-Titan Quest Havoc Assassin Guide- NOTE:This guide is made for original version of Titan Quest without any expansion *Index:- (1)Playstyle (2)Attribute Point Distribution (3)Mixing Two Masteries (4)Skill Point Distribution (5)Active Skill Techniques (6)Tips And Tactics (7)Favoured Legendary Set (8)Relics and Charms (9)Others (1)Playstyle:-This Character is a focus on multi hitting and confusing enemies while giving tremendous amount of Physical Damage quickly with Sword/Axe/Club Weapon types and using Trap class Pet(s) for distraction due to having only Strength based Armor for defense and ignoring Ranged Weapon(s) and Shield for protection but also having high Critical hitting by Dual Wield techniques and efficient in applying any DOT(Damage Over Time)s like Poison,Fire Burn,Life Leech from Equipment and Bleed from Skill(s) Name:This Character wrecks Havoc in enemies by confusing them with multi hits while powering up Damage becoming unbearable for even a well defended enemy like Hero or Boss thus becomes Assassin causing Havoc NOTE:You will have to get max Level 65 to complete this Character according to Guide Conclusion:If you want a reckless offender that dies or kills in seconds while confusing and distracting enemies with multi hitting techniques,then continue reading... *Remember Reading Pattern:- NUMBER)NAME: (This describes Subject in my words and number refers to,if any follow ups to Subject) Choice: (Reason to choose this Subject) Ignore: (Reason to ignore this Subject) Why not more? (Reasons to put minimum Points into Subject) Why not less? (Reasons to put maximum Points into Subject) (2)Attrribute Point Distribution:- 2a)Health:Starts with 300 increases by 25 per Attribute Point Choice:1000 raw Health is helpful to be able to survive without proper Equipment,then 700 more Health is needed to be added so once Leveled up to odd number invest 1 Attribute Point here till Level 57 only to get 700 Why not more? -You can have this Attribute from Equipment,so those Point(s) should be better elsewhere Why not less? -If it's not 1000 it will make gameplay very stressful until proper Equipment is found NOTE:Complete The Poisoned Spring Side Quest for +75(Normal) +150(Epic) +200(Legendary) Health 2b)Energy:Starts with 300 increases by 25 per Attribute Point Choice:1000 Energy is wanted,as this Character has uses of Active Skill(s) and almost no Energy Regeneration so it is required to keep going,so every alternate Point of odd Level up till Level 57 will make it 1000 Why not more? -Other Attribute(s) are required to wear Strength depended Equipment,so these Point(s) are invested there Why not less? -Almost no Energy Regeneration due to nothing invested in Intelligence makes it important for good amount of Energy to keep going comfortably 2c)Strength:Starts with 50 increases by 4 per Attribute Point Choice:As this Attribute increases Physical Damage and is required for Strength based Equipment of this Character invest one Point here once Leveled up to even number and after Level 57 one point always here and also one from Quest(s) here to make it 230 Why not more? -Although this is most vital Attribute here,Dexterity is equally needed for expected performance Why not less? -Less here,means inability to wear Equipment needed by this Character 2d)Dexterity:Starts with 50 increases by 4 per Attribute Point Choice:Now this Attribute boosts Pierce Damage and decreasing Damage from Melee with Defensive Ability but more importantly needed for Offensive Ability which is required for sucessful Melee hit which is always in use due to Melee nature of this Character and also partly needed for Equipment,so whenever investing first Point in Strength invest second here for making this also raw 230 Why not more? -Without equal Strength its useless for Melee Character Why not less? -Offensive Ability is Critical stat for this Character so,those Point(s) makes them worth it 2e)Intelligence:Starts with 50 increases by 4 per Attribute Point Ignore:Since raw Energy is better than Energy Regeneration and Elemental Damage not a preference and Intelligence based Equipment are not utilized so this remains at 50 (3)Mixing Two Masteries:- *Warfare Choice:This Mastery gives most to Physical Damage increment and accuracy with precision in Melee attacks blending with tricks from Rogue Mastery lacking direct Damage Attribute value increment at Mastery Level 32:- Health:+1280 Strength:+64 Dexterity:+64 *Rogue Choice:This Mastery gives both indirect defense and offense but lacks direct Damage which is proficiency of Warfare Mastery Attribute value increment at Mastery Level 32:- Health:+1120 Strength:+56 Dexterity:+80 Conclusion:Warfare Mastery allows tremendous amount of Physical Damage output and while Rogue deals with both offense and defense indirectly (4)Skill Point Distribution:- NOTE:Energy cost(s) are not given,but they are in this Character's convenience limits *Warfare 1a)Weapon Training:Increases Offensive Ability and Attack Speed when Sword/Axe/Club Weapon type is equipped Type:Passive Unlock:Warfare Mastery Level 1 Levels:- Minimum Level 1:+10% Offensive Ability,+5% Attack Speed Maximum Level 6:+32% Offensive Ability,+16% Attack Speed Choice:This Skill allows high Critical hitting due to increased Offensive Ability and Attack Speed will be always helpful for more of them and Dual Wield occurences Why not less? -Since this Skill is going to lead for profiecincy of Sword/Axe/Club Weapon type which can be also equipped in off hand with Dual Wield Skill,which is style of this Character it is must max 2a)Dual Wield:Allows Sword/Axe/Club Weapon type