______________________________________________________________________________ Final Fantasy Tactics JP Scroll Glitch by Dan Holland (TheDan) --- hollan46@msu.edu 8/13/03 Version 1 . 5 This FAQ is Copyright 2003 Dan Holland. Final Fantasy Tactics and everything related to it belongs to Squaresoft. This FAQ may be freely distributed, as long as the following conditions are met: 1) It is not sold for money 2) It is modified in any way If you do put this FAQ on your site, please send me an email and let me know. The latest version can always be found at www.gamefaqs.com. I have never had any problems with this glitch, nor has anyone ever reported any -- but if something, somehow DOES go wrong, understand that I will not be held responsible. ________________________________________________________________________________ 0.Contents______________________________________________________________________ You can quickly jump to a section by using Find (usually cntrl-F on Windows, cmd-F on Macs) and entering in the respective the Bookmark. Section Bookmark _______ ________ Contents ........................................................... 0. 1.Intro ----------------------------------------------------------- 1. 2.Paging ........................................................... 2. 3.What WON'T Work -------------------------------------------------- 3. 4.What WILL Work ................................................... 4. 5.Doin' it -------------------------------------------------------- 5. -Chemist ........................................................ -C -Geomancer ------------------------------------------------------ -G -Holy Swordsman (Orlandu) ....................................... -H -Lancer --------------------------------------------------------- -L -Mediator ....................................................... -M -Ninja ---------------------------------------------------------- -N -Oracle ......................................................... -O -Priest --------------------------------------------------------- -Pr -Samurai ........................................................ -Sa -Squire (Ramza Chapter 4) --------------------------------------- -Sq -Summoner ....................................................... -Su -Temple Knight (Beowulf) ---------------------------------------- -Te -Time Mage ...................................................... -Ti -Wizard --------------------------------------------------------- -W 6.History .......................................................... 6. 7.Outro ------------------------------------------------------------ 7. ______________________________________________________________________________ 1.Intro_______________________________________________________________________ The JP Scroll Glitch (originally known as the Page Down Glitch) is a way to instantly change the amount of JP you have for SOME of the job classes in Final Fantasy Tactics. I came about this tasty glitch totally by accident, and hot damn, it's a good one. Ho ho ho, did I say "glitch?" Well... yeah, you could call it that, I guess -- but those gamers out there more acquainted "morals" would probably call it cheating. Heh heh heh. ______________________________________________________________________________ 2.Paging______________________________________________________________________ In Final Fantasy Tactics, pressing up or down on the directional pad is not the only way to scroll through lists. There is another option -- one that behaves just like the Page Up and Page Down keys on your computer keyboard. This Page Up and Page Down is performed by holding square on your controller, then pressing up or down. Try it out. It works on any list in the game that has more items in it than can be displayed at once -- such as your inventory list, shop lists, and, of course, Ability lists... Who would have known that this handy little feature would be key to glitching this game? ______________________________________________________________________________ 3.What WON'T Work_____________________________________________________________ Trying this glitch on any class whose abilities don't span more than one page will not work. That is to say, if you look at a job class's ability list and you can't scroll up or down, you're out of luck. So the bad news is, these classes won't work: Archer, Bard, Calculator (damn!), Divine Knight, Dragoner, Engineer, Heaven Knight, Hell Knight, Holy Knight, Knight, Mime, Monk, Soldier, Squire, and Thief. ______________________________________________________________________________ 4.What WILL Work______________________________________________________________ You can successfully do the JP Scroll glitch on a character in any of the following classes: Chemist, Geomancer, Holy Swordsman (Orlandu), Lancer, Mediator, Ninja, Oracle, Priest, Samurai, Squire (Ramza Chapter 4), Summoner, Temple Knight (Beowulf), Time Mage, Wizard. Yeeha. ______________________________________________________________________________ 5.Doin' It____________________________________________________________________ Luckily, it's done just the way (uh huh uh huh) we like it (uh huh uh huh) -- very, very simply. Here's the process. 