Playstation DEVILMAN ======================== **NOTE: This guide is not writen by me this is a translation of the original guide from Italian found here: http://www.menno.it/devilman/videogioco_psx.htm ABOUT THE GAME: =============== by BANDAI VISUAL Many of those who have heard about it in April of 2000, they could not believe their ears. Instead, it is true, Devilman has been transformed by Bandai in a video game for Playstation! Even in a good game I would say (though, of course, entirely in Japanese-sigh!). Graphics a bit 'oscillating peaks artistic surprising, as the introductory movie that simply leaves you breathless, and points not really convincing, as the movie follows the introduction. However convince Devilman 3d and how, carried out in every detail, beautiful and fierce as they want his fans. The story is divided into two chapters, the first in which you interpret that Akira must merge with Amon, the second in which you interpret Devilman who must clear Miky kidnapped by demons. The CD is related to a nice instruction booklet very colorful. The video game reminds many ways Devilman Nintendo in 1989, with a brand new look and feel. I refer primarily to the idea of the characters to save. In fact, in Chapter 2 of the game you have to save many hostages before he could release Miky who has been kidnapped. This idea was probably taken from the original game to increase the difficulty, inserted the possibility that the other characters being attacked by demons and asked the help of Devilman. You could choose whether to grant or deny, if, however, was left to die un'ostaggio, their score of humanity fell. The same applies to the new video game: if you can not save un'ostaggio drops the final score of the level. It seems strange to say if you stop at appearances, but the main difference between the two games is that the first (the 89) is darker. And 'in fact set in the advanced stage of the comic (even if initially you still need to merge with Amon), hordes of demons to attack the city and most of the settings portrays devastated cities where you move a few, frightened (and aggressive!) The supestiti human. There are also anti-troops demons (when I saw them the first time I shuddered!). The Playstation game is rather more focused on combat and goes up to the clash with Silen. To make the game more horrific the developers have seen fit to sweep a first part (Chapter 1) of adventure in which you interpret that Akira helpless, trapped in the haunted house of Ryo, trying desperately to escape the demons that chase . This part is definitely the most successful, suspense, action, and easy puzzles are carefully measured and demons are graphically very beautiful and very well characterized (they have different strengths and weaknesses and inteliggenza artificial reacts differently from demon to demon!) . Certain actions, if carried out, may slightly alter the course of events so as to face enemies more or less strong. Interesting (though very frustrating) the idea of the bar indicates that fatigue fatigue Akira and prevent him from running over a certain period without breath. Carina also the idea of flashbacks to tell the beginning of the story, much more effective than a long introduction that most know by heart (it's just that the manga and even the dialogues are essentially those). Also interesting is the change in the plot towards the end of the first part, if, in fact, initially the story takes place in a way almost identical to the manga (only for the sake of the game and Akira Ryo split) when the protagonists finally able to come to room the Sabbath, they find a little surprise ... Not that it really changes the course of events so much, but I find that this small change awakenings the player's attention on the plot. The main shortcomings of the game, however, are unfortunately soon be visible. The film, made with the same graphics of the game are often worth and textature run at large for the screen in most of them, I just can not see why not they have made with the same (Splendida!!) graphics sigletta initial. Then, in many ways, the game is guilty of naivety thus avoiding too easily some monsters in the game, but it all starts to become frustrating when a demon is implanted in the middle in a wall or stuck in a corner! Bug decidedly unfashionable highlighting some haste on the part of programmers to go on vacation. Fortunately this does not happen too often, but I think once in a hour of play is already too much for a modern video game. Another flaw is found quite stressful at key points in the game that are immensely more difficult than average. The problem with this is that you often