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SB0Z8M@Z7rr;;rr;iiiii;;;i;7ZZ8W2i 2MM@Z7. ,ii, .;2aXr: .::,,::ii: o-----------------------------------------------o | Nascar Thunder 2002 Race Guide | | by: Stephen "Warhawk" Harris | | Covers: PlayStation | | Date Created: 01.24.2002 | | Last Updated: 06.12.2012 | | Version: 2.0 | | Can be found on: www.gamefaqs.com | | www.psxcodes.com | | www.neoseeker.com | o-----------------------------------------------o -PRESS CTRL + F TO GET TO A SPECIFIC PART OF THIS GUIDE- ------------------------------------------------------------------------------ Table of Contents ------------------------------------------------------------------------------ 1. Contact 2. Controls 3. Tracks Part One: Lincensed Part Two: Fantasy 4. Drivers 5. Car Setups Part One: Lincensed Part Two: Fantasy 6. Challenges Part One: Thunder Challenges Part Two: Thunder Cards 7. Hidden Tracks 8. Tribute to Dale Earnhardt 9. FAQs 10. Credits / Legal Notice 11. References ------------------------------------------------------------------------------ 1. Contact ------------------------------------------------------------------------------ To be able to contact Stephen "Warhawk" Harris please drop me an e-mail at nd4spdhotrod [at] yahoo [dot] com, with any questions, comments or any information that you may believe that I may have missed in this guide. Please don't send any hateful mail because I will not tolerate it because it can be considered harassment, so please make sure you know what you want to ask/comment before you send the e-mail to me. Be sure to have "NASCAR Thunder 2002" in the subject so I don't accidently delete the e-mail. This includes sending e-mails with some picture which may be inappropriate. Please if you send me any e-mails with any kind of vulgar language such as the "f" word. I also have AIM and YIM messengers, but you can only be able to contact me through YIM because due to an incident while I was on AIM I have decided to have a closed list on AIM. If you seem that you can't get a response from me on YIM please feel free to e-mail me at the e-mail address that I have given in this section or near the beginning of this guide for Silent Hill. My YIM screen name is listed below if you need to get in contact me through that mean instead of e-mailing me: o-------------------o | YIM: nd4spdhotrod | o-------------------o ------------------------------------------------------------------------------ 2. Controls ------------------------------------------------------------------------------ In-Game ------- Gas- X Shift Up- R2 Brake- Square Shift Down- R1 Reverse- Triangle (when stopped) Pause Game- Start Change View- Circle Toggle HUD ON/OFF- Select Track Map/Damage meter- L1 Toggle Rear View Mirror- L2 ------------------------------------------------------------------------------ 3. Tracks ------------------------------------------------------------------------------ Atlanta Location: Hampton, GA Banking on Straightaways: 5º Distance: 1.54 miles Back Stretch: 1,320 ft. Track Type: Speedway Banking in Turns: 24º Front Stretch: 1,415 ft. Website: www.atlantamotorspeedway.com Strategy: --------- As you come out of turn 4 you should be around 169 - 170 MPH as you exit the turn towards the start/finish line. As you go down the frontstretch you should be able to reach around 191 - 193 MPH before entering turns 1 - 2. When you go through turns 1 - 2 be sure to let off the gas before enter in the turns to around and keep your speed steady to around 168 - 171 MPH through the turns. As you exit turn 2 you want to get near the wall but not real close to where you end up scraping the wall and whatnot. Before you enter turns 3 - 4 your speed should reach to around 195 MPH before entering those turns. Just like you did in turns 1 - 2 let off the brake a bit until you get down to around 169 - 170 MPH but a tip that I can give is to keep it steady on the brake not just through turns 3 - 4 but as well as turns 1 - 2. ------------------------------------------------------------------------------ Bristol Location: Bristol, Tennessee Front Straight: 650 ft. Distance: .533 miles Back Straight: 650 ft. Track Type: Short Track Website: www.bristolmotorspeedway.com Banking in Turns: 36º Banking on Straightaways: 16º Strategy: --------- Let's get to the point to how to get around this short but fast race track. As you race out of turn 4 you want to be around 110 - 118 if you manage to get out of turn 4 at those speeds. As you go down the frontstretch across the start/finish line and before you enter turns 1 - 2 you might be able to reach to around 130 - 133 maybe a few MPH under that. As you brake to enter the turns 1 - 2 slow down to around 107 - 110 MPH. As you exit turn 2 to head down the backstretch just like any other track be sure not to hit the wall or you'll loose speed. As you go down the backstretch you should get to around 138 MPH before braking for turns 3 - 4. When you go through turns 3 - 4, you want to be around 107 - 110 through the turns. As you exit turn 4 do the same as you did on the backstretch but this time to the start/finish line. ------------------------------------------------------------------------------ California Location: Fontana Cali. Banking on Back Straight: 3* Distance: 2.0 miles Front Straight: 3,100 ft. Track Type: Oval Back Straight: 2,500 ft. Banking in Turns: 14º Website: www.californiaspeedway.com Banking on Front Straight: 11º Strategy: --------- California is a track with not very much banking which allows for long green flag racing. As you exit out of turn 4 you should be around 162 - 165 MPH as you head towards the start/finish line. As you race down the frontstretch you can be able to reach around 188 MPH before entering turns 1 - 2. When you start to brake into turns 1 - 2 you should be around 160 - 165 MPH, then as you exit turn 2 be sure to race up near the wall as you head down the backstretch. You will reach to around 187 MPH before braking for turns 3 - 4, and when you enter turns 3 - 4 drop your speed to around 166 - 168 MPH. As you exit turn 4 you should be around 175 MPH and gaining as you exit turn 4 racing to the start/finish line. ------------------------------------------------------------------------------ Darlington Location: Darlington, South Carolina Front Stretch: 1,229 ft. Distance: 1.366 miles Back Stretch: 1,229 ft. Track Type: Superspeedway Website: www.darlingtonraceway.com Banking in Turns: 25º Banking on Straights: 2º Strategy: --------- Alright let's get to the strategy of how to get around this legendary track. When you exit turn 4 heading onto the frontstretch you want to be around 155 - 159 MPH heading towards the start/finish line. When you head down the fronstretch to turns 1 - 2 of a speed around 181 MPH before entering turns 1 - 2. As you go through turns 1 - 2 slow down to around 170 - 172 MPH by the time you exit out of turn 2. As you race down the backstretch be up by the wall but be sure not to try getting your Darlington stripe. Before you head in turns 3 - 4 you should be able to get a speed of around 186 MPH. As you brake to go through turns 3 - 4 slow down to around 150 - 153 MPH as you come out of turn 4 to the start/finish line. ------------------------------------------------------------------------------ Daytona Location: Daytona Beach, Florida Front Straight: 3,800 ft. Distance: 2.5 miles Back Straight: 3,400 ft. Track Type: Superspeedway Website: www.daytonaintlspeedway.com Banking in Turns: 31º Banking on Tri-Oval: 18º Banking on Straight: 3º Strategy: --------- Let's get on with on how to get around the Daytona International Speedway. As you come out of turn 4 you want to be around 184 MPH as you go onto the frontstretch towards the start/finish line. As