_____ __. __ __. .____ __. _____ .____ __ __.._____.____. ____. .__ .__ NNNNN NN) NN (NN) JNNNN. NN) NNNNN JNNNN. NN (NN)(NNNNN)NNNNL NNNNNN)(NN.JNN NNF"" NN) NNN(NN) NNNNN) NN) NNF"" NNNNN) NNN(NN)`"4NN`(NNNNN NNN`NN) NN)NN) NNL__ NN) NNNNNN) NN)NN) NN) NNL__ NN)NN) NNNNNN) (NN (NN(NN NNNN_ (NLNN NNNNN NN) NNNNNN)(NN)NNN NN) NNNNN(NN)NNN NNNNNN) (NN NNN(NN)`NNNNN) `NNNF NNF"" NN) NNNNNN)(NN_JNN NN) NNF""(NN_JNN NNNNNN) (NN NNL_NN)__.4NNN 4NN` NN) NN) NN NNN)NNNNNNN)NNL_. NN) NNNNNNN)NN NNN) (NN(NNNNNNNNNN NNN (NN NN) NN) NN (NN)NN) NN)NNNN) NN) NN) NN)NN (NN) (NN(NN (NNNNNNNNN (NN ""` ""` "" `""`""` ""`""""` ""` ""` ""`"" `""` `""`"" `"" `"""` `"" ._____. ____. ___. ______ __. .___ .____ . (NNNNN).NNNNL .NNNNNN NNNNNN NN) JNNNNN)(NNNNNN `"4NN"`(NNNNN (NN`4NN ""NNF" NN) NNF`NN)(NN)4NN (NN (NN(NN (NN (NN NN) NN) NN) NN)(NNNL. (NN NNN(NN)(NN NN) NN) NN) 4NNNNN (NN NNL_NN)(NN (NN NN) NN) NN) NN).__`NNN) (NN (NNNNNNN(NN.JNN NN) NN) NNL.NN)(NN)(NN) (NN (NN (NN(NNNNNF NN) NN) NNNNNN`(NNNNNN) `"" `"" `"" """` ""` ""` `""" """" =============================================================================== ############################[ GAMESHARK HANDBOOK ]############################# ------------------------------------------------------------------------------- version 4.1 23 June 2002 ------------------------------------------------------------------------------- Written by Aerostar ------------------------------------------------------------------------------- -===============- CONTENTS IN BRIEF -===============- New in this version Credits / Disclaimer CODES # PART ONE: Menu screen codes ............. 1 - 96 - Statistics - Names - Jobs & abilities learnt - Items, work history & brave story PART TWO: In-battle codes ................ 97 - 150 - Statistics - Job names - Control everyone PART THREE: Debug codes .................... 151 - 152 - World debug - Battle debug PART FOUR: CzarDragon's codes ............. 153 - 238 - Class modifiers - Job wheel modifiers PART FIVE: `Hard mode' code ............... 239 PART SIX: Lists of value digits - Jobs and sprites - Command sets - Reaction / support / move abilities - Equipment - Text PART SEVEN: Command set modifiers - Command set modification with the `conditional code' trick - List of individual action abilities APPENDIX: Advanced ability & equipment modification - Action ability attributes - Equipment attributes I - Equipment attributes II -===================- NEW IN THIS VERSION -===================- 4.1 - Corrected several of the in-battle codes, and added some new ones - Renumbered codes 4.0 - Completely restructured the guide - Found the byte that controls whether a character's stats are shrouded by `???' in battle - Added tons of codes! Look through and see :) 3.5 - Totally revised lists of job & sprite modifiers (part 3) - Added several command sets in part 14 - Added sub-sections in parts 3, 4, 5, and 14 for clarity 3.2 - Added part 2 - Added part 14 - Renumbered parts - Removed appendix and replaced it with a reference to the mechanics FAQ - Made ASCII art for the heading (woohoo! big deal!) - Made sundry revisions throughout the handbook 3.0 - Added parts 7, 11, 12, and 13 - Added appendix - Revised charts again -==================- CREDITS & DISCLAIMER -==================- The codes contained in this file were thrown together from a bunch of sources on the Internet. The people who actually did the hardest work -- finding the codes or doing the RAM dumps -- deserve the most credit. Though I typed it all up, my role in the compilation of this file is relatively small. Credit, then, goes to: - The Game Shark Code Creators' Club (http://www.cmgsccc.com/) for creating many of these codes and putting them on their site (particularly to thunder@bellsouth.net). - Ignacio de Lucas (de_lucas@yahoo.com) who wrote a file containing some of the base codes, which he created for the Japanese version. - CzarDragon, who created an amazing amount of codes via a RAM dump - NeoKamek, who created the wonderful Final Fantasy - Jay McGavren , who created the `control everyone' code - The Dark Forsaken , who found many of the in-battle statistical codes - Yeah, I made some of the codes too... the command set modifiers, notably. :) Neither I nor the creators of the codes assume any liability for malignant effects which occur as a result of usage or misusage of the codes, including but not limited to loss of data, incapacitation of the Game Shark, and breakage of the game. Use the codes at your own risk (which should be very low if you use the codes right and have a Game Shark version 1.99 or above). For more details on the game's different classes, how damage and sucess rates of attacks are determined, how stat growth works, what 'Counter-grasp' is, et cetera, take a look at my FFT Battle Mechanics Handbook, the latest version of which can be found at GameFAQs or at http://www.fftactics.net/fftmech/ Enjoy the FAQ, and happy Sharking! ` Aerostar ******************************************************************************* * FONT CHECK: This file does not exceed 80 characters on a line at its widest * * point. For optimal viewing, ensure that this entire box, bounded by the * * asterisks, is fully visible and properly aligned. * ******************************************************************************* ------------------------------------------------------------------------------- =============================================================================== For updates to the guide, look on the following websites: * http://www.fftactics.net/fftmech/ The FFT Battle Mechanics Handbook homepage. Find the latest version of the FFT Battle Mechanics and Game Shark Handbooks along with an archive of all previous versions of FFTMech. Special thanks go to George Greer for allowing me to host the site on his server space. * http://www.gamefaqs.com/ New versions of the handbook, unless they contain extremely minor revisions, will usually be posted to GameFAQs as well. This is a wonderful site and, if you haven't been there, you must check it out. The site is run single-handedly (!) by CJayC. =============================================================================== ------------------------------------------------------------------------------- NNNNL PART ONE NNNNN -=====================================================================- NNN menu screen codes NNN NNN NNN NNN NNN ""` Listed in order of memory address. In the codes, the digits 'xx' and 'yy', where they occur, determine which character on your roster the code will affect. Here are the value lists for 'xx' and 'yy': xx = 7F for Ramza (1) 80 for the character with index number of 2 81 for char. 3 82 for char. 4 83 for char. 5 84 for char. 6 85 for char. 7 86 for char. 8 87 for char. 9 88 for char. 10 89 for char. 11 8A for char. 12 8B for char. 13 8C for char. 14 8D for char. 15 8E for char. 16. yy = 80 for Ramza (1) 81 for the character with index number of 2 82 for char. 3 83 for char. 4 84 for char. 5 85 for char. 6 86 for char. 7 87 for char. 8 88 for char. 9 89 for char. 10 8A for char. 11 8B for char. 12 8C for char. 13 8D for char. 14 8E for char. 15 8F for char. 16. ``````````````````````````````````````````````````````````````````````````````` Codes are numbered sequentially for now, but if I add one in later I'm not going to renumber them all; I will just stick the next available number in where available. The bracketed number indicates the number of bits that the relevant piece of game data occupies. One byte = 2 hex digits = 8 bits (*b*inary dig*it*s). Ready, get set.... CODE NO. INPUT CODE LENGTH EFFECT 1 3005xx74 00?? [8] Base class modifier. See Part 6. 2 3005xx75 00?? [8] Roster number. unit number = value + 1. Makes things glitchy if you change it. 3 3005xx76 00?? [8] Current job modifier. See Part 6. 4 3005xx78 00?0 [4] Gender modifier. Note that this is the high half of the byte. 2 = monster 4 = female 8 = male I'm not sure what the lower half of the byte does, but it seems to always be set to 0 or 1. 5 3005xx7A 00?0 [4] Zodiac sign. Note that this is the high half of the byte. 0 = Aries 1 = Taurus 2 = Gemini 3 = Cancer 4 = Leo 5 = Virgo 6 = Libra 7 = Scorpio 8 = Sagittarius 9 = Capricorn A = Aquarius B = Pisces C = Serpentarius (neutral to all signs) 6 3005xx7B 00?? [8] Secondary action ability. 7 8005xx7C 0??? [12] Reaction ability. 8 8005xx7E 0??? [12] Support ability. 9 8005xx80 0??? [12] Move ability. 10 3005xx82 00?? [8] Head equipment. 11 3005xx83 00?? [8] Body equipment. 12 3005xx84 00?? [8] Accessory. 13 3005xx85 00?? [8] Right hand (if weapon). 14 3005xx86 00?? [8] Right hand (if shield). 15 3005xx87 00?? [8] Left hand (if weapon). 16 3005xx88 00?? [8] Left hand (if shield). 17 3005xx89 00?? [8] Experience. 18 3005xx8A 00?? [8] Level. 19 3005xx8B 00?? [8] Brave. 20 3005xx8C 00?? [8] Faith. 21 3005xx8D 00?? 8005xx8E ???? [24] HP Points (HPP). 3005xx8D low 3005xx8E middle 3005xx8F high HPP = low + (middle * 256) + (high * 65536) HP = [(HPP * ClassHPMultiplier) / 1638400] 22 3005xx90 ???? 3005xx92 00?? [24] MP Points (MPP). 3005xx90 low 3005xx91 middle 3005xx92 high MPP = low + (middle * 256) + (high * 65536) MP = [(MPP * ClassMPMultiplier) / 1638400] 23 3005xx93 00?? 8005xx94 ???? [24] Speed Points (SpP). 3005xx93 low 3005xx94 middle 3005xx95 high SpP = low + (middle * 256) + (high * 65536) Sp = [(SpP * ClassSpMultiplier) / 1638400] 24 8005xx96 ???? 3005xx98 00?? [24] Physical AT Points (PAP). 3005xx96 low 3005xx97 middle 3005xx98 high PAP = low + (middle * 256) + (high * 65536) PA = [(PAP * ClassSpMultiplier) / 1638400] 25 3005xx99 00?? 8005xx9A ???? [24] Magical AT Points (MAP). 3005xx99 low 3005xx9A middle 3005xx9B high MAP = low + (middle * 256) + (high * 65536) MA = [(MAP * ClassSpMultiplier) / 1638400] 26 8005xx9E ???? 3005xxA0 00?? [24] Abilities learnt: Squire / base class 8005xx9E FFFF 3005xxA0 00FF = mastered 27 3005xxA1 00?? 8005xxA2 ???? [24] Abilities learnt: Chemist 28 8005xxA4 ???? 3005xxA6 00?? [24] Abilities learnt: Knight 29 3005xxA7 00?? 8005xxA8 ???? [24] Abilities learnt: Archer 30 8005xxAA ???? 3005xxAC 00?? [24] Abilities learnt: Monk 31 3005xxAD 00?? 8005xxAE ???? [24] Abilities learnt: Priest 32 8005xxB0 ???? 3005xxB2 00?? [24] Abilities learnt: Wizard 33 3005xxB3 00?? 8005xxB4 ???? [24] Abilities learnt: Time Mage 34 8005xxB6 ???? 3005xxB8 00?? [24] Abilities learnt: Summoner 35 3005xxB9 00?? 8005xxBA ???? [24] Abilities learnt: Thief 36 8005xxBC ???? 3005xxBE 00?? [24] Abilities learnt: Mediator 37 3005xxBF 00?? 8005xxC0 ???? [24] Abilities learnt: Oracle 38 8005xxC2 ???? 3005xxC4 00?? [24] Abilities learnt: Geomancer 39 3005xxC5 00?? 8005xxC6 ???? [24] Abilities learnt: Lancer 40 8005xxC8 ???? 3005xxCA 00?? [24] Abilities learnt: Samurai 41 3005xxCB 00?? 8005xxCC ???? [24] Abilities learnt: Ninja 42 8005xxCE ???? 3005xxD0 00?? [24] Abilities learnt: Calculator 43 3005xxD1 00?? 8005xxD2 ???? [24] Abilities learnt: Bard 44 8005xxD4 ???? 3005xxD6 00?? [24] Abilities learnt: Dancer 45 3005xxD7 00?? 8005xxD8 ???? [24] Abilities learnt: Mime 46 8005xxE2 ???? [16] Available Job Points: Squire / base class 270F = 9999 JP 47 8005xxE4 ???? [16] Available Job Points: Chemist 48 8005xxE6 ???? [16] Available Job Points: Knight 49 8005xxE8 ???? [16] Available Job Points: Archer 50 8005xxEA ???? [16] Available Job Points: Monk 51 8005xxEC ???? [16] Available Job Points: Priest 52 8005xxEE ???? [16] Available Job Points: Wizard 53 8005xxF0 ???? [16] Available Job Points: Time Mage 54 8005xxF2 ???? [16] Available Job Points: Summoner 55 8005xxF4 ???? [16] Available Job Points: Thief 56 8005xxF6 ???? [16] Available Job Points: Mediator 57 8005xxF8 ???? [16] Available Job Points: Oracle 58 8005xxFA ???? [16] Available Job Points: Geomancer 59 8005xxFC ???? [16] Available Job Points: Lancer 60 8005xxFE ???? [16] Available Job Points: Samurai 61 8005yy00 ???? [16] Available Job Points: Ninja 62 8005yy02 ???? [16] Available Job Points: Calculator 63 8005yy04 ???? [16] Available Job Points: Bard 64 8005yy06 ???? [16] Available Job Points: Dancer 65 8005yy08 ???? [16] Available Job Points: Mime 66 8005yy0A ???? [16] Total Job Points: Squire / base class => Determines Job Level: 0000 - 0063 = Level 0 (x <= 99 JP) 0064 - 00C7 = Level 1 (100 <= x <= 199 JP) 00C8 - 015D = Level 2 (200 <= x <= 349 JP) 015E - 0225 = Level 3 (350 <= x <= 549 JP) 0226 - 031F = Level 4 (550 <= x <= 799 JP) 0320 - 047D = Level 5 (800 <= x <= 1149 JP) 047E - 060D = Level 6 (1150 <= x <= 1549 JP) 060E - 0833 = Level 7 (1550 <= x <= 2099 JP) 0834 - FFFF = Level 8 (x >= 2100 JP) 67 8005yy0C ???? [16] Total Job Points: Chemist 68 8005yy0E ???? [16] Total Job Points: Knight 69 8005yy10 ???? [16] Total Job Points: Archer 70 8005yy12 ???? [16] Total Job Points: Monk 71 8005yy14 ???? [16] Total Job Points: Priest 72 8005yy16 ???? [16] Total Job Points: Wizard 73 8005yy18 ???? [16] Total Job Points: Time Mage 74 8005yy1A ???? [16] Total Job Points: Summoner 75 8005yy1C ???? [16] Total Job Points: Thief 76 8005yy1E ???? [16] Total Job Points: Mediator 77 8005yy20 ???? [16] Total Job Points: Oracle 78 8005yy22 ???? [16] Total Job Points: Geomancer 79 8005yy24 ???? [16] Total Job Points: Lancer 80 8005yy26 ???? [16] Total Job Points: Samurai 81 8005yy28 ???? [16] Total Job Points: Ninja 82 8005yy2A ???? [16] Total Job Points: Calculator 83 8005yy2C ???? [16] Total Job Points: Bard 84 8005yy2E ???? [16] Total Job Points: Dancer 85 8005yy30 ???? [16] Total Job Points: Mime SERIAL CODES : These write to multiple addresses using a single code and require a GS 2.2 or higher to use. ---------------------------------------------------------------------- 86 50001D02 0000 8005xx9E FFFF [480] All abilities learnt for all jobs. 87 50001302 0000 8005xxE2 270F [320] 9999 JP available for all jobs. 88 50001302 0000 8005yy0A 270F [320] 9999 total JP for all jobs (level 8). ---------------------------------------------------------------------- 89 -------- ---- [112] Name modifier, byte codes 3005yy32 00?? [8] Name, first letter 3005yy33 00?? [8] Name, second letter 3005yy34 00?? [8] Name, third letter 3005yy35 00?? [8] Name, fourth letter 3005yy36 00?? [8] Name, fifth letter 3005yy37 00?? [8] Name, sixth letter 3005yy38 00?? [8] Name, seventh letter 3005yy39 00?? [8] Name, eighth letter 3005yy3A 00?? [8] Name, ninth letter 3005yy3B 00?? [8] Name, tenth letter 3005yy3C 00?? [8] Name, eleventh letter 3005yy3D 00?? [8] Name, twelfth letter 3005yy3E 00?? [8] Name, thirteenth letter 3005yy3F 00?? [8] Name, fourteenth letter 90 -------- ---- [112] Name modifier, word codes 8005yy32 ???? [16] Letters 2 & 1 8005yy34 ???? [16] Letters 4 & 3 8005yy36 ???? [16] Letters 6 & 5 8005yy38 ???? [16] Letters 8 & 7 8005yy3A ???? [16] Letters 10 & 9 8005yy3C ???? [16] Letters 12 & 11 8005yy3E ???? [16] Letters 14 & 13 91 3005yy42 00?? [8] Quote displayed when you press 'Select' on unit's name 01 = Ramza, ch. 1 02 = Ramza, ch. 2/3 03 = Ramza, ch. 4 04 = Delita 0C = Ovelia 0D = Orlandu 0F = Reis (human) 16 = Mustadio 17 = Gafgarion 19 = Rafa 1A = Malak 1E = Agrias 1F = Beowulf 21 = Balmafula 22 = Mustadio 29 = Rafa 2A = Meliadoul (#1) 2F = Meliadoul (#2) 30 = Alma 32 = Cloud 34 = Agrias 48 = Reis (Dragon) 75 = Worker 8 76 = Boco 78 = Lavian 79 = Alicia 7F = Rad 92 3005yy44 00?? [8] Proposition status 00 = Normal 01 = Leaving temp. 02 = Missing 93 800577CC ???? [24] Gil total 300577CE 00?? The following three codes are serial codes and require GS version 2.2 or above: 94 50007F02 0000 80059700 6363 [2048] Have 99 of all items; supply never goes down as long as the GameShark is turned on. 95 50000502 0000 80057942 FFFF [96] Have all records in Brave Story. 96 50001802 0000 80057978 FFFF [400] Have Work History completed. .NNNNNL PART TWO (NNNNNNNN -================================================================- NNNF `NNN) in-battle codes 4NN) .NNN) JNNNF .NNNN` JNNNN___ (NNNNNNNN) """""""" These codes let you change just about everything about any character in battle. (original list compiled by darkforsaken@iname.com; revised heavily by Aerostar) Instead of being based on unit number like the codes in Part 1, these codes are based upon a character's position in the "character list", which is determined at the start of the battle and can be different from battle to battle. At the beginning of each battle, enemy and ally characters are assigned numbers in a character list, as follows. (1) Each enemy (red) formation comes with pre-selected enemy index numbers. These units are numbered first in the character list, starting at 01. (2) The numbers of the player (blue) units are determined by the player's placement of the units on the map before battle, in this order: ________________ \_C_\_F_\_I_\_L_\ \_B_\_E_\_H_\_K_\ \_A_\_D_\_G_\_J_\ (the actual perspective seen in the game is this drawing rotated roughly 30 degrees counter-clockwise) The four 'rows' are ABC, DEF, GHI, and JKL. Sometimes a map will have more rows than this, and each row may have more or less than three squares in it, but you should be able to deduce the pattern for any map from this drawing. Squares are alphabetized (well, not really, but it makes it easier to visualize) in rows, the leftmost row being considered first and the rightmost being considered last. Letter 'A' is assigned to the foremost square in the leftmost row. Blue units are then numbered sequentially on the character list, starting from 17, based on the squares they are standing on in alphabetical order. If you are using the battle debug code, you can apply this same process to the enemy (red) formation; in a debug battle, the members of the blue team will be No. 17, No. 18, No. 19, and No. 20; the members of the red team will be No. 01, No. 02, No. 03, and No. 04. The codes in this section are stated in general form; you must enter the substitution digits from the table below to make the codes apply to a particular character in the character list. Three digits in each code are variable; I represent these with "ppp", "qqq", "rrr", "sss", "ttt", and "uuu". Each code in this section uses only one of these six possible three-digit combinations; make sure you are using the correct one for the code you want. UNIT | ppp qqq rrr sss ttt uuu DETAILS ====================================================== No. 17 | 24C 24D 24E 24F 250 251 [Ally #1] ------------------------------------------------------ No. 18 | 268 269 26A 26B 26C 26D [Ally #2] ------------------------------------------------------ No. 19 | 284 285 286 287 288 289 [Ally #3] ------------------------------------------------------ No. 20 | 2A0 2A1 2A2 2A3 2A4 2A5 [Ally #4] ------------------------------------------------------ No. 21 | 2BC 2BD 2BE 2BF 2C0 2C1 [Ally #5] ------------------------------------------------------ No. 01 | 08C 08D 08E 08F 090 091 [Enemy / Guest #1] ------------------------------------------------------ No. 02 | 0A8 0A9 0AA 0AB 0AC 0AD [Enemy / Guest #2] ------------------------------------------------------ No. 03 | 0C4 0C5 0C6 0C7 0C8 0C9 [Enemy] ------------------------------------------------------ No. 04 | 0E0 0E1 0E2 0E3 0E4 0E5 [Enemy] ------------------------------------------------------ No. 05 | 0FC 0FD 0FE 0FF 000 001 [Enemy] ------------------------------------------------------ No. 06 | 118 119 11A 11B 11C 11D [Enemy] ------------------------------------------------------ No. 07 | 134 135 136 137 138 139 [Enemy] ------------------------------------------------------ No. 08 | 150 151 152 153 154 155 [Enemy] ------------------------------------------------------ No. 09 | 16C 16D 16E 16F 170 171 [Enemy] ------------------------------------------------------ No. 10 | 188 189 18A 18B 18C 18D [Enemy] ------------------------------------------------------ No. 11 | 1A4 1A5 1A6 1A7 1A8 1A9 [Enemy] ------------------------------------------------------ No. 12 | 1C0 1C1 1C3 1C4 1C5 1C6 [Enemy] ------------------------------------------------------ No. 13 | 1DC 1DE 1DF 1E0 1E1 1E2 [Enemy] ------------------------------------------------------ No. 14 | 1F8 1F9 1FA 1FB 1FC 1FD [Enemy] ------------------------------------------------------ No. 15 | 214 215 216 217 218 219 [Enemy] ------------------------------------------------------ No. 16 | 230 231 232 233 234 235 [Enemy] ------------------------------------------------------ 97 3019pppC 00?? [8] Base class modifier. 98 3019pppE 00?? [8] Unit number modifier. 99 3019pppF 00?? [8] Current job modifier. 100 3019qqq0 000? [4] Sprite palette modifier. 0 = default 1 = Hokuten 2 = Nanten 3 = Death Corps 4 = Glabados Church 5 = shadows (sprites are completely black) 6 and up = default 101 3019qqq2 00?x [4] "x": Various flags. 1 = stars instead of death countdown when Dead 2 = unknown 4 = shroud stats with ???; enable HP, MP > 999; MaxHP, MaxMP multiplied by 10 on level up Setting this bit will allow you to create a character with up to 65535 HP using the HP modifier code. The best way to do this is to set the MaxHP to what you want using code 126, then use a conditional code (D0xxxxxx) in combination with code 125 to set your current HP to the > 999 value when the battle starts. For instance, if you had a character with 512 HP in position 1, and you wanted to give him 32,767 HP instead: 301924D2 0084 Set status shroud bit; Keep sex male 801924F6 7FFF MaxHP = 32767 D01924F4 0200 If CurHP = 512, then... 801924F4 7FFF CurHP = 32767. 8 = stars instead of death countdown when Dead [4] "?": Sex modifier. 1 = unknown, but sometimes used 2 = monster 4 = female 8 = male Sex flags can be `stacked' -- i.e., it is possible to create a unit that is male, female, AND monster! 102 3019qqq3 000? [4] Zodiac sign modifier. 103 8019qqq6 ???? [16] Inherent ability #1 modifier. 104 8019qqq8 ???? [16] Inherent ability #2 modifier. 105 8019qqqA ???? [16] Inherent ability #3 modifier. 106 8019qqqC ???? [16] Inherent ability #4 modifier. 107 3019qqqE 00?? [8] 'Act' menu command 1 modifier. 108 3019qqqF 00?? [8] 'Act' menu command 2 modifier. (lasts even after battle) 109 8019rrr0 0??? [16] Reaction ability modifier. (lasts even after battle) 110 8019rrr2 0??? [16] Support ability modifier. (lasts even after battle) 111 8019rrr4 0??? [16] Move ability modifier. (lasts even after battle) Equip codes will also last after battle: 112 3019rrr6 00?? [8] Head equipment modifier. 113 3019rrr7 00?? [8] Body equipment modifier. 114 3019rrr8 00?? [8] Accessory modifier. 115 3019rrr9 00?? [8] Right hand modifier (if weapon). 116 3019rrrA 00?? [8] Right hand modifier (if shield). 117 3019rrrB 00?? [8] Left hand modifier (if weapon). 118 3019rrrC 00?? [8] Left hand modifier (if shield). 119 3019rrrD 00?? [8] Exp. modifier. 120 3019rrrE 00?? [8] Level modifier. 121 3019rrrF 00?? [8] Brave at start of battle modifier. (To determine your Brave level after the battle ends, the game subtracts this number from "Current Brave" [code #118], divides by 4 with truncation, then adds the result to this byte.) 122 3019sss0 00?? [8] Current Brave modifier. 123 3019sss1 00?? [8] Faith at start of battle modifier. 124 3019sss2 00?? [8] Current Faith modifier. 125 8019sss4 ???? [16] Current HP modifier. 126 8019sss6 ???? [16] Max HP modifier. 127 8019sss8 ???? [16] Current MP modifier. 128 8019sssA ???? [16] Max MP modifier. 129 3019ttt2 00?? [8] Physical AT (PA) modifier. 130 3019ttt3 00?? [8] Magical AT (MA) modifier. 131 3019ttt4 00?? [8] Speed modifier. 132 3019ttt5 00?? [8] CT modifier. 133 3019ttt6 00?? [8] Move modifier. 134 3019ttt7 00?? [8] Jump modifier. 135 3019ttt8 00?? [8] Displayed (not actual) right hand weapon power. 136 3019ttt9 00?? [8] Displayed (not actual) left hand weapon power. 137 3019tttA 00?? [8] Displayed (not actual) right hand weapon evade. 138 3019tttB 00?? [8] Displayed (not actual) left hand weapon evade. 139 3019tttC 00?? [8] Physical accessory-evade modifier. 140 3019tttE 00?? [8] Physical shield-evade modifier. 141 3019tttF 00?? [8] Physical class-evade modifier. 142 3019uuu0 00?? [8] Magical accessory-evade modifier. 143 3019uuu2 00?? [8] Magical shield-evade modifier. 144 80192608 bbaa [112] Ally 1 job name. Each code alters two 8019260A ddcc letters: "aa" forms the first character of the 8019260C ffee name; "bb", the second; "cc" the third, etc. 8019260E hhgg 80192610 jjii 80192612 llkk 80192614 nnmm 145 801927C8 bbaa [112] Ally 2 job name. 801927CA ddcc 801927CC ffee 801927CE hhgg 801927D0 jjii 801927D2 llkk 801927D4 nnmm 146 80192988 bbaa [112] Ally 3 job name 8019298A ddcc 8019298C ffee 8019298E hhgg 80192990 jjii 80192992 llkk 80192994 nnmm 147 80192B48 bbaa [112] Ally 4 job name 80192B4A ddcc 80192B4C ffee 80192B4E hhgg 80192B50 jjii 80192B52 llkk 80192B54 nnmm 148 80192D08 bbaa [112] Ally 5 job name 80192D0A ddcc 80192D0C ffee 80192D0E hhgg 80192D10 jjii 80192D12 llkk 80192D14 nnmm 149 8019@@@8 bbaa [112] Enemies' job names 8019@@@A ddcc Replacement digits: 8019@@@C ffee Enemy @@@ *** 8019@@@E hhgg ----- --- --- 8019***0 jjii 1 0A0 0A1 8019***2 llkk 2 0BC 0BD 8019***4 nnmm 3 0D8 0D9 4 0F4 0F5 5 110 111 6 12C 12D 7 148 149 8 164 165 9 180 181 10 19C 19D 11 1B8 1B9 150 301908D1 0098 Control every unit on the battlefield -- 30190A91 0098 ally or enemy. Due to its length, you must 30190C51 0098 enter this code in two separate parts. 30190E11 0098 30190FD1 0098 This code allows for some very interesting 30191191 0098 new play options: try to beat your own party 30191351 0098 with the enemies by putting your allies on 30191511 0098 Auto-battle, or, even better, play two-player 301916D1 0098 Tactics with a friend! Have one player control 30191891 0098 the blue-dot units, the other player control the red-dot units, and pass the controller + back and forth. 30191A51 0098 (created by Jay McGavren) 30191C11 0098 30191DD1 0098 30191F91 0098 30192151 0098 30192311 0098 .NNNNNL PART THREE NNNNNNNL -=================================================================- NNN (NNN debug codes NNNN) created by CzarDragon .__ `4NNN) NNN) (NN) 4NNN_JNNN) 4NNNNNNF """" I will only briefly mention these codes -- they are too useful for me to ignore them completely in my FAQ, but Fred Oliver has already written an excellent FAQ on them, and therefore it would be redundant to explain them here. You can retrieve Fred Oliver's FAQ from the GameFAQs FFT FAQ database, which can be found at http://www.gamefaqs.com/console/psx/game/20051.html 151 D0198090 0000 World debug code 80198090 0006 On the main menu on the world map screen, when you put your cursor on the first option, it will move automatically to a secret option that looks like it's below the menu. This is a 'battle tester' which will allow you to have a four-on-four combat using members of your party on a battleground of your choosing. See Fred Oliver's FAQ for more information, including a near complete list of the battlegrounds. I have a few notes, though, in addition to what Fred has observed about the battle tester: - If the 'good guys' (blue-dot units) win, any characters that crystallized during the battle will remain crystallized. If the 'bad guys' (red-dot units) win and you see a 'GAME OVER' (which isn't really), then all the characters that crystallized during the battle will be restored to normal. - Level, Brave and Faith changes effected during a test battle will remain if the blue team wins, but will be undone if the red team wins. - Equip changes will remain after battle regardless of which team wins. Bring the cursor two more options down from the battle tester, and you will will be at the 'party selector', which will allow you to pick any one of 511 different parties -- allies, enemies, monsters, you name it! Again, take a look at Fred Oliver's file for more detailed information, and look at Goryus' Battle List (also on GameFAQs) for the debug number for every enemy party in the game (and then some!). 152 D016BC1C 0000 Battle debug code 8016BC1C 0003 These debug options are found on the menu that appears when you press 'triangle' on an unoccupied square. The only useful thing here is the option just below the end of the normal menu, which will enable to you to change various statistics of all the characters in battle. Once again, see Fred's FAQ. I have a couple notes to supplement Fred's commentary on this menu, as well: - Move, Jump and Speed modification will only last until the end of the battle. - If you change a character's Speed using the debug menu, it will be immediately reset to its normal value if the character levels up during the course of the battle (so if you're setting a character to 50 Sp or 1 Sp for testing game-flow or something, it's a good idea to either set the Level to 99 as well, or prevent them from ever accruing Exp. via the code in Part 2). JNNNN. PART FOUR JNNNNN) -===============================================================- JNNNNNN) CzarDragon's codes NNNF NNN) NNNF NNN) NNNNNNNNNNN `"""""NNNN" NNN) `"" These codes, discovered by CzarDragon after he made a dump of the game's RAM, allow you to modify the inherent characteristics of all the game's different jobs! I present them here in `algebraic' form in case any of the following Internet resources ever go down, but you can find them in easier-to- navigate form at CzarDragon's Den: http://www.geocities.com/CzarDragon/ NeoKamek has also made a program called GameShark Helper to automatically generate some of these codes; you can find that program here: http://www.fftactics.net/fftmech/fftgsh.zip Now, the codes. First come the substitution values for each class: CLASS www xxx yyy zzz ----------------------------- --- --- --- --- 01 Squire Ramza1 10E 10F 110 111 02 Squire Ramza2 111 112 113 114 03 Squire Ramza3 114 115 116 117 04 Squire Delita1 117 118 119 11A 05 Holy Knight Delita2 11A 11B 11C 11D 06 Arc Knight Delita3 11D 11E 11F 120 07 Squire Algus 120 121 122 123 08 Arc Knight Zalbag 123 124 125 126 09 Lune Knight Dycedarg 126 127 128 129 0A Duke Larg 129 12A 12B 12C 0B Duke Goltana 12C 12D 12E 12F 0C Princess Ovelia 12F 130 131 132 0D Holy Swordsman Orlandu 132 133 134 135 0E High Priest Funeral 135 136 137 138 0F Dragoner Reis 138 139 13A 13B 10 Holy Priest Zalmo 13B 13C 13D 13E 11 Dark Knight Gafgarion 13E 13F 140 141 12 Hell Knight Malak ? 141 142 143 144 13 Bishop Simon 144 145 146 147 14 Cleric Alma ? 147 148 148 14A 15 Astrologist Olan 14A 14B 14C 14D 16 Engineer Mustadio 14D 14E 14F 150 17 Dark Knight Gafgario 150 151 152 153 18 Cardinal Draclau 153 154 155 156 19 Heaven Knight Rafa 156 157 158 159 1A Hell Knight Malak 159 15A 15B 15C 1B Arc Knight Elmdor 15C 15D 15E 15F 1C Delita's Sis Teta 15F 160 161 162 1D Arc Duke Barinten 162 163 164 165 1E Holy Knight Agrias 165 166 167 168 1F Temple Knight Beowulf 168 169 16A 16B 20 White Knight Wiegraf1 16B 16C 16D 16E 21 Arc Witch Balmaful 16E 16F 170 171 22 Engineer Mustadio 171 172 173 174 23 Bi-count Rudvich 174 175 176 177 24 Divine Knight Vormav 177 178 179 17A 25 Divine Knight Rofel 17A 17B 17C 17D 26 Knight Blade Izlude 17D 17E 17F 180 27 Sorcerer Kletian 180 181 182 183 28 White Knight Wiegraf2 183 184 185 186 29 Heaven Knight Rafa 186 187 188 189 2A Divine Knight Meliadou 189 18A 18B 18C 2B Engineer Balk 18C 18D 18E 18F 2C Cleric Alma ? 18F 190 191 192 2D Assassin Celia 192 193 194 195 2E Assassin Lede 195 196 197 198 2F Divine Knight Meliadou 198 199 19A 19B 30 Cleric Alma 19B 19C 19D 19E 31 Phony Saint Ajora 19E 19F 1A0 1A1 32 Soldier Cloud 1A1 1A2 1A3 1A4 33 Arc Knight Undead Zal. 1A4 1A5 1A6 1A7 34 Holy Knight Agrias 1A7 1A8 1A9 1AA 35 Chemist ??? 1AA 1AB 1AC 1AD 36 Priest ??? 1AD 1AE 1AF 1B0 37 Wizard ??? 1B0 1B1 1B2 1B3 38 Oracle ??? 1B3 1B4 1B5 1B6 39 ------------- ------ 1B6 1B7 1B8 1B9 3A ------------- ------ 1B9 1BA 1BB 1BC 3B ------------- ------ 1BC 1BD 1BE 1BF 3C Warlock Velius 1BF 1C0 1C1 1C2 3D Knight from Hell 1C2 1C3 1C4 1C5 3E Angel of Death Zalera 1C5 1C6 1C7 1C8 3F Archer from Hell 1C8 1C9 1CA 1CB 40 Regulator Hashmalu 1CB 1CC 1CD 1CE 41 Holy Angel from Hell 1CE 1CF 1D0 1D1 42 Wizard from Hell 1D1 1D2 1D3 1D4 43 Impure King Queklain 1D4 1D5 1D6 1D7 44 Time Mage from Hell 1D7 1D8 1D9 1DA 45 Ghost of Fury Adramelk 1DA 1DB 1DC 1DD 46 Oracle from Hell 1DD 1DE 1DF 1E0 47 Summoner from Hell 1E0 1E1 1E2 1E3 48 Holy Dragon Reis 1E3 1E4 1E5 1E6 49 Arch Angel Altima2 1E6 1E7 1E8 1E9 4A Squire generic 1E9 1EA 1EB 1EC 4B Chemist generic 1EC 1ED 1EE 1EF 4C Knight generic 1EF 1F0 1F1 1F2 4D Archer generic 1F2 1F3 1F4 1F5 4E Monk generic 1F5 1F6 1F7 1F8 4F Priest generic 1F8 1F9 1FA 1FB 50 Wizard generic 1FB 1FC 1FD 1FE 51 Time Mage generic 1FE 1FF 200 201 52 Summoner generic 201 202 203 204 53 Thief generic 204 205 206 207 54 Mediator generic 207 208 209 20A 55 Oracle generic 20A 20B 20C 20D 56 Geomancer generic 20D 20E 20F 210 57 Lancer generic 210 211 212 213 58 Samurai generic 213 214 215 216 59 Ninja generic 216 217 218 219 5A Calculator generic 219 21A 21B 21C 5B Bard generic 21C 21D 21E 21F 5C Dancer generic 21F 220 221 222 5D Mime generic 222 223 224 225 5E Chocobo Chocobo 225 226 227 228 5F Black Chocobo Chocobo 228 229 22A 22B 60 Red Chocobo Chocobo 22B 22C 22D 22E 61 Goblin Goblin 22E 22F 230 231 62 Black Goblin Goblin 231 232 233 234 63 Gobbledeguck Goblin 234 235 236 237 64 Bomb Bomb 237 238 239 23A 65 Grenade Bomb 23A 23B 23C 23D 66 Explosive Bomb 23D 23E 23F 240 67 Red Panther Panther 240 241 242 243 68 Cuar Panther 243 244 245 246 69 Vampire Panther 246 247 248 249 6A Pisco Demon Mindflayer 249 24A 24B 24C 6B Squidlarkin Mindflayer 24C 24D 24E 24F 6C Mindflare Mindflayer 24F 250 251 252 6D Skeleton Skeleton 252 253 254 255 6E Bone Snatch Skeleton 255 256 257 258 6F Living Bone Skeleton 258 259 25A 25B 70 Ghoul Ghost 25B 25C 25D 25E 71 Gust Ghost 25E 25F 260 261 72 Revenant Ghost 261 262 263 264 73 Flotiball Ahriman 264 265 266 267 74 Ahriman Ahriman 267 268 269 26A 75 Plague Ahriman 26A 26B 26C 26D 76 Juravis Cockatrice 26D 26E 26F 270 77 Steel Hawk Cockatrice 270 271 272 273 78 Cockatoris Cockatrice 273 274 275 276 79 Uribo Uribo 276 277 278 279 7A Porky Uribo 279 27A 27B 27C 7B Wildbow Uribo 27C 27D 27E 27F 7C Woodman Treant 27F 280 281 282 7D Trent Treant 282 283 284 285 7E Taiju Treant 285 286 287 288 7F Bull Demon Minotaur 288 289 28A 28B 80 Minitaurus Minotaur 28B 28C 28D 28E 81 Sacred Minotaur 28E 28F 290 291 82 Morbol Morbol 291 292 293 294 83 Ochu Morbol 294 295 296 297 84 Great Morbol Morbol 297 298 299 29A 85 Behemoth Behemoth 29A 29B 29C 29D 86 King Behemoth Behemoth 29D 29E 29F 2A0 87 Dark Behemoth Behemoth 2A0 2A1 2A2 2A3 88 Dragon Dragon 2A3 2A4 2A5 2A6 89 Blue Dragon Dragon 2A6 2A7 2A8 2A9 8A Red Dragon Dragon 2A9 2AA 2AB 2AC 8B Hyudra Hydra 2AC 2AD 2AE 2AF 8C Hydra Hydra 2AF 2B0 2B1 2B2 8D Tiamat Hydra 2B2 2B3 2B4 2B5 8E 2B5 2B6 2B7 2B8 8F 2B8 2B9 2BA 2BB 90 Byblos Apanda 2BB 2BC 2BD 2BE 91 Steel Giant Worker 2BE 2BF 2C0 2C1 92 ------------ ------- 2C1 2C2 2C3 2C4 93 ------------ ------- 2C4 2C5 2C6 2C7 94 ------------ ------- 2C7 2C8 2C9 2CA 95 ------------ ------- 2CA 2CB 2CC 2CD 96 Apanda Apanda 2CD 2CE 2CF 2D0 97 Serpentarius Elidibs 2D0 2D1 2D2 2D3 98 Holy Dragon Reis? 2D3 2D4 2D5 2D6 99 Archaic Demon Demon 2D6 2D7 2D8 2D9 9A Ultima Demon Demon 2D9 2DA 2DB 2DC Now the codes: 153 3006www8 00?? [8] First command modifier. 154 3006www9 00?? [16] Inherent ability #1. 3006wwwA 000? 155 3006wwwB 00?? [16] Inherent ability #2. 3006wwwC 000? 156 3006wwwD 00?? [16] Inherent ability #3. 3006wwwE 000? 157 3006wwwF 00?? [16] Inherent ability #4. 3006xxx0 000? 158 3006xxx1 00?? [8] Equippable items #1. 159 3006xxx2 00?? [8] Equippable items #2. 160 3006xxx3 00?? [8] Equippable items #3. 161 3006xxx4 00?? [8] Equippable items #4. 162 3006xxx5 00?? [8] "C" value for HP points. 163 3006xxx6 00?? [8] HP point multiplier. 164 3006xxx7 00?? [8] "C" value for MP points. 165 3006xxx8 00?? [8] MP point multiplier. 166 3006xxx9 00?? [8] "C" value for Speed points. 167 3006xxxA 00?? [8] Speed point multiplier. 168 3006xxxB 00?? [8] "C" value for PA points. 169 3006xxxC 00?? [8] PA point multiplier. 170 3006xxxD 00?? [8] "C" value for MA points. 171 3006xxxE 00?? [8] MA point multiplier. 172 3006xxxF 00?? [8] Move. 173 3006yyy0 00?? [8] Jump. 174 3006yyy1 00?? [8] Class evade. 175 3006yyy2 00?? [8] Permanent statuses #1. 176 3006yyy3 00?? [8] Permanent statuses #2. 177 3006yyy4 00?? [8] Permanent statuses #3. 178 3006yyy5 00?? [8] Permanent statuses #4. 176 3006yyy6 00?? [8] Permanent statuses #5. 177 3006yyy7 00?? [8] Status immunities #1. 178 3006yyy8 00?? [8] Status immunities #2. 179 3006yyy9 00?? [8] Status immunities #3. 180 3006yyyA 00?? [8] Status immunities #4. 181 3006yyyB 00?? [8] Status immunities #5. 182 3006yyyC 00?? [8] Status at start of battle #1. 183 3006yyyD 00?? [8] Status at start of battle #2. 184 3006yyyE 00?? [8] Status at start of battle #3. 185 3006yyyF 00?? [8] Status at start of battle #4. 186 3006zzz0 00?? [8] Status at start of battle #5. Status #1 (168, 173, 178): 01 = Performing 02 = Defending 04 = Jump 08 = Charging 10 = Undead 20 = Dead 40 = Crystal 80 = ? Stauts #2 (169, 174, 179): 01 = Treasure 02 = ? 04 = Blood Suck 08 = Silence 10 = Confusion 20 = Darkness 40 = Invite 80 = Petrify Status #3 (170, 175, 180):
                               01 = Critical
                               02 = Frog
                               04 = Chicken
                               08 = Berserk
                               10 = Transparent
                               20 = Reraise
                               40 = Float
                               80 = Oil

