FATAL FURY WILD AMBITION MINI-FAQ v0.2 aka "Garou Densetsu Wild Ambition" for the Sony PlayStation (import) by Chris MacDonald Unpublished work Copyright 1999-2001 Chris MacDonald This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Chris MacDonald . It can be found exclusively at (www.GameFAQs.com). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. I expressly forbid the following publishers/publications from using this FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer), Future Publishing, Ltd. (publishers of PlayStation Power, Official UK PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games, and Prima Games. Remember, plagiarism is a crime and is punishable by law. The Fatal Fury and Art of Fighting game series are (c) SNK of Japan and SNK Corporation of America. ================= TABLE OF CONTENTS ================= 1. HOW TO PLAY - FAQ Notation - Basic Commands - The Heat Gauge - Super Moves - Overdrive Powers - Heat Blow 2. CHARACTER MOVE LIST - Andy Bogard - Geese Howard - Billy Kane - Duck King - Joe Higashi - Kim Kaphwan - Li Xiangfei - Mai Shiranui - Mr. Karate - Raiden - Ryuji Yamazaki - Terry Bogard - Toji Sakata - Tsugumi Sendo 3. CODES AND SECRETS - Other Modes - Enable Duck King - Enable Mr. Karate - Geese's Hidden Outfit - Arcade Version Codes 4. MISCELLANEOUS - Menu Information - Translations 5. AUTHOR'S NOTE - Revision History - Special Thanks If you know Japanese and want to help contribute to this FAQ, I'm looking for someone to translate the info. found at SNK's Fatal Fury webpage, this section in particular: My Japanese just isn't good enough to figure out the move notes and stuff listed on that page. ======================================================================== 1. HOW TO PLAY ======================================================================== ------------------------------------------------------------------------ FAQ NOTATION ------------------------------------------------------------------------ This section outlines the basic controls for all characters: (controller directions and results) ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- n -- f Walk Back / Block Neutral Walk Forward / | \ db d df Crouch / Low Block Crouch Crawl Forward (button layout and effect) Square Button : Punch Attack (You can configure these buttons X Button (Cross) : Kick Attack and the R1,L1,R2,L2 shoulder Circle Button : Special Attack buttons in the Key Config. menu. Triangle Button : Line Sway Start and Select cannot be Select : Cancels a choice re-configured, though). Start : Confirms a choice (FAQ abbreviations) P,K,S,L - Punch, Kick, Special, Line Switch qcf / qcb - Press (d,df,f) or (d,db,b) on the control pad. hcf / hcb - Press (b,db,d,df,f) or (f,df,d,db,b) on the control pad. Rotate 360 - Rotate the control pad in a complete circle. You can start and end the circle at any point (i.e. start at uf and end at uf, or b to b, etc.) The shorthand motion for this is f,df,d,db,b,ub or the reverse. (air) - The move can be performed while on the ground, or while in the air (during a jump or after an air recovery). x~x - All possible ranges are allowed (for example, ub through uf, or P through S). . / , - "," means the attack combos, "." means that it doesn't. (special) - Means that the move has a special effect if you Counter Hit with it. ------------------------------------------------------------------------ BASIC COMMANDS ------------------------------------------------------------------------ Walk Back / Forward Press and hold b / f Crouch Press and hold d Crawl Forward Press and hold df Standing Block Hold b when attacked Crouching Block Hold db when attacked Mid-Air Block Hold b / db when attacked in air Guard Impact While blocking, tap f,f Counter Attack While blocking, press f + PK Quick Dash Tap f,f Quick Dash to Dash Tap f,f, then hold f after Quick Dash Dash Tap f,f, hold last f Back Dash Tap b,b Small Jump Tap ub~uf Normal Jump Press ub~uf Big Jump Dash, then press u / uf Punch Attack Press P Kick Attack Press K Special Attack Press S Special Attack (alternate) f + S Special Attack (launcher) df + S Pursuit Attack df + S when your foe is on the floor Throw Techniques When close, f + S (or from behind) Throw Escape Press f + S as you are thrown Line Sway (into background) Press L Line Sway (into foreground) Press d + L Evade Press L the moment you hit the floor Spin Opponent Around When close, press f + L Fake Attack d / f + PS / KS (depends) Taunt Press PK Heat Blow Press PKS with a full Heat Gauge Shiraha Counter Both characters attack at the same time Guard Destroyed Keep attacking a blocking opponent Counter Hits Attack someone as they attack you Overhead Attacks (see each character's movelist) - The Fake Attack is just that, a fake version of a special move or super move. - The Throw Escape only works for command throws. So, Mai's Fuusha Kuzushi or Mr. Karate's Kyo Chuudan Tsuki would be escapable, but Xiangfei's Kita Senri or Raiden's Thunder Death Driver would not. - You have to time a Pursuit Attack in order to get it to hit. - Pressing f + L when close to your opponent makes you grab them and spin them around so that they have their back to you. Be careful, though, since some characters have special attacks that they can use when you're behind them. - You can even use the Counter Attack while crouching. - If someone is performing a move and you hit them out of it, you've performed a Counter Hit. Some moves that counterhit have special effects (for example, with Raiden's Dokugiri or Terry's Power Charge). - If someone blocks attacks repeatedly, their guard will be destroyed, which means that they stop blocking for a moment. If your timing is good, you can hit them before they recover. The best way to prevent this from happening is to jump or line sway instead of blocking all the time, or if you do block an attack, use the Guard Impact, which not only pushes your opponent away from you but doesn't contribute to getting your guard destroyed. - Overhead attacks are moves which must be blocked high (you'll still get hit if you block low). Note that if someone does block low and gets hit, you can then combo off of that overhead hit (into a normal combo, not just a special move). ------------------------------------------------------------------------ THE HEAT GAUGE ------------------------------------------------------------------------ A gauge with a