you head down the frontstretch you should be able to reach around 195 MPH before going into turns 1 - 2. At Daytona you don't need to brake going through the turns at a track like this. All you want to do is be down by the yellow line as you go through turns 1 - 2 at around 185 - 187 MPH through the turns. As you exit turn 2 you want to be up by the wall as you go down the backstretch reaching a speed to around 195 MPH before going in turns 1 - 2. You want to go through turns 3 - 4 like you did when you went through turns 1 - 2 at around 183 MPH. Once you exit turn 4 you should be around 186 by the exit of the turn heading to the start/finish line. ------------------------------------------------------------------------------ Homestead-Miami Location: Homestead, Florida Front Stretch: 1,760 ft. Distance: 1.5 miles Back Stretch: 1,760 ft. Banking in Turns: 6º Website: www.homesteadmiamispeedway.com Banking on Front Straight: 2º Strategy: --------- At the 2002 version of Homestead-Miami you can't go as fast you can at the reconfigured version. As you come out of turn 4 you want to be around 135 - 160 MPH as you set up to go down the frontstretch. Before heading into turns 1 - 2 you should be able to get up to around 180 MPH and as you head through turns 1 - 2 you want to be around 160 - 166 MPH. As you exit turn 2 at 165 or better heading down the backstretch you should be able to reach 187 MPH just like when you were on the frontstretch before entering turns 3 - 4. You want to take turns 3 - 4 like turns 1 - 2 around 160 - 166 MPH, and then back onto the fronstretch. ------------------------------------------------------------------------------ Indianapolis Motor Speedway Location: Speedway, Indiana Front Stretch: 3,300 ft. Distance: 2.5 miles Back Stretch: 3,300 ft. Banking in Turns: 12º Website: www.brickyard.com Banking on Straights: 9º Strategy: --------- As you exit out of turn 4 you should be around 170 - 171 MPH as you head onto the frontstretch. As you go down the frontstretch you want to try to get around 202 MPH before entering turn 1. When go through turn 1 you want to be around 170 - 171 MPH going through turn 1, but there'll be a bit of a short stretch before turn 2 in which you can gain a bit of speed but slow down to around 175 - 176 MPH through turn 2. As you race down the backstretch it's quite long before you get to turn 3, but before you enter turn 3 you might be able to reach around 202 MPH before you go about entering turn 3. As you go through turn 3 it's just like when you did in turns 1 - 2 around 170 - 171 MPH then you'll have a small stretch before turn 4, and the same speed for turn 4 166 - 171 MPH before going back onto the frontstretch. ------------------------------------------------------------------------------ Las Vegas Location: Las Vegas, Nevada Front Stretch: 2,275 ft. Distance: 1.5 miles Back Stretch: 1,572 ft. Track Type: Speedway Website: www.lvms.com Banking in Turns: 12º Banking on Front Stretch: 8º Banking on Back Stretch: 5º Strategy: --------- Like I said this is a flat 1.5 mile track that may be a bit tricky getting good lap times at but it's knowing how to get good speed through the flat turns. As you come out of turn 4 you want to be around 157 - 160 MPH as you go down the frontstretch to the line. As you go down the frontstretch you should be able to reach around 183 MPH before heading into turns 1 - 2. When you get ready to go through turns 1 - 2 you want to slow down to around 161 - 163 MPH to get onto the backstretch. As you get on the backstretch get by the wall as you go towards turns 3 - 4. You should be able to reach around 182 MPH before you head into turns 3 - 4 but when you brake to go through turns 3 - 4 slow down to around 158 - 162 MPH going through turns 3 - 4 as you head back onto the frontstretch heading to the line. ------------------------------------------------------------------------------ Lowe's (Charlotte) Location: Concord, North Carolina Front Stretch: 1,952 ft. Distance: 1.5 miles Back Stretch: 1,360 ft. Track Type: Speedway Website: www.lowesmotorspeedway.com Banking in Turns: 24º Banking on Front Stretch: 5º Strategy: -------- A lap at Lowe's Motor Speedway can be fast around this 1.5 mile D-shaped oval. As you head out of turn 4 be careful that you don't let the car get loose coming out of the turn. You want to exit turn 4 at around 143 - 145 MPH heading down the frontstretch towards the start/finish line. You may be able to reach around 160 - 165 MPH before heading into turns 1 - 2 and as you do brake to around 140 - 141 through turns 1 - 2 as you go onto the backstretch. As you race down the backstretch you should be able to reach around 161 - 165 MPH before you go through turns 3 - 4, and as you brake to go through turns 3 - 4 slow down to around 140 - 141 MPH but like I said for exiting turn 4 be sure not to get loose coming out of the turn because you really don't want that to happen. ------------------------------------------------------------------------------ Martinsville Location: Martinsville, Virginia Front Stretch: 800 ft. Distance: .526 miles Back Stretch: 800 ft. Track Type: Short Track Website: www.martinsvillespeedway.com Banking in Turns: 12º Strategy: --------- When racing at Martinsville you don't want to wait til around the last minute to brake but you want to brake at a certain point of the track so you can go about getting through the turns with ease. As you come out of turn 4 you should be around 80 - 86 MPH as you exit turn 4 onto the frontstretch to the start/finish line. Since both stretches are only 800 ft. you won't have much time before you will have to brake again for turns 1 - 2. Use the paint on the walls to help you know when to brake for the entering of the turns. For example where it has NASCAR Racing Cup Series ends to start braking for turns 1 - 2. Before you start to brake you should be able to reach around 120 MPH and once you get to the end of where it has NASCAR Racing Cup series to brake for turns 1 - 2 to around 80 - 86 MPH through turns 1 - 2. As you exit off of turn 2 going down the backstretch, but you'll have to do like you done on the front stretch. The only problem is that you'll have to use a different paint on the wall as a marker to slow down for turns 3 - 4. Just like on the frontstretch you should be able to reach around 120 - 125 MPH, before going into turns 3 - 4. Look for part of the concrete wall in black and use the end of that as a marker to slow down for turns 3 - 4. Like in turns 1 - 2 slow down to around 80 - 86 MPH but should be able to gain a bit of speed as you exit out of turn 4 down the frontstretch again. ------------------------------------------------------------------------------ Michigan Location: Brooklyn, Michigan Front Stretch: 3,600 ft. Distance: 2.0 miles Back Stretch: 2,242 ft. Track Type: Speedway Website: www.mispeedway.com Banking in Turns: 18º Banking on Front Stretch: 12º Banking on Back Stretch: 5º Strategy: --------- Michigan International Speedway isn't a hard track to get the hang of because with the 18* in the turns it can produce some exciting and/or fast laps at this 2.0 mile track. As you race out of turn 4 you want to be around 170 - 176 MPH as you head onto the frontstretch to the start/finish line. Before heading into turns 1 - 2 you should be able to reach around 204 MPH but as you get ready into head into turns 1 - 2 you want to slow down to around 174 - 176 MPH through turns 1 - 2 going onto the backstretch. When you head down the backstretch sling up near the wall but before you enter turns 3 - 4 you should reach around 201 MPH before heading into turns 3 - 4. As you go through turns 3 - 4 slow down to around 177 - 179 MPH going through turns 3 - 4 as you head back to the start/finish