=============================================================================== UNREAL TOURNAMENT 2004 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Strategies FAQ ~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== Author : Steven Olver Game : Unreal Tournament 2004 Platform : PC FAQ Version : 1.01 FAQ Type : Weapon, vehicle and general strategies E-mail : arcticpancake@gmail.com Date Started : 1st of December 2004 (1/12/04) Date Finished : 7th of December 2004 (7/12/04) =============================================================================== ~~~~~~~~~~~~~ Contents ~~~~~~~~~~~~~ 1 - Introduction 1.1 - Introduction 1.2 - Version history 1.3 - Contact info 1.4 - Copyright and legal information 2 - General Strategies 2.1 - Some helpful hints 2.2 - Deathmatch tips 2.3 - Team Deathmatch tips 2.4 - Double Domination tips 2.5 - Capture the Flag tips 2.6 - Bombing Run tips 2.7 - Assault tips 2.8 - Onslaught tips 2.9 - Last Man Standing tips 2.10 - Invasion tips 2.11 - Mutant tips 3 - Weapon Strategies 3.1 - Shield Gun tips 3.2 - Assault Rifle tips 3.3 - Biorifle tips 3.4 - Shock Rifle tips 3.5 - Link Gun tips 3.6 - Minigun tips 3.7 - Flak Cannon tips 3.8 - Rocket Launcher tips 3.9 - Lightning Gun tips 3.10 - Sniper Rifle tips 3.11 - Mine Layer tips 3.12 - Grenade Launcher tips 3.13 - AVRil tips 3.14 - Redeemer tips 3.15 - Ion Painter and Ion Cannon tips 3.16 - Target Painter and Phoenix Bomber tips 3.17 - Translocator tips 4 - Vehicle Strategies 4.1 - Goliath tips 4.2 - Hellbender tips 4.3 - Manta tips 4.4 - Scorpion tips 4.5 - Raptor tips 4.6 - Leviathan tips 4.7 - Phoenix tips 4.8 - Human and Skaarj Spacefighter tips 4.9 - Minigun tips 4.10 - Link Turret tips 4.11 - Energy Turret (Mothership Turret) tips 4.12 - Ion Cannon Turret tips 4.13 - Plasma Ion Tank tips 5 - Conclusion 5.1 - Have anything to add? (Or subtract?) =============================================================================== ~~~~~~~~~~~~~~~~~~~~~ 1 - Introduction ~~~~~~~~~~~~~~~~~~~~~ ------------------ 1.1 - Introduction ------------------ Welcome to my Unreal 2004 strategies FAQ. It will provide you with helpful tips, hints and strategies for weapons, vehicles and general strategies. It is aimed at beginners to intermediate level players (Advanced players will probably know everything in this guide already). I will not be telling you about exact stats of weapons and re-fire rates because once you've played for a while you get a feeling of how powerful a weapon is or how fast it is. If you want that kind of information, look for another FAQ. I will also not be telling you about level strategies because I'm not so good at that, there are a lot of levels and you will probably download levels that I don't have anyway. --------------------- 1.2 - Version History --------------------- 7/12/04 - Version 1.00 - Finished version 1.00 13/05/05 - Version 1.01 - Changed e-mail address Sorry for anybody who sent me anything to my old address, I didn't realise I had not changed it in the FAQ. Sorry for any inconvience that may have caused. ------------ Contact Info ------------ You can e-mail me at arcticpancake@gmail.com but please guys, only constructive criticism. If it isn't going to help me just keep your opinions to yourself. If you have any errors you would like to report, go ahead. If you have any more strategies and tips you want to add, I would appreciate it and I will give you credit for any help you give me. If you give me crap and continue to bombard me, I'll just block you, so don't bother. ------------------------------------- 1.4 - Copyright and legal information ------------------------------------- Oh let's get this over with. You may not copy anything out of this guide or the whole guide unless you get my permission first. If you want to put this guide on your website you also need to get my permission. Just ask me what you want to do with it and I'll let you know. I probably will say yes, it's just more fame for me :). If I find this on any page that I haven't given my permission to then I'm going to sue you, or something. Yeah, so just don't do it and get my permission first, it's not that hard you know. Just e-mail me at arcticpancake@gmail.com. Now with that out the way, lets get on with it. =============================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2 - General Strategies ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------ 2.1 - Some helpful hints ------------------------ Go wild - Might not sound like much of a helpful hint. However in Unreal 2004 you need to be constantly moving, your movements erratic and unpredictable. This makes you a very hard target. This is also not Counter Strike, there's no crouching and sneaking here. This means that you jump off a ledge shoot your enemy in the top of the head and land while taking minimal damage. What I'm trying to get at is that you should try a lot of crazy things and take a lot of risks (but within reason, don't go jumping off ledges into lava, and things that will obviusly kill you). Here is another example, you're flying in a Raptor and firing at a guy on the ground. Can't seem to hit him with you cannons or missiles? Why not just crash into him? You will kill him quite easily and quickly. I hope you see my point on this. Use your Adrenaline : It's there for a reason, so use it! Only use when at full health (even booster). It's useless if you use your adrenaline and die just after activation. Speed : Up, up, up, up. Speed is just useless in 2004, it used to be my fave in 2003. It's just really short now (sped up adrenaline drain). Even in CTF or Bombing Run, it's useless. Rather use booster. Booster : Down, down, down, down. Booster raises your health and armour over the time. This can be very useful in CTF and Bombing Run (More so than useless speed). If you start getting hit, Hopefully the booster will cancel out the damage you're recieving. Invisible : Right, right, left, left. Totally useless against bots, but might have an effect on humans at a distance (at close range, it is easy to spot someone who is "invisible"). I can't say that I recommend this. Berserk : Up, up, down, down. This gives a faster rate of of fire. It's quite good (especially in Death Match). This and booster are the only ones you should use (or speed in rare cases). When low on health, use a big hitter : If you're low on health, rather take a risk and use a weapon that that is likely to kill in a shot or two (like a Sniper Rifle). Better run the risk of not hitting than hitting and doing no damage. This way if you're lucky or skillful, you score a frag even with low health. Learn to strafe : You need to be able to dodge fire and keep your aim on your target at the same time. You should also learn to keep moving in one direction and looking in another by using strafing. Let me try to explain this better, you're moving forward and now you want to keep moving forward but look to your left, so you look left and at the same time