Part 6 - Version 1.0 Version Updates: Version 1.0 Dec. 15, 1998 - First online release of guide Final Fantasy Tactics Strategy Guide By Roland Carlos FongSucks@hotmail.com Table of Contents for Part 6 13. Monsters of FFT 14. Propositions and Treasure 15. Unexplored Lands and Treasures 16. Secrets & Tips 17. Final Notes 18. End (WHAT IS HERE: Monsters-End) ------------------- 13. Monsters of FFT ------------------- There are many monsters in FFT. A monster is a non-human unit. Usually you’ll fight them on the battlefields on random battles. Monsters are made for persuasion. If you keep a monster in your party, and allow them to stay in for a few days, you can breed new monsters of the same species, but the baby may be a different level and/or class of the parent (you only need one monster for breeding, go figure.) If you decide to keep monsters in your group, monsters have a special ability you need to use the Monster Skill to have the monster learn. (Monster skill, Squire Support ability). The last listed ability is the special ability of the monster. Monsters come in three kinds, or classes. There is Class 1, the "weakest" class compared to other members of its species. Class 2, is stronger than Class 1, but weaker than Class 3. Class 3 is the strongest, usually with very special abilities and stronger attacks. Another thing about monsters is their skins can be poached. How? Have a character with the Secret Hunt ability equipped kill a monster with their REGULAR attack. No fancy magic, or sword attacks. They have to use their weapon to get the skin. If you poach the skin, the skin is sent to the fur shops all over the world so they can make the fur into an item. You may get a common item, or a rare item when poaching monsters. When you poach a monster, their "body" leaves the field, so they cannot be revived and don’t leave crystals or chests. One last thing about monsters, all monsters have a basic counter-attack. (One square, physical counter.) NOTE: R=Reaction ability, S=Support ability, M=Movement ability (Some monsters may not have one of the abilities). If you didn’t read above, the last listed ability of each monster is the special ability (unless noted). Chocobo Species Class 1: Chocobo Move-6, Jump-5, C-EV-15% Abilities Choco Attack Choco Cure Choco Esuna R-Counter S-Walk on Water M-Ignore Heights Poached Items Common-Phoenix Down Rare-Hi-Potion Class 2: Black Chocobo Move 6, Jump 5, C-EV 25% Abilities Choco Attack Choco Ball Choco Esuna Choco Meteor R-Counter S-Walk in Water M-Fly Poached Items Common-Eye Drop Rare-X-Potion Class 3: Red Chocobo Move 6, Jump 5, C-EV 10% Abilities Choco Attack Choco Ball Choco Meteor Choco Cure R-Counter S-Walk in Water M-Fly Poached Items Common-Remedy Rare-Barette Red Panther Species Class 1: Red Panther Move 4, Jump 4, C-EV 23% Abilities Scratch Poison Nail Cat Kick R-Counter S-Ignore Heights M-Unable to Enter Water Poached Items Common-Antidote Rare-Battle Boots Class 2: Cuar Move 4, Jump 4, C-EV 26% Abilities Scratch Cat Kick Poison Nail Blaster R-Counter S-Ignore Heights M-Unable to Enter Water Poached Items Common-Soft Rare-Germinas Boots Class 3: Vampire Move 4, Jump 4, C-EV 24% Abilities Scratch Cat Kick Blaster Blood Suck R-Counter S-Ignore Heights M-Unable to Enter Water Poached Items Common-Holy Water Rare-C Bag Goblin Species Class 1: Goblin Move 3, Jump 3, C-EV 18% Abilities Tackle Eye Crush (NOT SPECIAL) R-Counter Poached Items Common-Potion Rare-Hi-Potion Class 2: Black Goblin Move 3, Jump 3, C-EV 19% Abilities Tackle Turn Punch Goblin Punch R-Counter Poached Items Common-Hi-Potion Rare-Antidote Class 3: Gobbledeguck Move 3, Jump 3, C-EV 20% Abilities Tackle Eye Crush Goblin Punch Mutilate R-Counter Poached Items Common-Mage Masher Rare-Ancient Sword Bomb Species Class 1: Bomb Move 3, Jump 3, C-EV 10% Abilities Bite Self Destruct