line. ------------------------------------------------------------------------------ North Carolina Location: Rockingham, North Carolina Front Stretch: 1,300 ft. Distance: 1.018 miles Back Stretch: 1,367 ft. Track Type: Short Track Website: www.northcarolinaspeedway.com Banking in Turns 1&2: 22º Banking in Turns 3&4: 25º Banking on Straights: 8º Strategy: --------- Since this track is a little tricky particularly that you can get around this track fast except that you'll have to be careful getting out of the turns such as turn 2. As you race out of turn 4 you want to be around 145 - 149 MPH heading onto the frontstretch towards the line. Before slowing down for turns 1 - 2 you should be able to reach around 179 MPH before entering turns 1 - 2. As you brake to go through turns 1 - 2 you want to slow down to around 138 - 142 MPH as you reach the backstretch up by the wall. As you go down the backstretch you will reach a speed of around 176 MPH before heading into turns 3 - 4. As you get ready to brake to enter turns 3 - 4 you want to slow down to around 141 - 154 MPH as you go through the turns as you head back onto the fronstretch towards the line. ------------------------------------------------------------------------------ Phoenix Location: Avondale, Arizona Front Stretch: 1,179 ft. Distance: 1.0 miles Back Stretch: 1,551 ft. Track Type: Short Track Website: www.phoenixintlspeedway.com Banking in Turns 1&2: 11º Banking in Turns 3&4: 9º Banking on Straights: 0º Strategy: --------- Since this track is a little tricky particularly that you can get around this track fast except that you'll have to be careful getting out of the turns such as turn 2. As you race out of turn 4 you want to be around 130 - 136 MPH heading onto the frontstretch towards the line. Before slowing down for turns 1 - 2 you should be able to reach around 162 MPH before entering turns 1 - 2. As you brake to go through turns 1 - 2 you want to slow down to around 120 - 123 MPH as you reach the backstretch up by the wall. As you go down the backstretch you will reach a speed of around 160 MPH before heading into turns 3 - 4. As you get ready to brake to enter turns 3 - 4 you want to slow down to around 128 - 140 MPH as you go through the turns as you head back onto the fronstretch towards the line. ------------------------------------------------------------------------------ Pocono Location: Long Pond, Pennsylvania Banking in Turn 3: 6* Distance: 2.5 miles Front Stretch: 3,740 ft. Track Type: Superspeedway Short Stretch: 3,055 ft. Banking on Straights: 1º Website: www.poconoraceway.com Banking in Turn 1: 14º Banking in Turn 2: 8º Strategy: --------- Racing at this 2.5 mile triangular track may require a bit of speed but you have to be sure to slow down good enough through the turns to be real good at this particular track. As you come out of turn 3 you want to be around 175 - 180 MPH as you exit turn 3 onto the frontstretch. The frontstretch you can gain a lot of speed if you have a good car setup for Pocono to reach a good amount of speed before entering turn 1. Before entering turn 1 you will reach around 205 MPH but you may start to brake at the 2 or 1 marker to get through turn 1. You want to try to slow down to around 147 - 150 MPH through turn 1 as you go onto the second stretch as you approach turn 2 "Tunnel Turn". Your speed should reach around 196 but I wouldn't try to get up that far because it may be a bit too fast but when you go through turn 2 "Tunnel Turn" you want to slow down to around 170 - 172 MPH to get through turn 2. Now you'll go down the third stretch which is the shortest stretch on this track, you will reach around 194 MPH before heading through turn 3 at this unique track. As you go through turn 3 you want to be around 168 - 172 MPH going through turn 3 back on your way to the frontstretch. ------------------------------------------------------------------------------ Richmond Location: Richmond, Virginia Front Stretch: 1,290 ft. Distance: .750 miles Back Stretch: 860 ft. Track Type: Short Track Website: www.richmondracewaycomplex.com Banking in Turns: 14º Banking on Front Stretch: 8º Banking on Back Stretch: 2º Strategy: --------- Richmond International Raceway is a fast short track that can be a fun place to race at besides Bristol Motor Speedway. As you race off of turn 4 you should exit turn 4 at around 120 - 126 MPH heading down the frontstretch heading towards the line. You may have to brake around a 100 ft. before heading into turns 1 - 2. Before heading into turns 1 - 2 you will reach around 145 MPH before you head through turns 1 - 2. As you slow down to go through turns 1 - 2 you want to slow down to around 118 - 122 MPH as you go through turns 1 - 2, then onto the backstretch sliding as close to the wall as possible. As you head down the backstretch you should be able to reach around 144 MPH before heading into turns 3 - 4. You want to brake around a 100 ft. before the yellow line at the beginning of turn 3 to around 120 - 124 MPH as you head back to the line for a lap around RIR. ------------------------------------------------------------------------------ Sears Point Location: Sonama, California Distance: 1.949 miles Track Type: Road Course Website: www.searspoint.com Strategy: --------- When you race at this track you want to have good acceleration because that is one of the keys to doing well at a track like Infineon Raceway. As you come out of turn 10 you want to be around 45 - 70 MPH going through the hairpin hugging the turn but not too much because you don't want to hit the tires, as you head to the start/finish line. As you cross the line there'll be a small turn to the left [turn 1] around 138 MPH as you approach turn 2 you want to be around 110 - 114 MPH going through turn 2. Turn 3 isn't that far off because you'll have to slow down to around 70 - 76 MPH going through turn 3 then onto a small stretch to turn 4. Turn 4 slow down to around 74 - 77 MPH and turn 5 isn't far off from turn 5. To take turn 5 well slow down to around 64 - 67 MPH as you go down another stretch to turn 6. Before you approach turn 6 you want to start slowing down just a few feet before entering turn 6 and go through the turn at least 118 - 122MPH while the next turn, turn 7 will come quickly. This is one of the tight turns at this 1.949 mile road course in which you have to slow down to around 45 - 50 MPH to go through this turn. Next you'll have to take on the ESSES at around 110 - 125 MPH through those set of turns, before taking on turn 8. As you approach turn 8 you want to slow down to around 142 MPH going through the turn and then have to set up for turn 9 at around 118 - 120 MPH. After you get through turn 9 you will now have to get set up for turn 10 [last turn] which is a hairpin. You will have to slow down just a few feet before pit road, to around 45 - 70 MPH as you go through turn 10. Once you have gone through the last turn now it's time to head back to the start/finish line. ------------------------------------------------------------------------------ Talladega Location: Talladega, Alabama Front Stretch: 4,300 ft. Distance: 2.66 miles Back Stretch: 4,000 ft. Track Type: Superspeedway Website: www.talladegasuperspeedway.com Banking in Turns 1&2: 33º Banking on Front Stretch: 18º Banking on Back Stretch: 2º Strategy: --------- Talladega Superspeedway was built to be the fastest, most competitive racetrack on the NASCAR curcuit. This can be a fast track to get around and let's get to on how to get around this 2.66 mile racetrack. As you come out of turn 4 you want to be around 184MPH as you head through the tri-oval and to the start/finish line. Before you head into turns 1 - 2 you should be around 196MPH before heading in to turns 1 - 2. As you