CHRONO CROSS CHARTS By ToastyFrog (J. Parish | jp@toastyfrog.com) ---------------------------------------------- REVISION 1.0 (FINAL) 30 January, 2002 ---------------------------------------------- This guide is not a walkthrough. It consists solely of charts and information and stuff. Please look elsewhere for gameplay information. PLEASE READ BEFORE USING THIS GUIDE: Before you use this guide, I have three simple requests: 1. Don't send me corrections about this walkthrough. It is a done deal - a complete document. It's not 100% accurate, but life is rough like that. 2. Don't email me looking for help. If it isn't here, I don't know. Try other FAQs, the official guide, message boards, whatever. But please be courteous - I've received thousands of emails about this guide. THOUSANDS. Almost all of them have been ignored, because I simply DO NOT have time to be a help line. Square has employees who get paid for that sort of thing; this guide is something I've done in my free time. So please, if you need help, seek it elsewhere. A lot of other people have put great effort into making other very worthwhile guides. Try finding your answers there as well. 3. Don't ask for permission to use this guide on your site. You can't. I used to be a lot more lenient about this, but then a lot of lazy slobs whose idea of a "worthwhile website" is to harvest new documents from GameFAQs.com and never update them posted early versions of my guides on their site and then - ugh - NEVER UPDATED THEIR COPIES. Which means that in January of 2002 I'm still getting inquiries about completing FAQs which were finished two years ago. I no longer have the time or energy to deal with the fruits of their laziness and incompetence, so this guide is available ONLY at my website and GameFAQs. And it probably goes without saying, but you'd be surprised at how dishonest (or stupid) some people can be: do not use this guide without my permission. Don't rewrite it, don't hack it up for your website, don't copy it, and don't post it without my name. For most people this is an obvious matter of respect, but I'm worried about the 4 or 5 freaks out there who failed their ethics classes. Think before you steal, eh? Thanks for your courtesy. ---------------------------------------------- ---------------------------------------------- CONTENTS: I. ELEMENTS II. SUMMONS III. COMBINATION TECHS IV. WEAPONS V. ARMOR VI. ACCESSORIES VII. TRADING VIII. KEY ITEMS IX. CREDITS ---------------------------------------------- I. ELEMENTS ---------------------------------- Magic is divided into classes, just like in Chrono Trigger. Some of the spells are similar to Final Fantasy standbys, but are categorized differently (i.e., Holy is Spirit magic in Final Fantasy, but in Chrono Cross it's Light/Lightning). So don't rely on your encyclopedic knowledge of Final Fantasy to get you safely through Chrono Cross, my young apprentice. I've broken this up alphabetically by Level for your convenience. SPELL NAME: Name of the Element. TYPE: Element class and level variance (+/-). R=Red - B=Blue - Y=Yellow - G=Green - W=White - K=Black EFFECT: What the Element does. EQUIP.: Character Element classes who can equip this skill. CONS.: Consumable item (Y/N). --------------------------------------------------------------------- SPELL NAME TYPE EFFECT EQUIP. CONS. --------------------------------------------------------------------- --------------------------------------------------------------------- -- LEVEL ONE -------------------------------------------------------- Aquabeam........... B-1/7 Attack single enemy with All N thin blast of water BushWhacker........ G-1/7 Attack single enemy with All N blowing leaves Cure............... B-1/7 Heal single ally or enemy All N FireBall........... R-1/7 Attack single enemy with All N flaming orb GravityBlow........ K-1/7 Attack single enemy with All N burst of gravity force PhotonRay.......... W-1/7 Attack single enemy with All N piercing beam of light Revive............. W-1/7 Restore single ally to life All N Restores 50 HP upon revival Restore more HP by placing in a higher grid slot Tablet............. R-1/0 Heal single ally (small) All Y TurnBlack.......... K-1/7 Adds Black affinity to a All N single enemy TurnBlue........... B-1/7 Adds Blue affinity to a All N single enemy TurnGreen.......... G-1/7 Adds Green affinity to a All N single enemy TurnRed............ R-1/7 Adds Red affinity to a All N single enemy TurnWhite.......... W-1/7 Adds White affinity to a All N single enemy TurnYellow......... Y-1/7 Adds Yellow affinity to a All N single enemy Uplift............. Y-1/7 Attack single enemy with All N levitating slab of rock --------------------------------------------------------------------- -- LEVEL TWO -------------------------------------------------------- AeroSaucer......... G-2/6 Attack single enemy with All N compressed air disks Antidote........... G-2/0 Cures Green status effects All Y Brace.............. Y-2/0 Cures Yellow status effects All Y ElectroJolt........ Y-2/6 Attack single enemy with All N electrical discharge Heal............... G-2/6 Heal single ally or enemy All N HellSoul........... K-2/0 Single instant kill - All N rips enemy's soul from body IceLance........... B-2/6 Skewer single enemy with All N flying ice spike MagmaBomb.......... R-2/6 Attack all enemies with All N explosive fireballs Medicine........... B-2/0 Cures Blue status effects All Y Meteorite.......... W-2/6 Attack single enemy with All N cosmic boulder Ointment........... R-2/0 Cures Red status effects All Y BlackOut........... K-2/0 Cures Black status effects All Y WhiteOut........... W-2/0 Cures White status effects All Y --------------------------------------------------------------------- -- LEVEL THREE ------------------------------------------------------ AntiBlack.......... W-3/5 Seals Black skills White N (single enemy) AntiBlue........... R-3/5 Seals Blue skills Red N (single enemy) AntiGreen.......... Y-3/5 Seals Green skills Yellow N (single enemy) AntiRed............ B-3/5 Seals Red skills Blue N (single enemy) AntiWhite.......... K-3/5 Seals White skills Black N (single enemy) AntiYellow......... G-3/5 Seals Yellow skills Green N (single enemy) AquaBall........... B-3/5 Attack single enemy with All N water balloon sans balloon FirePillar......... R-3/5 Attack single enemy with All N searing tower of flame BushBasher......... G-3/5 A giant bush "nettles" a All N single enemy Capsule............ Y-3/0 Heal single ally (medium) All Y CurePlus........... B-3/5 Heal single ally or enemy All N Gravitonne......... K-3/5 Squoosh all foes with their All N own mass in a grav-field PhotonBeam......... W-3/5 A piercing laser blasts a All N single baddie RecoverAll......... W-3/5 Heal all allies All N Upheaval........... Y-3/5 Chunks of rock smash a All N single enemy --------------------------------------------------------------------- -- LEVEL FOUR ------------------------------------------------------- AeroBlaster........ G-4/4 HADOUKEN! Dragon punch an All N enemy with the Big Sucker Gab-Slash BatEye............. G-4/4 Lowers single foe's evade% All N EagleEye........... G-4/4 Boosts single ally's evade% All N ElectroBolt........ Y-4/4 Zap a single enemy with All N a bolt of lightning Can inflict Yellow status Freeze............. B-4/4 Spikes an enemy with ice All N Can inflict Blue status Genius............. K-4/4 Boosts a single ally's All N Element power HealAll............ G-4/4 Heal all allies All N HellBound.......... K-4/0 Sends enemies to Hades' All N realm for an instant kill HiRes.............. Y-4/4 Boosts single ally's All N physical defense Imbecile........... K-4/4 Lowers single enemy's All N Element power LoRes.............. Y-4/4 Lowers single enemy's All N physical defense Magmaburst.......... R-4/4 Magma bubbles up from the All N ground beneath a foe May inflict Red status MeteorShower....... W-4/4 A pleasant evening of All N stargazing becomes a bloodbath as all foes are pulverized by meteors Nimble............. B-4/4 Boosts single ally's All N physical accuracy Numble............. B-4/4 Lowers single enemy's All N physical accuracy Purify............. W-4/4 Remove all stat. conditions All N WeakMinded......... W-4/4 Lowers single enemy's All N Elemental defense Strengthen......... R-4/4 Boosts single ally's All N physical power StrongMinded....... W-4/4 Boosts single ally's All N Elemental defense Weaken............. R-4/4 Lowers single enemy's All N physical power --------------------------------------------------------------------- -- LEVEL FIVE ------------------------------------------------------- BlueField.......... B-5/3 Changes the Field Effect All N to all-Blue Carnivore.......... G-5/3 A very large plant makes a All N light snack of all enemies CureAll............ B-5/3 Heal all allies Blue N Deluge............. B-5/3 Ohhh, here comes the flood All N All enemies shall say goodbye to flesh and blood Earthquake......... Y-5/3 Use the power of the earth All N to "rock" your enemies' world FreeFall........... K-5/3 An enemy blasts into the All N air to smack back into the earth. It's not as romantic as Tom Petty makes it sound. FullRevival........ W-5/3 Heal all, status recovery White N GreenField......... G-5/3 Changes the Field Effect All N to all-Green HolyLight.......... W-5/3 Light that is holy damages All N all who are not Inferno............ R-5/3 Superheats the air to make All N enemies sweat and, from time to time, die RedField........... R-5/3 Changes the Field Effect All N to all-Red Revenge............ K-5/3 Shifts your status ailments Black N to an enemy Trap Carnivore..... G-5/0 Carnivore Element Trap All Y Trap Deluge........ B-5/0 Deluge Element Trap All Y Trap Earthquake.... Y-5/0 Earthquake Element Trap All Y Trap FreeFall...... K-5/0 FreeFall Element Trap All Y Trap Inferno....... R-5/0 Inferno Element Trap All Y Trap HolyLight..... W-5/0 HolyLight Element Trap All Y Trap Revenge....... K-5/0 Revenge Element Trap All Y YellowField........ Y-5/3 Changes the Field Effect All N to all-Yellow --------------------------------------------------------------------- -- LEVEL SIX -------------------------------------------------------- BlackHole.......... K-6/2 Attack all enemies with Black N a singularity - some may not return from beyond the event horizon (instant kill) Diminish........... K-6/2 Weakens all enemies' and All N allies' Element power Iceburg............ B-6/2 Attack all enemies with Blue N "titanic" chunks of ice NinetyNine......... R-6/2 Ensures 99% hit rate for Red N a single ally (longer duration than EagleEye) Info............... G-6/2 Reveal enemy HP Green N HolyHealing........ W-6/2 Heal all allies and clear White N status ailments Magnify............ W-6/2 Boosts all enemies' and All N allies' Element power MagNegate.......... W-6/2 Briefly grants a single White N ally 100% magic evasion Nostrum............ K-6/0 Heal single ally (large) All Y PhysNegate......... Y-6/2 Briefly grants a single Yellow N ally 100% physical evasion SealAll............ K-6/2 Seals Element usage for all Black N combatants ThundaStorm........ Y-6/2 Fries all enemies with Yellow N lightning Tornado............ G-6/2 Twister makes foes shout Green N Trap BlackHole..... K-6/0 BlackHole Element Trap All Y Trap Iceburg....... B-6/0 Iceburg Element Trap All Y Trap ThundaStorm... Y-6/0 ThundaStorm Element Trap All Y Trap Tornado....... G-6/0 Tornado Element Trap All Y Trap Ultranova..... W-6/0 UltraNova Element Trap All Y Trap Volcano....... R-6/0 Volcano Element Trap All Y Ultranova.......... W-6/2 Causes a star to explode, White N inflicting relatively light damage to enemies Vigora............. B-6/2 Allows a single ally to All N attack without stamina loss Volcano............ R-6/2 Causes the geological fault Red N lines beneath all enemies to become active --------------------------------------------------------------------- -- LEVEL SEVEN ------------------------------------------------------ Trap *FrogPrince... B-7/0 *FrogPrince Element Trap All Y Trap *RedWolf...... R-7/0 *RedWolf Element Trap All Y Trap *Sonja........ G-7/0 *Sonja Element Trap All Y Trap *Golem........ Y-7/0 *Golem Element Trap All Y Trap *Unicorn...... W-7/0 *Unicorn Element Trap All Y Trap *MotherShip... K-7/0 *MotherShip Element Trap All Y --------------------------------------------------------------------- -- LEVEL EIGHT ------------------------------------------------------ Chrono Cross....... A-8/7 Restores all spent Elements All N and plays chimes.... --------------------------------------------------------------------- II. SUMMONS ---------------------------------------------------------- Summons are like elements, except that instead of attacking enemies with lightsourced polygons, you call a monster to dish out the special effects for you. Summons are limited in use and difficult to activate, sort of the opposite of Final Fantasy VIII's Guardian Forces. As such, judicious use of Summons is key to winning many of the tougher battle. --------------------------------------------------------------------- SUMMON NAME ELEMENT LEVEL EFFECT --------------------------------------------------------------------- --------------------------------------------------------------------- -- LEVEL SEVEN ------------------------------------------------------ *FrogPrince....... Blue 7/1 Damage all, given to you by the Blue Dragon. *Golem............ Yellow 7/1 Damage all, trapped from parties of 4 Centaurpedes in Hydra Marsh (Another). *MotherShip....... Black 7/1 Damage all, trapped from Shadow Cats in Fossil Valley (Another). *RedWolf.......... Red 7/1 Damage all, trapped from parties of HotDoggitys in Mt Pyre (Home). *Sonja............ Green 7/1 Damage all with poison powder, trapped from lone Bulbs in Shadow Forest (Home). *Unicorn.......... White 7/1 Increase party's defense and magic defense, trapped from the Dodo in Fossil Valley (Home). --------------------------------------------------------------------- -- LEVEL EIGHT ------------------------------------------------------ *Genie............ Green 8/0 Wind damages all enemies *GrimReaper....... Black 8/0 *Salamander....... Red 8/0 Damage all *Saints........... White 8/0 Damage all, Recover all (999 HP) *BlueWhale........ Blue 8/0 Attacks all with flood *ThundaSnake...... Yellow 8/0 --------------------------------------------------------------------- III. COMBINATION TECHS -------------------------- Just like in Chrono Trigger, Chrono Cross offers its share of combination attacks. With 40-ish characters in the game, expect there to be a LOT of possibliities. The combos seem a bit less obvious than the regimented Tech system in Chrono Trigger, meaning you can probably expect to unlock more abilities as you earn and discover new skills throughout the game. Sadly, there really aren't as many special Combo Techs as there could be. --------------------------------------------------------------------- COMBO NAME COLOR ATTACKS LINKED CHARACTERS --------------------------------------------------------------------- -------------------------------------------------------------------- -- DOUBLE TECHS ---------------------------------------------------- X-Strike........ Red...... Dash&Slash (L.3)......... Serge Dash&Gash (L.3) Glenn DoubleTake...... Red...... Pilfer (L.3)............. Kid Snatch (L.3) Mel Flamenco........ Red...... LimeLight (L.7).......... Nikki DanceOnAir (L.7) Miki VitalForce...... White.... VitalEnergy (L.7)........ Radius AirForce (L.5) Viper PitchBlack...... Black.... TopShot (L.7)............ Norris StrongArm (L.7) Grobyc TossedSalad..... Green.... BamBamBam (L.5).......... NeoFio VegOut (L.7) Turnip DraggyRider..... Yellow... BigBreath (L.7).......... Draggy TripleKick (L.7) Leah DragonSpike..... Green.... DragonRider (L.3)........ Karsh Toss&Spike (L.7) Zoah -------------------------------------------------------------------- -- TRIPLE TECHS ---------------------------------------------------- Z-Slash......... Blue..... FlyingArrow (L.7)........ Serge RedPin (L.5) Kid Slash/Dash (L.3) Sprigg Delta Attack.... White.... Luminaire (L.5).......... Serge MaidenHeart (L.7) Leena RazFlower (L.7) Razzly --------------------------------------------------------------------- IV. WEAPONS ----------------------------------- Weapons, you know, those crazy things you use to dish out damage. Woo hoo. Everybody starts with a weapon and weapons cannot be unequipped, so consider Bone/Ivory the base type and all attribute improvements are an increase over the base type. Interestingly, many items sell for more than the cost of forging, but bear in mind you abandon all components used in the construction of a weapon when you sell it. While it's possibly tempting to sell a Spectra Glove for 10,960 G, can you really bear to part with the seven rare elements used to make it? --------------------------------------------------------------------- AXES BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Bone Axe....... ---...... Base Weapon..... @Bone x1 @Fang x1 245 @Copper x1 Iron Axe....... 560...... ATK +5.......... @Copper x1 @Iron x1 522 HIT% +1 @Humour x1 @Fang x1 Silver Axe..... 2000..... ATK +8.......... @Copper x1 @Mythril x1 1210 HIT% +2 @Humour x1 @Fang x1 @Screw x1 Stone Axe...... 7980..... ATK +12......... @Copper x1 @Denadorite x1 3987 HIT% +3 @Humour x1 @Fang x1 @Screw x1 Rainbow Axe.... 24000.... ATK +17......... @Copper x1 @R. Shell x1 10957 HIT% +3 @Humour x1 @Fang x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf x1 @Shiny Sand x1 @Shiny Salt x1 @Shiny Soot x1 --------------------------------------------------------------------- BOOMERANGS BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Steelerang..... 420...... Base Weapon..... @Iron x1 @Scale x1 415 @Feather x1 Silverang...... 1600..... ATK +3.......... @Mythril x1 @Feather x1 1085 @Scale x1 @Fur x1 Rockerang...... 7980..... ATK +7.......... @Denadorite x1 @Scale x2 3977 HIT% +1 @Feather x2 @Fur x1 Prismarang..... 24000.... ATK +12......... @R. Shell x1 @Feather x1 10935 HIT% +2 @Scale x1 @Fur x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf x1 @Shiny Sand x1 @Shiny Salt x1 @Shiny Soot x1 --------------------------------------------------------------------- DAGGERS BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Ivory Dagger... 40....... Base Weapon..... @Bone x1 @Fang x1 155 Bronze Dagger.. 150...... ATK +2.......... @Copper x1 @Fang x1 245 HIT% +1 @Humour x1 Iron Dagger.... 420...... ATK +5.......... @Iron x1 @Fang x1 425 HIT% +2 @Humour x1 Mythril Dagger. 1200..... ATK +8.......... @Mythril x1 @Humour x1 945 HIT% +2 @Fang x1 Denadorite Dag. 7980..... ATK +12......... @Denadorite x1 @Humour x2 3952 HIT% +3 @Fang x1 Prism Dagger... 21600.... ATK +19......... @R. Shell x1 @Feather x1 10285 HIT% +4 @Fang x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf x1 @Shiny Sand x1 @Shiny Salt x1 @Shiny Soot x1 --------------------------------------------------------------------- GLOVES BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Bone Glove..... 40....... Base Weapon..... @Bone x1 @Leather x1 100 Bronze Glove... 150...... ATK +2.......... @Copper x1 @Leather x1 190 HIT% +1 @Humour x1 Iron Glove..... 420...... ATK +5.......... @Iron x1 @Leather x1 370 HIT% +2 @Humour x1 Mythril Glove.. 1600..... ATK +8.......... @Mythril x1 @Leather x1 1110 HIT% +2 @Humour x1 @Fang x1 Granite Glove.. 7980..... ATK +12......... @Denadorite x1 @Leather x2 4052 HIT% +3 @Humour x1 @Fang x1 Spectral Glove. 