                               Status #4 (171, 176, 181):
                               01 = (cannot be hit by spells or effects)
                               02 = Stop
                               04 = Slow
                               08 = Haste
                               10 = Shell
                               20 = Protect
                               40 = Regen
                               80 = Poison

                               Stauts #5 (172, 177, 182):
                               01 = Death Sentence
                               02 = Reflect
                               04 = Don't Act
                               08 = Don't Move
                               10 = Sleep
                               20 = Charm
                               40 = Innocent
                               80 = Faith

187   3006zzz1 00??        [8] Absorb elements.
                               01 = Dark
                               02 = Holy
                               04 = Water
                               08 = Earth
                               10 = Wind
                               20 = Ice
                               40 = Lightning
                               80 = Fire
                               Add values together to affect
                               multiple elements.

188   3006zzz2 00??        [8] Cancel elements.

189   3006zzz3 00??        [8] Half elements.

190   3006zzz4 00??        [8] Weak elements.

191   3006zzz5 00??        [8] Monster's portrait.

192   3006zzz6 00??        [8] Monster's palette.

193   3006zzz7 00??        [8] Monster's graphic.
                               01 = Chocobo      0D = Marlboro
                               02 = Goblin       0E = Dragon
                               03 = Bomb         0F = Behemoth
                               04 = Panther      10 = Hydra
                               05 = Mindflayer   11 = Apanda
                               06 = Skeleton     12 = Steel Giant
                               07 = Ghost        13 = Archaic Demon
                               08 = Ahriman      14 = Ultima Demon
                               09 = Cockatrice
                               0A = Uribo
                               0B = Treant
                               0C = Minotaur

JOB CHANGE WHEEL MODIFIERS:  These codes will modify the jobs that appear
on the job-changing wheel.  Some jobs may not work properly.

194   801C83F0 00??       [16] Number of jobs

195   801C83F8 00??       [16] Job #1 modifier
196   801C83FA 00??       [16] Job #2 modifier
197   801C83FC 00??       [16] Job #3 modifier
198   801C83FE 00??       [16] Job #4 modifier
199   801C8400 00??       [16] Job #5 modifier
200   801C8402 00??       [16] Job #6 modifier
201   801C8404 00??       [16] Job #7 modifier
202   801C8406 00??       [16] Job #8 modifier
203   801C8408 00??       [16] Job #9 modifier
204   801C840A 00??       [16] Job #10 modifier
205   801C840C 00??       [16] Job #11 modifier

206   801C840E 00??       [16] Job #12 modifier
207   801C8410 00??       [16] Job #13 modifier
208   801C8412 00??       [16] Job #14 modifier
209   801C8414 00??       [16] Job #15 modifier
210   801C8416 00??       [16] Job #16 modifier
211   801C8418 00??       [16] Job #17 modifier
212   801C841A 00??       [16] Job #18 modifier
213   801C841C 00??       [16] Job #19 modifier
214   801C841E 00??       [16] Job #20 modifier
215   801C8420 00??       [16] Job #21 modifier
216   801C8422 00??       [16] Job #22 modifier
217   801C8424 00??       [16] Job #23 modifier
218   801C8426 00??       [16] Job #24 modifier
219   801C8428 00??       [16] Job #25 modifier
220   801C842A 00??       [16] Job #26 modifier
221   801C842C 00??       [16] Job #27 modifier
222   801C842E 00??       [16] Job #28 modifier
223   801C8430 00??       [16] Job #29 modifier
224   801C8432 00??       [16] Job #30 modifier
225   801C8434 00??       [16] Job #31 modifier
226   801C8436 00??       [16] Job #32 modifier
227   801C8438 00??       [16] Job #33 modifier

228   801C843A 00??       [16] Job #34 modifier
229   801C843C 00??       [16] Job #35 modifier
230   801C843E 00??       [16] Job #36 modifier
231   801C8440 00??       [16] Job #37 modifier
232   801C8442 00??       [16] Job #38 modifier
233   801C8444 00??       [16] Job #39 modifier
234   801C8446 00??       [16] Job #40 modifier
235   801C8448 00??       [16] Job #41 modifier
236   801C844A 00??       [16] Job #42 modifier
237   801C844C 00??       [16] Job #43 modifier
238   801C844E 00??       [16] Job #44 modifier



 .NNNNNNN.   PART FIVE
 (NNNNNNN`   -================================================================-
 NNNL__.                                                       `hard mode' code
 NNNNNNNN.                                                 from NeoWeird's site
     `NNNL                  http://neoweird.tripod.com/gameshark/Hard_Mode.html
 __.  (NNN
(NNNL_NNNF
 4NNNNNNF
   """"


Courtesy of NeoWeird's site,

http://neoweird.tripod.com/gameshark/Hard_Mode.html

This code will make all humans you meet in battle master _all_ of their jobs.
This means you'll start seeing enemies casting Holy, Bahamut, and Flare,
using Move +3 and Blade Grasp, and a bunch of other abilities that the AI
normally does not have enough JP to use.  GS 2.2 or higher is required.
Note that because the GS cannot handle more than 15 lines of code in a single
cheat, you'll have to enter this as three separate 'codes'.

239   50003901 0000            Hard mode
      30190965 00FF
      50003901 0000
      30190B25 00FF
      50003901 0000
      30190CE5 00FF
      50003901 0000
      30190EA5 00FF
      50003901 0000
      30191065 00FF
      50003901 0000
      30191225 00FF
      50003901 0000
      301913E5 00FF

      50003901 0000            Hard mode (continued)
      301915A5 00FF
      50003901 0000
      30191765 00FF
      50003901 0000
      30191925 00FF
      50003901 0000
      30191AE5 00FF
      50003901 0000
      30191CA5 00FF
      50003901 0000
      30191E65 00FF

      50003901 0000            Hard mode (continued)
      30192025 00FF
      50003901 0000
      301921E5 00FF
      50003901 0000
      301921A5 00FF



    .NNN      PART SIX
   (NNNF      -===============================================================-
  JNNNN_.                                   substitution digits for parts 1 - 5
 JNNNNNNNL
.NNN` `NNN)
(NNN   JNN)
 NNNN_JNNN)
 `NNNNNNN`
   `"""`

You might want to print this part out as a separate packet so you can
conveniently use it with all the codes contained in the previous part.


-===================-
JOB AND SPRITE DIGITS
-===================-

      relevant codes
      ````````````````````````````````````````````````````````
                       SPRITE / BASE        CURRENT JOB
      FORMATION CODES    1: 3005xx74 00##     3: 3005xx76 00??
      IN-BATTLE CODES   97: 3019pppC 00##    99: 3019pppF 00??
      ````````````````````````````````````````````````````````
      JOB WHEEL MODIFIER  ->  See codes 195 - 238

      auxiliary codes
      ````````````````````````````````````````````````````````
      SEX CHANGE         4: 3005xx78 00s0   s = 2 -> monster
                                                4 -> female
                                                8 -> male
      ````````````````````````````````````````````````````````

The first code (1 or 97) defines "who the character is", including the
graphic.

    - For a normal human (male), replace ## with 80. \
                                                      > Base job is "Squire"
    - For a normal female, replace ## with 81.       /

    - For a special human (e.g., one with a non-generic sprite), replace ##
      with the appropriate two-digit combination from the list for
      the next code.

    - If ?? > 82 (most monsters), then ## = 82.  That is, if the number on
      the left hand side of the chart below is greater than 82 for the
      sprite & base class that you desire, you will input "82" rather
      than the number on the chart in this code.

The second code (3 or 99) defines which job the character is currently,
and with it, their primary battle command, equippable items, base stats,
and inherent abilities/limitations.  For a special human, the value for
this code and for the code above should be the same.  For a monster, the
value for the first code (##) should be 82 and the value of the second code
(??) should correspond to the monster you want.

Some notes (read before e-mailing me):
* MAKE SURE you begin the codes with a _3_, not an 8!
* If you change Ramza's sprite, you will not be able to pass the following
  battles:
    - vs. Wiegraf in Riovanes Castle
    - opening the floodgate at Bethla Garrison
  So, if you're going to change Ramza's sprite, make sure you've either
  already finished these battles or you know how to change it back to
  the original.
* Make sure you _have_ a character to modify in the slot you're trying to
  modify.
* It's best if the character you're trying to create is the same sex as
  the one you're creating it from:  i.e., change females to females, males
  to males, and monsters to monsters.  If you want to align the sex via
  GameShark, see code 4.
* If you input more than 16 codes at once, the game may appear to hang at the
  "Checking memory card..." screen.  If this happens, just turn the GS off
  and turn it back on once your game is loaded.
* If you use a combination for the sprite code (3005xx74 00##) that is
  different from the one you use for the current job code (8005XX76 00??),
  you may find that you don't know any abilities for your current job and
  can't learn any.  To fix this, make both the sprite and current job codes
  equal to the current job you want.  You should now be able to learn all
  the abilities of that job.  When you have learned them all, simply switch
  back to the original sprite, and you will now be able to use all the
  abilities of the job!  (Or, instead of doing this, you can just enter
  code 26 to master your base class; this will apply no matter what your
  base class is.)

REMEMBER:
## is the substitution in the code 3005xx74 00##
?? is the substitution in the code 8005xx76 00??
----------------------------------------------------------------------

Key for human classes:
                                           {3}                      {4}
05  | Holy Knight{2}             SPRITE: Delita, second incarnation  M
{1} |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 1D{5} FORMATION SCREEN: Ramza{6}
    | EQUIP: Swd, Shl, Hlm, Arm, Rbe{7}
    | NOTES: Looks screwy on the party placement screen before battle{8}
    | Delita as a Holy Black Sheep Knight.{9}

{1} Combination in question.  Enter as ## in [3005xx74 00##] to change
    sprite and base class. Enter as ?? in [8005xx76 00??] to change
    current job.
{2} Name of job the combination will yield
{3} Sprite that the combination will yield
{4} Whether a male (M) or female (F) should be transformed into this
{5} Primary command that this job will yield; GS digit for that command
    in 3005xx7B 00?? (code 6).
{6} Sprite that will appear on the formation screen if you use this
    combination in the 'sprite' code.  'same' indicates that the sprite
    used on the formation screen will be the same as that used in battle;
    'Ramza' indicates that the formation screen sprite will appear as a
    Chapter 1 Ramza (though the battle sprite will look normal).  There
    is NO WAY TO FIX THIS; characters that appear as Ramza on the
    formation screen were not intended to be playable, and thus their
    formation screen sprites are understandably glitched.  It's not
    that big of a deal, as most of the game is battle anyway. :)
(7} Equippable items if you use this combination in the 'current job'
    code:
    Knf - Knife           Nja - Ninja Sword      Swd - Sword
    KnS - Knight Sword    Lan - Lance            Fla - Flail
    Axe - Axe             Bow - Bow              XBw - Crossbow
    Sta - Staff           Rod - Rod              Stk - Stick
    Dic - Dictionary      Kta - Katana           Cth - Cloth
    Hrp - Harp            Shl - Shield           Hat - Hat
    Hlm - Helmet          Clt - Clothes          Rbe - Robe
    Arm - Armor
(8) Inherent abilities of the job or other important comments regarding
    this combination
(9} Less important comments; a description of the job or of the person
    from whom the job originates

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

SPECIAL HUMANS

Instructions for combinations 00 - 3B:
> These are all 'special humans', so ## is the same as ?? -- that is,
  you can use these combinations both for sprites and current jobs.

00  | [none]                     SPRITE: [none]
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: [none]
    | EQUIP: [none]
    | PROPERTIES: [none]
    | Null.

01  | Squire                     SPRITE: Ramza, chapter 1            M
    |-----------------------------------------------------------------
    | COMMAND: Guts, 19          FORMATION SCREEN: same
    | EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe
    | NOTES:
    | If you accidentally change Ramza's sprite in chapter 1,
    | use this combination [30057F74 0001] to change it back.

02  | Squire                     SPRITE: Ramza, chapter 2/3          M
    |-----------------------------------------------------------------
    | COMMAND: Guts, 1A          FORMATION SCREEN: same
    | EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe
    | NOTES:
    | If you accidentally change Ramza's sprite in chapter 2 or 3,
    | use this combination [30057F74 0002] to change it back.

03  | Squire                     SPRITE: Ramza, chapter 4            M
    |-----------------------------------------------------------------
    | COMMAND: Guts, 1B          FORMATION SCREEN: same
    | EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe
    | NOTES:
    | If you accidentally change Ramza's sprite in chapter 4,
    | use this combination [30057F74 0003] to change it back.

04  | Squire                     SPRITE: Delita, chapter 1           M
    |-----------------------------------------------------------------
    | COMMAND: Guts, 1C          FORMATION SCREEN: same
    | EQUIP: Swd, Knf, Fla, Shl, Hat, Clt, Rbe
    | NOTES:
    | Delita as a squire in chapter 1.

05  | Holy Knight                SPRITE: Delita, second incarnation  M
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 1D    FORMATION SCREEN: Ramza
    | EQUIP: Swd, Shl, Hlm, Arm, Rbe
    | NOTES: Looks screwy on the party placement screen before battle
    | Delita as a Holy Black Sheep Knight.

06  | Arc Knight                 SPRITE: Delita, final incarnation   M
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 1E  FORMATION SCREEN: Ramza
    | EQUIP: Swd, KSw, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Delita in his kingly garb.

07  | Squire                     SPRITE: Algus                       M
    |-----------------------------------------------------------------
    | COMMAND: Basic Skill, 1F   FORMATION SCREEN: same
    | EQUIP: Swd, Knf, Fla, Shl, Hat, Clt, Rbe
    | NOTES:
    | Algus Sadolfas, the treacherous cadet.

08  | Arc Knight                 SPRITE: Zalbag                      M
    |-----------------------------------------------------------------
    | COMMAND: Destroy Sword, 4B FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Zalbag Beoulve, general of the Hokuten.

09  | Lune Knight                SPRITE: Dycedarg                    M
    |-----------------------------------------------------------------
    | COMMAND: Sword Skill, 46   FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES: Inherent Defense Up, Magic Def UP
    | Dycedarg Beoulve.  Should be 'Rune Knight'.

0A  | Duke                       SPRITE: Larg                        M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES:
    | You probably only want to use this for the sprite.

0B  | Duke                       SPRITE: Goltana                     M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES:
    | You probably only want to use this for the sprite.

0C  | Princess                   SPRITE: Ovelia                      F
    |-----------------------------------------------------------------
    | COMMAND: Holy Magic, 24    FORMATION SCREEN: same
    | EQUIP: Stf, Hat, Rbe
    | NOTES: Inherent Defense UP, Mag Def UP
    | Princess Ovelia.

0D  | Holy Swordsman             SPRITE: Orlandu                     M
    |-----------------------------------------------------------------
    | COMMAND: All Swordskill,4A FORMATION SCREEN: same
    | EQUIP: Swd, KnS, Nja, Kta, Shl, Hlm, Hat, Arm, Clt, Rbe
    | NOTES:
    | The all-powerful 'Thunder God Cid'.

0E  | High Priest                SPRITE: Funeral                     M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: Rbe
    | NOTES:
    | Marge Funeral, High Priest of the Glabados Church.  Again, good
    | only for its sprite.

0F  | Dragoner                   SPRITE: Reis (human)                F
    |-----------------------------------------------------------------
    | COMMAND: Dragon,           FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Inherent Martial Arts, Monster Talk, Train, Two Swords
    | Reis' human form.

10  | Holy Priest                SPRITE: Zalmo                       M
    |-----------------------------------------------------------------
    | COMMAND: White-aid, 2A     FORMATION SCREEN: Ramza
    | EQUIP: Rod, Stf, Stk, Dic, Hat, Clt, Rbe
    | NOTES:
    | Heresy Examiner Zalmo.  Try Equip Sword for some new abilities
    | in 'White-aid'.

11  | Dark Knight                SPRITE: Gafgarion                   M
    |-----------------------------------------------------------------
    | COMMAND: Dark Sword, 20    FORMATION SCREEN: same
    | EQUIP: Swd, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Job of Gaff Gafgarion, the mercenary.

12  | Hell Knight                SPRITE: Malak                       M
    |-----------------------------------------------------------------
    | COMMAND: Un-truth, 2E      FORMATION SCREEN: weird bald dude
    | EQUIP: [none]
    | NOTES:
    | This imitation Hell Knight can't equip anything.

13  | Bishop                     SPRITE: Simon                       M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES:
    | The caretaker of Orbonne Monastery.  Most useful as a sprite.

14  | Cleric                     SPRITE: Alma                        F
    |-----------------------------------------------------------------
    | COMMAND: Holy Magic, 31    FORMATION SCREEN: Male Cleric
    | EQUIP: [none]
    | NOTES: This isn't the real Alma -- probably used only internally
    | by the game.

15  | Astrologist                SPRITE: Olan                        M
    |-----------------------------------------------------------------
    | COMMAND: Starry Heaven, 2F FORMATION SCREEN: same
    | EQUIP: Dic, Hat, Clt, Rbe
    | NOTES:
    | Olan Durai, author of the 'Durai Papers'.

16  | Engineer                   SPRITE: Mustadio                    M
    |-----------------------------------------------------------------
    | COMMAND: Snipe, 25         FORMATION SCREEN: same
    | EQUIP: Gun, Hat, Clt, Rbe
    | NOTES:
    | The job of Ramza's friend, Mustadio.

17  | Dark Knight                SPRITE: Gafgarion                   M
    |-----------------------------------------------------------------
    | COMMAND: Dark Sword, 20    FORMATION SCREEN: same
    | EQUIP: Swd, Shl, Hlm, Arm, Rbe
    | NOTES:
    | As far as I can tell, the same as 11.

18  | Cardinal                   SPRITE: Draclau                     M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: Knf, Rbe
    | NOTES:
    | Suprisingly, this cardinal does not wear red. 

19  | Heaven Knight              SPRITE: Rafa                        F
    |-----------------------------------------------------------------
    | COMMAND: Truth, 2D         FORMATION SCREEN: same
    | EQUIP: Stf, Stk, Hat, Rbe
    | NOTES:
    | Rafa, the Heaven Knight.

1A  | Hell Knight                SPRITE: Malak                       M
    |-----------------------------------------------------------------
    | COMMAND: Un-truth, 2E      FORMATION SCREEN: same
    | EQUIP: Stf, Stk, Hat, Rbe
    | NOTES:
    | Rafa's brother, the Hell Knight, Malak.

1B  | Arc Knight                 SPRITE: Elmdor                      M
    |-----------------------------------------------------------------
    | COMMAND: Sword Spirit, 3B  FORMATION SCREEN: Ramza
    | EQUIP: Kta, Shl, Hat, Hlm, Clt, Arm, Rbe
    | NOTES: Unfortunately, Elmdor's Sword Spirit command will never
    | work.  Best to use the sprite and make him a different job, like
    | Samurai.  It's a pity too, because the Arc Knight job has great
    | stats.

1C  | Delita's Sis               SPRITE: Teta                        F
    |-----------------------------------------------------------------
    | COMMAND: Magic, 23         FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: If you use the 'Delita's Sis' job, she'll always be dead
    | on the battlefield.

1D  | Arc Duke                   SPRITE: Barinten                    M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: Rbe
    | NOTES: Another useless class; just for sprite use.

