|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Advanced Variable Geo Two MiniFAQ // v. 0.0 // Sony Playstation JPN | | ASCII : shouji // Last Update : 11 - o4 - o4 // oodzume@hotmail.com | |_____________________________________________________________________________| ## ........ ##........ xx++x,## ;, ........ -#. ;##x # ...... ##x ..... ## X#####. ........ # x### ## .... ## .... ## ... +#xx# ......... #- -. ### ;# #+ . .## .... X##. ........ x-# .........; ## x;=. ## .# ##- ## ;,. .### . . . ##x#- ....... .. ;#x # #- #; ## #x# #; ,; ### .., # .# ## ## . ... .x, ##. #x ## #. # #=x## ## . ,# # ; ##### # #= ;.; #, ;## ## ### # #x=x# -#, .,. .## ; #, ## X+=+#x .## # .=# #. 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X####+x+ ,- ###+x###+;#X++x# X+xx####+; ,## #.=#= # .#-. ######### # # x#X--x#####X==##= = =; .###### #;######## #x############, # ## #=###### x##########+#X;#.,-; xX#x ####- =#X. #######X#= # ##- +##,###= #x ##xxxX#.X,=+#+-; .x= #### ,.., .########.# ,#= ### +# ##xxxXX#.;=# x##x #+ ## xx=-; #########X xX ### x- ##xxxx#+.,X -### ;# # .---. #=++x#X==#### ##. X, =#-.#xxxxx#####+. -,x# ## _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Copyright 2oo4 `Shouji´ The following FAQ you are looking The most updated issue of the FAQ through was made by me, `Shouji´. will be given to www.gamefaqs.com < oodzume@hotmail.com > D primarily. Unless denoted, if any Made for the use of only personal I other location has it, then nine- and/or private purposes. Whenever S times-outta-ten it was ripped out reproduced, electronically is the C from there. If placed on a freely way it must be done. However, the L assessable webpage/site, this FAQ correctness and accuracy of any & A may be altered to fit any certain all material listed with this FAQ I guidelines, but this disclaimer & isn`t 100% guaranteed. Any errors M copyright info must remain in its or omissions that inflict damages E original form and state. If there or problems towards anything will R is any problem by now with any of NOT be the author`s fault. That`s the preceding info, then maybe it just how it works out. Comprende? would be best to try another FAQ. For no reason should this FAQ be used for profitable and/or promotional purposes (ie - published in guides, magazines, hint books, etc). Nor is this document to be given away along with any purchases as a gift/extra or the like. It isn`t my forte to write all this up to get others rich. Anyone who has enough interest in this FAQ and would like to include it on their site, please ask me first in a letter describing your page (do include the URL) and I`ll get back to you ASAP. Don`t just take it. Ask me. I`m normally pretty lenient about it if you take that approach. All copyrights and trademarks associated with this FAQ are acknowledged. Do give credit where it`s due as well. I`d hate to damn your soul to hell. Plagiarism sucks. `Shouji´ has written, so it shall be spoken. =) `Advanced Variable Geo 2´ and its characters are copyright 1998 TGL, Ltd. All rights reserved. This FAQ is available at the following places : ------------------------------------------- Advanced Variable Geo 2 MiniFAQ - - GameFAQs gamefaqs.com/ A note to other sites: DO NOT rip off this document from GameFAQs.com (or any of the other listed sites) and just place it on your website. It is a real pain in the ass to find all my hard work at other locations I KNOW I didn`t send it to. With that said, I would like to take a moment to bitch "Just the FAQs" who have stolen my `Groove On Fight´ and `Bulleta´ FAQs in the past. If anyone`s that eager to incorporate any of my FAQs to their site, then take a moment to write me a damn letter to ask me for them. Those that find that difficult to do, make your own FAQ. .. Alright, I`m through ranting. Have a nice day. ^_^ ( table of contents ) -- // ------------- \\ -- ( advanced v.g. 2 ) _______________________________________________________________________________ > > Advanced : 1 -- abbreviations + command notation > > Advanced : 2 -- character command lists < Ayako Yuuki < Chiho Masuda < Eleanor (Elirin) Goldsmith < Jun Kubota < Kaori Yanase < Kyouko Kirishima < Manami Kusunoki < Material < Miranda Jyahana < Reimi Jyahana < Saki Shinjou < Satomi Yajima < Tamao Mitsurugi < Yuka Takeuchi > > Advanced : 3 -- miscellaneous info < Secrets / Codes < Translations < Revision History This FAQ is in compilation with the `Advanced V.G. 2 MaxFAQ,´ which is also located at the sites above. This FAQ will only give info on the charcater`s special moves in a simplistic fashion. For the more full version which goes into heavier detail, get the MaxFAQ. ( advanced : 1 ) -- // - \\ -- ( abbreviations + command notation ) _______________________________________________________________________________ P / K - Press any Punch / Kick button. PP / KK - Press both Punch / Kick buttons simultaneously. + - Stands for "and". / - Stands for "or". dir. - Any of the eight directions can be used: u (up), d (down), b (back), f (forward), ub (up-back), uf (up-forward), db (down- back) or df (down-forward). (If there are any direction exceptions, they are noted afterward.) (air) - Stands for a move that can be performed both on the ground or in the air. Most moves with this principle can be done off the ground by adding ub~uf at the end of the command/motion (qcf[,UF]), and pressing the button the moment you start to ascend. (Note this is similar to Sagat`s original Tiger Knee command from Super SFII.) qcf / qcb - Motion (d,df,f) or (d,db,b) on the joystick. hcf / hcb - Motion (b,db,d,df,f) or (f,df,d,db,b) on the joystick. .. rapidly - Repeat the listed command(s) in a swift succession. ("Press Punch rapidly" means to swiftly hit any Punch button over and over.) Hold - Hold down the indicated direction or button(s) for a minimum of one full second before releasing (if needed). Charge - Hold the primary indicated direction for a minimum of two full seconds before performing the following command(s). When close - Perform the following command(s) when player is near the opponent. .. - Used after attack commands to indicate that another attack can be used as a follow-up. All continuing attacks will be listed immediately underneath in a tree-like method: Attack 1 Command .. - Attack 2a Command after Attack 1 .. - Attack 3 Command after Attack 2a - Attack 2b Command after Attack 1 (movename) - A special move that has no specific name, but is noted in the character`s movelist for having unique principles or command to execute it. Although sometimes this notation means that I don`t know the offical name for the move yet. ! - Indicates Tokushu Waza that can be powered up (EX) for the cost of 1 Level of Power Gauge. There are two methods that can be used to perform an (EX) version of an attack: 1. Use both attack button strengths simultaneously. For Jun`s (EX) Earth Shaker (qcb + P), motion qcb + PP. 2. Perform the command motion twice. For Ayako`s (EX) Mach Spin (qcf + K), motion qcf,qcf + K. (This overall works only for simplistic motions. For any Tokushu Waza with charge commands or compound motions (ie - Saki`s Ren (hcb,f)), use method #1.) * - Indicates additional/follow-up notes/information pertaining to a specific move, command, or ability. (A "see below".) (?) - Indicates information that I am not 1oo% sure on at the moment. Most times this shows up for translations or moves I haven`t gathered the full properties of yet. ( advanced : 2 ) -- // ---------- \\ -- ( character command lists ) _______________________________________________________________________________ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.o1 // AYAKO YUUKI SoTo _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Oshioki When close, b / f + HP Kuuchuu Nage When close in air, dir. (not u) + HK ! Mach Spin qcf + K (SP1) ! Rave Storm qcb + K (SP2) Tornado Attack hcb + P .. - (cancel attack) .. Press K before reaching apex of T.A. - Tornado Slide Kick .. Do nothing after Tornado Attack - Tornado Fan Chop .. Press K after Tornado Attack - Tornado Franken[steiner] .. Press K when above opponent after T.A. (fan swipe) Hold HP Final Tornado Illusion Crisis qcb,qcb + P Spiral Dive When close, f,hcf + K - After the LK Mach Spin, Ayako can perform an aerial attack while she`s descending. - Since Ayako`s beginning animation of the Rave Storm has her flipping forward, her legs cannot be hit with any attacks. So it can be used to pass through most projectiles if you perform it when the blast is close to hitting her. - For the (cancel attack), Ayako gets no special advantages but it cancels out the automatic attack of the Tornado Slide Kick. - The Tornado Fan Chop, (fan swipe), and last two hits of the (EX) Rave Storm must be blocked high. