Duke Nukem: Total Meltdown 88888888888888888888888888 LA Meltdown Mission 1: Hollywood Holocaust Shoot the gas canisters to blow up fan, then drop down shaft. Kill the foe, jump on crate. Jump to sloped ledge above windows, then to north ledge to secret area and RPG - fire shot through middle window by sloped ledge, then jump through it into secret area. Blast alien, then open movie poster for steroids. Proceed west up street,. Beware ambush round corner. Open door and go through tunnel into cinema. Blast aliens, then fire RPG at projectionist above. Go through either door and shoot flying aliens. Jump over counter and open till to reveal secret area: alcove on north side with healing atom. Open southeast door, shoot the foe, and grab shotgun. Open north door to blast cop and alien. Through south door are toilets: shoot aliens and grab shotgun ammo behind sofa. Shoot grille above cubicles, then fire RPG into it. Jump up there and grab medikit before entering vent. Go through and shoot next grille to enter secret area with two aliens and cocoon. Open north door to enter projection room. Blast aliens and grab the red key and goodies. Hit switch to start the film! Jump atop projector to open another secret area - and alien. Return to till room and head northwest to arcade door - jump up from rubbish bin to find night goggles and pipe bombs. Blast another foe after opening lift door. Up in the arcade, shoot three aliens, then canisters to make hole in floor. Go down it and crouch through to cinema. Head for screen and use bomb to blast hole in it. Lob another through hole to kill aliens, then jump in and grab jetpack and shotgun ammo. Back in arcade, use red key to open west door. Get ready for three cops in next room. Go through hole and open door. Shoot more cops. Before heading for exit over bridge, jump onto narrow wall ledge to northwest. Follow it round to palm tree, then jump onto latter. Turn round and jump through window by cinema sign into secret room with chaingun, pipe bombs, and shotgun. Go back round wall ledge and jump to bridge. Facing east wall, use jetpack to fly up and blast two turrets. Enter secret alcove to find shotgun ammo and another jetpack to float back down to exit. Mission 2: Red Light District Run into shop doorway to take cover from flying enemies, then enter shop, shooting cop. Shoot aliens and dash south, then west to monitor. Jump onto opposite bookcase for healing atom, then open corner there for secret area with holoduke. For another secret area containing armor and pipe bombs, return to main room and open third bookcase from left on south wall. Head through east exit and right to toilets. Shoot the foe and activate hand- drier to open alcove with night goggles. Go to other end of hallway and shoot cop and alien. Open peepshow cubicles to find various foes and goodies. Back in books room, press outer two buttons to unlock red door. Go through, shoot alien, and activate night goggles. Shoot alien, then head to right of lift, then left into secret area with cop and healing atom. Go up in lift and shoot foes. Grab chaingun and open red door to find blue key card. Shoot aliens and flying cars outside through large window. Jump through it to street. Head right and jump on grey ledge by burning bin. Jump left to narrow wall ledge and follow to find armor. Drop down by Demolition Co hut and shoot cop inside. Enter to insert blue key card, then hit inner two buttons and the switch to blow up building opposite. Head round rubble to find RPG ammo, medikit, and yellow key. Go back to yellow card door (by Demolition Co hut) and unlock it. Shoot two cops inside and grab shotgun. Go up ramp and shoot vent open to enter. Lob bomb into toilets, then drop in and kill more aliens through north doorway. Open wall behind toilet for two secret areas: kill cops and octabrain and head down sewer for goodies. Return to toilets and go north to reach pool room. Get laser trip bomb from bin, then head east up wooden ramp to enter bar. Shoot aliens, then lob pipe bombs by entrance and get behind bar to detonate them as cops arrive. Crouch to right of till to open cupboard for red key. Head back west and follow signs to dance hall. Get ready for cop ambush from top of stone ramp. Use red key to open large door, then blast cops and aliens. Try not to shoot girls or more aliens will arrive. Stand on seats in southwest corner to open secret area behind dancers in east alcove, for chaingun and ammo. Shoot grille up in southeast corner and jump there from table for secret area and healing atom. Shoot other end open and chuck some bombs through to kill cops. Drop through and head west backstage, killing more cops. Hit switch at end to open curtain. Shoot more cops, then jump on pillar where the cop was standing, turn around, and jump to loft. From edge, look west and jump to ledge (by switch) for secret area with night goggles. Back in loft, follow passage, killing more cops. Open secret hatch to left of crates for medikit. Blast final cop to complete level. Mission 3: Death Row Push forward to jump out of electric chair. You start with no weapons: go round to room on right and quickly open hatch to grab pistol, then kill cop there. Flick switch to left of window to lower chair. Go back round and drop down to find secret area with shotgun and ammo. Hit other switch by window to open curtain to viewing room. Kill the foes and grab holoduke from middle of right wall. Go through east hall and turn left into chapel to dispatch aliens. Shoot stained glass windows, then hit switch above altar to reveal secret passage behind left smashed window. Kill octabrain and collect healing atom. Shoot monk at end and enter to collect chaingun. Leave chapel and head left to open barred door. Go through and crouch by right hole to enter passage with pistol ammo. Back in room, activate bench so it swings out to reveal secret passage: crouch to enter and get RPG. Exit room and proceed down hall, killing more aliens. When you break the second light beam, the wall on the right explodes, releasing more aliens. Go through hole to collect chaingun ammo. Now jump onto shorter gear and onto secret north ledge for healing atom and night goggles. Jump to tall gear and into high passage. Blast enemies and grab RPG, then open hatch for blue key card. Drop back to tall cog and jump to entrance to return to main hall. Go up ramp and unlock door with blue key. Ignore Control East door and crouch under laser beam ahead. Shoot through left window at cops, then turn left and jump over double laser beam to get yellow key card. When you do, the cops arrive and hit the beams. Enter either door opposite and get boots from middle shower. Go down next ramp, under another beam. Shoot cop and blow canisters to make hole in wall. Crouch into it to retrieve healing atom. Open Control West door and head left down ramp to unlock yellow key door. Inside, use RPG to splat cops on right. Open next door and blast cops, then use RPG to blow up four high turrets. Head left and grab red key card from end, then blow open marked part of rock face above it. Shoot at aliens through high cell windows, then jump via one of the dark ledges by the locked door to upper walkway. Jump up either side of central block to find secret passage with healing atoms. Go over to hole in rocks you opened and jump into secret area. Blow open marked wall to enter cell block 01. Shoot canister to blow open hole back to outside Control West door. Go through and open either red key door. Shoot cop inside, then hit switch up ramp to open next door. Grab chaingun ammo by hologram, then hit either door switch and step back. Open left door, shoot cop, and flick the switch to turn off cell block 01 forcefield. Do the same in the room opposite for cell block 02, then return to hologram room. Open red door and lob in bomb to blow laser beams. Cross walkway and open wall to reveal map of this level - and open two secret alcoves above to left and right. Drop down and return to cell block 01, using levers to open each cell in turn and get goodies inside. Do the same for cell block 02: in third cell, enter pin-up poster to find escape tunnel. Follow it round and blast marked walls. Jump over slime and follow tunnel round to cavern with submarine. Shoot aliens and octabrain, then head along sand into tunnel and more cops. Grab scuba gear and jump onto sloped ledge to door's right and open wall for secret area with night goggles. Step into water by sub and use scuba gear to dive down. Enter hole in bottom of sub and kill more aliens. Before hitting destruct button to exit, open wall at south end to find secret room and medikit. Mission 4: Toxic Dump Dive under water and hit top and bottom buttons to unlock escape hatch on left. Go through and grab scuba gear from weeds. Enter passage, shoot octabrain, and blow marked wall to find healing atom. Kill more octabrains and get pipe bombs at end. Surface here and jump out to secret area with cocoon. Blow marked wall behind barrels and shoot aliens in pillbox, then turrets. Wade over to passage and follow it up to kill alien and grab RPG. Blast turrets to left and right of tunnel end before grabbing blue key. Jump to right turret alcove and open wall for secret area. Jump to left secret alcove for cryptic message. Drop back to the water and jump up to surfaced part of sub. Run through fire to open secret hatch below. Dive down into sub and swim to top for armor, healing atom, and medikit. Go round to left of pillbox and unlock blue key door. Enter and blast aliens, then open wall on right, just past bend. In this secret area, open next wall to enter pillbox and collect chaingun. Return to corridor and head right to blast alien by red door. Bomb beams at corridor end to get chaingun ammo. Enter red door and drop down to floor. Wait for claw to pick up barrel, then stand on striped platform so it picks you up! Kill alien, but don't destroy barrel - you want it to be picked up to break the laser beam. The claw takes you to another belt: shoot window on right and enter to kill cop. Open red hatch to get red key. Get back on belt and crouch into red slime on right. Open left wall for secret area and chaingun ammo. Ride belt and jump off into next room, shooting aliens. Flick blue switch to open the two pillars: get healing atom from right one, then enter left one and jump to secret area. Let belt take you back to main room. Head right to red door and deal with cops. Go up flashing ramp to collect chaingun ammo. Use red key by locked door and be shrunk by ray. Quickly enter right vent and head right at junction. Blast aliens and operate emergency lock to open red door. Get shrunk again and return through vent. Go through opened door and drop into water. In the room, swim through either smashed window and blast mines and octabrains. Hit switch in small room (by locked silver door) to raise water level. Surface by waterfall for goodies and shoot aliens. Go to other passage from water and follow round. Jump from end to square hole on right, then up to ledge for secret area. Note: Just to the left of the square hole is a false wall. Jump through it and you can zip straight to the end of the level! Jump right from square hole. Blow marked wall, kill alien, and enter secret area. Blast open next wall for another secret area, leading back to submarine pool. Turn around and head left to shoot two aliens. Open wall between cylinder and monitor for secret area and scuba gear. Hit switch under the 02 and drop back in water and through opened door 02. Use RPG to take out octabrains, then unlock door at end to blast some more. Hit switch by window to open large doors and blow open hole opposite. Head through doors, shooting octabrain. Time your move through gears to coincide with missing teeth. Be ready for octabrain on other side. Surface and shoot aliens, then ride down stream - hold back to blow open marked wall on right for secret area where you can teleport to another. Jump back in stream to emerge in large chamber. Climb out in northeast corner and follow passage into red-light room to shoot two aliens and flick switch. Climb up west waterfall and jump into left doorway to find red button which moves two dark pillars in water. Climb up waterfall again and jump onto right ledge. Standing on dark moving pillar, shoot across at