******************Chrono Cross Programmers Door FAQ******************** Version 1.0 created 02/4/01 updated 04/28/01 Author: Zelda Dude Contact Information: jays_29@hotmail.com Copyrighted 2001 Zelda Dude >>>>>>>>>>>>>>>>>>>>>>>>>>>>>Revisions<<<<<<<<<<<<<<<<<<<<<<<<<<< 04/28/01- Corrected formatting errors, fixed mistakes, etc. 05/01/01- Updated feedback and credits. **************************************************************************** Table of Contents: 1:- Legal Disclaimer 2:- Official Holders of this Guide 3:- Programmers Door Preliminary Run through(prologue) 4:- Walkthrough to the Programmers door and Development ending 5:- Theories regarding the Development ending 6:- The truth exposed regarding the Development ending 7:- Questions and answers section 8:- Feeback and Mail Responses 9:- Future guides and other FAQs by me ***************************************************************************** Legal Disclaimer: ****This guide can not under any circumstances be rerepresented in any way shape or form without the strict written consent of the Author and written authorization to use this guide before any distribution or advertising is permitted. If anyone attempts to redistribute or hold this guide, without the authors strict written consent legal pursuance of copyright infringement penalties and other such instances will be accordingly pursued. The author reserves the right to take down the guide at any given point from Gamefaqs.com or other FAQ/Walkthrough based websites and grounds if he feels these terms have been violated and keeping it in view is creating more mainstream copying and redistributing of this guide without his knowledge. Plagarists and thieves I no longer have a high threshold of tolerance for, especially in this day and age. **** ****************************************************************************** Official Holders of This Guide: The following websites have obtained permission to use this guide on their pages: 1 Esper Online- http://www.esperonline.com This section will be updated accordingly as new sites are added. If you find this guide on any other sites than this contact the author with information. ****************************************************************************** Programmers Door Preliminary Run Through(Prologue) For those just starting the video game Chrono Cross, one of the multiple endings you can obtain when in New Game + mode is a developers ending of sorts. However the strange thing about this ending is there are no actual programmers anywhere to be seen, only developers and story writers who did things for the battle mechanics. When you walk through, you basically have a choice of talking to everyone in the ending, and doing various little funny intricate sidequests. Many of these sidequests were pointless little advents of wasting time, that is until recently when the truth was discovered. As you enter the development ending take two flights of stairs up to the top, there you will see a mysterious "door". Yet if you attempt to check it with the cursor, it will exclaim it is "Completely Locked". This door is known as the Locked Programmers Door, the biggest secret and oddity in the developers ending and now you have seen it with your own eyes, and most likely have memorized how to get to it. This door has been the main focus for over a period of many months, as no one, especially not the developers of the game, would release any real information regarding it. It was a secret that most likely was meant to remain one. Only the help and info lines would regard the developers ending and the programmers door, and even then they all said it was "because they couldn't change the scenery" making the entire reason the door was left. In this FAQ you will discover the truth, what the programmers were intentionally hiding, and what really was behind the Development Ending and mysterious Programmers Door which sat with no place to go. In addition, this guide will give all information and retrospect regarding the Programmers Door, and every secret and chronological gimmick that comes with it. One could say this is the definitive Chrono Cross Programmers door on the internet, and in this respect, you'd be right. While it was never really shown, the Programmers Door quest is an intricately woven pattern of intrigue and mystery, tightly bound together in one single package. Information in this FAQ comes from "The Locked Programmers Door(the FINAL installment)" and other heralding topics which have carried this infamous trilogy through, and are saved to the authors hard drive on disk. If any data is damaged/altered by any other users or hackers in any way which has been permanently ingrained to hard disk, there will be legal and other wise harmful acts investigated accordingly under state and federal law. Mainly the contents and purpose of this FAQ is to: - Provide a walk through of all the various insightful side quests which were hidden in the Development ending, including all add ons and additions pertaining to - Provide sets of codes created by the gameshark which can be used by everyone, to unlock and unfold the mysteries of the Developers ending right before their very eyes - To give insight into the minds of the programmers, who created this mysterious ending and set it up the way they did on purpose with regard to keeping of their secret - Give a detailed on site map of the Development ending, including how to get where you need to and where