find yourself stranded for hours or days before action to be taken that you may not even raise a lot of pathos, for example at the end of Chapter 1 you will finally merge with Amon ... and here comes the bad. The scene is placed in a point in the game where you can not save and to be able to transform into Devilman occore press the 4 buttons on the controller several times VERY quickly. If you are not fast enough in a few seconds you will be devoured by the demon of the moment, for more before this sequence and after his death must attend a couple of short movies not just that you can not jump. When, after death, he gives Continue the game, you resume from the point where you have become but a fight before. If you imagine that before we have to do and be able to do so then you have to repeat the scene at least ten times you can imagine the oaths and curses that I sent to the developers of the game! Not only is it a difficult scene but it is also so boring! In Chapter 2, we interpret Devilman (you can still convert it back there in Akira whenever you want) and the main purpose is to free Miky who has been kidnapped by demons. The largest and most wonderful difference from Chapter 1 is the extraordinary ease with which Devilman to pieces demons. Spectacular and satisfying. I read some book reviews of some criticism on this point, I agree, as I said, it's very rewarding experience immediately the big difference between the power of Akira and that of Amon. In addition, the fact that the lesser demons are not easy to defeat makes it less difficult the game (the idea of the second part looks like a scrolling beat-em: weak enemies but many mega bosses very strong, in this case a too!), and allows you to become familiar with the new commands, download a little 'mounting frustration and invent spectacular combo. Yes, because in Devilman, as in fighting, there are moves, very nice and partcolari with all the classical repertoire (wings Devilman Devilman radius ...) and something new, plus you can invent your own combinations and fatalities for mostly very sadistic but definitely having an effect like "attarra the enemy - Tear the heart - and eat it!". Meet demons well known as Ghelmer, Agwel and Jinmen but the game ends when you least expect it leaving you with a written (in Japanese) rather puzzling that tells you that Silen awaits for the final battle and gives you a score on your way to play the game. Voting ranging from A (the highest) to C (sufficiency). In reality, ranging from A to E (which are the votes of Japanese school) but of course if you finish the game you should have at least enough. Well, after that the game gave you your good mark risbatte you to the main menu. And Silen?! In fact the game is not finished there is indeed a Chapter 3, in which the face Silen precisely, but it is a hidden chapter and to be able to unlock it you have to finish the game on Normal mode with a grade A (which includes a lot ' of things ...). Frankly, I find that putting the end of the game in a secret level is an idea at least debatable (but as it occurred!). However, those who managed to face speaks of Silen as an opponent virtually invincible! (The rest of Devilman in the comic did not defeat mica ...). If you try to unlock this Chapter careful to one thing: the final written Japanese, which speaks of Silen, always speaks of an A, this is not, however, the vote that you have reached you, but theoretically, you have to reach ( yes, because the game warns you of the existence of Chapter 3 and also tells you how to unlock even though in Japanese). Your vote will appear later. The game also has another secret level, this time a beautiful idea, which is called Special Chapter and is the TV version of the game. There is a new soundtrack, new combos and fatalities, new storyline and especially the signing of Devilman! There is only one flaw: it is easier to get to Chapter 3! Basically just complete the game once (Chapter 1 and 2) within 2 hours and you will see a new entry in the menu that says SPECIAL. ________________________________________ BRIEF EXPLANATION FOR THOSE WHO MUST ALSO STARTED: The game of Devilman is NTSC, which is the mode of Japanese TV, so if your TV supports only PAL (who is the western one) you will not see anything and you will see the screen in rows dancing. The game is all in Japanese though the dialogues of Chapter 1 are easily ascertainable to those who have read the comic, there are simple puzzles to solve and understand the language of some help but everything is still playable. The main menu items are: NEW GAME LOAD GAME OPTIONS: Easy or normal difficulty Vibration on or off Stereo