Small Bomb R-Counter S-Float M-Unable to Enter Water Poached Items Common-Fire Ball Rare-Flame Rod Class 2: Grenade Move 3, Jump 3, C-EV 11% Abilities Bite Small Bomb Self Destruct Flame Attack R-Counter S-Float M-Unable to Enter Water Poached Items Common-Water Ball Rare-Flame Whip Class 3: Explosure Move 3, Jump 3, C-EV 12% Abilities Bite Self Destruct Spark Small Bomb R-Counter S-Float M-Unable to Enter Water Poached Items Lightning Ball Flame Shield Ghoul Species Class 1: Ghoul Move 4, Jump 4, C-EV 26% Abilities Throw Spirit Sleep Touch Grease Touch R-Counter S-Float M-Unable to Enter Water Poached Items Common-Ether Rare-Ninja Knife Class 2: Gust Move 4, Jump 4, C-EV 27% Abilities Throw Spirit Grease Touch Drain Touch R-Counter S-Float M-Unable to Enter Water Poached Items Common-Hi-Potion Rare-Main Gauche Class 3: Revnant Move 5, Jump 4, C-EV 28% Abilities Throw Spirit Drain Touch Zombie Touch R-Counter S-Float M-Unable to Enter Water Poached Items Common-Hi-Ether Rare-Mythril Gun Flotiball Species Class 1: Flotiball Move 5, Jump 5, C-EV 13% Abilities Wing Attack Look of Fright R-Counter S-Fly M-Unable to Enter Water Poached Items Common-Shuriken Rare-Platina Masser Class 2: Ahriman Move 5, Jump 5, C-EV 13% Abilities Wing Attack Look of Devil Look of Fright Death Sentence R-Counter S-Fly M-Unable to Enter Water Poached Items Common-Magic Shuriken Rare-Air Knife Class 3: Plague Move 5, Jump 5, C-EV 11% Abilities Wing Attack Look of Devil Death Sentence Circle R-Counter S-Fly M-Unable to Enter Water Poached Items Common-Yagyu Darkness Rare-Zorlin Shape Skeleton Species Class 1: Skeleton Move 3, Jump 4, C-EV 11% Abilities Hand Knife Thunder Soul Aqua Soul R-Counter Poached Items Common-Holy Water Rare-Ether Class 2: Bone Snatch Move 3, Jump 4, C-EV 12% Abilities Hand Knife Aqua Soul Ice Soul R-Counter Poached Items Common-Hi-Potion Rare-Partisan Class 3: Living Bone Move 3, Jump 4, C-EV 13% Abilities Hand Knife Ice Soul Wind Soul R-Counter Poached Items Common-Wizard Mantle Rare-Elf Mantle Pisco Demon Species Class 1: Pisco Demon Move 3, Jump 3, C-EV 8% Abilities Tentacle Black Ink R-Counter M-Walk in Water Poached Items Common-Echo Grass Rare-Hi-Potion Class 2: Squidlarkin Move 3, Jump 3, C-EV 9% Abilities Tentacle Black Ink Odd Soundwave Mind Blast R-Counter M-Walk in Water Poached Items Common-Small Mantle Rare-Sleep Sword Class 3: Mindflare Move 3, Jump 3, C-EV 10% Abilities Tentacle Black Ink Mind Blast Level Blast R-Counter M-Walk in Water Poached Items Common-Hi-Ether Rare-Dracula Mantle Bull Demon Species Class 1: Bull Demon Move 3, Jump 3, C-EV 11% Abilities Shake Off Gather Power R-Counter M-Unable to Enter Water Poached Items Common-Battle Axe Rare-Giant Axe Class 2: Minitaurus Move 4, Jump 3, C-EV 15% Abilities Shake Off Wave Around Blow Fire Poached Items Common-Coral Sword Rare-Slasher Class 3: Sacred Move 3, Jump 3, C-EV 12% Abilities Shake Off Mimic Titan Gather Power Blow Fire R-Counter M-Unable to Enter Water Poached Items Common-Holy Lance Rare-Ivory Rod Morbol Species Class 1: Morbol Move 3, Jump 3, C-EV 0% Abilities Tentacle Lick Bad Bracelet R-Counter M-Walk in Water Poached Items Common-Platina Dagger Rare-Ice Shield Class 2: Ochu Move 3, Jump 3, C-EV 0% Abilities Tentacle Goo Lick R-Counter M-Walk in Water Poached Items Common-N-Kai Armlet Rare-Chameleon Robe Class 3: Great Morbol Move 3, Jump 3, C-EV 0% Abilities Tentacle Bad Bracelet Morbol Germ R-Counter M-Walk in Water Poached Items Common-Elixir Rare-Madlemgen Juravis Species Class 1: Juravis Move 6, Jump 6, C-EV 30% Abilities Scratch Up Feather Bomb R-Counter S-Fly M-Unable to Enter Water Poached Items Common-Potion Rare-Rubber Shoes Class 2: Steel Hawk Move 6, Jump 6, C-EV 28% Abilities Scratch Up Shine Lover Beak R-Counter S-Fly M-Unable to Enter Water Poached Items Common-Phoenix Down Rare-Hunting Bow