to go to accomplish which task or event in any given order - Show the truth once and for all behind the Chrono Cross Programmers door, and why it was locked away for so long After reading and understanding everything, continue on ************************Walkthrough to the Programmers Door and Development Ending********************** The hardest thing to understand about the CC Development ending is it is totally sporadically random, and events you accomplish, never occur the same way again twice. And since every time you go through the game you take a different path or branch, it can have strange and abnormal effects on the way the ending is setup itself. For instance once you get to the ending, the man in front of the door will say something to the tune of: "There are many different people in the world. Find yourself and then you may be able to discover whats inside. .......... is for specification." However, if you are to travel through the ending while completing certain parts of the story which deal with Serges identity you advance the plot in a totally different way. If you decide to complete the game in such a way where Serge has issues ever completely agreeing with people or discovering his dark side, it effects how things go. The idea of and purpose of the way this game is played in these circumstances, is to see that Serge finds himself. For instance, using Harle to obtain the Black Relic will skip an entire important story segment. Now go back to the man who stands in front of the door. He will be saying "........" with nothing else coming from his mouth. Thus since "........." is for specification, what you have done believe it or not, is changed the outcome of the game where Serge has found himself and taken on a new "him". The strange thing is Serge is not the only person it applies to. When you go to the music room, you may recognize a mysterious shadowy figure standing near the door. Approach it and it tells you to leave but it is Kid. You learn in the game that Kid is actually Schala, and she likes certain kind of music, the kind that brings up the past for her. The analogy behind these avenues is simple: Story A1: Serge treats others in a way which he himself usually lives as during the game, Harle takes the black Relic, Serge recognizes his purpose before entering the Sea of Eden. Man in front of door changes his speech to "............". You may wonder what or how it occurred. Well in story A1, Serge acted differently between Story B where you actually have to fight the time devourer to get to the developer ending(during new game +)and meet the man at the door. Therefore, the story which effected the change was not in the story leading up to getting into the development ending, but the one from the preceding. Thus as many different ways as it's possible to complete Chrono Cross, as many different strange odd and unexplainable events occur inside the development ending. This is the strange thing about it. Story C2: Kid takes on the role of Serge and throughout the game completely pays attention to others, ignoring the duties of herself, Kid is saved by the Hydra Humor from Norris, is rejected by Serge when trying to join in Termina. Walking into the music room and playing her 3 favorite tracks, 21, 64, and 15, Kid suddenly does not appear in her shadow form, but instead presents herself in a red thief costume, you see first at Cape Howl. Again the way it happened is puzzling. Well once again in story C2, Kid was primarily giving orders rather then taking them, she was making the role of Serge be her domain, something that is not normal to the CC flow. But particularly when her thieves outfit came up, it represents her own pride and gleam as a thief, giving out the orders rather then taking them. But according to the songs she heard, it caused her to want to take on this role so to speak. It's very interesting because almost all secrets the programmers have left in the developers ending are like this. After experimenting with the criss crossing of storylines, it's time to pay visit to the main center: The music room. Here you can do a number of things but they must be in order and in no way should you not follow the instructions. Enter with Serge's Spectra Swallow Equipped and enter in and out of your menu, checking the Status. Once you get back out, Kid will be in her orphanage costume wearing it from the top down. The reason this occurs is Serge's identity is taking on a color or station of passage which Kid remembers, causing her to immediately come out of the shadows in that particular orphanage outfit. It's very interesting how the programmers have outlined this and when looked at closely you can only guess how well it was done: Regular swallow: No effect, kid stays shadow Mastermune: Same as previous Copper swallow: Same as previous Stone swallow: Same as previous Silver swallow: Same as previous Spectra swallow: Causes kid to appear in original Orphanage costume After this event occurs, Kid will now appear off screen to be nodding her head up and down to the music as if a beat was going on in the room. At this point you should take the time to play the musical tracks carefully: 21- Kid will usually like, nodding her head sporradically. Keep on it for as long as possible when she's not nodding particularly if you have met the requirements previously for her thieves outfit 15- This track Kid really likes, she will nod her head a lot and very often to the beat of the music, but