or mono Description of controls: not much use because it is kanjii but explains the commands to use and all the moves plus some combo Exit The controls are really easy to understand and after a while you should know most of them, however, I give you a list. Since they are different for Chapter 1 and 2 I have divided into two parts. Chapter 1: square: Commands Action, opens doors, picks up objects ... O: Used to walk slowly without making noise (very useful for the entire first chapter) triangle is used to lower and walk on all fours. X to jump (saltare. .. well let's say the small hops, you need more than anything else to hang the handholds on the ceiling or exceed webs) L1: around 180 degrees (which, is perhaps the most useful command of all!) R1: Run (I highly recommend you use it only if you are on the carpet, or in closed rooms, or you'll immediately upon the demon of the moment!). Select: Open the menu from which you can select objects. Start: Pause (a menu appears to disable or enable the vibrations). commands R2 and L2 have no effect Left, Right or Down to 2 times: fast moving or small jump in the chosen direction (Left, Right, Back) useful to avoid the blows of the enemy. Chapter 2: Square: Punch O: Shot of Judo (it has a stun effect on the opponent) Triangle: Violent Attack (it has a stun effect on enemies if performed by Devilman, Akira, however, can not stun with this move) X: Football L1: Turn 180 degrees R1: Racing Select: Transformation in Amon Start: Pause (a menu appears to disable or enable the vibrations). for commands R2 and L2 see the move list During the course of the game you will find many items that can be used: some keys or maps or other items to solve parts of the game, then there are bonuses to recover life (HP) and energy bar fatigue (SP - S does not going to fatigue but for Stamina). These bonuses can be large in the form of tape, if you can collect them for use at a later time, or shaped like a tube, collecting them if you use them automatically. Are colored red if they recover HP and green if they are to the SP. ________________________________________ PATCH I found a patch for the game of Davilman is made by a group called PARADOX. If I understand correctly the patch allows you to set the game for both NTSC and PAL for. Contains more than two trainers (unlimited HP and SP): Download it For those who do not know to install a patch on a game playstation read this text file: GUIDE TO COPY The zip file of the patch also includes the program "ppf-o-matic" called applyPPF.exe, from here you can download CDRWIN ________________________________________ MOVES, AND COMBO FATALITY. (Original list - in English - of Versepellem) List of Moves: square = Punch X = Kick O = Shot of Judo (stun effect) Triangle = Violent Attack (stun effect only if performed by Devilman, Akira can not stun with this move) R1 = Stroke L1 = 180 ° tour Select = Transformation in Amon [Press and Hold] Down & O = Poisonous Gas (stun effect) [Long Distance] R2 or L2 = Mind Control (quickly press X after the connection) [Short Distance] R2 or L2 = Chaos Blast (throwing all the enemies on the floor) [Short Distance] Down & O + = Deadly Triangle Grapple (stun effect) [Short Distance] (the enemy must be landed) X = Stomp [Directional Arrow] R1 + X = Jump Kick (lands the enemy) [Directional Arrow] R1 + Square = Jumping Two Handed Strike (lands the enemy) {Devilman / Akira landed / stunned} X + Triangle + Square + O = Recover COMBO AND FATALITY: The Fatality shall be made only by pressing X or O + Square + Triangle, be careful because the fatality is successful only if the opponent is in front of you. In fact Devilman / Akira, while performing the fatality, remains vulnerable to the sides. Akira X, X, X, Square = Piercing Blow combo (stun effect) X, X, Square, X = Kick Combo (lands the enemy) Square, Square, Square, X = Knee Combo (lands the enemy) Square, Square, X, Square = Brain Shake Combo (lands the enemy) The enemy is stunned {} [Short Distance] to the enemy & X + Square = Poisonous Gas The enemy is stunned {} [Short Distance] to the enemy & O + triangle = Fists of Fury {The enemy landed} [Short Distance] to the enemy & X + Square = Psychic Bolt {The enemy landed} [Short Distance] to the enemy & O + triangle = Ziodyne Antennae Manga Devilman X, X, X, Square = Berserk Wolf Rush Combo (lands the enemy) X, X, Square, Square = Hidden Dragon Punch Combo (lands the enemy) Square, Square, Square, X = Rising Phoenix Kick Combo (lands the enemy) Square, Square, X, Square = Raging Tiger Claw Combo (lands the enemy) The enemy is stunned {} [Short Distance] to the enemy X + Square = Poisonous Gas The enemy is