race through turns 1 - 2 you want to be around 189 - 191MPH. When you exit out of turn 2 you want to drift up towards the wall heading down the backstretch. Before you enter turns 3 - 4 you should be able to reach around 197MPH before heading in turns 3 - 4. When you race through turns 3 - 4 you want to be around 188 - 190MPH while racing through turns 3 - 4, then head through the frontstretch and the tri-oval then finally cross the start/finish line. That's how you get around Talladega Superspeedway. ------------------------------------------------------------------------------ Texas Location: Fort Worth, Texas Banking on Straights: 5º Distance: 1.5 miles Front Stretch: 2,250 ft. Track Type: Speedway Back Stretch: 1,330 ft. Banking in Turns 1&2: 24º Website: www.texasmotorspeedway.com Banking in Turns 3&4: 8º Strategy: --------- Racing at the Texas Motor Speedway can be quite fast to race at, but you don't want to carry too much speed through the turns unless you want to hit the wall. As you come out of Turn 4 you want to be around 161 MPH, as you head towards the start/finish line. You will reach around 182 MPH before heading into Turn 1, but when you go through turns 1 - 2 at around 160 - 162 MPH through the turns. As you exit out of turn 2 you should be able to reach to around 180 MPH before entering Turn 3. When you approach Turns 3 - 4, you want to do the same as you did in Turns 1 - 2 but you may want to slow down a bit to around 160 - 162 MPH as you go through turns 3 - 4. As you exit turn 4 you want to be smooth on the exit of the turn as you head to the start/finish line. ------------------------------------------------------------------------------ Watkins Glen Location: Watkins Glen, New York Distance: 2.454 miles Track Type: Road Course Website: www.theglen.com Strategy: --------- Racing at Watkins Glen can be fun to race at because it isn't anything like Infineon Raceway where there's like a turn almost every time after you make one. As you come out of turn 11, you want to be around 90 - 94 MPH as you go onto the frontstretch to the start/finish line. To be able to brake good enough for turn 1 start to brake just a few feet before you see the markers [3 2 1]. As you get ready for turn 1 you'll be able to reach to around 148 MPH, and then you'll have to slow down to around 66 - 72 MPH to take on turn 1. After you have made it through turn 1, then you'll have to get ready for turn 2 with turn 3 not long after that. When you get ready to go through turn 2 slow down to around 117 - 119 MPH going through turn 2, but with turn 3 slow down to around 134 - 138 MPH [don't be suprised if you have to slow down a bit more]. Then you have to get through turn 4 at around 140 - 144 by the exit out of turn 4 going down one of two stretches, on this 2.454 mile road course. Now you have to get ready for the "Inner Loop" where turns 5, 6, 7, 8 are located. There will be markers in preparation to slow down for this "Inner Loop" starting with 600 [representing 600 ft.]. Start slowing down just a bit before the marker to around 79 - 82 MPH to take turns 5 - 6 with turns 7 - 8 not long after 5 - 6. You want to try to go through turns 7 - 8 at around 68 - 71 MPH before entering turn 9. To get through turn 9 good, keep your speed around 87 - 91 MPH and when you exit turn 9 get on the brake to around 120 MPH on the exit on the second stretch of this road course. You should be able to reach around 172 MPH before entering turn 10, but when you get ready for turn 10 start to slow down between the end of concrete wall and the 300 ft. marker. When you do slow down to around 90 - 94 MPH going through turn 10 and onto a small stretch before turn 11. As you get ready for turn 11 slow down to around 87 - 90 MPH through turn 11 to go to the start/finish line again. -Strategies based on car set-up used for that track- ------------------------------------------------------------------------------ 4. Drivers ------------------------------------------------------------------------------ John Andretti Car Owner: Richard Petty Team: Petty Enterprises Hometown: Bethlehem, PA Car #: 43 Car Type: Dodge Car Model: Intrepid Sponsor: Cheerios Rookie Year: 1994 Alternate Skins: Hamburger Helper Honeynut Cheerios Pop Secret Career Stats Championships: 0 Starts: 262 Poles: 4 Wins: 2 Top 5's: 13 Top 10's: 35 ----------------------------------------------------------------------------- Casey Atwood Car Owner: Ray Evernham Team: Evernham Motorsports Hometown: Antioch, TN Car #: 19 Car Type: Dodge Car Make: Intrepid Sponsor: DODGE Rookie Year: 2001 Alternate Skins: ---- Career Stats Championships: 0 Starts: 38 Poles: 1 Wins: 0 Top 5's: 1 Top 10's: 4 ----------------------------------------------------------------------------- Johnny Benson **1996 Rookie of the Year** Car Owner: Team: MBV Motorsports Hometown: Grand Rapids, MI Car #: 10 Car Make: Pontiac Car Model: Gran Prix Sponsor: Valvoline Rookie Year: 1996 Alternate Skins: Eagle One Maxlife Career Stats Championships: 0 Starts: 197 Poles: 2 Wins: 0 Top 5's: 13 Top 10's: 47 ----------------------------------------------------------------------------- Jeff Burton **1994 Rookie of the Year** Car Owner: Jack Roush Team: Roush Racing Hometown: South Boston, Virginia Car #: 99 Car Type: Ford Car Model: Taurus Sponsor: Citgo Rookie Year: 1994 Alternate Skins: ---- Career Stats Championships: 0 Starts: 259 Poles: 2 Wins: 17 Top 5's: 81 Top 10's: 119 ----------------------------------------------------------------------------- Ward Burton Car Owner: Bill Davis Team: Bill Davis Racing Hometown: South Boston, Virginia Car #: 22 Car Type: Dodge Car Model: Intrepid Sponsor: Caterpillar Rookie Year: 1994 Alternate Skins: Wildlife Foundation Bulldozer Career Stats Championships: 0 Starts: 250 Poles: 6 Wins: 3 Top 5's: 21 Top 10's: 67 ----------------------------------------------------------------------------- Kurt Busch Car Owner: Jack Roush Team: Roush Racing Hometown: Las Vegas, Nevada Car #: 97 Car Type: Ford Car Model: Tarus Sponsor: Rubbermaid Rookie Year: 2001 Alternate Skins: ---- Career Stats Championships: 0 Starts: 78 Poles: 1 Wins: 0 Top 5's: 3 Top 10's: 6 ----------------------------------------------------------------------------- Dale Earnhardt Jr. Car Owner: Teresa Earnhardt Team: Dale Earnhardt Inc. Hometown: Kannapolis, North Carolina Car #: 8 Car Type: Chevrolet Car Model: Monte Carlo Sponsor: Dale Earnhardt Jr.* Rookie Year: 2000 Alternate Skins: ---- Career Stats Championships: 0 Starts: 75 Poles: 4 Wins: 5 Top 5's: 12 Top 10's: 21 ----------------------------------------------------------------------------- Bill Elliott **1988 Winston Cup Champion** Car Owner: Ray Evernham Team: Evernham Motorsports Hometown: Dawsonville, Georgia Car #: 9 Car Make: Dodge Car Model: Intrepid Sponsor: Dodge Rookie Year: 1977 Alternate Skins: ----- Career Stats Championships: 1 Stats: 659 Poles: 53 Wins: 41 Top 5's: 160 Top 10's: 294 ----------------------------------------------------------------------------- Jeff Gordon **4-Time Winston Cup Champion** Car Owner: Rick Hendrick **1993 Rookie of the Year** Team: Hendrick Motorsports Hometown: Pittsboro, Indiana Car #: 24 Car Type: Chevrolet Car Model: Monte Carlo Sponsor: DuPont Rookie Year: 1993 Alternate Skins: Looney Tunes Career Stats Championships: 4 ('95, '97 - '98, 2001) Starts: 293 Poles: 39 Wins: 58 Top 5's: 147 Top 10's: 190 ----------------------------------------------------------------------------- Jeff Green Car Owner: Richard Childress Team: Childress Racing Hometown: Owensboro, KY Car #: 30 Car Type: Chevrolet Car Model: Monte Carlo Sponsor: America On-Line Rookie Year: 1997 Alternate Skins: Looney Tunes Career Stats Championships: 0 Starts: 58 Poles: 1 Wins: 0 Top 5's: 1 Top 10's: 