______________________________________________________________________________ FFT Deep Dungeon Guide+ v0.1b ______________________________________________________________________________ Author: Notti Email: Mahgnitton@hotmail.com Last Updated: February 22nd 2003 Faq Version: 0.1b FAQ Home: http://www.gamefaqs.com/features/recognition/2677.html FFT Deep Dungeon Guide+ description: This is a FAQ that deals with the Deep Dungeon(technically the hardest maps and enemies in FFT, and a place with many rare treasures) and tries to give you all the info you need to totally own it. As a bonus I have printed many rare tricks that are possible in FFT that I have gathered, created and studied over my last two years of FFT playing. My goal for this FAQ is to fill it with creative, technical, detailed, and original info that you will not find commonly elsewhere.... ______________________________________________________________________________ Disclaimer: This FAQ may be distributed only under certain conditions. 1) This FAQ is to remain UNALTERED! 2) Credit is given to me(Notti:) for compiling it. 3) No monetary/barter/farm animals type compensation/gain shall be received for this FAQ without my written in detail permission. 4) This FAQ shall not be published by or in any magazine/periodical/manual/instruction/guidebook in an altered(back to condition 1 you dogs) or unaltered state without my express written permission. 5) I would prefer for you to email me(Notti: subject includes: FAQ) if you decide to post this FAQ on your site. This is not necessary BUT if you do post this FAQ on your webspace(not merely a link to someone else's webspace) and tell me I will then be able to put a link to your site in the next version of my FAQ :) ______________________________________________________________________________ Hosted at: The newest version of my FAQ can be found at these sites =) Visit often and then visit again... for the first time: GameFAQs http://gamefaqs.com/ Console Gamer http://www.console-gamer.com/ Geomancer's School of Geomancing http://geomancer.virtualave.net/ ______________________________________________________________________________ Contents ______________________________________________________________________________ I. FAQ History 0.1b 0.1 0.1b(2/22/03) *new* 0.1 (1/27/00) | *new* 0.0 (5/29/99) | | II. Deep Dungeon Maps | *updated* N O G I A S | | T E R M I N A T E | | D E L T A | | V A L K Y R I E S | | M L A P A N | | T I G E R | | B R I D G E | | V O Y A G E | | H O R R O R | | E N D | *updated* III. Deep Dungeon Info/Tips | | DD Descrip | | DD Access | | DD Booty | | DD Mood Lighting | | Got Zodiac? | | DD Big Bad Boss Stats | *updated* IV. General FFT Tips | *updated* The Real McDupe | *updated* Blade of the Ninja *updated* *updated* Wet Poach | *updated* The Crystal Method | | FFT, Power Gamer Style *updated* *updated* Hi-ho Boco! Away! | *new* The Brave and the Faithless | *new* Master File of the Gods | *new* Holy Heavenly Dark Knights Batman! | *new* Elemental Knights | *new* Rumble in the Jungle *updated* *new* How Ugly is an Ugly Stick? | *new* Happy Birthday! | *new* E=MCFFT | *new* V. Conclusion *updated* *updated* VI. Credits *updated* *new* VII. Links *updated* *updated* ______________________________________________________________________________ I. FAQ History ______________________________________________________________________________ This is not a comprehensive listing of what's happened to this lil FAQ of mine over time but it's good enough(and it added a new section to the contents so the FAQ looks bigger :P ). v0.1b (2/22/03) *Past* ~Mostly just removed some obvious flaws in the last version. ~Took me 3 years *wipes brow* As quick as quick can be, you'll never catch me. *Future* ~Hey, who knows.... Did you see that there's a sequel for the GameBoy Advance? v0.1 (1/27/00) *Past* ~FAQ History Section, woohoo! ~Added the Credit Section because you, you... and especially YOU deserve it. ~Added new tricks and interesting info. ~Cleaned up the FAQ a bit. ~Added a bunch of links for you surfers out there. ~A bunch of new stuff. ~Will put most "updates" in the contents section from now on. *Future* ~Hmmm more Maps... they will be the final battles at Murond and with Altima. ~Ha... maybe I'll get around to fixing the maps I ALREADY have :P ~Maybe some interesting Character Strats and Ability Combos. ~Any more tricks I can scrounge up ;) ~Move my lazy ass. ~Test, test, test... v0.0 (5/29/99) *Past* ~One small step... ~Have half done DD maps. ~DD info, mostly done. ~Listed the biggest tricks I know of. *Future* ~Make FAQ History Section :P ~Need to make Credit List(retro-active). ~Need to clean up text, make purty look. ~Get more Elidibs info. ~Considering Byblos info section. ~Possibly add some more, generic, smaller tricks+tips. ~Plan on adding more details to maps, like tile type... ~Test, test, test... ______________________________________________________________________________ II. Deep Dungeon Maps ______________________________________________________________________________ How to read the maps: First of all the maps are organized on an x/y grid. The top left corner of the map will correspond to the top left corner when you go into the deep dungeon if you think of the characters when they enter the DD levels as facing down on my maps. All the numbers are the heights of each panel on the map(^ signifies .5). All possible party configuration starting points in the DD will be marked by asterisks(* UNDER the height) and the starting point for the Byblos in the final DD battle is a single B, the Apandas are A and Elidibs is E. BTW these maps are only half done... if you notice I have left plenty of space in there to add extra info on each panel(such as whether you can even walk on the panels in the first place, heh)... I just haven't decided on the BEST and most efficient format to display the data, I'm also quite lazy in actually collecting the data ;P Damn it all. I just found out that my maps here are not accurate enough(even if I added ground types/obstacle details). Each panel in an FFT map has 4 more variables that I did not know about. I can't fit them in the current set up and to find each detail about each panel is a bit too much, even for me :) I guess I'll keep what I have here but I don't know if I'll ever add anymore or improve these. ---------- N O G I A S ---------- 0x|1 2 3 4 5 6 7 8 9 10 y_|______________________________ 1 |23 24 24 17 17 17 7 3 3 2 |* * * 2 |23 24 24 18 17 16 7 4^ 3 3 |* * * 3 |24 24 24 16 16 16 6 5 2 3 |* * * 4 |24 24 18 16 16 15 6 6 2 1 | 5 |24 24 17 14 14 13 7 6 2 1 | 6 |24 24 18 16 13 13 7 7 1 1 | 7 |24 24 18 18 12 11 7 7 1 1 | 8 |23 24 19^18 11^10 8 7 1 1 | 9 |23 24 20 20 10 10 8^ 1 1 0 | 10|22 22 21^20 10 9 9 0 0 0 | -----------Good/Bad------------ (x,y) Trap Kiyomori/Phoenix Down (6,1) Death Trap Glacier Gun/Phoenix Down (1,10) Sleeping Gas Elixir/Phoenix Down (4,10) Steel Needle Blaze Gun/Phoenix Down (8,8) Death Trap ------ T E R M I N A T E ----- 0x|1 2 3 4 5 6 7 8 9 y_|___________________________ 1 |9 11 12 12 13 13 11 10 12 | * * * * * 2 |8 10 9 11 12 10 10 10 9 | * * * * * 3 |8 11 9 9 10 9 11 11 7 | 4 |6 7 7 8 8 8 10 8 6 | 5 |5 8 7 8 9 6 6 7 6 | 6 |5 7 7 7 5 5 7 7 4 | 7 |4 7 6 6 6 5 6 5 3 | 8 |4 5 6 6 5 5 4 4 2 | 9 |5 5 7 4 3 3 3 5 2 | 10|3 3 3 4 3 2 2 3 1 | 11|1 2 3 3 2 2 1 3 2 | 12|1 2 2 0 0 3 1 1 2 | -----------Good/Bad------------ (x,y) Trap Elixir/Phoenix Down (3,2) Degenerator Blood Sword/Phoenix Down (7,5) Death Trap Save the Queen/Phoenix Down (1,11) Sleeping Gas Elixir/Phoenix Down (5,12) Steel Needle ----------- D E L T A ----------- 0x|1 2 3 4 5 6 7 8 9 10 y_|______________________________ 1 |1 2 1^ 0 0 0 0 0 0^ 1 | * * * 2 |1 1 0 0 0 0 0 0 0 0 | * * * 3 |1 0 0 0 0 0 0 0 0 0 | * * * 4 |0 0 0 0 0 0 0 0 0 0 | 5 |0 0 1 1 0 0 0 0 0 0 | 6 |0 1^ 1 0 0 0 0 0 0 0 | 7 |0 2 4 0 0 0 0 4^ 2 0 | 8 |1 0^ 0 0 0 0 2^ 6 0 0 | 9 |0 0 0 0 0 0 0 0 0 0 | 10|0 0^ 1 0 0 1 1 0 0 0 | 11|0 0 2 3 0 0 1 0 0 0 | 12|0 0 0 0 0 0 0 0 0 0 | 13|0 0 0 0 0 1^ 0 0 0 0^ | 14|0 1 0 0 0 2 0 0 0 1 | 15|0 0 0 0 1 1 0 0 0 0 | 16|0 0 0 0 1 1 1 0 0 0 | -----------Good/Bad------------ (x,y) Trap Elixir/Phoenix Down (3,1) Steel Needle Mace of Zeus/Phoenix Down (2,10) Death Trap Yoichi Bow/Phoenix Down (8,7) Sleeping Gas Elixir/Phoenix Down (6,13) Death Trap ---------------- V A L K Y R I E S ---------------- 0x|1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 y_|________________________________________________ 1 |9 9 8 0 0 0 0 0 3 4 4 0 0 0 0 0 |* * * 2 |9 9 9 0 0 0 0 5 5 5 4 4 0 0 0 0 |* * * 3 |9 9 9 8 0 0 0 5 5 5 4 4 0 0 0 0 |* * * 4 |0 8 8 8 0 0 5 5 5 4 4 4 3 0 0 0 | 5 |0 0 8 8 0 0 5 5 5 0 4 4 3 0 1 1 | 6 |0 0 8 8 0 0 6 6 5 0 0 3 3 0 1 1 | 7 |0 0 8 8 7 0 6 6 6 0 0 3 3 0 1 1 | 8 |0 0 7 7 7 6 6 6 6 0 0 3 3 2 1 1 | 9 |0 0 7 7 7 7 6 6 0 0 0 3 3 2 2 1 | 10|0 0 0 5 7 7 6 6 0 0 0 0 2 2 2 0 | 11|0 0 0 5 5 4 4 0 0 0 0 0 0 0 0 0 | -----------Good/Bad------------ (x,y) Trap Elixir/Phoenix Down (4,9) Death Trap Kaiser Plate/Phoenix Down (11,1) Sleeping Gas Fairy Harp/Phoenix Down (11,2) Death Trap Faith Rod/Phoenix Down (12,3) Steel Needle ------ M L A P A N ----- 0x|1 2 3 4 5 6 7 y_|_____________________ 1 |7 9 9 10 10 11 11 | 2 |7 9 10 10 10 11 11 | 3 |7 7 10 10 11 11 11 | 4 |6 7 18 18 18 12 12 | * * * 5 |6 6 17 18 18 12 12 | * * * 6 |3 5 17 17 17 13 13 | * * 7 |2 5 17 16 13 13 13 | 8 |2 2 2 10 10 0 0 | 9 |2 2 2 1 1 0 0 | 10|0 0 1 1 0 0 0 | 11|0 0 0 0 0 1 1 | 12|1 1 0 0 1 1 1 | -----------Good/Bad------------ (x,y) Trap Iga Knife/Phoenix Down (1,1) Sleep Gas Excalibur/Phoenix Down (3,4) Death Trap Elixir/Phoenix Down (1,7) Steel Needle Elixir/Phoenix Down (7,1) Death Trap ------------- T I G E R ------------ 0x|1 2 3 4 5 6 7 8 9 10 11 y_|_________________________________ 1 |0 0 7^ 2 2 3 3 3 9 5 5 | * * 2 |0 0 8 2 2 3 3 4 9 5 5 | * * 3 |1 0 7 2 2 2 3 4 9 5 5 | * * 4 |1 1 9 2 2 7 4 4 10 6 5 | * 5 |1 1 8 2 2 8 4 4 9^ 6 6 | 6 |0 1 7 2 2 7^ 4 4 9 6 6 | 7 |0 0 7 2 2 8^ 4 4 9 6 5 | 8 |0 0 0 0 1 11 4 4 5 5 5 | 9 |0 0 0 0 1 8^ 4 4 4 5 5 | 10|0 0 0 1 1 7 4 4 4 5 5 | -----------Good/Bad------------ (x,y) Trap Secret Clothes/Phoenix Down (10,1) Sleeping Gas Cursed Ring/Phoenix Down (10,2) Steel Needle Elixir/Phoenix Down (11,1) Death Trap Blast Gun/Phoenix Down (11,2) Death Trap --------- B R I D G E -------- 0x|1 2 3 4 5 6 7 8 9 y_|___________________________ 1 |0 0 0 10 10 10 4 3 3 | * * * 2 |0 0 0 9 10 10 4 3 3 | * * * 3 |0^ 0 7 9 12 12 4 4 3 | * * * 4 |0^ 0^ 8 12 12 12 4 4 2 | 5 |1 1 7 13 13 12 3 3 2 | 6 |1 1 2 12 4 3 3 2 2 | 7 |2 2 2 7 6 6 3 2 2 | 8 |2 2 2 7 7 7 7 2 2 | 9 |2 2^ 9 11^7 7 7 3 3 | 10|2^ 2^ 8 13 11 5 4 3 3 | 11|2^ 3 3 13 12 5 4 4 3 | 12|3 3 3 10 10 9 6 4 2 | 13|3 3 3 3 5 7 7 2 2 | 14|0 0 2 3 3 2 2 2 2 | 15|0 0 0 0 2 2 2 2 2 -----------Good/Bad------------ (x,y) Trap Elixir/Phoenix Down (5,1) Death Trap Koga Knife/Phoenix Down (5,3) Death Trap Sage Staff/Phoenix Down (5,5) Sleeping Gas Elixir/Phoenix Down (5,11) Steel Needle --------------- V O Y A G E -------------- 0x|1 2 3 4 5 6 7 8 9 10 11 12 13 y_|_______________________________________ 1 |3 3 11 11 11 11 8 0 0 0 0 0 0 | * * * * 2 |3 3 11 11 11 11 11 0 0 0 0 0 0 | * * * * 