24000.... ATK +17......... @Rainbow Shell x1 10960 HIT% +4 @Humour x1 @Leather x1 @Fang x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf x1 @Shiny Salt x1 @Shiny Soot x1 @Shiny Sand x1 --------------------------------------------------------------------- GUNS BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Ferrous Gun.... ---...... Base Weapon..... @Copper x1 @Iron x1 405 @Humour x1 @Screw x1 Argent Gun..... 2000..... ATK +3.......... @Copper x1 @Mythril x1 1100 @Eyeball x1 @Humour x1 @Screw x1 Denadorite Gun. 7980..... ATK +7.......... @Copper x1 @Denadorite x1 3875 HIT% +1 @Scale x2 @Screw x2 Spectral Gun... 24000.... ATK +12......... @Copper x1 @R. Shell x1 10890 HIT% +2 @Scale x1 @Screw x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf x1 @Shiny Sand x1 @Shiny Salt x1 @Shiny Soot x1 --------------------------------------------------------------------- LURES BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Bronze Lure.... ---...... Base Weapon..... @Bone x1 @Copper x1 235 @Scale x1 @Seed x1 Iron Lure...... 560...... ATK +3.......... @Bone x1 @Scale x1 437 HIT% +1 @Iron x1 @Seed x1 Mythril Lure... 1600..... ATK +6.......... @Bone x1 @Mythril x1 1022 HIT% +2 @Scale x1 @Seed x1 Stone Lure..... 7980..... ATK +10......... @Bone x1 @Denadorite x1 3877 HIT% +2 @Scale x2 @Seed x2 Prism Lure..... 24000.... ATK +15......... @Bone x1 @R. Shell x1 10872 HIT% +3 @Scale x1 @Seed x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Sand x1 @Shiny Leaf x1 @Shiny Salt x1 @Shiny Soot x1 --------------------------------------------------------------------- PICKS BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Porcelain Pick. ---...... Base Weapon..... @Bone x1 @Fur x1 85 Brass Pick..... 150...... ATK +2.......... @Copper x1 @Fur x1 ??? HIT% +1 @Feather x1 Iron Pick...... 420...... ATK +5.......... @Iron x1 @Fur x1 390 HIT% +2 @Feather x1 Mythril Pick... 1600..... ATK +8.......... @Mythril x1 @Eyeball x1 1020 HIT% +2 @Fur x1 @Feather x1 Pebble Pick.... 7980..... ATK +12......... @Denadorite x1 @Fur x1 3887 HIT% +3 @Feather x2 @Eyeball x1 Prism Pick..... 24000.... ATK +17......... @R. Shell x1 @Feather x2 10920 HIT% +3 @Fur x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Sand x1 @Shiny Leaf x1 @Shiny Salt x1 @Shiny Soot x1 --------------------------------------------------------------------- RODS BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Brass Rod...... 150...... ATK +2.......... @Copper x1 @Humour x1 135 HIT% -1 @Eyeball x1 Iron Rod....... 420...... ATK +5.......... @Iron x1 @Humour x1 315 @Eyeball x1 Mythril Rod.... 1600..... ATK +8.......... @Mythril x1 @Eyeball x1 937 @Humour x1 @Screw x1 Denadorite Rod. 7980..... ATK +12......... @Denadorite x1 @Eyeball x1 3757 HIT% +1 @Humour x1 @Screw x2 @Feather x1 Rainbow Rod.... 21600.... ATK +17......... @R. Shell x1 @Eyeball x1 10162 HIT% +2 @Screw x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Sand x1 @Shiny Leaf x1 @Shiny Salt x1 @Shiny Soot x1 --------------------------------------------------------------------- SHOT BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Bronze Shot.... 150...... Base Weapon..... @Copper x1 @Feather x1 185 @Humour x1 Steel Shot..... 420...... ATK +3.......... @Iron x1 @Feather x1 365 HIT% +1 @Humour x1 Silver Shot.... 1600..... ATK +6.......... @Mythril x1 @Humour x1 1060 HIT% +2 @Feather x1 @Scale x1 Stone Shot..... 7980..... ATK +10......... @Denadorite x1 @Scale x1 3902 HIT% +2 @Humour x2 @Feather x1 Prism Pellets.. 24000.... ATK +15......... @R. Shell x1 @Humour x1 10910 HIT% +3 @Feather x1 @Scale x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf x1 @Shiny Sand x1 @Shiny Salt x1 @Shiny Soot x1 --------------------------------------------------------------------- STAVES BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Silver Staff... 1200..... Base Weapon..... @Mythril x1 @Eyeball x1 835 @Humour x1 Stone Staff.... 2660..... ATK +4.......... @Denadorite x1 @Eyeball x1 2337 HIT% +1 Spectral Staff. 19200.... ATK +9.......... @Rainbow Shell x1 9560 HIT% +2 @Eyeball x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf x1 @Shiny Salt x1 @Shiny Soot x1 @Shiny Sand x1 --------------------------------------------------------------------- SWALLOWS BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Sea Swallow.... ---...... Base Weapon..... Cannot be disassembled --- Cannot be sold Copper Swallow. 100...... ATK +2.......... @Copper x1 @Humour x1 112 HIT% +1 Steel Swallow.. 420...... ATK +5.......... @Iron x1 @Feather x1 365 HIT% +2 @Humour x1 Silver Swallow. 1600..... ATK +8.......... @Mythril x1 @Eyeball x1 995 HIT% +2 @Feather x1 @Humour x1 Stone Swallow.. 7980..... ATK +12......... @Denadorite x1 @Humour x1 3952 HIT% +3 @Feather x2 @Scale x2 Spectra Swallow 21600.... ATK +17......... @Rainbow Shell x1 10285 HIT% +4 @Scale x1 @Feather x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Sand x1 @Shiny Leaf x1 @Shiny Salt x1 @Shiny Soot x1 --------------------------------------------------------------------- SWORDS BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Bone Sword..... ---...... Base Weapon..... @Bone x1 @Leather x1 100 Bronze Sword... 150...... ATK +2.......... @Copper x1 @Leather x1 190 HIT% +1 @Humour x1 Steel Sword.... 420...... ATK +5.......... @Iron x1 @Leather x1 370 HIT% +2 @Humour x1 Silver Sword... 1200..... ATK +8.......... @Mythril x1 @Leather x1 890 HIT% +2 @Humour x1 Stone Sword.... 7980..... ATK +12......... @Denadorite x1 @Screw x1 3840 HIT% +3 @Humour x2 @Leather x2 Spectral Sword. 24000.... ATK +17......... @Rainbow Shell x1 10842 HIT% +4 @Humour x1 @Leather x1 @Screw x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf x1 @Shiny Salt x1 @Shiny Soot x1 @Shiny Sand x1 --------------------------------------------------------------------- UTENSILS BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- In case you're wondering, the "code" after each utensil refers to the Symbol and Number for each utensil's primary component on the Periodic Table of Elements (i.e., Bone = Calcium = Ca = 20). Who says video games aren't educational? Spatula Ca20... 40....... Base Weapon..... @Bone x1 @Carapace x1 185 Besom Cu29..... 150...... ATK +2.......... @Copper x1 @Carapace x1 275 HIT% +1 @Humour x1 Ladle Fe26..... 420...... ATK +5.......... @Iron x1 @Carapace x1 455 HIT% +2 @Humour x1 Frypan Ag47.... 1600..... ATK +8.......... @Mythril x1 @Humour x1 1125 HIT% +2 @Fur x1 @Carapace x1 SaucePan SiO2.. 7980..... ATK +12......... @Denadorite x1 @Humour x2 4057 HIT% +3 @Fur x1 @Carapace x2 Crystalpan C6.. 24000.... ATK +17......... @Rainbow Shell x1 10975 HIT% +4 @Humour x1 @Carapace x1 @Fur x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf x1 @Shiny Salt x1 @Shiny Soot x1 @Shiny Sand x1 --------------------------------------------------------------------- SPECIAL BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- These are special story-related weapons. If you don't want to be spoiled, don't look! Also includes weird or unique weapons. Betta Carotene. ---...... ATK +6.......... @R. Shell x1 @Seed x4 11440 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf x1 @Shiny Sand x1 @Shiny Salt x1 @Shiny Soot x1 Upgrade for Carrot Carrot......... ---...... Base Weapon..... Cannot be sold --- Cannot be disassembled Used by Janice Einlanzer...... ---...... ATK +13......... Cannot be sold --- HIT% +4 Cannot be disassembled Used by Glenn Floral Rod..... ---...... ATK +16......... Cannot be sold --- Cannot be disassembled Great Hammer... ---...... ATK +9.......... @Copper x1 @Iron x1 1470 HIT% +5 @Mythril x1 @Fang x1 @Eyeball x1 @Screw x1 Zappa's Weapon Hero's Blade... ---...... ATK +3.......... Cannot be sold --- HIT% +4 Cannot be disassembled Used by Pierre Master Hammer 10000.... ATK +15......... @Bone x1 @Copper x1 5217 HIT% +5 @Iron x1 @Mythril x1 @Denadorite x1 @Eyeball x1 @Fang x1 @Screw x1 Mastermune..... ---...... ATK +16......... Cannot be sold --- HIT% +4 Cannot be disassembled Pack of Lies... ---...... ATK +15......... @Denadorite x1 @Eyeball x6 6345 HIT% +3 @Fur x6 Private Deck... ---...... ATK +10......... @Mythril x1 @Eyeball x3 1380 HIT% +3 @Fur x3 Sneff's base equipment Shockwave Gun.. ---...... ATK +5.......... Cannot be sold --- HIT% +2 Cannot be disassembled Starky's base equipment Slasher........ ---...... ATK +15......... Cannot be sold --- HIT% +4 Cannot be disassembled Viper's Venom.. ---...... ATK +15......... Cannot be sold --- Cannot be disassembled Used by Viper --------------------------------------------------------------------- V. ARMOR ------------------------------------- Like Weapons, Armor cannot be unequipped, so all stats are derived from the base Armor type. Capice? --------------------------------------------------------------------- VESTS BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Ivory Vest..... 40....... Base Armor...... @Bone x1 @Fur x1 85 Bronze Vest.... 100...... DEF +2.......... @Copper x1 @Fur x1 ??? MDEF +2 Iron Vest...... 420...... DEF +5.......... @Iron x1 @Fang x1 450 MDEF +4 @Fur x1 Mythril Vest... 1200..... DEF +8.......... @Mythril x1 @Fur x1 970 MDEF +7 @Fang x1 Stone Vest..... 3990..... DEF +11......... @Denadorite x1 @Fur x1 2830 MDEF +10 @Fang x1 Prism Vest..... 19200.... DEF +14......... @R. Shell x1 @Fur x1 9120 MDEF +12 @Fang x1 @Carapace x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf x1 @Shiny Sand x1 --------------------------------------------------------------------- --------------------------------------------------------------------- MAILS BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Ivory Mail..... 60....... DEF +1.......... @Bone x1 @Humour x1 140 MDEF +1 @Scale x1 EVD% -3 Bronze Mail.... 200...... DEF +3.......... @Bone x1 @Copper x1 212 MDEF +3 @Humour x1 Fur x1 EVD% -3 Iron Mail...... 560...... DEF +6 @Iron x1 @Copper x1 467 MDEF +4 @Humour x1 Leather x1 EVD% -3 Mythril Mail... 2000..... DEF +9.......... @Iron x1 @Mythril x1 1415 MDEF +8 @Humour x1 @Leather x1 EVD% -3 @Carapace x1 Stone Mail..... 9310..... DEF +12......... @Mythril x1 @Denadorite x1 4945 MDEF +12 @Humour x1 @Leather x2 EVD% -3 @Carapace x2 Prism Mail..... 24000.... DEF +16......... @Denadorite x1 @R. Shell x1 12627 MDEF +14 @Leather x1 @Carapace x1 EVD% -3 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf x1 @Shiny Sand x1 @Shiny Salt x1 @Shiny Soot x1 --------------------------------------------------------------------- --------------------------------------------------------------------- SPECIAL ARMOR BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Most of these items cannot be purchased, and have special attributes. Black Plate.... ---...... DEF +7....... @Copper x2 @Iron x2 *Absorbs Black 3962 MDEF +4 @Mythril x2 @Eyeball x1 EVD% -3 @Carapace x1 @Screw x1 @Shiny Salt x2 @Shiny Soot x1 Blue Plate..... ---...... DEF +7....... @Copper x2 @Iron x2 *Absorbs Blue 3962 MDEF +4 @Mythril x2 @Eyeball x1 EVD% -3 @Carapace x1 @Screw x1 @Shiny Ember x2 @Shiny Dew x1 Carapace Dress. ---...... DEF +8....... @Bone x1 @Mythril x1 *Females Only 1685 MDEF +8 @Fur x2 @Leather x4 EVD% -3 Cloud Cape..... ---...... DEF +7....... @Bone x1 @Iron x1 *Child-sized 755 MDEF +6 @Carapace x2 @Seed x1 EVD% +11 Diva Dress..... ---...... DEF +10...... @Bone x1 @Mythril x1 *Females Only 6345 MDEF +12 @Denadorite x1 @Fur x2 EVD% -3 @Scale x2 @Feather x2 @Leather x2 Energizer Suit. ---...... DEF +6....... @Copper x1 @Iron x1 *Recharges HP 3182 MDEF +4 @Mythril x1 @Feather x4 EVD% -3 @Scale x4 @Leather x2 @Shiny Salt x1 Feathery Dress. ---...... DEF +2....... @Bone x1 @Copper x1 *Females Only 527 MDEF +4 @Feather x4 @Fur x2 EVD% -3 Ghetz's Shirt.. ---...... DEF -3....... @Bone x1 @Eyeball x5 10 MDEF +4 @Humour x5 @Leather x1 EVD% +50 @Shiny Soot x1 Green Plate.... ---...... DEF +7....... @Copper x2 @Iron x2 *Absorbs Green 3962 MDEF +4 @Mythril x2 @Eyeball x1 EVD% -3 @Carapace x1 @Screw x1 @Shiny Sand x2 @Shiny Leaf x1 Red Plate...... ---...... DEF +7....... @Copper x2 @Iron x2 *Absorbs Red 3962 MDEF +4 @Mythril x2 @Eyeball x1 EVD% -3 @Carapace x1 @Screw x1 @Shiny Dew x2 @Shiny Ember x1 Scaley Dress... ---...... DEF +4....... @Bone x1 @Iron x1 *Females Only 880 MDEF +6 @Scale x4 @Fur x2 EVD% -3 Screwy Dress... ---...... DEF +8....... @Bone x1 @Denadorite x1 *Females Only 7907 MDEF +10 @Feather x4 @Scale x4 EVD% -3 @Fur x4 @Leather x4 Stardust Cape.. ---...... DEF +9....... @Bone x1 @Myhtril x1 *Child-sized 1175 MDEF +8 @Screw x2 @Seed x2 EVD% +21 White Plate.... ---...... DEF +7....... @Copper x2 @Iron x2 *Absorbs White 3962 MDEF +4 @Mythril x2 @Eyeball x1 EVD% -3 @Carapace x1 @Screw x1 @Shiny Soot x2 @Shiny Salt x1 Wisp Cape...... ---...... DEF +4....... @Bone x1 @Copper x1 *Child-sized 337 MDEF +3 @Leather x2 @Seed x2 EVD% +12 Yellow Plate... ---...... DEF +7....... @Copper x2 @Iron x2 *Absorbs Yellow 3962 MDEF +4 @Mythril x2 @Eyeball x1 EVD% -3 @Carapace x1 @Screw x1 @Shiny Leaf x2 @Shiny Sand x1 --------------------------------------------------------------------- VI. ACCESSORIES ------------------------------- Welcome to the accessory chart. I am a beautiful and unique snowflake. --------------------------------------------------------------------- NAME BUY/SELL ATTRIBUTES COMPONENTS --------------------------------------------------------------------- Ivory Helmet...... 40....... DEF+1........ @Bone x1 @Screw x1 37 MDEF+1 Bronze Helmet..... 100...... DEF +2....... @Copper x1 @Screw x1 90 MDEF +1 Iron Helmet....... 420...... DEF +3....... @Iron x1 @Screw x1 402 MDEF +1 @Fang x1 Mythril Helmet.... 1600..... DEF +4....... @Mythril x1 @Screw x1 1087 MDEF +2 @Fang x1 @Leather x1 Stone Helmet...... 6650..... DEF +5....... @Denadorite x1 @Fang x1 3587 MDEF +2 @Leather x1 @Scale x1 @Screw x1 Prism Helmet...... 16800.... DEF +6....... @R. Shell x1 @Fang x1 8322 MDEF +3 @Screw x1 @Shiny Ember x1 @Shiny Dew x1 @Shiny Leaf @Shiny Sand Angel Charm....... ---...... ---.......... @Copper x1 @Mythril x1 1112 @Shiny Salt x1 [Prevents AntiWhite / white status ailments] Antitoxin Cap..... ---...... DEF +1....... @Copper x1 @Shiny Leaf x1 337 MDEF +1 [Prevents poison] Antiviral Cap..... ---...... DEF +1....... @Copper x1 @Shiny Dew x1 337 MDEF +1 [Prevents flu] Dancing Shoes..... ---...... EVD% +6...... @Copper x1 @Feather x1 152 Daemon Charm...... ---...... ---.......... @Copper x1 @Mythril x1 1112 @Shiny Soot x1 [Prevents AntiBlack / black status ailments] Defender.......... ---...... DEF +1....... @Mythril x1 @Feather x2 1750 MDEF +1 @Leather x2 @Carapace x2 EVD% +6
                    [Improves defense, evade%, and magic defense]

