Iori Yagami Combo FAQ v1.1 Game:CAPCOM vs. SNK PRO: Millennium Fight 2000 (PAL) Platform:PlayStation Unpublished work Copyright 2003 Alessandro Musumeci E-mail:galactica_phantom2002@yahoo.it Date:01/02/2003 This FAQ is protected by USA copyright law,and the Berne Copyright Convention of 1976.It is for private and personal use only and cannot be modified o used by Webmasters or Magazines without my express permission. All copyrights and trademarks are acknowledged and respected. CAPCOM is copyright of CAPCOM CO., LTD SNK and all characters SNK are copyright of PLAYMORE Corporation This FAQ can be found only at INDEX OF THE FAQ 1-GAME'S CONTROLS 2-BUTTONS AND OTHER ABBREVIATIONS 3-COMBO ABBREVIATIONS 4-IORI YAGAMI BIO 5-THROWS 6-COMMAND ATTACKS 7-SPECIAL MOVES 8-SUPER COMBOS 9-COMBOS 10-COMBO CHARTS 11-QUOTES 12-REVISION HISTORY 13-CREDITS ---------------------------------------------------------------------------- 1-GAME'S CONTROLS D-pad U UB | UF UB=jump-backward U=jump UF=jump-forward \ | / B---STAND---F B=backwards/guard S=stand F=forward / | \ DB | DF DB=down-backward/ D=crouch DF=down-forward D crouch guard ---------------------------------------------------------------------------- 2-BUTTONS AND OTHER ABBREVIATIONS HP=hard punch (default triangle) HK=hard kick (default circle) LP=light punch (default square) LK=light kick (default cross) BB=backstep (press 2 times backwards) FF=dash/run (it depends by your choice in game option.Hold F to run) LP+LK=forward slide HP+HK=charge the power gauge in SNK groove P=press LP or HP K=press LK or HK PP=press LP and HP at the same time KK=press LK and HK at the same time MAX=requires that the power gauge is at MAX to perform this Super Combo(in SNK groove) RED=requires that the life bar is at RECOVERY to perform this Super Combo(in SNK groove) M+R=requires that the power gauge is at MAX and the life bar is at RECOVERY to to perform this Super Combo LV1=level 1 Super Combo LV2=level 2 Super Combo LV3=level 3 Super Combo ---------------------------------------------------------------------------- 3-COMBO ABBREVIATIONS corner=the combo work if the enemy is at the corner SM=the combo contain one or more Special Moves SC=the combo contain one or more Super Combos ?? HITS=number of hit only CAPCOM=the combo can be performed only in style CAPCOM only SNK=the combo can be performed only in style SNK only LV3/M+R=the combo con be performed only with a LV3/M+R combo far=the combo con be performed when the enemy is far ---------------------------------------------------------------------------- 4-IORI YAGAMI BIO Ratio: 2 EX Version: ND,see Orochi Iori First Appearance: The King of Fighters '95 Other Appearances: The King of Fighters '96 The King of Fighters '97 The King of Fighters '98 The King of Fighters '99 The King of Fighters 2000 The King of Fighters 2001 The King of Fighters 2002 The King of Fighters: Kyo The King of Fighters R-1 The King of Fighters R-2 The King of Fighters EX: Neo Blood Capcom vs. SNK: Millenium Fight 2000 Capcom vs. SNK: Millenium Fight 2000 Pro Capcom vs. SNK 2: Millionaire Fighting 2001 SNK vs. Capcom:Match of the Millenium Rival Kyo Kusanagi Fighting Style: Yagami-ryuu Kobujutsu and Honnou Birthday: 3 / 25 Age: 20 Birthplace: Japan Blood Type: O Height: 182cm Weight: 76kg Hobby: Band Favorite Food: Meat Best Sport: Any sport Most Important: His new girlfriend Dislikes: Violence ---------------------------------------------------------------------------- 5-THROWS Name: Sakahagi Command: B/F + HP/HK Hits: 1 ---------------------------------------------------------------------------- 6-COMMAND ATTACKS Name: Goufu In "Shinigame" Command: F + LK Hits: 1 Name: Yuri Ori Command: jump, B + LK Hits: 1 ---------------------------------------------------------------------------- 7-SPECIAL MOVES Name: Yami Barai Command: D,DF,F + P Hits: Heavy 1, Light 1 Name: Aoi Hana Command: D,DB,B + P x3 Hits: Heavy 1-1-1, Light 1-1-1 Name: Oniyaki Command: F,D,DF + P Hits: Heavy 3, Light 1 Name: Koto Tsuki In Command: F,DF,D,DB,B + K Hits: Heavy 2, Light 2 Name: Kuzukaze Command: F,DF,D,DB,B,F + P Comment: unblockable attack Colpi: Heavy 1, Light 1 ---------------------------------------------------------------------------- 