Ehrgeiz (Japanese) for Playstation Ehrgeiz Quest mode Guide Version 1.2 By Cheow Enping Last updated: 18-1-98 Contents: ____________________________________________________________ 1. Story and Character Information 2. Controls 3. Menu 4. The Village 5. Food 6. Weapons and Armour 7. Fighting 8. Magic 9. The Dungeon 10. Guardians 11. Completing the Quest 12. Tips Ehrgeiz is a game created by Squaresoft and Dreamfactory. It was originally released in the arcade with the help of Namco. Now, Ehrgeiz has been released on the Playstation and the Quest mode is one of the few new RPG elements added. This RPG mode has some of the best graphics I've ever seen. The graphics are excellent (look at the sunlight coming in from the dungeon windows and the plants in the water) and the music is great (note that there is singing in the background music in the deeper dungeon floors). The story isn't impressive enough though, because one would definitely demand something better from Squaresoft. Ehrgeiz, Squaresoft and Dreamfactory are registered trademarks of their respective companies. ------------------------------------------- 1. Story and Character Information ------------------------------------------- 50 years ago, after the discovery of EHRGEIZ in an ancient German castle, the mysterious materia became the prize in the EHRGEIZ tournament. Koji Masuda, being the three-time Ehrgeiz champion, used this mysterious materia and found an old excavation site. He then found out that he had stumbled upon Red Scorpion's secret excavation site, and thus his life was sought after by this dangerous organisation. When he returned to the Ehrgeiz tournament headquarters, his daughter told him that in a certain place, an unimaginably powerful source of energy is hidden, and that she wanted him to get it. Thus, Masuda and his assistant, Clair Andrews followed the source of information and arrived at a mysterious village. It is said that this village used to possess a huge source of mysterious energy, and thus angered god. God then sent this village to another dimension, and all its treasures were hidden in the dangerous and mysterious dungeon along with long forgotten memories of the past. Koji Masuda Age: 39 Nationality: Japanese Sex: Male Job: Martial Artist, Student of Archaeology He is the father of Yoko but had divorced his wife. As his daughter was left under custody of his wife, he could concentrate on his excavation and exploration work, and became the three-time EHRGEIZ tournament champion. This time, having been led to the secret excavation site of Red Scorpion, his life has been threatened. Clair Andrews Age: 20 Nationality: English Sex: Female Job: Student of Archaeology She is Masuda's assistant and studies ancient exploration. Since the age of 12, Clair has been a world-class champion at both golf and net ball. Later, she became the student of a martial arts expert. She is good at high speed barehanded fighting as well as using military weapons. -------------- 2. Controls -------------- Anywhere: L2 and R2: Select equipped item Triangle: Use equipped item L1: Jump X: Start a conversation, open doors, pick up things Start: Open menu Select: Pause In the village: Square: Start a conversation, open doors, pick up things Circle: Start a conversation, open doors, pick up things In the Dungeon: Square: Attack Circle: Cast Magic ---------- 3. Menu ---------- In the menu, the statistics are: Level Your level (it can easily exceed 99) Experience Points Your total experience points Max Hp Your maximum hit points Attack The damage dealt using physical attacks Defense Reduces physical damage (Max Def : 255) Magic attack The damage done using magic attacks Magic Defense Reduces magical damage Weapon Skill Effectiveness of using special attacks Speed The speed at which you can run and attack Endurance Rate at which you use up your energy for Hp Experience gaining rate Rate at which you receive experience points The numbers in yellow are your character's base statistics. Those in blue are the status after you equip your weapons and armour. Your inventory is the big space on the left. It can hold up to 30 items (100gil = 1 item, 50 magic materia = 1 item). When you select a weapon, armour, helmet or shield, there will be four options: Equip Status Drop Cancel When you select potions, bombs or dragon wings, there will be yet another four options: Use Equip Drop Cancel When you select food, there will also be four options: Eat Equip Drop Cancel When you select the green magic materia, you will see two options: Drop Cancel When you select magic materia, there will be four options: Equip as normal magic Equip as super magic Drop Cancel The box below your inventory give you a quick look at what you are equipped with and the Hp of your weapon, armour, shield and helmet. You can press select to bring up three options: Nutrition Save Game End Game When you open the nutrition balance menu, you see five status. Starting from the top and going in a clockwise direction, they are: Proteins Carbohydrates Fats Minerals Vitamins You can save your game anywhere, but you have