life of it's own ;) Well, not really, but the gauge is pretty annoying. Here's how it works: - The Heat Gauge starts off at the 50% mark. This is it's equilibrium, so if you have less than 50%, it slowly refills to that point. If you have more than 50%, it slowly decreases back to 50 percent. This only happens when you're not being attacked or making an attack (i.e. moving or standing still). - Making an attack, damaging your opponent, and taunting can help fill up your Heat Gauge. Getting damaged makes the Heat Gauge decrease. Using a Counter Attack makes it deplete somewhat, and using a Heat Blow drains a lot of power (around 80%). Using an Overdrive Power makes it almost completely empty. - When you fill up the Heat Gauge to 100%, it reads "MAX OK", and will stay at 100% for a certain amount of time. You can use the Heat Blow or your character's Overdrive Power with a MAXed Heat Gauge. - If the Heat Gauge gets too low, it reads "DANGER". If you lose what power you have left (you hit 0%), then your character becomes overheated (they are momentarily dizzy and cannot defend or attack). One time when you must be careful about getting overheated is after using an Overdrive Power or Heat Blow, since your Heat Gauge will decrease significantly. ------------------------------------------------------------------------ SUPER MOVES ------------------------------------------------------------------------ Super Moves ("Chou Hissatsu Waza" or "Super Deadly Techniques" in Japanese), are unlike other moves in that, they can _only_ be used when your first life gauge has been depleted and your remaining gauge is flashing red. Once it's flashing, you can use Super Moves repeatedly, until you die or until the next round. Note that performing a Super Move when you have flashing life and a MAXed out Heat Gauge has no effect, unlike in other SNK games. ------------------------------------------------------------------------ OVERDRIVE POWERS ------------------------------------------------------------------------ Overdrive Powers have varying commands depending on the character, but are always done by entering a command and pressing S. Unlike other moves, they can _only_ be used when your Heat Gauge is at MAX. If you perform an Overdrive Power that misses, the Heat Gauge will still empty out. Note that performing an Overdrive Power when you have flashing life and a MAXed out Heat Gauge has no effect, unlike in other SNK games. ------------------------------------------------------------------------ HEAT BLOW ------------------------------------------------------------------------ The Heat Blow is done by pressing PKS (no matter which character you use). It can _only_ be used when your Heat Gauge is at MAX. Once you perform the Heat Blow, your Heat Gauge almost completely empties. Not only is the Heat Blow unblockable, but you can follow it with an attack or combo (since it dizzies your opponent). Furthermore, you can use it while being attacked, comboed, etc. This doesn't work against Super Move or Overdrive Powers, though. ======================================================================== 2. CHARACTER MOVESLIST ======================================================================== Preceeding each moveslist is a short bio-sheet for each character. Moves are listed in this order: command throws, command attacks, special moves, Super Moves, and Overdrive Powers. After the moves is a list of combination attacks, then some notes on playing with that character (if notes are needed). A note on special throws--some throws won't connect if your opponent is crouching, or if they are facing the other way (like Andy's Bakushin or Terry's Neck Breaker Drop). ------------------------------------------------------------------------ ANDY BOGARD ------------------------------------------------------------------------ Nationality: America Fighting Style: Koppou (basic understanding of Ninja arts) Birthday: 8 / 16 Height: 171 cm Weight: 67 kg Blood Type: A Hobby: Shugyou (Training / Discipline) Favorite Food: Nattou (fermented soybean) Spaghetti Dislikes: Dogs Of Importance: Photograph of him and Hanzou Shiranui back from his early days of training Best Sport: Short Track Sokugai When close, f + S Shiranui Chichu Karami When close, f + S (from behind) Jukuka Uchi When close, f,b + S Abise Geri f + K (an overhead) Kaiten Kesa Geri b + K Ushiro Chuu Kaeri Shuu Age b + S Gyaku Mawashi Geri db + S Age Tsura df + S Zan'ei Ken db,f + S Hishou Ken qcb + P (d + PS to fake) Geki Hishou Ken qcb + S Bakushin hcb + K (unblockable) Shouryuu Dan f,d,df + P Kuuha Dan db,qcf + K Choureppa Dan qcb,db,f + KS (d + KS to fake) Zantetsu qcb,db,f + S Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S,S,S P,P,P P,S.S K,K.f+K K,K,S d+K,S ------------------------------------------------------------------------ BILLY KANE ------------------------------------------------------------------------ Nationality: England Fighting Style: Boujutsu (Pole Techniques) Birthday: 12 / 25 Height: 179 cm Weight: 77 kg Blood Type: B Hobby: Doing laundry Favorite Food: Boiled eggs Dislikes: Order (being ordered around?) Of Importance: His younger sister, Lily Best Sport: Pole Vaulting Ippon Zuri Nage When close, f + S Sansetsu Kon Seoi Nage When close, f + S (from behind) Jigoku Otoshi When close, f,b + S Dai Kaiten Geri f + K Zugatsu Gegata Geki b + K Taryuu Taikyaku b,df + K Seimen Tobigeri db + S Sansetsu Kon Chuudan Uchi Charge b,f + P (d + PS to fake) Kaen Sansetsu Kon Chuudan Tsuki Tap b,f + S during S.K. Chuudan Uchi Senpuu Kon qcf + P, tap P rapidly Suzume Otoshi qcb + P Karyuu Tsuigeki Kon qcb + K Kyoushuu Hishou Kon db,qcf + K, move b / f Kyoushuu Senpuu Kon Press S before you leave the ground during Kyoushuu Hishou Kon Kyoushuu Hikuu Kon Press u + S at apex of jump during Kyoushuu Hishou Kon Chou Kaen Senpuu Kon f,b,db,d,df + KS Salamander Stream f,b,db,d,df + S Guren Sakkon f,df,d + S Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S,S,S ------------------------------------------------------------------------ DUCK KING ------------------------------------------------------------------------ Nationality: America Fighting Style: Martial Arts Birthday: 2 / 2 Height: 179 cm Weight: 62 kg Blood Type: B Hobby: Dance, dance, dance! Favorite Food: Butter corn Dislikes: Terry's Rising Tackle Of Importance: His pet bird P-Chan Best Sport: Street basket(ball) Rolling Neck Throw