Hades451's Guide to Dark Archon Mind Control A Starcraft: Brood War FAQ Version 1.0 3/1/99 hades451@hotmail.com Mind control was originally in the original starcraft beta. Us beta testers found that mind control was too powerful and it was taken out, to be put into the expansion. Although mind control seems straightforward, it has great hidden potential. How to get a Dark Archon: pylon -> gateway -> Citadel of Adun -> Templar Archives -> Two Dark Templars -> Dark Archon Dark Templars cost 125/100 and are built at gateways. After you have two, merge them much in the same way as you would 2 templars. Merging takes about as long as a normal archon, and costs nothing. You should have researched mind control while building the two templars. The first and best MC strategy involves MCing the opponents peons (SCVs/Drones). By doing this, you can then create buildings and units from that race!!! Don't try to start up a race as you would normally, there is no need to pump out zerglings and firebats when you already have a protoss army. However, you can use the other race to fill in the weaknesses the protoss have. When capturing zergs, create guardians and ultralisks. The protoss have weak air attackers except for carriers, and the ultralisks will complement your normal archons. Magic users are useful as well, but you might find yourself running out of gas if you create too many magic users from both races. When capturing terrans, create ghosts, medics, and nuke silos. The medics will keep you zealots and dragoons healed, the ghosts are good for nuking your enemy when he's too entrenched. Siege tanks can complement reavers as well. Terran Science Vessels will give you race specific spells like the EMP pulse and irradiate, useful if you're playing against other protoss players. Ignore the wraiths and battle cruisers unless you've already maxed out of psi on protoss carriers. There is no point in MCing Probes as you can already build protoss. By MCing the other races, you can double or triple your unit limit!!! This gives you the ability to ravage your opponents, IF you have enough resources. Be careful not to divide your resources too heavily between the two. Stick to upgrading your protoss units already in existence before upgrading other races. This strategy works best in long term games when you end up having lots of resources to burn. The second MC strategy involves MCing troop transports. If your opponent tries reaver drops, just MC his shuttles and you'll control the shuttles as well as the reavers inside!!! Careful timing is essential here, you'll have to pull off the MC before he sees your dark archon coming, otherwise he'll just drop a reaver which will fire and kill at your dark archon once it drains all its shields MCing the now empty carrier. MC can also be used to go beyond your unit limit even if you are playing another protoss opponent. You can MC his carriers (or archons, or any other unit) into your own army. You can even MC past the 200 psi limit. Theoretically, you could just create a whole army of dark archons (with the 200 psi limit, minus about 12 for peons, that's 47 dark archons) and just MC whatever comes your way. Anyone have the balls to try this strategy!?! Carrying out successful MCs: There's no point in MCing a drone only to have it killed by your opponent's sunken colony. Try to take out wandering drones/SCVs that are scouting/building expansions. If the drone is currently making itself into a building, send a zealot in to attack the building, chances are this will make your opponent cancel the building. Then send the zealots away, MC it, and send in a shuttle to pick it up. Also, you can shuttle drop ONE Dark Archon, then pick it back up as well as the now MCed drone/SCV. This works best if you have the shuttle speed upgrade. Side Notes: The amulet upgrade for Dark Archons is essential if you'll be doing mass Mind Control. Shield Generators are also necessary to keep your Dark Archons alive as casting MC drains all shields. The MC strategy should be applied with caution. Early in the game, you won't have enough resources to support having 2 races at one time. Also, you shouldn't rely on it, as an undefended early rush will take you out before you even have a chance to build the templar archives. If you have Dark Templars that have been heavily damaged (less than 40 armor left), go ahead and Dark Archon them, they're worth more to you that way. The Dark Archon created will not have full armor, but will have full shields eventually. --hades451