stunned {} [Long Distance] to the enemy X + Square = Tackle The enemy is stunned {} [Short Distance] to the enemy O + triangle = ½ Tear in The enemy is stunned {} [Long Distance] to the enemy O + triangle = Rip out Heart {The enemy landed} [Short Distance] to the enemy X + Square = Double Face Rip {The enemy landed} [Long Distance] to the enemy X + Square = Crushing Stomp {The enemy landed} [Short Distance] to the enemy O + triangle = Dante's Inferno {The enemy landed} [Long Distance] to the enemy O + triangle = ½ Leaping Tear in Devilman TV X, X, X, Square = Berserk Wolf Rush Combo (lands the enemy) X, X, Square, Square = Hidden Dragon Punch Combo (lands the enemy) Square, Square, Square, X = Rising Phoenix Kick Combo (lands the enemy) Square, Square, X, Square = Raging Tiger Claw Combo (lands the enemy) The enemy is stunned {} [Short Distance] to the enemy X + Square = Devilbeam The enemy is stunned {} [Long Distance] to the enemy X + Square = Devilwing The enemy is stunned {} [Short Distance] to the enemy O + triangle = ½ Tear in The enemy is stunned {} [Long Distance] to the enemy O + triangle = Devilcutter {The enemy landed} [Short Distance] to the enemy X + Square = Double Face Rip {The enemy landed} [Long Distance] to the enemy X + Square = Crushing Stomp {The enemy landed} [Short Distance] to the enemy O + triangle = Devilarrow {The enemy landed} [Long Distance] to the enemy O + triangle = ½ Leaping Tear in NEO DevilJIHAD Excellent This combo works with Akira, Manga, TV and Devilman. [Short Distance] square, [Down] O + triangle, {Fatality Stunning}, {Fatality Atterrante}, X, X Use the {} Fatality Stunning that takes the least amount of time to run so that you can apply the Fatality Atterrante {} before the enemy recovers. CLINCHER X COMBO by Annie May You can perform these steps only closely and if the opponent is stunned or landed, but if he is standing, stordiscilo first pressing O and then running one of these combos: Up + Triangle + O = Rip 'em good Down + X + Square = Hellfire If it is on the ground you can hit your opponent with a punch or kick with run (Down + R1 + Square or X) then do one of the steps described above. By performing these moves you can make sure to do the most damage to their opponents. ________________________________________ CHAPTERS SECRETS. Special Chapter: TV Version Complete the game on NORMAL difficulty, within 2 hours and less than 10 saves. EX Chapter 3: To open the secret chapter, complete the game with a grade 'A'. To obtain a vote: 1) The game must be set to NORMAL in the Manga version (not TV Special). 2) you have to collect all the objects (including ampoules) HP (RED) and SP (GREEN) in Chapter 1, plus you have to use very little HP cassette and use vials only (not boxes) for the SP. 3) Use only two rescues (of Apocalypse Now say 0). 4) Do not use any continues (should be around 20, but vary depending on the point in the game, set the difficulty and the way you play). 5) Finish the game within two hours: a. Run whenever you can (in safe rooms and carpets) in Chapter 1. b. Constantly run like Akira in Chapter 2. c. Take the shortest path in each level. d. Defeat the enemies as fast as possible (the demons are definitely weak against combos and fatalities). 6) you have to save all the hostages: a. To save the first group, knock out the demon in the walls. Do not forget to go back and save the hostage G-2. b. The second group is owned and have to knock him out with Akira in human form. c. The third group must be saved in order, before the time indicated in the clock expired (ration time to kill before the enemy if the timer allows). The clock will reset every time you save a hostage. d. The last hostage is Miki. To save you must defeat the final demon before time runs out. ________________________________________ Devilman to unlock anime version Infinite HP D0010774 4510 8010E8B4 0100 D0010774 6A58 80110DE4 0100 Infinite Stamina D0010774 4510 8010E8CA 0800 D0010774 6A58 80110DFA 0800 0 Saves Made 8009AEB8 0000 Time of 00:00 8009ADCC 0000 8009ADCE 0000 gameshark #Devilman#SLPS-02275 Infinite HP 80118E9C 0100 ________________________________________ WALKTHROUGH Chapter 1 (Original document - in English - Jean Fariña aka Kaiser_IV Floor 1: Subjects: - HP tape Well, select New Game and prebarati to RUN! Beginning with Chapter 1, after some video in real-time, you'll appear in a room, here you can get a box that HP is on the left, then exit the room and go left (there is a door if you go straight but not you still have the key), Akira walking until he stops and shouts something, then continue and you will see the first demon in a film sequence in real time