Class 3: Cocatoris Move 6, Jump 6, C-EV 33% Abilities Scratch Up Beak Feather Bomb Beaking R-Counter S-Fly M-Unable to Enter Water Poached Items Common-Soft Rare-Feather Mantle Uribo Species Class 1: Uribo Move 3, Jump 3, C-EV 42% Abilities Straight Dash Boo Hee R-Counter M-Unable to Enter Water Poached Items Common-Maiden’s Kiss Rare-Cachusa Class 2: Porky Move 3, Jump 3, C-EV 36% Abilities Straight Dash Pooh- Nose Bracelet R-Counter M-Unable to Enter Water Poached Items Common-Chantage Rare-Nagra Rock Class 3: Wild Boar Move 3, Jump 3, C-EV 39% Abilities Straight Dash Nose Bracelet Eat R-Counter M-Unable to Enter Water Poached Items Common-Ribbon Rare-FS Bag Dash Nose Bracelet Eat R-Counter M-Unable to Enter Water Poached Items Common-Ribbon Rare-FS Bag Dash Nose Bracelet Eat R-Counter M-Unable to Enter Water Poached Items Common-Ribbon Rare-FS Bag Woodman Species Class 1: Woodman Move 3, Jump 3, C-EV 0% Abilities Leaf Dance Protect Spirit R-Counter M-Unable to Enter Water Poached Items Common-Eye Drops Rare-Healing Staff Class 2: Trent Move 3, Jump 3, C-EV 0% Abilities Leaf Dance Spirit of Life Calm Spirit R-Counter M-Unable to Enter Water Poached Items Common-Gold Staff Rare-Fairy Harp Class 3: Taiju Move 3, Jump 3, C-EV 0% Abilities Leaf Dance Protect Spirit Calm Spirit Magic Spirit R-Counter M-Unable to Enter Water Poached Items Common-Defense Ring Rare-Defender Hyudra Species Class 1: Hyudra Move 4, Jump 4, C-EV 0% Abilities Triple Attack Triple Bracelet R-Counter S-Fly M-Unable to Enter Water Poached Items Common-Blood Sword Rare-Scorpion Tail Class 2: Hydra Move 4, Jump 4, C-EV 0% Abilities Triple Attack Triple Flame Triple Thunder R-Counter S-Fly M-Unable to Enter Water Poached Items Common-Setiemson Rare-Love Conscious Class 3: Tiamat Move 4, Jump 4, C-EV 0% Abilities Triple Bracelet Triple Thunder Triple Flame Dark Whisper R-Counter S-Fly M-Unable to Enter Water Poached Items Common-Ryozan Silk Rare-Dragon Whisker Behemoth Species Class 1: Behemoth Move 4, Jump 3, C-EV 13% Abilities Stab Up Sudden Cry Giga Flare R-Counter M-Unable to Enter Water Poached Items Common-Defense Armlet Rare-P Bag Class 2: King Behemoth Move 4, Jump 3, C-EV 13% Abilities Stab Up Sudden Cry Hurricane R-Counter M-Unable to Enter Water Poached Items Common-Cherche Rare-Ultimas Bow Class 3: Dark Behemoth Move 4, Jump 3, C-EV 18% Abilities Stab Up Sudden Cry Ulmaguest R-Counter M-Unable to Enter Water Poached Items Common-Wizard Rod Rare-Stone Gun Dragon Species Class 1: Dragon Move 5, Jump 3, C-EV 5% Abilities Dash Tail Counter R-Counter M-Unable to Enter Water Poached Items Common-Jade Armlet Rare-H Bag Class 2: Blue Dragon Move 5, Jump 3, C-EV 9% Abilities Dash Ice Bracelet Thunder Bracelet R-Counter M-Unable to Enter Water Poached Items Common-Cashmere Rare-Dragon Rod Class 3: Red Dragon Move 5, Jump 3, C-EV 8% Abilities Dash Thunder Bracelet Fire Bracelet R-Counter M-Unable to Enter Water Poached Items Common-Salty Rage Rare-Dragon Whisker Apanda Species Class 1: Apanda Move 4, Jump 3, C-EV 10% Abilities Bio Bio2 Bio3 (NOT SPECIAL) R-Counter S-Short Charge M-Ignore Height Archaic Demon Species Class 1: Archaic Demon Move 4, Jump 3, C-EV 5% Abilities Lifebreak Dark Holy Giga Flare (NOT SPECIAL) R-Counter S-Short Charge Ultima Demon Species Class 1: Ultima Demon Move 5, Jump 2, C-EV 10% Abilities Nanoflare Dark Holy Ultima Hurricane Ulmaguest (NOT SPECIAL) R-Counter S-Short Charge ----------------------------- 14. Propositions and Treasure ----------------------------- Propositions are the jobs you find in bars. You can only get propositions at the beginning of Chapter Two and beyond. You send up to 3 human, non-special units to go and have them do the job. In order to do the job, you need to pay a job fee (some jobs are free) and then you can send the units. Some jobs can be done with any units, some