to pay gil to save your game. The amount of gil paid is your highest level character's level multiplied by ten. Saving the game requires 2 memory blocks. They will first ask you if you want to pay the price, and you will see two options: Yes No Select Yes and you get to save your game. ----------------- 4. The Village ----------------- This village is not very big. There are a total of 5 places: Hotel You can bank in your money and exchange character. Exchanging characters is the only way you can restore Hp and Mp for free. Weapon Shop You can buy and sell weapons, armour, etc... The weapons sold are random but will be around your level. Grocery Stall You can buy and sell food here Blacksmith You can repair weapons, etc.. You can also transfer Guardians here at the cost of wine or beer. Restaurant You can play shares and find out info. This is where you exchange recipe books for beer. When playing shares, square is buy and circle is sell. You will lose 5 gil per bottle every few seconds. Materia Shop You can buy and sell green magic materia There are 3 entrances to the dungeon here. The first is at the top of the hill and leads to level 1. The second is at the bottom of the hill and leads to level 7. The next is at the bottom of the well and leads to level 13. --------- 5. Food --------- When in the dungeon, your energy will slowly decrease and your Hp will be drained when you have no energy left. To replenish your energy, you have to eat food. Food also enhances the statistics gained when you level up. Here is how it works: Food Statistic Raised Meat* Attack Vegetables Magic attack Fish Defense Ki no ko (????) Speed Berries Weapon skill Proteins Everything *Bird meat raises defence though You can check your nutrition balance in the menu. Note that this system is a nutrition BALANCE, which means that if you keep on eating all kinds different food, you will not increase everything. --------------------- 6. Weapons and Armour --------------------- Weapons ------- Weapons in Ehrgeiz quest mode are not just excuses for adding attack power. They will decide how you fight. There are many different kinds of weapons such as knives, spears, axes, gloves, swords, Japanese swords, magician rods, etc... Each weapon has its own specialty in terms of range, speed, special moves, etc... Many weapons are two-handed and require you to sacrifice a shield. When you fight monsters, your weapons will get damaged and you will have to repair them at the blacksmith. The cost for repair is 5 gil per endurance. Some weapons are specially reserved for use by certain characters. Masuda has access to the more offensive weapons such as special large swords Japanese swords. Clair is able to use magician rods or staffs, which are generally more defensive and magically inclined. Armour ------ There are various kinds of defensive wear. Basically, you have body armour, helmets and shields. These get damaged after you are hit many times. Repair them at the blacksmith. The cost for repair is 5 gil per endurance. * Note: Some weapons which have above average statistics may be cursed and thus cause you to not be able to cast magic. FF Weapon/Armour Lists ---------------------- As a tribute to the Final Fantasy series, I have made a basic list of the Final Fantasy exclusive weapons and armour, excluding the usual Bronze, Gold, Platinum, etc.... stuff. +Tiger Fang+ Location: 13-15 floor Weapon Attack 65 Hit Points 4/4 Max Hp 0 % Attack 0 Defense 0 Magic attack 0 Magic Defense 0 Weapon Skill 0 Speed -2 Endurance -2 Experience gaining rate +2 +Dragon Claw+ Location: 13-15 floor Weapon Attack 67 Hit Points 4/4 Max Hp 0 Attack 0 Defense 0 Magic attack 0 Magic Defense 0 Weapon Skill 0 Speed +5 Endurance -3 Experience gaining rate 0 +Buster Sword+ Location: 10-12 floor Weapon Attack 57 Hit Points 10/10 Max Hp 0 Attack 0 Defense 0 Magic attack 00 Magic Defense 0 Weapon Skill 0 Speed +2 Endurance -1 Experience gaining rate 0 +Ragnarok Sword+ Location: 16-18 floor Weapon Attack 95 Hit Points 10/10 Max Hp 0 % Attack 0 Defense 0 Magic attack +5 Magic Defense +2 Weapon Skill 0 Speed -3 Endurance -2 Experience gaining rate 0 +Masamune+ Location: 19-20 floor Weapon Attack 98 Hit Points 8/8 Max Hp 0 % Attack 0 Defense 0 Magic attack +7 Magic Defense 0 Weapon Skill 0 Speed -3 Endurance -2 Experience gaining rate 0 +Ultima Weapon+ Location: 19-20 floor Weapon Attack 99 Hit Points 10/10 Max Hp 0 % Attack 0 Defense +3 Magic attack 0 Magic Defense 0 Weapon Skill 0 Speed -4 Endurance -2 Experience gaining rate 0 +Princess Guard+ Location: 19-20 floor Weapon Attack 93 Hit Points 9/9 Max Hp 0 % Attack 0 Defense +12 Magic attack +5 Magic Defense +7 Weapon Skill 0 Speed -3 Endurance -3 Experience gaining rate 0 +Venus Gospel+ Location: 16-18 floor Weapon Attack 95 Hit Points 10/10 Max Hp 0 % Attack 0 Defense 0 Magic attack 0 Magic Defense 10 Weapon Skill 0 Speed -5 Endurance -4 Experience gaining rate 0 +Premium Heart+ Location: 16-18 floor Weapon Attack 87 Hit Points 4/4 Max Hp 0 % Attack 0 Defense 0 Magic attack 0 Magic Defense +8 Weapon Skill 0 Speed -3 Endurance -3 Experience gaining