Digimon Tamers: Evolution Battle (EB) also known as Digimon Rumble Arena General FAQ/ Move List VERSION 6.0 (April 17, 2002) Written by Skoban - skoban86@icqmail.com Best viewed in Notepad or Wordpad with Word Wrap On Original work, copyright Skoban (2001-2002) Digimon is (c)Bandai All contributions welcome ^_^ Some of the terms, names, etc., etc., were made up by me. If you know the correst official names for them, please inform me. Any strategies for using Digimon should be useful too ^_^ This FAQ should only be found at these sites (and these sites only!). Anywhere else and it's considered to disrespectful to me, the author. GameFAQs Cheat Code Central ================= TABLE OF CONTENTS ================= 1. HOW TO PLAY - Controls and what they do - Four meters below - GC Attack? Whazzat? 2. MENU EXPLANATIONS - The First Menus - Options - Controller Setup - Character Selection - Unlocking Bonus Games 3. BASIC STRATEGIES - Beating Reapermon (Gokumon) - Beware of Item Spawning Areas 4. CHARACTER MOVES LIST - Agumon - Beelzemon (Blast Mode) - BlackWarGreymon - Gabumon - Gallantmon (Dukemon) - Gatomon (Tailmon) - Guilmon - Imperialdramon (Fighting Mode) - Imperialdramon (Paladin Mode) - Impmon - Magnadramon - MegaGargomon (SaintGargomon) - MetalGarurumon - Omnimon (Omegamon) - Patamon - Reapermon (Gokumon) - Renamon - Sakuyamon - Seraphimon - Stingmon - Terriermon - Veemon - WarGreymon - Wormmon 5. THE BATTLEFIELD - Cards, Bombs, and Whatnot - Aaron Yong's Stage Guide - Extra Stage 6. BONUS GAMES - Diamond Kick - Hoop Kick - Punching Bag 7. MISC. STUFF - Soft Reset - Selecting the same characters - Changing Costumes - Hidden Characters - Fight BlackWarGreymon - Passwords - Obtaining This FAQ 8. AUTHOR'S NOTE - Revision History - Special Thanks Please note that this FAQ is for the Japanese, PlayStation version of EB. Some of it may not pertain to your version if you're playing the (newly released) Digimon Rumble Arena. However, most of the names for the Digimon used in this FAQ are the names used in English, since I am too lazy to look up all the Japanese Katakana. You could contribute a list of the Japanese names, if you want to. ========================================================================= 1. HOW TO PLAY ========================================================================= +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ CONTROLS AND WHAT THEY DO +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ In The Menus ------------ Japanese version: The D-Pad= Used to make a choice. O Button= The 'Yes/OK' command. X Button= The 'No/Cancel command. English version: The D-Pad= Used to make a choice. O Button= The 'No/Cancel command. X Button= The 'Yes/OK' command. In Battle --------- The D-Pad= Moving the characters O Button/Circle Button= Unique for every character T Button/Triangle Button= Unique for every character [] Button/Square Button= Normal Attack/ Throw X Button/Cross Button= Jump L1 Button= Block L2 Button= No use R1 Button= Digivolve/GC Attack R2 Button= No Use +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ FOUR METERS BELOW +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ During battle, you can should be able to see four meters: two on your opponents, and two on yours. On either side is a picture decipting one of the two fighting Digimon, and nested in the middle in the time. The lower meter, which starts out full with a red bar, is the life meter, while the smaller, upper meter, which starts out empty, is your Digivolve meter. Your life meter empties when you get hit (logic), and you Digivolve meter is filled up if you succesfully damage your enemy, or are damaged by it. Assuming you are using a Digimon that can evolve, the words 'EVO' are indicated. Pressing R1 will Digivolve you, and in your evolved form, the Digivolve meter will slowly deplete. If you are using a Digimon that can't evolve (or already evolved), you can use your GC attack when your Digivolve meter is full, depleting it (if used by an evolved Digimon, it can be used at any time, but it still uses up your whole Digivolve meter). +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ GC ATTACK? WHAZZAT? +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ My friend Smiley Warhead calls it a special attack. Basically, it is a powerful attack that depletes your Digivolve meter. It does INCREDIBLE damage. It's only downside is that you are very vulnerable when attempting to do a GC attack, and if you are hit, you've wasted your whole Digivolve meter. ========================================================================= 2. MENU EXPLANATIONS ========================================================================= +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ THE FIRST MENUS +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ The first menu you see will probably be the 'No Data Found' Menu. Just choose the second option twice. After pressing start at the screen where 'Digimon Temasu(Tamers)' is said, you will be presented with 6 menus. The first three are green, the next two, labelled ??? are orange/red, and the last is blue. These are what the menus stand for (more or less): Green--- Arcade Mode Green--- VS Mode Green--- VS COM Orange---Bonus VS COM Orange---Bonus VS 2P Blue--- Options +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ OPTIONS +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Remember that the first answer is for yes and second for no. Thanks to Captain K for the English version of the list +Game Level - Easy, Normal, Hard +Sound - Mono, Stereo +Play Time - 99, Infinite +Auto Save - No, Yes +Save +Load +Controller Setup +Screen Position +Input Password? +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ CONTROLLER SETUP +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ This isn't an exact translation, in fact it isn't a translation at all, but more or less a rough explanation from my guesses. - Normal attack = [] - Skill 1 = O - Skill 2 = T - Evolve/Use GC Attack = R1 - Block = L1 - Jump = X - Dual Shock - On or Off - Default (Those that come after the '='s are the defaults, and the Dual Shock setting is set to off) +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ CHARACTER SELECTION +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ You'll be greeted by Calumon. At the start you'll probably have only 9 Digimon with empty question marks surrounding them. Don't worry, they'll be opened up if you keep playing the arcade mode. If you and your opponent want to use the same Digimon, press select before choosing. The top row is filled by the other hidden characters, the second row is filled by the 9 original rookies (well, 8 plus one champion), while the bottom row is filled by the evolved version of the Digimon above it. Here's a simple list (from left to right): First row: Reapermon (Gokumon), BlackWarGreymon, Omnimon, some space for Calumon, Impmon, Beelzamon (Blast Mode), Imperialdramon (Paladin Mode) Second row: Gabumon, Agumon, Patamon, Terriermon, Guilmon, Renamon, Wormmon, Veemon, Gatomon (Tailmon) Thrid row: MetalGarurumon, WarGreymon, Seraphimon, MegaGargomon (SaintGargomon), Gallantmon, Sakuyamon, Stingmon, Imperialdramon (Fighter Mode), Magnadramon Anyway since I was bored, I checked up the scrolling words below Calumon, between Omnimon and Impmon's potrait. It's 'Dejimon Serekuto'. For those of you who aren't too used to Engrish, it's 'Digimon Select.' +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ UNLOCKING BONUS GAMES +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ It seems that bonus games are unlocked after you play them in arcade mode (between the fourth and the fifth round). You unlock the bonus game menu even if you lose to the com in the