--------------------------------------------------------------------- ___ __ __ _ | \ _ _ __ _ __ _ ___ _ _ \ \ / /_ _ _ _ _ _(_)___ _ _ | |) | '_/ _` / _` / _ \ ' \ \ \/\/ / _` | '_| '_| / _ \ '_| |___/|_| \__,_\__, \___/_||_| \_/\_/\__,_|_| |_| |_\___/_| |___/ ___ ___ ___ ___ \ v /|_ _|_ _| \ / | | | | \_/ |___|___| WARRIORS OF EDEN WALKTHROUGH --------------------------------------------------------------------- for PS1 ()==========================================() || Dragon Quest VII: Warriors of Eden || ()==========================================() || Guide by || || _Young-Gamer_ || || Email: abekesora@gmail.com || || Discord: Gamer-X #3413 || || Facebook: Sora Abeke || || || || File Size: 519.88 KB || || Current Version: 2.0 || ()======================================() --------------------------------------------------------------------- _ _ / \ _____________________________________ / \ / \ | If this Guide has helped you, click | / \ /_ _\ | the Yes Option on the Recommendation| /_ _\ | | | Box above. It will be a great help. | | | |_| |_____________________________________| |_| 0---0-----------------------------------------------------------0---0 | | TABLE OF CONTENTS | | | | +-----------------+ | | 0---0-----------------------------------------------------------0---0 | | 0. VERSION HISTORY | | | | I. INTRODUCTION | | | | II. WALKTHROUGH | | |===|===========================================================|===| | | DISC ONE | | |===|===========================================================|===| | | i. Introduction | | | | ii. Prologue | | | | iii. Chapter 1 | | | | iv. Chapter 2 | | | | v. Chapter 3 | | | | vi. Chapter 4 | | | | vii. Chapter 5 | | | | viii. Chapter 6 | | | | ix. Chapter 7 | | | | x. Chapter 8 | | | | xi. Chapter 9 | | | | xii. Chapter 10 | | | | xiii. Chapter 11 | | | | xiv. Chapter 12 | | | | xv. Chapter 13 | | | | xvi. Chapter 14 | | | | xvii. Chapter 15 | | | | xviii. Chapter 16 | | | | bxix. Chapter 17 | | |===|===========================================================|===| | | III. CONCLUSION | | | | IV. NEXT TIME... | | | | V. SITES YOU CAN FIND THIS GUIDE | | 0---0-----------------------------------------------------------0---0 | | TABLE OF CONTENTS | | | | +-----------------+ | | 0---0-----------------------------------------------------------0---0 /\=================================================================/\ || 0. VERSION HISTORY || \/=================================================================\/ +===================================================================+ | Version: 0.5 | | Date: 23rd of January, 2020 | +===================================================================+ Completed the Walkthrough up to Chapter 1 +-------------------------------------------------------------------+ +===================================================================+ | Version: 1.0 | | Date: 3rd of January, 2020 | +===================================================================+ Completed the Walkthrough up to Chapter 3 +-------------------------------------------------------------------+ +===================================================================+ | Version: 1.5 | | Date: 13th of February, 2020 | +===================================================================+ Completed the Walkthrough up to Chapter 13 +-------------------------------------------------------------------+ +===================================================================+ | Version: 2.0 | | Date: 23th of February, 2020 | +===================================================================+ Completed the Walkthrough up to Chapter 17 +-------------------------------------------------------------------+ /\=================================================================/\ || I. INTRODUCTION || \/=================================================================\/ Welcome to this Guide for Dragon Warrior VII: Warriors of Eden (PS1). Enjoy! /\=================================================================/\ || II. WALKTHROUGH || \/=================================================================\/ This Walkthrough is for Dragon Warrior VII: Warriors of Eden (PS1). Enjoy! --------------------------------------------------------------------- ===================================================================== | ___ ___ ___ ___ ___ . . ___ | | | \ | /__ / / \ |\ | |___ | | |___/ _|_ __/ \___ \___/ | \| |___ | ===================================================================== --------------------------------------------------------------------- .-----------------------------------------------------------------. (')***************************************************************(') |~ INTRODUCTION ~| (.)***************************************************************(.) '-----------------------------------------------------------------' Welcome to yet another one of MY WALKTHROUGH!!!!! HAHAHAHAHAHA! That Introduction sucks. Why do I keep doing Introductions. I obviously suck at it. Do people even read this? I mean, why is this here..... Let's try this again. Good morning fellow gamers, what if they're reading this at night. Let's try that one more time. Good day gamers and welcome to yet another one of my Walkthroughs. As you may have known already, I have written a Walkthrough for: ------------------------------------------------------------------- Dragon Quest I-II Dragon Quest III: And Into The Legend ------------------------------------------------------------------- Dragon Quest IV: Chapters Of The Chosen Dragon Quest V: Hand Of The Heavenly Bride Dragon Quest VI: Realms Of Revelation ------------------------------------------------------------------- Dragon Quest I, II and III told us the story about Loto/Roto or whatever you call him. Anyway, Roto/Loto was a Legendary Hero and in DQ I, we got to control one of his descendant. In DQ II, we got to control 3 of his descendants and in Dragon Quest III, we got to control him/her. Dragon Quest IV, V and VI had a different story. It tells us about Zenithia, the Zenith Dragon, the Underworld, the Dread Realm, the Dream World, King Zenith, etc. We've gone on 6 different journies and we are about to start our 7th one. A whole new story. A whole new action, comedy, friends, and other dumb stuffs we'll do. Welcome to Dragon Quest 7, I mean Dragon Warrior 7, whatever you choose to call it. Heck, have you even played DQ 1-6.....what's that? You haven't? Hahahaha, you missed out on a lot of adventures then. What's that? You've played DQ 1-6? That's nice. Just in case you're wondering, I did write a Walkthrough for DQ 1-6: Dragon Quest I-II (SNES) Dragon Quest III (SNES) Dragon Quest IV (DS) Dragon Quest V (DS) Dragon Quest VI (DS) If you're ever up for playing through them again, use my Walkthroughs if of course you're up for it. Alright, now that all that is out of the way, we can start the game. Find your PS1 and the Disc One of this game so we can begin our adventure. After you've switched on the game, you'll see Enix Logo the you'll get to see the Opening Logo of the game to show you bought the right game, Dragon Warrior VII. At the Title Screen, Press the Start Button to be taken to the Menu Screen. Select New Game and you'll be allowed to put in your character name. I will name mine Hero as I did with the previous Dragon Quest games. I'll refer to your main character as Hero or Hero (VII) as in Hero The Seventh. After selecting your character's name, save it into 1 of the Memory Card Slot. The game will begin. .-----------------------------------------------------------------. (')***************************************************************(') |~ PROLOGUE ~| (.)***************************************************************(.) '-----------------------------------------------------------------' You'll be greeted with a Cinematic Cutscene. It shows us an island with a castle, a small fishing village and a Ruin. Eventually, the screen will zoom into the Ruin. We'll be shown a Stone Slab after a few more things have been shown. A voice will be heard. It looks like there are 2 persons underneath the Stone Slab. One of them will tell the other that they should call it a day and head back to the Castle. The same person will tell the other person to push up his side of the exit. The same person will tell the other person that he shouldn't tell his father about this. Its their secret. A Boy wearing a Green Shirt and a pair of Black Gloves will push the Stone Slab out of the way. The Cinematic Cutscene will end and the game will begin.... .-----------------------------------------------------------------. (')***************************************************************(') |~ CHAPTER 1 ~| (.)***************************************************************(.) '-----------------------------------------------------------------' ^------------------------------------------------------------------^ | Fishbel (Night) | v------------------------------------------------------------------v | Item Checklist: 3 Gold | | 10 Gold | | Herb x2 | | 5 Gold | | 10 Gold | | Leather Hat | | 110 Gold | v------------------------------------------------------------------v The Sea!!! Anyway, we find ourselves in a Village. Our Hero and a girl are standing near the shore of the beach. The game will bring us to them. The girl's name is Maribel and she'll ask Hero if he's going to tell her where he keeps sneaking off to. You get to answer her question with a YES or NO. Answer with a NO and she'll say Hero is man of few words. She'll then say she better get back to bed before her father finds out she's missing but she expects to hear everything from Hero later. Before she leaves, she'll tell Hero that tomorrow is the Amitt Harvest. She advises Hero to head home as well. She reminds Hero once more that she wants to hear about his adventures. She'll tell Hero goodbye then she'll run off to her house. We'll finally gain control. As you may know you can change your camera perspective with the L1, L2, R1 and R2 buttons which means, me giving you directions will be difficult. In order to understand my directions better, use the Start Button to change the Camera Perspective to the Default Position. From where you begin, use the Square Button to Zoom out. You can see a Small House and a Church near you as well as a cat. Go behind the house to find 3 Barrels. Lift and Break them to find 3 GOLD. in one of them. The House is Hero's house so make sure you remember it. It's our first Landmark in the village. From Hero's house, go southwest, west then north to find a Small Cave east. We can't go into it right now since its too dark. Return to Hero's House. Go up the stairs northeast of Hero's house. Go up the next stairs then go west. You can enter the house from behind (change the camera perspective). Normally, you could enter it but its locked from inside. Go north of the house to find some stairs that leads to outside the Village. From the house north of Hero's house, go east to the end and go dwon the stairs. Go up the ladder found west (the east wall of the church). On the Church's Roof, search the southwest corner to find 10 GOLD. Go into the Church east of Hero's house. We've already explored behind it and its roof. Inside, speak to the Priest and he'll also Hero if he wants to hear more tales from beyond the sea. Answer with a YES and he'll tell you about his journey out of the Village by sea. There's no other island according to him and he thinks the only Village in the world is this one. He'll ask us if we understand. Answer with a YES and he'll tell us to head home so we can get some rest. It appears we're getting on a boat tomorrow for the Amitt Harvest. Exit the Church. The house east of the Church is locked from inside. Break the barrels near it to find a HERB. Go up the stairs southeast and go southeast to find a Huge House. Break the barrels behind the huge house to find 5 GOLD. We can't go into the huge house. Its locked from inside. There's a Ship southwest of the Huge House. We can't reach it. Go into Hero's house. Search the hanging sack to find a HERB. Search the drawer to find 10 GOLD. Speak to the man on the bed to find out his name is Borkano. He's asleep. Speak to the woman on the bed to find out her name is Mollie. She'll tell Hero to get some rest. Go up the ladder. This is Hero's room. Search the drawer to find a LEATHER HAT. Equip it on Hero. Open the chest to find 110 GOLD. Its probably Hero's savings. Examine Hero's bed and agree to Rest. ^------------------------------------------------------------------^ | Fishbel | v------------------------------------------------------------------v | Item Checklist: Fish Sub | | 1 Gold | | 2 Gold | | Herb x2 | | DEFseed | | 2 Gold | | Hairband | | 2 Gold | | HairBand | | AmitDonut | | AmitSnack x2 | | 4 Gold | | FishPaste | v------------------------------------------------------------------v The next day, Mollie will come wake Hero up. She'll also inform us that Borkano has already gone out. She wants us to go to the Harbor. Press any button and Hero will jump out of bed. Go down the ladder. Move a bit and Mollie will let us know that Borkano is a Fisherman. She reminds us that we need to go to the harbor. Try to leave and she'll give us a FISH SUB which we need to give to Borkano. We already know the layout of the Village. First, travel to the Cave that was Dark during the Night. Go into it. Break all the barrels and pots in here to find 1 GOLD, 2 GOLD and a HERB. There's a heavy stone slab here as well but Hero can't lift it by himself. Exit the Cave. Go to the House north of Hero's house. Before you go in, you'll realize there's a woman blocking the exit of the Village. Speak to here to find out you're in Fishbel. Go into the house now. Inside, speak to the Old Man to find out he can't wait to taste the fishes the fishermen will bring back. Speak to the Old Woman to find out her son is the one taking the Helm for the Harvest this year. Go down the stairs. Change your camera perspective to find a chest. Open it to find a DEFSEED. Use it on Hero. Exit the house. Go into the Church next. There's a Nun inside here now with the Priest. The Nun is excited about the Harvest. Speak to the Priest to find out Hero is 16 years old. Exit the Church. Go into the house east of the Church. There's a locked Chest in here. Remember it for later. Exit the house. Go into the Huge House at the Harbor. Speak to the lady to find out she is Maribelle's mother. Maribel ran off somewhere. There's a large ship model on display. Go through the right door and search the drawer to find 2 GOLD. Go throughthe left door and go into the kitchen area. Break the barrel to find a HERB. The Maid will tell you that Maribel went out. Go up the right stairs. Go into the East Room and search the wardrobe to find a HAIRBAND. Hero can't equip it. Exit the house. Alright, there are some people in the harbor. Speak to the Merchant to find out he's selling stuff. Agree that you want to buy something. ^-------------------^ | AmitDonut 10 | | AmitSnack 5 | v-------------------v Select to buy one and he'll give us some for free since Hero is Borkano's Son. You get an AMITDONUT and an AMITSNACK. Speak to the Merchant again to find out Birkano went fishing during a hurricane and came back alive. The Old Woman wishes she had married a fisherman. The young lady near her hopes her husband and his companions return home safely. Speak to the little boy running around to find out the Amitt Harvest was started by Amitt's great, great, etc. grandfather :/. Speak to the man to find out he came from Estard. I wonder where that is. The young lady near him will ask us if we plan on becoming a Fisherman. Answer with a YES. Speak to the Merchant to find out Birkano and his crew plans on sailing north. The sailor got a cold. Get aboard the Ship. The sailor will tell us that we should learn everything we can from Borkano. Speak to the man wearing a Cape to find out he is Amitt. He doesn't totally agree with Borkano's course change. They won't be going to the regular fishing spot. After the notice you, you'll be forced to give Borkano his Fish Sub. He'll tell us to go clean the Cabin. Go down the stairs on the Ship. Down here, break the barrels to find 4 GOLD. Open the 2 chest to find out they're empty. Go into the next room and search the drawers to find a HERB and an ANTIDOTE. Speak to the 2 Sailors to find out they're sailing north further than usual and that we are inexperienced. Go into the next room. Speak to the Sailor and he'll ask you if you understand his feelings. Answer with as NO to find out he isn't happy that he's leaving his spouse behind for the voyage. Go down the stairs. Don't break the barrels in this room yet. Go into the eastern most room and break all the pots to find and AMITSNACK. Speak to the Sailor to find out Hero has an uncle. Speak to the Head Cook and he'll tell Hero to devote himself in what he does best. Return to the room with the stairs going up. Break all the barrels to find Maribel. She'll tell Hero not tell anyone she's here. The Head Cook will notice that she's here though. After he tells her to get off the Ship, he'll tell Hero to come help him peel some potatoes. Maribel is angry and will decide to go tell everyone about Hero's secret base. That lier. She promised she won't tell anyone. Speak to the Head Cook to find out the Potatoes have already been peeled. Go back up the stairs. Go back up the stairs east. Alright, I believe we're about to set sail! Wait...Borkano will decide to not take Hero with him. Hero will be forced to leave the Ship. After the Ship sails off, everyone will leave the Harbor and you'll gain control. Try to leave the Harbor and a Soldier will inform Hero that the King requested an audience with him. He wants us to travel to Estard. If we take the road by the seashores, we will reach Estard. So Estard is northwest of Fishbel. After the Soldier leaves, Maribel will request to join our party. Answer with a YES and she'll join our party. Give the HairBand we found earlier to Maribel and equip it on her. Move a bit west and Maribel will speak to us. Answer YES to her question. Speak to the Merchant behind the counter in the house east of the Church to find out he runs the General Store. ^--------------------------------------^ | General Store | v--------------------------------------v | Herb 8 | | Antidote 10 | | Stick 10 | | Cloth Shirt 30 | | Pot Lid 40 | v--------------------------------------v Buy 2 Sticks and 2 Pot Lids for Hero and Maribel. Use your remaining money to stock up on Antidote and Herb. Go into the General Store and speak to the Lady to find out Hero was born four months prematurely. Go into Hero's house. Speak to Hero's mother and she'll ask you if you've met the King's Sentry. Answer with a YES and she'll tell us to mind our manners in front of the King and Prince Kiefer, Hero's friend. She'll also give us a small package, FISHPASTE. She wants us to give it to Kiefer. We can head out. Go into the Church and speak to the Priest. He says if we don't stop messing around with Kiefer, we'll end up like our uncle. He runs the Church. SAVE ORACLE REVIVE DE-TOX UNCURSE SAVE - It allows us to record our game. It allows us to SAVE OUR GAME. ORACLE - It shows you how much EXP you need left to Level Up a Character. REVIVE - The name is obvious. We can Revive Characters with this Option. DE-TOX - Cure someone suffering from Poison. UNCURSE - Helps us to Uncurse curses. SAVE YOUR GAME. Exit the Village. Finally! ^------------------------------------------------------------------^ | Overworld | v------------------------------------------------------------------v Hmmm...no enemy spawn. No wonder the King's Sentry allowed us kids to leave the village without escorting us. From Fishbel, travel west to find a Small House. Go into it. ^------------------------------------------------------------------^ | Woodcutter's House | v------------------------------------------------------------------v | Item Checklist: 3 Gold | | Cloth | | 3 Gold | | Herb | v------------------------------------------------------------------v Break the barrels near the west wall of the small house to find 3 GOLD. Look into the well behind the small house. There's nothing in it. Go into the small house. Search the Wardrobes to find a CLOTH. Change your camera perspective to find a stairway going down in the small house. Go down it. Break the pots to find 3 GOLD. Break the barrels to find a HERB. The chest is locked. Go behind the small house to find a dwarf with some animals around a bonfire. Approach the dwarf and the animals will run away. Speak to the dwarf. You'll find out the animals ran because they saw us strangers. He'll ask us if we came from Estard. Answer with a NO and Hero will tell him we're from Fishbel. He'll tell us something else. There's a person that has been fooling around and bothering everyone. The person's name is Hondara. He also told us that the animals were the one that told him about Hondara. Lastly, he tells us that we can also learn to speak the animals language. Speak to Maribel after speaking to the dwarf to find out Hondara is Hero's uncle. That's all for this area. Exit to the Overworld. ^------------------------------------------------------------------^ | Overworld | v------------------------------------------------------------------v From the Woodcutter's House, travel north to find a Castle. That's Estard. Go into it. ^------------------------------------------------------------------^ | Estard | v------------------------------------------------------------------v | Item Checklist: Stick | | 1 Gold | | 6 Gold | | 2 Gold | | Dung | | INTseed | | 2 Gold | v------------------------------------------------------------------v Maribel will leave our party and we'll have to fend for ourself. Oh well....speak to the lady at the entrance of the village and she'll welcome us to Estard. We're currently in the Castle Town. She thinks Maribel is our girlfriend. -_- First, go into the house west from the Town's Entrance. Inside, speak to the man to find out Prince Kiefer has been up to no good lately. He thinks Prince Kiefer is being influenced by his friends. Isn't Hero his friend? Exit the house. Next, go to the house east from the Town's Entrance. It's the Inn. It has 2 Entrances; West and East. Go into it from the East Entrance. Speak to the Bartender and he'll tell us to leave. Go into the Inn from the West Main Entrance. Speak to the man behind the counter and he'll ask Hero if he's here on behalf of Borkano. Answer with a NO to inform him that the King was the one that summoned us. Speak to the Bunny Girl and she'll ask Hero if he's Hondara's nephew. Answer with a YES and she'll say Hondara comes here everyday and his tab hasn't been paid yet. Speak to the Old Man to inform him that the Amitt Harvest has already started. Speak to the Bartender to find out he hasn't seen Hondara today. He's usually here around this time. Go up the stairs. Search the drawers in the west room to find a STICK. Speak to the lady to find out the rooms are clean. Exit the Inn. Go east of the Inn to find the Town's Well. Speak to the lady and the Old Lady near the Well to find out compared to Borkano, Hondara is useless and there are only two things wrong with this country, one is Hondara and the other is Kiefer. Look into the well and the lady will stop us fro going inside. From the Town's Entrance, go north to find a Fountain. Speak to the Old Man to find out Orka left his shop with a pretty girl. The girl must be Orka's new girlfriend. Speak to the Man to find out the weather is beautiful. Speak to the Merchant to find out while he was cleaning the warehouse the other day, he found lots of things like swords and shields. The building west of the Fountain is the Church. Speak to the Nun in front of the Church to find out the King name is Burns, King Burns. She also worries about Kiefer. Break the pots behind the Church to find 1 GOLD. Go into the Church. Inside, speak to the Old Woman to find out she comes here everyday to pray for peace on the world. Speak to the little boy and he'll ask us where God is. Well, this isn't the Zenithian Trilogy so we don't know what God rules over this game World. Speak to the Priest and SAVE YOUR GAME. Exit the Church. Break the pots behind the house north of the Church to find 6 GOLD. Go into the house north of the Church. Inside, speak to the Lady and she'll wondering this Island we are on is the only island in the whole world. Speak to the man to find out Hondara tried peeping at his wife while she was bathing. Speak to the little girl to find out she's applying make-up to her face. Search the bookshelf to find a Piece of Paper. Something is written on it. "On the X day of the Y month, I borrowed 50 gold coins." Signed, Hondara. Exit this house. Go to the Huge House north of the Inn. There's two Entrances; North and South. Go into it from the North Entrance. Speak to the Lady here to find out her son Orka has been hanging out with Maribel lately...hmmm..I wonder what they're up to. Speak to the Viking to find out Orka is on the second floor. The two chests are locked. Go up the stairs. Break the barrels to find 2 GOLD. Speak to Orka and he'll tell Hero to butt out. Speak to Maribel and she'll say she and Orka aren't dating or anything like that. Go into this Building from the South Entrance. The Viking runs the General Store: ^--------------------------------------^ | General Store | v--------------------------------------v | Cloth Shirt 30 | | Traveler Clothes 70 | | Leather Hat 65 | | HairBand 100 | | Pot Lid 40 | | Herb 8 | v--------------------------------------v Sell the Stick and Cloth you found earlier then buy Hero one Traveler Clothes and sell his old Cloth Shirt. Exit the General Store. Go to the buildings north of the General Store. Speak to the Little Boy nearby to find out Hondara took his candy. There are 2 Buildings north of the General Store. Go into the west one first. Inside, speak to the Old Man and he'll say renting out the house east to Hondara was a bad idea. Go up the stairs and speak to the lady to find out Hondara is owing half a year's rent. Next us the east house. Before going in, break the barrel behind the house to find a DUNG. Eww....let's keep it... Go into the East House north of the General Store. The whole place is a mess. Hondara is asleep. This is Hondara's house. Go down the stairs northeast of Hondara's house. The Prison Doors are locked. Go down the stairs north. Go north, west then south and through the opening. Huh? Where are we? Go west to find a Blue-roofed House. Break the barrels to find an INTSEED. Use it on Hero. Go into the house. Break the pot to find 2 GOLD. The bookshelves are full of complicated books. Go down the stairs. Go east to find an Old Man. Speak to him and he'll tell us to get out! Return to the Main Town. From the Fountain, go north and speak to the Soldier. He'll tell Hero that the King is waiting for him. The Castle is beyond the Gate north. Go through the Gate North. ^------------------------------------------------------------------^ | Estard Castle | v------------------------------------------------------------------v | Item Checklist: 5 Gold | | AmitDonut | | Antidote | | Herb | | Spectacle | v------------------------------------------------------------------v Speak to the 2 Guards. One of them of will welcome you to Estard Castle while the other will tell you that King awaits. Go through the Main Door north. Phew...a while new place to explore. Go north and cross the bridge to find the main stairs leading to the next floor. Ignore it for now. Speak to the 2 Guards guarding though. The left one is asleep. Speak to the right one and he'll ask Hero if he was summoned by the King. Answer with a YES. He'll let us pass. Don't go up the main stairs yet. Speak to the Guard blocking the door north to find out beyond the door is the Banquet Hall. He won't let us pass and will tell us to go to the King. Go west and speak to the Merchant to find out he runs the Item Shop. ^--------------------------------------^ | Item Shop | v--------------------------------------v | Stick 10 | | Pole 50 | | Traveler Clothes 70 | | Leather Shield 70 | | Antidote 10 | v--------------------------------------v We're so freaking poor and there's no monsters to fight to farm for Gold. (T_T). We can't buy anything for now. Go east to find the World Bank. The World Bank protects our money from monsters. Both deposits and withdrawals are handled in increments of 1000 Gold. There's no transaction fee. Go into the room south. Speak to the Soldier to find out he's a Captain. He'll ask us if we've met the King yet. Answer with a NO and he'll tell us to go meet the King. Speak to the other Soldier here to find out he bought a mysterious wallet for 300 Gold Coins from Hondara. He was probably tricked but maybe he wasn't! Go through the door south. Outside, speak to the Soldier to find out he saw Kiefer ransacking the treasury. Later, he saw Kiefer with an old scroll. Go back into the Castle. Go down the stairs behind the main stairs going up. There are chests here but we can't reach it. The Prison Doors are locked. Go up the main stairs going up. On this floor, a scene will be triggered. You'll hear King Burns calling out to Kiefer. He's missing. The Minister will try to calm the King down. The King will eventually notice us. He'll drag us upstairs. He'll take Hero to his Throne will tell Hero to take a seat. He will tell Hero to look into his eyes. Agree to do so by answering YES to his question. Next, he'll say Hero hiding something from him. Of course we are but Kiefer told us at the Intro not to tell the King anything. Answer with a NO and he'll say Kiefer has been acting restless, almost as if he was being driven by an unforeseen force. Today, Kiefer took the Queen's Ring. You also get to find it Kiefer's mother has passed away. He'll tell us to go talk to Kiefer about his responsibilities. You gain control. Speak to the Minister and he'll ask us to keep an eye on Kiefer. Speak to the King and he'll tell us the smae thing. Speak to the right Guard to find out the Queen's Ring has a very rare jewel called the SunStone. The left guard informs us that Kiefer left this morning. Go down the stairs. Speak to the Guard to find out that it was his first time seeing the King so angry. Speak to the Lady to find out the Queen passed away 10 years ago. That's when Hero was 6 Years. She loves the King as well. Go into the west room. Search the drawers to find 5 GOLD. Speak to the Maid to find out its been 2 years since she started taking care of Kiefer. Kiefer will become 18 years old this year. He's older than Hero. Go through the door south of the Lady that loves the King. We're on the Castle's Roof. Go west and speak to the Guard to find out this country is peaceful. There are no monsters after all. Go east and go up the stairs. Speak to Lady to find out Prince Kiefer has been looking for something since this morning. Go through the door east. of her. Inside, speak to the Old Man behind the counter and he'll ask you if you believe in Fortune Telling. Answer with a YES to find out we'll become a great warrior and bring peace to the world. Go down the stairs. Go down the stairs. The Guard will tell us to leave politely. We can't progress anyway. The Prison Doors are blocking us. Return to the Castle Roof (where the Lady is). Go west to find a Man and a Door. The man says it sure is peaceful. Go through the door. Speak to the Scholar and he'll say long ago the eastern area of this island was marked as a forbidden zone. Some ruins still remain deep in the eastern forest. The Ruins is the ancient burial ground of the royal family. He says we shouldn't go there. Answer NO to his question to find out Kiefer has been wandering around in the Ruins. Go up the stairs. Go east and speak to the Guard to find out he saw a Ship coming from the southeast. It's the one Borkano is on. Go down the stairs south and speak to the Bard. He hasn't seen monsters yet. No one has. Go up the stairs and go down the stairs east. You'll find yourself with the Old Man that told our fortune. Go through the doorway south. Go north and change the camera perspective. Speak to the Warrior to find out he thinks he saw a flash at the sea. He'll also talk about the Angel of Light. Go down the stairs near him. Speak to the Guard to find out we're in the King Chambers. Princess Leesa is here. Go west and go through the doorway leading to a balcony. The girl here is Princess Leesa. Speak to her to find out Kiefer doesn't believe that this is the only continent in the World. Return to the Warrior that saw a flash at the sea. Go east from him and go down the stairs. You'll find yourself back the Seconf Floor of the Castle. Go down the stairs then go into the Banquet Hall. Speak to the Maids to find out the King hardly has diner with his children and that Kiefer has poor table manners. Go through the door west to reach the Kitchen Area. Change the camera perspective to find some pots. Break them to find an AMITDONUT. Speak to the Left Chef to find out more about cooking and cleaning. Speak to the right one and he'll notice our FishPaste. He'll take it from us. Go down the stairs north of them. Here, speak to the Old Man to find out he dropped his glasses. Break the pots to find an ANTIDOTE, a HERB and a SPECTACLE. Speak to the Old Man again to give him his glasses. He'll tell us an ancient myth in return. Long ago God and the Demon Lord waged a war. The war lasted for 100 years before God destroyed the Demon Lord. That's all for the Castle. Return to the Castle Town. ^------------------------------------------------------------------^ | Estard | v------------------------------------------------------------------v Go into the Inn. Hondara is at the Bar trying to woo the Bunny Girl with a HotStone. Speak to him and he'll fall asleep after explaining the HotStone. Go into the General Store. Speak to the Viking directly to find out Orka left with Maribel. Exit Estard. ^------------------------------------------------------------------^ | Overworld | v------------------------------------------------------------------v Return to Fishbel. ^------------------------------------------------------------------^ | Fishbel | v------------------------------------------------------------------v Speak to the Lady to find out Kiefer came by looking for Hero. Speak to the Little boy near Hero's house to find out the Fisherman are late. They haven't returned yet. Maybe something happened. The Old Man in front of the Church says the Village is quiet without the Fishermen. Go to the Harbor and speak to the Man to find out Kiefer left a message. "I'll be waiting at the usual place". Probably the Ruins. Go and speak to Hero's mother. Go into Maribel's house. Go upstairs to find Maribel. She made it back safely. Speak to her. Alright, let's go meet up with Kiefer. Stop by the Church and SAVE YOUR GAME. Exit the Village. ^------------------------------------------------------------------^ | Overworld | v------------------------------------------------------------------v From Fishbel, travel east to the end then travel, north, west, north, then east to find a Ruin in the middle of a forest. Go into it. ^------------------------------------------------------------------^ | Ruins | v------------------------------------------------------------------v | Item Checklist: Ancient Tome | v------------------------------------------------------------------v Phew....we made it. From the entrance of the Ruins, go west to find Kiefer. He has Blonde Hair and he's wearing a Red Attire. Speak to him and he'll give us an ANCIENT TOME. Open the item from your Inventory. There's an image of a staff held aloft by a sage on it. The staff radiates with light. The rest of the images shows images of tablets but they are all in ancient language and it can't be read. Speak to Kiefer again to find out the Sage in the drawing looks like the Statue nearby. He has a feeling the Sun is the key to all this. That's why he brought the SunStone Ring. He'll decide to place it on the statue. Agree that you're ready after he finds a spot by answering with a YES. Kiefer thinks something is in the Ruins that will change his destiny. The SunStone Ring will shine but nothing else will happen. He'll leave but he decides to leave the Ancient Tome with us. He tells us to inform him if we find anything. From the statue, go north to find a Ruin but the door is shut. Exit the Ruins for now. ^------------------------------------------------------------------^ | Overworld | v------------------------------------------------------------------v Travel back to Fishbel. ^------------------------------------------------------------------^ | Fishbel | v------------------------------------------------------------------v Go speak to Maribel. She'll ask you if you came to show her the Ancient Tome. Answer with a YES. She can't understand it. She'll tell us to show it to the Old Man at the General Store. Go into the General Store and speak to the Merchant. Answer YES to his question and Hero will show him the Ancient Tome. He'll tell us to show it to the Old Man living on the Cliff. Remember? The Old Man we found at Estard. The rude one? The one living in the Blue-roofed house? I'm sure you know him. Travel to Estard. ^------------------------------------------------------------------^ | Estard | v------------------------------------------------------------------v | Item Checklist: HotStone | | Pearl Orb | v------------------------------------------------------------------v Go visit the Old Man and speak to him. Agree to give the Ancient Tome to him by selecting YES. He thinks we want to sell it and offers 500 Gold for it. I mean... honestly we need the money but I feel like the Ancient Tome is much better. Answer NO to his question. Hero will explain the situation to him. He decides to keep the Tome and examine it then he'll tell us what he'll find out. He'll tell us to come back in a little while. While we're in Estard, we might as well pay a visit to our Uncle. Go into Hondara's house. He's asleep. Speak to him and something will fall out of his pocket. Examine the object and Hero will pick it up. It's the HOTSTONE he was using to woo with the Bunny Girl. What's next? Remember the Lady that won't let us go down the town's well? Go to the Well and speak to her. Something will sparkle in the well and she'll ask you if you say it. Answer with a YES. Look into the well and she'll ask you if you're going to retrieve the item down the well. She'll let us go down the well. Examine the shining spot on the ground to find a PEARL ORB. Exit the well. Hero will show the lady the Pearl Orb but she's not interested in it. Let's go visit Kiefer and tell him about our lead. Go into Estard Castle. ^------------------------------------------------------------------^ | Estard Castle | v------------------------------------------------------------------v Make your way to his room. We've already explored the Castle. I'm sure you know where his room is. Speak to the maid in his room to find out Kiefer left with his lunch and a big package. He went out to test something out. I guess he's at the Ruins. Make your way there. ^------------------------------------------------------------------^ | Ruins | v------------------------------------------------------------------v First, go west to the Strange Statue. Stand in front of it and use the HotStone or Pearl Orb as an item. Nothing will happen. There's a note though left behind by Kiefer. Kiefer has tried everything but nothing works. Let's return to his room like he said. ^------------------------------------------------------------------^ | Estard Castle | v------------------------------------------------------------------v Make your way to Kiefer's room. Speak to him. He'll ask you where the Tome is. Answer with a YES and Hero will tell him about our lead. We need to go pay the Old Sage a visit once again. Kiefer will join our party. He's not equipped with anything. We can't leave Estard with him in our party so just he's straight to the Old Sage's House. ^------------------------------------------------------------------^ | Estard | v------------------------------------------------------------------v Speak to the Old Sage. He just finished deciphering the ancient text. The shining light in the Ancient Tome has nothing to do with the sun. The light symbolizes the glowing passion in the heart of the Chosen One. Kiefer thinks he's the Chosen One but we all know its Hero. The Old Sage will tell us exactly what we need to do. 'Chosen One, stand before the Philosopher at the door, and pray with all your heart. When he sees your purity, the path that you must tread shall be revealed.' Kiefer then asks if all it takes is for him to wish the door to open. Let's go then! Make your way back to the Ruins...wait....back at Estard Castle Town, 2 Guards will stop us. They'll convince Kiefer to come back with them to the Castle. Kiefer will tell us to wait for him back at Fishbel. He also calls us a lackey. We're so poor....-_- The night gave way that day. ^------------------------------------------------------------------^ | Fishbel (Night) | v------------------------------------------------------------------v Kiefer will wake Hero up. Press any button to jump out of bed. It looks like King Burns locked Kiefer in his room but Kiefer made it out. We're still poor. Mollie is having a bad dream. Go SAVE YOUR GAME at the Church. The houses are locked. Leave the Village. ^------------------------------------------------------------------^ | Overworld | v------------------------------------------------------------------v Just make your way to the Ruins. ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 | Item Checklist: Saint's Helmet                                   |
 |                 10 Gold                                          |
 |                 Ancient Key                                      |
 |                 LifeAcorn                                        |
 |                 Saint's Sword                                    |
 |                 Saint's Shield                                   |
 |                 Saint's Armor                                    |
 |                 LandShard x2                                     |
 |                 World Map                                        |
 v------------------------------------------------------------------v
 
 Go to the Strange Statue. You'll trigger a scene. Answer YES to both
 of Kiefer's questions. We're ready for anything....we're poor so what
 do we have to lose. Anyway, Hero and Kiefer will begin to pray together
 as one.
 
 The Statue will begin to glow purple and then it will point north.
 A beam of light will be shot out of the Statue and it will unlock
 the door to the Ruins north. Kiefer will run ahead of us. Catch up 
 to him and go through the doorway.
 
 +--------------+
 | Area 1       |
 +--------------+
 Kiefer will notice something strange carved into the floor. There's
 ancient texts on the floor.
 
 Don't go down the ladder yet. We can read the ancient text.
 
 v------------------------------------------------------------------v
 | The North One - Do not plunge into darkness, for the path will   |
 |                 remain undiscovered.                             |
 v------------------------------------------------------------------v
 | The West One - The Saints stand in formation, guarding the ruins |
 |                and pointing the way to rebirth.                  |
 v------------------------------------------------------------------v
 | The East One - The true way can only be forged through your own  |
 |                efforts.                                          |
 v------------------------------------------------------------------v
 | The South One - Once the ruins are opened, the legend will be    |
 |                 told once again.                                 |
 v------------------------------------------------------------------v
 
 Kiefer is surprised that Hero can read it. Go down the ladder now.
 
 +--------------+
 | Area 2       |
 +--------------+
 Go all the way down the ladder. 
 
 Go south until you find a stairway going down. Go down it.
 
 +--------------+
 | Area 3       |
 +--------------+
 Go down the stairs northwest.
 
 +--------------+
 | Area 4       |
 +--------------+
 Go south, east then south to find a doorway. Go through it.
 
 Go across the bridge east to find a Cave and A Stone Tablet.
 Examine the Stone Tablet.
  
 'I am the guardian of the flame.  When it sputters out, I am
  here to rekindle it. I am the protector of the helmet.'
  
 I wonder what it means. Go into the Cave.
 
 Go through the doorway north.
 
 +--------------+
 | Area 5       |
 +--------------+
 This is a strange room. There are 4 Statues here all holding a
 Flame Cauldron. Examine the Huge Flame in the middle of them
 FROM THE WEST SIDE and agree to put the fire out by selecting 
 YES. The Eastern Statue will light the fire. Step on the switch
 that's the Eastern Statue was covering and a small doorway will
 be revealed.
 
 We can either go through the small doorway or the huge one.
 Go through the Small Doorway and open the chest north to find
 the SAINT'S HELMET. We can't equip it. Go back through the
 doorway.
 
 Back in the room with the Huge Flame and Statues, go through the
 main doorway north.

 Go north to find 4 Statues, a Sealed Door and a stairway going
 down. Examine the Statues from left to right to find out they
 are the 4 Saints. The Sealed Door is...sealed...go down the
 stairway.
 
 +--------------+
 | Area 6       |
 +--------------+
 There's a chest across the water but we can't seem to reach it.
 Ignore it for now. Go west and go down the stairway.
 
 +--------------+
 | Area 7       |
 +--------------+
 This is a Mini-Puzzle room. First, go down the stairs south then
 go west to find 2 Doors, 1 Switch and 1 Stone Block. Push the
 Stone Block and place it on top of the switch. One of the Door
 will open. Go through the door and push the Stone Block and place
 it on the switch nearby. The East Door below will open. Go through
 the Brown Door northeast and open the chest to find 10 GOLD. 
 Return to the Puzzle Room. Push the Stone Block further west
 to find another switch and 2 Doors. Place the Stone Block on the
 Switch then go through the West Door that opens. Push the Stone
 Block here and place it on the switch nearby to unlock the
 East Door.
 
 Now that we've opened up all the doors, return to the entrance
 and go west and step on the east side of the huge scale. The
 Prison Doors west will raise up. Quickly make your way there
 and go through it.
 
 The door north is locked so go up the stairs west.
 
 +--------------+
 | Area 8       |
 +--------------+
 Go through the doorway east then go up the stairs.
 
 +--------------+
 | Area 9       |
 +--------------+
 Go north to find a Lion's Head Statue and a Tablet on the wall.
 Examine the Tablet. It contains some Ancient Texts. 
 
 'We have devoted ourselves to pursuing the absolute truth. He
  with a true heart shall be handed the path to his future but
  he with a hand of evil shall lose that hand.'
  
 Wait what.... examine the Lion's Head Statue and agree to put
 your hand in its mouth. Here we go!!!! I thought it bit Hero's
 hand but we found an ANCIENT KEY inside. 
 
 Go back down the stairs south.
 
 +--------------+
 | Area 8       |
 +--------------+
 Go through the doorway south then go down the stairs.
 
 +--------------+
 | Area 7       |
 +--------------+
 Go east and unlock the Door north with your Ancient Key. Go
 through it.
 
 Examine the symbol on the huge pillar. Its a mural of four
 trees. Examine the Stone Tablet.
 
 'All trees must sprout their leaves toward the sun. If you have
  lost your way, traveler, then follow the golden sun.'
 
 Now, look at the mural of four trees again. 
 
 The first tree (From left to right), wants us to go west.
 
 The second tree wants us to go east.
 
 The third and fourth tree wants us to go west.
 
 So, it's west, east, west, west.
 
 Go through the doorway north.
 
 Go north, take the west path north and go through the opening.
 Continue on north and this time, take the east path north.
 Continue on north and take the west path north. Continue
 on north take the west path north.
 
 Go up the stairs north and go through the doorway.
 
 In this room, go north then go across the bridge east. You'll 
 find a doorway north and a stairway going down to the lower
 level south. Ignore them both. Go east then south and open
 the chest to find a LIFEACORN. Use it on Hero. Return to
 the doorway and go through it.
 
 In this room, go up the ladder.
 
 +--------------+
 | Area 10      |
 +--------------+
 This room is a bit huge.
 
 Go down the stairs west then go up the stairs north. You'll find
 a Crystal Orb nearby. Carry the Orb (Press the X button while
 standing near it). Go across the bridge north to find a Stone
 Tablet. Drop the Crystal Orb nearby and read the words on the
 Tablet.
 
 'The dragons that served God live and die by the holy light
  of the crystal.'
  
 Carry the Crystal Orb and place it on the Stand south of the
 Stone Tablet. The West Dragon Statue will submerge into the water
 and the water that was being held back will flow freely. The
 East Dragon Statue will emerge from the water and block the
 Water from flowing east.
 
 Return to the Room where you got the LifeAcorn.
 
 +--------------+
 | Area 7       |
 +--------------+
 We can now access a Raft and a doorway at the northeast corner
 of this room on the lower level.
 
 First, get on the Raft and sail south and through the waterway
 doorway. Sail south then east and stop near the chest. Open it
 to find the SAINT'S SWORD.
 
 Get aboard your Raft and go up the stairs west of the chest
 that contained the Saint's Sword.
 
 +--------------+
 | Area 11      |
 +--------------+
 Get aboard the Raft south then sail south, east, south then go
 up the stairs.
 
 +--------------+
 | Area 6       |
 +--------------+
 Get aboard the Raft west then sail south then west and open the
 chest to find the SAINT'S SHIELD.
 
 Return to the room where you found the LifeAcorn.
 
 +--------------+
 | Area 7       |
 +--------------+
 Go down the stairs in the middle of the room which can be accessed
 with the help of the Raft.
 
 +--------------+
 | Area 12      |
 +--------------+
 Go down the stairs west then down the stairs north.
 
 +--------------+
 | Area 13      |
 +--------------+.
 Read the Stone Tablet.
 
 'The great pillars can reveal both legends forbidden and paths
  forsaken. Place the images in their proper places, and your
  way will be revealed.'
  
 Gp down the stairway behind the Stone Tablet.
 
 +--------------+
 | Area 14      |
 +--------------+
 There are 4 Switches here.
 
 Step on the North one first. 2 Stone Pillars will raise from the
 ground. Look into the Blue Pillar (There's Eye Holes on all the
 Pillars). The carving on the wall shows us monsters attacking
 humans. 
 
 Step on the East Switch next and look into the Red Pillar next.
 The Humans are fighting back against the monsters with arrows.
 
 Step on the South Switch next and look into the Yellow Pillar.
 More drawings of monsters 
 
 Finally, step on the West Switch and look into the Green Pillar.
 More monsters as well as tombstones.
 
 Return to the room you got the LifeAcorn.
 
 +--------------+
 | Area 7       |
 +--------------+
 Go down the doorway at the northeast corner of this room in the
 lower level. 
 
 +--------------+
 | Area 15      |
 +--------------+
 Go through the doorway north.
 
 Another Puzzle room.
 
 First, the west side. There are 3 Monster Stone Tablets here
 as well as 2 Switches. Place the Middle Monster Stone Tablet
 on the Left Tablet which is Yellow and place the Bottom
 Monster Stone Tablet on the Right Tablet which is Green.
 
 
 Next, the east side. There are 3 Monster Stone Tablets here
 as well as 2 Switches. Place the Bottom Monster Stone Table
 on the Left Tablet which is Red and place the Top Tablet
 on the Right Tablet which is Blue.
 
 The Door will open. Go through it and open the chest to find
 the SAINT'S ARMOR.
 
 Make your way back to the Saint's Shield already opened chest.
 
 +--------------+
 | Area 6       |
 +--------------+
 Sail West from the Saint's Shield chest and go down the stairs
 west.
 
 +--------------+
 | Area 7       |
 +--------------+
 The Huge Scale area again.
 
 Go down the stairs west and go all the way west. Go up the stairs
 then go down the stairs.
 
 +--------------+
 | Area 16      |
 +--------------+
 Go down the stairs north.
 
 +--------------+
 | Area 17      |
 +--------------+
 Go south to find a huge Stone Tablet. Read it. The legends of the
 4 Saints are written here. Read about all of them.
 
 1st Saint reigns over the earth. Represents Armor

 2nd Saint reigns over wind. Represents Shield

 3rd Saint reigns over fire. Represents Helmet

 4th Saint reigns over water. Represents Sword.

 Backtrack to the Area that have the Statue of the 4 Saints.
 
 +--------------+
 | Area 5       |
 +--------------+
 From left to right, place the Saint's Armor, Shield, Helmet
 and finally Sword on the Statues.
 
 The Sealed Door will open. Go through it.
 
 +--------------+
 | Area 18      |
 +--------------+
 Go north to find an Adventure Journal. SAVE YOUR GAME.
 
 Go through the doorway further north.
 
 +--------------+
 | Area 19      |
 +--------------+
 This room is rather dark.
 
 Go north to find 9 braziers. Further north is a sealed door,
 2 Statues and 2 Ladders. The left Statue holds a Red Jewel
 while the Right one holds a Blue Jewel. 
 
 There's a Red and Blue Torch at the entrance of this room
 as well.
 
 Our braziers:
 
 .---.---.---.
 | 1 | 2 | 3 |
 |---:---:---|
 | 4 | 5 | 6 |
 |---:---:---|
 | 7 | 8 | 9 |
 '---'---'---'
                  
 Carry the Red Torch and go up the ladder. The 2 Statues are
 holding 1 brazier each. With the Red Torch, lit up the 
 Statue's Brazier that is with the Red Jewel.
 
 Now we know which color of fire we need to light the other
 braziers.
 
 With the Red Fire, Light up 1, 3 and 8.
 With the Blue Fire, Light up 5, 7 and 9
 
 The Room will lit up and the Sealed Door will open.
 
 Go through the door.
 
 +--------------+
 | Area 20      |
 +--------------+
 Go north to find a Stone Tablet and something on the floor.
 Examine the object on the floor to find a LANDSHARD. Kiefer
 recognizes the Shard. He remembers seeing a drawing of a
 shard like that in an ancient tome. 
 
 Read the Stone Tablet to find out the world is divided into
 4 sources. If artifacts are returned to their rightful place,
 the world will reveal its true character.
 
 Go through the door west.
 
 +--------------+
 | Area 21      |
 +--------------+
 This is a room with Pedestals. Go through the door north to find
 more pedestals but there's nothing to find in both rooms.
 
 Return to the Stone Tablet that talks about how the world is
 divided into 4 sources.
 
 +--------------+
 | Area 20      |
 +--------------+
 Go through the door east.
 