rate 0 +Imperial Guard+ Location: 19-20 floor Defense 24 Hit Points 16/16 Max Hp +10 % Attack +2 Defense 0 Magic attack 0 Magic Defense +10 Weapon Skill 0 Speed -2 Endurance -2 Experience gaining rate 0 I think I might be able to update this Weapon/Armour list, if I manage to find the time. ------------- 7. Fighting ------------- When you are fighting with enemies, you cannot access the menu, and thus will be unable to heal. So, you will have to equip items to aid you in battle. You can actually do some special moves in the quest mode. Characteristics of Weapons: Glove: A weapon with slightly below average attack power. Extremely quick, but lacks range and stamina. Excellent for close combat. Knife: A weapon with slightly below average attack power. Quick, but lacks range and has slightly below average stamina. Good for close combat. Sword: A weapon with average attack power. Of average speed, average range and good durability. Well balanced. Spear/Axe: A weapon of high attack power. Slow but has extremely far range and high durability. Good for keeping enemies at a distance. This is a rough division of weapons and their moves. Different weapons do different things. Special Moves Glove Knife/Sword Spear/Axe S, S, S Three Of The Kind Kinen Slash ???? (A) Joint Front Slash Hell Quake Slash? D-pad + S, S, S Triple Black Knock Joint Front Slash ???? (A) Hell Quake Slash? Kinen Slash ???? (B) L1 + S Flip Kick Somersault Slash Somersault Slash Hold S, then Maha Punch Dancing Joy Dancing Joy release Swirling Slash Crosslash Hold R1, L1 Rising Upper Rising Upper Rising Upper (uses energy) *S = Square Descriptions ____________ -Rising Upper Originated from: Godhand This attack is good to be used when cornered. It uses some of your energy to do an uppercut that knocks your opponent off his feet. When you have no energy, you can still do this move. It does not do damage though. Glove Attacks ------------- -Three Of The Kind Originated from: Clair A three hit fist combo that hits normally. -Triple Black Knock Originated from: Godhand A quick but powerful set of three kicks are dealt out in the air. This is very effective when dealing with many enemies. -Flip Kick Originated from: Anybody A powerful flip attack is done. -Maha Punch Originated from: Godhand A set of 9 punches are dealt out rapidly at one enemy. Sword, Spear and Axe Techniques -------------------------- -Kinen Slash Originated from: Sasuke, Yuffie A set of three slashes are dealt out. Most swords, spears, axes and knives will do this. -Joint Front Slash Originated from: Sasuke A quick set of three slashes are unleashed samurai style. This can be done with all Japanese swords. -???? (A) All spears and axes can do this attack. -Hell Quake Slash??? Originated from: Sephiroth A three hit sword combo similar to the Kinen Slash. Most swords and knives do this. -???? (B) A three hit sword combo similar to the Kinen Slash. Most swords and knives do this. -Somersault Slash Originated from: Sasuke, Yuffie A slash is added to a somersault, doing massive damage. All non-glove weapons do this attack. -Dancing Joy Originated from: Sasuke, Yuffie Your character spins round with his sword and hits the enemies multiple times for lots of damage. Very effective when surrounded by lots of enemies. All spears, most axes and some swords can do this while some other swords can do a very pathetic imitation of it. -Swirling Slash Originated from: Cloud???? Your character raises the sword above his head and spins it, then brings the sword down in a powerful slash. Most Japanese swords and a few axes will do this. -Crosslash Originated from: Cloud, Zax You do Cloud's devastating limit break, and unleash a set of five strokes that do very massive damage. Few enemies can survive the full force of this move. Enemies might be able to interrupt between moves though. This technique may be done with all of Cloud's swords and a few Japanese swords. ---------- 8. Magic ---------- To use magic, you must have green magic materia and magic materia equipped. Most materia can be found every three floors (3, 6, 9, 12, ...) of the dungeon except for one which is not guarded and at the 16th floor. Magic materia can be equipped as normal magic or super magic. To use normal magic, press circle To use super magic, hold circle till you bend down, then release. Normal magic uses 1 Mp Super magic uses 3 Mp Normal Magic Super Magic Fire A small fireball Multiple fireballs is dropped are shot widespread Burns enemies Blizzard (Ice) A blast of cold Traps multiple enemies with ice Thunder (Bolt) Stream of lightning Large bolt of lightning shears through flies across and reflects enemies off walls Flare (Extreme Fire) A ring of fire A body of fire encases you surrounds you Freeze (Extreme Ice) Freezes the enemy Freezes all enemies Trine (Extreme Bolt) A lightning All enemies are hit by trap is laid lightning Quake A shockwave is sent An earthquake is through the ground summoned Meteor A little meteor is Meteors rain down slowly shot Ultima The enemy is sent All enemies are sent into into the X-zone the X-zone Holy Confuses an