there is no way to tell when she'll stop or start saying no again so carefully pay attention too 65- This track which is basically the fire burning theme of her Orphanage, will get her very distraught. Do not play it unless neccesary 09- She seems to like this track regardless of what time you play it at However it is important to note one thing: Regardless of your preset actions, anytime Kid nods yes more times, the track is good, and must be kept for the effect, any time she shakes her head no more times, on any given musical piece it means the track is bad, and must be changed as soon as possible. What the programmers were doing here is hard to follow, but with the right details you can stay on track. Most likely after the required have been completed, Kid will next change to her Thieve's Outfit, which is red. It's at this point you need to continually play the crystal theme(52) which reminds herself of Schala and the entire fiasco with Lavos, in order to cause her to sporadically change into her white gown. This part gives you access to a new state of Kids character, and it's integral for the planned patterns If Kid has successfully turned into her white gown, you now have the chance to give her leeway enough to pickpocket the guy next door. You may have noticed how she constantly talks about nonchalantly, that she is not trying to steal from the guy in the corner. In reality she is, but without getting this far it is impossible to make her steal successful. The point of continually playing the tracks, until you feel Kid has found herself(her schala self that is) is because it makes it possible for Kid to pickpocket the man in the corner, giving an item which does not appear on any menu, just like the key of the ghost ship. The trade is obtained in almost the same way, but without the exact timing, and knowledge of preset events it can be extremely difficult triggering it. That is why this FAQ is here to help in any way possible. Remember that as you enter or exit the menu, Kid will have the chance to then change her outfits and get closer to pickpocketing the man. Keep on continually entering in and out of your menu, as it is one of the fastest ways to speed along all changes. If you exit the programmers music room, at any time, and do not take time to equip that weopon you will be started over and Kid will have reverted back to shadow next time you enter. This frustrating setback is what sets apart it from the rest of the quest. The key has no use, talking to various people they will not say anything about it. We now believe the key to have some other form of a use, but that is in the theories speculations in the next section. Read below now to get the barebones on the FAQ surrounding the programmers door: Using the Gameshark tool enhancer, we were able to create codes to open every single door in Chrono Cross. These codes can be used on any gameshark as long not 2.1 or below. Open Programmers Door: 80106B5E 0000 Open Door Below Programmers Door: 80106FA2 0000 Open Door Second Time In Viper Manor: 80107562 0000 Open Right Gate Second Time In Viper Manor: 8010756E 0000 Open Main Door Second Time In Viper Manor: 80107572 0000 Open All Other Side Doors(second visit): 80106E82 0000 Open All Side Doors(first visit): 80107102 0000 Open Main Door First Time in Viper Manor: 80107222 0000 Open Right Gate Which Drops: 80107226 0000 Open Right Gate: 8010722E 0000 Open Left Gate(first visit): 80107232 0000 The following credits are strictly mentioned in the project: Founder/Author and Creator of the Chrono Cross Programmers Door Project: Zelda Dude- jays_29@hotmail.com Main Gameshark PRO and Game Hackers for the Project: Sage Of Time- furfur@citynet.net Silent- saracoth@mailandnews.com CardinalSinn- cardinalsinn@aol.com Ben Simmons- jess134@msn.com Lights Out- wuzzers@hotmail.com Honorable Mentions: M52- Nomalla@aol.com for keeping it real and all his support througout Emauricol Chris Redfield Master X This section of the FAQ will be the main part consistently updated, look for more information in the not distant future. *******UPDATE******** It seems hacking in the developers room using Gameshark PROs has become more of a chore then we anticipated, with constant PSX freezing up glitches which make it impossible to consistently hack. Before the week is out, we will most likely all be using PSX Mod chips just like me so that hacking in the development ending is no longer a pain or struggle, and everything can be done with much ease and restful breath. *********************************Theories regarding the development ending**************************** In all accordances of what we found, it seems that the key was likely going to be originally a part of a trading game, this as far as people could speculate to its actual use or purpose, after all a dummied out item like that found in the development ending made little or no sense, even though all of the development ending made little to no sense. Still though a key not on the menu was the strangest thing so far, and if indeed meant to go somewhere, where coult it actually go???? What speculation had run rampant for ages, for how the key could be used or possibly replaced. Maybe traded away??? It seems like a key never really in your inventory would not go anywhere. But then again perhaps not??? The "costumes kid wore" were actually based upon what equipment you had on in every instance. Well after checking this several times we verified it is not