, which means |  Base Damage Overflow: 149  |
|  that you cannot Attach it physically with   |  Rnd Var Overflow  3x:  99  |
|  Players that are short-ranged. Use Yuffie   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  if you have recruited her, and make use of                                |
|  the Long Range Materia that you obtained in the Mythril Mines for Cloud.  |
|  Barret will not be Long Ranged if you have the Atomic Scissors on him.    |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  central, and left-most characters, respectively.                          |
| Equip Elemental+Choco/Mog on your weapon to exploit Bottomswell's          |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
| Bottomswell has two version of ; one used while in Phase 1 which |
|  has an Att% if 90, and one used while in Phase 2 which has an Att% of 95  |
|  (the same variants of Bodyblow as Air Buster). There are also three       |
|  identical versions of Waterball, one used for each Character.             |
| When Bottomswell uses  it also inflicts the Death Status, which |
|  is primarily used as a flag to induce Seizure. The Death Status is        |
|  lifted once you cure the Character of Imprisoned. The Player that is      |
|  imprisoned will *not* be considered has having Death for the check during |
|  the jump after the 5th Attack during Stage 3; A Player must have 0 HP and |
|  actually ne KO'd to pass that check.                                      |
| Unlike Turks:Reno 1's Pyramid, the Waterpolo cannot be destroyed with the  |
|  use of Physical Attacks. Use Matra Magic or All+Magic to also damage      |
|  Bottomswell when you free your Players. Waterpolo drop no Battle rewards. |
| The Waterpolo is the only Enemy in the game to inflict the Player with     |
|  Seizure, which acts as "Reverse-Regen", and slowly depletes the Player's  |
|  HP over time.                                                             |
| An oversight in the AI script means that once Bottomswell has gone into    |
|  Stage 2 via its HP dropping below 75%, it will instantly enter into Stage |
|  3 the next time you attack it, which will then trigger the use of         |
|  .                                                              |
| If you wanted to turn this into an easy Battle then just cast Beta three   |
|  times to kill Bottomswell with no problems. Just be mindful of the fact   |
|  that Bottomswell will counter with Big Wave upon death.                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Waterpolo}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/sUpSKuqeDiqm8NfA7                     | ID:  5C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      4  ||   Strength:   1  ||    Drop: /                          |
|  HP:        40  ||    Defence: 100  ||   Steal: /                          |
|  MP:         0  ||      Magic:   1  ||   Morph: /                          |
|                 ||   MDefence: 254  ||                                     |
|  EXP:       10* ||  Dexterity:   1  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Under-Junon Rocky Beach                              |  Mover              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Waterpolo's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:              Target: Self              Appearing        |
|  [14F]       Physical 0 Dam       Att%: Auto hit           Animation       |
|                                                                            |
|  Attack 2:              Target: Self              Disappearing     |
|  [14E]       Physical 0 Dam       Att%: Auto hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Waterpolo's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  SETUP: Enable Physical immunity                                           |
|                                                                            |
|                                                                            |
|  DEATH: Allow Target to be selected. Remove Imprisoned from Target.        |
|          Use  on self, remove Self from Battle, leave no rewards   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Waterpolo:                        |   POWER req for Overflow:   |
|                                              |                             |
| Waterpolo acts much like the Pyramid Enemy,  |  Base Damage Overflow: 172  |
|  in that it will imprison one of your        |  Rnd Var Overflow  3x: 115  |
|  Players, flagging them as dead. If all      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  three Players have been imprisoned, then                                  |
|  it would be a Game Over, although Bottomswell will never inflict all      |
|  use Waterpolo on all three Players.                                       |
| There are two main differences between the Pyramid and the Waterpolo;      |
|  Firstly only Magical Attack can hurt them, and secondly, while under the  |
|  Waterpolo's imprisonment your HP will drain over time. This "Reverse-     |
|  Regen" effect is called Seizure (or Dual Drain), and it is the only time  |
|  in the game that you will come across this negative Status.               |
| You can still target the imprisoned Player while they are incapacitated,   |
|  which means that they can be cured if their HP starts to drop while under |
|  the effect of Seizure.                                                    |
| When freeing your Players be sure to use an Attack that targets all        |
|  enemies, this way you can hurt Bottomswell as well as releasing yourself  |
|  from the Waterpolo. Matra Magic works well.                               |
| The Waterpolo are immune to Seizure, which isn't necessary seeing as there |
|  is no way for the Player to inflict an enemy with Seizure. The Waterpolo  |
|  is one of 86 enemies that are immune to Seizure. It is also immune to     |
|  Peerless, along with 104 other enemies, and also immune to Regen along    |
|  with 14 other enemies.                                                    |
| The Waterpolo will leave no EXP upon death.                                |
| There is an additional "Death Counter" script that runs in the background  |
|  whenever a Player dies; this script does not exist on the Waterpolo, but  |
|  as part of the Formation itself. It basically removes the Waterpolo once  |
|  the imprisoned Character's HP is drained to 0.                            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||              {Junon Cargo Ship}              ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - This area cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Cargo Ship Lower Deck                                  ***              ||
||  Cargo Ship Engine Room (Jenova-BIRTH)                  ***              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Scrutin Eye                                                       | 
  |  L4  Marine                                                            | 
  |      Jenova-BIRTH  (Boss)                                              | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Wind - Scrutin Eye       - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Scrutin Eye       - Nullify                                ]
 [      Gravity - Jenova-BIRTH      - Nullify  (Boss)                        ]
 [        Water - Scrutin Eye       - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Scrutin Eye       - Fire2                                  ]
 [          Ice - Scrutin Eye       - Ice2                                   ]
 [                                                                           ]
 [        Punch - Scrutin Eye       - Drilldrive                             ]
 [        Shoot - Marine            - Machine Gun                            ]
 [        Shoot - Jenova-BIRTH      - Laser                                  ]
 [        Shoot - Jenova-BIRTH      - W-Laser                                ]
 [        Shoot - Jenova-BIRTH      - Tail Laser                             ]
 [       Hidden - Marine            - Smoke Bullet (0 Damage)                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Marine            - Smoke Bullet  (99% Inflict)            ]
 [         Stop - Jenova-BIRTH      - Stop          (59% Inflict)            ]
 [     Darkness - Marine            - Smoke Bullet  (99% Inflict)            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Confusion, Silence, Slow, Small, Petrify,         ]
 [   D. Sentence                                                             ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

  NOTE - Morph not available at this point in the game.

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        |                        | Marine            |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Scrutin Eye        [2] | Scrutin Eye       [32] |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       |                        |                        | Scrutin Eye       |
       '------------------------+------------------------+-------------------|
  EYE DROP  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Marine            [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  SHINRA BETA  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Marine             [8] |                   |
       '------------------------+------------------------+-------------------|
  WHITE CAPE  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Jenova-BIRTH      [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***                                Area Enc Rate:

  Cargo Ship Lower Deck                                40   Very High
  Cargo Ship Engine Room (Jenova-BIRTH)                40   Very High

   Average:   EXP: 245.5      AP: 25.2      GIL: 418.5       Enemy QTY: 3.15

  Random Encounters disabled on Lower Deck until the alarm sounds.
  Forced Attack on the screen "Cargo Ship Engine Room" only.
  "J-E-N-O-V-A" Theme plays throughout forced battle.
.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 320     1st Row: 2x Scrutin Eye               |
|                        AP  - 32      2nd Row: 2x Scrutin Eye               |
|                        GIL - 480                                      #484 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 150     1st Row: 2x Marine                    |
|                        AP  - 16                                            |
|                        GIL - 300                                      #485 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 225     1st Row: 1x Marine                    |
|                        AP  - 24      2nd Row: 2x Marine                    |
|                        GIL - 450                                      #486 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 320     1st Row: 2x Scrutin Eye               |
|            Run = 2     AP  - 32      2nd Row: 2x Scrutin Eye               |
|                        GIL - 480                                      #487 |
|                                                                            |
|         Forced Attack  EXP - 680     1st Row: 1x Jenova-BIRTH              |
|       Can't Escape     AP  - 64                                            |
|                        GIL - 800                                      #488 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .---------------.
 /  {Scrutin Eye}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/FdvvwJx1aafLvBXe7                     | ID:  5D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     15  ||   Strength:  20  ||    Drop: Ether        [2]   4.69%   |
|  HP:       240  ||    Defence:  20  ||   Steal: Ether        [32] 40.63%   |
|  MP:        60  ||      Magic:   5  ||   Morph: Turbo Ether                |
|                 ||   MDefence:  96  ||                                     |
|  EXP:       80  ||  Dexterity:  35  ||                                     |
|   AP:        8  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      120  ||      Evade:  16  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Cargo Ship Lower Deck                            45% |  Mono Drive         |
| Cargo Ship Engine Room (Jenova-BIRTH)            45% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Drilldrive        |
|   Scrutin Eye's ATTACKS:              |  Manip Attack 2: Ice2              |
|                                       |  Manip Attack 3: Fire2             |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:          Target: One Opponent      Berserk Attack   |
|  [114]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 29 HP                              |
|                                                                            |
|  Attack 2:  Ice2                Target: One Opponent      Reflectable      |
|  [01F]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 150 HP                             |
|                                                                            |
|  Attack 3:  Fire2               Target: One Opponent      Reflectable      |
|  [01C]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 150 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Scrutin Eye's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|    *If Scrutin Eye's MP < 22, use  on Rnd Target               |
|                                                                            |
|  Scrutin Eye is in Front Row:                                              |
|                                                                            |
|   1/4 Chance: Use Fire2 on Rnd Target*                                     |
|   1/4 Chance: Use Ice2 on Rnd Target*                                      |
|   1/2 Chance: Use  on Rnd Target                               |
|                                                                            |
|                                                                            |
|  Scrutin Eye is in Back Row:                                               |
|                                                                            |
|   3/8 Chance: Use Fire2 on Rnd Target*                                     |
|   3/8 Chance: Use Ice2 on Rnd Target*                                      |
|   1/4 Chance: Use  on Rnd Target                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Scrutin Eye:                      |   POWER req for Overflow:   |
|                                              |                             |
| Scrutin Eye is found in Battle Square:       |  Base Damage Overflow: 144  |
|  Set - 1 (Before Tiny Bronco)  Battle - 6    |  Rnd Var Overflow  3x:  96  |
|                                              |  Rnd Var Overflow  4x:  72  |
| You can use the Scrutin Eye's strong Magical |  Rnd Var Overflow  6x:  48  |
|  Attacks to fill your Limit bars for the     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  upcoming boss, just keep an eye on your HP.                               |
| Ethers make a very easy steal, a Lv 18 Cloud would have a 42.19% chance of |
|  stealing from the Scrutin Eye.                                            |
| Equip Elemental+Choco/Mog on your weapon to exploit the Scrutin Eye's      |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
| The Scrutin Eye is encountered in an area that cannot be revisited; once   |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Marine}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/RmAVCU7KmjRs76V78                     | ID:  5E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     16  ||   Strength:  36  ||    Drop: Eye Drop     [63]   100%   |
|  HP:       300  ||    Defence:  30  ||   Steal: Shinra Beta  [8]  10.94%   |
|  MP:        20  ||      Magic:   5  ||   Morph: X-Potion                   |
|                 ||   MDefence:  60  ||                                     |
|  EXP:       75  ||  Dexterity:  59  ||                                     |
|   AP:        8  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      150  ||      Evade:  10  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Cargo Ship Lower Deck                            55% |  MP                 |
| Cargo Ship Engine Room (Jenova-BIRTH)            55% |  Grenade Combatant  |
|                                                      |  Attack Squad       |
|                                                      |  Submarine Crew     |
|                                                      |  Captain            |
|                                                      |  Underwater MP      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Machine Gun       |
|   Marine's ATTACKS:                   |  Manip Attack 2: Grenade           |
|                                       |  Manip Attack 3: Smoke Bullet      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 54 HP                              |
|                                                                            |
|  Attack 2:  Grenade             Target: All Opponents     Split Damage     |
|  [1D8]       Physical          Element: None              Can't Cover      |
|                                   Att%: 85                                 |
|                                  Power: 20                                 |
|                            Base Damage: 67 HP                              |
|                                                                            |
|  Attack 3:        Target: One Opponent      Status Inflict:  |
|  [1D7]       Physical 0 Dam    Element: Hidden             Sleep    (99%)  |
|                                   Att%: 75                 Darkness        |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Marine's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   At least one Target with Paralyzed AND at least one Target with Darkness |
|    Use  on Rnd Target                                        |
|                                                                            |
|   At least one Target with Paralyzed AND no Targets have Darkness          |
|    Use  on Rnd Target without Darkness                       |
|                                                                            |
|   No Targets with Paralyzed                                                |
|    Use  on Rnd Target without Paralyzed                      |
|                                                                            |
|                                                                            |
|  2ND ATTACK:                                                               |
|                                                                            |
|   No Targets with Paralyzed AND no Targets have Darkness                   |
|    Use  on Rnd Target                                         |
|                                                                            |
|   No Targets with Paralyzed AND at least one Target with Darkness          |
|    Use  on Rnd Target with Darkness                           |
|                                                                            |
|   At least one Target with Paralyzed                                       |
|    Use  on Rnd Target with Paralyzed                          |
|                                                                            |
|                                                                            |
|  2RD ATTACK: Same as 2nd Attack                                            |
|  3RD ATTACK: Same as 2nd Attack                                            |
|  4TH ATTACK: Same as 2nd Attack                                            |
|                                                                            |
|                                                                            |
|  5TH ATTACK:                                                               |
|                                                                            |
|    Marine's HP >  66%: Skip a turn, jump to 1st Attack for next turn       |
|                                                                            |
|    Marine's HP <= 66%:                                                     |
|                                                                            |
|      Grenade used less than 4 times:                                       |
|        Use Grenade on All Targets, jump to 4th Attack for next turn        |
|                                                                            |
|      Grenade used 4 times:                                                 |
|        Same as 2nd Attack, jump to 1st Attack for next turn                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Marine:                           |   POWER req for Overflow:   |
|                                              |                             |
| The Marine searches Players that have/do not |  Base Damage Overflow: 147  |
|  have Paralyzed, which seems to be an error  |  Rnd Var Overflow  3x:  98  |
|  with the AI script seeing as there is no    |  Rnd Var Overflow  4x:  74  |
|  way for the Player to inflicted with        |  Rnd Var Overflow  6x:  49  |
|  Paralyzed at this stage in the game. It is  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  likely that the intended check was instead                                |
|  for Sleep, seeing as  inflicts Sleep (and Darkness).        |
| Equip the Silver Glasses and Headband that you would have bought from      |
|  Junon to deal with the Marine's Status inflicting Attack.                 |
| The Attack  is one of seven Status inflicting Attacks that   |
|  use the 'Hidden' Element, and as such can be defended from by equipping   |
|  the Elemental on your Armour with any other non-element Materia           |
|  (excluding other Support Materia and Restorative Materia). The Elemental  |
|  Materia has to be Lv 2 minimum for the effect to work, the effect being   |
|  that the chance of each Status being inflicted is dropped to 0. The       |
|  Player is still considered to be vulnerable to the Statuses used, and the |
|  "Miss" will perpetually appear above their head. A Lv 1 Elemental would   |
|  instead halve the chance of the Element being inflicted.                  |
| Shinra Betas are a useful steal seeing as you cannot obtain them normally; |
|  the only other time to obtain this piece of Armour is as a drop from the  |
|  Submarine Crew much later on in the game, making them permanently         |
|  missable. A Lv 18 Cloud would have a 10.94% chance of stealing from the   |
|  Marine, and you should have two Steal materias by now. Shinra Betas have  |
|  low MDef, but contain one extra Materia slot than the Carbon Bangle.      |
| The Marine is encountered in an area that cannot be revisited; once you    |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Jenova-BIRTH}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/RgDYosXRQiDbW4889                     | ID:  5F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     25  ||   Strength:  38  ||    Drop: White Cape  [63] 100%      |
|  HP:      4000  ||    Defence:  56  ||   Steal: /                          |
|  MP:       110  ||      Magic:  30  ||   Morph: /                          |
|                 ||   MDefence: 180  ||                                     |
|  EXP:      680  ||  Dexterity:  60  ||                                     |
|   AP:       64  ||       Luck:  10  || Back Damage: Normal (2x Damage)     |
|  GIL:      800  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [	     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]  	 Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Cargo Ship Engine Room                               |  Jenova-LIFE        |
|                                                      |  Jenova-DEATH       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Jenova-BIRTH's ATTACKS:             o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent      Can't Cover      |
|  [36C]       Physical          Element: Shoot             No Critical      |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 201 HP                             |
|                                                                            |
|  Attack 2:  Gas                 Target: One Opponent      Can't Cover      |
|  [36D]       Physical          Element: None              No Critical      |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 201 HP                             |
|                                                                            |
|  Attack 3:  W-Laser             Target: One Opponent      Can't Cover      |
|  [36E]       Physical          Element: Shoot             No Critical      |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 201 HP                             |
|                                                                            |
|  Attack 4:  Tail Laser          Target: All Opponents     Split Damage     |
|  [36F]       Physical          Element: Shoot             No Critical      |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 201 HP                             |
|                                                                            |
|  Attack 5:  Stop                Target: One Opponent      Reflectable      |
|  [015]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 34 MP              Stop (59%)      |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Jenova-BIRTH's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance start from 1st Attack                          |
|                  1/2 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   At least one Target with Stop: Use Gas on Rnd Target with Stop           |
|                                                                            |
|   No Targets with Stop: Use Stop on Rnd Target; If Jenova-BIRTH's MP < 34, |
|                          skip a turn                                       |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Skip a turn                                                   |
|  3RD ATTACK: Skip a turn                                                   |
|                                                                            |
|                                                                            |
|  4TH ATTCK:                                                                |
|                                                                            |
|   1/3 Chance: Use  on 2nd Target; If 2nd Target has Death OR Stop,  |
|                do nothing                                                  |
|    Follow-Up: Use  on 1st Target; If 1st Target has Death OR Stop,  |
|                do nothing                                                  |
|    Follow-Up: Use  on 3rd Target; If 3rd Target has Death OR Stop,  |
|                do nothing                                                  |
|                                                                            |
|   2/3 Chance: Use  on Rnd Target without Stop; If all Targets have  |
|                Stop, select Rnd Target                                     |
|                                                                            |
|                                                                            |
|  5TH ATTACK: Use Tail Laser on All Targets                                 |
|   Follow-Up: 1/2 Chance use Tail Laser on All Targets                      |
|              1/2 Chance do nothing                                         |
|                                                                            |
|                                                                            |
|  6TH ATTACK:                                                               |
|                                                                            |
|   1/3 Chance: Use W-Laser on 2nd Target; If 2nd Target has Death OR Stop,  |
|                do nothing                                                  |
|    Follow-Up: Use W-Laser on 1st Target; If 1st Target has Death OR Stop,  |
|                do nothing                                                  |
|    Follow-Up: Use W-Laser on 3rd Target; If 3rd Target has Death OR Stop,  |
|                do nothing                                                  |
|                                                                            |
|   2/3 Chance: Use W-Laser on Rnd Target without Stop; If all Targets have  |
|                Stop, select Rnd Target                                     |
|                                                                            |
|                                                                            |
|  7TH ATTACK: Use Gas on Rnd Target with Stop; If no Targets have Stop:     |
|               1/3 Chance select Rnd Target                                 |
|               2/3 Chance skip a turn                                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Jenova-BIRTH:                     |   POWER req for Overflow:   |
|                                              |                             |
| Use strong Magic such as Quake and Flame     |  Base Damage Overflow: 155  |
|  Thrower to deal with Jenova-BIRTH's high    |  Rnd Var Overflow  3x: 104  |
|  MDef. You could 'cheat' and use Beta for    |  Rnd Var Overflow  4x:  78  |
|  700+ HP per hit.                            |  Rnd Var Overflow  6x:  52  |
| Jenova-BIRTH will inflict the Players with   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Stop every now and then, however, it will                                 |
|  only do so three times before it runs out of MP. One blast of Barret's Lv |
|  1-2 Limit Break Mindblow will sufficiently deplete its MP.                |
| While Jenova-BIRTH isn't the toughest of bosses, it will occasionally use  |
|  its Attack consecutively, and they all hit for 150+ HP (except for Tail   |
|  laser which has Split Damage), so be on guard. Make use of your Long      |
|  Range Materia and Long Ranged Characters for this Battle.                 |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  central, and left-most characters, respectively.                          |
| The Jenova-BIRTH Boss Battle is one of five Boss Battles in which the      |
|  "Pre-Emp" Flag has been mistakenly enabled, meaning you have a chance of  |
|  encountering it as a Pre-Emptive Strike and can land a cheeky Back-Attack |
|  for 4x Damage.                                                            |
| The White Cape that you get as a reward massively helps for the Battle     |
|  Square until you get a Ribbon, and also against the Touch Me in Gongaga.  |
| The Tail laser that Jenova-BIRTH is not the same Tail Laser that the Guard |
|  Scorpion uses; while they both have an Attack Power of 48, Jenova-BIRTH's |
|  variant has 90 Att%, and Guard Scorpion's has 120 Att%.                   |
| The "J-E-N-O-V-A" theme will be heard throughout this Boss Battle, as      |
|  opposed to the regular "Still More Fighting" Boss Theme.                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||                 {Corel Area}                 ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Corel Area Grass                                       ***    BEST      ||
||  Corel Area Beach                                       ***              ||
||  Corel Area Mountain Path                               **               ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |  L4  Grangalan                                                         | 
  |      Grangalan Jr.                                                     | 
  |      Grangalan Jr.Jr.                                                  | 
  |  L4  Beach Plug                  Big Guard                             | 
  |      Needle Kiss                                                       | 
  |      Cokatolis                                                         | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Wind - Needle Kiss       - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [    Lightning - Needle Kiss       - Nullify                                ]
 [        Earth - Needle Kiss       - Nullify                                ]
 [        Earth - Grangalan         - Nullify                                ]
 [        Earth - Grangalan Jr.     - Nullify                                ]
 [        Earth - Grangalan Jr.Jr.  - Nullify                                ]
 [      Gravity - Grangalan         - Nullify                                ]
 [      Gravity - Grangalan Jr.     - Nullify                                ]
 [      Gravity - Grangalan Jr.Jr.  - Nullify                                ]
 [        Water - Grangalan         - Nullify                                ]
 [        Water - Grangalan Jr.     - Nullify                                ]
 [        Water - Grangalan Jr.Jr.  - Nullify                                ]
 [                                                                           ]
 [          Ice - Beachplug         - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [          Ice - Beachplug         - Ice                                    ]
 [    Lightning - Needle Kiss       - Thunder Kiss                           ]
 [                                                                           ]
 [          Hit - Cokatolis         - Bird Kick                              ]
 [        Punch - Needle Kiss       - Chute Attack                           ]
 [        Punch - Cokatolis         - Beak                                   ]
 [        Shoot - Grangalan         - Silver Wheel                           ]
 [        Shoot - Grangalan Jr.     - Silver Wheel                           ]
 [        Shoot - Grangalan Jr.Jr.  - Silver Wheel                           ]
 [       Hidden - Cokatolis         - Petrify Smog (0 Damage)                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [    Slow-numb - Grangalan Jr.     - Triclops      (71% Inflict)            ]
 [    Slow-numb - Cokatolis         - Petrify Smog  (71% Inflict)            ]
 [     Darkness - Grangalan         - Darkeye       (71% Inflict)            ]
 [      Sadness - Grangalan Jr.     - Triclops      (71% Inflict)            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Sleep, Poison, Silence, Slow                                            ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Grangalan Jr.Jr.   [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Grangalan          [8] |                        |                   |
       | Grangalan Jr.      [8] |                        |                   |
       | Beachplug          [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       |                        |                        | Beachplug         |
       '------------------------+------------------------+-------------------|
  SOFT  |                       |                        |                   |
 -------'                       |                        |                   |
       | Cokatolis          [8] | Cokatolis         [32] | Cokatolis         |
       |                        | Needle Kiss       [32] |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        |                        | Needle Kiss       |
       '------------------------+------------------------+-------------------|
  BOLT PLUME  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Needle Kiss        [8] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo

  NOTE - The averages assumes you to kill every Grangalan per Battle.


 SCREEN GROUPING 1: ***    BEST                        Area Enc Rate:

  Corel Area Grass                                     32   Medium

   Average:   EXP: 363        AP: 36        GIL: 495         Enemy QTY: 5

  The Grangalan Jr.Jr. [A] covers the Grangalan Jr. and the Grangalan
     The Grangalan Jr. covers the Grangalan
.----------------------------------------------------------------------------.
|   [100%]  Nrml Bat #1  EXP - 363     1st Row: 3x Grangalan Jr.Jr.       |
|        Pre-Emp OFF     AP  - 36      2nd Row: 1x Grangalan Jr.          |
|                        GIL - 495     3rd Row: 1x Grangalan            #84  |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ***                                Area Enc Rate:

  Corel Area Beach                                     64   Low

   Average:   EXP: 328.3      AP: 34.0      GIL: 411.3       Enemy QTY: 3.75

  The same Encounters can be found in Gold Saucer Beach and Gongaga Beach.
  The Side Attack has been placed in the Normal Battle slot, and is not 
   considered a "Special Battle".
  The Grangalan Jr.Jr. [A] covers the Grangalan Jr. and the Grangalan
     The Grangalan Jr. covers the Grangalan
  The Beachplug [B] covers the Beachplug [D]
.----------------------------------------------------------------------------.
|    [25%]  Nrml Bat #1  EXP - 363     1st Row: 3x Grangalan Jr.Jr.       |
|        Pre-Emp OFF     AP  - 36      2nd Row: 1x Grangalan Jr.          |
|                        GIL - 495     3rd Row: 1x Grangalan            #85  |
|                                                                            |
|    [25%]  Nrml Bat #2  EXP - 285     1st Row: 1x Beachplug                 |
|                        AP  - 30      2nd Row: 2x Beachplug                 |
|                        GIL - 345                                      #92  |
|                                                                            |
|    [25%]  Nrml Bat #3  EXP - 380     1st Row: 3x Beachplug              |
|                        AP  - 40      2nd Row: 1x Beachplug                 |
|                        GIL - 460                                      #93  |
|                                                                            |
|    [25%]  Side Attack  EXP - 285     1st Row: 3x Beachplug                 |
|                        AP  - 30                                            |
|                        GIL - 345                                      #94  |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: **                                 Area Enc Rate:

  Corel Area Mountain Path                             32   Medium

   Average:   EXP: 221.2      AP: 22.9      GIL: 352.1       Enemy QTY: 2.92

  The Grangalan Jr.Jr. [A] covers the Grangalan Jr. and the Grangalan
     The Grangalan Jr. covers the Grangalan
.----------------------------------------------------------------------------.
|  [23.2%]  Nrml Bat #1  EXP - 323     1st Row: 3x Grangalan Jr.Jr.       |
|        Pre-Emp OFF     AP  - 36      2nd Row: 1x Grangalan Jr.          |
|                        GIL - 495     3rd Row: 1x Grangalan            #86  |
|                                                                            |
|  [22.2%]  Nrml Bat #2  EXP - 150     1st Row: 2x Needle Kiss               |
|                        AP  - 16                                            |
|                        GIL - 260                                      #88  |
|                                                                            |
|  [22.2%]  Nrml Bat #3  EXP - 247     1st Row: 1x Cokatolis, 1x Needle Kiss |
|                        AP  - 26      2nd Row: 1x Needle Kiss               |
|                        GIL - 428                                      #89  |
|                                                                            |
|  [11.7%]  Back Attack  EXP - 150     1st Row: 2x Needle Kiss               |
|            Run = 2     AP  - 16                                            |
|                        GIL - 260                                      #90  |
|                                                                            |
|  [20.7%]  Side Attack  EXP - 150     1st Row: 2x Needle Kiss               |
|                        AP  - 16                                            |
|                        GIL - 260                                      #91  |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Needle Kiss and Cokatolis can also be fought here; however, I will
         not be duplicating their entries. You can find those enemies within
         the "Mt. Corel" listings just below.

  .-------------.
 /  {Grangalan}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/aaP9PUAuiPPoefUz7                     | ID:  60 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     16  ||   Strength:  40  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       550  ||    Defence:  88  ||   Steal: /                          |
|  MP:        60  ||      Magic:  25  ||   Morph: /                          |
|                 ||   MDefence: 120  ||                                     |
|  EXP:       88  ||  Dexterity:  50  ||                                     |
|   AP:       10  ||       Luck:   0  ||                                     |
|  GIL:      220  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corel Area Grass                                100% |  Grangalan Jr.      |
| Corel Area Beach                                 25% |  Grangalan Jr.Jr.   |
| Corel Area Mountain Path                         23% |                     |
| Gold Saucer Area Beach                           25% |                     |
| Gongaga Area Beach                               25% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Darkeye           |
|   Grangalan's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Darkeye             Target: One Opponent      Berserk Attack   |
|  [1D9]       Magical 0 Dam        Att%: 255               Status Inflict:  |
|                                MP Cost: 4 MP               Darkness (71%)  |
|                                                                            |
|  Attack 2:  Silver Wheel        Target: One Opponent      Can't Cover      |
|  [1DC]       Physical          Element: Shout                              |
|  [1DD]                            Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 75 HP                              |
|                                                                            |
|  Attack 3:            Target: Self              Animation Spawns |
|  [1DE]       Physical 0 Dam       Att%: Auto Hit           Grangalan Jr.   |
|                                                                            |
|  Attack 4:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Grangalan's BATTLE PLAN:                                                 |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Grangalan Jr. has not spawned in:                                        |
|                                                                            |
|    Use Silver Wheel on Rnd Target                                          |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Grangalan Jr. has spawned in:                                            |
|                                                                            |
|    Grangalan IS covered by Grangalan Jr. OR Grangalan Jr.Jr. A             |
|                                                                            |
|     1ST ATTACK: Skip a turn                                                |
|     2ND ATTACK: Skip a turn                                                |
|     3RD ATTACK: Skip a turn                                                |
|     4TH ATTACK: Use Silver Wheel on Rnd Target                             |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Grangalan Jr. has spawned:                                               |
|                                                                            |
|    Grangalan is NOT covered by Grangalan Jr. OR Grangalan Jr.Jr. A         |
|                                                                            |
|     1ST ATTACK: Use Silver Wheel on Rnd Target                             |
|     2ND ATTACK: Use Silver Wheel on Rnd Target                             |
|     3RD ATTACK: Use Silver Wheel on Rnd Target                             |
|     4TH ATTACK: Use Darkeye on Rnd Target                                  |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Grangalan Jr. has not spawned in:                                        |
|                                                                            |
|    1ST COUNTER: Do Noting                                                  |
|    2ND COUNTER: Do Noting                                                  |
|    3RD COUNTER: Use  on Self, spawn Grangalan Jr. in             |
|                                                                            |
|   Grangalan Jr. has spawned in:                                            |
|                                                                            |
|    Do nothing                                                              |
|                                                                            |
|                                                                            |
|  DEATH: Use  on Self, remove Grangalan Jr. and Grangalan Jr.Jr.    |
|          from battle, end Battle                                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Grangalan:                        |   POWER req for Overflow:   |
|                                              |                             |
| Grangalan is found in Battle Square:         |  Base Damage Overflow: 167  |
|  Set - 1 (Before Tiny Bronco)  Battle - 8    |  Rnd Var Overflow  3x: 111  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Grangalan can be a very annoying Enemy                                 |
|  to kill, seeing as once it spawns in the Grangalan Jr. you will not be    |
|  able to target it physically. If the Grangalan Jr. spawns in the          |
|  Grangalan Jr.Jr. then you will not be able to target the Grangalan Jr.    |
|  until the Jr.Jr. have been defeated. You can still use Magic or long-     |
|  ranged Attacks to target the Grangalan, and the Battle will end once the  |
|  Grangalan has been killed.                                                |
| Use L4 Suicide to dispatch the Grangalan quickly, especially in the Battle |
|  Square should you get the Grangalan on the final Battle (assuming you     |
|  still have Command Materia available) before Tiny Bronco.                 |
| The "Average "EXP AP and gil earned" assumes you to kill the Grangalan     |
|  plus it counterparts. If you only kill the Grangalan then you will not    |
|  gain the spoils for the other Grangalans, and the average spoils per      |
|  battle will be much lower.                                                |
| There are two identical versions of Silver Wheel, one used while it it     |
|  being covered by the enemies in front of it, and another when it is not   |
|  being covered.                                                            |
| Only the Grangalan Jr. and Grangalan Jr.Jr. A (right-most Jr.Jr.) cover    |
|  the Grangalan; kill these two enemies and the Grangalan can be targeted   |
|  again, even if the middle and left-most Jr.Jr. are still present.         |
| The Grangalan is one of a number 'elevated' enemies that Nullifies the     |
|  Earth Element, but will no take double damage from Wind.                  |
| The Grangalan is one of 105 enemies that are Immune to Peerless, which     |
|  isn't necessary seeing as there is no way for the Player to inflict the   |
|  enemy with Peerless.                                                      |
| The Grangalan cannot be Back-Attacked or Side-Attacked, meaning that one   |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------------.
 /  {Grangalan Jr.}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/yJnZswBo6fG22YUy7                     | ID:  61 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     15  ||   Strength:  30  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       330  ||    Defence:  66  ||   Steal: /                          |
|  MP:        40  ||      Magic:  15  ||   Morph: /                          |
|                 ||   MDefence:  80  ||                                     |
|  EXP:       77  ||  Dexterity:  55  ||                                     |
|   AP:        8  ||       Luck:   0  ||                                     |
|  GIL:      110  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corel Area Grass                                100% |  Grangalan          |
| Corel Area Beach                                 25% |  Grangalan Jr.Jr.   |
| Corel Area Mountain Path                         23% |                     |
| Gold Saucer Area Beach                           25% |                     |
| Gongaga Area Beach                               25% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Triclops          |
|   Grangalan Jr.'s ATTACKS:            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            | 
|  Attack 1:  Triclops            Target: One Opponent      Berserk Attack   |
|  [1DA]       Magical 0 Dam        Att%: 255               Status Inflict:  |
|                                MP Cost: 4 MP               Sadness   (71%) |
|                                                            Slow-numb       |
|                                                                            |
|  Attack 2:  Silver Wheel        Target: One Opponent      Can't Cover      |
|  [1DC]       Physical          Element: Shout                              |
|  [1DD]                            Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 55 HP                              |
|                                                                            | 
|  Attack 3:            Target: One Opponent      Animation Spawns |
|  [1DE]       Physical 0 Dam       Att%: Auto Hit           Grangalan Jr.Jr.|
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|  Grangalan Jr.'s BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Grangalan Jr.Jr. has not spawned in:                                     |
|                                                                            |
|    Use Silver Wheel on Rnd Target                                          |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Grangalan Jr.Jr. has spawned in:                                         |
|                                                                            |
|    Grangalan IS covered by Grangalan Jr.Jr. A                              |
|                                                                            |
|     1ST ATTACK: Skip a turn                                                |
|     2ND ATTACK: Skip a turn                                                |
|     3RD ATTACK: Skip a turn                                                |
|     4TH ATTACK: Use Silver Wheel on Rnd Target                             |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Grangalan Jr.Jr. has spawned in:                                         |
|                                                                            |
|    Grangalan is NOT covered by Grangalan Jr.Jr. A                          |
|                                                                            |
|     1ST ATTACK: Use Silver Wheel on Rnd Target                             |
|     2ND ATTACK: Use Silver Wheel on Rnd Target                             |
|     3RD ATTACK: Use Silver Wheel on Rnd Target                             |
|     4TH ATTACK: Use Triclops on Rnd Target                                 |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Grangalan Jr.Jr. has not spawned in:                                     |
|                                                                            |
|    1ST COUNTER: 1/4 Chance use  on Self, spawns 3x Grangalan     |
|                      Jr.Jr. in                                             |
|                 3/4 Chance do nothing                                      |
|                                                                            |
|    2ND COUNTER: 1/4 Chance use  on Self, spawns 3x Grangalan     |
|                      Jr.Jr. in                                             |
|                 3/4 Chance do nothing                                      |
|                                                                            |
|    3RD COUNTER: Use  on Self, spawns 3x Grangalan Jr.Jr. in      |
|                                                                            |
|   Grangalan Jr.Jr. has spawned in:                                         |
|                                                                            |
|    Do nothing                                                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Grangalan Jr.:                    |   POWER req for Overflow:   |
|                                              |                             |
| Grangalan Jr. is found in Battle Square:     |  Base Damage Overflow: 159  |
|  Set - 1 (Before Tiny Bronco)  Battle - 8    |  Rnd Var Overflow  3x: 106  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Grangalan Jr. will spawn in once you                                   |
|  have attacked the Grangalan three times. At which point the Grangalan in  |
|  the Back Row will no longer be targetable by short-ranged attacks.        |
| The Grangalan Jr. will always spawn in the Jr.Jrs once you have attacked   |
|  it three times. Prior to that it will have a 25% chance of spawning in    |
|  its children when you attack it.                                          |
| Once the Grangalan Jr.Jr. have spawned in you will not be able to target   |
|  the Grangalan Jr. with short-ranged attacks, however, only the right-most |
|  Grangalan Jr.Jr. "A" will cover the Grangalan Jr. Kill the right-most     |
|  Jr.Jr. and the Grangalan Jr. will be targetable again.                    |
| Be warned; once the Grangalan Jr. is targetable again he will start using  |
|  Triclops which could inflict the Player with Slow-numb. Make sure to have |
|  bought Softs from Costa Del Sol! Set the ATB to "Wait" so that the timer  |
|  doesn't run down as you make your selections.                             |
| If you kill the main Grangalan while Grangalan Jr. is still alive then     |
|  the Battle will end instantly. You will not gain the spoils for the       |
|  Grangalan Jr. or Jr.Jrs if this happens.                                  |
| The "Average "EXP AP and gil earned" assumes you to kill the Grangalan     |
|  plus it counterparts. If you only kill the Grangalan in the Back Row then |
|  you will not gain the spoils for the other Grangalans, and the average    |
|  spoils per battle will be much lower.                                     |
| There are two identical versions of Silver Wheel, one used while it it     |
|  being covered by the enemy in front of it, and another when it is not     |
|  being covered.                                                            |
| The Grangalan Jr. is one of a number 'elevated' enemies that Nullifies the |
|  Earth Element, but will no take double damage from Wind.                  |
| The Grangalan Jr. is one of 105 enemies that are Immune to Peerless, which |
|  isn't necessary seeing as there is no way for the Player to inflict the   |
|  enemy with Peerless.                                                      |
| The Grangalan Jr. cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------------.
 /  {Grangalan Jr.Jr.}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/JaU7enMJfU7uRUL79                     | ID:  62 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     14  ||   Strength:  20  ||    Drop: Potion  [8] 14.06%         |
|  HP:       110  ||    Defence:  44  ||   Steal: /                          |
|  MP:        20  ||      Magic:   5  ||   Morph: /                          |
|                 ||   MDefence:  40  ||                                     |
|  EXP:       66  ||  Dexterity:  60  ||                                     |
|   AP:        6  ||       Luck:   0  ||                                     |
|  GIL:       55  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corel Area Grass                                100% |  Grangalan          |
| Corel Area Beach                                 25% |  Grangalan Jr.      |
| Corel Area Mountain Path                         23% |                     |
| Gold Saucer Area Beach                           25% |                     |
| Gongaga Area Beach                               25% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Stop Eye          |
|   Grangalan Jr.Jr's ATTACKS:          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Stop Eye            Target: One Opponent      Never Used       |
|  [1DB]       Magical 0 Dam        Att%: 255               Berserk Attack   |
|                                MP Cost: 4 MP              Status Inflict:  |
|                                                            Stop (71%)      |
|                                                                            |
|  Attack 2:  Silver Wheel        Target: One Opponent      Can't Cover      |
|  [1DC]       Physical          Element: Shout                              |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 35 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Grangalan Jr.Jr's BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  1/4 Chance: Skip a turn                                                   |
|  3/4 Chance: Use Silver Wheel on Rnd Target                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Grangalan Jr.Jr.:                 |   POWER req for Overflow:   |
|                                              |                             |
| Grangalan Jr.Jr. is found in Battle Square:  |  Base Damage Overflow: 151  |
|  Set - 1 (Before Tiny Bronco)  Battle - 8    |  Rnd Var Overflow  3x: 101  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| You will only see the Grangalan Jr.Jr. once                                |
|  the Grangalan has first spawned in the Grangalan Jr., and the Grangalan   |
|  Jr. has then spawned in the Jr.Jr. which it will do so after it has been  |
|  attacked three times (or 1/4 chance when attacked once and twice).        |
| Once the Grangalan Jr.Jr. has spawned in you will not be able to target    |
|  the Grangalan Jr. in the middle row with short-ranged attacks, however,   |
|  you only need to kill the right-most Grangalan Jr.Jr. "A" to make it so   |
|  that the Grangalan Jr. is targetable again.                               |
| Killing the main Grangalan in the BacK Row will end the Battle instantly,  |
|  and you will not gain the spoils for killing the other Grangalan's if     |
|  that happens.                                                             |
| The "Average "EXP AP and gil earned" assumes you to kill the Grangalan     |
|  plus it counterparts. If you only kill the Grangalan in the Back Row then |
|  you will not gain the spoils for the other Grangalans, and the average    |
|  spoils per battle will be much lower.                                     |
| There are two identical versions of Silver Wheel, one of which is never    |
|  used. Also, the Grangalan Jr.Jr. carries an Attack called Stop Eye which  |
|  will only be used if the Grangalan Jr.Jr is inflicted with Berserk.       |
| The Grangalan Jr.Jr. is one of a number 'elevated' enemies that Nullifies  |
|  the Earth Element, but will no take double damage from Wind.              |
| The Grangalan Jr.Jr. is one of 105 enemies that are Immune to Peerless,    |
|  which isn't necessary seeing as there is no way for the Player to inflict |
|  the enemy with Peerless.                                                  |
| The Grangalan Jr.Jr. cannot be Back-Attacked or Side-Attacked, meaning     |
|  that one cannot perform Random Variation Overflow with 4x or 6x Damage.   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Beachplug}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/eHTtjaKPKxvEkgit8                     | ID:  99 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     16  ||   Strength:  22  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       200  ||    Defence:  36  ||   Steal: /                          |
|  MP:       100  ||      Magic:   8  ||   Morph: Turbo Ether                |
|                 ||   MDefence:  36  ||                                     |
|  EXP:       95  ||  Dexterity:  52  ||                                     |
|   AP:       10  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      115  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Halve]        |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corel Area Beach                                 75% |  Poodler            |
| Gold Saucer Area Beach                           75% |  Poodler Sample     |
| Gongaga Area Beach                               75% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bite              |
|   Beachplug's ATTACKS:                |  Manip Attack 2: Big Guard         |
|                                       |  Manip Attack 3: Ice               |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [258]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 33 HP                              |
|                                                                            |
|  Attack 2:  Big Guard           Target: All Allies        **Enemy Skill**  |
|  [04C]       Magical 0 Dam        Att%: 255               Never Used       |
|                                MP Cost: 56 MP             Status Inflict:  |
|                                                            See Notes       |
|                                                                            |
|  Attack 3:  Ice                 Target: One Opponent      Reflectable      |
|  [01E]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 72 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Beachplug's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance start from 1st Attack                          |
|                  1/2 Chance start from 2nd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Skip a turn                                                   |
|  2ND ATTACK: Use  on Rnd Target                                      |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Use Ice on Rnd Target for next turn; If Beachplug's MP < 4, use    |
|    on Rnd Target for next turn, jump to 1st Attack for turn after          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Beachplug:                        |   POWER req for Overflow:   |
|                                              |                             |
| Beachplug is found in Battle Square:         |  Base Damage Overflow: 149  |
|  Set - 1 (Before Tiny Bronco)  Battle - 7    |  Rnd Var Overflow  3x:  99  |
|                                              |  Rnd Var Overflow  4x:  75  |
| Big Guard is a must-get Enemy Skill as it    |  Rnd Var Overflow  6x:  50  |
|  will inflict (100%) Haste, Barrier and      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  MBarrier on all allies. You can only learn                                |
|  the Enemy Skill by manipulating the Beachplug, which you will not be able |
|  to do until you have recruited Cait Sith. A Lv 22 Cloud would have a 57%  |
|  chance to manipulate the Beachplug.                                       |
| Beachplugs do not have massive amounts of HP, so once you have the Morph   |
|  Materia from the Temple of The Ancients you could return to the beaches   |
|  of Corel/Gold Saucer/Gongaga to morph yourself some easy Turbo Ethers.    |
|  Use L4 Suicide to drop their HP to critical, then Morph them for roughly  |
|  60 HP worth of Damage.                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||                 {Mt. Corel}                 ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Mt. Corel 1st Mountain Path From World Map             ***              ||
||  Mt. Corel 2nd Mountain Path Towards Reactor            ***              ||
||  Mt. Corel Reactor                                      ***              ||
||  Mt. Corel Short Mountain-Side Tracks Past Reactor      ***              ||
||  Mt. Corel Long Roller-Coaster Screen                   ***              ||
||  Mt. Corel Waterside Tracks (W Flippable Switch)        ****   BEST      ||
||  Mt. Corel Bird's Nest (Phoenix Downs)                  N/A              ||
||  Mt. Corel Bridge                                       **               ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |  L4  Search Crown                                                      | 
  |      Needle Kiss                                                       | 
  |  L4  Bagnadrana                                                        | 
  |      Bloatfloat                                                        | 
  |      Cokatolis                                                         | 
  |      Bomb                                                              | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [          Ice - Bagnadrana        - Double                                 ]
 [         Wind - Needle Kiss       - Double                                 ]
 [         Wind - Bloatfloat        - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [         Fire - Bagnadrana        - Nullify                                ]
 [         Fire - Bomb              - Nullify                                ]
 [    Lightning - Needle Kiss       - Nullify                                ]
 [        Earth - Needle Kiss       - Nullify                                ]
 [        Earth - Bloatfloat        - Nullify                                ]
 [        Earth - Bomb              - Nullify                                ]
 [      Gravity - Bagnadrana        - Nullify                                ]
 [                                                                           ]
 [         Fire - Search Crown      - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Bomb              - Fireball                               ]
 [    Lightning - Needle Kiss       - Thunder Kiss                           ]
 [       Poison - Bagnadrana        - Poison Breath                          ]
 [                                                                           ]
 [          Hit - Bagnadrana        - Fang                                   ]
 [          Hit - Bagnadrana        - Claw                                   ]
 [          Hit - Bloatfloat        - Bodyblow                               ]
 [          Hit - Cokatolis         - Bird Kick                              ]
 [          Hit - Bomb              - Bodyblow                               ]
 [        Punch - Needle Kiss       - Chute Attack                           ]
 [        Punch - Bagnadrana        - Horn                                   ]
 [        Punch - Bloatfloat        - Spiky Hell                             ]
 [        Punch - Cokatolis         - Beak                                   ]
 [        Shout - Search Crown      - Seed Shot                              ]
 [       Hidden - Cokatolis         - Petrify Smog (0 Damage)                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [       Poison - Bagnadrana        - Poison Breath  (83% Inflict)           ]
 [    Slow-numb - Cokatolis         - Petrify Smog   (71% Inflict)           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Sleep, Poison, Silence, Slow                                            ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Search Crown       [8] |                        | Search Crown      |
       | Bagnadrana         [8] |                        | Bloatfloat        |
       | Bloatfloat         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Search Crown       [8] |                   |
       '------------------------+------------------------+-------------------|
  SOFT  |                       |                        |                   |
 -------'                       |                        |                   |
       | Cokatolis          [8] | Cokatolis          [8] | Cokatolis         |
       |                        | Needle Kiss       [32] |                   |
       |                        | Bloatfloat         [8] |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        |                        | Needle Kiss       |
       '------------------------+------------------------+-------------------|
  SHRAPNEL  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Bomb               [8] |                        | Bomb              |
       '------------------------+------------------------+-------------------|
  RIGHT ARM  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        | Bomb               [8] |                   |
       '------------------------+------------------------+-------------------|
  BOLT PLUME  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Needle Kiss        [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  GUARD SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Bagnadrana        |
       '------------------------+------------------------+-------------------|
  DIAMOND PIN  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Bagnadrana         [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***                                Area Enc Rate:

  Mt. Corel 1st Mountain Path From World Map           48   Very High
  Mt. Corel 2nd Mountain Path Towards Reactor          48   Very High

   Average:   EXP: 261.9      AP: 27.1      GIL: 404.8       Enemy QTY: 3.3

  The Search Crown [B] covers the Needle Kiss
.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 225     1st Row: 2x Needle Kiss               |
|                        AP  - 24      2nd Row: 1x Needle Kiss               |
|                        GIL - 390                                      #492 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 315     1st Row: 3x Search Crown           |
|                        AP  - 32      2nd Row: 1x Needle Kiss               |
|                        GIL - 463                                      #493 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 265     1st Row: 1x Needle Kiss,              |
|        Pre-Emp OFF     AP  - 27                            1x Search Crown |
|                        GIL - 361     2nd Row: 1x Bagnadrana           #494 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 225     1st Row: 2x Needle Kiss               |
|            Run = 2     AP  - 24      2nd Row: 1x Needle Kiss               |
|                        GIL - 390                                      #495 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ***                                Area Enc Rate:

  Mt. Corel Reactor                                    72   Medium

   Average:   EXP: 282.2      AP: 28.2      GIL: 367.3       Enemy QTY: 2.97

.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 270     1st Row: 1x Bloatfloat                |
|                        AP  - 27      2nd Row: 2x Bloatfloat                |
|                        GIL - 375                                      #496 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 220     1st Row: 1x Bagnadrana                |
|        Pre-Emp OFF     AP  - 22      2nd Row: 1x Bagnadrana                |
|                        GIL - 240                                      #497 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 360     1st Row: 4x Bloatfloat                |
|                        AP  - 36                                            |
|                        GIL - 500                                      #498 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 290     1st Row: 1x Bloatfloat                |
|        Pre-Emp OFF     AP  - 29      2nd Row: 1x Bagnadrana                |
|                        GIL - 370     3rd Row: 1x Bloatfloat           #499 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***                                Area Enc Rate:

  Mt. Corel Short Mountain-Side Tracks Past Reactor    72   Medium

   Average:   EXP: 229.2      AP: 27.2      GIL: 327.5       Enemy QTY: 1.95

.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 150     1st Row: 1x Bomb                      |
|                        AP  - 20                                            |
|                        GIL - 192                                      #500 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 300     1st Row: 2x Bomb                      |
|                        AP  - 40                                            |
|                        GIL - 384                                      #501 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 277     1st Row: 1x Cokatolis                 |
|                        AP  - 28      2nd Row: 2x Bloatfloat                |
|                        GIL - 418                                      #502 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 194     1st Row: 1x Cokatolis                 |
|                        AP  - 20      2nd Row: 1x Cokatolis                 |
|                        GIL - 336                                      #503 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: ***                                Area Enc Rate:

   Mt. Corel Long Roller-Coaster Screen                72   Medium

   Average:   EXP: 311.3      AP: 32.9      GIL: 539.4       Enemy QTY: 3.88

  Normal Battle #1's encounter rate falls victim to an overflow glitch, and 
   overrides the chance of all other Normal Battles.
  The Needle Kiss [B] covers the Cokatolis
.----------------------------------------------------------------------------.
|  [87.5%]  Nrml Bat #1  EXP - 322     1st Row: 3x Needle Kiss            |
|                        AP  - 34      2nd Row: 1x Cokatolis                 |
|                        GIL - 558                                      #504 |
|                                                                            |
|     [0%]  Nrml Bat #2  EXP - 194     1st Row: 1x Cokatolis                 |
|                        AP  - 20      2nd Row: 1x Cokatolis                 |
|                        GIL - 336                                      #505 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 97      1st Row: 1x Cokatolis                 |
|            Run = 2     AP  - 10                                            |
|                        GIL - 168                                      #506 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 375     1st Grp: 2x Needle Kiss               |
|                        AP  - 40      2nd Grp: 3x Needle Kiss               |
|                        GIL - 650                                      #507 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5: ****   BEST                        Area Enc Rate:

  Mt. Corel Waterside Tracks (W Flippable Switch)      72   Medium

   Average:   EXP: 355.4      AP: 36.1      GIL: 511.7       Enemy QTY: 4.40

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 400     1st Row: 2x Search Crown              |
|                        AP  - 40      2nd Row: 3x Search Crown              |
|                        GIL - 555                                      #508 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 260     1st Row: 2x Needle Kiss               |
|        Pre-Emp OFF     AP  - 27      2nd Row: 1x Bagnadrana                |
|                        GIL - 380                                      #509 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 390     1st Row: 3x Search Crown,             |
|                        AP  - 40                             2x Needle Kiss |
|                        GIL - 593                                      #510 |
|                                                                            |
|  [12.5%]  Side Attack  EXP - 400     1st Row: 5x Search Crown              |
|                        AP  - 40                                            |
|                        GIL - 555                                      #511 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6:                                    Area Enc Rate:

  Mt. Corel Bird's Nest (Phoenix Downs)                OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 97      1st Row: 1x Cokatolis                 |
|       Can't Escape     AP  - 10                                            |
|                        GIL - 168                                      #512 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 7: **                                 Area Enc Rate:

  Mt. Corel Bridge                                     72   Medium

   Average:   EXP: 176.4      AP: 21.9      GIL: 250.5       Enemy QTY: 1.38

  Normal Battle #1's encounter rate falls victim to an overflow glitch, and 
   overrides the chance of all other Normal Battles.
.----------------------------------------------------------------------------.
|  [81.3%]  Nrml Bat #1  EXP - 150     1st Row: 1x Bomb                      |
|                        AP  - 20                                            |
|                        GIL - 192                                      #513 |
|                                                                            |
|     [0%]  Nrml Bat #2  EXP - 110     1st Row: 1x Bagnadrana                |
|        Pre-Emp OFF     AP  - 11                                            |
|                        GIL - 120                                      #514 |
|                                                                            |
|  [18.8%]  Pinc Attack  EXP - 291     1st Grp: 2x Cokatolis                 |
|                        AP  - 30      2nd Grp: 1x Cokatolis                 |
|                        GIL - 504                                      #515 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .----------------.
 /  {Search Crown}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/K2yPLZftfSs8PWjg6                     | ID:  64 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     16  ||   Strength:  20  ||    Drop: Hi-Potion    [8] 14.06%    |
|  HP:       150  ||    Defence:  26  ||   Steal: Turbo Ether  [8] 10.94%    |
|  MP:        30  ||      Magic:  30  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  70  ||                                     |
|  EXP:       80  ||  Dexterity:  40  ||                                     |
|   AP:        8  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      111  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Halve]        |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mt. Corel 1st Mountain Path From World Map       55% |  Battery Cap        |
| Mt. Corel 2nd Mountain Path Towards Reactor      55% |                     |
| Mt. Corel Waterside Tracks (W Flippable Switch)  70% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Seed Shot         |
|   Search Crown's ATTACKS:             |  Manip Attack 2: Four Laser        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Seed Shot           Target: One Opponent      Berserk Attack   |
|  [1DF]       Physical          Element: Shoot             Can't Cover      |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 30 HP                              |
|                                                                            |
|  Attack 2:  Four Laser          Target: One Opponent                       |
|  [1E0]       Magical           Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 7                                  |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 120 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Search Crown's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  1/2 Chance: Use Seed Shot on Rnd Target                                   |
|  1/2 Chance: Use Four Laser on Rnd Target                                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Search Crown:                     |   POWER req for Overflow:   |
|                                              |                             |
| Search Crown is found in Battle Square:      |  Base Damage Overflow: 146  |
|  Set - 2 (After Tiny Bronco)   Battle - 2    |  Rnd Var Overflow  3x:  97  |
|                                              |  Rnd Var Overflow  4x:  73  |
| The large amounts of Battle Spoils given by  |  Rnd Var Overflow  6x:  49  |
|  the Search Crown means that the 5x          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Encounter on the Waterside Tracks (before                                 |
|  the bridge) is one of the best training areas for this point in the game. |
| Be wary when encountering the 5x Search Crown Formation, as Four Laser     |
|  can ruin you. One blast of Matra Magic should be enough to take them out  |
|  in one hit.                                                               |
| Four Laser can only be cast 3 times before the Search Crown runs out of    |
|  MP, at which point the "skill power is used up" text string will be       |
|  displayed every time it tries to use that Attack.                         |
| Turbo Ethers are an incredibly useful steal, although a Lv 20 Cloud would  |
|  only have a 12.5% chance of stealing from them.                           |
| The only reason the the Waterside Tracks in Mt. Corel is not better than   |
|  the North West Mythril Mine cavern is due to the fact that it can take a  |
|  while for the Search Crown to play out their Attack animations,           |
|  especially if they Back-Attack you. Also, the area encounter rate is      |
|  slightly lower on the Waterside Tracks. Still, the amazing Battle Spoils  |
|  per average battle makes it an amazing spot to train in, especially for   |
|  racking up kills for your Limit Breaks!                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Needle Kiss}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/FeWXGLdHwdPmzDmR7                     | ID:  65 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     17  ||   Strength:  26  ||    Drop: Bolt Plume  [8]  14.06%    |
|  HP:       180  ||    Defence:  38  ||   Steal: Soft        [32] 40.63%    |
|  MP:        40  ||      Magic:  25  ||   Morph: Remedy                     |
|                 ||   MDefence:  60  ||                                     |
|  EXP:       75  ||  Dexterity:  47  ||                                     |
|   AP:        8  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      130  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [Nullify]      |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corel Area Mountain Path                         77% |  Thunderbird        |
| Mt. Corel 1st Mountain Path From World Map      100% |                     |
| Mt. Corel 2nd Mountain Path Towards Reactor     100% |                     |
| Mt. Corel Long Roller-Coaster Screen             94% |                     |
| Mt. Corel Waterside Tracks (W Flippable Switch)  55% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Chute Attack      |
|   Needle Kiss's ATTACKS:              |  Manip Attack 2: Thunder Kiss      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent      Berserk Attack   |
|  [1E1]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 39 HP                              |
|                                                                            |
|  Attack 2:  Thunder Kiss        Target: One Opponent                       |
|  [1E2]       Magical           Element: Lightning                          |
|                                   Att%: 255                                |
|                                  Power: 12                                 |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 189 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Needle Kiss's BATTLE PLAN:                                               |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Needle Kiss's HP > 75%:                                                  |
|                                                                            |
|    1/8 Chance: Use Needle Kiss on Rnd Target without Petrify               |
|                                                                            |
|    7/8 Chance: Use  on Rnd Target without Petrify            |
|     Follow-Up: 1/8 Chance use  on Rnd Target without Petrify |
|                7/8 Chance do nothing                                       |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Needle Kiss's HP <= 75%:                                                 |
|                                                                            |
|    1/6 Chance: Use Needle Kiss on Rnd Target without Petrify               |
|                                                                            |
|    5/6 Chance: Use  on Rnd Target without Petrify            |
|     Follow-Up: 1/6 Chance use  on Rnd Target without Petrify |
|                5/6 Chance do nothing                                       |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Needle Kiss's HP <= 50%:                                                 |
|                                                                            |
|    1/4 Chance: Use Needle Kiss on Rnd Target without Petrify               |
|                                                                            |
|    3/4 Chance: Use  on Rnd Target without Petrify            |
|     Follow-Up: 1/4 Chance use  on Rnd Target without Petrify |
|                3/4 Chance do nothing                                       |
|                                                                            |
|                                                                            |
|  PHASE 4: (Repeats)                                                        |
|                                                                            |
|   Needle Kiss's HP <= 25%:                                                 |
|                                                                            |
|    1/2 Chance: Use Needle Kiss on Rnd Target without Petrify               |
|                                                                            |
|    1/2 Chance: Use  on Rnd Target without Petrify            |
|     Follow-Up: 1/2 Chance use  on Rnd Target without Petrify |
|                1/2 Chance do nothing                                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Needle Kiss:                      |   POWER req for Overflow:   |
|                                              |                             |
| Needle Kiss is found in Battle Square:       |  Base Damage Overflow: 149  |
|  Set - 2 (After Tiny Bronco)   Battle - 2    |  Rnd Var Overflow  3x: 100  |
|                                              |  Rnd Var Overflow  4x:  75  |
| The lower the Needle Kiss's HP the greater   |  Rnd Var Overflow  6x:  50  |
|  the chance it will use Needle Kiss, which   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  is a rather strong attack.                                                |
| Try to steal some Softs from the Needle Kiss, as they will help against    |
|  enemies that cast Petrify/Slow-numb (which a few will at this point).     |
|  A Lv 20 Cloud would have a 43.75% chance of stealing from the Needle      |
|  Kiss. You should have ideally stocked up on Softs while at Costa Del Sol. |
| Equip Elemental+Choco/Mog on your weapon to exploit the Needle Kiss's      |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Bagnadrana}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/wttCpZkrSnDhhvyY6                     | ID:  67 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     16  ||   Strength:  40  ||    Drop: Hi-Potion    [8] 14.06%    |
|  HP:       450  ||    Defence:  40  ||   Steal: Diamond Pin  [8] 10.94%    |
|  MP:        60  ||      Magic:  23  ||   Morph: Guard Source               |
|                 ||   MDefence:  80  ||                                     |
|  EXP:      110  ||  Dexterity:  43  ||                                     |
|   AP:       11  ||       Luck:   0  ||                                     |
|  GIL:      120  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Nullify]      |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Double]       |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mt. Corel 1st Mountain Path From World Map       24% |                     |
| Mt. Corel 2nd Mountain Path Towards Reactor      24% |                     |
| Mt. Corel Reactor                                49% |                     |
| Mt. Corel Waterside Tracks (W Flippable Switch)  30% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Fang              |
|   Bagnadrana's ATTACKS:               |  Manip Attack 2: Claw              |
|                                       |  Manip Attack 3: Horn              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:  Fang                Target: One Opponent      Berserk Attack   |
|  [189]       Physical          Element: Hit                                |
|                                   Att%: 120                                |
|                                  Power: 16                                 |
|                            Base Damage: 60 HP                              |
|                                                                            |
|  Attack 2:  Claw                Target: One Opponent                       |
|  [1BE]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 60 HP                              |
|                                                                            |
|  Attack 3:  Horn                Target: One Opponent                       |
|  [1E5]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 18                                 |
|                            Base Damage: 67 HP                              |
|                                                                            |
|  Attack 4:  Poison Breath       Target: One Opponent      Status Inflict:  |
|  [1E6]       Magical           Element: Poison             Poison (83%)    |
|                                   Att%: 90                                 |
|                                  Power: 12                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 175 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bagnadrana's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  1/4 Chance: Use Fang on Rnd Target                                        |
|  1/4 Chance: Use Claw on Rnd Target                                        |
|  1/4 Chance: Use Horn on Rnd Target                                        |
|  1/4 Chance: Use Poison Breath on Rnd Target                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bagnadrana:                       |   POWER req for Overflow:   |
|                                              |                             |
| Bagnadrana is found in Battle Square:        |  Base Damage Overflow: 150  |
|  Set - 1 (Before Tiny Bronco)  Battle - 8    |  Rnd Var Overflow  3x: 100  |
|  Set - 2 (After Tiny Bronco)   Battle - 2    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
| The Bagnadrana aren't too difficult, although they do have a rather large  |
|  amount of HP. They also have a 25% chance of using Poison Breath every    |
|  turn, which can hit for high damage. Be sure to give someone the Star     |
|  Pendant.                                                                  |
| One blast of L4 Suicide will weaken the Bagnadrana's HP to Critical, which |
|  can be especially useful in the Battle Square if you encounter them on    |
|  the final Battle (and still have use of your Command Materia).            |
| Once you have the Morph Materia from the Temple of The Ancients, you could |
|  come back to Mt. Corel to morph the Bagnadrana into Guard Sources. The    |
|  best screen to do this is the main Reactor screen. Use L4 Suicide, then   |
|  follow up with Morph which should deal around 60 HO worth of Damage.      |
| On your first encounter you shout try to steal the Diamond Pin from it; a  |
|  Weapon for Red XIII that will not be available until Gongaga otherwise.   |
|  If you steal more than one then you can sell your surplus supply for 650  |
|  gil each. A Lv 20 Cloud would have a 12.5% chance of stealing from the    |
|  Bagnadrana.                                                               |
| Poison Breath can only be used six times per battle at which point it will |
|  run out of MP. When this happens the "skill power is used up" text string |
|  will be displayed when the Bagnadrana tries to use Poison Breath.         |
| You should also have been able to encounter the Bomb on the Mt. Corel      |
|  Bridge as a 38.09% chance encounter, however, due to an overflow glitch   |
|  with the encounter rate, the 1x Bomb Encounter overrides the chance of    |
|  the 1x Bagnadrana Encounter.                                              |
| The Bagnadrana cannot be Back-Attacked or Side-Attacked, meaning that one  |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Bloatfloat}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/XRSELkJtiGtWCSbaA                     | ID:  66 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     18  ||   Strength:  20  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       240  ||    Defence:  36  ||   Steal: Soft       [8] 10.94%      |
|  MP:         0  ||      Magic:  24  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  40  ||                                     |
|  EXP:       90  ||  Dexterity:  52  ||                                     |
|   AP:        9  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      125  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mt. Corel Reactor                                73% |  Blugu              |
| Mt. Corel Short Mountain-Side Tracks             23% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Bloatfloat's ATTACKS:               |  Manip Attack 2: Vacuum            |
|                                       |  Manip Attack 3: Spiky Hell        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [126]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 31 HP                              |
|                                                                            |
|  Attack 2:  Vacuum              Target: One Opponent      Can't Cover      |
|  [1E3]       Physical          Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 25                                 |
|                            Base Damage: 48 HP                              |
|                                                                            |
|  Attack 3:  Spiky Hell          Target: One Opponent      Fixed Damage     |
|  [1E4]       Magical           Element: Punch                              |
|              Spcl Formula         Att%: 100                                |
|                                  Power: 10                                 |
|                            Base Damage: 200 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bloatfloat's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  1/2 Chance: Use  on Rnd Target                                  |
|  1/2 Chance: Use Vacuum on Rnd Target                                      |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   1ST COUNTER: Use Spiky Hell on Target with Highest Current HP            |
|    THEREAFTER: Do nothing                                                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bloatfloat:                       |   POWER req for Overflow:   |
|                                              |                             |
| The Bloatfloat only appear on a few screens, |  Base Damage Overflow: 149  |
|  so you won't see them very often during a   |  Rnd Var Overflow  3x:  99  |
|  playthrough.                                |  Rnd Var Overflow  4x:  75  |
| Be very mindful of the fact one blast of     |  Rnd Var Overflow  6x:  50  |
|  Matra Magic may not kill them, and it will  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  trigger the use of Spiky Hell from each                                   |
|  Bloatfloat on the Character that used Matra Magic. If this happens during |
|  the 3x Bloatfloat Encounter, then they will retaliate with 600 HP worth   |
|  of damage, likely killing the Character to have used Matra Magic.         |
| If you don't have many Softs by now then you could try to steal from them, |
|  although you'd have an easier job stealing Softs from the Cokatolis and   |
|  Needle Kiss. A Lv 20 Cloud would have a 10.94% chance of stealing from    |
|  the Bloatfloat.                                                           |
| Equip Elemental+Choco/Mog on your weapon to exploit the Bloatfloat's       |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Cokatolis}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/c5E5hkykEGnT5kLQ7                     | ID:  68 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     17  ||   Strength:  30  ||    Drop: Soft  [8]  14.06%          |
|  HP:       420  ||    Defence:  36  ||   Steal: Soft  [32] 40.63%          |
|  MP:         0  ||      Magic:  24  ||   Morph: Soft                       |
|                 ||   MDefence:  60  ||                                     |
|  EXP:       97  ||  Dexterity:  55  ||                                     |
|   AP:       10  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      168  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corel Area Mountain Path                         22% |                     |
| Mt. Corel Short Mountain-Side Tracks             45% |                     |
| Mt. Corel Long Roller-Coaster Screen             94% |                     |
| Mt. Corel Bird's Nest (Phoenix Downs)            N/A |                     |
| Mt. Corel Bridge                                 19% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Beak              |
|   Cokatolis's ATTACKS:                |  Manip Attack 2: Bird Kick         |
|                                       |  Manip Attack 3: Petrify Smog      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [1E7]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 45 HP                              |
|                                                                            |
|  Attack 2:  Bird Kick           Target: One Opponent                       |
|  [1B6]       Physical          Element: Hit                                |
|                                   Att%: 108                                |
|                                  Power: 16                                 |
|                            Base Damage: 45 HP                              |
|                                                                            |
|  Attack 3:  Petrify Smog        Target: One Opponent      Status Inflict:  |
|  [1E8]       Magical 0 Dam     Element: Hidden             Slow-numb (71%) |
|                                   Att%: 100                                |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Cokatolis's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance use Petrify Smog on Rnd Target without Slow-   |
|                       numb OR Petrify                                      |
|                  3/4 Skip a turn                                           |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   1/2 Chance: Use  on Rnd Target without Slow-numb OR Petrify        |
|   1/2 Chance: Use Bird Kick on Rnd Target without Slow-numb OR Petrify     |
|                                                                            |
|    If all targets are inflicted with either Slow-numb OR Petrify, skip     |
|     turn.                                                                  |
|                                                                            |
|                                                                            |
|  2ND ATTACK:                                                               |
|                                                                            |
|   Petrify Smog used less than 2 times:                                     |
|                                                                            |
|    1/3 Chance: Use Petrify Smog on Rnd Target without Slow-numb OR Petrify |
|    2/3 Chance: Use 1st Attack                                              |
|                                                                            |
|   Petrify Smog used 2 times:                                               |
|                                                                            |
|    Use 1st Attack                                                          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Cokatolis:                        |   POWER req for Overflow:   |
|                                              |                             |
| The Cokatolis will not you for much HP,      |  Base Damage Overflow: 149  |
|  although they can inflict you with Slow-    |  Rnd Var Overflow  3x:  99  |
|  numb which will act as a countdown timer    |  Rnd Var Overflow  4x:  75  |
|  to becoming Petrified. Make sure to have    |  Rnd Var Overflow  6x:  50  |
|  stocked up on Softs at Costa Del Sol; if    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  you are short on Softs then just steal them                               |
|  from the Cokatolis. Set the ATB to "Wait" to help make your selection     |
|  without the timer running down.                                           |
| A Lv 19 Cloud would have a 43.75% chance of stealing from the Cokatolis.   |
| The Cokatolis have fairly high HP, so don't hold back on using Magic       |
|  against them.                                                             |
| You can gain 10 Phoenix Downs by opting to fight the Cokatolis in the      |
|  bird's nest from the Waterside Tracks. Your party will not gain or lose   |
|  any affection based on your choice.                                       |
| The Attack Petrify Smog is one of seven Status inflicting Attacks that use |
|  the 'Hidden' Element, and as such can be defended from by equipping the   |
|  Elemental on your Armour with any other non-element Materia (excluding    |
|  other Support Materia and Restorative Materia). The Elemental Materia has |
|  to be Lv 2 minimum for the effect to work, the effect being that the      |
|  chance of each Status being inflicted is dropped to 0. The Player is      |
|  still considered to be vulnerable to the Status used, and the word "Miss" |
|  "Miss" will perpetually appear above their head. A Lv 1 Elemental would   |
|  instead halve the chance of the Element being inflicted.                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------.
 /  {Bomb}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Wk6zpxCiBCeMrauw5                     | ID:  69 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     18  ||   Strength:  24  ||    Drop: Shrapnel   [8] 14.06%      |
|  HP:       600  ||    Defence:  60  ||   Steal: Right Arm  [8] 10.94%      |
|  MP:        30  ||      Magic:  22  ||   Morph: Shrapnel                   |
|                 ||   MDefence:  60  ||                                     |
|  EXP:      150  ||  Dexterity:  65  ||                                     |
|   AP:       20  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      192  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Nullify]      |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mt. Corel Short Mountain-Side Tracks             55% |  Grenade            |
| Mt. Corel Bridge                                 81% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Bomb's ATTACKS:                     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent                       |
|  [126]       Physical          Element: Hit                                |
|  [172]                            Att%: 95*                                |
|  [12D]                           Power: 16                                 |
|                            Base Damage: 37 HP                              |
|                                                                            |
|  Attack 2:  Fireball            Target: One Opponent                       |
|  [1E9]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                                MP Cost: 3 MP                               |
|                            Base Damage: 240 HP                             |
|                                                                            |
|  Attack 3:  Bomb Blast          Target: One Opponent      Can't Cover      |
|  [1EA]       Physical          Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 254                                |
|                            Base Damage: 587 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bomb's BATTLE PLAN:                                                      |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Bomb's HP  > 75%: 1/2 Chance use  on Rnd Target                |
|                     1/2 Chance skip a turn                                 |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Bomb's HP <= 75%: 1/4 Chance skip a turn                                 |
|                     1/4 Chance use Fireball on Rnd Target                  |
|                     1/2 Chance use  on Rnd Target                |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Bomb's HP <= 50%: 1/2 Chance use  on Rnd Target                |
|                     1/2 Chance use Fireball on Rnd Target                  |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Bomb's HP <= 75% AND in Phase 1: Increase model size by 50%              |
|   Bomb's HP <= 50% AND in Phase 2: Increase model size by 50%              |
|   Bomb's HP <= 25%: Use Bomb Blast on Rnd Target, remove Self from Battle, |
|                      leave no rewards                                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bomb:                             |   POWER req for Overflow:   |
|                                              |                             |
| The Attack  has three different    |  Base Damage Overflow: 156  |
|  versions, each with a different Att%. Each  |  Rnd Var Overflow  3x: 104  |
|  one will be called upon depending on the    |  Rnd Var Overflow  4x:  78  |
|  Bomb's Current HP:                          |  Rnd Var Overflow  6x:  52  |
|   Bomb's HP  > 75%:  Att% = 95     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Bomb's HP <= 75%:  Att% = 100                                  |
|   Bomb's HP <= 50%:  Att% = 90                                   |
|                                                                            |
| Make sure to use Sense on the Bomb, and be wary once their HP comes close  |
|  to dropping below 150. You have to take the Bomb out in one hit at that   |
|  point, so use Matra Magic on it to deal 200+ worth of damage.             |
| If the Bomb manages to use Bomb Blast the it'll likely kill the Character  |
|  that it hits, and you'll get no spoils for that Battle.                   |
| Make sure to steal as many Right Arms as you can from the Bomb, as they    |
|  will massively help out in the Battle Square (they have a Base Damage of  |
|  1600 HP). A Lv 20 Cloud would have a 10.94% chance of stealing from the   |
|  Bomb, and this is best done at the beginning of the battle where it'll    |
|  have a 50% chance of skipping each turn.                                  |
| The Bomb is one of a number 'elevated' enemies that Nullifies the Earth    |
|  Element, but will no take double damage from Wind.                        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||                {Corel Prison}                ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - Once you get to North Corel, you can optionally explore the "Gold 
         Saucer Area" if you wish (see the section below Corel Prison).

      - This area cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Corel Prison Northern Screen (With Well)               **               ||
||  Corel Prison Well                                      ***    BEST      ||
||  Corel Prison Southern Screen (With Save Point)         **               ||
||  Corel Prison Outskirts (Start of Crevice)              **               ||
||  Corel Prison Desert Screen 1 (Without Crevice)         **               ||
||  Corel Prison Junkyard                                  **               ||
||  Corel Prison Dyne                                      N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      2-Faced                                                           | 
  |      Bandit                                                            | 
  |      Death Claw                  Laser                                 | 
  |      Bullmotor                   Matra Magic                           | 
  |      Land Worm                                                         | 
  |  L4  Cactuar                                                           | 
  |      Dyne  (Boss)                                                      | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [          Ice - Land Worm         - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Land Worm         - Absorb                                 ]
 [                                                                           ]
 [         Fire - Cactuar           - Nullify                                ]
 [          Ice - Cactuar           - Nullify                                ]
 [    Lightning - Cactuar           - Nullify                                ]
 [        Earth - 2-Faced           - Nullify                                ]
 [        Earth - Cactuar           - Nullify                                ]
 [      Gravity - Cactuar           - Nullify                                ]
 [      Gravity - Dyne              - Nullify  (Boss)                        ]
 [        Water - Cactuar           - Nullify                                ]
 [         Holy - Cactuar           - Nullify                                ]
 [       Hidden - Cactuar           - Nullify                                ]
 [                                                                           ]
 [         Fire - Land Worm         - Halve                                  ]
 [      Gravity - Land Worm         - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [        Earth - Land Worm         - Earthquake                             ]
 [        Earth - Land Worm         - Sandstorm                              ]
 [      Gravity - Death Claw        - Laser                                  ]
 [  Restorative - 2-Faced           - Cure3                                  ]
 [                                                                           ]
 [          Hit - Bullmotor         - Bodyblow                               ]
 [          Hit - Cactuar           - Mystery Kick                           ]
 [          Hit - Dyne              - Needle Gun                             ]
 [          Hit - Dyne              - S-Mine                                 ]
 [          Hit - Dyne              - Molotov Cocktail                       ]
 [        Punch - Death Claw        - Claw                                   ]
 [        Punch - Death Claw        - Death Claw                             ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [    Paralyzed - Death Claw        - Death Claw  (19% Inflict)              ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Silence, Slow, Small, Petrify, D. Sentence        ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

  NOTE - Morph not available at this point in the game.

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | 2-Faced            [8] |                        | 2-Faced           |
       | Death Claw         [8] |                        | Bandit            |
       |                        |                        | Death Claw        |
       |                        |                        | Cactuar           |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        | Bandit             [8] |                   |
       |                        | Bullmotor         [32] |                   |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Bullmotor          [8] |                        |                   |
       | Land Worm          [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Land Worm          [8] | Bullmotor         |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        | 2-Faced           [32] |                   |
       '------------------------+------------------------+-------------------|
  FIRE FANG  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        |                        | Land Worm         |
       '------------------------+------------------------+-------------------|
  TENT  |                       |                        |                   |
 -------'                       |                        |                   |
       | Bandit             [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  SILVER ARMLET  |              |                        |                   |
 ----------------'              |                        |                   |
       | Dyne              [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  PLATINUM BANGLE  |            |                        |                   |
 ------------------'            |                        |                   |
       |                        | Death Claw        [32] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo

  NOTE - The averages assumes you to kill every 2-Faced per Battle.


 SCREEN GROUPING 1: **                                 Area Enc Rate:

  Corel Prison Northern Screen (With Well)             72   Medium
  Corel Prison Southern Screen (With Save Point)       128  Low

   Average:   EXP: 286.3      AP: 28.8      GIL: 525.8       Enemy QTY: 2.88

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 298     1st Row: 1x 2-Faced                   |
|        Pre-Emp OFF     AP  - 30      2nd Row: 2x Bandit                    |
|                        GIL - 596                                      #516 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 299     1st Row: 2x 2-Faced                   |
|        Pre-Emp OFF     AP  - 30      2nd Row: 1x Bandit                    |
|                        GIL - 532                                      #517 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 300     1st Row: 3x 2-Faced                   |
|        Pre-Emp OFF     AP  - 30                                            |
|                        GIL - 468                                      #518 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 198     1st Grp: 1x Bandit                    |
|                        AP  - 20      2nd Grp: 1x Bandit                    |
|                        GIL - 440                                      #519 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ***    BEST                        Area Enc Rate:

  Corel Prison Well                                    72   Medium

   Average:   EXP: 400        AP: 40        GIL: 624         Enemy QTY: 4

.----------------------------------------------------------------------------.
|   [100%]  Pinc Attack  EXP - 400     1st Grp: 2x 2-Faced                   |
|                        AP  - 40      2nd Grp: 2x 2-Faced                   |
|                        GIL - 624                                      #520 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: **                                 Area Enc Rate:

  Corel Prison Outskirts (Start of Crevice)            128  Low

   Average:   EXP: 283.5      AP: 28.5      GIL: 485.2       Enemy QTY: 2.98

  The Bullmotor [A] covers the Bullmotor [D]
.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 192     1st Row: 2x Death Claw                |
|                        AP  - 20                                            |
|                        GIL - 336                                      #521 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 368     1st Row: 1x Bullmotor              |
|                        AP  - 36      2nd Row: 2x Bullmotor                 |
|                        GIL - 560     3rd Row: 1x Bullmotor            #522 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 284     1st Row: 2x Death Claw                |
|                        AP  - 29      2nd Row: 1x Bullmotor                 |
|                        GIL - 476                                      #523 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 298     1st Row: 1x 2-Faced                   |
|        Pre-Emp OFF     AP  - 30      2nd Row: 2x Bandit                    |
|                        GIL - 596                                      #516 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: **                                 Area Enc Rate:

  Corel Prison Desert Screen 1 (Without Crevice)       240  Extremely Low

   Average:   EXP: 375.1      AP: 37.6      GIL: 865.0       Enemy QTY: 1.0

  Only the screen *without* the crevice contains encounters.
.----------------------------------------------------------------------------.
|  [93.8%]  Nrml Bat #1  EXP - 400     1st Row: 1x Land Worm                 |
|        Pre-Emp OFF     AP  - 40                                            |
|                        GIL - 256                                      #524 |
|                                                                            |
|  [6.25%]  Nrml Bat #2  EXP - 1       1st Row: 1x Cactuar                   |
|                        AP  - 1                                             |
|                        GIL - 10,000                                   #256 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5: **                                 Area Enc Rate:

  Corel Prison Junkyard                                128  Low

   Average:   EXP: 283.7      AP: 28.5      GIL: 471.2       Enemy QTY: 2.98

  The Bullmotor [A] covers the Bullmotor [D]
.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 192     1st Row: 2x Death Claw                |
|                        AP  - 20                                            |
|                        GIL - 336                                      #521 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 368     1st Row: 1x Bullmotor              |
|                        AP  - 36      2nd Row: 2x Bullmotor                 |
|                        GIL - 560     3rd Row: 1x Bullmotor            #522 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 284     1st Row: 2x Death Claw                |
|                        AP  - 29      2nd Row: 1x Bullmotor                 |
|                        GIL - 476                                      #523 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 299     1st Row: 2x 2-Faced                   |
|        Pre-Emp OFF     AP  - 30      2nd Row: 1x Bandit                    |
|                        GIL - 532                                      #517 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6:                                    Area Enc Rate:

  Corel Prison Dyne                                    OFF

  "Battle Victory Music" and "Victory Pose" Flags disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 600     1st Row: 1x Dyne                      |
|       Can't Escape     AP  - 55                                            |
|                        GIL - 750                                      #527 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .-----------.
 /  {2-Faced}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/VGhSaSypwEQeeqYQ7                     | ID:  6B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     18  ||   Strength:  40  ||    Drop: Hi-Potion     [8]  14.06%  |
|  HP:       330  ||    Defence:  38  ||   Steal: Phoenix Down  [32] 40.63%  |
|  MP:        80  ||      Magic:  25  ||   Morph: Hi-Potion                  |
|                 ||   MDefence: 150  ||                                     |
|  EXP:      100  ||  Dexterity:  48  ||                                     |
|   AP:       10  ||       Luck:   0  ||                                     |
|  GIL:      156  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corel Prison Northern Screen (With Well)         88% |                     |
| Corel Prison Well                               100% |                     |
| Corel Prison Southern Screen (With Save Point)   88% |                     |
| Corel Prison Outskirts (Start of Crevice)        22% |                     |
| Corel Prison Junkyard                            22% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   2-Faced's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Cure3               Target: All Opponents     Reflectable      |
|  [002]       Magical           Element: Restorative       Split Damage     |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 130                                |
|                                MP Cost: 64 MP                              |
|                            Base Damage: 3118 HP                            |
|                                                                            |
|  Attack 2:  Self-destruct       Target: One Opponent                       |
|  [1ED]       Magical           Element: None                               |
|              % Based              Att%: 255                                |
|                                  Power: 24                                 |
|                            Base Damage: 75% Current HP                     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   2-Faced's BATTLE PLAN:                                                   |
|                                                                            |
|  No main AI Script exists for 2-Faced                                      |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|    1/8 Chance: Use Self-destruct on Rnd Target, remove Self from Battle,   |
|                 leave no rewards                                           |
|                                                                            |
|    1/8 Chance: Use Cure3 on All Targets, remove Self from Battle, leave    |
|                 no rewards                                                 |
|                                                                            |
|    3/4 Chance: Do nothing                                                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On 2-Faced:                          |   POWER req for Overflow:   |
|                                              |                             |
| A flaw exists with the 2-Faced's AI Script.  |  Base Damage Overflow: 149  |
|  If the other (non 2-Faced) enemies that     |  Rnd Var Overflow  3x: 100  |
|  share the same 'Group ID' as the 2-Faced    e~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  have been killed (2-Faced A = Group A;                                    |
|  2-Faced B = Group B etc), then the 2-Faced *should* have had a 100%       |
|  chance of activating its Counter Script, with a 50/50 chance of using     |
|  either Attack. As it stands, the Counter script will check for the Death  |
|  Status of the other 2-Faced in the same group, which is illogical due to  |
|  the fact there can only be one "2-Faced A" (or "B" or "C").               |
| The 2-Faced will never attack unless prompted to via a Counter Attack.     |
|  They will either heal you for massive amounts of HP, or damage you for    |
|  massive amounts of HP, which can be great for Limit Leveling but also     |
|  hazardous to your Phoenix Down supply. It's a good job that a Lv 21 Cloud |
|  would have a 42.19% chance of stealing Phoenix Downs from the 2-Faced.    |
| If the 2-Faced's Counter script activates then you will not receive any    |
|  rewards for that 2-Faced. Because of this, the average spoils per Battle  |
|  will be affected when the 2-Faced escapes.                                |
| The 2-Faced is one of six enemies that are affected by the 'Berserk        |
|  Glitch', which means that they have no assigned Attack to use when they   |
|  are inflicted with Berserk. As such the "skill power is used up" text     |
|  string will be displayed every turn, seeing as the Attack they are trying |
|  to use costs 65,535 MP!                                                   |
| The 2-Faced is one of a number 'elevated' enemies that Nullifies the Earth |
|  Element, but will no take double damage from Wind.                        |
| The 2-Faced cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The 2-Faced is encountered in an area that cannot be revisited; once you   |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Bandit}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/y9soGPjg9Wdccbwq6                     | ID:  6C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     17  ||   Strength:  38  ||    Drop: Tent       [8] 14.06%      |
|  HP:       360  ||    Defence:  40  ||   Steal: X-Potion   [8] 10.94%      |
|  MP:         0  ||      Magic:   5  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  96  ||                                     |
|  EXP:       99  ||  Dexterity:  68  ||                                     |
|   AP:       10  ||       Luck:   0  ||                                     |
|  GIL:      220  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corel Prison Northern Screen (With Well)         75% |  Vice               |
| Corel Prison Southern Screen (With Save Point)   75% |  Prowler            |
| Corel Prison Outskirts (Start of Crevice)        22% |                     |
| Corel Prison Junkyard                            22% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Hit               |
|   Bandit's ATTACKS:                   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                 Target: One Opponent      Never Used       |
|  [134]       Physical          Element: Hit               Berserk Attack   |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 58 HP                              |
|                                                                            |
|  Attack 2:  Mug                 Target: One Opponent      Steals From      |
|  [1EF]       Physical          Element: None               Target          |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 58 HP                              |
|                                                                            |
|  Attack 3:  Hold-up             Target: One Opponent     Steals gil From   |
|  [1EE]       Physical 0 Dam       Att%: Auto Hit          Target equal to  |
|                                                           Caster's Lv * 20 |
|                                                                            |
|  Attack 4:              Target: Self              Disappearing     |
|  [138]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bandit's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  NOTE - The Bandit targets the last Player to attack it. If it hasn't      |
|          taken any damage, select a Rnd Target and keep attacking that     |
|          target until damage is taken. If the Last Attacker has Death,     |
|          select a Rnd Target.                                              |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Skip a turn                                                   |
|                                                                            |
|  2ND ATTACK: 1/2 Chance use Hold-up on Last Attacker                       |
|              1/2 Chance use Mug on Last Attacker                           |
|                                                                            |
|  3RD ATTACK: 1/2 Chance skip a turn                                        |
|              1/2 Chance use  on Self, remove Self from Battle,     |
|                   no rewards                                               |
|                                                                            |
|  4TH ATTACK: Use  on Self, remove Self from Battle, leave no       |
|               rewards                                                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bandit:                           |   POWER req for Overflow:   |
|                                              |                             |
| If the Bandit manages to escape the battle,  |  Base Damage Overflow: 150  |
|  then the Item stolen is lost forever.       |  Rnd Var Overflow  3x: 100  |
| When attempting to steal, the Bandit will    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  always have a 100% success rate of                                        |
|  stealing An item is always chosen at random from your available           |
|  inventory, provided that the Item can be sold in the shops. If the Bandit |
|  cannot steal an Item from you, it will still continue to flee the battle  |
|  after the steal attempt.                                                  |
| Killing the Bandit that has stolen from you is the only way to retrieve    |
|  the item stolen.                                                          |
| The Bandit can and will steal your most powerful Weapons, Armour and       |
|  Accessories, so always be cautious when battling them. They will have a   |
|  50% chance of fleeing on their 3rd turn, and will always flee on their    |
|  4th turn. Always deal with the Bandits as a priority.                     |
| The Bandit may use Hold-up which will steal gil equal to the Caster's      |
|  Level * 20, in this case that will be 340 gil. Kill the Bandit to get it  |
|  back. The Bandit is the only Enemy in the game that uses an attack which  |
|  steals gil from you.                                                      |
| X-Potions can be am extremely useful steal, although you will not have     |
|  time to get more than one steal attempt in. A Lv 21 Cloud would have a    |
|  12.5% chance of stealing from the Bandit. Tents can be equally useful, as |
|  such it may be better just to hope for the Tent as a drop (you cannot get |
|  the Drop and the Steal).                                                  |
| The Bandit cannot be Back-Attacked or Side-Attacked, meaning that one      |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Bandit is encountered in an area that cannot be revisited; once you    |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Death Claw}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/8pGgQiywubR5dWjR8                     | ID:  6A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  41  ||    Drop: Hi-Potion       [8]  14.06%|
|  HP:       400  ||    Defence:  44  ||   Steal: Platinum Bangle [32] 40.63%|
|  MP:       120  ||      Magic:  30  ||   Morph: Hi-Potion                  |
|                 ||   MDefence: 100  ||                                     |
|  EXP:       96  ||  Dexterity:  51  ||                                     |
|   AP:       10  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      168  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corel Prison Outskirts (Start of Crevice)        52% |                     |
| Corel Prison Junkyard                            52% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Death Claw's ATTACKS:               |  Manip Attack 2: Death Claw        |
|                                       |  Manip Attack 3: Laser             |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:  Claw                Target: One Opponent      Berserk Attack   |
|  [1EB]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 65 HP                              |
|                                                                            |
|  Attack 2:  Death Claw          Target: One Opponent      Status Inflict:  |
|  [1EC]       Physical          Element: Punch              Paralyzed (19%) |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 65 HP                              |
|                                                                            |
|  Attack 3:  Laser               Target: One Opponent      **Enemy Skill**  |
|  [051]       Magical           Element: Gravity           Reflectable      |
|              % Based              Att%: 100                                |
|                                  Power: 16                                 |
|                                MP Cost: 16 MP                              |
|                            Base Damage: 50% Current HP                     |
|                                                                            |
|  Attack 4:  Barrier             Target: One Ally          Reflectable      |
|  [00F]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 16 MP              Barrier (100%)  |
|                                                                            |
|  Attack 5:  MBarrier            Target: One Ally          Reflectable      |
|  [010]       Magical 0 Dam        Att%: Auto Hit          Inflicts Status: |
|                                MP Cost: 24 MP              MBarrier (100%) |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Death Claw's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  Death Claw does not have Barrier OR MBarrier:                             |
|                                                                            |
|   1/4 Chance: Use Claw on Rnd Target                                       |
|   1/4 Chance: Use Death Claw on Rnd Target                                 |
|   1/4 Chance: Use Barrier on Self                                          |
|   1/4 Chance: Use MBarrier on Self                                         |
|                                                                            |
|                                                                            |
|  Death Claw has Barrier OR MBarrier:                                       |
|                                                                            |
|   1/4 Chance: Use Claw on Rnd Target                                       |
|   1/4 Chance: Use Death Claw on Rnd Target                                 |
|   1/4 Chance: Use Laser on Rnd Target                                      |
|   1/4 Chance: Death Claw Has Barrier: Use MBarrier on Self                 |
|               Death Claw Has MBarrier: Use Barrier on Self                 |
|                                                                            |
|                                                                            |
|  Death Claw has Barrier AND MBarrier:                                      |
|                                                                            |
|   1/4 Chance: Use Claw on Rnd Target                                       |
|   1/4 Chance: Use Laser on Rnd Target                                      |
|   1/2 Chance: Use Death Claw on Rnd Target                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Death Claw:                       |   POWER req for Overflow:   |
|                                              |                             |
| Make sure to learn the Enemy Skill Laser     |  Base Damage Overflow: 151  |
|  from the Death Claw; you won't be able to   |  Rnd Var Overflow  3x: 101  |
|  until you get to Disc 3 otherwise, and it   |  Rnd Var Overflow  4x:  76  |
|  is an invaluable Skill to learn which is    |  Rnd Var Overflow  6x:  51  |
|  the equivalent of casting Demi2 (drains     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  50% of the target's current HP).                                          |
| The Death Claw can only cast its Magic so many times before it depletes    |
|  its MP, at which point the "skill power is used up" text string will be   |
|  displayed when it tries to use any attack other than Claw.                |
| You most definitely want to be trying to steal a set of Platinum Bangles   |
|  from the Death Claw; a Double Growth Armour that would have to be         |
|  purchased from Costa Del Sol for 1800 a piece otherwise. A Lv 21 Cloud    |
|  would have a 42.19% chance of stealing from the Death Claw.               |
| Now would be the perfect time to make use of your new Manipulate Materia;  |
|  A Lv 22 Cloud would have a 53% chance to manipulate the Death Claw.       |
| The Death Claw is encountered in an area that cannot be revisited; once    |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Bullmotor}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/h8fYqTjwNUPQuhv67                     | ID:  6D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  36  ||    Drop: Ether        [8]  14.06%   |
|  HP:       420  ||    Defence:  40  ||   Steal: X-Potion     [32] 40.63%   |
|  MP:        96  ||      Magic:   8  ||   Morph: Turbo Ether                |
|                 ||   MDefence: 120  ||                                     |
|  EXP:       92  ||  Dexterity:  61  ||                                     |
|   AP:        9  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      140  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corel Prison Outskirts (Start of Crevice)        50% |  Hard Attacker      |
| Corel Prison Junkyard                            50% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Bullmotor's ATTACKS:                |  Manip Attack 2: Matra Magic       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1: 	          Target: One Opponent      Berserk Attack   |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 57 HP                              |
|                                                                            |
|  Attack 2:  Matra Magic         Target: All Opponents     **Enemy Skill**  |
|  [052]       Magical           Element: None              Reflectable      |
|                                   Att%: 100               No Split Damage  |
|                                  Power: 11                                 |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 111 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bullmotor's BATTLE PLAN: (Repeats)                                       | 
|                                                                            |
|  1/2 Chance: Use Matra Magic on All Targets                                |
|  1/2 Chance: Use  on Rnd Target in Back Row; If all Targets are  |
|               in Front Row, select Rnd Target                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bullmotor:                        |   POWER req for Overflow:   |
|                                              |                             |
| Bullmotor is found in Battle Square:         |  Base Damage Overflow: 150  |
|  Set - 2 (After Tiny Bronco)   Battle - 1    |  Rnd Var Overflow  3x: 100  |
|                                              |  Rnd Var Overflow  4x:  75  |
| If you missed Matra Magic the first time     |  Rnd Var Overflow  6x:  50  |
|  around from the Super Sweeper, then now's   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the time to relearn it. Regardless, you'll                                |
|  want to learn it for your 2nd Enemy Skill as it is one of the best        |
|  abilities for your party at this stage in the game (it has no-split       |
|  damage unlike most other attacks that target all opponents).              |
| For the first time in the game you are able to steal X-Potions, and they   |
|  are an easy steal at that! A Lv 21 Cloud would have a 42.19% chance of    |
|  stealing from the Bullmotor, and you should steal from every one you      |
|  encounter. You can also steal X-Potions from the Bandit, but that would   |
|  be very ill-advised given their stealing -> escaping tactics.             |
| The Bullmotor is encountered in an area that cannot be revisited; once you |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Land Worm}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/6qhQtN73BPaE4FuG6                     | ID:  6E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     22  ||   Strength:  60  ||    Drop: Ether        [8] 14.06%    |
|  HP:      1500  ||    Defence:  80  ||   Steal: Turbo Ether  [8] 10.94%    |
|  MP:        80  ||      Magic:  42  ||   Morph: Fire Fang                  |
|                 ||   MDefence: 260  ||                                     |
|  EXP:      400  ||  Dexterity:  68  ||                                     |
|   AP:       40  ||       Luck:   0  ||                                     |
|  GIL:      256  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Halve]        |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Double]       |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Absorb]       |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Halve]        |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corel Prison Desert Screen 1 (Without Crevice)   94% |  Sea Worm           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Earthquake        |
|   Land Worm's ATTACKS:                |  Manip Attack 2: Sandstorm         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Earthquake          Target: All Opponents     Berserk Attack   |
|  [1F0]       Magical           Element: Earth             No Split Damage  |
|                                   Att%: 255                                |
|                                  Power: 6                                  |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 144 HP                             |
|                                                                            |
|  Attack 2:  Sandstorm           Target: All Opponents     Split Damage*    |
|  [1F1]       Physical          Element: Earth             Inflict Status:  |
|                                   Att%: 255                Darkness (47%)  |
|                                  Power: 32                                 |
|                            Base Damage: 284 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Land Worm's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  Land Worm has Poison OR Confusion: Use Sandstorm on Rnd Target            |
|                                                                            |
|  Land Worm does not have Poison AND Confusion                              |
|                                                                            |
|   Land Worm's HP  > 50%: Use Earthquake on All Targets                     |
|   Land Worm's HP <= 50%: 1/2 Chance use Earthquake on All Targets          |
|                          1/2 Chance use Sandstorm on All Targets           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Land Worm:                        |   POWER req for Overflow:   |
|                                              |                             |
| The Land Worm performs an illogical check to |  Base Damage Overflow: 164  |
|  see if it is inflicted with Confusion; it   |  Rnd Var Overflow  3x: 109  |
|  has an immunity to Confusion (!). I suspect o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  that the check may have instead been for                                  |
|  Silence, although that is only speculation based on the sequencing of the |
|  Statuses (Silence is one after Confusion sequentially).                   |
| The Attack Sandstorm is subject to Split Damage for the damage             |
|  calculations; however, the Status inflicted via Sandstorm is *not*        |
|  subject to Split Damage.                                                  |
| You can only encounter the Land Worm on one screen, and given the          |
|  ridiculously low encounter rate on that screen it's likely you may never  |
|  encounter the Land Worm on a playthrough. Note that the desert screen     |
|  *with* the crevice does not contain enemies. You can revisit the Desert   |
|  of Corel Prison by driving the Buggy straight into the base of the Gold   |
|  Saucer in the centre of the quicksand.                                    |
| If you do encounter the Land Worm then you should definitely try to steal  |
|  some Turbo Ethers from it; a Lv 21 Cloud would have a 10.94% chance of    |
|  stealing from the Land Worm, and a 50% Chance of manipulating it.         |
| Don't hold back on using your stronger Magical attacks to deal with the    |
|  Land Worm's high HP, especially Ice! If you are under levelled then you   |
|  should put Elemental+Earth on someones Armour to help defend against the  |
|  Land Worm's rather strong attacks.                                        |
| The Land Worm can only use Earthquake 8 times before it runs out of MP, at |
|  which point the "skill power is used up" text string will be displayed    |
|  when it tries to use that Attack.                                         |
| The Land Worm cannot be Back-Attacked or Side-Attacked, meaning that one   |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Land Worm is encountered in an area that cannot be revisited; once you |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy. So long as you have the Buggy, you can revisit Corel Prison Desert |
|  which will be when up until reach Icicle Inn on Disc 2.                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 
  
  .-----------.
 /  {Cactuar}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/A5GgMLsMCDiC642D7                     | ID: 16C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     20  ||   Strength:  30  ||    Drop: /                          |
|  HP:       200  ||    Defence:  40  ||   Steal: /                          |
|  MP:        20  ||      Magic:  20  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:   0  ||                                     |
|  EXP:        1  ||  Dexterity:  40  ||                                     |
|   AP:        1  ||       Luck:  40  || Back Damage: Normal (2x Damage)     |
|  GIL:   10,000  ||      Evade:  20* || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Nullify]      |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Nullify]      |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Nullify]      |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [-]     |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [Nullify]      |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|       Hidden  [Nullify]      |                     |                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corel Prison Desert Screen 1 (Without Crevice)    6% |  Cactuer            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: 1000 Needles      |
|   Cactuar's ATTACKS:                  |  Manip Attack 2: Mystery Kick      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent                       |
|  [36B]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 144 HP                             |
|                                                                            |
|  Attack 2:  1000 Needles        Target: One Opponent      Never Used       |
|  [34E]       Magical           Element: Shoot             Fixed Damage     |
|              Spcl Formula         Att%: 100                                |
|                                  Power: 50                                 |
|                            Base Damage: 1000 HP                            |
|                                                                            |
|  Attack 3:               Target: Self              Never Used       |
|  [23A]       Physical 0 Dam       Att%: Auto Hit                           |
|                                                                            |
|  Attack 4: <(Report)>           Target: Self              Escapes Battle   |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Cactuar's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  1ST ATTACK: 1/2 Chance use  on Rnd Target                   |
|              1/2 Chance skip a turn                                        |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK: Use  on Rnd Target                              |
|   Follow-Up: 1/2 Chance do nothing                                         |
|              1/2 Chance use <(Report)> on Self, remove Self from Battle,   |
|                   leave no rewards, end Battle                             |
|                                                                            |
|  4TH ATTACK: Same as 3rd Attack                                            |
|  5TH ATTACK: Same as 3Rd Attack                                            |
|                                                                            |
|  6TH ATTACK: Use  on Rnd Target                              |
|   Follow-Up: Use <(Report)> on Self, remove Self from Battle, leave no     |
|               rewards, end Battle                                          |
|                                                                            |
|                                                                            |
|  COUNTER: [All Actions made by All Players and Enemies]                    |
|                                                                            |
|    7/8 Chance: Set Evade to 255 until the next action is performed         |
|    1/8 Chance: Do nothing                                                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Cactuar:                          |   POWER req for Overflow:   |
|                                              |                             |
| The Cactuar can be one of the most annoying  |  Base Damage Overflow: 150  |
|  enemies in the game, seeing as they have    |  Rnd Var Overflow  3x: 100  |
|  an 87.5% chance of triggering the Counter   |  Rnd Var Overflow  4x:  75  |
|  script every time any Action is performed,  |  Rnd Var Overflow  6x:  50  |
|  regardless of the Target or the Caster.     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  This includes all Actions made by the                                     |
|  Cactuar. Even actions such as Change/Defend will trigger the Counter      |
|  chance.                                                                   |
| Once the Cactuar has set its Evade to 255, all Physical attacks will only  |
|  have a 1% chance of connecting. Because of this, and the fact that it is  |
|  impervious to all magical Elements you should open with L4 suicide which  |
|  has the "Auto Hit" flag enabled, and then follow up with Matra Magic as   |
|  it is the only non-elemental Magical attack at your disposal (other than  |
|  Choco/Mog, which is also a good alternative option). The following Battle |
|  Items also have the "Auto Hit" flag enabled:                              |
|   - Grenade                                                                |
|   - Shrapnel                                                               |
|   - Right Arm                                                              |
|   - Molotov                                                                |
|   - S-mine                                                                 |
|   - 8-inch Cannon                                                          |
| Every action performed by both the Player and Enemy will set the Cactuar's |
|  Evade back to 20, and a fresh 7/8 chance of the Counter script will then  |
|  occur. If the Cactuar's Evade does pass the 1/8 chance of being set back  |
|  to it default value, then your attacks will still only have approximately |
|  90% chance of connecting.                                                 |
| Thankfully the Cactuar does not make use of its 1000 Needles Attack which  |
|  deals a fixed 1000 HP of damage. It likely exists as a copy and paste     |
|  leftover from the Cactuer.                                                |
| The Cactuar is one of 105 enemies that are Immune to Peerless, which isn't |
|  necessary seeing as there is no way for the Player to inflict the Enemy   |
|  with Peerless. It is also immune to Regen, along with 14 other enemies.   |
| The Cactuar is the only enemy in the game that nullifies the Hidden        |
|  Element. This means that it would take 0 damage from your physical        |
|  attacks if you were to equip the Elemental Materia on your Weapon with    |
|  any non=elemental Materia (excluding other Support Materia and            |
|  Restorative Materia).                                                     |
| The Cactuar is only found in one screen in the game (the Desert screen     |
|  *without* the crevice), and it only has a 6.25% chance encounter rate.    |
|  This makes it an extremely rare enemy, so if you do encounter it be sure  |
|  to kill it as the 10,000 gil reward can be massively helpful at this      |
|  current point in the game. You can revisit the Desert of Corel Prison by  |
|  driving the buggy straight into the base of the Gold Saucer.              |
| The Cactuar can be a good option to try to battle if you are playing a     |
|  low-levelled game given its obsolete EXP and AP amount. You can also      |
|  stock up on Turbo Ethers from the Land Worm for the 60/64 times that      |
|  you'll be encountering it.                                                |
| The Cactuar is encountered in an area that cannot be revisited; once you   |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy. So long as you have the Buggy, you can revisit Corel Prison Desert |
|  which will be when up until reach Icicle Inn on Disc 2.                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------.
 /  {Dyne}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/oSmbkvDGZk45TsZ46                     | ID:  6F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     23  ||   Strength:  32  ||    Drop: Silver Armlet  [63] 100%   |
|  HP:      1200  ||    Defence:  64  ||   Steal: /                          |
|  MP:        20  ||      Magic:  25  ||   Morph: /                          |
|                 ||   MDefence: 250  ||                                     |
|  EXP:      600  ||  Dexterity:  55  ||                                     |
|   AP:       55  ||       Luck:   0  ||                                     |
|  GIL:      750  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Corel Prison Dyne                                    |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Dyne's ATTACKS:                     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Needle Gun          Target: One Opponent                       |
|  [383]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 165 HP                             |
|                                                                            |
|  Attack 2:  Fire                Target: One Opponent      Never Used       |
|  [01B]       Magical           Element: Fire              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 144 HP                             |
|                                                                            |
|  Attack 3:  S-Mine              Target: One Opponent      Can't Cover      |
|  [384]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 50                                 |
|                            Base Damage: 171 HP                             |
|                                                                            |
|  Attack 4:  Molotov Cocktail    Target: All Opponents     Split Damage     |
|  [385]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 52                                 |
|                            Base Damage: 178 HP                             |
|                                                                            |
|  Attack 5: <(Report)>           Target: Self                               |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
|                                                                            |
|  Attack 6: <[No Name]>          Target: Self              Death Animation  |
|  [11F]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Dyne's BATTLE PLAN:                                                      |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Dyne's HP  > 75%: Use Needle Gun on Rnd Target                           |
|          Follow-Up: Use Molotov Cocktail on All Targets                    |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Dyne's HP <= 75%: Use Needle Gun on Rnd Target                           |
|          Follow-Up: Use S-Mine on Rnd Target                               |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Dyne's HP <= 50%: 1/4 Chance use S-Mine on Rnd Target                    |
|                     3/4 Chance use Needle Gun on Rnd Target                |
|                                                                            |
|                                                                            |
|  PHASE 4: (Repeats)                                                        |
|                                                                            |
|   Dyne's HP <= 25%: Use Needle Gun on Rnd Target                           |
|                                                                            |
|                                                                            |
|  DEATH: 1/2 Chance use Molotov Cocktail on All Targets                     |
|         1/2 Chance do nothing                                              |
|                                                                            |
|   Follow-Up: Display String: [Dyne “Urgh!”], cure Self of Sleep, Poison,   |
|               Haste, Slow, D.Sentence & Berserk                            |
|              Use <[No Name]> on Self, end Battle                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Dyne:                             |   POWER req for Overflow:   |
|                                              |                             |
| This Battle is fought with Barret-only, and  |  Base Damage Overflow: 158  |
|  as far as bosses go, Dyne does not present  |  Rnd Var Overflow  3x: 105  |
|  too much of a challenge, just be sure to    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  have enough HP to survive Molotov Cocktail                                |
|  which he has a 50% chance of using as a Death Counter. Keep Barret in the |
|  Back Row and equip him with the Long Range Materia (if equipped with the  |
|  Atomic Scissors) as Dyne's attacks can do moderate damage.                |
| Be 100% sure that Barret has the Restore Materia equipped prior to the     |
|  Battle, and also use Poison to exploit Dyne's vulnerability to the        |
|  Status. If you were low-levelled then a Right Arm will kill Dyne in one   |
|  hit, or alternatively just cast Beta (DynemixDJ says that's cheating).    |
| The "S-Mine" Attack that you see is not the same as the Battle Item; the   |
|  S-mine (small "m") has a Base Damage of 1600 and is much stronger than    |
|  Dyne's Attack.                                                            |
| Molotov Cocktail is scripted to attack all opponents, however, seeing as   |
|  only Barret exists as a target it will attack just him, and as such the   |
|  Attack will *not* be subject to Split Damage.                             |
| Even though Dyne has incredibly high MDefence, he will still take more     |
|  damage from your Lv 2 Magical Materia. Ifrit is your strongest Summon,    |
|  and will deal over 250 HP of damage.                                      |
| Once Dyne is defeated Barret will not perform his victory pose, and the    |
|  Battle Victory Fanfare will not play.                                     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||              {Gold Saucer Area}              ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - You could optionally visit the Junon "T" Intersection once you gain 
         the Buggy to gain huge amounts of Battle Spoils and Smoke Bombs. 

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Gold Saucer Area Grass                                 ****   BEST      ||
||  Gold Saucer Area Desert                                **               ||
||  Gold Saucer Area Beach                                 **               ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Spencer                                                           | 
  |      Joker                                                             | 
  |      Flapbeat                                                          | 
  |      Harpy                       Aqualung                              | 
  |  L4  Grangalan                                                         | 
  |      Grangalan Jr.                                                     | 
  |      Grangalan Jr.Jr.                                                  | 
  |  L4  Beach Plug                  Big Guard                             | 
  |      Chocobo Lv 22 B                                                   | 
  |      Chocobo Lv 29                                                     | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Wind - Joker             - Double                                 ]
 [         Wind - Flapbeat          - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Joker             - Absorb                                 ]
 [        Earth - Flapbeat          - Absorb                                 ]
 [                                                                           ]
 [        Earth - Grangalan         - Nullify                                ]
 [        Earth - Grangalan Jr.     - Nullify                                ]
 [        Earth - Grangalan Jr.Jr.  - Nullify                                ]
 [      Gravity - Grangalan         - Nullify                                ]
 [      Gravity - Grangalan Jr.     - Nullify                                ]
 [      Gravity - Grangalan Jr.Jr.  - Nullify                                ]
 [        Water - Grangalan         - Nullify                                ]
 [        Water - Grangalan Jr.     - Nullify                                ]
 [        Water - Grangalan Jr.Jr.  - Nullify                                ]
 [                                                                           ]
 [          Ice - Beachplug         - Halve                                  ]
 [      Gravity - Harpy             - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [          Ice - Beachplug         - Ice                                    ]
 [        Earth - Joker             - Club                                   ]
 [        Water - Harpy             - Aqualung                               ]
 [         Wind - Flapbeat          - Flying Sickle                          ]
 [  Restorative - Joker             - Heart                                  ]
 [                                                                           ]
 [          Cut - Spencer           - Swordblade                             ]
 [          Cut - Spencer           - Upper Cutter                           ]
 [          Cut - Joker             - Spinning Card                          ]
 [          Hit - Flapbeat          - Tailbeat                               ]
 [        Punch - Harpy             - Claw                                   ]
 [        Punch - Chocobo           - Chocobo, goes nuts                     ]
 [        Shout - Grangalan         - Silver Wheel                           ]
 [        Shout - Grangalan Jr.     - Silver Wheel                           ]
 [        Shout - Grangalan Jr.Jr.  - Silver Wheel                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Death - Joker             - Joker         (47% Inflict)            ]
 [       Poison - Harpy             - Poison Storm  (99% Inflict)            ]
 [    Slow-numb - Grangalan Jr.     - Triclops      (71% Inflict)            ]
 [     Darkness - Grangalan         - Darkeye       (71% Inflict)            ]
 [      Sadness - Grangalan Jr.     - Triclops      (71% Inflict)            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Sleep, Poison, Silence, Slow, Slow-numb                                 ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Grangalan Jr.Jr.   [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Joker              [8] |                        |                   |
       | Harpy              [8] |                        |                   |
       | Grangalan          [8] |                        |                   |
       | Grangalan Jr.      [8] |                        |                   |
       | Beachplug          [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       |                        |                        | Beachplug         |
       '------------------------+------------------------+-------------------|
  ELIXIR  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        |                        | Harpy             |
       '------------------------+------------------------+-------------------|
  T/S BOMB  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Flapbeat           [8] | Flapbeat          [32] | Flapbeat          |
       '------------------------+------------------------+-------------------|
  SARAHA NUT  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Spencer            [8] | Spencer            [8] |                   |
       '------------------------+------------------------+-------------------|
  STRIKING STAFF  |             |                        |                   |
 -----------------'             |                        |                   |
       |                        | Harpy              [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ****   BEST                        Area Enc Rate:

  Gold Saucer Area Grass                               32   Medium

   Average:   EXP: 401.6      AP: 52.0      GIL: 602.1       Enemy QTY: 3.01

  Nrml Bat #1 - The Spencer [A] covers the Flapbeat
  Choc Enc #2 - The Spencer [A] and Spencer [B] cover the Chocobo Lv 29
.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 470     1st Row: 3x Spencer                |
|                        AP  - 48      2nd Row: 1x Flapbeat                  |
|                        GIL - 711                                      #96  |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 420     1st Row: 1x Flapbeat                  |
|                        AP  - 45      2nd Row: 2x Flapbeat                  |
|                        GIL - 558                                      #97  |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 300     1st Row: 1x Joker                     |
|                        AP  - 60      2nd Row: 1x Joker                     |
|                        GIL - 520                                      #100 |
|                                                                            |
|  [11.7%]  Back Attack  EXP - 430     1st Row: 1x Joker, 2x Flapbeat        |
|            Run = 2     AP  - 60                                            |
|                        GIL - 632                                      #101 |
|                                                                            |
|                                                                            |
|  [4.30%]  Choc Enc #1  EXP - 280     1st Row: 1x Chocobo Lv 29             |
|          3 - Good      AP  - 30      2nd Row: 2x Flapbeat                  |
|                        GIL - 372                                      #98  |
|                                                                            |
|  [3.91%]  Choc Enc #2  EXP - 220     1st Row: 2x Spencer                |
|          3 - Good      AP  - 22      2nd Row: 1x Chocobo Lv 29             |
|                        GIL - 350                                      #99  |
|                                                                            |
|  [8.59%]  Choc Enc #3  EXP - 280     1st Row: 2x Flapbeat                  |
|          5 - Average   AP  - 30      2nd Row: 1x Chocobo Lv 22 B           |
|                        GIL - 372                                      #104 |
|                                                                            |
|  [8.59%]  Choc Enc #4  EXP - 148     1st Row: 1x Chocobo Lv 22 B, 1x Harpy |
|          5 - Average   AP  - 14                                            |
|        Pre-Emp OFF     GIL - 210                                      #105 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: **                                 Area Enc Rate:

  Gold Saucer Area Desert                              32   Medium

   Average:   EXP: 354        AP: 37        GIL: 477         Enemy QTY: 2.5

  The Flapbeat [A] covers the Flapbeat [B]
     The Flapbeat [D] covers the Flapbeat [C]
.----------------------------------------------------------------------------.
|    [50%]  Nrml Bat #1  EXP - 148     1st Row: 1x Harpy                     |
|        Pre-Emp OFF     AP  - 14                                            |
|                        GIL - 210                                      #106 |
|                                                                            |
|    [50%]  Nrml Bat #2  EXP - 560     1st Row: 2x Flapbeat               |
|                        AP  - 60      2nd Row: 2x Flapbeat                  |
|                        GIL - 744                                      #107 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: **                                 Area Enc Rate:

  Gold Saucer Area Beach                               64   Low

   Average:   EXP: 328.3      AP: 34.0      GIL: 411.3       Enemy QTY: 3.75

  The same Encounters can be found in Corel Beach and Gongaga Beach.
  The Side Attack has been placed in the Normal Battle slot, and is not 
   considered a "Special Battle".
  The Grangalan Jr.Jr. [A] covers the Grangalan Jr. and the Grangalan
     The Grangalan Jr. covers the Grangalan
  The Beachplug [B] covers the Beachplug [D]
.----------------------------------------------------------------------------.
|    [25%]  Nrml Bat #1  EXP - 363     1st Row: 3x Grangalan Jr.Jr.       |
|        Pre-Emp OFF     AP  - 36      2nd Row: 1x Grangalan Jr.          |
|                        GIL - 495     3rd Row: 1x Grangalan            #85  |
|                                                                            |
|    [25%]  Nrml Bat #2  EXP - 285     1st Row: 1x Beachplug                 |
|                        AP  - 30      2nd Row: 2x Beachplug                 |
|                        GIL - 345                                      #92  |
|                                                                            |
|    [25%]  Nrml Bat #3  EXP - 380     1st Row: 3x Beachplug              |
|                        AP  - 40      2nd Row: 1x Beachplug                 |
|                        GIL - 460                                      #93  |
|                                                                            |
|    [25%]  Side Attack  EXP - 285     1st Row: 3x Beachplug                 |
|                        AP  - 30                                            |
|                        GIL - 345                                      #94  |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Grangalan, Grangalan Jr., Grangalan Jr.Jr. and Beachplug can also 
         be fought here, however, I will not be duplicating their entries. 
         You can find those enemies within the "Corel Area" listings above. 
         You can also find the Chocobo Lv 22 B and Lv 29 here; scroll down to 
         the Chocobos section of "Extra Enemies" for those listings.

  .-----------.
 /  {Spencer}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/KYscuhvAw2TWPGWP9                     | ID:  71 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     17  ||   Strength:  42  ||    Drop: Saraha Nut  [8] 14.06%     |
|  HP:       250  ||    Defence:  22  ||   Steal: Saraha Nut  [8] 10.94%     |
|  MP:         0  ||      Magic:  30  ||   Morph: /                          |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      110  ||  Dexterity:  48  ||                                     |
|   AP:       11  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      175  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gold Saucer Area Grass                           30% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Swordblade        |
|   Spencer's ATTACKS:                  |  Manip Attack 2: Upper Cutter      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:          Target: One Opponent      Berserk Attack   |
|  [1F3]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 64 HP                              |
|                                                                            |
|  Attack 2:  Upper Cutter        Target: One Opponent                       |
|  [1F4]       Physical          Element: Cut                                |
|                                   Att%: 110                                |
|                                  Power: 20                                 |
|                            Base Damage: 80 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Spencer's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  SETUP: If a Chocobo is present, Display String: [A Chocobo!]              |
|                                                                            |
|                                                                            |
|  1/2 Chance: Use  on Rnd Target                                |
|  1/2 Chance: Use Upper Cutter on Rnd Target                                |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Spencer:                          |   POWER req for Overflow:   |
|                                              |                             |
| Spencer is found in Battle Square:           |  Base Damage Overflow: 144  |
|  Set - 2 (After Tiny Bronco)   Battle - 1    |  Rnd Var Overflow  3x:  96  |
|                                              |  Rnd Var Overflow  4x:  72  |
| It is commonly thought that the 'Good'       |  Rnd Var Overflow  6x:  48  |
|  Chocobo will only appear alongside the 2x   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Spencer. This is incorrect; the 'Good'                                    |
|  Chocobo also appears alongside 2x Flapbeat, *so long as the Chocobo is in |
|  the Front Row*.                                                           |
| The Sahara Nuts are actually a useful item to obtain, seeing as you will   |
|  always have a 50% chance of getting a Black Chocobo when breeding a Blue  |
|  + Green Chocobo, *regardless of the amount of wins they have              |
|  accumulated*. A Lv 22 Cloud would have a 12.5% chance of stealing from    |
|  the Spencer.                                                              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Joker}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ST9PGX76eoL9wV2R9                     | ID:  72 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     18  ||   Strength:  45  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       370  ||    Defence:  32  ||   Steal: /                          |
|  MP:         0  ||      Magic:  31  ||   Morph: /                          |
|                 ||   MDefence: 162  ||                                     |
|  EXP:      150  ||  Dexterity:  60  ||                                     |
|   AP:       30  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      260  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gold Saucer Area Grass                           41% |  Death Dealer       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Spinning Card     |
|   Joker's ATTACKS:                    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:       Target: One Opponent      Berserk Attack   |
|  [152]       Physical          Element: Cut                                |
|                                   Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 70 HP                              |
|                                                                            |
|  Attack 2:  Spade               Target: One Opponent      Can't Cover      |
|  [153]       Physical          Element: None                               |
|                                   Att%: 130                                |
|                                  Power: 24                                 |
|                            Base Damage: 105 HP                             |
|                                                                            |
|  Attack 3:  Heart               Target: One Opponent                       |
|  [154]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 10                                 |
|                            Base Damage: 514 HP                             |
|                                                                            |
|  Attack 4:  Club                Target: One Opponent                       |
|  [155]       Magical           Element: Earth                              |
|                                   Att%: 255                                |
|                                  Power: 12                                 |
|                            Base Damage: 220 HP                             |
|                                                                            |
|  Attack 5:  Diamond             Target: One Opponent                       |
|  [156]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 1                                  |
|                            Base Damage: 18 HP                              |
|                                                                            |
|  Attack 6:  Joker               Target: One Opponent      Status Inflict:  |
|  [157]       Magical 0 Dam        Att%: 255                Death (47%)     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Joker's BATTLE PLAN: (Repeats)                                           |
|                                                                            |
|  1/8 Chance: Use Heart on Rnd Target                                       |
|  1/8 Chance: Use Club on Rnd Target                                        |
|  1/8 Chance: Use Diamond on Rnd Target                                     |
|  1/8 Chance: Use Joker on Rnd Target                                       |
|  1/4 Chance: Use  on Rnd Target                             |
|  1/4 Chance: Use Spade on Rnd Target                                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Joker:                            |   POWER req for Overflow:   |
|                                              |                             |
| Joker is found in Battle Square:             |  Base Damage Overflow: 147  |
|  Set - 2 (After Tiny Bronco)   Battle - 1    |  Rnd Var Overflow  3x:  98  |
|                                              |  Rnd Var Overflow  4x:  74  |
| These playing card-themed enemies can ruin   |  Rnd Var Overflow  6x:  49  |
|  your day if you're not lucky, seeing as     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  they have a 1/8 chance of using Joker on                                  |
|  you, which has a 47% chance of killing your Character.                    |
| The Joker has fairly high MDef, although your Lv 2 Magical attacks such as |
|  Ice2 will still deal more damage than your Physical attack. Unless, of    |
|  course, you managed to obtain the Champion Belt from the Battle Square!   |
| Equip Elemental+Choco/Mog on your weapon to exploit the Joker's weakness   |
|  to Wind (as with all other 'elevated' enemies). Avoid Earth.              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Flapbeat}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/m2NtKzQLys8gpB9t7                     | ID:  73 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     18  ||   Strength:  40  ||    Drop: T/S Bomb  [8]  14.06%      |
|  HP:       330  ||    Defence:  36  ||   Steal: T/S Bomb  [32] 40.63%      |
|  MP:        60  ||      Magic:  32  ||   Morph: T/S Bomb                   |
|                 ||   MDefence: 156  ||                                     |
|  EXP:      140  ||  Dexterity:  50  ||                                     |
|   AP:       15  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      186  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gold Saucer Area Grass                           71% |  Deenglow           |
| Gold Saucer Area Desert                          50% |  Wind Wing          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Tailbeat          |
|   Flapbeat's ATTACKS:                 |  Manip Attack 2: Flying Sickle     |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [1FB]       Physical          Element: Hit                                |
|                                   Att%: 255                                |
|                                  Power: 16                                 |
|                            Base Damage: 62 HP                              |
|                                                                            |
|  Attack 2:  Flying Sickle       Target: One Opponent                       |
|  [1FC]       Magical           Element: Wind                               |
|                                   Att%: 255                                |
|                                  Power: 12                                 |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 225 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Flapbeat's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  SETUP: If a Chocobo is present, Display String: [A Chocobo!]              |
|                                                                            |
|                                                                            |
|    *A 'Group Enemy' is an Enemy that is NOT another Flapbeat, and also     |
|      shares the same 'Group ID' Flag as the Flapbeat running the AI        |
|      Script; Flapbeat 'A' = Group A, 'B' = Group B, 'C' = Group C etc.     |
|                                                                            |
|                                                                            |
|  At least one 'Group Enemy' alive*:                                        |
|                                                                            |
|   1/4 Chance: Use Flying Sickle on Rnd Target                              |
|   3/4 Chance: Use  on Rnd Target                                 |
|                                                                            |
|                                                                            |
|  All 'Group Enemies' dead*:                                                |
|                                                                            |
|   1/3 Chance: Use  on Rnd Target                                 |
|   2/3 Chance: Use Flying Sickle on Rnd Target                              |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Flapbeat:                         |   POWER req for Overflow:   |
|                                              |                             |
| Flapbeat is found in Battle Square:          |  Base Damage Overflow: 149  |
|  Set - 2 (After Tiny Bronco)   Battle - 1    |  Rnd Var Overflow  3x:  99  |
|                                              |  Rnd Var Overflow  4x:  75  |
| The Flying Sickle Attack is the same Attack  |  Rnd Var Overflow  6x:  50  |
|  used by the SOLDIER:3rd (and Frozen Nail),  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  and can hit quite hard. The Flapbeat will                                 |
|  use Flying Sickle more often if it is the last enemy alive in its         |
|  'Group'. If you were fighting the 3x Spencer and 1x Flapbeat Encounter,   |
|  then the other 'Group Enemy' would be the Spencer A; Kill the Spencer B   |
|  and Spencer C first to keep the Flapbeat from using Flying Sickle as      |
|  often.                                                                    |
| The Flapbeat can only use Flying Sickle 8 times, at which point the "skill |
|  power is used up" text string will be displayed every time it tries to    |
|  use that Attack.                                                          |
| With a high MDef value, the Flapbeat will take less damage from your       |
|  Magical attacks, although, things like Bolt2 will still deal more damage  |
|  than your Physical attacks (unless you acquired the Champion Belt from    |
|  the Battle Square).                                                       |
| If you failed to obtain the Laser Enemy Skill from the Death Claw in Corel |
|  Prison, then you should definitely try to obtain some T/S Bombs from the  |
|  Flapbeat, as they have the same effect (deals damage equal to 50% of the  |
|  target's current HP). A Lv 22 Cloud would have a 45.31% chance of         |
|  stealing from the Flapbeat.                                               |
| If you intend to embark on Yuffie's Sidequest when the game intends you to |
|  (after acquiring the Tiny Bronco), then you would do well to obtain at    |
|  least two T/S Bombs for the Rapps Battle, as Rapps is one of a handful of |
|  Bosses that do not nullify % based Gravity Attacks.                       |
| Equip Elemental+Choco/Mog on your weapon to exploit the Flapbeat's         |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Harpy}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/wAsqy8G4NNMX92eg9                     | ID:  74 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     18  ||   Strength:  50  ||    Drop: Hi-Potion       [8] 14.06% |
|  HP:       800  ||    Defence:  32  ||   Steal: Striking Staff  [8] 10.94% |
|  MP:       200  ||      Magic:  13  ||   Morph: Elixir                     |
|                 ||   MDefence: 100  ||                                     |
|  EXP:      148  ||  Dexterity:  58  ||                                     |
|   AP:       14  ||       Luck:   0  ||                                     |
|  GIL:      210  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Halve]        |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gold Saucer Area Desert                          50% |  Maximum Kimaira    |
| Gold Saucer Area Grass                          Choc |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Harpy's ATTACKS:                    |  Manip Attack 2: Poison Storm      |
|                                       |  Manip Attack 3: Aqualung          |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [20F]       Physical          Element: Punch                              |
|                                   Att%: 130                                |
|                                  Power: 16                                 |
|                            Base Damage: 106 HP                             |
|                                                                            |
|  Attack 2:  Poison Storm        Target: One Opponent      Status Inflict:  |
|  [394]       Magical 0 Dam        Att%: 100                Poison (99%)    |
|                                MP Cost: 20 MP                              |
|                                                                            |
|  Attack 3:  Aqualung            Target: All Opponents     **Enemy Skill**  |
|  [055]       Magical           Element: Water             Reflectable      |
|                                   Att%: 100               No Split Damage  |
|                                  Power: 52                                 |
|                                MP Cost: 34 MP                              |
|                            Base Damage: 604 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Harpy's BATTLE PLAN: (Repeats)                                           |
|                                                                            |
|  SETUP: If a Chocobo is present, Display String: [A Chocobo!]              |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance start from 1st Attack                          |
|                  1/2 Chance start from 2nd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Poison Storm on Rnd Target                                |
|                                                                            |
|  2ND ATTACK: Use  on Rnd Target                                      |
|                                                                            |
|  3RD ATTACK: Use Aqualung on All Targets                                   |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Harpy:                            |   POWER req for Overflow:   |
|                                              |                             |
| Harpy is found in Battle Square:             |  Base Damage Overflow: 147  |
|  Set - 1 (Before Tiny Bronco)   Battle - 8   |  Rnd Var Overflow  3x:  98  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The AI Script for the Harpy acts very                                      |
|  peculiarly when faced alongside a Chocobo. If you kill the Harpy while    |
|  its HP is less than or equal to 25%, then it will play out the normal AI  |
|  Script to instantly end the battle and capture the Chocobo. If, however,  |
|  you manage to kill the Harpy with its HP above 200, then the battle will  |
|  *not* end instantly. Instead, you must wait for the Chocobo's ATB gauge   |
|  to fill, at which point the Chocobo's 'safety net' AI Script kicks in and |
|  ends the Battle for you, still capturing the Chocobo.                     |
| If The Chocobo passes the chance to flee the Battle once its ATB gauge has |
|  filled, instead of displaying the default "Caught A Chocobo" text string, |
|  the message will instead display the “Wark! Wark!”" text string,          |
|  signifying that the Chocobo is about to escape; it will not. The battle   |
|  will end before that happens, and you will still capture the Chocobo.     |
| Be VERY cautious when battling the Harpy, as Aqualung can wipe out your    |
|  party in one fell swoop. If you encounter the Harpy as the last Battle    |
|  in the Battle Square (Set 1), then you should consider using any Right    |
|  Arms or Smoke Bombs that you may have.                                    |
| Aqualung is a must-get Enemy Skill, seeing as it has an Attack power of 52 |
|  (only 2 less than Beta), and will hit all Opponents for Non-Split Damage  |
|  which makes it practically as good as Beta. It is also one of just two    |
|  available Water-based attacks available to the Player; the other being    |
|  the Leviathan Summon.                                                     |
| The easiest way to encounter the Harpy is by driving the Buggy around in   |
|  the quicksand 'Desert' area on the World Map. Here you'll have a 50%      |
|  chance of encountering it, whereas on the Grass Chocobo tracks you'll     |
|  only have an 8.59% chance on encountering the Harpy (assuming a Lv 1      |
|  Chocobo lure).                                                            |
| You should try to manipulate the Harpy when attempting to learn Aqualung;  |
|  a Lv 22 Cloud would have a 55% chance on manipulating it. Once its        |
|  manipulated, you could optionally have it cast Poison Storm on itself.    |
| The easiest way to deal with the Harpy is to Open with Laser dealing 200   |
|  HP, then follow up with Aqualung to finish it off. You could try to       |
|  manipulate it to have it cast Aqualung on itself to save your own MP; the |
|  Harpy's high MP count means it can use Aqualung several times per battle. |
| Once you have obtained the Morph Materia from the Temple of The Ancients,  |
|  you would be wise to come back to the Harpy to try morph some Elixirs     |
|  (unless you're prepared to exploit the infinite Elixir glitch in the      |
|  Great Glacier further on). Your Morph Damage following the TOTA will be   |
|  around 60 HP, so attack it once normally before trying to Morph it.       |
| When your party reaches end-game levels you will be able to stockpile      |
|  Elixirs from the Harpy easier than any other enemy, which will be         |
|  necessary for defeating the Magic Pots to reap the spoils they leave.     |
|  With 2x Lv 3 Chocobo Lures equipped (or Mastered) you would have a 33.2%  |
|  chance to encounter the Harpy on the Chocobo tracks on the Gold Saucer    |
|  World Map terrain.                                                        |
| There is no need to try to steal the Striking Staff from the Harpy, as you |
|  should already have obtained the Weapon for Aeris while in the Train      |
|  Graveyard from the Eligor, or from one of Junon Weapon Shops.             |
| The word 'Harpy' means 'snatchers' in Greek and Roman mythology, and one   |
|  would take the form of a female monster-like bird with the face of a      |
|  human. In the JORG version, the Harpy was named "Chimera"; a term used    |
|  describe an animal that has been spliced with one (or more) other         |
|  animal/s to create a hybrid creature.                                     |
| The Harpy is one of 105 enemies that are Immune to Peerless, which isn't   |
|  necessary seeing as there is no way for the Player to inflict the Enemy   |
|  with Peerless.                                                            |
| The Harpy cannot be Back-Attacked or Side-Attacked, meaning that one       |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||                {Gongaga Area}                ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Gongaga Area Grass                                     *                ||
||  Gongaga Area Jungle                                    ****   BEST      ||
||  Gongaga Area Beach                                     *                ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Grand Horn                                                        | 
  |      Gagighandi                                                        | 
  |      Touch Me                    Frog Song                             | 
  |  L4  Grangalan                                                         | 
  |      Grangalan Jr.                                                     | 
  |      Grangalan Jr.Jr.                                                  | 
  |  L4  Beachplug                   Big Guard                             | 
  |      Mystery Ninja                                                     | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                           ELEMENTS TO USE: None!                          ]
 [                                                                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Grangalan         - Nullify                                ]
 [        Earth - Grangalan Jr.     - Nullify                                ]
 [        Earth - Grangalan Jr.Jr.  - Nullify                                ]
 [      Gravity - Grangalan         - Nullify                                ]
 [      Gravity - Grangalan Jr.     - Nullify                                ]
 [      Gravity - Grangalan Jr.Jr.  - Nullify                                ]
 [        Water - Grangalan         - Nullify                                ]
 [        Water - Grangalan Jr.     - Nullify                                ]
 [        Water - Grangalan Jr.Jr.  - Nullify                                ]
 [                                                                           ]
 [          Ice - Beachplug         - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [ NOTE - The Mystery Ninja also uses Fire (Fire Fang; Fire Veil), Lightning ]
 [         (Swift Bolt), Water (Leviathan Scales), and Cut (Fight).          ]
 [                                                                           ]
 [          Ice - Beachplug         - Ice                                    ]
 [        Earth - Grand Horn        - Grand Punch                            ]
 [                                                                           ]
 [          Hit - Grand Horn        - Punch                                  ]
 [          Hit - Gagighandi        - Claw                                   ]
 [          Hit - Touch Me          - Frog Jab                               ]
 [        Shout - Grangalan         - Silver Wheel                           ]
 [        Shout - Grangalan Jr.     - Silver Wheel                           ]
 [        Shout - Grangalan Jr.Jr.  - Silver Wheel                           ]
 [       Hidden - Gagighandi        - Stone Stare (0 Damage)                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [ NOTE - The Mystery Ninja also uses Slow (Spider Web), and Frog (Impaler). ]
 [                                                                           ]
 [        Sleep - Touch Me          - Frog Song    (100% Toggle)             ]
 [         Frog - Touch Me          - Frog Jab     (100% Toggle)             ]
 [         Frog - Touch Me          - Frog Song    (100% Toggle)             ]
 [    Slow-numb - Gagighandi        - Stone Stare  (100% Inflict)            ]
 [    Slow-numb - Grangalan Jr.     - Triclops     (100% Inflict)            ]
 [     Darkness - Grangalan         - Darkeye      (71%  Inflict)            ]
 [      Sadness - Grangalan Jr.     - Triclops     (71%  Inflict)            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Sleep, Poison, Silence, Slow, Slow-numb                                 ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Grangalan Jr.Jr.   [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Grand Horn         [8] |                        | Grand Horn        |
       | Grangalan          [8] |                        |                   |
       | Grangalan Jr.      [8] |                        |                   |
       | Beachplug          [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       |                        |                        | Beachplug         |
       '------------------------+------------------------+-------------------|
  SOFT  |                       |                        |                   |
 -------'                       |                        |                   |
       | Gagighandi         [8] | Gagighandi        [32] |                   |
       '------------------------+------------------------+-------------------|
  MAIDEN's KISS  |              |                        |                   |
 ----------------'              |                        |                   |
       | Touch Me           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        |                        | Gagighandi        |
       |                        |                        | Touch Me          |
       '------------------------+------------------------+-------------------|
  WAR GONG  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Grand Horn         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  IMPALER  |                    |                        |                   |
 ----------'                    |                        |                   |
       |                        | Touch Me          [32] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: *                                  Area Enc Rate:

  Gongaga Area Grass                                   32   Medium

   Average:   EXP: 299.3      AP: 27.6      GIL: 391.1       Enemy QTY: 1.69

  The same Encounters can be found in Cosmo Area Grass.
.----------------------------------------------------------------------------.
|  [30.5%]  Nrml Bat #1  EXP - 180     1st Row: 1x Grand Horn                |
|                        AP  - 15                                            |
|                        GIL - 240                                      #108 |
|                                                                            |
|  [29.1%]  Nrml Bat #2  EXP - 346     1st Row: 2x Gagighandi                |
|                        AP  - 36                                            |
|                        GIL - 440                                      #109 |
|                                                                            |
|  [29.1%]  Nrml Bat #3  EXP - 360     1st Row: 2x Grand Horn                |
|                        AP  - 36                                            |
|                        GIL - 440                                      #110 |
|                                                                            |
|  [5.86%]  Back Attack  EXP - 180     1st Row: 1x Grand Horn                |
|            Run = 2     AP  - 15                                            |
|                        GIL - 240                                      #111 |
|                                                                            |
|  [5.52%]  Pinc Attack  EXP - 519     1st Grp: 2x Gagighandi                |
|                        AP  - 54      2nd Grp: 1x Gagighandi                |
|                        GIL - 660                                      #112 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ****   BEST                        Area Enc Rate:

  Gongaga Area Jungle                                  20 High

   Average:   EXP: 525.9      AP: 61.5      GIL: 622.3       Enemy QTY: 3.06

.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 519     1st Row: 2x Gagighandi                |
|                        AP  - 54      2nd Row: 1x Gagighandi                |
|                        GIL - 660                                      #113 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 346     1st Row: 2x Gagighandi                |
|                        AP  - 36                                            |
|                        GIL - 440                                      #114 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 513     1st Row: 1x Gagighandi, 2x Touch Me   |
|                        AP  - 64                                            |
|                        GIL - 580                                      #115 |
|                                                                            |
|  [11.7%]  Pinc Attack  EXP - 1020    1st Grp: 3x Touch Me                  |
|                        AP  - 138     2nd Grp: 3x Touch Me                  |
|                        GIL - 1080                                     #116 |
|                                                                            |
|                                                                            |
|    [25%]  Myst Ninja   EXP - /       1st Row: 1x Mystery Ninja             |
|        Pre-Emp OFF     AP  - /                                             |
|                        GIL - /                                             |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: *                                  Area Enc Rate:

  Gongaga Area Beach                                   64   Low

   Average:   EXP: 328.3      AP: 34.0      GIL: 411.3       Enemy QTY: 3.75

  The same Encounters can be found in Corel Beach and Gold Saucer Beach.
  The Side Attack has been placed in the Normal Battle slot, and is not 
   considered a "Special Battle".
  The Grangalan Jr.Jr. [A] covers the Grangalan Jr. and the Grangalan
     The Grangalan Jr. covers the Grangalan
  The Beachplug [B] covers the Beachplug [D]
.----------------------------------------------------------------------------.
|    [25%]  Nrml Bat #1  EXP - 363     1st Row: 3x Grangalan Jr.Jr.       |
|        Pre-Emp OFF     AP  - 36      2nd Row: 1x Grangalan Jr.          |
|                        GIL - 495     3rd Row: 1x Grangalan            #85  |
|                                                                            |
|    [25%]  Nrml Bat #2  EXP - 285     1st Row: 1x Beachplug                 |
|                        AP  - 30      2nd Row: 2x Beachplug                 |
|                        GIL - 345                                      #92  |
|                                                                            |
|    [25%]  Nrml Bat #3  EXP - 380     1st Row: 3x Beachplug              |
|                        AP  - 40      2nd Row: 1x Beachplug                 |
|                        GIL - 460                                      #93  |
|                                                                            |
|    [25%]  Side Attack  EXP - 285     1st Row: 3x Beachplug                 |
|                        AP  - 30                                            |
|                        GIL - 345                                      #94  |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Grangalan, Grangalan Jr., Grangalan Jr.Jr. and Beachplug can also 
         be fought here, however, I will not be duplicating their entries. 
         You can find those enemies within the "Corel Area" listings above. 
         You can also find the Mystery Ninja here; scroll down to the Mystery
         Ninja section of "Extra Enemies" for those listings.

  .--------------.
 /  {Grand Horn}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/a966B8x8cJNs9jyAA                     | ID:  75 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  46  ||  Drop 1: War Gong   [8] 14.06%      |
|  HP:       460  ||    Defence:  42  ||  Drop 2: Hi-Potion  [8] 12.09%      |
|  MP:        43  ||      Magic:  15  ||   Steal: /                          |
|                 ||   MDefence:  90  ||   Morph: Hi-Potion                  |
|  EXP:      180  ||  Dexterity:  60  ||                                     |
|   AP:       15  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      240  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gongaga Area Grass                               65% | CMD.Grand Horn Lv 19|
| Cosmo Area Grass                                 65% | CMD.Grand Horn Lv 25|
|                                                      | CMD.Grand Horn Lv 37|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Punch             |
|   Grand Horn's ATTACKS:               |  Manip Attack 2: Grand Punch       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent      Berserk Attack   |
|  [185]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 100 HP                             |
|                                                                            |
|  Attack 2:  Grand Punch         Target: One Opponent                       |
|  [1FD]       Magical           Element: Earth                              |
|                                   Att%: 255                                |
|                                  Power: 24                                 |
|                            Base Damage: 306 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Grand Horn's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  1/2 Chance: Use  on Rnd Target                                     |
|  1/2 Chance: Use Grand Punch on Rnd Target                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Grand Horn:                       |   POWER req for Overflow:   |
|                                              |                             |
| Grand Horn is found in Battle Square:        |  Base Damage Overflow: 150  |
|  Set - 2 (After Tiny Bronco)   Battle - 2    |  Rnd Var Overflow  3x: 100  |
|                                              |  Rnd Var Overflow  4x:  75  |
| Grand Punch can hit hard, so equip Earth     |  Rnd Var Overflow  6x:  50  |
|  resistance on your Armour if you are under  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  levelled. One blast from your stronger                                    |
|  Lv 2 Magic such as Bolt2 followed by a Physical Attack should be enough   |
|  to kill it.                                                               |
| The Grand Horn has MP at its disposal, although it does not need it as     |
|  none of its attacks cost MP.                                              |
| You can obtain the rare War Gong from the Grand Horn, which casts Berserk  |
|  on all opponents. You will be able to steal them from the Behemoth much   |
|  later on in the game; it's worth trying to get one or two now.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Gagighandi}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/fyV7HrYdeG7J3s959                     | ID:  76 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  40  ||    Drop: Soft       [8]  14.06%     |
|  HP:       480  ||    Defence:  38  ||   Steal: Soft       [32] 40.63%     |
|  MP:        55  ||      Magic:  25  ||   Morph: Remedy                     |
|                 ||   MDefence:  72  ||                                     |
|  EXP:      173  ||  Dexterity:  45  ||                                     |
|   AP:       18  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      220  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gongaga Area Grass                               35% |  Under Lizard       |
| Gongaga Area Jungle                              88% |                     |
| Cosmo Area Grass                                 35% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Gagighandi's ATTACKS:               |  Manip Attack 2: Stone Stare       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [1BE]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 63 HP                              |
|                                                                            |
|  Attack 2:  Stone Stare         Target: One Opponent      Status Inflict:  |
|  [1FE]       Magical 0 Dam     Element: Hidden             Slow-numb (100%)|
|                                   Att%: 255                                |
|                                MP Cost: 5 MP                               |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Gagighandi's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  OPENING ATTACK:                                                           |
|                                                                            |
|   1/4 Chance: Use  on Rnd Target                                     |
|   3/4 Chance: Use Stone Stare on Rnd Target without Petrify; If all        |
|                Targets have Petrify, use  on Rnd Target              |
|                                                                            |
|  THEREAFTER:                                                               |
|                                                                            |
|   3/4 Chance: Use  on Rnd Target                                     |
|   1/4 Chance: Use Stone Stare on Rnd Target without Petrify; If all        |
|                Targets have Petrify, use  on Rnd Target              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Gagighandi:                       |   POWER req for Overflow:   |
|                                              |                             |
| Gagighandi is found in Battle Square:        |  Base Damage Overflow: 149  |
|  Set - 2 (After Tiny Bronco)   Battle - 2    |  Rnd Var Overflow  3x: 100  |
|  Set - 2 (After Tiny Bronco)   Battle - 3    |  Rnd Var Overflow  4x:  75  |
|                                              |  Rnd Var Overflow  6x:  50  |
| The Gagighandi does not hit you for very     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  much damage, but they can ruin your day if                                |
|  they manage to inflict all three players with Petrify, which will happen  |
|  once the 'Slow-numb' countdown timer expires on each Character. A         |
|  Petrified Character is considered 'dead', and a Game Over screen will     |
|  follow if all three are Petrified, so try to finish them off quickly.     |
| If you don't have many Softs, be sure to steal from the Gagighandi. A Lv   |
|  23 Cloud would have a 45.31% chance of stealing from the Gagighandi. You  |
|  can also stock up on Softs while in Gongaga.                              |
| When the Gagighandi uses Stone Stare, it will only check for a player that |
|  has the Petrify Status, meaning that it can target a player that already  |
|  has Slow-numb but are not yet petrified. This works in our favour. Make   |
|  sure the ATB is set to 'Wait', this way the Slow-numb countdown does not  |
|  continue to deplete while you are making your selection.                  |
| Although unlikely, if the Gagighandi were to use Stone Stare 11 times its  |
|  MP would deplete and the "skill power is used up" string text would be    |
|  displayed when it tries to use that Attack.                               |
| The Attack Stone Stare is one of seven Status inflicting Attacks that use  |
|  the 'Hidden' Element, and as such can be defended from by equipping the   |
|  Elemental on your Armour with any other non-element Materia (excluding    |
|  other Support Materia and Restorative Materia). The Elemental Materia has |
|  to be Lv 2 minimum for the effect to work, the effect being that the      |
|  chance of each Status being inflicted is dropped to 0. The Player is      |
|  still considered to be vulnerable to the Status used, and the word "Miss" |
|  "Miss" will perpetually appear above their head. A Lv 1 Elemental would   |
|  instead halve the chance of the Element being inflicted.                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Touch Me}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ka5HpoF4FK4wzAZ4A                     | ID:  77 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     18  ||   Strength:  30  ||    Drop: Maiden's Kiss  [8]  14.06% |
|  HP:       300  ||    Defence:  20  ||   Steal: Impaler        [32] 40.63% |
|  MP:        74  ||      Magic:  28  ||   Morph: Remedy                     |
|                 ||   MDefence: 100  ||                                     |
|  EXP:      170  ||  Dexterity:  68  ||                                     |
|   AP:       23  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      180  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gongaga Area Jungle                              41% |  Toxic Frog         |
| Gongaga Jungle Entrance Screen (Turks)           23% |                     |
| Gongaga Jungle Exit Screen (Deathblow)           43% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Frog Jab          |
|   Touch Me's ATTACKS:                 |  Manip Attack 2: Frog Song         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Frog Jab            Target: One Opponent      Berserk Attack   |
|  [1FF]       Physical          Element: Hit               Status Toggle:   |
|                                   Att%: 85                 Frog (100%)     |
|                                  Power: 2                                  |
|                                MP Cost: 2 MP                               |
|                            Base Damage: 5 HP                               |
|                                                                            |
|  Attack 2:  Frog Song           Target: One Opponent      **Enemy Skill**  |
|  [048]       Magical 0 Dam        Att%: 100               Reflectable      |
|                                MP Cost: 5 MP              Status Toggle:   |
|                                                            Sleep (100%)    |
|                                                            Frog            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Touch Me's BATTLE PLAN:                                                  |
|                                                                            |
|  PHASE 1:                                                                  |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Frog Jab on Rnd Target                                    |
|  2ND ATTACK: Use Frog Jab on Rnd Target                                    |
|  3RD ATTACK: Use Frog Jab on Rnd Target                                    |
|  4TH ATTACK: Use Frog Jab on Rnd Target                                    |
|                                                                            |
|    After 4th Attack move onto Phase 2                                      |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   OPENING ATTACK: 1/2 Chance start from 2nd Attack                         |
|                   1/2 Chance start from 3rd Attack                         |
|                                                                            |
|                                                                            |
|   1ST ATTACK: Skip a turn                                                  |
|   2ND ATTACK: Skip a turn                                                  |
|   3RD ATTACK: Skip a turn                                                  |
|   4TH ATTACK: Use Frog Song on Rnd Target without Frog; If all Targets     |
|                have Frog, use Frog Jab on Rnd Target                       |
|                                                                            |
|     After 4th Attack:                                                      |
|                                                                            |
|      Frog Jab was used last: Jump to 4th Attack for next turn              |
|     Frog Song was used Last: 1/3 chance jump to 1st Attack for next turn   |
|                              1/3 chance jump to 2nd Attack for next turn   |
|                              1/3 chance jump to 3rd Attack for next turn   |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   4/5 Chance: Do nothing                                                   |
|   1/5 Chance:                                                              |
|    Last Attack on Touch Me was Physical: Use Frog Jab on Last Attacker     |
|    Last Attack on Touch Me was Magical: Use Frog Song on Last Attacker     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Touch Me:                         |   POWER req for Overflow:   |
|                                              |                             |
| Touch Me is found in Battle Square:          |  Base Damage Overflow: 144  |
|  Set - 2 (After Tiny Bronco)   Battle - 3    |  Rnd Var Overflow  3x:  96  |
|                                              |  Rnd Var Overflow  4x:  72  |
| The Touch Me can be an incredibly annoying   |  Rnd Var Overflow  6x:  48  |
|  enemy to battle, as they can repeatedly     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  toggle the Frog Status of your Characters.                                |
|  Equipping the White Cape that you acquired from Jenova-BIRTH will be a    |
|  big help, as it protects you from Frog.                                   |
| Frog Song isn't the best Enemy Skill to learn, however, their are times    |
|  that it can come in handy, seeing as it will toggle the Sleep Status. It  |
|  can be used for the future as a cheap cure if ever your players becomes   |
|  inflicted with Sleep (as opposed to spending 34 MP on White Wind).        |
| The 6x Touch Me Pincer Attack Encounter can be one of the most annoying    |
|  battles in the game, however, it also yield *huge* battle spoils. Don't   |
|  mess around; just use your strongest Magic (Aqualung) and reap the        |
|  rewards without turning the battle into an ordeal.                        |
| It is highly unlikely that the Touch Me will still be alive by the time it |
|  runs out of MP, but if it were to run out of MP it would not be able to   |
|  use any of its attacks, and the "skill power is used up" text string      |
|  would be displayed every time it tries to attack you.                     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||                  {Gongaga}                  ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Gongaga Jungle Entrance Screen (Turks)                 *                ||
||  Gongaga Jungle Exit Screen (Deathblow)                 *                ||
||  Gongaga Reactor Approach                               ***    BEST      ||
||  Gongaga Reactor                                        ***    BEST      ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Turks:Reno II  (Opt Boss)                                         | 
  |      Turks:Rude I   (Opt Boss)                                         | 
  |      Touch Me                    Frog Song                             | 
  |      Flower Prong 1st Form                                             | 
  |      Flower Prong 2nd Form                                             | 
  |      Flower Prong 3rd Form                                             | 
  |      Kimara Bug                                                        | 
  |      Heavy Tank                                                        | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Flower Prong      - Double                                 ]
 [        Earth - Flower Prong      - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [       Poison - Flower Prong      - Absorb                                 ]
 [                                                                           ]
 [      Gravity - Turks:Reno II     - Nullify  (Boss)                        ]
 [      Gravity - Turks:Rude I      - Nullify  (Boss)                        ]
 [      Gravity - Kimara Bug        - Nullify                                ]
 [      Gravity - Heavy Tank        - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Turks:Rude I      - Fire                                   ]
 [    Lightning - Turks:Reno II     - Electroprod                            ]
 [       Poison - Flower Prong 1st  - Bio2                                   ]
 [       Poison - Flower Prong 2nd  - Bio2                                   ]
 [  Restorative - Turks:Rude I      - Cure                                   ]
 [                                                                           ]
 [          Cut - Kimara Bug        - Butterfly Attack                       ]
 [          Cut - Kimara Bug        - Spider Attack                          ]
 [          Hit - Turks:Reno II     - Short Staff                            ]
 [          Hit - Turks:Rude I      - Shoulder Attack                        ]
 [          Hit - Touch Me          - Frog Jab                               ]
 [          Hit - Heavy Tank        - Charge                                 ]
 [          Hit - Heavy Tank        - Wheelie Attack                         ]
 [          Hit - Heavy Tank        - Big Spiral                             ]
 [        Shoot - Flower Prong 2nd  - Seed Bullet                            ]
 [        Shoot - Flower Prong 3rd  - W Laser                                ]
 [        Shoot - Kimara Bug        - Stop Web (0 Damage)                    ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Touch Me          - Frog Song  (100% Toggle)               ]
 [        Sleep - Flower Prong 3rd  - Pollen     (79%  Inflict)              ]
 [       Poison - Flower Prong 1st  - Bio2       (47%  Inflict)              ]
 [       Poison - Flower Prong 3rd  - Bio2       (47%  Inflict)              ]
 [         Stop - Kimara Bug        - Stop Web   (100% Inflict)              ]
 [         Frog - Touch Me          - Frog Jab   (100% Toggle)               ]
 [         Frog - Touch Me          - Frog Song  (100% Toggle)               ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Silence, Slow, Stop, Paralyzed                    ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Kimara Bug         [8] |                        |                   |
       | Heavy Tank         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Turks:Rude I      [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        | Heavy Tank        [32] |                   |
       '------------------------+------------------------+-------------------|
  MAIDEN'S KISS  |              |                        |                   |
 ----------------'              |                        |                   |
       | Touch Me           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        |                        | Touch Me          |
       '------------------------+------------------------+-------------------|
  HOURGLASS  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        |                        | Kimara Bug        |
       '------------------------+------------------------+-------------------|
  SPIDER WEB  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        | Kimara Bug        [32] |                   |
       '------------------------+------------------------+-------------------|
  EARTH DRUM  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Flower Prong       [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  IMPALER  |                    |                        |                   |
 ----------'                    |                        |                   |
       |                        | Touch Me          [32] |                   |
       '------------------------+------------------------+-------------------|
  POWER SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Heavy Tank        |
       '------------------------+------------------------+-------------------|
  FAIRY TALE  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Turks:Reno II     [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo

  NOTE - The averages assumes you to kill the Flower Prong in its 1st Form.


 SCREEN GROUPING 1: *                                  Area Enc Rate:

  Gongaga Jungle Entrance Screen (Turks)               48   High

   Average:   EXP: 242.9      AP: 25.7      GIL: 375.5       Enemy QTY: 1.95

  "Fighting" Theme plays throughout forced battle.
.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 240     1st Row: 1x Flower Prong              |
|        Pre-Emp OFF     AP  - 24                                            |
|                        GIL - 400                                      #532 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 170     1st Row: 1x Touch Me                  |
|                        AP  - 23                                            |
|                        GIL - 180                                      #529 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 380     1st Row: 2x Kimara Bug                |
|        Pre-Emp OFF     AP  - 38                                            |
|                        GIL - 556                                      #530 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 190     1st Row: 1x Kimara Bug                |
|        Pre-Emp OFF     AP  - 19                                            |
|                        GIL - 278                                      #528 |
|                                                                            |
|  [12.5%]  Side Attack  EXP - 240     1st Row: 1x Flower Prong              |
|                        AP  - 24                                            |
|                        GIL - 400                                      #533 |
|                                                                            |
|         Forced Attack  EXP - 1380    1st Row: 1x Turks:Reno                |
|       Can't Escape     AP  - 130     2nd Row: 1x Turks:Rude                |
|                        GIL - 3500                                     #539 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *                                  Area Enc Rate:

  Gongaga Jungle Exit Screen (Deathblow)               48   High

   Average:   EXP: 249.5      AP: 28.3      GIL: 327.2       Enemy QTY: 1.37

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 190     1st Row: 1x Kimara Bug                |
|        Pre-Emp OFF     AP  - 19                                            |
|                        GIL - 278                                      #528 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 170     1st Row: 1x Touch Me                  |
|                        AP  - 23                                            |
|                        GIL - 180                                      #529 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 380     1st Row: 2x Kimara Bug                |
|        Pre-Emp OFF     AP  - 38                                            |
|                        GIL - 556                                      #530 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 340     1st Grp: 1x Touch Me                  |
|                        AP  - 46      2nd Grp: 1x Touch Me                  |
|                        GIL - 360                                      #531 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***    BEST                        Area Enc Rate:

  Gongaga Reactor Approach                             48   High
  Gongaga Reactor                                      48   High

   Average:   EXP: 340        AP: 45        GIL: 1300        Enemy QTY: 1

.----------------------------------------------------------------------------.
|  [87.5%]  Nrml Bat #1  EXP - 340     1st Row: 1x Heavy Tank                |
|        Pre-Emp OFF     AP  - 45                                            |
|            Run = 2     GIL - 1300                                     #536 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 340     1st Row: 1x Heavy Tank                |
|            Run = 3     AP  - 45                                            |
|                        GIL - 1300                                     #537 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Touch Me can also be fought here; however, I will not be 
         duplicating that entry. You can find the Touch Me within the "Gongaga 
         Area" listings just above.

  .-----------------.  NOTE - This is the 2nd Battle with Reno in Gongaga
 /  {Turks:Reno} II  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Ty2TWBzGN9GaTfNQ9                     | ID:  7F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     22  ||   Strength:  35  ||    Drop: Fairy Tale  [63] 100%      |
|  HP:      2000  ||    Defence:  66  ||   Steal: /                          |
|  MP:        80  ||      Magic:  35  ||   Morph: /                          |
|                 ||   MDefence: 164  ||                                     |
|  EXP:      660  ||  Dexterity:  69  ||                                     |
|   AP:       60  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:     1500  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Gongaga Jungle Entrance Screen                       |  Turks:Reno I       |
|                                                      |  Turks:Reno III     |
|                                                      |  Turks:Reno IV      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Turks:Reno II's ATTACKS:            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [15C]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 20                                 |
|                            Base Damage: 73 HP                              |
|                                                                            |
|  Attack 2:  Turk Light          Target: One Opponent                       |
|  [370]       Magical           Element: None                               |
|                                   Att%: 90                                 |
|                                  Power: 12                                 |
|                            Base Damage: 256 HP                             |
|                                                                            |
|  Attack 3:  Electroprod         Target: One Opponent                       |
|  [372]       Physical          Element: Lightning                          |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 117 HP                             |
|                                                                            |
|  Attack 4: <(Report)>           Target: Self              Death Animation  |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Turks:Reno II's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|                                                                            |
|                                                                            |
|  Turks:Rude has Death:                                                     |
|                                                                            |
|   Use <(Report)> on Self, remove Self from Battle, leave no rewards, end   |
|    Battle                                                                  |
|                                                                            |
|                                                                            |
|  Turks:Rude does not have Death:                                           |
|                                                                            |
|   1/2 Chance: Use  on Rnd Target                              |
|   1/2 Chance: Use Turk Light on Rnd Target                                 |
|                                                                            |
|                                                                            |
|  COUNTER: [Bolt, Bolt2, Bolt3, Ice Crystal, Bolt Plume, Swift Bolt]        |
|                                                                            |
|   Use Electroprod on Last Mag Attacker for next turn                       |
|                                                                            |
|                                                                            |
|  DEATH: Cure Self of Sleep, Poison, Silence, Haste, Slow, Regen,           |
|          D. Sentence, Berserk & Manipulate                                 |
|         Display String: [Reno “We may be retreating, but…]                 |
|                         [we're still victorious.”]                         |
|         Use <(Report)> on Self, if Turks:Rude has Death, end Battle        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Turks:Reno II: (Gongaga)          |   POWER req for Overflow:   |
|                                              |                             |
| The Gongaga Turks Battle is optional (along  |  Base Damage Overflow: 159  |
|  with Gongaga Village itself), and you can   |  Rnd Var Overflow  3x: 106  |
|  avoid the battle entirely if you wish. The  |  Rnd Var Overflow  4x:  80  |
|  latest you can come back to fight the Turks |  Rnd Var Overflow  6x:  53  |
|  is just prior to the date (after obtaining  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   the Tiny Bronco).                                                        |
| If you kill one of the Turks before the other, then the battle will end    |
|  and you will only get the spoils for the one that you killed.             |
| You should use Sense on them both, and regulate their health as so that    |
|  the last attack kills them both (Aqualung hits for 600+ HP). Once Reno's  |
|  HP has dropped below 50%, Rude will start curing him every third turn, so |
|  dispose of them quickly.                                                  |
| When you kill one of the Turks, the other will not flee until his ATB      |
|  gauge has filled. This gives you a window opportunity to kill him before  |
|  he takes his turn. If the remaining Turk flees the battle, then the       |
|  string of text will *not* be displayed; if you did manage to kill the     |
|  remaining Turk in that window, the string of text *will* be displayed.    |
|  This is how you know that you've successfully killed him (aside from the  |
|  end-of-battle reward values).                                             |
| This is one of the few battles where I condone the use of Beta or          |
|  Aqualung. Make sure to equip the Sprint Shoes if you obtained them from   |
|  the Battle Square, or, open with a cast of Big Guard (or do both), then   |
|  smash the Turks for all you're worth!                                     |
| The Turks Boss Battle in Gongaga is one of five Boss Battles in which the  |
|  "Pre-Emp" Flag has been mistakenly enabled, meaning you have a chance of  |
|  encountering them as a Pre-Emptive Strike and can land a cheeky Back-     |
|  Attack for 4x Damage.                                                     |
| If you Kill Rude before Reno, then you will miss out on the Fairy Tale     |
|  (weapon for Aeris), and will have to buy it for 2500 from Junon on Disc 2 |
|  (you see the problem there, right?). This seven-slot Weapon has decent    |
|  Strength and you do not want to miss it.                                  |
| An oversight exists in Turks:Reno II's AI Script. The Counter Script       |
|  should only do a check for the three Attack IDs pertaining to Bolt, Bolt2 |
|  and Bolt3, however, the check does *not* look to see what the Command ID  |
|  was (as it does with the Chocobos). This is why the Ice Crystal, Bolt     |
|  Plume & Swift Bolt will also trigger the Counter script, as those Items   |
|  all share the respective IDs as the Bolt Attacks.                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.  NOTE - This is the 1st Battle with Rude in Gongaga
 /  {Turks:Rude} I  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/AcHdvRi7gTU92L7w7                     | ID:  80 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     23  ||   Strength:  40  ||    Drop: X-Potion  [63] 100%        |
|  HP:      2000  ||    Defence: 100  ||   Steal: /                          |
|  MP:       135  ||      Magic:  35  ||   Morph: /                          |
|                 ||   MDefence: 200  ||                                     |
|  EXP:      720  ||  Dexterity:  65  ||                                     |
|   AP:       70  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:     2000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Gongaga Jungle Entrance Screen                       |  Turks:Rude II      |
|                                                      |  Turks:Rude III     |
|                                                      |  Turks:Rude IV      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Turks:Rude I's ATTACKS:             o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent                       |
|  [374]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 204 HP                             |
|                                                                            |
|  Attack 2:  Fire                Target: One Opponent      Reflectable      |
|  [01B]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 174 HP                             |
|                                                                            |
|  Attack 3:  Cure                Target: One Ally          Reflectable      |
|  [000]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 5                                  |
|                                MP Cost: 5 MP                               |
|                            Base Damage: 458 HP                             |
|                                                                            |
|  Attack 4:  Grand Spark         Target: One Opponent      Never Used       |
|  [1CD]       Magical           Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                            Base Damage: 522 HP                             |
|                                                                            |
|  Attack 5:               Target: Self              Never Used       |
|  [375]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 6: <(Report)>           Target: Self              Death Animation  |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Turks:Rude I's BATTLE PLAN:                                              |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|                                                                            |
|                                                                            |
|  Turks:Reno has Death:                                                     |
|                                                                            |
|   Use <(Report)> on Self, remove Self from Battle, leave no rewards, end   |
|    Battle                                                                  |
|                                                                            |
|                                                                            |
|  Turks:Reno does not have Death:                                           |
|                                                                            |
|   PHASE 1: (Repeats)                                                       |
|                                                                            |
|    Turks:Rude I's HP >= 50%:                                               |
|                                                                            |
|     1/3 Chance: Use Fire on Rnd Target; If Turks:Rude I's MP < 4, OR       |
|                  Target selected is Tifa, move onto remaining 2/3 chance   |
|                                                                            |
|     2/3 Chance: Use  on Rnd Target; If Target selected is |
|                  Tifa:                                                     |
|                 1/3 Chance: Skip a turn, Display String: [Rude “………………”]   |
|                 2/3 Chance: Use  on Tifa                  |
|                                                                            |
|                                                                            |
|   PHASE 2: (Repeats)                                                       |
|                                                                            |
|    Turks:Rude I's HP < 50%:                                                |
|                                                                            |
|     1ST ATTACK:                                                            |
|                                                                            |
|      1/3 Chance: Use Fire on Rnd Target; If Turks:Rude I's MP < 4, OR      |
|                   Target selected is Tifa, move onto remaining 2/3 chance  |
|                                                                            |
|      2/3 Chance: Use  on Rnd Target; If Target selected   |
|                   is Tifa:                                                 |
|                  1/3 Chance: Skip a turn, Display String: [Rude “………………”]  |
|                  2/3 Chance: Use  on Tifa                 |
|                                                                            |
|                                                                            |
|     2ND ATTACK: Same as 1st Attack                                         |
|                                                                            |
|     3RD ATTACK: Use Cure on Turks:Reno; If Turks:Rude I's MP < 5, jump to  |
|                  1st Attack                                                |
|                                                                            |
|                                                                            |
|  DEATH: Cure Self of Sleep, Poison, Silence, Haste, Slow, Regen,           |
|          D. Sentence, Berserk & Manipulate                                 |
|         Display String: [Rude “………………”]                                    |
|         Use <(Report)> on Self, if Turks:Reno has Death, end Battle        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Turks:Rude I: (Gongaga)           |   POWER req for Overflow:   |
|                                              |                             |
| The Gongaga Turks Battle is optional (along  |  Base Damage Overflow: 172  |
|  with Gongaga Village itself), and you can   |  Rnd Var Overflow  3x: 115  |
|  avoid the battle entirely if you wish. The  |  Rnd Var Overflow  4x:  86  |
|  latest you can come back to fight the Turks |  Rnd Var Overflow  6x:  58  |
|  is just prior to the date (after obtaining  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   the Tiny Bronco).                                                        |
| If you kill one of the Turks before the other, then the battle will end    |
|  and you will only get the spoils for the one that you killed.             |
| You should use Sense on them both, and regulate their health as so that    |
|  the last attack kills them both (Aqualung hits for 600+ HP). Once Reno's  |
|  HP has dropped below 50%, Rude will start curing him every third turn, so |
|  dispose of them quickly.                                                  |
| When you kill one of the Turks, the other will not flee until his ATB      |
|  gauge has filled. This gives you a window opportunity to kill him before  |
|  he takes his turn. If the remaining Turk flees the battle, then the       |
|  string of text will *not* be displayed; if you did manage to kill the     |
|  remaining Turk in that window, the string of text *will* be displayed.    |
|  This is how you know that you've successfully killed him (aside from the  |
|  end-of-battle reward values).                                             |
| This is one of the few battles where I condone the use of Beta or          |
|  Aqualung. Make sure to equip the Sprint Shoes if you obtained them from   |
|  the Battle Square, or, open with a cast of Big Guard (or do both), then   |
|  smash the Turks for all you're worth!                                     |
| The Turks Boss Battle in Gongaga is one of five Boss Battles in which the  |
|  "Pre-Emp" Flag has been mistakenly enabled, meaning you have a chance of  |
|  encountering them as a Pre-Emptive Strike and can land a cheeky Back-     |
|  Attack for 4x Damage.                                                     |
| Of the two Turks, Rude's attacks will hit harder than Reno's, plus he has  |
|  higher MDefence so your Magic attacks will not hit for as much damage. On |
|  top of that, he will start using Cure on Reno when his HP drops below     |
|  50%, so be mindful of Rude more so than Reno.                             |
| It appears that Rude may have a crush on Tifa, as he will refrain from     |
|  attacking her as often as the other characters.                           |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Flower Prong}  \  NOTE - This is the Flower Prong in its 1st Form
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/aAM7jXahG4nHGcxt9                     | ID:  79 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  40  ||    Drop: Earth Drum  [8] 14.06%     |
|  HP:       550  ||    Defence:  58  ||   Steal: /                          |
|  MP:        68  ||      Magic:  30  ||   Morph: /                          |
|                 ||   MDefence: 200  ||                                     |
|  EXP:      240  ||  Dexterity:  68  ||                                     |
|   AP:       24  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      400  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Double]       |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gongaga Jungle Entrance Screen (Turks)           37% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Flower Prong's ATTACKS: (1st Form)  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Bio2                Target: One Opponent      Reflectable      |
|  [028]       Magical           Element: Poison            Inflict Status:  |
|                                   Att%: 100                Poison (47%)    |
|                                  Power: 21                                 |
|                                MP Cost: 36 MP                              |
|                            Base Damage: 385 HP                             |
|                                                                            |
|  Attack 2:  Drain               Target: One Opponent      Never Used       |
|  [14D]       Magical           Element: None              Drains MP        |
|                                   Att%: 255                                |
|                                  Power: 6                                  |
|                                MP Cost: 1 MP                               |
|                            Base Damage: 110 MP                             |
|                                                                            |
|  Attack 3:  Energy Siphon       Target: One Opponent      Never Used       |
|  [200]       Magical           Element: None              Drains MP        |
|              % Based              Att%: 255                                |
|                                  Power: 28                                 |
|                            Base Damage: 87.5% Current MP                   |
|                                                                            |
|  Attack 4:              Target: Self              Transformation   |
|  [201]       Physical 0 Dam       Att%: Auto Hit           To 2nd Form     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Flower Prong 1st Form's BATTLE PLAN: (Repeats)                           |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Bio2 on Rnd Target without Poison; If Flower Prong's      |
|               MP < 36, OR all Targets have Poison, skip a turn             |
|                                                                            |
|  2ND ATTACK: Skip a turn                                                   |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Flower Prong's HP > 70%: Do nothing                                      |
|                                                                            |
|   Flower Prong's HP <=70%: Use  on Self, transform to 2nd Form,    |
|                             leave no rewards                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Flower Prong: (1st Form)          |   POWER req for Overflow:   |
|                                              |                             |
| Flower Prong is found in Battle Square:      |  Base Damage Overflow: 156  |
|  Set - 2 (After Tiny Bronco)   Battle - 3    |  Rnd Var Overflow  3x: 104  |
|                                              |  Rnd Var Overflow  4x:  78  |
| Unlike other enemies that transform into     |  Rnd Var Overflow  6x:  52  |
|  other version of themselves, the Flower     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Prong will *not* transfer over its                                        |
|  remaining HP when it transforms (which it will do once its HP drops to    |
|  below 70%).                                                               |
| Of the three Flower Prongs, the 1st Form gives you the highest amount of   |
|  spoils. If you are able to, try to deliver 550 in one hit; one blast of   |
|  Fire2 from Cloud should be enough to kill it in one. It also has the      |
|  lowest Strength, Magic and MDefence (they all have the same HP).          |
| Once the Flower Prong 1st Form has used Bio2 once, it will not have enough |
|  MP to cast it a second time. It will then sit there idle until it         |
|  transforms or is killed.                                                  |
| The Flower Prong is one of the few enemies in the game that take Double    |
|  Damage from the Earth Element; now would be a perfect time to equip your  |
|  new Titan Materia to Elemental on the weapon of the Character with the    |
|  Champion Belt/Power Wrist.                                                |
| The Flower Prong cannot be Back-Attacked, but it can be Side-Attacked.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Flower Prong}  \  NOTE - This is the Flower Prong in its 2nd Form
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/8cR97j7UV5DCSqxJ6                     | ID:  7A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  42  ||    Drop: Earth Drum  [8] 14.06%     |
|  HP:       550  ||    Defence:  58  ||   Steal: /                          |
|  MP:        68  ||      Magic:  38  ||   Morph: /                          |
|                 ||   MDefence: 250  ||                                     |
|  EXP:      220  ||  Dexterity:  68  ||                                     |
|   AP:       22  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      350  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Double]       |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gongaga Jungle Entrance Screen (Turks)           37% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Flower Prong's ATTACKS: (2nd Form)  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Seed Bullet         Target: One Opponent      Can't Cover      |
|  [202]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 66 HP                              |
|                                                                            |
|  Attack 2:  Energy Siphon       Target: One Opponent      Never Used       |
|  [200]       Magical           Element: None              Drains MP        |
|              % Based              Att%: 255                                |
|                                  Power: 28                                 |
|                            Base Damage: 87.5% Current MP                   |
|                                                                            |
|  Attack 3:              Target: Self              Transformation   |
|  [201]       Physical 0 Dam       Att%: Auto Hit           To 3rd Form     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Flower Prong 2nd Form's BATTLE PLAN: (Repeats)                           |
|                                                                            |
|  1ST ATTACK: Use Seed Bullet on Target with Highest Current HP             |
|  2ND ATTACK: Skip a turn                                                   |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Flower Prong's HP > 70%: Do nothing                                      |
|                                                                            |
|   Flower Prong's HP <=70%: Use  on Self, transform to 3rd Form,    |
|                             leave no rewards                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Flower Prong: (2nd Form)          |   POWER req for Overflow:   |
|                                              |                             |
| Flower Prong is found in Battle Square:      |  Base Damage Overflow: 156  |
|  Set - 2 (After Tiny Bronco)   Battle - 3    |  Rnd Var Overflow  3x: 104  |
|                                              |  Rnd Var Overflow  4x:  78  |
| You will only encounter the Flower Prong in  |  Rnd Var Overflow  6x:  52  |
|  its 2nd Form once the 1st Form Flower Prong o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  has had its HP dropped to below 70%.                                      |
| Unlike other enemies that transform into other version of themselves, the  |
|  Flower Prong will *not* transfer over its remaining HP when it transforms |
|  (which it will do once its HP drops below 70%).                           |
| Of the three Flower Prongs, the 2nd Form is the least intimidating. It     |
|  will only use its weak attack every other turn. As with the first Flower  |
|  Prong, try to take the 2nd Form out in one hit to gain slightly more      |
|  EXP/AP/Gil, and also to save from having to fight the 3rd (hardest)       |
|  Flower Prong.                                                             |
| The Flower Prong 2nd Form has slight higher Strength, Magic and MDefence   |
|  than the first, however, Cloud should still be strong enough to kill it   |
|  with one blast of Fire2.                                                  |
| The Flower Prong is one of the few enemies in the game that take Double    |
|  Damage from the Earth Element; now would be a perfect time to equip your  |
|  new Titan Materia to Elemental on the weapon of the Character with the    |
|  Champion Belt/Power Wrist.                                                |
| The Flower Prong cannot be Back-Attacked, but it can be Side-Attacked.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Flower Prong}  \  NOTE - This is the Flower Prong in its 3rd Form
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/kUdECpQB4s21mpAz8                     | ID:  7B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  44  ||    Drop: Earth Drum  [8] 14.06%     |
|  HP:       550  ||    Defence:  58  ||   Steal: /                          |
|  MP:        68  ||      Magic:  46  ||   Morph: /                          |
|                 ||   MDefence: 300  ||                                     |
|  EXP:      200  ||  Dexterity:  68  ||                                     |
|   AP:       20  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      300  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Double]       |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gongaga Jungle Entrance Screen (Turks)           37% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Flower Prong's ATTACKS: (3rd Form)  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  W Laser             Target: One Opponent                       |
|  [203]       Magical           Element: Shoot                              |
|              % Based              Att%: 98                                 |
|                                  Power: 30                                 |
|                            Base Damage: 93.75% Current HP                  |
|                                                                            |
|  Attack 2:  Pollen              Target: All Opponents     Split Damage*    |
|  [204]       Physical          Element: None              Status Inflict:  |
|                                   Att%: 130                Sleep (52%)     |
|                                  Power: 12                                 |
|                            Base Damage: 52 HP                              |
|                                                                            |
|  Attack 3:  Bio2                Target: One Opponent      Reflectable      |
|  [028]       Magical           Element: Poison            Status Inflict:  |
|                                   Att%: 100                Poison (47%)    |
|                                  Power: 21                                 |
|                                MP Cost: 36 MP                              |
|                            Base Damage: 511 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Flower Prong 3rd Form's BATTLE PLAN: (Repeats)                           |
|                                                                            |
|  OPENING ATTACK: Use Pollen on All Target                                  |
|                                                                            |
|  THEREAFTER: 1/8 Chance use Bio2 on Rnd Target; If Flower Prong's MP < 36, |
|                   use W Laser on Target with Highest Current HP            |
|              7/8 Chance use W Laser on Target with Highest Current HP      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Flower Prong: (3rd Form)          |   POWER req for Overflow:   |
|                                              |                             |
| Flower Prong is found in Battle Square:      |  Base Damage Overflow: 156  |
|  Set - 2 (After Tiny Bronco)   Battle - 3    |  Rnd Var Overflow  3x: 104  |
|                                              |  Rnd Var Overflow  4x:  78  |
| You will only encounter the Flower Prong in  |  Rnd Var Overflow  6x:  52  |
|  its 3rd Form once the 2nd Form Flower Prong o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  has had its HP dropped to below 70%.                                      |
| The Attack Pollen is subject to Split Damage for the damage calculations;  |
|  however, the Status inflicted via Pollen is *not* subject to Split        |
|  Damage.                                                                   |
| Of the three Flower Prongs, the 3rd Form is the most formidable, although, |
|  it still does not present a great threat to you. It can only use Bio2     |
|  once before it runs out of MP, at which point it will only use % based    |
|  attacks which targets your *current* HP (not max HP). This means W Laser  |
|  can never kill you; if your HP drops to 1, W Laser will deal 0 HP.        |
| The Flower Prong 3rd Form has the highest Strength, Magic and MDefence,    |
|  but also gives the lowest amount of EXP/AP/Gil (only marginally).         |
| The Flower Prong is one of the few enemies in the game that take Double    |
|  Damage from the Earth Element; now would be a perfect time to equip your  |
|  new Titan Materia to Elemental on the weapon of the Character with the    |
|  Champion Belt/Power Wrist.                                                |
| The Flower Prong cannot be Back-Attacked, but it can be Side-Attacked.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Kimara Bug}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Ssoknzeb2jeGyL5w8                     | ID:  7D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  37  ||    Drop: Hi-Potion   [8]  14.06%    |
|  HP:       700  ||    Defence:  40  ||   Steal: Spider Web  [32] 40.63%    |
|  MP:        25  ||      Magic:   5  ||   Morph: Hourglass                  |
|                 ||   MDefence: 180  ||                                     |
|  EXP:      190  ||  Dexterity:  61  ||                                     |
|   AP:       19  ||       Luck:   0  ||                                     |
|  GIL:      278  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gongaga Jungle Entrance Screen (Turks)           40% |                     |
| Gongaga Jungle Exit Screen (Deathblow)           57% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Butterfly Attack  |
|   Kimara Bug's ATTACKS:               |  Manip Attack 2: Stop Web          |
|                                       |  Manip Attack 3: Spider Attack     |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:  Butterfly Attack    Target: One Opponent      Berserk Attack   |
|  [208]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 58 HP                              |
|                                                                            |
|  Attack 2:  Stop Web            Target: One Opponent      Status Inflict:  |
|  [209]       Magical 0 Dam     Element: Shoot              Stop (100%)     |
|                                   Att%: 100                                |
|                                MP Cost: 5 MP                               |
|                                                                            |
|  Attack 3:  Spider Attack       Target: One Opponent      Can't Cover      |
|  [20A]       Physical          Element: Cut                                |
|                                   Att%: 255                                |
|                                  Power: 34                                 |
|                            Base Damage: 123 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Kimara Bug's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  At least one Target without Stop:                                         |
|                                                                            |
|   1/2 Chance: Use Butterfly Attack on Rnd Target                           |
|   1/2 Chance: Use Stop Web on Rnd Target                                   |
|                                                                            |
|                                                                            |
|  All Targets with Stop:                                                    |
|                                                                            |
|   1/2 Chance: Use Spider Attack on Rnd Target                              |
|   1/2 Chance: Use Butterfly Attack on Rnd Target                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Kimara Bug:                       |   POWER req for Overflow:   |
|                                              |                             |
| Kimara Bug is found in Battle Square:        |  Base Damage Overflow: 150  |
|  Set - 2 (After Tiny Bronco)   Battle - 3    |  Rnd Var Overflow  3x: 100  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The hardest thing about the Kimara Bug is                                  |
|  its moderately High HP. It will only use its stronger Spider Attack       |
|  'attack' if all players are inflicted with Stop, which shouldn't happen   |
|  if you have obtained White Wind (cures most negative Statuses).           |
| While Stop can be frustrating, the Kimara Bug can only use it five times   |
|  before it runs out of MP, at which point the "skill power is used up"     |
|  text string will be displayed every time it tries to use that Attack.     |
| If you didn't acquire any Spider Webs from the Grashtrike in Midgar Sector |
|  4 earlier on, then the Kimara Bug is the only other enemy in the game to  |
|  carry them, so you should aim to get a few. They cast Slow on all         |
|  opponents, although, you do currently have access to the Time Materia     |
|  from Gongaga, which you should put on your Weapon as soon as you get      |
|  your hands on the Added Effect Materia! A Lv 23 Cloud would have a 45.31% |
|  chance of stealing from the Kimara Bug.                                   |
| The Hourglass casts Stop on all opponents, and while it isn't the most     |
|  useful of items to collect, it can be quite hard to obtain. The only      |
|  other enemy in the game to carry the Hourglass is the Edgehead, and the   |
|  chances of getting it as a drop from them are 10.39%. Because of this you |
|  should consider coming back to Gongaga once you have the Morph Materia    |
|  from the Temple of The Ancients if you intend to obtain one of every      |
|  item. Your Morph Damage will only be around 60 HP at that point, so       |
|  attack it once normally before trying to Morph it.                        |
| The Kimara Bug cannot be Back-Attacked or Side-Attacked, meaning that one  |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Heavy Tank}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/s49288TyzjZ3BQGHA                     | ID:  7E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     21  ||   Strength:  49  ||    Drop: Hi-Potion     [8]  14.06%  |
|  HP:      1600  ||    Defence:  34  ||   Steal: Phoenix Down  [32] 40.63%  |
|  MP:        25  ||      Magic:  37  ||   Morph: Power Source               |
|                 ||   MDefence:  90  ||                                     |
|  EXP:      340  ||  Dexterity:  68  ||                                     |
|   AP:       45  ||       Luck:   0  ||                                     |
|  GIL:     1300  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gongaga Reactor Approach                        100% |                     |
| Gongaga Reactor                                 100% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Charge            |
|   Heavy Tank's ATTACKS:               |  Manip Attack 2: Wheelie Attack    |
|                                       |  Manip Attack 3: Big Spiral        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:              Target: One Opponent      Berserk Attack   |
|  [20B]       Physical          Element: Hit                                |
|                                   Att%: 80                                 |
|                                  Power: 24                                 |
|                            Base Damage: 169 HP                             |
|                                                                            |
|  Attack 2:  Wheelie Attack      Target: One Opponent                       |
|  [20C]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 24                                 |
|                            Base Damage: 169 HP                             |
|                                                                            |
|  Attack 3:  Big Spiral          Target: All Opponents     Split Damage     |
|  [20D]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 24                                 |
|                            Base Damage: 169 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Heavy Tank's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack ()               |
|                  1/4 Chance start from 2nd Attack ()               |
|                  1/4 Chance start from 3rd Attack (Wheelie Attack)         |
|                  1/4 Chance start from 4th Attack (Big Spiral)             |
|                                                                            |
|                                                                            |
|    *If Target has Death, do nothing                                        |
|                                                                            |
|    Heavy Tank's HP  > 75%: X Chance = 8                                    |
|    Heavy Tank's HP <= 75%: X Chance = 4                                    |
|    Heavy Tank's HP <= 50%: X Chance = 3                                    |
|    Heavy Tank's HP <= 25%: X Chance = 2                                    |
|                                                                            |
|                                                                            |
|  1ST ATTACK: 1/X Chance use  on 2nd Target*                        |
|   Follow-Up: 1/X Chance use  on 1st Target*                        |
|   Follow-Up: 1/X Chance use  on 3rd Target*                        |
|                                                                            |
|   Follow-Up: If all three chances to use  failed, use  on  |
|               Rnd Target                                                   |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|                                                                            |
|  3RD ATTACK: 1/X Chance use Wheelie Attack on 2nd Target*                  |
|   Follow-Up: 1/X Chance use Wheelie Attack on 1st Target*                  |
|   Follow-Up: 1/X Chance use Wheelie Attack on 3rd Target*                  |
|                                                                            |
|   Follow-Up: If all three chances to use Wheelie Attack failed, use        |
|               Wheelie Attack on Rnd Target                                 |
|                                                                            |
|                                                                            |
|  4TH ATTACK: 1/X Chance use Big Spiral on All Targets                      |
|   Follow-Up: 1/X Chance use Big Spiral on All Targets                      |
|   Follow-Up: 1/X Chance use Big Spiral on All Targets                      |
|                                                                            |
|   Follow-Up: If all three chances to use Big Spiral failed, use Big Spiral |
|               on All Targets                                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Heavy Tank:                       |   POWER req for Overflow:   |
|                                              |                             |
| Heavy Tank is found in Battle Square:        |  Base Damage Overflow: 148  |
|  Set - 2 (After Tiny Bronco)   Battle - 3    |  Rnd Var Overflow  3x:  99  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Heavy Tank has only 400 less HP than the                               |
|  two Turks you will have just faced, which makes this foe one of the more  |
|  powerful randomly encountered enemies. The more HP you drain, the greater |
|  the chance it'll have of using its attacks in succession, so be on guard! |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  central, and left-most characters, respectively.                          |
| All the Heavy Tank's attacks have the same Base Damage value, just bear in |
|  mind that Big Spiral uses Split Damage, which means it will hit for 66%   |
|  of its normal damage. The main difference between each attack is the      |
|  Att%.                                                                     |
| If you wanted to boost you gil values, then the Heavy Tank would be the    |
|  enemy to enemy to do it with on your first encounter. With each battle    |
|  yielding 1300 gil, you won't see this type of a payout again until you    |
|  reach Mt. Nibel.                                                          |
| The Heavy Tank is a great way to become OP early on in the game. Come back |
|  to Gongaga once you have the Morph Materia from the Temple of The         |
|  Ancients to farm some Power Sources; their 100% encounter rate makes them |
|  preferable to grind against than the Screamer in Mt. Nibel. Your Morph    |
|  Damage will only be approximately 60 HP, so use Sense and be sure to      |
|  regulate its HP accordingly.                                              |
| The Heavy Tank cannot be Back-Attacked or Side-Attacked, meaning that one  |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||                 {Cosmo Area}                 ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Cosmo Area Grass                                       *                ||
||  Cosmo Area Canyon                                      ***    BEST      ||
||  Cosmo Area Dirt                                        ***              ||
||  Cosmo Area Beach                                       **               ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Grand Horn                                                        | 
  |      Gagighandi                                                        | 
  |  L4  Skeeskee                                                          | 
  |      Griffin                                                           | 
  |  L4  Golem                                                             | 
  |  L4  Desert Sahagin                                                    | 
  |      Bagrisk                                                           | 
  |  L4  Crown Lance                                                       | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Crown Lance       - Double                                 ]
 [          Ice - Desert Sahagin    - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [    Lightning - Crown Lance       - Absorb                                 ]
 [        Water - Desert Sahagin    - Absorb                                 ]
 [                                                                           ]
 [        Earth - Crown Lance       - Nullify                                ]
 [                                                                           ]
 [         Fire - Desert Sahagin    - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [    Lightning - Crown Lance       - Bolt                                   ]
 [        Earth - Grand Horn        - Grand Punch                            ]
 [        Earth - Desert Sahagin    - Sandgun (0 Damage)                     ]
 [        Earth - Bagrisk           - Quake2                                 ]
 [                                                                           ]
 [          Hit - Grand Horn        - Punch                                  ]
 [          Hit - Gagighandi        - Claw                                   ]
 [          Hit - Golem             - Golem Punch                            ]
 [          Hit - Golem             - Megaton Punch                          ]
 [          Hit - Bagrisk           - Tail                                   ]
 [        Punch - Skeeskee          - Beak                                   ]
 [        Punch - Griffin           - Claw                                   ]
 [        Punch - Desert Sahagin    - Harpoon                                ]
 [        Punch - Crown Lance       - Claw                                   ]
 [        Punch - Crown Lance       - Deadly Needles                         ]
 [        Shoot - Golem             - Finger Shot                            ]
 [        Shout - Skeeskee          - Rage Bomber                            ]
 [       Hidden - Gagighandi        - Stone Stare (0 Damage)                 ]
 [       Hidden - Bagrisk           - Stone Strike (0 Damage)                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Crown Lance       - Sleepel         (71%  Inflict)         ]
 [    Slow-numb - Gagighandi        - Stone Stare     (100% Inflict)         ]
 [      Petrify - Bagrisk           - Stone Strike    (100% Inflict)         ]
 [      Petrify - Crown Lance       - Deadly Needles  (100% Inflict)         ]
 [     Darkness - Desert Sahagin    - Sandgun         (47%  Inflict)         ]
 [         Fury - Skeeskee          - Rage Bomber     (71%  Inflict)         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Poison, Silence, Slow, Petrify, D. Sentence                      ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Desert Sahagin     [8] | Desert Sahagin    [32] |                   |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Grand Horn         [8] |                        | Grand Horn        |
       | Golem              [8] |                        |                   |
       | Crown Lance        [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       |                    [8] | Golem              [8] |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Griffin           [63] | Griffin           [32] | Griffin           |
       '------------------------+------------------------+-------------------|
  SOFT  |                       |                        |                   |
 -------'                       |                        |                   |
       | Gagighandi         [8] | Gagighandi        [32] |                   |
       | Bagrisk            [8] | Bagrisk           [32] |                   |
       |                        | Bagrisk           [32] |                   |
       '------------------------+------------------------+-------------------|
  HYPER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Skeeskee           [8] |                        | Skeeskee          |
       '------------------------+------------------------+-------------------|
  TRANQUILIZER  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        | Skeeskee          [32] |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        |                        | Gagighandi        |
       |                        |                        | Bagrisk           |
       '------------------------+------------------------+-------------------|
  DREAM POWDER  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Crown Lance       |
       '------------------------+------------------------+-------------------|
  WAR GONG  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Grand Horn         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  FIRE VEIL  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        |                        | Desert Sahagin    |
       '------------------------+------------------------+-------------------|
  VAGYRISK CLAW  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        | Bagrisk            [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: *                                  Area Enc Rate:

  Cosmo Area Grass                                     32   Medium

   Average:   EXP: 299.3      AP: 27.6      GIL: 391.1       Enemy QTY: 1.69

  The same Encounters can be found in Gongaga Area Grass.
.----------------------------------------------------------------------------.
|  [30.5%]  Nrml Bat #1  EXP - 180     1st Row: 1x Grand Horn                |
|                        AP  - 15                                            |
|                        GIL - 240                                      #108 |
|                                                                            |
|  [29.1%]  Nrml Bat #2  EXP - 346     1st Row: 2x Gagighandi                |
|                        AP  - 36                                            |
|                        GIL - 440                                      #109 |
|                                                                            |
|  [29.1%]  Nrml Bat #3  EXP - 360     1st Row: 2x Grand Horn                |
|                        AP  - 30                                            |
|                        GIL - 480                                      #110 |
|                                                                            |
|  [5.86%]  Back Attack  EXP - 180     1st Row: 1x Grand Horn                |
|            Run = 2     AP  - 15                                            |
|                        GIL - 240                                      #111 |
|                                                                            |
|  [5.52%]  Pinc Attack  EXP - 519     1st Grp: 2x Gagighandi                |
|                        AP  - 54      2nd Grp: 1x Gagighandi                |
|                        GIL - 660                                      #112 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ***    BEST                        Area Enc Rate:

  Cosmo Area Canyon                                    32   Medium

   Average:   EXP: 533.3      AP: 50.3      GIL: 634.8       Enemy QTY: 2.29

.----------------------------------------------------------------------------.
|  [12.9%]  Nrml Bat #1  EXP - 666     1st Row: 2x Skeeskee                  |
|                        AP  - 66      2nd Row: 1x Skeeskee                  |
|                        GIL - 666                                      #124 |
|                                                                            |
|  [12.9%]  Nrml Bat #2  EXP - 260     1st Row: 1x Griffin                   |
|        Pre-Emp OFF     AP  - 25                                            |
|                        GIL - 350                                      #125 |
|                                                                            |
|  [12.9%]  Nrml Bat #3  EXP - 300     1st Row: 1x Golem                     |
|        Pre-Emp OFF     AP  - 22                                            |
|                        GIL - 500                                      #126 |
|                                                                            |
|  [12.9%]  Nrml Bat #4  EXP - 704     1st Row: 2x Skeeskee                  |
|                        AP  - 69      2nd Row: 1x Griffin                   |
|                        GIL - 794                                      #127 |
|                                                      	                     |
|  [11.8%]  Nrml Bat #5  EXP - 690     1st Row: 1x Desert Sahagin            |
|                        AP  - 63      2nd Row: 2x Desert Sahagin            |
|                        GIL - 900                                      #128 |
|                                                                            |
|  [11.8%]  Nrml Bat #6  EXP - 460     1st Row: 2x Desert Sahagin            |
|                        AP  - 42                                            |
|                        GIL - 600                                      #129 |
|                                                                            |
|  [2.93%]  Back Att #1  EXP - 460     1st Row: 2x Desert Sahagin            |
|            Run = 2     AP  - 42                                            |
|                        GIL - 600                                      #130 |
|                                                                            |
|  [2.93%]  Back Att #2  EXP - 666     1st Row: 3x Skeeskee                  |
|            Run = 2     AP  - 66                                            |
|                        GIL - 666                                      #131 |
|                                                                            |
|  [13.8%]  Side Attack  EXP - 666     1st Row: 3x Skeeskee                  |
|                        AP  - 66                                            |
|                        GIL - 666                                      #132 |
|                                                                            |
|  [5.05%]  Pinc Attack  EXP - 460     1st Grp: 1x Desert Sahagin            |
|                        AP  - 42      2nd Grp: 1x Desert Sahagin            |
|                        GIL - 600                                      #133 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***                                Area Enc Rate:

  Cosmo Area Dirt                                      20   High

   Average:   EXP: 511.4      AP: 57.3      GIL: 622.2       Enemy QTY: 2.13

  The Dirt area is the area just past Cosmo Canyon without the 'Canyon' 
   sunset effect.
.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 720     1st Row: 2x Bagrisk                   |
|                        AP  - 90      2nd Row: 1x Bagrisk                   |
|                        GIL - 825                                      #120 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 260     1st Row: 1x Griffin                   |
|        Pre-Emp OFF     AP  - 25                                            |
|                        GIL - 350                                      #121 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 460     1st Row: 1x Desert Sahagin            |
|                        AP  - 42      2nd Row: 1x Desert Sahagin            |
|                        GIL - 600                                      #122 |
|                                                                            |
|  [11.7%]  Back Attack  EXP - 720     1st Row: 3x Bagrisk                   |
|            Run = 2     AP  - 90                                            |
|                        GIL - 825                                      #123 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: **                                 Area Enc Rate:

  Cosmo Area Beach                                     64   Low

   Average:   EXP: 450        AP: 46        GIL: 800         Enemy QTY: 2

  The same Encounters can be found in Nibel Beach and Rocket Launch Pad Beach.
.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 450     1st Row: 1x Crown Lance               |
|                        AP  - 46      2nd Row: 1x Crown Lance               |
|                        GIL - 800                                      #134 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 675     1st Row: 1x Crown Lance               |
|                        AP  - 69      2nd Row: 2x Crown Lance               |
|                        GIL - 1200                                     #135 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 225     1st Row: 1x Crown Lance               |
|                        AP  - 23                                            |
|                        GIL - 400                                      #136 |
|                                                                            |
|  [11.7%]  Pinc Attack  EXP - 450     1st Grp: 1x Crown Lance               |
|                        AP  - 46      2nd Grp: 1x Crown Lance               |
|                        GIL - 800                                      #137 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Grand Horn and Gagighandi can also be fought here; however, I will
         not be duplicating their entries. You can find those enemies within
         the "Gongaga Area" listings further above.

  .------------.
 /  {Skeeskee}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/LSj5vEBLsPfdTB4b7                     | ID:  81 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     20  ||   Strength:  45  ||    Drop: Hyper         [8]  14.06%  |
|  HP:       540  ||    Defence:  40  ||   Steal: Tranquilizer  [32] 40.63%  |
|  MP:         0  ||      Magic:  33  ||   Morph: Hyper                      |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      222  ||  Dexterity:  55  ||                                     |
|   AP:       22  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      222  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Cosmo Area Canyon                                43% |  Shake              |
|                                                      |  Headbomber         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Beak              |
|   Skeeskee's ATTACKS:                 |  Manip Attack 2: Rage Bomber       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [1C5]       Physical          Element: Punch                              |
|                                   Att%: 103                                |
|                                  Power: 16                                 |
|                            Base Damage: 101 HP                             |
|                                                                            |
|  Attack 2:  Rage Bomber         Target: One Opponent      Status Inflict:  |
|  [20E]       Physical          Element: Shout              Fury (71%)      |
|                                   Att%: 75                                 |
|                                  Power: 40                                 |
|                            Base Damage: 252 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Skeeskee's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  Skeeskee does not have Poison: Use  on Rnd Target                   |
|                                                                            |
|  Skeeskee has Poison: 1/2 Chance use  on Rnd Target                  |
|                       1/2 Chance Rage Bomber on Rnd Target                 |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Skeeskee's HP  > 50%: Do nothing                                         |
|                                                                            |
|   Skeeskee's HP <= 50%: Use Rage Bomber on Last Attacker                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Skeeskee:                         |   POWER req for Overflow:   |
|                                              |                             |
| Skeeskee is found in Battle Square:          |  Base Damage Overflow: 150  |
|  Set - 2 (After Tiny Bronco)   Battle - 4    |  Rnd Var Overflow  3x: 100  |
|  Set - 2 (After Tiny Bronco)   Battle - 5    |  Rnd Var Overflow  4x:  75  |
|                                              |  Rnd Var Overflow  6x:  50  |
| The Skeeskee are not a difficult enemy.      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  They can inflict you with Fury, which isn't                               |
|  the worst Status to be inflicted with (helps for Limit Levelling). You    |
|  should have enough gil by now to be able to afford to stock up on         |
|  Tranquilizers, however, if you did want to steal some then a Lv 23 Cloud  |
|  would have a 43.75% chance of stealing from the Skeeskee.                 |
| Rage Bomber will only be if the Skeeskee is Poisoned, or as a counter once |
|  its HP drops to below 50%. You will likely need to use Matra Magic three  |
|  times to kill them.                                                       |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Griffin}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/TspCwTN4e9bRsFgT9                     | ID:  82 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     21  ||   Strength:  45  ||    Drop: Phoenix Down  [63] 100%    |
|  HP:       760  ||    Defence:  42  ||   Steal: Phoenix Down  [32] 40.63%  |
|  MP:        40  ||      Magic:  35  ||   Morph: Phoenix Down               |
|                 ||   MDefence: 160  ||                                     |
|  EXP:      260  ||  Dexterity:  58  ||                                     |
|   AP:       25  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      350  ||      Evade:   1* || Flying Enemy (Stage 2 Only)         |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Cosmo Area Canyon                                26% |  Hippogriff         |
| Cosmo Area Dirt                                  29% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Griffin's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [20F]       Physical          Element: Punch                              |
|  [211]                            Att%: 130                                |
|                                  Power: 16                                 |
|                            Base Damage: 103 HP                             |
|                                                                            |
|  Attack 2:  Peacock             Target: All Opponents     Attacks MP       |
|  [210]       Magical           Element: None              No Split Damage  |
|  [212]                            Att%: 140                                |
|                                  Power: 4                                  |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 84 MP                              |
|                                                                            |
|  Attack 3: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           To Stage 2      |
|                                                                            |
|  Attack 4: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           To Stage 1      |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Griffin's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  STAGE 1: (Ground)                                                         |
|                                                                            |
|   The first time the Griffin is in Stage 1 at the start of the Battle, it  |
|    will skip out the Opening Attack. The Opening Attack is only considered |
|    just after it has changed forms.                                        |
|                                                                            |
|                                                                            |
|   OPENING ATTACK: 1/2 Chance use  on Rnd Target                      |
|                   1/2 Chance use Peacock on All Targets                    |
|                                                                            |
|   THEREAFTER: 1/2 Chance use  on Rnd Target                          |
|               1/4 Chance use Peacock on All Targets                        |
|               1/4 Chance use <[No Name]> on Self, transform to Stage 2     |
|                          Set Evade to 31                                   |
|                                                                            |
|                                                                            |
|  STAGE 2: (Flying - Row 16)                                                |
|                                                                            |
|   OPENING ATTACK: 1/4 Chance use  on Rnd Target                      |
|                   3/4 Chance use Peacock on All Targets                    |
|                                                                            |
|   THEREAFTER: 1/2 Chance use Peacock on All Targets                        |
|               1/4 Chance use  on Rnd Target                          |
|               1/4 Chance use <[No Name]> on Self, transform to Stage 1     |
|                          Set Evade back to 1                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Griffin:                          |   POWER req for Overflow:   |
|                                              |                             |
| Griffin is found in Battle Square:           |  Base Damage Overflow: 150  |
|  Set - 2 (After Tiny Bronco)   Battle - 4    |  Rnd Var Overflow  3x: 100  |
|                                              |  Rnd Var Overflow  4x:  75  |
|  1st Stage:  Evade = 1                       |  Rnd Var Overflow  6x:  50  |
|  2nd Stage:  Evade = 31                      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
| Similar to the Zemzelett, the Griffin can become airborne mid-battle.      |
|  Unlike the Zemzelett, the Griffin is *not* considered to be an 'elevated' |
|  enemy, so it does not take Double Damage from Wind, nor Nullify Earth.    |
| When the Griffin transforms to its second stage, it is given a Row value   |
|  of 16, which means it is considered as "Flying". You will not be able to  |
|  target it with short-ranged Physical Attacks while it is in this form.    |
| The Attacks  and Peacock have identical duplicate entries, one used  |
|  for each of the two forms the Griffin can take.                           |
| There is no need whatsoever to steal from the Griffin, seeing as you'll    |
|  have a 100% chance of getting the Phoenix Down as a drop after the Battle |
|  (you cannot obtain the steal and the drop; it's one or the other).        |
| The Griffin is considered to be a 'Powerful' enemy, and as such the "Pre-  |
|  Emp" Flag should have been disabled for encounters that contain the       |
|  Griffin. An oversight means that you have a chance to initiate a Pre-     |
|  Emptive Strike against the Griffin found alongside 2x Skeeskee in the     |
|  'Canyon' Area (Formation ID #127).                                        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Golem}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Zz9DTSSi4VkoTFbN6                     | ID:  83 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     24  ||   Strength:  60* ||    Drop: Hi-Potion    [8] 14.06%    |
|  HP:      1000  ||    Defence:  56* ||   Steal: Turbo Ether  [8] 10.94%    |
|  MP:         0  ||      Magic:   5* ||   Morph: /                          |
|                 ||   MDefence: 100* ||                                     |
|  EXP:      300  ||  Dexterity:  80  ||                                     |
|   AP:       22  ||       Luck:   0  ||                                     |
|  GIL:      500  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Cosmo Area Canyon                                13% |  Ice Golem          |
|                                                      |  Armored Golem      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Golem's ATTACKS:                    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [213]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 111, 120, 130 or 150 HP            |
|                                                                            |
|  Attack 2:  Finger Shot         Target: One Opponent                       |
|  [214]       Physical          Element: Shoot                              |
|                                   Att%: 120                                |
|                                  Power: 20                                 |
|                            Base Damage: 138, 150, 162 or 187 HP            |
|                                                                            |
|  Attack 3:  Megaton Punch       Target: One Opponent                       |
|  [215]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 30                                 |
|                            Base Damage: 208, 225, 243 or 281 HP            |
|                                                                            |
|  Attack 4:             Target: Self              Transformation   |
|  [216]       Physical 0 Dam       Att%: Auto Hit           To Stage 2/3    |
|                                                                            |
|  Attack 5:             Target: Self              Transformation   |
|  [217]       Physical 0 Dam       Att%: Auto Hit           To Stage 2/1    |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Golem's BATTLE PLAN:                                                     |
|                                                                            |
|  STAGE 1: (Back Row)                                                       |
|                                                                            |
|   OPENING ATTACK: 1/3 Chance use  on Rnd Target               |
|                   2/3 Chance use Finger Shot on Rnd Target                 |
|                                                                            |
|        Follow-Up: Sets Strength to 48 and Defence to 80                    |
|                   Sets Magic to 243 and MDefence to 130                    |
|                                                                            |
|   THEREAFTER: Use  on Self, transform to Stage 2 (Middle Row)     |
|               Set Strength to 52 and Defence to 72                         |
|               Set Magic to 249 and MDefence to 120                         |
|                                                                            |
|                                                                            |
|  STAGE 2: (Middle Row)                                                     |
|                                                                            |
|   Use  on Self, transform to Stage 3  (Front Row)                 |
|   Set Strength to 56 and Defence to 64                                     |
|   Set Magic to 255 and MDefence to 110                                     |
|                                                                            |
|                                                                            |
|  STAGE 3: (Front Row) (Repeats)                                            |
|                                                                            |
|   Use Megaton Punch on Rnd Target                                          |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Last Attack on Golem dealt <= 200 HP OR in Stage 1 (Back Row):           |
|                                                                            |
|    Do nothing                                                              |
|                                                                            |
|                                                                            |
|   Last Attack on Golem dealt > 200 HP AND in Stage 2 (Middle Row):         |
|                                                                            |
|    Use  on Self, transform to Stage 1 (Back Row)                  |
|    Set Strength to 48 and Defence to 80                                    |
|    Set Magic to 243 and MDefence to 130                                    |
|                                                                            |
|                                                                            |
|   Last Attack on Golem dealt > 200 HP AND in Stage 3 (Front Row):          |
|                                                                            |
|    Use  on Self, transform to Stage 2 (Middle Row)                |
|    Set Strength to 52 and Defence to 72                                    |
|    Set Magic to 249 and MDefence to 120                                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Golem:                            |   POWER req for Overflow:   |
|                                              | Default:                    |
| Golem is found in Battle Square:             |  Base Damage Overflow: 155  |
|  Set - 2 (After Tiny Bronco)   Battle - 4    |  Rnd Var Overflow  3x: 104  |
|                                              | 1st Stage:                  |
|   Default: Str 60  Def 56  Mag 5    MDef 100 |  Base Damage Overflow: 164  |
| 1st Stage: Str 48  Def 80  Mag 243  MDef 130 |  Rnd Var Overflow  3x: 109  |
| 2nd Stage: Str 52  Def 72  Mag 249  MDef 120 | 2nd Stage:                  |
| 3rd Stage: Str 45  Def 64  Mag 255  MDef 110 |  Base Damage Overflow: 161  |
|                                              |  Rnd Var Overflow  3x: 107  |
| Even though the Golem appears to change rows | 3rd Stage:                  |
|  mid-battle, its 'row value' is always 1,    |  Base Damage Overflow: 158  |
|  which means you'll always deal normal       |  Rnd Var Overflow  3x: 105  |
|  damage (as opposed to Back Row damage for   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  50% of your normal damage).                                               |
| The further forward the Golem is, the higher its Strength and Magic, and   |
|  the lower its Def and MDef (except for when it's in its default form).    |
| When the Golem modifies its Magic stat, it will decrease the base stat of  |
|  5 by either 6, 12 or 18, according to the Stage that it is advancing or   |
|  retreating into. Because of this, the 8bit value will underflow to 255 as |
|  it wraps around past the 0. None of the Golem's Attacks are Magical, so   |
|  this does not matter.                                                     |
| A flaw exists in the Golem's script, whereby it does not check for the     |
|  Restorative Element used when it runs its Counter Script. If you were to  |
|  heal the Golem, the game would not recognise the use of the 'Healing'     |
|  Flag; instead of thinking that you've healed it by [Healing Damage], it   |
|  will instead think that you've caused [4,294,967,296 - Healing Damage]    |
|  worth of damage, sending the figure through the reverse process of        |
|  overflow. Because of this, healing the Golem will trigger the Counter     |
|  Script.                                                                   |
| Turbo Ethers are a good idea to steal from the Golem seeing as they cannot |
|  be bough in shops. If you wanted to farm them, however, the Jersey in The |
|  Shinra Mansion further on has a Steal Rate of [32] and appear in groups   |
|  of threes. A Lv 23 Cloud would have a 10.94% chance of stealing from the  |
|  Golem.                                                                    |
| The Golem cannot be Back-Attacked or Side-Attacked, meaning that one       |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Desert Sahagin}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/dMXrgdL5RYVNiyrs8                     | ID:  85 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     20  ||   Strength:  46  ||    Drop: Potion     [8]  14.06%     |
|  HP:       580  ||    Defence:  32  ||   Steal: Potion     [32] 40.63%     |
|  MP:         0  ||      Magic:  38  ||   Morph: Fire Veil                  |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      230  ||  Dexterity:  56  ||                                     |
|   AP:       21  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      300  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Halve]        |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Double]       |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Absorb]       |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|        Punch  [Can't Miss]   |                     |                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Cosmo Area Canyon                                32% |  Sahagin            |
| Cosmo Area Dirt                                  29% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Harpoon           |
|   Desert Sahagin's ATTACKS:           |  Manip Attack 2: Sandgun           |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:             Target: One Opponent      Berserk Attack   |
|  [146]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 102 HP                             |
|                                                                            |
|  Attack 2:  Sandgun             Target: One Opponent      Status Inflict:  |
|  [21A]       Physical 0 Dam    Element: Earth              Darkness (47%)  |
|                                   Att%: 120                                |
|                                                                            |
|  Attack 3:       Target: Self              Raises Def to    |
|  [148]       Physical 0 Dam       Att%: Auto Hit           512             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Desert Sahagin's BATTLE PLAN: (Repeats)                                  |
|                                                                            |
|  1/2 Chance: Use Sandgun on Rnd Target                                     |
|  1/2 Chance: Use  on Rnd Target                                   |
|                                                                            |
|                                                                            |
|  COUNTER: [All Actions made by All Players and Enemies]                    |
|                                                                            |
|    1/16 Chance: Use  on Self, sets Def to 512 for the       |
|                  remainder of the Battle                                   |
|   15/16 Chance: Do nothing                                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Desert Sahagin:                   |   POWER req for Overflow:   |
|                                              |                             |
| Desert Sahagin is found in Battle Square:    |  Base Damage Overflow: 147  |
|  Set - 2 (After Tiny Bronco)   Battle - 4    |  Rnd Var Overflow  3x:  98  |
|                                              |  Rnd Var Overflow  4x:  74  |
| The Desert Sahagin is one of a few Enemies   |  Rnd Var Overflow  6x:  49  |
|  that has a weakness to one of the Physical  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Elements; any "Punch" Element Attack will                                 |
|  be an Automatic Hit. All of Cid's Weapons, three of Tifa's Weapons and    |
|  three of Barret's weapons use the Punch Element.                          |
| Every single Action will trigger the 1/16 chance of the Desert Sahagin     |
|  casting , regardless of the Target or the Caster. This     |
|  includes Actions made by the Desert Sahagin and other enemies. Even       |
|  Actions such as Change/Defend will trigger the Counter chance.            |
| Once the Desert Sahagin has activated , its Def will be set |
|  to 512, meaning that Physical Attacks will land just 1 HP of damage.      |
| A flaw in the AI script means that the Desert Sahagin's Def will be set to |
|  512 for the remainder of the battle once the 1/16 chance of using  has passed.                                                      |
| Equipping Elemental Resistance to defend against Earth will affect the     |
|  chances of Sandgun inflicting you with Darkness. For example; a Lv 1      |
|  Elemental paired with Earth (on your Armour) would halve the chances of   |
|  Darkness being inflicted; a Lv 2 or greater Elemental would nullify the   |
|  chances of Darkness being inflicted. You will still be vulnerable to the  |
|  Status; instead, the Att% of the ability is halved/nullified.             |
| The Goblin Island Beach Area has formations in place for 1x Desert Sahagin |
|  and 2x Desert Sahagin (with the Beach Battleground), however, the         |
|  walkmesh terrain does not make a distinction between the Grass and Beach  |
|  areas. Running on the Beach is considered as Grass, and you'll encounter  |
|  the Dual Horn and Under Lizard there; this was likely an oversight. The   |
|  Desert Sahagin should have been fought on the Beach.                      |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Bagrisk}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/L25WNEQ4gCobqBn26                     | ID:  84 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  50  ||    Drop: Soft           [8]  14.06% |
|  HP:       400  ||    Defence:  44  || Steal 1: Soft           [32] 40.63% |
|  MP:        50  ||      Magic:  39  || Steal 2: Soft           [32] 24.12% |
|                 ||   MDefence: 100  || Steal 3: Vagyrisk Claw  [8]  4.41%  |
|  EXP:      240  ||  Dexterity:  45  ||   Morph: Remedy                     |
|   AP:       30  ||       Luck:   0  ||                                     |
|  GIL:      275  ||      Evade:   1  || Back Damage: Normal (2x Damage)     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Cosmo Area Dirt                                  42% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Tail              |
|   Bagrisk's ATTACKS:                  |  Manip Attack 2: Stone Strike      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [218]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 108 HP                             |
|                                                                            |
|  Attack 2:  Stone Strike        Target: One Opponent      Status Inflict:  |
|  [219]       Magical 0 Dam     Element: Hidden             Petrify (100%)  |
|                                   Att%: 255                                |
|                                MP Cost: 10 MP                              |
|                                                                            |
|  Attack 3:  Quake2              Target: One Opponent      Reflectable      |
|  [025]       Magical           Element: Earth                              |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                                MP Cost: 28 MP                              |
|                            Base Damage: 522 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bagrisk's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  NOTE - The Bagrisk always targets a Player not inflicted with Petrify.    |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 2/3 Chance start from 1st Attack                          |
|                  1/3 Chance start from 2nd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target without Petrify                      |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Bagrisk's HP  > 75%:  1/16 Chance use  on Rnd Target              |
|                         15/16 Chance do nothing                            |
|                                                                            |
|    Bagrisk's HP <= 75%: 1/9 Chance use  on Rnd Target                |
|                         8/9 Chance do nothing                              |
|                                                                            |
|    Bagrisk's HP <= 50%: 1/6 Chance use  on Rnd Target                |
|                         5/6 Chance do nothing                              |
|                                                                            |
|    Bagrisk's HP <= 25%: 1/3 Chance use  on Rnd Target                |
|                         2/3 Chance do nothing                              |
|                                                                            |
|                                                                            |
|  2ND ATTACK:                                                               |
|                                                                            |
|      *If Bagrisk's MP < 28, use  on Rnd Target                       |
|                                                                            |
|   Bagrisk's HP  > 75%:  1/16 Chance use Quake2 on Rnd Target*              |
|                        15/16 Chance use  on Rnd Target               |
|                                                                            |
|   Bagrisk's HP <= 75%: 1/9 Chance use Quake2 on Rnd Target*                |
|                        8/9 Chance use  on Rnd Target                 |
|                                                                            |
|   Bagrisk's HP <= 50%: 1/6 Chance use Quake2 on Rnd Target*                |
|                        5/6 Chance use  on Rnd Target                 |
|                                                                            |
|   Bagrisk's HP <= 25%: 1/3 Chance use Quake2 on Rnd Target*                |
|                        2/3 Chance use  on Rnd Target                 |
|                                                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|      *If Stone Strike used once already, use  on Rnd Target          |
|                                                                            |
|   Bagrisk's HP  > 75%:  1/16 Chance use Stone Strike on Rnd Target*        |
|                        15/16 Chance use  on Rnd Target               |
|                                                                            |
|   Bagrisk's HP <= 75%: 1/9 Chance use Stone Strike on Rnd Target*          |
|                        8/9 Chance use  on Rnd Target                 |
|                                                                            |
|   Bagrisk's HP <= 50%: 1/6 Chance use Stone Strike on Rnd Target*          |
|                        5/6 Chance use  on Rnd Target                 |
|                                                                            |
|   Bagrisk's HP <= 25%: 1/3 Chance use Stone Strike on Rnd Target*          |
|                        2/3 Chance use  on Rnd Target                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bagrisk:                          |   POWER req for Overflow:   |
|                                              |                             |
| Bagrisk is found in Battle Square:           |  Base Damage Overflow: 151  |
|  Set - 2 (After Tiny Bronco)   Battle - 4    |  Rnd Var Overflow  3x: 101  |
|                                              |  Rnd Var Overflow  4x:  76  |
| The Bagrisk can only be fought just past     |  Rnd Var Overflow  6x:  51  |
|  Cosmo Canyon in the Dirt Area just beyond   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the point where the 'sunset' effect takes                                 |
|  place. You can encounter them prior to the Cosmo Canyon events by         |
|  traversing there on foot.                                                 |
| Quake2 will cause heavy damage, however, the Bagrisk will only have enough |
|  MP to inflict it once per Battle.                                         |
| The Vagyrisk Claw Item is notoriously missable, seeing as you cannot       |
|  obtain it once your Lv is too great. If your 'thief' is Lv 78 or higher,  |
|  then you will have a 100% chance of succeeding one of the two attempts    |
|  for the Softs, and will never make it to the Vagyrisk Claw check. The     |
|  only other way to obtain the Vagyrisk Claw is from the CMD.Grand Horn Lv  |
|  19, however, you can only encounter that enemy conditionally when you     |
|  fail the Fort Condor Mini-Game (see CMD.Grand Horn entry for more         |
|  details). The Vagyrisk Claw will Petrify one opponent.                    |
| A Lv 23 Cloud would have a 45.31% chance of stealing the first Soft from   |
|  the Bagrisk, a 24.78% chance of stealing the second Soft, and a 3.74%     |
|  chance of stealing the Vagyrisk Claw (only one Item can be stolen). He    |
|  would have a 26.17% chance of failing the steal attempt.                  |
| Remember, the percent chances you see listed alongside the Item Names      |
|  *assumes you to be the same level as the enemy*; A Lv 19 Cloud would have |
|  a greater chance to steal the Vagyrisk Claw than a Lv 23 Cloud, as he     |
|  would have a lower chance of stealing one of the two Softs.               |
| The Attack Stone Strike is one of three Enemy Attacks in the game that     |
|  inflict Petrify (as opposed to Slow-numb), the other two being Deadly     |
|  Needles (Crown Lance), and Petrif-Eye (Gighee). Stone Strike is only      |
|  scripted to be used once per battle, per Bagrisk; be sure to have your    |
|  Softs ready, or use White Wind as three characters with Petrify means a   |
|  Game Over.                                                                |
| The Attack Stone Strike is one of seven Status inflicting Attacks that use |
|  the 'Hidden' Element, and as such can be defended from by equipping the   |
|  Elemental on your Armour with any other non-element Materia (excluding    |
|  other Support Materia and Restorative Materia). The Elemental Materia has |
|  to be Lv 2 minimum for the effect to work, the effect being that the      |
|  chance of each Status being inflicted is dropped to 0. The Player is      |
|  still considered to be vulnerable to the Status used, and the word "Miss" |
|  "Miss" will perpetually appear above their head. A Lv 1 Elemental would   |
|  instead halve the chance of the Element being inflicted.                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Crown Lance}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/EK7mhd9WvgTwCfYaA                     | ID:  78 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     20  ||   Strength:  34  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       440  ||    Defence:  30  ||   Steal: /                          |
|  MP:        70  ||      Magic:  31  ||   Morph: Dream Powder               |
|                 ||   MDefence: 140  ||                                     |
|  EXP:      225  ||  Dexterity:  60  ||                                     |
|   AP:       23  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      400  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [Absorb]       |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Cosmo Area Beach                                100% |                     |
| Nibel Area Beach                                100% |                     |
| Rocket Launch Pad Area Beach                    100% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Crown Lance's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [20F]       Physical          Element: Punch                              |
|                                   Att%: 130                                |
|                                  Power: 16                                 |
|                            Base Damage: 55 HP                              |
|                                                                            |
|  Attack 2:  Bolt                Target: One Opponent      Reflectable      |
|  [021]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 153 HP                             |
|                                                                            |
|  Attack 3:  Deadly Needles      Target: One Opponent      Status Inflict:  |
|  [306]       Magical           Element: Punch              Petrify (100%)  |
|                                   Att%: 124                                |
|                                  Power: 1                                  |
|                            Base Damage: 19 HP                              |
|                                                                            |
|  Attack 4:  Sleepel             Target: One Opponent      Reflectable      |
|  [00B]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 8 MP               Sleep (71%)     |
|                                                                            |
|  Attack 5:             Target: Self              Transformation   |
|  [216]       Physical 0 Dam       Att%: Auto Hit           To Front Row    |
|                                                                            |
|  Attack 6:             Target: Self              Transformation   |
|  [217]       Physical 0 Dam       Att%: Auto Hit           To Back Row     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Crown Lance's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  Crown Lance starts in Front Row:                                          |
|                                                                            |
|   Use  on Rnd Target                                                 |
|                                                                            |
|                                                                            |
|  Crown Lance starts in Back Row:                                           |
|                                                                            |
|   1ST ATTACK: 1/4 Chance use Sleepel on Rnd Target; If Selected target     |
|                    has Sleep, use Bolt on Rnd Target                       |
|               3/4 Chance use Bolt on Rnd Target                            |
|                                                                            |
|   2ND ATTACK: Same as 1st Attack                                           |
|   3RD ATTACK: Use  on Self, move Self to Front Row                |
|   4TH ATTACK: Use  on Rnd Target                                     |
|   5TH ATTACK: Use  on Rnd Target                                     |
|   6TH ATTACK: Use  on Rnd Target                                     |
|   7TH ATTACK: Use  on Self, move Self to Back Row                 |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Crown Lance is in Front Row AND HP < 220:                                |
|                                                                            |
|    Use Deadly Needles on last Attacker                                     |
|    Move Crown Lance to Back Row IF Crown Lance started in Back Row         |
|                                                                            |
|   Crown Lance is in Back Row OR HP >= 220:                                 |
|                                                                            |
|    Do nothing                                                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Crown Lance:                      |   POWER req for Overflow:   |
|                                              |                             |
| Crown Lance is found in Battle Square:       |  Base Damage Overflow: 147  |
|  Set - 2 (After Tiny Bronco)   Battle - 2    |  Rnd Var Overflow  3x:  98  |
|  Set - 2 (After Tiny Bronco)   Battle - 4    |  Rnd Var Overflow  4x:  74  |
|                                              |  Rnd Var Overflow  6x:  49  |
| The Crown Lance that starts in the Front Row o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  can never change rows, and will only use                                  |
|   as its basic attacks. The Crown Lance that starts in the Back Row  |
|  can change rows, and uses stronger attacks while in the Back Row.         |
| If Deadly Needles is used as a counter, the Crown Lance will only retreat  |
|  to the Back Row if it began the Battle in the Back Row.                   |
| It is very unlikely that the Crown Lance will run out of MP before you     |
|  kill them, however, if the Back Row Crown Lance were to run out of MP,    |
|  the "skill power is used up" text string would be displayed every time    |
|  they tried to use Sleepel or Bolt.                                        |
| The Attack Deadly Needles is one of three Enemy Attacks in the game that   |
|  inflict Petrify (as opposed to Slow-numb), the other two being Stone      |
|  Strike (Bagrisk), and Petrif-Eye (Gighee). Be sure to have your Softs     |
|  ready, or use White Wind as three characters with Petrify means a Game    |
|  Over.                                                                     |
| Although the Dream Powder is not the most useful of Battle Items (casts    |
|  Sleep on all opponents), they are uncommon. Only the Crown Lance and      |
|  Crysales carry the Dream Powder, and in both instances it needs to be     |
|  morphed. Your Morph Damage following the TOTA will only be around 60 HP,  |
|  so use L4 Suicide then follow up with Morph to finish them.               |
| The Crown Lance is one of a number 'elevated' enemies that Nullifies the   |
|  Earth Element, but will no take double damage from Wind.                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||               {Cave Of The Gi}               ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - This area cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Cave Of The Gi 1st Screen (4 Caverns)                  ***              ||
||  Cave Of The Gi 2nd Screen (Oil Slick)                  ****   BEST      ||
||  Cave Of The Gi 3rd Screen (Stingers)                   ***              ||
||  Cave Of The Gi 4th Screen (Gi Nattak)                  N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Heg                                                               | 
  |      Sneak Step                  Death Sentence                        | 
  |      Gi Spector                  Death Sentence                        | 
  |      Stinger    (Mini Boss)                                            | 
  |      Gi Nattak       (Boss)                                            | 
  |      Soul Fire  (Mini Boss)                                            | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Gi Spector        - Double                                 ]
 [          Ice - Heg               - Double                                 ]
 [         Wind - Soul Fire         - Double  (Mini Boss)                    ]
 [         Holy - Gi Spector        - Double                                 ]
 [         Holy - Gi Nattak         - Double  (Boss)                         ]
 [         Holy - Soul Fire         - Double  (Mini Boss)                    ]
 [  Restorative - Gi Spector        - Absorb                                 ]
 [  Restorative - Gi Nattak         - Absorb  (Boss)                         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [         Fire - Soul Fire         - Absorb   (Mini Boss)                   ]
 [       Poison - Heg               - Absorb                                 ]
 [                                                                           ]
 [        Earth - Gi Nattak         - Nullify  (Boss)                        ]
 [        Earth - Soul Fire         - Nullify  (Mini Boss)                   ]
 [       Poison - Soul Fire         - Nullify  (Mini Boss)                   ]
 [      Gravity - Gi Nattak         - Nullify  (Boss)                        ]
 [      Gravity - Soul Fire         - Nullify  (Mini Boss)                   ]
 [        Water - Gi Nattak         - Nullify  (Boss)                        ]
 [        Water - Soul Fire         - Nullify  (Mini Boss)                   ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Soul Fire         - Fire2                                  ]
 [                                                                           ]
 [          Hit - Heg               - Poison Fang                            ]
 [          Hit - Sneaky Step       - Triple Attack                          ]
 [        Punch - Heg               - Halt Whip                              ]
 [        Punch - Gi Spector        - Skewer                                 ]
 [        Punch - Gi Spector        - Hell Spear                             ]
 [        Punch - Stinger           - Sting                                  ]
 [        Punch - Stinger           - Sting Bomb                             ]
 [        Punch - Stinger           - Rabbit gauge                           ]
 [        Punch - Gi Nattak         - Spear Attack                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [       Poison - Heg               - Poison Fang     (100% Inflict)         ]
 [  D. Sentence - Sneaky Step       - Death Sentence  (100% Inflict)         ]
 [  D. Sentence - Gi Spector        - Death Sentence  (100% Inflict)         ]
 [    Paralyzed - Heg               - Halt Whip       (27%  Inflict)         ]
 [    Paralyzed - Gi Spector        - Hell Spear      (27%  Inflict)         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Confusion, Silence, Slow, Stop, Small, Petrify,           ]
 [   D. Sentence                                                             ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

  NOTE - Morph not available at this point in the game.