red button (in flashing area) and quickly jump to other pillar to reach opposite section. Note: If you want a secret first, stand in water by pillar and shoot switch, then quickly dive and shoot fan that was hidden behind it. Shoot button again and enter fan passage. After crossing moving pillars, follow passage and shoot fan over slime river. Enter slime and jump to right ledge, then to fan hole for secret area. Float downstream, shooting more octabrains. Grab goodies from ledges, and boots from room on right. Further downstream, blow marked wall on left and enter secret area. Hit the button here to go to the extra mission: Launch Facility. Otherwise float on down slime river and hit button for Mission 5. Mission 4B: Launch Facility Go down ramp, kill aliens, then go behind rotating mixer and hit switch. Jump to passage, open hatch for boots, and kill aliens. Go past slime pool to reach large hub room. Go up ramp and hit all buttons 1, 3 and 4. Go through red door and press switch under '01' to collect blue key. Return to slime pool and swim through opened passage to secret area. Return to hub room and go up 01 passage. Kill aliens, then hit right switch to light room. Jump over to healing atom ledge, then go up round perimeter walkway. Shoot fan above and jetpack up for secret area. At end of walkway is room with blue key lock. Unlock and return to bottom of walkway. Enter opened passage and take second right turn. Open doors and go up, shooting cops. Get red key and hit switch to open large doors below. Open wall panel opposite switch for secret area. Go through doors, shoot cops, and use lift to left of rocket. Use teleport to enter rocket. Shoot cocoons and use red key, then teleport out. Go down in the lift, then shoot cops in red bunker. Enter and hit switch to detonate rocket. Enter lift on right to go down. Head right along passage, shooting more aliens. Hit switch to open another door. Jump up and open computer panel for secret area. Follow new passage and shoot octabrains. Let the slime river take you to the end. Mission 5: Abyss Follow right ledge round to door: open to get boots and ammo. Return to slime waterfall and jump to left ledge. Shoot turret and go down ramp, shooting octabrains. Drop into slime and hug left wall to reach left ledge by waterfall. Get goodies from upper ledges and go down ramp to lowest ledge and grab chaingun by fire. Return upstairs and head along leftmost ledge. Follow it, past cactus, for blue key. Return to waterfall and follow rightmost ledge and jump up ledge for goggles. Return to waterfall and jump back up to slime. Head to left of earlier waterfall to find blue key lock. Get RPG and unlock grating. Kill cop, enter and get pipe bombs from dark niche on left, then continue along passage, shooting more cops. Leap to large hole in wall. Head left at junction and carefully cross rope bridge. Grab goodies and return to junction to head the other way. Jump over to cactus ledge and touch San Andreas Fault stone to cause an earthquake. Jump left to low healing atom ledge, then to lower ledge to drop into slime. Get out for holoduke and boots, then cross slime to enter passage. Kill cops as you proceed up to area outside castle. Chuck a bomb through window before going into the room. Crouch to press hand and slide open altar, revealing alien and medikit. Exit and head right to leap into waterfall for health. Get chaingun and boots opposite in left alcove which opens. Return upstairs and go up the right passage, shooting octabrains. Press wall to right of fire alcove for secret area. Shoot the foes in fire pit, then drop to closest niche for healing atom. Press left hand to get RPG. Press right hand and jump onto opened door to leap to ledge above for goggles. Step into fire to reach secret area, jump to secret alcove for RPG ammo: step into fire to return. Enter passage, avoiding fires. Drop at end and kill octabrains. Press right switch, then go upstairs and press hand switch. Get on the rising right platform and hit hand switch to be shrunk. Go through small hole in wall (near entrance) to return to waterfall. Head left to opened lava chamber, then right down ramp. Follow the right wall round to ledge by slime waterfall and kill hordes of octabrains. Climb ledges to jump over waterfall. Follow right passage, killing more octabrains. Get boots from right and pipe bombs by marked wall. Blow open latter and collect goodies on way to secret area. Turn round and return down passage. Jump to island in lava and hit hand switch to make panel to left. Jump up there and into left opening. Follow passage to secret area and healing atom. Step into fire to see dancing bikini girl! Return to island and back the way you came (or downstream). Head round to the right and over to healing atom. Kill enemies and head up north passage, collecting more healing atoms. Get boots from window and continue down passage to lava. Jump carefully across platforms, then up steps, and follow passage to ship entrance. Open wall in far right corner for passage to secret area. Return and open door and blast octabrains, then go in and through next door. Hit right switch to open door below. Jetpack down hole and grab ammo from alcoves before opening doors to face big boss. There's a sneaky trick you can use. Turn around and back into room until doors start closing, then run back outside. Now hit switch again and they'll stay open. Enter and walk past medikit to activate boss. Retreat outside and fire the RPG at his head from there - he can't get through the door. Episode 2: Lunar Apocalypse Mission 1: Spaceport Enter teleporter for RPG. Return and follow passage to room. Go round left corner and approach monitor to reveal secret area opposite. Shoot aliens in far right corner and hit the switch to turn off the forcefield. Open control panel to find secret area with alien and healing atom. Enter restricted area and follow passage, shooting alien. Open door and kill aliens, then jump into the 'Authorised Personnel' sign to secret area. Shoot grille and drop into room for blue key, medikit, and scuba gear. Open hatch to right to dive into secret area. Return and blast aliens up above through window, then go up ramp and through door. Finish off aliens, then use yellow/black-striped lift to ascend large pillar. Open right part of earth picture to find holoduke, then use blue key to open far door below. Go back down and shoot enforcer, then head into opened lift and go up. Shoot enforcers and grab goodies, including jetpack in alcove. Use the latter to get up to healing atom ledge. Touching down here opens a secret door to right of lift downstairs: get down there before it closes. Back upstairs, blow the canisters and enter the hole to flick the switch. Go up the ramp to the blue area and hit the two inner buttons to turn off the forcefield. Drop back down, re-enter hole with switch and jetpack up to secret area. Shoot enforcer, grab devastator and other goodies, then drop down red shaft to splash into water. Get red key under water, then hit switch to find jetpack and healing atoms. Climb out and go back upstairs to the blue area, shooting enforcers. Go through large door and splatter enforcers. Stand on light patch and activate to go down to secret area. Kill enforcer and grab shrinker, then go back on lift. Use red key to open doors. Step back after opening next door to shoot drone before it can detonate near you. Open final door and hit button. Mission 2: Incubator Open left panel for shotgun. Go through and destroy drones. Open door to control centre and shoot enforcers who arrive. Open panel on left wall for pipe bombs - then jump in and open rear panel for secret area. Hit switch to open doors, but be ready for droid assault. Get healing atom from where they came. Exit through northeast door. Shoot aliens, then grab secret medikit from logo on right wall. Climb ramp and enter room. Get laser trip bombs from armory, then open wall in northeast corner for secret room with holoduke and freeze thrower - but watch out for alien and enforcer attacking from behind. Go up ramp and be ready for alien assault - but first, take out the high turret to the right. Be ready for more aliens and drones when you grab healing atoms. Open east wall for secret area. Hit switch by monitor to remove forcefield from earlier ramp room. Head back there, destroying more drones. Enter Secured Area and exterminate slimers, octabrain, and drones in left and right corridors. Open armory for lots of ammo. Open door at end of left passage and grab yellow key. Exit and go to end of right passage to unlock yellow key door. Open door and use RPG to take our turret and enforcers. Shoot slimer pods through window. Flick switch by monitor to remove walls outside. Exit and head left round corner into new area. Blow octabrains out of water and grab freeze thrower ammo on walkway. Get medikit and steroids from left panel. Watch out for slimers and octabrains as you cross water - and turret high to right. Underwater you can find two alcoves with devastator and ammo. Climb out to left side and shoot round white switch in slime to open exit. Shoot octabrains and lob in bombs to destroy pods. Open doors and shoot more octabrains before hitting destruct button. Mission 3: Warp Factor This level's laid out in the style of the USS Enterprise. When the lift opens, turn sideways and take out a drone, then turn around to shoot another. Grab chaingun and medikit, then open large door. Head left towards armory, but be ready for heavy drone attack from right. Get RPG ammo from armory and shoot enforcer behind you. Open left panel for freeze thrower. Open central door and kill aliens, then collect ammo and medikit. Hit switch to enter teleport room for ammo and medikit. Activate left lift in main room, then immediately step back into room to trigger explosive trap without getting hurt. Now go down in lift again to explore large area. Shoot aliens and collect goodies (you can only grab one healing atom from this side), plus blue key by crouching into east crevice. Return upstairs and go down in right lift, then back up when enforcers approach, to avoid explosion as they hit laser beams. Go back down and shoot enforcer before unlocking blue key door and entering. Go up in two lifts to red room. Get ready for drones and head left. Open door and shoot enforcer, then grab devastator ammo and use monitor to view spaceship. Exit and open opposite door to shoot enforcer. Open door to tunnel and shoot drone, then hit switch to open shuttle. Get inside and hit switch to be transported, gun ready for aliens at other end. Grab devastator ammo as you go through doors. Watch out for drones and aliens in next tunnel. Grab ammo and press middle button to open container for yellow key. Enter south lift and go down for some healing atoms. Return and open east door. Shoot enforcer inside, then back into room to shoot drone and enforcers who arrive. Grab RPG, then exit and return to shuttle, shooting another enforcer. Use shuttle and tackle more drones and enforcers en route to lifts. Go back up and open door to right. Shoot aliens as you enter. Hit switch to collect shotgun ammo from tactical display. Open wall in dark area for shrinker. Proceed round corner, ready to kill monster. Sneak past left room and unlock yellow door. Open and kill enforcer, then grab shrinker ammo and head up conveyor. Open large door at top and go through. Open nearby door for devastator ammo. Get medikit from panel just to right of entrance, then steroids from next panel. Watch out for drones and turret near back of room. Hit the switch up the ramp to open windows. Enter Authorised Personnel door and kill enforcers. Hit the switch and open grey panel between monitors for holoduke. Jump into area between maps for RPG. Return to panel where steroids were. Jump and hit switch there and run (using steroids) round other side of centre to opened lift by three medikits. Enter, then open wall and step into lift to go up to bridge - secret area. Grab various ammo, then open south door to conference room - prepare for rear attack from drone and enforcers when you enter. Collect medikit and activate back of laptop to open door to another secret area with devastator, freeze thrower, and saucy film! Return to bridge and downstairs via lift. Exit and head down