1) Get a character who has access to one of the job classes that are mentioned in the "What Will Work" section. 2) On the world map, hit Triangle to bring up the main menu. Select Formation, select your character, go to Ability, then to Learn. Select any class from the "What WILL Work" section and go to an unlearned ability that you have enough JP to learn. We will call this ability 'Ability X'. 3) Hit circle on Ability X and a Dialog Box will come up saying, "Is 'Ability X', OK?" Do not select YES yet! 4) Hold square. Now, press down or up on the control pad. What's this?! The cursor is no longer pointing to Ability X, but the dialog box is still there, patiently waiting for you to confirm or deny it the right to spend your hard earned JP... ...heh heh heh. You have successfully "page down"ed (or "page up"ed). And here's the trick: If the ability the cursor is now pointing to a) costs more JP than you currently have (ie, it's "dimmed out" ) OR b) it has already been learned ... choose Yes. 5) I've noticed that each time you glitch a certain ability, the same thing always happens. I've charted the effects below. Each chart is composed of four columns: Ability, NL, L, and Cost. Ability : the name of each ability in the class. L : the effect of the glitch if the respective ability has already been learned NL : the effect of the glitch if the respective ability has NOT yet been learned. Cost : how much JP the ability costs to learn Legend: Symbol Meaning ------ ------------------------------------------------------------------- O | JP goes to 0000, but all the abilities are immediately available to | learn. If you don't learn all abilities and exit from the menu, | when you come back you will have 9999 JP available. o | JP goes to 0000, and none of the abilities are immediately | available to learn. (Interestingly, you can't even learn the | Chemist Ability "Equip Change," which costs 0 JP.) HOWEVER, when | you exit the menu and come back, you have 9999 JP available to | spend. + | You gain JP (the number next to it is how much you gain) - | You lose JP (the number next to it is how much you lose) X | Nothing happens at all. ? | No idea. Either it can't be done or I haven't found a way to do it ------ ------------------------------------------------------------------- After the chart, I will also provide some suggestions on how to easily glitch each class -- just so you don't have to spend too much time figuring out how to page up or down to a certain ability. They will look something like this: X<=JP o This ability when it's not learned, and you'll get "o" behavior. Another example is: 100<=JP<300 JP Range: Your current JP should be between 100 and 300 Ability This ability should be at the top of the list ... (If this is here, it means there are other abilities in between) L - Ability -> O You will get "O" behavior if this ability is learned /\ when you page up || from Ability this ability Lastly, even though you're messing with your JP, your Job Level WILL NOT be affected. So even if you master a class at Job Level 1, you'll still be at Job Level 1 after you glitch. However, there is no need to worry -- you can still gain job levels after a class is mastered, but unfortunately, you have to do it the hard way and actually earn the JP. Oh well. On to the charts. _________________________________________________________________________ /-Chemist: \ Ah, the Chemist, always running in the background distributing their weird concoctions. They're quite useful and damn easy to glitch. Yeah. Ability NL L Cost =========== ==== === ==== Potion | ? | X | 30 Hi-Potion | o | o | 200 X-Potion | o | O | 300 Ether | O | O | 300 Hi-Ether | X | -28 | 400 Elixir | -16 | -32 | 900 Antidote | O | X | 70 Eyedrop | X | o | 80 Echo Grass | O |+6724| 120 Maiden's Kiss | X | -20 | 200 Soft | o | O | 250 Holy Water | o | -16 | 400 Remedy | o | o | 700 Phoenix Down | O | O | 90 There're so many ways to glitch this class it's not funny. Here's a few: JP>=80 JP>=200 JP>=250 Potion Hi-Potion Ether ... ... ... Eyedrop