 +--------------+
 | Area 22      |
 +--------------+
 There are 4 Pedestals here.

 Go through the door north.
 
 5 Yellow Pedestals here. 
 
 Examine the object on the floor to find another LANDSHARD.
 
 Notice how we've found 4 Rooms each with a Specific Color of
 Pedestals, Red, Yellow, Blue and Green.
 
 Go through the door west.
 
 +--------------+
 | Area 23      |
 +--------------+
 This area has 4 Huge Buildings, a Door and a piece of paper
 in the middle of the room.
 
 Examine the Piece of Paper to find the WORLD MAP. There's
 a mark on the floor where the World Map was. It is our
 Island. There are other worlds!
 
 Return to the room with the Yellow Pedestals.
 
 +--------------+
 | Area 22      |
 +--------------+
 Examine the northwest Yellow Pedestal.
 
 Use the L and R button to turn the LandShard around. Place the
 2 LandShards you found. We're missing one.
 
 Alright, let's head back to Town.
 
 Exit the Ruins Area.
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 It's already morning.
 
 Kiefer will notice we spent the whole night exploring the Ruins.
 Kiefer will return to the Castle and he'll tell us to find
 more LandShards and come to him when we've gotten more or
 more information.
 
 Return to Fishbel.
 
 ^------------------------------------------------------------------^
 |                             Fishbel                              |
 v------------------------------------------------------------------v
 | Item Checklist: LandShard                                        |
 v------------------------------------------------------------------v
 
 Everyone came back safely.
 
 The Amitt Harvest was a huge success. Borkano is back.
 
 Go visit Maribel and speak to her. She's mad at Hero.
 
 Speak to the Sailors at the Port to find out they caught something
 apart from fishes. Its with Borkano.
 
 Go into Hero's house. Hondara is here. Speak to Mollie to find out
 Hondara ate our share of the food. Speak to Borkano. After he talks
 about the past, he'll give us the object they caught while they
 we're fishing. A LANDSHARD.
 
 Try to leave Hero's house and Hondara will ask Hero if he's with
 his HotStone. Answer with a YES to give him back.
 
 Alright!!! Let's go meet up with Kiefer.
 
 ^------------------------------------------------------------------^
 |                          Estard Castle                           |
 v------------------------------------------------------------------v
 Go speak to him. He's in his room. Answer YES to his question and
 Hero will tell him about the new LandShard we found.
 
 We better head back to the Ruins. Speak to the King before you leave.
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 Try to go into the Ruins and Maribel will appear. Agree for her to
 come along by answering YES to her question. The more the merrier.
 
 Go into Ruins and make your way to the room with the Yellow Pedestals.
 
 +--------------+
 | Area 22      |
 +--------------+
 Examine the Northwest Yellow Pedestal and complete the puzzle with
 the latest LandShard you found.
 
 Woah! What's that light! Are we getting teleported????
 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 2                            ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                           Odd Forest                             |
 v------------------------------------------------------------------v
 +--------------+
 | Area 1       |
 +--------------+
 Ughh...where are we...
 
 Press any button and Kiefer will get up after talking about his pride.
 Hero and Maribel will get up after he asks if they're alright.
 Kiefer has never seen this place before. Maribel will mention how the
 sky is unusually dark. 
 
 Maribel will decide she wants to go home and then she'll wander off.
 
 Kiefer will still be with us though. In control, head north and take
 the east path north to hear Maribel scream. She probably fell into
 mud or something. Kiefer will leave us behind and he'll follow
 Maribel's voice. Go north then west to find Maribel and Kiefer
 with 3 Slimes!!! Monsters!? Actual monsters!?
 
 Approach them and after Maribel talks about the Slime Monster
 Design, we get our first monster fight.

 3 vs 3. Hero, Maribel and Kiefer vs 3 Slimes. First, select the
 Plan Option and switch your Party Plan to Manual so you can
 control Kiefer and Maribel actions. Its an easy battle.
 Just attack until all the 3 Slimes gets defeated.
 
 Maribel is scared and wants us to take her home safely but Kiefer
 on the other hand is excited.
 
 When you gain control, go through the opening north to reach the
 next area.
 
 +--------------+
 | Area 2       |
 +--------------+
 In this area, go north, east, northeast, north, west then north to
 find a Female Warrior. A scene will occur. Kiefer will introduce
 himself as the Prince of Estard. The Female Warrior finds Kiefer
 being from Estard impossible. Kiefer will introduce Hero and
 Maribel as his lackeys before Maribel corrects him. The Female
 Warrior will introduce herself. Her name is Matilda. She came
 her to pick weeds as an offering to the graves west. Maribel
 finds it weird that she's using weeds instead of flowers. Matilda
 will explain to her why she's using Weeds instead of flowers
 There's no flowers around. Maribel has flower seeds and offers
 to give them to Matilda. Matilda will accept them and then she'll
 go plant them at the graves right away. After that is over, she'll
 say we won't be able to return to our world any time soon but
 there's a Village on the other side of the forest that we can
 rest at. She decides to accompany us there. Matilda will join
 our party. After we emerge from the forest, all we need to do
 is go east to find the Village.
 
 Matilda is not an official party member so we can't temper with
 her equipments or control her in battle.
 
 Exit the Forest by going north through the opening.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                       (Rexwood Outskirts)                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Slime                      |     1 |     1 | Herb                |
 | Eggplaton                  |     2 |     2 | Herb                |
 | Centbeast                  |     3 |     3 | Herb                |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Slime
 - Eggplaton
 - Centbeast
 
 There's a Village directly east of Rexwood. 
 
 We finally encounter monsters. Hero, Maribel and Kiefer are all in 
 Level 1. Get the 3 of them to Level 5.
 
 At Level 3, Hero will learn his first Ability, HEAL.
 At Level 3, Maribel will learn her first Ability, BLAZE.
 At Level 4, Maribel will learn SAP.
 At Level 5, Kiefer will learn his first Ability, FIRESLASH.
 At Level 5, Maribel learns RETALIATE.
 
 
 Go into the Village.
 
 ^------------------------------------------------------------------^
 |                             Rexwood                              |
 v------------------------------------------------------------------v
 | Item Checklist: Cloth Shirt                                      |
 |                 12 Gold                                          |
 v------------------------------------------------------------------v
 
 Maribel will notice that Maltida is missing. Kiefer will say maybe
 she rushed home. 
 
 Speak to the Farmer north. He'll say his farm is ruined. He'll say
 there's a giant hole where his crops once were. Kiefer will ask him
 who would do such a terrible thing and the Farmer will say he's the
 one that did it. Why would he do that? He sacrificed his farm for
 his wife and daughter. Speak to the man near the campfire to find out
 he's tearing down his house. Why would he do that!? Its for his wife
 he says. Hmm... something's going on. We need to find out.
 
 Go northeast of the Farmer at the entrance of the village to find the
 Village's Church. Speak to the Old Man to find out this Forest Village
 used to be peaceful before the monsters came. The monsters are
 pretty weak though. Anyway, the monsters took their women and children
 and delivered a fearsome ultimatum. If they don't destroy the
 village, the woman and children will get devoured by the monsters.
 Speak to the Priest. He'll tell us that there's supposed to be a
 huge temple built here. SAVE YOUR GAME.
 
 Go west of the house being tested down by the man near the campfire to
 find 3 men. Speak to the Scholar. He'll welcome us to Rexwood, home
 of the legendary hero, Rex. The man on the platform can't believe
 he's tearing down his own house. The man on the mat has lost hope
 and thinks things can't get better. Speak to the Viking north of
 them. He talks about trees. Go north of the Viking and speak to 
 the Martial Artist. He'll ask us what were doing back here.
 From the Martial Artist, go northeast then east to find a House. The
 Martial Artist was lying. There is something here apart from trees.
 Go into the house.
 
 Inside, a little boy will welcome us in after he realizes we're not
 Monsters. His name is Patrick. He'll ask us if we've come across
 a woman named Matilda. Answer with a YES. She protects the village
 from monsters but he hasn't seen her recently. With Matilda missing
 and his father injured, there's no one else to protect the village.
 His father name is Hank. Speak to the Patrick again to find out how
 Hank got injured. The doctor says Hank needs bed rest to recover.
 Patrick will tell us about a mine found southeast of the Village.
 The miners there are mining a gem called colorstone. We can heal
 his father if we had a Green colorstone or a Green Orb. He wants
 us to tell Matilda to get one for him. We will get one for him.
 Exit Hank's House.
 
 Return to the Martial Artist and speak to him to find out the
 villager's are hiding Hank away so the monsters won't get him. 
 
 Go across the bridge north of the man laying on the mat that has
 lost hope.
 
 Speak to the man in blue and he'll ask us if we'd like to hear
 the story of the hero, Rex. Answer with a YES. The legend begins
 twenty years ago, when monsters first attack their Village.
 The villagers decided to fight against the monsters. A young
 courageous man was sent off alone to the monsters' lair. The
 plan was for the others to follow soon after him with full force
 but no one else went. After Rex defeated all the monsters, he
 died at the entrance of the Monsters' Lair.
 
 Go into the Inn from the South Entrance. Speak to the man behind
 the counter to find out his wife got kidnapped by the monsters.
 9 Gold in total to rest. 3 Gold per person. Go up the stairs.
 Speak to the Bard. He'll say he has never heard of a country
 named Estard. He remembers hearing the name from somewhere but
 he can't remember where. Go into the Inn from the East Entrance.
 Search the wardrobes to find a CLOTH SHIRT. Exit the Inn.
 
 Go into the house east of the Inn down the stairs. Break the 
 pot to find 12 GOLD. Speak to the Merchant to find out this house
 used to belong to Patrick and Hank. They traded houses so the
 monsters won't find him. This is the Weapon and Armor Shop.
 
 ^--------------------------------------^
 | Weapon and Armor Shop                |
 v--------------------------------------v
 | Pole                              50 |
 | Club                             110 |
 | Copper Sword                     220 |
 | Leather Armor                    180 |
 | Leather Shield                    70 |
 | Horned Hat                        70 |
 | Herb                               8 |
 v--------------------------------------v
 
 If you got Level 5 like I said, you should have a decent amount
 of Gold. For now, buy Maribel a Pole, buy Hero and Kiefer a
 Club. 
 
 You probably won't be able to afford the other items. We'll come
 back for them.
 
 Return to the Overworld.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                       (Rexwood Outskirts)                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Slime                      |     1 |     1 | Herb                |
 | Eggplaton                  |     2 |     2 | Herb                |
 | Centbeast                  |     3 |     3 | Herb                |
 v----------------------------+-------+-------+---------------------v
 
 From Rexwood, travel south to find Cave. Go into it.
 
 ^------------------------------------------------------------------^
 |                        Colorstone Mine                           |
 v------------------------------------------------------------------v
 | Item Checklist: Herb                                             |
 |                 40 Gold                                          |
 |                 STRseed                                          |
 |                 Green Orb                                        |
 |                 Wood Doll                                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Slime                      |     1 |     1 | Herb                |
 | Eggplaton                  |     2 |     2 | Herb                |
 | Centbeast                  |     3 |     3 | Herb                |
 | Lipsy                      |     2 |     4 | Herb                |
 | TongueRat                  |     6 |     3 | Repellent           |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Lipsy
 - TongueRat
 
 +--------------+
 | Entrance     |
 +--------------+
 Go north to find the Mine's Entrance and a House. Break the barrels
 near the house to find a HERB. Go into the House first. The Warrior
 on the bed will tell us to turn back immediately.
 
 Go into the Mine.
 
 +--------------+
 | B1           |
 +--------------+
 New Monsters: Lipsy
 
 Go north to find a fork. Go west, north then east to find Matilda.
 Kiefer will tell Matilda Patrick's request but Matilda refuses to
 do anything about it. She doesn't want to concern herself with the
 boy. She'll leave. She thinks there are no Green Colorstones left
 in the mine. Let's go into deeper and confirm for ourselves.
 
 Read the sign to find out Colorstones break easily. From the sign,
 go east then north to find a fork. Go west first and break the
 barrels north to find 40 GOLD and a STRSEED. Use the STRseed on
 Hero. Return to the fork, go east and go down the stairs.
 
 +--------------+
 | B2           |
 +--------------+
 Go west to find a large room. Nothing here, go south to find a
 pathway. Go south to find a fork going west/east. Go east to 
 find a stairway going down and 2 Red Colorstones. You can push
 the Colorstones. If 2 Colorstones with the Same color touch
 each other's they will break. Try pushing one of the Red
 Colorstone here to the other to see what I mean.
 
 Go down the stairs.
 
 +--------------+
 | B3           |
 +--------------+
 There's 3 Red Colorstone, 2 Yellow Colorstone and 2 Blue Colorstone
 south. Use the Yellow ones to break each other then use the
 Blue ones to break each other. Go down the stairs west.
 
 +--------------+
 | B4           |
 +--------------+
 Go north and use the Yellow Colorstones to break each other. Push
 the Blue Colorstone east then north and use it to break the other
 Blue Colorstone. Go down the stairs north.
 
 +--------------+
 | B5           |
 +--------------+
 In this room, there are lots of Colorstones. First, push the Blue
 ones to each other so they'll break. Next, push the red one
 west and use it to touch the red Stone near the eastern yellow 
 touch. Next, push the Yellow Stone to each other. Next, push
 the Red Stone to the other Red Stone west. Go down the stairs west.
 
 +--------------+
 | B6           |
 +--------------+
 In this large room, push the Blue Colorstone West to touch another
 one west so they'll break. Push the Red one west to touch another
 red one so it'll break. Go back east and push the 2 red stones west
 so they'll leave the way for the Yellow ones. Return to the entrance
 of this floor and go south then west. Push the Yellow Colorstone
 north so it'll be in the middle of the Intersection. DON'T USE
 IT TO TOUCH THE OTHER YELLOW ONE NORTH. Push it west and use it
 to break the Yellow Colorstone West. Go down the stairs west.
 
 +--------------+
 | B7           |
 +--------------+
 New Monsters: TongueRat
 
 This is a really large room with multiple Colorstones. There's a
 Green Colorstone in the middle of this room.
 
 Make your way to the west side of the room and go down the stairs.
 Go west to the Green Colorstone to trigger a cutscene. Your party
 is wondering how they'll carry the Colorstone back to the Village.
 Matilda will arrive. She'll help us get the GREEN ORB from the
 Green Colorstone
 
 Before she leaves, she'll come back and give Hero her goodluck
 charm, a WOOD DOLL. Her big brother gave it to her.
 
 Get your party to Level 7~8 then exit the Mine.
 
 At Level 6, Hero will learn UPPER.
 At Level 7, Maribel will learn SLEEP
 
 +--------------+
 | Entrance     |
 +--------------+
 Speak to the Warrior in the house again to find out he used to
 be in charge of the guarding the mine but then he felt sleepy
 as if someone casted SLEEP on him.
 
 Return to the Village.
 
 ^------------------------------------------------------------------^
 |                             Rexwood                              |
 v------------------------------------------------------------------v
 You should have some more money now. Go to the Weapon and Armor Shop
 and buy Copper Swords, Leather Armor, Horned Hat and Leather Shield
 for Hero and Kiefer. 
 
 Hero was previously equipped with a Traveler Clothes. Equip it on
 Maribel now.
 
 Go into Hank's House and speak to Patrick. Answer YES to his question
 to tell him what happened. Hero will hand over the Green Orb to
 the little boy. Can't believe we're taking orders from a runt.
 He'll tell us about Matilda. Hank went into a Tower to rescue the
 women and children. Patrick followed him without him noticing.
 Hank got defeated by the monsters but he was saved by Matilda.
 Patrick paid for a room for us at the Inn so we better go rest
 there.
 
 During the night, you'll see Hero, Maribel and Kiefer on separate
 beds on the Inn. Press any button and Maribel will start a
 conversation with Hero. She's grateful that Patrick paid for the
 Inn. Kiefer is already asleep. Maribel will praise Kiefer's
 ability to fall asleep anywhere. After she tell is good night,
 she'll wake up again and ask Hero if they'll ever return to 
 Fishbel. She thinks Hero left some wonderful girls behind. 
 She'll say she misses her parents. She'll eventually return to
 sleep.
 
 You'll get to witness a Flashback. A little girl is calling out
 to her big brother. The little girl will tell her brother not
 to go by himself and he should wait for the others. Her brother
 must be Rex then. Rex really believed the Villagers would come
 back him up. Rex will give his little sister a Doll he made and
 you'll find out his little sister is Matilda! The Flashback will
 end.
 
 The next day, after you're greeted by the Innkeeper, you'll gain
 control. Exit the Inn.
 
 Go into Hank's House. He has recovered. Patrick will tell us his
 father injuries have healed. Speak too Hank and Patrick will
 inform him of how Maltida saved his life. Hank decides to thank
 Matilda properly if they meet. Hank will ask our party why we
 came to this Village. Maribel will explain the story to Hank.
 Hank says if we drive away the evil in the forest, we might find
 a solution. He'll ask us if he can accompany us to the Eastern
 Tower. Answer with a YES. He'll join our party. He's a Guest
 Party Member so we can't temper with his equipment or anything
 like that but he'll assist us in battle. He'll tell us how
 to reach the Tower. Speak to Patrick before you leave.
 
 SAVE YOUR GAME at the Church then exit the Village.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                       (Rexwood Outskirts)                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Slime                      |     1 |     1 | Herb                |
 | Eggplaton                  |     2 |     2 | Herb                |
 | Centbeast                  |     3 |     3 | Herb                |
 v----------------------------+-------+-------+---------------------v
 
 From Rexwood, travel east to find a Tower. Go into it.
 
 ^------------------------------------------------------------------^
 |                          Eastern Tower                           |
 v------------------------------------------------------------------v
 | Item Checklist: Herb                                             |
 |                 20 Gold                                          |
 |                 Bronze Knife                                     |
 |                 FireShard                                        |
 |                 Leather Shield                                   |
 |                 5 Gold                                           |
 |                 DEFseed                                          |
 |                 80 Gold                                          |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Slime                      |     1 |     1 | Herb                |
 | Eggplaton                  |     2 |     2 | Herb                |
 | Centbeast                  |     3 |     3 | Herb                |
 | Lipsy                      |     2 |     4 | Herb                |
 | TongueRat                  |     6 |     3 | Repellent           |
 | Earwinger                  |     5 |     5 | Herb                |
 | CactiBall                  |     4 |     5 | Rosevine Whip       |
 | CatMage                    |     8 |     7 | Stick               |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Earwinger
 - CactiBall
 - CatMage
 
 +--------------+
 | Entrance     |
 +--------------+
 Go through the door north.
 
 +--------------+
 | 1F           |
 +--------------+
 From the entrance of this floor, go east then north and go up the
 stairs.
 
 +--------------+
 | 2F           |
 +--------------+
 Break the pots here to find a HERB. Go back down the stairs.
 
 +--------------+
 | 1F           |
 +--------------+
 From the entrance of this floor, go west then north and go up the
 stairs.
 
 +--------------+
 | 2F           |
 +--------------+
 Break the pot to find 20 GOLD. Go back down the stairs.
 
 +--------------+
 | 1F           |
 +--------------+
 Exit the Tower.
 
 +--------------+
 | Entrance     |
 +--------------+
 From the Door, go west and go up the stairs. Climb up the Stone Ladder
 East to find a Golem. 
 
 Speak to the Golem. The Golem recognizes Hank. He'll battle us.
 
 ^------------------------------------------------------------------^
 |                       \\-BOSS BATTLE #1-//                       |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Golem             | 60       | 70       | WindShard              |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 ^------------------------------------------------------------------^
 
 Have Hero attack normally and use his Heal Spell whenever anyone in
 your party has low health. Use his Upper Spell to increase a
 Party Member Defense.

 Have Kiefer use his FireSlash Ability or he should attack normally.
 
 Have Maribel use her Blaze Spell to deal damage and her Sap Spell to
 reduce the Golem's Defense.
 
 The Golem will drop a WindShard. Similar to the LandShard! The Shards
 are the keys to New Worlds.
 
 Go through the door the Golem was guarding.
 
 +--------------+
 | 3F           |
 +--------------+
 New Monsters: CactiBall
               CatMage
 
 Go down the stairs north.
 
 +--------------+
 | 2F           |
 +--------------+
 Go down the stairs south.
 
 +--------------+
 | 1F           |
 +--------------+
 Go north to find 2 Chests. Open them to find a FIRESHARD and a
 BRONZE KNIFE. We found another Shard. Equip the Bronze Knife
 on Maribel.
 
 From the chest, go up the stairs east. 
 
 +--------------+
 | 2F           |
 +--------------+
 Go up the stairs south 
 
 +--------------+
 | 3F           |
 +--------------+
 Open the chest here to find a LEATHER SHIELD. Break the pot to
 find 5 GOLD. Return to 1F.
 
 +--------------+
 | 1F           |
 +--------------+
 From the chest that contained the FireShard, go west and go up
 the stairs.
 
 +--------------+
 | 2F           |
 +--------------+
 Go up the stairs south.
 
 +--------------+
 | 3F           |
 +--------------+
 Go up the stairs north.
 
 +--------------+
 | 4F           |
 +--------------+
 The music changed......
 
 Go up the stairs south.
 
 +--------------+
 | 5F           |
 +--------------+
 New Monsters: Earwinger
 
 Try not to fall off the Edges. Go east and go down the stairs.
 
 +--------------+
 | 4F           |
 +--------------+
 Go up the stairs north.
 
 +--------------+
 | 5F           |
 +--------------+
 Go west then south and go up the stairs.
 
 +--------------+
 | 6F           |
 +--------------+
 Go north, east then south and go down the stairs.
 
 +--------------+
 | 5F           |
 +--------------+
 Open the chests north to find 80 GOLD and a DEFSEED. Use the
 DEFseed on Hero.
 
 Go down the stairs south.
 
 +--------------+
 | 4F           |
 +--------------+
 Go north to find a Craw Monster. Speak to it. The monster will
 explain to us that his leader isn't here but he'll crush us
 anyway.
 
 ^------------------------------------------------------------------^
 |                       \\-BOSS BATTLE #2-//                       |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Clawser           | 80       | 90       | DEFseed                |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Parry                                                          |
 | ~ Blaze                                                          |
 | ~ Heal                                                           |
 ^------------------------------------------------------------------^
 
 Have Hero attack normally and use his Heal Spell whenever anyone in
 your party has low health. Use his Upper Spell to increase a
 Party Member Defense.

 Have Kiefer use his FireSlash Ability or he should attack normally.
 
 Have Maribel use her Blaze Spell to deal damage and her Sap Spell to
 reduce Clawser's Defense.
 
 After defeating Clawser he'll drop a DEFseed.
 
 Clawser will say we wouldn't have won if his Boss was around. His
 Boss will arrive. Matilda!? Clawser will tell Matilda to finish
 us off but he's the one that gets finished off by Matilda.
 
 Matilda will Congress everything. She is the one that told the
 monsters to kidnap the womenand children in Rexwood. She'll
 transform into her true form. Even though she's a monsters, she
 still has human emotions. When she offered those weeds as a gift
 to the dead, she really meant it. Patrick was the one that
 awakened her long dormant human side. Like Patrick who went after
 his father, Matilda also went after her brother, Rex. When she
 went to her brother, a beast possessed her. Her hate towards the
 townspeople transformed her into a monster. As long as Matilda
 lives, the women and children won't return to the village. Hank
 decides to strike her down. 
 
 ^------------------------------------------------------------------^
 |                       \\-BOSS BATTLE #3-//                       |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Matilda           | -        | -        | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Watch                                                          |
 | ~ Parry                                                          |
 | ~ Defending Champion                                             |
 ^------------------------------------------------------------------^
 
 Flee from the battle.
 
 Hank will ask us why we're not attacking. He'll strike Matilda down.
 Maribel will tell us to stop him before he deals the final blow. In
 control, standing in front of Hank to stop him. Answer YES to his
 question. 
 
 Maribel will tell us to return to the Odd Forest if we wish to return
 to our world. After she thanks Maribel for the flower seeds she gave
 her, Matilda will use her last strength to restore light to Rexwood.
 
 +--------------+
 | Entrance     |
 +--------------+
 Exit this Tower when you gain control.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                       (Rexwood Outskirts)                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Slime                      |     1 |     1 | Herb                |
 | Eggplaton                  |     2 |     2 | Herb                |
 | Centbeast                  |     3 |     3 | Herb                |
 v----------------------------+-------+-------+---------------------v
 
 Return to Rexwood.
 
 ^------------------------------------------------------------------^
 |                             Rexwood                              |
 v------------------------------------------------------------------v
 The women and children are back. Speak to the women and children
 to find out they don't remember anything that happened after they
 were kidnapped. The woman is red says they were locked in a dark
 room. 
 
 Go to Hank's House to find Patrick standing in front of the door.
 Speak to him and he'll ask about Matilda. He wants to tell her
 everything that happened. Hank will explain that Matilda already knows.
 Hank will hand over the bowels of a CatMage to Patrick as a war
 trophy. Patrick will wander off and Hank will take us into his house
 
 Hank will tell us a final farewell.
 
 Exit the Village.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                       (Rexwood Outskirts)                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Slime                      |     1 |     1 | Herb                |
 | Eggplaton                  |     2 |     2 | Herb                |
 | Centbeast                  |     3 |     3 | Herb                |
 v----------------------------+-------+-------+---------------------v
 
 Go into the Odd Forest west of Rexwood.
 
 ^------------------------------------------------------------------^
 |                           Odd Forest                             |
 v------------------------------------------------------------------v
 At the graves, you'll find Patrick. The flower seeds have grown into
 beautiful flowers. Speak to Patrick and agree to hand over the
 Wood Doll to him. 
 
 Make your way to where we started in this area when we first got
 here. You'll find a portal on the ground. Step on it.
 
 It's that light again.......
 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 3                            ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Yellow Pedestals Room      |
 +----------------------------+
 Kiefer will say this place looks familiar. Kiefer will realize that
 fitting all the shards in the pedestal formed a map and then you
 were warped to that location.  He wonders where that place was and
 if it was all a dream. Maribel will get mad and says it can't be a
 dream. She'll also ask Hero if he understands the grieve of the
 situation. Answer with a YES and she won't believe her. She eventually
 admits she had some fun. 
 
 Kiefer will go through the door west and Maribel will say we should
 head home. 
 
 We have 4 Main Rooms in the Ruins now:
 
 Yellow Pedestals Room (Northeast)
 Green Pedestals Room (Southwest)
 Red Pedestals Room (Northwest)
 Blue Pedestals Room (Southeast)
 
 We also have a huge room where we found the World Map.
 
 The Yellow Pedestals Room has 5 Pedestals. We've completed 1 of them,
 the northwest one.
 
 The Green Pedestals Room has 4 Pedestals
 
 The Red Pedestals Room has 5 Pedestals
 
 The Blue Pedestals Room has 4 Pedestals.
 
 We have a huge journey ahead of us.
 
 Remember we have the WindShard and the FireShard. Go into the 
 Green Pedestals Room and place the WindShard we got on the Northwest
 Pedestals. Do the same in the Red Pedestals Room. Place the
 FireShard on the Northwest Pedestal. (Remember you can change the
 side with the L and R triggers or buttons, whatever).
 
 Go into the Large room and look on the floor to find out there's an
 Island north of Estard Continent. Hmmm...
 
 Exit the Ruins.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Use the Square Button to open up the World Map. The Country of 
 Estard is in the Middle but there's an Island north of it. I wonder
 where that is.
 
 Use the DEFseed you got from defeating Clawser on Hero if you haven't
 yet.
 
 Go into Fishbel.
 
 ^------------------------------------------------------------------^
 |                             Fishbel                              |
 v------------------------------------------------------------------v
 Maribel will head home to get some sleep.
 
 Looks like we're on our again. Go into the house north of Hero's 
 house and speak to the couple to find out a New Island was discovered.
 It's the Island we saw north of Estard Continent on our World Map.
 
 Speak to the other Villagers to find out Borkano, Hero's father is
 currently at Estard Castle with Amitt. They went there to discuss
 about the new Island with King Burns. Speak to the people at the
 Port as well as in the Ship to get the full details.
 
 Go into Maribel's house and go to Maribel's room. Speak to Maribel
 who is in her room. She's snoring. Refuse to leave her alone by
 answering NO to the question that pops up. Answer YES to the next
 question to wake her up. She's not responding. The game will ask
 you if you want to leave her alone. Answer with a NO and then a 
 YES to force her awake. She'll wake up and she'll say she has to go
 somewhere. She'll thank us for waking her up and then she'll
 leave.
 
 Go into the Church and SAVE YOUR GAME. 
 
 Buy some Herbs and Antidotes from the General Store.
 
 Go into Hero's house. Speak to Mollie and she'll ask Hero where he's
 been. She'll ask us if we won't ever make anyone worry like that
 about us. Answer with a YES and she'll ask you if you're hiding
 anything. Answer with a YES or NO. Either way, she'll say this isn't
 the time for that and will tell us that Borkano and Amitt went
 to Estard Castle. We better head over there.
 
 Rest on Hero's bed then exit the Village.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 You can go and visit the Woodcutter if you want. You'll find out
 the animals like us but they're just being cautious.
 
 Go into Estard.
 
 ^------------------------------------------------------------------^
 |                             Estard                               |
 v------------------------------------------------------------------v
 | Item Checklist: HolyWater                                        |
 v------------------------------------------------------------------v
 
 Speak to everyone around to find out they know about the New Island.
 There's a meeting going on in the Castle right now and the Townspeople
 aren't allowed inside the Castle right now.
 
 Go into the Inn and speak to the man behind the counter. Answer NO
 to his question to find out the King, Borkano and Amitt are planning
 an expedition. Speak to the Bartender to find out Hondara is with
 a bottle of HolyWater. He got it from a Cave.
 
 Go into Hondara's house. Speak to him. He'll say he has something
 to ask us. If we answer correctly, we'll get some HolyWater.
 Answer with a YES and he'll ask us if its true that Hondara and
 Amitt got called by the King to the Castle so they'll discuss
 about the new island. Answer with a YES and he'll give us a
 bottle of HOLYWATER. He'll tell us leave him alone for now.
 
 Go into the General Store Building. Go speak to Orka upstairs
 and he'll wonder if Maribel is spending more time with Hero.
 Answer with a YES to make him jealous and also to make him
 call Hero a loser.
 
 Alright, go into the Castle Area.
 
 ^------------------------------------------------------------------^
 |                          Estard Castle                           |
 v------------------------------------------------------------------v
 Speak to the guards to find out Kiefer went to see his grandfather..
 it must be the Old Sage.
 
 At the Old Sage's House, you'll find Kiefer. The Old Sage's House is
 locked. Speak to Kiefer. He was expecting us. He's mad that they
 didn't add him in the island expedition team. He says its time we
 used our secret weapon. I wonder what it is. He'll tell us to meet
 him at Fishbel. The Dark Cave. Agree to come by answering with a
 YES to his question. 
 
 Make your way back to Fishbel.
 
 ^------------------------------------------------------------------^
 |                             Fishbel                              |
 v------------------------------------------------------------------v
 Go into the Dark Cave to find Kiefer and Maribel.
 
 Speak to Maribel to find out her intuition was correct. Speak to
 Kiefer and he and Maribel will join our party so we can lift the
 lid. Examine it to move it away. Go down the stairs.
 
 Go north then northwest and go up the stairs.
 
 Go northwest to find a flipping SHIP!!!! Speak to Kiefer to find out
 he and Hero repaired the boat. When he gets aboard, speak to Maribel
 to find out it belongs to Amitt but he decommissioned it.
 
 Get abaord the Ship and speak to Kiefer. Answer YES to his question
 so that we can sail off.
 
 ^------------------------------------------------------------------^
 |                         Overworld (Sea)                          |
 v------------------------------------------------------------------v
 There's no monsters spawns.
 
 Sail to the Continent north of Eastard Continent. (There's no other
 Island around even if you sail off to the far west or east or north,
 etc. The only Continent in the World right now is Estard and the
 new island.
 
 Dock at the new Island.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 This island is exactly like Rexwood except there's no Odd Forest or
 Eastern Tower. 
 
 Go into the Village.
 
 ^------------------------------------------------------------------^
 |                             Rexwood                              |
 v------------------------------------------------------------------v
 | Item Checklist: AGLseed                                          |
 |                 Herb                                             |
 |                 25 Gold                                          |
 |                 WindShard                                        |
 |                 Antidote                                         |
 |                 Leather Hat                                      |
 v------------------------------------------------------------------v
 
 The Village Layout is the same except the Buildings aren't destroyed.
 
 Speak to the Lady at the entrance of the Village to find out we're
 in Rexwood, the Village at the Epicenter of the Forest. The Inn is
 north of here. Break the barrels near the Inn to find an AGLSEED.
 Use it on Hero. I don't need to remind you everytime. All Seeds are
 to be used on Hero. Speak to the man in front of the Inn to find
 out this island has been here for eons. 
 
 Go into the Inn. 3 Gold per person to rest. That's 9 Gold in total.
 Its not like we need to rest but do so anyway.
 
 Speak to the Merchant standing west of the Inn to find out he
 runs the Weapon and Armor Shop after he says he will visit
 Estard.
 
 ^--------------------------------------^
 | Weapon and Armor Shop                |
 v--------------------------------------v
 | Copper Sword                     220 |
 | Mallet                           410 |
 | Leather Armor                    180 |
 | Leather Shield                    70 |
 | Traveler Clothes                  70 |
 | Horned Hat                        70 |
 | Antidote                          10 |
 v--------------------------------------v
 
 Buy the Mallet for Kiefer. You should have enough money. If you don't,
 return to the Ruins on Estard Continent, go to the Yellow Pedestals
 Room, examine the Northwest Pedestal, press the X button to return
 to the Rexwood we know so you can farm for Gold with the monsters.
 
 Go east of the Inn to find the Temple/Church. The Maid nearby
 is cleaning the area around. Go into the Church. Break the pots in
 the room with the Nun to find a HERB. Speak to the Nun to find
 out sea voyages are dangerous. What does she mean? There are no
 monster spawns or storms. SAVE YOUR GAME.
 
 Go north of the Church to find a Sailor. Speak to him to find out
 the Mine south of the Village contains Colorstones. Speak to the 
 little girl north to find out she likes flowers but she doesn't
 pick them so they don't wither away. Go west and speak to the Farmer
 to find out more about what's going on with his life. 
 
 Go further west to find a house. Break the pots near the house to
 find 25 GOLD. There's nothing inside the house. Go south (you
 can pass through the trees) to find another house. Go into it.
 The house I'm telling you to go in is west of the Inn.
 
 Speak to the maid to find out there are monsters living in the
 ocean. Speak to the Old Man to find out no one in the village knows
 why the Village is called Rexwood. Examine the Shard on her table
 to find out its the same Shard we use at the Pedestals Rooms.
 The Old Woman will tell us her husband got it for her as an 
 apology gift. Agree that you want it. She agrees to give us
 but first we have to tell her husband. He's by the pond. You'll
 obtain the WINDSHARD. 
 
 Go across the bridge northeast of the House we were just in.
 Speak to the Guard to find out he came from a long line of
 warriors that vowed to protect the Village but since life is
 peaceful, there's not much for him to do. Speak to the
 Old Man by the Pond. The notices that WindShard is his. He
 lets us keeps it and says we can find more at Colorstone Mine.
 
 Go into the huge building. The Nun is watering the plants. Go up
 the stairs. Go up the stairs. Break the pots to find an
 ANTIDOTE. Go up the stairs. Speak to the Bard to find out long
 ago this Village was taken by monsters twice. The second time,
 the monsters took their women....hmmm...a brave man saved their
 Village.
 
 From what we've gathered, the Rexwood we first visited was from the
 Past!!! Go to the house north of the Old Man that used to own
 the WindShard we took. Before going in, speak to the little boy
 east of it to find out we startled the fishes. Go into the house.
 
 Search the wardrobes to find a LEATHER HAT. Speak to the lady to
 find out the tower was named after Hank.
 
 Exit the Village.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Go into Colorstone Mine.
 
 ^------------------------------------------------------------------^
 |                        Colorstone Mine                           |
 v------------------------------------------------------------------v
 | Item Checklist: Antidote                                         |
 |                 13 Gold                                          |
 |                 MysticNut                                        |
 |                 FireShard                                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Slime                      |     1 |     1 | Herb                |
 | Centbeast                  |     3 |     3 | Herb                |
 | Lipsy                      |     2 |     4 | Herb                |
 | Earwinger                  |     5 |     5 | Herb                |
 | CactiBall                  |     4 |     5 | Rosevine Whip       |
 | CatMage                    |     8 |     7 | Stick               |
 v----------------------------+-------+-------+---------------------v
 
 +--------------+
 | Entrance     |
 +--------------+
 Compared to the past, this place is more livelier. 
 
 Break the barrels to find an ANTIDOTE and 13 GOLD. Speak to the
 Merchant to find out we're at Colorstone Mine. Speak to the
 Viking to find out he's working hard. Go into the house. The
 Guard inside wants to try crossing the sea too. The Viking is asleep
 and gurgling.
  
 Speak to the Sailor at the entrance of the Mine. He'll let us through.
 
 Go in.
 
 +--------------+
 | B1           |
 +--------------+
 Go north, west then north to find a Viking. Speak to him to find out
 Colorstones are only found deep within the Mine. We know that but we're
 looking for Shards this time around. The layout is pretty much
 the same. The signpost says the same thing it says in the
 Colorstone (Past). Go east then north to find a fork. Go west and break
 the barrel to find a MYSTICNUT. Use it on Hero. Return to the fork 
 and head east to find a Martial Artist. Speak to him to find out
 when 2 Colorstones of the same color touches each other, they will
 break into pieces. We already know that.
 
 Go down the stairs.
 
 +--------------+
 | B2           |
 +--------------+
 Go west and speak to the Merchant to find out he hasn't seen any
 Stone Shard. Go south and speak to the Sailor to find out he's
 lost. Go south then east to find 2 Red Colorstone. Break them
 then go down the stairs. (You know how to break them).
 
 +--------------+
 | B3           |
 +--------------+
 Break the Red Colorstones first, then the blue ones, then the yellow
 ones before finally breaking the other 2 blue ones.
 
 Go down the stairs west.
 
 +--------------+
 | B4           |
 +--------------+
 Use the Red Colorstone nearby to break the one east NOT THE 
 ONE NORTH. Use the Blue one to break the Blue one east.
 
 Go east then north and go down the stairs.
 
 +--------------+
 | B5           |
 +--------------+
 Here, don't touch the east most Yellow Colorstone. First, push
 the blue stone left once then push the Yellow Colorstone north
 of the Red one west to break another Yellow Colorstone. Break
 the next yellow ones west then go down the stairs.
 
 +--------------+
 | B6           |
 +--------------+
 In this room, go to the northwest corner and push the Red
 Colorstone south so it'll break one east. Now, don't touch the
 other Red one south from the north. Go around and get behind
 it. Push it north then east to break a Red one east.
 
 Go around and push the Blue Colorstone West to break a blue
 one. Go down the stairs.
 
 +--------------+
 | B7           |
 +--------------+
 Monster Spawns starts from here.
 
 Get to the middle of this room by going down the stairs at the
 end side of this huge room. Go down the stairs.
 
 Get your Party Members to Level 8 so Hero will learn RETURN.
 
 DO NOT LEVEL UP UNTIL I SAY SO. We don't want to over-level.
 
 +--------------+
 | B8           |
 +--------------+
 Use the middle Blue Colorston to break the north one. Break
 the Yellow ones then examine the Shard on the ground to pick
 up a FIRESHARD.
 
 Kiefer wants us to head bacl to Estard Castle. 
 
 Backtrack and exit Colorstone Mine.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Return to your Ship.
 
 ^------------------------------------------------------------------^
 |                         Overworld (Sea)                          |
 v------------------------------------------------------------------v
 | MONSTERS SWIMMING AROUND:                                        |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | RushFish                   |     8 |     5 | Herb                |
 | Starfish                   |     9 |     6 | SeaShell Hat        |
 | SeaLipsy                   |    10 |     1 | Antidote            |
 | HornSnail                  |    12 |     8 | Herb                |
 | PutreFish                  |    60 |    52 | Bone Knife          |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - RushFish
 - Starfish
 - SeaLipsy
 - HornSnail
 - PutreFish (Rare spawn)
 
 Monster spawns will begin. 
 
 Get your Party to Level 9.
 
 At Level 9, Kiefer learns PARRYPASS.
 At Level 9, Maribel learns OUTSIDE.
 
 -------------------------------------------------------------------
 *PutreFish
 This monster is powerful so when you encounter it, fight it with
 caution.
 -------------------------------------------------------------------
 
 Dock on Estard Continent.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Return to Fishbel and go and speak to Maribel's Mother to make
 her stop worrying a bit about Maribel.
 
 Go into Estard.
 
 ^------------------------------------------------------------------^
 |                             Estard                               |
 v------------------------------------------------------------------v
 Speak to everyone around to get different reactions with Kiefer
 in our party.
 
 Go to the Castle Area.
  
 ^------------------------------------------------------------------^
 |                          Estard Castle                           |
 v------------------------------------------------------------------v
 | Item Checklist: AGLseed                                          |
 |                 FireShard                                        |
 v------------------------------------------------------------------v
 
 Speak to the left guard and he'll order the other guards to lower the
 drawbridge. Go into the Castle.
 
 Speak to the Guard at the entrance and he'll welcome Kiefer back. 
 Go across the bridge north then speak to the Guard to find out
 even the Old Sage was called to the meeting. He became enraged and
 stormed out of the Throne Room.
 
 The guard won't let us go into the Banquet Hall because of the
 meeting. We aren't allowed wander around the Castle.
 
 Go up the stairs. The Guard won't allow us to go to the Throne Room.
 The lady saw the Old Sage storm out of the Throne Room. Go through
 the door south.
 
 On the Castle Roof, speak to the people around to find out none of
 them say anything useful. Go down the stairs near the Warrior
 Go into the King's Chambers and go through the door west to reach
 the Balcony you can find Kiefer's sister on. Speak to her if you
 want. She'll just talk to her brother about the Throne.
 

 Go up the stairs. Go east and go down the stairs.
 
 Here, speak to the Old Man to get your Fortune Told if you answer
 YES to his question. He sees a huge fire raging underground. He
 thinks we're suffering from indigestion. Go down the stairs here
 Go down the stairs.
 
 You'll find the Old Sage here trying to convince the guard to
 let through the Prison Doors. The Old Man will notice us and will
 say his friend is down there. He tells us to convince the guard.
 Speak to the Guard and Kiefer will convince him to open the gate.
 The Old Sage will rush down the stairs. Follow him.
 
 Go west then south to find the Old Sage talking to a Captain. The
 Old Sage wants an important piece from the Captain. Speak to
 the Old Sage and Kiefer will tell him everything that has happened
 so far. The Old Sage will tell us that there's a Shard in the
 Castle. We can get it by using the Raft. Speak to the Captain and
 he'll let use the Raft. 
 
 Get on the Raft and sail east.
 
 Outside, sail south, west then north and dock on the stairs east.
 Speak to the Viking and he'll ask you if you came here by raft.
 Answer with a YES and he'll say its unusual for the Old Man
 let people use his Raft. On foot, go north from the Viking then
 east to be behind the Castle. Turn your camera to find a
 Door. Go through it.
 
 Go down the stairs east. Go down the stairs. Break the pot to
 find an AGLSEED. Use it on Hero. Go east. Examine the Bookshelf
 and agree to move it. Go through the hidden doorway.
 
 Open the chest to find a FIRESHARD. Return outside.
 
 From the doorway underneath the Princess Balcony, return to
 the Viking. Go through the small door south of the Viking.
 
 Speak to the Guard to find out the map was found in a chest
 in the Castle. It delineates continent other than the 
 one we are on. Until now, they thought it was drawn by someone 
 with a vivid imagination. Go down the stairs here. The Prisoner
 will rush to the cell door. Speak to him to find out he
 thought it was feeding time. He got thrown behind bars for
 breaking into an Empty House
 
 Return to the Old Sage. Speak to him to find out the found the
 Shard when he was Hero's age. King Roarty, Kiefer's grandfather
 took it from him though.
 
 The Old Man supports our quest. LET'S GO!!!
 
 Exit the Castle.
 
 RETURN to the Ruins. Cast RETURN.
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Large Room                 |
 +----------------------------+
 The Room with the 4 Small Buildings.
 
 Go into the Blue One. Step on the Warp Hole.
 
 +------------------+
 | Underground      |
 +------------------+
 Go through the Doorway south.
 
 Kiefer will mention how you are in the cave that you both always
 explored.
 
 Go east to find a water body. The water in this cove shines like
 a rainbow. Examine it to find out if we had an empty bottle, we
 could fill it with the Rainbow Water. Could this be where 
 Hondara got the Holy Water?
 
 Go back west and return to the door you came from.
 
 From there again, go west this time and go through the Cave south.
 Follow the path through all the cave openings until you reach a
 Rope. Climb up it to find yourself in the Ruins Entrance.
 
 Now, we can easily reach the Large Room. Return there.
 
 +----------------------------+
 | Large Room                 |
 +----------------------------+
 Go into the Green Pedestals Room.
 
 +----------------------------+
 | Green Pedestals Room       |
 +----------------------------+
 Place the WindShard you found on the Northwest Pedestal. Remember
 you can change the angle of the Shard with the L and R buttons
 or triggers.
 
 Go into the Red Pedestals Room.
 
 +----------------------------+
 | Red Pedestals Room         |
 +----------------------------+
 Place the 2 FireShard you found on the Northwest Pedestal.
 
 We've completed it. 
 
 Here we go again............
 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 4                            ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 We are shown a Cinematic Cutscene. There's a young girl and
 an Elderly Man. The Young Girl tosses a Torch into Volcano
 and then the Volcano erupts. The girl and the man tried to run away
 but I don't think they made it.
  
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                        (Engow Outskirts)                         |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | TongueRat                  |     6 |     3 | Repellent           |
 | CatMage                    |     8 |     7 | Stick               |
 | Forester                   |    11 |     5 | Cloth               |
 | Florajay                   |     9 |     4 | Herb                |
 | Swordaroo                  |    10 |     6 | Copper Sword        |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Forester
 - Florajay
 - Swordaroo
 
 Step on the Blue Warp Hole if you wish to return to the Real World
 anytime.
 
 From where you are, travel east to the northeast corner of the
 Continent then travel south to the southeast corner of the continent
 to find a Village nearby.
 
 Go into it.
 
 ^------------------------------------------------------------------^
 |                              Endow                               |
 v------------------------------------------------------------------v
 | Item Checklist: Antidote x2                                      |
 |                 10 Gold                                          |
 |                 LifeAcorn                                        |
 |                 Cloth Shirt                                      |
 |                 6 Gold                                           |
 |                 Horned Hat                                       |
 v------------------------------------------------------------------v 
 
 A new Village. It is filled with sand.
 
 Speak to the woman at the entrance of the Village to find out we're
 in Engow. She says we might find something good here, who knows!
 Speak to the young lady north of here and she'll ask us if we've
 seen the Volcano north of the Village. Answer with a NO to find out
 the Volcano is called Mt. Flame, the God of Flame lives in it. It's
 thanks to Mt. Flame that they can live this far north without freezing
 to death.
 
 Go into the Inn at the entrance of the Village. Speak to the Innkeeper
 and rest for 5 Gold per Person which is 15 Gold in total. Exit the Inn.
 
 Go west of the Inn to find a Viking near a brazier. Speak to him to
 find out the Villagers worship Fire as their God. Break the pot to find
 an ANTIDOTE.
 