3 |3 3 11 11 11 11 11 8 7 0 0 0 0 | 4 |3 3 3 10 11 11 11 11 11 11 9 6 0 | 5 |0 3 3 9 11 11 11 11 11 11 11 11 9 | 6 |0 3 3 3 10 11 11 11 11 11 11 11 11 | 7 |0 1^ 3 3 3 3 3 9 11 11 11 11 11 | 8 |0 0 0 3 3 3 3 3 3 9 11 11 11 | 9 |0 0 0 0 0 0 2 3 3 4 11 11 10 | 10|0 0 0 0 0 0 0 1^ 3 4 11 11 10 | 11|0 0 0 0 0 0 0 0 4 4 10 10 10 | 12|0 0 0 0 0 0 0 0 4 4 4 7 9 | 13|0 0 0 0 0 0 0 0 3 3 4 5 6 | 14|0 0 0 0 0 0 0 0 2 3 3 5 5 | -----------Good/Bad------------ (x,y) Trap Elixir/Phoenix Down (3,4) Steel Needle Ragnarok/Phoenix Down (4,6) Sleeping Gas Robe of Lords/Phoenix Down (7,7) Death Trap Perseus Bow/Phoenix Down (9,8) Death Trap ------------- H O R R O R ------------- 0x|1 2 3 4 5 6 7 8 9 10 11 12 y_|____________________________________ 1 |0 0 1 1 1 1 1 1 0 0 0 0 | 2 |1 1 1 1 2 2 1 1 1 1 1 1 | 3 |1 1 0 9 9 2 2 1 1 2 2 1 | * * 4 |1 2 0 9 9 2 2 0 0 2 2 2 | * * 5 |1 2 2 9 9 9 3 9 2 2 8 8 | * * 6 |2 2 2 9 9 9 3 9 8 2 8 8 | 7 |2 2 0 0 0 3 3 0 1 1 7 8 | 8 |0 0 0 0 0 3 3 1 1 1 7 8 | 9 |0 0 4 5 5 5 6 6 7 7 7 7 | 10|0 0 4 5 5 6 6 6 7 7 7 0 | -----------Good/Bad------------ (x,y) Trap Elixir/Phoenix Down (2,7) Steel Needle Grand Helmet/Phoenix Down (9,6) Death Trap Maximillian/Phoenix Down (3,10) Sleeping Gas Venetian Shield/Phoenix Down (9,5) Death Trap ------------------ E N D ----------------- 0x|1 2 3 4 5 6 7 8 9 10 11 12 13 y_|_______________________________________ 1 |0 0 0 0 0 15 15 15 0 0 0 0 0 | 2 |0 0 0 13 13 15 15 15 0 0 0 0 0 | E 3 |0 0 13 13 13 15 15 15 0 0 0 0 0 | A 4 |0 12 12 13 13 13 0 0 0 1 1 1 0 | * B * 5 |11 12 12 12 12 0 0 0 0 1 1 1 0 | A * * * 6 |11 12 12 12 0 0 0 0 0 1 1 1 2 | * * * * 7 |11 11 9 0 0 0 0 0 0 0 2 2 2 | A * * * 8 |11 11 9 9 0 0 0 0 0 3 3 2 2 | * * 9 |9 9 9 9 8 0 0 0 0 3 3 3 3 | A 10|0 9 9 8 8 7 0 5 5 3 3 3 0 | 11|0 0 8 8 7 7 6 5 5 5 5 0 0 | A 12|0 0 0 5 6 6 6 6 5 5 0 0 0 | A 13|0 0 0 0 6 6 6 6 5 0 0 0 0 | *Treasures* -----------Good/Bad------------ (x,y) Trap Chirijiraden/Phoenix Down (6,1) ---- Elixir/Phoenix Down (6,3) ---- Elixir/Phoenix Down (8,1) ---- Chaos Blade/Phoenix Down (8,3) ---- ______________________________________________________________________________ III. Deep Dungeon Info/Tips ______________________________________________________________________________ ____________ / DD Descrip \________________________________________________________________ The Deep Dungeon is 10 deep, dark and dank levels ending with a Ramza- required Zodiac Boss battle(you can however return to any level at any time once you gain access to them). Inside the DD there are many powerful monsters and humans, generally at a much higher level than your characters unless you are already buffed out at level 99. This place contains the most powerful items in the game, you'll definetly want to collect them. The DD also contains probably the single strongest boss in the game, Elidibs(but if you come prepared, not a prob), surrounded by a group of 6 Apandas. He has the single most powerful summon in the game, Zodiac, which you'll want at least one of your summoners to learn(you can teach it to others later)... you only get the chance at nabbing this summon however in this one battle, don't kill Elidibs till you get it... and finally you'll get a new ally when you finish this battle, a Byblos. He is a strange type of Apanda and he will join your party after the battle(if you didn't KILL him in the battle. He's a GUEST, not an enemy! ;P ). ___________ / DD Access \_________________________________________________________________ To actually get the Deep Dungeon to appear on the map in the first place you need to be at the end of chapter 4 after the battle at Murond Holy Place but not have entered the final sequence of battles at Orbonne Monastery. Then you need to go to Warjilis Trade City. An automated cut scene will take place and afterwards the Deep Dungeon will appear on the map with a path coming from Warjilis. When you go to the DD on the map you will only have access to the first level, NOGIAS. To gain access to further levels of the DD you need to find the exit that is in each stage. The exit is random(supposedly) so to find it you need to be lucky and step DIRECTLY on it(you DON'T need Move/Find Item). The best way to do this is to kill all enemies except one and sleep+chicken(0 brave) it and then search, panel by panel. __________ / DD Booty \__________________________________________________________________ There are 4 treasures on each stage of DD. Most are extremely rare(one of a kind) and powerful. To get them look at the DD maps above and find the panels they are located on. You need someone with the Move-Find Item ability equipped to get the actual treasure. There is one catch... for most every treasure panel in the game there is a bad item and a good item. To get the GOOD item you need LOW BRAVE. That is the secret. The formula for your chances of finding the GOOD item is: 100-brave=percent% (you only have ONE chance of getting an item from a panel). Many people use Rafa or Beowulf since they have low brave to do this(or you can use Threaten, Chicken, or Foxbird to lower anyone's brave). The lowest you can get your brave and still find items is 10, so you still have a 1 in 10 chance of getting the bad item. And finally, be careful of enemy treasure hun... THIEFS! Some enemies come equipped with Move-Find item and they pick up the items... you'll never have a chance to get them then :( __________________ / DD Mood Lighting \__________________________________________________________ Oh, one more thing about every DD stage... they are completely dark. That means you can't see the stage at all UNLESS something dies and a crystal pops out. When the crystal is out it shines and the stage lights up somewhat... a total of 4 crystals is needed to light up a stage totally. One trick to helping you navigate the darkness, sans crystals, is to have at least one person in battle with Teleport(hell... you'll want all characters to have Teleport in the DD... lots of walls and high cliffs here) and then press X on him in battle to see his possible movements and that will light up ALL the accessable panels in the stage, very handy. _____________ / Got Zodiac? \_______________________________________________________________ Only Elidibs casts this ultra powerful/yet slow and costly summon. To learn this spell you need to have a summoner on your team get hit by the spell AND SURVIVE IT... then they may learn it(it's always worked for me however). The absolute easiest way to do this is bring all your characters into battle with MP Switch and someone Singing the Angel Song(you might also want 108 Gems to stop Frog+Poison to help encourage Elidibs to cast Zodiac, not like he needs encouragement ^_^ but when he does cast Poison Frog it's extremely annoying). First, finish off the Apandas & Petrify Byblos(he can really hurt Elidibs)... now group your characters together(remember the Summoner) but with some space inbetween and Elidibs will most likely cast the spell(Remember, he ONLY has ~1200 MP... so don't play around if you want all 5 Summoners to learn it, you might want to Hi-Ether him if he needs it then). If the Summoner survives(MP Switch)... the spell should be yours(if in the Options menu you still have Navigation Message turned ON you will get a prompt box(those prompts are annoying, turn them off please) asking if you want to learn the spell, if not you can tell if the spell was learned if the character breifly has the battle cursor over them. BTW, this works for most every Summon I think). Now you want to transfer the spell to others? Well if you are a daring FFT player you can go into the END battle with 5 Summoners... that's 5 characters you can get Elidibs to cast Zodiac on(only one person can learn Zodiac at a time even if many summoners get hit). To further teach this summon to your other characters you need to teach this spell to ENEMY Summoners first. It's the same theory that you used for your team to learn the spell, have an enemy Summoner survive and learn the spell(you'll know if they got the summon if they get that battle cursor thing on them for a moment). Unfortunately you can't give the enemy MP Switch... so what you should do is have YOUR Summoner with Zodiac be a Lancer with a Summon secondary(Lancers SUCK with magic). If spell will kill the enemy Summoner try casting Shell on him... if that STILL isn't enough, Solution the enemy once(if you solution them too much they might not cast Zodiac back at you)... then cast Zodiac on the enemy Summoner. If the enemy learns it, on their next turn they will try to cast it generally if your team is grouped together. If the enemy refuses to cast it(make sure they have the needed 99 MP) try casting Don't Move on him and standing JUST out of range with one Knight on your team with Equip Change(put on items that weaken the elemental summons he is casting, Fire or Ice Shield and the White Robe...), if this still doesn't work you can get desperate and Break/Steal all his equips, then kill him. HOPEFULLY, he will leave a crystal. Have the person that wants the spell pick up the crystal and take the abilities, HOPEFULLY the Zodiac summon will be one of the abilities on the listing. If the crystal method is just not happening(too random for you?) you can try inviting the enemy Summoner, saving the game, and then going into battle again with the newly aquired Summoner(make him a Ninja with no items equipped on so he dies quick and easy with the best chance of leaving a crystal) and then kill them in battle(you'll get a casualty in the brave story) and again HOPEFULLY get the crystal to pop out, however with this Invite method if it doesn't work out you can just reset and try again =) _______________________ / DD Big Bad Boss Stats \_____________________________________________________ Here's Elidibs stats as best I could figure(still need to refine the #s somewhat and check for ALL the statuses/elementals... send help by mail if you want)... Name: Elidibs Type: ?