1E  | Holy Knight                SPRITE: Agrias                      F
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 21    FORMATION SCREEN: same
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Agrias Oaks, faithful protector of Princess Ovelia.

1F  | Temple Knight              SPRITE: Beowulf                     M
    |-----------------------------------------------------------------
    | COMMAND: Magic Sword, 45   FORMATION SCREEN: same
    | EQUIP: Knf, Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Only slightly less powerful than the Anglo-Saxon legend....

20  | White Knight               SPRITE: Wiegraf, first incarnation  M
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 22    FORMATION SCREEN: Balmafula (!!)
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Wiegraf Folles of the Death Corps, before possession by Lucavi.
    | Ever noticed that he looks like a palette-switched Beowulf? 

21  | Arc Witch                  SPRITE: Balmafula                   F
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: same
    | EQUIP: Knf, Rbe
    | NOTES:
    | Another class that doesn't have any abilities, but does have a
    | nice sprite.

22  | Engineer                   SPRITE: Mustadio                    M
    |-----------------------------------------------------------------
    | COMMAND: Snipe, 25         FORMATION SCREEN: same
    | EQUIP: Gun, Hat, Clt, Rbe
    | NOTES:
    | The job of Ramza's friend, Mustadio.

23  | Bi-Count                   SPRITE: Rudvich                     M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: Rbe
    | NOTES: Bart Rudvich, notorious black market trader.  He's got no
    | abilities, and his class should have been translated 'Viscount'.

24  | Divine Knight              SPRITE: Vormav                      M
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 40  FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Clt, Rbe
    | NOTES: Vormav Tingel, leader of the new Zodiac Braves.
    | Immune to several status ailments.

25  | Divine Knight              SPRITE: Rofel                       M
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 40  FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Clt, Rbe
    | NOTES: Vormav's henchman.  This job is also immune to several
    | status ailments.

26  | Knight Blade               SPRITE: Izlude                      M
    |-----------------------------------------------------------------
    | COMMAND: Battle Skill, 33  FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Lan, Nja, Shl, Hlm, Arm, Rbe
    | NOTES: The son of Vormav, he, too, is endowed with the Zodiac
    | Braves' status immunities.

27  | Sorceror                   SPRITE: Kletian                     M
    |-----------------------------------------------------------------
    | COMMAND: All Magic, 48     FORMATION SCREEN: Ramza
    | EQUIP: Rod, Stf, Stk, Hat, Clt, Rbe
    | NOTES: Another of the Zodiac Braves, this is one of the few
    | special magic-using classes.

28  | White Knight               SPRITE: Wiegraf, second incarnation M
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 30    FORMATION SCREEN: Balmafula
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Wiegraf after being possessed by Lucavi.

29  | Heaven Knight              SPRITE: Rafa                        F
    |-----------------------------------------------------------------
    | COMMAND: Truth, 32         FORMATION SCREEN: same
    | EQUIP: Stf, Stk, Hat, Rbe
    | NOTES:
    | Rafa, the Heaven Knight.

2A  | Divine Knight              SPRITE: Meliadoul                   F
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 43  FORMATION SCREEN: same
    | EQUIP: Swd, KnS, Lan, XBw, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Meliadoul Tingel, Vormav's daughter.

2B  | Engineer                   SPRITE: Balk                        M
    |-----------------------------------------------------------------
    | COMMAND: Snipe, 25         FORMATION SCREEN: Ramza
    | EQUIP: Knf, XBw, Gun, Hat, Arm, Rbe
    | NOTES:
    | Balk is another Zodiac Brave, with powers similar to Mustadio's.

2C  | Cleric                     SPRITE: Alma                        F
    |-----------------------------------------------------------------
    | COMMAND: Holy Magic, 4C    FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES:
    | Another fake version of Alma's class.

2D  | Assassin                   SPRITE: Celia                       F
    |-----------------------------------------------------------------
    | COMMAND: Use Hand, 36      FORMATION SCREEN: Ramza
    | EQUIP: Kta, Hat, Clt
    | NOTES: This will glitch the game if you use it in the sprite
    | code.  Use 2E instead for sprite, and only use this in the
    | current job code.  You can use this sprite, however, if you
    | are playing the game on an emulator such as Bleem! or ePSXe.

2E  | Assassin                   SPRITE: Lede                        F
    |-----------------------------------------------------------------
    | COMMAND: Use Hand, 37      FORMATION SCREEN: Ramza
    | EQUIP: Nja, Hat, Clt
    | NOTES: Celia, the pink Assassin, is the only Assassin sprite you
    | can use without crashing the game.  Assassin is one of the most
    | powerful classes in the game.

2F  | Divine Knight              SPRITE: Meliadoul                   F
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 43  FORMATION SCREEN: same
    | EQUIP: Swd, KnS, Lan, XBw, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Meliadoul Tingel, Vormav's daughter.

30  | Cleric                     SPRITE: Alma                        F
    |-----------------------------------------------------------------
    | COMMAND: Holy Magic, 4C    FORMATION SCREEN: same
    | EQUIP: Stf, Hat, Rbe
    | NOTES:
    | The real job of Alma Beoulve, Ramza's beloved sister.

31  | Phony Saint                SPRITE: Ajora                       M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: Rbe
    | NOTES:
    | Glitchy.  Ajora before he transforms into Altima.

32  | Soldier                    SPRITE: Cloud                       M
    |-----------------------------------------------------------------
    | COMMAND: Limit, 29         FORMATION SCREEN: same
    | EQUIP: Swd, Shl, Hat, Clt, Rbe
    | NOTES:
    | Cloud Strife, hero of FF7.

33  | Arc Knight                 SPRITE: Zalbag (possessed)          M
    |-----------------------------------------------------------------
    | COMMAND: Destroy Sword, 4B FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES: One of the best classes in the game, statistically.
    | Zalbag possessed by Lucavi.

34  | Holy Knight                SPRITE: Agrias                      F
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 28    FORMATION SCREEN: same
    | EQUIP: Swd, KnS, Shl, Hlm, Rib, Arm, Rbe
    | NOTES:
    | Agrias Oaks, faithful protector of Princess Ovelia.

35  | Chemist                    SPRITE: Male Chemist                M
    |-----------------------------------------------------------------
    | COMMAND: Item, A1          FORMATION SCREEN: Ramza
    | EQUIP: Knf, Gun, Hat, Clt
    | NOTES:
    | Fake chemist.

36  | Priest                     SPRITE: Male Priest                 M
    |-----------------------------------------------------------------
    | COMMAND: White Magic, A2   FORMATION SCREEN: Ramza
    | EQUIP: Stf, Hat, Rbe
    | NOTES:
    | Fake priest.

37  | Wizard                     SPRITE: Male Wizard                 M
    |-----------------------------------------------------------------
    | COMMAND: Black Magic, A3   FORMATION SCREEN: Ramza
    | EQUIP: Rod, Hat, Rbe
    | NOTES:
    | Fake wizard.

38  | Oracle                     SPRITE: Male Oracle                 M
    |-----------------------------------------------------------------
    | COMMAND: Yin-Yang Magic,A3 FORMATION SCREEN: Ramza
    | EQUIP: Stk, Hat, Rbe
    | NOTES:
    | Fake oracle.

39  | [none]                     SPRITE: Ramza                       ?
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: ???
    | NOTES:
    | ???

3A  | [none]                     SPRITE: Celia                       ?
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: ???
    | NOTES:
    | Glitches game unless you are playing on an emulator.

3B  | [none]                     SPRITE: Lede                        M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: ???
    | NOTES:
    | ???

3C  | Warlock                    SPRITE: Velius                      M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 67          FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Immune to several status ailments.
    | The evil transformation of Wiegraf.

3D  | Knight (Undead)            SPRITE: Male Knight                 M
    |-----------------------------------------------------------------
    | COMMAND: Sword Skill, 9B   FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Undead.
    | An undead Knight.

3E  | Angel of Death             SPRITE: Zarela                      M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 6B          FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Immune to several status ailments.
    | The evil transformation of Elmdor.

3F  | Archer (Undead)            SPRITE: Male Archer                 M
    |-----------------------------------------------------------------
    | COMMAND: Charge, 9C        FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Undead.
    | An undead Archer.

40  | Regulator                  SPRITE: Hashmalum                   M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 6F          FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Immune to several status ailments.
    | The evil transformation of Vormav.

41  | Holy Angel                 SPRITE: Altima, first incarnation   F
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Inherent Float, Teleport 2
    | Wow, ever felt guilty ogling a video-game character? ^_^()

42  | Wizard (Undead)            SPRITE: Male Wizard                 M
    |-----------------------------------------------------------------
    | COMMAND: Black Magic, 9D   FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Undead.
    | An undead Wizard.

43  | Impure King                SPRITE: Queklain                    M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 73          FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Immune to several status ailments.
    | The evil transformation of Cardinal Draclau.

44  | Time Mage (Undead)         SPRITE: Female Time Mage            F
    |-----------------------------------------------------------------
    | COMMAND: Time Magic, 9E    FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Undead.
    | An undead Time Mage.

45  | Ghost of Fury              SPRITE: Adramelk                    M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 77          FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Immune to several status ailments.
    | The evil transformation of Dycedarg.

46  | Oracle (Undead)            SPRITE: Male Oracle                 M
    |-----------------------------------------------------------------
    | COMMAND: Yin-Yang Magic,9F FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Undead.
    | An undead Oracle.

47  | Summoner (Undead)          SPRITE: Female Summoner             F
    |-----------------------------------------------------------------
    | COMMAND: Summon Magic, A0  FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Undead.
    | An undead Summoner.

48  | Holy Dragon                SPRITE: Reis (Dragon form)          F
    |-----------------------------------------------------------------
    | COMMAND: Breath, 2C        FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES:
    | The dragon form of Reis.

49  | Arch Angel                 SPRITE: Altima, second incarnation  F
    |-----------------------------------------------------------------
    | COMMAND: Complete Magic,7D FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Inherent Float, Teleport 2, Face Up
    | Several status immunities. The game's final boss.


GENERIC JOBS

> Use the following combinations in the 'current job'
  (8005xx76 00??) code _only_.

Combinations for 8005xx76 00??

4A  | Squire                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Basic Skill, 05
    | EQUIP: Knf, Swd, Hat, Clt, Fla, Axe

4B  | Chemist                    USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Item, 06
    | EQUIP: Knf, Gun, Hat, Clt

4A  | Knight                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Battle Skill, 07
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe

4D  | Archer                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Charge, 08
    | EQUIP: Bow, XBw, Shl, Hat, Clt

4E  | Monk                       USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Punch Art, 09
    | EQUIP: Clt

4F  | Priest                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: White Magic, 0A
    | EQUIP: Sta, Hat, Rbe, Clt

50  | Wizard                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Black Magic, 0B
    | EQUIP: Rod, Hat, Rbe, Clt

51  | Time Mage                  USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Time Magic, 0C
    | EQUIP: Sta, Hat, Rbe, Clt

52  | Summoner                   USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Summon Magic, 0D
    | EQUIP: Rod, Sta, Hat, Rbe, Clt

53  | Thief                      USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Steal, 0E
    | EQUIP: Knf, Hat, Clt

54  | Mediator                   USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Talk Skill, 0F
    | EQUIP: Knf, Gun, Hat, Clt, Rbe

55  | Oracle                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Yin-Yang Magic, 10
    | EQUIP: Rod, Sta, Stk, Dic, Hat, Clt, Rbe

56  | Geomancer                  USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Elemental, 11
    | EQUIP: Axe, Swd, Shl, Clt, Rbe

57  | Lancer                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Jump, 12
    | EQUIP: Lan, Shl, Hlm, Arm

58  | Samurai                    USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Draw Out, 13
    | EQUIP: Kta, Shl, Hlm, Arm

59  | Ninja                      USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Throw, 14
    | EQUIP: Nja, Knf, Fla, Hat, Clt

5A  | Calculator                 USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Math Skill, 15
    | EQUIP: Stk, Dic, Hat, Clt, Rbe

5B  | Bard                       USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Sing, 16
    | EQUIP: Hrp, Hat, Clt, Rbe

5C  | Dancer                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Dance, 17
    | EQUIP: Knf, Cth, Hat, Clt, Rbe

5D  | Mime                       USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: [none -- mimics other characters in battle]
    | EQUIP: [none]


ALWAYS LOOK LIKE A PARTICULAR TYPE OF GENERIC

Use these in the sprite modifier code if you want special classes
that look like normal characters -- for instance, a Dark Knight that
looks like a Lancer.

Instructions for combinations 60 - 7F:
> Use _only_ with "sprite" code [3005xx74 00##]
> The game did not intend you to use these combinations.
  Therefore, using these codes will make the 'default' job
  of the character into a monster class.  Do _not_ change
  jobs to this monster class, or else the game will be very screwy!
> On the formation screen, the characters will usually adopt the
  sprite of their _current_ job.  But their sprite will be as
  designated below while in battle.
> There are no combinations for Calculator, Bard, Dancer, or Mime,
  so don't ask. :)

Combinations for 3005xx74 00##

##   SPRITE         GENDER
--   -------------- ------
60   Squire         Male
61   Squire         Female
62   Chemist        Male
63   Chemist        Female
64   Knight         Male
65   Knight         Female
66   Archer         Male
67   Archer         Female
68   Monk           Male
69   Monk           Female
6A   Priest         Male
6B   Priest         Female
6C   Wizard         Male
6D   Wizard         Female
6E   Time Mage      Male
6F   Time Mage      Female
70   Summoner       Male
71   Summoner       Female
72   Thief          Male
73   Thief          Female
74   Mediator       Male
75   Mediator       Female
76   Oracle         Male
77   Oracle         Female
78   Geomancer      Male
79   Geomancer      Female
7A   Lancer         Male
7B   Lancer         Female
7C   Samurai        Male
7D   Samurai        Female
7E   Ninja          Male
7F   Ninja          Female


MONSTERS

Instructions for combinations 5E - 8D:
> _always_ input 3005xx74 0082, regardless of the monster type you want.
> Monsters' sprites are determined by their class.  The monster's
  class is changed by the code 8005xx76 00??.
> All monsters have an inherent 'Counter' ability, plus the inherent
  abilities listed on the chart

Key for monster classes:
                                                                   {4}
75  | Plague{2}                  TYPE: Ahriman (3) {3}             MON
{1} |-----------------------------------------------------------------
    | COMMANDS: Wing Attack      MONSTER SKILL: Circle {6}
    |   {5}     Look of Devil    INHERENT: Float, Fly, half Wind,
    |           Death Sentence             Ice weakness {7}
    | Use with 3005xx74 0082. {8}

{1} Combination in question.  Enter as ?? in [8005xx76 00??] to change
    to this class of monster.
{2} Name of the monster class this combination will yield
{3} Type of monster that this monster class is, and rank (1,2, or 3),
    with 1 being the most primitive version of the monster type and 3
    being the most advanced.
{4} Reminder to use a monster as your 'template' character
{5} Attacks that this monster has access to.
{6} Attack that monster will be able to use if standing next to a
    character with 'Monster Skill'
(7} Inherent abilities or limitations of this monster class
(8} Reminder to always use 3005xx74 0082 with monster codes; also
    may contain what the monster's name was supposed to be if it was
    translated particularly poorly.

Combinations for 8005xx76 00??

5E  | Chocobo                    TYPE: Chocobo (1)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Choco Attack     MONSTER SKILL: Choco Esuna
    |           Choco Cure       INHERENT: Move in water
    |
    | Use with 3005xx74 0082.

5F  | Black Chocobo              TYPE: Chocobo (2)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Choco Attack     MONSTER SKILL: Choco Meteor
    |           Choco Ball       INHERENT: Fly, Move in water
    |           Choco Esuna
    | Use with 3005xx74 0082.

60  | Red Chocobo                TYPE: Chocobo (3)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Choco Attack     MONSTER SKILL: Choco Cure
    |           Choco Ball       INHERENT: Ignore Height, Move in
    |           Choco Meteor               water
    | Use with 3005xx74 0082.

61  | Goblin                     TYPE: Goblin (1)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tackle           MONSTER SKILL: Goblin Punch
    |           Eye Gouge        INHERENT: Ice weakness
    |
    | Use with 3005xx74 0082.

62  | Black Goblin               TYPE: Goblin (2)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tackle           MONSTER SKILL: Goblin Punch
    |           Turn Punch       INHERENT: Ice weakness
    |
    | Use with 3005xx74 0082.

63  | Gabbledegak                TYPE: Goblin (3)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tackle           MONSTER SKILL: Mutilate
    |           Eye Gouge        INHERENT: Ice weakness
    |           Goblin Punch
    | Use with 3005xx74 0082.

64  | Bomb                       TYPE: Bomb (1)                    MON
    |-----------------------------------------------------------------
    | COMMANDS: Bite             MONSTER SKILL: Small Bomb
    |           Self-Destruct    INHERENT: Float, cannot enter water,
    |                                      absorb Fire, half Ice,
    | Use with 3005xx74 0082.              cancel Earth, weak vs Water

65  | Grenade                    TYPE: Bomb (2)                    MON
    |-----------------------------------------------------------------
    | COMMANDS: Bite             MONSTER SKILL: Flame Attack
    |           Self-Destruct    INHERENT: Float, cannot enter water,
    |           Small Bomb                 absorb Fire, half Ice,
    | Use with 3005xx74 0082.              cancel Earth, weak vs Water

66  | Explosive                  TYPE: Bomb (3)                    MON
    |-----------------------------------------------------------------
    | COMMANDS: Bite             MONSTER SKILL: Small Bomb
    |           Self-Destruct    INHERENT: Float, cannot enter water,
    |           Spark                      absorb Fire, half Ice,
    | Use with 3005xx74 0082.              cancel Earth, weak vs Water

67  | Red Panther                TYPE: Cougar (1)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch          MONSTER SKILL: Cat Kick
    |           Poison Nail      INHERENT: cannot enter water, Ignore
    |                                      Height, Earth weakness
    | Use with 3005xx74 0082.

68  | Cuar                       TYPE: Cougar (2)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch          MONSTER SKILL: Blaster
    |           Cat Kick         INHERENT: cannot enter water, Ignore
    |           Poison Nail                Height, Earth weakness
    | Use with 3005xx74 0082. (should have been 'Cougar')

69  | Vampire                    TYPE: Cougar (3)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch          MONSTER SKILL: Blood Suck
    |           Cat Kick         INHERENT: cannot enter water, Ignore
    |           Blaster                    Height, Earth weakness
    | Use with 3005xx74 0082.

6A  | Pisco Demon                TYPE: Squid-mage (1)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Black Ink
    |                            INHERENT: Lightning weakness, absorb
    |                                      Water, move underwater
    | Use with 3005xx74 0082.

6B  | Squidlarkin                TYPE: Squid-mage (2)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Mind Blast
    |           Black Ink        INHERENT: Lightning weakness, absorb
    |           Odd Soundwave              Water, move underwater
    | Use with 3005xx74 0082.

6C  | Mindflare                  TYPE: Squid-mage (3)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Level Blast
    |           Black Ink        INHERENT: Lightning weakness, absorb
    |           Mind Blast                 Water, move underwater
    | Use with 3005xx74 0082. (should have been 'Mind Flayer')

6D  | Skeleton                   TYPE: Skeleton (1)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Knife Hand       MONSTER SKILL: Aqua Soul
    |           Thunder Soul     INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness
    | Use with 3005xx74 0082.

6E  | Bone Snatch                TYPE: Skeleton (2)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Knife Hand       MONSTER SKILL: Ice Soul
    |           Aqua Soul        INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness
    | Use with 3005xx74 0082.

6F  | Living Bone                TYPE: Skeleton (3)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Knife Hand       MONSTER SKILL: Wind Soul
    |           Ice Soul         INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness
    | Use with 3005xx74 0082.

70  | Ghoul                      TYPE: Ghost (1)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Throw Spirit     MONSTER SKILL: Grease Touch
    |           Sleep Touch      INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness,
    | Use with 3005xx74 0082.              Float, Teleport

71  | Gust                       TYPE: Ghost (2)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Throw Spirit     MONSTER SKILL: Drain Touch
    |           Grease Touch     INHERENT: Undead, Fire weakness, Holy
    | (should be 'Ghost' or 'Ghast')       weakness, absorb Darkness,
    | Use with 3005xx74 0082.              Float, Teleport

72  | Revenant                   TYPE: Ghost (3)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Throw Spirit     MONSTER SKILL: Zombie Touch
    |           Drain Touch      INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness,
    | Use with 3005xx74 0082.              Float, Teleport

73  | Flotiball                  TYPE: Ahriman (1)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Wing Attack      MONSTER SKILL: Look of Fright
    |                            INHERENT: Float, Fly, half Wind,
    |                                      Ice weakness
    | Use with 3005xx74 0082. (should be 'Float Eyeball')

74  | Ahriman                    TYPE: Ahriman (2)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Wing Attack      MONSTER SKILL: Death Sentence
    |           Look of Devil    INHERENT: Float, Fly, half Wind,
    |           Look of Fright             Ice weakness
    | Use with 3005xx74 0082.

75  | Plague                     TYPE: Ahriman (3)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Wing Attack      MONSTER SKILL: Circle
    |           Look of Devil    INHERENT: Float, Fly, half Wind,
    |           Death Sentence             Ice weakness
    | Use with 3005xx74 0082.

76  | Juravis                    TYPE: Cockatrice (1)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch Up       MONSTER SKILL: Feather Bomb
    |                            INHERENT: Fly, Earth weakness, half
    |                                      Wind, cannot enter water
    | Use with 3005xx74 0082. (should be 'Shura Ibis')

77  | Steel Hawk                 TYPE: Cockatrice (2)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch Up       MONSTER SKILL: Beak
    |           Shine Lover      INHERENT: Fly, Earth weakness, half
    |                                      Wind, cannot enter water
    | Use with 3005xx74 0082.

78  | Cockatoris                 TYPE: Cockatrice (3)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch Up       MONSTER SKILL: Beaking
    |           Beak             INHERENT: Fly, Earth weakness, half
    |           Feather Bomb               Wind, cannot enter water
    | Use with 3005xx74 0082. (should be 'Cockatrice')

79  | Uribo                      TYPE: Pig (1)                     MON
    |-----------------------------------------------------------------
    | COMMANDS: Straight Dash    MONSTER SKILL: Oink
    |                            INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082.

7A  | Porky                      TYPE: Pig (2)                     MON
    |-----------------------------------------------------------------
    | COMMANDS: Straight Dash    MONSTER SKILL: Nose Bracelet
    |           Pooh-            INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082.

7B  | Wildbow                    TYPE: Pig (3)                     MON
    |-----------------------------------------------------------------
    | COMMANDS: Straight Dash    MONSTER SKILL: Please Eat
    |           Nose Bracelet    INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082. (should be 'Wild Boar')

7C  | Woodman                    TYPE: Dryad (1)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Leaf Dance       MONSTER SKILL: Protect Spirit
    |                            INHERENT: Fire weakness
    |                                      absorb Earth
    | Use with 3005xx74 0082.

7D  | Trent                      TYPE: Dryad (2)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Leaf Dance       MONSTER SKILL: Clam Spirit
    |           Spirit of Life   INHERENT: Fire weakness
    |                                      absorb Earth
    | Use with 3005xx74 0082. (should be 'Treant')

7E  | Taiju                      TYPE: Dryad (3)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Leaf Dance       MONSTER SKILL: Magic Spirit
    |           Protect Spirit   INHERENT: Fire weakness
    |           Clam Spirit                absorb Earth
    | Use with 3005xx74 0082.

7F  | Bull Demon                 TYPE: Minotaur (1)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Shake Off        MONSTER SKILL: Gather Power
    |                            INHERENT: Water weakness
    |                                      cannot enter water
    | Use with 3005xx74 0082.

80  | Minitaurus                 TYPE: Minotaur (2)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Shake Off        MONSTER SKILL: Blow Fire
    |           Wave Around      INHERENT: Water weakness
    |                                      cannot enter water
    | Use with 3005xx74 0082.

81  | Sacred                     TYPE: Minotaur (3)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Shake Off        MONSTER SKILL: Blow Fire
    |           Mimic Titan      INHERENT: Water weakness
    |           Gather Power               cannot enter water
    | Use with 3005xx74 0082.

82  | Morbol                     TYPE: Molbol (1)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Bad Bracelet
    |           Lick             INHERENT: Ice weakness
    |                                      move in water
    | Use with 3005xx74 0082.

83  | Ochu                       TYPE: Molbol (2)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Lick
    |           Goo              INHERENT: Ice weakness
    |                                      move in water
    | Use with 3005xx74 0082.

84  | Great Morbol               TYPE: Molbol (3)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Moldball Virus
    |           Bad Bracelet     INHERENT: Ice weakness
    |                                      move in water
    | Use with 3005xx74 0082.

85  | Behemoth                   TYPE: Behemoth (1)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Stab Up          MONSTER SKILL: Giga Flare
    |           Sudden Cry       INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082.

86  | King Behemoth              TYPE: Behemoth (2)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Stab Up          MONSTER SKILL: Hurricane
    |           Sudden Cry       INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082.

87  | Dark Behemoth              TYPE: Behemoth (3)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Stab Up          MONSTER SKILL: Ulmaguest
    |           Sudden Cry       INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082.

88  | Dragon                     TYPE: Dragon (1)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Dash             MONSTER SKILL: Tail Swing
    |                            INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082.

89  | Blue Dragon                TYPE: Dragon (2)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Dash             MONSTER SKILL: Thunder Brcelet
    |           Ice Bracelet     INHERENT: absorb Ice, Fire weakness
    |                                      cannot enter water
    | Use with 3005xx74 0082.

8A  | Red Dragon                 TYPE: Dragon (3)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Dash             MONSTER SKILL: Fire Bracelet
    |           Thnder Brcelet   INHERENT: absorb Fire, Ice weakness
    |                                      cannot enter water
    | Use with 3005xx74 0082.

8B  | Hyudra                     TYPE: Hydra (1)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Triple Attack    MONSTER SKILL: Triple Bracelet
    |                            INHERENT: Fly, Ice and Wind weakness,
    |                                      cannot enter water
    | Use with 3005xx74 0082.

8C  | Hydra                      TYPE: Hydra (2)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Triple Attack    MONSTER SKILL: Triple Thunder
    |           Triple Flame     INHERENT: Fly, Ice and Wind weakness,
    |                                      cannot enter water
    | Use with 3005xx74 0082.

8D  | Tiamat                     TYPE: Hydra (3)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Triple Attack    MONSTER SKILL: Dark Whisper
    |           Triple Flame     INHERENT: Fly, Ice and Wind weakness,
    |           Triple Thunder             cannot enter water
    | Use with 3005xx74 0082.


HUMANOIDS

Instructions for combinations 90 - 9A:
> These work basically like normal monsters (## = 82).  The difference
  is that you can use other codes to set equipment (do not equip
  weapons), secondary abilities, counter abilities, etc., which you
  can't do with normal monsters.  Because these monsters have human-
  style command menus, the same categories that are used for humans
  are used for these monsters on the chart.  Note that for equipment
  on these monsters to take effect, you must change their 'sex' byte
  (code 4) to either 'male' or 'female', which may produce some
  undesirable effects (commands being greyed out).

Combinations for 3005xx76 00??

90  | Byblos                     TYPE: Apanda                      MON
    |-----------------------------------------------------------------
    | COMMAND: Byblos, AA        FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Counter, Martial Arts, Ignore Height, cannot enter water
    | Use with 3005xx74 0082.

91  | Steel Giant                TYPE: Steel Giant                 MON
    |-----------------------------------------------------------------
    | COMMAND: Work, AB          FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Inherent Innocent, Defense UP, Any Ground, Any Weather
    | Use with 3005xx74 0082.

96  | Apanda                     TYPE: Apanda                      MON
    |-----------------------------------------------------------------
    | COMMAND: Bio, AC           FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Counter, Martial Arts, cannot enter water
    | Use with 3005xx74 0082.

97  | Serpentarius               TYPE: Deep Dungeon Boss           MON
    |-----------------------------------------------------------------
    | COMMAND: Dark Cloud, AD    FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Some status immunity; cancel Ice
    | Use with 3005xx74 0082.

98  | Holy Dragon                TYPE: Dragon                      MON
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES:
    | ??? - Not the real Holy Dragon; that is 48.

99  | Archaic Demon              TYPE: Demon                       MON
    |-----------------------------------------------------------------
    | COMMAND: Dark Magic, AE    FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Counter, Martial Arts, Short Charge, cannot enter water
    | Use with 3005xx74 0082.

9A  | Ultima Demon               TYPE: Demon                       MON
    |-----------------------------------------------------------------
    | COMMAND: Night Magic, AF   FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Counter, Martial Arts, Short Charge, cannot enter water
    | Use with 3005xx74 0082.

EXAMPLES

Remember.... ## represents the substitution for the 3005xx74 00## code
             ?? represents the substitution for the 3005xx76 00?? code

Turn Character 2 into a Serpentarius
30058074 0082    Looking at the chart, you will see that a Serpentarius is a
                 monster and thus ## = 82.
80058076 0097    On the chart, the class "Serpentarius" = 97.

Turn Character 12 into an Arc Knight (Elmdor)
30058A74 001B    An Arc Knight is a "special human" class, so ## is the number
                 listed next to that class on the chart.
80058A76 001B    Arc Knight = 1B.  For special humans, ## = ??.

Turn Character 10 into an Angel of Death
30058874 0082    The Angel of Death is a Lucavi beast, so he gets the 82
                 (monster) designation for ##.
80058876 003E    Angel of Death = 3E.

Turn Character 7 into a Tiamat
30058574 0082    Tiamat is a monster.
80058576 008D    Tiamat = 8D.

With special humans, you can deviate ?? from ## to create some interesting
"combination" classes...

Turn Character 13 into a Sorceror who looks like Zalbag
30058B74 0008    Makes sprite = Zalbag
80058B76 0027    Makes current job "Sorceror" and first command "All Magic"
Note that since Arc Knight is your base class here, you can set Zalbag's
"Destroy Sword" as your secondary ability.

Turn Character 2 into a Holy Swordsman who looks like a male Lancer
30058074 007A    Makes sprite = Male Lancer
80058076 000D    Makes current job "Holy Swordsman" and first command
                 "All Swordskill".


-==========-
COMMAND SETS
-==========-


      relevant codes
      ````````````````````````````````````````````````````````
                      FIRST COMMAND        SECOND COMMAND
      FORMATION       ---: N/A               6: 3005xx7B 00??
         BATTLE       107: 3019qqqE 00??   108: 3019qqqF 00??
       INHERENT       150: 3006www8 00??   ---: N/A
      ````````````````````````````````````````````````````````

If a combination does not appear in the left-hand column, it yields
a blank space on the command menu which has no effect.

If you find that a command set contains no commands, switch your
inherent job (code 1) to the job from which the command set
originates, and learn all its abilities, then switch your inherent
job back to whatever you want.

Alternatively, you can simply use the code to master your base
class (26); this will probably do it just as well.

