------------------------------------------------------------------------ ------------------------------------------------------------------------ ------------------------------Digimon World----------------------------- ------------------------------------------------------------------------ ------------------------------------------------------------------------ ---------------------Digimon Techniques Learned FAQ--------------------- ------------------------------------------------------------------------ ------------------------------------------------------------------------ -------------------------------Version 1.1------------------------------ ------------------------------------------------------------------------ ------------------------------------------------------------------------ ------------------------------------------------------------------------ ----------------------------Table of Contents--------------------------- ------------------------------------------------------------------------ 0 - Table of Contents 1 - Introduction 2 - List of techniques learned; by digimon 3 - List of techniques learned; by technique 4 - List of techniques 5 - Opinions 6 - FAQ version history 7 - Thanks 8 - Contact Information 9 - Legal Information ------------------------------------------------------------------------ ------------------------------Introduction------------------------------ ------------------------------------------------------------------------ This FAQ, rather late in creation for a game that was released in the year 2000 in the US, is a product of there being a lack of this list, at least that I was able to find, around the internet. I was trying to fill out my technique chart and as such I was trying to guide my digivolution towards digimon that could learn techniques that I had not learned yet. While some techniques, like Dynamite Kick, are fairly ubiquitous and you have more trouble finding a digimon that CAN'T learn the technique rather than one that can, some others, like Infinity Burn are only learned by a few digimon total. Add in that some moves can only be learned from bosses or by brains training, and you can have some trouble finishing up that tech chart!Thus was born my desire to create the list myself, for the general use of everyone. So, what's the deal with techniques? There are a total of 7 different technique types in the game. These are Fire, Battle, Air, Earth, Ice, Mech, and Filth in order. Each digimon that you raise has access to 1, 2, or even 3 different types of techniques, and frequently not even the whole row of 8 techniques in each type. As one of the many goals in this game is to fill out the entire technique chart, which starts empty and must be filled in by learning the techniques, you are forced to raise many digimon to fill out the chart in its entirety.This guide will help in that task by avoiding the guessing game if the digimon you are aiming for will be able to learn the technique that you want it to. This FAQ does not include a digivolution guide but that is generally easy enough to find on the internet. Techniques can be learned in two ways. The main way to learn techs is to witness the tech being used in battle.You have to be able to use the technique with the digimon you are using and even then it isn't guaranteed that you will learn the technique after the battle. There are two ways that you can improve the chance of learning the technique in this way. First of all, the more an enemy uses the tech in question, the greater your chance of learning it. Secondly, your digimon's brains stat generally improves the chance, with a higher score giving you a better chance. The other way to learn techniques is directly by brains training, either through the black board in the green gym or by Cherrymon's lessons. However, you only have a chance to learn a new, lernable technique when you pass a multiple of 50 in brains, and this way of learning isn't guaranteed either. In general, if you are training brains from 0 to 950 you will only learn a technique or two, and you will take a good deal of your digimon's life to do it.You may not even learn a single one!There is also a third way to learn techniques, directly from NPCs as a gift of sorts, but this way is only available late in the game and only a few ice techniques and a single earth technique are available this way, so it isn't really worth discussing. This FAQ has two main