When close, f + S Rolling Neck Throw (rear) When close, f + S (from behind) Mad Spin b + P (an overhead) Needle Low df + K Hop Buoy d,d + S Motor Motor~ df + S during Hop Buoy Sway Kick While blocking, press f + K Aero Turn In air, press the L button Dancing Charge df + S when your enemy is on the ground (spin attack feint) At apex of jump or when falling, d + PK Head Spin Attack Charge b,f + P / S (f + PS to fake) Flying Spin Attack In air, qcb + P / S Secret Kick Press S after qcb + S in air Dancing Dive qcb + K Break Storm f,d,df + K Break Storm King f,d,df,f,uf + K Beat Rush Star f,b,f + S Beat Rush Star (Fake) Tap P during Beat Rush Star Beat Rush Star (Up) Tap K during Beat Rush Star Beat Rush Star (Down) Tap S during Beat Rush Star Break Spiral When close, hcf,uf,d + KS Spiral Brother In air, hcf + KS Space Cowboy qcb,db,f + S Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S,S,S K,S P.S (second hit only hits an airborne foe) - You can use the Flying Spin Attack, Spin Attack Feint, or Spiral Brother during the Mad Spin (before it hits). - You can cancel the end of the Hop Buoy with the Break Spiral, if you're close. - You can cancel the first hit of the Motor Motor~ into a special attack. The second hit leaves the enemy stunned, and if you wish you can follow it (into a special move or combination attack). - The Aero Turn makes you face in the opposite direction (think Real Bout). Once you're facing the other way, you can still attack or use special moves (try qcb + P for a quick getaway!) - The Dancing Charge doesn't hit your opponent, although it is a pursuit attack-style move. Instead, it fills up your Heat Gauge somewhat. - Note that the fake version of the Head Spin Attack imitates the strong version (charge b,f + S), and not the weak one. - If you miss with the strong Flying Spin Attack, Duck will crash into the floor. - The Secret Kick only works if you perform the strong version of the Flying Spin Attack in air, and it hits. Just press S while Duck rebounds off of his opponent, and he'll kick his foe. - The three Beat Rush Star finishers only work if you tap a button after the 3rd or 5th hit. They won't come out any sooner (or later). - During the Beat Rush Star, you can use the (Up) finisher (tap Kick during the move), then once Duck is in the air, you can use the Flying Spin Attack, Spin Attack Feint, or Spiral Brother. For some reason SNK's page lists the (Up) -> Spiral Brother cancel as the "Break Spiral Brother", but the combo doesn't seem to do any additional damage or anything like that. Anyone know why this combo has a special name? - The Break Spiral and Spiral Brother is unblockable. Note that the Spiral Brother only hits an airborne foe (but you can combo into it from a jumping attack, though). ------------------------------------------------------------------------ GEESE HOWARD ------------------------------------------------------------------------ Nationality: America Fighting Style: Kobojutsu (Weapon Techniques) Birthday: 1 / 21 Height: 183 cm Weight: Unknown Blood Type: B Hobby: None in particular Favorite Food: Steak (cooked rare) Dislikes: People who get in his way Of Importance: Himself Best Sport: None (but he's good at billiards) Kosetsu Nage When close, f + S Rinkai Otoshi When close, f + S (from behind) Shinkuu Nage When close, b,f + S Kosetsu Shou When close, f,b + S Amatou Sakkatsu Nidan Geri df + KS Raikou Mawashi Geri b + K Hien Shikkyaku While crouching, f + K Tobi Renda Shou In air, press S, then S,S,(d + S) (special pursuit) df + S after Jaei Ken or Deadly Rave Shippuu Ken In air, qcf + P / S Reppuu Ken qcb + P (d + PS to fake) Jaei Ken qcb + S Gedan Atemi Uchi hcf + P (counters high attacks) Atemi Nage: Rasen hcf + K (counters mid attacks) Atemi Nage: Kogetsu hcf + S (counters low attacks) Raging Storm db,hcb,df + KS (d + KS to fake) Kyokuu Reppuu Zan Charge db,b,f + KS Raging Dead End f,b,db,d,df + S, then hcf + P / S Deadly Rave hcb,f + P, then P,P,K,K,K,S,S,S,qcb + S Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S,S,S P,K.df+S, then P,K (df+S at final hit...doesn't work?) - You can only get full hits off of the Tobi Renda Shou if you use it against an airborne opponent. - The "Atemi" moves are all counters; if Geese is hit while posing, he'll take no damage and attack his enemy instead. - After performing the Raging Dead End, Geese's hands will glow for a limited period of time. If you use the Gedan Atemi Uchi or Atemi Nage: Kogetsu successfully (it counters), then Geese will do a special series of attacks instead of the standard counter. - You can stop the Deadly Rave at any time, or even start a combo off the last hit (instead of using qcb + S). ------------------------------------------------------------------------ JOE HIGASHI ------------------------------------------------------------------------ Nationality: Japan Fighting Style: Muay Thai Birthday: 3 / 29 Height: 180 cm Weight: 71 kg Blood Type: AB Hobby: Fighting Favorite Food: Fried Alligator Dislikes: Having to dress up Of Importance: His headband Best Sport: Any kind of fighting Joe Special When close, f + S Honoo no Koma Mawashi When close, f + S (from behind) Joe Cut When close, f,b + S Kubisumo When close, df,df + S Hiza Jigoku Tap K rapidly during Kubisumo Joe Final Press f + S after Hiza Jigoku Vertical Upper b + P Tiger Sword b + K Slide Deep f + K Ougon no Hiza Kozou Press S during Slide Deep Sliding df + K Hurricane Upper hcf + P (d + PS to fake) Bakuretsu Hurricane hcf + S during Hurricane Upper Tiger Kick f,d,df + K Slash Kick db,f + S Ougon no Kakato qcb + K (an overhead) Bakuretsu Ken Tap P rapidly Bakuretsu Hook qcf + P during Bakuretsu Ken Bakuretsu Elbow qcf + S during Bakuretsu Ken Screw Upper f,b,db,d,df + KS (d + KS to fake) Turbulence Upper f,b,db,d,df + S - The Bakuretsu Elbow is an overhead attack. Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S,S,S P,K,K d+P,K,u+S P,S b+P,S,f+S K,qcb+S ------------------------------------------------------------------------ KIM KAPHWAN ------------------------------------------------------------------------ Nationality: Korea Fighting Style: Taekwondo Birthday: 12 / 21 Height: 176 cm Weight: 78 kg Blood Type: A Hobby: Karaoke Favorite Food: Yakiniku (Japanese cooked meat dish) Dislikes: Evil Of Importance: His two sons Best Sport: Physical exercises Karada Otoshi When close, f + S Engetsu Shuu When close, f + S (from behind) Souryuu Kyaku In air, press KS Neri Chagi f + K (an overhead) Bandal Chagi df + K Myondokal Chagi Press S when Bandal Chagi hits Bakkan Tap d,d Kazawa Kyaku Press K when your opponent is behind you Haki Kyaku qcf + K (special) Hangetsu Zan qcb + K Hien Zan Charge d,u + K Kuu Sa Jin Charge d,u + P Tenshou Kyaku Press d + P when Kuu Sa Jin hits Hishou Kyaku In air, press d + K Kai Kyaku Press df + K when Hishou Kyaku hits Hou'ou Tenbu Kyaku In air, hcf + KS Hou'ou Kyaku qcb,db,f + S (d + KS to fake) Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S,S,S S,K,S P,P,P,P P,P,P.d+P jump uf, P,K,S dash+P,d+K,S dash+P,d+K.f+S bakkan,P,K bakkan,K,K bakkan,S - Using the Bakkan makes Kim turn his back to his opponent. - At SNK's page, they say that a possible combination attack is to use the 'foundation techniques.f + K'. Anyone know how this is supposed to work? ------------------------------------------------------------------------ LI XIANGFEI ------------------------------------------------------------------------ Nationality: America Fighting Style: Chuugoku Kenhou Zenpan (all Chinese arts) Birthday: 5 / 25 Height: 160 cm Weight: 45 kg Blood Type: B Hobby: Going home and sleeping Favorite Food: Squid gyoza Dislikes: Ettiquette Three Sizes: Bust 77, Waist 54, Hips 79 Of Importance: Friends Best Sport: Short Track Ryoukuchi Kou'en When close, f + S Inshu Kusu When close, f + S (from behind) Kaiten Komateki Kyaku f + K Kakai Tai b + K Senpuu Kyaku f,f + S Sen Shippo df,df + P Tenshin Tap db,db Tenshin Sen Shippo Press P during Tenshin Nanpa Shou qcf + P Nanpa Dai qcf + S Senri Chuu'ou: Kankuu qcb + P, if it hits, qcf + K Kita Senri qcb + K Suida qcb + S, press and hold to delay Tenhou Zan f,d,df + K Dai Tetsujin f,b,db,d,df + KS (d + KS to fake) Chou Hakuryuu: Kai Hit with S, then qcf + PK / b,f + PK Majinga When close, rotate 360 + S Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S,S,S f+K,K,K f,f+S,S.S f,f+S,S.L f,f+S,S.d+L f,f+S,d+K - During the Suida, Xiangfei can only be hit by projectiles, or from the behind. If you're delaying this move, you can cancel it by pressing L. If you want to cancel it during the move, you have to wait until Xiangfei's fourth hiccup before pressing L (if you press it beforehand or afterwards, the move won't be cancelled). - The Kita Senri, Suida, and Majinga are unblockable. ------------------------------------------------------------------------ MAI SHIRANUI ------------------------------------------------------------------------ Nationality: Japan Fighting Style: Shiranui-style Ninpou (Ninja Arts) Birthday: 1 / 1 Height: 165 cm Weight: 46 kg Blood Type: B Hobby: Dieting Favorite Food: Ozouni (New Year's dish) Dislikes: Spiders Three Sizes: Bust 87, Waist 54, Hips 90 Of Importance: Her grandmother's kanzashi (ornamental hairpin) Best Sport: Badminton Fuusha Kuzushi When close, f + S Yo Zakura When close, f + S (from behind) Yume Zakura When close, db~df + S (only in air) Shouri Ryuu b + K Shinobi Zakura f + P Sakura Shu Press K during Shinobi Zakura Hien Kyaku f + K Hien Renkyaku f + K during Hien Kyaku, then f + K Kachou Sen qcf + P (d + PS to fake) Ryuu Enbu qcb + P Hissatsu Shinobi Bachi hcf + S Kagerou no Mai Charge d,u + S Musasabi no Mai In air, d + PK Chou Hissatsu Shinobi Bachi f,b,db,d,df + KS Shin Hana Arashi f,b,db,d,df + S Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S,S,S P,d+K P.f+K K,S d+P,d+S d+K,df+S ------------------------------------------------------------------------ Mr. KARATE ------------------------------------------------------------------------ Nationality: Japanese Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate) Birthday: 8 / 2 Height: 179 cm Weight: 68 kg Blood Type: O Hobby: Doing carpentry on the weekend Favorite Food: Mochi rice cakes, nattou (fermented soybeans) Dislikes: Bugs with multiple legs Of Importance: A motorcycle he found and restored Best Sport: None Tani Otoshi When close, f + S Kyo Chuudan Tsuki When close, f + S (from behind) Kakato Otoshi Geri f + K (overhead) Dai Gatana Press S during Kakato Otoshi Geri Sokusaki Goroshi df + K Koshuu Senkyaku db + S Kiryoku Juujitsu Hold P + K + S Ko'ou Ken qcf + P / S (hold) (d + PS to fake) Kuuchuu Ko'ou Ken In air, qcf + S Ko Hou f,d,df + P / S Kyokugen-ryuu Renkyoku Ken b,d,db + P Zanretsu Ken f,b,f + P Shichou Ken qcb + P Hien Shippuu Kyaku qcf + K, qcf + K Haou Shoukou Ken f,hcf + KS (air) (d + KS to fake) Ryuuko Ranbu qcf,hcb + S - If you counter-hit a crouching opponent with the Sokusaki Goroshi, they will be stunned. - Normally the Dai Gatana doesn't combo when used after the Kakato Otoshi Geri, but if that move hits a crouching opponent, the Dai Gatana will combo. - The Kiryoku Juujitsu fills up your Heat Gauge. Fans of AoF1 may remember that the former Mr. Karate had this power (although he could charge up much faster). Just don't attempt this when you have a full Gauge, or you'll do the Heat Blow instead. - Hitting someone with the 'explosion' part at the end of the Ko'ou Ken inflicts more damage and knocks them into the air. For this reason, the Ko'ou Ken works better from it's maximum range rather than from up close. - You can hold down P or S to charge the Ko'ou Ken, which makes it cause more damage (especially if you use the explosion trick mentioned above). - The first hit of the Kyokugen-ryuu Renkyoku Ken is an overhead attack. You can cancel the end of this move with any special move. You can also cancel into the Haou Shoukou Ken, but it won't hit. The Ryuuko Ranbu will only hit once. - The Shichou Ken has a special feature that works only if it hits an attacking opponent--not a counterhit, but simply having him hit first. If your timing is right, the Shichou Ken will always go through your opponent's attack and hit. When this happens, there will be a pause, then the Shichou Ken will connect, causing Mr. Karate to then pose while his opponent is caught in an explosion. There is a further trick you can do with this; if you out-hit your opponent successfully (you'll know if you did this because of the animation pause), hold down S. Your opponent will recovery normally, but will now be glowing yellow. You can release S at any time to do the finishing explosion of the Shichou Ken, but the longer you hold S down, the more damage the explosion will inflict. Note that if you're hit while "delaying" the explosion, then the move ends without your enemy being hurt. - I should mention that in the game itself, the instructions read "ukemi ji tame ari", which I believe is a reference to the ukemi move (pressing L when you're knocked down). However, holding the button I've used the ukemi recovery hasn't done anything, so I don't know what the message is referring to. - The 'K.u+S' combination attack is called 'Jigoku Mon' (Hell's Gate). The last hit is an overhead attack and is cancellable, too. Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S,S,S K.u+S (Jigoku Mon) ------------------------------------------------------------------------ RAIDEN ------------------------------------------------------------------------ Nationality: Australia Fighting Style: Wrestling Birthday: 3 / 3 Height: 202 cm Weight: 210 kg Blood Type: O Hobby: Amusement Park "Chimeguri" (Security? / Rides?) Favorite Food: Beef Au Jus Dislikes: Koalas Of Importance: Wrestling Mask collection (defeated foes' masks?) Best Sport: American Football Front Suplex When close, f + S Scrap Driver When close, f + S (from behind) Death Lake Stamp When close, b,f + S Doctor Bomb When close, f,f + S Buffalo Carry When close, f,b + S Neck Hanging Three While crouching, df + S Buffalo Centorn Jump b / f, d + S Double Sledgehammer f + K (an overhead) Hammer Swing df + K Buffalo Ball db + K Dokugiri qcb + P / S (d + PS to fake) Giant Bomb db,f + S (f + PS to fake) Super Drop Kick Hold K for 5 seconds or more and release Thunder Death Driver When close, rotate 360 + S Berserk Trident When close, rotate 360 + KS Thor's Hammer f,hcf + KS Circle Hurricane When close, f,b,d,u + S Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S.S,S K,K.S - If you counterhit with the Dokugiri, Raiden's opponent will be stunned momentarily. - The Thunder Death Driver, Berserk Trident, and Circle Hurricane are all unblockable. ------------------------------------------------------------------------ RYUJI YAMAZAKI ------------------------------------------------------------------------ Nationality: Japan Fighting Style: Self-made Fighting Karate Birthday: 8 / 8 Height: 192 cm Weight: 96 kg Blood Type: A Hobby: His knife collection Favorite Food: Sliced horsemeat Dislikes: Labor (working) Of Importance: Only concerned with making money for himself Best Sport: None Bun Nage When close, f + S Kamahori When close, f + S (from behind) Bussashi f + P (overhead) Metsubushi Press S when knocked down Kachi Wari df + P Dokan df + K (overhead) Jigoku Geri Dash, then press KS Kachi Age In air, press KS Hebi Tsukai: Taikuu qcb + P (hold to delay / power up) Hebi Tsukai: Zenpou qcb + K (hold to delay / power up) Hebi Tsukai: Gedan qcb + S (hold to delay / power up) Hebi Damashi Press L while delaying Hebi Tsukai Sadomazo hcf + K (f + PS to fake) Bai Gaeshi (Kyuushuu) qcf + S, then perform again Bai Gaeshi (Dan Hassha) qcf + hold S Dokute f,db,f + P, tap P rapidly Bakudan Pachiki When close, f,b,d,u + S Guillotine f,b,db,d,df + KS Shovel Charge db,b,f + KS Drill Rotate 360 + S, tap S rapidly Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S,S,S - If delayed, the Zenpou Hebi Tsukai knocks down, and the Gedan version will stun an opponent. The Taikuu version just knocks someone further away. - Ryuji will attack his opponent if he's hit during the Sadomazo. However, not all attacks will trigger his counterattack--he'll just take damage as he normally would if that happens. - The Bai Gaeshi works a little different than in previous games. The Kyuushuu version makes Ryuji absorb his opponent's projectile. He can no longer absorb projectiles afterwards, but perform the move again (qcf + S) and he'll throw a projectile of his own back at his opponent. You can do this at any time after absorbing a projectile, making it a great surprise attack. - As for the Dan Hassha version, it simply reflects the projectile of Ryuji's opponent back at them--Ryuji doesn't throw his own fireball. - The Bakudan Pachiki and Drill are unblockable. - During the Drill, tap S rapidly to choose what style of Drill you want. There are five levels--jumping fist, stomps and kicks, rapid headbutts, ground guillotine, or rapid Hebi Tsukais. If you perform the Drill from far away, Yamazaki will not miss his throw, but will instead charge up and do the Level 1 version, no matter how much you tap S. For the record, it's hard as heck to get anything higher than rapid headbutts without using a rapid-fire controller. That, or my fingers are just slow :) ------------------------------------------------------------------------ TERRY BOGARD ------------------------------------------------------------------------ Nationality: America Fighting Style: Martial Arts + Jeff-style Kenka Sappou (Deadly Brawling Arts) Birthday: March 15 Height: 182 cm Weight: 82 kg Blood Type: O Hobby: Video Games Favorite Food: Fast Food Dislikes: Slugs Of Importance: Jeff's gloves Best Sport: Basketball Buster Throw When close, f + S Neck Hanging Crusher When close, f + S (from behind) Back Spin Attack When close, f,b + S / b,f + S Neck Breaker Drop Dash, then press P + K Back Spin Kick f + K Jumping Knee Kick df + K Power Dunk Press S during Jumping Knee Kick Fire Kick b + S Power Wave qcf + P Round Wave qcf + S, hold S Burn Knuckle qcb + P / S Crack Shoot qcb + K Power Charge b,df + P (special) Power Geyser qcb,db,f + KS (d + KS to fake) Triple Geyser qcb,db,f + S Heat Up Geyser f,db,d,df + S - The Neck Breaker Drop is a dashing throw. - The Power Dunk is an overhead attack. - The Rising Tackle hits low (first hit only). - You can hit someone who is on the floor with the Round Wave. - If you counterhit with the Power Charge, you can cancel it into a special move. Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S,S,S P,S K,K d+P,d+S d+K,d+S P,f+S,S P,K,K P.d+S ------------------------------------------------------------------------ TOJI SAKATA ------------------------------------------------------------------------ Nationality: Japan Fighting Style: Dai Kitanan-ryuu Aikido Jutsu (Great Southern Style Aikido Techniques) Birthday: 10 / 17 Height: 162 cm Weight: 52 kg Blood Type: AB Hobby: None Favorite Food: Monaka (?) Dislikes: Old people being mistreated? (Toshiyori atsukaisuru yakko) Of Importance: Himself Best Sport: None Shihou Nage When close, f + S Hiza Mawashi When close, f + S (from behind) Karasu Otoshi When close, db~df + S (only in air) Irimi Nage When close, b,f + S Katahane Wari Press d + S during Irimi Nage Ura Irimi Nage d + S when your opponent is behind you Hinaka Satsu Press u,d + S during Ura Irimi Nage Hyouri Tap d,d Kurubushi Wari Press PK when your foe is behind you Haki Age Press KS when your foe is behind you Shihou Giri Press PS when your foe is behind you Nisou Renzan qcb + P / S (d + PS / KS to fake) Tatsumaki Hobaku hcf + P Aiki Kyousatsu f,d,df + P Gouten Satsu When close, f,b,d,u + S Marishiten qcb,db,f + KS, then hcf + S Fugutaiten When close, rotate 360 + S - The easiest way to pull off the Hinaka Satsu is to press d + S when you have your oppoenent behind you, then u + S. This is because you have to do the moves really fast. - Using the Hyouri makes Toji turn his back to his opponent. - Toji has a variation of the fake Nisou Renzan, which is done by pressing d + KS. However, he says "Shine" (Die) during the fakeout, which is weird since he doesn't say that during the normal Nisou Renzan. Maybe it's a fakeout for a different move? - The Tatsumaki Hobaku is a counter-attack, just like Ryuji's Sadomazo or Geese's Atemi counters. - The Aiki Kyousatsu will negate projectiles. If it does so, it will flash and hit Toji's opponent (it has a really good range). - The Gouten Satsu and Fugutaiten are unblockable. Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S,S,S ------------------------------------------------------------------------ TSUGUMI SENDO ------------------------------------------------------------------------ Nationality: Japan Fighting Style: Wrestling Birthday: 9 / 10 Height: 162 cm Weight: 43 kg Blood Type: O Hobby: Cooking (but she's not very good at it) Favorite Food: Octopus dumplings (takoyaki) from the neighboorhood store Dislikes: Ghost stories Three Sizes: Bust 83, Waist 56, Hips 85 Of Importance: Special photograph of her and her mother Best Sport: Swimming Tsugumi Driver When close, f + S Tsugumi Suplex When close, f + S (from behind) Monkey Flip When close, df,df + S Rainbow German db,db + S if foe is behind + crouching ? Hold Press S,S,S during Rainbow German Catch When close, f,b + S Body Slam Press d + S during Catch Grand Pass Press f + S during Catch Rope Nage Press b + S during Catch Hiki Modoshi Press b + S during Rope Nage (?) Hiki Kikoshi d + P if your foe does a pursuit attack High Up Sobat Press K during Hiki Kikoshi (hard to do) Rolling Sobat f + K Benkeijiki Geki! b + K Noutenjiki Geki! b + S (hold to charge up to 3 levels) Rolling Breaker d + S when Noutenjiki Geki! hits Octopus Heat qcf + S Tsugumi-chan Elbow qcf + P Hunting Blitz qcb + K Tsuutenkaku Driver b,d,db + P / K / S Naniwa Lariat Charge b,f + P (f + PS to fake) Okonamiyaki Ire Charge d,u + K,K,K,K,S Power Bomber b,db,d + S against a crouching foe Tripping Up b,db,d + S against a standing foe Tsugumi Hip Press u + S during Tripping Up Super Drop Kick Light Hold K for 5 seconds or more and release Flying Tsugumi Drop f,b,db,d,df + KS Naniwa Death Lock After Tripping Up, hcf + KS Rope Line Crash qcb,db,f + S Combination Attacks: P,K,S P,K.d+S P,K.df+S d+P,d+K.d+S d+P,d+K.S S.S,S S,S.u+S K,f+K,d+S crouching K,S.uf+S crouching K,S.hcf+S - The Octopus Heat, Hunting Blitz, Tsuutenkaku Driver, Power Bomber, Tripping Up, Naniwa Death Lock, and Rope Line Crash are all unblockable. The Flying Tsugumi Driver is only unblockable if done from up close. ======================================================================== 3. SECRETS AND CODES ======================================================================== ENABLE DUCK KING ------------------------------------------------------------------------ Beat the game with all the normally-selectable characters. ENABLE MR. KARATE ------------------------------------------------------------------------ Beat the game with any character, without losing a round or continuing. ENABLE DATA MODE ------------------------------------------------------------------------ Beat the game once on any difficulty level. You have to beat the game with a character in order to pick them in Data Mode. To unlock the "Backbone" and "Command" options, you also have to beat the game with every character. ENABLE TEAM BATTLE MODE ------------------------------------------------------------------------ Beat the game with every character. GEESE'S HIDDEN OUTFIT ------------------------------------------------------------------------ Highlight Geese, hold Start, then press any button. ARCADE VERSION TRICKS ------------------------------------------------------------------------ - To select Geese, go to Billy (hold start) and press right. - To select Xiangfei, once all characters are clear, insert coin, press and hold PKL at the title screen, then press Start. (?) - To select Geese in a suit, do the Xiangfei trick, then highlight Geese, hold Start, and press P or L. People have told me that the Xiangfei code doesn't work, and I'm sorry to say that I don't know why. The only arcade that had WA near where I live replaced it with a second Tekken Tag Tournament machine. ======================================================================== 4. MISCELLANEOUS ======================================================================== ------------------------------------------------------------------------ MODE INFORMATION ------------------------------------------------------------------------ When selecting a character, press Select to cancel your selection. ------------------------------------------------------------------------ TRANSLATIONS ------------------------------------------------------------------------ GENERAL Chouhatsu Taunt Dai Jump Big Jump Dashing Shou Jump Dash Small Jump Down Kougeki Down Attack (Pursuit Attack) Haigo Mawarikomi Spin Opponent Around Iryoku Dai Kougeki Great Power Attack Jiku Zurashi Line Change Karada Atari Kougeki Body Blow Attack Kick Kougeki Kick Attack Nage Meke Throw Escape Nage Waza Throw Techniques Punch Kougeki Punch Attack Shou Jump Small Jump Ukemi Evade ANDY BOGARD Abise Geri Shower Kick Bakushin Bomb Quake Chou Reppa Dan Super Ripping Bullet Geki Hishou Ken Violent Flying Fist Gyaku Mawashi Geri Reverse Spin Kick Hishou Ken Flying Fist Jukuka Uchi Ripe Melon Strike Kaiten Kesa Geri Spinning Stole Kick Kuuha Dan Sky Ripping Bullet Shiranui Chichu Karami Shiranui Spider Hold Shouryuu Dan Rising Dragon Bullet Sokugai Leg Cutter Ushiro Chuu Kaeri Shuu Age Reverse Mid-Air Returning Leg Lift Zan'ei Ken Phantom Slash Fist
 Zantetsu                       Penetrating Slash