need a recommended kind of unit to do complete the job successfully. (ex. Master Math would need a calculator sent in the 3 person group for best success.) If you don’t most likely the job will fail and you’ll won’t be paid back fully for the job fee. The recommend job class made be told you by the bar owner, or the job description. Basic rewards for jobs are gil, treasure, or unexplored lands. The gil rewards usually surpass the job fee, so you get more money in the end. Treasure and unexplored lands are just for show, you can find the ones you found in the Brave Story section in the menu. Contrary to popular belief, finding a unexplored land won’t open a new spot on the map. It is impossible to find all the treasures since zodiac stones also count as treasures, and by the time you get all of them, the game is over. There is a reason of getting the treasures and unexplored lands. Doing so will gain you Adventurer (Unexplored Lands) and Treasure Hunter (Treasure) levels. Certain jobs will open only when you reach a certain level of adventurer and/or treasure hunter. The only to unlock certain jobs are to complete other jobs. The most obvious example is the Thief Zero series. There are many Thief Zero jobs, so completing one will open the next. You have no control of how the job is done. However, choose the days carefully. Make it even if you plan to go between two blue places. When the days needed to do the job are complete, go back to the bar where you signed up so you can get a report on the job. However, if the job is complete and you take long to get back (game-day wise) the chance for failure increases with each passing day. In the report, you get the list of bonuses, gil reward, and job points earned. The JP is usually in the 100s so you can gain job levels quickly on jobs. I like to use the job JP points to have someone unlock all the classes. Try to have people who need to level up in a certain class, but you don’t use a lot be in a job. Gariland Magic City Job Name Cost Recommended Class Reward Testimony of an Ex-Miner 600 Any Gil Orders of the Coast Guard 3050 Any Gil Stolen Ancient Writings 11000 Any Gil Master Math 50 Calculator Gil Win the Magic Contest 0 Summoner Treasure Igros Castle Job Name Cost Recommended Class Reward Girl at Gulg Volcano 3100 Any Treasure Sad Traveling Artist 50 Mediator Gil Traveling Artist Mameko 0 Dancer Gil Ringing of the Bell 2000 Wizard Treasure Legendary Monster 1000 Priest Gil Sullen Experiment 1100 Any Gil Legendary Traces 200 Archer Unexplored Land Thief Zero Reborn! 5000 Knight Treasure Dorter Trade City Job Name Cost Recommended Class Reward Trap of the Bandits 600 Summoner Gil Discovery Race 0 Any Unexplored Land Discovery Race 2 0 Any Unexplored Land Discovery Race 3 0 Any Unexplored Land Minimum’s Melancholy 600 Any Treasure Minimum’s Melancholy 2 1000 Thief Treasure Minimum’s Melancholy 3 600 Any Gil Zaland Fort City Job Name Cost Recommended Class Reward Salvage the Trade Ship 100 Geomancer Gil Zaland Embassy 6000 Any Treasure Rolade Ore Company 1100 Any Treasure Deep in Sweegy Woods 1100 Any Unexplored Land Shy Katedona 500 Mediator Gil Win the Zaland Fight! 0 Monk Treasure Lionel Castle Job Name Cost Recommended Class Reward My Little Carrot 100 Any Gil Trade Ship Douing 100 Geomancer Gil I Saw It 1050 Any Unexplored Land Storm of Zigolis! 1100 Mediator Unexplored Land Protect the Little Life 1500 Any Treasure Emissary of Lionel 4000 Knight Treasure Challenge of Zero 50 Knight Treasure Goug Machine City Job Name Cost Recommended Class Reward Vacancy! 