I. Guide Information For years, I have been a huge fan of both TIE Fighter and its predecessor,X-Wing. These games were revolutionary for their time, and honestly the success of games that copied or attempted to improve the game engine never really captured the magic that these games possessed. Something about LucasArts back in the day. Needless to say, good guides are really hard to come by nowadays, but for these two games in particular. I figured I'll tackle the two games, starting with the one that, to me, is more fun: TIE Fighter. II. Getting Started First, you'll need to install the game on your system. I do not have any tips on that; you'll have to do some searching yourselves for that one; I am going to run under the assumption that your game is installed and working properly. A. Concourse When you start the game up, you will be in Registration. In order to play,you must create a pilot; those lovely stormtroopers will point their loaded blaster rifles at you if you try to enter without registering. Once you create a character, you can enter the concourse area. From here you can access the many features of the game: Training Simulator - This is where you will accustom yourself to the differentcraft available to you. Combat Chamber - Different combat training missions will be initially available to you. In addition, once you complete different battles during your tours of duty, they will become available to you in the Chamber New Battle/Change Battles - This is where you go to sign up for your tours of duty Tech Room - Here you can view the technical specifications of every craft available in the game. Film Room - There is a camera capture feature available during flight; you can record your flight and then view it in the film room. Continue (Insert Tour Here) - If you left the game in the middle of a Tour,you can go directly to it here Register - You can return to the registration screen here if you wish to switch pilots. B. Options If you press the Escape key while in one of these places, you enter the Options screen. Here you can set and check the following settings: Medals - Here you can view the various medals and commendations you have earned in your career. Completing a tour earns you a medal, and completing secondary and bonus mission objectives earn you pins that stand alongside your medal (if you have earned them). Also, completing various numbers of the training missions will earn you combat medallions. Lastly, if you have earned your training certificates in the Obstacle Course, you can view those patches here. Record - This is where you can view your rank and your score, along with your hit rates over your career (laser, ion, and warhead rates are scored separately). It also breaks down your score by tour, and you can also view the scores you earned in the Combat Chamber training missions, although those do not count towards your overall score. Lastly, the game keeps track of all the kills you have, and breaks it down by type. Backup - You can backup the progress your pilot has made here. You can also set it to backup automatically, as well as being able to automatically restore your pilot to duty status. Options - Here you can change the difficulty level of the game. There are three levels: Easy, Medium, and Hard. Not only does changing the difficulty level affect the abilities of your enemies, it also affects how well your wingmen and other allies perform. It also has an effect upon achieving certain bonus mission objectives. You can also change display, sound, and music settings. You should also take notice of the arm that stretches out on the left side ofthe screen. By rolling over the arm, you can check your status in the Secret Order, if you have become a part of it. Once you enter into a Tour of Duty, you'll be in what appears to be a combat ready room. Take note of the features: view Mission Briefing - Here you can view an outline of the mission and its objectives Talk to Flight Officer - You can speak to your flight officer (which puzzles me if you're a freakin general taking orders from someone who's five ranks below you). Anyway, you can ask him specific questions about the mission,what craft you'll be flying, and what opposition to expect. Talk to Mysterious Figure - On some missions, you can speak to a man whois in the corner. He is actually an envoy of the Emperor and a member of the Secret Order. You can ask him about your secondary objectives. Return to Concourse - If you wish, you can return to the Concourse Enter Mission - Pretty self-explanatory. After this screen, you can choose your armament and then enter your mission. Once you complete your mission, you will immediately enter into a conversation with your flight officer. You can view your stats during the mission, how many objectives you accomplished, and you can also ask him "what have we achieved."You can also do the same with the "mysterious figure." Once you completed the mission, you can speak to them again, refly the mission if you failed, or if you want to go for more goals, or you can return to the briefing room or the concourse, depending on what mission you completed in the particular tour you were in When entering the Combat Chamber, it automatically goes into the Mission Briefing, but you do have the opportunity to return to the selection screen. The Training Simulator is straight-forward as well. You select your craft,select the level you wish to start on, and then you go III. Mastering Flight - The Obstacle Course If you are brand new to this game, I highly recommend you take a spin in the Training Simulator. It will accustom you to flight and allow you to feel comfortable in a situation where you're not under heavy fire. You have your choice of craft: TIE Fighter, Bomber, Interceptor, Advanced, Defender, Assault Gunboat, and Missile Boat. The maze itself is not that complicated. It's basically a giant steel tube that snakes around. 12 segments comprise the maze. 5 of them contain targets, and more appear with each level. Level 1 starts with yellow, stationary targets.Level 2 adds floating red targets, while level 3 adds a fan that starts as stationary, but will begin rotating in additional levels. When you hit Level 5, some of the passages will be blocked almost completely, except for a small opening. A second one will be added in later levels; in addition, BOTH will start rotating in further levels. Lastly, but perhaps most importantly, you are under a time limit here. When You start on Level 1, you'll have the most time available to you, but time will decrease with further levels. If you get up to levels 9 or 10, it can be quite hard, if not impossible, to finish the course, even if you dump your power to the engines. For every target you destroy, you get 2 seconds added to your available time, which really helps when you're flying a slower craft,such as the TIE Bomber or the Assault Gunboat. When you start, only the first three levels for each craft are available to you. To attain further levels, you will have to finish the course on that particular level. For example, to unlock level 4, you need to finish level 3. To obtain your training patch, you must finish at least the first 5 levels,which honestly isn't that hard, considering none of the targets fire back. IV. Simulation - The Combat Chamber & Training Missions The Combat Chamber truly is my friend in this game. If I get stuck, I sharpen my skills without going absolutely insane. While future missions, once completed, can be replayed here, I will be discussing only the training missions here. Each craft has four missions that are associated with it,and completing them will earn you medallions that are displayed in your medal case. (Take note: if an objective only appears on a certain difficulty, I made sure to inform you of that. Some objectives will only appear on Hard, while others won't appear on easy. This can really add to the replay value of this game) A. TIE Fighter Training Mission 1: Gunnery Craft: T/F Alpha 1 (You), PLT2 Training A. TIE Fighter Training Mission 1: Gunnery Craft: T/F Alpha 1 (You), PLT2 Training Primary Objectives: CN/D Target 1 must be destroyed CN/D Target 2 must be destroyed CN/D Target 3 must be destroyed CN/D Target 4 must be destroyed CN/D Target 5 must be destroyed CN/D Target 6 must be destroyed CN/D Target 7 must be destroyed CN/D Target 8 must be destroyed Secondary Objectives: Z-95 Mover 1 must be destroyed Z-95 Mover 2 must be destroyed Z-95 Mover 3 must be destroyed Z-95 Mover 4 must be destroyed Z-95 Mover 5 must be destroyed Bonus Objectives: Z-95 Fighter 1 must be destroyed Z-95 Fighter 2 must be destroyed Z-95 Fighter 3 must be destroyed Z-95 Fighter 4 must be destroyed Z-95 Fighter 5 must be destroyed 100% of Z-95 group Dyad must be destroyed 100% of Z-95 group Triad must be destroyed 100% of Z-95 group Quad must be destroyed 100% of Z-95 group Quin must be destroyed 100% of Z-95 group Hex must be destroyed 100% of Z-95 group Dodec 1 must be destroyed 100% of Z-95 group Dodec 2 must be destroyed 100% of X-wing group Dodec 3 must be destroyed 100% of X-wing group Dodec 4 must be destroyed Reinforcements: None Here we are at the training grounds. You are piloting a solitary TIE Fighter,surrounded by 8 Type D containers with no shields. If you are unable to destroy them, I highly suggest you find another game to play, because it honestly does not get any easier. Once the containers are destroyed, your primary objectives are completed. Shortly after the last container is destroyed, a Z-95 will launch from theplatform. This target will not shoot at you, and is relatively easy to destroy. After it meets its demise, another will launch. Take care of the first five to meet your secondary objectives. Now is when things get quite challenging. Not only will the targets be moving,but they will shoot back if you give them the chance. The first five will be one on one encounters, but the odds will gradually increase against you,starting with two on one, then three on one, all the way up to six on one.Needless to say, six on one odds are hard for anyone to overcome. I leave it up to you to accomplish the bonus goals. I usually make it up to Dodec 2before I get blasted out of the sky. The X-Wings are much more formidable opponents than the Z-95s, so you'll have to take even more care if you manage to make it that far. Once the last X-wing is disposed of, your bonus objectives will be complete. Training Mission 2: Flight Leaders and Wingmen Craft: T/F Group Alpha (you - Alpha 2), PLT/2 I.N. Depot, CN/E Group Xi, CN/E Group Pi, CN/E Group Chi Primary Objectives: 75% of all X-Wings must be destroyed 75% of all Y-Wings must be destroyed Secondary Objectives:100% of all Heavy Lifters must be destroyed Bonus Objectives: 100% of all X-Wings must be destroyed 100% of all Y-Wings must be destroyed 100% of CN/E Group Xi must survive until other goals met 100% of CN/E Group Pi must survive until other goals met 100% of CN/E Group Chi must survive until other goals met 100% of A-Wing Group Gold must be destroyed (Hard) Reinforcements: ISD Colossus This mission is designed to teach you how to work in a group. Thankfully,you won't always be alone when you fight, which is especially helpful in a craft like this. You are number 2 in a six-man flight group, thus you won't be able to issue commands to your wingmen just yet, but should you become the flight leader, either by design or by your leader's demise, then you will be able to direct their fighters as well as your own. Shortly after the start of the mission, X-Wings and Y-Wings will hyper in.Help your wingment take care of the X-Wings before moving on to the Y-Wings.The platform can take a lot of punishment; if if somehow meets its demise,then it has no effect upon the mission. Once you destroy enough of the Rebel craft, Heavy lifters will hyper in to try and steal the containers! Fortunately, they can't take much damage before exploding, so direct your wingmen to attack one while you take care of another, and then repeat until they are destroyed. By this point, you should have met your primary objectives, and once the last lifter is destroyed, your secondary objectives will be complete All that's left now is to mop up the remaining fighters. Pay special attention to those trying to escape. Make sure none leave the area alive, and your bonus objectives will be complete, assuming of course the containers survive. If you are playing on hard, those A-Wings can really wreak havoc, especially if your wingmen have already been taken out. If you need to, call in for reinforcements, as the Interceptors have a much better chance of standing up to the faster craft. If you complete this after the first mission, you will earn a Bronze Medallion For your efforts. Training Mission 3: Destroy Depot Craft: T/F Alpha 1 (You) Primary Objectives: 100% of X-Wing group Blue must be destroyed 100% of Tug group T-XL must be destroyed 100% of A-Wing group Red must be destroyed Secondary Objectives: 100% of CN/A group Vic must be destroyed 100% of CN/A group Limi must be destroyed Bonus Objectives 100% of CN/A group Vic must be inspected 100% of CN/A group Limi must be inspected. 