_________________________ ------------------------- CRASH BANDICOOT _________________________ ------------------------- Strategy Guide and Story FAQ Sony Playstation Game Console Created: April 24, 2010 By Cikmin30 (chefsausage@live.com) Copyright (c)2010 Benjamin Tyus. All Rights Reserved ------------- Legal Notice ------------- If you want to post this FAQ on your website, email me chefsausage@live.com You must give a valid reason as to why you want to post this and permission shall be granted. -------------------- Contact Information -------------------- If there are any questions, errors, edits, or requests, please email the author chefsausage@live.com and the reply will come within 1 week. There is no need to be formal in these emails and to be polite. To express the truth is a necessary thing. -------------------- Guide Overview ------------------- This guide is more for hints and tips, not for a fully detailed strategy guide. It is also to explained certain things of the plot. If you have complaints due to the lack of detail, there are so many other guides out there that can be viewed. For pre-storyline, please view the INSTRUCTION MANUAL of the game, or read the summary of the game on Wikipedia. Also, in the game, you can wait 30 seconds on the main screen for a cinematic introduction. Thank you, Benjamin ___________________ Level Guide ___________________ ------------------------ Island 1: N. Sanity Island ------------------------ Welcome to the first island! It is here where you will learn how to control Crash and get the hang of the game. So get ready for a huge journey packed with challenges, puzzles, and more! It is here where Crash sneaks into the great Native Fortress and defeats the mighty Papu Papu, chief of the Natives. This angers the Natives, so escape is Crash's goal. 1--2--3 9 | | 4--5--6--7--8 Level 1: N. Sanity Beach ------------------------ Gem: White Secret Crates: 1. Behind the barrier at the tunnel near the fork in the road. Here it is, the very first level of the game. It is beyond easy and not much of a challenge, but be aware of some road blocks in getting the gem. Tips: 1. At the fork in the road, head right to the ! box. In order to get all the boxes, jump across while skipping one box at a time, and then go back around to get the next few. Level 2: Jungle Rollers ---------------------- Bonus Round: Tawna Gem: White Required Gem: Green Secret Crates 1. Along the green gem pathway. Once again, you will face another easy level. If you want the gem, you will need the green gem from THE LOST CITY on Island 2. In this level, be sure to be careful when you open boxes not to spin away the Tawna tokens. Tips: 1. Trust your jump when near the rollers. That is the only way to have success. Level 3: The Great Gate ----------------------- Bonus Round: Tawna Gem: White Gem Required: Yellow Secret Crates 1. Along yellow gem path 2. Along the yellow gem path, there will be a fence which you will need to bounce over and follow the path for 1 hidden crate. In order to get into the Native villages and lands, you must cross over their gate. If you are going for the gem, then you need the yellow gem from THE LAB on Island 3. Tips 1. Take your time. There are so many traps on this level that you will need to study their patterns. 2. When you come across hungry Natives with orange shields, jump on them rather than trying to spin them. Level 4 Boulders -------------- Bonus Round: N/A Gem: White Gem Required: N/A Secret Crates N/A In this level, you run from a boulder. There is not much more to it. Just run. Tips: 1. If the boulder gets closer, spin sparingly to get ahead again. 