(need Monster Talk, but Hamedo works) Job: Serpentarius Zodiac: Serpentarius? *Neutral to all* Level: 75 Exp: Random MaxHP: 2750-2950?? MaxMP: 1100-1300?? Brave: 70 Faith: 69-71? Move: 4 Jump: 3+? Speed: 7 Physical: 5! Magical: 15! C-EV: 3 Weapon: ??? Shield: ??? Helmet: ??? Armor: ??? Accessory: ??? Main: ??? Secondary: ??? Reaction: Counter Support: ??? Movement: ??? Y/N Status No Dead No Undead Yes Charging ? Defending ? Performing No Petrify No Invitation Yes Darkness No Confusion No Silence No Blood Suck Yes Oil No Float No Reraise ? Transparent No Berserk No Chicken No Frog ? Critical No Poison No Regen Yes Protect Yes Shell Yes Haste Yes Slow Yes Stop - Hahahahaahahahahaha Yes Faith - Don't be stupid =p Yes Innocent - Not a bad idea since Zodiac kinda kicks ass :) No Charm No Sleep No Don't Move No Don't Act Yes Reflect No Death Sentence Yes Quick No Morbol Elementals Weak, Normal, Half, Nullify, Absorb Normal - Fire Normal - Lightning Nullify - Ice Normal - Wind Normal - Earth Normal - Water Normal - Holy Normal - Dark Normal - Cure Normal - Non ______________________________________________________________________________ IV. General FFT Tips ______________________________________________________________________________ _________________ / The Real McDupe \___________________________________________________________ Until now, most cheaters have had to make due with the old "DUPE" method which not only worked on barely a third of the Rare Weapon list but you had to pay for it too... well no more! Not only can you TRUELY dupe MOST EVERY RARE WEAPON in the game, you can also DUPE shields =D The method is as follows: Put the weapon or shield you want to dupe in the bottom hand(NO TWO SWORD ABILITY! That makes the trick NOT work) and give your character ALL your items that he can equip that have the highest HP, Attack, PEvade and go into a shop that's BEST weapons or shields, THAT YOU CAN EQUIP, are WEAKER(if the same strength, will only work if your's is more expensive than the shop's best. PS, if anyone knows the next condition in Store Item Arranging, let me know at Mahgnitton@hotmail.com with your reasoning. So far I know it's: Type, then Price, then ???) than the one you want to do dupe. Now if those conditions are satisified go to the "Fitting room", pick the character with the item to dupe, choose "Try it on", pick the TOP hand, choose any weapon on the list(or shield if that's what you want)... this should make you lose the item in your second hand(that's why no TWO SWORDS), now choose "Best fit"... it SHOULD be your original items :) , now choose "OK".... There ya go... item dupe successful =) Now that you know how to do it, here's how to dupe stuff REAL easy, REAL fast... you just need some tips. Tip one, dupe with males(no bags!). Tip two, always give your character that is going to dupe, the best items(better than the store's anyway) that you can(so the store doesn't replace the items when you "best fit" them). Tip three, make sure that the character that is going to dupe has the highest HP max for a human on the team(so they will be first in line at the fitting room... Equip Armor and making the other humans Bards and Dancers with no armor is more than enough). Tip four(this is the FAST part), you don't have to exit the store to RE-dupe items(yay!!!)... after the final step I gave above on the method to dupe in the first place, press X twice, this will bring you to the main shop screen out of the "Fitting room", now go though the process again :) By going to the main screen you can reset the duping process and with the tips(1, 2 and 3) I gave you it should be easy to press the buttons(and one directional) quick and dupe, dupe, dupe, fast, fast, fast. A very easy place to Real Dupe weapons with the above method is Gariland Magic City. They have that lone little Broad Sword sitting there. What you do is give your non sword using character "Equip Sword" and then he can dupe most of his items(without looking for a shop that has items you want... Gariland doesn't have shields though). Almost NEVER use the old method again. With the Real Dupe you can dupe MOST of the rare items(and at the beginning of the game duping is now possible). The only ones you can't do this for are the Nagrarock(poachable), Healing Staff(poachable) and the Mace of Zues(argh!). They are all too weak and cheap... but wait! There's another method to dupe stuff :) Chrisilicious has shown me that if you go to a shop that does NOT have any of the item type you want to dupe(if you want to dupe a Mace of Zeus, go to a store with no Staffs or any other weapons you can equip and no Martial Arts) but has Shields... you can pull another dupe technique. First make sure that your character can equip shields(Equip Shield if needed, and again, NO "Two Swords"), put the item you want in the Top Hand, Shield in the Bottom, go to the "Fitting Room", pick your guy with the item to dupe, "Try it on", put a Shield over the Top Hand(where the item you want is), then put another Shield on the Bottom Hand(the first Shield will dissappear), now choose "Best Fit". Everything should be back to normal ;D Now you can follow the tips above on how to dupe stuff "fast, fast, fast", but add an extra step to place a Shield in your hands again. A small problem with the above method is finding a store with the Shields, but NOT the item type you want. For the Mace of Zues and Healing Staff, Lionel Castle works(there are many other places too), and to Dupe the Nagrarock one of the only places you can do this is at Zarghidas Trade City(and ONLY as a Male Knight/Geomancer). I haven't checked this completely so let me know if you can find anything at . This free duping is also a good way to make money for anything you may need it for :) *cough* dupe FS Bags *cough*.... Just let it be known... duping IS a cheat, so don't fool yourself, cheater :) ____________________ / Blade of the Ninja \________________________________________________________ While the above method is considered cheating, this should not be. They gave you the ability to do SPECIFICALLY this, so use it if you want and ease your conscience =P I'm sure most know this trick, but for the sake of completeness I will include it. There is a "reaction" ability called "Catch" that you can learn from the Theif job. What it does is CATCHES(duh) weapons thrown at you from Ninjas. Really specific use eh? Well, most Ninjas throw worthless crap at you... it's really not all that great... TILL you run into level 90+ Ninjas! Wooo, they throw Chaos Blades, Excaliburs, Madlemgens, Chirijiradens, Masamunes, Scorpion Tails... lots of awesome stuff, you just need to have Catch on and they'll practically give it to you :) The best place to do this is in the Deep Dungeon on the HORROR level(it can be done ANYWHERE there are humans with THROW(Ninjas mostly)). Very often(compared or other special looking battles) you'll run into a group of Ninjas and Samurai(8 enemies total) in the DD's HORROR battlefield. This is the best place for several reasons, 1) This battle pops up often enough. 2) You start out a high point and they have make a long trek to get close to you(so they throw stuff). 3) Not only does it take a while for them to get up to you(easy to set up and wait), the only way to get to you is through a single point, EASILY blocked. The point to be blocked however is a Death Sentence Trap... there are several ways around this of course. You can set someone to stand on the trap that has Immunity to Dead/Death Sentence(Ribbon, Cachusha, Barette, Judo Outift, Chameleon Robe, Defense Ring, Angel Ring, Cursed Ring, White Staff, Undead, Petrify). Another way to block off the path is to have someone stand on THE OTHER SIDE of the hole(non trapped). The only thing about that is that you DON'T WANT the Ninjas to start using normal attacks on you. The best way to do this is make this person Transparent(Petrify is okay too... also if you're Undead and Death Sentenced they don't seem to attack you... stupid AI, heh). I like to use a Vanish Mantle or Secret Clothes(you can use Sunken State too, have a Wizard bop him over the head to make him Transparent) and just make that character not ever do anything except to move into place, the CPU will never be the wiser :) Now that you know why HORROR is good for this, I suggest you bring 4-5 range attackers/catchers, 2 Healers(Math is good, who cares if you heal the Ninjas) and 1 main blocker(Transparent or Death immunity... try to give them High HP+Regen too incase they get hit). Some abilities that are good are Guns and Bows, Orlandu, Beowulf, Meliadoul, Math, Summon and give them all Catch. You should also have a few with Battle Skill so you can injure the Ninja's stats and equips. That was the basics, here are some specifics: WHAT the Ninjas throw is based on 2 things, their level and what abilities they have(most random Ninjas do NOT have ALL the throw abilities, or even many). I've made a chart now that will tell you what a Ninja throws at what level but it is still really incomplete(help will be accepted)... but here is an idea to try out for yourself... levels... can... be... changed... in... battle. This is a good place to use those Battle Skills... break ONE of their weapons and their Physical Strength, then LET them hit you(try not to have people with Shields and Blade Grasp)... whatever it takes to get their levels up(EXP). Another consideration is to take a Mind Flare into battle and use his special monster skill, Level Blast. This LOWERS levels and could be useful for experimenting. Lvl|Knife Sword Hammer Katana Ninja Sword ___|__________________________________________________________________________ 99 |Zorlin Shape Scorpion Tail Chirijiraden Koga Knife 98 |Zorlin Shape Scorpion Tail Chirijiraden Koga Knife 97 |Zorlin Shape Scorpion Tail Chirijiraden Koga Knife 96 |Zorlin Shape Scorpion Tail Chirijiraden Koga Knife 95 |Zorlin Shape Masamune Sasuke Knife 94 | Scorpion Tail Kikuichimoji 93 | Scorpion Tail 92 | Scorpion Tail 91 | Scorpion Tail 90 | Scorpion Tail Lvl|Axe Spear Stick Knight Sword Dictionary ___|__________________________________________________________________________ 99 | Javelin Whale Whisker Chaos Blade 98 | Javelin Whale Whisker Chaos Blade 97 | Javelin Whale Whisker Ragnarok 96 | Dragon Whisker Whale Whisker Excalibur 95 | Holy Lance Ivory Rod Save the Queen Madlemgen 94 | Octagon Rod Defender 93 | Octagon Rod Defender 92 | Octagon Rod Defender 91 | Octagon Rod 90 | ___________ / Wet Poach \_________________________________________________________________ Now here is a pretty worthless trick, it has certain esoteric uses but for the most part, it's useless. If you poach a monster in level 2 deepness water, their body WON'T dissappear, then you can raise them from the dead and REPOACH them... now you're probably thinking, "Notti, that sounds damn useful... I could poach a WildBo, Porky, or Uribo as much as I want!" Well yes, that's what I thought :| BUT, one thing that unravels this fine plan... most monsters hate water(dammit!). It was actually suprising to me how many can't actually enter the water... AND then there are those who can enter the water but don't sink(grrrr). Here's an alphabetical list of the enemies that CAN be put into deep water: Black Goblin Bone Snatch Gobbledeguk Goblin Living Bone Mindflare Pisco Demon Skeleton Squidlarkin Not a SINGLE useful poachable in the lot >:( The best that you can say for this trick is that all poached items cost half as much as they would if you got them straight from the regular shop. Other monsters that might have worked but don't are... Chocobos, they float to level 1 deepness in level 2 deepness waters. Morbols, they walk on the water's surface. Grenades and Ghosts, they FLOAT above it all.... If you actually want to use this trick, it's easiest if you bring your own monster and then move him into the level 2 deepness waters, then kill him with a Secret Hunt character and then revive(I like the Monk's Revive best... so I like my whole team to be a lot of Secret Hunted Monks). What you want to look for is a level 2 deepness water tile that you can surrounded. Bariaus Valley has level 2 deepness water but they are next to other level 2 deepness waters. What you need to do then is bring Float Boots or cast Float(or "Walk