~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Crash Bandicoot Copyright 1996, Universal Interactive Studios Walkthrough and Strategy Guide Written by: sparksmf (sparksmf@yahoo.com) ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Glossary: 000 - Introduction 010 - Characters Of The Game 020 - Controls And Items 030 - Gems And Keys 040 - Boxes 100 - First Island 101 - N. Sanity Beach 102 - Jungle Rollers 103 - The Great Gate 104 - Boulders 105 - Upstream 106 - Papu Papu 107 - Rolling Stones 108 - Hog Wild 109 - Native Fortress 200 - Second Island 201 - Up The Creek 202 - Ripper Roo 203 - The Lost City 204 - Temple Ruins 205 - Road To Nowhere 206 - Boulder Dash 207 - Sunset Vista 208 - Koala Kong 300 - Third Island 301 - Heavy Machinery 302 - Cortex Power 303 - Generator Room 304 - Toxic Waste 305 - Pinstripe 306 - The High Road 307 - Slippery Climb 308 - Lights Out 309 - Jaws Of Darkness 310 - Castle Machinery 311 - Nitrus Brio 312 - The Lab 313 - The Great Hall 314 - Dr. Neo Cortex 400 - Unlockable Levels 401 - Whole Hog 402 - Fumbling In The Dark 500 - Levels Revisited 501 - Lights Out 502 - Jungle Rollers 503 - The Great Gate 504 - Upstream 505 - Rolling Stones 506 - Native Fortress 507 - Road To Nowhere 508 - Boulder Dash 509 - Cortex Power 510 - Jaws Of Darkness 511 - Castle Machinery 512 - The Great Hall 050 - Conclusions 051 - FAQs For Crash Bandicoot 052 - Contact Information 053 - Disclaimer/Legal Stuff ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 000 - Introduction ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Hello, and thank you for viewing this guide. Hopefully you will find lots of helpful advice that you may not have been able to discover on your own. Even though this game came out...geez, was it a decade ago? I feel old. :( I would still like to create a guide, because I haven't really seen a lot of solid walkthroughs out there to this day. I hope to explain a lot of the frequent but small puzzles in this game thoroughly. Ironically, this is probably the hardest of the Crash games. With some luck, this will clear up some troubles. PLEASE do not e-mail me about corrections this guide may need, because I'm not updating this again. One shot deal. This is why, just as my other insta-post guides, I don't have a Credits section and the FAQs are all ones I've thought of. But I'd like to think this guide is perfect already. Heh. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 010 - Characters Of The Game ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Crash Bandicoot - Yep, your standard main hero (that doesn't say anything). Not really a whole lot to say about him, sadly. He was created as part of a lab experiment gone wrong from Cortex's place. Tawna (girlfriend) - She's the one you're rescuing. I don't know what happened to her between this game and the next one, but this is her only appearance. She is also way taller than Crash. Neo Cortex - The main protagonist, duh. "Creator" of Crash...and yeah. He's really insane and his reasons for being mad at everything are vague. For some reason he becomes more calculating in the later games instead of just "let's go find Crash and kill him!"...oh well. Nitrus Brio - Cortex's lab assistant. Probably is even more insane too. That'd be an interesting contest. He becomes good in the second Crash game for absolutely no reason at all, because the makers are sellouts. Aku Aku - Yes, the mask has a name. Helps Crash along the way for some reason by acting as his health. Naughty Dog was very vague about a lot of things that go on in this game, and the mask's origins are unknown. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 020 - Controls And Items ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ X: Jump Square: Spin Triangle: See your life count O: Spin Start: Pause Select: Go to map Directional Buttons: Move up, left, down, or right Wumpa Fruit: Your basic item. Collect a hundred to receive an extra life. Extra Life: Gee, I wonder what this does. Looks like Crash's head. Sort of. Mask: Your "health" so that you won't die when hit. 3 will cause invincibility. Bonus Round Pieces: Collect 3 in a level to reach a bonus area with boxes. Gems: Fun little things that add percentage. See section below. Keys: Unlock new levels for Crash. See section below. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 030 - Gems And Keys ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Gems are special rewards once you reach the end of the level. There are two requirements to receive a gem: one is that you must break ALL of the boxes in that level. The other is, in this game only, that you CANNOT die ONCE while you try to obtain it. This factor is what makes Crash 1 the hardest Crash game of them all. In addition, there are certain colored gems that will allow Crash to access areas in other levels that he couldn't reach before. I'll point these out to you later when needed. Keys are a little different. They allow Crash to access entirely NEW levels. There are only two in the game. They can be found by receiving the three pieces needed to reach the Cortex bonus round. Again, there are only two. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 040 - Boxes ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Regular - Receive one Wumpa Fruit from here Extra Life - Contains one extra life Mask - Aku Aku will aid Crash after you break this open Question Mark: Receive anything from several fruits to an extra life to a mask Striped - Bouncible boxes that break after you jump on it ten times Exclamation - Causes some sort of action to occur Arrow - Allows Crash to jump up, you can bounce on it as many times as you like TNT - Will explode after 3 seconds--do NOT spin to break ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 100 - First Island ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 101 - N. Sanity Beach Super Password: triangle triangle square O X O triangle X square X O square O X square square square O O X triangle triangle triangle O Enemies: Crabs, completely harmless - spin or jump Turtles, move slowly - jump then spin or just jump Gem: Clear Revisit?: No Bonus Round?: No Here's where it all began folks. You see Crash recover from washing up on the shore. Smash the three boxes and run down the path. Kill the crab and jump over a few pits, getting boxes along the way. Encounter an "arrow" box and use it to reach the higher one. Kill more crabs and jump over more pits. Climb up the steps while getting more boxes. Spin the checkpoint. Now, listen carefully. The following is very helpful. Walk PAST the next mask box if you already have a sparkly orange one following you. That's right, leave it alone for now. Kill the turtles and go across more pits. There's one box that's kind of hidden behind a fallen column, so look for that. Go down the RIGHT path and spin the exclamation box, but do NOT go across the bridge. Return over the pit and now go LEFT. Take care of the lone turtle and the boxes. Now go back to where you left the last mask box, remember? Be cautious of the pits. Smash the box--you are now invincible and can destroy boxes upon contact. Return to the "box-bridge" and simply walk across it while in this form. All of them will be automatically counted towards your number. Remember that will only work if you did exactly how I told you to do it. Kill the last turtle and exit the level after one more box. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 102 - Jungle Rollers Super Password: triangle triangle O X X O triangle triangle square X O square O triangle triangle square square O triangle X X triangle triangle X Enemies: Skunks, appear in groups - jump or spin Stones, roll back and forth - avoid Venus Fly Traps, stay in one place - jump or spin Gem: Clear Revisit?: Yes Bonus Round?: Yes - Girlfriend Bounce on the arrow box for the higher box, then grab the mask and jump on the TNT. Run down the path, killing several skunks along the way and hopping over pits. After the first stone wheel, you should acquire the first bonus round part out of three. Kill the venus fly trap and then more skunks, jump over the pit and then around the wheel. Get the mask box. Jump over more pits. Take the checkpoint and smash the wall out of boxes. Pas the next wheel is the second piece for the bonus round. Kill the skunks. When you reach the part with an extra life sandwiched between two TNTs, time your jump right. Don't spin the at the top of your jump, but rather when you're coming back down. Run while they explode. Kill the skunks and the venus fly trap. Smash the boxes and time your jump carefully over gaps. Soon you should acquire the final piece for the bonus world. This one is very simple. One measly gap and a few boxes. Next to the portal is Crash's girlfriend, whom you mysteriously never see again after this game. Continue on. Avoid the enemies like you've been doing so far. Jump the gap to the opposing wheels and you should be fine. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 103 - The Great Gate Super Password: triangle triangle square triangle square square square triangle square X O square O X X X O X square O O O triangle triangle Enemies: Monkey, rolls around then stops - jump, spin, or avoid Hula Lady, walks quickly with shield - jump then spin Spiky Poles, come down fast - avoid Torch-platform, shoots out a flame - jump across quickly Gem: Clear Revisit? Yes Bonus Round?: Yes - Girlfriend Hm, a side scroller. Break the boxes and jump up. Grab the mask box and continue on. Kill the turtles and venus fly trap. Break the box that contains the bonus round piece and time your jump between the bouncing steel boxes. Kill the monkey when he's not moving, or just jump over him. Soon you should reach a spot with three logs above you. Spin them so that they will now serve as a platform. Be careful though, because after a while they will turn back. Break the checkpoint and take care of the various enemies. Dodge the spiky poles (which is easy) and receive the second bonus round piece now. When the lady with the shield approaches you, the trick is to jump on top of her and then spin her away. More tricks. Be careful of the new moss-like stuff and the torch-platform. Time your jumps well. The torch-platform will warn you that it is about to flame up with another, smaller flame. You should receive the final bonus round piece. Everything you must do in here is fairly self-explanatory--be careful towards the end with the boxes between the steel ones. At the end are two extra lives. Now you're pretty much done. Spin the turtle away before the spiky poles come down. Exit the level after jumping onto the final platform. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 104 - Boulders Super Password: triangle triangle triangle X O square X X X O O triangle triangle X X X O X square triangle X O square O Enemies: Boulder, rolls at you - run away from it Gem: Clear Revisit?: No Bonus Round?: No Heh, I had SO much trouble with this level when I was in fifth grade. Take care of the boxes and get ready. Actually, the first one is easy. Simply jump over two pits while running from it. Grab the boxes inside this area. The next one has more pits, a few fences, and two boxes. The fences won't hurt you, but you WILL slow down, which might cause you to miss the boxes. Note that the boulder will NOT break the boxes for you. Finally, we need to deal with both circular platforms and higher wood...things. The key is to follow the fruit path, except when you need to get that one box. After a bunch of circular platforms, you should reach the end of the level. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 105 - Upstream Super Password: triangle triangle triangle O X square X square X X O O triangle triangle square X triangle triangle square triangle X O X X square Enemies: Fish, jumps back and forth - avoid or spin Green Venus Fly Trap, stays there - jump across it quickly Blue Venus Fly Trap, stays there while biting - jump across it quickly Gem: Clear Revisit?: Yes Bonus Round? Yes - Girlfriend Move back first to grab the mask. The lily pads in the river levels will sink after a while with you standing on it, so move quickly. The first question mark box will contain a bonus round piece. After the fish, you should come to a leaf that floats back and forth. Wait for it to come near you before reaching the other side. Jump across more lily pads and avoid more fish. Be wary of the moss-covered log. Nab the checkpoint. Jump to the leaf while avoiding the fish. Here's an interesting enemy--what do you think happens if you stay on this green venus fly trap for too long? Hmm. Go quickly to the other side. Receive the second bonus round piece. Jump across more leaves, lily pads, and green venus fly traps. Soon you should come to a blue venus fly trap--obviously don't jump at it right when it's about to snap. A ways up you should receive the final bonus round part to complete your collection. This is both simple and hard. My advice is to spin the boxes you're about to jump the bottom one with, but use the next row to stop yourself from moving further. Again, receive the two extra lives at the end. Move forward on the leaf. On the next leaf, you must jump onto the blue venus fly trap as soon as you can to avoid dying. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 106 - Papu Papu Boss Oh man, this guy's so easy it's embarrassing. Okay, he has the traditional three hits before he dies. He only has one attack--using a giant stick/staff, he spins around in the center of the room. Simply jump to avoid the stick. To attack him, wait until his back is towards you, then jump on his head. He will lose one health. His pattern never varies, so it should be over very quickly. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 107 - Rolling Stones Super Password: triangle triangle X O X square square triangle X O O triangle triangle triangle O O O square X triangle triangle square triangle triangle Enemies: Nothing new Gem: Clear Revisit?: Yes Bonus Round?: Yes - Girlfriend, N. Brio Kill the venus fly trap and get the boxes. Up ahead is a mask and a bonus round piece (girlfriend). Avoid more stones and use the arrow box to reach an N. Brio bonus round piece. Run down the path further to kill venus fly traps and avoid more stones. Carefully obtain the mask sandwiched between the TNT. further up is a set of nine boxes, four of which are TNT. The MIDDLE one is an extra life, and the top left one holds an N. Brio piece. Move past more of the stones--time everything carefully. Soon you will come to the second girlfriend bonus round piece. Avoid more stones while hopping across moving circular pillars. Now listen, this is important--you should come across a venus fly trap soon. DON'T spin it, but jump to kill it. If you spin, then it will destroy a crucial arrow box that allows you to reach another box. After that you should eventually find the last girlfriend piece. Heh, this requires patience. Time your jumps carefully and don't be hasty. If you are a true Crash vet though, you know this is fairly simple in comparison to what is to come later in this game. Return to the level. This is a little hard. Time your jumps very carefully across the circular pillars and avoid the stones. Be patient. At the end of the level is the final piece of the N. Brio collection. Basically, you just need to get to the end quickly while avoiding the gaps. You must act fast because obviously the TNT will go off. Have fun, heh. After that, grab the three extra lives. Spin the first box, causing the TNT to start its countdown. Move across the top steel boxes. Get the three extra lives at the end. And now you should be at the end of the level. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 108 - Hog Wild Super Password: triangle triangle X triangle O X triangle X O square triangle X O triangle O O O square X square X X X O Enemies: Hula girls, block your path - avoid Gem: Clear Revisit?: No Bonus Round?: No Hahaha, I love that look Crash gives us. Jump the gaps and move quickly to break the boxes. You need to always have a sharp eye on where the boxes are up ahead, because we'll be making some sharp turns. When you reach the part where there's moving hula ladies, go in the opposite area they're headed in. Jump on the drum to make it to the other side. There's not a while not else I can say. The worst part of course is trying to obtain all of the boxes during those tight turns. Keep practicing! ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 109 - Native Fortress Super Password: triangle triangle O square triangle triangle O X O square triangle X O square X triangle square X X O square square O square Enemies: Nothing new Gem: Clear Revisit?: Yes Bonus Round?: Yes Yay, we're almost off this island! Grab the boxes, one of which is a girlfriend bonus round piece. Go up. Use the turtle to reach the mask. Take care of the various enemies here and avoid the spiky poles and the torch-platform. Spin the three logs and head on up. You should happen upon the next bonus round piece. When you reach the top, head right now. Be extra careful of all the torch- platforms. Use the hula lady to reach the extra life. Continue on carefully. When you reach the TNT, be quick about getting the extra lives, then jump up from the steel box right when it's about to go off. Soon after that you should receive the final bonus round piece. Jump on the first box and use the arrow one to reach an extra life. After that, jump across the next two boxes and you're done. Continue up the area. Get the mask to the left if you dare. Nab the checkpoint. Use the turtle to get the other box. Notice how in the background there's a pole that doesn't have an end to it? Jump back there to avoid all of the icky stuff to follow and you'll end up at a torch-platform. Continue forward while being careful. Eventually you'll come to another pole in the background with no end (near three torch-platforms). Go behind there for an extra life. Finish the level off by heading up again. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 200 - Second Island ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 201 - Up The Creek Super Password: triangle triangle square triangle O square X X O square triangle X O O O O triangle O O O X O square O Super Password: triangle triangle square O X X triangle X X O O square O O O O triangle O O X triangle triangle X O Enemies: Nothing new Gem: Clear Revisit? No Bonus Round?: Yes - Girlfriend Jump past everything for awhile. It's very self-explanatory. Soon you should come to the first bonus round piece after jumping past a blue venus fly trap. Kill the monkey AFTER he rolls past the end of his platform. Continue past some easy jumping stuff. Wait for the blue venus fly trap to jump snap before going. Run past the row of lily pads. Jump on the exclamation box. Run BACK down the row of lily pads once you see they've come back up. Below the log is an extra life. Bounce on the TNT before returning to take care of your box count. Now proceed back. Soon you should receive the second bonus round piece. Run down the lily pads and be careful of the fish and the various venus fly traps. The final bonus round piece is up ahead. This is fairly self-explanatory. Use the arrow box to get some of the boxes, then make your way right and break the rest. On the triangle shaped thing, it's best to reach the middle and then work back, then forward. There's not much else in this level. Continue to use careful timing to jump past the venus fly traps while avoiding the fish that jump up. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 202 - Ripper Roo Boss My favorite boss, probably. Roo will first hop between the lower left platform, the center, and the lower right. Jump on a TNT around the area that he will go by when it is about to explode. For this first hit, I recommend hitting the TNT when it's in the center, because he goes there twice. The second time he'll jump between the three middle platforms and the middle bottom one. Then for his last hit, he'll move around in a diamond pattern. Time things right and he'll soon be gone. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 203 - The Lost City Super Password: triangle triangle X O X square square triangle X O O square O triangle O O O X triangle triangle triangle square triangle triangle Super Password: triangle triangle X X X triangle X X X square O X triangle triangle O O O X triangle triangle X square O O Enemies: Moving stones, try to push you off - avoid Bats, fly around you - avoid or spin Green lizards, walk back and forth - jump or spin from behind Green hopping lizards, set pattern to hop - jump Red hopping lizards, no set pattern - jump Gem: Green Revisit?: No Bonus Round?: Yes - Girlfriend, N. Brio Immediately you should see a mask hidden in a passageway. To your left is an extra life and an arrow box that you can grab by jumping around the steel boxes. You will then approach stones that try to push you off. There is also a lizard you must kill and extra lives behind him. Jump across the platforms (one of them will fall) and kill the bat, then immediately fall down to the pit area below and wait for the bats to pass overhead. Get the box, which has the first girlfriend bonus round piece. Enter the thing that looks like a face and jump on top of the box high to see off an exclamation box. Once you're brave enough, kill the other stationary bat and grab the checkpoint. Up ahead is a single box that you must obviously break to reach the N. Brio piece. Kill the bats and hop across more platforms. Kill more bats and a lizard while noting the boxes behind you, with a girlfriend piece in one. Ahead is a hopping lizard that you MUST use to reach the N. Brio piece. Jump on the extending platforms to reach the checkpoint. Land on the exclamation box after you get the extra life. Go in the area behind and to the right for the final N. Brio bonus round piece. Obviously you must jump on the TNT, going across before it explodes. Spin the boxes so that you may jump further. Get the three extra lives. Hop across more TNT fun and receive more extra lives at the end. Hop across a weird stone-swing thing and kill the red lizard. When you reach the part with the moving stones, wait until they move back in syncopation. Use the lizard to reach the box. Soon you should see the final girlfriend bonus round piece. This is very straight-forward. I guess they really wanted to give you a break. You won't be able to get all of the boxes, so just grab a few. Kill the lizard while he's back at his original place. Make sure to wait until the last lizard is in the center so you can reach the exclamation box for two boxes that will appear. Done! ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 204 - Temple Ruins Super Password: triangle triangle square square X triangle O O square O O X X triangle O O O X square O triangle square O square Enemies: Spears, stick out at you - avoid Snakes, stay in one spot - spin Spiders, stay in one spot - spin Gem: Clear Revisit?: No Bonus Round?: No Here's one I really hate. Walk quickly past the spears and get the boxes here. Jump past platforms. A snake will appear in the hole, so defeat him. Jump across more platforms and encounter another snake eventually. Time your jump so that you avoid the spears and land safely on the moving columns. Be careful in this next area--bats will come. Time your jumps. The next area has an easily-killable spider. Walk onto the circular platform, which will transport Crash somewhere else. Time your moves across the torch-platforms while dodging the spears. Checkpoint is ahead. Another area with bats. As long as you are careful, this shouldn't be too much of a problem. Grab the mask. Once you jump past the platforms, you should come to another area with spears coming out. At the tile before the spears, go left (so that you will seemingly fall) and watch as boxes appear for your path. At the end is a large amount of boxes that form a staircase. Soon, you should encounter a circle of moving pillars. Be careful--they fall down. After you reach the center, continue down. Break the checkpoint and take care of the stupid spider. Delay your jump over to the next torch-platform, as its flame burns longer. Carefully make your way through the huge circle of falling pillars. Go through another area of bats and you're done. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 205 - Road To Nowhere Super Password: triangle triangle X O triangle O square O square O O X X O square square triangle triangle triangle triangle square triangle triangle square Enemies: Wild Board, charge at you - avoid Gem: Clear Revisit?: Yes Bonus Round?: Yes - Girlfriend Heh, this is fun. Grab the boxes and proceed up. Mote that the darker colored wood pieces fall after awhile. Also note that the partial pieces won't hold you up at all. After you reach the checkpoint, you should receive a girlfriend bonus round piece. A boar is up ahead--all you can do is jump over it. If you jump on top of two out of the three boxes up ahead, you'll receive an extra life for your efforts. In this level, it really pays to keep a careful eye on Crash's shadow while he's jumping to figure out where to land. Soon you should come across another checkpoint. After you pass the boar, there's another girlfriend piece. Continue down the road, or lack thereof. Another girlfriend piece for you. Spin the box and jump between the steel boxes. Land on the TNT and wait on the top steel box so that, when it goes off, you can reach the top. Activate one more TNT and you're at the end of the bonus. Now use the turtle to bounce to the next platform. Another shell is ahead, so do the same thing. Now you're pretty much at the end. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 206 - Boulder Dash Gem: Clear Revisit?: Yes Bonus Round?: No Yay, another one of these. Get the boxes and be on your way. The first bit is mainly jumping on the circular platforms. After that you must avoid both fences and falling into pits. Grab the checkpoint. The next one now involves circular platforms that move. Always be looking to see what is ahead! Weave between the wooden structures while using the wumpa fruit as a guide. More moving circular platforms, and then rest. Now you must navigate both through fences and through the wooden structures. After that, it's another dose of circular platforms. Then do this while jumping over pits. More circular platforms, and you're done. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 207 - Sunset Vista Super Password: triangle triangle O O square triangle triangle O square O O X X triangle X square O square triangle X square O X O Super Password: triangle triangle square triangle triangle X triangle square square O O X X triangle X square square square O O O triangle X X Super Password: triangle triangle X X X O O X X O O square square triangle O square X square O O triangle X X Enemies: Nothing new Gem: Revisit?: No Bonus Round?: Yes - Girlfriend, N. Cortex Here's a hellish level if I ever saw one. Go into the little area and break the one box. Jump past the torch-platform and onto the moveable stones. Quickly go past the moving stones and into the area that has a mask and an extra life. Be aware that the bats are faster now. Take care of the lizards while avoiding more bats. Checkpoint! Move past the circulating platforms. Be careful with the extending planks--a mask is in the small cove, which may or may not be worth it. Another checkpoint. Wait until all of the stones have pulled back before proceeding. Act fast. When going up, you should find a girlfriend piece. Go into the small room for a box, and up ahead is another checkpoint. The next area is self-explanatory--wait until you have enough time to run to the end without being shoved off. Wait for the bats to fly across before going ahead when you start climbing up. When you reach the top, wait for the lizard to be lured to the exclamation point box so you can use him to reach it. Go to the back area and get these boxes, one of which being a Cortex piece. On the right is a mask you can get. Way up ahead are two boxes you MUST use to reach the extra life and the Cortex piece. Not too far after that is another girlfriend piece. Enter the area with the extra life for the final Cortex bonus round piece. Quickly make your way through the TNT. Finish your jumps and quickly spin as fast as you can. He'll leave you a key. Then up ahead is the final girlfriend bonus round piece. Get the boxes and the TNT. It's pretty easy to follow here. Go up more platforms for a checkpoint. Lead the red lizard to the left so you can kill him easily. Get the boxes now and you're done with this stupid level. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 208 - Koala Kong Boss The battle pattern itself is simple. Avoid getting hit by the TNT blasts and the rocks he throws. When a rock lands next to you, spin it back to him when a coal mining cart is not in the way. Obviously the number of TNT boxes used will slightly increase by the very end, so make sure to pick out a corner you can hide in to avoid its blast radius. Kong should be done with soon. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 300 - Third Island ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 301 - Heavy Machinery Super Password: triangle triangle X triangle triangle O square square X X O O square O X square triangle triangle X X X triangle square O Super Password: triangle triangle X O square triangle triangle O O triangle triangle square X O triangle square O square triangle X X triangle square O Enemies: Robots, go back and forth - spin or jump Cameras, move up or down - spin or avoid Spiky Robots, go any direction - avoid Hot Pipes, stay where they are - avoid Hot Air Pipes, blow off hot air upwards - avoid Gem: Clear Revisit?: No Bonus Round?: Yes - Girlfriend, N. Brio Jump past the platforms and the camera thing. Spin the robots. Note that touching the red pipe will cause damage. reach for the mask and avoid the spiky robot. Soon you should find the first girlfriend bonus round piece. Jump down between where you should see two spiky robots and go left. Get the mask, the N. Brio bonus round piece, and the extra life. Step on the transporter. Now continue on. Jump over the pits and various pipes. You should reach the next N. Brio piece soon. Go past the conveyor belt while breaking boxes. Jump on the transporter at the end and reach the extra life if you dare. Soon you should reach another conveyor belt with a spiky robot--go under him to avoid damage. Go across fallible platforms and find the second girlfriend piece. Walk past the pipes that shoot out hot air. You should find the last girlfriend bonus round piece. Some of the question mark boxes have extra lives. Don't try to break them all though, unless you want to risk falling. When you reach the triangle-shaped setup, land in the middle and work your way up. We've seen this before. Go down and left. Navigate your way through pipes, conveyor belts, and robots. Break the box with a mask. Hop on the red platform to reach boxes. Run past more pipes and take another transporter while dodging pipes again. At the end is the final N. Brio piece. You'll need some steady jumping hands for this one. Jump across boxes and reach the exclamation points at the end to go across another path. At the end is a bunch of extra lives, and Brio not looking too pleased. Go down more platforms. At the end, use the red platforms to reach the boxes and, eventually, the end of the level. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 302 - Cortex Power Enemies: Electric Pipes, shoot out electricity - avoid Acid Pits, stay in one place - avoid Hitmen, shoot out bullets - wait until they laugh then spin Gem: Clear Revisit?: Yes Bonus Round?: No Run past the robots and the electric pipes. You should have a choice of which path to take. Hmm...let's go right. Grab the box and avoid falling into the acid pits. Dodge the electricity and you should soon reach a checkpoint. Dodge more electricity and take the right path after you get the mask. Kill the hitman by gradually approaching him when he laughs. Hit the exclamation box. Now go left. Get the two boxes (don't go down left). Destroy the checkpoint. Jump past the pool of acid and avoid the electricity as best you can. You should soon come to another crossroad--ignore it. Continue to jump past danger, and that's all we can do for now. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 303 - Generator Room Super Password: triangle triangle O triangle X O O O triangle triangle square X X X square square X triangle square triangle O triangle square Super Password: triangle triangle X triangle O square X square square square O O square O X X X O X square triangle O triangle square Enemies: Nothing new Gem: Gold Revisit?: No Bonus Round?: Yes - Girlfriend Grab the boxes and continue down. For awhile everything is self-explanatory. Take the girlfriend bonus round piece and the exclamation box before that. When going right for the newly made box path, keep in mind that the huge platform will only stay up for so long. Then, get the boxes going back. An extra life and a checkpoint is up ahead. Soon you'll see the second girlfriend piece. Be careful with these jumps! They're far apart. Move up and jump between moving platforms. At the end is the last girlfriend piece. Make your way through the boxes. Two extra lives are along the way. Obviously this requires careful timing...practice for what's to come... Break the mask box and proceed across the moving platforms. Be wary of the spiky robot that is here. At the end is a long column of boxes--an extra life can be reached with two of them. Move down and then left. Things'll get pretty hard (like it wasn't already!) so be extra careful. Reach the next checkpoint and break the wall of boxes. Carefully avoid the spiky robots zooming by. Go up the pathway and set off the TNT. Move up now. Avoid the red pipes, then do the same going forward. Yikes. Three extra lives await you at the end. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 304 - Toxic Waste Super Password: triangle triangle O O square X O O square square O O square X square triangle square X triangle X O X X X Super Password: triangle triangle X square O square square square X triangle X triangle triangle O O X X triangle X X O X X X Enemies: Barrel-throwers, chuck barrels at you - spin Yellow Barrels, come at you slowly - avoid Toxic Barrels, bounce quickly towards you - avoid Gem: Blue Revisit?: No Bonus Round?: Yes - Girlfriend Despite the last two levels, this one isn't so bad if you're not too hasty. Kill the guy throwing barrels before getting the boxes. Barrels will start to roll in the next area. One box set has a girlfriend bonus round piece, while the other has two extra lives. Kill the guy and nab the checkpoint. More of the same ahead. Break the boxes containing the girlfriend piece and the extra life. After that the guy will start to throw a barrel that will bounce up and down every three, so be aware of that. Grab the next checkpoint. All bouncing barrels here. You can kind of memorize where the barrels land by looking ahead. Be careful with the TNT. Soon you should reach the a girlfriend bonus round piece. You must quickly run past the TNT and reach the end so you won't get caught when they go off. Find some extra lives at the end. The very end is pretty tricky. If I were you, I'd get two masks from Heavy Machinery to deal with this section alone. All bouncing barrels here. Pay close attention to the pattern of the barrels and where they land. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 305 - Pinstripe Boss Taking this guy out is easy once you know what to do. Hide behind the chains where he fires, then spin him when he moves. Do that for about three times. Then he'll start jumping on the overturned table. When his gun jams, that's your only chance to attack. Lastly, he'll need to be attacked on the table. It shouldn't be very long for Pinstripe. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 306 - The High Road Super Password: triangle triangle triangle X square triangle O square X triangle X triangle triangle square triangle triangle O X O O triangle X square X Super Password: triangle triangle X O square X triangle triangle X X O square X O square triangle square square O O triangle X square X Enemies: Nothing new Gem: Clear Revisit?: No Bonus Round?: Yes - Girlfriend Take the two extra lives. Go back and walk where the single wumpa fruit is. You'll have to jump, but there are four boxes back here. Now continue forward. Dodge the boar and get the extra life before breaking the box. The next area is all about jumping on turtles. Break the checkpoint box and the one containing a girlfriend piece. More turtle stuff up ahead. This will quickly become much harder. Carefully navigate across the lone turtles that will help you. Soon you should reach a checkpoint and another girlfriend piece. Dodge some boars and reach another checkpoint. For the next checkpoint, you need to reach the top of the steel box before the TNT goes off. More turtle stuff. I obviously don't need to tell you to be careful. However, that's about all I can tell you. At the break between all of this is the final girlfriend bonus round piece. Break the box and use the steel box to reach the other side before the TNT goes off. Pick your poison as to which path to take next. Another turtle section. Amazingly, I got this on my first try. Have absolute patience and keep practicing. That's about all I can say. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 307 - Slippery Climb Super Password: triangle triangle X O square X triangle triangle square O O triangle square X O X square X square triangle square X triangle square Gem: Pink Enemies: Spikes in wall, stay in one spot - avoid Extending planks, go into the wall - jump carefully Prisoners, grabs around - jump or spin Birds, flies up and down - jump Henchmen, throws chemicals - spin Revisit?: No Bonus Round?: Yes - N. Brio Gahh this gem sucks so much. Break the boxes in the beginning and head left. Note the stairs that collapse. This'll be really frequent later. Look at the guy with the hand in the jail cell up ahead. Be sure to spin that. Further are birds you must jump onto in order to reach the next platform. After you reach some tough-placed boxes, you should find the first N. Brio piece. Continue on. Kill the birds/prisoners while jumping across the planks. Soon you'll reach four stairs that collapse. Time things well. Go up more stairs to another set of fun tricks. Eventually you'll reach a checkpoint. Yay. Continue up the platforms that move around, etc. Kill the henchmen throwing chemicals. Jump past more self-explanatory things and reach the second N. Brio piece. Not long after that is the final piece. Jump on the arrow box to reach the TNT. Reach the extra life and then do the same thing again with another TNT and arrow box. Carefully arrive at the end of this bonus area and say hello to N. Brio. Not much left. Jump across more platforms and birds. Kill one more henchman after going across three birds. Whew. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 308 - Lights Out Enemies: Rats, approach you - spin or jump Swing Axes, go left to right - avoid Gem: Purple Revisit?: Yes Bonus Round?: No Can't get the gem right now, so don't worry about dying. The masks give you light--two things are obvious. The first is that you must reach the next destination quickly before the mask runs out of power. The second is that you cannot take damage, or the mask will go away. Start by jumping over a few pits. Next you must make your way across some platforms that fall. Hurry! Grab the checkpoint. Now Crash needs to jump across orange moving platforms--be sure of its distance before jumping. Soon you will encounter some rats--you can see them because of their red eyes. Take another checkpoint. Look for more platforms and rats. Eventually you will reach the swinging axe. From here until the end it's "go as fast as you can" even more so than before. Most of the axes will have a partner axe that you need to watch out for. Be careful of the pit that exists at the very end of the level. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 309 - Jaws Of Darkness Super Password: triangle triangle X square square square X X square O O triangle square X square X X triangle O square square O O triangle Super Password: triangle triangle O square X O triangle square O O triangle square triangle O X square square triangle triangle square X square O Enemies: Nothing new Gem: Purple Revisit?: Yes Bonus Round?: Yes - N. Cortex If you thought the Temple Ruins level was hard...grab the boxes and get the snake. Carefully jump across the platforms and kill the spider. Endure the circle of pillars and land onto an area with a mask. Run across the place with bats and eventually be transported on the small circles. At the end of the downward path is the first N. Cortex bonus round piece. Up ahead is a spider. You MUST use it to jump to the next place. After that is the first girlfriend bonus round piece. Soon you should reach another, large circle of pillars--they move faster, so be careful. Use the spider coming up to reach the smashing pillars and bats. Break the checkpoint. Run past the spears and the snake, BUT. Don't spin to kill the snake. Jump on it instead. If you spin, it's body will fling towards the boxes ahead, ruining your chance to get the second N. Cortex piece. You should soon notice a Wumpa fruit slightly off to the side--this reveals a path that holds an N. Cortex piece. Jump on the boxes to land on the TNT. Land on the upper boxes so that you won't be hit (at the last second). Then go up the next set of boxes and land on the TNT, this time continuing forward on the path of TNT, before it explodes. Now continue on and eventually you should come to the main path again. You should find the last girlfriend bonus round piece soon. TNT time. If you set the TNT boxes off correctly and break the others just right, there's an extra life in it for you. Two more extra lives at the end. That's basically the end of the level. Just a short section of smashing pillars and bats and whatnot. Congrats on making it past this tough area. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 310 - Castle Machinery Super Password: triangle triangle triangle O square X O triangle square triangle O O triangle triangle X triangle triangle O X triangle X X X X Enemies: Nothing new Gem: Clear Revisit?: No Bonus Round?: No Jump down and go left, with very self-explanatory things here. Go up the stairs and up the transporter--jump off it before touching the hot pipes! Be carried across the conveyor belts. Another section of hot pipes awaits. Run across the pipes that blow hot air and jump down. Use the red platforms to reach the next area. When you fall, DON'T go on the next red platform, but instead proceed to a whole bunch of 'em. After you travel down conveyor belts, you should come across a weird looking path of boxes. What you need to do is get all of the ones on top, then jump down to the second-to-last, jump to the first, then second, then last, then you should be able to land on the other side. It's tough, but it is possible to make. Go to the end and ride up the platforms. Avoid the hot air from the pipes here. Carefully avoid the hot pipes and you're done. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 311 - Nitrus Brio Boss Kinda tough. Kinda. If you approach him, he'll smash his chemicals together, damaging you. First he'll throw a green chemical at you, causing a green blob to come out. To kill it, simply jump on it. That'll take away his health, too. Next he'll throw red chemicals at you. Just plain avoid these. Then he will repeat with the blobs and explosions. finally, he'll drink his concoction and turn into a monster. Hop onto the falling platforms and jump on his head. Do this three times and he'll be done for. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 312 - The Lab Super Password: triangle triangle O X triangle O square X square triangle O O triangle O O square square square square X triangle triangle square O Super Password: triangle triangle O X triangle O square X X O square triangle O X triangle X triangle X O square O X X triangle Enemies: Electric Fields, shoot electricity - avoid Yellow Blobs, hop towards you - jump or avoid Chemical Throwers, stay is one spot - spin Electric Guys, come towards you - spin Gem: Yellow Revisit?: No Bonus Round?: Yes - Girlfriend Hit the exclamation point and proceed inside. Note the bridge that moves. Wait until the moment is right to proceed. Get the first girlfriend piece and avoid the electricity. The second girlfriend piece is up ahead. Soon you should encounter a yellow blob--jump on it. Up ahead are piles of boxes--careful! The second one contains a TNT, so it would be unwise to spin. Open the door and find the last girlfriend bonus round piece in the game. Very straight-forward. Get any boxes you like, or none at all. Jump on the last three boxes to reach the end--no extra lives included. Up ahead is a guy with electricity in his arms. Spin him when he's not giving off electricity. Do this until he falls. Kill the next yellow blob. Soon you should come across a guy who is throwing chemicals--quickly run past the vials and take care of him. Allow the TNT to explode. Be careful of the electricity guy. Run past the other electricity ahead while avoiding the yellow blob. Time your jumps just right to land on the bridge and leap again before it goes away. Hop across the TNTs while avoiding the electricity before that. You're done! ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 313 - The Great Hall Hop over the gap and reach the end. Wow. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 314 - Dr. Neo Cortex Boss The pink energy shoots out at you and goes away, the blue ones stay for awhile, and the green ones can be used to spin back at him. The blue energy will eventually start to bounce up and down, so watch out for that. Towards the end he'll shoot out a while bunch of pink energy, so be careful. That's pretty much all--keep looking for that green energy to spin back at him. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 400 - Unlockable Levels ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 401 - Whole Hog Super Password: triangle triangle O X triangle O square X
X triangle square triangle square X square triangle
triangle O O square triangle X X X
Enemies: Nothing new
Island: Second
Key: Sunset Vista
Gem: Clear
Bonus Round?: No
Revisit?: No
Strangely, you can die as much as you want in this one. Basically this is the
same as the first hog level, except a lot harder. Start by avoiding the spiky
poles and go left when at the hula lady. You'll soon approach a drum. Jump on
it--with feeling! Aka press X once on it. Do this again to avoid spiky stuff.
Go under the hog, and the one after that too. Go left with the hula lady and
time your jump just right over the next hog.
Jump with the drum and nab the checkpoint. Go left for the hula girl again and
make a right for the one after that. Continue to do what you've been doing. If
you survive, the gem is yours.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
402 - Fumbling In The Dark
Super Password: triangle triangle O X triangle O square O
X triangle triangle O X triangle square triangle
O triangle triangle square triangle O square square
Enemies: Nothing new
Island: Third
Key: Jaws Of Darkness
Gem: Clear
bonus Round?: No
Revisit?: No
This level is insane. Actually, no word can possibly describe the frustration
you will feel over this level. I know I did, because I'm writing this guide. I
did this for you. First off, take the mask and go back towards the screen to
find seven hidden boxes back here. Do NOT break open of of the first mask boxes
here--you'll need it for the short journey back. Then continue on other several
fallible platforms. Next you should come to a section with moving platforms.
Note that you will need to stay on the fallible platform no matter what until
the next one comes for you. Stay on it until it falls.
Soon you should encounter a swinging axe. Get the next mask and jump past it.
Kill the rats. You need to time a jump onto a moving platform. Next mask. Kill
more rats while being careful to avoid axes. Grab the checkpoint.
It becomes crazy from here on out. Between the swinging axes are VERY small
ledges you can jump onto. Time your jumps across here. Soon you should reach a
spider--JUMP on it, don't spin it. A lot of times with spinning an enemy here
you run the risk of the body opening a mask box up ahead. Note ahead that there
is a stone ledge--this means that the axe is swinging directly on top of it, so
don't stay long. Kill the spiders and reach the next mask.
You must jump to the next moving platform as soon as you can, because the axe
will block your path. Soon you will come to two swinging axes with stone ledges
here, so time your jumps carefully. Up ahead is another mask--you'll need to
wait for the spider to come down so you can jump on it across. Kill the other
spider, avoid the axes, and then use another spider to reach a checkpoint.
Kill the next spider. Run across the walkway, killing rats while avoiding axes.
Reach the next mask. Avoid the axe while jumping on the spider. Avoid more axes
and jump on three spiders and a fallible platform to *finally* reach the end.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
500 - Levels Revisited
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
501 - Lights Out
Super Password: triangle triangle O X triangle O square X
O triangle square X square X O triangle
square O O triangle triangle X triangle X
Gem Required: Yellow (The Lab)
Towards the end of the level you should see the yellow gem between platforms.
Go up there for another mask and three extra boxes. Remember, you'll obtain the
purple gem from this. Which is why this level is first.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
502 - Jungle Rollers
Super Password: triangle triangle square O O square X triangle
O triangle square X square triangle X O
O triangle triangle triangle O square square square
Gem Required: Green (The Lost City)
About halfway into the level is a green gem that will take you to a higher area
here. There are three extra lives in boxes up above.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
503 - The Great Gate
Super Password: triangle triangle X O triangle O square O
square square X O X triangle X O
O triangle square X X X triangle X
Gem Required: Yellow (The Lab)
At the very end of the level are gems you can hop across. Go up the logs and
avoid danger while going right. Jump behind the fence for an extra lift, then
go back. There is another place like this with lots of fruit, so go behind now.