2. At the platform hopping, jump and spin to go faster. Level 5: Upstream ---------------- Bonus Round: Tawna Gem: White Required Gem: Gold Gem Secret Crates 1. Under log by waterfall (gold gem required) 2. Along gold gem path at the end of the level. Tips: 1. When the blue plants snap their jaws, jump when they have their jaws closed. It will give you more time. Level 6: Papu Papu (BOSS) ----------------- Hit Points: 3 Strategy: You will be in a small hut, so there will be hardly any room to move around. Papu Papu shall swing his staff in great circles and attempt to kill you. Avoid this by jumping and running. When he slams his staff on the ground, jump upon his head. Level 7: Rolling Stones ---------------------- Bonus Round: Tawna Nitrus Brio Gem: White Required Gem: Blue Secret Crates: 1. Along Blue Gem pathway. Because of the defeat of the great Papu Papu, the Natives are now after Crash, so he has to sneak through the jungle. This level is full of rolling stones, and plants. Never spin them. Jump on them. To get the gem, you need the blue gem from TOXIC WASTE on Island 3. 1. Nitrus Brio Bonus Round Tokens: 1. In a striped bounce wumpa crate, you must get all 9 wumpa then open the crate, but you must NOT spin it. 2. At a square of crates with TNT, jump on the crate in the far left corner to get it before detonating the TNT. 3. At the (?) box in the end of the level. 2. Tips: 1. Be quick and trust the jump. Even jump sideways. And never get triple Aku Aku mask. Level 8: Hog Wild --------------- Bonus Round: N/A Gem: White Gem Required: N/A Secret Crates: N/A After leaving the jungle, Crash has been caught yet again. So in order to get out of the village, he must ride a pig. The pig can jump and move from side to side. Tips: 1. Keep moving to get all crates. 2. At the end, there will be a Native blocking the way. Go to his RIGHT rather than left. Level 9: Native Fortress ---------------------- Bonus Round: Tawna Gem: White Required Gem: Red Secret Crates: 1. Along gem route. This is it. If you want the gem, you need the red gem from SLIPPERY CLIMB on island 3. Tips: 1. Double bounce on the metal bounce boxes. 2. On the upper level with the fence, bounce over it for a nice little short cut. ------------------ Island 2: Uka Island ------------------ Even more intense than the N. Sanity Island. This island is home to the great Uka tree. Not many people live in this hostile place. Crash will travel up the river to a lost city, through a temple, across a great bridge and then into the jungle where he can either head to the other city ruins and to the lethal volcano, or go to the hidden Native Village. 11--- | | | +--12--13--14 | | | 15-16 | | | 17 | | 10 18 Level 10: Up the Creek --------------------- Bonus Round: Tawna Gem: White Required Gem: N/A Secret Crates: 1. When you come upon a floating (!) box on the left side of the river, jump on it and head back to the waterfall across the lilies for 2 hidden crates. Not much happens in this level. Just head up the stream and hope. Tips: 1. Same as Level 5 (UPSTREAM) Level 11: Ripper Roo (BOSS) -------------- Hit Points: 3 Strategy: In this, you must blow up Roo with the big TNT. Is it hard? No. It takes the patience and the study of the patterns he travels. 1 2 3 4 5 6 7 8 9 Pattern One - 7 5 9 Pattern Two - 8 6 5 4 Pattern Three - 2 6 8 4 Level 12: The Lost City -------------- Bonus Round: Tawna Nitrus Brio Gem: Green Gem Required: N/A Secret Crates 1. In an alcove at the beginning, bounce high to get the (!) box and unlock some crates. 2. As you are climbing the wall, hit the (!) box on the left and at the top in an alcove there will be hidden crates. Hard level the first time. But take your time. You have as much time as you need. Tips: 1. Take your time to study the patterns of the moving walls and platforms. 2. At the beginning, jump AROUND the metal crates for the other life. You can do that. 3. It is easy if you take your time. Nitrus Brio Tokens: 1. At the beginning on a platform. 2. On moving walls near the climb. 3. In the hidden alcove at the top of the level. Level 13: Temple Ruins ------------- Bonus Round: N/A Gem: White Required Gem: N/A Secret Crates: 1. On the floating platform, there will be a piece of wumpa fruit jutting out. Take it go across the invisible platforms to many hidden things. In this level, there are many traps and spiders. Just be careful and don't rush. Tips: 1. None, just take your time. Level 14 Road to Nowhere --------------- Bonus Round: Tawna Gem: White Required Gem: Red Secret Crates: 1. Along the hidden red gem path in the middle of the level. 