arcade mode, but games that you have not played are not unlocked. ========================================================================= 3. BASIC STRATEGIES ========================================================================= +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ BEATING REAPERMON (GOKUMON) +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Reapermon (Gokumon) isn't actually that good if you use him, but in the 8th (last stage) of the arcade mode, he's in his element. There are no drops from the stage, which seems to be infinite in length, and he can continue up into a second attack without delay from it's 'Dakedo Slash' One of the easiest ways to beat him is using the jumping method. I've only tested the jumping method on easy, and it's one of the easiest methods. As the name suggests, you jump and use an attack. Don't use projectile attacks, but use attacks that can knock him down (Terrier Tornado, Vee Headbutt). If the Digimon you're using doesn't have something as handy as a Vee Headbutt, don't worry, normal [] attacks will do. This startegy doesn't seems to work if you've evolved though. Another way to beat him is the run and attack way. This strategy doesn't work with all the Digimon, but the ones that are long-range fighters (MetalGarurumon and Renamon). As the name implies, you run as far as you can from the enemy, and unleash a far range attack. Last thing, Reapermon (Gokumon) always blocks if it sees a GC attack, so Terra Forces are amazing against him. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ BEWARE OF ITEM SPAWNING AREAS! +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ From Grand Master of all clans: 'No matter how powerful an attack can go, it still has its weakness. I found out one about Seventh Heaven. It is advised that you do not execute it at a place where items mostly appear. Once, I just finished getting Seraphimon to shout the attack, and all the white rings unleashed, a bomb just appeared on the spot! I don't have to tell you what happened, I'm sure...' ========================================================================= 4. CHARACTER MOVES LIST ========================================================================= * = Name made up, or not confirmed. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ AGUMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ The season one favourite (along with Gabumon) is here, along with Tai (Taichi). Not one of my favourite Digimon, it's Cross Night takes up a lot of time (meaning that you're vulnerable to enemy attack). Average, just average. Partner: Tai (Taichi) Evolves to: Wargreymon T attack- Claw Attack He bites once, twice and the jumps to finish with a last bite. O attack- Pepper Breath (air) Normal projectile attack [] attack- Punch/Rapid Punch [] attack (air)- Punch/Kick Throw- Table Turn Slam Dash- Screw Turn Kick +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ BEELZEMON (BLAST MODE) +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Demonic, winged, and with a gun. Don't say I didn't warn you. An all-round fighter, with it's close range T attack and the O projectile. Evolves from: Impmon T attack- Dark Ringer An upwards slash, blue in colour. This attack ends a little behind you, so it's quite good. From Grand Master of all clans: 'You have probably seen the AI doing this...multiple swipes, executing the next one while the opponent is still in mid-air, thus creating a multi-combo Digimon juggling. If you know anyone who has the highest combo, I'd like to know him...it's simple to do, just commence the attack, and before your opponent drop down, point at him and execute again, 2 combo. While he's still in mid-air, look at him and do it again, 3 combo and onwards...in arcade mode (or VS), the first swipe is 1000 pts., while the second swipe is 2000 pts., totaled 3000 pts., and the third is 3000 pts., totaled 6000 pts., with 1000 pts. added every combo...in my hall of fame? It's all filled with Beelzamon's potrait, and is unbreakable now.' O attack- Darkness Claw (Air) A shot with its gun. [] attack- Kick/Rapid Attack [] attack (air)- Punch/Kick Throw- Destroyer (From Behind) Dash- Dash Punch GC attack- Chaos Flare A 'path' comes out of Beelzemons hand. Anything in this 'path' is hurt, and a large fireball comes out following the path. The only downside of this attack is that the 'path' knocks down the opponent, making the large fireball miss it. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ BLACKWARGREYMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Made from 100 control spires, and fueled by hate, BlackWarGreymon (aka ChaosWarGreymon), one of the worst enemies. Not much different from the original WarGreymon though (which means it's still as deadly). T attack- Black Tornado (Air) It spins, following the direction you specified. Can be done twice in a row, and you can change the direction again, even the opposite one. O attack- Dragon Crusher Computer opponents are easily tricked by this attack. Downwards slash, upwards slash. Magna Striker tells me that the upwards slash is a Fire Wall. GC attack- Terra Destroyer (Air) The only difference WarGreymon's Terra Force and the Terra Destroyer is that you don't jump before attacking, and it seems to be a little smaller. The angle it goes if not done in air is around WSW/ESE angle, but seems to be 45 degrees downwards if done in air. Unblockable. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ GABUMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Agumon's buddy, along with Matt (Yamato). It's upwards Horn Attack is nice, catching most jumping opponents from below. Partner: Matt (Yamato) Evolves to: MetalGarurumon T Attack- Horn Attack A headbutt at about NNW/NNE angle O attack- Blue Blaster (Air) Normal projectile attack [] attack- Punch/Rapid Punch [] attack (air)- Rap/Punch/Head Slam Throw- Thunder Throw Dash- Dash Punch +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ GALLANTMON (DUKEMON) +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Gallant as a knight, and looks like one too. Even though the Royal Saber is weak by itself (since you dash), it's Upwards Saber is a good, all-purpose close range attack, designed to stop jumping attackers. Partner: Takato Evolves from: Guilmon T attack- Spiral Saver (Air) It spirals upwards. IMHO, a good close range attack. O Attack- Royal Joust It dashes, and then slashes. [] attack- Spear & Rapid Attack [] attack (air)- Kick/Slash/Bum Rush Throw- Shish Kebab Dash- Shield Bum Rush GC Attack- Elysion Blaster It fires a straight beam from its shield. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ GATOMON (TAILMON) +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Kari (Hikari) of season one and two's Digimon. Not really a favourite, as it's Cat's Eye's don't have that much range. It's Lightning Paw is nice, even if it isn't that useful. Partner: Kari (Hikari) Evolves to: Magnadramon T Attack- Lightning Paw Gatomon rushes to the opponent. If it succeds, the rush becomes an uppercut O Attack- Cat's Eye Hypnotism (Air) A few projectiles with an O shape come out of Gatomon's hands for a short range. [] attack- Punch/Rapid Punch [] attack (air)- Punch/Head Slam/Kick Throw- Rumble Ram Dash- Dash Punch +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ GUILMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ A season 3 rookie, my friends know nothing about it. Well, they know it's partener is named Takato... Still Rock Breaker is a good move, even though it has less mobility and range than Wormmon's Random Roll. Partner: Takato Evolves to: Gallantmon (Dukemon) T Attack- Rock Breaker (Air) It spins towards the opponent, it's tail burning. O attack- Pyro Sphere (Air) Normal projectile attack [] attack- Claw/Rapid Claw [] attack (air)- Claw Attack/Kick Throw- Slam Attack Dash- Head Slam +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ IMPERIALDRAMON (FIGHTING MODE) +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ He is considered to be near the strength of Omnimon (especially since the two DNA to become Imperialdramon Paladin Mode). It has one of the worst GC attacks IMHO, second only to the slightly glicthy Omega Sword. But it's normal attacks are quite good, which brings it up a notch in my good books. Partner: Davis (Daisuke) Evolves from: Veemon T Attack- Splendor Blade It does a kick, which is followed up with a slash. O attack- Positron Laser (Air) A more powerful version of the normal Blue Blaster. [] attack- Punch/Rapid Attack [] attack (air)- Kick/Rapid Attack Throw- Front Kick Dash- Rap Attack GC Attack- Mega Crusher Some martial arts, followed up by Mega Fire. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ IMPERIALDRAMON (PALADIN MODE) +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ The doubly evolved version of Imperialdramon (Dragon Mode), in truth it should be from it's Fighting Mode DNA-Digivolved with Omnimon. Yet, it's partners are Davis and the Digimon Emperor (Ken). Who cares? Partner: Ken (Digimon Emperor) and Davis (Daisuke) T attack- Splendor Blade Kick, Slash. A solid attack. O attack- Postiron Laser (Air) Same old, same old. GC attack- Omega Sword Like Imperialdramon's (Fighting Mode) GC attack, it does some martial art moves, but instead of doing Mega Fire, it knocks the opponent upwards and finishes with a sword strike, exploding where it meets the opponent. There seems to be a slight bug with the last sword strike. If the opponent lands on a higher level of the stage, the strike usually doesn't seem to do anything. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ IMPMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Impmon is a terrible imp of a Digimon; he delights in picking on anyone, especially if they are helpless. Reminds me of the Jersey Devil in the game Jersey Devil. Use Summon to cover yourself and Night's Fire when you need a good, quick projectile. Impmon's throw (Destroyer) usually dizzies the opponent. Evolves to: Beelzamon (Blast Mode) T attack- Summon Three shards of ice appear a little way from Impmon, and fly straight forward. If charged, the three little ice shards may amount to a 20+ combo. (Thanks to Black Throat for the info) O attack- Baddaboom (Air) Impmon fires/throws a small fireball with its hand. [] attack- Punch/Rapid Punch [] attack (air)- Punch/Kick/Hip Attack Throw- Destroyer Dash- Hip Attack +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ MAGNADRAMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Magnadramon is a large, ten winged dragon Mega with unbelievable fire attacks. Holy Fire is unbelievebly good projectile attack. I don't really see the use of Dragon Breath though, seems like a slow, weak attack to me. Partner: Kari (Hikari) Evolves from: Gatomon (Tailmon) T attack- Hermit Fog Steam comes out of your mouth. Close range. From: Grand Master of all Clans 'It charges your meter (obviously the digivolve meter...what else am I talking about?) quickly. Its ability to be able to be done in mid-air and knocking them down also serves as a specialty. O attack- Fire Tornado (Air) A large, blue projectile attack that spirals outwards. Cannot be stopped by any attack (except Hallowed Knuckle, according to Foo Shieng Shieng) [] attack- Head Slam/Rapid Slam [] attack (air)- Head Slam Throw- Heal Slam Dash- Rotating Head Slam GC attack- Apocalypse (Unblockable) An area on the ground is 'marked' and if the opponent is in that area, Magnadramon will somersault and lightning bolts will rain down on the opponent. You can still attack using [] after the somersault, according to Foo Shieng Shieng. Grand Master of all clans also tells me this can hit your opponent while he/she/it is still down. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ MEGAGARGOMON (SAINTGARGOMON) +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Looks more like a champion than a mega. For an evolution of a good fighter, it's quite weak. It's T attack requires skill. But the homing skills of it's Giant Missiles are nice. Partner: Henry Evolves from: Terriermon T attack- Mega Twister MegaGargomon does a karate chop, and if the enemy is succesfully knocked down, MegaGargomon throws it. Hard to do succesfully O attack- Gargo Missile (Air) Two missiles are fired from his shoulders. These missiles home in, though they start losing accuracy after a short period. It pushes you back when you do it in the air. [] attack- Punch/Rapid Punch [] attack (air)- Spin/Bum Rush Throw- Knuckle Knockdown Dash- Bum Rush GC attack- Mega Barrage Fires a lot of missiles in a small area centering MegaGargomon. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ METALGARURUMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Metal version of Garurumon. A good long range fighter, it's downside is that all of it's attacks go in a straight line. This Digimon rules Reapremon's (Gokumon) stage though. I tend to get to a safe place and start shooting Freeze Breaths and Garuru Tomahawks. Pity the red missile of the Giga Cross Freezer moves in a straight line. Partner: Matt (Yamato) Evolves from: Gabumon T attack- Garuru Tomahawk (Air) Firing some missiles, it somersaults back. Be careful of edges. From Grand Master of all clans: 'Virtually cannot kill but suprisingly, two or three repeated shots of these can send your target to Dreamland (yeah, stun them) immediately (but so can freeze breaths...- Skoban). Besides that, it also charges your meter real fast...I assume it's 5-7 tomahawks, if you've the exact number please inform me.' O attack- Metal Wolf Claw (Air) It fires a Blue Laser. It seems this laser needs some time to recharge, and that it seems to stun enemies. [] attack- Claw/Rapid Claw [] attack (air)- Turn Kick Throw- Snap Slam Dash- Bum Rush GC attack- G Cross Freezer A lot of missiles come out of MetalGarurumons body. There is one large red missile that also goes straight and many smaller homing missiles. From Grand Master of all Clans: 'Giga Cross Freezer, which can, well, blow your opponent away. Try doing it in a VERY close range, like, right in front of your target (but make sure he's stunned first)' +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ OMNIMON (OMEGAMON) +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Strangely, you can use this to fight Gabumon, MetalGarurumon, Agumon or Wargreymon even though they share the same trainers. A good, if slightly slow, fighter. Partner: Tai (Taichi) and Matt (Yamato) T attack- Transcendent Sword Downward Slash followed by an upward slash. Its range is slightly longer than the sword though. O attack- Garuru cannon/Supreme cannon (Air) Omnimon fires a blue shot with his Garurumon hand. GC attack- Double Shot Omnimon punches the ground with his/her/its Garurumon fist, causing a wall of ice to appear (in a straight line), then follows up by punching the ground again with his/her/its WarGreymon hand, making a straight wall of fire, probably melting the ice as well. From Grand Master of All Clans: 'The first shot, Icicle Beam (I heard Omnimon saying), has a funny attribute. If you're a rookie (or champion, whatever) Digimon, you won't get hurt by the Icicle Beam, unless you jump, because the part that really hurts are the spikes. Didn't it go something like this?: O <- Omnimon /|\ A A A A A AxA A A A A A <- Spikes of the beam |1n\ | | | | | |8| | | | | | <- Icicle Beam x-where you'll get hurt 8-where you're safe, if you're short (rookie) Mega Digimons cannot dodge that unless they block, cause they're too