______ _ _ _ _ _ | ____(_) | | (_) (_) | | | |__ _ _ __ | |__ __ _ _ __ __| | ___ _ __ | __| | | '_ \| '_ \ / _` | '_ \ / _` |/ _ \ '__| | |____| | | | | | | | (_| | | | | (_| | __/ | |______|_|_| |_|_| |_|\__,_|_| |_|\__,_|\___|_| ============================================================================== EINHÄNDER: Changes FAQ ============================================================================== _______ __ _ _ __ / ____(_)___ / /_ (_)_(_)___ ____/ /__ _____ / __/ / / __ \/ __ \/ __ `/ __ \/ __ / _ \/ ___/ / /___/ / / / / / / / /_/ / / / / /_/ / __/ / /_____/_/_/ /_/_/ /_/\__,_/_/ /_/\__,_/\___/_/ v. 1.00 | 13 February 2000 by Triple Lei format(s): PlayStation This document / FAQ _may_ be reproduced electronically, as long as it remains in its unaltered form. You may also print it, but, of course, you _may not_ make money off of this - even if you _do_ give credit! That doesn't make it any more moral (or legal), folks! I want to take this time to humiliate EGM and Game Cave once more: "This means you!" This document Copyright 2000 Justin Sison. This is dedicated to Kao Megura, who, after 5 Megs or so of FAQs, has retired from FAQ writing. I can't blame him, though... certain magazines and mail order stores are making blood money off his fine work, and he always gets the short end of the stick. Check out his homepage for more on that... Current versions of this FAQ can be found at: - http://www.gamefaqs.com - http://members.xoom.com/kaosu15 ================= TABLE OF CONTENTS ================= 1. INTRODUCTION 2. CHANGES - 2.1 Packaging - 2.2 Gameplay - 2.3 Text Changes - 2.4 Extra Changes 3. MISCELLANEOUS - 3.1 Things to do - 3.2 Rantings 4. LINKS 5. THANKS 6. REVISION HISTORY ============================================================================== 1. I N T R O D U C T I O N ============================================================================== "Why a changes FAQ," you ask. Well, for one thing, there wasn't a changes FAQ for this game, and I have not only the American version, but the Japanese version, plus the soundtrack to boot! So, eminently, I'm qualified. Also, I am really into changes from the Japanese to the U.S. versions. To see what I'm talking about, look up a certain Mario Party FAQ (I forget whose, but it has a nice ASCII logo, and I think it's the biggest one) or the Bust-A-Groove FAQ. Sometimes, it's as if the final Japanese version is the gold master candidate, or even a late beta version! Check out Kao Megura's Final Fantasy VII Changes FAQ. Its definitely a good read. So here's my FAQ, and I hope it's the same caliber as the FAQs mentioned. ============================================================================== 2. C H A N G E S ============================================================================== ---------------------------------------------------------------------------- :: 2.1 Packaging :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ---------------------------------------------------------------------------- AMERICAN VERSION ----------------------------------------------------------- - The cover is a rather pleasing piece of art, featuring a CG Einhänder ship against a "charcoal" background. - The pages of the manual are disappointingly black and white. - The jewel case itself is clear, allowing you to see the beautiful CG art underneath the CD. - The CD itself is a bare white CD with the name "Einhänder" on it. Nothing wrong here, but it's certainly uninspiring. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JAPANESE VERSION ----------------------------------------------------------- - The cover is more like the title screen of the game (blue background with a single quasi-pseudo-transparent-transclucent hand). - The pages are absolutely mouth-watering. Everything is in color (as is the norm for Japanese manuals). I swear, if Squaresoft released their Einhänder manual without any text, they could market it as an artbook! - The jewel case is all black, but that's okay since the artwork underneath the CD in the U.S. version is on the last page of the Japanese manual. - The CD itself is a cool black-blue version of the cover! - Bonus items included a poster / English instruction booklet (a la Tekken 3) and that standard Japanese CD thing that goes on the left of the case. ---------------------------------------------------------------------------- :: 2.2 Gameplay ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ---------------------------------------------------------------------------- AMERICAN VERSION ----------------------------------------------------------- - The "Accept" and "Cancel" buttons are X and Triangle, respectively. - When paused, the options are "CONTINUE" and "QUIT". - The display for the number of ships is: "xFIGHTERS LEFT". - Switching positions of the arm is almost