conveyor to shoot enforcers. Enter room opposite (which you bypassed earlier) and use shrinker on assault commanders. Open large central door and run through blue room. Wait for rotating wall to reveal core, then run in and go down in lift. Kill enforcers and hit destruct button. Mission 4: Fusion Station Hit switch to open door, then blast alien and grab goggles. Shoot cocoon to left and grab shotgun, then blast octabrain. Use goggles and follow corridor. Shoot aliens, then turrets through left window. In room at end, get RPG and medikit. Activate panel near monitor to raise central pillar for healing atom. Hit switch to reveal door. Watch out for drone when you open it. Cross walkway and open lift. Go down and shoot enforcers, then collect trip bombs, boots, and ammo. Jump into red piston near lift to find some tunnels and chaingun. Open wall opposite low tunnel for secret place. Back in room, open panel on west ledge for secret area. Head to left end of tunnel and turn left to jump up for secret pipe bombs. Return down tunnel to find healing atoms. Hit low switch to open new lift outside: shoot enforcers and go up. Go round to pool and shoot enforcers behind rotating mixers. Dive under water and flick switches in both alcoves by mixers, then surface on other side of room, shooting more aliens. Approach monitor in northwest corner to open secret area to right of exit. Take exit lift up and shoot red button opposite to hail platform. Stand on latter and shoot switch again to move to other side. Open door and blast octabrain and slimers. Open panel to right of west window for secret armor. Go through north door and shoot enforcers in passage and watch out for explosions. Jump up the right ledge and up top to find secret passage filled with pods. Shoot cocoon opposite and blow wall to right of it for another secret place. Shoot enforcer below, drop down, and open door at end of hallway. Shoot enforcer and cross bridge. Open door and lob in bomb to kill enemies. Go in and get trip bombs from right hole, then open far door, ready for rear ambush from two enforcers. Go up in lift and kill enforcer in red room. As you proceed, a wall blows up, releasing more enemies. Hit switch there to temporarily open south exit door - run through, but careful not to fall into lava! Blast enemies opposite, then ride platform by shooting central switch, watching out for drone behind. Enter large red room, but avoid using normal weapons or you may hit central core and cause big explosion - instead use shrinker or freeze thrower on enforcers. Grab goodies from perimeter, then throw bomb at core and go back outside to detonate it. After explosion, re-enter and blast assault commander. Go through hole to enter lift. There's no platform to transport you across this time, so do a running jump forward to land on a lower ledge with healing atom and jetpack. Use latter to float up to higher ledge. As soon as you land, the doors open and assault commanders pour out. Jetpack away and shoot from afar. Enter and shoot another commander. Octabrains appear when you blast the cocoons. Jump over to the cocoon platform to open central pillar, releasing another commander. Blast him and hit button to complete level. Mission 5: Occupied Territory Get ammo and flick switch to open doors. Shoot pods and cocoon, then octabrain in next room. Blast aliens through windows, then go through and hit switch there to open doors opposite. Shoot enforcers who arrive, then crouch to enter secret area to right of striped doorway. Proceed down main passage to enter large room, to be ambushed by enforcers and assault commander - use the shrinker. There's another commander in the second part of the room. When you reach the ramp, loads of drones appear behind. Jetpack up to the passage they came from for secret area and more goodies. Open the Oz panel to left of middle arch for holoduke. Head up right ramp after middle arch to shoot grille and enter secret vent. Open large door up ramp to red room and shoot aliens. Open next door and shoot enforcer and aliens. Go round room, shooting remaining aliens and drones. Lob bomb into west slime room to blow pods. Go through, grab shrinker ammo, and go up ramp and along conveyor. You can't shoot turret, so blast aliens. Go round to the left and blow canisters. Shrink commanders and collect pipe bombs, devastator, goggles, and red key (by monitor). Return via conveyor and shoot more enforcers. Return to large room and unlock red key door to extend ramp. Go up, grab devastator ammo, and open door. Try to lure monsters out through door, one at a time, to shoot with RPG. Get blue key from by monitors. Open bottom-right screen for secret place with trip bombs and healing atom. Go back down ramp and unlock either blue key door. Go inside and shoot three enforcers. Flick switch to open door opposite slime room outside - go and enter it, shooting enforcer. Follow passage up to room and shoot enforcers. Stay to side of window and flick switch, so monsters in large room can't spot you. Go back downstairs and back through blue key door. Look up and lob pipe bombs and other firepower at monster to kill it. Then go back round and upstairs to finish off other one. Cross over striped walkway. Hit switch to open exit - however, you may not want to? Secret Mission: Look back towards control room window to see button up and to right of it. Shoot it to open secret door to left. Jump/float there and hit button for secret mission, Spin Cycle. Mission 6: Tiberius Station Shoot slimer, then grille to emerge in room. Flick right switch to turn on lights; middle one to open large doors. Go down ramp and round outside to collect goodies. Shoot aliens through windows. Flicking each switch by the two hall-end monitors opens door on far side (Supplies and armory), so get inside before it closes, shooting slimers. Open cupboard in Supplies room for secret medikit. Go through central door and hit right switch to turn on lights. Shoot aliens who come round corner. Blow open marked right wall and jump up to secret area. You can explore tunnels to other rooms, but there are lots of slimers, so it is best to exit back to main passage. Enter dark room on left and blast aliens and pods. Enter wall opposite water fountain for secret place and pipe bombs. Take lift up to control room and shoot aliens, then collect blue key and ammo. Open left panel for holoduke. Right switch opens Radioactive Materials door below for a few seconds: send lift down first, then hit switch and drop down to run for door. In red room, pick up devastator and blast enforcers. Grab healing atom from ledge. Exit and shoot octabrains, then open panel to left of Radioactive Materials door for secret area - shoot enforcer and open panel for goodies. Back outside, open east door and retreat to avoid drones. Enter and go forward to avoid laser tripbomb explosions. Grab devastator ammo from by door, then go round and blast enforcers. Go through door and shoot round corner to blow up canisters. Watch out for ceiling turret, drones, and enforcers. Go back and open door on left of first corridor and blast aliens in toilet to grab the goodies. Go to end of passage and jump into hole for RPG. Unlock blue key door and go through. Get boots and medikit, then blast octabrains and enforcers in room. Hit switch to create walkway to opposite ledge. Blast more enforcers on other side, then grab goodies including freeze thrower and scuba gear. Use lift near entrance to drop into water for goggles and red key. From water, open secret panels on left and right walls. Blow marked wall near exit for another secret area (which leads back to door in main passage). Head east and shoot vent by corner. When you land in it, a door opens temporarily back in passage, so jetpack back and through it (on corner). Back in vent, grab goodies, then shoot open grille and drop into room to kill octabrains and pods - by entering here instead of through red key door (on bridge), you avoid triggering large monster. Blow canisters and drop into hole to enter passage by fire. Follow it round and jump to red section at end. Shoot grille and enforcer on other side. Hit button to complete mission. Note: You can unlock the door back to monster room from here to confront the big bugger if you want to. Mission 7: Lunar Reactor When lift opens, shoot alien and open left panel for shotgun and goggles. Watch out for drones, aliens, and slimers around corner. Hit switch to light area. Explore vents for goodies, shooting slimers. Head south to open only unlocked door and shoot assault commander. Enter toilets and hit switch to turn on lights. Shoot enforcer and open cubicles to shoot aliens and collect goodies, including blue key - and devastator ammo behind grille. Return to corridor and shoot more enforcers. Unlock blue key door to access Crew Quarters. Watch out for drone, enforcers, and slimers. Open vent high to right for devastator ammo. At end of passage you meet another big monster - shoot RPG at his head. Explore vent near exit for healing atom. Through door, shoot loads of aliens and enforcers. Blast left marked wall to get more goodies, including freeze thrower. Head through right wall and drop down red section. Flick switch to part walls, then run to right alcove for medikit and shotgun ammo. Open southwest pillar for secret area with healing atoms. Shoot vent open by wall to left of alcove, then hit switch in alcove to move wall and run quickly into vent. Shoot next grille and drop down to shoot aliens and turret. Open far computer panel for secret area. Either jetpack or jump over to blue ledge. Grab yellow key from left nook. Shoot aliens round corner. When you reach crack in floor, ceiling collapses, so retreat quickly. Return and enter right hole. Follow passage, shooting slimers. From bridge, jump/jetpack left to secret cavern. Float to canyon floor to collect jetpack. Use it to head north and find secret cavern on right (past blue ledge, but lower) with shrinker and ammo - and octabrains. Return to bridge and follow passage up. Shoot grille and octabrains on other side. Grab goggles on ledge and freeze thrower from right. Proceed down slime river, ignoring stairway on right for now. Let gear carry you round to passage. Go through to room and shoot enforcers, before grabbing red key. Open left panel on far wall for secret area with holoduke and freezer ammo. Return to slime via gear and enter that stairway you bypassed before. Go up and shoot alien, then unlock red key door. Get ready for attack by two commanders as you go through. Head right to unlock yellow key door to Reactor Core. Open it and grab devastator ammo, but retreat and close it to avoid two big monsters to left - there's an easier way to tackle them. Enter vent to right of passage and head right. Jump up at end and head right. Turn right at junction, then left from '05'. To the right from pipe bombs is a grate leading to monsters: they can't hit you, and one will shoot the other in the back! Finish off the remaining one with pistol fire to the head. Drop through and grab goodies near monitor, then shoot enforcer. Head upstairs and shoot another enforcer and aliens to left and right. Grab goodies, including goggles and devastator ammo. Head back downstairs and down other stairs there to dark room with enforcers to shoot. Open door leading to core. Inside, shoot enforcers and aliens, then grab ammo. Flick special switch in control room to lower core shield. A single RPG shot will destroy it, summoning assault commander from west exit. Before leaving, check out secret alcoves to north and south. When you go through the exit, explosions greet you, so retreat to core room to avoid damage. Now go through and head left, blasting three more commanders on way to destruct button. Mission 8: Dark Side Leave lift and go round corner to shoot enforcer and pods. Take lift down and shoot aliens. Open door and blast aliens and enforcers, watching out for drones. Open tactical display for secret area. Go through Alpha Transport door and shoot aliens. Blow wall opposite switch for secret area - shoot pod to get medikits and devastator. Flick switch to make alien-filled shuttle arrive - fire RPG at them. Flick switch inside to be transported to other end, and more aliens. Get freezer ammo from panel. Follow corridor and shoot