enemy Confuses multiple enemies -------------------- 9. The Dungeon --------------------- Basic Dungeon Structure ----------------------- When you first enter a new floor of the dungeon, it will be randomly generated. As you progress, you will map the place. There are a total of 21 floors. In the dungeon, you might find special rooms that have recipe books, altars, materia, or food. The dungeon will look and sound different every 3 floors, and there will be a boss guarding a piece of materia every third floor. When the boss is defeated, it will either drop a recipe book or a piece of armour. There are also secret rooms that will only be revealed when you bomb the walls. These walls are along those long and narrow passages BETWEEN two lights (walls which look transparent are just normal walls made transparent for your convenience, and cannot be destroyed). There is usually treasure and an above average monster inside. There are many traps in the dungeon that will lock you up with monsters which will regenerate at alarming rates. You must finish off all the monsters before more appear. If successful, the trap doors will be opened and the trap cannot be activated again. If you fail to do so but manage to hang in there for some time, the trap on the floor will disappear and you will be freed when you defeat the remaining enemies. However, the trap can still be activated again. You should not dwell in the same place for too long or monsters will appear. If you should die in the dungeon, your other character will have to rescue you by picking up the medicine box that you drop when you die. Therefore, make sure you other character is not too pathetic to run all the way back down, and make sure you have what you need. Survival Tips ------------- -=Do not be too ambitious=- Do not send a low level character into a deep dungeon. You need at least a weapon found on that same dungeon level to match up against the monsters. If you are of a sufficiently high level and have the right things, you can just cruise through the dungeon killing monsters, getting good stuff and training levels. -=Stock up your inventory=- You should always make sure that you have extra food and can get a good supply of food from the monsters. It would be disastrous if you were to run out of food and not be able to stop your already low Hp from being drained. Also remember to carry more than one weapon, since the monsters would require you to hit them multiple times. If you are carrying too many weapons or pieces of armour, it would be wise to use a Dragon Wing to warp out, refill your Hp and energy as well as sell the things. Without much difficulty, you should be able to find another Dragon Wing when defeating monsters. Thus, feel free to use your Dragon Wing, and never leave it lying on the round, for it is a rule that you can only possess one Dragon Wing at any point in time. -=Always be well prepared=- As steady as you might think you are, you must beware of unfair circumstances, whereby the enemy surround you and bash you up, or those humanoid like monsters are very vicious at attacking and good at defending. These cases might surprise you because they can really reduce your character's Hp. Another thing you must not overlook is to equip materia. Some enemies can only e severely injured by magical attacks, and you would thus suffer greatly if you were locked up in a room full of these monsters. You probably will not be able to defeat them, and your weapon might even break if you manage to survive for quite some time. Therefore, always have materia equipped, carry enough potions and a Dragon Wing, and remember to EQUIP them. ------------- 10. Guardians ------------- Some weapons or armour you find in the dungeon might have a bracket with a word after the name. That word means "Guarded". If you check the status of the weapon, on the right column, there will be a name multiplied by a number. That weapon will also have points added to or subtracted from its statistics. That name, is actually the name of a guardian that guards your weapon. If you find recipe book 5, they will show you a list of the guardians and what they do. Here is a translation of the list: Guardian Add points to Zeus Max Hp, Defence Poseidon Attack, Weapon Skill Hades Magic Attack, Speed Aries Attack, Defence Athena Attack, Magic Attack Apollo Defence, Magic Defence Arthemis Magic Attack, Magic Defence Hermes Speed, Weapon Skill Pa Ka Si (????) Max Hp, Weapon Skill Gaia Everything except Max Hp Satan* Attack, Defence Lucifer* Magic Attack, Magic Defence Mamon* Max Hp, Endurance * = Devil All these Guardians will add statistics to your weapon or armour. However, those guardians who are marked Devils will deduct all the other statistics. The guardian Gaia will deduct your max Hp. In the dungeon, you might find rooms with altars (the rooms with something like a rectangular tombstone). Go and stand in front of the altar. There, if you open the menu and select an item, there will be 5 options instead of 4, and the 4th one means sacrifice. If you sacrifice an item to a guardian, it might work of