Abbreviations:
~~~~~~~~~~~~~~
2d - This is the character's secondary command

   NAME               ORIGINATING CHAR.  NOTES
   -----------------  -----------------  --------------------------------------
00 [none]             n/a
01 Attack             n/a
02 Defend             n/a
03 Equip Change       n/a
04 [blank]            n/a
05 Basic Skill        Squire             For these command sets, you will only
06 Item               Chemist            know the abilities you have learned
07 Battle Skill       Knight             for the appropriate job.  Use the
08 Charge             Archer             codes in part 1 to learn all abilities
09 Punch Art          Monk               of all jobs, if you wish.
0A White Magic        Priest             .
0B Black Magic        Wizard             .
0C Time Magic         Time Mage          .
0D Summon Magic       Summoner           .
0E Steal              Thief              .
0F Talk Skill         Mediator           .
10 Yin Yang Magic     Oracle             .
11 Elemental          Geomancer          .
12 Jump               Lancer             .
13 Draw Out           Samurai            .
14 Throw              Ninja              .
15 Math Skill         Calculator         .
16 Sing               Bard               .
17 Dance              Dancer             .
19 Guts               Ramza, ch. 1       BASIC SKILL + Yell + Wish
1A Guts               Ramza, ch. 2/3     above + Cheer Up
1B Guts               Ramza, ch. 4       above + Scream + Ultima
1C Guts               Delita, ch. 1      BASIC SKILL + Wish
1D Holy Sword         Delita, ch. 2/3    All HOLY SWORD skills + Wish
1E Mighty Sword       Delita, ch. 4      All MIGHTY SWORD skills
1F Basic Skill        Algus              BASIC SKILL + Head Break
20 Dark Sword         Gafgarion          Dark Sword + Night Sword
21 Holy Sword         Agrias             All HOLY SWORD skills
22 Holy Sword         Wiegraf, ch. 1     Stasis Sword, Split Punch, Crush Punch
23 Magic              Teta               Cure, Wish
24 Holy Magic         Ovelia             MBarrier, Deathspell 2
25 Snipe              Mustadio           Arm Aim, Leg Aim, Seal Evil
26 Snipe              Mustadio           Arm Aim, Leg Aim, Seal Evil
27 Dark Sword         Gafgarion          Dark Sword + Night Sword
28 Holy Sword         Agrias             All HOLY SWORD skills
29 Limit              Cloud              Need Materia Blade to use
2A White-aid          Zalmo              some White Magic + some Magic Sword*
2B Dragon             Reis, 2nd form
2C Breath             Reis, 1st form
2D Truth              Rafa
2E Un-Truth           Malak
2F Starry Heaven      Olan               BASIC SKILL + Galaxy Stop
30 Holy Sword         Wiegraf #2         All HOLY SWORD skills except Explosion
31 Holy Magic         Alma               MBarrier, Deathspell 2, Wish
32 Truth              Rafa
33 Battle Skill       Izlude             All eight learned
34 Jump               Izlude (2d)
35 Punch Skill        Wiegraf #3 (2d)    Wave Fist + Earth Slash
36 Use Hand           Celia              Seal, S.Stitch, StopB., Allure, Ultima
37 Use Hand           Lede               Seal, S.Stitch, StopB., Allure, Ultima
38 Throw              Celia (2d)
39 Throw              Lede (2d)
3A Holy Sword         Wiegraf #3         Lightning Stab
3B Sword Spirit       Elmdor             Cannot use
3C Mighty Sword       Rofel              Shl. Stab, Blstr. Punch, Hell. Punch
3D All Magic          Rofel (2d)         Confusion Song, Petrify, Silence Song
3E Sword Spirit       Elmdor             Cannot use
3F Blood Suck         Elmdor (2d)        Blood Suck
40 Mighty Sword       Vormav             All MIGHTY SWORD skills
41 All Magic          Vormav (2d)        Quake
42 Mighty Sword       Meliadoul,enemy    Shellbust Stab, Blastar Punch
43 Mighty Sword       Meliadoul,ally     All MIGHTY SWORD skills
44 Snipe              Balk               Leg Aim, Arm Aim, Seal Evil
45 Magic Sword        Beowulf
46 Sword Skill        Dycedarg           All HOLY SWORD + MIGHTY SWORD skills
47 All Magic          Dycedarg (2d)      Fire 3, Bolt 3, Ice 3, Bio 3
48 All Magic          Kletian            Holy, Flare, Demi2, Dark Holy, Raise2
49 Phantom            Kletian? (2d)      Md.Swarm, Baham., Odin, Levia., Salam.
4A All Swordskill     Orlandu
4B Destroy Sword      Zalbag             Pwr Ruin, Spd Ruin, Mnd Ruin, Mgc Ruin
4C Holy Magic         Alma               MBarrier, Deathspell 2, Wish, Ultima
67 Fear               Velius             Lose Voice, Seal, Loss
68 Warlock Summon     Velius (2d)        Lich, Cyclops, Titan
6B Fear               Zarela             Darkness, Spell, Chick.Race, Nightmare
6C Ja Magic           Zarela (2d)        Toad2,Grav2,Flare2,Blind2,Conf2,Sleep2
6F Fear               Hashmalum          Speed Ruin, Spell, Death Cold
70 Dimension Magic    Hashmalum (2d)     Melt, Tornado, Quake, Meteor
73 Fear               Queklain           Nightmare, Chicken Race, Death Cold
74 Impure             Queklain (2d)      Bio (x3), Bio 2 (x4), Bio 3 (x3)
77 Fear               Adramelk           Seal, Chicken Race, Lose Voice, Loss
78 All Magic          Adramelk (2d)      some BLACK and SUMMON MAGIC + Holy
7B Ultimate Magic     Altima #1          Stronger version of Ultima
7C Chaos              Altima #1 (2d)     Grand Cross
7D Complete Magic     Altima #2          All-ultima, Grand Cross
7E Saturation         Altima #2 (2d)     Mute, Despair 2, Return 2
9B Sword Skill        Undead Knight      Same as Battle Skill
9C Charge             Undead Archer      Up to Charge +10
9D Black Magic        Undead Wizard      all but Flare
9E Time Magic         Undead T. Mage     all but Meteor
9F Yin-Yang Magic     Undead Oracle      all but Dispel, Sleep Song, Petr. Song
A0 Summon Magic       Undead Summoner    Shiv,Ramuh,Ifrit,Car,Odin,Lev,Sal,Lich
A1 Item               Undead unit (2d)
A2 White Magic        Undead unit (2d)   All WHITE MAGIC spells
A3 Black Magic        Undead unit (2d)   Fire, Fire 2, Bolt, Ice
A4 Yin-Yang Magic     Undead unit (2d)   All YIN-YANG MAGIC spells
AA Byblos             Byblos             Energy, Parasite, Shock, Difference
AB Work               Steel Giant        Destroy, Compress, Dispose, Crush
AC Bio                Apanda             Bio (x3), Bio 2 (x4), Bio 3 (x3)
AD Dark Cloud         Elidibs            SnakeCarrier,PoisFrog,MidSwarm,Zodiac
AE Dark Magic         Archaic Demon      Lifebreak,Dark Holy,Giga Flare
AF Night Magic        Ultima Demon       DrkHoly,Nanoflare,Ultima,Hurrc.,Ulmag.

* You need a sword to activate the Magic Sword components of WHITE-AID.

>> For a more detailed list of each command set and the commands it contains,
   see the Battle Mechanics Handbook, http://www.fftactics.net/fftmech/

>> To modify these command sets to your liking, see the codes in part 7.


-===================================-
REACTION, SUPPORT, AND MOVE ABILITIES
-===================================-

      relevant codes
      `````````````````````````````````````````````````````````````````````````
                    REACTION             SUPPORT             MOVE
      FORMATION       7: 8005xx8C 0???     8: 8005xx8E 0???    9: 8005xx80 0???
         BATTLE     104: 8019rrr0 0???   105: 8019rrr2 0???  106: 8019rrr4 0???
      `````````````````````````````````````````````````````````````````````````
      CLASS INHERENT 1   147: 3006www9 00?? + 3006wwwA 000?
      CLASS INHERENT 2   148: 3006wwwB 00?? + 3006wwwC 000?
      CLASS INHERENT 3   149: 3006wwwD 00?? + 3006wwwE 000?
      CLASS INHERENT 4   150: 3006wwwF 00?? + 3006xxx0 000?
      `````````````````````````````````````````````````````````````````````````
      IN-BATTLE INHERENT 1   103: 8019qqq6 0???
      IN-BATTLE INHERENT 2   104: 8019qqq8 0???
      IN-BATTLE INHERENT 3   105: 8019qqqA 0???
      IN-BATTLE INHERENT 4   106: 8019qqqC 0???
      `````````````````````````````````````````````````````````````````````````

It appears that the reaction, support, and move abilities are
interchangeable -- you can place any kind ability in any slot.  However,
only one reaction ability can work at once. (You can have multiple support or
movement abilities active simultaneously.)

Replace ??? with....
(In the case of the class inherent codes, the "1" goes in the second code
and the last two digits go in the first code.  So to set A Save as Inherent
#3 would be 3006wwwD 00A6 + 3005wwwE 0001.)

1A6 A Save
1A7 MA Save
1A8 Speed Save
1A9 Sunken State
1AA Caution
1AB Dragon Spirit
1AC Regenerator
1AD Brave Up
1AE Face Up
1AF MP Restore
1B0 HP Restore
1B1 Critical Quick
1B2 Meatbone Slash
1B3 Counter Magic
1B4 Counter Tackle
1B5 Counter Flood
1B6 Absorb Used MP
1B7 Gilgame Heart
1B8 Reflect (casts Reflect upon Magic attack)
1B9 Auto Potion
1BA Counter
1BB (nothing)
1BC Distribute
1BD MP Switch
1BE Damage Split
1BF Weapon Guard
1C0 Finger Guard
1C1 Abandon
1C2 Catch
1C3 Blade Grasp
1C4 Arrow Guard
1C5 Hamedo
1C6 Equip Armor
1C7 Equip Shield
1C8 Equip Sword
1C9 Equip Katana
1CA Equip Crossbow
1CB Equip Spear
1CC Equip Axe
1CD Equip Gun
1CE Half of MP
1CF Gained JP-UP
1D0 Gained EXP-UP
1D1 Attack UP
1D2 Defense UP
1D3 Magic Att. UP
1D4 Magic Def. UP
1D5 Concentrate
1D6 Train
1D7 Secret Hunt
1D8 Martial Arts
1D9 Monster Talk
1DA Throw Item
1DB Maintenance
1DC Two Hands
1DD Two Swords
1DE Monster Skill
1DF Defend
1E0 Equip Change
1E1 (nothing)
1E2 Short Charge
1E3 Non-charge (Immediate use of abilities!)
1E6 Move +1
1E7 Move +2
1E8 Move +3
1E9 Jump +1
1EA Jump +2
1EB Jump +3
1EC Ignore Height
1ED Move-HP Up
1EE Move-MP Up
1EF Move-Get Exp
1F0 Move-Get Jp
1F1 Cannot enter water
1F2 Teleport
1F3 Teleport 2 (teleport anywhere! ultimate movement ability!)
1F4 Any Weather
1F5 Any Ground
1F6 Move in Water
1F7 Walk on Water
1F8 Move on Lava
1F9 Move Underwater (move [and stop] in water up to 3h deep)
1FA Float
1FB Fly
1FC Silent Walk (can't spring traps)
1FD Move-Find Item


-=======-
EQUIPMENT
-=======-

      relevant codes
      ````````````````````````````````````````````````````````
                        FORMATION           BATTLE
      HEAD ARMOR        10: 3005xx82 00??   112: 3019rrr6 00??
      BODY ARMOR        11: 3005xx83 00??   113: 3019rrr7 00??
      ACCESSORY         12: 3005xx84 00??   115: 3019rrr8 00??
      R-HAND (weapon)   13: 3005xx85 00??   116: 3019rrr9 00??
      R-HAND (shield)   14: 3005xx86 00??   117: 3019rrrA 00??
      L-HAND (weapon)   15: 3005xx87 00??   118: 3019rrrB 00??
      L-HAND (shield)   16: 3005xx88 00??   119: 3019rrrC 00??
      ````````````````````````````````````````````````````````

Replace ?? with....

00           01 Dagger             02 Mythril Knife
03 Blind Knife        04 Mage Masher        05 Platina Dagger
06 Main Gauche        07 Orichalcum         08 Assassin Dagger
09 Air Knife          0A Zorlin Shape       0B Hidden Knife
0C Ninja Knife        0D Short Edge         0E Ninja Edge
0F Spell Edge         10 Sasuke Knife       11 Iga Knife
12 Koga Knife         13 Broad Sword        14 Long Sword
15 Iron Sword         16 Mythril Sword      17 Blood Sword
18 Coral Sword        19 Ancient Sword      1A Sleep Sword
1B Platinum Sword     1C Diamond Sword      1D Ice Brand
1E Rune Blade         1F Nagra Rock         20 Materia Blade
21 Defender           22 Save the Queen     23 Excalibur
24 Ragnarok           25 Chaos Blade        26 Asura Knife
27 Koutetsu Knife     28 Bizen Boat         29 Murasame
2A Heaven's Cloud     2B Kiyomori           2C Muramasa
2D Kikuichimoji       2E Masamune           2F Chirijiraden
30 Battle Axe         31 Giant Axe          32 Slasher
33 Rod                34 Thunder Rod        35 Flame Rod
36 Ice Rod            37 Poison Rod         38 Wizard Rod
39 Dragon Rod         3A Faith Rod          3B Oak Staff
3C White Staff        3D Healing Staff      3E Rainbow Staff
3F Wizard Staff       40 Gold Staff         41 Mace of Zeus
42 Sage Staff         43 Flail              44 Flame Whip
45 Morning Star       46 Scorpion Tail      47 Romanda Gun
48 Mythril Gun        49 Stone Gun          4A Blaze Gun
4B Glacier Gun        4C Blast Gun          4D Bow Gun
4E Night Killer       4F Cross Bow          50 Poison Bow
51 Hunting Bow        52 Gastrafitis        53 Long Bow
54 Silver Bow         55 Ice Bow            56 Lightning Bow
57 Windslash Bow      58 Mythril Bow        59 Ultimus Bow
5A Yoichi Bow         5B Perseus Bow        5C Ramia Harp
5D Bloody Strings     5E Fairy Harp         5F Battle Dict
60 Monster Dict       61 Papyrus Plate      62 Madleegen
63 Javelin (weak)     64 Spear              65 Mythril Spear
66 Partisan           67 Oberisk            68 Holy Lance
69 Dragon Whisker     6A Javelin (strong)   6B Cypress Rod
6C Battle Bamboo      6D Musk Rod           6E Iron Fan
6F Gokuu Rod          70 Ivory Rod          71 Octagon Rod
72 Whale Whisker      73 C Bag              74 FS Bag
75 P Bag              76 H Bag              77 Persia
78 Cashmere           79 Ryozan Silk

80 Escutcheon (weak)  81 Buckler            82 Bronze Shield
83 Round Shield       84 Mythril Shield     85 Gold Shield
86 Ice Shield         87 Flame Shield       88 Aegis Shield
89 Diamond Shield     8A Platina Shield     8B Crystal Shield
8C Genji Shield       8D Kaiser Plate       8E Venetian Shield
8F Escutcheon (strong)

90 Leather Helmet     91 Bronze Helmet      92 Iron Helmet
93 Barbuta            94 Mythril Helmet     95 Gold Helmet
96 Cross Helmet       97 Diamond Helmet     98 Platina Helmet
99 Circlet            9A Crystal Helmet     9B Genji Helmet
9C Grand Helmet       9D Leather Hat        9E Feather Hat
9F Red Hood           A0 Headgear           A1 Triangle Hat
A2 Green Beret        A3 Twist Headband     A4 Holy Miter
A5 Black Hood         A6 Golden Hairpin     A7 Flash Hat
A8 Thief Hat          A9 Capuche            AA Barette
AB Ribbon

AC Leather Armor      AD Linen Cuirass      AE Bronze Armor
AF Chain Mail         B0 Mythril Armor      B1 Plate Mail
B2 Gold Armor         B3 Diamond Armor      B4 Platina Armor
B5 Carabini Mail      B6 Crystal Mail       B7 Genji Armor
B8 Reflect Mail       B9 Maximillian        BA Clothes
BB Leather Outfit     BC Leather Vest       BD Chain Vest
BE Mythril Vest       BF Adaman Vest        C0 Wizard Outfit
C1 Brigandine         C2 Judo Outfit        C3 Power Sleeve
C4 Earth Clothes      C5 Secret Clothes     C6 Black Costume
C7 Rubber Costume     C8 Linen Robe         C9 Silk Robe
CA Wizard Robe        CB Chameleon Robe     CC White Robe
CD Black Robe         CE Light Robe         CF Robe of Lords

D0 Battle Boots       D1 Spike Boots        D2 Germinas Boots
D3 Rubber Shoes       D4 Feather Boots      D5 Sprint Shoes
D6 Red Shoes          D7 Power Wrist        D8 Genji Gauntlet
D9 Magic Gauntlet     DA Bracer             DB Reflect Ring
DC Defense Ring       DD Magic Ring         DE Cursed Ring
DF Angel Ring         E0 Diamond Armlet     E1 Jade Armlet
E2 108 Gems           E3 N-Kai Armlet       E4 Defense Armlet
E5 Small Mantle       E6 Leather Mantle     E7 Wizard Mantle
E8 Elf Mantle         E9 Dracula Mantle     EA Feather Mantle
EB Vanish Mantle      EC Chantage           ED Cherche
EE Salty Rage         EF Setiemson


-==-
TEXT
-==-

      relevant codes
      ````````````````````````````````````````````````````````
                       FORMATION            BATTLE
                       (name)               (job name)
      LETTERS 2 & 1    8005yy32 bbaa        See codes 144-149
      LETTERS 4 & 3    8005yy34 ddcc
      LETTERS 6 & 5    8005yy36 ffee
      LETTERS 8 & 7    8005yy38 hhgg
      LETTERS 10 & 9   8005yy3A jjii
      LETTERS 12 & 11  8005yy3C llkk
      LETTERS 14 & 13  8005yy3E nnmm
      ````````````````````````````````````````````````````````

These codes, like the ones above, require substitution to pinpoint which
character to modify.  So, wherever you see "yy" in the codes, replace it with
the appropriate value from this chart.

yy =    80 for Ramza     81 for the character with index number of 2
        82 for char. 3   83 for char. 4    84 for char. 5    85 for char. 6
        86 for char. 7   87 for char. 8    88 for char. 9    89 for char. 10
        8A for char. 11  8B for char. 12   8C for char. 13   8D for char. 14
        8E for char. 15  8F for char. 16.

Replace aa, bb, cc, etc. with...

01 - 1    02 - 2    03 - 3    04 - 4    05 - 5    06 - 6    07 - 7    08 - 8
09 - 9    0A - A    0B - B    0C - C    0D - D    0E - E    0F - F    10 - G
11 - H    12 - I    13 - J    14 - K    15 - L    16 - M    17 - N    18 - O
19 - P    1A - Q    1B - R    1C - S    1D - T    1E - U    1F - V    20 - W
21 - X    22 - Y    23 - Z    24 - a    25 - b    26 - c    27 - d    28 - e
29 - f    2A - g    2B - h    2C - i    2D - j    2E - k    2F - l    30 - m
31 - n    32 - o    33 - p    34 - q    35 - r    36 - s    37 - t    38 - u
39 - v    3A - w    3B - x    3C - y    3D - z    FA - space   FE - finisher

The last four digits of the code determine the letters of the name, backwards
(i.e., the eleventh and twelfth digits of the code determine the first letter,
and the ninth and tenth digits determine the second letter).  At the end of the
name, add a "finisher" (FE) to truncate the name at that point.  The best way
to demonstrate is through example.

Example 1:  Character 2's Name --> "Golbez"
80058132 3210        32 changes 2d letter to "o"; 10 changes 1st letter to "G"
80058134 252F        25 changes 4th letter to "b"; 2F changes 3d letter to "l"
80058136 3D28        3D changes 6th letter to "z"; 28 changes 5th letter to "e"
80058138 00FE        FE ends the name here
                     (00 is placeholder.)

Example 2:  Character 2's Name --> "Edgar"
80058132 270E        27 changes 2d letter to "d"; 0E changes 1st letter to "E"
80058134 242A        24 changes 4th letter to "a"; 2A changes 3d letter to "g"
80058136 FE35        FE ends after 5th letter; 35 changes 5th letter to "r"




.NNNNNNNN.  PART SEVEN
`NNNNNNNN)  -=================================================================-
     (NNN                                                 changing command sets
    .NNN)                                                   created by Aerostar
    JNNN
   (NNN`
   NNN)
  (NNN
   ""`

-=========-
EXPLANATION
-=========-

I've been trying to hack these codes for quite some time, and I've
finally met with some degree of success using the GS's 'conditional code'
(D0xxxxxx) feature.  Enjoy! :)

Ever wanted to improve the command set of the Knight?  Or add 'Dark Holy'
to your list of black magic?  With these codes, you can do that and much,
much more.  They will allow you to customize any command set in the game.
There are a few restrictions, though:

[1] You cannot have more commands in a command set than were originally
there (e.g., you cannot put more than 8 commands in 'Battle Skill');
[2] The codes will only work in battle (big deal; the whole game is
battle anyway);
[3] You must have learnt all the commands in the command set for the
codes to work properly (it is possible to modify them to work in other
conditions, but it is easiest to write out the codes that work for all
commands learnt, as this will give you the maximum number of
possible substitutions, anyway.
    EXCEPTIONS:  You need not know the Summoner's 'Zodiac' nor Ramza's
                 'Ultima' for their codes to work correctly.
[4] Command sets which do not directly invoke attacks -- i.e., THROW,
CHARGE, DRAW OUT, MATH SKILL and ITEM -- cannot be modified.

Substitutions for ??? can be found at the list at the end of this section.

Example:  you have all Black Magic learned, and you want to change
          'Fire 2' to 'Melt', 'Ice 2' to 'Dark Holy', and 'Bolt 2'
          to 'Tornado'.

          Looking at the chart, you look up Fire 2, Ice 2, and Bolt 2,
          and you find ...

          D019F3E2 701F
          8019F3C6 7???   Fire 2

          D019F3E2 701F
          8019F3CE 7???   Bolt 2

          D019F3E2 701F
          8019F3D6 7???   Ice 2

          Look up the values for Melt, Tornado, and Dark Holy in the
          chart at the bottom of the file, and you will see that they are,
          respectively, 0D8, 0D9, and 0A6.  Substitute them in the appropriate
          codes, and then enter the resulting codes into your GameShark:

          D019F3E2 701F
          8019F3C6 70D8   Fire 2 to Melt

          D019F3E2 701F
          8019F3CE 70D9   Bolt 2 to Tornado

          D019F3E2 701F
          8019F3D6 70A6   Ice 2 to Dark Holy

          This will achieve the desired result.  Note that though the old
          spell's MP and speed value will still be displayed, the actual amount
          of MP needed for the spell will be deducted from your total MP.  However,
          even if you don't have enough MP, you can still use the spell as long as
          you were eligible to use the attack it replaced.

          ** You MUST enter the codes in the order that they are listed (the
          D019 code first and then the 8019 code) or else the codes WILL NOT WORK.


-=======-
THE CODES
-=======-

> format:

COMMAND SET
-----------
code1
code2           Original attack that is modified by code1 + code2


-==============-
REGULAR COMMANDS
-==============-

WHITE MAGIC
-----------
D019F3E0 700F
8019F3C4 7???   Cure
D019F3E0 700F
8019F3C6 7???   Cure 2
D019F3E0 700F
8019F3C8 7???	Cure 3
D019F3E0 700F
8019F3CA 7???   Cure 4
D019F3E0 700F
8019F3CC 7???   Raise
D019F3E0 700F
8019F3CE 7???	Raise 2
D019F3E0 700F
8019F3D0 7???   Reraise
D019F3E0 700F
8019F3D2 7???   Regen
D019F3E0 700F
8019F3D4 7???   Protect
D019F3E0 700F
8019F3D6 7???   Protect 2
D019F3E0 700F
8019F3D8 7???   Shell
D019F3E0 700F
8019F3DA 7???   Shell 2
D019F3E0 700F
8019F3DC 7???   Wall
D019F3E0 700F
8019F3DE 7???   Esuna
D019F3E0 700F
8019F3E0 7???   Holy


BLACK MAGIC
-----------
D019F3E2 701F
8019F3C4 7???   Fire
D019F3E2 701F
8019F3C6 7???   Fire 2
D019F3E2 701F
8019F3C8 7???   Fire 3
D019F3E2 701F
8019F3CA 7???   Fire 4
D019F3E2 701F
8019F3CC 7???   Bolt
D019F3E2 701F
8019F3CE 7???   Bolt 2
D019F3E2 701F
8019F3D0 7???   Bolt 3
D019F3E2 701F
8019F3D2 7???   Bolt 4
D019F3E2 701F
8019F3D4 7???   Ice
D019F3E2 701F
8019F3D6 7???   Ice 2
D019F3E2 701F
8019F3D8 7???   Ice 3
D019F3E2 701F
8019F3DA 7???   Ice 4
D019F3E2 701F
8019F3DC 7???   Poison
D019F3E2 701F
8019F3DE 7???   Frog
D019F3E2 701F
8019F3E0 7???   Death
D019F3E2 701F
8019F3E2 7???   Flare


TIME MAGIC
----------
D019F3DA 702C
8019F3C4 7???   Haste
D019F3DA 702C
8019F3C6 7???   Haste 2
D019F3DA 702C
8019F3C8 7???   Slow
D019F3DA 702C
8019F3CA 7???   Slow 2
D019F3DA 702C
8019F3CC 7???   Stop
D019F3DA 702C
8019F3CE 7???   Don't Move
D019F3DA 702C
8019F3D0 7???   Float
D019F3DA 702C
8019F3D2 7???   Reflect
D019F3DA 702C
8019F3D4 7???   Quick
D019F3DA 702C
8019F3D6 7???   Demi
D019F3DA 702C
8019F3D8 7???   Demi 2
D019F3DA 702C
8019F3DA 7???   Meteor


SUMMON MAGIC
------------
D019F3E0 704A
8019F3C4 7???   Moogle
D019F3E0 704A
8019F3C6 7???   Shiva
D019F3E0 704A
8019F3C8 7???	Ramuh
D019F3E0 704A
8019F3CA 7???   Ifrit
D019F3E0 704A
8019F3CC 7???   Titan
D019F3E0 704A
8019F3CE 7???	Golem
D019F3E0 704A
8019F3D0 7???   Carbuncle
D019F3E0 704A
8019F3D2 7???   Bahamut
D019F3E0 704A
8019F3D4 7???   Odin
D019F3E0 704A
8019F3D6 7???   Leviathan
D019F3E0 704A
8019F3D8 7???   Salamander
D019F3E0 704A
8019F3DA 7???   Sylph
D019F3E0 704A
8019F3DC 7???   Fairy
D019F3E0 704A
8019F3DE 7???   Lich
D019F3E0 704A
8019F3E0 7???   Cyclops
D019F3E2 704B
8019F3E2 7???   Zodiac (enter only if you have it)


YIN-YANG MAGIC
--------------
D019F3DE 703B
8019F3C4 7???   Blind
D019F3DE 703B
8019F3C6 7???   Spell Absorb
D019F3DE 703B
8019F3C8 7???   Life Drain
D019F3DE 703B
8019F3CA 7???   Pray Faith
D019F3DE 703B
8019F3CC 7???   Doubt Faith
D019F3DE 703B
8019F3CE 7???   Zombie
D019F3DE 703B
8019F3D0 7???   Silence Song
D019F3DE 703B
8019F3D2 7???   Blind Rage
D019F3DE 703B
8019F3D4 7???   Foxbird
D019F3DE 703B
8019F3D6 7???   Confusion Song
D019F3DE 703B
8019F3D8 7???   Dispel Magic
D019F3DE 703B
8019F3DA 7???   Paralyze
D019F3DE 703B
8019F3DC 7???   Sleep Song
D019F3DE 703B
8019F3DE 7???   Petrify Song


SING
----
D019F3D0 705C
8019F3C4 7???   Angel Song
D019F3D0 705C
8019F3C6 7???   Life Song
D019F3D0 705C
8019F3C8 7???   Cheer Song
D019F3D0 705C
8019F3CA 7???   Battle Song
D019F3D0 705C
8019F3CC 7???   Magic Song
D019F3D0 705C
8019F3CE 7???   Nameless Song
D019F3D0 705C
8019F3D0 7???   Last Song


DANCE
-----
D019F3D0 7063
8019F3C4 7???   Witch Hunt
D019F3D0 7063
8019F3C6 7???   Wiznaibus
D019F3D0 7063
8019F3C8 7???   Slow Dance
D019F3D0 7063
8019F3CA 7???   Polka-Polka
D019F3D0 7063
8019F3CC 7???   Disillusion
D019F3D0 7063
8019F3CE 7???   Nameless Dance
D019F3D0 7063
8019F3D0 7???   Last Dance


BATTLE SKILL
------------
D019F3D2 7091
8019F3C4 7???   Head Break
D019F3D2 7091
8019F3C6 7???   Armor Break
D019F3D2 7091
8019F3C8 7???   Shield Break
D019F3D2 7091
8019F3CA 7???   Weapon Break
D019F3D2 7091
8019F3CC 7???   Magic Break
D019F3D2 7091
8019F3CE 7???   Speed Break
D019F3D2 7091
8019F3D0 7???   Power Break
D019F3D2 7091
8019F3D2 7???   Mind Break


PUNCH ART
---------
D019F3D2 706B
8019F3C4 7???   Spin Fist
D019F3D2 706B
8019F3C6 7???   Repeated Fist
D019F3D2 706B
8019F3C8 7???   Wave Fist
D019F3D2 706B
8019F3CA 7???   Earth Slash
D019F3D2 706B
8019F3CC 7???   Secret Fist
D019F3D2 706B
8019F3CE 7???   Stigma Magic
D019F3D2 706B
8019F3D0 7???   Chakra
D019F3D2 706B
8019F3D2 7???   Revive


STEAL
-----
D019F3D2 7073
8019F3C4 7???   Gil Taking
D019F3D2 7073
8019F3C6 7???   Steal Heart
D019F3D2 7073
8019F3C8 7???   Steal Helmet
D019F3D2 7073
8019F3CA 7???   Steal Armor
D019F3D2 7073
8019F3CC 7???   Steal Shield
D019F3D2 7073
8019F3CE 7???   Steal Weapon
D019F3D2 7073
8019F3D0 7???   Steal Accessory
D019F3D2 7073
8019F3D2 7???   Steal Exp.


TALK SKILL
----------
D019F3D6 707D
8019F3C4 7???   Invitation
D019F3D6 707D
8019F3C6 7???   Persuade
D019F3D6 707D
8019F3C8 7???   Praise
D019F3D6 707D
8019F3CA 7???   Threaten
D019F3D6 707D
8019F3CC 7???   Preach
D019F3D6 707D
8019F3CE 7???   Solution
D019F3D6 707D
8019F3D0 7???   Death Sentence
D019F3D6 707D
8019F3D2 7???   Negotiate
D019F3D6 707D
8019F3D4 7???   Insult
D019F3D6 707D
8019F3D6 7???   Mimic Daravon


BASIC SKILL
-----------
D019F3CA 7095
8019F3C4 7???   Accumulate
D019F3CA 7095
8019F3C6 7???   Dash
D019F3CA 7095
8019F3C8 7???   Throw Stone
D019F3CA 7095
8019F3CA 7???   Heal
-For Ramza's GUTS:----------
D019F3CC 7096
8019F3CC 7???   Yell
D019F3CE 7098
8019F3CE 7???   Wish
D019F3D0 7097
8019F3D0 7???   Cheer Up
D019F3D2 7099
8019F3D2 7???   Scream
D019F3D4 709A
8019F3D4 7???   Ultima


-==============-
SPECIAL COMMANDS
-==============-

HOLY SWORD
----------
D019F3CC 709F
8019F3C4 7???   Stasis Sword
D019F3CC 709F
8019F3C6 7???   Split Punch
D019F3CC 709F
8019F3C8 7???   Crush Punch
D019F3CC 709F
8019F3CA 7???   Lightning Stab
D019F3CC 709F
8019F3CC 7???   Holy Explosion


DARK SWORD
----------
D019F3C6 70A5
8019F3C4 7???   Dark Sword
D019F3C6 70A5
8019F3C6 7???   Night Sword


MIGHTY SWORD
------------
D019F3CA 70A3
8019F3C4 7???   Shellbust Stab
D019F3CA 70A3
8019F3C6 7???   Blastar Punch
D019F3CA 70A3
8019F3C8 7???   Hellcry Punch
D019F3CA 70A3
8019F3CA 7???   Icewolf Bite


SWORD SKILL
-----------
D019F3D4 70A3
8019F3C4 7???   Stasis Sword
D019F3D4 70A3
8019F3C6 7???   Split Punch
D019F3D4 70A3
8019F3C8 7???   Crush Punch
D019F3D4 70A3
8019F3CA 7???   Lightning Stab
D019F3D4 70A3
8019F3CC 7???   Holy Explosion
D019F3D4 70A3
8019F3CE 7???   Shellbust Stab
D019F3D4 70A3
8019F3D0 7???   Blastar Punch
D019F3D4 70A3
8019F3D2 7???   Hellcry Punch
D019F3D4 70A3
8019F3D4 7???   Icewolf Bite


ALL SWORDSKILL
--------------
D019F3D8 70A5
8019F3C4 7???   Stasis Sword
D019F3D8 70A5
8019F3C6 7???   Split Punch
D019F3D8 70A5
8019F3C8 7???   Crush Punch
D019F3D8 70A5
8019F3CA 7???   Lightning Stab
D019F3D8 70A5
8019F3CC 7???   Holy Explosion
D019F3D8 70A5
8019F3CE 7???   Shellbust Stab
D019F3D8 70A5
8019F3D0 7???   Blastar Punch
D019F3D8 70A5
8019F3D2 7???   Hellcry Punch
D019F3D8 70A5
8019F3D4 7???   Icewolf Bite
D019F3D8 70A5
8019F3D6 7???   Dark Sword
D019F3D8 70A5
8019F3D8 7???   Night Sword


LIMIT
-----
D019F3D2 7108
8019F3C4 7???   Braver
D019F3D2 7108
8019F3C6 7???   Cross-slash
D019F3D2 7108
8109F3C8 7???   Blade Beam
D019F3D2 7108
8019F3CA 7???   Climhazzard
D019F3D2 7108
8019F3CC 7???   Meteorain
D019F3D2 7108
8019F3CE 7???   Finish Touch
D019F3D2 7108
8019F3D0 7???   Omnislash
D019F3D2 7108
8019F3D2 7???   Cherry Blossom


MAGIC SWORD
-----------
D019F3E0 7100
8019F3C4 7???   Blind
D019F3E0 7100
8019F3C6 7???   Aspel
D019F3E0 7100
8019F3C8 7???   Drain
D019F3E0 7100
8019F3CA 7???   Faith
D019F3E0 7100
8019F3CC 7???   Innocent
D019F3E0 7100
8019F3CE 7???   Zombie
D019F3E0 7100
8019F3D0 7???   Silence
D019F3E0 7100
8019F3D2 7???   Berserk
D019F3E0 7100
8019F3D4 7???   Chicken
D019F3E0 7100
8019F3D6 7???   Confuse
D019F3E0 7100
8019F3D8 7???   Despair
D019F3E0 7100
8019F3DA 7???   Don't Act
D019F3E0 7100
8019F3DC 7???   Sleep
D019F3E0 7100
8019F3DE 7???   Break
D019F3E0 7100
8019F3E0 7???   Shock!


TRUTH
-----
D019F3CE 70AE
8019F3C4 7???   Heaven Thunder
D019F3CE 70AE
8019F3C6 7???   Asura
D019F3CE 70AE
8019F3C8 7???   Diamond Sword
D019F3CE 70AE
8019F3CA 7???   Hydragon Pit
D019F3CE 70AE
8019F3CC 7???   Space Storage
D019F3CE 70AE
8019F3CE 7???   Sky Demon


UN-TRUTH
--------
D019F3CE 70B4
8019F3C4 7???   Heaven Thunder Back
D019F3CE 70B4
8019F3C6 7???   Asura Back
D019F3CE 70B4
8019F3C8 7???   Diamond Sword Back
D019F3CE 70B4
8019F3CA 7???   Hydragon Pit Back
D019F3CE 70B4
8019F3CC 7???   Space Storage Back
D019F3CE 70B4
8019F3CE 7???   Sky Demon Back


-============-
ENEMY COMMANDS
-============-

These work well as 'templates' to create new
command sets.  The number in brackets is the digit for the code
3005xx7B 00?? (see part one) that will give one of your units
the command set in question for his or her secondary command.  I
don't _believe_ that the codes will have any effect on the abilities
the computer-controlled enemies use (though don't quote me on that --
I'm not 100% sure).


USE HAND [36]
--------
D019F3CC 70C9
8019F3C4 7???   Seal
D019F3CC 70C9
8019F3C6 7???   Shadow Stitch
D019F3CC 70C9
8019F3C8 7???   Stop Bracelet
D019F3CC 70C9
8019F3CA 7???   Allure
D019F3CC 70C9
8019F3CC 7???   Ultima


WHITE-AID [2A] (sword equipped)
---------
D019F3D4 700E
8019F3C4 7???   Cure 3
D019F3D4 700E
8019F3C6 7???   Cure 2
D019F3D4 700E
8019F3C8 7???   Confuse
D019F3D4 700E
8019F3CA 7???   Sleep
D019F3D4 700E
8019F3CC 7???   Drain
D019F3D4 700E
8019F3CE 7???   Silence
D019F3D4 700E
8019F3D0 7???   Don't Act
D019F3D4 700E
8019F3D2 7???   Raise 2
D019F3D4 700E
8019F3D4 7???   Esuna

WHITE-AID  (no sword equipped)
---------
D019F3CA 700E
8019F3C4 7???   Cure 3
D019F3CA 700E
8019F3C6 7???   Cure 2
D019F3CA 700E
8019F3C8 7???   Raise 2
D019F3CA 700E
8019F3CA 7???   Esuna


ALL MAGIC  [48]
---------
D019F3CC 7006
8019F3C4 7???   Holy
D019F3CC 7006
8019F3C6 7???   Flare
D019F3CC 7006
8019F3C8 7???   Demi 2
D019F3CC 7006
8019F3CA 7???   Dark Holy
D019F3CC 7006
8019F3CC 7???   Raise 2


PHANTOM [49]
-------
D019F3CC 7046
8019F3C4 7???   Midgar Swarm
D019F3CC 7046
8019F3C6 7???   Bahamut
D019F3CC 7046
8019F3C8 7???   Odin
D019F3CC 7046
8019F3CA 7???   Leviathan
D019F3CC 7046
8019F3CC 7???   Salamander


DESTROY SWORD [4B]
-------------
D019F3CA 70C7
8019F3C4 7???   Magic Ruin
D019F3CA 70C7
8019F3C6 7???   Speed Ruin
D019F3CA 70C7
8019F3C8 7???   Power Ruin
D019F3CA 70C7
8019F3CA 7???   Mind Ruin


WARLOCK SUMMON [68]
--------------
D019F3C8 704A
8019F3C4 7???   Titan
D019F3C8 704A
8019F3C6 7???   Lich
D019F3C8 704A
8019F3C8 7???   Cyclops


JA MAGIC [6C]
--------
D019F3CE 70E4
8019F3C4 7???   Toad 2
D019F3CE 70E4
8019F3C6 7???   Gravi 2
D019F3CE 70E4
8019F3C8 7???   Flare 2
D019F3CE 70E4
8019F3CA 7???   Blind 2
D019F3CE 70E4
8019F3CC 7???   Confuse 2
D019F3CE 70E4
8019F3CE 7???   Sleep 2


DIMENSION MAGIC [70]
---------------
D019F3CA 702C
8019F3C4 7???   Melt
D019F3CA 702C
8019F3C6 7???   Tornado
D019F3CA 702C
8019F3C8 7???   Quake
D019F3CA 702C
8019F3CA 7???   Meteor


IMPURE [74]
------
D019F3D6 70D3
8019F3C4 7???   Bio
D019F3D6 70D3
8019F3C6 7???   Bio
D019F3D6 70D3
8019F3C8 7???   Bio
D019F3D6 70D3
8019F3CA 7???   Bio 2
D019F3D6 70D3
8019F3CC 7???   Bio 2
D019F3D6 70D3
8019F3CE 7???   Bio 2
D019F3D6 70D3
8019F3D0 7???   Bio 2
D019F3D6 70D3
8019F3D2 7???   Bio 3
D019F3D6 70D3
8019F3D4 7???   Bio 3
D019F3D6 70D3
8019F3D6 7???   Bio 3


ALL MAGIC [78]
---------
D019F3D6 7046
8019F3C4 7???   Holy
D019F3D6 7046
8019F3C6 7???   Fire 4
D019F3D6 7046
8019F3C8 7???   Bolt 4
D019F3D6 7046
8019F3CA 7???   Ice 4
D019F3D6 7046
8019F3CC 7???   Flare
D019F3D6 7046
8019F3CE 7???   Demi 2
D019F3D6 7046
8019F3D0 7???   Bahamut
D019F3D6 7046
8019F3D2 7???   Odin
D019F3D6 7046
8019F3D4 7???   Leviathan
D019F3D6 7046
8019F3D6 7???   Salamander


DARK CLOUD [AD]
----------
D019F3CA 704B
8019F3C4 7???   Snake Carrier
D019F3CA 704B
8019F3C6 7???   Poison Frog
D019F3CA 704B
8019F3C8 7???   Midgar Swarm
D019F3CC 704B
8019F3CA 7???   Zodiac


DARK MAGIC [AE]
----------
D019F3C8 714E
8019F3C4 7???   Lifebreak
D019F3C8 714E
8019F3C6 7???   Dark Holy
D019F3C8 714E
8019F3C8 7???   Giga Flare


NIGHT MAGIC [AF]
-----------
D019F3CC 714D
8019F3C4 7???   Nanoflare
D019F3CC 714D
8019F3C6 7???   Dark Holy
D019F3CC 714D
8019F3C8 7???   Ultima
D019F3CC 714D
8019F3CA 7???   Hurricane
D019F3CC 714D
8019F3CC 7???   Ulmaguest


-==============-
MONSTER COMMANDS
-==============-

These will let you modify monsters' abilities to your liking.
It's really cool to watch a monster cast a spell. :)

How to use:  replace xxx with the digits for the monster you
want to use (monsters with one ability are a waste to modify;
I haven't included them).  Replace ??? with the three-digit code
from the list in section 14.3 that corresponds to the command
you want.  For instance, to replace a Red Chocobo's "Choco Ball"
ability with "Dark Holy":

- A Red Chocobo has three abilities, so you will find it under
  that heading below.  You find that the digits for xxx are 10B.
  Look up Dark Holy in section 14.6 and you find that its ???
  digits are 0A6.
  So your code would be:

  D019F3C8 710B
  8019F3C6 70A6    Replaces Red Chocobo's second ability (Choco Ball)
                   with 'Dark Holy'.


MONSTERS WITH TWO ABILITIES
---------------------------
D019F3C6 7xxx
8019F3C4 7???   First Ability
D019F3C6 7xxx
8019F3C6 7???   Second Ability

Digits for xxx:
---------------
10D:Chocobo (Choco Attack, Choco Cure)
111:Goblin (Tackle, Eye Gouge)
110:Black Goblin (Tackle, Turn Punch)
115:Bomb (Bite, Self-Destruct)
11B:Red Panther (Scratch, Poison Nail)
123:Skeleton (Knife Hand, Thunder Soul)
124:Bone Snatch (Knife Hand, Aqua Soul)
125:Living Bone (Knife Hand, Ice Soul)
129:Ghoul (Throw Spirit, Sleep Touch)
12B:Gust (Throw Spirit, Grease Touch)
12A:Revenant (Throw Spirit, Drain Touch)
133:Steel Hawk (Scratch Up, Shine Lover)
139:Porky (Straight Dash, Pooh-)
137:Wildbow (Straight Dash, Nose Bracelet)
13E:Treant (Leaf Dance, Spirit of Life)
141:Minitaurus (Shake Off, Wave Around)
146:Morbol (Tentacle, Lick)
147:Ochu (Tentacle, Goo)
148:Great Morbol (Tentacle, Bad Bracelet)
14B:Behemoths (all three) (Stab Up, Sudden Cry)
151:Blue Dragon (Dash, Ice Bracelet)
152:Red Dragon (Dash, Fire Bracelet)
157:Hydra (Triple Attack, Triple Flame)


MONSTERS WITH THREE ABILITIES
-----------------------------
D019F3C8 7xxx
8019F3C4 7???   First ability
D019F3C8 7xxx
8019F3C6 7???   Second ability
D019F3C8 7xxx
8019F3C8 7???   Third ability

Digits for xxx:
---------------
10C:Black Chocobo (Choco Attack, Choco Ball, Choco Esuna)
10B:Red Chocobo (Choco Attack, Choco Ball, Choco Meteor)
10F:Gabbledegak (Tackle, Goblin Punch, Eye Gouge)
114:Grenade (Bite, Self-Destruct, Small Bomb)
117:Explosive (Bite, Self-Destruct, Spark)
11B:Cuar (Scratch, Cat Kick, Poison Nail)
11A:Vampire (Scratch, Cat Kick, Blaster)
11F:Squidlarkin (Tentacle, Black Ink, Odd Soundwave)
120:Mindflare (Tentacle, Black Ink, Mind Blast)
12E:Ahriman (Wing Attack, Look of Devil, Look of Fright)
130:Plague (Wing Attack, Look of Devil, Death Sentence)
134:Cockatoris (Scratch Up, Beak, Feather Bomb)
13D:Taiju (Leaf Dance, Protect Spirit, Clam Spirit)
143:Sacred (Shake Off, Mimic Titan, Gather Power)
157:Tiamat (Triple Bracelet, Triple Thunder, Triple Flame)


-=============-
ANY COMMAND SET
-=============-

As you've probably noticed by now, the codes are in the format

D019F3xx 7yyy
8019F3C4 7???
D019F3xx 7yyy
8019F3C6 7???
D019F3xx 7yyy
8019F3C8 7???
.
.
.
D019F3xx 7yyy
8019F3xx 7???

The substitutions for xx and yyy for a given command set are as follows:

xx = $C4 + (2*(number of commands in set - 1))
     "number of commands in set" must be expressed in hexadecimal.

yyy = three-digit code (from list below) for the last command in the command set


-==========================================-
SUBSTITUTION DIGITS FOR COMMAND SET MODIFIER
-==========================================-

Wow, there sure are a lot of these... just about 356, in fact.
But after an hour or so, a couple bags of Ruffles, and a litre bottle of
Pepsi, I have them all written out.  Have fun creating new command sets. 

If you're interested in more information about a particular technique, the
originating command sets for all the attacks are given here.  Look up the
originating command set in section 7 (or 6, if it is a monster attack) of my
FFT Battle Mechanics handbook 
for full information about the attack.  If a command set is not specified for
an attack, the attack belongs to the nearest command set above it on the list.


??? ATTACK NAME      ORIGINAL COMMAND SET
--- --------------   --------------------
000:(nothing)
001:Cure             WHITE MAGIC
002:Cure 2
003:Cure 3
004:Cure 4
005:Raise
006:Raise 2
007:Reraise
008:Regen
009:Protect
00A:Protect 2
00B:Shell
00C:Shell 2
00D:Wall
00E:Esuna
00F:Holy
010:Fire             BLACK MAGIC
011:Fire 2
012:Fire 3
013:Fire 4
014:Bolt
015:Bolt 2
016:Bolt 3
017:Bolt 4
018:Ice
019:Ice 2
01A:Ice 3
01B:Ice 4
01C:Poison
01D:Frog
01E:Death
01F:Flare
020:Haste            TIME MAGIC
021:Haste 2
022:Slow
023:Slow 2
024:Stop
025:Don't Move
026:Float
027:Reflect
028:(nothing)
029:Quick
02A:Demi
02B:Demi 2
02C:Meteor
02D:(nothing)
02E:Blind            YIN-YANG MAGIC
02F:Spell Absorb
030:Life Drain
031:Pray Faith
032:Doubt Faith
033:Zombie
034:Silence Song
035:Blind Rage
036:Foxbird
037:Confusion Song
038:Dispel Magic
039:Paralyze
03A:Sleep Song
03B:Petrify Song
03C:Moogle           SUMMON MAGIC
03D:Shiva
03E:Ramuh
03F:Ifrit
040:Titan
041:Golem
042:Carbuncle
043:Bahamut
044:Odin
045:Leviathan
046:Salamander
047:Sylph
048:Fairy
049:Lich
04A:Cyclops
04B:Zodiac
04C:Asura            DRAW OUT
04D:Kotetsu
04E:Bizen Boat
04F:Murasame
050:Heaven's Cloud
051:Kiyomori
052:Muramasa
053:Kikuichimoji
054:Masamune
055:Chirijiraden
056:Angel Song       SING
057:Life Song
058:Cheer Song
059:Battle Song
05A:Magic Song
05B:Nameless Song
05C:Last Song
05D:Witch Hunt       DANCE
05E:Wiznaibus
05F:Slow Dance
060:Polka-Polka
061:Disillusion
062:Nameless Dance
063:Last Dance
064:Spin Fist        PUNCH ART
065:Repeated Fist
066:Wave Fist
067:Earth Slash
068:Secret Fist
069:Stigma Magic
06A:Chakra
06B:Revive
06C:Gil Taking       STEAL
06D:Steal Heart
06E:Steal Helmet
06F:Steal Armor
070:Steal Shield
071:Steal Weapon
072:Steal Accessory
073:Steal Exp.
074:Invitation       TALK SKILL
075:Persuade
076:Praise
077:Threaten
078:Preach
079:Solution
07A:Death Sentence
07B:Negotiate
07C:Insult
07D:Mimic Daravon
07E:Pitfall          ELEMENTAL
07F:Water Ball
080:Hell Ivy
081:Carve Model
082:Local Quake
083:Kamaitachi
084:Demon Fire
085:Quicksand
086:Sand Storm
087:Blizzard
088:Gusty Wind
089:Lava Ball
08A:Head Break       BATTLE SKILL
08B:Armor Break
08C:Shield Break
08D:Weapon Break
08E:Magic Break
08F:Speed Break
090:Power Break
091:Mind Break
092:Accumulate       BASIC SKILL
093:Dash
094:Throw Stone
095:Heal
096:Yell
097:Cheer Up
098:Wish
099:Scream
09A:Ultima
09B:Stasis Sword     HOLY SWORD
09C:Split Punch
09D:Crush Punch
09E:Lightning Stab
09F:Holy Explosion
0A0:Shellbust Stab   MIGHTY SWORD
0A1:Blastar Punch
0A2:Hellcry Punch
0A3:Icewolf Bite
0A4:Dark Sword       DARK SWORD
0A5:Night Sword
0A6:Dark Holy        DARK MAGIC
0A7:Deathspell 2     HOLY MAGIC
0A8:Galaxy Stop      STARRY HEAVEN
0A9:Heaven Thunder   TRUTH
0AA:Asura
0AB:Diamond Sword
0AC:Hydragon Pit
0AD:Space Storage
0AE:Sky Demon
0AF:Heaven Bltback   UN-TRUTH
0B0:Asura Back
0B1:Dia Swd Back
0B2:Dragon Pit Back
0B3:Space Str Back
0B4:Sky Demon Back
0B5:Seal             USE HAND
0B6:Shadow Stitch
0B7:Stop Bracelet
0B8:(nothing)
0B9:Shock            BYBLOS
0BA:Difference
0BB:Seal             FEAR
0BC:Chicken Race
0BD:Hold Tight
0BE:Darkness
0BF:Lose Voice
0C0:Loss
0C1:Spell
0C2:Nightmare
0C3:Death Cold
0C4:Magic Ruin       DESTROY SWORD
0C5:Speed Ruin
0C6:Power Ruin
0C7:Mind Ruin
0C8:Blood Suck       BLOOD SUCK
0C9:Allure           USE HAND
0CA:Bio              BIO
0CB:Bio
0CC:Bio
0CD:Bio 2
0CE:Bio 2
0CF:Bio 2
0D0:Bio 2
0D1:Bio 3
0D2:Bio 3
0D3:Bio 3
0D4:MBarrier         HOLY MAGIC
0D5:Leg Aim          SNIPE
0D6:Arm Aim
0D7:Seal Evil
0D8:Melt             DIMENSION MAGIC
0D9:Tornado
0DA:Quake
0DB:(blue teleport)
0DC:(red teleport)
0DD:Toad 2           JA MAGIC
0DE:Gravi 2
0DF:Flare 2
0E0:Blind 2
0E1:Small Bomb       Grenade command set
0E2:Small Bomb       Grenade command set
0E3:Confuse 2        JA MAGIC
0E4:Sleep 2
0E5:Ultima           ULTIMATE MAGIC
0E6:All-ultima       COMPLETE MAGIC
0E7:Mute             SATURATION
0E8:Despair 2
0E9:Return 2
0EA:Blind            MAGIC SWORD
0EB:Aspel
0EC:Drain
0ED:Faith
0EE:Innocent
0EF:Zombie
0F0:Silence
0F1:Berserk
0F2:Chicken
0F3:Confuse
0F4:Despair
0F5:Don't Act
0F6:Sleep
0F7:Break
0F8:Ice Bracelet     DRAGON
0F9:Fire Bracelet
0FA:Thunder Bracelet
0FB:Dragon Tame
0FC:Dragon Care
0FD:Dragon PowerUp
0FE:Dragon LevelUp
0FF:Holy Bracelet
100:Shock!           MAGIC SWORD
101:Braver           LIMIT
102:Cross-slash
103:Blade Beam
104:Climhazzard
105:Meteorain
106:Finishing Touch
107:Omnislash
108:Cherry Blossom
109:Choco Attack     Chocobo attacks
10A:Choco Ball
10B:Choco Meteor
10C:Choco Esuna
10D:Choco Cure
10E:Tackle           Goblin attacks
10F:Goblin Punch
110:Turn Punch
111:Eye Gouge
112:Mutilate
113:Bite             Bomb attacks
114:Small Bomb
115:Self Destruct
116:Flame Attack
117:Spark
118:Scratch          Cuar attacks
119:Cat Kick
11A:Blaster
11B:Poison Nail
11C:Blood Suck
11D:Tentacle         Mindflayer attacks
11E:Black Ink
11F:Odd Soundwave
120:Mind Blast
121:Level Blast
122:Knife Hand       Skeleton attacks
123:Thunder Soul
124:Aqua Soul
125:Ice Soul
126:Wind Soul
127:Throw Spirit     Ghost attacks
128:Zombie Touch
129:Sleep Touch
12A:Drain Touch
12B:Grease Touch
12C:Wing Attack      Ahriman attacks
12D:Look of Devil
12E:Look of Fright
12F:Circle
130:Death Sentence
131:Scratch Up       Cockatrice attacks
132:Beak
133:Shine Lover
134:Feather Bomb
135:Beaking
136:Straight Dash    Uribo attacks
137:Nose Bracelet
138:Oink
139:Pooh-
13A:Please Eat
13B:Leaf Dance       Dryad attacks
13C:Protect Spirit
13D:Clam Spirit
13E:Spirit of Life
13F:Magic Spirit
140:Shake Off        Minotaur attacks
141:Wave Around
142:Mimic Titan
143:Gather Power
144:Blow Fire
145:Tentacle         Morbol attacks
146:Lick
147:Goo
148:Bad Bracelet
149:Moldball Virus
14A:Stab Up          Behemoth attacks
14B:Sudden Cry
14C:Hurricane
14D:Ulmaguest
14E:Giga Flare
14F:Dash             Dragon attacks
150:Tail Swing
151:Ice Bracelet
152:Fire Bracelet
153:Thunder Bracelet
154:Triple Attack    Hydra attacks
155:Triple Bracelet
156:Triple Thunder
157:Triple Flame
158:Dark Whisper
159:Snake Carrier    DARK CLOUD
15A:Poison Frog
15B:Midgar Swarm
15C:Lifebreak        DARK MAGIC
15D:Nanoflare        NIGHT MAGIC
15E:Grand Cross      COMPLETE MAGIC
15F:Destroy          WORK
160:Compress
161:Dispose
162:Crush
163:Energy           BYBLOS
164:Parasite

- 165-16F glitch when used.
- 170-1A5 are action abilities that can't directly be used in battle (like
  Level Jump X and Vertical Jump X, and the abilities that let you throw
  different items as the Ninja, use different items as the Chemist, and
  perform different calculations with the Calculator).  They have no effect
  in battle.
- 1A6-1FD are reaction, support, and movement abilities that will have no
  effect if used in this code.




     JNN       APPENDIX
    (NNNL      -==============================================================-
   .NNNNN)                                             action ability modifiers
   NNNFNNN.                                                 equipment modifiers
  (NNN 4NNN                                            for advanced users only!
 .NNNNNNNNN)                                          tables made by CzarDragon
 NNNNNNNNNNN.
(NNN     4NN)
 ""`      ""`

These are for advanced GameShark users only -- there are too many memory
addresses, and there is not an easy way to algebraically represent them, so
I present them in the form of a guided RAM dump, originally made by CzarDragon.

Note that NeoKamek's GS helper will automatically generate codes to alter
attacks.  It is available at http://www.fftactics.net/fftmech/fftgsh.zip

Note also that CzarDragon, NOT ME, made these tables.  Czar gave me permission
to use them over a year ago, and I haven't gotten around to updating the GS
FAQ until now. :)


-===================-
ACTION ABILIITY BYTES
-===================-

Effect of each byte
```````````````````