to be equipped in off hand and gives Chance to hit with Weapon(s) of both hands Type:Passive Unlock:Warfare Mastery Level 4 Levels:- Minimum Level 1:12% Chance Maximum Level 6:22% Chance Choice:Dual Wield branch allows for multi hitting and also more Critical hits,this Skill is required to equip Sword/Axe/Club in off hand necessary for other stronger Skill(s) Why not less? -Although not a priority,more Point(s) increases given Chance that will make more use of Offensive Ability 2b)Hew:Chance to slam Target with both hand Weapon(s) with +50% Physical Damage boost Type:Passive Unlock:Warfare Mastery Level 10 + Dual Wield Level 1 Levels:- Minimum Level 1:3% Chance Maximum Level 6:10% Chance Choice:Mathematically it's like hitting Target with Weapon thrice as +50% Physical Damage is to Skill rather than Weapon,so it helps to neutralize single Target Why not less? -Chance is more than trippled so it's worth it 2c)Cross Cut:Chance to slash both hand Weapon(s) to hit 2 adjacent enemies and applying Bleed DOT to them in an Arc of 90 Type:Passive Unlock:Warfare Mastery Level 16 + Dual Wield Level 1 Levels:- Minimum Level 1:3% Chance,15 over 5 Second(s) Bleed DOT Maximum Level 6:10% Chance,80 over 5 Second(s) Bleed DOT Choice:It's a multi hit attack and it also increases Chance of Mandrake Skill's Confusion due to both hand Weapon(s) carrying it separately while it also applies Bleed DOT which will be boosted by Anatomy Skill Why not less? -Each Point increases both Chance and Bleed Damage so no Point less 2d)Tumult:Chance to spin swing both hand Weapon(s) to hit 3 enemies and apply Bleed DOT and 1 Second Stun to them in an Arc of 360 Type:Passive Unlock:Warfare Mastery Level 32 + Dual Wield Level 1 Levels:- Minimum Level 1:3% Chance,18 over 5 Second(s) Bleed DOT Maximum Level 6:10% Chance,97 over 5 Second(s) Bleed DOT Choice:This Skill is more helpful for Mandrake than Cross Cut due to 1 more Target and short Stun to post pond some Damage so its defensive all well as offensive in nature,thus helps to balance fights Why not less? -Just like Cross Cut both Chance and Bleed Damage increases,so it deserves six Point(s) 3a)Battle Rage:8% Chance to self Buff for 10 Second(s) Duration to increase Physical Damage and have +50% Offensive Ability Type:Buff Unlock:Warfare Mastery Level 1 Levels:- Minimum Level 1:+8 Physical Damage Maximum Level 12:+62 Physical Damage Choice:That is a massive boost to Offensive Ability which will drastically increase Physical Damage for its Duration and it will be almost always activate in an intense battle so it's not to ignore Why not more? -As neither Duration or Offensive Ability are augmented more and Physical Damage increment is not enough for its Level,its only worth one Skill Point 3b)Crushing Blow:25% Chance for stronger hit while Battle Rage is active Type:Passive Unlock:Warfare Mastery Level 10 + Battle Rage Level 1 Levels:- Minimum Level 1:+25-51 Physical Damage Maximum Level 12:+179-217 Physical Damage Ignore:As this is Chance and Battle Rage is not always active it's appearance is very low and Physical Damage is not bad but neither good as this Character will have output from Dual Wield branch this Skill is better suited for defensive Character rather than this offensive one 3c)Counter Attack:15% Chance for Physical Damage Retaliation while Battle Rage is active Type:Passive Unlock:Warfare Mastery Level 24 + Battle Rage Level 1 Levels:- Minimum Level 1:18-31 Physical Retaliation Maximum Level 12:50-108 Physical Retaliation Ignore:This Character makes Melee hits miss which allow Retaliation with Mandrake Skill's Fumble and Dodge Attack Skill and as Battle Rage is not always active and this is Chance it can't provide impressive amount of output so let it be for Character susceptible to Melee 4a)Dodge Attack:A miss Chance is applied to every Melee hit to not affect Character Type:Passive Unlock:Warfare Mastery Level 4 Levels:- Minimum Level 1:3% Chance Maximum Level 8:21% Chance Choice:This Skill allows to focus more on Offensive Ability than the Defensive Ability from Equipment as Melee hits can be avoided so it really helps to protect Character from Melee attacker Why not less? -As Melee is much more common than Ranged and each Point increases Chance to avoid it,even 20% is well appreciated 5a)Battle Standard:Place a Device ally which boosts it's other allies with +1 to All Skill(s) and increment Offensive Ability and Absorb Damage for its Duration in 12.0 Metre Radius around it Type:Buff Unlock:Warfare Mastery Level 10 Levels:- Minimum Level 1:18 Second(s) Lifetime and 180 Health,+16 Offensive Ability,12% Damage Absorption,24 Second(s) Duration Maximum Level 10:36 Second(s) Lifetime and 450 Health,+88 Offensive Ability,36% Damage Absorption,78 Second(s) Duration Choice:Excellent emergency Buff as it will help Bolt Trap ally and Ancestral Warrior allies during Boss or Hero fights as it increases survivability with Damage Absorption and increases Character's Skill power for its Duration for more offense,so something not to leave out Why not more? -As its Cooldown exceeds visibly more than its Duration,it makes this Skill not always reliable and helps only during emergency situation or Boss fight so those Point(s) do better elsewhere 5b)Triumph:Battle Standard decreases Physical Damage,Physical Resistance by specified values and Stun Resistance by -50% of enemies in its 12.0 Metre Radius Type:Passive Unlock:Warfare Mastery Level 24 + Battle Standard Level 1 Levels:- Minimum Level 1:-15% Physical Damage and Resistance Maximum Level 6:-40% Physical Damage and Resistance Choice:This Skill makes more