CARD CAPTOR SAKURA - CLOW CARD MAGIC FAQ / WALKTHROUGH Version 0.7 Copyright - 2000 Arika CLAMP/Kodansha/NET21 Sony Playstation Made by Kamui E-mail : leo@maret.com.br Contents 1. Updates 2. Introduction 3. Game options and controls 4. Clow Card Magic 5. Clow Card Uranai 6. Clow Card Gallery 7. Secrets / Clow Cards 8. The songs and lyrics 9. Extra / Special info 10. Legal information / Thanks / Contact info 1 - - UPDATES Version 0.6 - First version: 9/8/2003 Version 0.7 - October 22, 2003 2 - - INTRODUCTION Card Captor Sakura is one of the most beloved anime and mangá series of the 90. It was published first in the Nakayoshi DC (the same magazine that published Sailor Moon) and afterwards gained a 72 chapter series on NHK. Soon it was published and aired worldwide, and it was a huge success. The story of Sakura and her friends, overcoming all kinds of difficulties to get the Clow cards back, is an amazing story created by the popular CLAMP group, which also produced the hits Mahou Kishi Rayearth and X. CCS was so successful that managed to get, beside 2 movies and millions of licensed stuff, 6 games (3 for the Playstation, 2 for the Game Boy and 1 for the Dreamcast). CCS: Clow Card Magic is a game hard to define. At first glance it is just another vertical shooter, but there are many puzzle factors in it when you come to understand its score system. There is also a funny fortune telling minigame, also a gallery with tons of illustrations and curiosities about the CCS series. Exclusive to this game is an opening movie with new animation and with the theme song Tobira wo Akete (second opening song of the TV series) by ANZA. The story of this game is based of the first part of the series (the Clow cards) and the first movie of CCS. 3 - - GAME OPTIONS AND CONTROLS When you boot CCS, the game will ask if you want to load any previously saved on your memory card. After the opening there will be a number of modes to choose: And yes, it's the famous "Catch You, Catch me" song that is playing on the background... CLOW CARD OPTIONS MAGIC CLOW CARD CLOW CARD URANAI GALLERY A) Options MEMORY MODE Save/Load SOUND MODE Stereo (Mono) SHOOT Normal / Hard EXIT B) Buttons Game Navigation: O button - Selects a mode X button - Cancel/ Back to the main menu Clow Card Magic (Normal): Left and right - Move the character Up - Increase the speed O,X, Triangle and Square - Shoot Select - Activate Clow card Start - Pauses the Game Clow Card Magic (Hard): O - Red shot X - Blue shot Square - Yellow shot Triangle - Green shot Select - Activate Clow card Start - Pauses the Game Voice Gallery: O - Buys the voice X - Sells the voice Square - Chooses another Triangle - Hear the voice 5 - - CLOW CARD MAGIC A) Before the game When you enter the Clow card magic, you will select either Sakura or Shaoran. Then you select the difficulty Normal or Hard. And so, you will enter the select round screen. In this game the "stages" are called ROUND. There are 11 rounds on the entire game, but only the 3 first rounds are selectable from the beginning. After cleared the first 3 rounds, you will unlock another 3 rounds and so on, until cleared all 10 main rounds. The round 11 will be only accessible if you liberate all Clow cards. B) The game The main objective of the game is liberate all Clow Cards, just like the mangá. But in this game this is made in a rather strange way: To do it so, you have to shoot cards of different colors. Each color (Red, Blue, Green and Yellow) liberates a different Clow card. When you shoot the card, for example, the blue card, the blue meter on the side of the screen will fill a little bit. When you shoot enough blue cards, the meter will fill up and you will liberate a Clow card representative of that color. In each round you have to release 4 Clow cards. 