start strafing right. This allows you to constantly scan for enemies while you keep moving towards your goal. Use your double and wall jump : Most items can't be accessed with the normal jump, so you need to double jump or if there is a wall nearby, wall jump. On low gravity maps, the time that you press jump for your double jump is much later than on normal gravity maps. The wall jump is not as useful as double, just about anything reachable by wall jump is accessable by double jump, which is easier. Just in case you were wondering, you cannot double jump and then wall jump. That's why wall jump is basically useless. Use splash damage : Splash damage is damage done to a player by something like an explosion and not a direct hit. So when you're firing at someone with a rocket launcher or flak cannon grenade, don't fire direclty at them, rather fire at the ground or a wall and let the splash damage hurt them. You do this because trying to hit someone directly with a rocket or grenade is a lot harder than hitting the floor around them. Collect the ammo first : When weapon stay is set to on, collecting the ammo first and then the weapon is a good idea. This is because someone may come out of nowhere and steal the ammo while you're collecting the gun, which would stay there anyway. A gun is no good if you run out of ammo half way through a fight. Of course if weapon stay is set to off, you must always collect the weapon first. Learn the map : It can be useful in many maps to know the layout and where abouts of items and weapons. Just playing a map over will give you a very good feel for the map. Taking a look as a spectator can also help, but playing the map for real is better. Aim ahead : When you're firing at a moving target with a slow weapon (slow projectile speed, not rate of fire), You need to aim ahead of your target in order for your fire to meet up with your target. So if you're firing from the side at someone who is moving forward, you need to aim ahead in order for him to run into your fire. Go for higher ground : Firing at someone who is above you is a very unfavorable situation and you should always try and get above the other players. When you're on higher ground it is also easy to dodge fire by just moving back a bit and go back to your firing position. If the ground you are standing on is totally opaque (not transparent), you could move back to dodge fire then move to slightly different location and pop out to start firing. This way your opponent has to keep quessing as to where you are going pop out next. Beware the weapon switch : When you are not firing and you collect a weapon it will automatically switch to it (if it's more powerful). However if you are firing at someone and you collect a weapon, it will not switch. This is both a blessing and a curse, you may or may not want to switch during a fire fight. If you have a junk weapon, you may want to consider quickly darting behind a pillar and switching manually. This can be changed somewhere in the settings, it's called er... hold on... Ah, weapon switch on pick-up in the "game" panel. Don't double tap dodge : You may disagree with this but I find the double tapping a direction to dodge that way quite a terrible way to dodge something. It's because of the pause that you experience when half way between the dodge, it makes stand totally stationary for a split second. A split second which could kill you. Just plain old strafing works better for me. Also when you use the dodge, you have to think about it before you do it, maybe this goes away the more you use it, but that just doesn't work for me. You kind of have to prepare for it before you do it, which is no good. If this works for you, then good for you, but if you can't seem to get to grips with it, just leave it alone. Never give up the chase : This seems to happen with bots a lot, if you play with with other players it depends on the player. If your opponent decides to retreat, chase after him and never give up unless you can't find him anymore. It's also quite fun and thrilling to chase after someone when their running away fast and taking difficult routes that you have to copy. The thrill of the hunt. Also try to keep your fire on him at all times no matter how little you actually hit him, every little bit of damage helps. Always use your zoom on vehicles : In most vehicles you can zoom in on your targets. You should do this whenever you can, because it makes your aiming much easier. Especially when you are not driving, if you are driving, it might not be an option by obscuring your view. If you can zoom though, do. It can also help you in compensating for target movement, for instance : moving your crosshair to the left a bit when firing at someone who is quickly to the left. --------------------- 2.2 - Deathmatch tips --------------------- Use your booster and berserk : I recommend using these two adrenaline combos for deathmatch. Booster allows you to survive longer in a fire fight, while berserk allows you to kill a lot of people who are in a group. Better you than someone else : What I mean is, even if you are low on health, you should grap any power-ups, ammo, guns, etc. Even though you may be about to die, it's better that you have the stuff and not letting your opponents get the advantages of the item. Don't think "Oh, I'll go get that redeemer when I re-spawn, I'll just die if I get it now." because it'll be gone by the time you've re-spawned and someone else will the advantages that item brings. Keep a look out : In deathmatch everyone is your enemy, so your enemy could come from anywhere. Keep a constant look out behind you and from anywhere enemies may come from (remember my learn to strafe tip). -------------------------- 2.3 - Team Deathmatch tips -------------------------- Leave something for the rest : The opposite of my "better you than someone else" tip for deathmatch. Grab only what you need and leave something for your teammates. However, if none of your teammates are present, better not leave it to chance and just take it for yourself. Make a pack : A team should always stick tohether, a group is much better at killing than one person. If you are all spread out and the enemy decides to use this tactic, they will pick you off like flies. If you play with bots, press V and tell everyone to back you up. If you play with other people, try and organise something with the other players. Don't take unneccesary risks : If you kill yourself in team deathmatch, you lose a point for your whole team, not just yourself like normal deathmatch. So don't let the team down by being careless and reckless. ---------------------------- 2.4 - Double Domination Tips ---------------------------- Hold the fort : Once you've gained control over a control point, defend it! Don't go through all that trouble only to lose the control point again. It only takes someone to tap your control point to cancel out the count down for a point. Sit on the points between