Jedi Knight II: Jedi Outcast Console Commands & Moves List Table of Contents ------------------------------- Chapter 1- GameType & Disable Command Variables Chapter 2- Moves List & Stance Overview Chapter 3- Game Tweak's & Tips Chapter 4- Scripting Tricks & Tips, PK3's, & the C22. Controls Chapter 5- Console Command List Chapter 6- Skin Editing Chapter 7- JK2 Version 1.03 bugs (some useful) Chapter 1- GameType & Disable Command Variables ------------------------------------------------- I have tested these commands myself with JK2 version 1.03 & they work correctly. The disable feature DOES NOT WORK with the Jedi Master gametype. To disable weapons/force powers is simple, take the # of what you want to disable & add it to the command line. If you want to disable multiple powers/weapons add the #'s together to get your 1 #. EXAMPLE: If you want to disable force jump type "g_forcepowerdisable 2" If you want to disable force jump & force speed type "g_forcepowerdisable 6" g_forcepowerdisable 0=All Forces Enabled 1=Heal 2=Jump 4=Speed 8=Push 16=Pull 32=Mind Trick (L) 64=Grip (D) 128=Lightning (D) 256=Dark Rage (D) 512=Protect (L) 1024=Absorb (L) 2048=Team Heal 4096=Team Energize 8192=Drain (D) 16384=Seeing 32768=Saber Attack (Forces use, doesn't disable) 65536=Saber Defend 131072=Saber Throw 262143=All Forces Disabled g_weapondisable or g_duelweapondisable 0=All Weapons Enabled 1=??? 2=??? 4=??? LightSaber (or Stun Baton) 8=Bryar Pistol 16=Stormtrooper Rifle 32=Disruptor 64=Bowcaster 128=Repeater 256=EMP Gun 512=Flechette 1024=Missile 2048=Thermal 4096=Trip Mines 8192=Detpack 65531=Saber Only g_gametype 0=FFA 1=Holocron 2=Jedi master 3=Duel 5=TFFA 7=CTF 8=CTY Chapter 2- Moves List & Stance Overview ----------------------------------------- First, each saber style has its own special move & back attack, try to remember that because it is very useful. Back attacks WILL NOT WORK if you DO NOT have an enemy in back of you. All back attacks are VERY damaging, blue being the least, red being the most. You can actually kill a person with 1 red back attack if you turn while swinging; If you can hit your enemy twice with the red back attack (by turning) your enemy will go down in 1 swing. Blue Special: Press crouch, forward, & attack; NOT crouch & forward & attack. Yellow Special: Press forward & jump & attack (at same time). Yellow special WILL NOT WORK if you DO NOT have an enemy in front of you while attempting special. Red Special: Press forward & attack, (you don't need to hold forward, most of the time you don't even need to press forward) WAIT for BOTH HANDS to go on the lightsaber. Once BOTH HANDS go on the lightsaber press forward & attack & jump (at same time). Most people do the forward & attack & jump part WAY to soon, just remember, once your hands grab the saber, thats when you can start doing the forward & jump & attack part of the move. Once both hands grab the saber you have at least a full second to do the forward & jump & attack part of the move. The end result should be you giving a lunging forward slash. The key here is timing, not really whether both hands are on the saber. Once you seem to have the timing down on the move, try strafing (side stepping) & attacking, then pressing forward & attack & jump. It throws people off sometimes when you play. If you are still having problems doing the move, try this, this is how the move was originally intended... run around, while running press attack, then, when BOTH HANDS grab the saber, press jump & attack (you should be running the whole time until after you press jump & attack). Kicking/Wall Flipping: First of all, you MUST HAVE at least a level 2 force jump to do this. Bind your jump button to a very tappable place (I use mouse 2) (The bind is recommended, not necessary). Then, get right in front of a wall, start running into a wall; While running into the wall, double tap jump twice, the second time holding jump down. Keep trying until it