tall to even duck. If you get hit by the Icicle Beam, you will be frozen (no more jumping then). The second shot, Cross Fire (Kowuresu Feyo, if I'm not deaf), when come into contact, pushes you back. It can send you down the void, anything, but doesn't squash you, again. You take the damage of one, that's all.' +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ PATAMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Weak in my opinion, seems to have a powerful evolution. Can leap very high, but still very sluggish when moving forwards. Partner: T.K. (Takero) Evolves to: Seraphimon T attack- Slamming Attack Patamon jumps toward the opponent. If it connects, Patamon will continue attacking using its ears to push it upwards and as weapons. O attack- Boom Bubble (Air) Patamon fires a small bubble. It's hard to see if you have bad eyesight, and it doesn't look that strong either. [] attack- Ear Attack/Rapid Ear [] attack (air)- Wing Attack/Head Butt Throw- Rap Attack Dash- Head Slam +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ REAPERMON (GOKUMON) +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ The boss. Not really that good in stages where you can fall out/down, but great in corners T attack- Grim Slasher It does 2 or three slashes, and dashes. Usually falls out of stage though. O attack- Bone Duster (Air) He starts a fire directly in front of him. The name could start with Shu or Sho, since the kana is a little bit unclear at it's loading screen. GC attack- Burning Tornado* He spins and spins, creating a tornado. Take care as to not be sucked in. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ RENAMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ A personal favourite, Renamon is good in the hands of someone who knows how to use it. First course of action: Run to a place where you won't be attacked that easily. Then teleport, and unleash the fury of a Diamond Storm. Partner: Rika Evolves to: Sakuyamon T attack- Kohenkyo Renamon changes places with the opponent. When done correctly, this confuses a human opponent long enough to unleash a diamond storm. O attack- Diamond Storm (Koyousetsu) (Air) A attack that takes time. A green light appears in front of Renamon, followed by lots of diamonds. You can aim it three ways: straight, down-forward, up-forwards. You are quite vulnerable when doing this, but if you are attacked when all the diamonds haven't come out, the diamonds that have will still shoot forward. This attack doesn't knock down opponents, but stuns them for a short while. [] attack- Kick/Rapid Kick [] attack (air)- Kick Throw- Kick Dash- Flying Kick +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ SAKUYAMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Stylish, in a purple getup. It's attacks seem to be blue spirit dragons. Strangely, its GC attack works best when the opponent is very close, even though Sakuyamon seems to be a long range fighter. If you've got a nice perch, Itsuna is good. And Shoenkoku has affects a large area. Partner: Rika Evolves from: Renamon T attack- Fox Drive (Shoenkoku) (Air) It lights a blue fire on the ground. Spirit dragons come out of that flame and return, their trails making a spherical shape. If done in air, it attacks downwards instead of forwards O attack- Dragon Helix (Itsuna) 4 spirit dragons come out of its hand. You can control hem using the D-pad. They return if attacked or after a certain time has passed. You can also 'summon' them back by pressing X. [] attack- Scepter/Rapid Scepter [] attack (air)- Kick/Scepter Throw- Scepter Dash- Scepter Dash GC attack- Talsman Sphere (Vajra Mandala) Powerful. A circle of writing appears on the ground after you jump up and mark a place with your staff. If your opponent steps onto the circle, it will be rendered immobile. After some time, a large ball (centering Sakuyamon) will appear, hurting anything in its path. The ball pushes your opponent out, so you'll do even more damage in a corner. From: Grand Master of all clans: 'If you get hit, fall off edges or you're on a falling platform in Outer Heaven (and the Spinning Box stage, when it's spinning - Skoban) while doing this, results depends. If you just make the jump and get hit, then it's to bad, there goes your meter, for nothing. If, however, you SUCCESSFULLY mark the ground with the staff, of course most opponent (especially human opponent) will run for dear lives, but some might be courageous enough to get closer and brave the Vajra Mandala! BUT, little do they know that if they hit you while close by, the attack will still go off! Replaced by a smaller ball, but the damage is still done to the enemy (if, obviously, the opponent is near. Considering that the attack is now smaller, it won't hurt anybody far away). However, if your opponent's far away, and hits you with a projectile attack, the attack will also go off, with a smaller ball, but with no satisfaction, since you can't hit him anyway. It is only for a while, so don't expect a cornered opponent's 10 Combo prize. Whether you fall off edges or get hit, this only works if you've successfully marked a position with your staff. Thus, this is considered successfully in doing the attack, and your ENTIRE meter is used. You'll wish you have the white statue card...' +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ SERAPHIMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Seraphimon is the ten winged Mega form of Patamon. It is said he is covered with the armor of Heaven. One of the best long range fighters in my opinion, pity his GC attack is a 'point-blank' attack. Partner: T.K. (Takero) Evolves from: Patamon T Attack- Seven Heavens (Air) Shot at a 45 degree upwards angle. If done in air, shoots downwards. O attack- Hallowed Knuckle (Air) Average evolution projectile. [] attack- Kick/Rapid Attack [] attack (air)- Kick Throw- Slam Down Dash- Knee Kick GC attack- Hallowed Ascension You've got to be right *next* to the opponent for this to succeed, if you do it elsewhere it just looks like a useless kick. Causes lightning to strike your opponent from above, and does around a 10+ hit combo. Bloody powerful in my opinion. By the way, if you only execute a kick (meaning you failed doing this attack), you lose a small portion of your Digivolve meter. Compared to what you can lose if you fail doing a GC attack with any other Digimon. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ STINGMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ It is hard to believe the gentle Wormmon turns into the deadly Stingmon, but it is true. Be careful with this Digimon--he has an extremely short temper, and can be a merciless killer. The only champion evolution, yet no less powerful than the Megas in this game (and many times more powerful than the other champion Digimon, Gatomon). I use it mainly as an aerial attacker, shooting Moon Shooters while jumping down on an opponent. Partner: Ken, Digimon Emperor! Evolves from: Wormmon T attack- Spiking Strike (Air) It dashes with a spike coming out of its hand. If done in air, attack is done at a 45 degrees downwards angle. O attack- Moon Shooter (Air) Average evolution projectile. If done in air, attack is done at a 45 degrees downwards angle. [] attack- Kick/Rapid Attack [] attack (air)- Kick Throw- Summersault Kick Dash- Roundhouse Kick GC attack- Evil Antenna A close range attack that isn't too powerful, but eats up HP. Well, not really, it seems to heal him, then damage the enemy. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ TERRIERMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Rabbit-like, Terriermon is a season 3 Digimon. It was also in the Digimon movie. A good fighter, especially if you can beatifull do a T to O attack - and follow up with another T attack. Partner: Henry Evolves to: MegaGargomon (SaintGargomon) T attack- Terrier Torpedo (Air) Terriermon spins, moving upwards and forwards. A great attack which catches the opponent off guard. O attack- Bunny Blast (Air) A normal projectile attack. [] attack- Ear Attack/Rapid Ear [] attack (air)- Ear Attack/Head Slam Throw- Knock Down Dash- Head Slam +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ VEEMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Veemon is a mythical Digimon that brings good luck to his friends. Even though Boom-boom Punch is quite unreliable, I consider Veemon to be better than Agumon since it has the flexible Vee Headbutt. Partner: Davis (Daisuke) Evolves to: Imperialdramon (Fighting Mode) T attack- Vee Punch Veemon attacks by spinning both its hands, moving forwards as it does do. O attack- Vee Head Butt (Air) Veemons headbutt. If used in the air, this attack is done at a 45 degree downwards angle. According to Kevin Malone , you can cancel this move at any time by pressing any button. You can jump, do a normal attack, do a Vee Punch, etc. any time during the animation. [] attack- Punch/Rapid Punch [] attack (air)- Head Slam/Kick Throw- Wind Up Punch Dash- Veemon Head Spear +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ WARGREYMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ One of the better evolutions, WarGreymon is blessed with the powerful Terra Flare. Great Tornado is extremely flexible, and you can even attack downwrds to inflict more damage to your opponent. Dramon cutter also stops most enemies from coming close, and stops a large number of projectiles. Partner: Tai (Taichi) Evolves from: Agumon T attack- Great Tornado (Air) WarGreymon spins its body in a lying down way. Can be done twice in a row, in any one of the eight major directions. O attack- Mega Claw Computer opponents are easily tricked by this attack. Downwards slash, upwards slash. Magna Striker tells me that the upwards slash is a Fire Wall. [] attack- Claw/Rapid Claw [] attack (air)- Punch/Kick Throw- Slam Down Dash- Screw Turn Punch GC attack- Terra Force (Air) Immensly powerful. WarGreymon jumps up, Creates a *GIGANTIC BALL*, and hurls it at the enemy. Unblockable. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ WORMMON +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ The Digimon Emperor's Digimon, it's O attack has a short range, and it's so slow. It's saving grace is it's extremely useful T attack. Partner: Ken, the Digimon Emperor Evolves to: Stingmon T attack- Silk Thread (Air) It spins 540 degrees, using some of it's antenna as a sharp blade O attack- Sticky Net (Air) Wormmon shoots it's silk at you, and if it connects (which isn't likely, since it has such a short range) the opponent will be trapped in a cocoon for a short time. [] attack- Head Slam/Rapid Head [] attack (air)- Rotating Head Slam Throw- Body Slam Dash- Rotating Tail Attack ========================================================================= 5. THE BATTLEFIELD ========================================================================= +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ CARDS, BOMBS, AND WHATNOT +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Many items appear while you are fighting. Every stage has specific areas where items appear. I find it easy to categorize them into four groups: Unturned Cards, Turned Cards, Bombs, and Food. Unopened Cards become turned cards after being attacked. Opened cards give you different effects depending on the picture. Bombs are normal bombs. If you come into contact with a bomb, it explodes. After a certain period of time, the fuse lights up, and after a short period of time, it explodes. Food regains a small part of your life meter. Chocolate (Food): Restore Life Candy (Food): Restore Life Bread (Food): Restore Life Cross/Plus (Opened Card): Increase digivolve meter Minus (Opened Card): Decrease digivolve meter Ring (Unopened Card): Confuses the Digimon Multiple Rings (Unopened Card): Seems to be a more advanced version of the single ring Wave (Card) : Force Digivolve (The digimon will digivolve even though the player doesn't want to. Doesn't work if your digivolve meter isn't full Grand Cross (Unopened Card): Increase the digivolve meter to max Marble Bust (Unopened Card): Makes a white ring appear from the Digimon. According to Aaron Yong, this doubles your attack power. Fire (Opened Card): Allow Digimon to shoot Fire projectile Ice (Opened Card): Allow Digimon to shoot Ice projectile Nature(?) (Opened Card): Allow Digimon to shoot Nature projectile Blue Down- Arrow (Opened Card): Halves your Digimon's Attack power +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ AARON YONG'S STAGE GUIDE +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Well, someone actually made a stage guide. I'm surprised...ANyway, her it is, in it's unedited form: My Stage Guide format is: Stage Name (made-up) Stage layout Features Items location Available Hazard The stages are arranged from left to right, starting from the first stage you see when you play VS mode...hit (->) to see all of the stages. If there's anything you'd like to ask, you can always e-mail me at . Now, here goes: 1. Stage Name: Power Plant/Disposal Facility Stage Layout: A stationary platform at the very top of the stage, four conveyor belt platform, arranged in such a manner that they'll throw you into the large disposal void at the bottom of the stage, two moving platform at both sides of the stage, a wide area at the bottom of the stage, and two holes below the moving platforms at both sides. Features: A crane at the top of the stage, that moves around, carrying crates back and forth, and dropping them onto the conveyor belts. You can get hit by the crane. When the crates are dropped, they can squash you if you're below them. At the top left and right of the stage are tunnels that connect to each other. If you enter either tunnel, you'll reappear at the other tunnel. Note that you cannot enter the tunnel as your digivolved form. Also note that a quick way to charge up your digivolve meter is to stand on the highest platform and hold block (default [L1]). Only works for digivolved Digimon. Items location: They appear above the moving platforms on both sides of the stages, or above the platform at the top of the stage. Sometimes, at the center of the wide area. If an unopened card appears above the platform at the top of the stage, it is mostly a double-strength card. Available Hazard: After the four belts are filled with crates, a red alert sounds. After three beeps, and one of two things can happen-the conveyor belts start moving and the crates are rolled into the center, or, the belts tilt, sending the crates (and you) into the middle. Either way, the wide area below is reduced to only the two sides as the large cage door opens, gulping the crates and, in this case, you. When you hear the alert, run to safety, in this case, anywhere but the belts and the area below. You can also fall into the holes at the side of the area. If that happens, you respawn at the side of the wide area at your side. 2. Stage Name: Forest/Waterfall Stage Layout: Straight forward. At the two sides, a stairs-like plateau, with a tree branch on the top, which can be used to stand on. Besides that, nothing much. Features: All features are hazards. Items location: On the stairs-like plateau at both sides, and on the tree branch. Sometimes (but rarely), at the center, or quarter-way, of the entire stage. Random. Available Hazard: Rolling rocks! Think "keep rolling rolling" because rocks will periodically roll to the stage from the cave in the background. Rocks come in three different sizes-pebbles (heh heh, small), stones (medium), and RealRocks™(Big, in caps). Small and medium rocks knock you to an area on the stage. Big rocks knock you down the waterfall, and you respawn on the tree branch at your side. Small rocks can be moved with some attacks (but definitely not the usual 3 Combo hit!) and sent to smash on your victim. They cannot be blocked. :) 3. Stage Name: Pinball Machine/Something like it Stage Layout: Lotsa platforms and disappearing platforms. A box. Big box. With you and your opponent in it. Enough said. Features: Disappearing platforms, well, they disappear after you step on them for a period of time. They will be replaced by another platform somewhere else, so to maintain the number of platforms there are at one time. Also, periodically, the stage will spin in any direction. You can see where is it heading in the middle of the stage when it starts spinning. It can go 90 degrees or 180 degrees, clockwise or counter-clockwise. The drawback? If you're doing a GC attack while the stage is spinning, it'll completely miss your victim. Very frustrating! Items location: In the middle of the stage, and above all the platforms. Random. Available Hazard: When the stage spins, several explosive boxes will appear at strategic positions, and when you come into contact with them (or are near them), you take damage. :P 4. Stage Name: Outer Heaven/Sky Arena Stage Layout: Multi-platform, lotsa falling platform, floating boxes, a statue like thing in the middle, and, a big TV screen to view the fight! :) All, but no standard land! You're fighting in mid-air! You're in heaven! Features: Stepping on a falling platform for a period will cause it to fall, taking you with it! Remember to jump. :) If someone is below the platform, he/she/it will get squashed. After a period of time, when the sky gets dark, the boxes that float in and out will emit lightning bolts in a cross (+) pattern that pretty much shocks you. The statue in the center will also emit lightning, but only between its jaws. One more feature is, well, the big TV at the upper center of the stage. It shows everything that happens during the fight, even the word 'EVOLUTION' and the pause menu ([Start] button). Cool! :) Items location: On the platforms at the sides. Sometimes above the top platform. If an unopened card appears at the upper side platforms, they are mostly full-meter cards. Foods and bombs usually appear at the lower side platforms. Available Hazard: Falling down to earth! O_O;! And you respawn. o_o. Fall out of the stage, and you'll respawn on the top most platform at your side. Other hazards include getting shocked. 5. Stage Name: Digital World's North/South Pole/Natural Refrigerator Stage Layout: Three floors. The center floor is the longest. Two moving platforms at the lower ground. Besides that, please note, this is an island, so you can fall outta stage. Features: Below each floor (except for the bottom) are icicles that fall periodically. Doesn't hurt, I think, but is really annoying and frustrating when you do a GC attack and gets interrupted, considering you still use up you meter but doesn't seem to give any satisfaction! Another feature is, after a while, the two sides of the center floor will break, causing the floor to be shorter. They won't break at the same time, don't worry. Items location: At the sides of the top and center floor, and the middle of the bottom floor. The unopened cards at the side of the center floors are mostly double-strength card. Available Hazard: Falling out of stage, and freezing. 6. Stage Name: Volcano Stage Layout: A platform where you start, then two platforms above and below the sides of the starting platform. A plateau at both sides of the stage, and islands at the bottom, surrounded by not water, but lava! Features: Volcanic eruption! Periodically, the lava at the bottom will spray magma and toasting any victims nearby. You can tell when a volcano is erupting if the large face (eye and mouth) in the background starts to glow! Items location: On the plateau on both sides, and over the lava at the bottom. Sometimes, in the center of the large platform (where you start). If the lower left card is unopened, it is mostly a full-meter card, while unopened cards at the bottom center and lower right would be mostly double-strength. The item that appears on the large platform can be food or bomb, but no card. Available Hazard: Falling into the lava, and you respawn on the large platform at your side. Your health will continue to decrease for a while before respawning. This is the effect of the lava's heat! To be killed by the lava is to be 'boiled'. 7. Stage Name: Back Dimension/Deep Void/Outer Space Stage Layout: One whole straight walkway. Features: Long, long, long way before the end of the road. Items location: No items. Available Hazard: Continuously running, and suddenly come to the end, cornered by your nightmare (in many cases, Reapermon/Gokumon). If there's anything I missed, or anything you do not understand, please e-mail me so I can correct them. My e-mail is yongstar_aaron@hotmail.com +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ EXTRA STAGE +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Afdter beating Reapermon (Gokumon) a few times (or with a certain character, I'm not sure), you open his stage, the void. ========================================================================= 6. BONUS GAMES ========================================================================= +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ DIAMOND KICK* +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ You use a ball like in Hoop Kick (see below). However, this time, you can move. Your targets are the diamonds that appear above your head. There are three types of diamonds, red, yellow and green. A corrected version was given to me by Aaron Yong The difference between the diamonds are: Red: Least points, 100. Green: Moderate points, 200. Yellow: Most points, 500! And some of his comments: Not all yellow diamonds move. Some stay immobile. If you see that, better get it first! Oh, and there's no difference in rarity. All diamonds come and go as they like. Just pay attention to the yellow ones and you're guaranteed a win. Please note that this is the place to get lots of points if you want to get in the hall of fame. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ HOOP KICK* +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Press and hold [] to make a ball appear. The longer you hold the [] button, the more power you hit the ball with. You have to try to make the ball enter the hoop, which sounds easy, except that the hoop is being moved around by Kurumon. You have to make 10 succesful shots. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ PUNCHING BAG* +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Tap [] repeatedly to fill up the meter. If you can fill it faster than your opponent, you win. If you are using a Digimon that can evolve, it evolves when the meter is full. ========================================================================= 7. MISC. STUFF ========================================================================= +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ SOFT RESET +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Just like some games (notably Squaresoft ones), you can soft reset in this game by pressing L1+R1+L2+R2+Select+Start +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ SELECTING THE SAME CHARACTERS +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Thanks to Omega X (rahmat86_my@yahoo.com) for informing me how to do this! Ever wish you and your friend could both choose Veemon at the same time?
or Omnimon, or any other Digimon? Well now you can! Listen carefully:

When choosing, the second person to choose the character will have to
hold down the select button, and press O.
No noticable difference is discernable, but in the battle, the second
players Digimon will be a different colour! I still haven't found out how
to use the second Digimon colour without choosing the same Digimon.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
CHANGING COSTUMES
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Tai (Taichi), Matt (Yamato), T.K. (Takeru), and Kari (Hikari) are all in
their season 2 forms. These four can also be seen in their season 1 forms.

Hold either L1 or R1 and press circle on their Digimon Partner (So, if
you want to use the younger form of Tai, use the code on Agumon/Wargreymon)
If you use the code on Omnimon (Omegamon), Tai(Taichi) and Matt(Yamato) will 
appear in their season 2 form instead of Movie form. 

Ken will also appear in his Digimon Emperor form if you use this trick on
Wormmon or Stingmon, (but strangely, not on Imperialdramon Paladin Mode)

And, by using this code in versus mode, the BGM in the battle will be the
music from Season 1 ("Butterfly"/Season 1 Opening, and "Brave Heart")


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
HIDDEN CHARACTERS
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
To unlock more hidden characters at the charactrer select screen, finish
arcade mode.

The how-to-get-this-hidden-character list:
Beelzamon (Blast Mode)-         Beat game once with Impmon
BlackWargreymon-                Never lose (lose, not continue) a round.
                                You'll know your progress if
                                BlackWarGreymon himself comes to check
                                on you before your fight with Reapermon
                                (Gokumon)
Gallantmon-                     Beat game once with Guilmon
Reapermon (Gokumon)-            Beat game once with any character
Imperialdramon (Fighting Mode)- Beat game once with Veemon
Imperialdramon (Paladin Mode)-  Beat game with Wormmon and Veemon
Impmon-                         Beat game with Guilmon and Terriermon and
                                Renamon (The Tamers' (Season 3) rookies)
Magnadramon-                    Beat game once with Gatomon
MegaGargomon (SaintGargomon)-   Beat game once with Terriermon
MetalGarurumon-                 Beat game once with Gabumon
Omnimon-                        Beat game with Gabumon and Agumon
Sakuyamon-                      Beat game once with Renamon
Seraphimon-                     Beat game once with Patamon
Stingmon-                       Beat game once with Wormmon
Wargreymon-                     Beat game once with Agumon


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
FIGHT BLACKWARGREYMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Never lose a round. This does not include the bonus round, though.
On your second last level, he'll be your new challenger. He uses the same
moves as WarGreymon, but his GC attack seems different. After getting him,
I don't seem to be able to fight him anymore.