100% of X-Wing group Gold must be destroyed (Hard) 100% of A-Wing group Blue must be destroyed (Hard) 100% of B-Wing group Blue must be destroyed (Hard) Reinforcements: None A nice easy mission if you know exactly what to do. First, target the tugs,not the starfighters. If you destroy the tugs before they can dock with the fighters, the fighters will not even move, making this mission nothing more than target practice. If, somehow, the fighters become piloted, you're armed with 2 pairs of concussion missiles, so use them to quickly finish them off. Destroy all the starfighters to achieve your primary goal. Next comes the containers. Make sure you inspect all of the containers before you destroy them. To inspect a craft, you must come within a certain range of the craft, sometimes as close as 0.05 clicks, but it depends on the craft.Doing so will complete your secondary and bonus objectives. Once you're finished, CRV Perfect will show up to collect you. If playing on hard, wait around after getting to the Corvette for a Rebel strike force to come out of hyperspace and attack you and the corvette. The X-Wings shouldn't give you too much trouble, but the A-Wings and B-Wings may pose a problem. Once all the craft are destroyed, or when you feel like you've had enough return to the Perfect's hangar (if it is still there) or simply quit to end the mission. Provided you completed the primary objectives, you'll earn your Silver Medallion. Training Mission 4: Destroy Probe Craft: T/F Alpha 1 (You), CRV Astin Primary Objectives: Probe PR-V74 must be destroyed Secondary Objectives: 100% of X-Wing group Blue must be destroyed Bonus Objectives: 100% of Z-95 group Red must be destroyed 100% of Z-95 group Blue must be destroyed 100% of Z-95 group Gold must be destroyed 100% of Z-95 group Striker must be destroyed X-Wing Red 1 must be destroyed 100% of A-Wing group Gold must be destroyed Reinforcements: GUN group Mu, GUN group Tau, GUN group Pi (Easy) You are dropped off roughly 15 clicks from your primary target, a Rebel spy probe. Along the way, a Rebel X-wing (Red 1), along with GUN group Nu, will drop out of hyperspace. If the X-Wing isn't initially taken care of by GUN Nu,feel free to engage and accomplish this small goal. Once the X-Wing is taken care of, keep proceeding towards your target. A-Wing Group Gold will drop out of hyperspace and proceed towards you! Luckily, you are armed with 2 pairs of concussion missiles, so charge towards Gold 1, get a partial missile lock, and let loose a pair of missiles. That should take care of the first one. Meanwhile, the gunboats should go after the second one,freeing you up to take your primary objective. By now you should be close enough to attack the probe. One well-aimed laser shot and it's toast. Primary Objective complete. CRV Astin will return shortly after the probe is destroyed, but a Rebel Frigate will also drop out of hyperspace and begin launching Z-95s. Lastly,X-Wing group Blue will appear. Now is a good time to call in your reinforcements. The gunboats will absolutely help you against such a large number of foes. Fortunately, you don't have to destroy the Frigate, so it is best to keep out of range of its guns and make sure you do not open fire on it! Once the X-wings are destroyed, your secondary goal is achieved. At some point, the Frigate will have exhausted its supply of Z-95s, and your bonus goals will be achieved. Provided all other T/F training missions are complete, you will earn your Gold Medallion and proven your proficiency with the TIE Fighter! B. TIE Interceptor Training Mission 1: Threat Display Craft: T/I Gamma 1 (you), TRN group Epsilon, PLT/2 Primary Objectives: CORT Normannic must be inspected SHU StarTour7 must be inspected TRN Seinar T4D must be inspected TNR Seinar T5D must be inspected CRV Ritan must be inspected FRT Elorac must be inspected Secondary Objectives: FRT Sunnida 1 must be captured Bonus Objectives: 100% of SHU Yagmar must be inspected 100% of B-Wing group Red must be destroyed 100% of B-Wing group Gold must be destroyed Reinforcements: None Inspecting craft is a task you will encounter frequently in your various battles. They will often serve as secondary and bonus objectives, and they serve as recon for your superiors. In order to inspect craft, you will need to get quite close to the craft for your short-range sensors to scan the contents of a particular craft. Larger craft are able to be scanned from a larger distance. It should take no effort at all to inspect the first six craft; doing so will complete your primary objectives right there. Shortly afterward, three freighters and two shuttles will drop out of hyperspace. Inspect the shuttle's quickly, then inspect the three freighters. For me, Sunnida 1 has always been the one carrying the illegal cargo. If the shuttles aren't destroyed by now,take care of them, then help Epsilon 2 disable the freighter so it can dock and capture it. Once the operation is complete, your secondary objective will be as well. Now you have some down time. You'll see the craft you've inspected hyper out of the area. Once the last craft leaves, a pair of B-Wings will drop out about10 clicks from the platform and set up for an attack run on it. Intercept them and destroy them before they hyper out. Once the first two are done, the second group of six will drop out about 12-14 clicks relative to your location. Destroy them all to complete your bonus objectives, paying special attention to any attempting to escape. Training Mission 2: Ambush! Craft: T/I Group Gamma (You - Gamma 2), T/I Group Eta, T/B Group Beta, T/B Group Delta, FRG Implacable Primary Objectives: 100% of all Z-95s must be destroyed PLT/3 A77 must be destroyed SPC Derdmin must be destroyed Secondary Objectives: CRL Ardent must be destroyed 100% of Y-Wing group Red must be destroyed 100% of Y-Wing group Gold must be destroyed 100% of X-Wing group Blue must be destroyed 100% of X-Wing group Red must be destroyed Bonus Objectives: CORT Neenoc must be destroyed 100% of A-Wing group Gold must be destroyed 100% of B-Wing group Red must be destroyed Reinforcements: None You're going to need to act quite fast in order to achieve all the goals here.First, crank your throttle to full immediately. Second, set your laser recharge rate up one click. Thirdly, target CORT and head straight for it. Itis currently parked on the platform, but won't be for long. By the time you're in cannon range, it will take off and immediately head for its hyper jump point. Lead your target and start lowering its shields. Continue firing upon it while you come up behind it. When you are about as close as you can get toit, align yourself with it and continue to unload continuous cannon blasts.If you're good enough, and lucky enough, you'll destroy it mere seconds before it hypers away. Once you take care of that transport, you have one of two choices. You can go after the fighters with your wingmen, or you can try and take on the SPC that is quite close to your location. I would advise the former, but it is possible to take the SPC down, though you must make sure you don't get hit, not even once. Any damage to your engines and you're a sitting duck. Once its shields are down, its hull won't take much damage. Around this time, the Platform should be going, so if the SPC is taken care of, help your wingmen destroy the remaining Z-95s. This will accomplish your primary objectives. However, the CRS Ardent will hyper in around the sametime, and will launch X-Wings and Y-Wings that will target you and the Frigate, respectively. Take care of the X-Wings before going after theY-Wings, and the bombers will deal with the Ardent. Once all are destroyed,your secondary objectives will be complete. During this time, keep an eye out for a group of A-Wings and a group of B-Wings. If all the other fighters are cleared out, take care of the A-Wings Before dealing with the rest. Make sure none leave alive, and you will have completed the bonus objectives. If you are following the guide, you will earn your Bronze Medallion after completing this mission. Training Mission 3: Clear Minefield Craft: T/I Alpha 1 (you), FRG Lightning, TRN Sigma, T/B group Beta Primary Objectives: 100% of all mines must be destroyed Secondary Objectives: None Bonus Objectives: CN/A Koss 2 must be boarded Reinforcements: None This is another relatively brief mission, but you have to be careful! Those Mines can rip you to shreds if you don't keep moving. One shot a piece will destroy them, but a few hits from them will take you out as well. With all the mines destroyed, your primary goals are achieved. Once the mines are cleared, inspect the containers and just wait for the transport to finish its operation. Bonus objective complete. Fly back to the Lightning or end the mission to earn your Silver Medallion Training Mission 4: Combined Attack Craft: T/I Alpha (you - Alpha 1), T/B Theta, FRG Lightning Primary Objectives: 100% of SHU group Revt must be destroyed 100% of TRN group Bultz must be destroyed 100% of Tug group T-SE must be destroyed 100% of Tug group T-SF must be destroyed 100% of Y-Wing group Gold must be destroyed Secondary Objectives: CN/A Duce 1 must be destroyed CN/A Duce 2 must be destroyed CN/A Duce 3 must be destroyed Bonus Objectives: CTRNS Moth must be destroyed Reinforcements: CRV group Wreden You have two wingmen to assist you, so make sure you utilize them. First,target the nearest tug, and have your wingmen attack it. Then, switch to another tug and attack it yourself. Repeat until the tugs are completely destroyed. If there are any moving craft, target them first, then go back to deal with the parked craft. Once all mobile craft are destroyed, your primary goals are complete. While this is going on, T/B Theta will be destroying the containers. If all goes according to plan, you won't need to lift a finger to accomplish your secondary goals. All that is left is the CTRNS Moth, which should go down without too much of a fight. Do make sure to dodge its defensive fire if you go after it yourself, though your wingmen and the bombers will also provide some cover. Once it goes, your bonus goals