works, the result should be you doing a back flip off of the wall. This also works on people (KICKING). Keep practicing the move until you don't need to be right on the wall but running to the wall & flipping off of it. Once you get the hang of wall flipping, try it on people. The result will be you kicking them in the face. I highly recommend using force pull to pull your enemy closer to you right before you try to kick them. Force speed works good also. Wall Walking/Side Flipping/Kicking Sideways: Find yourself an area where you can get parallel with a wall so you can practice wall walking. There are plenty of walls like this on FFA_Bespin, especially in the center & by the launchpad. Next, get right up next to the wall on either your left or right side. Run forward, while running forward, strafe (side step) the direction the wall is & jump. If the wall is to your left, strafe (side step) left while running & jump, thats it. You can also side flip while wall walking off of the wall just by pressing jump again. You don't need to run or wall walk to side flip. You can just stand right next to a wall, side step against it & jump to side flip. Kicking sideways is done just like that as well. Just side step against your opponent & jump to kick them sideways. Red Flip Attack: If you jump & flip in the air as you bring your saber down in red stance this does a good amount of damage. This is also referred to as an "Instant Kill" (Dustin M. Kulwicki's lightsaber tactics guide). Rolling: Just press crouch while running forward, backward, or strafing (side stepping). Getting Up Quicker: Just tap jump quickly while your on the ground to get up quicker. **The rest of "Chapter 2- Moves List" is written by Dustin M. Kulwicki** In this game, there is a variety of hidden moves for the player to discover while wielding the lightsaber in general is a great tool, and the game developers did a supreme job of showing off what it really is supposed to do. Its a laser, plain and simple, you dont have to swing to hurt someone, just walk up, and poke they're ass. Its that simple. Anyway, they incorperated a variety of extra moves and such, that.. well.. can just make the player look good. Jump-Crouching: This is a move thats in the classic premiere game, Half-Life, As getting up those pesky crates, you had to jump, then crouch to lift Gordan's legs up. The same thing can be done in Jedi-Knight II, and i found that you have to learn the technique to actually get through 1 or 2 parts of the Single Player Game. To Do this, you basically jump, Then hold crouch and your character will pull his legs up, although it doesnt look like much, you can actually reach, quite a bit higher than you'd expect, Half-Life gamers will know exactly what im talking about, we love you Barney & Gordon, your both badasses. Saber Throwing Trick: A Bit of a complex move, where you need saber throw + Force Speed, you simply turn toward your opponent, they need to be about 5-10 feet infront of you (saber throwing distance) from there, you throw your saber at them directly, and then turn on force speed, and run past not only your saber, but them aswell, now turn and if they follow you, your saber comes and hits them in the back while they turn, if you want to get even more devilish, try force pushing them into your saber. Spin-Slashing: A Rather simple technique, It can only be done if your in the Blue or Yellow Stance, basically, hold forward OR backward, and a strafe, this creates 4 different spin attacks, the spin attack is generally MUCH stronger then a basic one, and allows you to move, beyond that, it looks ****ing cool. Spring Jump: If you have lvl 2 or 3 Force jump, there is a way to get even higher, its called the spring jump, and basically, you get a running start, run forward, and Jump, HOLD jump, then let go of Forward Immediately, then rehold it back down, instead of flipping, your character will hold out his/her arms, this looks SOooo