instantaneous. - The Cannon gunpod is low in ammo, but can be pressed repeatedly for rapid fire. Ammo settings for the Endymion II - - Vulcan: 500 - Spreader: 60 - Juno: 300 - Flash: 30 - Cannon: 15 - Grenade: 30 - Blade: 400 - Mosquito: 30 - Wasp: 30 - Hedgehog: 50 - Riot: 80 - Python: 30 Ammo settings for the Endymion III and the Astraea I - - Vulcan: 750 - Spreader: 90 - Juno: 450 - Flash: 45 - Cannon: 25 - Grenade: 45 - Blade: 600 - Mosquito: 45 - Wasp: 45 - Hedgehog: 75 - Riot: 120 - Python: 45 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JAPANESE VERSION ----------------------------------------------------------- - The "Accept" and "Cancel" buttons are Circle and X, respectively. - When paused, the options are "EXIT" and "TITLE". - The display for the number of ships is: "REST xFIGHTERS" - Switching positions of the arm takes a second or two. (!) If you are using the Astraea I, however, the switching speed is the same. - The Cannon gunpod is high in ammo, but the rate of fire is slow. Ammo settings for the Endymion II - - Vulcan: 400 - Spreader: 60 - Juno: 300 - Flash: 30 - Cannon: 30 - Grenade: 30 - Blade: 400 - Mosquito: 30 - Wasp: 50 - Hedgehog: 50 - Riot: 80 - Python: 30 Ammo settings for the Endymion III and the Astraea I - - Vulcan: 600 - Spreader: 90 - Juno: 450 - Flash: 45 - Cannon: 45 - Grenade: 45 - Blade: 600 - Mosquito: 45 - Wasp: 75 - Hedgehog: 75 - Riot: 120 - Python: 45 ---------------------------------------------------------------------------- :: 2.3 Text Changes ::::::::::::::::::::::::::::::::::::::::::::::::::::::: ---------------------------------------------------------------------------- AMERICAN VERSION ----------------------------------------------------------- - When you leave the game alone for a while: Half a century has passed since the Great War turned the world to ashes. Mankind was already facing the twilight of their time, but the flames of war still demanded sacrifices. Our nation, Selene, an alliance of moon megalopoli, after demanding the return of the "Holy Land" of Gesetz from Earth's remaining nations, declared war and invaded. The war dragged on, and I enlisted, hoping to be sent to earth. After completing harsh training and ideological re-education, I was ordered on a reconnaissance mission of an enemy capital. In my fighter plane, I descended to Earth, alone. - If you run out of time in stage 6: In my fading consciousness, a single doubt remained. Were the allied forces really late, or...? Then, right before the end, I thought I saw countless white angels circling down from an endless heaven. - Between stages 6 and 7: The only thing that kept me alive under the intense gunfire from my allies was one burning question, "Why are they after me?" The earth I saw wasn't the Utopia my superiors spoke of, but rather a vast wasteland, like the moon. I knew then the war was already purposeless. But perhaps, for the leaders, war itself was the purpose... - After the ending CG: After the battle, both sides, no longer able to fight, agreed to a temporary cease-fire. Gradually, the people on each side became aware of the conditions of the other, naturally leading to the end of the war. Although no Utopia, a temporary balance fell over the world again. But the name of the one who indirectly brought about the end of the war was completely erased from the official records of both powers. Now, only those who actually fought and were wounded in the war know the name of... "EINHÄNDER". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JAPANESE VERSION ----------------------------------------------------------- - When you leave the game alone for a while: Half a century has passed since World War III burnt the world to the ground. Mankind has enjoyed a period of twilight, but the war still demanded sacrifices. We, Selene, a combined nation of the moon megalopolis, insisted on the recapture of the 'sacred place'Sodom, survived league of nations on Earth. Then we declared war and started the invasion. The war was prolonged, during which I volunteered to the force, longing to go to earth. After undergoing the hard training and thought re-education, I was assigned to the forced reconnaissance of the enemy capital. Then I descended solo to earth, alone in a fighter plane. - If you run out of time in stage 6: One doubt came across in my fading consciousness. Was it really true the main ally unit didn't make it in time? Or...... In my last moment, I thought I saw the innumerable white angels coming down, circling from the endless heaven. - Between stages 6 and 7: It was a question that made me survive under the intense gunfire that poured from the ally. Why must I be terminated by an ally? The earth I saw wasn't the Utopia that my superiors said it was. It was the same waste land as the moon. The purpose of this war was already