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.o2 // CHIHO MASUDA CASO _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kubikiri Nage When close, b / f + HP Tomoenage When close, b / f + HK Idzuna Otoshi [1] When close in air, dir. (not u) + HP Sankaku Tobi Jump against a wall, press uf Tobi Hiza Geri f + HK ! Shi Sen Ken qcb + P (SP1) ! Hien Geki Charge b,f + P (SP2) En Raku Satsu When close, hcb + HK .. - Idzuna Otoshi [2] .. hcf + HK after En Raku Satsu .. - Sen Shuu Jin .. hcb + HK after Idzuna Otoshi [2] (hopping backfist) Press PP (heel launcher) df + LK (slide) df + HK Zan`ei Jin d,d + PP Gen`ei Jin d,d + KK Shin Kuu Ga Zan qcb,f + K - Similar to Gallon`s (Jon Talbain in US) Mirage Body from `Vampire Hunter/Nightwarriors´ (or V-ISM in SFZ3), The Zan`ei Jin will have Chiho`s basic attacks all hit up to three times. Afterimages follow her movements and each attack in close succession, chaining together the three attacks smoothly. - The Gen`ei Jin will increase Chiho`s speed _incredibly_. Only her movement is increased - not the speed of her attacks and special moves. However most of Chiho`s attacks that involve forward or backward movement will also be enhanced. Below is a list of the changes the Gen`ei Jin will produce: * Walking speed forward and backward will increase 2x. * When fully scrolled out, Chiho`s regular jump will reach 6o% of the screen (opposed to a usual 3o%). Her super jump will cover full-screen distance. * Because of her full-screen super jump, Chiho can triangle jump from anywhere. * All of her throws (Kubikiri Nage, Tomoenage, Idzuna Otoshi [1], and En Raku Satsu) will be disabled. * The LP Hien Geki will reach 55% of the screen (when fully scrolled out; opposed to a usual 4o%). The HP version will reach 8o% (when fully scrolled out; opposed to a usual 5o%). When she lands, Chiho will slide the rest of the screen distance. * The (hopping backfist) and (slide) will reach 45% of the screen (when fully scrolled out; opposed to a usual 2o%). * The (hopping knee) will reach 4o% of the screen (when fully scrolled out; opposed to a usual 2o%). * If you super jump, the afterimages will change yellow. If you dash or backdash, they will turn transparent. - The Zan`ei Jin and Gen`ei Jin can`t be activated simultaneously. - While the Zan`ei Jin and Gen`ei Jin are activated, all of her throws (Kubikiri Nage, Tomoenage, Idzuna Otoshi [1], and En Raku Satsu) will be disabled. - The Shin Kuu Ga Zan will track the opponent no matter where they are on the screen. - The (hopping backfist) must be blocked high. The (slide) must be blocked low. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.o3 // ELEANOR (elirin) GOLDSMITH The Rival _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Eleanor Dynamic When close, b / f + HP Eleanor Mach Punch Press Punch rapidly Eleanor Sanren Bu qcb + K (x3) Eleanor Chop hcb + P ! Eleanor Mach Punch f,qcf + PP ! Eleanor Fire Charge b,f + P (SP1) ! Eleanor Tsuutenkaku Otoshi Charge d,u + P (SP2) (knockdown taunt) Press Select (thrust sidekick) f + HK (shoulder tackle) f,f + HP Eleanor Smash When close, f,hcf + K - Each attack of the Eleanor Sanren Bu can be delayed (you can delay longer with the HP versions), but they only combo when done consecutively. - The Eleanor Chop can reflect projectiles. - The Eleanor Fire can negate projectiles. - The Eleanor Chop, downward punch of the Eleanor Tsuutenkaku Drop, and (thrust sidekick) must be blocked high. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.o4 // JUN KUBOTA Sukaraaku / Ska Lark _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Nagesute German When close, b / f + HP Suichoku Rakka Shiki DDT When close, b / f + HK ! Earth Shaker qcb + P (SP1) Kubota Sway b,d,db + K (SP2) Kubota Buster f,hcf + P (misses from afar) Kubota Lariat Charge b,f + HP (hammer launcher) f + HP (body splash) In air, d + HP Kubota Shuttle f,hcf + K Kubota Special hcb,hcb + HP (misses from afar) - With the Kubota Sway, Jun can avoid any attack: physical, projectile, and throws. You can also use this to buffer in command motions, which Jun will execute immediately after returning to normal. - You can technically link the Kubota Sway one after the other, having Jun avoid for most of the match. However she is vulnerable again during the frames she returns to stance from the sway. - The Kubota Lariat has two hit properties. If Jun is more than two character screen away, the punch will only hit the opponent for half its potential damage. Otherwise it will become a knockdown attack. Jun can also knock the opponent out the air with this move, in which case she`ll always do the full clothesline for a knockdown attack. - Regardless where Jun is, the punch of the (EX) Earth Shaker will pop the opponent vertically off the ground. The gem behind this move lies in the fact that even after it`s executed, Jun can still pop them up. For example, if the opponent jumps to avoid the "tremor," they will _still_ be launched when landing if Jun`s fist is touching the ground. The same goes for after a knockdown attack, you can do the (EX) Earth Shaker to launch the opponent the moment they stand again. Which usually happens as Jun stays in punching animation for a little over a second. - Though Jun swings her arm High for the Kubota Shuttle, it has the properties of a Low-hitting move. Thus it must be blocked low. Since it`s a powered-up clothesline, the only way to obviously avoid it is to crouch. If the opponent guards while standing, it will hit as if unblockable. - The (body splash) must be blocked high. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.o5 // KAORI YANASE MoHi Kan _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ San Shuu When close, b / f + HP Hiza Geri Age f + HP 2-dan Kakato Otoshi b + HK ! Ressen Shuu qcf + K (SP1) ! En Ken Fu qcb + K (SP2) Rasen Geri In air, d + HP Shuu Geki Jump ub / uf + d + HK Ryuu Ren Tai When close, f,d,df + HK (thrust kick) f + HK Retsu Zan Dou f,hcf + K - The LK En Ken Fu, second hit of the HK En Ken Fu, Rasen Geri, and Shuu Geki must be blocked high. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.o6 // KYOUKO KIRISHIMA _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kotegaeshi When close, b / f + HP ! Kirishima-shiki: Ominaeshi qcf + P .. (SP1) - Kirishima-shiki: Otokoeshi .. Press P after Ominaeshi ! Kirishima-shiki: Sazanka f,d,df + K (SP2) Kirishima-shiki: Shakunage b,d,db + P Kirishima-shiki: Jinchouge When close, hcf + HK (long taunt) Press Select (elbow) b + HP Kirishima-shiki: Housenka When close, f,hcf + K - The Kirishima-shiki: Shakunage is a counterattack move. The LP version reverses Mid-level and jumping attacks, while the HP version reverses High- level, standing, and crouching attacks. Low-level attacks (ie - any Crouching LK / HK) and unblockables cannot be reversed. Kyouko can only counter physical attacks, which includes normal and special moves. If Kyouko catches an attack, she takes no damage. The LP counter is a backhand that knocks the opponent into the air as a launcher, allowing Kyouko to air combo or juggle. The HP counter is an elbow that causes knockdown and you can (otg) afterward. - Kyouko randomly says one of her three sentences for her taunt. They can be interrupted by moving the control pad or pressing a button. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.o7 // MANAMI KUSUNOKI Fusiya _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dadakko Punch When close, b / f + HP Neko Rocket Punch qcf + P (SP1) ! Gorogoro Attack Charge b,f + P (SP2) Gorogoro Attack 2 Charge b,f + K Banzai Attack Charge b,f + KK Neko Chotto Ranbu When close, hcb + HK (sleep) Do nothing for 22 seconds (rolling dash) Press f,f, hold f (neko swat) f + LP (neko mitten swing) f + HP Gottsui Neko Rocket Punch f,hcf + P Ultra Gorogoro Attack Charge b,f + HP + HK (hold HP to charge) - Regardless of if the Neko Rocket Punch and Gottsui Neko Rocket Punch hits or not, Manami will always take .5% damage when the mitten returns and hits her in the head. However she won`t defeat herself if she drops to 0% HP. - Manami`s (sleep) doesn`t do anything, but she is able to attack out of it with no delay. The attack you do to "wake her up" will always be a