--------------------------------- CHRONO CROSS --------------------------------- BOSS STRATEGIES AND CHARACTERS GUIDE Written By Haunter120 System: Playstation Haunter150@hotmail.com _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ DISCLAIMER: This FAQ is solely written by me, Haunter120, and is not to be used in any site without permission. Therefore, you must e-mail me and ask permission for use of this FAQ. Some sites are already able to use this FAQ without permission. They are: GameFAQs VGStrategies Squaresoft _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ TABLE OF CONTENTS 1. Disclaimer (above) 2. Version History 3. Bosses 4. Characters 5. Q and A 6. Credits _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ VERSION HISTORY 0.1: I’ll add a few boss strategies on at this time, from Mama Komodo to Moaman. 0.2: >From here, I’ll go on to Hydra. 0.3: Uhh.. well... not much to add. Added from Polly to Dead Head. 0.5: Today I will go up to Lynx the second time. 0.7: Went up to Mega Starky. 1.0: Added the characters section. 1.3: This guide is near completion. I’ve worked a lot today. Phew. 1.7: THE BOSS GUIDE IS COMPLETE! Thank god! I worked so hard. Other stuff like the characters is nearly complete. FINALLY! * Takes a rest * 1.8: Added some character profiles 2.0: Added secret bosses 2.2: Not much. Added more strategies and more “other” category bosses. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSSES Man, there are a lot of bosses in this game! Sometimes you will even get bored of fighting them. Anyway, the section below will cover everything you wanted to know about some bosses. At least I’ll try to cover everything you would wanna know. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 1: Mama Komodo x1, Komodo Pup x2 HP: Mama Komodo: 65 (HP is not exact) Komodo Pup: 13 LOCATION: Lizard Rock PARTY: Serge DIFFICULTY: Very Easy You will need to defeat the Pups before fighting the big mama. The Pups are easy, and one Fierce Attack will get rid of them. Once both die, the Mama Komodo will come out. She isn’t so hard, and all you need to do is use Fierce Attacks. When she is kneeling, that means she is near death. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 2: Karsh, Solt, and Peppor HP: Karsh: 150 Solt: 60 Peppor: 60 LOCATION: Cape Howl PARTY: Serge, Kid DIFFICULTY: Easy These guys will try to capture Serge but Kid will come out and help him scatter them. Keep attacking Karsh first with Fierce Attacks. Kid has some pretty good elements so you might want to consider using them, preferably on Karsh. After a little into the fight Karsh will find out that Serge’s innate color is white. He will ask Solt and Peppor to use the black innate color but they don’t have any. Karsh doesn’t have any either. Just keep attacking Karsh until he runs off. Solt and Peppor should pose no problems so just attack them with strong or fierce attacks. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 3: Solt and Peppor HP: Solt: 75 Peppor: 75 LOCATION: Fossil Valley PARTY: Serge, Kid DIFFICULTY: Easy Both gained 15 more HP than last time but should still suck. Peppor will think that he has a black innate but it seems he brought a white one and uses it on Serge on accident. They both start bragging. Use your elements to defeat these guys. Solt has an attack that can do quite some damage also. But you should kick their asses quickly in this boss fight. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 4: Red, Blue, and King Moaman HP: Blue Moaman: 120 Red Moaman: 120 King Moaman: 215 LOCATION: Viper Manor Bluffs PARTY: Serge, Kid, Guile DIFFICULTY: Hard After a guard’s failed attempt to throw a boulder at you, the Moamans attack. These guys are tough – very easily said. The Blue and Red Moamans use stuff such as Fire and Ice Swords on your characters. The King isn’t as fierce as them. Have Serge use Fierce Attacks on the Blue Moaman until he reaches Level 4, and Kid should stick with using her red elements on the Blue Moaman. Guile should be the healer in this party, and when no one needs healing he should use his Fierce attack to inflict damage on all three Moamans. After the Blue Moaman dies attack the King Moaman. If you kill the Red Moaman before killing the King Moaman, the King will cast some nasty spells. The King should go down quickly because he isn’t so tough. Finally kill the Red Moaman, he probably won’t cause too much damage because his King is dead. Once you kill all three hope to get a Growth Level. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 5: Marcy HP: 300 LOCATION: Viper Manor PARTY: Serge, Kid, Guile DIFFICULTY: Medium Marcy seems easy, but she’s not. Her regular attacks will do about 30 HP damage unless she doubles them for more damage. Just use your fierce attacks and elements. When she’s kneeling down, she’ll use some attacks that do A LOT of damage, but keep attacking when she’s kneeling down and you should beat her. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 6: Lynx HP: 500 LOCATION: Viper Manor PARTY: Serge, Kid, Guile DIFFICULTY: Medium Lynx is an enemy of Kid, but he attacks you all. He isn’t a tough boss, but beware of his continuous attacks. He can also heal 200HP, but you don’t need to worry about that so much because you should, by now, have a lot of good elements. Make sure to have more than 1 cure and tablet and capsule equipped just in case someone needs more healing. Serge should use fierce attacks for good damage. After defeating Lynx, he will tell Serge that he is the ultimate weapon of destruction: The Chrono Trigger. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 7: Beeba x4 HP: 270 each LOCATION: Hydra Marshes PARTY: Serge, Guile, Korcha DIFFICULTY: Annoying You will first fight one Beeba, but he will call his three friend Beebas over. This is very annoying because the Beebas barely do any damage and take too long to kill. I suggest you just use just attacks and not elements. Cure when needed. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 8: Wingapede HP: 485 LOCATION: Hydra Marshes PARTY: Serge, Guile, Korcha DIFFICULTY: Medium After using Beeba’s flute, the Wingapede attacks you. It doesn’t do so much damage at first, so use attacks and Elements such as Ice Blast. Ice Blast can freeze this guy so you can do some damage to it. Also, use Guile’s Wandain(I think that’s what it’s called). The boss has this one attack that can do over 100 damage TO ALL PARTY MEMBERS! If you can kill him quickly he won’t do this, but keep in mind that this attack can kill all your party members… _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 9: Pentapus HP: 750 LOCATION: Hydra Marshes PARTY: Serge, Korcha, Guile DIFFICULTY: Hard This is a hard fight because the octopus has high HP and has an attack called Whop that can easily take off over 120HP from a character. Another one of his attacks is a continuous spin on one character that can do some hard damage. Make sure to keep Serge’s HP over 100, because Whop can do more damage to him: anywhere between 50 and 100. He will start to do more powerful attacks when near death, so get your healing spells ready and hope for a quick death of the Octopus. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 10: Dwarf Army HP: DaggyDwarf x2 – 100HP DaffyDwarf x2 – 100HP Dwarf x1 – 100HP LOCATION: Hydra Marshes PARTY: Serge, Korcha, Guile DIFFICULTY: Easy The Hi-Ho Chorus they use can cause quite some damage. They don’t use it often though. If you have any all elements use them. They can also use Hi-ho War Cry but that doesn’t do much damage. They should go down fast. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 11: Hydra HP: 900 LOCATION: Hydra Marshes PARTY: Serge, Korcha, Guile DIFFICULTY: Medium After all that, the Hydra should be cakewalk. The boss should pose no problem at all when you are fighting him, but he gets occasionally stronger… Use all you can in this fight, some good field effect elements should do enough damage. The Hydra’s attack is not that strong at all. After a while the Hydra will get weaker and it will cast a spell on itself which makes it’s defense and attack rise, then it will start doing stuff that can cause a lot of damage. Attacks won’t work very good when the Hydra makes it’s defense stronger, so stick with powerful elements (don’t use them right away in the beginning). _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 12: Polly HP: 700 LOCATION: S.S Invincible PARTY: Serge, Kid, Korcha DIFFICULTY: Medium This fight isn’t so hard. Polly has some overwhelming attacks but you can survive them. Before you fight Polly make sure to stop at Zeppa’s in Termina and upgrade your weapons hopefully. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 13: Fargo HP: 820 LOCATION: S.S Invincible PARTY: Serge, Kid, Korcha DIFFICULTY: Easy This is even easier that the fight with Polly. Fargo likes to attack with his sword and can even do some elemental attacks. Stick with Serge’s white elements for good damage. Ice Blast is also good against him. Like Polly this fight isn’t very hard. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 14: Dead Head HP: 1000 LOCATION: S.S Invincible PARTY: Serge, Kid, Korcha DIFFICULTY: Medium He is darkness based so Serge’s white elements should work well on him. Dead Head’s Death’s Odor attack is practically a turn waster for him, but be careful when he combines his attacks at the end. I don’t think you should have problems with this fight cuz it’s isn’t hard, just long. Why is it that bosses tend to barely ever attack Serge? _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 15: Hi-Ho Tank HP: 870 LOCATION: Water Dragon Isle PARTY: Serge, Kid, Korcha DIFFICULTY: Annoying VERY long fight. Defeat the two dwarves before attacking the tank. The tank isn’t very offensive, but it will do double attacks when it’s near death. Use fierce attacks and healing elements when needed. At the end the tank will explode and you will be able to visit the Water Dragon. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 16: Solt and Peppor HP: Solt – 400 Peppor – 400 LOCATION: Mt. Pyre PARTY: Serge, Kid, Korcha DIFFICULTY: Easy At the beginning you will get some laughs from them. Solt will teach Peppor a Trap Element trick. He will take Peppor’s Black Element (the one that’s good against you) and trap it from Peppor to Solt. Solt will say that the only way to use it is to equip it at the end of the battle. Peppor will get so mad and start attacking Solt. Kill Solt first, then go after Peppor, since Peppor will be on no one’s side. They have no damaging attacks, so don’t worry too much about healing a lot. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 17: Fire Dragon HP: 1100 LOCATION: Mt. Pyre PARTY: Serge, Kid, Korcha DIFFICULTY: Hard The fight is VERY long. Equip a Revive Element (if you got one back in Viper Manor) on Serge, and hope that Serge doesn’t die. The Fire Dragon has a regular attack that he can keep continuing. But his most devastating attack is the Fire Breath, which will do over 140HP damage against one person! Use your most powerful elements here, preferably good ones such as Ice Blast. Since Fire Dragon’s innate color is red, blue innates like Korcha’s should work well on him. Be sure to use something like Capsule when the Fire Dragon does his Fire Breath attack! _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 18: Karsh, Zoah, and Marcy (The Deva Dragoons) HP: Karsh – 680 Marcy – 500 Zoah – 550 LOCATION: Mt. Pyre PARTY: Serge, Kid, Korcha DIFFICULTY: Semi-Hard Kill Marcy first, because she has more all element attacks than the others and goes down quicker and she looks stupid. She should be no problem for you either. They all like to taunt you when attacking, but don’t listen. They all have an attack called Dragoon Rider or something like that that can cause quite some damage on one character. All the other attacks aren’t that threatening. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 19: Taurusoid HP: 1200 LOCATION: Fort Dragonia PARTY: Serge, Kid, Korcha DIFFICULTY: Hard This guy, like the other Cybots, has very high resistance to attacks, so don’t use them unless you need to power up your elements. His innate is yellow so something like AeroBlaster should do quite some damage on him. He doesn’t attack hard but when his health is near death he will use powerful elementals. Be sure to have a healer, preferably Kid. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 20: Giant Gloop HP: 830 LOCATION: Fort Dragonia PARTY: Serge, Kid, Korcha DIFFICULTY: Medium This one also has high defense. It barely attacks cause it’s slow. Start off by using powerful fire elements on him to do much damage, since his innate is blue. All your characters need to have Fire Elements equipped though. The Giant Gloop has a massive attack that can do a lot of damage. Since Kid will be weaker here, don’t equip all the good stuff on her. Make sure to have a couple Revives. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 21: Sun Of A Gun HP: 420 LOCATION: Fort Dragonia PARTY: Serge, Kid, Korcha DIFFICULTY: Very Hard This “sun” annoys me. It’s innate is white, so Serge won’t have much effect on it. What pissed me off the most is that he can make himself immune TO BASICALLY ALL ELEMENTS! I don’t know how he does this he just does. Even Black elements will barely do any damage. Fortunately, he doesn’t have much HP. But that’s because you won’t do a lot of damage to him. He also has an attack that can weaken your party and an attack that does lots of damage on your party. Get ready to heal and fierce attack when possible. Serge’s elements seem to do more damage on him that the others elements. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 22: Bunyip HP: 400/1200 LOCATION: Fort Dragonia PARTY: Serge, Kid, Korcha DIFFICULTY: Hard This guy has actually lower defense, so you’ll be able to hit him harder. Plainly attack and use Blue Elements, like Korcha’s fishing rod thingy. He will use Magma Bomb and then Inferno here. After you do 400 damage to him, he will die and a big dude with a huge eyeball comes out of his body and you have to kill it. It has a Black Innate, so Serge’s white elements work good. Use Luminaire for a lot of damage to this guy. He will cast Gravittone and Devil Thunda, but both don’t do a lot of damage. One of his more painful spells is FreeFall, he doesn’t use it much but it does well over 180HP damage to one character. This is critical to Serge, since he is an opposite innate. Use all the good stuff you got in this battle. You can steal a FreeFall element from him using Kid’s Pilfer. When you beat it, backtrack to the beginning of Fort Dragonia and save. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 23: Lord Viper HP: 900 LOCATION: Fort Dragonia PARTY: Serge, Kid, Korcha DIFFICULTY: Easy The fight is very easy. It’s like a break from all those other previous boss fights in Fort Dragonia. Viper doesn’t have any useful spells to use and he’s yellow innate. There is nothing to worry about in this fight because it’s very easy. Kill him off with your best elements. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 24: Lynx HP: 1400 LOCATION: Fort Dragonia PARTY: Serge, Kid, Korcha DIFFICULTY: Medium Well whaddya know? The fight takes place right after Viper! This fight is still not very hard because you’re probably experienced. Lynx doesn’t have a healing spell anymore, so you don’t need to worry about quickly killing him. He has some black spells which do quite some damage, so heal up. Again, use your best elements here, even if they are black. Lynx hasn’t been tough, and this time he isn’t either. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 25: Serge and the others HP: Serge - ???? Party Member - ???? Party Member - ???? LOCATION: Fort Dragonia PARTY: Lynx DIFFICULTY: Unbeatable Here you have a lonely Lynx vs. the party you used to defeat Lynx in the battle before this. You can’t beat this unless you use a GameShark, so just lose. Ummm… I wonder how Serge and the other party members’s HP got over 1000. Weird. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 26: Radius HP: 750 LOCATION: Arni Village PARTY: Lynx, Sprigg, Harle DIFFICULTY: Easy You should have some yellow elements so equip them. Radius is a pushover, so you can try a lot of things here and still not lose. Try Sprigg’s monster morph thing too. You should be able to beat this battle quickly. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 27: Sage HP: 1150 LOCATION: S.S Zelbess PARTY: Lynx, Norris, Zappa DIFFICULTY: Medium The sage has a pattern: change one of your person’s innate, then attack him/her with the opposite. Bad thing is, he changes elements and attacks at one turn. Good thing is, he is stupid and doesn’t know your innate, so if you have a person with a yellow innate, he will still use TurnGreen if he wants to change you to yellow. Stick to powerful elements and fierce attacks. Equip a Revive on every character. Oh, and Zappa seems to kind of suck at this battle due to his Red innate, while Sage will use blue Ice Blast to freeze him. But still Zappa is a powerful fighter that should be brought into this battle. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 28: Garai HP: 980 LOCATION: Isle of the Damned PARTY: Lynx, Norris, Zappa DIFFICULTY: Medium The battle looks hard, but Garai’s low HP changes all that. When Garai uses Triple Cut on someone, immediately heal that person (you probably don’t have a good healing spell except HealAll and RecoverAll, but use Cure) Put cures in every level, just in case someone needs major healing. Lynx will do the most damage on him, so use stuff like Feral Cats. Garai’s HP is low, and I didn’t even know when I killed him, but he shouldn’t be too hard. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 29: Highwayman HP: 1600 LOCATION: Dead Sea PARTY: Lynx, Norris, Zappa DIFFICULTY: Medium Highwayman’s exhaust gas can cause Darkness, which blinds you and lowers your accuracy A LOT. This could be critical because it will be harder to power up your elements, so bring Panacea or Purify here. One of Highwayman’s attacks is Rumble, which does a lot of damage on a character, like over 230HP. Keep their health high. He doesn’t do that attack often, but you never know when it’s coming. Highwayman also has lots of HP, making this battle a longer one. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 30: Miguel HP: 1750 LOCATION: Dead Sea PARTY: Lynx, Norris, Zappa DIFFICULTY: Hard This will be a long fight. Miguel’s innate is white, so Lynx and Miguel will do lots of damage to themselves. Miguel starts out slow, but later he starts to use stuff like Holy Light and Holy Dragon Sword which can do a lot of damage either on the whole party or on one person. Bring basically all the elements you need here, he’s one of the toughest so far, but still not tough. Everyone should be equipped with a Black element, FreeFall will do a lot of damage to him if you stole it from Bunyip in Fort Dragonia. Black elements are the key to winning this battle. After beating him, the Sky Dragon will save you from the corruption and take you to Marbule. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 31: Mega Starky HP: 1900 LOCATION: Sky Dragon Isle (home) PARTY: Lynx, Norris, Zappa DIFFICULTY: Easy To access this you need to go to the El Nido triangle in the home world and find the Star Fragment, then bring it to Sky Dragon Isle. This isn’t hard at all, in fact it’s very easy. Mega Starky’s spells do less than 10 damage to you, and his attack barely do anything. The only spell that can cause more damage he has causes only about 50 to each party member. Just keep using fierce attacks and Lynx’s great black innates. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 32: Roachester HP: 1300 LOCATION: Viper Manor Sewers PARTY: Lynx, Karsh, Zappa or Norris DIFFICULTY: Semi-Medium This starts out pretty easy but gets harder since the Roach can get his larva to attack you for high damage. I suggest you bring Zappa along since he’s a red innate and the Roach is blue. Target Practice, wheeee! _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 33: Hell’s Cook HP: 1920 LOCATION: Viper Manor Jail PARTY: Lynx, Karsh, Zappa or Norris DIFFICULTY: Very Easy This boss doesn’t have any harmful spells, he mostly attacks, and that’s what makes him so easy. Keep attacking and using elements until he gets weaker. He will use Spice Of Life, which will only heal him. No problem. This is one of the easier bosses in the game. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 34: Grobyc HP: 2200 LOCATION: Viper Manor PARTY: Lynx, Karsh, Zappa or Norris DIFFICULTY: Easy This guy isn’t so hard. His attacks aren’t very damaging, and he can’t do much else. Watch out for one of his spells which makes him attack over 5 times, this can be deadly. Otherwise ou should have no problem beating him. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 35: Guillot HP: 1000/1000 LOCATION: Viper Manor PARTY: Lynx, Karsh, Zappa DIFFICULTY: Very Easy Guillot is the younger brother of XATM-092(FFVIII) It’s very easy to kill him here, because most of your hits will be critical. After beating him, he will start following you trying to catch a fight with you. Run to the library and press the switch, then he’ll pick another fight with you. Beat him up and Grobyc will bust him. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 36: Orlha HP: 1850 LOCATION: Guldove(another) PARTY: Lynx, Karsh, Zappa DIFFICULTY: Medium Orlha punches hard and can cause great damage but only to one target. She will usually take on one party member at a time, so bring some Cure Plus. She isn’t so hard, just use Fire elements since she’s blue innate. That’s all there is to it. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 37: Water Dragon HP: 3400 LOCATION: Water Dragon Isle PARTY: Lynx, Karsh, Zappa DIFFICULTY: Semi-Medium Nothing to worry about here. This is one of the easier dragons to kill. He doesn’t attack too often and uses Ice spells. Zappa should use his Hammer Blow while the others should be equipped with great red elements. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 38: Fire Dragon HP: 1100/4200 LOCATION: Mt. Pyre PARTY: Lynx, Karsh, Zappa DIFFICULTY: Semi-Hard He will start out as the Fire Dragon you fought before in Mt. Pyre. This should be a piece of cake since he did not advance and his spells don’t hurt much. Once you kill this form he will turn into this huge cool looking dragon. The Fire Dragon has the ability to use Fire Breath, which will do up to 200HP on all party members! Make sure to have HealAlls stocked and use IceBlast and all that stuff. I hope you have lots of attack elements and HealAlls for this fight. Go to Termina and talk to Lisa in the elements shop to buy HealAlls. Don’t worry, this isn’t the hardest dragon. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 39: Earth Dragon HP: 3500 LOCATION: Earth Dragon Isle PARTY: Lynx, Karsh, Zappa DIFFICULTY: Easy This is the easiest dragon. All it does is attack (at least that’s what it did to me) and can do another spell that does nothing. Don’t worry here, he has low defense so any elements can do damage on him. You’ll beat this in the first try because he’s so easy. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 40: Black Dragon HP: 4200 LOCATION: Marbule (second) PARTY: Lynx, Karsh, Zappa DIFFICULTY: Hard You need to defeat the Lagoonates first using the help of S.S Zelbess. The Black Dragon can be a pain if you use white elements. If you do, he will use Anti-White on the person who used the white element. Black elements will heal him. He can also use SealAll, which prohibits you to use elements. Thankfully that will die off soon. Gravity Blow will take half of your HP away. Other elements he has include Gravittone and Genius. I suggest bringing the best elements here except for Black ones and using them on him, unless they’re white (Healing and Assist white elements don’t count for a Anti-White attack). _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 41: Tyrano HP: 2000 LOCATION: Gaea’s Navel PARTY: Lynx, Karsh, Leah or Zappa DIFFICULTY: Easy Kill the bird first because it can be an annoyance in the fight and bring over enemies. Then attack the Tyrano. I thought he would have a lot of HP, but he was real easy. He basically only attacks. This should’ve been a fight earlier in the game, that way it could’ve been much harder. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 42: Green Dragon HP: 4200 LOCATION: Gaea’s Navel PARTY: Lynx, Karsh, Leah or Zappa DIFFICULTY: Hard The Dragon’s most powerful spell is Carnivore, which can do over 160HP damage to party members. It can be even more powerful when the dragon uses Green Field, which makes the field effect all green, but will make Karsh also do more damage. Equip lots of CurePlus’s and HealAlls so you can heal. The dragon poisons you, but you shouldn’t waste a turn purifying the poisoned character. After beating the dragon, go back to Sky Dragon Isle to fight the final dragon. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 43: Sky Dragon HP: 4600 LOCATION: Sky Dragon Isle PARTY: Lynx, Karsh, Zappa DIFFICULTY: Very Hard Man was I unlucky in this battle, I kept missing! This dragon starts out bad enough, casting a bunch of elements all the time. Then he will use MagNegate, which makes ALL elements more powerful. If you have Magnify quickly use it, because it will make elements go back to normal. Why do you wanna do that? Well, he will use a very powerful spell right after MagNegate. When he is near death (I mean, RIGHT near death) he will use Ultranova. This is no joke, it does over 350HP damage to all party members! Quickly use HealAll twice, then have the remaining person attack for a kill. You will get Saints for beating this fight _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 44: Shaker Brothers HP: Solt – 1000HP Peppor – 1100HP LOCATION: Isle of the Damned PARTY: Lynx, Karsh, Zappa DIFFICULTY: Very Easy This is one of the easiest fights in the game. The Shaker Brothers hit for less than 50 damage and their spells barely affect you. Muwahaha! Just use what you got including elements to beat them. Karsh will do the most damage on him. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 45: Dario HP: 3500 LOCATION: Forbidden Island PARTY: Lynx, Karsh, Riddel DIFFICULTY: Extremely Hard Wow! This fight is the hardest so far! It’s optional though, but very very very worth going through. If you haven’t been training Riddel, then don’t waste the time. I beat Dario with Lynx and Karsh on my first try. Dario has very high defense, and likes to use LoRes on you to lower your resistance. His SonicSword won’t damage a target much, but be careful of Dash and Gash, which does nearly 400HP damage, and he uses it a lot too. Ice Blast can also do a lot, because it can freeze a member also. Lynx should start out Strengthening himself, then casting something like Holy Light since Dario is black innate. Karsh should use his new acquired spell Axiomatic when available. Make sure to put 2 or more Heal Alls in each level!! E-mail me if you need more help. You will get the Mastermune, Lynx/Serge’s most powerful sword in the game. An alternate strategy by OriMeNTaLAzN: An advantage to use in this fight is to place the Black Plate, assuming you stole it from the Black Dragon, on Serge and give him the Saints summon.... That way, since Dario's INNATE is black, all his element attacks will heal Serge.... Also, give low level White Elements to the rest of the party..... making sure they are recover or assist elements & not attack..... Cuz attack elements will cause him to counter with ConductaRod which will really hurt Riddel or Serge.... Saints isn't considered an attack element, so good luck. Another strategy submitted by Fritz Load your guys down with Red, elements. When the battle starts use 1 weak attack then 2 medium attack, follow up with a Red Elment(he will always use his turn to couter with a Blue element that lowers your evade, then repete with other guys). If one guys gets hit before you cast your element don't worry(unless he/she dies), because he won't attack with anything to worry you with again if the plan works right. Also if one of your guys gets killed before you can do this, start over(You won't have enough stamina recovered each turn). The is plan worked for me on the first try. Oh, and don't use other elements, Yellow: he lowers you hit %, which you need, and Blue: he raises his strength, you need that too, Green: I forgot, White or Black: He hits you with very powerful attacks. Only 2 things can stop this plan, you lose a guy or you run out of elemnets, I have never had that happen to me before but you may not have powerful enough guys(1 guy dies from first attack) or you may not have enough elements. I hope you can add this to your site, because it might help other people as well. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 46: DeHydrate HP: 1000 LOCATION: Hydra Marsh (another world) PARTY: Lynx, Karsh, Zappa DIFFICULTY: Extremely Easy DeHydrate is a joke. Just attack – and you’ll beat it. It uses Gravittone all the time, which does 0 to 1 damage to all party members. Hahaha! _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 47: Dark Serge HP: 3600 LOCATION: Fort Dragonia PARTY: Lynx, Karsh, Zappa DIFFICULTY: Hard Dark Serge has a pattern: Attack, Feral Cats, Attack, Volcano, Attack, Forever Zero, Black Hole… Make sure to defeat Dario first so you can get the Mastermune, because with that equipped Dark Serge is a walk in a park, otherwise the battle will be hard. He attacks 3 or more times, his elements do damage to all, and he has the same Black Innate elements that Lynx learns. Once he does ForeverZero you’re in trouble. Quickly heal all twice and attack like hell, because BlackHole is instant death or much damage. If you have the Black Plate you stole from the Black Dragon it won’t be so hard, but keep that in mind. Try using Trap Elements here too. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 48: VIRA UNUS HP: 4050 LOCATION: Fate Distortion PARTY: Serge, Karsh, Zappa DIFFICULTY: Medium Vira Unus does 3 attacks. They can be pretty bad, especially when it heals itself. It’s resistance and attack rise each turn also. After a few turns Vira will lose it’s third attack, then second. It will now be able to attack once only. However it’s attacks can be very bad, such as Volcano. Heck they get worse. With Mastermune you can deliver good damage, but be ready to heal. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 49: Polis Police HP: 3500 LOCATION: Chronopolis PARTY: Serge, Karsh, Zappa DIFFICULTY: Semi-Medium Why do you ALWAYS do critical hits on mechs? Anyway, this fight is sorta easy. The mech CAN kill one of your guys quickly using Bazooka (which does over 500HP damage) so be aware and have some revives. He barely ever uses Bazooka, but has some other nasty attacks. Keep attacking and you’ll beat him. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 50: Fate HP: 5000 LOCATION: Chronopolis PARTY: Serge, Karsh, Zappa DIFFICULTY: Hard This guy counts from 5 to 0. When it gets to 0 it uses a powerful attack on all members. After each number it also uses some sort of attack or element. It can use FreeFall so be careful. The Saint thingy is really useful here. Put it on Serge. It will keep doing the 5-0 thing until it dies. Just be careful not to die from Fate’s 0 attack. That attack hurts like hell. If you’re characters are strong enough, you can bat Fate before it even gets to 0. That’s what I did. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 51: Royal Jelly HP: 3700 LOCATION: El Nido Triangle (another world) PARTY: Serge, Karsh, Zappa or Starky DIFFICULTY: Tricky, but easy Since you need Starky to get the spaceship you can bring him along. I didn’t bring him but defeated the Royal Jelly. Then I had to go back and get Starky for the UFO. Anyway this boss is totally immune to everything EXCEPT fire. Zappa would be a good choice here then. Bring a lot of fire elements here. The Jelly isn’t very powerful, so you won’t need to heal much. Good luck in the next battles. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 52: Terrator HP: 3500 LOCATION: Terra Tower PARTY: Serge, Karsh, Zappa DIFFICULTY: Easy The boss has only a few attacks, like OmegaYellow which does quite a lot of damage, and Capsules to heal him. That’s all. You should beat him very very quickly. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ BOSS 51: Lavos “Time Devourer” and Schala HP: 9999 LOCATION: Opassa Beach Portal PARTY: Serge, Karsh, Zappa DIFFICULTY: Hard Well well well. Surprise!! You need to kill Lavos in order to go through this. If you kill Schala you’ll get a different ending. You need to free Schala. Lavos can use some nasty elements on you. What I suggest is using summon elements on him. Saints works well also. I can’t spoil any more. Bye. (I’ll tell you later more about this fight). _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ CHARACTERS The list of characters in Chrono Cross is below. It’s not finished, and the characters are not in any particular order. Soooo, just read on. Serge Who: A dude living in Arni Village. Mute. Age: 17 Origin: Arni Height: 5'7" Weight: 128 lbs Innate: White Where to get: Arni Village How to get: Default Battling: He’s really good with his Swallow weapon. Since he’s your main character use him. A+ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Kid Who: Uhh.. Thief Age: 16 Origin: ??? Height: 5'5" Weight: 98 lbs Innate: Red Where to get: Cape Howl How to get: Defeat Karsh, Solt and Peppor Battling: She kind of sucks. But still she’s a good addition to your party. B- _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Guile Who: Wizard Adventurer Age: 26 Origin: ??? Height: 6'2" Weight: 154 lbs Innate: Black Where to get: Termina How to get: Talk to him in the bar Battling: Everyone says he’s good, but he wasn’t for me. His Fierce attack almost always missed. He has good magic though. C _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Pierre Where to get: Termina How to get: Go to the Smithy and talk to him in one of the rooms Battling: I don’t know cause I never had him _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Nikki Who: Bard Age: 19 Origin: ??? Height: 6'0" Weight: 115 lbs Innate: Blue Where to get: Termina How to get: Talk to his manager than he will join Battling: Not too good, but a great addition. C _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Poshul Who: A talking dog. Man, what the hell were they thinking? Age: ??? Origin: Arni Height: 3'8" Weight: 26 lbs Innate: Yellow Where to get: Arni How to get: Give the Heckran Bone to her Battling: Ahhh I was wrong the other time. C+ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Leena Where to get: Arni How to get: Say “no” three times to Kid when she asks if you want to go with her on a adventure. Leena joins with Poshul if you don’t have Poshul already. Battling: Terrible, but not the worst. D+ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Glenn Where to get: ??? How to get: ??? Battling: Never had him _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Korcha Who: Fisherboy troublemaker Age: 16 Origin: Guldove Height: 5'6" Weight: 123 lbs. Innate: Blue Where to get: Guldove How to get: Say that you’ll save Kid Battling: His attack and defense is good, but his magic sucks. Take him along. B _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Macha Who: Korcha’s mom Age: 39 Origin: Guldove Height: 5'6" Weight: 150 lbs Innate: Red Where to get: Guldove How to get: Say that you WON’T save Kid Battling: Not that great. C+ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Razzly Who: Fairy Age: Unknown Origin: Fairy Village (Water Dragon Island) Height: 3'7" Weight: 11 lbs Innate: Green Where to get: Hydra Marshes How to get: Free her from the octopus Battling: Never used her _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Doc Where to get: Guldove How to get: ??? Battling: Never had him _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Mel Where to get: Guldove How to get: ??? Battling: Never had her _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Sprigg Where to get: Non Reality world How to get: Talk to her in her house Battling: Has the ability to turn into monsters, but that’s nothing special. C- _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Harle Where to get: Non Reality world How to get: Find the exit passageway then talk to her Battling: Average. C _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Radius Who: Retired Dragoon and elder of Arni Village Age: 62 Origin: Zenan Height: 5'8" Weight: 119 lbs Innate: Green