rounds : When someone scores a point, there is a pause that allows you to get to one or both of the control points and sit there. Once the new round starts you can take control of the control point immediatly. Try and get your teammates to go to the other control point while you and maybe someone else go to the one control point, you both take control of the control points very quickly and try to defend them with all your might. --------------------------- 2.5 - Capture the Flag tips --------------------------- Attack in a group : When you try to steal the enemies flag, try and attack in a group. This way you stand more of a chance getting the flag, and if the person carrying the flag drops it, there are some people nearby to quickly get it. You can also try absorb damage for the flag carrier. Use your booster and speed : Booster will help you take a lot of damage so you can just take it until you get back to your flag. Speed can help in some situations, for instance : you need to get out a base with the enemies flag very quickly. You could also use speed to put some distance between you and your enemy, but this would only work when there are lots of corridors and a little distance goes a long way. If it's in a big open map, this would not work. Use a sniper to cover the flag carrier : If the map permits, it may be a good idea to assign someone as a sniper to cover the flag carrier as he comes back to the base. If the flag carrier drops the flag, the sniper can cover the area and stop the enemy from retrieving their flag. These tips though, require a very skilled sniper. ---------------------- 2.6 - Bombing Run tips ---------------------- Pass the ball to your enemy : "Huh?" You might think. Want I mean by this is, when you have the ball, you cannot fire. So when faced with an enemy, you can pass the ball to him stopping from firing. Then you can kill him and take the ball back. Pass when you're about to die : If you're going to die soon, try and pass the ball to a teammate. If no one is close by, the best thing to do may be to just throw the ball as hard as you can in the general direction of the enemies goal. Work as a team : Attack as a team and pass frequently in order to work your way towards the enemy base. You can also leave your translocator at your base so you can get back quick if someone slips past you. ------------------ 2.7 - Assault tips ------------------ Work as a team : That's the only advice I can give you because each map is different. Ah who cares? This game mode sucks anyways. It's not like anyone plays it. You know this used to be the best in the original UT, but now it's messed up. -------------------- 2.8 - Onslaught tips -------------------- Charge the first node quick : If there is only one node connected to your core, get a fast vehicle and get to the node pronto. Then charge it up as quick as possible. Get your teammates to help you charge. If two nodes are connected to your core, split the team in two and do the same. You could also have some people waiting near the node that will be available after you charge the first one up. The team who charges their first node first gets an early advantage. Destroy the connecting node : When your powercore is being attacked, don't try and defend the powercore, rather attack the node that is allowing them to attack your core. You should still leave some people to defend the core though. If two cores and conncected to your power core, destroy the one then the other while still leaving some people to defend the core (more important when there are two connected nodes). Defend your connecting node : Complete reverse of the above tip. When you get a node that connects your enemies core, defend it at all costs! It's your only link to their core. Of course don't concentrate all your efforts on defending the node, you need to attack their core as well. If you have two nodes that connect to their core, then just attack all out. Maybe the enemy will be to busy defending the core that they ignore my above tip. If they don't ignore my tip, you should still get lots of damage in before they destroy both nodes. Bail : If your vehicle is low on hit points, better bail out quick. Even if no missile lock warnings occur, it's a good idea because other fire might hit you without any kind of warning. Another advantage of this tip is : an enemy might try to hijack the vehicle (he will not be able to see the hit points of the vehicle, although he may see smoke or fire). If he does hijack the vehicle, you can kill him very quickly. This often works well if you play with bots (crazy bots just go on a mad run for any vehciles they see). Hide and hit : If you can get a good hiding spot where no one will find you, you can hit an enemy power node without being bothered. Try and use a weapon that does not give off your positon. An example of this is in the map Crossfire, the turrets near your base have a good view of the middle power node. Move around the power core : When you are attacking the enemy power core, try and move around the power core to block off fire and allow you to continue attacking. This helps to get a few more shots in before you die. The shields do not help you : The shields I am talking about here are the shields that surround a power node once it's safe from attack. You might try and hide inside these shields, but it won't do you any good because the fire just comes through anyway. Repair your nodes : I know that the bots never repair the nodes, If you play with other players then it depends on the player. If you see a damaged power node, don't just ignore it and run straight to most exciting part of the map, repair it, you need them to win this game. If other people ignore damaged power nodes, don't follow suit, try and set an example and try and get other players to repair the nodes as well. Maybe when other players see you repairing a node they will come and help you. On that same note, if you see someone repairing a node, go and help them. ---------------------------- 2.9 - Last Man Standing tips ---------------------------- Choose the best weapon for the job : You have access to all of them! Otherwise just use your favourite weapon. Play cautiosly : You may notice that there is no health in Last Man Standing, so you may want to play a little more cautiosly than usual. Don't try and camp : In this game mode, camping will get everyone's attention by pin pointing you on their radar. Don't try and fool it either by making slight movements now and again because that won't work. -------------------- 2.10 - Invasion tips -------------------- Stick together : If you stick together you have a better chance of getting through the round. Try and watch each other's backs. It only takes one person to get through the round to make everyone else come back in the next round. Use the time between rounds : Use it to restock on ammo and weapons, regroup the team, heal etc. This way you can be fresh for the next wave. Try to stay