components. First of all is a list of techs learned sorted by the digimon that learns them. It is sorted first by level, Rookie, Champion, or Ultimate, and secondly alphabetically within the digimon level. This first list is useful if you are curious about what a specific digimon you may want to digivolve to learns. For example, you may want to raise a Ninjamon because for some reason you find him cool, consult this list, and realize that he doesn't really learn a single strong move. This information may change your mind. Perhaps you like digimon with a specific type of technique, or even a specific technique that you find really useful. The second main component lists the techniques out sorted by technique and listing every digimon that can learn that respective tech. This is a great help if you are towards the end of your tech chart filling escapades and random digimon simply aren't getting you anything new. Some techniques are quite rare to see and you need to plan to have a digimon that can learn them from a specific boss, or simply know which digimon to aim for so you can brains train the living daylights out of it. Finally, a secondary component is a list of all of the techniques and their pertinent information. The reason this is secondary is simply because everything can be found in the game by highlighting the respective technique, and more in-depth technique FAQs are also widely available, with additional information like where they can be learned, which, as of this version, I have chosen not to include. ------------------------------------------------------------------------ -----------------List of techniques learned; by digimon----------------- ------------------------------------------------------------------------ In this list I have used a shorthand for the techniques learned. For example, Agumon is listed as follows: Agumon Fire 1,3,4,5,6 Battle 2,4 This means that he can learn the techniques in the first, third, fourth, fifth, and sixth spots in the fire techniques row, as well as the ones in the second and fourth spots in the battle tech row. This isn't particularly useful information unless you can see the chart and know what moves are in those spots, so in the list of techniques I have included a search term to help you find them better. Simply hit ctrl+F and enter "Fire1" or "Battle4" and it will take you to that section and to the technique in question, so that you can see the first fire tech is Fire Tower and the fourth battle tech is Sonic Jab. You can also simply refer to the technique chart in game, where every technique is layed out very nicely.But that is neither here nor there so, without further pause, the list! ---------------------------------ROOKIES-------------------------------- Agumon Fire 1,3,4,5,6 Battle 2,4 Betamon Air 3,5 Ice 1,3,4,5,6 Biyomon Fire 3,6 Air 2,3,6,7,8 Elecmon Battle 2,5,6 Air 3,4,5,6 Gabumon Fire 1,6 Battle 1,3,4,5,7 Kunemon Air 3,4,5 Earth 1,3,6,7 Palmon Earth 1,3,5,6 Ice 5,6,8 Patamon Battle 3,4,5,8 Air 2,6,7 Penguinmon Earth 5,6 Ice 1,3,4,5,6 --------------------------------CHAMPIONS------------------------------- Airdramon Fire 2,3,6 Air 2,3,4,5,6,7,8 Angemon Battle, 2,5,6 Air 2,3,4,5,6,7,8 Bakemon Air 1,2,3,4,5,6,8 Ice 1,3,6 Birdramon Fire 1,2,3,4,5,6,8 Air 2,6,8 Centarumon Fire 1,2,3,4,5,6,8 Battle 2,5,6 Coelamon Earth 4,6,7 Ice 1,2,3,4,5,6,8 Devimon Battle 2,3,4,5,6,7 Air 1,2,3,4 Ice 1,2 Drimogemon Battle 1,2,3,4,5,6,7,8 Earth 5,8 Frigimon Battle 2,4 Ice 1,2,3,4,5,6,7,8 Garurumon Fire 1,3,5 Battle 3,7,8 Ice 1,2,3,4,6 Greymon Fire 1,2,3,4,5,6,8 Battle 2,5,6 Air 2,4 Kabuterimon Fire 2,3,4 Air 6,8 Earth 1,3,5,6,7,8 Kokatorimon Battle 1,3,5 Air 2,3,4,5,6,7,8 Kuwagamon Battle 2,4 Air 2,6 Earth 1,3,5,6,7,8 Leomon Battle 1,2,3,4,5,6,7,8 Air 4,5 Meramon Fire 1,2,3,4,5,6,7 Battle 3,5,6 Mojyamon Battle 5,7 Earth 3,8 Ice 1,3,4,5,6,7 Monochromon Fire 2,3,4,6,8 Battle 1,6,7 Earth 3,4,8 Nanimon Battle 5,6,7 Filth 1,2,3,4,5,6,7 Ninjamon Fire 1,5 Battle 3,4,5,6 Earth 1,3,5,7 Numemon Filth 1,2,3,4,5,6,7,8 Ogremon Fire 3,4,5 Battle 1,3,4,5,7,8 Earth 4,6 Seadramon Fire 3,5 Earth 1,5,7 Ice 1,3,4,5,6,8 Shellmon Earth 1,5 Ice 1,2,3,4,5,6,7,8 Sukamon Filth 1,2,3,4,5,6,7,8 Tyrannomon Fire 2,3,5 Battle 1,2,3,4,5,7,8 Unimon Battle 3,5,6 Air 2,3,4,5,6,7,8 Vegiemon Earth 1,3,5,6,7,8 Ice 5,6 Whamon Earth 1,5 Ice 1,2,3,4,5,6,7,8 -------------------------------ULTIMATES-------------------------------- Andromon Battle 1,6,7,8 Air 4,5 Mech 