cool, like Crouching/Hidden style, ya know?? But not only does it look cooler, it does infact grant you a VERY small ammount of extra Height, but also, it doesnt carry you as far forward. Leap Attack Left/Right: If you have lvl 2 or 3 Force jump, there is a way to do a leaping side attack, that looks very cool, its the same thing as above, but substitute forward with a Strafe key (ie: left or right) your character will leap up and stick his/her elbow out, looks kinda like Superman if you ask me, but Very cool none the less, What makes this effective, is you can also slash while your doing it, for a totally unique slash with each style, They all look badass and though probably very hard to connect with, it just looks cool. Backflips: More a Technique then a move, but just simply tapping back + jump and repeating as soon as you hit the ground, will look like cool handsprings in a way, you want to jump as low as possible here, so no force hoppin'. Sword Shield: A more Advanced Technique, and a bit harder to do, but you can fake out your sword, and make it circle around you for a long time, infinite if you get good enough, simply throw the sword, and as it comes back, begin to strafe left, then tap up, then strafe right, then down and start over, your sword will circle around you, and Yes, it still CAN hit people (Marker0077: I DO NOT recommend this move. While this move may be called "Sword Shield", it does not prevent an enemys saber from hitting you if they were to saber throw; Therefore makes this move very easy to counter attack). Stance Overview (by Dustin M. Kulwicki) I Keep refering to Red, Blue, and Yellow Stances, basically, each color means a style of Jedi, they are as follows. Yellow: Classic Jedi Stance: Your medium, not to fast, not to slow, and decent damage dealt here, While this is the medium between the three stances, i believe that it is also one of the coolest, it makes defending agaisnt attacks rather easy aslong as your not attacking, and it gives the user advantages including the Flying Saber Slash, which is one of the coolest looking things in the game. Its also worth noting that this contains the best looking Spinning Slashes also. This stance is all-around nicely put. Blue: Quick Jedi Stance: This is that quick Speed stance, suited to players who want to attack quickly. It does succeed in being very fast, and its easy to attack, defend, and counterattack, but its also difficult to break an enemies defenses, and it deals a considerable ammount of less damage than any other stance. This stance allows you to defend rather easily aswell, like the Classic jedi Stance, A Final note, although this stance is considered weak, its unlocked technique, the Crouching Strike, Deals a Lot of damage, although its very hard to hit, if utilized effectively, it can be devistating. You should use this stance to counter the red stance, by dodging the heavy blows and counter-attacking them quickly while your opponents guard is down. Red: Heavy Jedi Stance: The Strongest of the three, this stance your jedi holds the saber upright, and it makes it very easy for your opponent to determine if your in this stance, and use the Quick Stance to counter-attack it, so beware. Because of the Saber positioning, and the Extremely long recoil times, your going to have one hell of a time defending yourself using this stance, So I'd recommend some training in Evading blows, Such as Rolling, or Force Pushing/Pulling or Grabbing, to hault your opponents offensive, you want your opponent to be on the defending side when you switch to this stance. Although it leaves you open, the stances attacks are increadibly accurate and are extremely difficult to defend no matter what stance, in addition to that, the damage dealt is 10 fold, this stance has attacks that kills opponents in nearly one hit, making this stance Truely devistating. Chapter 3- Game Tweak's & Tips -------------------------------- 1) Dismemberment (seeing limbs cut off when people/bots die): Single Player: g_saberRealisticCombat 1 replace 1 with any number, 3000 is good Multiplayer: For g_dismember, any number up to 3000 is okay (I use cg_dismember 2 for host & client). Host enters: 1a)g_dismember 100 1b)cg_dismember 1 Clients enter: 1c)cg_dismember 1 2) Darth Maul's Light Bo (Dual Saber): 2a) Turn cheats on in multiplayer. You can do this by typing devmap (whatever map you want). EXAMPLE: devmap ffa_bespin You can also use devmapall, this command just turns on cheating whether you use the devmap or map command. 