100 Monk Gil Heir of Mesa 10000 Any Gil Machinist Contest 100 Chemist Treasure Salvage the Trade Ship 100 Knight Treasure Devil in the Dark 3050 Any Gil Machinist Contest 2 0 Chemist Gil Warjilis Trade City Job Name Cost Recommended Class Reward Destiny of the Company 1050 Geomancer Gil Concerns of a Merchant 2000 Any Unexplored Land Wandering Gambler 15000 Thief Gil Mountain of Rain 600 Ninja Unexplored Land Within the Darkness 1500 Priest Gil True Romance 0 Any Treasure Goland Coal City Job Name Cost Recommended Class Reward Will of Elder Topa 8000 Knight Gil Miners Wanted 50 Monk Gil Miners Wanted 2 150 Monk Treasure Adventurer Ranzen 1100 Any Unexplored Land Defeat Golden Gotsko! 1000 Thief Gil Terror of Assault Cave 1500 Wizard Gil Dream of a Miner 150 Monk Gil Lesaila Imperial Capital Job Name Cost Recommended Class Reward Sunken Salvage Tour 3000 Geomancer Treasure Mine Excavation Tour 1000 Monk Treasure Discovery Tour 5000 Any Unexplored Land If Wishes Come True 6000 Any Gil Son, Pappal 3000 Lancer Gil Secret Door 3050 Any Gil Thief Zero Returns! 500 Knight Treasure Yardow Fort City Job Name Cost Recommended Class Reward Sailor Tour 5000 Monk Gil Envoy Ship Falcon 3500 Monk Treasure Good Workplace and Job! 0 Any Gil Miner’s Tour 1000 Any Gil Miner’s Tour 2 1000 Any Gil Win the Yardow Fight! 0 Knight Treasure Riovanes Castle Job Name Cost Recommended Class Reward Secret Society 600 Thief Gil Fiar’s Request 3000 Any Gil Sea of Gredia Island 4000 Geomancer Treasure Stranded Trade Ship 0 Geomancer Gil Letter to Love 0 Any Treasure The Greatest Plan 3050 Any Treasure Hard Lecture 200 Wizard Gil Bervenia Free City Job Name Cost Recommended Class Reward Hidden Trap at the Maze 8000 Any Treasure One Activity 500 Any Treasure Ruins at Bed Desert 550 Any Unexplored Land Adventurer Wanted 100 Knight Unexplored Land I Saw It! I Swear! 3050 Any Unexplored Land Defeat Behemoth 500 Knight Gil Zeltennia Castle Job Name Cost Recommended Class Reward Larnar Channel Waves 3100 Time Mage Treasure Mother 3050 Any Gil Attractive Workplace 1000 Any Gil Dream Child 3500 Any Gil How Much is Life Worth? 550 Chemist Treasure Phantom Thief Zero 100 Knight Treasure Zarghidas Trade City Job Name Cost Recommended Class Reward Cliff of Himuka 1500 Any Treasure Ore of God 13000 Any Treasure Death Canyon 13000 Any Gil Defeat Whirlwind Karz! 11000 Knight Gil Road of Beasts 10000 Geomancer Gil Memories 100 Any Gil Limberry Castle Job Name Cost Recommended Class Reward My Treasure 3050 Any Gil Chocobo Restaurant 100 Any Treasure Poeskas Lake Bottom 1500 Ninja Unexplored Land Ominous Dungeon 3000 Any Unexplored Land Wandering Gambler 15000 Thief Gil Thief Zero’s Last Stand 10000 Knight Gil ---------------------------------- 15. Unexplored Lands and Treasures ---------------------------------- Although they don’t effect the game too much (except helping raise your Adventurer or Treasure Hunter level to unlock some jobs), Unexplored Lands and Treasures are great to show off to friends. The Unexplored Land or Treasure you get from a job is random, so don’t expect for me to tell you where you get them. The only way to get Unexplored Lands or Treasures is from jobs! (Okay, zodiac stones and the scriptures are treasures and you get them in the game, sheesh! :P) Unexplored Lands Shrine of Chaos Forbidden Land of Eureka Pandemonium Mirage Tower Floating Castle Matoya Cave Crystal Tower Magic Continent Castle of Trials Tower of Babel Ronkan Ruins Falgabird Magic Train Touzas Village Chocobo Forest Semite Falls Treasures Four Gods Set Rat Tail Beetle Charm M-Fiction Novel Tobacco Pipe Diary of Nanai Zeni-Sword Wyuvle Black Cat Book of Enavia Malice Mask Magical Gun Parade Helmet M Machinegun Kid’s Bread Magi-Sword Adult’s Bread Minu Orb Calcobrina Tarot of Ben Yurgeivogue Parasite Tree Red Materia Longibunne Spear Blue Materia Chocobo Cannon Black Materia St. Elmo’s Fire White Materia Germonik Scriptures ------------------ 16. Secrets & Tips ------------------ Weapon Duplication This is a good trick, so you can share some of your better weapons. You can’t use this for other items or two-handed weapons. Have a