In addition, Crash will eventually come to some resistance while he's walking
behind here--this is a box with an extra life in it. Don't forget this. You
must go back if you want the gem. Continue past the various torch-platforms,
the spiky poles, monkeys, venus fly traps, and hula girls. Reach the end and go
up. The very end of the level is here.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
504 - Upstream
Super Password: triangle triangle O square square X triangle
square square X square triangle X O
O triangle triangle X X square square square
Gem Required: Gold (Generator Room)
Soon into the level you should see a group of gold gems beneath a log. An extra
life box is down here. Simply hop from the gem to get back up. Then right
before you exit the level are more gems. They'll transport you to leaves, which
will take you to venus fly traps. Grab the two boxes. The exit is not far.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
505 - Rolling Stones
Super Password: triangle triangle square O O X X X
O triangle triangle triangle triangle triangle X O
O triangle triangle triangle O triangle O triangle
Gem Required: Blue (Toxicity)
Next to a pillar that can fall is the blue gem. Go down to the chamber below
and collect the boxes that you need.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
506 - Native Fortress
Super Password: triangle triangle O X square X O square
O O triangle triangle O triangle X O
O triangle square triangle triangle triangle O O
Gem Required: Pink (Slippery Climb)
Towards the end of the place is a pink gem that you can ride on. This will lead
to a very, very, very high area. Notice how you can walk on the clouds. Grab
all the boxes along the way, including the extra life at the end. Then, go up
further to break more boxes for an extra life at the end.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
507 - Road To Nowhere
Super Password: triangle triangle square X square O triangle X
O O triangle O triangle X X O
X O O triangle triangle triangle O O
Next to one of the checkpoints is a pink gem. Go to the very end and jump to
press the TNT. Use the box created to reach the next exclamation box. Use the
next new box to reach the center steel box, which is another exclamation box.
This reveals the extra lives. The mask box can be used to take care of a final
TNT, or you can set it off by using the other TNT that appears. At the very end
of the level is another pink gem you can use. Walk on the area that it brings
you to so boards appear. After you find these boxes, go back to the end.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
508 - Boulder Dash
Super Password: triangle triangle square O X square triangle triangle
O triangle O O square X O triangle
triangle O square triangle triangle triangle O O
The gem is literally at the very end of the level. Use the arrow boxes down
below to reach the extra lives. Kill the venus fly traps. Get all of the boxes
at the very end before the exit.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
509 - Cortex Power
Super Password: triangle triangle square triangle X square square triangle
X X O O O X triangle triangle
triangle X square triangle triangle triangle O O
Gem Required: Blue (Toxicity)
I'll outline the best path to take: Go straight, then right. Then right, then
backtrack, take the left this time. Backtrack left after breaking open the
checkpoint. Take the blue gem's path. Get the mask and jump across all of the
platforms. When you see the box bridge, walk all the way down before jumping on
a TNT. Avoid the spiky robots and electricity to be safely transported with the
gem. Now you must backtrack right UNTIL you see the extra life box, then go
forward until you reach the end of the level.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
510 - Jaws Of Darkness
Super Password: triangle triangle triangle triangle X square triangle triangle
triangle triangle square X triangle O triangle triangle
triangle O square triangle X X X X
Gem Required: Blue (Toxicity)
Soon you should come to the blue gem. On the first platform, there is a hidden
extra life box above the steel boxes! Be sure to get that. Continue down, then
left, then up, then left, then up, then right.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
511 - Castle Machinery
Gem Required: Green (The Lost City)
You don't actually have to do this part at all, but if you hop onto the green
gem to the left, you'll be taken to an area with 27 extra lives and then Crash
will be lowered to the end of the level immediately. Awesome.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
512 - The Great Hall
Gem Required: All 26
You should see a gem next to the portal. Once you hop across all of them, you
will see the alternate ending. Hope it was worth it.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
050 - Conclusions
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
051 - FAQs For Crash Bandicoot
Q: I need some advice for those hard-to-get gem levels...
A: Go to Heavy Machinery and find the quick two masks I've mentioned.
Quite handy when you keep dying because of enemy damage.
Q: How come some of your levels have more than one super password?
A: The first few = the passwords given from the bonus rounds. The last
super password will ALWAYS be as a result of receiving the level's gem, unless
it is in the levels revisited section instead.
Q: I found all of the boxes in a level but it still won't give me the gem!
A: Well, did you die at any time? In this game, you can't die at all if
you want the gem. If that wasn't it then it may be because there is a hidden
box that you missed along the way. This happens frequently.
Q: What is the super password for 100%?
A: It should be the final Jaws Of Darkness one.
Q: How do you find keys?
A: You must successfully complete a Cortex bonus round.
Q: How do you view the beginning clip?
A: It won't play automatically once you choose the new game option. You
must wait during the start screen. Eventually, if you do nothing, the clip will
automatically play for you. Not much there...
052 - Contact Information
sparksmf@yahoo.com is the only e-mail address that I'm going to use for this
guide. Do NOT e-mail me about corrections that need to be made, 'cause I'll be
a little too lazy to fix them. DO e-mail me about any specific questions you
may have, IF THEY'RE NOT ALREADY ANSWERED IN HERE.
I will also not accept attachments, e-mail titles that are irrelevant to this
guide, and any general sucky comments.
053 - Disclaimer/Legal Stuff
Going through all the hard levels sucked. With this in mind, I'd be very
unhappy if someone takes this without asking. If one of you readers out there
see it in another place, notify me immediately. This guide will only be found
on Gamefaqs.com.
So if you see this walkthrough there, that's okay. Otherwise, it hasn't been
authorized for anywhere else. Thank you, and I hope this guide has helped.
All characters, names, etc, belong to their respective owners.