see Ryo shoot the demon with a gun and shoot Akira down the stairs. Stage 2: Subjects: - HP tape - SP vial - SP box - HP large box - Map - Key Watch the door to your left, go and take a box HP and SP which is a vial under a table, bowed to her. Here is a save point (a blackboard with the words "SAVE?"). Go out the door past the point of rescue, walking a fine cobweb and enter the door, grab objects, move a barrel to get the map on the wall and leave the room through the door over the barrel, you'll see a short cutscene, after you need to go over the hole in the floor, you can try to jump and climb on the other side (careful, if you fall into the hole you die), or just go left and follow the path, use the map, after coming from 'On the other hand walks into a room, not the one with the large door, grab objects and leaves the room, enter the door wide. You will see a large spider demon, run to save you! THE DEMON SPIDER: the author of the walkthrough probably did not realize one thing: this demon is totally blind and is oriented along the sounds and feeling with their legs in front and on the sides so if you walk quietly (hold down the O key) the demon will not be able to feel your presence. But be careful, not to get too because if you bump its paws hear you and will be very difficult escape. Also be careful to another thing, if the daemon is nearby you will also feel open and close the doors. Probably, in this first scene the best thing to do is to really run because the demon will have you heard the door open big plus in the hallway on the left there is a pendulum that will sound when you will pass. But in all other situations it is best not to panic and act quietly. In the corridors without carpet, unless you hurry walk silently in the rooms and on the carpet and you to run better if you want to finish the game within 2 hours. Examine the map and go into the first room, take the items, continue until you find a small passage with a vial SP, cross it and enter the room and go out the other door, go into the corridor into a room with a save point, move the crate to reveal a passage, being careful to cross it spider (since the corridor is narrow and you have to go right, it is better to wait for the spider steps in the hall and go through the passage going to your left or you'll sbarrerà the road) and enter the room, take the items, you will find a key, go back to the stairs and go to the locked room, use the key in the room go to the car with the control panel, use the panel to choose the first A and then B, the spider knock the door into the room but will hit the machine that vibrates, run and move the barrel roll and BOOM. Now you can leave the room by the door that was locked. Note: The author in this scene blew up the car, but only if you time it right you can take to burn the car also cursed demon spider! if you can the events will be slightly different (and the game easier). Now the map is no longer usable, you will find some items and a save point to the right of a statue. In the hallway after you should see a door on the left, jump and climb to avoid the spider on the floor, enter the door you get the items, go out the other door and start a video of a cat and the spider that chases you but then hear a and noise is gone. After the cutscene, enter the door to your right, a cut scene, a giant worm demon appear from the floor, run and jump over the holes, take objects, avoid the worm (looks easy) and go to the stairs. THE DEMON WORM: This demon chases you, indeed not even notice your presence but shake a lot and spits acid from all sides, you have to be careful to take time because you do not get hurt. It 'difficult but it is a mechanical thing how to overcome a trap, because this demon has no IA Floor 1 again Subjects: Key- -Various treatments Climb the stairs and enter the room, here's a save point. Exit, a demon will appear behind you, RUN! Move left and right to avoid the attacks, you will reach a door, enter, go to the next door, there is a save point and a key, take the key and leave the room through the other door. You will find the Mask of the Demon (just that the manga), after the movie, press the action button on it and you'll see another cutscene. Leave the room and go to the main lobby, the place where there is the door through which you arrived before fleeing the first demon, go left. Remember advice at the start of the walkthrougth warning of a closed door? Open it and you will find some object and another key, now go to the door you could not open before, across the room where you started the game, open it. You are now in a passage dark blue and a movie is the demon that