enforcers. When you run into room, explosion blows wall on left, revealing pods and enforcer - plus chaingun and medikit. Grab devastator ammo near door and go through. Blast hordes of aliens to left and right. Collect goodies, including holoduke. Open wall between tanks and monitors (in either left or right area) to find secret area: take lift up to passage with aliens, where you can drop into water tanks for goodies. Watch out for more aliens back in room. Jump onto conveyor belt and crouch to be transported, timing your move past crushers. Drop into red room and shoot octabrains below water, then grab pipe bombs. Hail lift, with alien, then take it up and open door to next room. Fire pipe bombs into lower holes to kill slimers, then enter for goodies - jetpack into upper holes for more. Grab blue key and go through south door and up ramp to previous tanks room, shooting enforcers. Make your way back to shuttle, shooting more enforcers. Take it back and go down passage to unlock blue key door on right. Shoot alien and take lift up to blue room and more aliens. Grab armor, goggles, and medikit, then open door to circular walkway. Follow it round, shooting three enforcers. Open tactical display for secret area with shrinker and trip bombs. Take shuttle and shoot enforcers at other end. Open panel for medikit. Take lift down and shoot enforcers. Enter vent and shoot alien and slimers while collecting healing atom. Return to room and open blue door. When you enter passage, other end explodes and enforcers arrive. Jump into holes in wall for ammo. Open door and watch out for drones. Shoot enforcers on circular walkway. Rather than dropping into pit, backtrack to earlier vent and follow to red room to shoot octabrains. Head left to blast cocoons and blow marked wall for secret pipe bombs. Jump up to walkway and exit, shooting more enforcers. Be ready for assault commanders and enforcers in next room. Open large doors on left to reveal reactor core - stand aside to avoid damage. Lob in bomb, close doors and stand well back to detonate huge explosion. You can now climb ramp to ledge with yellow key. Make your way back to yellow key door (in same passage as blue lock), which leads to Beta Transport. Shoot enforcer and flick switch to hail shuttle, then ride it - during journey, press through doorway against left wall to enter secret place with teleporter back to shuttle station. Take shuttle again and shoot aliens at other end. Grab devastator, plus armor from panel. Follow passage, ready for drone and enforcers. Open door and shoot aliens, then grab ammo. Open left door and shoot alien and slimers to collect more goodies. Open red tunnel door to emerge in large arena: watch out for lots of drones. Take lift up and climb ramp, shooting enforcers and aliens. Flick switch to reveal healing atom and turn off forcefield down below. Either backtrack down ramp or drop through hole and shoot more enemies, including commanders when you enter narrow east passage. Follow it round, shooting enforcers and commander. Blow marked wall and follow tunnel to room with aliens. Enter black slab from behind to teleport to new area. Blast octabrain and pods. Follow slime passage and shoot octabrains to reach underwater destruct button, or? Secret Mission: Blast marked wall high to right of slab (in slime cavern) to access secret area - and secret mission, Lunatic Fringe. Mission 9: Overlord Swim down tunnel, watching out for octabrains, and surface in pool. Enter false red wall either side of window to find secret passage. Press all round green switches by tactical displays, except second one from left, to lower central column. Jump onto it for freezer ammo, and to open secret panel behind opposite column (by vent). Press alien hand switch to open north door and blast octabrains round bend. Open planet panel for goodies. Blow hole in left marked wall for medikit. Open door to room with enforcers, slimers, and aliens. Head right to ramp passage and shoot down at them from there. Blow left passage wall by corner for secret area. Blast enforcer and pods upstairs, then octabrains. Jump right into waterfall for secret healing atom. Jump to south ledge and shoot more enemies. Head up ramp, shooting enforcers and pods. Blast hanging girls and shoot octabrains. Hit switch to turn off forcefield in vent at bottom of ramps. Enter it and shoot octabrains in room with spinning blade - drop onto it for healing atom. Jump to left tunnel for pipe bombs (it leads back to pool room). Jump from blade to right tunnel. Shoot enforcers and open other end to room with aliens. Kill them and drop in to collect goodies (door leads back to pool room). Return via vent to blade room and drop down to floor. Shoot canisters to cause chain reaction, blowing up pods. Jump into flashing hole to explore underwater passage for goodies, shooting octabrains. Now go back up and approach that door, which opens to reveal a toothy monster. Blast him with devastator - if you're in trouble, lure him out and enter his room, then close the door and stock up on goodies. When you exit room again, a secret panel opens on opposite side of large room - run there to collect lots of goodies. Once the big guy's dead, the mission is complete and duke can take a well-earned dump! Episode 3: Shrapnel City Mission 1: Raw Meat Open right panel for devastator, then shoot enforcer. Head to far right corner of roof to shoot down at aliens below. Jump down, watching out for drones. Jump from green slope to ledge for chaingun and healing atom. Head up ramp into building, shooting enforcers and high turret. Jump over right wall for pipe bombs and healing atom. Blow marked wall there to reveal water pool. Quickly grab chaingun ammo and surface outside to avoid octabrains and sharks. Go back up ramp and shoot turret in building. When you approach Dukai Sushi sign, panel opens on left to reveal turret. Jump up into white wall round corner from sign for secret area with chaingun ammo. Exit and proceed down main passage and left door opens. Kill aliens inside and open left wall for jetpack. Open Exotica Tonight poster for secret place and shrinker. Open opposite door and crouch into tunnel to reach monitor and switch - flick it. Return to passage and open next door for medikit - kill two aliens who appear behind. Blow marked wall for ammo and medikits: go through gap back to passage to collect goggles. Open menu by bar for secret armor. Go through opened door at passage end and shoot canisters to blow pods and aliens. Collect goodies and shoot octabrains. Open left wall (behind screen) to find large pool. Jetpack over to collect scuba gear, but don't bother diving in yet. Return to slime room, open east door, and shoot enforcers. Grab blue key and ammo. Operating till makes teleports appear in previous rooms. Return to blue key lock and unlock it to open bar. Kill pig cops and head left into karaoke bar. Get RPG from behind right speaker. Activate microphone for some karaoke! Go round into food bar and grab goodies from conveyor. Open low cupboard for goggles, then operate left wall inside to open right panel for more goodies. Press hand opposite cupboard to open freezer on west wall. Open vent and jump in for trip bombs. Shoot fan and drop pipe bombs onto enforcers below. Either drop through or backtrack and enter via door. Shoot remaining enforcers and aliens. Open wine rack to right of entrance for secret place. Open panel for medikit. Open wall above meat grill for jetpack. Open freezer for lots of ammo, then shoot more aliens. Dive into water tub and hit switch to open door to large pool. Lob in bombs to blast octabrains, pods, and girls. Flick far switch to remove forcefield and get red key. Return to room via tub and shoot pig cops downstairs before unlocking red key door. Switch opens large door back to pool. Instead, go up ramp and blast enforcers. When you reach top, explosion opens up way to red room. Shoot aliens by flames and hit destruct button. Mission 2: Bank Roll Grab pipe bombs on right, then jump to ledge for shotgun. Shoot pig cops on opposite ledge, then drop down and shoot bins for steroids. Jump in skip for medikit, then shoot cop. Go round corner and shoot enforcers and cops - including one in hovercar. Proceed west and grab devastator ammo, then open either cash machine for secret chaingun - watch out for assault commander outside. Return east and head towards south door, which opens to release commander and cops. Inside, grab freeze thrower, healing atom, and chaingun ammo. Take lift up and blast four enforcers and cop. Grab goodies and hit button on desk to drop bookcase - enter for blue key. Picture on west wall will also have opened, revealing a secret devastator. Take lift back down and head outside, shooting more cops. Unlock blue key door up steps and go through. Shoot cop to right, then button above him to open secret holoduke opposite. Head north and shoot turrets and cops. Open picture in office for secret place. Hit button on desk to unlock Secured Area. Go through and shoot enforcers. Grab medikit and shrinker, then hit three switches on desk to open small door. Enter and jump up to get boots, and rotate gears. Jump through left gap in gears and onto Alpha platform. Go through gaps, past Beta platform, to Delta platform. Jump on it and run through large gap to revealed doorway. Flick switch and take lift up. Shoot cops and grab red key. Hit button to open panel for boots and jetpack. Jump down to gamma gear and blow marked wall, to reveal secret short cut back to red key door. Unlock and open vault door, revealing monster. Shoot canisters to cause big explosion. Retreat and use holoduke to lure out octabrains. Go through hole blown open to right. Before heading down dark east tunnel to hit destruct button, you can explore to find ammo and RPG on ledge where you shot cops at start. Mission 3: Flood Zone Open panel behind you for scuba gear - however, if you already have one, better come back later for it. Proceed down stream, shooting octabrains. Watch for drone as you emerge outside on right ledge. Shoot enforcers, then drop into water and dive down. Grab RPG ammo down to left of building and goggles from surface by building. Dive below overhang for freezer ammo, then jetpack round to right and up into tunnel with alien for chaingun. Open window to enter secret area for more ammo. Dive into water nearby for freezer ammo and armor. Swim down into passage to left of neon sign. Shoot octabrain and grab ammo and healing atom. Surface here and blast aliens, including one above. Grab ammo and climb up rocks in northwest corner, grabbing medikit, blue key, and devastator ammo. There's a false wall left of top step, into empty secret area. Shoot enforcers on building roof opposite. Jump into tunnel and proceed up ramp, watching out for drone and assault commander as you reach rooftop with red key lock. Jump onto neon sign for healing atom, then drop into water and dive down. Swim through passage again and round to blue key door. Open it and blast octabrains and slimers inside. Grab yellow key from bottom in northeast corner, plus ammo near door. Return round to waterfall where you started and dive down to enter building window, shooting octabrains. Surface for medikit, then unlock yellow door. Go through, climb stairs, and open door. Shoot enforcers and grab ammo and shrinker from east ledge. Jump up to healing atom in northwest corner and open wall there for secret place and jetpack. Jump onto fans on roof and southeast ledge opens to reveal commanders. After blasting them, jump over there to find goggles. Use them to see message: 'The Crack Below'. Hence dive into water here to find marked wall: blow it to access large cave. Shoot sharks and grab ammo and scuba gear. Surface and blast octabrains and pods on secret area, then grab shrinker ammo and devastator. Exit and jetpack back up to rooftop. Go through to the northeast part, blasting the assault commanders which come from the high cave opposite. Jetpack over there for more ammo. Head back down the stairs from the rooftop. Submerge at the bottom and continue down round the underwater stairs. Shoot the octabrains by the out of order lift, then flick the switch to open the windows and raise that neon sign to reveal the red key. Get back up to the red key lock and open the large door, then shoot the two enforcers. Press the 'Hard Hat Area' sign on the crates to open secret place in crates with enforcer and medikits. Kill octabrains in water, then follow tunnel to right. Jump over gap to get healing atom, then drop down shaft to find exit button. Mission 4: LA Rumble Grab those goodies, including pipe bombs from the end of the tunnel, then head right and blast the marked wall to right. Go through this secret passage, collecting the freeze thrower, to emerge outside. Kill enforcers, then the cops on far ledge. Drop down and run round to the right and blast the cops there, by