 Go east of the Inn to find an Old Man. Speak to him to find out it's
 almost time that festival again. Break the pot near the brazier here
 to find 10 GOLD.
 
 From the Inn, go north to find the Village's Well. Speak to the
 lady and you'll witness an earthquake. She'll say the God of
 Flame is feeling well today. Speak to the man nearby to find out
 the huge house north belongs to the Village Elder. Go to the
 northwest corner of the Village to find another brazier. Speak
 to the young man to find out Engow doesn't see fire as a
 destructive force. Break the pot to find a LIFEACORN. Go to the
 northeast corner of the Village to find the last brazier. The
 pot is empty.
 
 Go into the house west of the Well. This is the General Store.
 
 ^--------------------------------------^
 | General Store                        |
 v--------------------------------------v
 | Copper Sword                     220 |
 | Mallet                           410 |
 | Rosevine Whip                    770 |
 | Traveler Clothes                  70 |
 | Leather Shield                    70 |
 | Horned Hat                        70 |
 | Antidote                          10 |
 v--------------------------------------v
 
 Buy a Rosevine Whip for Maribel.

 Speak to the maid to find out Pamela started muttering to herself
 again. She'll ask you if you want a medicine or your fortune
 told. Answer with a YES but she'll say we'll won't get anything
 from Pamela right now. Speak to Pamela and she'll tell us to
 levae her alone. She will continue to mumble to herself. Exit 
 the General Store.
 
 From the Village's Well, go east to find 3 Small House. Go into
 the Upper One first. Inside, you'll find a Priest. SAVE YOUR GAME.
 Go into the Middle House next. Inside, search the wardrobe to
 find a CLOTH SHIRT. Speak to the Old Lady on the bed to find out
 if her son leaves the village, he will never come back alive. Ever
 since she found out about this from Pamela, she's been pretending
 to be sick so her son won't leave. Speak to her son. Answer YES
 to his question and after he talks about his dream, he'll leave
 to get his mother's prescriptions from Pamela. Exit the house.
 Go into the Bottom house next. Break the pot to find 6 GOLD. 
 Speak to the woman to find out a little about cooking. Speak
 to the man to find out his wife usually burns the food. The
 man goes to Pamela's to get some Moore heartburn medicine when
 his wife burns the food.
 
 Go into the Elder's House now. Break the barrel to find an
 ANTIDOTE. Speak to the lady and she'll tell us to introduce
 ourselves to the Elder. Speak to the Old Lady to find out this
 Village has a Fire Festival once a year. She'll also tell us
 about a Procession of Fire up Mt. Flame at the end of the
 Festival. Go up the stairs. Search the drawers to find a
 HORNED HAT. Search the bookshelf to find a book titled
 'The Analects of Granaly'. It tells us that it is not cowardly
 to hide behind one's shield. Speak to the little girl to find
 out we can see the Volcano from the window she's standing close
 to. Answer YES to her question but she won't let you see it.
 Speak to the Elder.
 
 After he welcomes you to Engow, you'll witness another earthquake.
 Hero will tell him about our vision of Mt. Flame erupting and
 destroying the Village. Answer YES to his question and he won't
 believe us. He tells us to stay at the Inn until the festival
 begins.
 
 Make your way to the Inn. Rest at the Inn for 15 Gold.
 
 The next day, the Innkeeper will say the racket outside isn't 
 because of the Festival. Exit the Inn.
 
 Everyone is outside. Speak to the Viking to find out Pamela
 was the one that called all the villagers outside. Speak
 to a the villagers to find out Pamela told them that
 Mt. Flame will erupt. Speak to Pamela. She saw a vision
 of Mt. Flame erupting and destroying the village. When the
 fire procession ends, the Volcano will erupt. She doesn't
 want the villagers to carry out the festival this year.
 You'll witness an Earthquake. The Villagers will say Pamela
 is just making the God of Flame angry. The villagers won't
 listen to Pamela. Answer YES to Pamela question and she'll
 say she wasn't talking to us. The Village Elder will arrive.
 The Village Elder will take Pamela into his house and says
 we can follow him in as well but tells the Villagers to
 resume their normal lives.
 
 And so, the villagers returned to their normal lives, some
 filled with anxiety, but most quickly forgetting Pamela's
 ominous prophecies.
 
 You'll be in Elder's House. Go up the stairs. A scene.
 The Elder thought Pamela wasn't a seer but just a normal
 medicine woman. The Village Elder won't listen to Pamela's
 vision and decides to hold the Festival. He'll go and announce
 it to the village immediately. Pamela will tell us to leave
 the village but then sees that we might be the ones that will save
 the village. Of course we are. She wants us to come to her
 place.
 
 After she leaves, exit the Elder's House. You can speak to
 the Elder before leaving if you want to.
 
 The villagers are already preparing for tonight's festival.
 
 Go into the General Store. Speak to the maid to find out her name
 is Elma, she's Pamela's apprentice. Speak to Pamela. After your party
 members introduce themselves to her, she will ask Hero if he
 believes her prediction will come true. Answer with a YES. After
 that, she'll tell us what a seed does. She'll ask for our help to
 save the village. Answer with a YES to agree to help her. She thinks
 something else has taken control over Mt. Flame. No one is allowed
 to enter Mt. Flame until during the festival so we'll have to 
 wait until tonight before we can investigate the Volcano. We'll
 have to rest at the Inn until the festival begins.
 
 Go to the Inn and speak to the Innkeeper. He'll let us stay for 
 free. 
 
 At night, the Innkeeper will say he's leaving and you'll FINALLY
 GET TO SEE HOW PEOPLE GET BEHIND COUNTERS. They jump over it. I
 wish we can do that.
 
 The Merchant in the Inn just came back from somewhere for the
 Festival. Exit the Inn
 
 Torches are lit everywhere. The villagers are enjoying themselves.
 Speak to them. Speak to the Merchant behind the small counter south
 of the General Store. He sell stuff. 
 
 ^--------------------------------------^
 | Item Shop                            |
 v--------------------------------------v
 | Mallet                           410 |
 | Rosevine Whip                    770 |
 | Traveler Clothes                  70 |
 | Leather Dress                    680 |
 | Scale Shield                     180 |
 | Herb                               8 |
 | Antidote                          10 |
 v--------------------------------------v
 
 If you don't have enough money, go out to the Overworld farm for
 Gold. Buy a Leather Dress for Maribel and a Scale Shield for both
 Hero and Kiefer.
 
 Get your party to Level 10.
 
 At Level 10, Maribel will learn Heal. We'll need 2 Heal Casters
 for the Volcano.
 
 Don't forget to SAVE YOUR GAME at the Church.
 
 Go into the General Store. Speak to Pamela and she'll tell you to
 enjoy the festival until the procession begins. Leave the General
 Store.
 
 Everyone is holding a torch. Speak to everyone then speak to the
 Village's Elder at the northwest part of the village. The Elder
 will tell a man to get us some torches. He'll ask us if we're
 ready to go. Answer with a YES. The Elder will make his announcement
 and then we'll all head to Mt. Flame.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                        (Engow Outskirts)                         |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | TongueRat                  |     6 |     3 | Repellent           |
 | CatMage                    |     8 |     7 | Stick               |
 | Forester                   |    11 |     5 | Cloth               |
 | Florajay                   |     9 |     4 | Herb                |
 | Swordaroo                  |    10 |     6 | Copper Sword        |
 v----------------------------+-------+-------+---------------------v
 
 From Engow, travel north to find the Volcano. Go into it.
 
 ^------------------------------------------------------------------^
 |                            Mt. Flame                             |
 v------------------------------------------------------------------v
 | Item Checklist: STRseed                                          |
 |                 DEFseed                                          |
 |                 Herb                                             |
 |                 110 Gold                                         |
 |                 Antidote                                         |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Earwinger                  |     5 |     5 | Herb                |
 | CatMage                    |     8 |     7 | Stick               |
 | Forester                   |    11 |     5 | Cloth               |
 | Florajay                   |     9 |     4 | Herb                |
 | Swordaroo                  |    10 |     6 | Copper Sword        |
 | Babble                     |     7 |     4 | Antidote            |
 | Imp                        |    12 |     6 | Herb                |
 | Thornmole                  |     8 |     7 | Herb                |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Babble
 - Imp
 - Thornmole
 
 +--------------+
 | Entrance     |
 +--------------+
 The villagers formed a line. Go north. Speak to the Viking and
 answer YES to his question to find out the monsters don't
 usually attack people holding a torch but we were attacked in
 the Overworld.
 
 Speak to the man to find out everyone must stay in line. Read the
 sign if you want to. 
 
 Alright, we can speak to the villagers that formed the line. 
 As you move to the front of the line, speak to all of them. At the
 entrance, speak to the Viking to find out he's going in first.
 The Elder will arrive. The Elder will say they receive a new
 PilotFire every year from the God of Flame. The Elder will let
 us go in first.
 
 +--------------+
 | B1           |
 +--------------+
 The Elder will lead us through the Cave. He'll take us north, west
 then south and through an opening.
 
 We'll be at the crater of the Volcano. He wants us to throw our
 torch in.....wait..... he'll throw his own in. He'll ask us if
 we're ready to throw ours in. Answer with a NO and he'll ask
 the same question. Answer with a YES. After we've thrown ours in,
 the Elder will say its the Villagers turn.
 
 We'll gain control.
 
 Don't return to the village. Go west then south to find Elma and
 Pamela. Speak to Elma to find out she's 'gurading' the place.
 Speak to Pamela. 
 
 Pamela will say we're late. The Ceremony has already started. We
 must hurry into the depth of Mt. Flame. She can heal our wounds
 and SAVE OUR GAME. You'll watch a Viking throw his torch into the
 Crater. She'll say we have little time left. We need to hurry
 before all the Villagers throw their torch into the fire.
 
 Now and then as we explore the cave, you'll see a Villager throw
 his/her torch into the Crater so we need to hurry.
 
 Go and speak to the Elder and agree Pamela told you to do something.
 
 Go through the Cave Pamela was blocking. Go down the stairs east.
 
 +--------------+
 | B2           |
 +--------------+
 Go down the stairs east.
 
 +--------------+
 | B3           |
 +--------------+
 Go down the stairs northeast.
 
 +--------------+
 | B4           |
 +--------------+
 New Monsters: Imp
               Babble
 
 Go north then west and go down the stairs.
 
 +--------------+
 | B5           |
 +--------------+
 New Monsters: Thornmole
 
 You'll get to see a man toss his torch into the Crater. 
 
 Go down the stairs east.
 
 +--------------+
 | B6           |
 +--------------+
 Go down the stairs south.
 
 +--------------+
 | B7           |
 +--------------+
 Open the chest northwest to find a STRSEED. Use it on Hero.
 
 Backtrack to B2.
 
 On your way back, you'll get to see a young man and a 
 Merchant toss their torch into the Crater.
 
 +--------------+
 | B2           |
 +--------------+
 Back here, go west to the end then go north and go down the
 stairs.
 
 +--------------+
 | B3           |
 +--------------+
 Go down the stairs north.
 
 +--------------+
 | B4           |
 +--------------+
 You'll get to see an Old Man toss his torch into the Crater.
 
 Go south to the end then go east and go down the stairs.
 
 +--------------+
 | B5           |
 +--------------+
 Go northwest to find a chest containing a DEFSEED. Use it on
 Hero. Return to the entrance of this floor and head northeast
 to find another chest. It contains a HERB. Go west to find a
 stairway going down. Go down it.
 
 +--------------+
 | B6           |
 +--------------+
 Go south then east and go up the stairs.
 
 +--------------+
 | B5           |
 +--------------+
 A young man will toss his torch into the Crater.
 
 Go through the opening south. What a nice view. Open the chest
 to find a KNIFE. Equip it on Hero. Go back through the opening.
 Go up the stairs north. 
 
 +--------------+
 | B4           |
 +--------------+
 Go up the stairs north 
 
 +--------------+
 | B3           |
 +--------------+
 A lady will perform the Ceremony next.
 
 Go up the stairs north.
 
 +--------------+
 | B2           |
 +--------------+
 Go west then south to find a Huge Hole. Fall down it.
 
 +--------------+
 | B3           |
 +--------------+
 Fall down the hole.
 
 +--------------+
 | B4           |
 +--------------+
 Don't fall the hole yet. Go northeast to find a Healing Circle.
 
 Go southwest to find 2 chests. Open them to find 110 GOLD and
 an ANTIDOTE.
 
 Fall down the hole now.
 
 +--------------+
 | B5           |
 +--------------+
 Fall down the hole.
 
 +--------------+
 | B6           |
 +--------------+
 We made it.
 
 There's a huge pot here and a monster. 
 
 Speak to the Monster and he will say it will soon be over. He'll
 call the villagers foolish for worshipping a God of Flame that
 doesn't exist. 
 
 You'll see an Old Woman toss her torch into the Crater. The torch
 will enter the Pot bringing out dark flames. If the villagers
 keep tossing torches, they will release the Flame of Darkness
 which will cause the Volcano to erupt. The villagers will think
 the Eruption was caused by the wrath of the God of Flame. The
 Monster will notice us and will attack.
 
 ^------------------------------------------------------------------^
 |                       \\-BOSS BATTLE #4-//                       |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | FireGiant         | 120      | 150      | AquaShard              |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Muster Strength                                                |
 | ~ Fire Breath                                                    |
 | ~ Trample                                                        |
 ^------------------------------------------------------------------^
 
 Hero should attack normally. Have him use Heal on anyone with low 
 health. Up your Party's defense with his Upper Spell.
 
 Don't have Kiefer use his FireSlash. Have him attack normally.
 FireGiant is resistant to Fire Attacks or Spells.
 
 Don't have Maribel cast Blaze. Use her Sap to lower the FireGiant
 defense. Have her cast Heal if Hero isn't enough.
 
 He'll drop an AquaShard. That's nice.
 
 He'll tell us that even though he dies, the Flame of Darkness can
 never be extinguished.
 
 The Monster and the Huge Pot will fade away and the Dark Flame will
 fly up. Fall down the small hole north.
 
 +--------------+
 | B7           |
 +--------------+
 You'll be where you got the STRseed from the chest. Backtrack and
 return to the Crater.
 
 +--------------+
 | B1           |
 +--------------+
 Everyone notices the huge Black Flame in the middle of the Crater.
 
 Go north and speak to Pamela. Answer YES to her question to tell
 her everything that happened in the Volcano. Pamela will find out
 about Hondara and the HolyWater he gave us. Answer YES to her 
 question. 
 
 We already have the HolyWater here. Stand between Pamela and 
 the Elder and use the HolyWater as an item from the Bag. The Holy
 Water worked!!!!
 
 We all decide to return to the Village. One last Person will toss
 their Torch into the Crater.
 
 Worries forgotten, the people of the village returned home, singing
 and dancing into the night. There, surrounded by mountains of food
 and drink, Hero and his friends celebrated the rest of the
 villagers. Finally, the festival ended, and morning came...
 
 ^------------------------------------------------------------------^
 |                              Endow                               |
 v------------------------------------------------------------------v
 | Item Checklist: AquaShard                                        |
 |                 Bottle                                           |
 v------------------------------------------------------------------v 
 
 The Innkeeper will greet you in the morning.
 
 Check your inventory to see you have a BOTTLE. Exit the Inn.
 
 Speak to everyone including the Elder in his House for some story
 advances in their lives. The Villagers are grateful that we saved 
 their Village. Go into the General Store.
 
 Speak to Pamela and she'll give us an AQUASHARD. Nice!!! 
 
 That's all for this place.
 
 Exit the Village.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                        (Engow Outskirts)                         |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | TongueRat                  |     6 |     3 | Repellent           |
 | CatMage                    |     8 |     7 | Stick               |
 | Forester                   |    11 |     5 | Cloth               |
 | Florajay                   |     9 |     4 | Herb                |
 | Swordaroo                  |    10 |     6 | Copper Sword        |
 v----------------------------+-------+-------+---------------------v
 
 Return to Blue Warp Hole at the northwest corner of the continent
 and step on it so you'll get teleported back to the Present World.
 
 It's that light again. I've gotten used to it actually.......
 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 5                            ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 | Item Checklist: RainbwDew                                        |
 v------------------------------------------------------------------v
 +----------------------------+
 | Red Pedestals Room         |
 +----------------------------+
 Kiefer will say the Village is okay now since the Volcano didn't
 erupt. He wonders if a new island will appear now in the present.
 
 He wants us to return to the Castle and investigate.
 
 Go into the Blue Pedestals Room.
 
 +----------------------------+
 | Blue Pedestals Room        |
 +----------------------------+
 Place the Big AquaShard on the Northeast Pedestals. Hold on to the
 small one for now.
 
 Go to the Large Room.
 
 +----------------------------+
 | Large Room                 |
 +----------------------------+
 Check the center to find out there's a new Island. It's located
 north of Rexwood..
 
 Go into the Blue Small Building and use your shortcut to reach the
 Underground area.
 
 +----------------------------+
 | Underground                |
 +----------------------------+
 Make your way to the area with Rainbow Colored Water. Its called
 Rainbow Cove. Examine the water and agree to fill your Bottle with it
 to obtain a bottle of RAINBWDEW. I thought we'll get more HolyWater.
 Where did Hondara get Holy Water then and what is this Rainbow Dew
 we just got?
 
 Exit the Ruins.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Open your World Map to find out Engow Continent can be found at the
 north end of the Map. Its far so I don't think anyone has noticed it
 yet but we're not sure.
 
 Go into Estard.
 
 ^------------------------------------------------------------------^
 |                             Estard                               |
 v------------------------------------------------------------------v
 Speak to everyone to find out the Expedition Team has returned safely
 and that the King is waiting for Kiefer.
 
 Go into Hondara's house. Hondara is thinking of how to make profit
 with the new island.
 
 The Old Sage isn't at his house so don't bother going there. Go into
 the General Store and speak to Orka if you want. He obviously has
 love interest for Maribel but I don't think Maribel feels the same 
 way.
 
 Go into the Castle Area.
 
 ^------------------------------------------------------------------^
 |                          Estard Castle                           |
 v------------------------------------------------------------------v
 Go to the Throne Room. 
 
 Amitt, Borkano, Princess Leesa, King Burns and the Old Sage are all
 here. Speak to Everyone then the King. The Old Sage told the King
 everything. We're on a journey to restore all the lost islands to
 the Present Time. The King sent another expedition team to search
 for any other island. A Soldier will come in and report that another
 Island, Engow Continent has appeared to the far north. We've already
 seen it on our World Map. The King won't allow Kiefer to travel
 any longer. Amitt will also not allow Maribel to continue the journey.
 We don't need them. We're okay by ourselves. Borkano won't allow us
 either! Hey, wait. We haven't gotten any Legendary Equipment yet.
 Argh...
 
 ^------------------------------------------------------------------^
 |                             Fishbel                              |
 v------------------------------------------------------------------v
 At home, Borkano will ask Hero if he wishes to continue on with
 his Adventure. Answer with a YES and he'll ask Hero if we plans to
 continue without Maribel and Kiefer. Answer with another YES. 
 
 Borkano will give us the permission to continue our Adventure.
 Mollie won't allow us to leave so go upstairs and rest on Hero's bed.
 
 Morning comes....go downstairs and speak to Mollie to find out
 Borkano is at the Port. Exit Hero's house.
 
 Maribel is waiting for us outside. She managed to convince her dad
 to let her continue the Adventure. She'll ask Hero if he planned
 on continuing alone. Answer with a YES. Maribel will join the
 party.
 
 Maribel wants us to go and explore the Engow Continent in the present.
 Where else would we go honestly. Move a bit and she'll say we can
 continue on without Kiefer.
 
 Go into the Dark Cave (Maribel won't allow you to leave the village).
 
 Inside, try to raise the Stone Slab to find out Hero and Maribel
 aren't strong enough. We need Kiefer. Exit the Dark Cave to find
 Kiefer outside. Speak to him to find out he successfully sneaked
 out of the Castle again. Go back into the Dark Cave and lift the
 Stone Slab. Go down the stairs and make your way to our boat.
 Get aboard it and agree to sail off.
 
 ^------------------------------------------------------------------^
 |                         Overworld (Sea)                          |
 v------------------------------------------------------------------v
 | MONSTERS SWIMMING AROUND:                                        |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | RushFish                   |     8 |     5 | Herb                |
 | Starfish                   |     9 |     6 | SeaShell Hat        |
 | SeaLipsy                   |    10 |     1 | Antidote            |
 | HornSnail                  |    12 |     8 | Herb                |
 | PutreFish                  |    60 |    52 | Bone Knife          |
 v----------------------------+-------+-------+---------------------v
 
 Sail to Engow Continent. It's found north of Rexwood Continent.
 Dock at the south side of Engow Continent so you'll be close to
 Engow.
 
 Before docking, get your party to Level 11 and make sure you have
 1200 Gold.

 At Level 11, Maribel will learn SURROUND.
 
 Dock near Engow.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 The layout of the Continent is the same as in the past. There's only
 2 Locations, Engow and Mt. Flame.
 
 Go into Engow.
 
 ^------------------------------------------------------------------^
 |                             Engow                                |
 v------------------------------------------------------------------v
 | Item Checklist: Potion                                           |
 |                 Antidote x2                                      |
 |                 Button                                           |
 |                 TinyMedal #1                                     |
 |                 7 Gold                                           |
 |                 Cloth                                            |
 v------------------------------------------------------------------v
 
 Speak to the lady at the entrance of the Village. She'll welcome us
 to Engow and tell us about a hot spring down the Village's Well.
 That wasn't there in the past. 
 
 Go into the Inn. You can rest at the Inn for 7 Gold each. That's 
 21 Gold in total. Speak to the Merchant on the bed to find out he
 was about to take a nap. He just got back from the hot spring.
 
 Go northwest from the Inn to find the General Store. Speak to the 
 Man nearby and he'll ask us if we've gone to Mt. Flame yet.
 Answer with a NO to find out there are monsters in the Volcano.
 Speak to the Merchant near the General Store to find out there's
 a fortune-teller inside that sells amazing medicines. The place
 was owned by a seer long ago. That must be Pamela. Speak to the
 Old Man nearby to find out the villagers no longer worship the
 God of Flame.
 
 Speak to the man at the northwest corner of the village to find out
 he finds it strange that the brazier is lit. Answer NO to find out
 the villagers are not allowed to extinguish the fire. Break the pot
 to find a POTION.
 
 Go to the northeast corner of the village and speak to the little boy to
 find out he's looking for his precious perfectly round button. 
 
 Go to the southeast corner of the Village and break the pot to find
 an ANTIDOTE.
 
 The Merchant east of the Elder's house will tell you to try out the
 hot spring.  Speak to the Viking east of the Inn to find out the
 Villagers no longer celebrate the Festival of Flame.
 
 Speak to the Bard near the well and he'll jump in. The Village's
 Hot Spring is down the well. The Old Lady near the well doesn't
 have anywhere to wash her clothes.
 
 The 3 houses at the east side of the Village. Go into the upper one
 first. Speak to the Priest and SAVE YOUR GAME. Go into the middle
 one next. It's a Bar. Speak to the Guard to find out he doesn't
 think a bar suit this village. The girl on stage loves dancing.
 The bartender says they just finished building the bar. Go into
 the bottom house lastly. Break the pot to find an ANTIDOTE. The
 couple in here seems normal enough. The Viking is a good cook.
 
 Go into the General Store. It's now a Weapon and Armor Shop.
 
 ^--------------------------------------^
 | Weapon and Armor Shop                |
 v--------------------------------------v
 | Mallet                           410 |
 | Rosevine Whip                    770 |
 | Scale Armor                       70 |
 | Leather Dress                    680 |
 | Leather Shield                    70 |
 | Scale Shield                     180 |
 | Wooden Hat                       120 |
 v--------------------------------------v
 
 Buy a Scale Armor and a Wooden Hat for Hero and Kiefer.
 
 Speak to the Maid to find out her name is Ilma. The Fortune-teller
 currently running the Fortune-telling business is named Pamela.
 Speak to Pamela. She'll ask you if you think her name sounds
 strange. Answer with a YES to find out Pamela is a name given
 to the persons in her family that is able to see into the
 future. She also tell us that the original seer named Pamela
 saved the village from crisis by directing the servants of the
 God of Flame. That's us. This present Pamela can see into the
 future but she's not good at healing like the past Pamela.
 She'll look into our future. She talks about a sign in a tavern
 and then takes 5 Gold from us. 
 
 Go to the Inn and read the sign. Hero will find a BUTTON. Speak
 to the little boy that was looking for a button. Answer YES to
 his question to give him back his button. In return he'll give
 us our first TinyMedal, the [TINY MEDAL #1].
 
 Go into the Elder's House. Break the Barrel to find 7 GOLD.
 Speak to the Maid to find out the Chief is upstairs. Speak to
 the lady to find out she plans on making the Volcano a
 tourist attraction. I don't think that's a good idea. Go up
 the stairs. Search the drawers to find a CLOTH.
 Examine the left bookshelf to find a book entitled 'Quotations
 from Granari'. It says if you do something quickly now, it
 doesn't matter if you do it quick later. There's another book
 in the right bookshelf. Hero Hepoko. It's the First Chapter
 of the Book. 'The Hero's Awakening'. There's a person named
 Moron whose 16th birthday was today in the book. He was woken
 up by his mother. He's supposed to be at the Castle today. 
 After Hepoko puts on his clothes, he scurried to the Castle.
 It's like Dragon Quest III beginning. We'll find Chapter 2
 eventually.
 
 Speak to the Chief. He'll ask you if you like the village. Answer
 with a YES. The Chief plans on making the village a tourist
 center. The book on the table is an Advice for the Chief.
 
 Go into the Village's Well to be at the Village's Hot Spring.
 Search the drawers to find a pair of BOXER SHORTS. Speak to
 everyone here. It's a mixed bath! 
 
 That's all. Exit the Village.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Go into Mt. Flame north.
 
 ^------------------------------------------------------------------^
 |                            Mt. Flame                             |
 v------------------------------------------------------------------v
 | Item Checklist: WindShard                                        |
 |                 80 Gold                                          |
 |                 Herb                                             |
 |                 350 Gold                                         |
 |                 Antidote                                         |
 |                 60 Gold                                          |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Forester                   |    11 |     5 | Cloth               |
 | Florajay                   |     9 |     4 | Herb                |
 | Swordaroo                  |    10 |     6 | Copper Sword        |
 | Babble                     |     7 |     4 | Antidote            |
 | Imp                        |    12 |     6 | Herb                |
 | Thornmole                  |     8 |     7 | Herb                |
 v----------------------------+-------+-------+---------------------v
 
 +--------------+
 | Entrance     |
 +--------------+
 The sign is too dirty to read. Go north and go through the opening.
 
 There's a man guarding the Volcano but he won't stop you from going
 in.
 
 +--------------+
 | B1           |
 +--------------+
 Make your way to the Crater.
 
 There's a Blue Warp Hole on the ground nearby.
 
 Ignore it from now. Go south to find a Soldier in the middle of
 training. Answer YES to his question to find out there's treasure
 to be found deep within the Volcano. Let's check it out
 
 Go through the opening south.
 
 Go down the stairs east.
 
 +--------------+
 | B2           |
 +--------------+
 Go east and go down the stairs. Make your way through all the stairs
 until you reach B7.
 
 +--------------+
 | B7           |
 +--------------+
 Open the chest northwest to find a WINDSHARD!!!
 
 Backtrack to B2.
 
 +--------------+
 | B2           |
 +--------------+
 This time, go west then north and go down the stairs.
 
 +--------------+
 | B3           |
 +--------------+
 Go down the stairs north.
 
 +--------------+
 | B4           |
 +--------------+
 Go south to the end then go east and go down the stairs.
 
 +--------------+
 | B5           |
 +--------------+
 From the entrance of this floor, go northwest and open the chest to
 find 80 GOLD. Return to the entrance of this floor and go northeast
 to find another chest. It contains a HERB. From the chest that
 contained the Herb, go west and go down the stairs you find.
 
 +--------------+
 | B6           |
 +--------------+
 Go south to the end then go east and go up the stairs.
 
 +--------------+
 | B5           |
 +--------------+
 Go through the opening south. Open the chest to find 350 GOLD.
 That's a large amount! Go back into the cave. Go up the stairs
 north.
 
 +--------------+
 | B4           |
 +--------------+
 Go up the stairs north.
 
 +--------------+
 | B3           |
 +--------------+
 Go up the stairs north.
 
 +--------------+
 | B2           |
 +--------------+
 Go west then south to find a huge hole.
 
 Drop down it.
 
 +--------------+
 | B3           |
 +--------------+
 Drop down the hole.
 
 +--------------+
 | B4           |
 +--------------+
 Go northeast to find a Healing Circle. Go southwest to find 2
 chests which contains an ANTIDOTE and 60 GOLD.
 
 Drop down the hole
 
 +--------------+
 | B5           |
 +--------------+
 Drop down the hole.
 
 +--------------+
 | B6           |
 +--------------+
 The FireGiant isn't here. Looks like the Volcano is safe.
 
 Drop down the small hole north.
 
 +--------------+
 | B7           |
 +--------------+
 Backtrack to the Crater.
 
 +--------------+
 | B1           |
 +--------------+
 Step on the Blue Warp Hole. Makes you wonder where we'll end up.
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Large Room                 |
 +----------------------------+
 You'll find yourself in a Small Building found in the Large Room in
 the Ruins. Exit through the door southeast.
 
 We came out of the Red Small Building. I kinda thought they'll lead
 to Continent's Bosses but it looks like they might all be shortcuts.
 
 What now? Well, we have more shards. Go into the Green Pedestals Room.
 
 +----------------------------+
 | Green Pedestals Room       |
 +----------------------------+
 Place the WindShard you found in the Volcano on the Northwest
 Pedestal.
 
 Go to the Blue Pedestals Room.
 
 +----------------------------+
 | Blue Pedestals Room        |
 +----------------------------+
 Place our remaining AquaShard we have on the Northwest Pedestal. We're
 ready to head out...
 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 6                            ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                        (Dialac Outskirts)                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Centbeast                  |     3 |     3 | Herb                |
 | Earwinger                  |     5 |     5 | Herb                |
 | CatMage                    |     8 |     7 | Stick               |
 | Forester                   |    11 |     5 | Cloth               |
 | Thornmole                  |     8 |     7 | Herb                |
 | CancerMan                  |    14 |     6 | Copper Sword        |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - CancerMan
 
 We're on a very small Continent. There's only a Blue Warp Hole and
 a Town. 
 
 Go into the Town after you've fought the new Monster, CancerMan.
 
 ^------------------------------------------------------------------^
 |                              Dialac                              |
 v------------------------------------------------------------------v
 | Item Checklist: Leather Hat                                      |
 |                 Cloth Shirt                                      |
 |                 7 Gold                                           |
 |                 10 Gold                                          |
 |                 AngelTear                                        |
 |                 5 Gold                                           |
 |                 Herb                                             |
 |                 LandShard                                        |
 v------------------------------------------------------------------v
 
 Note: If you step on any purple stuff (Poisonous swamp) you'll get
 hurt.
 
 Hmmm....the town is....go north to find a Sign. Read it to find out
 you're in Dialac. Examine the Lady near the sign to find out she's
 a stone statue. Everyone around has been turned to stone but what
 caused this?
 
 Go into the Inn west of the huge statue near the Welcome Sign.
 Go into the room with the beds and agree to rest for free.
 
 Go into the Church found at the southeast corner of the town.
 Examine the Adventure Journal and SAVE YOUR GAME.
 
 Go into the house north of the Church up the stairs. Inside, search
 the Wardrobes to find a LEATHER HAT. Exit the house. Go north and
 go into the house found at the northeast corner of the town.
 
 Inside, search the Wardrobes to find a CLOTH SHIRT. Search the
 bookshelves to find a book called Rain Prayers of the World.
 It contains different methods of making rain.
 
 There's a gigantic rock northeast of the Inn.
 
 From the Inn, go southwest, don't go up the stairs. Go north to
 find something written on the wall. It's a joke about Landmark.
 
 Go up the stairs I told you to ignore. Go north to find a house.
 Go into it. Break the barrel to find 7 GOLD. It's a bar. Exit it.
 Go to the house north of the bar. Break the pot to find 10 GOLD.
 The man stone statue is blocking us from going into the house.
 Make your way to the Old Man at the north end of the town near
 the Town's Well.
 
 Speak to the Old Man. He'll ask us what were doing here. Hero will
 tell him everything that has happened in our journey. The Old Man
 wants us to forget about this town. He wants us to leave. Walk
 away a bit and he'll call us back. The Old Man will give us a
 bottle of ANGELTEAR. He'll tell us we can use it to cure anyone
 that has been turned to stone. It won't have any effect on the
 Townspeople. The Old Man is about to tell us what happens at night
 but he stops himself. He warns us not to stay at the town
 at night.
 
 Rest at the Inn.
 
 Hero awakens to the sound of a sad cry from outside.
 
 Press any button to jump out of the bed. Kiefer and Maribel are
 asleep. Exit the Inn.
 
 The Townspeople are glowing.
 
 Let's examine all of them.
 
 First, speak to the young lady near the Welcome Sign. The Statue will
 show us a scene from the past. The lady greets a Warrior called
 Clayman. She'll ask him if he's going out to get supplies for
 the town. Clayman will answer her with a YES. The lady will say
 they have been praying for rain for years. Clayman will assure her
 that they'll get rain this year. Clayman will say he should leave
 early so he'll be back in time for the rain prayers. The lady
 will tell him that monsters have started to appear outside and that
 he should be careful. Clayman will leave the Town.
 
 Next, speak to the Farmer near the Welcome Sign. We'll get to see
 his past. He says the rain prayers are about to start. He also
 points out that without rain, his vegetables won't grow. A little
 boy named Joseph will bump into the Farmer but Joseph will
 apologize.
 
 Next, speak to the Priest in front of the Church. We'll get to
 see his past. A lady name Millie will come into the Church and the
 Priest will tell her that it's unusual for her to be here at
 this time. Millie will say she's here to pray for a person that's
 important to her. She wants to pray that he has a safe journey.
 It's Clayman. Millie is the lady near the Welcome Sign. A man will
 come into the Church and will begin to pray that he will be the
 one to marry Millie. Love Triangle.
 
 Next, speak to the little girl west of the Church. Her past is
 shown. Joseph is the one that wrote the Landmark joke on the
 wall. The little girl name is Rena. She'll try to stop Joseph.
 Rena and Joseph will talk about a secret base. Joseph and
 Rena plans on going to the secret base during the Rain Prayers.
 
 Next, speak to the lady north of the Inn near the Dead Tree.
 Her past is shown. The lady is looking for Joseph. He must 
 have gone to the secret base. Rena knows he's there. 
 
 Next, speak to the Old Woman near the gigantic rock. Her past is
 shown. The Old Woman will call the gigantic rock the Boulder God.
 She asks it to provide rain for the town. The Priest will come
 and ask her why she's praying to the Boulder God instead of the
 Water God. She'll answer by saying the Water God was created by
 man but the gigantic rock was here before they existed. 
 
 Next, speak to the man west of the gigantic rock. His past is shown.
 The statue at the entrance of the town is the statue of the
 Water God. The man thinks it's smiling. He's the same man that
 wants to marry Millie. 
 
 Next is the beautiful lady east of the gigantic rock in front
 of a House. What the heck. It's Millie. She's waiting for someone.
 Clayman will arrive. Clayman decided to leave the town to
 gather supplies but Millie will try to stop him. Clayman and
 Millie plans on getting married. Clayman will kiss Millie
 before he leaves.
 
 Next is the Bartender southwest of the Inn. Keene is the name
 of Joseph's dad. He reminds me of Kenny from Attack on Titan.
 I wonder when Season 4 will be out. Anyway, Joseph will
 ask his father if he knows what the town used to be like.
 Keene will ask the Bartender about it. The Bartender will tell
 them that the town used to be a battlefield. After the town
 was destroyed, the Gods rebuilt it. Keene will say Joseph
 reminds him of someone and the Bartender also says so as well.
 
 Next is the man at the northwest corner of town blocking us
 from entering the house there. After Keene leaves the Bar,
 he'll speak to himself. He wonders how prayers will make it
 rain. Wait! It's raining. Keene is seeing the townspeople
 turning into Stone. He turned into Stone before entering his
 house.
 
 Keene will crumble....no...he's gone....forever....whatever.
 Go into the house. XD
 
 Search the Bookshelves to find a note written in childish
 handwriting. Agree to read it. It was written by Joseph.
 After he found the secret base, he discovered something
 else. The entrance is under the pointed tree, near his
 markings on the cliff. The Second Base is Underground,
 beneath the Bar Keene drank at. 
 
 You can find the Old Man at the northeast corner of the town.
 Go and speak to him. He'll tell us the history of the town.
 The Townspeople turned into stone fifty years ago when it rained.
 The Old Man is Clayman. He avoided being turned into stone
 since he left the town. When he returned, he saw a dark
 cloud above the Town and the rain that came out of it was what
 caused the Townspeople to turn into stone. So it ended in
 a tragedy....Speak to Clayman again to find out he doesn't
 know what caused the gray rain or its effects.
 
 Let's go find the secret bases Joseph discovered.
 
 First, go to the place he wrote on the cliff. Search behind
 the tree southwest of the writings on the cliff. It's dark
 and Hero can't see inside very well. We'll come back during
 the day.
 
 Return to the Inn and rest.
 
 The next day, go and speak to Clayman at the Town's Well. He'll
 tell us that the AngelTear is meant to be used from a great
 height. He wants us to head someplace else and use it.
 
 Search the area near the tree again. We can access the secret
 base now. Go down the staircase you find.
 
 Go down the staircase east. Go down the staircase east.
 
 Here, go down the stairs east. Break all the pots here to find
 5 GOLD and a HERB. Read the piece of paper on the wall. We're
 in the 2nd Secret Base. Go back up the stairs.
 
 Go back west then go south to the end. Go east then north and
 go up the ladwer.
 
 We're at the top of the gigantic rock. Use the AngelTear as an
 item. The Dark Cloud is no longer above the Town but the Villagers
 are still stone statues. Huh? Is that Joseph? 
 
 Go to him. Don't speak to him yet. Go down the stairs he came from
 and break the barrel to find a LANDSHARD. This is the 1st 
 Secret Base according the piece of paper on the wall. Speak to
 the boy now. He's Joseph. He avoided the gray rain since he was
 in his secret base. Answer YES to his question to tell him
 everything we know but he doesn't believe us. Joseph will
 join our party. 
 
 Speak to all the Stone statue to get Joseph's different comments
 about them. Go and speak to Clayman. Answer YES to his question
 and he'll say he recognizes Joseph's voice. Looks like we've
 restored little life to Dialac.
 
 aving (Having) found new hope, the light of life returns to the 
 old man's face right before your eyes. There is no one left anymore.
 The boy at last begins to realize the situation. The old man says
 that he wants to take care of Joseph, who seems to have taken to the
 old man himself. And then dawn broke.
 
 The Old Man and Joseph plans on doing on a journey to warn other
 people about the gray rain and look for a way to turn the townspeople
 back to normal. Speak to Joseph before you leave.
 
 Exit the Town.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                        (Dialac Outskirts)                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Centbeast                  |     3 |     3 | Herb                |
 | Earwinger                  |     5 |     5 | Herb                |
 | CatMage                    |     8 |     7 | Stick               |
 | Forester                   |    11 |     5 | Cloth               |
 | Thornmole                  |     8 |     7 | Herb                |
 | CancerMan                  |    14 |     6 | Copper Sword        |
 v----------------------------+-------+-------+---------------------v
 
 Step on the Warp Hole so we'll return to our world.
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Blue Pedestals Room        |
 +----------------------------+
 Go into the Yellow Pedestals Room. 
 
 +----------------------------+
 | Yellow Pedestals Room      |
 +----------------------------+
 Place the Shard you found on the Middle Pedestal.
 
 Go into the Large Room.
 
 +----------------------------+
 | Large Room                 |
 +----------------------------+
 There's a new continent southeast of Fishbel.
 
 Cast Outside then RETURN to Fishbel (Cast Return). Get on your Ship.
 
 ^------------------------------------------------------------------^
 |                         Overworld (Sea)                          |
 v------------------------------------------------------------------v
 | MONSTERS SWIMMING AROUND:                                        |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | RushFish                   |     8 |     5 | Herb                |
 | Starfish                   |     9 |     6 | SeaShell Hat        |
 | SeaLipsy                   |    10 |     1 | Antidote            |
 | HornSnail                  |    12 |     8 | Herb                |
 | PutreFish                  |    60 |    52 | Bone Knife          |
 v----------------------------+-------+-------+---------------------v
 
 Sail to the New Continent southeast of Fishbel.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Go into the Small Building.
 
 ^------------------------------------------------------------------^
 |                      Sim's Town (Phase One)                      |
 v------------------------------------------------------------------v
 | Item Checklist: WindShard                                        |
 v------------------------------------------------------------------v
 
 There's an Old Man here, that gigantic rock (Boulder God) and a nice
 free WINDSHARD on the ground.
 
 Speak to the Old Man to find out he plans on building a Town here.
 He tells us to help him recruit people as we go on with our journey.
 We will. The Old Man name is Sim. 
 
 Yes, our first Major Side-Quest.
 
 NOTE: Our main goal is to recruit different NPCs. Don't recruit too
 many merchants or one kind of NPC. Make sure you mix them up as much
 as possible.
 
 Let's recruit some people now.
 
 Zoom...I mean RETURN to Estard first.
 
 ^------------------------------------------------------------------^
 |                              Estard                              |
 v------------------------------------------------------------------v
 Go into the Inn. Go to 2nd Floor. There's someone here you can
 recruit to Sim's Town. Make sure to recruit the person.
 
 RETURN to Rexwood.
 
 ^------------------------------------------------------------------^
 |                             Rexwood                              |
 v------------------------------------------------------------------v
 Go into the Inn. There's someone here you can recruit to Sim's Town.
 Make sure to recruit the person.
 
 That's 2 Recruits now.
 
 RETURN to Engow next.
 
 ^------------------------------------------------------------------^
 |                              Engow                               |
 v------------------------------------------------------------------v
 Go into the Inn. There's someone here you can recruit to Sim's Town.
 Make sure to recruit the person.
 
 Those are the 3 persons we can recruit for now.
 
 Let's continue on with our journey. (Sim's Town isn't in a new Phase
 yet so don't bother going there).
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Green Pedestals Room       |
 +----------------------------+
 This is where we need to be. We got a new WindShard after all.
 
 Place the Shard on the Northwest Pedestal so we can start our next
 quest. 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 7                            ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                         (Orph Outskirts)                         |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Babble                     |     7 |     4 | Antidote            |
 | Imp                        |    12 |     6 | Herb                |
 | Forester                   |    11 |     5 | Cloth               |
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | CatMage                    |     8 |     7 | Stick               |
 | Thornmole                  |     8 |     7 | Herb                |
 | Swordaroo                  |    10 |     6 | Copper Sword        |
 | TongueRat                  |     6 |     3 | Repellent           |
 | Healer                     |    15 |     8 | MysticNut           |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Healer
 
 Where are we now? 
 
 From where the Warp Hole is, go north to find a Town.
 
 Go into the Town.
 
 ^------------------------------------------------------------------^
 |                               Orph                               |
 v------------------------------------------------------------------v
 | Item Checklist: DEFseed                                          |
 |                 Herb                                             |
 |                 HairBand                                         |
 |                 LifeAcorn                                        |
 |                 Dung                                             |
 |                 TinyMedal #2                                     |
 |                 Bone Knife                                       |
 |                 5 Gold                                           |
 |                 Copper Sword                                     |
 |                 5 Gold                                           |
 |                 Antidote                                         |
 v------------------------------------------------------------------v
 
 Are all the Towns weird in the past.
 
 Animals are roaming freely in the town. From the entrance of the
 town, go into the house west. It's the Item Shop. We can buy
 Items from a chicken. There's absolutely nothing weird about that.
 
 ^--------------------------------------^
 | Item Shop                            |
 v--------------------------------------v
 | Herb                               8 |
 | Antidote                          10 |
 | MoonHerb                          30 |
 | Repellent                         20 |
 | Cloth                             25 |
 v--------------------------------------v
 
 Stock up on some Herbs, Antidotes, MoonHerbs and Repellents if
 you want. Go into the Item Shop from the north entrance. 
 Search the hanging sack north of the chicken to find a DEFSEED.
 Break the pot to find a HERB. Go up the stairs. Search the
 drawers to find a HAIRBAND. Speak to the lady here to find out
 what we say to her isn't coming across. Open the chest to find
 a LIFEACORN. (southeast corner). Exit the Item Shop.
 
 Go to the Inn north of the Item Shop. Break the barrels west of
 the Inn to find a DUNG. That's our second one. Don't throw them
 away. Go into the Inn. Search the Wardrobes to find the
 [TINY MEDAL #2]. The bookshelf contains hotel registers. Speak
 to the cow and rest at the Inn for free. Exit the Inn.
 
 Go into the house north of the Inn. Break the pot to find a
 BONE KNIFE. The cat is trying to tell us something but we can't
 speak its language.
 
 Go into the Church east of the Inn. Examine the Adventure Journal
 and SAVE YOUR GAME.
 
 The man north of the Inn doesn't speak English. Go into the house
 southeast of the Church. Search the wardrobe to find 5 GOLD.
 Exit through the northeast door. Speak to the Old Man to find
 out he can't speak.
 
 Go to the Weapon and Armor Shop northeast of the Church. 
 
 ^--------------------------------------^
 | Weapon and Armor Shop                |
 v--------------------------------------v
 | Bone Knife                       110 |
 | Mallet                           410 |
 | Rosevine Whip                    770 |
 | Leather Kilt                     310 |
 | Scale Armor                      450 |
 | Kitten Shield                    310 |
 | Wooden Heart                     120 |
 v--------------------------------------v
 
 Chicken sells stuff here. Buy the Kitten Shield for Maribel.
 Go into the Shop from the back door. Open the chest to find
 a COPPER SWORD. 
 
 Go into the house north of the Church. Break the pots to
 find 5 GOLD and an ANTIDOTE. The lady in here is asleep.
 
 Go into the Cabin at the northeast corner of the town.
 There's a youngster chained to the wall. Examine the
 boy to find out the collar around his neck is too tight.
 Hero can't detach it. The Cow is trying hard to tell
 us something important. Kiefer will remind us that
 Woodcutter can speak animal language. 
 
 Make your way all the way back to Fishbel then travel west
 and go down into the Woodcutter's House.
 
 ^------------------------------------------------------------------^
 |                        Woodcutter's House                        |
 v------------------------------------------------------------------v
 | Item Checklist: MysticNut                                        |
 v------------------------------------------------------------------v
 
 Go to the Bonfire and speak to the squirrel. Agree to accept what
 it's giving to you to receive a MYSTICNUT.
 
 Go into the house. The dwarf is talking to a Cat. The Cat has fallen
 in love. Speak to the dwarf and Hero will tell him about the town
 full of Animals. The Cat will convince the Dwarf to follow us to
 the town. Woodsman will join our party.
 
 Make your way back to Orph.
 
 ^------------------------------------------------------------------^
 |                               Orph                               |
 v------------------------------------------------------------------v
 The Woodsman will try to speak to the Dog. He can't understand the
 dog. He says something is wrong. 
 