breaks the windows with mental powers and pulls them against you (not all start together but two by two then set to avoid them), run, avoiding the glass , at the door. The new room is a library with a save point, grab the items, you will hear again the cat, take the map and the key, open the locked door and exit, a small movie shows Ryo running, go to the left and another movie shows that the demon spider is fused with the cat (and now so that we can clearly see, even in the dark and also makes the jump scary!), I hope you have a lot of stamina (SP), you'll need it. There are 7 steps in the map 2F (second floor of the courtyard) which are arranged roughly like this: I put a number to each scale HP has a big box down from the scale 2, there is also of 'SP each time the daemon is to reach you upstairs. Be careful to take all the objects on the first floor (1F). Get out of the 7 steps, you are now at the 1F, go to scale 1, now you're on 2F, choose the exit that I've marked with the @ symbol. When you're about to get a movie shows Ryo killing the demon, follow the road to find Ryo. After all the movies go on and take two items, go up and then left and take the map that is on the ground next to a save point. You'll see the broken stairs, go under them and take the 1st transistor (all are 3), go back to Ryo, go down to the end, then turn left and then (the Demon Shadow meetings fades lights) turn right, go down now and you'll be in a place where there are a lot of boxes, search and you will find a transistor. Walk all the way down, then left, follow the road until you find a trap door to the stairs, go down, in the room there is a save point. Now go down until there is a road cut off, and climbed over the ravine to the door, there are some tentacles of a demon in the room, go right and jump on a rock in the water and climb goes on, then go to the right until SP do not see a vial on the floor, climb again and go on to the end, climb again and go left until you see a door, cross it, you find yourself in a small room (there's a save point) and in after all, a great machine (generator), go up the stairs and move the crate to get the last transistor, back down, now you can activate the generator, after the movies, (after avoiding the blows of Ryo!) after the demon caught the leg of Akira, to escape press Square + X + O + trio, really quickly, very quickly, as long! ... CHA CHAN!! DEVILMAN E 'NATO! Here ends the first chapter. ________________________________________ WALKTHROUGH Chapter2 (Original document - in English - X Annie May) Stage 1 What you do: Defeat the demons and save the hostages trapped in the wall attacking the demon's head coming out of the wall next to them. To enter the large gates marked G-3 or G-2 etc ... You must activate switches that are found in some small rooms with doors too narrow because there Devilman steps ritrasformatevi in Akira and enter. Boss (Agwel) Kill him quickly before the walls crush you. Use the Combo if necessary. Stage 2 What you do: exorcises the hostages transforming into Akira and stordendoli. DO NOT hit them in the form of Devilman otherwise kill them and your vote will fall. Knock down the walls colored brown and you will find some hidden bonuses and a hostage. Boss (Ghelmer) Salts race behind him and perform a Clincher Combo (Do NOT use Hellfire while stunned). Stage 3 What you do: Then if you want to defeat the demons but it's just a waste of time and energy. Overtake running if you prefer. Boss (Zan) Use the same strategy as the Stage 2 (this time you can also use the Clincher Combo Hellfire. Boss (PsycoGenie) Use a blow psychic (L2 or R2). Stage 4 What you do: Save the hostages and defeat some demons. Warning: to save the hostages you have a time limit of two minutes will be reset each time you release one. Boss (Jinmen) You can use a combo when he is stunned or landed. In the original document Annie asks to send an e-mail if you know how to save Sachiko located on the shell Jinmen but remembering the character does not think it's possible ... Stage 5 What you do: Here are just two demons. You can step forward if you want but you will come to a standstill. You can see a breakable wall brown: cut it down to continue the level. Um ... yet it reminds me of something ... oh but look, the infamous hidden passages of the caves in the game for Nintendo! But then this is game is just a remake. Final Boss: Atterralo with a rush attack (Down + R1 + Square or X), then run a Clincher Combo. ************************************************** **************************** Back to the Home of the Devilman Back to Home of Menno.IT ________________________________________