FAQ/Walkthrough Game: Dice De Chocobo Made by: Squaresoft When: 1999 This FAQ is written by John Crystal, beginning on 5/8/2000 and onwards. If there is anything you wish to tell me regarding this FAQ, you can contact me through johncrystal@hotmail.com or ICQ 12631695. ***Version History*** 5/9/2000: Added more characters and added more know-how. 5/8/2000: Started working on Dice De Chocobo's FAQ since none can be found (not just yet...). ***Note*** The purpose of this faq/walkthrough is for the enjoyment and appreciation of the game Dice De Chocobo. This should not be used for any commercial purposes. If you are going to use anything in this FAQ, remember to put a reference directing to the author (me of course). I. Introduction Dice De Chocobo is a board game, and can be played as a party game. This is one of the three games included in Square's Chocobo Collection in celebration of Chocobo's 10th anniversary. The other two games included are Chocobo Racing and Chocobo Stallion. II. Story The beginning of the story show us the hero, Chocobo, walking down a path. He is followed by a Wizard (Black Mage), a Priest (White Mage), Carbuncle (GF Carbuncle) and Doru (a hamster?). After some time they decide to take a rest. As Chocobo is about to start eating a nut, the sky darkens as clouds suddenly gather. The group looks up the sky as light pierces the clouds open. The light descends slowly, after a closer look, the light turns out to be an enormous crystal-- DIE!! With curious looks from Chocobo and his friends, the dice begins to glow bright, releasing specks of light the flies erratically and traps the party in huge bubbles. The die then brings the party up to the sky and towards the vast unknown... III. Controls and Know-How Basically, Dice De Chocobo will play a lot like the board game Monopoly. Technically, Square has put in quite a lot of surprising touches in the game. Until the English version comes out (if...), this will just have to do. ---Basics--- Control Pad: directions Triangle: explanation of magic stones Square: map, THIS IS YOUR FRIEND!! USE THIS OFTEN!! Circle: confirm X: cancel L1, R1: browse left or right ---Opening Screen--- Press any button to enter the main menu. ---Main Menu--- Composed of three choices: Story Mode, Multiplayer and Settings. ---Story Mode--- A one player game to clear all the boards and get all characters. This is the only way to unlock them. The two choices are "Start from beginning" and "Continue game", which is hinted by the way chocobo is holding that book. ---Multiplayer--- 2-4 people can play the boards unlocked and use the characters in the game. ---Settings--- Adjust sounds between mono and stereo, or check your memory card about the info of your game. ---How to Play--- Before the game starts, you will be shown how much crystals you should have (at least). All players start with equal amount of crystals to spend. At the start of your turn, you will be asked to choose your friends. Then you pick out crystals (8 max) and pay the amount. After choosing crystals, press X. This will bring up the menu on the side, which is composed of the following: Dice: roll dice and move along Ma-Ishi (or Magic Stone): use a magic stone Shotai (Status): check your status in the game, along with the stuff that you have Map: shows the map, pressing Square will do the same thing Settings: toggle vibration on or off, set sounds to mono or stereo (Surrender?): give up on the game Save: save the game, only works on story mode When you land on an empty space, you will be asked if you would like to place a friend on that space. If you want to, accept and the screen with the friends you chose will show up. You can then choose one and place him/her/it on the space. If you have no more friends in stock, or don't have enough crystal points, you will not be allowed to occupy a space. When you land on an opponent's space, there are times that you will be given the option of removing the opponent's friend and place yours. There is a price to pay, of course, around twice to thrice the original cost of the space you landed. Therefore, it is a good idea to have casted spells on opponents' spaces before rolling the die, so you wouldn't have to pay the cost when landing on the space. It is a good idea to also keep your opponents' crystal points low so that they wouldn't be able to do the same. Whenever you land on a space you occupied, you can have an option of increasing the price or adding another friend. By paying a certain amount, the cost the opponent will have to pay will increase. By adding a friend (of the same type), the chances that the opponent can take over your space will be much more difficult. You may notice that whenever you level up a space, there are other spaces that will glow along with that space. Why? It is because those spaces belong to the same area. The more spaces of that area you occupy, the higher they can level up, and the more costly they can become. Not only that, occupying all the spaces of an area will give you a combination bonus! This will increase the cost of all