 Defender Plus..... ---...... DEF +3....... @Denadorite x1  @Feather x2
                    4540      MDEF +2       @Leather x2  @Carapace x2
                              EVD% +12

 Dragoon Gauntlet.. ---...... ATK +3....... @Iron x1  @Fang x2
                    520

 Dragoon's Honor... ---...... ATK +1....... @Mythril x1  @Scale x2
                    1690      MGC +1        @Fur x2  @Fang x2
                              HIT% +2

 Dreamer's Scarf... --- ..... ---.......... @Copper x1  @Iron x1
                    1037                    @Mythril x1
                    [Begin battle with Elements gauge at L.1]
                    
 Dreamer's Sash.... ---...... ---.......... @Iron x1  @Mythril x1
                    3335                    @Denadorite x1
                    [Begin battle with Elements gauge at L.2]
                    
 Dreamer's Sarong.. ---...... ---.......... @Mythril x1  @Denadorite x1
                    6962                    @Rainbow Shell x1
                    [Begin battle with Elements gaugue at L.8]

 Earring of Hope... ---...... ---.......... @Iron x1  @Mythril x1
                    5122                    @Denadorite x1  @Humour x5
                    [Start battle with 90 extra HP]
                    
 Earring of Light.. ---...... ---.......... @Denadorite x1  @Humour x4
                    3425
                    [Start battle with 50 extra HP]

 Earth Charm....... ---...... ---.......... @Copper x1  @Mythril x1
                    1112                    @Shiny Sand x1
                    [Prevents AntiYellow / yellow status ailments]
                    
 Elbow Pad......... ---...... DEF +3....... @Iron x1  @Leather x2
                    410

 Flame Charm....... ---...... ---.......... @Copper x1  @Mythril x1
                    1112                    @Shiny Ember x1
                    [Prevents AntiRed / red status ailments]
                    
 Flea Vest......... ---...... MDEF+13...... @Mythril x1  @Feather x10
                    18180

 Forest Charm...... ---...... ---.......... @Copper x1  @Mythril x1
                    1112                    @Shiny Leaf x1
                    [Prevents AntiGreen / green status ailments]

 Forget-Me-Not Pot. ---...... ---.......... @Bone x1
                    10
                    [Wearer adds kills to Sprigg's Doppelgang list]
                    