Where to get: Arni Village(home) How to get: Fight him in your house Battling: Good magic and magic resistance. C+ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Zappa Who: Blacksmith Age: 52 Origin: ??? Height: 5'8" Weight: 181 lbs Innate: Red Where to get: Termina(home) How to get: Go to the Smithy Battling: Good and way better than average. Use him most of the time. A- _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Van Where to get: Termina(home) How to get: Talk to him in the house north of the Smithy Battling: Average. C _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Norris Who: Porre Main Captain Age: 26 Origin: Porre Height: 5'10" Weight: 137 lbs Innate: Yellow Where to get: Viper Manor(home) How to get: Go to the jail in the manor Battling: He is good to use for a while, but he low resistance. B+ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Sneff Who: Gambler and a Magician Age: 53 Origin: ??? Height: 5'6" Weight: 139 lbs Innate: Yellow Where to get: S.S Zelbess How to get: Talk to him after beating the Sage of Marbule Battling: Don’t use him. C- _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Irenes Where to get: S.S Zelbess How to get: Talk to her after beating the Sage of Marbule Battling: Never used her _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Janice Where to get: S.S Zelbess How to get: Beat the Grand Slam Battling: Never got her _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Starky Where to get: Sky Dragon Isle(home) How to get: Beat his big form, then talk to him Battling: Never used him _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Karsh Who: One of the three Deva Dragoons of El Nido Age: 27 Origin: Termina Height: 5'11" Weight: 159 lbs Innate: Green Where to get: Termina(After Porre takes over) How to get: Go to the bar and find the hidden wall Battling: Hell yeah. He is good. Use him all the time. A+ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Zoah Who: One of the three Deva Dragoons of El Nido Age: 27 Origin: Termina Height: 6'3" Weight: 203 lbs Innate: Yellow Where to get: Termina(After Porre takes over) How to get: Go to the bar and find the hidden wall Battling: Very good but not as good as Karsh. A- _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Orcha Who: Viper Manor chef Age: 45 Origin: Guldove Height: 5'7" Weight: 203 lbs Innate: Red Where to get: Viper Manor How to get: Beat his evil form Battling: Never used him _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Grobyc Where to get: Viper Manor How to get: Beat him, then beat Guillot, have Grobyc kill Guillot for you. Battling: He is VERY good. I didn’t use him too much, though. A _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Greco Where to get: Termina(After Porre takes over) How to get: Go to the graveyard place in Termina, then go to his house and talk to him. Battling: Strong, but not resistant. B+ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Riddel Who: Viper’s Daughter Age: 24 Origin: ??? Height: 5'7" Weight: 104 lbs Innate: White Where to get: Hermit’s Hideaway How to get: Talk to her Battling: Good Magic and Magic Resistance. A- _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Viper Who: Lord Age: 57 Origin: Termina??? Height: 6'7" Weight: 216 lbs Innate: Yellow Where to get: S.S Invincible How to get: Find him and Fargo in the hallway Battling: Not as good as Karsh and Zoah. C _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Fargo Who: Pirate Captain of S.S Invincible and Captain of S.S Zelbess Age: 40 Origin: Unknown Height: 6'0" Weight: 163 lbs Innate: Blue Where to get: S.S Invincible How to get: Joins with Viper Battling: Also a good swordsman to use. Sometimes. B+ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Marcy Who: One of the three Deva Dragoons Age: 9 Origin: ??? Height: 4'9" Weight: 84 lbs Innate: Yellow Where to get: S.S Invincible How to get: Joins with Viper and Fargo Battling: Never used her. _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Leah Where to get: Gaea’s Navel How to get: Find her when you get there Battling: Strong attack and high HP. A _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Miki Where to get: S.S Zelbess How to get: Talk to her in the bar after liberating Marbule Battling: Never used her _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Draggy Where to get: Fort Dragonia (home) How to get: Defeat Dodo in Fossil Valley and take an egg. Go to Ft. Dragonia and go in the elevator place and put the egg in the active spot one level down. Battling: Pretty good. A- _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Steena Where to get: Guldove (home) How to get: Bring Direa’s emblem to her in the shrine Battling: Great magic. A- _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Character Profiles coming soon: Steena, Pip, Grobyc and more! _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ CREDITS: Wiseone444: Giving me LOTS and LOTS of strategies on most of the bosses. Also tips on how to get past some places in the game. OriMeNTaLAzN: Alternate Dario boss strategy Cyrus (Fritz): Alternate Dario boss strategy CJayC: For making GameFAQs. Need I say more? Me: For writing this FAQ _+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_