 BILLY KANE

 Chou Kaen Senpuu Kon           Super Flaming Whirlwind Cane
 Dai Kaiten Geri                Great Spin Kick
 Guren Sakkon                   Red Lotus Deadly Cane
 Ibbon Zuri Nage                Fishing Rod Throw
 Jigoku Otoshi                  Hell Drop            
 Kaen Sansetsukon Chuudantsuki  Flaming T.P.C. Mid-Level Stab        
 Karyuu Tsuigeki Kon            Fire Dragon Pursuit Cane
 Kyoushuu Hikuu Kon             Flying Sky Assault Cane
 Kyoushuu Hishou Kon            Flying Assault Cane
 Kyoushuu Senpuu Kon            Whirlwind Assault Cane
 Sansetsu Kon Chuudan Uchi      Three Part Cane Mid-Level Thrust
 Sansetsu Kon Seoi Nage         Three Part Cane Over-The-Shoulder Throw
 Seimen Tobigeri                Hopping Back Attack
 Senpuu Kon                     Whirlwind Cane
 Suzume Otoshi                  Sparrow Drop
 Taryuu Taikyaku                Steep Dragon Opposite Kick
 Zugatsu Gegata Geki            Head Splitting Low Aimed Attack

 GEESE HOWARD
 
 Amatou Sakkatsu Nidan Geri     Collapse of Heaven Deadly Two Part Kick
 Atemi Nage: Kogetsu            Hit Self Throw: Crescent Moon
 Atemi Nage: Rasen              Hit Self Throw: Spiral
 Gedan Atemi Uchi               Low-Level Hit Self Strike
 Hien Shikkyaku                 Reckless Flying Kick
 Jaei Ken                       Evil Shadow Fist
 Kosetsu Shou                   Tiger Killing Palm
 Kosetsu Nage                   Tiger Killing Throw
 Kyokuu Reppuu Zan              Empty Sky Gale Slash
 Raikou Mawashi Geri            Lightning Spin Kick
 Reppuu Ken                     Storm Fist
 Rinkai Otoshi                  Spinning Ring Drop
 Shinkuu Nage                   Vacuum Throw
 Shippuu Ken                    Gale Fist
 Tobi Renda Shou                Hopping Rapid Palm

 JOE HIGASHI
 
 Bakuretsu Elbow                Exploding Elbow
 Bakuretsu Hook                 Exploding Hook
 Bakuretsu Hurricane            Exploding Hurricane
 Bakuretsu Ken                  Exploding Fist
 Hiza Jigoku                    Knee Hell
 Honoo no Koma Mawashi          Spinning Top of Flame
 Kubisumo                       Neck Sumo
 Ougon no Hiza Kozou            Golden Knee Child
 Ougon no Kakato                Golden Heel

 KIM KAPHWAN

 Bakkan                         Out / In
 Bandal Chagi                   Half Moon Kick
 Engetsu Shuu                   Crescent Moon Kick
 Haki Kyaku                     Ambition Kick
 Hangetsu Zan                   Half Moon Slash
 Hien Zan                       Flying Swallow Slash
 Hishou Kyaku                   Flying Kick
 Hou'ou Kyaku                   Phoenix Kick
 Hou'ou Tenbu Kyaku             Phoenix Heavenly Kick Dance
 Kai Kyaku                      Commandment Kick
 Karada Otoshi                  Body Drop
 Kazawa Kyaku                   Ring Style Kick
 Kuu Sajin                      Air Grit
 Myondokal Chagi                Razorblade Kick
 Neri Chagi                     Descending Leg
 Souryuu Kyaku                  Paired Dragon Kick
 Tenshou Kyaku                  Ascention Kick

 LI XIANGFEI

 Chou Hakuryuu: Kai             Super White Dragon Modified
 Dai Tetsujin                   Great Iron Man
 Inshu Kusu                     Gem Issuing Hand
 Kaiten Komateki Kyaku          Spinning Top Target Kick
 Kakai Tai                      Low Hanging Thigh
 Kita Senri                     Great Spirit Flash
 Majinga                        True Heart Fang
 Nanpa Shou                     Small Dream Wave
 Nanpa Dai                      Great Dream Wave
 Senpuu Kyaku                   Whirlwind Kick
 Sen Shippo                     Arrow Rapid Walk
 Senri Chuu'ou: Kankuu          Flashing Elbow Emperor's Sky Pierce
 Suida                          Very Drunk
 Ryoukuchi Kou'en               Thousand Strong Reverse Feast
 Tenhou Zan                     Collapsing Heaven Mountain
 Tenshin                        Body Roll
 Tenshin Sen Shippo             Body Roll Arrow Rapid Walk