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Heg                [8] |                        |                   |
       | Stinger            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       |                        | Stinger            [8] |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Soul Fire          [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  SMOKE BOMB  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Gi Spector         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  M-TENTACLES  |                |                        |                   |
 --------------'                |                        |                   |
       | Sneaky Step        [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  GHOST HAND  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        |                        | Sneaky Step       |
       |                        |                        | Gi Spector        |
       '------------------------+------------------------+-------------------|
  WIZER STAFF  |                |                        |                   |
 --------------'                |                        |                   |
       | Gi Nattak         [62] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***                                Area Enc Rate:

  Cave Of The Gi 1st Screen (4 Caverns)                48   High

   Average:   EXP: 684.4      AP: 56.3      GIL: 701.3       Enemy QTY: 2.69

.----------------------------------------------------------------------------.
|  [37.5%]  Nrml Bat #1  EXP - 1000    1st Row: 2x Heg                       |
|                        AP  - 80      2nd Row: 2x Heg                       |
|                        GIL - 960                                      #540 |
|                                                                            |
|  [34.4%]  Nrml Bat #2  EXP - 270     1st Row: 1x Sneak Step                |
|                        AP  - 24                                            |
|                        GIL - 330                                      #541 |
|                                                                            |
|  [28.1%]  Nrml Bat #3  EXP - 770     1st Row: 2x Heg                       |
|                        AP  - 64      2nd Row: 1x Sneaky Step               |
|                        GIL - 810                                      #542 |
|                                                                            |
|         Forced Att #1  EXP - 520     1st Row: 2x Gi Spector                |
|       Can't Escape     AP  - 40                                            |
|                        GIL - 300                                      #553 |
|                                                                            |
|         Forced Att #2  EXP - 780     1st Row: 1x Gi Spector                |
|       Can't Escape     AP  - 60      2nd Row: 2x Gi Spector                |
|                        GIL - 450                                      #554 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ****   BEST                        Area Enc Rate:

  Cave Of The Gi 2nd Screen (Oil Slick)                48   High

   Average:   EXP: 803.3      AP: 68.7      GIL: 901.2       Enemy QTY: 3.07

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 810     1st Row: 1x Sneaky Step               |
|                        AP  - 72      2nd Row: 2x Sneak Step                |
|                        GIL - 990                                      #543 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 540     1st Row: 2x Sneaky Step               |
|                        AP  - 48                                            |
|                        GIL - 660                                      #544 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 1250    1st Row: 2x Heg                       |
|                        AP  - 100     2nd Row: 3x Heg                       |
|                        GIL - 1200                                     #545 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 540     1st Row: 2x Sneaky Step               |
|            Run = 2     AP  - 48                                            |
|                        GIL - 660                                      #546 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***                                Area Enc Rate:

  Cave Of The Gi 3rd Screen (Stingers)                 72   Medium

   Average:   EXP: 724.3      AP: 59.8      GIL: 725.2       Enemy QTY: 2.82

  The Sneaky Step covers the Heg [B]
.----------------------------------------------------------------------------.
|  [19.3%]  Nrml Bat #1  EXP - 1020    1st Row: 1x Sneak Step             |
|                        AP  - 84      2nd Row: 3x Heg                       |
|                        GIL - 1050                                     #548 |
|                                                                            |
|  [18.3%]  Nrml Bat #2  EXP - 260     1st Row: 1x Gi Spector                |
|        Pre-Emp OFF     AP  - 20                                            |
|                        GIL - 150                                      #547 |
|                                                                            |
|  [16.1%]  Nrml Bat #3  EXP - 770     1st Row: 2x Heg                       |
|                        AP  - 64      2nd Row: 1x Sneaky Step               |
|                        GIL - 810                                      #542 |
|                                                                            |
|  [15.0%]  Nrml Bat #4  EXP - 1250    1st Row: 2x Heg                       |
|                        AP  - 100     2nd Row: 3x Heg                       |
|                        GIL - 1200                                     #545 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 550     1st Row: 2x Sneaky Step               |
|            Run = 2     AP  - 48                                            |
|                        GIL - 660                                      #546 |
|                                                                            |
|  [12.5%]  Side Attack  EXP - 540     1st Row: 2x Sneaky Step               |
|                        AP  - 48                                            |
|                        GIL - 660                                      #549 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 520     1st Grp: 1x Gi Spector                |
|                        AP  - 40      2nd Grp: 1x Gi Spector                |
|                        GIL - 300                                      #552 |
|                                                                            |
|         Forced Attack  EXP - 290     1st Row: 1x Stinger                   |
|       Can't Escape     AP  - 25                                            |
|        Pre-Emp OFF     GIL - 358                                      #551 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  Cave Of The Gi 4th Screen (Gi Nattak)                OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 1800    1st Row: 2x Soul Fire                 |
|       Can't Escape     AP  - 170     2nd Row: 1x Gi Nattak                 |
|                        GIL - 3700                                     #555 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .-------.
 /  {Heg}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ZSEbTXfon19yuaiq9                     | ID:  88 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     22  ||   Strength:  46  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       400  ||    Defence:  30  ||   Steal: /                          |
|  MP:         0  ||      Magic:   5  ||   Morph: /                          |
|                 ||   MDefence:  64  ||                                     |
|  EXP:      250  ||  Dexterity:  40  ||                                     |
|   AP:       20  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      240  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Double]       |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Cave Of The Gi 1st Screen (4 Caverns)            66% |  Crawler            |
| Cave Of The Gi 2nd Screen (Oil Slick)            25% |                     |
| Cave Of The Gi 3rd Screen (Stingers)             50% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Poison Fang       |
|   Heg's ATTACKS:                      |  Manip Attack 2: halt Whip         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [21E]       Physical          Element: Hit               Status Inflict:  |
|                                   Att%: 110                Poison (100%)   |
|                                  Power: 16                                 |
|                            Base Damage: 108 HP                             |
|                                                                            |
|  Attack 2:  Halt Whip           Target: One Opponent      Status Inflict:  |
|  [21F]       Physical          Element: Punch              Paralyzed (27%) |
|                                   Att%: 110                                |
|                                  Power: 14                                 |
|                            Base Damage: 94 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Heg's BATTLE PLAN: (Repeats)                                             |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/2 Chance start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target without Poison AND with       |
|               Paralyzed; If no Targets have Paralyzed, select Rnd Target   |
|               without Poison; If all Targets have Poison, skip a turn      |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK: Use Halt Whip on Rnd Target without Paralyzed AND with        |
|               Poison; If no Targets have Poison, select Rnd Target without |
|               Paralyzed; If all Targets have Paralyzed, skip a turn        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Heg:                              |   POWER req for Overflow:   |
|                                              |                             |
| Heg is found in Battle Square:               |  Base Damage Overflow: 147  |
|  Set - 2 (After Tiny Bronco)   Battle - 5    |  Rnd Var Overflow  3x:  98  |
|                                              |  Rnd Var Overflow  4x:  74  |
| If all Players are inflicted with Poison,    |  Rnd Var Overflow  6x:  49  |
|  the Heg will skip two of its three turns.   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| Equip the Fairy Ring that you find in the                                  |
|  Cave of The Gi to protect yourself from Poison, as well as the Star       |
|  Pendant. If you are playing a low-levelled game. You can also (finally)   |
|  make use of the Added Effect Materia to protect yourself from negative    |
|  Status ailments.                                                          |
| The large groups in which the Heg appears in makes for some great Battle   |
|  Spoils if you wished to level up. Just bear in mind that you cannot save  |
|  while in the Cave Of The Gi, so keep an eye on your HP.                   |
| The Heg is encountered in an area that cannot be revisited; once you       |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Sneaky Step}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/jgjr5ZzB57vXVj759                     | ID:  87 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     21  ||   Strength:  52  ||    Drop: M-Tentacles  [8] 14.06%    |
|  HP:       600  ||    Defence:  30  ||   Steal: /                          |
|  MP:        65  ||      Magic:  25  ||   Morph: Ghost Hand                 |
|                 ||   MDefence: 130  ||                                     |
|  EXP:      270  ||  Dexterity:  62  ||                                     |
|   AP:       24  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      330  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Cave Of The Gi 1st Screen (4 Caverns)            63% |  Zenene             |
| Cave Of The Gi 2nd Screen (Oil Slick)            75% |                     |
| Cave Of The Gi 3rd Screen (Stingers)             60% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Triple Attack     |
|   Sneaky Step's ATTACKS:              |  Manip Attack 2: Death Sentence    |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Triple Attack       Target: One Opponent      Berserk Attack   |
|  [21D]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 120 HP                             |
|                                                                            |
|  Attack 2:  Death Sentence      Target: One Opponent      **Enemy Skill**  |
|  [05C]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 10              D. Sentence (100%) |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Sneaky Step's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|    *If all Targets have Death Sentence, skip a turn                        |
|                                                                            |
|  1/4 Chance: Use Death Sentence on Rnd Target without D. Sentence*         |
|  3/4 Chance: Use Triple Attack on Rnd Target without D.Sentence*           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Sneak Step:                       |   POWER req for Overflow:   |
|                                              |                             |
| Sneaky Step is found in Battle Square:       |  Base Damage Overflow: 147  |
|  Set - 2 (After Tiny Bronco)   Battle - 5    |  Rnd Var Overflow  3x:  98  |
|                                              |  Rnd Var Overflow  4x:  74  |
| Although it is not a very useful Enemy Skill |  Rnd Var Overflow  6x:  49  |
|  to learn, you should still try to acquire   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Death Sentence for your E Skill collection.                               |
|  If you missed it while in the Cave Of The Gi then you can easily obtain   |
|  the Enemy Skill from the Boundfat in Corral Valley a little later on. The |
|  Sneaky Step only has enough MP for 6 uses of Death Sentence. A Lv 24      |
|  Cloud would have a 54% chance of manipulating the Sneaky Step.            |
| The Morph Materia is not available to the Player at this stage in the      |
|  game, so unfortunately you cannot obtain any Ghost Hands from the Sneaky  |
|  Step (a missable Item). You can, however, still obtain Ghost Hands from   |
|  the Ghost in the Battle Square before the Enemy listings switch to 'Set   |
|  2' (after Tiny Bronco), at which point the Item will be unobtainable.     |
| M-Tentacles are a huge help in the Battle Square if you manage to obtain   |
|  them as a Drop. They "cast Bio3" on all opponents, and have a Base Damage |
|  value of 2400. Unfortunately, you only have a 14.06% chance of receiving  |
|  at the end of the Battle.                                                 |
| The Sneaky Step is encountered in an area that cannot be revisited; once   |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Gi Spector}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/GYR4MsDNnZVZKmLo6                     | ID:  86 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     23  ||   Strength:  45  ||    Drop: Smoke Bomb  [8] 14.06%     |
|  HP:       450  ||    Defence:  30  ||   Steal: /                          |
|  MP:        88  ||      Magic:  35  ||   Morph: Ghost Hand                 |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      260  ||  Dexterity:  59  ||                                     |
|   AP:       20  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      150  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [Double]       |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [Absorb]       |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Cave Of The Gi 1st Screen (4 Caverns)            N/A |                     |
| Cave Of The Gi 3rd Screen (Stingers)             25% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Skewer            |
|   Gi Spector's ATTACKS:               |  Manip Attack 2: Hell Spear        |
|                                       |  Manip Attack 3: Death Sentence    |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:  Skewer              Target: One Opponent      Berserk Attack   |
|  [21B]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 109 HP                             |
|                                                                            |
|  Attack 2:  Hell Spear          Target: One Opponent      Status Inflict:  |
|  [21C]       Physical          Element: Punch              Paralyzed (27%) |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 136 HP                             |
|                                                                            |
|  Attack 3:  Death Sentence      Target: One Opponent      **Enemy Skill**  |
|  [05C]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 10              D. Sentence (100%) |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Gi Spector's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|    *If all Targets have D. Sentence, skip a turn                           |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Skewer on Target without D. Sentence* with Highest        |
|               Current HP                                                   |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  4TH ATTACK: Select Target without D. Sentence* that has the Lowest        |
|               Current HP                                                   |
|                                                                            |
|   Target's HP  > 50%: Use Skewer on Target                                 |
|   Target's HP <= 50%: 1/2 Chance use Hell Spear on Target                  |
|                       1/2 Chance use Skewer on Target                      |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   All Targets with Death Sentence:                                         |
|                                                                            |
|    Use Skewer on Last Attacker                                             |
|                                                                            |
|   At Least one Target without Death Sentence:                              |
|                                                                            |
|   Select Target without D. Sentence with Lowest Current HP                 |
|                                                                            |
|    Target's HP  > 75%: Use Skewer on Last Attacker                         |
|    Target's HP <= 75%: 1/2 Chance use Death Sentence on Target             |
|                        1/2 Chance use  on Last Attacker            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Gi Spector:                       |   POWER req for Overflow:   |
|                                              |                             |
| Gi Spector is found in Battle Square:        |  Base Damage Overflow: 147  |
|  Set - 2 (After Tiny Bronco)   Battle - 5    |  Rnd Var Overflow  3x:  98  |
|                                              |  Rnd Var Overflow  4x:  74  |
| Although it is not a very useful Enemy Skill |  Rnd Var Overflow  6x:  49  |
|  to learn, you should still try to acquire   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Death Sentence for your E Skill collection.                               |
|  If you missed it while in the Cave Of The Gi then you can easily obtain   |
|  the Enemy Skill from the Boundfat in Corral Valley a little later on. The |
|  Gi Spector has enough MP for 8 uses of Death Sentence. A Lv 24 Cloud      |
|  would have a 52% chance of manipulating the Gi Spector.                   |
| The Gi Spector is one of a few enemies that appear to be 'elevated', yet   |
|  do not take Double Damage from Wind nor Nullify the Earth Element.        |
| Smoke Bombs are extremely useful in the Battle Square, as they allow you   |
|  to flee the Arena while retaining the BP you've earned during the Battle. |
|  You would benefit from grabbing a few while you have the opurtunitty to.  |
| The Gi Spector is considered an "Undead" enemy, which means that they will |
|  take damage from healing items and spells such as Cure, Potions etc.      |
|  Throwing a Phoenix Down would have a 25% chance of instantly killing the  |
|  Gi Spector, whereas a Megalixir/Elixir/X-Potion has a 100% chance.        |
| As with all "Undead" Enemies (excluding the Parasite and Soul Fire), the   |
|  Gi Spector takes Double Damage from the Holy Element, and seeing you will |
|  not obtain any Holy based Materia (Alexander) till you reach disc 2, you  |
|  cannot exploit this weakness.                                             |
| All=Cure2 would deal more damage than All=Fire2, but shouldn't be          |
|  necessary unless your Characters are under-levelled. Fire2 should kill    |
|  the Gi Spector with one hit (even with Split Damage). If you wanted to,   |
|  you could cast White Wind to instantly Petrify the Gi Spector, ending the |
|  Battle instantly.                                                         |
| The Morph Materia is not available to the Player at this stage in the      |
|  game, so unfortunately you cannot obtain any Ghost Hands from the Gi      |
|  Spector (a missable Item). You can, however, still obtain Ghost Hands     |
|  from the Ghost in the Battle Square before the Enemy listings switch to   |
|  'Set 2' (after Tiny Bronco), at which point the Item will be              |
|  unobtainable.                                                             |
| The Gi Spector is considered to be a 'Powerful' enemy, and as such the     |
|  "Pre-Emp" Flag should have been disabled for encounters that contain the  |
|  Gi Spector. An oversight means that you have a chance to initiate a Pre-  |
|  Emptive Strike against the Gi Spector during the forced encounters on the |
|  1st Screen inside the small caverns (Formation IDs #553 and #554).        |
| The Gi Spector is encountered in an area that cannot be revisited; once    |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Stinger}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/LZjPqzmaM1FgzVna8                     | ID:  89 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     25  ||   Strength:  60  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:      2200  ||    Defence:  56  ||   Steal: Ether      [8] 10.94%      |
|  MP:        60  ||      Magic:  40  ||   Morph: /                          |
|                 ||   MDefence: 100  ||                                     |
|  EXP:      290  ||  Dexterity:  68  ||                                     |
|   AP:       25  ||       Luck:   0  ||                                     |
|  GIL:      358  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Cave Of The Gi 3rd Screen                            |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Sting             |
|   Stinger's ATTACKS:                  |  Manip Attack 2: Sting Bomb        |
|                                       |  Manip Attack 3: Rabbit Gouge      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:               Target: One Opponent      Berserk Attack   |
|  [220]       Physical          Element: Punch                              |
|                                   Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 152 HP                             |
|                                                                            |
|  Attack 2:  Sting Bomb          Target: One Opponent                       |
|  [221]       Magical           Element: Punch                              |
|              % Based              Att%: 100                                |
|                                  Power: 24                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 75% Current HP                     |
|                                                                            |
|  Attack 3:  Rabbit Gouge        Target: One Opponent                       |
|  [222]       Physical          Element: Punch                              |
|                                   Att%: 110                                |
|                                  Power: 32                                 |
|                            Base Damage: 304 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Stinger's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                     |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Stinger's HP  > 75%: 1/4 Chance use  on Rnd Target               |
|                         3/4 Chance do nothing                              |
|                                                                            |
|    Stinger's HP <= 75%: 1/3 Chance use  on Rnd Target               |
|                         2/3 Chance do nothing                              |
|                                                                            |
|    Stinger's HP <= 50%: 1/2 Chance use  on Rnd Target               |
|                         1/2 Chance do nothing                              |
|                                                                            |
|    Stinger's HP <= 25%: Use  on Rnd Target                          |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1s Attack                                             |
|                                                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   Stinger's HP  > 75%: 1/4 Chance use Sting Bomb on Rnd Target             |
|                        3/4 Chance use  on Rnd Target                |
|                                                                            |
|   Stinger's HP <= 75%: 1/3 Chance use Sting Bomb on Rnd Target             |
|                        2/3 Chance use  on Rnd Target                |
|                                                                            |
|   Stinger's HP <= 50%: 1/2 Chance use Sting Bomb on Rnd Target             |
|                        1/2 Chance use  on Rnd Target                |
|                                                                            |
|   Stinger's HP <= 25%: Use Sting Bomb on Rnd Target                        |
|                                                                            |
|                                                                            |
|    After 3rd Attack:                                                       |
|                                                                            |
|     Stinger's HP  > 75%: 1/4 Chance jump to 4th Attack for next turn       |
|                          3/4 Chance jump to 1st Attack for next turn       |
|                                                                            |
|     Stinger's HP <= 75%: 1/3 Chance jump to 4th Attack for next turn       |
|                          2/3 Chance jump to 1st Attack for next turn       |
|                                                                            |
|     Stinger's HP <= 50%: 1/2 Chance jump to 4th Attack for next turn       |
|                          1/2 Chance jump to 1st Attack for next turn       |
|                                                                            |
|     Stinger's HP <= 25%: Jump to 4th Attack for next turn                  |
|                                                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   Stinger's HP  > 75%: 1/4 Chance use Rabbit Gouge on Rnd Target           |
|                        3/4 Chance use  on Rnd Target                |
|                                                                            |
|   Stinger's HP <= 75%: 1/3 Chance use Rabbit Gouge on Rnd Target           |
|                        2/3 Chance use  on Rnd Target                |
|                                                                            |
|   Stinger's HP <= 50%: 1/2 Chance use Rabbit Gouge on Rnd Target           |
|                        1/2 Chance use  on Rnd Target                |
|                                                                            |
|   Stinger's HP <= 25%: Use Rabbit Gouge on Rnd Target                      |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Stinger's HP  > 50%: Do nothing                                          |
|                                                                            |
|   Stinger's HP <= 50%: Use Sting Bomb on last Attacker the first time      |
|                         Stinger's HP drops below 50%                       |
|                                                                            |
|   Stinger's HP <= 25%: Use Sting Bomb on last Attacker the first time      |
|                         Stinger's HP drops below 25%                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Stinger:                          |   POWER req for Overflow:   |
|                                              |                             |
| The Stinger only has enough MP for two uses  |  Base Damage Overflow: 155  |
|  of Sting Bomb, after which the "skill power |  Rnd Var Overflow  3x: 104  |
|  is used up" text string will be displayed   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  every time it tried to use that Attack.                                   |
| Sting Bomb can never kill you, however, the Stinger can still demolish     |
|  your Party if you are not careful. Big Guard is recommended for the       |
|  Stinger battles, of which there are three.                                |
| If you are struggling with the Stinger, then try exploiting some of its    |
|  weaknesses. Mini (Small) is perhaps the best thing to inflict it with,    |
|  failing that use Poison, Sleep, Slow and/or D. Sentence. If you had any   |
|  Loco Weeds in your stock from the Shinra HQ enemies, then they can also   |
|  help against the Stinger (inflicts Confusion).                            |
| If you were to pause the game at the exact frame in which the Stinger      |
|  Battle engages, then you could skip the Battle altogether; a trick the    |
|  Speed Runners use.                                                        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Gi Nattak}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/8FpRqovBePJUj6Pv7                     | ID:  8B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     29  ||   Strength:  70  ||    Drop: Wizer Staff  [63] 100%     |
|  HP:      5500  ||    Defence:  70  ||   Steal: /                          |
|  MP:       200  ||      Magic:  25  ||   Morph: /                          |
|                 ||   MDefence: 140  ||                                     |
|  EXP:     1400  ||  Dexterity:  75  ||                                     |
|   AP:      150  ||       Luck:   0  ||                                     |
|  GIL:     3500  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [Double]       |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [Absorb]       |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Cave Of The Gi 4th Screen                            |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Gi Nattak's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent                       |
|  [223]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 35                                 |
|                            Base Damage: 566 HP                             |
|                                                                            |
|  Attack 2:  Drain               Target: One Opponent      Drains HP        |
|  [14D]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 6                                  |
|                                MP Cost: 1 MP                               |
|                            Base Damage: 121 HP                             |
|                                                                            |
|  Attack 3:  Aspil               Target: One Opponent      Drains MP        |
|  [188]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 2                                  |
|                                MP Cost: 1 MP                               |
|                            Base Damage: 40 MP                              |
|                                                                            |
|  Attack 4:  DeBarrier           Target: One Opponent      Status Remove:   |
|  [016]       Magical 0 Dam        Att%: 255                Barrier  (100%) |
|                                MP Cost: 12 MP              MBarrier        |
|                                                            Reflect         |
|                                                            Shield          |
|                                                                            |
|  Attack 5:  Take Over           Target: One Opponent      Soul Fire's      |
|  [39C]       Physical 0 Dam       Att%: Auto Hit           Disappearing    |
|  [39D]                                                     Animation       |
|                                                                            |
|  Attack 6:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Gi Nattak's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Select Rnd Target                                             |
|                                                                            |
|   Soul Fire [A] does not have Death AND Soul Fire [A] is still visible AND |
|    Selected Target is not currently 'Taken Over':                          |
|                                                                            |
|     Use Take Over on Selected Target, remove Soul Fire [A]'s visibility    |
|      and make Soul Fire [A] non-targetable                                 |
|                                                                            |
|   Soul Fire [A] has Death OR Soul Fire [A] is not visible OR Selected      |
|    Target is currently 'Taken Over':                                       |
|                                                                            |
|     Use  on Selected Target                                  |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Select Rnd Target                                             |
|                                                                            |
|   5/15 Chance: If Target has Barrier OR MBarrier, use DeBarrier on         |
|                 Selected Target, otherwise move onto remaining 2/3 chance  |
|                                                                            |
|   6/15 Chance: Use Drain on Selected Target                                |
|                                                                            |
|   2/15 Chance: Use Aspil on Selected Target                                |
|                                                                            |
|   2/15 Chance: Use  on Selected Target                       |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Select Rnd Target                                             |
|                                                                            |
|   Soul Fire [B] does not have Death AND Soul Fire [B] is still visible AND |
|    Selected Target is not currently 'Taken Over':                          |
|                                                                            |
|     Use Take Over on Selected Target, remove Soul Fire [B]'s visibility    |
|      and make Soul Fire [B] non-targetable                                 |
|                                                                            |
|   Soul Fire [B] has Death OR Soul Fire [B] is not visible OR Selected      |
|    Target is currently 'Taken Over':                                       |
|                                                                            |
|     Use  on Selected Target                                  |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Same as 2nd Attack                                            |
|                                                                            |
|                                                                            |
|  DEATH: Use  on Self, remove Soul Fire [A] and Soul Fire [B] from  |
|          Battle, Soul Fire leaves no rewards (unless already killed)       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Gi Nattak:                        |   POWER req for Overflow:   |
|                                              |                             |
| You only have to kill Gi Nattak to end the   |  Base Damage Overflow: 160  |
|  Battle, however, you will gain a small      |  Rnd Var Overflow  3x: 107  |
|  amount of extra Spoils if you do manage to  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  kill the two Soul Fires. Read the notes on                                |
|  the Soul Fire below for tips on how to kill them quickly. If you do kill  |
|  them it will bring Gi Nattak into the Front Row, meaning Physical Attacks |
|  will hit him for normal damage instead of 0.5x Back Row damage.           |
| There are two identical version of Take Over, one used for each Soul Fire. |
| As with all "Undead" enemies, Gi Nattak will take damage from healing      |
|  items and spells such as Cure, Potions etc. You could end the battle very |
|  easily by just throwing an X-Potion at it, or one cast of Life works      |
|  equally as well (DynamixDJ disapproves of such tactless strategies).      |
| Using White Wind will damage Gi Nattak, as well as inflicting it with Slow |
|  and Darkness (although Darkness is an obsolete Status to inflict an enemy |
|  with, seeing as it only affects the Player's default Physical Attacks).   |
|  Cure2 will also deal more damage than your other Lv 2 Magic spells.       |
| As with all "Undead" Enemies (excluding the Parasite and Soul Fire), Gi    |
|  Nattak takes Double Damage from the Holy Element, and seeing you will not |
|  obtain any Holy based Materia (Alexander) till you reach disc 2, you      |
|  cannot exploit this weakness.                                             |
| Gi Nattak is one of a number 'elevated' enemies that Nullifies the Earth   |
|  Element, but will no take double damage from Wind.                        |
| Gi Nattak is one of 15 enemies that are immune to Regen.                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Soul Fire}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/EENFumvPNYzYBRAJ6                     | ID:  8A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     21  ||   Strength:  16  ||    Drop: Phoenix Down  [8] 14.06%   |
|  HP:      1300  ||    Defence: 130  ||   Steal: /                          |
|  MP:       220  ||      Magic:  16  ||   Morph: /                          |
|                 ||   MDefence:  10  ||                                     |
|  EXP:      200  ||  Dexterity:  60  ||                                     |
|   AP:       10  ||       Luck:   0  ||                                     |
|  GIL:      100  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [Nullify]      |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [Double]       |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Cave Of The Gi 4th Screen                            |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Soul Fire's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Fire2               Target: One Opponent      Reflectable      |
|  [01C]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 277 HP                             |
|                                                                            |
|  Attack 2:           Target: Self              Never Used       |
|  [224]       Physical 0 Dam       Att%: Auto Hit                           |
|                                                                            |
|  Attack 3:              Target: Self              Reappearing      |
|  [32D]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Soul Fire's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  Soul Fire has not 'Taken Over' a Target:                                  |
|                                                                            |
|   Use Fire2 on Self; If Soul Fire's MP < 22, skip a turn                   |
|                                                                            |
|                                                                            |
|  Soul Fire has 'Taken Over' a Target AND less than three turn have passed  |
|   since Soul Fire took over Target:                                        |
|                                                                            |
|    Use Fire2 on 'Taken Over' Target; If Attack kills Target, use   |
|     on Self, reappear into Battle, make Soul Fire targetable               |
|                                                                            |
|                                                                            |
|  Soul Fire has 'Taken Over' a Target AND either three turns have passed    |
|   since Soul Fire took over Target OR 'Taken Over' Target has Death        |
|                                                                            |
|    Use  on Self, reappear into Battle, make Soul Fire targetable   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Soul Fire:                        |   POWER req for Overflow:   |
|                                              |                             |
| Taking out both Soul Fires will yield more   |  Base Damage Overflow: 185  |
|  Battle Spoils, however, they are not        |  Rnd Var Overflow  3x: 123  |
|  necessary to kill to end the Battle. Once   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Gi Nattak is finished, the Battle will end.                               |
| If you wanted to kill the Soul Fire for the extra Spoils, then it would    |
|  be in your best interest to try to take out Soul Fire [A] as soon as the  |
|  Battle begins, before Gi Nattak is able to use Take Over on its first     |
|  turn. Here is the best setup to go into the Battle with (Aqualung and     |
|  Beta are off the table):                                                  |
|   - Slow the Battle Speed down all the way and set the ATB to 'Wait'       |
|   - Elemental + Choco/Mog on Red XIII's Weapon                             |
|   - Champion Belt on Red XIII (or Power Wrist if not obtained yet)         |
|   - Deathblow on Red XIII                                                  |
|   - Speed Plus and/or Pre-Emptive on Red XIII (to increase Dexterity)      |
|   - Ice2 on Cloud                                                          |
|   - Bolt2 on 3rd Character                                                 |
| If you manage to perform a successful Deathblow with Red XIII, then you    |
|  should kill the Soul Fire in one hit. With the Silver Barrette equipped   |
|  on Red XIII, you should have a 57.25% chance to successfully perform a    |
|  Deathblow against the Soul Fire (assuming a Dexterity stat of 37).        |
|  Have your other characters caste Ice2 and Bolt2 in case the Deathblow     |
|  misses, or if Red XIII's ATB gauge fills up the slowest. Be sure not to   |
|  use All with your Magic spells, or they'll be subject to 'Split Damage'   |
|  for 66% of the Attack's normal damage output.                             |
| Alternatively, you could open the Battle with a Right Arm if you have them |
|  to spare, although, you would only have to wait three turns for the Soul  |
|  Fire [A] to reappear and be targeted again. You'd probably be best saving |
|  your Right Arms for the Battle Square.                                    |
| If Gi Nattak manages to use Take Over, just focus on killing the Soul Fire |
|  [B] as fast as you can, otherwise it'll heal itself with every turn by    |
|  absorbing its Fire2 Attack, and its high Dexterity Stat means it'll heal  |
|  itself quite often. Be sure to kill it before two turns have passed for   |
|  Gi Nattak after the first time Take Over was used, or it'll use Take Over |
|  on the Soul Fire [B]. This is where Elemental+Choco/Mog helps, as the     |
|  Soul Fire is an 'Elevated' enemy.                                         |
| After 10 uses of Fire2 the Soul Fire's MP will have depleted, and the      |
|  "skill power is used up" string text will be displayed, *only* when it    |
|  tries to use Fire2 on a Player; if it uses it on itself the message will  |
|  not be displayed.                                                         |
| The Soul Fire is the only enemy in the game other than the Parasite that   |
|  takes Double Damage from the Holy Element (Alexander), but does not       |
|  absorb Restorative. This technically means the Soul Fire cannot be        |
|  considered to be "Undead".                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||                 {Nibel Area}                 ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - The Nibel Area Forest is not accessible until after Mt. Nibel. You 
         can find the Nibel Area Forest Encounters within the "Rocket Launch 
         Pad Area" listings further down (the larger of the two Forests).

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Nibel Area Grass                                       **               ||
||  Nibel Area Beach                                       *                ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Nibel Wolf                                                        | 
  |  L4  Valron                                                            | 
  |  L4  Crown Lance                                                       | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Crown Lance       - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [    Lightning - Crown Lance       - Absorb                                 ]
 [                                                                           ]
 [        Earth - Crown Lance       - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [    Lightning - Crown Lance       - Bolt                                   ]
 [      Gravity - Valron            - Demi3                                  ]
 [  Restorative - Nibel Wolf        - Howling                                ]
 [                                                                           ]
 [          Hit - Nibel Wolf        - Bodyblow                               ]
 [          Hit - Nibel Wolf        - Fang                                   ]
 [          Hit - Valron            - Speed Punch                            ]
 [          Hit - Valron            - Jump Kick                              ]
 [          Hit - Valron            - Dive Kick                              ]
 [        Punch - Crown Lance       - Claw                                   ]
 [        Punch - Crown Lance       - Deadly Needles                         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Crown Lance       - Sleepel         (71%  Inflict)         ]
 [      Petrify - Crown Lance       - Deadly Needles  (100% Inflict)         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Silence, Slow, Petrify, D. Sentence               ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Valron             [8] |                        | Nibel Wolf        |
       | Crown Lance        [8] |                        | Valron            |
       '------------------------+------------------------+-------------------|
  LUCHILE NUT  |                |                        |                   |
 --------------'                |                        |                   |
       | Nibel Wolf         [8] | Nibel Wolf         [8] |                   |
       '------------------------+------------------------+-------------------|
  DREAM POWDER  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Crown Lance       |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: **                                 Area Enc Rate:

  Nibel Area Grass                                     32   Medium

   Average:   EXP: 550.3      AP: 51.5      GIL: 543.2       Enemy QTY: 2.0

  The Average Spoils increase every time the Nibel Wolf revives its allies.
.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 530     1st Row: 1x Nibel Wolf                |
|                        AP  - 48      2nd Row: 1x Nibel Wolf                |
|                        GIL - 520                                      #140 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 830     1st Row: 1x Valron                    |
|                        AP  - 78      2nd Row: 2x Nibel Wolf                |
|                        GIL - 820                                      #141 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 300     1st Row: 1x Valron                    |
|                        AP  - 30                                            |
|                        GIL - 300                                      #142 |
|                                                                            |
|  [11.7%]  Back Attack  EXP - 530     1st Row: 2x Nibel Wolf                |
|            Run = 2     AP  - 48                                            |
|                        GIL - 520                                      #143 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *                                  Area Enc Rate:

  Nibel Area Beach                                     64   Low

   Average:   EXP: 450        AP: 46        GIL: 800         Enemy QTY: 2

  The same Encounters can be found in Cosmo Beach and Rocket Launch Pad Beach.
.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 450     1st Row: 1x Crown Lance               |
|                        AP  - 46      2nd Row: 1x Crown Lance               |
|                        GIL - 800                                      #134 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 675     1st Row: 1x Crown Lance               |
|                        AP  - 69      2nd Row: 2x Crown Lance               |
|                        GIL - 1200                                     #135 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 225     1st Row: 1x Crown Lance               |
|                        AP  - 23                                            |
|                        GIL - 400                                      #136 |
|                                                                            |
|  [11.7%]  Pinc Attack  EXP - 450     1st Grp: 1x Crown Lance               |
|                        AP  - 46      2nd Grp: 1x Crown Lance               |
|                        GIL - 800                                      #137 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Crown Lance can also be fought here; however, I will not be 
         duplicating that entry. You can find the Crown Lance within the 
         "Cosmo Area" listings further above.

  .--------------.
 /  {Nibel Wolf}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/bNwYWEcqju8BSwSB8                     | ID:  8C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     23  ||   Strength:  50  ||    Drop: Luchile Nut  [8] 14.06%    |
|  HP:       700  ||    Defence:  36  ||   Steal: Luchile Nut  [8] 10.94%    |
|  MP:         0  ||      Magic:   5  ||   Morph: Hi-Potion                  |
|                 ||   MDefence: 160  ||                                     |
|  EXP:      265  ||  Dexterity:  57  ||                                     |
|   AP:       24  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      260  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Nibel Area Grass                                 71% |  Kalm Fang          |
| Rocket Launch Pad Area Grass                     71% |  Bandersnatch       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Nibel Wolf's ATTACKS:               |  Manip Attack 2: Fang              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 120 HP                             |
|                                                                            |
|  Attack 2:  Fang                Target: One Opponent                       |
|  [189]       Physical          Element: Hit                                |
|                                   Att%: 120                                |
|                                  Power: 16                                 |
|                            Base Damage: 120 HP                             |
|                                                                            |
|  Attack 3:             Target: One Ally          Miss If Alive    |
|  [225]       Magical           Element: Restorative       Status Remove:   |
|              % Based              Att%: 255                Death (100%)    |
|                                  Power: 32                                 |
|                            Base Damage: 100% Max HP                        |
|                                                                            |
|  Attack 4:             Target: Self              Howling          |
|  [2AC]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Nibel Wolf's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                  |
|  2ND ATTACK: Use  on Rnd Target                                  |
|  3RD ATTACK: Use  on Rnd Target                                  |
|  4TH ATTACK: Use Fang on Rnd Target                                        |
|                                                                            |
|  5th ATTACK:                                                               |
|                                                                            |
|   At least one other Nibel Wolf Dead AND  (Attack) used less than |
|    three times:                                                            |
|                                                                            |
|     2/3 Chance: Use  (Animation) on Self                          |
|     1/3 Chance: Use  (Attack) on Rnd Nibel Wolf Ally with Death   |
|                 Increase Self's EXP worth by 265                           |
|                 Increase Self's GIL worth by 260                           |
|                                                                            |
|   All other Nibel Wolfs Alive OR  (Attack) used three times:      |
|                                                                            |
|    Use Fang on Rnd Target                                                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Nibel Wolf:                       |   POWER req for Overflow:   |
|                                              |                             |
| Nibel Wolf is found in Battle Square:        |  Base Damage Overflow: 149  |
|  Set - 2 (After Tiny Bronco)   Battle - 5    |  Rnd Var Overflow  3x:  99  |
|                                              |  Rnd Var Overflow  4x:  75  |
| Every time the Nibel Wolf successfully       |  Rnd Var Overflow  6x:  50  |
|  revives one of its teammates, its end-of-   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Battle EXP increases by 265, and its gil                                  |
|  increases by 260. This can only be done three times per battle, which     |
|  means the maximum end-of-Battle EXP you can gain is +795, and maximum     |
|  gil you can gain is +780 *per Nibel Wolf*. It's highly unlikely that      |
|  they'll still be alive by the time they reach their 5th turn, however.    |
| When the Nibel Wolf uses  (Attack), the revived Nibel Wolf will   |
|  be facing its teammate until its next turn.                               |
| If the Nibel Wolf fails the chance to use the  Attack variant, it |
|  instead use the  Animation variant.                              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Valron}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/MGPTMLYygUeYG4mE8                     | ID:  8F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     24  ||   Strength:  50  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       950  ||    Defence:  50  ||   Steal: /                          |
|  MP:        80  ||      Magic:  45  ||   Morph: Hi-Potion                  |
|                 ||   MDefence: 180  ||                                     |
|  EXP:      300  ||  Dexterity:  49  ||                                     |
|   AP:       30  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      300  ||      Evade:   1* || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Nibel Area Grass                                 58% |  Gorkii             |
| Nibel Area Forest (Larger Forest)                29% |                     |
| Rocket Launch Pad Area Forest (Smaller Forest)   29% |                     |
| Rocket launch Pad Area Grass                    Choc |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Speed Punch       |
|   Valron's ATTACKS:                   |  Manip Attack 2: Jump Kick         |
|                                       |  Manip Attack 3: Dive Kick         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:         Target: One Opponent                       |
|  [22A]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 124 HP                             |
|                                                                            |
|  Attack 2:  Jump Kick           Target: One Opponent                       |
|  [22B]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 155 HP                             |
|                                                                            |
|  Attack 3:           Target: One Opponent                       |
|  [22C]       Magical           Element: Hit                                |
|              % Based              Att%: 100                                |
|                                  Power: 8                                  |
|                            Base Damage: 25% Max HP                         |
|                                                                            |
|  Attack 4:  Demi3               Target: One Opponent                       |
|  [02C]       Magical           Element: Gravity                            |
|              % Based              Att%: 75                                 |
|                                  Power: 24                                 |
|                                MP Cost: 48 MP                              |
|                            Base Damage: 75% Current HP                     |
|                                                                            |
|  Attack 5:  DeSpell             Target: One Opponent      Status Remove:   |
|  [017]       Magical 0 Dam        Att%: 255                10 Statuses     |
|                                MP Cost: 20 MP              (See Notes)     |
|                                                                            |
|  Attack 6:  MBarrier            Target: One Ally          Reflectable      |
|  [010]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 24 MP              MBarrier (100%) |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Valron's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  SETUP: If a Chocobo is present, Display String: [A Chocobo!]              |
|         1/2 Chance: Start in Stage 1 (Ground)                              |
|         1/2 Chance: Start in Stage 2 (Flying - sets Evade to 21)           |
|                                                                            |
|                                                                            |
|    *If Valron's MP < Attack MP Cost, use  on Rnd Target         |
|                                                                            |
|  STAGE 1: (Ground)                                                         |
|                                                                            |
|   1/2 Chance: Use Jump Kick on Rnd Target                                  |
|                                                                            |
|   1/4 Chance: Use  on Rnd Target                              |
|                                                                            |
|   1/4 Chance: Transform to Stage 2 (Flying), set Evade to 21               |
|    Follow-Up: 1/2 Chance use  on Rnd Target                     |
|               1/2 Chance use Demi3 on Target with Highest Current HP*      |
|                                                                            |
|                                                                            |
|  STAGE 2: (Flying - Default Row)                                           |
|                                                                            |
|   Valron does not have MBarrier:                                           |
|                                                                            |
|    32/64 Chance: Use MBarrier on Self*                                     |
|                                                                            |
|    12/64 Chance: Use Despell* (see below)                                  |
|                                                                            |
|    11/64 Chance: Transform to Stage 1 (Ground), set Evade back to 1        |
|                                                                            |
|     3/64 Chance: Use Demi3 on Target with Highest Current HP*              |
|                                                                            |
|     3/64 Chance: Use MBarrier on Rnd Ally*; If all Allies have MBarrier OR |
|                   all Allies have Death, use  on Rnd Target     |
|                                                                            |
|     3/64 Chance: Use  on Rnd Target                             |
|                                                                            |
|                                                                            |
|   Valron has MBarrier:                                                     |
|                                                                            |
|    1/2 Chance: Use Despell* (see below)                                    |
|                                                                            |
|    1/8 Chance: Use  on Rnd Target                               |
|                                                                            |
|    1/8 Chance: Use Demi3 on Target with Highest Current HP*                |
|                                                                            |
|    1/8 Chance: Use MBarrier on Rnd Ally*; If all Allies have MBarrier OR   |
|                 all Allies have Death, use  on Rnd Target       |
|                                                                            |
|    1/8 Chance: Transform to Stage 1 (Ground), set Evade back to 1          |
|                                                                            |
|                                                                            |
|  DESPELL:                                                                  |
|                                                                            |
|   When Despell is selected, nine checks play out in sequence:              |
|                                                                            |
|  Valron has Slow: Use DeSpell on Self                                      |
|  At least one Ally has Slow: Use DeSpell on Rnd Ally with Slow             |
|  At least one Ally has Stop: Use DeSpell on Rnd Ally with Stop             |
|  At least one Ally has Silence: Use DeSpell on Rnd Ally with Silence       |
|  At least one Target has Barrier: Use DeSpell on Rnd Target with Barrier   |
|  At least one Target has Haste: Use DeSpell on Rnd Target with Haste       |
|  At least one Target has MBarrier: Use DeSpell on Rnd Target with MBarrier |
|  At least one Target has Reflect: Use DeSpell on Rnd Target with Reflect   |
|  At least one Target has Regen: Use DeSpell on Rnd Target with Regen       |
|                                                                            |
|   If all nine checks fail, use  on Rnd Target                   |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Valron:                           |   POWER req for Overflow:   |
|                                              |                             |
| Valron is found in Battle Square:            |  Base Damage Overflow: 153  |
|  Set - 2 (After Tiny Bronco)   Battle - 6    |  Rnd Var Overflow  3x: 102  |
|                                              |  Rnd Var Overflow  4x:  77  |
|  1st Stage:  Evade = 1                       |  Rnd Var Overflow  6x:  51  |
|  2nd Stage:  Evade = 21                      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
| DeSpell will have a 100% chance of removing the following Statuses: Haste, |
|  Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force and    |
|  Resist.                                                                   |
| Similar to the Zemzelett, the Valron can become airborne mid-battle.       |
|  Unlike the Zemzelett, the Valron is *not* considered to be an 'elevated'  |
|  enemy, so it does not take Double Damage from Wind, nor Nullify Earth.    |
| The Valron does *NOT* get given a row value of 16 when it becomes air-     |
|  bourne, which means you can still target it with short-ranged Physical    |
|  Attacks when it is in its 'Flying' form.                                  |
| Demi3 cannot kill you, but it can heavily deplete your HP, so watch out!   |
|  The Valron only has enough MP for one cast of Demi3; however, its default |
|   Attack used when its MP has depleted can be more deadly than  |
|  Demi3, given that its damage is based on you *Max* HP, and can kill you   |
|  if your Current HP is less than 25% of its max value.                     |
| The Valron is *ONE OF THE BEST* enemies in the game to Limit Level         |
|  against! Manipulate them to use their Dive Kick Attack against your       |
|  characters, and make sure they are inflicted with Fury; just be sure not  |
|  to accidentally kill them with Dive Kick! A Lv 27 Cloud would have a 54%  |
|  chance of manipulating the Valron.                                        |
| The Valron's appearance in the same area as the 6x Battery Cap Encounter   |
|  makes the Nibel Area (larger) Forests perhaps *the* best area in the game |
|  to Limit Level in.                                                        |
| If one of your Players has the Sprint Shoes equipped, the Valron will      |
|  still use DeSpell on that target, depleting its MP unnecessarily.         |
| Although the Valron has high MDef, your Lv 2 Magical Attacks should still  |
|  deal more damage than your Physical Attacks, unless you're using All for  |
|  Split Damage (or you have acquired the Champion Belt), in which case      |
|  Physical Attacks would be preferred. Use Trine or Quake2 if you have      |
|  either ability available, failing that, open with Laser and follow up     |
|  with basic attacks. Matra Magic is not worth it at this point.            |
| If you encounter the Valron in the Battle Square, then use L4 Suicide to   |
|  deal with it quickly.                                                     |
| The Valron is one of a number of enemies that are elevated above the       |
|  ground (while in its flying form), but will not take double damage from   |
|  the Wind Element, nor will it nullify Earth.                              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||               {Shinra Mansion}               ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Shinra Mansion Ground Floor Entrance                   ****   BEST      ||
||  Shinra Mansion Ground Floor Side Rooms                 ****   BEST      ||
||  Shinra Mansion 2nd Floor Western Wing                  ***              ||
||  Shinra Mansion 2nd Floor Eastern Wing                  ***              ||
||  Shinra Mansion Spiral Staircase                        **               ||
||  Shinra Mansion Basement 1st Screen From Stairs         **               ||
||  Shinra Mansion Basement Vincent's Chamber              **               ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Dorky Face                                                        | 
  |      Ghirofelgo                                                        | 
  |      Chain                                                             | 
  |  L4  Mirage                                                            | 
  |      Jersey                      ????                                  | 
  |      Black Bat                                                         | 
  |  L4  Ying                                                              | 
  |  L4  Yang                                                              | 
  |      Ying/Yang                                                         | 
  |      Lost Number 1st Form  (Opt Boss)                                  | 
  |      Lost Number 2nd Form  (Opt Boss)                                  | 
  |      Lost Number 3rd Form  (Opt Boss)                                  | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [      Gravity - Ghirofelgo        - Double                                 ]
 [         Wind - Black Bat         - Double                                 ]
 [         Holy - Black Bat         - Double                                 ]
 [  Restorative - Black Bat         - Absorb                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Ghirofelgo        - Nullify                                ]
 [        Earth - Black Bat         - Nullify                                ]
 [      Gravity - Lost Number       - Nullify  (Boss)                        ]
 [                                                                           ]
 [      Gravity - Ying              - Halve                                  ]
 [      Gravity - Yang              - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Jersey            - Fire2                                  ]
 [          Ice - Yang              - Ice2                                   ]
 [    Lightning - Yang              - Bolt2                                  ]
 [    Lightning - Lost Number 1st   - Bolt2                                  ]
 [    Lightning - Lost Number 2nd   - Bolt2                                  ]
 [        Earth - Lost Number 2nd   - Quake2                                 ]
 [       Poison - Lost Number 2nd   - Bio2                                   ]
 [                                                                           ]
 [          Cut - Dorky Face        - Cutter                                 ]
 [          Cut - Ghirofelgo        - Guillotine                             ]
 [          Hit - Mirage            - Swing Attack                           ]
 [          Hit - Jersey            - Spin Attack                            ]
 [          Hit - Black Bat         - Blood Suck                             ]
 [          Hit - Ying              - Ying Punch                             ]
 [          Hit - Ying              - Sadistic Attack                        ]
 [          Hit - Lost Number 1st   - Punch                                  ]
 [          Hit - Lost Number 2nd   - Tentacle                               ]
 [          Hit - Lost Number 3rd   - Punch                                  ]
 [          Hit - Lost Number 3rd   - Lost Blow                              ]
 [       Hidden - Dorky Face        - Curses (0 Damage)                      ]
 [       Hidden - Dorky Face        - Funny Breath (0 Damage)                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [       Poison - Lost Number 2nd   - Bio2          (47%  Inflict)           ]
 [    Confusion - Dorky Face        - Funny Breath  (23%  Inflict)           ]
 [      Silence - Dorky Face        - Curses        (100% Inflict)           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Sleep, Silence                                                          ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       | Jersey             [8] | Jersey            [32] |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Dorky Face         [8] |                        |                   |
       | Ghirofelgo         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ECHO SCREEN  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Dorky Face        [32] |                   |
       '------------------------+------------------------+-------------------|
  MUTE MASK  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        |                        | Dorky Face        |
       '------------------------+------------------------+-------------------|
  VAMPIRE FANG  |               |                        |                   |
 ---------------'               |                        |                   |
       | Black Bat          [8] |                        | Black Bat         |
       '------------------------+------------------------+-------------------|
  MIRROR  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Mirage             [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  COSMO MEMORY  |               |                        |                   |
 ---------------'               |                        |                   |
       | Lost Number       [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo

  NOTE - The averages assumes you to kill every Yang per Battle.


 SCREEN GROUPING 1: ****   BEST                        Area Enc Rate:

  Shinra Mansion Ground Floor Entrance                 48   High
  Shinra Mansion Ground Floor Side Rooms               48   High

   Average:   EXP: 856.9      AP: 99.9      GIL: 589.4       Enemy QTY: 2.78

  The Dorky Face [A] covers the Dorky Face [B]
     The Dorky Face [D] covers the Dorky Face [C]
.----------------------------------------------------------------------------.
|  [37.5%]  Nrml Bat #1  EXP - 900     1st Row: 1x Dorky Face                |
|                        AP  - 105     2nd Row: 2x Dorky Face                |
|                        GIL - 606                                      #556 |
|                                                                            |
|  [34.4%]  Nrml Bat #2  EXP - 1200    1st Row: 2x Dorky Face             |
|                        AP  - 140     2nd Row: 2x Dorky Face                |
|                        GIL - 808                                      #557 |
|                                                                            |
|  [28.1%]  Nrml Bat #3  EXP - 380     1st Row: 1x Ghirofelgo                |
|        Pre-Emp OFF     AP  - 44                                            |
|            Run = 2     GIL - 300                                      #558 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ***                                Area Enc Rate:

  Shinra Mansion 2nd Floor Western Wing                48   High
  Shinra Mansion 2nd Floor Eastern Wing                48   High

   Average:   EXP: 816.6      AP: 84.2      GIL: 716.1       Enemy QTY: 2.62

  Forced Attack on the screen "Shinra Mansion 2nd Floor Western Wing" only.
  The Dorky Face [A] covers the Dorky Face [D]
.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 380     1st Row: 1x Ghirofelgo                |
|        Pre-Emp OFF     AP  - 44                                            |
|            Run = 2     GIL - 300                                      #558 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 1200    1st Row: 1x Dorky Face             |
|                        AP  - 140     2nd Row: 2x Dorky Face                |
|                        GIL - 808     3rd Row: 1x Dorky Face           #560 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 880     1st Row: 2x Mirage                    |
|        Pre-Emp OFF     AP  - 79      2nd Row: 1x Dorky Face                |
|                        GIL - 762                                      #561 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 960     1st Row: 3x Jersey                    |
|        Pre-Emp OFF     AP  - 90                                            |
|                        GIL - 1152                                     #562 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 380     1st Row: 1x Ghirofelgo                |
|            Run = 3     AP  - 44                                            |
|                        GIL - 300                                      #559 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 900     1st Grp: 2x Mirage                    |
|                        AP  - 74      2nd Grp: 1x Jersey                    |
|                        GIL - 944                                      #563 |
|                                                                            |
|         Forced Attack  EXP - 2000    1st Row: 1x Lost Number               |
|       Can't Escape     AP  - 80                                            |
|        Pre-Emp OFF     GIL - 2000                                     #576 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: **                                 Area Enc Rate:

  Shinra Mansion Spiral Staircase                      40   Very High

   Average:   EXP: 712.3      AP: 74.5      GIL: 486.3       Enemy QTY: 2.34

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 380     1st Row: 1x Ghirofelgo                |
|        Pre-Emp OFF     AP  - 44                                            |
|            Run = 2     GIL - 300                                      #558 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 870     1st Row: 2x Dorky Face                |
|                        AP  - 94      2nd Row: 1x Black Bat                 |
|                        GIL - 484                                      #564 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 890     1st Row: 1x Dorky Face, 1x Mirage     |
|        Pre-Emp OFF     AP  - 92      2nd Row: 1x Dorky Face                |
|                        GIL - 684                                      #565 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 810     1st Row: 1x Black Bat                 |
|            Run = 2     AP  - 72      2nd Row: 2x Black Bat                 |
|                        GIL - 240                                      #566 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 900     1st Grp: 2x Mirage                    |
|                        AP  - 74      2nd Grp: 1x Jersey                    |
|                        GIL - 944                                      #563 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: **                                 Area Enc Rate:

  Shinra Mansion Basement 1st Screen From Stairs       40   Very High
  Shinra Mansion Basement Vincent's Chamber            40   Very High

   Average:   EXP: 766.1      AP: 70.7      GIL: 423.8       Enemy QTY: 2.64

.----------------------------------------------------------------------------.
|  [20.5%]  Nrml Bat #1  EXP - 540     1st Row: 1x Black Bat                 |
|                        AP  - 48      2nd Row: 1x Black Bat                 |
|                        GIL - 160                                      #567 |
|                                                                            |
|  [19.1%]  Nrml Bat #2  EXP - 810     1st Row: 2x Black Bat                 |
|                        AP  - 72      2nd Row: 1x Black Bat                 |
|                        GIL - 240                                      #568 |
|                                                                            |
|  [17.8%]  Nrml Bat #3  EXP - 1080    1st Row: 1x Black Bat                 |
|                        AP  - 96      2nd Row: 2x Black Bat                 |
|                        GIL - 320     3rd Row: 1x Black Bat            #569 |
|                                                                            |
|  [30.1%]  Nrml Bat #4  EXP - 700     1st Row: 1x Ying, 1x Yang             |
|        Pre-Emp OFF     AP  - 70                                       #572 |
|                        GIL - 800                                      #573 |
|                                                                            |
|  [3.13%]  Back Att #1  EXP - 810     1st Row: 2x Black Bat                 |
|            Run = 2     AP  - 72      2nd Row: 1x Black Bat                 |
|                        GIL - 240                                      #570 |
|                                                                            |
|  [3.13%]  Back Att #2  EXP - 700     1st Row: 1x Ying, 1x Yang             |
|            Run = 2     AP  - 70                                            |
|                        GIL - 800                                      #574 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 810     1st Grp: 1x Black Bat                 |
|                        AP  - 72      2nd Grp: 2x Black Bat                 |
|                        GIL - 240                                      #571 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .--------------.
 /  {Dorky Face}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/7QQNt7DCy53tN2zM8                     | ID:  92 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     23  ||   Strength:  50  ||    Drop: Phoenix Down  [8]  14.06%  |
|  HP:       520  ||    Defence:  36  ||   Steal: Echo Screen   [32] 40.63%  |
|  MP:        80  ||      Magic:  40  ||   Morph: Mute Mask                  |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      300  ||  Dexterity:  35  ||                                     |
|   AP:       35  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      202  ||      Evade:  30  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra Mansion Ground Floor Entrance             72% |                     |
| Shinra Mansion Ground Floor Side Rooms           72% |                     |
| Shinra Mansion 2nd Floor Western Wing            44% |                     |
| Shinra Mansion 2nd Floor Eastern Wing            44% |                     |
| Shinra Mansion Spiral Staircase                  55% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Cutter            |
|   Dorky Face's ATTACKS:               |  Manip Attack 2: Curses            |
|                                       |  Manip Attack 3: Funny Breath      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:              Target: One Opponent      Berserk Attack   |
|  [231]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 120 HP                             |
|                                                                            |
|  Attack 2:  Curses              Target: One Opponent      Status Inflict:  |
|  [232]       Magical 0 Dam     Element: Hidden             Silence (100%)  |
|                                   Att%: 100                                |
|                                MP Cost: 10 MP                              |
|                                                                            |
|  Attack 3:  Funny Breath        Target: All Opponents     No Split Damage  |
|  [233]       Magical 0 Dam     Element: Hidden            Status Inflict:  |
|                                   Att%: 255                Confusion (23%) |
|                                MP Cost: 10 MP                              |
|                                                                            |
|  Attack 4:              Target: Self              Disappearing     |
|  [234]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Dorky Face's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  All Targets with Silence AND All Targets with Paralyzed:                  |
|                                                                            |
|    Use  on Self, remove Self from Battle on the next turn, leave   |
|     no rewards                                                             |
|                                                                            |
|                                                                            |
|  At least one Target without Silence OR At least one Target without        |
|   Paralyzed:                                                               |
|                                                                            |
|    OPENING ATTACK: 1/2 Chance start from 1st Attack                        |
|                    1/2 Chance start from 5th Attack                        |
|                                                                            |
|                                                                            |
|    1ST ATTACK: Use Curses on Rnd Target without Silence; If all Targets    |
|                 have Silence, use  on Rnd Target                   |
|                                                                            |
|    2ND ATTACK: Skip a turn                                                 |
|    3RD ATTACK: Skip a turn                                                 |
|    4TH ATTACK: Use  on Rnd Target                                  |
|                                                                            |
|    5TH ATTACK: Use Funny Breath on All Targets; If all Targets have        |
|                 Paralyzed, use  on Rnd Target                      |
|                                                                            |
|    6TH ATTACK: Skip a turn                                                 |
|    7TH ATTACK: Skip a turn                                                 |
|    8TH ATTACK: Use  on Rnd Target                                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Dorky Face:                       |   POWER req for Overflow:   |
|                                              |                             |
| A flaw exists with the Dorky Face's AI       |  Base Damage Overflow: 149  |
|  Script. Instead of checking or Players that |  Rnd Var Overflow  3x:  99  |
|  have Silence and/or Confusion, it instead   |  Rnd Var Overflow  4x:  75  |
|  looks for Players that have Silence and/or  |  Rnd Var Overflow  6x:  50  |
|  Paralyzed. The only way for the Player to   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  be inflicted with Paralyzed within the                                    |
|  Shinra Mansion is to self-inflict it via the use of Dazers. The Player    |
|  does not have access to Dazers the first time they visit Nibelheim.       |
| If the Dorky Face's AI Script had ran correctly, then it would have used   |
|  its  Attack once all players had become inflicted with both       |
|  Silence and Confusion, following which it would flee the battle leaving   |
|  no rewards. If it does use , you will have to wait one turn until |
|  the battle ends, which would have left the Player vulenrable to a         |
|  potential Game Over seeing as all three characters would have been        |
|  inflicted Confusion and Silence, with no readily available means to cure  |
|  Confusion.                                                                |
| If you managed to obtain the Peace Ring from the 2nd Fort Condor Battle,   |
|  then you should equip it to defend from Confusion. Also make sure to      |
|  have Added Effect+Mystify on someone else's Armour, that way two of your  |
|  three characters will have defence against one of the most detrimental    |
|  Statuses in the game.                                                     |
| The Attacks Curses and Funny Breath are two of seven Status inflicting     |
|  Attacks that use the 'Hidden' Element, and as such can be defended from   |
|  by equipping the Elemental on your Armour with any other non-element      |
|  Materia (excluding other Support Materia and Restorative Materia). The    |
|  Elemental Materia has to be Lv 2 minimum for the effect to work, the      |
|  effect being that the chance of each Status being inflicted is dropped to |
|  0. The Player is still considered to be vulnerable to the Status used,    |
|  and the word "Miss" will perpetually appear above their head. A Lv 1      |
|  Elemental would instead halve the chance of the Element being inflicted.  |
| The Dorky Face's low Dexterity stat means that they will take a fairly     |
|  long time between turns. It has enough MP for four uses of Funny Breath   |
|  and four uses of Curses, at which point the "skill power is used up" text |
|  string will be displayed when it tries to use either of those Attacks;    |
|  However, it is highly unlikely that you'll make it through 32 turns in    |
|  the Battle, which is how many turns it would take for the Dorky Face to   |
|  run out of MP.                                                            |
| Do not use Deathblow on the Dorky Face, as their high Evade stat will mean |
|  that you'll have less than 25% chance of successfully performing a        |
|  Deathblow.                                                                |
| The Dorky Face is one of a number of enemies that are elevated above the   |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Ghirofelgo}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/QBA6HZRAUX5FoHxt5                     | ID:  95 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     26  ||   Strength:  50  ||    Drop: Phoenix Down  [8] 14.06%   |
|  HP:      1600  ||    Defence: 100  ||   Steal: /                          |
|  MP:         0  ||      Magic:  35  ||   Morph: /                          |
|                 ||   MDefence: 400  ||                                     |
|  EXP:      380  ||  Dexterity: 120  ||                                     |
|   AP:       44  ||       Luck:   0  ||                                     |
|  GIL:      300  ||      Evade:  33  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Gravity]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra Mansion Ground Floor Entrance             29% |                     |
| Shinra Mansion Ground Floor Side Rooms           29% |                     |
| Shinra Mansion 2nd Floor Western Wing            31% |                     |
| Shinra Mansion 2nd Floor Eastern Wing            31% |                     |
| Shinra Mansion Spiral Staircase                  33% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Ghirofelgo's ATTACKS:               o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:          Target: One Opponent                       |
|  [23B]       Physical          Element: Cut                                |
|                                   Att%: 255                                |
|                                  Power: 40                                 |
|                            Base Damage: 325 HP                             |
|                                                                            |
|  Attack 2: <[No Name]>          Target: Self              Falling          |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 3:         Target: Self              Climbing         |
|  [23C]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 4:       Target: Self              Catch Failed     |
|  [23D]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ghirofelgo's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  STAGE 1: (Swinging)                                                       |
|                                                                            |
|   1ST ATTACK: 1/8 Chance use  on Rnd Target, jump to 1st       |
|                    Attack for next turn                                    |
|               7/8 Chance skip a turn                                       |
|                                                                            |
|   2ND ATTACK: Same as 1st Attack                                           |
|   3RD ATTACK: Same as 1st Attack                                           |
|   4TH ATTACK: Use  on Rnd Target                               |
|                                                                            |
|                                                                            |
|  STAGE 2: (Fallen)                                                         |
|                                                                            |
|   1ST ATTACK: 1/3 Chance use  on Self, transform to Stage 1   |
|               2/3 Chance use  on Self, skip a turn          |
|                                                                            |
|   2ND ATTACK: Same as 1st Attack                                           |
|   3RD ATTACK: Use  on Self, transform to Stage 1              |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   STAGE 1: 1/8 Chance use <[No Name]> on Self, transform to Stage 2        |
|            7/8 Chance do nothing                                           |
|                                                                            |
|   STAGE2: Do nothing                                                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ghirofelgo:                       |   POWER req for Overflow:   |
|                                              |                             |
| Ghirofelgo is found in Battle Square:        |  Base Damage Overflow: 172  |
|  Set - 2 (After Tiny Bronco)   Battle - 8    |  Rnd Var Overflow  3x: 115  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Ghirofelgo consists of two enemies; the                                |
|  "Chain" that you see is a non-targetable                                  |
|  enemy that exists for aesthetic purposes only (so the Ghirofelgo can      |
|  separate itself from its counterpart). Visit the "Extra Enemies" section  |
|  further below for more information on this enemy.                         |
| If you wish, you can cast Demi2 or the Enemy Skill Laser to instantly kill |
|  the Ghirofelgo. This can be especially helpful in the Battle Square,      |
|  should you still have access to such abilities; failing that, a T/S Bomb  |
|  will also kill it in one.                                                 |
| Avoid using Magical attacks when faced with the Ghirofelgo; its high MDef  |
|  stat means that your Physical attacks will deal more damage than your     |
|  Lv 2 Magic. Even Beta and Aqualung will only deal approx 100 HP more than |
|  your regular attacks! Equip Elemental+Gravity on your weapon for maximum  |
|  damage, and avoid Deathblow given its high Evade stat.                    |
| While it won't attack you often, the Ghirofelgo has high Dexterity, so it  |
|  will go through its turns quite quickly.                                  |
| The Ghirofelgo is one of a number 'elevated' enemies that Nullifies the    |
|  Earth Element, but will no take double damage from Wind.                  |
| The Ghirofelgo is one of 105 enemies that are Immune to Peerless, which    |
|  isn't necessary seeing as there is no way for the Player to inflict the   |
|  enemy with Peerless.                                                      |
| The Ghirofelgo cannot be Back-Attacked or Side-Attacked, meaning that one  |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Mirage}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/19SzRTuWexA7EMjM6                     | ID:  91 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     24  ||   Strength:  50  ||    Drop: Mirror  [8] 14.06%         |
|  HP:       570  ||    Defence:  36  ||   Steal: /                          |
|  MP:         0  ||      Magic:  45  ||   Morph: /                          |
|                 ||   MDefence: 100  ||                                     |
|  EXP:      290  ||  Dexterity:  50  ||                                     |
|   AP:       22  ||       Luck:   0  ||                                     |
|  GIL:      280  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra Mansion 2nd Floor Western Wing            27% |                     |
| Shinra Mansion 2nd Floor Eastern Wing            27% |                     |
| Shinra Mansion Spiral Staircase                  31% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Mirage's ATTACKS:                   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent                       |
|  [22F]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 16                                 |
|                            Base Damage: 124 HP                             |
|                                                                            |
|  Attack 2:          Target: Self              Never Used       |
|  [230]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mirage's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  SETUP: Inflict Self with Reflect                                          |
|                                                                            |
|                                                                            |
|    *If all Targets have D. Sentence, select Rnd Target                     |
|                                                                            |
|  Use  on Rnd Target without D. Sentence*                     |
|                                                                            |
|  Follow-Up: 1/2 Chance use  on Rnd Target without D. Sentence|
|             1/2 Chance do nothing                                          |
|                                                                            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mirage:                           |   POWER req for Overflow:   |
|                                              |                             |
| The Mirage's AI Script is a bit peculiar. It |  Base Damage Overflow: 149  |
|  check for players without D. Sentence, and  |  Rnd Var Overflow  3x:  99  |
|  the only way for the you  to become         o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  inflicted with D. Sentence in the Shinra                                  |
|  Mansion is to cast Death Sentence on yourself, or, equip a Curse Ring.    |
|  Seeing as you do not obtain the Curse ring till midway through Disc 2, my |
|  only guess is that either the Curse Ring was originally intended to be    |
|  collected in the Shinra Mansion, or, one of the other enemies were going  |
|  to have originally been designed to inflict D. Sentence.                  |
| The Mirror Item can only be obtained from the Mirage, and you only have a  |
|  14.06% chance of getting as a Drop. Be sure to obtain one if you intend   |
|  to complete your inventory list (uses Reflect on all allies).             |
| The Mirage is one of four enemies that are Immune to Reflect. This is so   |
|  that the Status cannot be lifted from the Enemy once it has setup Reflect |
|  as the Battle initiates, and as such the Mirage gains permanent Reflect.  |
| The Mirage is one of a number of enemies that are elevated above the       |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
| The Mirage cannot be Back-Attacked or Side-Attacked, meaning that one      |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Jersey}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Qf9xeVRZ4No7x8yj7                     | ID:  93 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     25  ||   Strength:  55  ||    Drop: Turbo Ether  [8]  14.06%   |
|  HP:       500  ||    Defence:  40  ||   Steal: Turbo Ether  [32] 40.63%   |
|  MP:       100  ||      Magic:  15  ||   Morph: /                          |
|                 ||   MDefence: 144  ||                                     |
|  EXP:      320  ||  Dexterity:  60  ||                                     |
|   AP:       30  ||       Luck:  10  ||                                     |
|  GIL:      384  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra Mansion 2nd Floor Western Wing            25% |                     |
| Shinra Mansion 2nd Floor Eastern Wing            25% |                     |
| Shinra Mansion Spiral Staircase                   6% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Jersey's ATTACKS:                   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Spin Attack         Target: One Opponent                       |
|  [235]       Physical          Element: Hit                                |
|  [237]                            Att%: 90                                 |
|                                  Power: 16                                 |
|                            Base Damage: 139 HP                             |
|                                                                            |
|  Attack 2:  ????                Target: One Opponent      **Enemy Skill**  |
|  [058]       Physical          Element: None              Fixed Damage     |
|              Spcl Formula         Att%: 100                                |
|                                  Power: 255                                |
|                                MP Cost: 3 MP                               |
|                            Base Damage: Caster's Max HP - Current HP       |
|                                                                            |
|  Attack 3:  Fire2               Target: One Opponent      Reflectable      |
|  [01C]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 300 HP                             |
|                                                                            |
|  Attack 4:          Target: Self              Transformation   |
|  [236]       Physical 0 Dam       Att%: Auto Hit           To Phase 2      |
|                                                                            |
|  Attack 5:          Target: Self              Never Used       |
|  [238]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Jersey's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  SETUP: Left Counter down, enable Magical Immunity                         |
|                                                                            |
|                                                                            |
|    *If Jersey's MP < Attack MP Cost, use Spin Attack on Rnd Target         |
|                                                                            |
|  PHASE 1: (Left Counter Down, Magical Immunity)                            |
|                                                                            |
|   Jersey's HP  > 75%: 1/6 Chance use ???? on Rnd Target*                   |
|                       5/6 Chance use Spin Attack on Rnd Target             |
|                                                                            |
|            Follow-Up: 1/6 Chance use Spin Attack on Rnd Target             |
|                       5/6 Chance do nothing                                |
|                                                                            |
|   Jersey's HP <= 75%: 1/5 Chance use ???? on Rnd Target*                   |
|                       4/5 Chance use Spin Attack on Rnd Target             |
|                                                                            |
|            Follow-Up: 1/5 Chance use Spin Attack on Rnd Target             |
|                       4/5 Chance do nothing                                |
|                                                                            |
|   Jersey's HP <= 50%: 1/4 Chance use ???? on Rnd Target*                   |
|                       3/4 Chance use Spin Attack on Rnd Target             |
|                                                                            |
|            Follow-Up: 1/4 Chance use Spin Attack on Rnd Target             |
|                       3/4 Chance do nothing                                |
|                                                                            |
|   Jersey's HP <= 25%: 1/3 Chance use ???? on Rnd Target*                   |
|                       2/3 Chance use Spin Attack on Rnd Target             |
|                                                                            |
|            Follow-Up: 1/3 Chance use Spin Attack on Rnd Target             |
|                       2/3 Chance do nothing                                |
|                                                                            |
|                                                                            |
|  PHASE 2: (Right Counter Down, Physical Immunity)                          |
|                                                                            |
|   Jersey's HP  > 75%: 1/6 Chance use Fire2 on Rnd Target*                  |
|                       5/6 Chance use Spin Attack on Rnd Target             |
|                                                                            |
|            Follow-Up: 1/6 Chance use Spin Attack on Rnd Target             |
|                       5/6 Chance do nothing                                |
|                                                                            |
|   Jersey's HP <= 75%: 1/5 Chance use Fire2 on Rnd Target*                  |
|                       4/5 Chance use Spin Attack on Rnd Target             |
|                                                                            |
|            Follow-Up: 1/5 Chance use Spin Attack on Rnd Target             |
|                       4/5 Chance do nothing                                |
|                                                                            |
|   Jersey's HP <= 50%: 1/4 Chance use Fire2 on Rnd Target*                  |
|                       3/4 Chance use Spin Attack on Rnd Target             |
|                                                                            |
|            Follow-Up: 1/4 Chance use Spin Attack on Rnd Target             |
|                       3/4 Chance do nothing                                |
|                                                                            |
|   Jersey's HP <= 25%: 1/3 Chance use Fire2 on Rnd Target*                  |
|                       2/3 Chance use Spin Attack on Rnd Target             |
|                                                                            |
|            Follow-Up: 1/3 Chance use Spin Attack on Rnd Target             |
|                       2/3 Chance do nothing                                |
|                                                                            |
|                                                                            |
|  COUNTER: [Physical Attacks Only]                                          |
|                                                                            |
|   PHASE 1: Use  on Self, transform to Phase 2                  |
|            Enable Physical immunity, disable Magical immunity              |
|                                                                            |
|   PHASE 2: Do nothing                                                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Jersey:                           |   POWER req for Overflow:   |
|                                              |                             |
| A flaw exists with the Jersey's AI Script.   |  Base Damage Overflow: 150  |
|  When it moves into Phase 2, it is supposed  |  Rnd Var Overflow  3x: 100  |
|  to move back into its first Phase when      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  attacked via Magical attacks. As it stands,                               |
|  once the Jersey flips its right counter down (from the Player's POV), it  |
|  will never revert back to its original Phase.                             |
| If you wish to learn the Enemy Skill ????, then you must not attack the    |
|  Jersey as any physical damage will cause it to change into Phase 2. This  |
|  means that the chances of it using ???? will always be 1/6, and without   |
|  the means to manipulate it you could be waiting a while to learn the      |
|  Enemy Skill.                                                              |
| You will have an easier time learning ???? from the Behemoth in Sector 8   |
|  towards the end of Disc 2 if you do not have the patience to learn it     |
|  when you first encounter the Jersey. ???? can be useful at times, as it   |
|  will deal damage equal to the Caster's Max HP - Current HP, meaning the   |
|  lower your HP the more damage you'll deliver. Given the conditions in     |
|  which ???? becomes effective, most Players prioritise their character's   |
|  HP, and as such the Skill does not get used often.                        |
| You should definitely try to steal Turbo Ethers from the Jersey,           |
|  especially if waiting to learn ????. Their low damage output and high     |
|  steal rates makes Turbo Ethers ripe for the picking. A Lv 27 Cloud would  |
|  have a 42.19% chance of stealing from the Jersey.                         |
| The Jersey is one of a number of enemies that are elevated above the       |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
| Two identical variants of Spin Attack exists on the Jersey; one for each   |
|  of the two Phases it is in.                                               |
| The Jersey cannot be Back-Attacked or Side-Attacked, meaning that one      |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Black Bat}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/naHGoMjBpEjDwBgu9                     | ID:  94 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     25  ||   Strength:  30  ||    Drop: Vampire Fang  [8] 14.06%   |
|  HP:       550  ||    Defence:  36  ||   Steal: /                          |
|  MP:         0  ||      Magic:  44  ||   Morph: Vampire Fang               |
|                 ||   MDefence: 180  ||                                     |
|  EXP:      270  ||  Dexterity:  52  ||                                     |
|   AP:       24  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:       80  ||      Evade:   1* ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [Double]       |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [Absorb]       |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra Mansion Spiral Staircase                  36% |  Evilhead           |
| Shinra Mansion Basement 1st Screen From Stairs   67% |                     |
| Shinra Mansion Basement Vincent's Chamber        67% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Blood Suck        |
|   Black Bat's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Blood Suck          Target: One Opponent      Berserk Attack   |
|  [239]       Physical          Element: Hit               Drains HP        |
|                                   Att%: 255                                |
|                                  Power: 16                                 |
|                            Base Damage: 53 HP                              |
|                                                                            |
|  Attack 2:               Target: Self              Evade Animation  |
|  [23A]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Black Bat's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  Use Blood Suck on Rnd Target                                              |
|                                                                            |
|                                                                            |
|  COUNTER: [All Actions made by All Players and Enemies]                    |
|                                                                            |
|   1/8 Chance: Set Evade to 255 until the next action is performed          |
|   7/8 Chance: Do nothing                                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Black Bat:                        |   POWER req for Overflow:   |
|                                              |                             |
| Black Bat is found in Battle Square:         |  Base Damage Overflow: 149  |
|  Set - 2 (After Tiny Bronco)   Battle - 7    |  Rnd Var Overflow  3x:  99  |
|                                              |  Rnd Var Overflow  4x:  75  |
| The Black Bat poses little threat to the     |  Rnd Var Overflow  6x:  50  |
|  Party. Vampire Fangs are not easy to come   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  by, so if you wish to complete your                                       |
|  inventory list then you should try leave the Shinra Mansion with one. The |
|  only other enemy to carry a Vampire Fang is the Evilhead in Gaea's        |
|  Cliff's, and they have the same drop rate as the Black Bat; 14.06%.       |
|  Alternatively, you could come back to the Shinra Mansion once you have    |
|  the Morph Materia and your characters are stronger.                       |
| Every single Action will trigger the 1/8 chance of the Black Bat setting   |
|  its Evade to 255, regardless of the Target or the Caster. This includes   |
|  Actions made by the Black Bat. Even Actions such as Change/Defend will    |
|  trigger the Counter chance.                                               |
| Once the Black Bat has set its Evade to 255, all Physical attacks will     |
|  only have a 1% chance of connecting. Every action performed by both the   |
|  Player and Enemy will set the Black Bat's Evade back to 1, and a fresh    |
|  1/8 chance of the Counter script will then occur with every fresh action. |
| The Black Bat is considered an "Undead" enemy, which means that they will  |
|  take damage from healing items and spells such as Cure, Potions etc.      |
|  Throwing a Phoenix Down would have a 25% chance of instantly killing the  |
|  Black Bat, whereas a Megalixir/Elixir/X-Potion has a 100% chance.         |
| As with all "Undead" Enemies (excluding the Parasite and Soul Fire), the   |
|  Black Bat takes Double Damage from the Holy Element, and seeing you will  |
|  not obtain any Holy based Materia (Alexander) till you reach disc 2, you  |
|  cannot exploit this weakness now. If you were to return to the Shinra     |
|  Mansion later on, then your attacks should be killing the Black Bat in    |
|  one hit, so Holy won't be necessary.                                      |
| The Black Bat's high MDef stat means that your normal Physical Attacks     |
|  will deal about the same as your Lv 2 Magic Spells, unless you cast the   |
|  spells on single targets (no Split Damage). Using All+Cure2 will kill the |
|  Black Bat in one hit, as will White Wind.                                 |
| Equip Elemental+Choco/Mog on your weapon to exploit the Black Bat's        |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------.
 /  {Ying}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/bMs8KffPM21fdzxA9                     | ID:  97 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     24  ||   Strength:  75  ||    Drop: /                          |
|  HP:      1200  ||    Defence: 420  ||   Steal: /                          |
|  MP:         0  ||      Magic:   5  ||   Morph: /                          |
|                 ||   MDefence:  50  ||                                     |
|  EXP:      400  ||  Dexterity:  75  ||                                     |
|   AP:       30  ||       Luck:   0  ||                                     |
|  GIL:      400  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Halve]        |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra Mansion Basement 1st Screen From Stairs   33% |  Yang               |
| Shinra Mansion Basement Vincent's Chamber        33% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Ying's ATTACKS:                     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:          Target: One Opponent                       |
|  [23E]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 243 HP                             |
|                                                                            |
|  Attack 2:  Sadistic Attack     Target: One Opponent                       |
|  [23F]       Physical          Element: Hit    	                     |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 303 HP                             |
|                                                                            |
|  Attack 3:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ying's BATTLE PLAN: (Repeats)                                            |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  1/4 Chance: Use Sadistic Attack on Target with Lowest Current HP          |
|  3/4 Chance: Use  on Target with Lowest Current HP             |
|                                                                            |
|                                                                            |
|  DEATH: If Yang has Death, use  on Self, remove Ying/Yang from     |
|          Battle, Ying/Yang leaves no rewards                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ying:                             |   POWER req for Overflow:   |
|                                              |                             |
| Ying is found in Battle Square:              |  Base Damage Overflow: N/A  |
|  Set - 2 (After Tiny Bronco)   Battle - 8    |  Rnd Var Overflow  3x: 511  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Ying Yang Battle can be notoriously                                    |
|  long, given how long Yangs animation are. Ying is not the problem, so     |
|  just focus your attention on Ying's other half before dealing with him.   |
|  From the player's POV, Ying is the Enemy on the right.                    |
| You can open with L4 Suicide if you wish, just be wary of Yang's Death     |
|  Counter (read the notes on Yang below). If you face Ying & Yang in the    |
|  Battle Square, you may wish to consider using a Smoke Bomb if you have    |
|  them at your disposal (Yang is the problem).                              |
| The Ying/Yang 'stump' that is left when Ying or Yang dies in actually an   |
|  enemy itself; visit the "Extra Enemies" section further below for more    |
|  information on Ying/Yang. It cannot be targeted, and will not leave       |
|  behind the EXP AP and gil that it has.                                    |
| A flaw exists within Ying's AI Script. If one of your characters has died, |
|  Ying should have had a 0% chance of using , and a 100% chance |
|  of using Sadistic Attack with every turn.                                 |
| Ying has the second highest Def stat in the game, 2nd to Ruby Weapon. Its  |
|  ridiculously high Def stat means that your Physical Attacks will deal     |
|  around 50 HP; stick to Magic! Yang, on the other hand has ridiculously    |
|  high MDef, so do not use 'All'. Without Split Damage, your Lv 2 Magic     |
|  Spells should deal 500+ HP worth of damage.                               |
| Ying is one of four enemies that has a Def stat that is too high to be     |
|  able perform Base Damage Overflow against (max Def for Base Dam Overflow  |
|  is 376). Only Vincent can cause Random variation overflow against Ying,   |
|  and with a Power value of 511 (64,128 kills), he would only have a 3/256  |
|  chance to overflow. With the maximum Power value of 521 (65,408 kills) he |
|  would have an 82/256 chance to cause Rnd Var Overflow (with Critical and  |
|  Berserk).                                                                 |
| Ying cannot be Back-Attacked or Side-Attacked, meaning that one cannot     |
|  perform Random Variation Overflow with 4x or 6x Damage.                   |
| Yang is one of 105 enemies that are Immune to Peerless, which isn't        |
|  necessary seeing as there is no way for the Player to inflict the Enemy   |
|  with Peerless.                                                            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------.
 /  {Yang}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/SBG9VzBzcRgb4ikC7                     | ID:  98 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     24  ||   Strength:   5* ||    Drop: /                          |
|  HP:      1200  ||    Defence:  50  ||   Steal: /                          |
|  MP:       220  ||      Magic:  32* ||   Morph: /                          |
|                 ||   MDefence: 420  ||                                     |
|  EXP:      300  ||  Dexterity:  75  ||                                     |
|   AP:       40  ||       Luck:   0  ||                                     |
|  GIL:      400  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Halve]        |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra Mansion Basement 1st Screen From Stairs   33% |  Ying               |
| Shinra Mansion Basement Vincent's Chamber        33% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Yang's ATTACKS:                     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Bolt2               Target: One Opponent      Reflectable      |
|  [022]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 420 HP (+75 with each use of       |
|                                                  Enchanted Yang)           |
|                                                                            |
|  Attack 2:  Ice2                Target: One Opponent      Reflectable      |
|  [01F]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 420 HP (+75 with each use of       |
|                                                  Enchanted Yang)           |
|                                                                            |
|  Attack 3:  Suicide Yang        Target: One Opponent                       |
|  [240]       Magical           Element: None                               |
|              % Based              Att%: 100                                |
|                                  Power: 31                                 |
|                            Base Damage: 96.875% Current HP                 |
|                                                                            |
|  Attack 4:          Target: Self              Happy Animation  |
|  [241]       Physical 0 Dam       Att%: Auto Hit                           |
|                                                                            |
|  Attack 5:      Target: Self              Enchanted        |
|  [242]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 6:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Yang's BATTLE PLAN: (Repeats)                                            |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  Yang's HP > 12.5% AND Yang's MP > 22:                                     |
|                                                                            |
|   1/2 Chance: Use Bolt2 on Rnd Target                                      |
|   1/2 Chance: Use Ice2 on Rnd Target                                       |
|                                                                            |
|                                                                            |
|  Yang's HP <= 12.5% OR Yang's MP <= 22:                                    |
|                                                                            |
|   Use Suicide Yang on Rnd Target, remove Self from Battle, leave no        |
|    rewards                                                                 |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Attack was Physical:                                                     |
|                                                                            |
|    Use  on Self, increase Strength by 10 capped at 255         |
|    Display String: [Yang's happy.]                                         |
|                                                                            |
|   Attack was Magical:                                                      |
|                                                                            |
|    Use  on Self, increase Magic by 10 capped at 255        |
|    Display String: [Yang's excited.]                                       |
|                                                                            |
|                                                                            |
|  DEATH: If Ying has Death, use  on Self, remove Ying/Yang from     |
|          Battle, Ying/Yang leaves no rewards                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Yang:                             |   POWER req for Overflow:   |
|                                              |                             |
| Yang is found in Battle Square:              |  Base Damage Overflow: 153  |
|  Set - 2 (After Tiny Bronco)   Battle - 8    |  Rnd Var Overflow  3x: 102  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| Yang is the more problematic of the two, and                               |
|  you should focus on killing Yang before                                   |
|  turning your attention to its counterpart. Yang is the Enemy on the left  |
|  from the Player's POV, and his boringly long animations make the Ying/    |
|  Yang battles tediously long.                                              |
| The easiest way to deal with Yang is *wait until he has just had his       |
|  turn*. As soon as he has cast Bolt2/Ice2, use L4 Suicide and follow up    |
|  with two Physical Attacks. This way he will not perform his Death Counter |
|  when his HP drops below 150, which it does *on his next turn*.            |
| Suicide Yang cannot kill you, but it can cripple you leaving you           |
|  vulnerable to Ying's attacks, which always target the character with the  |
|  lowest HP. In addition to this, Yang will not leave any rewards if he     |
|  uses his Death Counter.                                                   |
| If you still are still using Aeris's Lv 1-2 Limit Break Seal Evil, then    |
|  you could render Yang harmless by inflicting him with Silence. You could  |
|  also equip Added Effect+Seal to your Weapon (or use Silence of you have   |
|  it unlocked, although, chances are you won't have levelled up Seal on     |
|  your first visit to the Shinra Mansion.                                   |
| Should you encounter Yang in the Battle Square, you should consider using  |
|  using a Smoke Bomb if you have them available to use. Yang can ruin your  |
|  day.                                                                      |
| The Ying/Yang 'stump' that is left when Ying or Yang dies in actually an   |
|  enemy itself; visit the "Extra Enemies" section further below for more    |
|  information on Ying/Yang. It cannot be targeted, and will not leave       |
|  behind the EXP AP and gil that it has.                                    |
| Yang has the 6th highest MDef in the game, so stick to Physical Attacks    |
|  only. Event Beta will only deal around 400 HP worth of damage!            |
| Yang is one of 105 enemies that are Immune to Peerless, which isn't        |
|  necessary seeing as there is no way for the Player to inflict the Enemy   |
|  with Peerless.                                                            |
| Yang cannot be Back-Attacked or Side-Attacked, meaning that one cannot     |
|  perform Random Variation Overflow with 4x or 6x Damage.                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.  NOTE - This is Lost Number in its 1st Form
 /  {Lost Number}  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/xX943uNRxmiamptbA                     | ID:  9A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength:  80  ||    Drop: Cosmo Memory  [63] 100%    |
|  HP:      7000  ||    Defence: 120  ||   Steal: /                          |
|  MP:       300  ||      Magic:  35  ||   Morph: /                          |
|                 ||   MDefence: 280  ||                                     |
|  EXP:     2000  ||  Dexterity:  82  ||                                     |
|   AP:       80  ||       Luck:   1  ||                                     |
|  GIL:     2000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Shinra Mansion 2nd Floor Western Wing                |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Lost Number's ATTACKS: (1st Form)   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent                       |
|  [185]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 341 HP                             |
|                                                                            |
|  Attack 2:  Bolt2               Target: One Opponent      Reflectable      |
|  [022]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 525 HP                             |
|                                                                            |
|  Attack 3:  Bolt                Target: One Opponent      Never Used       |
|  [021]       Magical           Element: Lightning         Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 210 HP                             |
|                                                                            |
|  Attack 4: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           To 2nd Form     |
|                                                                            |
|  Attack 5: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           To 3rd Form     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Lost Number 1st Form's BATTLE PLAN: (Repeats)                            |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance start from 1st Attack                          |
|                  1/3 Chance start from 2nd Attack                          |
|                  1/3 Chance start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target    	                             |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Lost Number's HP  > 83.3%: 1/6 Chance use  on Rnd Target         |
|                               5/6 Chance do nothing                        |
|                                                                            |
|    Lost Number's HP <= 83.3%: 1/5 Chance use  on Rnd Target         |
|                               4/5 Chance do nothing                        |
|                                                                            |
|    Lost Number's HP <= 66.6%: 1/4 Chance use  on Rnd Target         |
|                               3/4 Chance do nothing                        |
|                                                                            |
|      Lost Number's HP <= 50%: 1/3 Chance use  on Rnd Target         |
|                               2/3 Chance do nothing                        |
|                                                                            |
|      After 1st Attack: 2/3 Chance jump to 2nd Attack for next turn         |
|                        1/3 Chance jump to 3rd Attack for next turn         |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use  on Rnd Target    	                             |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    2nd Attack killed Target: Do nothing                                    |
|                                                                            |
|    2nd Attack did not kill Target:                                         |
|                                                                            |
|     Lost Number's HP  > 83.3%: 1/6 Chance use  on Rnd Target        |
|                                5/6 Chance do nothing                       |
|                                                                            |
|     Lost Number's HP <= 83.3%: 1/5 Chance use  on Rnd Target        |
|                                4/5 Chance do nothing                       |
|                                                                            |
|     Lost Number's HP <= 66.6%: 1/4 Chance use  on Rnd Target        |
|                                3/4 Chance do nothing                       |
|                                                                            |
|       Lost Number's HP <= 50%: 1/3 Chance use  on Rnd Target        |
|                                2/3 Chance do nothing                       |
|                                                                            |
|       After 2nd Attack: 2/3 Chance jump to 1st Attack for next turn        |
|                         1/3 Chance jump to 3rd Attack for next turn        |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Use Bolt2 on Rnd Target without Reflect; If all Targets have  |
|               Reflect OR Lost Number's MP < 22, use  on Rnd Target  |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Lost Number's HP  > 83.3%: 1/6 Chance repeat 3rd Attack                 |
|                               5/6 Chance do nothing                        |
|                                                                            |
|    Lost Number's HP <= 83.3%: 1/5 Chance repeat 3rd Attack                 |
|                               4/5 Chance do nothing                        |
|                                                                            |
|    Lost Number's HP <= 66.6%: 1/4 Chance repeat 3rd Attack                 |
|                               3/4 Chance do nothing                        |
|                                                                            |
|      Lost Number's HP <= 50%: 1/3 Chance repeat 3rd Attack                 |
|                               2/3 Chance do nothing                        |
|                                                                            |
|      After 3rd Attack: 1/2 Chance jump to 1st Attack for next turn         |
|                        1/2 Chance jump to 2nd Attack for next turn         |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Lost Number has Paralyzed OR Stop OR Sleep: Do nothing                   |
|                                                                            |
|   Lost Number does NOT have [Paralyzed, Stop AND Sleep]:                   |
|                                                                            |
|    Lost Number's HP  > 50%: Do nothing                                     |
|                                                                            |
|    Lost Number's HP <= 50%:                                                |
|                                                                            |
|     Attack was Physical: Use <[No Name]> on Self, transform to 3rd Form,   |
|                           transfer remaining HP, leave no rewards          |
|                                                                            |
|      Attack was Magical: Use <[No Name]> on Self, transform to 2nd Form,   |
|                           transfer remaining HP, leave no rewards          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Lost Number: (1st Form)           |   POWER req for Overflow:   |
|                                              |                             |
| Lost Number is an optional Boss that can be  |  Base Damage Overflow: 180  |
|  fought at any point in the game. He will    |  Rnd Var Overflow  3x: 120  |
|  much harder than most bosses you've fought  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  by the time you get to Nibelheim, but with                                |
|  the right setup he won't present too much of a challenge.                 |
| You will need to defeat Lost Number if you wish to gain the 'Basement Key' |
|  Item, which is required to obtain the optional character Vincent. To face |
|  Lost Number, the game intends you to first solve Hojo's puzzle as to      |
|  obtain the combination for the safe, which is found on the 2nd Floor      |
|  Western Wing. The safe combination is as follows:                         |
|     Right 36      Left 10      Right 59      Right 97                      |
|  You will also gain the Odin Materia, and Red XIII's Lv 4 Limit Break      |
|  manual - Cosmo Memory. If you wish to learn how to dupe yourself an extra |
|  copy of Cosmo Memory, explore the "Top Farming Locations" section further |
|  below for more information.                                               |
| Open the Battle with Big Guard, then cast Choco/Mog to try to inflict      |
|  Lost Number with Stop. Make sure to put Added Effect+Time on someones     |
|  weapon, and have someone else try to inflict it with Poison. If you       |
|  successfully inflict it with Stop, then it will not transform into its    |
|  other forms once its HP drops below 50%, therefore you could kill it      |
|  while it is still in its first form if you are fast enough. Once Stop     |
|  wears off, he will need to be hit *twice* to trigger the transformation.  |
| If you inflict Lost Number with Slow while it is in its first Form, the    |
|  Status will carry over to its subsequent form, as will the Poison Status. |
|  The damage taken from Poison will not trigger the transformation if it    |
|  drops Lost Number's HP below 50%.                                         |
| You *DO NOT* want Lost Number to transform into its Physical (3rd) form,   |
|  as that version is a lot harder than the Magical (2nd) form. Cast Sense   |
|  on Lost Number, and be sure that you are using a Magical Attack as its HP |
|  falls below 50%.                                                          |
| Although Lost Number performs a check to see if it is inflicted with       |
|  Sleep, it is immune to Sleep and the check is obsolete.                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.  NOTE - This is Lost Number in its 2nd Form (Magical)
 /  {Lost Number}  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/bq7euKP7qngp8RS27                     | ID:  9B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength:  80  ||    Drop: Cosmo Memory  [63] 100%    |
|  HP:      7000  ||    Defence:  40  ||   Steal: /                          |
|  MP:       300  ||      Magic:  55  ||   Morph: /                          |
|                 ||   MDefence: 440  ||                                     |
|  EXP:     2000  ||  Dexterity:  82  ||                                     |
|   AP:       80  ||       Luck:   1  ||                                     |
|  GIL:     2000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Shinra Mansion 2nd Floor Western Wing                |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Lost Number's ATTACKS: (2nd Form)   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent                       |
|  [187]       Physical          Element: Hit                                |
|                                   Att%: 120                                |
|                                  Power: 40                                 |
|                            Base Damage: 852 HP                             |
|                                                                            |
|  Attack 2:  Aspil               Target: One Opponent      Drains MP        |
|  [188]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 2                                  |
|                                MP Cost: 1 MP                               |
|                            Base Damage: 67 MP                              |
|                                                                            |
|  Attack 3:  Bolt2               Target: One Opponent      Reflectable      |
|  [022]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 675 HP                             |
|                                                                            |
|  Attack 4:  Bio2                Target: One Opponent      Reflectable      |
|  [028]       Magical           Element: Poison            Status Inflict:  |
|                                   Att%: 100                Poison (47%)    |
|                                  Power: 21                                 |
|                                MP Cost: 36 MP                              |
|                            Base Damage: 708 HP                             |
|                                                                            |
|  Attack 5:  Quake2              Target: One Opponent      Reflectable      |
|  [025]       Magical           Element: Earth                              |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                                MP Cost: 28 MP                              |
|                            Base Damage: 810 HP                             |
|                                                                            |
|  Attack 6:  Bolt                Target: One Opponent      Never Used       |
|  [021]       Magical           Element: Lightning         Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 270 HP                             |
|                                                                            |
|  Attack 7:  Bio                 Target: One Opponent      Never Used       |
|  [027]       Magical           Element: Poison            Reflectable      |
|                                   Att%: 100               Status Inflict:  |
|                                  Power: 10                 Poison (47%)    |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 337 HP                             |
|                                                                            |
|  Attack 8:  Quake               Target: One Opponent      Never Used       |
|  [024]       Magical           Element: Earth             Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 11                                 |
|                                MP Cost: 6 MP                               |
|                            Base Damage: 371 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Lost Number 2nd Form's BATTLE PLAN: (Repeats)                            |
|                                                                            |
|  All Targets with Reflect: Use  on Rnd Target                    |
|                                                                            |
|                                                                            |
|  At least one Target without Reflect:                                      |
|                                                                            |
|     *If Lost Number's MP < Attack MP Cost, use Aspil on Target without     |
|       Reflect with Highest Current HP                                      |
|                                                                            |
|   1/7 Chance: Use  on Rnd Target                                 |
|                                                                            |
|   2/7 Chance: Use Bio2 on Rnd Target without Reflect AND without Poison*;  |
|                If all Targets have Poison, select Rnd Target without       |
|                Reflect                                                     |
|                                                                            |
|   2/7 Chance: Use Bolt2 on Rnd Target without Reflect*                     |
|                                                                            |
|   2/7 Chance: Use Quake2 on Rnd Target without Reflect*                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Lost Number: (2nd Form)           |   POWER req for Overflow:   |
|                                              |                             |
| The Lost Number 2nd Form is only triggered   |  Base Damage Overflow: 150  |
|  to appear if you hit the 1st Form Lost      |  Rnd Var Overflow  3x: 100  |
|  Number with a Magical attack as its HP      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  drops below 50%. This red version is the                                  |
|  Magical version of Lost Number, and has the 5th highest MDef in the game. |
| If you are facing this version, stick to Physical attacks and watch your   |
|  HP, as his attacks will hit hard (but no where near as hard as the 3rd    |
|  version of Lost Number).                                                  |
| Beta will only hit for around 200 HP, so stick to Physical Attacks which   |
|  should hit for around the same value, and just keep chipping at its       |
|  health until it is dead.                                                  |
| See the notes above on Lost Number 1st Form for details on how to setup    |
|  for this Battle.                                                          |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.  NOTE - This is Lost Number in its 3rd Form (Physical)
 /  {Lost Number}  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/iJh9vGiCf1qkGf338                     | ID:  9C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength: 140  ||    Drop: Cosmo Memory  [63] 100%    |
|  HP:      7000  ||    Defence: 400  ||   Steal: /                          |
|  MP:       300  ||      Magic:   5  ||   Morph: /                          |
|                 ||   MDefence: 200  ||                                     |
|  EXP:     2000  ||  Dexterity:  82  ||                                     |
|   AP:       80  ||       Luck:   1  ||                                     |
|  GIL:     2000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Shinra Mansion 2nd Floor Western Wing                |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Lost Number's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent                       |
|  [185]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 905 HP                             |
|                                                                            |
|  Attack 2:  Lost Blow           Target: One Opponent                       |
|  [186]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 50                                 |
|                            Base Damage: 2828 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Lost Number 3rd Form's BATTLE PLAN: (Repeats)                            |
|                                                                            |
|  1/4 Chance: Use Lost Blow on Rnd Target                                   |
|                                                                            |
|  3/4 Chance: Use  on Rnd Target                                     |
|   Follow-Up: 1/2 Chance use  on Rnd Target                          |
|              1/2 Chance do nothing                                         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Lost Number: (3rd Form)           |   POWER req for Overflow:   |
|                                              |                             |
| The Lost Number 3rd Form is only triggered   |  Base Damage Overflow: N/A  |
|  to appear if you hit the 1st Form Lost      |  Rnd Var Overflow  3x: 420  |
|  Number with a Physical attack as its HP     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  drops below 50%. This blue version is the                                 |
|  Physical version of Lost Number, and is much harder than the 2nd version. |
| Don't hold back when faced with this variant of Lost Number, as his        |
|  Attacks can obliterate your team. Your Physical attacks will deal just    |
|  50 HP, so use Beta and Aqualung to deal 900+ HP with every hit.           |
| See the notes above on Lost Number 1st Form for details on how to setup    |
|  for this Battle (you should have inflicted it with Slow prior to the      |
|  transformation).                                                          |
| Lost Number 3rd Form has the third highest Def stat in the game, and is    |
|  also one of four enemies that has a Def stat that is too high to be able  |
|  perform Base Damage Overflow against, the other three being Ying, Armored |
|  Golem while in its 'Special Stage', and Ruby Weapon (max Def for Base Dam |
|  Overflow is 376).                                                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||                 {Mt. Nibel}                 ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Mt. Nibel Long Windy Path To Bridge                    ***              ||
||  Mt. Nibel Wooden Bridge                                **               ||
||  Mt. Nibel "5 Pipe" Screen (Materia Keeper)             *****  BEST      ||
||  Mt. Nibel Western Base (After Fall With Sephiroth)     ***              ||
||  Mt. Nibel 1st Green Cavern South to North (Elixir)     *****  BEST      ||
||  Mt. Nibel 2nd Green Cavern West to East (Sniper CR)    *****  BEST      ||
||  Mt. Nibel Long Windy Path To Reactor                   ***              ||
||  Mt. Nibel Reactor Exterior                             ***              ||
||  Mt. Nibel Reactor Approach (Close-Up Of Stairs)        ***              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Sonic Speed                                                       | 
  |  L4  Kyuvilduns                                                        | 
  |      Zuu                                                               | 
  |  L4  Dragon                      Flame Thrower                         | 
  |      Twin Brain                                                        | 
  |      Screamer                                                          | 
  |      Materia Keeper  (Boss)      Trine                                 | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Kyuvilduns        - Double                                 ]
 [         Wind - Sonic Speed       - Double                                 ]
 [         Wind - Zuu               - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [         Fire - Dragon            - Absorb                                 ]
 [         Fire - Materia Keeper    - Absorb   (Boss)                        ]
 [                                                                           ]
 [        Earth - Sonic Speed       - Nullify                                ]
 [        Earth - Zuu               - Nullify                                ]
 [      Gravity - Zuu               - Nullify                                ]
 [      Gravity - Dragon            - Nullify                                ]
 [      Gravity - Screamer          - Nullify                                ]
 [      Gravity - Materia Keeper    - Nullify  (Boss)                        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Dragon            - Flame Thrower                          ]
 [    Lightning - Materia Keeper    - Trine                                  ]
 [        Earth - Screamer          - Iron Attack                            ]
 [         Wind - Sonic Speed       - Sonic Attack                           ]
 [         Wind - Zuu               - Great Gale                             ]
 [  Restorative - Materia Keeper    - Cure2                                  ]
 [                                                                           ]
 [          Cut - Materia  Keeper   - Keyclaw                                ]
 [          Hit - Sonic Speed       - Harrier                                ]
 [          Hit - Dragon            - Dragon Fang                            ]
 [          Hit - Screamer          - Ironball                               ]
 [        Punch - Zuu               - Claw                                   ]
 [        Punch - Materia Keeper    - Big Horn                               ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [    Paralyzed - Twin Brain        - Stare Down  (100% Inflict)             ]
 [     Darkness - Zuu               - Great Gale  (39%  Inflict)             ]
 [      Sadness - Screamer          - War Cry     (100% Inflict)             ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Sleep, Poison, Silence, Slow, Slow-numb                                 ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Sonic Speed        [8] |                        | Kyuvilduns        |
       | Kyuvilduns         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Twin Brain         [8] | Sonic Speed        [8] |                   |
       |                        | Twin Brain        [32] |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       |                        |                        | Twin Brain        |
       '------------------------+------------------------+-------------------|
  SPEED DRINK  |                |                        |                   |
 --------------'                |                        |                   |
       |                        |                        | Sonic Speed       |
       '------------------------+------------------------+-------------------|
  FIRE FANG  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Dragon Fang       [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  EARTH DRUM  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Screamer           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  BIRD WING  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Zuu                [8] | Zuu               [32] | Zuu               |
       '------------------------+------------------------+-------------------|
  POWER SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Screamer          |
       '------------------------+------------------------+-------------------|
  GOLD ARMLET  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Dragon            [32] |                   |
       '------------------------+------------------------+-------------------|
  JEM RING  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Materia Keeper    [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***                                Area Enc Rate:

  Mt. Nibel Long Windy Path To Bridge                  128  Low
  Mt. Nibel Western Base (After Fall With Sephiroth)   72   Medium

   Average:   EXP: 870.2      AP: 81.0      GIL: 894.5       Enemy QTY: 2.50

.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 680     1st Row: 2x Kyuvilduns                |
|                        AP  - 68                                            |
|                        GIL - 736                                      #580 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 1020    1st Row: 2x Kyuvilduns                |
|                        AP  - 102     2nd Row: 1x Kyuvilduns                |
|                        GIL - 1104                                     #581 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 1050    1st Row: 1x Sonic Speed,              |
|        Pre-Emp OFF     AP  - 96                              2x Kyuvilduns |
|                        GIL - 1066                                     #582 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 740     1st Row: 1x Sonic Speed               |
|        Pre-Emp OFF     AP  - 56      2nd Row: 1x Sonic Speed               |
|                        GIL - 660                                      #583 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: **                                Area Enc Rate:

  Mt. Nibel Wooden Bridge                              72   Medium

   Average:   EXP: 790.0      AP: 60.8      GIL: 711.7       Enemy QTY: 2.08

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 1110    1st Row: 1x Sonic Speed               |
|        Pre-Emp OFF     AP  - 84      2nd Row: 1x Sonic Speed               |
|                        GIL - 990     3rd Row: 1x Sonic Speed          #584 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 740     1st Row: 1x Sonic Speed               |
|        Pre-Emp OFF     AP  - 56      2nd Row: 1x Sonic Speed               |
|                        GIL - 660                                      #585 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 450      Flying: Zuu                          |
|        Pre-Emp OFF     AP  - 38                                            |
|                        GIL - 430                                      #586 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 740     1st Grp: 1x Sonic Speed               |
|                        AP  - 56      2nd Grp: 1x Sonic Speed               |
|                        GIL - 660                                      #587 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: *****  BEST                        Area Enc Rate:

  Mt. Nibel "5 Pipe" Screen (Materia Keeper)           72   Medium
  Mt. Nibel 1st Green Cavern South to North (Elixir)   72   Medium
  Mt. Nibel 2nd Green Cavern West to East (Sniper CR)  72   Medium

   Average:   EXP: 1344.4     AP: 136.3     GIL: 1487.5      Enemy QTY: 3.59

  The Kyuvilduns [B] covers the Kyuvilduns [D] and [E]
     The Kyuvilduns [C] covers the Kyuvilduns [E]
.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 1700    1st Row: 3x Kyuvilduns             |
|                        AP  - 170     2nd Row: 2x Kyuvilduns                |
|                        GIL - 1840                                     #596 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 1020    1st Row: 2x Twin Brain                |
|                        AP  - 96      2nd Row: 1x Twin Brain                |
|                        GIL - 960                                      #597 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 1700    1st Row: 2x Twin Brain                |
|                        AP  - 166     2nd Row: 3x Kyuvilduns                |
|                        GIL - 1744                                     #598 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 900     1st Row: 1x Dragon                    |
|        Pre-Emp OFF     AP  - 110                                           |
|            Run = 3     GIL - 1400                                     #599 |
|                                                                            |
|         Forced Attack  EXP - 3000    1st Row: 1x Materia Keeper            |
|       Can't Escape     AP  - 200                                           |
|        Pre-Emp OFF     GIL - 2400                                     #595 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: ***                                Area Enc Rate:

  Mt. Nibel Long Windy Path To Reactor                 128  Low

   Average:   EXP: 957.2      AP: 82.1      GIL: 894.1       Enemy QTY: 2.63

  The Screamer [A] covers the Screamer [B]
.----------------------------------------------------------------------------.
|  [23.4%]  Nrml Bat #1  EXP - 1050    1st Row: 2x Twin Brain                |
|        Pre-Emp OFF     AP  - 92      2nd Row: 1x Sonic Speed               |
|                        GIL - 970                                      #588 |
|                                                                            |
|  [21.9%]  Nrml Bat #2  EXP - 1020    1st Row: 1x Twin Brain                |
|                        AP  - 96      2nd Row: 2x Twin Brain                |
|                        GIL - 960                                      #589 |
|                                                                            |
|  [20.3%]  Nrml Bat #3  EXP - 1110    1st Row: 1x Sonic Speed               |
|        Pre-Emp OFF     AP  - 84      2nd Row: 2x Sonic Speed               |
|                        GIL - 990                                      #590 |
|                                                                            |
|  [18.8%]  Nrml Bat #4  EXP - 450     1st Row: 1x Zuu                       |
|        Pre-Emp OFF     AP  - 38                                            |
|                        GIL - 430                                      #591 |
|                                                                            |
|  [15.6%]  Nrml Bat #5  EXP - 1140    1st Row: 1x Screamer               |
|        Pre-Emp OFF     AP  - 98                              1x Twin Brain |
|                        GIL - 1120    2nd Row: 1x Screamer             #592 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5: ***                                Area Enc Rate:

  Mt. Nibel Reactor Exterior                           128  Low

   Average:   EXP: 937.5      AP: 80.1      GIL: 882.3       Enemy QTY: 2.55

  The Screamer [A] covers the Screamer [B]
.----------------------------------------------------------------------------.
|  [20.5%]  Nrml Bat #1  EXP - 1050    1st Row: 2x Twin Brain                |
|        Pre-Emp OFF     AP  - 92      2nd Row: 1x Sonic Speed               |
|                        GIL - 970                                      #588 |
|                                                                            |
|  [19.1%]  Nrml Bat #2  EXP - 1020    1st Row: 1x Twin Brain                |
|                        AP  - 96      2nd Row: 2x Twin Brain                |
|                        GIL - 960                                      #589 |
|                                                                            |
|  [17.8%]  Nrml Bat #3  EXP - 1110    1st Row: 1x Sonic Speed               |
|        Pre-Emp OFF     AP  - 84      2nd Row: 2x Sonic Speed               |
|                        GIL - 990                                      #590 |
|                                                                            |
|  [16.4%]  Nrml Bat #4  EXP - 450     1st Row: 1x Zuu                       |
|        Pre-Emp OFF     AP  - 38                                            |
|                        GIL - 430                                      #591 |
|                                                                            |
|  [13.7%]  Nrml Bat #5  EXP - 1140    1st Row: 1x Screamer               |
|        Pre-Emp OFF     AP  - 98                              1x Twin Brain |
|                        GIL - 1120    2nd Row: 1x Screamer             #592 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 800     1st Row: 2x Screamer                  |
|            Run = 2     AP  - 66                                            |
|                        GIL - 800                                      #593 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6: ***                                Area Enc Rate:

  Mt. Nibel Reactor Approach (Close-Up Of Stairs)      128  Low

   Average:   EXP: 937.5      AP: 80.1      GIL: 882.3       Enemy QTY: 2.55

  The Screamer [A] covers the Screamer [B]
.----------------------------------------------------------------------------.
|  [20.5%]  Nrml Bat #1  EXP - 1050    1st Row: 2x Twin Brain                |
|        Pre-Emp OFF     AP  - 92      2nd Row: 1x Sonic Speed               |
|                        GIL - 970                                      #588 |
|                                                                            |
|  [19.1%]  Nrml Bat #2  EXP - 1020    1st Row: 1x Twin Brain                |
|                        AP  - 96      2nd Row: 2x Twin Brain                |
|                        GIL - 960                                      #589 |
|                                                                            |
|  [17.8%]  Nrml Bat #3  EXP - 1110    1st Row: 1x Sonic Speed               |
|        Pre-Emp OFF     AP  - 84      2nd Row: 2x Sonic Speed               |
|                        GIL - 990                                      #590 |
|                                                                            |
|  [16.4%]  Nrml Bat #4  EXP - 450     1st Row: 1x Zuu                       |
|        Pre-Emp OFF     AP  - 38                                            |
|                        GIL - 430                                      #591 |
|                                                                            |
|  [13.7%]  Nrml Bat #5  EXP - 1140    1st Row: 1x Screamer               |
|        Pre-Emp OFF     AP  - 98                              1x Twin Brain |
|                        GIL - 1120    2nd Row: 1x Screamer             #592 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 800     1st Row: 2x Screamer                  |
|            Run = 2     AP  - 66                                            |
|                        GIL - 800                                      #593 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 800     1st Grp: 1x Screamer                  |
|                        AP  - 66      2nd Grp: 1x Screamer                  |
|                        GIL - 800                                      #594 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .---------------.
 /  {Sonic Speed}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/DsZpTDhDvckKRTks5                     | ID:  9E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     26  ||   Strength:  52  ||    Drop: Hi-Potion    [8] 14.06%    |
|  HP:       750  ||    Defence:  52  ||   Steal: Ether        [8] 10.94%    |
|  MP:        50  ||      Magic:  44  ||   Morph: Speed Drink                |
|                 ||   MDefence:  96  ||                                     |
|  EXP:      370  ||  Dexterity:  60  ||                                     |
|   AP:       28  ||       Luck:   0  ||                                     |
|  GIL:      330  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mt. Nibel Long Windy Path To Bridge              45% |  Formula            |
| Mt. Nibel Wooden Bridge                          75% |                     |
| Mt. Nibel Western Base (After Fall W Sephiroth)  45% |                     |
| Mt. Nibel Long Windy Path To Reactor             44% |                     |
| Mt. Nibel Reactor Exterior                       38% |                     |
| Mt. Nibel Reactor Approach (Close-Up Of Stairs)  38% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Sonic Attack      |
|   Sonic Speed's ATTACKS:              |  Manip Attack 2: Harrier           |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent      Berserk Attack   |
|  [245]       Physical          Element: Wind                               |
|                                   Att%: 255                                |
|                                  Power: 16                                 |
|                            Base Damage: 136 HP                             |
|                                                                            |
|  Attack 2:  Harrier             Target: One Opponent      Can't Cover      |
|  [246]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 32                                 |
|                            Base Damage: 272 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Sonic Speed's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  1/2 Chance: Use  on Rnd Target                              |
|   Follow-Up: 1/3 Chance use  on Rnd Target                   |
|              2/3 Chance do nothing                                         |
|                                                                            |
|  1/2 Chance: Use Harrier on Last Attacker; If Sonic Speed has not been     |
|               attacked, or Last Attacker has Death, select Rnd Target      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Sonic Speed:                      |   POWER req for Overflow:   |
|                                              |                             |
| Sonic Speed is found in Battle Square:       |  Base Damage Overflow: 154  |
|  Set - 2 (After Tiny Bronco)   Battle - 7    |  Rnd Var Overflow  3x: 103  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Sonic Speed do not pose a massive threat                               |
|  to the Player. If you were inclined to, you could try to steal som Ethers |
|  to sell; although, you'd have an easier time stealing from the Twin       |
|  Brain. A Lv 29 Cloud would have a 10.94% chance of stealing from the      |
|  Sonic Speed.                                                              |
| Equip Elemental+Choco/Mog on your weapon to exploit the Sonic Speed's      |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
| The Sonic Speed cannot be Back-Attacked or Side-Attacked, meaning that one |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Kyuvilduns}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/wb2gcZi7QCm7ir7i6                     | ID:  A1 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     24  ||   Strength:  48  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       800  ||    Defence:  42  ||   Steal: /                          |
|  MP:         0  ||      Magic:  40  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  64  ||                                     |
|  EXP:      340  ||  Dexterity:  56  ||                                     |
|   AP:       34  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      368  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mt. Nibel Long Windy Path To Bridge              78% |                     |
| Mt. Nibel "5 Pipe" Screen (Materia Keeper)       52% |                     |
| Mt. Nibel Western Base (After Fall W Sephiroth)  78% |                     |
| Mt. Nibel 1st Green Cavern South to North        52% |                     |
| Mt. Nibel 2nd Green Cavern West to East          52% |                     |
| Rocket Launch Pad Area Grass                    Choc |                     |
| Rocket Launch Pad Area Forest (Smaller Forest)   30% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Lay Flat          |
|   Kyuvilduns's ATTACKS:               o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Lay Flat            Target: One Opponent      Berserk Attack   |
|  [24B]       Physical          Element: None                               |
|                                   Att%: 97                                 |
|                                  Power: 40                                 |
|                            Base Damage: 300 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Kyuvilduns's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  SETUP: If a Chocobo is present, Display String: [A Chocobo!]              |
|                                                                            |
|                                                                            |
|  Use Lay Flat on Rnd Target                                                |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Kyuvilduns:                       |   POWER req for Overflow:   |
|                                              |                             |
| Kyuvilduns is found in Battle Square:        |  Base Damage Overflow: 150  |
|  Set - 2 (After Tiny Bronco)   Battle - 7    |  Rnd Var Overflow  3x: 100  |
|                                              |  Rnd Var Overflow  4x:  75  |
| Individually, the Kyuvilduns are not very    |  Rnd Var Overflow  6x:  50  |
|  tough. In groups of five, however, they can o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  be deadly if you're not careful. Be                                       |
|  particularly cautious in the Battle Square if you encounter the 5x        |
|  Kyuvilduns formation; cast Big Guard not only to defend from the          |
|  onslaught of Lay Flats, but also to prepare you for the final battle.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------.
 /  {Zuu}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/NnUvF4ksTEc27Eh18                     | ID:  A0 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     27  ||   Strength:  55  ||    Drop: Bird Wing  [8]  14.06%     |
|  HP:      1200  ||    Defence:  50  ||   Steal: Bird Wing  [32] 40.63%     |
|  MP:        40  ||      Magic:  40  ||   Morph: Bird Wing                  |
|                 ||   MDefence: 150  ||                                     |
|  EXP:      450  ||  Dexterity:  64  ||                                     |
|   AP:       38  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      430  ||      Evade:   1  || Flying Enemy (Bridge Enc Only)      |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mt. Nibel Wooden Bridge                          25% |  Tonadu             |
| Mt. Nibel Long Windy Path To Reactor             19% |                     |
| Mt. Nibel Reactor Exterior                       16% |                     |
| Mt. Nibel Reactor Approach (Close-Up Of Stairs)  16% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Zuu's ATTACKS:                      |  Manip Attack 2: Great Gale        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [249]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 32                                 |
|                            Base Damage: 294 HP                             |
|                                                                            |
|  Attack 2:  Great Gale          Target: All Opponents     Split Damage*    |
|  [24A]       Physical          Element: Wind              Status Inflict:  |
|                                   Att%: 100                Darkness (39%)  |
|                                  Power: 30                                 |
|                            Base Damage: 275 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Zuu's BATTLE PLAN:                                                       |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                      |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Zuu's HP  > 75%: 1/8 Chance use  on Rnd Target                    |
|                     7/8 Chance do nothing                                  |
|                                                                            |
|    Zuu's HP <= 75%: 1/4 Chance use  on Rnd Target                    |
|                     3/4 Chance do nothing                                  |
|                                                                            |
|    Zuu's HP <= 50%: 1/3 Chance use  on Rnd Target                    |
|                     2/3 Chance do nothing                                  |
|                                                                            |
|    Zuu's HP <= 25%: 1/2 Chance use  on Rnd Target                    |
|                     1/2 Chance do nothing                                  |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|    After 3rd Attack:                                                       |
|                                                                            |
|     Zuu's HP  > 75%: 1/8 Chance jump to 4th Attack for next turn           |
|                      7/8 Chance jump to 1st Attack for next turn           |
|                                                                            |
|     Zuu's HP <= 75%: 1/4 Chance jump to 4th Attack for next turn           |
|                      3/4 Chance jump to 1st Attack for next turn           |
|                                                                            |
|     Zuu's HP <= 50%: 1/3 Chance jump to 4th Attack for next turn           |
|                      2/3 Chance jump to 1st Attack for next turn           |
|                                                                            |
|     Zuu's HP <= 25%: 1/2 Chance jump to 4th Attack for next turn           |
|                      1/2 Chance jump to 1st Attack for next turn           |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Use Great Gale on All Targets                                 |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Zuu's HP  > 50%: Do nothing                                              |
|                                                                            |
|   Zuu's HP <= 50%:                                                         |
|                                                                            |
|    1ST COUNTER: Display String: [Zuu feels Fury.] Jump to 4th Attack for   |
|                  next turn                                                 |
|                                                                            |
|     THEREAFTER: Do nothing                                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Zuu:                              |   POWER req for Overflow:   |
|                                              |                             |
| Zuu is found in Battle Square:               |  Base Damage Overflow: 153  |
|  Set - 2 (After Tiny Bronco)   Battle - 8    |  Rnd Var Overflow  3x: 102  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Attack Great Gale is subject to Split                                  |
|  Damage for the damage calculations; however, the Status inflicted via     |
|  Great Gale is *not* subject to Split Damage.                              |
| The Zuu is a formidable randomly encountered Enemy, although its attacks   |
|  are not the strongest. The only thing challenging about the Zuu is its    |
|  high HP, but it should not survive an onslaught of Physical Attacks for   |
|  long.                                                                     |
| When you encounter the Zuu on the Bridge in Mt. Nibel it will have a row   |
|  value of 16, meaning that it will be 'Flying', and you cannot attack it   |
|  with short ranged attacks. In the Battle Square and along the paths to    |
|  the Reactor, the Zuu has a row value of 1, meaning it can be attacked     |
|  normally.                                                                 |
| You can never encounter the Zuu in the Kalm Flashback; however, Sephiroth  |
|  is scripted to react differently according the Zuu you encounter; the     |
|  'Flying' Zuu would have been met with Fire3, and the regular Zuu would    |
|  have been met with a standard Attack. Subsequently, these abilities are   |
|  never used by Sephiroth.                                                  |
| Bird Wings are a good idea to steal, as they have a decent Base Damage     |
|  value, and are one of the few Wind based abilities available to the       |
|  Player; save for the Battle Square! A Lv 29 Cloud would have a 42.19%     |
|  chance of stealing from the Zuu.                                          |
| Should you encounter the Zuu for the final Battle in the Battle Square,    |
|  then don't fret; the Zuu is the easiest of the 4 final Battles. Use any   |
|  Bird Wings that you have at your disposal to deal with them quickly.      |
| The Zuu is one of 105 enemies that are Immune to Peerless, which isn't     |
|  necessary seeing as there is no way for the Player to inflict the Enemy   |
|  with Peerless.                                                            |
| Equip Elemental+Choco/Mog on your weapon to exploit the Zuu's weakness to  |
|  Wind (as with all other 'elevated' enemies). Avoid Earth.                 |
| The Zuu cannot be Back-Attacked or Side-Attacked, meaning that one cannot  |
|  perform Random Variation Overflow with 4x or 6x Damage.                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Dragon}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/BmnG7BnPCDDAWzWN6                     | ID:  9D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     32  ||   Strength:  90  ||    Drop: Fire Fang    [63] 100%     |
|  HP:      3500  ||    Defence: 120  ||   Steal: Gold Armlet  [32] 40.63%   |
|  MP:       250  ||      Magic:  65  ||   Morph: /                          |
|                 ||   MDefence: 300  ||                                     |
|  EXP:      900  ||  Dexterity:  90  ||                                     |
|   AP:      110  ||       Luck:  40  ||                                     |
|  GIL:     1400  ||      Evade:  20  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Inside The Truck (Kalm Flashback)                N/A |  Red Dragon         |
| Mt. Nibel "5 Pipe" Screen (Materia Keeper)       22% |  Blue Dragon        |
| Mt. Nibel 1st Green Cavern South to North        22% |  Dark Dragon        |
| Mt. Nibel 2nd Green Cavern West to East          22% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Dragon Fang       |
|   Dragon's ATTACKS:                   |  Manip Attack 2: Flame Thrower     |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [243]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 40                                 |
|                            Base Damage: 900 HP                             |
|                                                                            |
|  Attack 2:  Flame Thrower       Target: One Opponent      **Enemy Skill**  |
|  [050]       Magical           Element: Fire              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 14                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 509 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Dragon's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  1/4 Chance: Use  on Rnd Target                               |
|  3/4 Chance: Use Flame Thrower on Rnd Target                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Dragon:                           |   POWER req for Overflow:   |
|                                              |                             |
| Dragon is found in Battle Square:            |  Base Damage Overflow: 180  |
|  Set - 2 (After Tiny Bronco)   Battle - 8    |  Rnd Var Overflow  3x: 120  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Dragon is one of the hardest randomly                                  |
|  encountered enemies that you will have fought yet. If you are under-      |
|  levelled, then be sure to set up the necessary defences; Big Guard,       |
|  Players in the Back Row, and give your weaker characters the Fire Ring    |
|  and Protect Vest if you need to. the  Attack can obliterate  |
|  your Party, so be on guard!                                               |
| If you haven't learned the Enemy Skill Flame Thrower for your second       |
|  Enemy Skill, then now would be the time to do so. You can Manipulate the  |
|  Dragon if you wish; a Lv 29 Cloud would have a 48% chance to manipulate.  |
| You'll want to try to steal at least 2 Gold Armlets from the Dragon, as    |
|  they will have to be bought for 2000 a piece otherwise from Rocket Town.  |
|  When you recruit Cid he will have one equipped on him; sell your surplus  |
|  supply for 1000 gil each. A Lv 29 Cloud would have a 37.5% chance of      |
|  stealing from the Dragon.                                                 |
| If you do steal from the Dragon, then note that you will not obtain the    |
|  Fire Fang (casts 'Fire2' on all opponents), as you cannot obtain both the |
|  steal and the drop. You can acquire Fire Fangs later on in the game as a  |
|  prize from the Chocobo Square, or by morphing the Land Worm once you have |
|  the Morph Materia from the Temple of The Ancients (but only while you     |
|  still have the Buggy).                                                    |
| Use L4 Suicide to weaken the Dragon, especially if you encounter it within |
|  the Battle Square. Avoid Deathblow, and stick to Physical Attacks to deal |
|  around 200 HP per hit (your Lv 2 Magic will only hit for around 100 HP    |
|  more than your Physical attacks), or, use Aqualung to deal 650+ HP per    |
|  hit (but avoid Beta). Try Poisoning the Dragon, also.                     |
| The Dragon is one of 105 enemies that are Immune to Peerless, which isn't  |
|  necessary seeing as there is no way for the Player to inflict the Enemy   |
|  with Peerless.                                                            |
| The Dragon cannot be Back-Attacked or Side-Attacked, meaning that one      |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Twin Brain}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/3moRSVXc11jm9FLWA                     | ID:  9F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     25  ||   Strength:  45  ||    Drop: Ether        [8]  14.06%   |
|  HP:       400  ||    Defence:  44  ||   Steal: Ether        [32] 40.63%   |
|  MP:        20  ||      Magic:  25  ||   Morph: Turbo Ether                |
|                 ||   MDefence:  96  ||                                     |
|  EXP:      340  ||  Dexterity:  48  ||                                     |
|   AP:       32  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      320  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mt. Nibel "5 Pipe" Screen (Materia Keeper)       50% |  Vargid Police      |
| Mt. Nibel 1st Green Cavern South to North        50% |  Chekhov            |
| Mt. Nibel 2nd Green Cavern West to East          50% |                     |
| Mt. Nibel Long Windy Path To Reactor             61% |                     |
| Mt. Nibel Reactor Exterior                       53% |                     |
| Mt. Nibel Reactor Approach (Close-Up Of Stairs)  53% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Absorb            |
|   Twin Brain's ATTACKS:               |  Manip Attack 2: Stare Down        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Absorb              Target: One Opponent      Berserk Attack   |
|  [247]       Physical          Element: None              Drains HP        |
|                                   Att%: 255                                |
|                                  Power: 20                                 |
|                            Base Damage: 143 HP                             |
|                                                                            |
|  Attack 2:  Stare Down          Target: One Opponent      Status Inflict:  |
|  [248]       Magical 0 Dam        Att%: 255                Paralyzed (100%)|
|                                MP Cost: 5 MP                               |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Twin Brain's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance select Rnd Target                              |
|                  1/2 Chance select Rnd Target without Paralyzed; If all    |
|                       Targets have Paralyzed, select Rnd Target            |
|                                                                            |
|                  Use Stare Down on selected Target                         |
|                                                                            |
|  THEREAFTER: Use Absorb on Rnd Target with Paralyzed; If no Targets have   |
|               Paralyzed, select Target with Highest Current HP*            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Twin Brain:                       |   POWER req for Overflow:   |
|                                              |                             |
| Twin Brain is found in Battle Square:        |  Base Damage Overflow: 151  |
|  Set - 2 (After Tiny Bronco)   Battle - 7    |  Rnd Var Overflow  3x: 101  |
|                                              |  Rnd Var Overflow  4x:  76  |
| The Twin Brain are not a difficult opponent. |  Rnd Var Overflow  6x:  51  |
|  They can only use Stare Down once per       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Battle as an opening Attack, past that                                    |
|  point they are harmless.                                                  |
| You can grab some easy Ethers from the Twin Brain to then sell for 700 gil |
|  a piece. A Lv 29 Cloud would have a 45.31% chance of stealing from the    |
|  Twin Brain.                                                               |
| One cast of Matra Magic followed by a Physical Attack should be enough to  |
|  kill the Twin Brain.                                                      |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Screamer}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/dzmR5xrsBSijePHd8                     | ID:  A2 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     26  ||   Strength:  67  ||    Drop: Earth Drum    [8] 14.06%   |
|  HP:       800  ||    Defence:  44  ||   Steal: /                          |
|  MP:        40  ||      Magic:  40  ||   Morph: Power Source               |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      400  ||  Dexterity:  68  ||                                     |
|   AP:       33  ||       Luck:   0  ||                                     |
|  GIL:      400  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mt. Nibel Long Windy Path To Reactor             16% |  Madouge            |
| Mt. Nibel Reactor Exterior                       26% |  Staniv             |
| Mt. Nibel Reactor Approach (Close-Up Of Stairs)  26% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Ironball          |
|   Screamer's ATTACKS:                 |  Manip Attack 2: Iron Attack       |
|                                       |  Manip Attack 3: War Cry           |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [1BB]       Physical          Element: Hit                                |
|                                   Att%: 115                                |
|                                  Power: 20                                 |
|                            Base Damage: 218 HP                             |
|                                                                            |
|  Attack 2:  Iron Attack         Target: All Opponents     Split Damage     |
|  [24C]       Physical          Element: Earth                              |
|                                   Att%: 100                                |
|                                  Power: 40                                 |
|                            Base Damage: 437 HP                             |
|                                                                            |
|  Attack 3:  War Cry             Target: One Opponent      Status Inflict:  |
|  [24D]       Magical 0 Dam        Att%: 94                 Sadness (100%)  |
|                                MP Cost: 4 MP                               |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Screamer's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  1ST ATTACK: Skip a turn                                                   |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use  on Rnd Target with Paralyzed; If no Targets    |
|               have Paralyzed, select Rnd Target with Sadness; If no        |
|               Targets have Sadness, select Target with Highest Current HP  |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Skip a turn                                                   |
|                                                                            |
|  4TH ATTACK: Same as 2nd Attack                                            |
|                                                                            |
|    After 4th Attack: All Targets with Sadness:                             |
|                       Jump to 1st Attack for next turn                     |
|                                                                            |
|                      At least one Target without Sadness:                  |
|                       1/3 Chance: Jump to 5th Attack for next turn         |
|                       2/3 Chance: Jump to 1st Attack for next turn         |
|                                                                            |
|                                                                            |
|  5TH ATTACK: Use War Cry on Rnd Target without Sadness; If no Targets have |
|               Sadness, select Rnd Target                                   |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Screamer's HP  > 12.5%: Do nothing                                       |
|                                                                            |
|   Screamer's HP <= 12.5%:                                                  |
|                                                                            |
|    1ST COUNTER: 1/2 Chance use Iron Attack on All Targets                  |
|                 1/2 Chance do nothing                                      |
|                                                                            |
|     THEREAFTER: Do nothing                                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Screamer:                         |   POWER req for Overflow:   |
|                                              |                             |
| Screamer is found in Battle Square:          |  Base Damage Overflow: 151  |
|  Set - 2 (After Tiny Bronco)   Battle - 7    |  Rnd Var Overflow  3x: 101  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| Once you have the Morph Materia from the                                   |
|  Temple of The Ancients, you could optionally come back to Mt. Nibel to    |
|  Morph some Power Sources from the Screamer, although, the Heavy Tank in   |
|  Gongaga is a better option, as they have a 100% appearance rate. The      |
|  Screamer only appear on three screens, and the best screen to encounter   |
|  them on is the "Mt. Nibel Reactor Exterior" screen. Your Morph Damage     |
|  following the TOTA will be approximately 60 HP.                           |
| Once you have the W-Item materia, you could dupe yourself finite amount of |
|  Power Sources given that they appear in pairs. Explore the "Top Farming   |
|  Locations" section further below for more information on duping items     |
|  that cannot be duped using the standard W-Item method.                    |
| The Screamer cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Materia Keeper}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/YzmZvkm2WjNzCFKY6                     | ID:  A3 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     38  ||   Strength:  90  ||    Drop: Jem Ring  [63] 100%        |
|  HP:      8400  ||    Defence: 100  ||   Steal: /                          |
|  MP:       300  ||      Magic:  12  ||   Morph: /                          |
|                 ||   MDefence: 280  ||                                     |
|  EXP:     3000  ||  Dexterity:  90  ||                                     |
|   AP:      200  ||       Luck:  10  ||                                     |
|  GIL:     2400  ||      Evade:  10  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Mt. Nibel "5 Pipe" Screen                            |  Stilva             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Materia Keeper's ATTACKS:           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:             Target: One Opponent                       |
|  [18C]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 514 HP                             |
|                                                                            |
|  Attack 2:  Big Horn            Target: One Opponent                       |
|  [24E]       Physical          Element: Punch                              |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 514 HP                             |
|                                                                            |
|  Attack 3:  Hell Combo          Target: One Opponent                       |
|  [24F]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 28                                 |
|                            Base Damage: 899 HP                             |
|                                                                            |
|  Attack 4:  Trine               Target: All Opponents     **Enemy Skill**  |
|  [056]       Magical           Element: Lightning         No Split Damage  |
|                                   Att%: 100                                |
|                                  Power: 34                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 637 HP                             |
|                                                                            |
|  Attack 5:  Cure2               Target: Self              Reflectable      |
|  [001]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 35                                 |
|                                MP Cost: 24 MP                              |
|                            Base Damage: 1070 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Materia Keeper's BATTLE PLAN: (Repeats)                                  |
|                                                                            |
|  OPENING ATTACK: 1/5 Chance start from 1st Attack                          |
|                  1/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 3rd Attack                          |
|                  1/5 Chance start from 4th Attack                          |
|                  1/5 Chance start from 5th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   Materia Keeper's HP  > 75%: 1/5 Chance use Hell Combo on Rnd Target      |
|                               2/5 Chance use  on Rnd Target       |
|                               2/5 Chance Big Horn on Rnd Target            |
|                                                                            |
|   Materia Keeper's HP <= 75%: 1/4 Chance use Hell Combo on Rnd Target      |
|                               3/8 Chance use  on Rnd Target       |
|                               3/8 Chance Big Horn on Rnd Target            |
|                                                                            |
|   Materia Keeper's HP <= 50%: 1/3 Chance use Hell Combo on Rnd Target      |
|                               1/3 Chance use  on Rnd Target       |
|                               1/3 Chance Big Horn on Rnd Target            |
|                                                                            |
|   Materia Keeper's HP <= 25%: 1/2 Chance use Hell Combo on Rnd Target      |
|                               1/4 Chance use  on Rnd Target       |
|                               1/4 Chance Big Horn on Rnd Target            |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   Materia Keeper's HP  > 50%: Use 1st Attack                               |
|                                                                            |
|   Materia Keeper's HP <= 50%: Use Cure2 on Self; If Materia Keeper's MP    |
|                                < 24, use 1st Attack                        |
|                                                                            |
|     After 4th Attack:                                                      |
|                                                                            |
|      Attack used was Cure2:                                                |
|       Jump to 5th Attack for next turn                                     |
|                                                                            |
|      Attack used was Hell Combo:                                           |
|       Jump to 1st Attack for next turn                                     |
|                                                                            |
|      Attack used was  OR Big Horn:                                |
|       1/3 Chance: Jump to 1st Attack for next turn                         |
|       1/3 Chance: Jump to 2nd Attack for next turn                         |
|       1/3 Chance: Jump to 3rd Attack for next turn                         |
|                                                                            |
|                                                                            |
|  5TH ATTACK: Use Trine on All Targets; If Materia Keeper's MP < 20, use    |
|               Hell Combo on Rnd Target                                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Materia Keeper:                   |   POWER req for Overflow:   |
|                                              |                             |
| As far as bosses go, Materia Keeper is one   |  Base Damage Overflow: 172  |
|  of the more tougher ones. Make sure to keep |  Rnd Var Overflow  3x: 115  |
|  Big Guard up at all times, and if necessary o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  place your characters in the Back Row.                                    |
| Trine is a permanently missable Enemy Skill, and if you don't obtain it    |
|  now then you will have two more opportunities to learn it (Godo and       |
|  Stilva). You should set your sights on learning Trine now though, as it   |
|  is more powerful than Matra Magic (which is starting to become obsolete), |
|  and costs less MP than Beta and Aqualung. Materia Keeper will always use  |
|  Trine as its next attack after using Cure2, and it will only use Cure2    |
|  once its HP has dropped below 50% (make sure to have Sense equipped).     |
| Avoid using Deathblow against Materia Keeper, unless Vincent in your party |
|  with the Sniper CR equipped. You can exploit its vulnerability to Slow    |
|  and Stop by equipping Added Effect+Time on one of your characters         |
|  Weapons, and also inflict it with Poison. Just bear in mind that the      |
|  damage taken from the Poison Status will not cause it to recognise that   |
|  its HP has dropped below the threshold to start using Cure2.              |
| Odin's Gunge Lance has a whopping 78 Power, and will hit for around 1200   |
|  HP. Use Choco/Mog also for a chance to inflict Materia Keeper with Stop,  |
|  and if you have Quake2 unlocked that will be your strongest Lv Magic      |
|  spell (24 power). Do not use Vincent's Limit Break Galian Beast, as his   |
|  'Beast Flare' ability is Fire based and will heal Materia Keeper.         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||  {Rocket Launch Pad Area} / {Nibel Forests}  ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - While the Nibel Area Forest is technically part of Nibel Area, it 
         cannot be accessed until after Mt. Nibel, amongst the Rocket Launch 
         Pad Area terrain.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Rocket Launch Pad Area Grass                           **               ||
||  Nibel Area Forest (Larger Forest)                      *****  BEST      ||
||  Rocket Launch Pad Area Forest (Smaller Forest)         ***              ||
||  Rocket Launch Pad Area Beach                           *                ||
||  Rocket Town Cid's Backyard (Palmer Fight)              N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Nibel Wolf                                                        | 
  |      Velcher Task                                                      | 
  |      Valron                                                            | 
  |  L4  Kyuvilduns                                                        | 
  |      Bahba Velamyu                                                     | 
  |  L4  Battery Cap                                                       | 
  |      Crown Lance                                                       | 
  |      Chocobo Lv Lv 22 A                                                | 
  |      Mystery Ninja                                                     | 
  |      Palmer  (Boss)                                                    | 
  |      [No Name] 4                                                       | 
  |      [No Name] 5                                                       | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 NOTE - Palmer is the only enemy in the game that take Double Damage from 
         Sleep-Based Attacks.

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Kyuvilduns        - Double                                 ]
 [         Fire - Crown Lance       - Double                                 ]
 [                                                                           ]
 [        Sleep - Palmer            - Absorb  (Boss)                         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [    Lightning - Crown Lance       - Absorb                                 ]
 [       Poison - Velcher Task      - Absorb                                 ]
 [                                                                           ]
 [        Earth - Crown Lance       - Nullify                                ]
 [      Gravity - Palmer            - Nullify  (Boss)                        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [ NOTE - The Mystery Ninja also uses Fire (Fire Fang; Fire Veil), Lightning ]
 [         (Swift Bolt), Water (Leviathan Scales), and Cut (Fight).          ]
 [                                                                           ]
 [         Fire - Palmer            - Fire2                                  ]
 [          Ice - Palmer            - Ice2                                   ]
 [    Lightning - Crown Lance       - Bolt                                   ]
 [    Lightning - Palmer            - Bolt2                                  ]
 [      Gravity - Valron            - Demi3                                  ]
 [  Restorative - Nibel Wolf        - Howling                                ]
 [                                                                           ]
 [          Cut - Bahba Velamyu     - Bonecutter                             ]
 [          Cut - Bahba Velamyu     - Jumping Cutter                         ]
 [          Hit - Nibel Wolf        - Bodyblow                               ]
 [          Hit - Nibel Wolf        - Fang                                   ]
 [          Hit - Velcher Task      - Claw                                   ]
 [          Hit - Valron            - Speed Punch                            ]
 [          Hit - Valron            - Jump Kick                              ]
 [          Hit - Valron            - Dive Kick                              ]
 [        Punch - Crown Lance       - Claw                                   ]
 [        Punch - Crown Lance       - Deadly Needles                         ]
 [        Punch - Chocobo           - Chocobo, goes nuts                     ]
 [        Shoot - Velcher Task      - Poison Blow (0 Damage)                 ]
 [        Shoot - Battery Cap       - Seed Shot (0 Damage)                   ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [ NOTE - The Mystery Ninja also uses Slow (Spider Web), and Frog (Impaler). ]
 [                                                                           ]
 [        Sleep - Crown Lance       - Sleepel         (71%  Inflict)         ]
 [       Poison - Velcher Task      - Poison Blow     (71%  Inflict)         ]
 [      Silence - Bahba Velamyu     - Silence         (79%  Inflict)         ]
 [         Slow - Bahba Velamyu     - Slow            (99%  Inflict)         ]
 [      Petrify - Crown Lance       - Deadly Needles  (100% Inflict)         ]
 [     Darkness - Battery Cap       - Seed Shot       (100% Inflict)         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Silence, Slow, Petrify, D. Sentence               ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Velcher Task       [8] |                        | Nibel Wolf        |
       | Valron             [8] |                        | Valron            |
       | Kyuvilduns         [8] |                        | Kyuvilduns        |
       | Crown Lance        [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        | Velcher Task      [32] | Velcher Task      |
       '------------------------+------------------------+-------------------|
  DREAM POWDER  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Crown Lance       |
       '------------------------+------------------------+-------------------|
  MUTE MASK  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Bahba Velamyu      [8] |                        | Bahba Velamyu     |
       '------------------------+------------------------+-------------------|
  EYE DROP  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Battery Cap        [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  DAZERS  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        | Battery Cap       [32] |                   |
       '------------------------+------------------------+-------------------|
  LUCHILE NUT  |                |                        |                   |
 --------------'                |                        |                   |
       | Nibel Wolf         [8] | Nibel Wolf         [8] |                   |
       '------------------------+------------------------+-------------------|
  EDINCOAT  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Palmer            [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: **                                 Area Enc Rate:

  Rocket Launch Pad Area Grass                         32   Medium

   Average:   EXP: 772.5      AP: 72.0      GIL: 793.4       Enemy QTY: 2.71

.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 795     1st Row: 1x Nibel Wolf                |
|                        AP  - 72      2nd Row: 2x Nibel Wolf                |
|                        GIL - 780                                      #148 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 640     1st Row: 1x Velcher Task              |
|                        AP  - 62      2nd Row: 1x Velcher Task              |
|                        GIL - 700                                      #149 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 850     1st Row: 2x Nibel Wolf                |
|                        AP  - 79      2nd Row: 1x Velcher Task              |
|                        GIL - 870                                      #150 |
|                                                                            |
|  [11.7%]  Pinc Attack  EXP - 850     1st Grp: 1x Velcher Task              |
|                        AP  - 79      2nd Grp: 2x Nibel Wolf                |
|                        GIL - 870                                      #151 |
|                                                                            |
|                                                                            |
|  [4.30%]  Choc Enc #1  EXP - 600     1st Row: 1x Chocobo Lv 22 A           |
|          2 - Great     AP  - 60      2nd Row: 2x Valron                    |
|                        GIL - 600                                      #152 |
|                                                                            |
|  [3.91%]  Choc Enc #2  EXP - 680     1st Row: 2x Kyuvilduns                |
|          2 - Great     AP  - 68      2nd Row: 1x Chocobo Lv 22 A           |
|                        GIL - 736                                      #153 |
|                                                                            |
|  [8.59%]  Choc Enc #3  EXP - 660     1st Row: 1x Chocobo Lv 22 A,          |
|          4 - So-so     AP  - 65             1x Velcher Task, 1x Kyuvilduns |
|        Pre-Emp OFF     GIL - 718                                      #156 |
|                                                                            |
|  [8.98%]  Choc Enc #4  EXP - 640     1st Row: 2x Velcher Task              |
|          4 - So-so     AP  - 62      2nd Row: 1x Chocobo Lv 22 A           |
|        Pre-Emp OFF     GIL - 700                                      #157 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *****  BEST                        Area Enc Rate:

  Nibel Area Forest (Larger Forest)                    12   Very High

   Average:   EXP: 1108.8     AP: 118.2     GIL: 1440.6      Enemy QTY: 4.03

  Nrml Bat #2 - The Battery Cap [B] and [C] cover the Valron
  Nrml Bat #3 - The Battery Cap [A] covers the Battery Cap [B] [C] and [E]
                   The Battery Cap [B] covers the Battery Cap [D] and [E]
                   The Battery Cap [C] covers the Battery Cap [E]
.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 570     1st Row: 1x Bahba Velamyu             |
|                        AP  - 40      2nd Row: 1x Bahba Velamyu             |
|                        GIL - 560                                      #144 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 1380    1st Row: 4x Battery Cap            |
|                        AP  - 158     2nd Row: 1x Valron                    |
|                        GIL - 1844                                     #145 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 1620    1st Row: 1x Battery Cap            |
|                        AP  - 192     2nd Row: 2x Battery Cap            |
|                        GIL - 2316    3rd Row: 3x Battery Cap          #146 |
|                                                                            |
|  [11.7%]  Pinc Attack  EXP - 570     1st Grp: 1x Bahba Velamyu             |
|                        AP  - 40      2nd Grp: 1x Bahba Velamyu             |
|                        GIL - 560                                      #147 |
|                                                                            |
|                                                                            |
|    [25%]  Myst Ninja   EXP - /       1st Row: 1x Mystery Ninja             |
|        Pre-Emp OFF     AP  - /                                             |
|                        GIL - /                                             |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***                                Area Enc Rate:

  Rocket Launch Pad Area Forest (Smaller Forest)       12   Very High

   Average:   EXP: 933.8      AP: 92.6      GIL: 992.2       Enemy QTY: 2.90

  The Kyuvilduns [A] covers the Kyuvilduns [D]
.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 1360    1st Row: 1x Kyuvilduns             |
|                        AP  - 136     2nd Row: 2x Kyuvilduns                |
|                        GIL - 1472    3rd Row: 1x Kyuvilduns           #154 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 900     1st Row: 1x Valron                    |
|                        AP  - 90      2nd Row: 2x Valron                    |
|                        GIL - 900                                      #155 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 640     1st Row: 1x Velcher Task              |
|                        AP  - 62      2nd Row: 1x Velcher Task              |
|                        GIL - 700                                      #158 |
|                                                                            |
|  [11.7%]  Back Attack  EXP - 640     1st Row: 2x Velcher Task              |
|            Run = 2     AP  - 62                                            |
|                        GIL - 700                                      #159 |
|                                                                            |
|                                                                            |
|  [99.6%]  Myst Ninja   EXP - /       1st Row: 1x Mystery Ninja             |
|        Pre-Emp OFF     AP  - /                                             |
|                        GIL - /                                             |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: *                                  Area Enc Rate:

  Rocket Launch Pad Area Beach                         64   Low

   Average:   EXP: 450        AP: 46        GIL: 800         Enemy QTY: 2

  The same Encounters can be found in Cosmo Beach and Nibel Beach.
.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 450     1st Row: 1x Crown Lance               |
|                        AP  - 46      2nd Row: 1x Crown Lance               |
|                        GIL - 800                                      #134 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 675     1st Row: 1x Crown Lance               |
|                        AP  - 69      2nd Row: 2x Crown Lance               |
|                        GIL - 1200                                     #135 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 225     1st Row: 1x Crown Lance               |
|                        AP  - 23                                            |
|                        GIL - 400                                      #136 |
|                                                                            |
|  [11.7%]  Pinc Attack  EXP - 450     1st Grp: 1x Crown Lance               |
|                        AP  - 46      2nd Grp: 1x Crown Lance               |
|                        GIL - 800                                      #137 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5:                                    Area Enc Rate:

  Rocket Town Cid's Backyard (Palmer Fight)            OFF

  "Battle Victory Music" Flag disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 1800    1st Row: 1x Palmer                    |
|       Can't Escape     AP  - 98                                            |
|                        GIL - 5000                                     #600 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Kyuvilduns from "Mt. Nibel" can also be fought here, along with 
         the Valron and Nibel Wolf from "Nibel Area", and the Crown Lance from 
         "Cosmo Area". I will not be duplicating their entries; you can find 
         all of those enemies listed further above.

      - You can also fight the Chocobo Lv 22 A, along with the Mystery Ninja. 
         You can find those enemy listings in the "Extra Enemies" section 
         further below.

  .----------------.
 /  {Velcher Task}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/nZHX861vopwavdnr7                     | ID:  8D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     26  ||   Strength:  50  ||    Drop: Hi-Potion  [8]  14.06%     |
|  HP:       900  ||    Defence:  50  ||   Steal: Remedy     [32] 40.63%     |
|  MP:        28  ||      Magic:  45  ||   Morph: Remedy                     |
|                 ||   MDefence: 130  ||                                     |
|  EXP:      320  ||  Dexterity:  58  ||                                     |
|   AP:       31  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      350  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Rocket Launch Pad Area Grass                     70% |  Diablo             |
| Rocket Launch Pad Area Forest (Smaller Forest)   41% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Velcher Task's ATTACKS:             |  Manip Attack 2: Poison Blow       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [1BE]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16     	                     |
|                            Base Damage: 130 HP                             |
|                                                                            |
|  Attack 2:  Poison Blow         Target: One Opponent      Status Inflict:  |
|  [226]       Magical 0 Dam     Element: Shoot              Poison (71%)    |
|                                   Att%: 100                                |
|                                MP Cost: 4 MP                               |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Velcher Task's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  SETUP: If a Chocobo is present Print Message [A Chocobo!]                 |
|                                                                            |
|                                                                            |
|    *If all Targets have Poison, skip a turn                                |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance use Poison Blow on Rnd Target without Poison*  |
|                  3/4 Chance use  on Rnd Target without Poison*       |
|                                                                            |
|  THEREAFTER: 1/3 Chance use Poison Blow on Rnd Target without Poison*      |
|              2/3 Chance use  on Rnd Target without Poison*           |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Velcher Task does not have Poison AND Velcher Task's HP < 12.5%:         |
|                                                                            |
|    Use  on Last Attacker                                             |
|                                                                            |
|   Velcher Task has Poison OR Velcher Task's HP <= 12.5%:                   |
|                                                                            |
|    Use Poison Blow on Rnd Target without Poison; If all Targets have       |
|     Poison, do nothing                                                     |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Velcher Task:                     |   POWER req for Overflow:   |
|                                              |                             |
| Velcher Task is found in Battle Square:      |  Base Damage Overflow: 153  |
|  Set - 2 (After Tiny Bronco)   Battle - 6    |  Rnd Var Overflow  3x: 102  |
|                                              |  Rnd Var Overflow  4x:  77  |
| The Velcher Task poses little threat to the  |  Rnd Var Overflow  6x:  51  |
|  Party. It will only target characters that  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  are not inflicted with Poison, and once all                               |
|  three teammates are Poisoned, the Velcher Task will stop attacking you.   |
| The Velcher Task only has enough MP for 7 uses of Poison Blow, after which |
|  the "skill power is used up" text string will be displayed every time it  |
|  tries to use that Attack.                                                 |
| Stick to using Physical Attacks against the Velcher Task given its high    |
|  MDef value. Trine will deal 800+ damage, and may not be enough to kill    |
|  them in one hit.                                                          |
| The Velcher Task provides the first opurtunitty in the game to steal       |
|  Remedys, so *make sure* to try to steal a few, as the help tremendously   |
|  not only in the Battle Square but also for general use (cures 13 negative |
|  Statuses). A Lv 31 Cloud would have a 45.31% chance of stealing from the  |
|  Velcher Task.                                                             |
| The Velcher Task is considered to be a 'Powerful' enemy, and as such the   |
|  "Pre-Emp" Flag should have been disabled for encounters that contain the  |
|  Velcher Task. An oversight means that you have a chance to initiate a     |
|  Pre-Emptive Strike against the 2x Velcher Task Encounter in the Forests   |
|  of Rocket Launce Pad Area (larger of the two forests; Formation ID #158). |
|  You can also Pre-Emp the Velcher Task on the Grass Area.                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------------.
 /  {Bahba Velamyu}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/dXLXpg1SJp448Q4G7                     | ID:  8E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     23  ||   Strength:  40  ||    Drop: Mute Mask  [8] 14.06%      |
|  HP:       640  ||    Defence:  38  ||   Steal: /                          |
|  MP:        40  ||      Magic:  44  ||   Morph: Mute Mask                  |
|                 ||   MDefence: 176  ||                                     |
|  EXP:      285  ||  Dexterity:  55  ||                                     |
|   AP:       20  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      280  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Nibel Area Forest (Larger Forest)                42% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bonecutter        |
|   Bahba Velamyu's ATTACKS:            |  Manip Attack 2: Jumping Cutter    |
|                                       |  Manip Attack 3: Magic Cutter      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:  Bonecutter          Target: One Opponent      Berserk Attack   |
|  [227]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 68 HP                              |
|                                                                            |
|  Attack 2:  Jumping Cutter      Target: One Opponent                       |
|  [228]       Physical          Element: Cut                                |
|                                   Att%: 255                                |
|                                  Power: 16                                 |
|                            Base Damage: 68 HP                              |
|                                                                            |
|  Attack 3:  Magic Cutter        Target: One Opponent      Drains MP        |
|  [229]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 2                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 50 MP                              |
|                                                                            |
|  Attack 4:  Silence             Target: One Opponent      Reflectable      |
|  [00D]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 24 MP              Silence (79%)   |
|                                                                            |
|  Attack 5:  Slow                Target: One Opponent      Reflectable      |
|  [014]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 20 MP              Slow (99%)      |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bahba Velamyu's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  OPENING ATTACK: 1/5 Chance start from 1st Attack                          |
|                  1/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 3rd Attack                          |
|                  1/5 Chance start use Slow on Rnd Target                   |
|                  1/5 Chance start use Silence on Rnd Target                |
|                                                                            |
|                                                                            |
|    *If all Targets have Slow, select Rnd Target                            |
|                                                                            |
|  1ST ATTACK: Use Bonecutter on Rnd Target without Slow*                    |
|                                                                            |
|   Follow-Up: Bahba Velamyu's HP  > 75%: 1/5 Chance repeat 1st Attack       |
|                                         4/5 Chance do nothing              |
|                                                                            |
|              Bahba Velamyu's HP <= 75%: 1/4 Chance repeat 1st Attack       |
|                                         3/4 Chance do nothing              |
|                                                                            |
|              Bahba Velamyu's HP <= 50%: 1/3 Chance repeat 1st Attack       |
|                                         2/3 Chance do nothing              |
|                                                                            |
|              Bahba Velamyu's HP <= 50%: 1/2 Chance repeat 1st Attack       |
|                                         1/2 Chance do nothing              |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Use Jumping Cutter on Rnd Target without Slow*                |
|                                                                            |
|   Follow-Up: Bahba Velamyu's HP  > 75%: 1/5 Chance repeat 3rd Attack       |
|                                         4/5 Chance do nothing              |
|                                                                            |
|              Bahba Velamyu's HP <= 75%: 1/4 Chance repeat 3rd Attack       |
|                                         3/4 Chance do nothing              |
|                                                                            |
|              Bahba Velamyu's HP <= 50%: 1/3 Chance repeat 3rd Attack       |
|                                         2/3 Chance do nothing              |
|                                                                            |
|              Bahba Velamyu's HP <= 50%: 1/2 Chance repeat 3rd Attack       |
|                                         1/2 Chance do nothing              |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Attack was Physical:                                                     |
|                                                                            |
|    Last Attacker has Death OR Last Attacker has Slow:                      |
|                                                                            |
|     Do nothing, jump to 1st Attack for next turn                           |
|                                                                            |
|    Last Attacker does not have Death AND Last Attacker does not have Slow: |
|                                                                            |
|     Use Slow on Last Attacker; If Bahba Velamyu's HP < 20, use Magic       |
|      Cutter on Last Attacker, jump to 1st Attack for next turn             |
|                                                                            |
|                                                                            |
|   Attack was Magical:                                                      |
|                                                                            |
|    Last Attacker has Death OR Last Attacker has Silence:                   |
|                                                                            |
|     Do nothing, jump to 1st Attack for next turn                           |
|                                                                            |
|    Last Attacker does not have Death AND Last Attacker does not have       |
|     Silence:                                                               |
|                                                                            |
|      Use Silence on Last Attacker; If Bahba Velamyu's HP < 20, use Magic   |
|       Cutter on Last Attacker, jump to 1st Attack for next turn            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bahba Velamyu:                    |   POWER req for Overflow:   |
|                                              |                             |
| Bahba Velamyu is found in Battle Square:     |  Base Damage Overflow: 149  |
|  Set - 2 (After Tiny Bronco)   Battle - 6    |  Rnd Var Overflow  3x: 100  |
|                                              |  Rnd Var Overflow  4x:  75  |
| The weirdly name Bahba Velamyu inflicts very |  Rnd Var Overflow  6x:  50  |
|  low damage against the Player, and          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  therefore they pose little threat. The                                    |
|  worst thing they can do is inflict you with Slow and/or Silence, neither  |
|  of which prevent you from taking them out via Physical attacks.           |
| The Bahba Velamyu can drain your MP, which can be rather annoying. Another |
|  reason to just use Physical attacks.                                      |
| The large forests of Nibel is one of the best place in the game to level   |
|  up your Limit Breaks, however, the presence of the 2x Bahba Velamyu       |
|  considerably drop the averages earned there.                              |
| A bug exists in the Battle Square with the 2x Bahba Velamyu Encounter; the |
|  Formation exists in both Pool A and Pool B, although it should only exist |
|  in Pool A. If you land on that Formation while in Pool B on your 6th      |
|  Battle (Set 2), then you will be incorrectly placed into Pool A for the   |
|  7th Battle.                                                               |
| Only a handful of enemies carry Mute Masks (casts Silence on all           |
|  opponents), so you would do well to try to obtain one now if you are      |
|  trying to complete your inventory list. You will have an opurtunitty to   |
|  steal Mute Masks from the Crazy Saw during the Raid on Midgar on Disc 2.  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Battery Cap}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/m379ALd9DHZvTwq87                     | ID:  90 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     24  ||   Strength:  41  ||    Drop: Eye Drop  [8]  14.06%      |
|  HP:       640  ||    Defence:  38  ||   Steal: Dazers    [32] 40.63%      |
|  MP:        58  ||      Magic:  42  ||   Morph: /                          |
|                 ||   MDefence: 146  ||                                     |
|  EXP:      270  ||  Dexterity:  40  ||                                     |
|   AP:       32  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      386  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Nibel Area Forest (Larger Forest)                58% |  Search Crown       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Seed Shot         |
|   Battery Cap's ATTACKS:              |  Manip Attack 2: Four Lase         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Seed Shot           Target: One Opponent      Berserk Attack   |
|  [22D]       Physical 0 Dam    Element: Shoot             Status Inflict:  |
|                                   Att%: 100                Darkness (100%) |
|                                                                            |
|  Attack 2:  Four Laser          Target: One Opponent                       |
|  [22E]       Magical           Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                                MP Cost: 16 MP                              |
|                            Base Damage: 396 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Battery Cap's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  1/2 Chance: Use Four Laser on Rnd Target                                  |
|  1/2 Chance: Use Seed Shot on Rnd Target with Poison; If no targets have   |
|               Poison, select Rnd Target.                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Battery Cap:                      |   POWER req for Overflow:   |
|                                              |                             |
| Battery Cap is found in Battle Square:       |  Base Damage Overflow: 149  |
|  Set - 2 (After Tiny Bronco)   Battle - 6    |  Rnd Var Overflow  3x: 100  |
|                                              |  Rnd Var Overflow  4x:  75  |
| A flaw exists with the Battery Cap's AI      |  Rnd Var Overflow  6x:  50  |
|  script. The check is for 'any players with  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Poison'; it should be for 'any Players                                    |
|  without Darkness', seeing as Seed Shot inflicts Darkness.                 |
| The Battery Cap can cause your problems if you are not careful. Their      |
|  Four Laser Attack deals a moderate amount of damage, and their 6x         |
|  Formations can easily ruin your day. Be particularly careful in the       |
|  Battle Square.                                                            |
| To deal with the Battery Cap swiftly, open with L4 Suicide and follow up   |
|  with Matra Magic. Alternatively, one cast of Trine should wipe them out.  |
| The Battery Cap only has enough MP for three casts of Four Laser, after    |
|  which the "skill power is used up" text string will be displayed every    |
|  time it tries to use that Attack.                                         |
| For the first time in the game, you have access to Dazers which inflicts   |
|  one opponent with Paralyzed (Ruby Weapon's weakness). Until this point,   |
|  you could only inflict Paralyzed via the use of Cloud's 1-2 and Aeris's   |
|  1-2 Limit Breaks, and seeing as a few Bosses are vulnerable to Paralyzed, |
|  you should definitely try to stock up on a few now. A Lv 31 Cloud would   |
|  have a 48.44% chance of stealing from the Battery Cap.                    |
| The Nibel Area Forests (larger of the two) is considered to be the best    |
|  area in the game to level up your Limit Breaks in. You can manipulate the |
|  Valron to have it use its % Based attacks on you (Dive Kick), and you can |
|  also rack up an amount of kills from the 6x Battery Cap Encounter.        |
|  Unfortunately, the presence of the 2x Bahba Velamyu greatly drops the     |
|  effectiveness of the training area.                                       |
| There are only three other randomly encountered formations that fill the   |
|  maximum six enemy slots; the Touch Me Pincer Attack, and the Warning      |
|  Board and Guard System encounters.                                        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Palmer}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/3tZYsZzJQXNYUPAq9                     | ID:  A4 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     38  ||   Strength: 100  ||    Drop: Edincoat  [63] 100%        |
|  HP:      6000  ||    Defence: 100  ||   Steal: /                          |
|  MP:       240  ||      Magic:  25  ||   Morph: /                          |
|                 ||   MDefence: 200  ||                                     |
|  EXP:     1800  ||  Dexterity:  60  ||                                     |
|   AP:       98  ||       Luck:   0  ||                                     |
|  GIL:     5000  ||      Evade:  50  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [Double]|  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Rocket Town Cid's Backyard                           |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Palmer's ATTACKS:                   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent      Reflectable      |
|  [01C]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 472 HP                             |
|                                                                            |
|  Attack 2:                Target: One Opponent      Reflectable      |
|  [01F]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 472 HP                             |
|                                                                            |
|  Attack 3:               Target: One Opponent      Reflectable      |
|  [022]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 472 HP                             |
|                                                                            |
|  Attack 4:              Target: Self              Taunting         |
|  [387]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 5:  Palmer “Ugh!”       Target: Self              Death Animation  |
|  [3AA]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Palmer's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  NOTE - If Palmer skips a turn, the text string will not be displayed.     |
|                                                                            |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  1/4 Chance: All Targets with Sadness:                                     |
|               Skip a turn                                                  |
|                                                                            |
|              At least one Target without Sadness:                          |
|               Display String: [Palmer “Heh-hic-heh-hic!”]                  |
|               Use  on Self                                         |
|                                                                            |
|                                                                            |
|  1/4 Chance: Display String: [Mako Gun]                                    |
|              Use Fire2 on Rnd Target; If Palmer's MP < 22, skip a turn     |
|                                                                            |
|  1/4 Chance: Display String: [Mako Gun]                                    |
|              Use Ice2 on Rnd Target; If Palmer's MP < 22, skip a turn      |
|                                                                            |
|  1/4 Chance: Display String: [Mako Gun]                                    |
|              Use Bolt2 on Rnd Target; If Palmer's MP < 22, skip a turn     |
|                                                                            |
|                                                                            |
|  DEATH: Cure Self of Sleep, Poison, Haste, Slow, D. Sentence & Berserk     |
|         Display String: [Palmer “Heh heh hic!”]                            |
|         Use Palmer “Ugh!” on Self                                          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Palmer:                           |   POWER req for Overflow:   |
|                                              |                             |
| Palmer is one of the easiest Bosses in the   |  Base Damage Overflow: 172  |
|  game, and is weaker than some Mini-Bosses.  |  Rnd Var Overflow  3x: 115  |
|  So long as you maintain Big Guard and don't o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  let your HP drop below 50%, you should be                                 |
|  fine. His attacks do moderate damage at best.                             |
| Feel free to use your new Enemy Skill Trine and/or Beta and Aqualung, or,  |
|  just pummel him with Physical attacks until he falls to his comical fate. |
| Equip Added Effect+Time on your Weapon, and cast Choco/Mog to exploit      |
|  Palmer's weakness to Slow and Stop. If you wished to, you could also      |
|  use Dazers to inflict Paralyzed. Just avoid Deathblow.                    |
| Palmer is the only enemy in the game to take Double Damage from Sleep.     |
|  This means that if were to equip the Added Effect Materia with Sleep on   |
|  your Weapon (Seal Materia), your Physical attacks would do Double Damage. |
|  Palmer is, however, immune to the Status Sleep.                           |
| Alongside Palmer are two [No Name] enemies, one for the helicopter and one |
|  for the truck. Explore the "Extra Enemies" section for more information   |
|  on those enemies.                                                         |
| Following the funny scenes with Palmer, you will not hear the standard     |
|  Battle victory 'Fanfare' theme.                                           |
| Palmer is one of 105 enemies that are Immune to Peerless, which isn't      |
|  necessary seeing as there is no way for the Player to inflict the Enemy   |
|  with Peerless.                                                            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||                 {Wutai Area}                 ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - You could optionally visit Mideel Area once you gain the Tiny Bronco
         to gain huge amounts of Battle Spoils (Beach and Dirt only).

      - You can also optionally travel to Bone Village to get early access to 
         Diamond Bangles (high Def), Rune Armlets (Double Growth), and the 
         Kjata Materia.

      - If you start the Materia Quest as intended (following the acquisition 
         of the Tiny Bronco), then you will be met with the Dirt Background 
         Screen to fight the Attack Squad. If you were to start the quest 
         later in the game by landing either the Highwind or a Chocobo on the 
         Grass Area, then you would instead be met with the Grass Background 
         Screen.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Wutai Area Beach                                       ***              ||
||  Wutai Area Dirt                                        *****  BEST      ||
||  Wutai Area Bridge                                      N/A              ||
||  Wutai Area Grass                                       **               ||
||  Start of Materia Quest Dirt Background                 N/A              ||
||  Start of Materia Quest Grass Background                N/A              ||
||  Wutai North Building To The Right (Northern Shrine)    N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Adamantaimai                Death Force                           |
  |  L4  Thunderbird                                                       | 
  |  L4  Bizarre Bug                                                       | 
  |  L4  Tail Vault                                                        | 
  |      Razor Weed                  Magic Hammer                          |
  |      Edgehead                                                          | 
  |      Attack Squad                                                      | 
  |      Chocobo Lv 30                                                     | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                           ELEMENTS TO USE: None!                          ]
 [                                                                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [    Lightning - Thunderbird       - Absorb                                 ]
 [    Lightning - Edgehead          - Absorb                                 ]
 [                                                                           ]
 [      Gravity - Adamantaimai      - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [    Lightning - Thunderbird       - Lightning                              ]
 [    Lightning - Edgehead          - Electric Burst                         ]
 [       Poison - Bizarre Bug       - Toxic Powder                           ]
 [                                                                           ]
 [          Cut - Razor Weed        - Glasscutter                            ]
 [          Cut - Edgehead          - Scissors                               ]
 [          Hit - Bizarre Bug       - Bodyblow                               ]
 [        Punch - Thunderbird       - Stab                                   ]
 [        Punch - Chocobo           - Chocobo, goes nuts                     ]
 [        Shoot - Attack Squad      - Machine Gun                            ]
 [        Shout - Adamantaimai      - Light Shell                            ]
 [       Hidden - Attack Squad      - Smoke Bullet (0 Damage)                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Attack Squad      - Smoke Bullet  (99%  Inflict)           ]
 [       Poison - Bizarre Bug       - Toxic Powder  (100% Inflict)           ]
 [     Darkness - Attack Squad      - Smoke Bullet  (99%  Inflict)           ]
 [         Fury - Razor Weed        - Spaz Voice    (47%  Inflict)           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Silence, Slow, Petrify, D. Sentence               ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Thunderbird        [8] |                        |                   |
       | Razor Weed         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Bizarre Bug       [63] |                        |                   |
       | Edgehead           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Adamantaimai       [8] |                        |                   |
       | Tail Vault        [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  ECHO SCREEN  |                |                        |                   |
 --------------'                |                        |                   |
       | Thunderbird        [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TRANQUILIZER  |               |                        |                   |
 ---------------'               |                        |                   |
       | Razor Weed         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  SMOKE BOMB  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Edgehead           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  HOURGLASS  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Edgehead           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  LOCO WEED  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Razor Weed         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  BOLT PLUME  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Thunderbird        [8] | Thunderbird       [32] |                   |
       '------------------------+------------------------+-------------------|
  SWIFT BOLT  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        |                        | Thunderbird       |
       '------------------------+------------------------+-------------------|
  DRAGON SCALES  |              |                        |                   |
 ----------------'              |                        |                   |
       | Adamantaimai       [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  S-MINE  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Attack Squad       [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  8-INCH CANNON  |              |                        |                   |
 ----------------'              |                        |                   |
       | Attack Squad       [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ADAMAN BANGLE  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        | Adamantaimai      [32] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***                                Area Enc Rate:

  Wutai Area Beach                                     96   Very Low

   Average:   EXP: 720        AP: 100       GIL: 2000        Enemy QTY: 1

.----------------------------------------------------------------------------.
|   [100%]  Nrml Bat #1  EXP - 720     1st Row: 1x Adamantaimai              |
|        Pre-Emp OFF     AP  - 100                                           |
|                        GIL - 2000                                     #179 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *****  BEST                        Area Enc Rate:

  Wutai Area Dirt                                      64   Low

   Average:   EXP: 1472.0     AP: 134.1     GIL: 1370.3      Enemy QTY: 3.59

  Nrml Bat #2 - The Bizarre Bug [A] covers the Thunderbird [A] and [B]
                   The Bizarre Bug [B] covers the Thunderbird [B] and [C]
  Choc Enc #3 - The Chocobo Lv 30 covers the Tail Vault [B]
.----------------------------------------------------------------------------.
|  [18.8%]  Nrml Bat #1  EXP - 1540    1st Row: 2x Thunderbird               |
|                        AP  - 144     2nd Row: 2x Thunderbird               |
|                        GIL - 1680                                     #168 |
|                                                                            |
|  [18.8%]  Nrml Bat #2  EXP - 1995    1st Row: 2x Bizarre Bug            |
|                        AP  - 188     2nd Row: 3x Thunderbird               |
|                        GIL - 1940                                     #169 |
|                                                                            |
|  [18.8%]  Nrml Bat #3  EXP - 1320    1st Row: 2x Tail Vault                |
|                        AP  - 108     2nd Row: 1x Tail Vault                |
|                        GIL - 1140                                     #170 |
|                                                                            |
|  [18.8%]  Nrml Bat #4  EXP - 1280    1st Row:1x Tail Vault, 2x Bizarre Bug |
|                        AP  - 116                                           |
|                        GIL - 1060                                     #171 |
|                                                                            |
|  [2.93%]  Back Att #1  EXP - 1155    1st Row: 3x Thunderbird               |
|            Run = 2     AP  - 108                                           |
|                        GIL - 1260                                     #172 |
|                                                                            |
|  [2.93%]  Back Att #2  EXP - 880     1st Row: 2x Tail Vault                |
|            Run = 2     AP  - 72                                            |
|                        GIL - 760                                      #173 |
|                                                                            |
|  [13.8%]  Side Attack  EXP - 1260    1st Row: 3x Bizarre Bug               |
|                        AP  - 120                                           |
|                        GIL - 1020                                     #174 |
|                                                                            |
|  [5.05%]  Pinc Attack  EXP - 1665    1st Grp: 2x Bizarre Bug               |
|                        AP  - 152     2nd Grp: 1x Tail Vault,               |
|                        GIL - 1480                     1x Thunderbird  #175 |
|                                                                            |
|                                                                            |
|  [6.64%]  Choc Enc #1  EXP - 880     1st Row: 1x Chocobo Lv 30             |
|          6 - Poor      AP  - 72      2nd Row: 2x Tail Vault                |
|        Pre-Emp OFF     GIL - 760              [Side View]             #162 |
|                                                                            |
|  [6.25%]  Choc Enc #2  EXP - 1125    1st Row: 3x Razor Weed,               |
|          6 - Poor      AP  - 90                           1x Chocobo Lv 30 |
|        Pre-Emp OFF     GIL - 1050                                     #163 |
|                                                                            |
|  [6.25%]  Choc Enc #3  EXP - 1320    1st Row: 1x Chocobo Lv 30          |
|          5 - Average   AP  - 108     2nd Row: 3x Tail Vault                |
|        Pre-Emp OFF     GIL - 1140                                     #166 |
|                                                                            |
|  [6.64%]  Choc Enc #4  EXP - 880     1st Row: 1x Chocobo Lv 30             |
|          5 - Average   AP  - 72      2nd Row: 2x Tail Vault                |
|        Pre-Emp OFF     GIL - 760              [Front View]            #167 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3:                                    Area Enc Rate:

  Wutai Area Bridge                                    OFF

   Average:   EXP: 1742.7     AP: 162.0     GIL: 1426.9      Enemy QTY: 4.12

  Random Encounters have been disabled for the Bridge terrain; the information
   displayed is to show the intended encounters.
.----------------------------------------------------------------------------.
|  [44.1%]  Nrml Bat #1  EXP - 2100    1st Row: 2x Bizarre Bug               |
|                        AP  - 200     2nd Row: 2x Bizarre Bug               |
|                        GIL - 1700    3rd Row: 1x Bizarre Bug          #176 |
|                                                                            |
|  [44.1%]  Nrml Bat #2  EXP - 1280    1st Row: 2x Bizarre Bug,              |
|                        AP  - 116                             1x Tail Vault |
|                        GIL - 1060                                     #177 |
|                                                                            |
|  [11.7%]  Pinc Attack  EXP - 2140    1st Grp: 2x Tail Vault                |
|                        AP  - 192     2nd Grp: 3x Bizarre Bug               |
|                        GIL - 1780                                     #178 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: **                                 Area Enc Rate:

  Wutai Area Grass                                     64   Low

   Average:   EXP: 1205.0     AP: 99.0      GIL: 1096.3      Enemy QTY: 3.0

  The Razor Weed [A] covers the Razor Weed [D]
.----------------------------------------------------------------------------.
|    [25%]  Nrml Bat #1  EXP - 1190    1st Row: 1x Tail Vault, 2x Razor Weed |
|                        AP  - 96                                            |
|                        GIL - 1080                                     #160 |
|                                                                            |
|    [25%]  Nrml Bat #2  EXP - 1500    1st Row: 1x Razor Weed             |
|                        AP  - 120     2nd Row: 3x Razor Weed                |
|                        GIL - 1400                                     #161 |
|                                                                            |
|    [25%]  Nrml Bat #3  EXP - 1250    1st Row: 1x Edgehead                  |
|                        AP  - 108     2nd Row: 2x Tail Vault                |
|                        GIL - 1145                                     #164 |
|                                                                            |
|    [25%]  Nrml Bat #4  EXP - 880     1st Row: 2x Tail Vault                |
|                        AP  - 72                                            |
|                        GIL - 760                                      #165 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5:                                    Area Enc Rate:

  Start of Materia Quest Dirt Background               OFF
  Start of Materia Quest Grass Background              OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 600     1st Row: 2x Attack Squad              |
|       Can't Escape     AP  - 20                                       #620 |
|                        GIL - 840                                      #621 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6:                                    Area Enc Rate:

  Wutai North Building To The Right (Northern Shrine)  OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 900     1st Row: 2x Attack Squad              |
|       Can't Escape     AP  - 30      2nd Row: 1x Attack Squad              |
|                        GIL - 1260                                     #622 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Chocobo Lv 30 can be fought here, however, you can find that enemy
         listing further down in the Chocobos section of "Extra Enemies".

  .----------------.
 /  {Adamantaimai}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/xP9dJscwacZKfJHS7                     | ID:  AC |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     30  ||   Strength:  71  ||  Drop 1: Dragon Scales  [8]  14.06% |
|  HP:      1600  ||    Defence:  60  ||  Drop 2: Phoenix Down   [8]  12.09% |
|  MP:       240  ||      Magic:  75  ||   Steal: Adaman Bangle  [32] 40.63% |
|                 ||   MDefence: 280  ||   Morph: /                          |
|  EXP:      720  ||  Dexterity:  62  ||                                     |
|   AP:      100  ||       Luck:   0  ||                                     |
|  GIL:     2000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Wutai Area Beach                                100% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Light Shell       |
|   Adamantaimai's ATTACKS:             |  Manip Attack 2: Death Force       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [36A]       Physical          Element: Shout             Can't Cover      |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 269 HP                             |
|                                                                            |
|  Attack 2:  Death Force         Target: One Ally          **Enemy Skill**  |
|  [04F]       Magical 0 Dam        Att%: 255               Never Used       |
|                                MP Cost: 3 MP              Inflict Status:  |
|                                                         Death Force (100%) |
|                                                                            |
|  Attack 3:  Barrier             Target: Self              Reflectable      |
|  [00F]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 16 MP              Barrier (100%)  |
|                                                                            |
|  Attack 4:  MBarrier            Target: Self              Reflectable      |
|  [010]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 24 MP              MBarrier (100%) |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Adamantaimai's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  Adamantaimai does not have Barrier:                                       |
|                                                                            |
|   Use Barrier on Self; If Adamantaimai's MP < 16, skip a turn              |
|                                                                            |
|                                                                            |
|  Adamantaimai has Barrier:                                                 |
|                                                                            |
|   Adamantaimai does not have MBarrier:                                     |
|                                                                            |
|    Use MBarrier on Self; If Adamantaimai's MP < 16, skip a turn            |
|                                                                            |
|   Adamantaimai has MBarrier:                                               |
|                                                                            |
|    Use last used Attack; If no Attack has been used, Data Error            |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Use  on Last Attacker                                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Adamantaimai:                     |   POWER req for Overflow:   |
|                                              |                             |
| Adamantaimai is found in Battle Square:      |  Base Damage Overflow: 156  |
|  Set - 3  (After Highwind)     Battle - 2    |  Rnd Var Overflow  3x: 104  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| A flaw exists in the Adamantaimai's AI                                     |
|  script. Each time it takes its turn, it *should* have ran a check to see  |
|  if it is inflicted with Barrier AND MBarrier, in which case it would have |
|  skipped a turn. The absence of this check means that it will always try   |
|  to use the Attack that it used on its previous turn, which is due to the  |
|  fact that the Var for the Attack ID to be used is not reset after each    |
|  turn.                                                                     |
| If you were to cast Big Guard on the Adamantaimai before it has a chance   |
|  to use its first turn, the Var for the Attack ID to be used will be set   |
|  to 0000 by default, and Attack ID 0000 is Cure. Seeing as it does not     |
|  have this Attack available to use, a fatal error will occur, and the      |
|  following text string will be displayed on repeat: [Data Error]           |
|  [Scene:179 /Code:32] [Push L1+R1+Select for Reset.]. Note that the        |
|  'Scene' is not actually referring to the Scene ID, but rather, the        |
|  Formation ID. You will lose control of your Party should this fatal error |
|  occur.                                                                    |
| Death Force can be a useful skill to learn, as it will grant one character |
|  Death immunity for the remainder of the Battle. This can be helpful once  |
|  you obtain the Curse Ring, as well as in the North Crater, where a lot of |
|  enemies can inflict you with instant Death.                               |
| You will need to manipulate the Adamantaimai in order to learn Death       |
|  Force; a Lv 32 Cloud would have a 53% chance to manipulate the it.        |
| The Adamantaimai will not attack the Player unless provoked. Its only      |
|  damaging attack  will only be used as a counter attack. Note |
|  that steal attempts will trigger the Counter script, whereas Manipulate   |
|  will not.                                                                 |
| The Adaman Bangle is a piece of armour that has few slots, but incredibly  |
|  high Def; good for the upcoming 'No-Materia' quest. A Lv 32 Cloud would   |
|  have a 42.19% chance of stealing from the Adamantaimai, and you cannot    |
|  obtain this Armour anywhere else in the game.                             |
| If you were to steal the Adaman Bangle, then you would have a 0% chance of |
|  receiving the Dragon Scales at the end of the Battle, which is an         |
|  incredibly useful Battle Item for the Battle Square. It has a Base Damage |
|  value of 3680, and hits all opponents for Water Damage (one of the few    |
|  Water based abilities available to the Player). Note that you can very    |
|  easily steal Dragon Scales from the Sea Worm on the shores of Mideel.     |
| Don't bother using your Lv 2 Magic against the Adamantaimai, as they will  |
|  hit for the same HP as your normal attacks. If you do wish to use Magic,  |
|  stick with Trine/Beta/Aqualung.                                           |
| The test Enemy êúô6(ñâ) originally took the same model as the Adamantaimai |
|  in the JORG release, however, in the later releases the model was changed |
|  to that of the Pyramid. Visit the "Extra Enemies" section for more info   |
|  on êúô6(ñâ).                                                              |
| The Adamantaimai cannot be Back-Attacked or Side-Attacked, meaning that    |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Thunderbird}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/nFjpVstE6wSt9gXz7                     | ID:  A7 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     28  ||   Strength:  70  ||  Drop 1: Bolt Plume   [8]  14.06%   |
|  HP:       800  ||    Defence:  40  ||  Drop 2: Hi-Potion    [8]  12.09%   |
|  MP:        80  ||      Magic:  32  ||  Drop 3: Echo Screen  [8]  10.39%   |
|                 ||   MDefence: 100  ||   Steal: Bolt Plume   [32] 40.63%   |
|  EXP:      385  ||  Dexterity:  45  ||   Morph: Swift Bolt                 |
|   AP:       36  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      420  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [Absorb]       |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Wutai Area Dirt                                  46% |  Needle Kiss        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Stab              |
|   Thunderbird's ATTACKS:              |  Manip Attack 2: Lightning         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [251]       Physical          Element: Punch                              |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 253 HP                             |
|                                                                            |
|  Attack 2:  Lightning           Target: All Opponents     No Split Damage  |
|  [252]       Magical           Element: Lightning                          |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                                MP Cost: 16 MP                              |
|                            Base Damage: 450 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Thunderbird's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  1/4 Chance: Use Lightning on All Targets                                  |
|  3/4 Chance: Use  on Rnd Target                                      |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   If Last Attack on Thunderbird was Ice Element                            |
|                                                                            |
|   Use Lightning on All Targets                                             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Thunderbird:                      |   POWER req for Overflow:   |
|                                              |                             |
| Do not use All+Ice on the Thunderbird, as    |  Base Damage Overflow: 150  |
|  they will each counter by using Lightning   |  Rnd Var Overflow  3x: 100  |
|  one all opponents, which can very easily    |  Rnd Var Overflow  4x:  75  |
|  wipe out your Party.                        |  Rnd Var Overflow  6x:  50  |
| When you first encounter the Thunderbird you o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  will not have any Materia to use, however,                                |
|  when you make the trip back to the Tiny Bronco you will have magic at     |
|  your disposal. Avoid Ice and Lightning; two casts of Fire2 and one Matra  |
|  Magic should be enough to kill them.                                      |
| Lightning is one of a handful of attacks that target all opponents for *No |
|  Split Damage*, which means it will not be subject to a 66% drop in damage |
|  output. In short, be vary wary when faced with groups of Thunderbirds.    |
| The Thunderbird is one of a number of enemies that are elevated above the  |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Bizarre Bug}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/fDXYRSYgvKJ1vPTp7                     | ID:  AA |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     28  ||   Strength:  75  ||    Drop: X-Potion  [63] 100%        |
|  HP:       975  ||    Defence:  50* ||   Steal: /                          |
|  MP:         0  ||      Magic:  24  ||   Morph: /                          |
|                 ||   MDefence: 160  ||                                     |
|  EXP:      420  ||  Dexterity:  59  ||                                     |
|   AP:       40  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      340  ||      Evade:   1* || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Wutai Area Dirt                                  56% |                     |
| Da-chao Statue 1st Screen (Base)                 55% |                     |
| Da-chao Statue Western Hand (From Base)          31% |                     |
| Da-chao Statue 2nd Screen (Left U-Turn)          44% |                     |
| Da-chao Statue 3rd Screen (Cavern Exterior)      19% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Bizarre Bug's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent                       |
|  [126]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 270 HP                             |
|                                                                            |
|  Attack 2:     Target: One Opponent                       |
|  [256]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 270 HP                             |
|                                                                            |
|  Attack 3:  Toxic Powder        Target: All Opponents     Split Damage*    |
|  [257]       Physical          Element: Poison            Status Inflict:  |
|                                   Att%: 95                 Poison (100%)   |
|                                  Power: 25                                 |
|                            Base Damage: 421 HP                             |
|                                                                            |
|  Attack 4: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           To Stage 2      |
|                                                                            |
|  Attack 5: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           To Stage 1      |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bizarre Bug's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  OPENING ATTACK: Use <[No Name]> on Self, transform to Stage 2 (Flying)    |
|                  Set Defence to 0 and Evade to 51                          |
|                                                                            |
|                                                                            |
|  STAGE 2: (Flying - Default Row)                                           |
|                                                                            |
|   1ST ATTACK: 1/4 Chance use Toxic Powder on All Targets; If Toxic Powder  |
|                    has been used once, use  on Rnd Target |
|               3/4 Chance use  on Rnd Target               |
|                                                                            |
|   2ND ATTACK: Same as 1st Attack                                           |
|   3RD ATTACK: Same as 1st Attack                                           |
|   4TH ATTACK: Same as 1st Attack                                           |
|   5TH ATTACK: Same as 1st Attack                                           |
|                                                                            |
|   6TH Attack: Use <[No Name]> on Self, transform to Stage 1 (Ground)       |
|               Set Defence back to 50 and Evade back to 1                   |
|                                                                            |
|                                                                            |
|  STAGE 1: (Ground)                                                         |
|                                                                            |
|   1ST ATTACK: Use  on Rnd Target                                 |
|   2ND ATTACK: Use  on Rnd Target                                 |
|   3RD ATTACK: Use  on Rnd Target                                 |
|                                                                            |
|   4TH Attack: Use <[No Name]> on Self, transform to Stage 2 (Flying)       |
|               Set Defence to 0 and Evade to 50                             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bizarre Bug:                      |   POWER req for Overflow:   |
|                                              | 1st Stage:                  |
| Bizarre Bug is found in Battle Square:       |  Base Damage Overflow: 153  |
|  Set - 3  (After Highwind)     Battle - 1    |  Rnd Var Overflow  3x: 102  |
|  Set - 3  (After Highwind)     Battle - 2    |  Rnd Var Overflow  4x:  77  |
|                                              |  Rnd Var Overflow  6x:  51  |
|  1st Stage:  Def = 50   Evade = 1            | 2nd Stage:                  |
|  2nd Stage:  Def = 0    Evade = 50           |  Base Damage Overflow: 138  |
|                                              |  Rnd Var Overflow  3x:  92  |
| The Bizarre Bug is *the best* Enemy in the   |  Rnd Var Overflow  4x:  69  |
|  game to practise Damage Overflow on, given  |  Rnd Var Overflow  6x:  46  |
|  that its Defence will be dropped to 0 when  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  it is in its flying form. The only other                                  |
|  Enemy in the game to have 0 Def is Sephiroth (Final Form). You can also   |
|  encounter the Bizarre Bug as a Side Attack formation, so you can          |
|  continuously back-attack them.                                            |
| A Lv 99 Character (bar Aeris) with 255 Attack and Four Hero Drinks would   |
|  have a 100% chance to overflow against the Bizarre Bug while in its       |
|  Flying Form, provided they met the condition to gain the maximum Power    |
|  value on their Ultimate Weapon (which also means Yuffie is excluded),     |
|  while also landing a Back-Damaging Critical hit while in Berserk.         |
| The high Evade stat of the Flying Bizarre Bug means that your normal       |
|  Physical Attacks will have approximately a 66% chance of connecting, and  |
|  your Deathblow chance would be 1%. This is based on your stats following  |
|  the acquisition of the Tiny Bronco; if you were to fight the Bizarre Bug  |
|  with end-game stats for Overflow purposes, then you would have a 100%     |
|  chance of connecting.                                                     |
| Note that the Bizarre Bug will *not* gain a Row Value of 16 while in its   |
|  Flying Form (unlike some of the other enemies that can become air-bourne  |
|  mid-battle), so your short-ranged attacks can still target it.            |
| You will encounter the Bizarre Bug at a time in the game when you have no  |
|  Materia, so equip the Fairy Ring and/or Star Pendant to defend from the   |
|  Poison Status, if you wish.                                               |
| The Wutai Dirt Area can be a fantastic place to train, not only for the    |
|  large quantities of EXP/AP/Gil, but also for the fact that the Bizarre    |
|  Bug will drop X-Potions 100% of the time. Just be sure to train *after*   |
|  Yuffie's sidequest, so that you can level up your Materia. If you are not |
|  bothered about the X-Potions, then take note of the fact that the "Corral |
|  Valley 1st Screen With Log Bridge" is the best screen to train on Disc 1. |
| The Attack Toxic Powder is subject to Split Damage for the damage          |
|  calculations, however, the Status inflicted via Toxic Powder is *not*     |
|  subject to Split Damage, and will always have a 100% chance to inflict    |
|  you with Poison.                                                          |
| The Bizarre Bug is one of a number of enemies that are elevated above the  |
|  ground (while in its flying form), but will not take double damage from   |
|  the Wind Element, nor will it nullify Earth.                              |
| The Bizarre Bug should also have been encountered on the three swinging    |
|  bridges on the World Map alongside the Tail Vault, however, due to        |
|  limitations these encounters were phased out of the final version. This   |
|  is unfortunate; given the high Battle Spoils, it would have produced      |
|  a better training rating than the Dirt Area (but not as high as Corral    |
|  Valley's 1st Screen).                                                     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Tail Vault}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Yj9qmPSLK4zhaAC68                     | ID:  AB |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     28  ||   Strength:  69  ||    Drop: Phoenix Down  [63] 100%    |
|  HP:       960  ||    Defence:  46  ||   Steal: /                          |
|  MP:         0  ||      Magic:  25  ||   Morph: /                          |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      440  ||  Dexterity:  60  ||                                     |
|   AP:       36  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      380  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Wutai Area Dirt                                  46% |                     |
| Wutai Area Grass                                 75% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bite              |
|   Tail Vault's ATTACKS:               |  Manip Attack 2: Somersault        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [258]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 249 HP                             |
|                                                                            |
|  Attack 2:          Target: One Opponent                       |
|  [259]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 249 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Tail Vault's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  SETUP: If a Chocobo is present Print Message [A Chocobo!]                 |
|                                                                            |
|                                                                            |
|  Use  on Rnd Target                                                  |
|                                                                            |
|                                                                            |
|  COUNTER: [Physical Attacks Only]                                          |
|                                                                            |
|   1ST COUNTER: Do nothing                                                  |
|   2ND COUNTER: Do nothing                                                  |
|   3RD COUNTER: Do nothing                                                  |
|                                                                            |
|   4TH COUNTER: Use  on 1st Target; If 1st Target had Death,    |
|                 do nothing                                                 |
|     Follow-Up: Use  on 2nd Target; If 2nd Target has Death,    |
|                 do nothing                                                 |
|     Follow-Up: Use  on 3rd Target; If 3rd Target has Death,    |
|                 do nothing                                                 |
|                Skip the next turn, jump to 1st Counter for next counter    |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Tail Vault:                       |   POWER req for Overflow:   |
|                                              |                             |
| Tail Vault is found in Battle Square:        |  Base Damage Overflow: 152  |
|  Set - 3  (After Highwind)     Battle - 2    |  Rnd Var Overflow  3x: 101  |
|                                              |  Rnd Var Overflow  4x:  76  |
| The Tail Vault has high MDefence, but that   |  Rnd Var Overflow  6x:  51  |
|  will not matter as you encounter it at a    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  time when you have no Materia. Its attacks                                |
|  do moderate damage, and it will attack all three players consecutively    |
|  as a counter every fourth time it is attacked Physically. Once you do     |
|  get your Materia back, one blast oF Trine will critically injure them.    |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  central, and left-most characters, respectively.                          |
| The 100% Phoenix Down drop rate will help a huge deal for the upcoming     |
|  quest, unless your Materia count exceeds the amount Yuffie can steal, and |
|  you still have the Revive Materia available. You can also get some        |
|  amazing Battle SPoils from the Tail Vault.                                |
| The Tail Vault should also have been encountered on the three swinging     |
|  bridges on the World Map alongside the Bizarre Bug, however, due to       |
|  limitations these encounters were phased out of the final version. This   |
|  is unfortunate; given the high Battle Spoils, it would have produced      |
|  a better training rating than the Dirt Area (but not as high as Corral    |
|  Valley's 1st Screen).                                                     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Razor Weed}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/4LehA6rZKKRzwAnb6                     | ID:  A8 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     27  ||   Strength:  58  ||  Drop 1: Tranquilizer  [8] 14.06%   |
|  HP:      1000  ||    Defence:  50  ||  Drop 2: Hi-Potion     [8] 12.09%   |
|  MP:       145  ||      Magic:  25  ||  Drop 3: Loco Weed     [8] 10.39%   |
|                 ||   MDefence: 100  ||   Steal: /                          |
|  EXP:      375  ||  Dexterity:  60  ||   Morph: /                          |
|   AP:       30  ||       Luck:   0  ||                                     |
|  GIL:      350  ||      Evade:   1  || Back Damage: Normal (2x Damage)     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Wutai Area Grass                                 50% |  Mandragora         |
| Wutai Area Dirt                                 Choc |                     |
| Da-chao Status 1st Screen (Base)                 45% |                     |
| Da-chao Statue Top-Most Hand                      3% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Glasscutter       |
|   Razor Weed's ATTACKS:               |  Manip Attack 2: Spaz Voice        |
|                                       |  Manip Attack 3: Magic Hammer      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [253]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 154 HP                             |
|                                                                            |
|  Attack 2:  Spaz Voice          Target: One Opponent      Status Inflict:  |
|  [254]       Magical 0 Dam        Att%: 95                 Fury (47%)      |
|                                MP Cost: 15 MP                              |
|                                                                            |
|  Attack 3:  Magic Hammer        Target: One Opponent      **Enemy Skill**  |
|  [04A]       Magical           Element: None              Never Used       |
|                                   Att%: 100               Drains MP        |
|                                  Power: 5                 Reflectable      |
|                                MP Cost: 3 MP                               |
|                            Base Damage: 100 MP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Razor Weed's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  SETUP: If a Chocobo is present Print Message [A Chocobo!]                 |
|                                                                            |
|                                                                            |
|  1/3 Chance: Use  on Rnd Target                               |
|  2/3 Chance: Skip a turn                                                   |
|                                                                            |
|                                                                            |
|  COUNTER: [Physical Attacks Only]                                          |
|                                                                            |
|   Use Spaz Voice on Last Phys Attacker, skip the next turn                 |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Razor Weed:                       |   POWER req for Overflow:   |
|                                              |                             |
| Razor Weed is found in Battle Square:        |  Base Damage Overflow: 153  |
|  Set - 3  (After Highwind)     Battle - 1    |  Rnd Var Overflow  3x: 102  |
|                                              |  Rnd Var Overflow  4x:  77  |
| While the Razor Weed is not a very tough     |  Rnd Var Overflow  6x:  51  |
|  Enemy, you will be facing it at a time when o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  you have no Materia, so you'll have to rely                               |
|  on Physical Attacks. Every Physical Attack will provoke it to use Spaz    |
|  Voice as a Counter. Make sure to have some Tranquilizers ready if you are |
|  not trying to Limit Level, and/or equip the Peace Ring if you have        |
|  obtained it from Fort Condor.                                             |
| Magic Hammer is one of the best Enemy Skills to learn, as it will drain    |
|  100 MP from its Target, provided the Target has any MP to drain. The      |
|  Razor Weed will never use Magic Hammer normally, so you will have to      |
|  manipulate it following Yuffie's Sidequest. A Lv 34 Cloud would have a    |
|  58% chance of manipulating the Razor Weed.                                |
| Take note of the fact that Magic Hammer *can* be learned prior to the      |
|  start of the Materia Quest; there is a small patch of grass to the left   |
|  of the beach area where you disembark the Tiny Bronco where you can fight |
|  the Razor Weed. This option is for those that wish to do Yuffie's         |
|  Sidequest at a later date.                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Edgehead}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/h64iSUfdtcYBjCaB9                     | ID:  A9 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     27  ||   Strength:  60  ||  Drop 1: X-Potion    [8] 14.06%     |
|  HP:       900  ||    Defence:  48  ||  Drop 2: Smoke Bomb  [8] 12.09%     |
|  MP:        80  ||      Magic:  31  ||  Drop 3: Hourglass   [8] 10.39%     |
|                 ||   MDefence: 140  ||   Steal: /                          |
|  EXP:      370  ||  Dexterity:  62  ||   Morph: /                          |
|   AP:       36  ||       Luck:   0  ||                                     |
|  GIL:      385  ||      Evade:   1  || Back Damage: Normal (2x Damage)     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [Absorb]       |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Wutai Area Grass                                 25% |  Cripshay           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Scissors          |
|   Edgehead's ATTACKS:                 |  Manip Attack 2: Electric Burst    |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [139]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 160 HP                             |
|                                                                            |
|  Attack 2:  Electric Burst      Target: One Opponent                       |
|  [255]       Magical           Element: Lightning                          |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 348 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Edgehead's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  1/4 Chance: Use Electric Burst on Rnd Target                              |
|  1/4 Chance: Use  on Rnd Target                                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Edgehead:                         |   POWER req for Overflow:   |
|                                              |                             |
| The Edgehead has enough MP for 10 uses of    |  Base Damage Overflow: 152  |
|  Electric Burst, after which the "skill      |  Rnd Var Overflow  3x: 102  |
|  power is used up" text string will be       |  Rnd Var Overflow  4x:  76  |
|  displayed each time it tries to use that    |  Rnd Var Overflow  6x:  51  |
|  Attack.                                     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| You won't need to worry about the Edgehead's                               |
|  high MDefence stat, seeing as you will not have any Materia when you      |
|  first encounter them. When you do have access to your Materia, avoid      |
|  Trine as they will absorb the Lightning Element.                          |
| The Hourglass casts Stop on all opponents, and while it isn't the most     |
|  useful of items to collect, it can be quite hard to obtain. The only      |
|  other enemy in the game to carry the Hourglass is the Kimara Bug, and you |
|  would have an easier time Morphing the Kimara Bug once you have obtained  |
|  the Morph Materia from Temple of The Ancients.                            |
| Smoke Bombs are the most useful thing you can obtain from the Edgehead, as |
|  they give you the ability to flee the Battle Square while retaining your  |
|  earned BP.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Attack Squad}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/7QQvLHTcAs2CR5xs5                     | ID:  AD |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     34  ||   Strength:  60  ||    Drop: S-mine         [8] 14.06%  |
|  HP:      1300  ||    Defence:  66  ||   Steal: 8-inch Cannon  [8] 10.94%  |
|  MP:       100  ||      Magic:  20  ||   Morph: /                          |
|                 ||   MDefence:  60  ||                                     |
|  EXP:      300  ||  Dexterity:  56  ||                                     |
|   AP:       10  ||       Luck:   0  ||                                     |
|  GIL:      420  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Start of Materia Quest Dirt Background               |  MP                 |
| Start of Materia Quest Grass Background              |  Grenade Combatant  |
| Wutai North Building To The Right (Northern Shrine)  |  Marine             |
| Junon Upper Levels Press Conference Room             |  Submarine Crew     |
| Mt. Corel Reactor                                    |  Captain            |
| Corel Train Final Lever Screen                       |  Underwater MP      |
| Rocket Town "Shinra Type 26" Rocket Exterior         |                     |
| Rocket Town Catwalk To Rocket (Top of Ladders)       |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Machine Gun       |
|   Attack Squad's ATTACKS:             |  Manip Attack 2: Grenade           |
|                                       |  Manip Attack 3: Smoke Bullet      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 186 HP                             |
|                                                                            |
|  Attack 2:  Grenade             Target: All Opponents     Split Damage     |
|  [1D8]       Physical          Element: None                               |
|                                   Att%: 85                                 |
|                                  Power: 20                                 |
|                            Base Damage: 232 HP                             |
|                                                                            |
|  Attack 3:        Target: One Opponent      Status Inflict:  |
|  [1D7]       Physical 0 Dam    Element: Hidden             Sleep    (99%)  |
|                                   Att%: 75                 Darkness        |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Attack Squad's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  1/3 Chance: Use  on Rnd Target                               |
|  1/3 Chance: Use Grenade on All Targets                                    |
|  1/3 Chance: Use  on Rnd Target                              |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Attack Squad's HP  > 66%: Do nothing                                     |
|                                                                            |
|   Attack Squad's HP <= 66%:                                                |
|                                                                            |
|    1ST COUNTER: Use  on Last Attacker                        |
|     THEREAFTER: Do nothing                                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Attack Squad:                     |   POWER req for Overflow:   |
|                                              |                             |
| The Attack Squad is the only non-randomly    |  Base Damage Overflow: 159  |
|  encountered recurring Enemy in the game.    |  Rnd Var Overflow  3x: 106  |
|  They are fairly weak even the first time    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  you encounter them; on Disc 2 you should be                               |
|  able to dispatch them without any issues. You can never Back-Attack them. |
| S-mines are not that great, however, 8-inch Cannons are not only great for |
|  the Battle Square (3200 Base Damage against on opponent), they are also a |
|  permanently missable Item. You will not be able to steal them on you      |
|  first encounter with the Attack Squad (assuming you embark on Yuffie's    |
|  Sidequest when the game intends you to), so make sure to steal 8-inch     |
|  Cannons when you encounter them in Junon on Disc 2 (Press Conference      |
|  Room). A Lv 39 Barret would have a 12.5% chance of stealing from the      |
|  Attack Squad, just note that the Grosspanzer-Big has them as a 100% drop  |
|  rate.                                                                     |
| If Yuffie was in your party the first time you encounter the Attack Squad  |
|  at the start of the Materia Quest, then you will have to fight them with  |
|  just two party members. Even without Materia they should not cause you    |
|  any problems.                                                             |
| The second time you encounter the Attack Squad will be in Junon on Disc 2, |
|  and you will have just Barret and Cait Sith in you Party. Be sure to      |
|  equip both with an Enemy Skill Materia and any other basic setup you see  |
|  fit prior to the forced encounter. You can flee from this battle if you   |
|  wish; although, this was likely to have been an error.                    |
| The third encounter with the Attack Squad in Mt. Corel on Disc 2, during   |
|  the Huge Materia Quest. Unlike all other battles with the Attack Squad,   |
|  this encounter allows for a Pre-Emptive Strike. Be sure to steal 8-inch   |
|  Cannons here, also.                                                       |
| The fourth and final encounter with the Attack Squad will be in Rocket     |
|  Town, just before the Rocket Mission. They will be covering Turks:Rude    |
|  during the Boss Battle, but by this point you should be strong enough to  |
|  kill them in one hit. You will not be able to target Turks:Rude with      |
|  short-ranged attacks until the Attack Squad have been killed.             |
| The Attack Smoke Bullet is one of seven Status inflicting Attacks that use |
|  the 'Hidden' Element, and as such can be defended from by equipping the   |
|  Elemental on your Armour with any other non-element Materia (excluding    |
|  other Support Materia and Restorative Materia). The Elemental Materia has |
|  to be Lv 2 minimum for the effect to work, the effect being that the      |
|  chance of each Status being inflicted is dropped to 0. The Player is      |
|  still considered to be vulnerable to the Statuses used, and the word      |
|  "Miss" will perpetually appear above their head. A Lv 1 Elemental would   |
|  instead halve the chance of the Element being inflicted.                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||               {Da-chao Statue}               ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Da-chao Statue 1st Screen (Base)                       **               ||
||  Da-chao Statue Western Hand (From Base)                ***              ||
||  Da-chao Statue 2nd Screen (Left U-Turn)                ***              ||
||  Da-chao Statue Eastern Hand (From Left U-Turn)         ***    BEST      ||
||  Da-chao Statue 3rd Screen (Cavern Exterior)            ***              ||
||  Da-chao Statue Top-Most Hand (From Cavern Exterior)    ***              ||
||  Da-chao Statue Final Screen (Rapps)                    N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Razor Weed                  Magic Hammer                          | 
  |      Bizarre Bug                                                       | 
  |  L4  Jayjujayme                                                        | 
  |      Foulander                                                         | 
  |      Garuda                                                            | 
  |      Rapps  (Opt Boss)                                                 | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Wind - Garuda            - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [         Fire - Foulander         - Absorb                                 ]
 [          Ice - Garuda            - Absorb                                 ]
 [    Lightning - Garuda            - Absorb                                 ]
 [                                                                           ]
 [        Earth - Garuda            - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Foulander         - Flame Dance                            ]
 [          Ice - Garuda            - Ice2                                   ]
 [    Lightning - Garuda            - Bolt2                                  ]
 [       Poison - Bizarre Bug       - Toxic Powder                           ]
 [         Wind - Rapps             - Aero3                                  ]
 [                                                                           ]
 [          Cut - Razor Weed        - Glasscutter                            ]
 [          Cut - Rapps             - Wing Cut                               ]
 [          Hit - Bizarre Bug       - Bodyblow                               ]
 [          Hit - Jayjujayme        - Bite                                   ]
 [          Hit - Foulander         - Claw                                   ]
 [          Hit - Garuda            - Rod                                    ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [       Poison - Bizarre Bug       - Toxic Powder     (100% Inflict)        ]
 [       Poison - Rapps             - Scorpion's Tale  (100% Inflict)        ]
 [         Slow - Jayjujayme        - Silk             (100% Inflict)        ]
 [         Stop - Jayjujayme        - Thread           (99%  Inflict)        ]
 [         Fury - Razor Weed        - Spaz Voice       (47%  Inflict)        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Silence, Slow, Stop, Petrify, D. Sentence         ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Razor Weed         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Bizarre Bug       [63] |                        |                   |
       | Jayjujayme         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TRANQUILIZER  |               |                        |                   |
 ---------------'               |                        |                   |
       | Razor Weed         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Jayjujayme         [8] |                        |                   |
       | Jayjujayme         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  MUTE MASK  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Garuda             [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  LOCO WEED  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Razor Weed         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  FIRE VEIL  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Foulander          [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ICE CRYSTAL  |                |                        |                   |
 --------------'                |                        |                   |
       | Garuda             [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  BOLT PLUME  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Garuda             [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  DEADLY WASTE  |               |                        |                   |
 ---------------'               |                        |                   |
       | Jayjujayme         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  LIGHT CURTAIN  |              |                        |                   |
 ----------------'              |                        |                   |
       | Garuda             [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  LUNAR CURTAIN  |              |                        |                   |
 ----------------'              |                        |                   |
       | Foulander          [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  PEACE RING  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Rapps             [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: **                                 Area Enc Rate:

  Da-chao Statue 1st Screen (Base)                     48   High

   Average:   EXP: 1067.6     AP: 91.9      GIL: 936.3       Enemy QTY: 2.70

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 1125    1st Row: 3x Razor Weed                |
|                        AP  - 90                                            |
|                        GIL - 1050                                     #604 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 840     1st Row: 1x Bizarre Bug               |
|                        AP  - 80      2nd Row: 1x Bizarre Bug               |
|                        GIL - 680                                      #605 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 1240    1st Row: 2x Jayjujayme                |
|                        AP  - 110     2nd Row: 1x Bizarre Bug               |
|                        GIL - 1040                                     #606 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 1125    1st Row: 3x Razor Weed                |
|            Run = 2     AP  - 90                                            |
|                        GIL - 1050                                     #607 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ***                                Area Enc Rate:

  Da-chao Statue Western Hand (From Base)              48   High

   Average:   EXP: 1230.4     AP: 102.0     GIL: 1195.7      Enemy QTY: 2.84

  The Foulander covers the Bizarre Bug [B]
.----------------------------------------------------------------------------.
|  [30.5%]  Nrml Bat #1  EXP - 1700    1st Row: 1x Foulander              |
|                        AP  - 154     2nd Row: 3x Bizarre Bug               |
|                        GIL - 1480                                     #608 |
|                                                                            |
|  [27.9%]  Nrml Bat #2  EXP - 880     1st Row: 2x Foulander                 |
|                        AP  - 68                                            |
|                        GIL - 920                                      #609 |
|                                                                            |
|  [22.9%]  Nrml Bat #3  EXP - 1320    1st Row: 3x Foulander                 |
|                        AP  - 102                                           |
|                        GIL - 1380                                     #610 |
|                                                                            |
|  [18.8%]  Back Attack  EXP - 880     1st Row: 1x Foulander                 |
|            Run = 2     AP  - 68      2nd Row: 1x Foulander                 |
|                        GIL - 920                                      #611 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***                                Area Enc Rate:

  Da-chao Statue 2nd Screen (Left U-Turn)              48   High

   Average:   EXP: 1240.9     AP: 104.2     GIL: 1175.1      Enemy QTY: 2.89

  The Foulander covers the Bizarre Bug [B]
.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 1700    1st Row: 1x Foulander              |
|                        AP  - 154     2nd Row: 3x Bizarre Bug               |
|                        GIL - 1480                                     #608 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 880     1st Row: 2x Foulander                 |
|                        AP  - 68                                            |
|                        GIL - 920                                      #609 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 1320    1st Row: 3x Foulander                 |
|                        AP  - 102                                           |
|                        GIL - 1380                                     #610 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 1240    1st Row: 2x Jayjujayme                |
|                        AP  - 110     2nd Row: 1x Bizarre Bug               |
|                        GIL - 1040                                     #606 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 880     1st Row: 2x Foulander                 |
|            Run = 2     AP  - 68      2nd Row: 2x Foulander                 |
|                        GIL - 920                                      #611 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: ***    BEST                        Area Enc Rate:

  Da-chao Statue Eastern Hand (From Left U-Turn)       48   High

   Average:   EXP: 1346.8     AP: 94.5      GIL: 1258.2      Enemy QTY: 2.90

  The Jayjujayme [B] *does not* cover Garuda; Cover Flag set incorrectly!
.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 1750    1st Row: 3x Jayjujayme             |
|                        AP  - 135     2nd Row: 1x Garuda                    |
|                        GIL - 1570                                     #612 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 1040    1st Row: 1x Garuda                    |
|                        AP  - 60      2nd Row: 1x Garuda                    |
|                        GIL - 1040                                     #613 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 1340    1st Row: 2x Jayjujayme                |
|                        AP  - 100     2nd Row: 1x Garuda                    |
|                        GIL - 1220                                     #614 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 1040    1st Grp: 1x Garuda                    |
|                        AP  - 60      2nd Grp: 1x Garuda                    |
|                        GIL - 1040                                     #615 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5: ***                                Area Enc Rate:

  Da-chao Statue 3rd Screen (Cavern Exterior)          48   High

   Average:   EXP: 1238.0     AP: 90.5      GIL: 1138.4      Enemy QTY: 2.70

  The Jayjujayme [B] *does not* cover Garuda; Cover Flag set incorrectly!
.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 1750    1st Row: 3x Jayjujayme             |
|                        AP  - 135     2nd Row: 1x Garuda                    |
|                        GIL - 1570                                     #612 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 1040    1st Row: 1x Garuda                    |
|                        AP  - 60      2nd Row: 1x Garuda                    |
|                        GIL - 1040                                     #613 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 1340    1st Row: 2x Jayjujayme                |
|                        AP  - 100     2nd Row: 1x Garuda                    |
|                        GIL - 1220                                     #614 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 840     1st Row: 1x Bizarre Bug               |
|                        AP  - 80      2nd Row: 1x Bizarre Bug               |
|                        GIL - 680                                      #605 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 1040    1st Grp: 1x Garuda                    |
|                        AP  - 60      2nd Grp: 1x Garuda                    |
|                        GIL - 1040                                     #615 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6: ***                                Area Enc Rate:

  Da-chao Statue Top-Most Hand (From Cavern Exterior)  48   High

   Average:   EXP: 1313.9     AP: 88.2      GIL: 1305.5      Enemy QTY: 2.76

.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 1480    1st Row: 2x Garuda                    |
|                        AP  - 94      2nd Row: 1x Foulander                 |
|                        GIL - 1500                                     #616 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 1560    1st Row: 1x Garuda                    |
|                        AP  - 90      2nd Row: 2x Garuda                    |
|                        GIL - 1560                                     #617 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 880     1st Row: 2x Foulander                 |
|                        AP  - 68                                            |
|                        GIL - 920                                      #609 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 1340    1st Row: 2x Jayjujayme                |
|                        AP  - 100     2nd Row: 1x Garuda                    |
|                        GIL - 1220                                     #614 |
|                                                                            |
|  [3.13%]  Back Att #1  EXP - 1125    1st Row: 3x Razor Weed                |
|            Run = 2     AP  - 90                                            |
|                        GIL - 1050                                     #607 |
|                                                                            |
|  [3.13%]  Back Att #2  EXP - 880     1st Row: 1x Foulander                 |
|            Run = 2     AP  - 68      2nd Row: 1x Foulander                 |
|                        GIL - 920                                      #611 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 1400    1st Grp: 1x Garuda                    |
|                        AP  - 98      2nd Grp: 2x Foulander                 |
|                        GIL - 1440                                     #618 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 7:                                    Area Enc Rate:

  Da-chao Statue Final Screen (Rapps)                  OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 3200    1st Row: 1x Rapps                     |
|       Can't Escape     AP  - 33                                            |
|                        GIL - 20,000                                   #619 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Razor Weed and Bizarre Bug can also be fought here; however, I 
         will not be duplicating their entries. You can find those enemies 
         within the "Wutai Area" listings just above.

  .--------------.
 /  {Jayjujayme}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/5K8PfjvKi6YKHPTUA                     | ID:  B0 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     28  ||   Strength:  52  ||  Drop 1: Remedy        [8] 14.06%   |
|  HP:       640  ||    Defence:  46  ||  Drop 2: Remedy        [8] 12.09%   |
|  MP:        20  ||      Magic:  35  ||  Drop 3: Deadly Waste  [8] 10.39%   |
|                 ||   MDefence: 160  ||  Drop 4: X-Potion      [8]  8.93%   |
|  EXP:      410  ||  Dexterity:  45  ||   Steal: /                          |
|   AP:       35  ||       Luck:   0  ||   Morph:        Back Damage: Normal |
|  GIL:      350  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Da-chao Statue 1st Screen (Base)                 25% |  Crysales           |
| Da-chao Statue 2nd Screen (Left U-Turn)          19% |                     |
| Da-chao Statue Eastern Hand (From Left U-Turn)   57% |                     |
| Da-chao Statue 3rd Screen (Cavern Exterior)      45% |                     |
| Da-chao Statue Top-Most Hand                     19% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bite              |
|   Jayjujayme's ATTACKS:               |  Manip Attack 2: Confu-scales      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [112]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 142 HP                             |
|                                                                            |
|  Attack 2:  Confu-scales        Target: One Opponent      Never Used       |
|  [268]       Magical           Element: None              Status inflict:  |
|                                   Att%: 95                 Confusion (100%)|
|                                  Power: 12                                 |
|                                MP Cost: 5 MP                               |
|                            Base Damage: 283 HP                             |
|                                                                            |
|  Attack 3:  Silk                Target: One Opponent      Status Inflict:  |
|  [122]       Magical 0 Dam        Att%: 90                 Slow (100%)     |
|                                                                            |
|  Attack 4:  Thread              Target: One Opponent      Status Inflict:  |
|  [269]       Magical 0 Dam        Att%: 90                 Stop (100%)     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Jayjujayme's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance start from 1st Attack                          |
|                  1/2 Chance start from 2nd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   At least one Target with Stop: Use  on Rnd Target with Stop        |
|                                                                            |
|                                                                            |
|   No Targets with Stop:                                                    |
|                                                                            |
|    At least one Target with Slow AND at least two Targets alive:           |
|                                                                            |
|     Use Thread on Rnd Target with Slow                                     |
|                                                                            |
|    No Targets with Slow OR only one Target alive:                          |
|                                                                            |
|     Use Silk on Rnd Target without Slow; If all Targets have Slow, use     |
|       on Rnd Target                                                  |
|                                                                            |
|                                                                            |
|  2ND ATTACK:                                                               |
|                                                                            |
|   At least one Target without Slow: Use Silk on Rnd Target without Slow    |
|                                                                            |
|                                                                            |
|   All Targets with Slow:                                                   |
|                                                                            |
|    At least one Target without Stop AND at least two Targets alive:        |
|                                                                            |
|     Use Thread on Rnd Target without Stop                                  |
|                                                                            |
|    All Targets with Stop OR only one Target alive:                         |
|                                                                            |
|     Use  on Rnd Target with Slow                                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Jayjujayme:                       |   POWER req for Overflow:   |
|                                              |                             |
| Jayjujayme is found in Battle Square:        |  Base Damage Overflow: 152  |
|  Set - 3  (After Highwind)     Battle - 1    |  Rnd Var Overflow  3x: 101  |
|                                              |  Rnd Var Overflow  4x:  76  |
| The Jayjujayme can be a nuisance at most.    |  Rnd Var Overflow  6x:  51  |
|  Make sure to have the Sprint Shoes          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  equipped, and also the Choco Feather to                                   |
|  help with the Jayjujayme's Slow-Status inflicting Attacks.                |
| You will have a cumulative 26.15% chance to obtain a Remedy as a drop from |
|  the Jayjujayme, which can help for the Battle Square (cures abnormal      |
|  Statuses).                                                                |
| An error occurs in the 3x Jayjujayme, 1x Garuda encounter on the 3rd       |
|  Screen (Cavern Exterior). The middle Jayjujayme should have covered the   |
|  Garuda, however, the Cover Flag has been incorrectly set here.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Foulander}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/7a8ccWJZpJrPpsM9A                     | ID:  AE |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     27  ||   Strength:  50  ||  Drop 1: Lunar Curtain  [8] 14.06%  |
|  HP:       800  ||    Defence:  46  ||  Drop 2: Fire Veil      [8] 12.09%  |
|  MP:       100  ||      Magic:  25  ||   Steal: /                          |
|                 ||   MDefence: 100  ||   Morph: /                          |
|  EXP:      440  ||  Dexterity:  54  ||                                     |
|   AP:       34  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      460  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]       |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Da-chao Statue Western Hand (From Base)         100% |                     |
| Da-chao Statue 2nd Screen (Left U-Turn)          79% |                     |
| Da-chao Statue Top-Most Hand                     54% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Foulander's ATTACKS:                |  Manip Attack 2: Flame Dance       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [1BE]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 134 HP                             |
|                                                                            |
|  Attack 2:  Flame Dance         Target: All Opponents     Split Damage     |
|  [261]       Magical           Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                                MP Cost: 16 MP                              |
|                            Base Damage: 390 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Foulander's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  NOTE - The Foulander targets the last Player to attack it. If it hasn't   |
|          taken any damage, select a Rnd Target and keep attacking that     |
|          target until damage is taken. If the Last Attacker has Death,     |
|          select a Rnd Target.                                              |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 1/5 Chance start from 1st Attack                          |
|                  1/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 3rd Attack                          |
|                  1/5 Chance start from 4th Attack                          |
|                  1/5 Chance start from 5th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Last Attacker                                   |
|   Follow-Up: 1/3 Chance use  on Last Attacker; If Last Attacker has  |
|                   Death, do nothing                                        |
|              2/3 Chance do nothing                                         |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|  4TH ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  5TH ATTACK: Use Flame Dance on All Targets; If Foulander's MP < 16, skip  |
|               a turn                                                       |
|                                                                            |
|    After 5th Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 2nd Attack for next turn           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Foulander:                        |   POWER req for Overflow:   |
|                                              |                             |
| Foulander is found in Battle Square:         |  Base Damage Overflow: 152  |
|  Set - 3  (After Highwind)     Battle - 1    |  Rnd Var Overflow  3x: 101  |
|                                              |  Rnd Var Overflow  4x:  76  |
| The Foulander isn't too tough, although it   |  Rnd Var Overflow  6x:  51  |
|  does have a 1/3 chance of using its   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack twice consecutively.                                               |
| Lunar Curtains are extremely difficult to get; the only other way to       |
|  obtain one is from the Unknown 2 as a 4.69% drop chance. If you plan to   |
|  complete your inventory list, then be sure to obtain at least one Lunar   |
|  Curtain from the Foulander.                                               |
| A Lunar Curtain will inflict MBarrier on all allies, which can be a huge   |
|  help against Aero3, a devastating Attack used by the upcoming Rapps Boss. |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Garuda}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/CUu5Aeo62UZzVUfB6                     | ID:  AF |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     29  ||   Strength:  56  ||  Drop 1: Ice Crystal    [8] 14.06%  |
|  HP:      1400  ||    Defence:  52  ||  Drop 2: Bolt Plume     [8] 12.09%  |
|  MP:       200  ||      Magic:  35  ||  Drop 3: Light Curtain  [8] 10.39%  |
|                 ||   MDefence: 150  ||  Drop 4: Mute Mask      [8]  8.93%  |
|  EXP:      520  ||  Dexterity:  59  ||   Steal: /                          |
|   AP:       30  ||       Luck:   0  ||   Morph: /                          |
|  GIL:      520  ||      Evade:   1  || Back Damage: Normal (2x Damage)     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Absorb]       |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [Absorb]       |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Da-chao Statue Eastern Hand (From Left U-Turn)  100% |                     |
| Da-chao Statue 3rd Screen (Cavern Exterior)      81% |                     |
| Da-chao Statue Top-Most Hand                     73% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Rod               |
|   Garuda's ATTACKS:                   |  Manip Attack 2: Ice2              |
|                                       |  Manip Attack 3: Bolt2             |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:                 Target: One Opponent      Berserk Attack   |
|  [262]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 16                                 |
|                            Base Damage: 156 HP                             |
|                                                                            |
|  Attack 2:  Ice2                Target: One Opponent      Reflectable      |
|  [01F]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 480 HP                             |
|                                                                            |
|  Attack 3:  Bolt2               Target: One Opponent      Reflectable      |
|  [022]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 480 HP                             |
|                                                                            |
|  Attack 4:  Dance               Target: One Opponent      Drains MP        |
|  [263]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 8                                  |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 192 MP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Garuda's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  1/4 Chance: Use Ice2 on Rnd Target; If Garuda's MP < 22, use Dance on     |
|               Target with Highest Current MP                               |
|                                                                            |
|  1/4 Chance: Use Bolt2 on Rnd Target; If Garuda's MP < 22, use Dance on    |
|               Target with Highest Current MP                               |
|                                                                            |
|  1/4 Chance: Use Dance on Target with Highest Current MP                   |
|                                                                            |
|  1/4 Chance: Use  on Rnd Target                                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Garuda:                           |   POWER req for Overflow:   |
|                                              |                             |
| Garuda is found in Battle Square:            |  Base Damage Overflow: 154  |
|  Set - 3  (After Highwind)     Battle - 1    |  Rnd Var Overflow  3x: 103  |
|                                              |  Rnd Var Overflow  4x:  77  |
| The Garuda is the toughest of the randomly   |  Rnd Var Overflow  6x:  52  |
|  encountered enemies in Da-chao Statue. They o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  have a moderate amount of HP, as well as                                  |
|  casting fairly strong Magical Attacks.                                    |
| The Garuda has two identical versions of the Attack Dance; one used for    |
|  the 1/4 chance, and the other used when its HP is less than the required  |
|  amount to cast Ice2/Bolt2.                                                |
| The fact that the Garuda can drain your MP means they will never run out   |
|  of MP, unless you were to drain its MP via the use of Barret's Lv 1-2     |
|  Limit Break Mindblow, or by using the Enemy Skill Magic Hammer. Once its  |
|  MP is drained to 0, the "skill power is used up " text string will be     |
|  displayed every time it tries to use any Attack other than .         |
| The Garuda can be a good source of Items, and the Eastern Hand from the    |
|  2nd Screen contains at least one Garuda in every Encounter. Bolt Plumes   |
|  are not that great (casts Bolt2 on all opponents), however, Ice Crystals  |
|  are MUCH better (casts Ice3 on all opponents with a Base Damage of 2080). |
| Light Curtains are extremely rare, and can only be obtained as a Drop from |
|  the Garuda, Unknown, and morphed from the Sword Dance and Corvette. It    |
|  will cast Barrier on all allies, and can help for the upcoming Rapps      |
|  Boss Battle.                                                              |
| An error occurs in the 3x Jayjujayme, 1x Garuda encounter on the 3rd       |
|  Screen (Cavern Exterior, Formation ID #612). The middle Jayjujayme should |
|  have covered the Garuda, however, the Cover Flag has been incorrectly set |
|  here.                                                                     |
| Equip Elemental+Choco/Mog on your weapon to exploit the Garuda's weakness  |
|  to Wind (as with all other 'elevated' enemies). Avoid Earth.              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Rapps}  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ywNKndKxdYnKv4K18                     | ID:  B1 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     39  ||   Strength:  90  ||    Drop: Peace Ring  [63] 100%      |
|  HP:      6000  ||    Defence:  58  ||   Steal: /                          |
|  MP:       300  ||      Magic:  55  ||   Morph: /                          |
|                 ||   MDefence: 400  ||                                     |
|  EXP:     3200  ||  Dexterity: 120  ||                                     |
|   AP:       33  ||       Luck:   0  ||                                     |
|  GIL:   20,000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Da-chao Statue Final Screen                          |  Lessaloploth       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Rapps' ATTACKS:                     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent                       |
|  [2A2]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 526 HP                             |
|                                                                            |
|  Attack 2:  Scorpion's Tale     Target: One Opponent      Status Inflict:  |
|  [2A3]       Physical          Element: None               Poison (47%)    |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 526 HP                             |
|                                                                            |
|  Attack 3:  Aero3               Target: One Opponent                       |
|  [2D0]       Magical           Element: Wind                               |
|                                   Att%: 100                                |
|                                  Power: 50                                 |
|                                MP Cost: 50 MP                              |
|                            Base Damage: 1762 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Rapps' BATTLE PLAN: (Repeats)                                            |
|                                                                            |
|  OPENING ATTACK: 1/5 Chance start from 1st Attack                          |
|                  1/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 3rd Attack                          |
|                  2/5 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                  |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Rapps' HP  > 75%: 1/9 Chance use  on Rnd Target               |
|                      8/9 Chance do nothing                                 |
|                                                                            |
|    Rapps' HP <= 75%: 1/7 Chance use  on Rnd Target               |
|                      6/7 Chance do nothing                                 |
|                                                                            |
|    Rapps' HP <= 50%: 1/5 Chance use  on Rnd Target               |
|                      4/5 Chance do nothing                                 |
|                                                                            |
|    Rapps' HP <= 25%: 1/3 Chance use  on Rnd Target               |
|                      2/3 Chance do nothing                                 |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Use Scorpion's Tale on Rnd Target                             |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Rapps' HP  > 75%: 1/9 Chance use Scorpion's Tale on Rnd Target          |
|                      8/9 Chance do nothing                                 |
|                                                                            |
|    Rapps' HP <= 75%: 1/7 Chance use Scorpion's Tale on Rnd Target          |
|                      6/7 Chance do nothing                                 |
|                                                                            |
|    Rapps' HP <= 50%: 1/5 Chance use Scorpion's Tale on Rnd Target          |
|                      4/5 Chance do nothing                                 |
|                                                                            |
|    Rapps' HP <= 25%: 1/3 Chance use Scorpion's Tale on Rnd Target          |
|                      2/3 Chance do nothing                                 |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Use Aero3 on Rnd Target; If Rapps' MP < 50, skip a turn       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Rapps:                            |   POWER req for Overflow:   |
|                                              |                             |
| Rapps is definitely one of the tougher       |  Base Damage Overflow: 156  |
|  Bosses in the game, especially if you are   |  Rnd Var Overflow  3x: 104  |
|  facing it straight after acquiring the Tiny o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Bronco, with your Levels in the late 20's,                                |
|  early 30's.                                                               |
| You can fight Rapps at any point during the up until the Raid on Midgar;   |
|  once you progress past that point, you will not be able to complete       |
|  Yuffie's Sidequest, and Rapps will no longer be available to fight. You   |
|  can, however, embark on the Pagoda Sidequest at any point in the game     |
|  without restriction.                                                      |
| The best way to deal with Rapps is to put Barret in your party and set his |
|  Limit Break to Lv 1; open the Battle with Mindblow, and this will fully   |
|  deplete Rapps' MP. This way it will not be able to use its deadly Aero3   |
|  Attack, which hits for roughly 1500 HP and can very easily insta-kill     |
|  you. He normally uses Aero3 once every four turns, and only has enough MP |
|  for six castings.                                                         |
| Another option is to inflict Sadness on all of your characters, which will |
|  drop the damage of Aero3 to around 1100. Putting your characters in the   |
|  Back Row will only halve Rapps' Physical Attacks; Aero3 uses the Magical  |
|  formula and is not affect by Row value. Equip the Talisman on your Player |
|  with the lowest MDefence.                                                 |
| Rapps is one of a few Bosses that does not negate % Based Gravity Attacks, |
|  and as such you can exploit this. T/S Bombs are extremely effective, and  |
|  can easily be stolen from the Flapbeat should you wish to empty your      |
|  stock now. Each use of a T/S Bomb will drop Rapps' current HP by 50%, and |
|  using two straight off the bat will drop its HP down to 1500.             |
| If you do not have any T/S Bombs, then Graviballs work half as well. Avoid |
|  using any Magical Battle Items such as Fire Veils etc, as Rapps'          |
|  extremely high MDef stat means even the strongest Magic Battle Item       |
|  (Dragon Scales) will only hit for less than 800 HP.                       |
| Physical Battle Items, on the other hand work fine given its low Defence;  |
|  a Right Arm will hit for around 1400 HP, and an 8-inch Cannon will hit    |
|  for around 2700 HP. You may have obtained one or two 8-inch Cannons from  |
|  the Attack Squad Battles by now. Also, you could optionally exploit       |
|  its vulnerability to Slow or Stop by using a Spider Web or Hourglass,     |
|  respectively, to deal with its high Dexterity.                            |
| Equipping Cloud with the Yoshiyuki is a good idea, seeing as he will gain  |
|  twice the damage output with one character dead, and thrice the output    |
|  with two characters dead. Combine with the Champion Belt/Power Wrist, and |
|  Cloud will hit for a devastating amount.                                  |
| Rapps is one of a number of enemies that are elevated above the ground,    |
|  but will not take double damage from the Wind Element, nor will it        |
|  nullify Earth.                                                            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||                {Wutai Pagoda}                ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - The game actually considers the Wutai Pagoda as a single screen, 
         using Flags to decide what should happen each time you 
         ascend/descend a screen. It may look like there are five floors, but 
         in actuality there is only one.

      - For the sake of simplicity, I will be breaking the Pagoda down into 
         its five 'theoretical' floors.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Wutai Pagoda 1st Floor                                 N/A              ||
||  Wutai Pagoda 2nd Floor                                 N/A              ||
||  Wutai Pagoda 3rd Floor                                 N/A              ||
||  Wutai Pagoda 4th Floor                                 N/A              ||
||  Wutai Pagoda 5th Floor                                 N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Gorkii   (Mini Boss)                                              | 
  |  L4  Shake    (Mini Boss)                                              | 
  |      Chekhov  (Mini Boss)                                              | 
  |  L4  Staniv   (Mini Boss)                                              | 
  |      Godo      (Opt Boss)        Trine                                 | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Wind - Gorkii            - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Gorkii            - Nullify                                ]
 [      Gravity - Gorkii            - Nullify                                ]
 [      Gravity - Shake             - Nullify                                ]
 [      Gravity - Chekhov           - Nullify                                ]
 [      Gravity - Staniv            - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [    Lightning - Godo              - Trine                                  ]
 [        Earth - Staniv            - Iron Attack                            ]
 [       Poison - Godo              - Bio2                                   ]
 [      Gravity - Gorkii            - Demi2                                  ]
 [      Gravity - Godo              - Demi3                                  ]
 [  Restorative - Godo              - Cure2                                  ]
 [                                                                           ]
 [          Hit - Gorkii            - Dive Kick                              ]
 [          Hit - Staniv            - Ironball                               ]
 [        Punch - Shake             - Beak                                   ]
 [        Punch - Shake             - Rage Bomber                            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Godo              - Sleepel      (71%  Inflict)            ]
 [       Poison - Godo              - Bio2         (47%  Inflict)            ]
 [        Small - Godo              - Mini         (71%  Toggle)             ]
 [    Paralyzed - Chekhov           - Stare Down   (100% Inflict)            ]
 [      Sadness - Staniv            - Way Cry      (100% Inflict)            ]
 [         Fury - Shake             - Rage Bomber  (71%  Inflict)            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Poison, Slow                                                            ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Gorkii            [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       | Shake             [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  ELIXIR  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Staniv            [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  ALL CREATION  |               |                        |                   |
 ---------------'               |                        |                   |
       | Godo              [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  ICE RING  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Chekhov           [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo

 NOTE - A special 'Pre-Emptive Strike' Flag is used for the five Pagoda 
         Battles. Your first hit will hit for Double Damage as it would a 
         normal Pre-Emp Strike; however, the enemy will be facing forwards, 
         and the ATB gauge of both the Player and Enemy will start at a 
         random value. The "Change Row" Command has also been disabled.


