CASTLEVANIA CHRONICLE: AKUMAJOU DRACULA FAQ Version 1.1 Copyright: 1986, 2001 Konami & KCE Tokyo Sony Playstation (Japan and US versions) Made by Kamui E-mail: leo@inw.psi.br Contents 1 - Introduction 2 - Updates 3 - Game options and controls 4 - Original VS Arrange mode 5 - Mini-walkthrough 6 - Bestiary / Weapons 7 - Extras / Secrets 8 - Miscellaneous info 9 - Legal information / Thanks / Contact info 1 - - INTRODUCTION Caslevania Chronicle: Akumajou Dracula is a remake of the 1993 Akumajou Dracula (known in the US as the Castlevania series) released for the Sharp X68000, a personal computer like the MSX that was only available in Japan. The basic premise of being a vampire hunter armed with a whip to destroy Count Dracula on his castle created one of the finest creations in the videogame history. Now the Castlevania series is regarded as being one of the most popular franchises of the videogame history. Fans of the Castlevania series start to known the existence of this game when a single picture of a "new" Castlevania game on the Playstation system spread on the Internet, back on the beginning on the year 2000. But the news was taken as a rumor because it was a single and tiny picture of the game plus Konami didn't confirm nor denial the existence of this game. Later that year, the game community became very surprised when KCET announced that they want to do a remake of a Castlevania game that was released on a personal computer called X68000. The Castlevania Chronicle is intended to be a series to re-release Castlevania games that was released on consoles that didn't have commercial success and became unavailable to most consumers. 2 games (for me, thought) falls in this category: Akumajou Dracula on the X68000 (this game) and Dracula X: Rondo of Blood that was released on the NEC PC-Engine SUPER CD. Unfortunately, the debate continues when games like Castlevania: Bloodlines and the Castlevania games on the Nintendo 64 should enter the Castlevania Chronicle series. 2 - - UPDATES Version 1.1 - Added some information that the readers send to me. Version 1.0 - Fixed some things. Added the interview with the producer. January 30, 2004. Version 0.9 - Mostly correction and the first part of the video interview (US version). January 12, 2003. Version 0.8 - September 13, 2001. Comments about the tragic day of 11/7. Some corrections were being made. Version 0.7 - The first release. Some little things that I forgot to add will come (eventually...^_^) on future releases. Project start - June 2001 3 - - GAME OPTIONS AND CONTROLS A) Game options After the CG intro, some modes will appear for you: ORIGINAL MODE ARRANGE MODE OPTION ORIGINAL MODE - Plays the original mode ARRANGE MODE - Plays the arrange mode OPTION - Customize the game: BGM - OFF / MONOAURAL / STEREO (default : STEREO) SE - OFF / ON (default : ON) LOAD SAVE ARRANGE OPTIONS - GAME LEVEL : EASY NORMAL HARD (default: NORMAL) MAX PLAYERS : 1 3 5 (default : 3) Time limit : On Off ( default : on) DISPLAY ADJUST (Only US and Euro version) SPECIAL OPTIONS - Illustrations Interview with producer EXIT B) ORIGINAL MODE 1 - Sound Emulation - When you choose the Original mode, a screen will display telling you to choose the sound emulation for the game. You can choose to hear the game on 3 different sound cards that the Akumajou Dracula supports. X68000 - Low quality, and fewer instruments used. LA - Medium quality. GS - High quality, almost red-book audio (default) Remember that the arranges for the BGM, also changes depending of the card that you choose. The arrange of the X6800 and LA tracks are very similar, but the GS arrange is very different from the others. And so if you only chooses the GS, you will be missing cool arranges of the music. Press the O button to select a sound card. 2 - Opening - And so the opening of the original game will begin. After the opening a screen will appear. GAME START - Starts the game SOUND MODE - It is a sound test mode, you can hear the tracks for the game in here. 3 - Character registration - After choosing the GAME START, a character registration screen will appear: you will have to register a name to go on. There are 3 slots to insert a name. On each slot, a record of the stage that you are and the number of continues that you used so far are created. name stage PLAYER-1 SIMON.B. 28 16 PLAYER-2 PLAYER-3 NAME ENTRY - Insert a name NAME DELETE - Delete a name Trigger Flip NORMAL START / SELECT ENABLE C) ARRANGE MODE Only one option is available: GAME START A character registration like the original mode is required to go on. After that the game will begin. D) Controls and commands. CONTROLS - A simple, NES-like, 2 buttons interface is used for this game. There is a jump button and an attack button. Pressing UP + attack throws/use the equipped weapon. This game doesn't have a way to configure the controls for the game at will, instead it will have two main configurations of the buttons, that you can choose on the character registration screen: Trigger flip Normal - X button - jump O and Square buttons - uses whip Trigger flip Reverse - Square button - jump X and O buttons - uses whip And also you can enable and disable the buttons select and start buttons. This controls is only valid when the START / SELECT option is ENABLE Start - Pauses the game Start + Select - Soft boot COMMANDS - The first Castlevania game starts with a very simple configuration for the commands. Since then, new moves and actions where added to the vampire hunters. Four actions are constantly added and removed from the games. 