the girl. Get the shotgun ammo from the bin and go through the door. Turn right to blast alien and collect goggles from the office. Open the east wall as you approach the north doorway, to find ammo and medikit. Watch out for enforcers behind you as you enter the north room. Grab the blue key and open the cupboard under the knife for secret healing atom. Now blast the marked wall and the cops there. Grab devastator from far left shaft. Enter working lift and go up. Blast the turret to left and grab some nice devastator ammo. Shoot the assault commander who comes from lift shaft and head south to rooftop. Shoot aliens to left, then blast assault commander and aliens on ledges below, including those by big screen and open window. If you want some extra goodies, jump down to the ledge by north wall and head east and jump to far ledge for ammo. Head south round curved ledge for lots more ammo, shooting any cops that remain. Back up on rooftop, jump right to small red ledge with healing atoms. Leap over to the big screen and collect the ammo. Carefully jump up the platforms there to enter the open window. Inside, shoot the aliens and assault commander who comes through the window. Collect the goodies from offices, including holoduke and shrinker ammo, then head upstairs. Blast enforcers and cops, then grab the red key and goodies, including ammo in cupboard and secret devastator ammo from behind northeast picture. Press the button (behind chair) on desk to open the south wall, then quickly enter. Shoot enforcer and aliens, then use red key. Now open the south cupboard to reveal teleport. Use it to emerge by the exit button. Mission 5: Movie Set The level starts with Duke's chopper crashing into the far wall. Turn round and grab shotgun and ammo, then shoot pig cops behind counter. Head north into dark tunnel and blast enforcer and cops there. Grab blue key and goggles - using them reveals a message. Return behind the counter where you blasted the cops before and activate the right cash till to temporarily open a secret place behind the snacks machine - so use steroids and run back round there to find some healing atoms. Return to the street and head east, then turn around to blast the cops who arrive behind you. Edge forward to lure out the drones from the right, then blast the assault commander. Go over to crashed chopper to find medikits and ammo. Jump from slope up to wall and over to narrow sill below Lunar Apocalypse poster. Walk through the triangular 3D Realms logo and head upstairs to secret place with healing atom, freeze thrower, and devastator ammo - but watch out for the assault commander turning up outside. Open the blue key door near the start and blast the enforcer, cop and turrets. The large right door opens as you approach, so shoot the aliens which arrive. Grab the devastator ammo and jump to east crate via the cameras for a healing atom. Activate the crate in northwest corner to open secret panel above. Climb up the crates and enter the west vent. Go forward to the T junction and head left all the way round, blasting slimers. Fire down through the last vent at the cops and enforcers below. Drop down and finish them off, then collect the yellow key, jetpack, and various ammo. When you open the Stage 17A door back to the crates room, more enforcers appear and the south door opens to release cops and an assault commander. Blast them and return through door to open yellow key door. Go through and blast the fire extinguisher near the end of the corridor to blow up some enforcers below and blow open a hole with healing atom. Drop down into the spaceship set to collect the red key and other goodies. Jump up into the middle of the earth picture for a secret place with jetpack and shrinker. Jetpack up to the south vent above here to find a healing atom and switch to open up the rest of the vent system. Return through the crates room to Stage 17B and unlock the red key door. Once you enter, a big boss appears back out on the street. Flick the switch and grab the goodies on top of the console before dealing with him. Once you've blasted the swine, head back into the northwest dark passage with the vending machines and head down the stairs. As you approach the exit button, an explosion lets rip and some aliens appear. Once you've shot them, grab the medikit and hit that button. Secret Mission: Alternatively, to access the secret level, Tier Drops, activate the large USA sign on the space station set (Stage 17B) to open a panel with another destruct button. Mission 6: Rabid Transit Grab the shotgun and medikit and head through the revolving doors. Blast the alien and turret. Enter the magazine shop and get ready to blast more aliens and cops. Grab the goodies and activate the cash till to lower the middle bookcase and reveal some goggles. Head south to the large room to shoot more cops. Get ammo and medikit from the bins and activate the snack machine to find healing atom and pipe bombs. Jump on and off the red magazine racks by phone to open low secret panel with holoduke. Open the Lunar Apocalypse poster for secret place with chaingun - close it from inside to avoid drones which appear. Blow the laser beams, then wait for the two trains to pass so you can run behind them on the track. Grab the devastator ammo from the right panel last the marked wall nearby and enter secret place for healing atom, steroids, and devastator ammo. Wait for the trains to pass again, then leg it left back to the station. Grab the goodies from each train and ride one to the next station. Get out and blast the pig cops, then collect laser trip bombs. Look right from platform edge to shoot enforcers on red ledge further down line. Get on next train and jump off onto ledge to collect blue key, medikit, and armor. Wait for the two trains to pass, then head back left to the platform. Unlock the blue key door and kill the horde of cops in the long room. Activate the post box to open the No Loitering sign above it for secret RPG ammo. In the next room, you'll be ambushed by octabrains and big boss. A good way to deal with them is to drop the holoduke near the entrance, then enter and exit the room to lure out the foes and trigger an explosion. Once they're squished, look through the hole in the wall to lure out an assault commander. Grab the red key from the end of the dark tunnel, plus healing atom and devastator ammo. Open the wall near the start of the tunnel (west end) to enter a secret room. Grab the ammo and shoot another assault commander. Flick the switch on the console to reveal some girls - grab the goodies near them, then shoot them to summon more octabrains. Back on the platform, wait for the trains to pass, then head right to the red key door (opposite the red ledge). Enter and dodge the assault commanders' fire. Head down either ramp and blast them. Shoot the girl on the ledge, then the octabrains which appear. Shoot the marked wall in the southwest corner. The hole created leads back to the track - instead, jump from the rubble to the bookcase. Shoot enforcers which arrive and grab healing atom before entering secret place behind lowered bookcase. Finally, drop into the water and shoot the octabrains. Grab the shrinker and enter the tunnel below the fountain to surface by the exit button. Mission 7: Fahrenheit Grab the medikits behind you, then activate the skip to swing it out of the way. Enter next room and shoot alien and cop on right ledge, then more foes through to the left. Grab ammo, then jump into west stream where you shot the first foe. Jump into south pool and submerge to blast octabrains. Grab shotgun from west end, then shrinker from east. Surface by latter to find blue key, ammo, and medikit. Return to pool and jump out into previous room. Go down ramp to unlock blue key door. Edge slowly in and out of room to lure drones, cops, and aliens - use holoduke if you have one. Watch out for the high turret as you circle round to the left, and the alien on the crates. Jump up the crates and through the north window, where you're attacked by more cops. Grab the steroids and ammo. Open the west painting for a secret freeze thrower - but be ready for the turret there. Blasting the east marked wall blows a hole back to the room with the stream and pool. As indicated by the message on the dark wall, blast the bottles and walk through the cabinet to find another secret place. Return to the crates and grab the goodies from the top. Jump to the crate in the southeast corner and blast the aliens, enforcers, and turret on the other side. Drop down there and you can open the north iron door back to the blue key lock, but watch out for an assault commander. Blast the turret in the corner and approach the fire engine carefully. A couple of enforcers arrive: back up and deal with them first before entering the station and blasting the cops. Grab the medikit and jump on the engine for holoduke and shotgun ammo. Blast the marked south wall and go through. Grab the shrinker ammo on the left before heading upstairs. Be prepared for the two assault commanders in the hall at the top. Flick the wall switch and drop by down the pole to collect the yellow key and return to the fire engine. Head round to the north to find the yellow key door - and two enforcers. Go through and blast some more. Then head upstairs and into right passage, shooting aliens. Open the door at the end to reveal a secret place with more aliens and the red key. Head back south and you can open the right door to collect more goodies from the rooftop, but watch out for drones. Opening the south doors reveals an assault commander and enforcer. Once you've blasted them, walk through the curtain for a secret place with healing atom and freezer ammo. Now return to the pool and swim east to surface by the red lock again (where you found the blue key before). When you open the door, it reveals a big boss and some enforcers. Your best bet is to retreat in the water and blast them from distance. Now enter and flick the switch for an RPG. Blast the marked wall (if it hasn't already blown) and jump up through the hole. Grab the medikits in the cave before hitting the destruct button. Mission 8: Motel Hell You can see the end-of-level destruct button through the crack to your right, but getting there won't be that easy. Proceed north outside and shoot the cops which arrive as you approach the fence. Collect the goodies, including chaingun and medikit in skip. Jump from the latter to the east ledge. Collect ammo and steroids and jump up to the higher ledge for shotgun ammo and the blue key. Drop down and unlock the blue key door. Enter and shoot cop. As you proceed down the hall, an explosion occurs. Flick light switch and head right to the ruined bathroom: back into it and shoot enforcer. Grab RPG, devastator ammo, and medikits. Head west into large room and shoot enforcer. Grab goodies and head south to find enforcers and a big boss. Retreat and blast them, then enter the room to find goodies, including medikit in panel. Flick switch to open wall opposite it to find night goggles. Head south to grab shotgun ammo and medikit, but don't smash window to rooftop or you'll be swamped with foes. Instead, return north and go through west Exit door. Shoot cops and grab goodies. Blast flying cars through south doorway. Head south and round left corner to shoot more cops up ramp, including those through the windows at the end. Enter through window and grab devastator and medikits, plus yellow key from behind picture - but watch out for assault commander who arrives. Exit and head north through glass doors to return to lobby. Use yellow key to unlock both doors - to lift and staircase. The latter is the safest bet, so you can shoot some