1,2,3,4,5,6,7,8 Digitamamon Fire 1,2,3,4,5,6,7,8 Air 1,2,4,7,8 Ice 6,8 Etemon Battle 1,2,3,4,5,6,7,8 Air 1,2,4 Filth 7,8 Giromon Battle 7,8 Air 1,3,4 Mech 1,2,3,4,5,6,7,8 Hercules Kabuterimon Fire 2,4 Battle 2,6,7,8 Earth 1,2,3,4,5,6,7,8 Mamemon Battle 1,2,3,4,5,6,7,8 Mech 1,3,4,7,8 Megadramon Battle 5,7 Ice 1,2,3 Mech 1,2,3,4,5,6,7,8 Megaseadramon Air 6,7,8 Ice 1,2,3,4,5,6,7,8 Metal Greymon Fire 6,7,8 Battle 1,7,8 Mech 1,2,3,4,5,6,7,8 Metal mamemon Battle 1,3,4,5,6,7,8 Mech 2,3,4,5,8 Monzaemon Battle 1,2,3,4,5,6,7,8 Air 1,3,4,5,7 Piximon Air 2,6,7,8 Earth 1,2,3,4,5,6,7,8 Phoenixmon Fire 2,4,5,8 Air 1,2,3,4,5,6,7,8 Skullgreymon Battle 1,2,3,4,5,6,7,8 Ice 1,2,3 Mech 2,4 Vademon Earth 2,5,8 Mech 1,2,3,4,5,6,7,8 ------------------------------------------------------------------------ ----------------List of techniques learned; by technique---------------- ------------------------------------------------------------------------ Fire Skill 1 - Fire Tower - Agumon, Gabumon, Birdramon, Centaurumon, Garurumon, Greymon, Meramon, Ninjamon, Digitamamon Fire Skill 2 - Prominence Beam - Airdramon, Birdramon, Centaurumon, Greymon, Kabuterimon, Meramon, Monochromon, Tyrannomon, Digitamamon, Hercules Kabuterimon Fire Skill 3 - Spit fire - Agumon, Biyomon, Airdramon, Birdramon, Centaurumon, Garurumon, Greymon, Kabuterimon, Monochromon, Ogremon, Seadramon, Tyrannomon, Digitamamon Fire Skill 4 - Red Inferno - Agumon, Birdramon, Centaurumon, Greymon, Kabuterimon, Meramon, Monochromon, Ogremon, Digitamamon, Hercules Kabuterimon, Phoenixmon Fire Skill 5 - Magma Bomb - Agumon, Birdramon, Centaurumon, Garurumon, Greymon, Meramon, Ninjamon, Ogremon, Seadramon, Tyrannomon, Digitamamon, Phoenixmon Fire Skill 6 - Heat Laser - Agumon, Biyomon, Gabumon, Airdramon, Birdramon, Centarumon, Greymon, Meramon, Monochromon, Digitamamon, Metal Greymon Fire Skill 7 - Infinity Burn - Meramon, Digitamamon, Metal Greymon Fire Skill 8 - Meltdown - Birdramon, Centaurumon, Greymon, Monochromon, Digitamamon, Metal Greymon, Phoenixmon ------------------------------------------------------------------------ Battle Skill 1 - Tremar - Gabumon, Drimogemon, Kokatorimon, Leomon, Monochromon, Ogremon, Tyrannomon, Andromon, Etemon, Mamemon, Metal Greymon, Metal Mamemon, Monzaemon, Skullgreymon Battle Skill 2 - Muscle Charge - Agumon, Elecmon, Angemon, Centaurumon, Devimon, Drimogemon, Frigimon, Greymon, Kuwagamon, Leomon, Tyrannomon, Etemon, Hercules Kabuterimon, Mamemon, Monzaemon, Skull Greymon Battle Skill 3 - War Cry - Gabumon, Patamon, Devimon, Drimogemon, Garurumon, Kokatorimon, Leomon, Meramon, Ninjamon, Ogremon, Tyrannomon, Unimon, Etemon, Mamemon, Metal Mamemon, Monzaemon, Skull Greymon Battle Skill 4 - Sonic Jab - Agumon, Gabumon, Patamon, Devimon, Drimogemon, Frigimon, Kuwagamon, Leomon, Ninjamon, Ogremon, Tyrannomon, Etemon, Mamemon, Metal Mamemon, Monzaemon, Skull Greymon Battle Skill 5 - Dynamite Kick - Elecmon, Gabumon, Patamon, Angemon, Centaurumon, Devimon, Drimogemon, Greymon, Kokatorimon, Leomon, Meramon, Mojyamon, Nanimon, Ninjamon, Ogremon, Tyrannomon, Unimon, Etemon, Mamemon, Megadramon, Metal Mamemon, Monzaemon, Skull Greymon Battle Skill 6 - Counter - Elemon, Angemon, Centaurumon, Devimon, Drimogemon, Greymon, Leomon, Meramon, Monochromon, Nanimon, Ninjamon, Unimon, Andromon, Etemon, Hercules Kabuterimon, Mamemon, Metal Mamemon, Monzaemon, Skull Greymon Battle Skill 7 - Megaton Punch - Gabumon, Devimon, Drimogemon, Garurumon, Leomon, Mojyamon, Monochromon, Nanimon, Ogremon, Tyrannomon, Andromon,Etemon, Giromon, Hercules Kabuterimon, Mamemon, Megadramon, Metal Greymon, Metal Mamemon, Monzaemon, Skullgreymon Battle Skill 8 - Buster Dive - Patamon, Drimogemon, Garurumon, Leomon, Ogremon, Tyrannomon, Andromon, Etemon, Giromon, Hercules Kabuterimon, Mamemon, Metal Greymon, Metal Mamemon, Monzaemon, Skullgreymon ------------------------------------------------------------------------ Air Skill 1 - Thunder Justice - Bakemon, Devimon, Digitamamon, Etemon, Giromon, Monzaemon, Phoenixmon Air Skill 2 - Spinning Shot - Biyomon, Patamon, Airdramon, Angemon, Bakemon, Birdramon, Devimon, Greymon, Kokatorimon, Kuwagamon, Unimon, Digitamamon, Etemon, Piximon, Phoenixmon Air Skill 3 - Electric Cloud - Betamon, Biyomon, Elecmon, Kunemon, Airdramon, Angemon, Bakemon, Devimon, Kokatorimon, Unimon, Giromon, Monzaemon, Piximon Air Skill 4 - Megalo Spark - Elecmon, Kunemon, Airdramon, Angemon, Bakemon, Devimon, Greymon, Kokatorimon, Leomon, Unimon, Andromon, Digitamamon, Etemon, Giromon, Monzaemon, Phoenixmon