Ultima Online Player's Guide By Mason Profit (Vash) Table o' Contents: I. Introduction II. Beginner's Guide 1.Stats 2.Skills 3.Young Status 4.Interaction 5.Armor, Weaponry, and Magic 6.Fame, Karma, and Titles 7.Building Up III.Advanced Player Tips 1.Magic Armor and Weapons 2.Skill Gain Spots 3.Felucca IV. Moneymaking Guide 1.Tailoring 2.Blacksmithy 3.Carpentry 4.Tinkering 5.Bowcrafting 6.Cooking 7.Cartography 8.Animal Taming 9.Alchemy 10.Glassblowing and Masonry 11.Inscription 12.Stealing 13.Bulk Items 14.Killing Stuff for Money V. Acknowledgements I. Introduction Welcome to the world of Ultima Online! Before you enter this confusing realm, there are many things you need to know about. But first, let me tell you about myself. I am not a long-time player of UO, but there are many things I've picked up upon that I can pass on to others. Through the help of my allies, and many other people that were at the right place at the right time, I've gotten some good stuff. The thing about UO is, you can't get by without other people. But I'm getting off subject. I play mostly on the Atlantic shard, so if you looked hard enough, you could probably find me there. I have three characters I use mostly: Vash, a Grandmaster swordsman with some light magical abilities; Ky, a moneymaking character with no fighting abilities; and Elric, an archer I have recently started. Anyway, when you first start, you need to make a character. And that's what this next section is all about! II. Beginner's Guide Well, you bought yourself an account, have everything installed and ready to go! So...now what? Here's where this guide comes in handy. I can help you with whatever you need to know! Section 1: Stats There are three different stats your character has: Strength, Dexterity, and Intelligence. Strength is how much damage you can give, as well as how much HP(Life force) you have, and how much weight you can carry. Every character can use this stat, in some form or another. Dexterity is relative to a person's speed, and stamina. With high dexterity, you can attack more often, and last longer. Intelligence is the power of one's magic,how often it will actually cast,and how much mana (Magic points) you have. In the beginning,you get to divide 80 points amongst these three stats. Also,the stat cap is 225,meaning you can't gain more than 225 points total between the three. You also can't go over 125 points in any stat. There are things called stat scrolls,that depending on what kind they are,can give you a stat cap of 230,235,240,245,or 250. These things cost a LOT of money,so you don't have to worry about it early on. Section 2:Skills Whoo boy! Now that you've got your stats,you have to choose what kind of skills you want to persue. There are around 50 skills. You can go up to 100% in any skill,unless you buy a powerscroll. Depending on what kind,you can get up to 105%,110%,115%,or 120% in any skill. Also,these things cost a lot of money,so you won't be getting one anytime soon. Also,there is a skill cap of 700. You can only divide 700 points among your skills,so no,you can't GM everything. (GM {Grandmaster} means you have 100% in a skill.) You won't be even close to your skill cap at the beginning,so it's no worry for now. Anyway,here's a list of all the skills and what they do. Alchemy:This is the skill of making potions out of magic reagents. You can create agility,strength,poison,explosion,and many other types of potions. Using a mortar and pestle,as well as some empty bottles,you can create potions to use in battle,or to sell to others.With the use of the carpentry and tinkering skills,you can create potion kegs to sell to people,which can be filled with 100 bottles worth of a potion. Kegs are used by double-clicking on them,which fills one of your empty bottles with the potion inside. Anatomy:A skill needed by almost everyone. Anatomy can increase damage done by attacks,increase the power of your own healing,and can even tell you how strong and fast others are. With anatomy and healing both over 60,you can heal poison,and if they're both over 80,you can resurrect the dead. Anatomy increases the damage you do by up to 20%. Animal Lore:This skill tells you about any animals you or others have tamed. Needed for animal tamers. It can tell you many things about your pet,such as its strength,what it likes to eat,and how loyal it is to you. Also helpful to tame more advanced animals. Animal Taming:This skill allows you to control certain animals you may find in the wild. You can tame horses to ride,for