cops on the way up. Blast enforcers to left, then head into right corridor to shoot cops. Hit the fire extinguishers to blow holes back to the street, revealing an assault commander and monster below. Shoot them, then grab the goodies from the ledge. Enter corridor doors to bedrooms and shoot more cops, then collect goodies, including shrinker in vent. Continue left round corridor, shooting more cops, and past the east reception desk. Open the wine rack to find a holoduke. Open the fridges to find lots of beer (!) and medikits. Open the wall to the right of them for a secret place with medikit and ramp leading up to a panel with scuba gear and pipe bombs. Drop one into the shark tank to your left and dive in to collect a freeze thrower. Head east to the pool and shoot more cops. Jump onto the ledge above the Lifeguard Not On Duty sign and shoot the enforcers over the way, including those through the windows. Now dive in the water and splatter those octabrains, then blow the north marked wall. Swim through the hole and surface by the bright corner to get the healing atom from the bathroom. Surface back in the pool and use the night goggles in the west dark area to see a message 'Behind The Fountain'. If you jump into the pool waterfall (between the fires), you'll emerge in a cave. Go the end and press the red hand to open the wall to the right. Head past the red fires into the secret place. Follow it round to the pedestal with the healing atoms. Collecting the latter causes the cave to collapse, so exit quickly (see Secret Mission). Return to the pool, jump onto the ledge again, and head for the open windows over the street which you shot through earlier. Inside, enter the vent and follow it round to drop in by the exit button. Secret Mission: Blast the trees near the red hand to reveal an alternate destruct button, leading to the final secret mission, Freeway. Mission 9: The Big Game It is time for the final showdown with the monster from hell. You start the mission, rising in a cylinder until you emerge in the middle of a football field, with the big bugger right in front of you! Not only does he look mean, but it only takes a direct hit from one of his missile attacks to kill you. There's no point trying to fight him on the ground as you'll surely get buried. So at the start, before you even rise to the field, activate your jetpack and soar high above the big brute. There are a few pick-ups around the pitch, but you can get many more by blowing up the Duf Beer blimp with the RPG, resulting in loads of lovely power-ups scattered over the pitch. Using the jetpack, move diagonally across the pitch to blast the swine with RPG shots, continually adjusting your aim. Continue past him and to the far corner, then move up/down to avoid any incoming fire. You can use a medikit if you need to. Turn around, get to the right height, and make another pass. Your height for attacks is crucial - too low and the monster will blast you; too high and you won't be able to adjust your aim quickly enough. Obviously your juice will run out at some point, so you'll need to land and grab another jetpack, medikits, and ammo. Use steroids and run away from the monster, but avoid any more steroids or they'll knock you back down to normal pace. Note that there are two healing atoms in each end zone. When the cheerleaders get killed, assault commanders and aliens will arrive, but don't bother targeting them - concentrate on the main man. Keep blasting away with these tactics and it will take 25+ good shots to finish off your opponent. Episode 4: Plug & Pray Mission 1: Nightmare Zone It is a long way down, so carefully cross the bridge. Open the doors and stay put to shoot the aliens. Run past the turrets either side of the doors. Grab the pipe bombs and shotgun from the east end of the cavern, watching out for a drone. Head round to the right, shooting another alien, to find a bridge by a waterfall. Drop into the water to the left to collect some pipe bombs. Head over the bridge and grab the armor. Blast the marked wall open to find a secret place with an RPG. At the end is a pool room with a couple of drones and a medikit. Drop into the water for RPG ammo - the tunnel's a dead end (for now). Return all the way to the doors, watching out for trip bombs, and blast the two turrets. Head along the north ledge and jump left into the passage to shoot some aliens and collect shotgun ammo. Turn left at the end and head up the passage, killing the octabrains, to emerge at the top of the waterfall (note the short cut passage on the left, back to the big cavern). Grab the medikit and jump over to the opposite ledge for shotgun ammo. Hit the switch there and blast the octabrains which arrive. When you hear the sound of a door closing, hit the switch again and drop down the waterfall, head right into the cavern, and blow the laser trip bombs beyond the opened east door. If the door shuts before you can enter, return to the top of the waterfall to hit the switch again). Blast the aliens in the room, then run over all four floor switches to open the doors in the northeast corner - get up there before they close. Head forward to collect the shotgun ammo and go down the ramp and shoot the enforcers - there are more lurking around the sides of this large room. Drop in nearby water to north. Shoot vent on southwest pillar and hit button. Enter small room to east to kill octabrain and enforcer. Grab chaingun. Head north, then east to twin passages. Enter south pool room - shoot octabrains. Drop into water, follow west tunnel, blast turret. Dive down to grab scuba gear from north passage - hit button. Head down south tunnel and blast pods and marked wall - hit button to right. Passage leads back to other small pool (with button you pressed earlier). All three buttons needed to open west door back at underwater crossroads. Go through, dive down to find large room. Blast pods and octabrains. Blow wall to left of entrance to find shotgun ammo. Head north and grab chaingun from right passage, then blow left vent for blue access card. Surface above central square slab. Open either north door and blast guards. Follow east corridor (pipe bombs in right alcove) to room, shooting more guards. Blow marked wall and drop into pool. Shoot southwest vent open and follow to surface in long pool - kill guards. Head west and follow corridor round to find yellow key - prepare for trip bombs, turrets, and guards when you collect it. Grab healing atom, flick west switch. Step in southeast corner to open door just to north - run through and shoot guard, grab chaingun. Hit south switch open east door, leading back to earlier corridor. Open either south door to return to pool. Dive in and retrace route to original pool room. Exit to main chamber and head for south side under bridge. Be ready for trip bombs and enforcers - grab portable medikit to right. Follow passage round to room with blue key door. Open it and enter door to find yellow key lock. Unlock it to open all three doors - watch out for enforcer from right. Enter north room from yellow lock to collect ammo. Stand in northeast corner to open secret door, releasing guard. Shoot him, then reopen that door and follow passage round, shooting another guard. Hit the button and switch, then blow the marked wall to return to room north of yellow lock. Shoot more enforcers, then grab medikit and devastator ammo from opened corner. Head up south stairs to room with drones. Hit switch to lower bottom of pool - drop in and shoot floor grille to collect RPG. Open northwest vent and follow tunnel to pool room with stairs. Head up them and hit button, then jump east over pool and back downstairs to yellow lock. Now enter west room and shoot enforcers. Jump over to northwest passage and open door to collect red key. Jump back up platforms to return to yellow lock. Retrace your steps via blue lock to the main chamber: head north, then east to two passages. Take left one down to red key lock. Before opening it, you can blow the marked wall to reveal a pool with octabrains: blast pods underwater and collect ammo. By shooting buttons above pool, you can raise pillars to reach window to ledge above earlier pool for ammo. You can also flick underwater switch (in blown hole pool) to open tunnel with steroids and aliens, leading to pool with enforcers above. Return to red key door and open it. Follow passage to canyon and shoot octabrains. Head right along ledge to find chaingun ammo. Now select map to spot near-invisible walkway and follow it, past tripbomb, to reach destruct button. Mission 2: Trackside Tragedy Blast the aliens after the explosion, then collect the shotgun, RPG ammo, medikit, and pipe bombs. Enter hole and jump up to passage. Follow it round and crouch into left passage (spot it on map). Follow this to find secret place with pipe bombs in lift. Return to original passage and follow it to pool. Dive down for shotgun ammo, then follow underwater tunnel to large pool. Watch out for drones as you collect scuba gear. Return through tunnel to small pool and back along passage to first room. Go down west hall and open door. Enter left door and blast aliens. Collect ammo and healing atom. Return to corridor and head north to trigger explosion. Open next left door and blast more aliens to collect armor and trip bombs. Continue north along corridor and shoot aliens and drones in blown hole, then collect chaingun. At end of corridor, grab shotgun ammo and turn left to blast aliens in room. Head down east corridor, past yellow key door, to room with cop and blue key door. Open Hospitality Suite door and take lift up to room. Shoot turret at end of corridor, then go round and blast cop and drone. Wait for cop to step into tripbombed entrance, then grab medikit and go through to blast more cops. Go behind desk to shoot cop and hit switch to open wall opposite, revealing a cop and chaingun ammo. Open north door and blast aliens in waiting room. Go through to bar and blast aliens, but not dancing girls. Open south door and blast cop and drone. Enter and take lift up. Turn left to shoot cop and aliens. Blow tripbomb at end to destroy carcasses and grab yellow key. Retrace your steps to the yellow key door and open it. Shoot cops and alien inside, then grab chaingun ammo and enter green lift. Take it down to large green room and blast aliens and pods. Enter southwest passage and blast horde of aliens at end to grab goodies and blue key. Back in room, press switch on west side of X to open shutters. Destroy turret through window and jump through to collect a holoduke from the northeast corner. Flick other switches on X, but watch out for more foes appearing. Take lift back up and blast cop and alien by blue key door. Open it and follow blue corridor, shooting alien and cop. Get shotgun from bin, then return to lift (blue floor) just before entrance. Take it up to reach door to Restricted Area. Open it and shoot more aliens. Flick Pit Lock and Force Field switches, then continue along the corridor to shoot aliens through windows and grab healing atom from end. You can't jump down there, so return to lift and take it down. Go back down blue corridor where you can now open wide door at east end. Blast drones and assault commanders which attack, and turret in left window. Open east door to emerge on a Wipeout-style racetrack. Before opening the large Danger doors just to the right, head left for a tour of the track, blasting more enemies and collecting ammo. Taking the left at the first fork to find the shutters to the earlier rooms, some of which can be raised. Take a left at the next fork to return to the Danger doors. Open them and blast that big boss inside. Shoot the turrets and grab the ammo, then flick the switch on the far side to open the door. Blast the cops and grab lots of ammo. Hit the middle two buttons to open the red tunnel - in the southwest wall of the boss room. Enter it and shoot cops and turret at the end to grab red key. Return to track and go to the big conveyor ramp (right from second fork). Drop onto ledge to left of it and hit switch to extend walkway on other side of pool. Now save your game before taking the big jump over there. Hop over to red key door and open it. Run past turrets' fire to hit the destruct button. Mission 3: Gates Motel Open the doors and shoot the