Air Skill 5 - Static Elec - Betamon, Elemon, Kunemon, Airdramon, Angemon, Bakemon, Kokatorimon, Leomon, Unimon, Andromon, Monzaemon, Phoenixmon Air Skill 6 - Wind Cutter - Biyomon, Elecmon, Patamon, Airdramon, Angemon, Bakemon, Birdramon, Kabuterimon, Kokatorimon, Kuwagamon, Unimon, Megaseadramon, Piximon, Phoenixmon Air Skill 7 - Confused Storm - Biyomon, Patamon, Airdramon, Angemon, Kokatorimon, Unimon, Digitamamon, Megaeadramon, Monzaemon, Phoenixmon Air Skill 8 - Hurricane - Airdramon, Angemon, Bakemon, Birdramon, Kabuterimon, Kokatorimon, Unimon, Digitamamon, Megaseadramon, Piximon, Phoenixmon ------------------------------------------------------------------------ Earth Skill 1 - Poison Powder - Kunemon, Palmon, Coelamon, Kabuterimon, Kuwagamon, Ninjamon, Seadramon, Shellmon, Vegiemon, Whamon, Hercules Kabuterimon, Piximon Earth Skill 2 - Bug - Hercules Kabuterimon, Piximon, Vademon Earth Skill 3 - Mass Morph - Kunemon, Palmon, Kabuterimon, Kuwagamon, Mojyamon, Monochromon, Ninjamon, Vegiemon, Hercules Kabuterimon, Piximon Earth Skill 4 - Insect Plague - Coelamon, Monochromon, Ogremon, Hercules Kabuterimon, Piximon Earth Skill 5 - Charm Perfume - Palmon, Penguinmon, Drimogemon, Kabuterimon, Kuwagamon, Ninjamon, Seadramon, Shellmon, Vegiemon, Whamon, Hercules Kabuterimon, Piximon, Vademon Earth Skill 6 - Poison Claw - Kunemon, Palmon, Penguinmon, Coelamon, Kabuterimon, Kuwagamon, Ogremon, Vegiemon, Hercules Kabuterimon, Piximon Earth Skill 7 - Danger Sting - Kunemon, Coelamon, Kabuterimon, Kuwagamon Ninjamon, Seadramon, Vegiemon, Hercules Kabuterimon, Piximon Earth Skill 8 - Green Trap - Drimogemon, Kabuterimon, Kuwagamon, Mojyamon, Monochromon, Vegiemon, Hercules Kabuterimon, Piximon, Vademon ------------------------------------------------------------------------ Ice Skill 1 - Giga Freeze - Betamon, Penguinmon, Bakemon, Coelamon, Devimon, Frigimon, Garurumon, Mojyamon, Searamon, Shellmon, Whamon, Megadramon, Megaseadramon, Skullgreyon Ice Skill 2 - Ice Statue - Coelamon, Devimon, Frigimon, Garurumon, Shellmon, Whamon, Megadramon, Megaseadramon, Skullgreymon Ice Skill 3 - Winter Blast - Betamon, Penguinmon, Bakemon, Coelamon, Frigimon, Garurumon, Mojyamon, Seadramon, Shellmon, Whamon, Megadramon, Megaseadramon, Skullgreymon Ice Skill 4 - Ice Needle - Betamon, Penguinmon, Coelamon, Frigimon, Garurumon, Mojyamon, Seadramon, Shellmon, Whamon, Megaseadramon Ice Skill 5 - Water Blitz - Betamon, Palmon, Penguinmon, Coelamon, Frigimon, Mojyamon, Seadramon, Shellmon, Vegiemon, Whamon, Megaseadramon Ice SKill 6 - Aqua Magic - Betamon, Palmon, Penguinmon, Coelamon, Frigimon, Garurumon, Mojyamon, Seadramon, Shellmon, Vegiemon, Whamon, Digitamamon, Megaseadramon Ice Skill 7 - Aurora Freeze - Frigimon, Mojyamon, Shellmon, Whamon, Megaseadramon Ice Skill 8 - Teardrop - Palmon, Coelamon, Frigimon, Seadramon, Shellmon, Whamon, Megaseadramon ------------------------------------------------------------------------ Mech skill 1 - Power Crane - Andromon, Giromon, Mamemon, Megadramon, Metal Greymon, Vademon Mech Skill 2 - All Range Beam - Andromon, Giromon, Megadramon, Metal Greymon, Metal Mamemon, Skullgreymon, Vademon Mech Skill 3 - Metal Sprinter - Andromon, Giromon, Mamemon, Megadramon, Metal Greymon, Metal Mamemon, Vademon Mech Skill 4 - Pulse Laser - Andromon, Giromon, Mamemon, Megadramon, Metal Greymon, Metal Mamemon, Skullgreymon, Vademon Mech Skill 5 - Delete Program - Andromon, Giromon, Megadramon, Metal Greymon, Metal Mamemon, Vademon Mech Skill 6 - DG Dimension - Andromon, Giromon, Megadramon, Metal Greymon, Vademon Mech Skill 7 - Full Potential - Andromon, Giromon, Mamemon, Megadramon, Metal Greymon, Vademon Mech Skill 8 - Reverse Program - Andromon, Giromon, Mamemon, Megadramon, Metal Greymon, Metal Mamemon, Vademon ------------------------------------------------------------------------ Filth Skill 1 - Odor Spray - Nanimon, Numemon, Sukamon Filth Skill 2 - Poop Speed Toss - Nanimon, Numemon, Sukamon Filth Skill 3 - Big Poop Toss - Nanimon, Numemon, Sukamon Filth Skill 4 - Big Random Toss - Nanimon, Numemon, Sukamon Filth Skill 5 - Poop Random Toss - Nanimon, Numemon, Sukamon Filth Skill 6 - Random Speed Toss - Nanimon, Numemon, Sukamon Filth Skill 7 - Horizontal Kick - Nanimon, Numemon, Sukamon, Etemon Filth Skill 8 - Ultimate Poop Hell - Numemon, Sukamon, Etemon ------------------------------------------------------------------------ ----------------------------List of Techniques-------------------------- ------------------------------------------------------------------------ Fire1: Fire Tower Power: 155 MP: 81 Range: Long Special: Stun Fire2: Prominence Beam Power: 444 MP: 183 Range: Long Special: Flat Fire3: Spit Fire Power: 66 MP: 30 Range: Long Special: None Fire4: Red Inferno Power: 210 MP: 171 Range: Wide Special: None Fire5: Magma Bomb Power: 279 MP: 132 Range: Long Special: Confuse Fire6: Heat Laser Power: 84 MP: 105 Range: Wide Special: Flat Frie7: Infinity Burn Power: 488 MP: 264 Range: Wide Special: Stun Fire8: Meltdown Power: 400 MP: 318 Range: Wide Special: Stun ------------------------------------------------------------------------ Battle1: Tremar Power: 178 MP: 168 Range: Wide Special: None Battle2: Muscle Charge Power: 0 MP: 66 Range: Self Special: Boosts ATK 30% Battle3: War Cry Power: 0 MP: 42 Range: Self Special: Boosts ATK 10%, DEF 5%, and SPD 10% Battle4: Sonic Jab Power: 52 MP: 18 Range: Short Special: None Battle5: Dynamite Kick Power: 193 MP: 99 Range: Short Special: Stun Battle6: Counter Power: 285 MP: 165 Range: Short Special: Confuse Battle7: Megaton Punch Power: 320 MP: 186 Range: Short Special: Stun Battle8: Buster Dive Power: 500 MP: 258 Range: Long Special: Confuse ------------------------------------------------------------------------ Air1: Thunder Justice Power: 586 MP: 330 Range: Long Special: Stun Air2: Spinning Shot Power: 389 MP: 150 Range: Long Special: None Air3: Electric Cloud Power: 120 MP: 69 Range: Long Special: Stun Air4: Megalo Spark Power: 382 MP: 174 Range: Long Special: Stun Air5: Static Elect Power: 85 MP: 45 Range: Short Special: Stun Air6: Wind Cutter Power: 178 MP: 93 Range: Long Special: None Air7: Confused Storm Power: 225 MP: 216 Range: Wide Special: Confuse Air8: Hurricane Power: 366 MP: 255 Range: Wide Special: Confuse ------------------------------------------------------------------------ Earth1: Poison Powder Power: 117 MP: 171 Range: Wide Special: Poison Name: Bug Power: 500 MP: 354 Range: Long Special: Flat Earth3: Mass Morph Power: 0 MP Cost: 30 Range: Self Special: Boosts DEF 20%, and SPD 10% Earth4: Insect Plague Power: 58 MP: 96 Range: Long Special: Poison Earth5: Charm Perfume Power: 180 MP: 210 Range: Wide Special: Confuse Earth6: Poison Claw Power: 62 MP: 51 Range: Short Special: Poison Earth7: Danger Sting Power: 157 MP Cost: 102 Range: Short Special: Flat Earth8: Green Trap Power: 310 MP: 147 Range: Long Special: Stun ------------------------------------------------------------------------ Ice1: Giga Freeze Power: 264 MP: 120 Range: Long Special: Stun Ice2: Ice Statue Power: 424 MP: 186 Range: Long Special: Stun Ice3: Winter Blast Power: 120 MP Cost: 169 Range: Wide Special: Stun Ice4: Ice Needle Power: 126 MP: 78 Range: Long Special: Stun Ice5: Water Blitz Power: 211 MP: 102 Range: Long Special: None Ice6: Aqua Magic Power: 0 MP: 36 Range: Self Special: Boosts ATK 7%, DEF 7%, and SPD 7% Ice7: Aurora Freeze Power: 430 MP: 258 Range: Wide Special: Flat Ice8: Tear Drop Power: 60 MP: 42 Range: Long Special: Flat ------------------------------------------------------------------------ Mech1: Power Crane Power: 226 MP: 126 Range: Long Special: None Mech2: All Range Beam Power: 573 MP: 330 Range: Wide Special: None Mech3: Metal Sprinter Power: 150 MP: 165 Range: Wide Special: None Mech4: Pulse Laser Power: 389 MP: 168 Range: Long Special: None Mech5: Delete Program Power: 430 MP: 219 Range: Long Special: Flat Mech6: DG Dimension Power: 722 MP: 420 Range: Wide Special: None Mech7: Full potential Power: 0 MP: 99 Range: Self Special: Boosts ATK 25%, DEF 15%, and SPD 15% Mech8: Reverse Prog Power: 256 MP: 297 Range: Long Special: Flat ------------------------------------------------------------------------ Filth1: Odor Spray Power: 88 MP: 75 Range: Long Special: Stun Filth2: Poop Speed Toss Power: 122 MP: 96 Range: Long Special: Poison Filth3: Big Poop Toss Power: 211 MP: 192 Range: Long Special: Confuse Filth4: Big Random Toss Power: 211 MP: 282 Range: Wide Special: Confuse Filth5: Poop Random Toss Power: 75 MP: 120 Range: Wide Special: Poison Filth6: Random Speed Toss Power: 122 MP: 216 Range: Wide Special: Poison Filth7: Horizontal Kick Power: 53 MP: 24 Range: Short Special: None Filth8: Ultimate Poop Hell Power: 333 MP: 333 Range: Wide Special: Flat ------------------------------------------------------------------------ --------------------------------Opinions-------------------------------- ------------------------------------------------------------------------ Here is a section where I wax on the power of the moves. First of all, since each digimon has 3 move slots at any given time to use in battle, you need to diversify. One mistake that a lot of people make is simply to load up on the most powerful moves. This really does nothing since the moves are used in similar circumstances. You end up just wasting a move slot or two on a move that is rarely used, and when it is, it is probably redundant to the other moves. There are actually five main things to consider when picking your moves. The first four, power, MP, range, and any special effects it may have are stated simply on the move listing, but the fifth, startup time, you generally need to figure out for yourself. Some moves, like the stat raising moves and moves like All Range Beam have no startup time at all and impossible to interrupt once started. Some, like Meltdown and Buster Dive take FOREVER to startup and you may never get to use them at all if the opponent digimon is fast enough. Remember that startup time isn't the same as animation, and some start fast with a long animation and some have a long startup with almost no animation. Startup time becomes INCREASINGLY important as the speed of opponent digimon goes up through the game. When designing your moveset, there are generally two strategies you can use. The first is to pick one strong move, one area move, and one stat boosting move. The second, similar, is only different in that you replace the area move with a quick move instead. The general idea is that you always want to use your strong move when possible, but there are other situations out there when playing the game. When there are multiple opponents, often times your area move is the strongest one you can use. And the stat booster should be used as many times as possible early on, unless you simply outclass the opponent by a large margin. You may want to replace the area move with a very quick move, as sometimes you may encounter a digimon that has much higher speed, or, even worse, about the exact same speed as you. This causes the digimon to attack at the same time as you and may end up interrupting your move constantly, even if the startup time on your power move isn't very long. In these cases, a very very quick move that is only medium power may be the best choice. You can also use this in reverse and use the very quick move to constantly interrupt the opponent so that they can never do anything! Moves like Ice Needle and Wind Cutter won't kill fast but they do wonders at dominating the fight. Early in the game there is perhaps a fourth type of move you want to use, a cheap move, but this overlaps with quick moves a lot of the time, and as soon as you can afford to spam MP recoveries of various sizes it doesn't matter as much. Some of the best moves in the game can fufill multiple roles. Ice Statue is both quick and very powerful, and All Range Beam is quick, powerful, AND area. All Range Beam and Full Potential covers all your bases in two moves, if your digimon can learn them! One thing you may be tempted to do, if you are an avid RPG fan, is to design your moveset with different technique types in mind, like including both fire and ice moves if your digimon learn both. There is no reason to do this in this game! Digimon have no "type" resists whatsoever, and you may be hurting yourself for a silly reason. If all the moves you feel are best are a single type, don't be afraid to use them all. This may sound silly, but I found it really ingrained in myself to use different types to be "diverse" and it took willpower to resist it. The status effects range from meh to basically detrimental to yourself! You can and should use moves with stun as often as you can, as stun not only shuts down the enemies offense, but, more importantly, lets you get off your own attacks unimpeded for a time. This is especially useful when trying to use your finishing move, which if hit out of, won't be back for sometime. Poison can be useful in boss fights, but usually doesn't do much damage in normal enemy fights. It's main use is actually defensive in nature. It will slow down the enemy to a walk speed, and combined with the Distance tactic, you can avoid close moves pretty much indefinitely. Defense is never