are achieved. If you have completed the other three training missions, you will be given your Gold Medallion, showing your skill with the Interceptor. Also, if you have completed the T/F training missions, you will be promoted to the rank of Flight Officer. Congratulations! C. TIE Bomber Training Mission 1: Proton Torpedoes Craft: T/B Beta 1 (you), PLT/1 Training Primary Objectives: 100% of CN/A group Target must be destroyed FRT Target 3 must be destroyed Secondary Objectives: CRV Target 4 must be destroyed Bonus Objectives: FRT Target 3 must be inspected CRV Target 4 must be inspected M/CRV Target 5 must be destroyed FRG Target 6 must be destroyed (Med/Hard) CRL Target 7 must be destroyed (Hard) Reinforcements: None This mission is designed to accustom you to using proton torpedoes. Depending On what you're shooting at, this mission won't be too hard. The containers will only take one torpedo a piece before exploding, and the freighter's shields are down, so a pair of torpedoes will destroy it. If you can position yourself correctly, you can inspect it as it hypers in. Once the freighter is destroyed, your primary goals are completed At this point, a Corvette will hyper in, but you won't have the opportunity to scan on the flyby. You'll have to get in close, and that comes with danger, because if you're not careful, its turrets will blast you clean out of the sky. Make sure you juke around as it fires its lasers; that way it can't get a lock on you and you'll gradually get closer. Once you ID it, hightail it back to a safe distance and fire your remaining torpedoes. On higher levels, you may see them destroyed by defensive fire. Either way, head over to the TRN Reload as it exits the hangar, and press Shift-B to shut your engines down and signal for a reload. Now, what you do when you dock is target the Corvette, get a missile lock, and fire as you are being reloaded; this will only count as a single reload! Way to cheat the system, huh? 6 Torpedoes Will take the Corvette down and complete your secondary objectives. Next, a Modified Corvette will enter; fortunately, you do not have to inspect it; just destroy it. Stay out of its range and fire torpedoes; signal for a reload as needed. Again, 6 torpedoes will take this thing down. If playing on higher difficulty levels, the targets become much more challenging. The Frigate can take at least 12 torpedoes, and its lasers will often blast incoming warheads to shreds. Make sure your first salvo target the warhead launcher, as you don't want to have to deal with that on top of other issues. Reload as necessary. The last target, the Light Cruiser, can be a real pain in the behind. Target The warhead launchers first before taking it out completely. You're going to need at least 18 torpedoes to take this puppy down, but you can do it! Once You finish, either return to the platform or quit the mission, as you will have completed all your objectives Training Mission 2: Space Bombs Craft: T/B Beta (you - Beta 2), T/A Alpha, T/B Delta, T/A Gamma,FRG Implacable, ATR Mako Primary Objectives: PLT/1 Abrihom must be destroyed Secondary Objectives: PLT/2 Bersabla must be destroyed Bonus Objectives: PLT/3 Cyrlus must be destroyed CRS Ossus Day must be destroyed (Hard) 100% of X-Wing group Red must be destroyed (Hard) 100% of Y-Wing group Gold must be destroyed (Hard) Reinforcements: None Here, you will work as a group to destroy a series of platforms. You only have to destroy the first platform, but where's the fun in simply getting rid of one? To use the space bombs effectively, you'll have to close in to at least 2 clicks, preferably closer, before you release them. The direction you are traveling in will determine the trajectory. Make sure you don't get ripped to shreds by the lasers of the platforms. Once Abrihom goes, you'll have completed the primary objective. The second platform will already have been attacked by the other Bombers,so if it is still standing, obtain a reload of bombs and finish it off,remembering to dodge lasers as necessary. Once it is destroyed, you'll have met the secondary goals. The last platform will more than likely have not taken any damage, which seems weird considering it should be under the fire of a Frigate. Ah well,reload and take it down as well. If the platform's fire is drawn elsewhere,then you will have a clean shot. For most people, this will complete the bonus objective and thus the mission. For those playing on hard, you have the unlucky task of dealing with a Rebel Cruiser, as well as its complement of fighters. You better pray those T/A are still around, because the craft you're in is probably the worst to dogfight in. You'll need multiple passes with your space bombs, so make sure that ATR Mako survives; if you see it targeted by any enemy fighters, destroy them! It is all but impossible to take down a Cruiser in a TIE Bomber with only lasers. Finishing this mission, along with the first, will earn you the Bronze Medallion. Training Mission 3: Torpedo Run Craft: T/B Alpha (you - Alpha 1), CRV Control Primary Objectives: CRV Control must survive until other goals completed 100% of SHU group Enouck must be destroyed 100% of SHU group Xarxis must be destroyed 100% of TRN group Axet must be destroyed Tug T-ST must be destroyed Tug T-SP must be destroyed 100% of CN/A group Vic must be destroyed 100% of CN/A group Limi must be destroyed Secondary Objectives: None Bonus Objectives: 100% of SHU group Enouck must be inspected 100% of SHU group Xarxis must be inspected 100% of TRN group Axet must be destroyed 100% of CN/A group Vic must be inspected 100% of CN/A group Limi must be inspected 100% of A-Wing group Red must be destroyed 100% of Y-Wing group Red must be destroyed 100% of B-Wing group Red must be destroyed Reinforcements: GUN group Mu This mission is designed to teach you how to use your wingmen effectively in a torpedo run on a Rebel outpost. First, have your wingmen target one of the tugs while you make a flyby of the transports and the shuttles before they start taking off. Once you have them inspected, target one of the transports, and order your wingmen to destroy it. Then, destroy the other three using a pair of torpedoes for each. Once the transports are destroyed,you can then take care of the shuttles. Before you destroy the containers, make sure you inspect them. Once they're destroyed, your primary goals will be complete, but you should also notice that some Y-Wings dropped out of hyperspace quite far from your location. If You've met your goals, start heading toward them. It'll take a while, but that's not a bad thing. As you get closer, a group of A-Wings will appear and begin to head towards you! Now is a good time to call in some reinforcements, particularly if your wingmen have already bit the big one. The gunboats provide excellent support,as they are not only shielded, but they also carry missiles. Take great care while fighting against the A-Wings, because they have the maneuvering advantage here. Once the A-Wings are destroyed, B-Wing group Red will hyper in, and both they and the Y-Wings will target you. This is the most dangerous part of the mission, because you'll be outnumbered and constantly dodging fire. Focus on the B-Wings first, as they'll deal out, and take, more punishment. With the gunboats helping you, it should only be a matter of time before the Rebels are completely destroyed, and your bonus goals achieved. When you've finished the first three training missions, you'll be awarded the Silver Medallion. Training Mission 4: Bombers Armed with Missiles Craft: T/B Alpha (you - Alpha 1), FRG Compton Primary Objectives: FRG Compton must survive until other goals completed 100% of TRN group goode must be destroyed Tug T-DP must be destroyed CN/B Clip must be destroyed 100% of CN/C group Berm must be destroyed Secondary Objectives: 100% of SHU group Trail must be destroyed 100% of SHU group Guild must be destroyed Bonus Objectives: 100% of SHU group Trail must be inspected 100% of SHU group Guild must be inspected 100% of TRN group Goode must be inspected 100% of CN/C group Berm must be destroyed CN/B Clip must be inspected 100% of X-Wing group Red must be destroyed 100% of Y-Wing group Red must be destroyed A-Wing Red 1 must be destroyed 100% of B-Wing group Red must be destroyed Reinforcements: GUN group Mu This mission is very similar to the last one, except you are armed with a double load of concussion missiles, as opposed to proton torpedoes. Justas in the previous mission, order your wingmen to target the tug; that way,those parked A-Wings won't become a threat. Meanwhile, you fly by the transports to inspect them, then order your wingmen to target them while you inspect and destroy the shuttles. Be careful; they like to get in close, and that does not bode well when you destroy them. When all the shuttles are destroyed, your secondary objectives are complete.Once all the moving craft are inspected and destroyed, do a flyby of the containers before ordering your wingmen (if they're still around) to destroy them. Before you blow them all up, a pair of X-Wings will drop out of hyperspace, so have your wingmen attack one of them while you take care of the other. Usually this is when I lose my wingmen, so I'm forced to deal with both of them, in addition to the Y-Wings that'll hyper in around the sametime. Feel free to call in reinforcements if you feel overwhelmed. GUN group Mu is quite helpful in this situation; they'll even destroy the remaining containers and parked A-Wings if they're still there. Once the Y-wings are destroyed, there's a bit of a lull before a single A-Wing pops in. If you have missiles, now is the time to use them. When inrange, fire a pair of missiles to lower its shields, then switch to cannons while avoiding its laser fire. Facing you one on one is a bit of a challenge,but with the gunboats backing you up, it won't stand a chance. Lastly, a pair of B-wings will pop in. These can pose a challenge if only because they have staying power, but their lack of mobility will ultimately prove them inferior to you. Once both are destroyed, your bonus objectives will be complete. If there are any containers remaining, you can destroy them now without fear of additional attack. When the last one blows up, your primary mission will be achieved. Assuming you completed the other three training missions, successful completion of this one will earn you the Gold Medallion. Even in a craft that is viewed negatively, you have proven the superior pilot! Now we get to the good stuff... D. TIE Advanced Training Mission 1: Concussion Missiles Craft: T/A Delta 1 (you), PLT/1 Training, Tug C.A. Cadiy Primary Objectives: X-Wing Target 1 must be destroyed X-Wing Target 2 must be destroyed X-Wing Target 3 must be destroyed X-Wing Target 4 must be destroyed X-Wing Target 5 must be destroyed X-Wing Target 6 must be destroyed X-Wing Target 7 must be destroyed Secondary Objectives: X-Wing Shooter 1 must be destroyed X-Wing Shooter 2 must be destroyed X-Wing Shooter 3 must be destroyed X-Wing Shooter 4 must be destroyed X-Wing Shooter 5 must be destroyed Bonus Objectives: 100% of A-Wing group Duo must be destroyed 100% of A-Wing group Trio must be destroyed 100% of A-Wing group Quad must be destroyed 100% of A-Wing group Quin must be destroyed 100% of A-Wing group Hex must be destroyed Reinforcements: None Here we are, the TIE Advanced fighter. While the game says you should use concussion missiles to take out the primary targets, I advise using oxlasers; not only will it further accustom you to dogfighting, but it will allow you to save your missiles for the targets that fire back at