enforcers. Grab medikit from left corner and head round corridor behind fireplace, shooting another enforcer. Open door to bedroom and grab medikit. Return to main room, then go through south door and shoot enforcer. Open right door and blast pods before collecting armor and shotgun. Open south door to library and blast enforcer. Walk into right alcove to make bookcase to left of plant swivel. Go to left of it (switch swivels it back) and follow steps down to grey door. Enter dark room and blast enforcers, then grab ammo and goggles from top of west crates. Open left east door and shoot enforcer, then drop into well for pipe bombs - flick switch to rise again. Blow marked west wall in dark room: enter hole to collect RPG. Enter right east door and use goggles to see Library Exit switch - flick it. Return upstairs to the library and shoot the enforcers through the newly opened east door. Collect holoduke from floor and blast octabrains. Follow east passage down to doors. Open them and blast enforcer on hedge. Enter maze and use map to negotiate it, shooting more enforcers on ground and hedges. Grab healing atom from middle and lots of ammo and trip bombs from the east side, watching out for octabrains. Head up ramp to shoot cops and find red key lock. Go right to find a narrow hallway and more cops. Turn right to enter a room with medikit by a bath full of blood. Return along the narrow hallway and open first door on left. Activate headboard to lower bed. Drop down there and head north through secret passage to open doors to bedroom. Grab yellow key from southwest corner, then flick switch by bed to unlock north door back to corridor. Return to red lock and head west to yellow key door to open it. When you enter, an explosion occurs. Return east to enter other door on balcony. Follow it round, shooting cops and open first door on left. Blast more cops and drop into hole. Shoot cop and follow passage to find blue key. Jump back out of hole and open east door to shoot cops by ramp. Go round the other side and follow passage to (unlocked) yellow key door. Open it and go downstairs, blasting enforcers, including those behind doors. Follow northwest passage and shoot enforcers through first door. Continue round and enter right door to shoot cops, then crouch through fire for secret portable medikit. Continue down passage, shooting cops. Press button and open lift. Shoot enforcer inside, then take it up to hallway. Run towards far (original yellow key) door, triggering explosion. Return through other north balcony door round (past room with hole in floor) to ramp where you shot cops. Go down and unlock blue key door. Shoot cops inside and grab red key. Smash glass to bedroom (with ugly kid in bed) and go through it. Go down stairs to toilets and shoot enforcer. Dive into toilet and shoot octabrains to grab steroids. Return upstairs to red key lock and unlock it to make floor lower. Drop down there and open door to find destruct button in flashing corner. However, when you run towards it, you fall into a small pool in a large slime room. If you want, dive down and blast pods, then canisters to blow marked wall to collect freeze thrower. Surface and open north door and shoot enforcers in circular corridor. Go round right corner from entrance and quickly up to enter opened door near northeast corner. Shoot enforcer and break glass to press (real) destruct button. Mission 4: Duke Royale Grab ammo and head round corner to shoot aliens. Note the amusing movie posters. Open northwest door and shoot aliens to left. To right, grab ammo and pipe bombs from ladies; shoot alien in gents for medikit. Head south along the corridor, past kitchen to left, and up the stairs. Open left door and shoot aliens. Press second and third buttons behind desk. Exit to corridor and open next door, shooting aliens to get portable medikit. Go back downstairs and blow marked wall to street. Open right doors and bomb cops. Enter and open back wall. Shoot aliens and blow canisters for shotgun ammo, then grab RPG from bin. Return to the street and head east. Take first right passage and smash window to enter room. Blast aliens, including those through far windows, and head north to go upstairs. Open panel to get blue key. Back downstairs, open south door to shoot alien in toilet. Exit and crouch to enter south fireplace. Jump up to left end to shoot vent and enter. Cross walkway, watching for holes in floor, to room with enforcers. Blast them and more round left corner. Shoot enforcer in east toilet, then get chaingun from west kitchen. Break window and jump through. Break east window and blow tripbomb there. Blow north marked wall and bomb enforcers and cops below. Grab ammo from bin and enter east hole. Unlock blue key door and open it, ready to bomb cops on other side. In room, head east and shoot more cops. Take lift up and open door to shoot enforcers in room. When you enter, explosion rips hole in far corner - kill cops who arrive through it. Grab jetpack from bin. Head west, killing more aliens. Open panel for red key. Head up ramp to shoot alien and enforcer, taking medikit from bin. Jump through window back to street. Head north, then west to red key door. Open it and shoot cops and alien in bar. Go north and down ramp to shoot more aliens and enforcer. Open east green door and blast enforcers to get yellow key. Don't enter hole or one opposite will blow, releasing more enforcers. Return upstairs, where more cops have gathered. Head west, then south, shooting cops. Open yellow key door (below neon sign) and shoot enforcers in bar. More appear as you circle it. Grab RPG ammo which appears to right, but don't go behind the bar or more enemies will appear, along with turrets in the corners. Open the door near the northeast corner and follow the passage down. Go through the door at the end for a massive ammo stash, but watch out for more enforcers coming down the passage. An explosion will also be triggered as you explore the room, signally the arrival of reinforcement upstairs. Go back up to deal death to the cops and aliens in the bar, then open the doors to reveal more cops and commanders outside. Devastate them, then head for the ruins opposite, avoiding the turret fire, to hit the destruct button. Mission 5: Alien Rendezvous Grab the chaingun in the lift as it drops. Get ready for the cops when it opens, coming from both sides of the junction. Head left towards the blue key door and turn right to open the south door, ready to blast the enforcers inside. Grab ammo and armor, then hit switch. Blast cops through window. Return to corridor and head west to opened south door. Grab chaingun ammo, pipe bombs, and the blue key. Shoot down at enforcers in darkness below. Return to corridor and kill more cops on the way to the east blue key door. Open it and shoot enforcer, then take lift down. Blow marked wall to find medikit and trip bombs. Continue west and open door to the large darkened room (which you shot down at earlier), ready to blast any surviving enforcers. Prepare to shoot the cops which arrive from the left door when you enter. There are medikits just to your left - if you have a jetpack, use it to reach ledge above them for devastator. On the southwest ledge you'll also find RPG ammo. Enter north tunnel for RPG, then crouch into vent for ammo and pipe bombs: you can open the end to return to area by lift. Return to the large room and head through the open south doors, shooting any surviving cops. Enter left door to large chamber filled with trouble. Knock out immediate attackers first, then opposite turret. Exit and go through right door to repeat process. Bomb/shoot down at big monster below. When it is clear, drop down there and collect the goodies around the perimeter, including jetpack. If you want to visit the final secret mission (Faces Of Death), drop down below and flick the three switches around the pillar to open east exit. Otherwise float back up to northeast ledge and head up ramp. Open wall to right of door for secret RPG ammo, pipe bombs, and portable medikit. Open door and flick switch to reveal monster on central pillar. Quickly retreat and blast him from doorway. Jump over to the hexagonal platform to open the far door. Jump over there and head down corridor, shooting enforcers and collecting goodies. To right of junction is yellow key door. Enter red door to left and shoot enforcers. Jump up crates to find yellow key on top of tall green stack. Return to corridor and open yellow key door, ready to blast enforcers. When you enter the room, a huge explosion occurs outside. Flick the switch to lower the shield around the satellite dish. Return to monster chamber and jump via hexagonal pillar back to high room. Go down ramp and head north to open west Restricted Area doors. Head left down ramp, blasting enforcers. Open first door to find teleporter: use it and open door to upper ledge above monster chamber. Shoot enforcer (if not dead already) and grab devastator. Return through teleporter and blast octabrains in room with spinning device. Grab RPG from middle, if you haven't got one. Open Armory door in corridor for loads of RPG and devastator ammo. Open south door and retreat to corridor to blast big boss. Go outside and collect RPG ammo. Jetpack up to satellite dish for portable medikit. Chuck a few pipe bombs into the middle of the landing pad to teleport them. Ready the holoduke and step into the middle to be teleported into the ship. Deploy holoduke, retreat into corner, and detonate bombs to blow octabrains and enforcers. Blast any survivors, then run between spinning sections for devastator and ammo. Hit green switch in south alcove, then shoot enforcers through opened northwest door and hit switch at end of corridor. Hit switch in north alcove, then shoot enforcer through southwest door and flick switch at end of corridor. Shoot enforcer through east door and hit switch there to reveal destruct button in north alcove. Mission 6: Ministry Of Fear Open panel behind you for shotgun, medikit, and ammo for chaingun and RPG. Head east up ramp and shoot enforcer. Blast the queue to reveal a poster for a Notorious P.I.G. gig. Jump over counter and grab chaingun in corner and goggles by clothes. Shoot bins for pipe bombs, medikit, devastator, and blue key. Head north to open blue key door, chaingun ready for the drones behind. Head left down the ramp (to the right is red key door), ready to blast enforcers. Flick switch to turn the lights on and get ready for assault commanders arriving from right. Open left north door and shoot cops and enforcer in arcade. Stand in southeast corner to lower Cola machine, revealing tunnel to secret room. Shoot drone and enforcers there to collect ammo and healing atom. Exit arcade, ready for more commanders. Return upstairs to large room and head south under bridge and enter left curtain. Shoot enforcer and zombies, then open left bookcase to find secret devastator. While you're at it, bomb/shoot any cops and enforcers visible through the window. Return to large room and enter right passage to blue room. Lob some bombs by the right wall, then approach the left ramp to raise the wall: detonate bombs to blow up enforcers. Grab ammo, plus steroids from alcove. Backtrack along corridor to find flickering green secret place with RPG ammo. Return to blue room and open hidden door in southeast corner and blast enforcers. Bomb/shoot cops down on dance floor. Retreat and head up the ramp and over bridge to lift. Take it down and shoot any survivors. Jump up to blue ledge in southeast corner to grab yellow key. Unlock north yellow door and enter, but don't enter yet. Instead, return upstairs via the lift. Outside, head north and enter the door to the right of the arcade entrance. Blast the drone and enforcers down in the disco. Get chaingun from bar and open southwest wall to find ammo guarded by enforcer. Blowing marked wall reveals hole back to large room. Return to disco and shoot drone and enforcers in north room. Grab trip bombs from west end and red key from opened secret alcove. Open southeast wall by zombie DJ. Follow corridor south, watching for drone from left of junction. Head left to disused lift and blow it to find shrinker and ammo. Return all the way upstairs and back up the ramp on the west side, then east across the bridge to open