instance. You can also control things like dragons,and have them fight alongside you. Some tamers get to be extremely powerful. Archery:What you need if you plan to use bows or crossbows. A combat skill that gets better whenever you use your bow. Remember,keep a steady supply of arrows on hand. Bowcraft/Fletching,Lumberjacking,Anatomy,and Tactics go hand in hand with this skill. Arms Lore:With this,you can check up on the condition of your weapons and armor. This is especially handy when you want to buy a weapon from another player. That way,you know you aren't paying a lot for something that's about to fall apart. Begging:I've found this skill to be very useless. Using it,you can beg an NPC for some gold. They can only give you up to 10 coins,so I see no point. Blacksmithy:Now here's a useful skill! With this,you can create armor and weapons,as well as repair. There are many different types of metals and hammers,so with the right stuff,you can make some good weapons. A blacksmith is a good friend to have. With the new additions from AoS,blacksmiths can now enhance weapons with the powers of other colored ingots,without the use of a runic hammer. Bowcraft/Fletching:A very useful skill for an archer. This skill alows you to craft your own kindling for fires,and make bows,crossbows,arrows,and bolts. Using wood,and having a good skill,you can make anything archer related. GM bows are some of the best bows you can buy. Camping:An ok skill I usually don't use. If you set up a campfire,and use a bedroll,you can safely log out anywhere. Good if you're in the middle of a dungeon,but HAVE to leave. Carpenter:Allows you to make furniture and the like from wood. Great if you have a house you want to furnish. Also great if someone hires you to furnish their house. Cartography:The skill for treasure hunters. You can hunt treasure for gold and fame,if you have the cartography skill needed. Goes along with lockpicking,detect hidden,and remove trap. Chivalry:The skill of Paladins. Allows you to use spells of Paladins. I don't know much about this skill,to tell you the truth. Cooking:Cook raw food over a fire so it can be edible. Cutting up certain corpses givesyou raw food,so you can get free food doing this. Cook large quantities of food to sell to people for some quick cash. Detect Hidden:Detect traps,and other hiding people. Good for thieves and treasure hunters. However,once you get to the higher level treasure boxes that you already know will be trapped,this skill is useless to leave above 50. 50 because that's how much you need to get remove trap. Discordance:Skill for bards. Lets you weaken creatures with your music. The strength of the weakening depends on your skill. Evaluate Intelligence:The equivalent of Anatomy to a mage. A warrior needs anatomy to assess an enemy's strength,and do more damage. A mage needs eval int. to assess an enemy's intelligence,and add more damage to magic. Fencing:A combat skill. Used for daggers,kryss',short spears,war forks, and the like. Fishing:With a fishing pole,you can catch fish to cut up into fish steaks. Also,with a high enough fishing skill,you can pull up SOS messages or treasure maps. Forensic Evaluation:Not a very useful skill. Allows you to see who killed what,or who picked what lock. Healing:Skill used by most. You can heal others with bandages. With better skill,you can heal more. With 60 skill in healing and anatomy,you can heal poison,and at 80,you can resurrect the dead. Herding:In my opinion,one of the most useless skills in the game. Lets you move an animal from one point to another. I think it'd be better to tame it,but that's just my opinion. Hiding:Allows you to hide in the shadows,even in the wide open. Very useful when you need to loot your body,but monsters surround it,or if you are a thief. You cannot hide while you are in the middle of a fight. Inscription:With the right Magery and Inscription skills,you can create scrolls. Scrolls are needed to fill spellbooks,and cast spells without the need of a book. Knights without much magery or intelligence especially like scribes who create recall scrolls. With a high enough skill,you can create runebooks. Runebooks are sought after by lots,and you can make a business out of it. Idem Identification:Allows you identify 'unidentified' items. You can find out what magical properties they have before you use them. This skill is useless if you have an identification wand. It does the same. (Update: This skill is pretty much offically useless now,with the changes made by AoS.) Lockpicking:Needed