in Water" or "Walk on Water") on the Secret Hunters. You can then have 4 people surrounding a tile(4 Floating, Secret Hunted, Monks and your prey). Another reason I prefer Bariaus Valley is that eften enough you get into a fight with Panthers of some sort(Vampires bad... however). They cannot enter the water so it is best to leave them as the last enemy alive(or any other water hating monster with no projectile attacks) and let them vainly try to reach you from the shore :) ____________________ / The Crystal Method \________________________________________________________ This is a simple method of transfering MANY abilities from one character to another(probably from one of your generics to one of your special new characters cause you want more space, this will save you a lot of time in reaquiring abilities). Here's how it works, basically it's killing one of your own troops and then having another member of your team taking his crystal :) IMO this is how you should go about it. First take your NEW character and get him ACCESS to as many jobs(18 jobs, no need for Mime, Females get Dancer, Males get Bard... BTW make sure to get all the non main Squire abilities first) as you can. Secondly you should be buying abilities but I recommend buying all the cheapest ones(quantity, not quality). The reason for this is because you DON'T want to waste the crystal transfer on low JP abilities since it seems to give a fraction of the abilities possible(however the crystal may also figure the JP of the abilities offered but I doubt it...). Thirdly, take the OLD character and make him a Ninja(so he dies quick and easy) and no equips(so he doesn't leave a treasure cheast behind) and bring him into battle with the NEW character. Have someone kill the OLD character and then wait. Hopefully he'll turn into a crystal instead of a treasure(hate that), then have the new character pick up his crystal and choose "abilities".... WOW, look at that list... it's huge ain't it :) And they are all the ones listed get transfered. If there's a SPECIFIC ability or abilities that you wanted, you can reset and try again because the choice of abilities given by the crystal appears to be random(if you can figure it out, Notti). The one down side to this is that you get a casualty in the Brave Story but most people don't care about that unless they are going for a Master File(Look at the section called down there called "Master File" You can stop emailing now ;p ). ________________________ / FFT, Power Gamer Style \____________________________________________________ Want high stats? Want REALLY high stats? Well keep on reading.... There is a method of doing this but it takes awhile, this is only for the type of people who in FF7 got all their characters up to really high stats with Sources. The basic theory is to level DOWN as a BAD job and then level UP as a GOOD job. Think of it as two steps forwards, and one step back. Keep on doing that and you're getting somewhere. De-Leveling down can be done in 2 ways. Degenerator traps(if you try to Teleport while on a trap and Teleport fails you will REACTIVATE the trap, use it. A Degenerator can be found in the DD... look at my DD maps above for the exact location) or the Monster Skill of a Mind Flare monster called Level Blast. Leveling up can be done in anyway you see fit however I have a tip or two :) Give your character Gained Exp UP and the Thief's Steal Exp Ability(and lots of Speed upping items and bonuses if possible). With this you can now steal EXP from your teammates/enemies and you SHOULD be going up 1 level every turn till you are at a moderate level. Another okay level up trick is to use Bard or Dancer skills plus Gained EXP Up(but this will take 2 castings, depending on how low your speed is this CAN come out more often, but for me it's usually less often BUT you don't have to worry about your teammates having enough EXP to steal). Another tip is once you have decimated the enemy, turn the last one into a Frog, Chicken, and put him to Sleep and then Petrify all members of the team that are not needed(so you don't have to "Wait" them). Another little trick to getting the last bit of EXP in one AT is to use Move-Gain EXP. And a final tip, who says you need to go all the way up to level 99 then back down to level 1? That's unwise... use my Steal EXP + Gained EXP Up trick and you should be able to get up to around level 65 by doing 65 Steal EXPs, re-enter the battle then use the degenerator/Level Blast, leave, then use Steal EXP again, repeat till you've got a god =D Well thanks to Aerostar's diligent work on his "Final Fantasy Tactics Battle Mechanics Handbooks" (available at any respectable game file download station) I finally have the information needed to make the following list accurate. To use this list you look for the LOWEST numbers to level UP as, and HIGHEST to level DOWN as. You don't need to understand why that is (seems backwards, eh?), but if you want to know more check out Aerostar's guide for the exact technical reasons. So, now, what you do with these numbers is to try and raise levels as the ++! and lower as the -?. Alterable | Non-Alterable HP MP SP PA MA | MV JU CEV SQ 11 15 100 60 50 | SQ 4 3 5% CH 12 16 100 -75? 50 | CH 3 3 5% KN 10 15 100 ++40! 50 | KN 3 3 10% AR 11 16 100 45 50 | AR 3 3 10% MO +++9! 13 100 48 50 | MO 3 4 20% PR 10 10 100 50 50 | PR 3 3 5% WI 12 +++9! 100 60 50 | WI 3 3 5% TI 12 10 100 65 50 | TI 3 3 5% SU 13 +++8! 100 70 50 | SU 3 3 5% TH 11 16 ++90! 50 50 | TH 4 4 25% ME 11 18 100 55 50 | ME 3 3 5% OR 12 10 100 60 50 | OR 3 3 5% GE 10 11 100 45 50 | GE 4 3 10% LA 10 15 100 ++40! 50 | LA 3 4 15% SA 12 14 100 45 50 | SA 3 3 20% NI 12 13 ++80! 43 50 | NI 4 4 30% CA -14? 10 100 70 50 | CA 3 3 5% BA -20? -20? 100 -80? 50 | BA 3 3 5% DA -20? -20? 100 50 50 | DA 3 3 5% MI +++6! -30? 100 ++35!++40! | MI 4 4 5% According to those numbers the most amazing job class to level UP as seems to be Mime, except it stinks in MP and is plain ol' average in Speed. And the BEST to go DOWN as is Bard or Dancer/Chemist, except those do have better than Mime MP growth and equal Speed growth. So basically if you DEGENERATE as a Dancer/Bard/Chemist and then level back up as a Mime you will get a very good increase in all stats EXCEPT MP, which will plummet, and Speed will stay the same (though technically, when growth numbers are equal, when level up/downing, at the end of the day you will have lost a teeny tiny bit of stat. Very small bits in the decimals. Level up/down enough and it will become noticable). Other great jobs to increase as would be the swift of foot Ninja. His Speed and PA is truly great. Speed being one of the harder & rarer and mor important stats to raise (5p33D rUL3zzz D00Dzz!!!!). Another important class is the Summoner. The reason for that is simply that neither Ninja nor Mime are good MP growers, not only is Mime not good, it is actively bad, being the absolute worst MP growth you can possibly get. If you don't want your godly character to have nil psychic stamina you'll need some buffing in the MP area with la Summoniers. Summed Up (doesn't include special characters): To Raise HP: UP Mime UP Monk DOWN Bard/Dancer DOWN Calculator To Raise MP: UP Summoner UP Wizard DOWN Mime DOWN Bard/Dancer To Raise SP: UP Ninja UP Thief DOWN NOT Ninja DOWN NOT Thief To Raise PA: UP Mime UP Knight/Lancer DOWN Bard DOWN Chemist To Raise MA: UP Mime DOWN NOT Mime ___________________ / Hi-ho Boco! Away! \_________________________________________________________ Chocobos have a special property compared to all other monsters you can have in your party, humans can ride them. This can be done by moving your human character to where the Chocobo is standing. This is interesting and it has it's uses but on the whole it's a rather wasteful move for one reason, you lose a party member. Just think, instead of fighting with 5 characters you now only have 4(you can still get on and off, of course, but still).... Here are some other interesting facts about this Choco-motion. 1) When on the Choco he is essentially, out of the battle. That means several things. If in someway your team is in the path of some spell or something you can hop on your Choco and save him and take the hit(and if it's certain status attacks... well you'll see) thereby saving your team(if the spell can somehow hit your entire team since a ridden Choco can't be defeated) or just the Choco. Try having a Lancer ride a Choco and then Jump. The Chocobo will be in the middle of the battle but untouchable, you can target the choco but nothing will happen when you attack it! Hehe :) 2) By riding a Choco you now gain it's movement in place of your own. And yes, that means that you lose your Teleport, Move-HP Up, Move-Find Item movements and so on, they don't get combined(I was hoping for Teleporting Chocobo attacks) :( That is another reason Choco riding is wasteful most of the time. But if you insist, Black Chocos are the best if this is what you are planning since they can Fly and can move 6 spaces(Yellows are the worst since Red Chocobos can Ignore Height), REALLY nice.... Another little trick with this is since Mimes DON'T have the possibility of Movement Abilities you can give him a Choco to ride :) This is nice since the motto you should plan your Mime use by is "Location, Location, Location." Only the l337est Mime users can use this to their advantage.... 3) Small tidbit... when on a Chocobo you can check it's status by going to the rider's Status screen and then pressing R1 or L1. You'll notice that it keeps the same CT as when you got on it and you can also check it's statuses. 4) Another neat thing happens when riding Chocos is that you can cure your Chocobo of certain afflictions by mounting him, and also when you are already on the Choco you are now immune to certain statuses =D This is another great reason to use Chocobos and Mimes together if for nothing else than an easier time of Miming Math Status attacks :) I have below a pretty complete listing of what you can cure and what you are protected from while on your Chocobo. *** Curative, the healing bond shared between steed and rider. **** These are the statuses that the chocobo has that are cured when you mount it. Y/N Status --- Dead - He's dead Jim. No Undead ? Charging ? Defending ? Performing --- Petrify No Invitation - When invited, a character switches sides, but if YOU invite. No Darkness Yes Confusion No Silence ? Blood Suck - Can't Blood Suck monsters.... No Oil No Float - This is good because the Choco STAYS floating when you get on. No Reraise ? Transparent - If you could do this would it be like riding a ghost choco? --- Berserk - Can't tame a wild choco :) --- Chicken - Now this would've been funny... *toy horn in hand* CHARGE! --- Frog - Are you perverted? No Critical
Yes Poison
No  Regen
No  Protect
No  Shell
No  Haste
No  Slow
Yes Stop - This is cool.
No  Faith
No  Innocent
--- Charm - I don't want to get on that Chocobo, he's looking at me funny.
Yes Sleep - Wake up sleepy head.
Yes Don't Move - Good good
Yes Don't Act - Uh huh uh huh
No  Reflect
Yes Death Sentence - You got the right one baby