2. Along the hidden red gem path at the end of the level. Jump to reveal the invisible platforms. In this level, the prime goal is not to die. If you want the gem, you need the red gem from SLIPPERY CLIMB on Island 3. In this level, there are 3 kinds of PLATFORMS. Red, which shake and fall under the pressure; brown, which you can just stand on; and orange which just fall. Tips: 1. If you are sick of jumping too much, then you can jump onto the side of the bridge and onto the ropes. It's tricky, but well worth it. Level 15 Boulder Dash ------------- Bonus Round: N/A Gem: White Required Gem: Purple Secret Crates: 1. Along the purple gem path at the end of the level. 2. In the purple gem, bounce extra high on the trampoline boxes for some hidden crates. In this level, you will run from a boulder. But this time, it is much harder. Keep on running and never spin an obstacle. Jump around it. Tips: 1. Spin to go faster. Level 16 Whole Hog (HIDDEN LEVEL) -------------- Gem: White Required Gem: N/A Secret Crates N/A Key to Level: SUNSET VISTA This level is much like WILD HOG on Island 1, but much harder. Get a feel of the level, and try everything. If you want the gem, you must not lose a life. Tips: 1. Hold down X when going across a jump or you will never make it. 2. Go opposite of where you think the Natives will block your way. Level 17 Sunset Vista ------------- Bonus Round: Tawna Dr. Neo Cortex Gem: White Required Gem: N/A Key: Whole Hog Secret Crates: 1. On the 3rd floor, you will come across rotating platforms. At the end, jump into the back alcove and head left for a hidden crate containing a Neo Cortex token. Many people consider this level to be the hardest of the game. They have no common sense. You have got to be quick and slow all the same, then the level will come much easier. Neo Cortex Tokens: 1. On the 3rd floor, there will be an alcove right at the beginning. Use the lizard to hit the (!) box and then to get the hidden crates. Among those is a Neo Cortex token. 2. On the 3rd floor, you will come upon a crate stair case which leads to the 2nd token. 3. On the 3rd floor, you will come across rotating platforms. At the end, jump into the back alcove and head left for a hidden crate containing a Neo Cortex token. Tips: 1. On climbing the walls, be quick with your jumps or else you might get fried by the torches. 2. When you see the walls that move outward and back in, do not rush. Take your time to study the patterns, because if you don't, you will fail. Level 18: Koala Kong (BOSS) ----------- Hit Points: 4 Strategy: This guy will throw rocks at you, and TNT will fall from the top of the cave. You can either spin the rock or dodge them. I recommend spinning, except when a TNT is around. Then, the mighty Koala will throw a great rock at you that will land next to you. Spin it back at Kong when there are not any mine carts in the way. After 4 hits, he will be down for the count. ------------- Island 3 Cortex Industry -------------- At last, Crash has arrived at the immense Cortex Industry. What awaits him is the journey of stealth in the castle corridors and factory machinery. Crash starts in the factory called Cortex Power by sneaking through a sewer and to the main entrance. From there, he raids the factory and comes face to face with the sinister C.E.O., Pinstripelli Potorolli. Spin attack to Tommy Gun, Crash defeats the Chief Executive Officer in a daring duel and ends up shutting down all operations in the factory. After crossing the rotted bridge, Crash finds himself right at Cortex Castle and laboratory. To get in, he climbs over the wall on a horrible raining night and comes into the dark dudgeons of the castle, which lead him to the ruins of an old Native temple that was there until Cortex destroyed it. Onward Crash travels, up into the castle, and straight into the evil Nitrus Brio. In the combat that follows, the castle is lit on fire and Brio is defeated. Crash escapes through the main lab and to the main tower. He rescues Tawna and they go onto the blimp, Cortex defeated and his castle destroyed. Or is he? The evil Doctor flies out on his hover board with a loaded ray gun ready to kill Crash. In one final battle, Crash sends Dr. Neo Cortex flying towards the Earth, destroyed once