 SCREEN GROUPING 1:                                    Area Enc Rate:

  Wutai Pagoda 1st Floor                               OFF

  "Game Over" Flag disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 1500    1st Row: 1x Gorkii                    |
|       Can't Escape     AP  - 50                                            |
|     Pre-Emp Strike     GIL - 0                                        #623 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2:                                    Area Enc Rate:

  Wutai Pagoda 2nd Floor                               OFF

  "Game Over" Flag disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 2200    1st Row: 1x Shake                     |
|       Can't Escape     AP  - 50                                            |
|     Pre-Emp Strike     GIL - 0                                        #624 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3:                                    Area Enc Rate:

  Wutai Pagoda 3rd Floor                               OFF

  "Game Over" Flag disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 2900    1st Row: 1x Chekhov                   |
|       Can't Escape     AP  - 50                                            |
|     Pre-Emp Strike     GIL - 0                                        #625 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  Wutai Pagoda 4th Floor                               OFF

  "Game Over" Flag disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 3600    1st Row: 1x Staniv                    |
|       Can't Escape     AP  - 50                                            |
|     Pre-Emp Strike     GIL - 0                                        #626 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5:                                    Area Enc Rate:

  Wutai Pagoda 5th Floor                               OFF

  "Game Over", "Battle Victory Music" and "Victory Pose" Flags disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 5000    1st Row: 1x Godo                      |
|       Can't Escape     AP  - 60                                            |
|     Pre-Emp Strike     GIL - 40,000                                   #628 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .----------.
 /  {Gorkii}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/KAN5yixiumevgxsq8                     | ID:  B2 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     30  ||   Strength:  71  ||    Drop: X-Potion  [63] 100%        |
|  HP:      3000  ||    Defence:  60  ||   Steal: /                          |
|  MP:       150  ||      Magic:  75  ||   Morph: /                          |
|                 ||   MDefence: 280  ||                                     |
|  EXP:     1500  ||  Dexterity:  70  ||                                     |
|   AP:       50  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        0  ||      Evade:   5* ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Wutai Pagoda 1st Floor                               |  Valron             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Gorkii's ATTACKS:                   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:           Target: One Opponent                       |
|  [22C]       Magical           Element: Hit                                |
|              % Based              Att%: 100                                |
|                                  Power: 8                                  |
|                            Base Damage: 25% Max HP                         |
|                                                                            |
|  Attack 2:  Demi2               Target: One Opponent                       |
|  [02B]       Magical           Element: Gravity                            |
|              % Based              Att%: 75                                 |
|                                  Power: 16                                 |
|                                MP Cost: 33 MP                              |
|                            Base Damage: 50% Current HP                     |
|                                                                            |
|  Attack 3:  Barrier             Target: One Ally          Reflectable      |
|  [00F]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 16 MP              Barrier (100%)  |
|                                                                            |
|  Attack 4:  Reflect             Target: One Ally          Status Inflict:  |
|  [011]       Magical 0 Dam        Att%: Auto Hit           Reflect (100%)  |
|                                MP Cost: 30 MP                              |
|                                                                            |
|  Attack 5:  Regen               Target: One Ally          Reflectable      |
|  [003]       Magical 0 Dam        Att%: 255               Status Inflict:  |
|                                MP Cost: 30 MP              Regen (100%)    |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Gorkii's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  SETUP: Start in Stage 2 (Flying - Default Row)                            |
|         Set Evade to 25                                                    |
|                                                                            |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   Valron does not have Barrier: Use Barrier on Self                        |
|                                                                            |
|   Valron has Barrier:                                                      |
|                                                                            |
|    Valron does not have Regen: Use Regen on Self                           |
|                                                                            |
|    Valron has Regen: Use Reflect on Self; If Valron has Reflect, use Demi2 |
|                       on Rnd Target                                        |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use  on Rnd Target                                 |
|                                                                            |
|  3RD ATTACK: 1/2 Chance use Demi2 on Rnd Target                            |
|              1/2 Chance use  on Rnd Target                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Gorkii:                           |   POWER req for Overflow:   |
|                                              |                             |
| Gorkii is the first of five bosses for       |  Base Damage Overflow: 156  |
|  Yuffie's Pagoda Quest. While the main part  |  Rnd Var Overflow  3x: 104  |
|  of her quest becomes locked off after you   |  Rnd Var Overflow  4x:  78  |
|  parachute into Midgar on Disc 2, these five |  Rnd Var Overflow  6x:  52  |
|  optional bosses can be fought at any point  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  in the game, even on Disc 3.                                              |
| The 'Game Over' Flag has be   disabled for all five battles. A special     |
|  Pre-Emptive Strike flag is also used, whereby the enemy will take Double  |
|  Damage from the first attack (provided the attack is Physical), however,  |
|  the enemy will be front-facing, and the ATB gauge will start at a random  |
|  value for both Yuffie and Gorkii. You will not be able to change Yuffie's |
|  Row for these Battles.                                                    |
| Gorkii, Shake, Chekhov and Staniv all have the same Strength, Defence,     |
|  Magic and MDefence values. The fact that each Boss is two Levels greater  |
|  than their predecessor means that each foe will be incrementally          |
|  stronger than the last.                                                   |
|                                                                            |
| Gorkii (spelt Gorky in the Field) is quite a tough Mini-Boss, and takes    |
|  after the Valron fought in Nibel/Rocket Area. He is the 'Power' sub-boss. |
|  Keep your HP above 50% at all times, as his Gravity Based Attacks can     |
|  wipe you out if you are not on guard.                                     |
| Do not bother with Big Guard, as MBarrier does not apply to % Based        |
|  Attacks. Equip the Sprint Shoes, Counter Attack Materia, and put Added    |
|  Effect + Time on your Weapon. Also equip Poison if you wish, although it  |
|  shouldn't be necessary. Equip Elemental+Choco/Mog on your weapon to       |
|  exploit Gorkii's weakness to Wind (as with all other 'elevated' enemies). |
|  Avoid Earth, and avoid Deathblow given its high Evade stat.               |
| You should also make use of the Destruct materia for this Battle. As soon  |
|  as Gorkii opens with Barrier, destroy the Barrier via the DeBarrier       |
|  ability. This means that your first attack will hit for quadruple damage, |
|  if you equip Wind on your Weapon as advised.                              |
| Unlike the Valron, Gorkii will never fall to the ground and will always be |
|  air-bourne. Short-ranged attacks will still be able to target him, which  |
|  doesn't matter anyway given that all of Yuffie's Weapons are long-ranged. |
| While Gorkii has a high MDefence value, Beta will still hit for +750, and  |
|  Trine will hit for +450. Yuffie's Physical Attacks will only be hitting   |
|  for around 250, so stick to powerful Enemy Skills.                        |
| Gorkii only has enough MP for 4-5 uses of its magic based Attacks, after   |
|  which the "skill power is used up" text string will be displayed each     |
|  time it tries to use any attack other than .                   |
| Gorkii is immune to Seizure, which isn't necessary seeing as there is no   |
|  way for the Player to inflict an enemy with Seizure. Gorkii is one of 86  |
|  enemies that are immune to Seizure. It is also immune to Peerless, along  |
|  with 104 other enemies.                                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Shake}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/WrMDbqD7bvPVHnvJ7                     | ID:  B3 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     32  ||   Strength:  71  ||    Drop: Turbo Ether  [63] 100%     |
|  HP:      4000  ||    Defence:  60  ||   Steal: /                          |
|  MP:       180  ||      Magic:  75  ||   Morph: /                          |
|                 ||   MDefence: 280  ||                                     |
|  EXP:     2200  ||  Dexterity:  68  ||                                     |
|   AP:       50  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        0  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Wutai Pagoda 2nd Floor                               |  Skeeskee           |
|                                                      |  Headbomber         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Shake's ATTACKS:                    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [1C5]       Physical          Element: Punch                              |
|                                   Att%: 103                                |
|                                  Power: 16                                 |
|                            Base Damage: 284 HP                             |
|                                                                            |
|  Attack 2:  Rage Bomber         Target: One Opponent      Status Inflict:  |
|  [20E]       Physical          Element: Shout              Fury (71%)      |
|                                   Att%: 75                                 |
|                                  Power: 40                                 |
|                            Base Damage: 710 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Shake's BATTLE PLAN: (Repeats)                                           |
|                                                                            |
|  Shake does not have Poison: Use  on Rnd Target                      |
|                                                                            |
|  Shake has Poison: 1/2 Chance use  on Rnd Target                     |
|                    1/2 Chance use Rage Bomber on Rnd Target                |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Shake's HP  > 50%: Do nothing                                            |
|   Shake's HP <= 50%: Use Rage Bomber on Last Attacker                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Shake:                            |   POWER req for Overflow:   |
|                                              |                             |
| Shake is the second of five bosses for       |  Base Damage Overflow: 156  |
|  Yuffie's Pagoda Quest. While the main part  |  Rnd Var Overflow  3x: 104  |
|  of her quest becomes locked off after you   |  Rnd Var Overflow  4x:  78  |
|  parachute into Midgar on Disc 2, these five |  Rnd Var Overflow  6x:  52  |
|  optional bosses can be fought at any point  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  in the game, even on Disc 3.                                              |
| The 'Game Over' Flag has been disabled for all five battles. A special     |
|  Pre-Emptive Strike flag is also used, whereby the enemy will take Double  |
|  Damage from the first attack (provided the attack is Physical), however,  |
|  the enemy will be front-facing, and the ATB gauge will start at a random  |
|  value for both Yuffie and Shake. You will not be able to change Yuffie's  |
|  Row for these Battles.                                                    |
| Gorkii, Shake, Chekhov and Staniv all have the same Strength, Defence,     |
|  Magic and MDefence values. The fact that each Boss is two Levels greater  |
|  than their predecessor means that each foe will be incrementally          |
|  stronger than the last.                                                   |
|                                                                            |
| Shake is the 'Speed' sub-boss which after the Skeeskee in the Cosmo Canyon |
|  Area, and she is not hard at all. Simply open up with L4 Suicide, then    |
|  finish it off with Physical Attacks. If you do not have the Enemy Skill   |
|  yet, then use Poison and put Added Effect+Time on your Weapon.            |
| With the Champion Belt, Yuffie's Physical Attacks will hit for +400 HP.    |
|  Alternatively, equip the Earring to inflict 850+ with Beta.               |
| When Shake is Poisoned it will use Rage Bomber more often, which can deal  |
|  a fair amount of damage, so keep your HP up as well as your Big guard.    |
|  Rage Bomber can also inflict you with Fury; if you are bothered by this,  |
|  equip the Peace Ring.                                                     |
| Shake will not have use for its MP, so you can use the Magic Hammer Enemy  |
|  Skill if you have learned it to refill your MP, if you wish.              |
| Shake is immune to Seizure, which isn't necessary seeing as there is no    |
|  way for the Player to inflict an enemy with Seizure. Shake is one of 86   |
|  enemies that are immune to Seizure. It is also immune to Peerless, along  |
|  with 104 other enemies.                                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Chekhov}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/iXP3pDoZJDhKb9pJ7                     | ID:  B4 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     34  ||   Strength:  71  ||    Drop: Ice Ring  [63] 100%        |
|  HP:      5000  ||    Defence:  60  ||   Steal: /                          |
|  MP:       210  ||      Magic:  75  ||   Morph: /                          |
|                 ||   MDefence: 280  ||                                     |
|  EXP:     2900  ||  Dexterity:  70  ||                                     |
|   AP:       50  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Wutai Pagoda 3rd Floor                               |  Vargid Police      |
|                                                      |  Twin Brain         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Chekhov's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:              Target: One Opponent      Drains HP        |
|  [247]       Physical          Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 20                                 |
|                            Base Damage: 370 HP                             |
|                                                                            |
|  Attack 2:  Stare Down          Target: One Opponent      Status Inflict:  |
|  [248]       Magical 0 Dam        Att%: 255                Paralyzed (100%)|
|                                MP Cost: 5 MP                               |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Chekhov's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK:                                                           |
|                                                                            |
|   1/2 Chance: Skip a turn                                                  |
|   1/2 Chance: Use Stare Down on Rnd Target without Paralyzed; If all       |
|                have Paralyzed, select Rnd Target                           |
|                                                                            |
|  THEREAFTER:                                                               |
|                                                                            |
|   Chekhov's HP  > 50%: Skip a turn                                         |
|   Chekhov's HP <= 50%: Use  on Rnd Target with Paralyzed; If no    |
|                         Targets have Paralyzed, select Target with Highest |
|                         HP                                                 |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Use Stare Down on Last Mag Attacker                                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Chekhov:                          |   POWER req for Overflow:   |
|                                              |                             |
| Chekhov is the third of five bosses for      |  Base Damage Overflow: 156  |
|  Yuffie's Pagoda Quest. While the main part  |  Rnd Var Overflow  3x: 104  |
|  of her quest becomes locked off after you   |  Rnd Var Overflow  4x:  78  |
|  parachute into Midgar on Disc 2, these five |  Rnd Var Overflow  6x:  52  |
|  optional bosses can be fought at any point  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  in the game, even on Disc 3.                                              |
| The 'Game Over' Flag has been disabled for all five battles. A special     |
|  Pre-Emptive Strike flag is also used, whereby the enemy will take Double  |
|  Damage from the first attack (provided the attack is Physical), however,  |
|  the enemy will be front-facing, and the ATB gauge will start at a random  |
|  value for both Yuffie and Chekhov. You will not be able to change         |
|  Yuffie's Row for these Battles.                                           |
| Gorkii, Shake, Chekhov and Staniv all have the same Strength, Defence,     |
|  Magic and MDefence values. The fact that each Boss is two Levels greater  |
|  than their predecessor means that each foe will be incrementally          |
|  stronger than the last.                                                   |
|                                                                            |
| Chekhov can be a nuisance, as he can inflict you with Paralyzed and then   |
|  replenish his HP while Yuffie is inactive. Equip the Jem Ring to protect  |
|  from this. He is the 'Magic' sub-boss, and takes after the Twin Brain in  |
|  Mt. Nibel.                                                                |
| After Chekhov has used its Opening Attack (or not), he will not attack you |
|  until its HP drops below 50%, or you attack it using a Magical ability.   |
|  Just stick to Physical Attacks, and make sure to have equipped Added      |
|  Effect+Time on your Weapon. Use Big Guard to give Yuffie Haste.           |
| You can try using Deathblow if you wish; a Lv 28 Yuffie would have a       |
|  58.75% chance to successfully perform a Deathblow against Chekhov,        |
|  assuming she has the Razor Ring and Diamond Bangle equipped (and has 39   |
|  Dexterity).                                                               |
| Chekhov is immune to Seizure, which isn't necessary seeing as there is no  |
|  way for the Player to inflict an enemy with Seizure. Chekhov is one of 86 |
|  enemies that are immune to Seizure. It is also immune to Peerless, along  |
|  with 104 other enemies.                                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Staniv}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/5en3gBu5NJ32AUMj8                     | ID:  B5 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     36  ||   Strength:  71  ||    Drop: Elixir  [63] 100%          |
|  HP:      6000  ||    Defence:  60  ||   Steal: /                          |
|  MP:       240  ||      Magic:  75  ||   Morph: /                          |
|                 ||   MDefence: 280  ||                                     |
|  EXP:     3600  ||  Dexterity:  72  ||                                     |
|   AP:       50  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        0  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Wutai Pagoda 4th Floor                               |  Madouge            |
|                                                      |  Screamer           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Staniv's ATTACKS:                   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent                       |
|  [1BB]       Physical          Element: Hit                                |
|                                   Att%: 115                                |
|                                  Power: 20                                 |
|                            Base Damage: 385 HP                             |
|                                                                            |
|  Attack 2:  Iron Attack         Target: All Opponents     Split Damage     |
|  [14C]       Physical          Element: Earth                              |
|                                   Att%: 100                                |
|                                  Power: 40                                 |
|                            Base Damage: 770 HP                             |
|                                                                            |
|  Attack 3:  War Cry             Target: One Opponent      Status Inflict:  |
|  [14D]       Magical 0 Dam        Att%: 94                 Sadness (100%)  |
|                                MP Cost: 4 MP                               |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Staniv's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  1ST ATTACK: Skip a turn                                                   |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use  on Rnd Target with Paralyzed; If no Targets    |
|               have Paralyzed, select Rnd Target with Sadness; If no        |
|               Targets have Sadness, select Target with Highest Current HP  |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Skip a turn                                                   |
|                                                                            |
|  4TH ATTACK: Same as 2nd Attack                                            |
|                                                                            |
|    After 4th Attack: All Targets with Sadness:                             |
|                       Jump to 1st Attack for next turn                     |
|                                                                            |
|                      At least one Target without Sadness:                  |
|                       1/3 Chance: Jump to 5th Attack for next turn         |
|                       2/3 Chance: Jump to 1st Attack for next turn         |
|                                                                            |
|                                                                            |
|  5TH ATTACK: Use War Cry on Rnd Target without Sadness; If no Targets have |
|               Sadness, select Rnd Target                                   |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Staniv's HP  > 12.5%: Do nothing                                         |
|                                                                            |
|   Staniv's HP <= 12.5%:                                                    |
|                                                                            |
|    1ST COUNTER: 1/2 Chance use Iron Attack on All Targets                  |
|                 1/2 Chance do nothing                                      |
|                                                                            |
|     THEREAFTER: Do nothing                                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Staniv:                           |   POWER req for Overflow:   |
|                                              |                             |
| Staniv is the fourth of five bosses for      |  Base Damage Overflow: 156  |
|  Yuffie's Pagoda Quest. While the main part  |  Rnd Var Overflow  3x: 104  |
|  of her quest becomes locked off after you   |  Rnd Var Overflow  4x:  78  |
|  parachute into Midgar on Disc 2, these five |  Rnd Var Overflow  6x:  52  |
|  optional bosses can be fought at any point  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  in the game, even on Disc 3.                                              |
| The 'Game Over' Flag has been disabled for all five battles. A special     |
|  Pre-Emptive Strike flag is also used, whereby the enemy will take Double  |
|  Damage from the first attack (provided the attack is Physical), however,  |
|  the enemy will be front-facing, and the ATB gauge will start at a random  |
|  value for both Yuffie and Staniv. You will not be able to change Yuffie's |
|  Row for these Battles.                                                    |
| Gorkii, Shake, Chekhov and Staniv all have the same Strength, Defence,     |
|  Magic and MDefence values. The fact that each Boss is two Levels greater  |
|  than their predecessor means that each foe will be incrementally          |
|  stronger than the last.                                                   |
|                                                                            |
| Staniv is the 'Weapon' sub-boss, and can be a minor threat. Open with L4   |
|  Suicide, and when you do he will have a 50% chance of countering with     |
|  his powerful Iron Attack 'Attack' which will hit for 600+ HP. If this     |
|  chance failed, it will not have another chance of using Iron Attack.      |
| Equip Elemental+Titan on you Armour if you are low-levelled, or use the    |
|  Talisman. Sadness is also an option. Note that Iron Attack will only hit  |
|  for Split Damage if there is more than one target; seeing as Yuffie is    |
|  alone, the ability's damage output will *not* be reduced to 66%.          |
| Staniv takes after the Screamer from Mt. Nibel, and the AI Script is a     |
|  straight copy and paste from the Screamer, which is why there is an       |
|  obsolete check for the Paralyzed Status.                                  |
| If you have learned Magic Hammer then you could use it to replenish your   |
|  MP for the upcoming Godo fight. Beta will hit Staniv for 750+ HP.         |
| Staniv is immune to Seizure, which isn't necessary seeing as there is no   |
|  way for the Player to inflict an enemy with Seizure. Staniv is one of 86  |
|  enemies that are immune to Seizure. It is also immune to Peerless, along  |
|  with 104 other enemies.                                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------.
 /  {Godo}  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/PuGZDhmwFtszoFKM6                     | ID:  B6 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     41  ||   Strength:  70  ||    Drop: All Creation  [63] 100%    |
|  HP:    10,000  ||    Defence:  60  ||   Steal: /                          |
|  MP:      1000  ||      Magic:  45  ||   Morph: /                          |
|                 ||   MDefence: 100  ||                                     |
|  EXP:     5000  ||  Dexterity:  68  ||                                     |
|   AP:       60  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:   40,000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Wutai Pagoda 5th Floor                               |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Godo's ATTACKS:                     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Ally/One Op   Reflectable      |
|  [001]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 35                                 |
|                                MP Cost: 24 MP                              |
|                            Base Damage: 1286 HP                            |
|                                                                            |
|  Attack 2:             Target: One Opponent      Reflectable      |
|  [00B]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 8 MP               Sleep (71%)     |
|                                                                            |
|  Attack 3:                Target: One Opponent      Reflectable      |
|  [009]       Magical 0 Dam        Att%: 100               Status Toggle:   |
|                                MP Cost: 10 MP              Small (71%)     |
|                                                                            |
|  Attack 4:  Beast Sword         Target: All Opponents     Split Damage     |
|  [25C]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 337 HP                             |
|                                                                            |
|  Attack 5:  Trine               Target: All Opponents     **Enemy Skill**  |
|  [056]       Magical           Element: Lightning         No Split Damage  |
|                                   Att%: 100                                |
|                                  Power: 34                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 1096 HP                            |
|                                                                            |
|  Attack 6:  Bio2                Target: All Opponents     Split Damage     |
|  [028]       Magical           Element: Poison            Reflectable      |
|                                   Att%: 100               Status Inflict:  |
|                                  Power: 21                 Poison (47%)    |
|                                MP Cost: 36 MP                              |
|                            Base Damage: 677 HP                             |
|                                                                            |
|  Attack 7:  Demi3               Target: All Opponents      No Split Damage |
|  [02C]       Magical           Element: Gravity                            |
|              % Based              Att%: 75                                 |
|                                  Power: 24                                 |
|                                MP Cost: 48 MP                              |
|                            Base Damage: 75% Current HP                     |
|                                                                            |
|  Attack 8:  Drain               Target: One Opponent       Drains HP       |
|  [14D]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 6                                  |
|                                MP Cost: 1 MP                               |
|                            Base Damage: 193 HP                             |
|                                                                            |
|  Attack 9:            Target: Self              Transformation   |
|  [25A]       Physical 0 Dam       Att%: Auto Hit           To Stage 2      |
|  [25F]                                                                     |
|                                                                            |
| Attack 10:          Target: Self              Transformation   |
|  [25B]       Physical 0 Dam       Att%: Auto Hit           To Stage 3      |
|  [25E]                                                                     |
|                                                                            |
| Attack 11:            Target: Self              Transformation   |
|  [25D]       Physical 0 Dam       Att%: Auto Hit           To Stage 1      |
|  [260]                                                                     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Godo's BATTLE PLAN: (Repeats)                                            |
|                                                                            |
|  SETUP: Start in Stage 1 (Human)                                           |
|                                                                            |
|                                                                            |
|    *If Godo's MP < Attack MP Cost, transform to Stage 2 (Beast), use Beast |
|      Sword on All Targets                                                  |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 1/8 Chance start from 1st Attack                          |
|                  1/8 Chance start from 2nd Attack                          |
|                  1/8 Chance start from 3rd Attack                          |
|                  1/8 Chance start from 4th Attack                          |
|                  1/8 Chance start from 5th Attack                          |
|                  1/8 Chance start from 6th Attack                          |
|                  1/8 Chance start from 7th Attack                          |
|                  1/8 Chance start from 8th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Transform to Stage 2 (Beast), use Beast Sword on All Targets  |
|                                                                            |
|    After 1st Attack: 1/4 Chance jump to 2nd Attack for next turn           |
|                      1/4 Chance jump to 3rd Attack for next turn           |
|                      1/4 Chance jump to 5th Attack for next turn           |
|                      1/4 Chance jump to 6th Attack for next turn           |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Transform to Stage 2 (Beast), use Beast Sword on All Targets  |
|                                                                            |
|    After 2nd Attack: 1/4 Chance jump to 1st Attack for next turn           |
|                      1/4 Chance jump to 4th Attack for next turn           |
|                      1/4 Chance jump to 5th Attack for next turn           |
|                      1/4 Chance jump to 7th Attack for next turn           |
|                                                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   Yuffie does not have Reflect AND Yuffie does not have Sleep:             |
|                                                                            |
|     Transform to Stage 0 (Human), use  on Rnd Target*             |
|                                                                            |
|   Yuffie has Reflect OR Yuffie has Sleep:                                  |
|                                                                            |
|    Transform to Stage 2 (Beast), use Beast Sword on All Targets            |
|                                                                            |
|      After 3rd Attack: 1/3 Chance jump to 1st Attack for next turn         |
|                        2/3 Chance jump to 2nd Attack for next turn         |
|                                                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   Yuffie does not have Reflect AND Yuffie does not have Small:             |
|                                                                            |
|    Transform to Stage 0 (Human), use  on Rnd Target*                 |
|                                                                            |
|   Yuffie has Reflect OR Yuffie has Small:                                  |
|                                                                            |
|    Transform to Stage 2 (Beast), use Beast Sword on All Targets            |
|                                                                            |
|      After 4th Attack: 2/3 Chance jump to 1st Attack for next turn         |
|                        1/3 Chance jump to 2nd Attack for next turn         |
|                                                                            |
|                                                                            |
|  5TH ATTACK: Transform to Stage 3 (Cheater), use Drain on Target with      |
|               Highest Current HP*                                          |
|                                                                            |
|    After 5th Attack: 1/4 Chance jump to 1st Attack for next turn           |
|                      1/4 Chance jump to 2nd Attack for next turn           |
|                      1/4 Chance jump to 6th Attack for next turn           |
|                      1/4 Chance jump to 7th Attack for next turn           |
|                                                                            |
|                                                                            |
|  6TH ATTACK:                                                               |
|                                                                            |
|   Yuffie does not have Reflect:                                            |
|                                                                            |
|    Transform to Stage 3 (Cheater), use Bio2 on All Targets                 |
|                                                                            |
|   Yuffie has Reflect:                                                      |
|                                                                            |
|    Transform to Stage 2 (Beast), use Beast Sword on All Targets            |
|                                                                            |
|      After 6th Attack:                                                     |
|                                                                            |
|       Godo's HP  > 80%: 4/5 Chance jump to 2nd Attack for next turn        |
|                         1/5 Chance jump to 8th Attack for next turn        |
|                                                                            |
|       Godo's HP <= 80%: 3/4 Chance jump to 2nd Attack for next turn        |
|                         1/4 Chance jump to 8th Attack for next turn        |
|                                                                            |
|       Godo's HP <= 60%: 2/3 Chance jump to 2nd Attack for next turn        |
|                         1/3 Chance jump to 8th Attack for next turn        |
|                                                                            |
|       Godo's HP <= 40%: 1/2 Chance jump to 2nd Attack for next turn        |
|                         1/2 Chance jump to 8th Attack for next turn        |
|                                                                            |
|                                                                            |
|  7TH ATTACK: Transform to 2nd Stage (Beast), use Trine on All Targets*     |
|                                                                            |
|    After 7th Attack:                                                       |
|                                                                            |
|     Godo's HP  > 80%: 4/5 Chance jump to 1st Attack for next turn          |
|                       1/5 Chance jump to 8th Attack for next turn          |
|                                                                            |
|     Godo's HP <= 80%: 3/4 Chance jump to 1st Attack for next turn          |
|                       1/4 Chance jump to 8th Attack for next turn          |
|                                                                            |
|     Godo's HP <= 60%: 2/3 Chance jump to 1st Attack for next turn          |
|                       1/3 Chance jump to 8th Attack for next turn          |
|                                                                            |
|     Godo's HP <= 40%: 1/2 Chance jump to 1st Attack for next turn          |
|                       1/2 Chance jump to 8th Attack for next turn          |
|                                                                            |
|                                                                            |
|  8TH ATTACK: Transform to Stage 3 (Cheater), use Demi3 on All Target*      |
|                                                                            |
|    After 8th Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 2nd Attack for next turn           |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Godo has Reflect OR Godo's HP > 40% OR Godo's MP < 24:                   |
|                                                                            |
|    Do nothing                                                              |
|                                                                            |
|   Godo does not have Reflect AND Godo's HP <= 40% AND Godo's MP > 24:      |
|                                                                            |
|    Transform to Stage 1 (Human)                                            |
|    Yuffie's HP  > 20%: Use Cure2 on Self                                   |
|    Yuffie's HP <= 20%: 1/2 Chance use Cure2 on Yuffie                      |
|                        1/2 Chance use Cure2 on Self                        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Godo:                             |   POWER req for Overflow:   |
|                                              |                             |
| Godo is the fifth and final bosses for       |  Base Damage Overflow: 156  |
|  Yuffie's Pagoda Quest. While the main part  |  Rnd Var Overflow  3x: 104  |
|  of her quest becomes locked off after you   |  Rnd Var Overflow  4x:  78  |
|  parachute into Midgar on Disc 2, these five |  Rnd Var Overflow  6x:  52  |
|  optional bosses can be fought at any point  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  in the game, even on Disc 3.                                              |
| The 'Game Over' Flag has been disabled for all five battles, and for Godo  |
|  only, the Battle victory 'Fanfare' theme will not play, nor will Yuffie   |
|  perform her victory pose.                                                 |
| A special Pre-Emptive Strike flag is also used, whereby the enemy will     |
|  take Double Damage from the first attack (provided the attack is          |
|  Physical), however, the enemy will be front-facing, and, the ATB gauge    |
|  will start at a random value for both Yuffie and Godo. You will not be    |
|  able to change Yuffie's Row for these Battles.                            |
| Godo's Strength, Defence, Magic and MDefence are all weaker than the four  |
|  previous Mini-Bosses, however, the fact that he is five levels greater    |
|  than Staniv gives him the edge over his predecessors.                     |
|                                                                            |
| Be warned - the 'Omni' boss Godo is *hard*, especially if you are facing   |
|  him straight after you have obtained the Tiny Bronco. Just be very        |
|  mindful of the fact that Godo is one of three enemies that use the Enemy  |
|  Skill Trine, so if you missed it from the Materia Keeper then you can     |
|  learn it now. You will also be able to learn it from the Stilva in Gaea's |
|  Cliffs later on.                                                          |
| While you will be able to learn Trine for three of the four Enemy Skills   |
|  in the game, you will not be able to learn it for the fourth if you       |
|  defeat Godo before obtaining the fourth Enemy Skill Materia. Maxing out   |
|  four Enemy Skills has no practical use; it is only necessary for those    |
|  with a completionist's nature.                                            |
| Defence is paramount for the Godo Battle; Put Elemental+Gravity on your    |
|  armour to defend from Demi3; equip the Peace Ring to defend from          |
|  Confusion; equip Added Effect+Transform on your Armour to defend from     |
|  Small. Alternatively, equip the Bolt Ring if you have obtained it to      |
|  defend from Trine, seeing as it will hit for 900+ HP.                     |
| Godo is one of a few Bosses in the game that does *not* Nullify the        |
|  Gravity Element, so you should exploit this. Use the Enemy Skill Laser if |
|  you have it, failing that use Demi2 and T/S Bombs to deal 50% of its      |
|  current HP. Graviballs and Demi works well, also.                         |
| Open with Big Guard, and make sure that you have Barrier and MBarrier up   |
|  at all times. You should attempt to inflict Godo with Poison as soon as   |
|  the battle begins, then try to inflict him with Slow (Spider Webs). If    |
|  you have learned Magic Hammer, you could spam the E Skill to drain Godo's |
|  MP, meaning he'll only be able to use Beast Sword.                        |
| While his 'All Opponent' targeting attacks are subject to Split Damage,    |
|  the damage output will *not* be subject to a 33% penalty, seeing as only  |
|  one target exists.                                                        |
| The biggest problem with Godo is the fact that he will start using Cure2   |
|  on himself as a Counter Attack once his HP drops below 40%. Once this     |
|  happens, you will want to spam Beta to hit him for about 1400 HP worth of |
|  Damage, which is more than he is able to heal for. You should have also   |
|  inflicted him with Poison by this point. He will sometimes cure Yuffie if |
|  her HP is less than 20%.                                                  |
| If you had obtained a Mirror from the Mirage in the Shinra Mansion, then   |
|  you could inflict Godo with Reflect to stop him from using Cure2          |
|  altogether.                                                               |
| Once you defeat Godo you will obtain Yuffie's Lv Limit Break Manual, the   |
|  All Creation. If you wish to learn how to dupe yourself a copy of All     |
|  Creation, explore the "Top Farming Locations" section further below.      |
| Godo is immune to Seizure, which isn't necessary seeing as there is no way |
|  for the Player to inflict an enemy with Seizure. Godo is one of 86        |
|  enemies that are immune to Seizure. It is also immune to Peerless, along  |
|  with 104 other enemies.                                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||               {Woodlands Area}               ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Woodlands Area Beach                                   *                ||
||  Woodlands Area Grass                                   *                ||
||  Woodlands Area Jungle                                  ***    BEST      ||
||  Woodlands Area Dirt                                    *                ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Tonadu                                                            | 
  |      Under Lizard                                                      | 
  |      Dual Horn                                                         | 
  |      Slaps                                                             | 
  |      Kelzmelzer                                                        | 
  |      Mystery Ninja                                                     | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Wind - Tonadu            - Double                                 ]
 [         Wind - Slaps             - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Tonadu            - Nullify                                ]
 [        Earth - Slaps             - Nullify                                ]
 [        Water - Tonadu            - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [ NOTE - The Mystery Ninja also uses Fire (Fire Fang; Fire Veil), Lightning ]
 [         (Swift Bolt), Water (Leviathan Scales), and Cut (Fight).          ]
 [                                                                           ]
 [       Poison - Kelzmelzer        - Liquid poison (0 Damage)               ]
 [        Water - Tonadu            - Great Gale                             ]
 [                                                                           ]
 [          Hit - Under Lizard      - Bodyblow                               ]
 [          Hit - Kelzmelzer        - Claw                                   ]
 [        Punch - Tonadu            - Claw                                   ]
 [        Punch - Slaps             - Bug Needle                             ]
 [        Punch - Slaps             - Berserk Needle                         ]
 [        Punch - Slaps             - Paralyzer Needle                       ]
 [        Punch - Dual Horn         - Angle Punch                            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [ NOTE - The Mystery Ninja also uses Slow (Spider Web), and Frog (Impaler). ]
 [                                                                           ]
 [       Poison - Slaps             - Bug Needle        (87%  Inflict)       ]
 [       Poison - Kelzmelzer        - Liquid poison     (100% Inflict)       ]
 [         Frog - Under Lizard      - Petrified Frog    (83%  Inflict)       ]
 [    Slow-numb - Under Lizard      - Petrified Frog    (83%  Inflict)       ]
 [    Paralyzed - Slaps             - Paralyzer Needle  (47%  Inflict)       ]
 [     Darkness - Tonadu            - Great Gale        (39%  Inflict)       ]
 [      Sadness - Slaps             - Bug Needle        (87%  Inflict)       ]
 [      Berserk - Slaps             - Berserk Needle    (47%  Inflict)       ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Silence, Slow, Petrify, D. Sentence               ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Kelzmelzer         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Slaps              [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ANTIDOTE  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        | Kelzmelzer        [32] | Kelzmelzer        |
       '------------------------+------------------------+-------------------|
  HYPER  |                      |                        |                   |
 --------'                      |                        |                   |
       |                        |                        | Slaps             |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Under Lizard       [8] | Under Lizard      [32] | Under Lizard      |
       '------------------------+------------------------+-------------------|
  BIRD WING  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Tonadu            [63] | Tonadu            [63] |                   |
       '------------------------+------------------------+-------------------|
  PEPIO NUT  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Dual Horn          [8] | Dual Horn          [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: *                                  Area Enc Rate:

  Woodlands Area Beach                                 96   Very Low

   Average:   EXP: 600        AP: 45        GIL: 600         Enemy QTY: 1

  The same Encounter can be found in Icicle Area Beach.
.----------------------------------------------------------------------------.
|   [100%]  Nrml Bat #1  EXP - 600     1st Row: 1x Tonadu                    |
|        Pre-Emp OFF     AP  - 45                                            |
|                        GIL - 600                                      #187 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *                                  Area Enc Rate:

  Woodlands Area Grass                                 32   Medium

   Average:   EXP: 675.9      AP: 58.0      GIL: 620.6       Enemy QTY: 1.29

.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 440     1st Row: 1x Under Lizard              |
|                        AP  - 45                                            |
|                        GIL - 420                                      #180 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 550     1st Row: 1x Dual Horn                 |
|                        AP  - 45                                            |
|                        GIL - 500                                      #181 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 1100    1st Row: 2x Dual Horn                 |
|                        AP  - 90                                            |
|                        GIL - 1000                                     #182 |
|                                                                            |
|  [11.7%]  Back Attack  EXP - 550     1st Row: 1x Dual Horn                 |
|            Run = 2     AP  - 45                                            |
|                        GIL - 500                                      #183 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***    BEST                        Area Enc Rate:

  Woodlands Area Jungle                                12   Very High

   Average:   EXP: 1283.7     AP: 105.1     GIL: 1504.1      Enemy QTY: 3.41

.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 1100    1st Row: 2x Slaps                     |
|                        AP  - 90      2nd Row: 1x Slaps                     |
|                        GIL - 1350                                     #188 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 1850    1st Row: 2x Slaps                     |
|                        AP  - 150     2nd Row: 2x Slaps                     |
|                        GIL - 2250    3rd Row: 1x Slaps                #189 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 820     1st Row: 2x Kelzmelzer                |
|                        AP  - 70                                            |
|                        GIL - 800                                      #190 |
|                                                                            |
|  [11.7%]  Pinc Attack  EXP - 1480    1st Grp: 2x Slaps                     |
|                        AP  - 120     2nd Grp: 2x Slaps                     |
|                        GIL - 1800                                     #191 |
|                                                                            |
|                                                                            |
|    [50%]  Myst Ninja   EXP - /       1st Row: 1x Mystery Ninja             |
|        Pre-Emp OFF     AP  - /                                             |
|                        GIL - /                                             |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: *                                  Area Enc Rate:

  Woodlands Area Dirt                                  32   Medium

   Average:   EXP: 636.9      AP: 59.8      GIL: 616.9       Enemy QTY: 1.33

.----------------------------------------------------------------------------.
|  [34.4%]  Nrml Bat #1  EXP - 440     1st Row: 1x Under Lizard              |
|                        AP  - 45                                            |
|                        GIL - 420                                      #184 |
|                                                                            |
|  [32.8%]  Nrml Bat #2  EXP - 880     1st Row: 2x Under Lizard              |
|                        AP  - 90                                            |
|                        GIL - 840                                      #185 |
|                                                                            |
|  [32.8%]  Nrml Bat #3  EXP - 600     1st Row: 1x Tonadu                    |
|        Pre-Emp OFF     AP  - 45                                            |
|                        GIL - 600                                      #186 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - You can also find the Mystery Ninja here; scroll down to the Mystery
         Ninja section of "Extra Enemies" for those listings.

  .----------.
 /  {Tonadu}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/4s8HC9AvoDp9zXfx7                     | ID:  BC |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     50  ||   Strength:  54  ||    Drop: Bird Wing  [63]   100%     |
|  HP:      1600  ||    Defence:  52  ||   Steal: Bird Wing  [63] 79.69%     |
|  MP:         0  ||      Magic:  55  ||   Morph: /                          |
|                 ||   MDefence: 150  ||                                     |
|  EXP:      600  ||  Dexterity:  66  ||                                     |
|   AP:       45  ||       Luck:   0  ||                                     |
|  GIL:      600  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Woodlands Area Beach                            100% |  Zuu                |
| Woodlands Area Dirt                              33% |                     |
| Icicle Area Beach                               100% |                     |
| North Corel Area Desert                          31% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Tonadu's ATTACKS:                   |  Manip Attack 2: Great Gale        |
|                                       |  Manip Attack 3: Big Sound         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [249]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 32                                 |
|                            Base Damage: 308 HP                             |
|                                                                            |
|  Attack 2:  Great Gale          Target: All Opponents     Split Damage*    |
|  [24A]       Physical          Element: Wind              Status Inflict:  |
|                                   Att%: 100                Darkness (39%)  |
|                                  Power: 30                                 |
|                            Base Damage: 288 HP                             |
|                                                                            |
|  Attack 3:  Big Sound           Target: All Opponents     Never Used       |
|  [367]       Physical          Element: Wind              Split Damage     |
|                                   Att%: 95                Can't Cover      |
|                                  Power: 20                                 |
|                            Base Damage: 192 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Tonadu's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                      |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Tonadu's HP  > 75%: 1/8 Chance use  Rnd Target                    |
|                        7/8 Chance do nothing                               |
|                                                                            |
|    Tonadu's HP <= 75%: 1/4 Chance use  Rnd Target                    |
|                        3/4 Chance do nothing                               |
|                                                                            |
|    Tonadu's HP <= 50%: 1/3 Chance use  Rnd Target                    |
|                        2/3 Chance do nothing                               |
|                                                                            |
|    Tonadu's HP <= 25%: 1/2 Chance use  Rnd Target                    |
|                        1/2 Chance do nothing                               |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|    After 3rd Attack:                                                       |
|                                                                            |
|     Tonadu's HP  > 75%: 1/8 Chance jump to 4th Attack for next turn        |
|                         7/8 Chance jump to 1st Attack for next turn        |
|                                                                            |
|     Tonadu's HP <= 75%: 1/4 Chance jump to 4th Attack for next turn        |
|                         3/4 Chance jump to 1st Attack for next turn        |
|                                                                            |
|     Tonadu's HP <= 50%: 1/3 Chance jump to 4th Attack for next turn        |
|                         2/3 Chance jump to 1st Attack for next turn        |
|                                                                            |
|     Tonadu's HP <= 25%: 1/2 Chance jump to 4th Attack for next turn        |
|                         1/2 Chance jump to 1st Attack for next turn        |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Use Great Gale on All Targets                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Tonadu:                           |   POWER req for Overflow:   |
|                                              |                             |
| Tonadu is found in Battle Square:            |  Base Damage Overflow: 154  |
|  Set - 3  (After Highwind)     Battle - 2    |  Rnd Var Overflow  3x: 103  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Attack Great Gale is subject to Split                                  |
|  Damage for the damage calculations; however, the Status inflicted via     |
|  Great Gale is *not* subject to Split Damage.                              |
| The Tonadu is easily defeated, and drops valuable Bird Wings which use the |
|  Wind Element for 1040 Base Damage; very handy for the Battle Square. You  |
|  do not need to steal them as they have a 100% drop rate.                  |
| Avoid using Deathblow against the Tonadu.                                  |
| Equip Elemental+Choco/Mog on your weapon to exploit the Tonadu's weakness  |
|  to Wind (as with all other 'elevated' enemies). Avoid Earth.              |
| The Tonadu cannot be Back-Attacked or Side-Attacked, meaning that one      |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Under Lizard}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/5zZATS74VgdWHfjU8                     | ID:  B9 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     29  ||   Strength:  70  ||    Drop: Remedy  [8]  14.06%        |
|  HP:      1400  ||    Defence:  50  ||   Steal: Remedy  [32] 40.63%        |
|  MP:       140  ||      Magic:  50  ||   Morph: Remedy                     |
|                 ||   MDefence: 130  ||                                     |
|  EXP:      440  ||  Dexterity:  66  ||                                     |
|   AP:       45  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      420  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Woodlands Area Grass                             30% |  Gagighandi         |
| Woodlands Area Dirt                              67% |                     |
| Temple of The Ancients "Stairs And Vines" Maze   30% |                     |
| Cactus Island Grass                              33% |                     |
| Goblin Island Grass                              33% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Under Lizard's ATTACKS:             |  Manip Attack 2: Petrified Frog    |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            | 
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 259 HP                             |
|                                                                            |
|  Attack 2:  Petrified Frog      Target: One Opponent      Status Inflict:  |
|  [26E]       Magical 0 Dam        Att%: 95                 Frog      (83%) |
|                                MP Cost: 45 MP              Slow-numb       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Under Lizard's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target without Petrify                  |
|  2ND ATTACK: Use  on Rnd Target without Petrify                  |
|  3RD ATTACK: Use  on Rnd Target without Petrify                  |
|                                                                            |
|    After 3rd Attack: 1/2 Chance jump to 4th Attack for next turn           |
|                      1/4 Chance jump to 1st Attack for next turn           |
|                      1/4 Chance jump to 2nd Attack for next turn           |
|                                                                            |
|  4TH ATTACK: Use Petrified Frog on Rnd Target without Petrify AND without  |
|               Slow-numb; If all Targets have Slow-numb, use  on  |
|               Rnd Target without Petrify                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Under Lizard:                     |   POWER req for Overflow:   |
|                                              |                             |
| Under Lizard is found in Battle Square:      |  Base Damage Overflow: 153  |
|  Set - 3  (After Highwind)     Battle - 2    |  Rnd Var Overflow  3x: 102  |
|                                              |  Rnd Var Overflow  4x:  77  |
| Similar to the Gagighandi, the Under Lizard  |  Rnd Var Overflow  6x:  51  |
|  can inflict you with Slow-numb, which means o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  a Game Over once all three characters                                     |
|  become Petrified. They can also inflict you with Frog, making it          |
|  difficult to cure yourself of the Status.                                 |
| The good news is that Remedies make an easy steal; a Lv 35 Cloud would     |
|  have a 46.88% chance of stealing from the Under Lizard. Alternatively,    |
|  you can make use of Softs. Equip the Jem Ring to protect from Petrify.    |
|  White Wind will also help, as will Esuna (Lv 2 Heal Materia).             |
| The Under Lizard only has enough MP for three casts of Petrified Frog,     |
|  after which the "skill power is used up" text string will be displayed    |
|  each time it tries to use that attack.                                    |
| If the chance to inflict you with a Status passes when Petrified Frog is   |
|  used, both Statuses will be inflicted at once.                            |
| Two casts of Trine or one cast of Beta should be enough to kill the Under  |
|  Lizard.                                                                   |
| The Under Lizard allows for a Pre-Emptive Strike for the encounters in the |
|  Woodlands area, however, you cannot Pre-Emp them in the Temple of The     |
|  Ancients.                                                                 |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Dual Horn}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/uj7ChjawKZANyngw9                     | ID:  BB |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     30  ||   Strength:  68  ||    Drop: Pepio Nut  [8] 14.06%      |
|  HP:      2500  ||    Defence:  70  ||   Steal: Pepio Nut  [8] 10.94%      |
|  MP:         0  ||      Magic:  25  ||   Morph: /                          |
|                 ||   MDefence: 166  ||                                     |
|  EXP:      550  ||  Dexterity:  62  ||                                     |
|   AP:       45  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      500  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Woodlands Area Grass                             70% |                     |
| Cactus Island Grass                              67% |                     |
| Goblin Island Grass                              67% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Angle Punch       |
|   Dual Horn's ATTACKS:                |  Manip Attack 2: Horn Lift         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [26F]       Physical          Element: Punch                              |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 257 HP                             |
|                                                                            |
|  Attack 2:  Horn Lift           Target: One Opponent                       |
|  [270]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 257 HP                             |
|                                                                            |
|  Attack 3:  [No Name]           Target: Random            Never Used       |
|  [271]       No Formula        Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 255                                |
|                                MP Cost: 65,535 MP                          |
|                            Base Damage: 0 HP                               |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Dual Horn's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  Dual Horn's HP  > 50%: 1/4 Chance use Horn Lift on Rnd Target             |
|                         3/4 Chance use  on Rnd Target         |
|                                                                            |
|  Dual Horn's HP <= 50%: 1/2 Chance use Horn Lift on Rnd Target             |
|                         1/4 Chance use  on Rnd Target         |
|                         1/4 Chance use [No Name] on Rnd Enemy or Ally      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Dual Horn:                        |   POWER req for Overflow:   |
|                                              |                             |
| Dual Horn is found in Battle Square:         |  Base Damage Overflow: 160  |
|  Set - 3  (After Highwind)     Battle - 1    |  Rnd Var Overflow  3x: 107  |
|                                              |  Rnd Var Overflow  4x:  80  |
| The Dual Horn has fairly high HP. It will    |  Rnd Var Overflow  6x:  54  |
|  take two casts of Bets followed by a        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Physical Attack to kill them, luckily their                               |
|  Attacks do not deal much damage.                                          |
| A flaw exists with the Dual Horn's AI Script. The Attack [No Name] is a    |
|  dummied out action which costs more MP than it has. If it tries to use    |
|  the Attack, the "skill power is used up" text string will be displayed    |
|  with each attempt.                                                        |
| If you were to hack the Dual Horn's MP to give it enough to use the        |
|  ability, then the animation would be the same as the Horn Lift, although  |
|  it could also be used on another Enemy.                                   |
| Pepio Nuts are the worst type of Nut for breeding, so don't bother trying  |
|  to acquire any.                                                           |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Slaps}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/7rjkzXvaFBvE5tTS6                     | ID:  7C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     29  ||   Strength:  46  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       900  ||    Defence:  42  ||   Steal: /                          |
|  MP:        50  ||      Magic:  34  ||   Morph: Hyper                      |
|                 ||   MDefence:  66  ||                                     |
|  EXP:      370  ||  Dexterity:  56  ||                                     |
|   AP:       30  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      450  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Woodlands Area Jungle                            71% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Slaps' ATTACKS:                     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Bug Needle          Target: One Opponent      Status Inflict:  |
|  [205]       Magical           Element: Punch              Poison  (87%)   |
|                                   Att%: 120                Sadness         |
|                                  Power: 1                                  |
|                            Base Damage: 23 HP                              |
|                                                                            |
|  Attack 2:  Berserk Needle      Target: One Opponent      Status Inflict:  |
|  [206]       Magical           Element: Punch              Berserk (47%)   |
|                                   Att%: 120                                |
|                                  Power: 1                                  |
|                            Base Damage: 23 HP                              |
|                                                                            |
|  Attack 3:  Paralyzer Needle    Target: One Opponent      Status Inflict:  |
|  [207]       Magical           Element: Punch              Paralyzed (19%) |
|                                   Att%: 120                                |
|                                  Power: 1                                  |
|                            Base Damage: 23 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Slaps' BATTLE PLAN: (Repeats)                                            |
|                                                                            |
|  3/4 Chance: Use Berserk Needle on Rnd Target                              |
|  1/8 Chance: Use Bug Needle on Rnd Target                                  |
|  1/8 Chance: Use Paralyzer Needle on Target with Lowest Current HP; If     |
|               Paralyzer Needle been used once, use Berserk Needle on Rnd   |
|               Target                                                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Slaps:                            |   POWER req for Overflow:   |
|                                              |                             |
| Slaps is found in Battle Square:             |  Base Damage Overflow: 150  |
|  Set - 3  (After Highwind)     Battle - 2    |  Rnd Var Overflow  3x: 100  |
|                                              |  Rnd Var Overflow  4x:  75  |
| The Slaps are a nuisance at most; one blast  |  Rnd Var Overflow  6x:  50  |
|  of Trine should be enough to wipe them out  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  in one.                                                                   |
| Whenever a Berserk attempt is made on the Player, it will always have a    |
|  100% success rate. This means that you may easily find yourself with all  |
|  three characters inflicted with Berserk, which is not the worst thing in  |
|  the world of Gaia to be inflicted with. They can also inflict you with    |
|  Paralyzed, although they can only do so once per Battle.                  |
| The Slaps' low HP means that they will not last very long, and their low   |
|  damage output will be very unlikely to kill you. Equip the Peace Ring to  |
|  defend from Berserk and Sadness. If you encounter them in the Battle      |
|  Square, then make sure you have your Ribbon equipped; if you have         |
|  received the 'Accessory Broken' handicap, then consider quitting the      |
|  Battle if they manage to inflict you with Berserk.                        |
| The Slaps has no use for its MP, so feel free to use Magic Hammer on them  |
|  to replenish your MP.                                                     |
| Equip Elemental+Choco/Mog on your weapon to exploit the Slaps' weakness to |
|  Wind (as with all other 'elevated' enemies). Avoid Earth.                 |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Kelzmelzer}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/aMfnMw9Jee2EzNBo9                     | ID:  BA |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     30  ||   Strength:  50  ||    Drop: Potion    [8]  14.06%      |
|  HP:       800  ||    Defence:  56  ||   Steal: Antidote  [32] 40.63%      |
|  MP:         0  ||      Magic:  35  ||   Morph: Antidote                   |
|                 ||   MDefence:  90  ||                                     |
|  EXP:      410  ||  Dexterity:  53  ||                                     |
|   AP:       35  ||       Luck:   1  || Back Damage: Normal (2x Damage)     |
|  GIL:      400  ||      Evade:  14  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Woodlands Area Jungle                            29% |  Frozen Nail        |
| Temple of The Ancients "Stairs And Vines" Maze   58% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Kelzmelzer's ATTACKS:               |  Manip Attack 2: Liquid poison     |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [124]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 142 HP                             |
|                                                                            |
|  Attack 2:  Liquid poison       Target: One Opponent      Status Inflict:  |
|  [17F]       Physical 0 Dam    Element: Poison             Poison (100%)   |
|                                   Att%: 100                                |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Kelzmelzer's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|    *A 'Group Enemy' is an Enemy that is NOT another Kelzmelzer, and also   |
|      shares the same 'Group ID' Flag as the Kelzmelzer running the AI      |
|      Script; Kelzmelzer 'A' = Group A, 'B' = Group B, 'C' = Group C etc.   |
|                                                                            |
|                                                                            |
|  At least one 'Group Enemy' alive*:                                        |
|                                                                            |
|   1/4 Chance: Use Liquid poison on Rnd Target                              |
|   3/4 Chance: Use  on Rnd Target                                     |
|                                                                            |
|                                                                            |
|  All 'Group Enemies' dead*:                                                |
|                                                                            |
|   3/4 Chance: Use Liquid poison on Rnd Target                              |
|   1/4 Chance: Use  on Rnd Target                                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Kelzmelzer:                       |   POWER req for Overflow:   |
|                                              |                             |
| Kelzmelzer is found in Battle Square:        |  Base Damage Overflow: 155  |
|  Set - 3  (After Highwind)     Battle - 2    |  Rnd Var Overflow  3x: 104  |
|                                              |  Rnd Var Overflow  4x:  78  |
| With low HP and low damage output, the       |  Rnd Var Overflow  6x:  52  |
|  Kelzmelzer is not a threat. Use Trine to    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  kill them in one. Avoid Deathblow.                                        |
| The Kelzmelzer will use Liquid poison more often if it is the last enemy   |
|  alive in its 'Group'. If you were fighting the 1x Kelzmelzer and 2x Toxic |
|  Frog Encounter, then the Kelzmelzer A and Toxic Frog A would share the    |
|  same Flag; Toxic Frog [B] would not share its Flag with another enemy.    |
| An error occurs in the 2x Kelzmelzer, 2x Toxic Frog encounter on the 1st   |
|  'Maze' screen in the Temple of The Ancients (Formation ID #634). The      |
|  Kelzmelzer [A] should have covered the Toxic Frog [A], and the same goes  |
|  for both [B] enemies. The cover Flag has been set incorrectly, and the    |
|  Toxic Frog are not covered.                                               |
| The Kelzmelzer is considered to be a 'Powerful' enemy, and as such the     |
|  "Pre-Emp" Flag should have been disabled for encounters that contain the  |
|  Kelzmelzer. An oversight means that you have a chance to initiate a Pre-  |
|  Emptive Strike against the Kelzmelzer in the Jungle terrain within the    |
|  Woodlands Area (Formation ID #190). It can also be Side-Attacked.         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||           {Temple Of The Ancients}           ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - This area cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Temple of The Ancients "Stairs And Vines" Maze         *                ||
||  Temple of The Ancients Room I                          N/A              ||
||  Temple of The Ancients Room III                        N/A              ||
||  Temple of The Ancients Bottom of Clock (Nail Bat)      N/A              ||
||  Temple of The Ancients Mural Room                      ****   BEST      ||
||  Temple of The Ancients Room XII (Demons Gate)          N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Under Lizard                                                      | 
  |      Kelzmelzer                                                        | 
  |      Toxic Frog                  Frog Song                             | 
  |      Doorbull                                                          | 
  |      Ancient Dragon                                                    | 
  |  L4  Jemnezmy                                                          | 
  |      8 eye                                                             | 
  |      Red Dragon   (Boss)                                               | 
  |      Demons Gate  (Boss)                                               | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [          Ice - Toxic Frog        - Double                                 ]
 [       Poison - Jemnezmy          - Death                                  ]
 [       Poison - 8 eye             - Death                                  ]
 [      Gravity - Ancient Dragon    - Double                                 ]
 [         Wind - Ancient Dragon    - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [         Fire - Doorbull          - Absorb                                 ]
 [         Fire - Red Dragon        - Absorb   (Boss)                        ]
 [       Poison - Toxic Frog        - Absorb                                 ]
 [                                                                           ]
 [          Ice - Jemnezmy          - Nullify                                ]
 [        Earth - Ancient Dragon    - Nullify                                ]
 [       Poison - Demons Gate       - Nullify  (Boss)                        ]
 [      Gravity - Doorbull          - Nullify                                ]
 [      Gravity - Red Dragon        - Nullify  (Boss)                        ]
 [      Gravity - Demons Gate       - Nullify  (Boss)                        ]
 [        Water - Ancient Dragon    - Nullify                                ]
 [                                                                           ]
 [        Earth - Demons Gate       - Halve    (Boss)                        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Doorbull          - Fire Shell                             ]
 [         Fire - Red Dragon        - Red Dragon Breath                      ]
 [          Ice - Jemnezmy          - Cold Breath                            ]
 [          Ice - Ancient Dragon    - Southern Cross                         ]
 [          Ice - Demons Gate       - Cave-in                                ]
 [       Poison - Kelzmelzer        - Liquid Poison (0 Damage)               ]
 [                                                                           ]
 [          Hit - Under Lizard      - Bodyblow                               ]
 [          Hit - Kelzmelzer        - Claw                                   ]
 [          Hit - Toxic Frog        - Frog Jab                               ]
 [          Hit - Doorbull          - Claw                                   ]
 [          Hit - Red Dragon        - Dragon Fang                            ]
 [          Hit - Red Dragon        - Tail Attack                            ]
 [          Hit - Demons Gate       - Falling Rocks                          ]
 [        Punch - Ancient Dragon    - Horn                                   ]
 [        Shout - Doorbull          - Light Shell                            ]
 [       Hidden - Demons Gate       - Petrif-Eye (0 Damage)                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Toxic Frog        - Frog Song       (100% Toggle)          ]
 [       Poison - Kelzmelzer        - Liquid Poison   (100% Inflict)         ]
 [    Confusion - Jemnezmy          - Fascination     (100% Inflict)         ]
 [         Slow - 8 eye             - Eyesight        (100% Inflict)         ]
 [         Frog - Under Lizard      - Petrified Frog  (83%  Inflict)         ]
 [         Frog - Toxic Frog        - Frog Jab        (83%  Inflict)         ]
 [         Frog - Toxic Frog        - Frog Song       (100% Toggle)          ]
 [    Slow-numb - Under Lizard      - Petrified Frog  (83%  Inflict)         ]
 [    Slow-numb - Demons Gate       - Petrif-Eye      (100% Inflict)         ]
 [     Darkness - 8 eye             - Eyesight        (100% Inflict)         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Poison, Slow, Petrify, D. Sentence                               ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  POTION  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Kelzmelzer         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Doorbull           [8] | Doorbull          [32] |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       | Ancient Dragon     [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ANTIDOTE  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        | Kelzmelzer        [32] | Kelzmelzer        |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Under Lizard       [8] | Under Lizard      [32] | Under Lizard      |
       |                        |                        | Toxic Frog        |
       '------------------------+------------------------+-------------------|
  IMPALER  |                    |                        |                   |
 ----------'                    |                        |                   |
       | Toxic Frog         [8] | Toxic Frog        [32] |                   |
       '------------------------+------------------------+-------------------|
  MAGIC SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | 8 eye             |
       '------------------------+------------------------+-------------------|
  GIGAS ARMLET  |               |                        |                   |
 ---------------'               |                        |                   |
       | Demons Gate       [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  DRAGON ARMLET  |              |                        |                   |
 ----------------'              |                        |                   |
       | Red Dragon        [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: *                                  Area Enc Rate:

  Temple of The Ancients "Stairs And Vines" Maze       128  Low

   Average:   EXP: 970.2      AP: 79.2      GIL: 830.0       Enemy QTY: 2.23

  Nrml Bat #3 - The Kelzmelzer [A] *does not* cover the Toxic Frog [A]
                   The Kelzmelzer [B] *does not* cover the Toxic Frog [B]
                   Cover Flag set incorrectly!
  Nrml Bat #4 - The Under Lizard covers the Toxic Frog [A] and [B]
  Back Att #2 - The Kelzmelzer covers the Toxic Frog [A] and [B]
.----------------------------------------------------------------------------.
|  [17.6%]  Nrml Bat #1  EXP - 820     1st Row: 2x Kelzmelzer                |
|        Pre-Emp OFF     AP  - 70                                            |
|                        GIL - 800                                      #632 |
|                                                                            |
|  [16.4%]  Nrml Bat #2  EXP - 440     1st Row: 1x Under Lizard              |
|        Pre-Emp OFF     AP  - 45                                            |
|                        GIL - 420                                      #633 |
|                                                                            |
|  [15.2%]  Nrml Bat #3  EXP - 1660    1st Row: 2x Kelzmelzer             |
|        Pre-Emp OFF     AP  - 130     2nd Row: 2x Toxic Frog                |
|                        GIL - 1320                                     #634 |
|                                                                            |
|  [14.1%]  Nrml Bat #4  EXP - 1280    1st Row: 1x Under Lizard           |
|        Pre-Emp OFF     AP  - 105     2nd Row: 2x Toxic Frog                |
|                        GIL - 940                                      #635 |
|                                                                            |
|  [11.7%]  Nrml Bat #5  EXP - 760     1st Row: 1x Doorbull                  |
|        PreEmp OFF      AP  - 50                                            |
|                        GIL - 680                                      #636 |
|                                                                            |
|  [6.25%]  Back Att #1  EXP - 820     1st Row: 1x Kelzmelzer                |
|            Run = 2     AP  - 70      2nd Row: 1x Kelzmelzer                |
|                        GIL - 800                                      #637 |
|                                                                            |
|  [6.25%]  Back Att #2  EXP - 1250    1st Row: 1x Kelzmelzer             |
|            Run = 2     AP  - 95      2nd Row: 2x Toxic Frog                |
|                        GIL - 920                                      #638 |
|                                                                            |
|  [12.5%]  Side Attack  EXP - 820     1st Row: 2x Kelzmelzer                |
|                        AP  - 70                                            |
|                        GIL - 800                                      #639 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2:                                    Area Enc Rate:

  Temple of The Ancients Room I                        OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 1350    1st Row: 2x Toxic Frog                |
|       Can't Escape     AP  - 110     2nd Row: 1x Jemnezmy                  |
|                        GIL - 920                                      #645 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3:                                    Area Enc Rate:

  Temple of The Ancients Room III                      OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 2000    1st Row: 2x 8 eye                     |
|       Can't Escape     AP  - 200                                           |
|                        GIL - 1440                                     #649 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  Temple of The Ancients Bottom of Clock (Nail Bat)    OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 1600    1st Grp: 1x Ancient Dragon            |
|       Can't Escape     AP  - 160     2nd Grp: 1x Ancient Dragon            |
|        Pinc Attack     GIL - 1600                                     #648 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5: ****   BEST                        Area Enc Rate:

  Temple of The Ancients Mural Room                    40   Very High

   Average:   EXP: 1534.2     AP: 139.1     GIL: 1490.2      Enemy QTY: 1.95

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 1600    1st Row: 1x Ancient Dragon            |
|        Pre-Emp OFF     AP  - 160     2nd Row: 1x Ancient Dragon            |
|                        GIL - 1600                                     #640 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 760     1st Row: 1x Doorbull                  |
|        Pre-Emp OFF     AP  - 50                                            |
|                        GIL - 680                                      #641 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 2400    1st Row: 1x Ancient Dragon            |
|        Pre-Emp OFF     AP  - 240     2nd Row: 2x Ancient Dragon            |
|                        GIL - 2400                                     #642 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 1520    1st Grp: 1x Doorbull                  |
|                        AP  - 100     2nd Grp: 1x Doorbull                  |
|                        GIL - 1360                                     #643 |
|                                                                            |
|         Forced Attack  EXP - 3500    1st Row: 1x Red Dragon                |
|       Can't Escape     AP  - 200                                           |
|        Pre-Emp OFF     GIL - 1000                                     #652 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6:                                    Area Enc Rate:

  Temple of The Ancients Room XII (Demons Gate)        OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 3800    1st Row: 1x Demons Gate               |
|       Can't Escape     AP  - 220                                           |
|                        GIL - 4000                                     #644 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Under Lizard and Kelzmelzer can also be fought here; however, I 
         will not be duplicating their entries. You can find those enemies 
         within the "Woodlands Area" listings just above.

  .--------------.
 /  {Toxic Frog}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/FKRh6X3DZRYqhKDz6                     | ID:  BD |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     26  ||   Strength:  56  ||    Drop: Impaler  [8]  14.06%       |
|  HP:       500  ||    Defence:  30  ||   Steal: Impaler  [32] 40.63%       |
|  MP:       100  ||      Magic:  35  ||   Morph: Remedy                     |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      420  ||  Dexterity:  74  ||                                     |
|   AP:       30  ||       Luck:   0  ||                                     |
|  GIL:      260  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Double]       |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Temple of The Ancients "Stairs And Vines" Maze   36% |  Touch Me           |
| Temple of The Ancients Room I                    N/A |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Frog Jab          |
|   Toxic Frog's ATTACKS:               |  Manip Attack 2: Frog Song         |
|                                       |  Manip Attack 3: Poisona           |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:  Frog Jab            Target: One Opponent      Berserk Attack   |
|  [1FF]       Physical          Element: Hit               Status Toggle:   |
|                                   Att%: 85                 Frog (100%)     |
|                                  Power: 2                                  |
|                                MP Cost: 2 MP                               |
|                            Base Damage: 18 HP                              |
|                                                                            |
|  Attack 2:  Frog Song           Target: One Opponent      **Enemy Skill**  |
|  [048]       Magical 0 Dam        Att%: 100               Reflectable      |
|                                MP Cost: 5 MP              Status Toggle:   |
|                                                            Sleep (100%)    |
|                                                            Frog            |
|                                                                            |
|  Attack 3:  Poisona             Target: One Ally          Never Used       |
|  [004]       Magical 0 Dam        Att%: 255               Reflectable      |
|                                MP Cost: 3 MP              Status Remove:   |
|                                                            Poison (100%)   |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Toxic Frog's BATTLE PLAN:                                                |
|                                                                            |
|  PHASE 1:                                                                  |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance start from 1st Attack                          |
|                  1/2 Chance start from 2nd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Frog Jab on Rnd Target                                    |
|  2ND ATTACK: Use Frog Jab on Rnd Target                                    |
|                                                                            |
|    After 2nd Attack move onto Phase 2                                      |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   OPENING ATTACK: 1/4 Chance start from 1st Attack                         |
|                   1/4 Chance start from 2nd Attack                         |
|                   1/4 Chance start from 3rd Attack                         |
|                   1/4 Chance start from 4th Attack                         |
|                                                                            |
|                                                                            |
|   1ST ATTACK: Skip a turn                                                  |
|   2ND ATTACK: Skip a turn                                                  |
|   3RD ATTACK: Skip a turn                                                  |
|   4TH ATTACK: Use Frog Song on Rnd Target without Frog; If all Targets     |
|                have Frog, use Frog Jab on Rnd Target without Confusion; If |
|                all Targets have Confusion, select Rnd Target               |
|                                                                            |
|     After 4th Attack:                                                      |
|                                                                            |
|      Frog Jab was used last: Jump to 4th Attack for next turn              |
|     Frog Song was used Last: 1/3 chance jump to 2nd Attack for next turn   |
|                              1/3 chance jump to 3rd Attack for next turn   |
|                              1/3 chance jump to 4th Attack for next turn   |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   2/3 Chance: Do nothing                                                   |
|   1/3 Chance:                                                              |
|    Last Attack on Toxic Frog was Physical: Use Frog Jab on Last Attacker   |
|    Last Attack on Toxic Frog was Magical: Use Frog Song on Last Attacker   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Toxic Frog:                       |   POWER req for Overflow:   |
|                                              |                             |
| Toxic Frog is found in Battle Square:        |  Base Damage Overflow: 147  |
|  Set - 3  (After Highwind)     Battle - 3    |  Rnd Var Overflow  3x:  98  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| With low HP and low Def, the Toxic Frog pose                               |
|  very little threat. You may be strong enough to kill them in one with     |
|  your Physical Attack, failing that Trine or All+Ice2 will take care of    |
|  them.                                                                     |
| You could learn Frog Song if you missed it from the Touch Me, although     |
|  it is not a very helpful Skill to learn. You can always get it from the   |
|  Touch Me at a later date.                                                 |
| Impalers will inflict an Enemy with Frog, and can be bought from Gongaga.  |
|  If you did wish to steal them, then a Lv 36 Cloud would have a 51.56%     |
|  chance of stealing from the Toxic Frog.                                   |
| The Confusion check performed by the Toxic Frog is for the Battle with the |
|  Jemnezmy in Room I.                                                       |
| An error occurs in the 2x Kelzmelzer, 2x Toxic Frog encounter on the 1st   |
|  'Maze' screen in the Temple of The Ancients (Formation ID #634). The      |
|  Kelzmelzer [A] should have covered the Toxic Frog [A], and the same goes  |
|  for both [B] enemies. The cover Flag has been set incorrectly, and the    |
|  Toxic Frog are not covered.                                               |
| The Toxic Frog cannot be Back-Attacked or Side-Attacked, meaning that one  |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Toxic Frog is encountered in an area that cannot be revisited; once    |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy (although you can still encounter it in the Battle Square).     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Doorbull}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/JvrVK1HSPctmdduv6                     | ID:  BF |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength:  70  ||    Drop: Hi-Potion  [8]  14.06%     |
|  HP:      2800  ||    Defence:  66  ||   Steal: Hi-Potion  [32] 40.63%     |
|  MP:       160  ||      Magic:  50  ||   Morph: /                          |
|                 ||   MDefence: 160  ||                                     |
|  EXP:      760  ||  Dexterity:  80  ||                                     |
|   AP:       50  ||       Luck:   0  ||                                     |
|  GIL:      680  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]       |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Temple of The Ancients "Stairs And Vines" Maze   12% |                     |
| Temple of The Ancients Mural Room                43% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Doorbull's ATTACKS:                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [1BE]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 298 HP                             |
|                                                                            |
|  Attack 2:  Fang                Target: One Opponent                       |
|  [272]       Physical          Element: None                               |
|                                   Att%: 65                                 |
|                                  Power: 16                                 |
|                            Base Damage: 298 HP                             |
|                                                                            |
|  Attack 3:  Fire Shell          Target: One Opponent      Can't Cover      |
|  [273]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                                MP Cost: 30 MP                              |
|                            Base Damage: 298 HP                             |
|                                                                            |
|  Attack 4:  Light Shell         Target: One Opponent      Can't Cover      |
|  [36A]       Physical          Element: Shout                              |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 298 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Doorbull's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  Doorbull has Poison OR Doorbull has Confusion:                            |
|                                                                            |
|   1/2 Chance: Use Fang on Rnd Target                                       |
|   1/2 Chance: Use Fire Shell on Rnd Target                                 |
|                                                                            |
|                                                                            |
|  Doorbull does not have Poison AND Doorbull does not have Confusion:       |
|                                                                            |
|   1ST ATTACK: Use  on Rnd Target                                     |
|   2ND ATTACK: Use Fang on Rnd Target                                       |
|   3RD ATTACK: Use Fire Shell on Rnd Target                                 |
|   4TH ATTACK: Use Light Shell on Rnd Target                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Doorbull:                         |   POWER req for Overflow:   |
|                                              |                             |
| Doorbull is found in Battle Square:          |  Base Damage Overflow: 159  |
|  Set - 3  (After Highwind)     Battle - 3    |  Rnd Var Overflow  3x: 106  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Doorbull is a fairly strong randomly                                   |
|  encountered Enemy. His high HP means that he can take a few hits before   |
|  being defeated. Avoid Beta; one cast of Aqualung followed by Trine should |
|  bring its HP to critical. Avoid Vincent's Lv 1 Limit Break Galian Beast,  |
|  as his Beast Flare Attack will restore the Doorbull's HP to full.         |
| Your Dexterity should be high enough now to make Deathblow effective;      |
|  you should have approximately a 54% chance to connect with Deathblow      |
|  against the Doorbull.                                                     |
| You can exploit the Doorbull's vulnerability to most Statuses, just avoid  |
|  Confusion given that it will always attack itself, thereby curing itself  |
|  of the Status.                                                            |
| The Doorbull is one of six enemies that are affected by the 'Berserk       |
|  Glitch', which means that they have no assigned Attack to use when they   |
|  are inflicted with Berserk. As such the "skill power is used up" text     |
|  string will be displayed every turn, seeing as the Attack they are trying |
|  to use costs 65,535 MP!                                                   |
| The Doorbull is immune to Seizure, which isn't necessary seeing as there   |
|  is no way for the Player to inflict an enemy with Seizure. The Doorbull   |
|  is one of 86 enemies that are immune to Seizure. It is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
| The Doorbull cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Doorbull is encountered in an area that cannot be revisited; once you  |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy (although you can still encounter it in the Battle Square).         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Ancient Dragon}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/qxKYx2efQoJKQWUm7                     | ID:  C0 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     34  ||   Strength:  70  ||    Drop: Turbo Ether  [8] 14.06%    |
|  HP:      2400  ||    Defence:  90  ||   Steal: /                          |
|  MP:       450  ||      Magic:  55  ||   Morph: /                          |
|                 ||   MDefence: 280  ||                                     |
|  EXP:      800  ||  Dexterity:  70  ||                                     |
|   AP:       80  ||       Luck:  10  ||                                     |
|  GIL:      800  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Double]       |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Temple of The Ancients Bottom of Clock           N/A |  Ark Dragon         |
| Temple of The Ancients Mural Room                57% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Horn              |
|   Ancient Dragon's ATTACKS:           |  Manip Attack 2: Southern Cross    |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [1E5]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 18                                 |
|                            Base Damage: 328 HP                             |
|                                                                            |
|  Attack 2:  Southern Cross      Target: One Opponent      Can't Cover      |
|  [26D]       Physical          Element: Ice                                |
|                                   Att%: 95                                 |
|                                  Power: 32                                 |
|                            Base Damage: 584 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ancient Dragon's BATTLE PLAN: (Repeats)                                  |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                      |
|   Follow-Up: 1/3 Chance use  on Rnd Target                           |
|              2/3 Chance do nothing                                         |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|    After 3rd Attack: 1/2 Chance jump to 4th Attack for next turn           |
|                      1/4 Chance jump to 1st Attack for next turn           |
|                      1/4 Chance jump to 2nd Attack for next turn           |
|                                                                            |
|  4TH ATTACK: Use Southern Cross on Rnd Target                              |
|                                                                            |
|    After 4th Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 2nd Attack for next turn           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ancient Dragon:                   |   POWER req for Overflow:   |
|                                              |                             |
| Ancient Dragon is found in Battle Square:    |  Base Damage Overflow: 167  |
|  Set - 3  (After Highwind)     Battle - 3    |  Rnd Var Overflow  3x: 112  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Ancient Dragon has decent EXP/AP/Gil                                   |
|  values, and can be great to level up against in the Mural Room if you are |
|  struggling against Demons Gate. Their attacks do moderate damage at best, |
|  and they shouldn't be a problem so long as you keep an eye on your HP.    |
| The Ancient Dragon is one of a few enemies that take Double Damage from    |
|  Gravity based attacks. Use the Enemy Skill Laser, Demi2 or a T/S Bomb to  |
|  kill them in one hit. If you don't have any Gravity based abilities       |
|  available, stick to Physical attacks; their high MDef means that Beta     |
|  will only hit for twice as much as your normal attacks.                   |
| The Ancient Dragon has no use for its MP, so feel free to replenish you MP |
|  supply using Magic Hammer (or just use the Temple Guardians).             |
| The Ancient Dragon is immune to Seizure, which isn't necessary seeing as   |
|  there is no way for the Player to inflict an enemy with Seizure. The      |
|  Ancient Dragon is one of 86 enemies that are immune to Seizure. It is     |
|  also immune to Peerless, along with 104 other enemies.                    |
| The Ancient Dragon cannot be Back-Attacked or Side-Attacked, meaning that  |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
| Equip Elemental+Choco/Mog on your weapon to exploit the Ancient Dragon's   |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
| The Ancient Dragon is encountered in an area that cannot be revisited;     |
|  once you progress past a certain point in the game, you can no longer     |
|  fight the enemy (although you can still encounter it in the Battle        |
|  Square).                                                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Jemnezmy}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/acSQkhyb1cuuisMh6                     | ID:  BE |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     24  ||   Strength:  55  ||    Drop: /                          |
|  HP:       800  ||    Defence:  58  ||   Steal: /                          |
|  MP:        80  ||      Magic:  34  ||   Morph: /                          |
|                 ||   MDefence:  80  ||                                     |
|  EXP:      510  ||  Dexterity:  60  ||                                     |
|   AP:       50  ||       Luck:  25  ||                                     |
|  GIL:      400  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Nullify]      |      Sleep  [-]     |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [Death]        |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Temple of The Ancients Room I                        |  Snow               |
|                                                      |  Pollensalta        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Jemnezmy's ATTACKS:                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Toad                Target: One Opponent      Reflectable      |
|  [00A]       Magical 0 Dam        Att%: 100               Status Toggle:   |
|                                MP Cost: 14 MP              Frog (71%)      |
|                                                                            |
|  Attack 2:  Poisona             Target: One Opponent      Reflectable      |
|  [004]       Magical 0 Dam        Att%: 255               Status Remove:   |
|                                MP Cost: 3 MP               Poison (100%)   |
|                                                                            |
|  Attack 3:  Fascination         Target: One Opponent      Status Inflict:  |
|  [37A]       Magical 0 Dam        Att%: 90                 Confusion (100%)|
|                                MP Cost: 5 MP                               |
|                                                                            |
|  Attack 4:  Cold Breath         Target: One Opponent                       |
|  [37B]       Magical           Element: Ice                                |
|                                   Att%: 90                                 |
|                                  Power: 6                                  |
|                                MP Cost: 12 MP                              |
|                            Base Damage: 130 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Jemnezmy's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   No Targets with Frog: Use 2nd Attack                                     |
|                                                                            |
|   At least one Target with Frog:                                           |
|                                                                            |
|    Select Rnd Target with Frog AND without Confusion; If all Targets have  |
|     Confusion, select Rnd Target with Frog                                 |
|                                                                            |
|    Use Cold Breath on selected Target                                      |
|                                                                            |
|                                                                            |
|  2ND ATTACK:                                                               |
|                                                                            |
|   1/2 Chance: Skip a turn                                                  |
|                                                                            |
|   1/2 Chance: Select Rnd Target without Confusion; If all Targets have     |
|                Confusion, select Rnd Target                                |
|                                                                            |
|               Target is Cloud, Barret, Red XIII, Vincent, Cait Sith OR Cid:|
|                Use Fascination on selected Target                          |
|                                                                            |
|               Target is Tifa, Aeris OR Yuffie:                             |
|                Use Cold Breath on selected Target                          |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Last Attacker does not have Frog OR Poison: Do nothing                   |
|                                                                            |
|   Last Attacker has Frog AND Jemnezmy's MP > 13: Use Toad on Last Attacker |
|                                                                            |
|   Last Attacker has Frog AND Jemnezmy's MP <= 13, OR Last Attacker does    |
|    not have Frog:                                                          |
|                                                                            |
|    Use Poisona on Last Attacker; If Jemnezmy's MP < 3, do nothing          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Jemnezmy:                         |   POWER req for Overflow:   |
|                                              |                             |
| Jemnezmy is found in Battle Square:          |  Base Damage Overflow: 156  |
|  Set - 3  (After Highwind)     Battle - 3    |  Rnd Var Overflow  3x: 104  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| While Jemnezmy is technically not considered                               |
|  to be a Mini-Boss, you cannot randomly encounter her, making her a unique |
|  Enemy (along with the 8 eye). You can, however face her in the Battle     |
|  Square.                                                                   |
| While the Jemnezmy cannot inflict you with much damage, she can inflict    |
|  the male party members with Confusion; make sure to have either the Peace |
|  Ring, Ribbon or Added Effect+Mystify one of of your male characters.      |
| The Jemnezmy performs a check during her Counter Script to see if any      |
|  player is inflicted with Poison, which is illogical seeing as neither the |
|  Jemnezmy nor the Toxic Frog can inflict you with Poison. The only way     |
|  this check could pass is if the Player were to inflict themselves with    |
|  the Status.                                                               |
| The MP check only occurs for the Counter Script; if Jemnezmy were to run   |
|  out of MP, then the "skill power is used up" text string would be         |
|  displayed each time she tried to use one her regular attacks.             |
| The Jemnezmy and 8 eye are the only two enemies in the game that take      |
|  instant Death from the Poison Element. Cast Bio to end the Battle         |
|  quickly. Failing that, use L4 Suicide and follow up with a normal Attack. |
| If the Attack 'Toad' is being used on a Player that is already inflicted   |
|  with Frog, the Status toggle success rate will be 100%.                   |
| The Jemnezmy cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {8 eye}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/EtZ3QVZ3AoMEyMei8                     | ID:  C2 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     30  ||   Strength:  40  ||    Drop: /                          |
|  HP:       500  ||    Defence: 200  ||   Steal: /                          |
|  MP:       220  ||      Magic:  60  ||   Morph: Magic Source               |
|                 ||   MDefence: 400  ||                                     |
|  EXP:     1000  ||  Dexterity:  25  ||                                     |
|   AP:      100  ||       Luck:   0  ||                                     |
|  GIL:      720  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [Death]        |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Temple of The Ancients Room III                      |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   8 eye's ATTACKS:                    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Attacks MP       |
|  [275]       Magical           Element: None                               |
|              % Based              Att%: 255                                |
|                                  Power: 24                                 |
|                            Base Damage: 75% Current MP                     |
|                                                                            |
|  Attack 2:            Target: One Opponent                       |
|  [276]       Magical           Element: None                               |
|              % Based              Att%: 255                                |
|                                  Power: 24                                 |
|                            Base Damage: 75% Current HP                     |
|                                                                            |
|  Attack 3:            Target: One Opponent                       |
|  [277]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 48                                 |
|                            Base Damage: 1620 HP                            |
|                                                                            |
|  Attack 4:            Target: One Opponent      Status Inflict:  |
|  [278]       Magical 0 Dam        Att%: 255                Darkness (100%) |
|                                                            Slow            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   8 eye's BATTLE PLAN: (Repeats)                                           |
|                                                                            |
|  STAGE 1:                                                                  |
|                                                                            |
|   No Targets with Darkness OR no Targets have Slow:                        |
|                                                                            |
|    Use  1620 HP Base Damage variant on Target with Highest       |
|     Current HP                                                             |
|                                                                            |
|                                                                            |
|  STAGE 2:                                                                  |
|                                                                            |
|   At least one Target has Darkness AND at least one Target has Slow:       |
|                                                                            |
|    1ST ATTACK: Use  75% Current HP variant on Rnd Target with    |
|                 Darkness OR Slow                                           |
|                                                                            |
|    2ND ATTACK: Use  1620 HP Base Damage variant on Target with   |
|                 Highest HP                                                 |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Attack was Physical:                                                     |
|                                                                            |
|    Use  Status inflicting variant on Last Phys Attacker, jump to |
|     2nd Attack for next turn if in Stage 2                                 |
|                                                                            |
|                                                                            |
|   Attack was Magical:                                                      |
|                                                                            |
|    Use  75% Current MP variant on last Mag Attacker, jump to 2nd |
|     Attack for next turn if in Stage 2                                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On 8 eye:                            |   POWER req for Overflow:   |
|                                              |                             |
| 8 eye is found in Battle Square:             |  Base Damage Overflow: 226  |
|  Set - 3  (After Highwind)     Battle - 3    |  Rnd Var Overflow  3x: 151  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| While 8 eye is technically not considered to                               |
|  be a Mini-Boss, you cannot randomly encounter it, making it a unique      |
|  Enemy (along with Jemnezmy). You can, however face it in the Battle       |
|  Square.                                                                   |
| The 8 eye and Jemnezmy are the only two enemies in the game that take      |
|  instant Death from the Poison Element. Cast Bio to end the Battle         |
|  quickly.                                                                  |
| You would be wise to try to make use of your new Morph Materia to obtain   |
|  two Magic Sources, although getting them won't be easy. Remove the        |
|  Counter Attack Materia, and make sure to collect the Ribbon before        |
|  battling the 8 eye; put the Ribbon on the Player with the Morph Materia,  |
|  and put Added Effect+Time on their Weapon.                                |
| Keep Big Guard up at all times. If the Player with the Ribbon is the only  |
|  Player to attack them physically, then the 8 eye can never inflict your   |
|  Players with Darkness/Slow, meaning they will always use their powerful   |
|  [277] Attack (1620 HP Base Damage), and will never move into Stage 2.     |
| You should open with Trine, then follow up with Matra Magic. The 8 eye     |
|  will retaliate by depleting the MP of its attacker; do not try to use     |
|  Magic Hammer, as that will also trigger the Counter script to use the MP  |
|  depleting Attack. Follow up using Morph, which will hit for around 40 HP. |
| The 8 eye has the same Defence value as Carry Armour, Jamar Armor and      |
|  Bizarro-Sephiroth, meaning at will take very low damage from your         |
|  Physical Attacks, especially if you are using Morph. Just chip away at    |
|  until they die; if you manage to inflict one of them with Stop, you can   |
|  then use Magic Hammer if you wish to replenish your MP.                   |
| If you wish do dupe yourself a finite amount of Magic Sources later on in  |
|  the game, then you can do so in the Battle Square. Explore the "Top       |
|  Farming Locations" section further below for more info on Source Duping   |
|  against multiple targets. Note that you will need Counter+Morph on        |
|  Yuffie, and you will also need to cast Stop on one of the 8 eyes.         |
| You can also use the 'Repeat Boss Glitch to encounter the 8 eye twice      |
|  while in the Temple of The Ancients; again, visit the "Top Farming        |
|  Locations" for more info.                                                 |
| The 8 eye cannot be Back-Attacked or Side-Attacked, meaning that one       |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Red Dragon}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/fGWhvXJELGdRRdEC7                     | ID:  C1 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     39  ||   Strength:  95  ||    Drop: Dragon Armlet  [63] 100%   |
|  HP:      6800  ||    Defence:  80  ||   Steal: /                          |
|  MP:       300  ||      Magic:  85  ||   Morph: /                          |
|                 ||   MDefence: 260  ||                                     |
|  EXP:     3500  ||  Dexterity:  90  ||                                     |
|   AP:      200  ||       Luck:   5  ||                                     |
|  GIL:     1000  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Temple of The Ancients Mural Room                    |  Dragon             |
|                                                      |  Blue Dragon        |
|                                                      |  Dark Dragon        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Red Dragon's ATTACKS:               o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [243]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 40                                 |
|                            Base Damage: 1387 HP                            |
|                                                                            |
|  Attack 2:         Target: One Opponent                       |
|  [142]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 20                                 |
|                            Base Damage: 693 HP                             |
|                                                                            |
|  Attack 3:  Red Dragon Breath   Target: One Opponent                       |
|  [274]       Magical           Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 930 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Red Dragon's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance use  on Rnd Target                |
|                  3/4 Chance use Red Dragon Breath on Rnd Target            |
|                                                                            |
|  THEREAFTER: 1/2 Chance use  on Rnd Target                    |
|              1/4 Chance use  on Rnd Target                    |
|              1/4 Chance use Red Dragon Breath on Rnd Target                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Red Dragon:                       |   POWER req for Overflow:   |
|                                              |                             |
| The Red Dragon is a moderately tough Boss,   |  Base Damage Overflow: 164  |
|  but is no where near as difficult as the    |  Rnd Var Overflow  3x: 109  |
|  upcoming Demons Gate Battle.                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| Its  Attack is its strongest                                  |
|  Attack, and can kill you in one hit if your HP is low. Maintain Big Guard |
|  at all times, and equip the Champion Belt and Protect Vest to increase    |
|  your Defence. If you are under-levelled, then put all of your Players in  |
|  the Back Row and inflict them with Sadness (Tranquilizers). You could     |
|  also equip the Fire Ring if you wished to defend against its Red Dragon   |
|  Breath Attack.                                                            |
| Inflict the Red Dragon with Poison to begin with, then try to inflict it   |
|  with Slow by either using Spider Webs or by using Added Effect+Time on    |
|  someone's Weapon.                                                         |
| The Red Dragon's high MDefence stat means that Trine will only hit for     |
|  around 200 HP more than your Physical Attacks, which should deal roughly  |
|  400+ HP. Avoid using Beta; Aqualung will hit for around 850+.             |
| You should have approximately a 55% chance to succeed with a Deathblow     |
|  attempt. The Red Dragon has no use for its MP, so feel free to Magic      |
|  Hammer it up to three times. Do not use  Vincent's Lv 1 Limit Break       |
|  Galian Beast, as his Beast Flare Attack will restore the Red Dragon's HP. |
| The Red Dragon is immune to Seizure, which isn't necessary seeing as there |
|  is no way for the Player to inflict an enemy with Seizure. The Red Dragon |
|  is one of 86 enemies that are immune to Seizure. It is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Demons Gate}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/S8am9LjXLsc8Tkv78                     | ID:  C3 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     45  ||   Strength: 150  ||    Drop: Gigas Armlet  [63] 100%    |
|  HP:    10,000  ||    Defence: 100  ||   Steal: /                          |
|  MP:       400  ||      Magic:  96  ||   Morph: /                          |
|                 ||   MDefence: 450  ||                                     |
|  EXP:     3800  ||  Dexterity: 120  ||                                     |
|   AP:      220  ||       Luck:   0  ||                                     |
|  GIL:     4000  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Halve]        |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [Nullify]      |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Temple of The Ancients Room XII                      |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Demons Gates' ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:       Target: One Opponent      Can't Cover      |
|  [279]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 1762 HP                            |
|                                                                            |
|  Attack 2:  Cave-in             Target: 1/A Opponents     Split Damage     |
|  [27A]       Physical          Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 1410 HP                            |
|                                                                            |
|  Attack 3:  Petrif-Eye          Target: One Opponent      Status Inflict:  |
|  [27B]       Magical 0 Dam     Element: Hidden             Slow-numb (100%)|
|                                   Att%: 255                                |
|                                MP Cost: 12 MP                              |
|                                                                            |
|  Attack 4:  Demon Rush          Target: All Opponents     Split Damage     |
|  [27C]       Physical          Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 24                                 |
|                            Base Damage: 2115 HP                            |
|                                                                            |
|  Attack 5:             Target: Self              Transformation   |
|  [216]       Physical 0 Dam       Att%: Auto Hit           To Front Row    |
|                                                                            |
|  Attack 6:             Target: Self              Transformation   |
|  [217]       Physical 0 Dam       Att%: Auto Hit           To Back Row     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Demons Gates' BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  OPENING ATTACK: 1/5 Chance start from 1st Attack                          |
|                  1/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 3rd Attack                          |
|                  1/5 Chance start from 4th Attack                          |
|                  1/5 Chance start from 5th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target without Slow-numb AND       |
|               without Petrify; If all Targets have Slow-numb, skip a turn  |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Demons Gates' HP  > 75%: 1/8 Chance repeat 1st Attack                   |
|                             7/8 Chance do nothing                          |
|                                                                            |
|    Demons Gates' HP <= 75%: 1/4 Chance repeat 1st Attack                   |
|                             3/4 Chance do nothing                          |
|                                                                            |
|    Demons Gates' HP <= 50%: 1/3 Chance repeat 1st Attack                   |
|                             2/3 Chance do nothing                          |
|                                                                            |
|    Demons Gates' HP <= 25%: 1/2 Chance repeat 1st Attack                   |
|                             1/2 Chance do nothing                          |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Use Cave-in on All Targets without Slow-numb AND without      |
|               Petrify; If all Targets have Slow-numb, skip a turn          |
|                                                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   All Targets with Slow-numb OR Petrify: Skip a turn                       |
|                                                                            |
|   At least one Target without Slow-numb AND at least one Target without    |
|    Petrify:                                                                |
|                                                                            |
|       *Use Attack on Rnd Target without Slow-numb AND without Petrify      |
|                                                                            |
|     Demons Gates' HP  > 75%: 1/8 Chance: Use Petrif-Eye on Rnd Target*     |
|                              7/8 Chance: Use  on Rnd Target*|
|                                                                            |
|     Demons Gates' HP <= 75%: 1/4 Chance: Use Petrif-Eye on Rnd Target*     |
|                              3/4 Chance: Use  on Rnd Target*|
|                                                                            |
|     Demons Gates' HP <= 50%: 1/3 Chance: Use Petrif-Eye on Rnd Target*     |
|                              2/3 Chance: Use  on Rnd Target*|
|                                                                            |
|     Demons Gates' HP <= 25%: 1/2 Chance: Use Petrif-Eye on Rnd Target*     |
|                              1/2 Chance: Use  on Rnd Target*|
|                                                                            |
|                                                                            |
|  5TH ATTACK: Use  on Self, move Self to Front Row                 |
|                                                                            |
|    After 5th Attack: 1/3 Chance jump to 6th Attack for next turn           |
|                      2/3 Chance jump to 7th Attack for next turn           |
|                                                                            |
|                                                                            |
|  6TH ATTACK: Skip a turn                                                   |
|                                                                            |
|                                                                            |
|  7TH ATTACK: Use Demons Rush on All Targets without Petrify                |
|   Follow-Up: Use  on Self, move Self to Back Row                  |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Demons Gates' HP  > 75%: Do nothing                                      |
|   Demons Gates' HP <= 75%: Jump to 5th Attack for next turn                |
|   Demons Gates' HP <= 50%: Jump to 5th Attack for next turn                |
|   Demons Gates' HP <= 25%: Jump to 5th Attack for next turn                |
|                                                                            |
|    Demons Gate will only jump to the 5th Attack for its next turn if it    |
|     has used its 7th Attack since its last Counter.                        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Demons Gate:                      |   POWER req for Overflow:   |
|                                              |                             |
| Demons Gate can be a real tough Boss if you  |  Base Damage Overflow: 172  |
|  are under-levelled. Its MDefence stat is    |  Rnd Var Overflow  3x: 115  |
|  joint 3rd/4th place for the highest MDef    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  in the game, sharing its position with the                                |
|  Mandragora. The Mural Room is a fantastic place to level up your          |
|  characters should you feel the need to.                                   |
| Setting up for the battle is crucial for defeating Demons Gate. Firstly,   |
|  allocate one player as the Physical Attacker. Give that player the Long   |
|  Range Materia, Deathblow, Luck Plus, Counter Attack, Deathblow, Added     |
|  Effect+Time, and the Champion Belt (or Power Wrist if you do not have a   |
|  CHampion Belt). A successful Deathblow will hit for over 1000 HP, and     |
|  you'll have roughly a 52% chance to connect with Deathblow. This is how   |
|  you will defeat Demons Gate, seeing as Beta will only hit for less than   |
|  250 HP.                                                                   |
| Give the other two Players Enemy Skills (White Wind), and make sure they   |
|  have equipped the Ribbon and Jem Ring, then put everyone in the Back Row. |
|  You could also inflict everyone with Sadness (via the use of              |
|  Tranquilizers) to reduce the damage taken by 30%. If you had the Materia  |
|  slots so spare, you could also make use of Materias such as Cover which   |
|  will boost your Vitality. Also consider Elemental+Shive on your Armour to |
|  defend against the Cave-in Attack, and slow the ATB speed all the way     |
|  down.                                                                     |
| Make sure to equip your new Bahamut Materia, and put Sense on one of your  |
|  characters also. Bahamut is one of a few abilities that ignore the        |
|  Target's Def/MDef, and as such it will hit Demons Gate for 2400+ HP. Do   |
|  not bother equipping any other Summons. If you have unlocked Aeris' Lv 4  |
|  Limit Break Great Gospel, then try to fill her Limit gauge by             |
|  manipulating an Ancient Dragon in the Mural Room prior to the Battle.     |
| The Attack Petrif-Eye is one of seven Status inflicting Attacks that use   |
|  the 'Hidden' Element, and as such can be defended from by equipping the   |
|  Elemental on your Armour with any other non-element Materia (excluding    |
|  other Support Materia and Restorative Materia). The Elemental Materia has |
|  to be Lv 2 minimum for the effect to work, the effect being that the      |
|  chance of each Status being inflicted is dropped to 0. The Player is      |
|  still considered to be vulnerable to the Status used, and the word "Miss" |
|  will perpetually appear above their head. A Lv 1 Elemental would instead  |
|  halve the chance of the Element being inflicted.                          |
|                                                                            |
| Once the Battle begins, use Big Guard and be sure to recast it once your   |
|  Barriers have depleted. Upon with Bahamut, then use your Physical         |
|  Attacker to spam Deathblow on Demons Gate, hoping to also inflict it with |
|  Slow. Feel free to use Magic Hammer to replenish your MP if it falls low. |
| Make sure to sense Demons Gate also; once its HP drops below its           |
|  thresholds, it will prompt the use of Demons Gate soon after, which can   |
|  be lethal if you are not prepared for it.                                 |
| Even though Demons Gate appears to change rows mid-battle, its 'row value' |
|  is always 1, which means you'll always deal normal damage (as opposed to  |
|  Back Row damage for 50% of your normal damage).                           |
| Keep using your normal Physical Attacks until it is dead. Do not try to    |
|  Poison Demons Gate; it is the only enemy in the game the Nullifies the    |
|  Poison Element but is vulnerable to the Poison Status. The only way to    |
|  inflict it with Poison is via the use of Added Effect, however, the       |
|  damage dealt would be 0 each time Poison takes effect.                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||                {Icicle Area}                ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - The Icicle Area Snow terrain is not accessible until after Corral 
         Valley. You can find the Icicle Area Snow encounter listings further 
         down. A small patch of grass can be found within the Snow terrain.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Icicle Area Beach                                      *                ||
||  Icicle Area Grass                                      **     BEST      ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Tonadu                                                            | 
  |      Vlakorados                                                        | 
  |  L4  Trickplay                   L4 Suicide                            | 
  |      [No Name] 6                                                       | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Wind - Tonadu            - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Trickplay         - Absorb                                 ]
 [                                                                           ]
 [        Earth - Tonadu            - Nullify                                ]
 [        Water - Tonadu            - Nullify                                ]
 [                                                                           ]
 [      Gravity - Vlakorados        - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Trickplay         - Magma                                  ]
 [    Lightning - Vlakorados        - Bolt Ball                              ]
 [        Earth - Trickplay         - Sinking                                ]
 [        Water - Trickplay         - Sewer                                  ]
 [         Wind - Tonadu            - Great Gale                             ]
 [  Restorative - Trickplay         - Hot Springs                            ]
 [                                                                           ]
 [          Hit - Vlakorados        - Tail Attack                            ]
 [        Punch - Tonadu            - Claw                                   ]
 [        Punch - Vlakorados        - Violent Advance                        ]
 [        Shoot - Trickplay         - Rock Toss                              ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Small - Trickplay         - L4 Suicide  (100% Inflict)             ]
 [     Darkness - Tonadu            - Great Gale  (39%  Inflict)             ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Sleep, Poison, Silence, Slow, D. Sentence                               ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Trickplay          [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ELIXIR  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        |                        | Vlakorados        |
       '------------------------+------------------------+-------------------|
  BIRD WING  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Tonadu            [63] | Tonadu            [63] |                   |
       '------------------------+------------------------+-------------------|
  CAROB NUT  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Vlakorados        [32] | Vlakorados        [32] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: *                                  Area Enc Rate:

  Icicle Area Beach                                    96   Very Low

   Average:   EXP: 600        AP: 45        GIL: 600         Enemy QTY: 1

  The same Encounter can be found in Woodlands Area Beach.
.----------------------------------------------------------------------------.
|   [100%]  Nrml Bat #1  EXP - 600     1st Row: 1x Tonadu                    |
|        Pre-Emp OFF     AP  - 45                                            |
|                        GIL - 600                                      #187 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: **      BEST                        Area Enc Rate:

  Icicle Area Grass                                    32   Medium

   Average:   EXP: 658.0      AP: 49.0      GIL: 955.5       Enemy QTY: 1.35

  The Trickplay's Gold Mountain Attack can significantly boost the average 
   gil earned, which is why it gains an extra point.
.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 510     1st Row: 1x Vlakorados                |
|        Pre-Emp OFF     AP  - 40                                            |
|                        GIL - 460                                      #192 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 480     1st Row: 1x Trickplay                 |
|        Pre-Emp OFF     AP  - 35                                            |
|                        GIL - 800                                      #193 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 960     1st Row: 2x Trickplay                 |
|        Pre-Emp OFF     AP  - 70                                            |
|                        GIL - 1600                                     #194 |
|                                                                            |
|  [5.86%]  Back Att #1  EXP - 960     1st Row: 2x Trickplay                 |
|            Run = 2     AP  - 70                                            |
|                        GIL - 1600                                     #195 |
|                                                                            |
|  [5.86%]  Back Att #2  EXP - 510     1st Row: 1x Vlakorados                |
|            Run = 2     AP  - 40                                            |
|                        GIL - 460                                      #196 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Tonadu can also be fought here; however, I will not be duplicating
         that entry. You can find the Tonadu within the "Woodlands Area" 
         listings further above.

  .--------------.
 /  {Vlakorados}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/1czVsgR3fRSDgFZ8A                     | ID:  C5 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     33  ||   Strength:  60  ||    Drop: Carob Nut  [32] 51.56%     |
|  HP:    33,333  ||    Defence:  60  ||   Steal: Carob Nut  [32] 40.63%     |
|  MP:       333  ||      Magic:  57  ||   Morph: Elixir                     |
|                 ||   MDefence:  48  ||                                     |
|  EXP:      510  ||  Dexterity:  73  ||                                     |
|   AP:       40  ||       Luck:  15  ||                                     |
|  GIL:      460  ||      Evade:  10  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Halve]        |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Icicle Area Grass                                36% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Vlakorados' ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [142]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 20                                 |
|                            Base Damage: 227 HP                             |
|                                                                            |
|  Attack 2:  Violent Advance     Target: One Opponent                       |
|  [27D]       Physical          Element: Punch                              |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 182 HP                             |
|                                                                            |
|  Attack 3:  Bolt Ball           Target: One Opponent                       |
|  [27E]       Magical           Element: Lightning                          |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 540 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Vlakorados' BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance start from 1st Attack                          |
|                  1/3 Chance start from 2nd Attack                          |
|                  1/3 Chance start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Bolt Ball on Rnd Target                                   |
|                                                                            |
|    After 1st Attack:                                                       |
|                                                                            |
|     Vlakorados' HP  > 75%: 2/5 Chance jump to 1st Attack for next turn     |
|                            2/5 Chance jump to 2nd Attack for next turn     |
|                            1/5 Chance jump to 3rd Attack for next turn     |
|                                                                            |
|     Vlakorados' HP <= 75%: 3/8 Chance jump to 1st Attack for next turn     |
|                            3/8 Chance jump to 2nd Attack for next turn     |
|                            1/4 Chance jump to 3rd Attack for next turn     |
|                                                                            |
|     Vlakorados' HP <= 50%: 1/3 Chance jump to 1st Attack for next turn     |
|                            1/3 Chance jump to 2nd Attack for next turn     |
|                            1/3 Chance jump to 3rd Attack for next turn     |
|                                                                            |
|     Vlakorados' HP <= 25%: 1/4 Chance jump to 1st Attack for next turn     |
|                            1/4 Chance jump to 2nd Attack for next turn     |
|                            1/2 Chance jump to 3rd Attack for next turn     |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use  on Rnd Target                               |
|                                                                            |
|    After 2nd Attack:                                                       |
|                                                                            |
|     Vlakorados' HP  > 75%: 2/5 Chance jump to 1st Attack for next turn     |
|                            2/5 Chance jump to 2nd Attack for next turn     |
|                            1/5 Chance jump to 3rd Attack for next turn     |
|                                                                            |
|     Vlakorados' HP <= 75%: 3/8 Chance jump to 1st Attack for next turn     |
|                            3/8 Chance jump to 2nd Attack for next turn     |
|                            1/4 Chance jump to 3rd Attack for next turn     |
|                                                                            |
|     Vlakorados' HP <= 50%: 1/3 Chance jump to 1st Attack for next turn     |
|                            1/3 Chance jump to 2nd Attack for next turn     |
|                            1/3 Chance jump to 3rd Attack for next turn     |
|                                                                            |
|     Vlakorados' HP <= 25%: 1/4 Chance jump to 1st Attack for next turn     |
|                            1/4 Chance jump to 2nd Attack for next turn     |
|                            1/2 Chance jump to 3rd Attack for next turn     |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Use Violent Advance on Rnd Target                             |
|                                                                            |
|    After 3rd Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 2nd Attack for next turn           |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Vlakorados' HP  > 75%: Do nothing                                        |
|                                                                            |
|   Vlakorados' HP <= 75%: Jump to 3rd Attack for next turn the first time   |
|                           Vlakorados' HP drops below 75%                   |
|                                                                            |
|   Vlakorados' HP <= 50%: Jump to 3rd Attack for next turn the first time   |
|                           Vlakorados' HP drops below 50%                   |
|                                                                            |
|   Vlakorados' HP <= 25%: Jump to 3rd Attack for next turn the first time   |
|                           Vlakorados' HP drops below 25%                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Vlakorados:                       |   POWER req for Overflow:   |
|                                              |                             |
| Vlakorados is found in Battle Square:        |  Base Damage Overflow: 156  |
|  Set - 3  (After Highwind)     Battle - 4    |  Rnd Var Overflow  3x: 104  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| While the Vlakorados can be a challenging                                  |
|  opponent, its attacks deal moderate damage at best. The most formidable   |
|  aspect of this enemy is its high HP. Use Haste or Big Guard to speed up   |
|  the Battle, and make use of your strongest magic to defeat it. You cannot |
|  use Sense on an enemy with HP greater than 30,000, which means the        |
|  Vlakorados.                                                               |
| Cast Poison to begin with, then use Laser or T/S Bombs to drain its HP     |
|  considerably. While the Vlakorados only takes halve damage from Gravity   |
|  based attacks, you will still deal over 8000 on the first hit and over    |
|  6000 on the second hit. These abilities prove extra useful in the Battle  |
|  Square, when the enemy has 66,666 HP!                                     |
| Avoid using Deathblow, as you'll have less than a 50% chance of connect-   |
|  ing given the Vlakorados' high Evade stat. Beta will hit for 1500+, and   |
|  Trine will hit for 1000+. Using Added Effect+Time on someone's Weapon     |
|  proves useful, also. If you run low on MP, feel free to use Magic Hammer. |
| You will definitely want to try to obtain at least three Carob Nuts from   |
|  the Vlakorados, as they are required for the Chocobo Breeding process.    |
|  a Lv 38 Cloud would have a 45.31% chance of stealing from it. The Carob   |
|  Nut can also be obtained from the Battle Square at a cost of 500GP.       |
| If you were skillful, you could try to Morph yourself an Elixir from the   |
|  Vlakorados, although, you would have a much easier task morphing the      |
|  Harpy. If you do wish to stock up on Elixirs early on in the game, then   |
|  be sure to do so before you lose the Buggy, as the Harpy's appearance     |
|  rate is greater on the Gold Saucer Area Desert terrain.                   |
| The Vlakorados cannot be Back-Attacked or Side-Attacked, meaning that one  |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Trickplay}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/VXAF5ZisU1P3wCQ98                     | ID:  C6 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     24  ||   Strength: 100  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:      1500  ||    Defence:  40  ||   Steal: /                          |
|  MP:       100  ||      Magic:  45  ||   Morph: /                          |
|                 ||   MDefence:  96  ||                                     |
|  EXP:      480  ||  Dexterity:  53  ||                                     |
|   AP:       35  ||       Luck:  20  ||                                     |
|  GIL:      800* ||      Evade:   0  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Absorb]       |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Icicle Area Grass                                64% |  Mu                 |
| Corral Valley Giant Shell From Forgotten Cap.    55% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Rock Toss         |
|   Trickplay's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:           Target: One Opponent      Berserk Attack   |
|  [1AF]       Physical          Element: Shoot             Can't Cover      |
|                                   Att%: 120                                |
|                                  Power: 16                                 |
|                            Base Damage: 325 HP                             |
|                                                                            |
|  Attack 2:  Magma               Target: One Opponent      Can't Cover      |
|  [27F]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 325 HP                             |
|                                                                            |
|  Attack 3:  Sewer               Target: One Opponent                       |
|  [1B0]       Magical           Element: Water                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 414 HP                             |
|                                                                            |
|  Attack 4:  Sinking             Target: One Opponent      Can't Cover      |
|  [280]       Physical          Element: Earth                              |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 325 HP                             |
|                                                                            |
|  Attack 5:  Hot Springs         Target: One Opponent                       |
|  [1B3]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 7                                  |
|                            Base Damage: 568 HP                             |
|                                                                            |
|  Attack 6:  Gold Mountain       Target: One Opponent      Can't Cover      |
|  [281]       Physical          Element: None              Increases gil    |
|                                   Att%: 95                 Value by 800    |
|                                  Power: 16                                 |
|                            Base Damage: 325 HP                             |
|                                                                            |
|  Attack 7:  L4 Suicide          Target: All Opponents     **Enemy Skill**  |
|  [049]       Magical           Element: None              Reflectable      |
|              % Based              Att%: Lv 4 = Auto Hit   Ignore M/Barrier |
|                                  Power: 31                Status Inflict:  |
|                                MP Cost: 10 MP              Small (100%)    |
|                            Base Damage: 96.875% Current HP                 |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Trickplay's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  4/23 Chance: Use  on Rnd Target                                |
|  4/23 Chance: Use Sewer on Rnd Target                                      |
|  4/23 Chance: Use Sinking on Rnd Target                                    |
|  4/23 Chance: Use Magma on Rnd Target                                      |
|  4/23 Chance: Use Gold Mountain on Rnd Target, increase gil amount by 800  |
|  2/23 Chance: Use L4 Suicide on All Targets                                |
|  1/23 Chance: Use Hot Springs on Rnd Target                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Trickplay:                        |   POWER req for Overflow:   |
|                                              |                             |
| Trickplay is found in Battle Square:         |  Base Damage Overflow: 150  |
|  Set - 3  (After Highwind)     Battle - 4    |  Rnd Var Overflow  3x: 100  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| If you missed L4 Suicide from the Mu, then                                 |
|  you can learn it from the Trickplay. they have a marginally higher chance |
|  of casting it.                                                            |
| You can use L4 Suicide to weaken the Trickplay, otherwise, Beta will do    |
|  roughly the same amount of damage. A single Physical blow will kill them  |
|  thereafter.                                                               |
| If you wish to amass an amount of gil *without* becoming ridiculously over |
|  powered against the Sea Worm on the shores of Mideel (worth 5000 gil a    |
|  Battle), then the Trickplay make a great alternative. Increase the Battle |
|  Speed up all the way, equip Haste and remove Counter Attack. Get into a   |
|  Battle with the 2x Trickplay, and cast Haste on them. With every turn     |
|  they will have a 17.39% chance of casting Gold Mountain, which will       |
|  increase the end-of-battle gil value by 800, with no cap! With that said, |
|  if the Trickplay were to use the Attack 2,684,353 times, your end-of-     |
|  battle gil value would reach the maximum value possible (2,147,483,647).  |
| The Trickplay consists of two Enemy's; the base that it rests upon is one  |
|  of several enemies named [No Name], and cannot be targeted. Explore the   |
|  "Extra Enemies" section for details on Trickplay's Base.                  |
| The Trickplay cannot be Back-Attacked or Side-Attacked, meaning that one   |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||    {Corral Valley} / {Forgotten Capitol}    ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Corral Valley 1st Screen With Log Bridge               *****  BEST      ||
||  Corral Valley Spiny Path towards Forgotten Capitol     *                ||
||  Forgotten Capitol Alter (Jenova-LIFE)                  N/A              ||
||  Corral Valley Giant Shell From Forgotten Capitol       ***              ||
||  Corral Valley 2-D "Cave Climbing" Screen               ****             ||
||  Corral Valley Upper Cavern To World Map                ****             ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Boundfat                    Death Sentence                        | 
  |  L4  Malldancer                                                        | 
  |      Hungry                                                            | 
  |      Jenova-LIFE  (Boss)         Aqualung                              | 
  |  L4  Trickplay                   L4 Suicide                            | 
  |      [No Name] 6                                                       | 
  |      Grimguard                                                         | 
  |      Acrophies                                                         | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [        Earth - Jenova-LIFE       - Double  (Boss)                         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [          Ice - Boundfat          - Absorb                                 ]
 [        Earth - Trickplay         - Absorb                                 ]
 [        Water - Jenova-LIFE       - Absorb   (Boss)                        ]
 [        Water - Acrophies         - Absorb                                 ]
 [                                                                           ]
 [        Earth - Malldancer        - Nullify                                ]
 [      Gravity - Jenova-LIFE       - Nullify  (Boss)                        ]
 [      Gravity - Acrophies         - Nullify                                ]
 [        Water - Malldancer        - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Trickplay         - Magma                                  ]
 [          Ice - Boundfat          - Ice2                                   ]
 [          Ice - Grimguard         - Ice2                                   ]
 [    Lightning - Grimguard         - Bolt2                                  ]
 [        Earth - Trickplay         - Sinking                                ]
 [        Water - Jenova-LIFE       - Blue Light                             ]
 [        Water - Jenova-LIFE       - Aqualung                               ]
 [        Water - Jenova-LIFE       - Blue Flame                             ]
 [        Water - Trickplay         - Sewer                                  ]
 [        Water - Acrophies         - Huge Tidal Wave                        ]
 [  Restorative - Trickplay         - Hot Springs                            ]
 [                                                                           ]
 [          Hit - Boundfat          - Bodyblow                               ]
 [          Hit - Malldancer        - Claw                                   ]
 [          Hit - Hungry            - Bodyblow                               ]
 [          Hit - Grimguard         - Grim Rod                               ]
 [        Shoot - Trickplay         - Rock Toss                              ]
 [        Shout - Jenova-LIFE       - Blue Light                             ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [         Slow - Malldancer        - Slow            (100% Inflict)         ]
 [        Small - Hungry            - Mini            (71%  Inflict)         ]
 [        Small - Trickplay         - L4 Suicide      (100% Inflict)         ]
 [  D. Sentence - Boundfat          - Death Sentence  (100% Inflict)         ]
 [     Darkness - Boundfat          - Dark Needle     (100% Inflict)         ]
 [     Darkness - Malldancer        - Dance           (100% Inflict)         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Silence, Slow, D. Sentence                        ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Malldancer         [8] |                        |                   |
       | Trickplay          [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        |                        | Malldancer        |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Hungry             [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        | Malldancer         [8] |                   |
       '------------------------+------------------------+-------------------|
  SHRIVEL  |                    |                        |                   |
 ----------'                    |                        |                   |
       | Grimguard          [8] | Grimguard         [32] |                   |
       '------------------------+------------------------+-------------------|
  DAZERS  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Boundfat           [8] | Boundfat          [32] | Boundfat          |
       '------------------------+------------------------+-------------------|
  WIZARD BRACELET  |            |                        |                   |
 ------------------'            |                        |                   |
       | Jenova-LIFE       [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  WATER RING  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        | Acrophies          [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: *****  BEST                        Area Enc Rate:

  Corral Valley 1st Screen With Log Bridge             72   Medium

   Average:   EXP: 2043.1     AP: 220.3     GIL: 2570.3      Enemy QTY: 4.28

.----------------------------------------------------------------------------.
|  [37.5%]  Nrml Bat #1  EXP - 1920    1st Row: 1x Boundfat                  |
|                        AP  - 208     2nd Row: 3x Malldancer                |
|                        GIL - 2450                                     #656 |
|                                                                            |
|  [34.4%]  Nrml Bat #2  EXP - 2000    1st Row: 2x Malldancer                |
|                        AP  - 224     2nd Row: 2x Malldancer                |
|                        GIL - 2800                                     #657 |
|                                                                            |
|  [28.1%]  Nrml Bat #3  EXP - 2260    1st Row: 2x Malldancer                |
|                        AP  - 232     2nd Row: 3x Boundfat                  |
|                        GIL - 2450                                     #658 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *                                  Area Enc Rate:

  Corral Valley Spiny Path towards Forgotten Capitol   72   Medium

   Average:   EXP: 700        AP: 60        GIL: 600         Enemy QTY: 1

.----------------------------------------------------------------------------.
|   [100%]  Nrml Bat #1  EXP - 700     1st Row: 1x Hungry                    |
|        Pre-Emp OFF     AP  - 60                                            |
|                        GIL - 600                                      #659 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3:                                    Area Enc Rate:

  Forgotten Capitol Alter (Jenova-LIFE)                OFF

  "Aeris" Theme plays throughout battle. "Battle Victory Music" and "Victory 
   Pose" Flags disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 4000    1st Row: 1x Jenova-LIFE               |
|       Can't Escape     AP  - 350                                           |
|                        GIL - 1500                                     #671 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: ***                                Area Enc Rate:

  Corral Valley Giant Shell From Forgotten Capitol     72   Medium

   Average:   EXP: 1204.2     AP: 106.2     GIL: 1320.7      Enemy QTY: 2.75

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 1260    1st Row: 2x Boundfat                  |
|                        AP  - 120     2nd Row: 1x Boundfat                  |
|                        GIL - 1050                                     #660 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 1320    1st Row: 1x Trickplay                 |
|        Pre-Emp OFF     AP  - 115     2nd Row: 2x Boundfat                  |
|                        GIL - 1500                                     #661 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 960     1st Row: 2x Trickplay                 |
|        Pre-Emp OFF     AP  - 70                                            |
|                        GIL - 1600                                     #662 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 1260    1st Row: 3x Boundfat                  |
|            Run = 2     AP  - 120                                           |
|                        GIL - 1050                                     #663 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5: ****                               Area Enc Rate:

  Corral Valley 2-D "Cave Climbing" Screen             72   Medium
  Corral Valley Upper Cavern To World Map              72   Medium

   Average:   EXP: 1506.1     AP: 133.9     GIL: 1405.9      Enemy QTY: 2.68

  The Boundfat [B] covers the Hungry
.----------------------------------------------------------------------------.
|  [20.5%]  Nrml Bat #1  EXP - 1800    1st Row: 3x Grimguard                 |
|        Pre-Emp OFF     AP  - 135                                           |
|                        GIL - 1680                                     #664 |
|                                                                            |
|  [19.1%]  Nrml Bat #2  EXP - 800     1st Row: 1x Acrophies                 |
|        Pre-Emp OFF     AP  - 90                                            |
|                        GIL - 1200                                     #668 |
|                                                                            |
|  [17.8%]  Nrml Bat #3  EXP - 1400    1st Row: 2x Hungry                    |
|        Pre-Emp OFF     AP  - 120                                           |
|                        GIL - 1200                                     #669 |
|                                                                            |
|  [16.4%]  Nrml Bat #4  EXP - 1960    1st Row: 3x Boundfat               |
|        Pre-Emp OFF     AP  - 180     2nd Row: 1x Hungry                    |
|                        GIL - 1650                                     #665 |
|                                                                            |
|  [13.7%]  Nrml Bat #5  EXP - 1680    1st Row: 1x Boundfat                  |
|                        AP  - 160     2nd Row: 2x Boundfat                  |
|                        GIL - 1400    3rd Row: 1x Boundfat             #666 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 1540    1st Row: 2x Boundfat, 1x Hungry       |
|            Run = 2     AP  - 140                                           |
|                        GIL - 1300                                     #667 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 1400    1st Grp: 1x Hungry                    |
|                        AP  - 120     2nd Grp: 1x Hungry                    |
|                        GIL - 1200                                     #670 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Trickplay can also be fought here; however, I will not be 
         duplicating that entry. You can find the Trickplay within the 
         "Icicle Area" listings further above.

  .------------.
 /  {Boundfat}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/nXGY4sDUvpKjzZ1X7                     | ID:  C8 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     27  ||   Strength:  55  ||    Drop: Dazers  [8]  14.06%        |
|  HP:       500  ||    Defence:  60  ||   Steal: Dazers  [32] 40.63%        |
|  MP:        80  ||      Magic:  50  ||   Morph: Dazers                     |
|                 ||   MDefence: 100  ||                                     |
|  EXP:      420  ||  Dexterity:  60  ||                                     |
|   AP:       40  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      350  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Absorb]       |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corral Valley 1st Screen With Log Bridge         66% |  Hedgehog Pie       |
| Corral Valley Spiny Path towards Forgotten Cap.  75% |                     |
| Corral Valley 2-D "Cave Climbing" Screen         36% |                     |
| Corral Valley Upper Cavern To World Map          36% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Ice2              |
|   Boundfat's ATTACKS:                 |  Manip Attack 2: Dark Needle       |
|                                       |  Manip Attack 3: Death Sentence    |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:            Target: One Opponent                       |
|  [126]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 147 HP                             |
|                                                                            |
|  Attack 2:  Ice2                Target: One Opponent      Berserk Attack   |
|  [01F]       Magical           Element: Ice               Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 577 HP                             |
|                                                                            |
|  Attack 3:  Dark Needle         Target: One Opponent      Status Inflict:  |
|  [287]       Physical          Element: None               Darkness (100%) |
|                                   Att%: 95                                 |
|                                  Power: 16 	                             |
|                            Base Damage: 147 HP                             |
|                                                                            |
|  Attack 4:  Death Sentence      Target: One Opponent      **Enemy Skill**  |
|  [05C]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 10              D. Sentence (100%) |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Boundfat's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  Boundfat has not taken damage OR last Attack on Boundfat was Physical:    |
|                                                                            |
|   1ST ATTACK: Use  on Target with Lowest Current HP              |
|   2ND ATTACK: Use  on Target with Lowest Current HP              |
|   3RD ATTACK: Use  on Target with Lowest Current HP              |
|   4TH ATTACK: Use  on Target with Lowest Current HP              |
|   5TH ATTACK: Use  on Target with Lowest Current HP              |
|   6TH ATTACK: Use Dark Needle on Target with Lowest Def                    |
|                                                                            |
|                                                                            |
|  Boundfat has taken damage AND last Attack on Boundfat was Magical:        |
|                                                                            |
|   Use Ice2 on Target with Lowest MDef; If Boundfat's MP < 22, use Dark     |
|    Needle on Target with Lowest Def                                        |
|                                                                            |
|  If the Boundfat takes Magical Damage and then takes Physical Damage, it   |
|   will always start from the 3rd Attack. After using Dark Needle it will   |
|   jump back to its 1st Attack, unless Magical Damage is taken.             |
|                                                                            |
|                                                                            |
|  DEATH: If Last Command used was Magic, Summon, W-Magic OR W-Summon:       |
|          Use Death Sentence on Last Attacker                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Boundfat:                         |   POWER req for Overflow:   |
|                                              |                             |
| Boundfat is found in Battle Square:          |  Base Damage Overflow: 156  |
|  Set - 3  (After Highwind)     Battle - 4    |  Rnd Var Overflow  3x: 104  |
|                                              |  Rnd Var Overflow  4x:  78  |
| The Boundfat is not a strong enemy. It will  |  Rnd Var Overflow  6x:  52  |
|  use its slightly stronger Ice2 Attack if    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  attacked with Magical Spells, but it should                               |
|  not be considered a threat. After three casts of Ice2 it will not be able |
|  to use it any more; one use of Magic Hammer would prevent it from using   |
|  the Attack altogether. The most annoying thing it can do to you is        |
|  inflict you with Darkness.                                                |
| You should try to steal some Dazers, as they help against Ruby Weapon. A   |
|  Lv 38 Cloud would have a 51.56% chance of stealing from the Boundfat.     |
|  The Battery Cap appear in larger groups, and are lower levelled which     |
|  makes farming in the Nibel Area Forests the preferable option.            |
| If you missed the Enemy Skill Death Sentence in the Cave of The Gi, then   |
|  the only other enemy you can learn it from is the Boundfat. It will only  |
|  use the ability as a Death Counter to a Magical ability from the "Magic"  |
|  Command (*not* from an Enemy Skill) or a Summon; its low HP means that    |
|  one blast of Bolt2 or Fire2 should kill it in one. You will have to learn |
|  it from the Boundfat if you wish to complete your third Enemy Skill       |
|  Materia.                                                                  |
| The Boundfat's appearance alongside the Malldancer on the Corral Valley    |
|  "Log Bridge" Screen (with the Water Ring chest) makes for the *best*      |
|  screen on Disc 1 to train on.                                             |
| The test Enemy êúô4(ëöù) originally took the same model as the Boundfat in |
|  the JORG release, however, in the later releases the model was changed to |
|  that of the Pyramid. Visit the "Extra Enemies" section for more info on   |
|  êúô4(ëöù).                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Malldancer}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/iNEQ3V7DcMaYMzYUA                     | ID:  C9 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     32  ||   Strength:  61  ||    Drop: Hi-Potion     [8] 14.06%   |
|  HP:       600  ||    Defence:  58  ||   Steal: Phoenix Down  [8] 10.94%   |
|  MP:       100  ||      Magic:  50  ||   Morph: X-Potion                   |
|                 ||   MDefence:  96  ||                                     |
|  EXP:      500  ||  Dexterity:  60  ||                                     |
|   AP:       56  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      700  ||      Evade:  10  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corral Valley 1st Screen With Log Bridge        100% |  Chuse Tank         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Malldancer's ATTACKS:               |  Manip Attack 2: Dance             |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [124]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 183 HP                             |
|                                                                            |
|  Attack 2:  Dance               Target: All Opponents     Split Damage*    |
|  [294]       Physical          Element: None              Status Inflict:  |
|                                   Att%: 95                 Darkness (100%) |
|                                  Power: 16                 Slow            |
|                            Base Damage: 183 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Malldancer's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  OPENING ATTACK: Use Dance on All Targets without Darkness; If all Targets |
|                   have Darkness, use standard Attack                       |
|                                                                            |
|  THEREAFTER: Use  on Rnd Target with Darkness; If no Targets have    |
|               Darkness, select Rnd Target                                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Malldancer:                       |   POWER req for Overflow:   |
|                                              |                             |
| Malldancer is found in Battle Square:        |  Base Damage Overflow: 156  |
|  Set - 3  (After Highwind)     Battle - 4    |  Rnd Var Overflow  3x: 104  |
|                                              |  Rnd Var Overflow  4x:  78  |
| The Malldancer are an easy enemy to defeat;  |  Rnd Var Overflow  6x:  52  |
|  one blast of Trine is enough to kill them.  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Their end-of battle rewards are extremely                                 |
|  high, considering the large groups in which they appear. The 1st Screen   |
|  in Corral Valley with the Log Bridge and Water Ring is the *best* screen  |
|  to train in on Disc 1, which you won't be able to access until you have   |
|  completed the Temple of The Ancients events.                              |
| The Malldancer has no use for its MP, so feel free to make use of Magic    |
|  Hammer to replenish your own. Avoid using Deathblow, given its high Evade |
|  stat.                                                                     |
| The Attack Dance is subject to Split Damage for the damage calculations;   |
|  however, the Statuses inflicted via Dance are *not* subject to Split      |
|  Damage.                                                                   |
| The Malldancer is one of a number 'elevated' enemies that Nullifies the    |
|  Earth Element, but will no take double damage from Wind.                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Hungry}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/SkcoH5MuDN7Up5K5A                     | ID:  CB |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     33  ||   Strength:  60  ||    Drop: Ether  [8] 14.06%          |
|  HP:      2000  ||    Defence:  64  ||   Steal: /                          |
|  MP:       100  ||      Magic:  45  ||   Morph: /                          |
|                 ||   MDefence: 130  ||                                     |
|  EXP:      700  ||  Dexterity:  62  ||                                     |
|   AP:       60  ||       Luck:  30  ||                                     |
|  GIL:      600  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corral Valley Spiny Path towards Forgotten Cap. 100% |                     |
| Corral Valley 2-D "Cave Climbing" Screen         47% |                     |
| Corral Valley Upper Cavern To World Map          47% |                     |
| Great Glacier Frostbite Cave (E From SE Area)    43% |                     |
| Great Glacier Frostbite Cave "Runway"            43% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Hungry's ATTACKS:                   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 182 HP                             |
|                                                                            |
|  Attack 2:  Mini                Target: One Opponent      Reflectable      |
|  [009]       Magical 0 Dam        Att%: 100               Status Toggle:   |
|                                MP Cost: 10 MP              Small (71%)     |
|                                                                            |
|  Attack 3:  Eat                 Target: One Opponent      Ejects From Bat  |
|  [29A]       Physical 0 Dam       Att%: Auto Hit          Flag as Dead     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Hungry's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target without Small; If all targets    |
|               have Small, select Rnd Target                                |
|                                                                            |
|    After 1st Attack: 1/2 Chance jump to 2nd Attack for next turn           |
|                      1/2 Chance jump to 3rd Attack for next turn           |
|                                                                            |
|                                                                            |
|  2ND ATTACK:                                                               |
|                                                                            |
|   At least one Target without Small:                                       |
|                                                                            |
|    Use Mini on Rnd Target without Small; If Hungry's MP < 10, use          |
|      on Rnd Target without Small                                 |
|                                                                            |
|   All Targets with Small:                                                  |
|                                                                            |
|    Only one Target without Death: Use  on Target                 |
|                                                                            |
|    Two or more Targets without Death:                                      |
|                                                                            |
|     Hungry's HP  > 75%: 1/4 Chance use Eat on Rnd Target with Small        |
|                         3/4 Chance  on Rnd Target                |
|                                                                            |
|     Hungry's HP <= 75%: 1/3 Chance use Eat on Rnd Target with Small        |
|                         2/3 Chance  on Rnd Target                |
|                                                                            |
|     Hungry's HP <= 50%: 1/2 Chance use Eat on Rnd Target with Small        |
|                         1/2 Chance  on Rnd Target                |
|                                                                            |
|     Hungry's HP <= 25%: Use Eat on Rnd Target with Small                   |
|                                                                            |
|       After 2nd Attack: 2/3 Chance jump to 1st Attack for next turn        |
|                         1/3 Chance jump to 3rd Attack for next turn        |
|                                                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   No Targets with Small: Use Mini on Rnd Target; If Hungry's MP < 10, use  |
|                            on Rnd Target                         |
|                                                                            |
|   At least one Target with Small:                                          |
|                                                                            |
|    Only one Target without Death: Use  on Target                 |
|                                                                            |
|    Two or more Targets without Death:                                      |
|                                                                            |
|       *If all Targets have Small, select Rnd Target                        |
|                                                                            |
|     Hungry's HP  > 75%: 1/4 Chance use Eat on Rnd Target with Small        |
|                         3/4 Chance  on Rnd Target without Small* |
|                                                                            |
|     Hungry's HP <= 75%: 1/3 Chance use Eat on Rnd Target with Small        |
|                         2/3 Chance  on Rnd Target without Small* |
|                                                                            |
|     Hungry's HP <= 50%: 1/2 Chance use Eat on Rnd Target with Small        |
|                         1/2 Chance  on Rnd Target without Small* |
|                                                                            |
|     Hungry's HP <= 25%: Use Eat on Rnd Target with Small                   |
|                                                                            |
|       After 3rd Attack: 2/3 Chance jump to 1st Attack for next turn        |
|                         1/3 Chance jump to 2nd Attack for next turn        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Hungry:                           |   POWER req for Overflow:   |
|                                              |                             |
| The Hungry are not difficult to defeat. Open |  Base Damage Overflow: 158  |
|  with Trine and then follow up with Physical |  Rnd Var Overflow  3x: 105  |
|  Attack to finish it.                        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The most annoying thing that the Hungry can                                |
|  do to you is eject a Player from the Battle. Unlike the Midgar Zolom's    |
|  Attack Blown Away, 'Eat' will flag the Player as dead. This usually won't |
|  cause you a problem, seeing as it can never use Eat if there is only one  |
|  Player left alive.                                                        |
| Be extra cautious against the 3x Boundfat, 1x Hungry Encounter in the      |
|  final caverns of Corral Valley; the Boundfat can inflict Death Sentence   |
|  as a death counter attack, which can leave you vulnerable to an unlucky   |
|  Game Over if the Hungry "eats" two of your Players.                       |
| Use Magic Hammer to deplete the Hungry's MP, rendering it harmless. You    |
|  can also use a Ribbon, White Cape and/or Small Status defence on you      |
|  Armour to defend from Mini; it will never eat an opponent unless it is    |
|  first inflicted with Small.                                               |
| The Hungry will never use Mini on a target already inflicted with Small;   |
|  however, if it were to use Mini on a target with Small, the chance of     |
|  toggling the Status would be 100%.                                        |
| The Hungry's 3x encounter in the Great Glacier "Frostbite Cavern" makes    |
|  great Battle spoils.                                                      |
| The Hungry cannot be Back-Attacked or Side-Attacked, meaning that one      |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Jenova-LIFE}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/gndJPYEC87XQVTjj8                     | ID:  C4 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     50  ||   Strength: 128  ||    Drop: Wizard Bracelet  [63] 100% |
|  HP:    10,000  ||    Defence: 110  ||   Steal: /                          |
|  MP:       300  ||      Magic:  40  ||   Morph: /                          |
|                 ||   MDefence: 290  ||                                     |
|  EXP:     4000  ||  Dexterity: 140  ||                                     |
|   AP:      350  ||       Luck:  40  ||                                     |
|  GIL:     1500  ||      Evade:  10  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [VUL]   |
|        Earth  [Double]       |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Absorb]       |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Forgotten Capitol Alter                              |  Jenova-BIRTH       |
|                                                      |  Jenova-DEATH       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Jenova-LIFE's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Blue Light          Target: One Opponent                       |
|  [398]       Magical           Element: Water/Shout                        |
|                                   Att%: 100                                |
|                                  Power: 14                                 |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 472 HP                             |
|                                                                            |
|  Attack 2:  Aqualung            Target: All Opponents     **Enemy Skill**  |
|  [055]       Magical           Element: Water             Reflectable      |
|                                   Att%: 100               No Split Damage  |
|                                  Power: 52                                 |
|                                MP Cost: 34 MP                              |
|                            Base Damage: 1755 HP                            |
|                                                                            |
|  Attack 3:  Blue Flame          Target: One Opponent                       |
|  [399]       Magical           Element: Water                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                                MP Cost: 12 MP                              |
|                            Base Damage: 540 HP                             |
|                                                                            |
|  Attack 4:  Reflect             Target: Self              Status Inflict:  |
|  [011]       Magical 0 Dam        Att%: Auto Hit           Reflect (100%)  |
|                                MP Cost: 30 MP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Jenova-LIFE's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Blue Light on Rnd Target                                  |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Jenova-LIFE's HP  > 75%: 1/5 Chance use Blue Light on Rnd Target        |
|                             4/5 Chance do nothing                          |
|                                                                            |
|    Jenova-LIFE's HP <= 75%: 1/4 Chance use Blue Light on Rnd Target        |
|                             3/4 Chance do nothing                          |
|                                                                            |
|    Jenova-LIFE's HP <= 50%: 1/3 Chance use Blue Light on Rnd Target        |
|                             2/3 Chance do nothing                          |
|                                                                            |
|    Jenova-LIFE's HP <= 25%: 1/2 Chance use Blue Light on Rnd Target        |
|                             1/2 Chance do nothing                          |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK: Use Blue Flame on Rnd Target                                  |
|                                                                            |
|    After 3rd Attack:                                                       |
|                                                                            |
|     Jenova-LIFE's HP  > 75%: 1/5 Chance jump to 4th Attack for next turn   |
|                              4/5 Chance jump to 1st Attack for next turn   |
|                                                                            |
|     Jenova-LIFE's HP <= 75%: 1/4 Chance jump to 4th Attack for next turn   |
|                              3/4 Chance jump to 1st Attack for next turn   |
|                                                                            |
|     Jenova-LIFE's HP <= 50%: 1/3 Chance jump to 4th Attack for next turn   |
|                              2/3 Chance jump to 1st Attack for next turn   |
|                                                                            |
|     Jenova-LIFE's HP <= 25%: 1/2 Chance jump to 4th Attack for next turn   |
|                              1/2 Chance jump to 1st Attack for next turn   |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Use Aqualung on All Targets                                   |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Jenova-LIFE has Reflect: Do nothing                                      |
|                                                                            |
|   Jenova-LIFE does not have Reflect: Use Reflect on Self; If Jenova-LIFE's |
|                                       MP < 30, do nothing                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Jenova-LIFE:                      |   POWER req for Overflow:   |
|                                              |                             |
| All of Jenova-LIFE's attacks are Water-based,|  Base Damage Overflow: 176  |
|  so equip the Water Ring you found in Corral |  Rnd Var Overflow  3x: 117  |
|  Valley and you should be fine. If you have  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  defeated Godo in Wutai, then you should                                   |
|  also equip Elemental+Leviathan on someone's armour. Give the third        |
|  character Sadness and the Talisman to survive Aqualung.                   |
| Now is your chance to learn Aqualung on your third Enemy Skill Materia.    |
|  Make sure that you put the Enemy Skill on the player/s with Water defence |
|  in place. Cast Sense on Jenova-LIFE, and stop attacking once her HP has   |
|  dropped below 2500 if she hasn't cast Aqualung by that point.             |
| Jenova-LIFE has high Dexterity, so use Slow if you have unlocked the       |
|  ability (Lv 2 Time Materia); just make sure to inflict Slow on her before |
|  she has set up Reflect. Otherwise, equip Added Effect+Time on your        |
|  nominated Physical attacker (the player with Counter Attack). Be sure to  |
|  also put Elemental+Titan on that character's Weapon.                      |
| Do not use Deathblow against Jenova-LIFE, as your chances of connecting    |
|  would be less than 50%. Make sure to equip Bahamut which will hit for     |
|  2250+ HP (ignores Defence), and Kjata which will hit for 1500+ HP. You    |
|  also want to make of your new Comet Materia, which will hit for 1200+ HP. |
| In terms of Magic, Quake2 is useful as she takes Double Damage from earth- |
|  based attacks, and will hit for 700+HP. Just be mindful of the fact that  |
|  Jenova-LIFE will reflect Quake2 once Reflect has been setup. You can      |
|  optionally remove Reflect via the use of DeBarrier (Lv 1 Destruct         |
|  Materia). Beta is *not* reflectable, and will hit for 800+. Trine is also |
|  not reflectable, and will hit for 500+.                                   |
|                                                                            |
| Once the battle begins, open with the usual casting of Big Guard, then use |
|  your Summons. With the appropriate Water defences setup, Jenova-LIFE is   |
|  a very easy battle. Use Regen of you have it unlocked on the player/s     |
|  without Water defence, and keep pummelling her with whichever means you   |
|  see fit. Avoid Aqualung and Leviathan.                                    |
| You could optionally use Magic Hammer three times to render Jenova-LIFE    |
|  harmless. She will set up Reflect each time you use Magic Hammer, so you  |
|  will have to use DeBarrier after each use of Magic Hammer. All of her     |
|  attacks cost MP, and without any MP to draw from the "skill power is used |
|  up" text string will be displayed each time she tries to use any of her   |
|  attacks. Just bear in mind that you will not learn Aqualung this way, and |
|  you will instead have to learn it from the Harpy.                         |
| The Aeris Theme is played throughout the Jenova-LIFE Battle. Once the      |
|  battle ends the party will not perform their victory pose, and the Battle |
|  Victory Fanfare will not play.                                            |
| Jenova-LIFE is immune to Seizure, which isn't necessary seeing as there is |
|  no way for the Player to inflict an enemy with Seizure. Jenova-LIFE is    |
|  one of 86 enemies that are immune to Seizure. It is also immune to        |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Grimguard}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/yxRjvKLE8KjLNF9q9                     | ID:  CA |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     31  ||   Strength:  60  ||    Drop: Shrivel  [8]  14.06%       |
|  HP:       880  ||    Defence:  50* ||   Steal: Shrivel  [32] 40.63%       |
|  MP:       120  ||      Magic:  25  ||   Morph: /                          |
|                 ||   MDefence: 180* ||                                     |
|  EXP:      600  ||  Dexterity:  58  ||                                     |
|   AP:       45  ||       Luck:   0  ||                                     |
|  GIL:      560  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corral Valley 2-D "Cave Climbing" Screen         21% |                     |
| Corral Valley Upper Cavern To World Map          21% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Grimguard's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Ice2                Target: One Opponent      Reflectable      |
|  [01F]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 420 HP                             |
|                                                                            |
|  Attack 2:  Bolt2               Target: One Opponent      Reflectable      |
|  [022]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 420 HP                             |
|                                                                            |
|  Attack 3:  Grim Rod            Target: One Opponent                       |
|  [299]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 176 HP                             |
|                                                                            |
|  Attack 4:  Spin Shield         Target: Self              Transformation   |
|  [295]       Physical 0 Dam       Att%: Auto Hit           To Stage 1/2    |
|  [297]                                                                     |
|                                                                            |
|  Attack 5:       Target: Self              Magical Hurt     |
|  [296]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 6:             Target: Self              Physical Hurt    |
|  [298]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Grimguard's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance start from 1st Attack, set MDefence to 510     |
|                  1/4 Chance start from 2nd Attack, set Defence to 254      |
|                  1/4 Chance start from 3rd Attack, set Defence to 254      |
|                                                                            |
|                                                                            |
|  STAGE 1: (Magical)                                                        |
|                                                                            |
|   1ST ATTACK: 1/2 Chance use Ice2 on Rnd Target                            |
|               1/2 Chance use Bolt2 on Rnd Target                           |
|                                                                            |
|   2ND ATTACK: Use  on Self                                    |
|               Set Defence to 254 and MDefence back to 180                  |
|                                                                            |
|                                                                            |
|  STAGE 3: (Physical)                                                       |
|                                                                            |
|  3RD ATTACK: Use Grim Rod on Rnd Target                                    |
|                                                                            |
|  4TH ATTACK: Use  on Self                                     |
|              Set MDefence to 510 and Defence back to 50                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Grimguard:                        |   POWER req for Overflow:   |
|                                              | 1st Stage:                  |
|  1st Stage:  Def = 50   MDef = 510           |  Base Damage Overflow: 153  |
|  2nd Stage:  Def = 254  MDef = 180           |  Rnd Var Overflow  3x: 102  |
|                                              | 2nd Stage:                  |
| The Grimguard are a rare Enemy, and it is    |  Base Damage Overflow: 274  |
|  possible that you will go a playthrough     |  Rnd Var Overflow  3x: 183  |
|  without ever encountering this foe.         o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| Trine will be enough to drop their HP to                                   |
|  critical, unless they are in their Magical form, in which case Trine will |
|  only deal 5 HP worth of damage. Work out which Stage they are in based on |
|  the Attacks they use, and act accordingly. Your Physical Attacks will     |
|  deal roughly 400+ HP while they are in their Magical form, and 230+ while |
|  they are in their Physical Form.                                          |
| The Grimguard only have enough MP for five uses of their Magical attacks,  |
|  after which the "skill power is used up" text string will be displayed    |
|  whenever they tried to use their Magic. One cast of Magic Hammer will     |
|  stop them in their tracks.                                                |
| Two variants of  exist, one for each Stage it is transforming |
|  into.                                                                     |
| While the Grimguard is in its Magical Form, it has the highest MDefence in |
|  the game; even higher than Ruby Weapon's!                                 |
| You could try to steal Shrivels from them if you wish (casts Small on one  |
|  opponent). A Lv 39 Cloud would have a 48.44% chance of stealing from the  |
|  Grimguard. They can be easily bought from Gongaga for 500 gil.            |
| The Grimguard cannot be Back-Attacked or Side-Attacked, meaning that one   |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Acrophies}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/GWQt2eJATArwi69R8                     | ID:  CC |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength:  60  ||    Drop: /                          |
|  HP:      2400  ||    Defence:  70  ||   Steal: Water Ring  [8] 10.94%     |
|  MP:       220  ||      Magic:  55  ||   Morph: /                          |
|                 ||   MDefence: 160  ||                                     |
|  EXP:      800  ||  Dexterity:  54  ||                                     |
|   AP:       90  ||       Luck:   1  || Back Damage: Multiplied (8x Damage) |
|  GIL:     1200  ||      Evade:   8  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Absorb]       |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Corral Valley 2-D "Cave Climbing" Screen         19% |                     |
| Corral Valley Upper Cavern To World Map          19% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Big Red Clipper   |
|   Acrophies' ATTACKS:                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent      Berserk Attack   |
|  [291]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 190 HP                             |
|                                                                            |
|  Attack 2:  Isogin Smog         Target: One Opponent      Status Inflict:  |
|  [292]       Magical           Element: None               Darkness (99%)  |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 540 HP                             |
|                                                                            |
|  Attack 3:  Huge Tidal Wave     Target: Whole Field       Split Damage     |
|  [293]       Physical          Element: Water                              |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 237 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Acrophies' BATTLE PLAN:                                                  |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Acrophies' HP > 75%:                                                     |
|                                                                            |
|    1/4 Chance: Use  on Rnd Target without Darkness; If    |
|                 all Targets have Darkness, use Isogin Smog on Rnd Target   |
|    3/4 Chance: Use  on Rnd Target                         |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Acrophies' HP <= 75%:                                                    |
|                                                                            |
|    1/4 Chance: Use  on Rnd Target without Darkness; If    |
|                 all Targets have Darkness, use Isogin Smog on Rnd Target   |
|    1/8 Chance: Use Huge Tidal Wave on Whole Field                          |
|    5/8 Chance: Use  on Rnd Target                         |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Acrophies' HP <= 50%:                                                    |
|                                                                            |
|    1/4 Chance: Use  on Rnd Target without Darkness; If    |
|                 all Targets have Darkness, use Isogin Smog on Rnd Target   |
|    1/4 Chance: Use Huge Tidal Wave on Whole Field                          |
|    1/2 Chance: Use  on Rnd Target                         |
|                                                                            |
|                                                                            |
|  PHASE 4: (Repeats)                                                        |
|                                                                            |
|   Acrophies' HP <= 25%:                                                    |
|                                                                            |
|    1/4 Chance: Use  on Rnd Target without Darkness; If    |
|                 all Targets have Darkness, use Isogin Smog on Rnd Target   |
|    3/8 Chance: Use Huge Tidal Wave on Whole Field                          |
|    3/8 Chance: Use  on Rnd Target                         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Acrophies:                        |   POWER req for Overflow:   |
|                                              |                             |
| Acrophies is found in Battle Square:         |  Base Damage Overflow: 160  |
|  Set - 3  (After Highwind)     Battle - 4    |  Rnd Var Overflow  3x: 107  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| A flaw exists with the Acrophies' AI Script.                               |
|  The Darkness check that is performed searches for any Player *without*    |
|  Darkness, in which case it will use . It can never use   |
|  Isogin Smog, seeing as the Player cannot be inflicted with Darkness       |
|  without self-inflicting the Status via the use of Inks.                   |
| The Acrophies is a rare Enemy, and the Player may go through a playthrough |
|  without ever encountering the Enemy. It is one of three enemies that      |
|  takes greater than normal back damage, the other two being Air Buster and |
|  Aps.                                                                      |
| The only use for increased Back Damage multiplier is for the Attack Huge   |
|  Tidal Wave, which will deal 8x normal healing Damage to Acrophies,        |
|  healing it for 1024 - 1093 HP.                                            |
| Trine should hit for 800+HP, and Beta should hit for 1300+. Avoid Aqualung |
|  and Deathblow.                                                            |
| Should you encounter the Acrophies, you should definitely try to steal the |
|  Water Ring from it which can be sold for 5000 gil. This will greatly help |
|  for the next round of Weapons in Icicle Inn. A Lv 39 Cloud would have a   |
|  12.5% chance of stealing from the Acrophies.                              |
| The Acrophies cannot be Back-Attacked or Side-Attacked, meaning that one   |
|  cannot perform Random Variation Overflow with 4x or 6x Damage. Given the  |
|  high Damage multiplier of the Acrophies, if one were to be able to Back-  |
|  Attack it you could theoretically overflow against it with a Power value  |
|  as low as 14!                                                             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||              {Icicle Area Snow}              ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - The Icicle Area Snow terrain is segregated from the Beach and Grass 
         area, and as such it gets its own mini section here. You will find a 
         small patch of grassland in which the "Icicle Area Grass" encounters 
         can be fought.

      - Now that you have the third Enemy Skill Materia, it is highly 
         recommended that you retrace your step to learn all the skill that 
         you can. You should *at least* get the following: 

          - Beta         - Midgar Zolom - Grasslands Marsh
          - White Wind   - Zemzelett    - Junon Grass
          - Big Guard    - Beachplug    - Gongaga Beach
          - Magic Hammer - Razor Weed   - Wutai Grass, left of shoreline
          - Aqualung     - Harpy        - Gold Saucer Area Desert

      - Don't worry about Aqualung if you learned it from Jenova-LIFE. If you 
         didn't, then make sure to get it from the Harpy before losing the 
         Buggy (it's easier than trying to get it alongside the Chocobo).

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Icicle Area Snow                                       *                ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |  L4  Jumping                                                           | 
  |      Bandersnatch                                                      | 
  |      Vlakorados                                                        | 
  |  L4  Trickplay                   L4 Suicide                            | 
  |      [No Name] 6                                                       | 
  |      Chocobo Lv 33                                                     | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Bandersnatch      - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [          Ice - Bandersnatch      - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [  Restorative - Bandersnatch      - Howling                                ]
 [                                                                           ]
 [          Cut - Jumping           - Club Sword                             ]
 [          Hit - Bandersnatch      - Bodyblow                               ]
 [        Punch - Chocobo           - Chocobo, goes nuts                     ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [    Confusion - Bandersnatch      - Bite  (47% Inflict)                    ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Silence, Slow, Stop, Petrify, D. Sentence,        ]
 [   Paralyzed                                                               ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Jumping            [8] |                        |                   |
       | Bandersnatch       [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ANTARCTIC WIND  |             |                        |                   |
 -----------------'             |                        |                   |
       |                        |                        | Jumping           |
       '------------------------+------------------------+-------------------|
  ICE CRYSTAL  |                |                        |                   |
 --------------'                |                        |                   |
       |                        |                        | Bandersnatch      |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: *                                  Area Enc Rate:

  Icicle Area Snow                                     32   Medium

   Average:   EXP: 871.8      AP: 67.7      GIL: 810.1       Enemy QTY: 1.82

.----------------------------------------------------------------------------.
|  [18.0%]  Nrml Bat #1  EXP - 510     1st Row: 1x Bandersnatch              |
|                        AP  - 40                                            |
|                        GIL - 600                                      #197 |
|                                                                            |
|  [18.0%]  Nrml Bat #2  EXP - 1020    1st Row: 1x Bandersnatch              |
|                        AP  - 80      2nd Row: 1x Bandersnatch              |
|                        GIL - 1200                                     #198 |
|                                                                            |
|  [18.0%]  Nrml Bat #3  EXP - 1530    1st Row: 1x Bandersnatch              |
|                        AP  - 120     2nd Row: 2x Bandersnatch              |
|                        GIL - 1800                                     #199 |
|                                                                            |
|  [18.0%]  Nrml Bat #4  EXP - 400     1st Row: 1x Jumping                   |
|                        AP  - 30                                            |
|                        GIL - 50                                       #200 |
|                                                                            |
|  [16.6%]  Nrml Bat #5  EXP - 800     1st Row: 2x Jumping                   |
|                        AP  - 60                                            |
|                        GIL - 100                                      #201 |
|                                                                            |
|  [5.86%]  Back Attack  EXP - 1020    1st Row: 2x Bandersnatch              |
|            Run = 2     AP  - 80                                            |
|                        GIL - 1200                                     #204 |
|                                                                            |
|  [5.52%]  Pinc Attack  EXP - 1020    1st Grp: 1x Bandersnatch              |
|                        AP  - 80      2nd Grp: 1x Bandersnatch              |
|                        GIL - 1200                                     #205 |
|                                                                            |
|                                                                            |
|  [2.73%]  Choc Enc #1  EXP - 400     1st Row: 1x Chocobo Lv 33, 1x Jumping |
|          1 - Wonderful AP  - 30                                            |
|                        GIL - 50                                       #202 |
|                                                                            |
|  [2.34%]  Choc Enc #2  EXP - 800     1st Row: 1x Chocobo Lv 33             |
|          1 - Wonderful AP  - 60      2nd Row: 2x Jumping                   |
|                        GIL - 100                                      #203 |
|                                                                            |
|  [10.6%]  Choc Enc #3  EXP - 910     1st Row: 1x Chocobo Lv 33             |
|          8 - Terrible  AP  - 70      2nd Row: 1x Bandersnatch, 1x Jumping  |
|                        GIL - 650                                      #206 |
|                                                                            |
|  [10.2%]  Choc Enc #4  EXP - 1020    1st Row: 1x Chocobo Lv 33,            |
|          8 - Terrible  AP  - 80                            2x Bandersnatch |
|                        GIL - 1200                                     #207 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Trickplay and Vlakorados can also be fought here; however, I will
         not be duplicating their entries. You can find those enemies within
         the "Icicle Area Grass" listings just above.

      - You can also fight the Chocobo Lv 30 here. You can find that enemy 
         listing in the "Extra Enemies" section further below.

  .-----------.
 /  {Jumping}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/VRKnLdFaU3PP2msn9                     | ID:  D1 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     24  ||   Strength:  30  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       999  ||    Defence:  40  ||   Steal: /                          |
|  MP:         0  ||      Magic:  15  ||   Morph: Antarctic Wind             |
|                 ||   MDefence:  50  ||                                     |
|  EXP:      400  ||  Dexterity:  74  ||                                     |
|   AP:       30  ||       Luck:  10  || Back Damage: Normal (2x Damage)     |
|  GIL:       50  ||      Evade:  15  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Icicle Area Snow                                 35% |                     |
| Icicle Area Snow Storm (Great Glacier)           43% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Dive Kick         |
|   Jumping's ATTACKS:                  |  Manip Attack 2: Club Sword        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Dive Kick           Target: One Opponent      Berserk Attack   |
|  [2A7]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 65 HP                              |
|                                                                            |
|  Attack 2:  Club Sword          Target: One Opponent                       |
|  [2A8]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 200                                |
|                            Base Damage: 650 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Jumping's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  SETUP: If a Chocobo is present Print Message [A Chocobo!]                 |
|                                                                            |
|                                                                            |
|   1/2 Chance: Use Club Sword on Rnd Target                                 |
|   1/2 Chance: Use Dive Kick on Rnd Target                                  |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Jumping:                          |   POWER req for Overflow:   |
|                                              |                             |
| Jumping is found in Battle Square:           |  Base Damage Overflow: 150  |
|  Set - 3  (After Highwind)     Battle - 4    |  Rnd Var Overflow  3x: 100  |
|  Set - 3  (After Highwind)     Battle - 5    |  Rnd Var Overflow  4x:  75  |
|                                              |  Rnd Var Overflow  6x:  50  |
| A flaw exists with the Jumping's AI Script.  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  It should have had a 1/4 chance of using                                  |
|  Club Sword and a 3/4 chance of using Dive Kick if one Player is dead. If  |
|  two or zero players are dead, then it should have had a 1/2 chance of     |
|  using either attack. As it stands, it will always have a 50/50 chance of  |
|  using either attack.                                                      |
| The Jumping has low Defence and MDefence for your current place in the     |
|  game. Two or three Physical attacks should be enough to kill them, or one |
|  blast of Trine will do the job. Avoid Deathblow, as your chance of        |
|  connecting will be less than 43%.                                         |
| Feel free to use L4 Suicide on the Jumping to then Morph them into an      |
|  Antarctic Wind; a battle Item that has 3/4 the strength of a Right Arm    |
|  (casts Ice2 on all The only other way to obtain an Arctic Wind is from    |
|  the Chocobo Races (all Classes).                                          |
| The Jumping was initially going to change its Evade stat mid-battle,       |
|  however, this idea was phased out of the final edit for reasons unknown.  |
| The only way to breed a Gold Chocobo is by mating a Wonderful Chocobo with |
|  a Black Chocobo using a Zeio Nut, and the Wonderful Chocobo will only     |
|  appear alongside either one or two Jumping. You should aim to level your  |
|  Chocobo Lure Materia up to at least Lv 2 by the time you come to catch a  |
|  Wonderful Chocobo, which you can combine with the second Chocobo Lure to  |
|  increase your chances of encountering the Jumping + Chocobo encounter.    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Bandersnatch}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/HAvKRyxYT9H6EN2ZA                     | ID:  D3 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     30  ||   Strength:  68  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:       860  ||    Defence:  46  ||   Steal: /                          |
|  MP:       100  ||      Magic:  25  ||   Morph: Ice Crystal                |
|                 ||   MDefence:  76  ||                                     |
|  EXP:      510  ||  Dexterity:  55  ||                                     |
|   AP:       40  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      600  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Halve]        |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Icicle Area Snow                                 65% |  Kalm Fang          |
| Great Glacier Forest (L-L Snowboard Path)        19% |  Nibel Wolf         |
| Great Glacier Entrance (L-R Snowboard Path)      19% |                     |
| Great Glacier SE Area (R-R Snowboard Path)       19% |                     |
| Great Glacier Snow Path Left to Right            19% |                     |
| Great Glacier Ice Path Left to Right             19% |                     |
| Great Glacier Forest Path Left to Right          29% |                     |
| Great Glacier Rocky Path Left to Right           29% |                     |
| Great Glacier Lower Left To Upper Right Path     29% |                     |
| Great Glacier Lower Right To Upper Left Path     29% |                     |
| Great Glacier Frostbite Cave (E From SE Area)    25% |                     |
| Great Glacier Frostbite Cave "Runway"            25% |                     |
| Great Glacier Western Bridge (NW From Forest)    58% |                     |
| Great Glacier Frozen Lakeside (NE From Forest)   58% |                     |
| Great Glacier Frozen Lake Igloo Exterior         58% |                     |
| Great Glacier Frozen Lake Igloo Interior         58% |                     |
| Great Glacier Lone Tree (R-L Snowboard Path)     58% |                     |
| Great Glacier Eastern Mountainside Area          58% |                     |
| Great Glacier Snow Storm Central Cavern          58% |                     |
| Great Glacier Log Bridge (West of Lone Tree)     21% |                     |
| Great Glacier Western Area (South of Moai Face)  21% |                     |
| Great Glacier Western Area Cavern Interior       21% |                     |
| Great Glacier NW "Moai Face" Screen              21% |                     |
| Great Glacier North East Mountains               21% |                     |
| Great Glacier North East Cavern Interior         21% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Bandersnatch's ATTACKS:             |  Manip Attack 2: Bite              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 257 HP                             |
|                                                                            |
|  Attack 2:  Bite                Target: One Opponent      Status Inflict:  |
|  [2AB]       Physical          Element: None               Confusion (47%) |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 321 HP                             |
|                                                                            |
|  Attack 3:             Target: One Ally          Miss If Alive    |
|  [225]       Magical           Element: Restorative       Status Remove:   |
|              % Based              Att%: 255                Death (100%)    |
|                                  Power: 32                                 |
|                            Base Damage: 100% Max HP                        |
|                                                                            |
|  Attack 4:             Target: Self              Howling          |
|  [2AC]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bandersnatch's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  SETUP: If a Chocobo is present Print Message [A Chocobo!]                 |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target without Confusion; If all        |
|               Targets have Confusion, select Rnd Target                    |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   All Targets with Confusion: Use  on Rnd Target                 |
|                                                                            |
|   At least one Target without Confusion:                                   |
|                                                                            |
|    1/2 Chance: Use Bite on Rnd Target without Confusion                    |
|    1/2 Chance: Use  on Rnd Target without Confusion              |
|                                                                            |
|                                                                            |
|  5TH ATTACK:                                                               |
|                                                                            |
|   All other Nibel Wolfs Alive:                                             |
|                                                                            |
|    Use  on Rnd Target without Confusion; If all Targets have     |
|     Confusion, select Rnd Target                                           |
|                                                                            |
|   At least one other Nibel Wolf Dead:                                      |
|                                                                            |
|    1/2 Chance: Use  (Attack) on Rnd Bandersnatch Ally with Death  |
|    1/2 Chance: Use  (Animation) on Self                           |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bandersnatch:                     |   POWER req for Overflow:   |
|                                              |                             |
| With the ability to inflict you with         |  Base Damage Overflow: 152  |
|  Confusion, the Bandersnatch is tougher than |  Rnd Var Overflow  3x: 101  |
|  its counterpart in Nibel Area (the Nibel    |  Rnd Var Overflow  4x:  76  |
|  Wolf). Be sure to equip the Ribbon and/or   |  Rnd Var Overflow  6x:  51  |
|  Peace Ring on the Player with access to the o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Enemy Skill White Wind.                                                   |
| Unlike the Nibel Wolf, the Bandersnatch can use Howling to revive its      |
|  teammates an unlimited amount of times. Unfortunately, the end-of-battle  |
|  gil and EXP values will not increase with each successful revival.        |
| Fire2 may not be enough to kill the Bandersnatch in one; Trine will, and   |
|  it costs less MP.                                                         |
| Ice Crystals are incredibly useful in the Battle Square as they have a     |
|  Base Damage value of 2080 (casts Ice3 on all opponents). You should cast  |
|  Laser four times then follow up with Morph for roughly 70 HP worth of     |
|  damage, or, use Fire2+All if you are weak enough.                         |
| The Bandersnatch is the most recurring enemy in the game in terms of qty   |
|  of screens it appears on; it can be found on a whopping 25 screens!       |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||               {Great Glacier}               ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - It was impossible to list these screens in order of chronological 
         appearance; instead I have arranged them by their 'Screen Grouping'.

      - The screen with the Hot Springs does not contain encounters.

      - The Icicle Area Snow Storm is technically considered as being part of 
         the World Map, and considers the battles in the same way as all 
         other World Map encounters.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Great Glacier Forest (L-L Snowboard Path)              ***              ||
||  Great Glacier Entrance (L-R Snowboard Path)            ***              ||
||  Great Glacier SE Area (R-R Snowboard Path)             ***              ||
||  Great Glacier Snow Path Left to Right                  ***              ||
||  Great Glacier Ice Path Left to Right                   ***              ||
||                                                                          ||
||  Great Glacier Forest Path Left to Right                **               ||
||  Great Glacier Rocky Path Left to Right                 **               ||
||  Great Glacier Lower Left To Upper Right Path           **               ||
||  Great Glacier Lower Right To Upper Left Path           **               ||
||                                                                          ||
||  Great Glacier Frostbite Cave (E From SE Area)          ***    BEST      ||
||  Great Glacier Frostbite Cave "Runway"                  ***    BEST      ||
||                                                                          ||
||  Great Glacier Western Bridge (NW From Forest)          **               ||
||  Great Glacier Frozen Lakeside (NE From Forest)         **               ||
||  Great Glacier Frozen Lake Igloo Exterior               **               ||
||  Great Glacier Frozen Lake Igloo Interior               **               ||
||  Great Glacier Lone Tree (R-L Snowboard Path)           **               ||
||  Great Glacier Eastern Mountainside Area                **               ||
||  Great Glacier Snow Storm Central Cavern                **               ||
||                                                                          ||
||  Great Glacier Log Bridge (West of Lone Tree)           ***              ||
||  Great Glacier Western Area (South of Moai Face)        ***              ||
||  Great Glacier Western Area Cavern Interior             ***              ||
||  Great Glacier NW "Moai Face" Screen                    ***              ||
||  Great Glacier North East Mountains                     ***              ||
||  Great Glacier North East Cavern Interior               ***              ||
||                                                                          ||
||  Icicle Area Snow Storm                                 **               ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |  L4  Shred                                                             | 
  |  L4  Frozen Nail                                                       | 
  |      Bandersnatch                                                      | 
  |      Hungry                                                            | 
  |      Lessaloploth                                                      | 
  |  L4  Ice Golem                                                         | 
  |  L4  Snow                                                              | 
  |      Magnade                                                           | 
  |      [No Name] 7                                                       | 
  |      [No Name] 8                                                       | 
  |  L4  Jumping                                                           | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Bandersnatch      - Double                                 ]
 [         Fire - Shred             - Double                                 ]
 [         Fire - Snow              - Double                                 ]
 [         Fire - Magnade           - Double                                 ]
 [      Gravity - Magnade           - Double                                 ]
 [         Wind - Shred             - Double                                 ]
 [         Wind - Lessaloploth      - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [          Ice - Ice Golem         - Absorb                                 ]
 [          Ice - Snow              - Absorb                                 ]
 [                                                                           ]
 [          Ice - Shred             - Nullify                                ]
 [          Ice - Lessaloploth      - Nullify                                ]
 [        Earth - Shred             - Nullify                                ]
 [        Earth - Lessaloploth      - Nullify                                ]
 [      Gravity - Lessaloploth      - Nullify                                ]
 [        Water - Shred             - Nullify                                ]
 [        Water - Lessaloploth      - Nullify                                ]
 [                                                                           ]
 [          Ice - Bandersnatch      - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [          Ice - Lessaloploth      - Avalanche                              ]
 [          Ice - Ice Golem         - Cold Snap                              ]
 [          Ice - Snow              - Ice2                                   ]
 [          Ice - Snow              - Cold Breath                            ]
 [    Lightning - Ice Golem         - Wide Grazer                            ]
 [         Wind - Frozen Nail       - Flying Sickle                          ]
 [  Restorative - Shred             - Cure3                                  ]
 [  Restorative - Bandersnatch      - Howling                                ]
 [                                                                           ]
 [          Cut - Frozen Nail       - Continu-claw                           ]
 [          Cut - Lessaloploth      - Wing Cut                               ]
 [          Hit - Shred             - Tail                                   ]
 [          Hit - Bandersnatch      - Bodyblow                               ]
 [          Hit - Hungry            - Bodyblow                               ]
 [          Hit - Ice Golem         - Golem Punch                            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [       Poison - Lessaloploth      - Scorpion's Tale  (47%  Inflict)        ]
 [    Confusion - Bandersnatch      - Bite             (47%  Inflict)        ]
 [    Confusion - Snow              - Fascination      (100% Inflict)        ]
 [        Small - Hungry            - Mini             (71%  Inflict)        ]
 [      Berserk - Shred             - Crazy Claw       (99%  Inflict)        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [ NOTE - Every enemy is immune to at least one of every Status! The         ]
 [         following Statuses are the least defended-from Statuses:          ]
 [                                                                           ]
 [   Poison, Slow                                                            ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Bandersnatch       [8] | Ice Golem         [32] |                   |
       | Ice Golem          [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Magnade            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Shred              [2] |                        |                   |
       | Hungry             [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Lessaloploth       [8] | Lessaloploth      [32] |                   |
       |                        | Magnade           [32] |                   |
       '------------------------+------------------------+-------------------|
  ICE CRYSTAL  |                |                        |                   |
 --------------'                |                        |                   |
       | Snow               [8] |                        | Bandersnatch      |
       '------------------------+------------------------+-------------------|
  CIRCLET  |                    |                        |                   |
 ----------'                    |                        |                   |
       |                        | Snow               [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***                                Area Enc Rate:

  Great Glacier Forest (L-L Snowboard Path)            128  Low
  Great Glacier Entrance (L-R Snowboard Path)          128  Low
  Great Glacier SE Area (R-R Snowboard Path)           128  Low
  Great Glacier Snow Path Left to Right                128  Low
  Great Glacier Ice Path Left to Right                 128  Low

   Average:   EXP: 1322.8     AP: 114.8     GIL: 2166.4      Enemy QTY: 2.59

.----------------------------------------------------------------------------.
|  [23.4%]  Nrml Bat #1  EXP - 1500    1st Row: 3x Shred                     |
|                        AP  - 120                                           |
|                        GIL - 2850                                     #672 |
|                                                                            |
|  [21.9%]  Nrml Bat #2  EXP - 1040    1st Row: 1x Frozen Nail               |
|                        AP  - 100     2nd Row: 1x Frozen Nail               |
|                        GIL - 1600                                     #673 |
|                                                                            |
|  [20.3%]  Nrml Bat #3  EXP - 1520    1st Row: 2x Shred                     |
|                        AP  - 130     2nd Row: 1x Frozen Nail               |
|                        GIL - 2700                                     #674 |
|                                                                            |
|  [18.8%]  Nrml Bat #4  EXP - 1020    1st Row: 2x Bandersnatch              |
|                        AP  - 80                                            |
|                        GIL - 1200                                     #675 |
|                                                                            |
|  [15.6%]  Nrml Bat #5  EXP - 1560    1st Row: 1x Frozen Nail               |
|                        AP  - 150     2nd Row: 2x Frozen Nail               |
|                        GIL - 2400                                     #676 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: **                                 Area Enc Rate:

  Great Glacier Forest Path Left to Right              128  Low
  Great Glacier Rocky Path Left to Right               128  Low
  Great Glacier Lower Left To Upper Right Path         128  Low
  Great Glacier Lower Right To Upper Left Path         128  Low

   Average:   EXP: 1299.9     AP: 110.3     GIL: 2081.7      Enemy QTY: 2.55

.----------------------------------------------------------------------------.
|  [23.2%]  Nrml Bat #1  EXP - 1500    1st Row: 3x Shred                     |
|                        AP  - 120                                           |
|                        GIL - 2850                                     #672 |
|                                                                            |
|  [21.9%]  Nrml Bat #2  EXP - 1040    1st Row: 1x Frozen Nail               |
|                        AP  - 100     2nd Row: 1x Frozen Nail               |
|                        GIL - 1600                                     #673 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 1520    1st Row: 2x Shred                     |
|                        AP  - 130     2nd Row: 1x Frozen Nail               |
|                        GIL - 2700                                     #674 |
|                                                                            |
|  [16.4%]  Nrml Bat #4  EXP - 1020    1st Row: 2x Bandersnatch              |
|                        AP  - 80                                            |
|                        GIL - 1200                                     #675 |
|                                                                            |
|  [5.47%]  Nrml Bat #5  EXP - 1560    1st Row: 1x Frozen Nail               |
|                        AP  - 150     2nd Row: 2x Frozen Nail               |
|                        GIL - 2400                                     #676 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 1020    1st Row: 2x Bandersnatch              |
|            Run = 2     AP  - 80                                            |
|                        GIL - 1200                                     #677 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 1530    1st Grp: 1x Bandersnatch              |
|                        AP  - 120     2nd Grp: 2x Bandersnatch              |
|                        GIL - 1800                                     #678 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***    BEST                        Area Enc Rate:

  Great Glacier Frostbite Cave (E From SE Area)        128  Low
  Great Glacier Frostbite Cave "Runway"                128  Low

   Average:   EXP: 1698.0     AP: 137.3     GIL: 1685.2      Enemy QTY: 2.59

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 920     1st Row: 1x Lessaloploth              |
|        Pre-Emp OFF     AP  - 65                                            |
|            Run = 2     GIL - 1000                                     #680 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 2100    1st Row: 3x Hungry                    |
|        Pre-Emp OFF     AP  - 180                                           |
|                        GIL - 1800                                     #681 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 2040    1st Row: 2x Bandersnatch              |
|                        AP  - 160     2nd Row: 2x Bandersnatch              |
|                        GIL - 2400                                     #682 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 2100    1st Grp: 1x Hungry                    |
|                        AP  - 180     2nd Grp: 2x Hungry                    |
|                        GIL - 1800                                     #683 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: **                                 Area Enc Rate:

  Great Glacier Western Bridge (NW From Forest)        128  Low
  Great Glacier Frozen Lakeside (NE From Forest)       128  Low
  Great Glacier Frozen Lake Igloo Exterior             128  Low
  Great Glacier Frozen Lake Igloo Interior             128  Low
  Great Glacier Lone Tree (R-L Snowboard Path)         128  Low
  Great Glacier Eastern Mountainside Area              128  Low
  Great Glacier Snow Storm Central Cavern              128  Low

   Average:   EXP: 1242.5     AP: 94.8      GIL: 1620.3      Enemy QTY: 2.06

.----------------------------------------------------------------------------.
|  [17.6%]  Nrml Bat #1  EXP - 1530    1st Row: 2x Bandersnatch              |
|                        AP  - 120     2nd Row: 1x Bandersnatch              |
|                        GIL - 1800                                     #684 |
|                                                                            |
|  [16.4%]  Nrml Bat #2  EXP - 1000    1st Row: 1x Ice Golem                 |
|        Pre-Emp OFF     AP  - 70                                            |
|                        GIL - 1500                                     #685 |
|                                                                            |
|  [15.2%]  Nrml Bat #3  EXP - 1020    1st Row: 2x Bandersnatch              |
|                        AP  - 80                                            |
|                        GIL - 1200                                     #686 |
|                                                                            |
|  [14.1%]  Nrml Bat #4  EXP - 500     1st Row: 1x Snow                      |
|                        AP  - 42                                            |
|                        GIL - 700                                      #687 |
|                                                                            |
|  [11.7%]  Nrml Bat #5  EXP - 2000    1st Row: 2x Ice Golem                 |
|        Pre-Emp OFF     AP  - 140                                           |
|                        GIL - 3000                                     #688 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 1020    1st Row: 2x Bandersnatch              |
|            Run = 2     AP  - 80                                            |
|                        GIL - 1020                                     #689 |
|                                                                            |
|  [12.5%]  Side Attack  EXP - 1520    1st Row: 2x Bandersnatch, 1x Snow     |
|                        AP  - 122                                           |
|                        GIL - 1900                                     #690 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 1530    1st Grp: 2x Bandersnatch              |
|                        AP  - 120     2nd Grp: 1x Bandersnatch              |
|                        GIL - 1800                                     #691 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5: ***                                Area Enc Rate:
  Great Glacier Log Bridge (West of Lone Tree)         72   Medium
  Great Glacier Western Area (South of Moai Face)      72   Medium
  Great Glacier Western Area Cavern Interior           72   Medium
  Great Glacier NW "Moai Face" Screen                  72   Medium
  Great Glacier North East Mountains                   72   Medium
  Great Glacier North East Cavern Interior             72   Medium

   Average:   EXP: 1423.2     AP: 96.3      GIL: 1687.3      Enemy QTY: 1.99

  Forced Attack on the screen "Great Glacier North East Cavern Interior" 
   only - "Game Over" Flag disabled and "Still More Fighting" Theme plays 
   throughout battle.
.----------------------------------------------------------------------------.
|  [19.1%]  Nrml Bat #1  EXP - 980     1st Row: 1x Magnade                   |
|        Pre-Emp OFF     AP  - 50                                            |
|            Run = 2     GIL - 1200                                     #696 |
|                                                                            |
|  [16.4%]  Nrml Bat #2  EXP - 1840    1st Row: 1x Lessaloploth              |
|        Pre-Emp OFF     AP  - 130     2nd Row: 1x Lessaloploth              |
|                        GIL - 2000                                     #692 |
|                                                                            |
|  [15.0%]  Nrml Bat #3  EXP - 2040    1st Row: 2x Bandersnatch              |
|                        AP  - 160     2nd Row: 2x Bandersnatch              |
|                        GIL - 2400                                     #693 |
|                                                                            |
|  [13.7%]  Nrml Bat #4  EXP - 1420    1st Row: 1x Snow                      |
|        Pre-Emp OFF     AP  - 107     2nd Row: 1x Lessaloploth              |
|            Run = 2     GIL - 1700                                     #694 |
|                                                                            |
|  [12.3%]  Nrml Bat #5  EXP - 500     1st Row: 1x Snow                      |
|            Run = 2     AP  - 42                                            |
|                        GIL - 700                                      #695 |
|                                                                            |
|  [10.9%]  Nrml Bat #6  EXP - 1960    1st Row: 2x Magnade                   |
|        Pre-Emp OFF     AP  - 100                                           |
|            Run = 2     GIL - 2400                                     #697 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 980     1st Row: 1x Magnade                   |
|            Run = 3     AP  - 50                                            |
|                        GIL - 1200                                     #698 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 1530    1st Grp: 2x Bandersnatch              |
|                        AP  - 120     2nd Grp: 1x Bandersnatch              |
|                        GIL - 1800                                     #691 |
|                                                                            |
|         Forced Attack  EXP - 500     1st Row: 1x Snow                      |
|       Can't Escape     AP  - 42                                            |
|                        GIL - 700                                      #679 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6: **                                 Area Enc Rate:

  Icicle Area Snow Storm                               96   Very Low

   Average:   EXP: 1341.9     AP: 96.7      GIL: 1197.6      Enemy QTY: 2.13

  This terrain is considered as the World Map in terms of the way in which the 
   game considers the encounter chances.
.----------------------------------------------------------------------------.
|  [29.3%]  Nrml Bat #1  EXP - 920     1st Row: 1x Lessaloploth              |
|                        AP  - 65                                            |
|                        GIL - 1000                                     #208 |
|                                                                            |
|  [28.0%]  Nrml Bat #2  EXP - 2000    1st Row: 2x Ice Golem                 |
|                        AP  - 140                                           |
|                        GIL - 3000                                     #209 |
|                                                                            |
|  [28.0%]  Nrml Bat #3  EXP - 1200    1st Row: 1x Jumping                   |
|                        AP  - 90      2nd Row: 2x Jumping                   |
|                        GIL - 150                                      #210 |
|                                                                            |
|  [14.7%]  Side Attack  EXP - 1200    1st Row: 3x Jumping                   |
|                        AP  - 90                                            |
|                        GIL - 150                                      #211 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Hungry from "Corral Valley" can also be fought here, along with 
         the Bandersnatch and Jumping from "Icicle Area Snow". I will not be 
         duplicating their entries; you can find all of those enemies listed 
         just above.

  .---------.
 /  {Shred}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/RW2d8Wu3MFH8Umfc6                     | ID:  CE |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     32  ||   Strength:  70  ||    Drop: Ether  [2] 4.69%           |
|  HP:       900  ||    Defence:  66  ||   Steal: /                          |
|  MP:       100  ||      Magic:  55  ||   Morph: /                          |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      500  ||  Dexterity:  55  ||                                     |
|   AP:       40  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      950  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Nullify]      |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Great Glacier Forest (L-L Snowboard Path)        44% |                     |
| Great Glacier Entrance (L-R Snowboard Path)      44% |                     |
| Great Glacier SE Area (R-R Snowboard Path)       44% |                     |
| Great Glacier Snow Path Left to Right            44% |                     |
| Great Glacier Ice Path Left to Right             44% |                     |
| Great Glacier Forest Path Left to Right          44% |                     |
| Great Glacier Rocky Path Left to Right           44% |                     |
| Great Glacier Lower Left To Upper Right Path     44% |                     |
| Great Glacier Lower Right To Upper Left Path     44% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Tail              |
|   Shred's ATTACKS:                    |  Manip Attack 2: Crazy Claw        |
|                                       |  Manip Attack 3: Cure3             |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [218]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 280 HP                             |
|                                                                            |
|  Attack 2:  Crazy Claw          Target: One Opponent      Status Inflict:  |
|  [2A1]       Physical          Element: None               Berserk (100%)  |
|                                   Att%: 95                                 |
|                                  Power: 1                                  |
|                            Base Damage: 17 HP                              |
|                                                                            |
|  Attack 3:  Cure3               Target: 1/A Opponents     Split Damage     |
|  [002]       Magical           Element: Restorative       Reflectable      |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 130                                |
|                                MP Cost: 64 MP                              |
|                            Base Damage: 3382 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Shred's BATTLE PLAN: (Repeats)                                           |
|                                                                            |
|  Cure3 has not been used:                                                  |
|                                                                            |
|   1/3 Chance: Use Crazy Claw on Target with Highest Current HP             |
|   2/3 Chance: Use  on Target with Highest Current HP                 |
|                                                                            |
|                                                                            |
|  Cure3 has been used:                                                      |
|                                                                            |
|   1/2 Chance: Use Crazy Claw on Target with Highest Current HP             |
|   1/2 Chance: Use  on Target with Highest Current HP                 |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Shred's HP  > 25%: Do nothing                                            |
|                                                                            |
|   Shred's HP <= 25%: Use Cure3 on all Allies with <= 25% HP; If Shred's    |
|                       MP < 64 OR Cure3 been used once, do nothing          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Shred:                            |   POWER req for Overflow:   |
|                                              |                             |
| Shred is found in Battle Square:             |  Base Damage Overflow: 159  |
|  Set - 3  (After Highwind)     Battle - 5    |  Rnd Var Overflow  3x: 106  |
|                                              |  Rnd Var Overflow  4x:  80  |
| Shred is one of four enemies in the Great    |  Rnd Var Overflow  6x:  53  |
|  Glacier that takes Double Damage from the   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Fire Element, so you should equip Fire with                               |
|  the Elemental Materia on someone's Weapon.                                |
| If you were to cast L4 Suicide on the Shred, they would just retaliate by  |
|  healing themselves using Cure3. You could use Magic Hammer first to       |
|  deplete their MP, then follow up with L4 Suicide. Alternatively, Trine    |
|  should be enough to kill them in one hit, unless you are under-levelled.  |
| While the Shred can inflict your characters with Berserk, their attacks    |
|  are very weak, and should not cause you any problems. Equip the Ribbon    |
|  and/or Peace Ring if you are bothered by the Berserk Status.              |
| Equip Elemental+Choco/Mog on your weapon to exploit the Shred's weakness   |
|  to Wind (as with all other 'elevated' enemies). Avoid Earth.              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Frozen Nail}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/98rNsJrGNyyXGTjr7                     | ID:  D0 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     28  ||   Strength:  67  ||    Drop: /                          |
|  HP:      1300  ||    Defence:  52  ||   Steal: /                          |
|  MP:       100  ||      Magic:  65  ||   Morph: /                          |
|                 ||   MDefence: 128  ||                                     |
|  EXP:      520  ||  Dexterity:  60  ||                                     |
|   AP:       50  ||       Luck:   5  || Back Damage: Normal (2x Damage)     |
|  GIL:      800  ||      Evade:   5  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Great Glacier Forest (L-L Snowboard Path)        58% |  Kelzmelzer         |
| Great Glacier Entrance (L-R Snowboard Path)      58% |                     |
| Great Glacier SE Area (R-R Snowboard Path)       58% |                     |
| Great Glacier Snow Path Left to Right            58% |                     |
| Great Glacier Ice Path Left to Right             58% |                     |
| Great Glacier Forest Path Left to Right          49% |                     |
| Great Glacier Rocky Path Left to Right           49% |                     |
| Great Glacier Lower Left To Upper Right Path     49% |                     |
| Great Glacier Lower Right To Upper Left Path     49% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Continu-claw      |
|   Frozen Nail's ATTACKS:              |  Manip Attack 2: Flying Sickle     |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Continu-claw        Target: One Opponent      Berserk Attack   |
|  [2A6]       Physical          Element: Cut                                |
|                                   Att%: 184                                |
|                                  Power: 16                                 |
|                            Base Damage: 183 HP                             |
|                                                                            |
|  Attack 2:  Flying Sickle       Target: One Opponent                       |
|  [1FC]       Magical           Element: Wind                               |
|                                   Att%: 255                                |
|                                  Power: 12                                 |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 418 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Frozen Nail's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  1/4 Chance: Use Flying Sickle on Rnd Target                               |
|  3/4 Chance: Use Continu-claw on Rnd Target                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Frozen Nail:                      |   POWER req for Overflow:   |
|                                              |                             |
| Frozen Nail is found in Battle Square:       |  Base Damage Overflow: 154  |
|  Set - 3  (After Highwind)     Battle - 5    |  Rnd Var Overflow  3x: 103  |
|                                              |  Rnd Var Overflow  4x:  77  |
| Frozen Nail is one of four enemies in the    |  Rnd Var Overflow  6x:  52  |
|  Great Glacier that takes Double Damage from o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the Fire Element, so you should equip Fire                                |
|  with the Elemental Materia on someone's Weapon.                           |
| Trine will not be enough to kill the Frozen Nail in one hit; two castings  |
|  of Fire2 will, however. You could always just use L4 Suicide and follow   |
|  up with Physical attacks. Avoid using Deathblow.                          |
| The Frozen Nail makes use of the same Flying Sickle attack that the        |
|  SOLDIER:3rd uses, and like the SOLDIER:3rd, the Frozen Nail will display  |
|  the "skill power is used up" text string each time it tries to use the    |
|  attack once its MP has ran out. Feel free to use Magic Hammer to stop it  |
|  from using its stronger attack.                                           |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Lessaloploth}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/qAyXDLCy4ZiM6tsP7                     | ID:  CF |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     34  ||   Strength:  65  ||    Drop: Phoenix Down  [8]  14.06%  |
|  HP:      2000  ||    Defence:  74  ||   Steal: Phoenix Down  [32] 40.63%  |
|  MP:       400  ||      Magic:  67  ||   Morph: /                          |
|                 ||   MDefence: 190  ||                                     |
|  EXP:      920  ||  Dexterity:  77  ||                                     |
|   AP:       65  ||       Luck:  20  || Back Damage: Normal (2x Damage)     |
|  GIL:     1000  ||      Evade:  12  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Nullify]      |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Great Glacier Frostbite Cave (E From SE Area)    33% |  Rapps              |
| Great Glacier Frostbite Cave "Runway"            33% |                     |
| Great Glacier Log Bridge (West of Lone Tree)     30% |                     |
| Great Glacier Western Area (South of Moai Face)  30% |                     |
| Great Glacier Western Area Cavern Interior       30% |                     |
| Great Glacier NW "Moai Face" Screen              30% |                     |
| Great Glacier North East Mountains               30% |                     |
| Great Glacier North East Cavern Interior         30% |                     |
| Icicle Area Snow Storm                           30% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Wing Cut          |
|   Lessaloploth's ATTACKS              |  Manip Attack 2: Scorpion's Tail   |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [2A2]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 272 HP                             |
|                                                                            |
|  Attack 2:  Scorpion's Tale     Target: One Opponent      Status Inflict:  |
|  [2A3]       Physical          Element: None               Poison (47%)    |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 272 HP                             |
|                                                                            |
|  Attack 3:  Snowstorm           Target: One Opponent      Never Used       |
|  [2A4]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 100                                |
|                                MP Cost: 16 MP                              |
|                            Base Damage: 3787 HP                            |
|                                                                            |
|  Attack 4:  Avalanche           Target: All Opponents     Split Damage     |
|  [2A5]       Physical          Element: Ice                                |
|                                   Att%: 95                                 |
|                                  Power: 60                                 |
|                            Base Damage: 1020 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Lessaloploth's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance use  on Rnd Target                   |
|                  1/4 Chance use Avalanche on Rnd Target                    |
|                  1/2 Chance use Scorpion's Tale on Rnd Target              |
|                                                                            |
|                                                                            |
|  THEREAFTER:                                                               |
|                                                                            |
|    was used last: 1/2 Chance use Avalanche on Rnd Target         |
|                             1/2 Chance use Scorpion's Tale on Rnd Target   |
|                                                                            |
|   Avalanche was used last: 1/2 Chance use  on Rnd Target         |
|                            1/2 Chance use Scorpion's Tale on Rnd Target    |
|                                                                            |
|   Scorpion's Tale was used last: 1/2 Chance use  on Rnd Target   |
|                                  1/2 Chance use Avalanche on Rnd Target    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Lessaloploth:                     |   POWER req for Overflow:   |
|                                              |                             |
| Lessaloploth is found in Battle Square:      |  Base Damage Overflow: 161  |
|  Set - 3  (After Highwind)     Battle - 5    |  Rnd Var Overflow  3x: 108  |
|                                              |  Rnd Var Overflow  4x:  81  |
| As far as random encounters go, the          |  Rnd Var Overflow  6x:  54  |
|  Lessaloploth is rather tough. Thankfully it o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  will never use its Attack Snowstorm, which                                |
|  has the power to kill you in one. Avalanche can still do moderate damage. |
| Avoid using Deathblow. Two blasts of Beta will be enough to kill the       |
|  Lessaloploth.                                                             |
| Equip Elemental+Choco/Mog on your weapon to exploit the Lessaloploth's     |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
| The Lessaloploth is considered to be a 'Powerful' enemy, and as such the   |
|  "Pre-Emp" Flag should have been disabled for encounters that contain the  |
|  Lessaloploth. An oversight means that you have a chance to initiate a     |
|  Pre-Emptive Strike against the single Lessaloploth in the 'Snow Storm'    |
|  terrain (Formation ID #208).                                              |
| Typically, the Lessaloploth will have a Run Counter of 2, so you won't be  |
|  able to flee as easily when faced against them. Again, and oversight      |
|  means that the Run Value is set to its default value of 1 when faced with |
|  the Lessaloploth on the 'Snow Storm' World Map terrain.                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Ice Golem}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/K4h9DRxf1dyFFGmm9                     | ID:  CD |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     40  ||   Strength: 100  ||    Drop: Hi-Potion  [8]  14.06%     |
|  HP:      4000  ||    Defence:  80  ||   Steal: Hi-Potion  [32] 40.63%     |
|  MP:       300  ||      Magic:  70  ||   Morph: /                          |
|                 ||   MDefence: 100  ||                                     |
|  EXP:     1000  ||  Dexterity:  75  ||                                     |
|   AP:       70  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:     1500  ||      Evade:  10  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Absorb]       |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Great Glacier Western Bridge (NW From Forest)    28% |  Golem              |
| Great Glacier Frozen Lakeside (NE From Forest)   28% |  Armored Golem      |
| Great Glacier Frozen Lake Igloo Exterior         28% |                     |
| Great Glacier Frozen Lake Igloo Interior         28% |                     |
| Great Glacier Lone Tree (R-L Snowboard Path)     28% |                     |
| Great Glacier Eastern Mountainside Area          28% |                     |
| Great Glacier Snow Storm Central Cavern          28% |                     |
| Icicle Area Snow Storm                           28% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Ice Golem's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Golem Punch         Target: One Opponent                       |
|  [213]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 600 HP                             |
|                                                                            |
|  Attack 2:  Cold Snap           Target: One Opponent      Can't Cover      |
|  [29B]       Physical          Element: Ice                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 600 HP                             |
|                                                                            |
|  Attack 3:  Wide Grazer         Target: All Opponents     No Split Damage  |
|  [33D]       Magical           Element: Lightning                          |
|                                   Att%: 120                                |
|                                  Power: 15                                 |
|                                MP Cost: 15 MP                              |
|                            Base Damage: 618 HP                             |
|                                                                            |
|  Attack 4:  Megaton Punch       Target: One Opponent      Never Used       |
|  [215]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 30                                 |
|                            Base Damage: 1125 HP                            |
|                                                                            |
|  Attack 5:             Target: Self              Never Used       |
|  [216]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 6:             Target: Self              Never Used       |
|  [217]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 7:       Target: Self              Never Used       |
|  [29D]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 8:        Target: Self              Never Used       |
|  [29E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ice Golem's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   Ice Golem's HP >= 50%: Use Cold Snap on Rnd Target                       |
|   Ice Golem's HP <  50%: Use Wide Grazer on All Targets                    |
|                                                                            |
|  2ND ATTACK: Use Golem Punch on Rnd Target                                 |
|                                                                            |
|  3RD ATTACK: 1/2 Chance use Golem Punch on Rnd Target                      |
|              1/2 Chance use Cold Snap on Rnd Target                        |
|                                                                            |
|  4TH ATTACK: use Wide Grazer on All Targets                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ice Golem:                        |   POWER req for Overflow:   |
|                                              |                             |
| Ice Golem is found in Battle Square:         |  Base Damage Overflow: 164  |
|  Set - 3  (After Highwind)     Battle - 4    |  Rnd Var Overflow  3x: 109  |
|                                              |  Rnd Var Overflow  4x:  82  |
| Unlike the Golem and Armored Golem, the Ice  |  Rnd Var Overflow  6x:  55  |
|  Golem will not advance or retreat mid-      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  battle, nor will it modify its base stats.                                |
|  It is also only 1/8 the size of its counterparts.                         |
| Wide Grazer is one of a few Enemy Attacks in the game that targets all     |
|  opponents for non-split damage, which means the damage output will *not*  |
|  be reduced to 66% of its normal output.                                   |
| Use L4 Suicide if you wish to quickly deal with the Ice Golem. Avoid using |
|  Deathblow; Beta will hit for 1600+, so you would be better off opening    |
|  with Laser or Demi2, which would hit for 2000, then follow up with Beta   |
|  and a physical blow.                                                      |
| The Ice Golem is considered to be a 'Powerful' enemy, and as such the      |
|  "Pre-Emp" Flag should have been disabled for encounters that contain the  |
|  Ice Golem. An oversight means that you have a chance to initiate a Pre-   |
|  Emptive Strike against the single Ice Golem in the 'Snow Storm' terrain   |
|  (Formation ID #209).                                                      |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------.
 /  {Snow}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/7znvTdDubXZsWHdA8                     | ID:  D2 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     32  ||   Strength:  50  ||    Drop: Ice Crystal  [8] 14.06%    |
|  HP:      4000  ||    Defence:  66  ||   Steal: Circlet      [8] 10.94%    |
|  MP:       160  ||      Magic:  80  ||   Morph: /                          |
|                 ||   MDefence: 138  ||                                     |
|  EXP:      500  ||  Dexterity:  70  ||                                     |
|   AP:       42  ||       Luck:  10  || Back Damage: Normal (2x Damage)     |
|  GIL:      700  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Ice]          |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Great Glacier Western Bridge (NW From Forest)    14% |  Jemnezmy           |
| Great Glacier Frozen Lakeside (NE From Forest)   14% |  Pollensalta        |
| Great Glacier Frozen Lake Igloo Exterior         14% |                     |
| Great Glacier Frozen Lake Igloo Interior         14% |                     |
| Great Glacier Lone Tree (R-L Snowboard Path)     14% |                     |
| Great Glacier Eastern Mountainside Area          14% |                     |
| Great Glacier Snow Storm Central Cavern          14% |                     |
| Great Glacier Log Bridge (West of Lone Tree)     26% |                     |
| Great Glacier Western Area (South of Moai Face)  26% |                     |
| Great Glacier Western Area Cavern Interior       26% |                     |
| Great Glacier NW "Moai Face" Screen              26% |                     |
| Great Glacier North East Mountains               26% |                     |
| Great Glacier North East Cavern Interior         26% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Cold Breath       |
|   Snow's ATTACKS:                     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Ice                 Target: One Opponent      Never Used       |
|  [01E]       Magical           Element: Ice               Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 336 HP                             |
|                                                                            |
|  Attack 2:  Ice2                Target: One Opponent      Reflectable      |
|  [01F]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 840 HP                             |
|                                                                            |
|  Attack 3:  Fascination         Target: One Opponent      Status Inflict:  |
|  [37A]       Magical 0 Dam        Att%: 90                 Confusion (100%)|
|                                MP Cost: 5 MP                               |
|                                                                            |
|  Attack 4:  Cold Breath         Target: One Opponent                       |
|  [37B]       Magical           Element: Ice                                |
|                                   Att%: 90                                 |
|                                  Power: 6                                  |
|                                MP Cost: 12 MP                              |
|                            Base Damage: 252 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Snow's BATTLE PLAN: (Repeats)                                            |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Cold Breath on Rnd Target without Confusion; If all       |
|               Targets have Confusion, select Rnd Target                    |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  4TH ATTACK: Use Fascination on Rnd Target without Confusion; If all       |
|               Targets have Confusion, select Rnd Target                    |
|                                                                            |
|    After 4th Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 2nd Attack for next turn           |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Attack was Magical:                                                      |
|                                                                            |
|    Use Fascination on Last Mag Attacker; If Last Mag Attacker has          |
|     Confusion, do nothing                                                  |
|                                                                            |
|   Attack was Physical:                                                     |
|                                                                            |
|    Snow's HP  > 75%: Do nothing                                            |
|                                                                            |
|    Snow's HP <= 75%: Use Ice2 on Last Phys Attacker the first time Snow's  |
|                       HP drops below 75%; If Snow's MP < 22, do nothing    |
|                                                                            |
|    Snow's HP <= 50%: Use Ice2 on Last Phys Attacker the first time Snow's  |
|                       HP drops below 50%; If Snow's MP < 22, do nothing    |
|                                                                            |
|    Snow's HP <= 25%: Use Ice2 on Last Phys Attacker the first time Snow's  |
|                       HP drops below 25%; If Snow's MP < 22, do nothing    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Snow:                             |   POWER req for Overflow:   |
|                                              |                             |
| Snow is found in Battle Square:              |  Base Damage Overflow: 159  |
|  Set - 3  (After Highwind)     Battle - 5    |  Rnd Var Overflow  3x: 106  |
|                                              |  Rnd Var Overflow  4x:  80  |
| Snow is one of four enemies in the Great     |  Rnd Var Overflow  6x:  53  |
|  Glacier that takes Double Damage from the   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Fire Element, so you should equip Fire with                               |
|  the Elemental Materia on someone's Weapon.                                |
| Snow is not difficult to defeat, although her Ice2 Attack can deal fairly  |
|  moderate damage. Equip Ice defence if necessary. You could always use L4  |
|  Suicide and finish up with a Physical blow to finish her off quickly.     |
| The forced encounter in the North East Cavern may appear to be a Boss-     |
|  Battle given the theme that plays out, however, the Snow enemy is the     |
|  same Snow as the randomly encountered Snow; defeat her the same as you    |
|  would any normal enemy. You need to have first touched the Hot Springs to |
|  be able to fight her, otherwise you cannot engage her. Defeating Snow is  |
|  the only way to obtain the only Holy-based Materia in the game; the       |
|  Alexander Summon Materia (has 120 Attack Power).                          |
| Snow *can* be back-attacked normally, and the same goes for the Mini-Boss  |
|  Battle. It is likely that the developer's had intended the Pre-Emp Flag   |
|  to have been disabled here, however, similar to a handful of other Boss   |
|  Battles, this one can be Pre-Empted.                                      |
| You cannot get a Game Over during the forced encounter with the Snow.      |
|  Should you lose the Battle, you will pass out in the same was you would   |
|  once your step counter reaches 544, and be transported to Holzoff's       |
|  Cabin with 1 HP remaining for each party member.                          |
| You should try to obtain at least one Circlet from the Snow. This piece    |
|  of equipment is the Magical version of the Champion Belt, and will help   |
|  turn the tide in many battles. A Lv 40 Cloud would have a 12.5% chance of |
|  stealing from the Snow. Circlets only sell for 1 gil in the shops, so     |
|  there is no need to farm them.                                            |
| Ice Crystals can be helpful in the Battle Square (casts Ice3 on all        |
|  opponents with a Base Damage value of 2080); however, you will *not*      |
|  obtain the Drop from Snow if you stole from her.                          |
| While Snow is immune to being manipulated, she does have an assigned       |
|  Manipulate Attack, which will also be assigned as her berserked attack.   |
|  Again, she cannot be inflicted with Berserk.                              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Magnade}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/teh3bHznXg5ktSUP8                     | ID:  D4 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength: 134  ||    Drop: X-Potion      [8]  14.06%  |
|  HP:      1000  ||    Defence:  70  ||   Steal: Phoenix Down  [32] 40.63%  |
|  MP:       100  ||      Magic:  60  ||   Morph: /                          |
|                 ||   MDefence:  48  ||                                     |
|  EXP:      980  ||  Dexterity:  50  ||                                     |
|   AP:       50  ||       Luck:  10  ||                                     |
|  GIL:     1200  ||      Evade:   5* ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Double]       |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Great Glacier Log Bridge (West of Lone Tree)     36% |                     |
| Great Glacier Western Area (South of Moai Face)  36% |                     |
| Great Glacier Western Area Cavern Interior       36% |                     |
| Great Glacier NW "Moai Face" Screen              36% |                     |
| Great Glacier North East Mountains               36% |                     |
| Great Glacier North East Cavern Interior         36% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Magnade's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent      Can't Cover      |
|  [2AD]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 6                                  |
|                            Base Damage: 324 HP                             |
|                                                                            |
|  Attack 2:  W-Shield Throw      Target: One Opponent      Can't Cover      |
|  [2AE]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 12                                 |
|                            Base Damage: 648 HP                             |
|                                                                            |
|  Attack 3:  Strong Kick         Target: One Opponent                       |
|  [2AF]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 10                                 |
|                            Base Damage: 540 HP                             |
|                                                                            |
|  Attack 4:      Target: Self                               |
|  [2B0]       Physical 0 Dam       Att%: Auto Hit                           |
|                                                                            |
|  Attack 5:              Target: Self              Shield Death     |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 6:              Target: Self              Death Animation  |
|  [150]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Magnade's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|         1/5 Chance: 20 Actions needed to break Shields                     |
|         1/5 Chance: 21 Actions needed to break Shields                     |
|         1/5 Chance: 22 Actions needed to break Shields                     |
|         1/5 Chance: 23 Actions needed to break Shields                     |
|         1/5 Chance: 24 Actions needed to break Shields                     |
|                                                                            |
|                                                                            |
|  PAHSE 1: (Shields Alive)                                                  |
|                                                                            |
|   OPENING ATTACK: 1/5 Chance start from 1st Attack                         |
|                   1/5 Chance start from 2nd Attack                         |
|                   1/5 Chance start from 3rd Attack                         |
|                   1/5 Chance start from 4th Attack                         |
|                   1/5 Chance start from 5th Attack                         |
|                                                                            |
|                                                                            |
|   1ST ATTACK: Use  on Rnd Target                             |
|                                                                            |
|               Target does not have Death: Use Follow-Up                    |
|               Target has Death: 1/2 Chance use Follow-Up                   |
|                                 1/2 Chance do nothing                      |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     Magnade's HP  > 75%: 1/5 Chance use  on Rnd Target       |
|                          4/5 Chance do nothing                             |
|                                                                            |
|     Magnade's HP <= 75%: 1/4 Chance use  on Rnd Target       |
|                          3/4 Chance do nothing                             |
|                                                                            |
|     Magnade's HP <= 50%: 1/3 Chance use  on Rnd Target       |
|                          2/3 Chance do nothing                             |
|                                                                            |
|     Magnade's HP <= 25%: 1/2 Chance use  on Rnd Target       |
|                          1/2 Chance do nothing                             |
|                                                                            |
|       After 1st, 2nd, 3rd and 4th Attack:                                  |
|                                                                            |
|        Magnade's HP  > 75%: 1/5 Chance jump to 5th Attack for next turn    |
|                             4/5 Chance jump to next Attack for next turn   |
|                                                                            |
|        Magnade's HP <= 75%: 1/4 Chance jump to 5th Attack for next turn    |
|                             3/4 Chance jump to next Attack for next turn   |
|                                                                            |
|        Magnade's HP <= 50%: 1/3 Chance jump to 5th Attack for next turn    |
|                             2/3 Chance jump to next Attack for next turn   |
|                                                                            |
|        Magnade's HP <= 25%: 1/2 Chance jump to 5th Attack for next turn    |
|                             1/2 Chance jump to next Attack for next turn   |
|                                                                            |
|                                                                            |
|   2ND ATTACK: Same as 1st Attack                                           |
|   3RD ATTACK: Same as 1st Attack                                           |
|   4TH ATTACK: Same as 1st Attack                                           |
|                                                                            |
|   5TH ATTACK: Use W-Shield Throw on Rnd Target                             |
|                                                                            |
|               Target does not have Death: Use Follow-Up                    |
|               Target has Death: 1/2 Chance use Follow-Up                   |
|                                 1/2 Chance do nothing                      |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     Magnade's HP  > 75%: 1/5 Chance use W-Shield Throw on Rnd Target       |
|                          4/5 Chance do nothing                             |
|                                                                            |
|     Magnade's HP <= 75%: 1/4 Chance use W-Shield Throw on Rnd Target       |
|                          3/4 Chance do nothing                             |
|                                                                            |
|     Magnade's HP <= 50%: 1/3 Chance use W-Shield Throw on Rnd Target       |
|                          2/3 Chance do nothing                             |
|                                                                            |
|     Magnade's HP <= 25%: 1/2 Chance use W-Shield Throw on Rnd Target       |
|                          1/2 Chance do nothing                             |
|                                                                            |
|                                                                            |
|  PHASE 2: (Shields Destroyed)                                              |
|                                                                            |
|   Use Strong Kick on Rnd Target                                            |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Magnade's HP  > 75%: 1/5 Chance use Strong Kick on Rnd Target           |
|                         4/5 Chance do nothing                              |
|                                                                            |
|    Magnade's HP <= 75%: 1/4 Chance use Strong Kick on Rnd Target           |
|                         3/4 Chance do nothing                              |
|                                                                            |
|    Magnade's HP <= 50%: 1/3 Chance use Strong Kick on Rnd Target           |
|                         2/3 Chance do nothing                              |
|                                                                            |
|    Magnade's HP <= 25%: 1/2 Chance use Strong Kick on Rnd Target           |
|                         1/2 Chance do nothing                              |
|                                                                            |
|                                                                            |
|  COUNTER: [All Actions made by All Players and Enemies]                    |
|                                                                            |
|   Less than 20-24 Actions made: Set Evade to 255                           |
|                                                                            |
|   20-24 Actions made: Use  on Self, remove [No Name] A and [No     |
|                        Name] B from Battle                                 |
|                                                                            |
|                                                                            |
|  DEATH: Use  on Self, end Battle                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Magnade:                          |   POWER req for Overflow:   |
|                                              |                             |
| Magnade is found in Battle Square:           |  Base Damage Overflow: 160  |
|  Set - 3  (After Highwind)     Battle - 3    |  Rnd Var Overflow  3x: 107  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  1st Stage:  Evade = 255                                                   |
|  2nd Stage:  Evade = 5                                                     |
|                                                                            |
| Every single Action will set the Magnade's Evade to 255, regardless of the |
|  Target or the Caster. This includes Actions made by the Magnade. Even     |
|  Actions such as Change/Defend will trigger the Counter script.            |
| The Magnade is one of four enemies in the Great Glacier that takes Double  |
|  Damage from the Fire Element, however, given the fact that it will evade  |
|  all Physical Attacks, you should stick to Fire using Magic. Beta will     |
|  kill it in one, and Fire2 should kill if not cripple them.                |
| Alternatively, you could exploit the Magnade's weakness to Gravity; one    |
|  cast of Laser, Demi2 or a T/S Bomb will kill them in one.                 |
| The Magnade has no use for its MP, so feel free to use Magic Hammer to     |
|  replenish your own.                                                       |
| While the Magnade appears to have very high Strength, the attacks it uses  |
|  are very low in Attack Power. You should still be wary, however, given    |
|  that the Magnade can use its attacks consecutively.                       |
| The Shields that are equipped on the Magnade are both unique enemies, each |
|  with their own Enemy ID. These enemies will leave no rewards, and can     |
|  never be targeted or killed. Visit the "Extra Enemies" section further    |
|  below for more info on the Magnade's Shields.                             |
| All of the encounters with the Magnade have a Run Count value greater than |
|  1, which means you'll have a harder time fleeing from them.               |
| The Magnade cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Magnade is immune to Seizure, which isn't necessary seeing as there is |
|  no way for the Player to inflict an enemy with Seizure. The Magnade is    |
|  one of 86 enemies that are immune to Seizure. It is also immune to        |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||               {Gaea's Cliffs}               ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - This area cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Gaea's Cliff 1st Climb                                 ***              ||
||  Gaea's Cliff Lower Dungeon 1st Screen (Ribbon)         ****             ||
||  Gaea's Cliff Lower Dungeon 2nd Screen (Boulder)        ****             ||
||  Gaea's Cliff 2nd Climb                                 ***              ||
||  Gaea's Cliff Upper Dungeon (Speed Source/Elixir)       ****             ||
||  Gaea's Cliff Left & Right Snow Path                    ***              ||
||  Gaea's Cliff "Hanging Icicle" Screen                   N/A              ||
||  Gaea's Cliff 3rd Climb                                 ***              ||
||  Gaea's Cliff Healing Fountain W Save Point             ****   BEST      ||
||  Gaea's Cliff Tunnel From Healing Fountain (Schizo)     ****   BEST      ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |  L4  Malboro                     Bad Breath                            | 
  |      Headbomber                                                        | 
  |      Zolokalter                                                        | 
  |  L4  Stilva                      Trine, Magic Breath                   | 
  |  L4  Evilhead                                                          | 
  |      Icicle    (Mini Boss)                                             | 
  |      Blue Dragon                                                       | 
  |      Cuahl                                                             | 
  |      Schizo(Right)  (Boss)                                             | 
  |      Schizo(Left)   (Boss)                                             | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Icicle            - Double   (Mini Boss)                   ]
 [        Earth - Icicle            - Double   (Mini Boss)                   ]
 [      Gravity - Icicle            - Double   (Mini Boss)                   ]
 [        Water - Malboro           - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [         Fire - Schizo(Right)     - Absorb   (Boss)                        ]
 [          Ice - Icicle            - Absorb   (Mini Boss)                   ]
 [          Ice - Blue Dragon       - Absorb                                 ]
 [          Ice - Schizo(Left)      - Absorb   (Boss)                        ]
 [       Poison - Malboro           - Absorb                                 ]
 [       Poison - Zolokalter        - Absorb                                 ]
 [                                                                           ]
 [      Gravity - Malboro           - Nullify                                ]
 [      Gravity - Stilva            - Nullify                                ]
 [      Gravity - Blue Dragon       - Nullify                                ]
 [      Gravity - Schizo(Right)     - Nullify  (Boss)                        ]
 [      Gravity - Schizo(Left)      - Nullify  (Boss)                        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Stilva            - Magic Breath                           ]
 [         Fire - Schizo(Right)     - Right Breath                           ]
 [         Fire - Schizo(Right)     - Double Breath                          ]
 [         Fire - Schizo(Left)      - Double Breath                          ]
 [          Ice - Malboro           - Frozen Beam                            ]
 [          Ice - Stilva            - Magic Breath                           ]
 [          Ice - Blue Dragon       - Blue Dragon Breath                     ]
 [          Ice - Schizo(Right)     - Double Breath                          ]
 [          Ice - Schizo(Left)      - Left Breath                            ]
 [          Ice - Schizo(Left)      - Double Breath                          ]
 [    Lightning - Stilva            - Magic Breath                           ]
 [    Lightning - Schizo(Right)     - Right Breath 2                         ]
 [    Lightning - Schizo(Left)      - Left Breath 2                          ]
 [        Earth - Schizo(Right)     - Tremor                                 ]
 [        Earth - Schizo(Left)      - Tremor                                 ]
 [       Poison - Malboro           - Bio2                                   ]
 [         Wind - Blue Dragon       - Great Gale                             ]
 [                                                                           ]
 [          Hit - Headbomber        - Dorsal Punch                           ]
 [          Hit - Evilhead          - Blood Suck                             ]
 [          Hit - Icicle            - Icicle Drop                            ]
 [          Hit - Blue Dragon       - Dragon Fang                            ]
 [          Hit - Blue Dragon       - Tail Attack                            ]
 [        Punch - Stilva            - Big Horn                               ]
 [        Shout - Headbomber        - Extreme Bomber                         ]
 [        Shout - Cuahl             - Light Shell                            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Malboro           - Bad Breath      (100% Inflict)         ]
 [       Poison - Malboro           - Bad Breath      (100% Inflict)         ]
 [       Poison - Malboro           - Bio2            (47%  Inflict)         ]
 [       Poison - Zolokalter        - Toxic Barf      (100% Inflict)         ]
 [    Confusion - Malboro           - Bad Breath      (100% Inflict)         ]
 [      Silence - Malboro           - Bad Breath      (100% Inflict)         ]
 [      Silence - Evilhead          - Ultrasound      (100% Inflict)         ]
 [         Slow - Zolokalter        - Toxic Barf      (100% Inflict)         ]
 [         Frog - Malboro           - Bad Breath      (100% Inflict)         ]
 [        Small - Malboro           - Bad Breath      (100% Inflict)         ]
 [     Darkness - Blue Dragon       - Great Gale      (39%  Inflict)         ]
 [         Fury - Headbomber        - Extreme Bomber  (71%  Inflict)         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Slow, Stop                                                              ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Cuahl              [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Zolokalter         [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ANTIDOTE  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        |                        | Zolokalter        |
       '------------------------+------------------------+-------------------|
  ECHO SCREEN  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Malboro           [32] |                   |
       '------------------------+------------------------+-------------------|
  HYPER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Headbomber         [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  TRANQUILIZER  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        | Headbomber        [63] | Headbomber        |
       |                        | Cuahl             [32] | Cuahl             |
       '------------------------+------------------------+-------------------|
  M-TENTACLES  |                |                        |                   |
 --------------'                |                        |                   |
       | Malboro           [63] | Malboro           [32] |                   |
       '------------------------+------------------------+-------------------|
  VAMPIRE FANG  |               |                        |                   |
 ---------------'               |                        |                   |
       | Evilhead           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  HOLY TORCH  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        |                        | Stilva            |
       |                        |                        | Evilhead          |
       '------------------------+------------------------+-------------------|
  DRAGON FANG  |                |                        |                   |
 --------------'                |                        |                   |
       | Schizo(Left)      [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  TENT  |                       |                        |                   |
 -------'                       |                        |                   |
       | Stilva             [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  DRAGON ARMLET  |              |                        |                   |
 ----------------'              |                        |                   |
       | Blue Dragon       [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  PROTECT RING  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        | Schizo(Right)      [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***                                Area Enc Rate:

  Gaea's Cliff 1st Climb                               48   High
  Gaea's Cliff 2nd Climb                               48   High
  Gaea's Cliff Left & Right Snow Path                  48   High
  Gaea's Cliff 3rd Climb                               48   High

   Average:   EXP: 1531.0     AP: 147.1     GIL: 1075.0      Enemy QTY: 2.21

.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 1920    1st Row: 2x Headbomber                |
|                        AP  - 192     2nd Row: 1x Headbomber                |
|                        GIL - 1380                                     #700 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 1000    1st Row: 1x Malboro                   |
|        Pre-Emp-OFF     AP  - 100                                           |
|            Run = 2     GIL - 100                                      #701 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 1400    1st Row: 2x Zolokalter                |
|                        AP  - 120                                           |
|                        GIL - 1400                                     #702 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 1980    1st Row: 2x Headbomber                |
|                        AP  - 188     2nd Row: 1x Zolokalter                |
|                        GIL - 1620                                     #703 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 1280    1st Row: 2x Headbomber                |
|            Run = 2     AP  - 128                                           |
|                        GIL - 920                                      #704 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ****                               Area Enc Rate:

  Gaea's Cliff Lower Dungeon 1st Screen (Ribbon)       48   High
  Gaea's Cliff Lower Dungeon 2nd Screen (Boulder)      48   High
  Gaea's Cliff Upper Dungeon (Speed Source/Elixir)     48   High

   Average:   EXP: 1673.1     AP: 152.3     GIL: 1493.3      Enemy QTY: 2.33

.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 1000    1st Row: 1x Stilva                    |
|        Pre-Emp OFF     AP  - 110                                           |
|                        GIL - 1100                                     #705 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 1980    1st Row: 2x Headbomber, 1x Zolokalter |
|                        AP  - 188                                           |
|                        GIL - 1620                                     #706 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 2800    1st Row: 2x Zolokalter                |
|                        AP  - 240     2nd Row: 2x Zolokalter                |
|                        GIL - 2800                                     #707 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 1300    1st Row: 1x Evilhead                  |
|                        AP  - 100     2nd Row: 1x Evilhead                  |
|                        GIL - 800                                      #708 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 1000    1st Row: 1x Stilva                    |
|            Run = 2     AP  - 110                                           |
|                        GIL - 1100                                     #709 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 1300    1st Grp: 1x Evilhead                  |
|                        AP  - 100     2nd Grp: 1x Evilhead                  |
|                        GIL - 800                                      #710 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3:                                    Area Enc Rate:

  Gaea's Cliff "Hanging Icicle" Screen                 OFF

.----------------------------------------------------------------------------.
|         Forced Att #1  EXP - 3100    1st Row: 4x Evilhead                  |
|                        AP  - 200     2nd Row: 1x Icicle                    |
|                        GIL - 1600                                     #716 |
|                                                                            |
|         Forced Att #2  EXP - 3100    1st Row: 4x Evilhead                  |
|                        AP  - 200     2nd Row: 1x Icicle                    |
|                        GIL - 1600                                     #717 |
|                                                                            |
|         Forced Att #3  EXP - 3100    1st Row: 4x Evilhead                  |
|                        AP  - 200     2nd Row: 1x Icicle                    |
|                        GIL - 1600                                     #718 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: ****   BEST                        Area Enc Rate:

  Gaea's Cliff Healing Fountain W Save Point           48   High
  Gaea's Cliff Tunnel From Healing Fountain (Schizo)   48   High

   Average:   EXP: 1634.4     AP: 165.8     GIL: 1411.3      Enemy QTY: 2.26

 Forced Attack on the screen "Gaea's Cliff Tunnel From Healing Fountain" only.
.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 1950    1st Row: 3x Evilhead                  |
|                        AP  - 150                                           |
|                        GIL - 1200                                     #711 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 1440    1st Row: 2x Cuahl                     |
|                        AP  - 140                                           |
|                        GIL - 1600                                     #712 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 2000    1st Row: 1x Cuahl, 2x Headbomber      |
|                        AP  - 198                                           |
|                        GIL - 1720                                     #713 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 1200    1st Row: 1x Blue Dragon               |
|        Pre-Emp OFF     AP  - 200                                           |
|                        GIL - 1000                                     #714 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 1440    1st Row: 2x Cuahl                     |
|            Run = 2     AP  - 140                                           |
|                        GIL - 1600                                     #715 |
|                                                                            |
|         Forced Attack  EXP - 4400    1st Row: 1x Schizo(Right),            |
|       Can't Escape     AP  - 240                           1x Schizo(Left) |
|        Pre-Emp OFF     GIL - 3000                                     #740 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .-----------.
 /  {Malboro}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/PsqZaoppadCoL5ZH6                     | ID:  D7 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     44  ||   Strength:  70  ||    Drop: M-Tentacles  [63] 100%     |
|  HP:      4400  ||    Defence: 110  || Steal 1: M-Tentacles  [32] 40.63%   |
|  MP:       900  ||      Magic:  50  || Steal 2: Echo Screen  [32] 24.12%   |
|                 ||   MDefence: 120  ||   Morph: /                          |
|  EXP:     1000  ||  Dexterity:  80  ||                                     |
|   AP:      100  ||       Luck:   5  ||                                     |
|  GIL:      100  ||      Evade:  15  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Double]       |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gaea's Cliff 1st Climb                           23% |                     |
| Gaea's Cliff 2nd Climb                           23% |                     |
| Gaea's Cliff Left & Right Snow Path              23% |                     |
| Gaea's Cliff 3rd Climb                           23% |                     |
| Crater Right Path 1st Scrn Spiral Descent        12% |                     |
| Crater Right Path 2nd Scrn Spiral Base (Mystile) 12% |                     |
| Crater Right Path 3rd Scrn Large Nesting Area    12% |                     |
| Crater Right Path 4th Scrn Spinal Pathway        12% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Malboro's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Frozen Beam         Target: One Opponent                       |
|  [26B]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 30                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 1057 HP                            |
|                                                                            |
|  Attack 2:  Bio2                Target: One Opponent      Reflectable      |
|  [028]       Magical           Element: Poison            Status Inflict:  |
|                                   Att%: 100                Poison (47%)    |
|                                  Power: 21                                 |
|                                MP Cost: 36 MP                              |
|                            Base Damage: 740 HP                             |
|                                                                            |
|  Attack 3:  Bad Breath          Target: All Opponents     **Enemy Skill**  |
|  [053]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 58 MP              Silence  (100%) |
|                                                            Confusion       |
|                                                            Poison    Small |
|                                                            Sleep      Frog |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Malboro's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Frozen Beam on Rnd Target                                 |
|                                                                            |
|    After 1st Attack:                                                       |
|                                                                            |
|     Malboro's HP  > 75%: 1/8 Chance jump to 3rd Attack for next turn       |
|                          7/8 Chance jump to 2nd Attack for next turn       |
|                                                                            |
|     Malboro's HP <= 75%: 1/6 Chance jump to 3rd Attack for next turn       |
|                          5/6 Chance jump to 2nd Attack for next turn       |
|                                                                            |
|     Malboro's HP <= 50%: 1/3 Chance jump to 3rd Attack for next turn       |
|                          2/3 Chance jump to 2nd Attack for next turn       |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use Frozen Beam on Rnd Target                                 |
|                                                                            |
|    After 2nd Attack:                                                       |
|                                                                            |
|     Malboro's HP  > 75%: 1/8 Chance jump to 4th Attack for next turn       |
|                          7/8 Chance jump to 1st Attack for next turn       |
|                                                                            |
|     Malboro's HP <= 75%: 1/6 Chance jump to 4th Attack for next turn       |
|                          5/6 Chance jump to 1st Attack for next turn       |
|                                                                            |
|     Malboro's HP <= 50%: 1/3 Chance jump to 4th Attack for next turn       |
|                          2/3 Chance jump to 1st Attack for next turn       |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Use Bio2 on Rnd Target; If all targets have Poison, select    |
|               Rnd Target                                                   |
|              Jump to 2nd Attack for next turn                              |
|                                                                            |
|                                                                            |
|  4th ATTACK: Use Bad Breath on All Targets; If Bad Breath used three       |
|               times, skip a turn                                           |
|              Jump to 1st Attack for next turn                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Malboro:                          |   POWER req for Overflow:   |
|                                              |                             |
| Malboro is found in Battle Square:           |  Base Damage Overflow: 176  |
|  Set - 3  (After Highwind)     Battle - 7    |  Rnd Var Overflow  3x: 117  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Malboro is a notoriously difficult                                     |
|  randomly encountered enemy, as its Bad Breath can devastate your party    |
|  if you do not have the correct defences in place. The only way for the    |
|  Player to be cured of Sleep/Confusion is via a Physical attack, and       |
|  seeing a all of Malboro's attack are Magical, you may find yourself in a  |
|  defenceless position without any means to cure yourself.                  |
| The Player should make use of the Ribbon found in the Temple of The        |
|  Ancients, and also the one found in Gaea's Cliffs to defend from the      |
|  Malboro's Bad Breath; this way you can learn the Enemy Skill without fear |
|  of a Game Over. Be sure to give the Ribbon to the same character with     |
|  access to the White Wind Enemy Skill; if you have not learned White Wind, |
|  be sure to have your Remedies ready to use!                               |
| If you missed the chance to learn Bad Breath during the first encounter    |
|  with the Malboro, then you will have another chance to learn the Skill    |
|  once you reach Disc 3 by encountering it on the 'Right Path' in the       |
|  Northern Crater, at which point the Malboro should not be a threat.       |
| Note that the Status inflictions dealt via Bad Breath are *not* subject to |
|  Split Damage; each casting will always have a 100% chance to inflict ALL  |
|  targets with ALL Statuses.                                                |
|                                                                            |
| If you are under-levelled, then you should consider equipping the          |
|  appropriate defences against Ice to reduce the damage taken via the       |
|  Malboro's Frozen Beam Attack; equip the Aurora Armlet, Dragon Armlet, Ice |
|  Ring, and/or Elemental+Shiva on one's armour. Don't forget about Big      |
|  Guard, also!                                                              |
| Open with L4 Suicide the quickly dispatch the Malboro, especially if you   |
|  encounter it in the Battle Square, where it will have 8800 HP! Just be    |
|  mindful of the fact that it will be more likely to use Bad Breath once    |
|  its HP has dropped below 50%, which can be useful if you are trying to    |
|  learn the Enemy Skill.                                                    |
| Avoid using Deathblow against the Malboro. You can exploit its weakness to |
|  Water by casting Aqualung, which should hit for 3000+ HP (it may kill the |
|  enemy in one hit if you have the Circlet and/or Magic Plus equipped).     |
|  Alternatively, equip Elemental+Leviathan on your Physical Attacker's      |
|  Weapon to deal 1000+ HP with each hit.                                    |
| When the Malboro uses Bio2, it performs a weird MP check; if there is at   |
|  least one target without Poison AND Malboro's MP > 35, select Rnd Target  |
|  without Poison; If all Targets have Poison, OR Malboro's MP < 36,         |
|  select Rnd Target. This check makes no sense, as it will still be unable  |
|  to use the attack if it has no MP. It seems as though the Malboro should  |
|  have had a second Attack to use once its MP has been drained; however,    |
|  the "skill power is used up" text string will be displayed each time it   |
|  tries to use any attack that costs more MP than it has.                   |
| The Malboro's large stock of MP makes for a quick refill of your own MP    |
|  via Magic Hammer, should you fall short of Ethers (or you;d rather save   |
|  them for the Battle Square).                                              |
| Do not bother trying to steal form the Malboro, as they will have a 100%   |
|  chance of dropping M-Tentacles, which have 2400 HP Base Damage and can be |
|  fantastic for the Battle Square. If you did try to steal from the         |
|  Malboro, then there is a chance you will instead obtain a useless Echo    |
|  Screen which can be bought from various shops. A Lv 41 Cloud would have a |
|  37.5% chance of stealing the M-Tentacles from the Malboro, and a 23.44%   |
|  chance of receiving the Echo Screen.                                      |
| All of the encounters with the Malboro have a Run Count value greater than |
|  1, which means you'll have a harder time fleeing from them.               |
| The Malboro cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Marlboro is immune to Seizure, which isn't necessary seeing as there   |
|  is no way for the Player to inflict an enemy with Seizure. The Malboro is |
|  one of 86 enemies that are immune to Seizure. It is also immune to        |
|  Peerless, along with 104 other enemies.                                   |
| The Malboro's name sounds similar to the cigarette brand Marlboro. The     |
|  Malboro uses an attack called 'Bad Breath', which Marlboro cigarettes can |
|  give you. Coincidence?                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Headbomber}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/TeGQ858svoz8iKV56                     | ID:  DA |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength:  70  ||    Drop: Hyper         [2]   4.69%  |
|  HP:      1600  ||    Defence:  60  ||   Steal: Tranquilizer  [63] 79.69%  |
|  MP:       200  ||      Magic:  40  ||   Morph: Tranquilizer               |
|                 ||   MDefence:  46  ||                                     |
|  EXP:      640  ||  Dexterity:  60* ||                                     |
|   AP:       64  ||       Luck:  10  || Back Damage: Normal (2x Damage)     |
|  GIL:      460  ||      Evade:  10  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gaea's Cliff 1st Climb                           56% |  Skeeskee           |
| Gaea's Cliff Lower Dungeon 1st Screen (Ribbon)   23% |  Shake              |
| Gaea's Cliff Lower Dungeon 2nd Screen (Boulder)  23% |                     |
| Gaea's Cliff 2nd Climb                           56% |                     |
| Gaea's Cliff Upper Dungeon (Speed Source)        23% |                     |
| Gaea's Cliff Left & Right Snow Path              56% |                     |
| Gaea's Cliff 3rd Climb                           56% |                     |
| Gaea's Cliff Healing Fountain W Save Point       21% |                     |
| Gaea's Cliff Tunnel From Healing Fountain        21% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Dorsal Punch      |
|   Headbomber's ATTACKS:               o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent      Berserk Attack   |
|  [2B4]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 298 HP                             |
|                                                                            |
|  Attack 2:  Extreme Bomber      Target: One Opponent      Status Inflict:  |
|  [2B3]       Physical          Element: Shout              Fury (71%)      |
|                                   Att%: 100                                |
|                                  Power: 70                                 |
|                            Base Damage: 1303 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Headbomber's BATTLE PLAN:                                                |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   More than one Enemy alive:                                               |
|                                                                            |
|     Use  on Rnd Target                                       |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Headbomber is the last Enemy alive:                                      |
|                                                                            |
|    Set Dexterity to 120                                                    |
|    Use Extreme Bomber on Rnd Target                                        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Headbomber:                       |   POWER req for Overflow:   |
|                                              |                             |
| Headbomber is found in Battle Square:        |  Base Damage Overflow: 156  |
|  Set - 3  (After Highwind)     Battle - 6    |  Rnd Var Overflow  3x: 104  |
|                                              |  Rnd Var Overflow  4x:  78  |
|  1st Stage:  Dexterity = 60                  |  Rnd Var Overflow  6x:  52  |
|  2nd Stage:  Dexterity = 120                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
| The Headbomber poses little threat to the Party when there is more than    |
|  one enemy alive; however, when the Headbomber is the last remaining       |
|  enemy, they can become a threat. Their Extreme Bomber ability can cause   |
|  massive damage, so be sure to keep your HP above 1200 for characters in   |
|  the Front Row.                                                            |
| Trine should hit for 1200+ HP, and Beta will hit for 2000+. Avoid using    |
|  Deathblow, as your chances if hitting will only be roughly 50%.           |
| You could optionally use the Headbomber to replenish your MP via the use   |
|  of Magic Hammer, seeing as they have no use for their MP.                 |
| The Headbomber is encountered in an area that cannot be revisited; once    |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy (although you can still encounter it in the Battle Square).     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Zolokalter}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/8rUSvvT116pKYzEP7                     | ID:  DC |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     30  ||   Strength:  70  ||    Drop: X-Potion  [8] 14.06%       |
|  HP:       950  ||    Defence:  58  ||   Steal: /                          |
|  MP:        90  ||      Magic:  50  ||   Morph: Antidote                   |
|                 ||   MDefence:  80  ||                                     |
|  EXP:      700  ||  Dexterity:  58  ||                                     |
|   AP:       60  ||       Luck:   9  || Back Damage: Normal (2x Damage)     |
|  GIL:      700  ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gaea's Cliff 1st Climb                           40% |  Whole Eater        |
| Gaea's Cliff Lower Dungeon 1st Screen (Ribbon)   44% |                     |
| Gaea's Cliff Lower Dungeon 2nd Screen (Boulder)  44% |                     |
| Gaea's Cliff 2nd Climb                           40% |                     |
| Gaea's Cliff Upper Dungeon (Speed Source)        44% |                     |
| Gaea's Cliff Left & Right Snow Path              40% |                     |
| Gaea's Cliff 3rd Climb                           40% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bite              |
|   Zolokalter's ATTACKS:               |  Manip Attack 2: Toxic Barf        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [258]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 265 HP                             |
|                                                                            |
|  Attack 2:  Toxic Barf          Target: One Op/Ally       Status Inflict:  |
|  [2B6]       Magical 0 Dam        Att%: 95                 Poison (100%)   |
|                                MP Cost: 15 MP              Slow            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Zolokalter's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  No Actors have Poison: Use Toxic Bark on Rnd Target                       |
|                                                                            |
|  At least on Actor has Poison: Use  on Rnd Actor with Poison         |
|                                                                            |
|                                                                            |
|  COUNTER: [Physical Attacks Only]                                          |
|                                                                            |
|   Use Toxic Barf on Rnd Actor other than Self                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Zolokalter:                       |   POWER req for Overflow:   |
|                                              |                             |
| Zolokalter is found in Battle Square:        |  Base Damage Overflow: 156  |
|  Set - 3  (After Highwind)     Battle - 6    |  Rnd Var Overflow  3x: 104  |
|                                              |  Rnd Var Overflow  4x:  78  |
| The Zolokalter's AI Script has been written  |  Rnd Var Overflow  6x:  52  |
|  in a way that seems strange, and it does    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  not appear to be a mistake. If attacked                                   |
|  Physically, it will target a Player/Enemy at random (other than itself)   |
|  and use Toxic Barf on that actor. The existence of the script for it to   |
|  not target itself suggests that the Zolokalter's design was intentional.  |
| The Zolokalter will only ever use Toxic Barf if there is at least one      |
|  Player without Poison; equip the Ribbon, Star Pendant and Fairy Ring to   |
|  render the enemy harmless.                                                |
| If another enemy becomes inflicted with Poison, the Zolokalter will use    |
|  its  attack on them. Try to inflict Headbomber it appears alongside |
|  with Poison to effectively turn the Zolokalter into an ally.              |
| The Zolokalter has low HP, so it should not survive more than a few        |
|  Physical blows before it is killed.                                       |
| The large groups in which the Zolokalter appears in makes for excellent    |
|  Battle Spoils.                                                            |
| The Zolokalter is encountered in an area that cannot be revisited; once    |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy (although you can still encounter it in the Battle Square).     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Stilva}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/WoH3PEG29dJ5wMyD7                     | ID:  DB |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     40  ||   Strength:  75  ||    Drop: Tent       [8] 14.06%      |
|  HP:      2000  ||    Defence:  60  ||   Steal: /                          |
|  MP:       300  ||      Magic:  55  ||   Morph: Holy Torch                 |
|                 ||   MDefence: 120  ||                                     |
|  EXP:     1000  ||  Dexterity:  80  ||                                     |
|   AP:      110  ||       Luck:   5  ||                                     |
|  GIL:     1100  ||      Evade:   0  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gaea's Cliff Lower Dungeon 1st Screen (Ribbon)   31% |  Materia Keeper     |
| Gaea's Cliff Lower Dungeon 2nd Screen (Boulder)  31% |                     |
| Gaea's Cliff Upper Dungeon (Speed Source)        31% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Big Red Clipper   |
|   Stilva's ATTACKS:                   |  Manip Attack 2: Trine             |
|                                       |  Manip Attack 3: Magic Breath      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:  Big Red Clipper     Target: One Opponent                       |
|  [291]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 354 HP                             |
|                                                                            |
|  Attack 2:  Big Horn            Target: One Opponent                       |
|  [24E]       Physical          Element: Punch                              |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 354 HP                             |
|                                                                            |
|  Attack 3:  Jump Attack         Target: One Opponent                       |
|  [2B5]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 442 HP                             |
|                                                                            |
|  Attack 4:  Trine               Target: All Opponents     **Enemy Skill**  |
|  [056]       Magical           Element: Lightning         Never Used       |
|                                   Att%: 100               No Split Damage  |
|                                  Power: 34                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 1211 HP                            |
|                                                                            |
|  Attack 5:  Magic Breath        Target: All Opponents     **Enemy Skill**  |
|  [057]       Magical           Element: Fire/Ice/Lightning                 |
|                                   Att%: 100               No Split Damage  |
|                                  Power: 77                                 |
|                                MP Cost: 75 MP                              |
|                            Base Damage: 2743 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Stilva's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  OPENING ATTACK: 1/8 Chance start from 1st Attack                          |
|                  1/8 Chance start from 2nd Attack                          |
|                  1/8 Chance start from 3rd Attack                          |
|                  1/8 Chance start from 4th Attack                          |
|                  1/8 Chance start from 5th Attack                          |
|                  1/8 Chance start from 6th Attack                          |
|                  1/8 Chance start from 7th Attack                          |
|                  1/8 Chance start from 8th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Jump Attack on Target with Highest Current HP             |
|                                                                            |
|  2ND ATTACK: Use Big Horn on Rnd Target                                    |
|                                                                            |
|  3RD ATTACK: 1/2 Chance use Big Horn on Rnd Target                         |
|              1/2 Chance use Big Red Clipper on Rnd Target                  |
|                                                                            |
|  4TH ATTACK: Use Magic Breath on All Target; If Stilva's MP < 75, use      |
|               Jump Attack on Target with Highest Current HP                |
|                                                                            |
|  5TH ATTACK: Use Jump Attack on Target with Highest Current HP             |
|                                                                            |
|  6TH ATTACK: Use Big Red Clipper on Rnd Target                             |
|                                                                            |
|  7TH ATTACK: 1/2 Chance use Big Horn on Rnd Target                         |
|              1/2 Chance use Big Red Clipper on Rnd Target                  |
|                                                                            |
|  8TH ATTACK: Use Magic Breath on All Target; If Stilva's MP < 75, use      |
|               Jump Attack on Target with Highest Current HP                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Stilva:                           |   POWER req for Overflow:   |
|                                              |                             |
| Stilva is found in Battle Square:            |  Base Damage Overflow: 156  |
|  Set - 3  (After Highwind)     Battle - 6    |  Rnd Var Overflow  3x: 104  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Stilva is an extremely worrisome enemy,                                |
|  seeing as Magic Breath has the capability to wipe your Party out in one   |
|  hit. Keep Big Guard up at all times! Stilva will only have enough MP for  |
|  four casts of Magic Breath, so use Magic Hammer to stop it from using the |
|  Attack.                                                                   |
| If you are under-levelled, you should equip the necessary defences; Magic  |
|  Breath uses multiple Elements, so any defence from Fire, Ice or Lightning |
|  will help defend against the Attack. Equip the Circlet to gain a boost in |
|  MDefence, and if necessary, inflict everyone with Sadness.                |
| You should take the time to learn Magic Breath now, as you will not get    |
|  another opportunity to learn the Skill until you get to Disc 3 from the   |
|  Parasite. In addition to this, the Stilva will be your last source to     |
|  learn Trine if you have already defeated Godo. You will have to           |
|  manipulate the Stilva to have it cast Trine; a Lv 41 Cloud would have a   |
|  52% chance to manipulate it.                                              |
| The Stilva has low HP, so you can use Magic Breath to kill it in one.      |
|  Alternatively, you can use L4 Suicide to cripple it, to then follow up    |
|  with the Morph Command to obtain a Holy Torch. Your Deathblow chance will |
|  be roughly 62%.                                                           |
| You should try to obtain at least one Holy Torch while in Gaea's Cliffs;   |
|  the only other way to obtain the item is from the Unknown 3 in the Sunken |
|  Gelnika as a 4.69% drop rate. You can also try morph the Evilhead, who    |
|  are susceptible to L4 Suicide also. The item will "Use "DeSpell" on all   |
|  opponents"; however, unlike the DeSpell ability, the item it will *not*   |
|  cure Death Force or Resist, and it *will* cure Small.                     |
| If you Morph the Stilva then you will still have a chance of receiving the |
|  valuable Tent as a Drop.                                                  |
| The Stilva cannot be Back-Attacked or Side-Attacked, meaning that one      |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Stilva is encountered in an area that cannot be revisited; once you    |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy (although you can still encounter it in the Battle Square).         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Evilhead}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/RZETPJp7EUYpfb989                     | ID:  DD |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     28  ||   Strength:  80  ||    Drop: Vampire Fang  [8] 14.06%   |
|  HP:       740  ||    Defence:  50  ||   Steal: /                          |
|  MP:        45  ||      Magic:  65  ||   Morph: Holy Torch                 |
|                 ||   MDefence:  60  ||                                     |
|  EXP:      650  ||  Dexterity:  65  ||                                     |
|   AP:       50  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      400  ||      Evade:   1* || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gaea's Cliff Lower Dungeon 1st Screen (Ribbon)   25% |  Black Bat          |
| Gaea's Cliff Lower Dungeon 2nd Screen (Boulder)  25% |                     |
| Gaea's Cliff Upper Dungeon (Speed Source)        25% |                     |
| Gaea's Cliff "Hanging Icicle" Screen             N/A |                     |
| Gaea's Cliff Healing Fountain W Save Point       25% |                     |
| Gaea's Cliff Tunnel From Healing Fountain        25% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Blood Suck        |
|   Evilhead's ATTACKS:                 |  Manip Attack 2: Ultrasound        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Blood Suck          Target: One Opponent      Berserk Attack   |
|  [239]       Physical          Element: Hit               Drains HP        |
|                                   Att%: 255                                |
|                                  Power: 16                                 |
|                            Base Damage: 290 HP                             |
|                                                                            |
|  Attack 2:  Ultrasound          Target: One Opponent      Status Inflict:  |
|  [2B7]       Magical           Element: None               Silence (100%)  |
|                                   Att%: 95                                 |
|                                  Power: 9                                  |
|                            Base Damage: 313 HP                             |
|                                                                            |
|  Attack 3:               Target: Self              Evade Animation  |
|  [23A]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Evilhead's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  1/2 Chance: Use Ultrasound on Rnd Target                                  |
|  1/2 Chance: Use Blood Suck on Rnd Target                                  |
|                                                                            |
|                                                                            |
|  COUNTER: [All Actions made by All Players and Enemies]                    |
|                                                                            |
|   1/4 Chance: Set Evade to 255 until the next action is performed          |
|   3/4 Chance: Do nothing                                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Evilhead:                         |   POWER req for Overflow:   |
|                                              |                             |
| Evilhead is found in Battle Square:          |  Base Damage Overflow: 153  |
|  Set - 3  (After Highwind)     Battle - 6    |  Rnd Var Overflow  3x: 102  |
|                                              |  Rnd Var Overflow  4x:  77  |
| The Evilhead are not a difficult enemy; the  |  Rnd Var Overflow  6x:  51  |
|  worst thing they can do to you is inflict   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  you with Silence. Equip the Ribbons you                                   |
|  have collected thus far to defend from this. One blast of Trine will wipe |
|  them out, or you could just attack them Physically; their low HP means    |
|  that you may be strong enough to kill them with one blow.                 |
| Every single Action will trigger the 1/4 chance of the Evilhead setting    |
|  its Evade to 255, regardless of the Target or the Caster. This includes   |
|  Actions made by the Evilhead. Even Actions such as Change/Defend will     |
|  trigger the Counter chance.                                               |
| Once the Evilhead has set its Evade to 255, all Physical attacks will only |
|  have a 1% chance of connecting. Every action performed by both the Player |
|  and Enemy will set the Evilhead's Evade back to 1, and a fresh 1/4 chance |
|  of the Counter script will then occur with every fresh action.            |
| The Evilhead will appear in groups offering decent amount of Battle        |
|  Spoils. It will also appear alongside the unique Icicle enemy, and you    |
|  should dispatch the Evilhead here to reap the rewards. Killing the Icicle |
|  will end the battle prematurely.                                          |
| You would be wise to try to morph the Evilhead into a Holy Torch, as the   |
|  Item can be extremely difficult to come by if you do not obtain one while |
|  in Gaea's Cliffs. Use L4 Suicide to cripple them, then Morph away! The    |
|  only other way to obtain the item is from the Unknown 3 in the Sunken     |
|  Gelnika as a 4.69% drop rate. You can also try morph the Stilva, who are  |
|  susceptible to L4 Suicide also. The item will "Use "DeSpell" on all       |
|  opponents"; however, unlike the DeSpell ability, the item it will *not*   |
|  cure Death Force or Resist, and it *will* cure Small.                     |
| Vampire Fangs are not easy to come by, so if you did not manage to obtain  |
|  one from the Black Bat in the Shinra Mansion, then the Evilhead is the    |
|  only other enemy to carry them. The item itself is not useful; it will    |
|  drain a small amount of HP from the target, so if your aim is to collect  |
|  one of every Item then your task would be made easier by Morphing the     |
|  Black Bat.                                                                |
| The Evilhead is one of a number of enemies that are elevated above the     |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
| The Evilhead is encountered in an area that cannot be revisited; once you  |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy (although you can still encounter it in the Battle Square).         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Icicle}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/DRgh4un3CuUANx938                     | ID:  D9 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     30  ||   Strength:  73  ||    Drop: /                          |
|  HP:      3000  ||    Defence:  64  ||   Steal: /                          |
|  MP:       300  ||      Magic:  63  ||   Morph: /                          |
|                 ||   MDefence:  96  ||                                     |
|  EXP:      500  ||  Dexterity:  60  ||                                     |
|   AP:        0  ||       Luck:   2  ||                                     |
|  GIL:        0  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Absorb]       |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Double]       |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Double]       |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Gaea's Cliff "Hanging Icicle" Screen                 |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Icicle's ATTACKS:                   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Icicle Drop         Target: One Opponent      Can't Cover      |
|  [2A9]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 831 HP                             |
|                                                                            |
|  Attack 2:               Target: Self              Death Animation  |
|  [2AA]       Physical          Element: Hit               Damage Value     |
|                                   Att%: 90                 Hidden          |
|                                  Power: 48                                 |
|                            Base Damage: 831 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Icicle's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   1/2 Chance: Use Icicle Drop on Rnd Target                                |
|   1/2 Chance: Do nothing                                                   |
|                                                                            |
|                                                                            |
|  DEATH: Use  on Self, remove Evilhead from Battle, Evilhead leaves  |
|          no rewards, end Battle                                            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Icicle:                           |   POWER req for Overflow:   |
|                                              |                             |
| The Icicle cannot be randomly encountered,   |  Base Damage Overflow: 158  |
|  and is therefore classed as a Mini-Boss of  |  Rnd Var Overflow  3x: 105  |
|  sorts, although it poses no threat to the   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Player.                                                                   |
| The Icicle will not attack the Player unless provoked, in which case it    |
|  will have a 50% of countering by using its damaging Icicle Drop Attack.   |
| You will have approximately a 62% chance of succeeding with Deathblow,     |
|  although, given the Icicle's low Lv, your regular attacks will have just  |
|  less than 10% chance of landing a Critical hit. Beta will kill it in one, |
|  as will Demi2, Laser or a T/S Bomb.                                       |
| If you kill the Icicle before taking out the Evilhead, the Battle will end |
|  and you will not reap the spoils from the Evilhead. It is beneficial to   |
|  the Player to kill the Evilhead, as the end-of-battle rewards are quite   |
| Feel free to use Magic Hammer to restore your MP, as the Icicle has no     |
|  need for its own.                                                         |
| The encounters with the Icicle *can* be escaped, unlike most forced        |
|  encounters in the game. You will not be able to Pre-Emp the Icicle,       |
|  seeing as random encounters are disabled for the screen you meet them on. |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Blue Dragon}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/4dNw4BFwfLRirmxM6                     | ID:  D8 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     41  ||   Strength: 121  ||    Drop: Dragon Armlet  [63] 100%   |
|  HP:      8800  ||    Defence:  86* ||   Steal: /                          |
|  MP:       500  ||      Magic:  90  ||   Morph: /                          |
|                 ||   MDefence: 240* ||                                     |
|  EXP:     1200  ||  Dexterity:  80  ||                                     |
|   AP:      200  ||       Luck:  10  ||                                     |
|  GIL:     1000  ||      Evade:   2  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Absorb]       |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gaea's Cliff Healing Fountain W Save Point       19% |  Dragon             |
| Gaea's Cliff Tunnel From Healing Fountain        19% |  Red Dragon         |
|                                                      |  Dark Dragon        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Blue Dragon's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [243]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 40                                 |
|                            Base Damage: 2240 HP                            |
|                                                                            |
|  Attack 2:  Tail Attack         Target: One Opponent                       |
|  [142]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 20                                 |
|                            Base Damage: 1120 HP                            |
|                                                                            |
|  Attack 3:  Blue Dragon Breath  Target: All Opponents     No Split Damage  |
|  [2B9]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 14                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 687 HP                             |
|                                                                            |
|  Attack 4:  Great Gale          Target: All Opponents     Split Damage*    |
|  [24A]       Physical          Element: Wind              Status Inflict:  |
|                                   Att%: 100                Darkness (39%)  |
|                                  Power: 30                                 |
|                            Base Damage: 1680 HP                            |
|                                                                            |
|  Attack 5:  Dragon Force        Target: One Ally          **Enemy Skill**  |
|  [04E]       Magical 0 Dam        Att%: 255               Raises Def and   |
|                                MP Cost: 19 MP              MDef by 50%     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Blue Dragon's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  OPENING ATTACK: 1/5 Chance start from 1st Attack                          |
|                  1/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 3rd Attack                          |
|                  1/5 Chance start from 4th Attack                          |
|                  1/5 Chance start from 5th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   Blue Dragon's MP  < 19: 1/2 Chance use  on Rnd Target       |
|                           1/2 Chance use Tail Attack on Rnd Target         |
|                                                                            |
|                                                                            |
|   Blue Dragon's MP >= 19:                                                  |
|                                                                            |
|    Blue Dragon's HP  > 75%: 2/5 Chance use  on Rnd Target     |
|                             2/5 Chance use Tail Attack on Rnd Target       |
|                             1/5 Chance use Dragon Force on Self            |
|                                                                            |
|    Blue Dragon's HP <= 75%: 3/8 Chance use  on Rnd Target     |
|                             3/8 Chance use Tail Attack on Rnd Target       |
|                             1/4 Chance use Dragon Force on Self            |
|                                                                            |
|    Blue Dragon's HP <= 50%: 1/3 Chance use  on Rnd Target     |
|                             1/3 Chance use Tail Attack on Rnd Target       |
|                             1/3 Chance use Dragon Force on Self            |
|                                                                            |
|    Blue Dragon's HP <= 25%: 1/4 Chance use  on Rnd Target     |
|                             1/4 Chance use Tail Attack on Rnd Target       |
|                             1/2 Chance use Dragon Force on Self            |
|                                                                            |
|      After 1st Attack:                                                     |
|                                                                            |
|        used: Jump to 2nd Attack for next turn                 |
|         Tail Attack used: Jump to 3rd Attack for next turn                 |
|        Dragon Force used: 1/2 Chance jump to 4th Attack for next turn      |
|                           1/2 Chance jump to 5th Attack for next turn      |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use  on Rnd Target                               |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Blue Dragon's HP  > 75%: 1/5 Chance use  on Rnd Target     |
|                             4/5 Chance do nothing                          |
|                                                                            |
|    Blue Dragon's HP <= 75%: 1/4 Chance use  on Rnd Target     |
|                             3/4 Chance do nothing                          |
|                                                                            |
|    Blue Dragon's HP <= 50%: 1/3 Chance use  on Rnd Target     |
|                             2/3 Chance do nothing                          |
|                                                                            |
|    Blue Dragon's HP <= 25%: 1/2 Chance use  on Rnd Target     |
|                             1/2 Chance do nothing                          |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Use Tail Attack on Rnd Target                                 |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Blue Dragon's HP  > 75%: 1/5 Chance use Tail Attack on Rnd Target       |
|                             4/5 Chance do nothing                          |
|                                                                            |
|    Blue Dragon's HP <= 75%: 1/4 Chance use Tail Attack on Rnd Target       |
|                             3/4 Chance do nothing                          |
|                                                                            |
|    Blue Dragon's HP <= 50%: 1/3 Chance use Tail Attack on Rnd Target       |
|                             2/3 Chance do nothing                          |
|                                                                            |
|    Blue Dragon's HP <= 25%: 1/2 Chance use Tail Attack on Rnd Target       |
|                             1/2 Chance do nothing                          |
|                                                                            |
|      After 3rd Attack: Jump to 3rd Attack for next turn                    |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Use Blue Dragon Breath on Target with Highest Current HP; If  |
|               Blue Dragon's MP < 20, use Tail Attack on Rnd Target         |
|                                                                            |
|    After 4th Attack:                                                       |
|                                                                            |
|     Blue Dragon's HP  > 75%: 4/5 Chance jump to 1st Attack for next turn   |
|                              1/5 Chance jump to 2nd Attack for next turn   |
|                                                                            |
|     Blue Dragon's HP <= 75%: 3/4 Chance jump to 1st Attack for next turn   |
|                              1/4 Chance jump to 2nd Attack for next turn   |
|                                                                            |
|     Blue Dragon's HP <= 50%: 2/3 Chance jump to 1st Attack for next turn   |
|                              1/3 Chance jump to 2nd Attack for next turn   |
|                                                                            |
|     Blue Dragon's HP <= 25%: 1/2 Chance jump to 1st Attack for next turn   |
|                              1/2 Chance jump to 2nd Attack for next turn   |
|                                                                            |
|                                                                            |
|  5TH ATTACK: Use Great Gale on All Targets                                 |
|                                                                            |
|    After 5th Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 2nd Attack for next turn           |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Blue Dragon's HP  > 75%: Do nothing                                      |
|                                                                            |
|   Blue Dragon's HP <= 75%: Jump to 5th Attack for next turn the first time |
|                             Blue Dragon's HP drops below 75%               |
|                                                                            |
|   Blue Dragon's HP <= 50%: Jump to 5th Attack for next turn the first time |
|                             Blue Dragon's HP drops below 50%               |
|                                                                            |
|   Blue Dragon's HP <= 25%: Jump to 5th Attack for next turn the first time |
|                             Blue Dragon's HP drops below 25%               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Blue Dragon:                      |   POWER req for Overflow:   |
|                                              | 1st Stage:                  |
| Blue Dragon is found in Battle Square:       |  Base Damage Overflow: 166  |
|  Set - 3  (After Highwind)     Battle - 7    |  Rnd Var Overflow  3x: 111  |
|                                              | 2nd Stage:                  |
|  0 Dragon Force used:  Def = 86   MDef = 240 |  Base Damage Overflow: 184  |
|  1 Dragon Force used:  Def = 129  MDef = 360 |  Rnd Var Overflow  3x: 123  |
|  2 Dragon Force used:  Def = 172  MDef = 480 | 3rd Stage:                  |
|                                              |  Base Damage Overflow: 208  |
| The Attack Great Gale is subject to Split    |  Rnd Var Overflow  3x: 139  |
|  Damage for the damage calculations;         o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  however, the Status inflicted via Great                                   |
|  Gale is *not* subject to Split Damage.                                    |
| The Blue Dragon is a formidable opponent; you should be cautious when      |
|  facing the enemy, particularly if you are low levelled.  can |
|  hit for over 1500 HP, so be sure to have your characters in the Back Row, |
|  and keep Big Guard up at all times. Inflict your characters with Sadness  |
|  should you need the extra defence.                                        |
| The Blue Dragon will use  twice consecutively more often when |
|  when its HP is low, so be sure to take it out quickly. It can also use    |
|  Tail Attack consecutively, which will hit for around 800 HP.              |
| Avoid using Magic Breath, as the Blue Dragon will absorb the damage. Stick |
|  to using Beta, which should hit for around 1200 HP, unless it has used    |
|  Dragon Force once, in which case Beta will hit for 650+. If Dragon Force  |
|  has been used twice, Beta will hit for less than 175, so just use         |
|  Physical blows if this happens.                                           |
| The 'Blue Dragon Breath' attack deals No Split Damage, meaning the         |
|  damage will *not* be reduced to 66% of its normal output. The damage      |
|  dealt is via the Attack minor, so that should not be a worry.             |
| Be sure to exploit the Blue Dragon's weakness to Slow and Stop be putting  |
|  Added Effect+Time on your Physical attacker's Weapon. You can also use    |
|  Bio2 or Bad Breath to inflict it with Poison.                             |
|                                                                            |
| You should try to fight at least one Blue Dragon on a playthrough; the     |
|  Dragon Armlet that it carries has a 100% chance of being dropped, and is  |
|  a piece of Armour with six slots. It will halve all Ice/Fire/Lightning    |
|  based attacks, and you will have already obtained one from the Red        |
|  Dragon; you can also obtain them much later in the game from the Dark     |
|  Dragon on Disc 3 by stealing from them. Your surplus stock can be sold    |
|  for 1900 gil a piece.                                                     |
| If an attack (such as Magic Breath) uses more than one of the Elements     |
|  defended from via the Dragon Armlet, the damage will only be halved       |
|  *once*, and will not stack. These pieces of Armour will help for the      |
|  upcoming Battle with the Schizos.                                         |
| When the Blue Dragon uses its Great Gale attack, an MP check is perform;   |
|  if this check fails, it will use  on a random target. Seeing |
|  as Great Gale costs 0 MP, the check can never fail.                       |
| The Blue Dragon carries the Enemy Skill Dragon Force, which is a very      |
|  useful Enemy Skill to learn. However, you cannot manipulate the Blue      |
|  Dragon, therefore you will not be able to learn the Skill until you reach |
|  Disc 3, by manipulating the Dark Dragon.                                  |
| When the Blue Dragon reaches its third Attack, it will continue to loop    |
|  the attack until its HP is reduced below the threshold to use its fifth   |
|  Attack. After which, if it reaches its third Attack once more, it will    |
|  continue to loop the attack until its HP drops below the next threshold.  |
| The Blue Dragon cannot be Back-Attacked or Side-Attacked, meaning that one |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Blue Dragon is encountered in an area that cannot be revisited; once   |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy (although you can still encounter it in the Battle Square).     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Cuahl}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/SnbsGU1mPL8FHLs39                     | ID:  DE |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     33  ||   Strength:  65  ||    Drop: Hi-Potion     [8]  14.06%  |
|  HP:      1300  ||    Defence:  42  ||   Steal: Tranquilizer  [32] 40.63%  |
|  MP:        60  ||      Magic:  45  ||   Morph: Tranquilizer               |
|                 ||   MDefence:  70  ||                                     |
|  EXP:      720  ||  Dexterity:  60  ||                                     |
|   AP:       70  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      800  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gaea's Cliff Healing Fountain W Save Point       56% |                     |
| Gaea's Cliff Tunnel From Healing Fountain        56% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Light Shell       |
|   Cuahl's ATTACKS:                    |  Manip Attack 2: Blaster           |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [26A]       Physical          Element: Shout             Can't Cover      |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 266 HP                             |
|                                                                            |
|  Attack 2:  Blaster             Target: One Opponent                       |
|  [2B8]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 28                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 819 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Cuahl's BATTLE PLAN: (Repeats)                                           |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Attack was Physical:                                                     |
|                                                                            |
|    Use Blaster on Last Phys Attacker for next turn; If Last Phys Attacker  |
|     has Death, select Target with Lowest Def                               |
|                                                                            |
|   Attack was Magical:                                                      |
|                                                                            |
|    Use  on Last Mag Attacker for next turn; If Last Mag       |
|     Attacker has Death, select Target with Lowest MDef                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Cuahl:                            |   POWER req for Overflow:   |
|                                              |                             |
| Cuahl is found in Battle Square:             |  Base Damage Overflow: 150  |
|  Set - 3  (After Highwind)     Battle - 3    |  Rnd Var Overflow  3x: 100  |
|                                              |  Rnd Var Overflow  4x:  75  |
| The Cuahl is not a very tough opponent,      |  Rnd Var Overflow  6x:  50  |
|  although, it will use its fairly powerful   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Blaster attack when attacked Physically.                                  |
|  They have low HP, so two Physical blows should be enough to kill them if  |
|  you are strong enough, or, Trine should kill if not cripple them.         |
| The Cuahl will never attack you normally. When they take damage, they will |
|  counter attack accordingly, but only once their ATB gauge has filled up.  |
|  Once they have performed their Counter Attack, they will remain idle      |
|  until they have been attacked once more.                                  |
| Your Deathblow chance will be approximately 62%, so your Physical attacker |
|  can use Deathblow to try to kill them in one hit.                         |
| A flaw exists with the Cuahl's AI Script. When it takes Magical damage, it |
|  counter physically, and when it take Physical damage, it counters         |
|  magically. This within itself does not suggest a design flaw; however,    |
|  the fact that it will use its Magical attack on the target with the       |
|  lowest (Physical) Defence, and its Physical attack on the target with the |
|  lowest (Magical) defence suggests that the wrong attack had been assigned |
|  for both instances.                                                       |
| The Cuahl is encountered in an area that cannot be revisited; once you     |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy (although you can still encounter it in the Battle Square).         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------------.
 /  {Schizo(Right)}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/yazzvyvrZLf2JMEB6                     | ID:  E4 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     43  ||   Strength:  57  ||    Drop: /                          |
|  HP:    18,000  ||    Defence:  52  ||   Steal: Protect Ring  [8] 10.94%   |
|  MP:       350  ||      Magic:  40  ||   Morph: /                          |
|                 ||   MDefence:  94  ||                                     |
|  EXP:     2200  ||  Dexterity:  72  ||                                     |
|   AP:      120  ||       Luck:   0  ||                                     |
|  GIL:     1500  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Gaea's Cliff Tunnel From Healing Fountain            |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Schizo(Right)'s ATTACKS:            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent                       |
|  [2C1]       Magical           Element: Fire                               |
|  [2C2]                            Att%: 255                                |
|                                  Power: 35                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 1089 HP                            |
|                                                                            |
|  Attack 2:      Target: All Opponents     No Split Damage  |
|  [2C3]       Magical           Element: Lightning                          |
|  [2C4]                            Att%: 255                                |
|                                  Power: 45                                 |
|                            Base Damage: 1400 HP                            |
|                                                                            |
|  Attack 3:       Target: One Opponent                       |
|  [2C5]       Magical           Element: Fire/Ice                           |
|                                   Att%: 255                                |
|                                  Power: 55                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 1711 HP                            |
|                                                                            |
|  Attack 4:              Target: All Opponents     No Split Damage  |
|  [2C6]       Magical           Element: Earth                              |
|  [2C7]                            Att%: 255                                |
|                                  Power: 24                                 |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 747 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Schizo(Right)'s BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                              |
|  2ND ATTACK: Use  on Rnd Target                              |
|  3RD ATTACK: Use  on Rnd Target                              |
|  4TH ATTACK: Skip a turn                                                   |
|  5TH ATTACK: Skip a turn                                                   |
|                                                                            |
|  6TH ATTACK:                                                               |
|                                                                            |
|   Schizo(Left) does not have Death: Use  on Rnd Target      |
|                                                                            |
|   Schizo(Left) has Death: Use  on 2nd Target; If 2nd has     |
|                            Death, do nothing                               |
|                Follow-Up: Use  on 1st Target; If 1st has     |
|                            Death, do nothing                               |
|                Follow-Up: Use  on 3rd Target; If 3rd has     |
|                            Death, do nothing                               |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   1ST COUNTER: Do nothing                                                  |
|   2ND COUNTER: Do nothing                                                  |
|   3RD COUNTER: Do nothing                                                  |
|   4TH COUNTER: Use  on All Targets                                 |
|                                                                            |
|                                                                            |
|  DEATH: Use  on All Targets                                |
|         If Schizo(Left) does not have Death, do not end Battle             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Schizo(Right):                    |   POWER req for Overflow:   |
|                                              |                             |
| The "1st Target", "2nd Target" & "3rd        |  Base Damage Overflow: 154  |
|  Target" refers to the right-most, central,  |  Rnd Var Overflow  3x: 103  |
|  and left-most characters, respectively.     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Schizo Battle can be fairly tough, even                                |
|  if you are not under-levelled. Setting up the right equipment is key to   |
|  to this Battle, as all of Schizos attacks are Element-based. Equip the    |
|  Aurora Armlet, Fire Armlet and Bolt Armlet, or, if you are short on one   |
|  of those three, then the Dragon Armlet work well. Equip each character    |
|  with a Fire Ring, Ice Ring and Bolt Ring also, so that each character has |
|  (at least) two Elemental defence in place. You could also equip the       |
|  Elemental Materia with Earth for extra defence.                           |
| As with all Boss Battles, keep your Big Guard up, and give your characters |
|  Sadness if you are low-levelled. Put all of your short-ranged characters  |
|  in the Front Row, as Magical attacks are not affected by Row position,    |
|  and all of Schizos attacks are Magical.                                   |
| Unlike some other Battles, you will need to kill both variants in order    |
|  for the Battle to end. Both enemies have the same stats, and both attack  |
|  patterns are pretty much identical. Seeing as all of their moves cost MP, |
|  you could use Magic Hammer four times on each enemy to render them        |
|  harmless. They will still use their Death Counter, even without MP.       |
|                                                                            |
| Two of Schizos attacks will hit for No Split Damage, meaning that the      |
|  damage output will not be reduced to 66% of its normal output. You should |
|  be very wary of this, and be ready to use a Megalixir if you need to. All |
|  of Schizos attacks will have a 100% chance of connecting.                 |
| Every fourth attack Schizo(Right) will use a powerful counter attack. Be   |
|  very wary of this, and be sure to watch your Barrier/MBarrier meters.     |
| Do not use Magic Breath or Beta against Schizo, as they will just absorb   |
|  the damage. Trine will hit for 1050+ HP, and your Physical attacks should |
|  hit for around 550+. Your Deathblow chance will be approximately 62%, so  |
|  make use of the Added Cut Materia on your Physical attacker combined with |
|  Deathblow.                                                                |
| Be sure to steal the Protect Ring from Schizo(Right); an Accessory that    |
|  automatically sets up Barrier and MBarrier. A Lv 43 Cloud would have a    |
|  10.94% chance of stealing from the Schizo; try to take out the Left       |
|  variant first to make the steal attempts easier. You will be able to      |
|  obtain the Protect Ring later in the game on Disc 3 by morphing the       |
|  Movers.                                                                   |
|                                                                            |
| Most of Schizo's attacks have been duplicated; one will be used when both  |
|  variants are alive, and one used when one has died.                       |
| Once Schizo(Right)'s counterpart has had its HP drop to below 75%, the     |
|  right variant should have behaved slightly differently; however, no AI    |
|  Script has been written past the check for Schizo(Left)'s HP.             |
| Once you defeat Schizo, the game falls victim to a bug whereby the "Can't  |
|  Escape" Flag remains active post-battle. This flag will remain active     |
|  for every random encounter you face, until you make the transition to     |
|  another Field Map. If you are playing on any of the PC versions, then     |
|  this glitch will also extend to a Game Over; should Schizo be the cause   |
|  of your demise, you will find that the "Can't Escape" Flag will remain    |
|  active after having loaded your save file, until you make a screen        |
|  transition. This is the same bug that allows for Yuffie Warping.          |
| Schizo(Right) is immune to Seizure, which isn't necessary seeing as there  |
|  is no way for the Player to inflict an enemy with Seizure. Schizo(Right)  |
|  is one of 86 enemies that are immune to Seizure. It is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Schizo(Left)}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/WYwfcTtFHGHoa6jGA                     | ID:  E5 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     43  ||   Strength:  57  ||    Drop: Dragon Fang  [63] 100%     |
|  HP:    18,000  ||    Defence:  52  ||   Steal: /                          |
|  MP:       350  ||      Magic:  40  ||   Morph: /                          |
|                 ||   MDefence:  94  ||                                     |
|  EXP:     2200  ||  Dexterity:  72  ||                                     |
|   AP:      120  ||       Luck:   0  ||                                     |
|  GIL:     1500  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Absorb]       |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gaea's Cliff Tunnel From Healing Fountain            |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Schizo(Left)'s ATTACKS:             o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [2C8]       Magical           Element: Ice                                |
|  [2C9]                            Att%: 255                                |
|                                  Power: 35                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 1089 HP                            |
|                                                                            |
|  Attack 2:       Target: All Opponents     No Split Damage  |
|  [2CA]       Magical           Element: Lightning                          |
|  [2CB]                            Att%: 255                                |
|                                  Power: 45                                 |
|                            Base Damage: 1400 HP                            |
|                                                                            |
|  Attack 3:       Target: One Opponent                       |
|  [2CC]       Magical           Element: Fire/Ice                           |
|                                   Att%: 255                                |
|                                  Power: 55                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 1711 HP                            |
|                                                                            |
|  Attack 4:              Target: All Opponents     No Split Damage  |
|  [2CD]       Magical           Element: Earth                              |
|  [2CE]                            Att%: 255                                |
|                                  Power: 25                                 |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 778 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Schizo(Left)'s BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                               |
|  2ND ATTACK: Use  on Rnd Target                               |
|  3RD ATTACK: Use  on Rnd Target                               |
|  4TH ATTACK: Skip a turn                                                   |
|  5TH ATTACK: Skip a turn                                                   |
|                                                                            |
|  6TH ATTACK:                                                               |
|                                                                            |
|   Schizo(Right) does not have Death: Use  on Rnd Target     |
|                                                                            |
|   Schizo(Right) has Death: Use  on 2nd Target; If 2nd has     |
|                             Death, do nothing                              |
|                 Follow-Up: Use  on 1st Target; If 1st has     |
|                             Death, do nothing                              |
|                 Follow-Up: Use  on 3rd Target; If 3rd has     |
|                             Death, do nothing                              |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   1ST COUNTER: Do nothing                                                  |
|   2ND COUNTER: Do nothing                                                  |
|   3RD COUNTER: Do nothing                                                  |
|   4TH COUNTER: Do nothing                                                  |
|   5TH COUNTER: Use  on All Targets                                 |
|                                                                            |
|                                                                            |
|  DEATH: Use  on All Targets                                 |
|         If Schizo(Right) does not have Death, do not end Battle            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Schizo(Left):                     |   POWER req for Overflow:   |
|                                              |                             |
| The "1st Target", "2nd Target" & "3rd        |  Base Damage Overflow: 154  |
|  Target" refers to the right-most, central,  |  Rnd Var Overflow  3x: 103  |
|  and left-most characters, respectively.     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Schizo Battle can be fairly tough, even                                |
|  if you are not under-levelled. Setting up the right equipment is key to   |
|  to this Battle; see the notes on Schizo(Right) for details on how to      |
|  setup for this Battle.                                                    |
| Both variants of Schizo are pretty much identical; the only thing that     |
|  varies with Schizo(Left) is the fact that it will use its Counter Attack  |
|  every five hits, instead of four. The Left variant also uses lightly      |
|  different Elements, but if you have set up your Elemental defences as     |
|  described above, this shouldn't matter.                                   |
| As with its counterpart, Schizo(Left) contains duplicates for most of its  |
|  attacks; one used for when its counterpart is alive, and one when it is   |
|  dead.                                                                     |
| Once Schizo(Left)'s counterpart has had its HP drop to below 75%, the Left |
|  variant should have behaved slightly differently; however, no AI Script   |
|  has been written past the check for Schizo(Right)'s HP.                   |
| Schizo(Left) is immune to Seizure, which isn't necessary seeing as there   |
|  is no way for the Player to inflict an enemy with Seizure. Schizo(Left)   |
|  is one of 86 enemies that are immune to Seizure. It is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||               {Whirlwind Maze}               ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - This area cannot be revisited.