1 - Ability to change the direction of the jump in mid- air 2 - Ability to whip on vertical and diagonal positions 3 - Ability to climb a stairs from mid-air jumping 4 - Item crash Hardcore and purists fans denials completely the utilization of this 'new' moves, and debates on the perfect system on the Castlevania is been discussed to exhaustion (do NOT try to mention a certain Richter Belmont of Symphony of the night and his super moves like infinite jumping, running and such in this discussions if you want to be alive to play the next Castlevania....). / And so this game has the follow features: Simon has the capability to change the direction of the jump on mid-air and uses the whip in diagonal and vertical positions, but climb the stairs on mid-air jumping and the item crash is not possible in this game, also don't have a special buttons to throw the weapon. And so this game plays more like the older games on the NES that the SNES counterparts (mostly Dracula X). 4 - - ORIGINAL VS ARRANGE MODE Castlevania Chronicle: Akumajou Dracula comes with 2 main modes: Original and Arrange. The original mode is meant to be a faithful emulation of the X68000 and the arrange version be an "upgrade" of the original mode. But when you play the game, you realize that one version it is much similar to the other (!!!!), but there is some differences between the arrange and the original mode that I've find out. If anyone finds more differences between the two modes, send me a mail, that you be fully credited. The differences is based when you played the original mode first: Things that you will notice before you play: 1 - The arrange mode has options that the original mode does not have, like change the difficulty settings and the number of remaining lives available. 2 - There is no option to change the sound emulation like the original mode. 3 - There is no opening for the arrange mode - It leaves you wondering why Konami didn't put the opening CG here since the CG is a recreation of the opening of the original mode. 4 - The screen for the Game start is the same as the main menu mode and there is no sound mode option in the arrange mode. Things that you will notice briefly (5 minutes): 1 - The sprite for Simon Belmont change radically - It is like another character overall. The brown sprite from the original mode was changed for a darker, more menacing version. He also carries a sword in his sprite. That makes sense since in the pre-stage intro (the one that shows Simon in front of Castlevania and uses his whip) Simon actually carries a sword. But the frames of animation are the same from the original mode. Ken told me that the character was remade to look with the character design created by Ayami Kojima (that also made the character designs for Symphony of the night). But the sprite looks very different from the Simon Belmont from the NES and of the SNES games. 2 - The BGM is a (badly) remixed version of the original mode. 3 - Not that much has changed anyway (^_^). Things that you will notice on some time (30 minutes): 1 - The map that you see when you clear a stage has a different design. 2 - The arrange mode is WAY too easy compared to the original mode. Even on the Hard setting the arrange mode is easier than the original mode. Things that you will notice when you beat the game: 1 - The arrange mode has a CG ending that is completely different from the original ending (incredible similar to the ending CG of Castlevania: SOTN) 2 - The credits for the game includes the original staff and the remake staff, also has some B&W photos of the original mode. 3 - The game doesn't start again on the first stage like the original mode, and so you cannot play the EXTREME difficulty setting that the second game on the original mode has. 4 - The time attack mode and ranking. Things that you will notice after trying to see the differences between the modes: - The intro animation before the first stage is changed. Now Simon has a red hair and dark clothing, to match with the new sprite, and when he does the use whip animation, you can see clearly the sword in his belt, that appears in the original mode, but is very hard to see. - The effects used on the arrange mode are different that the original mode (watch closely the effect of the zombies exploding and the candles exploding on the first stage). - Some sound effects are different, like the sound when you are falling from a high place. - The first boss has a trail effect on his attack, which the original mode doesn't have. - And so, the huge bat that appears on the last stage, before Dracula also have this trail effect on them. - When the wood boat is hit on the end of the second stage, Simon slip more easily on the original mode than the arrange mode. - I may be wrong, but I think that the herb item, the invincibility jar and the II and III items appears more frequently when you defeats enemies on the arrange mode. - The Dracula sprite is