___ ___ _____ ______ ___ ___ ______ ______ \ \ / / / ___ \ / ____ \ / \ / \ / ___| |____ \ \ \ __ / / | / \ | | | \ \ | |\ \/ /| | | |____ ____| | \ \/ \/ / | | | | | |___/ / | | \__/ | | \_____ \ / ____/ \ / | \___/ | | | \ \ | | | | ____| | | |____ \__/\__/ \_____/ |_| \_\ |_| |_| |______/ |______| ______ ____ _____ | ____| / __ \ / _ \ | |__ / / \ \ | / \ | | __| | |__| | | | \| | | | | | | | \_/\ \ |_| |_| |_| \____/\/ =================== | By Mark Saldaña | =================== Worms 2 FAQ/Strategy Guide ~~~~~~~~~~~~~ Version 0.5 August 29, 2002 ~~~~~~~~~~~~~ By Mark Saldaña Email me @ SimTaxiJunki@hotmail.com IM me @ SimTaxiJunki ~~~Introduction~~~ Hello everyone!! This is my first FAQ ever, and I hope I get it right. Worms 2 is my favorite computer game, even with Worms Armageddon out. Something about this game is just so addicting... I hope that the recently released Worms World Party matches the quality of Worms 2, but I have yet to play it and have an opinion. This FAQ will cover most everything about the game Worms 2, but will focus mostly on strategies and ways to get more out of the game. Enjoy! ~~~Table of Contents~~~~~~~~~~~~~~~~~~~~~~~~~ || 0. The FAQ || + Notes || + Disclaimer || + Version History || || 1. The Game || + Worms History || + What is Worms 2 all about? || + The Story || + The Teams || + The Modes || || 2. The Weapons || + Offensive Weapons || a - Missiles || b - Thrown Bombs || c - Planted Bombs || d - Moving Bombs || e - Guns || f - Worm-Only Attacks || g - Air Strikes || + Defensive Weapons || + Special Weapons || || 3. The Sacred Art of Ninja Roping || || || || ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0) The FAQ +++ Notes +++ NOTE: I am publishing this in the summer of 2002, much later than I originally wrote it. I had forgotten about the FAQ, but remembered it while reading a preview of Worms World Party for the Game Boy Advance. The next update will most likely take a few weeks, as I have to immerse myself once again in the Wonderful World of Worms NOTE 2: If the character ñ does not show up correctly on your computer screen, it is simply a 'n' with a tilde (squiggly line) over it, and may be substituted with a normal 'n' if necessary. +++ Disclaimer +++ Copyright 2002, Mark Saldaña This FAQ is the exclusive work of Mark Saldaña, and is protected by the International Copyright Law. It may not be altered in any way, except by the writer of this FAQ (me). This FAQ may only be hosted on the following sites: www.Gamefaqs.com +++ Version History +++ 0.1 - Initial Release, Submitted on August 8, 2002. + Weapon synopsis's finished + Game Section mostly done 0.5 - First Update, Submitted on August, 2002 + Weapon synopsis's reorganized and categorized + Updated TOC + Added new ratings to all weapons! 1) The Game +++ Worms History +++ Worms 2 is the sequel to the famous Worms 1, which was released on Sega Genesis, SNES, and PC, to name a few. In the first, you are given access to a few weapons such as dynamite, grenades, and a shotgun, and take turns trying to destroy the other team. Worms 2 did what Worms 1 started, but took it to an extremely higher level. The graphics have gone from a blocky, bland look to a strikingly finite and cartoon-like look. The gameplay now relies on strategy and skill, and is very captivating. Worms Armageddon loses a little from the previous game in the series because the menus are not as straightforward, and the gameplay seems to have lost some of its atmosphere. +++ What is Worms 2 All About? +++ s In Worms 2, the point of the game is to defeat all of the opponent's worms, whether the opponent is human or computer. The little pink guys battle it out on a hunk of land floating in the middle of the drink (think sea or ocean). The action is turn based, and each turn can be between 30 to 90 seconds; it depends on what the game settings are. There is a huge assortment of weapons to choose from, such as Cluster Bombs, Super Sheep, Baseball Bats, and Mines. Each one of these weapons handles differently, and learning how to use them provides most of the challenge in Worms 2. +++ The Story +++ Try to guess where this is from... "Once upon a time there were some small worms who got very annoyed and decided to go to arms in order to wipe out their vicious enemy counterparts. They developed some really cool weapons such as banana bombs and magic bullets. They trained all night and every day so they would become proficient in their wormly ways. Sometimes they would shoot grannies just for fun and would laugh about it in the evening time." - ??? Play mission mode for a while and you'll see what I mean. +++ The Teams +++ In Regular One Player, Regular 2-6 player, and Mission Mode, you are allowed to pick/make a team of worms. You can choose what sound scheme you want them to have, the team name, and the names of the worms. Here's an example of a team that happens to be mine: Team Name: Mental Inmates