of Battle Standard as it decreases enemy output and increases your by lowering their Resistance to type of Damage you deal most and halving Stun Resistance works wells with Tumult so it will sure help Why not more? -Without maxed out Battle Standard it's much more of waste to spend more Point(s) here,as 14 Point(s) are better in other Skill(s) for Character's style se let this duo be with +1 Skill(s) Equipment 6a)Onslaught:Default Attack Modifier for Physical Damage Weapon(s) that increases their Physical Damage on Weapon(s) with each Charge that builds when hitting enemy,vanquishes if not Type:Active Unlock:Warfare Mastery Level 1 Levels:- Minimum Level 1:1 Charge(s) for +10% Physical Damage Maximum Level 8:8 Charge(s) for +50% Physical Damage Choice:This is your base attack,because it increases Physical Damage of Weapon(s) and also when using Skill(s) like War Wind and Dual Wield branch acting like Buff it is always in use like Reserved Skill and as this Character is never likely to miss with Weapon Training it's must have output booster that climbs up in combat Why not less? -Although not a priority,it is must max when Character has a lot of raw Physical Damage to be boosted,drastically increasing it 6b)Ignore Pain:Increases Physical and Pierce Resistance when one Charge of Onslaught is active Type:Buff Unlock:Warfare Mastery Level 4 + Onslaught Level 1 Levels:- Minimum Level 1:3% Physical and Pierce Resistance Maximum Level 6:15% Physical and Pierce Resistance Choice:As this Character will be wearing Strength based Armor which have high Armor Rating and this Skill increases it's potency by adding Pierce Resistance against part of Physical Damage not Absorbed and giving rarely available Physical Resistance for even more Armor effect also it comes in effect with one hit with Onslaught so it will always be present in fight till is Onslaught thus will be noticed Why not less? -One sure defence Skill for this Character though it is 15% still very good with high Armor Rating,so it deserves all six Point(s) 6c)Hamstring:Depletes Armor, Defensive Ability and decreases Movement Speed of Target hit with Onslaught for separate Duration(s) Type:Active Unlock:Warfare Mastery Level 16 + Onslaught Level 1 Levels:- Minimum Level 1:-8 Defensive Ability for 3 Second(s),-8 Armor for 6 Second(s),-10% Movement Speed for 5 Second(s) Maximum Level 6:-28 Defensive Ability for 3 Second(s),-28 Armor for 6 Second(s),-50% Movement Speed for 5 Second(s) Choice:Reduction in Defensive Ability helps with Critical hits and that of Armor with Physical Damage with Movement Speed negation combined with Slow effect from Nightshade Skill confirms Target does not escapes,also this comes out with Onslaught itself so just like that,this is impressive Why not less? -Even though numbers are not high,combining with Onslaught,Weapon Training,Battle Rage and Dual Wield this will make Character devastating,so no Point less 6d)Ardor:Increases both Attack and Movement Speed when one Charge of Onslaught is active Type:Buff Unlock:Warfare Mastery Level 32 + Onslaught Level 1 Levels:- Minimum Level 1:+6% Attack and Movement Speed Maximum Level 6:+16% Attack and Movement Speed Choice:Increase in Attack Speed makes more number of Dual Wield attacks and also allows to quickly Charge Onslaught to max while Movement Speed increment helps it to stay at max by transversing from Target(s) and just like Ignore Pain it is always in effect in battle,so this is not ignored Why not less? -Attack Speed drastically increases output so even those +16% is visible 7a)War Wind:Spin swing Weapon(s) to hit 4 Target(s) with Modified Physical Damage in an Arc of 360 rushing to them at +300% Movement Speed Type:Active Unlock:Warfare Mastery Level 10 Levels:- Minimum Level 1:-25% Physical Damage Maximum Level 8:+10% Physical Damage Choice:Combined with Mandrake and Nightshade this becomes defensive,combined with Onslaught this becomes offensive while utilizing Offensive Ability and Attack Speed and can use off hand Weapon in second swing so it's like manual Tumult with acceptable Cooldown for this Character's pace that with very high Movement Speed for quick reaction for always Melee Character Why not less? -Although not a priority as its main use is for defense,at later Level(s) it can have drastic increment in Physical Damage leaving less Health for Bolt Trap ally and Dual Wield branch to empty 7b)Lacerate:Increases number of Target(s) that can be hit in War Wind swing and applies Bleed DOT to them Type:Active Unlock:Warfare Mastery Level 24 + War Wind Level 1 Levels:- Minimum Level 1:+1 Target,77 over 3 Second(s) Bleed DOT Maximum Level 8:+3 Target,220 over 3 Second(s) Bleed DOT Choice:As War Wind is mainly for defense,more number of Target(s) means more of that and Bleed DOT applied by this will be intensified with Anatomy Skill so this is as important as War Wind Why not less? -Target hit number increases roughly by 3 Point(s) and Bleed Damage with each,so each Point will be utilized 8a)War Horn:Stun enemies in Radius around Character for Duration Type:Active Unlock:Warfare Mastery Level 1 Levels:- Minimum Level 1:8.0 Metre Radius,1.5-3.0 Second(s) Stun Maximum Level 10:11.6 Metre Radius,1.5-6.5 Second(s) Stun Ignore:It's better to launch a Battle Standard before fight rather than blowing War Horn in middle due to its unconfirmed Stun Duration and Flurry Of Knives with Nightshade is better as an escape Skill which has half of Cooldown time to this,so let War Horn be for well defended Character who can hold lot of offense for long time to fit Cooldown 8b)Doom Horn:Reduces Health and depletes