you. First, set your laser recharge rate to full, then pump some of your laserpower into your shields by pressing the ' key. Once you feel comfortable,destroy the stationary target in front of you with your lasers. The next 6 targets will hyper in one at a time as you destroy them. Again, use your lasers, as they are not going to shoot back at you. When all seven are destroyed, your primary mission will be complete. To signal the next wave of X-Wings, head over to the Tug and signal for a reload, even if your warhead launcher is full. You don't have to dock; just get close enough and an X-Wing will come in. You can use your warheads to destroy them, but again, I advise using lasers; the A-Wings are a lot tougher and you'll need your warheads against them. Eliminate the 5 X-Wings to fulfill your secondary objectives. Shortly after the last X-Wing is taken care of, the first of the A-Wing groups will appear. You'll start with 2 against one odds, and gradually increase all the way to six against one. Try and use your warheads if you have enough distance, but if you are close in, link your laser fire and get off some good shots against the A-Wings to take them out. The more quickly you do this, theless time your opponents have to fire their lasers and get a missile lock on you. Be warned: even I have trouble with 6 against 1 odds, particularly when they work in concert so that one can get a missile lock on you while the others are firing constantly upon you. Keep your shields up and you can take them all out. Defeating all the A-Wings will complete your bonus objectives. Training Mission 2: Rocket Attack Craft: T/A Alpha (you - Alpha 2), T/A Beta Primary Objectives: 100% of all CN/Ds must be destroyed FRG Inamo must be destroyed Secondary Objectives: CRS Ardent must be destroyed Bonus Objectives: 100% of all Z-95s must be destroyed TRN Mule 1 must be destroyed SHU Argus must be destroyed 100% of X-Wing group Red must be destroyed 100% of A-Wing group Gold must be destroyed (Med/Hard) 100% of A-Wing group Blue must be destroyed (Med/Hard) Reinforcements: T/A group Rho This is the first mission where you can, with some ease, take down a couple of capital ships with just your own effort as well as that of your wingmen.However, your first target should be TRN Mule. Charge up your shields and divert power to your lasers while your wingmen will lead the attack on the Inami and T/A Beta will destroy most of the containers. Once the transport is destroyed, head over to the Inamo and get in close, but don't use your rockets just yet. Save them for later. If you can, destroy the warhead launcher first;it is located on the underside of the front of the frigate. By now, its shields should be down, so use your lasers to further take down its hull. At some point before the Inamo goes, a group of X-Wings will hyper in. Don't Worry about them just yet; T/A Beta will handle them until you can destroy the frigate. Once its hull is down to 0%, then you can head over and engage the X-Wings; they won't put up much of a fight. If there are any containers remaining, destroy them to fulfill your primary objectives and lure in CRS Ardent. You'll notice that some of your wingmen,as well as some of those in T/A Beta, will have hypered home. If you need to,call in reinforcements to help deal with the Z-95s that will be launched. Now, here's where the fun begins. Start taking out the warhead launchers and laser guns on one side of the Ardent. Keep your shields up and keep moving in the process. Once you've completely eliminated the laser defenses on one side, you can basically park underneath it and start lowering its shields with just your laser weapons. Don't use your rockets yet; I know it's tempting,but patience will serve you well here. Keep an eye out for reinforcements in the form of six A-Wings if you're playing on Medium and above; once they come in, you'll have to break off your attack to take them out. Another Group will come in shortly after that. Leave none alive. Once the A-Wings are done for, return to attacking the cruiser, and order your wingmen to do the same. Once all the Z-95s are destroyed, CRS Ardent will try and make a break for it. This is when you use your rockets, preferably if their shields are already down. SHU Argus will launch when its hull is down to around 50%, so break off your attack and destroy it quickly; the cruiser needs a lot more time to hyper out than that shuttle does. This should complete the bonus objectives. At this point, concentrate your fire on the cruiser, and it will eventually explode, finishing the secondary objectives and the overall mission. With the first two training missions complete, you'll be awarded the Bronze Medallion. Training Mission 3: Preemptive Strike Craft: T/A Alpha (you - Alpha 1), FRG Lightning Primary Objectives: 100% of A-Wing group Red must be destroyed 100% of Z-95 group Red must be destroyed 100% of B-Wing group Red must be destroyed 100% of X-Wing group Gold must be destroyed TRN Trole must be destroyed 100% of Y-Wing group Gold must be destroyed Secondary Objectives: None Bonus Objectives: CN/A Retinue must be inspected CN/A Reyue must be inspected CN/A Garble must be inspected 100% of CARG Juble must be destroyed (Med/Hard) Reinforcements: GUN group Tau It seems the Imperials enjoy raids almost as much as the Rebels do. Anyway,order your wingmen to attack one of the tugs while you target the other;this will prevent some of the craft from becoming piloted. Once this is accomplished, take care of any craft that is moving and shooting at you or your allies; usually, the Z-95s will be the ones attacking. After that, go after the cargo ferries if you're playing on at least Medium. They'll take a bit of punishment and they can fire back, so order your wingmen to attack as well and combine your efforts. There are only two of them, so it shouldn't take too long. With the cargo ferries gone, you can inspect the containers while you order your wingmen to destroy the parked starfighters. T/B group Theta will leave the hangar to assist at this point, but you won't really need it. When all the fighters are destroyed, your primary goal will be achieved, and inspecting the containers fulfills your bonus objectives. If you have completed the first two missions, you'll receive your Silver Medallion. Training Mission 4: Hyperdrive Upgrade Craft: T/A Alpha (you - Alpha 1), FRG Laantis, FRT Rasvin, T/I Beta, T/F Gamma Primary Objectives: FRG must survive until other goals completed FRT must have finished docking Secondary Objectives: (100% of) X-Wing (group) Red must be destroyed (100% of) Y-Wing (group) Red must be destroyed (100% of) B-Wing (group) Blue must be destroyed (100% of) A-Wing (group) Blue must be destroyed (100% of) Y-Wing (group) Blue must be destroyed (100% of) SHU (group) Silver must be destroyed (100% of) TRN (group) Logan must be destroyed 100% of Y-Wing group Scarlet must be destroyed (Hard) 100% of E/S group Jackal must be destroyed (Hard) Bonus Objectives: CRV Glaser must be destroyed CRV Chiller must be destroyed (Med/Hard) CRV Spurtzer must be destroyed (Hard) Reinforcements: None You'll notice the varied objectives here. On Easy, you'll only face one of each, while higher difficulties will have more opponents. I did my best to keep it organized for ya, so I apologize if it seems a little confusing. First, pump engine power into your lasers and charge up your shields. You're Going to need it. When the first group of Y-Wings and X-Wings drop out of hyperspace, head toward them and take them out with your lasers, assigning targets to your wingmen as needed. Pay attention to any craft that go after the freighter or the frigate; both must survive! More craft will continue to arrive and attack both you and your allies,including up to three Corvettes. Leave them be for now, as the Laantis will launch a squadron of Bombers to deal with them. Focus your attention on the fighters and, when they appear, the transports. The shuttles & escort shuttlescan wait, because they'll come after you, not who you're trying to protect.Be careful with the escort shuttles; their rear cannon protects them quiteeffectively. When all of the enemy forces are destroyed, all you have to do is wait around for the freighter to finish its docking operation with the Laantis. Only then will your mission be complete Finishing all of the training missions will earn you the Gold Medallion. Nowno one can doubt that you possess great power when in the cockpit of this wondrous fighter! E. Assault Gunboat Training Mission 1: Shields Craft: GUN Mu 1 (you), SPC Scythis Primary Objectives: 100% of Mine group T1-A must be destroyed 100% of Mine group T1-B must be destroyed Secondary Objectives: CN/D Pi must be inspected TRN Weet must be captured Bonus Objectives: 100% of Y-Wing group Red must be destroyed 100% of B-Wing group Blue must be destroyed 100% of X-Wing group Gold must be destroyed 100% of A-Wing group Red must be destroyed 100% of Y-Wing group Blue must be destroyed Reinforcements: None Welcome to the Assault Gunboat! This thing, in terms of defense, is nothing short of a tank. It has the strongest hull of any craft that you fly, and is also one of only two craft armed with ion cannons, which allow you to disable craft. Add in a warhead launcher with a significant capacity, and you are a one-pilot killing machine. Your assignment here, though, doesn't involve wreaking havoc on many things,just a minefield. However, make sure you charge your shields fully before heading in; otherwise, you'll get eaten alive. The farther away you can target one of the mines, do so; the nose-mounted cannon will enable pretty accurate shooting. If you notice a transport heading out, cease your work on the minefield and immediately disable it. You can use your lasers to lower its shields, but you will need to use your ion cannons to do so. They have a shorter range than the lasers, but you're getting up close anyway, right? Once disabled, the Scythe will board the transport and capture it. While this is going on, destroy the remaining mines and inspect the container to complete your primary and secondary objectives. Destroy the container, then wait around a little bit for the first pair of Y-Wings to pop in. They're similar to your gunboat, but they're no match for your superior firepower. Next, a trio of B-Wings; again, they're similar to you, but they'll ultimately fall to you. Four X-Wings will be your opponent following that; it may get a little hairy at times, but they won't take too much punishment. If you were hoping for a challenge, well how's five A-Wings? This is where things get tough, because they're fast, they work together, AND they're armed with missiles, so you have to be on your toes. I find that decreasing my laser recharge rate to half helps me keep up better with my opponent, and you'll need that against these guys. If you survive against the A-Wings, your last challenge will be 6 Y-Wings,armed with missiles. Make sure you blast those warheads before dodging the incoming fire. Keep it tight and close, and you'll find they drop like flies.When the last one is destroyed, your bonus goals will be achieved. Training Mission 2: Teamwork Craft: GUN Mu (you - Mu 2), TRN Sigma Primary Objectives: 50% of all Rebel craft must be destroyed CARG Filcher must be disabled CARG Riirdo must be disabled 100% of E/S Devil must be destroyed Secondary Objectives: CARG Redbill must be destroyed CARG Wippett must be destroyed
Bonus Objectives:  	        	HLF Argis 1 must complete mission
                                           	HLF Argis 2 must complete mission
Reinforcements:                 	GUN group Rho