 He can't speak with the animals but he can speak with the humans.
 The humans are actually animals. Go and speak to the man north of
 the Church. He'll explain what happened. Long ago a monster upset
 the tranquility of this town. The legendary white wolves, the
 protectors of this land, Ross to challenge the monster. The white
 wolves we're all getting killed. Go into the Item Shop next. Go
 up the stairs and speak to the lady who is actually a cat. The
 White wolves finally lured the monster into a cave in Mt. Ceide.
 After much bloodshed, they successfully sealed the creature inside.
 One lone wolf, pregnant with a pup survived the battle. 
 
 Go to the house southeast of the Church and speak to the Old Man
 who is actually a horse. The town was ravaged by a beast recently.
 The beast used sorcery to switch the appearances of humans
 and animals. So in this town, the animals are humans and the humans
 are animals. 
 
 Go into the house north of the Church. Speak to the Lady inside
 who is actually a dog. The monster that attacked the town came
 from Mt. Ceide, the Mountain of God found west of the town.
 
 Answer YES to the Woodsman question so he can summarize what we've
 gathered. 
 
 Go into the Cabin with the boy chained up. Speak to the boy. 
 The Woodsman will detach the collar. The boy will run off 
 immediately after he has been fred.
 
 Exit the Town.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                         (Orph Outskirts)                         |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Babble                     |     7 |     4 | Antidote            |
 | Imp                        |    12 |     6 | Herb                |
 | Forester                   |    11 |     5 | Cloth               |
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | CatMage                    |     8 |     7 | Stick               |
 | Thornmole                  |     8 |     7 | Herb                |
 | Swordaroo                  |    10 |     6 | Copper Sword        |
 | TongueRat                  |     6 |     3 | Repellent           |
 | Healer                     |    15 |     8 | MysticNut           |
 v----------------------------+-------+-------+---------------------v
 
 From Orph, travel west then northwest until you find a Cave close
 to a poisonous swamp.
 
 Go into it.
 
 ^------------------------------------------------------------------^
 |                            Mt. Ceide                             |
 v------------------------------------------------------------------v
 | Item Checklist: 120 Gold                                         |
 |                 AquaShard x2                                     |
 |                 STRseed                                          |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Babble                     |     7 |     4 | Antidote            |
 | Imp                        |    12 |     6 | Herb                |
 | Forester                   |    11 |     5 | Cloth               |
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | CatMage                    |     8 |     7 | Stick               |
 | Thornmole                  |     8 |     7 | Herb                |
 | Swordaroo                  |    10 |     6 | Copper Sword        |
 | TongueRat                  |     6 |     3 | Repellent           |
 | Healer                     |    15 |     8 | MysticNut           |
 | Florajay                   |     9 |     4 | Herb                |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Venomworm                  |    17 |     6 | Antidote            |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | SkyHunter                  |    13 |     9 | Stick               |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Crestpent
 - Venomworm
 - Goopi
 - TailApe
 - FairyRat
 - SkyHunter
 
 +--------------+
 | Cliff Area 1 |
 +--------------+
 Go up the slope north and Maribel will notice a wolf. The wolf will
 run away east. Try to go up the slope east and the wolf will jump
 to west side and go into a Cave. Go up the slope west then go
 east and go into the Cave.
 
 +--------------+
 | Cave Area 1  |
 +--------------+
 New Monsters: Crestpent
               Venomworm
 
 Go north a bit to find a fork. Go northeast and open the chest to
 find 120 GOLD. Return to the fork and head north until you find
 a fork going west/east. Go east then south and go up the stairs.
 
 +--------------+
 | Cave Area 2  |
 +--------------+
 In this area, go south then west to find a Cave opening. Ignore
 it. Continue on southeast then go west to find another cave opening
 west. Go through it.
 
 Go northwest and open the chest to find an AQUASHARD. Go back through
 the cave east where you came from.
 
 Go south to the end and open the chest to find a STRSEED. Return to
 the area you found the AquaShard and go through the Cave opening
 south.
 
 Go west then north and go up the stairs.
 
 +--------------+
 | Cave Area 3  |
 +--------------+
 Go north, east then south to find a fork. Go southwest and go up
 the stairs.
 
 +--------------+
 | Cave Area 4  |
 +--------------+
 Go south then east to find a staircase going up north and an opening
 south. Go through the opening south.
 
 +--------------+
 | Cliff Area 2 |
 +--------------+
 New Monsters: TailApe
               FairyRat
               SkyHunter
 
 Go southwest then go across the bridge west. Go northwest then north.
 Change the camera perspective. There's a cave opening. The door
 is already open. We can head inside. Ignore it for now.
 
 Continue following the path to reach another opening. Go into it.
 
 +--------------+
 | Cave Area 5  |
 +--------------+
 Open the chest to find an AQUASHARD.
 
 Return to the Cave opening I told you to ignore and go through it.
 
 +--------------+
 | Cave Area 6  |
 +--------------+
 New Monsters: Goopi
 
 Get Hero, Maribel and Kiefer to Level 12.
 
 At Level 12, Kiefer will learn PSYCHEUP.
 At Level 12, Hero will learn HEALMORE.
 
 Go up the stairs north. Watch out for the Poisonous swamps.
 
 +--------------+
 | Cave Area 7  |
 +--------------+
 The wolf from before is here. The boy we saved will go to wolf.
 What's that huge coffin for? Heal up since Woodsman warned
 us that monsters are around. Also, put some Herb in your inventory.
 
 Approach the boy with the wolf. The wolf is injured. The
 boy is eyeing his surroundings carefully. Approach the Coffin
 Lid and you'll hear a voice.
 
 The beast that the White Wolves sealed is here! After other
 boring talks, we'll get to fight the monster.
 
 ^------------------------------------------------------------------^
 |                       \\-BOSS BATTLE #5-//                       |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Deathpal          | 200      | 250      | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Wind Sickles                                                   |
 | ~ Dazzleflash                                                    |
 | ~ Attacks Twice                                                  |
 ^------------------------------------------------------------------^
 
 We can't use Spells so plan your attacks carefully. Woodsman will
 support us with Herbs.
 
 After the battle, Deathpal will want to change us into animals. The
 boy will lunge himself to the monster and will bite him fiercely.
 The child is a White Wolf and he successfully seals Deathpal. Before
 Deathpal is sealed, he'll curse the Boy to remain a human forever.
 The Woodsman will tell us to close the Stone lid. Stand next to
 the Woodsman to help him close the Coffin with the Stone Lid.
 When he says 3, press the D-Pad Right Button.
 
 The Townspeople will revert back to human and the animals will revert
 back to their animal form.
 
 The boy will say his name is Gabo. Your party will decide to return
 to the town.
 
 ^------------------------------------------------------------------^
 |                               Orph                               |
 v------------------------------------------------------------------v
 Move a bit and Gabo and the wolf will go ahead of us.
 
 Speak to all the Townspeople. Some of them still have their
 animal instinct. They don't remember what happened and some of them
 think they were dreaming.
 
 Go into the Huge House north of the Church. Speak to the Old Man
 to find out he's the mayor. Answer YES to his question to explain
 everything that happened. The Old Man tell us that the seal can
 only be broken from the outside so someone far more stronger
 broke the seal. Go into the Cabin east of the Mayor's house.
 
 Speak to the famrer to find out he found a White Wolf pup and
 took it in. That's Gabo. Exit the Cabin to find Gabo and the wolf.
 The Woodsman wants Gabo and the wolf to live with him. Gabo agrees
 to go.
 
 Exit the Town. Nothing else to do here.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                         (Orph Outskirts)                         |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Babble                     |     7 |     4 | Antidote            |
 | Imp                        |    12 |     6 | Herb                |
 | Forester                   |    11 |     5 | Cloth               |
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | CatMage                    |     8 |     7 | Stick               |
 | Thornmole                  |     8 |     7 | Herb                |
 | Swordaroo                  |    10 |     6 | Copper Sword        |
 | TongueRat                  |     6 |     3 | Repellent           |
 | Healer                     |    15 |     8 | MysticNut           |
 v----------------------------+-------+-------+---------------------v
 
 The Woodsman, Gabo and the Wolf will go ahead of us to the
 Present World.
 
 Follow them and step on the Warp Hole.......
 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 8                            ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Green Pedestals Room       |
 +----------------------------+
 We made it back safely.
 
 Gabo wants to go with us not the Woodsman. Gabo wants to find out
 who opened the seal and stop that person or monster. After the
 Woodsman leaves, Gabo will join our party.
 
 Gabo starts off at Level 1. He's not equipped with anything.
 
 Equip Gabo with the below Items:
 
 Bone Knife    (Buy from Orph - Past)
 Leather Kilt  (Buy from Orph - Past)
 Kitten Shield (Buy from Orph - Past)
 Horned Hat    (Buy from Engow - Past)
 
 That's good for now. Don't forget to set Gabo to Manual in Battle.
 
 Train at Orph - Past.
 
 Get Gabo to Level 4
 
 At Level 2, Gabo will learn BARK
 At Level 4, Gabo will learn BITE.
 
 We're set. Go into the Blue Pedestals Room.
 
 +----------------------------+
 | Blue Pedestals Room        |
 +----------------------------+
 Place the 2 AquaShard on the Northeast Pedestal.
 
 Alright, let's go and explore the Orph in the Present.
 
 Make your way to the Large Room.
 
 +----------------------------+
 | Large Room                 |
 +----------------------------+
 There's a Large Continent west of Estard. That's Orph Continent.
 
 Exit to the Overworld.
 
 ^------------------------------------------------------------------^
 |                           Overworld                              |
 v------------------------------------------------------------------v
 RETURN to Estard Castle and get aboard your Ship.
 
 ^------------------------------------------------------------------^
 |                         Overworld (Sea)                          |
 v------------------------------------------------------------------v
 | MONSTERS SWIMMING AROUND:                                        |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | RushFish                   |     8 |     5 | Herb                |
 | Starfish                   |     9 |     6 | SeaShell Hat        |
 | SeaLipsy                   |    10 |     1 | Antidote            |
 | HornSnail                  |    12 |     8 | Herb                |
 | PutreFish                  |    60 |    52 | Bone Knife          |
 v----------------------------+-------+-------+---------------------v
 
 Sail to Orph Continent west. Dock at the South side of it so that
 you'll be near Orph.
 
 ^------------------------------------------------------------------^
 |                           Overworld                              |
 v------------------------------------------------------------------v
 Go into Orph.
 
 ^------------------------------------------------------------------^
 |                               Orph                               |
 v------------------------------------------------------------------v
 | Item Checklist: Herb                                             |
 |                 Cloth Shirt                                      |
 |                 5 Gold                                           |
 |                 WindShard                                        |
 |                 15 Gold                                          |
 |                 30 Gold                                          |
 |                 DEFseed                                          |
 |                 Monster Book                                     |
 v------------------------------------------------------------------v
 
 Huh? What are the animals doing? There's no human found outside.
 
 Go into the Item Shop from the north door. Search the Hanging sack
 to find a HERB. Go upstairs and search the drawer find a 
 CLOTH SHIRT. The Chest is empty. There's no human in the Item Shop.
 
 Go into the house southeast of the Church. Search the Bookshelf
 to find the Chapter 2 of Hero Hepoko. Trap at the Gate. Hepoko headed
 for the castle. He greeted the guards at the entrance. Hepoko told
 the guard that he is a hero but the guard said the Castle already has
 a Hero. It's not Dragon Quest III story then. We need to find the
 next chapter. Where is it? I don't know. We'll find it though.
 
 Go into the house north of the Inn. Break the pot to find 5 GOLD.
 
 Go into the Weapon and Armor Shop. Open the chest to find a
 WINDSHARD.
 
 Break the barrels west of the Inn to find 15 GOLD. Go into the
 Cabin and break the barrel to find 30 GOLD.
 
 There's nothing in the Inn apart from a cow.
 
 Go into the Mayor's house. Approach the bunny lady. The Mayor will
 ask her if she's ready yet. Her name is Mimi. What were they about
 to do? Break the pots to find a DEFSEED. Speak to Mimi to find out
 she's a maid. The Mayor loves the bunny outfit but it won't do
 for the festival. Speak to the Mayor to find out the Townspeople
 are outside. They're wearing Animal Costumes. The name of the
 Festival is the Animal Appreciation Festival. It is their way
 of thanking the White Wolves. Mimi will tell us to open the drawer.
 Examine the drawer and agree to put on the Animal Costumes found
 inside. Speak to the Mayor to find out the Townspeople will now
 speak to us.
 
 Exit to the Town. Speak to the Cat and the cat will tell you to
 hurry to the Town's Square. Go to the Town's Square (where all
 the animals were walking in a circle). 
 
 There, speak to the Bartender. Agree to take up the challenge.
 3 out of the 6 animals are Male and the others are Female.
 He wants us to pick out the Females.
 
 If we pick 3 Females, we win but if we don't we lose. You can retry
 this Mini-Game until you win. You need to pick 3 Different Females.
 After you pick 1, the people will shuffle.
 
 If you pick 3 Females, the Elder will present us a prize. Speak
 to him to get the MONSTER BOOK!!! It's a Bestiary!!! We have to
 complete it.
 
 Re-enter Orph so the festival will be over.
 
 The town is normal. Speak to everyone if you want to. You'll
 hear of your heroic deed in the past and the events that took
 place. 
 
 The Shops:
 
 ^--------------------------------------^
 | Item Shop                            |
 v--------------------------------------v
 | Herb                               8 |
 | Antidote                          10 |
 | MoonHerb                          30 |
 | Repellent                         20 |
 | Cloth                             25 |
 v--------------------------------------v
 
 ^--------------------------------------^
 | Weapon and Armor Shop                |
 v--------------------------------------v
 | Stone Claw                       340 |
 | Knife                            200 |
 | Rosevine Whip                    770 |
 | Leather Kilt                     310 |
 | Kitten Shield                    310 |
 | Turban                           410 |
 | Fur Hat                          500 |
 v--------------------------------------v
 
 We can recruit 2 persons to Sim's Town from this Village. One
 can be found in the Inn and the other can be found in the Item Shop.
 If you can't find them, reload the game and check.
 
 That's 5 people in Total we have recruited.
 
 At the Weapon and Armor Shop, buy a Stone Claw and a Turban
 for Gabo. Buy a Turban for Hero and Kiefer. Buy a Fur Hat for
 Maribel.
 
 Exit to the Overworld.
 
 ^------------------------------------------------------------------^
 |                           Overworld                              |
 v------------------------------------------------------------------v
 Sail to Sim's Town.
 
 ^------------------------------------------------------------------^
 |                      Sim's Town (Phase Two)                      |
 v------------------------------------------------------------------v
 | Item Checklist: 3 Gold                                           |
 |                 TinyMedal #3                                     |
 v------------------------------------------------------------------v
 
 Sim will greet us. He's been waiting for us. Sim wants us to name
 the town. He'll give us some options. Your name + something. For 
 example:
 
 My character name is Hero so he will give me Herovile. If my character
 name was Fish, it will be Fishvile.
 
 So, the options he gives us are:
 
 -vile
 -burg
 -gard
 
 If you refuse the 3 of them, you get to write the town name yourself.
 I named it 'Sim-Town'.
 
 After you have named your town, Sim will tell you that if you need
 him, he'll be in the Hut just outside of Town. The people you 
 recruited are wandering around. There's a small Tent found at
 the southeast corner of the Town. Break the barrel east of the Tent
 to find 3 GOLD. Go into the Tent.
 
 Break the pot to find the [TINY MEDAL #3].
 
 Exit Sim-Town and go into Sim's Place.
 
 ^------------------------------------------------------------------^
 |                           Sim's Place                            |
 v------------------------------------------------------------------v
 | Item Checklist: TinyMedal #4                                     |
 |                 6 Gold                                           |
 |                 Slime Earrings                                   |
 v------------------------------------------------------------------v
 
 Look into the well and WellLure Monster will attack. Defeat it. Go
 down the well and search the water to find the [TINY MEDAL #4].
 
 Go into the house. Break the pot to find 6 GOLD. Search the 
 Drawer to find a pair of SLIME EARRINGS. Equip it on Hero. It's an
 Accessory that increases Attack.
 
 Sim's Diary can be found in the bookshelf. 
 
 Page 1 - The weather is fine today. It's too early to call it a town.
          but the population has been increasing, thanks to Hero and the
          other party members. I vow to do my best for Sim-Town in
          spite of my old age.
 
 Speak to Sim and he'll tell you to continue to help the town develop.
 
 ^------------------------------------------------------------------^
 |                           Overworld                              |
 v------------------------------------------------------------------v
 Return to Orph Continent.
 
 Go into the Small House northwest of Orph near the Sea.
 
 ^------------------------------------------------------------------^
 |                             Ferry                                |
 v------------------------------------------------------------------v
 | Item Checklist: 15 Gold                                          |
 v------------------------------------------------------------------v
 
 Speak to the Viking to find out this is the harbor for boats going
 to and coming from the mansion across the lake north which we can't
 reach right now from the Overworld.
 
 Go north to find a young man whuch envies the owner of the harbor.
 
 Go into the small house. Break the barrels to find 15 GOLD. Speak
 to the Soldier. He won't tell us who lives in the mansion across
 the lake. 
 
 It looks like there's no Ferry currently sailing to the Mansion so
 we can't do anything right now.
 
 Exit this area.
 
 ^------------------------------------------------------------------^
 |                           Overworld                              |
 v------------------------------------------------------------------v
 Check out your Monster Book. 
 
 Travel to Mt. Ceide and go into it.
 
 ^------------------------------------------------------------------^
 |                            Mt. Ceide                             |
 v------------------------------------------------------------------v
 | Item Checklist: Stone Claw                                       |
 |                 120 Gold                                         |
 |                 TinyMedal #5                                     |
 |                 Bunny Tiara                                      |
 |                 AquaShard                                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Babble                     |     7 |     4 | Antidote            |
 | Imp                        |    12 |     6 | Herb                |
 | Forester                   |    11 |     5 | Cloth               |
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | CatMage                    |     8 |     7 | Stick               |
 | Thornmole                  |     8 |     7 | Herb                |
 | Swordaroo                  |    10 |     6 | Copper Sword        |
 | TongueRat                  |     6 |     3 | Repellent           |
 | Healer                     |    15 |     8 | MysticNut           |
 | Florajay                   |     9 |     4 | Herb                |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Venomworm                  |    17 |     6 | Antidote            |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | SkyHunter                  |    13 |     9 | Stick               |
 v----------------------------+-------+-------+---------------------v
 
 +--------------+
 | Cliff Area 1 |
 +--------------+
 Make your way up the slopes north then go into the cave.
 
 +--------------+
 | Cave Area 1  |
 +--------------+
 Go north. At the fork, go northeast and open the chest to find a 
 STONE CLAW. Return to the fork. Go north this time. At the fork,
 go east the south and go up the stairs.
 
 +--------------+
 | Cave Area 2  |
 +--------------+
 Go south then west to find a Cave opening. Ignore it. Continue on
 south to find another Cave opening west. Remember this one but don't
 go through it yet. Continue on south to the end to find a chest.
 Open it to find 120 GOLD. Return to Cave Opening West I told you
 to remember and go through it.
 
 Here, go north and open the chest to find the [TINY MEDAL #5]. Go
 through the cave opening south. Go north to the end and go up the
 stairs.
 
 +--------------+
 | Cave Area 3  |
 +--------------+
 Go north, east then south to find a fork. Go southwest and go up
 the stairs.
 
 +--------------+
 | Cave Area 4  |
 +--------------+
 Go south then east to find a staircase going up north and a cave
 opening south going outside. Go through the cave opening south.
 
 +--------------+
 | Cliff Area 2 |
 +--------------+
 Follow the path to find a closed cave. Approach the huge Stone to
 push it out of the way so you can enter. Don't go into it yet.
 
 Continue on with the path to the end to find a Cave. Go into it.
 
 +--------------+
 | Cave Area 5  |
 +--------------+
 Open the chest to find a BUNNY TIARA. Equip it on Maribel. Exit the
 Cave.
 
 +--------------+
 | Cliff Area 2 |
 +--------------+
 Go through the cave you opened up previously.
 
 +--------------+
 | Cave Area 6  |
 +--------------+
 Go up the stairs north.
 
 +--------------+
 | Cave Area 7  |
 +--------------+
 Approach the Coffin and a voice will be heard from it. It will ask
 if you dare awaken it from its sleep. Answer with a YES. Answer with
 a YES to his next question. The Stone Lid is partially open. Agree
 to remove it entirely.
 
 It's a man! Actually, he's not. He's Deathpal. He used up all he's
 magic while he was battling us ages ago. After he was sealed, he
 slept for years and when he woke up, he was in this human form.
 He'll recognize Gabo and will then apologize for everything he
 did. He will try to change Gabo back to his Wolf form. The spell
 doesn't work though. Gabo likes being a human. Wait! Gabo can
 speak properly now. Deathpal magic made Gabo even more human.
 Gabo loves it. Deathpal will give us an AQUASHARD. He hid it
 in his casket when he was still a monster. He wants us to keep
 it.
 
 Backtrack and exit the Mountain. Spells are sealed so we can't use
 Outside.
 
 ^------------------------------------------------------------------^
 |                           Overworld                              |
 v------------------------------------------------------------------v
 RETURN to the Ruins.
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Green Pedestals Room       |
 +----------------------------+
 We have a new WindShard. Place it on the Southwest Pedestal.
 
 Go into Blue Pedestals Room.
 
 +----------------------------+
 | Blue Pedestals Room        |
 +----------------------------+
 Place your new AquaShard on the Northeast Pedestal so we can get
 teleported to a new location from the past.... 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 9                            ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                 (Falrish/Falrod Castle Outskirts)                |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | Healer                     |    15 |     8 | MysticNut           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | Clockmech                  |    62 |    20 | Iron Axe            |
 | RedSlime                   |    10 |     4 | Herb                |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Clockmech
 - RedSlime
 - Babygoyle
 - Meranza
 
 Where are we now!??
 
 Get the new Monsters for our Monster Book. We have to complete it.
 I hope you have been fighting all the new monsters I've been 
 listing out from the beginning of the game.

 From the Warp Hole, go east a bit then south to find a Town.
 
 Get your party Level to:
 
 Hero (15)
 Kiefer (15)
 Maribel (15)
 Gabo (11)
 
 At Level 6, Gabo learns TACKLE
 At Level 8, Gabo learns RIP
 At Level 15, Kiefer learns ZombieCut
 
 Go into the Town.
 
 ^------------------------------------------------------------------^
 |                             Falrish                              |
 v------------------------------------------------------------------v
 | Item Checklist: TinyMedal #6                                     |
 |                 Leather Armor                                    |
 |                 10 Gold                                          |
 |                 STRseed                                          |
 |                 15 Gold                                          |
 |                 Herb                                             |
 |                 FireShard                                        |
 |                 3 Gold                                           |
 v------------------------------------------------------------------+
 
 Another sad town with a problem. Let's gather information.
 
 Speak to the guard at the entrance of the town and he'll tell us to
 state our names. Agree to do so. He'll ask us how we dealt with the
 MechSoldiers outside (Clockmech). He advises us to leave these parts.
 
 Go straight into the Inn because that's the logical thing to do....
 Inside, there's a little mech in one of the rooms. He's not harmful.
 Speak to the Merchant to find out there are MechSoldiers stomping
 around outside of town. We can easily defeat them. He also says
 a bridge found to the northeast that leads across the river was
 destroyed by the MechSoldiers. That bridge is the only way to get
 to the other country east. Rest at the the Inn for 40 Gold in total.
 10 Gold per person.
 
 Speak to the Soldier behind the Inn to find out he thinks patrolling
 the perimeters is the worst. He's afraid of being attacked by the
 MechSoldiers.
 
 Go into the Fortress southeast of the Inn. The man on the bed just
 got off watch. He wants to rest. Speak to the man by the window to
 find out if the MechSoldiers attacks, he'll destroy them with arrows
 but his aim is bad. If there's mechs, why don't they make guns
 or cannons to protect themselves. Break the barrels to find the
 [TINY MEDAL #6]. The Old Man is taking care of the weapons. The lady
 can't use a bow. The Soldier says the arrows bounce off them unless
 you hit their vital parts. The Merchant is selling stuff.
 
 ^--------------------------------------^
 | Item Shop                            |
 v--------------------------------------v
 | Herb                               8 |
 | Antidote                          10 |
 | MoonHerb                          30 |
 | Repellent                         20 |
 v--------------------------------------v
 
 Go up the stairs in this building. Speak to the Soldier to find
 put Castle Falrod can be found southwest of the Town. The Soldiers
 came from there to defend Falrish. You can look into Telescope.
 The town outskirts is safe. So we can call this Building a
 Watch Tower.
 
 Go into the building north of the Watch Tower. It's a Shop.
 
 ^--------------------------------------^
 | Weapon Shop                          |
 v--------------------------------------v
 | Stone Claw                       340 |
 | Mallet                           410 |
 | Boomerang                        650 |
 | Rock Axe                         810 |
 | Iron Spear                      1000 |
 v--------------------------------------v
 
 ^--------------------------------------^
 | Armor Shop                           |
 v--------------------------------------v
 | Scale Armor                      450 |
 | Leather Dress                    680 |
 | Shell Armor                      880 |
 | Kitten Shield                    310 |
 | Bronze Shield                    470 |
 | Silver Tiara                     450 |
 | Iron Helmet                     1100 |
 v--------------------------------------v
 
 Look at how expensive everything is.
 
 Buy the below Items for now:
 
 For Hero; Boomerang, Shell Armor, Bronze Shield
 For Kiefer; Rock Axe, Shell Armor, Bronze Shield
 For Maribel; Nothing
 For Gabo; Rock Axe
 
 Don't buy the Iron Equipments for now. We'll get them later.
 
 Next is the large Building west of the Inn. It forms an
 'r' shape which occupies the north and west side of the Town.
 There are some immobile MechSoldiers found around the
 Building. 
 
 Go into the Building from the northeast button entrance first.
 Break the pots and barrels until you find 10 GOLD. Open the
 chest to find a LEATHER ARMOR. Speak to the boy to find out
 the MechSoldier he's next to killed his father. Exit this
 room.
 
 Go into the Building from the southwest door (west of the Inn).
 Break the pots and barrels to find 15 GOLD, STRSEED and a
 HERB. Open the chest to find a FIRESHARD.
 
 Go up the stairs either from the east side or south side of
 the building. There's a Church at the top of the Building.
 Speak to the guard near the Church to find out this is the only
 way through the barrier. They'd be an easy target if they had
 placed the door outside. Go into the Church.
 
 Speak to the Nun to find out the Church has been ransacked but
 it was for the people. Speak to the Priest and SAVE YOUR GAME.
 Go down the stairs. 
 
 Move a bit to trigger a scene. The Soldiers just finished having
 a strategy session. The Captain wants to leave now and return
 to Falrod Castle. He'll notice us and tells us not to waste our
 lives on these monsters. After he leaves, speak to the Soldiers
 sitting near the table to find out they know where the
 MechSoldiers hideout is but they can't attack. They'll all get
 killed. Their base can be found in the vale to the east. The
 MechSoldiers hideout is filled with dozens of MechSoldiers.
 The Viking is really good with a bow and arrow. He destroyed
 some of the MechSoldiers outside. The Soldier near the window is
 asleep. The Captain is going to be mad at him back at the Castle
 for missing the strategy session. Speak to the lady and she'll
 ask your party if they are travelers. Answer with a YES. You
 get to find out Falrish, the town we are in is in war with
 the MechSoldiers. The MechSoldiers even come into the town to
 attack. She wants us to go to Falrod Castle where it's safe.
 
 Go into the room south. The man is asleep. The Soldier is alert
 even when he's asleep.
 
 Go into the Kitchen Area east. The man thinks about food even
 in the time of crisis. You can't fight on an empty stomach.
 The little girl is in charge of the laundries. The Woman is
 in charge of cooking but says there's not enough food.
 
 Go through the door southeast of the Soldiers that were having
 a strategy session with the Captain.
 
 Outside, break the barrel to find 3 GOLD. Speak to the Old Woman
 here to find out whenever a MechSoldier is defeated, oil
 starts pouring out of them like blood. Even the water in
 the spring is starting to smell like oil.
 
 Nothing else to do here. Let's make our way to Falrod Castle.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                 (Falrish/Falrod Castle Outskirts)                |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | Healer                     |    15 |     8 | MysticNut           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | Clockmech                  |    62 |    20 | Iron Axe            |
 | RedSlime                   |    10 |     4 | Herb                |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 v----------------------------+-------+-------+---------------------v
 
 Falrod Castle can be found southwest of Falrish. Go into it.
 
 ^------------------------------------------------------------------^
 |                          Falrod Castle                           |
 v------------------------------------------------------------------v
 | Item Checklist: Leather Shield                                   |
 |                 Scale Armor                                      |
 |                 STRseed                                          |
 |                 5 Gold                                           |
 |                 DEFseed                                          |
 |                 TinyMedal #7                                     |
 v------------------------------------------------------------------+
 
 The Soldier and Mercenary are training. Go to the East Building. Before
 going in, speak to the Soldier east and he'll ask your party if they
 are travelers from afar. Answer with a YES. He'll tell us that
 ever since the Bridge to the northeast has been destroyed, the number
 of travelers coming to this area has dropped. Go into the East Building
 now.
 
 Search the drawers to find a LEATHER SHIELD. Speak to the Guard and
 he'll ask you if you came to apply to be a Mercenary for the Castle.
 Answer with a NO for now. We'll be back later. The Soldier on the
 bed is tensed because of the sound the little mech is making.
 
 Go into the West Building. Speak to the left guard and he'll ask you
 if you've seen the Captain. Answer with a NO and he'll tell us that
 if we see the Captain, we should tell him to go see Hanes. He's
 worried that something might have happened to the Captain on his
 way back from Falrish. Speak to the other Soldier to find out this
 is the guardhouse. They also use this room for strategy sessions.
 Exit this building.
 
 Go to the main entrance of the Castle north of the Soldier and
 Mercenary training. Speak to the left guard to find out only people
 with official business can enter the Castle. The right Guard says
 apart from Mercenaries and Soldiers, only the royal blood may 
 enter the castle.....hmmm..so we have to become mercenaries.
 Go west from the Guards them north to find a Viking. He's urinating.
 Speak to him. After he's done, he'll say we can do our thing as
 well. Maribel doesn't like him and says he's insensitive.
 
 Go back into the East Building and speak to the Soldier. Answer
 YES to both his question to apply to be a Mercenary. He'll lead us
 outside.
 
 We're about to fight one of the Soldier. 
 
 ^------------------------------------------------------------------^
 |                       \\-BOSS BATTLE #6-//                       |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Falroider         | 160      | 100      | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Harvest Moon                                                   |
 | ~ Violent Slash                                                  |
 | ~ Heal                                                           |
 ^------------------------------------------------------------------^
 
 After the battle, Maribel will say it was a piece of cake. Agree to
 fight together and protect the kingdom. The Soldier will lead us
 back into the East Building.
 
 Inside, he'll say there's no emergency right now. Captain Trad, the
 Captain we saw at Falrish should be returning soon. He wants us
 to go into the Castle and greet the King before Captain Trad returns.
 
 Speak to the Guards at the entrance of the Castle and they'll let
 us in. Go into the Castle.
 
 Speak to the Priest. He's a traveling Priest. He came to help but
 his help is not needed. Speak to the Guard to find out the King is
 upstairs. Go up the stairs.
 
 Don't speak to the King yet. The Maid doesn't want us to enter the
 Majesty's bedchambers but we will. Go into it and search the 
 drawer to find a SCALE ARMOR. Speak to the Soldier to find out
 the little mechs we've been seeing around are called Zebbot's
 MechVecCleaner No. 3. It finds and cleans dirts by itself but it
 doesn't always work. Go into the room west. Search the bookshelves
 to find out quotes from Granari.
 
 Go through the door south of the staircase we came from.
 
 We're on the Castle Roof. Speak to the Young Man to find out the
 Castle used to be filled with visitors. Speak to the Martial
 Artist to find out he doesn't even know what the MechSoldiers are.
 Speak to try Guard to find out we're in the way. Walk away and
 he'll tell us there'll be a price to pay if he doesn't report
 any MechSoldier sighted. Speak to the other Guard to find out
 the MechSoldiers are stronger than humans in terms of numbers
 and endurance. Who made them then? The Bard is composing a
 song to rally the Soldiers to fight against the MechSoldiers.
 
 Go into the building southwest. Speak to the lady to find out the
 guard just found something and jump down the hole there to report
 to the other guards. Don't do down the hole. Go up the stairs
 and speak to the Guard to find out he's afraid of the day the
 MechSoldiers will invade and take over the Castle.
 
 On the roof, go into the building southeast. Break the pots to
 find a STRSEED. Don't fall down the hole. Go up the stairs and
 speak to the Guard to find out he got scared thinking we were
 Captain.
 
 On the roof, go down the stairs northeast. There's a MechCleaner
 here. Speak to the Guard across the bridge to find out there's
 a bunker ahead for the royal family safety. We can open the gate
 by pulling the lever a few steps away from the guard. Pull the
 lever then go down the stairs. Go into the room northwest. 
 Speak to the maid to find out they stored food and other items
 here. Break the pots and barrels to find 5 GOLD. Open the chest
 to find DEFSEED. Return to the roof. Don't forget to close the
 gate leading to the bunker.
 
 On the roof, go down the stairs northwest. Break the pots east
 to find the [TINY MEDAL #7]. Speak to the Old Woman and she'll
 ask you if you've met the Princess. Answer with a NO. She'll
 tell us there's passage on the other side of the waterway.
 It's beyond the door. Go into the room across the bridge south
 to find the Kitchen Area. The Mercenary wants more food from
 the lady. The lady will let him have it if he doesn't make himself
 useful after eating so much.
 
 Go through the doorway northeast of the Kitchen Area. Go through
 the door.
 
 Outside, you'll find the Princess. Speak to her. She'll say there's
 no more terrifying than a soulless creature. 
 
 Return to the Throne Room. Speak to the Minister to find out the
 King is tired so we should speak to him briefly.

 Speak to the King. After your party introduces themselves, the
 King will ask us if we'll lend him our strength. Agree to lend
 him your strength. He'll tell us that Captain Trad will brief
 us of our duties. The King will then dismiss us. Captain Trad
 will arrive. Trad will report everything that's happening
 in Falrish to the King. Trad will say all the Mercenaries should
 report to the Guardhouse so that they can begin their
 strategy session there.
 
 Make your way to the Guardhouse. You should know where it is.
 Fall down the hole in the southwest building on the roof to
 reach there quickly.
 
 One of the Soldier is Hanes and he'll ask you how the strategy
 session at Falrish went. Speak to everyone else before speaking
 to Trad. The strategy session will commence. Things aren't
 going to well in Falrish and it will soon fall and the Castle
 of course will be next. Trad will ask everyone if they have any
 idea what to do from here. He'll give us time to talk to
 one another. Speak to everyone. Our last hope is to meet
 Zebbot, the creator of the MechCleaners. After speaking to
 everyone, speak to Trad. One of the guard will tell Trad
 that we should ask Zebbot, the mechanical engineer for help.
 Captain Trad isn't too happy about that idea and will leave.
 Speak to Hanes and he'll tell us to go and speak to Zebbot.
 Zebbot's Laboratory is found west of the Castle.
 
 Let's head out. 
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                 (Falrish/Falrod Castle Outskirts)                |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | Healer                     |    15 |     8 | MysticNut           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | Clockmech                  |    62 |    20 | Iron Axe            |
 | RedSlime                   |    10 |     4 | Herb                |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 v----------------------------+-------+-------+---------------------v
 
 Go west from Falrod Castle to find Zebbot's Laboratory. Go into it.
 
 ^------------------------------------------------------------------^
 |                       Zebbot's Laboratory                        |
 v------------------------------------------------------------------v
 | Item Checklist: 2 Gold                                           |
 |                 Bronze Knife                                     |
 |                 SeaShell Hat                                     |
 |                 Bone Knife                                       |
 v------------------------------------------------------------------+
 
 There's a Lab and a Shed here. Break the barrels to find 2 GOLD. 
 There's a MechCleaner near the planks. Go into the Shed.
 
 Examine the MechCleaner here. There's a memo. 'Automatic cleaner
 Zebbot III - Defective/Undergoing Redesign'. Open the chest to
 find a BRONZE KNIFE.
 
 Go into the Lab.
 
 Examine the machine. The plate reads 'Zebbot I - Mechanical Washing
 Machine'. Go into the room west and search the drawer to find a
 SEASHELL HAT. Examine the Machine south. The plate reads 'Zebbot
 II - Mechanical Cooking Machine'
 
 Go into the East room to find Zebbot tinkering with a robot.
 Break the pot to find a BONE KNIFE. Search the bookshelf to
 find a letter stuck between 2 Books. 
 
 -------
 To Zebbot.
 
  'I will go hunting in the forest with your brother Trad tomorrow. If
   I catch something big, I will bring you some meat. Please wait for
   me with a healthy appetite! I'm looking forward to seeing you.'
  
                                                              - Eri.
                                                            ---------
 
 Hmm.... examine the robot and Zebbot will tell you to keep your
 hands off Eri??? Is it the same Eri that wrote the letter? Speak to
 Zebbot now. Zebbot is working on Eri. Maribel will call out to him
 but he'll say we should leave. Gabbot will tell him that we're looking
 for Zebbot. He is Zebbot and he'll say Trade must have told us about
 him. He'll ask us if we want him to take care of the MechSoldiers.
 Answer with a YES. He won't help us. He doesn't care what happens
 to the town or the castle. He wants us to leave and never return.
 
 Return to Falrod Castle.
 
 ^------------------------------------------------------------------^
 |                          Falrod Castle                           |
 v------------------------------------------------------------------v
 Go into the Guardhouse and speak to Hanes. He'll ask us if Zebbot
 agreed to cooperate. Answer with a NO. Trad will walk in and will
 say there's no way we can get Zebbot will cooperate with us. Hanes
 will try to convince Trad that Zebbot is the only one that can help
 us. Trad is Zebbot brother so they must've had a fight. Anyway, Trad
 will assign our party to guard duty. He wants us to go to the Guard
 Tower and relieve the Guard on duty. Answer with a YES and he'll
 tell us to forget about Zebbot from now on.
 
 Make your way to the Castle Roof and go into the southwest building
 then go up the stairs.
 
 The Guard will notice something. A Soldier will come into the Castle
 Area and he will fall down at the entrance. The Guard will go down the
 stairs after he pushes us out of the way. Go down the stairs and
 the Guard will fall down the hole. The lady says something exciting is
 happening. Fall down the hole as well.
 
 The Soldier that fell down at the entrance of the Castle reported
 to Captain Trad that Falrish has fallen into the enemy hands but not
 completely. The Soldiers at Falrish can't hold off the MechSoldiers
 any longer. It looks like we're going to have a war. Yeah!!!! Wait...
 we aren't....Trad wants us to come with him to see Zebbot. He has
 no choice now but to ask for Zebbot's help.
 
 Trad will join our party. 
 
 Exit the Castle.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                 (Falrish/Falrod Castle Outskirts)                |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | Healer                     |    15 |     8 | MysticNut           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | Clockmech                  |    62 |    20 | Iron Axe            |
 | RedSlime                   |    10 |     4 | Herb                |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 v----------------------------+-------+-------+---------------------v
 
 Go into Falrish first.
 
 ^------------------------------------------------------------------^
 |                             Falrish                              |
 v------------------------------------------------------------------v
 Woah...this place is not looking so good. There's more immobile
 MechSoldiers around the Town and there's no one wandering outside
 the town except a Soldier north of the Inn.
 
 Speak to the Soldier and he'll report the situation to Trad. They
 don't have an ounce of strength to fight another battle against
 the MechSoldiers. 
 
 Go into the Inn. Apart from the injured Soldiers, there's a scared
 Merchant in here as well.
 
 There's more injured persons in the Watch Tower.
 
 Go through the northeast door of the 'r' shaped building. The
 little brother and his father are dead. All that remains is a
 little girl.
 
 Go into the Church. The Nun is dead. Go down the stairs. More dead
 people....sorrow....sadness...
 
 Exit the Town or what's left of it.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                 (Falrish/Falrod Castle Outskirts)                |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | Healer                     |    15 |     8 | MysticNut           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | Clockmech                  |    62 |    20 | Iron Axe            |
 | RedSlime                   |    10 |     4 | Herb                |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 v----------------------------+-------+-------+---------------------v
 
 Travel west and go into Zebbot's Laboratory.
 
 ^------------------------------------------------------------------^
 |                       Zebbot's Laboratory                        |
 v------------------------------------------------------------------v
 Before you head into the lab, Trad will tell us that he swore he
 would never come back here but here he is. Go into the Lab.
 
 Examine Eri. There's a panel which is introducing her. She can't speak.
 Go into the east room. Trad wants us to wait outside while he speaks
 to Zebbot. Zebbo doesn't really care what happens to the country.
 Trad gave up on trying to convince him. Speak to Zebbot to find out the
 real Eri is dead. That's why he's sad.
 
 Exit the Lab. Outside, an Orange MechSoldier will appear. The
 MechSoldier will break down. Zebbot will come outside to see what's
 going on. Zebbot has taken interest in the MechSoldier. He says
 with little time, he'll be able to find out how they work. What
 makes them tick. He'll ask Trad to help him carry the MechSoldier
 inside. Trad will tell us to return to the Castle after he says
 the MechSoldier might be able to help them.
 
 Exit this area.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                 (Falrish/Falrod Castle Outskirts)                |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | Healer                     |    15 |     8 | MysticNut           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | Clockmech                  |    62 |    20 | Iron Axe            |
 | RedSlime                   |    10 |     4 | Herb                |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 v----------------------------+-------+-------+---------------------v
 
 Return to Falrod Castle and go into it.
 
 ^------------------------------------------------------------------^
 |                          Falrod Castle                           |
 v------------------------------------------------------------------v
 | Item Checklist: Wooden Hat                                       |
 v------------------------------------------------------------------+
 
 Woah.... we're under attack! TO ARMS MEN!!!!
 
 Everyone is fighting. Go into the East Building to find a Soldier
 stopping an injured Soldier from fighting. Speak to the MechSoldier
 west of the West Building that isn't fighting anyone to battle it.
 It's a Clockmech. After defeating it, speak to the other MechSoldier
 near the bridge leading to the Castle Gate to engage in a battle
 with it. It's another Clockmech. 
 
 Go into the West Building. Speak to Hanes to find out the MechSoldiers
 outside are just here to scout the Castle. Even if we manage to
 stop them, their main troops will shortly arrive and they'll destroy
 the Castle. Answer YES to his question to tell him that Captain Trad
 is still with Zebbot. He wants us to defend the Castle.
 
 Go back outside and go to the Castle Gate. Speak to the Soldiers here
 and they'll tell us to defend the Castle from within. In case they
 can't hold them off from the outside, our party is the only one who
 can stop them.
 
 Go into the Castle. There's already a Soldier here defending the
 stairway. Go back outside.
 
 Things have gotten worse. The 2 MechSoldiers will defeat the Soldiers
 guarding the Castle Gate. They'll engage in a battle with us. Just
 2 Clockmechs. After defeating them, 3 more Clockmechs will approach
 us....wait...are they broken? What's that sound? 
 
 The Clockmechs are broken. Some of them are fighting each other.
 
 Go south to find Trad, Zebbot and the Orange MechSoldier. Examine
 the Orange MechSoldier to find out he is Emitting a 'Dirsuption'
 (Disruption) Tone at 80 percent of strength. Speak to Trad then
 Zebbot to find out Zebbot reprogrammed the Orange MechSoldier. 
 It's now a Good MechSoldier. The other MechSoldiers are being
 controlled by a remotely broadcast frequency and Zebbot is jamming
 it with a Disruption Tone. Captain Trad wants us to raid the
 Hideout now. We can do it with the Orange MechSoldier. Agree to
 start a strategy session when Trad asks you. It will be held 
 tomorrow morning. The Soldiers need to rest after all.
 
 The Soldiers were taken inside the Castle to receive medical treatment.
 Hero and friends fell asleep on the floor. :/
 
 The next day will come. Rise and Shine! We'll be greeted by a Maid.
 Some of the Soldiers wound haven't recovered while some are still
 resting. Make your way to the Guardhouse and speak to Hanes if you
 want to. Captain Trad and Zebbot aren't there. Go into the East
 Building to find them.
 
 This place is different. Examine the Wardrobes to find a WOODEN HAT.
 Examine the bookshelf to find a book called Mechanical Structure and
 Application. It was written by Zebbot. Speak to Zebbot and he'll
 ask you if you know who made the MechSoldiers. Answer with a NO
 to find out whoever made them has extraordinary evil powers. Speak
 to Trad and he'll say with the help of the Orange MechSoldier, we'll
 be able to sneak into the MechSoldiers Hideout. He wants us to go
 to Hanes and tell him to prepare for a strategy session.
 
 Go into the Guardhouse and speak to Hanes to find out the preparations
 has been made. All we have to do is call Trad over. Go to Trad now
 and speak to him so he'll make his way to the Guardhouse. Return
 there and speak to Trad. The strategy session will begin. The plan
 is simple. We're going into the MechSoldiers Hideout to attack them.
 Trad wants only our party and himself to go. He wants the other 
 Soldiers to stay here and protect the Castle. Answer YES to
 his question. The MechSoldiers Base is found east of Falrish.
 He says we should go ahead of him. He'll come with Zebbot's
 Orange MechSoldier later on. The strategy session is over. He wants
 the Soldiers to tighten the defense of the Castle. After the
 Soldiers leave, Trad will say he's going to speak to Zebbot. He
 wants us to let him know when we're ready to leave.
 
 Go into the East Building. Speak to the Orange MechSoldier to find
 out Zebbot made it call itself Eri. Speak to Zebbot to find out his
 final goal is to find Eternal Life. Speak to Trad. You'll find out
 Eri died in the past and Zebbot isn't ready to let go of the past
 and accept Eri's death. We're ready to leave. Zebbot decides to follow
 us.
 
 Exit the building.
 
 Some persons showed up to see us off. Speak to everyone including
 Hanes in the Guardhouse then speak to Trad to find out we're meeting 
 up at Falrish before storming the MechSoldiers Base.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                 (Falrish/Falrod Castle Outskirts)                |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | Healer                     |    15 |     8 | MysticNut           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | Clockmech                  |    62 |    20 | Iron Axe            |
 | RedSlime                   |    10 |     4 | Herb                |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 v----------------------------+-------+-------+---------------------v
 
 Go into Falrish northeast.
 
 ^------------------------------------------------------------------^
 |                             Falrish                              |
 v------------------------------------------------------------------v
 Go to the southwest corner of the Town to find Zebbot. Speak to him
 and answer YES to his question. He's keeping his MechSoldier away from
 the other persons in the town. 
 
 Go into the Church and go down the stairs.
 
 Move south a bit to listen to what the Soldier tells Trad. Speak to
 Trad and he'll say it's time to attack. He'll leave. Exit the town.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                 (Falrish/Falrod Castle Outskirts)                |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | Healer                     |    15 |     8 | MysticNut           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | Clockmech                  |    62 |    20 | Iron Axe            |
 | RedSlime                   |    10 |     4 | Herb                |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 v----------------------------+-------+-------+---------------------v
 
 From Falrish, travel northeast then east to find the MechSoldiers
 Base surrounded by Brown Mountains. Go into it.
 
 ^------------------------------------------------------------------^
 |                        MechSoldiers Base                         |
 v------------------------------------------------------------------v
 | Item Checklist: 250 Gold                                         |
 |                 Iron Shield                                      |
 |                 STRseed                                          |
 |                 100 Gold                                         |
 |                 Fireshard                                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Clockmech                  |    62 |    20 | Iron Axe            |
 | FairyRat                   |    17 |     8 | Herb                |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Hork                       |    18 |     5 | Antidote            |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Hork
 
 +--------------+
 | Entrance     |
 +--------------+
 Woah...so many MechSoldiers.
 