also different, just like Simon Belmont (again, to match the character design by Ayami Kojima). - The name of one of the staff members is different on the arrange ending. The original mode says as Hideo "Axelay" Ueda, the arrange says Hideo "Axe" Ueda. (Weird.......) - You don't have a reason to register the name of your character in the arrange mode, like the original mode. See the ending of the original mode to know what I am talking about. - If you can choose buy this game with only one mode, the original mode is the mode to choose. Harder difficult setting, better music, better opening and better ending. Almost everything. Unfortunately the arrange mode has very few modifications (save the Simon sprite) and some of the remix songs still hurts my ears. 5 - - MINI-WALKTHROUGH. This was planned for the first release of this FAQ, but now this section is DOA, because a game like this doesn't need a walkthrough. But if you need help on a specific part, send me a mail. 6 - - BESTIARY / WEAPONS / ITEMS A ) Bestiary First boss - HUGE BAT. Typical first boss, just use your whip on it and run for cover when it charges or when the tiny bats appears. Second boss - DRAGON SKELETON. The dragon skeleton is an easy boss, just be careful to not being hit on mid-air and fall of the wood boat. Third boss - MAGICIAN He has 3 main attacks: 3 knifes that almost never hits you, the magic that can drains your hearts, and the summon spirit when his health is low (-50%HP) that is almost a certain hit because is hard to dodge. When you attack him he will disappear and reappear somewhere else on the screen, he can show up close to you or far away, but vulnerable for attacks. If you're lucky, he will always be close to you and so, he will die quickly. Fourth boss - MEDUSA You can corner her throwing the holy water and using your whip but medusa's attacks has good range, so keep a safe distance if your health is low. Fifth boss - WEREWOLF / NAKED LADY Tricky. This boss is very fast and can attack you without you noticing it; the best strategy is to counterattack after he throws an object. If you are quick enough, you can destroy the stone that he throws at you. The axe is the best weapon, but the whip is the best attack method, so don't rely too much on the axe. Sixth boss - MIRROR REFLECTION This can be tough. You reflection can use the same techniques and weapons that you are carrying, but he can be easily destroyed with this strategy: go to the battle carrying the weapon knife or cross and starts the battle close-ranged. As soon as he begins his attacks, crouch and start to use the whip, the reflection probably won't crouch back and counterattack, he just keeps using the whip and the knife or the cross (that doesn't hit you if you're crouched) and so victory is yours, but remember that this only happens when you are equipped with any weapon but the axe. Sometimes this don't work on the hard setting of the arrange mode and the extreme difficulty of the original mode. Seventh boss - DEATH If you are carrying the cross as your weapon, this battle is easy: just hit the death with the cross, that will slow it down and attack it non-stop with the whip when he is at range, but if you are without the cross, you are in serious trouble because he moves quickly and his attacks are also fast. Final boss - DRACULA Dracula has 2 main forms (and 2 health bars to boot): one as a normal Dracula, which will shoot fireballs on your direction (3 when his health is good, and 5 when his health is low). The best strategy is to know your positioning: if you are too close to where Dracula will appear, just dodge or destroy the fireballs, trying to hit his head (his only weak point), but if you are at a good distance, launch the cross to hit 2 times and hit his head. And so, you will decapitate the monster, but it will transform in a huge demon!!!. The whip does only takes a half life, and the demon shoots huge fireballs, and so try to slow it down using the whip and using the cross, and so you will prevail (one day, perhaps.....) and see the ending. B) Weapons KNIFE - Consumes 1 heart The knife is the weakest weapon available. This weapon will disappear after hits a target, but it's only advantage that is a fast weapon. AXE - Consumes 1 heart The axe has a good range and has a parabola trajectory, so it is useful to hit places above your head. The axe will destroy all targets in range and is strong. Some of the items/candles of this game only can be reached with the axe. HOLY CROSS - Consumes 1 heart. The most useful weapon in this game, and perhaps, on all the Castlevania games. The cross has a boomerang trajectory (but only horizontally). It can destroy all targets in range, and can hit the same target twice. (In fact, it is so useful that it should consume more hearts than only one....., just kidding ^_^). HOLY WATER - Consumes 1 heart The holy water has a short range and is slow, but can hit a target several times until the effect runs out, it has a descending trajectory, so is good weapon to hit a ground enemy or a slow enemy. CLOCK - Consumes 5 hearts. The clock can stop the time for a few seconds, where the enemies became paralyzed, but this don't work on some bosses. The clock also don't work to stop the time