alive : Well this should kind of apply to everything (in just about every game as well) but very important here. If you die your teammates have to keep going without you until the next round. So play a little more carefully here, you can always run away to regroup and resupply. ------------------ 2.11 - Mutant tips ------------------ Kill the bottom feeder : If you are the mutant, try and kill the bottom feeder because he gives you five points. The bottom feeder has a turqoise icon above his head. Go for him if you can. Remember to change weapons as a mutant : I noticed that when I became the mutant, I gained access to all the weapons but it did not automatically change to the most powerful weapon. Remember to just change to your favourite weapon when you become the mutant. =============================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~ 3 - Weapon Strategies ~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------- 3.1 - Shield Gun tips --------------------- Only Shields one direction : The shield only covers the side you are facing, even though it looks like it might cover your whole body. Use the shield : You can use the shield to protect teammates who are carrying the flag, ball etc. You could also protect yourself while searching for a new weapon, or rushing for the flag. Fire usage : Primary fire is used as a melee weapon while the secondary fire is the directional shield. ------------------------ 3.2 - Assault Rifle tips ------------------------ Get rid of it :Always try and find a new weapon as fast as possible if you find yourself using this. Sure you can pick up two but it's not like you'll actually hit anything with them, and if you do, all you get is your enemies attention. Bounce the grenades : If you are forced to use this gun, use the grenades because they are the only thing that does damage on this gun. It might be more difficult to hit enemies, but at least you do damage. Also try and bounce the grenades around corners to avoid taking any damage yourself. You need to play a careful game with this gun. Fire usage : Primary fire is used for short range because of it's inaccuracy, secondary fire is used to bounce grenades around corners and basically use this until you run out of grenades and then go onto primary fire. ------------------- 3.3 - Biorifle tips ------------------- Leave a trail : You can leave a deadly trail of blobs behind you with the primary fire while you're trying to find a better weapon (You are trying to find a better weapon right?). However don't place each blob too close to one another because if you do, one will explode and cause a chain reaction and make them all explode. Fire usage : Primary fire is used to cover an area or if you can't aim (you can just shoot everywhere and hope you hit). Secondary fire is charged up and you lob one huge ball of deadly biowaste. Use this if you are good at aiming and can hit your enemy directly. ---------------------- 3.4 - Shock Rifle tips ---------------------- Use the combo : In case you don'y know, you can shoot your secondary fire with the primary fire to create a powerful explosion. Try and shoot off a few secondary fires, and then try and the one closest to your enemy. This will take practise however, but is a very powerful tactic if you can master it. Backfire : I'm not totally positive about this, but it may be worth a try. If you are good enough, you can try and hit your enemies secondary with your primary fire and cause an explosion right next to them. As I said, I'm not 100% about this so if you have tested it, please e-mail me and tell me if I'm wrong. UPDATE : I am very sure this works now, I was fighting someone and we both had Shock Rifles, he shot a secondary and I accidentally shot it and it killed him. Fire usage : Primary fire is used for long range and if you are good at aiming. Secondary fire is used to cover an area and then see if you can hit the one that is closest to your enemy. ------------------- 3.5 - Link Gun tips ------------------- Link and be linked : When another player has the Link Gun equiped, they will have a green icon above their head. If you see this, then go and link with them (Secondary fire at them). This makes their fire more powerful. Hopefully others will follow suite and join in with you or make their own link with another player. Fire usage : Primary fire is used for medium range and the secondary fire is used for short range encounters. You will have to get a feel for the range of the secondary fire as it is difficult to tell exactly how far it is. Best to look at someone firing from the side to get an idea of the range. The primary fire only goes so far before it dissapears into thin air, so don't think that they go on for ever. ------------------ 3.6 - Minigun tips ------------------ Fire usage : Primary fire is used at close range and if you are bad at aiming. Secondary fire is used for long range and if you are good at aiming. ---------------------- 3.7 - Flak Cannon tips ---------------------- The combo : This is my personal combo which I like to use a lot. What you do is, fire a grenade at your enemies feet. This will hopefully send him flying in a direction. Try and predict the direction or just wait to see what direction he flies. Then fire a primary fire while he is in mid air and unable to change direction. This usually kills anyone who has little or no armour. Of course it takes a lot of practise to get as good as me :). Also jumping around can also help to avoid being hit when using this tactic. Bounce around : Use the primary fire to damage those around corners. Fire at the wall at an angle and the fire will bounce accordingly. Try to use this to bounce the fire around corners when you know there is someone there. I've killed quite a few like this. Practise will give you an idea about the angle required to hit and you will learn to estamate how far your opponent has gone. Fire usage : Primary fire is used at short range and is used as you would use a shotgun. Secondary fire launches a grenade that also explodes into fragments on contact. When you need range with your grenade, jump and then fire the granade. This will give you a lot more range. This can be used for anything that fires in this manner. -------------------------- 3.8 - Rocket Launcher tips -------------------------- Aim at the feet : Always aim at your enemies feet or a wall next to him and damage him with the splash damage I talked about in the General Stategies section. You stand a better chance of hitting the floor or the wall than hitting him directly. Use multiple rockets : Hold the right MB to charge up to three rockets and fire them in an expanding line. Hold the right MB and then then press and hold the left MB to fire them in a tight Spiral. These will cause a lot more damage when fired for splash damage than a single rocket, but make sure you waste the time or ammo needed for these combos, make sure it hits! Homing device : If you keep your crosshair