3 ----------------------------------------------------------------------------- Bobby Hamilton **1991 Rookie of the Year** Car Owner: Andy Petree Team: Petree Racing Hometown: Nashville, Tennessee Car #: 55 Car Type: Chevrolet Car Model: Monte Carlo Sponsor: Schnieder Electric (Square-D) Rookie Year: 1991 Alternite Skins: Square D Lightning Looney Tunes Career Stats Championships: 0 Starts: 337 Poles: 5 Wins: 4 Top 5's: 20 Top 10's: 64 ----------------------------------------------------------------------------- Kevin Harvick **2001 Rookie of the Year** Car Owner: Richard Childress Team: Childress Racing Hometown: Bakersfield, California Car #: 29 Car Type: Chevrolet Car Model: Monte Carlo Sponsor: GM Goodwrench Service Plus Rookie Year: 2001 Alternate Skins: Looney Tunes AOL Career Stats Championships: 0 Starts: 35 Poles: 0 Wins: 2 Top 5's: 6 Top 10's: 16 ----------------------------------------------------------------------------- Dale Jarrett **1999 Winston Cup Champion** Car Owner: Robert Yates Team: Robert Yates Racing Hometown: Hickory, North Carolina Car #: 88 Car Type: Ford Car Model: Taurus Sponsor: UPS Rookie Year: 1987 Alternate Skins: ---- Career Stats Champioships: 1 Starts: 459 Poles: 14 Wins: 28 Top 5's: 141 Top 10's: 210 ----------------------------------------------------------------------------- Matt Kenseth **2000 Rookie of the Year** Car Owner: Mark Martin Team: Roush Racing Hometown: Cambridge, Winconsin Car #: 17 Car Type: Ford Car Model: Taurus Sponsor: DeWalt Rookie Year: 2000 Alternate Skins: ---- Career Stats Championships: 0 Starts: 76 Poles: 1 Wins: 1 Top 5's: 9 Top 10's: 22 ----------------------------------------------------------------------------- Bobby Labonte **2000 Winston Cup Champion** Car Owner: Joe Gibbs Team: Gibbs Racing Hometown: Corpus Christi, Texas Car #: 18 Car Type: Pontiac Car Model: Gran Prix Sponsor: Interstate Batteries Rookie Year: 1993 Alternate Skins: Jurassic Park 3 MLB All Start Game Graneknstein NASCAR Racers MBNA Small Soldiers Coca-Cola Polar Bear Circuit City Career Stats Championships: 1 Starts: 294 Poles: 21 Wins: 18 Top 5's: 84 Top 10's: 142 ----------------------------------------------------------------------------- Terry Labonte **2-Time Winston Cup Champion** Car Owner: Rick Hendrick Team: Hendrick Motorsports Hometown: Corpus Christi, Texas Car #: 5 Car Type: Chevrolet Car Model: Monte Carlo Sponsor: Kellogg's (Tony the Tiger) Rookie Year: 1979 Alternate Skins: Kellogg's Honey Frosted Mini Wheets Loony Tunes Career Stats Championships: 2 ('84, '96) Starts: 709 Poles: 26 Wins: 21 Top 5's: 166 Top 10's: 340 ----------------------------------------------------------------------------- Jason Leffler Car Owner: Chip Ganassi Team: Ganassi Racing Hometown: Long Beach, California Car #: 01 Car Type: Dodge Car Model: Intrepid Sponsor: Cingular Wireless Rookie Year: 2001 Alternate Skins: ---- Career Stats Championships: 0 Starts: 30 Poles: 1 Wins: 0 Top 5's: 0 Top 10's: 1 ----------------------------------------------------------------------------- Kevin LePage Car Owner: Morgan McClure Team: Morgan McClure Mortorsports Hometown: Shleburn, Vermont Car #: 4 Car Type: Chevrolet Car Model: Monte Carlo Rookie Year: 1998 Alternate Skins: ---- Career Stats Championships: 0 Starts: 125 Poles: 1 Wins: 0 Top 5's: 2 Top 10's: 8 ----------------------------------------------------------------------------- Sterling Marlin Car Owner: Chip Ganassi Team: Ganassi Racing Hometown: Columbia, Tennessee Car #: 40 Car Type: Dodge Car Make: Intrepid Sponsor: Sterling Marlin* Rookie Year: 1983 Alternate Skins: Brooks & Dunn Career Stats Championships: 0 Starts: 539 Poles: 11 Wins: 8 Top 5's: 59 Top 10's: 178 ----------------------------------------------------------------------------- Mark Martin Car Owner: Jack Roush Team: Roush Racing Hometown: Batesville, Arizona Car #: 6 Car Type: Ford Car Model: Taurus Sponsor: Mark Martin Rookie Year: 1982 Alternate Skins: ---- Career Stats Championships: 0 Starts: 494 Poles: 41 Wins: 32 Top 5's: 188 Top 10's: 303 ----------------------------------------------------------------------------- Jeremy Mayfield Car Owner: Roger Penske Team: Penske Motorsports Hometown: Owensboro, Kentucky Car #: 12 Car Type: Dodge Car Model: Intrepid Sponsor: Dodge Rookie Year: 1997 Alternate Skins: ---- Career Stats Championships: 0 Starts: 237 Poles: 6 Wins: 3 Top 5's: 33 Top 10's: 58 ----------------------------------------------------------------------------- Jerry Nadeau Car Owner: Rick Hendrick Team: Hendrick Motorsports Hometown: Danbury, Connecticut Car #: 25 Car Type: Chevrolet Car Model: Monte Carlo Sponsor: UAW/Delphi Rookie Year: 1998 Alternate Skins: ---- Career Stats Championships: 0 Starts: 139 Poles: 0 Wins: 1 Top 5's: 8 Top 10's: 17 ----------------------------------------------------------------------------- Joe Nemechek Car Owner: Andy Petree Team: Andy Petree Racing Hometown: Lakeland, Florida Car #: 33 Car Type: Chevrolet Car Model: Monte Carlo Sponsor: Oakwood Homes Rookie Year: Altenate Skins: ---- Career Stats Championships: 0 Starts: 253 Poles: 6 Wins: 1 Top-5's: 8 Top-10's: 32 ----------------------------------------------------------------------------- Ryan Newman Car Owner: Roger Penske Team: Penske Motorsports Hometown: South Bend, Indiana Car #: 02 Car Type: Ford Car Make: Taurus Sponsor: ALLTEL Rookie Year: ---- Alternate Skins: ----- Career Stats Championships: 0 Starts: 8 Poles: 1 Wins: 0 Top 5's: 2 Top 10's: 2 ----------------------------------------------------------------------------- Steve Park Car Owner: Teresa Earnhardt Team: Dale Earnhardt Inc. Hometown: East Northport, New York Car #: 1 Car Type: Chevrolet Car Model: Monte Carlo Sponsor: PENNZOIL Rookie Year: 1998 Alternate Skins: ---- Career Stats Championships: 0 Starts: 114 Poles: 2 Wins: 2 Top 5's: 11 Top 10's: 30 ----------------------------------------------------------------------------- Benny Parsons [NASCAR Legend] **1972 Winston Cup Champion** Car Owner: N/A Team: NBC Sports Hometown: Ellerbe, North Carolina Car #: ----- Car Type: Pontiac Car Model: Grand Prix Rookie Year: 1970 Year Retired: 1988 Alternate Skins: ----- Career Stats Champioships: 1 Starts: 526 Poles: 20 Wins: 21 Top 5's: 199 Top 10's: 283 ----------------------------------------------------------------------------- Kyle Petty Car Owner: Patti Petty Team: Petty Enterprises Hometown: Randleman, North Carolina Car #: 45 Car Type: Dodge Car Make: Intrepid Sponsor: Sprint Rookie Year: 1980 Alternate Skins: Charity Ride Career Stats Championships: 0 Starts: 609 Poles: 8 Wins: 8 Top 5's: 51 Top 10's: 167 ----------------------------------------------------------------------------- Richard Petty [NASCAR LEGEND] **7-Time Winston Cup Champion** Car Owner: Richard Petty **1959 Rookie of the Year** Team: Petty Enterprises Hometown: Randleman, North Carolina Car #: 43 Car Type: Dodge Car Model: Intrepid Sponsor: STP Rookie Year: 1959 Year Retired: 1992 Alternate Skin: ---- Career Stats Championships: 7 Starts: 1184 Poles: 123 Wins: 200 Top 5's: 555 Top 10's: 712 ----------------------------------------------------------------------------- Ricky Rudd Car Owner: Robert Yates Team: Robert Yates Racing Hometown: Chesapeake, Virginia Car #: 28 Car Type: Ford Car Model: Taurus Sponsor: Havoline Rookie Year: 1975 Alternate Skins: Need for Speed Career Stats Champioships: 0 Starts: 731 Poles: 27 Wins: 20 Top 5's: 179 Top 10's: 344 ----------------------------------------------------------------------------- Elliott Sadler Car Owner: Wood Brothers Team: Wood Brothers Racing Hometown: Emporia, VA Car #: 21 Car Type: Ford Car Model: Taurus Sponsor: Motorcraft Rookie Year: 1999 Alternate Skins: ---- Career Stats Championships: 0 Starts: 105 Poles: 0 Wins: 1 