?   Quick - Can't find a way to do this.
?   Morbol - He not a chocobo anymore is he?

*** Immunities, the noble rider ignores such bothersome trifles. ***
Now here are Statuses that CAN be incurred to the rider WHILE on a Chocobo. 
The rider does not LOSE any statuses by mounting a Chocobo, he is just 
protected from some.

Y/N Status
Yes Dead
No  Undead
Yes Charging
Yes Defending
Yes Performing
No  Petrify
    Invitation - Ack. I need a GS to test this one. Help me?
No  Darkness
No  Confusion
No  Silence
No  Blood Suck
No  Oil
No  Float
Yes Reraise
Yes Transparent - "Just a wild chocobo... we'll leave it alone."
No  Berserk
?   Chicken - Hmmm... the game won't let the brave go below 10 =)
No  Frog
Yes Critical
No  Poison
Yes Regen
Yes Protect
Yes Shell
Yes Haste
No  Slow
No  Stop
Yes Faith
Yes Innocent
Yes Charm
No  Sleep
No  Don't Move
No  Don't Act
Yes Reflect
No  Death Sentence

Yes Quick
?   Morbol - Well, Special Humans cannot be Morboled....

There is also a small bug I discovered when trying these statuses out. If the 
Rider has Float Boots on and the Fly movement ability together the character 
will try to land on the Chocobo to ride him but the game will stall. You can 
do nothing. Well, you can twirl and zoom the screen... wheeeeeee!!! What time 
is it kiddies? Time to reset.
 _____________________________
/ The Brave and the Faithless \_______________________________________________

Let's see... where to start. Well Brave and Faith are stats that affect 
certain abilities for all characters. Brave affects all Reaction 
Abilities(except Weapon Guard and Abandon), Knight Sword + Katana + Punch(NOT 
Punch Arts) strength, standard monster "Attack" strength(generally) and Move-
Find Item. Faith is used in most magic attacks including Black + White + Yin-
Yang + Time Magic, Summons, Math, Magic Sword, Untruth, Spell Guns, and 
Counter Magic(you can counter Boss Magics.. cool!). Faith is NOT used for 
Draw Outs, Geomancy and certain other attacks even though they are 
technically of the magic type(Draw Outs can be protected from by Shell and 
powered up by Magic Attack Up).

Brave and Faith have can have a value from 0 to 100. This is technically 
correct and applies to ALL characters IN BATTLE, but out of battle, for MOST 
characters, the range for Brave is from 06 to 97 and for Faith 03 to 94. The 
reasons for all this is as follows:

1) Brave and Faith change every 4 points you change them IN BATTLE. If you 
think about it that means that at, for example, 3 faith you can't get it to 
go any lower because you ONLY have 3 faith points left to lower, and as I 
said you can only lower faith PERMANENTALY by ONE POINT if you change your 
faith by FOUR POINTS. This is the same reason that 97 brave is the high point 
for Brave(only 3 brave left till 100). But why is the low point for brave 
generally 6?...

2) The reason for the low point of brave being 6 and the high point for faith 
being 94 is because if you go any lower/higher for the PERMANENT stat the 
character will leave your party in Fear, or for God(forever? Look at "Parting 
Shots, 2nd Chances *RUMOR*" email me, Notti, at mahgnitton@hotmail.com if you 
know more about this). Here's a listing for the PERMANENT(!!!!), out of 
battle(!!!!), numbers:

85 to 94 Faith - High Faith Warning *ONLY a warning! They will NOT leave!!*
95 Faith - High Faith Parting Shot *Character leaves ONLY at this point!!!*
15 to 6 Brave - Low Brave Warning *ONLY a warning! They will NOT leave!!*
5 Brave - Low Brave Parting Shot *Character leaves ONLY at this point!!!*

3) And why is this GENERALLY true? Because Ramza and Guests(when they ARE 
GUESTS) can't leave your party unless it's part of the story line. Just think 
of how messed up it would be if Delita could leave in chapter one :p For 
these characters the ranges for Faith and Brave are both 03 and 97. In my 
game I have Ramza at 97 faith.

Here are some random assorted factoids...

-You can raise Worker 8's faith, but it does nothing since he always has 
'Innocent' casted on him. I haven't tested yet if he says something at high 
faith(Mail me, my name is Notti, if you know).

-Yes, you can start the battle at lower than 10 brave... but you are not a 
chicken until something interacts with you(like say, someone hits you) or 
your turn comes up(and you still have lower than 10 brave).

-Random enemies in the random battles have a faith and brave level ranging 
from 45 to 74. This means their AVERAGE faith/brave level is 59 or 60(I go 
with 60 since it's a nice small fraction... 3/5). In story battles this also 
seems to be generally(!) true but bosses are the largest exception.

-Let me just say again that the faith and brave warnings are ONLY WARNINGS 
=P~ I've had many of my characters all the way back from chapter 2, on my 
file from June 1998 at 94 faith and NONE, I repeat, NONE of my characters 
have ever left. 94 faith rox, the Warnings are not that annoying... heh =P
 _________________________
/ Master File of the Gods \___________________________________________________

Have you the perfect, most accomplished, file? Are you a devouted FFT player? 
Well then try your luck at the "Master File". This is NOT an official award 
given in the game like "Master Treasure Hunter" or "Master Explorer". This is 
just merely the requirements I(me and myself only) have to judge how perfect 
your file is. Without further ado...

- All unique characters kept. That means all your 16 character slots will be 
filled to the brim with: Ramza, Rad, Alicia, Lavian, Boco, Agrias, Mustadio, 
Rafa, Malak, Orlandu, Meliadoul, Beowulf, Worker 8, Reis, Cloud, and the 
"Byblos". A character is "unique" if you can go to it's name in the formation 
screen and they say something.