      - The Tonberry is a unique enemy, and should have been fought on the 
         "Gathering Point (Blinking Eye)" Screen; however, due to oversights 
         in development, you cannot traverse on that screen, making the 
         Tonberry a Battle Square-only enemy. Because of this, I have *not* 
         included the Tonberry's information within the "Elements And 
         Statuses" and "Enemy Loot" sections just below.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Whirlwind Maze Outer Crater (From Gaea's Cliff)        **               ||
||  Whirlwind Maze Zig-Zag Paths (Kaiser Knuckle)          ***              ||
||  Whirlwind Maze N of Zig-Zag Paths (Jenova-DEATH)       ***    BEST      ||
||  Whirlwind Maze 1st Wind Barrier                        N/A              ||
||  Whirlwind Maze 2nd Wind Barrier                        N/A              ||
||  Whirlwind Maze 3rd Wind Barrier                        N/A              ||
||  Whirlwind Maze Gathering Point (Blinking Eye)          N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |  L4  Gigas                                                             | 
  |  L4  Grenade                                                           | 
  |  L4  Gremlin                                                           | 
  |      Ironite                                                           | 
  |  L4  Sculpture                                                         | 
  |  L4  Wind Wing                                                         | 
  |      Dragon Rider                                                      | 
  |      Killbin                                                           | 
  |      Jenova-DEATH  (Boss)                                              | 
  |      Tonberry                                                          | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Wind - Dragon Rider      - Double                                 ]
 [         Holy - Sculpture         - Death                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Grenade           - Nullify                                ]
 [        Earth - Dragon Rider      - Nullify                                ]
 [      Gravity - Gigas             - Nullify                                ]
 [      Gravity - Dragon Rider      - Nullify                                ]
 [      Gravity - Jenova-DEATH      - Nullify  (Boss)                        ]
 [        Water - Dragon Rider      - Nullify                                ]
 [                                                                           ]
 [         Fire - Grenade           - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Grenade           - Gush                                   ]
 [         Fire - Sculpture         - Fire Shell                             ]
 [         Fire - Killbin           - Fire2                                  ]
 [         Fire - Jenova-DEATH      - Red Light                              ]
 [         Fire - Jenova-DEATH      - Tropic Wind                            ]
 [          Ice - Killbin           - Ice2                                   ]
 [        Earth - Gigas             - Squash                                 ]
 [        Earth - Gigas             - Quake3                                 ]
 [         Wind - Wind Wing         - Aero3                                  ]
 [         Wind - Jenova-DEATH      - Tropic Wind                            ]
 [  Restorative - Killbin           - Cure2                                  ]
 [                                                                           ]
 [          Cut - Wind Wing         - Sham Seal                              ]
 [          Cut - Dragon Rider      - Dual Attack                            ]
 [          Cut - Dragon Rider      - Head Hunting                           ]
 [          Cut - Dragon Rider      - Head Hunting 2                         ]
 [          Hit - Gigas             - Moon Wars                              ]
 [          Hit - Grenade           - Bodyblow                               ]
 [          Hit - Gremlin           - Claw                                   ]
 [          Hit - Gremlin           - Bad Mouth                              ]
 [          Hit - Ironite           - Bodyblow                               ]
 [          Hit - Ironite           - Flying Upper                           ]
 [          Hit - Sculpture         - Bodyblow                               ]
 [          Hit - Wind Wing         - Tailbeat                               ]
 [          Hit - Dragon Rider      - Fang                                   ]
 [        Shout - Jenova-DEATH      - Red Light                              ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Ironite           - Sleepel    (71%  Inflict)              ]
 [      Silence - Jenova-DEATH      - Silence    (79%  Inflict)              ]
 [         Slow - Killbin           - Slow       (99%  Inflict)              ]
 [      Sadness - Gremlin           - Bad Mouth  (100% Inflict)              ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Poison, Silence, Slow, D. Sentence                        ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Ironite            [2] | Wind Wing         [32] |                   |
       | Dragon Rider       [8] | Dragon Rider      [32] |                   |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        |                        | Gremlin           |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Killbin            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Killbin           [32] |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Wind Wing          [8] | Ironite            [8] | Wind Wing         |
       '------------------------+------------------------+-------------------|
  TRANQUILIZER  |               |                        |                   |
 ---------------'               |                        |                   |
       | Sculpture          [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  RIGHT ARM  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Grenade            [8] | Grenade            [8] | Grenade           |
       '------------------------+------------------------+-------------------|
  EARTH MALLET  |               |                        |                   |
 ---------------'               |                        |                   |
       | Gigas              [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  SHRIVEL  |                    |                        |                   |
 ----------'                    |                        |                   |
       | Gremlin            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TENT  |                       |                        |                   |
 -------'                       |                        |                   |
       |                        | Gremlin           [32] |                   |
       '------------------------+------------------------+-------------------|
  MIND SOURCE  |                |                        |                   |
 --------------'                |                        |                   |
       |                        |                        | Dragon Rider      |
       |                        |                        | Killbin           |
       '------------------------+------------------------+-------------------|
  GIGAS ARMLET  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        | Gigas             [32] |                   |
       '------------------------+------------------------+-------------------|
  REFLECT RING  |               |                        |                   |
 ---------------'               |                        |                   |
       | Jenova-DEATH      [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: **                                 Area Enc Rate:

  Whirlwind Maze Outer Crater (From Gaea's Cliff)      32   Extremely High

   Average:   EXP: 1103.4     AP: 119.8     GIL: 546.6       Enemy QTY: 1.25

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 900     1st Row: 1x Grenade                   |
|                        AP  - 100                                           |
|                        GIL - 400                                      #720 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 840     1st Row: 1x Gigas                     |
|        Pre-Emp OFF     AP  - 84                                            |
|                        GIL - 560                                      #721 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 1800    1st Row: 1x Grenade                   |
|                        AP  - 200     2nd Row: 1x Grenade                   |
|                        GIL - 800                                      #722 |
|                                                                            |
|  [12.5%]  Side Attack  EXP - 900     1st Row: 1x Grenade                   |
|                        AP  - 100                                           |
|                        GIL - 400                                      #723 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ***                                Area Enc Rate:

  Whirlwind Maze Zig-Zag Paths (Kaiser Knuckle)        48   High

   Average:   EXP: 1777.3     AP: 131.5     GIL: 1587.8      Enemy QTY: 2.23

.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 2250    1st Row: 3x Gremlin                   |
|                        AP  - 180                                           |
|                        GIL - 2250                                     #724 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 1720    1st Row: 2x Sculpture                 |
|        Pre-Emp OFF     AP  - 120                                           |
|                        GIL - 1280                                     #725 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 900     1st Row: 1x Ironite                   |
|        Pre-Emp OFF     AP  - 48                                            |
|                        GIL - 680                                      #726 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 2360    1st Row: 2x Gremlin                   |
|        Pre-Emp OFF     AP  - 180     2nd Row: 1x Sculpture                 |
|                        GIL - 2140                                     #727 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 1500    1st Row: 2x Gremlin                   |
|            Run = 2     AP  - 120                                           |
|                        GIL - 1500                                     #728 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***    BEST                        Area Enc Rate:

  Whirlwind Maze N of Zig-Zag Paths (Jenova-DEATH)     48   High

   Average:   EXP: 1700.6     AP: 145.3     GIL: 1288.6      Enemy QTY: 2.05

  "J-E-N-O-V-A" Theme plays throughout forced battle.
.----------------------------------------------------------------------------.
|  [20.5%]  Nrml Bat #1  EXP - 1600    1st Row: 1x Wind Wing                 |
|                        AP  - 120     2nd Row: 1x Wind Wing                 |
|                        GIL - 1000                                     #730 |
|                                                                            |
|  [19.1%]  Nrml Bat #2  EXP - 1000    1st Row: 1x Dragon Rider              |
|        Pre-Emp OFF     AP  - 80                                            |
|                        GIL - 690                                      #731 |
|                                                                            |
|  [17.8%]  Nrml Bat #3  EXP - 2500    1st Row: 1x Ironite                   |
|        Pre-Emp OFF     AP  - 168     2nd Row: 2x Wind Wing                 |
|                        GIL - 1680                                     #732 |
|                                                                            |
|  [16.4%]  Nrml Bat #4  EXP - 1800    1st Row: 2x Ironite                   |
|        Pre-Emp OFF     AP  - 96                                            |
|                        GIL - 1360                                     #733 |
|                                                                            |
|  [13.7%]  Nrml Bat #5  EXP - 1400    1st Row: 2x Killbin                   |
|        Pre-Emp OFF     AP  - 300                                           |
|                        GIL - 2000                                     #736 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 1600    1st Row: 2x Wind Wing                 |
|            Run = 2     AP  - 120                                           |
|                        GIL - 1000                                     #734 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 2400    1st Grp: 2x Wind Wing                 |
|                        AP  - 180     2nd Grp: 1x Wind Wing                 |
|                        GIL - 1500                                     #735 |
|                                                                            |
|         Forced Attack  EXP - 6000    1st Row: 1x Jenova-DEATH              |
|       Can't Escape     AP  - 400                                           |
|        Pre-Emp OFF     GIL - 5000                                     #743 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  Whirlwind Maze 1st Wind Barrier                      OFF
  Whirlwind Maze 2nd Wind Barrier                      OFF
  Whirlwind Maze 3rd Wind Barrier                      OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 800     1st Row: 1x Wind Wing                 |
|            Run = 3     AP  - 60                                            |
|                        GIL - 500                                      #729 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5:                                    Area Enc Rate:

  Whirlwind Maze Gathering Point (Blinking Eye)        OFF

   Average:   EXP: 1740.2     AP: 163.8     GIL: 1589.2      Enemy QTY: 2.09

  Random encounters have been permanently disabled on this screen!
.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 2500    1st Row: 1x Ironite                   |
|        Pre-Emp OFF     AP  - 168     2nd Row: 2x Wind Wing                 |
|                        GIL - 1680                                     #732 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 2200    1st Row: 2x Gremlin                   |
|        Pre-Emp OFF     AP  - 270     2nd Row: 1x Killbin                   |
|                        GIL - 2500                                     #737 |
|                                                                            |
|  [45.3%]  Nrml Bat #3  EXP - 999     1st Row: 1x Tonberry                  |
|        Pre-Emp OFF     AP  - 99                                       #738 |
|                        GIL - 999                                      #739 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .---------.
 /  {Gigas}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/QN7UGT2M94VrnHo49                     | ID:  DF |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     40  ||   Strength: 100  ||    Drop: Earth Mallet  [8]  14.06%  |
|  HP:      3500  ||    Defence:  80  ||   Steal: Gigas Armlet  [32] 40.63%  |
|  MP:       100  ||      Magic:  59  ||   Morph: /                          |
|                 ||   MDefence:  98  ||                                     |
|  EXP:      840  ||  Dexterity:  79  ||                                     |
|   AP:       84  ||       Luck:  22  ||                                     |
|  GIL:      560  ||      Evade:   8  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Whirlwind Maze Outer Crater (From Gaea's Cliff)  30% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Gigas' ATTACKS:                     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:              Target: One Opponent                       |
|  [2B1]       Physical          Element: Earth                              |
|                                   Att%: 100                                |
|                                  Power: 12                                 |
|                            Base Damage: 450 HP                             |
|                                                                            |
|  Attack 2:  Moon Wars           Target: One Opponent                       |
|  [2B2]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 600 HP                             |
|                                                                            |
|  Attack 3:  Quake3              Target: All Opponents     Reflectable      |
|  [026]       Magical           Element: Earth             Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 70                                 |
|                                MP Cost: 68 MP                              |
|                            Base Damage: 2598 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Gigas' BATTLE PLAN: (Repeats)                                            |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Moon Wars on Rnd Target                                   |
|  2ND ATTACK: Use Moon Wars on Rnd Target                                   |
|  3RD ATTACK: Use  on Rnd Target                                    |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|     *If Gigas' MP < 68, use Spcl Attack instead                            |
|                                                                            |
|   Gigas' HP  > 75%: 1/5 Chance use Quake3 on All Targets*                  |
|                     4/5 Chance use  on Rnd Target                  |
|                                                                            |
|   Gigas' HP <= 75%: 1/4 Chance use Quake3 on All Targets*                  |
|                     3/4 Chance use  on Rnd Target                  |
|                                                                            |
|   Gigas' HP <= 50%: 1/3 Chance use Quake3 on All Targets*                  |
|                     2/3 Chance use  on Rnd Target                  |
|                                                                            |
|   Gigas' HP <= 25%: 1/2 Chance use Quake3 on All Targets*                  |
|                     1/2 Chance use  on Rnd Target                  |
|                                                                            |
|                                                                            |
|  SPCL ATTACK: Use Moon Wars on Rnd Target                                  |
|                                                                            |
|    Follow-Up: Gigas' HP  > 75%: 1/5 Chance use Moon Wars on Rnd Target     |
|                                 4/5 Chance do nothing                      |
|                                                                            |
|               Gigas' HP <= 75%: 1/4 Chance use Moon Wars on Rnd Target     |
|                                 3/4 Chance do nothing                      |
|                                                                            |
|               Gigas' HP <= 50%: Use Moon Wars on Rnd Target                |
|                                                                            |
|                                                                            |
|    Follow-Up: Gigas' HP  > 75%: 1/5 Chance use Moon Wars on Rnd Target     |
|                                 4/5 Chance do nothing                      |
|                                                                            |
|               Gigas' HP <= 75%: 1/4 Chance use Moon Wars on Rnd Target     |
|                                 3/4 Chance do nothing                      |
|                                                                            |
|               Gigas' HP <= 50%: Use Moon Wars on Rnd Target                |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Gigas' HP  > 50%: Use Counter 2                                          |
|                                                                            |
|   Gigas' HP <= 50%: 1/3 Chance use Counter 1                               |
|                     2/3 Chance use Counter 2                               |
|                                                                            |
|   Gigas' HP <= 25%: 1/2 Chance use Counter 1                               |
|                     1/2 Chance use Counter 2                               |
|                                                                            |
|                                                                            |
|    COUNTER 1: Use  on Rnd Target                                   |
|    Follow-Up: Use  on Rnd Target                                   |
|    Follow-Up: Use  on Rnd Target                                   |
|                                                                            |
|                                                                            |
|    COUNTER 2: Use  on Rnd Target                                   |
|                                                                            |
|     Follow-Up: Gigas' HP  > 75%: 1/5 Chance use  on Rnd Target     |
|                                  4/5 Chance do nothing                     |
|                                                                            |
|                Gigas' HP <= 75%: 1/4 Chance use  on Rnd Target     |
|                                  3/4 Chance do nothing                     |
|                                                                            |
|                Gigas' HP <= 50%: 1/3 Chance use  on Rnd Target     |
|                                  2/3 Chance do nothing                     |
|                                                                            |
|                Gigas' HP <= 25%: 1/2 Chance use  on Rnd Target     |
|                                  1/2 Chance do nothing                     |
|                                                                            |
|                                                                            |
|     Follow-Up: Gigas' HP  > 75%: 1/5 Chance use  on Rnd Target     |
|                                  4/5 Chance do nothing                     |
|                                                                            |
|                Gigas' HP <= 75%: 1/4 Chance use  on Rnd Target     |
|                                  3/4 Chance do nothing                     |
|                                                                            |
|                Gigas' HP <= 50%: 1/3 Chance use  on Rnd Target     |
|                                  2/3 Chance do nothing                     |
|                                                                            |
|                Gigas' HP <= 25%: 1/2 Chance use  on Rnd Target     |
|                                  1/2 Chance do nothing                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Gigas:                            |   POWER req for Overflow:   |
|                                              |                             |
| Gigas is found in Battle Square:             |  Base Damage Overflow: 164  |
|  Set - 3  (After Highwind)     Battle - 3    |  Rnd Var Overflow  3x: 109  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| As the name suggests, the Gigas is an                                      |
|  incredibly large foe. It is also extremely rare; it appears on one small  |
|  screen with a 30% encounter rate. The *only* way for the Player to obtain |
|  the elusive Earth Mallet (casts Quake3 for 2560 Base Damage) is from the  |
|  Gigas as a 9/64 drop rate, making it permanently missable.                |
| You can also steal Gigas Armlets from the Gigas, which boosts the wearer's |
|  Strength by +30; however, you will not obtain the Earth Mallet if you     |
|  successfully steal from them. You will have already obtained one Gigas    |
|  Armlet from Demons Gate in the Temple of The Ancients.                    |
| While the Gigas' Physical attacks are not massively devastating, it will   |
|  use them consecutively more often when its HP is low, so watch out.       |
|  Quake3 can hit for a decent amount of damage, however, the attack will be |
|  subject to Split Damage, and will only deal around 1400 HP. This can      |
|  still cause you a Game Over if you are not careful, so be sure to use Big |
|  Guard.                                                                    |
| The Gigas does not have massive amounts of HP, making him less formidable  |
|  than it could have been. Two casts of Beta should be enough to wipe it    |
|  out. Alternatively, cast L4 Suicide and follow up with a normal blow.     |
| Be mindful of the fact that the Gigas will counter using  when     |
|  attacked Magically, so use Frog Song to inflict it with Sleep if you wish |
|  to use Magic, as only Physical attacks will cure Sleep.                   |
| Feel free to use Magic Hammer to stop the Gigas from being able to use     |
|  Quake3 altogether, and to replenish some of your own MP. Your Deathblow   |
|  chance will only be roughly 50%, so don't bother using it.                |
| The Gigas cannot be Back-Attacked or Side-Attacked, meaning that one       |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Gigas is encountered in an area that cannot be revisited; once you     |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy (although you can still encounter it in the Battle Square).         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Grenade}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/TnZnKZn6XQ9JpkVM8                     | ID:  E0 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     32  ||   Strength:  70  ||    Drop: Right Arm  [8] 14.06%      |
|  HP:      2000  ||    Defence:  60  ||   Steal: Right Arm  [8] 10.94%      |
|  MP:         0  ||      Magic:  30  ||   Morph: Right Arm                  |
|                 ||   MDefence:  64  ||                                     |
|  EXP:      900  ||  Dexterity:  68  ||                                     |
|   AP:      100  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:      400  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Halve]        |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Whirlwind Maze Outer Crater (From Gaea's Cliff)  70% |  Bomb               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Grenade's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent                       |
|  [126]       Physical          Element: Hit                                |
|  [172]                            Att%: 95*                                |
|  [12D]                           Power: 16                                 |
|                            Base Damage: 280 HP                             |
|                                                                            |
|  Attack 2:  Gush                Target: One Opponent      Can't Cover      |
|  [2BA]       Physical          Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 30                                 |
|                            Base Damage: 525 HP                             |
|                                                                            |
|  Attack 3:  Eruption            Target: All Opponents     Never Used       |
|  [2BB]       Physical          Element: Fire              Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 50                                 |
|                            Base Damage: 875 HP                             |
|                                                                            |
|  Attack 4:  Bomb Blast          Target: One Opponent      Can't Cover      |
|  [1EA]       Physical          Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 254                                |
|                            Base Damage: 4445 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Grenade's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Grenade's HP  > 75%: 1/2 Chance use  on Rnd Target             |
|                        1/2 Chance skip a turn                              |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Grenade's HP <= 75%: 1/4 Chance skip a turn                              |
|                        1/4 Chance use Gush on Rnd Target                   |
|                        1/2 Chance use  on Rnd Target             |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Grenade's HP <= 50%: 1/2 Chance use  on Rnd Target             |
|                        1/2 Chance use Bomb Blast on Rnd Target, remove     |
|                             Self from Battle, leave no rewards             |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Grenade's HP <= 75% AND in Phase 1: Increase model size by 50%           |
|   Grenade's HP <= 50% AND in Phase 2: Increase model size by 50%           |
|   Grenade's HP <= 25%: Use Bomb Blast on Rnd Target, remove Self from      |
|                         Battle, leave no rewards                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                              |                             |
| The Attack  has three different    |  Base Damage Overflow: 156  |
|  versions, each with a different Att%. Each  |  Rnd Var Overflow  3x: 104  |
|  one will be called upon depending on the    |  Rnd Var Overflow  4x:  78  |
|  Grenade's Current HP:                       |  Rnd Var Overflow  6x:  52  |
|   Grenade's HP  > 75%:  Att% = 95  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Grenade's HP <= 75%:  Att% = 100                               |
|   Grenade's HP <= 50%:  Att% = 90                                |
|                                                                            |
| The Grenade is a rare enemy, and can only be encountered on one small      |
|  screen at the edge of the Whirlwind Maze. They have the same Defence as   |
|  their counterparts, the Bomb found in Mt. Corel, and they also have a     |
|  very similar Battle Plan.                                                 |
| As with the Bomb, the Grenade will use a devastating counter if it is      |
|  still alive once its HP has dropped below 25%, and will then flee the     |
|  Battle leaving no EXP/AP/Gil. The biggest difference between the two      |
|  enemies is that the Grenade will have a 50% chance of using Bomb Blast    |
|  once its HP drops below 50%, causing upwards of 3500 HP to your Players   |
|  in the Front Row.                                                         |
| DO NOT open with L4 Suicide, as the Grenade will Counter with Bomb Blast   |
|  that way. Instead, use either Frog Song or Bad Breath to first inflict    |
|  them Sleep, then follow up with L4 Suicide. Matra Magic or Physical       |
|  attacks (or Morph) can then be used to finish them off.                   |
| Alternatively, Trine will deal 1100+ HP, so two blasts of should kill them |
|  off efficiently. Avoid using Beta and Magic Breath, as they will absorb   |
|  the Fire Element. Your Deathblow chance will be roughly 65%; however,     |
|  unless you have Cloud set up as your Physical attacker, it is likely      |
|  that a Deathblow shot will not be enough to kill them, trigger the use of |
|  Bomb Blast as a Counter.                                                  |
| Right Arms will no longer be your strongest Battle Item, however, they     |
|  still have their uses. You can try to steal from as the Battle begins; a  |
|  Lv 44 Cloud would have a 14.06% chance of stealing from the Grenade.      |
|  Once you have successfully  stolen from them, you can use the Bad Breath/ |
|  L4 Suicide method as mentioned above.                                     |
| The Grenade is one of a number 'elevated' enemies that Nullifies the Earth |
|  Element, but will no take double damage from Wind.                        |
| The Grenade is encountered in an area that cannot be revisited; once you   |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Gremlin}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/dTWc6UgrwRXRzCTD8                     | ID:  E1 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     36  ||   Strength:  70  ||    Drop: Shrivel   [8]  14.06%      |
|  HP:      1500  ||    Defence:  60  ||   Steal: Tent      [32] 40.63%      |
|  MP:       100  ||      Magic:  55  ||   Morph: X-Potion                   |
|                 ||   MDefence:  80  ||                                     |
|  EXP:      750  ||  Dexterity:  62  ||                                     |
|   AP:       60  ||       Luck:  14  || Back Damage: Normal (2x Damage)     |
|  GIL:      750  ||      Evade:   5  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Whirlwind Maze Zig-Zag Paths (Kaiser Knuckle)    56% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Gremlin's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [124]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 304 HP                             |
|                                                                            |
|  Attack 2:  Bad mouth           Target: One Opponent      Can't Cover      |
|  [2BC]       Physical          Element: Hit               Status Inflict:  |
|                                   Att%: 90                 Sadness (100%)  |
|                                  Power: 48                                 |
|                            Base Damage: 912 HP                             |
|                                                                            |
|  Attack 3:                Target: Self              Taunting         |
|  [2BD]       Physical 0 Dam       Att%: 90                 Animation       |
|                                                                            |
|  Attack 4:              Target: Self              Taunting         |
|  [2BE]       Physical 0 Dam       Att%: 90                 Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Gremlin's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   At least one Target without Sadness:                                     |
|                                                                            |
|    1/3 Chance: Use Bad mouth on Rnd Target without Sadness                 |
|    2/3 Chance: Use  on Rnd Target                                    |
|                                                                            |
|   No Targets with Sadness: Use  on Rnd Target                        |
|                                                                            |
|                                                                            |
|  2ND ATTACK:                                                               |
|                                                                            |
|   Gremlin's HP  > 75%: Use  on Rnd Target                            |
|                                                                            |
|   Gremlin's HP <= 75%: Use  on Rnd Target with Sadness; If no        |
|                         Targets have Sadness, select Rnd Target            |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Same as 2nd Attack                                            |
|  4th ATTACK: Same as 2nd Attack                                            |
|                                                                            |
|  5TH ATTACK:                                                               |
|                                                                            |
|   Gremlin's HP  > 75%: Use  on Rnd Target                            |
|                                                                            |
|   Gremlin's HP <= 75%:                                                     |
|                                                                            |
|    At least one Target without Sadness:                                    |
|                                                                            |
|     1/3 Chance: Use Bad mouth on Rnd Target without Sadness                |
|     2/3 Chance: Use  on Rnd Target                                   |
|                                                                            |
|    No Targets with Sadness: Use  on Rnd Target                       |
|                                                                            |
|                                                                            |
|   Gremlin's HP <= 50%: Use Bad mouth on Rnd Target without Sadness; If all |
|                         Targets have Sadness, use  on Rnd Target     |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Gremlin's HP  > 75%: Do nothing                                          |
|                                                                            |
|   Gremlin's HP <= 75%: Use Fury on Self the first time Gremlin's HP drops  |
|                         below 75%                                          |
|                                                                            |
|   Gremlin's HP <= 50%: Use Fury2 on Self the first time Gremlin's HP drops |
|                         below 50%                                          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Gremlin:                          |   POWER req for Overflow:   |
|                                              |                             |
| Gremlin is found in Battle Square:           |  Base Damage Overflow: 156  |
|  Set - 3  (After Highwind)     Battle - 6    |  Rnd Var Overflow  3x: 104  |
|  Set - 3  (After Highwind)     Battle - 7    |  Rnd Var Overflow  4x:  78  |
|                                              |  Rnd Var Overflow  6x:  52  |
| The Gremlin is not a tough enemy. You will   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  likely kill it in one with a successful                                   |
|  Deathblow, which will have approximately a 61% chance of connecting.      |
|  Trine will not kill them in one; however, Beta will.                      |
| You could make use of L4 Suicide to render them harmless, as they are      |
|  vulnerable to the Small status. The Sculpture they appear alongside are   |
|  also susceptible to L4 Suicide ad Small.                                  |
| The Gremlin is the only enemy in the game that you can steal Tents from.   |
|  You should try to steal from every Gremlin you encounter; a Lv 44 Cloud   |
|  would have a 48.44% chance of stealing from them.                         |
| The Gremlin's attacks deal low to medium damage at best. They have no use  |
|  for their MP, so feel free to use Magic Hammer to replenish your own.     |
| You should also have been able to encounter 2x Gremlin alongside 1x        |
|  Killbin on the final "Blinking Eye" screen as a 26.6% encounter chance.   |
|  However, it is impossible to face the enemies on that screen without the  |
|  use of hacks.                                                             |
| The Gremlin is encountered in an area that cannot be revisited; once you   |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy (although you can still encounter it in the Battle Square).         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Ironite}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/CSjrr6a64n7rzEx49                     | ID:  E2 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     30  ||   Strength:  65  ||    Drop: Hi-Potion     [2]  4.69%   |
|  HP:      2400  ||    Defence:  58  ||   Steal: Phoenix Down  [8] 10.94%   |
|  MP:       100  ||      Magic:  50  ||   Morph: /                          |
|                 ||   MDefence:  40  ||                                     |
|  EXP:      900  ||  Dexterity:  70  ||                                     |
|   AP:       48  ||       Luck:   0  ||                                     |
|  GIL:      680  ||      Evade:   2  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Whirlwind Maze Zig-Zag Paths (Kaiser Knuckle)    21% |                     |
| Whirlwind Maze N of Zig-Zag Paths (Jenova-DEATH) 34% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Ironite's ATTACKS:                  |  Manip Attack 2: Flying Upper      |
|                                       |  Manip Attack 3: Sleepel           |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 185 HP                             |
|                                                                            |
|  Attack 2:  Flying Upper        Target: One Opponent                       |
|  [2BF]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 555 HP                             |
|                                                                            |
|  Attack 3:             Target: One Opponent      Reflectable      |
|  [00B]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 8 MP               Sleep (71%)     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ironite's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   At least one Target without Sleep:                                       |
|                                                                            |
|    Ironite's MP >= 8: Use Sleepel on Rnd Target without Sleep              |
|                                                                            |
|    Ironite's MP  < 8: Use Flying Upper on Rnd Target with Sleep; If no     |
|                        Targets have Sleep, use  on Rnd Target    |
|                                                                            |
|   All Targets with Sleep: Use Flying Upper on Rnd Target                   |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use Flying Upper on Rnd Target with Sleep; If no Targets have |
|               Sleep, select Rnd Target                                     |
|                                                                            |
|  3RD ATTACK: Same as 2nd Attack                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   At least one Target has Sleep: Use Flying Upper on Rnd Target with Sleep |
|                                                                            |
|   No Targets with Sleep:                                                   |
|                                                                            |
|    Use Sleepel on Rnd Target without Sleep; If Ironite's MP < 8, use       |
|      on Rnd Target without Sleep                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ironite:                          |   POWER req for Overflow:   |
|                                              |                             |
| Ironite is found in Battle Square:           |  Base Damage Overflow: 156  |
|  Set - 3  (After Highwind)     Battle - 6    |  Rnd Var Overflow  3x: 104  |
|  Set - 3  (After Highwind)     Battle - 7    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
| The Ironite cannot inflict your Party with much damage, however, they can  |
|  inflict you with Sleep, which can prove annoying. Use Ribbons to defend   |
|  from this. They will always use Flying Upper to cure an inflicted         |
|  character.                                                                |
| Your Deathblow chance will be approximately 64%, and a successful blow     |
|  should knock out half of their health. Two casts of Trine will kill them, |
|  or, you could cast Beta to cripple them. Magic Breath will one-hit them,  |
|  but shouldn't be necessary.                                               |
| Feel free to use Magic Hammer to deplete its MP, stopping it from casting  |
|  Sleep.                                                                    |
| You should also have been able to encounter 1x Ironite alongside 2x Wind   |
|  Wing on the final "Blinking Eye" screen as a 28.1% encounter chance.      |
|  However, it is impossible to face the enemies on that screen without the  |
|  use of hacks.                                                             |
| The Ironite is one of a number of enemies that are elevated above the      |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
| The Ironite cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Ironite is encountered in an area that cannot be revisited; once you   |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy (although you can still encounter it in the Battle Square).         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Sculpture}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/GahLQEvkaZm4jmUH7                     | ID:  E3 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     32  ||   Strength:  56  ||    Drop: Tranquilizer [2] 4.69%     |
|  HP:      1700  ||    Defence:  40  ||   Steal: /                          |
|  MP:       100  ||      Magic:  48  ||   Morph: /                          |
|                 ||   MDefence:  68  ||                                     |
|  EXP:      860  ||  Dexterity:  53  ||                                     |
|   AP:       60  ||       Luck:   0  ||                                     |
|  GIL:      640  ||      Evade:   2  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [Death]        |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Whirlwind Maze Zig-Zag Paths (Kaiser Knuckle)    42% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Sculpture's ATTACKS:                |  Manip Attack 2: Fire Shell        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 168 HP                             |
|                                                                            |
|  Attack 2:  Fire Shell          Target: One Opponent      Can't Cover      |
|  [2C0]       Physical          Element: Fire                               |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 504 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Sculpture's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  Sculpture's HP  > 66%: 3/4 Chance use  on Rnd Target            |
|                         1/4 Chance use Fire Shell on Rnd Target            |
|                                                                            |
|  Sculpture's HP <= 66%: 2/3 Chance use  on Rnd Target            |
|                                                                            |
|                         1/3 Chance use Fire Shell on Rnd Target            |
|              Follow-Up: Use Fire Shell on Rnd Target                       |
|                                                                            |
|                                                                            |
|  Sculpture's HP <= 33%: 1/2 Chance use  on Rnd Target            |
|                                                                            |
|                         1/2 Chance use Fire Shell on Rnd Target            |
|              Follow-Up: Use Fire Shell on Rnd Target                       |
|              Follow-Up: Use Fire Shell on Rnd Target                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Sculpture:                        |   POWER req for Overflow:   |
|                                              |                             |
| Sculpture is found in Battle Square:         |  Base Damage Overflow: 150  |
|  Set - 3  (After Highwind)     Battle - 6    |  Rnd Var Overflow  3x: 100  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Sculpture is not a strong enemy, and                                   |
|  with a very low Defence value, they pose little threat. Beta should kill  |
|  them in one hit, as will your Deathblow strikes, which will have a 64%    |
|  (approx) chance of connecting.                                            |
| You could also use L4 Suicide to render them harmless, as they the         |
|  Sculpture are vulnerable to Small. The Gremlin they appear alongside are  |
|  also susceptible to L4 Suicide (and you should be stealing Tents from     |
|  every Gremlin you encounter).                                             |
| The Sculpture is one of two Enemies that will be instantly killed with the |
|  use of the Holy Element, the other being the Ghost. Equip Elemental +     |
|  Alexander on your weapon to instantly kill the enemy.                     |
| The Sculpture has no use for its MP, so feel free to cast Magic Hammer to  |
|  restock your own supply of MP.                                            |
| The Sculpture cannot be Back-Attacked or Side-Attacked, meaning that one   |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Sculpture is encountered in an area that cannot be revisited; once you |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy (although you can still encounter it in the Battle Square).         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Wind Wing}  \	
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/5jJHgxzyhPyEeCve6                     | ID:  E6 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     36  ||   Strength:  75  ||    Drop: Phoenix Down  [8]  14.06%  |
|  HP:      1900  ||    Defence:  60  ||   Steal: Hi-Potion     [32] 40.63%  |
|  MP:       350  ||      Magic:  45  ||   Morph: Phoenix Down               |
|                 ||   MDefence:  64  ||                                     |
|  EXP:      800  ||  Dexterity:  65  ||                                     |
|   AP:       60  ||       Luck:  20  || Back Damage: Normal (2x Damage)     |
|  GIL:      500  ||      Evade:   3  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Whirlwind Maze N of Zig-Zag Paths (Jenova-DEATH) 51% |  Deenglow           |
| Whirlwind Maze 1st Wind Barrier                  N/A |  Flapbeat           |
| Whirlwind Maze 2nd Wind Barrier                  N/A |                     |
| Whirlwind Maze 3rd Wind Barrier                  N/A |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Tail Beat         |
|   Wind Wing's ATTACKS:                |  Manip Attack 2: Sham Seal         |
|                                       |  Manip Attack 3: Aero3             |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [1FB]       Physical          Element: Hit                                |
|                                   Att%: 255                                |
|                                  Power: 16                                 |
|                            Base Damage: 327 HP                             |
|                                                                            |
|  Attack 2:  Sham Seal           Target: One Opponent      Can't Cover      |
|  [2CF]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 35                                 |
|                            Base Damage: 715 HP                             |
|                                                                            |
|  Attack 3:  Aero3               Target: One Opponent                       |
|  [2D0]       Magical           Element: Wind                               |
|                                   Att%: 100                                |
|                                  Power: 50                                 |
|                                MP Cost: 50 MP                              |
|                            Base Damage: 1518 HP                            |
|                                                                            |
|  Attack 4:  White Wind          Target: All Allies        **Enemy Skill**  |
|  [04B]       Physical          Element: Restorative       Fixed Damage     |
|              Spcl Formula         Att%: 255               Status Remove:   |
|                                MP Cost: 34 MP              15 Statuses     |
|                            Base Damage: Caster's HP        (See Notes)     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Wind Wing's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   Wind Wing's HP = 100%: Use Aero3 on Rnd Target; If Wind Wing's MP < 50,  |
|                           use Sham Seal on Rnd Target                      |
|                                                                            |
|   Wind Wing's HP < 100%: Use White Wind on Self; If Wind WIng's MP < 34,   |
|                           use Sham Seal on Rnd Target                      |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Wind Wing's HP  > 50%: Use  on Rnd Target           |
|              Wind Wing's HP <= 50%: Use Sham Seal on Rnd Target            |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Same as 2nd Attack                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   Wind Wing's HP  > 50%: Use  on Rnd Target                      |
|                                                                            |
|   Wind Wing's HP <= 50%: Use Aero on Rnd Target; If Wind Wing's MP < 50,   |
|                           use  on Rnd Target                     |
|                                                                            |
|     After 4th Attack: Jump to 2nd Attack for next turn                     |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Wind Wing's HP  > 50%: Do nothing                                        |
|                                                                            |
|   Wind Wing's HP <= 50%: Jump to 1st Attack for next turn the first time   |
|                           Wind Wing's HP drops below 50%                   |
|                                                                            |
|   Wind Wing's HP <= 25%: Jump to 1st Attack for next turn the first time   |
|                           Wind Wing's HP drops below 25%                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Wind Wing:                        |   POWER req for Overflow:   |
|                                              |                             |
| Wind Wing is found in Battle Square:         |  Base Damage Overflow: 156  |
|  Set - 3  (After Highwind)     Battle - 6    |  Rnd Var Overflow  3x: 104  |
|  Set - 3  (After Highwind)     Battle - 7    |  Rnd Var Overflow  4x:  78  |
|                                              |  Rnd Var Overflow  6x:  52  |
| White Wind will have a 100% chance of curing o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the following Statuses: Sleep, Poison,                                    |
|  Confusion Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk,  |
|  Paralyzed, Darkness, Death Force and Resist.                              |
| You cannot learn White Wind from the Wind Wing by manipulating it, as it   |
|  does not contain the attack in its Manipulate list. You can, however,     |
|  exploit the fact that it susceptible to Confusion. When an enemy becomes  |
|  confused, they will have their 'Enemy' and 'Ally' flags reversed, so it   |
|  will instead use White Wind on the Party.                                 |
| For the second and last time in the game, the Player will be faced with    |
|  the deadly Aero3 ability. The Wind Wing has a lower Magic stat to Rapps,  |
|  and is also lower-levelled, so the Base Damage is lower. You should be    |
|  able to survive the attack, but use Big Guard to be on the safe side.     |
| The Wind Wing are not difficult to defeat. Simply cast L4 Suicide on them  |
|  to render them harmless, or, use Deathblow to cripple them. Your          |
|  Deathblow chance will be roughly 63%. Beta should just about kill them in |
|  one. You could also use Magic Hammer on them four times to stop them from |
|  casting Aero3 altogether.                                                 |
| You can encounter the Wind Wing endlessly on the three "Wind Barrier"      |
|  screens. The Run Value will always be three for these battles, meaning    |
|  you will not be able to flee as easily.                                   |
| You should also have been able to encounter 2x Wind Wing alongside 1x      |
|  Ironite on the final "Blinking Eye" screen as a 28.1% encounter chance.   |
|  However, it is impossible to face the enemies on that screen without the  |
|  use of hacks.                                                             |
| The Wind Wing is one of a number of enemies that are elevated above the    |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
| The Wind Wing is encountered in an area that cannot be revisited; once you |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy (although you can still encounter it in the Battle Square).         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Dragon Rider}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/CjM2T8oP5KkrDX7m8                     | ID:  E7 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength:  84  ||    Drop: Hi-Potion    [8]  14.06%   |
|  HP:      3500  ||    Defence:  80  ||   Steal: Hi-Potion    [32] 40.63%   |
|  MP:       180  ||      Magic:  76  ||   Morph: Mind Source                |
|                 ||   MDefence: 120  ||                                     |
|  EXP:     1000  ||  Dexterity:  77  ||                                     |
|   AP:       80  ||       Luck:  30  ||                                     |
|  GIL:      690  ||      Evade:  15  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Whirlwind Maze N of Zig-Zag Paths (Jenova-DEATH) 19% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Dual Attack       |
|   Dragon Rider's ATTACKS:             o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [189]       Physical          Element: Hit                                |
|                                   Att%: 120                                |
|                                  Power: 16                                 |
|                            Base Damage: 357 HP                             |
|                                                                            |
|  Attack 2:  Head Hunting        Target: One Opponent                       |
|  [30F]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 40                                 |
|                            Base Damage: 892 HP                             |
|                                                                            |
|  Attack 3:  Dual Attack         Target: One Opponent      Berserk Attack   |
|  [310]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 446 HP                             |
|                                                                            |
|  Attack 4:  Rider Breath        Target: One Opponent                       |
|  [311]       Magical           Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 30                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 1248 HP                            |
|                                                                            |
|  Attack 5:  Head Hunting 2      Target: One Opponent                       |
|  [312]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 80                                 |
|                            Base Damage: 1785 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Dragon Rider's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  OPENING ATTACK: 1/6 Chance start from 1st Attack                          |
|                  1/6 Chance start from 2nd Attack                          |
|                  1/6 Chance start from 3rd Attack                          |
|                  1/6 Chance start from 4th Attack                          |
|                  1/6 Chance start from 5th Attack                          |
|                  1/6 Chance start from 6th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Dual Attack on Rnd Target                                 |
|  2ND ATTACK: Use Dual Attack on Rnd Target                                 |
|                                                                            |
|    After 2nd Attack: Jump to 5th Attack for next turn                      |
|                                                                            |
|  3RD ATTACK: Use  on Rnd Target                                      |
|  4TH ATTACK: Use  on Rnd Target                                      |
|                                                                            |
|                                                                            |
|  5TH ATTACK:                                                               |
|                                                                            |
|   Select Target with Highest Current HP                                    |
|                                                                            |
|    Dragon Rider's HP  > 75%: 1/4 Chance use Head Hunting 2 on Target       |
|                              3/4 Chance use Head Hunting on Target         |
|                                                                            |
|    Dragon Rider's HP <= 75%: 1/3 Chance use Head Hunting 2 on Target       |
|                              2/3 Chance use Head Hunting on Target         |
|                                                                            |
|    Dragon Rider's HP <= 50%: 1/2 Chance use Head Hunting 2 on Target       |
|                              1/2 Chance use Head Hunting on Target         |
|                                                                            |
|    Dragon Rider's HP <= 25%: Use Head Hunting 2 on Target                  |
|                                                                            |
|                                                                            |
|  6TH ATTACK:                                                               |
|                                                                            |
|   Dragon Rider's HP  > 75%: 1/4 Chance use Rider Breath on Target with     |
|                                  Lowest Current HP                         |
|                             3/8 Chance use Dual Attack on Rnd Target       |
|                             3/8 Chance use  on Rnd Target            |
|                                                                            |
|   Dragon Rider's HP <= 75%: 1/3 Chance use Rider Breath on Target with     |
|                                  Lowest Current HP                         |
|                             1/3 Chance use Dual Attack on Rnd Target       |
|                             1/3 Chance use  on Rnd Target            |
|                                                                            |
|   Dragon Rider's HP <= 50%: 1/2 Chance use Rider Breath on Target with     |
|                                  Lowest Current HP                         |
|                             1/4 Chance use Dual Attack on Rnd Target       |
|                             1/4 Chance use  on Rnd Target            |
|                                                                            |
|   Dragon Rider's HP <= 25%: Use Rider Breath on Target with Lowest Current |
|                              HP                                            |
|                                                                            |
|     After 6th Attack: 1/2 Chance jump to 1st Attack for next turn          |
|                       1/2 Chance jump to 3rd Attack for next turn          |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Dragon Rider's HP  > 75%: 1/4 Chance use Rider Breath on Last Mag        |
|                                  Attacker                                  |
|                             3/4 Chance do nothing                          |
|                                                                            |
|   Dragon Rider's HP <= 75%: 1/3 Chance use Rider Breath on Last Mag        |
|                                  Attacker                                  |
|                             2/3 Chance do nothing                          |
|                                                                            |
|   Dragon Rider's HP <= 50%: 1/2 Chance use Rider Breath on Last Mag        |
|                                  Attacker                                  |
|                             1/2 Chance do nothing                          |
|                                                                            |
|   Dragon Rider's HP <= 25%: Chance use Rider Breath on Last Mag Attacker   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Dragon Rider:                     |   POWER req for Overflow:   |
|                                              |                             |
| Dragon Rider is found in Battle Square:      |  Base Damage Overflow: 164  |
|  Set - 3  (After Highwind)     Battle - 7    |  Rnd Var Overflow  3x: 109  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Dragon Rider is a rare enemy fought on                                 |
|  one screen only, and you may go an entire playthrough without ever facing |
|  the enemy. They are relatively tough, so put your characters in the Back  |
|  Row if you are under levelled, and make use of Big Guard also.            |
| One way you could deal with the Dragon Rider is to inflict it with Berserk |
|  via the use of a War Gong or the Mystify Materia. This way it will only   |
|  be able to use its 'Dual Attack' attack, which will be weaker than its    |
|  other powerful abilities.                                                 |
| Depending on your stats, two casts of Beta will either be enough to kill   |
|  it, or cripple it. Magic Breath will deal over 2500 HP, just be mindful   |
|  of its powerful Counter Attack when using Magical spells.                 |
| Your Deathblow chance will only be roughly 51%, so it is not worth using.  |
|  Avoid using Aqualung, also, as the Dragon Rider will negate the damage    |
|  taken.                                                                    |
| If you are able to, try to Morph the Dragon Rider into a Mind Source       |
|  (permanently increases MDefence). It has 3500 HP, so cast Beta and watch  |
|  to see how much damage it does. If it inflicts less than 1700, then you   |
|  should be OK to cast it a second time with the same character without     |
|  killing the enemy; just be mindful of the way in which Random Variation   |
|  works. A blow that deals 1700 on one turn could deal 1800 on the next,    |
|  killing the enemy.                                                        |
| If you face the Dragon Rider in the Battle Square without the ability to   |
|  use your Command Materia, then consider using a Bird Wing which will deal |
|  between 1492 - 1592 HP. It will take four Bird Wings followed by a few    |
|  Physical blows to kill it.                                                |
| Equip Elemental+Choco/Mog on your weapon to exploit the Dragon Rider's     |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
| The Dragon Rider cannot be Back-Attacked or Side-Attacked, meaning that    |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
| The Dragon Rider is encountered in an area that cannot be revisited; once  |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy (although you can still encounter it in the Battle Square).     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Killbin}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/9KGjdnQESym97R7K8                     | ID:  E8 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     30  ||   Strength:  90  ||    Drop: Ether        [8]  14.06%   |
|  HP:      3200  ||    Defence:  64  ||   Steal: Turbo Ether  [32] 40.63%   |
|  MP:       380  ||      Magic:  85  ||   Morph: Mind Source                |
|                 ||   MDefence: 126  ||                                     |
|  EXP:      700  ||  Dexterity:  68  ||                                     |
|   AP:      150  ||       Luck:  25  ||                                     |
|  GIL:     1000  ||      Evade:  12  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Whirlwind Maze N of Zig-Zag Paths (Jenova-DEATH) 14% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: x                 |
|   Killbin's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                   Target: One Opponent      Berserk Attack   |
|  [2D5]       Physical          Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 342 HP                             |
|                                                                            |
|  Attack 2:               Target: All Allies        Reflectable      |
|  [001]       Magical           Element: Restorative       Split Damage     |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 35                                 |
|                                MP Cost: 24 MP                              |
|                            Base Damage: 1460 HP                            |
|                                                                            |
|  Attack 3:               Target: One Opponent      Reflectable      |
|  [01C]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 862 HP                             |
|                                                                            |
|  Attack 4:                Target: One Opponent      Reflectable      |
|  [01F]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 862 HP                             |
|                                                                            |
|  Attack 5:               Target: One Opponent      Drains MP        |
|  [188]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 2                                  |
|                                MP Cost: 1 MP                               |
|                            Base Damage: 86 MP                              |
|                                                                            |
|  Attack 6:                Target: One Opponent      Reflectable      |
|  [014]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 20 MP              Slow (99%)      |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Killbin's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   At least one Target without Slow:                                        |
|                                                                            |
|    1/2 Chance: Use  on Rnd Target without Slow; If Killbin's MP < 20,|
|                 use  on Target with Highest Current MP              |
|                                                                            |
|    1/2 Chance: Use  on Rnd Target with Slow; If no Targets have Slow,   |
|                 select Rnd Target                                          |
|                                                                            |
|                                                                            |
|   All Targets with Slow: Use  on Rnd Target                             |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use  on Rnd Target with Slow; If no Targets have Slow,     |
|               select Rnd Target                                            |
|                                                                            |
|   Follow-Up: 1/2 Chance repeat 2nd Attack                                  |
|              1/2 Chance do nothing                                         |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Same as 2nd Attack                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   At least on Enemy's HP < 33%:                                            |
|                                                                            |
|    Use  on All Allies; If Killbin's MP < 20, use  on Target  |
|     with Highest Current MP                                                |
|                                                                            |
|                                                                            |
|   All Enemy's HP >= 33%:                                                   |
|                                                                            |
|    1/2 Chance: Use  on Rnd Target; If Killbin's MP < 22, use        |
|                  on Target with Highest Current MP                  |
|                                                                            |
|    1/2 Chance: Use  on Rnd Target; If Killbin's MP < 22, use  |
|                 on Target with Highest Current MP                          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Killbin:                          |   POWER req for Overflow:   |
|                                              |                             |
| The Killbin is a very peculiar opponent, and |  Base Damage Overflow: 158  |
|  only appears on one screen in the entire    |  Rnd Var Overflow  3x: 105  |
|  game as a 13.7% encounter chance, making it o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  a rare enemy.                                                             |
| While the Killbin's attack pattern remains constant, the enemy will appear |
|  to perform a 'Dice Roll' each time it uses its attack, and the face that  |
|  is shown *on the topside* will correlate to the attack used:              |
|   - Yellow Swords                                                       |
|   - Pink Heart                                                      |
|   - Red Flame                                                       |
|   - Blue Ice                                                         |
|   - Blue Syringe                                                    |
|   - Gold Clock                                                       |
|                                                                            |
| They are not the toughest of enemies, and two casts of Beta should be      |
|  enough to kill them. Your Deathblow chance will be roughly 54%. Do not    |
|  try to cast Magic Hammer on them, as they will just use  on        |
|  replenish their own stock. Note that  costs 1 MP, so if you were   |
|  to fully deplete the Enemy's MP, then they will not be able to use their  |
|  Magical abilities.                                                        |
| Should you be lucky enough to encounter the Killbin, be sure to obtain the |
|  Spoils they carry. Turbo Ethers make an easy Steal; a Lv 44 Cloud would   |
|  have a 54.69% chance of stealing from them.                               |
| You should also try to Morph Mind Sources from the Killbin (permanently    |
|  increases MDefence); they are vulnerable to Gravity based attacks, so use |
|  Laser and/or Demi2 to sequentially deplete their HP. Your Morph damage    |
|  should deal over 100 HP for the character with the Champion Belt          |
|  equipped.                                                                 |
| You should also have been able to encounter 1x Killbin alongside 2x        |
|  Gremlin on the final "Blinking Eye" screen as a 26.6% encounter chance.   |
|  However, it is impossible to face the enemies on that screen without the  |
|  use of hacks.                                                             |
| The Killbin cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Killbin is encountered in an area that cannot be revisited; once you   |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Jenova-DEATH}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/D9Ap6PeBvtCiHyDH7                     | ID:  EA |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     55  ||   Strength: 140  ||    Drop: Reflect Ring  [63] 100%    |
|  HP:    25,000  ||    Defence:  90  ||   Steal: /                          |
|  MP:       800  ||      Magic:  70  ||   Morph: /                          |
|                 ||   MDefence: 320  ||                                     |
|  EXP:     6000  ||  Dexterity: 150  ||                                     |
|   AP:      400  ||       Luck:   0  ||                                     |
|  GIL:     5000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Whirlwind Maze N of Zig-Zag Paths                    |  Jenova-BIRTH       |
|                                                      |  Jenova-LIFE        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Jenova-DEATH's ATTACKS:             o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Red Light           Target: One Opponent                       |
|  [39A]       Magical           Element: Fire/Shout                         |
|                                   Att%: 100                                |
|                                  Power: 18                                 |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 843 HP                             |
|                                                                            |
|  Attack 2:  Tropic Wind         Target: One Opponent                       |
|  [39B]       Magical           Element: Fire/Wind                          |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                                MP Cost: 12 MP                              |
|                            Base Damage: 750 HP                             |
|                                                                            |
|  Attack 3:  Silence             Target: One Opponent      Reflectable      |
|  [00D]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 24 MP              Silence (79%)   |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Jenova-DEATH's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance start from 1st Attack                          |
|                  1/2 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   No Targets with Silence AND Jenova-DEATH's MP >= 24:                     |
|                                                                            |
|    Use Silence on Rnd Target                                               |
|                                                                            |
|   At least one Target with Silence OR Jenova-DEATH's MP < 24:              |
|                                                                            |
|    Use Spcl Attack                                                         |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Skip a turn                                                   |
|  3RD ATTACK: Skip a turn                                                   |
|  4TH ATTACK: Use Spcl Attack                                               |
|  5TH ATTACK: Use Spcl Attack                                               |
|  6TH ATTACK: Use Tropic Wind on Rnd Target                                 |
|                                                                            |
|  SPCL ATTACK:                                                              |
|                                                                            |
|   Jenova-DEATH's HP > 75%:                                                 |
|                                                                            |
|    1/4 Chance: Use Red Light on 2nd Target; If 2nd Target has Death, do    |
|                 nothing                                                    |
|     Follow-Up: Use Red Light on 1st Target; If 1st Target has Death, do    |
|                 nothing                                                    |
|     Follow-Up: Use Red Light on 3rd Target; If 3rd Target has Death, do    |
|                 nothing                                                    |
|                                                                            |
|    3/4 Chance: Use Red Light on Rnd Target                                 |
|     Follow-Up: 1/2 Chance use Red Light on Rnd Target                      |
|                1/2 Chance do nothing                                       |
|     Follow-Up: 1/4 Chance use Red Light on Rnd Target                      |
|                3/4 Chance do nothing                                       |
|                                                                            |
|                                                                            |
|   Jenova-DEATH's HP <= 75%:                                                |
|                                                                            |
|    1/3 Chance: Use Red Light on 2nd Target; If 2nd Target has Death, do    |
|                 nothing                                                    |
|     Follow-Up: Use Red Light on 1st Target; If 1st Target has Death, do    |
|                 nothing                                                    |
|     Follow-Up: Use Red Light on 3rd Target; If 3rd Target has Death, do    |
|                 nothing                                                    |
|                                                                            |
|    2/3 Chance: Use Red Light on Rnd Target                                 |
|     Follow-Up: 2/3 Chance use Red Light on Rnd Target                      |
|                1/3 Chance do nothing                                       |
|     Follow-Up: 1/3 Chance use Red Light on Rnd Target                      |
|                2/3 Chance do nothing                                       |
|                                                                            |
|                                                                            |
|   Jenova-DEATH's HP <= 25%:                                                |
|                                                                            |
|    1/2 Chance: Use Red Light on 2nd Target; If 2nd Target has Death, do    |
|                 nothing                                                    |
|     Follow-Up: Use Red Light on 1st Target; If 1st Target has Death, do    |
|                 nothing                                                    |
|     Follow-Up: Use Red Light on 3rd Target; If 3rd Target has Death, do    |
|                 nothing                                                    |
|                                                                            |
|    1/2 Chance: Use Red Light on Rnd Target                                 |
|     Follow-Up: Use Red Light on Rnd Target                                 |
|     Follow-Up: 1/2 Chance use Red Light on Rnd Target                      |
|                1/2 Chance do nothing                                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Jenova-DEATH:                     |   POWER req for Overflow:   |
|                                              |                             |
| A flaw exists with Jenova-DEATH's AI Script. |  Base Damage Overflow: 167  |
|  The attack Tropic Wind is instructed to     |  Rnd Var Overflow  3x: 112  |
|  target all opponents via the AI Script;     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  however, the attack properties for Tropic                                 |
|  Wind does not allow for the use of the "Toggle Multiple" flag, which is   |
|  required for any attack that is instructed to target all opponents.       |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  central, and left-most characters, respectively.                          |
| As with Jenova-LIFE, this boss sticks to using one main Element; Fire. Set |
|  your characters up with the Dragon Armlet, Fire Armlet, Fire Ring and/or  |
|  Elemental+Ifrit on your Armour. If you are low-levelled, then set the     |
|  usual Big Guard defences in place, although, you shouldn't really need    |
|  it aside from the Haste effect it brings. Use Regen, also.                |
| Jenova-DEATH will occasionally try to inflict the Player with Silence;     |
|  however, it will never use it if one character is already inflicted with  |
|  the Status. Equip the Ribbons and Added Effect+Seal to defend from this.  |
| Be sure to try to inflict Jenova-DEATH with Slow via the use of the Time   |
|  Materia, or, by using a Spider Web. You can also exploit her weakness     |
|  to Paralyze by using any Dazers you may have.                             |
| Tifa will be a forced Party member for this battle. You should equip her   |
|  with the Dragon Claw and Fire Armlet and make her your Physical Attacker; |
|  her Deathblow chance will be approximately 67% with this set-up. Be sure  |
|  to link Deathblow with Added Cut.                                         |
| Set Cloud up as your Magical attacker, and give him Magic Plus. Equip      |
|  Neo-Bahamut which can deal over 4000 HP, and Bahamut which will for for   |
|  over 3200. Magic Breath will hit for between 1000 - 1500 HP depending on  |
|  the caster.                                                               |
| The "J-E-N-O-V-A" theme will be heard throughout this Boss Battle, as      |
|  opposed to the regular "Still More Fighting" Boss Theme.                  |
| Jenova-DEATH is immune to Seizure, which isn't necessary seeing as there   |
|  is no way for the Player to inflict an enemy with Seizure. Jenova-DEATH   |
|  is one of 86 enemies that are immune to Seizure. It is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Tonberry}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/VfrNrJu3KAG3CcxRA                     | ID:  E9 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     25  ||   Strength: 100  ||    Drop: Phoenix Down  [8] 14.06%   |
|  HP:    15,000  ||    Defence:  50  ||   Steal: Turbo Ether   [8] 10.94%   |
|  MP:       250  ||      Magic:  65  ||   Morph: Elixir                     |
|                 ||   MDefence:  60  ||                                     |
|  EXP:      999  ||  Dexterity:  80  ||                                     |
|   AP:       99  ||       Luck:   0  ||                                     |
|  GIL:      999  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Whirlwind Maze Gathering Point (Blinking Eye)    N/A |  Master Tonberry    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Tonberry's ATTACKS:                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Time Damage         Target: One Opponent      Can't Cover      |
|  [2D6]       Physical          Element: None              Fixed Damage     |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: (Hours * 100) + Minutes            |
|                                                                            |
|  Attack 2:  Knife               Target: One Opponent      Status Inflict:  |
|  [2D7]       Magical 0 Dam     Element: Cut                Death (100%)    |
|                                   Att%: 255                                |
|                                                                            |
|  Attack 3:                Target: Self              Moving Forward   |
|  [303]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 4:          Target: Self              Moving Right     |
|  [304]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 5:           Target: Self              Moving Left      |
|  [305]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Tonberry's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  SETUP: Start in Stage 2 (Centre Position)                                 |
|                                                                            |
|                                                                            |
|  STAGE 1: (Right Position)                                                 |
|                                                                            |
|   Tonberry is at the Back: Use  on Self, move Tonberry forward +1    |
|                                                                            |
|   Tonberry is has moved forward once OR twice:                             |
|                                                                            |
|    3/8 Chance: Use  on Self, move Tonberry to Centre            |
|    5/8 Chance: Use  on Self, move Tonberry forward +1                |
|                                                                            |
|                                                                            |
|   Tonberry has moved forward three times:                                  |
|                                                                            |
|    Formation ID is NOT [#956]: (Battle Square Encounter)                   |
|                                                                            |
|     1/2 Chance: Use Knife on 1st Target, move Tonberry to Back and Centre; |
|                  If 1st Target has Death, use  on Self, move    |
|                  Tonberry to Centre                                        |
|                                                                            |
|     1/2 Chance: Use  on Self, move Tonberry to Centre           |
|                                                                            |
|                                                                            |
|    Formation ID is [#956]: (Battle Square Encounter)                       |
|                                                                            |
|     Use  on Self, move Tonberry to Centre                       |
|                                                                            |
|                                                                            |
|  STAGE 2: (Centre Position)                                                |
|                                                                            |
|   Tonberry is at the Back: Use  on Self, move Tonberry forward +1    |
|                                                                            |
|   Tonberry is has moved forward once:                                      |
|                                                                            |
|    1/4 Chance: Use  on Self, move Tonberry to Right            |
|    1/4 Chance: Use  on Self, move Tonberry to Left              |
|    1/2 Chance: Use  on Self, move Tonberry forward +1                |
|                                                                            |
|                                                                            |
|   Tonberry is has moved forward twice:                                     |
|                                                                            |
|    3/8 Chance: Use  on Self, move Tonberry to Right            |
|    3/8 Chance: Use  on Self, move Tonberry to Left              |
|    1/4 Chance: Use  on Self, move Tonberry forward +1                |
|                                                                            |
|                                                                            |
|   Tonberry has moved forward three times:                                  |
|                                                                            |
|    Formation ID is NOT [#956]: (Battle Square Encounter)                   |
|                                                                            |
|     1/2 Chance: Use Knife on 2nd Target, move Tonberry to Back and Centre; |
|                  If 2nd Target has Death, move onto remaining 1/2 chance   |
|                                                                            |
|     1/4 Chance: Use  on Self, move Tonberry to Left             |
|     1/4 Chance: Use  on Self, move Tonberry to Right           |
|                                                                            |
|                                                                            |
|    Formation ID is [#956]: (Battle Square Encounter)                       |
|                                                                            |
|     1/2 Chance: Use Knife on Target, move Tonberry to Back and Centre      |
|     1/4 Chance: Use  on Self, move Tonberry to Left             |
|     1/4 Chance: Use  on Self, move Tonberry to Right           |
|                                                                            |
|                                                                            |
|  STAGE 3: (Left Position)                                                  |
|                                                                            |
|   Tonberry is at the Back: Use  on Self, move Tonberry forward +1    |
|                                                                            |
|   Tonberry is has moved forward once OR twice:                             |
|                                                                            |
|    3/8 Chance: Use  on Self, move Tonberry to Centre           |
|    5/8 Chance: Use  on Self, move Tonberry forward +1                |
|                                                                            |
|                                                                            |
|   Tonberry has moved forward three times:                                  |
|                                                                            |
|    Formation ID is NOT [#956]: (Battle Square Encounter)                   |
|                                                                            |
|     1/2 Chance: Use Knife on 3rd Target, move Tonberry to Back and Centre; |
|                  If 3rd Target has Death, use  on Self, move   |
|                  Tonberry to Centre                                        |
|                                                                            |
|     1/2 Chance: Use  on Self, move Tonberry to Centre          |
|                                                                            |
|                                                                            |
|    Formation ID is [#956]: (Battle Square Encounter)                       |
|                                                                            |
|     Use  on Self, move Tonberry to Centre                      |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   1ST COUNTER: Do nothing                                                  |
|   2ND COUNTER: Do nothing                                                  |
|   3RD COUNTER: Use Time Damage on last Attacker                            |
|                                                                            |
|    At the start of every turn, the Tonberry's Counter Script will jump     |
|     back to the 1st Counter                                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Tonberry:                         |   POWER req for Overflow:   |
|                                              |                             |
| Tonberry is found in Battle Square:          |  Base Damage Overflow: 153  |
|  Set - 3  (After Highwind)     Battle - 7    |  Rnd Var Overflow  3x: 102  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The infamous Tonberry was phased out of the                                |
|  final release of FFVII, and can only be encountered in the Battle Square  |
|  (same as the enemy Ho-chu). It was intended for you to fight this foe on  |
|  the final "Blinking Eye" screen in the Whirlwind Maze as a 45% encounter  |
|  chance. However, the developers decided to go in a different direction    |
|  for that screen, and disabled the Player from being able to traverse on   |
|  it. They overlooked the fact that the Tonberry can only be fought on that |
|  screen. Its AI Script is coded to behave differently if the enemy is      |
|  randomly encountered, or if it is faced in the Battle Square.             |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  central, and left-most characters, respectively. The Tonberry should have |
|  used Knife on the target that stands in front of it; however, seeing as   |
|  only one character can face it in the Battle Square, it can only use the  |
|  attack when it is in the centre position.                                 |
| Be sure to use Death Force if you face the Tonberry in the Battle Square.  |
|  If you have lost the ability to use Command Materia, then consider using  |
|  a Vaccine. Just be mindful of the fact that a Vaccine will lock in any    |
|  Status incurred on the final handicap reel.                               |
| The Tonberry will have 30,000 HP while in the Battle Square. His Strength  |
|  and Magic will also have increased, although is a moot point, seeing as   |
|  neither of its attack use the standard Physical/Magical formula.          |
| If you have Death immunity in place, then the Tonberry does not pose a     |
|  threat. Otherwise, use Frog Song or Bad Breath to inflict it with Sleep,  |
|  the use Magic Breath to finish it off. You can also use Dazers to         |
|  Paralyze it, or Stop to inflict it with Stop.                             |
| The Tonberry will rarely use its Time Damage counter attack; it will need  |
|  to have taken damage three times before the Tonberry's ATB fills up, and  |
|  this can be very hard to do naturally within the Battle Square. The       |
|  Tonberry will have to be inflicted with Slow, and you character will have |
|  to be inflicted with Haste to be able to hit it three times in one turn.  |
|  Be very wary of this Attack if you are facing the Tonberry end-game.      |
| Any Item that you steal from the Battle Square will remain in your         |
|  inventory. If you have the Steal Materia equipped, then you can try to    |
|  steal some Turbo Ethers; A Lv 45 Cloud would have a 15.63% chance of      |
|  stealing from the Tonberry. If you are using Yuffie with the Conformer    |
|  equipped, then you can also try to Morph it into an Elixir.               |
| The Tonberry cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||                {Junon Escape}                ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Junon Upper Levels Press Conference Room               N/A              ||
||  Junon Corridor Outside Conference Room 1st Visit       *                ||
||  Junon Outside View Of Mako Cannon                      ***    BEST      ||
||  Junon Airport 1st Visit                                ***    BEST      ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Attack Squad                                                      | 
  |      SOLDIER:2nd                                                       | 
  |      Roulette Cannon                                                   | 
  |      Pedestal                                                          | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [    Lightning - Roulette Cannon   - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [       Poison - Roulette Cannon   - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [          Cut - SOLDIER:2nd       - Fight                                  ]
 [          Cut - SOLDIER:2nd       - Sword of Doom                          ]
 [        Shoot - Attack Squad      - Machine Gun                            ]
 [        Shoot - Roulette Cannon   - Fire Roulette                          ]
 [       Hidden - Attack Squad      - Smoke Bullet (0 Damage)                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Attack Squad      - Smoke Bullet  (99%  Inflict)           ]
 [     Darkness - Attack Squad      - Smoke Bullet  (99%  Inflict)           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Silence, Slow, Stop                                                     ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | SOLDIER:2nd        [8] |                        |                   |
       | Roulette Cannon   [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        | SOLDIER:2nd        [8] |                   |
       '------------------------+------------------------+-------------------|
  S-MINE  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Attack Squad       [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  8-INCH CANNON  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        | Attack Squad       [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1:                                    Area Enc Rate:

  Junon Upper Levels Press Conference Room             OFF

  "Hurry!" Theme plays throughout battle.
  "Battle Victory Music" Flag disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 600     1st Row: 2x Attack Squad              |
|                        AP  - 20                                            |
|                        GIL - 840                                      #947 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *                                  Area Enc Rate:

  Junon Corridor Outside Conference Room 1st Visit     48   High

   Average:   EXP: 1000       AP: 85        GIL: 750         Enemy QTY: 1

  "Weapon Raid" Theme plays throughout battles.
  "Battle Victory Music" Flag disabled.
  Normal Battle #1's encounter rate falls victim to an overflow glitch, and 
   overrides the chance of all other Normal Battles.
  Pincer Attack Encounter Rate mistakenly set to 0.
.----------------------------------------------------------------------------.
|   [100%]  Nrml Bat #1  EXP - 1000    1st Row: 1x SOLDIER:2nd               |
|                        AP  - 85                                            |
|                        GIL - 750                                      #944 |
|                                                                            |
|     [0%]  Nrml Bat #2  EXP - 2000    1st Row: 2x SOLDIER:2nd               |
|                        AP  - 170                                           |
|                        GIL - 1500                                     #945 |
|                                                                            |
|     [0%]  Pinc Attack  EXP - 2000    1st Grp: 1x SOLDIER:2nd               |
|                        AP  - 170     2nd Grp: 1x SOLDIER:2nd               |
|                        GIL - 1500                                     #946 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***    BEST                        Area Enc Rate:

  Junon Outside View Of Mako Cannon                    48   High
  Junon Airport 1st Visit                              48   High

   Average:   EXP: 1350.0     AP: 114.1     GIL: 1253.1      Enemy QTY: 1.63

  "Weapon Raid" Theme plays throughout battles.
  "Battle Victory Music" Flag disabled.
.----------------------------------------------------------------------------.
|  [37.5%]  Nrml Bat #1  EXP - 1000    1st Row: 1x SOLDIER:2nd               |
|                        AP  - 85                                            |
|                        GIL - 750                                      #940 |
|                                                                            |
|  [24.4%]  Nrml Bat #2  EXP - 1200    1st Row: 1x Roulette Cannon           |
|        Pre-Emp OFF     AP  - 100                                           |
|            Run = 2     GIL - 1600                                     #941 |
|                                                                            |
|  [28.1%]  Nrml Bat #3  EXP - 2000    1st Row: 2x SOLDIER:2nd               |
|                        AP  - 170                                           |
|                        GIL - 1500                                     #942 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Attack Squad can also be fought here; however, I will not be 
         duplicating that entry. You can find the Attack Squad within the 
         "Wutai Area" listings further above.

  .---------------.
 /  {SOLDIER:2nd}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/i8FRmQgE1j8qyZyX6                     | ID:  ED |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength:  80  ||    Drop: X-Potion  [8] 14.06%       |
|  HP:      4000  ||    Defence:  58  ||   Steal: Remedy    [8] 10.94%       |
|  MP:       340  ||      Magic:  60  ||   Morph: /                          |
|                 ||   MDefence:  60  ||                                     |
|  EXP:     1000  ||  Dexterity:  70  ||                                     |
|   AP:       85  ||       Luck:   8  || Back Damage: Normal (2x Damage)     |
|  GIL:      750  ||      Evade:   4  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Corridor Outside Conference Room 1st      100% |  SOLDIER:3rd        |
| Junon Outside View Of Mako Cannon                66% |  SOLDIER:1st        |
| Junon Airport 1st Visit                          66% |                     |
| Junon Airport 2nd Visit                          67% |                     |
| Junon Paths Towards Reactor 2nd Screen           30% |                     |
| Junon Paths Towards Reactor 3rd Screen           30% |                     |
| Junon Red Submarine Dock (Past Barking Dog)     100% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Fight             |
|   SOLDIER:2nd's ATTACKS:              |  Manip Attack 2: Sword of Doom     |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent      Berserk Attack   |
|  [362]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 341 HP                             |
|                                                                            |
|  Attack 2:  Silence             Target: One Opponent      Never Used       |
|  [00D]       Magical 0 Dam        Att%: 100               Reflectable      |
|                                MP Cost: 24 MP             Status Inflict:  |
|                                                            Silence (79%)   |
|                                                                            |
|  Attack 3:  Sword of Doom       Target: One Opponent                       |
|  [37C]       Physical          Element: Cut                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 1023 HP                            |
|                                                                            |
|  Attack 4:          Target: One Opponent      Never Used       |
|  [37D]       Physical          Element: Cut                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 1023 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   SOLDIER:2nd's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  SETUP: Select Rnd Target                                                  |
|                                                                            |
|                                                                            |
|  NORMAL ATTACK:                                                            |
|                                                                            |
|   Use  on selected Target; If selected Target has Death OR selected |
|    Target has been cleared, use  on Rnd Target                      |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Target has Death: Do nothing                                            |
|                                                                            |
|    Target does not have Death:                                             |
|                                                                            |
|     SOLDIER:2nd's HP  > 75%: 1/5 Chance use  on Target              |
|                              4/5 Chance do nothing                         |
|                                                                            |
|     SOLDIER:2nd's HP <= 75%: 1/4 Chance use  on Target              |
|                              3/4 Chance do nothing                         |
|                                                                            |
|     SOLDIER:2nd's HP <= 50%: 1/3 Chance use  on Target              |
|                              2/3 Chance do nothing                         |
|                                                                            |
|     SOLDIER:2nd's HP <= 25%: 1/2 Chance use  on Target              |
|                              1/2 Chance do nothing                         |
|                                                                            |
|   Clear selected Target                                                    |
|                                                                            |
|                                                                            |
|  SPCL ATTACK:                                                              |
|                                                                            |
|   Use Sword of Doom on selected Target; If selected Target has Death, use  |
|    Sword of Doom on Rnd Target                                             |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   If selected Target has been cleared, select Last Attacker as selected    |
|    Target                                                                  |
|                                                                            |
|   SOLDIER:2nd's HP  > 50%: Do nothing                                      |
|                                                                            |
|   SOLDIER:2nd's HP <= 50%: Use Spcl Attack for next turn the first time    |
|                             SOLDIER:2nd's HP drops below 50%               |
|                                                                            |
|   SOLDIER:2nd's HP <= 25%: Use Spcl Attack for next turn the first time    |
|                             SOLDIER:2nd's HP drops below 25%               |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Use Sword of Doom on Last Mag Attacker                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On SOLDIER:2nd:                      |   POWER req for Overflow:   |
|                                              |                             |
| The SOLDIER:2nd has a very peculiar way of   |  Base Damage Overflow: 156  |
|  selecting its target, which made it         |  Rnd Var Overflow  3x: 104  |
|  difficult to write up the Battle Plan. Take |  Rnd Var Overflow  4x:  78  |
|  note of the fact that it will ONLY clear    |  Rnd Var Overflow  6x:  52  |
|  the target selected after using its normal  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  attack.                                                                   |
| This means that at the start of the battle it will select a random target, |
|  and keep selecting a random target until it takes damage. If it takes     |
|  damage before its first turn, it will not target its last attacker;       |
|  otherwise it will select the last player to have attacked for its next    |
|  turn only. If its HP has dropped below its threshold to use its 'Spcl     |
|  Attack', it will select its last attacker for *two* turns.                |
| The way this unusual AI Script is set up allows for a rather comical bug.  |
|  Should you encounter the 2x SOLDIER:2nd Formation, you could try to       |
|  Manipulate one of them and have it attack its ally. The result would be   |
|  that both enemies would have their Counter script triggered, meaning that |
|  they will perpetually attack each other until one of them has died, or    |
|  the Player has intervened.                                                |
| The SOLDIER:2nd have fairly high HP for the first time you encounter them, |
|  however, one blast of Magic Breath should knock out 7/8ths of their HP.   |
|  They have no use for their MP, so feel free to use Magic Hammer to        |
|  restock on your own supply of MP.                                         |
| Remedies are a fairly useful Item for the Battle Square (cures abnormal    |
|  statuses). A Lv 39 Barret would have a 10.94% chance of stealing from the |
|  SOLDIER:2nd. If you were trying to steal from them on your 2nd visit to   |
|  Junon (on Disc 2), then a Lv 46 Cloud would have a 14.06% chance of       |
|  stealing. You can easily buy Remedies from Mideel.                        |
| If you fail the Submarine Mission, you will encounter the SOLDIER:2nd on   |
|  the Red Submarine Dock, past the barking dog. A bug with the encounter    |
|  rate means that you will always fight 3x SOLDIER:2nd here, and as such    |
|  this single screen offers the best EXP per Battle for Disc 2.             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.
 /  {Roulette Cannon}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/MMtXcmaYUwZnoqGL9                     | ID:  EB |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     38  ||   Strength:  80  ||    Drop: X-Potion  [63] 100%        |
|  HP:      3000  ||    Defence:  60  ||   Steal: /                          |
|  MP:       200  ||      Magic:  60  ||   Morph: /                          |
|                 ||   MDefence:  50  ||                                     |
|  EXP:     1200  ||  Dexterity:  55  ||                                     |
|   AP:      100  ||       Luck:  20  ||                                     |
|  GIL:     1600  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [Nullify]      |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Outside View Of Mako Cannon                24% |                     |
| Junon Airport 1st Visit                          24% |                     |
| Junon Airport 2nd Visit                          57% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Roulette Cannon's ATTACKS:          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:       Target: One Opponent      Can't Cover      |
|  [2D8]       Physical          Element: Shoot                              |
|  [2D9]                            Att%: 255                                |
|  [2DA]                           Power: 30                                 |
|                            Base Damage: 684 HP                             |
|                                                                            |
|  Attack 2:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Roulette Cannon's BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Use  on Rnd Target; If two Targets have Death, do nothing |
|                                                                            |
|                                                                            |
|  DEATH: Use  on Self, end Battle                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Roulette Cannon:                  |   POWER req for Overflow:   |
|                                              |                             |
| The Roulette Cannon will never attack the    |  Base Damage Overflow: 156  |
|  Player normally; they will only respond via |  Rnd Var Overflow  3x: 104  |
|  the use of Counter Attacks. If two players  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  are dead, then they will not attack. Be                                   |
|  mindful of the fact that if there are only two characters in your Party,  |
|  the Roulette Cannon will still attack if one character has died.          |
| Three versions of the attack 'Fire Roulette' exists; one used for each     |
|  of the three characters in your Party.                                    |
| The Roulette Cannon has a 100% chance to drop X-Potions as a Battle Spoil, |
|  which makes them a worth-while enemy to battle.                           |
| The Roulette Cannon consists of two enemies; the 'Pedestal' that it sits   |
|  upon is a unique enemy within itself. Scroll down to the "Extra Enemies"  |
|  section further below for more info on the enemy.                         |
| The Roulette Cannon cannot be Back-Attacked or Side-Attacked, meaning that |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
| The Roulette Cannon is immune to Seizure, which isn't necessary seeing as  |
|  there is no way for the Player to inflict an enemy with Seizure. The      |
|  Roulette Cannon is one of 86 enemies that are immune to Seizure. It is    |
|  also immune to Peerless, along with 104 other enemies.                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||             {World Map Secrets}             ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - The Round Island Forest cannot be accessed until you have a Gold 
         Chocobo, and the North Corel Area Desert cannot be accessed until 
         you have a Black Chocobo.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Cactus Island Grass                                    *                ||
||  Cactus Island Desert                                   *                ||
||  Goblin Island Grass                                    *                ||
||  Goblin Island Forest                                   *                ||
||  Round Island Forest                                    *                ||
||  North Corel Area Desert                                *                ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Under Lizard                                                      | 
  |      Dual Horn                                                         | 
  |  L4  Cactuer                                                           | 
  |  L4  Goblin                      Goblin Punch                          | 
  |      Tonadu                                                            | 
  |      Sea Worm                                                          | 
  |      Mystery Ninja                                                     | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [          Ice - Sea Worm          - Double                                 ]
 [         Wind - Tonadu            - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Sea Worm          - Absorb                                 ]
 [                                                                           ]
 [        Earth - Tonadu            - Nullify                                ]
 [      Gravity - Sea Worm          - Nullify                                ]
 [        Water - Tonadu            - Nullify                                ]
 [                                                                           ]
 [         Fire - Sea Worm          - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [ NOTE - The Mystery Ninja also uses Fire (Fire Fang; Fire Veil), Lightning ]
 [         (Swift Bolt), Water (Leviathan Scales), and Cut (Fight).          ]
 [                                                                           ]
 [        Earth - Sea Worm          - Earthquake                             ]
 [        Earth - Sea Worm          - Sandstorm                              ]
 [         Wind - Tonadu            - Great Gale                             ]
 [                                                                           ]
 [          Cut - Goblin            - Fight                                  ]
 [          Hit - Under Lizard      - Bodyblow                               ]
 [          Hit - Cactuer           - Mystery Kick                           ]
 [          Hit - Sea Worm          - Crush                                  ]
 [        Punch - Dual Horn         - Angle Punch                            ]
 [        Punch - Tonadu            - Claw                                   ]
 [        Shoot - Cactuer           - 1000 Needles                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [ NOTE - The Mystery Ninja also uses Slow (Spider Web), and Frog (Impaler). ]
 [                                                                           ]
 [        Sleep - Goblin            - Sleepel         (71%  Inflict)         ]
 [         Frog - Under Lizard      - Petrified Frog  (83%  Inflict)         ]
 [    Slow-numb - Under Lizard      - petrified Frog  (83%  Inflict)         ]
 [     Darkness - Tonadu            - Great Gale      (39%  Inflict)         ]
 [     Darkness - Sea Worm          - Sandstorm       (47%  Inflict)         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Sleep, Poison, Silence, Slow                                            ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       | Sea Worm           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Under Lizard       [8] | Under Lizard      [32] | Under Lizard      |
       '------------------------+------------------------+-------------------|
  BIRD WING  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Tonadu            [63] | Tonadu            [63] |                   |
       '------------------------+------------------------+-------------------|
  DRAGON SCALES  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        | Sea Worm          [32] | Sea Worm          |
       '------------------------+------------------------+-------------------|
  ZEIO NUT  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Goblin             [8] | Goblin             [8] |                   |
       '------------------------+------------------------+-------------------|
  PEPIO NUT  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Dual Horn          [8] | Dual Horn          [8] |                   |
       '------------------------+------------------------+-------------------|
  TETRA ELEMENTAL  |            |                        |                   |
 ------------------'            |                        |                   |
       |                        |                        | Cactuer           |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: *                                  Area Enc Rate:

  Cactus Island Grass                                  64   Low
  Goblin Island Grass                                  64   Low

   Average:   EXP: 694.4      AP: 59.8      GIL: 637.8       Enemy QTY: 1.33

.----------------------------------------------------------------------------.
|  [34.4%]  Nrml Bat #1  EXP - 550     1st Row: 1x Dual Horn                 |
|                        AP  - 45                                            |
|                        GIL - 500                                      #229 |
|                                                                            |
|  [32.8%]  Nrml Bat #2  EXP - 1100    1st Row: 2x Dual Horn                 |
|                        AP  - 90                                            |
|                        GIL - 100                                      #230 |
|                                                                            |
|  [32.8%]  Nrml Bat #3  EXP - 440     1st Row: 1x Under Lizard              |
|                        AP  - 45                                            |
|                        GIL - 420                                      #231 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *                                  Area Enc Rate:

  Cactus Island Desert                                 96   Very Low

   Average:   EXP: 1000       AP: 100       GIL: 1000        Enemy QTY: 1

.----------------------------------------------------------------------------.
|   [100%]  Nrml Bat #1  EXP - 1000    1st Row: 1x Cactuer                   |
|                        AP  - 100                                           |
|                        GIL - 1000                                     #228 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: *                                  Area Enc Rate:

  Goblin Island Forest                                 64   Low
  Round Island Forest                                  64   Low

   Average:   EXP: 39.8       AP: 39.8      GIL: 39.8        Enemy QTY: 1.99

.----------------------------------------------------------------------------.
|  [25.9%]  Nrml Bat #1  EXP - 40      1st Row: 2x Goblin                    |
|                        AP  - 40                                            |
|                        GIL - 40                                       #234 |
|                                                                            |
|  [24.7%]  Nrml Bat #2  EXP - 60      1st Row: 1x Goblin                    |
|                        AP  - 60      2nd Row: 2x Goblin                    |
|                        GIL - 60                                       #235 |
|                                                                            |
|  [24.7%]  Nrml Bat #3  EXP - 20      1st Row: 1x Goblin                    |
|                        AP  - 20                                            |
|                        GIL - 20                                       #236 |
|                                                                            |
|  [5.85%]  Back Attack  EXP - 20      1st Row: 2x Goblin                    |
|            Run = 2     AP  - 20                                            |
|                        GIL - 20                                       #237 |
|                                                                            |
|  [13.8%]  Side Attack  EXP - 40      1st Row: 2x Goblin                    |
|                        AP  - 40                                            |
|                        GIL - 40                                       #238 |
|                                                                            |
|  [5.05%]  Pinc Attack  EXP - 60      1st Grp: 1x Goblin                    |
|                        AP  - 60      2nd Grp: 2x Goblin                    |
|                        GIL - 60                                       #239 |
|                                                                            |
|                                                                            |
|    [50%]  Myst Ninja   EXP - /       1st Row: 1x Mystery Ninja             |
|        Pre-Emp OFF     AP  - /                                             |
|                        GIL - /                                             |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: *                                  Area Enc Rate:

  North Corel Area Desert                              96   Very Low

   Average:   EXP: 964.3      AP: 116.1     GIL: 2285.7      Enemy QTY: 1.0

  This is a unique training area, in that it is the only terrain in the game 
   whereby the total encounter chance of all normal battles will *not* total 
   100%; it totals 87.5%. This means that if the chance to receive an 
   battle passes, there will be a 1/8 chance that the battle will be skipped.
.----------------------------------------------------------------------------.
|  [31.3%]  Nrml Bat #1  EXP - 1300    1st Row: 1x Sea Worm                  |
|        Pre-Emp OFF     AP  - 200                                           |
|            Run = 3     GIL - 5000                                     #232 |
|                                                                            |
|  [31.3%]  Nrml Bat #2  EXP - 600     1st Row: 1x Tonadu                    |
|        Pre-Emp OFF     AP  - 45                                            |
|            Run = 3     GIL - 600                                      #233 |
|                                                                            |
|    [25%]  Nrml Bat #3  EXP - 1000    1st Row: 1x Cactuer                   |
|                        AP  - 100                                           |
|                        GIL - 1000                                     #228 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Under Lizard, Dual Horn and Tonadu from Woodlands Area can be also
         fought here, however, I will not be duplicating their entries. You 
         can find those enemies within the "Woodlands Area" listings further 
         above. You can also fight the Sea Worm here; scroll down to the 
         "Mideel Area" just below for that listing.

      - You can also find the Mystery Ninja here; scroll down to the Mystery
         Ninja section of "Extra Enemies" for those listings.

  .-----------.
 /  {Cactuer}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/xSNBFWrEF6wxsLxs7                     | ID: 151 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     40  ||   Strength:  63  ||    Drop: /                          |
|  HP:      6000  ||    Defence:  90  ||   Steal: /                          |
|  MP:       120  ||      Magic:  85  ||   Morph: Tetra Elemental            |
|                 ||   MDefence: 100  ||                                     |
|  EXP:     1000  ||  Dexterity:  75  ||                                     |
|   AP:      100  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:     1000  ||      Evade:   1* || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Cactus Island Desert                            100% |  Cactuar            |
| North Corel Area Desert                          25% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: 1000 Needles      |
|   Cactuer's ATTACKS:                  |  Manip Attack 2: Mystery Kick      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent                       |
|  [36B]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 891 HP                             |
|                                                                            |
|  Attack 2:  1000 Needles        Target: One Opponent      Berserk Attack   |
|  [34E]       Magical           Element: Shoot             Fixed Damage     |
|              Spcl Formula         Att%: 100                                |
|                                  Power: 50                                 |
|                            Base Damage: 1000 HP                            |
|                                                                            |
|  Attack 3:               Target: Self              Evade Animation  |
|  [23A]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Cactuer's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK: 1/5 Chance start from 1st Attack                          |
|                  1/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 3rd Attack                          |
|                  1/5 Chance start from 4th Attack                          |
|                  1/5 Chance start from 5th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                              |
|                                                                            |
|   Follow-Up: 1/3 Chance use  on Rnd Target                   |
|                  Jump to 5th Attack for next turn                          |
|                                                                            |
|              2/3 Chance do nothing                                         |
|                  Jump to next Attack for next turn                         |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|  4TH ATTACK: Same as 1st Attack                                            |
|  5TH ATTACK: Use 1000 Needles on Rnd Target                                |
|                                                                            |
|                                                                            |
|  COUNTER: [All Actions made by All Players and Enemies]                    |
|                                                                            |
|    7/8 Chance: Set Evade to 255 until the next action is performed         |
|    1/8 Chance: Do nothing                                                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Cactuer:                          |   POWER req for Overflow:   |
|                                              |                             |
| The Cactuer is no where near as frustrating  |  Base Damage Overflow: 167  |
|  as its other-half; the Cactuar. This        |  Rnd Var Overflow  3x: 112  |
|  version will not flee the Battle; however,  |  Rnd Var Overflow  4x:  84  |
|  it will not leave 10,000 gil as a reward,   |  Rnd Var Overflow  6x:  56  |
|  so there is less incentive to want to       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  battle the Cactuer.                                                       |
| As with its brother, the Cactuer will have a 7/8 chance of triggering the  |
|  counter script every time any Action is performed, regardless of the      |
|  Target or the Caster. This includes all Actions made by the Cactuer. Even |
|  actions such as Change/Defend will trigger the Counter chance.            |
| Once the Cactuer has set its Evade to 255, all Physical attacks will only  |
|  have a 1% chance of connecting. Unlike that Cactuar, the Cactuer is *not* |
|  immune to all elemental properties, so you can use Magic to kill it.      |
| Every action performed by both the Player and Enemy will set the Cactuer's |
|  Evade back to 1, and a fresh 7/8 chance of the Counter script will then   |
|  occur.                                                                    |
| The main reason to want to battle the Cactuer is to try to obtain a few    |
|  Tetra Elementals; an accessory that absorbs all Fire/Ice/Lightning/Earth  |
|  based attacks. You only need to obtain two, as one will be available from |
|  the North Crater (Right Path).                                            |
| You should put Vincent in your Party, then head over to Costa Del Sol to   |
|  buy the Long Barrel R, if you haven't already (bought from the Weapon     |
|  Seller in the Bar). This is one of three Weapons with an Attack% of 255;  |
|  however, your chances of hitting the Cactuer will still only be roughly   |
|  26%. Equip Vincent with everything to increase his Dexterity and MDef%    |
|  as much as possible; equip the Aurora Armlet, Choco Feather, Steal        |
|  Materia, Pre-Emptive Materia, Speed Plus Materia, and of course, Morph.   |
| Open with L4 Suicide to deplete the Cactuer's HP to critical. With the     |
|  above setup, Vincent should have roughly a 39% chance to connect with his |
|  Morph attempts. Note that if the Cactuer is inflicted with any of the     |
|  following Statuses, the attack will be an automatic-hit: Sleep, Stop,     |
|  Confusion, Manipulate and/or Paralyzed. Use Frog Song, Bad Breath or      |
|  Manipulate to have a 100% chance to connect when trying to use Morph (a   |
|  Lv 40 Tifa would have a 51% chance to manipulate the Cactuer).            |
| Be mindful of the Cactuer's 1000 Needles attack, which deals a fixed 1000  |
|  HP of damage, and cannot be defended from the likes of Big Guard or       |
|  Defend. its  attack can deal a fair amount of damage, too,  |
|  so keep an eye on your HP.                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Goblin}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/fhtBWTeP3b8tCPAf8                     | ID: 152 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     40  ||   Strength:  58  ||    Drop: Zeio Nut  [8] 14.06%       |
|  HP:      2000  ||    Defence:  74  ||   Steal: Zeio Nut  [8] 10.94%       |
|  MP:        80  ||      Magic:  55  ||   Morph: /                          |
|                 ||   MDefence:  74  ||                                     |
|  EXP:       20  ||  Dexterity:  68  ||                                     |
|   AP:       20  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:       20  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Goblin Island Forest                            100% |                     |
| Round Island Forest                             100% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Fight             |
|   Goblin's ATTACKS:                   |  Manip Attack 2: Goblin Punch      |
|                                       |  Manip Attack 3: Sleepel           |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:               Target: One Opponent      Berserk Attack   |
|  [362]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 274 HP                             |
|                                                                            |
|  Attack 2:  Goblin Punch        Target: One Opponent      **Enemy Skill**  |
|  [059]       Physical          Element: None              If Caster's Lv   |
|                                   Att%: 100               Equals Target's  |
|                                  Power: 12                Lv, Damage * 8   |
|                            Base Damage: 205 HP or 1644 HP                  |
|                                                                            |
|  Attack 3:  Sleepel             Target: One Opponent      Reflectable      |
|  [00B]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 8 MP               Sleep (71%)     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Goblin's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: 1/3 Chance use Goblin Punch on Rnd Target with Sleep; If no   |
|                   Targets have Sleep, select Rnd Target                    |
|                                                                            |
|              2/3 Chance use  on Rnd Target with Sleep; If no        |
|                   Targets have Sleep, select Rnd Target                    |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  4TH ATTACK: 1/2 Chance use Sleepel on Rnd Target without Sleep; If all    |
|                   Targets have Sleep OR Goblin's MP < 8, use 1st Attack    |
|                                                                            |
|              1/2 Chance use 1st Attack                                     |
|                                                                            |
|    After 4th Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 2nd Attack for next turn           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Goblin:                           |   POWER req for Overflow:   |
|                                              |                             |
| The Goblin can easily be defeated via one    |  Base Damage Overflow: 161  |
|  cast of Beta, or via the use of L4 Suicide, |  Rnd Var Overflow  3x: 108  |
|  followed by a Physical blow. Their very low |  Rnd Var Overflow  4x:  81  |
|  Battle Spoils make them an undesirable foe  |  Rnd Var Overflow  6x:  54  |
|  to battle.                                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| There are only two reasons to want to fight                                |
|  the Goblin; firstly, for Zeio Nuts, which is a required item to breed a   |
|  Gold Chocobo. You should only need to obtain one Zeio Nut; a Lv 40 Tifa   |
|  would have a 10.94% chance of stealing from the Goblin.                   |
| The other reason is for the Enemy Skill Goblin Punch, which is the only    |
|  Enemy Skill to cost 0 MP. It acts the same as your normal Physical blows, |
|  except for the fact that Power is 3/4 of its normal value. If that caster |
|  is the same level as the target, then Power will be multiplied to six     |
|  times that of a normal physical blow, which can help in certain           |
|  situations.                                                               |
| You can try to manipulate the Goblin if you wish, to make it slightly      |
|  more easy to steal from them. A Lv 40 Tifa would have a 51% chance to     |
|  manipulate them.                                                          |
| The Goblin performs an unnecessary MP check whin it perform its Goblin     |
|  Punch attack, which will always fail as the ability costs 0 MP. This may  |
|  suggest that Goblin Punch was initially supposed to cost MP.              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||                {Mideel Area}                ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Mideel Area Grass                                      ****             ||
||  Mideel Area Dirt                                       ***              ||
||  Mideel Area Jungle                                     *****  BEST      ||
||  Mideel Area Beach                                      ****             ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Hippogriff                                                        | 
  |      Head Hunter                                                       | 
  |      Spiral                                                            | 
  |      Crysales                                                          | 
  |      Sea Worm                                                          | 
  |  L4  Chocobo Lv 36               Chocobuckle                           | 
  |      Mystery Ninja                                                     | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [          Ice - Sea Worm          - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [        Earth - Sea Worm          - Absorb                                 ]
 [                                                                           ]
 [      Gravity - Sea Worm          - Nullify                                ]
 [                                                                           ]
 [         Fire - Sea Worm          - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [ NOTE - The Mystery Ninja also uses Fire (Fire Fang; Fire Veil), Lightning ]
 [         (Swift Bolt), Water (Leviathan Scales), and Cut (Fight).          ]
 [                                                                           ]
 [        Earth - Sea Worm          - Earthquake                             ]
 [        Earth - Sea Worm          - Sandstorm                              ]
 [                                                                           ]
 [          Cut - Head Hunter       - Sickle                                 ]
 [          Hit - Hippogriff        - ???                                    ]
 [          Hit - Spiral            - Spin                                   ]
 [          Hit - Crysales          - Bite                                   ]
 [          Hit - Sea Worm          - Crush                                  ]
 [        Punch - Hippogriff        - Beak                                   ]
 [        Punch - Spiral            - Angle Punch                            ]
 [        Punch - Chocobo           - Chocobo, goes nuts                     ]
 [        Shoot - Hippogriff        - L2 Confu (0 Damage)                    ]
 [        Shoot - Hippogriff        - Beak                                   ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [ NOTE - The Mystery Ninja also uses Slow (Spider Web), and Frog (Impaler). ]
 [                                                                           ]
 [        Sleep - Crysales          - Sleep Scales  (100% Inflict)           ]
 [    Confusion - Hippogriff        - L2 Confu      (100% Inflict)           ]
 [     Darkness - Sea Worm          - Sandstorm     (47%  Inflict)           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Poison, Silence, Slow                                                   ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION   |                 |                        |                   |
 -------------'                 |                        |                   |
       | Spiral             [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        | Spiral            [32] |                   |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Head Hunter        [8] |                        |                   |
       | Crysales           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       | Sea Worm           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ECHO SCREEN  |                |                        |                   |
 --------------'                |                        |                   |
       | Hippogriff         [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  TRANQUILIZER  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        | Head Hunter       [32] |                   |
       '------------------------+------------------------+-------------------|
  DREAM POWDER  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Crysales          |
       '------------------------+------------------------+-------------------|
  DRAGON SCALES  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        | Sea Worm          [32] | Sea Worm          |
       '------------------------+------------------------+-------------------|
  GUARD SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Spiral            |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ****                               Area Enc Rate:

  Mideel Area Grass                                    32   Medium

   Average:   EXP: 1687.5     AP: 200.0     GIL: 2775.0      Enemy QTY: 2.50

.----------------------------------------------------------------------------.
|    [25%]  Nrml Bat #1  EXP - 800     1st Row: 1x Hippogriff                |
|        Pre-Emp OFF     AP  - 80                                            |
|                        GIL - 1500                                     #212 |
|                                                                            |
|    [25%]  Nrml Bat #2  EXP - 1400    1st Row: 1x Spiral                    |
|        Pre-Emp OFF     AP  - 160     2nd Row: 1x Spiral                    |
|                        GIL - 2600                                     #213 |
|                                                                            |
|    [25%]  Nrml Bat #3  EXP - 1950    1st Row: 2x Head Hunter               |
|                        AP  - 240     2nd Row: 1x Head Hunter               |
|                        GIL - 3000                                     #216 |
|                                                                            |
|    [25%]  Nrml Bat #4  EXP - 2600    1st Row: 2x Head Hunter               |
|                        AP  - 320     2nd Row: 2x Head Hunter               |
|                        GIL - 4000                                     #217 |
|                                                                            |
|                                                                            |
|  [5.86%]  Choc Enc #1  EXP - 700     1st Row: 1x Spiral, 1x Chocobo Lv 36  |
|          2 - Great     AP  - 80                                            |
|        Pre-Emp OFF     GIL - 1300                                     #214 |
|                                                                            |
|  [5.47%]  Choc Enc #2  EXP - 1400    1st Row: 2x Spiral                    |
|          2 - Great     AP  - 160     2nd Row: 1x Chocobo Lv 36             |
|        Pre-Emp OFF     GIL - 2600                                     #215 |
|                                                                            |
|  [7.42%]  Choc Enc #3  EXP - 1950    1st Row: 1x Chocobo Lv 36             |
|          6 - Poor      AP  - 240     2nd Row: 3x Head Hunter               |
|                        GIL - 3000                                     #218 |
|                                                                            |
|  [7.03%]  Choc Enc #4  EXP - 1300    1st Row: 1x Chocobo Lv 36,            |
|          6 - Poor      AP  - 160                            2x Head Hunter |
|                        GIL - 2000                                     #219 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ***                                Area Enc Rate:

  Mideel Area Dirt                                     20   High

   Average:   EXP: 1438.6     AP: 161.1     GIL: 2675.9      Enemy QTY: 2.01

.----------------------------------------------------------------------------.
|  [30.4%]  Nrml Bat #1  EXP - 2100    1st Row: 1x Spiral                    |
|        Pre-Emp OFF     AP  - 240     2nd Row: 1x Spiral                    |
|                        GIL - 3900    3rd Row: 1x Spiral               #220 |
|                                                                            |
|  [29.0%]  Nrml Bat #2  EXP - 1400    1st Row: 2x Spiral                    |
|        Pre-Emp OFF     AP  - 160                                           |
|                        GIL - 2600                                     #221 |
|                                                                            |
|  [29.0%]  Nrml Bat #3  EXP - 800     1st Row: 1x Hippogriff                |
|        Pre-Emp OFF     AP  - 80                                            |
|                        GIL - 1500                                     #222 |
|                                                                            |
|  [11.7%]  Back Attack  EXP - 1400    1st Row: 2x Spiral                    |
|            Run = 2     AP  - 160                                           |
|                        GIL - 2600                                     #223 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: *****  BEST                        Area Enc Rate:

  Mideel Area Jungle                                   12   Very High

   Average:   EXP: 2318.0     AP: 266.3     GIL: 2915.6      Enemy QTY: 3.33

.----------------------------------------------------------------------------.
|  [34.4%]  Nrml Bat #1  EXP - 2400    1st Row: 1x Crysales                  |
|                        AP  - 240     2nd Row: 2x Crysales                  |
|                        GIL - 1800                                     #224 |
|                                                                            |
|  [32.8%]  Nrml Bat #2  EXP - 2600    1st Row: 2x Head Hunter               |
|                        AP  - 320     2nd Row: 2x Head Hunter               |
|                        GIL - 4000                                     #225 |
|                                                                            |
|  [32.8%]  Nrml Bat #3  EXP - 1950    1st Row: 3x Head Hunter               |
|                        AP  - 240                                           |
|                        GIL - 3000                                     #226 |
|                                                                            |
|                                                                            |
|    [50%]  Myst Ninja   EXP - /       1st Row: 1x Mystery Ninja             |
|        Pre-Emp OFF     AP  - /                                             |
|                        GIL - /                                             |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: ****                               Area Enc Rate:

  Mideel Area Beach                                    96   Very Low

   Average:   EXP: 1300       AP: 200       GIL: 5000        Enemy QTY: 1

.----------------------------------------------------------------------------.
|   [100%]  Nrml Bat #1  EXP - 1300    1st Row: 1x Sea Worm                  |
|        Pre-Emp OFF     AP  - 200                                           |
|            Run = 2     GIL - 5000                                     #227 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - You can also fight the Chocobo Lv 36, along with the Mystery Ninja. 
         You can find those enemy listings in the "Extra Enemies" section 
         further below.

  .--------------.
 /  {Hippogriff}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/3D5CbYsQnRL54HmU7                     | ID: 114 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     37  ||   Strength:  90  ||    Drop: Echo Screen  [2] 4.69%     |
|  HP:      3000  ||    Defence:  80  ||   Steal: /                          |
|  MP:       280  ||      Magic:  98  ||   Morph: /                          |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      800  ||  Dexterity:  80  ||                                     |
|   AP:       80  ||       Luck:  20  || Flying Enemy (Stage 2 Only)         |
|  GIL:     1500  ||      Evade:   1* ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mideel Area Grass                                25% |  Griffin            |
| Mideel Area Dirt                                 29% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Hippogriff's ATTACKS:               o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [1E7]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 402 HP                             |
|                                                                            |
|  Attack 2:                Target: One Opponent                       |
|  [2D3]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 402 HP                             |
|                                                                            |
|  Attack 3:  ???                 Target: One Opponent      Can't Cover      |
|  [369]       Physical          Element: Hit                                |
|  [36A]                            Att%: 90                                 |
|                                  Power: 48                                 |
|                                MP Cost: 16 MP                              |
|                            Base Damage: 1206 HP                            |
|                                                                            |
|  Attack 4:  L2 Confu            Target: One Opponent      Ignore M/Barrier |
|  [2D2]       Magical 0 Dam     Element: Shoot             Status Inflict:  |
|                                   Att%: Lv 2 = Auto Hit    Confusion (100%)|
|                                MP Cost: 18 MP                              |
|                                                                            |
|  Attack 5: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           To Stage 2      |
|                                                                            |
|  Attack 6: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           To Stage 1      |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Hippogriff's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|    *If all Targets have Confusion, skip a turn                             |
|                                                                            |
|  OPENING ATTACK: Use L2 Confu on Rnd Target without Confusion*             |
|                                                                            |
|                                                                            |
|  STAGE 1: (Ground)                                                         |
|                                                                            |
|   1ST ATTACK: Use  (Punch variant) on Rnd Target without Confusion*  |
|   2ND ATTACK: Use  (Punch variant) on Rnd Target without Confusion*  |
|   3RD ATTACK: Use  (Punch variant) on Rnd Target without Confusion*  |
|                                                                            |
|   4TH ATTACK:                                                              |
|                                                                            |
|    Hippogriff has not entered into Stage 2 yet:                            |
|                                                                            |
|     Use  (Punch variant) on Rnd Target without Confusion*            |
|                                                                            |
|    Hippogriff has entered into Stage 2 at least once:                      |
|                                                                            |
|     Use ??? on Rnd Target without Confusion*                               |
|                                                                            |
|                                                                            |
|  STAGE 2: (Flying - Row 16)                                                |
|                                                                            |
|   OPENING ATTACK: Use  (Shoot variant) on Rnd Target without         |
|                    Confusion*                                              |
|                                                                            |
|    Opening Attack will only be considered if Hippogriff enters into Stage  |
|     2 before using its first turn.                                         |
|                                                                            |
|   1ST ATTACK: Use  (Shoot variant) on Rnd Target without Confusion*  |
|   2ND ATTACK: Use  (Shoot variant) on Rnd Target without Confusion*  |
|   3RD ATTACK: Use  (Shoot variant) on Rnd Target without Confusion*  |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Attack was Physical:                                                     |
|                                                                            |
|    Hippogriff is in Stage 2 OR Hippogriff's HP > 50%: Do nothing           |
|                                                                            |
|    Hippogriff is in Stage 1 AND Hippogriff's HP <=50%:                     |
|                                                                            |
|     Use <[No Name]> on Self, transform to Stage 2 (Flying - Row 16)        |
|     Set Evade to 31                                                        |
|                                                                            |
|                                                                            |
|   Attack was Magical:                                                      |
|                                                                            |
|    Hippogriff is in Stage 1: Do nothing                                    |
|                                                                            |
|    Hippogriff is in Stage 2:                                               |
|                                                                            |
|     Use <[No Name]> on Self, transform to Stage 1 (Ground)                 |
|     Set Evade to back to 1                                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Hippogriff:                       |   POWER req for Overflow:   |
|                                              |                             |
| Hippogriff is found in Battle Square:        |  Base Damage Overflow: 164  |
|  Set - 3  (After Highwind)     Battle - 4    |  Rnd Var Overflow  3x: 109  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  1st Stage:  Evade = 1                                                     |
|  2nd Stage:  Evade = 31                                                    |
|                                                                            |
| The Hippogriff will always appear alone, and is not a very menacing foe.   |
|  The worst thing it can do to you is inflict one of your characters with   |
|  Confusion, which it can only do once, at the beginning of the battle.     |
|  Equip the Ribbon/Peace Ring to defend from this.                          |
| L2 Confu will only connect if the target's Lv is divisible by two. The     |
|  Hippogriff will never attack a Player that is inflicted with Confusion,   |
|  so you will have to cure it yourself. Have White Wind, Esuna or a Remedy  |
|  ready to use.                                                             |
| You can optionally fight the Hippogriff as early as Disc 1, as soon as you |
|  obtain the Tiny Bronco. The Spiral and Head Hunter can also be fought on  |
|  the Grass terrain, and make for amazing Disc 1 spoils!                    |
| When the Hippogriff transforms to its second stage, it is given a Row      |
|  value of 16, which means it is considered as "Flying". You will not be    |
|  able to target it with short-ranged Physical Attacks while it is in this  |
|  form.                                                                     |
| A slight flaw exists with the Hippogriff's AI Script. Its Magical Counter  |
|  script performs a "Hit Count" check, and is only supposed to trigger      |
|  after it has taken x amounts of hits, before it returns to its original   |
|  Form. The problem is the fact that the value the Hit Count needs to be    |
|  for the script to trigger has not been set, so it is 0 by default (the    |
|  Hit Count variable is supposed to count *down* from a determined value).  |
| The 'Hit Count' var is also used to trigger an alternative third attack    |
|  while in Stage 2; it should have used ??? (flying variant) if Hit Count   |
|  is greater than 0. This will always fail, which means the Hippogriff will |
|  never use ??? while flying, and will only use it while it is in Stage 1.  |
| Do not confuse the attack '???' with the Enemy Skill '????', learned from  |
|  the Jersey and Behemoth.                                                  |
| As with ???, two versions of  also exists, one used for each Stage   |
|  the Hippogriff is in.                                                     |
| Two casts of Beta should be sufficient to kill the Hippogriff.             |
| The Hippogriff cannot be Back-Attacked or Side-Attacked, meaning that one  |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Head Hunter}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ZqfwMdLm9ijFHULZ6                     | ID: 115 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     30  ||   Strength: 100  ||    Drop: Ether         [8]  14.06%  |
|  HP:      2000  ||    Defence:  60  ||   Steal: Tranquilizer  [32] 40.63%  |
|  MP:       100  ||      Magic:  58  ||   Morph: /                          |
|                 ||   MDefence:  60  ||                                     |
|  EXP:      650  ||  Dexterity:  67  ||                                     |
|   AP:       80  ||       Luck:  10  || Back Damage: Normal (2x Damage)     |
|  GIL:     1000  ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mideel Area Grass                                50% |  Grashtrike         |
| Mideel Area Jungle                               66% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Sickle            |
|   Head Hunter's ATTACKS:              |  Manip Attack 2: Rising Dagger     |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:              Target: One Opponent      Berserk Attack   |
|  [121]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 472 HP                             |
|                                                                            |
|  Attack 2:  Rising Dagger       Target: One Opponent                       |
|  [1C7]       Physical          Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 472 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Head Hunter's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  SETUP: If a Chocobo is present Print Message [A Chocobo!]                 |
|                                                                            |
|                                                                            |
|  1/4 Chance: Use Rising Dagger on Rnd Target                               |
|  3/4 Chance: Use  on Rnd Target                                    |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Head Hunter:                      |   POWER req for Overflow:   |
|                                              |                             |
| The Head Hunter appears in groups of four,   |  Base Damage Overflow: 156  |
|  and can make for an ideal enemy to train    |  Rnd Var Overflow  3x: 104  |
|  against (until you have access to the Swamp |  Rnd Var Overflow  4x:  78  |
|  Area on Disc 3). You will be able to        |  Rnd Var Overflow  6x:  52  |
|  encounter the Head Hunter as early as Disc  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  1, as soon as you obtain the Tiny Bronco,                                 |
|  although, you will only be able to fight them on the Grass terrain. The   |
|  Jungle Area has better overall Battle Spoils on average, and you cannot   |
|  access that terrain until Disc 2.                                         |
| Both of the Head Hunter's attacks are low in damage output, and they can   |
|  easily be defeated with two casts of Trine or one cast of Beta if your    |
|  characters are strong enough.                                             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Spiral}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/GcBVFe2rzbATvX8G6                     | ID: 116 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     39  ||   Strength:  80  ||    Drop: Hi-Potion     [8]  14.06%  |
|  HP:      2800  ||    Defence:  80* ||   Steal: X-Potion      [32] 40.63%  |
|  MP:       100  ||      Magic:  80  ||   Morph: Guard Source               |
|                 ||   MDefence:  80* ||                                     |
|  EXP:      700  ||  Dexterity:  65  ||                                     |
|   AP:       80  ||       Luck:   8  ||                                     |
|  GIL:     1300  ||      Evade:   2  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mideel Area Grass                                25% |                     |
| Mideel Area Dirt                                 71% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Spiral's ATTACKS:                   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [282]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 371 HP                             |
|                                                                            |
|  Attack 2:  Spin                Target: One Opponent                       |
|  [283]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 463 HP                             |
|                                                                            |
|  Attack 3: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           To Stage 2      |
|                                                                            |
|  Attack 4: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           To Stage 1      |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Spiral's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  SETUP: If a Chocobo is present Print Message [A Chocobo!]                 |
|                                                                            |
|                                                                            |
|  STAGE 1: (Normal)                                                         |
|                                                                            |
|   Use  on Rnd Target                                          |
|   Turn Count = Turn Count + 1                                              |
|                                                                            |
|                                                                            |
|  STAGE 2: (Spinning)                                                       |
|                                                                            |
|   Use Spin on Rnd Target                                                   |
|                                                                            |
|    Turn Count = 0: Turn Count = Turn Count + 1                             |
|                                                                            |
|    Turn Count = 1: 1/4 Chance use Spcl Attack 1 for next turn              |
|                    3/4 Chance Turn Count = Turn Count + 1                  |
|                                                                            |
|    Turn Count = 2: 1/2 Chance use Spcl Attack 1 for next turn              |
|                    1/2 Chance Turn Count = Turn Count + 1                  |
|                                                                            |
|    Turn Count = 3: 3/4 Chance use Spcl Attack 1 for next turn              |
|                    1/4 Chance Turn Count = Turn Count + 1                  |
|                                                                            |
|    Turn Count >= 4: Use Spcl Attack 1 for next turn                        |
|                                                                            |
|                                                                            |
|   SPCL ATTACK 1: Use <[No Name]> on Self, transform to Stage 1 (Normal)    |
|                  Set Defence back to 80 and MDefence back to 80            |
|                  Turn Count = 0                                            |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Spiral is in Stage 2: Do nothing                                         |
|                                                                            |
|   Spiral is in Stage 1:                                                    |
|                                                                            |
|    Turn Count = 0: Do nothing                                              |
|                                                                            |
|    Turn Count = 1: 1/4 Chance use Spcl Attack 2                            |
|                    3/4 Chance do nothing                                   |
|                                                                            |
|    Turn Count = 2: 1/2 Chance use Spcl Attack 2                            |
|                    1/2 Chance do nothing                                   |
|                                                                            |
|    Turn Count = 3: 3/4 Chance use Spcl Attack 2                            |
|                    1/4 Chance do nothing                                   |
|                                                                            |
|    Turn Count >= 4: Use Spcl Attack 2                                      |
|                                                                            |
|                                                                            |
|   SPCL ATTACK 2: Use <[No Name]> on Self, transform to Stage 2 (Spinning)  |
|                  Set Defence to 320 and MDefence to 320                    |
|                  Turn Count = 0                                            |
|                                                                            |
|                                                                            |
|  DEATH: If Chocobo is present AND Chocobo is last alive Enemy:             |
|         Display String: [Caught a Chocobo.], activates Chocobo on World Map|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Spiral:                           |   POWER req for Overflow:   |
|                                              | 1st Stage:                  |
|  1st Stage:  Def = 80   MDef = 80            |  Base Damage Overflow: 164  |
|  2nd Stage:  Def = 320  MDef = 320           |  Rnd Var Overflow  3x: 109  |
|                                              | 2nd Stage:                  |
| The Spiral appears alongside the Head Hunter |  Base Damage Overflow: 368  |
|  and the Hippogriff, and makes for some      |  Rnd Var Overflow  3x: 245  |
|  excellent average EXP/AP/Gil. You can       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  encounter the Spiral as early as Disc 1, as                               |
|  soon as you obtain the Tiny Bronco; although, they may be fairly tough at |
|  that stage given their high defences while in their spinning form.        |
| You can exploit their weakness to Death by casting Odin to finish them in  |
|  one. Alternatively, if you give one of your characters the Circlet with   |
|  the Magic Plus Materia, then you may just be strong enough to kill them   |
|  with one cast of Beta. Magic Breath may also be just strong enough to do  |
|  the job.                                                                  |
| One of the main incentives to battle the Spiral early on is to try to      |
|  steal some X-Potions from them, which can help for Yuffie's sidequest on  |
|  Disc 1. A Lv 32 Cloud would have a 34.38% chance of stealing from the     |
|  Spiral. You can always try to steal from them when the game intends you   |
|  to face them on Disc 2; a Lv 40 Tifa would have a 42.19% chance of        |
|  stealing from them.                                                       |
| The Spiral are a good candidate for Morphing Guard Sources (increases      |
|  Defence), as they come in groups of two or more, which means you can      |
|  exploit the Extended W-Item Glitch to dupe yourself a finite amount of    |
|  Guard Sources; visit the "Top Farming Locations" in Helpful Lists for     |
|  more information on how to use the Extended W-Item Glitch.                |
| The Bagnadrana in Mt. Corel are easier to Morph Guard Sources From, as     |
|  they are susceptible to L4 Suicide, whereas the Spiral are not. If you    |
|  did wish to Morph the Spiral, then cast Laser six times before attempting |
|  use the Morph Command.                                                    |
| The Spiral cannot be Back-Attacked or Side-Attacked, meaning that one      |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Crysales}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/bKEvscas3g3EsR6r8                     | ID: 117 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     37  ||   Strength:  98  ||    Drop: Ether         [8] 14.06%   |
|  HP:      1500  ||    Defence:  46  ||   Steal: /                          |
|  MP:       100  ||      Magic:  45  ||   Morph: Dream Powder               |
|                 ||   MDefence:  84  ||                                     |
|  EXP:      800  ||  Dexterity:  59  ||                                     |
|   AP:       80  ||       Luck:   8  || Back Damage: Normal (2x Damage)     |
|  GIL:      600  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mideel Area Jungle                               34% |  Jayjujayme         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bite              |
|   Crysales' ATTACKS:                  |  Manip Attack 2: Sleep Scales      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [112]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 550 HP                             |
|                                                                            |
|  Attack 2:  Sleep Scales        Target: One Opponent      Status Inflict:  |
|  [1CB]       Magical 0 Dam        Att%: 95                 Sleep (100%)    |
|                                MP Cost: 10 MP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Crysales' BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  No Targets with Sleep: 1/4 Chance use  on Rnd Target                |
|                         3/4 Chance use Sleep Scales on Rnd Target          |
|                                                                            |
|                                                                            |
|  One Target or two Targets have Sleep:                                     |
|                                                                            |
|   1/2 Chance use  on Rnd Target with Sleep                           |
|   1/2 Chance use Sleep Scales on Rnd Target without Sleep                  |
|                                                                            |
|                                                                            |
|  All Targets with Sleep: Use  on Rnd Target                          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Crysales:                         |   POWER req for Overflow:   |
|                                              |                             |
| The Crysales are not a very difficult foe;   |  Base Damage Overflow: 152  |
|  although, they can often try to inflict you |  Rnd Var Overflow  3x: 101  |
|  with Sleep, which can be annoying. Wear     |  Rnd Var Overflow  4x:  76  |
|  Ribbons to combat this.                     |  Rnd Var Overflow  6x:  51  |
| You could also use Magic Hammer once to      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  deplete their MP; that way they will not be                               |
|  able to use Sleep Scales, and instead the "skill power is used up" text   |
|  string would be displayed each time they tried to use the attack.         |
| The Crysales are the only enemy in Mideel that cannot be fought on Disc 1  |
|  when you obtain the Tiny Bronco, as they only appear in the Jungle area.  |
|  The average Battle Spoils within the Jungle terrain make for the best in  |
|  the area, and is the optimal spot to train in until you get to Disc 3.    |
| One cast of Beta or Aqualung will be enough to take the Crysales out in    |
|  one hit.                                                                  |
| Although the Dream Powder is not the most useful of Battle Items (casts    |
|  Sleep on all opponents), they are uncommon. Only the Crysales and Crown   |
|  Lance carry the Dream Powder, and in both instances it needs to be        |
|  Morphed. If you wish to obtain the Item, the you would have an easier     |
|  time trying to Morph the Crown Lance, as they can are susceptible to L4   |
|  Suicide, whereas the Crysales are not.                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Sea Worm}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/91fWGHgZBbGyuN9w6                     | ID: 118 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     22  ||   Strength:  60  ||    Drop: Turbo Ether    [8]  14.06% |
|  HP:      9000  ||    Defence:  80  ||   Steal: Dragon Scales  [32] 40.63% |
|  MP:       200  ||      Magic:  42  ||   Morph: Dragon Scales              |
|                 ||   MDefence: 230  ||                                     |
|  EXP:     1300  ||  Dexterity:  68  ||                                     |
|   AP:      200  ||       Luck:   0  ||                                     |
|  GIL:     5000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Halve]        |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Double]       |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Absorb]       |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Mideel Area Beach                               100% |  Land Worm          |
| North Corel Area Desert                          31% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Earthquake        |
|   Sea Worm's ATTACKS:                 |  Manip Attack 2: Sandstorm         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Earthquake          Target: All Opponents     Berserk Attack   |
|  [1F0]       Magical           Element: Earth             No Split Damage  |
|                                   Att%: 255                                |
|                                  Power: 6                                  |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 144 HP                             |
|                                                                            |
|  Attack 2:  Sandstorm           Target: All Opponents     Split Damage*    |
|  [1F1]       Physical          Element: Earth             Inflict Status:  |
|                                   Att%: 255                Darkness (47%)  |
|                                  Power: 32                                 |
|                            Base Damage: 284 HP                             |
|                                                                            |
|  Attack 3:  Crush               Target: One Opponent                       |
|  [37E]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 426 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Sea Worm's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  OPENING ATTACK: 15/16 Chance start from 1st Attack                        |
|                   1/16 Chance start from 6th Attack                        |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Skip a turn                                                   |
|                                                                            |
|  2ND ATTACK:                                                               |
|                                                                            |
|   At least one Target without Darkness AND Sandstorm used less than five   |
|    times:                                                                  |
|                                                                            |
|    Use Sandstorm on All Targets without Darkness                           |
|                                                                            |
|   All Targets with Darkness OR Sandstorm used five times:                  |
|                                                                            |
|    Use Crush on Rnd Target                                                 |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Skip a turn                                                   |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   At least one Target with Darkness: Use Crush on Rnd Target with Darkness |
|                                                                            |
|   No Targets with Darkness: 1/2 Chance use Crush on Rnd Target             |
|                             1/2 Chance skip a turn                         |
|                                                                            |
|                                                                            |
|  5TH ATTACK: Skip a turn                                                   |
|                                                                            |
|  6TH ATTACK:                                                               |
|                                                                            |
|   At least one Target without Darkness: Use Earthquake on All Targets      |
|                                                                            |
|   All Targets with Darkness: Use Crush on Rnd Target                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Sea Worm:                         |   POWER req for Overflow:   |
|                                              |                             |
| Sea Worm is found in Battle Square:          |  Base Damage Overflow: 164  |
|  Set - 3  (After Highwind)     Battle - 8    |  Rnd Var Overflow  3x: 109  |
|  Set - 4  (Special Battles)    Battle - 1    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
| The Sea Worm can be fought as early as Disc 1, as soon as the Player       |
|  obtains the Tiny Bronco. The fact that the Sea Worm drops 5000 gil per    |
|  Battle makes it an optimal enemy to battle to farm gil; six encounters    |
|  with the enemy will pay for the Gold Saucer's 'Gold Ticket'.              |
| The Attack Sandstorm is subject to Split Damage for the damage             |
|  calculations; however, the Status inflicted via Sandstorm is *not*        |
|  subject to Split Damage.                                                  |
| The Sea Worm has the same stats as its counterpart; the Land Worm, meaning |
|  that all of its attacks have reasonably low damage output. the Sea Worm   |
|  should not be considered too much of a threat, although, it does have     |
|  rather high MDefence. Equip the Ribbon, Silver Glasses and/or Fairy Ring  |
|  to defend against Darkness.                                               |
| You should equip Elemental+Shiva on your Weapon when battling the Sea      |
|  Worm; your Physical Attacker should hit for 1600+ HP that way. Your       |
|  Deathblow chance should be roughly 64%, so as equip Deathblow with Added  |
|  Cut as standard.                                                          |
| Magic Breath works well, and hits for over 1700 HP. Note that the effects  |
|  of using Magic Breath which has the Fire Element (which the Sea Worm      |
|  Halves), along with the Ice Element (which the Sea Worm Doubles) means    |
|  the Elemental attributes will be negated, and the damage output will be   |
|  normal. Feel free to use Magic Hammer to replenish your own MP, as the    |
|  Sea Worm has no need for its 200 MP.                                      |
| You should take the time to try to steal some Dragon Scales from the Sea   |
|  Worm (Water based damage on all opponents for 3680 Base Damage). They can |
|  massively help in the Battle Square, or against the Rapps Boss during     |
|  Yuffie's Sidequest. A Lv 32 Cloud would have a 51.53% chance of stealing  |
|  from the Sea Worm. You can always try to steal from it when the game      |
|  intends you to face it on Disc 2; a Lv 40 Tifa would have a 59.38% chance |
|  of stealing from it.                                                      |
| If you face the Sea Worm in the Battle Square, be mindful of the fact that |
|  it will have 18,000 HP. Inflict it with Poison via the use of Bad Breath  |
|  or M-Tentacles. You could also exploit its weakness to Sleep by using     |
|  Frog Song, then just sticking to Magical abilities.                       |
| If you had the Ice Crystals to spare, then you could use them against the  |
|  Sea Worm to inflict 2146 - 2290 HP worth of damage. Dragon Scales will    |
|  inflict 1899 - 2026 HP worth of damage.                                   |
| All of the encounters with the Sea Worm have a Run Count value greater     |
|  than 1, which means you'll have a harder time fleeing from them.          |
| The Sea Worm cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Sea Worm is one of 105 enemies that are Immune to Peerless, which      |
|  isn't necessary seeing as there is no way for the Player to inflict the   |
|  enemy with Peerless.                                                      |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||           {Huge Materia Missions}           ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Mt. Corel Reactor                                      *                ||
||  Corel Train "Cart Jumping" Screen                      N/A              ||
||  Corel Train Final Lever Screen                         N/A              ||
||  Fort Condor Shack                                      N/A              ||
||  Mideel Village Close-Up Screen (Ultimate Weapon)       N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Attack Squad                                                      | 
  |      Gas Ducter                                                        | 
  |      Wolfmeister                                                       | 
  |      Eagle Gun                                                         | 
  |      CMD.Grand Horn Lv 37  (Opt Boss)                                  | 
  |      Ultimate Weapon (Mideel)  (Boss)                                  | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [    Lightning - Eagle Gun         - Double                                 ]
 [        Water - Wolfmeister       - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [       Poison - Gas Ducter        - Absorb                                 ]
 [                                                                           ]
 [        Earth - Eagle Gun         - Nullify                                ]
 [      Gravity - Ultimate Weapon   - Nullify  (Boss)                        ]
 [        Water - Eagle Gun         - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [        Earth - Ultimate Weapon   - Quake2                                 ]
 [       Poison - CMD.Grand Horn    - Poison Breath                          ]
 [                                                                           ]
 [          Cut - Wolfmeister       - Heavy Sword                            ]
 [          Hit - Gas Ducter        - Punch                                  ]
 [          Hit - Wolfmeister       - Big Punch                              ]
 [          Hit - CMD.Grand Horn    - Punch                                  ]
 [        Punch - Eagle Gun         - Claw                                   ]
 [        Punch - Ultimate Weapon   - Claw                                   ]
 [        Shoot - Attack Squad      - Machine Gun                            ]
 [        Shoot - Eagle Gun         - Single Wing Fire                       ]
 [        Shoot - Eagle Gun         - Dual Wing Fire                         ]
 [        Shoot - CMD.Grand Horn    - Grand Attack                           ]
 [       Hidden - Attack Squad      - Smoke Bullet (0 Damage)                ]
 [       Hidden - Ultimate Weapon   - Ultima Beam                            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Attack Squad      - Smoke Bullet     (99%  Inflict)        ]
 [       Poison - Gas Ducter        - Smog Alert       (100% Inflict)        ]
 [       Poison - CMD.Grand Horn    - Poison Breath    (100% Inflict)        ]
 [      Silence - Gas Ducter        - Smog Alert       (100% Inflict)        ]
 [     Darkness - Attack Squad      - Smoke Bullet     (99%  Inflict)        ]
 [     Darkness - Gas Ducter        - Smog Alert       (100% Inflict)        ]
 [      Sadness - Gas Ducter        - Smog Alert       (100% Inflict)        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Slow                                                                    ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Eagle Gun         [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  S-MINE  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Attack Squad       [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  8-INCH CANNON  |              |                        |                   |
 ----------------'              |                        |                   |
       |                    [8] | Attack Squad       [8] |                   |
       '------------------------+------------------------+-------------------|
  WARRIOR BANGLE  |             |                        |                   |
 -----------------'             |                        |                   |
       |                        | Eagle Gun         [32] |                   |
       '------------------------+------------------------+-------------------|
  IMPERIAL GUARD  |             |                        |                   |
 -----------------'             |                        |                   |
       |CMD.Grand Horn L37 [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  CURSE RING  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        | Ultimate Weapon   [32] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: *                                  Area Enc Rate:

  Mt. Corel Reactor                                    72   Medium

   Average:   EXP: 282.2      AP: 28.2      GIL: 367.3       Enemy QTY: 2.97

  The regular encounters from Mt. Corel Reactor can also be fought here.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 600     1st Row: 2x Attack Squad              |
|       Can't Escape     AP  - 20                                            |
|                        GIL - 840                                      #813 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2:                                    Area Enc Rate:

  Corel Train "Cart Jumping" Screen                    OFF

  "Battle Victory Music" and "Victory Pose" Flags disabled.
  "Hurry!" Theme plays throughout battles.
.----------------------------------------------------------------------------.
|         Forced Att #1  EXP - 900     1st Row: 1x Gas Ducter                |
|       Can't Escape     AP  - 75                                            |
|                        GIL - 1100                                     #808 |
|                                                                            |
|         Forced Att #2  EXP - 1800    1st Row: 2x Gas Ducter                |
|       Can't Escape     AP  - 150                                           |
|                        GIL - 2200                                     #809 |
|                                                                            |
|         Forced Att #3  EXP - 10,000  1st Row: 1x Wolfmeister               |
|       Can't Escape     AP  - 100                                           |
|                        GIL - 600                                      #810 |
|                                                                            |
|         Forced Att #4  EXP - 2000    1st Row: 1x Eagle Gun                 |
|       Can't Escape     AP  - 90                                            |
|                        GIL - 3800                                     #811 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3:                                    Area Enc Rate:

  Corel Train Final Lever Screen                       OFF

  "Battle Victory Music" and "Victory Pose" Flags disabled.
  "Hurry!" Theme plays throughout battles.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 300     1st Row: 1x Attack Squad              |
|       Can't Escape     AP  - 10                                            |
|                        GIL - 420                                      #812 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  Fort Condor Shack                                    OFF

  "Game Over" Flag disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 800     1st Row: 1x CMD.Grand Horn Lv 37      |
|       Can't Escape     AP  - 80                                            |
|                        GIL - 9600                                     #290 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5:                                    Area Enc Rate:

  Mideel Village Close-Up Screen (Ultimate Weapon)     OFF

  "Battle Victory Music" Flag disabled.
  "Weapon Raid" Theme plays throughout battle.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - /       1st Row: 1x Ultimate Weapon           |
|       Can't Escape     AP  - /                                             |
|                        GIL - /                                        #280 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Attack Squad can also be fought here; however, I will not be 
         duplicating that entry. You can find the Attack Squad within the 
         "Wutai Area" listings further above.

  .--------------.
 /  {Gas Ducter}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/zaboYXjKX9fSn75X9                     | ID: 109 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     42  ||   Strength:  88  ||    Drop: /                          |
|  HP:      3000  ||    Defence:  76  ||   Steal: /                          |
|  MP:       200  ||      Magic:  80  ||   Morph: /                          |
|                 ||   MDefence: 136  ||                                     |
|  EXP:      900  ||  Dexterity:  85  ||                                     |
|   AP:       75  ||       Luck:   0  ||                                     |
|  GIL:     1100  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Corel Train "Cart Jumping" Screen                    |  Smogger            |
                                                       |  Slalom             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Punch             |
|   Gas Ducter's ATTACKS:               |  Manip Attack 2: Smog Alert        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent      Berserk Attack   |
|  [128]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 548 HP                             |
|                                                                            |
|  Attack 2:  Smog Alert          Target: One Opponent      Can't Cover      |
|  [2FB]       Physical          Element: None              Status Inflict:  |
|                                   Att%: 100                Darkness (100%) |
|                                  Power: 20                 Poison          |
|                            Base Damage: 685 HP             Sadness         |
|                                                            Silence         |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Gas Ducter's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance start from 2nd Attack                          |
|                  1/2 Chance start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                     |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Gas Ducter's HP  > 75%: 1/8 Chance use  on Rnd Target            |
|                            7/8 Chance do nothing                           |
|                                                                            |
|    Gas Ducter's HP <= 75%: 1/6 Chance use  on Rnd Target            |
|                            5/6 Chance do nothing                           |
|                                                                            |
|    Gas Ducter's HP <= 50%: 1/3 Chance use  on Rnd Target            |
|                            2/3 Chance do nothing                           |
|                                                                            |
|    Gas Ducter's HP <= 25%: 1/2 Chance use  on Rnd Target            |
|                            1/2 Chance do nothing                           |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Use Smog Alert on Rnd Target                                  |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Gas Ducter's HP  > 75%: 1/8 Chance Use Smog Alert on Rnd Target         |
|                            7/8 Chance do nothing                           |
|                                                                            |
|    Gas Ducter's HP <= 75%: 1/6 Chance Use Smog Alert on Rnd Target         |
|                            5/6 Chance do nothing                           |
|                                                                            |
|    Gas Ducter's HP <= 50%: 1/3 Chance Use Smog Alert on Rnd Target         |
|                            2/3 Chance do nothing                           |
|                                                                            |
|    Gas Ducter's HP <= 25%: 1/2 Chance Use Smog Alert on Rnd Target         |
|                            1/2 Chance do nothing                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Gas Ducter:                       |   POWER req for Overflow:   |
|                                              |                             |
| The Gas Ducter is a non-randomly encountered |  Base Damage Overflow: 162  |
|  enemy, and can only be fought during the    |  Rnd Var Overflow  3x: 108  |
|  first two train 'hops' while embarking      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  on the Huge Materia Quest in Mt. Corel.                                   |
| You will be on a time limit for these battles, so be sure to dispatch the  |
|  Gas Ducter promptly. Its high MDef means that it will take two casts of   |
|  Beta to kill them. Given that the animation of Beta can be quite lengthy, |
|  your best approach would be to use Physical blows, which should deal      |
|  around 750 HP. Your Physical Attacker will deal over 1000 HP, so use      |
|  Deathblow with Added Cut to kill them in one hit if your Deathblow        |
|  connects, which it should have approximately a 62% chance of doing.       |
| Magic Breath will not be enough to kill them in one hit, unless you have a |
|  character set up with the Circlet and Magic Plus; in which case, Magic    |
|  Breath will hit for over 3250 HP.                                         |
| Be sure to have Ribbons equipped to defend against Smog Alert.             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Wolfmeister}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ca3vUCkomHqLMmcw9                     | ID: 10A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     43  ||   Strength: 140  ||    Drop: /                          |
|  HP:    10,000  ||    Defence: 100  ||   Steal: /                          |
|  MP:       200  ||      Magic: 100  ||   Morph: /                          |
|                 ||   MDefence: 240  ||                                     |
|  EXP:   10,000  ||  Dexterity: 124  ||                                     |
|   AP:      100  ||       Luck:   0  ||                                     |
|  GIL:      600  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Double]       |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Corel Train "Cart Jumping" Screen                    |  Iron Man           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Wolfmeister's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:           Target: One Opponent                       |
|  [2FD]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 1080 HP                            |
|                                                                            |
|  Attack 2:  Heavy Sword         Target: One Opponent                       |
|  [2FE]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 1350 HP                            |
|                                                                            |
|  Attack 3:  Atomic Ray          Target: One Opponent                       |
|  [2FF]       Magical           Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 18                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 965 HP                             |
|                                                                            |
|  Attack 4:  Big Guard           Target: All Allies        **Enemy Skill**  |
|  [04C]       Magical 0 Dam        Att%: 255               Status Inflict:  |
|                                MP Cost: 56 MP              See Notes       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Wolfmeister's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  OPENING ATTACK: 1/5 Chance start from 1st Attack                          |
|                  1/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 3rd Attack                          |
|                  1/5 Chance start from 4th Attack                          |
|                  1/5 Chance start from 5th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                 |
|  2ND ATTACK: Use  on Rnd Target                                 |
|  3RD ATTACK: Use Heavy Sword on Rnd Target                                 |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|     *If Wolfmeister's MP < 20, use  on Rnd Target               |
|                                                                            |
|   Wolfmeister's HP  > 75%: 1/8 Chance use Atomic Ray on Rnd Target*        |
|                            7/8 Chance use  on Rnd Target        |
|                                                                            |
|   Wolfmeister's HP <= 75%: 1/4 Chance use Atomic Ray on Rnd Target*        |
|                            3/4 Chance use  on Rnd Target        |
|                                                                            |
|   Wolfmeister's HP <= 50%: 1/3 Chance use Atomic Ray on Rnd Target*        |
|                            2/3 Chance use  on Rnd Target        |
|                                                                            |
|   Wolfmeister's HP <= 25%: 1/2 Chance use Atomic Ray on Rnd Target*        |
|                            1/2 Chance use  on Rnd Target        |
|                                                                            |
|                                                                            |
|  5TH ATTACK:                                                               |
|                                                                            |
|   Wolfmeister has Haste OR Barrier OR MBarrier:                            |
|                                                                            |
|    Use  on Rnd Target                                           |
|                                                                            |
|   Wolfmeister does not have Haste, Barrier AND MBarrier                    |
|                                                                            |
|      *If Wolfmeister's MP < 56, use  on Rnd Target              |
|                                                                            |
|    Wolfmeister's HP  > 75%: 1/8 Chance use Big Guard on Self*              |
|                             7/8 Chance use  on Rnd Target       |
|                                                                            |
|    Wolfmeister's HP <= 75%: 1/4 Chance use Big Guard on Self*              |
|                             3/4 Chance use  on Rnd Target       |
|                                                                            |
|    Wolfmeister's HP <= 50%: 1/3 Chance use Big Guard on Self*              |
|                             2/3 Chance use  on Rnd Target       |
|                                                                            |
|    Wolfmeister's HP <= 25%: 1/2 Chance use Big Guard on Self*              |
|                             1/2 Chance use  on Rnd Target       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Wolfmeister:                      |   POWER req for Overflow:   |
|                                              |                             |
| Wolfmeister is found in Battle Square:       |  Base Damage Overflow: 172  |
|  Set - 4  (Special Battles)    Battle - 5    |  Rnd Var Overflow  3x: 115  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Wolfmeister is a non-randomly                                          |
|  encountered enemy that can only be fought on the third train 'hop' during |
|  the Mt. Corel Huge Materia Quest. It leaves a generous amount of EXP.     |
| The Wolfmeister will never use Big Guard on the Player, and you cannot     |
|  Manipulate or inflict Confusion on the enemy, so you cannot learn the     |
|  Skill from the Wolfmeister. it will have a 100% chance of inflicted all   |
|  Allies with Haste, Barrier and MBarrier.                                  |
| You will be on a time limit for these battles, so try to take out the      |
|  Wolfmeister hastily. The easiest way to do this is to equip your          |
|  Physical Attacker with the Champion Belt and Elemental+Leviathan on their |
|  Weapon. As standard, equip Deathblow with Added Cut; your Deathblow       |
|  chance will be roughly 64%.                                               |
| Open with two casts of Laser or Demi2 (or T/S Bombs) to drop its HP to     |
|  25%, then attack it Physically. If it sets up Big Guard, you can use      |
|  DeBarrier (Destruct Materia), or cast a Holy Torch.                       |
| Alternatively, you could cast Haste on the Wolfmeister, which will prevent |
|  it from using Big Guard altogether. Jut be mindful that you may cure it   |
|  of Haste if you have Added Effect+Time on your Weapon. Two uses of Magic  |
|  Hammer will stop it from using Big Guard, also.                           |
| If you face the Wolfmeister while in the Battle Square, then be mindful of |
|  the fact that it has 20,000 HP. It will also have 175 Strength, and 125   |
|  Magic, which is rather strong. Be sure to cast Big Guard yourself when    |
|  battling the enemy.                                                       |
| The Wolfmeister is one of 105 enemies that are Immune to Peerless, which   |
|  isn't necessary seeing as there is no way for the Player to inflict the   |
|  enemy with Peerless.                                                      |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Eagle Gun}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/2vJRKjypsfZxTckPA                     | ID: 10B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     46  ||   Strength:  90  ||    Drop: X-Potion       [63]   100% |
|  HP:    17,000  ||    Defence:  86  ||   Steal: Warrior Bangle [32] 40.63% |
|  MP:        50  ||      Magic:  50  ||   Morph: /                          |
|                 ||   MDefence: 100  ||                                     |
|  EXP:     2000  ||  Dexterity:  90  ||                                     |
|   AP:       90  ||       Luck:   1  ||                                     |
|  GIL:     3800  ||      Evade:   2  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [Nullify]      |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Corel Train "Cart Jumping" Screen                    |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Eagle Gun's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [20F]       Physical          Element: Punch                              |
|                                   Att%: 130                                |
|                                  Power: 16                                 |
|                            Base Damage: 606 HP                             |
|                                                                            |
|  Attack 2:  Single Wing Fire    Target: One Opponent                       |
|  [32E]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 606 HP                             |
|                                                                            |
|  Attack 3:  Dual Wing Fire      Target: All Opponents     Split Damage     |
|  [32F]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 606 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Eagle Gun's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  1/2 Chance: Use  on Rnd Target                                      |
|                                                                            |
|  1/4 Chance: Use Single Wing Fire on Rnd Target                            |
|   Follow-Up: 1/2 Chance use Single Wing Fire on Rnd Target                 |
|              1/2 Chance do nothing                                         |
|                                                                            |
|  1/4 Chance: Use Dual Wing Fire on All Targets                             |
|   Follow-Up: 1/2 Chance use Dual Wing Fire on All Targets                  |
|              1/2 Chance do nothing                                         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Eagle Gun:                        |   POWER req for Overflow:   |
|                                              |                             |
| The Eagle Gun is a non-randomly encountered  |  Base Damage Overflow: 166  |
|  enemy, and can only be faced on the fourth  |  Rnd Var Overflow  3x: 111  |
|  and final train 'hop' while undertaking     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the Mt. Corel Huge Materia Quest. with                                    |
|  a large amount of HP, it is the strongest of the three enemies faced on   |
|  the train, but can still be dispatched with the correct setup.            |
| Be sure to remove the Leviathan Materia (if you used it for the previous   |
|  battle), and replace it with Ramuh to exploit the Eagle Gun's weakness to |
|  Lightning.                                                                |
| As before, you can use Laser twice to drop the Eagle Gun's HP to 25%;      |
|  however, you do not want to kill it until you have stolen the Warrior     |
|  Bangle from it. You cannot obtain this piece of Armour (which has the 2nd |
|  highest Physical Def in the game) anywhere else, so be sure to leave      |
|  yourself with enough time to obtain it. A Lv 41 Cid would have a 35.94%   |
|  chance of stealing from the Eagle Gun.                                    |
| There is an unused formation contained within the game's scene data with   |
|  the Eagle Gun against the Mako Cannon Battle Background. This Formation   |
|  is located amongst the other Formations found at the Mako Cannon (at the  |
|  end of Disc 2), which suggests the Eagle Gun was originally intended to   |
|  be randomly encountered there.                                            |
| The Eagle Gun is one of a number 'elevated' enemies that Nullifies the     |
|  Earth Element, but will no take double damage from Wind.                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.  NOTE - This is the Lv 37 CMD.Grand Horn
 /  {CMD.Grand Horn}  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/k96d3X41cX5BESpJ8                     | ID: 11C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     37  ||   Strength: 100  ||    Drop: Imperial Guard  [63] 100%  |
|  HP:      8000  ||    Defence:  70  ||   Steal: /                          |
|  MP:       300  ||      Magic:  95  ||   Morph: /                          |
|                 ||   MDefence:  80  ||                                     |
|  EXP:      800  ||  Dexterity:  79  ||                                     |
|   AP:       80  ||       Luck:  30  ||                                     |
|  GIL:     9600  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Fort Condor Shack                                    | Grand Horn          |
|                                                      | CMD.Grand Horn Lv 25|
|                                                      | CMD.Grand Horn Lv 37|
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   CMD.Grand Horn Lv 37's ATTACKS:     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent                       |
|  [185]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 560 HP                             |
|                                                                            |
|  Attack 2:  Poison Breath       Target: One Opponent      Status Inflict:  |
|  [1E6]       Magical           Element: Poison             Poison (83%)    |
|                                   Att%: 90                                 |
|                                  Power: 12                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 594 HP                             |
|                                                                            |
|  Attack 3:  Grand Attack        Target: All Opponents     Split Damage     |
|  [315]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 560 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   CMD.Grand Horn Lv 37's BATTLE PLAN: (Repeats)                            |
|                                                                            |
|  All Targets with Poison:                                                  |
|                                                                            |
|   Select Rnd Target                                                        |
|                                                                            |
|    Use  on selected Target                                          |
|                                                                            |
|    Follow-Up: 1/2 Chance use  on selected Target; If Target has     |
|                    Death, select Rnd Target                                |
|               1/2 Chance do nothing                                        |
|                                                                            |
|                                                                            |
|  At least one Target without Poison:                                       |
|                                                                            |
|   Select Rnd Target                                                        |
|                                                                            |
|    Use Poison Breath on selected Target                                    |
|                                                                            |
|    Follow-Up: Use  on selected Target; If Target has Death, select  |
|                Rnd Target                                                  |
|                                                                            |
|    Follow-Up: 1/2 Chance use  on selected Target; If Target has     |
|                    Death, select Rnd Target                                |
|               1/2 Chance do nothing                                        |
|                                                                            |
|                                                                            |
|  DEATH: Use Grand Attack on All Targets                                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On CMD.Grand Horn Lv 37:             |   POWER req for Overflow:   |
|                                              |                             |
| The CMD.Grand Horn Lv 37 can only be fought  |  Base Damage Overflow: 160  |
|  if you fail the For Condor Mini-Game during |  Rnd Var Overflow  3x: 107  |
|  the Materia Quest on Disc 2. If you defeat  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the CMD.Grand Horn, then you will sill                                    |
|  obtain the Huge Materia, and the quest will be successful.                |
| If, however, you lose to the enemy, then you will not be met with a Game   |
|  Over. Instead, you will spawn at the entrance to Fort Condor, with no way |
|  to return, as the rope ladder will have been retracted. The mission will  |
|  be considered as failed, and you will have lost the Huge Materia. You can |
|  still obtain the Yellow Huge Materia, so long as you do not fail any more |
|  missions (it's the Blue Huge Materia that you will have lost forever).    |
| It is recommended that you purposely lose the Fort Condor Mini-Game to     |
|  battle the CMD.Grand Horn Lv 37, as you will be able to get early access  |
|  to the Imperial Guard this way, which has the best overall defence in the |
|  game (unless you are playing on the earlier versions, in which case your  |
|  MDefence will be set to your Spirit stat, and the MDefence boost from the |
|  Imperial Guard will be obsolete).                                         |
| If you do not obtain the Imperial Guard from the CMD.Grand Horn Lv 37,     |
|  then you can still obtain one later on in the game from the North Crater  |
|  Swamp Area. It is possible to dupe yourself a third Imperial Guard via    |
|  the use of the North Crater Item Dupe trick; however, you will have to    |
|  choose the least-optimal route to get an extra piece. The alternative     |
|  method to obtain a set of Imperial Guards is to exploit the 'Repeat Boss  |
|  Glitch'; visit the "Top Farming Locations" section in Helpful Lists for   |
|  more information on hot to perform the Repeat Boss Glitch.                |
| The CMD.Grand Horn is not difficult to defeat. Three uses of Magic Breath  |
|  should be enough to destroy it. If you do not have Magic Breath, or you   |
|  are under-levelled, then you can exploit its vulnerability to Poison,     |
|  Slow and Stop.                                                            |
| None of the CMD.Grand Horn Lv 37's attacks deal very much damage, just be  |
|  mindful of the fact that it will use a counter attack upon death, which   |
|  will deal around 290 HP to all characters. If this attack kills your      |
|  Party, you will fail the Fort Condor mission.                             |
| The CMD.Grand Horn Lv 37 is immune to Seizure, which isn't necessary       |
|  seeing as there is no way for the Player to inflict an Enemy with         |
|  Seizure. The CMD.Grand Horn Lv 37 one of 86 enemies that are immune to    |
|  Seizure. It is also immune to Peerless, along with 104 other enemies.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.  NOTE - This is Ultimate Weapon fight at Mideel
 /  {Ultimate Weapon}  \        !! SUPER BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/xFxJwrLp4fsd5pQb9                     | ID: 14D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     61  ||   Strength: 100  ||    Drop: /                          |
|  HP:   100,000  ||    Defence: 120  ||   Steal: Curse Ring  [32] 40.63%    |
|  MP:       400  ||      Magic: 170  ||   Morph: /                          |
|                 ||   MDefence: 100  ||                                     |
|  EXP:        0  ||  Dexterity: 120  ||                                     |
|   AP:        0  ||       Luck:  50  ||                                     |
|  GIL:        0  ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Mideel Village Close-Up Screen                       |  Ultimate Weapon    |
|                                                      |  Ultimate Weapon    |
|                                                      |  Ultimate Weapon    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Ultimate Weapon's ATTACKS: (Mideel) o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [249]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 32                                 |
|                            Base Damage: 2100 HP                            |
|                                                                            |
|  Attack 2:  Shadow Flare        Target: One Opponent      **Enemy Skill**  |
|  [05E]       Magical           Element: None              Never Used       |
|                                   Att%: 100               Reflectable      |
|                                  Power: 125                                |
|                                MP Cost: 100 MP                             |
|                            Base Damage: 10,828 HP                          |
|                                                                            |
|  Attack 3:  Quake2              Target: All Opponents     Reflectable      |
|  [025]       Magical           Element: Earth             Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                                MP Cost: 28 MP                              |
|                            Base Damage: 2079 HP                            |
|                                                                            |
|  Attack 4:  Ultima Beam         Target: All Opponents     No Split Damage  |
|  [39E]       Magical           Element: Hidden                             |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                                MP Cost: 40 MP                              |
|                            Base Damage: 2079 HP                            |
|                                                                            |
|  Attack 5: <(Report)>           Target: Self              Escapes Battle   |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ultimate Weapon (Mideel)'s BATTLE PLAN:                                  |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Quake2 on All Targets                                     |
|  2ND ATTACK: Use  on Rnd Target                                      |
|  3RD ATTACK: Use Ultima Beam on All Targets                                |
|                                                                            |
|  4TH ATTACK: Use <(Report)> on Self, remove Self from Battle, leave no     |
|               rewards, end Battle                                          |
|              Set Ultimate Weapon's HP to GlobalVar [Ultimate Weapon's HP]  |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Damage taken this Battle <= 20,000: Do nothing                           |
|                                                                            |
|   Damage taken this Battle > 20,000:                                       |
|                                                                            |
|    Use <(Report)> on Self, remove Self from Battle, leave no rewards, end  |
|     Battle                                                                 |
|    Set Ultimate Weapon's HP to GlobalVar [Ultimate Weapon's HP]            |
|    If Ultimate Weapon's HP <= 20,000, set GlobalVar [Ultimate Weapon       |
|     Final Battle Active]                                                   |
|                                                                            |
|                                                                            |
|  DEATH: Use <(Report)> on Self, remove Self from Battle, leave no rewards, |
|          end Battle                                                        |
|         Set GlobalVar [Ultimate Weapon's HP] to 20,000                     |
|         set GlobalVar [Ultimate Weapon Final Battle Active]                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ultimate Weapon: (Mideel)         |   POWER req for Overflow:   |
|                                              |                             |
| The Ultimate Weapon you fight in Mideel is   |  Base Damage Overflow: 180  |
|  the only mandatory encounter with the Boss; |  Rnd Var Overflow  3x: 120  |
|  the other three encounters are optional.    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  You will not be able to kill Ultimate on                                  |
|  your first face-off, as it will flee the battle once its HP has dropped   |
|  below 80,000, or, four turns have passed. You can defeat Ultimate Weapon  |
|  properly once Diamond Weapon has been defeated towards the end of Disc 2. |
| Ultimate Weapon has the potential to wipe out your Party, so be prepared!  |
|  Ultima Beam is the only attack in the game to use the 'Hidden' Element    |
|  that *doesn't* deal 0 damage, which means this can be exploited via the   |
|  use of the Elemental Materia. Link the Materia with any non-elemental     |
|  Materia (besides other Support Materia and Restorative Materia) such as   |
|  HP Plus. This way you will halve/negate/absorb the damage done via Ultima |
|  Beam.                                                                     |
| You can also equip Tetra Elementals to absorb the damage dealt via Quake2, |
|  or use a Reflect Ring to reflect the damage back onto Ultimate. Keep your |
|  characters in the Back Row to defend from Claw, and use Big Guard.        |
| When Ultimate Weapon flees the Battle, its HP will be stored for the next  |
|  time you encounter the Boss. If you were to deal 80,000 HP or more in     |
|  this battle, it will trigger the 'Final Battle at Cosmo Canyon' Flag to   |
|  be activated; however, you will still need to battle it once above the    |
|  crater near Junon before it flies off towards Cosmo Canyon.               |
| The only way to deal 80,000+ HP in one hit is via the use of the Knights   |
|  of The Round Materia, which can become available to the Player prior to   |
|  the Gold Saucer re-opening. This is achieved by exploiting the broken RNG |
|  mechanics within the Chocobo Stables. You will need to equip your         |
|  strongest Magical attacker with the Magic Plus Materia, Circlet, and as   |
|  many Magic boosting Materia as possible to be able to pull it off; your   |
|  attacks will need to deal at 6153 HP on average to deal 80,000 HP in      |
|  total.                                                                    |
|                                                                            |
| Once the Battle begins, cast Big Guard on yourself, then try to inflict    |
|  Ultimate Weapon with Slow. Do not worry about trying to drain its health; |
|  your main focus is to try to steal the Curse Ring from it, which is an    |
|  Accessory that significantly boosts your stats, while also placing the    |
|  wearer in Death Sentence (can be negated using the Death Force Enemy      |
|  Skill).                                                                   |
| A Lv 41 Cid would have a 20.31% chance of stealing from Ultimate Weapon.   |
|  If it flees the battle without a successful steal attempt, reload your    |
|  save if you wish; you will have already had the opportunity to obtain one |
|  from the Weapon Store in Mideel. If you missed that opportunity, then     |
|  the Ultimate Weapon fought in Mideel will be your last chance to obtain   |
|  one. The Curse Ring is best paired with Tifa, once she has obtained the   |
|  Master Fist from Shinra HQ at the end of Disc 2.                          |
| Once you have successfully stolen from Ultimate Weapon, use Neo Bahamut,   |
|  Bahamut and Magic Breath to get a head start on the future encounters     |
|  with the Boss.                                                            |
| The standard Victory Fanfare will not play out following this battle, and  |
|  the "Weapon Raid" Theme will play throughout.                             |
| Ultimate Weapon is immune to Seizure, which isn't necessary seeing as      |
|  there is no way for the Player to inflict an enemy with Seizure. Ultimate |
|  Weapon is one of 86 enemies that is immune to Seizure. It is also immune  |
|  to Peerless, along with 104 other enemies, and also immune to Regen along |
|  with 14 other enemies.                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||               {Ancient Forest}               ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - Once the Gold Saucer has reopened (after Cloud rejoins the Party), 
         you should take the time to try to breed a Green Chocobo; this way 
         you will have early access to the Ancient Forest and the treasures 
         it holds. You will be able to access the Ancient Forest without the 
         aid of a Chocobo once Ultimate Weapon has been defeated, which can 
         be done just prior to the Raid on Midgar.

      - The Ho-chu is a unique enemy, and should have been fought within the 
         Ancient Forest; however, due to oversights in development, the Ho-
         chu was not included in any of the encounters contained there 
         within. This makes the Ho-chu a Battle Square-only enemy, and as 
         such I have *not* included the Ho-chu's information within the 
         "Elements And Statuses" and "Enemy Loot" sections just below.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Ancient Forest 1st Screen (Supershot ST)               ****   BEST      ||
||  Ancient Forest 2nd Screen (Slash-All)                  ****             ||
||  Ancient Forest Treetops (Typhon)                       ****             ||
||  Ancient Forest 3rd Screen (No Items)                   ****   BEST      ||
||  Ancient Forest Final Cavern (Apocalypse)               ****             ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |  L4  Rilfsak                                                           | 
  |      Diablo                                                            | 
  |  L4  Epiolnis                                                          | 
  |      Ho-chu                                                            | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                           ELEMENTS TO USE: None!                          ]
 [                                                                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [       Poison - Epiolnis          - Absorb                                 ]
 [                                                                           ]
 [         Fire - Diablo            - Nullify                                ]
 [          Ice - Diablo            - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Diablo            - Flame                                  ]
 [          Ice - Diablo            - Cold                                   ]
 [       Poison - Epiolnis          - Acid Rain                              ]
 [                                                                           ]
 [          Hit - Rilfsak           - Blood Suck                             ]
 [          Hit - Diablo            - Horn Bomber                            ]
 [          Hit - Epiolnis          - Bird Kick                              ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [       Poison - Epiolnis          - Acid Rain  (100% Inflict)              ]
 [     Darkness - Rilfsak           - Autumn Leaves  (47%  Inflict)          ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Confusion, Silence, Slow, Stop, Petrify, D. Sentence,     ]
 [   Paralyzed                                                               ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Rilfsak            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  WIZARD BRACELET  |            |                        |                   |
 ------------------'            |                        |                   |
       |                        | Epiolnis           [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ****   BEST                        Area Enc Rate:

  Ancient Forest 1st Screen (Supershot ST)             128  Low
  Ancient Forest 3rd Screen (No Items)                 128  Low

   Average:   EXP: 2400.8     AP: 167.1     GIL: 2455.1      Enemy QTY: 2.39

.----------------------------------------------------------------------------.
|  [21.1%]  Nrml Bat #1  EXP - 3000    1st Row: 1x Rilfsak                   |
|                        AP  - 210     2nd Row: 2x Rilfsak                   |
|                        GIL - 2700                                     #788 |
|                                                                            |
|  [19.9%]  Nrml Bat #2  EXP - 1900    1st Row: 2x Epiolnis                  |
|                        AP  - 140                                           |
|                        GIL - 3000                                     #789 |
|                                                                            |
|  [17.6%]  Nrml Bat #3  EXP - 1100    1st Row: 1x Diablo                    |
|        Pre-Emp OFF     AP  - 70                                            |
|                        GIL - 1100                                     #790 |
|                                                                            |
|  [16.4%]  Nrml Bat #4  EXP - 3100    1st Row: 1x Diablo, 2x Rilfsak        |
|        Pre-Emp OFF     AP  - 210                                           |
|                        GIL - 2900                                     #791 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 2000    1st Row: 2x Rilfsak                   |
|            Run = 2     AP  - 140                                           |
|                        GIL - 1800                                     #792 |
|                                                                            |
|  [12.5%]  Side Attack  EXP - 3000    1st Row: 3x Rilfsak                   |
|                        AP  - 210                                           |
|                        GIL - 2700                                     #793 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 3000    1st Grp: 1x Rilfsak                   |
|                        AP  - 210     2nd Grp: 2x Rilfsak                   |
|                        GIL - 2700                                     #794 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ****                               Area Enc Rate:

  Ancient Forest 2nd Screen (Slash-All)                128  Low
  Ancient Forest Treetops (Typhon)                     128  Low

   Average:   EXP: 2284.4     AP: 158.6     GIL: 2448.4      Enemy QTY: 2.27

.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 3000    1st Row: 1x Rilfsak                   |
|                        AP  - 210     2nd Row: 2x Rilfsak                   |
|                        GIL - 2700                                     #788 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 1900    1st Row: 2x Epiolnis                  |
|                        AP  - 140                                           |
|                        GIL - 3000                                     #789 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 1100    1st Row: 1x Diablo                    |
|        Pre-Emp OFF     AP  - 70                                            |
|                        GIL - 1100                                     #790 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 3100    1st Row: 1x Diablo, 2x Rilfsak        |
|        Pre-Emp OFF     AP  - 210                                           |
|                        GIL - 2900                                     #791 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ****                               Area Enc Rate:

  Ancient Forest Final Cavern (Apocalypse)             48   High

   Average:   EXP: 2154.9     AP: 143.9     GIL: 2260.2      Enemy QTY: 2.05

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 2200    1st Row: 1x Diablo                    |
|                        AP  - 140     2nd Row: 1x Diablo                    |
|                        GIL - 2200                                     #976 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 2950    1st Row: 2x Rilfsak                   |
|        Pre-Emp OFF     AP  - 210     2nd Row: 1x Epiolnis                  |
|                        GIL - 3300                                     #977 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 1100    1st Row: 1x Diablo                    |
|        Pre-Emp OFF     AP  - 70                                            |
|                        GIL - 1100                                     #978 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 2200    1st Row: 2x Diablo                    |
|            Run = 2     AP  - 140                                           |
|                        GIL - 2200                                     #979 |
'----------------------------------------------------------------------------'


                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .-----------.
 /  {Rilfsak}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/NQeCmPRY1GoiZtjf8                     | ID: 105 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     40  ||   Strength:  60  ||    Drop: X-Potion  [8] 14.06%       |
|  HP:      2000  ||    Defence:  90  ||   Steal: /                          |
|  MP:       500  ||      Magic: 100  ||   Morph: /                          |
|                 ||   MDefence: 170  ||                                     |
|  EXP:     1000  ||  Dexterity:  58  ||                                     |
|   AP:       70  ||       Luck:   5  || Back Damage: Normal (2x Damage)     |
|  GIL:      900  ||      Evade:   2* || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Ancient Forest 1st Screen (Supershot ST)         63% |                     |
| Ancient Forest 2nd Screen (Slash-All)            50% |                     |
| Ancient Forest Treetops (Typhon)                 50% |                     |
| Ancient Forest 3rd Screen (No Items)             63% |                     |
| Ancient Forest Final Cavern (Apocalypse)         30% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Blood Suck        |
|   Rilfsak's ATTACKS:                  |  Manip Attack 2: Autumn Leaves     |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:          Target: One Opponent      Berserk Attack   |
|  [239]       Physical          Element: Hit               Drains HP        |
|                                   Att%: 255                                |
|                                  Power: 16                                 |
|                            Base Damage: 285 HP                             |
|                                                                            |
|  Attack 2:  Autumn Leaves       Target: All Opponents     Split Damage     |
|  [289]       Physical          Element: None              Status Inflict:  |
|                                   Att%: 95                 Darkness (47%)  |
|                                  Power: 20                                 |
|                            Base Damage: 356 HP                             |
|                                                                            |
|  Attack 3:               Target: Self              Evade Animation  |
|  [23A]       Physical 0 Dam       Att%: Auto Hit                           |
|                                                                            |
|  Attack 4:            Target: Self              Evade Animation  |
|  [288]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Rilfsak's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance use Autumn Leaves on All Targets               |
|                                                                            |
|   Autumn Leaves was used: 1/3 Chance jump to 1st Attack for next turn      |
|                           1/3 Chance jump to 2nd Attack for next turn      |
|                           1/3 Chance jump to 3rd Attack for next turn      |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Target with Highest Current HP            |
|  2ND ATTACK: Use  on Target with Highest Current HP            |
|  3RD ATTACK: Skip a turn                                                   |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Autumn Leaves used twice OR Rilfsak's HP > 33%: Do nothing               |
|                                                                            |
|   Autumn Leaves used less than two times AND Rilfsak's HP <= 33%:          |
|                                                                            |
|    1/2 Chance: Use Autumn Leaves on All Targets                            |
|    1/2 Chance: Do nothing                                                  |
|                                                                            |
|                                                                            |
|  COUNTER: [All Actions made by All Players and Enemies]                    |
|                                                                            |
|   7/8 Chance: Set Evade to 255 until the next action is performed          |
|   1/8 Chance: Do nothing                                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Rilfsak:                          |   POWER req for Overflow:   |
|                                              |                             |
| The Rilfsak's attacks deal very low damage,  |  Base Damage Overflow: 167  |
|  and as such, they are not a threat. They    |  Rnd Var Overflow  3x: 112  |
|  will try to inflict you with Darkness, so   |  Rnd Var Overflow  4x:  84  |
|  equip Ribbons.                              |  Rnd Var Overflow  6x:  56  |
| Every single Action will trigger the 7/8     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  chance of the Rilfsak setting its Evade to                                |
|  255, regardless of the Target or the Caster. This includes Actions made   |
|  by the Rilfsak. Even Actions such as Change/Defend will trigger the       |
|  Counter chance.                                                           |
| Once the Rilfsak has set its Evade to 255, all Physical attacks will only  |
|  have a 1% chance of connecting. Every action performed by both the Player |
|  and enemy will set the Rilfsak's Evade back to 1, and a fresh 7/8 chance  |
|  of the Counter script will then occur with every fresh action.            |
| Use L4 Suicide, then follow up with Matra Magic to easily defeat them. The |
|  Epiolnis they appear alongside are also susceptible to L4 Suicide. You    |
|  could optionally put Vincent in your party, and equip him with the Long   |
|  Barrel R which has an att% of 255. Give him the Champion Belt, Added Cut  |
|  with Deathblow, Counter Attack, and all the other attributes you would    |
|  apply to your Physical Attacker (such as Slash-All, which you will obtain |
|  while in the Ancient Forest).                                             |
| The Rilfsak encounters normally allow for a Pre-Emptive Strike; however,   |
|  the encounters in the final Cavern screen have made use of the "Pre-Emp   |
|  OFF" Flag. This was likely done in error, as the Diablo in the cavern     |
|  *can* be back-attacked, where they can't be normally.                     |
| The Rilfsak is one of a number 'elevated' enemies that Nullifies the Earth |
|  Element, but will no take double damage from Wind.                        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Diablo}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/QbCye2augFM9wprU9                     | ID: 106 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     41  ||   Strength: 100  ||    Drop: /                          |
|  HP:      4000  ||    Defence:  80  ||   Steal: /                          |
|  MP:       200  ||      Magic:  86  ||   Morph: /                          |
|                 ||   MDefence: 110  ||                                     |
|  EXP:     1100  ||  Dexterity:  75  ||                                     |
|   AP:       70  ||       Luck:  10  || Back Damage: Normal (2x Damage)     |
|  GIL:     1100  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Nullify]      |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Nullify]      |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Ancient Forest 1st Screen (Supershot ST)         34% |  Velcher Task       |
| Ancient Forest 2nd Screen (Slash-All)            45% |                     |
| Ancient Forest Treetops (Typhon)                 45% |                     |
| Ancient Forest 3rd Screen (No Items)             34% |                     |
| Ancient Forest Final Cavern (Apocalypse)         70% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Horn Bomber       |
|   Diablo's ATTACKS:                   |  Manip Attack 2: Flame             |
|                                       |  Manip Attack 3: Cold              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [28A]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 30                                 |
|                            Base Damage: 1147 HP                            |
|                                                                            |
|  Attack 2:  Flame               Target: One Opponent                       |
|  [28B]       Magical           Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                                MP Cost: 16 MP                              |
|                            Base Damage: 762 HP                             |
|                                                                            |
|  Attack 3:  Cold                Target: One Opponent                       |
|  [28C]       Magical           Element: Ice                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                                MP Cost: 16 MP                              |
|                            Base Damage: 762 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Diablo's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  Use  on Rnd Target                                           |
|                                                                            |
|                                                                            |
|  COUNTER:                                                                  |
|                                                                            |
|  [Fire, Fire2, Fire3, Flare, Mute Mask, War Gong, Loco Weed, Impaler, Ink] |
|                                                                            |
|    Use Cold on Last Mag Attacker for next turn                             |
|                                                                            |
|                                                                            |
|  COUNTER:                                                                  |
|                                                                            |
|  [Ice, Ice2, Ice3, Freeze, Fire Fang, Fire Veil, Antarctic Wind, T/S Bomb] |
|                                                                            |
|    Use Flame on Last Mag Attacker for next turn                            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Diablo:                           |   POWER req for Overflow:   |
|                                              |                             |
| The Diablo's AI Script does not work as      |  Base Damage Overflow: 164  |
|  intended. It does not check for the Command |  Rnd Var Overflow  3x: 109  |
|  ID used, just the Attack ID. Because of     |  Rnd Var Overflow  4x:  82  |
|  this, using an Item that shares the same    |  Rnd Var Overflow  6x:  55  |
|  Attack ID as one if the abilities that it   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  checks for will also trigger the Counter                                  |
|  Script.                                                                   |
| The Diablo should also have reacted to Beta, Flame Thrower, Ifrit Summon   |
|  and Phoenix Summon, with the said abilities triggering the use of Cold.   |
|  The Shiva Summon should have triggered the use of Flame.                  |
| Avoid using Beta and Magic Breath against the Diablo, as it will just      |
|  Nullify the Elements. Stick to Aqualung, Trine, or basic Physical blows   |
|  to kill the enemy.                                                        |
| The Diablo is considered to be a 'Powerful' enemy, and as such the "Pre-   |
|  Emp" Flag should have been disabled for encounters that contain the       |
|  Diablo. An oversight means that you have a chance to initiate a Pre-      |
|  Emptive Strike against the 2x Diablo encounter in the final Cavern        |
|  (Formation ID #976).                                                      |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Epiolnis}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/yAh2ECUqChcpktaz5                     | ID: 107 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     36  ||   Strength:  90  ||    Drop: /                          |
|  HP:      1800  ||    Defence:  58  ||   Steal: Wizard Bracelet [8] 10.94% |
|  MP:        90  ||      Magic:  50  ||   Morph: /                          |
|                 ||   MDefence: 100  ||                                     |
|  EXP:      950  ||  Dexterity:  86  ||                                     |
|   AP:       70  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:     1500  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Ancient Forest 1st Screen (Supershot ST)         20% |  Levrikon           |
| Ancient Forest 2nd Screen (Slash-All)            27% |                     |
| Ancient Forest Treetops (Typhon)                 27% |                     |
| Ancient Forest 3rd Screen (No Items)             20% |                     |
| Ancient Forest Final Cavern (Apocalypse)         30% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bird Kick         |
|   Epiolnis' ATTACKS:                  |  Manip Attack 2: Catapult          |
|                                       |  Manip Attack 3: Acid Rain         |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:  Bird Kick           Target: One Opponent      Berserk Attack   |
|  [1B6]       Physical          Element: Hit                                |
|                                   Att%: 108                                |
|                                  Power: 16                                 |
|                            Base Damage: 393 HP                             |
|                                                                            |
|  Attack 2:  Catapult            Target: One Opponent                       |
|  [28D]       Magical           Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 393 HP                             |
|                                                                            |
|  Attack 3:  Acid Rain           Target: One Opponent      Status Inflict:  |
|  [28E]       Magical           Element: Poison             Poison (100%)   |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                                MP Cost: 15 MP                              |
|                            Base Damage: 645 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Epiolnis' BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK: Use Bird Kick on Rnd Target                               |
|                                                                            |
|                                                                            |
|  THEREAFTER: 1/2 Chance use Bird Kick on Rnd Target                        |
|              1/4 Chance use Catapult on Rnd Target                         |
|              1/4 Chance use Acid Rain on Target with Highest Current HP    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Epiolnis:                         |   POWER req for Overflow:   |
|                                              |                             |
| The Epiolnis are not a tough enemy, and can  |  Base Damage Overflow: 156  |
|  easily be defeated via the use of L4        |  Rnd Var Overflow  3x: 104  |
|  Suicide or regular Attacks.                 |  Rnd Var Overflow  4x:  78  |
| You do not need to try to steal Wizard       |  Rnd Var Overflow  6x:  52  |
|  Bracelets from the Epiolnis, as they can be o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  bought Mideel for 12,000 gil a piece. If                                  |
|  you were short of gil, then you could try to farm this eight-slotted      |
|  piece of Armour (with low defences) to sell for 6000 gil each. A Lv 45    |
|  Cloud would have a 12.5% chance of stealing from the Epiolnis. Use Frog   |
|  Song or Bad Breath to incapacitate the enemy while you attempt to steal   |
|  from it.                                                                  |
| The Epiolnis encounters normally allow for a Pre-Emptive Strike; however,  |
|  the encounters in the final Cavern screen have made use of the "Pre-Emp   |
|  OFF" Flag. This was likely done in error, as the Diablo in the cavern     |
|  *can* be back-attacked, where they can't be normally.                     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Ho-chu}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/EQVMLngLjqiULwNA8                     | ID: 108 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     39  ||   Strength:  96  ||    Drop: /                          |
|  HP:      4300  ||    Defence:  68  ||   Steal: Circlet  [8]  10.94%       |
|  MP:       290  ||      Magic:  86  ||   Morph: Ribbon                     |
|                 ||   MDefence:  94  ||                                     |
|  EXP:      750  ||  Dexterity:  95  ||                                     |
|   AP:       70  ||       Luck:  20  ||                                     |
|  GIL:     2500  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Double]       |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Battle Square Only!                                  |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Whip Sting        |
|   Ho-chu's ATTACKS:                   |  Manip Attack 2: Big Pollen        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Whip Sting          Target: One Opponent      Berserk Attack   |
|  [28F]       Physical          Element: None              Status Inflict:  |
|                                   Att%: 95                 Paralyzed (99%) |
|                                  Power: 16                                 |
|                            Base Damage: 564 HP                             |
|                                                                            |
|  Attack 2:  Big Pollen          Target: All Opponents     Split Damage     |
|  [290]       Magical           Element: None              Status Inflict:  |
|                                   Att%: 95                 Sleep (47%)     |
|                                  Power: 16                                 |
|                            Base Damage: 750 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ho-chu's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  OPENING ATTACK: Use Big Pollen on All Targets                             |
|                                                                            |
|                                                                            |
|  THEREAFTER:                                                               |
|                                                                            |
|   At least one Target without Confusion:                                   |
|                                                                            |
|    1/4 Chance: Use Big Pollen on All Targets                               |
|    3/4 Chance: Use Whip Sting on Rnd Target                                |
|                                                                            |
|   All Targets with Confusion:                                              |
|                                                                            |
|    1/8 Chance: Use Big Pollen on All Targets                               |
|    7/8 Chance: Use Whip Sting on Rnd Target                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ho-chu:                           |   POWER req for Overflow:   |
|                                              |                             |
| Ho-chu is found in Battle Square:            |  Base Damage Overflow: 159  |
|  Set - 3  (After Highwind)     Battle - 8    |  Rnd Var Overflow  3x: 106  |
|  Set - 4  (Special Battles)    Battle - 2    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
| The infamous Ho-chu was phased out of the final release of FFVII, and can  |
|  only be encountered in the Battle Square (same as the Tonberry). It was   |
|  likely that the Ho-chu was intended to be a forced encounter if the       |
|  Player walks into the Venus Flytrap. An unused Formation (#795) can be    |
|  found placed amongst the other Ancient Forest enemies, containing the Ho- |
|  chu (with a Jungle Battle Background). This Formation makes use of the    |
|  "Can't Escape" Flag (but not the "Pre-Emp OFF" Flag).                     |
| A flaw exists with the Ho-chu's AI Script. It will perform a check for     |
|  the Confusion Status, and there is no way for the Player to become        |
|  inflicted with Confusion unless it is self-inflicted. None of the enemies |
|  in the Ancient Forest inflict you with Confusion.                         |
| As with the Marlboro, the Ho-chu is weak to Water-based attacks. Two casts |
|  of Aqualung should be enough to kill it, even in the Battle Square when   |
|  it has 8600 HP. If you have lost the use of the Command materia, then     |
|  consider using Dragon Scales, which will hit for 5632 - 6008 HP.          |
| Make sure to have your Ribbons equipped for the Battle Square (as          |
|  standard). If you have lost the use of your Accessory, then consider      |
|  using a Vaccine to defend against Status changes. *Do not* use a Vaccine  |
|  if you are fighting the Ho-chu on the second Battle in the Special        |
|  Battles, as the Statuses inflicted via the handicaps will become fixed,   |
|  and you won't be able to cure yourself of the Statuses (unless you use    |
|  White Wind or DeSpell; a Holy Torch will *not* cure Resist).              |
| The Ho-chu is the perfect candidate to obtain a third Ribbon from. Wait    |
|  until you have obtained Yuffie's Conformer, and equip Elemental+Leviathan |
|  on her Weapon. You will have a 25% chance of encountering the Ho-chu in   |
|  the final Battle; alternatively, you could wait until you have defeated   |
|  Ultimate Weapon, at which point the Special Battles will become           |
|  available and you will always encounter the Ho-chu on the 2nd Battle. You |
|  cannot use Yuffie for the Special Battles. Master Tonberrys can also be   |
|  Morphed into Ribbons; Yuffie's Conformer will deal 4.8125x normal damage  |
|  against them, so they are not too difficult to Morph from the M Tonberry. |
| If you wished to obtain a Circlet (Magical equivalent of the Champion      |
|  Belt), then you would have an easier time trying to steal from the Snow   |
|  enemy in the Great Glacier. You can also steal them from the Flying       |
|  version of Ultimate Weapon. A Lv 46 Cloud would have a 12.5% chance of    |
|  stealing from the Ho-chu.                                                 |
| The Ho-chu is one of 105 enemies that are Immune to Peerless, which isn't  |
|  necessary seeing as there is no way for the Player to inflict the enemy   |
|  with Peerless.                                                            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||        {Junon Paths Towards Reactor}        ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - The "Corridor Outside Conference Room" does not need to be re-
         visited; however, the encounters will have permanently changed from 
         the last time you were there, so it is necessary to include the 
         encounters.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Junon Airport 2nd Visit                                ***              ||
||  Junon Corridor Outside Conference Room 2nd Visit       ***              ||
||  Junon "T" Intersection (Sound The Alarm)               ***              ||
||  Junon Small Service Lift Towards Reactor               N/A              ||
||  Junon Paths Towards Reactor 1st Screen                 ***              ||
||  Junon Paths Towards Reactor 2nd Screen                 ****   BEST      ||
||  Junon Paths Towards Reactor 3rd Screen                 ****   BEST      ||
||  Junon Underwater Pipe 1st Screen                       **               ||
||  Junon Underwater Pipe 2nd Screen                       **               ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Roulette Cannon                                                   | 
  |      Pedestal                                                          | 
  |      SOLDIER:2nd                                                       | 
  |      Death Machine               Matra Magic                           | 
  |      Slalom                                                            | 
  |  L4  Submarine Crew                                                    | 
  |      Guard System                                                      | 
  |  L4  Quick Machine Gun                                                 | 
  |  L4  Rocket Launcher                                                   | 
  |  L4  Ghost Ship                                                        | 
  |  L4  Corvette                                                          | 
  |      Diver Nest                                                        | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 NOTE - The Corvette is one of three enemies in the game that take Double 
         Damage from Confusion-Based Attacks.

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [    Lightning - Roulette Cannon   - Double                                 ]
 [    Lightning - Quick Machine Gun - Double                                 ]
 [    Lightning - Rocket Launcher   - Double                                 ]
 [         Holy - Ghost Ship        - Double                                 ]
 [  Restorative - Ghost Ship        - Absorb                                 ]
 [                                                                           ]
 [    Confusion - Corvette          - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [       Poison - Slalom            - Absorb                                 ]
 [        Death - Ghost Ship        - Absorb                                 ]
 [                                                                           ]
 [    Lightning - Guard System      - Nullify                                ]
 [        Earth - Ghost Ship        - Nullify                                ]
 [        Earth - Corvette          - Nullify                                ]
 [        Earth - Diver Nest        - Nullify                                ]
 [       Poison - Roulette Cannon   - Nullify                                ]
 [      Gravity - Ghost Ship        - Nullify                                ]
 [                                                                           ]
 [        Water - Ghost Ship        - Halve                                  ]
 [        Water - Corvette          - Halve                                  ]
 [        Water - Diver Nest        - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Wind - Diver Nest        - Tornade Wave                           ]
 [                                                                           ]
 [          Cut - SOLDIER:2nd       - Fight                                  ]
 [          Cut - SOLDIER:2nd       - Sword of Doom                          ]
 [          Cut - Ghost Ship        - Fight                                  ]
 [          Cut - Corvette          - Gash                                   ]
 [          Cut - Corvette          - Spinning Blow                          ]
 [          Hit - Slalom            - Punch                                  ]
 [          Hit - Corvette          - Slap                                   ]
 [          Hit - Diver Nest        - Bodyblow                               ]
 [        Shoot - Roulette Cannon   - Fire Roulette                          ]
 [        Shoot - Death Machine     - W Machine Gun                          ]
 [        Shoot - Submarine Crew    - Machine Gun                            ]
 [        Shoot - Quick Machine Gun - Machine Gun                            ]
 [        Shoot - Rocket Launcher   - Rocket Launcher                        ]
 [        Shoot - Ghost Ship        - St.Elmos Fire                          ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [       Poison - Slalom            - Smog           (87%  Inflict)          ]
 [    Confusion - Rocket Launcher   - Confu Missile  (100% Inflict)          ]
 [     Darkness - Slalom            - Smog           (91%  Inflict)          ]
 [         Fury - Corvette          - Slap           (47%  Inflict)          ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Silence, Slow                                                    ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        |                        | Slalom            |
       |                        |                        | Quick Machine Gun |
       |                        |                        | Rocket Launcher   |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Roulette Cannon   [63] |                        |                   |
       | SOLDIER:2nd        [8] |                        |                   |
       | Diver Nest         [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Ghost Ship         [8] | Ghost Ship        [32] |                   |
       '------------------------+------------------------+-------------------|
  HYPER  |                      |                        |                   |
 --------'                      |                        |                   |
       |                        | Corvette           [8] |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        | SOLDIER:2nd        [8] |                   |
       '------------------------+------------------------+-------------------|
  SMOKE BOMB  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        | Slalom             [8] |                   |
       '------------------------+------------------------+-------------------|
  LOCO WEED  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Corvette           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  DEADLY WASTE  |               |                        |                   |
 ---------------'               |                        |                   |
       | Slalom             [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  LIGHT CURTAIN  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        |                        | Corvette          |
       '------------------------+------------------------+-------------------|
  MOLOTOV  |                    |                        |                   |
 ----------'                    |                        |                   |
       | Guard System       [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  S-MINE  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Submarine Crew     [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  8-INCH CANNON  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        | Submarine Crew     [8] |                   |
       '------------------------+------------------------+-------------------|
  GUIDE BOOK  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        |                        | Ghost Ship        |
       '------------------------+------------------------+-------------------|
  W MACHINE GUN  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        | Death Machine      [8] |                   |
       '------------------------+------------------------+-------------------|
  SHINRA BETA  |                |                        |                   |
 --------------'                |                        |                   |
       | Submarine Crew     [8] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo

  NOTE - The averages assumes you to kill every Quick Machine Gun/Rocket 
          Launcher that spawns in. A bug in the AI script prevents you from 
          killing both the Quick Machine Gun *and* the Rocket Launcher that 
          is part of the same Guard System.


 SCREEN GROUPING 1: ***                                Area Enc Rate:

  Junon Airport 2nd Visit                              48   High

   Average:   EXP: 2032.8     AP: 171.6     GIL: 1926.6      Enemy QTY: 2.49

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 1200    1st Row: 1x Roulette Cannon           |
|        Pre-Emp OFF     AP  - 100                                           |
|            Run = 2     GIL - 1600                                     #744 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 2000    1st Row: 2x SOLDIER:2nd               |
|                        AP  - 170                                           |
|                        GIL - 1500                                     #745 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 3200    1st Row: 2x SOLDIER:2nd,              |
|        Pre-Emp OFF     AP  - 270                        1x Roulette Cannon |
|                        GIL - 3100                                     #746 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 2000    1st Grp: 1x SOLDIER:2nd               |
|                        AP  - 170     2nd Grp: 1x SOLDIER:2nd               |
|                        GIL - 1500                                     #747 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ***                                Area Enc Rate:

  Junon Corridor Outside Conference Room 2nd Visit     48   High
  Junon "T" Intersection (Sound The Alarm)             48   High
  Junon Paths Towards Reactor 1st Screen               48   High

   Average:   EXP: 1412.5     AP: 137.9     GIL: 2782.0      Enemy QTY: 1.92

.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 1400    1st Row: 2x Slalom                    |
|                        AP  - 140                                           |
|                        GIL - 3000                                     #748 |
|                                                                            |
|  [25.8%]  Nrml Bat #2  EXP - 2100    1st Row: 1x Slalom                    |
|                        AP  - 210     2nd Row: 2x Slalom                    |
|                        GIL - 4500                                     #749 |
|                                                                            |
|  [21.1%]  Nrml Bat #3  EXP - 900     1st Row: 1x Death Machine             |
|        Pre-Emp OFF     AP  - 80                                            |
|                        GIL - 1200                                     #750 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 1400    1st Row: 2x Slalom                    |
|            Run = 2     AP  - 140                                           |
|                        GIL - 3000                                     #751 |
|                                                                            |
|  [12.5%]  Side Attack  EXP - 900     1st Row: 1x Death Machine             |
|                        AP  - 80                                            |
|                        GIL - 1200                                     #752 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3:                                    Area Enc Rate:

  Junon Small Service Lift Towards Reactor             OFF
  Junon Paths Towards Reactor 1st Screen               48   High

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 1700    1st Row: 2x Submarine Crew            |
|       Can't Escape     AP  - 160                                           |
|                        GIL - 1000                                     #763 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: ****   BEST                        Area Enc Rate:

  Junon Paths Towards Reactor 2nd Screen               48   High
  Junon Paths Towards Reactor 3rd Screen               48   High

   Average:   EXP: 2274.8     AP: 197.3     GIL: 2563.8      Enemy QTY: 2.65

.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 1800    1st Row: 1x Death Machine             |
|        Pre-Emp OFF     AP  - 160     2nd Row: 1x Death Machine             |
|                        GIL - 2400                                     #753 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 1700    1st Row: 1x Guard System + Rocket     |
|        Pre-Emp OFF     AP  - 140               Launcher + Quick Machine Gun|
|                        GIL - 1500                                     #756 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 2400    1st Row: 2x Slalom                    |
|                        AP  - 225     2nd Row: 1x SOLDIER:2nd               |
|                        GIL - 3750                                     #754 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 3400    1st Row: 1x Guard System + Rocket     |
|        Pre-Emp OFF     AP  - 280               Launcher + Quick Machine Gun|
|                        GIL - 3000    2nd Row: 1x Guard System + Rocket     |
|                                                Launcher + Quick Machine Gun|
|                                                                       #757 |
|  [3.13%]  Back Att #1  EXP - 2000    1st Row: 2x SOLDIER:2nd               |
|            Run = 2     AP  - 170                                           |
|                        GIL - 1500                                     #755 |
|                                                                            |
|  [3.13%]  Back Att #2  EXP - 1400    1st Row: 2x Slalom                    |
|            Run = 2     AP  - 140                                           |
|                        GIL - 3000                                     #751 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 3000    1st Grp: 1x SOLDIER:2nd               |
|                        AP  - 255     2nd Grp: 2x SOLDIER:2nd               |
|                        GIL - 2250                                     #760 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5: **                                 Area Enc Rate:

  Junon Underwater Pipe 1st Screen                     48   High
  Junon Underwater Pipe 2nd Screen                     48   High

   Average:   EXP: 1700.2     AP: 82.3      GIL: 2644.5      Enemy QTY: 1.37

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 1340    1st Row: 1x Diver Nest                |
|        Pre-Emp OFF     AP  - 60                                            |
|                        GIL - 1250                                     #764 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 1600    1st Row: 1x Ghost Ship                |
|        Pre-Emp OFF     AP  - 60                                            |
|                        GIL - 2000                                     #765 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 2100    1st Row: 2x Corvette                  |
|        Pre-Emp OFF     AP  - 120                                           |
|                        GIL - 4400                                     #766 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 2100    1st Grp: 1x Corvette                  |
|        Pre-Emp OFF     AP  - 120     2nd Grp: 1x Corvette                  |
|                        GIL - 4400                                     #767 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The SOLDIER:2nd and Roulette Cannon can also be fought here; however, 
         I will not be duplicating their entries. You can find those enemies 
         within the "Junon Escape" listings further above.

  .-----------------.
 /  {Death Machine}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/yaRYhc8S4Z21knqj9                     | ID:  EE |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength:  72  ||    Drop: /                          |
|  HP:      2500  ||    Defence:  58  ||   Steal: W Machine Gun  [8] 10.94%  |
|  MP:       150  ||      Magic:  25  ||   Morph: /                          |
|                 ||   MDefence:  60  ||                                     |
|  EXP:      900  ||  Dexterity:  66  ||                                     |
|   AP:       80  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:     1200  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Corridor Outside Conference Room 2nd       34% |  Sweeper            |
| Junon "T" Intersection (Sound The Alarm)         34% |  Custom Sweeper     |
| Junon Paths Towards Reactor 1st Screen           34% |                     |
| Junon Paths Towards Reactor 2nd Screen           24% |                     |
| Junon Paths Towards Reactor 3rd Screen           24% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: W Machine Gun     |
|   Death Machine's ATTACKS:            |  Manip Attack 2: 100 Needles       |
|                                       |  Manip Attack 3: Matra Magic       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:  W Machine Gun       Target: One Opponent      Berserk Attack   |
|  [118]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 28                                 |
|                            Base Damage: 535 HP                             |
|                                                                            |
|  Attack 2:  100 Needles         Target: One Opponent      Can't Cover      |
|  [2FC]       Physical          Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 382 HP                             |
|                                                                            |
|  Attack 3:  Matra Magic         Target: All Opponents     **Enemy Skill**  |
|  [052]       Magical           Element: None              Reflectable      |
|                                   Att%: 100               No Split Damage  |
|                                  Power: 11                                 |
|                                MP Cost: 8 MP                               |
|                            Base Damage: 247 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Death Machine's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  1ST ATTACK: Use 100 Needles on Rnd Target                                 |
|                                                                            |
|  2ND ATTACK: Use W Machine Gun on Rnd Target                               |
|   Follow-Up: 1/2 Chance use W Machine Gun on Rnd Target                    |
|              1/2 Chance do nothing                                         |
|                                                                            |
|  3RD ATTACK: Same as 2nd Attack                                            |
|                                                                            |
|    After 3rd Attack: jump to 1st Attack for next turn                      |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Use W Machine Gun on Last Attacker; If Last Attacker has      |
|               Death, select Rnd Target                                     |
|                                                                            |
|   Follow-Up: 1/2 Chance use W Machine Gun on Last Attacker; If Last        |
|                   Attacker has Death, select Rnd Target                    |
|              1/2 Chance do nothing                                         |
|                                                                            |
|    After 4th Attack: Jump to 1st Attack for next turn                      |
|                                                                            |
|                                                                            |
|  5TH ATTACK: Use 100 Needles on Last Attacker; If Last Attacker has Death, |
|               select Rnd Target                                            |
|                                                                            |
|   Follow-Up: 1/2 Chance use 100 Needles on Last Attacker; If Last Attacker |
|                   has Death, select Rnd Target                             |
|              1/2 Chance do nothing                                         |
|                                                                            |
|   Follow-Up: Use W Machine Gun on Last Attacker; If Last Attacker has      |
|               Death, select Rnd Target                                     |
|                                                                            |
|   Follow-Up: 1/2 Chance use W Machine Gun on Last Attacker; If Last        |
|                   Attacker has Death, select Rnd Target                    |
|              1/2 Chance do nothing                                         |
|                                                                            |
|    After 5th Attack: Jump to 1st Attack for next turn                      |
|                                                                            |
|                                                                            |
|  6TH ATTACK: Use Matra Magic on All Targets                                |
|   Follow-Up: 1/2 Chance use Matra Magic on All Targets                     |
|              1/2 Chance do nothing                                         |
|                                                                            |
|    After 6th Attack: Jump to 1st Attack for next turn                      |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Death Machine's HP  > 83%: Do nothing                                    |
|                                                                            |
|   Death Machine's HP <= 83%: Jump to 4th Attack the first time Death       |
|                               Machine's HP drops below 83%                 |
|                                                                            |
|   Death Machine's HP <= 66%: Jump to 5th Attack the first time Death       |
|                               Machine's HP drops below 66%                 |
|                                                                            |
|   Death Machine's HP <= 50%: Jump to 5th Attack the first time Death       |
|                               Machine's HP drops below 50%                 |
|                                                                            |
|   Death Machine's HP <= 33%: Jump to 6th Attack the first time Death       |
|                               Machine's HP drops below 33%                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Death Machine:                    |   POWER req for Overflow:   |
|                                              |                             |
| The Death Machine can be encountered as      |  Base Damage Overflow: 156  |
|  early as Disc 1 by travelling back to Junon |  Rnd Var Overflow  3x: 104  |
|  once the Player has obtained the Buggy.     |  Rnd Var Overflow  4x:  78  |
|  Head to the "T" Intersection where the      |  Rnd Var Overflow  6x:  52  |
|  guards are being drilled, and interact with o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the red panel to activate random encounters.                              |
|  This is not a glitch; the developers intended you to be able to face      |
|  these foes on Disc 1.                                                     |
| If you are facing the Death Machine when the game naturally intends you to |
|  on Disc 2, then they can easily be defeated using Physical blows. Beta    |
|  should be enough to kill them in one.                                     |
| If you are facing them on Disc 1, however, then you will need to be        |
|  prepared. Put your characters in the Back Row, and cast Big Guard. When   |
|  it uses Matra Magic twice, it can wipe out your Party. Cast Laser twice,  |
|  then follow up with Beta or Aqualung to kill them. You can use Frog Song  |
|  on them if you have learned the Enemy Skill to incapacitate them.         |
| You do not need to steal the W Machine Gun from them, as the Weapon for    |
|  Barret can be obtained from a chest in Mt. Corel.                         |
| Do not confuse the Death Machine's 100 Needles attack with the Cactuer's   |
|  1000 Needles attack; 100 Needles uses the regular Physical formula, and   |
|  does not deal a fixed amount of damage.                                   |
| The Death Machine cannot be Back-Attacked, but it can be Side-Attacked.    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Slalom}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/GksNwTTKeq4ZNXw46                     | ID:  EF |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     37  ||   Strength:  70  ||    Drop: Deadly Waste  [8] 14.06%   |
|  HP:      1600  ||    Defence:  74  ||   Steal: Smoke Bomb    [8] 10.94%   |
|  MP:        30  ||      Magic:  45  ||   Morph: H-Potion                   |
|                 ||   MDefence:  80  ||                                     |
|  EXP:      700  ||  Dexterity:  60  ||                                     |
|   AP:       70  ||       Luck:  12  || Back Damage: Normal (2x Damage)     |
|  GIL:     1500  ||      Evade:  10  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [Absorb]       |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Corridor Outside Conference Room 2nd       66% |  Smogger            |
| Junon "T" Intersection (Sound The Alarm)         66% |  Gas Ducter         |
| Junon Paths Towards Reactor 1st Screen           66% |                     |
| Junon Paths Towards Reactor 2nd Screen           24% |                     |
| Junon Paths Towards Reactor 3rd Screen           24% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Punch             |
|   Slalom's ATTACKS:                   |  Manip Attack 2: Smog              |
|                                       |  Manip Attack 3: Smog              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:               Target: One Opponent      Berserk Attack   |
|  [128]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 310 HP                             |
|                                                                            |
|  Attack 2:  Smog                Target: One Opponent      Can't Cover      |
|  [129]       Physical          Element: None              Status Inflict:  |
|                                   Att%: 90                 Poison (87%)    |
|                                  Power: 12                                 |
|                            Base Damage: 232 HP                             |
|                                                                            |
|  Attack 3:  Smog                Target: One Opponent      Can't Cover      |
|  [12A]       Physical          Element: None              Status Inflict:  |
|                                   Att%: 105                Darkness (91%)  |
|                                  Power: 12                                 |
|                            Base Damage: 232 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Slalom's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance start from 2nd Attack                          |
|                  1/2 Chance start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                     |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Slalom's HP  > 75%: 1/8 Chance use  on Rnd Target                |
|                        7/8 Chance use do nothing                           |
|                                                                            |
|    Slalom's HP <= 75%: 1/6 Chance use  on Rnd Target                |
|                        5/6 Chance use do nothing                           |
|                                                                            |
|    Slalom's HP <= 50%: 1/3 Chance use  on Rnd Target                |
|                        2/3 Chance use do nothing                           |
|                                                                            |
|    Slalom's HP <= 25%: 1/2 Chance use  on Rnd Target                |
|                        1/2 Chance use do nothing                           |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK: Use Smog [Poison] on Rnd Target                               |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Slalom's HP  > 75%: 1/8 Chance use Smog [Darkness] on Rnd Target        |
|                        7/8 Chance use do nothing                           |
|                                                                            |
|    Slalom's HP <= 75%: 1/6 Chance use Smog [Darkness] on Rnd Target        |
|                        5/6 Chance use do nothing                           |
|                                                                            |
|    Slalom's HP <= 50%: 1/3 Chance use Smog [Darkness] on Rnd Target        |
|                        2/3 Chance use do nothing                           |
|                                                                            |
|    Slalom's HP <= 25%: 1/2 Chance use Smog [Darkness] on Rnd Target        |
|                        1/2 Chance use do nothing                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Slalom:                           |   POWER req for Overflow:   |
|                                              |                             |
| The Slalom can be encountered as early as    |  Base Damage Overflow: 161  |
|  Disc 1 by travelling back to Junon once the |  Rnd Var Overflow  3x: 108  |
|  Player has obtained the Buggy. Head to the  |  Rnd Var Overflow  4x:  81  |
|  "T" Intersection where the guards are being |  Rnd Var Overflow  6x:  54  |
|  drilled, and interact with the red panel to o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  activate random encounters. This is not a                                 |
|  glitch; the developers intended you to be able to level up against these  |
|  foes on Disc 1.                                                           |
| The Slalom can be very easily defeated when you encounter them on Disc 2.  |
|  One blast of Trine may be enough to kill them in one. Your Deathblow      |
|  chance will be approximately 52%.                                         |
| If you are encountering the Slalom on Disc 1, then be sure to equip the    |
|  Star Pendent and Silver Glasses to protect from Poison and Darkness,      |
|  respectively. Use Aqualung and Beta to kill them in two hits.             |
| The main reason to want to battle the Slalom (regardless of what Disc you  |
|  are on) is to obtain some Smoke Bombs. These Battle Items will enable you |
|  to flee the Battle, and can be a huge help in the Battle Square, seeing   |
|  as you will retain the BP earned during that Battle. A Lv 46 Cloud would  |
|  have a 12.5% chance of stealing from the Slalom. If you were trying to    |
|  steal from them on Disc 1, then a Lv 22 Cloud would have a 7.81% chance   |
|  of stealing from them.                                                    |
| The Slalom is immune to Seizure, which isn't necessary seeing as there is  |
|  no way for the Player to inflict an enemy with Seizure. The Slalom is one |
|  of 86 enemies that are immune to Seizure. It is also immune to Peerless,  |
|  along with 104 other enemies.                                             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Submarine Crew}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/moartj5nqj6zYgbA8                     | ID:  F9 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     32  ||   Strength:  75  ||  Drop 1: S-mine         [8] 14.06%  |
|  HP:      1500  ||    Defence:  56  ||  Drop 2: Shinra Beta    [8] 12.09%  |
|  MP:        85  ||      Magic:  25  ||   Steal: 8-inch Cannon  [8] 10.94%  |
|                 ||   MDefence:  74  ||   Morph: /                          |
|  EXP:      850  ||  Dexterity:  55  ||                                     |
|   AP:       80  ||       Luck:   0  ||                                     |
|  GIL:      500  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Small Service Lift Towards Reactor             |  MP                 |
| Junon Paths Towards Reactor 1st Screen               |  Grenade Combatant  |
| Junon Reactor Inner Reactor Screen                   |  Marine             |
| Junon Reactor Grey Submarine Dock (Leviathan Scales) |  Attack Squad       |
| Blue Submarine Interior Hall W Save Point            |  Captain            |
| Blue Submarine Cockpit                               |  Underwater MP      |
| Red Submarine Interior Hall                          |                     |
| Red Submarine Cockpit                                |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Machine Gun       |
|   Submarine Crew's ATTACKS:           |  Manip Attack 2: Hand Grenade      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 300 HP                             |
|                                                                            |
|  Attack 2:  Hand Grenade        Target: One Opponent      Never Used       |
|  [17C]       Physical          Element: Shoot                              |
|                                   Att%: 70                                 |
|                                  Power: 35                                 |
|                            Base Damage: 656 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Submarine Crew's BATTLE PLAN:                                            |
|                                                                            |
|  OPENING ATTACK:                                                           |
|                                                                            |
|   Formation ID is NOT [#786]: Do nothing                                   |
|                                                                            |
|   Formation ID is [#786]: (Submarine Cockpit Battle)                       |
|    Display String: [“Eyaaarrrgh!”]                                         |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Submarine Crew's HP  > 75%: Use  on Rnd Target              |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Submarine Crew's HP <= 75%: Use  on Target with Lowest      |
|                                Current HP                                  |
|                                                                            |
|                                                                            |
|  DEATH: Formation ID is NOT [#786]: Do nothing                             |
|                                                                            |
|         Formation ID is [#786]: (Submarine Cockpit Battle)                 |
|                                                                            |
|          Submarine Crew [A] has been killed:                               |
|           Display String: [“Captain… I can't hold on any longer!”]         |
|                                                                            |
|          Submarine Crew [B] has been killed:                               |
|           Display String: [“The Special Pose…”]                            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Submarine Crew:                   |   POWER req for Overflow:   |
|                                              |                             |
| The Submarine Crew cannot be randomly        |  Base Damage Overflow: 155  |
|  encountered, and only appear during the     |  Rnd Var Overflow  3x: 104  |
|  Junon Huge Materia mission. They are very   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  weak, and can be taken out with just a few                                |
|  Physical blows. You could use L4 Suicide if you wish, or, Trine should be |
|  enough to kill them in one.                                               |
| Shinra Betas are useless at this point in the game; however, they are      |
|  permanently missable. If you did not manage to obtain one from the Marine |
|  on the Cargo Ship on Disc 1, then the Submarine Crew is the last means to |
|  obtain this piece of Armour.                                              |
| 8-inch Cannons can help for the Battle Square, as they have a Base Damage  |
|  of 3200. The item is permanently missable, so you should try to obtain at |
|  least one if you have not already. A Lv 46 Cloud would have a 14.06%      |
|  chance of stealing from the Submarine Crew. Note that the Grosspanzer-Big |
|  will drop 8-inch Cannons as a 100% drop rate.                             |
| A possible flaw exists with the Submarine Crew's AI Script. As with the    |
|  Grenade Combatant, a check is performed to see how many times it has used |
|  its Attack. Normally, Hand Grenade will be used three times before it     |
|  starts using Machine Gun; however, with the Submarine Crew, it counts     |
|  how many times Machine Gun has been used, only to continue using Machine  |
|  Gun once 'Count' equals 0. This is likely not an error, but a lazy way of |
|  copy + pasting, then varying the script slightly as to not be identical.  |
| The optional forced encounter with the Submarine Crew on the Submarine's   |
|  Cockpit can be fought from both the Blue and Red Submarine (Formation ID  |
|  #786). These NPCs are the same Shinra troops that you performed with      |
|  during Rufus' send-off on Disc 1. If you opt to kill them in the Grey     |
|  Submarine then fail the mission, you will be still able to kill the same  |
|  enemies on the red Submarine, which seems to be an oversight.             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Guard System}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ru9YST91V9ToC2EM9                     | ID:  F3 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength:  55  ||    Drop: Molotov  [2] 4.69%         |
|  HP:      2200  ||    Defence:  70  ||   Steal: /                          |
|  MP:       200  ||      Magic:  56  ||   Morph: /                          |
|                 ||   MDefence:  50  ||                                     |
|  EXP:     1100  ||  Dexterity:  67  ||                                     |
|   AP:       80  ||       Luck:   0  ||                                     |
|  GIL:     1200  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Nullify]      |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Paths Towards Reactor 2nd Screen           67% |  Warning Board      |
| Junon Paths Towards Reactor 3rd Screen           67% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Guard System's ATTACKS:             o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Guard System's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance Display String: [Warning! Warning!]            |
|                  1/2 Chance Display String: [Leave at once!!]              |
|                                                                            |
|  THEREAFTER: Allows Quick Machine Gun or Rocket Launcher to spawn in       |
|                                                                            |
|                                                                            |
|  DEATH: Disable Death Animation, use  on Self, end Battle          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Guard System:                     |   POWER req for Overflow:   |
|                                              |                             |
| The Guard System by themselves do nothing.   |  Base Damage Overflow: 160  |
|  After the initial message has appeared they |  Rnd Var Overflow  3x: 107  |
|  will spawn in either the Quick Machine Gun, o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  or the Rocket Launcher; whichever ATB bar                                 |
|  fills up first. Only these enemies can attack the Player.                 |
| Once The Guard System has spawned in an enemy, it can swap that enemy out  |
|  with its counterpart from time to time.                                   |
| Once you have killed the enemy that the Guard System spawns in, the Guard  |
|  System will sit there doing nothing until you kill it. This is a bug;     |
|  once you'd killed either enemy that it spawns, it should have then        |
|  continued to spawn in its counterpart until that enemy was killed, at     |
|  which point the Guard System would go into idle mode. An oversight in     |
|  scripting means that the killed Quick Machine Gun/Rocket Launcher is      |
|  still flagged as active, and as such its counterpart thinks it is still   |
|  alive.                                                                    |
| You do not need to kill its counterparts to end the Battle, however, you   |
|  will gain additional Battle Spoils if you do kill the Quick Machine Gun/  |
|  Rocket Launcher.                                                          |
| While the Guard System Nullifies lightning-based Attacks, its counter-     |
|  parts take Double Damage from Lightning. Aqualung or Beta should be       |
|  strong enough to kill them in one. Your Deathblow chance will be above    |
|  65%.                                                                      |
| The Guard System cannot be Back-Attacked or Side-Attacked, meaning that    |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
| The Guard System is immune to Seizure, which isn't necessary seeing as     |
|  there is no way for the Player to inflict an enemy with Seizure. The      |
|  Guard System is one of 86 enemies that are immune to Seizure. It is also  |
|  immune to Peerless, along with 104 other enemies.                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------------.
 /  {Quick Machine Gun}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/E6NYsUJDQdRfUciYA                     | ID:  F4 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     20  ||   Strength: 130  ||    Drop: /                          |
|  HP:      1000  ||    Defence:  50  ||   Steal: /                          |
|  MP:         0  ||      Magic:  15  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  30  ||                                     |
|  EXP:      600  ||  Dexterity:  69  ||                                     |
|   AP:       60  ||       Luck:   0  ||                                     |
|  GIL:      300  ||      Evade:   0  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Paths Towards Reactor 2nd Screen           67% |  Proto Machine Gun  |
| Junon Paths Towards Reactor 3rd Screen           67% |  Machine Gun        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Quick Machine Gun's ATTACKS:        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Machine Gun         Target: One Opponent                       |
|  [110]       Physical          Element: Shoot                              |
|  [2DE]                            Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 454 HP                             |
|                                                                            |
|  Attack 2:              Target: Self              Appearing        |
|  [14F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 3:              Target: Self              Disappearing     |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Quick Machine Gun's BATTLE PLAN: (Repeats)                               |
|                                                                            |
|  NOTE - The Quick Machine Gun's "Spcl Attack" is activated from the Rocket |
|          Launcher's AI Script. It is deactivated once it has been used     |
|          once.                                                             |
|                                                                            |
|  OPENING ATTACK:                                                           |
|                                                                            |
|   At least one Target without Confusion OR Spcl Attack activated:          |
|                                                                            |
|    Use  on Self, appears into Battle                               |
|                                                                            |
|    Follow-Up: Use  on 2nd Target; If 2nd Target has Death, do |
|                nothing                                                     |
|    Follow-Up: Use  on 1st Target; If 1st Target has Death, do |
|                nothing                                                     |
|    Follow-Up: Use  on 3rd Target; If 3rd Target has Death, do |
|                nothing                                                     |
|                                                                            |
|                                                                            |
|   All Targets with Confusion:                                              |
|                                                                            |
|    Use  on Self, appears into Battle                               |
|    Follow-Up: Use  on Rnd Target                              |
|                                                                            |
|                                                                            |
|  THEREAFTER:                                                               |
|                                                                            |
|   1/4 Chance: Use  on self, disappears from Battle, activates      |
|                Rocket Launcher's Spcl Attack when it spawns in             |
|                                                                            |
|   1/4 Chance: Use  on self, disappears from Battle                 |
|                                                                            |
|   1/4 Chance: Use Machine Gun on Rnd Target                                |
|                                                                            |
|   1/4 Chance: Use  on 2nd Target; If 2nd Target has Death, do |
|                nothing                                                     |
|    Follow-Up: Use  on 1st Target; If 1st Target has Death, do |
|                nothing                                                     |
|    Follow-Up: Use  on 3rd Target; If 3rd Target has Death, do |
|                nothing                                                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Quick Machine Gun:                |   POWER req for Overflow:   |
|                                              |                             |
| The "1st Target", "2nd Target" & "3rd        |  Base Damage Overflow: 153  |
|  Target" refers to the right-most, central,  |  Rnd Var Overflow  3x: 102  |
|  and left-most characters, respectively.     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Quick Machine Gun is not a stand-alone                                 |
|  enemy; it part of the Guard System and will only spawn in after the Guard |
|  System has displayed its warning message, which it will do so after one   |
|  turn.                                                                     |
| The Quick Machine Gun is one of two enemies that could spawn in after the  |
|  Guard System's message, the other being the Rocket Launcher. The enemy to |
|  fill up its ATB gauge first will be the enemy to spawn in first.          |
| Occasionally, the Quick Machine Gun will retreat back into the Guard       |
|  System, at which point the two enemy variants have the same chances of    |
|  appearing again.                                                          |
| Once you have killed either the Quick Machine Gun or the Rocket Launcher,  |
|  the Guard System will no longer spawn in any enemies, and will just sit   |
|  there till you kill it. This is a bug; the AI script does a check to see  |
|  if its counterpart is still alive, which will always fail seeing as the   |
|  Quick Machine Gun cannot spawn in after you've killed the Rocket          |
|  Launcher, and vice-versa, which was not the intention.                    |
| There are various flags used in this Battle, one which will dictate if an  |
|  enemy is "Alive" and one which will indicate if an enemy is "Active". The |
|  check the Quick Machine Gun/Rocket Launcher performs is to see if its     |
|  counterpart is "Active", and this flag does not get set to 0 upon death.  |
|  So, the inactive enemy thinks that the other enemy is still active, even  |
|  even though it is flagged as being dead.                                  |
| You do not need to kill the Quick Machine Gun/Rocket Launcher to end the   |
|  Battle; just killing the Guard System is enough; however, you will gain   |
|  additional Battle Spoils if you do kill the Guard System's counterpart.   |
|  Seeing as you cannot kill both counterparts, the maximum EXP/AP/Gil you   |
|  can earn is capped to the value of the Guard System's Spoils plus the     |
|  Quick Machine Gun *or* Rocket Launcher's Spoils.                          |
| Each variant of enemy has a "Special Attack", which is sometimes used when |
|  it spawns in; The Quick Machine Gun activates the Rocket Launcher's Spcl  |
|  Attack, and the Rocket Launcher activates the Quick Machine Gun's Spcl    |
|  Attack.                                                                   |
| While the Guard System Nullifies Lightning, the Quick Machine Gun and      |
|  Rocket Launcher both take Double Damage from Lightning-based Attacks.     |
|  Trine should not be necessary, as your Physical blows should easily kill  |
|  them. You could use L4 Suicide, if you wished.                            |
| Two identical versions of Machine Gun is used; one when attacks a single   |
|  target, and one when it uses its 3x combo.                                |
| The Quick Machine Gun cannot be Back-Attacked or Side-Attacked, meaning    |
|  that one cannot perform Random Variation Overflow with 4x or 6x Damage.   |
| The Quick Machine Gun is immune to Seizure, which isn't necessary seeing   |
|  as there is no way for the Player to inflict an enemy with Seizure. The   |
|  Quick Machine Gun is one of 86 enemies that are immune to Seizure. It is  |
|  also immune to Peerless, along with 104 other enemies.                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.  NOTE - This is Rocket Launcher Version 2 found in 
 /  {Rocket Launcher}  \         Junon, NOT the one found in Sector 4
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/B3CVdSYrAYaJgwQV6                     | ID:  F5 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     20  ||   Strength: 130  ||    Drop: /                          |
|  HP:      1000  ||    Defence:  50  ||   Steal: /                          |
|  MP:         0  ||      Magic:  15  ||   Morph: Hi-Potion                  |
|                 ||   MDefence:  30  ||                                     |
|  EXP:      600  ||  Dexterity:  69  ||                                     |
|   AP:       60  ||       Luck:   0  ||                                     |
|  GIL:      300  ||      Evade:   0  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Paths Towards Reactor 2nd Screen           67% |  Proto Machine Gun  |
| Junon Paths Towards Reactor 3rd Screen           67% |  Machine Gun        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Rocket Launcher's ATTACKS:          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Rocket Launcher     Target: One Opponent      Can't Cover      |
|  [123]       Physical          Element: Shoot                              |
|                                   Att%: 75                                 |
|                                  Power: 24                                 |
|                            Base Damage: 681 HP                             |
|                                                                            |
|  Attack 2:  Confu Missile       Target: One Opponent      Can't Cover      |
|  [2DF]       Physical          Element: None              Status Inflict:  |
|                                   Att%: 95                 Confusion (100%)|
|                                  Power: 20                                 |
|                            Base Damage: 567 HP                             |
|                                                                            |
|  Attack 3:              Target: Self              Appearing        |
|  [14F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 4:              Target: Self              Disappearing     |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Rocket Launcher's BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  NOTE - The Rocket Launcher's "Spcl Attack" is activated from the Quick    |
|          Machine Gun's AI Script. It is deactivated once it has been used  |
|          once.                                                             |
|                                                                            |
|  OPENING ATTACK:                                                           |
|                                                                            |
|   At least one Target without Confusion:                                   |
|                                                                            |
|    Use  on Self, appears into Battle                               |
|    Follow-Up: 1/4 Chance use Confu Missile on Rnd Target without Confusion;|
|                    If all Targets have Confusion, select Rnd Target        |
|               3/4 Chance use Rocket Launcher on Rnd Target                 |
|                                                                            |
|   All Targets with Confusion OR Spcl Attack activated:                     |
|                                                                            |
|    Use  on Self, appears into Battle                               |
|    Follow-Up: Use Rocket Launcher on Rnd Target without Confusion; If all  |
|                Targets have Confusion, select Rnd Target                   |
|                                                                            |
|                                                                            |
|  THEREAFTER:                                                               |
|                                                                            |
|   1/4 Chance: Use  on self, disappears from Battle, activates      |
|                Quick Machine Gun's Spcl Attack when it spawns in           |
|                                                                            |
|   1/4 Chance: Use  on self, disappears from Battle                 |
|                                                                            |
|   1/4 Chance: Use Confu Missile on Rnd Target without Confusion; If all    |
|                Targets have Confusion, select Rnd Target                   |
|                                                                            |
|   1/4 Chance: Use Rocket Launcher on Rnd Target                            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Rocket Launcher: (Junon)          |   POWER req for Overflow:   |
|                                              |                             |
| This Rocket Launcher looks identical to the  |  Base Damage Overflow: 153  |
|  Rocket Launcher found in Sector 4 at the    |  Rnd Var Overflow  3x: 102  |
|  beginning of the game.                      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Rocket Launcher is not a stand-alone                                   |
|  enemy; it part of the Guard System and will only spawn in after the Guard |
|  System has displayed its warning message, which it will do so after one   |
|  turn.                                                                     |
| The Rocket Launcher is one of two enemies that could spawn in after the    |
|  Guard System's message, the other being the Quick Machine Gun. The enemy  |
|  to fill up its ATB gauge first will be the enemy to spawn in first.       |
| The Rocket Launcher is slightly stronger than the Quick Machine Gun, and   |
|  will also inflict the Player with Confusion. Be sure to wear Ribbons.     |
| Occasionally, the Rocket Launcher will retreat back into the Guard System, |
|  at which point the two enemy variants have the same chances of appearing  |
|  again.                                                                    |
| Once you have killed either the Rocket Launcher or the Quick Machine Gun,  |
|  the Guard System will no longer spawn in any enemies, and will just sit   |
|  there till you kill it. This is a bug; the AI script does a check to see  |
|  if its counterpart is still alive, which will always fail seeing as the   |
|  Rocket Launcher cannot spawn in after you've killed the Quick Machine     |
|  Gun, and vice-versa, which was not the intention.                         |
| There are various flags used in this Battle, one which will dictate if an  |
|  enemy is "Alive" and one which will indicate if an enemy is "Active". The |
|  check which the Rocket Launcher/Quick Machine Gun performs is to see if   |
|  its counterpart is "Active", and this flag does not get set to 0 upon     |
|  death. So, the inactive enemy thinks that the other enemy is still        |
|  active, even though it is flagged as being dead.                          |
| You do not need to kill the Quick Rocket Launcher/Machine Gun to end the   |
|  Battle; just killing the Guard System is enough; however, you will gain   |
|  additional Battle Spoils if you do kill the Guard System's counterpart.   |
|  Seeing as you cannot kill both counterparts, the maximum EXP/AP/Gil you   |
|  can earn is capped to the value of the Guard System's Spoils plus the     |
|  Rocket Launcher *or* Quick Machine Gun's Spoils.                          |
| Each variant of enemy has a "Special Attack" which is sometimes used when  |
|  it spawns in; The Rocket Launcher activates the Quick Machine Gun's Spcl  |
|  Attack, and the Quick Machine Gun activates the Rocket Launcher's Spcl    |
|  Attack.                                                                   |
| While the Guard System Nullifies Lightning, the Rocket Launcher and Quick  |
|  Machine Gun both take Double Damage from Lightning-based Attacks. Trine   |
|  should not be necessary, as your Physical blows should easily kill them.  |
|  You could use L4 Suicide, if you wished.                                  |
| The Rocket Launcher cannot be Back-Attacked or Side-Attacked, meaning that |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
| The Rocket Launcher is immune to Seizure, which isn't necessary seeing as  |
|  there is no way for the Player to inflict an enemy with Seizure. The      |
|  Rocket Launcher is one of 86 enemies that are immune to Seizure. It is    |
|  also immune to Peerless, along with 104 other enemies.                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Ghost Ship}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/FQsWzuz42dPRL6BH9                     | ID:  F6 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     44  ||   Strength:  80  ||    Drop: Phoenix Down  [8]  14.06%  |
|  HP:      6600  ||    Defence:  70  ||   Steal: Phoenix Down  [32] 40.63%  |
|  MP:       100  ||      Magic:  68  ||   Morph: Guide Book                 |
|                 ||   MDefence:  80  ||                                     |
|  EXP:     1600  ||  Dexterity:  80  ||                                     |
|   AP:       60  ||       Luck:   1  ||                                     |
|  GIL:     2000  ||      Evade:   5  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [Absorb]|      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Halve]        |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [Double]       |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [Absorb]       |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Underwater Pipe 1st Screen                 30% |                     |
| Junon Underwater Pipe 2nd Screen                 30% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Fight             |
|   Ghost Ship's ATTACKS:               o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent      Berserk Attack   |
|  [362]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 410 HP                             |
|                                                                            |
|  Attack 2:  St.Elmos Fire       Target: One Opponent      Can't Cover      |
|  [388]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 410 HP                             |
|                                                                            |
|  Attack 3:  Goannai             Target: One Opponent      Ejects From Bat  |
|  [389]       Physical 0 Dam       Att%: Auto Hit          Flag as Dead     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ghost Ship's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  OPENING ATTACK: 1/6 Chance start from 1st Attack                          |
|                  1/6 Chance start from 2nd Attack                          |
|                  1/6 Chance start from 3rd Attack                          |
|                  1/6 Chance start from 4th Attack                          |
|                  1/6 Chance start from 5th Attack                          |
|                  1/6 Chance start from 6th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                     |
|   Follow-Up: 1/3 Chance use  on Rnd Target, jump to 4th Attack for  |
|                   next turn                                                |
|              2/3 Chance do nothing                                         |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  4TH ATTACK: Use  on Rnd Target                                     |
|   Follow-Up: 1/3 Chance use  on Rnd Target                          |
|              2/3 Chance do nothing                                         |
|                                                                            |
|  5TH ATTACK: Use St.Elmos Fire on Rnd Target                               |
|                                                                            |
|  6TH ATTACK:                                                               |
|                                                                            |
|   Goannai used twice: Use  on Rnd Target                            |
|                                                                            |
|   Goannai used less than twice:                                            |
|                                                                            |
|    1/2 Chance: Use Goannai on Target with Highest Current HP               |
|    1/2 Chance: Use  on Rnd Target                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ghost Ship:                       |   POWER req for Overflow:   |
|                                              |                             |
| Ghost Ship is found in Battle Square:        |  Base Damage Overflow: 160  |
|  Set - 3  (After Highwind)     Battle - 8    |  Rnd Var Overflow  3x: 107  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| While the Ghost's Ship's attacks are not                                   |
|  very strong, it can eject your characters from the Battle, flagging them  |
|  as dead, which can be hazardous if you are off-guard.                     |
| You will want to try to Morph the Ghost Ship into the Guide Book, which    |
|  can be traded with the Kalm Traveller for the Underwater Materia. This    |
|  way you can defeat Emerald Weapon without the 20 minute time-limit. Use   |
|  L4 Suicide, then follow up with Morph. You will be able to revisit the    |
|  Underwater Pipe at any point in the game following the Submarine Mission, |
|  if you missed your first opurtunitty to obtain the Guide Book.            |
| The Ghost Ship is considered an "Undead" enemy, which means that they will |
|  take damage from healing items and spells such as Cure, Potions etc.      |
|  Throwing a Phoenix Down would have a 25% chance of instantly killing the  |
|  Ghost Ship, whereas a Megalixir/Elixir/X-Potion has a 100% chance.        |
| As with all "Undead" Enemies (excluding the Parasite and Soul Fire), the   |
|  Ghost Ship takes Double Damage from the Holy Element, which you will have |
|  access to by now (Alexander Materia).                                     |
| The Ghost Ship is one of four enemies that absorbs the Death Status,       |
|  meaning that Physical attacks performed by Players with Added Effect +    |
|  Death Status on their Weapon (Destruct Materia) will cure the Ghost Ship. |
|  The other three enemies that absorb Death are the Ghost, Zenene, and      |
|  Dragon Zombie.                                                            |
| The Ghost Ship should be feared, especially if you encounter them in the   |
|  Battle Square. Use L4 Suicide to take them out quickly, or use an X-      |
|  Potion. If it manages to use Goannai on your character, then you will     |
|  fail the Battle, and it will have a 1/12 chance it will open with the     |
|  Attack. If it uses St.Elmos Fire, the watch out; the next turn it will    |
|  have a 50% chance of using Goannai. White Wind is also an effective means |
|  of defeating them (casts Petrify, amongst other Statuses). Another way to |
|  deal with the Ghost Ship is to inflict them with Berserk via the use of a |
|  War Gong; that way they will not be able to use Goannai. You can Silence  |
|  it to also prevent it from using the Attack.                              |
| The Ghost Ship is one of a number 'elevated' enemies that Nullifies the    |
|  Earth Element, but will no take double damage from Wind.                  |
| The Ghost Ship cannot be Back-Attacked or Side-Attacked, meaning that one  |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Corvette}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/jQwrbjGaK64rT42J6                     | ID:  F7 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     36  ||   Strength:  78  ||    Drop: Loco Weed      [8] 14.06%  |
|  HP:      3200  ||    Defence:  68  ||   Steal: Hyper          [8] 10.94%  |
|  MP:       260  ||      Magic:  68  ||   Morph: Light Curtain              |
|                 ||   MDefence:  74  ||                                     |
|  EXP:     1050  ||  Dexterity:  69  ||                                     |
|   AP:       60  ||       Luck:  15  ||                                     |
|  GIL:     2200  ||      Evade:   5  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [Double]|     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Halve]        |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Underwater Pipe 1st Screen                 37% |  Sword Dance        |
| Junon Underwater Pipe 2nd Screen                 37% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Corvette's ATTACKS:                 |  Manip Attack 2: Gash              |
|                                       |  Manip Attack 3: Spinning Cut      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:            Target: One Opponent      Never Used       |
|  [172]       Physical          Element: Hit               Berserk Attack   |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 339 HP                             |
|                                                                            |
|  Attack 2:  Gash                Target: One Opponent                       |
|  [2E9]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 423 HP                             |
|                                                                            |
|  Attack 3:  Slap                Target: One Opponent      Status Inflict:  |
|  [173]       Physical          Element: Hit                Fury (47%)      |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 423 HP                             |
|                                                                            |
|  Attack 4:  Sawback             Target: All Opponents     Never Used       |
|  [3A3]       Physical          Element: Cut               Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 339 HP                             |
|                                                                            |
|  Attack 5:  Spinning Cut        Target: One Opponent                       |
|  [3A4]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 30                                 |
|                            Base Damage: 635 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Corvette's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance use Slap on Rnd Target                         |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Gash on Rnd Target                                        |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Corvette's HP  > 75%: 1/5 Chance use Gash on Rnd Target                 |
|                          4/5 Chance do nothing                             |
|                                                                            |
|    Corvette's HP <= 75%: 1/4 Chance use Gash on Rnd Target                 |
|                          3/4 Chance do nothing                             |
|                                                                            |
|    Corvette's HP <= 50%: 1/3 Chance use Gash on Rnd Target                 |
|                          2/3 Chance do nothing                             |
|                                                                            |
|    Corvette's HP <= 25%: 1/2 Chance use Gash on Rnd Target                 |
|                          1/2 Chance do nothing                             |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use Spinning Cut on Rnd Target                                |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Corvette's HP  > 75%: 1/5 Chance use Spinning Cut on Rnd Target         |
|                          4/5 Chance do nothing                             |
|                                                                            |
|    Corvette's HP <= 75%: 1/4 Chance use Spinning Cut on Rnd Target         |
|                          3/4 Chance do nothing                             |
|                                                                            |
|    Corvette's HP <= 50%: 1/3 Chance use Spinning Cut on Rnd Target         |
|                          2/3 Chance do nothing                             |
|                                                                            |
|    Corvette's HP <= 25%: 1/2 Chance use Spinning Cut on Rnd Target         |
|                          1/2 Chance do nothing                             |
|                                                                            |
|                                                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Corvette's HP  > 75%: Do nothing                                         |
|                                                                            |
|   Corvette's HP <= 75%: Use Slap on Last Attacker for next turn; If Last   |
|                          Attacker has Death, do nothing                    |
|                         Jump to 1st Attack for next turn                   |
|                                                                            |
|   Corvette's HP <= 50%: Use Slap on Last Attacker for next turn; If Last   |
|                          Attacker has Death, do nothing                    |
|                         Jump to 1st Attack for next turn                   |
|                                                                            |
|   Corvette's HP <= 25%: Use Slap on Last Attacker for next turn; If Last   |
|                          Attacker has Death, do nothing                    |
|                         Jump to 1st Attack for next turn                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Corvette:                         |   POWER req for Overflow:   |
|                                              |                             |
| The Corvette is not a very tough enemy, and  |  Base Damage Overflow: 159  |
|  can be easily defeated via the use of L4    |  Rnd Var Overflow  3x: 106  |
|  Suicide.                                    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Corvette is one of three enemies that                                  |
|  takes Double Damage from Confusion. This means that if you had the Added  |
|  Effect Materia paired with Mystify/Contain, your Physical Attacks would   |
|  do Double Damage. The other two Enemies are the SOLDIER:3rd and Sword     |
|  Dance. The Corvette are vulnerable to the Confusion Status (unlike the    |
|  Sword Dance).                                                             |
| Light Curtains are a rare item, and can only be obtained from the Garuda   |
|  as a 10.39% drop, or from the Unknown as a 4.69% drop. The Item will cast |
|  Barrier on all allies, and can prove useful at times. You should try to   |
|  obtain one from the Corvette if you are trying to max your inventory.     |
| The Corvette cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Corvette is one of a number 'elevated' enemies that Nullifies the      |
|  Earth Element, but will no take double damage from Wind.                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------.
 /  {Diver Nest}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/raykHvkT8BtUm8Xd8                     | ID:  F8 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     38  ||   Strength:  60  ||    Drop: X-Potion  [2] 4.69%        |
|  HP:      2800  ||    Defence:  90  ||   Steal: /                          |
|  MP:       100  ||      Magic:  65  ||   Morph: /                          |
|                 ||   MDefence: 110  ||                                     |
|  EXP:     1340  ||  Dexterity:  64  ||                                     |
|   AP:       60  ||       Luck:   0  ||                                     |
|  GIL:     1250  ||      Evade:   6  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Halve]        |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Underwater Pipe 1st Screen                 33% |                     |
| Junon Underwater Pipe 2nd Screen                 33% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Diver Nest's ATTACKS:               |  Manip Attack 2: Big Wave          |
|                                       |  Manip Attack 3: Tornade Wave      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [12D]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 40                                 |
|                            Base Damage: 682 HP                             |
|                                                                            |
|  Attack 2:  Big Wave            Target: All Opponents     Split Damage     |
|  [2F9]       Physical          Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 341 HP                             |
|                                                                            |
|  Attack 3:  Tornade Wave        Target: One Opponent                       |
|  [2FA]       Magical           Element: Wind                               |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 772 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Diver Nest's BATTLE PLAN:                                                |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Diver Nest's HP > 75%: Use  on Rnd Target                      |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Diver Nest's HP <= 75%: Use  on Rnd Target                     |
|                Follow-Up: 1/2 Chance use  on Rnd Target          |
|                           1/2 Chance do nothing                            |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Diver Nest's HP <= 50%:                                                  |
|                                                                            |
|    1/3 Chance: Use  on Rnd Target                                |
|     Follow-Up: 1/2 Chance use  on Rnd Target                     |
|                1/2 Chance do nothing                                       |
|                                                                            |
|    2/3 Chance: Use Tornade Wave on Rnd Target                              |
|     Follow-Up: 1/2 Chance use Tornade Wave on Rnd Target                   |
|                1/2 Chance do nothing                                       |
|                                                                            |
|                                                                            |
|  PHASE 4: (Repeats)                                                        |
|                                                                            |
|   Diver Nest's HP <= 25%:                                                  |
|                                                                            |
|    1/3 Chance: Use Tornade Wave on Rnd Target                              |
|     Follow-Up: 1/2 Chance use Tornade Wave on Rnd Target                   |
|                1/2 Chance do nothing                                       |
|                                                                            |
|    2/3 Chance: Use Big Wave on All Targets                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Diver Nest:                       |   POWER req for Overflow:   |
|                                              |                             |
| The Diver Nest's attacks are moderately      |  Base Damage Overflow: 167  |
|  strong, but the enemy should not pose too   |  Rnd Var Overflow  3x: 112  |
|  much of a threat to the party. If your      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Magical Attacker is strong enough, they                                   |
|  may be able to kill them in one hit with Beta. Avoid Aqualung.            |
| You could use Bad Breath if you are under-levelled to incapacitate the     |
|  Diver Nest. Use Big Guard if you must.                                    |
| The Diver Nest is one of a number 'elevated' enemies that Nullifies the    |
|  Earth Element, but will no take double damage from Wind.                  |
| The Diver Nest cannot be Back-Attacked or Side-Attacked, meaning that one  |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||          {Junon Underwater Reactor}          ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - This area cannot be revisited.