for rogues and treasure hunters. You can pick the locks off treasure chests and boxes. You may want to find out if it is trapped first,however. Lumberjacking:Very useful skill for some. Using axes,you can chop trees and gather wood. Wood is needed for carpenters,tinkers,and bowyers. A high skill in lumberjacking also helps in battle. You may notice an increase in damage when wielding certain axes. Mace Fighting:Combat skill needed for blunt weapons,such as maces,mauls, war maces,staves,war hammers,and the like. Magery:The skill for mages. Used to cast spells. The higher your skill, the better spells you can cast. Reagents are needed for all spells,and can be bought at magic shops. Meditation:A must for all spellcasters. Increases the rate at which your mana regenerates. If you use the skill actively,you go into a trance,and it goes up even faster. However,you can't do any actions while meditating. Mining:A must for all blacksmiths. Lets you mine ore from mountains,which can then be smelted into ingots. Great skill to have. Also a good way for mages to train in strength,or for merchants to sell in bulk. Musicianship:The skill of bards. Use with other bardic skills to create a powerful character. Alone,it doesn't do much. Necromancy:The skill of Necromancers. Lets you raise the dead to serve you, as well as let you turn into many different undead forms. Parrying:The ability to deflect attacks with a shield. If you use shields, get this skill. Peacemaking:Bardic skill. Allows you to make monsters stop attacking you, if only for a short time. Poisoning:Lets you poison weapons or food. Poisoned weapons begin to wear down if the poison isn't cleaned off with oil cloth. If you need oil cloth, go to a popular tailor shop. It'll probably be lying around everywhere. Don't drink the poison potion,by the way. Provocation:Bardic Skill. Allows you to make enemies attack one another. VERY nice. Remove Trap:Lets you remove traps off treasure chests. You need a skill of 50 in both lockpicking and detecting hidden first,though. Resisting Spells:Anyone who fights,needs this skill. Lessens the damage of any spell,or nullifies it completely. Snooping:Lets you look into the backpacks of other people and see what they have. Looked upon as an act of aggression,and will lower your karma a bit each time you do it. Spirit Speak:Not particulary useful. Lets you see what the dead are saying, as opposed to only seeing "oooooooo." (Update:Now VERY useful for Necromancers. Increases the effect of necromantic magic.) Stealing:Lets you steal items from others. You must be in Felucca to steal anything. You must be a member of the thieves guild to steal from other players. To join the thieves guild,seek out a thieves guild NPC guildmaster in certain cities,such as near the Britain bank. Stealth:Lets you move while hidden. VERY sneaky,yes? However,you must have at least 80 hiding before you can even train for it. Swordsmanship:Combat skill needed for swords. Used for all swords,bardiches, halberds,and the like. Tactics:Needed by any fighter. Increases the chance of you hitting your opponent. Tailoring:Lets you create clothing out of cloth. Also lets you create leather and bone armors,with higher skills. You can dye your clothes to any color using a dye tub. There are different,rarer types of dye tubs,and also rare undyeable cloths. Refer to the tailoring section of the moneymaking guide for more. Taste Identification:To me,useless. Lets you taste if food is poisoned. If that's your thing,go for it. Tinker:Create various tools,traps,jewelry,etc. Can make some very useful stuff,like golems. Refer to the tinkering section in the moneymaking guide for more. Tracking:Lets you see where someone has gone,or where to find the nearest of a certain type of animal. Veterinary:Lets you heal your pets. With high enough skill in vet and animal lore,you can cure poison or resurrect. Wrestling:Hand-to-hand combat skill. Used mostly by mages. With high enough skill,you can disarm an opponent,or stun them,in collaboration with other skills,such as Arms Lore. And there you have it,all the skills.Choose which ones you want,how much you want to shoot for,and configure your character as you like. Section 3:Young Status When you begin your journey,you will begin in Haven,the city for beginners. It's a very good place to gain skills and knowledge. There are weak enemies around to kill to get money and stats. Also,when you begin,you will notice a tag next to your name that says (young). That lets people know you have just started,and