Often times, when flying a mission in a gunboat, you'll be called upon to
disable craft so that others can capture it. Here is one of those missions.

You'll notice the three escort shuttles; those will head towards you once you
drop out of hyperspace. However, you'll soon notice Rebel forces join the fray!
It's your call as to what to target first, though I'd say go after those
shuttles; the Y-Wings can't fire from behind, but they can. TRN Sigma Will
disable and board the cargo ferries, so just make sure to keep their backs
clear.

Once you've cleared out the shuttles and most of the fighters, you can head
over to the other two cargo ferries; they'll fire back at you, but if you
disable them before you destroy them, it makes your job that much easier. When
Both bite the dust, your secondary objectives will be complete.

At this point, there's little else to do but mop up the remaining fighters.You
only need to destroy 50% of them, but keep your eyes open for a pair of A-Wings
that'll pop in when your heavy lifters appear. You'll need to intercept them
before they can attack; missiles work wonders here. The B-wings that'll appear
after the A-wings are destroyed pose a lesser threat because they are slower
and you can intercept them sooner. If you have missiles, you can use them here
as well, but lasers will work just fine here.

Once the last of the Rebels are gone, all you have to do is wait for the heavy
lifters to dock and then return into hyperspace. At that point, your bonus
objectives are achieved and you can head home yourself, to a lovely Bronze
Medallion (if you completed the first training mission)

Training Mission 3: The Challenge

Craft: GUN Tau (you) Primary Objectives: 	Y-Wing Red must be destroyed
100% of Z-95 group Gold must be
destroyed
100% of X-Wing group Blue must be
destroyed
100% of B-Wing group Blue must be
destroyed
                                           	A-Wing Gold must be destroyed
Secondary Objectives:       	None
Bonus Objectives:  	        	FRG Challenge must be destroyed
                                           	CRL Luklucle must be destroyed
                                           	CRS Trident must be destroyed
100% of X-Wing group Red must be
destroyed
100% of X-Wing group Gold must be
destroyed
100% of B-Wing group Red must be
destroyed
100% of Z-95 group Red must be
destroyed
100% of Z-95 group Blue must be
destroyed
100% of A-Wing group Blue must be
destroyed
100% of A-Wing group Gold must be
destroyed
                                           	SHU Movt must be destroyed
100% of TRN group Jupit must be
destroyed
Reinforcements:                 	GUN group Mu, GUN group Nu, CRV Shotgun, CRV
supreme

Ok, I'm going to be brutally honest here; if you are playing on medium or hard,
completing ALL of the bonus objectives is going to be almost impossible.Yes,
that's right. I haven't said that about anything yet, but this really does take
the cake thus far.

If you wish to take on all the objectives, here is how you start going about
it. First, DISABLE the first Y-Wing, do NOT destroy it. After that, start your
strafing attack against the frigate. Make sure you break off to recharge your
shields and lasers when your shields run low; you do not want to get ripped
apart. It will take a while, so you're going to have to be patient.When its
shields are down, disable it. That will remove that headache completely. Now
you can whittle its hull down with lasers to completely destroy it. This will
not only complete that particular bonus objective, but two others as well, in
addition to all but one of your primary objectives.

Shortly after the frigate blows up, CRL Luklucle will hyper in and launch three
A-Wings and three Z-95s to combat you. DISABLE one of each and destroy the
other two, then you can focus on the cruiser. Take out its warhead launchers
before focusing on a particular side to attack. If you can take out all the
lasers on one particular side, you can basically park yourself under it and
fire at will. Disable it at the soonest opportunity, then destroy it,thus
fulfilling that and other bonus objectives.

Your last challenge is a full-blown cruiser, the Trident. Again, take out the
warhead launchers before focusing on a side to "neuter." If it launches
fighters, disable one of each group before destroying the rest, then return to
attacking the cruiser. Disable, then destroy. That should take care of most of
the bonus objectives.

Now you have some disabled fighters scattered around. Destroy them all to
complete all the bonus and primary objectives, and presumably earn your Silver
Medallion.

Training Mission 4: Escort Duty

Craft: GUN Tau (you - Tau 1), FRT Rugle
Primary Objectives:            	100% of FRT group Rugle must complete mission
Secondary Objectives:       	50% of all Rebel craft must be destroyed
Bonus Objectives:  	        	FRG Dodger must be destroyed
                                           	SHU Leap must be destroyed
Reinforcements:                 	GUN group Mu, GUN group Nu

The last of the gunboat training missions is also the simplest. The freighters
are about 10 to 15 minutes from their jump point, and the position is rife for
an ambush. FRG Dodger will pop in and begin launching fighters. Some will
target you, while others will attack the freighters. Assign targets to your
wingman while attacking any Rebels going after the freighters; use your
missiles if you must.