 Go east then north to find a slope leading down to the MechSoldiers.
 Try to go down it and a Soldier will stop us. He will tell us that we
 shouldn't continue on. The number of MechSoldiers has increased.
 
 Zebbot, Trad and Eri (Mech) will arrive. After Trad explains the
 situation to the Soldier, he will ask you if you're ready to
 storm the Base. Answer with a YES. Our plan is to disrupt the
 MechSoldiers outside then we'll storm the base and destroy the
 leader.
 
 Zebbot, Eri (Mech) and Trad will go down the slope. While Trad is
 fighting one of the MechSoldiers, Eri (Mech) will begin to
 emit the disruption tone.
 
 In control, speak to the Soldier to find out the MechSoldiers are
 going berserk. Go down the slope. Speak to Zebbot to find out
 the enemies inside haven't found out about Eri's (Mech) presence
 yet. Speak to Eri to find out she's using 100% this time instead
 of 80% like last time. Speak to Trad and he'll tell us to go
 into the stronghold. Go west of Eri (Mech) and go down the slope
 to reach the bottom of the area. Go into the Cave.
 
 +--------------+
 | B1           |
 +--------------+
 New Monsters: Hork
 
 Go north to find a MechSoldier wandering around. Speak to it and
 battle it. Go northeast to find another one. It's broken. Step
 on the platform northeast of it to be taken below.
 
 +--------------+
 | B2           |
 +--------------+
 Go southwest to find an Elevator Platform and a MechSoldier. Speak
 to it and battle it. 
 
 Go northwest to find another Elevator Platform. Step on that one.
 
 +--------------+
 | B1           |
 +--------------+
 The MechSoldier here is broken. Open the chests here to find
 250 GOLD and a Cannibox. The Cannibox is a new entry to our
 Monster Book. Make sure you fight and defeat it. Fight with
 caution. Step back on the Elevator Platform that brought you
 to this place.
 
 +--------------+
 | B2           |
 +--------------+
 Go back southeast to the middle Elevator Platform. Still ignore
 it. Go south to find a MechSoldier and an Elevator Platform. Speak
 to the MechSoldier to make the Elevator Platform near it to
 work. Step on it.
 
 +--------------+
 | B3           |
 +--------------+
 The MechSoldier won't attack if you speak to it. Open the chests
 to find an IRON SHIELD and a STRSEED. Equip the Iron Shield on
 Hero.
 
 Step on Elevator Platform that brought you here.
 
 +--------------+
 | B2           |
 +--------------+
 Step on the middle Elevator Platform now.
 
 +--------------+
 | B3           |
 +--------------+
 The MechSoldier nearby is broken. Go north to find 2 MechSoldiers
 guarding a door. Defeat them both then go through the doorway.
 
 Go north to be in a large room with 1 MechSoldier and a special
 Mech. Break the pot east to find 100 GOLD. Open the chest to
 find a FIRESHARD. 
 
 Heal up. 
 
 Approach the Boss Mech and he'll wonder how made it this far. He'll
 send 3 Clockmechs to attack us. After you have dealt with them,
 the Boss Mech will wonder why the MechSoldiers aren't functioning
 properly. He has no choice but to dispose of us by himself.
 
 ^------------------------------------------------------------------^
 |                      \\-BOSS BATTLE #7-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Machinoid         | 180      | 70       | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Call for Help                                                  |
 | ~ Furious Swing                                                  |
 ^------------------------------------------------------------------^
 
 After the battle, Machinoid will say he's one of the strongest of
 his kind in the Dark World. The Demon Lord entrusted him with the
 MechSoldiers to plunge the world into chaos. He doesn't care
 what happens to the country anymore and calls his most powerful
 soldier. The whole will begin to shake. A Mech will fall down from
 above and will attack us after crushing Machinoid.
 
 ^------------------------------------------------------------------^
 |                      \\-BOSS BATTLE #8-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | EvilMech          | 300      | 200      | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Attacks Twice                                                  |
 | ~ Magic Barrier                                                  |
 | ~ Fire Breath                                                    |
 | ~ Dazzleflash                                                    |
 | ~ Double-Edged Slash                                             |
 ^------------------------------------------------------------------^
 
 First thing you need to do is heal if you took any major damage from
 the previous battle. The EvilMech resembles Estark and Psaro in
 an odd way. Who are they? They are from the Zenithian Trilogy.
 
 After the battle, the EvilMech will shut down and will blow up into
 pieces.
 
 Zebbot and Trad will arrive. Zebbot will go and examine a pod north
 while Trad will speak to our party. Trad decides to head back to the
 Castle before us.
 
 Go and speak to Zebbot to find out he found nothing but repair tools.
 The MechSoldiers weren't build here. They were from the Dark World.
 He'll compliment our strength. He wants to stay here a bit longer.
 
 Cast Outside.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                 (Falrish/Falrod Castle Outskirts)                |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | Healer                     |    15 |     8 | MysticNut           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | Clockmech                  |    62 |    20 | Iron Axe            |
 | RedSlime                   |    10 |     4 | Herb                |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 v----------------------------+-------+-------+---------------------v
 
 Go into Falrish.
 
 ^------------------------------------------------------------------^
 |                             Falrish                              |
 v------------------------------------------------------------------v
 Speak to all the Townspeople north of the Inn and assure them that
 MechSoldiers have been defeated.
 
 Zebbot will arrive with Eri. He will tell us to return to the Castle.
 The little girl who lost her brother and father will run towards
 Eri and begin to try to destroy her. The Townspeople refuses to
 accept Eri. Zebbot will leave with Eri.
 
 SAVE YOUR GAME at the Church then exit the Town.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                 (Falrish/Falrod Castle Outskirts)                |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | Healer                     |    15 |     8 | MysticNut           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | Clockmech                  |    62 |    20 | Iron Axe            |
 | RedSlime                   |    10 |     4 | Herb                |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 v----------------------------+-------+-------+---------------------v
 
 Go into Falrod Castle.
 
 ^------------------------------------------------------------------^
 |                          Falrod Castle                           |
 v------------------------------------------------------------------v
 | Item Checklist: Bug Knife                                        |
 |                 1200 Gold                                        |
 v------------------------------------------------------------------v
 
 Some persons waited outside to welcome us. Make sure you speak to
 them. Speak to Hanes in the Guardhouse and he will tell us to come
 speak to him again after we've spoken to the King.
 
 Make your way to the Throne Room. Captain Trad, Zebbot, Eri, The
 King, The Minister and the Princess are all here. 
 
 The King will congratulate and thank us for our deeds. The King
 wants to give us a reward. Trad will refuse saying he was just
 fulfilling his duties as Captain. Zebbot doesn't want it either.
 We do. Give us!!! 
 
 After Zebbot leaves through the door south, the Princess will follow
 him. The King will use a BUG KNIFE. It's a royal treasure and it
 has the ability to paralyze our enemies. 
 
 After Trad leaves, we'll gain control. Speak to the King to be
 relieved of being Mercenaries. Speak to the Minister to be given
 permission to leave.
 
 Equip the Bug Knife on Maribel.
 
 Go through the door Zebbot and the Princess went through. On the
 roof, go down the northwest corner stairs. Make your way to where
 the Princess was when we first met her. Before you go through the
 door leading to the place we first met her, you'll hear a voice
 coming through the other side. Zebbot and the Princess are having
 a conversation. You'll get to hear the remaining back story of
 Eri. She died in an accident and Zebbot can't forgive her for
 dying and leaving him behind. He named the Orange MechSoldier
 Eri because robots don't die. Go through the door and speak to
 Zebbot. He has nothing to say to us. The Princess wonders if
 robots can have souls. Speak to Eri to find out she likes flowers.
 Zebbot will decide to leave with Eri.
 
 Go to the Guardhouse and speak to Hanes to get paid. 1200 GOLD.
 Nice.
 
 Exit the Castle.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                 (Falrish/Falrod Castle Outskirts)                |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | CancerMan                  |    14 |     6 | Copper Sword        |
 | Healer                     |    15 |     8 | MysticNut           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Goopi                      |    11 |     5 | Repellent           |
 | TailApe                    |    18 |     9 | Dung                |
 | FairyRat                   |    17 |     8 | Herb                |
 | Clockmech                  |    62 |    20 | Iron Axe            |
 | RedSlime                   |    10 |     4 | Herb                |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 v----------------------------+-------+-------+---------------------v
 
 Travel west and go into Zebbot's Laboratory.
 
 ^------------------------------------------------------------------^
 |                       Zebbot's Laboratory                        |
 v------------------------------------------------------------------v
 Eri can be found wandering around outside. Go into the Lab. The first
 Robot Eri we met no longer has a name if you read her panel. Spesk
 to Zebbot to find out he doesn't need anything else apart from
 Eri. We can't help him.
 
 Return to the Warp Hole so you'll get teleported back to the Present.
 Before you leave, get Gabo to Level 13 so he will learn HOWL.
 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 10                           ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Blue Pedestals Room        |
 +----------------------------+
 We made it back safely. Go into the Red Pedestals Room.
 
 +----------------------------+
 | Red Pedestals Room         |
 +----------------------------+
 Place your 2 new FireShards on the Southeast Pedestal.
 
 Go into the Large Room.
 
 +----------------------------+
 | Large Room                 |
 +----------------------------+
 There's a new Continent southeast of Sim-Town. That's Falrod Continent.
 
 Exit this Area.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Get aboard your Ship.
 
 ^------------------------------------------------------------------^
 |                         Overworld (Sea)                          |
 v------------------------------------------------------------------v
 | MONSTERS SWIMMING AROUND:                                        |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | RushFish                   |     8 |     5 | Herb                |
 | Starfish                   |     9 |     6 | SeaShell Hat        |
 | SeaLipsy                   |    10 |     1 | Antidote            |
 | HornSnail                  |    12 |     8 | Herb                |
 | PutreFish                  |    60 |    52 | Bone Knife          |
 v----------------------------+-------+-------+---------------------v
 
 Sail to Falrod Continent southwest of Sim-Town. Dock near Falrish.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Go into Falrish.
 
 ^------------------------------------------------------------------^
 |                             Falrish                              |
 v------------------------------------------------------------------v
 | Item Checklist: Tights                                           |
 |                 3 Gold                                           |
 |                 21 Gold                                          |
 |                 TinyMedal #8                                     |
 v------------------------------------------------------------------+
 
 The young lady at the entrance of the Town will welcome you to Falrish.
 Go into the Inn.
 
 You can rest for 40 Gold in total. Speak to the Lady to find out the
 King made the cleaning machine cleaning the west room. Search the
 drawer in the east room to find TIGHTS. Equip it on Maribel. It's an
 accessory to boost her defense. There should be a person in the
 Inn (East Room) that you can recruit for Sim-Town. Make sure you recruit
 that person. That's a Total of 6 Immigrants we've recruited.
 
 Speak to the little boy north of the Inn to find out the town is
 always clean because of the MechCleaners. The Viking west of the
 'r' shaped building will tell you to visit Falrod Castle since we're
 on this continent. We will.
 
 Go into the Watchtower. Speak to the lady to find out several years
 ago, they found a MechCleaner hidden in a pile of junk in the
 basement at Falrod Castle. They don't know who made it but they 
 studied it and made their own. It looks like Zebbot isn't famous.
 Break the barrels to find 3 GOLD. The little girl grandfather,
 Armand taught the Soldiers and the King swordplay a long time ago.
 The young man is a Soldier of Falrod Castle. He's on a day off.
 
 Go into Weapon and Armor Shop. Examine the MechCleaner to find out
 it's not for sale. The MechCleaners can only be found in Falrod
 Continent.
 
 ^--------------------------------------^
 | Weapon Shop                          |
 v--------------------------------------v
 | Copper Sword                     220 |
 | Stone Claw                       340 |
 | Mallet                           410 |
 | Boomerang                        650 |
 | Rosevine Whip                    770 |
 | Rock Axe                         810 |
 | Iron Spear                      1000 |
 v--------------------------------------v
 
 ^--------------------------------------^
 | Armor Shop                           |
 v--------------------------------------v
 | Scale Armor                      450 |
 | Leather Dress                    680 |
 | Shell Armor                      880 |
 | Chain Mail                      1050 |
 | Bronze Shield                    470 |
 | Iron Shield                      920 |
 | Iron Helmet                     1100 |
 v--------------------------------------v
 
 For Hero; Iron Spear, Chain Mail, Iron Helmet
 For Kiefer; Iron Spear, Chain Mail, Iron Shield, Iron Helmet
 For Maribel; Nothing
 For Gabo; Nothing
 
 Hero already has an Iron Shield so you don't need to buy him
 another one.
 
 Go through the southwest door of the 'r' shaped building. (west
 of the Inn). Inside, break the pots and barrels to find
 21 GOLD and a New Monster Entry for our Bestiary, EvilPot. Make
 sure you fight this new Monster for our Bestiary. Make sure
 you fight it with caution. Open the chest to find the
 [TINY MEDAL #8].
 
 Go through the northeast door of the 'r' shaped building. Examine
 the chest here to find out it's locked! It's just like the one
 at Fishbel.
 
 Go up the east stairs of the 'r' shaped building. The Merchant
 up here will ask our party if they came to buy a MechCleaner.
 Answer with a NO to find out the King had scientists build them
 and then he gave them to Falrish for free. Speak to the Old 
 Lady near the church to find out the town is built like a fort.
 It's due to the MechSoldiers incident. 
 
 Go into the Church. A lady is confessing to the Priest but if
 you speak to her, she'll say you interrupted her. SAVE YOUR
 GAME. There should be a person in here that can be recruited
 to Sim-Town. Make sure you recruit that person. That's a 
 total of 7 Immigrants we've recruited. Go down the stairs.
 
 Here, speak to the Man in Blue Shirt to find out the King
 plans on making a MechHuman. The man wants a MechLady. The
 other man says the Young King Falrod VII is a great man. The
 King is interested in clockworks. The little boy in the south
 room had a dream of drowning. He wet himself while asleep.
 Go into the Kitchen Area east. Speak to the Old man to find out
 he's full. Speak to the Lady to find out there's a strange old
 fortune teller living in the eastern ruins. The fortune teller
 is unpopular because her fortunes has nothing to do with them.
 We have to meet her.
 
 Go through the door southeast of the young man that tells you
 that the current King is a great man. Outside, you'll find a 
 Dog. Nothing else.
 
 Exit the Town.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Before going into the Castle, travel west to Zebbot's Laboratory. Go
 into it.
 
 ^------------------------------------------------------------------^
 |                       Zebbot's Laboratory                        |
 v------------------------------------------------------------------v
 | Item Checklist: TinyMedal #9                                     |
 |                 FireShard                                        |
 |                 HairBand                                         |
 v------------------------------------------------------------------+
 
 The Cleaner near the logs outside is rusty and probably won't ever
 work again. Break the barrels to find the [TINY MEDAL #9].
 
 Go into the Cabin. The Cleaner here is rusty. Open the chest to
 find a FIRESHARD.
 
 Go into the lab. The MechMaid is rusty. Go into the west room.....
 Eri is still looking after Zebbot's remains. He probably died a
 long time ago and Eri never buried his body. Speak to Eri to
 find she thinks if Zebbot drinks his soup, he will feel better.
 Search the drawer to find a HAIRBAND.
 
 Exit this place.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Go into Falrod Castle.
 
 ^------------------------------------------------------------------^
 |                          Falrod Castle                           |
 v------------------------------------------------------------------v
 | Item Checklist: Scale Armor                                      |
 |                 2 Gold                                           |
 |                 8 Gold                                           |
 |                 5 Gold                                           |
 |                 Herb                                             |
 |                 WindShard                                        |
 |                 TinyMedal #10                                    |
 |                 Noble Robe                                       |
 v------------------------------------------------------------------+
 
 Speak to the Bard to find out we're in Falrod Castle. Speak to the
 young lady north and she'll ask us if we're scholars summoned by
 the King. Answer with a NO. 
 
 Go into the West Building. Speak to the left Soldier to find out
 he's wondering if the scientists will make anything for them. The
 current King is not interested in military application. Speak to
 the right Soldier to find out he's a Captain. He'll ask is if we're
 travelers. Answer with a YES. He'll tell us that the far west edge
 of the land, which is where Zebbot's Laboratory is, is a 
 Forbidden Zone. No one is permitted to go there but we did.
 
 Go into the East Building. This looks like the Scientists Lab.
 Move up a bit. There's a MechHuman! The Old Man tells the Scientist
 to flip the switch. The MechHuman will work momentarily then it'll
 break down. Search the wardrobe to find a SCALE ARMOR. Search the
 Bookshelf to find a book entitled 'Making Your First Mech'.
 Speak to the Old Man to find out he doesn't know why the MechHuman
 isn't walking. Speak to the Scientist near the MechHuman
 to find out they failed again. Speak to the other 2 Scientists to
 find out they made the MechCleaners because they had a model to
 start with. It looks like they don't know Eri is at the Forbidden
 Zone yet.
 
 Go to the Castle Gates. Speak to the Guards and they'll welcome you
 into the Castle. Go through the Gate.
 
 Speak to the Guard to find out the King is upstairs. Go up the stairs.
 
 Speak to the Guard nearby to find out the King is occupied at the
 moment. Don't approach the King yet. Go through the door south to reach
 the Castle's Roof.
 
 Speak to everyone here to find out
 - The Cleaner is afraid of losing his job because of the MechCleaners.
 
 - The Nun believes Machines cannot house a soul.
 
 - The Soldier says the King has a plan to have all the Mechs do all
   the works the humans do now. He wants a Mech to stand guard in
   place of him.
   
 First, go into the southwest building. Break the barrel to find 2
 GOLD. The Shortcut Hole isn't here anymore. Go up the stairs and
 speak to the Guard to find out the Scientists are aware that the
 country was attacked by MechSoldiers long ago. 
 
 Next, go into the southeast building. Break the pots to find
 8 GOLD. Speak to the Old Man and he'll ask you if you've ever been
 to the western edge of this Continent. Answer with a YES to find
 out the Old Man went there when he was younger. He heard Eri
 voices and thought it was a ghost. Go up the stairs and speak
 to the Guard to find out what he wants to do but can't.
 
 Go down the northeast corner stairs next. Go southwest and pull
 the lever to unlock the gate. Go down the stairs. Speak to the
 Guard to find out the Bunker is now used as the Castle Dungeon.
 He allows us to have a look inside. Go in and break the pots and
 barrels to find 5 GOLD and a HERB. Open the chest to find a
 WINDSHARD. Exit and return to the Castle Roof. Don't forget to
 pull the lever to close the gate.
 
 Go down the northwest corner stairs next. Speak to the Lady to
 find out something's wrong with the MechCleaner. Go into the
 Kitchen Area south and break the barrels to find the 
 [TINY MEDAL #10]. Speak to the Lady to find out she was asked
 to cook some Brain Food. Speak to the scientists if you wish
 to. Go through the doorway northeast of the Lady with the
 MechCleaner then go through the door. 
 
 The lady here will ask you if you've met the King yet. Answer
 with a NO to find out the King would love to hear the stories
 of our journey.
 
 Return to the Throne Room and approach the King to trigger a
 scene. The Minister is addressing some Scientists and the
 King tells him not to worry too much. 
 
 Go into the East Room and search the drawer to find a
 NOBLE ROBE. Equip it on Kiefer. Go into the west room. Speak
 to the Maid to find out she likes cleaning. Search the bookshelves
 to find out there are all sorts of book available.
 
 Speak to the Scientists to find out it's already been 6 months
 since they started trying to make the MechHuman. If they had
 a model, it would be faster. Speak to the Minister to find out
 we should speak to the King briefly. Speak to the King. He wants
 us to tell everyone else about their advancement in technology.
 He'll tell the Scientists to leave. A Soldier will come in and
 tell the King that a MechSoldier has been found. Oh...it must
 be Eri. The Soldier will say it was found at the west edge of the
 continent. It's definitely Eri. The King wants to depart immediately.
 The King will leave after placing the Minister in charge while he's
 gone.
 
 Go down the stairs. You'll find the King with some Soldiers. 
 Before they leave, Armand, the man we met at Falrish, will arrive.
 He's the one that trained the Soldiers and the King. He'll tell
 the King not to go to the Forbidden Zone. The King and the 
 Soldiers will leave. They ignored what Armand said. Speak to
 Armand and he'll tell us to stop the King.
 
 Exit the Castle. 
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Travel west to Zebbot's Laboratory. Go into it.
 
 ^------------------------------------------------------------------^
 |                       Zebbot's Laboratory                        |
 v------------------------------------------------------------------v
 Go into the Lab and go into the west room to find Eri still making
 soup for the corpse of Zebbot. Exit the Lab and the King and his
 guards will arrive. How did we get here before them?
 
 The King will push us into the Lab and then out of his way. He will
 go into the room with Eri. He wants to take Eri back into the Castle.
 All Eri wants to do is make soup for Zebbot. The Soldiers will carry
 her back to the Castle. 
 
 I don't know why Zebbot didn't shut her down before he died.
 The King will address Zebbot's corpse and thank him for his creations
 before telling us a new era is about to begin. He will return
 to the Castle after all that.
 
 Return to Falrod Castle.
 
 ^------------------------------------------------------------------^
 |                          Falrod Castle                           |
 v------------------------------------------------------------------v
 Make your way to the Throne Room and approach the King to trigger a
 cutscene.
 
 The Scientists wants to begin to tear Eri apart. Eri will fall apart
 and Armand will tell the King to return Eri to Zebbot's Laboratory.
 The King will realize Armand is hiding something from him. He'll
 tell the Minister to summon the guards and he'll throw Armand into
 the Castle Dungeon. Armand will be taken to the Dungeon. The King
 tells the guards not to lock the door.
 
 Speak to the King and everyone else present.
 
 Make your way to the Castle Dungeon. Speak to Armand and he'll ask
 us to do him one more favor. Agree to help him by answering YES to
 his question. He tells us his story. When he first found Eri, she
 was still service Zebbot. He wants us to go to Falrish and retrieve
 Eri's parts. His granddaughter knows where we can find the parts.
 He's counting on us.
 
 Exit the Castle and go into Falrish.
 
 ^------------------------------------------------------------------^
 |                             Falrish                              |
 v------------------------------------------------------------------v
 | Item Checklist: MechParts                                        |
 v------------------------------------------------------------------+
 
 Go into the Watchtower and speak to the little girl. Hero will tell
 her that we're looking for Eri's parts. She will say they must be
 in her grandpa's secret hiding spot. She wants us to dig up the
 ground under the barrel close to the pond.
 
 Make your way to the area with a barrel and a dog. You can reach it
 from the 'r' shaped building. Break the barrel then examine the ground
 it was on to find the MECHPARTS.
 
 Return to the Castle.
 
 ^------------------------------------------------------------------^
 |                          Falrod Castle                           |
 v------------------------------------------------------------------v
 Make your way to the Castle Dungeon. You'll get to find out the
 Captain is Armand's son. He will ask Armand what his intentions are.
 Armand just wants Eri to return to Zebbot's Laboratory. When they 
 notice us, the Captain will tell Armand not to do anything too
 rash. Before the Captain leaves, he'll thank us for helping his
 father. 
 
 Speak to Armand to give him the MechParts. Now he can repair Eri.
 Eri is in the East Building at the Castle Entrance. Before Armand
 leaves, the Guard will give his clothes to Armand to disguise
 himself. Speak to Armand and he'll join our party as a Guest
 Party Member.
 
 Make your way to the East Building. Eri and a single Scientist is here.
 The Scientist will tell us everyone left and he doesn't know where
 they are. He's going to get some food and tells us to look after Eri.
 He'll leave. Armand will fix Eri after removing his disguise.
 Eri will be fixed but now she thinks Armand is Zebbot. The King
 and some Soldiers will arrive. The King will finally understand
 what Armand said. He will order his guards to take Eri back to
 the Zebbot's Laboratory.
 
 ^------------------------------------------------------------------^
 |                       Zebbot's Laboratory                        |
 v------------------------------------------------------------------v
 Armand successfully fixed Eri. Everything is back to normal. The
 King will apologize for what he did. He won't bother Eri but he
 hasn't given up on using Robots to make the world a better place.
 
 Armand will tell us to come to his house when we have the chance.
 After he talks to Eri a bit, he'll leave. Speak to Eri and she'll
 thank us for what we did.
 
 Return to Falrish.
 
 ^------------------------------------------------------------------^
 |                             Falrish                              |
 v------------------------------------------------------------------v
 | Item Checklist: FireShard                                        |
 v------------------------------------------------------------------+
 
 Go into the Watchtower. Speak to Armand and he'll thank us for what
 we did. Speak to his granddaughter to get a FIRESHARD. 
 
 Now that all that is over, let's head over to the MechSoldiers Base.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Go into the MechSoldiers Base northeast opf Falrish.
 
 ^------------------------------------------------------------------^
 |                        MechSoldiers Base                         |
 v------------------------------------------------------------------v
 | Item Checklist: STRseed                                          |
 |                 Iron Claw                                        |
 |                 TinyMedal #11                                    |
 v------------------------------------------------------------------+
 
 +--------------+
 | Entrance     |
 +--------------+
 Huh? There's an Old Lady at the entrance of the Base. Go there and
 speak to her. She's the Fortune Teller we heard about. She'll ask
 us if we're looking for something. Answer with a YES. She'll tell
 our fortune. She can see grass. Grass with a good smell and a cave.
 That's it.
 
 Go into the Cave.
 
 +--------------+
 | B1           |
 +--------------+
 Go north them northeast and step on the Elevator Platform.
 
 +--------------+
 | B2           |
 +--------------+
 There's 3 other Elevator Platform here. One in the middle, one at
 the southern corner and the last one at the northwest corner.
 
 Step on the northwest corner one first.
 
 +--------------+
 | B1           |
 +--------------+
 Open the 2 chests to find a STRSEED and a Cannibox Monster.
 
 +--------------+
 | B2           |
 +--------------+
 Step on the southern Elevator Platform next.
 
 +--------------+
 | B3           |
 +--------------+
 Open the chests to find out one is empty but the other contains
 the [TINY MEDAL #11].
 
 +--------------+
 | B2           |
 +--------------+
 Step on the middle one now.
 
 +--------------+
 | B3           |
 +--------------+
 Go northeast and then go through the opening north.
 
 Go northeast and open the chest to find an IRON CLAW to be
 equipped on Gabo. Break the vase to encounter an EvilPot.
 
 Cast Outside. Nothing else can be found in this area.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 From the MechSoldiers Base, travel east to find a bridge. It was
 broken in the past. Go across it.
 
 There's nothing on this Continent apart from a White Shrine. Go into
 it.
 
 ^------------------------------------------------------------------^
 |                           Lake Shrine                            |
 v------------------------------------------------------------------v
 Go into the Shrine north.
 
 Inside, try going through the door to find out it is locked by some
 mysterious power. Go up the stairs. Here, speak to the Soldier to
 find out about the BlissRock. What exactly is that?
 
 Examine the Stone Tablet to find out God perished in his physical
 form. God left behind miracles to bring about our rebirth. Soldiers
 of God exists. They will lead the way to rebirth with the BlissRock.
 
 What's a BlissRock???
 
 Return to Ruins. We have more shards. Cast RETURN.
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Green Pedestals Room       |
 +----------------------------+
 Place your new WindShard on the Southwest Pedestal.
 
 +----------------------------+
 | Red Pedestals Room         |
 +----------------------------+
 Place your 2 New FireShards on the Southeast Pedestal. Alright! I
 wonder where we'll end up this time... 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 11                           ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                       (Verdham Outskirts)                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Healer                     |    15 |     8 | MysticNut           |
 | FairyRat                   |    17 |     8 | Herb                |
 | Hork                       |    18 |     5 | Antidote            |
 | Goopi                      |    11 |     5 | Repellent           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 | Venomworm                  |    17 |     6 | Antidote            |
 v----------------------------+-------+-------+---------------------v
 
 The first thing you need to do is get your party Level to:
 
 Hero (18)
 Kiefer (18)
 Maribel (18)
 Gabo (17)
 
 There's a huge Poisonous swamp north. From the Warp Hole, travel 
 northeast to find a Town. Go into it.
 
 ^------------------------------------------------------------------^
 |                             Verdham                              |
 v------------------------------------------------------------------v
 | Item Checklist: TinyMedal #12                                    |
 |                 Bunny Tiara                                      |
 |                 3 Gold                                           |
 |                 Wooden Hat                                       |
 |                 25 Gold                                          |
 |                 Glam Robe                                        |
 |                 Traveler Clothes                                 |
 v------------------------------------------------------------------+
 
 Err....can't we find 1 town brimming with life in the past. I wonder
 what this town problem is.
 
 Read the sign west to find out we are in Verdham. 
 
 Go into the Inn nearby first from the south entrance. Hey, we want a
 room.....they are all stones. It's just like Dialac. Did the Dark 
 Cloud come here and rain upon the Villagers? If that is true, why
 were the people inside buildings affected??? The Stones are still
 fresh. Examine the book on the table to find out it's an Adventure
 Journal. SAVE YOUR GAME. Go up the stairs. The Nun was changed into
 Stone while changing. It's out of view.....the Priest must have
 wanted to peak at her while she undresses. She's blocking the Wardrobe.
 We'll come back later. Go into the Inn from the north entrance or
 back door. The Boy was turned into a statue while he was running.
 Hmm...go down the stairs. It's a Pub. The bartender is still
 holding a glass in his hand. Examine the Dancers to find
 out they are sisters. The man is holding one of the dancer's hand.
 
 Go into the Shop east of the Inn next from the back door. The small
 boy turned into stone after rushing into the Shop.
 
 Go into the Item Shop west of the Inn from the south entrance. Go
 up the stairs. There's a diary on the table. Agree to read it.
 'He's always pursuing his dreams- he hardly takes notice of me.
 He avoids me, averting his eyes'. The rest of it isn't written
 probably. Only the author can read it. Go into the Item Shop from
 the east entrance. Open the chest to find the [TINY MEDAL #12].
 We've been finding a lot of these. 
 
 Go into the house west of the Item Shop. The lady was cooking
 before she was turned into the Stone. The pot is mold. What she
 was cooking cantbe recognized. Go up the stairs. Search the
 Wardrobe to find a BUNNY TIARA. 
 
 Go into the house north of the house you were just in. The cat
 was turned into stone in the middle of a yawn. The Old Man ran
 into his house before being turned to stone. He's out of breath.
 Break the pot to find 3 GOLD. There's a book called 'Mecha
 Encyclopedia' in the bookshelf.
 
 There's a large mansion at the northeast side of the town. Go
 into the Garden area first to find a man and woman Statue
 on top of each other. It's not what you think. The man was
 trying to protect the woman. Go into the Cabin west of the
 fountain. Examine the bookshelf to find an unfinished love 
 letter. It's in Porta's Handwriting. Who is Porta? The Viking
 was turned into stone immediately after rushing into his house.
 Go down the stairs. Search the wardrobe to find a WOODEN HAT.
 That's all in this Cabin.
 
 Alright, next is the mansion. There's 3 Front Doors. Go through
 the lower single door first. It won't open. Go through the
 single door up the stairs. The door won't open. Confound it.
 Where's the key. Go through the double door. The Farmer turned
 into stone after entering the house. Break the barrels to
 find 25 GOLD. Go up the stairs. I wonder what the handsome
 man was looking at. Search the Wardrobes to find a GLAM ROBE.
 Equip it on Gabo. The chest is locked. We need a Thief's Key.
 Go up the stairs. Go up the stairs.
 
 What's this monster doing here. He talking to himself about
 a sweet nectar. Is he the one who turned the humans to stone.
 This is highest point so we need to use the AngelTear. He 
 attacks us. 
 
 ^------------------------------------------------------------------^
 |                      \\-BOSS BATTLE #9-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Rainmaker         | 350      | 310      | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Attacks Twice                                                  |
 | ~ Frigid Breath                                                  |
 | ~ Lick                                                           |
 | ~ Healmore                                                       |
 ^------------------------------------------------------------------^
 
 After the battle, you'll find out defeating Rainmaker won't break
 the spell. He will fade away.
 
 Use the AngelTear as an item. The Darkness is gone. Let's to check
 if the humans here were returned back to normal. Go down the stairs.
 Go down the next stairs. It looks like the spell was broken. The
 humans here are back to normal. Approach the handsome man looking
 put the window. His name is Iwan. He doesn't remember being turned
 to stone. He was watching Pepe from the window. Apparently Pepe
 got involved with Linda. He's watching the young man and woman
 we saw lying on top of each other outside. The Young Man is Pepe
 and the young woman is Linda. Pepe was trying to protect Linda.
 Iwan will rush down the stairs. Follow him down the stairs.
 
 Speak to the Maid and she'll ask us if we're avoiding the rain
 as well. It seems like they don't know that the Rain caused them
 to turn to stone. Answer with a NO mad she'll say we're lying.
 She'll say her name is Kaya. Why are the NPCs getting names?
 She says we are free to ask her anything about the mansion.
 Speak to her again to find out her Master's wife is dead so she's
 been placed in charge of taking care of the mansion. Let's try
 our best to remember the NPCs names. Speak to the Farmer to find
 out everyone ran into their homes after the gray rain started
 pouring. Approach the Master and the Martial Artist to trigger
 a cutscene. The Martial Artist will tell Borlock, the Master of
 the mansion we are in, that it has stopped raining. The Martial
 Artist will ask Borlock if it's true that people get turned to
 stone when the gray rain touches them. They remember seeing
 the Dark Cloud. The Martial Artist will leave. He wants to
 check how the others are doing.
 
 There's an Encyclopedia about Bizzare Plants in the bookshelf.
 I don't think that was there before. Strange....it tells
 us about a giant plant eating up a whole town. I wonder if
 we'll encounter a town like that. Speak to Borlock to find
 out he's worried about his Herb Garden. Exit the Mansion.
 
 What's everyone doing outside? Approach them and someone will
 say someone has turned to stone at the Herb Garden. Did
 the AngelTear fail??? Go east to the Herb Garden. No one is
 a stone statue. Speak to the Old Man to find out his body
 is stiff so he can't move on. Speak to him again to find out
 he wants to know who turned to stone. Speak to the Farmer
 to find out Pepe is the one who turned to stone. Speak to
 the Martial Artist to find out he thinks all the gray rain
 does is make your body stiff. The lady and young man won't
 let you into the Garden.
 
 Let's explore the other places. Speak to the little boy east
 of the Inn to find out he's staying in the Weapons Shop.
 Speak to the lady west of the Inn to find out she thinks 
 Pepe was the only one that turned to stone when it was actually
 everyone in town. Speak to the lady west of the mansion to
 find out she's not aware Linda is at the Herb Garden. Speak
 to the Merchant near her to find out he's looking forward to
 seeing Linda. 
 
 Go into the Inn. Speak to the Priest if you want to. Speak
 to lady to find out the people that were here left after
 the spell got broken. Their movements were stiff. Go up
 the stairs. Search the wardrobe now to find TRAVELER CLOTHES.
 Speak to the Nun to find out Borlock doesn't want her to
 leave on a journey. Go into the Inn from the back door.
 Go down the stairs. The Pub. The Bartender is wondering how
 long the Warrior plans on drinking. The Warrior is from
 Engow. He came here to buy some Herbs. The Dancers are sisters.
 They remind me of Meena and Maya. (Dragon Quest IV main
 characters). Nice Reference.
 
 The Viking inside the Weapons Shop isn't ready to do business.
 His body is still stiff. 
 
 The Merchant in the Item Shop isn't ready to do business as 
 well.
 
 Go into the house west of the Item Shop. The Lady is surprised
 that her stew is moldy. 
 
 Go behind the mansion to find Iwan near a door leading to the
 garden. Speak to him to find out Linda is his fiance. Love
 Triangle? Anyway, he'll unlock the door and will rush over to
 Linda and Pepe. Before you rush over to them like a commoner,
 go into the Cabin. Speak to the Viking to find out he's
 Porta. Is he the one that wrote the love letter? Speak to the
 other man to find out he's the Gardener. His sons are Pepe
 and Porta. Exit the Cabin then go east to find Linda, Pepe and
 Iwan. Speak to Linda to find out she wants Pepe to get up. Is
 Pepe the one she loves? Speak to Pepe to find out he's alive
 but he's breathing weakly. Speak to Iwan. He'll ask Linda what
 happened. She'll say Pepe protected her from the gray rain.
 yeah right, not really. They both got turned into stone and
 we ended up helping them. Borlock will arrive. He's glad his
 garden isn't ruined. After Iwan explains to him what is going
 on, he'll ask us to carry Pepe inside. Agree to help so he
 will owe us one. 
 
 In the Cabin, Hero will tell Borlock everything that really
 happened. You get to find out Clayman and Joseph passed through
 this town and told them about the Gray Rain. After Iwan and
 Linda fights a bit, Linda will leave. Ahhh yes...young love...
 not that I know anything about it. >_> Iwan will go after 
 Linda. Borlock will tell us to come over to his mansion so
 we can continue our conversation. Speak to Porta to find out
 Pepe's dream is to own his own garden. The Gardener will call
 Pepe a fool for protecting another person's fiance.
 
 Let's process what we've gathered so far. So we have Iwan, Pepe,
 Porta, Linda, Borlock and Kaya. Those are the NPCs with names.
 We also have the Gardener. So, Iwan and Linda are engaged to
 each other. Iwan loves Linda but I'm not sure Linda feels the
 same. I think she loves Pepe. She's the owner of the Diary
 up the stairs in the Item Shop. She says Pepe doesn't notice
 her. Pepe wants to own a Herb Garden. He doesn't show his love
 for Linda but I think he loves her seeing as he protected her
 knowing he would turn to stone. Next is Porta. He is Pepe's
 brother. He wrote an unfinished love letter but who is it for?
 Perhaps it's for Kaya! I mean she's the only other main 
 NPC and she's still young. Who else? Borlock is the owner of the
 garden and Iwan is his son. The Gardener is the father of
 Pepe and Porta. Kaya is a maid working for Borlock.
 
 That's everything we've gathered. Let's see what else we can
 find out. Leave the Cabin.
 
 Speak to the persons in the Herb Garden. Speak to the little
 boy north of the Weapons Shop and he'll tell us a secret
 if you answer YES to his question. He saw Pepe and Linda
 arguing in the Herb Garden before the gray rain fell. Speak
 to everyone else wandering around in the town to find out
 the gray rain is biggest thing that has ever happened in Verdham,
 Iwan returned to the mansion, the Old Man thinks the gray
 rain stopped recently but it stopped a long time ago and finally,
 the villagers bodies aren't that stiff anymore.
 
 Go into the Inn. You can rest for 40 GOLD. 
 
 The Item Shop:
 
 ^--------------------------------------^
 | Item Shop                            |
 v--------------------------------------v
 | Herb                               8 |
 | Antidote                          10 |
 | MoonHerb                          30 |
 | Repellent                         20 |
 v--------------------------------------v
 
 Go up the stairs in the Item Shop. Linda is here. Speak to her and
 she'll ask us if we came because we have doubts about her
 relationship with Pepe. Answer with a YES to find out she's hiding
 her feelings for Pepe. We need more information.
 
 The Weapon and Armor Shop:
 
 ^--------------------------------------^
 | Weapons and Armors Shop              |
 v--------------------------------------v
 | Boomerang                        650 |
 | Iron Spear                      1000 |
 | Leather Whip                    1300 |
 | Blade Boomerang                 2300 |
 | Bronze Armor                    1350 |
 | Iron Shield                      920 |
 | Iron Helmet                     1100 |
 v--------------------------------------v
 
 For Hero; Blade Boomerang, Bronze Armor
 For Kiefer; Bronze Armor
 For Maribel; Leather Whip
 For Gabo; Blade Boomerang
 
 Make sure you buy the above Equipments.
 
 Go into the house west of the Item Shop. Speak to the lady inside
 to find out Linda's parents are in debt with Borlock so perhaps
 she intends to pay them back by marrying Iwan. She wonders
 if her debt made her turn down Iwan's proposal.
 
 Go into the mansion. Iwan and Borlock are both here. Iwan is
 telling Borlock that ever since Pepe became bedridden, Linda
 has been depressed. With the way things are, Iwan won't
 be able to marry Linda. Borlock will tell Iwan to reassure
 Linda. You get to find out that Pepe is Linda's childhood
 friend. Iwan decides to figure out a way to awaken Pepe. Iwan
 will head upstairs. Speak to Borlock. He wants us to help
 Linda out. Go upstairs. Try going into the room Kaya and
 Iwan is in. The door is locked. You still hear their conversation.
 What the hell!? Kaya loves Iwan!? They literally just kissed.
 Kaya tries to convince Iwan that Linda loves Pepe but Iwan
 refuses to accept it. Speak to Kaya to find out in the past,
 Iwan loved her.
 
 The story is getting quite interesting now. Go down the stairs.
 Speak to Borlock to find out if Linda and Iwan gets married,
 he won't have the collect the debt owed to him. Exit the
 mansion.
 
 Go to the Item Shop and speak to the lady at the entrance to
 find out Iwan went to see Linda. Go into the Item Shop.
 Speak to Iwan to find out he got kicked out by Linda. He's
 waiting for her mood to change. Go up the stairs.
 
 There's a merchant here giving Linda some money to pay off
 her debt. Linda refuses to accept the money and tells the
 Merchant she's getting married to Iwan. The Merchant will then
 give her the money as a wedding gift. Speak to Linda to find
 out her heart is filled with pain and sorrow.
 
 Exit the Item Shop. Move a bit and you'll see Linda leave the
 Item Shop. She must have gone to see Pepe. Go to the Cabin.
 Speak to Linda or the Gardener. You get to find out there's
 a secret potion somewhere in the world that can cure any
 kind of sickness. Speak to the Gardener when Linda goes to
 Pepe to find out the secret potion is produced in the east,
 just beyond the steep mountain pass. He wants us to buy one
 for him. Speak to Linda and she'll ask us to find and bring
 the secret potion to her.
 
 SAVE YOUR GAME at the Inn. 
 
 Speak to the lady in the Herb Garden to find there's an
 Old Lady at Engow that makes a potion that cures any
 ailment. She's not only a pharmacist, she's also a
 first-rate fortune teller. I see.......now...how many fortune
 tellers do we know in Engow....PAMELA! Of course. 
 
 Exit the Town.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                       (Verdham Outskirts)                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Healer                     |    15 |     8 | MysticNut           |
 | FairyRat                   |    17 |     8 | Herb                |
 | Hork                       |    18 |     5 | Antidote            |
 | Goopi                      |    11 |     5 | Repellent           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 | Venomworm                  |    17 |     6 | Antidote            |
 v----------------------------+-------+-------+---------------------v
 
 Return to the Ruins by stepping on the Warp Hole 
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Red Pedestals Room         |
 +----------------------------+
 Examine the Northwest Pedestal then press the X button to get
 teleported to the Engow in the Past.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                        (Engow Outskirts)                         |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | TongueRat                  |     6 |     3 | Repellent           |
 | CatMage                    |     8 |     7 | Stick               |
 | Forester                   |    11 |     5 | Cloth               |
 | Florajay                   |     9 |     4 | Herb                |
 | Swordaroo                  |    10 |     6 | Copper Sword        |
 v----------------------------+-------+-------+---------------------v
 
 
 Go into Engow.
 
 ^------------------------------------------------------------------^
 |                              Endow                               |
 v------------------------------------------------------------------v
 | Item Checklist: Mila Drug                                        |
 v------------------------------------------------------------------v 
 
 Speak to the Villagers if you want. According to the man found at
 the northeast corner of the Village, few years has passed since we
 saved the village. The Viking east of the Inn lets us know this
 year's Flame Festival is already over.
 
 Go into the General Store. What is Elma going in place of Pamela.
 Speak to her and agree to have your fortune told. She's just kidding.
 Pamela went to see the Village Elder. 
 
 Go into the Elder's House. Speak to lady to find out Pamela and
 another woman used to fight over for the Elder when they were 
 all younger. The Elder married the other woman which is the Old
 Woman sitting with Pamela. Speak to Pamela. Agree to tell her
 about Pepe. She might has something to make Pepe feel better. She'll
 return to the General Store. Speak to the Elder before returning
 to the General Store. At the General Store, speak to Pamela and 
 she'll give you a MILA DRUG. This should do the trick.
 
 Exit the Village and return to the Ruins.
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Red Pedestals Room         |
 +----------------------------+
 Examine the Southeast Pedestal and press the X Button so we'll get
 teleported back to Verdham Continent in the past.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                       (Verdham Outskirts)                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Healer                     |    15 |     8 | MysticNut           |
 | FairyRat                   |    17 |     8 | Herb                |
 | Hork                       |    18 |     5 | Antidote            |
 | Goopi                      |    11 |     5 | Repellent           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 | Venomworm                  |    17 |     6 | Antidote            |
 v----------------------------+-------+-------+---------------------v
 
 Go into Verdham.
 
 ^------------------------------------------------------------------^
 |                             Verdham                              |
 v------------------------------------------------------------------v
 The Gardener has been waiting for us to arrive. He'll ask you if
 you brought the Medicine for Pepe. Answer with a YES. He'll go
 off to tell Linda after he tells us to go see Pepe.
 
 Go into the Cabin. Everyone is here. Stand in front of Pepe and use
 the Mila Drug as an item to have Hero feed it to him. It works!
 Pepe is alright! Linda and Borlock will explain everything that
 happened after the Gray Rain incident. Iwan says that they
 should throw a party to celebrate Pepe's recovery. Borlock will
 agree and says we should rest at his mansion before the preparations
 are over.
 
 We'll find ourselves in the mansion. Kaya woke us up. She'll tell
 us that the preparations are complete and that we should head 
 to the Herb Garden. She'll leave. Exit the Mansion. She's standing
 outside. Go northwest of the mansion to find Pepe. He's not feeling
 too good after he drank so he'll join us later on..hmm....
 
 Alright, make your way to the Herb Garden. What a feast! Speak to
 everyone to find out Pepe left without telling anyone and that
 Borlock has an announcement to make. 
 
 Return to where Pepe was to find out he's with Kaya now. Kaya
 is trying to convince Pepe to elope with Linda but Pepe refuses
 to do that. After Pepe leaves, speak to Kaya and she'll ask you
 if we're enjoying the feast. Answer with a YES and she'll jokingly
 admit she poisoned the food.....wait....oh! She's just kidding....
 She wants Linda to disappear.
 
 Return to the Herb Garden. On your way, speak to Pepe and he'll
 decide that he isn't joining us at the Garden any longer. Return
 to the Garden and speak to Borlock. He'll ask us if we've seen
 Pepe. Answer with a YES and he'll wonder if he should announce
 Linda and Iwan's wedding date without Pepe. It will begin to
 rain. The Townspeople thinks it's the Gray Rain again and they'll
 all run away even though Borlock told them it's not the Gray
 Rain. After everyone leaves, you'll gain control.
 
 Speak to your party members. Kiefer and Maribel will fight a bit.
 
 Go into the Item Shop and speak to Iwan to find out Linda isn't
 home. Go into the mansion and speak to the Nun. She'll say she's 
 soaked and will ask Hero if he can see her underwear....answer
 with a YES and Hero will be called a Pervert.
 
 Make your way to the northwest corner of the Village to find
 Linda and Pepe. Linda is trying to convince Pepe to elope with
 her but Pepe refuses. After Linda insults Pepe, he will leave.
 Speak to Linda and she'll say she'll never forgive Pepe even if
 he begs. 
 