+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
PASSWORDS
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
In the options menu, the last choice is 'Input Password'. I haven't had
time to test them, but here are the passwords for the English version.
Omnimon -                        SERIUS
Gallantmon -                     KIMJOY
WarGreymon -                     QRIOUS
Sakuyamon -                      KENSAN
Imperialdramon (Fighting Mode) - LINMON
MegaGargomon -                   MINNYN
Imperialdramon (Paladin Mode) -  ROYBOY


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
OBTAINING THIS FAQ
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
The latest version of this FAQ can be foud at Gamefaqs and Cheat Code
Central (http://www.gamefaqs.com and http://www.cheatcc.com respectively).
I know is written above, but just to make sure no one e-mails me about
something I already found out.


=========================================================================
  8.  AUTHOR'S NOTE
=========================================================================

+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
REVISION HISTORY
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
VERSION 6.0 (April 17, 2002)
Just installed a new modem, and got the English version, which has ...
 voices. Can't stand playing it, I'll stick with the 
Japanese version anytime. Anyway, added the codes for the US version.
Changed in battle controls, since someone asked what they 'simbolise.'
Slight change in Reapermon's description.

VERSION 5.8 (March 4, 2002)
Minor corrections, changed Gokumon to Reapermon. Updated Options List
with English version. Updated moves to English.

VERSION 5.4 (February 27, 2002)
Added Aaron Yong's Stage Guide... Added some strategies by Grand Master
of all clans. And correction of a certain name of a boss in MvC.

VERSION 5.0 (February 22, 2002)
Minor corrections and additions...as usual. Put my FAQ at Cheat Code
Central... since it was already up (with slight alterations). Added obtaining
this FAQ section.

VERSION 4.4 (February 5, 2002)
Minor corrections. Added extra stage and soft reset parts.

VERSION 4.2 (January 18, 2002)
Costume change section added, battlefield part too.

VERSION 3.8 (January 08, 2002)
Slight corrections and additions.

VERSION 3.5 (January 06, 2002)
Changed some Fight BlackWarGreymon info, as well as modifying some other
stuff that were confirmed. Added beating Gokumon section. Added character
selection section. Added use same character section.

VERSION 2.7 (January 03, 2002)
Added Seraphimon GC attack. Corrected Joe mistake... keep mixing him up
with Yamato (Smiley Warhead reminded me - YaMATTo). Added and modified
some misc. info. Added Partners...for no reason...

VERSION 2.5 (January 1, 2002)
Rerevised the version 1.3  part of revision history. Corrected mixup of
Gallantmon and Sakuyamon. Move Hidden Characters Part to Misc. Stuff and
rewrote it. Corrected Guilmon's name. Added Gokumon. Corrected various
move names. Added movelist for Magnadramon til Renamon. Added movelist
for BlackWarGreymon. Added 3 bonus games. Added 'Unlocking Bonus Games'
section. Added move list for Seraphimon til Wormmon. Added movelist
for Impmon, Imperialdramon (Paladin Mode), and Beelzemon (Blast Mode).
Completed movelists for all characters.

VERSION 1.3  (December 30, 2001)
Just started out. Made controls section, explaining controls, meters,
and GC attacks. Added menu explanations, added controls from Agumon til
Imperialdramon (Fighting Mode), and Sakuyamon. Added Fight BlackWarGreymon
to Misc. Section.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
SPECIAL THANKS
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Magna Striker  and
Smiley Warhead 
-For actually doing this

My family
-Various reasons, including buying this game

CJayC
-For hosting this FAQ on his excellent website, Gamefaqs.

Veronica Toh 
-Being a great friend

The GameFAQs message boards
-Being other sources of info

Megchan's Digimon Encyclopedia 
Digimon Anime Web 
-Other sources of information. Pity that Megchan's is now unavailable.

"Psycho Maverick"  
-First contributor to this FAQ, informing me of my Gallantmon and Sakuyamon
mixup and the names of several moves.

Black Throat 
-Telling me about the charged up Impmon T attack, and informing me about
Seraphimon's close range GC attack.

Sean Ho  
-Third contributor, who is probably one of the more hardworking contributors.

Aaron Yong 
- Currently a major contributor... He even wrote a guide for this FAQ, the
Stage guide

Grand Master of all clans 
- Confirming some of the hidden characters, and more info. Some strategies on
moves too.

Omega X
-Informing me about the choosing the same character trick (press select,
then choose the same Digimon)

Budianto Tandianus 
- Making a list of the Trading Cards and Providing The Costume Changes.

Lee Ben  
-Giving me the names for some partners...

Kevin Malone/Captain K 
-Sending me the English move names. He was first guys! He also made the
second DRA FAQ...Well, actually a combo guide...

Mad V 
ZEOPOWER6@aol.com
Foo Shieng Shieng 
Ss10g@aol.com
J. McKenna 
edmund f prouty 
-Other contributors...I can't list everything you people send me you know...
well, actually because I'm too lazy to write some more... ^_^

You 
-For reading this FAQ, reading this, and even scrolling down to read this,
since the only thing that's below is my e-mail address.

Written by Skoban - skoban86@icqmail.com

This FAQ should only be found at these sites (and these sites only!).
Anywhere else and it's considered to disrespectful to me, the author.
GameFAQs

Cheat Code Central