could use some help. The only bad thing about young status is that you cannot trade pets with those who aren't young,so you can't buy a horse for cheap from a more experienced character. However,there are people out there willing to help you get stronger. You just have to find em! Also, when you die,you are automatically teleported to a healer,with all your stuff. Well,that's about it for young status. It really doesn't mean too much. Section 4:Interaction As previously stated,you can't get by without meeting people! They will help you,they will sell stuff to you,they will swindle you...ok,so they aren't all good. You gotta pay attention. Also,if there's something in particular you're looking for,someone else probably has it. Ask around. Also,there are guilds, which are good to join because they will usually help you get stronger. If you need a sword,find a blacksmith. They usually do it for free,but like to accept tips. Need repairs?Once again,find a blacksmith. Naked? Find a tailor. Need a golem? Find a tinker. It's important to know the right people. Well, the only way to know is to figure it out for yourself. The way I met a lot of people was through inviting random people to the tavern. People like to get drunk! Section 5:Armor,Weaponry,and Magic First of all,armor. There are several different types of armor:Leather, Studded Leather,Ringmail,Chainmail,Platemail,and Bone. There are several different types of each of those,but you can find those out by yourself. There are different places on the body for armor. Helmets,tunics,leggings, arms,gloves,gorgets,and the like. There are many different kinds of weapons, too. Maces,swords,knives,staves,wands,etc. They require different skills to wield,also. Some weapons and armor require a certain amount of strength to use. For instance,you need at least 40 str to wear a chainmail tunic. There are also 8 circles of magic,with 8 spells each. They all require different amounts of reagents,time,and magery to use. For more info on those,go to UO's offical website at www.uo.com. It's helpful to create macros for different spells. A macro is when you push a button and something is programmed to happen. For example,if I push shift+f5,it casts Energy Bolt. Macros can be made in the options menu. Section 6:Fame,Karma,and Titles Next to most people's name on their paperdoll,you'll find a title, whether it be 'Notable','Glorious','Evil Lord','Outcast','Subjugator of the Vermin Horde',or whatever. These titles are based on the character's fame and karma. (Except for that last one,don't worry about it.) You gain fame by killing enemies with higher fame than you. You get karma by killing something evil. You lose karma by killing something good. See,you can choose to be good,evil,neutral,or whatever,depending on what you kill and get your karma at. If your karma goes below 0,it will lock,meaning it cannot be raised again no matter what you do,unless you go to a shrine. Titles are really just honorary,they don't mean much of anything. Check the offical website's section on Fame,Karma,and Reputation for a table listing all the titles you can get,depending on fame and karma. Section 7:Building Up Now,you have all the armor,weapons,spells,and knowledge you need. Now, it's time to raise skills! How you raise your skills depend on what skill you want to raise. Wanna raise fencing?Go attack something with a fencing weapon. It'll raise. Wanna raise carpentry? Make something. Wanna raise mining?Go mine something. You see,you raise your skill by using it,and using it often. The higher your skill gets,the more and more you have to do to continue raising it. You can't keep killing Headless Ones and hope to GM swordsmanship,it just won't happen. Most skill raising is self explanatory. To raise hiding,hide! To raise resist spells,get hit by a spell. To raise lumberjacking,chop a tree,or attack something with an axe. Any questions?....good! III. Advanced Player Tips You've got your skills,you know what you're doing,you have some money, and you are no longer branded a 'stupid n00b.' Now,you have much more to learn,young grasshopper,so pay sharp attention while your Lord and Master COMMANDS YOU!!!....