1 - The game screen Health Color Meter Chart ____________________________ Green / / / | \ \ \ Yellow Meter /Card/ / | \ \ \ Meter / / / | Card \ \ \ / / / | \ \ \ / / / Card | \ \ \ Red / / / | \ \ \ Blue Meter ------------------------------------------ Meter Sakura / Shaoran Sakura or Shaoran keeps in the lower part on the screen and they can move to left and right in the lines with the cards. When you shoot, the beam will follow a straight line until it hit a card. When you hit the card, the corresponding meter will grow. Fill the entire meter to clear successfully a round. 1 - How to shoot All face buttons can be used to shoot (X, O, triangle and square). But each button is assigned to a specific color (X is Blue, O is Red, Triangle is Yellow and Square is Green) so you have to shoot with the specific color to destroy the card, otherwise you won't destroy it. Fortunately in the NORMAL difficulty, it doesn't require to use the specific button to destroy the cards. So in the normal mode all buttons destroy all colors. But this, as you will see later, limits your possibilities of scoring high. 2 - Cards chain If you destroy the cards one by one in this game, the color meter will never fill up entirely and the game will be extremely boring as there more than 300 cards per round. To avoid this the developers elaborated a clever chain system to ramp your points and fill up more quickly the meters. Basically when you shoot a card, if are adjacent cards (vertically or horizontally) that are color compatible they will be destroyed, the meter ratio will be doubled for each chained card and also you will gain much more points. So is enough to say that the core of this game is how to make successful chains, chaining is the only way to liberate all Clow cards in the round. 3 - Color compatibility chart and point's chart The chain follows this rule: RED chains with GREEN GREEN chains with YELLOW YELLOW chains with BLUE BLUE chains with RED So if you have a sequence side by side of red, green, yellow and blue, and you shoot the red one, they will destroy all cards. The chain will stop if: - There is no adjacent cards - The cards aren't compatible The point system is when you shoot a single card you won't get nothing. You only begin to receive points when you chain cards: Chain 1 - 10 Chain 2 - 20 Chain 3 - 40 Chain 4 - 60 Chain 5 - 80 and so on... 4 - Obstacles There are 2 kinds of obstacles in this game: The walls and the mirrors. The walls are just that, walls. If you hit a wall, you will lose some health. The mirrors are essential to the game, each time you shoot the mirror, it will appear a card. If you are playing on Hard, the card appearing will be the color of your shot. On Normal setting, the card appearing will be color "convenient" to you (more on this later on). Only 2 cards can be draw from a mirror, if you shoot 3 times it will smash (and you know that they say about smashing mirrors...^_^). 5 - Rounds The rounds consist of that: Cards and obstacles. The round will auto scroll, just like a normal shooter, but you can increase the speed by pressing up. All rounds are fixed, which means that if you replay a desired round, the same construction of cards and obstacles are there, so replaying a round is the best way to get a better score. You can clear a round without liberating all Clow cards in the stage, but sooner or later you will have to replay it because the last stage is only accessible if you liberate all cards. Don't worry, though, all your cards accumulated will be kept intact, but your score won't. Just a reminder: On the Normal setting, all Clow cards can be liberated on the first play on the stage, but on Hard it might take a few tries to liberate all Clow cards on the stage. 