and for all! 32 | Great Hall--+ | 31 | 27 30 | | 25--26--+ 29 | | | 24 | | | | | 23 28--+ | 22 | 19--20--21 Level 19 Heavy Machinery ---------------- Bonus Round: Tawna Nitrus Brio Gem: White Required Gem: N/A Secret Crates: 1. When you come to a pit, you will see 2 spiked traps down at the bottom, at the left and the right with an opening for you to drop down into. Drop down and find a few hidden crates, including a Nitrus Brio token. This level is the first of the Cortex Industry levels. It is somewhat challenging, but can be beaten fairly easily if you use common sense and that spin attack. Tips: 1. For the camera enemies, when you jump, spin them away. You can always jump and spin. Level 20 Cortex Power ------------- Bonus Round: N/A Gem: White Required Gem: Blue Secret Crates: 1. Along the blue gem path. Do not even bother to get the level's gem if you do not have the blue gem from TOXIC WASTE. This level is mighty confusing if you want the gem, so I'll give you a detailed route. Route: Go forward, at the first fork, head RIGHT. At the second fork, head RIGHT. Get the crates and hit the (!) box. Head BACK to the fork in the road and head LEFT. You will come upon a pool of Toxic Waste. Head BACKWARDS to the LEFT and then you will see a corner leading FORWARD to the LEFT. Go all the way to the next fork that leads backward. Head backward for the 1-Up crate in front of the electric generators. After that, go to the end of the level. Tips: 1. You want the gem, take the route explained above. 2. Stay behind the barriers when Pinstripe's goons shoot at you. Level 21 Generator Room --------------- Bonus Round: Tawna Gem: Gold Required Gem: N/A Secret Crates 1. Near the beginning there is a series of metal crates jutting out to the right where there is a platform with a few crates. This is the very core of the Cortex Industry, and if you can get past this place, then you can advance in the game. Get the gold gem here if you want the white gem in UPSTREAM in Island 1. Tips: 1. Right at the beginning, there will be a bouncing TNT crate. You do not have to jump through it. You can jump AROUND it. 2. At the very end of the level, you will ride a platform. Time your jumps so that you do not get fried by the pipes or fall. Level 22 Toxic Waste ------------- Bonus Round: Tawna Gem: Blue Required Gem: N/A Secret Crates: N/A So this level is very straight forward, which should make it easy to get the gem. But that is not true. This level is HARD the first time you play it. The stage has rolling toxic waste barrels coming at you. There are 2 kinds of barrels, REGULAR and BOUNCING. Run UNDER the bouncing barrels. Tips: 1. Run UNDER the bouncing barrels. UNDER. 2. You can also jump around some of the bouncing barrels, but never try going over them. Level 23 Pinstripe (BOSS) ---------- Hit Points: 6 (it is NOT 8, for all you fools who think so and do not know how to count) Strategy Hide behind the chairs, and come out behind from them when Pinstripe moves to reload. Hit 1-3: He will move back and forth through the room. You can actually get 3 hits in one reload. Hit 4-5: He will shoot, jump on the table, then jump off onto the other side, and reload. Hit 6: Will stay on the table, shoot, and then reload. Level 24 The High Road -------------- Bonus Round: Tawna Gem: White (Note: Many people think this level has the blue gem. Do not listen to them. They are wrong. TOXIC WASTE contains the blue gem.) Required Gem: N/A Secret Crates: 1. At the beginning of the level, head backward to reveal platforms, but jump across them. This level is simply the bridge across the water to Cortex Castle. Beat this level, and you get to the castle wall itself. Tips: 1. Use the shadow of Crash to judge where he shall land. Level 25 Slippery Climb --------------- Bonus Round: Nitrus Brio Gem: Red Required Gem: N/A Secret Crates: N/A This is another level many people esteem to be the hardest level. It is hard, but not too hard. Just keep on going. Tips: 1. There are times when you just have to trust your jump. Do not panic. This is the flaw that causes people to hate this level. 