counter of the time attack mode (I know that you think of it too....) HERB - Consumes 10 hearts. The exclusive weapon/item in this game is the herb. It can regain 8 points of your health when used. But this item can be only acquired when a defeated monster drops it, so is the most difficult weapon (?) to find. C ) Items HEARTS - The most common item available, their purpose is to make Simon can use his weapon of choice. There are 2 sizes of heart. Little hearts worth 1 heart each, and huge hearts worth 5 hearts. Can be found on candles and defeated enemies. WHIP - This item will transform your whip. You start with a weak whip. Taking the whip item you will get a chain whip. Taking another item the chain whip will have extra range. Can be found on candles and defeated enemies. MONEY BAGS - The money bags adds points to the score. The money bags can be orange (100 points), blue (400 points) and white (700 points). Can be found on the candles, walls and defeated enemies. CRUXIFIX - This item can eliminate all enemies on screen. Can be found on candles and defeated enemies. CHICKEN - The chicken can restore half of your energy. Just deal with the bad taste of it (Of course, turkeys that are found inside walls doesn't taste that good....^_^) IVINCIBILITY JAR - The invincibility jar can make you invincible for a few seconds. Mostly find on defeated enemies. II - With this item, you can throw 2 weapons at once. If you change the weapon, you will lose this item. Found on candles, walls and defeated enemies. III - With this item, you can throw 3 weapons at once, but this item can be found only if you already had an II item. If you change the weapon, you will lose this item. Found on candles, walls and defeated enemies. CROWN / SPECIAL MONEY BAG / IDOL HEAD - The hidden treasures is a secret item that added points to your score, but there location is well hidden and the way to obtain it is quite different than the other ordinary items, so you will have to search well to find them. The special money bag worth 1000 points, the crown worth 2000 points and the idol head worth 4000 points. 1-UP - It gives you an extra life. 7 - - EXTRA / SECRETS A ) Time attack / Ranking To open the time attack mode, just beat the game on the arrange mode. When you choose the arrange mode again the time attack and ranking will be there. The difference of the time attack is that you can start in any stage that you like. You will already with full whip and every weapon that you will find out, there will be an extra III bonus. For you obtain a time on the time attack you will have to pass all the stage and the boss without dying. If you die, you will return to the select stage screen. The ranking is for see your 10 best times on each stage. B) Extreme difficulty To play on the extreme difficulty, beat the game on the original mode. After the ending credits, the game will start again. Soon enough you will realize that every hit causes massive damage and the enemies are smarter and faster. A true test to Castlevania fans. C) Extra options On the main menu, press up, up, down, down, left, right, left, right, X and O. 2 options will appear: Date and display mode. Date: you can set the date that you are but the game doesn't track real time, so it must be for some secret. Mail me if you know the purpose of the date. Change the parameters with the R1 and L1. The date displayed on the initial screen is the release date of this game. (NOTE: The only possible reason I can think of this option is to know how much time that you expend playing this game. But for this each time that you will turn off the game, you must manually save the game and do some math....until someone finds a secret date that will cause some real effect) Display mode - Normal / Trim Normal - The display that shows the health is transparent, so details are more visible. This is the default selection. Trim - The display turns opaque, and some stuff high on the screen that is hard to see. D) Hidden treasures locations Note: I believe I don't find all the hidden treasures of this game, so if you know others locations, do not hesitate to send a mail. Block 1: - On the first section (stage 01), before entering the castle, wait the bridge falls down and crouch on the first block before the bridge. - On the underground part of the stage (stage 02), before the stairs that lead up to the castle, is a small platform, from this point, break a rock on the upper platform and descend for the rocks that are underwater, crouch on the first block and a crown will appear. Block 2 - On the first section of this stage (stage 04), after the falling rocks there will be a platform, so you must fall on the space between the platform and the third falling rock. And so you must crouch in the middle gap. Block 3 - On the first section of the stage, there will be a platform with 2 stone archers shooting at opposite sides (stage 07), climb on this platform, and step on the first block, a bag will appear on the floor below. - In the stage 9, right before the boss, there is a stairs and a corridor below the stairs. Go there, and get close to the wall. Crouch there to reveal a crown in the upper stairs. Block 4 - On the second section of this stage (stage 11), after climbing the