crouching version. She can also be woken up just by moving the controller. - If you hit the opponent with the (neko swat) twice consecutively (to combo), it will launch them. Manami can then air combo or juggle them. - For the Gottsui Neko Rocket Punch, only the large mitten itself does damage. The opponent can jump over it and land where the string is to avoid it. However the mitten also can hit on its way back to Manami. - The longer you hold HP for the Ultra Gorogoro Attack, the more damage Manami will do when she finally pounces. The full damage is about 45%. Regardless how long you charge it, it will always be unblockable. - The Gorogoro Attack 2 must be blocked high. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.o8 // MATERIAL _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Psi-Throw When close, b / f + HP ! Thunder Spear qcf + P (SP1) ! Thunder Bolt b,d,db + P (SP2) Thunder Spark hcb + P (warp dash) Press b,b / f,f, hold b / f Thunder Burst f,hcf + K - The Thunder Spear can negate projectiles. - The LP Thunder Bolt will have the lightning strike in front of Material. But the HP version will have it strike over the opponent no matter where they are on the screen. - During the (warp dash), Material is only invincible when she`s completely invisible. If she`s slightly opaque, she can still be hit. During her dash, she`ll pass through normal attacks, special moves, projectiles, and even some Hissatsu Waza. She can also pass through the opponent and appear on the other side of them (even if they`re in the corner). - The length and range of Material`s dash can be altered depending on how long back or forward are held. If you just tap f,f, Material will blur and advance just a step. However if you tap f,f and hold it, Material will fade into her warp until you release forward or she reaches her max distance. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.o9 // MIRANDA JYAHANA _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Guillotine Throw + When close, b / f + HP Death Stinger qcf + P (SP1) Darkness Stab qcb + K (SP2) (warp dash) Press b,b / f,f (axe kick) b + HK Chaos Hurricane Press KK Twin Burn f,d,df + P Nemesis Halo f,hcf + P - A weird tidbit with the Guillotine Throw +: If you throw the opponent in the corner and hit them with a Crouching HP immediately, the opponent will pop back up to a stand with their back turned. But they`ll be in hit animation and immediately fall back down. Miranda can still hit them as they are standing with another attack though before they re-fall. - Anytime Miranda is even slightly opaque for the (warp dash), she`s invincible. She`ll pass through normal attacks, special moves, projectiles, and even some Hissatsu Waza. She can also pass through the opponent and appear on the other side of them (unless they`re in the corner). - Miranda can cancel her forward dash with a jump, Standing HP, Death Stinger, Darkness Stab, Chaos Hurricane, Twin Burn, or Nemesis Halo. She can`t cancel her backdash. - The Nemesis Halo can be used as an (otg) attack. - The (axe kick) must be blocked high. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.1o // REIMI JYAHANA _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Guillotine Throw When close, b / f + HP ! Burning Rose qcf + P (SP1) ! Rose Stinger Charge b,f + K (SP2) ! Hurricane Rose Charge d,u + K (hurricane kick) f + HK (air downward elbow) Jump ub / uf + d + HP Griffon Nail f,hcf + K - The instruction book has the Hurricane Rose as her SP2 button, but it`s actually her Rose Stinger. - The (air downward elbow) must be blocked high. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.11 // SAKI SHINJOU _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Betsu When close, b / f + HP ! Tetsu qcb + P (SP1) ! Ryou qcb + K Sen f,d,df + P ! Shoku f,d,df + K (SP2) ! Ren When close, hcb,f + P (slash) f + LP (reverse elbow) f + HP (step sidekick) f + HK Homura qcf,qcf + P (air) Mizuchi hcb,qcf + K - The Mizuchi and second part of the Sen must be blocked high. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.12 // SATOMI YAJIMA Bikkuri Monkey _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Daisharin Nage When close, b / f + HP Ouhou qcb + P ! Goku En Shou qcb + K (SP1) ! Kaen Zan b,d,db + P (SP2) ! Shinkuu Karatakewari hcf + P (move b / f) .. - Tsuika .. Press HP after Shinkuu Karatakewari (flame taunt) Press Select (uppercut launcher) df + HP (slide) df + HK Hissatsu Kyokushin Ken f,hcf + K - The Ouhou can reflect projectiles. - Satomi isn`t invincible during her ascension of the Kaen Zan. She won`t pass through attacks or projectiles. However she will still possess advantage against most other physical attacks as long as she executed the uppercut at the same time. There`s only about two frames where Satomi is slightly invincible, and that`s when she`s crouching before doing the uppercut. It`s hard, but Satomi can "swoop" under a projectile before she uppercuts. - You can hold back or forward on the controller to alter the range of Satomi`s Shinkuu Karatakewari arc. - If close to the opponent during the (EX) Shinkuu Karatakewari, Satomi`s ascension will knock them into the air. Satomi will juggle them with two more hits as she descends. However this does less damage than if she lands on them from afar. - Satomi`s (flame taunt) will hit if close. - The (uppercut launcher) launches. Opponent can be air comboed or juggled. - The Ouhou, Goku En Shou, and descent of the Shinkuu Karatakewari must be blocked high. The (slide) must be blocked low. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.13 // TAMAO MITSURUGI Silver Parrot _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Seoinage When close, b / f + HP ! Ki Kou Dan qcf + P (SP1) ! Kuu Sen Kyaku qcb + K ! Souryuu Geki f,d,df + P (SP2) Pokopoko Midare Uchi When close, hcb + HP .. - And Punch! .. Press HP after Pokopoko Midare Uchi - And Kick! .. Press HK after Pokopoko Midare Uchi (butt spring) f + HK (backfist) b + HP (ground punch) df + HP (diving headbutt) f,f + HP Lightning Crash f,hcf + P - The Ki Kou Dan dissipates after a small distance (ala Sakura`s Hadou Ken in SFZ2). When fully scrolled out, the LP version will travel 1/3 screen and the HP version will travel 1/2 screen. - Tamao isn`t invincible during her ascension of the Souryuu Geki. She won`t pass through attacks or projectiles. However she will still possess advantage against most other physical attacks as long as she executed the uppercut at the same time. There`s only about two frames where Tamao is slightly invincible, and that`s when she`s crouching before doing the uppercut. It`s hard, but Tamao can "swoop" under a projectile before she uppercuts. - The And Punch! or And Kick! can only be input when Tamao has fully climbed atop the opponent of the Pokopoko Midare Uchi, and during her first two punches. If you try to mash the button beforehand, sometimes it won`t work. - The (EX) Kuu Sen Kyaku has two attack properties: the Kuu Sen Kyaku, and Tamao`s fall afterward. Since the fall doesn`t naturally combo after the kicks, the opponent will be hit if they stop guarding after the Kuu Sen Kyaku. - Tamao can`t use the Lightning Crash in Story Mode until after her fight against Yuka (Chapter 8). - Tamao`s falling attack at the end of the (EX) Kuu Sen Kyaku must be blocked high. The (ground punch) must be blocked low. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.14 // YUKA TAKEUCHI Hanna Miller`s _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ippon Seoi When close, b / f + HP ! Ki Kou Dan qcf + P (SP1) ! Idaten Soku qcb + K ! Souryuu Geki f,d,df + P (SP2) (elbow) b + HP (knee launcher) b + HK (air downward kick) Jump ub / uf + d + HK Kyuukyoku Ki Kou Dan f,hcf + P Kiryuu Idaten Geki f,hcf + K - Yuka isn`t invincible during her ascension of the Souryuu Geki. She won`t pass through attacks or projectiles. However she will still possess advantage against most other physical attacks as long as she executed the uppercut at the same time. There`s only one frame where Yuka is slightly invincible, and that`s when she`s crouching before doing the uppercut. But the frame is so swift, you need perfect timing to pass it through an attack flawlessly. - The (air downward kick) must be blocked high. ( advanced : 3 ) -- // --------------- \\ -- ( miscellaneous info ) _______________________________________________________________________________ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3.o1 // Secrets / Codes _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Unlock Miranda Jyahana Beat the game in Normal Mode on Normal difficulty. Miranda will be on the lower righthand corner. - Unlock Material Beat the game in Story Mode. Material will be on the lower lefthand corner. - Unlock Extra Config Unlock Miranda Jyahana and Material. - Random Select At the Player Select screen, press the L1 or L2 button. It will randomly place the cursor on a character. Or hold L1 / L2 to have it shift through all the characters, and press a button to select. - Remove Speech Bar During any screen where the character says anything and there`s a text box, press L1 to make it disappear. Pressing L1 again brings it back. Press and hold L2 for the same effect, releasing the button to make the text appear again. - Game Shark Codes Infinite Life (P1) 800C8E70 00DC Infinite Life (P2) 800C8E78 00DC Infinite Power Gauge (P1) 800C9364 012C 800C9366 012C Infinite Power Gauge (P2) 800C9900 012C 800C9902 012C _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3.o2 // Translations _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ( AYAKO YUUKI ) Kuuchuu Nage Air Throw Oshioki Punishiment ( CHIHO MASUDA ) En Raku Satsu Prolonged Falling Murder Gen`ei Jin Illusion Position Hien Geki Flying Swallow Attack Idzuna Otoshi Fox Spirit Drop Kubikiri Nage Decapitation Throw Sankaku Tobi Triangle Hop Sen Shuu Jin Rotation Kick Blade Shi Sen Ken Violet Flash Blade Shin Kuu Ga Zan True Sky Fang Kill Tobi Hiza Geri Hopping Knee Kick Tomoenage Overhead Throw (in Judo) Zan`ei Jin Traces Position ( ELEANOR GOLDSMITH ) Eririn Sanren Bu Eleanor Three-Stranded Dance Eririn Tsuutenkaku Otoshi Eleanor Tsuutenkaku Drop ( JUN KUBOTA ) Nagesute German Throwing German / German Suplex Suichoku Rakka Shiki DDT Vertical Drop Style DDT ( KAORI YANASE ) En Ken Fu Swallow Sword Axe Hiza Geri Age Knee Kick Rise Rasen Geri Spiral Kick Ressen Shuu Split Sharp Kick Retsu Zan Dou Violent Kill Work Ryuu Ren Tai Dragon Party Thigh San Shuu Scatter Kick Shuu Geki Kick Attack 2-dan Kakato Otoshi 2 Step Heel Drop ( KYOUKO KIRISHIMA ) Kirishima-shiki: Housenka Kirishima Style: Balsam Kirishima-shiki: Jinchouge Kirishima Style: Daphne Kirishima-shiki: Ominaeshi Kirishima Style: Patrinia (Scabiosaefolia) Kirishima-shiki: Otokoeshi Kirishima Style: Patrinia (Villosa) Kirishima-shiki: Sazanka Kirishima Style: Sasanqua (Camellia) Kirishima-shiki: Shakunage Kirishima Style: Rhododendron Kotegaeshi Forearm Return * All of Kyouko`s "Kirishima-shiki" attacks are the names of flowers. ( MANAMI KUSUNOKI ) Banzai Attack Hurrah Attack Dadakko Punch Spoiled Child Punch Gorogoro Attack Purring Attack Gorogoro Attack 2 Purring Attack 2 Gottsui Neko Rocket Punch Big Cat Rocket Punch Neko Chotto Ranbu Cat Short Time Boisterous Dance Neko Roketto Punch Cat Rocket Punch Ultra Gorogoro Attack Ultra Purring Attack ( SAKI SHINJOU ) Betsu Glance At Homura Blaze Mizuchi Dragon Ren Forge Metal Ryou Pillage Sen Drill Shoku Eclipse Tetsu Binding ( SATOMI YAJIMA ) Daisharin Nage Giant Swing Throw Goku En Shou Prison Flame Heel Hissatsu Kyokushin Ken Certain Kill Rising Sun God Fist Kaen Zan Flame Kill Ouhou Retribution Shinkuu Karatakewari Vacuum Cutting Straight Down Tsuika Addition ( TAMAO MITSURUGI ) Ki Kou Dan Spirit Lion`s Roar Bullet Kuu Sen Kyaku Sky Rotation Leg Pokopoko Midare Uchi Here And There Disorder Strike Seoinage Shoulder Throw Souryuu Geki Blue Dragon Attack ( YUKA TAKEUCHI ) Idaten Soku Swift-Running Heavenly Warrior Leg Ippon Seoi One Blow Shoulder (Throw) Ki Kou Dan Spirit Lion`s Roar Bullet Kiryuu Idaten Geki Devil Dragon Swift-Running Heavenly Warrior Attack Kuu Sen Kyaku Sky Rotation Leg Kyuukyoku Ki Kou Dan Ultimate Spirit Lion`s Roar Bullet Souryuu Geki Blue Dragon Attack _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3.o3 // Revision History _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ v. 0.0 / 11 - o4 - o4 - The AVG2 MiniFAQ, and probably the only version. - `Shouji´ _________________________________________________________________________ | `I get to go to lots of overseas places, like Canada.´ | | - Britney Spears | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ----------------------------------------- (c) Deal With It Productions 2oo4 ---