Sound: Kamikaze Worm 1: Sheepnut Worm 2: KaMiKaZ Worm 3: Mr. Happy Worm 4: Mr. Sad Worm 5: SHUT UP MR. HAPPY Worm 6: I'm with stupid -> Worm 7: Marco Polo Worm 8: Mr. Duck A little strange, I know. I've changed the worms over the years, but I have always kept the first 5 the same. SHUT UP MR. HAPPY is my favorite because I usually win the game with him. You might not always play with all 8 worms. If, for example, you start a game and that only allows 4 worms for each team, the first 4 worms will be automatically chosen. There is no way to choose your own 4 worms, so when you make the team it's a good idea to put the worms in order from your favorite to least favorite (which I haven't done). +++ The Modes +++ There are a few modes of play: Quick One Player, Quick Two Player, Regular One Player, Regular 2-6 player, Mission Mode, and Online Game. - Quick One Player starts a game with the default settings at a random level. The computer and player each have 4 worms - Quick Two Player is the same as Q1P except the opponent is another human - Regular One Player allows you to select what team of worms you want to be, what team of worms you want the opponent to be, what option scheme you want to play with (more info on this later), what weapon scheme you want to play with (more info on this later also), and what level you want to play on - Regular 2-6 player is the same as Regular One Player except there are more players playing. As the number of players goes up, the maximum number of worms goes down. Not all of the players have to be human; any number of players can be computer - Mission Mode allows you to pick your team, but that's it. Each mission puts you on a different level, with a different weapon scheme and a different option scheme. On one level, you cannot move and only have grenades. In another, you are on very thin pieces of land in the sky and only have shotguns. In all missions, the objective is to destroy all of the computer's worms - Online Games can only be played if you have the Worms 2 patch (see the patch section of this FAQ for more info). Once you download it, you get to play games like you would in Regular 2-6 players, except the people you are playing against don't have to be right next to you. You can chat in Online Games, which makes this mode even better. Lag is not that big of a deal because the game is turn- based, but can still be a problem with really slow Internet connections 2) The Weapons There are 48 weapons in Worms 2, which range from Kamikaze to the Concrete Donkey. 8 of them are secret weapons, meaning the only way to get them is by finding a crate with one in it. The other 40 you can get via setting up the weapon scheme so that you have them in the beginning, or through crates. The weapons are separated into three groups: Offensive Weapons, Defensive Weapons, and Special Weapons. +++ Offensive Weapons +++ 2.1.a - Missiles Bazooka: The simplest weapon in the game, but one of the hardest to control, is the Bazooka. It is basically a missile that is highly affected by the wind. It's good for some easy damage, but takes a lot of practice to successfully aim. You can control the speed of this weapon. _______________________ |Power: B | | |Precision: B- |Overall| |Fun: C+ | | |Complexity: B- | B- | |_______________|_______| Homing Missile: This is a more advanced version of the bazooka. When you select this weapon, you are allowed to pick a target. Then you shoot the missile. After about a second, the Homing Missile will curve to hit the target. The downside of the Homing Missile is that it doesn't dodge around object like the Patsy's Magic Bullet or the Homing Pigeon, but it's still an effective weapon. It's great to use when you're playing in an open terrain level. You can control the speed of this weapon. _______________________ |Power: B+ | | |Precision: A |Overall| |Fun: A- | | |Complexity: B+ | B+ | |_______________|_______| Mortar: Mix a Cluster Bomb with a Bazooka and you've got a Mortar. They fly straight until they hit an obstacle, and at that point they explode and sends 5 deadly clusters hurtling towards the ground. Good for some easy damage. You cannot control the speed of this weapon. _______________________ |Power: B+ | | |Precision: C+ |Overall| |Fun: C | | |Complexity: A | B- | |_______________|_______| Homing Pigeon: This "weapon" is hard not to laugh at, since it looks like a pigeon, but it is one of the most effective weapons in the game. Like the Homing Missile, it allows you to select a target before you fire. But unlike the Homing Missile, the Homing Pigeon automatically dodges around obstacles to hit the target. This weapon works well all the time, but it works best in places where there are no closed off sections. You cannot control the speed of this weapon. _______________________ |Power: A- | | |Precision: A+ |Overall| |Fun: A+ | | |Complexity: A | A | |_______________|_______| 2.1.b - Thrown Bombs Grenade: Not much to explain here... except that you can control the amount of time before the grenade detonates (between 1 and 5 seconds). The Grenade is best used for damaging worms that are a regular to long distance away, or with the ninja rope. You can control the speed of this weapon. _______________________ |Power: B- | | |Precision: B+ |Overall| |Fun: B | | |Complexity: B | B | |_______________|_______| Cluster Bomb: The cluster bomb works like a grenade, except that instead of just exploding, the cluster bomb releases clusters which each do 30 damage. This weapon is best used when you want to do more damage than a regular grenade. The cluster bomb is extremely effective when used in combination with the ninja rope. You can read about the infamous Cluster Bomb glitch in the "Extra Stuff" section of this FAQ. You can control the speed of this weapon. _______________________ |Power: A- | | |Precision: B- |Overall| |Fun: B+ | | |Complexity: B- | B | |_______________|_______| Homing Cluster Bomb: The Homing Cluster Bomb works somewhat like a regular Cluster Bomb. Before you throw it, however, you must pick a target. You can control the amount of time before it detonates. It detonates with a bigger explosion than a regular Cluster Bomb, and at the same time releases clusters. These clusters immediately fly towards the target and explode once they get there. The weapon is best used when there are multiple worms that you can throw the Homing Cluster Bomb at. You can control the speed of this weapon. _______________________ |Power: A | | |Precision: A+ |Overall| |Fun: A | | |Complexity: A- | A | |_______________|_______| Banana Bomb: This is one of my favorite weapons in Worms 2. Like a grenade, you throw the Banana Bomb and can control the amount of time before it detonates. When the banana detonates, it creates a huge explosion, but also releases many other bananas, which each explode with a slightly lesser force. This weapon is best used whenever mass destruction is wanted. You can control the speed of this weapon. _______________________ |Power: A+ | | |Precision: C+ |Overall| |Fun: A | | |Complexity: B+ | B+ | |_______________|_______| Super Banana Bomb: A Banana Bomb except you can detonate the bomb at the right time via pressing the spacebar. Not much to explain here... You can control the speed of this weapon. _______________________ |Power: A+ | | |Precision: B+ |Overall| |Fun: A+ | | |Complexity: A- | A | |_______________|_______| Holy Hand Grenade: Another funny weapon, taken right out of Monty Python, is the most damaging Grenade in the game, and probably one of the most damaging weapons overall. You use it like a grenade, but when it explodes, you hear the words "Halleluiah" and there is a huge explosion. This weapon is once again a great for a huge amount of controlled destruction. You can control the speed of this weapon. _______________________ |Power: A+ | | |Precision: A |Overall| |Fun: A+ | | |Complexity: B | A | |_______________|_______| Petrol Bomb: The Petrol Bomb is basically a Grenade meets a Napalm Strike. You throw the bomb, and as soon as it makes contact with anything, it explodes into a heap of burning acid. This weapon isn't too good, but it can be used in place of a regular grenade. You can control the speed of this weapon. _______________________ |Power: B- | | |Precision: B- |Overall| |Fun: C+ | | |Complexity: B- | B- | |_______________|_______| Ming Vase: The Ming Vase is an extremely damaging weapon: use with caution!! You drop it down and have 5 seconds to escape. After that, it explodes with a force almost as powerful as the Holy Hand Grenade and releases different cluster-like objects. Each of these explodes and causes moderate damage. This weapon is best used for mass destruction and/or to clear away some of the landscape. You cannot control the speed of this weapon. _______________________ |Power: A+ | | |Precision: B- |Overall| |Fun: A | | |Complexity: B+ | A- | |_______________|_______| 2.1.c - Planted Bombs Dynamite: One of the best weapons in the game, the Dynamite deals out a huge load of damage (up to 75 points!!), causes worms to fly everywhere, and has a big blast radius. It's best used when two or three enemy worms are lying alone... and even better when they're near the water! Like the 'nades, Dynamite works well when planted using a Ninja Rope. You cannot control the speed of this weapon. _______________________ |Power: A | | |Precision: A |Overall| |Fun: A | | |Complexity: A | A | |_______________|_______| Mine: A toned down version of the Dynamite, the Mine makes up for its less damage and smaller blast radius by one special feature: it is activated by stepping on it, and doesn't necessarily have to be detonated immediately. Mines are great when you are trying to defend yourself and keep others from coming near. You cannot control the speed of this weapon. _______________________ |Power: B | | |Precision: A+ |Overall| |Fun: B+ | | |Complexity: B | B+ | |_______________|_______| 2.1.d - Moving Bombs Sheep: By far the best regular weapon in the game. Not many people fully realize how good and useful the Sheep really is. The sheep is a works like a walking stick of dynamite: you release it, it bounces along in the chosen direction, and you can detonate it at any time. But the sheep can be very dangerous, especially in an area with high walls; blowing yourself up with a bouncing farm animal makes ridicule inevitable. It's best used when you are on a semi-flat piece of land and want to deal some damage to a distant target. It's also can be used for a quick dropped explosive with a Ninja Rope, given that you are proficient enough in Roping that you can escape from the target in less than a second. You cannot control the speed of this weapon. _______________________ |Power: A | | |Precision: B+ |Overall| |Fun: A+ | | |Complexity: B | A | |_______________|_______| Super Sheep: Although most may think the Super Sheep is even more effective than the regular Sheep, I disagree because it is a lot less versatile. It works almost exactly like the Sheep, but it "flies" and you can control it in the air. The only problem with this is that it takes off quickly, meaning that it will explode if anything is close overhead. It is best used in either open levels or cavern levels where there is nothing close overhead. You cannot control the speed of this weapon. _______________________ |Power: A+ | | |Precision: A |Overall| |Fun: A | | |Complexity: C+ | A- | |_______________|_______| Mad Cow: A very good and very hard to use weapon, Mad Cow releases many cows that each can do dynamite-grade damage. They explode when they hit an obstacle or if they reach their time limit. Mad Cows are best used when mass destruction is needed, but be warned: they are very hard to control. You cannot control the speed of this weapon. _______________________ |Power: A+ | | |Precision: A- |Overall| |Fun: A+ | | |Complexity: C+ | A- | |_______________|_______| Old Woman: The Old Woman is set off by a time fuse. This old lady can do a lot of damage, so watch out! She is sometimes hard to control, because she switches directions a lot. But she is great when you are trying to damage a select worm/group of worms, such as some trapped in a hole or grouped close together. You cannot control the speed of this weapon. _______________________ |Power: A+ | | |Precision: B+ |Overall| |Fun: A+ | | |Complexity: B | A | |_______________|_______| 2.1.e - Guns Shotgun: The shotgun works like a simple gun. You have 2 shots, and may move around a little between each shot. The shotgun is best used when you have an unobstructed path between your worm and the enemy worm. You cannot control the speed of this weapon. _______________________ |Power: B | | |Precision: A+ |Overall| |Fun: B+ | | |Complexity: A- | B+ | |_______________|_______| Handgun: A simpler version of the Shotgun, this puny weapon deals barely any damage. It's perfect for a quick finishing kill, but that's about it. You cannot control the speed of this weapon. _______________________ |Power: C+ | | |Precision: A- |Overall| |Fun: C+ | | |Complexity: A- | B | |_______________|_______| Uzi: More powerful than the other two weapons, the Uzi is also more versatile. It can be used for the quick finish, the mid-range shot (as long as there is a unobstructed path between the worm and the target), or to drill a whole through the terrain. You cannot control the speed of this weapon. _______________________ |Power: A- | | |Precision: A- |Overall| |Fun: A- | | |Complexity: A | A- | |_______________|_______| Minigun: The Minigun is an Uzi on steroids. This baby packs a big punch, and fires like crazy. It's good for any situation the Uzi is good for. You cannot control the speed of this weapon. _______________________ |Power: A | | |Precision: A- |Overall| |Fun: A+ | | |Complexity: A- | A | |_______________|_______| 2.1.f - Worm-Only Attacks Fire Punch: The Fire Punch is a funny way to inflict some easy damage. If your worm goes up to another and you select Fire Punch, it does what the name sounds like: the worm punches him in a cute wormy way. The blast usually causes the targeted worm to go up a little into the air. It is a great short-range combat weapon and should be used more often. You cannot control the speed of this weapon. _______________________ |Power: B | | |Precision: A |Overall| |Fun: B- | | |Complexity: A | B | |_______________|_______| Dragon Ball: The Dragon Ball is ALMOST EXACTLY the same as the Fire Punch, but the only difference is that the Dragon Ball hurls the enemy worm forward whereas the Fire Punch hurls the enemy worm upward. You cannot control the speed of this weapon. _______________________ |Power: B | | |Precision: A |Overall| |Fun: B- | | |Complexity: A | B | |_______________|_______| Kamikaze: One of my favorite weapons in the game, this weapon