on a target you should get a bleep and your crosshair will change. This means you have entered homing mode and you can fire your rocket and it will home it's target. I am fairly sure that it is a fire and forget missile. Fire usage : Primary fire is used when you need to get rockets in different positions, like covering an area. Secondary fire is used when you need lots damage in a particular area. ------------------------- 3.9 - Lightining Gun tips ------------------------- Big hitter : This is one of the big hitter weapons that I was talking about in the "When low on health, use a big hitter" tip in the General Strategies. It's high risk because it is difficult to hit with it at close range, but does lots of damage. It's also possible to get a head shot if you're lucky. Use a little zoom : This might or might not work for you. When running around with this weapon (As in not sniping), just tap the right MB to give you a small zoom and fire with this. Some might find it easier to hit like this. This most certainly was true for the original UT, but I find that this is not so for me anymore. Try it for yourself and if you like it then use it. Fire usage : Primary fire is this weapons only actual fire, very accurate and powerful. Secondary fire is the zoom which makes it easier to hit stuff at long range, though this does require skill as a sniper. ------------------------ 3.10 - Sniper Rifle tips ------------------------ Big hitter : This is one of the big hitter weapons that I was talking about in the "When low on health, use a big hitter" tip in the General Strategies. It's high risk because it is difficult to hit with it at close range, but does lots of damage. It's also possible to get a head shot if you're lucky. Use a little zoom : This might or might not work for you. When running around with this weapon (As in not sniping), just tap the right MB to give you a small zoom and fire with this. Some might find it easier to hit like this. This most certainly was true for the original UT, but I find that this is not so for me anymore. Try it for yourself and if you like it then use it. Fire usage : Primary fire is this weapons only actual fire, very accurate and powerful. Secondary fire is the zoom which makes it easier to hit stuff at long range, though this does require skill as a sniper. ---------------------- 3.11 - Mine Layer tips ---------------------- Your own personal army : I love this strategy, it's fun and original although not always practical. Lay as many mines as you can before they start blowing up as you fire (8 or 10 I think) Then use the secondary fire to move them around a short distance in front of you and move with your little army. When you see an enemy you can target them by moving the laser to your target. You could also sit up somewhere high and command your army from there. Oh yeah, it's definatly 8 mines maximum (I don't like editing things in the middle of paragraphs with word wrap off). Fire usage : The primary fire launches the mines, the secondary fire controls them by lasering the location you want them to move or attack. ---------------------------- 3.12 - Grenade Launcher tips ---------------------------- Launch then detonate : Say you're attacking a power node and you're launching these at it, then someone tries to interrupt your peaceful detruction of their node. Don't panic and start launching one, detonating the one, launching another etc. Rather launch until you cannot launch anymore, then detonate. If you die and you have launched one, the one blows up. If you die and you have launched seven, seven grenades blow up. See my point? Fire usage : Primary fire launches the sticky grenades while the secondary fire detonates them all at once. Don't forget that if you die, all your grenades blow up, same goes for the mines. ----------------- 3.13 - AVRil tips ----------------- Always lock on : You can use the right MB to zoom and lock onto a vehicle. This is very useful because you don't have to manually keep the crosshair on your target. You can still move around and dodge fire while locked on, however it may be difficult to see where you are going. What I like to do is to hold down the right MB when scanning for vehicles so fire at and it will zoom and lock-on as soon as my crosshair passes over one. Lock and run : When firing at turrets, lock on, fire then run away. The turret ain't going anywhere so as long as the missile was fired on target, it will hit on target. Target switching : If the vehicle you where locked on to is destroyed before your missile reaches it, try and find another target and lock on quick. The missile will get on coarse for the new target. On the same note,if the vehicle you where locked on to dissapears behind a mountain, tower etc, wait for the missile to pass the obstacle (for instance past the tower instead of hitting it) and then wait and see if the vehicle reappears and then send your missile after it again by re-locking onto it. You can do strange things with the missile in this way, experiment. Non-lock on firing : You fire the powerful missile at other things beside vehicles. For instance, power nodes, power cores, players etc. Just aim and fire, just make sure that you lock on to anything afterwards. Blow them up : If you're being tailed by an AVRil missile, try and hit it with your vehicles fire, they can be blown up and are not too hard hit depending on what type of vehicle you are in. Fire usage : Primary fire launches the missile either lock on or not. Secondary locks on and zooms in automatically. -------------------- 3.14 - Redeemer tips -------------------- Evasive maneuvers : When firing with secondary fire, use evasive maneuvers to to avoid being hit and the redeemer becoming useless. Just move your mouse in erratic random direction while still moving in the general direction of your target and then get on course for your specific target at the last second. Blow it up : The recieving end of the above tip, try and hit the missile before it detonates. If your enemy uses evasive maneuvers, then cover the area with fire and hope luck is on your side and something hits. Fire usage : Primary fire is used when the target is stationary and there is no defence against the missile. Secondary fire is used when the target is moving or there is lots of defence against the missile. -------------------------------------- 3.15 - Ion painter and Ion Cannon tips -------------------------------------- Better than redeemer : This I find is better than the Redeemer because the beam is unblockable. The Redeemer can be shot down, while the Ion beam is cannot be blocked or countered in any way. The Redeemer though is more powerful (I think). Make sure the target is out in the open : If you notice that the laser does not seem to activate (just sits there and does not fire), then you are probably not targeting an area that is out in the open (and the Ion Cannon cannot reach it). Make sure that the area is Accessable to the