BASEADDR +0 :  Range
BASEADDR +1 :  Effect (in the game's turns, the "Effect" of the spell is
               the value of this byte plus one)
BASEADDR +2 :  Vertical tolerance of effect
BASEADDR +3 :  Type of range --
               00 = standard
               01 = cannot target self
               02 = auto (size specified by BASEADDR +1)
               04 = ? - used for sword skills
               08 = vertically limited range (limit = BASEADDR +2)
               10 = cross
               20 = use range of equipped weapon

BASEADDR +4 :  Type of effect area --
               00 = standard
               01 = doesn't hit caster
               02 = three directions
               04 = four directions
               08 = random targets
               10 = all allies
               20 = ? - not used
               40 = enemies only
               80 = allies only

BASEADDR +5 :  00 = nothing
               01 = ?
               02 = enables quote
               04 = continuous usage
               08 = ?
               10 = blocks mimicry
               20 = ? - used with magic attacks and Talk Skill
               40 = calculable
               80 = reflectable

BASEADDR +6 :  00 = nothing
               01 = you don't get to choose the targets
               02 = enables evade
               04 = requires Materia Blade to use
               08 = requires sword to use
               10 = enables Counter-grasp
               20 = line-of-sight
               40 = enables Counter Magic
               80 = enables Counter Flood

BASEADDR +7 :  Element
               00 = nothing
               01 = Dark
               02 = Holy
               04 = Water
               08 = Earth
               10 = Wind
               20 = Ice
               40 = Lightning
               80 = Fire

BASEADDR +8 :  Determines formula -- I'm not going to list them all here;
               just look up the attack you want in the table below and then
               look in the Battle Mechanics Handbook for its formula.

BASEADDR +9 :  Constant parameter, K or Y, used to define success rate of spell

BASEADDR +A :  Constant parameter, Q, used to determine power of spell

BASEADDR +B :  Add status (again, look it up in the table and compare against
               the BMG or against what you know the attack does.)