Top 5's: 2 Top 10's: 4 ----------------------------------------------------------------------------- Ken Schrader **1983 Rookie of the Year** Car Owner: Nelson Bowers Team: MB2 Motorsports Hometown: Fenton, Missouri Car #: 36 Car Type: Pontiac Car Model: Gran Prix Sponsor: M&M's Rookie Year: 1983 Alternate Skins: 4th of July Halloween Snickers Career Stats Championships: 0 Starts: 528 Poles: 23 Wins: 4 Top 5's: 64 Top 10's: 176 ----------------------------------------------------------------------------- Mike Skinner **1997 Rookie of the Year** Car Owner: Morgan McClure Team: McClure Racing Hometown: Ontario, CA Car #: 31 Car Type: Chevrolet Car Model: Monte Carlo Sponsor: LOWE's Home Improvement Rookie Year: 1997 Alternate Skins: Looney Tunes Top Choice Lumber Career Stats: Championships: 0 Starts: 167 Poles: 5 Wins: 0 Top 5's: 10 Top 10's: 38 ----------------------------------------------------------------------------- Jimmy Spencer Car Owner: Chip Ganassi Team: Ganassi Racing Hometown: Berwick, Pennsylvania Car #: 26 Car Type: Ford Car Make: Taurus Sponsor: K-Mart Rookie Year: 1989 Alternate Skins: ---- Career Stats Championships: 0 Starts: 370 Poles: 3 Wins: 2 Top 5's: 25 Top 10's: 70 ----------------------------------------------------------------------------- Tony Stewart **1999 Rookie of the Year** Car Owner: Joe Gibbs Team: Gibbs Racing Hometown: Columbus, Indiana Car #: 20 Car Type: Pontiac Car Model: Gran Prix Sponsor: HOME DEPOT Rookie Year: 1999 Alternate Skins: Jurassic Park 3 Kid's Workshop Habitat for Humanity Coca-Cola Polar Bear Career Stats Championships: 0 Starts: 104 Poles: 4 Wins: 12 Top 5's: 39 Top 10's: 66 ----------------------------------------------------------------------------- Rusty Wallace **1989 Winston Cup Champion** Car Owner: Roger Penske **1984 Rookie of the Year** Team: Penske Motorsports Hometown: St. Louis, Missouri Car #: 2 Car Type: Ford Car Model: Taurus Sponsor: Team Rusty* Rookie Year: 1984 Alternate Skins: ---- Career Stats Championships: 1 Starts: 562 Poles: 35 Wins: 54 Top 5's: 182 Top 10's: 292 ----------------------------------------------------------------------------- Michael Waltrip Car Owner: Teresa Earnhardt Team: Dale Earnhardt, INC. Hometown: Owensboro, Kentucky Car #: 15 Car Type: Chevrolet Car Model: Monte Carlo Sponsor: NAPA Rookie Year: 1986 Alternate Skins: ---- Career Stats Championships: 0 Starts: 498 Poles: 2 Wins: 1 Top 5's: 21 Top 10's: 85 o-----------------------------------------o | *: Actual Sponsor is a Alcohol or Drug | o-----------------------------------------o ------------------------------------------------------------------------------ 5. Car Setups ------------------------------------------------------------------------------ ------------------- Part One: Lincensed ------------------- Atlanta ------- Transmission: Manual Tire Pressure: 60 psi Gear Ratios Shocks: 100% Use Default Downforce: 1.0 Wedge: 46% Left Bias: 300 Rear Bias: 300 Wheel Lock: 16.2 Fuel Load: 22 Gallons Bristol ------- Transmission: Manual Gear Ratios Tire Pressure: 48 psi Gear 1: 10.0 Shocks: 100% Gear 2: 7.20 Down Force: 7.4 Gear 3: 5.70 Wedge: 47.6% Gear 4: 4.60 Left Bias: +300 lbs. Rear Bias: +240 lbs. Wheel Lock: 15.0* Fuel Load: 22 Gallons California ---------- Transmission: Manual Gear Ratios Tire Pressure: 44 Use Defaults Shocks: 50% Downforce: 1.0 Wedge: 49.2% Left Bias: 210 Rear Bias: 0 Wheel Lock: 15.4 Fuel Load: 22 Gallons Chicagoland ----------- Transmission: Manual Tire Pressure: 36 psi Gear Ratios Shocks: 70% Gear 1: 9.50 Down Force: 4.2 Gear 2: 6.40 Wedge: 47.6% Gear 3: 4.00 Left Bias: 180 lbs. Gear 4: 3.20 Rear Bias: +60 lbs. Wheel Lock: 15.4* Fuel Load: 22 Gallons Daytona ------- Transmission: Manual Gear Ratios Tire Pressure: 48 Use Defaults Shocks: 0% Downforce: 1.0 Wedge: 49.2% Left Bias: 300 Rear Bias: 180 Wheel Lock: 13.8 Fuel Load: 22 Gallons Darlington ---------- Transmission: Manual Tire Pressure: 60 psi Gear Ratios Shocks: 90% Gear 1: 9.06 Downforce: 1.8 Gear 2: 6.11 Wedge: 46% Gear 3: 3.86 Left Bias: 300 lbs. Gear 4: 3.15 Rear Bias: 300 lbs. Wheel Lock: 16.2 Fuel Load: 22 Gallons Dover ----- Transmission: Manual Tire Pressure: 32 psi Shocks: 90% Downforce: 1.0 Wedge: 46% Left Bias: 300 Rear Bias: 300 Wheel Lock: 16.2 Fuel Load: 22 Gallons Homestead-Miami --------------- Transmission: Manual Tire Pressure: 36 psi Gear Ratios Shocks: 80% Gear 1: 9.50 Down Force: 5.0 Gear 2: 5.75 Wedge: 48.4% Gear 3: 3.70 Left Bias: 300 lbs. Gear 4: 3.00 Rear Bias: +180 lbs. Wheel Lock: 14.6* Fuel Load: 22 Gallons Indianapolis ------------ Transmission: Manual Gear Ratios Tire Pressure: 40 psi Gear 1: 7.06 Shocks: 80% Gear 2: 5.21 Downforce: 1.0 Gear 3: 3.70 Wedge: 48.4% Gear 4: 3.00 Left Bias: +300 lbs. Rear Bias: +180 lbs. Wheel Lock: 14.6* Fuel Load: 22 Gallons Kansas ------ Transmission: Manual Gear Ratios Tire Pressure: 40 psi Gear 1: 9.50 Shocks: 70% Gear 2: 6.40 Down Force: 4.2 Gear 3: 4.00 Wedge: 47.6% Gear 3: 3.20 Left Bias: 180 lbs. Rear Bias: +60 lbs. Wheel Lock: 15.4* Fuel Load: 22 Gallons Las Vegas --------- Transmission: Manual Gear Ratios Tire Pressure: 36 psi Gear 1: 9.50 Shocks: 70% Gear 2: 6.40 Down Force: 4.2 Gear 3: 4.00 Wedge: 47.6% Gear 4: 3.00 Left Bias: 180 lbs. Rear Bias: +60 lbs. Wheel Lock: 15.4* Fuel Load: 22 Gallons Lowe's ------
Transmission: Manual Gear Ratios
Tire Pressure: 48 psi Use Defaults
Shocks: 80%
Down Force: 4.2
Wedge: 47.6%
Left Bias: 300 lbs.
Rear Bias: +120 lbs.
Wheel Lock: 15.8*
Fuel Load: 22 Gallons
Martinsville
------------
Transmission: Manual Gear Ratios
Tire Pressure: 40 psi Use Defaults
Shocks: 20%
Down Force: 8.2
Wedge: 46.0%
Left Bias: 300 lbs.
Rear Bias: +300 lbs.
Wheel Lock: 16.2*
Fuel Load: 22 Gallons
Michigan
--------
Transmission: Manual Gear Ratios
Tire Pressure: 48 psi Use Defaults
Shocks: 80%
Down Force: 3.4
Wedge: 49.2%
Left Bias: 90 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 14.2*
Fuel Load: 22 Gallons
New Hampshire
-------------
Transmission: Manual Gear Ratios
Tire Pressure: 36 psi Gear 1: 9.50
Shocks: 70% Gear 2: 6.40
Down Force: 5.0 Gear 3: 4.00
Wedge: 47.6 Gear 4: 3.20
Left Bias: 300 lbs.
Rear Bias: +180 lbs.
Wheel Lock: 15.8*
Fuel Load: 22 Gallons
North Carolina
--------------
Transmission: Manual Gear Ratios
Tire Pressure: 40 psi Gear 1: 9.50
Shocks: 80% Gear 2: 6.40
Down Force: 3.4 Gear 3: 4.00
Wedge: 49.2% Gear 4: 3.00
Left Bias: 210 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 15.4*
Phoenix
-------
Transmission: Manual Gear Ratios
Tire Pressure: 40 psi Gear 1: 9.50
Shocks: 70% Gear 2: 6.40
Down Force: 4.2 Gear 3: 4.00
Wedge: 46.0% Gear 4: 3.00
Left Bias: 300 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 14.6*
Fuel Load: 22 Gallons
Pocono
------
Transmission: Manual Gear Ratios
Tire Pressure: 36 psi Gear 1: 9.50
Shocks: 80% Gear 2: 5.75
Down Force: 1.8 Gear 3: 3.70
Wedge: 49.2% Gear 4: 3.00
Left Bias: 300 lbs.
Rear Bias: +180 lbs.
Wheel Lock: 13.4*
Fuel Load: 22 Gallons
Richmond
--------
Transmission: Manual Gear Ratios
Tire Pressure: 52 psi Gear 1: 9.16
Shocks: 100% Gear 2: 7.20
Downforce: 5.0 Gear 3: 5.70
Wedge: 48.4% Gear 4: 4.36
Left Bias: +300 lbs.
Rear Bias: +180 lbs.
Wheel Lock: 14.2*
Fuel Load: 22 Gallons
Sears Point
-----------
Transmission: Manual Gear Ratios
Tire Pressure: 28 Gear 1: 10.00
Shocks: 100% Gear 2: 7.80
Downforce: 8.2 Gear 3: 5.80
Wedge: 49.2% Gear 4: 4.25
Left Bias: 0
Rear Bias: 180
Wheel Lock: 15.0
Fuel Load: 22 Gallons
Talladega
---------
Transmission: Manual Gear Ratios
Tire Pressure: 48 Use Defaults
Shocks: 0%
Downforce: 1.0
Wedge: 49.2%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 13.8
Texas
-----
Transmission: Manual Gear Ratios
Tire Pressure: 52 psi Gear 1: 8.31
Shocks: 100% Gear 2: 6.06
Downforce: 7.4 Gear 3: 4.00
Wedge: 47.6% Gear 4: 3.20
Left Bias: +300 lbs.