Cannon's beam. Fire usage : Primary fire shoots the targeting laser that will pin point the location that the beam should hit. The secondary fire zooms in with the scope making it easier to target exactly what you want hit. --------------------------------------------- 3.16 - Target Painter and Phoenix Bomber tips --------------------------------------------- Carpet Bombing : Unfortunatly, the Phoenix drops bombs in a straight line, making it useless for bombing targets like power nodes and cores. The best place to bomb would be a chasm or rift that has several players traveling down it. The hard part there would be to estimate where the enemies would be when the bombs come down. This is a fairly unlikely situation though and likely you would end up bombing a node or core anyway, so this weapon ain't so good. Blow it up : The bombs themselves cannot be blown up, however the Phoenix bomber can be. I did notice that the Raptors missiles did not lock on to it, and I am unsure whether the AVRil will do the same. Don't try and blow up the bombs though it's useless. Fire usage : Primary fire shoots the targeting laser that will pin point the location that the bombs should hit. The secondary fire zooms in with the scope making it easier to target exactly what you want hit. ------------------------ 3.17 - Translocator tips ------------------------ Translocator jump : Launch the Transloactor, and when it reaches it's peak, Teleport and quickly launch again and teleport before you reach the ground. This can be a tricky, but useful skill to have if you can master it. Don't use the camera : The camera is an interesting addition to the translocator, but don't use it. Just like the secondary fire of the Redeemer, using it leaves your body helpless and unnable to respond if you are attacked. It's not the camera is that useful anyway. Shoot enemy Translocators : If you see an enemy Translocator, shoot it to disable it. Then if the enemy tries to teleport to it, he will be telefragged and the kill awarded to you. Telefragging with the Translocator : This might not always work, but it's funny if it does. Try and hide your transloacator in a health pack or ammo or something. Then when the enemy steps over it, teleport and telefrag him to get the kill. Fire usage : Primary fire launches the disc and the secondary fire transports you the discs location. To insantly whip out your last used weapon , hold the right MB to teleport and then press the left MB. Always use this, it's very useful (One of the reasons I did not like the Translocator in the original UT). Remember that when you use the primary fire, to jump before you shoot to give you that extra height. =============================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4 - Vehicle Strategies ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------ 4.1 - Goliath tips ------------------ Wierd aiming : When using the main turret I noticed that when you're not on exactly level ground, your shot does not correspond with your crosshair. It may be due to the fact that the turret cannot aim all the way up. It's something to watch out for when you're on a slope. Get a partner : When you're driving the Goliath, you should make an effort to get someone as your machine gunner. The machine gunner acts as an anti-air gunner and is used for close range encounters. The main turret is terrible at anti-air and you will damage yourself when you try to shoot something close to you. On that same note, if you see a Goliath without someone as a machine gunner, do him a favour and hop on board.
Use the splash damage : When using the main turret trying to hit a small target,
remember that you can use the splash damage of the
explosion. The shot is so powerful that the splash
damage will likely kill anything that gets in it's
radius.
Fire usage (Main Turret) : Primary fire shoots a devastating Depleted Uranium
round. The secondary fire zooms in your target and
makes it much easier to aim, but much harder to see
where you're going (Especially against air targets,
but you should rather let your machine gunner take
care of that). Don't try and be a hero, the Eagle Eye
isn't really worth it, you'll just get the pilots
attention and then you're in trouble.
Fire usage (Machine gunner) : Primary fire starts your machine guns while your
secondary fire zooms in. Zoom out to scan for
targets and when you find one you should zoom in
and let rip. Zooming is much more useful for the
machine gunner because he does not have to drive.
---------------------
4.2 - Hellbender tips
---------------------
Get a partner(s) : Try and find someone to sit in the side turret (The shock
rifle one) first and then see if anyone wants to sit in the
rear turret (The funny charge up one). The rear turret is not
so good because it need a lot of accuracy (Even with zoom).
The side turret is a lot better because you can cover an area
and then shoot one to start a chain reaction and damage the
whole area. Start honking your horn to get people to hop on.
This always works with bots, but some players may decide not
to.
Steady driving : When you're trying to shoot at something, it can be a little
difficult if you're in a vehicle that's bouncing around
everywhere. Be wary of this as a driver. It's not really so
important for your side turret, but very important for the rear
turret. You want to avoid being shot but if you're in a
relatively safe position or not being shot at, there's no need
to move around and annoy your passengers. Be wary though that
you and your passengers can be killed before the vehicle blows
up, so that's an excuse to drive like a madman.
Fire usage (Driver) : Horn. That's all you get. You're just a chauffeur.
Fire usage (Side turret) : Primary fire shoots the same fire as the Shock Rifles
secondary fire. Secondary fire shoots the same fire
as the Shock Rifles primary fire. Messed up huh. You
can shoot your primary with your secondary (Opposite
of Shock Rifle) to start a chain reaction of
exploding uh... Ball things. This can be used to
cover an area very quickly and the balls are easy to
hit as well.
Fire usage (Rear turret) : Primary fire charges up the shot and the secondary
fire zooms in. Make sure of your shot before you take
it, it takes a long time before to recharge before
you can take another. This fire seems to be best for
destroying vehicles and nodes etc. These are also
bigger targets which are easier to hit.
----------------
4.3 - Manta tips
----------------
The flying Manta : If you jump off a ledge or ramp like cliff, you can go
extreme distances at an extreme speed. You'll fly over almost
all obstacles and get to your destination in no time at all.
Fighting a Goliath or other slow vehicle : If you're fighting a slow vehicle
like a Goliath or Hellbender, use
your speed to your advantage. Go
around them (using your strafing) in
a tight circle that their turrets
can't keep up with and keep your fire
on them. That should take care of
them in no time at all.