Athena statue, there is a corridor with a depression in the ground with an enemy, kill that enemy. I don't know exactly what to do, but if you search right on this depression, an idol head will appear. Block 5 - On the second section of this stage (stage 14), after jumping the pendulum, there will be some connected platforms that when you step in it the other side will arise. So you must crouch on the second platform that you step in to reveal a hidden crown. But be careful, if you stay still on the platform, it will collapse. Bingo, you're dead. Block 6 - In the first section (stage 16), you are descending, after the last (fourth) sword skeleton, climb down the stairs and stay on this platform, before you descend even more there is a platform that leads to nowhere, if you move there a special money bag will appear on the platform upstairs. So, move quickly, climb the stairs and grab it before the bag disappears. Block 7 - In the section, after defeating the Frankenstein, climb the stairs. Move to the right edge and jump to the right. An idol head will appear. Block 8 - In the stage 22, after you climb the first stairs, jump on the side of the door that you came in, an idol head will appear on the floor below. 8 - - MISCELLANEOUS INFO A ) Game information ( Japan version ) NAME: Castlevania Chronicle: Akumajou Dracula (VX236- J1/SLPM 86754) PUBLISHER : Konami DEVELOPER : Konami / KCET RELEASE DATE : May 24, 2001 PRICE : 5800 yen B ) FAQ section Q : The code for the extra options is wrong.... can't use it at all. A : Read carefully. The final part of the code is X and O, not O and X. I have problems too, to realize that because this is NOT the original and famous Konami code (that works with Contra, Jackal, Life force and X other games), because the original Konami code was the second button and the first button on early games. (B then A, O then X and goes on) and so the code really works. Q : The emulation of the X68000 is perfect? A : Dunno, because I never played the original system. But I think that is almost perfect. The only graphics complain in the PS version is a tearing effect on the background, that is pretty visible on the second stage, so I don't know that this glitch has also on the X68000. There is also a little slowdown when the screen if full of sprites, as the fountain screen on the third stage. And, of course, it has loading times. Q : This game really worth it? Is a bit expensive for just a remake with a few modifications. A : Yeah, I know. If you are a true Castlevania fan, you must buy it now. It has everything that makes the Castlevania legacy great (great gameplay, great music, killer level design) and worth the price. But if is your first Castlevania game, or just played Symphony of the night / the N64 Castlevania games, perhaps this game isn't the best way to show what Castlevania is really about. On the store that I bought this game, the people that only played Symphony of the night do not wanted to buy this game at all. The American and European version of Castlevania Chronicles is much cheaper than the Japanese version. And if the reports that CC US/Euro version comes with the video interview and the gallery mode that the CC JAP lacks are correct, there is a much better deal....Oh, well...... C) American / European version Konami of America has released Castlevania Chronicles. Is basically the same game with translated text, but with extras not found on the JAP version. I managed to get the American version for a few minutes but I not played that much. But enough to see the video interview and get the deal with the game. D) Video Interview (INCOMPLETE) One of the most interesting extra ever of a game is the video interview with the game producer Koji "IGA" Igarashi that is exclusive to the US/EURO versions only. It comes with the background of the producer and very interesting questions about the Castlevania series and the "future" of new remakes. For you that only have the JAP version (like me.....) there is the full interview. Note: The entire interview is in Japanese with English subtitles. The questions appear on a FMV background and Koji Igarashi responds it on a room with a projection screen with Castlevania Chronicles behind them. The producer looks like he is a very young man (~27 years). Question - Could you please give us some background on the projects you've worked in the past? Producer IGA - The major work of mine would be directing and programming of Castlevania: Symphony of the night. As for others games, I've written some game scenarios for Tokimeki Memorial. Question 2 - Do you have a personal favorite Castlevania game? Producer - Personally speaking, I love Castlevania 3: Dracula Curse's. Another game that I like is Dracula X: Chi No Rondo, which was only released on Japan. Question - Why choose this particular title to revival on the PS one? IGA - The original game was only sold in Japan and was only on PC. There weren't that many that owned a PC, you know. Many fans want a Playstation version. So, a lot of requests were made by Playstation owners to convert this game. Moreover, this game has a great reputation. I've played the original game in starting of the project and still, it's quite a lot of fun to play. I wanted to do