Echo Grass Soft || || || \/ \/ \/ L - Phoenix Down -> O L - Phoenix Down -> O L - Phoenix Down -> O \_________________________________________________________________________/ _________________________________________________________________________ /-Geomancer: \ Yeah yeah, they look a little fruity. But their ability to equip weapons of the warrior class along with hats and robes to boost their stats -- not to mention their long-ranged status-inflicting geomancy skills -- make these guys pretty formidable warriors. Ability NL L Cost =========== ==== === ==== Pitfall | ? | X | 150 Water Ball | ? | X | 150 Hell Ivy | ? | X | 150 Carve Model | ? | X | 150 Local Quake | ? | O | 150 Kamaitachi | ? | O | 150 Demon Fire | ? | O | 150 Quicksand | ? | O | 150 Sandstorm | ? | O | 150 Blizzard | ? | O | 150 Gusty Wind | ? | O | 150 Lava Ball | ? | O | 150 Glitching Geomancers is easy -- all you need is 300 JP. Here's a quick way to do it: First, learn Local Quake. Then, do this: Pitfall || \/ L - Local Quake -> O You can also, of course, do Water Ball down to Kamatachi, Hell Ivy down to Demon Fire, etc... \_________________________________________________________________________/ _________________________________________________________________________ /-Holy Swordsman (Orlandu) \ Does the mighty Thunder God even need an introduction? I think not. Ability NL L Cost =========== ==== === ==== Stasis Sword | ? | O | 100 Split Punch | ? | O | 400 Crush Punch | ? | O | 500 Lightning Stab | O | O | 700 Holy Explosion | -48 | O | 800 Shellbust Stab | ? | O | 200 Blastar Punch | ? | O | 400 Hellcry Punch | -56 | O | 500 Icewolf Bite | O | O | 800 Dark Sword | +1 | O | 500 Night Sword | ? | O | 100 Stasis Sword, Crush Punch, Shellbust Stab, Night Sword initially learned Ha! The most powerful swordsman in the game, and you can master all his abilities right away. Just glitch any of his already learned abilities and you're good to go. \_________________________________________________________________________/ _________________________________________________________________________ /-Lancer: \ What's that? You're way over there on the other side of the battlefield? BOING! Pardon me as I drive this spear through your skull. Ability NL L Cost =========== ==== === ==== Level Jump2 | ? | o | 150 Level Jump3 | -16 | X | 300 Level Jump4 | o | o | 450 Level Jump5 | X | O | 600 Level Jump8 | O | o | 900 Vertical Jump2 | ? | o | 100 Vertical Jump3 | o | o | 200 Vertical Jump4 | o | o | 300 Vertical Jump5 | o |+6724| 400 Vertical Jump6 | O | o | 500 Vertical Jump7 | X | o | 600 Vertical Jump8 | o | o | 900 The first time I discovered this glitch was with Meliadoul learning Lancer abilities. And I did it just like this: 150<=JP<900 Level Jump2 || \/ NL - Level Jump8 -> O \_________________________________________________________________________/ _________________________________________________________________________ /-Mediator: \ Ah, the gun-toting slick-talking funny-dressing Mediator. These dudes can convert a warmonger to a flower loving hippie in seconds flat. And Mimic Daravon is cool. Ability NL L Cost =========== ==== === ==== Invitation | ? | X | 100 Persuade | ? | X | 100 Praise | o | X | 200 Threaten | +48 | X | 200 Preach | ? | X | 200 Solution | -36 | X | 200 Death Sentence |+5288 | X | 500 Negotiate | ? | X | 100 Insult | o | X | 300 Mimic Daravon | o | X | 300 100<=JP<500 100<=JP<300 Invitation Invitation ... ... Preach Negotiate || || \/ \/ NL - Death Sentence -> +5288 NL - Mimic Daravon -> o (This is enough to master the class) \_________________________________________________________________________/ _________________________________________________________________________ /-Ninja \ Indeed, the Ninja. These sneaky bastards are fast AND powerful, and have some great support and movement abilities to boot. All right. Ability NL L Cost =========== ==== === ==== Shuriken | ? | o | 50 Ball | ? | O | 70 Knife | ? | o | 100 Sword | ? | o | 100 Hammer | X | o | 100 Credit: Fredyuk & Gatherer818 Katana | O | o | 100 Credit: Fredyuk & Gatherer818 Ninja Sword | ? | o | 100 Axe | o |+6724| 120 Spear | ? | o | 100 Stick | ? | o | 100 Knight Sword | ? | o | 100 Dictionary | ? | o | 100 First, learn Shuriken -- no difficult matter, as it only requires 50 JP. Then: JP>=70 JP>=100 (Ball at top of list) (Knife, Sword, or Hammer at top of list) L - Shuriken -> o L - Shuriken -> o /\ /\ || || Ball Knife, Sword, or Hammer \_________________________________________________________________________/ _________________________________________________________________________ /-Oracle: \ The