true. Specific equipment limited to the "Spectra Swallow" is the only change that can be physically effected. Otherwise, playing the music tracks, and how you play the games are one hundred percent in back of the effects and strange events that go in the development ending. Crono could be gotten by talking to certain characters in order in the development ending. Though many suggestions illude to this, the corny and often pointless discussions which changed the accent of characters, lighting in the rooms, and speech patterns of the individuals had little or nothing to do with anything else other then jest. One could speculate on forever there was a connection, but as far as hackers have dug through this CD it can't amount to more then that at this time. You could *never* open the Programmers door in Chrono Cross and nothing was around that area, because Walk Through Walls regardless of how many times it crashed/glitched up proved it. This was proven not to be true, we hacked and completed all the codes including the ones to open the programmers door. Granted the animation for any of the doors is not in it, that's a graphic modification we're still in beta stages of testing with. At one point in the game Marle was found here. This is definitely not true, after scouring every inch of the second CD, no NPC data whatsoever could be discovered on the infamous Marle. While surely a great imagination and thought of glee to have this possible, it most likely was not, with no mentions of it anywhere whatsoever. The programmers ending originally had programmers. Not true. No one in the developers ending was ever a programmer, only a developer strangely. At one point there was never any sign of the programmers. For one reason or another they were never intended to be a part of this game, or were they hiding out??? ******************************The truth exposed regarding the Development Ending****************************** The truth is aside from all the theories, the Development Ending was originally the Debug room for Chrono Cross. This room was locked away and dummied out on purpose, by and for the programmers so they could run their pre beta testing systems, and debug the game without any nosy gamers messing with their controls. They locked away the rest of the Debug Room behind the Programmers Door itself, making an insane twist of plots and sequences leading up to it which no gamer could figure out, only a programmer. The inside of the Programmers Room looks like this: Inside it is completely black, walls are front to back and you can walk around the room just like any, the stairs will stop in that part of the room however, not allowing you to continue. We found a way finally around this however, with an existing Room Modifier code we hacked. With it we were able to scour every Room ever in there of CC, including any removed and otherwise still beta type rooms. Unfortunately, none of Crono's NPCs were found inside, but many are still a wonder to behold, and leave many intricate memories of what the Debug Room was like. But just for the record, I am posting Divine Dragon Lloyd's rare Sprigg Doppelgang NPC codes here anyway, along with his authorization on the project which he made. Even though Crono wasn't found, it doesn't mean it isn't possible we'll get him in the future and update this FAQ, as well as the others with information and all codes pertaining to it. Codes work for all sharks, except 2.1 and below. Room Location Modifier for Chrono Cross: 8007E6E8 ???? Room Location Quantity Digits: CC90 Start to just before leave for VM w/Guile CC89 Very bottom of ViperM bluffs to after raid w/Macha/Glenn/Greco/Luccia recruited and ready to explore Shadow Forest CC88 Done w/Shadow Forest and ready for Another's Hydra Marsh to first return to Home CC87 Inside Hydra Marsh (home) to first 4 crystals in Fort Dragonia (another) activated CC86 Defeated white crystal guardian to on SS Zelbess, having already talked to the Sage (goto Nikki) CC85 Ready to convince Fargo to help w/Marbule to just after home Marbule cleaned out CC84 In Another, outside Guldove (get Steena/Tear from Home) to end of Disk 1 (go into a fate gate to progress) CC83* Disk 2 (Home World, outside Marbule, preparing to go back and enter Chronopolis), Save 2 = Bend of Time after picking up Full Revival from Marbule entrance; through= *stopped on this save Disk2: Home 258 Overworld map of Dead Sea, post time-crash (empty, w/Fate distortions) 250 Overworld map, large Neither/Both 531 Bend of Time Another 255 Overworld map of Chronopolis (center shielded by triangular water barrier) 476 "Past" isle (to open Chronopolis) 474 "Present" isle (to open Chronopolis) 475 "Future" isle (to open Chronopolis) 259 Overworld map of Chronopolis (access granted) Another 477 Chronopolis Entrance 479 Area2 478 Below area2 488 Bottom floor, elevator area 489 W of 488 480 Stairs 483 Floor 2 right door/stair access 487 Floor 2 main 486 F2 left 494 F3 main 482 F3 right 485 F3 left 495 F4 main 481 F4 right 484 F4 left 490 B1 entrance 491 B1 flame area 492 B1 flame area view 2 291 Blue dragon lair 308 Red 456 Green 418 Yellow 399 Black 438 White 274 Fargo's ship (Another), mess hall Another 251 Overworld map, large, w/tower Disk1: 8 None (also the "room" used from new game until Serge and friends come up the elevator) Unknown 22 Fort Dragonia (new game, going up elevator) 23 Large room w/teleporter at center 24 Outer curving area 25 Black crystal room 26 Top of teleport