can be incredibly fatal if used right. The Kamikaze makes your worm hurl into whatever direction you choose at a startling rate, but makes your worm die in the process. This is incredibly useful when there are lots of oil tanks in the vicinity and/or there are many of the opponent's worms very close to yours. Skip ahead to the Kamikaze Strategy section to learn a variety of ways to effectively use this "weapon". You cannot control the speed of this weapon. _______________________ |Power: A- | | |Precision: B |Overall| |Fun: A+ | | |Complexity: B+ | A- | |_______________|_______| Prod: The prod deals barely any damage, but it's IMHO one of the funniest weapons in the game. A great insult to injury if you want to deal a few damage points to finish a worm off, or if you want to poke them off a ledge. The weapon is pure genius from Team 17. You cannot control the speed of this weapon. _______________________ |Power: C+ | | |Precision: A+ |Overall| |Fun: A+ | | |Complexity: A+ | A | |_______________|_______| Baseball Bat: The Baseball Bat is a hilarious weapon that actually does some considerable damage (with my settings, anyways). Your worm walks up to another worm, and you whack it with the bat! You can control the angle of which the bat is swung, thus effecting where the worm is thrown. This weapon is great when you want to either moderately damage a single worm or you want to transport the worm someplace, like the bottom of the sea. You cannot control the speed of this weapon. _______________________ |Power: A- | | |Precision: A |Overall| |Fun: A+ | | |Complexity: A- | A | |_______________|_______| 2.1.g - Air Strikes Air Strike: This is the first of 4 in a series of air-to-ground weapons. The air strike works like this: You select a target on the ground, and an airplane passes on the top of the screen. The plane releases many missiles that take a straight path to the ground, whether the path is obstructed with terrain or not. Once a missile hits something, it explodes and does moderate damage. This weapon is great when you have a clear path from the worm to the sky but your actual worm cannot attack the target directly. You cannot control the speed of this weapon. _______________________ |Power: B+ | | |Precision: A- |Overall| |Fun: B- | | |Complexity: A- | B+ | |_______________|_______| Homing Air Strike: The Bazooka is to the Homing Missile as is the Air Strike is to the Homing Air Strike. The Homing Air Strike is the same as the regular Strike, but with a homing mechanism implanted (once the missile explodes, it sends flaming material towards the target). You cannot control the speed of this weapon. _______________________ |Power: A- | | |Precision: A+ |Overall| |Fun: A | | |Complexity: A | A | |_______________|_______| Napalm Strike: The Napalm Strike works a little differently than the previous two Strikes. You select a target, and a ship comes overhead. But the ship lets out immediately explosive acid that goes down to the ground. The acid is highly affected by the wind, so it's best to adjust the target accordingly. Once the acid hits the ground, it burns whatever it touches for about 4 seconds and then subsides. This weapon is great for any situation where mass destruction is necessary, and your worms are a safe distance away. You cannot control the speed of this weapon. _______________________ |Power: A- | | |Precision: B- |Overall| |Fun: A | | |Complexity: B- | B | |_______________|_______| Mail Strike: The most effective and original member of the Strike foursome, the Mail Strike acts just the way the name sounds. You select the target, the ship comes out, but instead of acid or missiles coming out, letters fly out of the sky. These letters are very highly affected by the wind, so it will most likely take a few attempts before you'll get a feel for aiming the Mail Strike. Each letter does a fairly large amount of damage. This weapon is great for any situation where mass destruction is necessary. You cannot control the speed of this weapon. _______________________ |Power: A | | |Precision: B- |Overall| |Fun: A+ | | |Complexity: B- | B+ | |_______________|_______| +++ Defensive Weapons +++ Blow Torch: The Blow Torch can be used in multiple ways. If you need to drill a hole into the terrain to get somewhere safely or just to hide, you can use the Blow Torch. You can also use it for a little damage, or to push a worm off the edge. _______________________ |Useful: B- | | |Precision: A- |Overall| |Fun: B- | | |Complexity: A- | B | |_______________|_______| Drill: The Drill works the same as the Blow Torch, except it only drills down. The Blow Torch is a better weapon because you can control the direction of the hole and it drills farther, but if you are stuck with the Drill, you can still use it wisely. _______________________ |Useful: C+ | | |Precision: A- |Overall| |Fun: B- | | |Complexity: A- | B- | |_______________|_______| Girder: A very strategically