master of status effects. Equip this magic caster with a Faith Rod and Short Charge and watch your enemies gurgle in agony. Ability NL L Cost =========== ==== === ==== Blind | ? | X | 100 Spell Absorb | -8 | X | 200 Life Drain | +24 | X | 350 Pray Faith | -14 | X | 400 Doubt Faith | O | X | 400 Zombie | o | X | 300 Silence Song | +62 | X | 170 Blind Rage | -16 | X | 400 Foxbird | -8 | X | 200 Confusion Song | +1 | X | 400 Dispel Magic | O | X | 700 Paralyze | ? | X | 100 Sleep | O | X | 350 Petrify | -16 | X | 600 100>=JP<350 200>=JP>700 170<=JP<400 Zombie Doubt Faith Life Drain ... ... ... Paralyze Confusion Song NL - Doubt Faith -> O || || /\ \/ \/ || NL - Sleep -> O NL - Dispel Magic -> O Silence Song \_________________________________________________________________________/ _________________________________________________________________________ /-Priest: \ White Magic: The best way to heal your party and desecrate the undead. Never leave home without one. Ability NL L Cost =========== ==== === ==== Cure | ? | X | 50 Cure 2 | -44 | X | 180 Cure 3 | -32 | X | 400 Cure 4 | -40 | X | 700 Raise | O | X | 180 Raise2 | o | X | 500 Reraise | -48 | X | 800 Regen | o | X | 300 Protect | ? | X | 70 Protect 2 | X | X | 500 Shell | ? | X | 70 Shell2 | -1 | X | 500 Wall | +12 | X | 380 Esuna | -25 | X | 280 Holy | +62 | X | 600 50<=JP<300 300<=JP<700 Cure Cure 4 || ... \/ NL - Raise -> O NL - Regen -> o /\ || Regen If your JP is too low to glitch, use Holy to increment your JP by 62, like this: Cure 2 Cure 4 ... ... Protect Shell || || \/ \/ NL - Holy -> +62 NL - Holy -> +62 \_________________________________________________________________________/ _________________________________________________________________________ /-Samurai: \ Their skill with a sword makes bad guys fall down and wet their pants. Plus, they have Two Hands and Blade Grasp. Ability NL L Cost =========== ==== === ==== Asura | ? | X | 100 Koutetsu | ? | X | 180 Bizen Boat |+1053 | X | 260 Murasame | o | X | 340 Heaven's Cloud | O | X | 420 Kiyomori |+1053 | X | 500 Muramasa | o | X | 580 Kikuichimoji | X | X | 660 Masamune | -14 | X | 740 Chirijiraden | o | X | 820 180 o Or, if if you start out and 100<=JP<180, don't worry; you don't have to waste your time going into battle for a few JP. Instead, you can do this: 1) 100<=JP<180 Asura || \/ NL - Bizen Boat -> +1053 2) Now you have a bunch of JP -- too much, in fact, to glitch. So learn some support/movement abilities to shave off some of that excess JP (Blade Grasp is a good one -- it costs 900 JP). Once you have done that, use the chart above to decide which ability to glitch. \_________________________________________________________________________/ _________________________________________________________________________ /-Squire (Ramza Chapter 4): \ Yeah, our main character. Scream is by far, without argument and beyond any reasonable doubt the best skill in the game. Go Ramza. Ability NL L Cost =========== ==== === ==== Accumulate | X | o | 300 Dash | ? | O | 80 Throw Stone |+4308 | O | 90 Heal | O | O | 150 Yell | X | O | 200 Wish | ? | O | X Cheer Up | ? | O | 200 Scream | +44 | O | 500 Ultima | ? | O | X Wish initially learned What can I say? By the time you get to Chapter 4, you'll probably have this class mastered anyway, but if not... well, just learn any ability and glitch it. Easy enough. And no, you can't learn Ultima this way. \_________________________________________________________________________/ _________________________________________________________________________ /-Summoner: \ So boys and girls: Can we say, "Eradicate all enemies in one fell swoop?" Why yes, yes we can. Ability NL L Cost =========== ==== === ==== Moogle | ? | X | 110 Shiva | ? | X | 200 Ramuh | ? | X | 200 Ifrit | ? | X | 200 Titan | ? | X | 220 Golem | O | X | 500 Carbunkle | ? | X | 350 Bahamut | O | X | 1200 Odin | o | X | 900 Leviathan | X | X | 850 Salamander | o | X | 820 Silf | -15 | X | 400 Fairy | o | X | 400 Lich | o | X | 600 Cyclops | X | X | 1000 Zodiac | ? | X | X No, you can't use the glitch to learn Zodiac. This one's easy: Zodiac Not Learned Zodiac Learned 110<=JP<1200 110<=JP<900 Moogle Moogle || || \/ \/ NL - Bahamut -> O NL - Odin -> o \_________________________________________________________________________/ _________________________________________________________________________ /-Temple Knight (Beowulf): \ Chicken!! Bwwwwaaaak! Bwaaak bwaak bwaaaaaaaak!! Not to mention all his other cool no charge abilities. Ability NL L Cost =========== ==== === ==== Blind | ? | X | 50 Aspel | ? | X | 100 Drain | -2 | o | 180 Faith | -3 | o | 200 