2b) Press 1 to get to your lightsaber, then press 1 again to turn your lightsaber off. 2c) Go in console (hold SHIFT & TILDE (~)) & type \thedestroyer, make sure you use a \ & not a /. It will not work if you use a /. 3) Extra Saber Styles in Single Player: 3a) Turn cheats on in single player (in console, type helpusobi 1). 3b) In console, type setforceall 5 You will have 2 red & 2 blue saber styles. According to DOTR_Corran2015... "This will give you 2 extra saber styles, one light fast one, used by the Reborn and Tavion I think, and a heavy one that looks like the medium style but is a heavy swing with one hand. This will also give you powerful Force Persuasion, you can control the unit you use persuasion on for a limited time, and rapidly fire their weapon... or walk them 1 by one off ledges after assassinating their comrades. Grip also seems to be a little different too, it seems like I have more control over the unit I'm choking to death. If you find an officer in a control room, try swinging him into one of those glass display screens standing up in the middle of the room, OR slam them on the floor. I'm extra sick here, in open areas I like to grip them up in the air above me, and simultaneously let go and Force Push them into the air, they come down with a nice crunch-splat-thud." Chapter 4- Scripting Tricks & Tips, PK3's, & the C22. Controls ---------------------------------------------------------------- Script files are basically a list of console commands in a file. When you load the file, it may load a variety of settings. If you look in your "Star Wars JK II Jedi Outcast\GameData\base" folder you may see an "AUTOEXEC.CFG" file in there. This file is automatically loaded each time JK2 is launched, whether its a single or multiplayer game. The "JK2CONFIG.CFG" file is the configuration settings for JK2 single player. The "JK2MPCONFIG.CFG" file is the configuration settings for JK2 multiplayer. To open & VIEW THE CONFIGURATION files is simple. Click on the .cfg file of your choice. A window should prompt you on which program to use for this type of file. If it doesn't & already loads a a program for that file type simply highlight the file you want to open, hold shift, then right-click on the file, choose "Open with..."; Check the "Always use this program to open files of this type"; Choose "Wordpad". You MUST USE WORDPAD, not Notepad, not MS Word, Wordpad. Also, when making, viewing, or editing a configuration file make sure the very last line in the script is blank. The very last line of a script file IS NOT USED, so make sure it's blank. As for .PK3 files, thats easy as well. To open them do the same thing as you would with .cfg files, except choose "WinZip" instead of Wordpad. If you do not have WinZip go to www.WinZip.com & download the program. You should have it, it's by far the most used compression program there is. DO NOT MODIFY Assets0.pk3, Assets1.pk3, or Assets2.pk3. If you do JK2 will not run. You can open, view or even extract them, just don't modify them. Script (configuration (.cfg)) files are crucial to JK2. I myself have created my own custom config files to do a variety of actions. Disable certain force powers/weapons (custom menus), make walk/run toggles (instead of having to hold the button down), load various models/skins, explain to clients how to turn on dismemberment features, explain house