character with the Two Swords ability equipped, put a sword in one hand, and a shield in the other. Now go to a weapon shop, and pick Best Fit. If the shop sells something the character can equip, it will be in red where the shield was. Buy the sword and check the formation screen. In the list you will see two of the first sword and one of the best fit weapon. You will have to pay the cost of the equipped weapon and the best fit weapon. This is best used for rare weapons, which only have a cost of 5 gil. (They are too rare, so people don’t know what they are I guess.) How to get Beowulf In Chapter 4 go to Goug Machine City. You will need Mustadio in your party. Mustadio’s Father will show you a metal ball and zodiac sign. Go to Goland Coal City and go to the bar and listen to the Ghost of Colliery rumor. Now go to Lesalia Imperial Capital. You will automatically go to the bar where Beowulf will ask to join your party. Say yes and he’ll join as a guest. After the scene, Goland Coal City now will be red, meaning there’s a battle or a scene to be played. It’s a battle so go to Goland Coal City. You will fight battles 49-52 in Goland. Beowulf will be in the battles helping. When you beat the last battle, Beowulf will join as a controllable member with Reis, the holy dragon, and you'll receive a zodiac stone. How to get Worker 8 When you get the zodiac stone from Goland Coal City, return to Goug Machine City and Mustadio’s father will activate the metal ball. The ball is Worker 8 and he will join the party as a controllable member. How to get Reis Reis will join your party as a controllable monster the same time Beowulf does. Reis will be in dragon form. Go to Zeltennia Castle and listen to the rumor of the Cursed Island, Nelveska. When you leave the city, a path will appear leading to Nelveska Temple. Even though it’s red, you can’t to anything there yet. Go to Goug Machine City. Mustadio’s father will show you another machine and the zodiac sign on it. Now go to Nelveska Temple and win the battle. You get another zodiac stone and Reis will turn into a dragoner. How to get Cloud Bring the zodiac stone that you got at Nelveska Temple to Goug Machine City. The machine will activate and Cloud will appear. He will run away. Now go to Zarghidas Trade City. You must have bought a flower from Aeris in Zarghidas Trade City before to continue. You’ll enter a battle at Zarghidas Trade City. Win the battle, and Cloud will join as a controllable member. To use the Limit ability Cloud possesses, you need to win the Materia Blade. (You can get a hint if you click on Cloud’s name, select Cloud in the formation screen, press select and pick his name.) You can find the Materia Blade at the highest point in Bervenia Volcano. Have someone with the Move-Find ability equipped go to the top of the peak to find the blade. A normal jumper (3 range) should be able to get there. Learning Ultima It’s harder to learn than it looks. First off, you have to get Celia or Lede, or Ultima Demons to cast Ultima on Cloud. Cloud has to be a squire, and has to be hit by the Ultima spell to learn it. However, they rarely cast it as the assassins opt for Switch Stick and Stop Bracelet, and the Ultima Demons like Dark Holy. If you do learn it, it’s really good. Learning Zodiac Zodiac is a summon spell. The only way to learn Zodiac is like Ultima, have Elidibs cast it on a summoner. Elidibs is isn’t too hard, his physical power is very low (does as much as damage as the dancer’s Wiznaibus 14-15 HP) and he can’t move far. However, the attack range for zodiac is very large. To begin, I suggest you kill all the apandas (they shouldn’t be hard, if you equipped Orlandu with a powerful sword and Mustadio with a spell gun, they apandas should fall when attacked by both) to begin. It will make it easier to send your summoner to the top. When