BASEADDR +C :  Clockticks until resolution

BASEADDR +D :  MP cost


              __________ BASEADDR PLUS ... ___________
             /                                        \
  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D
+----------+-------------------------------------------+----------------+
| 3005FBF0 | 00 00 00 20 00 08 92 00 0D 00 00 00 00 00 |         |
+----------+-------------------------------------------+----------------+
| 3005FBFE | 04 01 01 00 00 E2 00 00 0C 00 0E 00 04 06 | Cure           |
| 3005FC0C | 04 01 01 00 00 E2 00 00 0C 00 14 00 05 0A | Cure 2         |
| 3005FC1A | 04 01 02 00 00 E2 00 00 0C 00 1E 00 07 10 | Cure 3         |
| 3005FC28 | 04 01 03 00 00 22 00 00 0C 00 28 00 0A 14 | Cure 4         |
| 3005FC36 | 04 00 00 00 00 E2 00 00 0D B4 32 20 04 0A | Raise          |
| 3005FC44 | 04 00 00 00 00 E2 00 00 0D A0 64 20 0A 14 | Raise 2        |
| 3005FC52 | 03 00 00 00 00 E2 00 00 0B 8C 00 21 07 10 | Reraise        |
| 3005FC60 | 03 01 00 00 00 E2 00 00 0B AA 00 22 04 08 | Regen          |
| 3005FC6E | 03 01 00 00 00 E2 00 00 0B C8 00 23 04 06 | Protect        |
| 3005FC7C | 03 01 03 00 00 22 00 00 0B 78 00 23 07 18 | Protect 2      |
| 3005FC8A | 03 01 00 00 00 E2 00 00 0B C8 00 24 04 06 | Shell          |
| 3005FC98 | 03 01 03 00 00 22 00 00 0B 78 00 24 07 14 | Shell 2        |
| 3005FCA6 | 03 00 00 00 00 E2 00 00 0B 8C 00 25 04 18 | Wall           |
| 3005FCB4 | 03 01 02 00 00 E2 00 00 0B BE 00 26 03 12 | Esuna          |
| 3005FCC2 | 05 00 00 00 00 E2 40 02 08 00 32 00 06 38 | Holy           |
+----------+-------------------------------------------+----------------+
| 3005FCD0 | 04 01 01 00 00 E2 42 80 08 00 0E 00 04 06 | Fire           |
| 3005FCDE | 04 01 02 00 00 E2 42 80 08 00 12 00 05 0C | Fire 2         |
| 3005FCEC | 04 01 03 00 00 E2 42 80 08 00 18 00 07 18 | Fire 3         |
| 3005FCFA | 04 02 03 00 01 22 02 80 08 00 20 00 0A 30 | Fire 4         |
| 3005FD08 | 04 01 01 00 00 E2 42 40 08 00 0E 00 04 06 | Bolt           |
| 3005FD16 | 04 01 02 00 00 E2 42 40 08 00 12 00 05 0A | Bolt 2         |
| 3005FD24 | 04 01 03 00 00 E2 42 40 08 00 18 00 07 18 | Bolt 3         |
| 3005FD32 | 04 02 03 00 01 22 02 40 08 00 20 00 0A 30 | Bolt 4         |
| 3005FD40 | 04 01 01 00 00 E2 42 20 08 00 0E 00 04 06 | Ice            |
| 3005FD4E | 04 01 02 00 00 E2 42 20 08 00 12 00 05 0C | Ice 2          |
| 3005FD5C | 04 01 03 00 00 E2 42 20 08 00 18 00 07 18 | Ice 3          |
| 3005FD6A | 04 02 03 00 01 22 02 20 08 00 20 00 0A 30 | Ice 4          |
| 3005FD78 | 04 01 02 00 00 E2 42 00 0A A0 00 27 03 06 | Poison         |
| 3005FD86 | 03 00 00 00 00 E2 42 00 0A 78 00 73 05 0C | Frog           |
| 3005FD94 | 04 00 00 00 00 E2 42 00 0E 64 64 29 0A 18 | Death          |
| 3005FDA2 | 05 00 00 00 00 E2 42 00 08 00 2E 00 07 3C | Flare          |
+----------+-------------------------------------------+----------------+
| 3005FDB0 | 03 01 00 00 00 E2 00 00 0B B4 00 2A 02 08 | Haste          |
| 3005FDBE | 03 01 03 00 00 22 00 00 0B F0 00 2A 07 1E | Haste 2        |
| 3005FDCC | 03 01 00 00 00 E2 42 00 0A B4 00 2B 02 08 | Slow           |
| 3005FDDA | 03 01 03 00 00 22 02 00 0A F0 00 2B 07 1E | Slow 2         |
| 3005FDE8 | 03 01 00 00 00 E2 42 00 0A 6E 00 2C 07 0E | Stop           |
| 3005FDF6 | 03 01 01 00 00 E2 42 00 0A BE 00 2D 03 0A | Don't Move     |
| 3005FE04 | 04 01 01 00 00 E2 00 00 0B 8C 00 2E 02 08 | Float          |
| 3005FE12 | 04 00 00 00 00 E2 00 00 0B B4 00 2F 02 0C | Reflect        |
+----------+-------------------------------------------+----------------+
| 3005FE20 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |         |
+----------+-------------------------------------------+----------------+
| 3005FE2E | 04 00 00 00 00 A2 40 00 12 8C 00 00 04 18 | Quick          |
| 3005FE3C | 04 01 01 00 00 E2 42 00 09 BE 19 00 06 18 | Demi           |
| 3005FE4A | 04 01 03 00 00 E2 42 00 09 78 32 00 09 32 | Demi 2         |
| 3005FE58 | 04 03 03 00 00 22 40 00 08 00 3C 00 0D 46 | Meteor         |
+----------+-------------------------------------------+----------------+
| 3005FE66 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |         |
+----------+-------------------------------------------+----------------+
| 3005FE74 | 04 01 01 00 00 E2 42 00 0A C8 00 30 02 04 | Blind          |
| 3005FE82 | 04 00 00 01 01 22 40 00 0F A0 21 00 02 02 | Spell Absorb   |
| 3005FE90 | 04 00 00 01 01 22 40 00 10 A0 19 00 02 10 | Life Drain     |
| 3005FE9E | 04 00 00 00 00 E2 00 00 0A 96 00 31 04 06 | Pray Faith     |
| 3005FEAC | 04 00 00 00 00 E2 00 00 0A 96 00 32 04 06 | Doubt Faith    |
| 3005FEBA | 04 00 00 00 00 E2 42 00 0A 64 00 33 05 14 | Zombie         |
| 3005FEC8 | 04 01 01 00 00 E2 42 00 0A B4 00 34 03 10 | Silence Song   |
| 3005FED6 | 04 00 00 00 00 E2 42 00 0A 78 00 35 05 10 | Blind Rage     |
| 3005FEE4 | 04 00 00 00 00 E2 42 00 61 8C 1E 00 04 14 | Foxbird        |
| 3005FEF2 | 04 00 00 00 00 E2 42 00 0A 82 00 36 05 14 | Confusion Song |
| 3005FF00 | 04 00 00 00 00 62 40 00 0A C8 00 37 03 22 | Dispel Magic   |
| 3005FF0E | 04 01 00 00 00 E2 42 00 0A B9 00 38 05 0A | Paralyze       |
| 3005FF1C | 04 01 01 00 00 E2 42 00 0A AA 00 39 06 18 | Sleep          |
| 3005FF2A | 04 00 00 00 00 E2 42 00 0A 78 00 3A 09 10 | Petrify        |
+----------+-------------------------------------------+----------------+
| 3005FF38 | 04 02 02 00 80 22 00 00 0C 00 0C 00 02 08 | Moogle         |
| 3005FF46 | 04 02 02 00 40 22 00 20 08 00 18 00 04 18 | Shiva          |
| 3005FF54 | 04 02 02 00 40 22 00 40 08 00 18 00 04 18 | Ramuh          |
| 3005FF62 | 04 02 02 00 40 22 00 80 08 00 18 00 04 18 | Ifrit          |
| 3005FF70 | 04 02 02 00 40 22 00 08 08 00 1C 00 05 1E | Titan          |
| 3005FF7E | 00 00 00 02 10 22 01 00 14 C8 00 00 03 28 | Golem          |
| 3005FF8C | 04 02 02 00 80 22 00 00 0B 96 00 2F 04 1E | Carbunkle      |
| 3005FF9A | 04 03 03 00 40 22 00 00 08 00 2E 00 0A 3C | Bahamut        |
| 3005FFA8 | 04 03 03 00 40 22 00 00 08 00 28 00 09 32 | Odin           |
| 3005FFB6 | 04 03 03 00 40 22 00 04 08 00 26 00 09 30 | Leviathan      |
| 3005FFC4 | 04 02 02 00 40 22 00 80 08 00 26 00 09 30 | Salamander     |
| 3005FFD2 | 04 02 02 00 40 22 00 00 0A 96 00 34 05 1A | Silf           |
| 3005FFE0 | 04 02 02 00 80 22 00 00 0C 00 18 00 04 1C | Fairy          |
| 3005FFEE | 04 02 02 00 40 22 00 01 09 A0 32 00 09 28 | Lich           |
| 3005FFFC | 04 02 02 00 40 22 00 00 08 00 32 00 09 3E | Cyclops        |
| 3006000A | 04 03 03 00 40 22 00 00 08 00 60 00 0A 63 | Zodiac         |
+----------+-------------------------------------------+----------------+
| 30060018 | 00 02 03 02 40 02 01 00 20 00 08 00 00 00 | Asura          |
| 30060026 | 00 02 03 02 40 02 01 00 20 00 0C 00 00 00 | Koutetsu       |
| 30060034 | 00 02 03 02 40 02 01 00 21 00 04 00 00 00 | Bizen Boat     |
| 30060042 | 00 02 03 02 80 02 01 00 23 00 0C 00 00 00 | Murasame       |
| 30060050 | 00 02 03 02 40 02 01 00 20 00 0E 2B 00 00 | Heaven's Cloud |
| 3006005E | 00 02 03 02 80 02 01 00 22 00 00 25 00 00 | Kiyomori       |
| 3006006C | 00 02 03 02 40 02 01 00 20 00 12 4D 00 00 | Muramasa       |
| 3006007A | 08 08 03 11 55 02 00 00 20 00 10 00 00 00 | Kikuichimoji   |
| 30060088 | 00 02 03 02 80 02 01 00 22 00 00 4E 00 00 | Masamune       |
| 30060096 | 00 02 03 02 40 02 01 00 20 00 1E 00 00 00 | Chirijiraden   |
+----------+-------------------------------------------+----------------+
| 300600A4 | 00 FF FF 02 80 04 01 00 1C 64 14 00 06 00 | Angel Song     |
| 300600B2 | 00 FF FF 02 80 04 01 00 1C 64 0A 00 06 00 | Life Song      |
| 300600C0 | 00 FF FF 02 80 04 01 00 1C 32 00 00 08 00 | Cheer Song     |
| 300600CE | 00 FF FF 02 80 04 01 00 1C 32 00 00 08 00 | Battle Song    |
| 300600DC | 00 FF FF 02 80 04 01 00 1C 32 00 00 0A 00 | Magic Song     |
| 300600EA | 00 FF FF 02 80 04 01 00 1C 32 00 3B 0A 00 | Nameless Song  |
| 300600F8 | 00 FF FF 02 80 04 01 00 1C 32 00 00 14 00 | Last Song      |
+----------+-------------------------------------------+----------------+
| 30060106 | 00 FF FF 02 40 04 01 00 1D 64 14 00 06 00 | Witch Hunt     |
| 30060114 | 00 FF FF 02 40 04 01 00 1D 64 0A 00 06 00 | Wiznaibus      |
| 30060122 | 00 FF FF 02 40 04 01 00 1D 32 00 00 08 00 | Slow Dance     |
| 30060130 | 00 FF FF 02 40 04 01 00 1D 32 00 00 08 00 | Polka Polka    |
| 3006013E | 00 FF FF 02 40 04 01 00 1D 32 00 00 0A 00 | Disillusion    |
| 3006014C | 00 FF FF 02 40 04 01 00 1D 32 00 3C 0A 00 | Nameless Dance |
| 3006015A | 00 FF FF 02 40 04 01 00 1D 22 00 00 14 00 | Last Dance     |
+----------+-------------------------------------------+----------------+
| 30060168 | 00 01 00 03 11 00 03 00 31 00 00 00 00 00 | Spin Fist      |
| 30060176 | 01 00 01 09 11 02 02 00 32 09 00 00 00 00 | Repeating Fist |
| 30060184 | 03 00 03 09 11 02 02 00 31 00 02 00 00 00 | Wave Fist      |
| 30060192 | 08 08 02 11 15 02 00 08 31 00 00 00 00 00 | Earth Slash    |
| 300601A0 | 01 00 00 09 11 02 00 00 50 32 00 3D 00 00 | Secret Fist    |
| 300601AE | 00 01 00 02 10 00 01 00 33 78 00 26 00 00 | Stigma Magic   |
| 300601BC | 00 01 00 02 10 00 01 00 34 00 05 00 00 00 | Chakra         |
| 300601CA | 01 00 00 09 10 00 00 00 35 46 14 20 00 00 | Revive         |
+----------+-------------------------------------------+----------------+
| 300601D8 | 01 00 01 09 51 00 12 00 27 C8 00 00 00 00 | Gil Taking     |
| 300601E6 | 03 00 00 01 51 00 00 00 29 32 00 3E 00 00 | Steal Heart    |
| 300601F4 | 01 00 01 09 51 00 12 00 26 28 00 00 00 00 | Steal Helmet   |
| 30060202 | 01 00 01 09 51 00 12 00 26 23 00 00 00 00 | Steal Armor    |
| 30060210 | 01 00 01 09 51 00 12 00 26 23 00 00 00 00 | Steal Shield   |
| 3006021E | 01 00 01 09 51 00 12 00 26 1E 00 00 00 00 | Steal Weapon   |
| 3006022C | 01 00 01 09 51 00 12 00 26 28 00 00 00 00 | Steal Accessry |
| 3006023A | 01 00 01 09 11 00 00 00 28 46 05 00 00 00 | Steal Exp      |
+----------+-------------------------------------------+----------------+
| 30060248 | 03 00 03 09 50 20 00 00 2A 14 00 3F 00 00 | Invitation     |
| 30060256 | 03 00 03 08 10 20 00 00 2A 1E 00 00 00 00 | Persuade       |
| 30060264 | 03 00 03 08 10 20 00 00 2A 32 04 00 00 00 | Praise         |
| 30060272 | 03 00 03 08 10 20 00 00 2A 5A 14 00 00 00 | Threaten       |
| 30060280 | 03 00 03 08 10 20 00 00 2A 32 04 00 00 00 | Preach         |
| 3006028E | 03 00 03 08 10 20 00 00 2A 5A 14 00 00 00 | Solution       |
| 3006029C | 03 00 03 08 10 20 00 00 2A 1E 00 3D 00 00 | Death Sentence |
| 300602AA | 03 00 03 09 51 20 00 00 2A 5A 00 00 00 00 | Negotiate      |
| 300602B8 | 03 00 03 08 10 20 00 00 2A 28 00 35 00 00 | Insult         |
| 300602C6 | 03 01 03 08 10 20 00 00 2A 28 00 39 00 00 | Mimic Daravon  |
+----------+-------------------------------------------+----------------+
| 300602D4 | 05 01 00 00 11 00 80 00 24 00 02 41 00 00 | Pitfall        |
| 300602E2 | 05 01 00 00 11 00 80 04 24 00 02 42 00 00 | Water Ball     |
| 300602F0 | 05 01 00 00 11 00 80 00 24 00 02 43 00 00 | Hell Ivy       |
| 300602FE | 05 01 00 00 11 00 80 00 24 00 02 44 00 00 | Carve Model    |
| 3006030C | 05 01 00 00 11 00 80 08 24 00 02 45 00 00 | Local Quake    |
| 3006031A | 05 01 00 00 11 00 80 10 24 00 02 46 00 00 | Kamaitachi     |
| 30060328 | 05 01 00 00 11 00 80 80 24 00 02 47 00 00 | Demon Fire     |
| 30060336 | 05 01 00 00 11 00 80 04 24 00 02 48 00 00 | Quicksand      |
| 30060344 | 05 01 00 00 11 00 80 10 24 00 02 49 00 00 | Sand Storm     |
| 30060352 | 05 01 00 00 11 00 80 20 24 00 02 4A 00 00 | Blizzard       |
| 30060360 | 05 01 00 00 11 00 80 10 24 00 02 4B 00 00 | Gusty Wind     |
| 3006036E | 05 01 00 00 11 00 80 80 24 00 02 4C 00 00 | Lava Ball      |
+----------+-------------------------------------------+----------------+
| 3006037C | 00 00 00 20 10 00 12 00 25 00 2D 00 00 00 | Head Break     |
| 3006038A | 00 00 00 20 10 00 12 00 25 00 28 00 00 00 | Armor Break    |
| 30060398 | 00 00 00 20 10 00 12 00 25 00 37 00 00 00 | Shield Break   |
| 300603A6 | 00 00 00 20 10 00 12 00 25 00 1E 00 00 00 | Weapon Break   |
| 300603B4 | 00 00 00 20 10 00 12 00 2C 32 32 00 00 00 | Magic Break    |
| 300603C2 | 00 00 00 20 10 00 12 00 2B 02 32 00 00 00 | Speed Break    |
| 300603D0 | 00 00 00 20 10 00 12 00 2B 03 32 00 00 00 | Power Break    |
| 300603DE | 00 00 00 20 10 00 12 00 2B 03 32 00 00 00 | Mind Break     |
+----------+-------------------------------------------+----------------+
| 300603EC | 00 00 00 02 10 00 00 00 36 00 01 00 00 00 | Accumulate     |
| 300603FA | 01 00 01 09 11 00 00 00 37 00 04 00 00 00 | Dash           |
| 30060408 | 04 00 00 01 11 00 22 00 37 00 02 00 00 00 | Throw Stone    |
| 30060416 | 01 00 02 08 10 00 00 00 38 00 00 4F 00 00 | Heal           |
+----------+-------------------------------------------+----------------+
| 30060424 | 03 00 00 00 10 10 00 00 39 00 01 00 00 00 | Yell           |
| 30060432 | 03 00 00 00 10 10 00 00 3A 00 05 00 00 00 | Cheer Up       |
| 30060440 | 01 00 03 09 10 10 00 00 3C 00 00 00 00 00 | Wish           |
| 3006044E | 00 00 00 02 10 10 00 00 3B 0A 01 00 00 00 | Scream         |
| 3006045C | 04 01 01 00 00 32 00 00 08 00 17 00 05 0A | Ultima         |
+----------+-------------------------------------------+----------------+
| 3006046A | 02 01 00 04 11 12 08 02 2D 00 02 75 00 00 | Stasis Sword   |
| 30060478 | 03 00 02 0C 11 12 08 02 2D 00 03 76 00 00 | Split Punch    |
| 30060486 | 03 00 01 0C 11 12 08 02 2D 00 02 77 00 00 | Crush Punch    |
| 30060494 | 03 01 01 04 11 12 08 42 2D 00 04 78 00 00 | Lightning Stab |
| 300604A2 | 05 05 02 15 15 12 08 02 2D 00 05 79 00 00 | Holy Explosion |
+----------+-------------------------------------------+----------------+
| 300604B0 | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Shellbust Stab |
| 300604BE | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Blastar Punch  |
| 300604CC | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Hellcry Punch  |
| 300604DA | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Icewolf Bite   |
+----------+-------------------------------------------+----------------+
| 300604E8 | 03 00 00 05 11 12 08 01 2F 00 00 00 00 00 | Dark Sword     |
| 300604F6 | 03 00 00 05 11 12 08 01 30 00 00 00 00 00 | Night Sword    |
+----------+-------------------------------------------+----------------+
| 30060504 | 04 00 00 00 00 32 40 01 08 00 25 00 07 28 | Dark Holy      |
+----------+-------------------------------------------+----------------+
| 30060512 | 04 00 00 00 00 30 00 00 0B C8 00 50 04 14 | Deathspell 2   |
+----------+-------------------------------------------+----------------+
| 30060520 | 00 FF FF 02 50 12 01 00 41 32 00 51 05 00 | Galaxy Stop    |
+----------+-------------------------------------------+----------------+
| 3006052E | 04 01 03 00 08 33 01 40 1E 06 08 00 03 00 | Heaven Thunder |
| 3006053C | 04 01 03 00 08 33 01 80 1E 06 09 00 04 00 | Asura          |
| 3006054A | 04 01 03 00 08 33 01 10 1E 06 0A 00 05 00 | Diamond Sword  |
| 30060558 | 04 01 03 00 08 33 01 04 1E 06 0C 00 06 00 | Hydragon Pit   |
| 30060566 | 04 01 03 00 08 33 01 00 1E 06 06 52 05 00 | Space Storage  |
| 30060574 | 04 01 03 00 08 33 01 08 1E 06 14 00 07 00 | Sky Demon      |
+----------+-------------------------------------------+----------------+
| 30060582 | 04 01 03 00 08 33 01 40 1F 06 1B 00 03 00 | Heaven Bltback |
| 30060590 | 04 01 03 00 08 33 01 80 1F 06 1E 00 04 00 | Asura Back     |
| 3006059E | 04 01 03 00 08 33 01 10 1F 06 22 00 05 00 | Dia Swrd Back  |
| 300605AC | 04 01 03 00 08 33 01 04 1F 06 28 00 06 00 | Dragn Pit Back |
| 300605BA | 04 01 03 00 08 33 01 00 1F 06 14 52 05 00 | Space Str Back |
| 300605C8 | 04 01 03 00 08 33 01 08 1F 06 3C 00 07 00 | Sky Demon Back |
+----------+-------------------------------------------+----------------+
| 300605D6 | 06 00 00 00 10 10 00 00 38 00 00 53 00 00 | Seal           |
| 300605E4 | 04 00 00 01 11 10 00 00 38 00 00 2C 00 00 | Shadow Stitch  |
| 300605F2 | 01 00 00 09 11 10 00 00 38 00 00 29 00 00 | Stop Bracelet  |
+----------+-------------------------------------------+----------------+
| 30060600 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |         |
+----------+-------------------------------------------+----------------+
| 3006060E | 05 00 03 09 11 10 00 00 43 00 00 00 00 00 | Shock          |
| 3006061C | 05 00 03 09 11 10 00 00 44 00 00 00 00 00 | Difference     |
+----------+-------------------------------------------+----------------+
| 3006062A | 05 00 00 01 11 12 00 00 38 00 00 72 00 00 | Seal           |
| 30060638 | 05 00 00 01 11 12 00 00 38 00 00 38 00 00 | Chicken Race   |
| 30060646 | 05 00 00 01 11 12 00 00 38 00 00 2D 00 00 | Hold Tight     |
| 30060654 | 05 00 00 01 11 12 00 00 38 00 00 30 00 00 | Darkness       |
| 30060662 | 05 01 00 01 01 12 00 00 38 00 00 34 00 00 | Lose Voice     |
| 30060670 | 05 01 00 01 01 12 00 00 38 00 00 36 00 00 | Loss           |
| 3006067E | 05 01 00 01 01 12 00 00 38 00 00 2C 00 00 | Spell          |
| 3006068C | 05 01 00 01 01 12 00 00 38 00 00 54 00 00 | Nightmare      |
| 3006069A | 05 01 00 01 01 12 00 00 38 00 00 62 00 00 | Death Cold     |
+----------+-------------------------------------------+----------------+
| 300606A8 | 04 01 00 05 01 12 08 00 1B FA 32 00 03 14 | Magic Ruin     |
| 300606B6 | 04 01 00 05 01 12 08 00 1A 03 FA 00 03 14 | Speed Ruin     |
| 300606C4 | 04 01 00 05 01 12 08 00 1A 05 FA 00 03 14 | Power Ruin     |
| 300606D2 | 04 01 00 05 01 12 08 00 1A 05 FA 00 03 14 | Mind Ruin      |
+----------+-------------------------------------------+----------------+
| 300606E0 | 01 00 00 09 10 10 00 00 47 00 19 55 00 00 | Blood Suck     |
+----------+-------------------------------------------+----------------+
| 300606EE | 03 00 00 01 51 10 00 00 29 46 00 3E 00 00 | Allure         |
+----------+-------------------------------------------+----------------+
| 300606FC | 04 01 02 00 01 B2 42 00 08 00 0C 56 03 08 | Bio            |
| 3006070A | 04 01 02 00 01 B2 42 00 08 00 0C 57 03 08 | Bio            |
| 30060718 | 04 01 02 00 01 B2 42 00 08 00 0C 58 03 08 | Bio            |
| 30060726 | 04 01 03 00 01 B2 42 00 0A 6E 00 61 05 10 | Bio 2          |
| 30060734 | 04 01 03 00 01 B2 42 00 0A 6E 00 62 05 10 | Bio 2          |
| 30060742 | 04 01 03 00 01 B2 42 00 0A 78 00 63 05 10 | Bio 2          |
| 30060750 | 04 01 03 00 01 B2 42 00 0A 6E 00 72 05 10 | Bio 2          |
| 3006075E | 04 02 03 00 01 B2 42 00 08 00 18 59 06 18 | Bio 3          |
| 3006076C | 04 02 03 00 01 B2 42 00 08 00 18 5A 06 18 | Bio 3          |
| 3006077A | 04 02 03 00 01 B2 42 00 08 00 18 5B 06 18 | Bio 3          |
+----------+-------------------------------------------+----------------+
| 30060788 | 05 00 00 00 00 30 00 00 0B C8 00 5C 04 1E | Mbarrier       |
+----------+-------------------------------------------+----------------+
| 30060796 | 00 00 00 20 10 10 00 00 3F 32 00 2D 00 00 | Leg Aim        |
| 300607A4 | 00 00 00 20 10 10 00 00 3F 32 00 38 00 00 | Arm Aim        |
| 300607B2 | 00 00 00 20 10 10 00 00 40 46 00 5D 00 00 | Seal Evil      |
+----------+-------------------------------------------+----------------+
| 300607C0 | 04 03 03 00 00 32 40 80 08 00 26 00 07 46 | Melt           |
| 300607CE | 04 03 03 00 00 32 40 10 08 00 25 00 07 46 | Tornado        |
| 300607DC | 04 03 03 00 00 32 40 08 08 00 27 00 07 46 | Quake          |
+----------+-------------------------------------------+----------------+
| 300607EA | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |         |
| 300607F8 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |         |
+----------+-------------------------------------------+----------------+
| 30060806 | 04 01 03 00 40 32 00 00 0A A0 00 28 04 23 | Toad 2         |
| 30060814 | 04 01 03 00 40 32 00 00 17 A0 00 00 04 23 | Gravi 2        |
| 30060822 | 04 01 03 00 40 32 00 00 08 00 26 00 04 23 | Flare 2        |
| 30060830 | 04 01 03 00 40 32 00 00 0A C8 00 30 04 23 | Blind 2        |
+----------+-------------------------------------------+----------------+
| 3006083E | 01 00 00 09 11 10 02 00 31 00 00 00 00 00 | Small Bomb     |
| 3006084C | 01 00 00 09 11 10 02 00 31 00 00 00 00 00 | Small Bomb     |
+----------+-------------------------------------------+----------------+
| 3006085A | 04 01 03 00 40 32 00 00 0A A0 00 36 04 23 | Confuse 2      |
| 30060868 | 04 01 03 00 40 32 00 00 0A 96 00 39 04 23 | Sleep 2        |
+----------+-------------------------------------------+----------------+
| 30060876 | 04 02 03 00 00 32 00 00 08 00 1E 00 0A 28 | Ultima         |
+----------+-------------------------------------------+----------------+
| 30060884 | 05 03 03 00 00 32 00 00 08 00 37 00 0F 32 | All-ultima     |
+----------+-------------------------------------------+----------------+
| 30060892 | 04 02 03 00 00 32 00 00 16 C8 00 00 07 00 | Mute           |
| 300608A0 | 04 02 03 00 40 32 00 00 0A C8 00 37 07 00 | Despair 2      |
| 300608AE | 04 02 03 00 40 32 00 00 15 C8 00 00 07 00 | Return 2       |
+----------+-------------------------------------------+----------------+
| 300608BC | 04 00 00 05 11 10 0A 00 0A DC 00 30 00 06 | Blind          |
| 300608CA | 04 00 00 05 11 10 0A 00 0F C8 19 00 00 02 | Aspel          |
| 300608D8 | 04 00 00 05 11 10 0A 00 10 C8 19 00 00 0C | Drain          |
| 300608E6 | 04 00 00 05 11 10 0A 00 0A C8 00 31 00 0A | Faith          |
| 300608F4 | 04 00 00 05 11 10 0A 00 0A C8 00 32 00 0A | Innocent       |
| 30060902 | 04 00 00 05 11 10 0A 00 0A BE 00 33 00 0E | Zombie         |
| 30060910 | 04 00 00 05 11 10 0A 00 0A C8 00 34 00 10 | Silence        |
| 3006091E | 04 00 00 05 11 10 0A 00 0A B4 00 35 00 10 | Berserk        |
| 3006092C | 04 00 00 05 11 10 0A 00 61 C8 32 00 00 0C | Chicken        |
| 3006093A | 04 00 00 05 11 10 0A 00 0A BE 00 36 00 0E | Confuse        |
| 30060948 | 04 00 00 05 11 10 0A 00 0A C8 00 37 00 14 | Despair        |
| 30060956 | 04 00 00 05 11 10 0A 00 0A C8 00 38 00 0E | Don't Act      |
| 30060964 | 04 00 00 05 11 10 0A 00 0A BE 00 39 00 14 | Sleep          |
| 30060972 | 04 00 00 05 11 10 0A 00 0A B4 00 3A 00 18 | Break          |
+----------+-------------------------------------------+----------------+
| 30060980 | 02 02 02 19 15 11 22 20 4E 00 0C 00 00 00 | Ice Bracelet   |
| 3006098E | 02 02 02 19 15 11 22 80 4E 00 0C 00 00 00 | Fire Bracelet  |
| 3006099C | 02 02 02 19 15 11 22 40 4E 00 0C 00 00 00 | Thnder Brcelet |
| 300609AA | 02 00 02 09 51 10 00 00 5A 00 00 3F 00 00 | Dragon Tame    |
| 300609B8 | 02 00 02 09 11 10 00 00 5B 00 00 5E 00 00 | Dragon Care    |
| 300609C6 | 02 00 02 09 11 10 00 00 5C 05 02 00 00 00 | Dragon PowerUp |
| 300609D4 | 02 00 02 09 11 10 00 00 5D 00 00 00 00 00 | Dragon LevelUp |
| 300609E2 | 04 02 03 00 19 11 00 02 1E 04 14 00 00 00 | Holy Bracelet  |
+----------+-------------------------------------------+----------------+
| 300609F0 | 08 00 00 05 11 10 08 00 43 00 00 00 00 14 | Shock!         |
+----------+-------------------------------------------+----------------+
| 300609FE | 02 00 00 05 11 10 04 00 4E 00 0C 00 03 00 | Braver         |
| 30060A0C | 02 01 00 05 11 10 04 00 4E 00 16 00 04 00 | Cross-slash    |
| 30060A1A | 02 00 00 05 11 10 04 00 43 00 00 00 05 00 | Blade Beam     |
| 30060A28 | 02 00 00 05 11 10 04 00 45 00 00 00 07 00 | Climhazzard    |
| 30060A36 | 03 02 00 05 11 10 04 00 4E 00 1A 00 0A 00 | Meteorain      |
| 30060A44 | 03 01 00 05 11 10 04 00 38 00 00 5F 05 00 | Finish Touch   |
| 30060A52 | 03 02 00 05 11 10 04 00 4E 00 28 00 0F 00 | Omnislash      |
| 30060A60 | 03 02 00 05 11 10 04 00 4E 00 3C 00 14 00 | Cherry Blossom |
+----------+-------------------------------------------+----------------+
| 30060A6E | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Choco Attack   |
| 30060A7C | 04 00 00 01 11 10 02 00 31 00 00 00 00 00 | Choco Ball     |
| 30060A8A | 05 00 00 00 10 10 00 00 4E 00 04 00 00 00 | Choco Meteor   |
| 30060A98 | 00 01 02 02 10 10 00 00 51 41 00 64 00 00 | Choco Esuna    |
| 30060AA6 | 00 01 02 02 10 10 00 00 4C 00 03 00 00 00 | Choco Cure     |
+----------+-------------------------------------------+----------------+
| 30060AB4 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Tackle         |
| 30060AC2 | 01 00 01 09 11 10 12 00 4F 23 00 00 00 00 | Goblin Punch   |
| 30060AD0 | 00 01 01 03 11 10 01 00 31 00 00 00 00 00 | Turn Punch     |
| 30060ADE | 01 00 02 09 11 10 12 00 50 2D 00 30 00 00 | Eye Gouge      |
| 30060AEC | 01 00 00 09 11 10 02 00 4D 1E 4B 00 00 00 | Mutilate       |
+----------+-------------------------------------------+----------------+
| 30060AFA | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Bite           |
| 30060B08 | 01 00 00 09 11 10 02 00 4E 00 04 00 00 00 | Small Bomb     |
| 30060B16 | 00 02 03 02 10 10 01 00 52 00 00 65 00 00 | Self Destruct  |
| 30060B24 | 03 00 00 01 11 10 02 80 4E 00 03 00 00 00 | Flame Attack   |
| 30060B32 | 00 02 01 02 10 10 01 80 4E 00 02 00 00 00 | Spark          |
+----------+-------------------------------------------+----------------+
| 30060B40 | 01 00 03 09 11 10 92 00 01 00 00 00 00 00 | Scratch        |
| 30060B4E | 01 00 02 09 11 10 02 00 37 00 08 00 00 00 | Cat Kick       |
| 30060B5C | 03 00 00 01 11 10 22 00 3D 1E 00 66 00 00 | Blaster        |
| 30060B6A | 01 00 02 09 11 10 12 00 50 28 00 27 00 00 | Poison Nail    |
| 30060B78 | 01 00 00 09 11 10 12 00 47 00 19 6B 00 00 | Blood Suck     |
+----------+-------------------------------------------+----------------+
| 30060B86 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Tentacle       |
| 30060B94 | 02 02 02 19 15 11 22 00 50 32 00 30 00 00 | Black Ink      |
| 30060BA2 | 00 02 01 02 10 10 01 00 38 00 00 37 00 00 | Odd Soundwave  |
| 30060BB0 | 03 01 01 00 11 10 00 00 3D 23 00 67 00 00 | Mind Blast     |
| 30060BBE | 04 00 00 00 11 10 00 00 59 3C 00 00 00 00 | Level Blast    |
+----------+-------------------------------------------+----------------+
| 30060BCC | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Knife Hand     |
| 30060BDA | 03 00 00 01 11 10 22 40 4E 00 02 00 00 00 | Thunder Soul   |
| 30060BE8 | 03 00 00 01 11 10 22 04 4E 00 02 00 00 00 | Aqua Soul      |
| 30060BF6 | 03 00 00 01 11 10 22 20 4E 00 02 00 00 00 | Ice Soul       |
| 30060C04 | 03 00 00 01 11 10 22 10 4E 00 03 00 00 00 | Wind Soul      |
+----------+-------------------------------------------+----------------+
| 30060C12 | 03 00 00 01 11 10 A2 00 01 00 00 00 00 00 | Throw Spirit   |
| 30060C20 | 01 00 02 09 11 10 12 00 50 2D 00 6C 00 00 | Zombie Touch   |
| 30060C2E | 01 00 02 09 11 10 12 00 50 28 00 6D 00 00 | Sleep Touch    |
| 30060C3C | 01 00 02 09 11 10 12 00 4D 3C 22 00 00 00 | Drain Touch    |
| 30060C4A | 01 00 02 09 11 10 12 00 50 32 00 6E 00 00 | Grease Touch   |
+----------+-------------------------------------------+----------------+
| 30060C58 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Wing Attack    |
| 30060C66 | 03 00 00 01 11 10 22 00 50 23 00 6F 00 00 | Look of Devil  |
| 30060C74 | 03 00 00 01 11 10 22 00 62 28 0A 00 00 00 | Look of Fright |
| 30060C82 | 04 00 00 01 11 10 00 00 56 37 02 00 00 00 | Circle         |
| 30060C90 | 03 00 00 01 11 30 00 00 3D 28 00 3D 00 00 | Death Sentence |
+----------+-------------------------------------------+----------------+
| 30060C9E | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Scratch Up     |
| 30060CAC | 01 00 00 09 11 10 12 00 50 25 00 70 00 00 | Beak           |
| 30060CBA | 01 00 01 09 51 10 12 00 27 C8 00 00 00 00 | Shine Lover    |
| 30060CC8 | 03 00 00 01 11 10 00 00 4E 00 02 00 00 00 | Feather Bomb   |
| 30060CD6 | 01 00 01 09 11 10 12 00 55 2D 02 00 00 00 | Beaking        |
+----------+-------------------------------------------+----------------+
| 30060CE4 | 01 00 00 09 11 10 92 00 01 00 00 00 00 00 | Straight Dash  |
| 30060CF2 | 01 00 01 09 51 11 00 00 29 28 00 3E 00 00 | Nose Bracelet  |
| 30060D00 | 01 00 01 09 11 11 00 00 35 46 64 20 00 00 | Oink           |
| 30060D0E | 01 00 01 09 11 11 00 00 38 00 00 68 00 00 | Pooh-          |
| 30060D1C | 01 00 01 09 11 10 00 00 57 00 00 60 00 00 | Please Eat     |
+----------+-------------------------------------------+----------------+
| 30060D2A | 00 01 00 03 11 10 81 00 4E 00 03 00 00 00 | Leaf Dance     |
| 30060D38 | 00 01 00 03 11 10 01 00 51 2D 00 23 00 00 | Protect Spirit |
| 30060D46 | 00 01 00 03 11 10 01 00 51 2D 00 24 00 00 | Clam Spirit    |
| 30060D54 | 00 01 00 03 11 10 01 00 4C 00 02 00 00 00 | Spirit of Life |
| 30060D62 | 00 01 00 03 11 10 01 00 54 00 01 00 00 00 | Magic Spirit   |
+----------+-------------------------------------------+----------------+
| 30060D70 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Shake Off      |
| 30060D7E | 00 01 01 03 11 10 11 00 31 00 01 00 00 00 | Wave Around    |
| 30060D8C | 00 02 01 03 11 10 01 08 4E 00 03 00 00 00 | Mimic Titan    |
| 30060D9A | 00 00 00 02 10 10 00 00 36 00 02 00 00 00 | Gather Power   |
| 30060DA8 | 02 02 02 19 15 11 22 80 4E 00 04 00 00 00 | Blow Fire      |
+----------+-------------------------------------------+----------------+
| 30060DB6 | 01 00 01 09 11 10 92 00 01 00 00 00 00 00 | Tentacle       |
| 30060DC4 | 01 00 00 09 11 10 00 00 38 00 00 2F 00 00 | Lick           |
| 30060DD2 | 01 00 01 09 11 10 12 00 38 00 00 2D 00 00 | Goo            |
| 30060DE0 | 00 02 00 03 11 10 01 00 38 00 00 69 00 00 | Bad Bracelet   |
| 30060DEE | 01 00 00 09 11 10 02 00 58 05 00 00 00 00 | Moldball Virus |
+----------+-------------------------------------------+----------------+
| 30060DFC | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Stab Up        |
| 30060E0A | 01 00 00 09 11 10 12 00 31 00 02 29 00 00 | Sudden Cry     |
| 30060E18 | 04 02 02 00 10 10 00 10 53 32 22 00 00 00 | Hurricane      |
| 30060E26 | 04 02 01 00 10 10 00 00 43 00 00 00 00 00 | Ulmaguest      |
| 30060E34 | 04 02 00 00 10 10 00 00 4E 00 07 00 00 00 | Giga Flare     |
+----------+-------------------------------------------+----------------+
| 30060E42 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Dash           |
| 30060E50 | 01 00 02 09 11 10 12 00 37 00 0F 00 00 00 | Tail Swing     |
| 30060E5E | 02 02 02 19 15 11 22 20 4E 00 05 00 00 00 | Ice Bracelet   |
| 30060E6C | 02 02 02 19 15 11 22 80 4E 00 05 00 00 00 | Fire Bracelet  |
| 30060E7A | 02 02 02 19 15 11 22 40 4E 00 05 00 00 00 | Thnder Brcelet |
+----------+-------------------------------------------+----------------+
| 30060E88 | 01 01 01 11 13 10 92 00 01 00 00 00 00 00 | Triple Attack  |
| 30060E96 | 02 02 02 19 13 11 02 00 53 78 32 00 00 00 | Triple Brcelet |
| 30060EA4 | 04 01 00 01 19 11 00 40 5E 02 0C 00 00 00 | Triple Thunder |
| 30060EB2 | 04 01 00 01 19 11 00 80 5E 02 18 00 00 00 | Triple Flame   |
| 30060EC0 | 04 01 00 01 19 11 00 01 5E 05 01 71 00 00 | Dark Whisper   |
+----------+-------------------------------------------+----------------+
| 30060ECE | 01 00 02 09 11 10 13 00 31 00 05 00 00 00 | Snake Carrier  |
| 30060EDC | 04 02 01 00 11 12 01 00 38 00 00 74 00 00 | Poison Frog    |
| 30060EEA | 04 02 02 00 00 32 01 00 4E 00 18 00 0A 00 | Midgar Swarm   |
+----------+-------------------------------------------+----------------+
| 30060EF8 | 04 00 00 00 00 12 01 00 43 00 00 00 02 00 | Lifebreak      |
+----------+-------------------------------------------+----------------+
| 30060F06 | 04 02 01 00 00 12 01 00 5F 00 05 00 05 00 | Nanoflare      |
+----------+-------------------------------------------+----------------+
| 30060F14 | 04 02 02 00 41 12 01 00 38 00 00 6A 05 00 | Grand Cross    |
+----------+-------------------------------------------+----------------+
| 30060F22 | 01 00 02 09 11 10 80 00 42 08 0A 00 00 00 | Destroy        |
| 30060F30 | 01 00 02 09 11 10 00 00 42 06 0C 29 00 00 | Compress       |
| 30060F3E | 08 00 00 01 11 10 00 00 42 04 0A 00 00 00 | Dispose        |
| 30060F4C | 01 00 00 09 11 10 00 00 42 04 10 00 00 00 | Crush          |
+----------+-------------------------------------------+----------------+
| 30060F5A | 04 00 00 01 11 10 00 00 3C 00 00 00 00 00 | Energy         |
| 30060F68 | 04 00 00 01 11 10 00 00 38 00 00 69 00 00 | Parasite       |
+----------+-------------------------------------------+----------------+
| 30060F76 | 0F 0F 03 00 00 00 00 00 08 00 06 00 00 00 |         |
| 30060F84 | 0F 0F 03 00 00 00 00 00 08 00 06 00 00 00 |         |
| 30060F92 | 04 00 00 00 00 00 00 00 0E C8 64 29 00 00 |         |
| 30060FA0 | 0F 0F 03 00 00 00 00 00 0B 32 00 23 00 00 |         |
| 30060FAE | 0F 0F 03 00 00 00 00 00 0B 00 00 24 00 00 |         |
| 30060FBC | 0F 0F 03 00 00 00 00 00 0B 06 00 24 00 00 |         |
| 30060FCA | 0F 0F 03 00 00 00 00 00 0B 10 00 24 00 00 |         |
| 30060FD8 | 0F 0F 03 00 00 00 00 00 0B 2E 00 24 00 00 |         |
| 30060FE6 | 0F 0F 03 00 00 00 00 00 0B 25 00 24 00 00 |         |
| 30060FF4 | 0F 0F 03 00 00 00 00 00 0B 87 00 24 00 00 |         |
+----------+-------------------------------------------+----------------+


