The Final Fantasy Tactics Debug Menu FAQ Version 1.0 - 14th September, 1999 Written by Fred Oliver (hayama_akito@nergal.org) This document copyright 1999 Fred Oliver =============================================== Table of Contents =============================================== 1. Revision History 2. Introduction 3. The Debug codes 4. World Map Debug Menu 4.1 Option 1 - Battle Location Selector 4.2 Option 2 - Event Flags? 4.3 Option 3 - Party Configuration 4.4 Option 4 - Snap frozen game 4.5 Option 5-? - nothing of any use 5. Battle Deubug Menu 5.1 Option 1 - Character 'Adjustment' 5.2 Option 2-8 - More stuff that doesn't work 6. Conclusion, credits, etc ----------------------------------------------- =============================================== 1. Revision History =============================================== Version 1.0 - 14th September, 1999 Everything you're reading now! Basic Layout defined Wordpad format ----------------------------------------------- =============================================== 2. Introduction =============================================== Well, after the news broke about the Debug code for final Fantasy VII, and the veritable flood of debug codes for Squaresoft games that followed, I spotted a couple of debug codes for Final Fantasy Tactics, played around a bit, found a couple of useful options, and then saw that no-one had written a FAQ yet. So I thought to myself, "Why not? You can do it." So here it is. My first FAQ attempt, and I hope it doesn't suck too much. ----------------------------------------------- =============================================== 3. The Debug Codes =============================================== Well, I gound these codes on the Gameshark Code Creators Club webpage, (http://www.cmgsccc.com/psx/fft/) credited to a guy named CzarDragon. Thanks, man! These codes are for the US version of FFT. GCCC doesn't have a code for the Japanese version. Anyone know of it? World Debug Menu code: D0198090 0000 80198090 0006 Battle Debug Menu code: 8016BC1C 0003 ----------------------------------------------- =============================================== 4. World Map Debug Menu =============================================== Ok, when you're on the World Map screen, open up the normal menu, and you should notice that the cursor is sitting just below the last option. This is where the debug menu starts. You can select any of the other regular options (except 'move') without any troubles. If at any time you turn the Gameshark off, and move up past the first option of the debug menu, just turn it back on, and you'll be back at the debug menu's first option. You'll note that there are no visible options, fun huh? At least you have a cursor. =============================================== 4.1 Option 1 - Battle Location Selector =============================================== This is a kinda nifty option. Select this, and you'll be presented with a submenu, and you can select a number from 001-200. When you select a number, you'll be taken to the battle preparation screen, and you'll be prompted to form two squads of up to four people each, who will then fight each other at the location you just selected. The first squad is the 'enemy' squad, the second squad are the 'good guys'. Also note that the 'Ramza must live' imperative present during regular battles is suspended here. I used Ramza and Orlandu/Cid to test these locations, and Ramza was the 'enemy'. ^_^ Another point to note is that you don't gain any Gil from these fights. The good thing about this option is the fact that it allows you to get a good look at the locations that you only ever see in cutscenes, and even some locations that they made, and then never used in the game! I've marked the ones that I know are new, and any others that have features worth mentioning. This option also works well with option 3, and the Battle menu's option 1. Battle location List: 001 - Main Gate at Igros Castle (new!) 002 - Back Gate of Lesalia Castle 003 - Hall of St Murond Temple 004 - Office of Lesalia Castle 005 - Roof of Riovanes Castle 006 - Gate of Riovanes Castle 007 - Inside Riovanes Castle 008 - Riovanes Castle 009 - Citadel of Igros Castle 010 - Inside of Igros Castle 011 - Office of Igros Castle (there's a baclony accessible throught the door at the back, which you have to spin the screen to see) 012 - At the Gate of Lionel Castle 013 - Inside of Lionel Castle 014 - Office of Liuonel Castle 015 - Gate of Limberry Castle (new?) 016 - Inside Limberry Castle 017 - Underground Cemetary at Limberry Castle 018 - Office of Limberry Castle 019 - Gate of Limberry Castle ((new?) There are two of these, and they're both different, and I can't remember which is new.) 020 - Inside of Zeltennia Castle 021 - Zeltennia Castle 022 - Magic City Gariland 023 - Beoluve Residence 024 - Military Academy's Auditorium (movement and effect ranges aren't visible at this location. Trial and error time.) 025 - Yardow Fort City 026 - Weapon Storage of Yardow (new!) 027 - Goland Coal City 028 - Colliery Underground first floor 029 - Colliery Underground second floor 030 - Colliery Underground third floor 031 - Dorter Trade City 032 - Slums in Dorter 033 - Hospital in Slums (new!)(there are 4 interconnected rooms here, and you can only see 1 at a time. Spin the screen to see the others.) 