Pay special attention to when a pair of Y-Wings launch; they are armed with
proton torpedoes that can devastate a freighter's shields. Destroy them before
they can launch! Keep at it, and you'll ultimately complete the secondary
objective before your primary one.

Once the fighter screen is cleared out, you can start going after the frigate
if you wish. Just remember; its lasers can rip you to shreds, and always take
out the warhead launcher before getting in close. If you need to,call in
reinforcements to help take the fire off you. It helps to target the laser guns
and turrets; if you can take them out, that's less dodging you have to do.
While you're doing this, the freighters will reach their jump point and hyper
off into safety.

Once the frigate's shields are down, disable it to prevent its escape, then
bring its hull down with your lasers. After its hull drops to 50%, a shuttle
will launch from the hangar, carrying officers. Make sure you destroy it before
it escapes. Once both the frigate and the shuttle are blown up, your bonus
objectives will be completed.

Assuming you've completed the other training missions, you will earn your Gold
Medallion. Now you are ready to show those Rebel scum just how potent the
Assault Gunboat really is!

F. TIE Defender

Training Mission 1: Dogfighting!

Craft: T/D Delta 1 (you), CUV Reload
Primary Objectives:      At least one of X-Wing group Novice must be destroyed
At least one of Y-Wing group Novice must be destroyed         	     At least
one of A-Wing group Novice must be destroyed              	     At least one of
B-Wing group Novice must be destroyed
Secondary Objectives: At least one of X-Wing group Officer must be destroyed
At least one of X-Wing group Veteran must be destroyed
At least one of X-Wing group Ace must be destroyed                    	     At
least one of X-Wing group Top Ace must be destroyed           	     At least
one of Y-Wing group Officer must be destroyed                	     At least one
of Y-Wing group Veteran must be destroyed       	        	     At least one of
Y-Wing group Ace must be destroyed             	     At least one of Y-wing
group Top Ace must be destroyed            	     At least one of A-Wing group
Officer must be destroyed              	     At least one of A-Wing group
Veteran must be destroyed        	        	     At least one of A-Wing group
Ace must be destroyed             	     At least one of A-Wing group Top Ace
must be destroyed            	     At least one of B-Wing group Officer must be
destroyed              	     At least one of B-Wing group Veteran must be
destroyed                	     At least one of B-Wing group Ace must be
destroyed  	        	     At least one of B-Wing group Top Ace must be destroyed
Bonus Objectives:  	    CN/E Challenge must be destroyed
100% of T/D group Novice must be destroyed               	     100% of T/D
group Officer must be destroyed                    	     100% of T/D group
Veteran must be destroyed           	     100% of T/D group Ace must be
destroyed                    	     100% of T/D group Top Ace must be destroyed
100% of X-Wing group Novice must be destroyed       	        	     100% of
X-Wing group Officer must be destroyed                   	     100% of X-Wing
group Veteran must be destroyed  	             100% of X-Wing group Ace must be
destroyed                    	     100% of X-Wing group Top Ace must be
destroyed                	     100% of Y-Wing group Novice must be destroyed
100% of Y-Wing group Officer must be destroyed                	     100% of
Y-Wing group Veteran must be destroyed     	        	     100% of Y-Wing group
Ace must be destroyed           	     100% of Y-Wing group Top Ace must be
destroyed           	     100% of A-Wing group Novice must be destroyed
100% of A-Wing group Officer must be destroyed                   	     100% of
A-Wing group Veteran must be destroyed            	     100% of A-Wing group
Ace must be destroyed                	     100% of A-Wing group Top Ace must be
destroyed    	        	     100% of B-Wing group Novice must be destroyed
100% of B-Wing group Officer must be destroyed               	     100% of
B-Wing group Veteran must be destroyed                	     100% of B-Wing
group Ace must be destroyed           	     100% of B-Wing group Top Ace must
be destroyed
Reinforcements:     	      None

For the first mission for the T/D, they sure give you a doozie. Sure, at first
glance it doesn't seem like a lot, until you realize there each group consists
of ten fighters a piece. So that's 10 fighters per group, times 5 different
levels, times 5 different types of fighter, and that's a grand total of 250
kills for this mission, plus the container.

The best advice I can give is to not try and tackle it all at once. Go oneclass
of fighter at a time. Disabling a fighter will prevent it from being replaced,
which you can use greatly to your advantage. For example, once you destroy a
Novice pilot, a Novice and an Officer will take its place. If you disable the
Officer, you can focus solely on the Novices that will come in.I won't lie;
this process WILL take a while, and I am not exaggerating when I say it took me
three hours to complete all the goals.

Again, you only NEED to destroy one of each of the novice levels of the Rebel
Fighters to achieve your primary goals, but I like to use this mission as a way
to keep my dogfighting skills sharp, particularly when I go up against other
T/Ds. Those things are freakin' fast, and you're going to need to practice for
later missions (I won't say more).

If you manage to complete all the goals, then you can take some great
satisfaction in yourself and your abilities. 250 kills in a single mission is
something to be proud of, as it takes not only skill, but one heck of a lot of
stamina.

Training Mission 2: Tractor Beam

Craft: T/D Delta 1 (you), T/A Alpha, T/A Gamma, ATR Sigma
Primary Objectives:            	CORT Lin must be disabled
                                           	CORT Kaar must be disabled
                                           	CORT Ko must be disabled
Secondary Objectives:       	PLT/3 AZ 77 must be disabled
                                           	FRT Renspects must be inspected
Bonus Objectives:  	        	PLT/3 AZ 77 must be captured
                                           	SHU Poltroon must be destroyed
                                           	CORT Lin must be captured
                                           	CORT Kaar must be captured
                                           	CORT Ko must be captured
                                           	FRT Renspecs must be destroyed
                                           	B-Wing Scarlet 4 must be captured
Reinforcements:                 	GUN group Rho

This mission is supposed to teach you how to use the beam; however, if you
direct that energy to you engines, you can match speeds with the transport and
simply let loose with your lasers and ion cannons. You'll need to act quickly;
when one is disabled, immediately head back towards the platform to disable the
second as it leaves. The last transport has a pair of A-Wings for escorts, so
utilize your missiles to take the transport's shields down quickly. The sooner
you can do this, the less damage you'll ultimately take from the A-Wings. The
moment you disable the last craft, your primary goals are achieved.

You're far from done, though. You'll immediately have to take out those A-Wings
before they take you out. If you need reinforcements, now is a good time to
call them in. If the SPC powers up, make sure to take it out quickly,as you'll
need to keep your eyes out for a solitary B-Wing that'll hyper in.A message
will come over your intercom saying to disable it, so do so.

You'll notice the SHU Poltroon docking with a freighter. Take it out before it
finishes its operation; if you have any missiles left, those will help greatly
in this situation. When it is blown to kingdom come, inspect and destroy the
freighter. Keep an eye out for four A-Wings that will hyper in and target you;
they should be no match for you.

During this time, ATR Sigma will be docking with and capturing the transports
you disabled. If you notice them under fire from any craft, destroy them!

All that's left now is disabling the platform. The assault transports and your
reinforcements should have taken the shields mostly down, so all that's left is
a pass or two with your ion cannons to completely disable it. Doing so will
finish the secondary objectives. Once it is captured, six Y-Wings will join the
fray about 8 clicks away. Fly over and engage them. When they've suffered
enough losses, they'll retreat, but don't worry about it if one does get away.
All you're doing is buying enough time for the heavy lifter to dock with and
capture that B-Wing you disabled. When its operation is complete,your bonus
goals will be completed.

When you've returned to base, assuming you finished the first mission, you'll
earn your Bronze Medallion.

Training Mission 3: Inspect & Disable

Craft: T/D Alpha 1 (you), TRN Omega
Primary Objectives:            	100% of CRV group Red must be inspected
(Med/Hard)
CORT Hatch must be inspected
(Med/Hard)
CTRNS Olumpa must be inspected
(Med/Hard)
100% of CNVYR Trawler must be
inspected
100% of CNVYR Switch must be
inspected
                                           	100% of CARG Juble must be inspected
Secondary Objectives:       	CARG Juble 2 must be captured
Bonus Objectives:  	        	A-Wing Red 1 must be destroyed
100% of B-Wing group Blue must be
destroyed
100% of X-Wing group Gold must be
destroyed
100% of Y-Wing group Gold must be
destroyed (Hard)
                                           	Nav Buoy B-52 must be destroyed
                                           	Nav Buoy B-53 must be destroyed
Reinforcements:                 	VSD Elite

A nice, easy mission, especially considering you are in the superior
craft.Inspect the craft one by one as they come in, breaking off to destroy the
Rebel craft that will pop in. There won't be many of them, so you won't have to
worry about being overwhelmed.