      - The Red Submarine Dock (Past Barking Dog) can only be accessed if you 
         fail the Huge Materia mission. You can only access the screen once.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Junon Reactor Long Right-Left Catwalk                  ***              ||
||  Junon Reactor Tight Hallway After Catwalk              ***              ||
||  Junon Reactor Inner Reactor Screen                     N/A              ||
||  Junon Reactor Zig-Zag Catwalk (W Huge Materia)         **               ||
||  Junon Reactor Red Submarine Dock (Carry Armor)         N/A              ||
||  Junon Reactor Grey Submarine Dock (Leviathan Scales)   N/A              ||
||  Blue Submarine Interior Hall W Save Point              N/A              ||
||  Blue Submarine Cockpit                                 N/A              ||
||                                                                          ||
||  Junon Red Submarine Dock (Past Barking Dog)            *****  BEST      ||
||  Red Submarine Interior Hall                            N/A              ||
||  Red Submarine Cockpit                                  N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Senior Grunt                                                      | 
  |  L4  Hard Attacker                                                     | 
  |  L4  Guardian                                                          | 
  |      Guardian(Right)                                                   | 
  |      Guardian(Left)                                                    | 
  |      Gun Carrier                                                       | 
  |  L4  Submarine Crew                                                    | 
  |      Underwater MP                                                     | 
  |      Carry Armor     (Boss)                                            | 
  |      Right Arm  (Mini Boss)                                            | 
  |      Left Arm   (Mini Boss)                                            | 
  |      Captain                                                           | 
  |      SOLDIER:2nd                                                       | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [    Lightning - Gun Carrier       - Double                                 ]
 [    Lightning - Carry Armor       - Double  (Boss)                         ]
 [    Lightning - Right Arm         - Double  (Mini Boss)                    ]
 [    Lightning - Left Arm          - Double  (Mini Boss)                    ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [       Poison - Carry Armor       - Nullify  (Boss)                        ]
 [       Poison - Right Arm         - Nullify  (Mini Boss)                   ]
 [       Poison - Left Arm          - Nullify  (Mini Boss)                   ]
 [      Gravity - Carry Armor       - Nullify  (Boss)                        ]
 [      Gravity - Right Arm         - Nullify  (Mini Boss)                   ]
 [      Gravity - Left Arm          - Nullify  (Mini Boss)                   ]
 [                                                                           ]
 [         Fire - Hard Attacker     - Halve                                  ]
 [        Water - Senior Grunt      - Halve                                  ]
 [        Water - Hard Attacker     - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Hard Attacker     - Oil                                    ]
 [                                                                           ]
 [          Cut - Guardian          - Jumping Blow                           ]
 [          Cut - SOLDIER:2nd       - Fight                                  ]
 [          Cut - SOLDIER:2nd       - Sword of Doom                          ]
 [          Hit - Hard Attacker     - Bodyblow                               ]
 [          Hit - Guardian          - Rocket Punch                           ]
 [          Hit - Guardian          - W Rocket Punch                         ]
 [          Hit - Gun Carrier       - Bodyblow                               ]
 [          Hit - Right Arm         - Arm Punch                              ]
 [          Hit - Left Arm          - Arm Punch                              ]
 [        Punch - Senior Grunt      - Handclaw                               ]
 [        Shoot - Senior Grunt      - Harrier Beam                           ]
 [        Shoot - Gun Carrier       - Normal Shell                           ]
 [        Shoot - Gun Carrier       - Abnormal Shell                         ]
 [        Shoot - Submarine Crew    - Machine Gun                            ]
 [        Shoot - Underwater MP     - Machine Gun                            ]
 [        Shoot - Underwater MP     - Hand Grenade                           ]
 [        Shoot - Captain           - Machine Gun                            ]
 [        Shout - Senior Grunt      - Water Wave                             ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [         Slow - Gun Carrier       - Abnormal Shell  (100% Inflict)         ]
 [     Darkness - Gun Carrier       - Abnormal Shell  (100% Inflict)         ]
 [   Imprisoned - Right Arm         - Arm Grab        (100% Inflict)         ]
 [   Imprisoned - Left Arm          - Arm Grab        (100% Inflict)         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Confusion, Silence, Slow, Stop, Petrify                          ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | SOLDIER:2nd        [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        | SOLDIER:2nd        [8] |                   |
       '------------------------+------------------------+-------------------|
  GRENADE  |                    |                        |                   |
 ----------'                    |                        |                   |
       | Underwater MP     [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  MOLOTOV  |                    |                        |                   |
 ----------'                    |                        |                   |
       | Hard Attacker      [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  S-MINE  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Gun Carrier        [8] |                        |                   |
       | Submarine Crew     [8] |                        |                   |
       | Captain            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  8-INCH CANNON  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        | Submarine Crew     [8] |                   |
       '------------------------+------------------------+-------------------|
  GOD'S HAND  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Carry Armor       [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  SHINRA BETA  |                |                        |                   |
 --------------'                |                        |                   |
       | Submarine Crew     [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  SHINRA ALPHA  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        | Underwater MP      [8] |                   |
       |                        | Captain            [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***                                Area Enc Rate:

  Junon Reactor Long Right-Left Catwalk                48   High
  Junon Reactor Tight Hallway After Catwalk            48   High

   Average:   EXP: 1728.1     AP: 148.5     GIL: 1716.4      Enemy QTY: 2.01

  "Hurry!" Theme plays throughout battles after the Huge Materia has been 
   interacted with on the "Zig-Zag" catwalk.
.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 1790    1st Row: 1x Senior Grunt,             |
|        Pre-Emp OFF     AP  - 165                            1x Gun Carrier |
|                        GIL - 2400                                     #772 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 1500    1st Row: 1x Hard Attacker             |
|                        AP  - 116     2nd Row: 1x Hard Attacker             |
|                        GIL - 1200                                     #773 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 2610    1st Row: 1x Hard Attacker             |
|                        AP  - 238     2nd Row: 2x Senior Grunt              |
|                        GIL - 2200                                     #774 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 940     1st Row: 1x Guardian                  |
|        Pre-Emp OFF     AP  - 60                                            |
|                        GIL - 500                                      #776 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 1790    1st Row: 1x Gun Carrier               |
|            Run = 2     AP  - 165     2nd Row: 1x Senior Grunt              |
|                        GIL - 2400                                     #775 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2:                                    Area Enc Rate:

  Junon Reactor Inner Reactor Screen                   OFF

  If you interact with the first NPC you see, you will get Forced Att #1 
   followed by Forced Att #2. If you instead sneak past him, you will just 
   get Forced Att #3. 
.----------------------------------------------------------------------------.
|         Forced Att #1  EXP - 850     1st Row: 1x Submarine Crew            |
|       Can't Escape     AP  - 80                                            |
|                        GIL - 500                                      #768 |
|                                                                            |
|         Forced Att #2  EXP - 1700    1st Row: 2x Submarine Crew            |
|       Can't Escape     AP  - 160                                           |
|                        GIL - 1000                                     #769 |
|                                                                            |
|         Forced Att #3  EXP - 2550    1st Grp: 1x Submarine Crew            |
|       Can't Escape     AP  - 240     2nd Grp: 2x Submarine Crew            |
|        Pinc Attack     GIL - 1500                                     #770 |
|                                                                            |
|         Forced Att #4  EXP - 1640    1st Row: 2x Underwater MP             |
|       Can't Escape     AP  - 160                                           |
|                        GIL - 1200                                     #771 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: **                                 Area Enc Rate:

  Junon Reactor Zig-Zag Catwalk (W Huge Materia)       48   High

   Average:   EXP: 1493.1     AP: 112.8     GIL: 1258.6      Enemy QTY: 1.69

  "Hurry!" Theme plays throughout battles after the Huge Materia has been 
   interacted with on the "Zig-Zag" catwalk.
.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 940     1st Row: 1x Guardian                  |
|        Pre-Emp OFF     AP  - 60                                            |
|                        GIL - 500                                      #776 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 1880    1st Row: 1x Guardian                  |
|        Pre-Emp OFF     AP  - 120     2nd Row: 1x Guardian                  |
|                        GIL - 1000                                     #777 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 1790    1st Row: 1x Senior Grunt,             |
|        Pre-Emp OFF     AP  - 165                            1x Gun Carrier |
|                        GIL - 2400                                     #772 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 1500    1st Row: 1x Hard Attacker             |
|                        AP  - 116     2nd Row: 1x Hard Attacker             |
|                        GIL - 1200                                     #773 |
|                                                                            |
|  [6.25%]  Back Att #1  EXP - 940     1st Row: 1x Guardian                  |
|            Run = 2     AP  - 60                                            |
|                        GIL - 500                                      #778 |
|                                                                            |
|  [6.25%]  Back Att #2  EXP - 1790    1st Row: 1x Gun Carrier               |
|            Run = 2     AP  - 165     2nd Row: 1x Senior Grunt              |
|                        GIL - 2400                                     #775 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  Junon Reactor Red Submarine Dock (Carry Armor)       OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 5700    1st Row: 1x Carry Armor,              |
|       Can't Escape     AP  - 425                 1x Right Arm, 1x Left Arm |
|                        GIL - 4000                                     #780 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5:                                    Area Enc Rate:

  Junon Reactor Grey Submarine Dock (Leviathan Scales) OFF

  "Battle Victory Music" and "Victory Pose" Flags disabled.
  "Hurry Faster!" Theme plays throughout battles.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 1700    1st Row: 2x Submarine Crew            |
|       Can't Escape     AP  - 160                                           |
|                        GIL - 1000                                     #769 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6:                                    Area Enc Rate:

  Blue Submarine Interior Hall W Save Point            OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 2550    1st Grp: 1x Submarine Crew            |
|       Can't Escape     AP  - 240     2nd Grp: 2x Submarine Crew            |
|        Pinc Attack     GIL - 1500                                     #785 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 7:                                    Area Enc Rate:

  Blue Submarine Cockpit                               OFF

  "Rufus' Welcoming Ceremony" Theme plays throughout battle.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 2550    1st Row: 2x Submarine Crew            |
|       Can't Escape     AP  - 244     2nd Row: 1x Captain                   |
|                        GIL - 2050                                     #786 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 8: *****  BEST                        Area Enc Rate:

  Junon Red Submarine Dock (Past Barking Dog)          48   High

   Average:   EXP: 3000       AP: 255       GIL: 2250        Enemy QTY: 3

  Normal Battle #1's encounter rate falls victim to an overflow glitch, and 
   overrides the chance of all other Normal Battles.
.----------------------------------------------------------------------------.
|   [100%]  Nrml Bat #1  EXP - 3000    1st Row: 3x SOLDIER:2nd               |
|                        AP  - 255                                           |
|                        GIL - 2250                                     #761 |
|                                                                            |
|     [0%]  Nrml Bat #2  EXP - 2000    1st Row: 2x SOLDIER:2nd               |
|                        AP  - 170                                           |
|                        GIL - 1500                                     #762 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 9:                                    Area Enc Rate:

  Red Submarine Interior Hall                          OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 1700    1st Row: 2x Submarine Crew            |
|       Can't Escape     AP  - 160                                           |
|                        GIL - 1000                                     #784 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 10:                                   Area Enc Rate:

  Red Submarine Cockpit                                OFF

  "Hurry" Theme plays throughout battle.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 2550    1st Row: 2x Submarine Crew            |
|       Can't Escape     AP  - 224     2nd Row: 1x Captain                   |
|                        GIL - 2050                                     #786 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Submarine Crew can also be fought here; however, I will not be 
         duplicating that entry. You can find the Submarine Crew within the 
         "Junon Paths Towards Reactor" listings just above. You can also find 
         the SOLDIER:2nd here; you can find that enemy within the "Junon 
         Escape" listings further above.

  .----------------.
 /  {Senior Grunt}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/QSmQf21i7DcUxxSi6                     | ID:  FC |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength:  75  ||    Drop: /                          |
|  HP:      2600  ||    Defence:  70  ||   Steal: /                          |
|  MP:       245  ||      Magic:  80  ||   Morph: /                          |
|                 ||   MDefence:  90  ||                                     |
|  EXP:      930  ||  Dexterity:  69  ||                                     |
|   AP:       90  ||       Luck:   5  || Back Damage: Normal (2x Damage)     |
|  GIL:      800  ||      Evade:  12  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Halve]        |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Reactor Long Right-Left Catwalk            58% |  Grunt              |
| Junon Reactor Tight Hallway After Catwalk        58% |  Special Combatant  |
| Junon Reactor Zig-Zag Catwalk (W Huge Materia)   27% |                     |
| Rocket Town "Shinra Type 26" Rocket Exterior     N/A |                     |
| Rocket Interior 1st Screen From Exterior         N/A |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Handclaw          |
|   Senior Grunt's ATTACKS:             |  Manip Attack 2: Harrier Beam      |
|                                       |  Manip Attack 3: Water Wave        |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [115]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 321 HP                             |
|                                                                            |
|  Attack 2:  Harrier Beam        Target: One Opponent      Can't Cover      |
|  [2E0]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 401 HP                             |
|                                                                            |
|  Attack 3:  Water Wave          Target: One Opponent      Can't Cover      |
|  [2E1]       Physical          Element: Shout                              |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 401 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Senior Grunt's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  Senior Grunt is in Front Row:                                             |
|                                                                            |
|   1/2 Chance: Use  on Rnd Target                                 |
|   1/4 Chance: Use Water Wave on Rnd Target                                 |
|   1/4 Chance: Use Harrier Beam on Rnd Target                               |
|                                                                            |
|  Senior Grunt is in Back Row:                                              |
|                                                                            |
|   1/2 Chance: Use Harrier Beam on Rnd Target                               |
|   1/4 Chance: Use Water Wave on Rnd Target                                 |
|   1/4 Chance: Use  on Rnd Target                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Senior Grunt:                     |   POWER req for Overflow:   |
|                                              |                             |
| The Senior Grunt is a weak enemy, and can    |  Base Damage Overflow: 160  |
|  be killed easily via the use of Physical    |  Rnd Var Overflow  3x: 107  |
|  blows. Your Deathblow chance will only be   |  Rnd Var Overflow  4x:  80  |
|  roughly 55%.                                |  Rnd Var Overflow  6x:  54  |
| The Senior Grunt is encountered in an area   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  that cannot be revisited; once you progress                               |
|  past a certain point in the game, you can no longer fight the enemy.      |
| You will encounter the Senior Grunt during two forced encounters while     |
|  embarking on the Rocket Mission in Rocket Town. They should pose you no   |
|  threat.                                                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------------.
 /  {Hard Attacker}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ESWDZ9GB6QXGfoZMA                     | ID:  FD |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     32  ||   Strength:  80  ||    Drop: Molotov  [8] 14.06%        |
|  HP:      2500  ||    Defence:  90  ||   Steal: /                          |
|  MP:       150  ||      Magic:  55  ||   Morph: /                          |
|                 ||   MDefence:  74  ||                                     |
|  EXP:      750  ||  Dexterity:  77  ||                                     |
|   AP:       58  ||       Luck:   6  || Back Damage: Normal (2x Damage)     |
|  GIL:      600  ||      Evade:   3  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Halve]        |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Halve]        |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Reactor Long Right-Left Catwalk            44% |  Bullmotor          |
| Junon Reactor Tight Hallway After Catwalk        44% |                     |
| Junon Reactor Zig-Zag Catwalk (W Huge Materia)   19% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Hard Attacker's ATTACKS:            |  Manip Attack 2: Oil               |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 320 HP                             |
|                                                                            |
|  Attack 2:  Oil                 Target: One Opponent      Can't Cover      |
|  [1A4]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 320 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Hard Attacker's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  1/2 Chance: Use Oil on Rnd Target                                         |
|  1/2 Chance: Use  on Rnd Target in the Front Row; If all Targets |
|               are in the Back Row, select Rnd Target                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Hard Attacker:                    |   POWER req for Overflow:   |
|                                              |                             |
| The Hard Attacker are not a strong enemy.    |  Base Damage Overflow: 167  |
|  Their attacks are very weak, and they can   |  Rnd Var Overflow  3x: 112  |
|  easily be dispatched by using L4 Suicide    |  Rnd Var Overflow  4x:  84  |
|  then following up with Matra Magic or       |  Rnd Var Overflow  6x:  56  |
|  regular Attacks.                            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Attack 'Oil' uses the same animation as                                |
|  Fire2; however, the attack itself is considered as a Physical Attack, and |
|  can be defended from by putting your characters in the Back Row (if one   |
|  character is in the Front Row, it will always use Oil on that character). |
| Avoid using Beta or Aqualung. Trine should be dealing 1750+ HP.            |
| The Hard Attacker is encountered in an area that cannot be revisited; once |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Guardian}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/1robspgofYDwCsNy6                     | ID:  FE |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     40  ||   Strength:  80  ||    Drop: /                          |
|  HP:      4000  ||    Defence:  76  ||   Steal: /                          |
|  MP:       340  ||      Magic:  66  ||   Morph: /                          |
|                 ||   MDefence:  80  ||                                     |
|  EXP:      940  ||  Dexterity:  67  ||                                     |
|   AP:       60  ||       Luck:  10  ||                                     |
|  GIL:      500  ||      Evade:   8  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Reactor Long Right-Left Catwalk            19% |                     |
| Junon Reactor Tight Hallway After Catwalk        19% |                     |
| Junon Reactor Zig-Zag Catwalk (W Huge Materia)   54% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Guardian's ATTACKS:                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent      Can't Cover      |
|  [2E2]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 475 HP                             |
|                                                                            |
|  Attack 2:  W Rocket Punch      Target: One Opponent      Can't Cover      |
|  [2E3]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 475 HP                             |
|                                                                            |
|  Attack 3:  Jumping Blow        Target: One Opponent                       |
|  [2E4]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 475 HP                             |
|                                                                            |
|  Attack 4:          Target: Self              Selects First    |
|  [2E5]       Physical 0 Dam       Att%: Auto Hit           Attack          |
|                                                                            |
|  Attack 5:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Guardian's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance use  on Self, start from 4th Attack|
|                  2/15 Chance start from 1st Attack                         |
|                  2/15 Chance start from 2nd Attack                         |
|                  2/15 Chance start from 3rd Attack                         |
|                  2/15 Chance start from 4th Attack                         |
|                  2/15 Chance start from 5th Attack                         |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                              |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Guardian's HP  > 75%: 1/8 Chance use  on Rnd Target       |
|                          7/8 Chance do nothing                             |
|                                                                            |
|    Guardian's HP <= 75%: 1/6 Chance use  on Rnd Target       |
|                          5/6 Chance do nothing                             |
|                                                                            |
|    Guardian's HP <= 50%: 1/4 Chance use  on Rnd Target       |
|                          3/4 Chance do nothing                             |
|                                                                            |
|    Guardian's HP <= 25%: 1/2 Chance use  on Rnd Target       |
|                          1/2 Chance do nothing                             |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|  3RD ATTACK: Same as 1st Attack                                            |
|                                                                            |
|    After 3rd Attack: 1/2 Chance jump to 4th Attack for next turn           |
|                      1/2 Chance jump to 5th Attack for next turn           |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Use W Rocket Punch on Rnd Target                              |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Guardian's HP  > 75%: 1/8 Chance use W Rocket Punch on Rnd Target       |
|                          7/8 Chance do nothing                             |
|                                                                            |
|    Guardian's HP <= 75%: 1/6 Chance use W Rocket Punch on Rnd Target       |
|                          5/6 Chance do nothing                             |
|                                                                            |
|    Guardian's HP <= 50%: 1/4 Chance use W Rocket Punch on Rnd Target       |
|                          3/4 Chance do nothing                             |
|                                                                            |
|    Guardian's HP <= 25%: 1/2 Chance use W Rocket Punch on Rnd Target       |
|                          1/2 Chance do nothing                             |
|                                                                            |
|                                                                            |
|  5TH ATTACK: Use Jumping Blow on Rnd Target                                |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Guardian's HP  > 75%: 1/8 Chance use Jumping Blow on Rnd Target         |
|                          7/8 Chance do nothing                             |
|                                                                            |
|    Guardian's HP <= 75%: 1/6 Chance use Jumping Blow on Rnd Target         |
|                          5/6 Chance do nothing                             |
|                                                                            |
|    Guardian's HP <= 50%: 1/4 Chance use Jumping Blow on Rnd Target         |
|                          3/4 Chance do nothing                             |
|                                                                            |
|    Guardian's HP <= 25%: 1/2 Chance use Jumping Blow on Rnd Target         |
|                          1/2 Chance do nothing                             |
|                                                                            |
|                                                                            |
|  DEATH: Use  on Self, end Battle                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Guardian:                         |   POWER req for Overflow:   |
|                                              |                             |
| While the Guardian may appear to be a tough  |  Base Damage Overflow: 162  |
|  enemy, they can easily be defeated using L4 |  Rnd Var Overflow  3x: 108  |
|  Suicide. Their attacks do moderate damage,  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  but should not cause you many problems.                                   |
| Your Deathblow chance will be approximately 60%. Use Added Cut if you wish |
|  to take them out using Physical blows (paired with Deathblow).            |
| The Guardian consists of three enemies; the arms that it shoots at you are |
|  unique enemies, with their own IDs. These enemies cannot be targeted or   |
|  killed, and you cannot claim the Spoils they carry; see the "Extra        |
|  Enemies" section for more information on the Guardian's counterparts.     |
| The Guardian is one of six enemies that are affected by the 'Berserk       |
|  Glitch', which means that they have no assigned Attack to use when they   |
|  are inflicted with Berserk. As such the "skill power is used up" text     |
|  string will be displayed every turn, seeing as the Attack they are trying |
|  to use costs 65,535 MP!                                                   |
| The Guardian cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Guardian is immune to Seizure, which isn't necessary seeing as there   |
|  is no way for the Player to inflict an enemy with Seizure. The Guardian   |
|  is one of 86 enemies that are immune to Seizure. It is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
| The Guardian is encountered in an area that cannot be revisited; once you  |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Gun Carrier}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/vrvRs1g6HSzhKTd86                     | ID: 101 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     39  ||   Strength:  60  ||    Drop: S-mine  [8] 14.06%         |
|  HP:      3400  ||    Defence:  76  ||   Steal: /                          |
|  MP:       240  ||      Magic:  45  ||   Morph: /                          |
|                 ||   MDefence:  84  ||                                     |
|  EXP:      860  ||  Dexterity:  59  ||                                     |
|   AP:       75  ||       Luck:   2  ||                                     |
|  GIL:     1600  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Reactor Long Right-Left Catwalk            37% |  Cromwell           |
| Junon Reactor Tight Hallway After Catwalk        37% |                     |
| Junon Reactor Zig-Zag Catwalk (W Huge Materia)   27% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Normal Shell      |
|   Gun Carrier's ATTACKS:              |  Manip Attack 2: Bodyblow          |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Normal Shell        Target: One Opponent      Berserk Attack   |
|  [2E6]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 279 HP                             |
|                                                                            |
|  Attack 2:  Abnormal Shell      Target: One Opponent      Status Inflict:  |
|  [2E7]       Physical          Element: Shoot              Darkness (100%) |
|                                   Att%: 100                Slow            |
|                                  Power: 4                                  |
|                            Base Damage: 69 HP                              |
|                                                                            |
|  Attack 3:  Bodyblow            Target: One Opponent                       |
|  [12D]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 40                                 |
|                            Base Damage: 697 HP                             |
|                                                                            |
|  Attack 4: <[No Name]>          Target: Random            Never Used       |
|  [2E8]       No Formula        Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 255                                |
|                                MP Cost: 65,535 MP                          |
|                            Base Damage: 0 HP                               |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Gun Carrier's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  1ST ATTACK: Skip a turn                                                   |
|  2ND ATTACK: Use Abnormal Shell on Rnd Target                              |
|                                                                            |
|  3RD ATTACK: Use Normal Shell on Rnd Target with Slow; If all Targets have |
|               Slow, select Rnd Target                                      |
|                                                                            |
|  4TH ATTACK: Use Bodyblow on Rnd Target with Darkness; If all Targets have |
|               Darkness, select Rnd Target                                  |
|                                                                            |
|  5TH Attack: Use Normal Shell on 2nd Target; If 2nd Target has Death, do   |
|               nothing                                                      |
|   Follow-Up: Use Normal Shell on 1st Target; If 1st Target has Death, do   |
|               nothing                                                      |
|   Follow-Up: Use Normal Shell on 3rd Target; If 3rd Target has Death, do   |
|               nothing                                                      |
|                                                                            |
|     After 5th AttacK:                                                      |
|                                                                            |
|      At least one Target without Slow OR at least one Target without       |
|       Darkness:                                                            |
|                                                                            |
|       Jump to 2nd Attack for next turn                                     |
|                                                                            |
|      All Targets with Slow AND All Targets with Darkness:                  |
|                                                                            |
|       Jump to 3rd Attack for next turn                                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Gun Carrier:                      |   POWER req for Overflow:   |
|                                              |                             |
| The [No Name] Attack on the Gun Carrier has  |  Base Damage Overflow: 162  |
|  the same attack properties as the [No Name] |  Rnd Var Overflow  3x: 108  |
|  attack found on the Dual Horn; however,     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  The Guin Carrier will never use the attack.                               |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  central, and left-most characters, respectively.                          |
| The Gun Carrier will try to inflict your characters with Darkness and      |
|  Slow, then it will target the inflicted characters. Wear Ribbons and      |
|  Sprint Shoes to defend from this.                                         |
| One blast of Trine may be enough to kill them in one hit, as they take     |
|  Double Damage from Lightning based attacks.                               |
| The Gun Carrier cannot be Back-Attacked or Side-Attacked, meaning that one |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Gun Carrier is encountered in an area that cannot be revisited; once   |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------------.
 /  {Underwater MP}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/M1VovCzaAWmzWGWx5                     | ID:  FB |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     34  ||   Strength:  70  ||    Drop: Grenade       [8] 14.06%   |
|  HP:      1000  ||    Defence:  80  ||   Steal: Shinra Alpha  [8] 10.94%   |
|  MP:       100  ||      Magic:  65  ||   Morph: /                          |
|                 ||   MDefence: 124  ||                                     |
|  EXP:      820  ||  Dexterity:  62  ||                                     |
|   AP:       80  ||       Luck:   2  ||                                     |
|  GIL:      600  ||      Evade:   4  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Junon Reactor Inner Reactor Screen                   |  MP                 |
|                                                      |  Grenade Combatant  |
|                                                      |  Marine             |
|                                                      |  Attack Squad       |
|                                                      |  Submarine Crew     |
|                                                      |  Captain            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Machine Gun       |
|   Underwater MP's ATTACKS:            |  Manip Attack 2: Hand Grenade      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 292 HP                             |
|                                                                            |
|  Attack 2:  Hand Grenade        Target: One Opponent                       |
|  [17C]       Physical          Element: Shoot                              |
|                                   Att%: 70                                 |
|                                  Power: 35                                 |
|                            Base Damage: 638 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Underwater MP's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                               |
|   Follow-Up: Use  on Rnd Target                               |
|   Follow-Up: Use  on Rnd Target                               |
|                                                                            |
|  2ND ATTACK: Use Hand Grenade on Rnd Target                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Underwater MP:                    |   POWER req for Overflow:   |
|                                              |                             |
| The Underwater MP only appears in a single   |  Base Damage Overflow: 164  |
|  forced encounter, making them somewhat of a |  Rnd Var Overflow  3x: 109  |
|  unique enemy.                               o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| You can very quickly dispatch the Underwater                               |
|  MP with one use of Trine, or, use Deathblow with Added Cut. Your          |
|  Deathblow chance will be roughly 62%.                                     |
| The Shinra Alpha is a six slotted piece of Armour with moderate defence,   |
|  and is permanently missable, so you should try to obtain one from the     |
|  Underwater MP when you get the chance. A Lv 47 Cloud would have a 14.06%  |
|  chance of stealing from them. You will get another chance to steal the    |
|  Shinra Alpha from the Captain (in the Submarine), and the SOLDIER:1st     |
|  towards the end of Disc 2.                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Carry Armor}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/CXpZEi97grGVtsUu6                     | ID: 102 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     45  ||   Strength:  90  ||    Drop: God's Hand  [63] 100%      |
|  HP:    24,000  ||    Defence: 200  ||   Steal: /                          |
|  MP:       200  ||      Magic:  55  ||   Morph: /                          |
|                 ||   MDefence: 300  ||                                     |
|  EXP:     2800  ||  Dexterity:  80  ||                                     |
|   AP:      240  ||       Luck:   0  ||                                     |
|  GIL:     4000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [Nullify]      |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Junon Reactor Red Submarine Dock                     |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Carry Armor's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Lapis Laser         Target: All Opponents     No Split Damage  |
|  [2F2]       Magical           Element: None                               |
|  [2F3]                            Att%: 255                                |
|  [2F4]                           Power: 50                                 |
|  [2F5]                         MP Cost: 10 MP                              |
|                            Base Damage: 1875 HP                            |
|                                                                            |
|  Attack 2:       Target: One Opponent      Ignore Status    |
|  [2F8]       Magical           Element: None               Defence         |
|                                   Att%: 255                                |
|                                  Power: 15                                 |
|                            Base Damage: 562 HP                             |
|                                                                            |
|  Attack 3:   Target: One Opponent   Frees Right      |
|  [2F6]       Physical 0 Dam          Att%: Auto Hit        Character       |
|                                                                            |
|                                                                            |
|  Attack 4:    Target: One Opponent   Frees Left       |
|  [2F7]       Physical 0 Dam          Att%: Auto Hit        Character       |
|                                                                            |
|  Attack 5:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Carry Armor's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance use Lapis Laser on All Targets                 |
|                  2/3 Chance do nothing                                     |
|                                                                            |
|                                                                            |
|  1ST ATTACK:                                                               |
|                                                                            |
|   Carry Armor's HP  > 75%: 1/4 Chance use Lapis Laser on All Targets       |
|                                 without Imprisoned                         |
|                            3/4 Chance skip a turn                          |
|                                                                            |
|   Carry Armor's HP <= 75%: 1/3 Chance use Lapis Laser on All Targets       |
|                                 without Imprisoned                         |
|                            2/3 Chance skip a turn                          |
|                                                                            |
|   Carry Armor's HP <= 50%: 1/2 Chance use Lapis Laser on All Targets       |
|                                 without Imprisoned                         |
|                            1/2 Chance skip a turn                          |
|                                                                            |
|   Carry Armor's HP <= 25%: Use Lapis Laser on All Targets without          |
|                             Imprisoned                                     |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Skip a turn                                                   |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Right Arm has an Imprisoned Character:                                   |
|                                                                            |
|    Use  on Imprisoned Character in Right Arm                |
|                                                                            |
|   Right Arm does not have an Imprisoned Character: Do nothing              |
|                                                                            |
|                                                                            |
|   Left Arm has an Imprisoned Character:                                    |
|                                                                            |
|    Use  on Imprisoned Character in Left Arm                 |
|                                                                            |
|   Left Arm does not have an Imprisoned Character: Do nothing               |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Right Arm has an Imprisoned Character:                                   |
|                                                                            |
|    Use  on Right Arm, free Imprisoned Character      |
|                                                                            |
|   Left Arm has an Imprisoned Character:                                    |
|                                                                            |
|    Use  on Left Arm, free Imprisoned Character        |
|                                                                            |
|                                                                            |
|   Use  on Self, remove Right Arm and Left Arm from Battle, Right   |
|    Arm and Left Arm leave no rewards, end Battle                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Carry Armor:                      |   POWER req for Overflow:   |
|                                              |                             |
| Carry Armor is a notoriously difficult boss, |  Base Damage Overflow: 226  |
|  as it can Imprison you Characters in the    |  Rnd Var Overflow  3x: 151  |
|  same way that Turks:Reno I and Bottomswell  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  could. It will only imprison two of your                                  |
|  characters, which leaves your third character vulnerable to a Game Over   |
|  he/she is killed.                                                         |
| Be sure to set up for this Battle accordingly; Carry Armor has very high   |
|  defences, so equip Neo Bahamut and Bahamut, which ignores the target's    |
|  Def. It also takes double damage from Lightning based attacks, so equip   |
|  Lightning with either All or MP Turbo, and equip Elemental+Ramuh on you   |
|  Physical attacker's Weapon. Your Deathblow chance will be roughly 67%, so |
|  be sure to pair it with Added Cut.                                        |
| If you need the extra defense, then give you characters Sadness, and equip |
|  them with Circlets do protect from Lapis Laser. You could also put your   |
|  characters in the Back Row to defend from the Arms  attack.    |
| When the battle begins, set up Big Guard as standard, and start off by     |
|  casting your Summons. Have your Physical attacker concentrate on the      |
|  Arms; once both Arms are dead, Carry Armor becomes much easier. You could |
|  also use Magic Hammer twice to stop it from using Lapis Laser.            |
| Use Magic Breath, Comet2, Trine, Bolt3 and Deathblow to defeat Carry       |
|  Armor. Dragon Fangs also work well, and will inflict 1862 - 1986 HP in    |
|  all opponents. The Battle will end once Carry Armor has been killed,      |
|  although, you will want to kill the Arms for extra Battle Spoils.         |
|                                                                            |
| If one of the Arms manages to use Arm Grab, the character that becomes     |
|  Imprisoned will be flagged as 'Dead', and their HP will show in red if    |
|  you try to use an Item such as a Megalixir. You will not be able to       |
|  target them, and they can only be freed by killing the Arm.               |
| Every time you attack either Carry Armor, the Left Arm or the Right Arm    |
|  when a character is Imprisoned, each enemy will retaliate by using        |
|   on the Imprisoned character/s. This means that if you     |
|  were to use an attack that targets all opponents, such as Magic Breath,   |
|  the Imprisoned character/s would each be hit three times. If one of your  |
|  characters uses a Counter Attack, it will not trigger the use of .                                                                  |
| Four versions of Lapis Laser exist; one used when no characters are        |
|  Imprisoned; one used when the Left Arm has a character Imprisoned; one    |
|  used when the Right Arm has; and one used when both Arms has.             |
| Carry Armor's Arms can never grab more than two characters; however, if    |
|  you were to use Cait Sith's 'Transform' Limit Break, then only one Target |
|  would be considered in the Battle. If the Arms were to then Imprison Cait |
|  Sith, it would mean Game Over. Should you activate Transform while a      |
|  character is already Imprisoned, the character would disappear while      |
|  still being flagged as Imprisoned. Cait Sith would then instead be        |
|  inflicted with the damage taken via .                      |
| Carry Armor is subject to the 'Quadra Magic Ultima Glitch' whereby the     |
|  game will freeze when the Player tried cast Ultima, when they have one    |
|  Ultima paired with HP or MP Absorb, and another with Quadra Magic.        |
| Carry Armor is immune to Seizure, which isn't necessary seeing as there is |
|  no way for the Player to inflict an enemy with Seizure. Carry Armor is    |
|  one of 86 enemies that are immune to Seizure. It is also immune to        |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.  NOTE - This is the Right Arm that is part of Carry Armor
 /  {Right Arm}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/L4iWskud5dFnYzA86                     | ID: 103 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     45  ||   Strength:  80  ||    Drop: /                          |
|  HP:    10,000  ||    Defence: 200  ||   Steal: /                          |
|  MP:       100  ||      Magic:  55  ||   Morph: /                          |
|                 ||   MDefence: 300  ||                                     |
|  EXP:     1400  ||  Dexterity:  80  ||                                     |
|   AP:       95  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [Nullify]      |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Junon Reactor Red Submarine Dock                     |  Left Arm           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Right Arm's ATTACKS: (Carry Armor)  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:           Target: One Opponent                       |
|  [2EE]       Physical          Element: Hit                                |
|  [2EF]                            Att%: 100                                |
|                                  Power: 24                                 |
|                            Base Damage: 624 HP                             |
|                                                                            |
|  Attack 2:       Target: One Opponent      Ignore Status    |
|  [2F8]       Magical           Element: None               Defence         |
|                                   Att%: 255                                |
|                                  Power: 15                                 |
|                            Base Damage: 562 HP                             |
|                                                                            |
|  Attack 3:  Arm Grab            Target: One Opponent      Status Inflict:  |
|  [2F0]       Physical 0 Dam       Att%: Auto Hit         Imprisoned (100%) |
|  [2F1]                                                                     |
|                                                                            |
|  Attack 4:   Target: One Opponent   Frees Right      |
|  [2F6]       Physical 0 Dam          Att%: Auto Hit        Character       |
|                                                                            |
|                                                                            |
|  Attack 5:    Target: One Opponent   Never Used       |
|  [2F7]       Physical 0 Dam          Att%: Auto Hit                        |
|                                                                            |
|  Attack 6:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Right Arm's BATTLE PLAN: (Carry Armor) (Repeats)                         |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  Right Arm has a Character Imprisoned: Do nothing                          |
|                                                                            |
|                                                                            |
|  Right Arm does not have a Character Imprisoned:                           |
|                                                                            |
|   Right Arm's HP = 100%: 1/16 Chance Use Arm Grab on Rnd Target without    |
|                                Imprisoned                                  |
|                         15/32 Chance use  on Rnd Target         |
|                         15/32 Chance skip a turn                           |
|                                                                            |
|                                                                            |
|   Right Arm's HP  > 75%: 1/128 Chance Use Arm Grab on Rnd Target without   |
|                                 Imprisoned                                 |
|                        127/256 Chance use  on Rnd Target        |
|                        127/256 Chance skip a turn                          |
|                                                                            |
|                                                                            |
|   Right Arm's HP <= 75%: 1/32 Chance Use Arm Grab on Rnd Target without    |
|                                Imprisoned                                  |
|                         31/64 Chance use  on Rnd Target         |
|                         31/64 Chance skip a turn                           |
|                                                                            |
|                                                                            |
|   Right Arm's HP <= 50%: 1/8 Chance Use Arm Grab on Rnd Target without     |
|                               Imprisoned                                   |
|                         7/16 Chance use  on Rnd Target          |
|                         7/16 Chance skip a turn                            |
|                                                                            |
|                                                                            |
|   Right Arm's HP <= 25%: 1/2 Chance Use Arm Grab on Rnd Target without     |
|                               Imprisoned                                   |
|                          1/4 Chance use  on Rnd Target          |
|                          1/4 Chance skip a turn                            |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Right Arm has an Imprisoned Character:                                   |
|                                                                            |
|    Use  on Imprisoned Character in Right Arm                |
|                                                                            |
|   Right Arm does not have an Imprisoned Character: Do nothing              |
|                                                                            |
|                                                                            |
|   Left Arm has an Imprisoned Character:                                    |
|                                                                            |
|    Use  on Imprisoned Character in Left Arm                 |
|                                                                            |
|   Left Arm does not have an Imprisoned Character: Do nothing               |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Right Arm has an Imprisoned Character:                                   |
|                                                                            |
|    Use  on Self, free Imprisoned Character           |
|                                                                            |
|   Use  on Self, remove Self from Battle                            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Right Arm: (Carry Armor)          |   POWER req for Overflow:   |
|                                              |                             |
| The Right Arm along with the Left Arm should |  Base Damage Overflow: 226  |
|  be dealt with as a priority before turning  |  Rnd Var Overflow  3x: 151  |
|  your attention to Carry Armor; with the     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Arms dead, the Battle becomes much easier.                                |
|  See the notes on Carry Armor above for details on how to setup for the    |
|  fight.                                                                    |
| The Battle will end when Carry Armor is defeated; however, you should try  |
|  to kill both Arms for extra Battle Spoils                                 |
| Two versions of Arm Grab and Arm Punch exist; one used when the Left Arm   |
|  does not have a character Imprisoned, and one used when it does.          |
| While the Attack  ignores any Status defences in place, it  |
|  will *not* overlook the use of MBarrier, if MBarrier is active.           |
| Right Arm is immune to Seizure, which isn't necessary seeing as there is   |
|  no way for the Player to inflict an enemy with Seizure. Right Arm is one  |
|  of 86 enemies that are immune to Seizure. It is also immune to Peerless,  |
|  along with 104 other enemies.                                             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.  NOTE - This is the Left Arm that is part of Carry Armor
 /  {Left Arm}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/c5xA8ePhbzwTjA8BA                     | ID: 104 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     45  ||   Strength:  80  ||    Drop: /                          |
|  HP:    10,000  ||    Defence: 200  ||   Steal: /                          |
|  MP:       100  ||      Magic:  55  ||   Morph: /                          |
|                 ||   MDefence: 300  ||                                     |
|  EXP:     1500  ||  Dexterity:  80  ||                                     |
|   AP:       90  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [Nullify]      |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Junon Reactor Red Submarine Dock                     |  Right Arm          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Left Arm's ATTACKS: (Carry Armor)   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:           Target: One Opponent                       |
|  [2EA]       Physical          Element: Hit                                |
|  [2EB]                            Att%: 100                                |
|                                  Power: 24                                 |
|                            Base Damage: 624 HP                             |
|                                                                            |
|  Attack 2:       Target: One Opponent      Ignore Status    |
|  [2F8]       Magical           Element: None               Defence         |
|                                   Att%: 255                                |
|                                  Power: 15                                 |
|                            Base Damage: 562 HP                             |
|                                                                            |
|  Attack 3:  Arm Grab            Target: One Opponent      Status Inflict:  |
|  [2EC]       Physical 0 Dam       Att%: Auto Hit         Imprisoned (100%) |
|  [2ED]                                                                     |
|                                                                            |
|  Attack 4:   Target: One Opponent   Never Used       |
|  [2F6]       Physical 0 Dam          Att%: Auto Hit                        |
|                                                                            |
|                                                                            |
|  Attack 5:    Target: One Opponent   Frees Left       |
|  [2F7]       Physical 0 Dam          Att%: Auto Hit        Character       |
|                                                                            |
|  Attack 6:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Left Arm's BATTLE PLAN: (Carry Armor) (Repeats)                          |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  Left Arm has a Character Imprisoned: Do nothing                           |
|                                                                            |
|                                                                            |
|  Left Arm does not have a Character Imprisoned:                            |
|                                                                            |
|   Left Arm's HP = 100%: 1/16 Chance Use Arm Grab on Rnd Target without     |
|                                Imprisoned                                  |
|                         15/32 Chance use  on Rnd Target         |
|                         15/32 Chance skip a turn                           |
|                                                                            |
|                                                                            |
|   Left Arm's HP  > 75%: 1/128 Chance Use Arm Grab on Rnd Target without    |
|                                 Imprisoned                                 |
|                        127/256 Chance use  on Rnd Target        |
|                        127/256 Chance skip a turn                          |
|                                                                            |
|                                                                            |
|   Left Arm's HP <= 75%: 1/32 Chance Use Arm Grab on Rnd Target without     |
|                                Imprisoned                                  |
|                         31/64 Chance use  on Rnd Target         |
|                         31/64 Chance skip a turn                           |
|                                                                            |
|                                                                            |
|   Left Arm's HP <= 50%: 1/8 Chance Use Arm Grab on Rnd Target without      |
|                               Imprisoned                                   |
|                         7/16 Chance use  on Rnd Target          |
|                         7/16 Chance skip a turn                            |
|                                                                            |
|                                                                            |
|   Left Arm's HP <= 25%: 1/2 Chance Use Arm Grab on Rnd Target without      |
|                               Imprisoned                                   |
|                          1/4 Chance use  on Rnd Target          |
|                          1/4 Chance skip a turn                            |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Left Arm has an Imprisoned Character:                                    |
|                                                                            |
|    Use  on Imprisoned Character in Left Arm                 |
|                                                                            |
|   Left Arm does not have an Imprisoned Character: Do nothing               |
|                                                                            |
|                                                                            |
|   Right Arm has an Imprisoned Character:                                   |
|                                                                            |
|    Use  on Imprisoned Character in Right Arm                |
|                                                                            |
|   Right Arm does not have an Imprisoned Character: Do nothing              |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Left Arm has an Imprisoned Character:                                    |
|                                                                            |
|    Use  on Self, free Imprisoned Character           |
|                                                                            |
|   Use  on Self, remove Self from Battle                            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Left Arm: (Carry Armor)           |   POWER req for Overflow:   |
|                                              |                             |
| The Left Arm along with the Right Arm should |  Base Damage Overflow: 226  |
|  be dealt with as a priority before turning  |  Rnd Var Overflow  3x: 151  |
|  your attention to Carry Armor; with the     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Arms dead, the Battle becomes much easier.                                |
|  See the notes on Carry Armor above for details on how to setup for the    |
|  fight.                                                                    |
| The Battle will end when Carry Armor is defeated; however, you should try  |
|  to kill both Arms for extra Battle Spoils                                 |
| Two versions of Arm Grab and Arm Punch exist; one used when the Right Arm  |
|  does not have a character Imprisoned, and one used when it does.          |
| While the Attack  ignores any Status defences in place, it  |
|  will *not* overlook the use of MBarrier, if MBarrier is active.           |
| Left Arm is immune to Seizure, which isn't necessary seeing as there is no |
|  way for the Player to inflict an enemy with Seizure. Right Arm is one of  |
|  86 enemies that are immune to Seizure. It is also immune to Peerless,     |
|  along with 104 other enemies.                                             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Captain}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ucot36sBAaj9G4jB8                     | ID:  FA |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     34  ||   Strength:  84  ||    Drop: S-mine        [8] 14.06%   |
|  HP:      2000  ||    Defence:  66  ||   Steal: Shinra Alpha  [8] 10.94%   |
|  MP:        90  ||      Magic:  35  ||   Morph: /                          |
|                 ||   MDefence:  80  ||                                     |
|  EXP:      850  ||  Dexterity:  63  ||                                     |
|   AP:       84  ||       Luck:   0  ||                                     |
|  GIL:     1050  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Blue Submarine Cockpit                               |  MP                 |
| Red Submarine Cockpit                                |  Grenade Combatant  |
|                                                      |  Marine             |
|                                                      |  Attack Squad       |
|                                                      |  Submarine Crew     |
|                                                      |  Underwater MP      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Machine Gun       |
|   Captain's ATTACKS:                  |  Manip Attack 2: Hand Grenade      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [110]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 351 HP                             |
|                                                                            |
|  Attack 2:  Hand Grenade        Target: One Opponent      Never Used       |
|  [17C]       Physical          Element: Shoot                              |
|                                   Att%: 70                                 |
|                                  Power: 35                                 |
|                            Base Damage: 767 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Captain's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK:                                                           |
|                                                                            |
|   Formation ID is NOT [#786]: Do nothing                                   |
|                                                                            |
|   Formation ID is [#786]: (Submarine Cockpit Battle)                       |
|    Display String: [“Captain “Let me show you how it's done.”]             |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Submarine Crew's HP  > 75%:                                              |
|                                                                            |
|    1ST ATTACK: Use  on Target with Highest Current HP         |
|    2ND ATTACK: Use  on Target with Highest Current HP         |
|    3RD ATTACK: Use  on Target with Highest Current HP         |
|                                                                            |
|    4TH ATTACK: Use  on Rnd Target                             |
|     Follow-Up: Use  on Rnd Target                             |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Submarine Crew's HP <= 75%:                                              |
|                                                                            |
|    Use  on 2nd Target; If 2nd Target has Death, do nothing    |
|    Use  on 1st Target; If 1st Target has Death, do nothing    |
|    Use  on 3rd Target; If 3rd Target has Death, do nothing    |
|                                                                            |
|                                                                            |
|  DEATH: Formation ID is NOT [#786]: Do nothing                             |
|                                                                            |
|         Formation ID is [#786]: (Submarine Cockpit Battle)                 |
|                                                                            |
|          Display String: [“Captain “Ugh… they got me.”]                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Captain:                          |   POWER req for Overflow:   |
|                                              |                             |
| The Captain can only be fought in the        |  Base Damage Overflow: 159  |
|  Cockpit of the Submarine, which makes it a  |  Rnd Var Overflow  3x: 106  |
|  unique enemy. It is the strongest of the    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  enemies that share the same model design,                                 |
|  but should still not be considered a threat. A few Physical blows should  |
|  be enough to kill him; your Deathblow chance will be roughly 67%.         |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  central, and left-most characters, respectively.                          |
| The Shinra Alpha is a six slotted piece of Armour with moderate defence,   |
|  and is permanently missable, so you should try to obtain one from the     |
|  Captain if you did not get one from the Underwater MP. A Lv 47 Cloud      |
|  would have a 14.06% chance of stealing from them. You will get another    |
|  chance to steal the Shinra Alpha from the SOLDIER:1st towards the end of  |
|  Disc 2.                                                                   |
| The optional forced encounter with the Captain on the Submarine's Cockpit  |
|  can be fought from both the Blue and Red Submarine (Formation ID #786).   |
|  These NPCs are the same Shinra troops that you performed with during      |
|  Rufus' send-off on Disc 1. If you opt to kill them in the Grey Submarine  |
|  then fail the mission, you will be still able to kill the same enemies on |
|  the red Submarine, which seems to be an oversight.                        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||               {Sunken Gelnika}               ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - Now that you have the Submarine, you have access to the Super Boss; 
         Emerald Weapon. Visit the "Super WEAPON Bosses" section for more 
         details on Emerald.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Sunken Gelnika Turks Hallway                           *****  BEST      ||
||  Sunken Gelnika Small Flooded Room                      ****             ||
||  Sunken Gelnika Large Cargo Room                        ****             ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Turks:Reno III  (Opt Boss)                                        | 
  |      Turks:Rude II   (Opt Boss)                                        | 
  |      Poodler                                                           | 
  |      Bad Rap                                                           | 
  |      Unknown                                                           | 
  |      Unknown 2                                                         | 
  |  L4  Unknown 3                                                         | 
  |  L4  Serpent                     Aqualung                              | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Wind - Serpent           - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [         Fire - Unknown           - Absorb                                 ]
 [    Lightning - Unknown 3         - Absorb                                 ]
 [       Poison - Bad Rap           - Absorb                                 ]
 [       Poison - Unknown 2         - Absorb                                 ]
 [        Water - Serpent           - Absorb                                 ]
 [                                                                           ]
 [        Earth - Serpent           - Nullify                                ]
 [      Gravity - Turks:Reno III    - Nullify  (Opt Boss)                    ]
 [      Gravity - Turks:Rude II     - Nullify  (Opt Boss)                    ]
 [      Gravity - Serpent           - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Poodler           - Fire                                   ]
 [         Fire - Turks:Rude II     - Fire2                                  ]
 [          Ice - Turks:Rude II     - Ice2                                   ]
 [          Ice - Serpent           - Viper Breath                           ]
 [    Lightning - Turks:Reno III    - Electroprod 2                          ]
 [    Lightning - Turks:Rude II     - Bolt2                                  ]
 [    Lightning - Unknown 3         - Bolt2                                  ]
 [       Poison - Bad Rap           - Evil Poison                            ]
 [       Poison - Unknown 3         - Poison Fang                            ]
 [        Water - Serpent           - Huge Tidal Wave                        ]
 [        Water - Serpent           - Viper Breath                           ]
 [        Water - Serpent           - Aqualung                               ]
 [  Restorative - Turks:Rude2       - Cure2                                  ]
 [                                                                           ]
 [          Hit - Poodler           - Bodyblow                               ]
 [          Hit - Bad Rap           - Whip                                   ]
 [          Hit - Bad Rap           - Big Fang                               ]
 [          Hit - Turks:Reno III    - Short Staff                            ]
 [          Hit - Turks:Reno III    - Neo Turk Light (0 Damage)              ]
 [          Hit - Turks:Rude II     - Shoulder Attack                        ]
 [          Hit - Unknown           - Bite                                   ]
 [          Hit - Unknown           - Tongue                                 ]
 [          Hit - Unknown 2         - Tentacle                               ]
 [          Hit - Unknown 2         - ? Needle (0 Damage)                    ]
 [          Hit - Unknown 2         - Abnormal Breath (0 Damage)             ]
 [          Hit - Unknown 3         - Slap                                   ]
 [          Hit - Unknown 3         - Creepy Touch (0 Damage)                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [       Poison - Unknown 3         - Poison Fang      (99%  Inflict)        ]
 [    Confusion - Turks:Reno III    - Neo Turk Light   (100% Inflict)        ]
 [    Confusion - Unknown 2         - Abnormal Breath  (100% Inflict)        ]
 [    Paralyzed - Unknown 2         - ? Needle         (100% Inflict)        ]
 [     Darkness - Bad Rap           - Evil Poison      (100% Inflict)        ]
 [      Sadness - Unknown 3         - Creepy Touch     (100% Inflict)        ]
 [         Fury - Unknown 3         - Slap             (100% Inflict)        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Sleep, Slow                                                             ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Poodler            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Poodler           [32] |                   |
       '------------------------+------------------------+-------------------|
  ELIXIR  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Turks:Rude II     [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  STARDUST  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Serpent            [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  LIGHT CURTAIN  |              |                        |                   |
 ----------------'              |                        |                   |
       | Unknown            [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  LUNAR CURTAIN  |              |                        |                   |
 ----------------'              |                        |                   |
       | Unknown 2          [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  HOLY TORCH  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Unknown 3          [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  DRAGON SCALES  |              |                        |                   |
 ----------------'              |                        |                   |
       | Serpent            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  INK  |                        |                        |                   |
 ------'                        |                        |                   |
       |                        | Bad Rap            [8] |                   |
       '------------------------+------------------------+-------------------|
  DAZERS  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Bad Rap            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  POWER SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Unknown           |
       '------------------------+------------------------+-------------------|
  GUARD SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Unknown 2         |
       '------------------------+------------------------+-------------------|
  MAGIC SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Unknown 3         |
       '------------------------+------------------------+-------------------|
  MIND SOURCE  |                |                        |                   |
 --------------'                |                        |                   |
       |                        |                        | Serpent           |
       '------------------------+------------------------+-------------------|
  SPEED SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Poodler           |
       '------------------------+------------------------+-------------------|
  LUCK SOURCE  |                |                        |                   |
 --------------'                |                        |                   |
       |                        |                        | Bad Rap           |
       '------------------------+------------------------+-------------------|
  FIRE ARMLET  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Unknown            [8] |                   |
       '------------------------+------------------------+-------------------|
  AURORA ARMLET  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        | Unknown 2          [8] |                   |
       '------------------------+------------------------+-------------------|
  BOLT ARMLET  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Unknown 3          [8] |                   |
       '------------------------+------------------------+-------------------|
  ZIEDRICH  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        | Turks:Rude II     [32] |                   |
       '------------------------+------------------------+-------------------|
  TOUPH RING  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        | Turks:Reno III    [32] |                   |
       '------------------------+------------------------+-------------------|
  WATER RING  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        | Serpent           [32] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: *****  BEST                        Area Enc Rate:

  Sunken Gelnika Turks Hallway                         48   High

   Average:   EXP: 2993.4     AP: 204.3     GIL: 7294.9      Enemy QTY: 2.92

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 1800    1st Row: 1x Poodler                   |
|                        AP  - 140     2nd Row: 1x Poodler                   |
|                        GIL - 5000                                     #796 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 3100    1st Row: 2x Poodler                   |
|                        AP  - 210     2nd Row: 2x Bad Rap                   |
|                        GIL - 7500                                     #797 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 4400    1st Row: 2x Bad Rap                   |
|                        AP  - 280     2nd Row: 2x Bad Rap                   |
|                        GIL - 10,000                                   #798 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 3100    1st Grp: 1x Poodler                   |
|                        AP  - 210     2nd Grp: 2x Bad Rap                   |
|                        GIL - 7500                                     #799 |
|                                                                            |
|         Forced Attack  EXP - 10,500  1st Row: 1x Turks:Reno, 1x Turks:Rude |
|       Can't Escape     AP  - 660                                           |
|        Pre-Emp OFF     GIL - 9000                                     #807 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ****                               Area Enc Rate:

  Sunken Gelnika Small Flooded Room                    40   Very High

   Average:   EXP: 2019.5     AP: 202.0     GIL: 6982.4      Enemy QTY: 1.0

.----------------------------------------------------------------------------.
|  [32.8%]  Nrml Bat #1  EXP - 1500    1st Row: 1x Unknown                   |
|        Pre-Emp OFF     AP  - 150                                           |
|            Run = 3     GIL - 5000                                     #800 |
|                                                                            |
|  [30.1%]  Nrml Bat #2  EXP - 2000    1st Row: 1x Unknown 3                 |
|        Pre-Emp OFF     AP  - 200                                           |
|            Run = 3     GIL - 7500                                     #801 |
|                                                                            |
|  [24.6%]  Nrml Bat #3  EXP - 3000    1st Row: 1x Unknown 2                 |
|        Pre-Emp OFF     AP  - 300                                           |
|            Run = 3     GIL - 10,000                                   #802 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 1500    1st Row: 1x Unknown                   |
|            Run = 4     AP  - 150                                           |
|                        GIL - 5000                                     #803 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ****                               Area Enc Rate:

  Sunken Gelnika Large Cargo Room                      48   High

   Average:   EXP: 1917.2     AP: 172.0     GIL: 5976.6      Enemy QTY: 1.0

.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 1400    1st Row: 1x Serpent                   |
|        Pre-Emp OFF     AP  - 70                                            |
|            Run = 3     GIL - 2500                                     #804 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 1500    1st Row: 1x Unknown                   |
|        Pre-Emp OFF     AP  - 150                                           |
|            Run = 3     GIL - 5000                                     #800 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 2000    1st Row: 1x Unknown 3                 |
|        Pre-Emp OFF     AP  - 200                                           |
|            Run = 3     GIL - 7500                                     #801 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 3000    1st Row: 1x Unknown 2                 |
|        Pre-Emp OFF     AP  - 300                                           |
|            Run = 3     GIL - 10,000                                   #802 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .------------------.  NOTE - This is the 3rd Battle with Reno in the Gelnika
 /  {Turks:Reno} III  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ptDNuouCxMbzgMRy8                     | ID: 112 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     42  ||   Strength: 100  ||    Drop: /                          |
|  HP:    15,000  ||    Defence: 100  ||   Steal: Touph Ring  [32] 40.63%    |
|  MP:       230  ||      Magic:  85  ||   Morph: /                          |
|                 ||   MDefence:  96  ||                                     |
|  EXP:     5000  ||  Dexterity:  85  ||                                     |
|   AP:      300  ||       Luck:  20  ||                                     |
|  GIL:     4000  ||      Evade:  12  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sunken Gelnika Turks Hallway                         |  Turks:Reno I       |
|                                                      |  Turks:Reno II      |
|                                                      |  Turks:Reno IV      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Turks:Reno III's ATTACKS:           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [15C]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 20                                 |
|                            Base Damage: 780 HP                             |
|                                                                            |
|  Attack 2:  Neo Turk Light      Target: One Opponent      Status Inflict:  |
|  [371]       Magical 0 Dam     Element: Hit                Confusion (100%)|
|                                   Att%: 90                                 |
|                                                                            |
|  Attack 3:  Electroprod 2       Target: One Opponent                       |
|  [373]       Physical          Element: Lightning                          |
|                                   Att%: 90                                 |
|                                  Power: 68                                 |
|                            Base Damage: 2652 HP                            |
|                                                                            |
|  Attack 4: <(Report)>           Target: Self              Death Animation  |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Turks:Reno III's BATTLE PLAN: (Repeats)                                  |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  1/2 Chance: Use  on Rnd Target                               |
|  1/2 Chance: Use Neo Turk Light on Rnd Target                              |
|                                                                            |
|                                                                            |
|  COUNTER: [Bolt, Bolt2, Bolt3, Ice Crystal, Bolt Plume, Swift Bolt]        |
|                                                                            |
|   Use Electroprod 2 on Last Mag Attacker for next turn                     |
|                                                                            |
|                                                                            |
|  DEATH: Cure Self of Sleep, Poison, Silence, Haste, Slow, Regen,           |
|          D. Sentence, Berserk & Manipulate                                 |
|         Display String: [Reno “These guys are pretty tough.”]              |
|         Use <(Report)> on Self, remove Self from Battle                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Turks:Reno III: (Gelnika)         |   POWER req for Overflow:   |
|                                              |                             |
| An oversight exists in Turks:Reno III's AI   |  Base Damage Overflow: 172  |
|  Script. The Counter Script should only do a |  Rnd Var Overflow  3x: 115  |
|  check for the three Attack IDs pertaining   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  to Bolt, Bolt2 and Bolt3; however, the                                    |
|  check does *not* check the Command ID (as it does with the Chocobos).     |
|  This is why the Ice Crystal, Bolt Plume & Swift Bolt will also trigger    |
|  the Counter script, as those Items all share the respective IDs as the    |
|  Bolt Attacks.                                                             |
| Turks:Reno III is an optional battle fought on the Sunken Gelnika, and     |
|  becomes available once the Player has obtained the Submarine. If you      |
|  progress past the point-of-no return on Disc 2 (after parachuting into    |
|  Midgar), then you can no longer encounter the Turks on the Gelnika,       |
|  unless you exploit one of two glitches.                                   |
| The variable that prevents the Turks from appearing on the Gelnika is      |
|  toggled just after the Turks Battle in the Winding Tunnels in Sector 8.   |
|  This includes opting to skip the battle via the use of dialogue choices.  |
|  If, however, you were to skip the encounter entirely by hugging the inner |
|  support column, you would prevent the var from being toggled and the      |
|  Turks would then appear on the Gelnika on Disc 3, provided they had not   |
|  already been defeated. The same thing will occur if you perform the       |
|  'Midgar Skip Glitch'.                                                     |
|                                                                            |
| Of the two Turks, Reno should have been the less difficult opponent;       |
|  however, due to a bug in Rude's AI Script, Reno is the main target you    |
|  want to focus on. Unlike the other Turks Battles, one will *not* flee the |
|  battle once the other has been killed, so you do not need to worry about  |
|  trying to kill them simultaneously to reap the full Battle Spoils.        |
| You should try to steal the Touph Ring from Turks:Reno III; an Accessory   |
|  that boosts Vitality and Spirit by 50, which can be hugely helpful at     |
|  times. A Lv 48 Cloud would have a 46.88% chance of stealing from him. If  |
|  you miss the opportunity to steal from Reno on the Gelnika, then you will |
|  have another chance to obtain the Item during the Midgar encounter in the |
|  Winding Tunnels; if you miss that opportunity, then the Item will be lost |
|  forever. Be sure to also steal the Ziedrich from Rude.                    |
| Be sure to equip Ribbons or the Peace Ring to defend against Confusion. If |
|  you are low-levelled, then you could also put Lightning defence in place  |
|  to defend against Electroprod 2.                                          |
| Turks:Reno III is not a difficult opponent. Use Added Effect+Time to try   |
|  to inflict him with Slow/Stop, and if necessary, use Dazers to inflict    |
|  him with Paralyzed. Open with Big Guard, then use whatever means you see  |
|  fit to kill him. Feel free to drain Reno's MP if yours starts to deplete; |
|  he has no need for it.                                                    |
| Unlike some of the other encounters with Turks:Reno, the Formation Setup   |
|  correctly makes use of the "Pre-Emp OFF" Flag, which prevents the Player  |
|  from initiating a Pre-Emptive Strike. The same cannot be said for the     |
|  encounter in Gongaga or Midgar Sector 8 (the encounter in Sector 7 at the |
|  beginning of the game appears on a screen without random encounters, so   |
|  the pre-emptive chance will be off by default).                           |
| Turks:Reno III is immune to Seizure, which isn't necessary seeing as there |
|  is no way for the Player to inflict an enemy with Seizure. Turks:Reno III |
|  is one of 86 enemies that are immune to Seizure. He is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------------.  NOTE - This is the 2nd Battle with Rude in the Gelnika
 /  {Turks:Rude} II  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/KTVPE31t1nRVNwSN6                     | ID: 113 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     49  ||   Strength: 110  ||    Drop: Elixir    [63]   100%      |
|  HP:    20,000  ||    Defence: 120  ||   Steal: Ziedrich  [32] 40.63%      |
|  MP:       280  ||      Magic:  75  ||   Morph: /                          |
|                 ||   MDefence: 160  ||                                     |
|  EXP:     5500  ||  Dexterity:  79  ||                                     |
|   AP:      360  ||       Luck:   5  ||                                     |
|  GIL:     5000  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sunken Gelnika Turks Hallway                         |  Turks:Rude I       |
|                                                      |  Turks:Rude III     |
|                                                      |  Turks:Rude IV      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Turks:Rude II's ATTACKS:            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent                       |
|  [374]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 2346 HP                            |
|                                                                            |
|  Attack 2:  Bolt2               Target: One Opponent      Reflectable      |
|  [022]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 930 HP                             |
|                                                                            |
|  Attack 3:  Fire2               Target: One Opponent      Reflectable      |
|  [01C]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 930 HP                             |
|                                                                            |
|  Attack 4:  Ice2                Target: One Opponent      Reflectable      |
|  [01F]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 930 HP                             |
|                                                                            |
|  Attack 5:  Cure2               Target: All Allies        Reflectable      |
|  [001]       Magical           Element: Restorative       Split Damage     |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 35                                 |
|                                MP Cost: 24 MP                              |
|                            Base Damage: 1514 HP                            |
|                                                                            |
|  Attack 6:  Grand Spark         Target: One Opponent      Never Used       |
|  [1CD]       Magical           Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                            Base Damage: 1116 HP                            |
|                                                                            |
|  Attack 7: <(Report)>           Target: Self              Death Animation  |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
|                                                                            |
|  Attack 8: <[No Name]>          Target: Self              Never Used       |
|  [11F]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Turks:Rude II's BATTLE PLAN:                                             |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Ice2, Bolt2, Fire2 or Cure2 has NOT been used:                           |
|                                                                            |
|    1ST ATTACK: 1/5 Chance use Ice2 on Rnd Target; If selected Target is    |
|                     Tifa, skip a turn                                      |
|                                                                            |
|                1/5 Chance use Bolt2 on Rnd Target; If selected Target is   |
|                     Tifa, skip a turn                                      |
|                                                                            |
|                1/5 Chance use Fire2 on Rnd Target; If selected Target is   |
|                     Tifa, skip a turn                                      |
|                                                                            |
|                2/5 Chance: Use  on Rnd Target ; If Target   |
|                     selected is Tifa:                                      |
|                    1/3 Chance: Skip a turn, Display String: [Rude “………………”]|
|                    2/3 Chance: Use  on Tifa               |
|                                                                            |
|                                                                            |
|    2ND ATTACK: Same as 1st Attack                                          |
|                                                                            |
|    3RD ATTACK:                                                             |
|                                                                            |
|     Turks:Reno II's HP >= 50%: Use 1st Attack                              |
|                                                                            |
|     Turks:Reno II's HP  < 50%: Use Cure2 on All Allies; If Turks:Reno's    |
|                                 MP < 24, use 1st Attack                    |
|                                                                            |
|       After 3rd Attack: Jump to 3rd Attack for next turn if 1st Attack was |
|                          used, otherwise, move onto Phase 2                |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Ice2, Bolt2, Fire2 or Cure2 has been used: Do nothing                    |
|                                                                            |
|                                                                            |
|  DEATH: Cure Self of Sleep, Poison, Silence, Haste, Slow, Regen,           |
|          D. Sentence, Berserk & Manipulate                                 |
|         Display String: [Rude “………………”]                                    |
|         Use <(Report)> on Self, remove Self from Battle                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Turks:Rude II: (Gelnika)          |   POWER req for Overflow:   |
|                                              |                             |
| A flaw exists with Turks:Rude II's AI        |  Base Damage Overflow: 180  |
|  Script. Once he has used one of his Magical |  Rnd Var Overflow  3x: 120  |
|  abilities, he should have continued to use  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  nothing but  thereafter.                                 |
|  An oversight has occurred when copy and pasting the script from the       |
|  Gongaga version of Rude, and he will no longer attack the Party once any  |
|  attack other than  is selected.                          |
| Turks:Rude II is an optional battle fought on the Sunken Gelnika, and      |
|  becomes available once the Player has obtained the Submarine. If you      |
|  progress past the point-of-no return on Disc 2 (after parachuting into    |
|  Midgar), then you can no longer encounter the Turks on the Gelnika,       |
|  unless you exploit one of two glitches.                                   |
| The variable that prevents the Turks from appearing on the Gelnika is      |
|  toggled just after the Turks Battle in the Winding Tunnels in Sector 8.   |
|  This includes opting to skip the battle via the use of dialogue choices.  |
|  If, however, you were to skip the encounter entirely by hugging the inner |
|  support column, you would prevent the var from being toggled and the      |
|  Turks would then appear on the Gelnika on Disc 3, provided they had not   |
|  already been defeated. The same thing will occur if you perform the       |
|  'Midgar Skip Glitch'.                                                     |
|                                                                            |
| Of the two Turks, Rude should have been the more difficult opponent;       |
|  however, due to the bug in his AI Script, he poses little threat. Just    |
|  concentrate on Reno. Unlike the other Turks Battles, one will *not* flee  |
|  the battle once the other has been killed, so you do not need to worry    |
|  about trying to kill them simultaneously to reap the full Battle Spoils.  |
| You should try to steal the Ziedrich from Turks:Rude II; a piece of Armour |
|  that halves the damage taken by ALL Elemental abilities, including Cut,   |
|  Hit, Punch and Shoot. It will *not* halve the damage taken via Shoot,     |
|  Hidden or Restorative abilities. A Lv 48 Cloud would have a 39.06% chance |
|  of stealing from Rude. You will have two more chances to steal the        |
|  Ziedrich from Rude; should you fail those opportunities, the Ziedrich     |
|  will become lost forever.                                                 |
| If you steal from Turks:Rude II, then you will not obtain the Elixir. If   |
|  you wished, you could instead just steal from Turks:Rude III in Rocket    |
|  Town and/or Turks:Rude IV in Midgar, if you wished to obtain the Elixir   |
|  now. Be sure to steal the Touph Ring from Reno, also.                     |
| Rude's higher Def and Mdef means he will take less damage than Reno,       |
|  although, that shouldn't matter given that he will be unable to attack    |
|  you after using a magical spell. Just use Physical blows to kill him once |
|  Reno has been defeated.                                                   |
| Unlike some of the other encounters with Turks:Rude, the Formation Setup   |
|  correctly makes use of the "Pre-Emp OFF" Flag, which prevents the Player  |
|  from initiating a Pre-Emptive Strike. The same cannot be said for the     |
|  encounter in Gongaga or Midgar Sector 8 (the encounter on the Shinra-Type |
|  26 in Rocket Town appears on a screen without random encounters, so the   |
|  pre-emptive chance will be off by default).                               |
| Turks:Rude II is immune to Seizure, which isn't necessary seeing as there  |
|  is no way for the Player to inflict an enemy with Seizure. Turks:Rude II  |
|  is one of 86 enemies that are immune to Seizure. He is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
| It appears that Rude may have a crush on Tifa, as he will refrain from     |
|  attacking her as often as the other characters.                           |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Poodler}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/rxVcm5j1NtAHcVie8                     | ID: 10D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     42  ||   Strength:  98  ||    Drop: X-Potion      [8]  14.06%  |
|  HP:      6000  ||    Defence: 110  ||   Steal: Turbo Ether   [32] 40.63%  |
|  MP:       220  ||      Magic:  85  ||   Morph: Speed Source               |
|                 ||   MDefence: 200  ||                                     |
|  EXP:      900  ||  Dexterity:  86  ||                                     |
|   AP:       70  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:     2500  ||      Evade:   2  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sunken Gelnika Turks Hallway                     75% |  Beach Plug         |
|                                                      |  Poodler Sample     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Poodler's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent                       |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 610 HP                             |
|                                                                            |
|  Attack 2:  Fire                Target: One Opponent      Reflectable      |
|  [01B]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 381 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Poodler's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance start from 1st Attack                          |
|                  1/3 Chance start from 2nd Attack                          |
|                  1/3 Chance start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on 2nd Target; If 2nd Target has Death, skip a |
|               turn                                                         |
|                                                                            |
|  2ND ATTACK: Use  on 1st Target; If 1st Target has Death, skip a |
|               turn                                                         |
|                                                                            |
|  3RD ATTACK: Use  on 3rd Target; If 3rd Target has Death, skip a |
|               turn                                                         |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Poodler's HP  > 25%: Do nothing                                          |
|                                                                            |
|   Poodler's HP <= 25%: 1/3 Chance use Fire on Last Attacker; If Poodler's  |
|                             MP < 4, do nothing                             |
|                        2/3 Chance do nothing                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Poodler:                          |   POWER req for Overflow:   |
|                                              |                             |
| The Poodler is one of the weaker enemies on  |  Base Damage Overflow: 176  |
|  the Sunken Gelnika, although, they do       |  Rnd Var Overflow  3x: 117  |
|  appear in groups of four and can catch to   |  Rnd Var Overflow  4x:  88  |
|  Player off guard if they are not careful.   |  Rnd Var Overflow  6x:  59  |
| If you find yourself overwhelmed, you could  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  use Bad Breath to inflict each Poodler with                               |
|  Sleep, then just use Magical abilities to finish them off; three casts of |
|  Beta or Aqualung should do the trick, even with their high MDef stat. You |
|  can use Magic Hammer to replenish your own MP, should you need to.        |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  central, and left-most characters, respectively.                          |
| The Poodler is the 'Speed Source' variant; once you have acquired Yuffie's |
|  Conformer in the smaller flooded room, you will be able to use your       |
|  regular Attack Command for full damage. Speed Sources will increase a     |
|  character's Dexterity, which helps not only for increasing your ATB       |
|  gauge's gill-rate, but also used to improve your Hit chances (and by      |
|  contrast, your Deathblow chance).                                         |
| Given that the Poodler appears in groups, you can exploit the Extended W-  |
|  Item glitch to dupe yourself a finite amount of Speed Sources; visit the  |
|  "Top Farming Locations" in the Helpful Lists section for more details on  |
|  how to use the Extended W-Item Glitch.                                    |
| You could also try to steal Turbo Ethers from the Poodler; a Lv 49 Cloud   |
|  would have a 12.5% chance of stealing from them. Just note that you       |
|  cannot obtain the Steal and the Drop; you can, however, obtain the Steal  |
|  and the Morphed Item (but not the Drop and the Morphed Item).             |
| The Poodler and the Bad Rap encounters give very large amounts of gil,     |
|  which makes the 'corridor' screen an optimal location to grind in.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Bad Rap}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/KvqWSDaiTK1eqnxX9                     | ID: 10E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     38  ||   Strength:  70  ||    Drop: Dazers       [8] 14.06%    |
|  HP:      9000  ||    Defence:  90  ||   Steal: Ink          [8] 10.94%    |
|  MP:       120  ||      Magic: 100  ||   Morph: Luck Source                |
|                 ||   MDefence:  90  ||                                     |
|  EXP:     1100  ||  Dexterity:  60  ||                                     |
|   AP:       70  ||       Luck:   3  || Back Damage: Normal (2x Damage)     |
|  GIL:     2500  ||      Evade:   2  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sunken Gelnika Turks Hallway                     67% |  Bad Rap Sample     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Whip              |
|   Bad Rap's ATTACKS:                  |  Manip Attack 2: Big Fang          |
|                                       |  Manip Attack 3: Evil Poison       |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:                Target: One Opponent                       |
|  [180]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 319 HP                             |
|                                                                            |
|  Attack 2:  Big Fang            Target: One Opponent                       |
|  [181]       Physical          Element: Hit                                |
|                                   Att%: 85                                 |
|                                  Power: 42                                 |
|                            Base Damage: 837 HP                             |
|                                                                            |
|  Attack 3:  Evil Poison         Target: One Opponent      Can't Cover      |
|  [182]       Physical          Element: Poison            Status inflict:  |
|                                   Att%: 105                Darkness (100%) |
|                                  Power: 12                                 |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 239 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bad Rap's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                      |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Bad Rap's HP = 100%: 1/16 Chance use  on Rnd Target               |
|                        15/16 Chance do nothing                             |
|                                                                            |
|    Bad Rap's HP  > 75%: 1/4 Chance use  on Rnd Target                |
|                         3/4 Chance do nothing                              |
|                                                                            |
|    Bad Rap's HP <= 75%: 1/3 Chance use  on Rnd Target                |
|                         2/3 Chance do nothing                              |
|                                                                            |
|    Bad Rap's HP <= 50%: 1/2 Chance use  on Rnd Target                |
|                         1/2 Chance do nothing                              |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   All Targets with Darkness: Use 1st Attack                                |
|                                                                            |
|   At least one Target without Darkness:                                    |
|                                                                            |
|    Bad Rap's HP = 100%: 1/16 Chance use Evil Poison on Rnd Target          |
|                        15/16 Chance use 1st Attack                         |
|                                                                            |
|    Bad Rap's HP  > 75%: 1/4 Chance use Evil Poison on Rnd Target           |
|                         3/4 Chance use 1st Attack                          |
|                                                                            |
|    Bad Rap's HP <= 75%: 1/3 Chance use Evil Poison on Rnd Target           |
|                         2/3 Chance use 1st Attack                          |
|                                                                            |
|    Bad Rap's HP <= 50%: 1/2 Chance use Evil Poison on Rnd Target           |
|                         1/2 Chance use 1st Attack                          |
|                                                                            |
|      After 3rd Attack:                                                     |
|                                                                            |
|       Evil Poison was used: Jump to 3rd Attack for next turn               |
|                                                                            |
|       1st Attack was used:                                                 |
|                                                                            |
|        Follow-Up chance failed: Jump to 1st Attack for next turn           |
|        Follow-Up Chance passed: Jump to 4th Attack for next turn           |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Use Big Fang on Target with Highest Current HP                |
|                                                                            |
|    After 4th Attack: Jump to 2nd Attack for next turn                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bad Rap:                          |   POWER req for Overflow:   |
|                                              |                             |
| Compared to some of the other enemies on the |  Base Damage Overflow: 167  |
|  Sunken Gelnika, the Bad Rap are not that    |  Rnd Var Overflow  3x: 112  |
|  strong. Their attacks are fairly weak,      |  Rnd Var Overflow  4x:  84  |
|  although, they can use  consecutively.|  Rnd Var Overflow  6x:  56  |
| Four uses of Beta or Aqualung should be      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  enough to dispatch the Bad Rap. You could                                 |
|  also use Magic Breath twice to cripple them.                              |
| The Bad Rap is the 'Luck Source' variant; once you have acquired Yuffie's  |
|  Conformer in the smaller flooded room, you will be able to use your       |
|  regular Attack Command for full damage. Luck Sources will increase your   |
|  Luck Stat, and you cannot farm Luck Sources anywhere else in the game.    |
|  The higher your Luck, the greater your chance of performing a Critical    |
|  Hit, while also increasing your 'Lucky Hit' and 'Lucky Evade' chances.    |
| Given that the Bad Rap appears in groups, you can exploit the Extended W-  |
|  Item glitch to dupe yourself a finite amount of Speed Sources; visit the  |
|  "Top Farming Locations" in the Helpful Lists section for more details on  |
|  how to use the Extended W-Item Glitch.                                    |
| While Inks are a useless Battle Item, they are rare, and the only other    |
|  way to obtain one is from the Torpedo Attack mini-game in the Wonder      |
|  Square. A Lv 49 Cloud would have a 14.06% chance of stealing from the Bad |
|  Rap; just bear in mind that when an enemy is inflicted with Darkness, it  |
|  will *not* reduce their Att% by 50% as it would for the Player, as        |
|  Darkness only affects attacks that have been used via the 'Attack'        |
|  Command, which the enemy does not use.                                    |
| The Bad Rap and the Poodler encounters give very large amounts of gil,     |
|  which makes the 'corridor' screen an optimal location to grind in.        |
| The Bad Rap is one of a number of enemies that are elevated above the      |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Unknown}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/MHoySUyTMQBV9KRK8                     | ID: 10F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     50  ||   Strength: 110  ||    Drop: Light Curtain  [2]  4.69%  |
|  HP:    11,000  ||    Defence: 110  ||   Steal: Fire Armlet    [8] 10.94%  |
|  MP:       110  ||      Magic: 110  ||   Morph: Power Source               |
|                 ||   MDefence: 110  ||                                     |
|  EXP:     1500  ||  Dexterity: 110  ||                                     |
|   AP:      150  ||       Luck:  10  ||                                     |
|  GIL:     5000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sunken Gelnika Small Flooded Room                45% |                     |
| Sunken Gelnika Large Cargo Room                  27% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Unknown's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Bite                Target: One Opponent                       |
|  [1B8]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 965 HP                             |
|                                                                            |
|  Attack 2:  Tongue              Target: One Opponent                       |
|  [307]       Physical          Element: Hit                                |
|  [308]                            Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 2895 HP                            |
|                                                                            |
|  Attack 3:  Blaster             Target: One Opponent                       |
|  [2B8]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 28                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 1680 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Unknown's BATTLE PLAN:                                                   |
|                                                                            |
|  OPENING ATTACK: 1/2 Chance start from 1st Attack                          |
|                  1/2 Chance start from 2nd Attack                          |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Unknown's HP > 33% OR Unknown's HP <= 33% and Unknown has not taken      |
|    Physical Damage since its HP has dropped below 33%:                     |
|                                                                            |
|     1ST ATTACK: Use Tongue on Rnd Target                                   |
|                                                                            |
|       After 1st Attack: 2/3 Chance jump to 2nd Attack for next turn        |
|                         1/3 Chance jump to 3rd Attack for next turn        |
|                                                                            |
|                                                                            |
|     2ND ATTACK: Use Tongue on Rnd Target                                   |
|                                                                            |
|       After 2nd Attack: Jump to 1st attack for next turn                   |
|                                                                            |
|                                                                            |
|     3RD ATTACK: Use Bite on Rnd Target                                     |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Unknown's HP <= 33% AND Unknown has taken Physical Damage since its HP   |
|    has dropped below 33%:                                                  |
|                                                                            |
|       *The Unknown does not use its attacks in sequence, as most other     |
|         enemies do. Instead, it will only progress to its next attack once |
|         Magical damage is taken. The cycle will repeat itself after four   |
|         Magical hits have been taken.                                      |
|                                                                            |
|                                                                            |
|     1ST ATTACK: Use Blaster on Rnd Target                                  |
|                                                                            |
|       After 1st Attack: Repeat 1st attack for next turn until the next     |
|                          time Magical damage is taken*                     |
|                                                                            |
|                                                                            |
|     2ND ATTACK: Skip a turn                                                |
|                                                                            |
|       After 2nd Attack: Repeat 2nd attack for next turn until the next     |
|                          time Magical damage is taken*                     |
|                                                                            |
|                                                                            |
|     3RD ATTACK: Use Blaster on Rnd Target                                  |
|                                                                            |
|       After 3rd Attack: Repeat 3rd attack for next turn until the next     |
|                          time Magical damage is taken*                     |
|                                                                            |
|                                                                            |
|     4TH ATTACK: Use Blaster on Rnd Target                                  |
|                                                                            |
|       After 4th Attack: Repeat 4th attack for next turn until the next     |
|                          time Magical damage is taken*                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Unknown:                          |   POWER req for Overflow:   |
|                                              |                             |
| The Unknown is not as fearsome as the other  |  Base Damage Overflow: 176  |
|  enemies in the Sunken Gelnika, as it will   |  Rnd Var Overflow  3x: 117  |
|  not use any Status inflicting attacks. It   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  does, however, have rather strong attack                                  |
|  damage, so put your characters in the Back Row and use Big Guard.         |
| The Unknown's high Dexterity means that it will cycle through its attacks  |
|  fairly quickly, so try to inflict it with Slow or Stop. The easiest way   |
|  to deal with the Unknown is to use Bad Breath on it to inflict it with    |
|  Sleep and Poison, then just use Magical spells. Frog Song also works.     |
| Avoid using Beta and Magic Breath, as it will just absorb the damage.      |
|  Open with two casts of Laser or Demi2, then just stick to using Aqualung, |
|  Bolt3/Ice3, and Comet2 to deal with its high HP.                          |
| Two variants of Tongue exists, one used without the close-up animation (on |
|  its 1st Attack), and one with the close-up animation (on its 2nd Attack). |
| Once the Unknown moves onto its second Phase, it will start using only     |
|  Hammer Blaster. At this point, if you were to attack it with a Magical    |
|  spell *once only*, it would then become idle until you attack it with     |
|  another Magical spell. You can exploit this if you wish, to render the    |
|  Unknown harmless while you pummel it with Physical blows.                 |
| The Unknown is the 'Power Source' variant; once you have acquired Yuffie's |
|  Conformer in the smaller flooded room, you will be able to use your       |
|  regular Attack Command for full damage. Power Sources will increase your  |
|  Strength, and can be farmed more easily from the Heavy Tank in Gongaga.   |
| The rare Light Curtain can be obtained from the Unknown as a 4.69% drop    |
|  chance, which casts Barrier around all allies. The only other way to      |
|  obtain the Light Curtain is from the Garuda as a 10.39% drop, or from the |
|  Corvette as a Morph.                                                      |
| You should have no need to steal the Fire Armlet from the Unknown, as you  |
|  should have already obtained one from Gaea's Cliffs. If you did wish to   |
|  steal, then a Lv 49 Cloud would have a 10.94% chance of stealing from     |
|  them. The Fire Armlet absorbs all Fire based attacks.                     |
| All of the encounters with the Unknown have a Run Count value of 3 or      |
|  more, which means you'll have a harder time fleeing from them.            |
| The Unknown is one of a number of enemies that are elevated above the      |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
| The Unknown cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Unknown is immune to Seizure, which isn't necessary seeing as there is |
|  no way for the Player to inflict an enemy with Seizure. The Unknown is    |
|  one of 86 enemies that are immune to Seizure. It is also immune to        |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Unknown 2}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/HNSMUy5k9eiYQozT6                     | ID: 111 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     51  ||   Strength: 130  ||    Drop: Lunar Curtain  [2]  4.69%  |
|  HP:    13,000  ||    Defence: 130  ||   Steal: Aurora Armlet  [8] 10.94%  |
|  MP:       130  ||      Magic: 130  ||   Morph: Guard Source               |
|                 ||   MDefence: 130  ||                                     |
|  EXP:     3000  ||  Dexterity: 130  ||                                     |
|   AP:      300  ||       Luck:  12  ||                                     |
|  GIL:   10,000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sunken Gelnika Small Flooded Room                25% |                     |
| Sunken Gelnika Large Cargo Room                  22% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Unknown 2's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Tentacle            Target: One Opponent                       |
|  [309]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 3495 HP                            |
|                                                                            |
|  Attack 2:  ? Needle            Target: One Opponent      Status Inflict:  |
|  [30A]       Magical 0 Dam     Element: Hit                Paralyzed (100%)|
|                                   Att%: 90                                 |
|                                                                            |
|  Attack 3:  Abnormal Breath     Target: One Opponent      Status Inflict:  |
|  [30B]       Magical 0 Dam     Element: Hit                Confusion (100%)|
|                                   Att%: 90                                 |
|                                MP Cost: 11 MP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Unknown 2's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  OPENING ATTACK: Use Abnormal Breath on Rnd Target                         |
|                                                                            |
|                                                                            |
|  THEREAFTER: Use Tentacle on Rnd Target without Confusion; If all Targets  |
|               have Confusion, select Rnd Target                            |
|                                                                            |
|                                                                            |
|  COUNTER: [Physical Attacks Only]                                          |
|                                                                            |
|   Unknown 2's HP  > 50%: Do nothing                                        |
|   Unknown 2's HP <= 50%: Use Abnormal Breath on Last Phys Attacker         |
|   Unknown 2's HP <= 25%: Use ? Needle on Last Phys Attacker                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Unknown 2:                        |   POWER req for Overflow:   |
|                                              |                             |
| The Unknown 2 is a formidable opponent, and  |  Base Damage Overflow: 185  |
|  should be respected as such. Equip Ribbons, |  Rnd Var Overflow  3x: 123  |
|  Safety Bits and Peace Rings to defend       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  against the Statuses it inflicts.                                         |
| Tentacle hits for massive amounts of damage, so be sure to have your       |
|  characters in the Back Row, and have Big Guard up at all times. You could |
|  also inflict your characters with Sadness, if you needed the additional   |
|  defence.                                                                  |
| Try to inflict the Unknown 2 with Sleep, but do not use Bad Breath! The    |
|  Unknown 2 is *not* immune to the Status, but it will absorb the Element,  |
|  which means inflicting it with the Poison Status will periodically heal   |
|  it instead of harming it. Try to inflict it with Slow and Stop, also.     |
| Once it has been inflicted with Sleep, you can use Laser or Demi2 twice,   |
|  followed up with Magic Breath to kill it.                                 |
| The Unknown 2 is the 'Guard Source' variant; once you have acquired        |
|  Yuffie's Conformer in the smaller flooded room, you will be able to use   |
|  your regular Attack Command for full damage. Guard Sources will increase  |
|  your Vitality, which raises your Physical Defence. They can be farmed     |
|  more easily from the Bagnadrana in Mt. Corel.                             |
| The rare Lunar Curtain can be obtained from the Unknown 2 as a 4.69% drop  |
|  chance, which casts MBarrier around all allies. The only other way to     |
|  obtain the Lunar Curtain is from the Foulander as a 14.06% drop.          |
| You should have no need to steal the Aurora Armlet from the Unknown 2, as  |
|  you should have already obtained one from the Forgotten Capitol. If you   |
|  did wish to steal, then a Lv 49 Cloud would have a 10.94% chance of       |
|  stealing from them. The Aurora Armlet absorbs all Ice based attacks.      |
| All of the encounters with the Unknown 2 have a Run Count value of 3,      |
|  which means you'll have a harder time fleeing from them.                  |
| The Unknown 2 cannot be Back-Attacked or Side-Attacked, meaning that one   |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Unknown 2 is immune to Seizure, which isn't necessary seeing as there  |
|  is no way for the Player to inflict an enemy with Seizure. The Unknown 2  |
|  is one of 86 enemies that are immune to Seizure. It is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Unknown 3}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ePyvguuGH5qZjjPb9                     | ID: 110 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     52  ||   Strength: 150  ||    Drop: Holy Torch    [2]  4.69%   |
|  HP:    15,000  ||    Defence: 150  ||   Steal: Bolt Armlet   [8] 10.94%   |
|  MP:       150  ||      Magic: 150  ||   Morph: Magic Source               |
|                 ||   MDefence: 150  ||                                     |
|  EXP:     2000  ||  Dexterity: 150  ||                                     |
|   AP:      200  ||       Luck:  13  ||                                     |
|  GIL:     7500  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [Absorb]       |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sunken Gelnika Small Flooded Room                30% |                     |
| Sunken Gelnika Large Cargo Room                  23% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Unknown 3's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Poison Fang         Target: One Opponent      Status Inflict:  |
|  [30C]       Physical          Element: Poison             Poison (99%)    |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 4824 HP                            |
|                                                                            |
|  Attack 2:  Bolt2               Target: One Opponent      Reflectable      |
|  [022]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 1515 HP                            |
|                                                                            |
|  Attack 3:  Slap                Target: One Opponent      Status Inflict:  |
|  [30D]       Physical          Element: Hit                Fury (100%)     |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 4824 HP                            |
|                                                                            |
|  Attack 4:  Creepy Touch        Target: One Opponent      Status Inflict:  |
|  [30E]       Magical 0 Dam     Element: Hit                Sadness (100%)  |
|                                   Att%: 90                                 |
|                                MP Cost: 13 MP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Unknown 3's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  All Targets with Poison: Skip a turn                                      |
|                                                                            |
|  At least one Target without Poison:                                       |
|                                                                            |
|   Unknown 3's MP >= 4: 4/7 Chance use Poison Fang on Rnd Target            |
|                        2/7 Chance use Bolt2 on Rnd Target                  |
|                        1/7 Chance use Slap on Rnd Target                   |
|                                                                            |
|   Unknown 3's MP  < 4: 2/3 Chance use Poison Fang on Rnd Target            |
|                        1/6 Chance use Bolt2 on Rnd Target                  |
|                        1/6 Chance use Slap on Rnd Target                   |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Unknown's HP  > 50%: Use Creepy Touch on Last Attacker; If Last Attacker |
|                         has Poison, do nothing                             |
|                                                                            |
|   Unknown's HP <= 50%: Use Creepy Touch on Last Attacker                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Unknown 3:                        |   POWER req for Overflow:   |
|                                              |                             |
| Unknown 3 is found in Battle Square:         |  Base Damage Overflow: 195  |
|  Set - 4  (Special Battles)    Battle - 3    |  Rnd Var Overflow  3x: 130  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| A flaw exists with the Unknown 3's AI                                      |
|  Script. More than one, to be precise. The first being that the chances of |
|  using the varying attacks are wrong; it should have had 2/7 chance of     |
|  using Slap, and a 1/7 chance of using Bolt2 if its MP is greater than 3;  |
|  otherwise, it should have a 2/3 chance of using Poison Fang, and a 1/3    |
|  chance of using Slap when its MP is lower than 4, never to use Bolt2.     |
| The second flaw may be obvious; the MP check performed checks to see if    |
|  the Unknown 3's MP is equal to or greater than the cost of Fire, as       |
|  opposed to Bolt2. If the Unknown 3's MP is greater than 3, but less than  |
|  22, then the "skill power is used up" text string will be displayed each  |
|  time it tries to use Bolt2. Two casts of Magic Hammer will stop if from   |
|  using Bolt2 and Creepy Touch.                                             |
| The Unknown 3 has the highest stats of all the Unknowns; however, it is    |
|  the only enemy in the Gelnika other than the Serpent that is susceptible  |
|  to L4 Suicide, and as such is not too much of a threat. Poison Fang and   |
|  Slap can still deal huge amounts of damage, so be sure to keep your       |
|  characters in the Back Row, and use Big Guard as a precaution.            |
| Given that the Unknown 3's HP exceeds 9999, you will need to use L4        |
|  L4 Suicide on it twice before delivering the final blow. In the Battle    |
|  Square it will have 30,000 HP, so three uses will be necessary. It is     |
|  also susceptible to Gravity-based attacks, so Demi2 and laser work just   |
|  as well to deplete its HP.                                                |
| If all three character become inflicted with Poison, the Unknown 3 will no |
|  longer attack the player, except as a counter attack using Creepy Touch.  |
|  This attack cannot harm the player, other than by inflicting them with    |
|  Sadness, which is not detrimental at all given that it will reduce the    |
|  damage of the Unknown 3's attacks by 30%.                                 |
|                                                                            |
| Avoid using Trine and Magic Breath against the Unknown 3, as it will just  |
|  absorb the damage. Stick to using Beta, Comet2 and Deathblow with Added   |
|  Cut. You can use Bad Breath to inflict it with Sleep and Poison, then     |
|  just stick to using Magic.                                                |
| The Unknown 3 is the 'Magic Source' variant; once you have acquired        |
|  Yuffie's Conformer in the smaller flooded room, you will be able to use   |
|  your regular Attack Command for full damage. Magic Sources will increase  |
|  your Magic, which raises your MAttack. They can also be obtained from the |
|  8 eye in the Battle Square, which is the easier way to perform the        |
|  Extended W-Item Trick (see the "Top Farming Locations" in the Helpful     |
|  Lists section for more details).                                          |
| The rare Holy Torch can be obtained from the Unknown 3 as a 4.69% drop     |
|  chance, which casts DeSpell on all opponents. If you did not Morph the    |
|  Stilva or Evilhead in Gaea's Cliffs, then you can obtain one now as a     |
|  drop, or, try to Morph the Stilva/Evilhead in the Batle Square. Unlike    |
|  the ability "DeSpell", a Holy Torch will *not* cure Death Force and       |
|  Resist, but *will* cure Small.                                            |
| You should have no need to steal the Bolt Armlet from the Unknown 3, as    |
|  you should have already obtained one from Corral Valley. If you did wish  |
|  to steal, then a Lv 49 Cloud would have a 9.38% chance of stealing from   |
|  them. The Bolt Armlet absorbs all Lightning based attacks.                |
| All of the encounters with the Unknown 2 have a Run Count value of 3,      |
|   which means you'll have a harder time fleeing from them.                 |
| The Unknown 3 is one of a number of enemies that are elevated above the    |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
| The Unknown 3 cannot be Back-Attacked or Side-Attacked, meaning that one   |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Unknown 3 is immune to Seizure, which isn't necessary seeing as there  |
|  is no way for the Player to inflict an enemy with Seizure. The Unknown 3  |
|  is one of 86 enemies that are immune to Seizure. It is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Serpent}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/sRuXaEg9QzavCNdC7                     | ID: 10C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     40  ||   Strength: 140  ||  Drop 1: Dragon Scales  [8]  14.06% |
|  HP:    14,000  ||    Defence: 120  ||  Drop 2: Stardust       [2]   4.03% |
|  MP:       290  ||      Magic:  80  ||   Steal: Water Ring     [32] 40.63% |
|                 ||   MDefence: 324  ||   Morph: Mind Source                |
|  EXP:     1400  ||  Dexterity: 110  ||                                     |
|   AP:       70  ||       Luck:   0  ||                                     |
|  GIL:     2500  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Absorb]       |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sunken Gelnika Large Cargo Room                  28% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Serpent's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Huge Tidal Wave     Target: Whole Field       Split Damage     |
|  [293]       Physical          Element: Water                              |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 1268 HP                            |
|                                                                            |
|  Attack 2:  Viper Breath        Target: One Opponent                       |
|  [300]       Magical           Element: Ice/Water                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 900 HP                             |
|                                                                            |
|  Attack 3:  Dragon Dance        Target: One Opponent      Can't Cover      |
|  [301]       Physical          Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 1267 HP                            |
|                                                                            |
|  Attack 4:  Aqualung            Target: All Opponents     **Enemy Skill**  |
|  [055]       Magical           Element: Water             Reflectable      |
|                                   Att%: 100               No Split Damage  |
|                                  Power: 52                                 |
|                                MP Cost: 34 MP                              |
|                            Base Damage: 2340 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Serpent's BATTLE PLAN:                                                   |
|                                                                            |
|  SETUP: Take the sum of all Players Current HP, divide by the sum of all   |
|          Players. Only Players without Death are considered. This action   |
|          repeats itself at the beginning of each turn.                     |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Serpent's HP > 80% of Player's average Current HP:                       |
|                                                                            |
|    Use Viper Breath on Target with Highest Current HP                      |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Serpent's HP <= 80% of Player's average Current HP:                      |
|                                                                            |
|    Use Aqualung on All Targets                                             |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Serpent's HP <= 40% of Player's average Current HP:                      |
|                                                                            |
|    1ST ATTACK: Skip a turn                                                 |
|    2ND ATTACK: Use Huge Tidal Wave on Whole Field                          |
|                                                                            |
|                                                                            |
|  PHASE 4: (Repeats)                                                        |
|                                                                            |
|   Serpent's HP <= 20% of Player's average Current HP:                      |
|                                                                            |
|    1ST ATTACK: Skip a turn                                                 |
|    2ND ATTACK: Skip a turn                                                 |
|    3RD ATTACK: Use Dragon Dance on Rnd Target                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Serpent:                          |   POWER req for Overflow:   |
|                                              |                             |
| Serpent is found in Battle Square:           |  Base Damage Overflow: 180  |
|  Set - 4  (Special Battles)    Battle - 4    |  Rnd Var Overflow  3x: 120  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Serpent is one of the stronger enemies                                 |
|  on the Sunken Gelnika, but like the Unknown 3 it is susceptible to L4     |
|  Suicide, so it can easily be defeated. Unlike the Unknowns, the Serpent   |
|  will nullify Gravity based attacks, so Laser and Demi2 are off the table. |
| Most of the Serpent's attacks are Water-based, so equip the Elemental      |
|  Materia with Leviathan of you need the extra defence. You could also      |
|  equip the Water Ring; although, Ribbons and Peace Rings would be          |
|  preferable against the Unknowns.                                          |
| Avoid using Aqualung against the Serpent; Beta and Magic Breath works      |
|  the best. If you encounter it in the Battle Square take note of the fact  |
|  that it will have 28,000 HP. Its ridiculously high MDef stat means that   |
|  you may be better off with Physical attacks if you have lost the ability  |
|  to use L4 Suicide.                                                        |
| You can use Magic Hammer three time on the Serpent to stop it from using   |
|  any of its abilities other than Dragon Dance, which, by the way, is a     |
|  subtle reference to the Pokemon Gyarados, as the Serpent's appearance     |
|  resembles the Gyarados (and the Gyarados uses an attack called Dragon     |
|  Dance).                                                                   |
| If you have not yet obtained the Enemy Skill Aqualung, then you can do so  |
|  against the Serpent, although, you may have an easier time trying to      |
|  learn it from the Harpy on the Chocobo Tracks of the Gold Saucer.         |
| Huge Tidal Wave is the same attack that the Acrophies uses, and, like the  |
|  Acrophies, it will heal the Serpent for 1213 - 1294 HP. Unlike the        |
|  Acrophies, the Serpent does *not* have a multiplied Back Damage modifier. |
|                                                                            |
| The Serpent is the 'Mind Source' variant; once you have acquired Yuffie's  |
|  Conformer in the smaller flooded room, you will be able to use your       |
|  regular Attack Command for full damage. Mind Sources will increase you    |
|  your Spirit, which raises your MDefence. At this point, the only other    |
|  obtain Mind Sources is from the Dragon Rider in the Battle Square.        |
| Dragon Scales and Stardusts make for good Battle Items, but can be easily  |
|  obtained via alternative means; the Dragon Scales (Water damage on all    |
|  opponents for 3680 HO Base Damage) can be stolen/morphed from the Sea     |
|  Worm, and the Stardust (uses Comet2 on all opponents; 4x hits each with   |
|  1120 HP Base Damage) can be bought from the Battle Square for 8000 BP.    |
| You should have no need to steal the Water Ring from the Serpent, as you   |
|  should have already obtained one from Corral Valley. If you did wish to   |
|  steal, then a Lv 49 Cloud would have a 50% chance of stealing from them,  |
|  which can then be sold for 5000 gil a piece. The Water Ring absorbs all   |
|  Water based attacks.                                                      |
| Equip Elemental+Choco/Mog on your weapon to exploit the Serpent's weakness |
|  to Wind (as with all other 'elevated' enemies). Avoid Earth.              |
| All of the encounters with the Serpent have a Run Count value of 3, which  |
|  means you'll have a harder time fleeing from them.                        |
| The Serpent cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Serpent is one of 105 enemies that are Immune to Peerless, which isn't |
|  necessary seeing as there is no way for the Player to inflict the enemy   |
|  with Peerless.                                                            |
| The test Enemy êúô5(áñô) originally took the same model as the Serpent in  |
|  the JORG release, however, in the later releases the model was changed to |
|  that of the Pyramid. Visit the "Extra Enemies" section for more info on   |
|  êúô5(áñô).                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
            o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
            ||  {Rocket Mission} / {Forgotten Cap. Revisited}  ||
            o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - Ultimate Weapon is an optional Super Boss, but is no where near as 
         difficult as Emerald or Ruby Weapon, and you should be able to defeat 
         it when it becomes available; just after Diamond Weapon is defeated.

      - When returning to the Forgotten Capitol, you can land the Highwind in
         the small ravine to avoid having to fight the Corral Valley enemies.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||  Rocket Town "Shinra Type 26" Rocket Exterior           N/A              ||
||  Rocket Town Catwalk To Rocket (Top of Ladders)         N/A              ||
||  Rocket Interior 1st Screen From Exterior               N/A              ||
||  Midgar Area Field Screen Before Diamond                N/A              ||
||                                                                          ||
||  Junon Area Crater  (Aerial Battle)                     N/A              ||
||  Mideel Area        (Aerial Battle)                     N/A              ||
||  Nibel Area         (Aerial Battle)                     N/A              ||
||  Corel Area         (Aerial Battle)                     N/A              ||
||  Fort Condor        (Ground Battle)                     N/A              ||
||  Gongaga Area       (Ground Battle)                     N/A              ||
||  Icicle Area        (Ground Battle)                     N/A              ||
||  Midgar Area        (Ground Battle)                     N/A              ||
||  Cosmo Canyon Area  (Final Battle)                      N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Attack Squad                                                      | 
  |      Senior Grunt                                                      | 
  |      Turks:Rude III   (Boss)                                           | 
  |      Diamond Weapon   (Boss)                                           | 
  |      Ultimate Weapon  (Flying)                                         | 
  |      Ultimate Weapon  (Ground)                                         | 
  |      Ultimate Weapon  (Cosmo)    Shadow Flare                          | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [    Lightning - Diamond Weapon    - Double   (Super Boss)                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [ NOTE - The ground version of Ultimate does not Nullify Earth or Water.    ]
 [                                                                           ]
 [        Earth - Ultimate Weapon   - Nullify  (Super Boss)                  ]
 [      Gravity - Turks:Rude III    - Nullify  (Boss)                        ]
 [      Gravity - Diamond Weapon    - Nullify  (Super Boss)                  ]
 [      Gravity - Ultimate Weapon   - Nullify  (Super Boss)                  ]
 [        Water - Ultimate Weapon   - Nullify  (Super Boss)                  ]
 [                                                                           ]
 [         Fire - Diamond Weapon    - Halve    (Super Boss)                  ]
 [        Water - Senior Grunt      - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Diamond Weapon    - Diamond Fire                           ]
 [    Lightning - Turks:Rude III    - Bolt2                                  ]
 [    Lightning - Ultimate Weapon   - Thunderball                            ]
 [        Earth - Ultimate Weapon   - Quake2                                 ]
 [  Restorative - Turks:Rude III    - Cure2                                  ]
 [                                                                           ]
 [          Hit - Turks:Rude III    - Shoulder Attack                        ]
 [          Hit - Turks:Rude III    - Grand Spark                            ]
 [        Punch - Senior Grunt      - Handclaw                               ]
 [        Punch - Ultimate Weapon   - Claw                                   ]
 [        Shoot - Attack Squad      - Machine Gun                            ]
 [        Shoot - Senior Grunt      - Harrier Beam                           ]
 [        Shout - Senior Grunt      - Water Wave                             ]
 [       Hidden - Attack Squad      - Smoke Bullet (0 Damage)                ]
 [       Hidden - Ultimate Weapon   - Ultima Beam                            ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Attack Squad      - Smoke Bullet   (99%  Inflict)          ]
 [      Silence - Diamond Weapon    - Diamond Flash  (100% Inflict)          ]
 [     Darkness - Attack Squad      - Smoke Bullet   (99%  Inflict)          ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Slow                                                                    ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  HI-POTION  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Turks:Rude III     [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  S-MINE  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Attack Squad       [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  8-INCH CANNON  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        | Attack Squad       [8] |                   |
       '------------------------+------------------------+-------------------|
  ULTIMA WEAPON  |              |                        |                   |
 ----------------'              |                        |                   |
       | Ultimate Weapon        |                        |                   |
       |  Final            [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  RISING SUN  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        | Diamond Weapon    [32] |                   |
       '------------------------+------------------------+-------------------|
  ZIEDRICH  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        | Turks:Rude III     [8] |                   |
       '------------------------+------------------------+-------------------|
  CIRCLET  |                    |                        |                   |
 ----------'                    | Ultimate Weapon        |                   |
       |                        |  Flying           [32] |                   |
       '------------------------+------------------------+-------------------|
  REFLECT RING  |               |                        |                   |
 ---------------'               | Ultimate Weapon        |                   |
       |                        |  Ground           [32] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1:                                    Area Enc Rate:

  Rocket Town "Shinra Type 26" Rocket Exterior         OFF

  "Battle Victory Music" Flag disabled.
  "Hurry" Theme plays throughout battles.
.----------------------------------------------------------------------------.
|         Forced Att #1  EXP - 600     1st Row: 2x Attack Squad              |
|       Can't Escape     AP  - 20                                            |
|                        GIL - 840                                      #816 |
|                                                                            |
|         Forced Att #2  EXP - 1530    1st Row: 2x Attack Squad              |
|       Can't Escape     AP  - 110     2nd Row: 1x Senior Grunt              |
|                        GIL - 1640                                     #817 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2:                                    Area Enc Rate:

  Rocket Town Catwalk To Rocket (Top of Ladders)       OFF

  "Battle Victory Music" Flag disabled.
  "Hurry" Theme plays throughout battles.
  Attack Squad [A] and [B] covers Turks:Rude
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 4000    1st Row: 2x Attack Squad           |
|       Can't Escape     AP  - 100     2nd Row: 1x Turks:Rude                |
|                        GIL - 3840                                     #818 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3:                                    Area Enc Rate:

  Rocket Interior 1st Screen From Exterior             OFF

  "Battle Victory Music" Flag disabled.
  "Hurry" Theme plays throughout battles.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 930     1st Row: 1x Senior Grunt              |
|       Can't Escape     AP  - 90                                            |
|                        GIL - 800                                      #819 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  Midgar Area Field Screen Before Diamond              OFF

  "Battle Victory Music" and "Victory Pose" Flags disabled.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 35.000  1st Row: 1x Diamond Weapon            |
|       Can't Escape     AP  - 3500                                          |
|                        GIL - 25,000                                   #980 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 5:                                    Area Enc Rate:

  Junon Area Crater  (Aerial Battle)                   OFF
  Mideel Area        (Aerial Battle)                   OFF
  Nibel Area         (Aerial Battle)                   OFF
  Corel Area         (Aerial Battle)                   OFF

  You can steal the Circlet from this Ultimate Weapon.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - /        Flying: Ultimate Weapon         #281 |
|       Can't Escape     AP  - /                                        #282 |
|        Pre-Emp OFF     GIL - /                                        #284 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 6:                                    Area Enc Rate:

  Fort Condor   (Ground Battle)                        OFF
  Gongaga Area  (Ground Battle)                        OFF
  Icicle Area   (Ground Battle)                        OFF
  Midgar Area   (Ground Battle)                        OFF

  You can steal the Reflect Ring from this Ultimate Weapon.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - /       1st Row: 1x Ultimate Weapon      #285 |
|       Can't Escape     AP  - /                                        #286 |
|        Pre-Emp OFF     GIL - /                                  #283  #294 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 7:                                    Area Enc Rate:

  Cosmo Canyon Area  (Final Battle)                    OFF

  You obtain Ultima Weapon from this Ultimate Weapon.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 35,000   Flying: 1x Ultimate Weapon           |
|       Can't Escape     AP  - 3500                                          |
|        Pre-Emp OFF     GIL - 25,000                                   #287 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Attack Squad from "Wutai Area" and Senior Grunt from "Junon 
         Underwater Reactor" can also be fought here; however, I will not be 
         duplicating their entries. You can find those enemy listings further 
         above.

  .------------------.  NOTE - This is the 3rd Battle with Rude in Rocket Town
 /  {Turks:Rude} III  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ueznExor8ZKaRCxE9                     | ID: 119 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     42  ||   Strength:  60  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:      9000  ||    Defence:  60  ||   Steal: Ziedrich   [8] 10.94%      |
|  MP:       240  ||      Magic:  30  ||   Morph: /                          |
|                 ||   MDefence: 160  ||                                     |
|  EXP:     3400  ||  Dexterity:  78  ||                                     |
|   AP:       80  ||       Luck:   9  ||                                     |
|  GIL:     3000  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Rocket Town Catwalk To Rocket (Top of Ladders)       |  Turks:Rude I       |
|                                                      |  Turks:Rude II      |
|                                                      |  Turks:Rude IV      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Turks:Rude III's ATTACKS:           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent                       |
|  [374]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 882 HP                             |
|                                                                            |
|  Attack 2:  Bolt2               Target: One Opponent      Reflectable      |
|  [022]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 540 HP                             |
|                                                                            |
|  Attack 3:  Cure2               Target: Self              Reflectable      |
|  [001]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 35                                 |
|                                MP Cost: 24 MP                              |
|                            Base Damage: 1202 HP                            |
|                                                                            |
|  Attack 4:  MBarrier            Target: Self              Reflectable      |
|  [010]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 24 MP              MBarrier (100%) |
|                                                                            |
|  Attack 5:  Grand Spark         Target: One Opponent      Never Used       |
|  [1CD]       Magical           Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                            Base Damage: 648 HP                             |
|                                                                            |
|  Attack 6:               Target: Self              Never Used       |
|  [375]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 7: <(Report)>           Target: Self              Death Animation  |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Turks:Rude III's BATTLE PLAN: (Repeats)                                  |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  Target has not been selected via Counter Script: Do nothing               |
|                                                                            |
|  Target has been selected via Counter Script:                              |
|                                                                            |
|   Use Bolt2 on selected Target; If Turks:Rude's MP < 22, do nothing        |
|                                                                            |
|                                                                            |
|  Follow-Up:                                                                |
|                                                                            |
|   Turks:Rude's HP >= 25%: Do nothing                                       |
|                                                                            |
|   Turks:Rude's HP  < 25%: Use Cure2 on Self; If Turks:Rude's MP < 24, do   |
|                            nothing                                         |
|                                                                            |
|                                                                            |
|  Follow-Up:                                                                |
|                                                                            |
|   Turks:Rude has MBarrier: Do nothing                                      |
|                                                                            |
|   Turks:Rude does not have MBarrier: 3/4 Chance do nothing                 |
|                                      1/4 Chance use MBarrier on Self; If   |
|                                           Turks:Rude's MP < 24, do nothing |
|                                                                            |
|                                                                            |
|  Follow-Up:                                                                |
|                                                                            |
|   Bolt2, Cure2 OR MBarrier used this turn: Do nothing                      |
|                                                                            |
|   No attacks used on this turn so far:                                     |
|                                                                            |
|    1/3 Chance: Use Grand Spark on Rnd Target; If selected Target is Tifa,  |
|                 do nothing                                                 |
|     Follow-Up: Use Grand Spark on Rnd Target; If selected Target is Tifa,  |
|                 do nothing                                                 |
|     Follow-Up: Use Grand Spark on Rnd Target; If selected Target is Tifa,  |
|                 do nothing                                                 |
|                                                                            |
|    2/3 Chance: Use  on Rnd Target that isn't Tifa; If     |
|                 Tifa is the last Target alive:                             |
|                  1/3 Chance: Skip a turn, Display String: [Rude “………………”]  |
|                  2/3 Chance: Use  on Tifa                 |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Turks:Rude's HP >= 25%: Do nothing                                       |
|                                                                            |
|   Turks:Rude's HP  < 25: Select Last Attacker as Target for next turn      |
|                                                                            |
|                                                                            |
|  DEATH: Cure Self of Sleep, Poison, Silence, Haste, Slow, Regen,           |
|          D. Sentence, Berserk & Manipulate                                 |
|         Display String: ["Rude “Ugh………gh………”]                              |
|         Use <(Report)> on Self, remove Attack Squad from Battle, Attack    |
|          Squad leaves no rewards, end Battle                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Turks:Rude III: (Rocket Town)     |   POWER req for Overflow:   |
|                                              |                             |
| The third battle with Turks:Rude is possibly |  Base Damage Overflow: 156  |
|  the easiest Boss Battle in the game; his    |  Rnd Var Overflow  3x: 104  |
|  stats are weaker than Palmer's! You should  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  not need any help defeating him.                                          |
| The two Attack Squads that appear alongside Turks:Rude III will make use   |
|  of the 'Cover' Flag, which means you will not be able to target Rude with |
|  short-ranged attacks until both Attack Squads have been destroyed. You    |
|  can use Slash-All to target Rude, or, just use Magic Breath twice to end  |
|  the Battle very quickly. Your Deathblow chance will be roughly 63%.       |
| If you kill Rude before killing the Attack Squad, the battle will end and  |
|  you will not gain the maximum potential Battle Spoils. Be sure to kill    |
|  Attack Squad first if you are bothered about the additional EXP/AP/Gil.   |
| If you have not already obtained the Ziedrich, then you should try to      |
|  steal one from Turks:Rude III; a piece of Armour that halves the damage   |
|  taken by ALL Elemental abilities, including Cut, Hit, Punch and Shoot. It |
|  will *not* halve the damage taken via Shoot, Hidden or Restorative        |
|  abilities. A Lv 49 Cloud would have a 12.5% chance of stealing from Rude. |
|  You will have one more chance to steal the Ziedrich from Rude in the      |
|  Winding Tunnels; should you fail that opportunity, the Ziedrich will      |
|  become lost forever.                                                      |
| Turks:Rude III uses a unique format to the AI Script, given that he will   |
|  not use his attacks in sequence; instead, he may use any one of his       |
| The "Hurry" Theme will play throughout this Boss Battle, and the Victory   |
|  Fanfare theme will not play out following the battle.                     |
| Turks:Rude III is immune to Seizure, which isn't necessary seeing as there |
|  is no way for the Player to inflict an enemy with Seizure. Turks:Rude III |
|  is one of 86 enemies that are immune to Seizure. He is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
| It appears that Rude may have a crush on Tifa, as he will refrain from     |
|  attacking her as often as the other characters.                           |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Diamond Weapon}  \        !! SUPER BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/CeZkmS691vbBNkKL8                     | ID:   A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     49  ||   Strength:  50  ||    Drop: /                          |
|  HP:    30,000  ||    Defence: 250  ||   Steal: Rising Sun  [32] 40.63%    |
|  MP:    30,000  ||      Magic:  50  ||   Morph: /                          |
|                 ||   MDefence: 250  ||                                     |
|  EXP:   35,000  ||  Dexterity: 180  ||                                     |
|   AP:    3,500  ||       Luck:   0  ||                                     |
|  GIL:   25,000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Halve]        |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Midgar Area Field Screen Before Diamond              |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Diamond Weapon's ATTACKS:           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent                       |
|  [3D2]       Magical           Element: Fire                               |
|  [3D4]                            Att%: 255                                |
|                                  Power: 24                                 |
|                            Base Damage: 891 HP                             |
|                                                                            |
|  Attack 2:          Target: One Opponent                       |
|  [3D3]       Magical           Element: None                               |
|  [3D5]                            Att%: 255                                |
|                                  Power: 32                                 |
|                            Base Damage: 1188 HP                            |
|                                                                            |
|  Attack 3:  Diamond Flash       Target: All Opponents     No Split Damage  |
|  [3D6]       Magical           Element: None              Status Inflict:  |
|              % Based              Att%: 255                Silence (100%)  |
|                                  Power: 28                                 |
|                            Base Damage: 87.5% Current HP                   |
|                                                                            |
|  Attack 4: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           To Stage 2      |
|                                                                            |
|  Attack 5: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           To Stage 1      |
|                                                                            |
|  Attack 6: <(Report)>           Target: Self              Death Animation  |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Diamond Weapon's BATTLE PLAN:                                            |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|         Set 'Special Attack Count' to 0                                    |
|                                                                            |
|                                                                            |
|  STAGE 1: (Repeats)                                                        |
|                                                                            |
|   1ST ATTACK: Use  on Rnd Target                             |
|                                                                            |
|     After 1st Attack: 1/3 Chance jump to 1st Attack for next turn          |
|                       2/3 Chance jump to 2nd Attack for next turn          |
|                                                                            |
|                                                                            |
|   2ND ATTACK: Use  on Target with Highest Current HP           |
|                                                                            |
|     After 2nd Attack: 1/4 Chance jump to 2nd Attack for next turn          |
|                       3/4 Chance jump to 1st Attack for next turn          |
|                                                                            |
|                                                                            |
|  STAGE 2:                                                                  |
|                                                                            |
|   1ST ATTACK: Display String: [Countdown]                                  |
|               Use <[No Name]> on Self, transform to Stage 2                |
|               Use  on Rnd Target                             |
|               Display String: [3]                                          |
|                                                                            |
|   2ND ATTACK: Use  on Rnd Target                             |
|               Display String: [2]                                          |
|                                                                            |
|   3RD ATTACK: Use  on Rnd Target                             |
|               Display String: [1]                                          |
|                                                                            |
|   4TH ATTACK: Display String: [0]                                          |
|               Use Diamond Flash on All Targets                             |
|               Use <[No Name]> on Self, transform to Stage 1                |
|               Set 'Special Attack Count' to 0                              |
|                                                                            |
|                                                                            |
|  COUNTER: [All Actions made by All Players and Enemies]                    |
|                                                                            |
|   Diamond Weapon is in Stage 2: Do nothing                                 |
|                                                                            |
|   Diamond Weapon is in Stage 1:                                            |
|                                                                            |
|    Activate Physical Immunity                                              |
|                                                                            |
|    Diamond Weapon's HP  > 50%: Set 'Special Attack Count' limit to 2       |
|    Diamond Weapon's HP <= 50%: Set 'Special Attack Count' limit to 3       |
|                                                                            |
|                                                                            |
|    Last Command was NOT Limit, Summon or W-Summon:                         |
|                                                                            |
|     Do nothing                                                             |
|                                                                            |
|    Last Command was Limit, Summon OR W-Summon:                             |
|                                                                            |
|     Disable Physical Immunity for one Action only                          |
|     Special Attack Count = Special Attack Count + 1                        |
|                                                                            |
|     If Special Attack Count >= Special Attack Count limit, move onto Stage |
|      2 for next turn                                                       |
|                                                                            |
|                                                                            |
|  DEATH: If Diamond Weapon is in Stage 2, use <[No Name]> on Self,          |
|          transform to Stage 1                                              |
|         Use <(Report)> on Self, end Battle                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Diamond Weapon:                   |   POWER req for Overflow:   |
|                                              |                             |
| Diamond Weapon is one of four Weapon Bosses, |  Base Damage Overflow: 269  |
|  and is the only one that is mandatory to    |  Rnd Var Overflow  3x: 180  |
|  defeat as part of the storyline. It is      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  also considerably easier than any of the                                  |
|  other Weapons. Note that the battle is not engaged from the World Map;    |
|  there is a screen transition to a Field Map just prior to the start of    |
|  the Battle.                                                               |
| Given Diamond's vulnerability to Physical attacks while in Stage 1, you    |
|  may wish to remove any Counter Attack Materias you may have equipped.     |
|  Additionally, Diamond gives a huge amount of AP, so you should equip your |
|  Materia accordingly; equip Rune Armlets and any Double/Triple growth      |
|  Weapons you may have (such as Cloud's Apocalypse, or Cid's Scimitar). You |
|  should also consider only having one character use the Enemy Skill        |
|  Materia for this Battle.                                                  |
| Make sure to equip the Steal Materia, and pair it with the Steal as Well   |
|  Materia. The Rising Sun is a Double growth Weapon for Yuffie, and is      |
|  permanently missable. It can only be stolen from Diamond Weapon, and you  |
|  will not have another chance to obtain it should you miss the opportunity |
|  to. A Lv 50 Cloud would have a 42.19% chance of stealing from Diamond.    |
|  You could optionally give a character the Sneak Glove, which would give   |
|  them a 100% chance to steal.                                              |
|                                                                            |
| You have two options for defeating Diamond Weapon. The first is to never   |
|  use Limit Breaks or Summons, thereby preventing Diamond from transforming |
|  into Stage 2. If you opt for this strategy, then you will be relying on   |
|  purely Magical abilities; use Magic Breath, Comet2, Bolt3 and Ultima      |
|  paired with MP Turbo to kill Diamond. Don't forget to equip Circlets!     |
| The second option is to use Summons and Limits to allow Diamond to advance |
|  through to its 2nd Stage. Equip Bahamut ZERO and Neo Bahamut to deal with |
|  its incredibly high MDef. Typhon and Alexander work well, also. Once it   |
|  has begun its countdown, pummel it as much as you can before it uses      |
|  Diamond Flash; your Deathblow chance will be over 75% with the right      |
|  setup. Pair Added Cut with Deathblow on your Physical Attacker, equip     |
|  your 2nd character with Mime, and your third with Double Cut.             |
| Be wary of the fact that Diamond Flash will drop your characters HP to     |
|  Critical, while also inflicting all characters with Silence. You should   |
|  put the Champion Belt on two of your characters, and the Ribbon on the    |
|  character with the Enemy Skill to use White Wind. Be prepared to use a    |
|  Megalixir at this point.                                                  |
|                                                                            |
| Regardless of the strategy you adopt, you should equip the Time Materia to |
|  inflict Diamond with Slow, and, if necessary, put Fire defences in place  |
|  to reduce the damage taken from . You could also opt to use |
|  the Curse Ring to gain a significant boost in stats; just be sure to use  |
|  Death Force at the start of the Battle. Avoid Fire-based attacks, such as |
|  Beta.                                                                     |
| Every single Action will trigger the Counter Script, regardless of the     |
|  Target or the Caster. This includes Actions made by Diamond Weapon. Even  |
|  Actions such as Change/Defend will trigger the Counter Script.            |
| Two version of  exits, one used while in either of its two   |
|  Stages. Two version of  also exist, one of which is never     |
|  used. The Foot Stamp used by Emerald Weapon is a third variant, not used  |
|  at all by Diamond.                                                        |
| Diamond Weapon was not present in the the JORG version, and as such the    |
|  Rising Sun was not obtainable.                                            |
| Once Diamond Weapon has been defeated, the Party will not perform their    |
|  victory pose, and Diamond Weapon will not use a Death animation. Killing  |
|  Diamond allows for Ultimate Weapon to spawn in near Junon.                |
| If the Player were to try to save their game after interacting with        |
|  Diamond Weapon, but before the battle had initiated, they would           |
|  effectively ruin their save, as Diamond Weapon will not be on the World   |
|  Map after loading their save file. The Player would then have no way of   |
|  progressing with the main storyline.                                      |
| Diamond Weapon is immune to Seizure, which isn't necessary seeing as there |
|  is no way for the Player to inflict an enemy with Seizure. Diamond Weapon |
|  is one of 86 enemies that is immune to Seizure. It is also immune to      |
|  Peerless, along with 104 other enemies, and also immune to Regen along    |
|  with 14 other enemies.                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.  NOTE - This is Ultimate Weapon fought in the air
 /  {Ultimate Weapon}  \        !! OPTIONAL SUPER BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/UPRiQpRuUYj5Fekb7                     | ID: 14F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     61  ||   Strength: 100  ||    Drop: /                          |
|  HP:   100,000* ||    Defence: 120  ||   Steal: Circlet  [32] 40.63%       |
|  MP:       400  ||      Magic: 170  ||   Morph: /                          |
|                 ||   MDefence: 100  ||                                     |
|  EXP:        0  ||  Dexterity: 215  ||                                     |
|   AP:        0  ||       Luck:  50  || Flying Enemy                        |
|  GIL:        0  ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Junon Area Crater                                    |  Ultimate Weapon    |
| Mideel Area                                          |  Ultimate Weapon    |
| Nibel Area                                           |  Ultimate Weapon    |
| Corel Area                                           |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Ultimate Weapon's ATTACKS: (Aerial) o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [39F]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 1732 HP                            |
|                                                                            |
|  Attack 2:  Shadow Flare        Target: One Opponent      **Enemy Skill**  |
|  [05E]       Magical           Element: None              Never Used       |
|                                   Att%: 100               Reflectable      |
|                                  Power: 125                                |
|                                MP Cost: 100 MP                             |
|                            Base Damage: 10,828 HP                          |
|                                                                            |
|  Attack 3:  Ultima Beam         Target: All Opponents     No Split Damage  |
|  [39E]       Magical           Element: Hidden                             |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                                MP Cost: 40 MP                              |
|                            Base Damage: 2079 HP                            |
|                                                                            |
|  Attack 4: <(Report)>           Target: Self              Escapes Battle   |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ultimate Weapon (Aerial)'s BATTLE PLAN:                                  |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|         Set GlobalVar [Ultimate Weapon's HP] to Ultimate Weapon's HP       |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance start from 1st Attack                          |
|                  1/3 Chance start from 2nd Attack                          |
|                  1/3 Chance start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Ultima Beam on All Targets                                |
|  2ND ATTACK: Use Ultima Beam on All Targets                                |
|  3RD ATTACK: Use  on Rnd Target                               |
|  4TH ATTACK: Use Ultima Beam on All Targets                                |
|  5TH ATTACK: Use  on Rnd Target                               |
|                                                                            |
|  6TH ATTACK: Use <(Report)> on Self, remove Self from Battle, leave no     |
|               rewards, end Battle                                          |
|              Set Ultimate Weapon's HP to GlobalVar [Ultimate Weapon's HP]  |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Damage taken this Battle <= 20,000: Do nothing                           |
|                                                                            |
|   Damage taken this Battle > 20,000:                                       |
|                                                                            |
|    Use <(Report)> on Self, remove Self from Battle, leave no rewards, end  |
|     Battle                                                                 |
|    Set Ultimate Weapon's HP to GlobalVar [Ultimate Weapon's HP]            |
|    If Ultimate Weapon's HP <= 20,000, set GlobalVar [Ultimate Weapon       |
|     Final Battle Active]                                                   |
|                                                                            |
|                                                                            |
|  DEATH: Use <(Report)> on Self, remove Self from Battle, leave no rewards, |
|          end Battle                                                        |
|         Set GlobalVar [Ultimate Weapon's HP] to 20,000                     |
|         set GlobalVar [Ultimate Weapon Final Battle Active]                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ultimate Weapon: (Aerial)         |   POWER req for Overflow:   |
|                                              |                             |
| This version of Ultimate Weapon carries the  |  Base Damage Overflow: 180  |
|  Circlet, and can be found in the following  |  Rnd Var Overflow  3x: 120  |
|  locations:                                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   - Junon Crater (starting point)                                          |
|   - Mideel Area                                                            |
|   - Mt. Nibel Rector                                                       |
|   - Mt. Corel Reactor                                                      |
|                                                                            |
| Ultimate will only spawn near Junon's crater after Diamond Weapon has been |
|  killed, and can be defeated prior to the Raid on Midgar. Its HP will      |
|  carry over from the previous battle at Mideel, and will continue to carry |
|  over after each battle thereafter. Once Ultimate's HP is below 20,000, he |
|  will fly to Cosmo Canyon for the final battle where he can be killed for  |
|  good.                                                                     |
| After the initial battle at Junon's crater, Ultimate will fly off in a     |
|  random direction, and can be *very* easy to lose track of. It is          |
|  advisable that you save just before each battle, as it can a painfully    |
|  long time to find it again. You will need to ram Ultimate with your       |
|  Highwind precisely five times before it will head to one of seven random  |
|  locations.                                                                |
| Be wary of the fact that it is possible to accidentally trigger the point- |
|  of-no return on Disc 2 while chasing Ultimate Weapon. You will need to    |
|  have firstly triggered the events at the Shinra HQ by flying over the     |
|  Northern Crater, after which you will then be required to fly over Midgar |
|  to progress with the story. Avoid Midgar at all costs if you wish to      |
|  defeat Ultimate on Disc 2, which, by the way, is advisable as you will be |
|  able to gain early access to the Final Attack Materia from the Battle     |
|  Square that way, along with Cloud's Ultimate Weapon, the Ultima Weapon.   |
| If you manage to cause enough damage to kill Ultimate Weapon prior to the  |
|  final battle, its HP will be set to 20,000 for the final battle. It *is*  |
|  possible to cause enough damage in the Mideel battle to deal 80,000+ HP,  |
|  thereby triggering the "Final Battle" version of Ultimate; however, you   |
|  will still need to battle Ultimate at Junon's crater before it flies off  |
|  to Cosmo Canyon. The only way to cause that much damage is to exploit the |
|  RNG Breeding mechanics to breed a Gold Chocobo prior to the Mideel fight, |
|  gaining access to the Knights of The Round Materia.                       |
|                                                                            |
| Setting up for the initial battles with the aerial version of Ultimate is  |
|  no different from the ground variant; you will not receive any EXP/AP/    |
|  Gil, so feel free to equip your character's Ultimate Weapons (zero AP     |
|  growth). You should also use Long-Ranged characters such as Yuffie,       |
|  Vincent and/or Barret to deal with Ultimate's "Flying" status (Row value  |
|  equals 16). Just note that Vincent's Death Penalty is useless until you   |
|  get at least 768 kills with Vincent.                                      |
| Yuffie's Conformer is the key to defeating Ultimate Weapon, as it will     |
|  deal 3.8125x normal damage (61 Power). With the Champion Belt equipped,   |
|  Yuffie's regular attacks will deal upwards of 6000 HP per hit! Give       |
|  Yuffie Double Cut and (at least one) Counter Attack, as well as Luck Plus |
|  and Speed Plus. You should also put Added Effect+Time on her Weapon.      |
| As with the Battle at Mideel, you should equip the Elemental Materia with  |
|  any non-Elemental Materia (excluding Restorative and other Support        |
|  Materia). This will give you a defence against the 'Hidden' element,      |
|  which will halve/negate/absorb the damage taken via Ultima Beam; the only |
|  damaging-attack in the game that makes use of the Hidden Element.         |
|                                                                            |
| There is no need to equip Ribbons for the Ultimate Battles; use Circlets,  |
|  Champion Belts and Sprint Shoes. If you wish to steal the Circlet (or     |
|  Reflect Ring) from the initial Weapon Battles, then a Lv 52 Cloud would   |
|  have a 31.25% chance to steal; you should equip the Sneak Glove to        |
|  increase this chance to 100%. You can easily steal Circlets from the Snow |
|  in the Great Glacier.                                                     |
| The Aerial version of Ultimate Weapon will use Ultima Beam more often, but |
|  that should not matter if you have Hidden defence in place. Use Big Guard |
|  as standard at the start of each battle, then have Yuffie do most of the  |
|  work. You should be making use of the Mime Materia by this point, also.   |
| Have your other characters use Comet2, Ultima and Magic Breath; just avoid |
|  any Water-based attacks, such as Aqualung. It should not take you long to |
|  deal 20,000 HP to Ultimate, which is how much you will need to inflict on |
|  it before it flees from the battle. *As soon* as the battle ends, try to  |
|  locate Ultimate on the World Map to avoid losing it.                      |
| Ultimate Weapon Flying variant is one of a number 'elevated' enemies that  |
|  Nullifies the Earth Element, but will no take double damage from Wind.    |
| Ultimate Weapon is immune to Seizure, which isn't necessary seeing as      |
|  there is no way for the Player to inflict an enemy with Seizure. Ultimate |
|  Weapon is one of 86 enemies that is immune to Seizure. It is also immune  |
|  to Peerless, along with 104 other enemies, and also immune to Regen along |
|  with 14 other enemies.                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.  NOTE - This is Ultimate Weapon fought on the ground
 /  {Ultimate Weapon}  \        !! OPTIONAL SUPER BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/cqC6TfAJURsVEv5X8                     | ID: 14E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     61  ||   Strength: 100  ||    Drop: /                          |
|  HP:   100,000* ||    Defence: 120  ||   Steal: Reflect Ring  [32] 40.63%  |
|  MP:       400  ||      Magic: 170  ||   Morph: /                          |
|                 ||   MDefence: 100  ||                                     |
|  EXP:        0  ||  Dexterity: 200  ||                                     |
|   AP:        0  ||       Luck:  50  || Flying Enemy                        |
|  GIL:        0  ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Fort Condor                                          |  Ultimate Weapon    |
| Gongaga Area                                         |  Ultimate Weapon    |
| Icicle Area                                          |  Ultimate Weapon    |
| Midgar Area                                          |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Ultimate Weapon's ATTACKS: (Ground) o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [249]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 32                                 |
|                            Base Damage: 2100 HP                            |
|                                                                            |
|  Attack 2:  Shadow Flare        Target: One Opponent      **Enemy Skill**  |
|  [05E]       Magical           Element: None              Never Used       |
|                                   Att%: 100               Reflectable      |
|                                  Power: 125                                |
|                                MP Cost: 100 MP                             |
|                            Base Damage: 10,828 HP                          |
|                                                                            |
|  Attack 3:  Quake2              Target: All Opponents     Reflectable      |
|  [025]       Magical           Element: Earth             Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                                MP Cost: 28 MP                              |
|                            Base Damage: 2079 HP                            |
|                                                                            |
|  Attack 4:  Ultima Beam         Target: All Opponents     No Split Damage  |
|  [39E]       Magical           Element: Hidden                             |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                                MP Cost: 40 MP                              |
|                            Base Damage: 2079 HP                            |
|                                                                            |
|  Attack 5: <(Report)>           Target: Self              Escapes Battle   |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ultimate Weapon (Ground)'s BATTLE PLAN:                                  |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|         Set GlobalVar [Ultimate Weapon's HP] to Ultimate Weapon's HP       |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance start from 1st Attack                          |
|                  1/3 Chance start from 2nd Attack                          |
|                  1/3 Chance start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                      |
|  2ND ATTACK: Use  on Rnd Target                                      |
|  3RD ATTACK: Use Ultima Beam on All Targets                                |
|  4TH ATTACK: Use  on Rnd Target                                      |
|  5TH ATTACK: Use Quake2 on All Targets                                     |
|                                                                            |
|  6TH ATTACK: Use <(Report)> on Self, remove Self from Battle, leave no     |
|               rewards, end Battle                                          |
|              Set Ultimate Weapon's HP to GlobalVar [Ultimate Weapon's HP]  |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Damage taken this Battle <= 20,000: Do nothing                           |
|                                                                            |
|   Damage taken this Battle > 20,000:                                       |
|                                                                            |
|    Use <(Report)> on Self, remove Self from Battle, leave no rewards, end  |
|     Battle                                                                 |
|    Set Ultimate Weapon's HP to GlobalVar [Ultimate Weapon's HP]            |
|    If Ultimate Weapon's HP <= 20,000, set GlobalVar [Ultimate Weapon       |
|     Final Battle Active]                                                   |
|                                                                            |
|                                                                            |
|  DEATH: Use <(Report)> on Self, remove Self from Battle, leave no rewards, |
|          end Battle                                                        |
|         Set GlobalVar [Ultimate Weapon's HP] to 20,000                     |
|         set GlobalVar [Ultimate Weapon Final Battle Active]                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ultimate Weapon: (Ground)         |   POWER req for Overflow:   |
|                                              |                             |
| This version of Ultimate Weapon carries the  |  Base Damage Overflow: 180  |
|  Reflect Ring, and can be found in the       |  Rnd Var Overflow  3x: 120  |
|  following locations:                        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   - Fort Condor Reactor                                                    |
|   - Gongaga Reactor                                                        |
|   - North Crater                                                           |
|   - Midgar                                                                 |
|                                                                            |
| Refer to the notes on Ultimate Weapon (Aerial) for details on this Battle. |
|  The only two varying differences between the ground version and the       |
|  aerial version is that this Ultimate has slightly lower Dexterity, and    |
|  the Reflect Ring can be stolen from it, as opposed to the Circlet.        |
| You will have already obtained one Reflect Ring from Jenova-DEATH, so you  |
|  do not need to steal from Ultimate if you are not bothered about          |
|  additional Reflect Rings. Just note that you will not get another chance  |
|  to obtain the Accessory once Ultimate has been defeated. A Lv 52 Cloud    |
|  would have a 31.25% chance of stealing from Ultimate; you should equip    |
|  the Sneak Glove to give you a 100% chance to steal.                       |
| Ultimate Weapon is immune to Seizure, which isn't necessary seeing as      |
|  there is no way for the Player to inflict an enemy with Seizure. Ultimate |
|  Weapon is one of 86 enemies that is immune to Seizure. It is also immune  |
|  to Peerless, along with 104 other enemies, and also immune to Regen along |
|  with 14 other enemies.                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.  NOTE - This is Ultimate Weapon fought at Cosmo Canyon
 /  {Ultimate Weapon}  \        !! OPTIONAL SUPER BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/FEmKg96zdqfQ5Xek7                     | ID: 150 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     61  ||   Strength: 100  ||    Drop: Ultima Weapon  [63] 100%   |
|  HP:   100,000* ||    Defence: 120  ||   Steal: /                          |
|  MP:       400  ||      Magic: 170  ||   Morph: /                          |
|                 ||   MDefence: 100  ||                                     |
|  EXP:   35,000  ||  Dexterity: 230  ||                                     |
|   AP:    3,500  ||       Luck:  50  ||                                     |
|  GIL:   25,000  ||      Evade:   3  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Cosmo Canyon Area                                    |  Ultimate Weapon    |
|                                                      |  Ultimate Weapon    |
|                                                      |  Ultimate Weapon    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Ultimate Weapon's ATTACKS: (Cosmo)  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [39F]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 1732 HP                            |
|                                                                            |
|  Attack 2:  Shadow Flare        Target: One Opponent      **Enemy Skill**  |
|  [05E]       Magical           Element: None              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 125                                |
|                                MP Cost: 100 MP                             |
|                            Base Damage: 10,828 HP                          |
|                                                                            |
|  Attack 3:  Ultima Beam         Target: All Opponents     No Split Damage  |
|  [39E]       Magical           Element: Hidden                             |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                                MP Cost: 40 MP                              |
|                            Base Damage: 2079 HP                            |
|                                                                            |
|  Attack 4: <(Report)>           Target: Self              Escapes Battle   |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ultimate Weapon (Cosmo)'s BATTLE PLAN:                                   |
|                                                                            |
|  SETUP: Set GlobalVar [Ultimate Weapon's HP] to Ultimate Weapon's HP       |
|                                                                            |
|                                                                            |
|  1/2 Chance: Use  on Rnd Target                               |
|  1/2 Chance: Use Ultima Beam on All Targets                                |
|                                                                            |
|                                                                            |
|  DEATH: Use Shadow Flare on Last Attacker                                  |
|         Set GlobalVar [Ultimate Weapon Killed]                             |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ultimate Weapon: (Cosmo)          |   POWER req for Overflow:   |
|                                              |                             |
| This is the final version of Ultimate, and   |  Base Damage Overflow: 180  |
|  can be fought at Cosmo Canyon once its HP   |  Rnd Var Overflow  3x: 120  |
|  has dropped below 20,000 in the preceding   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  battles. If you cause enough damage to kill                               |
|  Ultimate in the previous encounters, then Ultimate's HP will be set to    |
|  20,000 for the final battle.                                              |
| As with the Aerial version of Ultimate, this variant will have a Row value |
|  of 16, which means it cannot be targeted via Short-Ranged attacks, so     |
|  stick to using Yuffie and Barret/Vincent, with the Long Range Materia on  |
|  Cloud. This version of Ultimate has the highest Dexterity stat, so using  |
|  Slow is advised.                                                          |
| The Battle Spoils for this encounter are equal to Diamond Weapon's so be   |
|  sure to have the appropriate set-up. Use Double and Triple growth Weapons |
|  such as Cloud's Apocalypse, and Cid's Scimitar, and prepare accordingly.  |
|  Make sure to save before the Battle.                                      |
|                                                                            |
| You will be able to gain early access to the Enemy Skill Shadow Flare in   |
|  this battle, which has a whopping 125 Attack Power! Ultimate will use it  |
|  once as a Death Counter, and the attack will only target one character.   |
|  Be sure to equip all three Enemy Skills to one character (Yuffie's        |
|  Conformer), and make sure that your nominated character delivers the      |
|  final blow (you won't be able to sense Ultimate).                         |
| Shadow Flare has the potential to kill its target, so be sure to equip the |
|  Reflect Ring to negate the damage taken; Shadow Flare will still be       |
|  learned if it is reflected; it will also keep if it kills the target. If  |
|  you miss the chance to learn the Skill now, then you will be able to      |
|  learn it from the Dragon Zombie on Disc 3.                                |
| Once the battle begins, just what you've already been doing to defeat      |
|  Ultimate - use Yuffie with her Conformer to deal over 6000 HP per hit,    |
|  and Ultimate should soon fall. Avoid using Water-based attacks, and avoid |
|  using Yuffie's Lv 2-1 Limit Break Landscaper, as Ultimate will negate the |
|  Earth damage taken.                                                       |
| Once Ultimate Weapon is defeated once-and-for-all, it will allow access to |
|  Ancient Forest, which wasn't previously accessible without engaging in    |
|  the Chocobo Breeding sidequest. You will also gain Cloud's Ultima Weapon, |
|  which is one of three pieces of equipment needed to partake in the        |
|  Special Battles at the Battle Square (the other two being Omnislash and   |
|  W-Summon Materia, both obtained at the Battle Square).                    |
| Ultimate Weapon Final variant is one of a number 'elevated' enemies that   |
|  Nullifies the Earth Element, but will no take double damage from Wind.    |
| Ultimate Weapon is immune to Seizure, which isn't necessary seeing as      |
|  there is no way for the Player to inflict an enemy with Seizure. Ultimate |
|  Weapon is one of 86 enemies that is immune to Seizure. It is also immune  |
|  to Peerless, along with 104 other enemies, and also immune to Regen along |
|  with 14 other enemies.                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||   {Raid on Midgar} / {Shinra HQ Revisited}   ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - When you fly the Highwind over Midgar to trigger the parachuting 
         scene, you will have reached the point-of-no return for Disc 2. If 
         you have not completed Yuffie's Sidequest, then be sure to do so 
         before parachuting into Midgar, as the quest will be locked-off once 
         you get to Disc 3 (although the Pagoda mini-quest will still be 
         available).

      - You should also defeat Ultimate Weapon prior to parachuting into 
         Midgar, so you can then obtain the Final Attack Materia from the 
         Battle Square to start levelling it up.

      - All of the encounters in the Shinra HQ are identical to the previous 
         encounters fought there, with the exception of the 63rd Floor which 
         now has random encounters enabled. If you travel to 67th Floor, you 
         will find the "Undead" set of enemies there, and the "Trail Of 
         Blood" theme will still play out through the Battles. You will not 
         be able to advance past the 69th Floor stairwell. 

      - This area cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||   Sector 8 Raid Large Upper Catwalk Area                **               ||
||   Sector 8 Raid Large Lower Catwalk Area                ***    BEST      ||
||   Sector 8 Raid Winding Tunnels Repeated Screen         *                ||
||   Sector 8 Raid Winding Tunnels Repeated "Fork"         *                ||
||   Shinra HQ 63rd Floor (Coupon Exchange)                HA!              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Behemoth                    ????                                  | 
  |      Cromwell                                                          | 
  |      Manhole                                                           | 
  |      Manhole(Lid)                                                      | 
  |  L4  Crazy Saw                                                         | 
  |      Shadow Maker                                                      | 
  |      Turks:Elena    (Opt Boss)                                         | 
  |      Turks:Reno IV  (Opt Boss)                                         | 
  |      Turks:Rude IV  (Opt Boss)                                         | 
  |                                                                        | 
  |      Shinra HQ Enemies: Grenade Combatant, Mighty Grunt, Sword Dance,  | 
  |                          Hammer Blaster, Brain Pod, Vargid Police,     | 
  |                          Zenene                                        | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [    Lightning - Cromwell          - Double                                 ]
 [    Lightning - Crazy Saw         - Double                                 ]
 [    Lightning - Shadow Maker      - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [         Fire - Turks:Rude IV     - Absorb   (Opt Boss)                    ]
 [          Ice - Turks:Elena       - Absorb   (Opt Boss)                    ]
 [    Lightning - Turks:Reno IV     - Absorb   (Opt Boss)                    ]
 [                                                                           ]
 [      Gravity - Turks:Elena       - Nullify  (Opt Boss)                    ]
 [      Gravity - Turks:Reno IV     - Nullify  (Opt Boss)                    ]
 [      Gravity - Turks:Rude IV     - Nullify  (Opt Boss)                    ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Behemoth          - Flare                                  ]
 [         Fire - Manhole           - Fire2                                  ]
 [         Fire - Turks:Elena       - Throw                                  ]
 [          Ice - Manhole           - Ice2                                   ]
 [    Lightning - Turks:Reno IV     - Electroprod                            ]
 [                                                                           ]
 [          Hit - Turks:Elena       - Kick                                   ]
 [          Hit - Turks:Reno IV     - Short Staff                            ]
 [          Hit - Turks:Rude IV     - Shoulder Attack                        ]
 [          Hit - Turks:Rude IV     - Grand Spark                            ]
 [        Punch - Behemoth          - Behemoth Horn                          ]
 [        Punch - Behemoth          - Claw                                   ]
 [        Shoot - Cromwell          - Normal Shell                           ]
 [        Shoot - Manhole           - Rockbreaker                            ]
 [        Shoot - Crazy Saw         - Uppercut                               ]
 [        Shoot - Crazy Saw         - Rifle                                  ]
 [        Shoot - Turks:Elena       - Throw                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [    Confusion - Crazy Saw         - Uppercut      (100% Inflict)           ]
 [    Confusion - Turks:Elena       - Bewildered    (100% Inflict)           ]
 [         Slow - Shadow Maker      - Support Beam  (99%  Inflict)           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Silence, Slow                                                           ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Manhole            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Crazy Saw          [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       | Shadow Maker      [63] |                        | Crazy Saw         |
       '------------------------+------------------------+-------------------|
  ELIXIR  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Turks:Reno IV     [63] |                        |                   |
       | Turks:Rude IV     [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Crazy Saw          [8] | Behemoth          [32] |                   |
       '------------------------+------------------------+-------------------|
  MUTE MASK  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        | Crazy Saw         [32] |                   |
       '------------------------+------------------------+-------------------|
  WAR GONG  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        | Behemoth          [32] |                   |
       '------------------------+------------------------+-------------------|
  STARDUST  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Behemoth           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  8-INCH CANNON  |              |                        |                   |
 ----------------'              |                        |                   |
       | Cromwell           [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  GRAVIBALL  |                  |                        |                   |
 ------------'                  |                        |                   |
       |                        | Shadow Maker      [63] |                   |
       '------------------------+------------------------+-------------------|
  MINERVA BAND  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        | Turks:Elena       [32] |                   |
       '------------------------+------------------------+-------------------|
  ZIEDRICH  |                   |                        |                   |
 -----------'                   |                        |                   |
       |                        | Turks:Rude IV     [32] |                   |
       '------------------------+------------------------+-------------------|
  TOUPH RING  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        | Turks:Reno IV     [32] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: **                                 Area Enc Rate:

  Sector 8 Raid Large Upper Catwalk Area               48   High

   Average:   EXP: 1341.2     AP: 124.1     GIL: 2772.7      Enemy QTY: 2.15

.----------------------------------------------------------------------------.
|  [19.1%]  Nrml Bat #1  EXP - 1600    1st Row: 2x Cromwell                  |
|        Pre-Emp OFF     AP  - 160                                           |
|                        GIL - 3000                                     #820 |
|                                                                            |
|  [31.5%]  Nrml Bat #2  EXP - 900     1st Row: 1x Manhole                   |
|        Pre-Emp OFF     AP  - 80      2nd Row: 2x Manhole              #822 |
|                        GIL - 3000                                     #823 |
|                                                                            |
|  [13.7%]  Nrml Bat #3  EXP - 1500    1st Row: 1x Behemoth                  |
|        Pre-Emp OFF     AP  - 100                                           |
|                        GIL - 2200                                     #824 |
|                                                                            |
|  [12.3%]  Nrml Bat #4  EXP - 1600    1st Row: 1x Crazy Saw                 |
|                        AP  - 160     2nd Row: 1x Crazy Saw                 |
|                        GIL - 2600                                     #825 |
|                                                                            |
|  [10.9%]  Nrml Bat #5  EXP - 1600    1st Row: 1x Crazy Saw, 1x Cromwell    |
|                        AP  - 160                                           |
|                        GIL - 2800                                     #826 |
|                                                                            |
|  [3.13%]  Back Att #1  EXP - 800     1st Row: 1x Cromwell                  |
|            Run = 2     AP  - 80                                            |
|                        GIL - 1500                                     #827 |
|                                                                            |
|  [3.13%]  Back Att #2  EXP - 1600    1st Row: 2x Cromwell                  |
|            Run = 2     AP  - 160                                           |
|                        GIL - 3000                                     #828 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 1600    1st Grp: 1x Cromwell                  |
|                        AP  - 160     2nd Grp: 1x Cromwell                  |
|                        GIL - 3000                                     #829 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ***    BEST                        Area Enc Rate:

  Sector 8 Raid Large Lower Catwalk Area               48   High

   Average:   EXP: 1494.3     AP: 139.5     GIL: 3059.8      Enemy QTY: 2.34

.----------------------------------------------------------------------------.
|  [19.1%]  Nrml Bat #1  EXP - 2400    1st Row: 1x Cromwell                  |
|        Pre-Emp OFF     AP  - 240     2nd Row: 2x Cromwell                  |
|                        GIL - 4500                                     #821 |
|                                                                            |
|  [31.5%]  Nrml Bat #2  EXP - 900     1st Row: 1x Manhole                   |
|        Pre-Emp OFF     AP  - 80      2nd Row: 2x Manhole              #822 |
|                        GIL - 3000                                     #823 |
|                                                                            |
|  [13.7%]  Nrml Bat #3  EXP - 1500    1st Row: 1x Behemoth                  |
|        Pre-Emp OFF     AP  - 100                                           |
|                        GIL - 2200                                     #824 |
|                                                                            |
|  [12.3%]  Nrml Bat #4  EXP - 1600    1st Row: 1x Crazy Saw                 |
|                        AP  - 160     2nd Row: 1x Crazy Saw                 |
|                        GIL - 2600                                     #825 |
|                                                                            |
|  [10.9%]  Nrml Bat #5  EXP - 1600    1st Row: 1x Crazy Saw, 1x Cromwell    |
|                        AP  - 160                                           |
|                        GIL - 2800                                     #826 |
|                                                                            |
|  [3.13%]  Back Att #1  EXP - 800     1st Row: 1x Cromwell                  |
|            Run = 2     AP  - 80                                            |
|                        GIL - 1500                                     #827 |
|                                                                            |
|  [3.13%]  Back Att #2  EXP - 1600    1st Row: 2x Cromwell                  |
|            Run = 2     AP  - 160                                           |
|                        GIL - 3000                                     #828 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 1600    1st Grp: 1x Cromwell                  |
|                        AP  - 160     2nd Grp: 1x Cromwell                  |
|                        GIL - 3000                                     #829 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: *                                  Area Enc Rate:

  Sector 8 Raid Winding Tunnels Repeated Screen        72   Medium
  Sector 8 Raid Winding Tunnels Repeated "Fork"        128  Low

   Average:   EXP: 1193.9     AP: 79.7      GIL: 1443.9      Enemy QTY: 2.09

  "Battle Victory Music" and "Victory Pose" Flags disabled for Forced 
   Encounter *only* if Yuffie's Sidequest has been completed.
  "Fighting" Theme plays throughout Forced Encounter.
.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 800     1st Row: 1x Crazy Saw                 |
|                        AP  - 80                                            |
|                        GIL - 1300                                     #830 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 1000    1st Row: 2x Shadow Maker              |
|                        AP  - 50                                            |
|                        GIL - 1000                                     #831 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 1500    1st Row: 1x Shadow Maker              |
|                        AP  - 75      2nd Row: 2x Shadow Maker              |
|                        GIL - 1500                                     #832 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 1800    1st Row: 2x Shadow Maker              |
|                        AP  - 130     2nd Row: 1x Crazy Saw                 |
|                        GIL - 2300                                     #833 |
|                                                                            |
|  [6.25%]  Back Att #1  EXP - 1000    1st Row: 2x Shadow Maker              |
|            Run = 2     AP  - 50                                            |
|                        GIL - 1000                                     #834 |
|                                                                            |
|  [6.25%]  Back Att #2  EXP - 800     1st Row: 1x Crazy Saw                 |
|            Run = 2     AP  - 80                                            |
|                        GIL - 1300                                     #835 |
|                                                                            |
|         Forced Attack  EXP - 16,400  1st Row: 1x Turks:Elena               |
|       Can't Escape     AP  - 1850    2nd Row: 1x Turks:Reno, 1x Turks:Rude |
|                        GIL - 15,000                                   #840 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: HA!                                Area Enc Rate:

  Shinra HQ 63rd Floor (Coupon Exchange)               192  Very Low

   Average:   EXP: 59.7       AP: 8.0       GIL: 123.3       Enemy QTY: 1.45

.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 43      2nd Row: 1x Hammer Blaster            |
|        Pre-Emp OFF     AP  - 5                                             |
|                        GIL - 80                                       #424 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 39      1st Row: 1x Sword Dance               |
|        Pre-Emp OFF     AP  - 6                                             |
|                        GIL - 90                                       #425 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 86      1st Row: 1x Hammer Blaster            |
|        Pre-Emp OFF     AP  - 10      2nd Row: 1x Hammer Blaster            |
|                        GIL - 160                                      #426 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 78      1st Row: 2x Sword Dance               |
|        Pre-Emp OFF     AP  - 12                                            |
|                        GIL - 180                                      #427 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .------------.
 /  {Behemoth}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/8D7khA9dZPHVQQHB6                     | ID: 11D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     45  ||   Strength: 140  ||    Drop: Stardust      [8]  14.06%  |
|  HP:      7000  ||    Defence: 120  || Steal 1: Phoenix Down  [32] 40.63%  |
|  MP:       400  ||      Magic: 110  || Steal 2: War Gong      [32] 24.12%  |
|                 ||   MDefence: 200  ||   Morph: /                          |
|  EXP:     1500  ||  Dexterity: 120  ||                                     |
|   AP:      100  ||       Luck:  20  ||                                     |
|  GIL:     2200  ||      Evade:   6  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Large Upper Catwalk Area           14% |  King Behemoth      |
| Sector 8 Raid Large Lower Catwalk Area           14% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Behemoth Horn     |
|   Behemoth's ATTACKS:                 |  Manip Attack 2: Flare             |
|                                       |  Manip Attack 3: ????              |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:       Target: One Opponent      Berserk Attack   |
|  [313]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 18                                 |
|                            Base Damage: 1260 HP                            |
|                                                                            |
|  Attack 2:  Flare               Target: One Opponent      Reflectable      |
|  [032]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 115                                |
|                                MP Cost: 100 MP                             |
|                            Base Damage: 6684 HP                            |
|                                                                            |
|  Attack 3:  ????                Target: One Opponent      **Enemy Skill**  |
|  [058]       Physical          Element: None              Fixed Damage     |
|              Spcl Formula         Att%: 100                                |
|                                  Power: 255                                |
|                                MP Cost: 3 MP                               |
|                            Base Damage: Caster's Max HP - Current HP       |
|                                                                            |
|  Attack 4:  Claw                Target: One Opponent                       |
|  [20F]       Physical          Element: Punch                              |
|                                   Att%: 130                                |
|                                  Power: 16                                 |
|                            Base Damage: 1120 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Behemoth's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  OPENING ATTACK: 1/5 Chance start from 1st Attack                          |
|                  1/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 3rd Attack                          |
|                  1/5 Chance start from 4th Attack                          |
|                  1/5 Chance start from 5th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Claw on Rnd Target                                        |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Behemoth's HP  > 75%: 1/8 Chance use Claw on Rnd Target                 |
|                          7/8 Chance do nothing                             |
|                                                                            |
|         After 1st Attack: 1/8 Chance jump to 5th Attack for next turn      |
|                           7/8 Chance jump to next Attack for next turn     |
|                                                                            |
|                                                                            |
|    Behemoth's HP <= 75%: 1/4 Chance use Claw on Rnd Target                 |
|                          3/4 Chance do nothing                             |
|                                                                            |
|         After 1st Attack: 1/4 Chance jump to 5th Attack for next turn      |
|                           3/4 Chance jump to next Attack for next turn     |
|                                                                            |
|    Behemoth's HP <= 50%: 1/3 Chance use Claw on Rnd Target                 |
|                          2/3 Chance do nothing                             |
|                                                                            |
|         After 1st Attack: 1/3 Chance jump to 5th Attack for next turn      |
|                           2/3 Chance jump to next Attack for next turn     |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3rd ATTACK: Use  on Rnd Target                             |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Behemoth's HP  > 75%: 1/8 Chance use  on Rnd Target      |
|                          7/8 Chance do nothing                             |
|                                                                            |
|         After 3rd Attack: 1/8 Chance jump to 5th Attack for next turn      |
|                           7/8 Chance jump to next Attack for next turn     |
|                                                                            |
|                                                                            |
|    Behemoth's HP <= 75%: 1/4 Chance use  on Rnd Target      |
|                          3/4 Chance do nothing                             |
|                                                                            |
|         After 3rd Attack: 1/4 Chance jump to 5th Attack for next turn      |
|                           3/4 Chance jump to next Attack for next turn     |
|                                                                            |
|    Behemoth's HP <= 50%: 1/3 Chance use  on Rnd Target      |
|                          2/3 Chance do nothing                             |
|                                                                            |
|         After 3rd Attack: 1/3 Chance jump to 5th Attack for next turn      |
|                           2/3 Chance jump to next Attack for next turn     |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Same as 3rd Attack                                            |
|                                                                            |
|  5TH ATTACK:                                                               |
|                                                                            |
|     *If Behemoth's MP < 3, move onto remaining chance                      |
|                                                                            |
|   Behemoth's HP  > 75%: 1/8 Chance use ???? on Rnd Target*                 |
|                         7/8 Chance use Claw on Rnd Target                  |
|                                                                            |
|   Behemoth's HP <= 75%: 1/4 Chance use ???? on Rnd Target*                 |
|                         3/4 Chance use Claw on Rnd Target                  |
|                                                                            |
|   Behemoth's HP <= 50%: 1/3 Chance use ???? on Rnd Target*                 |
|                         2/3 Chance use Claw on Rnd Target                  |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     ???? was used: Do nothing                                              |
|                                                                            |
|     Claw was used:                                                         |
|                                                                            |
|      Behemoth's HP  > 75%: 1/8 Chance use  on Rnd Target    |
|                            7/8 Chance do nothing                           |
|                                                                            |
|      Behemoth's HP <= 75%: 1/4 Chance use  on Rnd Target    |
|                            3/4 Chance do nothing                           |
|                                                                            |
|      Behemoth's HP <= 50%: 1/3 Chance use  on Rnd Target    |
|                            2/3 Chance do nothing                           |
|                                                                            |
|        After 5th Attack: 1/3 chance jump to 1st Attack for next turn       |
|                          1/3 chance jump to 2nd Attack for next turn       |
|                          1/3 chance jump to 3rd Attack for next turn       |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Use Flare on Last Mag Attacker; If Behemoth's MP < 100, do nothing       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Behemoth:                         |   POWER req for Overflow:   |
|                                              |                             |
| Behemoth is found in Battle Square:          |  Base Damage Overflow: 180  |
|  Set - 4  (Special Battles)    Battle - 6    |  Rnd Var Overflow  3x: 120  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Behemoth is one of the tougher enemies                                 |
|  randomly encountered in Sector 8. Its attacks have the ability to         |
|  devastate your Party; however, its low HP makes it less of threat than it |
|  could be.                                                                 |
| Flare will be used as a counter attack each time it takes Magical damage,  |
|  so you should concentrate primarily on using Physical blows. Do *not* use |
|  Magic Hammer, as that will trigger the counter script. Without Big Guard  |
|  in place, Flare will likely kill your character.                          |
| The Behemoth has fairly high Defence; however, your attacks should still   |
|  be dealing 1000+ HP per hit. Use Double Cut with Mime, and the usual      |
|  Deathblow with Added Cut to quickly defeat the enemy; your Deathblow      |
|  chance will be roughly 66%. You may need to put your characters in the    |
|  Back Row are under-levelled.                                              |
| If you did not obtain the Enemy Skill ???? from the Jersey in the Shinra   |
|  Mansion, then now would be the optimal time to learn it, as the Behemoth  |
|  will have a much higher chance of using it than the Jersey. Use Laser or  |
|  Demi2 to to inflict 50% of its HP, then just wait for it to use ????,     |
|  which it will have a 33% chance of doing fairly often. Just be mindful of |
|  the fact that the less HP the Behemoth has, the more damage ???? will     |
|  deal. Also be mindful of the fact that Laser/Demi2 will trigger the use   |
|  of Flare as a counter.                                                    |
| In the Battle Square the Behemoth will have 14,000 HP, 175 Strength and    |
|  137 Magic, so be on guard! Again, avoid using Magical abilities.          |
| War Gongs will inflict all targets with Berserk, and can be fairly useful  |
|  on the right occasion. The only other way to obtain one is from the Grand |
|  Horn as a 9/64 drop, so you should try to steal from the Behemoth when    |
|  you get the chance. A Lv 53 Cloud would have a 24.98% chance to steal     |
|  from the Behemoth; remember, that you must *first* fail the chance to     |
|  obtain the Phoenix Down, which a Lv 53 Cloud would have a 48.44% chance   |
|  of doing (so an overall steal chance of 73.42%).                          |
| Stardusts are also fairly useful, as it will cast Comet2 (four single      |
|  attacks with 1120 HP Base Damage), however, they can be obtained from the |
|  Battle Square for 8000 BP, which would be the easier option to try to     |
|  obtain the Stardust.                                                      |
| The Behemoth cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Behemoth is one of 105 enemies that are Immune to Peerless, which      |
|  isn't necessary seeing as there is no way for the Player to inflict the   |
|  enemy with Peerless.                                                      |
| The Behemoth is encountered in an area that cannot be revisited; once you  |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy (although you can still encounter it in the Battle Square).         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Cromwell}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/iS2U3sm5ajsCPXHT7                     | ID: 11E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     42  ||   Strength: 100  ||    Drop: 8-inch Cannon  [2] 4.69%   |
|  HP:      3500  ||    Defence: 110  ||   Steal: /                          |
|  MP:       120  ||      Magic:  75  ||   Morph: /                          |
|                 ||   MDefence: 104  ||                                     |
|  EXP:      800  ||  Dexterity:  70  ||                                     |
|   AP:       80  ||       Luck:   6  || Back Damage: Normal (2x Damage)     |
|  GIL:     1500  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Large Upper Catwalk Area           43% |  Gun Carrier        |
| Sector 8 Raid Large Lower Catwalk Area           43% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Normal Shell      |
|   Cromwell's ATTACKS:                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Normal Shell        Target: One Opponent      Berserk Attack   |
|  [2E6]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 624 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Cromwell's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  Use Normal Shell on Rnd Target                                            |
|                                                                            |
|  Follow-Up: 1/2 Chance use Normal Shell on Rnd Target                      |
|             1/2 Chance do nothing                                          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Cromwell:                         |   POWER req for Overflow:   |
|                                              |                             |
| The Cromwell is very weak enemy for the      |  Base Damage Overflow: 176  |
|  point in the game that you encounter it,    |  Rnd Var Overflow  3x: 117  |
|  and can be very easily defeated with one or |  Rnd Var Overflow  4x:  88  |
|  two blasts of Trine. You could also use Bad |  Rnd Var Overflow  6x:  59  |
|  Breath to render it harmless.               o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Cromwell is considered to be a 'powerful'                              |
|  enemy, and as such the "Pre-Emp" Flag should have been disabled for       |
|  encounters that contain the Cromwell. An oversight means that you have a  |
|  chance to initiate a Pre-Emptive Strike against the 1x Crazy Saw, 1x      |
|  Cromwell encounter (Formation ID #826).                                   |
| The Cromwell is encountered in an area that cannot be revisited; once you  |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Manhole}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/5H2wogrVL1WB62cc8                     | ID: 11F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     35  ||   Strength: 100  ||    Drop: X-Potion  [8] 14.06%       |
|  HP:      2500  ||    Defence: 120  ||   Steal: /                          |
|  MP:       110  ||      Magic:  70  ||   Morph: /                          |
|                 ||   MDefence: 110  ||                                     |
|  EXP:      900  ||  Dexterity:  90  ||                                     |
|   AP:       80  ||       Luck:   8  ||                                     |
|  GIL:     3000  ||      Evade:  20  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Large Upper Catwalk Area           32% |                     |
| Sector 8 Raid Large Lower Catwalk Area           32% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Manhole's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [1F2]       Physical          Element: Shoot                              |
|                                   Att%: 90                                 |
|                                  Power: 16                                 |
|                            Base Damage: 536 HP                             |
|                                                                            |
|  Attack 2:  Ice2                Target: All Opponents     Reflectable      |
|  [01F]       Magical           Element: Ice               Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 787 HP                             |
|                                                                            |
|  Attack 3:  Fire2               Target: All Opponents     Reflectable      |
|  [01C]       Magical           Element: Fire              Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 787 HP                             |
|                                                                            |
|  Attack 4: <[No Name]>          Target: Self              Moves To Other   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           Manhole         |
|  [120]                                                                     |
|                                                                            |
|  Attack 5:              Target: Self              Moves To Other   |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Manhole         |
|  [150]                                                                     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Manhole's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  SETUP: Set Manhole [A] as active Manhole                                  |
|         Set Manhole [B] as invisible                                       |
|         Set Manhole [C] as invisible                                       |
|                                                                            |
|                                                                            |
|  STAGE 1: (Manhole [A] is active)                                          |
|                                                                            |
|   1ST ATTACK: Use  on Rnd Target                              |
|               Enable Counter Flag                                          |
|                                                                            |
|   THEREAFTER: 3/4 Chance use <[No Name]> on Self                           |
|                   Activate Manhole [A]'s invisibility, disable Manhole     |
|                    [B]'s invisibility, set Manhole [B] as active Manhole   |
|                   Transfer remaining HP to Manhole [B]                     |
|                   Disable Counter Flag                                     |
|                                                                            |
|               1/4 Chance use <[No Name]> on Self                           |
|                   Activate Manhole [A]'s invisibility, disable Manhole     |
|                    [C]'s invisibility, set Manhole [C] as active Manhole   |
|                   Transfer remaining HP to Manhole [C]                     |
|                   Disable Counter Flag                                     |
|                                                                            |
|                                                                            |
|  STAGE 2: (Manhole [B] is active)                                          |
|                                                                            |
|   1ST ATTACK: Use  on Rnd Target                              |
|               Enable Counter Flag                                          |
|                                                                            |
|   THEREAFTER: 3/8 Chance use <[No Name]> on Self                           |
|                   Activate Manhole [B]'s invisibility, disable Manhole     |
|                    [C]'s invisibility, set Manhole [C] as active Manhole   |
|                   Transfer remaining HP to Manhole [C]                     |
|                   Disable Counter Flag                                     |
|                                                                            |
|               5/8 Chance use  on Self                              |
|                   Activate Manhole [B]'s invisibility, disable Manhole     |
|                    [A]'s invisibility, set Manhole [A] as active Manhole   |
|                   Transfer remaining HP to Manhole [A]                     |
|                   Disable Counter Flag                                     |
|                                                                            |
|                                                                            |
|  STAGE 3: (Manhole [C] is active)                                          |
|                                                                            |
|   1ST ATTACK: Use  on Rnd Target                              |
|               Enable Counter Flag                                          |
|                                                                            |
|   THEREAFTER: 3/8 Chance use <[No Name]> on Self                           |
|                   Activate Manhole [C]'s invisibility, disable Manhole     |
|                    [B]'s invisibility, set Manhole [B] as active Manhole   |
|                   Transfer remaining HP to Manhole [B]                     |
|                   Disable Counter Flag                                     |
|                                                                            |
|               5/8 Chance use  on Self                              |
|                   Activate Manhole [C]'s invisibility, disable Manhole     |
|                    [A]'s invisibility, set Manhole [A] as active Manhole   |
|                   Transfer remaining HP to Manhole [A]                     |
|                   Disable Counter Flag                                     |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Counter Flag is disabled OR Manhole's MP < 22: Do nothing                |
|                                                                            |
|   Counter Flag is enabled AND Manhole's MP >= 22:                          |
|                                                                            |
|    Manhole is in Stage 1 (Manhole [A] active):                             |
|                                                                            |
|     Do nothing                                                             |
|                                                                            |
|    Manhole is in Stage 2 (Manhole [B] active):                             |
|                                                                            |
|     Use Ice2 on All Targets for next turn, disable Counter Flag            |
|                                                                            |
|    Manhole is in Stage 3 (Manhole [C] active):                             |
|                                                                            |
|     Use Fire2 on All Targets for next turn, disable Counter Flag           |
|                                                                            |
|                                                                            |
|  DEATH: Remove inactive Manhole from Battle, inactive Manholes leave no    |
|          rewards, end Battle                                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Manhole:                          |   POWER req for Overflow:   |
|                                              |                             |
| The Manhole is a fairly weak enemy, with low |  Base Damage Overflow: 180  |
|  HP and low damage output. It will target    |  Rnd Var Overflow  3x: 120  |
|  all characters when countering with Ice2 or o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Fire2, but this should not be a problem.                                  |
| At the start of the Battle the Manhole will appear in the centre. On its   |
|  second turn it will transport itself to one of the closed Manhole lids,   |
|  meaning that your attacks will miss if you had the centre Manhole         |
|  targeted.                                                                 |
| Your Deathblow chance will only be roughly 52%, so use Slash-All and Trine |
|  to quickly dispatch the Manhole. You can only kill one of the three       |
|  Manholes in the Battle, so the EXP/AP/Gil earned is capped at the value   |
|  of one Manhole.                                                           |
| The lids that you see is actually a unique enemy with a unique ID. These   |
|  lids cannot be targeted or killed, and only exist aesthetically. See the  |
|  "Extra Enemies" section for more details on the Manhole(Lid) enemy.       |
| The Manhole is one of six enemies that are affected by the 'Berserk        |
|  Glitch', which means that they have no assigned Attack to use when they   |
|  are inflicted with Berserk. As such the "skill power is used up" text     |
|  string will be displayed every turn, seeing as the Attack they are trying |
|  to use costs 65,535 MP!                                                   |
| The Manhole cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Manhole is immune to Seizure, which isn't necessary seeing as there is |
|  no way for the Player to inflict an enemy with Seizure. The Manhole is    |
|  one one of 86 enemies that is immune to Seizure. It is also immune to     |
|  Peerless, along with 104 other enemies, and also immune to Regen along    |
|  14 other enemies.                                                         |
| The Manhole is the only enemy that is immune to Barrier, MBarrier, Shield, |
|  Death Force, Resist and Lucky Girl. Is is also one of four enemies that   |
|  are Immune to Reflect.                                                    |
| The Manhole is encountered in an area that cannot be revisited; once you   |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy                                                                     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Crazy Saw}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/iHM5zuCUg45yy1tx5                     | ID: 121 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     44  ||   Strength: 116  ||  Drop 1: Phoenix Down  [8]  14.06%  |
|  HP:      3900  ||    Defence: 100  ||  Drop 2: Ether         [8]  12.09%  |
|  MP:       340  ||      Magic:  96  ||   Steal: Mute Mask     [32] 40.63%  |
|                 ||   MDefence: 120  ||   Morph: Turbo Ether                |
|  EXP:      800  ||  Dexterity:  80  ||                                     |
|   AP:       80  ||       Luck:   2  || Back Damage: Normal (2x Damage)     |
|  GIL:     1300  ||      Evade:  10  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Large Upper Catwalk Area           23% |  Moth Slasher       |
| Sector 8 Raid Large Lower Catwalk Area           23% |                     |
| Sector 8 Raid Winding Tunnels Repeated Screen    50% |                     |
| Sector 8 Raid Winding Tunnels Repeated "Fork"    50% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Uppercut          |
|   Crazy Saw's ATTACKS:                |  Manip Attack 2: Rifle             |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent      Berserk Attack   |
|  [2DB]       Physical          Element: Shoot             Status Inflict:  |
|                                   Att%: 100                Confusion (100%)|
|                                  Power: 16                                 |
|                            Base Damage: 911 HP                             |
|                                                                            |
|  Attack 2:  Rifle               Target: One Opponent                       |
|  [11A]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 911 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Crazy Saw's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target without Confusion; If all        |
|               Targets have Confusion, skip a turn                          |
|                                                                            |
|  2ND ATTACK: Use Rifle On Rnd Target without Confusion; If all Targets     |
|               have Confusion, select Rnd Target                            |
|                                                                            |
|  3RD ATTACK: Same as 2nd Attack                                            |
|  4TH ATTACK: Same as 2nd Attack                                            |
|                                                                            |
|    After 4th Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 2nd Attack for next turn           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Crazy Saw:                        |   POWER req for Overflow:   |
|                                              |                             |
| The Crazy Saw is not a difficult opponent.   |  Base Damage Overflow: 172  |
|  Use Trine or Bolt3 to kill it in one hit.   |  Rnd Var Overflow  3x: 115  |
|  Alternatively, you can use L4 Suicide to    |  Rnd Var Overflow  4x:  86  |
|  cripple it.                                 |  Rnd Var Overflow  6x:  58  |
| The worst thing the Crazy Saw can do to you  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  is inflict you with Confusion, so be sure                                 |
|  to have defences in place. You could optionally cast Bad Breath to render |
|  the Crazy Saw harmless. Their attacks deal moderate damage, so put your   |
|  characters in the Back Row and use Big Guard/Barrier if necessary. Your   |
|  Deathblow chance will be roughly 62%.                                     |
| The Crazy Saw is encountered in an area that cannot be revisited; once you |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Shadow Maker}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/fsDq5q5bw1FnZ3XH6                     | ID: 122 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     42  ||   Strength:  90  ||    Drop: Turbo Ether  [63]   100%   |
|  HP:      2000  ||    Defence:  90  ||   Steal: Graviball    [63] 79.69%   |
|  MP:       120  ||      Magic:  75  ||   Morph: /                          |
|                 ||   MDefence:  68  ||                                     |
|  EXP:      500  ||  Dexterity:  40  ||                                     |
|   AP:       25  ||       Luck:  30  || Back Damage: Normal (2x Damage)     |
|  GIL:      500  ||      Evade:  20  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Winding Tunnels Repeated Screen    69% |                     |
| Sector 8 Raid Winding Tunnels Repeated "Fork"    69% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Support Beam      |
|   Shadow Maker's ATTACKS:             o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent      Berserk Attack   |
|  [393]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 8 MP               Slow (99%)      |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Shadow Maker's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  All Targets with Slow: Do nothing                                         |
|                                                                            |
|  At least one Target without Slow:                                         |
|                                                                            |
|   Use  Beam on Rnd Target without Slow; If Shadow Maker's MP < 8, |
|    skip a turn                                                             |
|                                                                            |
|   Follow-Up: 1/2 Chance use  Beam on Rnd Target without Slow; If  |
|                   Shadow Maker's MP < 8, do nothing                        |
|              1/2 Chance do nothing                                         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Shadow Maker:                     |   POWER req for Overflow:   |
|                                              |                             |
| The Shadow Maker will never inflict damage   |  Base Damage Overflow: 167  |
|  upon the Player, making them a nuisance     |  Rnd Var Overflow  3x: 112  |
|  enemy at most. Equip Ribbons and Sprint     |  Rnd Var Overflow  4x:  84  |
|  Shoes to defend from Slow. One cast of Bad  |  Rnd Var Overflow  6x:  56  |
|  Breath or two Magic Hammers will render     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  them harmless.                                                            |
| The Shadow Maker has very low Dexterity, similar to those fought prior to  |
|  obtaining the Buggy, so they will not attack you often. If all three      |
|  characters are inflicted with Slow, they will cease to attack altogether. |
| Their low HP means that Bolt2 may be strong enough to kill them; Trine     |
|  will most definitely kill them in one. Your Deathblow chance will be      |
|  roughly 52%.                                                              |
| If you did not obtain a Graviball from the Deenglow in the Train Grave-    |
|  yard, then the Shadow Maker is your last opportunity to obtain this       |
|  permanently missable Item (casts Demi on one target). A Lv 53 Cloud would |
|  have a 100% chance of stealing from them. They also drop Turbo Ethers as  |
|  a 100% drop rate; although, farming them from the Search Crown by the     |
|  "Waterside Tracks" in Mt. Corel (with the Sneak Glove) would be an        |
|  easier way to farm Turbo Ethers.                                          |
| If you wished to stockpile on your Items using the standard W-Item glitch, |
|  then the Shadow Maker is the optimal enemy to do so against, given that   |
|  they never harm the Player.                                               |
| The Shadow Maker is encountered in an area that cannot be revisited; once  |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Turks:Elena}  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/riK47wdyudcZ8P286                     | ID: 128 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     53  ||   Strength:  75  ||    Drop: /                          |
|  HP:    30,000  ||    Defence:  90  ||   Steal: Minerva Band  [32] 40.63%  |
|  MP:       100  ||      Magic: 100  ||   Morph: /                          |
|                 ||   MDefence: 190  ||                                     |
|  EXP:     6400  ||  Dexterity:  85  ||                                     |
|   AP:      800  ||       Luck:  20  || Back Damage: Normal (2x Damage)     |
|  GIL:     7000  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Absorb]       |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Winding Tunnels Repeated Screen        |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Turks:Elena's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [376]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 40                                 |
|                            Base Damage: 1427 HP                            |
|                                                                            |
|  Attack 2:               Target: All Opponents     Split Damage     |
|  [378]       Physical          Element: Fire                               |
|                                   Att%: 90                                 |
|                                  Power: 32                                 |
|                            Base Damage: 1142 HP                            |
|                                                                            |
|  Attack 3:               Target: One Opponent      Can't Cover      |
|  [379]       Physical          Element: Shoot                              |
|                                   Att%: 90                                 |
|                                  Power: 24                                 |
|                            Base Damage: 856 HP                             |
|                                                                            |
|  Attack 4:          Target: One Opponent      Status Inflict:  |
|  [377]       Magical 0 Dam        Att%: 90                 Confusion (79%) |
|                                                                            |
|  Attack 5: <[No Name]>          Target: Self              Moves To Front/  |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           Back Row        |
|  [120]                                                                     |
|                                                                            |
|  Attack 6: <(Report)>           Target: Self              Escapes Battle   |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Turks:Elena's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  OPENING ATTACK: Display Sting: [Elena “Try this on for size!”]            |
|                  Use  Fire variant on All Targets                   |
|                                                                            |
|                                                                            |
|  STAGE 1: (Front Row)                                                      |
|                                                                            |
|   1/2 Chance: Use  on Rnd Target                                     |
|   1/2 Chance: Use  Shoot variant on Rnd Target                      |
|                                                                            |
|                                                                            |
|  STAGE 2: (Back Row)                                                       |
|                                                                            |
|   1ST ATTACK: Skip a turn                                                  |
|                                                                            |
|   2ND ATTACK: Display String: [Elena “Take THAT!!”]                        |
|               Use  on Rnd Target                               |
|                                                                            |
|   3RD ATTACK: Use  Shoot variant on Rnd Target                      |
|   4TH ATTACK: Use  Shoot variant on Rnd Target                      |
|   5TH ATTACK: Use  Shoot variant on Rnd Target                      |
|   6TH ATTACK: Use  Shoot variant on Rnd Target                      |
|                                                                            |
|   7TH ATTACK: Display String: [Elena “Take THAT!!”]                        |
|               Use <[No Name]> on Self                                      |
|               Use  Fire variant on All Targets                      |
|               Set Row Value back to 1, transform to Stage 1                |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Turks:Elena is in Stage 1 (Front Row):                                   |
|                                                                            |
|    1ST COUNTER: Do nothing                                                 |
|                                                                            |
|    2ND COUNTER: Display String: [Elena “Yeow! That hurts!”]                |
|                 Use <[No Name]> on Self                                    |
|                 Set Row Value to 2, transform to Stage 2                   |
|                                                                            |
|                                                                            |
|   Turks:Elena is in Stage 2 (Back Row):                                    |
|                                                                            |
|    1ST COUNTER: Do nothing                                                 |
|                                                                            |
|    2ND COUNTER: Display String: [Elena “Take THAT!!”]                      |
|                 Use <[No Name]> on Self                                    |
|                 Use  Fire variant on All Targets                    |
|                 Set Row Value back to 1, transform to Stage 1              |
|                                                                            |
|                                                                            |
|  DEATH: Display String: "Reno “Let's call it a day.”"                      |
|         Use <(Report)> on Self, remove other active Turks from Battle,     |
|          other active Turks leaves no rewards, end Battle                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Turks:Elena:                      |   POWER req for Overflow:   |
|                                              |                             |
| This is the fourth and final encounter with  |  Base Damage Overflow: 167  |
|  the Turks, and the only battle with Elena   |  Rnd Var Overflow  3x: 112  |
|  present. If you have completed Yuffie's     |  Rnd Var Overflow  4x:  84  |
|  sidequest, then you will have the option to |  Rnd Var Overflow  6x:  56  |
|  skip the Battle. The Victory pose and       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Fanfare theme will *not* play out if you                                  |
|  opted to battle the Turks; however, if you did not complete Yuffie's      |
|  Quest, then you will not have the option to decline the Battle, and the   |
|  Victory pose and Fanfare theme *will* play out in that scenario.          |
| The Player can also skip the Battle by exploiting a glitch with the        |
|  walkmesh. If you were to hug the central pillar on the screen, you would  |
|  bypass the trigger point to initiate the Battle with the Turks.           |
| The Turks Battle is subject to an oversight with the encounter Setup Flag  |
|  used. As with a handful of prior battles, the "Pre-Emp OFF" Flag has not  |
|  been implemented, and as such you have the chance to initiate a Pre-      |
|  Emptive Strike against the Turks.                                         |
| As with the Turks Battle in Gongaga, when you kill one Turk the other      |
|  remaining Turks will flee the Battle, putting a limit on the amount of    |
|  potential Battle Spoils earned. If you wish to gain the maximum possible  |
|  EXP/AP/Gil, then be sure to cast Sense on each Turk, and regulate their   |
|  HP accordingly.                                                           |
|                                                                            |
| Setting up for this Battle should not take long, as it is not a very tough |
|  fight. Some of the attacks used have moderate damage output, so put your  |
|  characters in the Back Row and set up Big Guard if necessary.             |
| Between Elena, Rude, and Reno, all three 'Base' Elements will be absorbed; |
|  Fire Ice and Lightning. This means that Magic Breath, Beta and Trine are  |
|  off the table. Aqualung works well, dealing 2000+ HP per hit. You should  |
|  pair MP Turbo with either Comet2 or Ultima for maximum effect, and equip  |
|  a few Summons, also, such as Bahamut ZERO and/or Alexander. Save Bahamut  |
|  ZERO for your final attack, as it will deal the most amount of damage.    |
| All three Turks carry a useful piece of Armour/Accessory, so be sure to    |
|  have Steal equipped. Using the Sneak Glove is advised, also, as it will   |
|  give you a 100% chance of stealing against all three Turks.               |
| None of the Turks have any need for their MP, so feel free to use Magic    |
|  Hammer to replenish your own, should you need to.                         |
| You should set at least one character with defence against Confusion, and  |
|  be ready to use White Wind when necessary. All three Turks have a         |
|  vulnerability to Slow, so equipping All+Time is advised.                  |
|                                                                            |
| If you do manage to initiate a Pre-Emptive Strike against the Turks, then  |
|  Elena will still get the first attack in as her script is part of the     |
|  'Pre-Battle' Script, which is the same used via the Sneak Attack Materia. |
| You should try to steal the Minerva Band from Elena; a piece of Armour     |
|  that nullifies all Fire/Ice/Gravity/Holy based attacks, and can only be   |
|  equipped by the females. Note that it will only nullify abilities that    |
|  use the Gravity Element, as opposed to all %-based attacks. A Lv 54 Cloud |
|  would have a 42.19% chance of stealing from Elena, or, a 100% chance with |
|  the Sneak Glove equipped. You can obtain another Minerva Band from the    |
|  Ancient Forest.                                                           |
| Elena will occasionally change her Row positioning, so using long-ranged   |
|  characters is advised. While she is in the Front Row, Reno and Rude will  |
|  take halve damage from Physical attacks, and while she is in the Back Row |
|  Reno and Rude will take normal damage, while Elena takes Back Damage.     |
|  Your Deathblow chance will be roughly 67% against Elena.                  |
| A possible error occurs with Elena's AI Script. If she is the target       |
|  killed, then the text string displayed will be the same as Reno's. It is  |
|  unknown if this is an error or not, as the camera placement suggests that |
|  the quote could be coming from Reno. If you kill all three targets at     |
|  once, only one of the Turk's will make a comment.                         |
| Turks:Elena is immune to Seizure, which isn't necessary seeing as there is |
|  no way for the Player to inflict an enemy with Seizure. Turks:Elena is    |
|  one of 86 enemies that are immune to Seizure. She is also immune to       |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------------.  NOTE - This is the 4th Battle with Reno in Sector 8
 /  {Turks:Reno} IV  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ZLdG3xZ6xxwMondUA                     | ID: 129 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     50  ||   Strength: 100  ||    Drop: Elixir      [63]   106%    |
|  HP:    25,000  ||    Defence: 120  ||   Steal: Touph Ring  [32] 40.63%    |
|  MP:       200  ||      Magic: 105  ||   Morph: /                          |
|                 ||   MDefence: 106  ||                                     |
|  EXP:     4500  ||  Dexterity:  80  ||                                     |
|   AP:      450  ||       Luck:  20  || Back Damage: Normal (2x Damage)     |
|  GIL:     3000  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Absorb]       |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Winding Tunnels Repeated Screen        |  Turks:Reno I       |
|                                                      |  Turks:Reno II      |
|                                                      |  Turks:Reno III     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Turks:Reno IV's ATTACKS:            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [15C]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 20                                 |
|                            Base Damage: 905 HP                             |
|                                                                            |
|  Attack 2:  Turk Light          Target: One Opponent                       |
|  [370]       Magical           Element: None                               |
|                                   Att%: 90                                 |
|                                  Power: 12                                 |
|                            Base Damage: 697 HP                             |
|                                                                            |
|  Attack 3:  Electroprod         Target: One Opponent                       |
|  [372]       Physical          Element: Lightning                          |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 2172 HP                            |
|                                                                            |
|  Attack 4: <(Report)>           Target: Self              Death Animation  |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Turks:Reno IV's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                               |
|                                                                            |
|  2ND ATTACK: 1/2 Chance use  on Rnd Target                    |
|              1/2 Chance use Electroprod on Rnd Target                      |
|                                                                            |
|  3RD ATTACK: Use Turk Light on Rnd Target                                  |
|                                                                            |
|                                                                            |
|  DEATH: Display String: "Reno “Let's call it a day.”"                      |
|         Use <(Report)> on Self, remove other active Turks from Battle,     |
|          other active Turks leaves no rewards, end Battle                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Turks:Reno IV: (Winding Tunnels)  |   POWER req for Overflow:   |
|                                              |                             |
| This is the fourth and final encounter with  |  Base Damage Overflow: 180  |
|  the Turks, and the only battle with Elena   |  Rnd Var Overflow  3x: 120  |
|  present. If you have completed Yuffie's     |  Rnd Var Overflow  4x:  90  |
|  sidequest, then you will have the option to |  Rnd Var Overflow  6x:  60  |
|  skip the Battle. The Victory pose and       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Fanfare theme will *not* play out if you                                  |
|  opted to battle the Turks; however, if you did not complete Yuffie's      |
|  Quest, then you will not have the option to decline the Battle, and the   |
|  Victory pose and Fanfare theme *will* play out in that scenario.          |
| The Player can also skip the Battle by exploiting a glitch with the        |
|  walkmesh. If you were to hug the central pillar on the screen, you would  |
|  bypass the trigger point to initiate the Battle with the Turks.           |
| The Turks Battle is subject to an oversight with the encounter Setup Flag  |
|  used. As with a handful of prior battles, the "Pre-Emp OFF" Flag has not  |
|  been implemented, and as such you have the chance to initiate a Pre-      |
|  Emptive Strike against the Turks.                                         |
| As with the Turks Battle in Gongaga, when you kill one Turk the other      |
|  remaining Turks will flee the Battle, putting a limit on the amount of    |
|  potential Battle Spoils earned. If you wish to gain the maximum possible  |
|  EXP/AP/Gil, then be sure to cast Sense on each Turk, and regulate their   |
|  HP accordingly.                                                           |
|                                                                            |
| See notes on Turks:Elena above for details on how to prepare for this      |
|  Battle.                                                                   |
|                                                                            |
| Turks:Reno IV can deal moderate damage with his Electroprod attack, so use |
|  MBarrier and put Lightning defences in place if you are under-levelled.   |
|  Reno has the least amount of HP, so try to attack Elena and Rude first if |
|  you want to try to kill all three at the same time.                       |
| If you did not obtain the Tough Ring from Reno previously, then this       |
|  encounter will be your last opportunity to obtain this Accessory which    |
|  raises Vitality and Spirit by +50. A Lv 54 Cloud would have a 45.31%      |
|  chance of stealing from Reno, or, a 100% chance with the Sneak Glove      |
|  equipped.                                                                 |
| Your Deathblow chance will be roughly 67% against Turks:Reno IV            |
| Turks:Reno IV is immune to Seizure, which isn't necessary seeing as there  |
|  is no way for the Player to inflict an enemy with Seizure. Turks:Reno IV  |
|  is one of 86 enemies that are immune to Seizure. He is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------------.  NOTE - This is the 4th Battle with Rude in Sector 8
 /  {Turks:Rude} IV  \        !! OPTIONAL BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/JNnaaiRb62KtX46m7                     | ID: 12A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     51  ||   Strength: 110  ||    Drop: Elixir    [63]   100%      |
|  HP:    28,000  ||    Defence: 130  ||   Steal: Ziedrich  [32] 40.63%      |
|  MP:       250  ||      Magic:  83  ||   Morph: /                          |
|                 ||   MDefence: 190  ||                                     |
|  EXP:     5500  ||  Dexterity:  70  ||                                     |
|   AP:      600  ||       Luck:  20  || Back Damage: Normal (2x Damage)     |
|  GIL:     5000  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Winding Tunnels Repeated Screen        |  Turks:Rude I       |
|                                                      |  Turks:Rude II      |
|                                                      |  Turks:Rude III     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Turks:Rude IV's ATTACKS:            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent                       |
|  [374]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 2955 HP                            |
|                                                                            |
|  Attack 2:  Fire                Target: One Opponent      Never Used       |
|  [01B]       Magical           Element: Fire              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 402 HP                             |
|                                                                            |
|  Attack 3:  Cure                Target: One Ally          Never Used       |
|  [000]       Magical           Element: Restorative       Reflectable      |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 5                                  |
|                                MP Cost: 5 MP                               |
|                            Base Damage: 914 HP                             |
|                                                                            |
|  Attack 4:  Grand Spark         Target: One Opponent                       |
|  [1CD]       Magical           Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                            Base Damage: 1206 HP                            |
|                                                                            |
|  Attack 5:               Target: Self              Never Used       |
|  [375]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 6: <(Report)>           Target: Self              Death Animation  |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Turks:Rude IV's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target*                          |
|  2ND ATTACK: Use  on Rnd Target*                          |
|  3RD ATTACK: Use Grand Spark on Rnd Target*                                |
|  4TH ATTACK: Use  on Rnd Target*                          |
|  5TH ATTACK: Use  on Rnd Target*                          |
|  6TH ATTACK: Use  on Rnd Target*                          |
|  7TH ATTACK: Use Grand Spark on Rnd Target*                                |
|                                                                            |
|    *If selected Target is Tifa AND Tifa is the only Target available:      |
|                                                                            |
|      1/3 Chance use  on Tifa                              |
|      2/3 Chance skip a turn, Display String: [Rude “………………”]               |
|                                                                            |
|                                                                            |
|  DEATH: Display String: [Rude “Reno! Elena! Let's pull out!”]              |
|         Use <(Report)> on Self, remove other active Turks from Battle,     |
|          other active Turks leaves no rewards, end Battle                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Turks:Rude IV: (Winding Tunnels)  |   POWER req for Overflow:   |
|                                              |                             |
| This is the fourth and final encounter with  |  Base Damage Overflow: 185  |
|  the Turks, and the only battle with Elena   |  Rnd Var Overflow  3x: 123  |
|  present. If you have completed Yuffie's     |  Rnd Var Overflow  4x:  93  |
|  sidequest, then you will have the option to |  Rnd Var Overflow  6x:  62  |
|  skip the Battle. The Victory pose and       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Fanfare theme will *not* play out if you                                  |
|  opted to battle the Turks; however, if you did not complete Yuffie's      |
|  Quest, then you will not have the option to decline the Battle, and the   |
|  Victory pose and Fanfare theme *will* play out in that scenario.          |
| The Player can also skip the Battle by exploiting a glitch with the        |
|  walkmesh. If you were to hug the central pillar on the screen, you would  |
|  bypass the trigger point to initiate the Battle with the Turks.           |
| The Turks Battle is subject to an oversight with the encounter Setup Flag  |
|  used. As with a handful of prior battles, the "Pre-Emp OFF" Flag has not  |
|  been implemented, and as such you have the chance to initiate a Pre-      |
|  Emptive Strike against the Turks.                                         |
| As with the Turks Battle in Gongaga, when you kill one Turk the other      |
|  remaining Turks will flee the Battle, putting a limit on the amount of    |
|  potential Battle Spoils earned. If you wish to gain the maximum possible  |
|  EXP/AP/Gil, then be sure to cast Sense on each Turk, and regulate their   |
|  HP accordingly.                                                           |
|                                                                            |
| See notes on Turks:Elena above for details on how to prepare for this      |
|  Battle.                                                                   |
|                                                                            |
| Turks:Reno IV does not react to Tifa's presence as the AI Script had       |
|  intended. The command used when selecting a target is set to select *all* |
|  targets that is not Tifa, as opposed a single target that is not Tifa.    |
|  Seeing as all of his attacks do not allow for the use of the "Toggle      |
|  Multiple" Flag, he will instead proceed to select a random target         |
|  including Tifa. The script only plays out as intended if Tifa is the only |
|  available target.                                                         |
| If you failed your previous opportunities to obtain the Ziedrich from      |
|  Rude, then now would be your last chance to grab this piece of Armour     |
|  that halves the damage taken by ALL Elemental abilities, including Cut,   |
|  Hit, Punch and Shoot. It will *not* halve the damage taken via Shoot,     |
|  Hidden or Restorative abilities. A Lv 54 Cloud would have a 43.75% chance |
|  of stealing from Reno.                                                    |
| Your Deathblow chance will be roughly 72% against Turks:Reno IV.           |
| Turks:Rude IV is immune to Seizure, which isn't necessary seeing as there  |
|  is no way for the Player to inflict an enemy with Seizure. Turks:Rude IV  |
|  is one of 86 enemies that are immune to Seizure. He is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||                {Mako Cannon}                ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - This area cannot be revisited.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||   Sector 8 Raid Mako Cannon Bridge (Proud Clod)         N/A              ||
||   Sector 8 Raid Mako Cannon Base (W Save Point)         *****  BEST      ||
||   Sector 8 Raid Mako Cannon Stairwell (Missing Score)   ***              ||
||   Sector 8 Raid Mako Cannon Control Panel (Hojo)        N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                                                          | 
  |                                                                        | 
  |      Proud Clod           (Boss)                                       | 
  |      Jamar Armor     (Mini Boss)                                       | 
  |      Grosspanzer-Big                                                   | 
  |      Grosspanzer-Small                                                 | 
  |      Grosspanzer-Mobile                                                | 
  |  L4  SOLDIER:1st                                                       | 
  |      XCannon                                                           | 
  |      Maximum Kimaira                                                   | 
  |      Hojo                 (Boss)                                       | 
  |      Bad Rap Sample  (Mini Boss)                                       | 
  |      Poodler Sample  (Mini Boss)                                       | 
  |      Helletic Hojo        (Boss)                                       | 
  |      Right Arm       (Mini Boss)                                       | 
  |      Left Arm        (Mini Boss)                                       | 
  |      Lifeform-Hojo N      (Boss)                                       | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [   Lightning - Grosspanzer-Big    - Double                                 ]
 [   Lightning - Grosspanzer-Small  - Double                                 ]
 [   Lightning - Grosspanzer-Mobile - Double                                 ]
 [   Lightning - XCannon            - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [      Gravity - Proud Clod        - Nullify  (Boss)                        ]
 [      Gravity - Jamar Armor       - Nullify  (Mini Boss)                   ]
 [      Gravity - Hojo              - Nullify  (Boss)                        ]
 [      Gravity - Helletic Hojo     - Nullify  (Boss)                        ]
 [      Gravity - Left Arm          - Nullify  (Mini Boss)                   ]
 [      Gravity - Lifeform-Hojo N   - Nullify  (Boss)                        ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [        Fire - Grosspanzer-Mobile - Napalm Bomb                            ]
 [        Fire - Poodler Sample     - Fire2                                  ]
 [         Ice - Maximum Kimaira    - Freeze                                 ]
 [      Poison - Bad Rap Sample     - Evil Poison                            ]
 [ Restorative - Hojo               - Capsule                                ]
 [                                                                           ]
 [         Cut - SOLDIER:1st        - Fight                                  ]
 [         Cut - SOLDIER:1st        - Sword of Doom                          ]
 [         Cut - SOLDIER:1st        - Quadra-Cut                             ]
 [         Hit - Grosspanzer-Mobile - Bodyblow                               ]
 [         Hit - Grosspanzer-Mobile - Deadly Wheel                           ]
 [         Hit - Bad Rap Sample     - Whip                                   ]
 [         Hit - Bad Rap Sample     - Big Fang                               ]
 [         Hit - Poodler Sample     - Bodyblow                               ]
 [         Hit - Lifeform-Hojo N    - Combo (four variants)                  ]
 [       Punch - Maximum Kimaira    - Claw                                   ]
 [       Punch - Helletic Hojo      - Pile Banger (two variants)             ]
 [       Shoot - Proud Clod         - Big Hand Clash                         ]
 [       Shoot - Proud Clod         - Wrist Laser                            ]
 [       Shoot - Proud Clod         - Knee Fire                              ]
 [       Shoot - Proud Clod         - Knee Blend                             ]
 [       Shoot - Proud Clod         - W Machine Gun                          ]
 [       Shoot - Proud Clod         - Beam Cannon                            ]
 [       Shout - Grosspanzer-Mobile - Normal Shell (two variants)            ]
 [       Shout - XCannon            - Search (0 Damage)                      ]
 [       Shout - XCannon            - Dragon Cannon                          ]
 [       Shout - Helletic Hojo      - Bio Gas                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Sleep - Helletic Hojo     - Sleepel         (71%  Inflict)         ]
 [        Sleep - Lifeform-Hojo N   - Combo           (79%  Inflict)         ]
 [       Poison - Maximum Kimaira   - Northern Cross  (99%  Inflict)         ]
 [       Poison - Helletic Hojo     - Bio Gas         (100% Inflict)         ]
 [       Poison - Lifeform-Hojo N   - Combo           (79%  Inflict)         ]
 [    Confusion - Helletic Hojo     - Confu           (59%  Inflict)         ]
 [      Silence - SOLDIER:1st       - Silence         (79%  Inflict)         ]
 [      Silence - Helletic Hojo     - Silence         (79%  Inflict)         ]
 [      Silence - Lifeform-Hojo N   - Silence         (79%  Inflict)         ]
 [         Slow - Lifeform-Hojo N   - Slow            (99%  Inflict)         ]
 [         Stop - Maximum Kimaira   - Freeze          (67%  Inflict)         ]
 [     Darkness - Bad Rap Sample    - Evil Poison     (100% Inflict)         ]
 [     Darkness - Lifeform-Hojo N   - Combo           (79%  Inflict)         ]
 [      Reflect - Proud Clod        - Materia-jammer  (100% Inflict)         ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Silence                                                                 ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       | XCannon            [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  8-INCH CANNON  |              |                        |                   |
 ----------------'              |                        |                   |
       | Grosspanzer-Big   [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  POWER SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       | Lifeform-Hojo N   [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  GUARD SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Maximum Kimaira   |
       '------------------------+------------------------+-------------------|
  RAGNAROK  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Proud Clod        [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  SHINRA ALPHA  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        | SOLDIER:1st        [8] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo

  NOTE - The averages assumes you to kill every part of the Grosspanzer.