-===============-
EQUIPMENT BYTES I
-===============-

Thanks to NeoKamek for figuring a lot of these out, especially the
graphics!

BASEADDR +0 :  palette \  Best to just look these up in the table to
BASEADDR +1 :  graphic /  get the custom palette and graphic you want.

BASEADDR +2 :  weapon power / predicted evade%
                again, each weapon has its own entry so you can just
                look in the table to mimic any weapon you want.

BASEADDR +3 :  equipment type graphic:
               01 = Dagger           12 = Cloth
               02 = Ninja Sword      13 = Shield
               03 = Sword            14 = Helmet
               04 = Knight Sword     15 = Hat
               05 = Katana           16 = Ribbon
               06 = Axe              17 = Armor
               07 = Rod              18 = Clothes
               08 = Staff            19 = Robe
               09 = Flail            1A = Shoes
               0A = Gun              1B = Gauntlet
               0B = Crossbow         1C = Ring
               0C = Bow              1D = Armlet
               0D = Harp             1E = Mantle
               0E = Dictionary       1F = Perfume
               0F = Spear            20 = Shuriken
               10 = Stick            21 = Ball
               11 = Bag              22 = Chemist item

BASEADDR +4 :  identification number

BASEADDR +5 :  type of equipment (same digits as BASEADDR +3)

BASEADDR +6 :  always 0

BASEADDR +7 :  extra effects (again, just look in the table
               at the item whose effect you want to mimic)
               Some new ones discovered by NeoKamek:
               73 = Move +1, Jump +2
               84 = Move +2, Jump +9, PA +92
               85 = Move +2, Jump +3
               89 = Move +6, Jump +7, PA +92
               8F = Move +0
               91 = Move +8

BASEADDR +8 :  price, low byte
BASEADDR +9 :  price, high byte

BASEADDR +A :  when enemies start to carry the item
               01 - 0E = at progressive points through the game
               14 = never

BASEADDR +B :  always 0


(weapons I)

  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+------------------------------------------------+-----------------+
| 30062EB8 | 00 00 00 80 00 00 00 00 00 00 00 00 |          |
+----------+-------------------------------------+-----------------+
| 30062EC4 | 00 01 01 80 01 01 00 00 64 00 01 00 | Dagger          |
| 30062ED0 | 00 02 03 80 02 01 00 00 F4 01 02 00 | Mythril Knife   |
| 30062EDC | 00 04 07 80 03 01 00 00 20 03 03 00 | Blind Knife     |
| 30062EE8 | 02 06 0B 80 04 01 00 00 DC 05 04 00 | Mage Masher     |
| 30062EF4 | 04 01 0E 80 05 01 00 00 08 07 06 00 | Platina Dagger  |
| 30062F00 | 00 03 15 80 06 01 00 00 B8 0B 0A 00 | Main Gauche     |
| 30062F0C | 04 05 19 80 07 01 00 00 A0 0F 0B 00 | Orichalcum      |
| 30062F18 | 00 06 1D 80 08 01 00 00 88 13 0C 00 | Assassin Dagger |
| 30062F24 | 04 02 21 80 09 01 00 00 40 1F 0E 00 | Air Knife       |
| 30062F30 | 02 04 5F 82 0A 01 00 00 E0 2E 14 00 | Zorlin Shape    |
+----------+-------------------------------------+-----------------+
| 30062F3C | 00 07 0A 80 0B 02 00 00 B8 0B 09 00 | Hidden Knife    |
| 30062F48 | 00 09 0D 80 0C 02 00 00 88 13 0A 00 | Ninja Knife     |
| 30062F54 | 00 08 0F 80 0D 02 00 00 58 1B 0B 00 | Short Edge      |
| 30062F60 | 02 07 16 80 0E 02 00 00 10 27 0C 00 | Ninja Edge      |
| 30062F6C | 04 08 1B 80 0F 02 00 00 80 3E 0D 00 | Spell Edge      |
| 30062F78 | 04 07 5F 82 10 02 00 00 0A 00 14 00 | Sasuke Knife    |
| 30062F84 | 0D 0A 60 82 11 02 00 00 0A 00 14 00 | Iga Knife       |
| 30062F90 | 0B 0B 60 82 12 02 00 00 0A 00 14 00 | Koga Knife      |
+----------+-------------------------------------+-----------------+
| 30062F9C | 00 0C 01 80 13 03 00 00 C8 00 01 00 | Broad Sword     |
| 30062FA8 | 00 0D 04 80 14 03 00 00 F4 01 02 00 | Long Sword      |
| 30062FB4 | 02 0E 07 80 15 03 00 00 84 03 03 00 | Iron Sword      |
| 30062FC0 | 02 0F 09 80 16 03 00 00 40 06 04 00 | Mythril Sword   |
| 30062FCC | 03 0E 0C 82 17 03 00 00 C4 09 05 00 | Blood Sword     |
| 30062FD8 | 01 10 0F 80 18 03 00 00 E4 0C 06 00 | Coral Sword     |
| 30062FE4 | 03 0F 15 80 19 03 00 00 88 13 09 00 | Ancient Sword   |
| 30062FF0 | 04 0C 17 80 1A 03 00 00 88 13 0A 00 | Sleep Sword     |
| 30062FFC | 04 11 1C 80 1B 03 00 00 F8 2A 0C 00 | Platinum Sword  |
| 30063008 | 00 12 1A 80 1C 03 00 00 40 1F 0B 00 | Diamond Sword   |
| 30063014 | 01 0D 22 80 1D 03 00 00 B0 36 0D 00 | Ice Brand       |
| 30063020 | 04 13 25 80 1E 03 00 01 20 4E 0E 00 | Rune Blade      |
| 3006302C | 03 14 5F 82 1F 03 00 00 0A 00 14 00 | Nagrarock       |
| 30063038 | 01 15 60 82 20 03 00 00 0A 00 14 00 | Materia Blade   |
+----------+-------------------------------------+-----------------+
| 30063044 | 03 16 5C 82 21 04 00 00 40 9C 14 00 | Defender        |
| 30063050 | 00 17 5F 82 22 04 00 02 0A 00 14 00 | Save the Queen  |
| 3006305C | 03 18 60 82 23 04 00 03 0A 00 14 00 | Excalibur       |
| 30063068 | 04 19 61 82 24 04 00 04 0A 00 14 00 | Ragnarok        |
| 30063074 | 04 16 62 82 25 04 00 05 0A 00 14 00 | Chaos Blade     |
+----------+-------------------------------------+-----------------+
| 30063080 | 00 1A 09 80 26 05 00 00 40 06 07 00 | Asura Knife     |
| 3006308C | 01 1B 0C 80 27 05 00 00 B8 0B 07 00 | Koutetsu Knife  |
| 30063098 | 01 1C 0F 80 28 05 00 00 88 13 08 00 | Bizen Boat      |
| 300630A4 | 04 1A 15 80 29 05 00 00 58 1B 09 00 | Murasame        |
| 300630B0 | 04 1D 18 80 2A 05 00 00 40 1F 0A 00 | Heaven's Cloud  |
| 300630BC | 05 1C 1B 80 2B 05 00 00 10 27 0C 00 | Kiyomori        |
| 300630C8 | 03 1E 1E 80 2C 05 00 00 98 3A 0D 00 | Muramasa        |
| 300630D4 | 05 1F 21 80 2D 05 00 00 F0 55 0E 00 | Kikuichimoji    |
| 300630E0 | 05 1B 5F 82 2E 05 00 00 0A 00 14 00 | Masamune        |
| 300630EC | 03 1A 60 82 2F 05 00 00 0A 00 14 00 | Chirijiraden    |
+----------+-------------------------------------+-----------------+
| 300630F8 | 00 20 04 80 30 06 00 00 DC 05 04 00 | Battle Axe      |
| 30063104 | 0F 21 0C 80 31 06 00 00 A0 0F 07 00 | Giant Axe       |
| 30063110 | 05 22 1F 80 32 06 00 00 E0 2E 0A 00 | Slasher         |
+----------+-------------------------------------+-----------------+
| 3006311C | 05 23 01 80 33 07 00 00 C8 00 01 00 | Rod             |
| 30063128 | 02 25 05 80 34 07 00 06 90 01 03 00 | Thunder Rod     |
| 30063134 | 06 24 05 80 35 07 00 07 90 01 03 00 | Flame Rod       |
| 30063140 | 01 25 05 80 36 07 00 08 90 01 03 00 | Ice Rod         |
| 3006314C | 06 24 0C 80 37 07 00 00 F4 01 06 00 | Poison Rod      |
| 30063158 | 00 26 17 80 38 07 00 09 40 1F 0B 00 | Wizard Rod      |
| 30063164 | 07 24 5F 82 39 07 00 00 E0 2E 14 00 | Dragon Rod      |
| 30063170 | 03 25 60 82 3A 07 00 49 0A 00 14 00 | Faith Rod       |
+----------+-------------------------------------+-----------------+
| 3006317C | 03 27 01 80 3B 08 00 00 78 00 01 00 | Oak Staff       |
| 30063188 | 02 27 05 80 3C 08 00 00 20 03 03 00 | White Staff     |
| 30063194 | 00 28 09 82 3D 08 00 00 A0 0F 04 00 | Healing Staff   |
| 300631A0 | 01 27 0C 80 3E 08 00 00 98 08 06 00 | Rainbow Staff   |
| 300631AC | 03 29 0F 80 3F 08 00 0A A0 0F 08 00 | Wizard Staff    |
| 300631B8 | 02 29 18 80 40 08 00 00 58 1B 0B 00 | Gold Staff      |
| 300631C4 | 00 2A 5F 82 41 08 00 0B 0A 00 14 00 | Mace of Zeus    |
| 300631D0 | 02 2A 60 82 42 08 00 00 0A 00 14 00 | Sage Staff      |
+----------+-------------------------------------+-----------------+
| 300631DC | 02 2B 0A 80 43 09 00 00 B0 04 08 00 | Flail           |
| 300631E8 | 01 2B 14 80 44 09 00 00 A0 0F 0A 00 | Flame Whip      |
| 300631F4 | 00 2B 20 80 45 09 00 00 28 23 0C 00 | Morning Star    |
| 30063200 | 03 2B 5A 82 46 09 00 00 40 9C 14 00 | Scorpion Tail   |
+----------+-------------------------------------+-----------------+
| 3006320C | 05 2C 0B 82 47 0A 00 00 88 13 07 00 | Romanda Gun     |
| 30063218 | 07 2C 0F 82 48 0A 00 00 98 3A 0A 00 | Mythril Gun     |
| 30063224 | 00 2D 5F 82 49 0A 00 48 0A 00 14 00 | Stone Gun       |
| 30063230 | 03 2E 5B 82 4A 0A 00 00 0A 00 14 00 | Blaze Gun       |
| 3006323C | 05 2E 5C 82 4B 0A 00 00 0A 00 14 00 | Glacier Gun     |
| 30063248 | 07 2E 5D 82 4C 0A 00 00 0A 00 14 00 | Blast Gun       |
+----------+-------------------------------------+-----------------+
| 30063254 | 03 2F 01 80 4D 0B 00 00 90 01 01 00 | Bow Gun         |
| 30063260 | 01 2F 05 82 4E 0B 00 00 DC 05 04 00 | Night Killer    |
| 3006326C | 07 2F 0B 80 4F 0B 00 00 D0 07 07 00 | Cross Bow       |
| 30063278 | 06 30 0E 80 50 0B 00 00 A0 0F 09 00 | Poison Bow      |
| 30063284 | 07 30 18 80 51 0B 00 00 40 1F 0B 00 | Hunting Bow     |
| 30063290 | 02 30 21 82 52 0B 00 00 20 4E 0E 00 | Gastrafitis     |
+----------+-------------------------------------+-----------------+
| 3006329C | 03 31 02 80 53 0C 00 00 20 03 03 00 | Long Bow        |
| 300632A8 | 02 31 06 80 54 0C 00 00 DC 05 04 00 | Silver Bow      |
| 300632B4 | 05 31 0B 80 55 0C 00 00 D0 07 05 00 | Ice Bow         |
| 300632C0 | 00 32 0F 80 56 0C 00 00 B8 0B 07 00 | Lightning Bow   |
| 300632CC | 07 31 1B 80 57 0C 00 00 40 1F 0B 00 | Windslash Bow   |
| 300632D8 | 07 33 14 80 58 0C 00 00 88 13 09 00 | Mythril Bow     |
| 300632E4 | 01 33 25 80 59 0C 00 00 F0 55 0E 00 | Ultimus Bow     |
| 300632F0 | 03 34 34 82 5A 0C 00 00 0A 00 14 00 | Yoichi Bow      |
| 300632FC | 05 35 35 82 5B 0C 00 00 0A 00 14 00 | Perseus Bow     |
+----------+-------------------------------------+-----------------+
| 30063308 | 03 36 0D 80 5C 0D 00 00 88 13 07 00 | Ramia Harp      |
| 30063314 | 06 36 19 80 5D 0D 00 00 10 27 0B 00 | Bloody Strings  |
| 30063320 | 02 36 24 82 5E 0D 00 00 30 75 14 00 | Fairy Harp      |
+----------+-------------------------------------+-----------------+
| 3006332C | 02 37 0D 80 5F 0E 00 00 B8 0B 07 00 | Battle Dict     |
| 30063338 | 07 37 17 80 60 0E 00 00 70 17 0A 00 | Monster Dict    |
| 30063344 | 05 37 22 80 61 0E 00 00 10 27 0B 00 | Papyrus Plate   |
| 30063350 | 03 37 5F 82 62 0E 00 00 30 75 14 00 | Madlemgen       |
+----------+-------------------------------------+-----------------+
| 3006335C | 02 38 0C 80 63 0F 00 00 E8 03 05 00 | Javelin         |
| 30063368 | 01 3B 10 80 64 0F 00 00 D0 07 07 00 | Spear           |
| 30063374 | 04 39 15 80 65 0F 00 00 94 11 09 00 | Mythril Spear   |
| 30063380 | 07 3B 19 80 66 0F 00 00 58 1B 0B 00 | Partisan        |
| 3006338C | 04 3A 1D 80 67 0F 00 00 10 27 0E 00 | Oberisk         |
| 30063398 | 02 3C 5F 82 68 0F 00 00 A0 8C 14 00 | Holy Lance      |
| 300633A4 | 05 38 60 82 69 0F 00 00 E0 AB 14 00 | Dragon Whisker  |
| 300633B0 | 06 3C 61 82 6A 0F 00 00 E8 03 14 00 | Javelin         |
+----------+-------------------------------------+-----------------+
| 300633BC | 00 3D 09 80 6B 10 00 00 E8 03 06 00 | Cypress Rod     |
| 300633C8 | 07 3E 0D 80 6C 10 00 00 78 05 07 00 | Battle Bamboo   |
| 300633D4 | 02 3D 15 80 6D 10 00 00 60 09 09 00 | Musk Rod        |
| 300633E0 | 01 3E 18 80 6E 10 00 00 A0 0F 0A 00 | Iron Fan        |
| 300633EC | 03 3F 1B 80 6F 10 00 00 4C 1D 0B 00 | Gokuu Rod       |
| 300633F8 | 06 40 5F 82 70 10 00 00 10 27 14 00 | Ivory Rod       |
| 30063404 | 00 3F 28 80 71 10 00 00 20 4E 0E 00 | Octagon Rod     |
| 30063410 | 03 41 60 82 72 10 00 00 88 90 14 00 | Whale Whisker   |
+----------+-------------------------------------+-----------------+
| 3006341C | 02 42 50 82 73 11 00 0C 08 CF 09 00 | C Bag           |
| 30063428 | 07 42 51 82 74 11 00 00 60 EA 14 00 | FS Bag          |
| 30063434 | 05 42 52 82 75 11 00 0D 20 CB 0B 00 | P Bag           |
| 30063440 | 01 42 53 82 76 11 00 0E 90 E2 0E 00 | H Bag           |
+----------+-------------------------------------+-----------------+
| 3006344C | 05 43 18 80 77 12 00 00 58 1B 0A 00 | Persia          |
| 30063458 | 07 44 1D 80 78 12 00 00 98 3A 0C 00 | Cashmere        |
| 30063464 | 06 43 5F 82 79 12 00 00 40 9C 14 00 | Ryozan Silk     |
+----------+-------------------------------------+-----------------+
| 30063470 | 00 45 01 80 7A 20 00 00 32 00 05 00 | Shuriken        |
| 3006347C | 03 45 12 80 7B 20 00 00 2C 01 0A 00 | Magic Shuriken  |
| 30063488 | 01 45 21 80 7C 20 00 00 E8 03 0D 00 | Yagyu Darkness  |
+----------+-------------------------------------+-----------------+
| 30063494 | 03 46 01 80 7D 21 00 00 FA 00 07 00 | Fire Ball       |
| 300634A0 | 05 46 12 80 7E 21 00 00 FA 00 07 00 | Water Ball      |
| 300634AC | 02 46 1D 80 7F 21 00 00 FA 00 07 00 | Lightning Ball  |
+----------+-------------------------------------+-----------------+


(shields I)

  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 300634B8 | 00 47 01 40 00 13 00 00 90 01 01 00 | Escutcheon      |
| 300634C4 | 02 4C 03 40 01 13 00 00 BC 02 03 00 | Buckler         |
| 300634D0 | 01 48 06 40 02 13 00 00 B0 04 04 00 | Bronze Shield   |
| 300634DC | 07 4C 09 40 03 13 00 00 40 06 05 00 | Round Shield    |
| 300634E8 | 05 4A 0C 40 04 13 00 00 C4 09 06 00 | Mythril Shield  |
| 300634F4 | 00 4E 0F 40 05 13 00 00 AC 0D 07 00 | Gold Shield     |
| 30063500 | 01 49 16 40 06 13 00 0F 70 17 09 00 | Ice Shield      |
| 3006350C | 03 4F 16 40 07 13 00 10 64 19 09 00 | Flame Shield    |
| 30063518 | 03 49 16 40 08 13 00 11 10 27 0A 00 | Aegis Shield    |
| 30063524 | 05 4D 19 40 09 13 00 00 E0 2E 0B 00 | Diamond Shield  |
| 30063530 | 01 4A 1D 40 0A 13 00 00 80 3E 0D 00 | Platina Shield  |
| 3006353C | 01 4D 24 40 0B 13 00 00 08 52 0E 00 | Crystal Shield  |
| 30063548 | 05 49 24 42 0C 13 00 00 0A 00 14 00 | Genji Shield    |
| 30063554 | 01 4C 27 42 0D 13 00 12 0A 00 14 00 | Kaiser Plate    |
| 30063560 | 03 4B 28 42 0E 13 00 13 0A 00 14 00 | Venetian Shield |
| 3006356C | 07 4E 32 42 0F 13 00 00 90 01 14 00 | Escutcheon      |
+----------+-------------------------------------+-----------------+


(armor I)

  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 30063578 | 00 50 01 20 00 14 00 00 C8 00 01 00 | Leather Helmet  |
| 30063584 | 0D 51 04 20 01 14 00 00 F4 01 02 00 | Bronze Helmet   |
| 30063590 | 09 51 07 20 02 14 00 00 E8 03 03 00 | Iron Helmet     |
| 3006359C | 0B 52 09 20 03 14 00 00 DC 05 05 00 | Barbuta         |
| 300635A8 | 0A 53 0C 20 04 14 00 00 34 08 06 00 | Mythril Helmet  |
| 300635B4 | 00 53 0F 20 05 14 00 00 F0 0A 07 00 | Gold Helmet     |
| 300635C0 | 0D 54 11 20 06 14 00 00 A0 0F 08 00 | Cross Helmet    |
| 300635CC | 0C 55 16 20 07 14 00 00 70 17 0A 00 | Diamond Helmet  |
| 300635D8 | 0A 56 19 20 08 14 00 00 40 1F 0C 00 | Platina Helmet  |
| 300635E4 | 0B 57 1D 20 09 14 00 00 10 27 0C 00 | Circlet         |
| 300635F0 | 09 55 1B 20 0A 14 00 00 B0 36 0E 00 | Crystal Helmet  |
| 300635FC | 0C 58 24 22 0B 14 00 00 0A 00 14 00 | Genji Helmet    |
| 30063608 | 09 59 28 22 0C 14 00 14 0A 00 14 00 | Grand Helmet    |
+----------+-------------------------------------+-----------------+
| 30063614 | 0B 5A 01 20 0D 15 00 00 96 00 01 00 | Leather Hat     |
| 30063620 | 0D 5B 04 20 0E 15 00 00 5E 01 02 00 | Feather Hat     |
| 3006362C | 0C 5C 07 20 0F 15 00 00 20 03 03 00 | Red Hood        |
| 30063638 | 0A 5D 0A 20 10 15 00 15 B0 04 05 00 | Headgear        |
| 30063644 | 0C 5E 0D 20 11 15 00 16 08 07 06 00 | Triangle Hat    |
| 30063650 | 0B 5F 10 20 12 15 00 17 B8 0B 07 00 | Green Beret     |
| 3006365C | 02 60 15 20 13 15 00 18 88 13 09 00 | Twist Headband  |
| 30063668 | 0B 61 18 20 14 15 00 19 70 17 0A 00 | Holy Miter      |
| 30063674 | 0F 5C 1B 20 15 15 00 00 58 1B 0B 00 | Black Hood      |
| 30063680 | 0B 62 20 20 16 15 00 1A E0 2E 0C 00 | Golden Hairpin  |
| 3006368C | 0D 63 26 20 17 15 00 1B 80 3E 0E 00 | Flash Hat       |
| 30063698 | 09 5F 2E 20 18 15 00 1C B8 88 0F 00 | Thief Hat       |
+----------+-------------------------------------+-----------------+
| 300636A4 | 0B 64 32 22 19 16 00 45 20 4E 14 00 | Cachusha        |
| 300636B0 | 0C 65 33 22 1A 16 00 46 20 4E 14 00 | Barette         |
| 300636BC | 0B 66 34 22 1B 16 00 47 60 EA 14 00 | Ribbon          |
+----------+-------------------------------------+-----------------+
| 300636C8 | 00 6A 01 10 1C 17 00 00 C8 00 01 00 | Leather Armor   |
| 300636D4 | 0B 6B 04 10 1D 17 00 00 58 02 02 00 | Linen Cuirass   |
| 300636E0 | 0E 67 06 10 1E 17 00 00 20 03 03 00 | Bronze Armor    |
| 300636EC | 03 6C 08 10 1F 17 00 00 14 05 04 00 | Chain Mail      |
| 300636F8 | 09 67 0B 10 20 17 00 00 D0 07 05 00 | Mythril Armor   |
| 30063704 | 00 68 0E 10 21 17 00 00 B8 0B 06 00 | Plate Mail      |
| 30063710 | 02 68 11 10 22 17 00 00 10 0E 07 00 | Gold Armor      |
| 3006371C | 0A 69 16 10 23 17 00 00 70 17 0A 00 | Diamond Armor   |
| 30063728 | 08 6D 1A 10 24 17 00 00 28 23 0C 00 | Platina Armor   |
| 30063734 | 08 6E 1E 10 25 17 00 00 C8 32 0D 00 | Carabini Mail   |
| 30063740 | 05 69 25 10 26 17 00 00 38 4A 0E 00 | Crystal Mail    |
| 3006374C | 03 6F 25 12 27 17 00 00 0A 00 14 00 | Genji Armor     |
| 30063758 | 03 70 27 12 28 17 00 1D 50 46 0E 00 | Reflect Mail    |
| 30063764 | 0D 71 2D 12 29 17 00 00 0A 00 14 00 | Maximillian     |
+----------+-------------------------------------+-----------------+
| 30063770 | 06 74 01 10 2A 18 00 00 96 00 01 00 | Clothes         |
| 3006377C | 03 75 03 10 2B 18 00 00 2C 01 02 00 | Leather Outfit  |
| 30063788 | 02 76 05 10 2C 18 00 00 F4 01 03 00 | Leather Vest    |
| 30063794 | 06 77 07 10 2D 18 00 00 84 03 04 00 | Chain Vest      |
| 300637A0 | 04 73 0A 10 2E 18 00 00 DC 05 05 00 | Mythril Vest    |
| 300637AC | 0B 73 0C 10 2F 18 00 00 40 06 06 00 | Adaman Vest     |
| 300637B8 | 03 78 0E 10 30 18 00 00 6C 07 07 00 | Wizard Outfit   |
| 300637C4 | 01 79 11 10 31 18 00 00 C4 09 08 00 | Brigandine      |
| 300637D0 | 00 7A 15 10 32 18 00 1E A0 0F 0A 00 | Judo Outfit     |
| 300637DC | 03 7B 19 10 33 18 00 1F 58 1B 0B 00 | Power Sleeve    |
| 300637E8 | 0B 7C 1D 10 34 18 00 20 10 27 0D 00 | Earth Clothes   |
| 300637F4 | 03 72 23 12 35 18 00 21 0A 00 14 00 | Secret Clothes  |
| 30063800 | 0B 72 25 10 36 18 00 22 E0 2E 0E 00 | Black Costume   |
| 3006380C | 03 7D 32 12 37 18 00 23 80 BB 14 00 | Rubber Costume  |
+----------+-------------------------------------+-----------------+
| 30063818 | 06 7E 03 10 38 19 00 00 B0 04 03 00 | Linen Robe      |
| 30063824 | 01 7E 05 10 39 19 00 00 60 09 04 00 | Silk Robe       |
| 30063830 | 0B 7F 0B 10 3A 19 00 24 A0 0F 07 00 | Wizard Robe     |
| 3006383C | 0B 80 10 12 3B 19 00 25 88 13 0A 00 | Chameleon Robe  |
| 30063848 | 0C 81 1A 10 3C 19 00 26 28 23 0B 00 | White Robe      |
| 30063854 | 0C 82 1F 10 3D 19 00 27 C8 32 0C 00 | Black Robe      |
| 30063860 | 0D 83 26 10 3E 19 00 28 30 75 0E 00 | Light Robe      |
| 3006386C | 0D 7F 2D 12 3F 19 00 29 0A 00 14 00 | Robe of Lords   |
+----------+-------------------------------------+-----------------+