 Go to the entrance of the Village to find Pepe. Speak to him to
 find out he decided to leave the town by himself. Kiefer will
 try to convince him to stay but he fails. Pepe will leave
 forever.
 
 The next day! We're in the Cabin. The Gardener finally realized
 Pepe loved Linda. He tells us to tell Pepe that he's well if we
 meet him somewhere during our journey. Exit the Cabin.
 
 Speak to everyone to find out news of Pepe leaving town is no
 secret. Everyone knows! Speak to the Martial Artist is front
 of the mansion to find out there's a Cave somewhere on the
 Continent. A Merchant went to the cave. Speak to the Old Man
 northwest of the Item Shop to find out the Merchant is looking
 for Shards in the Cave. Where is the cave!?
 
 Go into the Item Shop to find Iwan. Linda doesn't want to see him.
 Go upstairs and speak to Linda to find out all she wanted was
 Pepe's love.
 
 The Warrior at the Pub in the Inn is Pamela's apprentice. He
 was sent here to buy herbs but he drank all his time away. He
 doesn't want to return to Engow yet.
 
 Go into the Mansion and speak to the Merchant to find out the
 Cave on this continent can be found west of this Town. Speak 
 to Borlock then go upstairs to find Kaya. Spesk to her to
 find out Pepe was really a coward to the very end. 
 
 Nothing else to do in town. Let's go explore that Cave we
 found out about.
 
 SAVE YOUR GAME at the Inn before leaving.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                       (Verdham Outskirts)                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Healer                     |    15 |     8 | MysticNut           |
 | FairyRat                   |    17 |     8 | Herb                |
 | Hork                       |    18 |     5 | Antidote            |
 | Goopi                      |    11 |     5 | Repellent           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 | Venomworm                  |    17 |     6 | Antidote            |
 v----------------------------+-------+-------+---------------------v
 
 From Verdham, travel north then west to find Cave surrounded by
 Poisonous swamps. Go into it.
 
 ^------------------------------------------------------------------^
 |                           Marshy Cave                            |
 v------------------------------------------------------------------v
 | Item Checklist: WindShard x2                                     |
 |                 50 Gold                                          |
 |                 TinyMedal #13                                    |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Hork                       |    18 |     5 | Antidote            |
 | Fuga                       |    20 |     7 | AGLseed             |
 | DarkDwarf                  |    20 |     8 | Herb                |
 | MudDoll                    |    22 |     4 | Cloth               |
 | DrakSlime                  |    22 |     9 | Cloth               |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Fuga
 - DarkDwarf
 - MudDoll
 - DrakSlime
 
 +--------------+
 | B1           |
 +--------------+
 New Monsters: Fuga
               DarkDwarf
               MudDoll
 
 Go north a bit to find a fork. Go east to find a staircase going
 down. Ignore it. Go north to reach another fork. Go north to reach
 the north end wall. Go west to reach the northwest corner of
 this floor. Go down the stairs nearby.
 
 +--------------+
 | B2           |
 +--------------+
 Go east to the Large room then go south to find the stairs going
 down. Go down them.
 
 +--------------+
 | B3           |
 +--------------+
 Follow the eastern path south and continue on south until you 
 reach the south end wall. Go east to be at the southeast corner
 of this floor. Go north from there to the end and go down the
 stairs.
 
 +--------------+
 | B4           |
 +--------------+
 Go south then west to find a hole. Fall down it.
 
 +--------------+
 | B5           |
 +--------------+
 New Monsters: DrakSlime
 
 This place has poisonous swamps and 2 staircases going up.
 
 Go up the northern one first.
 
 +--------------+
 | B4           |
 +--------------+
 Go east, south then west and go up the stairs.
 
 +--------------+
 | B3           |
 +--------------+
 Open the chest here to find a WINDSHARD. Go back down the stairs.
 
 +--------------+
 | B4           |
 +--------------+
 Fall down the hole south nearby.
 
 +--------------+
 | B5           |
 +--------------+
 Back here, go up the western stairs this time.
 
 +--------------+
 | B4           |
 +--------------+
 Go south to the end then go east and go down the stairs.
 
 +--------------+
 | B5           |
 +--------------+
 From the entrance of this floor, go west, south then east to
 find 2 Chests. One of them is open and the other one is
 actually a Cannibox. Defeat it.
 
 Return to the entrance of this floor and go into the Cave
 north.
 
 In this area, go up the slope north then go east and go into
 the Cave behind the Waterfall.
 
 Here, go north, east then south down the slope to find some
 monsters! The green monster spread the rumor of there
 being a treasure in this cave and whenever Merchants or
 Adventurers come here, he'll devour them. Could the skull
 close by belong to the Merchant from Verdham!?
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #10-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Cavemon           | 432      | 123      | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Attacks Twice                                                  |
 | ~ Firebal                                                        |
 | ~ Firebane                                                       |
 | ~ Dazzleflash                                                    |
 ^------------------------------------------------------------------^
 
 He has 2 JewelBag supporting him.
 
 The JewelBag he has is special. Although we have normal JewelBag 
 monster spawns, the one he's with have different Experience gain
 from the normal JewelBag.
 
 -------------------
 JewelBag (BOSS):
 -------------------
 Experience - 110
 Gold       - 350
 -------------------
 
 After the battle, open the 3 chests to find 50 GOLD, a Cannibox
 and the [TINY MEDAL #13].
 
 Go through the cave southwest. Examine the item on the floor
 to find a WINDSHARD.
 
 That's all. Cast Outside.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                       (Verdham Outskirts)                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Healer                     |    15 |     8 | MysticNut           |
 | FairyRat                   |    17 |     8 | Herb                |
 | Hork                       |    18 |     5 | Antidote            |
 | Goopi                      |    11 |     5 | Repellent           |
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Meranza                    |    19 |     8 | Cloth               |
 | Venomworm                  |    17 |     6 | Antidote            |
 v----------------------------+-------+-------+---------------------v
 
 Phew! We've pretty much conquered this Continent.
 
 Return to the Warp Hole and step on it......
 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 12                           ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Red Pedestals Room         |
 +----------------------------+
 We made it back safely. Go into the Green Pedestals Room.
 
 +----------------------------+
 | Green Pedestals Room       |
 +----------------------------+
 Place your 2 new Shards on the Southwest Pedestal.
 
 Go into the Large Room.
 
 +----------------------------+
 | Large Room                 |
 +----------------------------+
 Engow Continent has expanded. The West Side is where Verdham is.
 
 Go into the Red Small Building and step on the Warp Gate inside.
 
 ^------------------------------------------------------------------^
 |                            Mt. Flame                             |
 v------------------------------------------------------------------v
 Exit this place. We used a shortcut.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 From Mt. Flame, travel south to reach Engow. From Engow, travel
 northeast to the end then travel west. Follow the Brown Mountain
 path south then west to find a Town and a Shrine. We can't reach
 the Shrine so go into the Town.
 
 ^------------------------------------------------------------------^
 |                    The Mentare Herb Garden                       |
 v------------------------------------------------------------------v
 | Item Checklist: Slime Earrings                                   |
 |                 250 Gold                                         |
 |                 Garter                                           |
 |                 5 Gold                                           |
 |                 LandShard                                        |
 v------------------------------------------------------------------+
 
 This isn't Verdham! Read the sign to find out we're in The Mentare
 Herb Garden.
 
 Go into the house west. Speak to the young man to find out the Boss
 of this place plays around with maids all day. Examine the bookshelf
 to find a book titled 'The Prophet of Disaster'. It's a story about
 Clayman and Joseph going in Verdham and telling them about the
 Gray Rain. They were sent out of the Town and the next day the Gray
 Rain fell upon them. Speak to the lady to find out there used to
 be a town known for its herbs, Verdham of course. She hopes this
 town can be like Verdham. Break the pot to find 3 GOLD. Go down
 the stairs. Here, search the Bookshelves to find Chapter 3 of
 Hero Hepoko - King. We finally found it. Hepoko made it into the
 Castle and went to the King. The book ends after Hepoko introduces
 himself to the King.....we need Chapter 4. Exit the house.
 
 There are lots of people wandering around. Speak to everyone:
 
 - The young man welcomes you to the Herb Garden of Mentare.
 
 - The Merchant runs the Item Shop:
 
 ^--------------------------------------^
 | Item Shop                            |
 v--------------------------------------v
 | Herb                               8 |
 | Antidote                          10 |
 | MoonHerb                          30 |
 | Repellent                         20 |
 | BunnyTail                        270 |
 | SpiderWeb                         35 |
 | BugPowder                        310 |
 v--------------------------------------v
 
 Buy a BunnyTail for Kiefer and Gabo. Stock up on the other items
 if you're lacking.
 
 - The Warrior says the first owner of this place was a
   lifelong bachelor. 
   
 - The Old Woman is amazed that the first owner was able to build this
   whole place by just selling herbs.
   
 - A man says long ago before he was born, a strange rain fell here
   that turned animals and humans into stone. He wonders if their
   clothes were petrified along with their bodies. They were.
   
 - The Man in rags wants to impress ladies with the smell he thinks
   he'll get from staying with the herbs.
   
 - The Farmer says the current boss has been chases maids around 
   all afternoon.
   
 - A man in blue says there used to be a town to the west that also
   grew herbs. It's fallen into ruins now and sooner or later, it
   will become a wilderness.
   
 - The lady says the first owner was quite a hard worker. She wish
   her husband can be hardworking like the first owner.
 
 - The Man in red attire says the herbal tea here are the finest in
   the world. 
 
 - The Nun lives in a monastery up the hill. If we want to visit, we
   need to take the mountain path up ahead. 
   
 Read the sign near the Nun to find out the Geionne Monastery is 
 up ahead. 
 
 Go into the mansion at the northeast corner of the town.
 
 Inside, open the chests to find a SLIME EARRINGS and 250 GOLD.
 Search the bookshelf to find a book titled 'The Glorious Brugeo
 Tribe'. The common thread linking all Brugeans are gluttony,
 selfishness and arrogance. On the other hand, they are notoriously
 free and extravagant with their money. Speak to the maid to 
 find out if you run 300 laps, you get a prize, the boss chase them
 all day and despite the boss being lazy, the garden is still
 bountiful. Go up the stairs. Search the wardrobes to find a 
 GARTER. Speak to the Nun on the bed to find out the Boss found
 a Shard. Go up the stairs. Break the pots to find 5 GOLD. Open
 the left chest to find a LANDSHARD. The right one is empty. Turn 
 your camera to find the chests and pots. Exit the mansion.
 
 Climb up the steps outside the mansion. You'll find the Boss
 chasing a maid. The Bunny Girl will explain what's going on.
 
 Equip the Slime Earrings on Kiefer.
 
 Go through the northwest path leading to the Geionne Monastery.
 
 ^------------------------------------------------------------------^
 |                     Mentare Mountain Pass                        |
 v------------------------------------------------------------------v
 | Item Checklist: TinyMedal #14                                    |
 |                 100 Gold                                         |
 |                 Dung                                             |
 |                 Horned Hat                                       |
 v------------------------------------------------------------------+
 
 +---------------+
 | Forest Area 1 |
 +---------------+
 Go north then east and go up the slope. Go north to find a Cabin. Go
 into it. Break the pots to find the [TINY MEDAL #14]. There should be
 someone here you will be able to recruit to Sim-Town. That's a
 total of 8 Immigrants we've recruited. From the Cabin, go northwest 
 then go up the slope. Go east then north to the next area.
 
 +---------------+
 | Forest Area 2 |
 +---------------+
 Go north then go northwest (you'll pass under a bridge). There's a
 chest northwest. Open it to find 100 GOLD. Return to the entrance
 of this area. Go west and go up to the top of the small hill. Go across
 the bridge. From the bridge, go southeast then east to find a ladder.
 Go down it then go into the cave.
 
 +---------------+
 | Cave Area 1   |
 +---------------+
 Break the pots to find our third DUNG. Dungs are goodluck charms to 
 me. Make sure you don't throw them away. Search the drawer to find
 a HORNED HAT. The Herb petals are glowing. What are they? Exit the
 cave.
 
 +---------------+
 | Forest Area 2 |
 +---------------+
 From the bridge, go northeast this time but before going north into
 the next area, go east to find a chest. It is locked! Go into the next
 area north.
 
 ^------------------------------------------------------------------^
 |                        Geionne Monastery                         |
 v------------------------------------------------------------------v
 | Item Checklist: Fur Hat                                          |
 |                 DEFseed                                          |
 v------------------------------------------------------------------+
 
 Speak to the Nun and she'll welcome you to the ancient Convenant
 of Geionne. The Nun taking care of the crops wishes they could
 sell the crops they grow. Speak to the Nun east of the Temple to
 find out she wants to be a Sister Warrior. Speak to the Nun near the
 well behind the Temple to find out men don't live here. The Nun near
 the graveyard north of the Temple says there's not much here.
 
 Go to the Nun found northeast of the Temple. She's near 2 separate
 gravestones. The Nun is wondering why these 2 gravestones are here
 near the cliff. Examine them to find out they belong to Linda and
 Pepe. Did Pepe and Linda get together? This must mean the first owner
 of the Herb Garden at Mentare is Pepe. 
 
 Go into the Temple. Speak to the Nun and SAVE YOUR GAME. Go into the
 west room. Speak to the 2 Nuns here to find out they lack meat
 and are hungry. Go into the East room and speak to the Nun to find 
 out she wish she was alive to witness the events that happened in
 the past. We do that everytime. Search the Bookshelves to find a
 book titled 'Within the Darkness'. It's about a land that was
 tossed adrift into the realm of darkness due to earthquakes.
 There's another book titled 'Tasty Weeds and How to Pick Them'.
 The most important book here is the next chapter of Hero Hepoko.
 Chapter 4 - The Princess' Peril. The King asked Hero Hepoko to
 save his daughter, the Princess. Hepoko will vow to rescue the
 Princess. We need Chapter 5. We'll find it.
 
 Go through the door and speak to the other 2 Nuns. One of them
 came from a royal family but then they dumbed her here. The other
 one explains why they usually take weekly offering.
 
 Go up the either stairs. Search the drawers to find a FUR HAT.
 Break the pot to find a DEFSEED. Speak to the Nun up here and
 rest for the night.
 
 RETURN to Mentare to get back to town. Exit the Town.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 From the Town, travel west to find a small blue house where Verdham
 used to be. Go into it.
 
 ^------------------------------------------------------------------^
 |                          Verdham Ruins                           |
 v------------------------------------------------------------------v
 | Item Checklist: WindShard                                        |
 v------------------------------------------------------------------+
 
 Verdham really is gone. Search the object on the floor northeast of
 the fountain to find a WINDSHARD. Speak to the Old Man to find out
 there's nothing left of this place.
 
 There should be an immigrant you can recruit at the west side of this
 area. That's a Total of 9 Immigrants we've recruited!
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 From Verdham Ruins, travel north then west to find a Cabin at where
 Marshy Cave used to be. Go into it.
 
 ^------------------------------------------------------------------^
 |                           Marshy Inn                             |
 v------------------------------------------------------------------v
 | Item Checklist: TinyMedal #15                                    |
 v------------------------------------------------------------------+
 
 There's an Inn. Go into it. Speak to the Merchant and rest for a
 Total of 240 Gold. Go down the stairs. 
 
 There's a Pub here. Break the barrels to find the [TINY MEDAL #15].
 Speak to the Old Man and listen to his story. Long ago, the Demon
 Lord, Orgodemir wanted to claim the world as his own. He cut the
 world into pieces, visiting disasters upon the people and finally
 plunging into darkness. When God found out about what happened,
 a great war started. The battle lasted for hundreds of years and
 the humans and spirits sided with God to defeat Orgodemir.
 During this time, some of the Demon Lord underlings divided the
 world. It is believed that God and the Demon Lord used up all
 their power and destroyed each other. The Bunny Girl wants us
 to avoid the Old Man but the Bartender wants us to listen to
 him if you agree that your party are travelers that want to
 save the world.
 
 That's all for this Continent.
 
 Make your way back to the Ruins.
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Yellow Pedestals Room      |
 +----------------------------+
 Place your new LandShard on the Middle Pedestal.
 
 +----------------------------+
 | Green Pedestals Room       |
 +----------------------------+
 Place your new WindShard on the Southwest Pedestal. Let's head out!
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 13                           ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                      (Deja Camp Outskirts)                       |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Fuga                       |    20 |     7 | AGLseed             |
 | DarkDwarf                  |    20 |     8 | Herb                |
 | DrakSlime                  |    22 |     9 | Cloth               |
 | Hunter                     |    21 |    10 | Club                |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Hunter
 
 From the Warp Hole, travel west then southwest to find a Camp. Go
 into it.
 
 ^------------------------------------------------------------------^
 |                            Deja Camp                             |
 v------------------------------------------------------------------v
 | Item Checklist: 13 Gold                                          |
 |                 20 Gold                                          |
 |                 TinyMedal #16                                    |
 |                 Leather Hat                                      |
 |                 AquaShard                                        |
 |                 5 Gold                                           |
 |                 DEFseed                                          |
 |                 VivaGrape                                        |
 v------------------------------------------------------------------+
 
 The young man behind the Tent nearby ahead is spying on a Layla, a
 dancer. I wonder what's going on. Go in front of the Tent to find a
 Man. Speak to him to find out they are called Dejans. They are
 currently in the middle of a Ceremony. 
 
 Make sure you reset your camera position. There are 6 Tents. 4 Small
 ones and 2 Big Ones.
 
 First, we'll deal with the Northwest Tent. Break the pots near it to
 find 13 GOLD. Go into it. Open the baskets to find 20 GOLD and the
 [TINY MEDAL #16]
 
 Go into the Northeast Tent. Open the basket to find a LEATHER HAT.
 There's a dancer in here. Speak to her to find out tonight is the
 ascension ceremony for their new tribal dancer. Layla is the new
 tribal dancer. She has the Terra Spirit in her body!?
 
 Go into the Southwest Tent. Speak to the man to find out they are
 the Deja Tribe. They are on a journey to find the Temple of their
 lost God. They are only one step away from the end of their journey.
 Speak to the lady to find out the Dejans main goal is to resurrect
 their fallen God.
 
 Go to the southeast Tent. The lady on the mat nearby says there's
 not enough food. She tells us about a fruit called a Viva Grape 
 Go into the Southeast Tent. The little boy is checking out
 Jann's tula. Jann said he would teach him how to play it. Jann
 is getting married to Layla. The Book on the table is a
 Handwritten Musical Score. There's a message written in the
 margin - 'To Layla, with all my heart.'
 
 Go into the South Tent. Open the basket to find an AQUASHARD.
 The little boy is asleep. Speak to the lady to find out Terra
 is one of the Four Spirits God released before he was sealed.
 There's a mark on Layla chest signifying the inheritance of
 Terra's Power. Terra is the Goddess of Earth according to
 Greek Mythology. Nice. Speak to the man to find out it's been
 sixty years since their last ascension ceremony. Layla is
 only 17 and he's worried that she's not ready.
 
 Return to the North Tent and speak to the man blocking you
 from going in. The Ceremony is over. The Elder and his wife
 as well as Jann and Layla will come out from the Tent. The 
 Villagers will gather outside. Layla is offically made a
 new dancer. Yay! We already have the AquaShard so none of
 this really matters but yay! >_>
 
 You get to find out the lady name is Beretta. It's time to
 celebrate. For once, a peaceful past. Our party will be
 lead into the North Tent so we can be introduced to the
 Elder and his wife.
 
 4 Baskets!!! The man name is Datz. The Elder thinks we're
 monsters in disguise. The Elder will ask us if we can
 prove we're humans. Answer with a YES and he'll tell us
 to show him. Answer with another YES to find out Hero
 doesn't have any proof of being human......wait what....
 The Elder smells a TongueRat. He's just joking.
 
 We gain control...........loot the baskets!!!! 2 of them
 are locked while the other 2 contains 5 GOLD and a DEFSEED.
 Speak to the Elder and SAVE YOUR GAME. Exit the Tent.
 
 Kiefer wants us to join in on the celebration. Kiefer
 wants Hero to talk to a girl. We talk to Maribel all the
 time. Our party members will leave Hero alone. 
 
 Speak to everyone near the Bonfire. The man says they'll
 travel westward to the Temple of God tomorrow. The
 Lady thinks the current dancers aren't dancing properly
 and ask you if you agree with her. Jann is too busy
 playing his instrument. The man next to Jann says Layla
 went into her tent. The little boys wants to marry
 Layla. The man east of Maribel thinks Layla doesn't
 love Jann.
 
 Speak to Maribel and she'll remind Hero that it was because
 of him that she got thrown out of the boat. She also says
 it reminds her of the Amitt Harvest. Gabo can be found at
 the southeast corner of the area drinking what's in the jars.
 
 Go into the south Tent and speak to the little boy to find
 out 2 people with the mark of the spirit can't get married.
 
 Speak to Kiefer. You can find him near the Northwest Tent.
 He'll ask Hero if he thinks Layla is beautiful. Well......
 answer with a YES and Kiefer will say she's perfect. He's
 wondering why she's staying inside the tent though. Go into
 the northwest tent.
 
 Speak to Layla and she'll introduce herself. She thinks we
 find everything happening strange. Her people mission is to
 resurrect their fallen God. She's fated to lead them all.
 Exit the Tent. Kiefer will ask you if Layla is ok. Answer
 with a NO and Kiefer will say we should cheer her up by 
 giving her Viva Grape. Speak to the lady near Gabo and she'll
 give us some VIVAGRAPE after she finds out it's for Layla
 Return to Kiefer. Speak to him and he'll take the VivaGrape.
 He wants to give it to Layla. He better not try anything
 funny. Go into the Tent. Speak to Layla to find out she was
 just about to have a drink with Kiefer. Speak to Kiefer and
 when he mentions Estard, Layla will ask him about it. 
 Layla always wanted to escape her fate. We're about to drink
 but then Jann comes in. He uses harsh words on Kiefer I'm not
 supposed to write.....well well well, so Jann is just a
 jealous person who doesn't trust his partner. He thinks Kiefer
 is trying to seduce Layla. Answer with a NO. Jann won't listen
 to us. He wants to fight Kiefer. Oh no...
 
 Hero somehow managed to calm down Jann before matters got any
 worse. After Jann apologized for his actions, the four sat
 an (and) talked to each other with a slightly more civil
 demeanor. As the Viva Grape flowed, Hero soon found himself
 falling asleep amid the conversation. Later that night...
 
 Curse it! That's sound. Monsters!???? Press any button to wake
 up. Let's go kill something! Jann is asleep. Try to leave the Tent.
 There's a scream. Exit the Tent.
 
 Kiefer is protecting Layla from a monster. Datz is on the floor.
 It's a ManEater. Kiefer will easily scare it away. You get to
 find out Datz is Layla's father. Layla will rush over to the
 North Tent after making sure Kiefer is okay. She went to call
 Beretta. Kiefer will notice us. He'll tell us what happened.
 Answer with a YES. We believe him. Two monsters attacked him
 and Datz. He defeated one of them but the other one attacked
 Datz from behind. Beretta, Layla, Maribel and Gabo will emerge
 from the North Tent. Datz was poisoned. They leave for the
 Temple tomorrow. Layla and Datz will stay behind. Kiefer will
 watch over them while we go to the Temple. Agree to go with
 them. Well, there goes our peaceful past for once. There's
 always trouble.
 
 With the plan for tomorrow decided, Hero and the others went
 back into their tents. Soon, the sun rose, and a new day began!
 
 We're in the North Tent. Beretta is saying her goodbyes to
 Layla. Beretta will lead us outside. Goodbye Kiefer.
 
 Outside, Jann is with the Priest. Jann wants to stay behind.
 The Priest refuses because they need Jann's tula-playing to
 fend off monsters. A young man will come over to the Chief
 and will them him that the advance party has left with the
 wagons. It's time to leave. The Chief will remind us that the
 Temple is found across the mountains west. He'll see us at the
 next camp. Everyone will leave and we'll gain control.
 
 Exit this Camp from the southwest oath.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                      (Deja Camp Outskirts)                       |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Fuga                       |    20 |     7 | AGLseed             |
 | DarkDwarf                  |    20 |     8 | Herb                |
 | DrakSlime                  |    22 |     9 | Cloth               |
 | Hunter                     |    21 |    10 | Club                |
 v----------------------------+-------+-------+---------------------v
 
 From the Camp, travel west then north to find a bridge. Go across
 it then travel north to find a Shrine. West of the Shrine is a bridge.
 Go into the Shrine first.
 
 ^------------------------------------------------------------------^
 |                             Temple                               |
 v------------------------------------------------------------------v
 Go into the Temple. Speak to the Priest and SAVE YOUR GAME. Speak
 to the Cat to replenish your HP and MP fully. That's everything
 to do in this Temple. Exit.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                      (Deja Camp Outskirts)                       |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Fuga                       |    20 |     7 | AGLseed             |
 | DarkDwarf                  |    20 |     8 | Herb                |
 | DrakSlime                  |    22 |     9 | Cloth               |
 | Hunter                     |    21 |    10 | Club                |
 v----------------------------+-------+-------+---------------------v
 
 From the Temple, go across the bridge west to find a Cave. Go into it.
 
 ^------------------------------------------------------------------^
 |                         Mountain Cave                            |
 v------------------------------------------------------------------v
 | Item Checklist: AGLseed                                          |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Hork                       |    18 |     5 | Antidote            |
 | Goopi                      |    11 |     5 | Repellent           |
 | MudDoll                    |    22 |     4 | Cloth               |
 | ZombieEye                  |    20 |     6 | GraceHerb           |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - ZombieEye
 
 +--------------+
 | B1           |
 +--------------+
 New Monsters: ZombieEye
 
 Go up the stairs northwest.
 
 +--------------+
 | 1F           |
 +--------------+
 Go northwest, north then northeast and go up the stairs north.
 
 +--------------+
 | 2F           |
 +--------------+
 Go northwest and go up the stairs. Go west to find a doorway south.
 Go through it.
 
 +--------------+
 | Camp         |
 +--------------+
 Break the pots at the west side of the Camp to find an AGLSEED.
 
 Go into the East Tent. Speak to the little boy to find out
 Jann told him to keep something a secret....hmmm.....
 
 Speak to the man next to the little boy to find out the Temple
 of their God is near a lake. The ancient times says they need
 2 relics to break the seal. Both of which can be found in
 the Cave by the lake. Speak to the Priest and SAVE YOUR GAME
 
 Speak to the lady near the west tent to find out Jann has the
 divine mark. That means he can't marry Layla. She doesn't want
 us to tell anyone. The man north of the West Tent will explain
 why he set up all those bells.
 
 Go into the west Tent to find Beretta. She's asleep. Speak to
 the lady and agree to rest.
 
 We're ready to head out. The villagers left ahead of us again...
 The man will tell us that we'll meet up again at the lake, south
 of the mountains. 
 
 Go through the opening north.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                      (Deja Camp Outskirts)                       |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Babygoyle                  |    19 |     7 | MysticNut           |
 | Fuga                       |    20 |     7 | AGLseed             |
 | DarkDwarf                  |    20 |     8 | Herb                |
 | DrakSlime                  |    22 |     9 | Cloth               |
 | Hunter                     |    21 |    10 | Club                |
 v----------------------------+-------+-------+---------------------v
 
 From the Cave, just go south to find the Camp near the lake. There's
 a Temple underneath the lake. Go into the Camp.

 ^------------------------------------------------------------------^
 |                           Deja Camp                              |
 v------------------------------------------------------------------v
 Alright, let's get this over with. 
 
 Speak to the man nearby to find out the Temple of God is in the bottom
 of the lake. Go northwest to the lake and change your camera perspective
 to see it. Speak to Jann. He wants us to go into the altar and break
 the seal. Hopefully, it'll be that easy. Speak to the Elder north to
 find out the relics to break the seal are found within the Temple itself
 not the cave. SAVE YOUR GAME. Speak to the little boy east and answer
 YES to his question so we'll know what he saw last night. Jann has the
 mark. He shouldn't be allowed to get married to Layla according to
 their traditions. The lady in the Tent near the little boy is asleep.
 
 Go further north to find Beretta with some other villagers on a
 mat. Go into the Tent north of them. The lady inside says everyone 
 is talking about how the Elder misread the ancient tomes.
 Speak to the little boy north of the Tent near the Cave to find out
 he doesn't know what will happen after they revive the God. The
 lady is admiring the clean water. There's a Cave underwater. Hmm..
 There's also Cave north of the Boy. Try going inside to find out 
 we need a Dejan Guide.
 
 Go to Beretta. Speak to the people around her to find out we need
 to drain the water so we can get to the Relics. Speak to Beretta
 to find out we need to wait a bit. They are researching the Mark
 of the Deja Tribe.
 
 Go into the Tent north of them, speak to the lady and agree to rest.
 
 Exit the Tent when your party wakes up. Hey! It's Jann. He wants
 to explore the Cave. What's a TerraBell? He thinks he can drain
 the lake if something inside the cave reacts to it. It's an
 artifact only the Dejans can ring. Jann will join our party.
 
 Go into the Cave.
 
 ^------------------------------------------------------------------^
 |                            Lake Cave                             |
 v------------------------------------------------------------------v
 | Item Checklist: TinyMedal #17                                    |
 |                 Bug Knife                                        |
 |                 Fur Robe                                         |
 |                 AGLseed                                          |
 |                 5 Gold                                           |
 |                 15 Gold                                          |
 |                 20 Gold                                          |
 |                 Herb                                             |
 |                 3 Gold                                           |
 |                 INTseed                                          |
 |                 Potion                                           |
 |                 MysticNut                                        |
 |                 Wizard Ring                                      |
 |                 LandShard                                        |
 |                 15 Gold                                          |
 |                 DEFseed                                          |
 |                 TinyMedal #18                                    |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Crestpent                  |    17 |     7 | Leather Hat         |
 | RedSlime                   |    10 |     4 | Herb                |
 | Hunter                     |    21 |    10 | Club                |
 | Hork                       |    18 |     5 | Antidote            |
 | DarkDwarf                  |    20 |     8 | Herb                |
 | MudDoll                    |    22 |     4 | Cloth               |
 | DrakSlime                  |    22 |     9 | Cloth               |
 | Smoocher                   |    22 |     8 | Herb                |
 | MadJaguar                  |    23 |    12 | Potion              |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Smoocher
 - MadJaguar
 
 +--------------+
 | B1           |
 +--------------+
 New Monsters: Smoocher
               
 Purple!
 
 Go northwest and go up the stairs. Go north and go up the stairs.
 Go northwest and go down the stairs. Go west then south and open
 the chest to find out it's empty. Jann will wonder what monsters
 are doing in this Cave. Jann will wonder if the treasures that
 God stored here have been stolen. Go back north then east and go
 up the stairs. Go southwest then south and go down the stairs. Go
 down the stairs south. Go through the opening south.
 
 Go south to find 2 Chests below. We can't reach them from here.
 Go down the stairs west. Go west to the end then south to find
 a staircase going down west. Ignore it for now. Continue on south
 to find a heavy stone that blocks our path. Hmm...go back north
 and down the stairs west then go down the staircase.
 
 +--------------+
 | B2           |
 +--------------+
 Here, go through the Cave directly east of the stairs we came from.
 Follow the dark path east, north east to reach 2 chests. Open them
 to find the [TINY MEDAL #17] and a BUG KNIFE. Return to the entrance
 of this floor. 
 
 Go through the Cave west then go north to find 2 Chests. Don't fall
 down the holes YET. Open the 2 Chests to find out they are both empty.
 
 Fall down into any of the holes now.
 
 +--------------+
 | B3           |
 +--------------+
 New Monsters: MadJaguar
 
 Follow the north path until you find a Stone Tablet. Read it. Jann
 will translate it for us:
 
 'May the brave one be guided by the Flame of God.'
 'The Flame of Bravery to the east, Flame of Wisdom to the west.'
 
 Go through the Cave east of it. Go east and open the chest to find
 a FUR ROBE. Equip it on Maribel.
 
 Return to the Stone Tablet. There's a hidden cave southwest of it
 down 1 stairs. Turn your camera to find it. Go through it to find
 a chest. Open it to find an AGLseed.
 
 Go back to the area you started when you fell down the hole. Go to
 the southwest corner of find a staircase going up. Go up it.
 
 +--------------+
 | B2           |
 +--------------+
 Go north, east then north to be back in the room you saw the 2
 Empty Chests and the holes. Don't fall down the holes anymore.
 
 Go northeast and go through the Cave. Follow the dark path, east,
 south, east then north to emerge from a Cave. Go north to the end and
 go down the stairs. Go west and go up the stairs. Go west to the end
 then go through the Cave south. Go down the staircase.
 
 +--------------+
 | B3           |
 +--------------+
 Go down the stairs.
 
 +--------------+
 | B4           |
 +--------------+
 Jann will take notice of the Stone Tablet. He'll translate it. We
 can't read it.
 
 'Asceticism may lead you to the path of God'
 
 Hero can read it now after he glows. Nice. From the Stone Tablet,
 go north to find some drawings on the wall. Humans are battling
 monsters. Continue on east then south and go through the opening.
 
 In this area, go south to find a fork. There's 2 opening leading
 south. One southwest and one southeast. Open the chest to find
 5 GOLD. Go through the southeast opening.
 
 Another fork with different opening paths. Open the chest first
 to find 15 GOLD. Go south to find another chest containing
 20 GOLD. Go through the southwest opening not the southeast one.
 
 Go west and open the 2 Chests to find a HERB and 3 GOLD. Open the
 chest further west to find an INTSEED. Go through the west opening.
 
 Go west and open the chest to find a POTION. Go back east.
 
 Back in this room with 3 chests, go east to the end then go
 southwest to find a fork (northwest/southwest). Take the northwest
 path first and open the chest at the end to find a MYSTICNUT.
 Return to the fork and take the southwest path this time. You'll
 find a Healslime....I mean a Healer...>_>...The Healer is a 
 good monster. His kind used to be good friends with the Dejans.
 The Healer will tell us a useful information. If we place the
 TerraBell on the altar in this Cave, the lake will drain and
 then we can access the Temple! The Healer should have healed us
 but he didn't. Go down the staircase.
 
 +--------------+
 | B5           |
 +--------------+
 Go west to find 2 Rocks and a Stone Tablet. Read the Stone Tablet:
 
 'You possess both wisdom and bravery. Prove yourself to be a
  child of God, and let him show you the way.' 
  
 Jann will use the TerraBell as an item thinking that it will prove
 that he is a child of God. It works! There are invincible bridges!
 
 Go across the invincible bridge north. Go north then east to the
 end. Go across the invincible bridge north then follow the west
 path north. Go west to find another invincible bridge. Ignore it
 for now and head south to find another invincible bridge. Go
 across it then open the chest west to find a WIZARD RING! Equip
 it on Gabo. Return to the invincible bridge I told you to
 ignore. Go across it then go down the staircase.
 
 +--------------+
 | B6           |
 +--------------+
 Go north to trigger a scene. Jann will say this must be the altar
 the Healer told us about. Jann wants to place the TerraBell on the
 altar. Answer with a YES and he will.
 
 You'll hear a noise after Jann rings the bell. The door south will
 be open. Jann wants us to return to the Camp and check if the
 lake has been drained. Go through the doorway south.
 
 Go up the stairs and open the chest to find a LANDSHARD. Go up
 the series of stairs until you reach the top. Go through the opening
 north.
 
 +--------------+
 | B1           |
 +--------------+
 We're back on B1. We emerged from the Cave the opening the Heavy
 Stone was blocking. Go north then east and go down 1 stairs.
 Go east to find 3 Chests. Open them to find 15 GOLD, a DEFSEED
 and the [TINY MEDAL #18]. Go back west and go down the stairs.
 Go east then go south to the end and go through the opening.
 
 ^------------------------------------------------------------------^
 |                          Temple of God                           |
 v------------------------------------------------------------------v
 +--------------+
 | Entrance     |
 +--------------+
 Speak to the young man nearby to find out they all climbed down here
 after the lake was drained. The Chief is waiting for us at the Temple's
 Entrance.
 
 Go south to find a man with 2 little boys. The man says the Temple
 is huge. The little boys are wondering what will happen after everything
 is over and if everything will go smoothly.
 
 Go south to find the other villagers. Speak to them if you want to.
 Layla, Kiefer and Datz haven't arrived yet. Speak to the Elder to
 find all we have to do now is retrieve the 2 Relics in the Temple.
 Speak to Beretta and she will decided to open the Temple even though
 Layla hasn't arrived yet. Jann will accompany us inside. Beretta
 will tell us to read the plaque so the Temple will open. She'll 
 move out of the way.
 
 Read the Stone Plaque.
 
 'When the ancient TerraTula shines like a golden fire, the dawning of
  a new age is nigh!
 
 The Stone Plaque will disappear and the staircase will move out of
 the way. Let's proceed!
 
 +--------------+
 | 1F           |
 +--------------+
 Go north to find Jann. He's near the TerraTula and a Dress. Approach
 him. We finally found them. The 2 Relics. He says that once he
 plays the TerraTula and Layla dances in the sacred robes, he'll
 finally be a free man. Woah....he doesn't like taking missions from
 their God. He'll take the TerraTula and the Sacred Gown from the
 altar. Finally! Huh? Oh! Layla and Kiefer has arrived. They were
 late since Layla sprained her ankle. Kiefer had to carry her.
 It looks like Kiefer has been scoring some points with Layla. She
 isn't so fond of Jann. Whatever, we don't care. Hero is all that
 matters. Exit the Temple.
 
 +--------------+
 | Entrance     |
 +--------------+
 Hero and friends will move out of the way before the stairs pushes us
 away. 
 
 We're about to start the Ceremony but the Elder will stop it because
 the Tula isn't shining like a golden fire. Jann is in a hurry. Beretta
 will explain to him that if they resurrect their God when the time
 isn't right, He could be destroyed by the Demon Lord. Jann will ignore
 here and will prepare to play his Tula. He tells Layla to dance with
 the Sacred Gown while he plays. He called it an Innocent Robe. I wonder
 why? Anyway, Jann will tell the Dejans to pray and then he'll head
 up the stairs with Layla.
 
 A 3D Cinematic Cutscene!!!!! Layla dances while Jann plays the TerraTula.
 They look nice. Layla is as beautiful as Kiefer says. Layla is
 glowing as she dances. The other Dejans are playing other
 instruments as well. The Elder is watching. Jann doesn't look do happy.
 
 Nothing happened! As expected. The Elder will tell Jann once again
 that they will try another day. Jann loses it and finally tells
 everyone his feelings. Jann will open his shirt and show everyone
 the Mark. He wasn't with it when he was born according to
 Beretta. He decides to leave the Tribe. He'll return the TerraTula
 to the Elder before he leaves. Layla wants to run after Jann but she
 is stopped by the Elder. The Elder will tell her that she can't
 marry him because he has the mark. The Villagers want to reseal
 the Temple. They need us to remove the TerraBell from the Altar.
 Yeah......Datz will accompany us.
 
 Beretta will noticed that Layla ankle is sprained. Kiefer will
 speak up and Beretta will say Layla finally found someone that
 understands her. Tch...
 
 Everyone will return to the Camp.
 
 Kiefer won't follow us. He wants to carry Layla back to the Camp.
 There's a Crystal at the top of the Temple.
 
 Go back into the Lake Cave.
 
 Hero and his friends accompanied Datz into the cave. There they
 removed the TerraBell from the altar, and as they did, the lake
 once again filled with water, submerging once more the Temple
 of God. After returning the two sacred artifacts to the Chief, 
 Hero joined the Dejans as they traveled back to the camp.
 Although the ritual ended in failure, Hero was thanked that
 night with a modest feast in his honor. As the night drew 
 on...
 
 ^------------------------------------------------------------------^
 |                           Deja Camp                              |
 v------------------------------------------------------------------v
 Kiefer will wake Hero up. You get to find out Hero has birthmark
 on his hand. Is that the reason we can read the ancient texts?
 Kiefer envies Hero. Kiefer thinks he can be nothing else but a
 Prince. He should be glad. At least he's not Maribel. She's not so
 important out of our 4 party members and all she does is insult
 Hero. Kiefer will go to sleep.
 
 Kiefer isn't here. Press any button to wake up. Maribel will wake
 up and ask Hero what Kiefer was talking to us about last night.
 Answer with a YES or NO. She thinks he was talking about Layla.
 Maribel will wake Gabo up. Exit the Tent.
 
 Everyone is gathered outside. Kiefer is sparing with Datz. Huh, aren't
 we supposed to be heading back soon. We have gathered s decent
 amount of shards. Speak to everyone to find out Datz is losing
 to Kiefer and Kiefer is fighting him because he wants to become a
 Guardian. Wait what....
 
 Speak to Kiefer and he'll defeat Datz. Hold on...wait...Kiefer
 is now a Guardian. He'll offically a member of the Dejan Tribe. 
 Wait...no..take Maribel instead...curses. Speak to Kiefer to
 find out he decided to stay here with the Dejans. He's already
 a Guardian and he even has a Guardian's Sword. He'll ask Hero
 if he understands. Answer with a YES. He'll see us off at the
 Portal.
 
 That's all. Exit the Deja Cape from the north.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Kiefer will ask us if we're ready to leave. Answer with a YES. He'll
 lead us to the Warp Hole. He wants us to tell his father that
 he finally found a dream to follow....wait Kiefer....you're in the
 Past! You'll be dead if we return to the Present. He doesn't want
 us to mention his feelings for Layla. He'll push us into the Portal.
 
 KIEFER!!!!!! TAKE MARIBEL INSTEAD!!!!!
 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 14                           ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 | Item Checklist: Kiefer's Letter                                  |
 v------------------------------------------------------------------v
 
 +----------------------------+
 | Red Pedestals Room         |
 +----------------------------+
 ...............................Maribel will notice a bag. It contains
 Kiefer's Equipments and a Letter. You'll receive KIEFER'S LETTER.
 Use it as an item to read it.
 
 "Dear Hero and friends, I'm certain that this decision will surprise
  you. Hero, I return to you the equipments that you so graciously 
  bought for me" 
  
 Sincerely,
 Kiefer
 
 ....tch....we must continue on....for Kiefer....
 
 +----------------------------+
 | Yellow Pedestals Room      |
 +----------------------------+
 Place your new LandShard on the Middle Pedestal.
 
 Go into the Blue Pedestals Room.
 
 +----------------------------+
 | Blue Pedestals Room        |
 +----------------------------+
 Place your new AquaShard on the Southwest Pedestal.
 
 That's all.
 
 Go into the Large Room.
 
 +----------------------------+
 | Large Room                 |
 +----------------------------+
 The Continent of Orph has expanded north.
 
 Cast Outside the RETURN to Estard.
 
 ^------------------------------------------------------------------^
 |                             Estard                               |
 v------------------------------------------------------------------v
 Speak to the man near the fountain and he'll ask us if we know
 about the bet Hondara has been doing. Answer with a NO to find out
 he's betting on where the next island will be situated. Hondara can
 be found asleep in the Inn.
 
 Go into the Castle.
 
 ^------------------------------------------------------------------^
 |                         Estard Castle                            |
 v------------------------------------------------------------------v
 | Item Checklist: AquaShard                                        |
 v------------------------------------------------------------------v
 
 Make your way to the Throne Room and speak to the King. He'll welcome
 us back and ask us if Kiefer wandered off again when he notices he's not
 amongst us. Answer with a NO and he'll ask us if anything happened
 to Kiefer. Answer with a YES and Hero will explain the situation to
 him. He's mad at Kiefer. He'll give us an AQUASHARD. He wanted to 
 give it to Kiefer when he returned. It was delivered by an islander.
 The King wants us to leave now.
 
 Make your way to Princess Leesa and explain the situation to her
 as well by answering YES to her question. She'll ask you if she'll
 ever see Kiefer again. Answer with a YES.
 
 Well, we did what Kiefer told us to. 
 
 Leave the Castle.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Well, let's go check out the new Island that popped up.
 
 RETURN to Rexwood and step aboard your Ship.
 
 ^------------------------------------------------------------------^
 |                         Overworld (Sea)                          |
 v------------------------------------------------------------------v
 | MONSTERS SWIMMING AROUND:                                        |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | RushFish                   |     8 |     5 | Herb                |
 | Starfish                   |     9 |     6 | SeaShell Hat        |
 | SeaLipsy                   |    10 |     1 | Antidote            |
 | HornSnail                  |    12 |     8 | Herb                |
 | PutreFish                  |    60 |    52 | Bone Knife          |
 v----------------------------+-------+-------+---------------------v
 
 Sail West from Rexwood to reach the New Continent. Dock at the
 northeast end peninsula. That's where the Warp Hole as in the Past
 so it's a nice place to start on this New Continent. Dock there.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Go west to find a Location. It's similar to the MechSoldiers Base.
 It's in the middle of a desert area. Go into it.
 
 ^------------------------------------------------------------------^
 |                              Site                                |
 v------------------------------------------------------------------v
 | Item Checklist: 17 Gold                                          |
 |                 TinyMedal #19                                    |
 |                 AquaShard                                        |
 v------------------------------------------------------------------v
 
 We hear a voice. A Merchant says we can see the terrifying horned
 beast that ruled the prehistoric world for only 5 Gold!!!! That's
 a great deal.
 
 Speak to the little boy nearby. We can go into the hole west but we
 need to pay first. Go north to find the Merchant. There are some
 people around. The lady doesn't care about bones but her grandfather
 does. Speak to people that formed a line. The lady said she's been
 waiting all day but can't get in. The young man says they found
 lots of ancient items at this site including a mysterious
 giant skull. The Bartender thinks the horned beast sounds like
 what he's screaming or shouting.... whatever. The Old Man
 wants them to hurry up so he can enter. 
 
 Speak to the Merchant. Answer YES to both his question to pay him
 5 Gold. Go into the Tent.
 
 Break the Barrel to find 17 GOLD.....wait....we just got our 5 Gold
 back and extra. Speak to the Scholar. He says we can look around but
 we shouldn't touch anything. Examine the huge skull. It has a
 golden horn. Try to touch it and the Scholar will stop us. Exit through
 the west opening.
 
 Peer into the well. Search the wardrobes to find the [TINY MEDAL #19]
 and an AQUASHARD. Climb out of the well. Speak to the Viking to
 find out we're not allowed to pass. Speak to him again to find out
 the Scholar was the one that told him not to allow anyone pass.
 
 Exit this Area.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 From the Site, travel southwest then south. Deja Camp can't be found
 where it is supposed to be. Travel west then north to find a bridge.
 Go across it. Travel north to find out it's a dead end. There's nothing
 on the Continent..... what happened? Where are the Dejans....
 
 Alright, we have new Shards. RETURN to the Ruins.
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 +----------------------------+
 | Blue Pedestals Room        |
 +----------------------------+
 Place your 2 New AquaShards on the Southwest Pedestal. Let's go!
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 15                           ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                      (Sanctuary Outskirts)                       |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | DrakSlime                  |    22 |     9 | Cloth               |
 | FairyRat                   |    17 |     8 | Herb                |
 | MadJaguar                  |    23 |    12 | Potion              |
 | SlimeNite                  |    25 |    15 | Copper Sword        |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - SlimeNite
 
 Where are we now?
 
 Go into the House northeast of the Warp Hole.
 