 SCREEN GROUPING 1:                                    Area Enc Rate:

  Sector 8 Raid Mako Cannon Bridge (Proud Clod)        OFF

  "Battle Victory Music" and "Victory Pose" Flags disabled.
  "Shinra Company" Theme plays throughout battle.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 15,000  1st Row: 1x Proud Clod,               |
|       Can't Escape     AP  - 2500                           1x Jamar Armor |
|                        GIL - 20,000                                   #844 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: *****  BEST                        Area Enc Rate:

  Sector 8 Raid Mako Cannon Base (W Save Point)        48   High

   Average:   EXP: 2400       AP: 320       GIL: 4900        Enemy QTY: 4

.----------------------------------------------------------------------------.
|   [100%]  Nrml Bat #1  EXP - 2400    1st Row: 1x Grosspanzer-Big,     #837 |
|        Pre-Emp OFF     AP  - 320        2x Grosspanzer-Small,         #838 |
|                        GIL - 4900       1x Grosspanzer-Mobile   #836  #839 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ***                                Area Enc Rate:

  Sector 8 Raid Mako Cannon Stairwell (Missing Score)  48   High

   Average:   EXP: 1856.6     AP: 151.7     GIL: 4389.8      Enemy QTY: 1.69

.----------------------------------------------------------------------------.
|  [20.5%]  Nrml Bat #1  EXP - 1920    1st Row: 2x SOLDIER:1st               |
|                        AP  - 180                                           |
|                        GIL - 4800                                     #848 |
|                                                                            |
|  [19.1%]  Nrml Bat #2  EXP - 2000    1st Row: 1x XCannon                   |
|        Pre-Emp OFF     AP  - 90                                            |
|                        GIL - 3000                                     #849 |
|                                                                            |
|  [17.8%]  Nrml Bat #3  EXP - 2880    1st Row: 2x SOLDIER:1st               |
|                        AP  - 270     2nd Row: 1x SOLDIER:1st               |
|                        GIL - 7200                                     #850 |
|                                                                            |
|  [16.4%]  Nrml Bat #4  EXP - 1200    1st Row: 1x Maximum Kimaira           |
|        Pre-Emp OFF     AP  - 90                                            |
|                        GIL - 3800                                     #852 |
|                                                                            |
|  [13.7%]  Nrml Bat #5  EXP - 960     1st Row: 1x SOLDIER:1st               |
|                        AP  - 90                                            |
|                        GIL - 2400                                     #853 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 1920    1st Row: 2x SOLDIER:1st               |
|            Run = 2     AP  - 180                                           |
|                        GIL - 4800                                     #851 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 1920    1st Grp: 1x SOLDIER:1st               |
|                        AP  - 180     2nd Grp: 1x SOLDIER:1st               |
|                        GIL - 4800                                     #854 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  Sector 8 Raid Mako Cannon Control Panel (Hojo)       OFF

  "J-E-N-O-V-A" Theme plays throughout battle.
.----------------------------------------------------------------------------.
|         Forced Att #1  EXP - /       1st Row: 1x Hojo, 1x Bad Rap Sample,  |
|       Can't Escape     AP  - /                           1x Poodler Sample |
|                        GIL - /                                        #856 |
|                                                                            |
|         Forced Att #2  EXP - /       1st Row: 1x Helletic Hojo,            |
|       Can't Escape     AP  - /                   1x Right Arm, 1x Left Arm |
|                        GIL - /                                        #860 |
|                                                                            |
|         Forced Att #3  EXP - 25,000  1st Row: 1x Lifeform-Hojo N           |
|       Can't Escape     AP  - 2500                                          |
|                        GIL - 6000                                     #864 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .--------------.
 /  {Proud Clod}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/nKqKMWbYxhZ6Muj16                     | ID: 12B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     53  ||   Strength: 102  ||    Drop: Ragnarok  [63] 100%        |
|  HP:    60,000  ||    Defence: 170  ||   Steal: /                          |
|  MP:       320  ||      Magic: 120  ||   Morph: /                          |
|                 ||   MDefence: 300  ||                                     |
|  EXP:     7000  ||  Dexterity:  88  ||                                     |
|   AP:     1000  ||       Luck:   0  ||                                     |
|  GIL:   10,000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Bridge                     |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Proud Clod's ATTACKS:               o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:      Target: One Opponent                       |
|  [31F]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 774 HP                             |
|                                                                            |
|  Attack 2:  Wrist Laser         Target: One Opponent      Can't Cover      |
|  [320]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 774 HP                             |
|                                                                            |
|  Attack 3:  Knee Fire           Target: One Opponent      Can't Cover      |
|  [321]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 774 HP                             |
|                                                                            |
|  Attack 4:  Knee Blend          Target: One Opponent      Can't Cover      |
|  [322]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 774 HP                             |
|                                                                            |
|  Attack 5:       Target: One Opponent                       |
|  [118]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 28                                 |
|                            Base Damage: 1354 HP                            |
|                                                                            |
|  Attack 6:  Materia-jammer      Target: One Opponent      Status Inflict:  |
|  [323]       Magical 0 Dam        Att%: Auto Hit           Reflect (100%)  |
|                                MP Cost: 16 MP                              |
|                                                                            |
|  Attack 7:  Beam Cannon         Target: All Opponents     No Split Damage  |
|  [325]       Magical           Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                                MP Cost: 32 MP                              |
|                            Base Damage: 1297 HP                            |
|                                                                            |
|  Attack 8:  Charging            Target: Self              Charging         |
|  [19C]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 9: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           To Stage 2      |
|                                                                            |
| Attack 10: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           To Stage 1      |
|                                                                            |
| Attack 11:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Proud Clod's BATTLE PLAN: (Repeats)                                      |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 1/7 Chance start from 1st Attack                          |
|                  1/7 Chance start from 2nd Attack                          |
|                  1/7 Chance start from 3rd Attack                          |
|                  1/7 Chance start from 4th Attack                          |
|                  1/7 Chance start from 5th Attack                          |
|                  1/7 Chance start from 6th Attack                          |
|                  1/7 Chance start from 7th Attack                          |
|                                                                            |
|                                                                            |
|  STAGE 1: (Standing)                                                       |
|                                                                            |
|   1ST ATTACK: Use  on Rnd Target                            |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     Proud Clod's HP  > 80%: 1/5 Chance use  on Rnd Target   |
|                             4/5 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 80%: 1/4 Chance use  on Rnd Target   |
|                             3/4 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 60%: 1/3 Chance use  on Rnd Target   |
|                             2/3 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 40%: 1/2 Chance use  on Rnd Target   |
|                             1/2 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 20%: Use  on Rnd Target              |
|                                                                            |
|       After 1st Attack: 1/2 Chance jump to 3rd Attack for next turn        |
|                         1/2 Chance jump to 4th Attack for next turn        |
|                                                                            |
|                                                                            |
|   2ND ATTACK: Same as 1st Attack                                           |
|                                                                            |
|     After 2nd Attack: 1/2 Chance jump to 3rd Attack for next turn          |
|                       1/2 Chance jump to 4th Attack for next turn          |
|                                                                            |
|                                                                            |
|   3RD ATTACK: Use  on Rnd Target                           |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     Proud Clod's HP  > 80%: 1/5 Chance use  on Rnd Target  |
|                             4/5 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 80%: 1/4 Chance use  on Rnd Target  |
|                             3/4 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 60%: 1/3 Chance use  on Rnd Target  |
|                             2/3 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 40%: 1/2 Chance use  on Rnd Target  |
|                             1/2 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 20%: Use  on Rnd Target             |
|                                                                            |
|       After 3rd Attack: 1/2 Chance jump to 5th Attack for next turn        |
|                         1/2 Chance jump to 6th Attack for next turn        |
|                                                                            |
|                                                                            |
|   4TH ATTACK: Use Wrist Laser on Rnd Target                                |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     Proud Clod's HP  > 80%: 1/5 Chance use Wrist Laser on Rnd Target       |
|                             4/5 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 80%: 1/4 Chance use Wrist Laser on Rnd Target       |
|                             3/4 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 60%: 1/3 Chance use Wrist Laser on Rnd Target       |
|                             2/3 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 40%: 1/2 Chance use Wrist Laser on Rnd Target       |
|                             1/2 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 20%: Use Wrist Laser on Rnd Target                  |
|                                                                            |
|       After 4th Attack: 1/2 Chance jump to 5th Attack for next turn        |
|                         1/2 Chance jump to 6th Attack for next turn        |
|                                                                            |
|                                                                            |
|   5TH ATTACK: Use Knee Fire on Rnd Target                                  |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     Proud Clod's HP  > 80%: 1/5 Chance use Knee Fire on Rnd Target         |
|                             4/5 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 80%: 1/4 Chance use Knee Fire on Rnd Target         |
|                             3/4 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 60%: 1/3 Chance use Knee Fire on Rnd Target         |
|                             2/3 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 40%: 1/2 Chance use Knee Fire on Rnd Target         |
|                             1/2 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 20%: Use Knee Fire on Rnd Target                    |
|                                                                            |
|       After 5th Attack: Jump to 7th Attack for next turn                   |
|                                                                            |
|                                                                            |
|   6TH ATTACK: Use Knee Blend on Rnd Target                                 |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     Proud Clod's HP  > 80%: 1/5 Chance use Knee Blend on Rnd Target        |
|                             4/5 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 80%: 1/4 Chance use Knee Blend on Rnd Target        |
|                             3/4 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 60%: 1/3 Chance use Knee Blend on Rnd Target        |
|                             2/3 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 40%: 1/2 Chance use Knee Blend on Rnd Target        |
|                             1/2 Chance do nothing                          |
|                                                                            |
|     Proud Clod's HP <= 20%: Use Knee Blend on Rnd Target                   |
|                                                                            |
|                                                                            |
|   7TH ATTACK:                                                              |
|                                                                            |
|    Jamar Armor has Death OR All Targets with Reflect:                      |
|                                                                            |
|     Use 1st Attack                                                         |
|                                                                            |
|    Jamar Armor does not have Death AND at least one Target without Reflect:|
|                                                                            |
|       *If Proud Clod's MP < 16, use 3rd Attack                             |
|                                                                            |
|     Proud Clod's HP  > 80%: 1/5 Chance use Materia-jammer on Rnd Target    |
|                                  without Reflect*                          |
|                             4/5 Use 3rd Attack                             |
|                                                                            |
|     Proud Clod's HP <= 80%: 1/4 Chance use Materia-jammer on Rnd Target    |
|                                  without Reflect*                          |
|                             3/4 Use 3rd Attack                             |
|                                                                            |
|     Proud Clod's HP <= 60%: 1/3 Chance use Materia-jammer on Rnd Target    |
|                                  without Reflect*                          |
|                             2/3 Use 3rd Attack                             |
|                                                                            |
|     Proud Clod's HP <= 40%: 1/2 Chance use Materia-jammer on Rnd Target    |
|                                  without Reflect*                          |
|                             1/2 Use 3rd Attack                             |
|                                                                            |
|     Proud Clod's HP <= 20%: Use Materia-jammer on Rnd Target without       |
|                              Reflect*                                      |
|                                                                            |
|       After 7th Attack:                                                    |
|                                                                            |
|        Proud Clod's HP  > 60%: 1/2 Chance jump to 1st Attack for next turn |
|                                1/2 Chance jump to 2nd Attack for next turn |
|                                                                            |
|        Proud Clod's HP <= 60%: Jump to 8th Attack for next turn            |
|                                                                            |
|                                                                            |
|   8TH ATTACK: Use <[No Name]> on Self, transform to Stage 2 (Kneeling)     |
|                                                                            |
|                                                                            |
|  STAGE 2:  (Kneeling)                                                      |
|                                                                            |
|   1ST ATTACK: Use Charging on Self                                         |
|   2ND ATTACK: Use Beam Cannon on All Targets                               |
|   3RD ATTACK: Use <[No Name]> on Self, transform to Stage 1 (Standing)     |
|                                                                            |
|    After 3rd Attack: 1/2 Chance jump to 1st Attack (Stage 1) for next turn |
|                      1/2 Chance jump to 2nd Attack (Stage 1) for next turn |
|                                                                            |
|                                                                            |
|  DEATH: If Jamar Armor does not have Death, remove Jamar Armor from Battle,|
|          Jamar Armor leaves no rewards                                     |
|         End Battle                                                         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Proud Clod:                       |   POWER req for Overflow:   |
|                                              |                             |
| Proud Clod is found in Battle Square:        |  Base Damage Overflow: 207  |
|  Set - 4  (Special Battles)    Battle - 8    |  Rnd Var Overflow  3x: 138  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The most intimidating thing about Proud Clod                               |
|  is its large HP; other than that, he isn't that tough, as far as bosses   |
|  go. If you destroy Proud Clod before killing Jamar Armor, then the Battle |
|  will end and you will not gain the full Battle Spoils; Jamar Armor leaves |
|  a moderate amount of EXP/AP/Gil, so be sure to target the chest-plate     |
|  prior to the main Boss. You will not be able to Sense Proud Clod.         |
| If you do not have any Holy Torches available then you should equip the    |
|  Destruct Materia. Proud Clod will inflict your characters with Reflect,   |
|  which can only be removed via the use of the Despell or DeBarrier         |
|  ability. Proud Clod will never use Materia-jammer if Jamar Armor is dead, |
|  so there are multiple reasons to want to focus on the Mini-Boss first.    |
|  Four uses of Magic Hammer will also stop Proud Clod from casting Materia- |
|  jammer.                                                                   |
| Proud Clod is one of the few Bosses that is not vulnerable to the Slow     |
|  Status, so just focus on offensive Materia such as Comet 2, Bahamut ZERO, |
|  Magic Breath, Double-Cut, and of course, Added Cut with Deathblow; your   |
|  chance of connecting with Deathblow will be roughly 71%. Its very large   |
|  Defence and MDefence means that your attacks will not deal nearly as much |
|  damage as they normally would. Counter Attack Materias and Champion Belts |
| Once the Battle concludes the party will not perform their victory pose,   |
|  nor will the victory Fanfare theme play. the "Shinra Company" Theme will  |
|  play throughout the battle.                                               |
| All of Proud Clod's attacks are fairly weak; however, when fought in the   |
|  Battle Square it can present a challenge, as it will have 127 Strength,   |
|  150 Magic and 120,000 HP. Any stockpiled X-Potions and Battle Items would |
|  be best used for this battle.                                             |
| Proud Clod is subject to the 'Quadra Magic Ultima Glitch' whereby the game |
|  will freeze when the Player tried cast Ultima, when they have one Ultima  |
|  paired with HP or MP Absorb, and another with Quadra Magic.               |
| Proud Clod is immune to Seizure, which isn't necessary seeing as there is  |
|  no way for the Player to inflict an enemy with Seizure. Proud Clod is one |
|  of 86 enemies that are immune to Seizure. It is also immune to Peerless,  |
|  along with 104 other enemies.                                             |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Jamar Armor}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/xsyuizdpcpPGH4cx5                     | ID: 12C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     62  ||   Strength: 130  ||    Drop: /                          |
|  HP:    20,000  ||    Defence: 200  ||   Steal: /                          |
|  MP:       300  ||      Magic: 109  ||   Morph: /                          |
|                 ||   MDefence: 330  ||                                     |
|  EXP:     8000  ||  Dexterity: 110  ||                                     |
|   AP:     1500  ||       Luck:   0  ||                                     |
|  GIL:   10,000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Bridge                     |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Jamar Armor's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Bodyblow            Target: One Opponent      Never Used       |
|  [12D]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 40                                 |
|                            Base Damage: 4090 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Jamar Armor's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  No AI Script exists for Jamar Armor.                                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Jamar Armor:                      |   POWER req for Overflow:   |
|                                              |                             |
| Jamar Armor is found in Battle Square:       |  Base Damage Overflow: 226  |
|  Set - 4  (Special Battles)    Battle - 8    |  Rnd Var Overflow  3x: 151  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| Jamar Armor will never attack you, and is                                  |
|  it does not need to be killed for the Battle to end. Given that it drops  |
|  a reasonable amount of Battle Spoils, you should try to kill the sub-boss |
|  prior to the main-boss. You could also use Magic Hammer to replenish your |
|  own MP before you kill it, if you wish.                                   |
| Proud Cloud will never use Materia-jammer to inflict the Party with        |
|  Reflect once Jamar has been defeated. As with Proud Clod, Jamar Armor has |
|  very high Defence and MDefence stats, so you may need to chip away at it  |
|  before it dies; open with Bahamut ZERO and Neo Bahamut to negate the Def  |
|  values of the targets. Your Deathblow chance will be roughly 71%.         |
| Jamar Armor is immune to Seizure, which isn't necessary seeing as there is |
|  no way for the Player to inflict an enemy with Seizure. Jamar Armor is    |
|  one of 86 enemies that are immune to Seizure. It is also immune to        |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.
 /  {Grosspanzer-Big}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/9bjZci2gXmy8ZQk46                     | ID: 123 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     46  ||   Strength: 140  ||    Drop: 8-inch Cannon  [63] 100%   |
|  HP:      4600  ||    Defence: 120  ||   Steal: /                          |
|  MP:       200  ||      Magic: 124  ||   Morph: /                          |
|                 ||   MDefence: 160  ||                                     |
|  EXP:      800  ||  Dexterity: 110  ||                                     |
|   AP:       80  ||       Luck:   0  ||                                     |
|  GIL:     2100  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Base (W Save Point)   100% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Grosspanzer-Big's ATTACKS:          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Never Used       |
|  [319]       Physical          Element: Fire              Can't Cover      |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                            Base Damage: 1717 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Grosspanzer-Big's BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  DEATH: Grosspanzer Parts Dead = Grosspanzer Parts Dead + 1                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Grosspanzer-Big:                  |   POWER req for Overflow:   |
|                                              |                             |
| The Grosspanzer-Big is the top-part of the   |  Base Damage Overflow: 180  |
|  tank-like enemy, and will never attack the  |  Rnd Var Overflow  3x: 120  |
|  Player. If you kill the 'Mobile' part       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  (bottom-part), then the Battle will end and                               |
|  you will not get the Battle Spoils from the Grosspanzer-Big. Given that   |
|  the 'Mako Cannon Base' screen is the best screen in Disc 2 for average    |
|  EXP/AP/Gil and Enemy Qty, you should try to kill all parts of the         |
|  Grosspanzer.                                                              |
| Use Lightning-based attacks against the Grosspanzer. One blast of Magic    |
|  Breath should be enough to the 'Big' variant, along with the two 'Small'  |
|  variants. Trine works well, as does pairing Elemental+Ramuh on your       |
|  Physical attacker's Weapon. You could also exploit the Grosspanzer's      |
|  weakness to Death by using Odin to end the Battle in one move.            |
| The Grosspanzer-Mobile will be more deadly with the 'Small' variants       |
|  alive, so focus on killing them before focusing on the 'Big' variant.     |
|  Feel free to use Magic Hammer to replenish your MP, should you need to.   |
|                                                                            |
| The Grosspanzer-Big is the last enemy in the game to obtain 8-inch Cannons |
|  from. While the Battle Item is fairly useless at this point, they are     |
|  easy to farm as they have a 100% drop rate. Be sure to obtain at least    |
|  one if you aim to max out your inventory slots.                           |
| Your Deathblow chance will be roughly 69% against the Grosspanzer-Big.     |
| The Grosspanzer-Big cannot be Back-Attacked or Side-Attacked, meaning that |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
| The test Enemy êúô7(úñA) originally took the same model as the Grosspanzer-|
|  Big in the JORG release, however, in the later releases the model was     |
|  changed to that of the Pyramid. Visit the "Extra Enemies" section for     |
|  more info on êúô7(úñA).                                                   |
| The Grosspanzer-Big is encountered in an area that cannot be revisited;    |
|  once you progress past a certain point in the game, you can no longer     |
|  fight the enemy.                                                          |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------------.
 /  {Grosspanzer-Small}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/11ziyGG3UxGdkpBn6                     | ID: 124 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     42  ||   Strength: 120  ||    Drop: /                          |
|  HP:      2900  ||    Defence: 100  ||   Steal: /                          |
|  MP:       160  ||      Magic:  90  ||   Morph: /                          |
|                 ||   MDefence: 130  ||                                     |
|  EXP:      600  ||  Dexterity: 136  ||                                     |
|   AP:       80  ||       Luck:   0  ||                                     |
|  GIL:      700  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Base (W Save Point)   100% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Grosspanzer-Small's ATTACKS:        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:        Target: One Opponent      Never Used       |
|  [2E6]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 905 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Grosspanzer-Small's BATTLE PLAN: (Repeats)                               |
|                                                                            |
|  DEATH: Grosspanzer Parts Dead = Grosspanzer Parts Dead + 2                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Grosspanzer-Small:                |   POWER req for Overflow:   |
|                                              |                             |
| The Grosspanzer-Small is the smaller middle- |  Base Damage Overflow: 172  |
|  part of the tank-like enemy, and appears in |  Rnd Var Overflow  3x: 115  |
|  groups of two. They will never attack the   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Player. If you kill the 'Mobile' part                                     |
|  (bottom-part), then the Battle will end and you will not get the Battle   |
|  Spoils from the Grosspanzer-Small. Given that the 'Mako Cannon Base'      |
|  screen is the best screen in Disc 2 for average EXP/AP/Gil and Enemy Qty, |
|  you should try to kill all parts of the Grosspanzer.                      |
| Use Lightning-based attacks against the Grosspanzer. One blast of Magic    |
|  Breath should be enough to the 'Big' variant, along with the two 'Small'  |
|  variants. Trine works well, as does pairing Elemental+Ramuh on your       |
|  Physical attacker's Weapon. You could also exploit the Grosspanzer's      |
|  weakness to Death by using Odin to end the Battle in one move.            |
| The Grosspanzer-Mobile will be more deadly with the 'Small' variants       |
|  alive, so focus on killing them before focusing on the 'Big' variant.     |
|  Feel free to use Magic Hammer to replenish your MP, should you need to.   |
|  Your Deathblow chance will be roughly 68% against the Grosspanzer-Small.  |
| The Grosspanzer-Small cannot be Back-Attacked or Side-Attacked, meaning    |
|  that one cannot perform Random Variation Overflow with 4x or 6x Damage.   |
| The test Enemy êúô9(úñC) originally took the same model as the Grosspanzer-|
|  Small in the JORG release, however, in the later releases the model was   |
|  changed to that of the Pyramid. Visit the "Extra Enemies" section for     |
|  more info on êúô9(úñC).                                                   |
| The Grosspanzer-Small is encountered in an area that cannot be revisited;  |
|  once you progress past a certain point in the game, you can no longer     |
|  fight the enemy.                                                          |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------------.
 /  {Grosspanzer-Mobile}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/xrrwxXQm3p3CqKrh6                     | ID: 125 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     50  ||   Strength: 160  ||    Drop: /                          |
|  HP:    10,000  ||    Defence: 136  ||   Steal: /                          |
|  MP:       300  ||      Magic: 111  ||   Morph: /                          |
|                 ||   MDefence: 160  ||                                     |
|  EXP:      400  ||  Dexterity:  75  ||                                     |
|   AP:       80  ||       Luck:   0  ||                                     |
|  GIL:     1400  ||      Evade:  10  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Base (W Save Point)   100% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Grosspanzer-Mobile's ATTACKS:       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: All Opponents     Split Damage     |
|  [319]       Physical          Element: Fire              Can't Cover      |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                            Base Damage: 2490 HP                            |
|                                                                            |
|  Attack 2:        Target: All Opponents     Split Damage     |
|  [2E6]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 1660 HP                            |
|                                                                            |
|  Attack 3:        Target: All Opponents     Split Damage     |
|  [3A9]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 30                                 |
|                            Base Damage: 3112 HP                            |
|                                                                            |
|  Attack 4:            Target: One Opponent                       |
|  [12D]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 40                                 |
|                            Base Damage: 4150 HP                            |
|                                                                            |
|  Attack 5:        Target: All Opponents     Split Damage     |
|  [1A8]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 1660 HP                            |
|                                                                            |
|  Attack 6:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Grosspanzer-Mobile's BATTLE PLAN:                                        |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|    Grosspanzer Parts Dead = 0   All parts alive                            |
|    Grosspanzer Parts Dead = 1   Grosspanzer-Big is dead                    |
|    Grosspanzer Parts Dead = 2   1x Grosspanzer-Small is dead               |
|    Grosspanzer Parts Dead = 3   1x Grosspanzer-Small + Big is dead         |
|    Grosspanzer Parts Dead = 4   2x Grosspanzer-Small are dead              |
|    Grosspanzer Parts Dead = 5   2x Grosspanzer-Small + Big is dead         |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Grosspanzer Parts Dead = 0   All parts alive                             |
|                                                                            |
|    1ST ATTACK: Use  3112 Base Damage variant on All Targets  |
|    2ND ATTACK: Use  3112 Base Damage variant on All Targets  |
|    3RD ATTACK: Use  3112 Base Damage variant on All Targets  |
|    4TH ATTACK: Use  on All Targets                            |
|    5TH ATTACK: Use  3112 Base Damage variant on All Targets  |
|    6TH ATTACK: Use  3112 Base Damage variant on All Targets  |
|    7TH ATTACK: Use  on All Targets                            |
|    8TH ATTACK: Use  on All Targets                           |
|    9TH ATTACK: Use  on Rnd Target                                |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Grosspanzer Parts Dead = 1   Grosspanzer-Big is dead                     |
|                                                                            |
|    1ST ATTACK: Use  3112 Base Damage variant on All Targets  |
|    2ND ATTACK: Use  3112 Base Damage variant on All Targets  |
|    3RD ATTACK: Use  3112 Base Damage variant on All Targets  |
|    4TH ATTACK: Use  on All Targets                           |
|                                                                            |
|                                                                            |
|  PHASE 3: (Repeats)                                                        |
|                                                                            |
|   Grosspanzer Parts Dead = 2   1x Grosspanzer-Small is dead                |
|                                                                            |
|    1ST ATTACK: Use  1660 Base Damage variant on All Targets  |
|    2ND ATTACK: Use  1660 Base Damage variant on All Targets  |
|    3RD ATTACK: Use  1660 Base Damage variant on All Targets  |
|    4TH ATTACK: Use  on All Targets                            |
|                                                                            |
|                                                                            |
|  PHASE 4: (Repeats)                                                        |
|                                                                            |
|   Grosspanzer Parts Dead = 3   1x Grosspanzer-Small + Big is dead          |
|                                                                            |
|    1ST ATTACK: Use  1660 Base Damage variant on All Targets  |
|    2ND ATTACK: Use  1660 Base Damage variant on All Targets  |
|    3RD ATTACK: Use  1660 Base Damage variant on All Targets  |
|    4TH ATTACK: Use  on All Targets                           |
|                                                                            |
|                                                                            |
|  PHASE 5: (Repeats)                                                        |
|                                                                            |
|   Grosspanzer Parts Dead = 4   2x Grosspanzer-Small are dead               |
|                                                                            |
|    1ST ATTACK: Skip a turn                                                 |
|    2ND ATTACK: Use  on All Targets                           |
|    3RD ATTACK: Skip a turn                                                 |
|    4TH ATTACK: Use  on All Targets                            |
|                                                                            |
|                                                                            |
|  PHASE 6: (Repeats)                                                        |
|                                                                            |
|   Grosspanzer Parts Dead = 5   2x Grosspanzer-Small + Big is dead          |
|                                                                            |
|    1ST ATTACK: Use  on All Targets                           |
|    2ND ATTACK: Use  on All Targets                           |
|    3RD ATTACK: Skip a turn                                                 |
|    4TH ATTACK: Use  on Rnd Target                                |
|                                                                            |
|                                                                            |
|  DEATH: Use <(Vanish)> on Self, remove remaining active Grosspanzer Parts, |
|          remaining Grosspanzer leaves no rewards, end Battle               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Grosspanzer-Mobile:               |   POWER req for Overflow:   |
|                                              |                             |
| The Grosspanzer-Mobile is the large base-    |  Base Damage Overflow: 188  |
|  part of the tank-like enemy, and is the     |  Rnd Var Overflow  3x: 125  |
|  main enemy to deal the damage. If you kill  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the 'Mobile' variant, the Battle will end                                 |
|  and you will not get the Battle Spoils from the other active Grosspanzer  |
|  parts. Given that the 'Mako Cannon Base' screen is the best screen in     |
|  Disc 2 for average EXP/AP/Gil and Enemy Qty, you should try to kill all   |
|  parts of the Grosspanzer.                                                 |
| Use Lightning-based attacks against the Grosspanzer. One blast of Magic    |
|  Breath should be enough to the 'Big' variant, along with the two 'Small'  |
|  variants. Trine works well, as does pairing Elemental+Ramuh on your       |
|  Physical attacker's Weapon. You could also exploit the Grosspanzer's      |
|  weakness to Death by using Odin to end the Battle in one move.            |
|                                                                            |
| Given that the all of the Grosspanzer-Mobile's attacks are Physical, you   |
|  could put all of your characters in the Back Row to reduce the damage     |
|  dealt. The 3112 Base Damage variant of  will no longer be   |
|  used once one of the 'Small' variants have been destroyed, so focus on    |
|  killing the side-parts prior to the top-part. Feel free to use Magic      |
|  Hammer to replenish your MP, should you need to.                          |
| The Grosspanzer-Mobile cannot be Back-Attacked or Side-Attacked, meaning   |
|  that one cannot perform Random Variation Overflow with 4x or 6x Damage.   |
| The test Enemy êúô8(úñB) originally took the same model as the Grosspanzer-|
|  Mobile in the JORG release, however, in the later releases the model was  |
|  changed to that of the Pyramid. Visit the "Extra Enemies" section for     |
|  more info on êúô8(úñB).                                                   |
| The Grosspanzer-Mobile is encountered in an area that cannot be revisited; |
|  once you progress past a certain point in the game, you can no longer     |
|  fight the enemy.                                                          |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {SOLDIER:1st}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/sPKZEj8az5MMA1hHA                     | ID: 12D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     44  ||   Strength: 100  ||    Drop: /                          |
|  HP:      5000  ||    Defence:  94  ||   Steal: Shinra Alpha  [8] 10.94%   |
|  MP:       400  ||      Magic:  85  ||   Morph: /                          |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      960  ||  Dexterity:  90  ||                                     |
|   AP:       90  ||       Luck:  20  || Back Damage: Normal (2x Damage)     |
|  GIL:     2400  ||      Evade:   4  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Stairwell              65% |  SOLDIER:3rd        |
|                                                      |  SOLDIER:2nd        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Fight             |
|   SOLDIER:1st's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent      Berserk Attack   |
|  [362]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 648 HP                             |
|                                                                            |
|  Attack 2:  Silence             Target: One Opponent      Reflectable      |
|  [00D]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 24 MP              Silence (79%)   |
|                                                                            |
|  Attack 3:  Sword of Doom       Target: One Opponent                       |
|  [37C]       Physical          Element: Cut                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 1944 HP                            |
|                                                                            |
|  Attack 4:          Target: One Opponent                       |
|  [37D]       Physical          Element: Cut                                |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 1944 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   SOLDIER:1st's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance start from Nrml Attack                         |
|                  1/3 Chance start from Spcl Attack 1                       |
|                  1/3 Chance start from Spcl Attack 2                       |
|                                                                            |
|                                                                            |
|  NRML ATTACK: Use  on Rnd Target                                    |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    SOLDIER:1st's HP  > 75%: 1/5 Chance use  on Rnd Target           |
|                             4/5 Chance do nothing                          |
|                                                                            |
|    SOLDIER:1st's HP <= 75%: 1/4 Chance use  on Rnd Target           |
|                             3/4 Chance do nothing                          |
|                                                                            |
|    SOLDIER:1st's HP <= 50%: 1/3 Chance use  on Rnd Target           |
|                             2/3 Chance do nothing                          |
|                                                                            |
|    SOLDIER:1st's HP <= 25%: 1/2 Chance use  on Rnd Target           |
|                             1/2 Chance do nothing                          |
|                                                                            |
|      After Nrml Attack: Use Nrml Attack for next turn                      |
|                                                                            |
|                                                                            |
|  SPCL ATTACK 1: Use  on Last Attacker; If Last Attacker has    |
|                  Death, select Rnd Target                                  |
|                                                                            |
|    After Spcl Attack 1: Use Nrml Attack for next turn                      |
|                                                                            |
|                                                                            |
|  SPCL ATTACK 2: Use Sword of Doom on Last Attacker; If Last Attacker has   |
|                  Death, select Rnd Target                                  |
|                                                                            |
|    After Spcl Attack 2: Use Nrml Attack for next turn                      |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   SOLDIER:1st's HP  > 75%: Use Nrml Attack for next turn                   |
|                                                                            |
|   SOLDIER:1st's HP <= 75%: Use Spcl Attack 1 for next turn the first time  |
|                             SOLDIER:1st's HP drops below 75%               |
|                                                                            |
|   SOLDIER:1st's HP <= 50%: Use Spcl Attack 1 for next turn the first time  |
|                             SOLDIER:1st's HP drops below 50%               |
|                                                                            |
|   SOLDIER:1st's HP <= 25%: Use Spcl Attack 2 for next turn the first time  |
|                             SOLDIER:1st's HP drops below 50%               |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Last Mag Attacker has Silence OR SOLDIER:1st's MP < 24:                  |
|                                                                            |
|    Do nothing                                                              |
|                                                                            |
|   Last Mag Attacker does not have Silence AND SOLDIER:1st's MP >= 24:      |
|                                                                            |
|    Use Silence on Last Mag Attacker                                        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On SOLDIER:1st:                      |   POWER req for Overflow:   |
|                                              |                             |
| The SOLDIER:1st can deliver fairly damaging  |  Base Damage Overflow: 169  |
|  blows to your Party, so put them in the     |  Rnd Var Overflow  3x: 113  |
|  Back Row, and use Big Guard if you are      |  Rnd Var Overflow  4x:  85  |
|  under-levelled.                             |  Rnd Var Overflow  6x:  57  |
| One blast of L4 Suicide followed by Slash-   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  All is the easiest way to dispatch the                                    |
|  SOLDIER:1st.                                                              |
| If you did not manage to obtain the Shinra Alpha from the Underwater MP    |
|  or the Captain during the Huge Materia mission in Junon, then your last   |
|  chance to steal this six slotted piece of Armour will be from the         |
|  SOLDIER:1st. A Lv 56 Cloud would have a 14.06% chance of stealing from    |
|  them.                                                                     |
| The SOLDIER:1st leave large quantities of Battle Spoils, and are desirable |
|  to battle. The Grosspanzer, however, is better to grind against.          |
| The SOLDIER:1st is encountered in an area that cannot be revisited; once   |
|  you progress past a certain point in the game, you can no longer fight    |
|  the enemy.                                                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {XCannon}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/1aFEqW2USvstB7Tw7                     | ID: 12E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     46  ||   Strength:  80  ||    Drop: Turbo Ether  [8] 14.06%    |
|  HP:    20,000  ||    Defence: 120  ||   Steal: /                          |
|  MP:       100  ||      Magic:  60  ||   Morph: /                          |
|                 ||   MDefence: 400  ||                                     |
|  EXP:     2000  ||  Dexterity:  80  ||                                     |
|   AP:       90  ||       Luck:   0  ||                                     |
|  GIL:     3000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Stairwell              19% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   XCannon's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Search              Target: One Opponent      Opening          |
|  [328]       Physical 0 Dam    Element: Shoot              Animation       |
|                                   Att%: Auto Hit                           |
|                                                                            |
|  Attack 2:  Drain               Target: One Opponent       Never Used      |
|  [14D]       Magical           Element: None               Drains HP       |
|                                   Att%: 255                                |
|                                  Power: 6                                  |
|                                MP Cost: 1 MP                               |
|                            Base Damage: 238 HP                             |
|                                                                            |
|  Attack 3:  Dragon Cannon       Target: All Opponents     Split Damage     |
|  [32B]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 425 HP                             |
|                                                                            |
|  Attack 4:       Target: Self              Shaking          |
|  [32C]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 5: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           To Stage 2      |
|                                                                            |
|  Attack 6: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           To Stage 1      |
|                                                                            |
|  Attack 7:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   XCannon's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  1ST ATTACK: Use Search on 2nd Target; If 2nd Target has Death, do nothing |
|   Follow-Up: Use Search on 1st Target; If 1st Target has Death, do nothing |
|   Follow-Up: Use Search on 3rd Target; If 3rd Target has Death, do nothing |
|                                                                            |
|              Display String: [Target: set]                                 |
|              Display String: [Countdown]                                   |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use <[No Name]> on Self, transform to Stage 2 (Cannon Down)   |
|              Display String: [3]                                           |
|                                                                            |
|  3RD ATTACK: Display String: [2]                                           |
|  4TH ATTACK: Display String: [1]                                           |
|                                                                            |
|  5TH ATTACK: Display String: [0]                                           |
|              Use Dragon Cannon on All Targets                              |
|                                                                            |
|  6TH ATTACK: Use <[No Name]> on Self, transform to Stage 1 (Cannon Up)     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On XCannon:                          |   POWER req for Overflow:   |
|                                              |                             |
| The XCannon is a very weak enemy. With only  |  Base Damage Overflow: 180  |
|  one very weak attack used every fifth turn, |  Rnd Var Overflow  3x: 120  |
|  you should be able to defeat it before it   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  is able to attack you. Use Laser or Demi2                                 |
|  twice followed by Physical attacks; your Deathblow chance will be roughly |
|  68%. Avoid using Magical attacks, given its high MDefence.                |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  central, and left-most characters, respectively.                          |
| The XCannon is one of six enemies that are affected by the 'Berserk        |
|  Glitch', which means that they have no assigned Attack to use when they   |
|  are inflicted with Berserk. As such the "skill power is used up" text     |
|  string will be displayed every turn, seeing as the Attack they are trying |
|  to use costs 65,535 MP!                                                   |
| The XCannon only appears on one small screen with a low encounter rate,    |
|  so it is possible you may go a playthrough without ever seeing this foe.  |
| The XCannon cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The XCannon is encountered in an area that cannot be revisited; once you   |
|  progress past a certain point in the game, you can no longer fight the    |
|  enemy.                                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.
 /  {Maximum Kimaira}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/PqVVvBPRsvMZS8qB8                     | ID: 130 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     49  ||   Strength: 120  ||    Drop: /                          |
|  HP:      4000  ||    Defence: 140  ||   Steal: /                          |
|  MP:       350  ||      Magic: 100  ||   Morph: Guard Source               |
|                 ||   MDefence: 126  ||                                     |
|  EXP:     1200  ||  Dexterity:  60  ||                                     |
|   AP:       90  ||       Luck:   6  ||                                     |
|  GIL:     3800  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Stairwell              16% |  Harpy              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Maximum Kimaira's ATTACKS:          |  Manip Attack 2: Northern Cross    |
|                                       |  Manip Attack 3: Freeze            |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [20F]       Physical          Element: Punch                              |
|                                   Att%: 130                                |
|                                  Power: 16                                 |
|                            Base Damage: 1035 HP                            |
|                                                                            |
|  Attack 2:  Freeze              Target: One Opponent      Reflectable      |
|  [02F]       Magical           Element: Ice               Status Inflict:  |
|                                   Att%: 100                Stop (67%)      |
|                                  Power: 95                                 |
|                                MP Cost: 82 MP                              |
|                            Base Damage: 5308 HP                            |
|                                                                            |
|  Attack 3:  Northern Cross      Target: One Opponent      Status Inflict:  |
|  [395]       Magical 0 Dam        Att%: 100                Poison (99%)    |
|                                MP Cost: 30 MP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Maximum Kimaira's BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|    *If all Targets have Poison, select Rnd Target                          |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target without Poison*                      |
|                                                                            |
|   Follow-Up: Select Rnd Target without Poison*                             |
|                                                                            |
|    Maximum Kimaira's HP = 100%: 1/5 Chance use  on selected Target   |
|                                 4/5 Chance do nothing                      |
|                                                                            |
|    Maximum Kimaira's HP  > 75%: 1/8 Chance use  on selected Target   |
|                                 7/8 Chance do nothing                      |
|                                                                            |
|    Maximum Kimaira's HP <= 75%: 1/6 Chance use  on selected Target   |
|                                 5/6 Chance do nothing                      |
|                                                                            |
|    Maximum Kimaira's HP <= 50%: 1/4 Chance use  on selected Target   |
|                                 3/4 Chance do nothing                      |
|                                                                            |
|    Maximum Kimaira's HP <= 25%: 1/2 Chance use  on selected Target   |
|                                 1/2 Chance do nothing                      |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   At least one Target without Poison AND Maximum Kimaira's MP >= 30:       |
|                                                                            |
|    Use Northern Cross on Rnd Target without Poison                         |
|                                                                            |
|   All Targets with Poison OR Maximum Kimaira's MP < 30:                    |
|                                                                            |
|    Use 1st Attack                                                          |
|                                                                            |
|                                                                            |
|      After 3rd Attack:                                                     |
|                                                                            |
|       Maximum Kimaira's HP = 100%: 1/5 Chance jump to 4th Attack next turn |
|                                    4/5 Chance jump to 1st Attack next turn |
|                                                                            |
|       Maximum Kimaira's HP  > 75%: 1/8 Chance jump to 4th Attack next turn |
|                                    7/8 Chance jump to 1st Attack next turn |
|                                                                            |
|       Maximum Kimaira's HP <= 75%: 1/6 Chance jump to 4th Attack next turn |
|                                    5/6 Chance jump to 1st Attack next turn |
|                                                                            |
|       Maximum Kimaira's HP <= 50%: 1/4 Chance jump to 4th Attack next turn |
|                                    3/4 Chance jump to 1st Attack next turn |
|                                                                            |
|       Maximum Kimaira's HP <= 25%: 1/2 Chance jump to 4th Attack next turn |
|                                    1/2 Chance jump to 1st Attack next turn |
|                                                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   Maximum Kimaira's MP < 82 OR Freeze used three times:                    |
|                                                                            |
|    Use 1st Attack                                                          |
|                                                                            |
|   Maximum Kimaira's MP >= 82 AND Freeze used less than three times:        |
|                                                                            |
|    Maximum Kimaira's HP = 100%: 1/5 Chance use Freeze on Rnd Target        |
|                                 4/5 Chance do nothing                      |
|                                                                            |
|    Maximum Kimaira's HP  > 75%: 1/8 Chance use Freeze on Rnd Target        |
|                                 7/8 Chance do nothing                      |
|                                                                            |
|    Maximum Kimaira's HP <= 75%: 1/6 Chance use Freeze on Rnd Target        |
|                                 5/6 Chance do nothing                      |
|                                                                            |
|    Maximum Kimaira's HP <= 50%: 1/4 Chance use Freeze on Rnd Target        |
|                                 3/4 Chance do nothing                      |
|                                                                            |
|    Maximum Kimaira's HP <= 25%: 1/2 Chance use Freeze on Rnd Target        |
|                                 1/2 Chance do nothing                      |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|  Attack was Physical:                                                      |
|                                                                            |
|   Maximum Kimaira's HP = 100%: 1/5 Chance use  on Last Phys Attacker |
|                                4/5 Chance do nothing                       |
|                                                                            |
|   Maximum Kimaira's HP  > 75%: 1/8 Chance use  on Last Phys Attacker |
|                                7/8 Chance do nothing                       |
|                                                                            |
|   Maximum Kimaira's HP <= 75%: 1/6 Chance use  on Last Phys Attacker |
|                                5/6 Chance do nothing                       |
|                                                                            |
|   Maximum Kimaira's HP <= 50%: 1/4 Chance use  on Last Phys Attacker |
|                                3/4 Chance do nothing                       |
|                                                                            |
|   Maximum Kimaira's HP <= 25%: 1/2 Chance use  on Last Phys Attacker |
|                                1/2 Chance do nothing                       |
|                                                                            |
|                                                                            |
|  Attack was Magical:                                                       |
|                                                                            |
|   Maximum Kimaira's MP < 82 OR Freeze used three times:                    |
|                                                                            |
|    Do nothing                                                              |
|                                                                            |
|   Maximum Kimaira's MP >= 82 AND Freeze used less than three times:        |
|                                                                            |
|    Maximum Kimaira's HP = 100%: 1/5 Chance use Freeze on Last Phys Attacker|
|                                 4/5 Chance do nothing                      |
|                                                                            |
|    Maximum Kimaira's HP  > 75%: 1/8 Chance use Freeze on Last Phys Attacker|
|                                 7/8 Chance do nothing                      |
|                                                                            |
|    Maximum Kimaira's HP <= 75%: 1/6 Chance use Freeze on Last Phys Attacker|
|                                 5/6 Chance do nothing                      |
|                                                                            |
|    Maximum Kimaira's HP <= 50%: 1/4 Chance use Freeze on Last Phys Attacker|
|                                 3/4 Chance do nothing                      |
|                                                                            |
|    Maximum Kimaira's HP <= 25%: 1/2 Chance use Freeze on Last Phys Attacker|
|                                 1/2 Chance do nothing                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Maximum Kimaira:                  |   POWER req for Overflow:   |
|                                              |                             |
| Maximum Kimaira is found in Battle Square:   |  Base Damage Overflow: 190  |
|  Set - 4  (Special Battles)    Battle - 7    |  Rnd Var Overflow  3x: 127  |
|                                              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The Maximum Kimaira is a tough randomly                                    |
|  encountered enemy. Freeze has the potential to kill its target outright;  |
|  however, it can only use Freeze a maximum of three times per battle. Use  |
|  Big Guard if you are under-levelled.                                      |
| You could use Bad Breath to inflict the Maximum Kimaira with Silence and   |
|  Sleep to stop it from using Freeze, then use Physical attacks to finish   |
|  it off while it remains asleep. It has fairly high Defence but low HP, so |
|  it shouldn't take long to kill it. Your Deathblow chance will be roughly  |
|  64%.                                                                      |
| A flaw exists with the Maximum Kimaira's AI Script. When it is attacked    |
|  via a Magical ability, it will counter by selecting its last Physical     |
|  Attacker. If it has not yet taken Physical damage, it will select Cloud   |
|  by default. Use Magic Hammer three times to prevent it from using Freeze, |
|  keeping in mind that it may use Freeze as a counter.                      |
| You should try to Morph the Maximum Kimaira into Guard Sources, which      |
|  permanently raise Defence. Use Laser five times, then follow up with      |
|  Morph, which should deal around 200 HP from your Physical attacker.       |
| When met in the Battle Square, the Maximum Kimaira will have 125 Magic,    |
|  and 8000 HP. It is still not too threatening with its low HP; however, it |
|  can still kill your character with the use of Freeze, so use Big Guard.   |
|  Dragon Scales will deal 2601 - 2774 HP against them.                      |
| The Maximum Kimaira cannot be Back-Attacked or Side-Attacked, meaning that |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
| The Maximum Kimaira is one of 105 enemies that are Immune to Peerless,     |
|  which isn't necessary seeing as there is no way for the Player to inflict |
|  the enemy with Peerless.                                                  |
| The Maximum Kimaira is encountered in an area that cannot be revisited;    |
|  once you progress past a certain point in the game, you can no longer     |
|  fight the enemy (although you can still encounter it in the Battle        |
|  Square).                                                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------.
 /  {Hojo}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/km6EdmszazmuTvW46                     | ID: 131 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     50  ||   Strength:  60  ||    Drop: /                          |
|  HP:    13,000  ||    Defence: 130  ||   Steal: /                          |
|  MP:       250  ||      Magic:  60  ||   Morph: /                          |
|                 ||   MDefence: 150  ||                                     |
|  EXP:        0  ||  Dexterity:  78  ||                                     |
|   AP:        0  ||       Luck:   6  ||                                     |
|  GIL:        0  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Control Panel              |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Hojo's ATTACKS:                     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Capsule             Target: All Allies        Miss If Alive    |
|  [38B]       Magical           Element: Restorative       Status Remove:   |
|              % Based              Att%: 255                Death (100%)    |
|                                  Power: 32                                 |
|                            Base Damage: 100% Max HP                        |
|                                                                            |
|  Attack 2:  Capsule             Target: All Allies        Never Used       |
|  [38C]       Physical 0 Dam       Att%: Auto Hit                           |
|                                                                            |
|  Attack 3: <[No Name]>          Target: Self              Taunting         |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 4:              Target: All Allies        Transformation   |
|  [3AB]       Physical 0 Dam       Att%: Auto Hit           To Helletic Hojo|
|                                                                            |
|  Attack 5:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Hojo's BATTLE PLAN: (Repeats)                                            |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: Display String: [Hojo “Gwah, haw, haw!!”]                 |
|                  Use <[No Name]> on Self                                   |
|                                                                            |
|                                                                            |
|  No Allies have Death: Do nothing                                          |
|                                                                            |
|  At least one Ally has Death: Use  on All Allies with Death       |
|                               Restore dead Allies HP to Max HP             |
|                               Restore dead Allies MP to Max MP             |
|                                                                            |
|                                                                            |
|  DEATH: Cure Self of Sleep, Poison, Haste, Slow, D. Sentence & Berserk     |
|         Display String: [Hojo “Haw…now let's see]                          |
|         Display String: [how the Mako Juice is reacting?”]                 |
|         Use  on Self                                               |
|         Use  on Self, remove all active enemies from Battle, all   |
|          enemies leaves no rewards, spawn in Helletic Hojo                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Hojo:                             |   POWER req for Overflow:   |
|                                              |                             |
| Hojo is the first part of a three-part Boss  |  Base Damage Overflow: 185  |
|  Battle, and is considerably easy. Use this  |  Rnd Var Overflow  3x: 123  |
|  opening fight to set up Big Guard and       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Regen.                                                                    |
| Hojo will never attack you; instead, he will in two 'Samples' to do the    |
|  job for him. Every time you kill either the Poodler Sample or Bad Rap     |
|  Sample, Hojo will just revive them straight away. You do not need to kill |
|  the Samples to progress onto Helletic Hojo, and you will not receive any  |
|  EXP/AP/Gil from them, so your main focus should primarily be Hojo.        |
| While the first Battle is relatively easy, you do want to set yourself up  |
|  accordingly for the subsequent Battles. Be sure to equip Ribbons and      |
|  Added Effect+Hades on someones Armour. Your Deathblow chance against Hojo |
|  will be roughly 64%, or 94% with the Mystile equipped. You should also    |
|  equip all of the Counter Attack Materias that you have.                   |
|                                                                            |
| The easiest way to deal with the opening Battle is to cast Bad Breath as   |
|  soon as Hojo spawns in the Samples. This way none of the enemies will be  |
|  able to damage you; stick to using Magic Breath and the like to defeat    |
|  the first set of enemies.                                                 |
| When the Battle begins both Samples will be dead. When Hojo uses  |
|  (of which there are two variants, one of which is never used) to revive   |
|  his pets, the HP restored will read 9999. This is due to the 'Sanity      |
|  Check' that is in place that limits all damage output to 9999. The AI     |
|  Script corrects this, by manually setting their HP and MP values to their |
|  respective Max values.                                                    |
| The "J-E-N-O-V-A" theme will be heard throughout this Boss Battle, as      |
|  opposed to the regular "Still More Fighting" Boss Theme.                  |
| Hojo is immune to Seizure, which isn't necessary seeing as there is no way |
|  for the Player to inflict an enemy with Seizure. Jamar Armor is one of 86 |
|  enemies that are immune to Seizure. It is also immune to Peerless, along  |
|  with 104 other enemies.                                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Bad Rap Sample}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/cCSSbaxwZFpks3Lm7                     | ID: 16A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     34  ||   Strength:  96  ||    Drop: /                          |
|  HP:    11,000  ||    Defence: 120  ||   Steal: /                          |
|  MP:       120  ||      Magic: 100  ||   Morph: /                          |
|                 ||   MDefence: 160  ||                                     |
|  EXP:     2000* ||  Dexterity:  89  ||                                     |
|   AP:      150* ||       Luck:   3  ||                                     |
|  GIL:     2200* ||      Evade:   2  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Control Panel              |  Bad Rap            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Whip              |
|   Bad Rap Sample's ATTACKS:           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [180]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 504 HP                             |
|                                                                            |
|  Attack 2:  Big Fang            Target: One Opponent                       |
|  [181]       Physical          Element: Hit                                |
|                                   Att%: 85                                 |
|                                  Power: 42                                 |
|                            Base Damage: 1323 HP                            |
|                                                                            |
|  Attack 3:  Evil Poison         Target: One Opponent      Can't Cover      |
|  [182]       Physical          Element: Poison            Status inflict:  |
|                                   Att%: 105                Darkness (100%) |
|                                  Power: 12                                 |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 378 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bad Rap Sample's BATTLE PLAN: (Repeats)                                  |
|                                                                            |
|  SETUP: Begin with Death Status                                            |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                                      |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Bad Rap Sample's HP = 100%:  1/16 Chance use  on Rnd Target       |
|                                15/16 Chance do nothing                     |
|                                                                            |
|    Bad Rap Sample's HP  > 75%: 1/4 Chance use  on Rnd Target         |
|                                3/4 Chance do nothing                       |
|                                                                            |
|    Bad Rap Sample's HP <= 75%: 1/3 Chance use  on Rnd Target         |
|                                2/3 Chance do nothing                       |
|                                                                            |
|    Bad Rap Sample's HP <= 50%: 1/2 Chance use  on Rnd Target         |
|                                1/2 Chance do nothing                       |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   All Targets with Darkness: Use 1st Attack                                |
|                                                                            |
|   At least one Target without Darkness:                                    |
|                                                                            |
|    Bad Rap Sample's HP = 100%:  1/16 Chance Use Evil Poison on Rnd Target  |
|                                       without Darkness                     |
|                                15/16 Chance use 1st Attack                 |
|                                                                            |
|    Bad Rap Sample's HP  > 75%: 1/4 Chance Use Evil Poison on Rnd Target    |
|                                     without Darkness                       |
|                                3/4 Chance use 1st Attack                   |
|                                                                            |
|    Bad Rap Sample's HP <= 75%: 1/3 Chance Use Evil Poison on Rnd Target    |
|                                     without Darkness                       |
|                                2/3 Chance use 1st Attack                   |
|                                                                            |
|    Bad Rap Sample's HP <= 50%: 1/2 Chance Use Evil Poison on Rnd Target    |
|                                     without Darkness                       |
|                                1/2 Chance use 1st Attack                   |
|                                                                            |
|      After 3rd Attack:                                                     |
|                                                                            |
|       Evil Poison was used: Jump to 3rd Attack for next turn               |
|        was used once: Jump to 1st Attack for next turn               |
|       was used twice: Jump to 4th Attack for next turn               |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Use Big Fang on Target with Highest Current HP                |
|                                                                            |
|    After 4th Attack: Jump to 2nd Attack for next turn                      |
|                                                                            |
|                                                                            |
|  DEATH: Cure Self of Sleep, Poison, Haste, Slow, D. Sentence & Berserk     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bad Rap Sample:                   |   POWER req for Overflow:   |
|                                              |                             |
| The Bad Rap Sample will not spawn at the     |  Base Damage Overflow: 180  |
|  start of the battle; instead, Hojo will     |  Rnd Var Overflow  3x: 120  |
|  revive the 'Sample' enemies after one turn. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Hojo will never attack the Player, he will                                |
|  have the Bad Rap Sample and Poodler Sample do it for him. You do not need |
|  to kill the Samples to progress with the fight; just concentrate on       |
|  defeating Hojo.                                                           |
| If either Sample enemies die, Hojo will revive them straight away. The HP  |
|  restored will be displayed as 9999; however, the AI script will make sure |
|  that the HP and MP values are equal to the Max HP and MP values,          |
|  respectively.                                                             |
| You will not receive any EXP/AP/Gil from the Bad Rap or Poodler Sample,    |
|  so the best way to deal with them is to use Bad Breath, then use either   |
|  Physical blows on Hojo, or Magical abilities such as Magic Breath.        |
| All of the Bad Rap Sample's attacks are the same as the Bad Rap fought on  |
|  the Gelnika, with the exception of the fact that the 'Sample' variant is  |
|  marginally stronger, so all of the Base Damage values are slightly        |
|  higher.                                                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------------.
 /  {Poodler Sample}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/kqXM6iH6qTvXAsaYA                     | ID: 16B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     42  ||   Strength:  93  ||    Drop: /                          |
|  HP:    10,000  ||    Defence: 100  ||   Steal: /                          |
|  MP:       200  ||      Magic:  55  ||   Morph: /                          |
|                 ||   MDefence: 130  ||                                     |
|  EXP:     2000* ||  Dexterity:  80  ||                                     |
|   AP:      150* ||       Luck:   0  ||                                     |
|  GIL:     2000* ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Control Panel              |  Beachplug          |
|                                                      |  Poodler            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Bodyblow          |
|   Poodler Sample's ATTACKS:           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent                       |
|  [172]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 581 HP                             |
|                                                                            |
|  Attack 2:  Fire2               Target: One Opponent      Reflectable      |
|  [01C]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 22                                 |
|                                MP Cost: 22 MP                              |
|                            Base Damage: 727 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Poodler Sample's BATTLE PLAN: (Repeats)                                  |
|                                                                            |
|  SETUP: Begin with Death Status                                            |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance start from 1st Attack                          |
|                  1/3 Chance start from 2nd Attack                          |
|                  1/3 Chance start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on 2nd Target; If 2nd Target has Death, skip a |
|               turn                                                         |
|                                                                            |
|  2ND ATTACK: Use  on 1st Target; If 1st Target has Death, skip a |
|               turn                                                         |
|                                                                            |
|  3RD ATTACK: Use  on 3rd Target; If 3rd Target has Death, skip a |
|               turn                                                         |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Poodler Sample's HP  > 25%: Do nothing                                   |
|                                                                            |
|   Poodler Sample's HP <= 25%: 1/3 Chance use Fire2 on Last Attacker; If    |
|                                    Poodler Sample's MP < 4, do nothing     |
|                               2/3 Chance do nothing                        |
|                                                                            |
|                                                                            |
|  DEATH: Cure Self of Sleep, Poison, Haste, Slow, D. Sentence & Berserk     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Poodler Sample:                   |   POWER req for Overflow:   |
|                                              |                             |
| The Poodler Sample will not spawn at the     |  Base Damage Overflow: 172  |
|  start of the battle; instead, Hojo will     |  Rnd Var Overflow  3x: 115  |
|  revive the 'Sample' enemies after one turn. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Hojo will never attack the Player, he will                                |
|  have the Poodler Sample and Bad Rap Sample do it for him. You do not need |
|  to kill the Samples to progress with the fight; just concentrate on       |
|  defeating Hojo.                                                           |
| If either Sample enemies die, Hojo will revive them straight away. The HP  |
|  restored will be displayed as 9999; however, the AI script will make sure |
|  that the HP and MP values are equal to the Max HP and MP values,          |
|  respectively.                                                             |
| You will not receive any EXP/AP/Gil from the Poodler or Bad Rap Sample,    |
|  so the best way to deal with them is to use Bad Breath, then use either   |
|  Physical blows on Hojo, or Magical abilities such as Magic Breath.        |
| The Poodler Sample is lightly weaker than the Poodler encountered on the   |
|  Gelnika; however, it will use Fire2 occasionally as a Counter Attack in   |
|  place of Fire.                                                            |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  central, and left-most characters, respectively.                          |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------------.
 /  {Helletic Hojo}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/MSftoAsZrcAYDjPs9                     | ID: 132 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     55  ||   Strength:  80  ||    Drop: /                          |
|  HP:    26,000  ||    Defence: 140  ||   Steal: /                          |
|  MP:       200  ||      Magic:  60  ||   Morph: /                          |
|                 ||   MDefence: 200  ||                                     |
|  EXP:        0  ||  Dexterity:  68  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   6  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                                   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Control Panel              |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Helletic Hojo's ATTACKS:            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [38D]       Physical          Element: Punch                              |
|  [390]                            Att%: 100                                |
|                                  Power: 50                                 |
|                            Base Damage: 1962 HP                            |
|                                                                            |
|  Attack 2:  Bio Gas             Target: One Opponent      Status Inflict:  |
|  [38E]       Magical           Element: Shoot              Poison (100%)   |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                                MP Cost: 15 MP                              |
|                            Base Damage: 690 HP                             |
|                                                                            |
|  Attack 3:  Confu               Target: One Opponent      Reflectable      |
|  [00C]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 18 MP              Confusion (59%) |
|                                                                            |
|  Attack 4:  Sleepel             Target: One Opponent      Reflectable      |
|  [00B]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 8 MP               Sleep (71%)     |
|                                                                            |
|  Attack 5:  Silence             Target: One Opponent      Reflectable      |
|  [00D]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 24 MP              Silence (79%)   |
|                                                                            |
|  Attack 6:    Target: Self              Revival          |
|  [38F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 7:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
|                                                                            |
|  Attack 8:              Target: Self              Never Used       |
|  [14F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|  [151]                                                                     |
|                                                                            |
|  Attack 9:           Target: Self              Transformation   |
|  [391]       Physical 0 Dam       Att%: Auto Hit        to Lifeform-Hojo N |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Helletic Hojo's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 1/5 Chance start from 1st Attack                          |
|                  1/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 3rd Attack                          |
|                  1/5 Chance start from 4th Attack                          |
|                  1/5 Chance start from 5th Attack                          |
|                                                                            |
|                                                                            |
|  STAGE 1: (No Arms Dead)                                                   |
|                                                                            |
|                                                                            |
|     *If all Targets have Confusion OR all Targets have Sleep, select Rnd   |
|       Target                                                               |
|                                                                            |
|   1ST ATTACK: Use  on Rnd Target without Confusion AND Sleep* |
|                                                                            |
|    Follow-Up: 1/3 Chance repeat 1st Attack                                 |
|               2/3 Chance do nothing                                        |
|                                                                            |
|                                                                            |
|   2ND ATTACK: Same as 1st Attack                                           |
|   3RD ATTACK: Same as 1st Attack                                           |
|                                                                            |
|     After 3rd Attack: 1/3 Chance jump to 4th Attack for next turn          |
|                       2/3 Chance jump to 5th Attack for next turn          |
|                                                                            |
|   4TH ATTACK:                                                              |
|                                                                            |
|     At least one Target without Confusion AND at least one Target without  |
|      Sleep AND Helletic Hojo's MP >= 15:                                   |
|                                                                            |
|       Use Bio Gas on Rnd Target without Confusion AND Sleep                |
|                                                                            |
|     All Targets with Confusion OR all Targets with Sleep OR Helletic       |
|      Hojo's MP < 15:                                                       |
|                                                                            |
|       Use  on Rnd Target without Confusion AND Sleep*         |
|                                                                            |
|         After 4th Attack: Jump to 1st Attack for next turn                 |
|                                                                            |
|                                                                            |
|   5TH ATTACK:                                                              |
|                                                                            |
|     At least one Target without Confusion AND at least one Target without  |
|      Sleep AND Helletic Hojo's MP >= 18:                                   |
|                                                                            |
|       Use Confu on Rnd Target without Confusion AND Sleep                  |
|                                                                            |
|     All Targets with Confusion OR all Targets with Sleep OR Helletic       |
|      Hojo's MP < 18:                                                       |
|                                                                            |
|       Use  on Rnd Target without Confusion AND Sleep*         |
|                                                                            |
|         After 5th Attack: Jump to 1st Attack for next turn                 |
|                                                                            |
|                                                                            |
|  STAGE 2: (Right Arm Dead)                                                 |
|                                                                            |
|                                                                            |
|     *If all Targets have Confusion OR all Targets have Sleep OR all        |
|       Targets have Reflect, skip a turn                                    |
|                                                                            |
|   1ST ATTACK: Use Sleepel on Rnd Target without Confusion AND Sleep AND    |
|                Reflect*                                                    |
|                                                                            |
|   2ND ATTACK: 1/2 Chance skip a turn                                       |
|               1/2 Chance Use  on Self                    |
|               Cure Right Arm of Death, set Right Arm's HP to Max HP        |
|               Transform to Stage 1                                         |
|                                                                            |
|  PHASE 3: (Left Arm Dead)                                                  |
|                                                                            |
|                                                                            |
|     *If all Targets have Confusion OR all Targets have Sleep, select Rnd   |
|       Target                                                               |
|                                                                            |
|   1ST ATTACK: Use  on Rnd Target without Confusion AND Sleep* |
|                                                                            |
|    Follow-Up: 1/2 Chance repeat 1st Attack                                 |
|               1/2 Chance do nothing                                        |
|                                                                            |
|                                                                            |
|   2ND ATTACK: Same as 1st Attack                                           |
|                                                                            |
|   3RD ATTACK:                                                              |
|                                                                            |
|    At least one Target without Reflect AND at least one Target without     |
|     Sleep AND Helletic Hojo's MP >= 8:                                     |
|                                                                            |
|      Use Silence on Rnd Target without Reflect AND Silence                 |
|                                                                            |
|    All Targets with Reflect OR all Targets with Sleep OR Helletic Hojo's   |
|     MP < 8:                                                                |
|                                                                            |
|      Use  on Rnd Target without Confusion AND Sleep*          |
|                                                                            |
|                                                                            |
|  DEATH: Cure Self of Sleep, Poison, Haste, Slow, D. Sentence & Berserk     |
|         Use  on Self, remove active Right Arm and Left Arm from    |
|          Battle                                                            |
|         Use  on Self                                            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Helletic Hojo:                    |   POWER req for Overflow:   |
|                                              |                             |
| Helletic Hojo is the second part of a three- |  Base Damage Overflow: 190  |
|  part battle. So long as you have equipped   |  Rnd Var Overflow  3x: 127  |
|  three Ribbons, or, two Ribbons and Added    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Effect+Hades on someones Armour, then you                                 |
|  should not struggle with this Battle.                                     |
| The easiest way of dealing with Helletic Hojo is to first kill the Right   |
|  Arm; it only has 5000 HP, and will stop Helletic from using any damaging  |
|  attacks. If it revives the Right Arm, simply kill it again; Magic Breath  |
|  will deal roughly 3000 HP to the Right Arm (and 2500 - 3000 to the Left   |
|  Arm and Helletic Hojo).  Shadow Flare may be strong enough to kill it in  |
|  one hit.                                                                  |
| There are two ways for you to advance onto the next stage of the Battle;   |
|  the first is to just kill Helletic Hojo, regardless of the Arms being     |
|  alive or dead. The second way is to defeat both of the Arms, at which     |
|  point Helletic will die and you'll face the final stage of the Battle.    |
| Once you have killed the Right Arm, you should just focus on the Left Arm; |
|  it has lower HP and MDefence values to Helletic, but slightly higher      |
|  Defence.                                                                  |
| Your Deathblow chances against Helletic Hojo will be roughly 63%; equip    |
|  the Mystile to increase this chance to roughly 94%.                       |
| Two versions of Pile Banger exists, one used when it is in Stage 1 or      |
|  Stage 2, and one used when it is in Stage 3. Both versions are identical  |
|  in attack properties.                                                     |
| The "J-E-N-O-V-A" theme will be heard throughout this Boss Battle, as      |
|  opposed to the regular "Still More Fighting" Boss Theme.                  |
| Helletic Hojo is subject to the 'Quadra Magic Ultima Glitch' whereby the   |
|  game will freeze when the Player tried cast Ultima, when they have one    |
|  Ultima paired with HP or MP Absorb, and another with Quadra Magic.        |
| Helletic Hojo is immune to Seizure, which isn't necessary seeing as there  |
|  is no way for the Player to inflict an enemy with Seizure. Helletic Hojo  |
|  is one of 86 enemies that are immune to Seizure. He is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.  NOTE - This is the Right Arm that is part of Helletic Hojo
 /  {Right Arm}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ikjLjA49dcf2Fqqm7                     | ID: 133 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     55  ||   Strength: 150  ||    Drop: /                          |
|  HP:      5000  ||    Defence: 120  ||   Steal: /                          |
|  MP:       300  ||      Magic:  80  ||   Morph: /                          |
|                 ||   MDefence: 130  ||                                     |
|  EXP:        0  ||  Dexterity:  95  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Control Panel              |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Right Arm's ATTACKS: (Helletic Hojo)o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1: <[No Name]>          Target: Self              Death Animation  |
|  [120]       Physical 0 Dam       Att%: Auto Hit                           |
|                                                                            |
|  Attack 2:              Target: Self              Helletic Hojo    |
|  [14F]       Physical 0 Dam       Att%: Auto Hit           Death Animation |
|                                                                            |
|  Attack 3:           Target: Self              Transformation   |
|  [391]       Physical 0 Dam       Att%: Auto Hit        to Lifeform-Hojo N |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Right Arm's BATTLE PLAN: (Helletic Hojo) (Repeats)                       |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Left Arm is alive: Use <[No Name]> on Self                               |
|                                                                            |
|   Left Arm is Dead: Use  on Self, remove Helletic Hojo from Battle |
|                     Use  on Self                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Right Arm: (Helletic Hojo)        |   POWER req for Overflow:   |
|                                              |                             |
| Killing the Right Arm first will render      |  Base Damage Overflow: 180  |
|  Helletic Hojo harmless, so long as you have |  Rnd Var Overflow  3x: 120  |
|  Sleep defences in place. If Helletic        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  revives the Right Arm, simply kill it again;                              |
|  it only has 5000 HP. Your Deathblow chance will be roughly 68%, or 99%    |
|  with the Mystile equipped.                                                |
| The Right Arm will never attack you itself; all of the damage dealt is     |
|  via Helletic Hojo. You do not need to kill the Arms for the Battle to     |
|  end; you can just defeat Helletic Hojo if you wish. Also, you do not need |
|  to kill Helletic Hojo for the Battle to end; killing both Arms will do    |
|  the trick.                                                                |
| The Right Arm is one of six enemies that are affected by the 'Berserk      |
|  Glitch', which means that they have no assigned Attack to use when they   |
|  are inflicted with Berserk. As such the "skill power is used up" text     |
|  string will be displayed every turn, seeing as the Attack they are trying |
|  to use costs 65,535 MP!                                                   |
| Helletic Hojo's Right Arm is immune to Seizure, which isn't necessary      |
|  seeing as there is no way for the Player to inflict an enemy with         |
|  Seizure. Helletic Hojo's Right Arm is one of 86 enemies that are immune   |
|  to Seizure. He is also immune to Peerless, along with 104 other enemies.  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.  NOTE - This is the Left Arm that is part of Helletic Hojo
 /  {Left Arm}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/FEnQgGZ4uAhrbfoEA                     | ID: 134 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     55  ||   Strength:  46  ||    Drop: /                          |
|  HP:    24,000  ||    Defence: 150  ||   Steal: /                          |
|  MP:       400  ||      Magic: 100  ||   Morph: /                          |
|                 ||   MDefence: 150  ||                                     |
|  EXP:        0  ||  Dexterity:  90  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Control Panel              |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Left Arm's ATTACKS: (Helletic Hojo) o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1: <[No Name]>          Target: Self              Death Animation  |
|  [120]       Physical 0 Dam       Att%: Auto Hit                           |
|                                                                            |
|  Attack 2:              Target: Self              Helletic Hojo    |
|  [14F]       Physical 0 Dam       Att%: Auto Hit           Death Animation |
|                                                                            |
|  Attack 3:           Target: Self              Transformation   |
|  [391]       Physical 0 Dam       Att%: Auto Hit        to Lifeform-Hojo N |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Left Arm's BATTLE PLAN: (Helletic Hojo) (Repeats)                        |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Right Arm is alive: Use <[No Name]> on Self                              |
|                                                                            |
|   Right Arm is Dead: Use  on Self, remove Helletic Hojo from Battle|
|                      Use  on Self                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Left Arm: (Helletic Hojo)         |   POWER req for Overflow:   |
|                                              |                             |
| The Left Arm has slightly less HP and MDef   |  Base Damage Overflow: 195  |
|  Helletic Hojo, but slightly higher Def.     |  Rnd Var Overflow  3x: 130  |
|  It will never attack you itself; all of the o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  damage dealt is via Helletic Hojo. You do                                 |
|  not need to kill the Arms for the Battle to end; you can just defeat      |
|  Helletic Hojo if you wish. Also, you do not need to kill Helletic Hojo    |
|  for the Battle to end; killing both Arms will do the trick.               |
| If you kill the Left Arm first, Helletic can never revive it, and will     |
|  transform into a slightly different version of itself. it will try to     |
|  inflict you with Silence while in this form, so make sure to have the     |
|  necessary defences in place.                                              |
| If you kill the RIght Arm first (which you should), you should then just   |
|  focus on the Left Arm, given that it has less HP than Helletic. Shadow    |
|  Flare will deal upwards of 4500 HP per hit.                               |
| Helletic Hojo's Left Arm is immune to Seizure, which isn't necessary       |
|  seeing as there is no way for the Player to inflict an enemy with         |
|  Seizure. Helletic Hojo's Left Arm is one of 86 enemies that are immune to |
|  Seizure. He is also immune to Peerless, along with 104 other enemies.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.
 /  {Lifeform-Hojo N}  \        !! BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/E1aJyenBd3vCCv2g6                     | ID: 135 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     58  ||   Strength: 100  ||    Drop: Power Source  [63] 100%    |
|  HP:    30,000  ||    Defence: 120  ||   Steal: /                          |
|  MP:       100  ||      Magic:  90  ||   Morph: /                          |
|                 ||   MDefence: 180  ||                                     |
|  EXP:   25,000  ||  Dexterity: 100  ||                                     |
|   AP:     2500  ||       Luck:   6  ||                                     |
|  GIL:     6000  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Mako Cannon Control Panel              |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Lifeform-Hojo N's ATTACKS:          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:              Target: One Opponent                       |
|  [3A2]       Magical           Element: None                               |
|                                   Att%: 10                                 |
|                                  Power: 10                                 |
|                                MP Cost: 2 MP                               |
|                            Base Damage: 555 HP                             |
|                                                                            |
|  Attack 2:  Combo               Target: One Opponent                       |
|  [392]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 5                                  |
|                            Base Damage: 257 HP                             |
|                                                                            |
|  Attack 3:               Target: One Opponent      Status Inflict:  |
|  [3A6]       Physical          Element: Hit                Poison (79%)    |
|                                   Att%: 100                                |
|                                  Power: 12                                 |
|                            Base Damage: 618 HP                             |
|                                                                            |
|  Attack 4:               Target: One Opponent      Status Inflict:  |
|  [3A7]       Physical          Element: Hit                Darkness (79%)  |
|                                   Att%: 100                                |
|                                  Power: 7                                  |
|                            Base Damage: 360 HP                             |
|                                                                            |
|  Attack 5:               Target: One Opponent      Status Inflict:  |
|  [3A8]       Physical          Element: Hit                Sleep (79%)     |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 824 HP                             |
|                                                                            |
|  Attack 6:  Slow                Target: 1/A Opponents     Split Damage     |
|  [014]       Magical 0 Dam        Att%: Auto Hit          Reflectable      |
|                                MP Cost: 20 MP             Status Inflict:  |
|                                                            Slow (99%)      |
|                                                                            |
|  Attack 7:  Silence             Target: One Opponent      Reflectable      |
|  [00D]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 24 MP              Silence (79%)   |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Lifeform-Hojo N's BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance start from 1st Attack                          |
|                  1/3 Chance start from 3rd Attack                          |
|                  1/3 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Select Rnd Target with Slow; If no Targets have Slow, select  |
|               Rnd Target                                                   |
|                                                                            |
|   Follow-Up: Same as 2nd Attack                                            |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use Combo no-Status variant on selected Target; If selected   |
|               Target has Death, select a new Rnd Target                    |
|                                                                            |
|   Follow-Up: Use  Poison variant on selected Target; If selected    |
|               Target has Death, select a new Rnd Target                    |
|                                                                            |
|   Follow-Up: Use  Darkness variant on selected Target; If selected  |
|               Target has Death, select a new Rnd Target                    |
|                                                                            |
|   Follow-Up: Use  Sleep variant on selected Target; If selected     |
|               Target has Death, select a new Rnd Target                    |
|                                                                            |
|     After 2nd Attack: 1/5 Chance jump to 1st Attack for next turn          |
|                       2/5 Chance jump to 3rd Attack for next turn          |
|                       2/5 Chance jump to 4th Attack for next turn          |
|                                                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   All Targets with Slow:                                                   |
|                                                                            |
|    Skip a turn, jump to 1st Attack for next turn                           |
|                                                                            |
|   At least one Target without Slow:                                        |
|                                                                            |
|    Lifeform-Hojo N's MP < 20:                                              |
|                                                                            |
|     Skip a turn, jump to 4th Attack for next turn                          |
|                                                                            |
|    Lifeform-Hojo N's MP >= 20:                                             |
|                                                                            |
|     Use Slow on All Targets without Slow, jump to 1st Attack for next turn |
|                                                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   Lifeform-Hojo N's HP = 100% AND Lifeform-Hojo N's MP = 100%:             |
|                                                                            |
|    Skip a turn                                                             |
|                                                                            |
|   Lifeform-Hojo N's HP < 100%:                                             |
|                                                                            |
|    Use  on Target with highest Current HP                          |
|                                                                            |
|   Lifeform-Hojo N's HP = 100% AND Lifeform-Hojo N's MP < 100%:             |
|                                                                            |
|    Use  on Target with highest Current MP                          |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Use Silence on Las Mag Attacker; If Last Mag Attacker has Silence OR     |
|    Lifeform-Hojo's MP < 24, do nothing                                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Lifeform-Hojo N:                  |   POWER req for Overflow:   |
|                                              |                             |
| Lifeform-Hojo N is the third and final part  |  Base Damage Overflow: 180  |
|  of the three-part battle against Hojo. He   |  Rnd Var Overflow  3x: 120  |
|  is tougher than the previous two version,   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  but should still not cause you too much of                                |
|  a problem, so long as you have Ribbons and Added Effect+Hades (on Armour) |
|  in place.                                                                 |
| Lifeform is the only Hojo variant that is vulnerable to Slow, so equip the |
|  Time Materia or use Spider Webs to slow him down.                         |
| Use Comet2, Shadow Flare, Magic Breath, Ultima and Deathblow to knock out  |
|  Lifeform's HP. Your Deathblow chance will be roughly 64%, or 95% with the |
|  Mystile equipped. You should also equip as many Counter Attack Materias   |
|  as you have available; every time Lifeform-Hojo N uses , it will   |
|  trigger the Counter Attack chance. Your Physical blows will be slightly   |
|  stronger than the previous versions, given Lifeform's lower Defence.      |
| Using the Cover Materia on the character with the Counter Attack Materias  |
|  is a good idea, as they will cover then counter each of the Combo moves.  |
| A flaw exists with the Attack properties of . It makes use of the  |
|  "Drain HP/MP" Flag, but does not make use of the preliminary "Drain       |
|  Damage" Flag, so the Drain HP/MP Flag is overlooked.                      |
| If Lifeform-Hojo N tries to inflict more than one target with Slow, the    |
|  Status infliction chance will be subject to Split Damage, and will only   |
|  have a 66% chance of succeeding.                                          |
| The "J-E-N-O-V-A" theme will be heard throughout this Boss Battle, as      |
|  opposed to the regular "Still More Fighting" Boss Theme.                  |
| When you target the final Hojo, its name will read "Lifeform-Hojo NA".     |
|  This is actually Lifeform-Hojo N [A]; the "A" indicating that there are   |
|  multiple versions of Lifeform. There are, in fact, three versions of the  |
|  enemy; two of which are programmed to be invisible and non-targetable,    |
|  and begin with the Death Status. This is purely to overwrite the enemy    |
|  placeholder slots left over from the Right Arm and Left Arm, to prevent   |
|  the Formation from reading the values left behind from those enemies.     |
| Lifeform-Hojo N is one of a number of enemies that are elevated above the  |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
| Lifeform-Hojo N is immune to Seizure, which isn't necessary seeing as      |
|  there is no way for the Player to inflict an enemy with Seizure. Lifeform-|
|  Hojo N is one of 86 enemies that are immune to Seizure. He is also immune |
|  to Peerless, along with 104 other enemies.                                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||            {North Crater Descent}            ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - You are going to have to make a choice in which way to send your 
         characters when you get to the Left and Right Fork. To gain the 
         "best" possible outcome with the North Crater Item Duplication 
         trick, you should make a Party consisting of Barret and Cait Sith 
         prior to your descent.

        When you get to the first main split, send Tifa along the Right Path 
         by herself, and send everyone else along the Left Path. On the next 
         fork, send Red XIII, Yuffie, Cid and Vincent along the Upper-Path, 
         and send Yourself along the Lower-Path with Barret and Cait Sith.

        Once you have cleared the Lower-Left Path, progress to the final 
         "circular" screen (with the Luck Source chest), then make your way 
         *back* through up Lower-Left Path route to then clear out the Swamp 
         Area (Upper-Left Path). 

        Head back up through the Lower-Left Path once more until you get back 
         to the main Left and Right Fork split. You could optionally double-
         back on yourself after clearing the Items from the 'Swamp' route. 
         Finally, collect all the items along the Right Path, to then advance 
         to the final gathering (point-of-no return) screen. If done 
         correctly, you will dupe yourself the following items:

          - Tifa     - Mystile
          - Red XIII - Shield Materia
          - Yuffie   - Counter Materia
          - Cid      - Imperial Guard
          - Vincent  - Magic Source

        If you wanted instead to dupe the Mega All Materia, send Tifa along 
         the Right Path, send Cloud Barret and Cait Sith along the Upper-Left
         Fork, and everyone else along the Lower-Left Fork.

        Note that you *can* escape the North Crater after descending.

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||   N Crater Descent 1st Screen Anticlockwise Spiral      **               ||
||   N Crater Descent 2nd Screen Narrow Cascading Paths    ***              ||
||   N Crater Descent 3rd Screen 2D Platform Jumps         ****             ||
||   N Crater Descent Rear Cavern From Platform Jumps      *****  BEST      ||
||   N Crater Descent Left & Right Main Fork               *****  BEST      ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Gargoyle 1st Form                                                 | 
  |      Gargoyle 2nd Form                                                 | 
  |      Parasite                    Magic Breath, L5 Death                | 
  |      Dark Dragon                 Dragon Force, Laser                   | 
  |      Scissors                                                          | 
  |      Scissors(Upper)                                                   | 
  |      Scissors(Lower)                                                   | 
  |      Master Tonberry                                                   | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Wind - Parasite          - Double                                 ]
 [         Holy - Parasite          - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [      Gravity - Master Tonberry   - Absorb                                 ]
 [                                                                           ]
 [    Lightning - Dark Dragon       - Nullify                                ]
 [        Earth - Parasite          - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [  Restorative - Scissors(Lower)   - Cure3                                  ]
 [                                                                           ]
 [          Cut - Parasite          - Para Tail                              ]
 [          Cut - Master Tonberry   - Knife (0 Damage)                       ]
 [          Hit - Parasite          - Head Attack                            ]
 [          Hit - Dark Dragon       - Tail Attack                            ]
 [        Punch - Dark Dragon       - Claw                                   ]
 [        Shoot - Gargoyle 2nd Form - Kick                                   ]
 [        Shoot - Gargoyle 2nd Form - L4 Death (0 Damage)                    ]
 [        Shoot - Dark Dragon       - Dark Dragon Breath                     ]
 [        Shoot - Scissors          - Cross Scissor                          ]
 [        Shoot - Scissors          - Scissor Kick                           ]
 [        Shoot - Scissors(Upper)   - Cross Scissor                          ]
 [        Shoot - Scissors(Lower)   - Scissor Kick                           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Death - Gargoyle 2nd Form - L4 Death            (100% Inflict)     ]
 [        Death - Scissors          - Scissor Attack      (100% Inflict)     ]
 [        Death - Master Tonberry   - Knife               (100% Inflict)     ]
 [    Confusion - Scissors(Lower)   - Confu               (59%  Inflict)     ]
 [      Silence - Parasite          - Magic Extinguish    (100% Inflict)     ]
 [    Slow-numb - Gargoyle 1st Form - Rock Finger         (100% Inflict)     ]
 [     Darkness - Dark Dragon       - Dark Dragon Breath  (79%  Inflict)     ]
 [      Sadness - Parasite          - Para Tail           (100% Inflict)     ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Poison, Silence                                                         ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Gargoyle 2nd Form  [8] | Gargoyle 2nd Form [32] |                   |
       | Scissors           [8] |                        |                   |
       | Scissors(Upper)    [8] |                        |                   |
       | Scissors(Lower)    [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       |                        | Scissors          [32] |                   |
       |                        | Scissors(Upper)   [32] |                   |
       |                        | Scissors(Lower)   [32] |                   |
       '------------------------+------------------------+-------------------|
  ELIXIR  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Dark Dragon        [8] | Master Tonberry   [32] |                   |
       '------------------------+------------------------+-------------------|
  MEGALIXIR  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Master Tonberry    [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Parasite           [8] | Parasite          [32] | Parasite          |
       '------------------------+------------------------+-------------------|
  VACCINE  |                    |                        |                   |
 ----------'                    |                        |                   |
       |                        |                        | Dark Dragon       |
       '------------------------+------------------------+-------------------|
  DRAGON ARMLET  |              |                        |                   |
 ----------------'              |                        |                   |
       |                        | Dark Dragon        [8] |                   |
       '------------------------+------------------------+-------------------|
  RIBBON  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        |                        | Master Tonberry   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo

  NOTE - The averages assumes you to kill every part of the Scissors.


 SCREEN GROUPING 1: **                                 Area Enc Rate:

  N Crater Descent 1st Screen Anticlockwise Spiral     32   Extremely High

   Average:   EXP: 2418.8     AP: 197.3     GIL: 2929.7      Enemy QTY: 1.45

.----------------------------------------------------------------------------.
|  [28.1%]  Nrml Bat #1  EXP - 800     1st Row: 1x Gargoyle                  |
|        Pre-Emp OFF     AP  - 80                                            |
|                        GIL - 2500                                     #868 |
|                                                                            |
|  [26.6%]  Nrml Bat #2  EXP - 5000    1st Row: 1x Dark Dragon               |
|        Pre-Emp OFF     AP  - 350                                           |
|                        GIL - 2500                                     #870 |
|                                                                            |
|  [23.4%]  Nrml Bat #3  EXP - 2200    1st Row: 2x Parasite                  |
|                        AP  - 200                                           |
|                        GIL - 2000                                     #873 |
|                                                                            |
|  [21.9%]  Nrml Bat #4  EXP - 1600    1st Row: 2x Gargoyle                  |
|        Pre-Emp OFF     AP  - 160                                           |
|                        GIL - 5000                                     #869 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ***                                Area Enc Rate:

  N Crater Descent 2nd Screen Narrow Cascading Paths   24   Insanely High!!

   Average:   EXP: 2797.7     AP: 221.0     GIL: 2937.3      Enemy QTY: 2.08

.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 2400    1st Row: 1x Scissors                  |
|        Pre-Emp OFF     AP  - 180                                           |
|                        GIL - 2800                                     #948 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 5000    1st Row: 1x Dark Dragon               |
|        Pre-Emp OFF     AP  - 350                                           |
|                        GIL - 2500                                     #870 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 2200    1st Row: 2x Parasite                  |
|                        AP  - 200                                           |
|                        GIL - 2000                                     #873 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 1600    1st Row: 2x Gargoyle                  |
|        Pre-Emp OFF     AP  - 160                                           |
|                        GIL - 5000                                     #869 |
|                                                                            |
|  [6.25%]  Back Att #1  EXP - 2200    1st Row: 2x Parasite                  |
|            Run = 2     AP  - 200                                           |
|                        GIL - 2000                                     #875 |
|                                                                            |
|  [6.25%]  Back Att #2  EXP - 2400    1st Row: 1x Scissors                  |
|            Run = 2     AP  - 180                                           |
|                        GIL - 2800                                     #950 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3: ****                               Area Enc Rate:

   N Crater Descent 3rd Screen 2D Platform Jumps       24   Insanely High!!

   Average:   EXP: 3325.4     AP: 261.6     GIL: 2996.0      Enemy QTY: 2.79

.----------------------------------------------------------------------------.
|  [20.5%]  Nrml Bat #1  EXP - 2400    1st Row: 1x Scissors                  |
|        Pre-Emp OFF     AP  - 180                                           |
|                        GIL - 2800                                     #948 |
|                                                                            |
|  [19.1%]  Nrml Bat #2  EXP - 5000    1st Row: 1x Dark Dragon               |
|        Pre-Emp OFF     AP  - 350                                           |
|                        GIL - 2500                                     #870 |
|                                                                            |
|  [17.8%]  Nrml Bat #3  EXP - 2200    1st Row: 2x Parasite                  |
|                        AP  - 200                                           |
|                        GIL - 2000                                     #873 |
|                                                                            |
|  [16.4%]  Nrml Bat #4  EXP - 3300    1st Row: 1x Parasite                  |
|                        AP  - 300     2nd Row: 2x Parasite                  |
|                        GIL - 3000                                     #874 |
|                                                                            |
|  [13.7%]  Nrml Bat #5  EXP - 4800    1st Row: 2x Scissors                  |
|        Pre-Emp OFF     AP  - 360                                           |
|                        GIL - 5600                                     #949 |
|                                                                            |
|  [6.25%]  Back Att #1  EXP - 2200    1st Row: 2x Parasite                  |
|            Run = 2     AP  - 200                                           |
|                        GIL - 2000                                     #875 |
|                                                                            |
|  [6.25%]  Back Att #2  EXP - 2400    1st Row: 1x Scissors                  |
|            Run = 2     AP  - 180                                           |
|                        GIL - 2800                                     #950 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4: *****  BEST                        Area Enc Rate:

  N Crater Descent Rear Cavern From Platform Jumps     32   Extremely High
  N Crater Descent Left & Right Main Fork              40   Very High

   Average:   EXP: 3747.9     AP: 263.6     GIL: 3578.5      Enemy QTY: 2.81

.----------------------------------------------------------------------------.
|  [19.1%]  Nrml Bat #1  EXP - 4800    1st Row: 2x Scissors                  |
|        Pre-Emp OFF     AP  - 360                                           |
|                        GIL - 5600                                     #949 |
|                                                                            |
|  [16.4%]  Nrml Bat #2  EXP - 5000    1st Row: 1x Dark Dragon               |
|        Pre-Emp OFF     AP  - 350                                           |
|                        GIL - 2500                                     #870 |
|                                                                            |
|  [15.0%]  Nrml Bat #3  EXP - 2200    1st Row: 2x Parasite                  |
|                        AP  - 200                                           |
|                        GIL - 2000                                     #873 |
|                                                                            |
|  [13.7%]  Nrml Bat #4  EXP - 2400    1st Row: 1x Scissors                  |
|        Pre-Emp OFF     AP  - 180                                           |
|                        GIL - 2800                                     #948 |
|                                                                            |
|  [12.3%]  Nrml Bat #5  EXP - 3300    1st Row: 1x Parasite                  |
|                        AP  - 300     2nd Row: 2x Parasite                  |
|                        GIL - 3000                                     #874 |
|                                                                            |
|  [10.9%]  Nrml Bat #6  EXP - 6000    1st Row: 1x Master Tonberry           |
|        Pre-Emp OFF     AP  - 200                                           |
|            Run = 3     GIL - 6800                                     #872 |
|                                                                            |
|  [6.25%]  Back Att #1  EXP - 2200    1st Row: 2x Parasite                  |
|            Run = 2     AP  - 200                                           |
|                        GIL - 2000                                     #875 |
|                                                                            |
|  [6.25%]  Back Att #2  EXP - 2400    1st Row: 1x Scissors                  |
|            Run = 2     AP  - 180                                           |
|                        GIL - 2800                                     #950 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .------------.
 /  {Gargoyle}  \  NOTE - This is the Gargoyle in its 1st Form
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/4AGEXWtJst5UX3Yn9                     | ID: 126 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     43  ||   Strength: 120  ||    Drop: Remedy  [63] 100%          |
|  HP:      2000  ||    Defence: 140  ||   Steal: /                          |
|  MP:       200  ||      Magic:  64  ||   Morph: /                          |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      800* ||  Dexterity:  90  ||                                     |
|   AP:       80* ||       Luck:   0  ||                                     |
|  GIL:     2500* ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Descent 1st Scrn Anticlockwise Spiral     50% |                     |
| Crater Descent 2nd Scrn Narrow Cascading Paths   19% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Gargoyle's ATTACKS: (1st Form)      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           To 2nd Form     |
|                                                                            |
|  Attack 2:         Target: One Opponent      Status Inflict:  |
|  [31D]       Magical           Element: None               Slow-numb (100%)|
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 642 HP                             |
|                                                                            |
|  Attack 3:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Gargoyle 1st Form's BATTLE PLAN: (Repeats)                               |
|                                                                            |
|  SETUP: Enable Physical immunity, enable Magical immunity                  |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Skip a turn                                                   |
|  2ND ATTACK: Skip a turn                                                   |
|                                                                            |
|  3RD ATTACK: Use <[No Name]> on Self, transform to 2nd Form                |
|              Use  on Self, remove Self from Battle, leave no       |
|               rewards                                                      |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Last Command was Item AND Last Item used was Soft:                       |
|                                                                            |
|    Do nothing. A Soft will not trigger the Counter Script; here was the    |
|     intended response to a Soft:                                           |
|                                                                            |
|      Use  on Self, remove Self from Battle, leave no rewards       |
|      Spawn in Gargoyle 2nd Form                                            |
|                                                                            |
|                                                                            |
|  Last Command was Attack: Do nothing                                       |
|                                                                            |
|  Last Command was NOT Attack:                                              |
|                                                                            |
|   Use  on Last Attacker, remove Self from Battle, leave no    |
|    rewards                                                                 |
|   Spawn in Gargoyle 2nd Form                                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Gargoyle: (1st Form)              |   POWER req for Overflow:   |
|                                              |                             |
| The first version of the Gargoyle can never  |  Base Damage Overflow: 190  |
|  be killed, and will only transform into its |  Rnd Var Overflow  3x: 127  |
|  second form after either two turns have     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  passed, or it is attacked via any Command                                 |
|  that *isn't* Attack; this means 2x-Cut and Slash-All *will* trigger the   |
|  transformation.                                                           |
| While the Gargoyle has a vulnerability to the Death Status, the Physical   |
|  and Magical immunity overwrites this vulnerability; even Cait Sith's      |
|  'Game Over' Limit Break (which ignores the target's Status defences) will |
|  not kill the Gargoyle 1st Form. Because of this, you can never gain the   |
|  EXP/AP/Gil earned from it, nor can you obtain the Remedy that it drops.   |
| The Gargoyle should have transformed into its 2nd form after being hit     |
|  with a Soft; however, a Soft can never trigger the Counter Script, so     |
|  this bug cannot be neatly resolved. It's likely the developer's were      |
|  aware of this, but could not fix the problem. The Script is also not      |
|  coded to check for the use of the W-Item Command.                         |
| As with a lot of the enemies in the North Crater, the Gargoyle will        |
|  inflict you with a deadly Status; be sure to have Safety Bits equipped    |
|  and Added Effect+Odin on someone's Armour.                                |
| The Gargoyle's positioning within the Enemy Data files is amongst those    |
|  fought on the Mako Cannon towards the end of Disc 2. This suggests that   |
|  the developer's had originally designed the Gargoyle to be fought as part |
|  of the Raid On Midgar batch of encounters.                                |
| The Gargoyle cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Gargoyle}  \  NOTE - This is the Gargoyle in its 2nd Form
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/HhrXPuCWnknU3SB7A                     | ID: 127 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     43  ||   Strength: 120  ||    Drop: X-Potion   [8]  14.06%     |
|  HP:      2000  ||    Defence: 140  ||   Steal: X-Potion   [32] 40.63%     |
|  MP:       200  ||      Magic:  64  ||   Morph: /                          |
|                 ||   MDefence: 120  ||                                     |
|  EXP:      800  ||  Dexterity:  90  ||                                     |
|   AP:       80  ||       Luck:   0  ||                                     |
|  GIL:     2500  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Descent 1st Scrn Anticlockwise Spiral     50% |                     |
| Crater Descent 2nd Scrn Narrow Cascading Paths   19% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Gargoyle's ATTACKS: (2nd Form)      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [31C]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 925 HP                             |
|                                                                            |
|  Attack 2:         Target: One Opponent      Never Used       |
|  [31D]       Magical           Element: None              Status Inflict:  |
|                                   Att%: 100                Slow-numb (100%)|
|                                  Power: 16                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 642 HP                             |
|                                                                            |
|  Attack 3:  L4 Death            Target: All Opponents     Status Inflict:  |
|  [31E]       Magical 0 Dam     Element: Shoot              Death (100%)    |
|                                   Att%: Lv 4 = Auto Hit                    |
|                                MP Cost: 20 MP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Gargoyle 2nd Form's BATTLE PLAN: (Repeats)                               |
|                                                                            |
|  Use  on Rnd Target without Petrify                                  |
|                                                                            |
|   Follow-Up: 1/2 Chance use  on Rnd Target without Petrify           |
|              1/2 Chance do nothing                                         |
|                                                                            |
|                                                                            |
|  DEATH: 1/2 Chance use L4 Death on All Targets; If Gargoyle's MP < 20, do  |
|              nothing                                                       |
|         1/2 Chance do nothing                                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Gargoyle: (2nd Form)              |   POWER req for Overflow:   |
|                                              |                             |
| The second variant of the Gargoyle will      |  Base Damage Overflow: 190  |
|  spawn in once the first version has either  |  Rnd Var Overflow  3x: 127  |
|  been attacked with a Command that *isn't*   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack, or, two turns have passed for the                                 |
|  Gargoyle. You cannot harm the Gargoyle in its first form; however, if you |
|  were able to damage it, it would *not* transfer over its remaining HP to  |
|  the second variant.                                                       |
| The Gargoyle are not a tough opponent, and can easily be killed with a few |
|  Physical blows. Be very mindful that it can use L4 Death as a finishing   |
|  move; You should be equipping Safety Bits and Added Effect+Odin (on       |
|  Armour) to help defend against the many enemies in the North Crater that  |
|  can inflict you with Death. You could also use Magic Hammer twice to      |
|  prevent it from using L4 Death.                                           |
| The Gargoyle's positioning within the Enemy Data files is amongst those    |
|  fought on the Mako Cannon towards the end of Disc 2. This suggests that   |
|  the developer's had originally designed the Gargoyle to be fought as part |
|  of the Raid On Midgar batch of encounters.                                |
| The Gargoyle 2nd Form is one of a number of enemies that are elevated      |
|  above the ground, but will not take double damage from the Wind Element,  |
|  nor will it nullify Earth.                                                |
| The Gargoyle cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Parasite}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/jhs56RjwPZL5Cdvj6                     | ID: 141 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     51  ||   Strength: 120  ||    Drop: Remedy  [8]  14.06%        |
|  HP:      6000  ||    Defence: 150  ||   Steal: Remedy  [32] 40.63%        |
|  MP:       300  ||      Magic: 100  ||   Morph: Remedy                     |
|                 ||   MDefence: 140  ||                                     |
|  EXP:     1100  ||  Dexterity:  90  ||                                     |
|   AP:      100  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:     1000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [Double]       |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Descent 1st Scrn Anticlockwise Spiral     23% |                     |
| Crater Descent 2nd Scrn Narrow Cascading Paths   27% |                     |
| Crater Descent 3rd Scrn 2D Platform Jumps        24% |                     |
| Crater Descent Rear Cavern From Platform Jumps   34% |                     |
| Crater Descent Left & Right Main Fork            34% |                     |
| Crater Right Path 1st Scrn Spiral Descent        29% |                     |
| Crater Right Path 2nd Scrn Spiral Base (Mystile) 29% |                     |
| Crater Right Path 3rd Scrn Large Nesting Area    29% |                     |
| Crater Right Path 4th Scrn Spinal Pathway        29% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Head Attack       |
|   Parasite's ATTACKS:                 |  Manip Attack 2: L5 Death          |
|                                       |  Manip Attack 3: Magic Breath      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:         Target: One Opponent      Berserk Attack   |
|  [34A]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 1075 HP                            |
|                                                                            |
|  Attack 2:           Target: One Opponent      Status Inflict:  |
|  [34B]       Physical          Element: Cut                Sadness (100%)  |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 1075 HP                            |
|                                                                            |
|  Attack 3:  Magic Extinguish    Target: One Opponent      Status Inflict:  |
|  [34C]       Magical 0 Dam        Att%: 100                Silence (100%)  |
|                                                                            |
|  Attack 4:  L5 Death            Target: All Opponents     **Enemy Skill**  |
|  [05B]       Magical 0 Dam        Att%: Lv 5 = Auto Hit   Never Used       |
|                                                           Status Inflict:  |
|                                                            Death (100%)    |
|                                                                            |
|  Attack 5:  Magic Breath        Target: All Opponents     **Enemy Skill**  |
|  [057]       Magical           Element: Fire/Ice/Lightning                 |
|                                   Att%: 100               Never Used       |
|                                  Power: 77                No Split Damage  |
|                                MP Cost: 75 MP                              |
|                            Base Damage: 4360 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Parasite's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  Use  on Rnd Target without Sadness; If all Targets have        |
|   Sadness, use  on Rnd Target                                 |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Use Magic Extinguish on last Mag Attacker; If Last Mag Attacker has      |
|    Silence, do nothing                                                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Parasite:                         |   POWER req for Overflow:   |
|                                              |                             |
| The Parasite can only use two fairly weak    |  Base Damage Overflow: 195  |
|  attacks, so they should not pose too much   |  Rnd Var Overflow  3x: 130  |
|  of a problem to the Player. You should have |  Rnd Var Overflow  4x:  98  |
|  protection from Death in place for the      |  Rnd Var Overflow  6x:  65  |
|  other enemies found in the North Crater,    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  which means you will likely have a                                        |
|  vulnerability to Silence; use mainly Physical attacks to deal with the    |
|  Parasite.                                                                 |
| Your Deathblow chance will be roughly 63% against the Parasite, or 95%     |
|  with the Mystile equipped. You should also try to steal Remedies from     |
|  them, which will help to cure yourself of any Statuses should you lose    |
|  the ability to use White Wind; a Lv 57 Cloud would have a 46.88% chance   |
|  to steal from the Parasite.                                               |
| You should take the time to Manipulate the Parasite to learn L5 Death;     |
|  just be sure to have Death immunity in place via Safety Bits and Added    |
|  Effect+Odin on Armour to prevent your characters from being KO'd. Note    |
|  an Enemy Skill *will* be learned if it kills the character via the use of |
|  the Death Status, but not if it kills the character from the damage       |
|  taken. You can also use Death Force to protect from Death. A Lv 57 Cloud  |
|  would have a 57% chance to Manipulate the Parasite.                       |
| If you missed the opportunity to learn Magic Breath from the Stilva, then  |
|  you should acquire that Enemy Skill, also; just be sure to use Big Guard  |
|  beforehand, as it will hit for roughly 3000 HP. Once you have learned the |
|  Enemy Skills you need, you can use the Parasite to cast Magic Breath on   |
|  itself. If you need to, you can use Bad Breath immobilise the Parasite    |
|  while trying to Manipulate/Steal from them.                               |
| The Parasite is the only enemy in the game other than the Soul Fire that   |
|  takes Double Damage from the Holy Element (Alexander), but does not       |
|  absorb Restorative. This technically means the Parasite cannot be         |
|  considered to be "Undead".                                                |
| Equip Elemental+Choco/Mog on your weapon to exploit the Parasite's         |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Dark Dragon}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ZizgR5jtNG9Zcaj56                     | ID: 142 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     57  ||   Strength: 150  ||    Drop: Elixir         [8] 14.06%  |
|  HP:    14,000  ||    Defence: 120* ||   Steal: Dragon Armlet  [8] 10.94%  |
|  MP:       600  ||      Magic:  90  ||   Morph: Vaccine                    |
|                 ||   MDefence: 240* ||                                     |
|  EXP:     5000  ||  Dexterity: 100  ||                                     |
|   AP:      350  ||       Luck:   3  ||                                     |
|  GIL:     2500  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [Nullify]      |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Descent 1st Scrn Anticlockwise Spiral     27% |  Dragon             |
| Crater Descent 2nd Scrn Narrow Cascading Paths   23% |  Red Dragon         |
| Crater Descent 3rd Scrn 2D Platform Jumps        19% |  Blue Dragon        |
| Crater Descent Rear Cavern From Platform Jumps   16% |                     |
| Crater Descent Left & Right Main Fork            16% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Laser             |
|   Dark Dragon's ATTACKS:              |  Manip Attack 2: Dragon Force      |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                Target: One Opponent                       |
|  [20F]       Physical          Element: Punch                              |
|                                   Att%: 130                                |
|                                  Power: 16                                 |
|                            Base Damage: 1752 HP                            |
|                                                                            |
|  Attack 2:         Target: One Opponent                       |
|  [142]       Physical          Element: Hit                                |
|                                   Att%: 90                                 |
|                                  Power: 20                                 |
|                            Base Damage: 2190 HP                            |
|                                                                            |
|  Attack 3:  Dark Dragon Breath  Target: All Opponents     Split Damage     |
|  [34D]       Magical           Element: Shoot             Status Inflict:  |
|                                   Att%: 100                Darkness (79%)  |
|                                  Power: 20                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 1102 HP                            |
|                                                                            |
|  Attack 4:  Ultima              Target: All Opponents     No Split Damage  |
|  [034]       Magical           Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 105                                |
|                                MP Cost: 130 MP                             |
|                            Base Damage: 5788 HP                            |
|                                                                            |
|  Attack 5:  Dragon Force        Target: One Ally          **Enemy Skill**  |
|  [04E]       Magical 0 Dam        Att%: 255               Raises Def and   |
|                                MP Cost: 19 MP              MDef by 50%     |
|                                                                            |
|  Attack 6:  Laser               Target: One Opponent      **Enemy Skill**  |
|  [051]       Magical           Element: Gravity           Never Used       |
|              % Based              Att%: 100               Reflectable      |
|                                  Power: 16                                 |
|                                MP Cost: 16 MP                              |
|                            Base Damage: 50% Current HP                     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Dark Dragon's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target                               |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Dark Dragon's HP  > 75%: 1/5 Chance use  on Rnd Target     |
|                             4/5 Chance do nothing                          |
|                                                                            |
|    Dark Dragon's HP <= 75%: 1/4 Chance use  on Rnd Target     |
|                             3/4 Chance do nothing                          |
|                                                                            |
|    Dark Dragon's HP <= 50%: 1/3 Chance use  on Rnd Target     |
|                             2/3 Chance do nothing                          |
|                                                                            |
|    Dark Dragon's HP <= 25%: 1/2 Chance use  on Rnd Target     |
|                             1/2 Chance do nothing                          |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use  on Rnd Target                                      |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Dark Dragon's HP  > 75%: 1/5 Chance use  on Rnd Target            |
|                             4/5 Chance do nothing                          |
|                                                                            |
|    Dark Dragon's HP <= 75%: 1/4 Chance use  on Rnd Target            |
|                             3/4 Chance do nothing                          |
|                                                                            |
|    Dark Dragon's HP <= 50%: 1/3 Chance use  on Rnd Target            |
|                             2/3 Chance do nothing                          |
|                                                                            |
|    Dark Dragon's HP <= 25%: 1/2 Chance use  on Rnd Target            |
|                             1/2 Chance do nothing                          |
|                                                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|     *If Dark Dragon's MP < 19, use 2nd Attack                              |
|                                                                            |
|   Dark Dragon's HP  > 75%: 1/5 Chance use Dragon Force on Self*            |
|                            4/5 Chance use 2nd Attack                       |
|                                                                            |
|   Dark Dragon's HP <= 75%: 1/4 Chance use Dragon Force on Self*            |
|                            3/4 Chance use 2nd Attack                       |
|                                                                            |
|   Dark Dragon's HP <= 50%: 1/3 Chance use Dragon Force on Self*            |
|                            2/3 Chance use 2nd Attack                       |
|                                                                            |
|   Dark Dragon's HP <= 25%: 1/2 Chance use Dragon Force on Self*            |
|                            1/2 Chance use 2nd Attack                       |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Use Dark Dragon Breath on All Targets; If Dark Dragon's       |
|               MP < 20, use 1st Attack                                      |
|                                                                            |
|    After 4th Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 2nd Attack for next turn           |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Dark Dragon's MP < 130 OR Ultima has been used: Do nothing               |
|                                                                            |
|   Dark Dragon's MP >=130 AND Ultima has not been used:                     |
|                                                                            |
|    Dark Dragon's HP  > 75%: 1/5 Chance use Ultima on All Targets           |
|                             4/5 Chance do nothing                          |
|                                                                            |
|    Dark Dragon's HP <= 75%: 1/4 Chance use Ultima on All Targets           |
|                             3/4 Chance do nothing                          |
|                                                                            |
|    Dark Dragon's HP <= 50%: 1/3 Chance use Ultima on All Targets           |
|                             2/3 Chance do nothing                          |
|                                                                            |
|    Dark Dragon's HP <= 25%: 1/2 Chance use Ultima on All Targets           |
|                             1/2 Chance do nothing                          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Dark Dragon:                      |   POWER req for Overflow:   |
|                                              | 1st Stage:                  |
|  0 Dragon Force used:  Def = 120  MDef = 240 |  Base Damage Overflow: 180  |
|  1 Dragon Force used:  Def = 180  MDef = 360 |  Rnd Var Overflow  3x: 120  |
|  2 Dragon Force used:  Def = 240  MDef = 480 | 2nd Stage:                  |
|                                              |  Base Damage Overflow: 213  |
| The Dark Dragon is a formidable opponent, so |  Rnd Var Overflow  3x: 142  |
|  be sure to use Big Guard, and put your      | 3rd Stage:                  |
|  characters in the Back Row should you need  |  Base Damage Overflow: 260  |
|  the extra defence.                          |  Rnd Var Overflow  3x: 173  |
| Using Bad Breath is the best way to stop the o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  enemy in its tracks, as it will inflict it                                |
|  with Silence, preventing it from using Ultima as a Counter Attack, which  |
|  has the potential to destroy your Party. If it passes the chance to cast  |
|  Ultima while inflicted with Silence, it will *not* use Ultima should you  |
|  cure it of Silence.                                                       |
| While it is inflicted with Sleep, you should cast Laser on it twice, then  |
|  follow up with powerful Magic abilities such as Shadow Flare or Comet2;   |
|  avoid using Magic Breath as it will nullify the damage. So long as it is  |
|  inflicted with Silence, you could also use Magic Hammer to replenish your |
|  own MP without fear of Ultima.                                            |
| A Lv 57 Cloud would have a 51% chance of Manipulating the Dark Dragon,     |
|  which you will need to do if you wish to learn the Dragon Force and Laser |
|  Enemy Skills. The Dark Dragon will not retaliate to Magical attacks while |
|  under the influence of Manipulate, which is another way to defeat it with |
|  the use of Magical spells without the fear of Ultima.                     |
| When the Dark Dragon uses Dragon Force on itself it will raise its Defence |
|  and MDefence values by 50%, up to a maximum of +100% of their base        |
|  values. It will not keep track of how many times it has used Dragon Force |
|  on itself, and will continue to use the ability once it has reached the   |
|  maximum boost in stats.                                                   |
| If you did not get a chance to obtain a set of Dragon Armlets from the     |
|  Blue Dragon in Gaea's Cliff, then you could steal them now from the Dark  |
|  Dragon; a Lv 57 Cloud would have a 10.94% chance of stealing from them.   |
|  Alternatively, you could opt *not* to steal from them to try to obtain    |
|  the Elixir it carries, as you will need a stockpile of Elixirs to deal    |
|  with the Magic Pot (they cannot be bought).                               |
| When the Dark Dragon uses Dark Dragon Breath, the Status chances will be   |
|  subject to Split Damage, and will only have a 51% chance of inflicting    |
|  your Party with Darkness.                                                 |
| The Dark Dragon cannot be Back-Attacked or Side-Attacked, meaning that one |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Scissors}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/KXB6D5k87auuD9Xm9                     | ID:  F0 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     33  ||   Strength:  72  ||    Drop: X-Potion  [8]  14.06%      |
|  HP:      2900  ||    Defence:  58  ||   Steal: Ether     [32] 40.63%      |
|  MP:        88  ||      Magic:  65  ||   Morph: /                          |
|                 ||   MDefence:  80  ||                                     |
|  EXP:     1000  ||  Dexterity:  70  ||                                     |
|   AP:       90  ||       Luck:   0  ||                                     |
|  GIL:     1400  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Descent 2nd Scrn Narrow Cascading Paths   31% |                     |
| Crater Descent 3rd Scrn 2D Platform Jumps        40% |                     |
| Crater Descent Rear Cavern From Platform Jumps   39% |                     |
| Crater Descent Left & Right Main Fork            39% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Scissors' ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Cross Scissor       Target: One Opponent                       |
|  [330]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 294 HP                             |
|                                                                            |
|  Attack 2:  Scissor Kick        Target: One Opponent                       |
|  [331]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 294 HP                             |
|                                                                            |
|  Attack 3:  Scissor Attack      Target: One Opponent      Status Inflict:  |
|  [332]       Physical          Element: None               Death (100%)    |
|                                   Att%: 100                                |
|                                  Power: 1                                  |
|                            Base Damage: 18 HP                              |
|                                                                            |
|  Attack 4: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           To 2nd Form     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Scissors' BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  1/2 Chance: Use Cross Scissor on Rnd Target                               |
|  1/2 Chance: Use Scissor Kick on Rnd Target                                |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Scissors' HP  > 50%: Do nothing                                          |
|                                                                            |
|   Scissors' HP <= 50%: Use Scissor Attack on Last Attacker                 |
|                                                                            |
|    Use Scissor Attack on Last Attacker                                     |
|    Use <[No Name]> on Self                                                 |
|    Set Scissors' Current HP to Max HP and Current MP to Max MP             |
|    Transfer Current HP and MP values to Scissor(Upper) and Scissors(Lower) |
|    Spawn in Scissors(Upper) and Scissors(Lower)                            |
|    Remove Self from Battle, leave no rewards                               |
|                                                                            |
|                                                                            |
|  DEATH: Prevent Scissors(Upper) and Scissors(Lower) from spawning,         |
|          Scissors(Upper) and Scissors(Lower) leaves no rewards, end Battle |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Scissors:                         |   POWER req for Overflow:   |
|                                              |                             |
| The Scissors is not a particularly strong    |  Base Damage Overflow: 156  |
|  enemy; however, it can inflict the Player   |  Rnd Var Overflow  3x: 104  |
|  with Death when it transforms into its 2nd  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  stage, so you should equip Safety Bits and                                |
|  Added Effect+Odin (on Armour), as is standard for dealing with most of    |
|  the enemies in the North Crater. You could also use Death Force to        |
|  protect from Death, or by setting up Resist (Lv 3 Heal Materia or use a   |
|  Vaccine).                                                                 |
| Use Laser or Demi2 once to trigger the transformation to the 2nd stage. If |
|  you manage to kill the Scissors before it transforms (which is easy to do |
|  using Deathblow with Added Cut, given its low HP), then you will only     |
|  gain the Battle Spoils for killing the Scissors. Given that the other     |
|  Scissors parts leaves more rewards, you should aim to only end the battle |
|  once the other parts have spawned in.                                     |
| If you do trigger the transformation, you will not receive the Spoils from |
|  the Scissors; if you wanted to, you could try to steal the Ether from it  |
|  before it transforms. A Lv 57 Cloud would have a 64.06% chance of         |
|  stealing from the Scissors; although, Ethers can easily bought at this    |
|  point.                                                                    |
| The Scissors' positioning within the Enemy Data files is amongst those     |
|  fought on pathways in Junon towards the Reactor. This suggests that the   |
|  developer's had originally designed the Scissors to be fought as part of  |
|  the Junon Huge Materia Quest batch of encounters.                         |
| The Scissors cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Scissors is immune to Seizure, which isn't necessary seeing as there   |
|  is no way for the Player to inflict an enemy with Seizure. The Scissors   |
|  is one of 86 enemies that are immune to Seizure. It is also immune to     |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.
 /  {Scissors(Upper)}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/7kLE1AJVTKFv1NP99                     | ID:  F1 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     33  ||   Strength:  72  ||    Drop: X-Potion  [8]  14.06%      |
|  HP:      2900  ||    Defence:  58  ||   Steal: Ether     [32] 40.63%      |
|  MP:        88  ||      Magic:  65  ||   Morph: /                          |
|                 ||   MDefence:  80  ||                                     |
|  EXP:     1200  ||  Dexterity:  60  ||                                     |
|   AP:       90  ||       Luck:   0  ||                                     |
|  GIL:     1400  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Descent 2nd Scrn Narrow Cascading Paths   31% |                     |
| Crater Descent 3rd Scrn 2D Platform Jumps        40% |                     |
| Crater Descent Rear Cavern From Platform Jumps   39% |                     |
| Crater Descent Left & Right Main Fork            39% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Scissors(Upper)'s ATTACKS:          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Cross Scissor       Target: One Opponent                       |
|  [330]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 294 HP                             |
|                                                                            |
|  Attack 2:  Scissor Tornado     Target: One Opponent      Ejects From Bat  |
|  [333]       Physical 0 Dam       Att%: Auto Hit          Flag as Escaped  |
|                                                                            |
|  Attack 3:  Bloody Nail         Target: One Opponent      Drains HP        |
|  [334]       Physical          Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 16                                 |
|                            Base Damage: 294 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Scissors(Upper)'s BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  1ST ATTACK: Use Cross Scissor on Rnd Target without Confusion; If all     |
|               Targets have Confusion, skip a turn                          |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   All Targets with Confusion OR Scissors(Upper)'s HP = 100%                |
|                                                                            |
|    Use Cross Scissor on Rnd Target without Confusion; If all Targets have  |
|     Confusion, skip a turn                                                 |
|                                                                            |
|   At least one Target without Confusion AND Scissors(Upper)'s HP < 100%:   |
|                                                                            |
|    Use Bloody Nail on Target with Highest Current HP without Confusion     |
|                                                                            |
|      After 3rd Attack:                                                     |
|                                                                            |
|       Scissor Tornado has not been used: Jump to 4th Attack for next turn  |
|                                                                            |
|       Scissor Tornado has been used: Jump to 1st Attack for next turn      |
|                                                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   All Targets with Confusion: Skip a turn                                  |
|                                                                            |
|   At least one Target without Confusion:                                   |
|                                                                            |
|    1/3 Chance: Use Scissor Tornado on Target with Highest Current HP       |
|                 without Confusion                                          |
|    2/3 Chance: Use Cross Scissor on Rnd Target without Confusion           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Scissors(Upper):                  |   POWER req for Overflow:   |
|                                              |                             |
| The Scissors(Upper) along with the (Lower)   |  Base Damage Overflow: 156  |
|  variant will only spawn in once the         |  Rnd Var Overflow  3x: 104  |
|  Scissors' HP has reached 50% or lower. The  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Battle Spoils will be slightly higher if                                  |
|  you trigger the transformation to the 2nd stage, so you should use Laser  |
|  or Demi2 to spawn in the Scissors(Upper)+(Lower).                         |
| The Scissor Tornado attack is similar to the Midgar Zolom's Blown Away, in |
|  that the character will *not* be flagged as Dead, but rather as escaped   |
|  from Battle. If your remaining two characters were to be KO'd following   |
|  the use of Scissor Tornado, you will not be met with a Game Over and      |
|  instead will be taken back to the Field Map. Scissor Tornado can only be  |
|  used per Battle, per Scissors (Upper).                                    |
| It will not take much to kill the Scissors(Upper). A few Physical blows    |
|  from the likes of 2x-Cut and Deathblow+Added Cut will be enough to        |
|  dispatch the enemy. While the Scissors(Lower) is scripted to use Cure3 on |
|  the Upper-half, it only has enough MP for one use which it will always    |
|  use on itself, so it will not cure the Upper half unless you replenish    |
|  its MP via the use of Ethers.                                             |
| The Scissors' positioning within the Enemy Data files is amongst those     |
|  fought on pathways in Junon towards the Reactor. This suggests that the   |
|  developer's had originally designed the Scissors to be fought as part of  |
|  the Junon Huge Materia Quest batch of encounters.                         |
| The Scissors cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Scissors(Upper) is immune to Seizure, which isn't necessary seeing as  |
|  there is no way for the Player to inflict an enemy with Seizure. The      |
|  Scissors(Upper) is one of 86 enemies that are immune to Seizure. It is    |
|  also immune to Peerless, along with 104 other enemies.                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.
 /  {Scissors(Lower)}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/pBy2PD9CFbBxGBCy6                     | ID:  F2 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     33  ||   Strength:  72  ||    Drop: X-Potion  [8]  14.06%      |
|  HP:      2900  ||    Defence:  58  ||   Steal: Ether     [32] 40.63%      |
|  MP:        88  ||      Magic:  65  ||   Morph: /                          |
|                 ||   MDefence:  80  ||                                     |
|  EXP:     1200  ||  Dexterity:  60  ||                                     |
|   AP:       90  ||       Luck:   0  ||                                     |
|  GIL:     1400  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Descent 2nd Scrn Narrow Cascading Paths   31% |                     |
| Crater Descent 3rd Scrn 2D Platform Jumps        40% |                     |
| Crater Descent Rear Cavern From Platform Jumps   39% |                     |
| Crater Descent Left & Right Main Fork            39% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Scissors(Lower)'s ATTACKS:          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Scissor Kick        Target: One Opponent                       |
|  [331]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 294 HP                             |
|                                                                            |
|  Attack 2:  Confu               Target: One Opponent      Reflectable      |
|  [00C]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 18 MP              Confusion (59%) |
|                                                                            |
|  Attack 3:  Cure3               Target: One Opponent      Reflectable      |
|  [002]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 130                                |
|                                MP Cost: 64 MP                              |
|                            Base Damage: 3448 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Scissors(Lower)'s BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  1ST ATTACK: Use Scissor Kick on Rnd Target without Confusion; If all      |
|               Targets have Confusion, skip a turn                          |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   All Targets with Confusion OR Scissors(Lower)'s MP < 18:                 |
|                                                                            |
|    Use Scissor Kick on Rnd Target without Confusion; If all Targets have   |
|     Confusion, skip a turn                                                 |
|                                                                            |
|   At least one Target without Confusion AND Scissors(Lower)'s MP >= 18:    |
|                                                                            |
|    Use Confu on Rnd Target without Confusion                               |
|                                                                            |
|      After 3rd Attack:                                                     |
|                                                                            |
|       Cure3 has not been used OR Cure3 was last used on Scissors(Upper):   |
|                                                                            |
|        Jump to 4th Attack for next turn                                    |
|                                                                            |
|       Cure3 was last used on Scissors(Lower):                              |
|                                                                            |
|        Jump to 5th Attack for next turn                                    |
|                                                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   Scissors(Lower)'s HP > 33% OR Scissors(Lower)'s MP < 64:                 |
|                                                                            |
|    Use Scissor Kick on Rnd Target without Confusion; If all Targets have   |
|     Confusion, skip a turn                                                 |
|                                                                            |
|   Scissors(Lower)'s HP <= 33% AND Scissors(Lower)'s MP >= 64:              |
|                                                                            |
|    Use Cure3 on Self                                                       |
|                                                                            |
|    After 4th Attack: Jump to 1st Attack for next turn                      |
|                                                                            |
|                                                                            |
|  5TH ATTACK:                                                               |
|                                                                            |
|   Scissors(Upper)'s HP > 33% OR Scissors(Lower)'s MP < 64:                 |
|                                                                            |
|    Use Scissor Kick on Rnd Target without Confusion; If all Targets have   |
|     Confusion, skip a turn                                                 |
|                                                                            |
|   Scissors(Upper)'s HP <= 33% AND Scissors(Lower)'s MP >= 64:              |
|                                                                            |
|    Use Cure3 on Scissors(Upper)                                            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Scissors(Lower):                  |   POWER req for Overflow:   |
|                                              |                             |
| The Scissors(Lower) along with the (Upper)   |  Base Damage Overflow: 156  |
|  variant will only spawn in once the         |  Rnd Var Overflow  3x: 104  |
|  Scissors' HP has reached 50% or lower. The  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Battle Spoils will be slightly higher if                                  |
|  you trigger the transformation to the 2nd stage, so you should use Laser  |
|  or Demi2 to spawn in the Scissors(Lower)+(Upper).                         |
| If you have placed Status defences in place to protect from Death (which   |
|  you should be doing while in the North Crater), then you may be left      |
|  vulnerable to the Confusion Status. Be prepared to use White Wind or a    |
|  Remedy, should you need to.                                               |
| It will not take much to kill the Scissors(Lower). A few Physical blows    |
|  from the likes of 2x-Cut and Deathblow+Added Cut will be enough to        |
|  dispatch the enemy. Once its HP has dropped below 33% it will use Cure3   |
|  on itself, after which it should have then used Cure3 on the Upper half.  |
|  Given that it only has enough MP for one cast of Cure3, it will never     |
|  cure its ally unless the Player feeds it an Ether to restore its MP.      |
| The Scissors' positioning within the Enemy Data files is amongst those     |
|  fought on pathways in Junon towards the Reactor. This suggests that the   |
|  developer's had originally designed the Scissors to be fought as part of  |
|  the Junon Huge Materia Quest batch of encounters.                         |
| The Scissors cannot be Back-Attacked or Side-Attacked, meaning that one    |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
| The Scissors(Lower) is immune to Seizure, which isn't necessary seeing as  |
|  there is no way for the Player to inflict an enemy with Seizure. The      |
|  Scissors(Lower) is one of 86 enemies that are immune to Seizure. It is    |
|  also immune to Peerless, along with 104 other enemies.                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.
 /  {Master Tonberry}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/BspDbAvVQ15kxH7R6                     | ID: 13D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     77  ||   Strength: 150  ||    Drop: Megalixir  [8]  14.06%     |
|  HP:    44,444  ||    Defence: 136  ||   Steal: Elixir     [32] 40.63%     |
|  MP:       100  ||      Magic: 130  ||   Morph: Ribbon                     |
|                 ||   MDefence: 150  ||                                     |
|  EXP:     6000  ||  Dexterity:  70  ||                                     |
|   AP:      200  ||       Luck:   0  ||                                     |
|  GIL:     6800  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Absorb]       |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Descent Rear Cavern From Platform Jumps   11% |  Tonberry           |
| Crater Descent Left & Right Main Fork            11% |                     |
| Crater Left Path Upper & Lower Fork              19% |                     |
| Crater Left Path Lower Fork 1st Scrn             19% |                     |
| Crater Left Path Lower Fork 2nd Scrn             19% |                     |
| Crater Left Path Lower Fork 3rd Scrn             19% |                     |
| Crater Swamp Area 1st Scrn (Left-Upper Fork)     11% |                     |
| Crater Swamp Area 2nd Scrn (Left-Upper Fork)     11% |                     |
| Crater Final Scrn After Swamp (Left-Upper Fork)  19% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Master Tonberry's ATTACKS:          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Everyone's Grudge   Target: One Opponent      Can't Cover      |
|  [33E]       Physical          Element: None              Fixed Damage     |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: Target's Kill Count * 10           |
|                                                                            |
|  Attack 2:  Knife               Target: One Opponent      Status Inflict:  |
|  [2D7]       Magical 0 Dam     Element: Cut                Death (100%)    |
|                                   Att%: 255                                |
|                                                                            |
|  Attack 3:                Target: Self              Moving Forward   |
|  [303]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 4:          Target: Self              Moving Right     |
|  [304]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 5:           Target: Self              Moving Left      |
|  [305]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Master Tonberry's BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  SETUP: Start in Stage 2 (Centre Position)                                 |
|                                                                            |
|                                                                            |
|  STAGE 1: (Right Position)                                                 |
|                                                                            |
|   M Tonberry is at the Back: Use  on Self, move M Tonberry forward +1|
|                                                                            |
|   M Tonberry is has moved forward once OR twice:                           |
|                                                                            |
|    3/8 Chance: Use  on Self, move M Tonberry to Centre          |
|    5/8 Chance: Use  on Self, move M Tonberry forward +1              |
|                                                                            |
|                                                                            |
|   M Tonberry has moved forward three times:                                |
|                                                                            |
|    1/2 Chance: Use Knife on 1st Target, move M Tonberry to Back and        |
|                 Centre; If 1st Target has Death, use  on Self,  |
|                 move M Tonberry to Centre                                  |
|                                                                            |
|     1/2 Chance: Use  on Self, move M Tonberry to Centre         |
|                                                                            |
|                                                                            |
|  STAGE 2: (Centre Position)                                                |
|                                                                            |
|   M Tonberry is at the Back: Use  on Self, move M Tonberry forward +1|
|                                                                            |
|   M Tonberry is has moved forward once:                                    |
|                                                                            |
|    1/4 Chance: Use  on Self, move M Tonberry to Right          |
|    1/4 Chance: Use  on Self, move M Tonberry to Left            |
|    1/2 Chance: Use  on Self, move M Tonberry forward +1              |
|                                                                            |
|                                                                            |
|   M Tonberry is has moved forward twice:                                   |
|                                                                            |
|    3/8 Chance: Use  on Self, move M Tonberry to Right          |
|    3/8 Chance: Use  on Self, move M Tonberry to Left            |
|    1/4 Chance: Use  on Self, move M Tonberry forward +1              |
|                                                                            |
|                                                                            |
|   M Tonberry has moved forward three times:                                |
|                                                                            |
|    1/2 Chance: Use Knife on 2nd Target, move M Tonberry to Back and        |
|                 Centre; If 2nd Target has Death, move onto remaining 1/2   |
|                 chance                                                     |
|                                                                            |
|    1/4 Chance: Use  on Self, move M Tonberry to Left            |
|    1/4 Chance: Use  on Self, move M Tonberry to Right          |
|                                                                            |
|                                                                            |
|  STAGE 3: (Left Position)                                                  |
|                                                                            |
|   M Tonberry is at the Back: Use  on Self, move M Tonberry forward +1|
|                                                                            |
|   M Tonberry is has moved forward once OR twice:                           |
|                                                                            |
|    3/8 Chance: Use  on Self, move M Tonberry to Centre         |
|    5/8 Chance: Use  on Self, move M Tonberry forward +1              |
|                                                                            |
|                                                                            |
|   M Tonberry has moved forward three times:                                |
|                                                                            |
|     1/2 Chance: Use Knife on 3rd Target, move M Tonberry to Back and       |
|                  Centre; If 3rd Target has Death, use  on      |
|                  Self, move M Tonberry to Centre                           |
|                                                                            |
|     1/2 Chance: Use  on Self, move M Tonberry to Centre        |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   1ST COUNTER: Do nothing                                                  |
|   2ND COUNTER: Use Everyone's Grudge on Last Attacker                      |
|                                                                            |
|    At the start of every turn, the Master Tonberry's Counter Script will   |
|     jump back to the 1st Counter                                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Master Tonberry:                  |   POWER req for Overflow:   |
|                                              |                             |
| The Master Tonberry acts identically to the  |  Base Damage Overflow: 188  |
|  way the Tonberry would, if the Tonberry     |  Rnd Var Overflow  3x: 125  |
|  could be randomly encountered. The only     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  difference between the two variants is that                               |
|  the Master Tonberry will use Everyone's Grudge when it is attacked twice  |
|  in one turn, whereas the Tonberry will use Time Damage when it is         |
|  attacked thrice in one turn.                                              |
| The "1st Target", "2nd Target" & "3rd Target" refers to the right-most,    |
|  central, and left-most characters, respectively.                          |
| As is standard for dealing with most of the North Crater enemies, you      |
|  should equip Safety Bits and Added Effect+Odin on someone's Armour to     |
|  defend from the Death Status. You could also inflict the Master Tonberry  |
|  with Stop or Paralyzed (Dazers) to prevent it from advancing. Inflicting  |
|  it with Slow and Poison helps, also. You could also set up defence        |
|  against the Death Status by casting Death Force, or casting Resist on     |
|  your characters (Lv 3 Heal Materia, or a use a Vaccine).                  |
| The Master Tonberry's biggest threat is the fact that it will use          |
|  Everyone's Grudge as a Counter Attack when attacked twice in one turn,    |
|  which can be devastating once the Player reaches 'Lv 99' territory. You   |
|  should use attacks such as 4x-Cut and Added Cut+Deathblow, along with     |
|  other multiple-attack abilities to maximise the amount of damage          |
|  delivered per turn. Avoid using Laser or other Gravity-based attacks.     |
| Given the Master Tonberry's high Lv, Yuffie's Conformer works extremely    |
|  well against them, as her regular attacks will have 77 Power' equal to    |
|  4.8125x normal damage. You should easily be able to Morph a them into a   |
|  Ribbon using Yuffie.                                                      |
| Stealing Elixirs from the Master Tonberry would be a good idea, as they    |
|  will be required for defeating the Magic Pot. A Lv 58 Cloud would have a  |
|  21.88% chance of stealing from the Master Tonberry, or, a 100% chance     |
|  with the Sneak Glove equipped. Elixirs can also be stolen from Gighee;    |
|  although, you would have an easier time stealing from the M Tonberry.     |
| The Master Tonberry is the only enemy in the game to carry Megalixirs;     |
|  just note that you cannot obtain both the Steal and the Drop.             |
| All of the encounters with the Master Tonberry have a Run Count value of   |
|  3, which means you'll have a harder time fleeing from them.               |
| The Master Tonberry cannot be Back-Attacked or Side-Attacked, meaning that |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||           {North Crater Left Path}           ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||   N Crater Left Path Upper & Lower Fork                 **               ||
||   N Crater Left Path Lower Fork 1st Screen              **               ||
||   N Crater Left Path Lower Fork 2nd Screen              **               ||
||   N Crater Left Path Lower Fork 3rd Screen              **               ||
||   N Crater Swamp Area 1st Screen (Left-Upper Fork)      ********  WOAH!  ||
||   N Crater Swamp Area 2nd Screen (Left-Upper Fork)      ********  WOAH!  ||
||   N Crater Final Screen After Swamp (Left-Upper Fork)   **               ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |  L4  King Behemoth                                                     | 
  |  L4  Allemagne                                                         | 
  |      Armored Golem                                                     | 
  |      Master Tonberry                                                   | 
  |      Magic Pot                                                         | 
  |      Christopher                 Frog Song                             | 
  |      Gighee                                                            | 
  |      Mover                                                             | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Wind - Allemagne         - Double                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [      Gravity - Master Tonberry   - Absorb                                 ]
 [                                                                           ]
 [        Earth - Allemagne         - Nullify                                ]
 [                                                                           ]
 [         Fire - Mover             - Halve                                  ]
 [          Ice - Mover             - Halve                                  ]
 [    Lightning - Mover             - Halve                                  ]
 [        Earth - Mover             - Halve                                  ]
 [      Gravity - King Behemoth     - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Allemagne         - L3 Flare                               ]
 [    Lightning - Christopher       - Bolt3                                  ]
 [  Restorative - Christopher       - Cure2                                  ]
 [                                                                           ]
 [          Cut - King Behemoth     - King Teel                              ]
 [          Cut - Master Tonberry   - Knife (0 Damage)                       ]
 [          Hit - King Behemoth     - Bite                                   ]
 [          Hit - Allemagne         - Claw                                   ]
 [          Hit - Armored Golem     - Megaton Punch                          ]
 [          Hit - Christopher       - Flutilizer                             ]
 [        Punch - King Behemoth     - Behemoth Horn                          ]
 [        Shoot - Allemagne         - Teardrop                               ]
 [        Shoot - Allemagne         - Big Breath                             ]
 [        Shoot - Allemagne         - L4 Death (0 Damage)                    ]
 [        Shoot - Christopher       - High/Low Suit (Sadness Variant - 0 Dam)]
 [        Shoot - Christopher       - Suffocation Song                       ]
 [        Shoot - Christopher       - Stardust March                         ]
 [        Shoot - Gighee            - Guitar Slap                            ]
 [        Shoot - Gighee            - Petrif-Eye                             ]
 [        Shoot - Gighee            - Voice of Ages                          ]
 [        Shoot - Mover             - Bodyblow                               ]
 [        Shoot - Mover             - Triangle Attack                        ]
 [        Shout - Armored Golem     - Snap                                   ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Death - Allemagne         - L4 Death          (100% Inflict)       ]
 [        Death - Master Tonberry   - Knife             (100% Inflict)       ]
 [        Death - Christopher       - Suffocation Song  (100% Inflict)       ]
 [        Sleep - Christopher       - Frog Song         (100% Toggle)        ]
 [      Silence - Gighee            - Voice of Ages     (100% Inflict)       ]
 [         Frog - Christopher       - Frog Song         (100% Toggle)        ]
 [      Petrify - Gighee            - Petrif-Eye        (100% Inflict)       ]
 [      Sadness - Allemagne         - Teardrop          (100% Inflict)       ]
 [      Sadness - Christopher       - High/Low Suit     (100% Inflict)       ]
 [         Fury - Gighee            - Guitar Slap       (100% Inflict)       ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Slow                                                                    ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | King Behemoth     [32] |                        |                   |
       '------------------------+------------------------+-------------------|
  ETHER  |                      |                        |                   |
 --------'                      |                        |                   |
       | Gighee             [8] | Mover             [32] |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       | Magic Pot         [63] | Armored Golem     [32] |                   |
       | Mover             [63] | Mover             [32] |                   |
       '------------------------+------------------------+-------------------|
  ELIXIR  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        | Master Tonberry   [32] |                   |
       |                        | Gighee             [8] |                   |
       '------------------------+------------------------+-------------------|
  MEGALIXIR  |                  |                        |                   |
 ------------'                  |                        |                   |
       | Master Tonberry    [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Christopher        [8] | King Behemoth     [32] |                   |
       '------------------------+------------------------+-------------------|
  ECHO SCREEN  |                |                        |                   |
 --------------'                |                        |                   |
       | Armored Golem      [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  EARTH DRUM  |                 |                        |                   |
 -------------'                 |                        |                   |
       |                        | Christopher        [8] |                   |
       '------------------------+------------------------+-------------------|
  EYE DROP  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Allemagne         [63] | Allemagne         [32] |                   |
       '------------------------+------------------------+-------------------|
  GUARD SOURCE  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Armored Golem     |
       '------------------------+------------------------+-------------------|
  RIBBON  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        |                        | Master Tonberry   |
       '------------------------+------------------------+-------------------|
  PROTECT RING  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Protect Ring      |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: **                                 Area Enc Rate:

  N Crater Left Path Upper & Lower Fork                32   Extremely High
  N Crater Final Screen After Swamp (Left-Upper Fork)  32   Extremely High
  N Crater Left Path Lower Fork 1st Screen             32   Extremely High
  N Crater Left Path Lower Fork 2nd Screen             32   Extremely High
  N Crater Left Path Lower Fork 3rd Screen             32   Extremely High

   Average:   EXP: 2618.0     AP: 156.1     GIL: 2571.1      Enemy QTY: 1.0

.----------------------------------------------------------------------------.
|  [24.6%]  Nrml Bat #1  EXP - 2000    1st Row: 1x King Behemoth             |
|        Pre-Emp OFF     AP  - 250                                           |
|            Run = 2     GIL - 950                                      #892 |
|                                                                            |
|  [23.2%]  Nrml Bat #2  EXP - 1300    1st Row: 1x Allemagne                 |
|        Pre-Emp OFF     AP  - 100                                           |
|            Run = 2     GIL - 1360                                     #893 |
|                                                                            |
|  [20.5%]  Nrml Bat #3  EXP - 2500    1st Row: 1x Armored Golem             |
|        Pre-Emp OFF     AP  - 100                                           |
|            Run = 2     GIL - 2680                                     #894 |
|                                                                            |
|  [19.1%]  Nrml Bat #4  EXP - 6000    1st Row: 1x Master Tonberry           |
|        Pre-Emp OFF     AP  - 200                                           |
|            Run = 3     GIL - 6800                                     #896 |
|                                                                            |
|  [12.5%]  Back Attack  EXP - 1300    1st Row: 1x Allemagne                 |
|            Run = 3     AP  - 100                                           |
|                        GIL - 1360                                     #895 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2: ********  BEST IN THE GAME         Area Enc Rate:

  N Crater Swamp Area 1st Screen (Left-Upper Fork)     24   Insanely High!!
  N Crater Swamp Area 2nd Screen (Left-Upper Fork)     32   Extremely High

   Average:   EXP: 6945.7     AP: 879.7     GIL: 11,507.9    Enemy QTY: 1.66

.----------------------------------------------------------------------------.
|  [17.6%]  Nrml Bat #1  EXP - 2000    1st Row: 1x Christopher, 1x Gighee    |
|        Pre-Emp OFF     AP  - 140                                           |
|                        GIL - 1400                                     #884 |
|                                                                            |
|  [15.2%]  Nrml Bat #2  EXP - 8000    1st Row: 1x Magic Pot                 |
|                        AP  - 1000                                          |
|                        GIL - 8500                                     #885 |
|                                                                            |
|  [14.1%]  Nrml Bat #3  EXP - 16,000  1st Row: 2x Magic Pot                 |
|                        AP  - 2000                                          |
|                        GIL - 17,000                                   #886 |
|                                                                            |
|  [12.9%]  Nrml Bat #4  EXP - 1300    1st Row: 1x Allemagne                 |
|        Pre-Emp OFF     AP  - 100                                           |
|                        GIL - 1360                                     #889 |
|                                                                            |
|  [10.6%]  Nrml Bat #5  EXP - 6000    1st Row: 1x Master Tonberry           |
|        Pre-Emp OFF     AP  - 200                                           |
|            Run = 3     GIL - 6800                                     #891 |
|                                                                            |
|  [4.69%]  Nrml Bat #6  EXP - 0       1st Row: 3x Mover                     |
|        Pre-Emp OFF     AP  - 2400                                          |
|                        GIL - 90,000                                   #890 |
|                                                                            |
|  [12.5%]  Side Attack  EXP - 16,000  1st Row: 2x Magic Pot                 |
|                        AP  - 2000                                          |
|                        GIL - 17,000                                   #887 |
|                                                                            |
|  [12.5%]  Pinc Attack  EXP - 2600    1st Grp: 1x Allemagne                 |
|                        AP  - 200     2nd Grp: 1x Allemagne                 |
|                        GIL - 2720                                     #888 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Master Tonberry can also be fought here; however, I will not be 
         duplicating that entry. You can find the Master Tonberry within the 
         "North Crater Descent" listings just above.

  .-----------------.
 /  {King Behemoth}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/quQcJFHf6urGS5iTA                     | ID: 139 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     60  ||   Strength: 150  ||    Drop: X-Potion      [32] 51.56%  |
|  HP:    18,000  ||    Defence: 140  ||   Steal: Phoenix Down  [32] 40.63%  |
|  MP:       560  ||      Magic:  65  ||   Morph: /                          |
|                 ||   MDefence: 256  ||                                     |
|  EXP:     2000  ||  Dexterity:  90  ||                                     |
|   AP:      250  ||       Luck:   0  ||                                     |
|  GIL:      950  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [Halve]        |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Left Path Upper & Lower Fork              25% |  Behemoth           |
| Crater Left Path Lower Fork 1st Scrn             25% |                     |
| Crater Left Path Lower Fork 2nd Scrn             25% |                     |
| Crater Left Path Lower Fork 3rd Scrn             25% |                     |
| Crater Final Scrn After Swamp (Left-Upper Fork)  25% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Behemoth Horn     |
|   King Behemoth's ATTACKS:            |  Manip Attack 2: Flare             |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:       Target: One Opponent      Berserk Attack   |
|  [313]       Physical          Element: Punch                              |
|                                   Att%: 100                                |
|                                  Power: 18                                 |
|                            Base Damage: 2065 HP                            |
|                                                                            |
|  Attack 2:  King Teel           Target: One Opponent                       |
|  [314]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 1836 HP                            |
|                                                                            |
|  Attack 3:  Flare               Target: One Opponent      Never Used       |
|  [032]       Magical           Element: Fire              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 115                                |
|                                MP Cost: 100 MP                             |
|                            Base Damage: 5390 HP                            |
|                                                                            |
|  Attack 4:  Comet2              Target: Random Target     Four Consecutive |
|  [02E]       Magical           Element: None               Hits            |
|                                   Att%: 100                                |
|                                  Power: 30                                 |
|                                MP Cost: 110 MP                             |
|                            Base Damage: 1406 HP                            |
|                                                                            |
|  Attack 5:  Bite                Target: One Opponent                       |
|  [1B8]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 1836 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   King Behemoth's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  1/3 Chance: Use  on Rnd Target                             |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    King Behemoth's HP  > 75%: 1/6 Chance use  on Rnd Target |
|                               5/6 Chance do nothing                        |
|                                                                            |
|    King Behemoth's HP <= 75%: 1/4 Chance use  on Rnd Target |
|                               3/4 Chance do nothing                        |
|                                                                            |
|    King Behemoth's HP <= 50%: 1/3 Chance use  on Rnd Target |
|                               2/3 Chance do nothing                        |
|                                                                            |
|    King Behemoth's HP <= 25%: 1/2 Chance use  on Rnd Target |
|                               1/2 Chance do nothing                        |
|                                                                            |
|                                                                            |
|  1/3 Chance: Use King Teel on Rnd Target                                   |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    King Behemoth's HP  > 75%: 1/6 Chance use King Teel on Rnd Target       |
|                               5/6 Chance do nothing                        |
|                                                                            |
|    King Behemoth's HP <= 75%: 1/4 Chance use King Teel on Rnd Target       |
|                               3/4 Chance do nothing                        |
|                                                                            |
|    King Behemoth's HP <= 50%: 1/3 Chance use King Teel on Rnd Target       |
|                               2/3 Chance do nothing                        |
|                                                                            |
|    King Behemoth's HP <= 25%: 1/2 Chance use King Teel on Rnd Target       |
|                               1/2 Chance do nothing                        |
|                                                                            |
|                                                                            |
|  1/3 Chance: Use Bite on Rnd Target                                        |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    King Behemoth's HP  > 75%: 1/6 Chance use Bite on Rnd Target            |
|                               5/6 Chance do nothing                        |
|                                                                            |
|    King Behemoth's HP <= 75%: 1/4 Chance use Bite on Rnd Target            |
|                               3/4 Chance do nothing                        |
|                                                                            |
|    King Behemoth's HP <= 50%: 1/3 Chance use Bite on Rnd Target            |
|                               2/3 Chance do nothing                        |
|                                                                            |
|    King Behemoth's HP <= 25%: 1/2 Chance use Bite on Rnd Target            |
|                               1/2 Chance do nothing                        |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   Use Comet2 on All Targets; If King Behemoth's MP < 110, do nothing       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On King Behemoth:                    |   POWER req for Overflow:   |
|                                              |                             |
| The King Behemoth is a strong opponent, so   |  Base Damage Overflow: 190  |
|  use Big Guard if you need the additional    |  Rnd Var Overflow  3x: 127  |
|  defence. You could also use Dragon Force if o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  you are under-levelled. Its biggest                                       |
|  weakness is the fact that it has no Status immunities, so one quick blast |
|  of Bad Breath will render it incapacitated. If you wanted to use Magic    |
|  Hammer to replenish your MP, then wait until it has been inflicted with   |
|  Sleep/Silence before doing so.                                            |
| If you are going to use a Gravity-based attack, then Demi3 will deal 6750  |
|  HP while the King Behemoth is at full health. You could also just use L4  |
|  Suicide to quickly defeat it, or, one blast of L5 Death will kill it      |
|  instantly.                                                                |
| All of the encounters with the King Behemoth have a Run Count value of 2,  |
|  which means you'll have a harder time fleeing from them.                  |
| The King Behemoth cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Allemagne}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/xNTn8ZKwYrc8cU95A                     | ID: 13A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     48  ||   Strength: 120  ||    Drop: Eye Drop  [63]   100%      |
|  HP:      8000  ||    Defence:  90  ||   Steal: Eye Drop  [32] 40.63%      |
|  MP:       200  ||      Magic:  88  ||   Morph: /                          |
|                 ||   MDefence:  96  ||                                     |
|  EXP:     1300  ||  Dexterity:  85  ||                                     |
|   AP:      100  ||       Luck:   0  ||                                     |
|  GIL:     1360  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [Double]       |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Left Path Upper & Lower Fork              36% |                     |
| Crater Left Path Lower Fork 1st Scrn             36% |                     |
| Crater Left Path Lower Fork 2nd Scrn             36% |                     |
| Crater Left Path Lower Fork 3rd Scrn             36% |                     |
| Crater Swamp Area 1st Scrn (Left-Upper Fork)     25% |                     |
| Crater Swamp Area 2nd Scrn (Left-Upper Fork)     25% |                     |
| Crater Final Scrn After Swamp (Left-Upper Fork)  36% |                     |
| Planet's Core Floating Platforms 1st Screen     2.9%*|                     |
| Planet's Core Floating Platforms 2nd Screen     2.9%*|                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Claw              |
|   Allemagne's ATTACKS:                |  Manip Attack 2: L4 Death          |
|                                       |  Manip Attack 3: L3 Flare          |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Attack 1:                Target: One Opponent      Berserk Attack   |
|  [1BE]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 1020 HP                            |
|                                                                            |
|  Attack 2:  Teardrop            Target: One Opponent      Can't Cover      |
|  [337]       Physical          Element: Shoot             Status Inflict:  |
|                                   Att%: 100                Sadness (100%)  |
|                                  Power: 16                                 |
|                            Base Damage: 1020 HP                            |
|                                                                            |
|  Attack 3:  Big Breath          Target: One Opponent                       |
|  [338]       Magical           Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 816 HP                             |
|                                                                            |
|  Attack 4:  L4 Death            Target: All Opponents     Status Inflict:  |
|  [31E]       Magical 0 Dam     Element: Shoot              Death (100%)    |
|                                   Att%: Lv 4 = Auto Hit                    |
|                                MP Cost: 20 MP                              |
|                                                                            |
|  Attack 5:  L3 Flare            Target: All Opponents     No Split Damage  |
|  [336]       Magical           Element: Fire                               |
|              % Based              Att%: Lv 3 = Auto Hit                    |
|                                  Power: 40                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 125% Current HP                    |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Allemagne's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance start from 1st Attack                          |
|                  1/3 Chance start from 2nd Attack                          |
|                  1/3 Chance start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: use  on Rnd Target                                      |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Allemagne's HP  > 75%: 1/5 Chance use  on Rnd Target              |
|                           4/5 Chance do nothing                            |
|                                                                            |
|    Allemagne's HP <= 75%: 1/4 Chance use  on Rnd Target              |
|                           3/4 Chance do nothing                            |
|                                                                            |
|    Allemagne's HP <= 50%: 1/3 Chance use  on Rnd Target              |
|                           2/3 Chance do nothing                            |
|                                                                            |
|    Allemagne's HP <= 25%: 1/2 Chance use  on Rnd Target              |
|                           1/2 Chance do nothing                            |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   Allemagne's HP  > 75%: 1/5 Chance use Big Breath on Rnd Target           |
|                          4/5 Chance use  on Rnd Target               |
|                                                                            |
|   Allemagne's HP <= 75%: 1/4 Chance use Big Breath on Rnd Target           |
|                          3/4 Chance use  on Rnd Target               |
|                                                                            |
|   Allemagne's HP <= 50%: 1/3 Chance use Big Breath on Rnd Target           |
|                          2/3 Chance use  on Rnd Target               |
|                                                                            |
|   Allemagne's HP <= 25%: 1/2 Chance use Big Breath on Rnd Target           |
|                          1/2 Chance use  on Rnd Target               |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|  Attack was Physical:                                                      |
|                                                                            |
|   Allemagne's HP  > 75%: 1/5 Chance use Teardrop on Last Phys Attacker     |
|                          4/5 Chance do nothing                             |
|                                                                            |
|   Allemagne's HP <= 75%: 1/4 Chance use Teardrop on Last Phys Attacker     |
|                          3/4 Chance do nothing                             |
|                                                                            |
|   Allemagne's HP <= 50%: 1/3 Chance use Teardrop on Last Phys Attacker     |
|                          2/3 Chance do nothing                             |
|                                                                            |
|   Allemagne's HP <= 25%: 1/2 Chance use Teardrop on Last Phys Attacker     |
|                          1/2 Chance do nothing                             |
|                                                                            |
|                                                                            |
|  Attack was Magical:                                                       |
|                                                                            |
|   L3 Flare AND L4 Death have both been used: Do nothing                    |
|                                                                            |
|   L3 Flare has not been used:                                              |
|                                                                            |
|      *If Allemagne's MP < 20, do nothing                                   |
|                                                                            |
|    Allemagne's HP  > 75%: 1/5 Chance use L3 Flare on All Targets*          |
|                           4/5 Chance do nothing                            |
|                                                                            |
|    Allemagne's HP <= 75%: 1/4 Chance use L3 Flare on All Targets*          |
|                           3/4 Chance do nothing                            |
|                                                                            |
|    Allemagne's HP <= 50%: 1/3 Chance use L3 Flare on All Targets*          |
|                           2/3 Chance do nothing                            |
|                                                                            |
|    Allemagne's HP <= 25%: 1/2 Chance use L3 Flare on All Targets*          |
|                           1/2 Chance do nothing                            |
|                                                                            |
|                                                                            |
|   L3 Flare has been used:                                                  |
|                                                                            |
|    L4 Death has not been used:                                             |
|                                                                            |
|     Allemagne's HP  > 75%: 1/5 Chance use L4 Death on All Targets*         |
|                            4/5 Chance do nothing                           |
|                                                                            |
|     Allemagne's HP <= 75%: 1/4 Chance use L4 Death on All Targets*         |
|                            3/4 Chance do nothing                           |
|                                                                            |
|     Allemagne's HP <= 50%: 1/3 Chance use L4 Death on All Targets*         |
|                            2/3 Chance do nothing                           |
|                                                                            |
|     Allemagne's HP <= 25%: 1/2 Chance use L4 Death on All Targets*         |
|                            1/2 Chance do nothing                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Allemagne:                        |   POWER req for Overflow:   |
|                                              |                             |
| While the Allemagne does not appear to be    |  Base Damage Overflow: 167  |
|  very tough, it can use some abilities that  |  Rnd Var Overflow  3x: 112  |
|  can devastate your Party. You should stick  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  to using Physical attacks to kill this                                    |
|  enemy, and avoid using L4 Suicide. You could cast Bad Breath firstly to   |
|  prevent it from using any Magic, then follow up with L4 Suicide.          |
|  Alternatively, you could manipulate it and have it cast L4 Death on       |
|  itself, ending the Battle instantly.                                      |
| If the Allemagne uses L3 Flare as a Counter, it will inflict 125% of the   |
|  caster's Current HP *against all targets*. This can be a real problem if  |
|  you are grinding late-game, with three Lv 99 characters. Avoid using      |
|  Vincent's Limit Breaks, as it will restore his HP to full, meaning a      |
|  certain Game Over if L3 Flare is used and all character's are hit.        |
| Seeing as L3 Flare is a %-based attack, you can not defend from the damage |
|  taken by using MBarrier. You can, however, halve/negate/absorb the damage |
|  dealt by equipping Elemental+Fire on your Armour.                         |
| You should have defences in place against the Death Status to protect from |
|  L4 Death, as is standard when traversing through the North Crater. Equip  |
|  Safety Bits and Added Effect+Odin (on Armour). Death Force can also be    |
|  used to defend against Death, or, you could set up Resist (Vaccine or Lv  |
|  3 Heal Materia).                                                          |
| When you make the final descent to the Planet's Core (after the point-of-  |
|  no return), you will have an overall 2.94% chance encountering a single   |
|  Allemagne for each of the thirteen platform jumps.                        |
| A slight flaw exists with the Allemagne's AI Script. When it performs an   |
|  MP check to use L4 Death, it checks to see if its MP is equal to or       |
|  greater than the amount needed to use L3 Flare. Seeing as they both cost  |
|  the same amount of MP, this does not cause any problems.                  |
| The Allemagne's appearance is that of a giant flying eyeball, and as such  |
|  the 'eyeball enemy' carries Eye drops. Go figure.                         |
| Most of the encounters with the Allemagne have a Run Count value of 2,     |
|  which means you'll have a harder time fleeing from them. The encounters   |
|  in the Swamp area with the Allemagne have the default value of 1.         |
| Equip Elemental+Choco/Mog on your weapon to exploit the Allemagne's        |
|  weakness to Wind (as with all other 'elevated' enemies). Avoid Earth.     |
| The Allemagne cannot be Back-Attacked or Side-Attacked, meaning that one   |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------------.
 /  {Armored Golem}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/zopxFNqcVH2YXvse6                     | ID: 13C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     41  ||   Strength: 110* ||    Drop: Echo Screen   [8]  14.06%  |
|  HP:    10,000  ||    Defence: 100* ||   Steal: Turbo Ether   [32] 40.63%  |
|  MP:       200  ||      Magic:  98* ||   Morph: Guard Source               |
|                 ||   MDefence: 120* ||                                     |
|  EXP:     2500  ||  Dexterity: 110  ||                                     |
|   AP:      100  ||       Luck:   0  ||                                     |
|  GIL:     2680  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [-]     |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Left Path Upper & Lower Fork              21% |  Golem              |
| Crater Left Path Lower Fork 1st Scrn             21% |  Ice Golem          |
| Crater Left Path Lower Fork 2nd Scrn             21% |                     |
| Crater Left Path Lower Fork 3rd Scrn             21% |                     |
| Crater Final Scrn After Swamp (Left-Upper Fork)  21% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Armored Golem's ATTACKS:            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Golem Punch         Target: One Opponent      Never Used       |
|  [213]       Physical          Element: Hit                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 574, 598, 622, 646 or 670 HP       |
|                                                                            |
|  Attack 2:  Snap                Target: All Opponents     Split Damage     |
|  [33C]       Physical          Element: Shout                              |
|                                   Att%: 95                                 |
|                                  Power: 40                                 |
|                            Base Damage: 1435, 1495, 1555, 1615 or 1675 HP  |
|                                                                            |
|  Attack 3:  Megaton Punch       Target: One Opponent                       |
|  [215]       Physical          Element: Hit                                |
|                                   Att%: 110                                |
|                                  Power: 30                                 |
|                            Base Damage: 1076, 1121, 1166, 1211 or 1256 HP  |
|                                                                            |
|  Attack 4:  Golem Laser         Target: All Opponents     No Split Damage  |
|  [29C]       Magical           Element: None                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 690, 726, 762, 798 or 834 HP       |
|                                                                            |
|  Attack 5:             Target: Self              Transformation   |
|  [216]       Physical 0 Dam       Att%: Auto Hit           To Stage 2/3/4  |
|  [29F]                                                                     |
|                                                                            |
|  Attack 6:             Target: Self              Transformation   |
|  [217]       Physical 0 Dam       Att%: Auto Hit           To Stage 3/2/1  |
|  [2A0]                                                                     |
|                                                                            |
|  Attack 7:       Target: Self              Transformation   |
|  [29D]       Physical 0 Dam       Att%: Auto Hit           To Spcl Stage   |
|                                                                            |
|  Attack 8:        Target: Self              Transformation   |
|  [29E]       Physical 0 Dam       Att%: Auto Hit           To Nrml Stage   |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Armored Golem's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  STAGE 1: (Back Row)                                                       |
|                                                                            |
|   Set Strength to 94 and Defence to 132                                    |
|   Set Magic to 74 and MDefence to 160                                      |
|                                                                            |
|   1/2 Chance: Use  on Self, transform to Stage 2 (Centre-B Row)   |
|               Set Strength to 98 and Defence to 124                        |
|               Set Magic to 80 and MDefence to 150                          |
|                                                                            |
|   1/3 Chance: Use Snap on All Targets                                      |
|   1/6 Chance: Use Golem Laser on All Targets                               |
|                                                                            |
|                                                                            |
|  STAGE 2: (Centre-Back Row)                                                |
|                                                                            |
|   1/2 Chance: Use  on Self, transform to Stage 3 (Centre-F Row)   |
|               Set Strength to 102 and Defence to 116                       |
|               Set Magic to 86 and MDefence to 140                          |
|                                                                            |
|   1/3 Chance: Use Snap on All Targets                                      |
|   1/6 Chance: Use Golem Laser on All Targets                               |
|                                                                            |
|                                                                            |
|  STAGE 3: (Centre-Front Row)                                               |
|                                                                            |
|   1/2 Chance: Use  on Self, transform to Stage 4 (Front Row)      |
|               Set Strength to 106 and Defence to 108                       |
|               Set Magic to 92 and MDefence to 130                          |
|                                                                            |
|   1/3 Chance: Use Snap on All Targets                                      |
|   1/6 Chance: Use Golem Laser on All Targets                               |
|                                                                            |
|                                                                            |
|  STAGE 4: (Front Row)                                                      |
|                                                                            |
|   Use Megaton Punch on Rnd Target                                          |
|                                                                            |
|                                                                            |
|  SPCL STAGE: (Arms Folded)                                                 |
|                                                                            |
|   Armored Golem's HP >= 50%: Do not transform into Spcl Stage              |
|                                                                            |
|   Armored Golem's HP  < 50%: Transform into Spcl Stage (Arms Folded)       |
|                              Use  on Self                   |
|                              Set Defence to 400 and MDefence to 470        |
|                                                                            |
|    STAGE 1: (Back Row)                                                     |
|                                                                            |
|     Use  on Self, transform to Stage 2 (Centre-B Row)             |
|                                                                            |
|    STAGE 2: (Centre-Back Row)                                              |
|                                                                            |
|     Use  on Self, transform to Stage 3 (Centre-F Row)             |
|                                                                            |
|    STAGE 3: (Centre-Front Row)                                             |
|                                                                            |
|     Use  on Self, transform to Stage 4 (Front Row)                |
|                                                                            |
|    STAGE 4: (Front Row)                                                    |
|                                                                            |
|     1ST ATTACK: Use  on Self                                 |
|                 Set Strength to 106 and Defence to 108                     |
|                 Set Magic to 92 and MDefence to 130                        |
|                                                                            |
|     2ND ATTACK: Use Golem Laser on All Targets                             |
|                                                                            |
|       After 2nd Attack: End Spcl Stage, continue on from the Stage the     |
|                          Armored Golem is currently in                     |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Armored Golem has not taken damage AND Armored Golem has not used its    |
|    first turn:                                                             |
|                                                                            |
|     Set Strength to 94 and Defence to 132                                  |
|     Set Magic to 74 and MDefence to 160                                    |
|                                                                            |
|                                                                            |
|   Last Attack on Golem dealt <= 1000 HP OR in Stage 1 (Back Row):          |
|                                                                            |
|    Do nothing                                                              |
|                                                                            |
|                                                                            |
|   Last Attack on Golem dealt > 1000 HP AND in Stage 2 (Centre-Back Row):   |
|                                                                            |
|    Use  on Self, transform to Stage 1 (Back Row)                  |
|    Set Strength to 94 and Defence to 132                                   |
|    Set Magic to 74 and MDefence to 160                                     |
|                                                                            |
|                                                                            |
|   Last Attack on Golem dealt > 1000 HP AND in Stage 3 (Centre-Front Row):  |
|                                                                            |
|    Use  on Self, transform to Stage 2 (Centre-Back Row)           |
|    Set Strength to 98 and Defence to 124                                   |
|    Set Magic to 80 and MDefence to 150                                     |
|                                                                            |
|                                                                            |
|   Last Attack on Golem dealt > 1000 HP AND in Stage 4 (Front Row):         |
|                                                                            |
|    Use  on Self, transform to Stage 3 (Centre-Front Row)          |
|    Set Strength to 102 and Defence to 116                                  |
|    Set Magic to 86 and MDefence to 140                                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Armored Golem:                    |   POWER req for Overflow:   |
|                                              | Default:                    |
|    Default: Str 110 Def 100 Mag 98  MDef 120 |  Base Damage Overflow: 172  |
|  1st Stage: Str 94  Def 132 Mag 74  MDef 160 |  Rnd Var Overflow  3x: 115  |
|  2nd Stage: Str 98  Def 124 Mag 80  MDef 150 | 1st Stage:                  |
|  3rd Stage: Str 102 Def 116 Mag 86  MDef 140 |  Base Damage Overflow: 186  |
|  4th Stage: Str 106 Def 108 Mag 92  MDef 130 |  Rnd Var Overflow  3x: 124  |
| Spcl Stage:         Def 400         MDef 470 | 2nd Stage:                  |
|                                              |  Base Damage Overflow: 182  |
| Even though the Armored Golem appears to     |  Rnd Var Overflow  3x: 112  |
|  change rows mid-battle, its 'row value' is  | 3rd Stage:                  |
|  always 1, which means you'll always deal    |  Base Damage Overflow: 178  |
|  normal damage (as opposed to Back Row       |  Rnd Var Overflow  3x: 119  |
|  damage for 50% of your normal damage).      | 4th Stage:                  |
| The further forward the Armored Golem is,    |  Base Damage Overflow: 175  |
|  the higher its Strength and Magic, and the  |  Rnd Var Overflow  3x: 117  |
|  lower is Def and MDef (except for when it's | Spcl Stage:                 |
|  in its default form).                       |  Base Damage Overflow: N/A  |
| If the Armored Golem takes damage before its |  Rnd Var Overflow  3x: 420  |
|  first turn, then it will modify its Base    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  stats to the 1st Stage stats *after* the                                  |
|  damage for the first attack against it has been calculated.               |
| When the Armored Golem enters into its 'Special Stage', its Strength and   |
|  Magic values are not changed; they will only be set once it leaves its    |
|  Special Stage. Seeing as it does not attack while in its Special Stage,   |
|  this does not matter.                                                     |
| Turbo Ethers make for an easy steal; a Lv 59 Cloud would have a 59.38%     |
|  chance of stealing from the Armored Golem. You should also try to Morph   |
|  them into Guard Sources (raises Defence). Either use Yuffie's Conformer,  |
|  or, use Laser/Demi2 six times (or Demi3 three times) followed by Morph,   |
|  which should deal at least 150 HP at this point in the game.              |
| A flaw exists in the Armored Golem's script, whereby it does not check for |
|  the Restorative Element used when it runs its Counter Script. If you were |
|  to heal the enemy, the game would not recognise the use of the 'Healing'  |
|  Flag; instead of thinking that you've healed it by [Healing Damage], it   |
|  will instead think that you've caused [4,294,967,296 - Healing Damage]    |
|  worth of damage, sending the figure through the reverse process of        |
|  overflow. Because of this, healing the Golem will trigger the Counter     |
|  Script.                                                                   |
| Two versions of  and  exist for the Armored Golem; one   |
|  of each ability is used when it is in its 'normal' stages, and another    |
|  set used when it is in its 'special' stage.                               |
| The Armored Golem has the 2nd highest MDef in the game while in its        |
|  'Special' Stage, so you would be better off using Physical attacks. With  |
|  that said, its Def while in its 'Special' Stage is only slightly lower    |
|  than its MDef, and as such the Armored Golem is one of four enemies with  |
|  a Def stat too great to overflow against; only Vincent can overflow       |
|  against it while it's in this stage, and he would need 52,480 kills to    |
|  have a 2.34% chance to cause Random Variation Overflow against it, or,    |
|  56,064 kill to have a 100% chance (448 Power).                            |
| All of the encounters with the Armored Golem have a Run Count value of 2,  |
|  which means you'll have a harder time fleeing from them.                  |
| The Armored Golem cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Magic Pot}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/va4AmqL3TyXHbQSY9                     | ID: 136 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     41  ||   Strength:  64  ||    Drop: Turbo Ether  [63] 100%     |
|  HP:      4096  ||    Defence:  64  ||   Steal: /                          |
|  MP:       128  ||      Magic:  64  ||   Morph: /                          |
|                 ||   MDefence:  64  ||                                     |
|  EXP:     8000  ||  Dexterity:  64  ||                                     |
|   AP:     1000  ||       Luck:  16  || Back Damage: Normal (2x Damage)     |
|  GIL:     8500  ||      Evade:   8  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Swamp Area 1st Scrn (Left-Upper Fork)     42% |                     |
| Crater Swamp Area 2nd Scrn (Left-Upper Fork)     42% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Magic Pot's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent      Steals From      |
|  [38A]       Physical 0 Dam       Att%: Auto Hit           Target          |
|                                                                            |
|  Attack 2: <(Report)>           Target: Self              Escapes Battle   |
|  [164]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Magic Pot's BATTLE PLAN:                                                 |
|                                                                            |
|  SETUP: Enable Physical immunity, enable Magical immunity                  |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   Magic Pot has not been given an Elixir:                                  |
|                                                                            |
|    Display String: [Magic Pot “Gimme Elixir!”]                             |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   Magic Pot has been given an Elixir:                                      |
|                                                                            |
|    Do nothing                                                              |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Last Command was Item OR W-Item:                                         |
|                                                                            |
|    Item used was on Magic Pot was an Elixir:                               |
|                                                                            |
|     Disable Physical immunity, disable Magical immunity, move onto Phase 2 |
|                                                                            |
|                                                                            |
|   Last Command was Item OR W-Item AND Item used on Magic Pot was NOT an    |
|    Elixir, OR, Last Command was NOT Item or W-Item:                        |
|                                                                            |
|     Magic Pot is in Phase 1:                                               |
|                                                                            |
|      1/4 Chance: Use  on Last Attacker                              |
|     3/64 Chance: Use <(Report)> on Self, remove Self from Battle, Magic    |
|                   Pot leaves no rewards                                    |
|                                                                            |
|     Magic Pot is in Phase 2:                                               |
|                                                                            |
|      Do nothing                                                            |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Magic Pot:                        |   POWER req for Overflow:   |
|                                              |                             |
| The Magic Pot is arguable the best enemy in  |  Base Damage Overflow: 158  |
|  the game to grind against, given the        |  Rnd Var Overflow  3x: 105  |
|  extraordinarily large amounts of EXP/AP/Gil |  Rnd Var Overflow  4x:  79  |
|  it leaves behind. They can never harm the   |  Rnd Var Overflow  6x:  53  |
|  player with damage; however, they can (and  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  will) steal your most prized possessions,                                 |
|  and then flee with no way to recover the lost Ultima Weapon, or Sneak     |
|  Glove. Remember, when grinding in the North Crater, be like Jesus - save  |
|  often!                                                                    |
| You should consider using your Save Crystal in the Swamp Area, on the      |
|  first screen with the two chests. This screen has a better Area Encounter |
|  Rate than the second screen, so you will engage Magic Pots more often     |
|  there.                                                                    |
| The only way to recover a stolen Item is to kill them before they are able |
|  to flee the Battle. They may try to steal from you more than once,        |
|  although, they can only carry one stolen Item, which will be the first    |
|  stolen Item. Any subsequent Steal attempts will always fail. Also note    |
|  that an item can only be stolen if it can be sold in the shops.           |
| You will need to use one Elixir per Magic Pot you encounter in order to    |
|  defeat them, so having a stockpile of Elixirs is mandatory. You can       |
|  either make use of the Standard W-Item Glitch, or, you can dupe yourself  |
|  a finite amount of Elixirs from the Great Glacier, using the "Great       |
|  Glacier Elixir Dupe" exploit. If you do not wish to make use of exploits, |
|  then the best way to farm Elixirs is to either steal from the Master      |
|  Tonberry, or, to Morph the Harpy. With two mastered Chocobo Lure Materias |
|  equipped you would encounter the Harpy 33.2% of the time.                 |
| Take note of the fact that the check performed is specifically for the use |
|  of Item ID #05, which is an Elixir; using a Megalixir will not work.      |
|  Once you have lifted their Physical and Magic immunities you can easily   |
|  defeat them using your regular attacks, as they have very low HP. All of  |
|  the Magic Pot's stats are rounded binary numbers.                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Christopher}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/X7MFeSCKFTs4haw58                     | ID: 137 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     34  ||   Strength:  70  ||    Drop: Phoenix Down  [8] 14.06%   |
|  HP:      6000  ||    Defence:  66  ||   Steal: Earth Drum    [8] 10.94%   |
|  MP:       200  ||      Magic:  64  ||   Morph: /                          |
|                 ||   MDefence: 150  ||                                     |
|  EXP:     1300  ||  Dexterity:  90  ||                                     |
|   AP:       80  ||       Luck:   5  ||                                     |
|  GIL:      800  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Swamp Area 1st Scrn (Left-Upper Fork)     18% |                     |
| Crater Swamp Area 2nd Scrn (Left-Upper Fork)     18% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Christopher's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:          Target: One Opponent                       |
|  [34F]       Physical          Element: Hit                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 365 HP                             |
|                                                                            |
|  Attack 2:  Cure2               Target: 1/A Allies        Reflectable      |
|  [001]       Magical           Element: Restorative       Split Damage     |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 35                                 |
|                                MP Cost: 24 MP                              |
|                            Base Damage: 1358 HP                            |
|                                                                            |
|  Attack 3:  Bolt3               Target: One Opponent      Reflectable      |
|  [023]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 2352 HP                            |
|                                                                            |
|  Attack 4:  Aspil               Target: One Opponent      Drains MP        |
|  [188]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 2                                  |
|                                MP Cost: 1 MP                               |
|                            Base Damage: 73 MP                              |
|                                                                            |
|  Attack 5:  Frog Song           Target: One Opponent      **Enemy Skill**  |
|  [048]       Magical 0 Dam        Att%: 100               Reflectable      |
|                                MP Cost: 5 MP              Status Toggle:   |
|                                                            Sleep (100%)    |
|                                                            Frog            |
|                                                                            |
|  Attack 6:  High/Low Suit       Target: One Opponent      Status Toggle:   |
|  [351]       Magical 0 Dam     Element: Shoot              Sadness (100%)  |
|                                   Att%: 100                                |
|                                MP Cost: 10 MP                              |
|                                                                            |
|  Attack 7:  High/Low Suit       Target: One Opponent      Never Used       |
|  [3A5]       Magical 0 Dam     Element: Shoot             Status Toggle:   |
|                                   Att%: 100                Fury (100%)     |
|                                MP Cost: 10 MP                              |
|                                                                            |
|  Attack 8:  Suffocation Song    Target: One Opponent      Status Toggle:   |
|  [352]       Physical          Element: Shoot              Death (100%)    |
|                                   Att%: 100                                |
|                                                                            |
|  Attack 9:  Stardust March      Target: One Opponent      Can't Cover      |
|  [353]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 292 HP                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Christopher's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  OPENING ATTACK: 1/7 Chance start from 1st Attack                          |
|                  1/7 Chance start from 2nd Attack                          |
|                  1/7 Chance start from 3rd Attack                          |
|                  1/7 Chance start from 4th Attack                          |
|                  1/7 Chance start from 5th Attack                          |
|                  1/7 Chance start from 6th Attack                          |
|                  1/7 Chance start from 7th Attack                          |
|                                                                            |
|                                                                            |
|  SPCL ATTACK: Use  on Rnd Target with Frog; If no Targets have |
|                Frog, select Rnd Target                                     |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Christopher's HP  > 75%: 1/5 Chance repeat Spcl Attack                  |
|                             4/5 Chance do nothing                          |
|                                                                            |
|    Christopher's HP <= 75%: 1/4 Chance repeat Spcl Attack                  |
|                             3/4 Chance do nothing                          |
|                                                                            |
|    Christopher's HP <= 50%: 1/3 Chance repeat Spcl Attack                  |
|                             2/3 Chance do nothing                          |
|                                                                            |
|    Christopher's HP <= 25%: 1/2 Chance repeat Spcl Attack                  |
|                             1/2 Chance do nothing                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use Spcl Attack                                               |
|  2ND ATTACK: Use Spcl Attack                                               |
|                                                                            |
|    After 2nd Attack: 1/2 Chance jump to 3rd Attack for next turn           |
|                      1/2 Chance jump to 4th Attack for next turn           |
|                                                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   All Targets with Frog: Use Spcl Attack                                   |
|                                                                            |
|   At least one Target without Frog:                                        |
|                                                                            |
|      *If Christopher's MP < 5, use Aspil on Target with Highest Current MP |
|                                                                            |
|    Christopher's HP  > 75%: 1/5 Chance use Frog Song on Rnd Target without |
|                                  Frog*                                     |
|                             4/5 Chance use Spcl Attack                     |
|                                                                            |
|    Christopher's HP <= 75%: 1/4 Chance use Frog Song on Rnd Target without |
|                                  Frog*                                     |
|                             3/4 Chance use Spcl Attack                     |
|                                                                            |
|    Christopher's HP <= 50%: 1/3 Chance use Frog Song on Rnd Target without |
|                                  Frog*                                     |
|                             2/3 Chance use Spcl Attack                     |
|                                                                            |
|    Christopher's HP <= 25%: 1/2 Chance use Frog Song on Rnd Target without |
|                                  Frog*                                     |
|                             1/2 Chance use Spcl Attack                     |
|                                                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   Christopher's HP  > 50%: Use Spcl Attack                                 |
|                                                                            |
|   Christopher's HP <= 50%: Use Cure2 on All Allies with HP <= 66%; If      |
|                             Christopher's MP < 24, use Aspil on Target     |
|                             with Highest Current MP                        |
|                                                                            |
|                                                                            |
|  5TH ATTACK:                                                               |
|                                                                            |
|   Gighee is dead OR Christopher's MP < 10: Use Spcl Attack                 |
|                                                                            |
|   Gighee is alive AND Christopher's MP >= 10:                              |
|                                                                            |
|    No Targets with Fury: Use Aspil on Target with Highest Current MP       |
|                                                                            |
|    At least one Target with Fury:                                          |
|                                                                            |
|     Use High/Low Suit Sadness variant on Rnd Target with Fury              |
|                                                                            |
|     Follow-Up: Use High/Low Suit on selected Target; If selected Target    |
|                 has Death, do nothing                                      |
|                                                                            |
|                                                                            |
|  6TH ATTACK:                                                               |
|                                                                            |
|   Gighee is dead: Use Spcl Attack                                          |
|                                                                            |
|   Gighee is alive:                                                         |
|                                                                            |
|    No Targets with Sadness:                                                |
|                                                                            |
|     Use Bolt3 on Rnd Target; If Christopher's MP < 52, us Aspil on Target  |
|      with Highest Current MP                                               |
|                                                                            |
|    At least one Target with Sadness:                                       |
|                                                                            |
|     Use Suffocation Song on Rnd Target with Sadness                        |
|                                                                            |
|                                                                            |
|  7TH ATTACK:                                                               |
|                                                                            |
|   Gighee is dead: Use Bolt3 on Rnd Target; If Christopher's MP < 52, use   |
|                    Aspil on Target with Highest Current MP                 |
|                                                                            |
|   Gighee is alive: Use Stardust March on Rnd Target                        |
|                                                                            |
|    After 7th Attack: 1/2 Chance jump to 1st Attack for next turn           |
|                      1/2 Chance jump to 2nd Attack for next turn           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Christopher:                      |   POWER req for Overflow:   |
|                                              |                             |
| The Christopher always appears alongside the |  Base Damage Overflow: 159  |
|  Gighee, and together they resemble 'Ziggy   |  Rnd Var Overflow  3x: 113  |
|  Stardust' (David Bowie's persona). All of   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  their attacks are song-related.                                           |
| The Christopher along with the Gighee both have relatively low Defence and |
|  HP values, so it will not take much to kill them. The worst thing the     |
|  Christopher can do to you is inflict you with Death, which it will only   |
|  do if at least one character is inflicted with Sadness; make sure to      |
|  equip Safety Bits and Added Effect+Odin (on Armour), as is standard while |
|  navigating the North Crater. You can also use Death Force or Resist to    |
|  defend from the Death Status.                                             |
| A flaw exists with Christopher's AI Script; more than one to be exact. The |
|  first error is with its 5th Attack; it should have been scripted to use   |
|  Flutilizer (Spcl Attack) if no characters are inflicted with Fury, and    |
|  Aspil if one or more characters are inflicted with Fury but its MP is     |
|  less than 10. It will incorrectly use Aspil if no characters have Fury,   |
|  and Flutilizer if one or more have Fury.                                  |
| The second flaw is with its 6th attack. If Gighee is alive one or more     |
|  characters are inflicted with Sadness, it should have had a small chance  |
|  of using Suffocation Song (chance increases as HP drops), and a large     |
|  chance of using High/Low Suit Fury variant (chance decreases as HP        |
|  drops), using Aspil if its MP is less than the cost of High/Low Suit.     |
|  It instead selects Suffocation Song in both instances; it will even       |
|  perform an MP check to make sure it has enough to use High/Low Suit, but  |
|  incorrectly selects Suffocation Song as the chosen attack. Because of     |
|  this, the Fury variant of High/Low suit will never be used (although      |
|  Gighee can still inflict you with Fury).                                  |
| You can steal Earth Drums from Christopher if you wish; they are fairly    |
|  useless at this point (casts Quake2 on all opponents for 640 HP Base      |
|  Damage); however, they are rare. The Christopher is the only enemy that   |
|  you can steal Earth Drums from; all other enemies carrying Earth Drums    |
|  carry them as a Drop. A Lv 60 Cloud would have a 17.19% chance of         |
|  stealing from them, or, a 26.56% chance with the Sneak Glove equipped.    |
| Christopher cannot be Back-Attacked or Side-Attacked, meaning that one     |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Gighee}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/XWbQ31hyDioBm27WA                     | ID: 138 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     34  ||   Strength:  70  ||    Drop: Ether   [8] 14.06%         |
|  HP:      5500  ||    Defence:  76  ||   Steal: Elixir  [8] 10.94%         |
|  MP:       100  ||      Magic:  65  ||   Morph: /                          |
|                 ||   MDefence: 190  ||                                     |
|  EXP:      700  ||  Dexterity:  90  ||                                     |
|   AP:       60  ||       Luck:   3  ||                                     |
|  GIL:      600  ||      Evade:  12  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Swamp Area 1st Scrn (Left-Upper Fork)     18% |                     |
| Crater Swamp Area 2nd Scrn (Left-Upper Fork)     18% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Gighee's ATTACKS:                   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Status Inflict:  |
|  [354]       Physical          Element: Shoot              Fury (100%)     |
|                                   Att%: 100                                |
|                                  Power: 24                                 |
|                            Base Damage: 438 HP                             |
|                                                                            |
|  Attack 2:  Petrif-Eye          Target: One Opponent      Status Inflict:  |
|  [355]       Magical           Element: Shoot              Petrify (100%)  |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 594 HP                             |
|                                                                            |
|  Attack 3:  Voice of Ages       Target: All Opponents     Split Damage     |
|  [356]       Magical           Element: Shoot             Status Inflict:  |
|                                   Att%: 100                Silence (100%)  |
|                                  Power: 16                                 |
|                                MP Cost: 10 MP                              |
|                            Base Damage: 594 HP                             |
|                                                                            |
|  Attack 4:  Sun Diver           Target: One Opponent      Ejects From Bat  |
|  [357]       Physical 0 Dam       Att%: Auto Hit          Flag as Escaped  |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Gighee's BATTLE PLAN: (Repeats)                                          |
|                                                                            |
|  NOTE - When Gighee uses Voice of Ages, its 'Special Chance' variable will |
|          be set to 2, meaning it will have a 1/2 chance of passing the     |
|          follow-up chances. This value will remain as 2 until the next     |
|          time Gighee takes Damage, when it will then be set to either      |
|          6, 5, 4 or 3, in accordance with its Current HP.                  |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: 1/3 Chance start from 1st Attack                          |
|                  1/3 Chance start from 2nd Attack                          |
|                  1/3 Chance start from 3rd Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target without Petrify               |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    Gighee's HP  > 75%: 1/6 Chance repeat 1st Attack                        |
|                        5/6 Chance do nothing                               |
|                                                                            |
|    Gighee's HP <= 75%: 1/5 Chance repeat 1st Attack                        |
|                        4/5 Chance do nothing                               |
|                                                                            |
|    Gighee's HP <= 50%: 1/4 Chance repeat 1st Attack                        |
|                        3/4 Chance do nothing                               |
|                                                                            |
|    Gighee's HP <= 25%: 1/3 Chance repeat 1st Attack                        |
|                        2/3 Chance do nothing                               |
|                                                                            |
|    Special Chance = 2: 1/2 Chance repeat 1st Attack                        |
|                        1/2 Chance do nothing                               |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   Gighee's HP  > 75%: 1/6 Chance use Petrif-Eye on Rnd Target without      |
|                            Petrify                                         |
|                       5/6 Chance use 1st Attack                            |
|                                                                            |
|   Gighee's HP <= 75%: 1/5 Chance use Petrif-Eye on Rnd Target without      |
|                            Petrify                                         |
|                       4/5 Chance use 1st Attack                            |
|                                                                            |
|   Gighee's HP <= 50%: 1/4 Chance use Petrif-Eye on Rnd Target without      |
|                            Petrify                                         |
|                       3/4 Chance use 1st Attack                            |
|                                                                            |
|   Gighee's HP <= 25%: 1/3 Chance use Petrif-Eye on Rnd Target without      |
|                            Petrify                                         |
|                       2/3 Chance use 1st Attack                            |
|                                                                            |
|   Special Chance = 2: 1/2 Chance use Petrif-Eye on Rnd Target without      |
|                            Petrify                                         |
|                       1/2 Chance use 1st Attack                            |
|                                                                            |
|     After 3rd Attack:                                                      |
|                                                                            |
|      Gighee's HP  > 75%: 5/12 Chance jump to 1st Attack for next turn      |
|                          5/12 Chance jump to 2nd Attack for next turn      |
|                           1/6 Chance jump to 4th Attack for next turn      |
|                                                                            |
|      Gighee's HP <= 75%: 2/5 Chance jump to 1st Attack for next turn       |
|                          2/5 Chance jump to 2nd Attack for next turn       |
|                          1/5 Chance jump to 4th Attack for next turn       |
|                                                                            |
|      Gighee's HP <= 50%: 3/8 Chance jump to 1st Attack for next turn       |
|                          3/8 Chance jump to 2nd Attack for next turn       |
|                          1/4 Chance jump to 4th Attack for next turn       |
|                                                                            |
|      Gighee's HP <= 25%: 1/3 Chance jump to 1st Attack for next turn       |
|                          1/3 Chance jump to 2nd Attack for next turn       |
|                          1/3 Chance jump to 4th Attack for next turn       |
|                                                                            |
|      Special Chance = 2: 1/4 Chance jump to 1st Attack for next turn       |
|                          1/4 Chance jump to 2nd Attack for next turn       |
|                          1/2 Chance jump to 4th Attack for next turn       |
|                                                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   Gighee's HP  > 75%: 1/6 Chance use Sun Diver on Rnd Target without       |
|                            Petrify                                         |
|                       5/6 Chance use 1st Attack                            |
|                                                                            |
|   Gighee's HP <= 75%: 1/5 Chance use Sun Diver on Rnd Target without       |
|                            Petrify                                         |
|                       4/5 Chance use 1st Attack                            |
|                                                                            |
|   Gighee's HP <= 50%: 1/4 Chance use Sun Diver on Rnd Target without       |
|                            Petrify                                         |
|                       3/4 Chance use 1st Attack                            |
|                                                                            |
|   Gighee's HP <= 25%: 1/3 Chance use Sun Diver on Rnd Target without       |
|                            Petrify                                         |
|                       2/3 Chance use 1st Attack                            |
|                                                                            |
|   Special Chance = 2: 1/2 Chance use Sun Diver on Rnd Target without       |
|                            Petrify                                         |
|                       1/2 Chance use 1st Attack                            |
|                                                                            |
|     After 4th Attack: 1/2 Chance jump to 1st Attack for next turn          |
|                       1/2 Chance jump to 2nd Attack for next turn          |
|                                                                            |
|                                                                            |
|  COUNTER: [Magical Attacks Only]                                           |
|                                                                            |
|   All Targets with Silence: Do nothing                                     |
|                                                                            |
|   At least one Target without Silence: Use Voice of Ages on All Targets    |
|                                        Set 'Special Chance' to 2           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Gighee:                           |   POWER req for Overflow:   |
|                                              |                             |
| Gighee will always appears alongside         |  Base Damage Overflow: 162  |
|  Christopher, and together they resemble     |  Rnd Var Overflow  3x: 108  |
|  'Ziggy Stardust' (David Bowie's persona).   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  All of their attacks are song-related.                                    |
| The Gighee along with the Christopher both have relatively low Defence and |
|  HP values, so it will not take much to kill them. The worst thing Gighee  |
|  can do to you is use , which is one of three Enemy Attacks in |
|  the game that inflict Petrify (as opposed to Slow-numb), the other two    |
|  being Stone Strike (Bagrisk), and Deadly Needles (Crown Lance). Make sure |
|  to equip Safety Bits and Added Effect+Odin (on Armour), which also        |
|  protects against Petrify; if all three characters become inflicted with   |
|  Petrify then it's a Game Over.                                            |
| Note that the Petrif-Eye used by Gighee is *not* the same attack as used   |
|  by Demons Gate, and does not use the 'Hidden' Element (so you cannot      |
|  defend against the Status by putting Hidden defence on your Armour).      |
| When you use any Magical ability on Gighee, it will respond by using Voice |
|  of Ages to inflict Silence on all characters. At this point it will       |
|  become more deadly, as its chance of passing the various checks will be   |
|  much greater, so just use Physical blow to dispatch the enemy.            |
| You should try to steal valuable Elixirs from the Gighee, as they will be  |
|  necessary for defeating the Magic Pot. A Lv 60 Cloud would have a 17.19%  |
|  chance of stealing from the Gighee, or, a 26.56% chance with the Sneak    |
|  Glove equipped. Master Tonberrys are easier to steal Elixirs from.        |
| The Sun Diver attack is similar to the Midgar Zolom's Blown Away, in that  |
|  the character will *not* be flagged as Dead, but rather as escaped from   |
|  Battle. If your remaining two characters were to be KO'd following the    |
|  use of Sun Diver, you will not be met with a Game Over and instead will   |
|  be taken back to the Field Map.                                           |
| While the damage dealt via Voice of Ages is subject to Split Damage, the   |
|  Status chances are *not* subject to Split Damage, seeing that the chance  |
|  of inflicting Silence is set to 100%, and will always inflict all         |
|  characters with Silence, so long as they do not have Silence immunity.    |
| Gighee cannot be Back-Attacked or Side-Attacked, meaning that one cannot   |
|  perform Random Variation Overflow with 4x or 6x Damage.                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Mover}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/UE6759rCGVqzSRG78                     | ID: 13F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     59  ||   Strength: 100  ||    Drop: Turbo Ether   [63]   100%  |
|  HP:      3000  ||    Defence: 150  ||   Steal: Turbo Ether   [32] 40.63%  |
|  MP:       120  ||      Magic:  98  ||   Morph: Protect Ring               |
|                 ||   MDefence: 250  ||                                     |
|  EXP:        0  ||  Dexterity: 200  ||                                     |
|   AP:      800  ||       Luck:  50  ||                                     |
|  GIL:   30,000  ||      Evade:  10  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Halve]        |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [Halve]        |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [Halve]        |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Halve]        |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Swamp Area 1st Scrn (Left-Upper Fork)    4.7% |  Waterpolo          |
| Crater Swamp Area 2nd Scrn (Left-Upper Fork)    4.7% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Mover's ATTACKS:                    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent                       |
|  [342]       Physical          Element: Shoot                              |
|  [343]                            Att%: 100                                |
|  [344]                           Power: 16                                 |
|                            Base Damage: 836 HP                             |
|                                                                            |
|  Attack 2:     Target: One Opponent      Can't Cover      |
|  [345]       Physical          Element: Shoot                              |
|  [346]                            Att%: 100                                |
|  [347]                           Power: 16                                 |
|                            Base Damage: 836 HP                             |
|                                                                            |
|  Attack 3:            Target: Self              Evade Animation  |
|  [33F]       Physical 0 Dam       Att%: Auto Hit                           |
|  [340]                                                                     |
|  [341]                                                                     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mover's BATTLE PLAN: (Repeats)                                           |
|                                                                            |
|  OPENING ATTACK: 1/4 Chance start from 1st Attack                          |
|                  1/4 Chance start from 2nd Attack                          |
|                  1/4 Chance start from 3rd Attack                          |
|                  1/4 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|   All Movers alive:                                                        |
|                                                                            |
|   NOTE - This Attack pattern is only true if the Mover passes the 1/4      |
|           chance to start from the 1st Attack. If it starts from its 2nd,  |
|           3rd or 4th Attack, then the pattern will be displaced.           |
|                                                                            |
|          Triangle Attack will always be every after six turns *since its   |
|           initial attack*; so, if the Mover begins from its 2nd Attack,    |
|           Triangle Attack will instead be used its seventh turn, as        |
|           opposed to its sixth.                                            |
|                                                                            |
|          Bodyblow will be used every four turns, unless Triangle Attack    |
|           is used, in which case Bodyblow will be used on its 5th turn.    |
|           These alternating attack patterns will come full-circle every    |
|           24 turns.                                                        |
|                                                                            |
|                                                                            |
|    1ST ATTACK: Skip a turn                                                 |
|    2ND ATTACK: Skip a turn                                                 |
|    3RD ATTACK: Skip a turn                                                 |
|    4TH ATTACK: Use  on Rnd Target                                |
|    5TH ATTACK: Skip a turn                                                 |
|    6TH ATTACK: Use  on Rnd Target                         |
|    7TH ATTACK: Skip a turn                                                 |
|    8TH ATTACK: Skip a turn                                                 |
|    9TH ATTACK: Use  on Rnd Target                                |
|   10TH ATTACK: Skip a turn                                                 |
|   11TH ATTACK: Skip a turn                                                 |
|   12TH ATTACK: Use  on Rnd Target                         |
|   13TH ATTACK: Skip a turn                                                 |
|   14TH ATTACK: Use  on Rnd Target                                |
|   15TH ATTACK: Skip a turn                                                 |
|   16TH ATTACK: Skip a turn                                                 |
|   17TH ATTACK: Skip a turn                                                 |
|   18TH ATTACK: Use  on Rnd Target                         |
|   19TH ATTACK: Use  on Rnd Target                                |
|   20TH ATTACK: Skip a turn                                                 |
|   21TH ATTACK: Skip a turn                                                 |
|   22TH ATTACK: Skip a turn                                                 |
|   23TH ATTACK: Use  on Rnd Target                                |
|   24tH ATTACK: Use  on Rnd Target                         |
|                                                                            |
|                                                                            |
|  PHASE 2: (Repeats)                                                        |
|                                                                            |
|   At least one Mover dead:                                                 |
|                                                                            |
|    1ST ATTACK: Skip a turn                                                 |
|    2ND ATTACK: Skip a turn                                                 |
|    3RD ATTACK: Skip a turn                                                 |
|    4TH ATTACK: Use  on Rnd Target                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mover:                            |   POWER req for Overflow:   |
|                                              |                             |
| The Mover is incredibly rare, and only       |  Base Damage Overflow: 195  |
|  appears as a 4.69% chance encounter on the  |  Rnd Var Overflow  3x: 130  |
|  two 'Swamp' screens in the North Crater.    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  They will always appear in groups of three,                               |
|  leaving 2400 AP per battle! They do not leave any EXP, but they do leave  |
|  90,000 gil. A double growth Weapon would mean 4800 AP per battle, and a   |
|  triple growth would mean 7200. The Movers incredible Battle Spoils        |
|  contributes to the Swamp area being the best in the game.                 |
| The Mover's remarkably high Dexterity means that they will get through     |
|  their turns fairly quickly. Avoid using Magic Breath, Trine and Beta;     |
|  Aqualung will deal around 2000 HP, which you can then follow up with      |
|  Slash-All or Comet2. Your Deathblow chance will be roughly 57% against    |
|  the Mover, or, 94% with the Mystile equipped. If you have obtained the    |
|  Enemy Skill Pandora's Box, then that should kill them in one, as it will  |
|  disregard the target's MDefence value.                                    |
| Turbo Ethers are a very easy steal; a Lv 60 Cloud would have a 42.19%      |
|  chance of stealing from the Mover, or, a 100% chance with the Sneak Glove |
|  equipped. You could also use Yuffie's Conformer to Morph them into        |
|  Protect Rings if you missed the opportunity to steal from Schizo(Right).  |
|  This Accessory will permanently set up Barrier and MBarrier, and cannot   |
|  be obtained anywhere else. The damage formula used for the Conformer      |
|  means that Yuffie should be able to kill them outright in one hit; be     |
|  sure to make use of the Mega All Materia!                                 |
| The Mover each contains three variants of the same identical attacks; As   |
|  the battle begins each Mover is assigned one of the three sets of attacks |
|  according to it 'Group ID' Flag i.e. the Mover [A] will use one set, the  |
|  Mover [B] will use the second set, and the Mover [C] will use the third   |
|  set of the attacks available.                                             |
| The Mover is one of a number of enemies that are elevated above the        |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
| The Mover cannot be Back-Attacked or Side-Attacked, meaning that one       |
|  cannot perform Random Variation Overflow with 4x or 6x Damage.            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||          {North Crater Right Path}          ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||   N Crater Right Path 1st Screen Spiral Descent         ***              ||
||   N Crater Right Path 2nd Screen Spiral Base (Mystile)  ***              ||
||   N Crater Right Path 3rd Screen Large Nesting Area     ***              ||
||   N Crater Right Path 4th Screen Spinal Pathway         ***              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Malboro                     Bad Breath                            | 
  |      Dragon Zombie               Shadow Flare, Pandora's Box           | 
  |      Pollensalta                 Angel Whisper                         | 
  |      Parasite                    Magic Breath, L5 Death                | 
  |  L4  Death Dealer                Roulette                              | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [        Water - Malboro           - Double                                 ]
 [         Wind - Parasite          - Double                                 ]
 [         Holy - Dragon Zombie     - Double                                 ]
 [         Holy - Parasite          - Double                                 ]
 [  Restorative - Dragon Zombie     - Absorb                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [         Fire - Pollensalta       - Absorb                                 ]
 [       Poison - Malboro           - Absorb                                 ]
 [        Death - Dragon Zombie     - Absorb                                 ]
 [                                                                           ]
 [        Earth - Parasite          - Nullify                                ]
 [      Gravity - Malboro           - Nullify                                ]
 [  Restorative - Death Dealer      - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Pollensalta       - Fire3                                  ]
 [          Ice - Malboro           - Frozen Beam                            ]
 [          Ice - Pollensalta       - Cold Breath                            ]
 [       Poison - Malboro           - Bio2                                   ]
 [       Poison - Dragon Zombie     - Poison Fang                            ]
 [  Restorative - Pollensalta       - Angel Whisper                          ]
 [  Restorative - Death Dealer      - Emperor                                ]
 [                                                                           ]
 [          Cut - Parasite          - Para Tail                              ]
 [          Hit - Parasite          - Head Attack                            ]
 [        Shoot - Dragon Zombie     - Body Tail                              ]
 [        Shoot - Dragon Zombie     - Abnormal Breath                        ]
 [        Shoot - Dragon Zombie     - Bone                                   ]
 [        Shoot - Death Dealer      - Spin Turn                              ]
 [        Shoot - Death Dealer      - Star                                   ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Death - Death Dealer      - Hidden One        (100% Inflict)       ]
 [        Death - Death Dealer      - Roulette          (100% Inflict)       ]
 [        Sleep - Malboro           - Bad Breath        (100% Inflict)       ]
 [       Poison - Malboro           - Bio2              (47%  Inflict)       ]
 [       Poison - Malboro           - Bad Breath        (100% Inflict)       ]
 [       Poison - Dragon Zombie     - Poison Fang       (99%  Inflict)       ]
 [       Poison - Dragon Zombie     - Abnormal Breath   (100% Inflict)       ]
 [    Confusion - Malboro           - Bad Breath        (100% Inflict)       ]
 [    Confusion - Pollensalta       - Fascination       (100% Inflict)       ]
 [      Silence - Malboro           - Bad Breath        (100% Inflict)       ]
 [      Silence - Parasite          - Magic Extinguish  (100% Inflict)       ]
 [      Silence - Death Dealer      - Sun               (100% Inflict)       ]
 [         Stop - Death Dealer      - World             (100% Inflict)       ]
 [         Frog - Malboro           - Bad Breath        (100% Inflict)       ]
 [        Small - Malboro           - Bad Breath        (100% Inflict)       ]
 [    Paralyzed - Dragon Zombie     - Bone              (100% Inflict)       ]
 [     Darkness - Death Dealer      - Sun               (100% Inflict)       ]
 [      Sadness - Parasite          - Para Tail         (100% Inflict)       ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Death, Sleep, Silence, Slow                                             ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Dragon Zombie      [2] |                        |                   |
       | Pollensalta        [8] |                        |                   |
       | Death Dealer       [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  TURBO ETHER  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Death Dealer      [32] |                   |
       '------------------------+------------------------+-------------------|
  ECHO SCREEN  |                |                        |                   |
 --------------'                |                        |                   |
       |                        | Malboro           [32] |                   |
       '------------------------+------------------------+-------------------|
  HYPER  |                      |                        |                   |
 --------'                      |                        |                   |
       |                        | Pollensalta       [32] |                   |
       '------------------------+------------------------+-------------------|
  REMEDY  |                     |                        |                   |
 ---------'                     |                        |                   |
       | Parasite           [8] | Parasite          [32] | Parasite          |
       '------------------------+------------------------+-------------------|
  VACCINE  |                    |                        |                   |
 ----------'                    |                        |                   |
       |                        |                        | Dragon Zombie     |
       '------------------------+------------------------+-------------------|
  KISS OF DEATH  |              |                        |                   |
 ----------------'              |                        |                   |
       | Death Dealer       [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  M-TENTACLES  |                |                        |                   |
 --------------'                |                        |                   |
       | Malboro           [63] | Malboro           [32] |                   |
       '------------------------+------------------------+-------------------|
  CAULDRON  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Dragon Zombie      [8] | Dragon Zombie     [32] |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1: ***                                Area Enc Rate:

  N Crater Right Path 1st Screen Spiral Descent        32   Extremely High
  N Crater Right Path 2nd Screen Spiral Base (Mystile) 32   Extremely High
  N Crater Right Path 3rd Screen Large Nesting Area    24   Insanely High!!
  N Crater Right Path 4th Screen Spinal Pathway        24   Insanely High!!

   Average:   EXP: 2612.5     AP: 253.5     GIL: 1990.0      Enemy QTY: 1.8

.----------------------------------------------------------------------------.
|  [19.1%]  Nrml Bat #1  EXP - 1000    1st Row: 1x Pollensalta               |
|                        AP  - 100                                           |
|                        GIL - 1000                                     #876 |
|                                                                            |
|  [16.4%]  Nrml Bat #2  EXP - 3600    1st Row: 2x Death Dealer              |
|                        AP  - 400                                           |
|                        GIL - 2400                                     #877 |
|                                                                            |
|  [15.0%]  Nrml Bat #3  EXP - 3200    1st Row: 1x Pollensalta, 2x Parasite  |
|                        AP  - 300                                           |
|                        GIL - 3000                                     #878 |
|                                                                            |
|  [13.7%]  Nrml Bat #4  EXP - 3300    1st Row: 3x Parasite                  |
|                        AP  - 300                                           |
|                        GIL - 3000                                     #879 |
|                                                                            |
|  [12.3%]  Nrml Bat #5  EXP - 1000    1st Row: 1x Malboro                   |
|        Pre-Emp OFF     AP  - 100                                           |
|            Run = 2     GIL - 100                                      #880 |
|                                                                            |
|  [10.9%]  Nrml Bat #6  EXP - 4000    1st Row: 1x Dragon Zombie             |
|        Pre-Emp OFF     AP  - 300                                           |
|            Run = 2     GIL - 2800                                     #881 |
|                                                                            |
|  [6.25%]  Back Attack  EXP - 1800    1st Row: 1x Death Dealer              |
|            Run = 2     AP  - 200                                           |
|                        GIL - 1200                                     #882 |
|                                                                            |
|  [6.25%]  Pinc Attack  EXP - 3600    1st Grp: 1x Death Dealer              |
|                        AP  - 400     2nd Grp: 1x Death Dealer              |
|                        GIL - 2400                                     #883 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Parasite can also be fought here; however, I will not be 
         duplicating that entry. You can find the Parasite within the "North 
         Crater Descent" listings just above. The Malboro can also be fought 
         here; you can find the Malboro within the "Gaea's Cliffs" listings 
         further above.

      - Be sure to have all three Enemy Skill Materia equipped for the first 
         encounter with the Dragon Zombie, as it is scripted to use Pandora's 
         Box as a death-counter *once per save only*. If you miss the 
         opportunity to learn the Skill then it will be lost forever.

  .-----------------.
 /  {Dragon Zombie}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/jMWC6aJad1gnmQdS9                     | ID: 13B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     54  ||   Strength: 160  ||  Drop 1: Cauldron  [8]  14.06%      |
|  HP:    13,000  ||    Defence: 150  ||  Drop 2: X-Potion  [2]   4.03%      |
|  MP:       400  ||      Magic:  65  ||   Steal: Cauldron  [32] 40.63%      |
|                 ||   MDefence: 200  ||   Morph: Vaccine                    |
|  EXP:     4000  ||  Dexterity: 110  ||                                     |
|   AP:      300  ||       Luck:   0  ||                                     |
|  GIL:     2800  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [Absorb]|      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [Double]       |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [Absorb]       |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Right Path 1st Scrn Spiral Descent        11% |                     |
| Crater Right Path 2nd Scrn Spiral Base (Mystile) 11% |                     |
| Crater Right Path 3rd Scrn Large Nesting Area    11% |                     |
| Crater Right Path 4th Scrn Spinal Pathway        11% |                     |
| Planet's Core Floating Platforms 1st Screen      12%*|                     |
| Planet's Core Floating Platforms 2nd Screen      12%*|                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Dragon Zombie's ATTACKS:            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent      Status Inflict:  |
|  [30C]       Physical          Element: Poison             Poison (99%)    |
|                                   Att%: 90                                 |
|                                  Power: 48                                 |
|                            Base Damage: 5340 HP                            |
|                                                                            |
|  Attack 2:  Body Tail           Target: All Opponents     Split Damage     |
|  [339]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 1780 HP                            |
|                                                                            |
|  Attack 3:  Abnormal Breath     Target: One Opponent      Status Inflict:  |
|  [33A]       Magical           Element: Shoot              Poison (100%)   |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                                MP Cost: 20 MP                              |
|                            Base Damage: 714 HP                             |
|                                                                            |
|  Attack 4:  Bone                Target: One Opponent      Status Inflict:  |
|  [33B]       Physical          Element: Shoot              Paralyzed (100%)|
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 1780 HP                            |
|                                                                            |
|  Attack 5:  Shadow Flare        Target: One Opponent      **Enemy Skill**  |
|  [05E]       Magical           Element: None              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 125                                |
|                                MP Cost: 100 MP                             |
|                            Base Damage: 5578 HP                            |
|                                                                            |
|  Attack 6:  Pandora's Box       Target: All Opponents     **Enemy Skill**  |
|  [05F]       Magical           Element: None              No Split Damage  |
|                                   Att%: 100               Reflectable      |
|                                  Power: 60                Ignores Defence  |
|                                MP Cost: 110 MP            Used Once in One |
|                            Base Damage: 2677 HP            Save Game       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Dragon Zombie's BATTLE PLAN: (Repeats)                                   |
|                                                                            |
|  OPENING ATTACK: 1/5 Chance start from 1st Attack                          |
|                  1/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 3rd Attack                          |
|                  1/5 Chance start from 4th Attack                          |
|                  1/5 Chance start from 5th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target without Poison; If all        |
|               Targets have Poison, select Rnd Target                       |
|                                                                            |
|   Follow-Up:                                                               |
|                                                                            |
|    All Targets with Poison: Do nothing                                     |
|                                                                            |
|    At least one Target without Poison:                                     |
|                                                                            |
|     Dragon Zombie's HP  > 75%: 1/5 Chance use  on Rnd Target  |
|                                     without Poison                         |
|                                4/5 Chance do nothing                       |
|                                                                            |
|     Dragon Zombie's HP <= 75%: 1/4 Chance use  on Rnd Target  |
|                                     without Poison                         |
|                                3/4 Chance do nothing                       |
|                                                                            |
|     Dragon Zombie's HP <= 50%: 1/3 Chance use  on Rnd Target  |
|                                     without Poison                         |
|                                2/3 Chance do nothing                       |
|                                                                            |
|     Dragon Zombie's HP <= 25%: 1/2 Chance use  on Rnd Target  |
|                                     without Poison                         |
|                                1/2 Chance do nothing                       |
|                                                                            |
|       After 1st Attack:                                                    |
|                                                                            |
|        Dragon Zombie's HP  > 75%: 4/5 Chance jump to 2nd Attack next turn  |
|                                   1/5 Chance jump to 3rd Attack next turn  |
|                                                                            |
|        Dragon Zombie's HP <= 75%: 3/4 Chance jump to 2nd Attack next turn  |
|                                   1/4 Chance jump to 3rd Attack next turn  |
|                                                                            |
|        Dragon Zombie's HP <= 50%: 2/3 Chance jump to 2nd Attack next turn  |
|                                   1/3 Chance jump to 3rd Attack next turn  |
|                                                                            |
|        Dragon Zombie's HP <= 25%: 1/2 Chance jump to 2nd Attack next turn  |
|                                   1/2 Chance jump to 3rd Attack next turn  |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Use Body Tail on All Targets                                  |
|                                                                            |
|    After 2nd Attack: jump to 4th Attack for next turn                      |
|                                                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   All Targets with Paralyzed:                                              |
|                                                                            |
|    Use Body Tail on All Targets                                            |
|                                                                            |
|   At least one Target without Paralyzed:                                   |
|                                                                            |
|    Dragon Zombie's HP  > 75%: 1/5 Chance use Bone on Rnd Target without    |
|                                    Paralyzed                               |
|                               4/5 Chance use Body Tail on All Targets      |
|                                                                            |
|    Dragon Zombie's HP <= 75%: 1/4 Chance use Bone on Rnd Target without    |
|                                    Paralyzed                               |
|                               3/4 Chance use Body Tail on All Targets      |
|                                                                            |
|    Dragon Zombie's HP <= 50%: 1/3 Chance use Bone on Rnd Target without    |
|                                    Paralyzed                               |
|                               2/3 Chance use Body Tail on All Targets      |
|                                                                            |
|    Dragon Zombie's HP <= 25%: 1/2 Chance use Bone on Rnd Target without    |
|                                    Paralyzed                               |
|                               1/2 Chance use Body Tail on All Targets      |
|                                                                            |
|                                                                            |
|  4TH ATTACK:                                                               |
|                                                                            |
|   All Targets with Poison OR Dragon Zombie's MP < 20:                      |
|                                                                            |
|    Skip a turn                                                             |
|                                                                            |
|   At least on Target without Poison AND Dragon Zombie's MP >= 20:          |
|                                                                            |
|    Dragon Zombie's HP  > 75%: 1/5 Chance use Abnormal Breath on Rnd Target |
|                               4/5 Chance use 1st Attack                    |
|                                                                            |
|    Dragon Zombie's HP <= 75%: 1/4 Chance use Abnormal Breath on Rnd Target |
|                               3/4 Chance use 1st Attack                    |
|                                                                            |
|    Dragon Zombie's HP <= 50%: 1/3 Chance use Abnormal Breath on Rnd Target |
|                               2/3 Chance use 1st Attack                    |
|                                                                            |
|    Dragon Zombie's HP <= 25%: 1/2 Chance use Abnormal Breath on Rnd Target |
|                               1/2 Chance use 1st Attack                    |
|                                                                            |
|                                                                            |
|  5TH ATTACK:                                                               |
|                                                                            |
|   Dragon Zombie's MP < 100:                                                |
|                                                                            |
|    Use Body Tail on All Targets                                            |
|                                                                            |
|   Dragon Zombie's MP >= 100:                                               |
|                                                                            |
|      *If no Targets have Paralyzed, select Rnd Target                      |
|                                                                            |
|    Dragon Zombie's HP  > 75%: 1/5 Chance use Shadow Flare on Rnd Target    |
|                                    with Paralyzed*                         |
|                               4/5 Chance use Body Tail on All Targets      |
|                                                                            |
|    Dragon Zombie's HP <= 75%: 1/4 Chance use Shadow Flare on Rnd Target    |
|                                    with Paralyzed*                         |
|                               3/4 Chance use Body Tail on All Targets      |
|                                                                            |
|    Dragon Zombie's HP <= 50%: 1/3 Chance use Shadow Flare on Rnd Target    |
|                                    with Paralyzed*                         |
|                               2/3 Chance use Body Tail on All Targets      |
|                                                                            |
|    Dragon Zombie's HP <= 25%: 1/2 Chance use Shadow Flare on Rnd Target    |
|                                    with Paralyzed*                         |
|                               1/2 Chance use Body Tail on All Targets      |
|                                                                            |
|      After 5th Attack: 1/2 Chance jump to 1st Attack for next turn         |
|                        1/2 Chance jump to 2nd Attack for next turn         |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   GlobalVar [Pandora's Box] has not been set:                              |
|                                                                            |
|    Use Pandora's Box on All Targets                                        |
|    Set GlobalVar [Pandora's Box]                                           |
|                                                                            |
|   GlobalVar [Pandora's Box] has been set: Do nothing                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Dragon Zombie:                    |   POWER req for Overflow:   |
|                                              |                             |
| The Dragon Zombie is one tough enemy, and    |  Base Damage Overflow: 195  |
|  can inflict some heavy damage. Put your     |  Rnd Var Overflow  3x: 130  |
|  characters in the Back Row and use Big      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Guard if you need the extra defence. Use                                  |
|  Laser or Demi3 a few times as the battle begins to deplete its HP.        |
| You can only learn the Enemy Skill Pandora's Box from the Dragon Zombie,   |
|  and the enemy is scripted to use the ability *once per save file only*.   |
|  If the Dragon Zombie does not have enough MP to cast the Skill, then the  |
|  GlobalVar will still be toggled, and Pandora's Box will be lost forever.  |
|  If, however, the Dragon Zombie was to be defeated via the use of Poison   |
|  damage, a Counter Attack, or from the Petrify Status, then the GlobalVar  |
|  will *not* be toggled, and the ability will be used on the next encounter |
|  with the foe. Be sure to equip all of the Enemy Skill Materias that you   |
|  wish to learn the Skill on; Pandora's Box will target all opponents, so   |
|  you can equip one Enemy Skill on each character.                          |
| The GlobalVar for Pandora's Box will also be toggled following the Jenova- |
|  SYNTHESIS battle, strangely enough. Seeing as the Jenova-SYNTHESIS fight  |
|  takes place after the point-of-no return, the Player cannot exploit this  |
|  without the use of the "Yuffie Warping" glitch to transport them back to  |
|  the North Crater following the fight with Jenova-SYNTHESIS.               |
| Pandora's Box is not as strong as Shadow Flare; however, it will ignore    |
|  the target's MDefence, as as such it can prove to be very effective       |
|  against foes with high MDefence, such as the Mover.                       |
| You can also learn the Enemy Skill Shadow Flare from the Dragon Zombie, if |
|  you missed the opportunity to learn it from Ultimate Weapon. It will      |
|  always use the ability on a character that is inflicted with Paralyzed,   |
|  so use Dazers on the character that needs to learn the Skill. Shadow      |
|  Flare only deals 50% of the damage dealt compared to Ultimate Weapon's    |
|  use of the ability, but if you are struggling to survive the attack then  |
|  you can set up Reflect to negate the damage taken (the Skill will still   |
|  be learned, along with Pandora's Box which can also be reflected).        |
| Cauldrons are the Item version of Bad Breath, and can be useful in the     |
|  Battle Square if you have lost the ability to use your Command Materia.   |
|  You can obtain a single Cauldron from the Torpedo Attack Mini-Game in the |
|  Wonder Square; if you wished to farm them, then you would have to do so   |
|  from the Dragon Zombie. A Lv 64 Cloud would have a 51.56% chance of       |
|  stealing from them, or, a 100% chance withy the Sneak Glove equipped.     |
| The Dragon Zombie is considered an "Undead" enemy, which means that they   |
|  will take damage from healing items and spells such as Cure, Potions etc. |
|  Throwing a Phoenix Down would have a 25% chance of instantly killing the  |
|  Dragon Zombie, whereas a Megalixir/Elixir/X-Potion has a 100% chance.     |
|  White Wind will Petrify the Dragon Zombie, ending the battle instantly.   |
| As with all "Undead" Enemies (excluding the Parasite and Soul Fire), the   |
|  Dragon Zombie takes Double Damage from the Holy Element, which you will   |
|  have access to by now (Alexander Materia).                                |
| The Dragon Zombie is one of four enemies that absorbs the Death Status,    |
|  meaning that Physical attacks performed by Players with Added Effect +    |
|  Death Status on their Weapon (Destruct Materia) will cure the Dragon      |
|  Zombie. The other three enemies that absorb Death are the Ghost, Zenene,  |
|  Ghost Ship.                                                               |
| When you make the final descent to the Planet's Core (after the point-of-  |
|  no return), you will have an overall 11.52% chance encountering the       |
|  Dragon Zombie for each of the thirteen platform jumps.                    |
| The Dragon Zombie cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
| The Dragon Zombie is immune to Seizure, which isn't necessary seeing as    |
|  there is no way for the Player to inflict an enemy with Seizure. The      |
|  Dragon Zombie is one of 86 enemies that are immune to Seizure. It is also |
|  immune to Peerless, along with 104 other enemies.                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Pollensalta}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/YEb7So4fB6Qd9k9JA                     | ID: 13E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     41  ||   Strength: 110  ||    Drop: X-Potion  [8]  14.06%      |
|  HP:      4000  ||    Defence:  60  ||   Steal: Hyper     [32] 40.63%      |
|  MP:       220  ||      Magic:  90  ||   Morph: /                          |
|                 ||   MDefence: 136  ||                                     |
|  EXP:     1000  ||  Dexterity:  85  ||                                     |
|   AP:      100  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:     1000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]       |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Right Path 1st Scrn Spiral Descent        34% |  Jemnezmy           |
| Crater Right Path 2nd Scrn Spiral Base (Mystile) 34% |  Snow               |
| Crater Right Path 3rd Scrn Large Nesting Area    34% |                     |
| Crater Right Path 4th Scrn Spinal Pathway        34% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Fire3             |
|   Pollensalta's ATTACKS:              |  Manip Attack 2: Angel Whisper     |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Fire                Target: One Opponent      Never Used       |
|  [01B]       Magical           Element: Fire              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 393 HP                             |
|                                                                            |
|  Attack 2:  Fire3               Target: One Opponent      Berserk Attack   |
|  [01D]       Magical           Element: Fire              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 3144 HP                            |
|                                                                            |
|  Attack 3:  Fascination         Target: One Opponent      Status Inflict:  |
|  [37A]       Magical 0 Dam        Att%: 90                 Confusion (100%)|
|                                MP Cost: 5 MP                               |
|                                                                            |
|  Attack 4:  Cold Breath         Target: One Opponent      Berserk Attack   |
|  [37B]       Magical           Element: Ice                                |
|                                   Att%: 90                                 |
|                                  Power: 6                                  |
|                                MP Cost: 12 MP                              |
|                            Base Damage: 294 HP                             |
|                                                                            |
|  Attack 5:  Angel Whisper       Target: One Ally          **Enemy Skill**  |
|  [04D]       Magical           Element: Restorative       Status Remove:   |
|              % Based              Att%: 255                14 Statuses     |
|                                  Power: 32                 (See Notes)     |
|                                MP Cost: 50 MP                              |
|                            Base Damage: 100% Maximum HP                    |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Pollensalta's BATTLE PLAN: (Repeats)                                     |
|                                                                            |
|  Use Cold Breath on Rnd Target without Confusion; If all Targets have      |
|   Confusion, select Rnd Target                                             |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Pollensalta's HP  > 80%: Use Fascination on Last Attacker; If Last       |
|                             Attacker has Confusion, do nothing             |
|                                                                            |
|   Pollensalta's HP <= 80%: Use Fascination on Last Attacker the first time |
|                             Pollensalta's HP drops below 80%; If Last      |
|                             Attacker has Confusion, do nothing             |
|                                                                            |
|   Pollensalta's HP <= 60%: Use Fire3 on Last Attacker the first time       |
|                             Pollensalta's HP drops below 60%; If           |
|                             Pollensalta's HP < 52, do nothing              |
|                                                                            |
|   Pollensalta's HP <= 40%: Use Angel Whisper on Self the first time        |
|                             Pollensalta's HP drops below 40%; If           |
|                             Pollensalta's HP < 50, do nothing              |
|                                                                            |
|   Pollensalta's HP <= 20%: Use Angel Whisper on Self the first time        |
|                             Pollensalta's HP drops below 20%; If           |
|                             Pollensalta's HP < 50, do nothing              |
|                 Follow-Up: Use Fire3 on Last Attacker the first time       |
|                             Pollensalta's HP drops below 20%; If           |
|                             Pollensalta's HP < 52, do nothing              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Pollensalta:                      |   POWER req for Overflow:   |
|                                              |                             |
| The Pollensalta is the only enemy you can    |  Base Damage Overflow: 156  |
|  learn the Enemy Skill Angel Whisper from,   |  Rnd Var Overflow  3x: 104  |
|  which will have a 100% chance of curing one |  Rnd Var Overflow  4x:  78  |
|  character of Death, Sleep, Poison, Silence, |  Rnd Var Overflow  6x:  52  |
|  Confusion, Slow, Stop, Frog, Small,         o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Petrify, Slow-numb, Berserk, Paralyzed and                                |
|  Darkness. You will need to Manipulate the Pollensalta to learn the Skill; |
|  a Lv 60 cloud would have a 74% chance of successfully manipulating them.  |
| The Pollensalta has very low HP and Physical Defence, similar to that of   |
|  the Snow, so it should not take more than a few Physical blows to kill    |
|  them. Your Deathblow chance will approximately 64%. You could use Bad     |
|  Breath to incapacitate the enemy, then use Magical spells such as         |
|  Comet2 to defeat them. Avoid using Fire based attack, such as Beta and    |
|  Magic Breath.                                                             |
| The Pollensalta will only use Cold Breath unless provoked into using a     |
|  Counter Attack. She will not perform an MP check when it tries to use     |
|  Fascination, and as such the "skill power is used up" text string will be |
|  displayed whenever she tries to use that attack.                          |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------------.
 /  {Death Dealer}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/y7YeysfFQ48AAAH16                     | ID: 143 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     48  ||   Strength: 120  ||  Drop 1: Kiss of Death  [8]  14.06% |
|  HP:      7000  ||    Defence: 140  ||  Drop 2: X-Potion       [8]  12.09% |
|  MP:       400  ||      Magic: 120  ||   Steal: Turbo Ether    [32] 40.63% |
|                 ||   MDefence: 140  ||   Morph: /                          |
|  EXP:     1800  ||  Dexterity:  90  ||                                     |
|   AP:      200  ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:     1200  ||      Evade:   5  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [VUL]   |
|  Restorative  [Nullify]      |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Crater Right Path 1st Scrn Spiral Descent        29% |  Joker              |
| Crater Right Path 2nd Scrn Spiral Base (Mystile) 29% |                     |
| Crater Right Path 3rd Scrn Large Nesting Area    29% |                     |
| Crater Right Path 4th Scrn Spinal Pathway        29% |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  Manip Attack 1: Spin Turn         |
|   Death Dealer's ATTACKS              |  Manip Attack 2: Roulette          |
|                                       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:           Target: One Opponent      Berserk Attack   |
|  [1F5]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 1020 HP                            |
|                                                                            |
|  Attack 2:                Target: One Opponent      Never Used       |
|  [01B]       Magical           Element: Fire              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 504 HP                             |
|                                                                            |
|  Attack 3:  Star                Target: One Opponent      Can't Cover      |
|  [1F8]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 1020 HP                            |
|                                                                            |
|  Attack 4:  Emperor             Target: Self                               |
|  [1F6]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 16                                 |
|                            Base Damage: 1360 HP                            |
|                                                                            |
|  Attack 5:  Hidden One          Target: One Opponent      Status Inflict:  |
|  [1F7]       Magical 0 Dam        Att%: 110                Death (100%)    |
|                                                                            |
|  Attack 6:  Sun                 Target: One Opponent      Status Inflict:  |
|  [1F9]       Magical 0 Dam        Att%: 100               Darkness (100%)  |
|                                                           Silence          |
|                                                                            |
|  Attack 7:  World               Target: One Opponent      Status Inflict:  |
|  [1FA]       Magical 0 Dam        Att%: Auto Hit           Stop (100%)     |
|                                                                            |
|  Attack 8:  Roulette            Target: Random            **Enemy Skill**  |
|  [05D]       Magical 0 Dam        Att%: 255               Status Inflict:  |
|                                MP Cost: 6 MP               Death (100%)    |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Death Dealer's BATTLE PLAN: (Repeats)                                    |
|                                                                            |
|  OPENING ATTACK: 2/5 Chance start from 1st Attack                          |
|                  2/5 Chance start from 2nd Attack                          |
|                  1/5 Chance start from 4th Attack                          |
|                                                                            |
|                                                                            |
|  1ST ATTACK: Use  on Rnd Target without Stop; If all Targets    |
|               have Stop, select Rnd Target                                 |
|                                                                            |
|   Follow-Up: 1/2 Chance repeat 1st Attack                                  |
|              1/2 Chance do nothing                                         |
|                                                                            |
|                                                                            |
|  2ND ATTACK: Same as 1st Attack                                            |
|                                                                            |
|  3RD ATTACK:                                                               |
|                                                                            |
|   Death Dealer's HP  > 50%: Same as 1st Attack                             |
|                                                                            |
|   Death Dealer's HP <= 50%: Use Emperor on Self                            |
|                                                                            |
|                                                                            |
|  4TH ATTACK: Use Star on Rnd Target without Stop; If all Targets have      |
|               Stop, select Rnd Target                                      |
|                                                                            |
|   Follow-Up: 1/2 Chance repeat 4th Attack                                  |
|              1/2 Chance do nothing                                         |
|                                                                            |
|     After 4th Attack:                                                      |
|                                                                            |
|      Death Dealer's HP  > 75%: Jump to 1st Attack for next turn            |
|                                                                            |
|      Death Dealer's HP <= 75%: 1/2 Chance jump to 8th Attack for next turn |
|                                1/2 Chance jump to 9th Attack for next turn |
|                                                                            |
|      Death Dealer's HP <= 50%: 1/3 Chance jump to 5th Attack for next turn |
|                                1/3 Chance jump to 8th Attack for next turn |
|                                1/3 Chance jump to 9th Attack for next turn |
|                                                                            |
|      Death Dealer's HP <= 25%: Jump to 5th Attack for next turn            |
|                                                                            |
|                                                                            |
|  5TH ATTACK: Use World on Rnd Target without Stop; If all Targets have     |
|               Stop, use  on Rnd Target                          |
|                                                                            |
|  6TH ATTACK: Skip a turn                                                   |
|                                                                            |
|  7TH ATTACK: Use Hidden One on Rnd Target with Stop; If no Targets have    |
|               Stop, use Star on Rnd Target                                 |
|                                                                            |
|    After 7th Attack: Jump to 1st Attack for next turn                      |
|                                                                            |
|                                                                            |
|  8TH ATTACK: Use Sun on Rnd Target without Darkness; If all Targets have   |
|               Darkness, use  on Rnd Target without Stop; If all |
|               Targets have Stop, use  on Rnd Target             |
|                                                                            |
|    After 8th Attack: Jump to 1st Attack for next turn                      |
|                                                                            |
|                                                                            |
|  9TH ATTACK: Use Sun on Rnd Target without Silence; If all Targets have    |
|               Silence, use  on Rnd Target without Stop; If all  |
|               Targets have Stop, use  on Rnd Target             |
|                                                                            |
|    After 9th Attack: Jump to 1st Attack for next turn                      |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Death Dealer's HP > 25%: Do nothing                                      |
|                                                                            |
|   Death Dealer's HP <= 25%:                                                |
|                                                                            |
|    Roulette has been used:  Do nothing                                     |
|                                                                            |
|    Roulette has not been used:                                             |
|                                                                            |
|     Use Roulette on Rnd Enemy or Ally                                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Death Dealer:                     |   POWER req for Overflow:   |
|                                              |                             |
| The Death Dealer can deal a moderate amount  |  Base Damage Overflow: 190  |
|  of damage, although, they do not have too   |  Rnd Var Overflow  3x: 127  |
|  much health, so they can easily be defeated |  Rnd Var Overflow  4x:  95  |
|  using Shadow Flare, or by using L4 Suicide. |  Rnd Var Overflow  6x:  64  |
|  You can also use Bad Breath to immobilise   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  them.                                                                     |
| As is standard when traversing the North Crater, you should have defences  |
|  in place to protect against the Death Status, such as Safety Bits and     |
|  Added Effect+Odin (on Armour). When the Death Dealer uses Roulette, it    |
|  will target one target at random, including itself and other allies.      |
|  Seeing as the Death Dealer does not have immunity to Death, the ability   |
|  will also kill the enemy should it be selected as the chose target. You   |
|  can also use Death Force or Resist (Vaccine or Lv 3 Heal Materia) to      |
|  defend against the Death Status.                                          |
| To learn the Enemy Skill Roulette, the easiest method is to firstly put    |
|  all three Enemy Skills on one character, then kill the remaining two      |
|  characters mid-battle. A Lv 64 Cloud would have a 67% chance of           |
|  manipulating the Death Dealer; you can then have it cast Roulette. Your   |
|  chances of learning Roulette will be much greater, as there will be fewer |
|  targets to select from. Note that the character's Luck will *not* affect  |
|  your chances of being selected; every target has the same equal chance of |
|  being chosen.                                                             |
| If you have equipment in place to defend against Death (which you should   |
|  have), then you will likely be vulnerable to Silence and Stop. Be sure    |
|  to have access to White Wind or Remedies to cure your characters of the   |
|  negative Statuses inflicted by the Death Dealer.                          |
| The Kiss of Death will cast Death on all opponents, and is incredibly      |
|  rare. It can only be obtained from the Death Dealer as a 14.06% drop      |
|  chance, and cannot be obtained anywhere else in the game. You could       |
|  optionally try to steal Turbo Ethers from them; just note that you cannot |
|  obtain the steal *and* the drop; it's one or the other. A Lv 64 Cloud     |
|  would have a 56.25% chance of stealing from the Death Dealer, or, a 100%  |
|  chance with the Sneak Glove equipped.                                     |
| The Death Dealer is the only enemy in the game to Nullify the Restorative  |
|  Element, and as such any curing abilities will be negated, although the   |
|  damage dealt will be a 'green' 0. This is an oversight, as the Death      |
|  Dealer can never heal itself when using Emperor.                          |
| The Death Dealer is one of a number of enemies that are elevated above the |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
              o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
              ||                {Final Bosses}                ||
              o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

 NOTE - Every time you jump onto one of the thirteen platforms, you will have 
         an initial 28.91% chance of passing the check to engage in a forced
         encounter. If this chance passes, you will then have a follow-up 
         50% chance of facing the Iron Man, 39.84% chance of facing the 
         Dragon Zombie, and a 10.16% chance of facing the Allemagne. This 
         gives you following *overall* chances of getting each encounter:

          - Iron Man      - 14.45%
          - Dragon Zombie - 11.52%
          - Allemagne     - 2.94%

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||   Planet's Core Floating Platforms 1st Screen           N/A              ||
||   Planet's Core Floating Platforms 2nd Screen           N/A              ||
||   Planet's Core Jenova-SYNTHESIS Encounter              N/A              ||
||   Planet's Core Sephiroth Encounter                     N/A              ||
||   North Crater Final Gathering Screen                   N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |  L4  Allemagne                                                         | 
  |      Dragon Zombie               Shadow Flare, Pandora's Box           | 
  |      Iron Man                                                          | 
  |      Jenova-SYNTHESIS   (Boss)                                         | 
  |      Bizarro-Sephiroth  (six variants)                                 | 
  |      Safer-Sephiroth    (Boss)   Shadow Flare                          | 
  |      Sephiroth          (Boss)                                         | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [        Water - Iron Man          - Double                                 ]
 [         Wind - Allemagne         - Double                                 ]
 [         Holy - Dragon Zombie     - Double                                 ]
 [  Restorative - Dragon Zombie     - Absorb                                 ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [         Fire - Bizarro-Sephiroth - Absorb   (Boss) (1-Party C) [E]        ]
 [         Fire - Bizarro-Sephiroth - Absorb   (Boss) (2-Party R) [D] & [E]  ]
 [         Fire - Bizarro-Sephiroth - Absorb   (Boss) (3-Party R) [D] & [E]  ]
 [          Ice - Bizarro-Sephiroth - Absorb   (Boss) (1-Party C) [D]        ]
 [          Ice - Bizarro-Sephiroth - Absorb   (Boss) (3-Party C) [D] & [E]  ]
 [          Ice - Bizarro-Sephiroth - Absorb   (Boss) (2-Party L) [D] & [E]  ]
 [          Ice - Bizarro-Sephiroth - Absorb   (Boss) (3-Party L) [D] & [E]  ]
 [    Lightning - Bizarro-Sephiroth - Absorb   (Boss) (1-Party C) [D]        ]
 [    Lightning - Bizarro-Sephiroth - Absorb   (Boss) (2-Party L) [D] & [E]  ]
 [    Lightning - Bizarro-Sephiroth - Absorb   (Boss) (3-Party C) [D] & [E]  ]
 [    Lightning - Bizarro-Sephiroth - Absorb   (Boss) (3-Party L) [D] & [E]  ]
 [        Earth - Bizarro-Sephiroth - Absorb   (Boss) (1-Party C) [E]        ]
 [        Earth - Bizarro-Sephiroth - Absorb   (Boss) (3-Party R) [D] & [E]  ]
 [       Poison - Jenova-SYNTHESIS  - Absorb   (Boss)                        ]
 [      Gravity - Bizarro-Sephiroth - Absorb   (Boss) (2-Party R) [D] & [E]  ]
 [        Death - Dragon Zombie     - Absorb                                 ]
 [                                                                           ]
 [        Earth - Allemagne         - Nullify                                ]
 [        Earth - Jenova-SYNTHESIS  - Nullify  (Boss)                        ]
 [        Earth - Safer-Sephiroth   - Nullify  (Boss)                        ]
 [      Gravity - Jenova-SYNTHESIS  - Nullify  (Boss)                        ]
 [      Gravity - Bizarro-Sephiroth - Nullify  (Boss) (all versions)         ]
 [      Gravity - Safer-Sephiroth   - Nullify  (Boss)                        ]
 [                                                                           ]
 [         Fire - Iron Man          - Halve                                  ]
 [          Ice - Iron Man          - Halve                                  ]
 [        Earth - Iron Man          - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Allemagne         - L3 Flare                               ]
 [         Fire - Bizarro-Sephiroth - Fire3        (1/3 Party C & 3 Party R) ]
 [          Ice - Bizarro-Sephiroth - Ice3       (1/3 Party C & 2/3 Party L) ]
 [    Lightning - Bizarro-Sephiroth - Bolt3      (1/3 Party C & 2/3 Party L) ]
 [        Earth - Bizarro-Sephiroth - Quake3       (1/3 Party C & 3 Party R) ]
 [        Earth - Safer-Sephiroth   - Break                                  ]
 [       Poison - Dragon Zombie     - Poison Fang                            ]
 [       Poison - Jenova-SYNTHESIS  - Bio2                                   ]
 [      Gravity - Bizarro-Sephiroth - Demi3        (3 Party C & 2/3 Party R) ]
 [  Restorative - Jenova-SYNTHESIS  - Right Hand Revived                     ]
 [  Restorative - Jenova-SYNTHESIS  - Left Hand Revived                      ]
 [  Restorative - Jenova-SYNTHESIS  - Cure3                                  ]
 [  Restorative - Bizarro-Sephiroth - Aurora Fence    (all except 2-Party R) ]
 [  Restorative - Bizarro-Sephiroth - Bizarro Enegy   (all except 2-Party R) ]
 [                                                                           ]
 [          Cut - Iron Man          - Heavy Sword                            ]
 [          Cut - Bizarro-Sephiroth - Sephiroth Shock         (all versions) ]
 [          Cut - Safer-Sephiroth   - [No Name]                              ]
 [          Hit - Allemagne         - Claw                                   ]
 [          Hit - Jenova-SYNTHESIS  - Repeating Slap                         ]
 [        Shoot - Allemagne         - Teardrop                               ]
 [        Shoot - Allemagne         - Big Breath                             ]
 [        Shoot - Allemagne         - L4 Death (0 Damage)                    ]
 [        Shoot - Dragon Zombie     - Body Tail                              ]
 [        Shoot - Dragon Zombie     - Abnormal Breath                        ]
 [        Shoot - Dragon Zombie     - Bone                                   ]
 [        Shoot - Iron Man          - Grand Sword                            ]
 [        Shout - Bizarro-Sephiroth - Stigma                  (all versions) ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [        Death - Allemagne         - L4 Death    (100% Inflict)             ]
 [        Sleep - Bizarro-Sephiroth - Sleepel     (71%  Inflict) 2/3 Party L ]
 [       Poison - Bizarro-Sephiroth - Stigma      (100% Inflict) All Versions]
 [       Poison - Dragon Zombie     - Poison Fang (99%  Inflict)             ]
 [       Poison - Dragon Zombie     - Abnormal Breath (100% Inflict)         ]
 [       Poison - Jenova-SYNTHESIS  - Bio2        (47%  Inflict)             ]
 [    Confusion - Safer-Sephiroth   - Super Nova  (31%  Inflict)             ]
 [      Silence - Safer-Sephiroth   - Super Nova  (31%  Inflict)             ]
 [         Slow - Bizarro-Sephiroth - Slow        (99%  Inflict) 2/3 Party L ]
 [         Slow - Bizarro-Sephiroth - Stigma      (99%  Inflict) All Versions]
 [         Slow - Safer-Sephiroth   - Super Nova  (31%  Inflict)             ]
 [         Stop - Bizarro-Sephiroth - Stop        (59%  Inflict) 3 Party R   ]
 [         Stop - Jenova-SYNTHESIS  - Stop        (59%  Inflict)             ]
 [         Frog - Safer-Sephiroth   - Pale Horse  (100% Inflict)             ]
 [        Small - Safer-Sephiroth   - Pale Horse  (100% Inflict)             ]
 [      Petrify - Safer-Sephiroth   - Break       (31%  Inflict)             ]
 [    Paralyzed - Dragon Zombie     - Bone        (100% Inflict)             ]
 [    Paralyzed - Safer-Sephiroth   - [No Name]   (100% Inflict)             ]
 [     Darkness - Safer-Sephiroth   - [No Name]   (100% Inflict)             ]
 [      Sadness - Allemagne         - Teardrop    (100% Inflict)             ]
 [      Sadness - Jenova-SYNTHESIS  - Absorb      (47%  Inflict)             ]
 [         Fury - Jenova-SYNTHESIS  - Repeating Slap (47%  Inflict)          ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Slow (Safer-Sephiroth)                                                  ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  X-POTION  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Dragon Zombie      [2] |                        |                   |
       '------------------------+------------------------+-------------------|
  ELIXIR  |                     |                        |                   |
 ---------'                     |                        |                   |
       |                        | Iron Man           [8] |                   |
       '------------------------+------------------------+-------------------|
  PHOENIX DOWN  |               |                        |                   |
 ---------------'               |                        |                   |
       | Iron Man           [8] |                        |                   |
       '------------------------+------------------------+-------------------|
  VACCINE  |                    |                        |                   |
 ----------'                    |                        |                   |
       |                        |                        | Dragon Zombie     |
       '------------------------+------------------------+-------------------|
  EYE DROP  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Allemagne         [63] | Allemagne         [32] |                   |
       '------------------------+------------------------+-------------------|
  CAULDRON  |                   |                        |                   |
 -----------'                   |                        |                   |
       | Dragon Zombie      [8] | Dragon Zombie     [32] |                   |
       '------------------------+------------------------+-------------------|
  ESCORT GUARD  |               |                        |                   |
 ---------------'               |                        |                   |
       |                        |                        | Iron Man          |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1:                                    Area Enc Rate:

  Planet's Core Floating Platforms 1st Screen          OFF
  Planet's Core Floating Platforms 2nd Screen          OFF

  "Battle Victory Music" Flag disabled.
  "J-E-N-O-V-A" Theme plays throughout forced battles.
.----------------------------------------------------------------------------.
| [14.3%] Forced Att #1  EXP - 10,000  1st Row: 1x Iron Man                  |
|            Run = 2     AP  - 150                                           |
|                        GIL - 600                                      #900 |
|                                                                            |
| [11.5%] Forced Att #2  EXP - 4000    1st Row: 1x Dragon Zombie             |
|            Run = 2     AP  - 300                                           |
|                        GIL - 2800                                     #901 |
|                                                                            |
| [2.94%] Forced Att #3  EXP - 1300    1st Row: 1x Allemagne                 |
|                        AP  - 100                                           |
|                        GIL - 1360                                     #902 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2:                                    Area Enc Rate:

  Planet's Core Jenova-SYNTHESIS Encounter             OFF

  "Jenova Absolute" Theme plays throughout battle.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 60,000  1st Row: 3x Jenova-SYNTHESIS          |
|       Can't Escape     AP  - 1500                                          |
|                        GIL - 0                                        #908 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 3:                                    Area Enc Rate:

  Planet's Core Sephiroth Encounter                    OFF

  "Battle Rewards" Flag disabled.
  "Battle Victory Music" and "Victory Pose" Flags disabled.
  "The Birth of God" Theme plays throughout Bizarro battles.
  "One-Winged Angel" Theme plays throughout Safer battle.
.----------------------------------------------------------------------------.
|         Forced Att #1  EXP - /       1st Row: 5x Bizarro-Sephiroth         |
|       Can't Escape     AP  - /                                             |
|                        GIL - /                        1-Party Centre  #912 |
|                                                                            |
|         Forced Att #2  EXP - /       1st Row: 5x Bizarro-Sephiroth         |
|       Can't Escape     AP  - /                                             |
|                        GIL - /                          2-Party Left  #928 |
|                                                                            |
|         Forced Att #3  EXP - /       1st Row: 5x Bizarro-Sephiroth         |
|       Can't Escape     AP  - /                                             |
|                        GIL - /                         2-Party Right  #916 |
|                                                                            |
|         Forced Att #4  EXP - /       1st Row: 5x Bizarro-Sephiroth         |
|       Can't Escape     AP  - /                                             |
|                        GIL - /                        3-Party Centre  #932 |
|                                                                            |
|         Forced Att #5  EXP - /       1st Row: 6x Bizarro-Sephiroth         |
|       Can't Escape     AP  - /                                             |
|                        GIL - /                          3-Party Left  #920 |
|                                                                            |
|         Forced Att #6  EXP - /       1st Row: 6x Bizarro-Sephiroth         |
|       Can't Escape     AP  - /                                             |
|                        GIL - /                         3-Party Right  #936 |
|                                                                            |
|         Forced Att #7  EXP - /       1st Row: 1x Safer-Sephiroth           |
|       Can't Escape     AP  - /                                             |
|                        GIL - /                                        #924 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 4:                                    Area Enc Rate:

  North Crater Final Gathering Screen                  OFF

  "Battle Rewards" Flag disabled.
  "Battle Victory Music" and "Victory Pose" Flags disabled.
  "Those Chosen By The Planet (Intro)" Theme plays throughout battle.
.----------------------------------------------------------------------------.
|         Forced Attack  EXP - /       1st Row: 1x Sephiroth                 |
|       Can't Escape     AP  - /                                             |
|     Pre-Emp Strike     GIL - /                                        #925 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

 NOTE - The Allemagne and Dragon Zombie can also be fought here; however, I 
         will not be duplicating their entry. You can find the Allemagne 
         within the "North Crater Left Path" listings, and the Dragon Zombie 
         within the "North Crater Right Path" listings just above.