Home 31 Serge's Bedroom 29 Serge's home 27 Arni village main 33 Arni village left area 35 Arni village chief's hut 37 Arni village docks 39 Arni bar 41 Arni bar back 43 Arni fisherman's home basement 45 Arni Leena's? house (overlooking docks) 47 Arni fisherman's home Home 252 Overworld w/Arni, Termina, etc. 256 Dragon falls inside 260 Dragon falls outside Home 58 Cape Howl start 60 Cape Howl ledge 63 Cape Howl ledge tip Home 66 Fossil valley main Home 230 Hydra Marshes first area Home 50 Lizard Rock N (includes upper area reached by third area [52]) 52 Lizard Rock third area 54 Lizard Rock S 56 Opassa Beach Both 57 Opassa Beach (another, and home from now on [to end?]) Another 253 OVerworld w/Arni, Termina, etc. Another 55 Lizard Rock S 53 Lizard Rock third area 51 Lizard Rock N (includes upper area reached by third area [53]) Another 261 Divine Dragon Falls outside Another 231 Hydra Marshes Entrance 237 HM reached by exiting Entrance from top of screen (left side) 239 HM left of Entrance 241 HM left of 239 243 HM reached by upper-right exit of 239 245 Under 243 Another 28 Arni village main 30 Arni village "Serge's" house 32 Arni village "Serge's" bedroom 34 Arni village left area w/chief hut entrance 36 Arni village Chief's hut 38 AV docks 40 AV resteraunt 42 AV resteraunt back 44 AV "fisherman's" basement 46 AV Leena's? house 48 AV "fisherman's" house Another 59 Cape Howl entrance 62 Cape Howl outcropping 65 Cape Howl outcropping tip Another 67 Fossil Valley main 69 Fossil Valley upper Another 142 Viper Manner Front Gate Another 123 Shadow Forest Entrance Another 72 Termina outside shrine w/Greco funeral 74 Termina east after Macha 76 Termina outside smithy (NE) 78 Termina Entrance 80 Termina West (docks) 82 Termina Lisa's 84 Termina Lisa's back 86 Termina Bar main 90 Termina top-left home 92 Termina top-right home (Skelly's grandma's house) 94 Termina smithy main 96 Termina smithy back room 98 Termina wooden building by smithy 100 Termina Shrine inside 102 Termina inn entrance 104 Termina inn back left 106 Termina inn back right 108 Termina Lord Van's home 2nd floor room 110 Termina Lord Van's home 1st floor room 111 Termina Lord Van's home entrance 112 Termina East 113 Termina Shrine area (SE) 114 Termina Docks (when arrive w/Macha?) 115 Termina Nikki's ship outside 117 Termina Nikki's ship inside lower 121 Termina outside smithy when leaving w/Korcha and Guile Another 144 Viper Manor bluffs very bottom 146 VM Bluffs middle 148 VM Bluffs very top Another 150 VM outside front 151 VM outside by stables 152 VM Stables 153 VM entrance 154 VM Karsh's room 155 VM Zoah's room 157 VM far left door in entrance 158 VM throne room 159 VM bridge to library day after 160 VM bridge to library night raid 161 VM library 162 VM balcony 163 VM hall reached from throne room elevator 164 VM balcony after raid 165 VM General Viper's office 166 VM Riddel's room 167 VM room fall into (area below main hall) 168 VM 3rd door on left from 167 169 VM 1st and 2nd doors on left from 167 170 VM treasure room w/flipping wall *and* Luccia's lab 171 VM treasure room w/traps 173 VM Stairs down from 167 185 VM when Prophet of Time starts explaining about multiple dimensions in library 186 VM balcony tip cutscene (Kid falls, Lynx rants, Serge jumps) 194 VM front gate after intrusion over 199 VM Viper's office after raid 200 VM Epoch room 201 VM Kid walking out of Viper's office w/Riddel 183 Bridge to right of throne room 184 Room w/chest w/letter to Karsh Another 204 Guldove docks 206 G w/bar and shop 208 G outside Korcha's 210 Guldove outside chief's hut/shrine/whatever 212 G clinic entrance 214 Guldove clinic right 216 Guldone shop 218 Guldove bar 220 Guldove, Korcha's home middle/top, including "secret" room accessed from behind the middle of the tower 222 G Korcha's home bottom 224 G Inside chief's hut/shrine/whatever 227 G, outside Korcha's, Kid falling down cutscene Another 251 Outer overworld map Another 123 Shadow Forest entrance 125 SF area 2 131 Shadow forest tree leading to cave leading to well 132 SF bushes and boss area 134 SF inside tree/cave leading to well 136 place w/unlimted supply of bug things 138 place w/well Another 231 HM entrance 233 HM lower E exit from 237 (w/Skelly's backbone) 235 HM NW exit from 233 237 HM N of entrance 247 HM W from 235 249 HM NW from 235 Another 286 Water Dragon Isle entrance 288 Water Dragon Isle back Another 397 Marbule entrance 399 Marbule dragon's lair 401 Marbule Sage's hut 403 Marbule SW hut 408 Marbule SE hut Another 434 Sky Dragon Isle entrance 436 SDI stairs 438 SDI top Another 413 Earth Dragon Isle entrance 415 EDI inside 417 EDI S of 415 Another 431 Forbidden Island outside 432 Forbidden Island inside hut Another 421 Isle of the Damned entrance 423 Isle of the Damned area 2 425 IotD area 3 427 IotD plateau 119 Termina outside smithy, cutscene only? (young) 120 Termina outside smithy, cutscene only? (adult) 428 IotD plateau, cutscene only? Another 280 Hermit's (Radius's) Island outside 283 Inside lower hut Another 444 El Nido Triangle surface SS Invincible before and after ghost attack Another 269 Entering Fargo's ship (through fog at first) 262 Deck of Fargo's ship before and after ghost attack 273 Main hallway (upper) 266 1st/2nd door on right of ladder in 273 275 Lower door on left of ladder in 273 278 Fargo's quarters 264 Main hallway (lower) 276 Left AND 1st right of ladder in 264 270 2nd right of ladder in 264 277 3rd right of ladder in 264 268 Arsenal room (far right