*ahem* Section 1: Magic Armor and Weapons There are more than just different kinds of armor and weapons. Actually, there are nearly endless combinations of them! Not only can they be made of different metals,they can also be infused with magical powers. That's right! Different magics affect different armors and weapons. For example,'Durable' means your stuff will last longer. There are two different normal magics for armor,and three for weapons. For armor,it will last longer if it has the magic powers of either durable,substantial,massive,fortified,or indestructable. They are better magics,in that order,durable being the worst,indestructable being the best. They can also offer extra protection,if it has defense, guarding,hardening,fortification,or invulnerability added to it. Again,left to right is worst to best. There are different metals for armor and weapons: Iron,Dull Copper,Shadow Iron,Copper,Bronze,Gold,Agapite,Verite,and Valorite. Valorite being rarest and strongest,iron being common and weakest. To find a indestructable,invulnerable platemail set of armor for cheap is quite a blessing. For weapons,they also have durable,substantial,massive,fortified, and indestructable. But instead of adding extra defense,like armor, they add extra damage. They have ruin,might,force,power,and vanquishing. They add +1,+3,+5,+7,and +9 damage,respectively. Vanquishing weapons usually sell for quite a good amount. Also,there is another factor. Accuracy. Through extra magic,weapons can add accuracy. Accurate,Surpassingly accurate, eminently accurate,exceedingly accurate,and supremely accurate,add 5,10,15, 20,or 25% to your tactics,respectively. If you have your tactics at 120 through the use of a powerscroll,it's possible to get up to 145% in tactics! You won't be missing very often. An indestructable,vanquishing,supremely accurate,valorite weapon of your choice is the best you can get. One more magic. Some weapons have extra magic,such as burning,ghoul's touch,poison, clumsiness,lightning,and the like. These actually cast magic spells on the enemy when you hit them with it. Very useful,but they can run out of charges. There's one last one,on wands. Some wands have identification charges,which can tell you what magics an unidentified item carry. Very useful to have if you pick up an unidentified item from an enemy. One last note:Some weapons are virtue weapons,and say 'Earth shatter' or 'water dissipation'. These are for killing certain elements or monsters. 'Arachnid doom' does good damage to any kind of spider. Also,there are silver weapons,another magic that could be on any weapon,no matter what magic it had. Silver does double damage to undead creatures,but if you use it against a living creature, they do double damage to you,so watch it. (Update:Magic armor and weapons have been drastically changed. Magics such as ruin and fortification are no more. Instead,there are percentage stats for different types of damage and resists. To find out more,go to uo.com, because I really don't understand it either.) Section 2:Skill gain spots Your combat skills are high,but just not raising like they used to. It seems your swordsmanship just WON'T go above 90%,and it's really frustrating. Well, I know how you feel. But,there are several different places you can go to help with that problem! Here are some good places I like to go to. Keep in mind,I play on the Atlantic shard,so these places may not be as active on other shards. 1-Shame Dungeon Ah,I like this place. On the first level of shame,there are Earth Elementals and scorpions. Earth elementals are pure strength and stamina. They have no magics,but have high attack. These are good for building combat skills early on,as well as anatomy and healing. They drop around 300 gold each,so they are good for money early on. (Update:Thank you OSI,for screwing us again. Earth Ellys only drop around 120 gold now.) Then there are scorpions. Their attack isn't nearly as high as earth elementals,but they have a trick up their sleeve....er,stinger. Poison. And pretty potent stuff,too. These are really good for healing gains,since you'll be doing your best to nullify the poison. On the second level,it gets tougher. Dull copper,air,and water elementals flood this area. Air and water elementals are heavy-magic users,great for gaining resist spells. They drop around 300 gold each. Dull copper elementals are beefed-up earth elementals;however,they give only 100 gold,so they're good for skill gaining,and not much else. On the third level,there's more. Water,air,dull copper,and fire elementals are abound,as well as reds. Reds in trammel are NPC's that are evil. They are humans,and sit in a fortress in the water. Heavy magic-users here,folks. Avoid them unless your resist is pretty high. Also,in the water,there are sea serpents and krakens. Sea serpents have weak attacks,and weak magics. You can skin their corspes for sea serpent