  .------------.
 /  {Iron Man}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/4iFTfsJcd2ZygXEVA                     | ID: 140 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     46  ||   Strength: 180  ||    Drop: Phoenix Down  [8] 14.06%   |
|  HP:    20,000  ||    Defence: 240  ||   Steal: Elixir        [8] 10.94%   |
|  MP:       100  ||      Magic: 160  ||   Morph: Escort Guard               |
|                 ||   MDefence: 400  ||                                     |
|  EXP:   10,000  ||  Dexterity: 200  ||                                     |
|   AP:      150  ||       Luck:   0  ||                                     |
|  GIL:      600  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Halve]        |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Halve]        |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [Halve]        |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Double]       |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Planet's Core Floating Platforms 1st Screen      14%*|  Wolfmeister        |
| Planet's Core Floating Platforms 2nd Screen      14%*|                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Iron Man's ATTACKS:                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:         Target: One Opponent                       |
|  [2FE]       Physical          Element: Cut                                |
|                                   Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 2482 HP                            |
|                                                                            |
|  Attack 2:  Grand Sword         Target: All Opponents     Split Damage     |
|  [348]       Physical          Element: Shoot                              |
|                                   Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 1986 HP                            |
|                                                                            |
|  Attack 3:  Adrenaline          Target: Self              Status Inflict:  |
|  [349]       Magical 0 Dam        Att%: Auto Hit           Barrier (100%)  |
|                                                            Haste           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Iron Man's BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  Iron Man does not have Haste OR Iron Man does not have Barrier:           |
|                                                                            |
|   Use Grand Sword on All Targets                                           |
|                                                                            |
|    Follow-Up: 1/4 Chance use Grand Sword on All Targets                    |
|               3/4 Chance do nothing                                        |
|                                                                            |
|                                                                            |
|  Iron Man has Haste AND Iron Man has Barrier:                              |
|                                                                            |
|   1/4 Chance: Use Grand Sword on All Targets                               |
|   3/4 Chance: Use  on Rnd Target                              |
|                                                                            |
|    Follow-Up: 1/2 Chance use Heavy Sword on Rnd Target                     |
|               1/2 Chance do nothing                                        |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Iron Man's HP > 75% OR Adrenaline has been used four times OR Iron Man   |
|    has Haste AND Barrier:                                                  |
|                                                                            |
|     Do nothing                                                             |
|                                                                            |
|   Iron Man's HP <=75% AND Adrenaline has been used less than four times    |
|    And Iron Man does not have Haste OR Barrier:                            |
|                                                                            |
|     Use Adrenaline on Self                                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Iron Man:                         |   POWER req for Overflow:   |
|                                              |                             |
| The Iron Man is a unique enemy that can only |  Base Damage Overflow: 260  |
|  be encountered after the Player has passed  |  Rnd Var Overflow  3x: 173  |
|  the point-of-no return. While traversing    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the two 'Floating Platform' screens, you                                  |
|  will have an overall 14.45% chance of facing the Iron Man, which is       |
|  basically a stronger version of the Wolfmeister fought on Disc 2. It can  |
|  never be Back-Attacked.                                                   |
| Like the Wolfmeister, the Iron Man will take double damage from Water-     |
|  based attacks; however, its incredibly high MDefence means that Aqualung  |
|  will only hit for around 1600 HP; the same goes for Dragon Scales. Either |
|  pair the Elemental Materia with Leviathan, or, use Pandora's Box which    |
|  will overlook the target's MDefence and hit for over 4000 HP. Avoid       |
|  using Magic Breath, although feel free to use Bad Breath to subdue the    |
|  enemy. Laser/Demi3 works well, also. You could use a Holy Torch to remove |
|  the Iron Man's Haste and Barrier Statuses, although he will just set them |
|  back up again (no more than four times).                                  |
| Feel free to try to steal Elixirs from the Iron Man; you may need to       |
|  re-stock your supply if you have been battling the Magic Pots. With that  |
|  said, you are at a point in the game where you can start using your       |
|  remaining Megalixirs, if you have any left to use. The Escort Guard is    |
|  a piece of Armour for the men-only that nullifies Lightning, Earth, Water |
|  and Poison. You should have already obtained one from the Sunken Gelnika. |
| The encounter with the Iron Man is one of a handful of forced encounters   |
|  that allow you to flee the battle, although, the 'Run Value' will be set  |
|  to 2, meaning you'll have a slightly harder time trying to escape.        |
| The "J-E-N-O-V-A" theme will be heard throughout the encounters with the   |
|  Iron Man, and the Victory Fanfare Theme will not be heard.                |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------------------.
 /  {Jenova-SYNTHESIS}  \        !! FINAL BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ezLNNdv7PJaSURxy6                     | ID: 144 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     61  ||   Strength: 150  ||    Drop: /                          |
|  HP:    60,000* ||    Defence: 100* ||   Steal: /                          |
|  MP:       600  ||      Magic: 120  ||   Morph: /                          |
|                 ||   MDefence: 180* ||                                     |
|  EXP:   60,000* ||  Dexterity: 120  ||                                     |
|   AP:      500  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [Absorb]       |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Planet's Core Jenova-SYNTHESIS Encounter             |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Jenova-SYNTHESIS' ATTACKS:          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Absorb              Target: One Opponent      Status Inflict:  |
|  [3B3]       Magical           Element: None               Sadness (47%)   |
|  [3B9]                            Att%: 100                                |
|                                  Power: 20                                 |
|                            Base Damage: 1357 HP                            |
|                                                                            |
|  Attack 2:      Target: One Opponent      Status Inflict:  |
|  [3B4]       Physical          Element: Hit                Fury (47%)      |
|  [3B7]                            Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 2325 HP                            |
|                                                                            |
|  Attack 3:  Bio2                Target: All Opponents     Split Damage     |
|  [028]       Magical           Element: Poison            Reflectable      |
|                                   Att%: 100               Status Inflict:  |
|                                  Power: 21                 Poison (47%)    |
|                                MP Cost: 36 MP                              |
|                            Base Damage: 1425 HP                            |
|                                                                            |
|  Attack 4:  Cure3               Target: All Allies        Split Damage     |
|  [002]       Magical           Element: Restorative       Reflectable      |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 130                                |
|                                MP Cost: 64 MP                              |
|                            Base Damage: 3946 HP                            |
|                                                                            |
|  Attack 5:  Stop                Target: One Opponent      Reflectable      |
|  [015]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 34 MP              Stop (59%)      |
|                                                                            |
|  Attack 6:  Ultima              Target: All Opponents     No Split Damage  |
|  [034]       Magical           Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 105                                |
|                                MP Cost: 130 MP                             |
|                            Base Damage: 7126 HP                            |
|                                                                            |
|  Attack 7:   Target: One Ally         Miss If Alive    |
|  [3B5]       Magical            Element: Restorative      Damage Not Shown |
|  [3BA]       % Based               Att%: 255              Status Remove:   |
|                                   Power: 255               Death (100%)    |
|                             Base Damage: 796.875% Max HP                   |
|                                                                            |
|  Attack 8:    Target: One Ally         Miss If Alive    |
|  [3B6]       Magical            Element: Restorative      Damage Not Shown |
|  [3B8]       % Based               Att%: 255              Status Remove:   |
|                                   Power: 255               Death (100%)    |
|                             Base Damage: 796.875% Max HP                   |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Jenova-SYNTHESIS' BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  NOTE - The battle with Jenova-SYNTHESIS consists of 3x Jenova-SYNTHESIS,  |
|          two of which are flagged to be invisible as the battle initiates. |
|          Jenova-SYNTHESIS [A] is the visible "main" boss, and Jenova-      |
|          SYNTHESIS [B] and [C] act as the tentacles. Jenova-SYNTHESIS [B]  |
|          and [C] will never attack; all of the actions are performed by    |
|          Jenova-SYNTHESIS [A].                                             |
|                                                                            |
|                                                                            |
|  SETUP:                                                                    |
|                                                                            |
|   Set Jenova-SYNTHESIS [A]'s Head as the body-part selected as target      |
|                                                                            |
|   Disable default Death Handling for Jenova-SYNTHESIS [B]                  |
|   Set Jenova-SYNTHESIS [B]'s Left Tentacle as the body-part selected       |
|   Set Jenova-SYNTHESIS [B] Max HP to 10,000                                |
|   Set Jenova-SYNTHESIS [B] Current HP to 10,000                            |
|   Set Jenova-SYNTHESIS [B] EXP value to 0                                  |
|   Set Jenova-SYNTHESIS [B] GIL value to 0                                  |
|                                                                            |
|   Disable default Death Handling for Jenova-SYNTHESIS [C]                  |
|   Set Jenova-SYNTHESIS [C]'s Right tentacle as the body-part selected      |
|   Set Jenova-SYNTHESIS [C] Max HP to 8000                                  |
|   Set Jenova-SYNTHESIS [C] Current HP to 8000                              |
|   Set Jenova-SYNTHESIS [C] EXP value to 0                                  |
|   Set Jenova-SYNTHESIS [C] GIL value to 0                                  |
|                                                                            |
|   Set [Qty Of Players] to 6                                                |
|   Set [Sum of All Levels] to 0                                             |
|   Set [Qty of Lv 99 Players] to 0                                          |
|   Set [Qty of Lv<45 Players] to 0                                          |
|   Set [Qty of Lv<35 Players] to 0                                          |
|                                                                            |
|                                                                            |
|   Inspect Cloud's Lv                                                       |
|                                                                            |
|    Cloud's Lv > 60: Set GlobalVar [Cloud's Lv>60]   (dummied out function) |
|                                                                            |
|    Add Cloud's Lv to [Sum of All Levels]                                   |
|    Cloud's Lv = 99: [Qty of Lv 99 Players] = [Qty of Lv 99 Players] +1     |
|    Cloud's Lv < 45: [Qty of Lv<45 Players] = [Qty of Lv<45 Players] +1     |
|    Cloud's Lv < 35: [Qty of Lv<35 Players] = [Qty of Lv<35 Players] +1     |
|                                                                            |
|   Inspect Barret's Lv                                                      |
|                                                                            |
|    Add Barret's Lv to [Sum of All Levels]                                  |
|    Barret's Lv = 99: [Qty of Lv 99 Players] = [Qty of Lv 99 Players] +1    |
|    Barret's Lv < 45: [Qty of Lv<45 Players] = [Qty of Lv<45 Players] +1    |
|    Barret's Lv < 35: [Qty of Lv<35 Players] = [Qty of Lv<35 Players] +1    |
|                                                                            |
|   Inspect Tifa's Lv                                                        |
|                                                                            |
|    Add Tifa's Lv to [Sum of All Levels]                                    |
|    Tifa's Lv = 99: [Qty of Lv 99 Players] = [Qty of Lv 99 Players] +1      |
|    Tifa's Lv < 45: [Qty of Lv<45 Players] = [Qty of Lv<45 Players] +1      |
|    Tifa's Lv < 35: [Qty of Lv<35 Players] = [Qty of Lv<35 Players] +1      |
|                                                                            |
|   Inspect Red XIII's Lv                                                    |
|                                                                            |
|    Add Red XIII's Lv to [Sum of All Levels]                                |
|    Red XIII's Lv = 99: [Qty of Lv 99 Players] = [Qty of Lv 99 Players] +1  |
|    Red XIII's Lv < 45: [Qty of Lv<45 Players] = [Qty of Lv<45 Players] +1  |
|    Red XIII's Lv < 35: [Qty of Lv<35 Players] = [Qty of Lv<35 Players] +1  |
|                                                                            |
|   Inspect Yuffie's Lv                                                      |
|                                                                            |
|    Yuffie has not been recruited: Do nothing                               |
|                                                                            |
|    Yuffie has been recruited: Add Yuffie's Lv to [Sum of All Levels]       |
|                               [Qty Of Players] = [Qty Of Players] +1       |
|    Yuffie's Lv = 99: [Qty of Lv 99 Players] = [Qty of Lv 99 Players] +1    |
|    Yuffie's Lv < 45: [Qty of Lv<45 Players] = [Qty of Lv<45 Players] +1    |
|    Yuffie's Lv < 35: [Qty of Lv<35 Players] = [Qty of Lv<35 Players] +1    |
|                                                                            |
|   Inspect Cait Sith's Lv                                                   |
|                                                                            |
|    Add Cait Sith's Lv to [Sum of All Levels]                               |
|    Cait Sith's Lv = 99: [Qty of Lv 99 Players] = [Qty of Lv 99 Players] +1 |
|    Cait Sith's Lv < 45: [Qty of Lv<45 Players] = [Qty of Lv<45 Players] +1 |
|    Cait Sith's Lv < 35: [Qty of Lv<35 Players] = [Qty of Lv<35 Players] +1 |
|                                                                            |
|   Inspect Vincent's Lv                                                     |
|                                                                            |
|    Vincent has not been recruited: Do nothing                              |
|                                                                            |
|    Vincent has been recruited: Add Vincent's Lv to [Sum of All Levels]     |
|                                [Qty Of Players] = [Qty Of Players] +1      |
|    Vincent's Lv = 99: [Qty of Lv 99 Players] = [Qty of Lv 99 Players] +1   |
|    Vincent's Lv < 45: [Qty of Lv<45 Players] = [Qty of Lv<45 Players] +1   |
|    Vincent's Lv < 35: [Qty of Lv<35 Players] = [Qty of Lv<35 Players] +1   |
|                                                                            |
|   Inspect Cid's Lv                                                         |
|                                                                            |
|    Add Cid's Lv to [Sum of All Levels]                                     |
|    Cid's Lv = 99: [Qty of Lv 99 Players] = [Qty of Lv 99 Players] +1       |
|    Cid's Lv < 45: [Qty of Lv<45 Players] = [Qty of Lv<45 Players] +1       |
|    Cid's Lv < 35: [Qty of Lv<35 Players] = [Qty of Lv<35 Players] +1       |
|                                                                            |
|                                                                            |
|   Set [Level Average] to [Sum of All Levels] / [Qty Of Players]            |
|                                                                            |
|   End of Setup                                                             |
|                                                                            |
|                                                                            |
|  PHASE 1: (Repeats)                                                        |
|                                                                            |
|    Jenova-SYNTHESIS' HP >= 15,000:                                         |
|                                                                            |
|     1ST ATTACK:                                                            |
|                                                                            |
|      Jenova-SYNTHESIS [B] does not have Death: Use  on Rnd |
|                                                 Target                     |
|                                                                            |
|      Jenova-SYNTHESIS [B] has Death: Set Defence to 80, skip a turn        |
|                                                                            |
|                                                                            |
|     2ND ATTACK:                                                            |
|                                                                            |
|      Jenova-SYNTHESIS [C] does not have Death: Use Absorb on Rnd Target    |
|                                                                            |
|      Jenova-SYNTHESIS [C] has Death: Set MDefence to 150, skip a turn      |
|                                                                            |
|                                                                            |
|     3RD ATTACK: Same as 1st Attack                                         |
|     4TH ATTACK: Same as 2nd Attack                                         |
|                                                                            |
|     5TH ATTACK:                                                            |
|                                                                            |
|      Jenova-SYNTHESIS [B] has Death AND Jenova-SYNTHESIS [C] has Death:    |
|                                                                            |
|       Use  on Self                                     |
|       Cure Jenova-SYNTHESIS [C] of Death                                   |
|       Set Jenova-SYNTHESIS [C]'s Current HP to 25% of Max HP               |
|                                                                            |
|       Use  on Self                                      |
|       Cure Jenova-SYNTHESIS [B] of Death                                   |
|       Set Jenova-SYNTHESIS [B]'s Current HP to 25% of Max HP               |
|                                                                            |
|       Set Defence back to 100 and MDefence back to 180                     |
|                                                                            |
|                                                                            |
|      Jenova-SYNTHESIS [B] is Alive AND Jenova-SYNTHESIS [C] has Death:     |
|                                                                            |
|       Use Stop on Rnd Target; If Jenova-SYNTHESIS' MP < 34, skip a turn    |
|                                                                            |
|                                                                            |
|      Jenova-SYNTHESIS [B] has Death AND Jenova-SYNTHESIS [C] is Alive:     |
|                                                                            |
|       Use Cure3 on All Allies; If Jenova-SYNTHESIS' MP < 64, skip a turn   |
|                                                                            |
|                                                                            |
|      Jenova-SYNTHESIS [B] is Alive AND Jenova-SYNTHESIS [C] is Alive:      |
|                                                                            |
|       Use Bio2 on All Targets; If Jenova-SYNTHESIS' MP < 36, skip a turn   |
|                                                                            |
|                                                                            |
|  PHASE 2:                                                                  |
|                                                                            |
|    Jenova-SYNTHESIS' HP < 15,000:                                          |
|                                                                            |
|     1ST ATTACK: Display String: [5]                                        |
|     2ND ATTACK: Display String: [4]                                        |
|     3RD ATTACK: Display String: [3]                                        |
|     4TH ATTACK: Display String: [2]                                        |
|     5TH ATTACK: Display String: [1]                                        |
|                                                                            |
|     6TH ATTACK: Use Ultima on All Targets                                  |
|                 Remove all active enemies from Battle, active enemies      |
|                  leaves no rewards, end Battle                             |
|                                                                            |
|                 Run Post-Battle Script                                     |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Last Command was [Summon OR W-Summon] AND Last Attack was KOTR:          |
|                                                                            |
|    Set GlobalVar [Jenova KOTR used]                                        |
|                                                                            |
|                                                                            |
|  DEATH: Jenova-SYNTHESIS [B] has died:                                     |
|                                                                            |
|          Set Jenova-SYNTHESIS [A]'s Defence to 80                          |
|                                                                            |
|         Jenova-SYNTHESIS [C] has died:                                     |
|                                                                            |
|          Set Jenova-SYNTHESIS [A]'s MDefence to 150                        |
|                                                                            |
|                                                                            |
|         Jenova-SYNTHESIS [A] has died:                                     |
|                                                                            |
|          Last Command was [Summon OR W-Summon] AND Last Attack was KOTR:   |
|                                                                            |
|           Set GlobalVar [Jenova KOTR used]                                 |
|                                                                            |
|          Remove remaining Jenova-SYNTHESIS from Battle, remaining Jenova-  |
|           SYNTHESIS leaves no rewards, end Battle                          |
|                                                                            |
|                                                                            |
|  POST-BATTLE: This script will run when Jenova-SYNTHESIS is killed, or     |
|                when Jenova-SYNTHESIS uses Ultima, or, when Jenova-         |
|                SYNTHESIS attempts to use Ultima with insufficient MP.      |
|                                                                            |
|   Set GlobalVar [Pandora's Box] to 0                                       |
|                                                                            |
|    This single-byte variable is overwritten, and is instead used as a flag |
|     during the opening scripts in the Bizarro battles to prevent its HP    |
|     values from being set to their Max values each time you switch parties.|
|                                                                            |
|   Set GlobalVar [Ultimate Weapon's HP] to 0                                |
|                                                                            |
|    These three-bytes are overwritten, and are instead used as Global       |
|     Variables to indicate which body parts have been killed during the     |
|     Bizarro battles.                                                       |
|                                                                            |
|     Byte 1:                                                                |
|                                                                            |
|      - Bizarro Head Death Count                                            |
|                                                                            |
|     Byte 2:                                                                |
|                                                                            |
|      - Bizarro Head Dead                                                   |
|      - 2-Party Left/3-Party Centre Bizarro Core Dead                       |
|      - 2-Party Right/3-Party Left Bizarro Core Dead                        |
|      - 2-Party Left/3-Party Centre/3-Party Left Bizarro Shoulder Dead      |
|      - 3-Party Centre/3-Party Right Bizarro Shoulder Dead                  |
|      - 2-Party Left Bizarro Wing Dead                                      |
|                                                                            |
|     Byte 3:                                                                |
|                                                                            |
|      - 3-Party Right Bizarro Core Dead                                     |
|      - 2-Party Party Right Bizarro Shoulder Dead                           |
|      - 2-Party Right/3-Party Left Bizarro Wing Dead                        |
|      - 3-Party Right Bizarro Wing Dead                                     |
|                                                                            |
|                                                                            |
|   Set GlobalVar [Qty of Lv 99 Players] to [Qty of Lv 99 Players]           |
|                                                                            |
|                                                                            |
|     *All of the following checks run sequentially, and the allocated value |
|       can be overwritten by the subsequent checks.                         |
|                                                                            |
|   GlobalVar [Cloud's Lv>60] set:                                           |
|                                                                            |
|    Set GlobalVar [Bizarro Party Count] to 3*                               |
|                                                                            |
|   Global Var [Cloud's Lv>60] is not set:                                   |
|                                                                            |
|    Set GlobalVar [Bizarro Party Count] to 2*                               |
|                                                                            |
|                                                                            |
|   Jenova-SYNTHESIS' HP reaches 25% or less in < 6 turns OR [Qty of Lv<45   |
|    Players] = 0:                                                           |
|                                                                            |
|     Set GlobalVar [Bizarro Party Count] to 3*                              |
|                                                                            |
|                                                                            |
|   [Qty of Lv<45 Players] > 0 OR [Qty Of Players] < 8 OR [Level             |
|     Average] < 68:                                                         |
|                                                                            |
|      Set GlobalVar [Bizarro Party Count] to 2*                             |
|                                                                            |
|                                                                            |
|   Jenova-SYNTHESIS' HP reaches 25% or less in > 12 turns OR [Level         |
|    Average] < 54 OR [Qty of Lv<35 Players] > 0:                            |
|                                                                            |
|     Set GlobalVar [Bizarro Party Count] to 1                               |
|                                                                            |
|                                                                            |
| To summarise, here are the conditions required for each Bizarro Party      |
|  variation. Note that Aeris' Lv is *not* considered for any of the checks, |
|  nor will Yuffie or Vincent's respective Lv be considered if they have not |
|  been recruited. Also note that the 'Bizarro Party Count' Var is set       |
|  *prior* to earning any EXP from the Jenova-SYNTHESIS battle.              |
|                                                                            |
| Firstly, if *any* of the following three checks come true, the party count |
|  will be automatically set to 1, disregarding any other factors:           |
|                                                                            |
|   1-PARTY BIZARRO FIGHT:                                                   |
|                                                                            |
|  - Jenova-SYNTHESIS used 13 turns or more before it began its countdown    |
|  - The combined Lv average is lower than 54                                |
|  - At least one character is Lv 34 or lower                                |
|                                                                            |
|                                                                            |
| If Jenova-SYNTHESIS had begun its countdown in twelve turns or less, the   |
|  combined Lv average is 54 or greater, *and* all of your characters are Lv |
|  35 or greater, then following checks then play out. If any of the three   |
|  checks pass, the party count will be set to 2:                            |
|                                                                            |
|   2-PARTY BIZARRO FIGHT:                                                   |
|                                                                            |
|  - Vincent or Yuffie have *not* been recruited (or both)                   |
|  - The combined Lv average is lower than 68                                |
|  - At least one character is Lv 44 or lower                                |
|                                                                            |
|                                                                            |
| If Jenova-SYNTHESIS had begun its countdown in twelve turns or less, the   |
|  combined Lv average is 68 or greater, *and* Vincent and Yuffie have both  |
|  been recruited, then following checks then play out, setting the party    |
|  count to 3 when the second check passes:                                  |
|                                                                            |
|   3-PARTY BIZARRO FIGHT:                                                   |
|                                                                            |
|  - Jenova-SYNTHESIS is killed or begins its countdown in five turns or less|
|  - All of your characters are Lv 45 or greater                             |
|                                                                            |
|                                                                            |
| The party count should also have been affected by Cloud's Lv being 60 or   |
|  greater; however, given that the checks for the 2-Party fight searches    |
|  for 'at least one character Lv 44 or lower' and the 3-Party fight checks  |
|  to make sure that 'all characters Lv 45 or greater', one of these two     |
|  checks *must* come true, and as such the [Cloud's Lv>60] flag used in the |
|  preceding checks will not affect the Party count.                         |
| If you want an easy Bizarro-Sephiroth battle then simply wait until        |
|  Jenova-SYNTHESIS has used 13 turns before you attacker her; so long as    |
|  her HP is above 15,000 as she takes her 13th turn, you will always face   |
|  the 1-Party Bizarro regardless of your average level.                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Jenova-SYNTHESIS:                 |   POWER req for Overflow:   |
|                                              | 1st Stage:                  |
|           Default:  Def = 100  MDef = 180    |  Base Damage Overflow: 172  |
|  J-Synth [B] dead:  Def = 80                 |  Rnd Var Overflow  3x: 115  |
|  J-Synth [C] dead:             MDef = 150    | 2nd Stage:                  |
|                                              |  Base Damage Overflow: 164  |
| Jenova-SYNTHESIS is the first part of a      |  Rnd Var Overflow  3x: 109  |
|  four-part final Boss encounter, and has     o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  remarkably low Physical and Magical Defence                               |
|  given the fact that she is a Final Boss; although, her Strength and       |
|  Dexterity aren't too shabby. You do not have to kill the tentacles,       |
|  although, you will gain additional AP if you do, but only for killing     |
|  them once. The main part of Jenova-SYNTHESIS is the only part that leaves |
|  EXP. It is likely that the developer's had intended to also adjust the AP |
|  values for the Tentacles to 0; however, no function exists within the     |
|  game to modify the AP of an actor mid-battle.                             |
| The battle will end automatically if Jenova-SYNTHESIS is able to use       |
|  Ultima, even if it does not have enough MP to cast the ability (the       |
|  "skill power is used up" text string will be displayed instead). She will |
|  not use any Death animation if any case, and you will not gain any EXP.   |
|  If, however, you do kill Jenova-SYNTHESIS for the 60,000 EXP, then your   |
|  average level will *not* be affected, as the "Average Level" variables    |
|  are assigned prior to the experience being applied to the Player.         |
|                                                                            |
| Before advancing past the point-of-no return, the Player should consider   |
|  making their way back to the Highwind to swap your Party around, as you   |
|  will not be able to PHS using the Save Point created via the Save         |
|  Crystal. You will be given the option to swap your Party out just before  |
|  you plunge past the PONR; however, you will only get a single opportunity |
|  to select your Party.                                                     |
| Yuffie makes a good candidate, as the Power value for her Conformer will   |
|  be set to Jenova-SYNTHESIS' Lv, which is 61 (3.8125x normal damage).      |
|  Equip her with the Double Cut Materia, Counter Attacks and Counter +      |
|  Deathblow. Give another character (Cloud) the Mystile, and give them      |
|  Added Cut+Deathblow along with Mega All. Give your third character the    |
|  Magic Plus Materia, and prepare them with Flare (Contain Materia),        |
|  Comet2, Bahamut ZERO, along with MP Turbo, Quadra Magic and Magic         |
|  Counter. You should also equip Ribbons and/or Added Effect+Hades (on      |
|  Armour) to defend from the Status inflictions dealt via Jenova.           |
| Shadow Flare works well against Jenova-SYNTHESIS, as does Pandora's Box.   |
|  If you have 4x-Cut available (Lv 2 Double Cut Materia), then Yuffie will  |
|  make very short work of this Boss. Be very wary when it begins its        |
|  countdown, which it will do once its HP falls below 25%. If it has not    |
|  been killed by the time it reaches its 6th turn thereafter, then it will  |
|  use Ultima which can potentially causing a Game Over. You can use Dragon  |
|  Force, Shield, and of course, Big Guard to defend against this. If you    |
|  have any Hero Drinks to use, you could also give a few to Yuffie to boost |
|  her Att by 30% (capped at +100%).                                         |
|                                                                            |
| When you kill the Right Tentacle, Jenova-SYNTHESIS' Defence will be        |
|  lowered and it will use Cure3 every 5th turn. If you kill the Left        |
|  Tentacle, Jenova-SYNTHESIS' MDefence will be lowered and it will use Stop |
|  every 5th turn. If you kill both Tentacles, it will revive them both on   |
|  its 5th turn; If you are struggling with this battle you should aim       |
|  firstly to kill the Left Tentacle, then just stick to using Magic.        |
| When Jenova-SYNTHESIS uses Right/Left Hand Revived, it will instead target |
|  itself, and manually lift the Death status of the Tentacles via the AI    |
|  Script. Seeing as the Attack makes use of the "Miss If Alive" flag, it    |
|  will always miss, and is instead considered more of an animation than an  |
|  Attack.                                                                   |
| If you use Knights of The Round on Jenova-SYNTHESIS, you will cause the    |
|  following battles with Bizarro-Sephiroth and Safer-Sephiroth to be        |
|  sightly more difficult; Bizarro will gain additional 60,000 HP for the    |
|  'Body' Part [A] (main party only), and Safer-Sephiroth will gain an       |
|  additional 80,000 HP.                                                     |
| A flaw exists with the Attack properties of . It makes use of the  |
|  "Drain HP/MP" Flag, but does not make use of the preliminary "Drain       |
|  Damage" Flag, so the Drain HP/MP Flag is overlooked.                      |
| Two versions of  exist; one used when both Tentacles are   |
|  alive, and one used when the its Right Tentacle is alive and its Left     |
|  Tentacle is dead. Two version of Absorb exist; one used when both         |
|  Tentacles are alive, and one used when the its Right Tentacle is dead and |
|  its Left Tentacle is alive. Two versions of  and      |
|   exist, one of each is never used. All of the          |
|  duplicated attacks share the same attack properties.                      |
| the "Jenova Absolute" Theme can be heard throughout this Boss Battle.      |
| Unlike other enemies that use multiple parts, Jenova-SYNTHESIS is *not*    |
|  subject to the 'Quadra Magic Ultima Glitch' whereby the game will freeze  |
|  when the Player tried cast Ultima, when they have one Ultima paired with  |
|  HP or MP Absorb, and another with Quadra Magic.                           |
| Jenova-SYNTHESIS is one of a number of enemies that are elevated above the |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
| Jenova-SYNTHESIS is immune to Seizure, which isn't necessary seeing as     |
|  there is no way for the Player to inflict an enemy with Seizure. Jenova-  |
|  SYNTHESIS is one of 86 enemies that are immune to Seizure. It is also     |
|  immune to Peerless, along with 104 other enemies.                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


  .---------------------.  NOTE - This is the 1-Party Centre variant 
 /  {Bizarro-Sephiroth}  \        !! FINAL BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/AXW1T3W27xNzNvh68                     | ID: 145 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
| You will face the this Bizarro-Sephiroth variant with one Party if *any*   |
|  of the following comes true before the Jenova-SYNTHESIS battle ends:      |
|                                                                            |
|  - Jenova-SYNTHESIS managed 13 or more turns before its HP reached 15,000  |
|  - The average level of your characters is Lv 53 or lower                  |
|  - At least one of your characters is Lv 34 or below                       |
|                                                                            |
| Experience gained from the Jenova-SYNTHESIS battle will *not* contribute   |
|  towards the average Lv, nor will Aeris' Lv. Vincent and Yuffie's Lv will  |
|  only be considered if they have been recruited, respectively.             |
|                                                                            |
|                                                                            |
|  Bizarro [A] (Body)   HP = 40,000 + 5,000 per Lv 99 Player                 |
|  Bizarro [B] (Head)   HP =  2,000 +   250 per Lv 99 Player                 |
|  Bizarro [C] (Core)   HP = 10,000 + 1,250 per Lv 99 Player                 |
|  Bizarro [D] (Right)  HP =  4,000 +   500 per Lv 99 Player                 |
|  Bizarro [E] (Left)   HP =  4,000 +   500 per Lv 99 Player                 |
|                                                                            |
|  Bizarro [A] (Body) will receive an additional 60,000 HP if KOTR was used  |
|   during the Jenova-SYNTHESIS battle.                                      |
|                                                                            |
|  Bizarro [A] (Body)   Min HP = 40,000   Max HP = 140,000                   |
|  Bizarro [B] (Head)   Min HP =  2,000   Max HP =   4,000                   |
|  Bizarro [C] (Core)   Min HP = 10,000   Max HP =  20,000                   |
|  Bizarro [D] (Right)  Min HP =  4,000   Max HP =   8,000                   |
|  Bizarro [E] (Left)   Min HP =  4,000   Max HP =   8,000                   |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Level:     61  ||   Strength: 210  ||    Drop: /                          |
|  HP:    60,000* ||    Defence: 200  ||   Steal: /                          |
|  MP:       400  ||      Magic: 144  ||   Morph: /                          |
|                 ||   MDefence: 200  ||                                     |
|  EXP:        0  ||  Dexterity: 100  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]*  E   |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Absorb]*  D   |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Absorb]*  D   |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Absorb]*  E   |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                 FORMATION ID: |   LOOKALIKES:       |
|                                                      |                     |
| Planet's Core Sephiroth Encounter               #912 |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                       1-Party Centre  |  No Manipulate Attacks!            |
|   Bizarro-Sephiroth's ATTACKS:        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent      Can't Cover      |
|  [3AC]       Physical          Element: Cut                                |
|  [3B0]                            Att%: 100                                |
|                                  Power: 10                                 |
|                            Base Damage: 2131 HP                            |
|                                                                            |
|  Attack 2:  Aurora Fence        Target: All Opponents     Miss If Alive    |
|  [3B1]       Magical           Element: Restorative       Split Damage     |
|              Spcl Formula         Att%: 100               Status Remove:   |
|                                  Power: 1                  21 Statuses     |
|                            Base Damage: 1252 HP            (See Notes)     |
|                                                                            |
|  Attack 3:  Bolt3               Target: One Opponent      Reflectable      |
|  [023]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 4920 HP                            |
|                                                                            |
|  Attack 4:  Fire3               Target: One Opponent      Reflectable      |
|  [01D]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 4920 HP                            |
|                                                                            |
|  Attack 5:  Ice3                Target: One Opponent      Reflectable      |
|  [020]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 4920 HP                            |
|                                                                            |
|  Attack 6:  Quake3              Target: One Opponent      Reflectable      |
|  [026]       Magical           Element: Earth                              |
|                                   Att%: 100                                |
|                                  Power: 70                                 |
|                                MP Cost: 68 MP                              |
|                            Base Damage: 5381 HP                            |
|                                                                            |
|  Attack 7:  Bizzarro Enegy      Target: 1/A Allies        Split Damage     |
|  [3C5]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: 6840 HP                            |
|                                                                            |
|  Attack 8:  Stigma              Target: All Opponents     No Split Damage  |
|  [3AF]       Magical           Element: Shout             Status Inflict:  |
|                                   Att%: 100                Poison (100%)   |
|                                  Power: 28                 Slow            |
|                            Base Damage: 2152 HP                            |
|                                                                            |
|  Attack 9:  Stigma              Target: All Opponents     Never Used       |
|  [3B2]       Magical           Element: Shout             No Split Damage  |
|                                   Att%: 100               Status Inflict:  |
|                                  Power: 24                 Poison (100%)   |
|                            Base Damage: 1845 HP            Slow            |
|                                                                            |
| Attack 10:  Heartless Angels    Target: All Opponents     Fixed Damage     |
|  [3AE]       Physical          Element: None                               |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: Target's Current HP - 1            |
|                                                                            |
| Attack 11: <[No Name]>          Target: Self              Head Death       |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 12: <[No Name]>          Target: Self              Head Revive      |
|  [120]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 13:              Target: Self              Sub-Part Death   |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 14:              Target: Self              Main Body Death  |
|  [150]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bizarro-Sephiroth's BATTLE PLAN: (Repeats)               1-Party Centre  |
|                                                                            |
|  NOTE - This battle consists of 5x Bizarro-Sephiroth, four of which are    |
|          flagged to be invisible as the battle initiates.                  |
|                                                                            |
|           Bizarro-Sephiroth [A] = Body                                     |
|           Bizarro-Sephiroth [B] = Head                                     |
|           Bizarro-Sephiroth [C] = Core                                     |
|           Bizarro-Sephiroth [D] = Right Magic (Player's Left)              |
|           Bizarro-Sephiroth [E] = Left Magic  (Player's Right)             |
|                                                                            |
|         The perspective is from Bizarro-Sephiroth's perspective, so its    |
|          'Right Magic' is the the left shoulder from the Player's POV.     |
|          Only Bizarro [A] (Body) will attack the Player; the two Shoulders |
|          and the Head do nothing by themselves. The Core will heal the     |
|          Body with every turn, so long as it is alive to do so.            |
|                                                                            |
|                                                                            |
|  SETUP:                                                                    |
|                                                                            |
|   Disable default Death Handling for all Bizarro-Sephiroths                |
|   Disable "Battle Rewards Flag"                                            |
|                                                                            |
|   Set Bizarro [D] (Right Magic) to absorb Ice and Lightning Elements       |
|   Set Bizarro [E] (Left Magic) to absorb Fire and Earth Elements           |
|                                                                            |
|   Set Bizarro [A]'s Body as the body-part selected as target               |
|   Set Bizarro [B]'s Head as the body-part selected as target               |
|   Set Bizarro [C]'s Core as the body-part selected as target               |
|   Set Bizarro [D]'s Right Shoulder as the body-part selected as target     |
|   Set Bizarro [E]'s Left Shoulder as the body-part selected as target      |
|                                                                            |
|                                                                            |
|   Load GlobalVar [Qty of Lv 99 Players]                                    |
|                                                                            |
|   Set Bizarro [A]'s Max HP to 40,000 + ([Qty of Lv 99 Players] * 5000)     |
|   Set Bizarro [B]'s Max HP to  4,000 - ((8 - [Qty of Lv 99 Players]) * 250)|
|   Set Bizarro [C]'s Max HP to 10,000 + ([Qty of Lv 99 Players] * 1250)     |
|   Set Bizarro [D]'s Max HP to  4,000 + ([Qty of Lv 99 Players] * 500)      |
|   Set Bizarro [E]'s Max HP to  4,000 + ([Qty of Lv 99 Players] * 500)      |
|                                                                            |
|   If GlobalVar [Jenova KOTR used] has been set, increase Bizarro [A]'s Max |
|    HP by 60,000                                                            |
|                                                                            |
|   Enable Bizarro [C] Core's Physical and Magical immunity                  |
|                                                                            |
|   Set Bizarro [A] Body's  Current HP Max HP                                |
|   Set Bizarro [B] Head's  Current HP Max HP                                |
|   Set Bizarro [C] Core's  Current HP Max HP                                |
|   Set Bizarro [D] Right's Current HP Max HP                                |
|   Set Bizarro [E] Left's  Current HP Max HP                                |
|                                                                            |
|                                                                            |
|   Display String: [Think about the sequence of the 5 targets]              |
|   Display String: [ and beat them!]                                        |
|                                                                            |
|   End of Setup                                                             |
|                                                                            |
|                                                                            |
|  SELF IS BIZARRO-SEPHIROTH [C]: (Core)                                     |
|                                                                            |
|   Set Bizarro [C]'s Current MP to Max MP                                   |
|   Use Bizarro Enegy on Bizarro [A] (Body)                                  |
|                                                                            |
|                                                                            |
|  SELF IS BIZARRO-SEPHIROTH [A]: (Body)                                     |
|                                                                            |
|     *Bizarro [A]'s Spcl Attack is used at the beginning of every turn. The |
|       'Turns before Head is revived' count will be set to either 1, 2 or 3 |
|       upon the Head's death.                                               |
|                                                                            |
|   SPCL ATTACK:                                                             |
|                                                                            |
|    Bizarro [B] (Head) does not have Death:                                 |
|                                                                            |
|     Set Bizarro [A]'s Current MP to Max MP                                 |
|                                                                            |
|    Bizarro [B] (Head) has Death:                                           |
|                                                                            |
|     Turns before Head is revived > 0:                                      |
|                                                                            |
|      Set Bizarro [A]'s Current MP to Max MP                                |
|      Turns before Head is revived = Turns before Head is revived - 1       |
|                                                                            |
|     Turns before Head is revived = 0:                                      |
|                                                                            |
|      Set Bizarro [A]'s Current MP to Max MP                                |
|      Use <[No Name]> on Self                                               |
|      Remove Bizarro [B] Head's Death Status                                |
|      Set Bizarro [B] Head's Current HP to Max HP                           |
|      Display String: [Head Portion (B) Revived]                            |
|                                                                            |
|                                                                            |
|   1ST ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     Bizarro [D] (Right) has Death AND Bizarro [E] (Left) has Death AND     |
|      Bizarro [C] (Core) does NOT have Death AND eight or more turns have   |
|      passed prior to Bizarro [C] (Core)'s immunity being lifted:           |
|                                                                            |
|       Use Bizarro Enegy on Bizarro [D] (Right) and Bizarro [E] (Left)      |
|       Remove Bizarro [D] and Bizarro [E]'s Death Status                    |
|       Enable Bizarro [C] Core's Physical and Magical immunity              |
|       Display String: [Left&Right-Magic (D&E) Revived]                     |
|                                                                            |
|                                                                            |
|     Bizarro [D] (Right) is Alive OR Bizarro [E] (Left) is Alive OR         |
|      Bizarro [C] (Core) has Death OR less than eight turns have passed     |
|      prior to Bizarro [C] (Core)'s immunity being lifted:                  |
|                                                                            |
|       Bizarro [B] (Head) has Death:                                        |
|                                                                            |
|        Cure Self of Seizure, Slow & Haste                                  |
|        Use Aurora Fence on All Targets including Dead Targets              |
|        Cure all Targets of Slow, Haste, Stop, Seizure, Regen, Barrier,     |
|         MBarrier, Reflect, Poison, Sadness, Fury, Confusion, Silence,      |
|         Sleep, Frog, Small, Slow-numb, Petrify, Shield, D. Sentence,       |
|         Berserk, Peerless & Paralyzed                                      |
|                                                                            |
|                                                                            |
|       Bizarro [B] (Head) does not have Death:                              |
|                                                                            |
|        Head was revived during the Spcl Attack: Do nothing                 |
|                                                                            |
|        Head was not revived during Spcl Attack:                            |
|                                                                            |
|         Use  on Rnd Target                                |
|                                                                            |
|                                                                            |
|   2ND ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [D] (Right) does not have Death:                     |
|                                                                            |
|                Use Bolt3 on Rnd Target                                     |
|                                                                            |
|               Bizarro [D] (Right) has Death:                               |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|                                                                            |
|   3RD ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [E] (Left) does not have Death:                      |
|                                                                            |
|                Use Quake3 on Rnd Target                                    |
|                                                                            |
|               Bizarro [E] (Left) has Death:                                |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|                                                                            |
|   4TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [B] (Head) is Alive AND Bizarro [C] (Core) is Alive: |
|                                                                            |
|                Use Stigma 2152 Base Damage variant on All Targets          |
|                                                                            |
|                                                                            |
|               Bizarro [B] (Head) is Alive AND Bizarro [C] (Core) is Dead:  |
|                                                                            |
|                Use Heartless Angel on All Targets                          |
|                                                                            |
|                                                                            |
|               Bizarro [B] (Head) is Dead:                                  |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|                                                                            |
|   5TH ATTACK: Use Spcl Attack (skip a turn if Head was not revived)        |
|   6TH ATTACK: Use Spcl Attack (skip a turn if Head was not revived)        |
|                                                                            |
|   7TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [D] (Right) does not have Death:                     |
|                                                                            |
|                Use Ice3 on Rnd Target                                      |
|                                                                            |
|               Bizarro [D] (Right) has Death:                               |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|                                                                            |
|   8TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [E] (Left) does not have Death:                      |
|                                                                            |
|                Use Fire3 on Rnd Target                                     |
|                                                                            |
|               Bizarro [E] (Left) has Death:                                |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Bizarro-Sephiroth [A] (Body) has died:                                   |
|                                                                            |
|    Use  on Self, remove active enemies from Battle, end Battle     |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [B] (Head) has died:                                   |
|                                                                            |
|    Use  on Self                                                    |
|    Use <[No Name]> on Self                                                 |
|    Display String: [Head Portion (B) Dead]                                 |
|    1/3 Chance: Turns before Head is revived = 1                            |
|    1/3 Chance: Turns before Head is revived = 2                            |
|    1/3 Chance: Turns before Head is revived = 3                            |
|    GlobalVar [Head Death Count] = GlobalVar [Head Death Count] + 1         |
|    If GlobalVar [Head Death Count] > 249, GlobalVar [Head Death Count] =249|
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [C] (Core) has died:                                   |
|                                                                            |
|    Use  on Self                                                    |
|    Display String: [Core (C) Dead]                                         |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [D] (Right Magic) has died:                            |
|                                                                            |
|    Bizarro-Sephiroth [E] (Left Magic) does not have Death:                 |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Right Magic (D) Dead]                                 |
|                                                                            |
|    Bizarro-Sephiroth [E] (Left Magic) has Death:                           |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Right Magic (D) Dead]                                 |
|     Display String: [Core (C) Defense Down]                                |
|     Disable Bizarro [C] Core's Physical and Magical immunity               |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [E] (Left Magic) has died:                             |
|                                                                            |
|    Bizarro-Sephiroth [D] (Right Magic) does not have Death:                |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Left Magic (E) Dead]                                  |
|                                                                            |
|    Bizarro-Sephiroth [D] (Right Magic) has Death:                          |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Left Magic (E) Dead]                                  |
|     Display String: [Core (C) Defense Down]                                |
|     Disable Bizarro [C] Core's Physical and Magical immunity               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bizarro-Sephiroth: 1-Party Centre |   POWER req for Overflow:   |
|                                              |                             |
| Bizarro-Sephiroth is the second part of a    |  Base Damage Overflow: 226  |
|  four-part final Boss encounter, and the     |  Rnd Var Overflow  3x: 151  |
|  1-Party variant is by far the easiest of    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the various Bizarro-Sephiroths. You will                                  |
|  encounter this version if Jenova-SYNTHESIS was able to use 13 or more     |
|  turns before it began its countdown, the average Lv of all of your active |
|  characters is less than 54, or, at least one of your character's Lv is    |
|  below 35.                                                                 |
| All of the five Bizarro-Sephiroths will have a default immunity to Gravity |
|  as the battle begins. The AI Script will then manually set the Right      |
|  Magic [D] to absorb Ice and Lightning, and the Left Magic [E] to absorb   |
|  Fire and Earth.                                                           |
| Aurora Fence will target all characters (including those with the Death    |
|  Status), and have a 100% chance of removing the following Statuses:       |
|  Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, |
|  Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk,   |
|  Peerless, Death Force and Resist. The AI Script will additionally remove  |
|  Stop, Seizure, Silence, D. Sentence and Paralyzed. Split Damage will not  |
|  apply to the chances of the Status inflictions, although, the damage part |
|  is prone to Split Damage.                                                 |
|                                                                            |
| Setting up for this battle you should either use Sprint Shoes which sets   |
|  up Auto-Haste, and cannot be removed via the use of Aurora Fence, or, use |
|  Champion Belts/Circlets/Curse Rings to gain a boost in offence. If you do |
|  use the Curse Ring, be sure to equip Added Effect+Odin on your Armour to  |
|  defend against the Death Status, as Aurora Fence will remove Death Force  |
|  and/or Resist.                                                            |
| To make this Battle easy, simply equip all three characters with Mystiles  |
|  (to increase your Deathblow chance), then equip one character with Added  |
|  Cut+Deathblow, one with Counter+Deathblow and Mega All, and the third     |
|  character with Mime. Yuffie works extremely will, as her Conformer will   |
|  deal 3.8125x normal damage. Use Counter Attacks and the Counter (Command) |
|  Materia, also.                                                            |
| If you wanted to use Magical abilities, then Pandora's Box works well, as  |
|  does Shadow Flare. Avoid using Magic Breath and other Elemental           |
|  abilities, as the shoulder parts will absorb the Elements. Bahamut Zero,  |
|  Flare and Ultima work well, also. This battle is not difficult, even if   |
|  Bizarro does gain the additional 60,000 HP from having used KOTR during   |
|  the Jenova-SYNTHESIS battle.                                              |
| Be mindful of the fact that you will not be able to set up for the         |
|  subsequent battle with Safer-Sephiroth, so the setup you choose now will  |
|  be the setup you enter the Safer battle with. Consider equipping the      |
|  Destruct Materia for the following fight to remove Safer's Barrier/       |
|  MBarrier Statuses (Holy Torches work, also). Also note that each time you |
|  kill the Bizarro's Head, Safer-Sephiroth's HP will drop by 100 up to a    |
|  maximum of 24,900 (249 kills).                                            |
|                                                                            |
| The main objective is to destroy the Body [A] part; once the Body has been |
|  defeated, the battle will end and you will advance onto the next Boss     |
|  battle; Safer-Sephiroth. The Core [C] will heal the Body for 6414 - 6840  |
|  HP with every turn, so the idea is to first destroy the Core before       |
|  turning your attention to the Body. The Core will be impervious to all    |
|  attacks until the two shoulder parts have first been destroyed.           |
| It is possible to brute-strength your way through the fight ignoring the   |
|  other body parts and focusing solely on the Body; however, the battle may |
|  take longer that way. Here is the general strategy you should adopt to    |
|  defeat the 1-Party variant of Bizarro-Sephiroth:                          |
|                                                                            |
|   - Firstly, destroy the Right Magic [D] and Left Magic [E] to remove the  |
|      Core's Physical and Magical immunity.                                 |
|   - Secondly, destroy the Core before the Body revives the Shoulder parts, |
|      which it will do after (at least) eight turns have passed since       |
|      destroying the shoulders.                                             |
|   - With the Core taken out, Bizarro may use Heartless Angel on all        |
|      players, which will bring their HP down to critical. Destroy the Head |
|      to prevent this from happening.                                       |
|   - Finally, with the four other body-parts dead Bizarro will become a     |
|      non-threat; just focus on the Body until the battle ends. If it       |
|      revives the head, just destroy it again.                              |
|                                                                            |
| This battle really isn't that difficult, but if you are struggling then    |
|  you should put your players in the Back Row, inflict them with Sadness    |
|  and set up Regen and Big Guard. Every eight turns Bizarro may use Aurora  |
|  Fence; just use Regen and Big Guard again if this happen. You can also    |
|  use Dragon Force twice on each character to boost their Defence and       |
|  MDefence, but it shouldn't be necessary.                                  |
|                                                                            |
| Bizarro-Sephiroth will automatically replenish its MP at the beginning of  |
|  every turn, so it will never be in a position where it has insufficient   |
|  MP to us an ability. Two identical version of  exist;    |
|  one used its Head is alive and one used when its Head is dead. Two        |
|  versions of Stigma exist; one with 2152 HP base damage, and one with 1845 |
|  base damage, the latter of which is never used. It was intended to have   |
|  been used if the Head was dead; however, the preceding check to use       |
|  Stigma will only pass if the Head is alive.                               |
| Unlike the battles during the Kalm Flashback, the "Disable Battle Rewards" |
|  Flag is manually toggled via the AI Script, as opposed to the Field       |
|  Script. When the battle with Bizarro-Sephiroth finishes you will be       |
|  immediately thrown into the Safer-Sephiroth battle.                       |
| The Player will hear "The Birth of God" Theme play throughout the battle   |
|  with Bizarro-Sephiroth. The Victory Pose, Victory Fanfare Theme, and      |
|  Battle Rewards Screen will be disabled for this battle.                   |
| Bizarro-Sephiroth is subject to the 'Quadra Magic Ultima Glitch' whereby   |
|  the game will freeze when the Player tried cast Ultima, when they have    |
|  one Ultima paired with HP or MP Absorb, and another with Quadra Magic.    |
| Bizarro-Sephiroth is immune to Seizure, which isn't necessary seeing as    |
|  there is no way for the Player to inflict an enemy with Seizure. Bizarro- |
|  Sephiroth is one of 86 enemies that are immune to Seizure. It is also     |
|  immune to Peerless, along with 104 other enemies.                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


  .---------------------.  NOTE - This is the 2-Party Left Side "Main" variant 
 /  {Bizarro-Sephiroth}  \        !! FINAL BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/AXW1T3W27xNzNvh68                     | ID: 147 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
| The 2-Party variant of Bizarro-Sephiroth will only be considered if *all*  |
|  of the checks for the 1-Party battle fails, which are as follows:         |
|                                                                            |
|  - Jenova-SYNTHESIS managed 13 or more turns before its HP reached 15,000  |
|  - The average level of your characters is Lv 53 or lower                  |
|  - At least one of your characters is Lv 34 or below                       |
|                                                                            |
| If all of these checks fail, then you will face the 2-Party Bizarro-       |
|  Sephiroth variant if *any* of the following comes true before the Jenova- |
|  SYNTHESIS battle ends:                                                    |
|                                                                            |
|  - The average level of your characters is Lv 67 or lower                  |
|  - At least one of your characters is Lv 44 or below                       |
|  - The Player has not recruited Yuffie and/or Vincent                      |
|                                                                            |
| Experience gained from the Jenova-SYNTHESIS battle will *not* contribute   |
|  towards the average Lv, nor will Aeris' Lv. Vincent and Yuffie's Lv will  |
|  only be considered if they have been recruited, respectively.             |
|                                                                            |
|                                                                            |
|  Bizarro [A] (Body)   HP = 40,000 + 5,000 per Lv 99 Player                 |
|  Bizarro [B] (Head)   HP =  2,000 +   250 per Lv 99 Player                 |
|  Bizarro [C] (Core)   HP = 14,000 + 1,750 per Lv 99 Player                 |
|  Bizarro [D] (Magic)  HP =  6,000 +   750 per Lv 99 Player                 |
|  Bizarro [E] (Wing)   HP =  4,000 +   500 per Lv 99 Player                 |
|                                                                            |
|  Bizarro [A] (Body) will receive an additional 60,000 HP if KOTR was used  |
|   during the Jenova-SYNTHESIS battle.                                      |
|                                                                            |
|  Bizarro [A] (Body)   Min HP = 40,000   Max HP = 140,000                   |
|  Bizarro [B] (Head)   Min HP =  2,000   Max HP =   4,000                   |
|  Bizarro [C] (Core)   Min HP = 14,000   Max HP =  28,000                   |
|  Bizarro [D] (Magic)  Min HP =  6,000   Max HP =  12,000                   |
|  Bizarro [E] (Wing)   Min HP =  4,000   Max HP =   8,000                   |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Level:     61  ||   Strength: 210  ||    Drop: /                          |
|  HP:    60,000* ||    Defence: 210  ||   Steal: /                          |
|  MP:       400  ||      Magic: 144  ||   Morph: /                          |
|                 ||   MDefence: 210  ||                                     |
|  EXP:        0  ||  Dexterity: 120  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Absorb]*  D E |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Absorb]*  D E |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                 FORMATION ID: |   LOOKALIKES:       |
|                                                      |                     |
| Planet's Core Sephiroth Encounter               #928 |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                         2-Party Left  |  No Manipulate Attacks!            |
|   Bizarro-Sephiroth's ATTACKS:        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent      Can't Cover      |
|  [3AC]       Physical          Element: Cut                                |
|  [3B0]                            Att%: 100                                |
|                                  Power: 10                                 |
|                            Base Damage: 2131 HP                            |
|                                                                            |
|  Attack 2:  Aurora Fence        Target: All Opponents     Miss If Alive    |
|  [3B1]       Magical           Element: Restorative       Split Damage     |
|              Spcl Formula         Att%: 100               Status Remove:   |
|                                  Power: 1                  21 Statuses     |
|                            Base Damage: 1252 HP            (See Notes)     |
|                                                                            |
|  Attack 3:  Bolt3               Target: One Opponent      Reflectable      |
|  [023]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 4920 HP                            |
|                                                                            |
|  Attack 4:  Ice3                Target: One Opponent      Reflectable      |
|  [020]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 4920 HP                            |
|                                                                            |
|  Attack 5:  Sleepel             Target: One Opponent      Reflectable      |
|  [00B]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 8 MP               Sleep (71%)     |
|                                                                            |
|  Attack 6:  Slow                Target: One Opponent      Reflectable      |
|  [014]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 20 MP              Slow (99%)      |
|                                                                            |
|  Attack 7:  Bizzarro Enegy      Target: 1/A Allies        Split Damage     |
|  [3C5]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: 6840 HP                            |
|                                                                            |
|  Attack 8:  Heartless Angels    Target: All Opponents     Fixed Damage     |
|  [3AE]       Physical          Element: None                               |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: Target's Current HP - 1            |
|                                                                            |
|  Attack 9:  Stigma              Target: All Opponents     No Split Damage  |
|  [3AF]       Magical           Element: Shout             Status Inflict:  |
|                                   Att%: 100                Poison (100%)   |
|                                  Power: 28                 Slow            |
|                            Base Damage: 2152 HP                            |
|                                                                            |
| Attack 10:  Stigma              Target: All Opponents     Never Used       |
|  [3B2]       Magical           Element: Shout             No Split Damage  |
|                                   Att%: 100               Status Inflict:  |
|                                  Power: 24                 Poison (100%)   |
|                            Base Damage: 1845 HP            Slow            |
|                                                                            |
| Attack 11: <[No Name]>          Target: Self              Head Death       |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 12: <[No Name]>          Target: Self              Head Revive      |
|  [120]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 13:              Target: Self              Sub-Part Death   |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 14:              Target: Self              Main Body Death  |
|  [150]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bizarro-Sephiroth's BATTLE PLAN: (Repeats)                 2-Party Left  |
|                                                                            |
|  NOTE - This battle consists of 5x Bizarro-Sephiroth, four of which are    |
|          flagged to be invisible as the battle initiates. Note that the    |
|          Setup Script is ran *each time the Party switches sides*.         |
|                                                                            |
|           Bizarro-Sephiroth [A] = Body                                     |
|           Bizarro-Sephiroth [B] = Head                                     |
|           Bizarro-Sephiroth [C] = Core                                     |
|           Bizarro-Sephiroth [D] = Right Magic (Player's Left)              |
|           Bizarro-Sephiroth [E] = Right Wing  (Player's Left)              |
|                                                                            |
|         The perspective is from Bizarro-Sephiroth's perspective, so its    |
|          'Right Magic' is the the left shoulder from the Player's POV.     |
|          This 'left side' variant is actually Bizarro's right. Only        |
|          Bizarro [A] (Body) will attack the Player; the Head, Shoulder and |
|          Wing do nothing by themselves. The Core will heal the Body with   |
|          every turn, so long as it is alive to do so.                      |
|                                                                            |
|         The battle will open with this version of Bizarro, and will prompt |
|          the Player to switch sides each time one of the body-parts have   |
|          been killed. This version of Bizarro considered the "1st Party",  |
|          or "Main" variant. When you switch from one party to the other,   |
|          the Death Status of the Head will carry over, although its        |
|          Current HP will not. An oversight means that the Head will still  |
|          be alive when switching from the 1st Party to the 2nd Party if    |
|          the 1st Party Wing has not been killed.                           |
|                                                                            |
|                                                                            |
|  SETUP:                                                                    |
|                                                                            |
|   Disable default Death Handling for all Bizarro-Sephiroths                |
|   Disable "Battle Rewards Flag"                                            |
|   Set current battle as the "Main" battle                                  |
|                                                                            |
|   Set Bizarro [D] (Right Magic) to absorb Ice and Lightning Elements       |
|   Set Bizarro [E] (Right Wing) to absorb Ice and Lightning Elements        |
|                                                                            |
|   Load GlobalVar [Head Death Status]                                       |
|   Load GlobalVar [1st Party Core Death Status]                             |
|   Load GlobalVar [Right Magic Death Status]                                |
|   Load GlobalVar [Right Wing Death Status]                                 |
|                                                                            |
|   Set Bizarro [A]'s Body as the body-part selected as target               |
|   Set Bizarro [B]'s Head as the body-part selected as target               |
|   Set Bizarro [C]'s Core as the body-part selected as target               |
|   Set Bizarro [D]'s Right Shoulder as the body-part selected as target     |
|   Set Bizarro [E]'s Right Wing as the body-part selected as target         |
|                                                                            |
|                                                                            |
|   Load GlobalVar [Qty of Lv 99 Players]                                    |
|                                                                            |
|   Set Bizarro [A]'s Max HP to 40,000 + ([Qty of Lv 99 Players] * 5000)     |
|   Set Bizarro [B]'s Max HP to  4,000 - ((8 - [Qty of Lv 99 Players]) * 250)|
|   Set Bizarro [C]'s Max HP to 14,000 + ([Qty of Lv 99 Players] * 1750)     |
|   Set Bizarro [D]'s Max HP to  6,000 + ([Qty of Lv 99 Players] * 750)      |
|   Set Bizarro [E]'s Max HP to  4,000 + ([Qty of Lv 99 Players] * 500)      |
|                                                                            |
|   If GlobalVar [Jenova KOTR used] has been set, increase Bizarro [A]'s Max |
|    HP by 60,000                                                            |
|                                                                            |
|                                                                            |
|   2nd Party Core Alive OR 1st Party Shoulder Alive OR 1st Party Wing Alive:|
|                                                                            |
|    Enable Bizarro [C] Core's Physical and Magical immunity                 |
|                                                                            |
|   2nd Party Core Dead AND 1st Party Shoulder Dead AND 1st Party Wing Dead: |
|                                                                            |
|    Disable Bizarro [C] Core's Physical and Magical immunity                |
|                                                                            |
|                                                                            |
|   First time Setup Script is ran:                                          |
|                                                                            |
|    Set Bizarro [A] Body's  Current HP Max HP                               |
|    Set Bizarro [B] Head's  Current HP Max HP                               |
|    Set Bizarro [C] Core's  Current HP Max HP                               |
|    Set Bizarro [D] Right's Current HP Max HP                               |
|    Set Bizarro [E] Wing's  Current HP Max HP                               |
|                                                                            |
|    Display String: [Think about the sequence of the 5 targets]             |
|    Display String: [ and beat them!]                                       |
|    Display String: [If a part dies, change to a different party.]          |
|                                                                            |
|                                                                            |
|   Setup Script has ran more than once:                                     |
|                                                                            |
|    Display String: [If a part dies, change to a different party.]          |
|                                                                            |
|                                                                            |
|   End of Setup                                                             |
|                                                                            |
|                                                                            |
|  SELF IS BIZARRO-SEPHIROTH [C]: (Core)                                     |
|                                                                            |
|   Set Bizarro [C]'s Current MP to Max MP                                   |
|   Use Bizarro Enegy on Bizarro [A] (Body)                                  |
|                                                                            |
|                                                                            |
|  SELF IS BIZARRO-SEPHIROTH [A]: (Body)                                     |
|                                                                            |
|     *Bizarro [A]'s Spcl Attack is used at the beginning of every turn. The |
|       'Turns before Head is revived' count will be set to either 1, 2 or 3 |
|       upon the Head's death. If you have just switched parties the 'Turns  |
|       before Head is revived' count will be set to 0 by default.           |
|                                                                            |
|   SPCL ATTACK:                                                             |
|                                                                            |
|    Bizarro [B] (Head) does not have Death:                                 |
|                                                                            |
|     Load GlobalVar [Party 1 Turn Count]                                    |
|     Set Bizarro [A]'s Current MP to Max MP                                 |
|                                                                            |
|    Bizarro [B] (Head) has Death:                                           |
|                                                                            |
|     Turns before Head is revived > 0:                                      |
|                                                                            |
|      Load GlobalVar [Party 1 Turn Count]                                   |
|      Set Bizarro [A]'s Current MP to Max MP                                |
|      Turns before Head is revived = Turns before Head is revived - 1       |
|                                                                            |
|     Turns before Head is revived = 0:                                      |
|                                                                            |
|      Load GlobalVar [Party 1 Turn Count]                                   |
|      Set Bizarro [A]'s Current MP to Max MP                                |
|      Use <[No Name]> on Self                                               |
|      Remove Bizarro [B] Head's Death Status                                |
|      Set Bizarro [B] Head's Current HP to Max HP                           |
|      Display String: [Head Portion (B) Revived]                            |
|      Unset GlobalVar [Head Death Status]                                   |
|                                                                            |
|                                                                            |
|   1ST ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     Bizarro [D] (Right) has Death AND Bizarro [E] (Wing) has Death AND     |
|      Bizarro [C] (Core) does NOT have Death AND eight or more turns have   |
|      passed prior to Bizarro [C] (Core)'s immunity being lifted:           |
|                                                                            |
|       Use Bizarro Enegy on Bizarro [D] (Right) and Bizarro [E] (Wing)      |
|       Remove Bizarro [D] and Bizarro [E]'s Death Status                    |
|       Enable Bizarro [C] Core's Physical and Magical immunity              |
|       Display String: [Right Magic (D&E) Revived]                          |
|       Unset GlobalVar [Right Magic Death Status]                           |
|       Unset GlobalVar [Right Wing Death Status]                            |
|                                                                            |
|                                                                            |
|     Bizarro [D] (Right) is Alive OR Bizarro [E] (Wing) is Alive OR         |
|      Bizarro [C] (Core) has Death OR less than eight turns have passed     |
|      prior to Bizarro [C] (Core)'s immunity being lifted:                  |
|                                                                            |
|       Bizarro [B] (Head) has Death:                                        |
|                                                                            |
|        Cure Self of Seizure, Slow & Haste                                  |
|        Use Aurora Fence on All Targets including Dead Targets              |
|        Cure all Targets of Slow, Haste, Stop, Seizure, Regen, Barrier,     |
|         MBarrier, Reflect, Poison, Sadness, Fury, Confusion, Silence,      |
|         Sleep, Frog, Small, Slow-numb, Petrify, Shield, D. Sentence,       |
|         Berserk, Peerless & Paralyzed                                      |
|                                                                            |
|                                                                            |
|       Bizarro [B] (Head) does not have Death:                              |
|                                                                            |
|        Head was revived during the Spcl Attack: Do nothing                 |
|                                                                            |
|        Head was not revived during Spcl Attack:                            |
|                                                                            |
|         Use  on Rnd Target                                |
|                                                                            |
|     Set GlobalVar [Party 1 Turn Count] to 2                                |
|                                                                            |
|                                                                            |
|   2ND ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [D] (Right) does not have Death:                     |
|                                                                            |
|                Use Bolt3 on Rnd Target                                     |
|                                                                            |
|               Bizarro [D] (Right) has Death:                               |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 1 Turn Count] to 3                      |
|                                                                            |
|                                                                            |
|   3RD ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [E] (Wing) does not have Death:                      |
|                                                                            |
|                Use Slow on Rnd Target                                      |
|                                                                            |
|               Bizarro [E] (Wing) has Death:                                |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 1 Turn Count] to 4                      |
|                                                                            |
|                                                                            |
|   4TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [B] (Head) is Alive AND Bizarro [C] (Core) is Alive: |
|                                                                            |
|                Use Stigma 2152 Base Damage variant on All Targets          |
|                                                                            |
|                                                                            |
|               Bizarro [B] (Head) is Alive AND Bizarro [C] (Core) is Dead:  |
|                                                                            |
|                Use Heartless Angel on All Targets                          |
|                                                                            |
|                                                                            |
|               Bizarro [B] (Head) is Dead:                                  |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 1 Turn Count] to 5                      |
|                                                                            |
|                                                                            |
|   5TH ATTACK: Use Spcl Attack (skip a turn if Head was not revived)        |
|               Set GlobalVar [Party 1 Turn Count] to 6                      |
|                                                                            |
|   6TH ATTACK: Use Spcl Attack (skip a turn if Head was not revived)        |
|               Set GlobalVar [Party 1 Turn Count] to 7                      |
|                                                                            |
|   7TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [E] (Wing) does not have Death:                      |
|                                                                            |
|                Use Sleepel on Rnd Target                                   |
|                                                                            |
|               Bizarro [E] (Wing) has Death:                                |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 1 Turn Count] to 8                      |
|                                                                            |
|                                                                            |
|   8TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [D] (Right) does not have Death:                     |
|                                                                            |
|                Use Ice3 on Rnd Target                                      |
|                                                                            |
|               Bizarro [D] (Right) has Death:                               |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 1 Turn Count] to 1                      |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|     *Due to flaws in the AI Script, the GlobalVar for the Death Status for |
|       each body-part will only be correctly set if the Wing [E] has died.  |
|       If the wing is still alive when any of the other parts die, their    |
|       Death Status will not be recorded and will still be alive when you   |
|       switch from the 2nd Party back to the 1st. Any body-parts that are   |
|       already dead when you kill the Wing *will* then have their Death     |
|       Status recorded correctly.                                           |
|                                                                            |
|   Bizarro-Sephiroth [A] (Body) has died:                                   |
|                                                                            |
|    Use  on Self, remove active enemies from Battle, end Battle     |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [B] (Head) has died:                                   |
|                                                                            |
|    Use  on Self                                                    |
|    Use <[No Name]> on Self                                                 |
|    Display String: [Head Portion (B) Dead]                                 |
|    1/3 Chance: Turns before Head is revived = 1                            |
|    1/3 Chance: Turns before Head is revived = 2                            |
|    1/3 Chance: Turns before Head is revived = 3                            |
|    Set GlobalVar [Head Death Status]*                                      |
|    GlobalVar [Head Death Count] = GlobalVar [Head Death Count] + 1         |
|    If GlobalVar [Head Death Count] > 249, GlobalVar [Head Death Count] =249|
|    Prompt the Player to switch to Party 2                                  |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [C] (Core) has died:                                   |
|                                                                            |
|    Use  on Self                                                    |
|    Display String: [Core (C) Dead]                                         |
|    Set GlobalVar [1st Party Core Death Status]*                            |
|    Prompt the Player to switch to Party 2                                  |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [D] (Right Magic) has died:                            |
|                                                                            |
|    Bizarro-Sephiroth [E] (Right Wing) does not have Death OR GlobalVar     |
|     [2nd Party Core Death Status] has not been set:                        |
|                                                                            |
|      Use  on Self                                                  |
|      Display String: [Right Magic (D) Dead]                                |
|      Set GlobalVar [Right Magic Death Status]*                             |
|      Prompt the Player to switch to Party 2                                |
|                                                                            |
|    Bizarro-Sephiroth [E] (Right Wing) has Death AND GlobalVar [2nd Party   |
|     Core Death Status] has been set:                                       |
|                                                                            |
|      Use  on Self                                                  |
|      Display String: [Right Magic (D) Dead]                                |
|      Display String: [Right Core (C) Defense Down]                         |
|      Disable Bizarro [C] Core's Physical and Magical immunity              |
|      Set GlobalVar [Right Magic Death Status]*                             |
|      Prompt the Player to switch to Party 2                                |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [E] (Right Wing) has died:                             |
|                                                                            |
|    Bizarro-Sephiroth [D] (Right Magic) does not have Death OR GlobalVar    |
|     [2nd Party Core Death Status] has not been set:                        |
|                                                                            |
|      Use  on Self                                                  |
|      Display String: [Right Magic (E) Dead]                                |
|      Set GlobalVar [Right Wing Death Status]*                              |
|      Prompt the Player to switch to Party 2                                |
|                                                                            |
|    Bizarro-Sephiroth [D] (Right Magic) has Death AND GlobalVar [2nd Party  |
|     Core Death Status] has been set:                                       |
|                                                                            |
|      Use  on Self                                                  |
|      Display String: [Right Magic (E) Dead]                                |
|      Display String: [Right Core (C) Defense Down]                         |
|      Disable Bizarro [C] Core's Physical and Magical immunity              |
|      Set GlobalVar [Right Wing Death Status]*                              |
|      Prompt the Player to switch to Party 2                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bizarro-Sephiroth: 2-Party Left   |   POWER req for Overflow:   |
|                                              |                             |
| Bizarro-Sephiroth is the second part of a    |  Base Damage Overflow: 234  |
|  four-part final Boss encounter, and the     |  Rnd Var Overflow  3x: 156  |
|  2-Party variant is slightly more difficult  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  that the 1-Party variant, but not by much.                                |
|  This version is the "Main" version of Bizarro, and the battle can only    |
|  end by killing the Body from the left-side. Its stats are the same as the |
|  1-Party variant, and is slightly stringer then the 2-Party right-side     |
|  variant, excluding Dexterity which is slightly lower.                     |
| To face the 2-Party version the Player must have all characters at Lv 35   |
|  or greater, the average Lv of all active characters is greater than 53,   |
|  AND Jenova-SYNTHESIS must not have used 13 (or more) turns before its HP  |
|  dropped below 25%. Following this, if at least one of the Player's active |
|  characters is Lv 44 or below, OR the average Lv of all active characters  |
|  is Lv 67 or lower, OR either Vincent or Yuffie (or both) have not been    |
|  recruited, then you automatically qualify for the 2-Party scenario with   |
|  Bizarro-Sephiroth.                                                        |
| All of the five Bizarro-Sephiroths will have a default immunity to Gravity |
|  as the battle begins. The AI Script will then manually set the Shoulder   |
|  Magic [D] and the Wing [E] to absorb Ice and Lightning.                   |
| Aurora Fence will target all characters (including those with the Death    |
|  Status), and have a 100% chance of removing the following Statuses:       |
|  Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, |
|  Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk,   |
|  Peerless, Death Force and Resist. The AI Script will additionally remove  |
|  Stop, Seizure, Silence, D. Sentence and Paralyzed. Split Damage will not  |
|  apply to the chances of the Status inflictions, although, the damage part |
|  is prone to Split Damage.                                                 |
|                                                                            |
| Setting up for this battle you should allocate two Physical attackers and  |
|  one defender for both sides. Give your Physical Attackers the Mystile (to |
|  increase your Deathblow chance) along with Sprint Shoes or a Champion     |
|  Belt, and give your Left-Side defender a Ribbon. The Right-Side Bizarro   |
|  will not use any Status inflicting abilities, so give your right-side     |
|  defender the Circlet, Sprint Shoes, or any other accessory of your        |
|  choice. The Right-Side version will never use Aurora Fence, either, so    |
|  you can use the Curse Ring if you wish along with Death Force/Resist, as  |
|  it will not remove those Statuses (although the Left-Side version will).  |
| Whenever you switch from the left-side to the right-side it will be        |
|  regarded as a fresh battle, so you will gain a fresh Sneak Attack chance, |
|  as well as having the "Mega All" count reset to 0 along with the regular  |
|  "All" count. You should set up accordingly; Yuffie makes for a great      |
|  candidate as a Physical attacker, as her Conformer will deal 3.8125x      |
|  damage. Equip Counter Attacks and the Counter (Command) Materia, also.    |
|  Give one Enemy Skill to your chosen two defenders, and one to one of the  |
|  left-side attackers (Cloud?).                                             |
| Set your defenders up with All+Restore to be able to use Regen, and equip  |
|  them with Magical abilities such as Magic Counter+Comet2. Pandora's Box   |
|  works well, as does Shadow Flare. Avoid using Magic Breath and other      |
|  Elemental abilities, as the shoulder parts will absorb the Elements.      |
|  Bahamut Zero, Flare and Ultima work well, also. This battle is not        |
|  difficult, even if the left-side Body part of Bizarro does gain the       |
|  additional 60,000 HP from having used KOTR during the Jenova-SYNTHESIS    |
|  battle (the right-side Body-part cannot be targeted).                     |
| Given that the right-side version of Bizarro contains a fatal AI Script    |
|  error, it will continuously use Demi3 until the Shoulder and Wing have    |
|  been killed. Equip all of your right-side characters with Elemental+      |
|  Gravity (on Armour), the Ziedrich or Minerva Band (females only) to       |
|  defend from Gravity. Feel free to fill all of your unused slots with      |
|  Stat-boosting Materia, such as Steal, Pre-Emptive, Chocobo Lure etc.      |
| Be mindful of the fact that you will not be able to set up for the         |
|  subsequent battle with Safer-Sephiroth, so the Party you choose as your   |
|  "Main" Party will be the Party to face Safer. Consider equipping the      |
|  Destruct Materia for the following fight to remove Safer's Barrier/       |
|  MBarrier Statuses (Holy Torches work, also). Also note that each time you |
|  kill any of Bizarro's Heads, Safer-Sephiroth's HP will drop by 100 up to  |
|  a maximum of 24,900 (249 kills).                                          |
|                                                                            |
| The main objective is to destroy the Body [A] part for the left-side; once |
|  the Body has been defeated, the battle will end and you will advance onto |
|  the next Boss battle; Safer-Sephiroth. You will not be able to target the |
|  Body from the right-side. While on the left the Core [C] will heal the    |
|  Body for 6414 - 6840 HP with every turn, so the idea is to first destroy  |
|  the Core before turning your attention to the Body.                       |
| The left-side Core will be impervious to all attacks until the right-side  |
|  Core has been destroyed, along with the left-side Shoulder and Wing. To   |
|  destroy the right-side Core, you must first kill the right-side Shoulder  |
|  and Wing. It is possible to brute-strength your way through the fight     |
|  ignoring the other body parts and focusing solely on the Body; however,   |
|  the battle may take longer that way. Here is the general strategy you     |
|  should adopt to defeat the 2-Party variant of Bizarro-Sephiroth:          |
|                                                                            |
|   - Firstly, destroy the left-side Wing [E] followed by the left-side      |
|      Shoulder [D], in that order (or both at once). Switch to Party 2 once |
|      both parts have been killed.                                          |
|   - Secondly, destroy the right-side Shoulder [D] and Wing [E] in any      |
|      order you like. Once the Core's defences have dropped, destroy the    |
|      right-side Core then switch to Party 1.                               |
|   - Thirdly, with the left-side Core vulnerable, destroy it before Body    |
|      revives the Shoulder and Wing, which it will do after (at least)      |
|      eight turns have passed since the left-side Core became vulnerable.   |
|   - Finally, just focus on the left-side Body until it is dead. You can    |
|      kill the Head if you wish, but it is not necessary to win the Battle. |
|                                                                            |
| This battle really isn't that difficult, but if you are struggling then    |
|  you should put your players in the Back Row, inflict them with Sadness    |
|  and set up Regen and Big Guard. Every eight turns Bizarro may use Aurora  |
|  Fence; just use Regen and Big Guard again if this happen. You can also    |
|  use Dragon Force twice on each character to boost their Defence and       |
|  MDefence, but it shouldn't be necessary.                                  |
|                                                                            |
| A flaw exists with the 2-Party "Main" variant of Bizarro-Sephiroth. When a |
|  body-part is killed it will *not* correctly record the Death-status of    |
|  the body-part to the Global Variable, *unless* the Wing is dead. If the   |
|  Wing is killed *after* the other body-parts have been killed, the Global  |
|  Var bit-mask will then auto-correct itself, and the killed body-parts     |
|  will be saved properly. If the Wing is then revived, the glitch will      |
|  reactivate until it has been killed again.                                |
| When you switch parties the battle starts as a fresh battle would, except  |
|  for the fact that the HP value for each body-part will be loaded from the |
|  values they were previously. Everything else (such as Statuses inflicted  |
|  on the characters) will be reset to 0. Even though the Head shares a      |
|  Global "Death" flag, its HP will not carry over from one party to the     |
|  other (if it is alive when switching). If the Head is dead when you swap  |
|  parties, then it will be revived on the opening turn as the "Head Death   |
|  Turn Count" variable is not globally saved.                               |
| Bizarro-Sephiroth will automatically replenish its MP at the beginning of  |
|  every turn, so it will never be in a position where it has insufficient   |
|  MP to us an ability. Two identical version of  exist;    |
|  one used its Head is alive and one used when its Head is dead. Two        |
|  versions of Stigma exist; one with 2152 HP base damage, and one with 1845 |
|  base damage, the latter of which is never used. It was intended to have   |
|  been used if the Head was dead; however, the preceding check to use       |
|  Stigma will only pass if the Head is alive.                               |
| Unlike the battles during the Kalm Flashback, the "Disable Battle Rewards" |
|  Flag is manually toggled via the AI Script, as opposed to the Field       |
|  Script. When the battle with Bizarro-Sephiroth finishes you will be       |
|  immediately thrown into the Safer-Sephiroth battle.                       |
| The Player will hear "The Birth of God" Theme play throughout the battle   |
|  with Bizarro-Sephiroth. The Victory Pose, Victory Fanfare Theme, and      |
|  Battle Rewards Screen will be disabled for this battle.                   |
| Bizarro-Sephiroth is subject to the 'Quadra Magic Ultima Glitch' whereby   |
|  the game will freeze when the Player tried cast Ultima, when they have    |
|  one Ultima paired with HP or MP Absorb, and another with Quadra Magic.    |
| Bizarro-Sephiroth is immune to Seizure, which isn't necessary seeing as    |
|  there is no way for the Player to inflict an enemy with Seizure. Bizarro- |
|  Sephiroth is one of 86 enemies that are immune to Seizure. It is also     |
|  immune to Peerless, along with 104 other enemies.                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


  .---------------------.  NOTE - This is the 2-Party Right Side "Sub" variant 
 /  {Bizarro-Sephiroth}  \        !! FINAL BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/AXW1T3W27xNzNvh68                     | ID: 146 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
| The 2-Party variant of Bizarro-Sephiroth will only be considered if *all*  |
|  of the checks for the 1-Party battle fails, which are as follows:         |
|                                                                            |
|  - Jenova-SYNTHESIS managed 13 or more turns before its HP reached 15,000  |
|  - The average level of your characters is Lv 53 or lower                  |
|  - At least one of your characters is Lv 34 or below                       |
|                                                                            |
| If all of these checks fail, then you will face the 2-Party Bizarro-       |
|  Sephiroth variant if *any* of the following comes true before the Jenova- |
|  SYNTHESIS battle ends:                                                    |
|                                                                            |
|  - The average level of your characters is Lv 67 or lower                  |
|  - At least one of your characters is Lv 44 or below                       |
|  - The Player has not recruited Yuffie and/or Vincent                      |
|                                                                            |
| Experience gained from the Jenova-SYNTHESIS battle will *not* contribute   |
|  towards the average Lv, nor will Aeris' Lv. Vincent and Yuffie's Lv will  |
|  only be considered if they have been recruited, respectively.             |
|                                                                            |
|                                                                            |
|  Bizarro [A] (Body)   HP = 35,000 + 5,000 per Lv 99 Player                 |
|  Bizarro [B] (Head)   HP =  2,000 +   250 per Lv 99 Player                 |
|  Bizarro [C] (Core)   HP = 12,000 + 1,500 per Lv 99 Player                 |
|  Bizarro [D] (Magic)  HP =  6,000 +   750 per Lv 99 Player                 |
|  Bizarro [E] (Wing)   HP =  4,000 +   500 per Lv 99 Player                 |
|                                                                            |
|  Bizarro [A] (Body)   Min HP = 35,000   Max HP = 75,000  (non-targetable)  |
|  Bizarro [B] (Head)   Min HP =  2,000   Max HP =  4,000                    |
|  Bizarro [C] (Core)   Min HP = 12,000   Max HP = 24,000                    |
|  Bizarro [D] (Magic)  Min HP =  6,000   Max HP = 12,000                    |
|  Bizarro [E] (Wing)   Min HP =  4,000   Max HP =  8,000                    |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Level:     61  ||   Strength: 190  ||    Drop: /                          |
|  HP:    60,000* ||    Defence: 200  ||   Steal: /                          |
|  MP:       400  ||      Magic: 128  ||   Morph: /                          |
|                 ||   MDefence: 190  ||                                     |
|  EXP:        0  ||  Dexterity: 110  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]*  D E |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Absorb]*  D E |       Slow  [-]     |      Sadness  [VUL]   |
|      Gravity  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|        Water  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Wind  [-]            |      Small  [-]     |   Manipulate  [-]     |
|         Holy  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|  Restorative  [-]            |                     |                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                 FORMATION ID: |   LOOKALIKES:       |
|                                                      |                     |
| Planet's Core Sephiroth Encounter               #916 |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                        2-Party Right  |  No Manipulate Attacks!            |
|   Bizarro-Sephiroth's ATTACKS:        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent      Can't Cover      |
|  [3AC]       Physical          Element: Cut                                |
|  [3B0]                            Att%: 100                                |
|                                  Power: 10                                 |
|                            Base Damage: 1702 HP                            |
|                                                                            |
|  Attack 2:  Aurora Fence        Target: All Opponents     Never Used       |
|  [3B1]       Magical           Element: Restorative       Miss If Alive    |
|              Spcl Formula         Att%: 100               Split Damage     |
|                                  Power: 1                 Status Remove:   |
|                            Base Damage: 1156 HP            21 Statuses     |
|                                                            (See Notes)     |
|                                                                            |
|  Attack 3:  Fire3               Target: One Opponent      Never Used       |
|  [01D]       Magical           Element: Fire              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 4536 HP                            |
|                                                                            |
|  Attack 4:  Demi3               Target: One Opponent                       |
|  [02C]       Magical           Element: Gravity                            |
|              % Based              Att%: 75                                 |
|                                  Power: 24                                 |
|                                MP Cost: 48 MP                              |
|                            Base Damage: 75% Current HP                     |
|                                                                            |
|  Attack 5:  Quake3              Target: One Opponent      Never Used       |
|  [026]       Magical           Element: Earth             Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 70                                 |
|                                MP Cost: 68 MP                              |
|                            Base Damage: 4961 HP                            |
|                                                                            |
|  Attack 6:  Stop                Target: One Opponent      Never Used       |
|  [015]       Magical 0 Dam        Att%: Auto Hit          Reflectable      |
|                                MP Cost: 34 MP             Status Inflict:  |
|                                                            Stop (59%)      |
|                                                                            |
|  Attack 7:  Bizzarro Enegy      Target: 1/A Allies        Never Used       |
|  [3C5]       Magical           Element: Restorative       Split Damage     |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: 6744 HP                            |
|                                                                            |
|  Attack 8:  Heartless Angels    Target: All Opponents     Fixed Damage     |
|  [3AE]       Physical          Element: None                               |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: Target's Current HP - 1            |
|                                                                            |
|  Attack 9:  Stigma              Target: All Opponents     No Split Damage  |
|  [3AF]       Magical           Element: Shout             Status Inflict:  |
|                                   Att%: 100                Poison (100%)   |
|                                  Power: 28                 Slow            |
|                            Base Damage: 1984 HP                            |
|                                                                            |
| Attack 10:  Stigma              Target: All Opponents     Never Used       |
|  [3B2]       Magical           Element: Shout             No Split Damage  |
|                                   Att%: 100               Status Inflict:  |
|                                  Power: 24                 Poison (100%)   |
|                            Base Damage: 1701 HP            Slow            |
|                                                                            |
| Attack 11: <[No Name]>          Target: Self              Head Death       |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 12: <[No Name]>          Target: Self              Head Revive      |
|  [120]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 13:              Target: Self              Sub-Part Death   |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 14:              Target: Self              Never Used       |
|  [150]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bizarro-Sephiroth's BATTLE PLAN: (Repeats)                2-Party Right  |
|                                                                            |
|  NOTE - This battle consists of 5x Bizarro-Sephiroth, four of which are    |
|          flagged to be invisible as the battle initiates. Note that the    |
|          Setup Script is ran *each time the Party switches sides*.         |
|                                                                            |
|           Bizarro-Sephiroth [A] = Body  (non-targetable)                   |
|           Bizarro-Sephiroth [B] = Head                                     |
|           Bizarro-Sephiroth [C] = Core                                     |
|           Bizarro-Sephiroth [D] = Left Magic (Player's Right)              |
|           Bizarro-Sephiroth [E] = Left Wing  (Player's Right)              |
|                                                                            |
|         The perspective is from Bizarro-Sephiroth's perspective, so its    |
|          'Left Magic' is the the right shoulder from the Player's POV.     |
|          This 'right side' variant is actually Bizarro's left. Only        |
|          Bizarro [A] (Body) will attack the Player; the Head, Core,        |
|          Shoulder and Wing do nothing by themselves.                       |
|                                                                            |
|         The battle will prompt you switch sides each time one of the body- |
|          parts have been killed. This version of Bizarro is considered the |
|          "2nd Party", or "Sub" variant. When you switch from one party to  |
|          the other, the Death Status of the Head will carry over, although |
|          Current HP will not. An oversight means that the Head will still  |
|          be alive when switching from the 1st Party to the 2nd Party if    |
|          the 1st Party Wing has not been killed.                           |
|                                                                            |
|                                                                            |
|  SETUP:                                                                    |
|                                                                            |
|   Disable default Death Handling for all Bizarro-Sephiroths                |
|   Disable "Battle Rewards Flag"                                            |
|   Set current battle as the "Sub" battle                                   |
|                                                                            |
|   Set Bizarro [D] (Left Magic) to absorb Fire and Gravity Elements         |
|   Set Bizarro [E] (Left Wing) to absorb Fire and Gravity Elements          |
|                                                                            |
|     *Due to flaws in the AI Script, the GlobalVar for the Death Status of  |
|       the Head will only load correctly when transitioning from the 1st    |
|       Party to the 2nd Party if the 1st Party Wing has killed. If the 1st  |
|       Party Wing was still alive when you switch to the 2nd Party, the     |
|       Head will always be alive regardless of it being killed prior.       |
|                                                                            |
|   Load GlobalVar [Head Death Status]*                                      |
|   Load GlobalVar [2nd Party Core Death Status]                             |
|   Load GlobalVar [Left Magic Death Status]                                 |
|   Load GlobalVar [Left Wing Death Status]                                  |
|                                                                            |
|   Set Bizarro [A]'s Body as non-targetable                                 |
|   Set Bizarro [B]'s Head as the body-part selected as target               |
|   Set Bizarro [C]'s Core as the body-part selected as target               |
|   Set Bizarro [D]'s Left Shoulder as the body-part selected as target      |
|   Set Bizarro [E]'s Left Wing as the body-part selected as target          |
|                                                                            |
|                                                                            |
|   Load GlobalVar [Qty of Lv 99 Players]                                    |
|                                                                            |
|   Set Bizarro [A]'s Max HP to 35,000 + ([Qty of Lv 99 Players] * 5000)     |
|   Set Bizarro [B]'s Max HP to  4,000 - ((8 - [Qty of Lv 99 Players]) * 250)|
|   Set Bizarro [C]'s Max HP to 12,000 + ([Qty of Lv 99 Players] * 1500)     |
|   Set Bizarro [D]'s Max HP to  6,000 + ([Qty of Lv 99 Players] * 750)      |
|   Set Bizarro [E]'s Max HP to  4,000 + ([Qty of Lv 99 Players] * 500)      |
|                                                                            |
|                                                                            |
|   2nd Party Shoulder Alive OR 2nd Party Wing Alive:                        |
|                                                                            |
|    Enable Bizarro [C] Core's Physical and Magical immunity                 |
|                                                                            |
|   2nd Party Shoulder Dead AND 2nd Party Wing Dead:                         |
|                                                                            |
|    Disable Bizarro [C] Core's Physical and Magical immunity                |
|                                                                            |
|                                                                            |
|   First time Setup Script is ran:                                          |
|                                                                            |
|    Set Bizarro [A] Body's Current HP Max HP                                |
|    Set Bizarro [B] Head's Current HP Max HP                                |
|    Set Bizarro [C] Core's Current HP Max HP                                |
|    Set Bizarro [D] Left's Current HP Max HP                                |
|    Set Bizarro [E] Wing's Current HP Max HP                                |
|                                                                            |
|    Display String: [If a part dies, change to a different party.]          |
|                                                                            |
|                                                                            |
|   Setup Script has ran more than once:                                     |
|                                                                            |
|    Display String: [If a part dies, change to a different party.]          |
|                                                                            |
|                                                                            |
|   End of Setup                                                             |
|                                                                            |
|                                                                            |
|  SELF IS BIZARRO-SEPHIROTH [A]: (Body)                                     |
|                                                                            |
|     *Bizarro [A]'s Spcl Attack is used at the beginning of every turn. The |
|       'Turns before Head is revived' count will be set to either 1, 2 or 3 |
|       upon the Head's death. If you have just switched parties the 'Turns  |
|       before Head is revived' count will be set to 0 by default.           |
|                                                                            |
|   SPCL ATTACK:                                                             |
|                                                                            |
|    Bizarro [B] (Head) does not have Death:                                 |
|                                                                            |
|     Set [Turn Count] to [Core Vulnerable Turn Count]  (glitch)             |
|     Set Bizarro [A]'s Current MP to Max MP                                 |
|                                                                            |
|    Bizarro [B] (Head) has Death:                                           |
|                                                                            |
|     Turns before Head is revived > 0:                                      |
|                                                                            |
|      Set [Turn Count] to [Core Vulnerable Turn Count]  (glitch)            |
|      Set Bizarro [A]'s Current MP to Max MP                                |
|      Turns before Head is revived = Turns before Head is revived - 1       |
|                                                                            |
|     Turns before Head is revived = 0:                                      |
|                                                                            |
|      Set [Turn Count] to [Core Vulnerable Turn Count]  (glitch)            |
|      Set Bizarro [A]'s Current MP to Max MP                                |
|      Use <[No Name]> on Self                                               |
|      Remove Bizarro [B] Head's Death Status                                |
|      Set Bizarro [B] Head's Current HP to Max HP                           |
|      Display String: [Head Portion (B) Revived]                            |
|      Unset GlobalVar [Head Death Status]                                   |
|                                                                            |
|                                                                            |
|   STAGE 1: (Shoulder or Wing Alive - Core immunity active)                 |
|                                                                            |
|    Use Spcl Attack                                                         |
|    Follow-Up: Use Demi3 on Rnd Target                                      |
|                                                                            |
|                                                                            |
|   STAGE 2: (Shoulder and Wing Dead - Core immunity disabled)               |
|                                                                            |
|    1ST ATTACK: Use Spcl Attack                                             |
|                                                                            |
|     Follow-Up: Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|                                                                            |
|    2ND ATTACK: Same as 1st Attack                                          |
|                                                                            |
|                                                                            |
|    3RD ATTACK: Use Spcl Attack                                             |
|                                                                            |
|     Follow-Up: Bizarro [B] (Head) is Alive AND Bizarro [C] (Core) is Alive:|
|                                                                            |
|                 Use Stigma 1984 Base Damage variant on All Targets         |
|                                                                            |
|                                                                            |
|                Bizarro [B] (Head) is Alive AND Bizarro [C] (Core) is Dead: |
|                                                                            |
|                 Use Heartless Angel on All Targets                         |
|                                                                            |
|                                                                            |
|                 Bizarro [B] (Head) has Death:                              |
|                                                                            |
|                  Head was revived during the Spcl Attack: Do nothing       |
|                                                                            |
|                  Head was not revived during Spcl Attack:                  |
|                                                                            |
|                   Use  on Rnd Target                      |
|                                                                            |
|                                                                            |
|    4TH ATTACK: Use Spcl Attack (skip a turn if Head was not revived)       |
|    5TH ATTACK: Use Spcl Attack (skip a turn if Head was not revived)       |
|                                                                            |
|    THEREAFTER: Same as 1st Attack                                          |
|                                                                            |
|                                                                            |
|  The "Sub" variant of the 2-Party Bizarro-Sephiroth suffers from a fatal   |
|   error with the AI Script. Instead of setting the "Turn Count" variable   |
|   to the Global Variable assigned as the "2nd Party Turn Count" at the     |
|   beginning of each turn, it will instead set it to the variable used to   |
|   count the amount of turns that have passed since the Core's defences     |
|   have come down.                                                          |
|                                                                            |
|  This means that it will always use Demi3 while the Core's defences are    |
|   up, after which it will play out its normal attack pattern as soon as    |
|   the Core becomes vulnerable, starting from the 2nd Attack. When it gets  |
|   to its 8th Attack, it will continue to repeat that attack forever more,  |
|   never to jump back to its 1st Attack (even when the count wraps around   |
|   after exceeding 255).                                                    |
|                                                                            |
|  The Battle Plan should have looked virtually the same as all of the other |
|   Bizarro-Sephiroths, using slightly different attacks. Here is how the    |
|   repeating attack sequence *should* have looked (refer to the other       |
|   variants for the full conditions in which each attack is selected).      |
|                                                                            |
|    1st Attack: Use Bizarro Enegy, Aurora Fence or         |
|    2nd Attack: Use Fire3 if Shoulder is alive, or         |
|    3rd Attack: Use Stop if Wing is alive, or              |
|    4th Attack: Use Stigma, Heartless Angel or             |
|    5th Attack: Skip a turn                                                 |
|    6th Attack: Skip a turn                                                 |
|    7th Attack: Use Quake3 if Shoulder is alive, or        |
|    8th Attack: Use Demi3 if Wing is alive, or             |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Bizarro-Sephiroth [B] (Head) has died:                                   |
|                                                                            |
|    Use  on Self                                                    |
|    Use <[No Name]> on Self                                                 |
|    Display String: [Head Portion (B) Dead]                                 |
|    1/3 Chance: Turns before Head is revived = 1                            |
|    1/3 Chance: Turns before Head is revived = 2                            |
|    1/3 Chance: Turns before Head is revived = 3                            |
|    GlobalVar [Head Death Count] = GlobalVar [Head Death Count] + 1         |
|    If GlobalVar [Head Death Count] > 249, GlobalVar [Head Death Count] =249|
|    Set GlobalVar [Head Death Status]                                       |
|    Prompt the Player to switch to Party 1                                  |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [C] (Core) has died:                                   |
|                                                                            |
|    1st Party Magic has Death AND 1st Party Wing has Death AND 1st Party    |
|     Core does not have Death:                                              |
|                                                                            |
|      Use  on Self                                                  |
|      Display String: [Core (C) Dead]                                       |
|      Display String: [Core (C) Defense Down]                               |
|      Display String: [ in front of Cloud's party.]                         |
|      Set GlobalVar [2nd Party Core Death Status]                           |
|      Prompt the Player to switch to Party 1                                |
|                                                                            |
|    1st Party Magic does not have Death OR 1st Party Wing does not have     |
|     Death OR 1st Party Core has Death:                                     |
|                                                                            |
|      Use  on Self                                                  |
|      Display String: [Core (C) Dead]                                       |
|      Set GlobalVar [2nd Party Core Death Status]                           |
|      Prompt the Player to switch to Party 1                                |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [D] (Left Magic) has died:                             |
|                                                                            |
|    Bizarro-Sephiroth [E] (Left Wing) does not have Death:                  |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Left Magic (D) Dead]                                  |
|     Set GlobalVar [Left Magic Death Status]                                |
|     Prompt the Player to switch to Party 1                                 |
|                                                                            |
|    Bizarro-Sephiroth [E] (Left Wing) has Death:                            |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Left Magic (D) Dead]                                  |
|     Display String: [Left Core (C) Defense Down]                           |
|     Disable Bizarro [C] Core's Physical and Magical immunity               |
|     Set GlobalVar [Left Magic Death Status]                                |
|     Prompt the Player to switch to Party 1                                 |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [E] (Left Wing) has died:                              |
|                                                                            |
|    Bizarro-Sephiroth [D] (Left Magic) does not have Death:                 |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Left Magic (E) Dead]                                  |
|     Set GlobalVar [Left Wing Death Status]                                 |
|     Prompt the Player to switch to Party 1                                 |
|                                                                            |
|    Bizarro-Sephiroth [D] (Left Magic) has Death:                           |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Left Magic (E) Dead]                                  |
|     Display String: [Left Core (C) Defense Down]                           |
|     Disable Bizarro [C] Core's Physical and Magical immunity               |
|     Set GlobalVar [Left Wing Death Status]                                 |
|     Prompt the Player to switch to Party 1                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bizarro-Sephiroth: 2-Party Right  |   POWER req for Overflow:   |
|                                              |                             |
| Bizarro-Sephiroth is the second part of a    |  Base Damage Overflow: 226  |
|  four-part final Boss encounter, and the     |  Rnd Var Overflow  3x: 151  |
|  2-Party variant is slightly more difficult  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  that the 1-Party variant, but not by much.                                |
|  The right-side version is considered to be the "Sub" version, and has     |
|  slightly lower stats compared to the left-side, although it has slightly  |
|  higher Dexterity. The battle cannot be won from the right-side.           |
| To face the 2-Party version the Player must have all characters at Lv 35   |
|  or greater, the average Lv of all active characters is greater than 53,   |
|  AND Jenova-SYNTHESIS must not have used 13 (or more) turns before its HP  |
|  dropped below 25%. Following this, if at least one of the Player's active |
|  characters is Lv 44 or below, OR the average Lv of all active characters  |
|  is Lv 67 or lower, OR either Vincent or Yuffie (or both) have not been    |
|  recruited, then you automatically qualify for the 2-Party scenario with   |
|  Bizarro-Sephiroth.                                                        |
| All of the five Bizarro-Sephiroths will have a default immunity to Gravity |
|  as the battle begins. The AI Script will then manually set the Shoulder   |
|  Magic [D] and the Wing [E] to absorb Fire and Gravity; this is likely an  |
|  error, and the allocated Elements should have instead been Fire and Earth |
|  (compared to the other versions of Bizarro).                              |
| Aurora Fence will target all characters (including those with the Death    |
|  Status), and have a 100% chance of removing the following Statuses:       |
|  Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, |
|  Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk,   |
|  Peerless, Death Force and Resist. The AI Script will additionally remove  |
|  Stop, Seizure, Silence, D. Sentence and Paralyzed. An error with the AI   |
|  Script as described in the Battle Plan means that this version of Bizarro |
|  will never use Aurora Fence.                                              |
|                                                                            |
| Refer to the notes on the 2-Party left-side "Main" variant above for info  |
|  on how to set up for this battle. Given that the right-side variant will  |
|  only use Demi3 until the Shoulder and Wing have been destroyed, you       |
|  should make sure to equip Elemental+Gravity (on Armour), the Ziedrich     |
|  and/or Minerva Band (females only) to defend from Gravity.                |
|                                                                            |
| The main objective while on the right-side is to first kill the Shoulder   |
|  and Wing, which will then drop the Core's defences. Once the right-side   |
|  Core has been killed, you can then switch back to the 1st Party. Again,   |
|  refer to the notes on the left-side "Main" variant for info on how to     |
|  defeat the Boss for good.                                                 |
| This battle really isn't that difficult, but if you are struggling then    |
|  you should put your players in the Back Row, inflict them with Sadness    |
|  and set up Regen and Big Guard. You can also use Dragon Force twice on    |
|  each character to boost their Defence and MDefence, but it shouldn't be   |
|  necessary. Note that each time you kill any of Bizarro's Heads, Safer-    |
|  Sephiroth's HP will drop by 100 up to a maximum of 24,900 (249 kills).    |
|                                                                            |
| Given that the attack-sequence for the right-side version of Bizarro is    |
|  completely broken (read the description in the Battle Plan), it will      |
|  never use Fire3, Quake3, Stop, Aurora Fence or Bizarro Enegy. This means  |
|  that it will never revive the "Magic" parts after (at least) eight turns, |
|  as was the design. The left-side variant also contains a glitch whereby   |
|  the Head will still be alive when switching to the right-side if the      |
|  left-side Wing had not been killed previously.                            |
| The main Body-part can only be targeted from the left-side, and as such    |
|  the right-side Body's HP value is irrelevant. It will *not* gain an       |
|  additional 60,000 HP if KOTR was used during the Jenova-SYNTHESIS battle, |
|  although it wouldn't matter in any case. The Core for the right-side will |
|  be inactive, as opposed to healing the Body every turn.                   |
| If you find yourself in a scenario whereby you all of the right-side body- |
|  parts have been killed, just wait for Bizarro to revive the Head; after-  |
|  which you can then kill it again to prompt the Player to switch sides.    |
|                                                                            |
| When you switch parties the battle starts as a fresh battle would, except  |
|  for the fact that the HP value for each body-part will be loaded from the |
|  values they were previously. Everything else (such as Statuses inflicted  |
|  on the characters) will be reset to 0. Even though the Head shares a      |
|  Global "Death" flag, its HP will not carry over from one party to the     |
|  other (if it is alive when switching). If the Head is dead when you swap  |
|  parties, then it will be revived on the opening turn as the "Head Death   |
|  Turn Count" variable is not globally saved.                               |
| Bizarro-Sephiroth will automatically replenish its MP at the beginning of  |
|  every turn, so it will never be in a position where it has insufficient   |
|  MP to us an ability. Two identical version of  exist;    |
|  one used its Head is alive and one used when its Head is dead. Two        |
|  versions of Stigma exist; one with 1984 HP base damage, and one with 1701 |
|  base damage, the latter of which is never used. It was intended to have   |
|  been used if the Head was dead; however, the preceding check to use       |
|  Stigma will only pass if the Head is alive.                               |
| The Player will hear "The Birth of God" Theme play throughout the battle   |
|  with Bizarro-Sephiroth. The Victory Pose, Victory Fanfare Theme, and      |
|  Battle Rewards Screen will be disabled for this battle.                   |
| Bizarro-Sephiroth is subject to the 'Quadra Magic Ultima Glitch' whereby   |
|  the game will freeze when the Player tried cast Ultima, when they have    |
|  one Ultima paired with HP or MP Absorb, and another with Quadra Magic.    |
| Bizarro-Sephiroth is immune to Seizure, which isn't necessary seeing as    |
|  there is no way for the Player to inflict an enemy with Seizure. Bizarro- |
|  Sephiroth is one of 86 enemies that are immune to Seizure. It is also     |
|  immune to Peerless, along with 104 other enemies.                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


  .---------------------.  NOTE - This is the 3-Party Centre "Main" variant 
 /  {Bizarro-Sephiroth}  \        !! FINAL BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/AXW1T3W27xNzNvh68                     | ID: 148 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
| The 3-Party variant of Bizarro-Sephiroth will automatically be encountered |
|  if *all* of the checks for the 1-Party and 2-Party battle fails, which    |
|  means that all of the following must come true:                           |
|                                                                            |
|  - Jenova-SYNTHESIS managed 12 or less turns before its HP reached 15,000  |
|  - The average level of your characters is Lv 68 or higher                 |
|  - None of your characters Lv is lower than 45                             |
|  - Both Vincent and Yuffie have been recruited                             |
|                                                                            |
| Experience gained from the Jenova-SYNTHESIS battle will *not* contribute   |
|  towards the average Lv, nor will Aeris' Lv. Vincent and Yuffie's Lv will  |
|  only be considered if they have been recruited, respectively.             |
|                                                                            |
|                                                                            |
|  Bizarro [A] (Body)   HP = 40,000 + 5,000 per Lv 99 Player                 |
|  Bizarro [B] (Head)   HP =  2,000 +   250 per Lv 99 Player                 |
|  Bizarro [C] (Core)   HP = 16,000 + 2,000 per Lv 99 Player                 |
|  Bizarro [D] (Magic)  HP =  8,000 + 1,000 per Lv 99 Player                 |
|  Bizarro [E] (Wing)   HP =  8,000 + 1,000 per Lv 99 Player                 |
|                                                                            |
|  Bizarro [A] (Body) will receive an additional 60,000 HP if KOTR was used  |
|   during the Jenova-SYNTHESIS battle.                                      |
|                                                                            |
|  Bizarro [A] (Body)   Min HP = 40,000   Max HP = 140,000                   |
|  Bizarro [B] (Head)   Min HP =  2,000   Max HP =   4,000                   |
|  Bizarro [C] (Core)   Min HP = 16,000   Max HP =  32,000                   |
|  Bizarro [D] (Magic)  Min HP =  8,000   Max HP =  16,000                   |
|  Bizarro [E] (Wing)   Min HP =  8,000   Max HP =  16,000                   |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Level:     61  ||   Strength: 210  ||    Drop: /                          |
|  HP:    60,000* ||    Defence: 220  ||   Steal: /                          |
|  MP:       400  ||      Magic: 144  ||   Morph: /                          |
|                 ||   MDefence: 210  ||                                     |
|  EXP:        0  ||  Dexterity: 140  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Absorb]*  D E |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Absorb]*  D E |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                 FORMATION ID: |   LOOKALIKES:       |
|                                                      |                     |
| Planet's Core Sephiroth Encounter               #932 |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                       3-Party Centre  |  No Manipulate Attacks!            |
|   Bizarro-Sephiroth's ATTACKS:        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent      Can't Cover      |
|  [3AC]       Physical          Element: Cut                                |
|  [3B0]                            Att%: 100                                |
|                                  Power: 10                                 |
|                            Base Damage: 2131 HP                            |
|                                                                            |
|  Attack 2:  Aurora Fence        Target: All Opponents     Miss If Alive    |
|  [3B1]       Magical           Element: Restorative       Split Damage     |
|              Spcl Formula         Att%: 100               Status Remove:   |
|                                  Power: 1                  21 Statuses     |
|                            Base Damage: 1252 HP            (See Notes)     |
|                                                                            |
|  Attack 3:  Bolt3               Target: One Opponent      Reflectable      |
|  [023]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 4920 HP                            |
|                                                                            |
|  Attack 4:  Fire3               Target: One Opponent      Reflectable      |
|  [01D]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 4920 HP                            |
|                                                                            |
|  Attack 5:  Ice3                Target: One Opponent      Reflectable      |
|  [020]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 4920 HP                            |
|                                                                            |
|  Attack 6:  Quake3              Target: One Opponent      Reflectable      |
|  [026]       Magical           Element: Earth                              |
|                                   Att%: 100                                |
|                                  Power: 70                                 |
|                                MP Cost: 68 MP                              |
|                            Base Damage: 5381 HP                            |
|                                                                            |
|  Attack 7:  Demi3               Target: One Opponent                       |
|  [02C]       Magical           Element: Gravity                            |
|              % Based              Att%: 75                                 |
|                                  Power: 24                                 |
|                                MP Cost: 48 MP                              |
|                            Base Damage: 75% Current HP                     |
|                                                                            |
|  Attack 8:  Bizzarro Enegy      Target: 1/A Allies        Split Damage     |
|  [3C5]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: 6840 HP                            |
|                                                                            |
|  Attack 9:  Heartless Angels    Target: All Opponents     Fixed Damage     |
|  [3AE]       Physical          Element: None                               |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: Target's Current HP - 1            |
|                                                                            |
| Attack 10:  Stigma              Target: All Opponents     No Split Damage  |
|  [3AF]       Magical           Element: Shout             Status Inflict:  |
|                                   Att%: 100                Poison (100%)   |
|                                  Power: 28                 Slow            |
|                            Base Damage: 2152 HP                            |
|                                                                            |
| Attack 11:  Stigma              Target: All Opponents     Never Used       |
|  [3B2]       Magical           Element: Shout             No Split Damage  |
|                                   Att%: 100               Status Inflict:  |
|                                  Power: 24                 Poison (100%)   |
|                            Base Damage: 1845 HP            Slow            |
|                                                                            |
| Attack 12: <[No Name]>          Target: Self              Head Death       |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 13: <[No Name]>          Target: Self              Head Revive      |
|  [120]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 14:              Target: Self              Sub-Part Death   |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 15:              Target: Self              Main Body Death  |
|  [150]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bizarro-Sephiroth's BATTLE PLAN: (Repeats)               3-Party Centre  |
|                                                                            |
|  NOTE - This battle consists of 5x Bizarro-Sephiroth, four of which are    |
|          flagged to be invisible as the battle initiates. Note that the    |
|          Setup Script is ran *each time the Player switches Parties*.      |
|                                                                            |
|           Bizarro-Sephiroth [A] = Body                                     |
|           Bizarro-Sephiroth [B] = Head                                     |
|           Bizarro-Sephiroth [C] = Core                                     |
|           Bizarro-Sephiroth [D] = Right Magic (Player's Left)              |
|           Bizarro-Sephiroth [E] = Left Magic  (Player's Right)             |
|                                                                            |
|         The perspective is from Bizarro-Sephiroth's perspective, so its    |
|          'Right Magic' is the the left shoulder from the Player's POV.     |
|          Only Bizarro [A] (Body) will attack the Player; the two Shoulders |
|          and the Head do nothing by themselves. The Core will heal the     |
|          Body with every turn, so long as it is alive to do so.            |
|                                                                            |
|         This version of Bizarro considered the "1st Party", or "Main"      |
|          variant. When you switch from one party to the other, the Death   |
|          Status of the Head and respective shoulder will carry over,       |
|          although their Current HP will not.                               |
|                                                                            |
|         The battle will open with this version of Bizarro, and will prompt |
|          the Player to switch sides each time one of the body-parts have   |
|          been killed; killing the Head or the Right Magic will allow the   |
|          Player to switch to left-side "Sub 1" Party (Bizarro's right),    |
|          and killing the Core or Left Magic will allow the Player to       |
|          switch to the right-side "Sub 2" Party (Bizarro's left).          |
|                                                                            |
|                                                                            |
|  SETUP:                                                                    |
|                                                                            |
|   Disable default Death Handling for all Bizarro-Sephiroths                |
|   Disable "Battle Rewards Flag"                                            |
|   Set current battle as the "Main" battle                                  |
|                                                                            |
|   Set Bizarro [D] (Right Magic) to absorb Ice and Lightning Elements       |
|   Set Bizarro [E] (Left Magic) to absorb Ice and Lightning Elements        |
|                                                                            |
|   Load GlobalVar [Head Death Status]                                       |
|   Load GlobalVar [1st Party Core Death Status]                             |
|   Load GlobalVar [Right Magic Death Status]                                |
|   Load GlobalVar [Left Magic Death Status]                                 |
|                                                                            |
|   Set Bizarro [A]'s Body as the body-part selected as target               |
|   Set Bizarro [B]'s Head as the body-part selected as target               |
|   Set Bizarro [C]'s Core as the body-part selected as target               |
|   Set Bizarro [D]'s Right Magic as the body-part selected as target        |
|   Set Bizarro [E]'s Left Magic as the body-part selected as target         |
|                                                                            |
|                                                                            |
|   Load GlobalVar [Qty of Lv 99 Players]                                    |
|                                                                            |
|   Set Bizarro [A]'s Max HP to 40,000 + ([Qty of Lv 99 Players] * 5000)     |
|   Set Bizarro [B]'s Max HP to  4,000 - ((8 - [Qty of Lv 99 Players]) * 250)|
|   Set Bizarro [C]'s Max HP to 16,000 + ([Qty of Lv 99 Players] * 2000)     |
|   Set Bizarro [D]'s Max HP to  8,000 + ([Qty of Lv 99 Players] * 1000)     |
|   Set Bizarro [E]'s Max HP to  8,000 + ([Qty of Lv 99 Players] * 1000)     |
|                                                                            |
|   If GlobalVar [Jenova KOTR used] has been set, increase Bizarro [A]'s Max |
|    HP by 60,000                                                            |
|                                                                            |
|                                                                            |
|   2nd Party Core Alive OR 3rd Party Core Alive OR Left Magic Alive OR      |
|    Right Magic Alive:                                                      |
|                                                                            |
|     Enable Bizarro [C] Core's Physical and Magical immunity                |
|                                                                            |
|   2nd Party Core Dead AND 3rd Party Core Dead AND Left Magic Dead AND      |
|    Right Magic Dead:                                                       |
|                                                                            |
|     Disable Bizarro [C] Core's Physical and Magical immunity               |
|                                                                            |
|                                                                            |
|   First time Setup Script is ran:                                          |
|                                                                            |
|    Set Bizarro [A] Body's  Current HP Max HP                               |
|    Set Bizarro [B] Head's  Current HP Max HP                               |
|    Set Bizarro [C] Core's  Current HP Max HP                               |
|    Set Bizarro [D] Right's Current HP Max HP                               |
|    Set Bizarro [E] Wing's  Current HP Max HP                               |
|                                                                            |
|    Display String: [Think about the sequence of the 5 targets]             |
|    Display String: [ and beat them!]                                       |
|    Display String: [If a part dies, change to a different party.]          |
|                                                                            |
|                                                                            |
|   Setup Script has ran more than once:                                     |
|                                                                            |
|    Display String: [If a part dies, change to a different party.]          |
|                                                                            |
|                                                                            |
|   End of Setup                                                             |
|                                                                            |
|                                                                            |
|  SELF IS BIZARRO-SEPHIROTH [C]: (Core)                                     |
|                                                                            |
|   Set Bizarro [C]'s Current MP to Max MP                                   |
|   Use Bizarro Enegy on Bizarro [A] (Body)                                  |
|                                                                            |
|                                                                            |
|  SELF IS BIZARRO-SEPHIROTH [A]: (Body)                                     |
|                                                                            |
|     *Bizarro [A]'s Spcl Attack is used at the beginning of every turn. The |
|       'Turns before Head is revived' count will be set to either 1, 2 or 3 |
|       upon the Head's death. If you have just switched parties the 'Turns  |
|       before Head is revived' count will be set to 0 by default.           |
|                                                                            |
|   SPCL ATTACK:                                                             |
|                                                                            |
|    Bizarro [B] (Head) does not have Death:                                 |
|                                                                            |
|     Load GlobalVar [Party 1 Turn Count]                                    |
|     Set Bizarro [A]'s Current MP to Max MP                                 |
|                                                                            |
|    Bizarro [B] (Head) has Death:                                           |
|                                                                            |
|     Turns before Head is revived > 0:                                      |
|                                                                            |
|      Load GlobalVar [Party 1 Turn Count]                                   |
|      Set Bizarro [A]'s Current MP to Max MP                                |
|      Turns before Head is revived = Turns before Head is revived - 1       |
|                                                                            |
|     Turns before Head is revived = 0:                                      |
|                                                                            |
|      Load GlobalVar [Party 1 Turn Count]                                   |
|      Set Bizarro [A]'s Current MP to Max MP                                |
|      Use <[No Name]> on Self                                               |
|      Remove Bizarro [B] Head's Death Status                                |
|      Set Bizarro [B] Head's Current HP to Max HP                           |
|      Display String: [Head Portion (B) Revived]                            |
|      Unset GlobalVar [Head Death Status]                                   |
|                                                                            |
|                                                                            |
|   1ST ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     Bizarro [D] (Right) has Death AND Bizarro [E] (Left) has Death AND     |
|      Bizarro [C] (Core) does NOT have Death AND eight or more turns have   |
|      passed prior to Bizarro [C] (Core)'s immunity being lifted:           |
|                                                                            |
|       Use Bizarro Enegy on Bizarro [D] (Right) and Bizarro [E] (Left)      |
|       Remove Bizarro [D] and Bizarro [E]'s Death Status                    |
|       Enable Bizarro [C] Core's Physical and Magical immunity              |
|       Display String: [Left&Right Magic (D&E) Revived]                     |
|       Unset GlobalVar [Right Magic Death Status]                           |
|       Unset GlobalVar [Left Wing Death Status]                             |
|                                                                            |
|                                                                            |
|     Bizarro [D] (Right) is Alive OR Bizarro [E] (Left) is Alive OR         |
|      Bizarro [C] (Core) has Death OR less than eight turns have passed     |
|      prior to Bizarro [C] (Core)'s immunity being lifted:                  |
|                                                                            |
|       Bizarro [B] (Head) has Death:                                        |
|                                                                            |
|        Cure Self of Seizure, Slow & Haste                                  |
|        Use Aurora Fence on All Targets including Dead Targets              |
|        Cure all Targets of Slow, Haste, Stop, Seizure, Regen, Barrier,     |
|         MBarrier, Reflect, Poison, Sadness, Fury, Confusion, Silence,      |
|         Sleep, Frog, Small, Slow-numb, Petrify, Shield, D. Sentence,       |
|         Berserk, Peerless & Paralyzed                                      |
|                                                                            |
|                                                                            |
|       Bizarro [B] (Head) does not have Death:                              |
|                                                                            |
|        Head was revived during the Spcl Attack: Do nothing                 |
|                                                                            |
|        Head was not revived during Spcl Attack:                            |
|                                                                            |
|         Use  on Rnd Target                                |
|                                                                            |
|     Set GlobalVar [Party 1 Turn Count] to 2                                |
|                                                                            |
|                                                                            |
|   2ND ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [D] (Right) does not have Death:                     |
|                                                                            |
|                Use Bolt3 on Rnd Target                                     |
|                                                                            |
|               Bizarro [D] (Right) has Death:                               |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 1 Turn Count] to 3                      |
|                                                                            |
|                                                                            |
|   3RD ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [E] (Left) does not have Death:                      |
|                                                                            |
|                Use Quake3 on Rnd Target                                    |
|                                                                            |
|               Bizarro [E] (Left) has Death:                                |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 1 Turn Count] to 4                      |
|                                                                            |
|                                                                            |
|   4TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [B] (Head) is Alive AND Bizarro [C] (Core) is Alive: |
|                                                                            |
|                Use Stigma 2152 Base Damage variant on All Targets          |
|                                                                            |
|                                                                            |
|               Bizarro [B] (Head) is Alive AND Bizarro [C] (Core) is Dead:  |
|                                                                            |
|                Use Heartless Angel on All Targets                          |
|                                                                            |
|                                                                            |
|               Bizarro [B] (Head) is Dead:                                  |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 1 Turn Count] to 5                      |
|                                                                            |
|                                                                            |
|   5TH ATTACK: Use Spcl Attack (skip a turn if Head was not revived)        |
|               Set GlobalVar [Party 1 Turn Count] to 6                      |
|                                                                            |
|   6TH ATTACK: Use Spcl Attack (skip a turn if Head was not revived)        |
|               Set GlobalVar [Party 1 Turn Count] to 7                      |
|                                                                            |
|   7TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [D] (Right) does not have Death:                     |
|                                                                            |
|                Use Ice3 on Rnd Target                                      |
|                                                                            |
|               Bizarro [D] (Right) has Death:                               |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 1 Turn Count] to 8                      |
|                                                                            |
|                                                                            |
|   8TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [E] (Left) does not have Death:                      |
|                                                                            |
|                Use Fire3 on Rnd Target                                     |
|                                                                            |
|               Bizarro [E] (Left) has Death:                                |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 1 Turn Count] to 1                      |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Bizarro-Sephiroth [A] (Body) has died:                                   |
|                                                                            |
|    Use  on Self, remove active enemies from Battle, end Battle     |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [B] (Head) has died:                                   |
|                                                                            |
|    Use Demi3 on Last Attacker                                              |
|    Use  on Self                                                    |
|    Use <[No Name]> on Self                                                 |
|    Display String: [Head Portion (B) Dead]                                 |
|    1/3 Chance: Turns before Head is revived = 1                            |
|    1/3 Chance: Turns before Head is revived = 2                            |
|    1/3 Chance: Turns before Head is revived = 3                            |
|    GlobalVar [Head Death Count] = GlobalVar [Head Death Count] + 1         |
|    If GlobalVar [Head Death Count] > 249, GlobalVar [Head Death Count] =249|
|    Set GlobalVar [Head Death Status]                                       |
|    Prompt the Player to switch to Party 2                                  |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [C] (Core) has died:                                   |
|                                                                            |
|    Use  on Self                                                    |
|    Display String: [Core (C) Dead]                                         |
|    Set GlobalVar [1st Party Core Death Status]                             |
|    Prompt the Player to switch to Party 3                                  |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [D] (Right Magic) has died:                            |
|                                                                            |
|    Use  on Self                                                    |
|    Display String: [Right Magic (D) Dead]                                  |
|    Set GlobalVar [Right Magic Death Status]                                |
|    Prompt the Player to switch to Party 2                                  |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [E] (Left Magic) has died:                             |
|                                                                            |
|    Use  on Self                                                    |
|    Display String: [Left Magic (E) Dead]                                   |
|    Set GlobalVar [Left Magic Death Status]                                 |
|    Prompt the Player to switch to Party 3                                  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bizarro-Sephiroth: 3-Party Centre |   POWER req for Overflow:   |
|                                              |                             |
| Bizarro-Sephiroth is the second part of a    |  Base Damage Overflow: 242  |
|  four-part final Boss encounter, and the     |  Rnd Var Overflow  3x: 161  |
|  3-Party variant is the hardest of all       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  variants, but only marginally. This version                               |
|  is the "Main" version of Bizarro, and the battle can only end by killing  |
|  the Body from the central "Main" side. Its stats are the the highest of   |
|  all six variants of Bizarro-Sephiroth, but not by much. This central      |
|  version's attack pattern is almost identical to the 1-Party version, with |
|  the added fact it will use Demi3 as a counter when the Head dies.         |
| To face the 3-Party version the Player must not have any characters Lv     |
|  lower than 45, the average Lv is 68 or higher, Vincent and Yuffie must    |
|  both have been recruited *and* Jenova-SYNTHESIS must not have used 13 (or |
|  more) turns before its HP dropped below 25%. If the Player used KOTR at   |
|  any point during the Jenova-SYNTHESIS battle then the Body's HP will      |
|  increase by 60,000, but only for the "Main" variant; the Body cannot be   |
|  targeted from the left or right sides.                                    |
| All of the five Bizarro-Sephiroths will have a default immunity to Gravity |
|  as the battle begins. The AI Script will then manually set the Right      |
|  Magic [D] and the Left Magic [E] to absorb Ice and Lightning. This is     |
|  likely an error, considering that the right-side Party (Left Magic side)  |
|  absorbs Fire and Earth, and the Left Magic for the 1-Party variant        |
|  absorbs Fire and Earth, it is likely that the Left Magic for this variant |
|  should have also absorbed Fire and Earth.                                 |
| Aurora Fence will target all characters (including those with the Death    |
|  Status), and have a 100% chance of removing the following Statuses:       |
|  Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, |
|  Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk,   |
|  Peerless, Death Force and Resist. The AI Script will additionally remove  |
|  Stop, Seizure, Silence, D. Sentence and Paralyzed. Split Damage will not  |
|  apply to the chances of the Status inflictions, although, the damage part |
|  is prone to Split Damage.                                                 |
|                                                                            |
| You have two options when setting up for this battle. Given that you will  |
|  not get a chance to set your party up following the battle (prior to the  |
|  subsequent battle with Safer), you may wish to *only* set you "Main"      |
|  Party up with all of the best Materia, focusing on a Physically offensive |
|  setup. Your aim would be to deal more damage to the Body per turn than    |
|  the Core is able to heal it for, without using your "Sub" Parties at all. |
|  This may also be the faster option.                                       |
| Your other option is to defeat Bizarro as was intended; by firstly taking  |
|  out the two "Sub" Cores, followed by the "Main" Core to leave the Body    |
|  vulnerable. If you opt for this option, then allocate 1 Physical attacker |
|  for each Party (Yuffie makes a good candidate as her Conformer will deal  |
|  3.8125x damage), and set them up with Champion Belts, Double Cut, Added   |
|  Cut+Deathblow, Sneak Attack+Deathblow, Counter+Deathblow, Counter         |
|  Attacks, and Mega All with Deathblow. Equip Mystiles, also, to increase   |
|  your Deathblow chance to 100%.                                            |
| Your remaining characters will be your defenders; give one Enemy Skill     |
|  Materia to a defender in each Party, and equip them with Ribbons. Set     |
|  them up with All+Restore to be able to use Regen, and equip them with     |
|  Magical abilities such as Magic Counter+Comet2. Pandora's Box works well, |
|  as does Shadow Flare. Avoid using Magic Breath and other Elemental        |
|  abilities, as the shoulder parts will absorb the Elements. Bahamut Zero,  |
|  Flare and Ultima work well, also. This battle is not difficult, even if   |
|  the central Body part of Bizarro does gain the additional 60,000 HP from  |
|  having used KOTR during the Jenova-SYNTHESIS battle.                      |
| Bizarro will occasionally use Aurora Fence to remove any positive Status   |
|  buffs you have in place, but will only do so once every eight turns;      |
|  simply use Big Guard and Regen again if this happens. Regardless of the   |
|  setup you choose, just remember that your "Main" Party will be the Party  |
|  to face Safer-Sephiroth, so be sure to prioritise their setup. Equipping  |
|  the Destruct Materia will help to deal with Safer's Barrier/MBarrier      |
|  Statuses (Holy Torches work, also). Also note that each time you kill any |
|  of Bizarro's Heads, Safer-Sephiroth's HP will drop by 100 up to a maximum |
|  of 24,900 (249 kills).                                                    |
| Whenever you switch parties it will be regarded as a fresh battle, so you  |
|  will gain a fresh Sneak Attack chance, as well as having the "Mega All"   |
|  count reset to 0 along with the regular "All" count. Also, Feel free to   |
|  fill all of your unused slots with Stat-boosting Materia, such as Steal,  |
|  Pre-Emptive, Chocobo Lure etc.                                            |
|                                                                            |
| The main objective is to destroy the Body [A] part for the centre "Main"   |
|  side; once the central Body has been defeated, the battle will end and    |
|  you will advance onto the next Boss battle; Safer-Sephiroth. You will not |
|  be able to target the Body from the left or right-side. While in the      |
|  centre the Core [C] will heal the Body for 6414 - 6840 HP with every      |
|  turn, so the idea is to first destroy all three Cores before turning your |
|  attention to the Body.                                                    |
| The central Core be impervious to all attacks until both the left-side and |
|  the right-side Cores has been destroyed. To destroy the Cores on either   |
|  side, you must first destroy the respective Shoulder and Wing parts.      |
|  Unlike the previous versions of Bizarro, the Wing parts will now revive   |
|  the Shoulder parts if the Shoulder parts are dead at the time of the Wing |
|  being killed.                                                             |
| From the "Main" Party, killing the Head or Right Magic [D] will prompt the |
|  Player to switch to Party 2, and killing the Core or Left Magic [E] will  |
|  prompt the Player to switch to Party 3. The "Death Status" of the Head    |
|  and two Shoulder parts will carry over when you switch parties. Seeing as |
|  the Shoulder parts can be revived, you should start by killing the Head,  |
|  then turn your attention to the "Sub 1" Wing.                             |
| As mentioned above, a viable strategy would be to just brute-force your    |
|  way through the "Main" version of Bizarro, which may turn out to be       |
|  quicker (and would set you up more appropriately for the following Safer- |
|  Sephiroth battle). If you did wish to defeat Bizarro-Sephiroth the legit  |
|  way, then here is the general strategy you should adopt to defeat the 3-  |
|  Party variant of Bizarro:                                                 |
|                                                                            |
|   - Firstly, destroy the Head to prompt you to switch to Party 2. Avoid    |
|      killing the Shoulders as they will just get revived.                  |
|   - Secondly, destroy the left-side Wing [E] *first*, followed by the      |
|      Shoulder [D] to drop the "Sub 2" Core's defences. Kill the Core to    |
|      then switch to Party 3.                                               |
|   - Thirdly, destroy the right-side Wing [E] *first*, followed by the      |
|      Shoulder [D] to drop the "Sub 3" Core's defences. Kill the Core to    |
|      then switch back to Party 1.                                          |
|   - Finally, kill the "Main" Core then just focus on the Body until it is  |
|      dead. You can kill the Head if you wish, but it is not necessary to   |
|      win the Battle.                                                       |
|                                                                            |
| This battle really isn't that difficult, but if you are struggling then    |
|  you should put your players in the Back Row, inflict them with Sadness    |
|  and set up Regen and Big Guard. You can also use Dragon Force twice on    |
|  each character to boost their Defence and MDefence, but it shouldn't be   |
|  necessary.                                                                |
|                                                                            |
| When you switch parties the battle starts as a fresh battle would, except  |
|  for the fact that the HP value for each body-part will be loaded from the |
|  values they were previously. Everything else (such as Statuses inflicted  |
|  on the characters) will be reset to 0. Even though the Head shares a      |
|  Global "Death" flag, its HP will not carry over from one party to the     |
|  other (if it is alive when switching), neither will the Shoulder parts.   |
|  If the Head is dead when you swap parties, then it will be revived on the |
|  opening turn as the "Head Death Turn Count" variable is not globally      |
|  saved.                                                                    |
| Bizarro-Sephiroth will automatically replenish its MP at the beginning of  |
|  every turn, so it will never be in a position where it has insufficient   |
|  MP to us an ability. Two identical version of  exist;    |
|  one used its Head is alive and one used when its Head is dead. Two        |
|  versions of Stigma exist; one with 2152 HP base damage, and one with 1845 |
|  base damage, the latter of which is never used. It was intended to have   |
|  been used if the Head was dead; however, the preceding check to use       |
|  Stigma will only pass if the Head is alive.                               |
| Unlike the battles during the Kalm Flashback, the "Disable Battle Rewards" |
|  Flag is manually toggled via the AI Script, as opposed to the Field       |
|  Script. When the battle with Bizarro-Sephiroth finishes you will be       |
|  immediately thrown into the Safer-Sephiroth battle.                       |
| The Player will hear "The Birth of God" Theme play throughout the battle   |
|  with Bizarro-Sephiroth. The Victory Pose, Victory Fanfare Theme, and      |
|  Battle Rewards Screen will be disabled for this battle.                   |
| Bizarro-Sephiroth is subject to the 'Quadra Magic Ultima Glitch' whereby   |
|  the game will freeze when the Player tried cast Ultima, when they have    |
|  one Ultima paired with HP or MP Absorb, and another with Quadra Magic.    |
| Bizarro-Sephiroth is immune to Seizure, which isn't necessary seeing as    |
|  there is no way for the Player to inflict an enemy with Seizure. Bizarro- |
|  Sephiroth is one of 86 enemies that are immune to Seizure. It is also     |
|  immune to Peerless, along with 104 other enemies.                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


  .---------------------.  NOTE - This is the 3-Party Left Side "Sub 1" V
 /  {Bizarro-Sephiroth}  \        !! FINAL BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/AXW1T3W27xNzNvh68                     | ID: 14A |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
| The 3-Party variant of Bizarro-Sephiroth will automatically be encountered |
|  if *all* of the checks for the 1-Party and 2-Party battle fails, which    |
|  means that all of the following must come true:                           |
|                                                                            |
|  - Jenova-SYNTHESIS managed 12 or less turns before its HP reached 15,000  |
|  - The average level of your characters is Lv 68 or higher                 |
|  - None of your characters Lv is lower than 45                             |
|  - Both Vincent and Yuffie have been recruited                             |
|                                                                            |
| Experience gained from the Jenova-SYNTHESIS battle will *not* contribute   |
|  towards the average Lv, nor will Aeris' Lv. Vincent and Yuffie's Lv will  |
|  only be considered if they have been recruited, respectively.             |
|                                                                            |
|                                                                            |
|  Bizarro [A] (Body)   HP = 35,000 + 4,000 per Lv 99 Player                 |
|  Bizarro [B] (Head)   HP =  2,000 +   250 per Lv 99 Player                 |
|  Bizarro [C] (Core)   HP = 12,000 + 1,500 per Lv 99 Player                 |
|  Bizarro [D] (Magic)  HP =  8,000 + 1,000 per Lv 99 Player                 |
|  Bizarro [E] (Wing)   HP =  6,000 +   750 per Lv 99 Player                 |
|                                                                            |
|  Bizarro [A] (Body)   Min HP = 35,000   Max HP = 67,000  (non-targetable)  |
|  Bizarro [B] (Head)   Min HP =  2,000   Max HP =  4,000                    |
|  Bizarro [C] (Core)   Min HP = 12,000   Max HP = 24,000                    |
|  Bizarro [D] (Magic)  Min HP =  8,000   Max HP = 16,000                    |
|  Bizarro [E] (Wing)   Min HP =  6,000   Max HP = 12,000                    |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Level:     61  ||   Strength: 200  ||    Drop: /                          |
|  HP:    60,000* ||    Defence: 210  ||   Steal: /                          |
|  MP:       400  ||      Magic: 136  ||   Morph: /                          |
|                 ||   MDefence: 200  ||                                     |
|  EXP:        0  ||  Dexterity: 120  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Absorb]*  D E |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Absorb]*  D E |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                 FORMATION ID: |   LOOKALIKES:       |
|                                                      |                     |
| Planet's Core Sephiroth Encounter               #920 |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                         3-Party Left  |  No Manipulate Attacks!            |
|   Bizarro-Sephiroth's ATTACKS:        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent      Can't Cover      |
|  [3AC]       Physical          Element: Cut                                |
|  [3B0]                            Att%: 100                                |
|                                  Power: 10                                 |
|                            Base Damage: 2030 HP                            |
|                                                                            |
|  Attack 2:  Aurora Fence        Target: All Opponents     Miss If Alive    |
|  [3B1]       Magical           Element: Restorative       Split Damage     |
|              Spcl Formula         Att%: 100               Status Remove:   |
|                                  Power: 1                  21 Statuses     |
|                            Base Damage: 1204 HP            (See Notes)     |
|                                                                            |
|  Attack 3:  Bolt3               Target: One Opponent      Reflectable      |
|  [023]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 4728 HP                            |
|                                                                            |
|  Attack 4:  Ice3                Target: One Opponent      Reflectable      |
|  [020]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 4728 HP                            |
|                                                                            |
|  Attack 5:  Sleepel             Target: One Opponent      Reflectable      |
|  [00B]       Magical 0 Dam        Att%: 100               Status Inflict:  |
|                                MP Cost: 8 MP               Sleep (71%)     |
|                                                                            |
|  Attack 6:  Slow                Target: One Opponent      Reflectable      |
|  [014]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 20 MP              Slow (99%)      |
|                                                                            |
|  Attack 7:  Bizzarro Enegy      Target: 1/A Allies        Split Damage     |
|  [3C5]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: 6792 HP                            |
|                                                                            |
|  Attack 8:  Heartless Angels    Target: All Opponents     Fixed Damage     |
|  [3AE]       Physical          Element: None                               |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: Target's Current HP - 1            |
|                                                                            |
|  Attack 9:  Stigma              Target: All Opponents     No Split Damage  |
|  [3AF]       Magical           Element: Shout             Status Inflict:  |
|                                   Att%: 100                Poison (100%)   |
|                                  Power: 28                 Slow            |
|                            Base Damage: 2068 HP                            |
|                                                                            |
| Attack 10:  Stigma              Target: All Opponents     Never Used       |
|  [3B2]       Magical           Element: Shout             No Split Damage  |
|                                   Att%: 100               Status Inflict:  |
|                                  Power: 24                 Poison (100%)   |
|                            Base Damage: 1773 HP            Slow            |
|                                                                            |
| Attack 11: <[No Name]>          Target: Self              Head Death       |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 12: <[No Name]>          Target: Self              Head Revive      |
|  [120]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 13:              Target: Self              Sub-Part Death   |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 14:              Target: Self              Never Used       |
|  [150]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bizarro-Sephiroth's BATTLE PLAN: (Repeats)                 3-Party Left  |
|                                                                            |
|  NOTE - This battle consists of 6x Bizarro-Sephiroth, four of which are    |
|          flagged to be invisible as the battle initiates, and one flagged  |
|          to be inactive. Note that the Setup Script is ran *each time the  |
|          Player switches Parties*.                                         |
|                                                                            |
|           Bizarro-Sephiroth [A] = Body  (non-targetable)                   |
|           Bizarro-Sephiroth [B] = Head                                     |
|           Bizarro-Sephiroth [C] = Core                                     |
|           Bizarro-Sephiroth [D] = Right Magic (Player's Left)              |
|           Bizarro-Sephiroth [E] = Right Wing  (Player's Left)              |
|           Bizarro-Sephiroth [F] = Disabled                                 |
|                                                                            |
|         The perspective is from Bizarro-Sephiroth's perspective, so its    |
|          'Right Magic' is the the left shoulder from the Player's POV.     |
|          This 'left side' variant is actually Bizarro's right. Only        |
|          Bizarro [A] (Body) will attack the Player; the Head, Shoulder and |
|          Core do nothing by themselves. The Wing will revive the Shoulder  |
|          if the Shoulder is dead at the time of killing the Wing.          |
|                                                                            |
|         This version of Bizarro considered the "2nd Party", or "Sub 1"     |
|          variant. When you switch from one party to the other, the Death   |
|          Status of the Head and respective shoulder will carry over,       |
|          although their Current HP will not.                               |
|                                                                            |
|         The battle will prompt you to switch to this side when you kill    |
|          the 1st-Party Head or Right Magic, or, when you kill the 3rd-     |
|          Party Left Magic or Left Wing, or Core while the 2nd-Party Core   |
|          is still active. If you kill the 2nd-Party Left Magic, Wing, Head |
|          or Core (while the 3rd-Party Core is still active), then you will |
|          be prompted to switch to the 3rd-Party. If you kill the 2nd-Party |
|          Core with the 3rd-Party Core dead, then the prompt will bring you |
|          back to the 1st Party.                                            |
|                                                                            |
|                                                                            |
|  SETUP:                                                                    |
|                                                                            |
|   Disable default Death Handling for all Bizarro-Sephiroths                |
|   Disable "Battle Rewards Flag"                                            |
|   Set current battle as the "Sub 1" battle                                 |
|                                                                            |
|   Set Bizarro [D] (Right Magic) to absorb Ice and Lightning Elements       |
|   Set Bizarro [E] (Right Wing) to absorb Ice and Lightning Elements        |
|                                                                            |
|   Load GlobalVar [Head Death Status]                                       |
|   Load GlobalVar [2nd Party Core Death Status]                             |
|   Load GlobalVar [Right Magic Death Status]                                |
|   Load GlobalVar [Right Wing Death Status]                                 |
|                                                                            |
|   Set Bizarro [A]'s Body as non-targetable                                 |
|   Set Bizarro [B]'s Head as the body-part selected as target               |
|   Set Bizarro [C]'s Core as the body-part selected as target               |
|   Set Bizarro [D]'s Right Shoulder as the body-part selected as target     |
|   Set Bizarro [E]'s Right Wing as the body-part selected as target         |
|   Set Bizarro [F]'s AI Script as inactive and disable the enemy            |
|                                                                            |
|                                                                            |
|   Load GlobalVar [Qty of Lv 99 Players]                                    |
|                                                                            |
|   Set Bizarro [A]'s Max HP to 35,000 + ([Qty of Lv 99 Players] * 4000)     |
|   Set Bizarro [B]'s Max HP to  4,000 - ((8 - [Qty of Lv 99 Players]) * 250)|
|   Set Bizarro [C]'s Max HP to 12,000 + ([Qty of Lv 99 Players] * 1500)     |
|   Set Bizarro [D]'s Max HP to  8,000 + ([Qty of Lv 99 Players] * 1000)     |
|   Set Bizarro [E]'s Max HP to  6,000 + ([Qty of Lv 99 Players] * 750)      |
|                                                                            |
|                                                                            |
|   2nd Party Shoulder Alive OR 2nd Party Wing Alive:                        |
|                                                                            |
|    Enable Bizarro [C] Core's Physical and Magical immunity                 |
|                                                                            |
|   2nd Party Shoulder Dead AND 2nd Party Wing Dead:                         |
|                                                                            |
|    Disable Bizarro [C] Core's Physical and Magical immunity                |
|                                                                            |
|                                                                            |
|   First time Setup Script is ran:                                          |
|                                                                            |
|    Set Bizarro [A] Body's  Current HP Max HP                               |
|    Set Bizarro [B] Head's  Current HP Max HP                               |
|    Set Bizarro [C] Core's  Current HP Max HP                               |
|    Set Bizarro [D] Right's Current HP Max HP                               |
|    Set Bizarro [E] Wing's  Current HP Max HP                               |
|                                                                            |
|    Display String: [If a part dies, change to a different party.]          |
|                                                                            |
|                                                                            |
|   Setup Script has ran more than once:                                     |
|                                                                            |
|    Display String: [If a part dies, change to a different party.]          |
|                                                                            |
|                                                                            |
|   End of Setup                                                             |
|                                                                            |
|                                                                            |
|  SELF IS BIZARRO-SEPHIROTH [A]: (Body)                                     |
|                                                                            |
|     *Bizarro [A]'s Spcl Attack is used at the beginning of every turn. The |
|       'Turns before Head is revived' count will be set to either 1, 2 or 3 |
|       upon the Head's death. If you have just switched parties the 'Turns  |
|       before Head is revived' count will be set to 0 by default.           |
|                                                                            |
|   SPCL ATTACK:                                                             |
|                                                                            |
|    Bizarro [B] (Head) does not have Death:                                 |
|                                                                            |
|     Load GlobalVar [Party 2 Turn Count]                                    |
|     Set Bizarro [A]'s Current MP to Max MP                                 |
|                                                                            |
|    Bizarro [B] (Head) has Death:                                           |
|                                                                            |
|     Turns before Head is revived > 0:                                      |
|                                                                            |
|      Load GlobalVar [Party 2 Turn Count]                                   |
|      Set Bizarro [A]'s Current MP to Max MP                                |
|      Turns before Head is revived = Turns before Head is revived - 1       |
|                                                                            |
|     Turns before Head is revived = 0:                                      |
|                                                                            |
|      Load GlobalVar [Party 2 Turn Count]                                   |
|      Set Bizarro [A]'s Current MP to Max MP                                |
|      Use <[No Name]> on Self                                               |
|      Remove Bizarro [B] Head's Death Status                                |
|      Set Bizarro [B] Head's Current HP to Max HP                           |
|      Display String: [Head Portion (B) Revived]                            |
|      Unset GlobalVar [Head Death Status]                                   |
|                                                                            |
|                                                                            |
|   1ST ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     Bizarro [D] (Right) has Death AND Bizarro [E] (Wing) has Death AND     |
|      Bizarro [C] (Core) does NOT have Death AND eight or more turns have   |
|      passed prior to Bizarro [C] (Core)'s immunity being lifted:           |
|                                                                            |
|       Use Bizarro Enegy on Bizarro [D] (Right) and Bizarro [E] (Wing)      |
|       Remove Bizarro [D] and Bizarro [E]'s Death Status                    |
|       Enable Bizarro [C] Core's Physical and Magical immunity              |
|       Display String: [Right Magic (D&E) Revived]                          |
|       Unset GlobalVar [Right Magic Death Status]                           |
|       Unset GlobalVar [Right Wing Death Status]                            |
|                                                                            |
|                                                                            |
|     Bizarro [D] (Right) is Alive OR Bizarro [E] (Wing) is Alive OR         |
|      Bizarro [C] (Core) has Death OR less than eight turns have passed     |
|      prior to Bizarro [C] (Core)'s immunity being lifted:                  |
|                                                                            |
|       Bizarro [B] (Head) has Death:                                        |
|                                                                            |
|        Cure Self of Seizure, Slow & Haste                                  |
|        Use Aurora Fence on All Targets including Dead Targets              |
|        Cure all Targets of Slow, Haste, Stop, Seizure, Regen, Barrier,     |
|         MBarrier, Reflect, Poison, Sadness, Fury, Confusion, Silence,      |
|         Sleep, Frog, Small, Slow-numb, Petrify, Shield, D. Sentence,       |
|         Berserk, Peerless & Paralyzed                                      |
|                                                                            |
|                                                                            |
|       Bizarro [B] (Head) does not have Death:                              |
|                                                                            |
|        Head was revived during the Spcl Attack: Do nothing                 |
|                                                                            |
|        Head was not revived during Spcl Attack:                            |
|                                                                            |
|         Use  on Rnd Target                                |
|                                                                            |
|     Set GlobalVar [Party 2 Turn Count] to 2                                |
|                                                                            |
|                                                                            |
|   2ND ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [D] (Right) does not have Death:                     |
|                                                                            |
|                Use Bolt3 on Rnd Target                                     |
|                                                                            |
|               Bizarro [D] (Right) has Death:                               |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 2 Turn Count] to 3                      |
|                                                                            |
|                                                                            |
|   3RD ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [E] (Wing) does not have Death:                      |
|                                                                            |
|                Use Slow on Rnd Target                                      |
|                                                                            |
|               Bizarro [E] (Wing) has Death:                                |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 2 Turn Count] to 4                      |
|                                                                            |
|                                                                            |
|   4TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [B] (Head) is Alive AND 1st-Party Core is Dead:      |
|                                                                            |
|                Use Stigma 2068 Base Damage variant on All Targets          |
|                                                                            |
|                                                                            |
|               Bizarro [B] (Head) is Alive AND 1st-Party Core is Alive:     |
|                                                                            |
|                Use Heartless Angel on All Targets                          |
|                                                                            |
|                                                                            |
|               Bizarro [B] (Head) is Dead:                                  |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 2 Turn Count] to 5                      |
|                                                                            |
|                                                                            |
|   5TH ATTACK: Use Spcl Attack (skip a turn if Head was not revived)        |
|               Set GlobalVar [Party 2 Turn Count] to 6                      |
|                                                                            |
|   6TH ATTACK: Use Spcl Attack (skip a turn if Head was not revived)        |
|               Set GlobalVar [Party 2 Turn Count] to 7                      |
|                                                                            |
|   7TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [E] (Wing) does not have Death:                      |
|                                                                            |
|                Use Sleepel on Rnd Target                                   |
|                                                                            |
|               Bizarro [E] (Wing) has Death:                                |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 2 Turn Count] to 8                      |
|                                                                            |
|                                                                            |
|   8TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [D] (Right) does not have Death:                     |
|                                                                            |
|                Use Ice3 on Rnd Target                                      |
|                                                                            |
|               Bizarro [D] (Right) has Death:                               |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 2 Turn Count] to 1                      |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Bizarro-Sephiroth [B] (Head) has died:                                   |
|                                                                            |
|    Use  on Self                                                    |
|    Use <[No Name]> on Self                                                 |
|    Display String: [Head Portion (B) Dead]                                 |
|    1/3 Chance: Turns before Head is revived = 1                            |
|    1/3 Chance: Turns before Head is revived = 2                            |
|    1/3 Chance: Turns before Head is revived = 3                            |
|    GlobalVar [Head Death Count] = GlobalVar [Head Death Count] + 1         |
|    If GlobalVar [Head Death Count] > 249, GlobalVar [Head Death Count] =249|
|    Set GlobalVar [Head Death Status]                                       |
|    Prompt the Player to switch to Party 3                                  |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [C] (Core) has died:                                   |
|                                                                            |
|    3rd-Party Core is Alive:                                                |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Right Core (C) Dead]                                  |
|     Set GlobalVar [2nd Party Core Death Status]                            |
|     Prompt the Player to switch to Party 3                                 |
|                                                                            |
|    3rd-Party Core is Dead:                                                 |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Right Core (C) Dead]                                  |
|     Display String: [Core (C) Defense Down]                                |
|     Display String: [ in front of Cloud's party]                           |
|     Set GlobalVar [2nd Party Core Death Status]                            |
|     Prompt the Player to switch to Party 1                                 |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [D] (Right Magic) has died:                            |
|                                                                            |
|    Bizarro-Sephiroth [E] (Right Wing) does not have Death:                 |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Right Magic (D) Dead]                                 |
|     Set GlobalVar [Right Magic Death Status]                               |
|     Prompt the Player to switch to Party 3                                 |
|                                                                            |
|    Bizarro-Sephiroth [E] (Right Wing) has Death:                           |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Right Magic (D) Dead]                                 |
|     Display String: [Right Core (C) Defense Down]                          |
|     Disable Bizarro [C] Core's Physical and Magical immunity               |
|     Set GlobalVar [Right Magic Death Status]                               |
|     Prompt the Player to switch to Party 3                                 |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [E] (Right Wing) has died:                             |
|                                                                            |
|    Bizarro-Sephiroth [D] (Right Magic) does not have Death:                |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Right Magic (E) Dead]                                 |
|     Set GlobalVar [Right Wing Death Status]                                |
|     Prompt the Player to switch to Party 3                                 |
|                                                                            |
|    Bizarro-Sephiroth [D] (Right Magic) has Death:                          |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Right Magic (E) Dead]                                 |
|     Set GlobalVar [Right Wing Death Status]                                |
|                                                                            |
|     Use Bizarro Enegy on Bizarro [D] (Right)                               |
|     Remove Bizarro [D]'s Death Status                                      |
|     Display String: [Right Magic (D) Revived]                              |
|     Unset GlobalVar [Right Magic Death Status]                             |
|     Prompt the Player to switch to Party 3                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bizarro-Sephiroth: 3-Party Left   |   POWER req for Overflow:   |
|                                              |                             |
| Bizarro-Sephiroth is the second part of a    |  Base Damage Overflow: 234  |
|  four-part final Boss encounter, and the     |  Rnd Var Overflow  3x: 156  |
|  3-Party variant is the hardest of all       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  variants, but only marginally. This version                               |
|  is the "Sub 1" version of Bizarro, and the battle can only end by killing |
|  the Body from the central "Main" side. the "Sub 1" version's attack       |
|  sequence is almost identical to that of the 2-Party left-side, and has    |
|  slightly higher stats than the right-side "Sub 2" version.                |
| The left "Sub 1" and right "Sub 2" versions of Bizarro both have unique    |
|  properties not seen with any other version of Bizarro. Firstly, the       |
|  battle will initiate with 6x Bizarro-Sephiroths instead of 5x; the reason |
|  for this is unknown (Bizarro [F] is invisible, non-targetable and has its |
|  AI Script disabled). Secondly, the Wing parts will now revive the         |
|  Shoulder parts should the Shoulders parts be dead at the time when the    |
|  Wing is killed. Thirdly, the check to perform Heartless Angel will pass   |
|  if the *1st-Party* Core is alive, and as such they will both favour       |
|  Heartless Angel over Stigma when they come to use that attack.            |
| To face the 3-Party version the Player must not have any characters Lv     |
|  lower than 45, the average Lv is 68 or higher, Vincent and Yuffie must    |
|  both have been recruited *and* Jenova-SYNTHESIS must not have used 13 (or |
|  more) turns before its HP dropped below 25%. Using KOTR in the Jenova-    |
|  SYNTHESIS battle will *not* increase the HP of the "Sub 1" Body by        |
|  60,000, as only the "Main" Body can be targeted.                          |
| All of the six Bizarro-Sephiroths will have a default immunity to Gravity  |
|  as the battle begins. The AI Script will then manually set the Right      |
|  Magic [D] and the Right Wing [E] to absorb Ice and Lightning.             |
| Aurora Fence will target all characters (including those with the Death    |
|  Status), and have a 100% chance of removing the following Statuses:       |
|  Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, |
|  Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk,   |
|  Peerless, Death Force and Resist. The AI Script will additionally remove  |
|  Stop, Seizure, Silence, D. Sentence and Paralyzed. Split Damage will not  |
|  apply to the chances of the Status inflictions, although, the damage part |
|  is prone to Split Damage.                                                 |
|                                                                            |
| Refer to the notes on the 3-Party central "Main" variant above for info on |
|  how to set up for this battle. The main objective while on the left-side  |
|  is to first kill the Wing and Shoulder (in that order), which will then   |
|  drop the Core's defences. Once the left-side Core has been killed, you    |
|  can then switch to the 3rd Party to do the same thing. Again, refer to    |
|  the notes on the central "Main" variant for info on how to defeat the     |
|  Boss for good.                                                            |
| This battle really isn't that difficult, but if you are struggling then    |
|  you should put your players in the Back Row, inflict them with Sadness    |
|  and set up Regen and Big Guard. You can also use Dragon Force twice on    |
|  each character to boost their Defence and MDefence, but it shouldn't be   |
|  necessary. Note that each time you kill any of Bizarro's Heads, Safer-    |
|  Sephiroth's HP will drop by 100 up to a maximum of 24,900 (249 kills).    |
|                                                                            |
| You will be prompted to switch to the "Sub 1" left-side Party if you kill  |
|  the 1st-Party "Main" Head or Right Magic, or, if you kill the 3rd-Party   |
|  "Sub 2" Left Magic, Left Wing, or Left Core while the 2nd-Party "Sub 1"   |
|  Core is still alive. While controlling the 2nd-Party "Sub 1" team,        |
|  killing any part will prompt the Player to switch to the 3rd-Party,       |
|  unless you kill the "Sub 1" Core with the "Sub 2" Core dead, in which     |
|  case the prompt will bring you back to the 1st-Party.                     |
| When you switch parties the battle starts as a fresh battle would, except  |
|  for the fact that the HP value for each body-part will be loaded from the |
|  values they were previously. Everything else (such as Statuses inflicted  |
|  on the characters) will be reset to 0. Even though the Head shares a      |
|  Global "Death" flag, its HP will not carry over from one party to the     |
|  other (if it is alive when switching), neither will the Shoulder parts.   |
|  If the Head is dead when you swap parties, then it will be revived on the |
|  opening turn as the "Head Death Turn Count" variable is not globally      |
|  saved.                                                                    |
| Bizarro-Sephiroth will automatically replenish its MP at the beginning of  |
|  every turn, so it will never be in a position where it has insufficient   |
|  MP to us an ability. Two identical version of  exist;    |
|  one used its Head is alive and one used when its Head is dead. Two        |
|  versions of Stigma exist; one with 2068 HP base damage, and one with 1773 |
|  base damage, the latter of which is never used. It was intended to have   |
|  been used if the Head was dead; however, the preceding check to use       |
|  Stigma will only pass if the Head is alive.                               |
| The Player will hear "The Birth of God" Theme play throughout the battle   |
|  with Bizarro-Sephiroth. The Victory Pose, Victory Fanfare Theme, and      |
|  Battle Rewards Screen will be disabled for this battle.                   |
| Bizarro-Sephiroth is subject to the 'Quadra Magic Ultima Glitch' whereby   |
|  the game will freeze when the Player tried cast Ultima, when they have    |
|  one Ultima paired with HP or MP Absorb, and another with Quadra Magic.    |
| Bizarro-Sephiroth is immune to Seizure, which isn't necessary seeing as    |
|  there is no way for the Player to inflict an enemy with Seizure. Bizarro- |
|  Sephiroth is one of 86 enemies that are immune to Seizure. It is also     |
|  immune to Peerless, along with 104 other enemies.                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


  .---------------------.  NOTE - This is the 3-Party Right Side "Sub 2" V
 /  {Bizarro-Sephiroth}  \        !! FINAL BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/AXW1T3W27xNzNvh68                     | ID: 149 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
| The 3-Party variant of Bizarro-Sephiroth will automatically be encountered |
|  if *all* of the checks for the 1-Party and 2-Party battle fails, which    |
|  means that all of the following must come true:                           |
|                                                                            |
|  - Jenova-SYNTHESIS managed 12 or less turns before its HP reached 15,000  |
|  - The average level of your characters is Lv 68 or higher                 |
|  - None of your characters Lv is lower than 45                             |
|  - Both Vincent and Yuffie have been recruited                             |
|                                                                            |
| Experience gained from the Jenova-SYNTHESIS battle will *not* contribute   |
|  towards the average Lv, nor will Aeris' Lv. Vincent and Yuffie's Lv will  |
|  only be considered if they have been recruited, respectively.             |
|                                                                            |
|                                                                            |
|  Bizarro [A] (Body)   HP = 30,000 + 3,000 per Lv 99 Player                 |
|  Bizarro [B] (Head)   HP =  2,000 +   250 per Lv 99 Player                 |
|  Bizarro [C] (Core)   HP = 12,000 + 1,500 per Lv 99 Player                 |
|  Bizarro [D] (Magic)  HP =  8,000 + 1,000 per Lv 99 Player                 |
|  Bizarro [E] (Wing)   HP =  6,000 +   750 per Lv 99 Player                 |
|                                                                            |
|  Bizarro [A] (Body)   Min HP = 30,000   Max HP = 54,000  (non-targetable)  |
|  Bizarro [B] (Head)   Min HP =  2,000   Max HP =  4,000                    |
|  Bizarro [C] (Core)   Min HP = 12,000   Max HP = 24,000                    |
|  Bizarro [D] (Magic)  Min HP =  8,000   Max HP = 16,000                    |
|  Bizarro [E] (Wing)   Min HP =  6,000   Max HP = 12,000                    |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Level:     61  ||   Strength: 190  ||    Drop: /                          |
|  HP:    60,000* ||    Defence: 200  ||   Steal: /                          |
|  MP:       400  ||      Magic: 128  ||   Morph: /                          |
|                 ||   MDefence: 190  ||                                     |
|  EXP:        0  ||  Dexterity: 100  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]*  D E |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Absorb]*  D E |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                 FORMATION ID: |   LOOKALIKES:       |
|                                                      |                     |
| Planet's Core Sephiroth Encounter               #936 |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|                                                      |  Bizarro-Sephiroth  |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                        3-Party Right  |  No Manipulate Attacks!            |
|   Bizarro-Sephiroth's ATTACKS:        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent      Can't Cover      |
|  [3AC]       Physical          Element: Cut                                |
|  [3B0]                            Att%: 100                                |
|                                  Power: 10                                 |
|                            Base Damage: 1702 HP                            |
|                                                                            |
|  Attack 2:  Aurora Fence        Target: All Opponents     Miss If Alive    |
|  [3B1]       Magical           Element: Restorative       Split Damage     |
|              Spcl Formula         Att%: 100               Status Remove:   |
|                                  Power: 1                  21 Statuses     |
|                            Base Damage: 1156 HP            (See Notes)     |
|                                                                            |
|  Attack 3:  Fire3               Target: One Opponent      Reflectable      |
|  [01D]       Magical           Element: Fire                               |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 4536 HP                            |
|                                                                            |
|  Attack 4:  Demi3               Target: One Opponent                       |
|  [02C]       Magical           Element: Gravity                            |
|              % Based              Att%: 75                                 |
|                                  Power: 24                                 |
|                                MP Cost: 48 MP                              |
|                            Base Damage: 75% Current HP                     |
|                                                                            |
|  Attack 5:  Quake3              Target: One Opponent      Reflectable      |
|  [026]       Magical           Element: Earth                              |
|                                   Att%: 100                                |
|                                  Power: 70                                 |
|                                MP Cost: 68 MP                              |
|                            Base Damage: 4961 HP                            |
|                                                                            |
|  Attack 6:  Stop                Target: One Opponent      Reflectable      |
|  [015]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 34 MP              Stop (59%)      |
|                                                                            |
|  Attack 7:  Bizzarro Enegy      Target: 1/A Allies        Split Damage     |
|  [3C5]       Magical           Element: Restorative                        |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: 6744 HP                            |
|                                                                            |
|  Attack 8:  Heartless Angels    Target: All Opponents     Fixed Damage     |
|  [3AE]       Physical          Element: None                               |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: Target's Current HP - 1            |
|                                                                            |
|  Attack 9:  Stigma              Target: All Opponents     No Split Damage  |
|  [3AF]       Magical           Element: Shout             Status Inflict:  |
|                                   Att%: 100                Poison (100%)   |
|                                  Power: 28                 Slow            |
|                            Base Damage: 1984 HP                            |
|                                                                            |
| Attack 10:  Stigma              Target: All Opponents     Never Used       |
|  [3B2]       Magical           Element: Shout             No Split Damage  |
|                                   Att%: 100               Status Inflict:  |
|                                  Power: 24                 Poison (100%)   |
|                            Base Damage: 1701 HP            Slow            |
|                                                                            |
| Attack 11: <[No Name]>          Target: Self              Head Death       |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 12: <[No Name]>          Target: Self              Head Revive      |
|  [120]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 13:              Target: Self              Sub-Part Death   |
|  [14E]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 14:              Target: Self              Never Used       |
|  [150]       Physical 0 Dam       Att%: Auto Hit           Animation       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Bizarro-Sephiroth's BATTLE PLAN: (Repeats)                3-Party Right  |
|                                                                            |
|  NOTE - This battle consists of 6x Bizarro-Sephiroth, four of which are    |
|          flagged to be invisible as the battle initiates, and one flagged  |
|          to be inactive. Note that the Setup Script is ran *each time the  |
|          Player switches Parties*.                                         |
|                                                                            |
|           Bizarro-Sephiroth [A] = Body  (non-targetable)                   |
|           Bizarro-Sephiroth [B] = Head                                     |
|           Bizarro-Sephiroth [C] = Core                                     |
|           Bizarro-Sephiroth [D] = Left Magic (Player's Right)              |
|           Bizarro-Sephiroth [E] = Left Wing  (Player's Right)              |
|           Bizarro-Sephiroth [F] = Disabled                                 |
|                                                                            |
|         The perspective is from Bizarro-Sephiroth's perspective, so its    |
|          'Left Magic' is the the right shoulder from the Player's POV.     |
|          This 'right side' variant is actually Bizarro's left. Only        |
|          Bizarro [A] (Body) will attack the Player; the Head, Shoulder and |
|          Core do nothing by themselves. The Wing will revive the Shoulder  |
|          if the Shoulder is dead at the time of killing the Wing.          |
|                                                                            |
|         This version of Bizarro considered the "3rd Party", or "Sub 2"     |
|          variant. When you switch from one party to the other, the Death   |
|          Status of the Head and respective shoulder will carry over,       |
|          although their Current HP will not.                               |
|                                                                            |
|         The battle will prompt you to switch to this side when you kill    |
|          the 1st-Party Core or Left Magic, or, when you kill the 2nd-Party |
|          Left Magic or Left Wing, Head, or Core while the 3rd-Party Core   |
|          is still active. If you kill the 3rd-Party Left Magic, Wing or    |
|          Core (while the 2nd-Party Core is still active), then you will be |
|          prompted to switch to the 2nd-Party. If you kill the 3rd-Party    |
|          Head, or Core with the 2nd-Party Core dead, then the prompt will  |
|          bring you back to the 1st Party.                                  |
|                                                                            |
|                                                                            |
|  SETUP:                                                                    |
|                                                                            |
|   Disable default Death Handling for all Bizarro-Sephiroths                |
|   Disable "Battle Rewards Flag"                                            |
|   Set current battle as the "Sub 2" battle                                 |
|                                                                            |
|   Set Bizarro [D] (Left Magic) to absorb Fire and Earth Elements           |
|   Set Bizarro [E] (Left Wing) to absorb Fire and Earth Elements            |
|                                                                            |
|   Load GlobalVar [Head Death Status]                                       |
|   Load GlobalVar [3rd Party Core Death Status]                             |
|   Load GlobalVar [Left Magic Death Status]                                 |
|   Load GlobalVar [Left Wing Death Status]                                  |
|                                                                            |
|   Set Bizarro [A]'s Body as non-targetable                                 |
|   Set Bizarro [B]'s Head as the body-part selected as target               |
|   Set Bizarro [C]'s Core as the body-part selected as target               |
|   Set Bizarro [D]'s Left Shoulder as the body-part selected as target      |
|   Set Bizarro [E]'s Left Wing as the body-part selected as target          |
|   Set Bizarro [F]'s AI Script as inactive and disable the enemy            |
|                                                                            |
|                                                                            |
|   Load GlobalVar [Qty of Lv 99 Players]                                    |
|                                                                            |
|   Set Bizarro [A]'s Max HP to 30,000 + ([Qty of Lv 99 Players] * 3000)     |
|   Set Bizarro [B]'s Max HP to  4,000 - ((8 - [Qty of Lv 99 Players]) * 250)|
|   Set Bizarro [C]'s Max HP to 12,000 + ([Qty of Lv 99 Players] * 1500)     |
|   Set Bizarro [D]'s Max HP to  8,000 + ([Qty of Lv 99 Players] * 1000)     |
|   Set Bizarro [E]'s Max HP to  6,000 + ([Qty of Lv 99 Players] * 750)      |
|                                                                            |
|                                                                            |
|   3rd Party Shoulder Alive OR 3rd Party Wing Alive:                        |
|                                                                            |
|    Enable Bizarro [C] Core's Physical and Magical immunity                 |
|                                                                            |
|   3rd Party Shoulder Dead AND 3rd Party Wing Dead:                         |
|                                                                            |
|    Disable Bizarro [C] Core's Physical and Magical immunity                |
|                                                                            |
|                                                                            |
|   First time Setup Script is ran:                                          |
|                                                                            |
|    Set Bizarro [A] Body's  Current HP Max HP                               |
|    Set Bizarro [B] Head's  Current HP Max HP                               |
|    Set Bizarro [C] Core's  Current HP Max HP                               |
|    Set Bizarro [D] Right's Current HP Max HP                               |
|    Set Bizarro [E] Wing's  Current HP Max HP                               |
|                                                                            |
|    Display String: [If a part dies, change to a different party.]          |
|                                                                            |
|                                                                            |
|   Setup Script has ran more than once:                                     |
|                                                                            |
|    Display String: [If a part dies, change to a different party.]          |
|                                                                            |
|                                                                            |
|   End of Setup                                                             |
|                                                                            |
|                                                                            |
|  SELF IS BIZARRO-SEPHIROTH [A]: (Body)                                     |
|                                                                            |
|     *Bizarro [A]'s Spcl Attack is used at the beginning of every turn. The |
|       'Turns before Head is revived' count will be set to either 1, 2 or 3 |
|       upon the Head's death. If you have just switched parties the 'Turns  |
|       before Head is revived' count will be set to 0 by default.           |
|                                                                            |
|   SPCL ATTACK:                                                             |
|                                                                            |
|    Bizarro [B] (Head) does not have Death:                                 |
|                                                                            |
|     Load GlobalVar [Party 3 Turn Count]                                    |
|     Set Bizarro [A]'s Current MP to Max MP                                 |
|                                                                            |
|    Bizarro [B] (Head) has Death:                                           |
|                                                                            |
|     Turns before Head is revived > 0:                                      |
|                                                                            |
|      Load GlobalVar [Party 3 Turn Count]                                   |
|      Set Bizarro [A]'s Current MP to Max MP                                |
|      Turns before Head is revived = Turns before Head is revived - 1       |
|                                                                            |
|     Turns before Head is revived = 0:                                      |
|                                                                            |
|      Load GlobalVar [Party 3 Turn Count]                                   |
|      Set Bizarro [A]'s Current MP to Max MP                                |
|      Use <[No Name]> on Self                                               |
|      Remove Bizarro [B] Head's Death Status                                |
|      Set Bizarro [B] Head's Current HP to Max HP                           |
|      Display String: [Head Portion (B) Revived]                            |
|      Unset GlobalVar [Head Death Status]                                   |
|                                                                            |
|                                                                            |
|   1ST ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up:                                                              |
|                                                                            |
|     Bizarro [D] (Left) has Death AND Bizarro [E] (Wing) has Death AND      |
|      Bizarro [C] (Core) does NOT have Death AND eight or more turns have   |
|      passed prior to Bizarro [C] (Core)'s immunity being lifted:           |
|                                                                            |
|       Use Bizarro Enegy on Bizarro [D] (Left) and Bizarro [E] (Wing)       |
|       Remove Bizarro [D] and Bizarro [E]'s Death Status                    |
|       Enable Bizarro [C] Core's Physical and Magical immunity              |
|       Display String: [Left Magic (D&E) Revived]                           |
|       Unset GlobalVar [Left Magic Death Status]                            |
|       Unset GlobalVar [Left Wing Death Status]                             |
|                                                                            |
|                                                                            |
|     Bizarro [D] (Left) is Alive OR Bizarro [E] (Wing) is Alive OR Bizarro  |
|      [C] (Core) has Death OR less than eight turns have passed prior to    |
|      Bizarro [C] (Core)'s immunity being lifted:                           |
|                                                                            |
|       Bizarro [B] (Head) has Death:                                        |
|                                                                            |
|        Cure Self of Seizure, Slow & Haste                                  |
|        Use Aurora Fence on All Targets including Dead Targets              |
|        Cure all Targets of Slow, Haste, Stop, Seizure, Regen, Barrier,     |
|         MBarrier, Reflect, Poison, Sadness, Fury, Confusion, Silence,      |
|         Sleep, Frog, Small, Slow-numb, Petrify, Shield, D. Sentence,       |
|         Berserk, Peerless & Paralyzed                                      |
|                                                                            |
|                                                                            |
|       Bizarro [B] (Head) does not have Death:                              |
|                                                                            |
|        Head was revived during the Spcl Attack: Do nothing                 |
|                                                                            |
|        Head was not revived during Spcl Attack:                            |
|                                                                            |
|         Use  on Rnd Target                                |
|                                                                            |
|     Set GlobalVar [Party 3 Turn Count] to 2                                |
|                                                                            |
|                                                                            |
|   2ND ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [D] (Left) does not have Death:                      |
|                                                                            |
|                Use Fire3 on Rnd Target                                     |
|                                                                            |
|               Bizarro [D] (Left) has Death:                                |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 3 Turn Count] to 3                      |
|                                                                            |
|                                                                            |
|   3RD ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [E] (Wing) does not have Death:                      |
|                                                                            |
|                Use Stop on Rnd Target                                      |
|                                                                            |
|               Bizarro [E] (Wing) has Death:                                |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 3 Turn Count] to 4                      |
|                                                                            |
|                                                                            |
|   4TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [B] (Head) is Alive AND 1st-Party Core is Dead:      |
|                                                                            |
|                Use Stigma 1984 Base Damage variant on All Targets          |
|                                                                            |
|                                                                            |
|               Bizarro [B] (Head) is Alive AND 1st-Party Core is Alive:     |
|                                                                            |
|                Use Heartless Angel on All Targets                          |
|                                                                            |
|                                                                            |
|               Bizarro [B] (Head) is Dead:                                  |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 3 Turn Count] to 5                      |
|                                                                            |
|                                                                            |
|   5TH ATTACK: Use Spcl Attack (skip a turn if Head was not revived)        |
|               Set GlobalVar [Party 3 Turn Count] to 6                      |
|                                                                            |
|   6TH ATTACK: Use Spcl Attack (skip a turn if Head was not revived)        |
|               Set GlobalVar [Party 3 Turn Count] to 7                      |
|                                                                            |
|   7TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [D] (Left) does not have Death:                      |
|                                                                            |
|                Use Quake3 on Rnd Target                                    |
|                                                                            |
|               Bizarro [D] (Left) has Death:                                |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 3 Turn Count] to 8                      |
|                                                                            |
|                                                                            |
|   8TH ATTACK: Use Spcl Attack                                              |
|                                                                            |
|    Follow-Up: Bizarro [E] (Wing) does not have Death:                      |
|                                                                            |
|                Use Demi3 on Rnd Target                                     |
|                                                                            |
|               Bizarro [E] (Wing) has Death:                                |
|                                                                            |
|                Head was revived during the Spcl Attack: Do nothing         |
|                                                                            |
|                Head was not revived during Spcl Attack:                    |
|                                                                            |
|                 Use  on Rnd Target                        |
|                                                                            |
|               Set GlobalVar [Party 3 Turn Count] to 1                      |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Bizarro-Sephiroth [B] (Head) has died:                                   |
|                                                                            |
|    Use  on Self                                                    |
|    Use <[No Name]> on Self                                                 |
|    Display String: [Head Portion (B) Dead]                                 |
|    1/3 Chance: Turns before Head is revived = 1                            |
|    1/3 Chance: Turns before Head is revived = 2                            |
|    1/3 Chance: Turns before Head is revived = 3                            |
|    GlobalVar [Head Death Count] = GlobalVar [Head Death Count] + 1         |
|    If GlobalVar [Head Death Count] > 249, GlobalVar [Head Death Count] =249|
|    Set GlobalVar [Head Death Status]                                       |
|    Prompt the Player to switch to Party 1                                  |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [C] (Core) has died:                                   |
|                                                                            |
|    2nd-Party Core is Alive:                                                |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Left Core (C) Dead]                                   |
|     Set GlobalVar [3rd Party Core Death Status]                            |
|     Prompt the Player to switch to Party 2                                 |
|                                                                            |
|    2nd-Party Core is Dead:                                                 |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Left Core (C) Dead]                                   |
|     Display String: [Core (C) Defense Down]                                |
|     Display String: [ in front of Cloud's party]                           |
|     Set GlobalVar [3rd Party Core Death Status]                            |
|     Prompt the Player to switch to Party 1                                 |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [D] (Left Magic) has died:                             |
|                                                                            |
|    Bizarro-Sephiroth [E] (Left Wing) does not have Death:                  |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Left Magic (D) Dead]                                  |
|     Set GlobalVar [Left Magic Death Status]                                |
|     Prompt the Player to switch to Party 2                                 |
|                                                                            |
|    Bizarro-Sephiroth [E] (Left Wing) has Death:                            |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Left Magic (D) Dead]                                  |
|     Display String: [Left Core (C) Defense Down]                           |
|     Disable Bizarro [C] Core's Physical and Magical immunity               |
|     Set GlobalVar [Left Magic Death Status]                                |
|     Prompt the Player to switch to Party 2                                 |
|                                                                            |
|                                                                            |
|   Bizarro-Sephiroth [E] (Left Wing) has died:                              |
|                                                                            |
|    Bizarro-Sephiroth [D] (Left Magic) does not have Death:                 |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Left Magic (E) Dead]                                  |
|     Set GlobalVar [Left Wing Death Status]                                 |
|     Prompt the Player to switch to Party 2                                 |
|                                                                            |
|    Bizarro-Sephiroth [D] (Left Magic) has Death:                           |
|                                                                            |
|     Use  on Self                                                   |
|     Display String: [Left Magic (E) Dead]                                  |
|     Set GlobalVar [Left Wing Death Status]                                 |
|                                                                            |
|     Use Bizarro Enegy on Bizarro [D] (Right)                               |
|     Remove Bizarro [D]'s Death Status                                      |
|     Display String: [Left Magic (D) Revived]                               |
|     Unset GlobalVar [Left Magic Death Status]                              |
|     Prompt the Player to switch to Party 2                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Bizarro-Sephiroth: 3-Party Right  |   POWER req for Overflow:   |
|                                              |                             |
| Bizarro-Sephiroth is the second part of a    |  Base Damage Overflow: 226  |
|  four-part final Boss encounter, and the     |  Rnd Var Overflow  3x: 151  |
|  3-Party variant is the hardest of all       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  variants, but only marginally. This version                               |
|  is the "Sub 2" version of Bizarro, and the battle can only end by killing |
|  the Body from the central "Main" side. the "Sub 2" version's attack       |
|  sequence is almost identical to how the 2-Party right-side *should* have  |
|  looked, and has the weakest stats of all three 3-Party variants.          |
| The left "Sub 1" and right "Sub 2" versions of Bizarro both have unique    |
|  properties not seen with any other version of Bizarro. Firstly, the       |
|  battle will initiate with 6x Bizarro-Sephiroths instead of 5x; the reason |
|  for this is unknown (Bizarro [F] is invisible, non-targetable and has its |
|  AI Script disabled). Secondly, the Wing parts will now revive the         |
|  Shoulder parts should the Shoulders parts be dead at the time when the    |
|  Wing is killed. Thirdly, the check to perform Heartless Angel will pass   |
|  if the *1st-Party* Core is alive, and as such they will both favour       |
|  Heartless Angel over Stigma when they come to use that attack.            |
| To face the 3-Party version the Player must not have any characters Lv     |
|  lower than 45, the average Lv is 68 or higher, Vincent and Yuffie must    |
|  both have been recruited *and* Jenova-SYNTHESIS must not have used 13 (or |
|  more) turns before its HP dropped below 25%. Using KOTR in the Jenova-    |
|  SYNTHESIS battle will *not* increase the HP of the "Sub 2" Body by        |
|  60,000, as only the "Main" Body can be targeted.                          |
| All of the six Bizarro-Sephiroths will have a default immunity to Gravity  |
|  as the battle begins. The AI Script will then manually set the Left Magic |
|  [D] and the Left Wing [E] to absorb Fire and Earth. This does not         |
|  correspond with the 1st-Party's Left Magic Elemental attributes, which    |
|  instead absorbs Ice and Lightning (of the two, the "Sub 2" variant has    |
|  correct Elemental attributes applied).                                    |
| Aurora Fence will target all characters (including those with the Death    |
|  Status), and have a 100% chance of removing the following Statuses:       |
|  Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, |
|  Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk,   |
|  Peerless, Death Force and Resist. The AI Script will additionally remove  |
|  Stop, Seizure, Silence, D. Sentence and Paralyzed. Split Damage will not  |
|  apply to the chances of the Status inflictions, although, the damage part |
|  is prone to Split Damage.                                                 |
|                                                                            |
| Refer to the notes on the 3-Party central "Main" variant above for info on |
|  how to set up for this battle. The main objective while on the right-side |
|  is to first kill the Wing and Shoulder (in that order), which will then   |
|  drop the Core's defences. Once the right-side Core has been killed, you   |
|  can then switch to the 2nd Party to do the same thing. Again, refer to    |
|  the notes on the central "Main" variant for info on how to defeat the     |
|  Boss for good.                                                            |
| This battle really isn't that difficult, but if you are struggling then    |
|  you should put your players in the Back Row, inflict them with Sadness    |
|  and set up Regen and Big Guard. You can also use Dragon Force twice on    |
|  each character to boost their Defence and MDefence, but it shouldn't be   |
|  necessary. Note that each time you kill any of Bizarro's Heads, Safer-    |
|  Sephiroth's HP will drop by 100 up to a maximum of 24,900 (249 kills).    |
|                                                                            |
| You will be prompted to switch to the "Sub 2" right-side Party if you kill |
|  the 1st-Party "Main" Core or Left Magic, or, if you kill the 2nd-Party    |
|  "Sub 1" Right Magic, Right Wing, Head, or Right Core while the 3rd-Party  |
|  "Sub 2" Core is still alive.                                              |
| While controlling the 3rd-Party "Sub 2" team, killing the Shoulder, Wing   |
|  or Core (while the 2nd-Party "Sub 1" Core is still alive) will prompt you |
|  to switch to the 2nd-Party, and killing the Head or Core with the "Sub 1" |
|  Core dead will prompt you to switch the the 1st-Party "Main" side.        |
| When you switch parties the battle starts as a fresh battle would, except  |
|  for the fact that the HP value for each body-part will be loaded from the |
|  values they were previously. Everything else (such as Statuses inflicted  |
|  on the characters) will be reset to 0. Even though the Head shares a      |
|  Global "Death" flag, its HP will not carry over from one party to the     |
|  other (if it is alive when switching), neither will the Shoulder parts.   |
|  If the Head is dead when you swap parties, then it will be revived on the |
|  opening turn as the "Head Death Turn Count" variable is not globally      |
|  saved.                                                                    |
| Bizarro-Sephiroth will automatically replenish its MP at the beginning of  |
|  every turn, so it will never be in a position where it has insufficient   |
|  MP to us an ability. Two identical version of  exist;    |
|  one used its Head is alive and one used when its Head is dead. Two        |
|  versions of Stigma exist; one with 1984 HP base damage, and one with 1701 |
|  base damage, the latter of which is never used. It was intended to have   |
|  been used if the Head was dead; however, the preceding check to use       |
|  Stigma will only pass if the Head is alive.                               |
| The Player will hear "The Birth of God" Theme play throughout the battle   |
|  with Bizarro-Sephiroth. The Victory Pose, Victory Fanfare Theme, and      |
|  Battle Rewards Screen will be disabled for this battle.                   |
| Bizarro-Sephiroth is subject to the 'Quadra Magic Ultima Glitch' whereby   |
|  the game will freeze when the Player tried cast Ultima, when they have    |
|  one Ultima paired with HP or MP Absorb, and another with Quadra Magic.    |
| Bizarro-Sephiroth is immune to Seizure, which isn't necessary seeing as    |
|  there is no way for the Player to inflict an enemy with Seizure. Bizarro- |
|  Sephiroth is one of 86 enemies that are immune to Seizure. It is also     |
|  immune to Peerless, along with 104 other enemies.                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.
 /  {Safer-Sephiroth}  \        !! FINAL BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/rhXrepM7JzhFepqUA                     | ID: 14B |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
| Experience gained from the Jenova-SYNTHESIS battle will *not* contribute   |
|  towards the quantity of Lv 99 Players if any characters reached Lv 99     |
|  following the battle.                                                     |
|                                                                            |
|  Safer-Sephiroth's HP   = 80,000 + 30,000 per Lv 99 Player                 |
|                                  + 80,000 if KOTR used against J-SYNTHESIS |
|                                  - 100 per times Bizarro's Head was killed |
|                                                                            |
|  Safer-Sephiroth's Str  = 230 + 2  per Lv 99 Player                        |
|  Safer-Sephiroth's Def  = 100 + 20 per Lv 99 Player                        |
|  Safer-Sephiroth's Mag  = 100 + 5  per Lv 99 Player                        |
|  Safer-Sephiroth's MDef = 180 + 16 per Lv 99 Player                        |
|                                                                            |
|  Safer-Sephiroth's Min HP   = 55,100   Max HP   = 400,000                  |
|  Safer-Sephiroth's Min Str  = 230      Max Str  = 246                      |
|  Safer-Sephiroth's Min Def  = 100      Max Def  = 260                      |
|  Safer-Sephiroth's Min Mag  = 100      Max Mag  = 140                      |
|  Safer-Sephiroth's Min MDef = 180      Max MDef = 308                      |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Level:     87  ||   Strength: 230* ||    Drop: /                          |
|  HP:    80,000* ||    Defence: 100* ||   Steal: /                          |
|  MP:       680  ||      Magic: 100* ||   Morph: /                          |
|                 ||   MDefence: 180* ||                                     |
|  EXP:        0  ||  Dexterity: 160  ||                                     |
|   AP:        0  ||       Luck:   0  || Flying Enemy (Stage 2 Only)         |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Planet's Core Sephiroth Encounter               #924 |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Safer-Sephiroth's ATTACKS:          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1: <[No Name]>          Target: One Opponent      Status Inflict:  |
|  [3BB]       Physical          Element: Cut                Paralyzed (100%)|
|                                   Att%: 255                Darkness        |
|                                  Power: 24                                 |
|                            Base Damage: 8782 HP                            |
|                                                                            |
|  Attack 2:  Deen                Target: All Opponents     Split Damage     |
|  [3BC]       Magical           Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 25                                 |
|                            Base Damage: 1753 HP                            |
|                                                                            |
|  Attack 3:  Wall                Target: Self              Reflectable      |
|  [012]       Magical 0 Dam        Att%: Auto Hit          Status Inflict:  |
|                                MP Cost: 58 MP              Barrier  (100%) |
|                                                            MBarrier        |
|                                                                            |
|  Attack 4:  Pale Horse          Target: One Opponent      Status Inflict:  |
|  [3BD]       Magical           Element: None               Sadness (100%)  |
|                                   Att%: 255                Frog            |
|                                  Power: 35                 Small           |
|                            Base Damage: 2454 HP                            |
|                                                                            |
|  Attack 5:  Shadow Flare        Target: One Opponent      **Enemy Skill**  |
|  [05E]       Magical           Element: None              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 125                                |
|                                MP Cost: 100 MP                             |
|                            Base Damage: 8765 HP                            |
|                                                                            |
|  Attack 6:  Super Nova          Target: All Opponents     No Split Damage  |
|  [3BE]       Magical           Element: None              Status Inflict:  |
|              % Based              Att%: 255                Confusion (31%) |
|                                  Power: 30                 Silence         |
|                            Base Damage: 93.75% Current HP  Slow            |
|                                                                            |
|  Attack 7:  DeSpell             Target: Self/All Ops      Status Remove:   |
|  [017]       Magical 0 Dam        Att%: 255                10 Statuses     |
|                                MP Cost: 20 MP              (See Notes)     |
|                                                                            |
|  Attack 8:  Heartless Angels    Target: All Opponents     Fixed Damage     |
|  [3AE]       Physical          Element: None                               |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 255                                |
|                            Base Damage: Target's Current HP - 1            |
|                                                                            |
|  Attack 9:  Break               Target: One Opponent      Reflectable      |
|  [030]       Magical           Element: Earth             Status Inflict:  |
|                                   Att%: 100                Petrify (31%)   |
|                                  Power: 100                                |
|                                MP Cost: 86 MP                              |
|                            Base Damage: 7012 HP                            |
|                                                                            |
| Attack 10:              Target: Self              Appearing        |
|  [14F]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 11:                   Target: Self              Appearing Camera |
|  [368]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
| Attack 12: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           To Stage 2      |
|                                                                            |
| Attack 13: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           To Stage 1      |
|                                                                            |
| Attack 14: <[No Name]>          Target: Self              Death Animation  |
|  [3C3]       Physical 0 Dam       Att%: Auto Hit                           |
|  [3C4]                                                                     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Safer-Sephiroth's BATTLE PLAN: (Repeats)                                 |
|                                                                            |
|  SETUP:                                                                    |
|                                                                            |
|   Disable default Death Handling                                           |
|   Disable "Battle Rewards Flag"                                            |
|   Unlock all Limit Breaks for Cloud as battle concludes                    |
|                                                                            |
|   Load GlobalVar [Qty of Lv 99 Players]                                    |
|   Load GlobalVar [Head Death Count]                                        |
|                                                                            |
|   Set Safer's Max HP to 320,000 - ((8 - [Qty of Lv 99 Players]) * 30,000)  |
|   Deduct Safer's Max HP by ([Bizarro Head Death Count] * 100)              |
|                                                                            |
|   If GlobalVar [Jenova KOTR used] has been set, increase Safer-Sephiroth's |
|    Max HP by 80,000                                                        |
|                                                                            |
|   Set Safer's Current HP to Max HP                                         |
|                                                                            |
|   Set Safer's Strength to 230 + ([Qty of Lv 99 Players] * 2)               |
|   Set Safer's  Defence to 100 + ([Qty of Lv 99 Players] * 20)              |
|   Set Safer's    Magic to 100 + ([Qty of Lv 99 Players] * 5)               |
|   Set Safer's MDefence to 180 + ([Qty of Lv 99 Players] * 16)              |
|                                                                            |
|   End of Setup                                                             |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: Use  on Self                                           |
|                  Use  on Self                                      |
|                                                                            |
|                                                                            |
|    *Safer-Sephiroth will cycle through the same eight attacks; however, it |
|      will alternate its attack pattern slightly every other cycle.         |
|                                                                            |
|  STAGE 1: (Normal - Row 1)                                                 |
|                                                                            |
|   1ST ATTACK:                                                              |
|                                                                            |
|    Safer-Sephiroth has Slow: Use DeSpell on Self                           |
|                                                                            |
|    Safer-Sephiroth does not have Slow:                                     |
|                                                                            |
|     1ST CYCLE: Use Wall on Self                                            |
|     2ND CYCLE: Use DeSpell on All Targets                                  |
|                                                                            |
|                                                                            |
|   2ND ATTACK:                                                              |
|                                                                            |
|    1ST CYCLE: Use Shadow Flare on All Targets                              |
|    2ND CYCLE: Use Deen on All Targets                                      |
|                                                                            |
|   3RD ATTACK: Use <[No Name]> 8182 Base Damage variant on Target with      |
|                Highest Current HP                                          |
|                                                                            |
|   4TH ATTACK: Use <[No Name]> on Self, transform to Stage 2                |
|               Set Row value to 16 (Flying)                                 |
|                                                                            |
|                                                                            |
|  STAGE 2: (Flying - Row 16)                                                |
|                                                                            |
|   5TH ATTACK: Use Pale Horse on Rnd Target                                 |
|   6TH ATTACK: Use Super Nova on All Targets                                |
|                                                                            |
|   7TH ATTACK:                                                              |
|                                                                            |
|    Safer-Sephiroth's HP  > 25%: Use Break on Rnd Target                    |
|    Safer-Sephiroth's HP <= 25%: Use Heartless Angel on All Targets         |
|                                                                            |
|   8TH ATTACK: Use <[No Name]> on Self, transform to Stage 1                |
|               Set Row Value back to 1                                      |
|                                                                            |
|                                                                            |
|  DEATH: Use <[No Name]> on Self, end battle                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Safer-Sephiroth:                  |   POWER req for Overflow:   |
|                                              | Min Def:                    |
| Safer-Sephiroth is the third part of a four- |  Base Damage Overflow: 172  |
|  part final Boss encounter; however, given   |  Rnd Var Overflow  3x: 115  |
|  that the following final battle with        | Max Def:                    |
|  Sephiroth is a scripted battle and cannot   |  Base Damage Overflow: 280  |
|  be lost, Safer can be regarded as the final |  Rnd Var Overflow  3x: 187  |
|  battle of the game. He is the hardest of    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  of all of the final bosses, but can still                                 |
|  be easily defeated with the right setup.                                  |
| Safer's base HP will be doubled if KOTR was used against Jenova-SYNTHESIS, |
|  and will be further increased along with his Strength, Magic, Defence and |
|  MDefence for every character that is Lv 99 (read above). A Party of Lv 99 |
|  characters should have no trouble with Safer, even if it has maxed stats. |
|  Its Max HP will be deducted by 100 for each time the Head part of Bizarro |
|  was killed. Note that if a character was to reach Lv 99 following the     |
|  Jenova-SYNTHESIS battle, their Lv will *not* contribute to the "Quantity  |
|  of Lv 99 Characters".                                                     |
| DeSpell will have a 100% chance of removing the following Statuses: Haste, |
|  Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force and    |
|  Resist.                                                                   |
|                                                                            |
| You will be thrown straight into the battle with Safer following Bizarro's |
|  demise, so you will not get a chance to set your Party up properly if you |
|  encountered the 3-Party variant of Bizarro. So long as you have one       |
|  character appropriately setup to be physically offensive, with another    |
|  defensive character equipped with a Ribbon and Enemy Skill (for White     |
|  Wind), then you should be fine.                                           |
| You could also rely on Remedies to deal with Safer's Status inflictions,   |
|  or, you could cast Resist (Lv 3 Heal Materia) or use Vaccines to protect  |
|  the Player from being inflicted with *all* Statuses; just remember to     |
|  have cast Haste on your characters beforehand. Safer will remove Resist   |
|  when he uses DeSpell on your characters, so you will need to set up       |
|  Resist once more if this happens. DeSpell can *not* be reflected.         |
| Safer is vulnerable to Slow, so be sure to equip the Time Materia or have  |
|  your Spider Webs ready. He will also set up Barrier and MBarrier on       |
|  himself, so equipping the Destruct Materia would be handy. You could also |
|  use a Holy Torch to remove his barriers.                                  |
| Having Yuffie as your main attacker with the Conformer equipped is the     |
|  optimal way to defeat Safer, as her damage output will be 5.4375x normal  |
|  damage. Equipping her with the Mystile will not only boost her Deathblow  |
|  chances to 100%, but will also help to avoid Shadow Flare which can kill  |
|  your character in one hit.                                                |
| Safer will set its Row value to 16 mid-way through its attack patter,      |
|  which means it will be regarded as "Flying" and will not be targetable    |
|  via short-ranged attacks. Use the Long Range Materia, or stick to Magical |
|  abilities when this happens. Bahamut ZERO is a good Summon to use as it   |
|  will ignore Safer's MDefence value, as will Pandora's Box.                |
|                                                                            |
| When the Battle begins, your HP will be at the same value it was following |
|  the Bizarro fight, so be ready to use a Megalixir if you need to. Open    |
|  with Big Guard and Regen, as standard, then setup additional defences     |
|  by using Dragon Force, Shield, Resist and/or Reflect should you need to.  |
| Safer will replenish its MP at the beginning of every turn, so using       |
|  Magic Hammers is off the table, other than to restore your own MP,        |
|  although, you should really be relying on Elixirs and Megalixirs at this  |
|  point.                                                                    |
| Be sure to inflict Safer with Slow, then just do what you've been doing    |
|  throughout the game thus far, and this Boss will fall very easily. If you |
|  are fast enough it is probable to kill him before he gets a chance to use |
|  Super Nova, which has one of the longest animations in the game (but is   |
|  worth the watch if you have never seen it before).                        |
| Safer does not have the ability to kill all of your Party at once, with    |
|  the exception of Deen; so long as you prioritise reviving your fallen     |
|  characters it can be very difficult for Safer to cause the Player a Game  |
|  Over.                                                                     |
|                                                                            |
| Two versions of the "No Name" Death Animation exists; one used while Safer |
|  is in its default stage, and one used while it is in its "Flying" stage.  |
| Unlike the battles during the Kalm Flashback, the "Disable Battle Rewards" |
|  Flag is manually toggled via the AI Script, as opposed to the Field       |
|  Script. When the battle with Safer-Sephiroth finishes you will be         |
|  transported back to the 'Point-Of-No-Return' screen to face the final     |
|  Sephiroth once and for all.                                               |
| The Player will hear the "One-Winged Angel" Theme play throughout the      |
|  battle with Safer-Sephiroth. The Victory Pose, Victory Fanfare Theme, and |
|  Battle Rewards Screen will be disabled for this battle.                   |
| Safer-Sephiroth is immune to Seizure, which isn't necessary seeing as      |
|  there is no way for the Player to inflict an enemy with Seizure. Safer-   |
|  Sephiroth is one one of 86 enemies that is immune to Seizure. He is also  |
|  immune to Peerless, along with 104 other enemies, and also immune to      |
|  Regen along with 14 other enemies.                                        |
| Safer-Sephiroth is one of four enemies that are Immune to Reflect. This is |
|  so that it cannot reflect Wall back onto the Players.                     |
| Safer-Sephiroth is one of a number of enemies that are elevated above the  |
|  ground, but will not take double damage from the Wind Element, nor will   |
|  it nullify Earth.                                                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.  NOTE - This is the end-game (enemy) version of Sephiroth
 /  {Sephiroth}  \        !! FINAL BOSS BATTLE !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/NsNbZkMqAukxnrBY8                     | ID: 14C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     50  ||   Strength:   0  ||    Drop: /                          |
|  HP:         1  ||    Defence:   0  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: /                          |
|                 ||   MDefence:   0  ||                                     |
|  EXP:        0  ||  Dexterity: 100  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| North Crater Final Gathering Screen                  |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Sephiroth's ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                 Target: One Opponent                       |
|  [3BF]       Magical           Element: None                               |
|              % Based              Att%: 255                                |
|                                  Power: 31                                 |
|                            Base Damage: 96.875% Current HP                 |
|                                                                            |
|  Attack 2:             Target: Self              Death Animation  |
|  [3C0]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Sephiroth's BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|         Disable "Battle Rewards Flag"                                      |
|                                                                            |
|         Activate "Special Pre-Emptive Strike" Flag:                        |
|                                                                            |
|          Enemy faces forward                                               |
|          Disable Change Command                                            |
|          ATB Gauge starts at random (overridden via the Final Battle Flag) |
|          First attack hits for double damage (so long as it's Physical)    |
|                                                                            |
|         Active "Final Battle" Flag:                                        |
|                                                                            |
|          Disable All Lucky 7's                                             |
|          Player's ATB Gauge starts filled                                  |
|          Enemy's ATB Gauge starts empty                                    |
|          Disable all Commands except Limit                                 |
|          Limit Break becomes available even if Limit Gauge is not filled   |
|          Limit Gauge fills at a rate of 222                                |
|          Limit Break set to Lv 4                                           |
|          Disable Command Window after enemy uses 1st attack                |
|                                                                            |
|         Activate "Special Animations" Flag:                                |
|                                                                            |
|          Set ATB Gauge to "Active"                                         |
|          Load special Cloud Battle model                                   |
|          Load special Battle introduction                                  |
|          Use special animation for Omnislash                               |
|                                                                            |
|         End of Setup                                                       |
|                                                                            |
|                                                                            |
|  Use  on Cloud                                                        |
|  Take control of Cloud                                                     |
|  Use Attack Command on Sephiroth                                           |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Use  on Self                                                    |
|   End Battle, skip rewards screen                                          |
|                                                                            |
|                                                                            |
|  DEATH: Use  on Self                                              |
|         End Battle, skip rewards screen                                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Sephiroth:                                                      |
|                                                                            |
| Sephiroth is the fourth and final part of a four-part final Boss           |
|  encounter. This is a scripted battle, and is impossible to lose even      |
|  without any input from the controller. You can either use Omnislash to    |
|  defeat Sephiroth, or, wait for him to attack Cloud, after which Cloud     |
|  will automatically counter, killing Sephiroth in one blow.                |
|                                                                            |
| A number of special flags are used for this battle. The Field Script are   |
|  responsible for creating a Party consisting of just Cloud, replenishing   |
|  his HP & MP, and curing Cloud of any Statuses (Fury and Sadness). It will |
|  also remove Cloud's Materia; although, even with Materia, the following   |
|  flags will disable the use of any Command other than Limit.               |
| The Formation Setup uses the same "Pre-Emptive Strike" Flag used in the    |
|  five Wutai Pagoda Battles. The enemy will take Double Damage from the     |
|  first attack (provided the attack is Physical); the enemy will be front-  |
|  facing; and, the ATB gauge will start at a random value for all actors    |
|  (this gets overridden via the Formation Setup AI Script). The "Change"    |
|  Command will also be greyed out; although, the "Defend" Command will      |
|  still be available to the Player.                                         |
|                                                                            |
| As the battle initiates the Formation Setup AI Script will activate the    |
|  use of two unique flags; the first of which (2180) sets the Limit gauge   |
|  refresh rate to 222 (slow), and the second of which (2160) sets up a      |
|  a number of special parameters used only in the final encounter with      |
|  Sephiroth.                                                                |
| The "Final Battle" Flag will firstly disable all commands excluding the    |
|  Limit Break Command. Note that the Limit Command will still be available  |
|  even if the Limit gauge was not filled. The "Limit Gauge Refresh Rate" is |
|  set to 222 for this battle; 0 = No Fill (default); 1 = Fastest Fill;      |
|  255 = Slowest Fill. The value is set so that Cloud's Limit fill rate will |
|  synchronise with the opening animation.                                   |
| Although the formation setup sets the ATB Gauge to random values, the      |
|  "Final Battle" Flag will override this and set Cloud's ATB to full, and   |
|  Sephiroth's ATB to null. If Cloud enters the battle with 7777 HP, then    |
|  All Lucky 7's will *not* activate during this battle.                     |
| As soon as the enemy attacks the Player with the "Final Battle" Flag       |
|  active, the Command Window will deactivate and you will not be able to    |
|  input any commands.                                                       |
|                                                                            |
| There is also a special animation script that is ran which controls the    |
|  intro sequence to the battle. It will load up a unique battle model of    |
|  Cloud, only seen in this one encounter. When Cloud uses Omnislash, you    |
|  will also see an additional "flash" to Cloud-then-Sephiroth's face as     |
|  Cloud lands the final blow. This animation script will also override the  |
|  ATB settings from your current settings to "Active".                      |
| The final additional parameter for this battle is Cloud's Limit being set  |
|  to lv 4. While Cloud will unlock all unlearnt Limits following the battle |
|  with Safer, he will *not* automatically be able to use Omnislash for the  |
|  final battle via the use of the flags mentioned; it is currently unknown  |
|  exactly how Omnislash becomes available for this battle.                  |
|                                                                            |
| The battle with Sephiroth is set to play out in one of two ways. Either    |
|  Cloud can remain idle (or use Defend), in which case Sephiroth will       |
|  attack Cloud with an attack that will deplete his HP to critical, after-  |
|  which Sephiroth's AI Script will take control of Cloud and have him use   |
|  "Attack" on Sephiroth, triggering the counter script and ending the       |
|  battle. This use of the AI Script is unique, and creates an Auto-Counter  |
|  effect (without having the Counter Attack Materia equipped).              |
| The second way is to just use Omnislash, as intended, and watch Cloud      |
|  knock Sephiroth down once-and-for-all. Congratulations! You've just beat  |
|  Final Fantasy VII.                                                        |
|                                                                            |
| It is worth noting that all of final encounters with Sephiroth are battles |
|  of the mind, and the enemies you are battling are manifestations of       |
|  Sephiroths will. The final encounter is intended as one last attempt for  |
|  Sephiroth to try to regain control of Cloud's mind, but by that point he  |
|  is too weak to withstand Cloud's strength, which is the reason Sephiroth  |
|  only has 1 HP.                                                            |
| If using hacks to enable the use of Materia and Commands, one will find    |
|  that Sephiroth can also be killed via the use of Steal, as stealing will  |
|  trigger the counter-script to end the battle. If Sephiroth's attack were  |
|  to miss, Cloud will still counter thereby ending the battle.              |
| The "Those Chosen By The Planet (Intro)" Theme will play throughout this   |
|  battle. Cloud will not perform his victory pose, and the Victory Fanfare  |
|  theme will not be heard.                                                  |
| Unlike the battles during the Kalm Flashback, the "Disable Battle Rewards" |
|  Flag is manually toggled via the AI Script, as opposed to the Field       |
|  Script. As a precaution, the final battle also makes use of a unique "End |
|  Battle, bypass rewards screen" Flag only used by Sephiroth as part of his |
|  Death Counter script. Once Sephiroth is defeated the ending FMV will      |
|  play.                                                                     |
| Sephiroth is immune to Seizure, which isn't necessary seeing as there is   |
|  no way for the Player to inflict an enemy with Seizure. Sephiroth is one  |
|  one of 86 enemies that is immune to Seizure. He is also immune to         |
|  Peerless, along with 104 other enemies, and also immune to Regen along    |
|  with 14 other enemies. He is also one of four enemies that are Immune to  |
|  Reflect.                                                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
               o.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.o
               ||            {Super WEAPON Bosses}            ||
               o'^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^'o

oo..........................................................................oo
::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''::
||                                                                          ||
||   Screens:                                              Training Rating: ||
||                                                                          ||
||   Ocean Floor                                           N/A              ||
||   Gold Saucer Area Desert                               N/A              ||
\|                                                                          |/
 \                                                                          / 
  |      Enemies:                    Enemy Skills:                         | 
  |                                                                        | 
  |      Emerald Weapon                                                    | 
  |      Eye                                                               | 
  |      Leg                                                               | 
  |      Ruby Weapon                 Shadow Flare                          | 
  |      Ruby's Tentacle                                                   | 
  \                                                                        / 
   0''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 


                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo
                         ||  ELEMENTS AND STATUSES  ||
                         oo~~~~~~~~~~~~~~~~~~~~~~~~~oo

 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                              ELEMENTS TO USE:                             ]
 [                                                                           ]
 [         Fire - Eye               - Double                                 ]
 [    Lightning - Emerald Weapon    - Double                                 ]
 [      Gravity - Emerald Weapon    - Halve                                  ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                            ELEMENTS TO AVOID:                             ]
 [                                                                           ]
 [         Fire - Ruby Weapon       - Absorb                                 ]
 [          Ice - Emerald Weapon    - Absorb                                 ]
 [          Ice - Eye               - Absorb                                 ]
 [          Ice - Ruby Weapon       - Absorb                                 ]
 [    Lightning - Ruby Weapon       - Absorb                                 ]
 [        Earth - Ruby Weapon       - Absorb                                 ]
 [        Water - Emerald Weapon    - Absorb                                 ]
 [        Water - Eye               - Absorb                                 ]
 [       Hidden - Ruby Weapon       - Absorb                                 ]
 [                                                                           ]
 [        Earth - Emerald Weapon    - Nullify                                ]
 [        Earth - Eye               - Nullify                                ]
 [      Gravity - Ruby Weapon       - Nullify                                ]
 [      Gravity - Ruby's Tentacle   - Nullify                                ]
 [        Water - Ruby Weapon       - Nullify                                ]
 [        Water - Ruby's Tentacle   - Nullify                                ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         ELEMENTS USED BY ENEMIES:                         ]
 [                                                                           ]
 [         Fire - Ruby Weapon       - Ruby Flame                             ]
 [                                                                           ]
 [          Cut - Ruby Weapon       - Big Swing                              ]
 [        Punch - Ruby Weapon       - Right Revenge                          ]
 [        Punch - Ruby Weapon       - Right Thrust                           ]
 [        Punch - Ruby Weapon       - Left Revenge                           ]
 [        Punch - Ruby Weapon       - Left Thrust                            ]
 [        Shout - Ruby Weapon       - Ruby Ray                               ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                         STATUSES TO DEFEND FROM:                          ]
 [                                                                           ]
 [       Poison - Ruby Weapon       - Left Revenge   (83% Inflict)           ]
 [       Poison - Ruby Weapon       - Left Thrust    (83% Inflict)           ]
 [    Confusion - Ruby Weapon       - Ruby Ray       (99% Inflict)           ]
 [         Frog - Ruby Weapon       - Right Revenge  (83% Inflict)           ]
 [         Frog - Ruby Weapon       - Right Thrust   (83% Inflict)           ]
 [        Small - Ruby Weapon       - Right Revenge  (83% Inflict)           ]
 [        Small - Ruby Weapon       - Right Thrust   (83% Inflict)           ]
 [    Slow-numb - Ruby Weapon       - Left Revenge   (83% Inflict)           ]
 [    Slow-numb - Ruby Weapon       - Left Thrust    (83% Inflict)           ]
 [    Paralyzed - Ruby Weapon       - Big Swing      (39% Inflict)           ]
 .~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~.
 [                             STATUSES TO USE:                              ]
 [                                                                           ]
 [   Slow, Paralyzed (Ruby Weapon)                                           ]
 '~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~'


                              oo~~~~~~~~~~~~~~oo
                              ||  ENEMY LOOT  ||
                              oo~~~~~~~~~~~~~~oo

       .---------------------------------------------------------------------.
       |          DROP          |         STEAL          |       MORPH       |
       '------------------------+------------------------+-------------------|
  DESERT ROSE  |                |                        |                   |
 --------------'                |                        |                   |
       | Ruby Weapon       [63] |                        |                   |
       '------------------------+------------------------+-------------------|
  EARTH HARP  |                 |                        |                   |
 -------------'                 |                        |                   |
       | Emerald Weapon    [63] |                        |                   |
       '---------------------------------------------------------------------'


                           oo~~~~~~~~~~~~~~~~~~~~oo
                           ||  ENEMY ENCOUNTERS  ||
                           oo~~~~~~~~~~~~~~~~~~~~oo


 SCREEN GROUPING 1:                                    Area Enc Rate:

  Ocean Floor                                          OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 50,000  1st Row: 1x Emerald Weapon, 4x Eye    |
|            Run = 3     AP  - 50,000                                        |
|                        GIL - 50,000                                   #984 |
'----------------------------------------------------------------------------'


 SCREEN GROUPING 2:                                    Area Enc Rate:

  Gold Saucer Area Desert                              OFF

.----------------------------------------------------------------------------.
|         Forced Attack  EXP - 45,000  1st Grp: 1x Ruby Weapon               |
|            Run = 3     AP  - 50,000  2nd Grp: 2x Ruby's Tentacle           |
|        Pinc Attack     GIL - 30,000                                   #982 |
'----------------------------------------------------------------------------'

                                oo~~~~~~~~~~~oo
                                ||  ENEMIES  ||
                                oo~~~~~~~~~~~oo