from 264, 3 ways in from 265 [lower openings]) 265 Outside on side of ship 271 Closeup of deck near helm (Lynx after meeting Kid and Dark Serge at Hermit's) Ghost Ship Attack Home 122 Shadow Forest entrance 124 SF 2nd area 126 SF 3rd area 128 SF beneath waterfall in 3rd area 130 SF outside tree 141 VM front "gate" 149 VM outside main 137 Down the well 135 S of 137 133 Inside tree in Shadow Forest 139 N exit of 137 (top of waterfall) 181 First main basement area of VM 172 Outside jail area 175 Back room where first meet Norris 143 VM bluffs bottom 145 VM bluffs middle 147 VM bluffs top 177 Up stairs on W of 181 (also accessed from hole in rubble in 149) 179 E of 177 Neither/Both? 531 Bend of Time Home 297 Mount Prye E entrance 299 N of 297 303 E of 299 309 E of 299, frozen 301 N of 299 307 Mount Pyre W entrance Home 311 Fort Dragonia Entrance 313 Bridge to main 323 Main 315 Bridge to Yellow 341 Yellow crystal room main 347 Yellow head/body/tail scan room 343 Room where it shows dragons lighting up after crystals activated 321 Bridge to red 349 Outside red crystal building 351 Inside red crystal building, upper 353 Inside red crystal building, lower 317 Bridge to blue 333 Blue crystal room main 335 E room 337 W room 339 Blue crystal room w/crystal 319 Bridge to green 325 Green entrance 329 E of entrance 327 N of entrance 331 Green crystal room w/crystal 355 Inside elevator room 369 Elevator down 357 Up elevator 359 Teleporter Room 361 Outside on side 363 Black crystal room 365 Top of teleport 367 Version of 343 that you can actually enter Home 279 Hermits Hideaway outside 281 Hut entrance Home 396 Marbule main 398 Marbule "dragon's lair" 402 Marbule W hut Home 203 Termina entrance 211 Clinic entrance 205 Outside bar/shop 217 Bar 215 Shop 207 Outside residential tower 219 Inside residential: middle, top, and "hidden" back 221 Inside residential: bottom Home 433 Sky Dragon Isle entrance 435 SDI stairs 437 SDI top Home 443 El Nido Triangle surface 445 ELT below surface 447 ELT lower below Home 382 SS Zelbess entrance 375 SS Zelbess deck 376 Belowdecks (upper) 379 1st/2nd door on right of ladder in 376 386 Casino room, lower door on left of ladder in 376 385 Fargo's room 377 Belowdecks (lower) 378 Inn, door on left of ladder in 377 380 3rd door on right of ladder in 377 384 1st door on right of ladder in 377 283 2nd door on right of ladder in 377 388 Magical Dreamer's ship outside 389 MD ship upper room 390 MD ship lower room 395 Casino cheat room 381 Heading towards Grand Slam (formerly the armory) 391 Grand Slam Home 279 Hermit's Hut outside 284 Same, but cutscene w/Radius and Garai training 256 Radius and Garai in Divine Dragon Falls for the Masamune Home 420 Isle of the Damned entrance 422 W exit from entrance 424 3rd area 426 Plateau (sp?) 260 Water Dragon Falls outside, cutscene w/Radius and Garai w/Masamune Home 410 Dead Sea entrance (Death's Door) 470 Entered the Dead Sea (small cutscene where party members comment on the surroundings) 254 Overworld map of dead sea 458 Highway Ruins S entrance 459 Highway Ruins N entrance 460 City Ruins 461 Building w/computer talking about Lavos 462 Tower of Geddon entrance (small cutscene where party members comment on the surroundings) 463 Tower of Geddon main 464 Station 465 Theatre area 466 W of theatre 467 NE exit from 466 (also NW from train station) 468 Other end of warp 469 Nadia's Bell 477 Cutscene w/Serge, his father (Wazuki), and Miguel 473 Cutscene w/Miguel dying 538 Serge (as Lynx) and friends running for their lives and being saved by a dragon 472 After dead sea destruction movie; in area near Marbule w/Sky Dragon Opassa Beach restored to 57 w/portal restored Another 261 Divine Dragon Falls outside 257 inside Another 70 Fossil Valley main 69 FV upper Another 118 Termina entrance 88 Secret room in Bar 346 Fort Dragonia very top room w/Karsh/Zoah/Marcy entering (cutscene only?) Another 195 In front of VM 202 Kitchen (1st/2nd doors on left of cage in 167) (starting w/cutscene where soldier turns Orcha into hell cook) 188 Throne room 193 Treasury/Lab 178 Sewer area entrance (single valve area) 180 Sewer area secondary (w/ladders to jail cells) 182 Sewer area w/barrels 140 Corridor to 182 187 Middle cell 174 Right cell (Fargo's) 176 Area where Riddel is held 189 Main hall cutscene after Hell Cook defeated (cutscene only?) 196 Library when chased by duosword bot 190 Outside stables...dragon stampede Another 150 VM outside front 151 VM outside by stables 152 VM Stables 153 VM entrance 154 VM Karsh's room 155 VM Zoah's room 157 VM far left door in entrance 158 VM throne room 159 VM bridge to library day after 160 VM bridge to library night raid 161 VM library 162 VM balcony 163 VM hall reached from throne room elevator 164 VM balcony after raid 165 VM General Viper's office 166 VM Riddel's room 167 VM room fall into (area below main hall) 168 VM 3rd door on left from 167 169 VM 1st and 2nd doors on left from 167 170 VM treasure room w/flipping wall *and* Luccia's lab 171 VM treasure room w/traps 173 VM Stairs down from 167 185 VM when Prophet of Time starts explaining about multiple dimensions in library 186 VM balcony tip cutscene (Kid falls, Lynx rants, Serge jumps) 194 VM front gate after intrusion over 199 VM Viper's office after raid 200 VM Epoch room 201 VM Kid walking out of Viper's office w/Riddel Another 411 Dead sea entrance Home 393 SS Zelbess setting sail! 388 Nikki's ship, outside, Sage (and demi-humans w/instruments) 394 deck of Zelbess 