Innocent | -1 | o | 200 Zombie | X | O | 150 Silence | ? | O | 90 Berserk | -122 | o | 200 Chicken | +665 | O | 500 Confuse | -8 | O | 200 Despair | o | o | 300 Don't Act | ? | X | 50 Sleep | o | -5 | 170 Break | O | O | 300 Shock | -48 | O | 600 Blind & Silence initially learned Break looks like the best way to go, since it gives O behavior whether it has been learned or not. Beowulf starts out with a lot of JP, so just learn Break and then glitch it... Then again, glitch just about any learned ability and you're good to go... JP>=50 JP>=100 JP>=150 Blind Aspel Zombie ... ... ... Silence Berserk Sleep || || || \/ \/ \/ Break -> O Break -> O Break -> O \_________________________________________________________________________/ _________________________________________________________________________ /-Time Mage: \ These magic users are just plain cool. Their control of space and time make Einstein grumble in his grave. Combine Faith with Quick and you get one of the best combinations in the game. Ability NL L Cost =========== ==== === ==== Haste | o | X | 100 Haste 2 | o | X | 550 Slow | ? | X | 80 Slow 2 | o | X | 520 Stop | o | X | 330 Don't Move | o | X | 100 Float | o | X | 200 Reflect | O | X | 300 Quick | o | X | 800 Demi | o | X | 250 Demi 2 | o | X | 550 Meteor | -48 | X | 1500 This is a very easy class to glitch, since just about every unlearned ability maxes your JP -- just stay away from Meteor. Examples: 100<=JP<330 100<=JP<800 Haste Haste 2 || ... \/ Float NL - Stop -> o || \/ NL - Quick -> o \_________________________________________________________________________/ _________________________________________________________________________ /-Wizard: \ Oh yeah. These pudgy little dudes with their cool hats and shadowy features always mean business. Try their temper and go up in flames. Ability NL L Cost =========== ==== === ==== Fire | ? | X | 50 Fire 2 | X | X | 200 Fire 3 | o | X | 480 Fire 4 | o | X | 850 Bolt | ? | X | 50 Bolt 2 | O | X | 200 Bolt 3 | X | X | 480 Bolt 4 | -8 | X | 850 Ice | ? | X | 50 Ice 2 | o | X | 200 Ice 3 | -16 | X | 480 Ice 4 | -24 | X | 850 Poison | -20 | X | 150 Frog | -28 | X | 500 Death | o | X | 600 Flare | -16 | X | 900 Here's a few: 150<=JP<600 50<=JP<850 200<=JP<850 Bolt 3 Fire 2 Fire 3 ... ... ... Poison NL - Fire 4 -> o NL - Fire 4 -> o || /\ /\ \/ || || NL - Death -> o Bolt Bolt 2 \_________________________________________________________________________/ ______________________________________________________________________________ 6. History____________________________________________________________________ 7/30/02: Version 0 . 4 - Initial version - Completed Chemist, Priest, Geomancer and Ninja charts - Began Time Mage and Wizard Charts - Gave some cheap "Quick Cheats" for other classes 8/01/02: Version 0 . 8 - Finished Lancer, Time Mage, Oracle, Samurai, Summoner and Wizard Charts - Added small bits of info here and there 8/25/02: Version . 9 5 - Changed the name of the glitch (from Page Down Glitch) to the JP Scroll Glitch -- a special thanks goes out to Joeblog60 for coming up with the new name! - Fixed the table of contents and added stuff I forgot to add in the What WILL Work section - Added Temple Knight and Holy Swordsman charts 9/21/02: Version 1 . 0 - Added chart for Squire (Ramza Only, Chapter 4) - Finished Summoner's chart ??/??/03: Version 1 . 5 - Added a Bookmark section in the Table of Contents to make it easy to find each section - Added the JP cost for each ability, along with an introduction to each class - Added advice on how to easily glitch each class - Added some more stuff here and there - This is more than likely the final version, but who knows? ______________________________________________________________________________ 7. Outro _____________________________________________________________________ Well, that's it folks. I hope you've enjoyed the FAQ, or at least found it useful. This is my first attempt at a FAQ, so comments and criticisms are welcome. Also, if you've noticed a mistake, please let me know so that I can fix it right away. This document was created with Apple's TextEdit. Special thanks to: - Joeblog60, for the JP Scroll Glitch name - Fredyuk (Fredyuk@comcast.net) and Gatherer818 (Gatherer818@hotmail.com), each for letting me know what happens when you glitch Hammer and Katana not learned in the Ninja class - Squaresoft and the FFT team, for making this awesome game - gamefaqs.com, for providing the best source of gaming information I have found on the net - The guy who invented beer -- without whom, this glitch may never have been discovered... Thanks, Dan hollan46@msu.edu