as good as offense since you can spam recoveries if needed, but early on when this is expensive, and in fights with digimon that are much stronger than you, this slow can save your ass. Flat is generally annoying. You may stop them from doing any real damage while they are so affected, but you hurt your own offense too. First of all, while they are changing and changing back, they are immune to all damage, and the animation really does take some time. You will generally miss one, or if unlucky, two attacks thanks to turning them flat. This wastes MP and can throw off your timing. Secondly, while flat their attack can't be interrupted! You may end up wasting a TON of moves simply because their pixel interrupts you. Do yourself a favor and try to avoid using flat moves if possible. Finally there is confuse. God help you if your move can confuse the opponent digimon. They will run around like crazy and fire moves at random. The problem is that if your move is close your digimon will have a hell of a time trying to close with them, and then most likely missing as they keep running, and if it is long and doesn't track then they will most likely dodge it and even wide area moves can miss as they run out of range! And if their moves are tracking they will STILL hit you! Confuse just plain sucks. Here are, in my opinion, the best moves, listed by what role they suit: ------------------------------------------------------------------------ Power - Prominence Beam: A bit slow to start, but one of the best MP/Power ratios in the entire game. It can miss if they are running around, and worse yet, it can flatten the enemy, but if it is your only choice for power, it isn't horrible Infinity Burn: Suffers from the statup time from hell, but has two main advantages some of these other power moves don't: first of all, it is wide and can hit multiple digimon, and secondly, and better yet, it can stun. If you use this, you may end up "stun locking" the enemy into submission. The downside? Only 3 digimon learn it. Thunder Justice: The second most powerful move in the game and can stun. Need I say more? Ok, how about it is one of the coolest looking moves in the game! The only downside is that if the opponent is running around, it very easily misses. Unlike moves like prominence beam that fly out towards them and thus can be ran into, Thunder Justice comes from the top of the screen, meaning they almost need to stand still. Still, this move hits and hits HARD. Megalo Spark: One of the weaker power moves at only 382 power, it still offers enough advantages that it makes a great move to use without hesitation. It flies out fast, hits from far, can stun, and the projectile is fairly large so not tracking isn't as large a problem as it can be with some other techs. Bug: Oh god, this move is probably the best move in the ENTIRE game! It literally only has a SINGLE downside in that it may flatten the enemy, but hell, maybe you like flat for it's defensive effects. What makes it so good? Well, it is incredibly powerful, long range, tracking, and better yet it has MULTIPLE projectiles! This makes it one of the few moves in the game that can be used safely when the enemy is invulnerable, either due to flat or hit recovery as the chips you launch out have a delay where they attach to the enemy and before they explode. And because there is more than one you can hit twice with one move, as well as damage them when they block the first part. Again, however, only 3 digimon learn it. Ice Statue: As mentioned above, Ice Statue is both powerful and quick. as a quick move, this is really hard to interrupt. And it tracks! And it stuns! Simply put, if you can, use this move. All Range Beam: Ok, this certainly gives Bug a run for it's money. One of the few literally un-interruptible moves in the game, if the MP gets used, it goes off, at least that I have seen. It's wide area, and oh, it's the third most powerful move in the game. This move will serve you well. DG Dimension: The strongest move in the game, and by quite a bit. It also hits all enemies on the entire screen with no miss chance (but can be blocked) and has an invulnerability phase in the animation when rising up and coming down that may save you sometimes from a hit. On the downside it also has the longest charg eup time out of all these power moves, and if the opponent has a quick move you will NEVER pull this move off. Usable, but I would pair this