rules, switch controls between keyboard & Gravis Gamepad (for people who think the keyboards to complex), make it so that everything is accessable to the Gravis Gamepad (yes, EVERYTHING), etc; etc. I DO NOT recommend using my config files, they are FOR REFERENCE ONLY. The reason why I say this is because my configs not work only in JK2 .cfg files, but batch files as well. These configurations are about as advenced as your going to get with JK2. Feel free to extract (unzip) them into your "base" folder, they will not work without my autoexec.cfg. Backup your current jk2config.cfg, jk2mpconfig.cfg, & autoexec.cfg; Then try loading my configs to see which you like. The autoexec._sp is my autoexec for single player, & the autoexec._mp is my multiplayer, just rename them to autoexec.cfg & launch JK2 for them to take effect. The "Marker0077" folder is necessary as well. Thats all of the actual scripts in there. My "JK2.BAT" file actually renames the autoexec.cfg for me, I do not do this manually when I want to play. To view my batch file, right-click on it & choose "Edit". You can view my personal configuration files by opening the "Marker0077.zip" file. If you only have this text file & would like a copy of my advanced script files (or Gamespy Arcade advanced filters) go to www.uffiles.com or www.jk2files.com & download the "JK2CCAML.ZIP". At www.uffiles.com you can look files up by author (Marker0077). Lets say you want to have the walk/run toggle feature, go in the "Multiplayer.cfg" file (its in the Marker0077 folder). Scroll down to where it says seta speed ... copy that line in your autoexec.cfg file. Then bind a key to "vstr speed". Thats it. If you want to delete the Marker0077 folder, copy the speed1.cfg & the speed0.cfg files to your base folder, open them, remove the "Marker0077/" part out of both of those files & your autoexec.cfg file as well. JK2 was made from Quake 3, if your new & are not sure how to write scripts & want to know more checkout "http://www.planetquake.com/features/techtips/techtips991218_a.shtml". Another really good place to look for script "how to"s is www.gamefaqs.com. Search online for "how to"s on making scripts with any of the quake games, especially Quake 3. Quake 3 is what you should concentrate on searching for because the script commands changed alot with that release of quake. Half-Life was also made from the quake series; Except with Quake 3 & all games made from it (Jedi Outcast, Medal of Honor, etc; etc.) you have to type "vstr" first to use an alias. EXAMPLE: If you type " seta test "say This is a test" ", then type " bind enter "vstr test" ". Whenever you press enter you will say "This is a test". With Quake 1/2 & Half-Life the commands are different. You would have to type " alias test "say This is a test" ", then type " bind enter test ". If you would like your server to be on the GAMESPY 3D/ARCADE MASTER SERVER LIST type " seta sv_master2 "master0.gamespy.com" " in the JK2 console. Once you type it in there, it will be written to your config file unless its changed. This will send your server heartbeat to GameSpy whenever you host a game, dedicated or non-dedicated. If you always want this on, just add " seta sv_master2 "master0.gamespy.com" " to your autoexec.cfg. Chapter 5- Console Command List (by XorKaya) ---------------------------------------------- I decided to put this list together for all the future (and present) modders out there. This will hopefully help them in the developing of some great mods, configs, and who knows what else. All console commands and be completed using the [TAB] key. You can also see the default and present values of most commands/settings by pressing the [ENTER] key. ]\+ (also works with '-' (minus)) +altattack +attack +back +button0 +button1 +button10 +button11 +button12 +button13 +button14 +button2 +button3 +button4 +button5 +button6 +button7 +button8 +button9 +force_drain +force_grip +force_lightning +forward +left +lookdown +lookup +mlook +movedown +moveleft +moveright +moveup +right +scores +speed +strafe +taunt +use +useforce ]\a activeAction addbot arch ]\b bind bindlist bot_aasoptimize bot_attachments bot_camp bot_challenge bot_debug bot_developer bot_enable bot_fastchat bot_forceclustering bot_forcepowers bot_forcereachability bot_forcewrite bot_forgimmick bot_grapple bot_groundonly bot_interbreedbots bot_interbreedchar bot_interbreedcycle bot_interbreedwrite bot_maxdebugpolys bot_minplayers bot_nochat bot_order bot_pause bot_reachability bot_reloadcharacters bot_report bot_rocketjump bot_saveroutingcache bot_testclusters bot_testichat bot_testrchat bot_testsolid bot_thinktime bot_visualizejumppads bot_wp_clearweight bot_wp_distconnect bot_wp_edit bot_wp_info bot_wp_visconnect ]\c callteamvote callvote capturelimit centerview cg_animBlend cg_animspeed cg_auraShell cg_autoswitch cg_bobpitch cg_bobroll cg_bobup cg_cameraOrbit cg_cameraOrbitDelay cg_centertime cg_crosshairHealth cg_crosshairSize cg_crosshairX cg_crosshairY cg_currentSelectedPlayer cg_currentSelectedPlayerName cg_debuganim cg_debugevents cg_debugposition cg_debugsaber cg_deferPlayers cg_dismember cg_draw2D cg_draw3dIcons cg_drawAmmoWarning cg_drawCrosshair cg_drawCrosshairNames cg_drawEnemyInfo cg_drawFPS cg_drawFriend cg_drawGun cg_drawIcons cg_drawRewards cg_drawScores cg_drawSnapshot cg_drawStatus cg_drawTeamOverlay cg_drawTimer cg_dynamicCrosshair cg_errordecay cg_footsteps cg_forceModel cg_fov cg_gibs cg_gunX cg_gunY cg_gunZ cg_hudFiles cg_ignore cg_lagometer cg_marks cg_noplayeranims cg_nopredict cg_noProjectileTrail cg_noTaunt cg_noVoiceChats cg_noVoiceText cg_predictItems cg_runpitch cg_runroll cg_saberContact cg_saberTrail cg_scorePlums cg_selectedPlayer cg_selectedPlayerName cg_shadows cg_showmiss cg_simpleItems cg_smoothClients cg_speedTrail cg_stats cg_stereoSeparation cg_swingAngles cg_teamChatHeight cg_teamChatsOnly cg_teamChatTime cg_thirdPerson cg_thirdPersonAlpha cg_thirdPersonAngle cg_thirdPersonCameraDamp cg_thirdPersonHorzOffset cg_thirdPersonPitchOffset cg_thirdPersonRange cg_thirdPersonTargetDamp cg_thirdPersonVertOffset cg_timescaleFadeEnd cg_timescaleFadeSpeed cg_tracerchance cg_tracerlength cg_tracerwidth cg_trueLightning cg_viewsize cg_zoomfov changeVectors cinematic cl_allowDownload cl_anglespeedkey cl_anonymous cl_autolodscale cl_avidemo cl_conXOffset cl_currentServerAddress cl_debugMove cl_downloadName cl_forceavidemo cl_framerate cl_freelook cl_freezeDemo cl_maxpackets cl_maxPing cl_motd cl_motdString cl_mouseAccel cl_nodelta cl_noprint cl_packetdup cl_paused cl_pitchspeed cl_run cl_running cl_serverStatusResendTime cl_showmouserate cl_shownet cl_showSend cl_showTimeDelta cl_timeNudge cl_timeout cl_yawspeed clear clientinfo clientkick cm_noAreas cm_noCurves cm_playerCurveClip cmd cmdlist color1 color2 com_blood com_buildScript com_cameraMode com_dropsim com_hunkmegs com_ignoreothertasks com_introplayed com_maxfps com_othertasks com_showtrace com_speeds com_validateZone con_notifytime condump configstrings confirmOrder connect cvar_restart cvarlist ]\d debug_protocol debugBB debuggraph dedicated demo denyOrder developer devmap devmapall devmapmdl dir disconnect dmflags duel_fraglimit dumpuser ]\e echo engage_duel exec ]\f fdir fixedtime follow force_absorb force_distract force_forcepowerother force_heal force_healother force_protect force_pull force_rage force_seeing force_speed force_throw forcechanged forcenext forcepowers forcepowers forceprev fraglimit fs_basegame fs_basepath fs_cdpath fs_copyfiles fs_debug fs_game fs_homepath fs_openedList fs_referencedList fs_restrict ]\g g_adaptrespawn g_allowVote g_arenasFile g_autoMapCycle g_banIPs g_blueTeam g_botsFile g_debugAlloc g_debugDamage g_debugMove g_dismember g_doWarmup g_duelWeaponDisable g_enableBreath g_enableDust g_ff_objectives g_filterBan g_forceBasedTeams g_forceDodge g_forcePowerDisable g_forceRegenTime g_forcerespawn g_friendlyFire g_friendlySaber