 MAI SHIRANUI
 
 Chou Hissatsu Shinobi Bachi    Super Deadly Ninja Bees
 Fuusha Kuzushi                 Windmill Demolisher
 Hien Kyaku                     Flying Swallow Kick
 Hien Renkyaku                  Flying Swallow Rapid Kick
 Hissatsu Shinobi Bachi         Deadly Ninja Bees
 Kachou Sen                     Flower Butterfly Fan
 Kagerou no Mai                 Dance of the Heat Haze
 Musasabi no Mai                Dance of the Giant Flying Squirrel
 Ryuu Enbu                      Dragon Blaze Dance
 Sakura Shu                     Cherry Raid
 Shin Hana Arashi               Pure Flower Storm
 Shinobi Zakura                 Concealed Cherry
 Shouri Ryuu                    Rising Dragon
 Yo Zakura                      Night Cherry
 Yume Zakura                    Dream Cherry

 Mr. KARATE

 Dai Gatana                     Great Sword
 Haou Shoukou Ken               Supreme King Flying Roaring Fist
 Hien Shippuu Kyaku             Flying Swallow Gale Kick
 Jigoku Mon                     Hell's Gate
 Kakato Otoshi Geri             Heel Drop Kick
 Kiryoku Juujitsu               Perfect Willpower
 Ko Hou                         Tiger Cannon
 Ko'ou Ken                      Tiger Gleam Fist
 Koshuu Senkyaku                Attacking Tiger Spin Kick
 Kuuchuu Ko'ou Ken              Mid-Air Tiger Gleam Fist
 Kyo Chuudan Tsuki              Empty Overhead Thrust
 Kyokugen-ryuu Renkyoku Ken     Extreme Limit Style Rapid Extreme Fist
 Ryuuko Ranbu                   Dragon / Tiger Boisterous Dance
 Shichou Ken                    Omen of Death Fist
 Soku Sakigoroshi               Forward Leg Killer
 Tani Otoshi                    Valley Drop
 Zanretsu Ken                   Momentary Violence Fist

 RAIDEN

 Dokugiri                       Poison Mist

 RYUJI YAMAZAKI
 
 Bai Gaeshi: Dan Hassha         Double Return: Bullet Fire
 Bai Gaeshi: Kyuushuu           Double Return: Absorb
 Bakudan Pachiki                Bomb Headbutt
 Bun Nage                       Mosquito Throw
 Bussashi                       Stabbing
 Dokan                          n/a
 Dokute                         Poison Hand
 Hebi Tsukai: Taikuu            Snake Tamer: Anti-Air
 Hebi Tsukai: Zenpou            Snake Tamer: Forward
 Hebi Tsukai: Gedan             Snake Tamer: Lower Level
 Hebi Damashi                   Snake Trick
 Jigoku Geri                    Hell Kick
 Kachi Age                      Head Lift
 Kachi Wari                     Head Splitter
 Kamahori                       n/a
 Metsubushi                     Eye Injury
 Sadomazo                       Sadism / Masochism

 TOJI SAKATA
 
 Aiki Kyousatsu                 Aikido Mirror Slash
 Fugutaiten                     Irreconcilable Rivals
 Gouten Satsu                   Roaring Heaven Slash
 Haki Age                       Throw Upwards
 Hinaka Satsu                   Concealed Center Slash
 Hiza Mawashi                   Knee Spin
 Hyouri                         Two Sides
 Irimi Nage                     Self-Attack Throw
 Karasu Otoshi                  Raven Drop
 Katahane Wari                  Shuttlecock Split
 Kurubushi Wari                 Ankle Splitter
 Marishiten                     (name of the Buddhist God of War)
 Nisou Renzan                   Dual Paired Rapid Slash
 Shihou Giri                    Every Direction Slash
 Shihou Nage                    Every Direction Throw
 Tatsumaki Hobaku               Tornado Capture
 Ura Irimi Nage                 Reverse Self-Attack Throw

 TSUGUMI SENDO

 Benkeijiki Geki!               Straightforward Strongman Attack!
 Hiki Kikoshi                   Pulling Riser
 Hiki Modoshi                   Re-pulling
 Naniwa Lariat                  (a place in Japan) Lariat
 Noutenjiki Geki!               Straightforward Head Attack!
 Okonamiyaki Ire                (japanese pizza) Preparation
 Tsugumi-chan Elbow             Little Tsugumi Elbow
 Tsuutenkaku Driver             Heading to the Palace of Heaven Driver
 Rope Nage                      Rope Throw
            

 ========================================================================
 5.  AUTHOR'S NOTE
 ========================================================================

 ------------------------------------------------------------------------
 REVISION HISTORY
 ------------------------------------------------------------------------

 Version 0.2  (March 20, 2000)
  - Finally bought my own copy (okay, so that was back in December, but
    hey, I'm lazy), and tested out some more stuff.  General corrections
    and revisions throughout the FAQ.

 Version 0.1  (July 3, 1999)
  - First release, not much to say.  I should note that this is a
    friend's game, not mine, so not everything has been verified yet.


 ------------------------------------------------------------------------
 SPECIAL THANKS
 ------------------------------------------------------------------------

 Psyke
  - For info. on how to evade, and releasing Duck King.

 Ura no Ura
  - For information taken from this page (www2.airnet.or.jp/~tac).

 Clarence DeRamos
  - For buying this game, helping me test out stuff in the FAQ, and for
    kicking my ass with Tsugumi repeatedly.

 EX Andy
  - For command attack info. and other misc. info., taken from his
    neato arcade Wild Ambition FAQ v1.0 (found at www.gamefaqs.com).

 SNK of Japan
  - For information taken from their homepage (www.neogeo.co.jp).
    
 Unpublished work Copyright 1999-2001 Chris MacDonald