with a quick move just in case. ------------------------------------------------------------------------ Area - Meltdown: Ok, it has a long startup time that can REALLY make it frustrating to pull off, especially in the environment that it was designed to be used in, namely against multiple digimon, but it does have some advantages. It's very powerful for one, and secondly it can stun. I guess it depends on how frustrated you get by wasted MP and time due to interruptions as to if you want to use this. Or if it is your only option. Can suffice as a power move in a pinch too, but awfully expensive for the power since it is area. Confused Storm/Hurricane: Two moves that I list here as one simply because they are so similar. Both are wide and cause confuse, but Hurricane is the more powerful one and confused storm has a better startup time. Both are viable as your area move, just chose which you prefer, power or startup time. Winter Blast: Very weak, I only list it here because it has an instant startup time and it causes stun. Oh, and it also hits all digimon on the screen and can't miss (although, again it can be blocked). Won't kill fast, but being able to stun multiple digimon with no startup time definitely has it's uses. Aurora Storm: OK, again, this suffers from startup. One of the worse startup times, you are almost looking at DG dimension here. The only reason it gets mentioned is it IS quite powerful and it hits all digimon on the screen. It is on the low end of area moves though. All Range Beam: See above DG Dimension: See above ------------------------------------------------------------------------ Quick - Fire Tower: Actually a bit slow for a quick move, though fast compared to a lot of other moves, the only downside is I can barely classify this as a long move, as your digimon needs to get fairly close overall. No travel time helps though. Dynamite Kick: Quick to come out, but suffers from being a melee type short move. Great on digimon that don't move though, and will still end up interrupting a lot of enemy moves. Megalo Spark: See above Wind Cutter: This really embodies the quick move. Low to medium power, low MP cost, almost impossible to interrupt, and quick travel time for the projectile. A great move to use if your goal is to interrupt enemy techs. Ice Statue: See above. Winter Blast: See above, and note that while you won't get interrupted using this move, it won't be very useful in interrupting enemies either, as it has a LONG animation before it hits Ice Needle: Like Wind Cutter but even cheaper and even weaker. It borders on being too weak to be used, but it still works as an interrupt. Can also stun which is cool. Power Crane: Another of the slower speedy moves, it is also actually the most powerful one. It semi-tracks and will arc towards the enemy if they are moving, but isn't guaranteed to hit and will be dodged now and then. All Range Beam: See above. ------------------------------------------------------------------------ ---------------------------FAQ version history-------------------------- ------------------------------------------------------------------------ Version 1.0 - First version! Version 1.1 - Fixed a few spelling errors, format errors, and added some information. ------------------------------------------------------------------------ ----------------------------------Thanks-------------------------------- ------------------------------------------------------------------------ THANKS GO TO - behemothzero, SwordofSephiroth, your name here, and Gamefaqs ------------------------------------------------------------------------ ----------------------------Contact Information------------------------- ------------------------------------------------------------------------ If you notice anything wrong, be it spelling, editing, misinformation, or really anything else with this FAQ that I need to fix, or if you want to suggest I add something to the FAQ, feel free to contact me at swordofafang AT yahoo.com. Note, however, that this is NOT my main email address and I don't check it very often. Replies and changes may not come very quickly. ------------------------------------------------------------------------ -----------------------------Legal Information-------------------------- ------------------------------------------------------------------------ Copywright 2009 Caleb Kent This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.