important tool, using them can change the whole game. You can build bases with them to protect yourself, or you can trap in others. More about this is in the Strategy section. _______________________ |Useful: A | | |Precision: A |Overall| |Fun: A- | | |Complexity: B+ | A- | |_______________|_______| Ninja Rope: An absolutely essential weapon to the game. If you have this weapon, you can go anywhere, anytime! But it takes plenty of skill to master. More about this is in the Strategy section, including how to use it offensively! _______________________ |Useful: A+ | | |Precision: A+ |Overall| |Fun: A+ | | |Complexity: B | A | |_______________|_______| Bungee: Need to go down, but don't want to damage yourself and lose your turn in the process? The Bungee allows you to go far down without having to worry about the damage. I don't like this weapon because you can do the same thing with the Ninja Rope if you use it right. Also, there is a higher risk of messing up with the Bungee. _______________________ |Useful: C+ | | |Precision: A- |Overall| |Fun: C+ | | |Complexity: A | B | |_______________|_______| Parachute: Another way to get down, the Parachute lets you float all the way to safety. A pointless weapon, because you can already do the same thing with the Bungee and the Ninja Rope. _______________________ |Useful: B- | | |Precision: B+ |Overall| |Fun: A | | |Complexity: B+ | B+ | |_______________|_______| Teleport: This device allows you to teleport a worm to any place on the map at the cost of your turn. A great way to escape short-term damage, the Teleport should be used more. Sometimes it's easier to use the Ninja Rope to navigate around the map, but if you're in a lazy mood the Teleport is great. _______________________ |Useful: B+ | | |Precision: A+ |Overall| |Fun: B- | | |Complexity: A+ | A- | |_______________|_______| Skip: This allows you to skip your turn while seeing a worm doing a cute jump rope animation. Only losers do this, because a stupid move is better than no move, right? _______________________ |Useful: C- | | |Precision: C |Overall| |Fun: F | | |Complexity: A- | C+ | |_______________|_______| Surrender: The ultimate stupid way out, the Surrender shouldn't even be put in the game. Don't use it: it will make you look bad and it's taking the easy way out. Just use a few Kamikaze's instead :) _______________________ |Useful: F | | |Precision: F |Overall| |Fun: F | | |Complexity: F | F | |_______________|_______| +++ Special Weapons +++ I'm not going to rate any of these weapons; they're all A+'s!! Salvation Army: Another highly effective weapon, the Salvation Army walks away in any direction you choose. You can detonate it by pressing spacebar, and the Salvation Army explodes with a huge force and releases many tambourines. Each tambourine is capable of big damage, and explodes whenever they touch something. This weapon is an impressive and fun way to unleash mass destruction. MB Bomb: Another funny weapon: a huge balloon floating from the sky? This huge bomb is highly affected by the wind, and explodes when it comes in contact with something. The explosion is huge, and can greatly damage multiple worms. This weapon is best used in an Air Strike-like situation where you also want to do mass destruction. Sheep Strike: BAAAAHH! It's raining sheep! The Sheep Strike works like the regular Air Strike, except Sheep fall out of the sky! Each does incredible damage, and they can explode multiple times. This is one of the most damage producing weapons in the game, and must be carefully aimed and used (the Sheep bounce around and can accidentally damage your own worms). Mike's Carpet Bomb: This works like the Sheep Strike, but with carpets instead. These carpets fall out of the sky and explode multiple times with huge force. They don't bounce around as much as the Sheep do, but they are still hard to control. As with the Sheep Strike, Mike's Carpet Bomb is best used in any situation where you want a lot of uncontrollable mass destruction. Cloned Sheep: Like Mad Cow, Cloned Sheep releases many sheep into the terrain that blow up easily. What makes it different, however, is that each sheep bounces around wildly, making them hard to use to target specific worms. Each packs the force of a stick of dynamite! They are best used for some semi- controlled mass damage that looks really funny. *** Bibliography *** Although a majority of the information on this website was created solely by me, I must give due credit to the following websites: www.worms2.com/worms2/ www.gamefaqs.com/ - from which I was inspired to write this FAQ EXPECT IN THE NEAR FUTURE: An extremely comprehensive strategy guide, with sections for general, player vs. cpu, and player vs. player strategy, organization and update of weapon list/strategy guide, a look at the development of the Worms series and Team 17 after this fantastic game, and much, much more! That's all for now... later!