there are no enemies except for Elidibs, send your characters. Elidibs likes to try hit multiple characters with his spells. Before the spell is done charging, have some units with the Battle Skill equipped to lower his magical power. It will be easy since you lower it by 3 with each hit. When the magic is cast, the power should be low enough that the summoner could be able to survive the hit. The summoner could also have low faith, but low faith is a bad thing in magicians. When the cursor switches between the summoner and Elidibs, you have learned Zodiac! Poaching Poaching is the only way to get some rare items. The uribo species is a really rare species, but if you happen to fight some, pray that someone has Secret Hunt equipped. I find the best thing to do when hunting, is to have someone disable the character (Sleep, Don’t Move, Don’t Act) so you can have the person with Secret Hunt get in range to kill them with their regular physical attack. The Easy Way to Gain Levels While fighting in battles, when the battle is under your control, don’t waste a turn, use an act ability that doesn’t need a enemy target, or uses a item. Of course, there’s more to that. Later in the game when you have Mustadio in the party, you can have him use Leg Aim on a long one-range attacker, and have him keep using Leg Aim. Bring in a tough knight which can take damage that the disabled character can do. Have that knight use Battle Skill to break anything that’s possible, (Humans-Head, Armor, Shield, Weapon Break, Monsters-Magic, Speed, Power, Mind Break), I suggest lowering their speed to 01 first. Also, make sure the knight isn’t in the way of Mustadio’s sniping. Have the other characters use their attacks that help them gain levels. (Squire-Accumulate, Monk-Chakra, Thief-Steal Gil, etc., etc). The only thing that is bad with this, is that it is long to get a high levels, and it will be boring staying on the battle for a long time. Breeding Monsters The easiest way to get new monsters through breeding is to walk between two blue points. The class or level of the monster is totally random however. --------------- 17. Final Notes --------------- This guide can and should be given out as long as it is not altered in any way. The guide's purpose is to help people play Final Fantasy Tactics and that is its only purpose. This guide cannot be used in any commerically such as, but not limited to, Magazines, Books, Guides, without first contacting the author for his consent. Credit must given if you take information from this guide. Final Fantasy Tactics is a trademark of Sony of America, Inc., copyright 1998. All other trademarks copyright their respective owners. ------- 18. End ------- Thanks to: Wesley Yue: He let me use his Deep Dungeon Strategy Guide, wanted to put this on his page. He also posted my staged battle data on his page. OMC, Boyzone, The Beach Boys, Katrina and the Waves, Wet Wet Wet, Louise, Thomas Jules-Stock, Gabrielle, Alisha’s Attic, Susanna Hoffs, 10cc, Blair, Code Red, Howard Goodall, Mr. Bean, The Smear Campaign, Smash Mouth: People who provided music to keep me going all those long nights and short days. Cloud Strife: He is one of the three who wanted to put this on his page. Apolonius: He is also one of the three who wanted to put this on his page. Andrew Ingle: His constant rambling of the FF Series helped me with some background information. Elvin Fortuna: His constant rambling of FF7, helped me, in no way..hmmm. One Last Thing: If there is any wrong information on this guide, or missing information, email me! (FongSucks@hotmail.com) If it is true, I will put it on a the new revision of my guide, and will add you to my thanks section. (Yes, I am aware of the some of the monk data, I will address that later.) Good luck, and you might as well be walking on the sun. Roland Carlos-FFT Master