034 - Cellar of Sand Mouse 035 - Zaland Fort City 036 - Church outside the town 037 - Ruins otside Zaland 038 - Goug Machine City (new?) 039 - Underground passage in Goland 040 - Slums in Goug 041 - Besrodio's House (no move/effect ranges visible!) 042 - Warjilis Trade City (new?) 043 - Port of Warjilis 044 - Bervenia Free City 045 - Ruins of Zeltennia Castle's church 046 - Cemetary of Heavenly Knight, Balbanes 047 - Zarghidas Trade City 048 - Slums of Zarghidas 049 - Fort Zeakden 050 - St Murond Temple (exterior) 051 - St Murond Temple (interior) 052 - Chapel of St Murond Temple 053 - Entrance to Death City 054 - Lost Sacred Precincts 055 - Graveyard of Airships 056 - Orbonne Monastery 057 - Underground Book Storage first floor 058 - Underground Book Storage second floor 059 - Underground Book Storage third floor 060 - Underground Book Storage fourth floor 061 - Underground Book Storage fifth floor 062 - Chapel of Orbonne Monastery (no move/effect ranges visible!) 063 - Golgorand Execution Site 064 - In front of Bethla Garrison's Sluice 065 - Granary of Bethla Garrison 066 - South Wall of Bethla Garrison 067 - North Wall of Bethla Garrison 068 - Bethla Garrison 069 - Murond Death City 070 - Nelveska Temple 071 - Dolbodar Swamp 072 - Fovoham Plains 073 - Inside of Windmill Shed 074 - Sweegy Woods 075 - Bervenia Volcano 076 - Zeklaus Desert 077 - Lenalia Plateau 078 - Zigolis Swamp 079 - Yuguo Woods 080 - Araguay Woods 081 - Grog Hill 082 - Bed Desert 083 - Zirekile Falls 084 - Bariaus Hill 085 - Mandalia Plains 086 - Doguola Pass 087 - Bariaus Valley 088 - Finath River 089 - Poeskas Lake 090 - Germinas Peak 091 - Thieves Fort 092 - Igros - Beoluve Residence (no move/effect ranges visible!) 093 - Broke down shed - Wooden Building (partially visible move/ effect ranges!) 094 - Broke down shed - Stone Building 095 - Church 096 - Pub 097 - Inside Castle Gate in Lenalia (new!)(partially visible move/effect ranges!) 098 - Outside Castle Gate in Lenalia (new!)(partially visible move/ effect ranges!) 099 - Main Street of Lenalia (new!) 100 - Public Cemetary 101 - For Tutorial 1 102 - For Tutorial 2 103 - Windmill Shed 104 - The end of the 50 Year War - The Beoluve Residence 105 - TERMINATE (ooh, Deep dungeon ^_^) 106 - DELTA 107 - NOGIAS 108 - VOYAGE 109 - BRIDGE 110 - VALKYRIES 111-200 - coming really soon! ================================================ 4.2 Option 2 - Event Flags? ================================================ Hmm, I don't get this option. You get presented with a submenu, with what seems to be 9 flags which you can assign numerical values to. And that's it, as far as I can tell. I have no idea what these flags do. Anyone who knows, let me know, so I can put it in here. ================================================ 4.3 Option 3 - Party Configuration ================================================ Oooh, I like this option. This leads to a submenu which allows you to choose from 511(!) preset party configurations! You can get access to everyone from generic troops, to Ajora and Teta! Unfortunatly, though, once you use this, you'll wipe whatever party config you previously had. No mixing and matching, it seems. :( You can use the Battle Location selector to test out these guys in battle, too. I'm not going to list what all 511 configs give you, that's a little insane for me, but I will try them all, and tell you the interesting ones. Most of the parties you get are set on level one, you'll have to use the battle debug menu to bump their stats up.I don't know yet what effect using a party without Ramza in the normal game would have. I'll try that soon. Party Config List: 300 - Olan and Ramza no.2 402 - Elidibs (Serpentarius) x2, lots of Apandas, Byblos (now this just slightly kicks butt. Elidibs also has his sprite in the formation screen. Does this mean you should be able to use mediators to get him to join in Deep Dungeon?) 405 - Delita (Holy Knight), Ovelia (Princess) 406 - Ramza no.2, Delita (Holy Knight), Ovelia (Princess), Agrias (Holy Knight) 414 - Gafgarion's party at the Golgorand Execution Site battle 415 - Gafgarion's party at the Gates of Lionel Castle battle 495 - 5 of the Lucavi! (this kicks butt too. These guys work perfectly in battle, with the correct sprites and everything.) 497 - 16 various characters 498 - another 16 characters 499 - Balmafula (Arc Witch), Mustadio (Engineer), Rudvich (Bi-Count), Vormav (Divine Knight), Rofel (Divine Knight), Izlude (Knight Blade), Kletian (Sorcerer), Balk (Engineer), Meliadoul (Divine Knight), Alma (Cleric). (all these guy have the right srites in battle) 500 - Ajora (Phony Saint), Cloud (Soldier), Teta (Delita's Sis), Agrias (Holy Knight). (now, this would almost kick butt, except for the fact that if you try and take this combo into battle, the game WILL freeze on you. :( bummer.) 502-504 - 1 each of each job, male and female versions. 506 - 4x Ramza no.1, 4x Ramza no.2, 4x Ramza no.3, all level 50. 