 Gold Earring...... ---...... ---.......... @Mythril x1  @Humour x3
                    975
                    [Start battle with extra HP]
                    
 Gold Tiara........ ---...... MDEF +1...... @Copper x1  @Iron x1
                    7500                    @Mythril x1
                    
 Hero's Medal...... ---...... EVD% +24..... Cannot be disassembled
                    No sale                 Pierre Only
                    
 Hero's Sheild .... ---...... DEF +1....... Cannot be disassembled
                    No sale   MDEF +1       Pierre Only

 Knee Pad.......... ---...... DEF +1....... @Copper x1  @Leather x1
                    147
                    
 Kung-Fu Shoes..... ---...... EVD% +12..... @Iron x1  @Feather x2
                    400

 Magic Ring........ ---...... MGC +1....... @Copper x1  @Scale x1
                    162

 Magic Seal........ ---...... MGC +4....... @Mythril x1  @Scale x3
                    1125
                    
 Memento Pendant... ---...... MDEF +4...... Cannot be Disassembled
                    No sale
                    
 Moonglasses....... ---...... ---.......... @Iron x1  @Mythril x1
                    3335                    @Denadorite x1                    
                    [Reduces "all kinds of damage"]
                    
 Ozzie Pants....... ---...... DEF +13...... @Denadorite x1  @Fur x10
                    9310
                    [Inflicts multiple status conditions on wearer]

 Pendragon Sigil A. ---...... ---.......... @Mythril x1
                    600
                    [Adds Element damage affinity to weapon - low to high]

 Pendragon Sigil B. ---...... ---.......... @Iron x1
                    210
                    [Adds Element damage affinity to weapon - low to mid]

 Pendragon Sigil C. ---...... ---.......... @Copper x1
                    75
                    [Adds Element damage affinity to weapon - low]

 Plaster Cap....... ---...... DEF +1....... @Copper x1  @Shiny Sand x1
                    337       MDEF +1
                    [Prevents sprains]

 Poultice Cap...... ---...... DEF +1....... @Copper x1  @Shiny Ember x1
                    337       MDEF +1
                    [Prevents burns]

 Power Seal........ ---...... ATK +5....... @Mythril x1  @Fang x3
                    1260
                    
 Profiteer's Purse. ---...... ---.......... @Bone x3  @Copper x3
                    1102                    @Iron x3
                    [Increases the amount of gold found after battle]

 Resistance Belt... ---...... ---.......... @Mythril x1  @Seed x2
                    845
                    [Shortens time status effects plague character]

 Resistance Ring... ---...... ---.......... @Iron x1  @Seed x1
                    267
                    [Shortens time status effects plague character]
 
 Sea Charm......... ---...... ---.......... @Copper x1  @Mythril x1
                    1112                    @Shiny Dew x1
                    [Prevents AntiBlue / blue status ailments]

 Sight Scope....... ---...... HIT% +3...... @Iron x1  @Fur x2
                    380

 Silver Earring.... ---...... ---.......... @Iron x1  @Humour x2
                    330
                    [Start battle with extra HP]

 Silver Loupe...... ---...... HIT% +2...... @Copper x1  @Fur x1
                    137

 Silver Pendant.... ---...... MDEF +1...... @Copper x1  @Carapace x1
                    237
                    
 Sky Djinn Ring.... ---...... MGC +2....... @Iron x1  @Scale x2
                    430
                    [Improves Magic Power]

 Stamina Belt...... ---...... ---.......... @Mythril x1  @Eyeball x2
                    820
                    [Character recovers Stamina faster]

 Stamina Ring...... ---...... ---.......... @Iron x1  @Eyeball x1
                    255
                    [Character recovers Stamina faster]
                    
 Sunglasses........ ---...... ---.......... @Iron x1  @Mythril x1
                    3335                    @Denadorite x1
                    [Boosts a character's defensive power]
                    
 Star Fragment..... ---...... ---.......... Cannot be disassembled
                    No sale
                    [Prevents flu, burns, poison and sprains]
                    
 Third Eye......... ---...... HIT%+4....... @Mythril x1  @Fur x3
                    1050

 Trashy Tiara...... ---...... MDEF +1...... @Bone x1  @Eyeball x1
                    660                     @Fur x1  @Feather x1
                                            @Humour x1  @Scale x1
                                            @Fang x1  @Carapace x1
                                            @Seed x1  @Leather x1
                                            @Screw
                    
 Waist Pad......... ---...... DEF+5........ @Mythril x1  @Leather x3
                    1095

 Winged Shoes...... ---...... EVD% +18..... @Mythril x1  @Feather x3
                    1080

---------------------------------------------------------------------

VII. TRADING ------------------------------------

Why sell your Elements for a tiny pittance when you can trade them for doodads
to make your weapons with instead? To create components, you have to trade in 
Elements; the number required is a cumulative sum of the Element levels you
trade in. So for an item which requires 20 Element levels, you can trade in 4
L.5 FreeFalls or 20 L.1 AquaBeams, or any other combination of Elements which
adds up to 20 or more. Capsules are a great trade item, as they're cheap and
plentiful L.3 Elements.

---------------------------------------------------------------------
 COMPONENT       REQUIRES         TRADE LOCATIONS
---------------------------------------------------------------------

 @Screw          20 Elements      A. Termina, A. Guldove
 
 @Carapace       32 Elements      A. Termina, A. Guldove
 
 @Fang           28 Elements      A. Termina, A. Guldove
 
 @Humour         10 Elements      A. Termina, A. Guldove
 
 @Feather        22 Elements      A. Termina, A. Guldove
 
 @Eyeball        12 Elements      A. Termina, A. Guldove
 
 @Scale          20 Elements      A. Termina, A. Guldove
 
 @Fur            16 Elements      A. Termina, A. Guldove
 
 @Leather        18 Elements      A. Termina, A. Guldove
 
 @Seed           14 Elements      A. Termina, A. Guldove
 
---------------------------------------------------------------------

VIII. KEY ITEMS ---------------------------------

These are story-related items. You can view them by pressing the Square
button. While the Key Items menu is up, press Circle to try to give them to
the person you're facing. These are listed in roughly the order you acquire
them, so you can look without being spoiled for future items.

-------------------------------------------------------------------------------
 ITEM NAME              NOTES
-------------------------------------------------------------------------------

 Komodo Scales......... Leena wants these, but you need to find your own.
                        Given by fisherman in Arni Village (Home). Give it to 
                        the little boy outside the restaurant in Arni to 
                        receive an Ice Lance element.
                        