 ^------------------------------------------------------------------^
 |                            Sanctuary                             |
 v------------------------------------------------------------------v
 | Item Checklist: 3 Gold                                           |
 |                 AGLseed                                          |
 v------------------------------------------------------------------v
 
 Speak to the Scholar to find out this is the last sanctuary available
 for those embarking to Dharma Temple....hmmm...sounds familiar if
 you've played Dragon Quest III. :) Speak to the farmer west if you
 want. He speaks weird. We'll understand what he says later. Speak
 to the Warrior north to find out he wants to change his class to
 Hero. That's why he's on his way to Dharma Temple. It seems we can
 change our class there just like in Dragon Quest III. The Warrior
 will leave. Speak to the Old Woman west to find out adventurers
 coming from Dharma Temple don't stop by here. 
 
 Go into the Building first not the Well.
 
 The Viking runs the Item Shop. Break the pots to find 3 GOLD. Open
 the chest to find out it's locked. The Item Shop:
 
 ^--------------------------------------^
 | Item Shop                            |
 v--------------------------------------v
 | Herb                               8 |
 | Antidote                          10 |
 | Repellent                         20 |
 | BunnyTail                        270 |
 | Slime Earrings                   850 |
 v--------------------------------------v
 
 Speak to the Priest and SAVE YOUR GAME. The young man west of the
 Priest Altar wants us to go to Dharma Temple to find our bearing.
 The lady behind the counter runs the Inn. 30 Gold in total to rest.
 Break the pots to find an AGLSEED. Speak to the lady in a red dress
 inside the northwest room to find out a seaman left her here
 and went to Dharma Temple by himself. Search the Bookshelf to
 encounter an EvilBook. That's a new one. We know about the Well
 one, the Chest one and the Pot one from the previous Dragon Quest
 games. A Book one is New. 
 
 Speak to the lady wearing a pink dress to find out if we change
 our classes, we'll be able to learn new spells and abilities.
 The Merchant runs the Weapons and Armor Shop:
 
 ^--------------------------------------^
 | Weapons and Armors Shop              |
 v--------------------------------------v
 | Iron Spear                      1000 |
 | Leather Whip                    1300 |
 | Blade Boomerang                 2300 |
 | Sickle                          1700 |
 | Fur Robe                         900 |
 | Chain Armor                     1050 |
 | Slime Clothes                   1200 |
 v--------------------------------------v
 
 Go down the stairs. Speak to the Bunny Lady to find out fewer people
 are going to Dharma Temple. Speak to the Martial Artist to find
 out he thinks adventurers with no class are fools. The Old Man
 says there was a time when people who came from Dharma Temple
 stopped by here to showoff their new class but the don't anymore.
 Speak to the Bartender to find out the monsters in this area
 has gotten more violent. The Sage says the same thing as the others,
 no one is going to Dharma Temple.
 
 Exit the Building.
 
 Go down the well.
 
 ~------------------------------------------------------------------~
 ~------------------------------------------------------------------~
                                CASINO                              
 ~------------------------------------------------------------------~
 ~------------------------------------------------------------------~
 Our very first Casino. There's Mini-Games!
 
 The lady behind the northwest corner counter allows you to buy 
 Tokens with Gold. 1 Token = 20 Gold. Buy 50 for starters which
 costs 1000 Gold.
 
 The Lady behind the northeast corner counter exchanges Tokens for
 Prizes. 
 
 ---------------------------
 Scarf                   100
 Potion                  200
 Tights                  400
 Magic Robe             1000
 Wizard Ring            3000
 Dolphin Shield         5000
 ---------------------------
 
 On to the Mini Games. There are 2 Mini-Games available:
 
 - Lucky Panel
 - Slot Machines
 - Poker
 
 --------------
  Lucky Panel
 --------------
 It costs 5 Tokens to Play.
 
 So we have 20 Cards on a Table. We can look what's in 6 Cards at first
 then we need to find Matching Cards. We have 3 Tries.
 
 There are different items you can win.
 
 If the card you choose is a Hand Pointing Upwards, you get 1 Bonus
 Try.
 
 If the card you choose is a Normal Hand, the Cards will be shuffled.
 
 If you uncover all the Card Matches successfully, you'll get to keep
 the items you found. 
 
 Those are pretty much the rules of the game.
 
 ---------------
  Slot Machines
 ---------------
 In this Casino, some of the Slot Machines cost 1 Token to play while
 the others cost 5 Gold. You can place a higher bet. Different 
 characters are shown when while you play. They might help out or
 sometimes they don't do anything and sometimes they make you lose.
 
 777                  - x300 + 30 (Bonus Game)
 King Jewel Slime     - x100 + 10
 Liquid Metal Slime   -  x50 +  5
 King Cureslime       -  x20 +  2
 Cureslime            -  x10 +  0
 DrakSlime            -   x5 +  0
 Slime                -   x2 +  0
 
 ---------------
  Poker
 ---------------
 So, first, you place a bet then you start with 5 Cards. The game
 will then tell you to select the ones you want to Hold or Discard.
 The Hold and Discard can be found below the Cards. When you have
 chosen, select Deal and the game will replace the card you chose 
 to discard with another Card. If you get lucky and get the winning
 set, you get some Tokens. If you don't, you lose your Tokens.
 
 5.Slime......................500
 R.Flush......................100
 5uCards.......................50
 S.Flush.......................20
 4uCards.......................10
 F.House........................5
 Flush..........................4
 Straight.......................2
 3Cards.........................1
 2Pairs.........................1
 
 If you win, the game will ask you to Double Up. That's it. Poker is
 the best way to earn tokens if you're lucky.
 
 Once I doubled up and won 5120. 
 ~------------------------------------------------------------------~
 
 Spend your time here and win some Tokens.
 
 Get the Magic Robe for Maribel and Gabo
 
 Get the Dolphin Shield for Hero.
 
 Get a Wizard Ring for Maribel.
 
 Stock up on 5 Potions if you want to.
 
 Exit the Sanctuary.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |------------------------------------------------------------------|
 |                      (Sanctuary Outskirts)                       |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | DrakSlime                  |    22 |     9 | Cloth               |
 | FairyRat                   |    17 |     8 | Herb                |
 | MadJaguar                  |    23 |    12 | Potion              |
 | SlimeNite                  |    25 |    15 | Copper Sword        |
 v----------------------------+-------+-------+---------------------v
 |                    (Dharma Temple Outskirts)                     |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | DrakSlime                  |    22 |     9 | Cloth               |
 | FairyRat                   |    17 |     8 | Herb                |
 | MadJaguar                  |    23 |    12 | Potion              |
 | SlimeNite                  |    25 |    15 | Copper Sword        |
 | PodHero                    |    25 |    25 | Herb                |
 | PodFightr                  |    24 |     9 | Antidote            |
 | PodPriest                  |    22 |    12 | Repellent           |
 | PodMage                    |    23 |    18 | SpiderWeb           |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - PodHero
 - PodFightr
 - PodPriest
 - PodMage
 
 From the Sanctuary, travel northwest, west then south to find a
 Temple.
 
 Get your Party Level to:
 
 Hero (19)
 Maribel (19)
 Gabo (18)
 
 ^------------------------------------------------------------------^
 |                         Dharma Temple                            |
 v------------------------------------------------------------------v
 | Item Checklist: 50 Gold                                          |
 |                 STRseed                                          |
 |                 130 Gold                                         |
 v------------------------------------------------------------------v
 
 Go west and speak to the Man blocking the staircase to find out we're
 in Dharma Temple. Speak to the Man east blocking another staircase
 to find out why people usually come here. He also confirms that we're
 in Dharma Temple.
 
 Don't speak to the Priest in the middle of the Room YET! Ignore him
 for now. Speak to his Minister to find out we need to speak to
 High Priest to change our class. DO NOT SPEAK TO THE HIGH PRIEST
 YET.
 
 Go to the west side of this floor. Speak to the Merchant to find out
 when he decided not to change his class and try to leave, they stopped
 him. Hmm....speak to the man behind the counter to find out he's a
 Priest. We don't lose any of our ability when we change our class.
 He's trying to convince the Merchant to change his class. 
 
 Go to the east side of this floor and speak to the Priest. SAVE YOUR
 GAME. 
 
 There are two staircases going down found at the northwest corner and
 northeast corner of this floor. You can reach the northern room from
 the said corners. Change your perspective to see the doorway.
 
 In the northern room, speak to the Sage to find out Dharma is rather
 empty. Why is that?
 
 Go down the northwest corner stairs or northeast corner stairs.
 
 We're on the B1 Floor now. Everything above was done on the first floor.
 On this floor, there's a locked Purple Door south. 
 
 First, we'll take care of the northwest rooms. Go through the top
 door. Break all the pots and barrels to find 50 GOLD. Go through
 the bottom door now. Open the chest to find a STRSEED. The door
 near the chest is locked. We don't have the right key to open it.
 
 Next is the northeast rooms. Go through the top door. One of the
 chest is locked while the other contains 130 GOLD. Go through the
 bottom door. Search the bookshelf to find a black note with 
 a blank cover. It contains detailed personal evaluations of each
 and every priest. The southeast door is locked.
 
 Return to the First Floor. Speak to the High Priest now. After
 he welcomes us, he'll ask us if we wish to change the way in which
 we live. Answer with a YES. He wants us to pick someone that wants
 to change their class. Pick Hero.
 
 There are 10 Classes Available:
 
 Warrior
 Fighter
 Mage
 Cleric
 Dancer
 Thief
 Bard
 Mariner
 Shepherd
 Jester
 
 Coming from the previous Dragon Quest games that allow you to change
 your character classes (Dragon Quest III and VI), there are new
 Professions available that weren't in them. We have a Bard now, a
 Mariner and a Shepherd.
 
 Anyway, choose to make Hero a Warrior. He wants us to first purify
 our body in the blessed spring behind him. He'll move out of the
 way. Step into the spring. It's a trap! 
 
 ^------------------------------------------------------------------^
 |                              Penal                               |
 v------------------------------------------------------------------v
 | Item Checklist: Bone Knife                                       | 
 |                 Dung x2                                          |
 |                 Herb x4                                          |
 |                 Antidote x2                                      |
 |                 WorldLeaf                                        |
 |                 LifeAcorn                                        |
 |                 Horned Hat                                       |
 |                 Thief Key (470 Gold)                             |
 |                 3 Gold                                           |
 |                 5 Gold                                           |
 |                 TinyMedal #20                                    |
 |                 20 Gold                                          |
 |                 TinyMedal #21                                    |
 |                 30 Gold                                          |
 |                 WondeRock                                        |
 v------------------------------------------------------------------v
 
 We landed in a pond. There are humans here. The Fisher will say we
 scared the fishes away. A young man will arrive. The Viking says
 we're the second set to arrive today. 2 more people will arrive.
 The Martial Artist says the last thing this town needs is more
 people.
 
 We gain control. Speak to the Viking to find out Suifu is the one
 in charge of this town. His home can be found in the center of the
 town. He became the boss by beating up the old boss. The Fisherman
 says only the strong survives this town. The town is surrounded
 by mountains and the ocean. There's no escape. Speak to the young
 man to find out the town is full of people tricked by the High
 Priest. Break the pots to find a BONE KNIFE and our 4th DUNG. The
 man blocking the entrance of the house says he saw us drop right 
 into the pond. His name is Zaji. He won't let us in.
 
 Go into the house west. Break the pot to find a HERB. Speak to the
 man to find out we can't use Spells or abilities in battle. You
 also get to find out about Cave Guardians? Speak to the lady to
 find out there's an Old Man in the bar that claims to be a Priest
 from Dharma Temple. Let's go check him out.
 
 From the house you came out from, go northeast to find a Soldier
 who says if all the Temple Guards are like Kasim in the bar then
 it's not really a surprise that Dharma Temple was taken over
 by monsters. The Weapon and Armor Shop can be found west of him.
 
 ^--------------------------------------^
 | Weapon Shop                          |
 v--------------------------------------v
 | Iron Claw                        920 |
 | Sickle                          1700 |
 | Hammer                          2100 |
 | Steel Sword                     2800 |
 | Sleep Rod                       4200 |
 v--------------------------------------v
 
 ^--------------------------------------^
 | Armor Shop                           |
 v--------------------------------------v
 | Fur Robe                         900 |
 | Dancer Clothes                  1500 |
 | Iron Plate                      2000 |
 | Evade Clothes                   3000 |
 | Iron Shield                      920 |
 | Tray Shield                     1000 |
 | Bunny Tiara                      750 |
 v--------------------------------------v
 
 For Hero; Steel Sword, Iron Plate
 For Maribel; Sleep Rod, Tray Shield
 For Gabo; Nothing
 
 If you got the Items I told you to get at the Casino, you'll
 spend less here.
 
 Speak to the Mage near the Weapon Shop counter to find out Warriors
 and Martial Artist are lucky. Even without their abilities, they are
 still stronger than the Magic Users.
 
 Go through the door northwest of the Weapons Shop. Break the pots
 to find an ANTIDOTE. Open the chest to find a WORLDLEAF. Speak to
 the Mage to find out Kasim is the only one that can match up to
 Suifu's strength. Speak to the Martial Artist to find out Suifu
 is busy relaxing. He wants us to come back later. Search the bookshelf
 to find a book entitled 'Strategies for Victory'. It's actually an
 adult book! Go up the stairs. Break the barrel to find a LIFEACORN.
 Search the Wardrobes to find a HORNED HAT. Why is there a MechCleaner
 here? I thought it wasn't for sale. Search the bookshelf to find
 a book entitled 'Imperial Studies'. It's actually an adult book!
 Speak to the Viking to find out he got the MechCleaner from Flower.
 Exit the building.
 
 Go to the southwest corner of town southwest of the Weapons Shop.
 There's a Soldier here and a Priest. Break the barrels to find a
 HERB. Go down the stairs to find the Inn. Rest for 36 Gold. 
 Alright, speak to the Priest or the Soldier to find out the
 Soldier is robbing the Priest. Answer the Soldier question with
 a NO. We get to battle him. He's an EvilArmor. He's not a boss.
 Defeat him. Remember we can't use Spells or abilities. After
 defeating him, he'll go behind the wall. Speak to the Priest 
 and he'll thank us for saving him. The Soldier we beat up will
 apologize for his actions if you speak to him.
 
 The man behind the counter north of the Soldier we beat up runs
 the Item Shop.
 
 ^--------------------------------------^
 | Item Shop                            |
 v--------------------------------------v
 | Herb                               8 |
 | Antidote                          10 |
 | MoonHerb                          30 |
 | Repellent                         20 |
 | Thief Key                        470 |
 v--------------------------------------v
 
 BUY THE THIEF KEY!!!!!! Stock up on some Herbs. We have no other
 way to heal now if we go outside or something.
 
 We finally have our first Key. The THIEF KEY.
 
 Go to the area west of the Item Shop. Speak to the Soldier to
 find out no one in this town is allowed to use the SoulSword.
 That's the only law Suifu upholds. Speak to the Bartender to
 find out Suifu banished soul-shattering in order to protect the
 weak. He's strong enough to enforce the rule with his fists.
 
 Speak to the Scholar north of the Item Shop to find out the
 SoulSword is a wicked blade composed of the bearer's soul.
 It doesn't kill but it rips the soul from the victim's 
 body. Go west then south and break the barrels to find 3 GOLD.
 Go down the stairs.
 
 Break the barrels nearby to find an ANTIDOTE. Go south to find
 a bathhouse. Break the pots to find 5 GOLD. Speak to the Viking
 to find out it's a mixed bath but the ladies bathe when the men
 aren't around. The young man won't let us into the bath. Exit this
 place.
 
 Go into the Church north of the Item Shop. Speak to the Man and
 he'll ask us if we've met a woman named Neris. Answer with a
 NO to find out Neris lives in the south side of town. Well, we
 didn't see her and we came from there. Zaji is her brother.
 Perhaps Neris is inside the house Zaji didn't let us enter. 
 The Warrior lost to Suifu. The Nun says the Warrior comes by
 everytime Suifu beats him up. Speak to the Priest and SAVE
 YOUR GAME. Exit the Church.
 
 Go east of the Church. The man at the other side of the
 wall is Suifu. He looks weak. Go north and speak to the Bard.
 He'll ask us if we know about soul-shattering. Answer with a
 NO to find out if you destroy 5 souls with the SoulSword,
 your soul will be freed from it. A small price to pay for
 salvation. Go west of him to find a poisonous swamp. South
 of it are barrels hidden near the wall. Break them to find
 the [TINY MEDAL #20]. We've already gathered 20 of them!
 
 Go into the house north of the Bard. The lady behind the
 counter runs the World Bank. Try to open the chests and she
 will stop us....curses. The man in one of the rooms don't
 have enough money for rent.
 
 Go east of the World Bank to find a Well. Speak to the lady
 to find out Suifu doesn't support killing. Murders become
 food to the monsters at night. Go east and break the pots
 and barrels to find 20 GOLD and a HERB. Speak to the Sage
 to find out people hunt for souls at night. That's the only
 way to escape from this cesspool. I get it now. Humans here
 have to kill 5 people with the SoulSword to escape this
 place. Nice.......
 
 Hey! It's the Warrior we met at the Sanctuary. Hahaha. Go
 south and a Warrior named Kasim will come up from the
 stairs. He lets us know Flower is a Master Thief. Flower 
 will come up from the stairs as well. It looks like they
 made a deal. Flower has done what he needs to do, now it's
 Kasim turn. Flower wants to join the Guard at Dharma Temple.
 Kasim wants one more thing from him. Flower gave Kasim a
 medicine. Kasim will leave.
 
 Break the barrels and pots to find a HERB and our 5th DUNG.
 The chest is empty. Speak to Flower and he'll introduce
 himself. Go down the stairs.
 
 It's a Bar. Break the pot behind the counter to find the
 [TINY MEDAL #21]. Speak to the Bunny Lady to find out
 Neris spends more time asleep than awake. Zaji is always
 there for her when she's sick. The Priest says he's from
 Dharma Temple. Speak to the Maid to find out more people
 are killed by brawls than by monsters. The Viking says the
 Priest that says he's from Dharma Temple is lying. Speak
 to the Bartender to find out soul-shattering is rarely
 successful because of the SoulSword. When someone is hit
 with it, that person let's out a piercing scream and then
 the townspeople rush the attacker. Exit the Bar.
 
 Go back north to trigger a scene. Monsters!? The Monsters
 are asking the humans if anyone dare to stake their future
 on the SoulSword. Everyone will begin to gather. Someone
 will ask what the SoulSword is. The monsters will explain
 it to them. The wielder needs 5 Souls to escape this place
 and regain his/her lost abilities and spells. The name of
 their Lord is Antolia. Suifu will arrive. He wants the
 monsters to scram. After the monsters leave, Suifu will
 attack us for being new.
 
 Let's fight then.
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #11-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Suifu             | -        | -        | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Desperate Attack                                               |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Bully             | -        | -        | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Herb                                                           |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Fighter           | -        | -        | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Purple Flame                                                   |
 ^------------------------------------------------------------------^
 
 Curses. We can't win. First, defeat Bully. That's should be easy
 enough. Use the Sleep Rod as an item to put him to sleep so we won't
 heal Suifu. Next is the Fighter. He's also easy to defeat.
 
 Now that you've defeated Fighter and Bully, just fight and watch as
 Suifu defeats the whole party. We can't beat him.
 
 Zaji will say Neris is too nice. Where are we? If Neris had left us
 there, we would have been robbed. You'll wake and gain control.
 Leave the room and search the bookshelf to find a book titled
 'Useful Plants'. Try going east and Neris will be glad we're okay
 but that Zaji isn't. Kasim will arrive. He brought some medicine
 he got from Flower. We still have some Mila Drug. Can that help
 Neris? Kasim brought WorldDew. After some other minor stuff happen,
 Kasim will go up the stairs.
 
 Break the pot to find 30 GOLD. Speak to Zaji to find out Kasim is
 fond of Neris. Speak to Neris to find out her face is all red. She
 goes into her room west to rest a bit. Go to her and speak to her
 to find out she's been sick from birth. Her brother tries his
 best to take care of her. Go up the stairs.
 
 Flower is speaking to Kasim. Flower really wants to be a Guard.
 Kasim will say without High Priest Fosse, there are no Guards.
 He wants Flower to rescue her from the monsters. Why doesn't he
 go? He's a Guard right? Isn't that his job. Pathetic. Speak
 to Flower to find out the only way out of town is through the
 western cave. He needs someone to help fight the monsters there.
 Flower will give us a WONDEROCK. We can use it to heal our
 party anytime we want in battle. Make sure Hero has it in his inventory
 for the Cave. Flower will join our party as a Guest Character.
 
 Go and visit Suifu. We can go through the door now leading to
 him. Speak to him to find out he beat us up to teach the town
 that he hasn't gone weak. 
 
 Exit the Town.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                        (Penal Outskirts)                         |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | DrakSlime                  |    22 |     9 | Cloth               |
 | FairyRat                   |    17 |     8 | Herb                |
 | MadJaguar                  |    23 |    12 | Potion              |
 | SlimeNite                  |    25 |    15 | Copper Sword        |
 | PodHero                    |    25 |    25 | Herb                |
 | PodFightr                  |    24 |     9 | Antidote            |
 | PodPriest                  |    22 |    12 | Repellent           |
 | PodMage                    |    23 |    18 | SpiderWeb           |
 v----------------------------+-------+-------+---------------------v
 
 Hmm....hey! Dharma Temple is literally across the mountains north.
 
 Go into the Cave west. Be careful. There's a large poisonous swamp.
 
 ^------------------------------------------------------------------^
 |                           Western Cave                           |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | MadJaguar                  |    23 |    12 | Potion              |
 | SlimeNite                  |    25 |    15 | Copper Sword        |
 | PodHero                    |    25 |    25 | Herb                |
 | PodFightr                  |    24 |     9 | Antidote            |
 | PodPriest                  |    22 |    12 | Repellent           |
 | PodMage                    |    23 |    18 | SpiderWeb           |
 | MudDoll                    |    22 |     4 | Cloth               |
 | Smoocher                   |    22 |     8 | Herb                |
 | ZombieEye                  |    20 |     6 | GraceHerb           |
 | Armorpion                  |    24 |     9 | DEFseed             |
 | Mantipion                  |    23 |    11 | Bronze Knife        |
 | PigDemon                   |    24 |    13 | Leather Armor       |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Armorpion
 - Mantipion
 - PigDemon
 
 +--------------+
 | B1           |
 +--------------+
 New Monsters: Armorpion
               Mantipion
 
 Go north to find yourself in a large room. Ignore the staircase going
 up northwest. Go to the northeast corner and follow the narrow
 path north to find reach another staircase going up. Go up that one.
 
 +--------------+
 | 1F           |
 +--------------+
 Go up the slope west then head south then east to be in a large
 area. Go northeast and go up the slope. Go up the slope north then
 head northwest to find the staircase going up. Go up it.
 
 +--------------+
 | 2F           |
 +--------------+
 New Monsters: PigDemon
 
 Go northeast to the Large area. There are 4 staircases:

 The first one is at the north end going up. 

 The second one is at the northeast part going up. 
 
 The third one at the southeast part going down 
 
 The last one at the northwest part going down.
 
 There's also poisonous swamps. Go down the northwestern stairs.
 Ignore the others.
 
 +--------------+
 | 1F           |
 +--------------+
 Follow the path going northeast to find the stairs going up.
 Go up them.
 
 +--------------+
 | 2F           |
 +--------------+
 Go up the stairs west.

 +--------------+
 | 3F           |
 +--------------+
 Go north then west to find 2 Monsters blocking the way. Flower will
 tell us that if we attack them head-on, we can't win. He wants
 us to wait here while he takes care of them. Hmm....
 
 That coward! He led the monsters to us and ran away!
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #12-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Inopp             | -        | -        | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Desperate Attack                                               |
 | ~ Furious Swing                                                  |
 | ~ Muster Strength                                                |
 | ~ Hurricane                                                      |
 | ~ Sandstorm                                                      |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Gonz              | -        | -        | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Desperate Attack                                               |
 | ~ Infermore                                                      |
 | ~ Flame Breath                                                   |
 | ~ Claw Attack                                                    |
 ^------------------------------------------------------------------^
 
 We can't win.....yeah........curses.
 
 ^------------------------------------------------------------------^
 |                              Penal                               |
 v------------------------------------------------------------------v
 Not again.... curses!
 
 Neris will tell us that we collapsed in front of town. It's already
 late and she says we can spend the night here. Where's that Flower!
 Leave the room and approach Neris and Zaji. Zaji wants to speak to
 Neris privately. Go up the stairs after they leave.
 
 Zaji is telling Neris that he can go and get the medicine she needs.
 He doesn't want her to depend on Kasim. Zaji will tell Neris that
 Kasim is being nice because he wants to take her away. They'll fight
 a bit more before Zaji will leave. Neris will run after him.
 
 Speak to everyone to find out they think someone might go soul-shattering
 tonight and the biggest suspect is the Pink Warrior. 
 
 You can find Neris near the Town's Well. Speak to her to find out
 she wants us to go after her brother. She's tired. Go east to find 3
 people around a campfire. The Warrior was the former boss of this
 place. The man wearing a prison attire will say he has ran out of
 wood. He'll ask you if he should throw his underwear in. Answer with
 a NO and he'll say we should throw ours in. Answer with another NO.
 The Sage says it's easier to shatter people souls when they travel
 alone. I hope Neris will be alright.
 
 Go into the bar. A scene. Zaji is telling Kasim to stay away from
 his sister. Kasim loves Neris I think. He'll ask Zaji what he would
 do for him if he left Neris alone. Zaji will leave. Speak to
 everyone then leave. The Priest will remind us about Fosse. I
 wonder if Flower got to her. Go up the stairs.
 
 Speak to Zaji if you want. He doesn't like Kasim. Return to Neris
 and speak her. She says she'll scold Zaji later. Make your way
 back to Zaji and Neri Home. There's a SCREAM!!!! Make your way
 to the Weapons Shop. The Pink Warrior actually did it! He needs
 4 more. Suifu will arrive! The Pink Warrior will run away. He 
 got another person!!!! Go north to find out he got the Scholar.
 Another scream! That's the 3rd one. Oh no. Go north then east
 to find him battling the old Boss and Fighter. Did he get
 the Old Boss? Kasim and Suifu will face him next. He's not ready
 to die that easily. He'll go after Neris but Zaji will protect
 her. Yikes! The Pink Warrior got all 5 Souls. He'll call out
 to the monsters and one of them will arrive. The Monster will
 tell him that the 5th Soul hasn't been shattered yet. The cut
 wasn't deep enough. Despite that, the Monster will return the
 Link Warrior's powers to him. He'll also take the 5 soulless
 bodies and they'll disappear. The monster will fly away with
 the Pink Warrior.
 
 We're in Zaji and Neris Home. Press any button to start a
 conversation. Neris can't calm down since Zaji is gone. We
 can still save Zaji from the Western Cave. That's where Kasim 
 says he is. I don't think we should trust Kasim. Neris will
 ask for our help. She saved us twice. Answer with a YES. Let's
 return the favor. They'll go ahead and meet us at the floor
 in the Cave where Flower betrayed us.
 
 Exit the Town.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                        (Penal Outskirts)                         |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | DrakSlime                  |    22 |     9 | Cloth               |
 | FairyRat                   |    17 |     8 | Herb                |
 | MadJaguar                  |    23 |    12 | Potion              |
 | SlimeNite                  |    25 |    15 | Copper Sword        |
 | PodHero                    |    25 |    25 | Herb                |
 | PodFightr                  |    24 |     9 | Antidote            |
 | PodPriest                  |    22 |    12 | Repellent           |
 | PodMage                    |    23 |    18 | SpiderWeb           |
 v----------------------------+-------+-------+---------------------v
 
 Go back into the Cave. Let's try again.
 
 ^------------------------------------------------------------------^
 |                           Western Cave                           |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | MadJaguar                  |    23 |    12 | Potion              |
 | SlimeNite                  |    25 |    15 | Copper Sword        |
 | PodHero                    |    25 |    25 | Herb                |
 | PodFightr                  |    24 |     9 | Antidote            |
 | PodPriest                  |    22 |    12 | Repellent           |
 | PodMage                    |    23 |    18 | SpiderWeb           |
 | MudDoll                    |    22 |     4 | Cloth               |
 | Smoocher                   |    22 |     8 | Herb                |
 | ZombieEye                  |    20 |     6 | GraceHerb           |
 | Armorpion                  |    24 |     9 | DEFseed             |
 | Mantipion                  |    23 |    11 | Bronze Knife        |
 | PigDemon                   |    24 |    13 | Leather Armor       |
 v----------------------------+-------+-------+---------------------v
 
 +--------------+
 | B1           |
 +--------------+
 Make your way to the place you met Inopp and Gonz.
 
 +--------------+
 | 3F           |
 +--------------+
 They're not there. Follow the path to find north then east to find
 Kasim and Neris. Kasim will give Neris a hair ornament. Kasim will
 notice us. Maribel will tease him a bit. He'll ask us if we
 noticed that Inopp and Gonz aren't here. He doesn't know what happened
 but he's glad we don't have to fight them. Kasim and Neris will
 go on ahead of us.
 
 Speak to your party to find out Maribel will be nice to Hero if
 he buys something nice for me........wait... we've spent over
 5000 gold on her already. Ungrateful....

 Go south and go through the cave.
 
 ^------------------------------------------------------------------^
 |                          Mountain Town                           |
 v------------------------------------------------------------------v
 | Item Checklist: Herb                                             |
 |                 Antidote                                         |
 |                 TinyMedal #22                                    |
 |                 Horned Hat                                       |
 |                 35 Gold                                          |
 |                 Leather Armor                                    |
 v------------------------------------------------------------------v
 
 Huh? A Town? What!??? 
 
 Speak to the Priest nearby to find out there are only those controlled
 by the monsters and Priests in this Village. Speak to him again to
 find out if we cause trouble, Fosse will be the one bear the
 consequences.
 
 Go west to the Graves. The Priest says the humans controlled by
 monsters are monitoring the Priests. If they try to escape, they'll
 be attacked without mercy. The other Priest says those whose
 souls were shattered are now controlled by monsters.
 
 The Priest near the house east says the humans controlled by monsters
 kill Priests that tries to escape. They can't bring themselves to
 harm them. Go into the house.
 
 Break the pot to find a HERB. The human is being controlled by
 a monster. She runs the Item Shop:
 
 ^--------------------------------------^
 | Item Shop                            |
 v--------------------------------------v
 | Herb                               8 |
 | Antidote                          10 |
 | MoonHerb                          30 |
 | Star Ort                         500 |
 v--------------------------------------v
 
 Stock up if needed. 
 
 From the Item Shop, go up the stairs east to trigger a scene. It's
 Flower and Kasim. That nasty Flower. Let us at him. Anyway, Flower
 failed to rescue Fosse but Kasim is glad she's alive. Flower
 betrayed us for Kasim. Kasim will give him a chance but for now,
 Flower has to follow his orders. Kasim will go into the house northwest.
 Don't speak to Flower yet. Go into the Cave.
 
 In here, speak to the Priests to find out they don't have the strength
 to fight back. If they did, they would have rescued High Priest Fosse.
 There are guards in Dharma that protect Fosse but most of them died
 in the battle. Hugh Priest Fosse is the only true leader of Dharma
 Temple. She's imprisoned deep in a Cave. Break the barrels to find
 an ANTIDOTE. Exit this place.
 
 Don't speak to Flower yet. Speak to the possessed Soldier to find out 
 the Dharma Priests are nothing but cowards. Go northeast to find the
 Cave where Fosse is being imprisoned. It is guarded and the guards
 are ready to kill anyone that tries to go in. The possessed Priest
 is on watch duty. If you go east from the possessed Soldier you will
 find a House. Speak to the possessed Martial Artist to find out he
 don't care what we're doing here. Speak to the man to find out
 he met a Priest who fell ill after exploring the Cave. Before the
 Priest died, he told him that the cave splits into two. One way leads to
 Dharma Temple while the other leads to the prison.
 
 Peer down the well at a WellLure will attack you! After defeating
 it, go down the well. Search the wardrobes to find the [TINY MEDAL #22].
 Speak to the Female Warrior to find out she has an important hand 
 and doesn't want us to speak to her. Speak to the Bard to find out
 they are playing a game of cards. Leave the well.
 
 Go into the house near the well. Inside, search the drawers to find a
 HORNED HAT. Break the pots to find 35 GOLD. Speak to the Young Man
 to find out even though his soul was shattered, he never got possessed
 by a monster. Speak to the Sage to find out he's powerless without his
 powers. Speak to the Priest and SAVE YOUR GAME. Speak to the Priests
 in the south room to find out everyone on the floor got their soul
 shattered. They weren't possessed by monsters so they are bedridden.
 We can rest here. Do so. 
 
 Return to Flower and speak to him. He'll ask us if we're here for
 revenge. Answer with a YES and he won't be sorry. Don't go into the
 house yet. Go behind it and speak to the Priest near the pond. He'll
 say there's a old Legend that says monsters gain power from negative
 human emotions. Go into the house Flower went into now.
 
 Inside, go up a bit to trigger a scene. A Head Priest is speaking 
 to Kasim. He'll start by asking Kasim what his job is. Kasim's job
 is to protect the High Priest. He failed and he also botched the
 rescue attempt. Kasim is asking the Head Priest for another chance
 to redeem himself. Kasim needs Flower and our help to rescue Fosse.
 After Kasim and Flower leaves, you'll gain control. Search the
 drawer to find a LEATHER ARMOR. Search the bookshelf to find the
 Head Priest's journal. Another Priest died today from starvation.
 It's hard for him to watch his friends die. Speak to Neris to find
 out Zaji is nowhere to be found. Speak to the Head Priest to find
 out this incident is the first time the monsters have successfully
 invaded Dharma Temple. Exit the house.
 
 Go east a bit to eavesdrop on Flower and Kasim discussion. Flower 
 doesn't like the Head Priest. Kasim is will say Temple Guards
 have to put up with those kind of people. They will head east to
 the Cave that Fosse is being imprisoned. Follow them there when
 you gain control.
 
 The possessed Viking and Farmer guarding the cave are asleep.
 The Priest monster overheard what Kasim and Flower were talking
 about. He'll jump down the ledge to go and report to the 
 monsters. Kasim doesn't notice him. Kasim and Flower will join
 our party as Guest Party Members.
 
 Go into the Cave.
 
 ^------------------------------------------------------------------^
 |                           Prison Cave                            |
 v------------------------------------------------------------------v
 | Item Checklist: DEFseed                                          |
 |                 Sickle                                           |
 |                 TinyMedal #23                                    |
 |                 Dung                                             |
 |                 STRseed                                          |
 |                 MysticNut                                        |
 |                 Iron Shield                                      |
 |                 WorldLeaf                                        |
 |                 50 Gold                                          |
 |                 TinyMedal #24                                    |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | PodHero                    |    25 |    25 | Herb                |
 | PodFightr                  |    24 |     9 | Antidote            |
 | PodPriest                  |    22 |    12 | Repellent           |
 | PodMage                    |    23 |    18 | SpiderWeb           |
 | MudDoll                    |    22 |     4 | Cloth               |
 | PigDemon                   |    24 |    13 | Leather Armor       |
 | Smoocher                   |    22 |     8 | Herb                |
 | ZombieEye                  |    20 |     6 | GraceHerb           |
 | Armorpion                  |    24 |     9 | DEFseed             |
 | Mantipion                  |    23 |    11 | Bronze Knife        |
 | Babbleoon                  |    23 |    10 | Cloth               |
 | Pummeler                   |    25 |    16 | Bone Knife          |
 | Wyvern                     |    29 |    18 | WarpWing            |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - Babbleoon
 - Pummeler
 - Wyvern
 
 +--------------+
 | B1           |
 +--------------+
 New Monsters: Babbleoon
 
 Follow the western path north at the first split to reach another
 split. Go northeast and go through the cave.
 
 There's a locked door here. Go back through the cave south and
 return to the second split.
 
 Go north then west and go down the ladder. Go down the stairs west.
 
 +--------------+
 | B2           |
 +--------------+
 New Monsters: Wyvern
               Pummeler
 
 Go down the stairs west.
 
 +--------------+
 | B3           |
 +--------------+
 Go north a bit, change your camera perspective then go through the
 hidden doorway leading to the middle room. Open the chests to find
 a DEFSEED and a SICKLE.
 
 Go up the stairs at the northwest corner of this floor.
 
 +--------------+
 | B2           |
 +--------------+
 Go down the stairs east.
 
 +--------------+
 | B3           |
 +--------------+
 Go south a bit, change your camera perspective then go through the
 hidden doorway east leading to the middle room. Go up the stairs.
 
 +--------------+
 | B2           |
 +--------------+
 Go down the stairs south.
 
 +--------------+
 | B3           |
 +--------------+
 Go west to find a staircase going up. Ignore it. Continue on west
 and open the chest north to find the [TINY MEDAL #23].
 
 Go back east and go up the stairs you came from.
 
 +--------------+
 | B2           |
 +--------------+
 Go north, east, south then west and go down the stairs.
 
 +--------------+
 | B3           |
 +--------------+
 Go east to the end then go north and go down the stairs.
 
 +--------------+
 | B4           |
 +--------------+
 Go east then south to find some prisons. 
 
 There are 6 Prisons. You can unlock the prison doors. Go into
 all of them and break the pots you find to find a DUNG, a
 STRSEED and a MYSTICNUT.
 
 From the bottom-middle prison, go south to the end then go east
 to find a chest. Open it to find an IRON SHIELD.
 
 From the bottom-middle prison, go east and drop down to the 
 area below. Now, jump down the hole.
 
 +--------------+
 | B5           |
 +--------------+
 Go south to the end then go west to find a chest containing a
 WORLDLEAF. Unlock the prison door north then head west. Break
 the pot to find 50 GOLD. Continue on west then head north to
 the very end. You'll be at the northwest corner of this floor.
 Go into the prison east. Break the pot to find the 
 [TINY MEDAL #24]. Go east and unlock the prison door then head
 was to the end and go through the opening north.
 
 There's a seal here. Approach it to find out Fosse is sealed
 within the triangular seal. Kasim will try to break it down but
 fails. Speak to Flower to find out he's surprised that the
 leader of Dharma is so young. Speak to Kasim and he'll say we
 need to find another way to bring down the barrier. Go down
 either stairs north.
 
 +--------------+
 | B6           |
 +--------------+
 A Puzzle room. There's a ladder and 3 Stone Slabs we can push.
 Go down the stairs to find 2 Magical Crystals. Go back up the
 ladder.
 
 Push the Left Stone Tablet 7 steps south, 3 steps west, 1 step
 north and finally 1 step east to drop it down so it will break
 the West Crystal.
 
 Push the Right Stone Tablet 7 steps south, 3 steps east, 4 steps
 north and finally 1 step west to drop it down so it will break
 the East Crystal

 Heal up then go back up the stairs.
 
 +--------------+
 | B5           |
 +--------------+
 Fosse is free. We broke the seal. After we get introduced and we
 talk about the situation in Dharma Temple, Inopp and Gonz will
 arrive. They remind me to Kon and Slon from Dragon Quest V.
 
 Fosse will return the power they stole. Our HP is recovered as
 well. Let's do this!

 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #13-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Inopp             | 278      | 310      | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Desperate Attack                                               |
 | ~ Sandstorm                                                      |
 | ~ Furious Swing                                                  |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Gonz              | 294      | 320      | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Desperate Attack                                               |
 | ~ Tail Whip                                                      |
 ^------------------------------------------------------------------^
 
 They are weakened so you can now defeat them. 
 
 Fosse will thank us for saving her. Kasim and Flower will go
 on ahead of us to report to the Head Priest. He wants us to escort
 Fosse out of this Cave.
 
 We can't cast outside so you need to backtrack to the Mountain Town.
 
 ^------------------------------------------------------------------^
 |                          Mountain Town                           |
 v------------------------------------------------------------------v
 | Item Checklist: Dharma Key                                       |
 v------------------------------------------------------------------v
 
 Everyone is waiting for us. Now that Fosse is back, we can retake
 Dharma Temple.
 
 After everyone leaves, we'll gain control. Speak to the possessed
 Priest to find out he reported what we did to the monsters.
 
 Go into the Eastern House and rest. SAVE YOUR GAME as well. Go into
 the Northwest House now.
 
 Inside, we'll see Zaji! Kasim can't believe that Zaji returned safely
 by himself. Hmmm...something is fishy about this. Speak to Kasim to
 find out just as Zaji returned, the Head Priest disappeared. Flower
 is trying to speak to Zaji. Zaji is saying his sister isn't here. He
 doesn't want to be left alone. Speak to Fosse and she'll give us
 the Key to open the locked door we found in the Cave. DHARMA KEY.
 The power that the imposter High Priest stole from us are being
 stored somehow in a strange room. We need to find that room and
 return everyone's powers. 
 
 Move east a bit and Kasim will decide that we split up. Something
 strange is going on with Neris. 
 
 Go back into the Cave.
 
 ^------------------------------------------------------------------^
 |                   Dharma Underground Passage                     |
 v------------------------------------------------------------------v
 | Item Checklist: Herb                                             |
 |                 Antidote                                         |
 |                 15 Gold                                          |
 |                 DEFseed                                          |
 |                 TinyMedal #25                                    |
 |                 Dung x2                                          |
 |                 100 Gold                                         |
 |                 STRseed                                          |
 |                 WorldLeaf                                        |
 |                 AGLseed                                          |
 |                 Kitten Shield                                    |
 |                 350 Gold                                         |
 |                 200 Gold                                         |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | PodHero                    |    25 |    25 | Herb                |
 | PodFightr                  |    24 |     9 | Antidote            |
 | PodPriest                  |    22 |    12 | Repellent           |
 | PodMage                    |    23 |    18 | SpiderWeb           |
 | PigDemon                   |    24 |    13 | Leather Armor       |
 | Mantipion                  |    23 |    11 | Bronze Knife        |
 | Babbleoon                  |    23 |    10 | Cloth               |
 | Pummeler                   |    25 |    16 | Bone Knife          |
 | BeakRat                    |    22 |     9 | Leather Hat         |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - BeakRat
 
 +--------------+
 | B1           |
 +--------------+
 Go north and follow the northeast path at the second split and go
 into the Cave. 
 
 Neris wants the Dharma Key. Refuse to give her. Kasim will ask her
 why she needs the key. Neris is actually a monster. Where's the real
 Neris then!? The Monster will say Neris is alive but he ate the 
 Head Priest alive. It looks like Zaji is being controlled by the
 monster. Zaji will wield his SoulSword and will go after Kasim.
 We need to deal with the monster first.
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #14-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Maneater          | 419      | 294      | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Bang                                                           |
 | ~ Firebane                                                       |
 ^------------------------------------------------------------------^
 
 Zaji and Kasim are still crossing blades. Kasim strength is being
 drained by the SoulSword. Zaji will strike Kasim and Kasim's sword
 will fall on the ground. Kasim will steal Zaji's sowrd and use it
 against him. We all think Zaji is dead for a moment then he gets up
 like he wasn't just pierced. Zaji is back to normal but we still
 need to rescue Neris.
 
 When you gain control, unlock the Door and everyone will head through
 it and will continue on without us.
 
 Follow them through the door then head east, south, east to find series
 of stairs. Go up them to reach the top of the pillar. Go through the
 doorway west.
 
 Go up the stairs north.
 
 +--------------+
 | 1F           |
 +--------------+
 New Monsters: BeakRat 
 
 It's a Maze. Go north, west, south, west and break all the pots and
 barrels to find an EvilPot, a HERB and an ANTIDOTE. 
 
 From the entrance again, go north, east, south, east and break all
 the barrels to find 15 GOLD.
 
 From the entrance once again, go north, north, east, north, east and
 open the chests to find a DEFSEED and the [TINY MEDAL #25].
 
 From the chests, go west, south, west, north, west and go up the stairs.
 
 +--------------+
 | 2F           |
 +--------------+
 Go south, east then north and go through the doorway to find an
 altar. Go up the stairs and the Yellow Ball of Energy will return 
 our spells and abilities! Yes!
 
 Fosse will tell us to take the passage to the left. Go through
 the doorway at the northwest corner.
 
 Follow the passage and go up the stairs.
 
 +--------------+
 | 3F           |
 +--------------+
 The Golden Doors will close when you go through them.
 
 Go through the Golden Door west. Go through the Golden Door west
 leading north. Go through the normal door northwest and break
 all the pots here to find a DUNG, DUNG, STRSEED, 100 GOLD 
 and an EvilPot. Exit this room then go through the Golden Door
 east. Go through the Golden Door east. Go through the normal door
 south then go west to be back at the entrance of this floor.
 
 Go through the Golden Door west. Go through the Golden Door
 west leading south. Go west then north and go through the Golden
 Door. Open the chest to find a WORLDLEAF. Go through the
 Golden Door east. Go through the normal door south then go
 through the Golden Door east. Go up the stairs north.
 
 +--------------+
 | 4F           |
 +--------------+
 Go up the ladder north and open the chests to find an AGLSEED
 and a KITTEN SHIELD. Go back down the ladder then head west.
 Go through the doorway west and go west to exit through a
 doorway.
 
 Go north then go up the stairs east. Go south then east and go
 through the doorway north. Go north then west to emerge from
 a staircase. Go south and go up the ladder east.
 
 Go north and open the chest near the trees to find 350 GOLD.
 Go down the stairs. Go west and go down the stairs. Go west
 and go down the stairs. Go north then east and open the chest
 to find 200 GOLD. Go west to come out from a different doorway.
 
 Go north then east and go up the stairs.
 
 Before leaving, get your party level to:
 
 Hero (20)
 Maribel (20)
 Gabo (19)
 
 ^------------------------------------------------------------------^
 |                              Arena                               |
 v------------------------------------------------------------------v
 | Item Checklist: Herb x2                                          |
 |                 Antidote                                         |
 |                 50 Gold                                          |
 |                 7 Gold                                           |
 |                 Scale Armor                                      |
 v------------------------------------------------------------------v
 
 Speak to the monster and he'll welcome us to the Arena. Speak to the
 young man behind the counter to find out he runs the Weapons and
 Armors Shop.
 
 ^--------------------------------------^
 | Weapons and Armors Shop              |
 v--------------------------------------v
 | Chain Whip                      2500 |
 | Steel Sword                     2800 |
 | Steel Claw                      4200 |
 | Evade Clothes                   3000 |
 | Iron Armor                      3300 |
 | Tray Shield                     1000 |
 | Captain Hat                     2800 |
 v--------------------------------------v
 
 For Hero; Iron Armor, Captain Hat
 For Maribel; Chain Whip
 For Gabo; Steel Claw, Captain Hat

 Ignore the door north of the Weapons and Armors Shop for now. Go
 north and speak to the Warrior to find out he has gotten his
 powers back but he can't escape this place. Go north and speak
 to the lady behind the counter. She runs the Inn. Rest for 6 GOLD.
 Break the pot west of her to find a HERB. Speak to the Viking and
 he'll ask us if we want to know how to get out of here. Answer with
 a YES to find out if we manage to win 5 straight battles in the Arena,
 we'll be set free. Seems easy enough. Go through the door I told
 you to ignore.
 
 Speak to the Nun and SAVE YOUR GAME. Break the barrels around her
 to find an ANTIDOTE and 50 GOLD. Speak to Kasim to find out he thought
 we'll be back at Dharma Temple after we go through the Cave. 
 Go north and speak to the MadJaguar behind the counter. He'll ask
 us if we want to know the rules of the Arena. Answer with a YES. 
 Two parties of four fight against each other to the death. If we win,
 we can fight in the next match, if we lose, we're out of the competition.
 If we win 5 matches in a row, we'll become the Champion. If we can
 beat the old champion then we will be granted freedom. Speak to the
 other Monster and he'll ask us if we want to fight in the Arena. Answer
 with a YES to find out we need 1 more party member. Go north to find
 the Pink Warrior. Speak to him to find out Neris wants revenge. He's
 underestimating her. Neris is here? The man says the Pink Warrior
 is strong.
 