Armor of enemies for 10 Second(s) Duration present in War Horn's Radius Type:Active Unlock:Warfare Mastery Level 24 + War Horn Level 1 Levels:- Minimum Level 1:-12 Armor,-9% Health Maximum Level 6:-33 Armor,-25% Health Ignore:As Hamstring already depletes Armor and some type of enemies are immune to this Health reduction Vitality Damage and as War Horn can't be used frequently same like it,this is better for defensive Character who wants offense which this Character already has 9a)Ancestral Horn:Summon Ancestral Warrior Pet(s) for 24 Second(s) Duration who acts like non-commandable allies Type:Summon Unlock:Warfare Mastery Level 32 Levels:- Minimum Level 1:3 Summon Limit, 250 Health,300 Energy,47-53 Physical Damage Maximum Level 16:5 Summon Limit,1000 Health,300 Energy,130-174 Physical Damage Choice:Although not a very high output,but with Battle Standard could be made more potent,so with Hamstring it is Boss kill Skill as it has very long Cooldown Why not more? -Although more Point(s) Summon(s) more allies with more Physical Damage,its low Summon Duration for very long Cooldown makes it better for defense based Character who wants offense,as this one can crush Boss fairly easily with Lay Trap and Battle Standard Skill(s) with not much work from this *Rogue 1a)Calculated Strike:Default Attack Modifier for Physical Damage dealing Weapon(s),increasing Physical Damage and adding Piercing Damage on every fourth hit Type:Active Unlock:Rogue Mastery Level 1 Levels:- Minimum Level 1:+45% Physical Damage and 35 Piercing Damage Maximum Level 8:+156% Physical Damage and 103 Piercing Damage Ignore:Just like Onslaught it works for Physical Damage Weapon,but it's present on evey fourth hit rather than each one as does Onslaught,while Onslaught also combines with Dual Wield more than Calaculated Strike due to thier unknown occurence and Charge(s) also works with War Wind so that one is better overall 1b)Lucky Hit:33% Chance of a effect with fourth hit with Calculated Strike Type:Passive Unlock:Rogue Mastery Level 10 + Calculated Strike Level 1 Levels:- Minimum Level 1:+39 Physical Damage or +50% Pierce Damage or 60 over 3 Second(s) Bleed DOT Maximum Level 6:+84 Physical Damage or +95% Pierce Damage or 180 over 3 Second(s) Bleed DOT Ignore:Its an Chance for fourth hit with Calculated Strike so it's occurence is very low as compared to Hamstring which is always goes with Onslaught and as Physical Damage is not huge,Pierce can be Resisted and Bleed can be done with Lacarate or go automatically with Tumult or Cross Cut thus Onslaught and Hamstring are better duo than this for Dual Wield branch's side 2a)Anatomy:Increases Bleed Damage of every attack done by Character Type:Passive Unlock:Rogue Mastery Level 24 Levels:- Minimum Level 1:+36% Bleed Damage Maximum Level 8:+120% Bleed Damage Choice:Although Bleed is not applicable to some enemy types,to those it's applicable it can't be easily Resisted and again as Tumult,Cross Cut and Lacerate ensures that Bleed DOT(s) are always applied this is very good to increase thier potency Why not less? -At it's max it more than doubles Bleed Damage,so it's make very good use of Point(s) when Cross Cut and Tumult becomes frequent and Lacerate becomes stronger 3a)Blade Honing:Reserve Energy to increase Pierce Ratio and add flat Pierce Damage for Sword and Spear Weapon type of Character and allies in 16.0 Metre Radius of Character Type:Passive Unlock:Rogue Mastery Level 1 Levels:- Minimum Level 1:+16% Piercing,3 Pierce Damage Maximum Level 6:+56% Piercing,15 Pierce Damage Choice:Although not needed as Onslaught does Physical Damage and this in increase in Pierce Ratio than Pierce Damage but for Bolt Trap and Ancestral Warrior allies who have this Weapon types,it will help against enemy with high Armor Rating,mainly Boss enemies Why not less? -More Pierce Ratio is decrease in Physical Damage for Onslaught and as allies are not always needed to benefit from it,let it be for high Armor Rating enemy 4a)Open Wound:33% Chance to apply Bleed DOT with normal attack from Sword,Spear,Bow and Axe Weapon types Type:Passive Unlock:Rogue Mastery Level 10 Levels:- Minimum Level 1:27 over 3 Second(s) Bleed DOT Maximum Level 12:141 over 3 Second(s) Bleed DOT Ignore:Nice Skill to apply Bleed with normal attacks,but here Tumult and Cross Cut will ensure apply of Bleed almost every time that to multiple enemies unlike this for single Target,so those 12 Point(s) are better for Bleed than these 5a)Lethal Strike:Deal a normal attack from Sword,Spear or Bow Weapon type with increased Physical and Pierce Damage Type:Active Unlock:Rogue Mastery Level 16 Levels:- Minimum Level 1:+225% Physical and +225% Pierce Damage Maximum Level 12:+500% Physical and +390% Pierce Damage Ignore:Although a very good Skill with ignorable Cooldown to neutralize single Target,it is limited to only one type of Weapon used by this Character which is Sword as Axe and Club are also profiency of this Character and Hew also can neutralize single Target,this is to be left aside 5b)Mortal Wound:3 Second(s) Stun with Lethal Strike and increase Poison and Bleed DOT's potency Type:Active Unlock:Rogue Mastery Level 32 + Lethal Strike Level 1 Levels:- Minimum Level 1:+60% Poison and Bleed Damage Maximum Level 8:+305% Poison and Bleed Damage Ignore:This Skill is for confirm neutralization of Target with this and Lethal Strike maxed but it will require both Poison and Bleed Damage high,and as Poison can be easily Resisted and Bleed not always applied without Equipment,so forget about this duo 6a)Throwing Knife:Throw a Projectile that 100% passes through enemies