Rear Bias: +120 lbs.
Wheel Lock: 15.8*
Fuel Load: 22 Gallons
Watkins Glen
------------
Transmission: Manual Gear Ratios
Tire Pressure: 40psi Gear 1: 10.00
Shocks: 100% Gear 2: 7.30
Downforce: 7.4 Gear 3: 5.70
Wedge: 49.2% Gear 4: 4.30
Left Bias: 0
Rear Bias: 180
Wheel Lock: 14.6
Fuel Load: 22 Gallons
-----------------
Part Two: Fantasy
-----------------
Albuquerque
-----------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 50%
Down Force: 8.2
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -120lbs.
Wheel Lock: 15*
Fuel Load: 22 Gallons
Boca Chica
----------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 50%
Down Force: 8.2
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -120 lbs.
Wheel Lock: 15*
Fuel Load: 22 Gallons
Cocoa Beach
-----------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 50%
Down Force: 2.6
Wedge: 50%
Left Bias: 30 lbs.
Rear Bias: 60 lbs.
Wheel Lock: 14.6*
Fuel Load: 22 Gallons
Daytona Beach
-------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 60%
Down Force: 5.0
Wedge: 54%
Left Bias: 90 lbs.
Rear Bias: 60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
Devil's Canyon
--------------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 50%
Down Force: 6.6
Wedge: 50.8%
Left Bias: 60 lbs.
Rear Bias: -60lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
Dustbowl
--------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 40%
Down Force: 6.6
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: 0 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
4th From the Sun
----------------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 60%
Down Force: 2.6
Wedge: 52.4%
Left Bias: 0 lbs.
Rear Bias: 0 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
Hawaii
------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 50%
Down Force: 7.4
Wedge: 50%
Left Bias: 30 lbs.
Rear Bias: -60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
Mile High
---------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 80%
Down Force: 9.0
Wedge: 46%
Left Bias: 0 lbs.
Rear Bias: 0 lbs.
Wheel Lock: 15.4*
Fuel Load: 22 Gallons
New York
--------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 50%
Down Force: 6.6
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
Proving Grounds
---------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 60%
Down Force: 2.6
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: 60 lbs.
Wheel Lock: 16.2*
Fuel Load: 22 Gallons
Southern
--------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 40%
Down Force: 7.4
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
Treasure Island
---------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 40%
Down Force: 6.6
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
-------------------------------------------------------------------------
Note: If anyone knows the car setups for any of the tracks that I don't
have in this guide please e-mail them to me.
-------------------------------------------------------------------------
——————————————————————————————————————————————————————————————————————————————
6. Challenges
——————————————————————————————————————————————————————————————————————————————
----------------------------
Part One: Thunder Challenges
----------------------------
-COMING SOON-
-----------------------
Part Two: Thunder Cards
-----------------------
The Thunder Cards are only in the PlayStation [PS One] version of NASCAR
Thunder 2002. Thunder Cards are earned by going to 1 Player on the Main Menu
and then go to Thunder Cards, then go down to done. When you do that then you
can select a challenge to do and good luck. Here is the list of the Thunder
Cards in NASCAR Thunder 2002:
o--------------------------------------------------------------------------o
| Card | Class | Type | Description |
|----------------|--------------|------------|-----------------------------|
| Extra Gas | Bronze | Defensive | Recieve 5% more gas |
| Extra Gas | Silver | Defensive | Recieve 10% more gas |
| Extra Gas | Gold | Defensive | Recieve 15% more gas |
| Gas Guzzler | Bronze | Offensive | Opponents use 5% more gas |
| Gas Guzzler | Silver | Offensive | Opponents use 10% more gas |
| Gas Guzzler | Gold | Offensive | Opponents use 15% more gas |
| Faster Pitcrew | Bronze | Defensive | Pit Crew 5% faster |
| Faster Pitcrew | Silver | Defensive | Pit Crew 10% faster |
| Faster Pitcrew | Gold | Defensive | Pit Crew 15% faster |
| Less Tire Wear | Bronze | Defensive | Withstand 5% more wear |
| Less Tire Wear | Silver | Defensive | Withstand 10% more wear |
| Less Tire Wear | Gold | Defensive | Withstand 15% more wear |
| Less Body | Bronze | Defensive | Withstand 5% more damage |
| Damage | | | |
| Less Body | Silver | Defensive | Withstand 10% more damage |
| Damage | | | |
| Less Body | Gold | Defensive | Withstand 15% more damage |
| Damage | | | |
| Engine | Bronze | Defensive | Engine withstand 5% more |
| Protection | | | damage |
| Engine | Silver | Defensive | Engine withstand 10% more |
| Protection | | | damage |
| Engine | Gold | Defensive | Engine withstand 15% more |
| Protection | | | damage |
| Accerlation | Bronze | Speed | Accelerate 5% faster for 1 |
| | | | lap |
| Accerlation | Silver | Speed | Accelerate 10% faster for 1 |
| | | | lap |
| Accerlation | Gold | Speed | Accelerate 15% faster for 1 |
| | | | lap |
| Speed Limit | Bronze | Speed | Decrease Opponent Speed for |
| | | | 1 lap |
| Speed Limit | Silver | Speed | Decrease Opponent Speed for |
| | | | 1 lap |
| Speed Limit | Gold | Speed | Decrease Opponent Speed for |
| | | | 1 lap |
| Air Resistance | Bronze | Speed | Opponent car recieves 5% |
| | | | air resistance for 1 lap |
| Air Resistance | Silver | Speed | Opponent car recieves 10% |
| | | | air resistance for 1 lap |
| Air Resistance | Gold | Speed | Opponent car recieves 15% |
| | | | air resistance for 1 lap |
| Draft Bonus | Bronze | Speed | Drafting increase by 25% |
| | | | for 1 lap |
| Draft Bonus | Silver | Speed | Drafting increase by 50% |
| | | | for 1 lap |
| Draft Bonus | Gold | Speed | Drafting increase by 100% |
| | | | for 1 lap |
| Tire Damage | Bronze | Offensive | Opponent car tires wear 10% |
| | | | faster for 1 lap |
| Tire Damage | Silver | Offensive | Opponent car tires wear 20% |
| | | | faster for 1 lap |
| Tire Damage | Gold | Offensive | Opponent car tires wear 30% |
| | | | faster for 1 lap |
| Lemon Car | Cheat | Offensive | All opponent car attributes |
| | | | reduced 5% for 1 lap |
| Autopass | Cheat | Offensive | Gives car added speed to |
| | | | pass car in front of you |
| Engine Stall | Cheat | Offensive | Oppoent engine stalls for |
| | | | 10 seconds |
| Bald Tires | Cheat | Offensive | Changes current opponent |
| | | | tires to bald tires |
| Speed Demon | Cheat | Speed | Increase speed by 20 mph |
| Lose Control | Cheat | Offensive | Oppoent lose control of car |
| | | | for 5 seconds |
| Nitrous | Cheat | Speed | Speed is increased for 10 |
| | | | seconds |
| Wonky Steering | Cheat | Offensive | Opponent steering is |
| | | | reversed for 1 lap |
| Brake Lock | Cheat | Offensive | Opponent brakes locked for |
| | | | 5 seconds |
| Texas Twister | Cheat | Offensive | Opponent car spinds out of |
| | | | control for 2 seconds |
| No Collisions | Cheat | Defensive | Car will not collide with |
| | | | any car for 1 lap |
| Invincible | Cheat | Defensive | Player's car can't be |
| | | | damaged for 1 lap |
| Double Damage | Cheat | Offensive | Player inflicts double |
| | | | damage on oppont car for |
| | | | 1 lap |
| Steerling Lock | Cheat | Offensive | Opponent looses steering |
| | | | for 1 lap |
| Fuel Vampire | Cheat | Offensive | Allows player to consume |
| | | | 25% of opponents fuel |
| Bowling Ball | Cheat | Offensive | Allows player to bowl down |
| | | | cars |
| Tight Turns | Cheat | Defensive | Player can make tighter |
| | | | turns for 1 lap |
| No Friction | Cheat | Defensive | Player can make contact |
| | | | without losing speed for |
| | | | 1 lap |
| Lead Foot | Cheat | Offensive | Player car accelerates for |
| | | | 1 lap |
| Engine Repair | Cheat | Defensive | Repairs engine without |
| | | | making a pitstop |
| Tire Repair | Cheat | Defensive | Tires can be changed |
| | | | without making a pitstop |
| Fill'er Up | Cheat | Defensive | Gas is filled without |