 Go west to find a door and 2 staircases. Speak to the Bunny Lady to
 find out Neris is a different person now. Go up either stairs.
 
 We're at the spectating area of the Arena. Speak to everyone to find
 out more about the SoulSword and how there's a girl wielding it in
 the Arena...Hmmm....Leave this place.
 
 Ignore the door near the Bunny Lady for now but remember it. We'll
 be back later. Go west to find a Viking and a Priest. Speak to the
 Viking to find out no one trusts each other here. The Priest says
 everyone is too afraid to try and escape. Go south and speak to 
 the monster to find out only Champions are allowed through the door 
 he's guarding. Go south and go through the door.
 
 Here, speak to the Warrior to find out he doesn't trust anyone
 so we won't join anyone's party. Speak to the Soldier to find out
 they can easily start a revolt if something set them up. Break the 
 barrel southeast of the Warrior at the corner to find 7 GOLD.
 Go north and speak to the man. He'll tell us a secret if we promise
 not to tell anyone. Answer his question with a YES to find out 
 the monsters robbed them of their powers in order to strengthen
 the Demon Lord. Go up the stairs north.
 
 Flower is here. There's a locked door up the stairs north. Flower
 can't unlock the door.
 
 Return to door near the Bunny Lady. Go through it now.
 
 In here, break the pots to find a HERB. Search the wardrobe to find
 a SCALE ARMOR. Speak to the Martial Artist to find out he 'almost'
 had an accident. Speak to the Viking to find out Neris is using
 the SoulSword now. Speak to the Merchant to find out he's worried
 sick about his wife and kids so he had to escape. The Soldier
 ssyhs Neris took up the SoulSword to avenge her brother. Go into
 the east room to find Neris and Zaji. You'll trigger a scene.
 
 Zaji is trying to convince Neris to give him the SoulSword. Neris
 refuses. The Monster that gave her the SoulSword stops Zaji from
 getting close to Neris. Zaji will run off.
 
 Speak to the SlimeNite to find out Neris will continue to
 fight until she kills the Pink Warrior. Neris is in pain. The 
 Monster is letting her live. Exit this place. 
 
 Speak to the Bunny Lady to find out the SoulSword is killing Neris.
 Go east to find Zaji and Kasim. Zaji wants to enter the tournament.
 Kasim says we need to get the SoulSword and use it against her like
 we did for Zaji. Zaji doesn't want Kasim help. Go south and 
 speak to the Zaji. Answer YES to his question so he'll join our
 party as a Guest Character. Now we have party of four! Speak to the
 monster and agree to enter the tournament. He'll let us pass.
 
 Get ready. Go through the door west.
 
 The First Tournament Battle will begin.
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #15-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Nepro             | 200      | 50       | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ IceBolt                                                        |
 | ~ PanicAll                                                       |
 | ~ StopSpell                                                      |
 | ~ Surround                                                       |
 | ~ FireBal                                                        |
 ^------------------------------------------------------------------^
 
 He's accompanied by 3 DrakSlimes.
 
 After that battle is done, the next battle will begin immediately.
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #16-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Garcia            | 250      | 50       | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Somersault Slash                                               |
 | ~ Increase                                                       |
 | ~ FireSlash                                                      |
 ^------------------------------------------------------------------^
 
 He's accompanied by 3 BoltRat.
 
 The next challenger:
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #17-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Thompson          | 260      | 60       | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Sleep                                                          |
 | ~ Infermore                                                      |
 | ~ Furious Swing                                                  |
 ^------------------------------------------------------------------^
 
 He's accompanied by 3 Goopis.
 
 Next challenger:
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #18-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Naputo            | 280      | 70       | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Attacks Twice                                                  |
 | ~ Straight Punch                                                 |
 | ~ Roundhouse                                                     |
 | ~ Wind Beast                                                     |
 ^------------------------------------------------------------------^
 
 He's accompanied by 3 Smoochers.
 
 Last Battle:
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #19-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | DonJose           | 300      | 80       | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Sandstorm                                                      |
 ^------------------------------------------------------------------^
 
 He's accompanied by 3 BeakRats.
 
 We did it! Now all we have to do is fight the Champion! It's....
 Neris!!! 
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #20-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Neris             | 267      | -        | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Attacks Twice                                                  |
 | ~ IceSlash                                                       |
 | ~ RainSlash                                                      |
 | ~ Snowstorm                                                      |
 | ~ IceBolt                                                        |
 | ~ MagicBack                                                      |
 ^------------------------------------------------------------------^
 
 She's accompanied by 3 SlimeNites.
 
 After the battle, Hero will strike Neris and the sword will fall
 from her hand. Zaji will pick up the SoulSword and strike Neris
 with it. We're granted freedom! Neris isn't awake yet. 2 Monsters
 will arrive and will want to lead us away. Zaji wants to stay
 here until Neris Wales up but the monsters refuses. 
 
 We'll be less through the door west. We'll be taken to the Locked
 Door Flower couldn't open. Zaji will tell Kasim to save his sister.
 
 The Monsters will unlock the door and we'll go through it.
 
 There's a staircase going up. Zaji wants to return to his sister.
 He'll strike the monster behind him then he'll run back to the
 Arena. The monsters will follow him. Try to go up the stairs and
 Fosse and 2 Guards will arrive. Fosse wants to join us to defeat
 the imposter. She'll join our party.
 
 Speak to the Guards to find out a riot broke out back at the
 Arena. Let's go check it out. Go back through the doorway south.
 
 Flower is fighting a monster. Speak to the other monster to battle
 1 Mantipion. Go down the stairs south.
 
 Speak to the SlimeNite and battle it so you save the man. Go south
 and go through the door.
 
 Go north and speak to the monster to fight an ApeBat. Go north then
 east and speak to the Bunny Lady to find out there are lots of
 monsters through the door near her. Ignore it for now. Go east to
 find the Pink Warrior. He's dead. He died protecting the man near
 him. Go south and speak to the monster to fight 1 PigDemon. The
 monster behind the counter south is dead. Go through the door
 east of the Nun south.
 
 Here, the monster on the floor will say the Great Lord Antoria will
 soon come before dying. Speak to the monster north to battle 1
 Mantipion.
 
 Make your way to the main arena. The humans are stronger than the
 monsters. Fight the MadJaguar and PigDemon here.
 
 Make your way to the spectating area of the Arena. There's an
 Armorpion and SlimeNite for you to fight here.
 
 The monsters respawn. Just make sure you fight the new monster,
 ApeBat.
 
 Go through the door near the Bunny Lady. Kasim, Neris and Zaji
 is here. He says we should go on to defeat the imposter High Priest.
 
 Return to the place where Fosse joined your party and go up the
 stairs.
 
 ^------------------------------------------------------------------^
 |                          Dharma Temple                           |
 v------------------------------------------------------------------v
 | Item Checklist: MysticNut                                        |
 |                 TinyMedal #26                                    |
 |                 Wizard Ring                                      |
 |                 LifeAcorn                                        |
 |                 LandShard                                        |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | PodHero                    |    25 |    25 | Herb                |
 | PodFightr                  |    24 |     9 | Antidote            |
 | PodPriest                  |    22 |    12 | Repellent           |
 | PodMage                    |    23 |    18 | SpiderWeb           |
 | PigDemon                   |    24 |    13 | Leather Armor       |
 | Pummeler                   |    25 |    16 | Bone Knife          |
 | BeakRat                    |    22 |     9 | Leather Hat         |
 | Wyvern                     |    29 |    18 | WarpWing            |
 | HornRush                   |    27 |    12 | Stone Claw          |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - HornRush
 
 You're at the Bottom Floor of Dharma Temple. We have our Thief Key
 now. Time to loot.
 
 The northwest rooms first. Go through the bottom door then go through
 the door west. Go south and open the chests to find a MYSTICNUT and
 the [TINY MEDAL #26].
 
 The northeast room next. Go through the top door and open the chest
 with the Thief Key to find a WIZARD RING. Go through the bottom door
 and go through the door east. Go south and open the chests to find
 a LIFEACORN and a LANDSHARD.
 
 Go to the top floor where the Imposter High Priest is. A Martial
 Artist won in the tournament and demands to be set free but the
 imposter High Priest kills him. Heal up then speak to the High
 Priest. 
 
 He'll tell us that they've already collected enough power for the
 Demon Lord. He'll change into his true form before attacking us.
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #21-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Antoria           | 687      | 743      | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Attacks Twice                                                  |
 | ~ Firebane                                                       |
 | ~ Bang                                                           |
 | ~ MagicWall                                                      |
 | ~ FireSlash                                                      |
 | ~ Energy Ball Attack                                             |
 ^------------------------------------------------------------------^
 
 The monster's plan to strengthen the Demon Lord through stealing 
 others' innate powers and abilities has been thwarted by Hero. The
 freed priests then defeated the monsters that had taken over the
 Temple, and Dharma was at able to recover its former vitality.
 And then, a few days later...
 
 ^------------------------------------------------------------------^
 |                          Dharma Temple                           |
 v------------------------------------------------------------------v
 | Item Checklist: Leather Hat                                      |
 v------------------------------------------------------------------v
 
 We're on the 2nd Floor of Dharma Temple. Speak to the Minister and
 then the Princess to find out the Princess won't return until she
 becomes a Bunny Lady. Search the drawer to find a LEATHER HAT.
 
 The lady behind the counter west says we can now change our class.
 She runs the Inn. 30 Gold in total to rest. 
 
 Go south to find Kasim and Flower. Flower doesn't want to become
 a Temple Guard anymore. Flower will say his goodbyes then he'll 
 leave. Speak to Kasim to find out he's wondering if Neris will
 agree to stay with him and if Zaji will let her.
 
 On this floor, go to the Eastern side to find the World Bank and the
 Item Shop:
 
 ^--------------------------------------^
 | Item Shop                            |
 v--------------------------------------v
 | Herb                               8 |
 | Antidote                          10 |
 | MoonHerb                          30 |
 | SpiderWeb                         35 |
 | BugPowder                        310 |
 v--------------------------------------v
 
 South of Kasim is a Lady and a Priest. Speak to them if you want to.
 
 The Western side is where you can find the Weapon and Armor Shop.
 Zaji is here as well. Speak to Zaji to find out he changed his
 class. He's now a Warrior. He'll leave. 
 
 ^--------------------------------------^
 | Weapon Shop                          |
 v--------------------------------------v
 | Mallet                           410 |
 | Iron Spear                      1000 |
 | Blade Boomerang                 2300 |
 | Wizard Staff                    1500 |
 | Sickle                          1700 |
 v--------------------------------------v
 
 ^--------------------------------------^
 | Armor Shop                           |
 v--------------------------------------v
 | Chain Armor                     1050 |
 | Bronze Armor                    1350 |
 | Iron Plate                      2000 |
 | Iron Shield                      920 |
 | Iron Helmet                     1100 |
 v--------------------------------------v
 
 Nothing new to buy.
 
 Go into the northwestern room. Speak to the Priests here if you
 want to. Search the bookshelves:
 
 - There's a paper stuck between two books. It's a portrait of
   High Priest Fosse. 
 
 - A Diary of a Priest. 
 
 Done. Go down either the southwest corner or southeast corner
 stairs. 
 
 Speak to everyone on this floor. The Priest behind the counter
 at the west side of this floor will explain the various classes:
 
 Warrior
 Fighter 
 Mage
 Cleric
 Dancer
 Thief
 Bard
 Mariner
 Shepherd
 Jester
 Dragoon
 Ranger
 Paladin
 Sage
 Tamer
 Pirate
 TeenIdol
 Hero
 ???
 
 There's lots of classes! What's that ??? class. Well, it means
 there are other classes other than the one listed above it!!!!
 
 The Old Lady at the northeast corner will tell us about our
 Class progress when we change our class and how many more
 battles we need to fight to up our Class Level. Zaji and Neris can
 be found at the northwest corner. Zaji and Neris will fight
 a bit. Neris thinks she's a burden to Zaji. Zaji wants to
 stay by her side and protect her. Zaji will leave to go and
 buy a Sword. Neris is too upset to talk to us.
 
 Go south to find Zaji and Kasim. Zaji wants to leave Neris.
 Kasim will take care of her. Zaji will leave.
 
 Neris is wondering what is taking Zaji so long....she doesn't
 know yet.
 
 That sums everything up here. Speak to High Priest Fosse.
 
 Let's change our class.
 
 The classes available right now are:
 
 Warrior
 Fighter 
 Mage
 Cleric
 Dancer
 Thief
 Bard
 Mariner
 Shepherd
 Jester
 
 We'll unlock more after we've mastered the one's above.
 
 Information about them:
 
 --------------------------------------------------------------------
  WARRIOR 
 --------------------------------------------------------------------
 Level:   Title:                Skill Learnt:
 --------------------------------------------------------------------
   1      Beginner              None
   2      Novice                PsycheUp
   3      Soldier               None
   4      Guardsman             SquallHit
   5      Veteran               None
   6      Warmonger             DrakSlash
   7      Elite                 None
   8      General               EvilSlash
 --------------------------------------------------------------------
 
 You need to fight 130 Battles to master this Class.
 
 --------------------------------------------------------------------
  FIGHTER 
 --------------------------------------------------------------------
 Level:   Title:                Skill Learnt:
 --------------------------------------------------------------------
   1      Beginner              None
   2      Novice                LegSweep
   3      Grappler              JumpKick
   4      BlackBelt             Roundhous
   5      Assassin              Suplex
   6      Ninja                 WarCry
   7      Sensei                Punch
   8      Master                WindBeast
 --------------------------------------------------------------------
 
 You need to fight 160 Battles to master this Class.
 
 --------------------------------------------------------------------
  MAGE 
 --------------------------------------------------------------------
 Level:   Title:                Skill Learnt:
 --------------------------------------------------------------------
   1      Beginner              Firebal
   2      Novice                Sleep
   3      Dabbler               Return
   4      Magician              Sap, Outside
   5      Sorcerer              Blazemore
   6      Wizard                Boom, Surround
   7      Warlock               Firebane
   8      Archmage              SnowStorm
 --------------------------------------------------------------------
 
 You need to fight 170 Battles to master this Class.
 
 --------------------------------------------------------------------
  CLERIC 
 --------------------------------------------------------------------
 Level:   Title:                Skill Learnt:
 --------------------------------------------------------------------
   1      Beginner              Expel, Heal
   2      Novice                Infernos
   3      Acolyte               Upper
   4      Prelate               StopSpell
   5      Clergyman             Healmore
   6      Priest                Infermore
   7      Bishop                HealAll
   8      HiPriest              Vivify
 --------------------------------------------------------------------
 
 You need to fight 180 Battles to master this Class.
 
 --------------------------------------------------------------------
  DANCER 
 --------------------------------------------------------------------
 Level:   Title:                Skill Learnt:
 --------------------------------------------------------------------
   1      Novice                Nothing
   2      Apprentice            LureDance
   3      ToeTapper             ParryPass
   4      Dervish               OddDance
   5      Amateur               SideStep
   6      Prancer               DanceShut
   7      Bounder               PaniDance
   8      TruTalent             K.O. Dance
 --------------------------------------------------------------------
 
 You need to fight 120 Battles to master this Class.
 
 --------------------------------------------------------------------
  THIEF 
 --------------------------------------------------------------------
 Level:   Title:                Skill Learnt:
 --------------------------------------------------------------------
   1      Beginner              Nothing
   2      Novice                SandStorm
   3      CutPurse              KnockDown
   4      Pilferer              CragThrow
   5      Brigand               ChargeUp
   6      Rogue                 Location
   7      Scoundrel             TipToe
   8      BigBoss               Smell
 --------------------------------------------------------------------
 
 You need to fight 140 Battles to master this Class.
 
 --------------------------------------------------------------------
  BARD 
 --------------------------------------------------------------------
 Level:   Title:                Skill Learnt:
 --------------------------------------------------------------------
   1      Beginner              Nothing
   2      Novice                EagleEye
   3      Poet                  X-Ray
   4      Lyricist              SleepSong
   5      Warbler               Repel
   6      Crooner               WakeSong
   7      Songster              MistSong
   8      Minstrel              AngelSong
 --------------------------------------------------------------------
 
 You need to fight 140 Battles to master this Class.
 
 --------------------------------------------------------------------
  MARINER 
 --------------------------------------------------------------------
 Level:   Title:                Skill Learnt:
 --------------------------------------------------------------------
   1      Beginner              Nothing
   2      Novice                FishNet
   3      DeckHand              Ramming
   4      Seafarer              BirdEye
   5      Navigator             Nothing
   6      Helmsman              NumbOff
   7      Captain               Infermore
   8      Admiral               Tsunami
 --------------------------------------------------------------------
 
 You need to fight 135 Battles to master this Class.
 
 --------------------------------------------------------------------
  SHEPHERD 
 --------------------------------------------------------------------
 Level:   Title:                Skill Learnt:
 --------------------------------------------------------------------
   1      Beginner              Nothing
   2      Novice                Antidote
   3      FarmHand              Heal
   4      SlopFeed              Slumber
   5      Swain                 Whistle
   6      Fleecer               Nothing
   7      Herder                WhoolGuard
   8      SheepLord             Stampede
 --------------------------------------------------------------------
 
 You need to fight 135 Battles to master this Class.
 
 --------------------------------------------------------------------
  JESTER 
 --------------------------------------------------------------------
 Level:   Title:                Skill Learnt:
 --------------------------------------------------------------------
   1      Beginner              Nothing
   2      Novice                PuffPuff
   3      Goof Off              Silliness
   4      Buffoon               PointOut
   5      Stand Up              QuickJoke
   6      Comedian              LushLicks
   7      Joker                 SickLick
   8      Fool                  Tickle
 --------------------------------------------------------------------
 
 You need to fight 130 Battles to master this Class.
 
 Our goal is to make Hero a Hero (Class).
 
 I'll tell you my Class Changes throughout the game. You can follow
 them if you want to or you can do whatever you want.
 
 I made Hero a Warrior.
 I made Maribel a Mage.
 I made Gabo a Thief.
 
 That's all for Dharma Temple. Exit this place.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 |                    (Dharma Temple Outskirts)                     |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | DrakSlime                  |    22 |     9 | Cloth               |
 | FairyRat                   |    17 |     8 | Herb                |
 | MadJaguar                  |    23 |    12 | Potion              |
 | SlimeNite                  |    25 |    15 | Copper Sword        |
 | PodHero                    |    25 |    25 | Herb                |
 | PodFightr                  |    24 |     9 | Antidote            |
 | PodPriest                  |    22 |    12 | Repellent           |
 | PodMage                    |    23 |    18 | SpiderWeb           |
 v----------------------------+-------+-------+---------------------v
 
 Go into Penal south.
 
 ^------------------------------------------------------------------^
 |                              Penal                               |
 v------------------------------------------------------------------v
 | Item Checklist: STRseed                                          |
 |                 LandShard                                        |
 v------------------------------------------------------------------v
 
 You can go around and speak to everyone here if you want.
 
 Go into the World Bank. (Building west of the Town's Well). Open the
 chests to find an STRSEED and a LANDSHARD.
 
 Exit this place from the north.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |------------------------------------------------------------------|
 |                      (Sanctuary Outskirts)                       |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | DrakSlime                  |    22 |     9 | Cloth               |
 | FairyRat                   |    17 |     8 | Herb                |
 | MadJaguar                  |    23 |    12 | Potion              |
 | SlimeNite                  |    25 |    15 | Copper Sword        |
 v----------------------------+-------+-------+---------------------v
 |                    (Dharma Temple Outskirts)                     |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | DrakSlime                  |    22 |     9 | Cloth               |
 | FairyRat                   |    17 |     8 | Herb                |
 | MadJaguar                  |    23 |    12 | Potion              |
 | SlimeNite                  |    25 |    15 | Copper Sword        |
 | PodHero                    |    25 |    25 | Herb                |
 | PodFightr                  |    24 |     9 | Antidote            |
 | PodPriest                  |    22 |    12 | Repellent           |
 | PodMage                    |    23 |    18 | SpiderWeb           |
 v----------------------------+-------+-------+---------------------v
 
 Travel east from Dharma Temple and go into the Sanctuary.
 
 ^------------------------------------------------------------------^
 |                            Sanctuary                             |
 v------------------------------------------------------------------v
 | Item Checklist: BunnyTail                                        |
 |                 Iron Shield                                      |
 v------------------------------------------------------------------v
 
 Examine the chest near the Viking that runs the Item Shop and use
 your Thief Key to open it to find a BUNNYTAIL. Use the Thief Key
 to open the chest near the Weapons and Armors Shop to find an
 IRON SHIELD.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |------------------------------------------------------------------|
 |                      (Sanctuary Outskirts)                       |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | DrakSlime                  |    22 |     9 | Cloth               |
 | FairyRat                   |    17 |     8 | Herb                |
 | MadJaguar                  |    23 |    12 | Potion              |
 | SlimeNite                  |    25 |    15 | Copper Sword        |
 v----------------------------+-------+-------+---------------------v
 
 We've done everything here!!! Time to return to the Present.
 
 Before doing that:
 
 Get your Party Level to:
 Hero (21)
 Maribel (21)
 Gabo (20)
 
 Get your Party Class Level to 5~6.
 
 Step on the Warp Gate southwest of the Sanctuary!!!!!!!!
 
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 16                           ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 
 +----------------------------+
 | Blue Pedestals Room        |
 +----------------------------+
 It's been a while....
 
 Go into the Yellow Pedestal Room
 
 +----------------------------+
 | Yellow Pedestals Room      |
 +----------------------------+
 Place the Small LandShard on the Southwest Pedestal. Place the Big
 LandShard on the Southeast Pedestal.
 
 Go into the Large Room.
 
 +----------------------------+
 | Large Room                 |
 +----------------------------+
 There's a Large Continent south of Fishbel as well as a Small New
 Continent southeast of Falrod Continent.
 
 Exit the Ruins.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Phew!
 
 We now have the Thief Key! Let's go on a Hunt.
 
 ^------------------------------------------------------------------^
 |                         Thief Key Hunt                           |
 v------------------------------------------------------------------v
 | Item Checklist: 500 Gold                                         |
 |                 MysticNut                                        |
 |                 210 Gold                                         |
 |                 LifeAcorn                                        |
 v------------------------------------------------------------------v
 
 +----------------------------+
 | Verdham (Past)             |
 +----------------------------+
 Verdham Continent is the Southeast Pedestal in the Red Pedestals Room.
 
 Go into Borlock's Mansion. Go to the Top Floor where the rooms are.
 Open the chest in the east room with the Thief Key to find 500 GOLD.
 
 +----------------------------+
 | Woodcutter's House         |
 +----------------------------+
 Found west of Fishbel.
 
 Go into the House and go down the stairs. Open the chest here with the
 Thief Key to find a MYSTICNUT.
 
 +----------------------------+
 | Falrish (Present)          |
 +----------------------------+
 Go through the northeast door of the 'r' shaped building.
 
 Open the chest here with the Thief Key to find 210 GOLD.
 
 +----------------------------+
 | Mentare Mountain Pass      |
 +----------------------------+
 ---------------
  Forest Area 2
 ---------------
 Make your way to the locked chest you found in this area before you
 went through the opening north to get to Geionne Monastery.
 
 Open it with the Thief Key to find a LIFEACORN.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 RETURN to Fishbel and get aboard your Ship.
 
 ^------------------------------------------------------------------^
 |                         Overworld (Sea)                          |
 v------------------------------------------------------------------v
 | MONSTERS SWIMMING AROUND:                                        |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | RushFish                   |     8 |     5 | Herb                |
 | Starfish                   |     9 |     6 | SeaShell Hat        |
 | SeaLipsy                   |    10 |     1 | Antidote            |
 | HornSnail                  |    12 |     8 | Herb                |
 | PutreFish                  |    60 |    52 | Bone Knife          |
 v----------------------------+-------+-------+---------------------v
 
 Sail to the New Large Continent south of Fishbel. Dock at the
 southeast side of the New Large Continent so you'll be near the
 Sanctuary.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Go into the Sanctuary. It's still there.
 
 ^------------------------------------------------------------------^
 |                            Sanctuary                             |
 v------------------------------------------------------------------v
 | Item Checklist: Potion                                           |
 |                 DEFseed                                          |
 |                 IronMask                                         |
 v------------------------------------------------------------------v
 
 Speak to the Warrior here to find out Dharma Temple is still
 changing classes. He wonders what class he should change into.
 
 Speak to the lady to find out long ago, this place used to be crawling
 with monsters. She's glad she was born in peaceful times.
 
 Go into the Inn.
 
 Open the chest near the lady that runs the Item Shop with the Thief
 Key to find a POTION. Open the chest at the northeast corner with
 the Thief Key to find an IRONMASK. Equip it on Hero. Break the
 pots near the man that runs the Inn to find a DEFSEED.
 
 Speak to man in green and answer YES to his question and he'll warn
 us about Bandits. The lady doesn't want to go to Dharma Temple
 anymore since she heard about the Bandits. 
 
 The Item Shop:
 
 ^--------------------------------------^
 | Item Shop                            |
 v--------------------------------------v
 | Herb                               8 |
 | Antidote                          10 |
 | Slime Earrings                   850 |
 | Bunny Suit                      3300 |
 | Bunny Tiara                      750 |
 v--------------------------------------v
 
 Go down the stairs.
 
 In the Pub area, the Mage is scared to go out because of the Bandits.
 The Soldier is a Mercenary. The Old Man will tell us there's a 
 village named Mezar on the solitary island to the East. There's
 a boy there that's giving out Flying Carpets for free!!!!!!! We
 need one. The Bartender will talk about the Bandits and the monsters
 of the past that ate people. Break the barrel to find 3 GOLD.
 
 There should be an immigrant here in the Pub you can recruit. 
 Make sure you recruit that immigrant. We've now recruited a
 total of 10 Immigrants!!!!!!
 
 Go down the well behind the Inn to reach the Casino.
 
 The Layout, Prizes and Mini-Games are the same. The only difference
 is the name and the cost to play the Lucky Panel. The Name is now
 Grand Lara Casino and it now costs 20 Tokens to play the Lucky
 Panel.
 
 Exit the Sanctuary.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Travel west to reach Dharma Temple. Go into it.
 
 ^------------------------------------------------------------------^
 |                          Dharma Temple                           |
 v------------------------------------------------------------------v
 | Item Checklist: TinyMedal #27                                    |
 |                 5 Gold                                           |
 |                 LandShard                                        |
 |                 SilkRobe                                         |
 v------------------------------------------------------------------v
 
 On this floor, speak to the lady in pink to find out about a legend.
 'When the Jewel is presented to the Sun at the point where Earth
 and Sky meet, the mighty Hero will be resurrected.' The Old Lady will
 tell us how many more battles is needed before we gain a Class Level.
 The Priest behind the counter will explain the Class Systems. Speak
 to the Nun and SAVE YOUR GAME. The Martial Artist in the northern
 room will say the Bandits ambush people to the south. The Priest
 wants to become a Jester but he needs a companion. The Chief Priest
 wants someone to take care of the Bandits south. Go to the Bottom
 Floor.
 
 The arena is closed off. We can't get to it. Speak to the Viking
 to find out Mezar is on the island east of this continent.
 
 The Priest here is serving the Goddess of Naming, Nundina. We
 met a Shinto that serves God of Names, Marinan in Dragon Quest
 III........it wasn't a happy encounter.........let's hope the
 Goddess of Naming is better than him. She's not!!! She's just
 like her God version!!! Apparently if you change your name
 to a name in which the first 8 letters are the same
 letter; "AAAAAAAA" for example, you will be asked if you realize
 the importance of a name. Answer with a YES and he'll say we
 shouldn't blame him with we get Nundina angry. He'll ask you
 if you're sure. Answer with a YES. Nundina will become
 angry and we can no longer change that character name. If you
 want to change it again, you have to pay 5000 Gold to calm
 Nundina down.
 
 Alright! Now the treasures on this floor. The West rooms
 first. Go through the top door. Break the pots to find the
 [TINY MEDAL #27].
 
 Next is the East rooms. Go through the top door. Break
 the pots to find 5 GOLD. Open the chest to find a LANDSHARD.
 Go through the bottom north door. The Head Priest can be found
 here. Search the bookshelf to find a blank notebook that
 contains detailed personal evaluations of every Priests.
 Go through the bottom door south and speak to the Temple
 Guards to find out they want to attack the Bandits but they
 can't leave Dharma Temple unguarded.
 
 Go to the Second Floor of Dharma Temple.
 
 Go to the Inn and search the wardrobe to find a SILKROBE. 
 
 There's a Permanent Immigrant here. His name is Nurar. Make
 sure your recruit him. He's a Merchant. Now we have 11
 Immigrants in total.

 The Lady wants to become a Thief to gain the agility to catch
 Metabbles. The Old Man obviously wants to become a Pattycake
 Princess. The Priest will ask you if you've been attacked
 by the Bandits. Answer with a NO. Go into the Northwest
 Room.
 
 Speak to the Priest behind the counter to find out if we
 defeat the Bandits, the Bandits will give us a Shard.
 Speak to the Scholar to find out if we have a spirit
 of a being and bring it here, we can change our class to
 that being. More class options!
 
 Search the bookshelves:
 
 - The Diary of Colon the Adventure; When Colon was lost the
   mountains, he picked up a small medal. He deposited it
   in his pocket.
   
 - My Life as a Roughneck; It's a story written by Suifu!
 
 - 100 Class-Change Success Stories; it's a story of people
   whose lives changed after changing their class.
   
 - Hero Hepoko!!!!! Chapter 5 - Hero's Adventure; Hepoko set
   out to rescue the Princess from the monsters. At the
   mouth of the monster's cave, Hepoko yelled at the monsters
   to come and get him. Monsters slowly crept out of the
   cave upon hearing him. 
   
   Editor's Note: Due to the author's illness, the anthology
   series recounting the adventures of Hero Hepoko has been 
   cancelled....wait....no....HEPOKO!!!!!
   
 - Accepting the Call; A person had to find a way out of a
   battle. He gave the Warrior he was fighting a Shard and
   he lived.
 
 The Shops:
 
 ^--------------------------------------^
 | Item Shop                            |
 v--------------------------------------v
 | Herb                               8 |
 | Antidote                          10 |
 | MoonHerb                          30 |
 | Repellent                         20 |
 v--------------------------------------v
 
 ^--------------------------------------^
 | Weapon Shop                          |
 v--------------------------------------v
 | Blade Boomerang                 2300 |
 | Steel Sword                     2800 |
 | Chain Whip                      2500 |
 | Steel Claw                      4200 |
 | Iron Axe                        4000 |
 | Sleep Rod                       4200 |
 | Mist Rod                        6800 |
 v--------------------------------------v
 
 ^--------------------------------------^
 | Armor Shop                           |
 v--------------------------------------v
 | Iron Armor                      3300 |
 | Steel Armor                     5000 |
 | Evade Clothes                   3000 |
 | Magic Robe                      4000 |
 | White Shield                    2000 |
 v--------------------------------------v
 
 For Hero; Iron Axe
 For Maribel; White Shield
 For Gabo; Iron Axe
 
 We can't afford all the items as of now. We'll be back for them
 later.
 
 That's all to do here. Exit Dharma Temple.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Go into the area south of Dharma Temple.
 
 ^------------------------------------------------------------------^
 |                           Penal Ruins                            |
 v------------------------------------------------------------------v
 Go south to find a Priest on the floor. Speak to him. He won't
 answer when you call to him but it's unlikely that he is dead. Try
 to move away and the Priest will stand up. He'll ask us why we're
 so cold. After he rants about how he would have been dead if he was
 really sick and how we chose to leave him, we'll ask us if we can
 live with ourselves if we would have died. Answer with a NO and he'll
 tell us to leave someone valuable behind. It's an ambush!
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #22-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Brigand           | 199      | 11       | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ ChargeUp                                                       |
 | ~ FireSlash                                                      |
 | ~ Flash                                                          |
 | ~ ThiefHit                                                       |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | ShrubMage         | 182      | 6        | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Sleep                                                          |
 | ~ Furious Swing                                                  |
 | ~ ThiefHit                                                       |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Bandit            | 187      | 8        | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ CragThrow                                                      |
 | ~ Spread BugPowder                                               |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | Epong             | 204      | 5        | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ PoisonGas                                                      |
 | ~ Claw Attack                                                    |
 | ~ JokeDance                                                      |
 | ~ RobDance                                                       |
 ^------------------------------------------------------------------^
 
 After the battle, the Bandits will decide to retreat to their
 hideout. They will leave one of their men behind. He'll run off south.
 
 Exit this area from the south.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 The Viking Bandit will run west. Go west and go into the Cave. Make
 sure you go there quickly or you'll miss the scene.
 
 ^------------------------------------------------------------------^
 |                 Western Cave (Bandits' Hideout)                  |
 v------------------------------------------------------------------v
 | Item Checklist: Cloth Shirt                                      |
 |                 Dung                                             |
 |                 Bandit Key                                       |
 |                 TinyMedal #28                                    |
 |                 Iron Shield                                      |
 |                 Iron Spear                                       |
 |                 LandShard                                        |
 v------------------------------------------------------------------v
 
 Go north to see the Viking Bandit telling the other Bandits the
 password, 'Go to hell'. 
 
 Speak to the Bandit and he'll ask you the password. They'll both
 wonder for a bit if we're part of the gang.
 
 - To the north.
 - How'd I know?
 - Go to hell!
 
 Select Go to hell! so that they'll let us in. If you answer wrongly,
 you'll find yourself buried alive at Penal Ruins.
 
 Answer correctly then go into the Cave.
 
 Speak to the Viking and he'll say he's becoming as stupid as
 Epong. Go west and speak to man to find out ever since their
 boss got hold of the Shard, he can't stop going on about the
 Demon Lord. The Prison Door is locked and our Thief Key can't 
 open it. Go east and speak to the Bandit to find out he loves
 burying people. Search the Wardrobe to find a CLOTH SHIRT. Go
 back west. Go west to find Epong. He's in charge of the cooking.
 Go north and speak to the Martial Artist to find out their boss
 urges them to continue ambushing people at Penal Ruins until they
 find someone stronger. Speak to the Priest to find out their
 boss is interested about an old warrior's tale and the Demon
 Lord. Go east and speak to the shaddy character to find out he's
 fed up with Epong. 
 
 Go north and break the barrels near the door to find your 9th
 DUNG. Go through the door. Search the Wardrobe to find a
 BANDIT KEY!!! Return to the Prison Door and unlock it. Break the
 pots to find the [TINY MEDAL #28]. Use the Thief Key to open
 the 2 chests to find an IRON SHIELD and an IRON SPEAR.
 
 Return to the room you got the Bandit Key. Speak to the little
 thing is this room. He'll ask us if we're looking for the boss.
 Answer with a YES to find out he's the boss.
 
 ^------------------------------------------------------------------^
 |                     \\-BOSS BATTLE #23-//                        |
 ^------------------------------------------------------------------^
 | NAME:             | EXP:     | GOLD:    | ITEM DROP:             |
 |-------------------+----------+----------+------------------------|
 | BanditWig         | 731      | 367      | -                      |
 |------------------------------------------------------------------|
 | ATTACKS:                                                         |
 |------------------------------------------------------------------|
 | ~ Normal Attack                                                  |
 | ~ Attacks Twice                                                  |
 | ~ UltraHit Fail                                                  |
 | ~ Violent Slash                                                  |
 | ~ Boom                                                           |
 ^------------------------------------------------------------------^
 
 He'll ask us to hear him out. Answer with a YES. He'll give us the
 LANDSHARD. He's been waiting for someone stronger than him to give
 the Shard. He believes that the Demon Lord is not completely 
 destroyed. Speak to him again to find out he can now go back to 
 normal thieving.
 
 Exit this place.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Make your way to Sim-Town and go into it.
 
 ^------------------------------------------------------------------^
 |                     Sim's Town (Phase Three)                     |
 v------------------------------------------------------------------v
 | Item Checklist: Leather Kilt                                     |
 |                 Leather Hat                                      |
 v------------------------------------------------------------------v
 
 There's now a building at the southeast corner of the Town. A well
 can be found north of it. There's also a building in construction found
 at the northwest corner of the Town.
 
 Go down the well and search the Wardrobes to find a LEATHER KILT.
 
 Go into the house at the southeast corner of the Town. Search the
 wardrobe to find a LEATHER HAT. 
 
 Go into Sim's Place.
 
 ^------------------------------------------------------------------^
 |                           Sim's Place                            |
 v------------------------------------------------------------------v
 Go into his house.
 
 The Old Man is excited about how houses are now being built.
 
 Exit this place.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Get aboard your Ship.
 
 ^------------------------------------------------------------------^
 |                         Overworld (Sea)                          |
 v------------------------------------------------------------------v
 | MONSTERS SWIMMING AROUND:                                        |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | RushFish                   |     8 |     5 | Herb                |
 | Starfish                   |     9 |     6 | SeaShell Hat        |
 | SeaLipsy                   |    10 |     1 | Antidote            |
 | HornSnail                  |    12 |     8 | Herb                |
 | PutreFish                  |    60 |    52 | Bone Knife          |
 v----------------------------+-------+-------+---------------------v
 
 Set sail to the Island southeast of Falrod Continent. Dock there.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Go into the Village on this continent.
 
 ^------------------------------------------------------------------^
 |                              Mezar                               |
 v------------------------------------------------------------------v
 | Item Checklist: Pirate Clothes                                   |
 |                 LandShard                                        |
 |                 6 Gold                                           |
 |                 7 Gold                                           |
 |                 Traveler Clothes                                 |
 |                 Repellent                                        |
 |                 Herb                                             |
 |                 Healer Heart                                     |
 |                 LifeRock                                         |
 |                 TinyMedal #29                                    |
 |                 Carpet                                           |
 v------------------------------------------------------------------v
 
 Go through the doorway north and speak to the Scholar to find out
 you're in Mezar, home of the soldiers of God. The soldiers of God
 were brave men that fought against the Demon Lord. Speak to the
 other man nearby to find out Nicola's ancestors were great fighters.
 They fought with the great Hero against the Demon Lord. Go into the
 house near the Scholar which is a Bar.
 
 Inside, go east a bit to trigger a scene. Nicola, the Bard is
 searching for the great Hero. The man is asking him why he needs
 the great Hero in times of peace. Nicola will say the Great Hero
 exists to give the world hope for the future. He thinks they'll
 be able to achieve true peace with the Hero on their side. The
 Viking he's speaking to will say no one in the village believes
 him. It looks like Nicola is looking for someone to search for
 the great Hero for him in exchange for a Flying Carpet. Nicola 
 will leave. Speak to the Viking to find out he doesn't understand
 Nicola. The Lady is wondering why Nicola won't go off and look
 for the Hero himself. Nicola's father had been dead for years so
 no one stopping him anymore. Exit the Bar.
 
 Speak to the Nun north of the Bar to find out protecting the
 BlissRock was the sworn duty of the soldiers of God. To escape
 the Demon Lord, the soldiers of God embedded the BlissRock within
 a fane, making it airborne. But the Demon Lord knocked it out of
 the sky. She heard some soldiers of God became wandering tribesmen.
 Hmmm......
 
 There's a Dancer north of the Nun. She's a Permanent Immigrant. 
 Her name is Elena. Make sure you recruit. That's 12 in Total
 now.
 
 Go into the building north of the Bar. It's the Church. SAVE YOUR
 GAME. Speak to the old lady to find out the Church is actually
 Nicola's storehouse. He allowed them to use part of it as a
 place to worship. Exit the Church.
 
 Go into the Inn west of the Church. Go into it from the bottom
 door. You can rest here for 60 GOLD. Search the Wardrobes to
 find a PIRATE CLOTHES. Equip it on Hero. Go into the Inn from
 the top door. Speak to the Viking. He'll say that the Demon
 Lord may have defeated God in battle long ago, but he, too,
 disappeared after sealing the world of darkness. The Old Man
 tell us the reason why they tell their children stories.
 
 There should be an Immigrant in the Inn. Make sure you recruit
 that immigrant. That's 13 now!
 
 Speak to the little girl in front of the Inn to find out her
 ancestors used to travel in a flying fane. But it fell to the
 ground when the power of the BlissRock waned. The survivors
 took the crash site and built this village from it.
 
 The Lady behind the counter south of the Inn runs the General
 Store. 
 
 ^--------------------------------------^
 | General Store                        |
 v--------------------------------------v
 | Chain Whip                      2500 |
 | Dagger                          1500 |
 | Iron Armor                      3300 |
 | Shell Clothes                   3800 |
 | White Shield                    2000 |
 | Magic Shield                    5000 |
 | Iron Mask                       2500 |
 v--------------------------------------v
 
 For Hero; Nothing
 For Maribel; Magic Shield
 For Gabo; Shell Clothes
 
 Go down the slope west of the Bar. Speak to the Man near the well
 to find out according to legend, before his final defeat, God
 sealed the Hero away from the Demon Lord. Perhaps God, realizing
 his faith, decided to entrust the future to the Hero. Speak to
 the lady to find out the Great Hero is still sealed waiting
 for us. Hmm....Peer into the well to get attacked by an EvilWell.
 Go into the well.
 
 Go down the rope. Go down the stairs to get into the water. Go 
 west and go up the stairs. Examine the object on the floor to
 find a LANDSHARD. Exit the well.
 
 Go into the house north of the well. Break the barrels to find
 6 GOLD. Speak to the man and he'll say in this Treasury lies the
 legacy of their ancestors. It's been watched over by Nicola's 
 family for generations. Speak to the lady to find out she got
 Nicola's father to let her to ride on the Flying Carpet. Go 
 up the stairs. Break the pots to find 7 GOLD. There's a book
 entitled 'The Protectors of God' in the bookshelf. Only 1
 protector of God survived the great battle. Exit this house.
 
 Go up the slope west of the well then speak to the Lady to find
 out Nicola has a flying carpet among his treasures. He keeps
 giving it away to adventurers. That's nice. Go into the house
 north of her.
 
 Search the wardrobe to find a TRAVELER CLOTHES. Search the
 bookshelf to find a book entitled 'Riddle of the Lost City'.
 It's about a city that sunk into the sea. Atlantis? There's
 a treasure called Merm Moon as well. Speak to the maid to
 find out Nicola's has been depressed for several days now. 
 He misses all the adventurers that used to pass through
 his mansion. 
 
 Speak to Nicola and he'll ask us if we're Adventurers. Answer
 with a YES. He had a favor to ask us. He'll ask us to follow
 him then he'll leave the house. Exit this house.
 
 Go down the slope then go west to find Nicola. Approach him 
 the follow him west the south to the trees. There's a hidden
 staircase among the trees. Go down it.
 
 Here, go north and Nicola will unlock the Prison Door. Follow
 the passage beyond the Prison Door and go up the rope at the
 end.
 
 We'll be in the Church. Go up the stairs east. Break the pots
 to find a REPELLENT. Break the barrels to find a HERB. Open
 the chests to find out 2 are empty but the other 3 contains
 a HEALER HEART, a LIFEROCK and the [TINY MEDAL #29].
 
 The Healer Heart unlocks a new Monster Class we can change to.
 It's our first one. We can get a Healer Class.
 
 --------------------------------------------------------------------
  HEALER (MONSTER) 
 --------------------------------------------------------------------
 Level:   Title:                Skill Learnt:
 --------------------------------------------------------------------
   1      KindHeart              Nothing
   2      PickMeUp               Heal
   3      Altruist               Nothing
   4      Curer                  Healmore
   5      HealAll                Nothing
   6      GoldenOne              HealAll
   7      TrueHart               Nothing
   8      Phoenix                HealUs
 --------------------------------------------------------------------
 
 You need to fight 160 Battles to master this Class.
 
 Speak to Nicola. He'll talk about the Great Hero. Nicola goal is to
 awaken the Great Hero. Agree to take the Carpet. The maid will stop
 Nicola. Mind your business Maid! Nicola will ignore her and he'll
 give us the Flying CARPET. 
 
 They'll both leave.
 
 We can't use the Carpet indoors. We can only use it when we're
 on the Overworld.
 
 Return to Nicola and speak to him. He'll ask us to go outside and
 try to carpet. Exit the Village
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 Try using the Carpet and it won't work....curses. 
 
 Go back into the village.
 
 ^------------------------------------------------------------------^
 |                              Mezar                               |
 v------------------------------------------------------------------v
 Maribel will call Nicola a b*stard before saying we should sell the
 carpet. 
 
 Go into Nicola's house. Speak to the Maid to find out the Carpet
 inability to fly is not Nicola's fault. Speak to Nicola and he'll
 ask us if we could fly on the carpet. Answer with a NO. He'll
 take it back from us. He'll say nobody knows how to use the
 Carpet. He'll leave. Speak to the Maid to find out she's hiding
 something from us. Exit the house.
 
 Move south a bit and the maid will come out from the house and will
 tell us not to blame Nicola. Everyone he gave the carpet couldn't
 fly on it soon they began to call Nicola a lier. She'll say he
 must be crying at his treasury by now again. She'll tell us to
 go check up on him.
 
 Make your way to his treasury. Nicola swore to his father that he
 would never leave the village before his father died. So that's
 what is holding him back. He'll fold the carpet and keep it back into
 the drawer he took it from. Speak to him. Nicola didn't mean to
 deceive us. He thinks the Carpet chooses its rider. Go through
 the door south and jump down the balcony. It's a shortcut........
 
 Return to the maid in Nicola's house and speak to her. She'll
 admit that the Carpet Nicola has is a fake! She has the real
 one. Nicola's father told her to keep it from Nicola. She'll
 give us the real Carpet if we bring her the lost treasure, 
 Merm Moon. We read about it from the book in the bookshelf.
 It should be in a sunken city. Don't show her anything. We
 don't have the Merm Moon.
 
 That's all we can do here for now.
 
 Return to the Overworld.
 
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 v------------------------------------------------------------------v
 We have more Shards. 
 
 ^------------------------------------------------------------------^
 |                              Ruins                               |
 v------------------------------------------------------------------v
 
 +----------------------------+
 | Yellow Pedestals Room      |
 +----------------------------+
 Place one of your LandShard on the Southeast Pedestal
 
 Place the other 2 on the Middle Pedestal and let's be on our way...
 
 
 
 
 
 
 
 
  .-----------------------------------------------------------------.
 (')***************************************************************(')
  |~                          CHAPTER 17                           ~|
 (.)***************************************************************(.)
  '-----------------------------------------------------------------'
  
 ^------------------------------------------------------------------^
 |                            Overworld                             |
 |                         (Dune Outskirts)                         |
 v------------------------------------------------------------------v
 | MONSTERS ROAMING AROUND:                                         |
 |----------------------------.-------.-------.---------------------|
 | Name                       |  EXP  | GOLD  | Item Drop           |
 |----------------------------+-------+-------+---------------------|
 | Wyvern                     |    29 |    18 | WarpWing            |
 | BeakRat                    |    22 |     9 | Leather Hat         |
 | HornRush                   |    27 |    12 | Stone Claw          |
 | Hunter                     |    21 |    10 | Club                |
 | Babbleoon                  |    23 |    10 | Cloth               |
 | SlimeNite                  |    25 |    15 | Copper Sword        |
 | WenomBird                  |    26 |     8 | Antidote            |
 v----------------------------+-------+-------+---------------------v
 
 New Monsters to Fight:
 - WenomBird
 
 Desert! Nighttime!