dealing Pierce Damage and applying Bleed DOT Type:Active Unlock:Rogue Mastery Level 4 Levels:- Minimum Level 1:48 over 3 Second(s) Bleed DOT,15 Pierce Damage Maximum Level 12:204 over 3 Second(s) Bleed DOT,58 Pierce Damage Choice:As this Projectile carries Debuff effect from Equipment or Skill,here is Nightshade and Mandrake that will come in effect and combined with Flurry Of Knives it becomes defensive escape Skill with very low Cooldown while being Ranged in nature which this Character lacks Why not more? -As more Point(s) increases output which this Character can do more other ways,its best it is used defensive with Flurry Of Knives with only one Point here 6b)Flurry Of Knives:Adds number of Projectile(s) and increases thier Pierce Damage which are thrown at angle independent of original Type:Active Unlock:Rogue Mastery Level 32 + Throwing Knife Level 1 Levels:- Minimum Level 1:+1 Projectile(s),+51% Pierce Damage Maximum Level 6:+4 Projectile(s),+96% Pierce Damage Choice:Its a defensive Skill used to run away from almost about to lose fight and as this fragile needs a backup plan,its effect will be seen Why not less? -As a backup Skill for six Point(s) only with little to no Cooldown this will be well utilized 7a)Disarm Traps:Increases Total Damage done to Device type enemies and decreases Total Damage done from Device type enemies Type:Passive Unlock:Rogue Mastery Level 4 Levels:- Minimum Level 1:+50% Total Damage done,-10% Total Damage taken Maximum Level 6:+200% Total Damage done,-60% Total Damage taken Choice:As Device type enemies are immune to Poison,Bleed,Stun,Skill Disruption,Energy Leech,Life Leech,Energy Burn,Vitality and Resistant to Pierce,one Point will help against them as this Character taking up more Total Damage from enemies due to Melee nature but can easily neutralize due to offensive nature Why not more? -+50% Total Damage and -10% Total Damage is enough as Device(s) are least encountered enemy type 8a)Lay Trap:Place Summoned Bolt Trap ally for 30 Second(s) dealing Pierce Damage till 3 Summon Limit Type:Summon Unlock:Rogue Mastery Level Level 10 Levels:- Minimum Level 1:52 Health,8- 15 Pierce Damage Maximum Level 16:2248 Health,83-113 Pierce Damage Choice:This Character needs some distraction to protect itself especially from Bow users due to Melee and this Summon can hold them due having good Pierce Resistant that is speciality of most Bow users and are more susceptible to Melee users with high Offensive Ability which this Character can handle easily with other Skill(s) so it's a great utility Skill here Why not less? -More Point(s) means more Health which helps with thier main distraction use and Pierce Damage when combined with Improved Firing Mechanism Skill can do good amount of Pierce Damage to multiple enemies,so that number of Point(s) will worth it 8b)Rapid Construction:Decreases Energy Cost and Cooldown time of Lay Trap Skill Type:Passive Unlock:Rogue Mastery Level 16 + Lay Trap Level 1 Levels:- Minimum Level 1:-18% Cooldown and -5% Energy Cost Maximum Level 8:-72% Cooldown and -40% Energy Cost Choice:Lay Trap has 3 Summon Limit meaning 3 Bolt Trap(s) can be placed,so for more of them for Boss fights it is chosen and decreased Energy Cost helpful Why not more? -This is as offense which is still good against Boss enemies,1 Point will be enough 8c)Improved Firing Mechanism:Adds number and increases Pierce Damage of Projectile(s) fired by Bolt Trap(s),while giving them Chance to pass through enemies and adds Health to Bolt Trap Type:Passive Unlock:Rogue Mastery Level 32 + Lay Trap Level 1 Levels:- Minimum Level 1:+3 Projectile(s),+15% Pierce Damage,10% Chance,+30 Health Maximum Level 8:+6 Projectile(s), +50% Pierce Damage,45% Chance,+65 Health Choice:Whenever this Character is not able to deal Physical Damage like when in Stun or Entrapment,Bolt Trap will do due to immunity to such attacks so this offense Skill will and some more Health,so its a good choice here Why not less? -Although no priority,this Skill helps for even more easy clearing of mobs so 8 Point(s) are worth it 9a)Envenom Weapon:Reserve Energy to apply raw Poison DOT through Weapon attacks Type:Passive Unlock:Rogue Mastery Level 1 Levels:- Minimum Level 1:22 over 6 Second(s) Poison DOT Maximum Level 12:152 over 6 Second(s) Poison DOT Choice:This Skill is mandatory to have Nightshade and Mandrake Debuff(s) so it should be always active Why not more? -Although this DOT's potency increases with Nightshade and Toxin Distillation Skill(s),Poison still can be easily Resisted and Physical Damage will be enough for most fights and Pierce Damage through Bolt Trap enough whenever it is not,so this is not 12 Point(s) slot 9b)Nightshade:Increases Poison Damage and decreases Total Speed of enemies affected by Poison for 5 Second(s) Duration Type:Active Unlock:Rogue Mastery Level 4 + Envenom Weapon Level 1 Levels:- Minimum Level 1:+15% Poison Damage,-10% Total Speed Maximum Level 8:+50% Poison Damage,-39% Total Speed Choice:One of main defensive Debuff to slow enemies which can be done with Flurry Of Knives,War Wind,Tumult and Cross Cut for almost always active Duration,so it's needed Why not less? -Due to multi hit techniques of this Character it will be almost always active and each Point increases,decrease in Total Speed and also Poison Damage which can help Envenom Weapon with +1 Skill(s) Equipment,so not a Point less 9c)Toxin Distillation:Increases Poison Damage and DOT's Duration of every Poison DOT applied by Character Type:Passive Unlock:Rogue Mastery Level 16 + Envenom Weapon Level 1 Levels:- Minimum Level 1:+12% Poison Damage and +10% Duration Maximum Level 12:+144% Poison Damage and +76% Duration Ignore:As Poison is easily Resisted and more Duration no concern for frequent multi hitting Character,this Skill is not at all required 9d)Mandrake:Applies Chance to Fumble Melee attacks for 3 Second(s) and Chance to Confuse enemy for Duration Type:Active Unlock:Rogue Mastery Level 24 + Envenom Weapon Level 1 Levels:- Minimum Level 1:15% Chance of Fumble,12% Chance of 1.8-2.4 Second(s) Confusion Maximum Level 8:50% Chance of Fumble,40% Chance of 1.8-5.0 Second(s) Confusion Choice:This Chance to Fumble Melee attack combined with Dodge Attack Skill allows to prefer Offensive Ability Equimmet for Defensive Ability one and Chance of Confusion is doubled as Envenom Weapon also applies to off hand Weapon separately so this Debuff(s) will be almost active due multi hitting nature of this Character,giving needed mob defense to this Dual Wield branch Character Why not less? -Each Point increases both Chance(s) and upper limit of Confusion Duration,so no Point invested here is wasted 10a)Flash Powder:Apply equal Chance to Fumble Melee for 8 Second(s) and Confuse enemies for 3-8 Second(s) Duration in specified Radius around Character Type:Active Unlock:Rogue Mastery Level 4 Levels:- Minimum Level 1:30% Chance(s),3.8 Metre Radius Maximum Level 8:65% Chance(s),8.0 Metre Radius Ignore:Due to multi hitting nature of Character both these Chance(s) are applied better with Mandrake which has no Cooldown rather than this with acceptable one and due to its Chance nature cannot be relied as escape or backup Skill,so ignore this Skill 11a)Poison Gas Bomb:Lob an Radius area of effect Projectile that applies Poison DOT to enemies and also decreases thier Total Speed by 33% for 6 Second(s) Type:Active Unlock:Rogue Mastery Level 10 Levels:- Minimum Level 1:3.2 Metre Radius,98 over 6 Second(s) Poison DOT Maximum Level 12:5.4 Metre Radius,292 over 6 Second(s) Poison DOT Ignore:Due to multi hitting nature of this Character this offense Skill is not needed and so is defense with Nightshade Skill better,also Poison Damage is easy to Resist so ignore it 11b)Shrapnel:Projectile explodes into 9-11 Projectile(s) with 1.5 Metre Radius that do Pierce Damage and applies Bleed DOT to enemies hit by them Type:Active Unlock:Rogue Mastery Level 24 + Poison Gas Bomb Level 1 Levels:- Minimum Level 1:24 Pierce Damage,55 over 5 Second(s) Bleed DOT Maximum Level 12:145 Pierce Damage,165 over 5 Second(s) Bleed DOT Ignore:Though Bleed Damage here will be boosted by Anatomy,some enemies are immune to it so not always reliable and War Wind has almost same Cooldown time as Poison Gas Bomb,meaning it's overall better for output too so leave this Skill (5)Active Skill Techniques 1)Battle Standard:Use it for tough battles or boss fights 2)Onslaught:Set it to Default attack for both Weapon Slot(s) 3)War Wind:Use either to rush at enemy mob or to hit many enemies after its first Cooldown 4)Ancestral Horn:Use this Skill when fighting Boss 5)Blade Honing:Use when fighting Boss or having Sword type Weapon Equipped 6)Throwing Knife:Use while running away from enemies 7)Lay Trap:Place one against Bow users to distract them and more against Boss enemy 8)Envenom Weapon:Keep it always activated YouTube Video Link:- https://youtu.be/GM0uJxJV32M NOTE:Copy and Open links through Browser (6)Tips And Tactics *Skill Leveling Strategy:- NOTE:Maximum Level a Character can reach is 65 and a Character can select second Mastery at Level 8 and Level 1 has no Skill Point(s) so 65-1=64 Level(s) are giving Skill Point(s),so that divides this section into 8 parts(8x8=64) where this Character Skill(s) must match required Threshold for it,this includes Skill Point(s) given by Quest which will be in that Threshold of its Part shown with a plus sign for indicating amount Part 1 Threshold(Level 2 to Level 9) Warfare Mastery Level +10 (10/32) Weapon Training Level +6 (6/6) Battle Rage Level +1 (1/1) Dodge Attack Level +1 (1/8) Onslaught Level +1 (1/8) Rogue Mastery Level +4 (4/32) Envenom Weapon Level +1 (1/12) Nightshade Level +1 (1/8) Acquired Skill Point(s) 8x3+ (1)=25 Part 2 Threshold(Level 10 to Level 17) Dodge Attack Level +1 (2/8) Battle Standard Level +1 (1/1) Onslaught Level +5 (6/8) Ignore Pain Level +6 (6/6) War Wind Level +1 (1/8) Lacerate Level +1 (1/8) Rogue Mastery Level +6 (10/32) Blade Honing Level +1 (1/1) Nightshade Level +1 (2/8) Lay Trap Level +1 (1/16) Acquired Skill Point(s) 8x3=24 Part 3 Threshold(Level 18 to Level 25) Warfare Mastery Level +14 (24/32) Hamstring Level +6 (6/6) Disarm Traps Level +1 (1/1) Nightshade Level +5 (7/8) Acquired Skill Point(s) 8x3+ (2)=26 Part 4 Threshold(Level 26 to Level 33) Warfare Mastery Level +8 (32/32) Dodge Attack Level +2 (4/8) Onslaught Level +2 (8/8) Ardor Level +6 (6/6) Triumph Level +1 (1/1) Ancestral Horn Level +1 (1/1) Lay Trap Level +5 (6/16) Nightshade Level +1 (8/8) Acquired Skill Point(s) 8x3+ (2)=26 Part 5 Threshold(Level 34 to Level 41) Dual Wield Level +1 (1/6) Hew Level +1 (1/6) Tumult Level +6 (6/6) Dodge Attack Level +2 (6/8) Lacerate Level +7 (8/8) Rogue Mastery Level +6 (16/32) Lay Trap Level +4 (10/16) Acquired Skill Point(s) 8x3+ (3)=27 Part 6 Threshold(Level 42 to Level 49) Rogue Mastery Level +16 (32/32) Anatomy Level +1 (1/8) Mandrake Level +8 (8/8) Improved Firing Mechanism Level +1 (1/8) Acquired Skill Point(s) 8x3+ (2)=26 Part 7 Threshold(Level 50 to Level 57) Hew Level +5 (6/6) Cross Cut Level +6 (6/6) Dodge Attack Level +2 (8/8) Throwing Knife Level +1 (1/1) Flurry Of Knives Level +6 (6/6) Lay Trap Level +6 (16/16) Rapid Construction Level +1 (1/1) Acquired