fail. If it works, the effect of the guardian will be greatly increased. Sacrificing to devils will enhance their powers and they will also deduct more from the other statistics. Whether your sacrifice works is completely dependent on luck. About 90 percent and above you will fail. Therefore, what you could do is go to the altar, use a dragon wing, dump all your things, load yourself with cheap food from the grocery stall and warp back to the altar. Then you can keep trying. It seems that it is very much easier to sacrifice to the devils, especially Satan. The furthest a guardian can go is up to multiples of 6. A tip on how you can make sacrifices efficiently is to make your way to an altar in a low level dungeon, use a Dragon Wing, dump as many things as you can, go to the grocery store and but food until your whole inventory is full then warp back and start sacrificing like crazy. When you run out of items, just go out and kill some enemies, find a Dragon Wing and repeat the process. Of course, you must at least have the money to be able to buy lots of food. You can transfer the guardian of one weapon to another at the blacksmith. If you manage to utilize the guardian system to your advantage, you can achieve dramatic results. ------------------------ 11. Completing the Quest ------------------------ If you have not played through much of the game, then do not read this section. Basically, to win the Quest mode, you have to be patient. Always choose your weapons wisely and spend time training levels. When you are of too low a level, it becomes very easy to die. So be patient and train. When I reached the deeper floors, I encountered great difficulty as the enemies were far more powerful and aggressive. However, once I attained a level of 100++, I had great difficulty getting killed!!!! When you get to the 21st floor, you will notice that there will be no more monsters. As you should have realised, this is the final stage. Equip yourself with X-potions and get ready to fight a boss, which is some sort of dragon. Try moving to its right before you give it a series of attacks. It can do some sort of charge that can score multiple hits on you. So beware. It also a few more attacks such as a claw attack and a fireball attack. After defeating it, you get to fight yet another boss, which is a red dragon. Before you proceed, you can re-equip your things and check if your weapon is going to shatter. Proceed through the doorway when you are ready. The next boss is significantly weaker than the previous. It can do some sort of jumping tail attack, and breathe a wave of fireballs. Move away till it starts raising its head to breathe fire, then move in and hit it. Upon defeating it, the place will start exploding and your character will die (yes..). Now, you will be controlling the other character (You cannot access the menu until you exit the room (bug in the game?)). You got to go all the way down to where your other character died. Then, pick up whatever useful stuff you think you will need and proceed to fight the next boss. This boss is a phoenix, and it is the final boss. It can only do one monotonous attack, so either use a long ranged weapon, or stand back and keep casting lightning or meteor. When it dies, you get the legendary Phoenix Down (phew.. I never taught the Phoenix Downs in all the Final Fantasy series were so hard to find). It is finally the time when you decide the conclusion of the game. On getting the Phoenix Down, go out and touch your dead character. You will be asked if you want to use the Phoenix Down or not. The first option says 'yes' and the other says 'no'. What you choose will bring about a different ending. The endings, are all a great disappointment, especially for those who cannot read Japanese, for you will just be shown some text. So far, I know of 4 different endings, which you get if: 1.Use Masuda to get Phoenix Down and use it on Clair. 2.Use Masuda to get Phoenix Down but do not use it. 3.Use Clair to get Phoenix Down and use it on Masuda. 4.Use Clair to get Phoenix Down but do not use it. --------- 12. Tips --------- 1. When you run out of space, you can drop your items anywhere on the ground* 2. You can use a Dragon Wing to escape from even the deepest dungeon or even from traps. Note that you can only get or possess one dragon wing at any time. 3. You should not depend on buying weapons to survive. You need the money for saving the game. Thus, you should save as much money and sell useless weapons. 4. The only way to refill your character's Hp and energy for free is to change characters. *If you dump too many things, > 70 (????), some of your items might be deleted!!!!! (I found that out the hard way) ________________________________________________________________________ I hope that my FAQ has been of some help to you. I would appreciate it if you could tell me any secrets, etc that have not been mentioned or help me with the few translation problems. Feel free to suggest things to be written in this faq by informing me. Send all questions, information to 1998 All Rights reserved Cheow Enping