| | | | making a pitstop |
| Body Repair | Cheat | Defensive | Body is repaired without |
| | | | making a pitstop |
| Aerodynamic | Cheat | Defensive | Player's car has reduced |
| | | | air resistance for 1 lap |
| Fast Pitcrew | Cheat | Defensive | Player's pit crew is |
| | | | effiency doubled |
| Crash Proof | Cheat | Defensive | Player's car can't be |
| | | | damaged for 10 seconds |
| Race Medic | Cheat | Defensive | Effects of Thunder Cards |
| | | | used against you end and |
| | | | car returns to normal |
| Ubergagon | Cheat | Defensive | Player's car abilities are |
| | | | increased for 1 lap |
| Puncture Proof | Cheat | Defensive | Player's tires don't wear |
| | | | for 1 lap |
| Smoke Screen | Cheat | Offensive | Player's car leaves trail |
| | | | of smoke to reduce view |
| | | | for 1 lap |
| Gust of Wind | Cheat | Offensive | Gust of wind blows opponent |
| | | | off track |
| Oil Slick | Cheat | Offensive | Leaves oil slick on track |
| | | | that causes car tires to |
| | | | loose grip |
| New York | Cheat | Track | Unlocks New York track |
| Mile High | Cheat | Track | Unlocks Mile High track |
| Hawaii | Cheat | Track | Unlocks Hawaii track |
| 4th from the | Cheat | Track | Unlocks 4th from the Sun |
| Sun | | | track |
| Dustbowl | Cheat | Track | Unlocks Dustbowl track |
| Proving | Cheat | Track | Unlocks Proving Grounds |
| Grounds | | | track |
o--------------------------------------------------------------------------o
-list from the Official NASCAR Thunder 2002 Guide-
——————————————————————————————————————————————————————————————————————————————
7. Hidden Tracks
——————————————————————————————————————————————————————————————————————————————
There are hidden tracks known as "Fantasy Tracks" in this version of Nascar
Thunder. The hidden tracks that are in this game are Albuquerque, Boca Chica,
Cocoa Beach, Daytona Beach (half-fantasy), Devil's Canyon, Dustbowl, 4th From
The Sun, Hawaii, Mile High, New York, Proving Grounds, Southern, and Treasure
Island. Treasure Island and Daytona Beach are already in the game when you
start the game. Four of these tracks you must win a certain season to get
them in the game.
Albuquerque
-----------
To get this track in the game you must finish 1st in the points standings
in the Full Season [without Fantasy]
Boca Chica
----------
To get this track in the game you must finish 1st in the points in the Road
Coarse Challenge
Cocoa Beach
-----------
To get this track in the game you must finish 1st in the points in the
Superspeedway Shootout
Devil's Canyon
--------------
To get this track in the game you must finish 1st in the points in the Short
Track Challenge.
The other tracks such as 4th From The Sun, Dustbowl, Proving Grounds,
Mile High, and Southern are unlocked by earning Thunder Cards to unlock them.
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8. Tribute to Dale Earnhardt
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Dale Earnhardt was considered one of the best NASCAR drivers since Richard
Petty. Earnhardt joined NASCAR full time in 1979 up until the tragic crash at
the Daytona 500 in 2001 which was a little over a year ago. He was considered
the master of drafting. Earnhardt won races but was trying to win the race
that eluted him since his rookie year, winning the Daytona 500. Dale had a
chance to win it in 1990 but a blown tire prevented him from winning the race
but with that blown tire gave the lead to Derrike Cope who went on to win that
race.
Earnhardt had no intention of winning seven championships nor winning a lot of
races throughout his career. If there was a driver who could get the job done
it was Earnhardt, who always challenged anyone to win the race. When
Earnhardt finally won the Daytona 500 he broke a 59 race losing streak but
that has a day that nobody will ever forget especially the whole Nascar
community, but no one would expect what would happen at that track three years
later.
Dale Earnhardt won his seventh and final championship in 1994, but after that
Earnhardt kept trying to capture the elusive eight championship to end the tie
between him and "The King" Richard Petty. Earnhardt captured his 76th and
final victory at the second race at Talladega, where a year later Dale
Earnhardt Jr. won the race where his father won a year earlier. Then came the
2001 Daytona 500, it seemed like a great day for racing but nobody including
Earnhardt himself would know what was going to happen. When there was twenty-
five laps to go a major crash on the backstretch starting with Tony Stewart
occurred wiping out 20 of the cars.
Of course the race was red flagged until it was safe to race again. They were
able to get underway to continue on with the race, but on the final lap Michael
Waltrip, and Dale Earnhardt Jr. (teammates) following there was "The
Intimidator" Dale Earnhardt coming right behind them. They later were able to
get a bit farther ahead of Sr. and headed into Turn 3. When Earnhardt was in
Turn 4 he made contact with Sterling Marlin and went crashing into the wall
taking Schrader with him. Dale Earnhardt was later pronounced dead and when
the news got to the Nascar community it was the darkest hours at Daytona.
Everyone was in shock after hearing the tragic news. It's still sad not
seeing the black number three in the field and racing.
::::::::
:+: :+:
+:+
+#++:
+#+
#+# #+#
########
Dale Earnhardt may be dead, but his legacy that he left with everyone and the
legend will live forever.
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9. FAQs
——————————————————————————————————————————————————————————————————————————————
Q: Is Dale Earnhardt in Nascar Thunder 2002?
A: No, due to the requests of Teresa Earnhardt, Richard Childress, and Dale
Earnhardt Inc.
Q: How do I unlock the fantasy tracks?
A: I mentioned what to do to get the tracks in the game.
Q: Is there a Career Mode in the PlayStation version?
A: There isn't a Career Mode but there are the Thunder Challenges that can keep
you busy.
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10. Credits / Legal Notice
——————————————————————————————————————————————————————————————————————————————
***************
Prima Games
***************
I would like to give credit to Prima Game for the publishing the Official
Guide and that's where I got most of the information from. The only
information I didn't get from the guide is the strategy of the tracks.
************
Blackbox
************
I would like to give credit to Blackbox for making this game as realistic as
possible
Tiburon
-------
I would like to give credit to Tiburon for making the challenges very
interesting and for all 23 tracks
Akram Ajlouni
-------------
I would like to give credit to Akam Ajlouni for the ASCII art
Corey Coby
----------
I would like to give credit to Corey Coby for car setups for Atlanta,
Darlington, and Dover
This document is Copyrighted (c)2002 - 2012 Stephen Harris. Any website
wishing to host this FAQ please contact me first to get my permission. Also
if I find this FAQ on a website that didn't ask for permission to host this
guide will be asked to have it removed under any circumstances. If that
person alters or fails to remove this guide from their site, I will have to
consult a Copyright Attorney to deal with the issue. The same goes for any
person in attempt to print this guide electronically and sold for a profit
will be taken to court for selling my guide without my consent.
——————————————————————————————————————————————————————————————————————————————
11. References
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My reference in making this guide was the Nascar Thunder 2002 strategy guide
written by Keith M. Kolmos and published by Prima Games. If you want to
contact Prima publishing for a copy of their guide please contact them at the
following address, website and phone number:
Prima Games
A Division of Random House, INC.
3000 Lava Ridge Court
Roseville, CA 95661
(916)-787-7000
www.primagames.com
NOTE: I can not guarantee know if you contact Prima Games with the address or
the phone number, that you'll be able to get information about getting the
strategy guide made by Prima Games.
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End of Document. Copyright 2002 - 2012 Stephen "Warhawk" Harris