Stay low : If you're trying to kill someone by running them over you need to use
the crouch or right MB to descend. If you descend directly over
someone, you get the "Pancake" award. But this is quite difficult and
usually you go straight over them and descend at the wrong time. So
the solution to this is to stay low when trying to run someone over.
This way you don't get the "Pancake" award but you stand a better
chance of hitting someone.
Fire usage : Primary fire shoots straight in front of you but you have some
vertical control (Not much, but some). Bare in mind that the Manta
has quite a slow turning speed, something remember fighting in
tight circles like the "Fighting a Goliath or other slow vehicle"
tip. Secondary fire is the sharp descent that can crush players
and give you the "Pancake" award. You can hold it down to take
sharp descents down cliffs etc, but watch out for the bumps which
damage you (Only a little bit though).
-------------------
4.4 - Scorpion tips
-------------------
About the blades : The blades do snap off if you hit rock or other solid
substance, so keep them closed in confined spaces unless
you're going on a bit of a suicide mission and trying to take
someone with you. When you're trying to hit someone with
them, open them, but still go for the enemy as if the blades
weren't there. So if someone is a little to the left of you,
don't open the blades and expect them to hit, try and hit
them with the actual vehicle. This way, if your enemy moves
a bit the blades will catch them, but if they were already a
bit out of the way and they move, the blades will miss and
you'll have to go back (And that will probably get you
killed).
If you get caught by the strange green line : If you're in a vehicle (Especially
a weak one like the Manta) and you
get a strange green line attached
to you (You know the green line
I'm talking about, the primary
fire), just bail while you still
can. That pause is there for a
reason, this fire is quite
powerful and you probably will be
destroyed unless you've got a full
health tank.
Fire usage : Primary fire charges up and then releases the strange green line.
Make sure that you don't make the line too wide for the situation
otherwise it might get caught on a wall or cliff etc and cling to
wall uselessly. If you're in a wide open area then go for the full
charge, then you have a larger line with which to attach to an
enemy. The secondary fire opens up the blades to cut down infantry.
-----------------
4.5 - Raptor tips
-----------------
Find a weak spot : Mostly for the Goliath, where the weak spot is directly on
top where the main cannon cannot aim. Just hover above him
keep your fire on him. This is the same for the Manta which
also cannot aim upwards, but you can use your missiles for
the Manta anyway. For the scorpion, keep your distance as you
don't want to get a strange green line attached to you. They
are easily dodged at a distance. The Leviathan can be
disposed of easily of you know the right way. If it is
deployed, then this will be a breeze. Just keep a bit of a
distance and when you see the Ion blast coming just move a
bit to the side. If not deployed, it's a little harder. The
missiles it shoots are quite slow and can be outrunned while
maintaning a constant barrage of fire on the Leviathan.
Dogfighting : When you're in a dogfight, strafe and maintain your aim on your
opponent. Use your missiles, but note that the missiles are very
easy to dodge by just strafing full tilt to any side. The missiles
are homing, but are not nearly as good as the homing abilities of
the AVRil. Also note that this, unlike the AVRil, is a fire and
forget missile and you do not need to maintain the lock. The basic
strategy for dogfighting is to just circle your opponent and take
shots with your missiles as accurately as possible (So that the
missile has as little homing to do as possible) but still fire a
missile whenever possible.
Watch out for invisible walls : Watch out for the invisible walls that surround
each level and some even inside the level. If
you hit one, you will slow to a stop and have to
get going again in the opposite direction
(Leaving you rather helpless). Whenever you hit
one, make a mental note of where it is and stay
away from it in the future. I'm not going to
list where each invisible wall is, because I
don't think I know where they all are and it's
difficult to describe the location of something
you can't see.
Fire usage : Primary fire is the Plasma shots. This weapon seems to a good
turret and can fire in almost all directions. Secondary fire shoots
the missiles which only home in on Manta's and other Raptors, not
anything else including Phoenix's.
--------------------
4.6 - Leviathan tips
--------------------
No, the Ion blast is quite harmless : To you that is, definitely not your
enemies. The Ion blast will in no way harm
you or your teammates, only enemies. It
doesn't work the same way as the Goliath
blast which does hurt you (Quite badly
too).
All aboard : Get as many people in your turrets as you can because you're going
to need them to attack what your missiles can't hit (Unlikely) or
when you deploy and can't defend yourself alone. If you see a
Leviathan with any open turrets, then get on board to help with
the survival of the game's most powerful vehicle.
Fire anyway : When you're just driving along, fire ahead with your homing
missiles anyway. They might home in on something you haven't
spotted yet. It can't do any harm, it's not like you a set amount
of ammo or anything.
Deploy and dominate : If there's an area that needs to be defended or held, then
get over there pronto and deploy. Then just fire at the
ground at the point where enemies are likely to be coming
from to keep them at bay. Deploying is not as good for
attacking but you can if you need to attack a power node
or core. Just deploy a fair distance from the target (Make
sure you can still target it of course), deploy and fire
away. Anything that bothers you should be easily taken
down by your turrets or if you're desperate, your Ion
cannon.
Fire usage (Main Ion cannon turret) : Primary fire is the stream of homing
missiles that home in on absolutely
anything and kill them within seconds.
It will also fire the huge Ion cannon once
deployed. Secondary fire deploys the
Leviathan when completely stationary. It
will a beep thing if you can't deploy (
Usually because you are not completely
stationary).
Fire usage (Turrets) : Both firing modes shoot the same green things despite the
manual saying that the secondary fire zooms in. Pretty
strange that we know more about a game than the people
who made it.