2. Sometimes studying patterns of traps is essential. Take your time in doing so, when you can. 3. Do not rush. If you do, then this level will be miserable and frustrating. Level 26 Lights Out ----------- Bonus Round: Tawna Gem: Purple Required Gem: Yellow Key: Fumbling in the Dark (Gained in JAWS OF DARKNESS) Secret Crates: 1. Along yellow gem path. So in this level, Aku Aku becomes essential. He is the light which guides you. Keep on going. Do not stop when there is not an Aku Aku crate handy. Tips: 1. Jump on enemies. Do not even try spinning them or you will get a new light and waste it. Level 27 Fumbling in the Dark (HIDDEN LEVEL) -------------------- Bonus Round: N/A Gem: White Required Gem: N/A Secret Crates: 1. At the beginning of the level, head backwards to some hidden crates on the sides of the walls. This level is much like Lights Out, where you must keep moving. Except this level is much harder. Just keep your chin up and continue on. Level 28 Jaws of Darkness ----------------- Bonus Round: Tawna Neo Cortex Gem: White Required Gem: Blue Secret Crates: 1. Along the blue gem path, there are ALOT of crates. 2. On a floating platform, there is a piece of Wumpa Fruit jutting out to the left. Head that way to reveal invisible platforms and a hidden area to the 3rd Cortex Token and some crates. This level is just like Temple Ruins. Anything else to include? There is nothing else to say except "good luck". Level 29 Castle Machinery ----------------- Bonus Round: Tawna Gem: White Required Gem: Green (Only if you want a free 27 lives) Secret Crates: 1. None Tips: 1. When you come upon a line of regular crates with a few 1-Up crates beneath, there is 1 way to get them all. Go across the regular crates, skipping one Then head back across them. Then bounce across the 1-Up crates. Level 30 Nitrus Brio (BOSS) ------------- Hit Points: 9 Strategy: First of all, do not fear his health. It goes down mighty quick. On the first 6 hits, he will throw slime balls at you that you must jump on to get rid of. The last 3 he turns into a monster and you must use the platforms to jump on his head. During the first 6 hits he will also throw exploding pink potions at you. Go in a COUNTER CLOCKWISE motion to avoid them. After you beat him, continue on. Level 31 The Lab ----------- Bonus Round: Tawna Gem: Yellow Required Gem: N/A Hidden Crates: N/A This is it! The last regular level in the game is this level and it is the very place where Crash was created. Press on and have fun! Tips: 1. What can I say besides just using those instincts and other skills you learned from the other levels? The Great Hall -------------- Not really a level but more of a fork in the road. If you have all 26 gems, head right for the hidden ending; or you can head forward for the evil Dr. Neo Cortex. It is your choice. Level 32 Dr. Neo Cortex (BOSS) ------------- Hit Points: 5 Strategy: At first he will yell at you and then begin firing. There are 3 kinds of blasts: RED: These go straight for you. BLUE: These slide across the screen. GREEN: you spin these back at Cortex. After you beat the boss, enjoy the credits and the ending. If you have not collected all the gems, then start now. ---------- Story FAQ ---------- Q: Why is the castle on the fire at the very end? A: During the combat with Nitrus Brio, the pounding causes many chemicals and TNT crates to explode which ignites the castle on fire. Q: Why does Crash need to ride a pig through the Native village? A: After the defeat of Papu Papu, the Natives are angered and are on the hunt for Crash. Q: How does Tawna get on the blimp at the end? A: Crash rescued her and took her on the blimp at the end. But when Neo Cortex arrives, Crash has her hide temporarily while he takes care of the mad doctor. ------------ Checklist ------------ Level | Gem | Key -------------------------|-----|----- N Sanity Beach Jungle Rollers The Great Gate Boulders Upstream Rolling Stones Hog Wild Native Fortress Up the Creek The Lost City Temple Ruins Road to Nowhere Boulder Dash Whole Hog Sunset Vista Heavy Machinery Cortex Power Generator Room Toxic Waste The High Road Slippery Climb Lights Out Fumbling in the Dark Jaws of Darkness Castle Machinery The Lab __---End of Document--__