Skill Point(s) 8x3+ (3)=27 Part 8 Threshold(Level 58 to Level 65) Dual Wield Level +5 (6/6) War Wind Level +7 (8/8) Anatomy Level +7 (8/8) Improved Firing Mechanism Level +7 (8/8) Acquired Skill Point(s) 8x3+ (2)=26 At Level 65 with all Skill Point(s) from Quest(s) in 3 Difficulties your Character's Skill(s) must be this Level:- *Warfare Mastery Level 32 Weapon Training Level 6 Dual Wield Level 6 Hew Level 6 Cross Cut Level 6 Tumult Level 6 Battle Rage Level 1 Crushing Blow Level 0 Counter Attack Level 0 Dodge Attack Level 8 Battle Standard Level 1 Triumph Level 1 Onslaught Level 8 Ignore Pain Level 6 Hamstring Level 6 Ardor Level 6 War Wind Level 8 Lacerate Level 8 War Horn Level 0 Doom Horn Level 0 Ancestral Horn Level 1 *Rogue Mastery Level 32 Calculated Strike Level 0 Lucky Hit Level 0 Anatomy Level 8 Blade Honing Level 1 Open Wound Level 0 Lethal Strike Level 0 Mortal Wound Level 0 Throwing Knife Level 1 Flurry Of Knives Level 6 Disarm Traps Level 1 Lay Trap Level 16 Rapid Construction Level 1 Improved Firing Mechanism Level 8 Envenom Weapon Level 1 Nightshade Level 8 Toxin Distillation Level 0 Mandrake Level 8 Flash Powder Level 0 Poison Gas Bomb Level 0 Shrapnel Level 0 -You should level up Skill(s) viewing Equipment you have,for example if you have weak Armor with Bleed DOT boost then level up Dodge Attack for defence and Anatomy for offence at that Level or if you have any favourable Equipment then add Point(s) to Dual Wield or Onslaught branch,so think and add Point(s) in that Threshold but remember you can Respec Skill Point(s) at a Mystic if you want to change NOTE:You should start Epic at Level 33 and Legendary difficulty at Level 49 and follow their Threshold and Level up once for every non Side Quest Boss fight and that's then:- Level 50:Nessus Level 51:Polyphemus Level 52:Medusa+Euryale+Stheno Level 53:Lernean Hydra Level 54:Alastor Level 55:Talos Level 56:Megalesios Level 57:Scarabeus Level 58:Pharaoh's Honor Guard Level 59:Manticore Level 60:Nehebkau Level 61:Aktaios Level 62:Sand Wraithlord Level 63:Chimera Level 64:Dragon Liche Level 65:Yaoguai (7)Favoured Legendary Set NOTE:Number(s) listed here could vary by little for each Item of same name -This Legendary Item(s) are chosen in such a way so that it can maximize style of this Character,and not best in all cases *Amulet:Pendant of Immortal Rage 57% Pierce Resistance 33-41 Damage +70% Damage +54 Strength +100 Offensive Ability +24% Attack Speed Choice:This gives Attack Speed like Level 10 Ardor and giving hefty Pierce Resistance combining well with high Armor Rating of this Strength based Character and even more boost to Physical Damage while also adding Strength and Offensive Ability *Ring Set:Mark of Ares 36 Damage 5.0% Chance of +210% Damage +48 Strength +155 Health +136 Offensive Ability +2 to Crushing Blow Choice:Some raw Physical Damage which will scale nice with Attack Speed and so will Chance of increased Physical Damage with Dual Wield branch and adding some Strength,Health and Offensive Ability,although add up to Crushing is not utilized +Alke +40 Strength +11% Strength -20% Strength Requirement for All Weapons +2 to Battle Rage Choice:As Strength will be found on other Equipment too,addition from here and increase in Strength will be noticeable and it also helps to wear Weapon Set,although add up to Battle Rage is nothing special *Head:Ares' War Helm 245 Armor 32% Elemental Resistance 107% Stun Resistance +25% Damage +38 Strength +143 Offensive Ability +1 to all skills in Warfare Mastery Choice:Second boost to Physical Damage and addition to Strength and Offensive Ability and increases Warfare Skill(s) potency by 1,while giving good Elemental Resistance and Stun Resistance will be very helpful to this fragile Character *Torso:Armor of Achilles 245 Armor +46% Damage +56 Strength +350 Health +24% Health Regeneration +132 Offensive Ability +1 to all skills in Warfare Mastery Grants Skill:Adrenaline Choice:Another boost to Physical Damage,adds some Strength,Offensive Ability and 14 Point(s) worth Health also another push to Warfare Mastery Skill(s),although Adrenaline is Passive both it and Health Regeneration are visible for DOTs only *Arm:Conqueror's Bracers 244 Armor 51% Fire Resistance +4% Shield Block +45% Damage +42% Attack Speed +2 to Weapon Training +1 to Concussive Blow Choice:As Fire is roughly found more than other two Elemental Damage(s) it's helpful and this is drastic boost to Attack Speed and Physical Damage and Weapon Training is pushed to Level 10 meaning more Attack Speed and Offensive Ability but Shield Block and Concussive Blow boost is useless *Leg:Hermes' Talaria 168 Armor 17% Elemental Resistance 10% Damage Reflected +36 Strength +40 Dexterity +45% Movement 15% Chance to Dodge Attacks +1 to all skill in Rogue Mastery Choice:Altough lower Armor Rating but making it with by Damage Reflection to Character increasing offense even more and best boost to Movement Speed easing reach,adding both Strength and Dexterity and pushing Rogue Skill(s) by 1 also giving technically 100% to miss Melee attacks with Dodge Attack and Mandrake affected enemy with Battle Standard present *Weapon Set 1:Mindrazor 118-122 Damage 15% Piercing Speed:Very Fast +29% Damage +28% Pierce Damage 108 Energy Leech over 3.0 Seconds 15% Chance of: -16% Energy Drained(50% Energy drained causes Damage) -1.0-3.0 Seconds of Skill Disruption 30-40 Piercing Damage +120 Health +114 Energy Choice:Caster kill Sword that can cause trouble to them with 15% Chance which can easily trigger with high Attack Speed Set and Energy Leech,adding both Health and Energy