- All characters at level 99 with 99 EXP, with all jobs open and Mastered 
with JP at 9999. This includes getting Ultima for Ramza and Zodiac for ALL 
human characters(all of em!).

- All characters at 97 Brave and 94 faith(even Worker 8), except for Malak 
who I feel should be at 03 faith since his main job skill is better at low 
faith.

- All human characters at 999 in HP & MP and 99 in PA & MA and 50 in SP even 
when in the jobs these stats are the worst in(like having 50 Speed when a 
Calculator). Gotta use the Level Up/Down trick.

- 354 of all buyable/poachable/catchable items. 354 is equal to everything in 
your inventory and the Fur Shop's... 99 + 255 = 354. Also get as many of the 
'rare'(stuff you can only Find/Steal once or a few times) items as 
possible(you can dupe some of them but that's cheatin'). Maybe I'll put a 
list in here eventually.

- Casualties equal to 0(zero). This means no one on your team can ever become 
a crystal(none of my teammate crystal tricks can be done in a "Master File") 
or treasure chest. However characters on your team CAN BE "Secret Hunted"... 
like Wildbows, Porkies and Uribos for example ;)

- Max amount of Injured... 9999? I only have 764 :) It prolly goes into the 
thousands.

- Every "Move-Find Item", in every stage in the game(except at the Gates of 
Bethla Garrison, you can only choose one path), found. Also they must all be 
the 'good' Move-Find Item(low brave). Think of 'Move-Find Items' as treasure 
chests in other RPGs. Do you leave treasure chests unopened in other RPGs 
when getting a master file? Even when you can't get back to the Chest once 
you pass it up? No, you don't.

- Every Proposition done perfectly, no failures.

- Max amount of Gil, 99,999,999. The War Funds have an 8 digit account so I 
ASSUME this is the highest but it could be higher....

- Max Amount of time elapsed, 1000+ hours. This is the limit, I have my 
file(which I've been playing since I got FFT, 2 years ago, when it first came 
out in the US) at 1000+ hours and it keeps repeating, never reaching 1001 
hours, always recounting the minutes(0 to 59) and seconds.
 ____________________________________
/ Holy Heavenly Dark Knights Batman! \________________________________________

No you can't get any special classes for your characters unless you have a 
Game Shark/Dex Drive type device or that's the way the character starts(e.g. 
Orlandu as a Holy Swordsman)... and NO, you can't do it in the japanese 
version either(NO Sorcerer trick!). Ramza is a Squire and that's all he'll 
ever be. Square has actually posted on their site that the Dark Knight trick 
is false( http://www.squaresoft.com/web/services/faq.html#six ). You CAN'T 
Invite bosses such as Celia and Lede, Ultima Demons, or Elmdor onto your 
team. Heavenly Knights and Holy Lancers DO NOT exist in the game for you to 
use. If you mail me, I kill you... 
Thanks :)
 ___________________
/ Elemental Knights \_________________________________________________________

Orlandu and Agrias have the set of Holy Knight skills that include...

Stasis Sword    PA*(WA+2)
Split Punch     PA*(WA+3)
Crush Punch     PA*(WA+2)
Lightning Stab  PA*(WA+4)
Holy Explosion  PA*(WA+5)

They also include in their descriptions that they are "Holy" or "Lightning" 
elemental. Unfortunately that is not true. However there is a cool little 
trick you can pull with these attacks. If you give the Holy Knight an 
elemental weapon in their top hand, the weapon will make the attacks 
mentioned elemental =D It's interesting but not too useful(later in the game 
at least) since the only elemental weapons you can use are pretty weak and 
any elemental bonus you might be hoping for will be overshadowed by the more 
powerful weapons. Regardless, you can equip the following elemental weapons 
and get them to be combined with the mentioned attacks...

Weapon       WA   Element   Equipable by:
Ice Brand    13    Ice      Any class that can hold a sword or "Equip Sword"
Coral Sword   8  Lightning  Any class that can hold a sword or "Equip Sword"
Flame Whip   11    Fire     Ninjas & "Equip Sword", equip sword in bottom hand
Air Knife    10    Wind     Ninjas & "Equip Sword", equip sword in bottom hand

Cool, huh :) BTW this trick does not work with Lancer Jumps or Knight Battle 
Skills(well it does, but not any interesting way).
 ______________________
/ Rumble in the Jungle \______________________________________________________

This is just a sloppy, non standarized listing of 'unique' battles that I've 
run into since I've been keeping a list. Some may be useful for enemies you 
might be looking for, or some just might be for fun. The first number means 
the total # of enemies in the battle, any other numbers mean how many of the 
specific characters there are there(there can also be ranges) and any other 
notation can be figured out by you(don't mail me about it, I'm a bit confused 
by what I meant at times aswell, heh). If you have any battles that you think 
are interesting... email them to me(Notti:) with the 
Location(uhhh), Direction(very important) and Reason(be a bit detailed if you 
can), just let me tell you I won't list the battle till I've actually run 
into it(gotta keep the integrity of my FAQ high)... but I'll take your tip 
into consideration and look for it :) 

Location/Direction/Reason

Zigolis Swamp/Goug/Underwater undead(Undeads start in level 2 deep water)
Voyage/-/Great Monster Battle(Behemoths, Dragons, Morbols, Hyudra)
Voyage/-/The Magical 4, 3F1M Summoner, 2F1M Wiz, F Calc
Voyage/-/Archer Bonanza 7, 5M2F Archer(Yoichi Bow possible)
Bariaus Hill/Lionel/Chocobo Battle(6; all three types)
Bariaus Hill/Zaland/SUPER Monster Battle(Behes, Drags, Tias) 2 guests(Bchoco)
Valkyries/-/All Morbol battle(5-9 reg Morbols, maybe one Great Morbol)
Valkyries/-/8 Archer+Oracle(top diamond)& Wizard+Cocatoris(bottom pairs)
Valkyries/-/Battle of 4(4 random enemies, lined up, start at the bottom)
Nogias/-/6-8 Goblin battle(usually all the same type of goblin)
Bridge/-/6 Minotaurs 2 Thiefs(3 Sacreds...)
Germinas Peak/Zarghidas City/3 Chemist(rare guns)+2 Mediator, all female
Aruguay Woods/Zirekile/Archers+Woodmen
Aruguay Woods/Zirekile/Enemies in the holes(morbols, skels, archer)
Horror/-/7-10 Archer(M 1-3)Knight(M 1-3)Wizard(F 1-4)Choco(1-3 Y,B,R)
Horror/-/8 Chop Socky battle(Ninja 1-6 Samurai 2-7)
Horror/-/4 Surrounded(2 Summs, Orac/TM, behe/cuar)
Horror/-/8 2-5Lancer 1-4RGB Dragon 1-3Cocatoris
Sweegy Woods/Dorter/5 2 Archer(m),1 Wiz(f),1Geo(f), 1 Orc(m)
Fovoham Plains/Zeakden/8 3 Sacreds+1Summ(m) 3squid+1gob
Zigolis Swamp/Goug/2M Knight 1M Sam 1F Lan 1F Squire
Doguola Pass/Grog Hill/5 3F TimeMage 1F Archer 1M Monk - 2 Choco(b+r)
Bed Desert/Bervenia/5 2F Archer 2M Knight 1F Summoner
Grog Hill/Lesalia/11M Monk
Nogias/-/8 2fMonk 1mChem 4bGob 1Bull
Nogias/-/4 1M Knight, 1F Theif, 1 MSquire, 1Gobble
Grog Hill/Lesalia/6 Close Battle 1M Geo 1F Priest 3Panther 1Choco
Delta/-/8 4Behe+Mino(close diamond), 4Archer+Knight(far diamond)
Poeskas Lake/Germinas Peak/The Magical 5 2M1F Wiz, 1M Time, 1F Summ
End/-/Magic Swirl 1mWiz 1fTime 1mSumm 1fOra
End/-/Shepherds 2fPriest 2YChoco 3BChoco
 ____________________________
/ How Ugly is an Ugly Stick? \________________________________________________

This is the section where I detail the damage done by weapons by telling you 
the equations the game uses to figure how much it will do. Keep in mind that 
these are based on NEUTRAL Zodiac relations... otherwise these equations 
won't make much sense. 

How to read: 
*Signs*
[] round down  <---pay attention
{} round up    <---pay attention
() groupings
* multiply
/ divide 
- subtract :P
+ add :P
= equals! :P~~~

*Variables*
WA=Weapon Attack
PA=Physical Attack
MA=Magic Attack
SP=Speed
BR=Brave
FA=Faith
LV=Level
 
Spell Guns=???(All I know for sure that matters is what your faith and your 
target's faith is... like a spell, but with the gun's WA being like the MA)

Guns=WA^2

Staffs=WA*MA
Sticks=WA*MA

Rods=WA*PA
CrossBows=WA*PA
Swords=WA*PA
Spears=WA*PA

Knives=WA*[(SP+PA)/2]
Ninja Swords=WA*[(SP+PA)/2]
Bows=WA*[(SP+PA)/2]

Dictionaries=WA*[(MA+PA)/2]
Cloths=WA*[(MA+PA)/2]
Harps=WA*[(MA+PA)/2]

Axes=WA*([PA/2]+1) *this is only the estimate*
Hammers=WA*([PA/2]+1) *this is only the estimate*
Bags=WA*([PA/2]+1) *this is only the estimate*

Katanas=WA*[PA*BR/100]
Knight Swords=WA*[PA*BR/100]
Bare Hands=PA*[PA*BR/100]
 _________________
/ Happy Birthday! \___________________________________________________________

Do you share a birthday with your favorite character? Many of these birthdays 
were found by Shades. I have however double checked 
several(not all) and added many of my own. BTW, anything in "quotes" is 
assumed by using my chart at the bottom of this section. Ruvelia is never in 
battle but her Zodiac can be guessed at, and Balk's birthday can never be 
known so I've added the ranges based on his in battle Zodiac Sign(I haven't 
added quotes to this FAQ version, hehe). Anything with a question mark is 
something I myself have yet to confirm.