scales,which can be used to craft scale armors. Krakens are a different story. They are powerful. Do not even attempt to fight one unless you know someone is nearby to ressurect you,should you underestimate it. I'm not kidding; I'm pretty strong and I had a hell of a time with it. Anyway, in that third level,you'll find a gray moongate. Go through it,and you'll find yourself in a hall,with two other rooms. Inside these rooms spawn elder gazers,extremely powerful magic users. This is mostly where tamers train their nightmares and dragons,but powerful warriors can sometimes be found here too. These things drop 1k gold usually,so it's well worth the effort. They also give lots of fame and karma. But it's not easily earned! 2-Solen ant holes In the areas out side of Britain,can be found solen ant holes. Solen ants are fairly powerful creatures. The workers are weak,but the warriors are strong. What makes the warriors so powerful are their acid sacs. They spit acid,which HURTS. They also spill acid all over the ground once they are damaged enough,and if you aren't paying attention,it will kill you. Inside the ant hole,is a complex section of tunnels. Inside can be found giant beetles,which tamers are fond of,and antlions,which are difficult to defeat. They like to burrow underground and appear elsewhere,making them hard to follow. In the depths of these lairs,are solen queens. Very powerful, watch out. 3-Compassion Go to a public moongate,click on 'Ilshenar',then 'Compassion'. (You can only do this if you have Lord Blackthorn's Revenge installed.) This place is where many fighters and blacksmiths make their home. Inside compassion, in the forest where you first come out,live ratmen. Ratmen warriors are weak, and can actually be found outside of Haven. Ratmen archers are difficult to defeat,because they attack from far away,and run around a lot. They are powerful. Also,there are ratmen mages,also very strong and good for resist gains. Beyond these and to the northwest,lies a small gypsy encampment. If you happen to die,run here,or back to the moongate. You'll be ressurrected. You can sell gems you may have picked up,stable an animal,or place your gold in the bank at the gypsy encampment. This place is VERY good for those who want to train mining and blacksmithy. Surrounding the encampment is all mountains,where you can mine. Then you can go to the iron workers,and forge your ore,then sell to the worker. This encampment is fairly safe,with the occasional ratman wandering in. But many people come in and out of here,so if you can't kill it,they probably can. If you skip the encampment and go southwest,you'll hit the snowy part of the mountains. Here,gargoyles and ice trolls can be found. Gargoyles are good for resist gains,and ice trolls for combat skills and anatomy. If you don't go that far,and instead go southeast,you'll come across a break in the mountains. If you are not near perfect,DON'T GO IN. Inside this small pathway is the lair of the Ancient Wyrm,one of the strongest creatures in the world of UO. DO NOT fight this thing alone,should you choose to. Going back,near the encampment,is a break in the mountains,that looks like a cave. If you go through it,you see a castle. It is filled with golems,enslaved gargoyles,basically anything strong. Don't go in here alone. Beyond this and to the north,is a break in the mountains. Through here is a large open area,home to Earth elementals and fire elementals. To the east of that,is a desert,and inside there,is the beautiful city of the gargoyles. They are friendly,don't worry. If you are followed by something you cannot defeat,you can call for the guards. You can buy some interesting books here. By GM'ing carpentry,you can buy a book for 10k that lets you learn a new skill,masonry. Then you can create statues. To get stone,you'll need to buy another book. Then you can just mine it out of the mountains,if you are a GM miner. Or,you can buy a book for glassblowing,used by GM alchemists. Anyway,that's about it for compassion. You can go to several other places from there. 