387 Concert starts 394 deck of Zelbess again 385 Fargo's cabin 382 Side of Zelbess/Invincible before going to Marbule 396 Marbule w/monster's physical 402 Lower left hut 398 Inside dragon cave (no dragon, of course; other world) Another 229 Guldove during Porre attack (w/Orlha defending) Home 223 Guldove chief's hut Home 429 Forbidden Isle outside 430 Forbidden Isle inside 428 Isle of the Damned plateu, cutscene Home 292 WDI outside entrance to dragon 293 WDI upper inside 294 WDI lower inside Home 305 Mount Pyre, leading to lower part of W entrance 307 Lower part of W entrance Another 306 Mount Pyre, leading to lower part of W entrance 308 Lower part of W entrance Home 197 Viper Manor being rebuilt by Dario; gate 198 Main Home 412 EarthDI upper 414 EDI lower 1st 416 EDI lower 2nd 418 Yellow Dragon's Lair Home 450 G's Navel entrance 454 Left of entrance 452 Right of entrance 456 To Green Dragon (w/ and w/out steam) 451 Entrance when Tyrano ready to attack Home 87 Secret room in Termina bar Home 409 Marbule entrance after repopulation 408 Lower middle hut 406 Lower right home 402 Lower left hut 404 Store 400 Sage's home 398 Dragon's former lair Home 213 Clinic side area, Orlha meets Tia Home 258 Overworld map of Sea of Eden, post time-crash (eg, empty, except for fate gates) Home 471 Fate distortion Beach Bum SandSquirt Komodo Pup Opah Fish Tzetze Fly Mama Dingo Bubba Dingo Dodo Wraith Bulb Cassowary Cuscus Gerridae Gloop Gobledygook Potty Dwarf DaggyDwarf DaffyDwarf SnobGoblin SnibGoblin Crossbones HotDoggity CatBurglar Googhoul Cybot Alphabat TotalChaos Witchetty Tragidienne Gremlin Lagoonate Sidesteppa Taurminator 462 Programmers main room 1 463 Far left of room 1 464 Other door on left of room 1 465 Other door on right of room 1 466 Far right of room 1 467 Main room 2 468 Far left of room 2 469 Other door on left of room 2 470 Other door on right of room 2 471 Far right of room 2 472-473 None left to right: pip, cat, lady in green, lady in blue, man fat guy in chair, two guys facing back wall, guy and gal at table radius, two animals, lady in green, guy when use A,B,C, that's left to right (A to left B to right, etc.) 449 inside Starky's ship (going to menu seems to crash?) 450 part of green dragon isle starting area w/out girl (land into area) 451 part of green dragon isle starting area w/the little girl (cannot talk to) 452 part of green dragon isle ? 453 part of green dragon isle A 454 part of green dragon isle ? 455 part of green dragon isle B 456 green dragon isle near dragon (steam gone) 457 green dragon isle near dragon (steam present) 458 None 459 Plateu w/dwarf, Sage, and combined "dragon god" 461 Harle in Arni 460 Next part (after above) 9 Fin 253 Another World overland map (arni village, termina, etc.) 8 None (also the "room" used from new game until Serge and friends come up the elevator) AA00 Strange odd room BBDD Another one CCFF Yet another one ADFD A very odd room A0F0 An extremely strange unknown room Owner/Author of the Control Cronos Character in Battle Project: Divine Dragon Lloyd- JonathansOnly@aol.com Ultimate Sprigg Doppelgang code: 800712B8 FFDF 800712BA FFFF 800712BC BFFF 800712BE FBFB 800712C0 FFFF 800712C2 F4E4 800712C4 FFBF 800712C6 77FF 800712C8 E734 800712CA 537A 800712CC F0F0 800712CE 01F7 800712D0 BCFE 800712D2 07C0 This part of the FAQ will be updated constantly, with add ins on Cronos, Darios, Fleas, and any other once accessible NPC in the game Chrono Cross. ******************************Questions and Answers Section************************* How do you get into the development ending?? Complete the game once, then on the second time using new Game + beat the time devourer with only Serge. How do you get to the Programmers Door?? Walk straight up the stairs when you enter the room, and on the next floor lies the door. How do you get into the Programmers Door?? Input the gameshark code provided in this FAQ, and walk straight inside. How do you use the Room Location modifier?? Input the gameshark code provided in this FAQ, and find Serge in any room. How do you use the various character in battle codes?? Input the gameshark code for sprigg's doppelgangs or battle animation already provided in either of these FAQs, put the relief charm to active, and simply start the battle. You will see that character in fighting. How come I can't activate the debug room and do whatever I want?? The debug room is deactivated, no longer working for the average gamers use. It's desolate and abandoned, it was only during the debugging of the game that the programmers had it in action. Further updates and continuations of this FAQ or versions will provide more information regarding our success in getting everything in fully activated again. How do I see the insides of these rooms?? Most of the rooms will be black or not active so that isn't really a question that can be properly answered. But, regardless walk around the area and see what you run into, it does have things. This main part of the FAQ will be updated with many Gameshark PRO hacks, and otherwise codes that are made as we continue to progress in the development room. However, as stated above we will first need to have everyone obtain modchips for their PSX, to eliminate all the crashing/freezing glitches which occur in hacking without one. Are there any other FAQs being done currently?? I'm working on several, currently almost complete and fully ready to send off my Radical Dreamers FAQ and translation, and in pre beta