lost. But what if, to my superiors, this ridiculous war was itself, the purpose? - After the ending CG: After the fight, both sides, having lost all means of attack, entered into a temporary cease-fire agreement. After a while, the citizens of each side became aware of the conditions of the other, and this lead naturally to the end of the war. Although there was no Utopia anywhere, a temporary balance fell over the world again. But, the name of the person who indirectly brought about the end of the war, was completely erased from the official records of both countries. Now, only those who actually fought and were wounded in the war know the name of 'EINHÄNDER'. ---------------------------------------------------------------------------- :: 2.4 Extra Changes :::::::::::::::::::::::::::::::::::::::::::::::::::::: ---------------------------------------------------------------------------- AMERICAN VERSION ----------------------------------------------------------- - Gallery: The Gallery opens up with a screen that lets you select which piece of art you want to see. The numbers go from 00 to 99. This gallery has a lot of CG pictures, especially of the enemies. I don't care for those pictures. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JAPANESE VERSION ----------------------------------------------------------- - Gallery: The Japanese Gallery is a nightmare to navigate through. There is no number to select, meaning you HAVE to start at 00, and if you want to go to, say, 45, you must cycle through the others... Why do they take so long to load anyway? The Rival Schools gallery wasn't this bad! On another note, however, there are some exclusive pics here, namely the pics of the pilots themselves! Start a new game and look at the High-Scorers. "Ralph", "Myriem", and possibly others are actually drawn! Why this was taken out, I'll never know. - Free: This is a mode that was taken out of the American version. As far as I can tell, however, that was an oversight. To get this option, you must beat the game, getting all the S. Bonuses (21 total). Once you get it, go to the Configuration. Under the Difficulty option, select "Free". Now when you go to Game Start, you have the option of selecting stages! For more on this, check out Zach Keene's Einhänder FAQ. (oh btw, I contributed to that FAQ as as well; I'm "the guy"). Also, in this mode, you have infinite continues. - The angle of the screen right before the Level 5 boss seems to mess up the graphics. In the upper-lefthand corner of the screen, a black patch appears and disappears. This is fixed in the American version, but the patch can still be found if you look carefully. ============================================================================== 3. M I S C E L L A N E O U S ============================================================================== ---------------------------------------------------------------------------- :: 3.1 Things to do ::::::::::::::::::::::::::::::::::::::::::::::::::::::: ---------------------------------------------------------------------------- - I think I'll write an Einhänder strategy guide. I've played it so many times... ---------------------------------------------------------------------------- :: 3.2. Rantings ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ---------------------------------------------------------------------------- - (in English) Waah! I want my Einhänder 2 for Dreamcast or PlayStation 2! - (auf Deutsch) Waah! Ich möchte mein(e) Einhänder 2 für Dreamcast oder PlayStation 2! .-------------------------------------. | And for those who are interested... | | | | Ä = Alt+0196 ä = Alt+0228 | | Ö = Alt+0214 ö = Alt+0246 | | Ü = Alt+0220 ü = Alt+0252 | | ß = Alt+0223 | `-------------------------------------' ============================================================================== 4. L I N K S ============================================================================== I'm not sure, but try http://classicgaming.com . Too bad the other Einhänder sites were taken down... or were they? Blah. ============================================================================== 5. T H A N K S ============================================================================== - Kao Megura - http://i.am/kao For inspiring everything I do! Well, FAQ related, anyway... - Zach Keene The biggest and best FAQ deserves mention... Plus I contributed to that FAQ, so... ============================================================================== 6. R E V I S I O N H I S T O R Y ============================================================================== - v. 1.00 [13 February 2000] Everything's up. This will probably be the final revision. - v. 0.90 [06 February 2000] Initial release; I need the rest of the texts as well as actually do the things on my "Things to do" list.