4-Lich forest Ask for a rune or a gate to the lich forest. Someone will know what you're talking about. This forest is filled with liches,VERY powerful undead magic users. If you're going to take them on with weapons,make sure it's a silver weapon. They give good fame and karma,even later on. Many people usually roam this forest,so if you die,you can usually get help getting your stuff back. There's not much to say,except kill kill kill,gain gain gain. 5-Humility In my opinion,the BEST place to raise any combination of the following: Anatomy,healing,tactics,swordsmanship,mace fighting,fencing,wrestling,or archery. To get here,go to a moongate,click on Ilshenar,then humility. Near the moongate,you'll find an ankh. This brings you back to life if you die,and heals poison if you double-click it when you're close enough. If you see a small mess of people near the ankh,this trick will work. If not, leave and come back later. You see,here in humility,to the southwest of the gate,is a small building. Inside lie some nasty undead creatures. One of these creatures is a rotting corpse. Rotting corpses have over a whopping 5000 HP,and have some of the deadliest poison you can imagine. It can kill the strongest man in around 10 seconds or so. So you can see you don't have the time to heal yourself before it kills you. Sounds like somethin you don't wanna mess with,right? Wrong. Heh heh,you see,there's a trick to this. Remember the ankh that dissovles poison? Remember the large crowd?Starting to get the picture? Yes...you see,people lure those rotting corpses over to the ankh. Then they gang up on it,and slowly beat the hell out of it. But,they are using normal weapons. Why do they not use silver or magic,you ask? Because,they don't really WANT to kill it. You see,they want to hit it as many times as possible before it dies,to get the most gains out of it. You see the trick now? Here's a good scenario for you,one I go through almost daily. When I first learned of this place,I wore full plate armor,and wielded a normal broadsword. Later on,I figured out this slowed me down. So here's what I do now. I go there,wearing no armor,just my normal clothing. Nothing to lower my dexterity. I wield a normal katana,the fastest sword. If a large crowd is ganged up on one,I go after it. Once it is killed,we all see who can grab the 650 gold coins or so the fastest. Then,someone goes and lures two more over to the ankh,and we do the whole process over again. If it decides to attack me,I stay near the ankh,so when it poisons me,I can double-click it and be fine,while constantly healing myself with bandages. If I get seriously hurt,someone else usually heals me. This is how I got from 92% to 100% in swordsmanship in a very short time. Now,after using a scroll,I'm working on raising it above 100. RC's are only good if your skills are high. If it's below 80,raise it first before you come here. If you're raising swordsmanship,use a katana. If you're raising fencing, use a dagger. If you're raising mace fighting,use a wand. Archery? Use a normal bow. Wrestling? Well...nothing. Don't wear armor,it only makes you slower. Any questions? Ask someone there. They know how it goes. Section 3: Felucca Three are four facets,accessable from any public moongate. Trammel is the most populated one,where you are safe from PvP combat,as well as being stolen from. Felucca,however,is much different. People will try to steal from you,plus,they can just flat out kill you. Especially reds and grays. You see,when someone's name is blue,that means they are not doing anything against the law. If they are gray,that means they just did something bad, and any blue can kill them with no penalty. If they are red,that means they are a murderer,and have killed one too many people. Blues can kill them too. If you see a red,look out. They may wanna kill you. Ah...watch out. That's all I can tell ya. I don't go to Felucca much. (Update:The fourth facet is Malas,the newest world. I know nothing about it,because I can't go there. I haven't bought AoS yet.) IV. Moneymaking guide Money is always good,yes? Section 1: Tailoring The best way to make money by tailoring is to fill out BODs,Bulk Order Deeds, that give very good rewards. You can get rare cloths,like blaze,ice blue, ice white,ice green,and several others. Or,you may even be lucky enough to get a bless deed,which,last time I saw,sell for about 900k. Not bad,not bad at all. The less effective way,but good way to get skills,is to skin sheep for their wool,then spin it into yarn,then use a loom and turn it into cloth. Make clothes out of it,and sell them to NPC's. Tailoring is useful,but not much for moneymaking in the early stages. However,later on,you can sell sets of leather armor. These go for a lot when you use the better types of leather,like horned or barbed. Section 2: Blacksmithy One of the better moneymaking methods. Craft weapons and armor to sell to NPC's,or if you're really good,sell good suits of armor and weapons to other characters. Another