increasing Pierce Damage with Physical one also as this Set has Pierce with Level 2 Blade Honing and raw Pierce Damage also very good with high Attack Speed +Thyestes' Scheme 119-121 Damage 15% Piercing Speed:Very Fast +21% Damage 19% Reduced Damage for 3.0 Seconds 37% Elemental Resistance 32% Poison Resistance +23 Strength +78 Offensive Ability 11% Energy Absorption from Attacks Choice:Just like previous one this one has Energy Absorption for casters with Elemental Resistance and increasing Physical Damage,adding to both Strength and Offensive Ability and Poison Resistance for most common DOT also Reducing output from enemies hit by this for Duration very helpful with Cross Cut and Tumult also War Wind while still keeping Attack Speed at its Cap even without Ardor *Weapon Set 2:Agamemnon's Scepter 170-197 Damage Speed:Average 10.0% Chance of 179 Bonus Damage 5% Damage Resistance 20% Elemental Resistance +31 Strength +92 Health +22% Health Regeneration +24% Energy Regeneration +18% Offensive Ability +20% Defensive Ability Choice:Nice Club type Weapon with equal Bonus Damage Chance,also giving Physical and Elemental Resistance while adding both Strength and Health,although Regeneration(s) won't be much to notice,but increase in Defensive Ability making even more ignorant to Melee and increase in Offensive Ability with other hand Axe Weapon gives 2000+ Offensive Ability in Battle Rage +Axe of Tereus 173-180 Damage Speed:Average +12% Damage 33 Bonus Damage 10.0% Chance of 54% Slower Attack for 2.0 Seconds +30 Strength +10% Offensive Ability +2 to Onslaught Choice:Physical Damage increase with some Bonus Damage with adding to Strength making good output,10% Chance helpful in Boss fights and increase in Offensive Ability combines well with other hand in Battle Rage mode while Onslaught has been pushed to Level 12 in this Weapon Set NOTE:This Equipment is shown and used in Video (8)Relics and Charms -These Item(s) should be collected if you want to add more to Playstyle *Relic(s):These are three Set pieces that can combine into one for a Bonus and can be inserted into preferably Rare(Green) Item(s) -Valor Of Achilles:Much enjoyed for anyone who have Warfare Mastery,Damage and Attack Speed are very important,works to similar to Ardor of Warfare Mastery Slot:Any Weapon type except Shield -Herakles' Might:This helps Character to equip better Armor and some times even Weapon(s) Slot:Any Armor type -Dionysus' Wineskin:Physical Resistance is crucial,which works similar to Ignore Pain of Warfare Mastery very good with high Rating Armor Slot:Any Jewelry type -Yen-Lo-Wang's Bloodletting:Gives raw Bleed DOT and boosting it too Slot:Any Weapon type except Shield -Anubis' Wrath:Considering Warfare can do lot of raw Damage at multiple enemies at once,if it is in both Weapon(s),Character has healing for killing effect Slot:Any Weapon type except Shield -Prometheus' Flame:As Burn Damage does not increases with Intelligence,this works very well with spread pattern of this Character Slot:Any Weapon type except Shield -Djed Of Osiris:Undead enemies are serious problem to this Character,so use it on Weapon with most Attack Speed as it has flat additional Damage Slot:Any Weapon type except Shield -Guan-Yu's Grace:Adds up with Dodge Attack Skill in Warfare Mastery Slot:Only Torso Armor type -Shen-Nong's Dark Medicine:Decreses Resistance(s) for 6 Second(s) with raw Poison DOT Slot:Any Weapon type except Shield -Monkey King's Trickery:Resistance(s) decrease for 4 Second(s) is good for Bleed and Pierce,while Elemental Resistance and Skill Disruption Resistance comforting Slot:Any Jewelry type *Charms:These are five Set pieces that can combine into one for a Bonus and can be inserted into preferably Rare(Green) Item(s) -Bat Fang:Gives Life Leech DOT that will go well with spread of this Character visibly and so will be healing from it Slot:Any Weapon type except Shield -Peng Claw:Adds flat Bonus Damage that will be very helpful for this Character Slot:Any Weapon type except Shield -Raptor Tooth:Another raw Damage booster for this Character Slot:Only Amulet Jewelry type -Saber Claw:Gives comforting raw Bleed DOT Slot:Any Weapon type except Shield -Demon's Blood:Gives Vitality and very crucial Stun Resistance which comforts Strength based Character who has high Armor Rating Slot:Any Jewelry type *Weapon Set Storage -Now this Character should have Bow(s) or Shield(s) if they have certain Resistance(s) that could not be given by other Item(s),Bow(s) for Ranged fighting and Shield(s) for some protection,there is no need for Spear(s) as it neither gives distance nor more output (9)Others *Related Character Guide(s) 1)Oracle Character Guide:- (Is in progress) 2)Warden Character Guide:- (Is in progress) 3)Summoner Character Guide:- (Is in progress) *Version Log History -1.0.0 hosted since 07/02/2020 Change(s): 1)Launched *Credits: This Guide and Character could not be created with absence of mentions below Thank You, THQ Nordic for creating such a wonderful game to play GameFAQs and Kirmizperfect websites for hosting other Guides which gave outlook on strategy Titan Quest Wikia,GameBanshee for hosting technicals and information,which allowed to choose combination of various aspects of game Titan Quest Calculator(stonedonkey) for allowing preplanning of Skill Set with information to Original version of game Titan Quest Database for Item drop rate,helping in combining them together and search them Titan Quest Official Forum and Steam Official Site for allowing members to chat and discuss,allowing to clarify doubts And to all those GaMeRs who contributed to all above