development of a lost Aeris Ressurection Subquest guide, but that is for the video game FF7, and has nothing whatsoever to do with what we are doing here. ***********************************Feedback and Mail responses********************************* From chronocross@hotmail.com "Hello! hello what happend you doing for you help my number for icq is 96680772 chrono cross of playstation what happened to new ending cinema about serge with weapon in termina fight to monster ok please help you ok you pages on gamefaqs.com of chrono cross is good pages have all information ok you are number one of this pages for you ok I have tried to contact you through ICQ but couldn't find you in the ICQ Community! If you are using ICQ, please send me your ICQ number by ICQ Email Express to 96680772@pager.mirabilis.com If you are not using ICQ, I would like to invite you to join the ICQ community so we can send messages, chat and find more friends to join us. Download ICQ by going to: http://www.icq.com/ Once you do so, we can communicate online. Seek you @ ICQ carlos manuel lugo ojeda ICQ #: 96680772 Here are the 4 ways you can find me in the ICQ community: - My ICQ number is 96680772 - My Personal Communication Center on the Web, from which you can send me a message without having the ICQ program is: http://wwp.icq.com/96680772 - You can send me an Email Express which will appear directly on my computer screen to 96680772@pager.mirabilis.com. - My ICQ Web Front is members.icq.com/96680772. If I am online and activated my ICQ Web Front, you will be able to have a 2 way dialog with me from this page. " Hmmm well I don't know if I can until I get my computer fixed, I don't have one of my own yet. I may download ICQ then though, so you guys can ask me questions VIA ICQ. Thank you for the compliments, really the 13th ending you speak of was indeed a lie. He did finally admit to it, but it's not all bad, after all we did discover removed scenes. And Japan did get differences we have now almost completely corrected. Thanks for writing. From alex@elang.stts.edu "Hi Zelda, nice to meet you! ^_^ my name is Alex, i'm also a gamer. today I download your Chrono Cross Programmers Door FAQ from GameFaqs i just wanna ask you some question : 1) Are you know Chrono Cross Debug Mode Codes for GameShark ? I have GameShark version 2.3 if you have it, can you give that codes for me ? 2) Can I play all the music track and all FMV (Full Motion Video) in Chrono Cross with that Debug Codes ? if the answer is yes, how to do that ? thanks for your attention, i will be very happy if you can help me, because i like all the music and all the movies in Chrono Cross ...i hope, i can played it like in FF8 debug room ^_^ OK....thanks a lot for your help. ALEX." Good questions, thank you for writing. The codes you see in this FAQ work for ALL sharks, except 2.1 and below. If not I can get you a code porter which does it automatically, just ask me anytime!! Yes, if you put in the quantity digits for the FMV/scene for instance, the ones in this FAQ. It is not like the FF8 debug room. From cycoguy89@hotmail.com "Hello, I was reading through your Programmers Door FAQ for Chrono Cross (which was very, very well written) and I came across something interesting. When you talked about different paths in the game for Serge and "finding himself", you mentioned that you can use Harle to get the Black Relic, thus skipping a whole story section. This confused me because I didn't know it was possible to skip the black dragon fight. I've read through your FAQ for the game and haven't come up with a solution. I know that you probably get a lot of e-mails but if you could try and clear this up for me I would really appreciate it. Thanks for your time!" Wow great question!! First of all the requirements are you have to have a party of all Demi Humans. You must not have visited Marbule in Another world before hand, and you must be ready to visit the dragons. As long as Harle is in the lead of the party, and the other characters are demi humans, and you did NOT go to marbule before hand which is the most common mistake especially when getting trap elements the demi humans will welcome you with open arms. They will not turn you away and you can walk all around Marbule peacefully. When you go to the cave of the Black Dragon, Harle will have a chat with the others, after which Harle will say she will talk to the dragon. She talks to it while it's sleeping, and calmly picks up the Black Relic. You can do this before beating all the other dragons or after, however what makes the difference is whether you went to Marbule before hand or not. It HAS to be done on the first visit to Another Marbule. *************************************Future guides and other FAQs by me****************************** Chrono Cross Walkthrough and FAQ- 100 percent complete Radical Dreamers Storyline Guide- 100 percent complete Missing Aeris Ressurection Subquest FAQ- 32 percent complete Banjo-Tooie Unknown Secrets Guide- 4 percent complete Zelda Majoras Mask Time Modifier Guide- 3 percent complete *********************This guide can not be used without the strictly authorized permission of the author, Zelda Dude jays_29@hotmail.com. If this guide is found on any other sites the author reserves the right to pursue and go after any violators in whatever way is seen fit to deal with plagarism. All Characters, Chrono Cross, and storyline copyrighted 2001 Squaresoft Co Lmtd.*********************************