Name       Full Name            Birth Date       Zodiac

Ramza      Ramza Beoulve        * ----- you choose ----- *
Delita     Delita Hyral         November 25   
Ovelia     Ovelia   Atkascha    May 11
Alma       Alma Beoulve         July 24           Leo
Zalbag     Zalbag Beoulve       June 30
Dycedarg   Dycedarg Beoulve     October 24
Larg       Bestrada Larg           ?
Goltana    Druksmald Goltana       ?
Orinas     Orinas Atkascha      November 22
Ruvelia    Ruvelia Atkascha     January 20
Omdoria    Omdolia Atkascha        ?
Funeral    Marge Funeral           ?
Algus      Algus Sadalfas       August 29?
Gafgarion  Gaff Gafgarion          ?             Virgo
Agrias     Agrias Oaks          June 22          Cancer
Orlandu    Cidolfas Orlandu     November 10     Scorpio
Olan       Olan Durai              ?
Zalmo      Zalmo Rusnada           ?
Simon      Simon Pen Rakshu        ?
Beowulf    Beowulf Kadmus       October 4        Libra
Wiegraf    Wiegraf Folles       August 23?
Reis       Reis Dular           February 26      Pisces
Balmafula  Balmafula Lanando    August 16
Draclau    Alphons Draclau         ?
Rafa       Rafa Galthana        March 1          Pisces
Malak      Malak Galthana       June 9           Gemini
Elmdor     Mesdoram Elmdor      May 21?
Barinten   Gelkanis Barinten       ?
Mustadio   Mustadio Bunanza     October 15       Libra
Bezrodio   Bezrodio Bunanza     November 16
Rudvich    Bart Rudvich            ?
Celia      Celia                   ?
Lede       Lede                    ?
Vormav     Vormav Tingel        July 23
Rofel      Rofel Wodring        December 23    Capricorn
Izlude     Izlude Tingel        May 28?
Kletian    Kletian Drowa        June 6           Gemini
Balk       Balk Fenzol             ?          Sagittarius
Meliadoul  Meliadoul Tingel     December 24    Capricorn
Teta       Teta Hyral           February 15?
Gustav     Gustav Margueriff       ?
Miluda     Miluda Folles           ?
Golagros   Golagros Levine         ?
Daravon    Bordam Daravon       August 26
Alazam     Alazam J.D.          * - always 53 years old - *

I think it goes without saying that if you can supply me with any of the 
missing birthdays(or confirmation on anything with a ?, especially if you can 
tell me if it's even POSSIBLE to get their birthday... such as Balk, Celia, 
Lede....) I would be much obliged. Mail any you have to 
Mahgnitton@hotmail.com and if they turn out to be correct I shall credit you.

I've also made this chart to help you figure out any of the relations you 
want. Don't forget you can change Ramza's birthday to fit a strategy. For 
instance if Wiegraf is too much for you maybe you'd want to be a Pisces so 
his Lightning Stab doesn't hurt so much(Pisces is also "worst" against 
Gaffy)....

                 Zodiac Compatibility & Birthday Ranges
            Ari Tau Gem Can Leo Vir Lib Sco Sag Cap Aqu Pis
      Aries              -   +       ?       +   -          Ari  Mar 21-Apr 19
     Taurus                  -   +       ?       +   -      Tau  Apr 20-May 20
     Gemini                      -   +       ?       +   -  Gem  May 21-Jun 21
     Cancer  -                       -   +       ?       +  Can  Jun 22-Jul 22
        Leo  +   -                       -   +       ?      Leo  Jul 23-Aug 22
      Virgo      +   -                       -   +       ?  Vir  Aug 23-Sep 22
      Libra  ?       +   -                       -   +      Lib  Sep 23-Oct 23
    Scorpio      ?       +   -                       -   +  Sco  Oct 24-Nov 22
Sagittarius  +       ?       +   -                       -  Sag  Nov 23-Dec 22
  Capricorn  -   +       ?       +   -                      Cap  Dec 23-Jan 19
   Aquarius      -   +       ?       +   -                  Aqu  Jan 20-Feb 18
     Pisces          -   +       ?       +   -              Pis  Feb 19-Mar 20
            Ari Tau Gem Can Leo Vir Lib Sco Sag Cap Aqu Pis

Key Sex  x*Comp  Type
    any (x*1.00) Neutral - the most common Zodiac Compatibility reaction.
 +  any [x*1.25] Good - 3rd most common reaction because of monsters.
 -  any {x*0.75} Bad - 2nd most common because of monsters.
 ?  opp [x*1.50] Best - 4th most if female, 5th if male, never if monster.
 ?  sam {x*0.50} Worst - 4th most if male, 5th if female, never if monster.
 ?  mon [x*0.75] Bad - 2nd most common because of monsters.
 _________ 
/ E=MCFFT \___________________________________________________________________

These are just a bunch of random equations, charts and stuff I have lying 
around. Some of it's pretty messy, incomplete, and there are no notes for 
you. Consider it a challenge :) In a future version of this FAQ I plan to go 
into all the jobs and explain all the equations I can in GREAT detail. BTW 
check out "MUST HAVE downloads!" in the links section... FFT Mechanical rocks 
:)

_________________________________________________
|0/1| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
|XXX| P |P3 | 4 |P5 | 3 | P | 4 | 3 | 5 | P |34 |
|___|___|___|___|___|___|___|___|___|___|___|___|
|13 |14 |15 |16 |17 |18 |19 |20 |21 |22 |23 |24 |
| P |XXX|35 | 4 | P | 3 | P |45 | 3 |XXX| P |34 |
|___|___|___|___|___|___|___|___|___|___|___|___|
|25 |26 |27 |28 |29 |30 |31 |32 |33 |34 |35 |36 |
| 5 |XXX| 3 | 4 | P |35 | P | 4 | 3 |XXX| 5 |34 |
|___|___|___|___|___|___|___|___|___|___|___|___|
|37 |38 |39 |40 |41 |42 |43 |44 |45 |46 |47 |48 |
| P |XXX| 3 |45 | P | 3 | P | 4 |35 |XXX| P |34 |
|___|___|___|___|___|___|___|___|___|___|___|___|
|49 |50 |51 |52 |53 |54 |55 |56 |57 |58 |59 |60 |
|XXX| 5 | 3 | 4 | P | 3 | 5 | 4 | 3 |XXX| P |345|
|___|___|___|___|___|___|___|___|___|___|___|___|
|61 |62 |63 |64 |65 |66 |67 |68 |69 |70 |71 |72 |
| P |XXX| 3 | 4 | 5 | 3 | P | 4 | 3 | 5 | P |34 |
|___|___|___|___|___|___|___|___|___|___|___|___|
|73 |74 |75 |76 |77 |78 |79 |80 |81 |82 |83 |84 |
| P |XXX|35 | 4 |XXX| 3 | P |45 | 3 |XXX| P |34 |
|___|___|___|___|___|___|___|___|___|___|___|___|
|85 |86 |87 |88 |89 |90 |91 |92 |93 |94 |95 |96 |
| 5 |XXX| 3 | 4 | P |35 |XXX| 4 | 3 |XXX| 5 |34 |
|___|___|___|___|___|___|___|___|___|___|___|___|
|97 |98 |99 |100| Calculator Math Skill # Chart |
| P |XXX| 3 |45 |XXX=Uncalcuable P=Prime 345=345|
|___|___|___|___|_______________________________|

Gil Taking  -GIL=S*L(no martial)  %=???
Steal Heart  %=50+M(no martial)
Steal Helmet  %=40+S(yes martial)
Steal Armor  %=35+S(y mart)
Steal Shield  %=
Steal Weapon  %=30+S(y mart)
Steal Accessry  %=
Steal Exp  +Exp.=5+S(mart?)  %=70+S(yes martial)

Critical:[MHP/5]
Poison:[MHP/8]
Regen:[MHP/8]
Move-HP Up:
Move-MP Up:
Reraise:[MHP/10]
Raise:
Raise 2:MHP
Revive:{MHP/5}
Aspel:{MMP/4}
Drain:{MHP/4}
Spell Absorb:[MMP/3]
Life Drain:[MHP/]???
Phoenix Down:
Demi:{MHP/4}
Demi 2:{MHP/2}

Invite  %=20+M 
Pesuade  %=30+M
Praise  %=50+M
Threaten  %=90+M
Preach  %=50+M
Solution  %=90+M
Death Sentence  %=30+M
Negotiate  -GIL=S*L  %=???
Insult  %=40+M
Mimic Daravon  %=40+M

Lancer Jump Speed/AT Moments comparisons:
                 [50/Speed]

Speed  AT Moments
26-50   1
17-25   2
13-16   3
11-12   4
 9-10   5
  8     6
  7     7
  6     8
  5     10
  4     12
  3     16
  2     25
  1     50

   *Hasted*
Speed  AT Moments
34-50   1-2
23-33   2-3
18-22   3-4
  17     4
14-16   4-5
12-13   5-6
10-11   6-7
  9     7-8
  8     8-9
  7      10
  6    11-12
  5    14-15
  4    16-17
  3      25
  2    33-34
  1     100

  *Non-Hasted*
Speed  AT Moments
  50     2
34-49   2-3
26-33   3-4
  25     4
21-24   4-5
  20     5
17-19   5-6
15-16   6-7
13-14   7-8
  12    8-9
  11    9-10
  10     10
  9    11-12
  8    12-13
  7    14-15
  6    16-17
  5      20
  4      25
  3    33-34
  2      50
  1     100

Speed 50   45   40   35   30   25   20   15   10   5    0
      |----|----|----|----|----|----|----|----|----|----|
Jump  <-----------------------><-------><--><><>||||||||~
Norm  |<--------------><------>|<-->|<-><><>||||||||||||~
Haste <---------------><---------><--->|<-><><>|||||||||~
______________________________________________________________________________
V. Conclusion
______________________________________________________________________________
Tsubaba-baba, this here's one tiny update. Was it all you were expecting, and 
then some....? Surely. On with the show... there are definitely typos, 
errors, and all kinds of general mis-information in this FAQ that escape my 
bloodshot glance. Please e-mail and tell me about them at 
Mahgnitton@hotmail.com. Be certain to put in the title the word FAQ so I will 
have a much greater chance to read it and not mistakenly throw it out with 
the daily spam. Also feel free to give me recommendations/suggestions and 
info at that address too. There's a listing in the credits for ya if ya do :) 
I have a Credit(Alias, Email, Reason/Comment, ICQ/AIM, Web Page) section so 
your tireless emails will be acknowledged.