(accessories I)

  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 30063878 | 00 84 0A 08 00 1A 00 2A E8 03 02 00 | Battle Boots    |
| 30063884 | 00 85 14 08 01 1A 00 2B B0 04 05 00 | Spike Shoes     |
| 30063890 | 01 86 1E 08 02 1A 00 2C 88 13 0A 00 | Germinas Boots  |
| 3006389C | 01 87 05 0A 03 1A 00 2D DC 05 07 00 | Rubber Shoes    |
| 300638A8 | 02 88 32 0A 04 1A 00 2E C4 09 09 00 | Feather Boots   |
| 300638B4 | 05 89 1E 0A 05 1A 00 2F 58 1B 0C 00 | Sprint Shoes    |
| 300638C0 | 03 8A 28 0A 06 1A 00 30 10 27 0E 00 | Red Shoes       |
+----------+-------------------------------------+-----------------+
| 300638CC | 00 8B 14 08 07 1B 00 31 88 13 06 00 | Power Wrist     |
| 300638D8 | 03 8C 32 0A 08 1B 00 32 0A 00 14 00 | Genji Gauntlet  |
| 300638E4 | 03 8D 23 08 09 1B 00 33 20 4E 09 00 | Magic Gauntlet  |
| 300638F0 | 04 8E 3C 08 0A 1B 00 34 50 C3 0C 00 | Bracer          |
+----------+-------------------------------------+-----------------+
| 300638FC | 00 8F 32 0A 0B 1C 00 35 10 27 09 00 | Reflect Ring    |
| 30063908 | 06 8F 19 08 0C 1C 00 36 88 13 07 00 | Defense Ring    |
| 30063914 | 00 90 19 08 0D 1C 00 37 10 27 0B 00 | Magic Ring      |
| 30063920 | 04 90 05 0A 0E 1C 00 38 0A 00 14 00 | Cursed Ring     |
| 3006392C | 08 91 19 0A 0F 1C 00 39 20 4E 0D 00 | Angel Ring      |
+----------+-------------------------------------+-----------------+
| 30063938 | 04 92 1A 08 10 1D 00 3A 88 13 08 00 | Diamond Armlet  |
| 30063944 | 0B 93 19 08 11 1D 00 3B 10 27 0A 00 | Jade Armlet     |
| 30063950 | 00 94 19 08 12 1D 00 3C 98 3A 0B 00 | 108 Gems        |
| 3006395C | 0B 95 19 08 13 1D 00 3D 10 27 09 00 | N-Kai Armlet    |
| 30063968 | 06 96 19 08 14 1D 00 3E 58 1B 07 00 | Defense Armlet  |
+----------+-------------------------------------+-----------------+
| 30063974 | 09 97 0A 08 15 1E 00 00 2C 01 03 00 | Small Mantle    |
| 30063980 | 0E 98 14 08 16 1E 00 00 20 03 05 00 | Leather Mantle  |
| 3006398C | 0D 99 1E 08 17 1E 00 3F D0 07 07 00 | Wizard Mantle   |
| 30063998 | 0B 9A 28 08 18 1E 00 00 40 1F 0A 00 | Elf Mantle      |
| 300639A4 | 0E 9B 31 08 19 1E 00 00 98 3A 0C 00 | Dracula Mantle  |
| 300639B0 | 0D 9C 32 08 1A 1E 00 00 20 4E 0E 00 | Feather Mantle  |
| 300639BC | 0E 9D 05 0A 1B 1E 00 40 0A 00 14 00 | Vanish Mantle   |
+----------+-------------------------------------+-----------------+
| 300639C8 | 0B 9E 05 0A 1C 1F 00 41 60 EA 14 00 | Chantage        |
| 300639D4 | 0D 9F 05 0A 1D 1F 00 42 60 EA 14 00 | Cherche         |
| 300639E0 | 02 A0 05 0A 1E 1F 00 43 60 EA 14 00 | Setiemson       |
| 300639EC | 08 A1 05 0A 1F 1F 00 44 60 EA 14 00 | Salty Rage      |
+----------+-------------------------------------+-----------------+


(items I)

  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 300639F8 | 0D A2 01 02 00 22 00 00 32 00 01 00 | Potion          |
| 30063A04 | 0D B0 02 02 01 22 00 00 C8 00 03 00 | Hi-Potion       |
| 30063A10 | 0D B1 03 02 02 22 00 00 BC 02 09 00 | X-Potion        |
| 30063A1C | 0B A5 04 02 03 22 00 00 C8 00 07 00 | Ether           |
| 30063A28 | 0B A6 05 02 04 22 00 00 58 02 0B 00 | Hi-Ether        |
| 30063A34 | 0B A7 0E 02 0D 22 00 00 0A 00 14 00 | Elixir          |
| 30063A40 | 0C A8 06 02 05 22 00 00 32 00 01 00 | Antidote        |
| 30063A4C | 0E A9 07 02 06 22 00 00 32 00 01 00 | Eye Drop        |
| 30063A58 | 0B AA 08 02 07 22 00 00 32 00 02 00 | Echo Grass      |
| 30063A64 | 09 AB 09 02 08 22 00 00 32 00 02 00 | Maiden's Kiss   |
| 30063A70 | 0D AC 0A 02 09 22 00 00 64 00 02 00 | Soft            |
| 30063A7C | 09 AD 0B 02 0A 22 00 00 D0 07 05 00 | Holy Water      |
| 30063A88 | 0B AE 0C 02 0B 22 00 00 5E 01 07 00 | Remedy          |
| 30063A94 | 0E AF 0D 02 0C 22 00 00 2C 01 01 00 | Phoenix Down    |
+----------+-------------------------------------+-----------------+
| 30063AA0 | 00 00 00 02 00 00 00 00 00 00 00 00 |          |
| 30063AAC | 00 00 00 02 00 00 00 00 00 00 00 00 |          |
+----------+-------------------------------------+-----------------+


-=============-
WEAPON BYTES II
-=============-

BASEADDR +0 :  range

BASEADDR +1 :  00 = one hand only
               01 = requires both hands to hold
               02 = ?
               04 = Two Hands YES
               08 = Two Swords YES
               10 = fires line-of-sight or arc trajectory
               20 = fires line-of-sight trajectory
               40 = lunging weapon (spear, stick, cloth)
               80 = striking weapon

BASEADDR +2 :  01 = normal
               02 = randomly cast a spell
               03 = used for gun
               04 = used for elemental gun
               06 = drain HP
               07 = restore HP

BASEADDR +3 :  always FF

BASEADDR +4 :  weapon power

BASEADDR +5 :  weapon evade%

BASEADDR +6 :  elemental (see above)

BASEADDR +7 :  spell to cast / status to add
               => You can mimic any spell's status-adding ability
                  by looking that spell up in the `Abilities' chart
                  above, and copying the BASEADDR +B from there to
                  the BASEADDR +7 byte for your weapon
               => For random spellcasting, this is the index number
                  of the spell.  See the listing in part 7.


  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7
+----------+-------------------------+-----------------+
| 30063AB8 | 01 88 01 FF 00 00 00 00 |          |
+----------+-------------------------+-----------------+
| 30063AC0 | 01 8A 01 FF 03 05 00 00 | Dagger          |
| 30063AC8 | 01 8A 01 FF 04 05 00 00 | Mythril Knife   |
| 30063AD0 | 01 8A 01 FF 04 05 00 09 | Blind Knife     |
| 30063AD8 | 01 8A 01 FF 04 05 00 0A | Mage Masher     |
| 30063AE0 | 01 8A 01 FF 05 0A 00 00 | Platina Dagger  |
| 30063AE8 | 01 8A 01 FF 06 28 00 00 | Main Gauche     |
| 30063AF0 | 01 8A 01 FF 07 05 00 00 | Orichalcum      |
| 30063AF8 | 01 8A 01 FF 07 05 00 0B | Assassin Dagger |
| 30063B00 | 01 8A 01 FF 0A 05 10 00 | Air Knife       |
| 30063B08 | 01 8A 01 FF 0C 0A 00 0C | Zorlin Shape    |
+----------+-------------------------+-----------------+
| 30063B10 | 01 8E 01 FF 08 05 00 00 | Hidden Knife    |
| 30063B18 | 01 8E 01 FF 09 05 00 00 | Ninja Knife     |
| 30063B20 | 01 8E 01 FF 0A 05 00 00 | Short Edge      |
| 30063B28 | 01 8E 01 FF 0C 05 00 00 | Ninja Edge      |
| 30063B30 | 01 8E 01 FF 0D 05 00 0D | Spell Edge      |
| 30063B38 | 01 8E 01 FF 0E 0F 00 00 | Sasuke Knife    |
| 30063B40 | 01 8E 01 FF 0F 0A 00 00 | Iga Knife       |
| 30063B48 | 01 8E 01 FF 0F 05 00 00 | Koga Knife      |
+----------+-------------------------+-----------------+
| 30063B50 | 01 8E 01 FF 04 05 00 00 | Broad Sword     |
| 30063B58 | 01 8E 01 FF 05 0A 00 00 | Long Sword      |
| 30063B60 | 01 8E 01 FF 06 05 00 00 | Iron Sword      |
| 30063B68 | 01 8E 01 FF 07 08 00 00 | Mythril Sword   |
| 30063B70 | 01 8E 06 FF 08 05 00 00 | Blood Sword     |
| 30063B78 | 01 8E 01 FF 08 05 40 00 | Coral Sword     |
| 30063B80 | 01 8E 01 FF 09 05 00 0E | Ancient Sword   |
| 30063B88 | 01 8E 01 FF 09 05 00 0F | Sleep Sword     |
| 30063B90 | 01 8E 01 FF 0C 0A 00 00 | Platinum Sword  |
| 30063B98 | 01 8E 01 FF 0A 0A 00 00 | Diamond Sword   |
| 30063BA0 | 01 8E 02 FF 0D 0A 20 19 | Ice Brand       |
| 30063BA8 | 01 8E 01 FF 0E 0F 00 00 | Rune Blade      |
| 30063BB0 | 01 8E 01 FF 01 32 00 10 | Nagrarock       |
| 30063BB8 | 01 8E 01 FF 0A 0A 00 00 | Materia Blade   |
+----------+-------------------------+-----------------+
| 30063BC0 | 01 8E 01 FF 10 3C 00 00 | Defender        |
| 30063BC8 | 01 8E 01 FF 12 1E 00 00 | Save the Queen  |
| 30063BD0 | 01 8E 01 FF 15 23 00 00 | Excalibur       |
| 30063BD8 | 01 8E 01 FF 18 14 00 00 | Ragnarok        |
| 30063BE0 | 01 8E 01 FF 28 14 00 11 | Chaos Blade     |
+----------+-------------------------+-----------------+
| 30063BE8 | 01 8E 01 FF 07 0F 00 00 | Asura Knife     |
| 30063BF0 | 01 8E 01 FF 08 0F 00 00 | Koutetsu Knife  |
| 30063BF8 | 01 8E 01 FF 09 0F 00 00 | Bizen Boat      |
| 30063C00 | 01 8E 01 FF 0A 0F 00 00 | Murasame        |
| 30063C08 | 01 8E 01 FF 0B 0F 00 00 | Heaven's Cloud  |
| 30063C10 | 01 8E 01 FF 0C 0F 00 00 | Kiyomori        |
| 30063C18 | 01 8E 01 FF 0E 0F 00 00 | Muramasa        |
| 30063C20 | 01 8E 01 FF 0F 0F 00 00 | Kikuichimoji    |
| 30063C28 | 01 8E 01 FF 12 0F 00 00 | Masamune        |
| 30063C30 | 01 8E 01 FF 19 0F 00 00 | Chirijiraden    |
+----------+-------------------------+-----------------+
| 30063C38 | 01 87 01 FF 09 00 00 00 | Battle Axe      |
| 30063C40 | 01 87 01 FF 0C 00 00 00 | Giant Axe       |
| 30063C48 | 01 87 01 FF 10 00 00 12 | Slasher         |
+----------+-------------------------+-----------------+
| 30063C50 | 01 8C 01 FF 03 14 00 00 | Rod             |
| 30063C58 | 01 8C 02 FF 03 14 40 14 | Thunder Rod     |
| 30063C60 | 01 8C 02 FF 03 14 80 10 | Flame Rod       |
| 30063C68 | 01 8C 02 FF 03 14 20 18 | Ice Rod         |
| 30063C70 | 01 8C 01 FF 03 14 00 13 | Poison Rod      |
| 30063C78 | 01 8C 01 FF 04 14 00 00 | Wizard Rod      |
| 30063C80 | 01 8C 01 FF 05 14 00 00 | Dragon Rod      |
| 30063C88 | 01 8C 01 FF 05 14 00 14 | Faith Rod       |
+----------+-------------------------+-----------------+
| 30063C90 | 01 8C 01 FF 03 0F 00 00 | Oak Staff       |
| 30063C98 | 01 8C 01 FF 03 0F 00 1C | White Staff     |
| 30063CA0 | 01 8C 07 FF 04 0F 00 00 | Healing Staff   |
| 30063CA8 | 01 8C 01 FF 05 0F 00 00 | Rainbow Staff   |
| 30063CB0 | 01 8C 01 FF 04 0F 00 00 | Wizard Staff    |
| 30063CB8 | 01 8C 01 FF 06 0F 00 00 | Gold Staff      |
| 30063CC0 | 01 8C 01 FF 06 0F 00 00 | Mace of Zeus    |
| 30063CC8 | 01 8C 01 FF 07 0F 00 00 | Sage Staff      |
+----------+-------------------------+-----------------+
| 30063CD0 | 01 8E 01 FF 09 00 00 00 | Flail           |
| 30063CD8 | 01 8E 02 FF 0B 00 80 11 | Flame Whip      |
| 30063CE0 | 01 8E 01 FF 10 00 00 00 | Morning Star    |
| 30063CE8 | 01 8E 01 FF 17 00 00 00 | Scorpion Tail   |
+----------+-------------------------+-----------------+
| 30063CF0 | 08 20 03 FF 06 05 00 00 | Romanda Gun     |
| 30063CF8 | 08 20 03 FF 08 05 00 00 | Mythril Gun     |
| 30063D00 | 08 20 03 FF 10 05 00 00 | Stone Gun       |
| 30063D08 | 08 20 04 FF 14 05 20 00 | Blaze Gun       |
| 30063D10 | 08 20 04 FF 15 05 80 00 | Glacier Gun     |
| 30063D18 | 08 20 04 FF 16 05 40 00 | Blast Gun       |
+----------+-------------------------+-----------------+
| 30063D20 | 04 20 01 FF 03 05 00 00 | Bow Gun         |
| 30063D28 | 04 20 01 FF 03 05 00 15 | Night Killer    |
| 30063D30 | 04 20 01 FF 04 05 00 00 | Cross Bow       |
| 30063D38 | 04 20 01 FF 04 05 00 16 | Poison Bow      |
| 30063D40 | 04 20 01 FF 06 05 00 00 | Hunting Bow     |
| 30063D48 | 04 20 01 FF 0A 05 00 00 | Gastrafitis     |
+----------+-------------------------+-----------------+
| 30063D50 | 05 15 01 FF 04 00 00 00 | Long Bow        |
| 30063D58 | 05 15 01 FF 05 00 00 00 | Silver Bow      |
| 30063D60 | 05 15 01 FF 05 00 20 00 | Ice Bow         |
| 30063D68 | 05 15 02 FF 06 00 40 15 | Lightning Bow   |
| 30063D70 | 05 15 01 FF 08 00 10 00 | Windslash Bow   |
| 30063D78 | 05 15 01 FF 07 00 00 00 | Mythril Bow     |
| 30063D80 | 05 15 01 FF 0A 00 00 00 | Ultimus Bow     |
| 30063D88 | 05 15 01 FF 0C 00 00 00 | Yoichi Bow      |
| 30063D90 | 05 15 01 FF 10 00 00 00 | Perseus Bow     |
+----------+-------------------------+-----------------+
| 30063D98 | 03 20 01 FF 0A 0A 00 17 | Ramia Harp      |
| 30063DA0 | 03 20 06 FF 0D 0A 00 00 | Bloody Strings  |
| 30063DA8 | 03 20 01 FF 0F 0A 00 18 | Fairy Harp      |
+----------+-------------------------+-----------------+
| 30063DB0 | 03 22 01 FF 07 0F 00 00 | Battle Dict     |
| 30063DB8 | 03 22 01 FF 08 0F 00 00 | Monster Dict    |
| 30063DC0 | 03 22 01 FF 09 0F 00 00 | Papyrus Plate   |
| 30063DC8 | 03 22 01 FF 0B 0F 00 00 | Madlemgen       |
+----------+-------------------------+-----------------+
| 30063DD0 | 02 46 01 FF 08 0A 00 00 | Javelin         |
| 30063DD8 | 02 46 01 FF 09 0A 00 00 | Spear           |
| 30063DE0 | 02 46 01 FF 0A 0A 00 00 | Mythril Spear   |
| 30063DE8 | 02 46 01 FF 0B 0A 00 00 | Partisan        |
| 30063DF0 | 02 46 01 FF 0C 0A 00 00 | Oberisk         |
| 30063DF8 | 02 46 02 FF 0E 0A 02 0F | Holy Lance      |
| 30063E00 | 02 46 01 FF 11 0A 00 00 | Dragon Whisker  |
| 30063E08 | 02 46 01 FF 1E 0A 00 00 | Javelin         |
+----------+-------------------------+-----------------+
| 30063E10 | 02 46 01 FF 06 14 00 00 | Cypress Rod     |
| 30063E18 | 02 46 01 FF 07 14 00 00 | Battle Bamboo   |
| 30063E20 | 02 46 01 FF 08 14 00 00 | Musk Rod        |
| 30063E28 | 02 46 01 FF 09 14 00 00 | Iron Fan        |
| 30063E30 | 02 46 01 FF 0A 14 00 19 | Gokuu Rod       |
| 30063E38 | 02 46 01 FF 0B 14 00 00 | Ivory Rod       |
| 30063E40 | 02 46 01 FF 0C 14 00 1A | Octagon Rod     |
| 30063E48 | 02 46 01 FF 10 14 00 00 | Whale Whisker   |
+----------+-------------------------+-----------------+
| 30063E50 | 01 80 01 FF 0A 00 00 00 | C Bag           |
| 30063E58 | 01 80 01 FF 14 00 00 00 | FS Bag          |
| 30063E60 | 01 80 01 FF 0C 00 00 00 | P Bag           |
| 30063E68 | 01 80 01 FF 0E 00 00 00 | H Bag           |
+----------+-------------------------+-----------------+
| 30063E70 | 02 40 01 FF 08 32 00 00 | Persia          |
| 30063E78 | 02 40 01 FF 0A 32 00 00 | Cashmere        |
| 30063E80 | 02 40 01 FF 0F 32 00 00 | Ryozan Silk     |
+----------+-------------------------+-----------------+
| 30063E88 | 00 22 01 FF 04 00 00 00 | Shuriken        |
| 30063E90 | 00 22 01 FF 07 00 00 00 | Magic Shuriken  |
| 30063E98 | 00 22 01 FF 0A 00 00 00 | Yagyu Darkness  |
+----------+-------------------------+-----------------+
| 30063EA0 | 00 22 01 FF 08 00 80 00 | Fire Ball       |
| 30063EA8 | 00 22 01 FF 08 00 04 00 | Water Ball      |
| 30063EB0 | 00 22 01 FF 08 00 40 00 | Lightning Ball  |
+----------+-------------------------+-----------------+


-=============-
SHIELD BYTES II
-=============-

BASEADDR +1 : Physical S-Evade
BASEADDR +2 : Magical S-Evade

  BASEADDR   +0 +1
+----------+-------+-----------------+
| 30063EB8 | 0A 03 | Escutcheon      |
| 30063EBA | 0D 03 | Buckler         |
| 30063EBC | 10 00 | Bronze Shield   |
| 30063EBE | 13 00 | Round Shield    |
| 30063EC0 | 16 05 | Mythril Shield  |
| 30063EC2 | 19 00 | Gold Shield     |
| 30063EC4 | 1C 00 | Ice Shield      |
| 30063EC6 | 1F 00 | Flame Shield    |
| 30063EC8 | 0A 32 | Aegis Shield    |
| 30063ECA | 22 0F | Diamond Shield  |
| 30063ECC | 25 0A | Platina Shield  |
| 30063ECE | 28 0F | Crystal Shield  |
| 30063ED0 | 2B 00 | Genji Shield    |
| 30063ED2 | 2E 14 | Kaiser Plate    |
| 30063ED4 | 32 19 | Venetian Shield |
| 30063ED6 | 4B 32 | Escutcheon      |
+----------+-------+-----------------+


-============-
ARMOR BYTES II
-============-

BASEADDR +0 :  HP to add
BASEADDR +1 :  MP to add

  BASEADDR   +0 +1
+----------+-------+-----------------+
| 30063ED8 | 0A 00 | Leather Helmet  |
| 30063EDA | 14 00 | Bronze Helmet   |
| 30063EDC | 1E 00 | Iron Helmet     |
| 30063EDE | 28 00 | Barbuta         |
| 30063EE0 | 32 00 | Mythril Helmet  |
| 30063EE2 | 3C 00 | Gold Helmet     |
| 30063EE4 | 46 00 | Cross Helmet    |
| 30063EE6 | 50 00 | Diamond Helmet  |
| 30063EE8 | 5A 00 | Platina Helmet  |
| 30063EEA | 64 00 | Circlet         |
| 30063EEC | 78 00 | Crystal Helmet  |
| 30063EEE | 82 00 | Genji Helmet    |
| 30063EF0 | 96 00 | Grand Helmet    |
+----------+-------+-----------------+
| 30063EF2 | 08 00 | Leather Hat     |
| 30063EF4 | 10 05 | Feather Hat     |
| 30063EF6 | 18 08 | Red Hood        |
| 30063EF8 | 20 00 | Headgear        |
| 30063EFA | 28 0C | Triangle Hat    |
| 30063EFC | 30 00 | Green Beret     |
| 30063EFE | 38 00 | Twist Headband  |
| 30063F00 | 40 14 | Holy Miter      |
| 30063F02 | 48 00 | Black Hood      |
| 30063F04 | 50 32 | Golden Hairpin  |
| 30063F06 | 58 0F | Flash Hat       |
| 30063F08 | 64 00 | Thief Hat       |
+----------+-------+-----------------+
| 30063F0A | 14 00 | Cachusha        |
| 30063F0C | 14 00 | Barette         |
| 30063F0E | 0A 00 | Ribbon          |
+----------+-------+-----------------+
| 30063F10 | 0A 00 | Leather Armor   |
| 30063F12 | 14 00 | Linen Cuirass   |
| 30063F14 | 1E 00 | Bronze Armor    |
| 30063F16 | 28 00 | Chain Mail      |
| 30063F18 | 32 00 | Mythril Armor   |
| 30063F1A | 3C 00 | Plate Mail      |
| 30063F1C | 46 00 | Gold Armor      |
| 30063F1E | 50 00 | Diamond Armor   |
| 30063F20 | 5A 00 | Platina Armor   |
| 30063F22 | 64 00 | Carabini Mail   |
| 30063F24 | 6E 00 | Crystal Mail    |
| 30063F26 | 96 00 | Genji Armor     |
| 30063F28 | 82 00 | Reflect Mail    |
| 30063F2A | C8 00 | Maximillian     |
+----------+-------+-----------------+
| 30063F2C | 05 00 | Clothes         |
| 30063F2E | 0A 00 | Leather Outfit  |
| 30063F30 | 12 00 | Leather Vest    |
| 30063F32 | 18 00 | Chain Vest      |
| 30063F34 | 1E 00 | Mythril Vest    |
| 30063F36 | 24 00 | Adaman Vest     |
| 30063F38 | 2A 0F | Wizard Outfit   |
| 30063F3A | 32 00 | Brigandine      |
| 30063F3C | 3C 00 | Judo Outfit     |
| 30063F3E | 46 00 | Power Sleeve    |
| 30063F40 | 55 0A | Earth Clothes   |
| 30063F42 | 14 00 | Secret Clothes  |
| 30063F44 | 64 00 | Black Costume   |
| 30063F46 | 96 1E | Rubber Costume  |
+----------+-------+-----------------+
| 30063F48 | 0A 0A | Linen Robe      |
| 30063F4A | 14 10 | Silk Robe       |
| 30063F4C | 1E 16 | Wizard Robe     |
| 30063F4E | 28 1C | Chameleon Robe  |
| 30063F50 | 32 22 | White Robe      |
| 30063F52 | 3C 1E | Black Robe      |
| 30063F54 | 4B 32 | Light Robe      |
| 30063F56 | 64 50 | Robe of Lords   |
+----------+-------+-----------------+


-================-
ACCESSORY BYTES II
-================-

BASEADDR +0 :  Physical A-Evade
BASEADDR +1 :  Magical A-Evade

  BASEADDR   +0 +1
+----------+-------+-----------------+
| 30063F58 | 00 00 | Battle Boots    |
| 30063F5A | 00 00 | Spike Shoes     |
| 30063F5C | 00 00 | Germinas Boots  |
| 30063F5E | 00 00 | Rubber Shoes    |
| 30063F60 | 00 00 | Feather Boots   |
| 30063F62 | 00 00 | Sprint Shoes    |
| 30063F64 | 00 00 | Red Shoes       |
+----------+-------+-----------------+
| 30063F66 | 00 00 | Power Wrist     |
| 30063F68 | 00 00 | Genji Gauntlet  |
| 30063F6A | 00 00 | Magic Gauntlet  |
| 30063F6C | 00 00 | Bracer          |
+----------+-------+-----------------+
| 30063F6E | 00 00 | Reflect Ring    |
| 30063F70 | 00 00 | Defense Ring    |
| 30063F72 | 00 00 | Magic Ring      |
| 30063F74 | 00 00 | Cursed Ring     |
| 30063F76 | 00 00 | Angel Ring      |
+----------+-------+-----------------+
| 30063F78 | 00 00 | Diamond Armlet  |
| 30063F7A | 00 00 | Jade Armlet     |
| 30063F7C | 00 00 | 108 Gems        |
| 30063F7E | 00 00 | N-Kai Armlet    |
| 30063F80 | 00 00 | Defense Armlet  |
+----------+-------+-----------------+
| 30063F82 | 0A 0A | Small Mantle    |
| 30063F84 | 0F 0F | Leather Mantle  |
| 30063F86 | 12 12 | Wizard Mantle   |
| 30063F88 | 19 19 | Elf Mantle      |
| 30063F8A | 1C 1C | Dracula Mantle  |
| 30063F8C | 28 1E | Feather Mantle  |
| 30063F8E | 23 00 | Vanish Mantle   |
+----------+-------+-----------------+
| 30063F90 | 00 00 | Chantage        |
| 30063F92 | 00 00 | Cherche         |
| 30063F94 | 00 00 | Setiemson       |
| 30063F96 | 00 00 | Salty Rage      |
+----------+-------+-----------------+


-===========-
ITEM BYTES II
-===========-

BASEADDR +0 :  48 = Restore 10*Q HP
               49 = Restore 10*Q MP
               4A = Restore all HP/MP
               38 = Remove status
               4B = Remove status and restore (1..(Q-1)) HP

BASEADDR +1 :  Value of "Q"

BASEADDR +2 :  Status to remove
               01 = Poison
               02 = Darkness
               03 = Silence
               04 = Frog
               05 = Petrify
               06 = Undead, Blood Suck
               07 = Petrify, Darkness, Confusion, Silence,
                    Oil, Frog, Poison, Sleep
               08 = Dead

  BASEADDR   +0 +1 +2
+----------+----------+-----------------+
| 30063F98 | 48 03 00 | Potion          |
| 30063F9B | 48 07 00 | Hi-Potion       |
| 30063F9E | 48 0F 00 | X-Potion        |
| 30063FA1 | 49 02 00 | Ether           |
| 30063FA4 | 49 05 00 | Hi-Ether        |
| 30063FA7 | 4A 00 00 | Elixir          |
| 30063FAA | 38 00 01 | Antidote        |
| 30063FAD | 38 00 02 | Eye Drop        |
| 30063FB0 | 38 00 03 | Echo Grass      |
| 30063FB3 | 38 00 04 | Maiden's Kiss   |
| 30063FB6 | 38 00 05 | Soft            |
| 30063FB9 | 38 00 06 | Holy Water      |
| 30063FBC | 38 00 07 | Remedy          |
| 30063FBF | 4B 14 08 | Phoenix Down    |
| 30063FC2 | 00 00 00 |          |
| 30063FC5 | 00 00 00 |          |
+----------+----------+-----------------+


-===========================================================================-
end of file.                                      revision 4.10, 23 june 2002

(c) 2002 Aerostar.
Final Fantasy Tactics and all related indicia (c) 1998, 2001 SquareSoft, Ltd.
GameShark (c) 2002 Interact.
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