When CARG Juble hyper in, inspect both and then disable the one carrying the
Rebels. TRN Omega will assist in disabling the craft, then proceed to capture
it. All that remains is inspecting the remaining craft, then destroying the two
nav buoys. When Juble 2 is captured and all craft inspected and/or destroyed,
all mission objectives will be completed.

Return to base, and receive your Silver Medallion. You've earned it.

Training Mission 4: Disable and Capture

Craft: T/D Alpha (you - Alpha 2), CRV Burke
Primary Objectives:       50% of ESC group Prowler must be captured
Secondary Objectives:  100% of ESC group Prowler must be inspected (Med/Hard)
100% of CRV group Sharky must be destroyed          	      100% of CRV group
Spear must be destroyed
Bonus Objectives:  	     100% of A-Wing group Red must be destroyed
100% of X-Wing group Blue must be destroyed                  	      100% of
A-Wing group Gold must be destroyed                	      100% of B-Wing group
Red must be destroyed          	      FRG Egale must be destroyed
Reinforcements:        GUN group Mu, TRN Down

This mission is going to test your skills against both capital ships and
starfighters. Target ESC Prowler 2 (which is what your wingman will do) and
align yourself for a run with your space bombs. Don't release them until you
are about 2 clicks from the target. Once away, switch to lasers and target its
warhead launcher. You'll want to destroy that as quickly as possible. Next
Weaken its shields with you lasers, then switch to ion cannons right before its
shields fail. Disable it, then fly over to inspect the other carrier before it
escapes into hyperspace.

At this point, the craft that will capture the disabled carrier, INT Suelu,will
enter (for some reason I don't know why it doesn't prevent the other carrier
from leaving), but so will Rebel reinforcements. The X-Wings aren't too much of
a threat, but those corvettes will give anyone a headache,especially if caught
between em. Take out the fighters before focusing on one corvette at a time. I
find disabling them useful, as it will shut off those annoying missile
launchers. Once the corvettes are all destroyed, your secondary objectives will
be complete.

Around this time, the Suelu should have finished its capture
operation,fulfilling your primary mission. At this point you could hyper home,
but afrigate will drop out of hyperspace and launch fighters at you. Destroy
them,then move on to the frigate itself, focusing first on its warhead
launcher,then its individual laser guns and turrets. The INT will prevent it
from escaping, so you have as much time as you need. Again, disabling it will
workwonders.

If you manage to destroy the frigate before it launches all its waves of
fighters, those waves will be counted as destroyed (which makes sense), thus
allowing you to finish all your bonus objectives.

At this point, you can hyper home or return to the hangar of either the Sueluor
the Burke to finish up the mission. You'll receive the Gold Medallion for
successful completion of the T/D missions, and this one certainly will hold a
special place in the collection.

G. Missile Boat

Training Mission 1: Dual Warheads Craft: MIS Mu 1 (you)
Primary Objectives:            	100% of all CN/Is must be destroyed
100% of all SHUs must be
destroyed
                                           	FAC/1 Organarms must be destroyed
Secondary Objectives:       	100% of FRT group Atrivis Day must be destroyed
100% of FRT group Rimrunner must be
destroyed (Med/Hard)
100% of CNVYR group Altar Moon must
be destroyed
100% of CTRNS group Kempman must be
destroyed
Bonus Objectives:  	        	100% of Y-Wing group Red must be destroyed
100% of B-Wing group Gold must be
destroyed
FRG Dahome must be destroyed
(Med/Hard)
100% of X-Wing group Red must be
destroyed (Med/Hard)
100% of A-Wing group Blue must be
destroyed (Med/Hard)
Reinforcements:                 	None

Welcome to the missile boat! If only all craft had the warhead capacity of this
bad boy. Oh well. Anyway, when you hyper in, divert all beam power to the
engines and set shield & laser recharge rates to max, then target the factory
and find its warhead launcher. As the game says, link your missile launcher and
fire 2 pairs at it. This will be a major help when you actually go to destroy
the factory, but first, we have other things to take care of.

Engage the SLAM system and start targeting the shuttles. A single missile will
be enough to destroy, so once you get a lock, fire and move right onto the next
one. Once all four on a particular side are destroyed, attack the containers
with your lasers. You're going to want to save the rockets for later.

Make sure you destroy all the shuttles and containers; if you miss a shuttle,
it'll power up and escape eventually, while a cargo ferry is in the area to
snatch any containers you miss. This may seem hard with the Z-95s on your tail,
but with the SLAM system, they won't have a chance of keeping up with you.

With the shuttles and containers destroyed, four Y-Wings will enter the battle,
and now is the time to clear the starfighter defenses. However, if you find you
have a lull, launch your rockets at the factory, but don't destroy it until
you've cleared out the fighters. 12 rockets will bring it to a critical point,
then you can destroy the Z-95s and Y-Wings, then one more pair of rockets will
completely destroy the factory. Primary objectives completed.

At this point, the Strike Cruiser Arjun will hyper in, as well as the first
parts of a Rebel convoy. You should have six rockets left, as well as some
missiles. Head over to the FRT group Atrivis Day, and attack. Two rockets is
enough to destroy a freighter, so you should be able to clear out three of the
four with no trouble whatsoever. Save your missiles for now, and switch to
lasers to attack the last one, then break off when you see B-Wings hyperingin.
You'll want to use your missiles to take them out.

If you can manage to destroy the B-Wings and the last freighter, this is when
you head back to the Arjun to rendezvous with CUV Arjun Jr. It won't launch
until both your launchers are completely empty, so make sure when you fire, it
always counts! Get close to it, then order it to board you for a refill. It
Will take about 30 to 45 seconds for it to completely replenish you, and you
only get one refill, so make sure it counts!

Now, you should see a trio of Modular Conveyors and a pair of Container
Transports. Each will take a pair of rockets to destroy, but since you're at a
premium, I suggest using one rocket and then finishing each one off with your
lasers. If you're fighting the frigate later, you'll want to take that out with
ANY remaining rockets you have. If you're playing on Easy, then all you have to
do is blow what's left up to complete your secondary objectives.

For those playing on Medium or Hard, once you destroy the Container Transports,
four more freighters and the FRG Dahome will enter. IMMEDIATELY after the
frigate, engaging your slams so you can avoid its laser fire more easily. If
you have at least 14 rockets left, you can destroy the frigate with impressive
speed. Just make sure they hit; their lasers can blast your rockets right out
of the sky, and you don't want that to happen! It will launch A-Wings and
X-Wings to attack you, but simply focus on the frigate until it is destroyed.
This will prevent any future waves of fighters from launching, and it will not
affect completing your bonus goals.

With the frigate out of the way, take out the fighters, starting with those
pesky A-Wings. A single missile, coupled with a couple of laser shots, is
enough to take down one. With them out of the way, switch to the X-Wings.It's
ok to use a pair of missiles on them because of their slightly stronger hull.
When they're eviscerated, your bonus goals are achieved.

Now we have the freighters to deal with, but it's so much easier now that the
Frigate and its starfighters are out of the way! If you have rockets left,feel
free to use them; if not, spread whatever missiles you have left and then
finish the job with lasers. They won't fire back and they won't have enough
time to hyper out before you can destroy them. This should complete your
secondary objectives.

If the Arjun is still around, you can return to its hangar now; if not,
hyperhome and prepare for your next training mission.

Training Mission 2: Anti-Warhead Defense

Craft: MIS Mu 1 (you), CTRNS Silver Bull, FAC/1 Specwar Fab
Primary Objectives:            	100% of all TRNs must be destroyed
CTRNS Silver Bull must survive
until goals complete
FAC/1 Specwar Fab must survive
until goals complete
Secondary Objectives:       	CTRNS Silver Bull must be boarded
                                           	SHU Aluma must have finished docking
100% of Y-Wing group Gold must be
destroyed
100% of X-Wing group Red must be
destroyed
100% of B-Wing group Blue must be
destroyed
100% of A-Wing group Rogue must be
destroyed
Bonus Objectives:  	        	CTRNS Silver Bull must complete mission
                                           	SHU Aluma must complete mission
100% of ATR group Z-Omega must be
destroyed
100% of T/D group Z-Alpha must be
destroyed
Reinforcements:                 	T/F group Alpha

First off, immediately call for reinforcements. They won't help you against the
transports, but it will all make sense in a little bit. Next, divert all beam
AND shield power to your engines; nothing is going to target you here, and you
will need the extra speed. Also, set your laser recharge rate to maximum;
you'll be needing the SLAMs badly for this mission. Lastly, do not use the
advice given  to you regarding taking out the transports. One torpedo piece
will destroy them, and you'll save much-needed missiles for later. If You are
fast enough, none of the transports will even have an opportunity to launch
their warheads at the Silver Bull. When the last one is destroyed,your primary
goal will be achieved.

Now comes the hard part. Immediately after the last transport is destroyed,four
Y-Wings will hyper in and begin an attack run on the Silver Bull. Engage SLAMs
and set your missile launcher to dual fire. As soon as you are in range,fire 2
missiles at each of the Y-Wings. Don't even bother waiting for a lock;they're
too slow to dodge, and you'll need to get them quickly. If you're lucky, three
will go after the T/F group Alpha while the other goes after the Silver Bull.
Target that one first, then take the others out.