way to raise skills is to repair for others. You can ask for tips if you wish. Once you get runic hammers,you can craft magical weapons and armor and sell them. People likey the magic stuf. (Update: You can also enhance weapons,if you have the right ingots,as well as the skill to use those ingots.) Section 3: Carpentry You just bought a new house,using the last of your money. You arrive at your new home,but then you realize...it's empty! Oh no! You have no money to buy any furniture! What to do? This is where the carpenter makes his money. They can be hired to furnish a house for someone. They can be paid very well for this too. Other than that,there ain't much you can do with carpentry. Section 4: Tinkering The other part of furnishing a house are the little things a tinker can craft. But the best thing a tinker can do to make money is make golems. Some people like to have golems. They're strong. People buy them for around 10k if they're GM made. Section 5: Bowcrafting Make a bow for someone,or for yourself. Craft arrows and bolts in bulk for others to buy. Help out your guild's archers with extra supplies. A good amount of money here if you know what you're doing. Use an axe and lumberjack skill to chop logs from trees,then use fletching tools to turn them into shafts. Kill a bird and pluck it's feathers. Then use the fletching tools to put shaft and feather together into an arrow or bolt. Rinse,lather,repeat. Section 6: Cooking The best way to get money by cooking is in collaboration with fishing. Get a crapload of fish steaks,cook em and sell em. 100 fish steaks for 400 gold is usually an acceptable price. Section 7: Cartography Become a treasure hunter,or decode maps for aspiring treasure hunters. You can make some good money off the best treasure maps,not only from the gold that comes from the chest,but also the interesting items just waiting to be sold. Section 8: Animal Taming At the beginning,you should tame horses and sell them cheap,like 200 gold coins. When you get better,sell ostards. When you get really good, sell fire steeds,dragons,white wyrms,unicorns (if you're female),nightmares, etc. Tamers can get good money for the good stuff. Section 9:Alchemy Make potions. Make potion kegs. Sell potion kegs. The end. GM made potion kegs can be sold for around 3-5k. Section 10:Glassblowing and Masonry Make stuff most people can't. Make money. Hey,I didn't say it was an in-depth guide! Section 11:Inscription Make recall,gate,resurrection,and other scrolls. Also,make runebooks. People like them when they have bad magery. Make full spellbooks,too. Most sell for around 5k,so to keep up with competition,sell a little lower. Section 12:Stealing My favorite. Take stuff from other unsuspecting people,then drop it in your bank box before they know what hit them. Sell it later,or give it to another character. Section 13:Bulk Items Make craploads of boards,ingots,arrows,cloth,you know,stuff like that. Then fill a commodity deed with them,and sell em. Watch other people sell them to see their prices,then drop your prices slightly lower so that people come to you instead. Section 14:Killing stuff for money 'nuff said. V. Acknowledgements A simple guide,yes? Go to the offical site at www.uo.com for anything else you may not understand. Here are some people to thank: OSI. You know,the guys who run the damn thing. They made a lot of mistakes,granted,but still. CJayC. How many other people care enough to post a multitude of FAQs in one place? I know of no one else. Sir Korlic,Rusty,Ronto,and the Knights of Holy Flame guild (:U:) My good friend D,who lives two blocks away from me,for introducing me to the game, getting me started,and now heads the guild I used to play in. Briana (Rusty), his wife,and Cy (Ronto),a good friend. Caric,Kerman,and Harmony Moonsong. A good group of people from UWF (United We Fight,second largest guild on Atlantic,I believe) I met early on. Caric now trains with me every once in a while. We make a good team. Kerman,I haven't seen ya in a while,but you're a good guy. Harmony,be good to them both,eh? Dalamar. For telling me I'm an idiot for using a silver weapon the first time I went to humility. I had no idea,bud. Please don't hurt me. One last thing. Do not post this FAQ on your site without asking me first. You can e-mail me at fei3587@hotmail.com,or ICQ me at #165347392. If you're just starting out on the Atlantic shard,and need supplies or help,ICQ me. Vash will help you train,or Ky will get you what you need. Just ask,and you shall recieve.(Maybe.)