Also, if you like this FAQ check out my other FAQ in progress....  
http://db.gamefaqs.com/console/psx/faq/tekken_3_techniques.txt

You can check on all my FAQs here...
http://gamefaqs.com/features/recognition/2677.html
______________________________________________________________________________
VI. Credits
______________________________________________________________________________
This section is dedicated to all the FFT players who have graciously shared 
their knowledge with the public and me(alphabetical listing). If there is any 
info here that is incorrect(old email/ICQ/AIM/WebPage) or you you want me to 
take out.. haha too bad!... err no... tell me and I'll take it out ^_^

Name or Alias  Credit Comment  ICQ/AIM  Web Page
-Aaditya Rangan  Many an insight
-Alain  For the Shield dupe trick
-Allan  FFT GS d00d  46068736  
http://geocities.com/TimesSquare/Fortress/7562/
-Andrew Fischer  The man with the cool ideas  
15129808/Andrew9467  http://gigabee.com/andrew/
-Aerostar  BMG r0Xx0r man  
http://www.fftactics.net/fftmech/
-Brent  Good site and my first FFT MB  
http://geocities.com/TimesSquare/Chasm/1665/
-Broken Job  Level up/down schtuff
-Capheine  Runs one of the best FFT site that also 
gets some updates, RPGamer FFT poster  25674154  
http://geocities.com/TimesSquare/8226/
-Chrisilicious   How to dupe the Mace of Zues and 
all other weak weapons
-Damain Braged   Me45 message boarder, Parting 
Shots, 2nd Chances *RUMOR*  http://fortunecity.com/rivendell/rhydin/407/
-Dragon Fogel  Lots and 
lots of good FFT talk and posts, FFT Master File  17361174  
http://come.to/gameiaqs
-Dragonmaster  Still yet more tons of FFT info and 
talk, FFT Master File  40073525  http://regenesis.tripod.com/
-Evil 1  Me45 message boarder
-Hyuga Ricdeau  
Very informative posts at FFOnline. Where oh where did his site go?
-Me45  His cool site and FFT message 
boards of the past *sniff*
-NI  Old skool FFT MB traveler :)  
http://geocities.com/TimesSquare/Arena/1034/
-Noah  His FFT site & MB has been one of 
the best & longest running I've ever had the pleasure to visit  
http://fftrealm.com/
-Notti  Itsa me.  3807537/mahgnittonnai  
http://wwww.gamefaqs.com/features/recognition/2677.html
-Rain Cloud  Old time FFT poster
-Ramza311  From the olden FFT days... =)  
http://geocities.com/ramza311/
-Rubicant  One cool FFT 
monkey... Elemental Knights  13622415  
http://geocities.com/Area51/Corridor/9358/
-Ryan Fischer  FFT player 
extrordinaire  595003/Ryan4Gigabee  http://gigabee.com/gigaboard/
-Shades  Many of the character's birthdays
-Silver Noble  Me45 message boarder
-Starmie Knight  Another RPGamer with massive 
FFT know how  ?/SMKnight42
-Salivator  Good Stuff at FFOnline
-Tactician  Mimed Math CT relations  
http://mindflare.com/
-TerenceMc  One of da boys at Noah's
-Zodiac Mike  Parting Shots, 2nd Chances *RUMOR*
______________________________________________________________________________
VII. Links
______________________________________________________________________________
So you finished my FAQ and you want more? Wellllllll... I think I can help. 
BTW, if there are any FFT sites out there that you think should be listed 
here as a great place for FFT mail me(Notti:). The 
following are all great sites for FFT, have fun and enjoy them.
 
~Want to talk about Final Fantasy Tactics with other people?
cgi.gamefaqs.com/boards/gentopic.asp?board=20051
ffwa.org/forums/forumdisplay.php?forumid=17
eyesonff.com/forums/forumdisplay.php?forumid=13 
gameadvice.com/forums/forumdisplay.php?forumid=68
ffgurus.net/forums/forumdisplay.php?forumid=20

~Still not satisfied? Here are some more FFT boards:
on.starblvd.net/meet/faileinc2
ffonline.com/cgi-local/forums/forumdisplay.cgi?action=topics&number=8
ffnet.net/cgi-bin/forumdisplay.cgi?action=topics&number=11
pub1.ezboard.com/fallan6smessageboardfinalfantasytactics
pub4.ezboard.com/fthehighwindfinalfantasytactics
clubs.yahoo.com/clubs/fftrealm
clubs.yahoo.com/clubs/rubyweaponsdesert
gigabee.com/gigaboard/show-forum.php?id=3
pub1.ezboard.com/findepthfinalfantasytactics
pub2.ezboard.com/ffinalfantasystarwarsfinalfantasytactics
pub3.ezboard.com/ffinalfantasyunlimitedfinalfantasytactics
pub1.ezboard.com/ffinalfantasy92997finalfantasytactics
pub3.ezboard.com/ffinalfantasyillusionsfinalfantasytactics
pub1.ezboard.com/ffinalfantasylifestreamfinalfantasytactics
pub3.ezboard.com/frpgforum64743rpgforum
pub1.ezboard.com/ffinalfantasyultimafinalfantasytacticsiii
pub1.ezboard.com/fthesquaresedgefinalfantasytactics.html
pub1.ezboard.com/ffinalfantasy92997finalfantasytactics
pub3.ezboard.com/ftherealmsforumsfinalfantasytactics.html
pub3.ezboard.com/fnofantasytofinalfinalfantasytatics
www.ffextreme.com/cgi-bin/forums/cgi/forumdisplay.cgi?action=topics&number=12
pub1.ezboard.com/fthaelensboardthaelensfftundergroundezbo
rowanmoon.com/bbs/fft/forum.sht
clubs.yahoo.com/clubs/fftclub
clubs.yahoo.com/clubs/finalfantasytactics
clubs.yahoo.com/clubs/castleanthrax
clubs.yahoo.com/clubs/thefinalfantasytacticsclub
clubs.yahoo.com/clubs/finalfantasytacticshideout
clubs.yahoo.com/clubs/finalfantasytacticsrpg
www.egroups.com/group/fft_doodz/
208.184.215.106/~intangir/cgi-bin/forumdisplay.cgi?action=topics&number=3
208.184.215.105/~sqsoft/cgi-bin/forumdisplay.cgi?action=topics&number=13
ffalpha.com/forum/forumdisplay.cgi?action=topics&number=4
thunder.prohosting.com/~lzj/cgi-bin/forumdisplay.cgi?action=topics&number=9
ffshrine.com/cgi-bin/forums/forumdisplay.cgi?action=topics&number=2
 
~Final Fantasy New Groups, way too many FF7/FF8/OT posts to be honest....
alt.games.final-fantasy.rpg
alt.games.final-fantasy
 
~Great sites for any other FFT info/media you might want:
fftactics.org
rpgamer.com/games/ff/fft/fft.html
gamefaqs.com/console/psx/game/20051.html
sean.ironkite.com/psx/fft/
geocities.com/TimesSquare/Labyrinth/6750/enter.html
geocities.com/TimesSquare/8226/
geocities.com/TimesSquare/Castle/3127/FFT.html
eva.virtualave.net/arena/fft/
gulfcoastphoto.com/romhut/fft/
geocities.com/TimesSquare/Fortress/7562/
geocities.com/TimesSquare/Chasm/1665/main.htm
fftrealm.com/
geocities.com/TimesSquare/Fortress/5240/index3.html
icybrian.simplenet.com/fftactics.html
geocities.com/Area51/Nebula/6232/frameset.html
geomancer.virtualave.net/fft/
geocities.com/TimesSquare/Arena/7999/
ffguides.telefragged.com/fft/
fantasyanime.com/fftactics.htm
members.tripod.com/~Maco144/fftframesn.html
angelfire.com/fl2/tacticat/fft.html
members.tripod.com/~fftjrc_2/
sabre.simplenet.com/fftactics/2.htm
geocities.com/TimesSquare/1144/fft/
pluto.spaceports.com/~tactics/
members.tripod.com/~masumo/
gigabee.com/andrew/
fortunecity.com/underworld/mario/255/
geocities.com/TimesSquare/Castle/9799/
members.tripod.com/Sevon/index2.html
geocities.com/TimesSquare/Bunker/7112/index2.html
www.squaresoft.com/web/games/fft/fft-index2.html
geocities.com/TimesSquare/1160/fft.htm
fworld.8m.com/fft.htm
thegia.com/psx/fft/
members.xoom.com/ff_tactics/
www.playstation.com/games/categories/roleplaying/fftactics/
cmgsccc.com/psx/fft/
ffonline.com/fft/
gamewar.com/fft/
ffcentral.org/fft/
sages.ign.com/codes/10/26.html
ue.consolenation.com/games/fft/
clubsquaresoft.com/media/fftatics/

~FFT Webrings, sign your site up or just surf around, good, bad and the ugly:
webring.com/cgi-bin/navcgi?ring=fftac;list
webring.com/cgi-bin/navcgi?ring=fft481ramza;list
webring.com/cgi-bin/navcgi?ring=xfftx;list
webring.com/cgi-bin/navcgi?ring=wulfieboy;list

~MUST HAVE downloads!
www.fftactics.net/fftmech/
www.fftactics.net/fftastic/
members.cox.net/kamek/downloads/FFTGS02.zip
www.fftactics.net/fftedit/home.html

~FFT books you may want(but not need)...
www.amazon.com/exec/obidos/ASIN/0761512462/103-0196596-5210242
www.amazon.com/exec/obidos/ASIN/0782122647/103-0196596-5210242

~Fanfics, not for me but it is FFT related so maybe someone'd be interested...
geocities.com/TimesSquare/Battlefield/2740/FFT.htm
thegia.com/fanfics/games/fft.html
rpgamer.com/fanfics/fft/fft.html
members.home.net/elik/freetalk/delita.htm

~These sites just deserves their own section, tat's just the way it is, sick:
thegia.com/andrea/pdc/
portalofevil.com/zanyvg/f/2.html#finalfantasytactics
gigabee.com/cgi-bin/fft-madlib-quotes.pl

~Amazing, unbelievable, FFT tricks! Try them... they eventually work *snicker*
geocities.com/Area51/Dimension/8741/fftrumors.htm
members.tripod.com/~masumo/imagine.html
pluto.spaceports.com/~tactics/mutant.htm
_________________________________________________________________________*FIN*