511 - Mustadio (Cardinal), Mustadio (Engineer), Random Name (White Knight) with Balmafula's sprite and Wiegraf's sprite in battle. ================================================ 4.4 Option 4 - Snap frozen game ================================================ Pick this option and you'll see a gibberish message at the top of the screen, and then the game freezes. ================================================ 4.4 Option 5-? - nothing of any use ================================================ When you pick any of the other options, you are presented with a submenu in gibberish. Pick any of the options in any of these submenus, and it has the same effect as selecting location 001 in the battle location selector. And as you can scroll the cursor right off the screen, I don't know exactly how many options there are, but from option 5 on, they all do the same thing. ------------------------------------------------ ================================================ 5. Battle Debug Menu ================================================ Alrighty, once you're in a battle, make sure you've deselected any active characters, and you've got the free moving tile-cursor, and press triangle. It's your AT/Unit List menu, with the cursor floating in midair, and it won't move. Solution? Turn off the Gameshark. ^_^ Now the cursor moves. Go up to the top invisible option. ================================================ 5.1 Option 1 - Character 'Adjustment' ================================================ Selecting this gives you what looks to be a normal unit status screen. But nay, I say, it is far more than that! In fact, it's the best option in both debug menus. Pres the circle button, and you get a cursor. Now, point the cursor at say... the character's level, and push circle again. Hmm, the cursor stopped. So move the D-pad, and what happens? His/her level changes! With a related alteration of Hp and Mp, too! Yes, here you can adjust any number of a character's stats, and the change is permanent, unless I've otherwise noted below. And it works on the enemies too! You may have to cycle off the first character before you can alter anything, though. Here's what you can change: Level - Started a new game? Want all your characters on level 99 in a snap? Easily done. Max Hp and Mp will also adjust themselves appropriately. In the next fight, all the other stats like attack strength will have adjusted themselves properly. They may or may not during the fight in which you alter them. Still, it's a whole lot better than any Gameshark code with a similar function. Exp - Not much point to this one, when you can alter the level, but it's here anyway. From 00 to 99 this one goes. Hp - You can raise your Hp to correspond with your new max Hp, if you've just upped a chara's levels, or you can put your enemies on 1Hp for a rediculously easy victory. Mp - That Summoner in the corner giving you trouble? Want to stop him/her whapping you with summons until you can get over there and slaughter him/her? Take all their Mp away. ^_^ CT - Though it would be slightly tedious, you can stop enemies from ever getting a turn. Move - Cross vast terrain with ease by giving yourself a move score of 9, and make your enemies move like snails with a move of 1. ^_^ Jump - Leap tall buildings in a single bound! Goes from 1-9. Speed - A much better way to ensure that you run rings around your opponent. Crank it up to 99! Brave - Unfortunately, this works just like the mediator's skills: every 4 points you raise it, only 1 is permanent after the fight is done. Faith - And this works the same way as the Brave option. Starsign - I never really paid much attention to that whole starsign compatability thing, but I kinda like this for one reason: you can pick from any of the _13_ starsigns. Yep, Serpentarius, formerly only seen on Elidibs, that guy at the bottom of Deep Dungeon, is yours to choose. I like the idea of Ramza, or any of the other kick-butt people like Orlandu, having this starsign. Anyone know how it fits into the starsign compatability chart? ================================================ 5.2 Option 2-8 More stuff that doesn't work ================================================ The rest of these either cancel (option 2 & 4), give you non working menus (option 3 & 6), give you buggy menus (option 7), or freeze the game (option 5 & 8). And as with the World Map menu, you can scroll off the screen. I think Squaresoft took great care to rip out the really serious stuff they may have had in there. ------------------------------------------------ ================================================ 6. Conclusion, credits etc ================================================ And there you have it, the Debug menus explained. Not nearly as many options as you can find in the debug rooms for FF VII, FF VIII and Xenogears, but beggars can't be choosers. I'll have an update soon, with more battle locations, and more party configs, and if I or someone else can figure out what those flags do, I'll put some details on that in. I expect an update will be forthcoming in a week or two. People to thank: Squaresoft, for making such a kick butt game! Here's hoping we see a Final Fantasy Tactics 2 in the near future. CzarDragon, for creating the debug codes in the first place, and the Gameshark Code Creators Club website for bring the codes to the public. This FAQ wouldn't be happening without them. All you people reading this, cause a writer has to have an audience. C&C is most appreciated! ------------------------------------------------ End of Document