6 - Creating cards Aside the round cards, there is a way to create cards besides shooting at the mirrors, that I already explained. On the Hard mode, if you shoot a card with the wrong color, the card of that color will appear in the front of the original card. So that is the reason why you can't shoot with a different color. In the beginning this can be extremely confusing, but after a while, when you get used to it, you can turn the difficulty to your benefit. Of course, this trick can be used to expand the chains and increase your points and the color meter. The downside of creating cards is that it drains a little of the color meter, so don't overuse it, OK? The cards created by mirrors don't follow that rule, just the created by the player. OBS: It is possible to create cards in the normal mode, just shoot a empty space that you KNOW that will appear a card but this won't help, because is IMPOSSIBLE to create the desired card and the card created ALWAYS is not compatible with the adjacent card, so it a waste of time trying to chain that way. 7 - Using Clow cards If you press select, Sakura will use the Windy card, it will let you combo more easily. C) FAILED You will fail a round if the health meter is empty, there are two possible outcomes to this happens: - You hit various obstacles OR - You don't get all cards on the round. Each one of these events will take a share of the life meter. If you fail, there are the available options: RETRY SELECT ROUND MAIN MENU D) SCORE After the end of the stage, you will see the score divided by the 4 colors, and the end of screen the total score and the time elapsed to clear the round. If you get the hidden Clow card, it will appear, also if you manage to get a good time and score; you get a bonus illustration of CCS. After that a screen showing some options to do: SEE CARDS DESCRIPTION SEE BONUS GALLERY ART (only accessible if you unlock it) GAME SAVE GAME CONTINUE See cards description - You can see the definitions of the cards liberated on this round. See bonus gallery art - You can see the illustration that you unlock. Game save - Save the game. Game continue - Go to the round selection screen. E) Walkthrough 6 - - CLOW CARD URANAI Clow Card Uranai is a mode when Sakura, Tomoyo, Kero and Shaoran will draw your fortune using the Clow Cards. As far as I remember of the mangá, Kero teaches Sakura how to read the fortune using the Clow Cards. The process of the draw your fortune is somewhat complicated and complex. But whit this guide, you will have Tomoyo draw your luck with ease. First of all you will select who will draw the cards: SAKURA TOMOYO KERO SHAORAN LEAVE As soon that you choose who, the options are: HOROSCOPE FOR THE DAY ROMANCE MATCHUP LUCKY OF A SPECIAL PERSON YOUR LIFE LUCKY (Do at your own risk...^_^) GO BACK COMING SOON... 7 - - CLOW CARD GALLERY There are many things to do in the Gallery mode: CLOW CARD GALLERY BONUS GALLERY ORIGINAL CLOW CARD GALLERY HIGH SCORE GALLERY A) Clow Card Gallery Here you can see all Clow Cards obtained in the course of the game. There are 52 cards in total. SAKURA DESCRIBES THE CARD SHAORAN DESCRIBES THE CARD VOICE GALLERY EXIT Sakura Describes The Card - Sakura talks about how she recovered this particular card in the anime series, also Kero-chan and Tomoyo talks about that day. Shaoran describes the Card - Shaoran talks about the cards, even the ones he don't was even in the series. Kero-chan also gives his thoughts on the cards. Voice Gallery - There is voice samples hidden in all Clow cards but you have to pay to head them. B) Bonus gallery There are 24 illustrations in this game: 11 Sakura, 11 Shaoran, 1 from Yui and 1 from Kerberus. C) Original gallery This option contains some fan made designs of Clow cards. Some of them are well done and could being used on the series, others are clearly child made (poorly drawned) and others are just plain silly (like the CLAMP card...