8-SUPER COMBOS Name: Ya Sakazuki Command: D,DB,B,DB,D,DF,F + P (hold P to delay) Hits: ________________ | CAPCOM | SNK | |LV1 4 |MAX 4 | |LV2 5 |RED 4 | |LV3 6 |M+R 6 | |________|_______| Name: Ya Otome Command: D,DF,F,DF,D,DB,B + P Hits: ________________ | CAPCOM | SNK | |LV1 9 |MAX 9 | |LV2 12 |RED 9 | |LV3 13 |M+R 13 | |________|_______| ---------------------------------------------------------------------------- 9-COMBOS Combo 1 (SM,corner),2 hits Command: STAND CLOSE HP --> Yami Barai[HP] Combo 2 (SM,far),3 hits Command: Yami Barai[LP] --> Koto Tsuki In[HK] Combo 3 (SM),3 hits Command: UF + LK --> Koto Tsuki In Combo 4 (SM),4 hits Command: UF + HP --> STAND CLOSE HP --> Koto Tsuki In Combo 5 (SM,far),4 hits Command: Yami Barai[LP] --> run towards the enemy --> Oniyaki[HP] Combo 6 (SM),5 hits Command: UF + HK --> STAND CLOSE HP --> Oniyaki[HP] Combo 7 (SM),5 hits Command: UF + HK --> STAND CLOSE HP --> Aoi Hana x 3 Combo 8 (SM),4 hits Command: Kuzukaze --> Oniyaki[HP] Comment: unblockable combo Combo 9 (SM,only LV3/M+R),14 hits Command: Yami Barai[LP] --> LV3 Ya Otome Combo 10 (SC),15 hits Command: UF + HK --> STAND CLOSE HP --> Ya Otome Combo 11 (SC,only LV3/M+R),14 hits Command: Kuzukaze --> LV3 Ya Otome Comment: unblockable combo Combo 12 (SC,only CAPCOM),16 hits Command: LV1 Ya Sakazuki --> STAND CLOSE HP --> LV2 Ya Otome Combo 13 (SC,only SNK),19 hits! Command: M+R Ya Sakazuki --> charge the power gauge --> STAND CLOSE HP --> M+R Ya Otome ---------------------------------------------------------------------------- 10-COMBO CHARTS Combo chart 1 ____________________ ____________________ ____________________ | | | | | | | UF + HK |---->| STAND CLOSE HP |---->| Oniyaki[HP] | |____________________| |____________________| | |____________________| | ____________________ | | | |-->| Aoi Hana x 3 | | |____________________| | ____________________ | | | |-->| Koto Tsuki In | | |____________________| \|/ ____________________ | | | Ya Otome | |____________________| Far Combo chart 2 ____________________ ____________________ | | ____________________ | | | run towards the | | | | Yami Barai[LP] |---->| enemy |---->| Oniyaki[HP] | |____________________| | |____________________| |____________________| | ____________________ | | | |-->| Koto Tsuki In[HK] | | |____________________| \|/ ____________________ | | | LV3/M+R Ya Otome | |____________________| ---------------------------------------------------------------------------- 11-QUOTES Introduction 1: Sugu raku ni shite yaru! Introduction 2: Ore yo tomeru ka? Nara shine! Introduction vs Kyo Kusanagi: Nara moetsukiro, isagi yoku na! Introduction vs M.Bison: Doushita?! Introduction on selection screen: Muda na agaki da! Taunt: Ore ga kowaii no ka? Defeat: Kono mama de wa owaranzo! During Sakahai: Jamada! During Yami Barai: Doushita?! During Koto Tsuki In: Gooooh...shine! During Ya Otome: Asobi wa, owari da! During Ya Sakazuki: Raku ni wa shineenzo! Winquote 1: Die as you lived, scum. Sad,alone, and weak... Winquote 2: My blood...it commands me...it commands me to destroy you! Winquote 3: You must BURN!!! Winquote 4: You will grown in a sea of your own blood! HA! HA! HA! Winquote 5: Pitiful... Winquote 6: For you, living in a fate worse than death! Winquote 7: With each battle I become storonger! Winquote 8: Do you know what I like best about you?Your screams! Endingquote: ......... ---------------------------------------------------------------------------- 12-REVISION HISTORY v1.1 (31/01/2003) -General correction and added the Quote section v1.0 (01/01/2003) -First release ---------------------------------------------------------------------------- 13-CREDITS First of all I'm sorry for my bad english,but I'm Italian.If you don't understand something in this FAQ or you know othe combo or other stuff particularly the win quote of Iori,send an E-mail I thank: Chris McDonald -The Bio and some move name are taken from his KOF'97/'99 FAQs CAPCOM and Playmore -for the good game that they are developped & GameFAQs -where is posted my first FAQ Orochi K -for my combo charts,i'm inspired from his GAROU:MOTW FAQ Jan Goyvaerts and the JG Soft -for his good EditPad Lite King of Fighter Zero -where i get all the Iori's appearances