something about the situation where one of the greatest games cannot be played by gamers, especially fans outside Japan. Question - Because this title hasn't been released in US until now, can you give us a little background info on the games story and the structure? IGA - This is the first "remake version" from the old Castlevania series. The story itself wasn't really that dramatic but Simon, who is a descendant of the Belmont family, used a sacred whip to destroy Count Dracula. A very simple story, which fans all know. This game is much more controllable compared to the original one. For example, you can change the start up of the jump; whip down while you jump and more. The game control has been upgraded which I believe that the game itself turned out to be very fun to play with. Question 5 - Are you planning more Castlevania remakes? If so, can you tell us which classic titles you will be re- visiting next? IGA - Yes, some future plans are in my head right now, but wherever or not I can carry on this plans is up to your support. Please encourage us to make that dream come true. By the way, the game that I am planning at the moment may be hinted somewhere towards in this interview. Question 6 - What do you think it is about the Castlevania series that still endears so many fans around the world? IGA - I'm sure that is due it's great gameplay and deep storyline. Also, the graphics and sound quality are always the best, which endear a lot of fans. Question 7 - We heard that you're current working on a new Castlevania game. When can we expect to see it? IGA - The release date to any new game in not confirmed yet. We are now making the very basic foundations of the game, as we are just now brainstorming the game plans. Please do look forward to the next game because it's going to be astonishing. Question 8 - Which Konami team is working on the game, and have they worked on the previous Castlevania titles? IGA - I've gathered excellent staff for this upcoming game. Not only we have staff from Symphony of the, but also from Akumajo Dracula X: Chi no Rondo. I would say this is the most talented team we ever assembled for a Castlevania game!!. Question 9 - Symphony of the night took the series into a new direction, with a vastly different game structure. As much as we loved that game, we've always wondered, what was the reason behind the change? IGA - The major reason why I came to re-change the Castlevania concept was due to it's longevity. Users spend so much money on a product and I simply wished if they could enjoy the game much longer. SO, I came to think about this in Symphony of the night. Previous Castlevania games were meant to be made as "one direction" type of games. I decided to not follow this type, but rather something with more exploration. That's one of the major differences. Also, if you're not enough good as a gamer, you not could see the ending; that simply means that not everyone could enjoy the game fully. To allow everybody could see the ending, I made the choice to implements power-ups levels so that any gamer could play the game thoroughly with the impression that they beat the game and gain a cash-back feeling. Videogames are more expensive that any amusement; If you ask players to pay for some expensive stuff, why not make something worthwhile enough for gamers to keep and play forever!! E) What's missing ? I don't intend add anything on this FAQ right now, besides grammar corrections and syntax. Any other suggestions are really welcome. F) Next project / Released FAQ's. Serei Hata Rayblade (PS) - 30% completed Black/Matrix Cross (PS) - 20% completed Generation of Chaos (PS2) - 10% completed Black/Matrix 2, Shaman King - Spirit of Shaman, Samurai Deeper Kyo, Psychometrer Eiji, Cyberorg, Racing Lagoon, Digital Holmes, Maken Shao, Project Minerva Professional, Makai Tensei, Guardian Angel, Beat Mania 6 + core mix. Mail me if you have any interest on these titles - Others released FAQ's Akumajou Dracula - Castlevania Chronicle FAQ (PS) Biohazard Complete Disk FAQ (PS) Card Captor Sakura - Clow Card Magic FAQ / Walkthrough (PS) Houshinengi FAQ / Walkthrough (PS) Kaikan Phrase Datenshi Kourin FAQ / Walkthrough (PS) Tales of Destiny (demo) FAQ / Walkthrough (PS) Tales of Destiny 2 Title FAQ (PS) PUMP IT UP: the season evolution FAQ (ARCADE) PUMP IT UP: extra FAQ (ARCADE) Unlimited SaGa FAQ / Walkthrough (PS2) 9 - - LEGAL INFORMATION / THANKS / CONTACT INFO A) Legal Information This document is (C)?2001, 2004 Leonardo Lugarinho, All rights reserved. Castlevania Chronicle: Akumajou Dracula is (C) 1986, 2001 Konami, All rights reserved. Others trademarks is related to their respective owners. This document can be freely distributed only in this original, non-edited form and for non-profit uses only. If you wish to put this document on your homepage, send an E-mail first. B) Thanks Many thanks to: My family My friends Ric Carnahan - For writing the script of the interview. 00m FB(BC)2 - For some secrets items that he found in the game, like the 1-UP and the crown on the block 7. All microbiology freaks out there... Konami and KCE Tokyo C) Contact info Questions, comments, suggestions....feel free to send me an E-mail to (leo@inw.psi.br) with Castlevania as subject.