  .------------------.
 /  {Emerald Weapon}  \        !! OPTIONAL SUPER BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/RZYzvggCnTHzysHXA                     | ID:   D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     99  ||   Strength: 180  ||    Drop: Earth Harp  [63] 100%      |
|  HP: 1,000,000  ||    Defence: 180  ||   Steal: /                          |
|  MP:       100  ||      Magic: 180  ||   Morph: /                          |
|                 ||   MDefence: 180  ||                                     |
|  EXP:   50,000  ||  Dexterity: 230  ||                                     |
|   AP:   50,000  ||       Luck:   1  ||                                     |
|  GIL:   50,000  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Absorb]       |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Double]       |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Halve]        |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Absorb]       |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Ocean Floor                                          |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Emerald Weapon's ATTACKS:           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:          Target: All Opponents     Split Damage     |
|  [3D7]       Physical          Element: None                               |
|                                   Att%: 255                                |
|                                  Power: 30                                 |
|                            Base Damage: 8677 HP                            |
|                                                                            |
|  Attack 2:  Emerald Shoot       Target: One Opponent      Status Remove:   |
|  [3D8]       Magical           Element: None               Barrier  (100%) |
|  [3DB]                            Att%: 255                MBarrier        |
|                                  Power: 91                 Death Force     |
|                            Base Damage: 9520 HP            Resist   Shield |
|                                                                            |
|  Attack 3:  Emerald Beam        Target: All Opponents     No Split Damage  |
|  [3D9]       Magical           Element: None              Status Remove:   |
|  [3DC]       % Based              Att%: 255                Regen (100%)    |
|                                  Power: 20                                 |
|                            Base Damage: 62.5% Current HP                   |
|                                                                            |
|  Attack 4:  Revenge Stamp       Target: All Opponents     Split Damage     |
|  [3DA]       Physical          Element: None              Status Remove:   |
|                                   Att%: 255                Haste (100%)    |
|                                  Power: 19                                 |
|                            Base Damage: 5495 HP                            |
|                                                                            |
|  Attack 5:  Aire Tam Storm      Target: All Opponents     Drains HP        |
|  [3E1]       Physical          Element: None              Status Remove:   |
|              Spcl Formula         Att%: 255                10 Statuses     |
|                                  Power: 30                 (See Notes)     |
|                            Base Damage: Qty of Materia * 1111              |
|                                                                            |
|  Attack 6: <[No Name]>          Target: Self              Transformation   |
|  [11F]       Physical 0 Dam       Att%: Auto Hit           To Stage 2      |
|                                                                            |
|  Attack 7: <[No Name]>          Target: Self              Transformation   |
|  [120]       Physical 0 Dam       Att%: Auto Hit           To Stage 1      |
|                                                                            |
|  Attack 8:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Emerald Weapon's BATTLE PLAN: (Repeats)                                  |
|                                                                            |
|  NOTE - Once you have killed all four Eyes, Emerald Weapon will not revert |
|          back to its original form until its next turn. Transforming back  |
|          to Stage 1 will use up a turn for Emerald.                        |
|                                                                            |
|         Emerald Weapon's attack sequence will play out differently if the  |
|          "Angry Emerald" variable has been activated; it will use less     |
|          turns before transforming to Stage 2, and it will use Aire Tam    |
|          Storm as its 1st attack when it does transform to its "Eyes Open" |
|          Stage.                                                            |
|                                                                            |
|         The following actions will activate the "Angry Emerald" variable:  |
|                                                                            |
|          - KOTR has been used                                              |
|          - Revenge Stamp has been used 10 or more times                    |
|                                                                            |
|         The following actions will disable the "Angry Emerald" variable:   |
|                                                                            |
|          - Bahamut, Neo Bahamut or Bahamut ZERO was used while Emerald is  |
|             in Stage 2 (Eyes Open)                                         |
|          - Aire Tam Storm was used naturally (not via the use of a Counter |
|             Attack) AND Emerald's HP > 50%                                 |
|                                                                            |
|         Note that once Revenge Stamp has been used at least ten times,     |
|          "Angry Emerald" will activate each time Revenge Stamp is used.    |
|          This means that using any of the Bahamuts will *not* disable the  |
|          variable, and Aire Tam Storm will only disable the variable until |
|          the next time Revenge Stamp is used.                              |
|                                                                            |
|                                                                            |
|  SETUP: Disable default Death Handling                                     |
|                                                                            |
|                                                                            |
|  STAGE 1: (Eyes Closed)                                                    |
|                                                                            |
|   1ST ATTACK: Use Emerald Shoot on Rnd Target                              |
|                                                                            |
|     After 1st Attack:                                                      |
|                                                                            |
|      "Angry Emerald" has been activated: Jump to 4th Attack for next turn  |
|                                                                            |
|      "Angry Emerald" has not been activated:                               |
|                                                                            |
|        1/3 Chance: Jump to 1st Attack for next turn                        |
|        2/3 Chance: Jump to 2nd Attack for next turn                        |
|                                                                            |
|                                                                            |
|   2ND ATTACK: Use Foot Stamp on All Targets                                |
|                                                                            |
|     After 2nd Attack:                                                      |
|                                                                            |
|      "Angry Emerald" has been activated OR Emerald Weapon's HP <= 50%:     |
|                                                                            |
|        Jump to 3rd Attack for next turn                                    |
|                                                                            |
|      "Angry Emerald" has not been activated AND Emerald Weapon's HP > 50%: |
|                                                                            |
|        1/5 Chance: Jump to 2nd Attack for next turn                        |
|        4/5 Chance: Jump to 3rd Attack for next turn                        |
|                                                                            |
|                                                                            |
|   3RD ATTACK: Use Emerald Shoot on Rnd Target                              |
|                                                                            |
|   4TH ATTACK: Use <[No Name]> on Self, Transform to Stage 2                |
|               Use Emerald Beam on All Targets                              |
|                                                                            |
|               Remove Death Status of all Eyes                              |
|               Set Current HP to Max HP for all Eyes                        |
|                                                                            |
|     After 4th Attack:                                                      |
|                                                                            |
|      "Angry Emerald" has been activated: Jump to 7th Attack for next turn  |
|      "Angry Emerald" has not been activated: Jump to 5th Attack next turn  |
|                                                                            |
|                                                                            |
|  STAGE 2: (Eyes Open)                                                      |
|                                                                            |
|   5TH ATTACK:                                                              |
|                                                                            |
|    All Eyes Alive: Skip a turn                                             |
|                                                                            |
|      "Angry Emerald" has been activated: Jump to 7th Attack for next turn  |
|      "Angry Emerald" has not been activated: Jump to 6th Attack next turn  |
|                                                                            |
|    All Eyes Dead: Use <[No Name]> on Self, transform to Stage 1            |
|                   Jump to 1st Attack for next turn                         |
|                                                                            |
|                                                                            |
|   6TH ATTACK:                                                              |
|                                                                            |
|    All Eyes Alive: Use Emerald Beam on All Targets                         |
|                                                                            |
|     All Eyes Dead: Use Emerald Beam on All Targets                         |
|                    Use <[No Name]> on Self, transform to Stage 1           |
|                    Jump to 1st Attack for next turn                        |
|                                                                            |
|                                                                            |
|   7TH ATTACK:                                                              |
|                                                                            |
|    All Eyes Alive:                                                         |
|                                                                            |
|     Emerald Weapon's HP  > 50%: Use Aire Tam Storm on All Targets          |
|                                 Jump to 6th Attack for next turn           |
|                                 Disable "Angry Emerald"                    |
|                                                                            |
|     Emerald Weapon's HP <= 50%: Use Aire Tam Storm on All Targets          |
|                                 Jump to 6th Attack for next turn           |
|                                                                            |
|    All Eyes Dead: Use <[No Name]> on Self, transform to Stage 1            |
|                   Jump to 1st Attack for next turn                         |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Emerald Weapon is in Stage 1: (Eyes Closed)                              |
|                                                                            |
|    Last Attack was KOTR: Activate "Angry Emerald"                          |
|                                                                            |
|    Last Attack was not KOTR: Do nothing                                    |
|                                                                            |
|                                                                            |
|   Emerald Weapon is in Stage 2: (Eyes Open)                                |
|                                                                            |
|    Last Attack was KOTR:                                                   |
|                                                                            |
|     Emerald Weapon's HP  > 50%: Activate "Angry Emerald"                   |
|                                                                            |
|     Emerald Weapon's HP <= 50%: Activate "Angry Emerald"                   |
|                                 Use Aire Tam Storm on All Targets          |
|                                                                            |
|                                                                            |
|    Last Attack was not KOTR:                                               |
|                                                                            |
|     Last Command was Limit OR all Eyes are dead: Do nothing                |
|                                                                            |
|     Last Command was NOT Limit AND at least one Eye alive:                 |
|                                                                            |
|      Last Attack was Bahamut OR Neo Bahamut OR Bahamut ZERO:               |
|                                                                            |
|       Disable "Angry Emerald"                                              |
|                                                                            |
|      Last Attack was NOT Bahamut, Neo Bahamut or Bahamut ZERO:             |
|                                                                            |
|       Use Revenge Stamp on All Targets                                     |
|                                                                            |
|  If Revenge Stamp has been used 10 or more times, activate "Angry Emerald" |
|                                                                            |
|                                                                            |
|  DEATH: Use  on Self, remove active Eyes from Battle, end Battle   |
|         Set GlobalVar [Emerald Weapon Killed]                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Emerald Weapon:                   |   POWER req for Overflow:   |
|                                              |                             |
| Emerald Weapon is one of two Super-Bosses,   |  Base Damage Overflow: 213  |
|  the other being Ruby Weapon. Both are       |  Rnd Var Overflow  3x: 142  |
|  extremely tough, but can be defeated in a   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  number of ways by exploiting various                                      |
|  weaknesses. Emerald's weakness is that it does not nullify Gravity, so    |
|  Demi can be used to inflict 9999 with each hit. It is also weak against   |
|  Lightning and the Slow Status; the Eyes are weak against Fire. Most of    |
|  suggested methods for defeating Emerald can be completed with a Party of  |
|  Lv 60+ characters.                                                        |
| Emerald can be encountered as early as Disc 2, following the Submarine     |
|  mission. Once the Player has obtained either the Blue or Red Submarine,   |
|  Emerald can be found in one of four spawn locations in the 'Underwater'   |
|  version of the World Map; Outside the Sunken Gelnika; near the Red Sub-   |
|  marine (South of map); in the central crater; or, circling in a clock-    |
|  wise motion near the central crater. Be very wary when exiting the Sunken |
|  Gelnika, as Emerald may take you by surprise if you're not careful.       |
| When battling Emerald a 20-minute countdown timer will appear; if it runs  |
|  down to 0, then it will cause a Game Over. To remove the countdown timer  |
|  one must first obtain the Underwater Materia from the Kalm Traveller.     |
|  This is exchanged for the Guide Book, which must be Morphed from the      |
|  Ghost Ship in the underwater pipes leading towards Junon's Underwater     |
|  Reactor. It is possible to defeat Emerald without the need for the        |
|  Underwater Materia, depending on the strategy you adopt.                  |
| To battle Emerald one must ram into him with the submarine. Unlike most    |
|  bosses, Emerald Weapon does not make use of the "Can't Escape" Flag, and  |
|  as such it is possible for the Player to flee the battle. The "Run Count" |
|  will be set to 3, so it may take a while for you to successfully escape.  |
|  You can avoid knocking into Emerald Weapon altogether by navigating the   |
|  submarine at maximum height.                                              |
| Emerald Weapon is the only Lv 99 enemy in the game, and with 1 million HP  |
|  it has the highest HP in the game. Compared to Ruby Weapon (who is Lv 59  |
|  and has 800,00 HP), Emerald has lower stats and a more predictable attack |
|  pattern, which makes it slightly easier than Ruby. With that said,        |
|  Emerald's Eyes will attack independently, and can bombard the player with |
|  attacks; Ruby's Tentacles do nothing by themselves, which makes Emerald a |
|  larger threat when it has its eyes open. Emerald will drop slightly more  |
|  EXP and gil than Ruby; however, they both leave 50,000 AP.                |
| Emerald's signature attack is Aire Tam Storm (maTeriA spelt backwards),    |
|  which will deal 1111 HP per Materia the target has equipped, so having 9+ |
|  Materia equipped to any one character will cause certain death to that    |
|  character. You will need to have Final Attack paired with either Phoenix  |
|  or Revive to be able to withstand the attack, unless you choose to equip  |
|  less than 9 pieces per character. Going into the battle with 9999 HP and  |
|  just 2x Materias equipped will trigger 7777 Fever, which is one option    |
|  for defeating this super-boss.                                            |
| Aire Tam Storm will have a 100% chance of removing the following Statuses: |
|  Haste, Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force |
|  and Resist.                                                               |
| Once Emerald Weapon has been defeated you will obtain the Earth Harp,      |
|  which can used to trade with the Kalm traveller to obtain the Master      |
|  Magic, Master Command and Master Summon Materia (one of each). It may be  |
|  wise to defeat Emerald before Ruby, as the set of Master Materia will     |
|  massively help against the Ruby Weapon.                                   |
| If you need to level up your characters or Materia prior to the fight with |
|  either of the two Super-Bosses, then the Magic Pots in the 'Swamp Area'   |
|  in the North Crater are the ideal candidate; just be sure to have enough  |
|  Elixirs to feed them.                                                     |
|                                                                            |
|                                                                            |
| SETUP:                                                                     |
|                                                                            |
| While your setup may vary heavily depending on your chosen strategy,       |
|  there are a few things you should consider for every method. The first    |
|  thing to highlight is the incredible amount of AP Emerald will leave;     |
|  consider equipping Cloud's Apocalypse to gain triple growth, which means  |
|  any Materia equipped will gain 150,000 AP. If you plan to use KOTR        |
|  against Ruby Weapon, then you should equip it even even if you do not     |
|  plan to use it against Emerald, as so that it levels up. Cid's Scimitar   |
|  is also a useful weapon to equip, as is his Javelin.                      |
| For you Armour, you should equip either the Mystile, Imperial Guard, or    |
|  Warrior Bangle for maximum defence. You could optionally equip Rune       |
|  Armlets if you wanted to gain double AP.                                  |
| Emerald Weapon will not inflict any Statuses on you characters, so Ribbons |
|  will not be needed. You could equip Sprint Shoes to gain the edge over    |
|  Emerald, or, equip Tough Rings/Circlets/Champion Belts if you are in need |
|  of the extra defence, which you may need.                                 |
| Put all of your characters in the Back Row, inflict them with Sadness and  |
|  slow the ATB Speed as slow as possible. Make sure that the ATB is set to  |
|  'Wait', and give your short-ranged characters the Long Range Materia.     |
|  While it *is* possible to defeat Emerald in less than 20 minutes, you may |
|  wish to equip the Underwater Materia as a precaution.                     |
| You will want to have at least six Megalixirs for this battle. Arrange     |
|  your Items so that Megalixirs are at the top, followed by X-Potions then  |
|  Turbo Ethers. Also make sure to have other items that you plan on using   |
|  at the top, such as Tranquilizers or Hero Drinks. If you have been stock- |
|  piling your Sources, then now would be the time to use them. should you   |
|  wish to turn the tide in your favour, then you could spend some time in   |
|  the Sunken Gelnika to farm Sources; visit the "Top Farming Locations"     |
|  section of Helpful Lists for more info on Source Farming.                 |
| Be sure to exploit Emerald's weakness to Slow by making use of the Time    |
|  Materia, or by using a Spider Web. You should also consider equipping     |
|  Elemental+Ramuh on your attacker's Weapon to deal double damage with your |
|  Physical attacks against Emerald, and Elemental+Ifrit to deal double      |
|  damage against the Eyes.                                                  |
| You should utilise the Final Attack Materia by pairing it with Phoenix,    |
|  which may be your saving grace for this super-battle. Just note that a Lv |
|  1 Phoenix will only allow for one use of Final Attack, even if the Final  |
|  Attack is at Lv 5. You should also utilise Yuffie's Conformer, which will |
|  deal 6.1875x normal damage. Combine the Mystile with Deathblow and Mega   |
|  All for maximum efficiency.                                               |
|                                                                            |
|                                                                            |
| STRATEGIES:                                                                |
|                                                                            |
|  - General Tips:                                                           |
|                                                                            |
| As soon as the battle begins you should cast Dragon Force twice on each    |
|  character to boost their Defence and MDefence by 100%. If you have any    |
|  Hero Drinks, then you could optionally give up to four per character to   |
|  increase their offence; if you do opt to use Hero Drinks then there will  |
|  be no need to use Dragon Force. If one of your characters gets killed it  |
|  will reset their stat values.                                             |
| Emerald Weapon will remove any Barriers you put in place, so Big Guard is  |
|  off the table, along with Shield, Regen and Haste. You are going to want  |
|  to inflict Emerald with Slow, either by using a Spider Web or by using    |
|  the Time Materia.                                                         |
| The amount of Materia you equip is an important factor. *Most* of the      |
|  strategies focus on not allowing Emerald to use Aire Tam Storm, which it  |
|  will do so after three turns have passed since the Eyes were opened. If   |
|  it does manage to use Aire Tam Storm this way, it will continue to use it |
|  every other turn thereafter until the Eyes have been destroyed. It will   |
|  also use Aire Tam Storm as a counter attack to Knights of The Round being |
|  used while it is Stage 2 and its HP is less than 50%.                     |
| If the Player were to activate the "Angry Emerald" parameter, then Emerald |
|  Weapon would become much more of a threat. It will begin skipping out     |
|  portions of its attack sequence, opting to use Aire Tam Storm on its      |
|  subsequent turn after opening its Eyes instead of three turns after.      |
|  Additionally, Emerald will only use one turn while in its first form      |
|  before opening its Eyes.                                                  |
| Using Knights of The Round at any point during the battle will activate    |
|  "Angry Emerald". It will also be set once Revenge Stamp has been used ten |
|  or more times. To unset the "Angry Emerald" parameter, Emerald must use   |
|  Aire Tam Storm as part of its attack sequence (as opposed to a counter-   |
|  attack) *and* its HP must be above 50%. It can also be unset by using any |
|  one of the three Bahamuts while it has at least one Eye open, so long as  |
|  Revenge Stamp has not been used ten or more times.                        |
| Emerald will usually transform into its second form on its fourth turn     |
|  after reverting back to its original form; however, it will sometimes use |
|  Emerald Shoot and/or Foot Stamp more than once, increasing the amount of  |
|  turns used before opening its Eyes.                                       |
| If you were to enter into the battle with Emerald at Lv 99, then you could |
|  use the Enemy Skill Goblin Punch for 0 MP to inflict 9999 HP with each    |
|  hit.                                                                      |
|                                                                            |
|                                                                            |
|  - The 'As Early As Possible' Method:                                      |
|                                                                            |
| This method is possibly the hardest of all strategies for defeating        |
|  Emerald, but also takes the least amount of time preparing. As soon as    |
|  have finished clearing out the North Crater you can begin preparing for   |
|  Emerald with a team of Lv 58+ characters.                                 |
| You should already have obtained most of the Materia you will need for     |
|  this battle; however, you may need to spend a small amount of time        |
|  battling the Magic Pots to ensure you have the adequate setup. Here is    |
|  the ideal checklist for this method:                                      |
|                                                                            |
|   - Underwater Materia                                                     |
|   - Mega All Materia                                                       |
|   - 1x Mime Materia (2 helps)                                              |
|   - Lv3 Magic Counter + Lv 3 Lightning                                     |
|   - Lv2 Quadra Magic + Lv 3 Gravity                                        |
|   - 3x Lv3 Counter Attack                                                  |
|   - 2x Lv3 Counter + Deathblow                                             |
|   - Lv3 Final Attack + Phoenix                                             |
|                                                                            |
| Yuffie makes an excellent candidate as your main Physical attacker, as her |
|  Conformer will deal 6.1875x normal damage. Load her up with Mega All,     |
|  Counter+Deathblow, Added Cut+Deathblow, Elemental+Ramuh, Added Effect+    |
|  Time, and as many Counter Attacks that you have room for.                 |
| Allocate another player to be your Magical attacker, and give the third    |
|  character the Mime Materia. Don't worry too much if your Materia is not   |
|  at the exact Lv as suggested above; with that said, you will need a Lv3   |
|  Lightning as well as a Lv3 Gravity.                                       |
| The idea is to not allow Emerald to use Aire Tam Storm at all. As the      |
|  battle opens, set up your necessary defences then be ready to use a       |
|  Megalixir when Emerald opens its Eyes. You need to destroy the Eyes as    |
|  quickly as possible; use your Mega All+Deathblow followed by Mime, then   |
|  use Beta to dispatch them quickly. Each time Emerald counters with        |
|  Revenge Stamp it should trigger a round of counter attacks in response    |
|  from Yuffie.                                                              |
| Once Emerald has reverted back to its original form you can firstly heal,  |
|  then begin a Mime chain of Quadra Magic+Demi3. Just be mindful that the   |
|  chain can be broken when Yuffie Counter Attacks, so time the beginning of |
|  your chain just after Emerald has attacked. Having two Mime Materias is   |
|  useful, but not mandatory for defeating Emerald.                          |
| So long as you are able to defeat the Eyes before Emerald has a chance to  |
|  use Aire Tam Storm, you should not struggle too much. *Always* use a      |
|  Megalixir after Emerald Beam is used, and be ready to use Angel Whisper   |
|  on a fallen character. If a character does fall you will need to use      |
|  Dragon Force twice on them once more.                                     |
|                                                                            |
|                                                                            |
|  - The 'KOTR Mime' Method:                                                 |
|                                                                            |
| This is perhaps the oldest strategy in the book, and also the most boring. |
|  Given that Emerald can use Aire Tam Storm in retaliation to KOTR being    |
|  used while it is in Stage 2 (and its HP is less than 50%), you should     |
|  prepare accordingly; be sure to master two lots of Final Attack to pair   |
|  with Phoenix/Revive, or, equip less Materia than is necessary for Aire    |
|  Tam Storm to kill you.                                                    |
| Avoid using any types of Counter Attack Materia, as they will break the    |
|  Mime chain, Naturally you will need at least two Mime Materias, although  |
|  three will help. Make sure that KOTR is at *least* Lv 2; you may need to  |
|  break the Mime Chain at some point to heal, so you will need to be able   |
|  to cast KOTR at least twice; although, it may not be necessary.           |
| Any Support Materia you equip with KOTR will also be mimed, so you could   |
|  pair HP Absorb with KOTR to heal your characters with every use. Your aim |
|  is to try to deal 7500+ HP with each hit, so you should equip things such |
|  as the Magic Plus Materia or Circlets to increase your damage output. You |
|  could also pair KOTR with MP Turbo to increase your damage if you wished; |
|  the increased MP cost will *not* carry over when Mimed, although the      |
|  increased damage will (carry over).                                       |
| Using this method, the Underwater Materia should not be needed as Emerald  |
|  will usually be defeated in less than 16 minutes. Make sure to equip the  |
|  W-Summon Materia, and consider using Sprint Shoes if you do not need to   |
|  use Circlets.                                                             |
| As the Battle begins, use either four Hero Drinks or two Dragon Forces per |
|  character to boost their stats, then wait for the Eyes to open. Use a     |
|  Megalixir following Emerald Beam, then begin the KOTR Mime chain. You     |
|  should be able to kill Emerald with before it opens its Eyes for a second |
|  time, after eight casts of KOTR.                                          |
|                                                                            |
|                                                                            |
|  - The 'Supreme' Method:                                                   |
|                                                                            |
| This method requires the most amount of effort to setup, but is also the   |
|  easiest method for defeating Emerald. You should adopt this method if you |
|  are naturally trying to Master all Materia and get to Lv 99. This         |
|  strategy will not require the Underwater Materia, as you should be able   |
|  to end the battle in roughly 7 minutes.                                   |
| You will want to focus on fulfilling the following Materia check-list:     |
|                                                                            |
|   - 3x Mastered Final Attack Materia                                       |
|   - 3x Mastered Phoenix or Revive Materia                                  |
|   - 4x Mastered Counter Materia                                            |
|   - 4x Mastered Deathblow Materia                                          |
|   - 9x Mastered Counter Attack Materia                                     |
|   - 2x Mastered Quadra Magic Materia                                       |
|   - 1x Mastered MP Turbo Materia                                           |
|   - 3x Mastered Magic Counter Materia                                      |
|   - 3x Mastered Lightning Materia                                          |
|   - 2x Mastered Gravity Materia                                            |
|   - 1x Mastered Contain Materia                                            |
|   - 3x Mastered Mega All Materia                                           |
|   - 3x Mastered HP Plus Materia                                            |
|   - 1x Mastered Magic Plus Materia                                         |
|                                                                            |
| Do not concern yourself too much about fulfilling the above list; if you   |
|  only master two pieces of Mega All then that will yield a third piece, so |
|  you can get away with having a few less mastered pieces than stated; with |
|  that said, you *will* need to have the required mastered Lightning and    |
|  Gravity Materias.                                                         |
| Use your strongest Physical attackers (Yuffie) and equip them with their   |
|  Ultimate Weapons. Give all three characters the Sprint Shoes, Circlets or |
|  Champion Belts, then equip them with either Mystiles or Wizard Bracelets. |
| The idea behind this strategy is to let the counters do their thing; give  |
|  all characters 3x Counter Attacks, then distribute the rest of the above  |
|  Materia list accordingly.  Use Hero Drinks or Dragon Forces as the battle |
|  begins, then just focus on using your turns to heal your characters. Each |
|  time Emerald attacks, your characters will open with a frenzy of counter  |
|  attacks dealing over 100,000 HP to Emerald.                               |
| Note that paring Magic Counter with Lightning/Gravity *will* combine with  |
|  Quadra Magic, so long as the the paired Magic is at the same level i.e.   |
|  pairing a Lv 2 Lightning with Magic Counter and a Lv 3 Lightning with     |
|  Quadra Magic will result in four uses of Bolt2 when countering.           |
| All you need to do is watch your HP, and the battle will play itself out   |
|  very quickly with this method.                                            |
|                                                                            |
|                                                                            |
|  - The '7777 Fever' Method:                                                |
|                                                                            |
| While this method requires very little preparation, it can be quite        |
|  difficult to execute properly, and may take a few attempts. The           |
|  Underwater materia *shouldn't* be necessary, although you may need it as  |
|  a precaution.                                                             |
| The idea is to activate All Lucky 7s following the use of Aire Tam Storm.  |
|  Make sure that at least one of your characters HP reaches 9999 with two   |
|  HP Plus Materias equipped; when Aire Tame Storm is used, the damage dealt |
|  will be exactly 2222 and your character's HP value will hit exactly 7777, |
|  provided they were at full HP when the attack was used.                   |
| You only need to have one character set up with 9999 HP and two Materias   |
|  equipped for this method to work; although, having two characters set up  |
|  will help as a precaution in case one character is not at full HP when    |
|  Aire Tam Storm is used. Barret makes a good candidate as he has the       |
|  highest natural base HP.                                                  |
| When one or more characters enters into 7777 Fever mode, they will attack  |
|  64 times dealing 7777 HP per hit. It does not matter if one or all of     |
|  your characters enters into 7777 fever mode simultaneously; the result    |
|  would still be 64 hits, the difference being that your characters would   |
|  take it in turns to attack. You cannot activate All Lucky 7s twice in one |
|  battle; however, if your character's HP reaches 7777 once more then they  |
|  will continue to deal 7777 HP with each hit until their HP value is       |
|  changed.                                                                  |
| Make sure to overload one character with Materia, making sure they have    |
|  the following equipped: Final Attack+Phoenix, HP Absorb+KOTR, W-Summon,   |
|  Mime, Enemy Skill, and give them either the Sprint Shoes or Touph Ring.   |
|  Magic Plus, MP Plus and Speed Plus Materia helps, also. For clarity, I    |
|  will refer to this character as the "central" character i.e. the          |
|  character that does *not* have 9999 HP (the weaker character).            |
|                                                                            |
| As the battle begins, give central character 2x Hero Drinks and 1x Dragon  |
|  Force. Be sure to inflict Emerald with Slow via the use of a Spider Web.  |
|  Make sure to use X-Potions to keep your HP up, and be ready to use a      |
|  Megalixir the instant that Emerald opens its Eyes. You *mustn't* let your |
|  central character get killed before the use of Aire Tam Storm, as it can  |
|  ruin the strategy (unless your Final Attack and Phoenix are both high     |
|  levelled).                                                                |
| Your aim is to try to firstly kill the two outer "Blue" Eyes, as these     |
|  will attack your HP. Beta works well, as does Shadow Flare. You could     |
|  also use Fire Veils to deal 2240-2390 HP to each Eye. Once Emerald has    |
|  used Emerald Beam a 2nd time, it will use Aire Tam Storm as its next      |
|  attack, so make sure your characters are at full HP when this happens.    |
|  With only the two "Yellow" Eyes remaining, your HP cannot be targeted     |
|  between the use of Emerald Beam and Aire Tam Storm.                       |
| The idea is to let Aire Tam Storm kill your central character, who will    |
|  then counter by using Phoenix thereby killing the two remaining Eyes. Two |
|  prior casts of Beta should ensure that this happens. Your other two       |
|  characters will then take it in turns to attack Emerald following the     |
|  activation of All Lucky 7s, dealing a total of 487,728 HP.                |
|                                                                            |
| Your next action will determine the outcome of the battle. You *must* wait |
|  until Emerald Weapon has transformed back to its original form, *and* you |
|  must wait until it has used Emerald Shoot once before beginning your KOTR |
|  Mime chain. Use this down-time to give your central character 2 Hero      |
|  Drinks and 1 Dragon Force once more, and be sure they are at full HP/MP.  |
| If you begin using KOTR before it has transformed back to its 1st Stage,   |
|  then it will counter with Aire Tam Storm killing your central character   |
|  once more, breaking your Mime chain. If you begin the Chain before        |
|  Emerald has used Emerald Shoot (after it has reverted back), then it will |
|  open its Eyes prematurely (due to the "Angry Emerald" parameter being     |
|  enabled), countering with Aire Tam Storm following the first use of KOTR. |
| To defeat Emerald you will need to use KOTR four times in addition to      |
|  using 7777 Fever, so one use of W-Summon followed by one Mime will do the |
|  trick. So long as you time your use of KOTR wisely, you should be able to |
|  get two turns in before Emerald opens it Eyes.                            |
| If you mess the strategy up by killing the Eyes too early (preventing      |
|  Emerald from using Aire Tam Storm), then do not fret; you may still be    |
|  able to defeat it by using your KOTR Mime chain *first*, then preparing   |
|  for Aire Tam Storm the second time it opens its Eyes (which it will do so |
|  as its 1st attack as opposed to its 3rd attack due to the "Angry Emerald" |
|  parameter).                                                               |
|                                                                            |
| Another way to activate All Lucky 7s is via the use of the Chocobuckle     |
|  Enemy Skill, which deals damage equal to the qty of escapes the player    |
|  has. You will need [Character's HP - 7777] number of escapes for Choco-   |
|  buckle to deal the correct amount of damage to bring one character's HP   |
|  down to 7777. There are several other methods for activating All Lucky    |
|  7s; visit section E.18 A in my walkthrough for more info.                 |
|                                                                            |
|                                                                            |
|  - The 'Limit Break' Methods:                                              |
|                                                                            |
| There a few different strategies involving the use of Limit Breaks. The    |
|  first involves just using Cloud's Omnislash; firstly, master 7x Counter   |
|  Materias and 7x Mime Materias so you have 8 if each, then link them all   |
|  together. Make sure Cloud has his Lv 4 Limit available going into the     |
|  battle, and that the other two characters are KO'd. Do not equip any      |
|  Counter Attacks.                                                          |
| Try to use Omnislash as the battle opens before Emerald is able to attack, |
|  and then sit back and watch Cloud retaliate with every attack by using    |
|  Omnislash. You may need to break the Mime chain to heal, but by that      |
|  point Cloud's Limit gauge should have refilled. Inflict Cloud with Fury   |
|  to be on the safe side.                                                   |
| This method can be achieved with as little as just two Counter + Mime      |
|  Materias. You should time your X-Potion use just before it uses Emerald   |
|  Beam; that way you can mime the X-Potion, then begin with Omnislash to    |
|  destroy the Eyes. Use the downtime Emerald spends with its Eyes closed to |
|  refill your Limit Bar, then begin with Omnislash once more when the Eyes  |
|  open.                                                                     |
| You may need Final Attack+Revive to survive this method. Elemental+Ramuh   |
|  will also help if Cloud is under-levelled, as will Hero Drinks. If using  |
|  Cloud's Ultima Weapon, make sure his HP is at full before using           |
|  Omnislash. The Underwater Materia should not be necessary, although Long  |
|  Range might.                                                              |
|                                                                            |
| The other 'Limit Break' strategy involves using all three characters, with |
|  minimal amount of time spent preparing. You will want to use your         |
|  strongest Lv 3 Limit Breaks; Barret's Angermax and Cid's Big Brawl make   |
|  good candidates, as does Yuffie's Doom of The Living.                     |
| Equip HP Plus, Enemy Skill and a few Counter Attacks on each character.    |
|  Counter+Deathblow, Mega All and Magic Counter+Restore work well, also.    |
|  Make sure that all of your characters are inflicted with Fury, and equip  |
|  them all with either the Sprint Shoes or Touph Rings. Equip any other     |
|  Materia you like; Emerald will not be using Aire Tam Storm with this      |
|  method. Make sure to have replacement Commands available in place of      |
|  Attack, such as Deathblow.                                                |
| You will not need the Underwater Materia or Final Attack using this        |
|  method, as it is a fairly easy method to adopt which should take around   |
|  fifteen minutes. A healthy supply of Elixirs and Megalixirs will be       |
|  required, and you should also aim to have at least nine Hero Drinks. Make |
|  sure to equip the W-Item Materia.                                         |
| The idea is to allow Emerald to fill up your Limit Breaks while its Eyes   |
|  are closed. During this time you should give three-four Hero Drinks to    |
|  each character, while keeping their HP up. As soon as Emerald opens its   |
|  Eyes be ready to use a Megalixir, then use all of your Limit Breaks in    |
|  succession; the Eyes should not last long this way.                       |
| When Emerald reverts back to its original form, use attacks such as        |
|  Deathblow and Shadow Flare to weaken it, while letting it refill your     |
|  Limit gauges once more; by the time it opens its Eyes again your Limits   |
|  should be available to use. Rinse and repeat until Emerald is dead. Do    |
|  not be tempted into using Lv 4 Limit Breaks, as they take too long to     |
|  refill.                                                                   |
|                                                                            |
|                                                                            |
|  - The 'Damage Overflow' Method:                                           |
|                                                                            |
| Only Vincent and Barret can reach a Power value high enough to cause       |
|  Damage Overflow, and the *minimum* amount of kills required for Vincent's |
|  Death Penalty to reach the required Power value is 16,896 kills. Because  |
|  of this, Barret makes the ideal candidate to use when trying to one-hit   |
|  Emerald Weapon via the use of Damage Overflow.                            |
| There are two ways in which Barret can cause the damage figure to          |
|  overflow; the first is via Base Damage Overflow, which requires more AP   |
|  equipped on Barret's Missing Score than the second method (Random         |
|  Variation Overflow). You do not need to use Critical or Berserk when      |
|  performing Base Damage Overflow; however, you will need to give Barret at |
|  least two Hero Drinks.                                                    |
| The most amount of AP Barret can fit on his Missing Score is 4,000,000;    |
|  this is via 8x Mastered KOTR Materias. At Lv 99, Barret would need a      |
|  *minimum* Att value of 183 while using four Hero Drinks with 8x Mastered  |
|  KOTR Materia equipped to cause Base Damage Overflow.                      |
| At Lv 99 with 255 Att, Barret would need 2,120,000 AP equipped to cause    |
|  Base Damage Overflow with four Hero Drinks; 2,350,000 AP with three Hero  |
|  Drinks; or, 3,340,00 AP with just two Hero Drinks.                        |
|                                                                            |
| The second option to one-hit Emerald is via the use of Random Variation    |
|  Overflow, which requires the use of Berserk and a Critical Hit. You       |
|  should make sure to have 255 Luck; this way you will have a 63.75% chance |
|  to land a Critical Hit against Emerald. Make sure to have War Gongs       |
|  available, or a Lv 2 Mystify Materia to inflict Barret with Berserk.      |
| At Lv 99, Barret would need a *minimum* Attack value of 143 to have a      |
|  20.7% chance of causing Random Variation Overflow against Emerald (with   |
|  8x Mastered KOTR Materia equipped, four Hero Drinks, Critical and         |
|  Berserk); he will gain a 100% chance with 151 Attack.                     |
| With 255 Attack and Lv 99, Barret would need a *minimum* of 1,410,000 AP   |
|  equipped to his Weapon to have a 5.86% chance of causing Random Variation |
|  overflow; this is with four Hero Drinks, Berserk and a Critical Hit. To   |
|  gain a 100% chance with four Hero Drinks, Barret would need 1,500,000 AP  |
|  on his Weapon.                                                            |
| Three Hero Drinks would need 1,570,000 AP (8.2% chance) or 1,670,000 (100% |
|  chance). Two Hero Drinks would need 2,220,000 AP (0.39% chance) or        |
|  2,370,000 AP (100% chance). One Hero Drink would need 3,160,000 AP (4.69% |
|  chance) or 3,370,000 AP (100% chance). it is impossible for Barret to     |
|  one-hit Emerald without any Hero Drinks.                                  |
|                                                                            |
| To gain the required stats needed for performing Damage Overflow, you will |
|  need to farm Sources; Power Sources can be easily farmed from the Heavy   |
|  Tank in Gongaga, and Luck Sources can be farmed from the Bad Rap in the   |
|  Sunken Gelnika. You could optionally make use of the "Extended W-Item     |
|  Glitch" to dupe a finite amount of Sources; explore the "Top Farming      |
|  Locations" in the Helpful Lists section for more info on Item duping.     |
|                                                                            |
|                                                                            |
|  - The 'Game Over' Method:                                                 |
|                                                                            |
| Possibly the hardest of all methods, the 'Game Over' strategy focuses on   |
|  exploiting the fact that Cait Sith's Lv 2 Limit ability 'Game Over' will  |
|  ignore any Death immunities in place, and will kill any target in one     |
|  hit; this includes Emerald. Given that Game Over can be used at any Lv,   |
|  this strategy is the preferred method for Low-Levelled playthroughs.      |
| To perform Game Over the Player must align 3x Cait Sith symbols when using |
|  Cait Sith's 'Slots' Limit Break. If the Player accidentally aligns two    |
|  Cait Sith symbols followed by a BAR, then the 'Death Joker' ability will  |
|  be used, killing the Party instead.                                       |
| You should mash Square repeatedly to slow down the reels, the same way you |
|  would in the Battle Square or with Tifa's Limit Breaks. There are two     |
|  Cait Siths on the first reel, two on the second, and one on the third:    |
|                                                                            |
|   Reel 1 - BAR, Mog, Cait Sith        Heart, BAR, Cait Sith                |
|   Reel 2 - BAR, Crown, Cait Sith      BAR, Crown, Cait Sith                |
|   Reel 3 - Crown, Mog, Cait Sith                                           |
|                                                                            |
| Aligning the first two symbols isn't too tough once you get the hang of    |
|  it; the problem is the "Evil Flag", which ensures you will *never* be     |
|  able to align the third symbol, as it will always jump one symbol even if |
|  you stop the reel at the correct spot. If the first symbol is a 'Cait     |
|  Sith', then the Evil Flag will be deactivated if the 'Game Time' clock    |
|  count is divisible by 64; this means you only have a 1.5625% chance that  |
|  the game will allow for the use of Game Over.                             |
| The way to use Game Over with the "Evil Flag" activated is to trick the    |
|  game into thinking that the third symbol you have landed on is the Cait   |
|  Sith. To perform this technique, you must first align two Cait Siths,     |
|  then pause the third reel as the Cait Sith symbol aligns. You must then   |
|  mash Circle as fast as you can while releasing Square; this will stop the |
|  reel from skipping one symbol, and Game Over will be the ability used.    |
|                                                                            |
|                                                                            |
|  - The 'No Button' Method: (credit to Death_Unites_Us)                     |
|                                                                            |
| Make sure that you have 3x Mastered Final Attack Materias and 2x Mastered  |
|  Knights of The Round Materias, then equip the following onto one          |
|  character: Final Attack+Revive, Final Attack+KOTR, Final Attack+KOTR, HP  |
|  Plus and HP <-> MP. There's nothing else to it! Get into a battle with    |
|  Emerald Weapon, put the control pad down, and let the AI Script do the    |
|  work for you :)                                                           |
|                                                                            |
|                                                                            |
| It is possible to cause the game to break by defeating Emerald Weapon and  |
|  getting a Game over simultaneously; this occurs when Emerald begins       |
|  flashing red with eight or less seconds remaining on the clock. If this   |
|  were to occur, then the Game Over screen would overlap with the rewards   |
|  screen, and the Player will then be brought to the main "New Game/Load    |
|  Game" Screen. Should you load a new/saved game, the save file will        |
|  contain numerous errors & glitches, and will not be playable.             |
| Two versions Emerald Beam and Emerald Shoot exist, one of each is never    |
|  used. The unused variant of Emerald Beam inflicts 65.625% of the target's |
|  Current HP, as opposed to 62.5%.                                          |
| Emerald Weapon, along with Ruby and Diamond Weapon are not present in the  |
|  JORG version.                                                             |
| When the AI Script checks for the use of any of the three Bahamuts, it     |
|  correctly checks to make sure that the Command used was a Summon. This    |
|  means that using Items that share the same ID as any of the Bahamuts will |
|  *not* trigger the Counter Script, as seen with a handful of enemies       |
|  previously.                                                               |
| The battle with Emerald Weapon consists of Emerald, 4x Eyes and 1x Leg,    |
|  the latter of which is the base-stump part. Emerald Weapon is the top     |
|  half of the enemy; the part that flies over the player when using Aire    |
|  Tam Storm. The Leg is non-targetable and has no AI Script; visit the      |
|  "Extra Enemies" section for more details on the Leg.                      |
| Emerald Weapon is subject to the 'Quadra Magic Ultima Glitch' whereby the  |
|  game will freeze when the Player tried cast Ultima, when they have one    |
|  Ultima paired with HP or MP Absorb, and another with Quadra Magic.        |
| Emerald Weapon is one of a number 'elevated' enemies that Nullifies the    |
|  Earth Element, but will no take double damage from Wind.                  |
| Emerald Weapon is immune to Seizure, which isn't necessary seeing as there |
|  is no way for the Player to inflict an enemy with Seizure. Emerald Weapon |
|  is one one of 86 enemies that is immune to Seizure. It is also immune to  |
|  Peerless, along with 104 other enemies, and also immune to Regen along    |
|  with 14 other enemies.                                                    |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------.
 /  {Eye}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/mbTdo1FCp7Yrqwyj9                     | ID:   F |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     50  ||   Strength:  50  ||    Drop: /                          |
|  HP:    25,000  ||    Defence:   2  ||   Steal: /                          |
|  MP:       100  ||      Magic:  50  ||   Morph: /                          |
|                 ||   MDefence:   2  ||                                     |
|  EXP:        0  ||  Dexterity: 254* ||                                     |
|   AP:        0  ||       Luck:   1  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Double]       |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Absorb]       |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Absorb]       |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Ocean Floor                                          |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Eye's ATTACKS:                      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Emerald Laser       Target: One Opponent                       |
|  [3DD]       Magical           Element: None                               |
|  [3E0]                            Att%: 255                                |
|                                  Power: 111                                |
|                            Base Damage: 4162 HP                            |
|                                                                            |
|  Attack 2:  Emerald Laser       Target: One Opponent      Attacks MP       |
|  [3DE]       Magical           Element: None                               |
|  [3DF]                            Att%: 255                                |
|                                  Power: 19                                 |
|                            Base Damage: 712 MP                             |
|                                                                            |
|  Attack 3:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
|  [150]                                                                     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Eye's BATTLE PLAN: (Repeats)                                             |
|                                                                            |
|  NOTE - The perspective is from the Player's POV, so the outer-left Eye    |
|          [A] is Emerald's right-most Eye.                                  |
|                                                                            |
|                                                                            |
|  SETUP:                                                                    |
|                                                                            |
|   Disable default Death Handling for all Eyes                              |
|                                                                            |
|   Set Eye [A]'s outer-left Eye as the body-part selected as target         |
|   Set Eye [B]'s inner-left Eye as the body-part selected as target         |
|   Set Eye [C]'s inner-right Eye as the body-part selected as target        |
|   Set Eye [D]'s outer-right Eye as the body-part selected as target        |
|                                                                            |
|   Set Eye [A]'s Dexterity to 150                                           |
|   Set Eye [B]'s Dexterity to 250                                           |
|   Set Eye [C]'s Dexterity to 250                                           |
|   Set Eye [D]'s Dexterity to 150                                           |
|                                                                            |
|   End of Setup                                                             |
|                                                                            |
|                                                                            |
|  SELF IS EYE [A] (outer-left Eye)                                          |
|                                                                            |
|   Use Emerald Laser 4162 HP Base Damage variant on Rnd Target              |
|                                                                            |
|                                                                            |
|  SELF IS EYE [B] (inner-left Eye)                                          |
|                                                                            |
|   Use Emerald Laser 712 MP Base Damage variant on Rnd Target               |
|                                                                            |
|                                                                            |
|  SELF IS EYE [C] (inner-right Eye)                                         |
|                                                                            |
|   Use Emerald Laser 712 MP Base Damage variant on Rnd Target               |
|                                                                            |
|                                                                            |
|  SELF IS EYE [A] (outer-right Eye)                                         |
|                                                                            |
|   Use Emerald Laser 4162 HP Base Damage variant on Rnd Target              |
|                                                                            |
|                                                                            |
|  DEATH: Use  on Self, remove Self from Battle                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Eye:                              |   POWER req for Overflow:   |
|                                              |                             |
| Emerald Weapon's Eyes will be closed as the  |  Base Damage Overflow: 139  |
|  battle begins, and will open after at least |  Rnd Var Overflow  3x:  93  |
|  four turns have passed for Emerald. While   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the Eyes are active, Emerald will become                                  |
|  much more of a threat, so the Player should focus on killing them as      |
|  quickly as possible.                                                      |
| The two outer Blue Eyes will attack your characters HP, and the inner two  |
|  Yellow Eyes will attack you MP, so always try to take out the Blue Eyes   |
|  first. Beta works well given their weakness to Fire, as does Shadow       |
|  Flare.                                                                    |
| All versions of the Eyes have fairly low Defence and MDefence; however,    |
|  they have fairly high Dexterity. The outer Blue Eyes will have 150 Dex,   |
|  and the inner Yellow Eyes will have 250 Dex.                              |
| In the J-INT version the abilities used by the Eyes are revered; the Blue  |
|  Eyes attack your HP and the Yellow Eyes attack your MP.                   |
| Four versions of Emerald Laser exist; one used by each variant of the Eye. |
| The Eye is one of a number 'elevated' enemies that Nullifies the Earth     |
|  Element, but will no take double damage from Wind.                        |
| The Eye is immune to Seizure, which isn't necessary seeing as there is no  |
|  way for the Player to inflict an enemy with Seizure. The Eye is one one   |
|  of 86 enemies that is immune to Seizure. It is also immune to Peerless,   |
|  along with 104 other enemies, and also immune to Regen along with 14      |
|  other enemies.                                                            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Ruby Weapon}  \        !! OPTIONAL SUPER BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/PcD4cq8GyfVdAU269                     | ID:   B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     59  ||   Strength: 100  ||    Drop: Desert Rose  [63] 100%     |
|  HP:   800,000  ||    Defence: 480  ||   Steal: /                          |
|  MP:      2560  ||      Magic: 200  ||   Morph: /                          |
|                 ||   MDefence: 500  ||                                     |
|  EXP:   45,000  ||  Dexterity: 253  ||                                     |
|   AP:   50,000  ||       Luck:  10  ||                                     |
|  GIL:   30,000  ||      Evade: 100  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [Absorb]*      |      Death  [-]     |      Petrify  [-]     |
|          Ice  [Absorb]*      |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [Absorb]*      |     Poison  [-]     |    Paralyzed  [VUL]   |
|        Earth  [Absorb]*      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|       Hidden  [Absorb]*      |                     |                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Gold Saucer Area Desert                              |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Ruby Weapon's ATTACKS:              o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:            Target: One Opponent                       |
|  [3C6]       Magical           Element: None                               |
|              % Based              Att%: 200                                |
|                                  Power: 20                                 |
|                            Base Damage: 62.5% Current HP                   |
|                                                                            |
|  Attack 2:  Big Swing           Target: All Opponents     Split Damage     |
|  [3C7]       Physical          Element: Cut               Status Inflict:  |
|                                   Att%: 200                Paralyzed (39%) |
|                                  Power: 100                                |
|                            Base Damage: 5225 HP                            |
|                                                                            |
|  Attack 3:  Comet2              Target: Random Target     Four Consecutive |
|  [02E]       Magical           Element: None               Hits            |
|                                   Att%: 100                                |
|                                  Power: 30                                 |
|                                MP Cost: 110 MP                             |
|                            Base Damage: 2913 HP                            |
|                                                                            |
|  Attack 4:  Whirlsand           Target: One Opponent      Ejects From Bat  |
|  [3C8]       Physical 0 Dam       Att%: Auto Hit          Flag as Dead     |
|  [3C9]                                                                     |
|                                                                            |
|  Attack 5:  Ruby Flame          Target: One Opponent                       |
|  [3CA]       Magical           Element: Fire                               |
|                                   Att%: 255                                |
|                                  Power: 56                                 |
|                            Base Damage: 5439 HP                            |
|                                                                            |
|  Attack 6:  Ultima              Target: All Opponents     No Split Damage  |
|  [034]       Magical           Element: None                               |
|                                   Att%: 100                                |
|                                  Power: 105                                |
|                                MP Cost: 130 MP                             |
|                            Base Damage: 10,198 HP                          |
|                                                                            |
|  Attack 7:  Ruby Ray            Target: One Opponent      Status Inflict:  |
|  [3CB]       Magical           Element: Shout              Confusion (99%) |
|                                   Att%: 255                                |
|                                  Power: 48                                 |
|                            Base Damage: 4662 HP                            |
|                                                                            |
|  Attack 8:       Target: One Opponent      Status Inflict:  |
|  [3CC]       Magical           Element: Punch              Small (83%)     |
|              % Based              Att%: 255                Frog            |
|                                  Power: 15                                 |
|                            Base Damage: 46.875% Current HP                 |
|                                                                            |
|  Attack 9:        Target: One Opponent      Status Inflict:  |
|  [3CD]       Magical           Element: Punch              Small (83%)     |
|              % Based              Att%: 255                Frog            |
|                                  Power: 30                                 |
|                            Base Damage: 93.75% Current HP                  |
|                                                                            |
| Attack 10:  Shadow Flare        Target: One Opponent      **Enemy Skill**  |
|  [05E]       Magical           Element: None              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 125                                |
|                                MP Cost: 100 MP                             |
|                            Base Damage: 12,140 HP                          |
|                                                                            |
| Attack 11:        Target: One Opponent      Attacks MP       |
|  [3CE]       Magical           Element: Punch             Status inflict:  |
|              % Based              Att%: 255                Slow-numb (83%) |
|                                  Power: 15                 Poison          |
|                            Base Damage: 46.875% Current MP                 |
|                                                                            |
| Attack 12:         Target: One Opponent      Attacks MP       |
|  [3CF]       Magical           Element: Punch             Status inflict:  |
|              % Based              Att%: 255                Slow-numb (83%) |
|                                  Power: 25                 Poison          |
|                            Base Damage: 78.125% Current MP                 |
|                                                                            |
| Attack 13: <[No Name]>          Target: Self              Transformation   |
|  [3D0]       Physical 0 Dam       Att%: Auto Hit           To Stage 2      |
|                                                                            |
| Attack 14: <[No Name]>          Target: Self              Transformation   |
|  [3D1]       Physical 0 Dam       Att%: Auto Hit           To Stage 1      |
|                                                                            |
| Attack 15:              Target: Self              Death Animation  |
|  [14E]       Physical 0 Dam       Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Ruby Weapon's BATTLE PLAN:                                               |
|                                                                            |
|  NOTE - Ruby's Tentacles do nothing by themselves; all of the Actions are  |
|          performed from Ruby Weapon. Ruby's Tentacle [A] is the Player's   |
|          Right, and will use Right Thrust/Revenge. Ruby's Tentacle [B] is  |
|          the Player's left, and will use Left Thrust/Revenge.              |
|                                                                            |
|         Whenever Ruby Weapons transitions through its Stages it will       |
|          continue on from the 'Attack Count' that it was on previously. If |
|          a character gets ejected from the battle via Whirlsand they will  |
|          be flagged as being dead.                                         |
|                                                                            |
|                                                                            |
|  SETUP: Disable default Death Handling for Ruby Weapon                     |
|         Set Ruby Weapon to absorb Fire, Ice, Lightning, Earth and Hidden   |
|         Enable Ruby Weapon's Physical and Magical immunity                 |
|                                                                            |
|                                                                            |
|  STAGE 1: (Tentacles Un-Buried)                                            |
|                                                                            |
|   1ST ATTACK - 6TH ATTACK:                                                 |
|                                                                            |
|    One Player Alive: Use <[No Name]> on Self, transform to Stage 2         |
|                      Disable Ruby Weapon's Physical and Magical immunity   |
|                      Disable default Death Handling for both Tentacles     |
|                      Remove Death Status for both Tentacles                |
|                      Set both Tentacle's Current HP to Max HP              |
|                                                                            |
|    Two or Three Players Alive:                                             |
|                                                                            |
|     1ST ATTACK: Use  on Rnd Target                               |
|     2ND ATTACK: Use Big Swing on All Targets                               |
|     3RD ATTACK: Use Whirlsand on Rnd Target                                |
|     4TH ATTACK: Use  on Rnd Target                               |
|     5TH ATTACK: Use Big Swing on All Targets                               |
|     6TH ATTACK: Use Whirlsand on Rnd Target                                |
|                                                                            |
|                                                                            |
|   7TH ATTACK - 15TH ATTACK: 1/3 Chance use  on Rnd Target        |
|                             1/3 Chance use Big Swing on All Targets        |
|                             1/3 Chance use Comet2 on All Targets           |
|                                                                            |
|                                                                            |
|   16TH ATTACK - 33RD ATTACK:                                               |
|                                                                            |
|    1/5 Chance: Use <[No Name]> on Self, transform to Stage 2               |
|                Disable Ruby Weapon's Physical and Magical immunity         |
|                Disable default Death Handling for both Tentacles           |
|                Remove Death Status for both Tentacles                      |
|                Set both Tentacle's Current HP to Max HP                    |
|                                                                            |
|    1/5 Chance: Use  on Rnd Target                                |
|    1/5 Chance: Use Big Swing on All Targets                                |
|    2/5 Chance: Use Comet2 on All Targets                                   |
|                                                                            |
|      After 33rd Attack: Jump to 33rd Attack for next turn                  |
|                                                                            |
|                                                                            |
|  STAGE 2: (Tentacles Buried)                                               |
|                                                                            |
|   Ruby's Tentacle [A] is Dead OR Ruby's Tentacle [B] is Dead:              |
|                                                                            |
|    Use <[No Name]> on Self, transform to Stage 1                           |
|    Disable Ruby Weapon's Physical and Magical immunity                     |
|    Set both Tentacles as non-targetable                                    |
|    Cure both Tentacles of Sleep, Poison, Silence, Haste, Slow, Regen,      |
|     D. Sentence, Berserk, Barrier, MBarrier & Manipulate                   |
|                                                                            |
|                                                                            |
|   Ruby's Tentacle [A] is Alive AND Ruby's Tentacle [B] is Alive:           |
|                                                                            |
|    1ST ATTACK - 10TH ATTACK: 1/4 Chance use Ruby Flame on Rnd Target       |
|                              1/4 Chance use  on Rnd Target   |
|                              1/4 Chance use  on Rnd Target  |
|                              1/4 Chance use Ruby Ray on Rnd Target         |
|                                                                            |
|   11TH ATTACK - 25TH ATTACK: 1/6 Chance use Ruby Flame on Rnd Target       |
|                              1/6 Chance use Ruby Ray on Rnd Target         |
|                              1/6 Chance use Shadow Flare on Rnd Target     |
|                              1/6 Chance use Ultima on All Targets          |
|                              1/6 Chance use  on Rnd Target   |
|                              1/6 Chance use  on Rnd Target  |
|                                                                            |
|   26TH ATTACK - 32ND ATTACK:                                               |
|                                                                            |
|    Three Players Alive: Use Whirlsand on Rnd Target                        |
|                                                                            |
|    One or Two Players Alive: 2/12 Chance use Ruby Flame on Rnd Target      |
|                              2/12 Chance use Ruby Ray on Rnd Target        |
|                              2/12 Chance use Shadow Flare on Rnd Target    |
|                              2/12 Chance use Ultima on All Targets         |
|                              1/12 Chance use  on Rnd Target   |
|                              1/12 Chance use  on Rnd Target  |
|                              1/12 Chance use  on Rnd Target  |
|                              1/12 Chance use  on Rnd Target |
|                                                                            |
|   33RD ATTACK:                                                             |
|                                                                            |
|    Two or Three Players Alive: Use Whirlsand on Rnd Target                 |
|                                                                            |
|    One Player Alive: 2/12 Chance use Ruby Flame on Rnd Target              |
|                      2/12 Chance use Ruby Ray on Rnd Target                |
|                      2/12 Chance use Shadow Flare on Rnd Target            |
|                      2/12 Chance use Ultima on All Targets                 |
|                      1/12 Chance use  on Rnd Target           |
|                      1/12 Chance use  on Rnd Target          |
|                      1/12 Chance use  on Rnd Target          |
|                      1/12 Chance use  on Rnd Target         |
|                                                                            |
|      After 33rd Attack: Jump to 33rd Attack for next turn                  |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   STAGE 1: (Tentacles Un-Buried)                                           |
|                                                                            |
|    One Player Alive: Do nothing                                            |
|                                                                            |
|    Two or Three Players Alive: Use Whirlsand on Rnd Target                 |
|                                                                            |
|                                                                            |
|   STAGE 2: (Tentacles Buried)                                              |
|                                                                            |
|    Last Attack was KOTR: Use Ultima on All Targets                         |
|                                                                            |
|    Last Attack was not KOTR: 1/2 Chance use  on Rnd Target   |
|                              1/2 Chance use  on Rnd Target    |
|                                                                            |
|                                                                            |
|  DEATH: Use  on Self, remove active enemies from Battle, end Battle|
|         Set GlobalVar [Ruby Weapon Killed]                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ruby Weapon:                                                    |
|                                                                            |
| Ruby Weapon is one of two Super-Bosses, the other being Emerald Weapon.    |
|  Both are extremely tough, but can be defeated in a number of ways by      |
|  exploiting various weaknesses. Ruby's weakness is that it is vulnerable   |
|  to Slow and Paralyzed Statuses. It is considered to be the hardest enemy  |
|  in the game. Most of the suggested strategies can be performed with a     |
|  Party of Lv 60+ characters.                                               |
| Ruby Weapon has 200,000 less HP than Emerald and is 40 Lvs lower; however, |
|  it has insatiably high Defence and MDefence, which makes it a tougher     |
|  opponent than Emerald. With the highest Def in the game it is the only    |
|  enemy that cannot be defeat via the use of Damage Overflow. It also has   |
|  the highest *base* MDef; the Grimguard in its 'Magical' form is the only  |
|  enemy to have higher MDef than Ruby. It also has the highest natural      |
|  Evade stat in the game, excluding enemies that can modify their base      |
|  Evade (Cactuar; Black Bat; Magnade; Evilhead; Rilfsak; Cactuer).          |
| Ruby Weapon has a much more unpredictable attack pattern than Emerald, and |
|  requires more preparation to defeat. It is advisable to defeat Emerald    |
|  prior to Ruby to gain the EXP and AP that Emerald leaves; while both      |
|  Super-Bosses leave 50,000 AP, Ruby will leave less EXP and gil. You       |
|  should use the Emerald battle to level up your KOTR Materia, and to also  |
|  gain a set of Master Materia.                                             |
| Ruby Weapon can be encountered as early as Disc 2, following the defeat of |
|  Ultimate Weapon (after killing Diamond Weapon but before parachuting into |
|  Midgar). Once Ultimate has been defeated the Player must fight one random |
|  encounter on the World Map to trigger Ruby to spawn in the Desert terrain |
|  in the Gold Saucer Area. You can either ram into Ruby with your Highwind  |
|  or a Gold Chocobo to engage it.                                           |
| Unlike most boss battles, Ruby Weapon does not make use of the "Can't      |
|  Escape" Flag, and as such it is possible for the Player to flee the       |
|  battle. The "Run Count" will be set to 3, so it may take a while for you  |
|  to successfully escape. You will only be able to flee the battle while    |
|  Ruby's Tentacles are un-buried. If you do flee from Ruby then its Field   |
|  Model will remain un-earthed on the World Map until you travel far enough |
|  away from it that it is no longer in view; when you travel towards it to  |
|  bring it back into view it will once more have buried it body leaving     |
|  only its head poking out from the sand.                                   |
| While the Battle with Ruby is considered to be a 'Pincer Attack', the      |
|  standard "Attack from both sides" prompt will not be displayed; although, |
|  *most* other Pincer Attack properties will come into effect. Your ATB     |
|  gauge will start empty, and the first time Ruby uses Big Swing your       |
|  characters will take double damage. Unlike most Pincer Attacks, all       |
|  characters will be front-facing; if you were to a character to use a      |
|  restorative item such as an X-Potion to another character, he/she will    |
|  then face the opposite direction and will once again take double damage   |
|  from Physical attacks (Big Swing is the only Physical ability that Ruby   |
|  uses). As soon as they are attacked by Ruby they will become front-facing |
|  again.                                                                    |
| Once Ruby Weapon has been defeated you will obtain the Desert Rose, which  |
|  can be used to trade with the Kalm Traveller to obtain a Gold Chocobo.    |
|  You should have already obtained a Gold Chocobo prior to Ruby as to       |
|  obtain the KOTR Materia; however, you can use Ruby as a means to gaining  |
|  KOTR without having to breed if you wish. The Gold Chocobo obtained from  |
|  Ruby has very poor racing stats:                                          |
|                                                                            |
|   - Sex   = 50% chance male 50% chance female                              |
|   - MDash = 3000 (88 KPH)           - Accl = 60                            |
|   - Dash  = 1000                    - Intl = 30                            |
|   - MRun  = 2500 (73 KPH)           - Coop = 0                             |
|   - Run   = 500                     - Per  = 0                             |
|   - Stam  = 1000                    - Type = Great                         |
|                                                                            |
| If you need to level up your characters or Materia prior to the fight with |
|  either of the two Super-Bosses, then the Magic Pots in the 'Swamp Area'   |
|  in the North Crater are the ideal candidate; just be sure to have enough  |
|  Elixirs to feed them.                                                     |
|                                                                            |
|                                                                            |
| SETUP:                                                                     |
|                                                                            |
| The easiest way to avoid your characters being ejected from the battle is  |
|  to enter into the fight with two characters KO'd. This way Ruby will bury |
|  its Tentacles as the battle opens, leaving you free to revive your        |
|  characters by with using All+Revive or Phoenix. You should also try to    |
|  fill the Limit gauge of your remaining character prior to the battle; the |
|  easiest way to do this is by manipulating the Valron in Nibel Area and    |
|  having it use Dive Kick on you.                                           |
| While your setup may vary heavily depending on your chosen strategy,       |
|  there are a few things you should consider for every method. The first    |
|  thing to highlight is the incredible amount of AP Ruby will leave;        |
|  consider equipping Cloud's Apocalypse to gain triple growth, which means  |
|  any Materia equipped will gain 150,000 AP. Cid's Scimitar is also a       |
|  useful weapon to equip, as is his Javelin. You could also equip Rune      |
|  Armlets to gain double AP on your Armour.                                 |
| If you are not bothered about the AP the Ruby leaves, then you should      |
|  equip your character's Ultimate Weapons; you will gain a considerable     |
|  boost in Magic even if you do not plan to attack Physically.              |
| For you Armour, you should equip either the Mystile, Imperial Guard, or    |
|  Warrior Bangle for maximum defence. The Mystile will massively increase   |
|  your Defence%, which will mean that Ultima, Comet2 and Shadow Flare will  |
|  have a 65% chance of missing. it will also increase your chance of        |
|  connecting, which will help if you plan to use Physical attacks given     |
|  Ruby's incredibly high Evade stat. The Fire Armlet will drain the damage  |
|  dealt via Ruby Flame. Dragon Armlets make a good candidate, also.         |
| The Ziedrich can prove to be a deal-breaker if you are low-levelled, as it |
|  will halve the damage taken from all attacks excluding ,        |
|  Comet2, Ultima and Shadow Flare. The %-based attacks from the Tentacles   |
|  *will* be halved; the only downside to the Ziedrich is the fact that it   |
|  has 0 Materia slots. Note that the while the Tentacles use %-based        |
|  attacks, they do *not* use the Gravity Element, so setting up Gravity     |
|  defence on your Armour will not affect the damage received (the Ziedrich, |
|  however, will).                                                           |
| You have the option to either equip Ribbons to defend against Ruby's       |
|  Status-inflicting attacks, or, you can opt to use Vaccines/Resist (Lv 3   |
|  Heal Materia) as the battle opens. If you choose to use Resit then you    |
|  should equip either the Tough Ring for the extra defence, or, Champion    |
|  Belt/Circlet for the boost in offence. The downside to using Resist is    |
|  that your characters will not be able to set up any defensive Statuses    |
|  once Resist is in place; the only way to remove Resist is either to kill  |
|  your character, or via the use of DeSpell (Lv 2 Destruct Materia); a Holy |
|  Torch will *not* remove Resist.                                           |
| Other Accessories you should consider if you plan to use Resist consist of |
|  the Protect Ring which sets up auto Barrier/MBarrier. The Reflect Ring    |
|  will help against Shadow Flare, and the Tetra Elemental will absorb the   |
|  damage taken via Ruby Flame (if you have the Ziedrich equipped then it    |
|  will also halve the absorbed damage). Sprint Shoes are useful if you are  |
|  not in need of additional defence.                                        |
| Equipping Added Effect+Hades on your Armour is another option to free up   |
|  your Accessory slot, just bear in mind that you will *not* be protected   |
|  from Paralyzed and Slow-numb/Petrify with this setup, so a Vaccine may    |
|  still be needed.                                                          |
|                                                                            |
| For your Materia, you should consider equipping things such as Magic       |
|  Counter+Restore; Elemental+Fire (on Armour to defend against Ruby Flame); |
|  Sneak Attack+Lv 2 Time (to open with Slow); HP Absorb+Master Command; W-  |
|  Item Materia.                                                             |
| You should utilise the Final Attack Materia by pairing it with Phoenix,    |
|  which may be your saving grace for this super-battle. Just note that a Lv |
|  1 Phoenix will only allow for one use of Final Attack, even if the Final  |
|  Attack is at Lv 5, so you may wish to instead pair Final Attack with      |
|  Revive.                                                                   |
| Unlike Emerald you can equip as much Materia as you wish without fear of   |
|  any reprisals. You also do not have to worry about a time-limit;          |
|  although, you do have to kill Ruby before its has reached its 26th turn   |
|  to reap the spoils for all three characters. Feel free to equip as many   |
|  HP Plus Materias as is necessary to get your characters to 9999 HP and    |
|  any6 other stat-boosting Materia, such as Magic Plus, Speed Plus and Luck |
|  Plus.                                                                     |
| You can equip as many Counter Attack Materias as you wish (unless it       |
|  conflicts with any 'Mime' strategies you wish to adopt); whenever the     |
|  Tentacles attack you, your character will retaliate by attacking Ruby     |
|  seeing as Ruby Weapon is the enemy performing the attack (so you do not   |
|  need to worry about Ruby un-burying its Tentacles due to the them being   |
|  killed). Ruby will *not* retaliate with Whirlsand when attacked via a     |
|  Counter-Attack.                                                           |
| Slow the ATB Speed down as low as possible, and make sure the ATB setting  |
|  is set to 'Wait'. You could opt to put all of your characters in the Back |
|  Row; however, the only attack that will be affected by the Back-Row       |
|  modifier is Big Swing, as it is the only Physical ability used by Ruby.   |
|  Sadness, on the other hand, *will* reduce both Physical and Magical       |
|  attacks by 30% excluding the %-Based abilities.                           |
| You are going to want to exploit Ruby's weakness to Slow and Paralyzed, so |
|  make sure to equip a Lv 2 Time Materia (unless paired with Added Effect   |
|  on your Weapon), or, make sure to have a few Spider Webs in your          |
|  inventory. You can steal Spider Webs from the Kimara Bug in Gongaga       |
|  Jungle. Dazers will be your means of inflicting Ruby with Paralyzed, and  |
|  can be stolen/morphed from the Boundfat in Corral Valley.                 |
| You will want to have at least nine Megalixirs for this battle. Arrange    |
|  your Items so that Megalixirs are at the top, followed by Dazers, Turbo   |
|  Ethers then X-Potions. Also make sure to have other items that you plan   |
|  on using at the top, such as Tranquilizers, Vaccines, Spider Webs and     |
|  Hero Drinks.                                                              |
| If you have been stock-piling your Sources, then now would be the time to  |
|  use them. should you wish to turn the tide in your favour, then you could |
|  spend some time in the Sunken Gelnika to farm Sources; visit the "Top     |
|  Farming Locations" section of Helpful Lists for more info on Source       |
|  Farming. You should also make use of the W-Item glitch to dupe yourself   |
|  the required amount of Items needed.                                      |
|                                                                            |
|                                                                            |
| STRATEGIES:                                                                |
|                                                                            |
|  - General Tips:                                                           |
|                                                                            |
| As advised, you should enter the battle with two of your characters KO'd.  |
|  Open by casting Phoenix or Revive, then have one character use Big Guard  |
|  while another inflicts Ruby with Slow. If you inflict Ruby with Slow      |
|  *before* you inflict it with Paralyzed, it will prolong the time it       |
|  spends inflicted with Paralyzed.                                          |
| If you have chosen to use Resist to as opposed to Ribbons, then be sure to |
|  use Big Guard *before* casting Resist/using Vaccines, as Resist will      |
|  prevent you from setting up any Barriers. If a character becomes KO'd you |
|  will need to cast Resist once more.                                       |
| Ruby Weapon has the highest natural Evade in the game, which means you     |
|  will have a hard time trying to attack it Physically without the Mystile  |
|  equipped (approximately 50%). Ultima and Shadow Flare can also obliterate |
|  you without the Mystile, as they will have a much greater chance of       |
|  connecting. Be sure to set up defences to survive Ultima such as Reflect, |
|  Shield and Wall.                                                          |
| You should also have your W-Item bearer use four Hero Drinks on each       |
|  character to increase their Defence, MDefence, Attack and MAttack by      |
|  100%. This may be the only way to deal with Ruby without dealing inferior |
|  amounts of HP.                                                            |
| If you decide not to enter the battle with two characters killed, then you |
|  must either kill two of your characters or have Ruby use Whirlsand twice  |
|  before it reaches its sixth turn. You can prompt Ruby into using          |
|  Whirlsand as a counter-attack by attacking it, just note that Whirlsand   |
|  will choose a random target to eject as opposed to the last player to     |
|  have attacked Ruby. Once a character has been ejected from the battle     |
|  they will be flagged as being Dead (unlike the Midgar Zolom, Scissors or  |
|  Gighee, which flags a character as having escaped).                       |
| If Ruby does not bury its Tentacles within its first six turns, you will   |
|  need to wait until it has used a further nine turns before it has a       |
|  chance of burying its tentacles, which it will only have a 20% chance of  |
|  doing so each turn. If you find yourself in this scenario then it means   |
|  Whirlsand will have been used twice, and you will only have one character |
|  remaining. You should probably restart the battle if this happens.        |
|                                                                            |
| As the battle opens Ruby will be impervious to all abilities; this         |
|  includes the use of Dazers. It will only become susceptible to attacks    |
|  once it has buried its Tentacles, at which point the Physical and Magical |
|  immunities can *never* be reapplied, even if it unburies its Tentacles    |
|  mid-battle. Note that Cait Sith's 'Game Over' will also miss while it is  |
|  in its initial state.                                                     |
| Killing just one of the Tentacles will trigger Ruby to unbury both of its  |
|  Tentacles, thereby reverting back to its original form. While it is less  |
|  of a threat in this stage, it will use Whirlsand as a counter to every    |
|  attack until there is only one character left, so it is in your interest  |
|  to *not* kill the Tentacles (unless your plan is to just use one          |
|  character). You do not need to kill the Tentacles to end the battle;      |
|  killing Ruby is all that's needed.                                        |
| If you want to reap the rewards for all three players then you must defeat |
|  Ruby before it reaches its 26 turn, as it will then use Whirlsand if more |
|  than two characters are alive. Reviving a fallen character after its 26th |
|  turn will prompt Ruby into using Whirlsand on its next turn. Once it      |
|  reaches its 33rd turn it will use Whirlsand if more than one character is |
|  alive. Luckily, Ruby will *not* use any turns while inflicted with        |
|  Paralyzed.                                                                |
|                                                                            |
| All of the attacks come from Ruby, and the Tentacles will never act on     |
|  their own accord. This means that there is only one ATB gauge to worry    |
|  about, unlike Emerald's Eyes which all attack independently. The          |
|  Tentacles will, however, be used as a counter attack via the use of the   |
|  "Thrust" version of their attacks (which deals greater damage than the    |
|  "Revenge" variant) whenever Ruby takes damage.                            |
| If you plan to use KOTR against Ruby then be sure to only cast Ultimate    |
|  End while Ruby is inflicted with Paralyzed; this way it will not counter  |
|  with Ultima. If you do find yourself accidentally casting KOTR while Ruby |
|  is active, then be sure that you have enough defences in place to survive |
|  Ultima. Note that using Dazers on Ruby while it is inflicted with         |
|  Paralyzed will *not* reset the timer for the Status; you must wait until  |
|  the Paralyzed Status has been lifted before using Dazers once more.       |
| Given that Pandora's Box is one of the few abilities in the game that      |
|  overlooks the target's MDefence, you can use it to inflict moderate       |
|  amounts of damage against Ruby. A character with four Hero Drinks and     |
|  Magic boosting equipment in place should deal 9999 HP with each hit. You  |
|  can also use other fixed-damage abilities to defeat Ruby, such as         |
|  Chocobuckle, ????, or Coin.                                               |
| You can use Magic Hammer 26 times if you wished to; this way it will not   |
|  have enough MP to cast Comet2, Ultima, or Shadow Flare. Just be wary of   |
|  the fact that you should aim to defeat Ruby before it has used 26 turns.  |
|  Note that Barret's Mindblow uses the Gravity Element, which Ruby will     |
|  nullify.                                                                  |
| If you go into battle with any Lv 59 characters then they can use Goblin   |
|  Punch for 0 MP cost to deal around 4000 HP with each, assuming four Hero  |
|  Drinks have been used. Note that Goblin Punch is a Physical ability,      |
|  which means that your attacks will likely miss half the time without the  |
|  use of the Mystile equipped.                                              |
| It is possible to inflict Ruby Weapon with Fury, which will make Comet2,   |
|  Ultima and Shadow Flare less likely to hit. To inflict Ruby with Fury you |
|  must have one character enter into the battle *without* a Ribbon          |
|  equipped, then inflict that character with Confusion. Quickly have that   |
|  character use a Hyper before you lose control of them; if you are lucky   |
|  they will instead use the Hyper on Ruby. You should then cure the         |
|  character of Confusion and then use Resist (or a Vaccine) on them to      |
|  grant them Status immunity.                                               |
|                                                                            |
|                                                                            |
|  - The 'KOTR Mime' Method:                                                 |
|                                                                            |
| Perhaps the easiest and oldest method for defeating Ruby, the Knights of   |
|  The Round 'Mime Chain' strategy has been used since 1997. It takes a      |
|  while to prepare your load-out for this method; however, it is a lot      |
|  easier to use against Ruby than it is Emerald Weapon, as you do not need  |
|  to worry about the use of Aire Tam Storm killing your Party. You do,      |
|  however, need to worry about the use of Ultima, which Ruby will use in    |
|  retaliation to KOTR while it is active.                                   |
| As is standard you will be using Dazers to subdue Ruby, preventing it from |
|  using Ultima as a counter attack. When it breaks free from its Paralysis  |
|  it will likely use Ultima before use have a chance to use Dazers; be sure |
|  to have the appropriate defences in place as described above to prevent a |
|  Game Over (Mystile/Final Attack).                                         | 
| Here is the checklist for this method:                                     |
|                                                                            |
|   - 1x Mastered MP Turbo Materia                                           |
|   - 1x Mastered Knights of The Round Materia (or Master Summon)            |
|   - 2x Mastered Mime Materia                                               |
|   - 3x Mastered HP Plus Materia                                            |
|   - 1x Mastered Magic Plus Materia (optional)                              |
|   - 1x W-Summon Materia                                                    |
|   - 1x W-Item Materia                                                      |
|   - 1x Final Attack Materia (minimum)                                      |
|   - 1x Revive Materia (minimum)                                            |
|   - 1x Mega All Materia                                                    |
|   - 1x Sneak Attack Materia (optional with Time Materia)                   |
|                                                                            |
| Pairing the Sneak Attack Materia with a Lv 1 Time Materia will mean that   |
|  you will open with Haste, giving you the slight edge as the battle opens. |
|  Pairing it with a Lv 2 Time Materia will mean that you will open with     |
|  Slow, saving from having to use a Spider Web. Either strategy works.      |
| As standard, enter the battle with two characters KO'd and have the third  |
|  character's Limit gauge filled. Make sure that this character has Final   |
|  Attack+Revive and Mega All so that they can cast Life2 on both dead       |
|  characters as the battle begins.                                          |
| Give one of your other characters the W-Summon Materia, MP Turbo+KOTR, HP  |
|  Absorb+KOTR (or Master Summon), and the Magic Plus. Give the remaining    |
|  character W-Item. Make sure that everyone has Mime, HP Plus, Enemy Skill  |
|  and any other Materia of your choice, such as the Speed Plus materia. Do  |
|  not equip any Counter Attacks.                                            |
|                                                                            |
| Once the battle begins and your characters are all alive (with Ruby's      |
|  Tentacles buried), have your W-Item bearer cast a Spider Web and Dazers   |
|  *in that order* (to prolong the effect of Paralyzed), while your other    |
|  characters use Big Guard/Haste and their Limit Break. Try to feed at      |
|  least two Hero Drinks to each character to boost their offence; if you    |
|  have the time to, feed them four each.                                    |
| Wait until Ruby has broken free from it Paralysis, then cast a Megalixir   |
|  followed by Dazers, then begin your KOTR chain. So long as your average   |
|  damage per hit is greater than 8792 you should kill Ruby with seven uses  |
|  of KOTR. The HP Absorb Materia will save you from having to heal; the     |
|  only time you need to break your chain is when Ruby's Paralyzed Status    |
|  wears off, at which point it will likely use Ultima. If you are fast      |
|  enough you may be able to kill Ruby before Paralyzed wears off.           |
| Simply heal or allow the Final Attack to take effect, then cast some more  |
|  Dazers on Ruby, and use Hero Drinks once more if your characters were     |
|  KO'd, then begin your KOTR chain once more. It is very unlikely to        |
|  happen, but bear in mind that you need to have killed Ruby before it      |
|  reaches its 26th turn if you want to reap the rewards for all three       |
|  players, as it will begin using Whirlsand thereafter. The time that Ruby  |
|  spends inflicted with Paralyzed will *not* contribute towards its turn    |
|  count.                                                                    |
|                                                                            |
|                                                                            |
|  - The 'Pandora's Box Spam' Method:                                        |
|                                                                            |
| Allocate one character as your Physical attacker, and equip them with the  |
|  Mystile and 4xCut. Pair Added Cut with Master Command, and give them as   |
|  many Counter Attacks that you have room for. You can optionally give them |
|  Added Effect+Time if you do not wish to use a Spider Web.                 |
| Allocate one character as your Magical attacker, and give them as many     |
|  magic-boosting buffs as you can. Equip them with Magic Counter+Restore    |
|  and All+Restore (for Regen).                                              |
| Your third character should be your character that you go into battle      |
|  with. Equip them with All+Revive and W-Item. As standard, make sure that  |
|  all three character have Enemy Skills equipped.                           |
| The idea is to use your third character to keep Ruby subdued with Dazers,  |
|  while the other two characters take it in turns to use Pandora's Box and  |
|  4xCut. Focus on giving Hero Drinks to your attackers before giving any to |
|  your third character; once all characters have the maximum Hero Drink     |
|  boost, you can have your third character use Pandora's Box occasionally.  |
|  Be sure to re-feed your characters four Hero Drinks if they get KO'd.     |
| You could also have your Magical attacker use Bahamut ZERO, which also     |
|  ignores the MDefence value of the target. Pair it with MP Turbo for       |
|  maximum effect, along with the W-Summon Materia. Note that this strategy  |
|  may take longer than the KOTR method, but is less boring.                 |
|                                                                            |
|                                                                            |
|  - The 'Solo Summon' Method:                                               |
|                                                                            |
| This is perhaps one of the easiest methods for killing Ruby, as it require |
|  little to no preparation. All of your Materia can be Lv 1 for this        |
|  strategy, unless you wish to revive your characters at the last hurdle to |
|  gain the full amount of Battle Spoils, in which case you will need either |
|  a Lv 2 KOTR Materia or the Master Summon Materia. The idea is to just use |
|  one character to bring Ruby's HP to critical without the need for the     |
|  other two characters.                                                     |
| Select your character that you wish to go into the battle with and equip   |
|  them with the following: W-Summon, Hades, HP Absorb+KOTR and Mime. If you |
|  have the Master Summon or two KOTR Materias then you can link an          |
|  additional piece to MP Turbo for additional damage. Make sure to equip    |
|  the Phoenix Materia (if not using Master Summon) to be able to revive     |
|  your fallen characters.                                                   |
| Fill your remaining slots with stat-boosting Materia such as Magic Plus,   |
|  HP Plus, MP Plus, and Speed Plus. As mentioned above, you can choose to   |
|  wear a Ribbon, or use a Vaccine mid-battle to prevent Status changed; if  |
|  you opt to use Resist then you should equip the Sprint Shoes to gain      |
|  Auto-Haste. Be sure to equip W-Item, also. Do not equip any Counter       |
|  Attack Materias.                                                          |
|                                                                            |
| As the battle opens use a Spider Web followed by Dazers (in that order),   |
|  then use any buffs that you may need, such as Resist (Vaccine), Big Guard |
|  and Hero Drinks. Try to use four Hero Drinks before Ruby becomes un-      |
|  Paralyzed. You will need to wait until Ruby is no longer inflicted with   |
|  Paralyzed before you can begin your assault; make sure your MP is at full |
|  before doing so.                                                          |
| As soon as Ruby as active once more use W-Summon to cast Hades and KOTR in |
|  that order; Hades will inflict Ruby with Paralyzed while KOTR will heal   |
|  your character via the HP Absorb Materia. You will not need to worry      |
|  about Ruby's attacks this way; so long as your MDefence is high enough to |
|  withstand the attack that it may throw at you (which will likely be       |
|  Ultima), you should be fine; Hades will re-inflict Paralyzed, and KOTR    |
|  will heal your character.                                                 |
| Using Mime costs 0 MP, so you will not have to break the Mime chain for    |
|  any reason other than to revive your characters at the end of the battle, |
|  before the final cast of KOTR. For the final cast you can use Phoenix     |
|  followed by KOTR to finish Ruby off; you may wish to have the Mime        |
|  Materia on your other two characters to be able to get more uses in. Be   |
|  wary of Ultima (equipping the Mystile will help).                         |
| It helps if you know how many castings of KOTR is needed to kill Ruby:     |
|                                                                            |
|   Between 8792 ~ 9999 HP per attack - 7  casts of Ultimate End             |
|   Between 7693 ~ 8791 HP per attack - 8  casts of Ultimate End             |
|   Between 6838 ~ 7692 HP per attack - 9  casts of Ultimate End             |
|   Between 6154 ~ 6837 HP per attack - 10 casts of Ultimate End             |
|   Between 5595 ~ 6153 HP per attack - 11 casts of Ultimate End             |
|                                                                            |
|                                                                            |
|  - The 'Fixed Damage' Methods:                                             |
|                                                                            |
|   All Lucky 7s:                                                            |
|                                                                            |
| Using 7777 Fever, one can inflict 497,728 HP worth of damage against Ruby, |
|  leaving it with just over 300,000 HP left. You can then finish it off     |
|  with three to four uses of KOTR. You will want to use Cloud with          |
|  Omnislash learned and ready to use, with two of the other characters      |
|  killed off. You will also need Cloud's HP to be at precisely 7767 HP;     |
|  visit section E.18 A in my walkthrough for more info on how to achieve    |
|  this.                                                                     |
| It is likely that you will not be able to pull this strategy off without   |
|  the Sprint Shoes, unless your Dexterity is maxed out. Otherwise, equip    |
|  the Sprint Shoes and Speed Plus, along with any other Dexterity boosting  |
|  Materia, such as Pre-Emptive, Double Cut and Steal. Have Cloud equip W-   |
|  Item, W-Summon and either HP Absorb or MP Turbo paired with KOTR. You     |
|  should also equip the Mystile, as Cloud will only have roughly a 63%      |
|  chance of connecting with normal (non-Source boosted) Dexterity           |
|  otherwise (even when in 7777 Fever mode).                                 |
| As soon as the battle begins Ruby will bury its Tentacles. You *must* have |
|  Cloud use Omnislash on the Tentacles before Ruby gets a turn in, and you  |
|  must also kill at least one of the Tentacles with one use of Omnislash.   |
|  Ruby will then use its next turn unburying its Tentacles, which will give |
|  Cloud time to W-Item a Spider Web and Potion *in that order* (do *not*    |
|  use Dazers just yet), beginning the onslaught of All Lucky 7s.            |
| Once 7777 Fever has worn off, Ruby will use its next turn to bury its      |
|  Tentacles once more, at which point you can revive your fallen teammates  |
|  to kill Ruby with whichever means you see fit (Dazers followed by KOTR).  |
|  Make sure not to use Revive until *after* the Tentacles have been buried. |
|  There is a strong chance that you'll heal your teammates for 7777 HP,     |
|  meaning that they will attack for 7777 HP with each hit. Also, make sure  |
|  not to kill the Tentacles from this point onwards, as it may provoke a    |
|  glitch to occur as described below whereby the battle will not end upon   |
|  Ruby's death, other than by escaping which will void you of the Battle    |
|  Spoils.                                                                   |
|                                                                            |
|                                                                            |
|   Coin:                                                                    |
|                                                                            |
| By using a Lv 2 Throw Materia or Master Command, one can use the Coin      |
|  Command to throw 100,000 gil at Ruby inflicting 9999 HP with each hit.    |
|  You can have the other two characters using Mime to imitate the action,   |
|  using Dazers and megalixirs wherever needed.                              |
| The easiest way to amass the amount of gil required for this method to     |
|  work (8,000,000) is to sell 5 mastered All Materias. You can do this by   |
|  battling the Magic Pots in the North Crater for large amounts of AP,      |
|  while also equipping the Gil Plus Materia to help you along the way.      |
|                                                                            |
|                                                                            |
|   ????:                                                                    |
|                                                                            |
| While this strategy may seem difficult, it can be one of the easier        |
|  methods and requires very little preparation. The ???? Enemy Skill        |
|  (learned from the Jersey in the Shinra Mansion) will deal damage equal to |
|  your Max HP minus your Current HP, so you will want to equip HP Plus      |
|  Materias so that everyone's Max HP is at 9999. If you have a character at |
|  a Lv that is divisible by four (for L4 Suicide), then allocate him/her as |
|  your chosen character to enter the battle with. It helps if all three     |
|  characters are susceptible to L4 Suicide.                                 |
| Make sure that you have a healthy supply of Phoenix Downs, and arrange     |
|  them at the top of your list along with Dazers. Make sure that someone    |
|  has the W-Item Materia equipped, and give everyone Ribbons. Mystiles will |
|  help to avoid some of Ruby's attacks. If you haven't done so already, set |
|  the ATB to 'Wait' and slow the battle speed down all the way (crucial for |
|  this method to work).                                                     |
| Once Ruby has buried its Tentacles use a Spider Web and Dazers *in that    |
|  order*, then use Phoenix Downs to revive your characters, keeping their   |
|  HP at critical. Cast L4 Suicide to bring your 'main' character's HP down  |
|  to critical (if applicable); if Ruby uses its tentacles to attack, the    |
|  damage dealt will be %-based so they will never kill your characters. Use |
|  Big Guard or Haste as standard, and if any of your characters gets KO'd   |
|  (which they may do occasionally) use Phoenix Downs to revive them.        |
| The timing of your use of Dazers is critical; *always* wait with the       |
|  Command Window open before selecting ???? as your attack; this way you    |
|  can see if Ruby needs to be inflicted with Dazers or not after the attack |
|  animation has finished. It will also prolong the amount of time Ruby      |
|  spend Paralyzed. It is imperative that Ruby gets as few attacks in as     |
|  possible. Equip Final Attack+Phoenix as a precaution; although, it        |
|  shouldn't be necessary. You will need to cast ???? roughly 95 times to    |
|  kill Ruby Weapon.                                                         |
|                                                                            |
|                                                                            |
|  - The 'No Dazers' Method:                                                 |
|                                                                            |
| This strategy is for those that prefer a challenge, as opposed to keeping  |
|  Ruby subdued for the entirety of the battle. This can be incredibly       |
|  difficult, as your aim is to defeat Ruby in before it starts using        |
|  Whirlsand after its 25th turn. The easiest was to do this is by spamming  |
|  Limit Breaks, using Pandora's Box while waiting for your Limit Breaks to  |
|  fill. You will also need a very healthy supply of Megalixirs, so          |
|  exploiting the W-Item glitch is recommended. You will also need at least  |
|  12 Hero Drinks.                                                           |
| It is worth noting that a lot of preparation is required for this method   |
|  to work; you will likely fail unless you have spent time maxing out your  |
|  characters stats via Sources.                                             |
| Given Ruby's high Defence it helps if you have your character's Limit Lv   |
|  set to 4; the Tentacles %-based attacks should quickly fill your limit    |
|  gauges. The best characters to use for their Limits consist of Tifa       |
|  (Final Heaven), Red XIII (Cosmo Memory), Barret (Catastrophe), and Cid    |
|  (Highwind). Make sure that they all have their Ultimate Weapons equipped  |
|  (if using Barret, then be sure to put as much AP on his weapon that you   |
|  can).                                                                     |
| Give all three characters Fury before the battle begins, and distribute    |
|  your Materia evenly. Make sure that everyone has HP Plus, MP Plus, Enemy  |
|  Skill, and equip as many Magic Plus, Speed Plus, Mime, W-Item and Final   |
|  Attack+Revive Materias that you have. Make sure that you have either      |
|  Phoenix or Mega All + Revive equipped on the character that you go into   |
|  the battle with to revive the two fallen teammates. Using Magic Counter + |
|  Restore helps, also.                                                      |
| Do not equip any Counter Attacks or Counter+Deathblows, as your Physical   |
|  attacks will not be connecting very often due to Fury. Avoid using the    |
|  Mystile as it will not improve your characters chance of connecting by a  |
|  great deal, besides, you *want* Ruby's attacks to be connecting with this |
|  method as so that your Limits fill faster. You should instead equip the   |
|  Warrior Bangle or Gigas Armlet which boosts your Strength.                |
|                                                                            |
| Once the battle has begun and you have revived your teammates, cast the    |
|  usual round of Big Guard, Slow, and four Hero Drinks to each characters.  |
|  Use a Megalixir at least once every turn, relying on Pandora's Box while  |
|  you wait for your Limit Breaks to fill. Make sure that Cloud is at full   |
|  HP before using Omnislash, as his Ultima Weapon will deal greater damage  |
|  when Cloud is at full HP.                                                 |
| There is a strong chance that Ruby will get to its 26th turn before it has |
|  been defeated, *unless* you prevent Ruby from filling its ATB gauge. This |
|  is achieved by setting the ATB to 'Wait', then selecting your chosen      |
|  attack without confirming the attack until the current animation has      |
|  finished playing. You *must* do this for every action; this way Ruby's    |
|  ATB gauge will not fill during the down-time during the animations. This  |
|  method will also help to select to best course of action i.e. *not* using |
|  Pandora's Box when you needed to have used a Megalixir. Use Mime to save  |
|  your MP.                                                                  |
| Another option would be to pair Quadra Magic with a mastered Bahamut ZERO  |
|  Materia, and HP Absorb with Master Summon. This way you could begin a     |
|  Summon chain, breaking the chain every so often to use your Limit Breaks  |
|  and a Megalixir.                                                          |
|                                                                            |
|                                                                            |
|  - The 'Game Over' Method:                                                 |
|                                                                            |
| Possibly the hardest of all methods, the 'Game Over' strategy focuses on   |
|  exploiting the fact that Cait Sith's Lv 2 Limit ability 'Game Over' will  |
|  ignore any Death immunities in place, and will kill any target in one     |
|  hit; this includes Ruby. Given that Game Over can be used at any Lv, this |
|  strategy is the preferred method for Low-Levelled playthroughs.           |
| Note that you will *not* be able to use Game Over while Ruby has its       |
|  immunities in place. If Cait Sith uses Game Over while facing the         |
|  Tentacles, Ruby Weapon will still be the enemy targeted, ending the       |
|  battle.                                                                   |
| To perform Game Over the Player must align 3x Cait Sith symbols when using |
|  Cait Sith's 'Slots' Limit Break. If the Player accidentally aligns two    |
|  Cait Sith symbols followed by a BAR, then the 'Death Joker' ability will  |
|  be used, killing the Party instead.                                       |
| You should mash Square repeatedly to slow down the reels, the same way you |
|  would in the Battle Square or with Tifa's Limit Breaks. There are two     |
|  Cait Siths on the first reel, two on the second, and one on the third:    |
|                                                                            |
|   Reel 1 - BAR, Mog, Cait Sith        Heart, BAR, Cait Sith                |
|   Reel 2 - BAR, Crown, Cait Sith      BAR, Crown, Cait Sith                |
|   Reel 3 - Crown, Mog, Cait Sith                                           |
|                                                                            |
| Aligning the first two symbols isn't too tough once you get the hang of    |
|  it; the problem is the "Evil Flag", which ensures you will *never* be     |
|  able to align the third symbol, as it will always jump one symbol even if |
|  you stop the reel at the correct spot. If the first symbol is a 'Cait     |
|  Sith', then the Evil Flag will be deactivated if the 'Game Time' clock    |
|  count is divisible by 64; this means you only have a 1.5625% chance that  |
|  the game will allow for the use of Game Over.                             |
| The way to use Game Over with the "Evil Flag" activated is to trick the    |
|  game into thinking that the third symbol you have landed on is the Cait   |
|  Sith. To perform this technique, you must first align two Cait Siths,     |
|  then pause the third reel as the Cait Sith symbol aligns. You must then   |
|  mash Circle as fast as you can while releasing Square; this will stop the |
|  reel from skipping one symbol, and Game Over will be the ability used.    |
|                                                                            |
|                                                                            |
|  - The 'No Button' Method: (credit to Death_Unites_Us)                     |
|                                                                            |
| Make sure that you have 3x Mastered Final Attack Materias and 2x Mastered  |
|  Knights of The Round Materias, then equip the following onto one          |
|  character: Final Attack+Revive, Final Attack+KOTR, Final Attack+KOTR, HP  |
|  Plus and HP <-> MP. There's nothing else to it! Get into a battle with    |
|  Ruby Weapon, put the control pad down, and let the AI Script do the work  |
|  for you :)                                                                |
| Note that this method is not as fool-proof with Ruby as it is with         |
|  Emerald, as the Left Tentacle can drain your MP before the combo begins.  |
|                                                                            |
|                                                                            |
| It is possible to cause a glitch which disables the Battle from ending.    |
|  With other enemies that use multiple parts (such as Carry Armor, or       |
|  Bottomswell), there is usually some script running in the background as   |
|  part of the Formation which loops over and over again, checking for the   |
|  Death Status of particular enemies as to know when to end the battle. The |
|  absence of such script with Ruby means that the battle can remain active  |
|  when a certain condition is met, with no means to end the battle other    |
|  than to escape.                                                           |
| To trigger the glitch you must first kill both Tentacle's simultaneously,  |
|  causing Ruby to unbury its Tentacles. When it re-buries it Tentacles once |
|  more, kill just one of them causing it to unbury its Tentacles a second   |
|  time. If you were to kill Ruby Weapon while in this state, the game will  |
|  think that the remaining Tentacle is still alive and the battle will not  |
|  end. When you escape from the World Map Ruby will have disappeared from   |
|  the World Map.                                                            |
| This glitch can sometimes be accidentally triggered when performing the    |
|  7777 Fever strategy, which requires you to kill at least Tentacle as the  |
|  battle begins; using Omnislash, one may kill both Tentacles setting up    |
|  the first part of the glitch.                                             |
|                                                                            |
| Two versions of Whirlsand exist; one used while it has its Tentacles un-   |
|  buried, and another use while they are buried.                            |
| While the damage output of Big Swing is prone to Split Damage, the Status  |
|  infliction chances are not subject to Split Damage.                       |
| Ruby Weapon, along with Emerald and Diamond Weapon are not present in the  |
|  JORG version.                                                             |
| You can learn Shadow Flare from Ruby if you wish; however, you would have  |
|  a much easier time learning it from Dragon Zombie in the North Crater.    |
| Ruby Weapon will absorb the Hidden Element, and is the only enemy in the   |
|  game to do so. If you were to pair the Elemental Materia with any non-    |
|  element Materia (excluding other Support Materia and Restorative          |
|  Materia) such as HP Plus, then your Physical attacks would heal Ruby.     |
| A function exists within the Counter Script to record the amount of damage |
|  dealt via the Player; however, this value is never looked at and can be   |
|  considered to be dummied out. It is unknown what the intention for this   |
|  function should have been; however, it is likely that Whirlsand should    |
|  only been used a counter if a certain amount of HP had been dealt.        |
| Ruby Weapon is immune to Seizure, which isn't necessary seeing as there is |
|  no way for the Player to inflict an enemy with Seizure. Ruby Weapon is    |
|  one of 86 enemies that are immune to Seizure. It is also immune to        |
|  Peerless, along with 104 other enemies.                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------------.
 /  {Ruby's Tentacle}  \        !! MINI-BOSS !!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/441TbvaMePVkbgDX7                     | ID:   C |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     37  ||   Strength: 100  ||    Drop: /                          |
|  HP:    40,000  ||    Defence: 100  ||   Steal: /                          |
|  MP:      1000  ||      Magic: 150  ||   Morph: /                          |
|                 ||   MDefence: 100  ||                                     |
|  EXP:        0  ||  Dexterity: 253  ||                                     |
|   AP:        0  ||       Luck:  10  ||                                     |
|  GIL:        0  ||      Evade: 100  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Nullify]      |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Gold Saucer Area Desert                              |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Ruby's Tentacle's ATTACKS:          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  No Attacks or AI Script! All of the actions performed by the Tentacles    |
|   are controlled via Ruby Weapon's AI Script.                              |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Ruby's Tentacle:                  |   POWER req for Overflow:   |
|                                              |                             |
| Ruby's Tentacles will never attack the       |  Base Damage Overflow: 172  |
|  Player by themselves; all of the attacks    |  Rnd Var Overflow  3x: 115  |
|  come from Ruby. The battle will end as soon o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  as Ruby has been killed; you do not need to                               |
|  worry about killing the Tentacles.                                        |
| As the battle begins the Tentacles will be invisible and non-targetable.   |
|  Ruby will be impervious to all attacks until it buries its Tentacles, at  |
|  which point the Tentacles will become 'active', and Ruby will             |
|  occasionally use the Tentacles to attack the Player.                      |
| The (Player's) right Tentacle is Ruby's Tentacle [A], and will use  and  which targets your HP while inflicting you    |
|  with Frog and Small. The (Player's) left Tentacle is Ruby's Tentacle [B], |
|  and will use  and  which targets your MP while |
|  inflicting you with Poison and Slow-numb.                                 |
|  will deplete 93.75% of your current HP, whereas  will deplete 46.875% of your Current HP.  will      |
|  deplete 78.125% of your Current MP, Whereas  will deplete   |
|  46.875% of your Current MP                                                |
| When you attack Ruby it will have a 50/50 chance of countering with either |
|  Tentacle, selecting a target at random. It will use the 'Thrust' variant, |
|  which deals greater damage than the 'Revenge' variant.                    |
| Seeing as all four of Ruby's Tentacles attacks use the Punch Element, one  |
|  can halve the damage from these %-Based attacks via the use of the        |
|  Ziedrich. You will *not* be able to negate the damage by using Gravity    |
|  defence, Back Row, Sadness, MBarrier, or any other damage-reducing buffs. |
|                                                                            |
| If you kill just one of the Tentacles you will cause Ruby to unbury both   |
|  of them, reverting back to its original state, barring the fact that it   |
|  will *not* regain Physical and Magical immunity. While Ruby is less of a  |
|  threat in its 1st Stage, it will use Whirlsand as a counter to every      |
|  attack until one character remains, so it is in your interest to keep the |
|  Tentacles alive (unless your plan is to just use one character).          |
| The battle with Ruby is technically considered to be a Pincer Attack,      |
|  which means you cannot escape the battle while one side remains. This     |
|  means that you can only flee while Ruby's Tentacles are unburied; once it |
|  has reverting to its 2nd Stage you will not be able to flee the battle.   |
|  You will also be unable to attack both the Tentacles and Ruby             |
|  simultaneously.                                                           |
|                                                                            |
| As explained above in the notes on Ruby Weapon, a glitch can occur         |
|  preventing the battle from ending if you first kill both Tentacles        |
|  simultaneously, wait for Ruby to re-bury them, then just kill one         |
|  Tentacle; Ruby will then un-bury its Tentacles once more, and the battle  |
|  will soft-lock when you kill Ruby with no means to end the battle other   |
|  than by escaping, voiding you of the Battle Spoils.                       |
| There are three ways for a coder to adjust the AI Script to prevent this   |
|  from happening; the first is to follow suit with the way in which the     |
|  game handles most other enemies that should be instantly removed          |
|  following the death of the 'main' enemy (such as the Warning Board, or    |
|  some of the Turks battles). When Ruby is killed it will make it so the    |
|  remaining Tentacles are flagged to disable their AI Script (although non  |
|  exists anyway), and mark them as non-targetable. This is standard;        |
|  however, absent from the Death Counter script are two other functions     |
|  that should be used. The first is to set a flag which marks the enemy as  |
|  'Inactive', and another which makes it so the the battle can end without  |
|  the need for that enemy to be killed.                                     |
| The second fix for this error would be to make it so that Ruby will unbury |
|  its Tentacles when *both* Tentacles have been killed, as opposed to just  |
|  one. This may look a little peculiar, given that a dead Tentacle should   |
|  not be able to attack you. This fix would require some additional script  |
|  to use alternative attacks in place of the attacks used by a Tentacle     |
|  with Death Status.                                                        |
| The final fix would be to run a continuously looping script in the         |
|  background as part of the Formation script; this is how the game deals    |
|  with the first Turks battle in Sector 7 to ensure that the Pyramids are   |
|  removed (and the battle will end) when Turks:Reno is killed. This may     |
|  slow the frame-rate down slightly, but would be the most discreet way of  |
|  fixing the error.                                                         |
| Ruby's Tentacle is immune to Seizure, which isn't necessary seeing as      |
|  there is no way for the Player to inflict an enemy with Seizure. Ruby's   |
|  Tentacle is one of 86 enemies that are immune to Seizure. It is also      |
|  immune to Peerless, along with 104 other enemies.                         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 



@.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.@
|\/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\/|
|<:                                                                        :>|
|<:                                                                        :>|
|<:  {D}                        {EXTRA ENEMIES}                            :>|
|<:                                                                        :>|
|<:                                                                        :>|
|/\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/\|
@'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'@
 ____________________________________________________________________________ 
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|                                                                            |
|                                  CONTENTS                                  |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
| -- Chocobos                                                                |
| -- Mystery Ninja                                                           |
| -- Test Enemies                                                            |
| -- Enemy Counterparts                                                      |
| -- Party Data                                                              |
'____________________________________________________________________________'


 //>~~~~~~~~~~~~~~~~~~<\\
 ||>    {CHOCOBOS}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~o~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Chocobo's ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:     Target: One Opponent                    |
|  [358]       Physical             Element: Punch                           |
|  [35C]                               Att%: 95                              |
|                                     Power: 16                              |
|                               Base Damage: Varies - See individual Entries |
|                                                                            |
|  Attack 2:  Chocobuckle         Target: One Opponent      **Enemy Skill**  |
|  [05A]       Physical          Element: None              Fixed Damage     |
|              Spcl Formula         Att%: 100                                |
|                                  Power: 255                                |
|                                MP Cost: 3 MP                               |
|                            Base Damage: Equal to # of Escapes              |
|                                                                            |
|  Attack 3:         Target: Self              Eating Greens    |
|  [359]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 4:       Target: Self              Finished Greens  |
|  [35D]       Physical 0 Dam       Att%: Auto Hit           Animation       |
|                                                                            |
|  Attack 5:              Target: Self              Escapes From     |
|  [35A]       Physical 0 Dam       Att%: Auto Hit           Battle          |
|  [35B]                                                                     |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Chocobo's BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  SETUP: Disable default Death handling, sets X Chance to 2                 |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: Skip a turn                                               |
|                                                                            |
|                                                                            |
|  THEREAFTER:                                                               |
|                                                                            |
|   Chocobo is not eating Greens:                                            |
|                                                                            |
|    1/X Chance: Print Message [Chocobo “Wark! Wark!”], use  on      |
|                 Self, remove from Battle, leave no rewards                 |
|     Otherwise: Skip a turn                                                 |
|                                                                            |
|   Chocobo is eating Greens:                                                |
|                                                                            |
|    If Chocobo Green Count = 0: Use  on Self                 |
|    If Chocobo Green Count > 0: Chocobo Green Count - 1 (skip a turn)       |
|                                                                            |
|   Chocobo is last Enemy alive:                                             |
|                                                                            |
|    Display String: [Caught a Chocobo.], activates Chocobo on World Map     |
|                                                                            |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   If last Command was Item or W-Item:                                      |
|                                                                            |
|     Sylkis Greens: Activates Chocobuckle Counter                           |
|     Reagan Greens: Chocobo Green Count = 8, X Chance = 8                   |
|     Mimett Greens: Activates Chocobuckle Counter                           |
|     Curiel Greens: Chocobo Green Count = 5                                 |
|    Pahsana Greens: X Chance = 5                                            |
|     Tantal Greens: Chocobo Green Count = 3                                 |
|     Krakka Greens: X Chance = 3                                            |
|     Gysahl Greens: Chocobo Green Count = 2                                 |
|                                                                            |
|      If Chocobo is not currently eating Greens:                            |
|                                                                            |
|       Display String: [Chocobo “Wark……kkk!”], use  on Self    |
|                                                                            |
|                                                                            |
|   If Chocobo's HP <= 5 HP AND Chocobuckle Counter activated:               |
|                                                                            |
|    Use Chocobuckle on Last Attacker                                        |
|    Display String: [Chocobo “Wark! Wark!”], use  on Self, remove   |
|     Self from Battle, leave no rewards                                     |
|                                                                            |
|                                                                            |
|   If Chocobo survived the Attack AND last Command was not Item or W-Item   |
|    AND Chocobo's HP > 5 (or HP <= 5 AND Chocobuckle Counter not activated):|
|                                                                            |
|     Display String: [Chocobo “Wark! Wark!”], use  on Self, remove  |
|      Self from Battle, leave no rewards                                    |
|                                                                            |
|                                                                            |
|  DEATH: Print Message [Chocobo “Warrrrk!”]                                 |
|         Use  on Rnd Target without Death               |
|         Repeats until all active Players and Enemies have been attacked    |
|                                                                            |
| Follow-Up: Print Message [Chocobo “Wark! Wark!”]                           |
|            Use  on Self, remove from Battle, leave no rewards      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Chocobos:                                                       |
|                                                                            |
| The opening message that reads "A Chocobo!" is handled via the Enemy's     |
|  that appear alongside the Chocobo, and not the Chocobo itself.            |
| The Chocobo will never leave any EXP, AP or gil, even if you successfully  |
|  perform Damage Overflow against it. This is due to the fact that normal   |
|  death handling has been disabled for the Chocobo.                         |
| The Chocobuckle Enemy Skill can be learned from any Chocobo, not just      |
|  those susceptible to L4 Suicide. So long as the Chocobo has survived the  |
|  Attack, has more than (1/32)+1 of its maximum HP left, AND has been fed   |
|  either a Sylkis or Mimett Green, then it will counter with Chocobuckle.   |
|  The only Attack available to the Player in the game that can do this      |
|  other than L4 Suicide is, ahem, Chocobuckle (damage is fixed based on qty |
|  of escapes).                                                              |
| The Chocobo's high Dexterity stat means that it will go through its turns  |
|  much more quickly than normal the other actors.                           |
| Make sure to have the ATB set to "Wait" so that you will have the time to  |
|  select the Greens in Battle.                                              |
| The script that exists on the Chocobo to capture the Chocobo (and display  |
|  the message "Caught a Chocobo") is very rarely called upon, and only      |
|  exists as a safety net in case the default 'Chocobo-capturing' script     |
|  found on each enemy fails. The only instance in which the Chocobo makes   |
|  use of this safety net is during the Encounter with the Harpy + Lv 22 B   |
|  Chocobo.                                                                  |
| The Chocobos are immune to Seizure, which isn't necessary seeing as there  |
|  is no way for the Player to inflict an Enemy with Seizure. The Chocobos   |
|  are 9 of 86 enemies that are immune to Seizure. They are also immune to   |
|  Peerless, along with 96 other enemies.                                    |
| There are two version of the animation ; one used while it is      |
|  feeding, and one used while in its normal idle state. There is also       |
|  another version of , although this Attack is never    |
|  used (ID 35C).                                                            |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------'
 /  {Chocobo}  \  NOTE - This is the Lv 13 Chocobo
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/v68snEPAn61LNFPL7                     | ID: 153 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     13  ||   Strength:  13  ||    Drop: /                          |
|  HP:       130  ||    Defence:  40  ||   Steal: /                          |
|  MP:        13  ||      Magic:  52  ||   Morph: /                          |
|                 ||   MDefence:  26  ||                                     |
|  EXP:       10* ||  Dexterity: 101  ||                                     |
|   AP:        1* ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        1* ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   MAPS:                                                  |  LOOKALIKES:    |
|                                                          |                 |
|  Grasslands Area Grass                                   | Chocobo Lv 16   |
|                                                          | Chocobo Lv 19   |
|   Rank 7 "Bad": 1st Row: 1x Chocobo Lv 13                | Chocobo Lv 22 A |
|        (19.1%)  2nd Row: 2x Mandragora                   | Chocobo Lv 22 B |
|                                                          | Chocobo Lv 29   |
|   Rank 7 "Bad": 1st Row: 1x Mandragora, 1x Chocobo Lv 13 | Chocobo Lv 30   |
|        (18.8%)  2nd Row: 1x Levrikon                     | Chocobo Lv 33   |
|                                                          | Chocobo Lv 36   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   Notes On Chocobo Lv 13:                    |   POWER req for Overflow:   |
|                                              |                             |
|  Base Damage: 13 HP      |  Base Damage Overflow: 150  |
|                                              |  Rnd Var Overflow  3x: 100  |
| An oversight on the Grasslands Area Grass    |  Rnd Var Overflow  4x:  75  |
|  involving the Chocobo Lure Rate means that  |  Rnd Var Overflow  6x:  50  |
|  if your Chocobo Lure Rate was 24 or higher, o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  then you will always encounter the Lv 13                                  |
|  Chocobos and will never encounter the Lv 16 Chocobos.                     |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------'
 /  {Chocobo}  \  NOTE - This is the Lv 16 Chocobo
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/v68snEPAn61LNFPL7                     | ID: 154 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     16  ||   Strength:  13  ||    Drop: /                          |
|  HP:       160  ||    Defence:  40  ||   Steal: /                          |
|  MP:        16  ||      Magic:  52  ||   Morph: /                          |
|                 ||   MDefence:  26  ||                                     |
|  EXP:       10* ||  Dexterity: 101  ||                                     |
|   AP:        1* ||       Luck:   0  ||                                     |
|  GIL:        1* ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   MAPS:                                                  |  LOOKALIKES:    |
|                                                          |                 |
|  Grasslands Area Grass                                   | Chocobo Lv 13   |
|                                                          | Chocobo Lv 19   |
|   Rank 8 "Terrible": 1st Row: 1x Chocobo Lv 16           | Chocobo Lv 22 A |
|             (18.8%)  2nd Row: 1x Levrikon                | Chocobo Lv 22 B |
|                      3rd Row: 1x Levrikon                | Chocobo Lv 29   |
|                                                          | Chocobo Lv 30   |
|   Rank 8 "Terrible": 1st Row: 1x Elfadunk                | Chocobo Lv 33   |
|             (18.8%)  2nd Row: 1x Chocobo lv 16           | Chocobo Lv 36   |
|                      3rd Row: 1x Elfadunk                |                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   Notes On Chocobo Lv 16:                    |   POWER req for Overflow:   |
|                                              |                             |
|  Base Damage: 13 HP      |  Base Damage Overflow: 150  |
|                                              |  Rnd Var Overflow  3x: 100  |
| An oversight on the Grasslands Area Grass    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  involving the Chocobo Lure Rate means that                                |
|  if your Chocobo Lure Rate was 24 or higher, then you will always          |
|  encounter the Lv 13 Chocobos and will never encounter the Lv 16 Chocobos. |
| The Chocobo Lv 16 cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------'
 /  {Chocobo}  \  NOTE - This is the Lv 19 Chocobo
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/v68snEPAn61LNFPL7                     | ID: 155 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     19  ||   Strength:  13  ||    Drop: /                          |
|  HP:       190  ||    Defence:  40  ||   Steal: /                          |
|  MP:        30  ||      Magic:  52  ||   Morph: /                          |
|                 ||   MDefence:  26  ||                                     |
|  EXP:       10* ||  Dexterity: 101  ||                                     |
|   AP:        1* ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        1* ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   MAPS:                                                  |  LOOKALIKES:    |
|                                                          |                 |
|  Junon Area Grass                                        | Chocobo Lv 13   |
|                                                          | Chocobo Lv 16   |
|   Rank 6 "Poor": 1st Row: 1x 3x Capparwire               | Chocobo Lv 22 A |
|         (12.9%)  2nd Row: 1x Chocobo Lv 19               | Chocobo Lv 22 B |
|                                                          | Chocobo Lv 29   |
|   Rank 6 "Poor": 1st Row: 1x Chocobo Lv 19               | Chocobo Lv 30   |
|         (12.5%)  2nd Row: 1x Capparwire                  | Chocobo Lv 33   |
|                                                          | Chocobo Lv 36   |
|   Rank 7 "Bad": 1st Row: 2x Nerosuferoth                 |                 |
|        (12.5%)  2nd Row: 1x Chocobo Lv 19                |                 |
|                                                          |                 |
|   Rank 7 "Bad": 1st Row: 2x Capparwire, 1x Chocobo Lv 19 |                 |
|        (12.5%)                                           |                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   Notes On Chocobo Lv 19:                    |   POWER req for Overflow:   |
|                                              |                             |
|  Base Damage: 20 HP      |  Base Damage Overflow: 150  |
|                                              |  Rnd Var Overflow  3x: 100  |
| An oversight on the Junon Area Grass         |  Rnd Var Overflow  4x:  75  |
|  involving the Chocobo Lure Rate means that  |  Rnd Var Overflow  6x:  50  |
|  if your Chocobo Lure Rate was 32 or higher, o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  then you will always encounter the Poor                                   |
|  Chocobos and will never encounter the Bad Chocobos.                       |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------'
 /  {Chocobo}  \  NOTE - This is the Lv 22 A Chocobo
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/v68snEPAn61LNFPL7                     | ID: 156 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     22  ||   Strength:  13  ||    Drop: /                          |
|  HP:       220  ||    Defence:  40  ||   Steal: /                          |
|  MP:       100  ||      Magic:  52  ||   Morph: /                          |
|                 ||   MDefence:  26  ||                                     |
|  EXP:       10* ||  Dexterity: 101  ||                                     |
|   AP:        1* ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        1* ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   MAPS:                                                  |  LOOKALIKES:    |
|                                                          |                 |
|  Rocket Launch Pad Area Grass                            | Chocobo Lv 13   |
|                                                          | Chocobo Lv 16   |
|   Rank 2 "Great": 1st Row: 1x Chocobo Lv 22 A            | Chocobo Lv 19   |
|          (4.30%)  2nd Row: 2x Valron                     | Chocobo Lv 22 B |
|                                                          | Chocobo Lv 29   |
|   Rank 2 "Great": 1st Row: 2x Kyuvilduns                 | Chocobo Lv 30   |
|          (3.91%)  2nd Row: 1x Chocobo Lv 22 A            | Chocobo Lv 33   |
|                                                          | Chocobo Lv 36   |
|   Rank 4 "So-So": 1st Row: 1x Chocobo Lv 22 A,           |                 |
|          (8.59%)           1x Velcher Task, 1x Kyuvilduns|                 |
|                                                          |                 |
|   Rank 4 "So-So": 1st Row: 2x Velcher Task               |                 |
|          (8.98%)  2nd Row: 1x Chocobo Lv 22 A            |                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   Notes On Chocobo Lv 22 A:                  |   POWER req for Overflow:   |
|                                              |                             |
|  Base Damage: 21 HP      |  Base Damage Overflow: 150  |
|                                              |  Rnd Var Overflow  3x: 100  |
| The Chocobo Lv 22 A cannot be Back-Attacked  |  Rnd Var Overflow  4x:  75  |
|  when it is alongside the Velcher Task; it   |  Rnd Var Overflow  6x:  50  |
|  can only be Back-Attacked when it is        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  alongside the Valron or Kyuvilduns.                                       |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------'
 /  {Chocobo}  \  NOTE - This is the Lv 22 B Chocobo
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/v68snEPAn61LNFPL7                     | ID: 157 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     22  ||   Strength:  13  ||    Drop: /                          |
|  HP:       220  ||    Defence:  40  ||   Steal: /                          |
|  MP:       100  ||      Magic:  52  ||   Morph: /                          |
|                 ||   MDefence:  26  ||                                     |
|  EXP:       10* ||  Dexterity: 101  ||                                     |
|   AP:        1* ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        1* ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   MAPS:                                                  |  LOOKALIKES:    |
|                                                          |                 |
|  Gold Sauce Area Grass                                   | Chocobo Lv 13   |
|                                                          | Chocobo Lv 16   |
|   Rank 5 "Average": 1st Row: 2x Flapbeat                 | Chocobo Lv 19   |
|            (8.59%)  2nd Row: 1x Chocobo Lv 22 B          | Chocobo Lv 22 A |
|                                                          | Chocobo Lv 29   |
|   Rank 5 "Average": 1st Row: 1x Chocobo Lv 22 B,         | Chocobo Lv 30   |
|            (8.59%)                              1x Harpy | Chocobo Lv 33   |
|                                                          | Chocobo Lv 36   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   Notes On Chocobo Lv 22 B:                  |   POWER req for Overflow:   |
|                                              |                             |
|  Base Damage: 21 HP      |  Base Damage Overflow: 150  |
|                                              |  Rnd Var Overflow  3x: 100  |
| When you encounter the Lv 22 B Chocobo       |  Rnd Var Overflow  4x:  75  |
|  alongside the Harpy, an error occurs with   |  Rnd Var Overflow  6x:  50  |
|  the Harpy's AI Script whereby it will ONLY  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  end the battle instantly if the Harpy's HP                                |
|  is below 25% (and the Chocobo is still alive). If you kill the Harpy      |
|  while its HP is above 25%, then you will have to wait for the Chocobo's   |
|  ATB gauge to fill up before the battle will end.                          |
| When this happens, the message printed well either be "Caught a Chocobo"   |
|  (this time playing out the script from the Chocobo itself, instead of     |
|  from the enemy as it normally would), or, if the 1/X Chance passes for    |
|  the Chocobo to escape the battle, then instead the "Chocobo “Wark!        |
|  Wark!”" message would appear as if were about to escape. You will still   |
|  capture the Chocobo if this happens.                                      |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------'
 /  {Chocobo}  \  NOTE - This is the Lv 29 Chocobo
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/v68snEPAn61LNFPL7                     | ID: 158 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     29  ||   Strength:  13  ||    Drop: /                          |
|  HP:       290  ||    Defence:  40  ||   Steal: /                          |
|  MP:       100  ||      Magic:  52  ||   Morph: /                          |
|                 ||   MDefence:  26  ||                                     |
|  EXP:       10* ||  Dexterity: 101  ||                                     |
|   AP:        1* ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        1* ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   MAPS:                                                  |  LOOKALIKES:    |
|                                                          |                 |
|  Gold Sauce Area Grass                                   | Chocobo Lv 13   |
|                                                          | Chocobo Lv 16   |
|   Rank 2 "Good": 1st Row: 1x Chocobo Lv 29               | Chocobo Lv 19   |
|         (4.30%)  2nd Row: 2x Flapbeat                    | Chocobo Lv 22 A |
|                                                          | Chocobo Lv 22 B |
|   Rank 2 "Good": 1st Row: 2x Spencer                     | Chocobo Lv 30   |
|         (3.91%)  2nd Row: 1x Chocobo Lv 29               | Chocobo Lv 33   |
|                                                          | Chocobo Lv 36   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   Notes On Chocobo Lv 29:                    |   POWER req for Overflow:   |
|                                              |                             |
|  Base Damage: 24 HP      |  Base Damage Overflow: 150  |
|                                              |  Rnd Var Overflow  3x: 100  |
| Many players are under the false impression  |  Rnd Var Overflow  4x:  75  |
|  that the Lv 29 'Good' Chocobo can only be   |  Rnd Var Overflow  6x:  50  |
|  fought alongside the 2x Spencer, which only o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  has a 3.91% chance of occurring (assuming a                               |
|  Lv 1 Chocobo Lure Materia).                                               |
| The Lv 29 'Good' Chocobo can actually be fought alongside the 2x Flapbeat  |
|  also, *so long* as the Chocobo is in the Front Row and the Flapbeat are   |
|  in the Back Row. This Encounter has a 4.30% chance of occurring, meaning  |
|  that you have an 8.21% chance of encountering the Good Chocobo on the     |
|  Gold Saucer tracks (assuming a Lv 1 Chocobo Lure).                        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------'
 /  {Chocobo}  \  NOTE - This is the Lv 30 Chocobo
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/v68snEPAn61LNFPL7                     | ID: 15B |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     30  ||   Strength:  13  ||    Drop: /                          |
|  HP:       300  ||    Defence:  40  ||   Steal: /                          |
|  MP:       100  ||      Magic:  52  ||   Morph: /                          |
|                 ||   MDefence:  26  ||                                     |
|  EXP:       10* ||  Dexterity: 101  ||                                     |
|   AP:        1* ||       Luck:   0  ||                                     |
|  GIL:        1* ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   MAPS:                                                  |  LOOKALIKES:    |
|                                                          |                 |
|  Wutai Area Dirt                                         | Chocobo Lv 13   |
|                                                          | Chocobo Lv 16   |
|   Rank 6 "Poor": 1st Row: 1x Chocobo Lv 30               | Chocobo Lv 19   |
|         (6.64%)  2nd Row: 2x Tail Vault      [Side View] | Chocobo Lv 22 A |
|                                                          | Chocobo Lv 22 B |
|   Rank 6 "Poor": 1st Row: 3x Razor Weed,                 | Chocobo Lv 29   |
|         (6.64%)                         1x Chocobo Lv 30 | Chocobo Lv 33   |
|                                                          | Chocobo Lv 36   |
|   Rank 5 "Average": 1st Row: 1x Chocobo Lv 30            |                 |
|            (6.25%)  2nd Row: 3x Tail Vault               |                 |
|                                                          |                 |
|   Rank 5 "Average": 1st Row: 1x Chocobo Lv 30            |                 |
|            (6.64%)  2nd Row: 2x Tail Vault  [Front View] |                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   Notes On Chocobo Lv 30:                    |   POWER req for Overflow:   |
|                                              |                             |
|  Base Damage: 25 HP      |  Base Damage Overflow: 150  |
|                                              |  Rnd Var Overflow  3x: 100  |
| The Chocobo Lv 30 can appear alongside 2x    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Tail Vault in two separate Encounters; the                                |
|  Rank 6 "Poor" Chocobo will appear when the camera has a side-view of the  |
|  enemies, and the rank 5 "Average" Chocobo will appear when the camera is  |
|  front-facing the enemies.                                                 |
| The Chocobo Lv 30 cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------'
 /  {Chocobo}  \  NOTE - This is the Lv 33 Chocobo
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/v68snEPAn61LNFPL7                     | ID: 15D |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     33  ||   Strength:  13  ||    Drop: /                          |
|  HP:       330  ||    Defence:  40  ||   Steal: /                          |
|  MP:       100  ||      Magic:  52  ||   Morph: /                          |
|                 ||   MDefence:  26  ||                                     |
|  EXP:       10* ||  Dexterity: 101  ||                                     |
|   AP:        1* ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        1* ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   MAPS:                                                  |  LOOKALIKES:    |
|                                                          |                 |
|  Icicle Area Snow                                        | Chocobo Lv 13   |
|                                                          | Chocobo Lv 16   |
|   Rank 1 "Wonderful": 1st Row: 1x Chocobo Lv 33,         | Chocobo Lv 19   |
|              (2.73%)                          1x Jumping | Chocobo Lv 22 A |
|                                                          | Chocobo Lv 22 B |
|   Rank 1 "Wonderful": 1st Row: 1x Chocobo Lv 33          | Chocobo Lv 29   |
|              (2.34%)  2nd Row: 2x Jumping                | Chocobo Lv 30   |
|                                                          | Chocobo Lv 36   |
|   Rank 8 "Terrible": 1st Row: 1x Chocobo Lv 33           |                 |
|              (10.6%) 2nd Row: 1x Bandersnatch, 1x Jumping|                 |
|                                                          |                 |
|   Rank 8 "Terrible": 1st Row: 1x Chocobo Lv 33           |                 |
|              (10.2%) 2nd Row: 2x Bandersnatch            |                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   Notes On Chocobo Lv 33:                    |   POWER req for Overflow:   |
|                                              |                             |
|  Base Damage: 26 HP      |  Base Damage Overflow: 150  |
|                                              |  Rnd Var Overflow  3x: 100  |
| The Lv 33 Chocobo is the only Chocobo to     |  Rnd Var Overflow  4x:  75  |
|  provide you with a Wonderful Chocobo, which |  Rnd Var Overflow  6x:  50  |
|  is required for the Chocobo Breeding        o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  process. You will need to mate a Wonderful                                |
|  Chocobo using a Zeio Nut to breed a Gold Chocobo, and the chances of      |
|  encountering the Wonderful are slim at best. They only appear alongside   |
|  one or two Jumping.                                                       |
| You should aim to level up at least one of the two Chocobo Lure Materias   |
|  that you have to Lv 2; this way your Chocobo Lure rating would be 20, and |
|  you would have a combined 12.5% chance to encounter the Lv 33 Wonderful   |
|  Chocobo.                                                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------'
 /  {Chocobo}  \  NOTE - This is the Lv 36 Chocobo
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/v68snEPAn61LNFPL7                     | ID: 15E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     36  ||   Strength:  13  ||    Drop: /                          |
|  HP:       360  ||    Defence:  40  ||   Steal: /                          |
|  MP:       100  ||      Magic:  52  ||   Morph: /                          |
|                 ||   MDefence:  26  ||                                     |
|  EXP:       10* ||  Dexterity: 101  ||                                     |
|   AP:        1* ||       Luck:   0  || Back Damage: Normal (2x Damage)     |
|  GIL:        1* ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   MAPS:                                                  |  LOOKALIKES:    |
|                                                          |                 |
|  Mideel Area Grass                                       | Chocobo Lv 13   |
|                                                          | Chocobo Lv 16   |
|   Rank 2 "Great": 1st Row: 1x Spiral, 1x Chocobo Lv 36   | Chocobo Lv 19   |
|          (5.86%)                                         | Chocobo Lv 22 A |
|                                                          | Chocobo Lv 22 B |
|   Rank 2 "Great": 1st Row: 2x Spiral                     | Chocobo Lv 29   |
|          (5.47%)  2nd Row: 1x Chocobo Lv 36              | Chocobo Lv 30   |
|                                                          | Chocobo Lv 33   |
|   Rank 6 "Poor": 1st Row: 1x Chocobo Lv 36               |                 |
|         (7.42%)  2nd Row: 2x Head Hunter                 |                 |
|                                                          |                 |
|   Rank 6 "Poor": 1st Row: 1x Chocobo Lv 36,              |                 |
|         (7.03%)                           2x Head Hunter |                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~o~~~~~~~~~~~~~~~~<|
|   Notes On Chocobo Lv 36:                    |   POWER req for Overflow:   |
|                                              |                             |
|  Base Damage: 27 HP      |  Base Damage Overflow: 150  |
|                                              |  Rnd Var Overflow  3x: 100  |
| The Chocobo Lv 36 is the second and last     |  Rnd Var Overflow  4x:  75  |
|  Chocobo that you can learn Chocobuckle      |  Rnd Var Overflow  6x:  50  |
|  from, as it is the only Chocobo other than  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  the Lv 16 Chocobo that has a Lv divisible                                 |
|  by 4. Feed it a Sylkis or Mimett Green, then use L4 Suicide to learn the  |
|  Skill.                                                                    |
| The Chocobo Lv 36 has a 100% encounter chance on the Mideel tracks,        |
|  whereas the Lv 16 Chocobo on the Grasslands will appear less the greater  |
|  your Chocobo Lure Lv, which makes the Lv 36 Chocobo the better to try to  |
|  Chocobuckle from.                                                         |
| The Chocobo Lv 36 can be Pre-Empted when it is alongside the Head Hunter,  |
|  however, it cannot be Pre-Empted when it is alongside the Spiral.         |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 



 //>~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {MYSTERY NINJA}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     17  ||   Strength:  50  ||    Drop: /                          |
|  HP:       600  ||    Defence:  56  ||   Steal: /                          |
|  MP:       117  ||      Magic:  30  ||   Morph: /                          |
|                 ||   MDefence:  30  ||                                     |
|  EXP:      160  ||  Dexterity:  50  ||                                     |
|   AP:       20  ||       Luck:  20  ||                                     |
|  GIL:      400  ||      Evade:   9  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Area Forest                             12.5%  | Mystery Ninja Lv 22 |
| Gongaga Area Jungle                             25%  | Mystery Ninja Lv 27 |
| Nibel Area Forest                               25%  | Mystery Ninja Lv 32 |
| Rocket Launch Pad Area Forest                 99.6%  | Mystery Ninja Lv 37 |
| Woodlands Area Jungle                           50%  | Mystery Ninja Lv 42 |
| Mideel Area Jungle                              50%  |                     |
| Goblin Island Forest                            50%  |                     |
| Goblin Island Forest                            50%  |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Mystery Ninja Lv 17's ATTACKS:      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent                       |
|  [362]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 102 HP                             |
|                                                                            |
|  Attack 2:           Target: All Opponents     Split Damage     |
|  [360]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 102 HP                             |
|                                                                            |
|  Attack 3:          Target: One Opponent      Status Inflict:  |
|  [35E]       Physical 0 Dam       Att%: 95                 Slow (100%)     |
|                                                                            |
|  Attack 4:             Target: One Opponent      Status Inflict:  |
|  [35F]       Physical 0 Dam       Att%: 95                 Frog (100%)     |
|                                                                            |
|  Attack 5:               Target: Self              Escapes From     |
|  [361]       Physical 0 Dam       Att%: Auto Hit           Battle          |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mystery Ninja Lv 17's BATTLE PLAN: (Repeats)                             |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: Use  on All Targets                            |
|                                                                            |
|                                                                            |
|  THEREAFTER: 1/2 Chance use  on Rnd Target                          |
|                                                                            |
|              1/4 Chance use  on All Targets                     |
|                                                                            |
|              1/8 Chance use  on Rnd Target without Slow; If    |
|                   All Targets have Slow, use  on All Targets    |
|                                                                            |
|              1/8 Chance use  on Rnd Target Without Frog; If All   |
|                   Targets have Frog, use  on All Targets        |
|                                                                            |
|   After 10 turns if Mystery Ninja Lv 17 has not been killed, use    |
|    on Self for 11th turn, cure Self of Sleep, Poison, Confusion, Silence,  |
|    Haste, Slow, Stop, Frog, Small, Slow-numb, Petrify, Regen, D.Sentence,  |
|    Manipulate, Berserk & Paralyzed.                                        |
|    Remove Self from Battle, leave no rewards, end Battle                   |
|                                                                            |
|                                                                            |
|  DEATH: Set GlobalVar [Yuffie's Starting Level] to 17                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mystery Ninja Lv 17:              |   POWER req for Overflow:   |
|                                              |                             |
| Mystery Ninja Lv 17 will not play any death  |  Base Damage Overflow: 155  |
|  animation once she has been killed.         |  Rnd Var Overflow  3x: 104  |
| You will only encounter the Lv 17 Mystery    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Ninja if Cloud is Lv 20 or lower.                                         |
| If you encounter the Mystery Ninja Lv 17 early on then she could inflict   |
|  you with Frog with no way to cure yourself. Always have Magical spells    |
|  available.                                                                |
| The Mystery Ninja Lv 17's AI Script is identical to the Lv 22 Mystery      |
|  Ninja.                                                                    |
| The Mystery Ninja Lv 17 is immune to Seizure, which isn't necessary seeing |
|  as there is no way for the Player to inflict an Enemy with Seizure. The   |
|  Mystery Ninja Lv 17 is one of 86 enemies that are immune to Seizure. It   |
|  is also immune to Peerless, along with 104 other enemies.                 |
| The Mystery Ninja cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------------'
 /  {Mystery Ninja}  \  NOTE - This is the Lv 22 Mystery Ninja
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/E29BxJYPDwjmTVAB9                     | ID: 162 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     22  ||   Strength:  57  ||    Drop: /                          |
|  HP:       800  ||    Defence:  60  ||   Steal: /                          |
|  MP:       150  ||      Magic:  38  ||   Morph: /                          |
|                 ||   MDefence:  34  ||                                     |
|  EXP:      240  ||  Dexterity:  62  ||                                     |
|   AP:       40  ||       Luck:  21  ||                                     |
|  GIL:      800  ||      Evade:  10  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Area Forest                             12.5%  | Mystery Ninja Lv 17 |
| Gongaga Area Jungle                             25%  | Mystery Ninja Lv 27 |
| Nibel Area Forest                               25%  | Mystery Ninja Lv 32 |
| Rocket Launch Pad Area Forest                 99.6%  | Mystery Ninja Lv 37 |
| Woodlands Area Jungle                           50%  | Mystery Ninja Lv 42 |
| Mideel Area Jungle                              50%  |                     |
| Goblin Island Forest                            50%  |                     |
| Goblin Island Forest                            50%  |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Mystery Ninja Lv 22's ATTACKS:      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent                       |
|  [362]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 102 HP                             |
|                                                                            |
|  Attack 2:           Target: All Opponents     Split Damage     |
|  [360]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 102 HP                             |
|                                                                            |
|  Attack 3:          Target: One Opponent      Status Inflict:  |
|  [35E]       Physical 0 Dam       Att%: 95                 Slow (100%)     |
|                                                                            |
|  Attack 4:             Target: One Opponent      Status Inflict:  |
|  [35F]       Physical 0 Dam       Att%: 95                 Frog (100%)     |
|                                                                            |
|  Attack 5:               Target: Self              Escapes From     |
|  [361]       Physical 0 Dam       Att%: Auto Hit           Battle          |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mystery Ninja Lv 22's BATTLE PLAN: (Repeats)                             |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: Use  on All Targets                            |
|                                                                            |
|                                                                            |
|  THEREAFTER: 1/2 Chance use  on Rnd Target                          |
|                                                                            |
|              1/4 Chance use  on All Targets                     |
|                                                                            |
|              1/8 Chance use  on Rnd Target without Slow; If    |
|                   All Targets have Slow, use  on All Targets    |
|                                                                            |
|              1/8 Chance use  on Rnd Target Without Frog; If All   |
|                   Targets have Frog, use  on All Targets        |
|                                                                            |
|   After 10 turns if Mystery Ninja Lv 22 has not been killed, use    |
|    on Self for 11th turn, cure Self of Sleep, Poison, Confusion, Silence,  |
|    Haste, Slow, Stop, Frog, Small, Slow-numb, Petrify, Regen, D.Sentence,  |
|    Manipulate, Berserk & Paralyzed.                                        |
|    Remove Self from Battle, leave no rewards, end Battle                   |
|                                                                            |
|                                                                            |
|  DEATH: Set GlobalVar [Yuffie's Starting Level] to 22                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mystery Ninja Lv 22:              |   POWER req for Overflow:   |
|                                              |                             |
| Mystery Ninja Lv 22 will not play any death  |  Base Damage Overflow: 156  |
|  animation once she has been killed.         |  Rnd Var Overflow  3x: 104  |
| You will only encounter the Lv 22 Mystery    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Ninja if Cloud is Lv 25 or lower.                                         |
| If you encounter the Mystery Ninja Lv 22 early on then she could inflict   |
|  you with Frog with no way to cure yourself. Always have Magical spells    |
|  available.                                                                |
| The Mystery Ninja Lv 22's AI Script is identical to the Lv 17 Mystery      |
|  Ninja.                                                                    |
| The Mystery Ninja Lv 22 is immune to Seizure, which isn't necessary seeing |
|  as there is no way for the Player to inflict an Enemy with Seizure. The   |
|  Mystery Ninja Lv 22 is one of 86 enemies that are immune to Seizure. It   |
|  is also immune to Peerless, along with 104 other enemies.                 |
| The Mystery Ninja cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------------'
 /  {Mystery Ninja}  \  NOTE - This is the Lv 27 Mystery Ninja
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/E29BxJYPDwjmTVAB9                     | ID: 163 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     27  ||   Strength:  64  ||    Drop: /                          |
|  HP:      1120  ||    Defence:  68  ||   Steal: /                          |
|  MP:       190  ||      Magic:  43  ||   Morph: /                          |
|                 ||   MDefence:  40  ||                                     |
|  EXP:      320  ||  Dexterity:  64  ||                                     |
|   AP:       60  ||       Luck:  23  ||                                     |
|  GIL:     1200  ||      Evade:  11  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Area Forest                             12.5%  | Mystery Ninja Lv 17 |
| Gongaga Area Jungle                             25%  | Mystery Ninja Lv 22 |
| Nibel Area Forest                               25%  | Mystery Ninja Lv 32 |
| Rocket Launch Pad Area Forest                 99.6%  | Mystery Ninja Lv 37 |
| Woodlands Area Jungle                           50%  | Mystery Ninja Lv 42 |
| Mideel Area Jungle                              50%  |                     |
| Goblin Island Forest                            50%  |                     |
| Goblin Island Forest                            50%  |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Mystery Ninja Lv 27's ATTACKS:      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent                       |
|  [362]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 172 HP                             |
|                                                                            |
|  Attack 2:           Target: All Opponents     Split Damage     |
|  [363]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 172 HP                             |
|                                                                            |
|  Attack 3:    Target: All Opponents     Split Damage     |
|  [364]       Physical          Element: Water                              |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 215 HP                             |
|                                                                            |
|  Attack 4:          Target: 1/A Opponents     Split Damage     |
|  [365]       Physical          Element: Lightning         Can't Cover      |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 215 HP                             |
|                                                                            |
|  Attack 5:          Target: One Opponent      Status Inflict:  |
|  [35E]       Physical 0 Dam       Att%: 95                 Slow (100%)     |
|                                                                            |
|  Attack 6:               Target: Self              Escapes From     |
|  [361]       Physical 0 Dam       Att%: Auto Hit           Battle          |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mystery Ninja Lv 27's BATTLE PLAN: (Repeats)                             |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: Use  on All Targets                            |
|                                                                            |
|                                                                            |
|  THEREAFTER: 1/8 Chance use  on All Targets                     |
|                                                                            |
|              1/8 Chance use  on All Targets              |
|                                                                            |
|              1/8 Chance use  on All Targets                    |
|                                                                            |
|              1/8 Chance use  on Rnd Target                     |
|                                                                            |
|              1/4 Chance use  on Rnd Target                          |
|                                                                            |
|              1/4 Chance use  on Rnd Target without Slow; If    |
|                   All Targets have Slow, use  on Rnd Target         |
|                                                                            |
|   After 10 turns if Mystery Ninja Lv 27 has not been killed, use    |
|    on Self for 11th turn, cure Self of Sleep, Poison, Confusion, Silence,  |
|    Haste, Slow, Stop, Frog, Small, Slow-numb, Petrify, Regen, D.Sentence,  |
|    Manipulate, Berserk & Paralyzed.                                        |
|    Remove Self from Battle, leave no rewards, end Battle                   |
|                                                                            |
|                                                                            |
|  DEATH: Set GlobalVar [Yuffie's Starting Level] to 27                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mystery Ninja Lv 27:              |   POWER req for Overflow:   |
|                                              |                             |
| Mystery Ninja Lv 27 will not play any death  |  Base Damage Overflow: 159  |
|  animation once she has been killed.         |  Rnd Var Overflow  3x: 106  |
| You will only encounter the Lv 27 Mystery    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Ninja if Cloud is Lv 30 or lower.                                         |
| The Mystery Ninja Lv 27 will frequently attack all Players, so keep an eye |
|  on your HP. Regardless, the Mystery Ninja should not be a threat.         |
| The Mystery Ninja Lv 27's AI Script is identical to the Lv 32, 37 and 42   |
|  Mystery Ninja.                                                            |
| The Mystery Ninja Lv 27 is immune to Seizure, which isn't necessary seeing |
|  as there is no way for the Player to inflict an Enemy with Seizure. The   |
|  Mystery Ninja Lv 27 is one of 86 enemies that are immune to Seizure. It   |
|  is also immune to Peerless, along with 104 other enemies.                 |
| The Mystery Ninja cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------------'
 /  {Mystery Ninja}  \  NOTE - This is the Lv 32 Mystery Ninja
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/E29BxJYPDwjmTVAB9                     | ID: 164 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     32  ||   Strength:  69  ||    Drop: /                          |
|  HP:      1500  ||    Defence:  72  ||   Steal: /                          |
|  MP:       234  ||      Magic:  48  ||   Morph: /                          |
|                 ||   MDefence:  46  ||                                     |
|  EXP:      480  ||  Dexterity:  80  ||                                     |
|   AP:       80  ||       Luck:  23  ||                                     |
|  GIL:     1600  ||      Evade:  13  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Area Forest                             12.5%  | Mystery Ninja Lv 17 |
| Gongaga Area Jungle                             25%  | Mystery Ninja Lv 22 |
| Nibel Area Forest                               25%  | Mystery Ninja Lv 27 |
| Rocket Launch Pad Area Forest                 99.6%  | Mystery Ninja Lv 37 |
| Woodlands Area Jungle                           50%  | Mystery Ninja Lv 42 |
| Mideel Area Jungle                              50%  |                     |
| Goblin Island Forest                            50%  |                     |
| Goblin Island Forest                            50%  |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Mystery Ninja Lv 32's ATTACKS:      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent                       |
|  [362]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 172 HP                             |
|                                                                            |
|  Attack 2:           Target: All Opponents     Split Damage     |
|  [363]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 172 HP                             |
|                                                                            |
|  Attack 3:    Target: All Opponents     Split Damage     |
|  [364]       Physical          Element: Water                              |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 215 HP                             |
|                                                                            |
|  Attack 4:          Target: 1/A Opponents     Split Damage     |
|  [365]       Physical          Element: Lightning         Can't Cover      |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 215 HP                             |
|                                                                            |
|  Attack 5:          Target: One Opponent      Status Inflict:  |
|  [35E]       Physical 0 Dam       Att%: 95                 Slow (100%)     |
|                                                                            |
|  Attack 6:               Target: Self              Escapes From     |
|  [361]       Physical 0 Dam       Att%: Auto Hit           Battle          |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mystery Ninja Lv 32's BATTLE PLAN: (Repeats)                             |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: Use  on All Targets                            |
|                                                                            |
|                                                                            |
|  THEREAFTER: 1/8 Chance use  on All Targets                     |
|                                                                            |
|              1/8 Chance use  on All Targets              |
|                                                                            |
|              1/8 Chance use  on All Targets                    |
|                                                                            |
|              1/8 Chance use  on Rnd Target                     |
|                                                                            |
|              1/4 Chance use  on Rnd Target                          |
|                                                                            |
|              1/4 Chance use  on Rnd Target without Slow; If    |
|                   All Targets have Slow, use  on Rnd Target         |
|                                                                            |
|   After 10 turns if Mystery Ninja Lv 32 has not been killed, use    |
|    on Self for 11th turn, cure Self of Sleep, Poison, Confusion, Silence,  |
|    Haste, Slow, Stop, Frog, Small, Slow-numb, Petrify, Regen, D.Sentence,  |
|    Manipulate, Berserk & Paralyzed.                                        |
|    Remove Self from Battle, leave no rewards, end Battle                   |
|                                                                            |
|                                                                            |
|  DEATH: Set GlobalVar [Yuffie's Starting Level] to 32                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mystery Ninja Lv 32:              |   POWER req for Overflow:   |
|                                              |                             |
| Mystery Ninja Lv 32 will not play any death  |  Base Damage Overflow: 159  |
|  animation once she has been killed.         |  Rnd Var Overflow  3x: 106  |
| You will only encounter the Lv 32 Mystery    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Ninja if Cloud is Lv 35 or lower.                                         |
| The Mystery Ninja Lv 32 will frequently attack all Players, so keep an eye |
|  on your HP. Regardless, the Mystery Ninja should not be a threat.         |
| The Mystery Ninja Lv 32's AI Script is identical to the Lv 27, 37 and 42   |
|  Mystery Ninja.                                                            |
| The Mystery Ninja Lv 32 is immune to Seizure, which isn't necessary seeing |
|  as there is no way for the Player to inflict an Enemy with Seizure. The   |
|  Mystery Ninja Lv 32 is one of 86 enemies that are immune to Seizure. It   |
|  is also immune to Peerless, along with 104 other enemies.                 |
| The Mystery Ninja cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------------'
 /  {Mystery Ninja}  \  NOTE - This is the Lv 37 Mystery Ninja
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/E29BxJYPDwjmTVAB9                     | ID: 165 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     37  ||   Strength:  74  ||    Drop: /                          |
|  HP:      1950  ||    Defence:  78  ||   Steal: /                          |
|  MP:       280  ||      Magic:  54  ||   Morph: /                          |
|                 ||   MDefence:  54  ||                                     |
|  EXP:      640  ||  Dexterity:  90  ||                                     |
|   AP:      100  ||       Luck:  24  ||                                     |
|  GIL:     2000  ||      Evade:  14  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Area Forest                             12.5%  | Mystery Ninja Lv 17 |
| Gongaga Area Jungle                             25%  | Mystery Ninja Lv 22 |
| Nibel Area Forest                               25%  | Mystery Ninja Lv 27 |
| Rocket Launch Pad Area Forest                 99.6%  | Mystery Ninja Lv 32 |
| Woodlands Area Jungle                           50%  | Mystery Ninja Lv 42 |
| Mideel Area Jungle                              50%  |                     |
| Goblin Island Forest                            50%  |                     |
| Goblin Island Forest                            50%  |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Mystery Ninja Lv 37's ATTACKS:      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent                       |
|  [362]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 172 HP                             |
|                                                                            |
|  Attack 2:           Target: All Opponents     Split Damage     |
|  [363]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 172 HP                             |
|                                                                            |
|  Attack 3:    Target: All Opponents     Split Damage     |
|  [364]       Physical          Element: Water                              |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 215 HP                             |
|                                                                            |
|  Attack 4:          Target: 1/A Opponents     Split Damage     |
|  [365]       Physical          Element: Lightning         Can't Cover      |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 215 HP                             |
|                                                                            |
|  Attack 5:          Target: One Opponent      Status Inflict:  |
|  [35E]       Physical 0 Dam       Att%: 95                 Slow (100%)     |
|                                                                            |
|  Attack 6:               Target: Self              Escapes From     |
|  [361]       Physical 0 Dam       Att%: Auto Hit           Battle          |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mystery Ninja Lv 37's BATTLE PLAN: (Repeats)                             |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: Use  on All Targets                            |
|                                                                            |
|                                                                            |
|  THEREAFTER: 1/8 Chance use  on All Targets                     |
|                                                                            |
|              1/8 Chance use  on All Targets              |
|                                                                            |
|              1/8 Chance use  on All Targets                    |
|                                                                            |
|              1/8 Chance use  on Rnd Target                     |
|                                                                            |
|              1/4 Chance use  on Rnd Target                          |
|                                                                            |
|              1/4 Chance use  on Rnd Target without Slow; If    |
|                   All Targets have Slow, use  on Rnd Target         |
|                                                                            |
|   After 10 turns if Mystery Ninja Lv 37 has not been killed, use    |
|    on Self for 11th turn, cure Self of Sleep, Poison, Confusion, Silence,  |
|    Haste, Slow, Stop, Frog, Small, Slow-numb, Petrify, Regen, D.Sentence,  |
|    Manipulate, Berserk & Paralyzed.                                        |
|    Remove Self from Battle, leave no rewards, end Battle                   |
|                                                                            |
|                                                                            |
|  DEATH: Set GlobalVar [Yuffie's Starting Level] to 37                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mystery Ninja Lv 37:              |   POWER req for Overflow:   |
|                                              |                             |
| Mystery Ninja Lv 37 will not play any death  |  Base Damage Overflow: 163  |
|  animation once she has been killed.         |  Rnd Var Overflow  3x: 109  |
| You will only encounter the Lv 37 Mystery    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Ninja if Cloud is Lv 40 or lower.                                         |
| The Mystery Ninja Lv 37 will frequently attack all Players, so keep an eye |
|  on your HP. At this Level the Mystery Ninja becomes a small threat, but   |
|  you should still be able to kill her with a few blasts of your strongest  |
|  magic.                                                                    |
| The Mystery Ninja Lv 37's AI Script is identical to the Lv 27, 32 and 42   |
|  Mystery Ninja.                                                            |
| The Mystery Ninja Lv 37 is immune to Seizure, which isn't necessary seeing |
|  as there is no way for the Player to inflict an Enemy with Seizure. The   |
|  Mystery Ninja Lv 37 is one of 86 enemies that are immune to Seizure. It   |
|  is also immune to Peerless, along with 104 other enemies.                 |
| The Mystery Ninja cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------------'
 /  {Mystery Ninja}  \  NOTE - This is the Lv 42 Mystery Ninja
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/E29BxJYPDwjmTVAB9                     | ID: 166 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     42  ||   Strength:  80  ||    Drop: /                          |
|  HP:      2400  ||    Defence:  82  ||   Steal: /                          |
|  MP:       325  ||      Magic:  58  ||   Morph: /                          |
|                 ||   MDefence:  58  ||                                     |
|  EXP:      720  ||  Dexterity: 100  ||                                     |
|   AP:      120  ||       Luck:  24  ||                                     |
|  GIL:     2400  ||      Evade:  15  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Area Forest                             12.5%  | Mystery Ninja Lv 17 |
| Gongaga Area Jungle                             25%  | Mystery Ninja Lv 22 |
| Nibel Area Forest                               25%  | Mystery Ninja Lv 27 |
| Rocket Launch Pad Area Forest                 99.6%  | Mystery Ninja Lv 32 |
| Woodlands Area Jungle                           50%  | Mystery Ninja Lv 37 |
| Mideel Area Jungle                              50%  |                     |
| Goblin Island Forest                            50%  |                     |
| Goblin Island Forest                            50%  |                     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   Mystery Ninja Lv 42's ATTACKS:      o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:               Target: One Opponent                       |
|  [362]       Physical          Element: Cut                                |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 172 HP                             |
|                                                                            |
|  Attack 2:           Target: All Opponents     Split Damage     |
|  [363]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 172 HP                             |
|                                                                            |
|  Attack 3:    Target: All Opponents     Split Damage     |
|  [364]       Physical          Element: Water                              |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 215 HP                             |
|                                                                            |
|  Attack 4:          Target: 1/A Opponents     Split Damage     |
|  [365]       Physical          Element: Lightning         Can't Cover      |
|                                   Att%: 95                                 |
|                                  Power: 20                                 |
|                            Base Damage: 215 HP                             |
|                                                                            |
|  Attack 5:          Target: One Opponent      Status Inflict:  |
|  [35E]       Physical 0 Dam       Att%: 95                 Slow (100%)     |
|                                                                            |
|  Attack 6:               Target: Self              Escapes From     |
|  [361]       Physical 0 Dam       Att%: Auto Hit           Battle          |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Mystery Ninja Lv 42's BATTLE PLAN: (Repeats)                             |
|                                                                            |
|  SETUP: Disable default Death handling                                     |
|                                                                            |
|                                                                            |
|  OPENING ATTACK: Use  on All Targets                            |
|                                                                            |
|                                                                            |
|  THEREAFTER: 1/8 Chance use  on All Targets                     |
|                                                                            |
|              1/8 Chance use  on All Targets              |
|                                                                            |
|              1/8 Chance use  on All Targets                    |
|                                                                            |
|              1/8 Chance use  on Rnd Target                     |
|                                                                            |
|              1/4 Chance use  on Rnd Target                          |
|                                                                            |
|              1/4 Chance use  on Rnd Target without Slow; If    |
|                   All Targets have Slow, use  on Rnd Target         |
|                                                                            |
|   After 10 turns if Mystery Ninja Lv 42 has not been killed, use    |
|    on Self for 11th turn, cure Self of Sleep, Poison, Confusion, Silence,  |
|    Haste, Slow, Stop, Frog, Small, Slow-numb, Petrify, Regen, D.Sentence,  |
|    Manipulate, Berserk & Paralyzed.                                        |
|    Remove Self from Battle, leave no rewards, end Battle                   |
|                                                                            |
|                                                                            |
|  DEATH: Set GlobalVar [Yuffie's Starting Level] to 42                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Mystery Ninja Lv 42:              |   POWER req for Overflow:   |
|                                              |                             |
| Mystery Ninja Lv 42 will not play any death  |  Base Damage Overflow: 164  |
|  animation once she has been killed.         |  Rnd Var Overflow  3x: 110  |
| You will only encounter the Lv 42 Mystery    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Ninja if Cloud is Lv 41 or higher.                                        |
| The Mystery Ninja Lv 42 will frequently attack all Players, so keep an eye |
|  on your HP. At this Level the Mystery Ninja becomes a small threat, but   |
|  you should still be able to kill her with a few blasts of your strongest  |
|  magic.                                                                    |
| The Mystery Ninja Lv 42's AI Script is identical to the Lv 27, 32 and 37   |
|  Mystery Ninja.                                                            |
| The Mystery Ninja Lv 42 is immune to Seizure, which isn't necessary seeing |
|  as there is no way for the Player to inflict an Enemy with Seizure. The   |
|  Mystery Ninja Lv 42 is one of 86 enemies that are immune to Seizure. It   |
|  is also immune to Peerless, along with 104 other enemies.                 |
| The Mystery Ninja cannot be Back-Attacked or Side-Attacked, meaning that   |
|  one cannot perform Random Variation Overflow with 4x or 6x Damage.        |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 



 //>~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {TEST ENEMIES}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~              |
|  No Victory Pose     AP  - 600       2nd Row: 1x êúô0(äñ)               |
| Battle Won't End     GIL - 60,000    3rd Row: 3x êúô0(äñ)             #9   |
|                                                                            |
|   Test Encounter #2  EXP - 72        1st Row: 2x êúô1()                 |
|  No Victory Pose     AP  - 6         2nd Row: 1x êúô1()                 |
|                      GIL - 150       3rd Row: 3x êúô1()               #26  |
'----------------------------------------------------------------------------'

  BLANK BACKGROUND:
.----------------------------------------------------------------------------.
|   Test Encounter #1  EXP - 100,000   1st Row: 1x êúô2(ñ)              #989 |
|                      AP  - 2000                                       #990 |
|                      GIL - 100,000                                    #991 |
'----------------------------------------------------------------------------'

  SISTER RAY BASE BACKGROUND:
.----------------------------------------------------------------------------.
|   Test Encounter #1  EXP - 100,000   1st Row: 1x êúô2(ñ)                   |
|                      AP  - 2000                                            |
|                      GIL - 100,000                                    #998 |
'----------------------------------------------------------------------------'

  KALM FLASHBACK DRAGON BATTLE BACKGROUND:
.----------------------------------------------------------------------------.
|   Test Encounter #1  EXP - 100       1st Row: 2x Mighty Grunt              |
|     Auto Pre-Emp     AP  - 10                                              |
|                      GIL - 196                                        #20  |
'----------------------------------------------------------------------------'

  COREL TRAIN BATTLE BACKGROUND:
.----------------------------------------------------------------------------.
|   Test Encounter #1  EXP - 100       1st Row: 2x Mighty Grunt              |
|                      AP  - 10                                              |
|                      GIL - 196                                        #21  |
'----------------------------------------------------------------------------'

  REACTOR 5 BACKGROUND:
.----------------------------------------------------------------------------.
|   Test Encounter #1  EXP - 4320      1st Row: 3x Adamantaimai              |
|                      AP  - 600       2nd Row: 3x Adamantaimai              |
|                      GIL - 12,000                                     #27  |
'----------------------------------------------------------------------------'

So, as you can see, there are more test formations that just the ones with 
the test enemies. Note that the "Blank" Background looks precisely like the 
Debug Test Area, but is a unique background within itself.

There are a lot more unused test Formations contained within the scene.bin 
than I have listed; the above list cites the main test formations. The unused 
formations in the JORG scene.bin differ quite drastically from the 
International versions.


So, now for the Enemy listings for the nine test enemies. Note that all of 
these test enemies have a Back Damage modifier of 255, which means your Back 
Attack dame will be multiplied by: Damage = (Damage * 255) / 8.
This is equivalent to 31.875x normal Damage!

Because of this, if you were to encounter one of the Test Enemies via a Pre-
Emptive Strike or Side Attack, then the following damage multipliers can take 
effect (to cause Random Variation Overflow):

       -       3 x Damage - Berserk & Critical
       -  31.875 x Damage - Back Attack
       - 47.8125 x Damage - Back Attack & Berserk
       -   63.75 x Damage - Back Attack & Critical
       -  95.625 x Damage - Back Attack & Critical & Berserk

This means you can overflow with an incredibly low Power value. The damage 
multiplier is so high that a normal Attack with a Power value of 16 (+ 4 Hero 
Drinks) will likely have sent the value through its positive-to-negative-to-
positive stages multiple times. 

With most of the enemies, you should be able to cause random variation 
*without* any Hero Drinks using a basic Attack with 16 Power and using Back 
Damage, Critical and Berserk (sometimes Berserk won't be necessary depending 
on the Def value).

All of the enemies have the same Attacks, excluding êúô2(ñ) which also has 
Cure3 and Bolt3. Also, the final four enemies all have the same stats barring 
Dexterity. They are all vulnerable to Berserk but have no designated Berserk 
Attack.


  '------------'
 /  {êúô0(äñ)}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~\
|  JORG: https://photos.app.goo.gl/hbyzDHVTBABBeaa1A  Guard Hound   | ID:  0 |
|   INT: https://photos.app.goo.gl/86HcjWgDtMyWCDZM7  Pyramid       |        |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~<|
|  Level:      3  ||   Strength:  20  ||    Drop: Potion  [8] 14.06%         |
|  HP:    30,000  ||    Defence:  20  ||   Steal: /                          |
|  MP:       255  ||      Magic:   5  ||   Morph: /                          |
|                 ||   MDefence:   6  ||                                     |
|  EXP:     1000  ||  Dexterity: 200  ||                                     |
|   AP:      100  ||       Luck:   0  || Back Damage: 255 (31.875x Damage)   |
|  GIL:   10,000  ||      Evade:  20  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|   LOOKALIKES:                                                              |
|                                                                            |
|  êúô1()        êúô4(ëöù)     êúô6(ñâ)      êúô8(úñB)     Pyramid           |
|  êúô2(ñ)       êúô5(áñô)     êúô7(úñA)     êúô9(úñC)                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   êúô0(äñ)'s ATTACKS:                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                  Target: One Opponent      Never Used       |
|  [103]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 20 HP                              |
|                                                                            |
|  Attack 2:    [104]    Identical to               Never Used       |
|  Attack 3:    [105]    Identical to               Never Used       |
|  Attack 4:    [106]    Identical to               Never Used       |
|  Attack 5:    [107]    Identical to               Never Used       |
|  Attack 6:    [108]    Identical to               Never Used       |
|  Attack 7:    [109]    Identical to               Never Used       |
|  Attack 8:   [10A]    Identical to               Never Used       |
|  Attack 9:   [10B]    Identical to               Never Used       |
| Attack 10:   [10C]    Identical to               Never Used       |
| Attack 11:   [10D]    Identical to               Never Used       |
| Attack 12:   [10E]    Identical to               Never Used       |
| Attack 13:   [10F]    Identical to               Never Used       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   êúô0(äñ)'s BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  Formation ID is [#000]: (Test Encounter #1 on Debug Test Area Background) |
|                                                                            |
|   1ST ATTACK: Print Message [ENCOUNT ERROR]                                |
|   2ND ATTACK: Print Message [If you found this message]                    |
|               Print Message [then please call staff]                       |
|                                                                            |
|  Formation ID is NOT [#000]:                                               |
|                                                                            |
|   Do nothing                                                               |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   1/8 Chance: Print Message [monster“Not a probrem”]                       |
|   1/8 Chance: Print Message [monster“I'm sorry”]                           |
|   3/4 Chance: Print Message [monster“That's too bad”]                      |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On êúô0(äñ):                         |   POWER req for Overflow:   |
|                                              |                             |
| In the JORG version the êúô0(äñ) takes the   |  Base Damage Overflow: 144  |
|  from of the Guard Hound; in all subsequent  |  Rnd Var OF        3x:  96  |
|  releases it takes the form of the Pyramid.  |  Rnd Var OF  31.875 x:   9  |
| There are 15 different Formations in which   |  Rnd Var OF 47.8125 x:   6  |
|  the êúô0(äñ) appears in, three of which     |  Rnd Var OF   63.75 x:   5  |
|  are identical to Formation #000. You will   |  Rnd Var OF  95.625 x:   3  |
|  only see the ENCOUNTER ERROR message if the o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  Formation ID# is #000. This was likely to                                 |
|  have been placed there as a safeguard in case they had accidentally left  |
|  a formation ID with a value of 0, instead of clearing the entry.          |
| The Formation ID for the 4x êúô0(äñ) found in the well in Coral Prison     |
|  is #001 (not #000).                                                       |
| The êúô0(äñ)'s high Dexterity means that you will see the encounter error  |
|  message without pause.                                                    |
| The êúô0(äñ) has no death animation.                                       |
| All thirteen attacks for êúô0(äñ) are identical barring the names          |
|  themselves, and are never used.                                           |
| The Back Damage modifier for êúô0(äñ) is 255, which means your back-       |
|  attacks will hit for 31.875x normal damage, which allows for ridiculously |
|  low Power values to overflow against it.                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '----------'
 /  {êúô1()}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~\
|  JORG: https://photos.app.goo.gl/jZzmaXAaD9qciZgV7  Grunt         | ID:  1 |
|   INT: https://photos.app.goo.gl/86HcjWgDtMyWCDZM7  Pyramid       |        |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~<|
|  Level:      2  ||   Strength:  30  ||    Drop: Potion  [8] 14.06%         |
|  HP:        80  ||    Defence:  26  ||   Steal: /                          |
|  MP:         0  ||      Magic:   8  ||   Morph: /                          |
|                 ||   MDefence:  30  ||                                     |
|  EXP:       12  ||  Dexterity:   6  ||                                     |
|   AP:        1  ||       Luck:   0  || Back Damage: 255 (31.875x Damage)   |
|  GIL:       25  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|   LOOKALIKES:                                                              |
|                                                                            |
|  êúô0(äñ)      êúô4(ëöù)     êúô6(ñâ)      êúô8(úñB)     Pyramid           |
|  êúô2(ñ)       êúô5(áñô)     êúô7(úñA)     êúô9(úñC)                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   êúô1()'s ATTACKS:                   o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                  Target: One Opponent      Never Used       |
|  [103]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 31 HP                              |
|                                                                            |
|  Attack 2:    [104]    Identical to               Never Used       |
|  Attack 3:    [105]    Identical to               Never Used       |
|  Attack 4:    [106]    Identical to               Never Used       |
|  Attack 5:    [107]    Identical to               Never Used       |
|  Attack 6:    [108]    Identical to               Never Used       |
|  Attack 7:    [109]    Identical to               Never Used       |
|  Attack 8:   [10A]    Identical to               Never Used       |
|  Attack 9:   [10B]    Identical to               Never Used       |
| Attack 10:   [10C]    Identical to               Never Used       |
| Attack 11:   [10D]    Identical to               Never Used       |
| Attack 12:   [10E]    Identical to               Never Used       |
| Attack 13:   [10F]    Identical to               Never Used       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   êúô1()'s BATTLE PLAN:                                                    |
|                                                                            |
|  No AI Script exists for êúô1().                                           |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On êúô1():                           |   POWER req for Overflow:   |
|                                              |                             |
| In the JORG version the êúô1() takes the     |  Base Damage Overflow: 144  |
|  from of the Grunt; in all subsequent        |  Rnd Var OF        3x:  96  |
|  releases it takes the form of the Pyramid.  |  Rnd Var OF  31.875 x:  10  |
| There are 2 different Formations in which    |  Rnd Var OF 47.8125 x:   7  |
|  the êúô1() appears in, one in Corral Valley |  Rnd Var OF   63.75 x:   5  |
|  and one in the Train Graveyard.             |  Rnd Var OF  95.625 x:   4  |
| All thirteen attacks for êúô1() are          o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  identical barring the names themselves, and                               |
|  are never used.                                                           |
| The êúô1() has no death animation.                                         |
| The Back Damage modifier for êúô1() is 255, which means your back-attacks  |
|  will hit for 31.875x normal damage, which allows for ridiculously  low    |
|  Power values to overflow against it.                                      |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-----------'
 /  {êúô2(ñ)}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~\
|  JORG: https://photos.app.goo.gl/eamdaGAuBgbKJeq26  Deenglow      | ID:  2 |
|   INT: https://photos.app.goo.gl/86HcjWgDtMyWCDZM7  Pyramid       |        |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~<|
|  Level:      4  ||   Strength:  32  ||    Drop: Turbo Ether  [63] 100%     |
|  HP:        10  ||    Defence:  28  ||   Steal: /                          |
|  MP:       200  ||      Magic: 100  ||   Morph: /                          |
|                 ||   MDefence:   2  ||                                     |
|  EXP:  100,000  ||  Dexterity:   2  ||                                     |
|   AP:     2000  ||       Luck:   0  || Back Damage: 255 (31.875x Damage)   |
|  GIL:  100,000  ||      Evade:  10  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|   LOOKALIKES:                                                              |
|                                                                            |
|  êúô0(äñ)      êúô4(ëöù)     êúô6(ñâ)      êúô8(úñB)     Pyramid           |
|  êúô1()        êúô5(áñô)     êúô7(úñA)     êúô9(úñC)                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   êúô2(ñ)'s ATTACKS:                  o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:  Bolt3               Target: All Opponents     Reflectable      |
|  [002]       Magical           Element: Lightning         Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 2496 HP                            |
|                                                                            |
|  Attack 2:  Cure3               Target: One Opponent      Reflectable      |
|  [023]       Magical           Element: Restorative       Never Used       |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 130                                |
|                                MP Cost: 64 MP                              |
|                            Base Damage: 3484 HP                            |
|                                                                            |
|  Attack 3:                  Target: One Opponent      Never Used       |
|  [103]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 36 HP                              |
|                                                                            |
|  Attack 4:    [104]    Identical to               Never Used       |
|  Attack 5:    [105]    Identical to               Never Used       |
|  Attack 6:    [106]    Identical to               Never Used       |
|  Attack 7:    [107]    Identical to               Never Used       |
|  Attack 8:    [108]    Identical to               Never Used       |
|  Attack 9:    [109]    Identical to               Never Used       |
| Attack 10:   [10A]    Identical to               Never Used       |
| Attack 11:   [10B]    Identical to               Never Used       |
| Attack 12:   [10C]    Identical to               Never Used       |
| Attack 13:   [10D]    Identical to               Never Used       |
| Attack 14:   [10E]    Identical to               Never Used       |
| Attack 15:   [10F]    Identical to               Never Used       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   êúô2(ñ)'s BATTLE PLAN: (Repeats)                                         |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   êúô2(ñ) is 5th Enemy ("êúô2(ñ) E") AND all other enemies still alive:    |
|                                                                            |
|    Use Bolt3 on All Allies                                                 |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On êúô2(ñ):                          |   POWER req for Overflow:   |
|                                              |                             |
| In the JORG version the êúô2(ñ) takes the    |  Base Damage Overflow: 146  |
|  from of the Deenglow; in all subsequent     |  Rnd Var OF        3x:  98  |
|  releases it takes the form of the Pyramid.  |  Rnd Var OF  31.875 x:  10  |
| There are 7 different Formations in which    |  Rnd Var OF 47.8125 x:   7  |
|  the êúô1() appears in; 2 in the Debug Test  |  Rnd Var OF   63.75 x:   5  |
|  Area, 1 in the Train Graveyard, 1 in the    |  Rnd Var OF  95.625 x:   4  |
|  Sister Ray Base and 3 in "Blank".           o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| Only one Encounter contains enough enemies                                 |
|  to trigger the Death script, and this is Test Encounter #2 on the Debug   |
|  Test Area Background. This 5x êúô2(ñ) Formation is the infamous "999"     |
|  Battle (Formation ID), and can be accessed from the Debug Room. This      |
|  Formation was used to quickly boost the developer's EXP AP and gil        |
|  amounts tremendously. One will also gain 5x Turbo Ethers from this        |
|  battle.                                                                   |
| It was programmed so that one could quickly end the Battle by killing the  |
|  Back Row êúô2(ñ) E, this way it will cast Bolt3 on all of its Allies. The |
|  Bolt2 animation will not play out, however; instead the êúô2(ñ) will use  |
|  a disappearing animation.                                                 |
| The êúô2(ñ) has no normal death animation (unless you use kill the êúô2(ñ) |
|  "E" to rigger the custom Bolt3 death animation).                          |
| All of the "i" Attacks for êúô2(ñ) are identical barring the names         |
|  themselves, and are never used.                                           |
| The Back Damage modifier for êúô2(ñ) is 255, which means your back-attacks |
|  will hit for 31.875x normal damage, which allows for ridiculously  low    |
|  Power values to overflow against it.                                      |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {êúô4(ëöù)}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~\
|  JORG: https://photos.app.goo.gl/nXGY4sDUvpKjzZ1X7  Boundfat      | ID:  4 |
|   INT: https://photos.app.goo.gl/86HcjWgDtMyWCDZM7  Pyramid       |        |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~<|
|  Level:      6  ||   Strength:  55  ||    Drop: Hi-Potion  [8] 14.06%      |
|  HP:      9999  ||    Defence:  40  ||   Steal: /                          |
|  MP:         0  ||      Magic:  10  ||   Morph: /                          |
|                 ||   MDefence:  50  ||                                     |
|  EXP:       32  ||  Dexterity:   7  ||                                     |
|   AP:        2  ||       Luck:   0  || Back Damage: 255 (31.875x Damage)   |
|  GIL:       80  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|   LOOKALIKES:                                                              |
|                                                                            |
|  êúô0(äñ)      êúô2(ñ)       êúô6(ñâ)      êúô8(úñB)     Pyramid           |
|  êúô1()        êúô5(áñô)     êúô7(úñA)     êúô9(úñC)                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   êúô4(ëöù)'s ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                  Target: One Opponent      Never Used       |
|  [103]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 65 HP                              |
|                                                                            |
|  Attack 2:    [104]    Identical to               Never Used       |
|  Attack 3:    [105]    Identical to               Never Used       |
|  Attack 4:    [106]    Identical to               Never Used       |
|  Attack 5:    [107]    Identical to               Never Used       |
|  Attack 6:    [108]    Identical to               Never Used       |
|  Attack 7:    [109]    Identical to               Never Used       |
|  Attack 8:   [10A]    Identical to               Never Used       |
|  Attack 9:   [10B]    Identical to               Never Used       |
| Attack 10:   [10C]    Identical to               Never Used       |
| Attack 11:   [10D]    Identical to               Never Used       |
| Attack 12:   [10E]    Identical to               Never Used       |
| Attack 13:   [10F]    Identical to               Never Used       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   êúô4(ëöù)'s BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  No AI Script exists for êúô4(ëöù).                                        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On êúô4(ëöù):                        |   POWER req for Overflow:   |
|                                              |                             |
| In the JORG version the êúô4(ëöù) takes the  |  Base Damage Overflow: 150  |
|  from of the Boundfat; in all subsequent     |  Rnd Var OF        3x: 100  |
|  releases it takes the form of the Pyramid.  |  Rnd Var OF  31.875 x:  10  |
| There are 5 different Formations in which    |  Rnd Var OF 47.8125 x:   7  |
|  the êúô4(ëöù) appears in; 2 in the Forest,  |  Rnd Var OF   63.75 x:   5  |
|  1 on the Dirt Wasteland, 1 on the Snow      |  Rnd Var OF  95.625 x:   4  |
|  Background, and 1 in the Sewers.            o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The êúô4(ëöù) has no death animation.                                      |
| All thirteen attacks for êúô4(ëöù) are identical barring the names         |
|  themselves, and are never used.                                           |
| The Back Damage modifier for êúô4(ëöù) is 255, which means your back-      |
|  attacks will hit for 31.875x normal damage, which allows for ridiculously |
|  low Power values to overflow against it.                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {êúô5(áñô)}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~\
|  JORG: https://photos.app.goo.gl/sRuXaEg9QzavCNdC7  Serpent       | ID:  5 |
|   INT: https://photos.app.goo.gl/86HcjWgDtMyWCDZM7  Pyramid       |        |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~<|
|  Level:      7  ||   Strength:  38  ||    Drop: Ether  [8] 14.06%          |
|  HP:      9999  ||    Defence:  12  ||   Steal: /                          |
|  MP:         0  ||      Magic:  16  ||   Morph: /                          |
|                 ||   MDefence: 200  ||                                     |
|  EXP:       40  ||  Dexterity:   7  ||                                     |
|   AP:        2  ||       Luck:   0  || Back Damage: 255 (31.875x Damage)   |
|  GIL:       15  ||      Evade:   5  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|   LOOKALIKES:                                                              |
|                                                                            |
|  êúô0(äñ)      êúô2(ñ)       êúô6(ñâ)      êúô8(úñB)     Pyramid           |
|  êúô1()        êúô4(ëöù)     êúô7(úñA)     êúô9(úñC)                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   êúô5(áñô)'s ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                  Target: One Opponent      Never Used       |
|  [103]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 46 HP                              |
|                                                                            |
|  Attack 2:    [104]    Identical to               Never Used       |
|  Attack 3:    [105]    Identical to               Never Used       |
|  Attack 4:    [106]    Identical to               Never Used       |
|  Attack 5:    [107]    Identical to               Never Used       |
|  Attack 6:    [108]    Identical to               Never Used       |
|  Attack 7:    [109]    Identical to               Never Used       |
|  Attack 8:   [10A]    Identical to               Never Used       |
|  Attack 9:   [10B]    Identical to               Never Used       |
| Attack 10:   [10C]    Identical to               Never Used       |
| Attack 11:   [10D]    Identical to               Never Used       |
| Attack 12:   [10E]    Identical to               Never Used       |
| Attack 13:   [10F]    Identical to               Never Used       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   êúô5(áñô)'s BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  No AI Script exists for êúô5(áñô).                                        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On êúô5(áñô):                        |   POWER req for Overflow:   |
|                                              |                             |
| In the JORG version the êúô5(áñô) takes the  |  Base Damage Overflow: 141  |
|  from of the Serpent; in all subsequent      |  Rnd Var OF        3x:  94  |
|  releases it takes the form of the Pyramid.  |  Rnd Var OF  31.875 x:   9  |
| The êúô5(áñô) only appears in one Formation  |  Rnd Var OF 47.8125 x:   6  |
|  in the Sewers.                              |  Rnd Var OF   63.75 x:   5  |
| The êúô5(áñô) has no death animation.        |  Rnd Var OF  95.625 x:   3  |
| All thirteen attacks for êúô5(áñô) are       o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|  identical barring the names themselves.                                   |
| The Back Damage modifier for êúô5(áñô) is 255, which means your back-      |
|  attacks will hit for 31.875x normal damage, which allows for ridiculously |
|  low Power values to overflow against it.                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '------------'
 /  {êúô6(ñâ)}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~\
|  JORG: https://photos.app.goo.gl/xP9dJscwacZKfJHS7  Adamantaimai  | ID:  6 |
|   INT: https://photos.app.goo.gl/86HcjWgDtMyWCDZM7  Pyramid       |        |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~<|
|  Level:      4  ||   Strength:  16  ||    Drop: Potion  [8] 14.06%         |
|  HP:      9999  ||    Defence:  58  ||   Steal: /                          |
|  MP:         0  ||      Magic:   5  ||   Morph: /                          |
|                 ||   MDefence:  10  ||                                     |
|  EXP:        8  ||  Dexterity:   8  ||                                     |
|   AP:        1  ||       Luck:   0  || Back Damage: 255 (31.875x Damage)   |
|  GIL:        5  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|   LOOKALIKES:                                                              |
|                                                                            |
|  êúô0(äñ)      êúô2(ñ)       êúô5(áñô)     êúô8(úñB)     Pyramid           |
|  êúô1()        êúô4(ëöù)     êúô7(úñA)     êúô9(úñC)                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   êúô6(ñâ)'s ATTACKS:                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                  Target: One Opponent      Never Used       |
|  [103]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 16 HP                              |
|                                                                            |
|  Attack 2:    [104]    Identical to               Never Used       |
|  Attack 3:    [105]    Identical to               Never Used       |
|  Attack 4:    [106]    Identical to               Never Used       |
|  Attack 5:    [107]    Identical to               Never Used       |
|  Attack 6:    [108]    Identical to               Never Used       |
|  Attack 7:    [109]    Identical to               Never Used       |
|  Attack 8:   [10A]    Identical to               Never Used       |
|  Attack 9:   [10B]    Identical to               Never Used       |
| Attack 10:   [10C]    Identical to               Never Used       |
| Attack 11:   [10D]    Identical to               Never Used       |
| Attack 12:   [10E]    Identical to               Never Used       |
| Attack 13:   [10F]    Identical to               Never Used       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   êúô6(ñâ)'s BATTLE PLAN: (Repeats)                                        |
|                                                                            |
|  No AI Script exists for êúô6(ñâ).                                         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On êúô6(ñâ):                         |   POWER req for Overflow:   |
|                                              |                             |
| In the JORG version the êúô6(ñâ) takes the   |  Base Damage Overflow: 156  |
|  from of the Adamantaimai; in all subsequent |  Rnd Var OF        3x: 104  |
|  releases it takes the form of the Pyramid.  |  Rnd Var OF  31.875 x:  10  |
| The êúô6(ñâ) appears in three Formations; 1  |  Rnd Var OF 47.8125 x:   7  |
|  in the Forest, 1 on the Dirt Wasteland and  |  Rnd Var OF   63.75 x:   5  |
|  one on the Snow Background.                 |  Rnd Var OF  95.625 x:   4  |
| The êúô6(ñâ) has no death animation.         o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| All thirteen attacks for êúô6(ñâ) are identical barring the names          |
|  themselves.                                                               |
| The Back Damage modifier for êúô6(ñâ) is 255, which means your back-       |
|  attacks will hit for 31.875x normal damage, which allows for ridiculously |
|  low Power values to overflow against it.                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {êúô7(úñA)}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~\
|  JORG: https://photos.app.goo.gl/9bjZci2gXmy8ZQk46  Grosspanzer-B | ID:  7 |
|   INT: https://photos.app.goo.gl/86HcjWgDtMyWCDZM7  Pyramid       |        |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~<|
|  Level:      4  ||   Strength:  16  ||    Drop: Potion  [8] 14.06%         |
|  HP:      1000  ||    Defence:  58  ||   Steal: /                          |
|  MP:         0  ||      Magic:   5  ||   Morph: /                          |
|                 ||   MDefence:  10  ||                                     |
|  EXP:        8  ||  Dexterity: 100  ||                                     |
|   AP:        1  ||       Luck:   0  || Back Damage: 255 (31.875x Damage)   |
|  GIL:        5  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|   LOOKALIKES:                                                              |
|                                                                            |
|  êúô0(äñ)      êúô2(ñ)       êúô5(áñô)     êúô8(úñB)     Pyramid           |
|  êúô1()        êúô4(ëöù)     êúô6(ñâ)      êúô9(úñC)                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   êúô7(úñA)'s ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                  Target: One Opponent      Never Used       |
|  [103]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 16 HP                              |
|                                                                            |
|  Attack 2:    [104]    Identical to               Never Used       |
|  Attack 3:    [105]    Identical to               Never Used       |
|  Attack 4:    [106]    Identical to               Never Used       |
|  Attack 5:    [107]    Identical to               Never Used       |
|  Attack 6:    [108]    Identical to               Never Used       |
|  Attack 7:    [109]    Identical to               Never Used       |
|  Attack 8:   [10A]    Identical to               Never Used       |
|  Attack 9:   [10B]    Identical to               Never Used       |
| Attack 10:   [10C]    Identical to               Never Used       |
| Attack 11:   [10D]    Identical to               Never Used       |
| Attack 12:   [10E]    Identical to               Never Used       |
| Attack 13:   [10F]    Identical to               Never Used       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   êúô7(úñA)'s BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  No AI Script exists for êúô7(úñA).                                        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On êúô7(úñA):                        |   POWER req for Overflow:   |
|                                              |                             |
| In the JORG version the êúô7(úñA) takes the  |  Base Damage Overflow: 156  |
|  from of the Grosspanzer-Big; in all         |  Rnd Var OF        3x: 104  |
|  subsequent releases it takes the form of    |  Rnd Var OF  31.875 x:  10  |
|  the Pyramid.                                |  Rnd Var OF 47.8125 x:   7  |
| The êúô7(úñA) appears in three Formation,    |  Rnd Var OF   63.75 x:   5  |
|  all of which appear on the Debug Test Area  |  Rnd Var OF  95.625 x:   4  |
|  Background.                                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The êúô7(úñA) has no death animation.                                      |
| All thirteen attacks for êúô7(úñA) are identical barring the names         |
|  themselves.                                                               |
| The Back Damage modifier for êúô7(úñA) is 255, which means your back-      |
|  attacks will hit for 31.875x normal damage, which allows for ridiculously |
|  low Power values to overflow against it.                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {êúô8(úñB)}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~\
|  JORG: https://photos.app.goo.gl/xrrwxXQm3p3CqKrh6  Grosspanzer-M | ID:  8 |
|   INT: https://photos.app.goo.gl/86HcjWgDtMyWCDZM7  Pyramid       |        |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~<|
|  Level:      4  ||   Strength:  16  ||    Drop: Potion  [8] 14.06%         |
|  HP:      1000  ||    Defence:  58  ||   Steal: /                          |
|  MP:         0  ||      Magic:   5  ||   Morph: /                          |
|                 ||   MDefence:  10  ||                                     |
|  EXP:        8  ||  Dexterity:  80  ||                                     |
|   AP:        1  ||       Luck:   0  || Back Damage: 255 (31.875x Damage)   |
|  GIL:        5  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|   LOOKALIKES:                                                              |
|                                                                            |
|  êúô0(äñ)      êúô2(ñ)       êúô5(áñô)     êúô7(úñA)     Pyramid           |
|  êúô1()        êúô4(ëöù)     êúô6(ñâ)      êúô9(úñC)                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   êúô8(úñB)'s ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                  Target: One Opponent      Never Used       |
|  [103]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 16 HP                              |
|                                                                            |
|  Attack 2:    [104]    Identical to               Never Used       |
|  Attack 3:    [105]    Identical to               Never Used       |
|  Attack 4:    [106]    Identical to               Never Used       |
|  Attack 5:    [107]    Identical to               Never Used       |
|  Attack 6:    [108]    Identical to               Never Used       |
|  Attack 7:    [109]    Identical to               Never Used       |
|  Attack 8:   [10A]    Identical to               Never Used       |
|  Attack 9:   [10B]    Identical to               Never Used       |
| Attack 10:   [10C]    Identical to               Never Used       |
| Attack 11:   [10D]    Identical to               Never Used       |
| Attack 12:   [10E]    Identical to               Never Used       |
| Attack 13:   [10F]    Identical to               Never Used       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   êúô8(úñB)'s BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  No AI Script exists for êúô8(úñB).                                        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On êúô8(úñB):                        |   POWER req for Overflow:   |
|                                              |                             |
| In the JORG version the êúô8(úñB) takes the  |  Base Damage Overflow: 156  |
|  from of the Grosspanzer-Mobile; in all      |  Rnd Var OF        3x: 104  |
|  subsequent releases it takes the form of    |  Rnd Var OF  31.875 x:  10  |
|  the Pyramid.                                |  Rnd Var OF 47.8125 x:   7  |
| The êúô8(úñB) appears in three Formation,    |  Rnd Var OF   63.75 x:   5  |
|  all of which appear on the Debug Test Area  |  Rnd Var OF  95.625 x:   4  |
|  Background.                                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The êúô8(úñB) has no death animation.                                      |
| All thirteen attacks for êúô8(úñB) are identical barring the names         |
|  themselves.                                                               |
| The Back Damage modifier for êúô8(úñB) is 255, which means your back-      |
|  attacks will hit for 31.875x normal damage, which allows for ridiculously |
|  low Power values to overflow against it.                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {êúô9(úñC)}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~\
|  JORG: https://photos.app.goo.gl/11ziyGG3UxGdkpBn6  Grosspanzer-S | ID:  9 |
|   INT: https://photos.app.goo.gl/86HcjWgDtMyWCDZM7  Pyramid       |        |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~<|
|  Level:      4  ||   Strength:  16  ||    Drop: Potion  [8] 14.06%         |
|  HP:      1000  ||    Defence:  58  ||   Steal: /                          |
|  MP:         0  ||      Magic:   5  ||   Morph: /                          |
|                 ||   MDefence:  10  ||                                     |
|  EXP:        8  ||  Dexterity:  60  ||                                     |
|   AP:        1  ||       Luck:   0  || Back Damage: 255 (31.875x Damage)   |
|  GIL:        5  ||      Evade:   1  || Susceptible to L4 Suicide           |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|   LOOKALIKES:                                                              |
|                                                                            |
|  êúô0(äñ)      êúô2(ñ)       êúô5(áñô)     êúô7(úñA)     Pyramid           |
|  êúô1()        êúô4(ëöù)     êúô6(ñâ)      êúô8(úñB)                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                       |  No Manipulate Attacks!            |
|   êúô9(úñC)'s ATTACKS:                o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|                                                                            |
|  Attack 1:                  Target: One Opponent      Never Used       |
|  [103]       Physical          Element: Fire                               |
|                                   Att%: 95                                 |
|                                  Power: 16                                 |
|                            Base Damage: 16 HP                              |
|                                                                            |
|  Attack 2:    [104]    Identical to               Never Used       |
|  Attack 3:    [105]    Identical to               Never Used       |
|  Attack 4:    [106]    Identical to               Never Used       |
|  Attack 5:    [107]    Identical to               Never Used       |
|  Attack 6:    [108]    Identical to               Never Used       |
|  Attack 7:    [109]    Identical to               Never Used       |
|  Attack 8:   [10A]    Identical to               Never Used       |
|  Attack 9:   [10B]    Identical to               Never Used       |
| Attack 10:   [10C]    Identical to               Never Used       |
| Attack 11:   [10D]    Identical to               Never Used       |
| Attack 12:   [10E]    Identical to               Never Used       |
| Attack 13:   [10F]    Identical to               Never Used       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   êúô9(úñC)'s BATTLE PLAN: (Repeats)                                       |
|                                                                            |
|  No AI Script exists for êúô9(úñC).                                        |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On êúô9(úñC):                        |   POWER req for Overflow:   |
|                                              |                             |
| In the JORG version the êúô9(úñC) takes the  |  Base Damage Overflow: 156  |
|  from of the Grosspanzer-Small; in all       |  Rnd Var OF        3x: 104  |
|  subsequent releases it takes the form of    |  Rnd Var OF  31.875 x:  10  |
|  the Pyramid.                                |  Rnd Var OF 47.8125 x:   7  |
| The êúô9(úñC) appears in two Formation, both |  Rnd Var OF   63.75 x:   5  |
|  of which appear on the Debug Test Area      |  Rnd Var OF  95.625 x:   4  |
|  Background.                                 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
| The êúô9(úñC) has no death animation.                                      |
| All thirteen attacks for êúô9(úñC) are identical barring the names         |
|  themselves.                                                               |
| The Back Damage modifier for êúô9(úñC) is 255, which means your back-      |
|  attacks will hit for 31.875x normal damage, which allows for ridiculously |
|  low Power values to overflow against it.                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 



 //>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {ENEMY COUNTERPARTS}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     12  ||   Strength:   0  ||    Drop: /                          |
|  HP:        10  ||    Defence:   0  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: /                          |
|                 ||   MDefence:   0  ||                                     |
|  EXP:        0  ||  Dexterity:   1  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra HQ Small Interior Elevators               N/A |                     |
| Shinra HQ 65th Floor (Midgar Parts W Chests)     51% |                     |
| Shinra HQ 63rd Floor (Coupon Exchange) Disc 2    52% |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {[No Name]}  \  NOTE - This is [No Name] 2 - Helicopter in Rufus Battle
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ggkkjBSNTzpkARMw7                     | ID:  46 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:   1  ||    Drop: /                          |
|  HP:         1  ||    Defence:   2  ||   Steal: /                          |
|  MP:         1  ||      Magic:   1  ||   Morph: /                          |
|                 ||   MDefence:   2  ||                                     |
|  EXP:        0  ||  Dexterity:   1  ||                                     |
|   AP:        0  ||       Luck:   1  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Shinra HQ Roof                                       |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {[No Name]}  \  NOTE - This is [No Name] 3 - Base for Mu
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/i3V9UxbY6uwUX8mX8                     | ID:  4E |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:   1  ||    Drop: /                          |
|  HP:         1  ||    Defence:   2  ||   Steal: /                          |
|  MP:         1  ||      Magic:   1  ||   Morph: /                          |
|                 ||   MDefence:   2  ||                                     |
|  EXP:        1  ||  Dexterity:   1  ||                                     |
|   AP:        1  ||       Luck:   1  ||                                     |
|  GIL:        1  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Grasslands Area Grass                            18% |  [No Name] 6        |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {[No Name]}  \  NOTE - This is [No Name] 4 - Helicopter in Palmer Battle
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/y4YxghmaE4Ma4ng69                     | ID:  A5 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:   1  ||    Drop: /                          |
|  HP:         1  ||    Defence:   2  ||   Steal: /                          |
|  MP:         0  ||      Magic:   1  ||   Morph: /                          |
|                 ||   MDefence:   2  ||                                     |
|  EXP:        0  ||  Dexterity:   1  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Rocket Town Cid's Backyard                           |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {[No Name]}  \  NOTE - This is [No Name] 5 - Truck in Palmer Battle
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/WtJM3PHmXLjFGsG58                     | ID:  A6 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:   0  ||    Drop: /                          |
|  HP:         1  ||    Defence:   0  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: /                          |
|                 ||   MDefence:   0  ||                                     |
|  EXP:        0  ||  Dexterity:   1  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Rocket Town Cid's Backyard                           |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {[No Name]}  \  NOTE - This is [No Name] 6 - Base for Trickplay
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/WyRXjTXajZVPCSK76                     | ID:  C7 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      4  ||   Strength:  16  ||    Drop: /                          |
|  HP:      1000  ||    Defence:  58  ||   Steal: /                          |
|  MP:       100  ||      Magic:   5  ||   Morph: /                          |
|                 ||   MDefence:  10  ||                                     |
|  EXP:        0  ||  Dexterity:  48  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Icicle Area Grass                                64% |  [No Name] 3        |
| Corral Valley Giant Shell From Forgotten Cap.    55% |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {[No Name]}  \  NOTE - This is [No Name] 7 - Left Shield for Magnade
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/3xfH4rbst9gfGyi69                     | ID:  D5 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:   1  ||    Drop: /                          |
|  HP:         1  ||    Defence:   2  ||   Steal: /                          |
|  MP:         1  ||      Magic:   1  ||   Morph: /                          |
|                 ||   MDefence:   2  ||                                     |
|  EXP:        0  ||  Dexterity:   1  ||                                     |
|   AP:        0  ||       Luck:   1  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Great Glacier Log Bridge (West of Lone Tree)     36% |  [No Name] 8        |
| Great Glacier Western Area (South of Moai Face)  36% |                     |
| Great Glacier Western Area Cavern Interior       36% |                     |
| Great Glacier NW "Moai Face" Screen              36% |                     |
| Great Glacier North East Mountains               36% |                     |
| Great Glacier North East Cavern Interior         36% |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {[No Name]}  \  NOTE - This is [No Name] 8 - Right Shield for Magnade
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/qCNTaR8thMFRtXbCA                     | ID:  D6 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:   1  ||    Drop: /                          |
|  HP:         1  ||    Defence:   2  ||   Steal: /                          |
|  MP:         1  ||      Magic:   1  ||   Morph: /                          |
|                 ||   MDefence:   2  ||                                     |
|  EXP:        0  ||  Dexterity:   1  ||                                     |
|   AP:        0  ||       Luck:   1  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Great Glacier Log Bridge (West of Lone Tree)     36% |  [No Name] 7        |
| Great Glacier Western Area (South of Moai Face)  36% |                     |
| Great Glacier Western Area Cavern Interior       36% |                     |
| Great Glacier NW "Moai Face" Screen              36% |                     |
| Great Glacier North East Mountains               36% |                     |
| Great Glacier North East Cavern Interior         36% |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 


  NAMED COUNTERPART ENEMIES:

None of these enemies has any Attacks on them, nor do they have any AI Script 
to play out. They purely exist aesthetically, and can never be targeted or 
killed. None of the EXP/AP/Gil can be earned for these enemies.

The Leg, Guardian(Right) and Guardian(Left) are three of 86 enemies immune to 
Seizure, three of 105 enemies immune to Peerless, and the Leg is one of 15 
enemies immune to Regen.

  '---------'
 /  {Chain}  \  NOTE - This is the Chain for Ghirofelgo
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ZvEfpn6Vh5718q4p9                     | ID:  96 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:   0  ||    Drop: /                          |
|  HP:         1  ||    Defence:   0  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: /                          |
|                 ||   MDefence:   0  ||                                     |
|  EXP:        0  ||  Dexterity:   0  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra Mansion Ground Floor Entrance             29% |                     |
| Shinra Mansion Ground Floor Side Rooms           29% |                     |
| Shinra Mansion 2nd Floor Western Wing            31% |                     |
| Shinra Mansion 2nd Floor Eastern Wing            31% |                     |
| Shinra Mansion Spiral Staircase                  33% |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '-------------'
 /  {Ying/Yang}  \  NOTE - This is the base for both Ying and Yang
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/vCdLUcVKDL26BGMk9                     | ID:  99 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     24  ||   Strength:   0  ||    Drop: /                          |
|  HP:      1200  ||    Defence:   0  ||   Steal: /                          |
|  MP:         0  ||      Magic:   0  ||   Morph: /                          |
|                 ||   MDefence:   0  ||                                     |
|  EXP:      700  ||  Dexterity:   0  ||                                     |
|   AP:       80  ||       Luck:   0  ||                                     |
|  GIL:      800  ||      Evade:   0  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Shinra Mansion Basement 1st Screen From Stairs   33% |                     |
| Shinra Mansion Basement Vincent's Chamber        33% |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '------------'
 /  {Pedestal}  \  NOTE - This is the base for Roulette Cannon
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ujwYsqS2hChWBTPQ7                     | ID:  EC |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:   1  ||    Drop: /                          |
|  HP:         1  ||    Defence:   2  ||   Steal: /                          |
|  MP:         1  ||      Magic:   1  ||   Morph: /                          |
|                 ||   MDefence:   2  ||                                     |
|  EXP:        0  ||  Dexterity:   1  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [VUL]   |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [VUL]   |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [VUL]   |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [VUL]   |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [VUL]   |   Manipulate  [VUL]   |
|  Restorative  [-]            |  Slow-numb  [VUL]   |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Outside View Of Mako Cannon                24% |                     |
| Junon Airport 1st Visit                          24% |                     |
| Junon Airport 2nd Visit                          57% |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '-------------------'
 /  {Guardian(Right)}  \  NOTE - This is the Guardian's right 'mace'
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/gf6t2mLaEEt6p4mw7                     | ID:  FF |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     40  ||   Strength:  80  ||    Drop: /                          |
|  HP:      4000  ||    Defence:  76  ||   Steal: /                          |
|  MP:       340  ||      Magic:  66  ||   Morph: /                          |
|                 ||   MDefence:  80  ||                                     |
|  EXP:      940  ||  Dexterity:  67  ||                                     |
|   AP:       60  ||       Luck:  10  ||                                     |
|  GIL:      500  ||      Evade:   8  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Reactor Long Right-Left Catwalk            19% |  Guardian(Left)     |
| Junon Reactor Tight Hallway After Catwalk        19% |                     |
| Junon Reactor Zig-Zag Catwalk (W Huge Materia)   54% |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '------------------'
 /  {Guardian(Left)}  \  NOTE - This is the Guardian's left 'mace'
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/ruAMG1FdqBqVvKNA8                     | ID:  FF |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:     40  ||   Strength:  80  ||    Drop: /                          |
|  HP:      4000  ||    Defence:  76  ||   Steal: /                          |
|  MP:       340  ||      Magic:  66  ||   Morph: /                          |
|                 ||   MDefence:  80  ||                                     |
|  EXP:      940  ||  Dexterity:  67  ||                                     |
|   AP:       60  ||       Luck:  10  ||                                     |
|  GIL:      500  ||      Evade:   8  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [-]     |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [-]     |      Sadness  [-]     |
|        Water  [-]            |       Stop  [-]     |         Fury  [-]     |
|         Wind  [-]            |       Frog  [-]     |        Haste  [-]     |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Junon Reactor Long Right-Left Catwalk            19% |  Guardian(Right)    |
| Junon Reactor Tight Hallway After Catwalk        19% |                     |
| Junon Reactor Zig-Zag Catwalk (W Huge Materia)   54% |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '----------------'
 /  {Manhole(Lid)}  \  NOTE - This is the lid for Manhole
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Vjs9ZzhFE9PWzpvu6                     | ID: 120 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:   1  ||    Drop: /                          |
|  HP:         1  ||    Defence:   2  ||   Steal: /                          |
|  MP:         1  ||      Magic:   1  ||   Morph: /                          |
|                 ||   MDefence:   2  ||                                     |
|  EXP:        0  ||  Dexterity:   1  ||                                     |
|   AP:        0  ||       Luck:   0  ||                                     |
|  GIL:        0  ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [VUL]   |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [VUL]   |  D. Sentence  [VUL]   |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [VUL]   |
|        Earth  [-]            |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [VUL]   |                       |
|      Gravity  [-]            |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [-]            |       Stop  [VUL]   |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [VUL]   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                              APPEARANCE RATE: |   LOOKALIKES:       |
|                                                      |                     |
| Sector 8 Raid Large Upper Catwalk Area           32% |                     |
| Sector 8 Raid Large Lower Catwalk Area           32% |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 

  '-------'
 /  {Leg}  \  NOTE - This is the base for Emerald Weapon
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/htA6m7Kr9cVrZuUw6                     | ID:  E  |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:   1  ||    Drop: /                          |
|  HP:         1  ||    Defence:   2  ||   Steal: /                          |
|  MP:         1  ||      Magic:   1  ||   Morph: /                          |
|                 ||   MDefence:   2  ||                                     |
| EXP: 4294967295 ||  Dexterity:   1  ||                                     |
|  AP:      65535 ||       Luck:   1  ||                                     |
| GIL: 4294967295 ||      Evade:   1  ||                                     |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~o~~~~~~oo~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~<|
|         Fire  [-]            |      Death  [-]     |      Petrify  [-]     |
|          Ice  [-]            |      Sleep  [-]     |  D. Sentence  [-]     |
|    Lightning  [-]            |     Poison  [-]     |    Paralyzed  [-]     |
|        Earth  [Nullify]      |  Confusion  [-]     |     Darkness  [VUL]   |
|       Poison  [-]            |    Silence  [-]     |                       |
|      Gravity  [Nullify]      |       Slow  [VUL]   |      Sadness  [VUL]   |
|        Water  [Absorb]       |       Stop  [-]     |         Fury  [VUL]   |
|         Wind  [-]            |       Frog  [-]     |        Haste  [VUL]   |
|         Holy  [-]            |      Small  [-]     |   Manipulate  [-]     |
|  Restorative  [-]            |  Slow-numb  [-]     |      Berserk  [-]     |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~o~o~~~~~~~~~~~~~~~~~~~~<|
|  MAPS:                                               |   LOOKALIKES:       |
|                                                      |                     |
| Ocean Floor                                          |                     |
\                                                      |                     /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~' 



 //>~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {PARTY DATA}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~o~~~~~~~~<|
|  Level:      6  ||   Strength:  20  ||      Attack:  38  ||  Materia:      |
|  HP:       314  ||   Vitality:  16  ||     Attack%:  96  ||                |
|  MP:        54  ||      Magic:  19  ||     Defense:  24  || Lightning 0 AP |
|                 ||     Spirit:  17  ||    Defense%:   1  || Ice       0 AP |
|   Buster Sword  ||  Dexterity:   6  ||   Magic atk:  21  ||                |
|  Bronze Bangle  ||       Luck:  14  ||   Magic def:  17  ||                |
|   No Accessory  ||                  ||  Magic def%:   0  ||                |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~<|
|                                                                            |
|   Cloud's Starting ATTACKS:                                                |
|                                                                            |
|  Attack 1:  Attack              Target: One Opponent                       |
|              Physical          Element: Cut                                |
|              Command              Att%: 96                                 |
|                                  Power: 16                                 |
|                            Base Damage: 45 HP                              |
|                                                                            |
|  Attack 2:  Bolt                Target: One Opponent      Reflectable      |
|  [021]       Magical           Element: Lightning                          |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 81 HP                              |
|                                                                            |
|  Attack 3:  Ice                 Target: One Opponent      Reflectable      |
|  [01E]       Magical           Element: Ice                                |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 81 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Cloud's Background AI Script:                                            |
|                                                                            |
|  COUNTER: [Physical Attacks Only]                                          |
|                                                                            |
|   Cloud was NOT covering an ally: Do nothing                               |
|                                                                            |
|   Cloud was covering an ally:                                              |
|                                                                            |
|    Ally covered was Aeris: GlobalVar [Aeris Battle Love Points] + 3        |
|                            Capped at 200                                   |
|                                                                            |
|    Ally covered was Tifa: GlobalVar [Tifa Battle Love Points] + 3          |
|                           Capped at 200                                    |
|                                                                            |
|    Ally covered was Yuffie: GlobalVar [Yuffie Battle Love Points] + 3      |
|                             Capped at 200                                  |
|                                                                            |
|    Ally covered was Barret: GlobalVar [Barret Battle Love Points] + 3      |
|                             Capped at 200                                  |
|                                                                            |
|                                                                            |
|  POST-BATTLE                                                               |
|                                                                            |
|   All Allies alive at the end of the Battle: Do nothing                    |
|                                                                            |
|   At least one Ally dead at the end of the Battle:                         |
|                                                                            |
|    Aeris is dead post-battle: GlobalVar [Aeris Battle Love Points] - 5     |
|                               Capped at 50                                 |
|                                                                            |
|    Tifa is dead post-battle: GlobalVar [Tifa Battle Love Points] - 5       |
|                              Capped at 50                                  |
|                                                                            |
|    Yuffie is dead post-battle: GlobalVar [Yuffie Battle Love Points] - 5   |
|                                Capped at 50                                |
|                                                                            |
|    Barret is dead post-battle: GlobalVar [Barret Battle Love Points] - 5   |
|                                Capped at 50                                |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Cloud:                                                          |
|                                                                            |
| When the game opens Cloud will automatically be in the Front Row.          |
| There are two Battle Models for Cloud; the standard model you will see     |
|  throughout the game, and another, high-resolution model used for the      |
|  final battle with Sephiroth only.                                         |
| Cloud's initial base stats as described above are instantly modified due   |
|  to the two pieces of Magical Materia equipped. The Buster Sword will also |
|  increase Cloud's Magic by 2. Here are Cloud's 'actual' starting stats:    |
|                                                                            |
|    Strength: 18              Attack: 36           Max HP: 302              |
|    Vitality: 12             Attack%: 96           Max MP:  56              |
|       Magic: 23             Defense: 20                                    |
|      Spirit: 17            Defense%:  1           Attack Base Damage:      |
|   Dexterity:  6           Magic atk: 23            42 HP                   |
|        Luck: 14           Magic def: 17           Fire/Ice Base Damage:    |
|                          Magic def%:  0            87 HP                   |
|                                                                            |
| Cloud will begin the game with 610 EXP, and will need 6 EXP to level up.   |
|  This will be gained during the first automated battle on the opening      |
|  screen. A bug means that the EXP needed will incorrectly state that 35    |
|  EXP is needed in the 'Status' menu; this will auto-correct itself after   |
|  the first battle.                                                         |
| Cloud needs 2,420,933 EXP to reach Lv 99, along with Barret, Yuffie and    |
|  Cid.                                                                      |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Barret}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/b7GMEcmsYqHfRqvf7                     | ID:  11 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:  15  ||      Attack:  29  ||  Materia:      |
|  HP:       222  ||   Vitality:  13  ||     Attack%:  97  ||                |
|  MP:        15  ||      Magic:  11  ||     Defense:  21  || None           |
|                 ||     Spirit:   9  ||    Defense%:   1  ||                |
|    Gatling Gun  ||  Dexterity:   5  ||   Magic atk:  11  ||                |
|  Bronze Bangle  ||       Luck:  13  ||   Magic def:   9  ||                |
|   No Accessory  ||                  ||  Magic def%:   0  ||                |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~<|
|                                                                            |
|   Barret's Starting ATTACKS:                                               |
|                                                                            |
|  Attack 1:  Attack              Target: One Opponent                       |
|              Physical          Element: Shoot                              |
|              Command              Att%: 97                                 |
|                                  Power: 16                                 |
|                            Base Damage: 29 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Barret's Background AI Script:                                           |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Last Attacker was NOT Cloud: Do nothing                                  |
|                                                                            |
|   Last Attacker was Cloud:                                                 |
|                                                                            |
|    Barret was revived from KO: GlobalVar [Barret Battle Love Points] + 4   |
|                                Capped at 200                               |
|                                                                            |
|    Barret's HP has increased: GlobalVar [Barret Battle Love Points] + 2    |
|                               Capped at 200                                |
|                                                                            |
|    Barret's HP has decreased: GlobalVar [Barret Battle Love Points] - 2    |
|                               Capped at 50                                 |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Last Attacker was NOT Cloud: Do nothing                                  |
|                                                                            |
|   Last Attacker was Cloud: GlobalVar [Barret Battle Love Points] - 4       |
|                            Capped at 50                                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Barret:                                                         |
|                                                                            |
| When Barret is recruited he will automatically be in the Front Row.        |
| Barret will be assigned the above stats at the start of the game; however, |
|  once Barret has been recruited his stats will be adjusted to the range    |
|  of stats for his level, which will be one lower than the average level of |
|  all recruited characters.                                                 |
| It is probable that Cloud will be Lv 7 when Barret is recruited, which     |
|  means that Barret will likely be Lv 6. Here is the range of starting      |
|  stats for a Lv 6 Barret with the Gatling Gun and Bronze Bangle equipped:  |
|                                                                            |
|    Strength: 16 - 21         Attack: 30 - 35      Max HP: 313 - 334        |
|    Vitality: 15 - 22        Attack%: 97           Max MP:  41 - 44         |
|       Magic: 13 - 19        Defense: 23 - 30                               |
|      Spirit: 11 - 17       Defense%:  1 - 2       Attack Base Damage:      |
|   Dexterity:  6 - 11      Magic atk: 13 - 19       35 - 41 HP              |
|        Luck: 13 - 19      Magic def: 11 - 17                               |
|                          Magic def%:  0                                    |
|                                                                            |
| Barret needs 2,420,933 EXP to reach Lv 99, along with Cloud, Yuffie and    |
|  Cid.                                                                      |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .--------.
 /  {Tifa}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/u98QwjnztDJnh3sq6                     | ID:  12 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:  11  ||      Attack:  24  ||  Materia:      |
|  HP:       219  ||   Vitality:  11  ||     Attack%:  99  ||                |
|  MP:        16  ||      Magic:  11  ||     Defense:  19  || None           |
|                 ||     Spirit:  10  ||    Defense%:   1  ||                |
|  Leather Glove  ||  Dexterity:   7  ||   Magic atk:  11  ||                |
|  Bronze Bangle  ||       Luck:  14  ||   Magic def:   0  ||                |
|   No Accessory  ||                  ||  Magic def%:   0  ||                |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~<|
|                                                                            |
|   Tifa's Starting ATTACKS:                                                 |
|                                                                            |
|  Attack 1:  Attack              Target: One Opponent                       |
|              Physical          Element: Hit                                |
|              Command              Att%: 97                                 |
|                                  Power: 16                                 |
|                            Base Damage: 24 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Tifa's Background AI Script:                                             |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Last Attacker was NOT Cloud: Do nothing                                  |
|                                                                            |
|   Last Attacker was Cloud:                                                 |
|                                                                            |
|    Tifa was revived from KO: GlobalVar [Tifa Battle Love Points] + 4       |
|                              Capped at 200                                 |
|                                                                            |
|    Tifa's HP has increased: GlobalVar [Tifa Battle Love Points] + 2        |
|                             Capped at 200                                  |
|                                                                            |
|    Tifa's HP has decreased: GlobalVar [Tifa Battle Love Points] - 2        |
|                             Capped at 50                                   |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Last Attacker was NOT Cloud: Do nothing                                  |
|                                                                            |
|   Last Attacker was Cloud: GlobalVar [Tifa Battle Love Points] - 4         |
|                            Capped at 50                                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Tifa:                                                           |
|                                                                            |
| When Tifa is recruited she will automatically be in the Front Row.         |
| Tifa will be assigned the above stats at the start of the game; however,   |
|  once Tifa has been recruited her stats will be adjusted to the range of   |
|  stats for her level, which will be two lower than the average level of    |
|  all recruited characters.                                                 |
| It is probable that Cloud will be Lv 8 and Barret will be Lv 7 when Tifa   |
|  is recruited, which means that Tifa will likely be Lv 5. Here is the      |
|  range of starting stats for a Lv 5 Tifa with the Leather Glove and Bronze |
|  Bangle equipped:                                                          |
|                                                                            |
|    Strength: 12 - 18         Attack: 25 - 31      Max HP: 279 - 296        |
|    Vitality: 12 - 18        Attack%: 99           Max MP:  38 - 40         |
|       Magic: 12 - 18        Defense: 20 - 26                               |
|      Spirit: 11 - 17       Defense%:  2 - 3       Attack Base Damage:      |
|   Dexterity:  8 - 13      Magic atk: 12 - 18       25 - 35 HP              |
|        Luck: 14 - 19      Magic def: 11 - 17                               |
|                          Magic def%:  0           Crit%: 2                 |
|                                                                            |
| Tifa needs 2,452,783 EXP to reach Lv 99, along with Red XIII, Cait Sith    |
|  and Vincent.                                                              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------.
 /  {Aeris}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/zWgjdtzRtE4ie58h8                     | ID:  13 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:  10  ||      Attack:  22  ||  Materia:      |
|  HP:       177  ||   Vitality:  11  ||     Attack%:  99  ||                |
|  MP:        23  ||      Magic:  13  ||     Defense:  20  || None           |
|                 ||     Spirit:  14  ||    Defense%:   1  ||                |
|    Guard Stick  ||  Dexterity:   5  ||   Magic atk:  15  ||                |
|  Bronze Bangle  ||       Luck:  14  ||   Magic def:  18  ||                |
|   No Accessory  ||                  ||  Magic def%:   0  ||                |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~<|
|                                                                            |
|   Aeris' Starting ATTACKS:                                                 |
|                                                                            |
|  Attack 1:  Attack              Target: One Opponent                       |
|              Physical          Element: Hit                                |
|              Command              Att%: 99                                 |
|                                  Power: 16                                 |
|                            Base Damage: 22 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Aeris' Background AI Script:                                             |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Last Attacker was NOT Cloud: Do nothing                                  |
|                                                                            |
|   Last Attacker was Cloud:                                                 |
|                                                                            |
|    Aeris was revived from KO: GlobalVar [Aeris Battle Love Points] + 4     |
|                               Capped at 200                                |
|                                                                            |
|    Aeris's HP has increased: GlobalVar [Aeris Battle Love Points] + 2      |
|                              Capped at 200                                 |
|                                                                            |
|    Aeris's HP has decreased: GlobalVar [Aeris Battle Love Points] - 2      |
|                              Capped at 50                                  |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Last Attacker was NOT Cloud: Do nothing                                  |
|                                                                            |
|   Last Attacker was Cloud: GlobalVar [Aeris Battle Love Points] - 4        |
|                            Capped at 50                                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Aeris:                                                          |
|                                                                            |
| When Aeris is recruited she will automatically be in the Back Row.         |
| Aeris will be assigned the above stats at the start of the game; however,  |
|  once Aeris has been recruited her stats will be adjusted to the range of  |
|  stats for her level, which will be three lower than the average level of  |
|  all recruited characters.                                                 |
| It is probable that Cloud will be Lv 10, Barret will be Lv 10 and Tifa     |
|  will be Lv 9 when Aeris is recruited, which means that Aeris will likely  |
|  be Lv 6. Here is the range of starting stats for a Lv 6 Aeris with the    |
|  Guard Stick and Bronze Bangle equipped (note that the Guard Stick will    |
|  boost Aeris' Magic by 2, Vitality by 1, and Spirit by 4, which the below  |
|  figures reflect):                                                         |
|                                                                            |
|    Strength: 12 - 18         Attack: 24 - 30      Max HP: 247 - 263        |
|    Vitality: 14 - 20        Attack%: 99           Max MP:  53 - 58         |
|       Magic: 17 - 24        Defense: 22 - 28                               |
|      Spirit: 20 - 26       Defense%:  1 - 2       Attack Base Damage:      |
|   Dexterity:  6 - 11      Magic atk: 17 - 24       24 - 35 HP              |
|        Luck: 14 - 19      Magic def: 20 - 26                               |
|                          Magic def%:  0                                    |
|                                                                            |
| Aeris needs 2,484,643 EXP to reach Lv 99.                                  |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .------------.
 /  {Red XIII}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/7rNjELrHc2vgADf19                     | ID:  14 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:  10  ||      Attack:  34  ||  Materia:      |
|  HP:       221  ||   Vitality:  12  ||     Attack%: 100  ||                |
|  MP:        17  ||      Magic:  11  ||     Defense:  30  || Fire   1000 AP |
|                 ||     Spirit:  10  ||    Defense%:   6  || All    1000 AP |
|   Mythril Clip  ||  Dexterity:  10  ||   Magic atk:  17  || Sense     0 AP |
| Mythril Armlet  ||       Luck:  14  ||   Magic def:  18  ||                |
|   No Accessory  ||                  ||  Magic def%:   0  ||                |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~<|
|                                                                            |
|   Red XIII's Starting ATTACKS:                                             |
|                                                                            |
|  Attack 1:  Attack              Target: One Opponent                       |
|              Physical          Element: Hit                                |
|              Command              Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 35 HP                              |
|                                                                            |
|  Attack 2:  Fire                Target: All Opponents     Reflectable      |
|  [01B]       Magical           Element: Fire              Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 8                                  |
|                                MP Cost: 4 MP                               |
|                            Base Damage: 36 HP                              |
|                                                                            |
|  Attack 3:  Sense               Target: One Opponent      Sense Target     |
|              Command 0 Dam        Att%: Auto Hit                           |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Red XIII's Background AI Script:                                         |
|                                                                            |
|  No AI Script exists for Red XIII                                          |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Red XIII:                                                       |
|                                                                            |
| When Red XIII is recruited he will automatically be in the Front Row.      |
| Red XIII will be assigned the above stats at the start of the game;        |
|  however, once Red has been recruited his stats will be adjusted to the    |
|  range of stats for his level, which will be two greater than the average  |
|  level of all recruited characters.                                        |
| It is probable that your average Lv will be 11 when Red XIII is recruited, |
|  which means that Red will likely be Lv 13. Here is the range of starting  |
|  stats for a Lv 13 Red with the Mythril Clip and Mythril Armlet equipped   |
|  (note that the Mythril Clip will boost Red XIII's Magic by 6, and the     |
|  Fire Materia will further modify Red's stats which the below figures      |
|  reflect):                                                                 |
|                                                                            |
|    Strength: 19 - 26         Attack: 43 - 50      Max HP: 502 - 538        |
|    Vitality: 20 - 28        Attack%: 100          Max MP:  87 - 93         |
|       Magic: 26 - 32        Defense: 38 - 46                               |
|      Spirit: 19 - 26       Defense%:  7 - 9       Attack Base Damage:      |
|   Dexterity: 17 - 24      Magic atk: 26 - 32       60 - 70 HP              |
|        Luck: 14 - 20      Magic def: 27 - 34      Fire Base Damage:        |
|                          Magic def%:  0            117 - 135 HP            |
|                                                                            |
| Red XIII needs 2,452,783 EXP to reach Lv 99, along with Tifa, Cait Sith    |
|  and Vincent.                                                              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .----------.
 /  {Yuffie}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/v76WeNYXwd5CX6rQA                     | ID:  15 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:   1  ||      Attack:  24  ||  Materia:      |
|  HP:       100  ||   Vitality:   2  ||     Attack%: 100  ||                |
|  MP:         5  ||      Magic:   1  ||     Defense:  29  || Throw   300 AP |
|                 ||     Spirit:   2  ||    Defense%:   3  ||                |
|4-point Shuriken ||  Dexterity:   1  ||   Magic atk:   7  ||                |
|  Carbon Bangle  ||       Luck:   1  ||   Magic def:  16  ||                |
|   No Accessory  ||                  ||  Magic def%:   0  ||                |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~<|
|                                                                            |
|   Yuffie's Starting ATTACKS:                                               |
|                                                                            |
|  Attack 1:  Attack              Target: One Opponent                       |
|              Physical          Element: Shoot                              |
|              Command              Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 24 HP                              |
|                                                                            |
|  Attack 2:  Throw               Target: One Opponent      Throws Weapon    |
|              Command           Element: None                               |
|              Spcl Formula         Att%: Auto Hit                           |
|                                  Power: 16                                 |
|                            Base Damage: Att = (Strength + Weapon Att) * 2  |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Yuffie's Background AI Script:                                           |
|                                                                            |
|  COUNTER: [All Physical and Magical Attacks]                               |
|                                                                            |
|   Last Attacker was NOT Cloud: Do nothing                                  |
|                                                                            |
|   Last Attacker was Cloud:                                                 |
|                                                                            |
|    Yuffie was revived from KO: GlobalVar [Yuffie Battle Love Points] + 4   |
|                                Capped at 200                               |
|                                                                            |
|    Yuffie's HP has increased: GlobalVar [Yuffie Battle Love Points] + 2    |
|                               Capped at 200                                |
|                                                                            |
|    Yuffie's HP has decreased: GlobalVar [Yuffie Battle Love Points] - 2    |
|                               Capped at 50                                 |
|                                                                            |
|                                                                            |
|  DEATH:                                                                    |
|                                                                            |
|   Last Attacker was NOT Cloud: Do nothing                                  |
|                                                                            |
|   Last Attacker was Cloud: GlobalVar [Yuffie Battle Love Points] - 4       |
|                            Capped at 50                                    |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Yuffie:                                                         |
|                                                                            |
| When Yuffie is recruited she will automatically be in the Front Row.       |
| Yuffie will be assigned the above stats at the start of the game; however, |
|  once Yuffie has been recruited her stats will be adjusted to the range of |
|  stats for her level, which will be set according to Cloud's Lv at the     |
|  time of recruiting her:                                                   |
|                                                                            |
|   Cloud's Lv  1-20 - Yuffie Lv 17                                          |
|   Cloud's Lv 21-25 - Yuffie Lv 22                                          |
|   Cloud's Lv 26-30 - Yuffie Lv 27                                          |
|   Cloud's Lv 31-35 - Yuffie Lv 32                                          |
|   Cloud's Lv 36-40 - Yuffie Lv 37                                          |
|   Cloud's Lv 40-99 - Yuffie Lv 42                                          |
|                                                                            |
| It is probable that Yuffie will be Lv 17 if you recruit her as early as    |
|  possible. Here is the range of starting stats for a Lv 17 Yuffie with the |
|  4-point Shuriken and the Carbon Bangle equipped (note that the 4-point    |
|  Shuriken will boost Yuffie's Magic by 6, and the throw Materia will boost |
|  her Vitality by 1, which the below figures reflect):                      |
|                                                                            |
|    Strength: 24 - 31         Attack: 47 - 54      Max HP: 594 - 631        |
|    Vitality: 22 - 29        Attack%: 100          Max MP: 113 - 120        |
|       Magic: 31 - 39        Defense: 49 - 56                               |
|      Spirit: 23 - 31       Defense%:  7 - 9       Attack Base Damage:      |
|   Dexterity: 19 - 27      Magic atk: 31 - 39       95 - 110 HP             |
|        Luck: 16 - 22      Magic def: 37 - 45                               |
|                          Magic def%:  0                                    |
|                                                                            |
| Yuffie needs 2,420,933 EXP to reach Lv 99, along with Barret, Cloud and    |
|  Cid.                                                                      |
| Yuffie can be recruited in one of several locations:                       |
|                                                                            |
|             Junon Forest - 12.5% Chance                                    |
|           Gongaga Jungle -   25% Chance                                    |
|             Nibel Forest -   25% Chance (Large Forest)                     |
|       Rocket Town Forest - 99.6% Chance (Small Forest)                     |
|         Woodlands Jungle -   50% Chance (Near Temple of The Ancients)      |
|            Mideel Jungle -   50% Chance                                    |
|     Goblin Island Forest -   50% Chance                                    |
|      Round Island Forest -   50% Chance                                    |
|                                                                            |
| To recruit Yuffie you must choose the following dialogue options:          |
|                                                                            |
|   Option 2:  Not Interested                                                |
|   Option 1:  ......petrified                                               |
|   Option 2:  Wait a second!                                                |
|   Option 1:  ......That's right                                            |
|   Option 2:  ......Let's hurry on                                          |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Cait Sith}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/WBmAjFCmMehyCwjTA                     | ID:  16 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:  10  ||      Attack:  46  ||  Materia:      |
|  HP:       224  ||   Vitality:  11  ||     Attack%: 100  ||                |
|  MP:        18  ||      Magic:  13  ||     Defense:  55  || Manipulate 0 AP|
|                 ||     Spirit:  11  ||    Defense%:   5  || Transform      |
| Yellow M-phone  ||  Dexterity:   5  ||   Magic atk:  21  ||         7000 AP|
|  Silver Armlet  ||       Luck:  15  ||   Magic def:  33  ||                |
|   No Accessory  ||                  ||  Magic def%:   0  ||                |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~<|
|                                                                            |
|   Cait Sith's Starting ATTACKS:                                            |
|                                                                            |
|  Attack 1:  Attack              Target: One Opponent                       |
|              Physical          Element: Hit                                |
|              Command              Att%: 100                                |
|                                  Power: 16                                 |
|                            Base Damage: 47 HP                              |
|                                                                            |
|  Attack 2:  Mini                Target: One Opponent      Reflectable      |
|  [009]       Magical 0 Dam        Att%: 100               Status Toggle:   |
|                                MP Cost: 10 MP              Small (71%)     |
|                                                                            |
|  Attack 3:  Manipulate          Target: One Opponent      Status Inflict:  |
|              Command 0 Dam        Att%: Spcl Formula       Manipulate      |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Cait Sith's Background AI Script:                                        |
|                                                                            |
|  No AI Script exists for Cait Sith                                         |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Cait Sith:                                                      |
|                                                                            |
| When Cait Sith is recruited he will automatically be in the Front Row.     |
| The character slot for Cait Sith is also used by Young Cloud during the    |
|  Kalm Flashback. At the beginning of the game Cait Sith's slot will be     |
|  assigned to all of Young Cloud's starting data until after the Flashback, |
|  at which point his stats will revert to the above stats for Cait Sith.    |
| When you recruit Cait Sith his stats will be adjusted to the range of      |
|  stats for his level, which equal to the average level of all recruited    |
|  characters.                                                               |
| It is probable that your average Lv will be 18 when Cait Sith is           |
|  recruited, which means that Cait will likely be Lv 19. Here is the range  |
|  of starting stats for a Lv 19 Cait Sith with the Yellow M-phone and       |
|  Silver Armlet equipped (note that the Yellow M-phone will boost Cait      |
|  Sith's Magic by 6, and the Transform Materia will further modify Cait's   |
|  stats which the below figures reflect):                                   |
|                                                                            |
|    Strength: 23 - 30         Attack: 59 - 66      Max HP: 819 - 875        |
|    Vitality: 23 - 31        Attack%: 100          Max MP: 134 - 143        |
|       Magic: 34 - 41        Defense: 57 - 65                               |
|      Spirit: 28 - 35       Defense%:  7 - 9       Attack Base Damage:      |
|   Dexterity: 15 - 22      Magic atk: 34 - 41       129 - 144 HP            |
|        Luck: 15 - 21      Magic def: 50 - 57                               |
|                          Magic def%:  0                                    |
|                                                                            |
| Cait Sith needs 2,452,783 EXP to reach Lv 99, along with Tifa, Red XIII    |
|  and Vincent.                                                              |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-----------.
 /  {Vincent}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/4kb1DTp6JkZYsZnk8  (Vincent)          | ID:  17 |
|  https://photos.app.goo.gl/gwFqjpvPrf59mGv29  (Galian Beast)     |         |
|  https://photos.app.goo.gl/4ye1DK6ZY9kTVmow5  (Death Gigas)      |         |
|  https://photos.app.goo.gl/KC8qzcNKLCGp9wBt8  (Hellmasker)       |         |
|  https://photos.app.goo.gl/DxtCsQbgAgj4yNsK7  (Chaos)            |         |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:   9  ||      Attack:  47  ||  Materia:      |
|  HP:       178  ||   Vitality:  10  ||     Attack%: 110  ||                |
|  MP:        18  ||      Magic:  11  ||     Defense:  44  || None           |
|                 ||     Spirit:  11  ||    Defense%:   5  ||                |
|    Quicksilver  ||  Dexterity:   5  ||   Magic atk:  21  ||                |
|  Silver Armlet  ||       Luck:  14  ||   Magic def:  33  ||                |
|   No Accessory  ||                  ||  Magic def%:   0  ||                |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~<|
|                                                                            |
|   Vincent's Starting ATTACKS:                                              |
|                                                                            |
|  Attack 1:  Attack              Target: One Opponent                       |
|              Physical          Element: Shoot                              |
|              Command              Att%: 110                                |
|                                  Power: 16                                 |
|                            Base Damage: 48 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Vincent's Background AI Script:                                          |
|                                                                            |
|  LIMIT BREAK TRANSFORMATION:                                               |
|                                                                            |
|   Limit Break Lv 1: (Galian Beast)                                         |
|                                                                            |
|    7/10 Chance: Use Berserk Dance on Rnd Target                            |
|    3/10 Chance: Use Beast Flare on All Targets                             |
|                                                                            |
|   Limit Break Lv 2: (Death Gigas)                                          |
|                                                                            |
|    7/10 Chance: Use Gigadunk on Rnd Target                                 |
|    3/10 Chance: Use Livewire on All Targets                                |
|                                                                            |
|   Limit Break Lv 3: (Hellmasker)                                           |
|                                                                            |
|    7/10 Chance: Use Splattercombo on 5 Rnd Targets                         |
|    3/10 Chance: Use Nightmare on Rnd Target                                |
|                                                                            |
|   Limit Break Lv 4: (Chaos)                                                |
|                                                                            |
|    7/10 Chance: Use Chaos Saber on All Targets                             |
|    3/10 Chance: Use Satan Slam on All Target                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Vincent:                                                        |
|                                                                            |
| When Vincent is recruited he will automatically be in the Front Row.       |
| The character slot for Vincent is also used by Sephiroth during the Kalm   |
|  Flashback. At the beginning of the game Vincent's slot will be assigned   |
|  to all of Sephiroth's starting data until after the Flashback, at which   |
|  point his stats will revert to the above stats for Vincent.               |
| When you recruit Vincent his stats will be adjusted to the range of stats  |
|  for his level, which three greater than the average level of all          |
|  recruited characters. If you recruit Vincent *after* Aeris leaves your    |
|  Party, her Lv will not contribute towards the average level.              |
| It is probable that your average Lv will be 24 when Vincent is recruited,  |
|  which means that Vincent will likely be Lv 27. Here is the range of       |
|  starting stats for a Lv 27 Vincent with the Quicksilver and Silver Armlet |
|  equipped (note that the Quicksilver will boost Vincent's Magic by 10,     |
|  which the below figures reflect):                                         |
|                                                                            |
|    Strength: 33 - 41         Attack: 71 - 79      Max HP: 1140 - 1212      |
|    Vitality: 33 - 40        Attack%: 110          Max MP: 205 - 216        |
|       Magic: 49 - 56        Defense: 67 - 74                               |
|      Spirit: 38 - 45       Defense%:  9 - 11      Attack Base Damage:      |
|   Dexterity: 21 - 28      Magic atk: 49 - 56       248 - 277 HP            |
|        Luck: 14 - 21      Magic def: 60 - 67                               |
|                          Magic def%:  0                                    |
|                                                                            |
| Vincent needs 2,452,783 EXP to reach Lv 99, along with Tifa, Red XIII and  |
|  and Cait Sith.                                                            |
| To recruit Vincent you must reach the Shinra Mansion following the Cosmo   |
|  Canyon events, then input the following combination into the safe on the  |
|  2nd Floor Wester Wing:                                                    |
|                                                                            |
|    Right 36     Left 10     Right 59     Right 97                          |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------.
 /  {Cid}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/Cmi1eWw4E9JywFMT7                     | ID:  18 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:  12  ||      Attack:  56  ||  Materia:      |
|  HP:       223  ||   Vitality:  12  ||     Attack%:  97  ||                |
|  MP:        15  ||      Magic:  11  ||     Defense:  58  || None           |
|                 ||     Spirit:  10  ||    Defense%:   5  ||                |
|          Spear  ||  Dexterity:   6  ||   Magic atk:  19  ||                |
|    Gold Armlet  ||       Luck:  14  ||   Magic def:  38  ||                |
|   No Accessory  ||                  ||  Magic def%:   0  ||                |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~<|
|                                                                            |
|   Cid's Starting ATTACKS:                                                  |
|                                                                            |
|  Attack 1:  Attack              Target: One Opponent                       |
|              Physical          Element: Punch                              |
|              Command              Att%: 97                                 |
|                                  Power: 16                                 |
|                            Base Damage: 57 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Cid's Background AI Script:                                              |
|                                                                            |
|  No AI Script exists for Cid                                               |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Cid:                                                            |
|                                                                            |
| When Cid is recruited he will automatically be in the Front Row.           |
| Cid will be assigned the above stats at the start of the game; however,    |
|  once Cid has been recruited his stats will be adjusted to the range of    |
|  stats for his level, which will be three greater than the average level   |
|  of all recruited characters.                                              |
| It is probable that your average Lv will be 28 when Cid is recruited,      |
|  which means that Cid will likely be Lv 31. Here is the range of starting  |
|  stats for a Lv 31 Cid with the Spear and Gold Armlet equipped (note that  |
|  the Spear will boost Cid's Magic by 8, which the below figures reflect):  |
|                                                                            |
|    Strength: 43 - 49         Attack: 87 - 93      Max HP: 1529 - 1630      |
|    Vitality: 47 - 54        Attack%: 97           Max MP:  218 - 232       |
|       Magic: 47 - 54        Defense: 93 - 100                              |
|      Spirit: 43 - 50       Defense%: 10 - 11      Attack Base Damage:      |
|   Dexterity: 24 - 31      Magic atk: 47 - 54       339 - 363 HP            |
|        Luck: 14 - 21      Magic def: 71 - 78                               |
|                          Magic def%:  0                                    |
|                                                                            |
| Cid needs 2,420,933 EXP to reach Lv 99, along with Cloud, Yuffie and       |
|  Barret.                                                                   |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .---------------.
 /  {Young Cloud}  \
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/1LYowdZPwafg24xo7                     | ID:  19 |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~o~~~~~~~~<|
|  Level:      1  ||   Strength:  12  ||      Attack:  30  ||  Materia:      |
|  HP:       140  ||   Vitality:  12  ||     Attack%:  96  ||                |
|  MP:         4  ||      Magic:  11  ||     Defense:  22  || Pre-Emptive    |
|                 ||     Spirit:  10  ||    Defense%:   1  ||                |
|   Buster Sword  ||  Dexterity:   6  ||   Magic atk:  11  ||                |
|    Iron Bangle  ||       Luck:   5  ||   Magic def:  12  ||                |
|    Power Wrist  ||                  ||  Magic def%:   0  ||                |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~<|
|                                                                            |
|   Young Cloud's Starting ATTACKS:                                          |
|                                                                            |
|  Attack 1:  Attack              Target: One Opponent                       |
|              Physical          Element: Cut                                |
|              Command              Att%: 96                                 |
|                                  Power: 16                                 |
|                            Base Damage: 30 HP                              |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Young Cloud's Background AI Script:                                      |
|                                                                            |
|  No AI Script exists for Young Cloud                                       |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Young Cloud:                                                    |
|                                                                            |
| The Pre-Emptive Materia that Cloud has can not be removed, nor can his     |
|  other equipment. The Pre-Emptive starts with 0 AP and will not gain any   |
|  AP during the flashback; once the Flashback has finished, you will lose   |
|  all of Young Cloud's equipment.                                           |
| Young Cloud uses the same character slot as Cait Sith; at the start of the |
|  game Cait Sith's clot will be filled using the stats for Young Cloud as   |
|  above, then revert to Cait Sith's starting stats after the flashback      |
|  sequence.                                                                 |
| The Power Wrist will increase Young Cloud's Strength by 10, the Buster     |
|  Sword will increase his Magic by 2, and the Pre-Emptive Materia will      |
|  increase his Dexterity by 2, which means Young Cloud's actual stats will  |
|  be as follows:                                                            |
|                                                                            |
|    Strength: 22              Attack: 40           Max HP: 140              |
|    Vitality: 12             Attack%: 96           Max MP:   4              |
|       Magic: 13             Defense: 22                                    |
|      Spirit: 10            Defense%:  2           Attack Base Damage:      |
|   Dexterity: 8            Magic atk: 13            41 HP                   |
|        Luck: 5            Magic def: 12                                    |
|                          Magic def%:  0                                    |
|                                                                            |
| The minimum a character's Max MP can be is 10, so even though Young        |
|  Cloud's starting MP is 4, it will automatically be adjusted to 10.        |
| Young Cloud cannot gain any EXP, but if he were able to then he would      |
|  require 860,038 EXP to reach Lv 99.                                       |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 

  .-------------.
 /  {Sephiroth}  \  NOTE - This is the Kalm Flashback version of Sephiroth
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~\
|  https://photos.app.goo.gl/N9zyL86pGNQkrFuTA                     | ID:  1A |
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~o~~~~~~~~<|
|  Level:     50  ||   Strength:  85  ||      Attack: 184  ||  Materia:      |
|  HP:      3840  ||   Vitality:  72  ||     Attack%: 255  ||                |
|  MP:       460  ||      Magic:  68  ||     Defense: 118  || Revive         |
|                 ||     Spirit:  70  ||    Defense%:  20  || Restore        |
|       Masamune  ||  Dexterity:  65  ||   Magic atk:  68  || Earth + All    |
|    Gold Armlet  ||       Luck:  46  ||   Magic def:  98  || Fire           |
|     Touph Ring  ||                  ||  Magic def%:   0  || Ice + All      |
|                 ||                  ||       Crit%: 255  || Lightning + All|
|>~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~~~~~oo~~~~~~~~~~~~~~~<|
|                                                                            |
|   Sephiroth's Starting ATTACKS:                                            |
|                                                                            |
|  Attack 1:  Attack              Target: One Opponent                       |
|              Physical          Element: Hit                                |
|              Command              Att%: 255                                |
|                                  Power: 16                                 |
|                            Base Damage: 2193 HP                            |
|                                                                            |
|  Attack 2:  Life2               Target: One Ally          Reflectable      |
|  [008]       Magical           Element: Restorative       Miss If Alive    |
|              % Based              Att%: 255               Status Remove:   |
|                                  Power: 32                 Death (100%)    |
|                                MP Cost: 100 MP                             |
|                            Base Damage: 100% Max HP                        |
|                                                                            |
|  Attack 3:  Cure3               Target: One Ally          Never Used       |
|  [002]       Magical           Element: Restorative       Reflectable      |
|              Spcl Formula         Att%: 255                                |
|                                  Power: 130                                |
|                                MP Cost: 64 MP                              |
|                            Base Damage: 3568 HP                            |
|                                                                            |
|  Attack 4:  Quake3              Target: All Opponents     Reflectable      |
|  [026]       Magical           Element: Earth             Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 70                                 |
|                                MP Cost: 68 MP                              |
|                            Base Damage: 3097 HP                            |
|                                                                            |
|  Attack 5:  Fire3               Target: One Opponent      Never Used       |
|  [01D]       Magical           Element: Fire              Reflectable      |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 2832 HP                            |
|                                                                            |
|  Attack 6:  Ice3                Target: All Opponents     Reflectable      |
|  [020]       Magical           Element: Ice               Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 2832 HP                            |
|                                                                            |
|  Attack 7:  Bolt3               Target: All Opponents     Reflectable      |
|  [023]       Magical           Element: Lightning         Split Damage     |
|                                   Att%: 100                                |
|                                  Power: 64                                 |
|                                MP Cost: 52 MP                              |
|                            Base Damage: 2832 HP                            |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
|   Sephiroth's Background AI Script:                                        |
|                                                                            |
|  NOTE - Sephiroth's AI Script will check to see if there is only one       |
|          enemy alive. This is a check to see if the encounter is with      |
|          either the Dragon or the Zuu; however, there are no encounters in |
|          the Kalm Flashback that contain the Zuu. Because of this, Fire3   |
|          will never be used.                                               |
|                                                                            |
|                                                                            |
|  SETUP: Enable AI Script                                                   |
|         Enable Physical immunity                                           |
|         Enable Magical immunity                                            |
|         Enable 'No MP Cost' Flag                                           |
|                                                                            |
|                                                                            |
|  Young Cloud has Death:                                                    |
|                                                                            |
|   1/3 Chance: Use Life2 on Young Cloud                                     |
|   2/3 Chance: Use subsequent attack sequence:                              |
|                                                                            |
|                                                                            |
|  Young Cloud does not have Death OR 1/3 Chance failed:                     |
|                                                                            |
|   Only one Enemy Alive: (Zuu or Dragon Encounter)                          |
|                                                                            |
|    Enemy is Flying: Use Fire3 on Target                                    |
|    Enemy is NOT Flying: Use Attack Command on Target                       |
|                                                                            |
|                                                                            |
|   More than one Enemy Alive:                                               |
|                                                                            |
|    At least one Enemy has resistance to Earth Element: (Sonic Speed)       |
|                                                                            |
|     1/2 Chance: Use Ice3 on All Targets                                    |
|     1/2 Chance: Use Bolt3 on All Targets                                   |
|                                                                            |
|    No Enemies have resistance to Earth Element:                            |
|                                                                            |
|     1/3 Chance: Use Quake3 on All Targets                                  |
|     1/3 Chance: Use Ice3 on All Targets                                    |
|     1/3 Chance: Use Bolt3 on All Targets                                   |
|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<|
|   Notes On Sephiroth:                                                      |
|                                                                            |
| None of Sephiroth's Materia can be removed, neither can his equipment. All |
|  of Sephiroth's Materia are mastered, and are not necessary to be equipped |
|  as all of Sephiroth's attacks are scripted. If you were to hack the game  |
|  to remove his Materia then his attack sequence will still play out the in |
|  the exact same way.                                                       |
| Sephiroth uses the same character slot as Vincent; at the start of the     |
|  game Vincent's slot will be filled using the stats for Sephiroth as       |
|  above, then revert to Vincent's starting stats after the flashback        |
|  sequence.                                                                 |
| The Touph Ring will increase Sephiroth's Vitality and Spirit by 50, and    |
|  the Materia he has equipped will modify Sephiroth's stats so that his     |
|  *actual* stats are as follows:                                            |
|                                                                            |
|    Strength: 78              Attack: 177          Max HP: 3264             |
|    Vitality: 121            Attack%: 255          Max MP:  529             |
|       Magic: 75             Defense: 167                                   |
|      Spirit: 121           Defense%:  20          Attack Base Damage:      |
|   Dexterity: 65           Magic atk:  75           2109 HP                 |
|        Luck: 46           Magic def: 121          Quake3 Base Damage:      |
|                          Magic def%:   0           3281 HP                 |
|                               Crit%: 255          Fire3/Ice3/Bolt3 Damage: |
|                                                    3000 HP                 |
|                                                                            |
| Sephiroth cannot gain any EXP, but if he were able to then he would        |
|  require the same as Cloud, Barret, Yuffie and Cid which is 2,420,933 EXP. |
| Sephiroth's Masamune is the only Weapon in the game to have 255 Crit%,     |
|  which means his Attacks will always be an Auto-Critical. The only enemy   |
|  Sephiroth uses the Attack Command on is the Dragon, and will kill it in   |
|  two hits, dealing 3027 - 3228 HP per hit.                                 |
| Sephiroth's Physical and Magical immunity also grants him resilience to    |
|  any Status changes. He also makes use of a flag that is not used by any   |
|  other Actor in the game, which is to disable the cost of MP for all       |
|  attacks, so Sephiroth will never run out of MP.                           |
\                                                                            /
 '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' 



@.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.--.@
|\/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\/|
|<:                                                                        :>|
|<:                                                                        :>|
|<:  {E}                        {HELPFUL LISTS}                            :>|
|<:                                                                        :>|
|<:                                                                        :>|
|/\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/\|
@'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'@
 ____________________________________________________________________________ 
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|                                                                            |
|                                  CONTENTS                                  |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
| -- Battle Square Listing                                                   |
| -- Battle Background Listing                                               |
| -- Shinra HQ Elevator                                                      |
| -- Top Training Areas For Each Disc                                        |
| -- Top Farming Locations                                                   |
| -- Enemy Lookalikes                                                        |
| -- Elevated Enemies                                                        |
| -- Enemy Skill Listing                                                     |
| -- Abilities That Use Multi-Elements                                       |
| -- Enemies Susceptible To L4 Suicide                                       |
| -- Enemies That Change Stats Mid-Battle                                    |
| -- Enemies That Cannot Be Pre-Empted                                       |
| -- Enemies By Index ID                                                     |
'____________________________________________________________________________'


 //>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {BATTLE SQUARE LISTING}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
'-------------------------------------''-------------------------------------'
|                                    SET 3                                   |
| ~  ~  ~    BATTLE 4 - A      ~  ~  ~  ~  ~  ~     BATTLE 4 - B     ~  ~  ~ |
|           --------------                         --------------            |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Vlakorados      HP 66666 || Row 1:  1x Trickplay       HP  3000 |
|                                     || Row 2:  2x Boundfat        HP  1000 |
|                                #192 ||                                #661 |
'-------------------------------------''-------------------------------------'
| Row 1:  2x Trickplay       HP  3000 || Row 1:  2x Jumping         HP  1998 |
|                                     ||                                     |
|                                #194 ||                                #201 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Boundfat        HP  1000 || Row 1:  2x Ice Golem       HP  8000 |
| Row 2:  3x Malldancer      HP  1200 ||                                     |
|                                #656 ||                                #209 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Acrophies       HP  4800 || Row 1:  1x Hippogriff      HP  6000 |
|                                     ||                                     |
|                                #668 ||                                #212 |
'-------------------------------------''-------------------------------------'
|                                    SET 3                                   |
| ~  ~  ~    BATTLE 5 - A      ~  ~  ~  ~  ~  ~     BATTLE 5 - B     ~  ~  ~ |
|           --------------                         --------------            |
'-------------------------------------''-------------------------------------'
| Row 1:  2x Shred           HP  1800 || Row 1:  1x Frozen Nail     HP  2600 |
| Row 2:  1x Shred           HP  1800 || Row 2:  1x Frozen Nail     HP  2600 |
|                                #672 ||                                #673 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Lessaloploth    HP  4000 || Row 1:  2x Shred           HP  1800 |
| Row 2:  1x Lessaloploth    HP  4000 || Row 2:  1x Frozen Nail     HP  2600 |
|                                #692 ||                                #674 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Magnade         HP  2000 || Row 1:  1x Lessaloploth    HP  4000 |
|                                     ||                                     |
|                                #696 ||                                #680 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Jumping         HP  1998 || Row 1:  1x Snow            HP  8000 |
| Row 2:  2x Jumping         HP  1998 || Row 2:  1x Lessaloploth    HP  4000 |
|                                #210 ||                                #694 |
'-------------------------------------''-------------------------------------'
|                                    SET 3                                   |
| ~  ~  ~    BATTLE 6 - A      ~  ~  ~  ~  ~  ~     BATTLE 6 - B     ~  ~  ~ |
|           --------------                         --------------            |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Stilva          HP  4000 || Row 1:  2x Headbomber      HP  3200 |
|                                     || Row 2:  1x Headbomber      HP  3200 |
|                                #705 ||                                #700 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Cuahl           HP  2600 || Row 1:  2x Headbomber      HP  3200 |
| Row 2:  2x Headbomber      HP  3200 ||         1x Zolokalter      HP  1900 |
|                                #713 ||                                #706 |
'-------------------------------------''-------------------------------------'
| Row 1:  2x Gremlin         HP  3000 || Row 1:  3x Evilhead        HP  1480 |
| Row 2:  1x Sculpture       HP  3400 ||                                     |
|                                #727 ||                                #711 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Ironite         HP  4800 || Row 1:  2x Cuahl           HP  2600 |
| Row 2:  2x Wind Wing       HP  3800 ||                                     |
|                                #732 ||                                #712 |
'-------------------------------------''-------------------------------------'
|                                    SET 3                                   |
| ~  ~  ~    BATTLE 7 - A      ~  ~  ~  ~  ~  ~     BATTLE 7 - B     ~  ~  ~ |
|           --------------                         --------------            |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Malboro         HP  8800 || Row 1:  3x Gremlin         HP  3000 |
|                                     ||                                     |
|                                #701 ||                                #724 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Blue Dragon     HP 17600 || Row 1:  1x Wind Wing       HP  3800 |
|                                     || Row 2:  1x Wind Wing       HP  3800 |
|                                #714 ||                                #730 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Gigas           HP  7000 || Row 1:  2x Ironite         HP  4800 |
|                                     ||                                     |
|                                #721 ||                                #733 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Dragon Rider    HP  7000 || Row 1:  1x Tonberry        HP 30000 |
|                                     ||                                     |
|                                #731 ||                                #956 |
'-------------------------------------''-------------------------------------'
|                                    SET 3                                   |
| ~  ~  ~      BATTLE 8        ~  ~  ~  ~  ~  ~       BATTLE 8       ~  ~  ~ |
|           --------------                         --------------            |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Serpent         HP 28000 || Row 1:  1x Ho-chu          HP  8600 |
|                                     ||                                     |
|                                #804 ||                                #795 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Sea Worm        HP 18000 || Row 1:  1x Ghost Ship      HP 13200 |
|                                     ||                                     |
|                                #227 ||                                #765 |
'=====================================''====================================='

  __________________________________________________________________________  
  \========================================================================/  
   \======================================================================/
    \                                                                    /   
    /                                                                    \  
   /    SET 4:   SPECIAL BATTLE                                           \  
  /                                                                        \
 /                                                                          \
'-------------------------------------''-------------------------------------'
|       ~   ~   ~   ~   ~   ~   ~   ~    ~   ~   ~   ~   ~   ~   ~   ~       |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Sea Worm        HP 18000 || Row 1:  1x Wolfmeister     HP 20000 |
|                                     ||                                     |
| Battle 1                       #960 || Battle 5                       #965 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Ho-chu          HP  8600 || Row 1:  1x Behemoth        HP 14000 |
|                                     ||                                     |
| Battle 2                       #961 || Battle 6                       #968 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Unknown 3       HP 30000 || Row 1:  1x Maximum Kimaira HP  8000 |
|                                     ||                                     |
| Battle 3                       #962 || Battle 7                       #972 |
'-------------------------------------''-------------------------------------'
| Row 1:  1x Serpent         HP 28000 || Row 1:  1x Proud Clod      HP 120000|
|                                     ||         1x Jamar Armor     HP  40000|
| Battle 4                       #964 || Battle 8                       #973 |
'=====================================''====================================='



 //>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {BATTLE BACKGROUND LISTING}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {SHINRA HQ ELEVATOR}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {TOP TRAINING AREAS FOR EACH DISC}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|    Average AP = 263.6         Area Enc Rate = 32  Extremely High           |
|   Average Gil = 3578.5                                My Rating: * * * * * |
|                                                                            |
| -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  |
|                                                                            |
| North Crater: Swamp Area 1st Screen (Left-Upper Fork)   ...you guessed it  |
|                                                                            |
|   Average EXP = 6945.7    Average Enemy QTY = 1.66                         |
|    Average AP = 879.7         Area Enc Rate = 24  Insanely High            |
|   Average Gil = 11,507.9                              My Rating: ********* | 
|                                                                            |
| The first screen has a higher encounter rate than the second screen.       |
'----------------------------------------------------------------------------'



 //>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {TOP FARMING LOCATIONS}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {ENEMY LOOKALIKES}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {ELEVATED ENEMIES}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {ENEMY SKILL LISTING}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {ABILITIES THAT USE MULTI-ELEMENTS}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {ENEMIES SUSCEPTIBLE TO L4 SUICIDE}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {ENEMIES THAT CHANGE STATS MID-BATTLE}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Rilfsak will have a 7/8 chance of setting its Evade to 255 with every 
Action performed. Its Evade value will remain at 255 until the next Action is 
completed, at which point its Evade will be set back to 2, and a new 7/8 
chance will occur to set its Evade to 255.

--

 • DARK DRAGON:

    Base Def = 120       Base MDef = 240
 Stage 2 Def = 180    Stage 2 MDef = 360
 Stage 3 Def = 240    Stage 3 MDef = 480

The Dark Dragon's Defence and MDefence will increase with every use of Dragon 
Force. Once Dragon Force has been used twice, its stats will not continue to 
increase.

--

 • ARMORED GOLEM:

    Base Str = 110      Base Def = 110      Base Mag = 98      Base MDef = 120
 Stage 1 Str = 94    Stage 1 Def = 132   Stage 1 Mag = 74   Stage 1 MDef = 160
 Stage 2 Str = 98    Stage 2 Def = 124   Stage 2 Mag = 80   Stage 2 MDef = 150
 Stage 3 Str = 102   Stage 3 Def = 116   Stage 3 Mag = 86   Stage 3 MDef = 140
 Stage 4 Str = 106   Stage 4 Def = 108   Stage 4 Mag = 92   Stage 4 MDef = 130
                  Spcl Stage Def = 400                   Spcl Stage MDef = 470

The battle will open with the Armored Golem's stats set to its base stats and 
immediately be set to the 'Stage 1' stats after its 1st turn. It will advance 
one Stage with every turn, and will revert to its previous Stage each time it 
is attacked, provided the attack dealt more than 1000 HP. The Armored Golem 
will enter into its Spcl Stage if its Current HP reaches less than (or equal 
to) 50% of its Max HP while it is *not* in stage 4, which is 5000/10,000. Its 
'Row Value' never changes when it moves through its Stages.

--

 • JENOVA-SYNTHESIS:

    Base Def = 100       Base MDef = 180
 Stage 1 Def = 80                         
                      Stage 2 MDef = 150

Jenova-SYNTHESIS will enter into Stage 1 if Jenova-SYNTHESIS [B] (left 
Tentacle) is dead, and Stage 2 if Jenova-SYNTHESIS [C] (right Tentacle) is 
dead. If both Tentacles are dead, then its Defence and MDefence will be 
dropped.

Jenova-SYNTHESIS will also automatically adjust its HP according to the 
'Group Formation ID' slot each enemy fills:

  Jenova-SYNTHESIS [A] Max HP = 60,000
  Jenova-SYNTHESIS [B] Max HP = 10,000
  Jenova-SYNTHESIS [C] Max HP = 10,000

--

 • BIZARRO-SEPHIROTH: (1-Party Version)

Bizarro-Sephiroth will also automatically adjust its HP according to the 
'Group Formation ID' slot each enemy fills:

  Bizarro-Sephiroth [A] Max HP = 40,000 + 5,000 per Lv 99 Chr + 60,000 if KOTR 
                                                          used against J-Synth
  Bizarro-Sephiroth [B] Max HP =  2,000 +   250 per Lv 99 Chr
  Bizarro-Sephiroth [C] Max HP = 10,000 + 1,250 per Lv 99 Chr
  Bizarro-Sephiroth [D] Max HP =  4,000 +   500 per Lv 99 Chr
  Bizarro-Sephiroth [E] Max HP =  4,000 +   500 per Lv 99 Chr

Bizarro-Sephiroth will also adjust the Elements absorbed by some of the 
enemies according to their 'Group Formation ID':

  Bizarro-Sephiroth [D] set to absorb Ice and Lightning
  Bizarro-Sephiroth [E] set to absorb Fire and Earth

--

 • BIZARRO-SEPHIROTH: (2-Party Left "Main" Version)

Bizarro-Sephiroth will also automatically adjust its HP according to the 
'Group Formation ID' slot each enemy fills:

  Bizarro-Sephiroth [A] Max HP = 40,000 + 5,000 per Lv 99 Chr + 60,000 if KOTR 
                                                          used against J-Synth
  Bizarro-Sephiroth [B] Max HP =  2,000 +   250 per Lv 99 Chr
  Bizarro-Sephiroth [C] Max HP = 14,000 + 1,750 per Lv 99 Chr
  Bizarro-Sephiroth [D] Max HP =  6,000 +   750 per Lv 99 Chr
  Bizarro-Sephiroth [E] Max HP =  4,000 +   500 per Lv 99 Chr

Bizarro-Sephiroth will also adjust the Elements absorbed by some of the 
enemies according to their 'Group Formation ID':

  Bizarro-Sephiroth [D] set to absorb Ice and Lightning
  Bizarro-Sephiroth [E] set to absorb Ice and Lightning

--

 • BIZARRO-SEPHIROTH: (2-Party Right "Sub" Version)

Bizarro-Sephiroth will also automatically adjust its HP according to the 
'Group Formation ID' slot each enemy fills:

  Bizarro-Sephiroth [A] Max HP = 35,000 + 5,000 per Lv 99 Chr (non-targetable)
  Bizarro-Sephiroth [B] Max HP =  2,000 +   250 per Lv 99 Chr
  Bizarro-Sephiroth [C] Max HP = 12,000 + 1,500 per Lv 99 Chr
  Bizarro-Sephiroth [D] Max HP =  6,000 +   750 per Lv 99 Chr
  Bizarro-Sephiroth [E] Max HP =  4,000 +   500 per Lv 99 Chr

Bizarro-Sephiroth will also adjust the Elements absorbed by some of the 
enemies according to their 'Group Formation ID':

  Bizarro-Sephiroth [D] set to absorb Fire and Gravity
  Bizarro-Sephiroth [E] set to absorb Fire and Gravity

--

 • BIZARRO-SEPHIROTH: (3-Party Centre "Main" Version)

Bizarro-Sephiroth will also automatically adjust its HP according to the 
'Group Formation ID' slot each enemy fills:

  Bizarro-Sephiroth [A] Max HP = 40,000 + 5,000 per Lv 99 Chr + 60,000 if KOTR 
                                                          used against J-Synth
  Bizarro-Sephiroth [B] Max HP =  2,000 +   250 per Lv 99 Chr
  Bizarro-Sephiroth [C] Max HP = 16,000 + 2,000 per Lv 99 Chr
  Bizarro-Sephiroth [D] Max HP =  8,000 + 1,000 per Lv 99 Chr
  Bizarro-Sephiroth [E] Max HP =  8,000 + 1,000 per Lv 99 Chr

Bizarro-Sephiroth will also adjust the Elements absorbed by some of the 
enemies according to their 'Group Formation ID':

  Bizarro-Sephiroth [D] set to absorb Ice and Lightning
  Bizarro-Sephiroth [E] set to absorb Ice and Lightning

--

 • BIZARRO-SEPHIROTH: (3-Party Left "Sub 1" Version)

Bizarro-Sephiroth will also automatically adjust its HP according to the 
'Group Formation ID' slot each enemy fills:

  Bizarro-Sephiroth [A] Max HP = 35,000 + 5,000 per Lv 99 Chr (non-targetable)
  Bizarro-Sephiroth [B] Max HP =  2,000 +   250 per Lv 99 Chr
  Bizarro-Sephiroth [C] Max HP = 12,000 + 1,500 per Lv 99 Chr
  Bizarro-Sephiroth [D] Max HP =  8,000 + 1,000 per Lv 99 Chr
  Bizarro-Sephiroth [E] Max HP =  6,000 +   750 per Lv 99 Chr

Bizarro-Sephiroth will also adjust the Elements absorbed by some of the 
enemies according to their 'Group Formation ID':

  Bizarro-Sephiroth [D] set to absorb Ice and Lightning
  Bizarro-Sephiroth [E] set to absorb Ice and Lightning

--

 • BIZARRO-SEPHIROTH: (3-Party Left "Sub 2" Version)

Bizarro-Sephiroth will also automatically adjust its HP according to the 
'Group Formation ID' slot each enemy fills:

  Bizarro-Sephiroth [A] Max HP = 30,000 + 3,000 per Lv 99 Chr (non-targetable)
  Bizarro-Sephiroth [B] Max HP =  2,000 +   250 per Lv 99 Chr
  Bizarro-Sephiroth [C] Max HP = 12,000 + 1,500 per Lv 99 Chr
  Bizarro-Sephiroth [D] Max HP =  8,000 + 1,000 per Lv 99 Chr
  Bizarro-Sephiroth [E] Max HP =  6,000 +   750 per Lv 99 Chr

Bizarro-Sephiroth will also adjust the Elements absorbed by some of the 
enemies according to their 'Group Formation ID':

  Bizarro-Sephiroth [D] set to absorb Fire and Earth
  Bizarro-Sephiroth [E] set to absorb Fire and Earth

--

 • SAFER-SEPHIROTH:

Bizarro-Sephiroth will also automatically adjust its HP according to various 
factors:

  Safer-Sephiroth's Max HP = 80,000 + 30,000 per Lv 99 Chr + 80,000 if KOTR
                                                          used against J-Synth

Safer-Sephiroth will also adjust its base stats:

  Safer-Sephiroth's Str  = 230 + 2  per Lv 99 Chr
  Safer-Sephiroth's Def  = 100 + 20 per Lv 99 Chr
  Safer-Sephiroth's Mag  = 100 + 5  per Lv 99 Chr
  Safer-Sephiroth's MDef = 180 + 16 per Lv 99 Chr

Safer-Sephiroth will also change its Row Value to 16 (Flying) on its fourth 
attack and will revert to its original form on its eighth turn.

--

 • EYE:

               Base Dexterity = 254
   Blue (Outer) Eye Dexterity = 150
 Yellow (Inner) Eye Dexterity = 250

The Eye's for Emerald Weapon will begin with 254 Dexterity, and will be 
immediately overwritten according to its 'Group Formation ID'.

--

 • RUBY WEAPON:

Ruby Weapon will automatically nullify Gravity and Water Elements, then will 
automatically set up the following resistances as soon as the battle begins:

  Ruby Weapon set to absorb Fire, Ice, Lightning, Earth and Hidden



 //>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {ENEMIES THAT CANNOT BE PRE-EMPTED}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\\
 ||>    {ENEMIES BY INDEX ID}    <||
 \\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|<:                                                                        :>|
|<:  {F}                     {QUICK SEARCH INDEX}                          :>|
|<:                                                                        :>|
|<:                                                                        :>|
|/\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/\|
@'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'@


  Welcome to the Quick-Search Index (QSI). Here you will find a reference to 
every Quick-Search Index Link contained within this FAQ.

How to use the Index:

Let's say you wished to jump directly to enemy Lost Number. Use "Lost Number" 
(without quotation marks) as the search criteria using Control + F, then, 
surround the criteria with braces {}. These are the keys above []. You will 
then be taken directly to the Lost Number entry.

A faster way to use the QSI is to simply open the search field with a brace, 
then begin typing your criteria. Some QSI Links will have more than one 
entry; for example, Lost Number will have three entries, one for each form 
that it takes.

Current unique entries: 421
Current  total entries: 471


QUICK-SEARCH INDEX LINKS:


 #

[NO NAME]  (8)
1ST RAY    (1)
2-FACED    (1)
8 EYE      (1)
ÊÚÔ0(ÄÑ)   (1)
ÊÚÔ1()     (1)
ÊÚÔ2(Ñ)    (1)
ÊÚÔ4(ËÖÙ)  (1)
ÊÚÔ5(ÁÑÔ)  (1)
ÊÚÔ6(ÑÂ)   (1)
ÊÚÔ7(ÚÑA)  (1)
ÊÚÔ8(ÚÑB)  (1)
ÊÚÔ9(ÚÑC)  (1)


 A

ABILITIES THAT USE MULTI-ELEMENTS  (1)
ACKNOWLEDGEMENTS      (1)
ACROPHIES             (1)
ADAMANTAIMAI          (1)
AERIS                 (1)
AERO COMBATANT        (2)
AIR BUSTER            (1)
ALLEMAGNE             (1)
ANCIENT DRAGON        (1)
ANCIENT FOREST        (1)
APS                   (1)
AREA ENCOUNTER RATES  (1)
ARK DRAGON            (1)
ARMORED GOLEM         (1)
ATTACK SQUAD          (1)


 B

BAD RAP                (1)
BAD RAP SAMPLE         (1)
BAGRISK                (1)
BAGNADRANA             (1)
BAHBA VELAMYU          (1)
BANDERSNATCH           (1)
BANDIT                 (1)
BARRET                 (1)
BATTERY CAP            (1)
BATTLE BACKGROUND LISTING  (1)
BATTLE SQUARE LISTING  (1)
BEACHPLUG              (1)
BEHEMOTH               (1)
BIZARRE BUG            (1)
BIZARRO-SEPHIROTH      (6)
BLACK BAT              (1)
BLOATFLOAT             (1)
BLOOD TASTE            (1)
BLUE DRAGON            (1)
BLUGU                  (1)
BOMB                   (1)
BOTTOMSWELL            (1)
BOUNDFAT               (1)
BRAIN POD              (1)
BUGS AND GLITCHES      (1)
BULLMOTOR              (1)


 C

CACTUAR          (1)
CACTUER          (1)
CAIT SITH        (1)
CAPPARWIRE       (1)
CAPTAIN          (1)
CARRY ARMOR      (1)
CASTANETS        (1)
CAVE OF THE GI   (1)
CEASAR           (1)
CHAIN            (1)
CHEKHOV          (1)
CHOCOBO          (9)
CHOCOBOS         (2)
CHRISTOPHER      (1)
CHUSE TANK       (1)
CID              (1)
CLOUD            (1)
CMD.GRAND HORN   (3)
COKATOLIS        (1)
COREL AREA       (1)
COREL PRISON     (1)
CORNEO'S LACKEY  (1)
CORRAL VALLEY    (1)
CORVETTE         (1)
COSMO AREA       (1)
CRAWLER          (1)
CRAZY SAW        (1)
CRIPSHAY         (1)
CROMWELL         (1)
CROWN LANCE      (1)
CRYSALES         (1)
CUAHL            (1)
CUSTOM SWEEPER   (1)


 D

DA-CHAO STATUE       (1)
DAMAGE CALCULATIONS  (1)
DAMAGE OVERFLOW      (1)
DARK DRAGON          (1)
DARK NATION          (1)
DEATH CLAW           (1)
DEATH DEALER         (1)
DEATH MACHINE        (1)
DEENGLOW             (1)
DEMONS GATE          (1)
DESERT SAHAGIN       (1)
DEVIL RIDE           (1)
DIABLO               (1)
DIAMOND WEAPON       (1)
DIVER NEST           (1)
DOORBULL             (1)
DORKY FACE           (1)
DRAGON               (1)
DRAGON RIDER         (1)
DRAGON ZOMBIE        (1)
DUAL HORN            (1)
DYNE                 (1)


 E

EAGLE GUN                 (1)
EDGEHEAD                  (1)
ELEMENTS AND STATUSES     (1)
ELEVATED ENEMIES          (1)
ELFADUNK                  (1)
ELIGOR                    (1)
EMERALD WEAPON            (1)
ENCOUNTER RATES           (1)
ENCOUNTER TYPES & FLAGS   (1)
ENEMY COUNTERPARTS        (1)
ENEMY LOOKALIKES          (1)
ENEMIES BY INDEX ID       (1)
ENEMIES SUSCEPTIBLE TO L4 SUICIDE      (1)
ENEMIES THAT CANNOT BE PRE-EMPTED      (1)
ENEMIES THAT CHANGE STATS MID-BATTLE   (1)
ENEMY NOTES               (1)
ENEMY SKILL LISTING       (1)
EPIOLNIS                  (1)
EVILHEAD                  (1)
EX-SOLDIER                (1)
EYE                       (1)


 F

FINAL BOSSES              (1)
FLAPBEAT                  (1)
FLOWER PRONG              (3)
FORGOTTEN CAP. REVISITED  (1)
FORGOTTEN CAPITOL         (1)
FORMULA                   (1)
FORT CONDOR               (1)
FOULANDER                 (1)
FROZEN NAIL               (1)


 G

GAEA'S CLIFFS       (1)
GAGIGHANDI          (1)
GARGOYLE            (2)
GARUDA              (1)
GAS DUCTER          (1)
GHIROFELGO          (1)
GHOST               (1)
GHOST SHIP          (1)
GI NATTAK           (1)
GI SPECTOR          (1)
GIGAS               (1)
GIGHEE              (1)
GOBLIN              (1)
GODO                (1)
GOLD SAUCER AREA    (1)
GOLEM               (1)
GONGAGA             (1)
GONGAGA AREA        (1)
GORKII              (1)
GRAND HORN          (1)
GRANGALAN           (1)
GRANGALAN JR.       (1)
GRANGALAN JR.JR.    (1)
GRASHTRIKE          (1)
GRASSLANDS AREA     (1)
GREAT GLACIER       (1)
GREMLIN             (1)
GRENADE             (1)
GRENADE COMBATANT   (1)
GRIFFIN             (1)
GRIMGUARD           (1)
GROSSPANZER-BIG     (1)
GROSSPANZER-MOBILE  (1)
GROSSPANZER-SMALL   (1)
GRUNT               (1)
GUARD HOUND         (1)
GUARD SCORPION      (1)
GUARD SYSTEM        (1)
GUARDIAN            (1)
GUARDIAN(LEFT)      (1)
GUARDIAN(RIGHT)     (1)
GUN CARRIER         (1)


 H

HAMMER BLASTER         (1)
HARD ATTACKER          (1)
HARPY                  (1)
HEAD HUNTER            (1)
HEADBOMBER             (1)
HEAVY TANK             (1)
HEDGEHOG PIE           (1)
HEG                    (1)
HELI GUNNER            (1)
HELL HOUSE             (2)
HELL RIDER VR2         (1)
HELLETIC HOJO          (1)
HIPPOGRIFF             (1)
HIT CHANCES AND OTHER CHANCE RATES  (1)
HO-CHU                 (1)
HOJO                   (1)
HUGE MATERIA MISSIONS  (1)
HUNDRED GUNNER         (1)
HUNGRY                 (1)


 I

ICE GOLEM         (1)
ICICLE            (1)
ICICLE AREA       (1)
ICICLE AREA SNOW  (1)
IRON MAN          (1)
IRONITE           (1)


 J

JAMAR ARMOR       (1)
JAYJUJAYME        (1)
JEMNEZMY          (1)
JENOVA-BIRTH      (1)
JENOVA-DEATH      (1)
JENOVA-LIFE       (1)
JENOVA-SYNTHESIS  (1)
JERSEY            (1)
JOKER             (1)
JUMPING           (1)
JUNON AREA        (1)
JUNON CARGO SHIP  (1)
JUNON ESCAPE      (1)
JUNON PATHS TOWARDS REACTOR  (1)
JUNON UNDERWATER REACTOR     (1)


 K

KALM FANG      (1)
KELZMELZER     (1)
KILLBIN        (1)
KIMARA BUG     (1)
KING BEHEMOTH  (1)
KYUVILDUNS     (1)


 L

LAND WORM        (1)
LASER CANNON     (1)
LEFT ARM         (2)
LEG              (1)
LEGAL            (1)
LESSALOPLOTH     (1)
LEVRIKON         (1)
LIFEFORM-HOJO N  (1)
LOST NUMBER      (3)


 M

MACHINE GUN          (1)
MADOUGE              (1)
MAGIC POT            (1)
MAGNADE              (1)
MAKO CANNON          (1)
MALBORO              (1)
MALLDANCER           (1)
MANDRAGORA           (1)
MANHOLE              (1)
MANHOLE(LID)         (1)
MARINE               (1)
MASTER TONBERRY      (1)
MATERIA KEEPER       (1)
MAXIMUM KIMAIRA      (1)
MIDEEL AREA          (1)
MIDGAR AREA          (1)
MIDGAR REACTOR 1     (1)
MIDGAR REACTOR 5     (1)
MIDGAR SECTOR 1      (1)
MIDGAR SECTOR 4      (1)
MIDGAR SECTOR 5      (1)
MIDGAR SECTOR 6      (1)
MIDGAR SECTOR 8      (1)
MIDGAR ZOLOM         (1)
MIGHTY GRUNT         (2)
MIRAGE               (1)
MONO DRIVE           (1)
MOTH SLASHER         (1)
MOTOR BALL           (1)
MOVER                (1)
MP                   (1)
MT. COREL            (1)
MT. NIBEL            (1)
MT. NIBEL FLASHBACK  (1)
MU                   (1)
MYSTERY NINJA        (7)
MYTHRIL MINES        (1)


 N

NEEDLE KISS              (1)
NEROSUFEROTH             (1)
NIBEL AREA               (1)
NIBEL FORESTS            (1)
NIBEL WOLF               (1)
NORTH CRATER DESCENT     (1)
NORTH CRATER LEFT PATH   (1)
NORTH CRATER RIGHT PATH  (1)


 O

--


 P

PALMER             (1)
PARASITE           (1)
PARTY DATA         (1)
PEDESTAL           (1)
POLLENSALTA        (1)
POODLER            (1)
POODLER SAMPLE     (1)
PRE-EMPTIVE LEVEL  (1)
PROTO MACHINEGUN   (1)
PROUD CLOD         (1)
PROWLER            (1)
PYRAMID            (1)


 Q

QUICK MACHINE GUN  (1)


 R

RAID ON MIDGAR          (1)
RAPPS                   (1)
RAZOR WEED              (1)
RED DRAGON              (1)
RED XIII                (1)
RIGHT ARM               (2)
RILFSAK                 (1)
ROCKET LAUNCH PAD AREA  (1)
ROCKET LAUNCHER         (2)
ROCKET MISSION          (1)
ROULETTE CANNON         (1)
RUBY WEAPON             (1)
RUBY'S TENTACLE         (1)
RUFUS                   (1)


 S

SAFER-SEPHIROTH       (1)
SAHAGIN               (1)
SAMPLE:H0512          (1)
SAMPLE:H0152-OPT      (1)
SCHIZO(LEFT)          (1)
SCHIZO(RIGHT)         (1)
SCISSORS              (1)
SCISSORS(LOWER)       (1)
SCISSORS(UPPER)       (1)
SCOTCH                (1)
SCREAMER              (1)
SCRUTIN EYE           (1)
SCULPTURE             (1)
SEA WORM              (1)
SEARCH CROWN          (1)
SENIOR GRUNT          (1)
SEPHIROTH             (2)
SERPENT               (1)
SEWERS                (1)
SHADOW MAKER          (1)
SHAKE                 (1)
SHINRA HQ ASCENT      (1)
SHINRA HQ ELEVATOR    (1)
SHINRA HQ ESCAPE      (1)
SHINRA HQ REVISITED   (1)
SHINRA MANSION        (1)
SHRED                 (1)
SKEESKEE              (1)
SLALOM                (1)
SLAPS                 (1)
SMOGGER               (1)
SNEAKY STEP           (1)
SNOW                  (1)
SOLDIER:1ST           (1)
SOLDIER:2ND           (1)
SOLDIER:3RD           (1)
SONIC SPEED           (1)
SOUL FIRE             (1)
SPECIAL COMBATANT     (1)
SPENCER               (1)
SPIRAL                (1)
STANIV                (1)
STEAL AND DROP RATES  (1)
STILVA                (1)
STINGER               (1)
SUBMARINE CREW        (1)
SUNKEN GELNIKA        (1)
SUPER WEAPON BOSSES   (1)
SWEEPER               (1)
SWORD DANCE           (1)


 T

TAIL VAULT              (1)
TEMPLE OF THE ANCIENTS  (1)
TEST ENEMIES            (1)
THUNDERBIRD             (1)
TIFA                    (1)
TONADU                  (1)
TONBERRY                (1)
TOP FARMING LOCATIONS   (1)
TOP TRAINING AREAS FOR EACH DISC  (1)
TOUCH ME                (1)
TOXIC FROG              (1)
TRAIN GRAVEYARD         (1)
TRICKPLAY               (1)
TURKS:ELENA             (1)
TURKS:RENO              (4)
TURKS:RUDE              (4)
TWIN BRAIN              (1)


 U

ULTIMATE WEAPON  (4)
UNDER LIZARD     (1)
UNDERWATER MP    (1)
UNKNOWN          (1)
UNKNOWN 2        (1)
UNKNOWN 3        (1)


 V

VALRON         (1)
VARGID POLICE  (1)
VELCHER TASK   (1)
VICE           (1)
VINCENT        (1)
VLAKORADOS     (1)


 W

WARNING BOARD      (1)
WATERPOLO          (1)
WHIRLWIND MAZE     (1)
WHOLE EATER        (1)
WIND WING          (1)
WOLFMEISTER        (1)
WOODLANDS AREA     (1)
WORLD MAP SECRETS  (1)
WUTAI AREA         (1)
WUTAI PAGODA       (1)


 X

XCANNON  (1)


 Y

YANG         (1)
YING         (1)
YING/YANG    (1)
YOUNG CLOUD  (1)
YUFFIE       (1)


 Z

ZEMZELETT   (1)
ZENENE      (1)
ZOLOKALTER  (1)
ZUU         (1)


CONTENT LINKS:

 [A]  (1)   [VERSION HISTORY]               (1)
 [B]  (1)   [INTRODUCTION]                  (1)
 [C]  (1)   [ENEMY AND ENCOUNTER LISTINGS]  (1)
 [D]  (1)   [EXTRA ENEMIES]                 (1)
 [E]  (1)   [HELPFUL LISTS]                 (1)
 [F]  (1)   [QUICK SEARCH INDEX]            (1)
 [G]  (1)   [ACKNOWLEDGEMENTS AND LEGAL]    (1)



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 ||>    {ACKNOWLEDGEMENTS}    <||
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 ||>    {LEGAL}    <||
 \\>~~~~~~~~~~~~~~~  <   / /_//\_/ /
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                             DynamixDJ@writeme.com                  

==============================================================================
                  Final Fantasy VII Enemies and Encounters FAQ
                    © Copyright Josh Alexander Thomson 2019
==============================================================================