^_^). The original gallery and all fan cards are accessible from the get-go, so you won't do anything to access them (unlike the others options). D) Score Here you can see your maximum total (not divided by color) score and your best time in the all 9 rounds. The scores can be either from Sakura or Shaoran. The first list is from the normal mode and the second list form the hard mode. When you clear a round, the score will be registered, but if you achieve a better score later but not the time, this score will be registered, the same happens with the time. 8 - - SECRETS There are various secrets in this game: You can gain various illustrations, the Clow cards and a voice gallery. A) Clow cards To see the Clow cards, just get them on the Clow Card Magic mode (Normal or Hard). Just Windy is accessible from the start. But to access all the options, you have to get them with Sakura AND Shaoran. B) Illustrations 1 - ILLUSTRATIONS 3 TO 22 To unlock most of the illustrations, you have to achieve a good score and time on the Clow Card Magic mode on either normal and Hard Mode. The illustrations are exclusive to Sakura or Shaoran, so you have to play with this particular character to unlock, if you don't they won't be available. Here you will see the conditions to get the Illustrations, but remember that the conditions are possible LOWER than that, I put this because it was my personal score that unlocked it. OBS: Beside achieve the time and score, you also have to clear a stage without hitting any obstacle and without losing any card. NORMAL MODE NAME SCORE TIME ILLUSTRATION ROUND 1 - Sakura / 18320 / 50¨790 / 3 ROUND 2 - Shaoran / 19900 / 56¨368 / 12 ROUND 3 - Sakura / 6800 / 1´49¨499 / 5 ROUND 4 - Shaoran / 5640 / 1´35¨184 / 17 ROUND 5 - Sakura / 8000 / 2´04¨474 / 6 ROUND 6 - Shaoran / 3410 / 1´27¨956 / 19 ROUND 7 - Sakura / 36280 / 52¨325 / 13 ROUND 8 - Shaoran / 9140 / 1´55¨499 / 14 ROUND 9 - Sakura / 7820 / 1´58¨605 / 6 ROUND 10 -Shaoran / 0 / - 40¨000 / 9 HARD MODE ROUND 1 - Shaoran / 19090 / 2´12¨800 / 10 ROUND 2 - Sakura / 19900 / 56¨368 / 2 ROUND 3 - Shaoran / 6800 / 1´49¨499 / 7 ROUND 4 - Sakura / 5640 / 1´35¨184 / 11 ROUND 5 - Shaoran / 8000 / 2´04¨474 / 8 ROUND 6 - Sakura / 3410 / 1´27¨956 / 18 ROUND 7 - Shaoran / 36280 / 52¨325 / 1 ROUND 8 - Sakura / 9140 / 1´55¨499 / 13 ROUND 9 - Shaoran / 7820 / 1´58¨605 / 4 ROUND 10 - Sakura / 0 / - 40¨000 / 16 2 - ILLUSTRATIONS 23 and 24 To get that, beat the game in hard mode with Sakura and Shaoran. Sakura unlocks the 23 and Shaoran unlocks the 24. C) Voice Gallery To unlock the voice gallery, you must liberate some Clow cards. Each Clow card has 4 voice samples (2 for Sakura and 2 for Shaoran). You must pay to get them, though. 9 - - EXTRA / SPECIAL INFO A ) Game Information. NAME : Card Captor Sakura - Clow Card Magic PUBLISHER : Arika DEVELOPER : Arika RELEASE DATE : 1/27/2000 PRICE : 5800 yen B ) Mangá / Animation info Mangá: Character Design - Motoko Apapa (CLAMP) Publisher - Nakayoshi DX (Kodansha) - 12 volumes Anime: Animation Studio - Mad House Aired - NHK (72 Episodes) C ) What's missing on the FAQ. I really don't know. But if you do and want to contribute, send me a mail. Any other suggestions are REALLY welcomed. D ) Next project / Released FAQs. - Next projects: Serei Hata Rayblade (PS) - 30% completed Black Matrix Cross (PS) - 20% completed Generation of Chaos (PS2) - 10% completed - Released FAQs Akumajou Dracula - Castlevania Chronicle FAQ (PS) Biohazard: Complete Disk FAQ (PS) Houshinengi FAQ / Walkthrough (PS) Tales of Destiny 2 Title FAQ (PS) Unlimited SaGa FAQ / Walkthrough (PS2) PUMP IT UP: the season evolution FAQ (arcade) PUMP IT UP: EXTRA (Arcade) 10 - - LEGAL INFORMATION / THANKS / CONTACT INFO. A) Legal Information This document is (C) 2003 Leonardo Lugarinho, All rights reserved. (C is (C). All rights reserved. Others trademarks is related to their respective owners. This document can be freely distributed on this original, non- edited form and for non-profit uses ONLY. If you wish to put this document on your homepage, send an E-mail first. B) Thanks Many thanks to: My family My friends Manga lovers everywhere C) Contact info Questions, comments, suggestions...fell free to send a mail to (leo@maret.com.br) with Sakura as subject.