Your next targets will be four X-Wings that hyper in. Again, get over there as
fast as you can, fire two missiles at each. Speed is key here; you don't want
the Silver Bull to sustain any damage if at all possible.

The next part is probably the hardest, as you'll have SIX B-Wings to deal with.
If you're starting to run low on missiles, you can use a pair of torpedoes to
take one out, particularly if you're at close range. If the T/Fs are still
around, they'll distract some of the B-Wings long enough for you to blast them
out of the sky. With a little skill and a whole lot more luck, you'll get to
them all.

Lastly, a pair of A-Wings will enter and target the Aluma. Compared to what you
faced before, this is a piece of cake, considering they won't target you.A pair
of missiles for each is enough to take them out.

Now all that remains is for the Silver Bull to reach its rendezvous point with
the Aluma. Use this time to get on the opposite side of the factory to prepare
for the bonus objectives. You should have at least 2 pairs of missiles and
plenty of torpedoes, which is more than enough firepower for what is coming in.

As soon as you see the T/D hyper in, head towards them and fire two missiles at
each, then target the assault transports with your torpedo launcher and fire a
pair at each of them. Again, if you are fast enough, then they won't have had
time to launch anything at the Silver Bull.

Wait for the Silver Bull to enter hyperspace, and pat yourself on the
back.You've really proven your worth here if you've completed every single
objective. Hell, even if the Silver Bull doesn't survive the last wave,getting
that far is impressive in and of itself. That Bronze Medallion will never have
looked so good.

Training Mission 3: Disabling Minefield

Craft: MIS Tau (you - Tau 1), M/CRV Dagger, TRN Omega

Primary Objectives:            	100% of M/CRV group Dagger must complete mission
100% of Mine group M2 must be
destroyed
Secondary Objectives:       	None
Bonus Objectives:  	        	CRL Planka must be destroyed
100% of SHU group Lacoda must be
destroyed
100% of X-Wing group Yellow must be
destroyed
100% of X-Wing group Gold must be
destroyed
100% of A-Wing group Yellow must be
destroyed
100% of A-Wing group Red must be
destroyed
100% of A-Wing group Blue must be
destroyed
100% of A-Wing group Gold must be
destroyed
Reinforcements:                 	GUN group Mu

When you hyper in, you will see a whole bunch of mines around you. The ion
blasts travel slower than regular laser blasts, so just keep moving and takeout
the mines one by one with your lasers. You won't have a beam weapon toredirect
to your engines, so just make due with what speed you do have.It should take no
time or effort at all to clear them all out.

Around the same time you finish clearing out the mines, two different ships
will drop out of hyperspace. One is ATR Omega, which will repair the ships you
need to complete the mission. The other is a Rebel light cruiser which will
launch Y-Wings to attack the corvettes, and Z-95s to attack you! Focus first on
the Y-Wings; you do not want anything to get through. The Z-95s won't pose much
of a threat.

When the Y-Wings are disposed of, B-Wings will take its place. Again, they are
the primary threat here, so break off your attack of the Z-95s or the cruiser
and take care of them first. When you're finished, feel free to attack the
cruiser if you wish. To do so effectively, switch to your heavy bombs and
engage the SLAMs. Six bombs will be enough to destroy the cruiser
completely,and if you're quick enough, you won't even have to worry about its
missile launchers. Also, keep your eyes peeled for SHU group Lacoda that will
escape the cruiser when its hull goes critical. If you have any missiles left,
use them to destroy the shuttles; otherwise, switch to lasers and get them fast!

With the cruiser and its fighters gone, head back to TRN Omega (not ATR
Omega)and signal for a reload when you're close. It'll take a while, but during
the process, CRVs Dagger should finish their repairs and head into
hyperspace,completing your primary goals. If you see a whole bunch of Rebel
fighters join in, don't worry; they should be far enough away for you to fully
reload yourlaunchers.

With a full load of missiles, start charging towards the fighters. Some should
target the transport that just reloaded you, while the others will go straight
for you. Get within missile range, then fire away. One missile should suffice
for each craft, but if you need to use a second, feel free. The A-Wings are the
biggest threat, because of not only their missiles, but also their sheer
numbers. Take them out first, then go for the X-Wings. If you can intercept
some on the way to the transport, that's all the better. Defeat all the craft
to fulfill all your bonus objectives.

At this point, return to base and receive your Silver Medallion.

Training Mission 4: Missile Boat vs. TIE Defender

Craft: MIS Tau (you - Tau 1)
Primary Objectives:            	100% of all T/Ds must be destroyed
                                           	T/D Baker 1 must be destroyed
                                           	T/D Baker 2 must be destroyed
                                           	T/D Baker 3 must be destroyed
                                           	T/D Baker 4 must be destroyed
                                           	T/D Charly 1 must be destroyed
                                           	T/D Charly 2 must be destroyed
                                           	T/D Charly 3 must be destroyed
                                           	T/D Charly 4 must be destroyed
100% of T/D group Rover must be
destroyed
Secondary Objectives:       	100% of CN/A group Domm must be destroyed
100% of CN/A group Duce must be
destroyed
Bonus Objectives:  	        	100% of CN/A group Domm must be inspected
100% of CN/A group Duce must be
inspected
                                           	CTRNS Thor must be destroyed
100% of Z-95 group Purple must be
destroyed (Med/Hard)
100% of R-41 group Gray must be
destroyed (Med/Hard)
100% of R-41 group Blue must be
destroyed (Med/Hard)
100% of T/A group Blue must be
destroyed (Med/Hard)
100% of T/A group Red must be
destroyed (Med/Hard)
                                           	STRKC must be destroyed (Med/Hard)
100% of CRV group Xtram must be
destroyed
                                           	CRV Xtram 3 must be destroyed (Hard)
Reinforcements:                 	GUN group Eta

This one is going to show you just how hard it is to fight against the T/D in
any other craft than, well, a T/D, and to complete all your goals,particularly
on medium or hard, you're going to need to act fact, fire missiles only when
needed, and utilize your SLAMs to maximum effectiveness

When you first hyper in, set your beam recharge rate to zero, and your laser
recharge rate to max. Switch to your missile launcher, and set it to dual fire
mode. Press E to target the T/D targeting you, then press T to target the one
after it. That's the one you're going to go after. Do so quickly, so your
wingman has a chance to survive. Two missiles is what it takes to destroy a
T/D, and if you do it right, he won't see it coming.

Once you destroy that one T/D, immediately switch to your torpedo launcher and
engage the slams to destroy the CTRNS that is about to hyper out of the area,
three torpedoes will destroy it. If it has launched any escort shuttles, take
them out with a pair of torpedoes each. This will prevent any of the parked
T/Ds from becoming piloted at any point.

Hopefully your wingman is still alive; if so, return to aid him in destroying
the remaining piloted TIE fighters. Make sure you get them all. At this
point,tell your wingman (if he's around) to hold his position while you inspect
all the containers. You won't have a better chance to do so. When that is
done,start attacking the parked T/Ds, and use your laser cannons. You'll need
your missiles for later on. I would also suggest calling in reinforcements. The
additional gunboats will help later on.

When all of the T/Ds are destroyed, your primary goals will be finished, but
there's more to be done here. When most of the containers are destroyed,a
pirate Strike Cruiser will hyper in, and not long after it will be a pair of
corvettes. Let your wingman and/or the reinforcements deal with the initial
wave of fighters while you quickly destroy the corvettes. Four torpedoes each
will take them out. Normally I'd say wait, but they will hyper out on you if
you let them sit there too long.

Now comes the fun part: dogfighting against two craft you haven't had the
privilege of seeing in combat yet. One is the R-41 Starchaser; its slow and
can't take more than one missile, but they're heavily armed with both lasers
and missiles, so keep your guard up with them. And the other is your old
friend, the TIE Advanced. How pirates managed to get hold of them puzzles me to
this day, but it's a nice challenge. Rather than using two missiles on
them,switch to single fire; that will lower their shields completely and bring
their hull down to critical. Switch to lasers to finish them off. You'll have
to destroy 8 T/As to complete those two particular bonus goals.

With the fighter screen clear, all that's left is the strike cruiser. Engage
SLAMs and start strafing it with torpedoes until your load is completely empty.
If you've got any missiles left, use them as well. With both of your launchers
completely empty, a TRN will hyper in and make itself available to you for a
reload, so head over and take full advantage. With the fighters gone, you'll
have no worries of it, or you, being destroyed during the process. If you're
within torpedo range of the cruiser while reloading,let off as many as the game
will let you. That should be enough to take it out; and if not, well, keep
letting loose, and your bonus goals will (hopefully) be achieved.

If there are any containers left at this point, you can destroy them, provided
they've been inspected. Finish off the last of'em to complete your secondary
objectives, the mission as a whole, your missile boat training missions,and, if
you've been following this guide, ALL the training missions! Wear that Gold
Medallion with pride, soldier!