spaces and gives you a bonus of (# of spaces*100) crystals whenever you reach the starting point. ---Start and the Check Crystals--- It is best that you cross all 4 check crystals, since they will give you additional crystals when you reach the start. The amount of check crystals will determine how much of the total you will get (0=none, 1=1/8, 2=1/6, 3=1/4, 4=1/2). Think of this as passing GO. You can also level up a space, replenish friends and magic stones here. If you land on a check crystal, you can either level up any space on the board (just like the start) or summon more stones. IV. Characters This section covers the characters that will be encountered, where they will be found and what they are capable of. Character will be listed according to when you can get them. Chocobo Main Character You play as Chocobo throughout the game. Carbuncle Friend (120 crystals, 18%) You start with him in your party. Carbuncle is the GF of magic defense. When Chocobo is on Carbuncle's space when an opponent uses a magic stone on Chocobo, the magic stone will have no effect. White Mage Friend (80 crystals, 14%) You start with her in your party. Being a white mage means that she is good at healing spells. When you land on her space, all effects (harmful or not) will be removed. Doru Friend (40 crystals, 10%, +20% when excited) You start with it in your party. Doru will have the lowest value in the game (being the cheapest too). But every time you level up Doru's space, it gets excited and its percentage value will go up. Doru will go inactive after 3 turns. Black Mage Friend (200 crystals, 22%) Beat in Mage's Field. Black mage is a bit hard to beat, since you start with no magic stones while he does. But carry on and plan carefully and victory will be yours. Black mage is proficient with attack spells. When using magic stones on opponents, the effect will more likely connect. Worm Magic Stone (200 crystals) Will join you after a few turns in Mage's Field. As an offensive magic stone, Worm casts "Sleep" on an opponent. Treat this as the opponent loses one turn. Though useful in some ways, certain opponents will be immune to the effect. Debu Chocobo Shop Keeper You can meet him in every board you encounter. Debu Chocobo sells magic stones. But he sometimes lend a helping hand to players by giving all 4 Check Crystals. It usually happens when that player is deep in debt. Sahakin Friend (200 crystals, 26%) Beat in Sahakin's Pond. Sahakin is immune to the effect "Frog", and he sometimes use this against you. Otherwise, he is not that difficult to beat. Sahakin masters water effects, if Chocobo is on Sahakin's space, he will be protected from "Frog". If an opponent lands on Sahakin's space with "Frog", Sahakin increases/resets the counter of the status to three. This is one friend that is quite fun to use, especially if "Frog" hits an opponent. Having Sahakins occupying several space would ensure that opponents will never revert to normal. This leads to... Gigan Toad Magic Stone (180 crystals) Will join you after a few turns in Sahakin's Pond. Another offensive magic stone. Gigan Toad is the reason why you should use Sahakin. Gigan Toad casts "Frog" on the target, which lasts for three of the opponent's turns. This will give you a definite advantage since opponents in "Frog" status cannot use magic stones and cannot take away the spaces you occupied. And if they cannot take those spaces away, they'll lose more crystals. Not being able to use magic stones also means that they cannot put their stones on empty spaces. Leaving all those spaces to you. Moruboru (a.k.a. Marlboro) Friend (260 crystals, 30%) Beat in Moruboru's Forest. This is one opponent who's tough to hit with magic stones. Since it is a Marlboro, it will be resistant to nearly all status ailments. The status ailment "Break" is one exception though... As a friend, Moruboru is one tough friend. It protects Chocobo from most status ailments ("Slow", "Poison", and "Confuse") while resetting to three counts the ailments when opponent lands on the space. Cockatrice Magic Stone (500 crystals) Beat in Moruboru's Forest. What makes Moruboru's Forest tougher than the first two is that you have now two opponents to contend on the board instead of one. What makes it harder is that Cockatrice will take advantage of using its ability "Break", putting you on stone for two turns. Though stone may be much more useful than sleep, it is also much more expensive! Unless you are sure to make use of this one, steer clear of it and use other stones instead. Wild Rat Magic Stone (200 crystals) Will join you after a few turns in Moruboru's Forest. Annoyed of those areas where the opponent has occupied up to three successive spaces? Wild Rat may just be the answer for you! It casts "Haste" on you, making sure that you only roll 4, 5, or 6. It also increases the cost of the space that it is casted on. ***Ugh! >-P The Legal Text*** Dice De Chocobo, Chocobo and all other characters in the game (in fact the whole game) is a product of Squaresoft. It is released in Chocobo Collection on 1999.