----------------
4.7 Phoenix tips
----------------
Blow it up : The bombs themselves cannot be blown up, however the Phoenix
bomber can be. I did notice that the Raptors missiles did not lock
on to it, and I am unsure whether the AVRil will do the same.
Don't try and blow up the bombs though it's useless. Otherwise just
shoot it with anything that will reach and hit fairly instantly
(Shock Rifle or Minigun kind of speed).
There is no fire usage because you can't actaully control this vehicle directly,
you need to direct it's bombs with the Target Painter.
----------------------------------------
4.8 - Human and Skaarj Spacefighter tips
----------------------------------------
Use your lasers : The lasers are instant hit and hit more often than you might
think. The missiles are opposite, you think that since they
move so fast that they would easily hit your target. No, not
really, they always seem to fall short. I find that once you
get close enough, always use your lasers. So use your missiles
until you get close enough to use your lasers and then use
those until he's dead.
No, you can't stop : This only applies in the Mothership assault level where the
humans have to destroy the generators. You can't get in
then stop and fire, you have to fire, go past it, then turn
around in the little opening thing where's there's about
four turrets! Don't try to turn around inside the tunnel
though, wait for the opening then turn around.
Fire usage : Primary fire shoots the instant hit lasers that are for close range
and the secondary fire launches the missiles which are for long
range.
-------------------------
4.9 - Minigun turret tips
-------------------------
Use for infantry : This turret seems most powerful against infantry. It's also
accurate enough to hit infantry at long range. It also has a
zoom that makes it even easier hit those infantry at long
range.
Fire usage : Primary fire uses the main turret while the secondary fire is the
zoom.
-----------------------
4.10 - Link Turret tips
-----------------------
Link? WITH WHAT?!? : Pretty much useless, what's even going to come close enough
to use the secondary fire. The primary fire has a longer
range than the normal Link Gun but has a slower rate of
fire. There is no shield unlike the most of the other
turrets. Hold on, it's a "Link Turret", lets find something
to link with... Oh hold on, THERE IS NOTHING TO LINK WITH!!
All turrets are useless on the Mothership level : This applies to all turrets in
the Mothership level because
there is no helpful lock on
that helps you see what to
fire at, making it completely
impossible to see and
making the turrets pretty much
useless.
Fire usage : The primary fire is used for long range and the secondary is used
for short range and to "Link", sure, good luck with that one.
---------------------------------------------
4.11 - Energy Turret (Mothership Turret) tips
---------------------------------------------
Use the shield : A strange thing to have on a turret, but useful none the less.
That's if you actually get attacked of course.
All turrets are useless on the Mothership level : This applies to all turrets on
the Mothership level because
there is no helpful lock on
that helps you see what to
fire at, making it completely
impossible to see and
making the turrets pretty much
useless.
Fire usage : Primary fire is the Plasma things (Which is useless because you
can't see anything worth hitting) and secondary fire is the shield
(Which is also useless because you won't have fired anything
because you can't see, and so no-one will actually know you're
there and ignore you).
-----------------------------
4.12 - Ion Cannon Turret tips
-----------------------------
No, the Ion blast is quite harmless : To you that is, definatly not your
enemies. The Ion blast will in no way harm
you or your teammates, only enemies. It
doesn't work the same way as the Goliath
blast which does hurt you (Quite badly
too).
Fire usage : Primary fire shoots the Ion Cannon, note that you have to hold it
down and charge it. It will release the blast automatically when
it is fully charged. Secondary fire zooms in.
---------------------------
4.13 - Plasma Ion Tank tips
---------------------------
No, the Ion blast is quite harmless : To you that is, definatly not your
enemies. The Ion blast will in no way harm
you or your teammates, only enemies. It
doesn't work the same way as the Goliath
blast which does hurt you (Quite badly
too).
Beware the hit point drop : This only applies for the Glacier assault map. When
the tank is destroyed, it's hit points will drop
to a lower figure than before. This happens each
time the tank is destroyed, making it even easier to
destroy the next time. This can kind of start a
never ending cycle of death. Another reason to keep
that tank alive and to repair whenever it is
damaged.
Fire usage : Primary fire shoots the Ion Cannon, note that you need to charge it
up and then it will release the blast automatically after it has
charged fully. The secondary fire is... uh.. well... Heck, I don't
know. I think it's a kind of short range blast thing to get people
who are very close to you to die.
================================================================================
~~~~~~~~~~~~~~~~~~~
5 - Conclusion
~~~~~~~~~~~~~~~~~~~
------------------------------------------
5.1 - Have anything to add? (Or subtract?)
------------------------------------------
If there are any tips that you have and would like to add, then send me an
e-mail at arcticpancake@gmail.com. Also if you find that any tips here do not
work or are incorrect, then please let me know and I will double check it. If
you give me a tip, I will have to test it first and then if I deem it worthy, it
shall earn a spot on my FAQ in the appropriate section. You will of course be
credited for any help you give me. If you find one of the tips incorrect, I will
double check and if I find I was wrong, then I will correct it and I credit you
in the version updates section.
Any advice on anything is welcome (Only constructive criticism as mentioned
earlier) on basically anything. If you want a new section added or more
information added on any topic, let me know and I will consider adding more.
Well, I guess that's it. Thanks for reading and I eagerly await your feedback
(Not too much feedback though please, I don't need an overflowing inbox. This is
an internet e-mail account and I have to use a dial-up connection, so limit it a
bit).
Steven Olver (Arctic Pancake)
================================================================================
Copyright - 2004 - Steven Olver