 Shark's Tooth......... Given by fishmonger in basement of Arni Village  
                        (Home). Allows you to recruit Mojo.
                        
 Heckran Bone.......... Good for soup? Found beneath bed of restaurant in
                        Arni VIllage (Home). Use to entice Poshul to join.
 
 Safety Gear........... Keeps you from biting the dust in the marsh. 
                        Acquired on the fungal stalks at the west end of 
                        the forest (Another).

 Heavy Skull........... A strange, talking skull named Skelly marked with 
                        clown paint. It joins your party as an inventory item 
                        and occassionally reacts to verbal cues. Found in the 
                        valley of dinosaur bones (Another).

 Big Egg............... Poached from large bird in dinosaur valley (Another). 
                        DragonChild hatches from it.

 Bellflowers........... Plucked from atop the cliff in dinosaur valley. 
                        Give to Glenn (Another).

 Tele-Porter........... Given by Kid - allows you to switch party members 
                        while on the world map (Another).

 Manor Key............. Found in dragon stables at the Viper Conservatory 
                        (Another). Use it to enter the mansion.

 Hero's Medal.......... A shiny badge given to you by one of the children 
                        in the training yard at Glenn's house. Pierre was 
                        looking for this (Another).
                        
 Decor Shield.......... A purty blue shield in Viper Manor. Part of Pierre's 
                        3-piece hero set (Another)

 Aroma Pouch........... Found beneath the waterfall in the forest east of 
                        Termina (Another). Used to lure the small polyps from  
                        the bushes in the woods.
                        
 Book of Poems......... Talk to the waitress a few times in each dimension and  
                        she'll give you this to hand to her other self (Home).

 Astral Amulet......... Acquired in Guldove when Kid is wounded (Another). Use 
                        it on the beach to cross dimensions.

 Green Tinkler......... Acquired from the dwarf in the bar in Guldove 
                        (Another). Use it near the large vine plants in Hydra 
                        Marsh to cause them to allow you to pass.
                        
 Parlor Key............ Allows you to enter the locked door of the first 
                        basement of Viper Manor (Another). Found in a bucket 
                        outside the prison cells.

 Beeba Flute........... Insects dig it, baby. Get it in Hydra Marsh (Home). 
                        Use it on the platform beyond where you received it to 
                        summon a Hydra.

 Hydra Humour.......... A cure for an ailing friend. Acquired from the Hydra 
                        (Home).

 Ice Breath............ Can freeze magma. Acquired from Blue Dragon (Another).
 
 Garai Keepsake........ A memento of Garai - a small mirror. Can be used to 
                        pass through other mirrors.

 Einlanzer............. The only sword which can destroy the Masamune.

 Station Pass.......... Dropped by shade in Geddon Station. Used to access 
                        Medical Book.

 Medical Book.......... Give this to Doc (Another) to teach him "HangTen."

 Handle................ Necessary for cheating Casino sharks. Get it on 
                        Zelbess (Home).

 Smith Spirit.......... Once Zappa is in your party, this allows you to   
                        reforge your weapons on the world map (Home).

 Mixed Bones........... More of Skelly's bits 'n' pieces. In the cave on the 
                        Island of Bones (Another).

 Angry Scapula......... Found beneath the waterfall in the eastern woods where 
                        you can meet Nikki (Another). For Skelly.

 Sturdy Ribs........... Found in the Island Ruins (Another). For Skelly.

 Pelvic Bone........... Acquired from the Element disassembler in Guldove    
                        (Another). For Skelly.
                        
 Prison Key............ Norris will be a good lad and give this to you to help 
                        you rescue Riddel (Home).

 Fiddler Crab.......... Given to you by the Sage on the Zelbess (Home). Use at 
                        the south area of the eastern vortex on the map.

 Star Fragment......... Found in a chest beneath the mysterious stone triangle 
                        in the southern ocean (Home).

 Prop Sword............ Found in park area of ruined futuristic mall (Home)

 Good Spine............ Another component for Skelly's skeleton. Found in  
                        Hydra Marsh (Another).

 Ancient Fruit......... Defend the Beeba in Hydra Marsh (Another). Feed 
                        fruit to a flying Hydra to reach a remote area. (Can 
                        also be acquired by defeating the same Beeba in 
                        Hydra Marsh (Home).)

 Life Sparkle.......... Found in a chest in Hydra Marsh (Another). Used to 
                        acquire NeoFio.

 Tear of Hate.......... Given by Zoah or Karsh in Termina (Another). 
                        Apparently this was taken from the top of the 
                        mysterious dungeon after the event with Lynx.

 Dragon Emblem......... Show the Shattered Crystal to Deria in Guldove 
                        (Another). Needed to recruit Steena.

 Explosive............. Given in the Sand Cave (Home). Use in the same area to 
                        move a stubborn turtle.
                        
 Mushroom.............. A rare delicacy with some disturbing properties. Find 
                        it in the cave beneath Viper Manor (Another) and give 
                        it to Lisa's father.

 Sapphire Broach....... A piece of jewelry given to you by Orlha when you 
                        defeat her at Guldove (Another). Proof of Serge's 
                        identity.

 Black Relic........... Defeat the Black Dragon.

 Red Relic............. Defeat the Red Dragon.

 Blue Relic............ Defeat the Ice Dragon.

 Yellow Relic.......... Defeat the Yellow Dragon.

 Green Relic........... Defeat the Green Dragon.

 Tear of Love.......... The alternate world counterpart to the other shattered 
                        Dragon Tear.

 Chrono Cross.......... Receive this for reuniting the shattered Tears at 
                        Divine Dragon Falls.

 Card Key.............. Found on the 4th Floor of Chronopolis; used for 
                        basement access.

 Ice Gun............... Necessary to pass burning debris. Luckily, the burning 
                        debris you encounter is in the house where you find 
                        it.

 Time Egg.............. Use this to access the Gate to the final battle.

 Relief Charm.......... Allows you to swap a character into Serge's place 
                        during battle (New Game+ only).

 Time Shifter.......... Allows you to accelerate or slow game speed with the 
                        L2/R2 buttons (New Game+ only).
                        
------------------------------------------------------------------------------
IX. CREDITS
------------------------------------------------------------------------------

- Erm, none really. Any relevant information can be found in the credits of my 
  other FAQ.
- Thanks to Pamela for giving me a reason not to hate my Chrono Cross guide, 
  that soul-sucking monstrosity...
  
This FAQ is written by J. Parish, who holds the copyright for this text. It may
not be distributed for profit, although you're welcome to distribute it freely
so long as the entire FAQ remains intact and I receive my due props. Please do
not modify or edit this FAQ in any way.