the red key door. Open the wall to the right for secret goodies. Now jump down onto the dance floor and get ready for the final showdown. As soon as you step on the central part of the floor, a giant dancing foe appears - and the doors seal up to prevent escape. Head into the southeast corner to the new tunnel to collect an RPG. From there you can jump through the hole to the stage. Take cover in this vicinity and pop out to shoot the dancing fool. If he jumps up, retreat through the hole. Blast him into submission to finish the game. Secret Missions Spin Cycle Episode 2, Mission 5 (Occupied Territory). After shooting the two big monsters at the end, cross over the narrow walkway to their podium. Look back towards control room window to see a button above and to the right of it. Shoot it to open a secret door to the left. Jump/float over there and hit the destruct button for the secret mission. This simple mission features a revolving circular walkway and hordes of enemies to blast. You need to flick all the switches in the four outside rooms to open the doors to the hub rooms. The switches in the latter must all be flicked to open up the central room. Grab the shotgun and pipe bombs from either end of the first room - Alpha. Head down either corridor towards the (anticlockwise) revolving floor - note that the blue edges don't revolve, so use these to move clockwise. Watch out for the drones as you grab the weapons from outside each hub room: a chaingun, RPG, freeze thrower, and shrinker. Return to Alpha room and open the door to find a portable medikit plus devastator and chaingun ammo. Hit the round green switch in the middle to open the first hub room. Now return to the revolving walkway to take on the newly released aliens and assault commanders - use the shrinker against the latter. More shrinker ammo can be found in the opened hub room. It doesn't really matter which order you do the rooms in, but we'll head for the outside Beta room next. Grab the pistol and shotgun ammo, then open the door to find RPG and chaingun ammo, plus a healing atom. Flick the switch to open the next hub room and head for the revolving walkway to confront the released assault commanders. Inside the hub room is lots of shotgun ammo and a portable medikit. Time to go to the Gamma room and grab some more shotgun ammo (if you really need it!). Behind the door there you'll discover chaingun and devastator ammo, plus portable medikit. Once again, flick the switch to open the next hub room. Return to the revolving walkway to take on more assault commanders and aliens. Inside the hub room is a nice supply of freeze thrower ammo. In the Delta room is some shotgun ammo, and a medikit in one of the corridors. Opening the door reveals chaingun and RPG ammo, plus a healing atom. Flick the switch to open the final hub room, then head for the revolving walkway to blast assault commanders and aliens galore. When you're ready, flick all four switches in the hub rooms to open up the central room: when you enter, a big boss appears. Retreat back outside and blast him with the RPG until dead - it takes about eight good shots. Re-enter the room to summon another boss: use the same tactics. Grab the holoduke and devastator ammo before hitting that destruct button. Lunatic Fringe Episode 2, Mission 8 (Dark Side). In the slime cavern with the black slab, blast the marked wall high to the right of the latter to access a secret area with destruct button. This one's a manic mission packed with alien scum and no less than four boss monsters. To open the central hub, you have to hit the switches near two sets of babes on the perimeter. First, flick the switch behind you to temporarily open the door. Venture through and hit the two buttons by the babes. Blasting the latter (with heavy weaponry) summons a horde of aliens. Heading round to the right, you'll come against more aliens and enforcers. There's a ruck of ammo down by the hub, including a holoduke and armor in the panels. Flicking the two switches by the next babes (blasting whom summons more aliens) opens a window in the hub, just to the right. Fire some RPG rounds in there to blast the first boss. Now go round to the hub door to confront two more of the big blighters - the best technique is to bomb them from up on the walkway. Once they're obliterated, entering the hub to collect the freezer ammo summons more aliens and enforcers outside, plus another big boss. Lure him down into the hub room and bomb him, as you did his predecessors. Now jump into the large window opposite the map to find an alien hand switch on the inside wall. Press it open the west screen on the upper walkway. Let yourself by hit by the shrink ray there, then go through the low tunnel to find the destruct button. Tier Drops Episode 3, Mission 5 (Movie Set). Activate the large USA sign on the space station set (Stage 17B) to open a panel to the right with another destruct button. This mission features an optical illusion, providing a different square combat arena for each of the four sides of the corridor. These arenas are also linked vertically by the wells in their corners, but this isn't a recommended point of entry if you want to live! Note the three medikits behind you as you start this tricky mission - you'll probably need them later. Press the alien hand switch on the right to open the door. Watch out for the aliens firing from the combat arena ahead. Head left or right and wait for them to enter the corridor. In the combat arena you'll find a shrinker, plus chaingun and freezer ammo. Back in the corridor, the (southeast) Alpha corner features two panels containing steroids and armor. Open the wall between them to find a shotgun, plus devastator and pistol ammo. In the (southwest) Beta corner, the two panels contain night goggles and a portable medikit, while the wall between them yields a shotgun, plus shrinker and chaingun ammo. Run around the corridor to the north side and you can pilfer the other two corners. Gamma packs a jetpack and medikits in the panels, plus RPG and shotgun ammo in the wall. Delta offers laser trip bombs and a holoduke in the panels, plus a pistol, pipe bombs, and freezer ammo in the wall. The north side arena (between Gamma and Delta) is packed with octabrains for you to divert with a strategically placed holoduke, then bomb/blast to smithereens. In the arena you'll find a chaingun, shotgun ammo, and some medikits. Head round to the east side (between Delta and Alpha) for an arena containing assault commanders and pig cops. After blasting them with heavy weaponry, collect the booty including RPG and ammo. Finally, hit the west side (between Beta and Gamma) to finish off some assault commanders. Jump over the lava to the ramp and head up to collect a devastator and RPG ammo. Open the door to reveal a boss monster in the central chamber. Use the devastator on him, then go inside to grab the freeze thrower and healing atoms before hitting the destruct button. Freeway Jump through the waterfall in the pool to emerge in long cave. Blast the trees near the red hand to reveal an alternate destruct button, leading to the final secret mission. The most complex of the secret missions, this is more like a normal level. Blast the octabrains in the water and collect the shotgun and ammo from the bottom. Swim through the grating and collect the RPG from the end of the tunnel. Swim back to the start and blow up the end of the underwater tunnel to find some RPG ammo and a healing atom. Surface on the other side of the grating and watch out for drones as you collect the trip bombs, armor, pistol ammo, and medikit from the right ledge. Now blow up the weak wall to the right of the east pillar. Jump through the hole to be confronted by cops, flying cars, and a drone in the dark tunnel - use goggles to spot them. Once the immediate threat has been obliterated, pick up the devastator and healing atom from the east side and north, using the pillars as cover from more cops, including some on the ledges either side. Grab the medikits from the central ridge, then jump via the bins to the east ledge for steroids and devastator ammo. Jump via the bins (or blow the marked wall) to the west ledge for a portable medikit. Open the last window on this ledge for a secret room with a cop and freeze thrower (the switch turns the lights on). Back outside, blast the bins for a shotgun and ammo. Return south and up the other ramp to shoot more cops and enforcers on the ledges. Watch out for more cops arriving as you grab the goodies: medikit, goggles, and ammo for RPG, freezer, and shotgun. When you go round the corner on the east ledge, an explosion is set off. Retreat, then return to kill off any surviving cops. Grab the shotgun ammo from behind the flames. Edge carefully into the street ahead to lure out some enforcers. Blast them before turning left to confront the boss monster. Devastate him, then head to the northeast corner for devastator ammo. To avoid drones, hug the north wall as you head west to blast the cops in the alcove by the blue key lock. Open the window in the alcove for a secret room with enforcers guarding devastator and shrinker ammo. Blowing up the marked wall gives access to the previous secret room (by the bins), if you missed it. After disposing of the drones, explore the street for portable medikit, pipe bombs, steroids, medikits, and armor, but don't go near the overturned Car 54 round the northwest corner yet. Instead, jump over the northeast corner and head up the slope to drop into a secret room with enforcers guarding shotgun ammo, medikit, and jetpack. Use the latter to get back out and float over to the open window on the south side of the street to blast the enforcers there. Inside you'll find the blue key, pipe bombs, medikit, and shotgun ammo. Open the south bookcase for devastator ammo. Blow the marked wall to find another secret place with slime pods, freezer ammo and chaingun. Back on the street things are getting hairy, with two big bosses running riot. Blast down or bomb them, then grab the healing atoms from the left ledge before dropping back down. Use the blue key to open the lift, then ride it up to the conveyor belts where more enforcers await. After blasting them, hit the nearby switch to stop the conveyors, then go over to the far side for the RPG ammo. Head round to the north and shoot more enforcers and drones. Crouch to grab the RPG from the machine. Blast a couple of RPG rounds through the striped panels opposite before jumping through them to a secret control room with armor and pipe bombs. Exit and press the switch on the east wall to open the large door there, releasing enforcers. Blast them and grab the red key, freeze thrower, medikit, and assorted ammo. Return to the street and head for Car 54. As you approach, an explosion lets rip and loads of cops appear. After blowing them away, grab the medikit and unlock the red key door. Shoot the cop inside, then the fire extinguisher to blow up the wall. Blast the octabrains, grab the medikit, and hit that destruct button. Faces Of Death In the monster chamber, hit three switches around hexagonal pillar to open east exit. Head left or right around green corridor, shooting enforcers on way to room with lots of goodies and the destruct button. Hug side wall as you go down lava stream. Run right to nearest teleport at the bottom to emerge in an upstairs room with programmer faces. Grab goodies from by them and dive into water tanks for more (as seen behind forcefields in main section). Go through other teleport and run past boss to one opposite to reach next upstairs room. Repeat this process till you've got everything from the four upstairs rooms. Back downstairs, you can jetpack to the top of both lava walls for secret healing atoms. Kill the boss on the podium in middle of central lava pool (you don't have to kill them all). Jump/jetpack onto the latter to get goodies, including blue key. Use it on lock by Todd pool to open doors behind crushers. Run around crusher in that room, up to another lava pool (the room over the other side - opened by pressing the three switches downstairs and two by door - contains another boss). Duck under the trip bombs and jump into right (southeast) wall to find secret passage. Enter vent there and follow it round to drop in by the destruct button.