g_gametype g_gravity g_inactivity g_knockback g_listEntity g_log g_logSync g_maxForceRank g_maxGameClients g_maxHolocronCarry g_motd g_needpass g_password g_podiumDist g_podiumDrop g_privateDuel g_quadfactor g_rankings g_redTeam g_restarted g_saberInterpolate g_saberLocking g_smoothClients g_spAwards g_spawnInvulnerability g_speed g_spScores1 g_spScores2 g_spScores3 g_spScores4 g_spScores5 g_spSkill g_spVideos g_statLog g_statLogFile g_synchronousClients g_teamAutoJoin g_teamForceBalance g_timeouttospec g_warmup g_weaponDisable g_weaponrespawn g_weaponTeamRespawn gamedate gamename gfxinfo give globalservers god graphheight graphscale graphshift ]\h handicap heartbeat ]\i imagecacheinfo imagelist in_debugjoystick in_joyBallScale in_joystick in_midi in_midichannel in_mididevice in_midiport in_mouse in_restart invnext invprev ]\j journal joy_threshold ]\k k_language kick kill killserver ]\l levelshot loaddefered loaddeferred localservers logfile ]\m m_filter m_forward m_pitch m_side m_yaw map map_restart mapname meminfo messagemode messagemode2 messagemode3 messagemode4 midiinfo model model modelcacheinfo modelist modellist music ]\n name net_forcenonlocal net_ip net_killdroppedfragments net_noipx net_noudp net_port net_qport net_restart net_socksEnabled net_socksPassword net_socksPort net_socksServer net_socksUsername nextdemo nextframe nextmap nextOrder nextskin nextTeamMember noclip notarget ]\p password path ping play pmove_fixed pmove_msec prevframe prevskin prevTeamMember protocol ]\q quit ]\r r_allowExtensions r_allowSoftwareGL r_ambientScale r_autolodscalevalue r_clear r_colorbits r_colorMipLevels r_customaspect r_customheight r_customwidth r_debuglight r_debugSort r_debugSurface r_depthbits r_detailtextures r_directedScale r_displayRefresh r_dlightBacks r_drawBuffer r_drawentities r_drawSun r_drawworld r_dynamiclight r_ext_compiled_vertex_array r_ext_compress_lightmaps r_ext_compress_textures r_ext_gamma_control r_ext_multitexture r_ext_preferred_tc_method r_ext_texture_env_add r_ext_texture_filter_anisotropic r_ext_texture_filter_anisotropic_avail r_facePlaneCull r_fastsky r_finish r_flareFade r_flares r_flareSize r_fullbright r_fullscreen r_gamma r_ghoul2animsmooth r_ghoul2unsqashaftersmooth r_ignore r_ignoreFastPath r_ignoreGLErrors r_ignorehwgamma r_inGameVideo r_intensity r_lastValidRenderer r_lightmap r_lockpvs r_lodbias r_lodCurveError r_lodscale r_logFile r_maxpolys r_maxpolyverts r_measureOverdraw r_mode r_modelpoolmegs r_nobind r_nocull r_nocurves r_noportals r_norefresh r_noserverghoul2 r_novis r_offsetfactor r_offsetunits r_overBrightBits r_picmip r_portalOnly r_primitives r_printShaders r_showcluster r_showImages r_shownormals r_showsky r_showSmp r_showtris r_simpleMipMaps r_singleShader r_skipBackEnd r_smp r_speeds r_stencilbits r_stereo r_subdivisions r_surfaceSprites r_surfaceWeather r_swapInterval r_texturebits r_texturebitslm r_textureMode r_uiFullScreen r_verbose r_vertexLight r_we r_windAngle r_windDampFactor r_windGust r_windPointForce r_windPointX r_windPointY r_windSpeed r_znear rate rcon rconAddress rconPassword reconnect record reset ]\s s_doppler s_initsound s_khz s_language s_mixahead s_mixPreStep s_mp3overhead s_musicMult s_musicvolume s_separation s_show s_soundpoolmegs s_testsound s_volume saberAttackCycle say say_team scoresDown scoresUp scr_conspeed screenshot screenshot_tga sectorlist sensitivity server1 server10 server11 server12 server13 server14 server15 server16 server2 server3 server4 server5 server6 server7 server8 server9 serverinfo serverstatus session0 set seta setenv sets setu setviewpos sex shaderlist showdrop showip showpackets sizedown sizeup skinlist snaps snd_restart soundinfo soundlist soundstop sp_language sp_show_strip spdevmap spLose spmap spWin startOrbit stats status stoprecord sv_allowAnonymous sv_allowDownload sv_cheats sv_debugserver sv_floodProtect sv_forcenext sv_forceprev sv_fps sv_hostname sv_invnext sv_invprev sv_keywords sv_killserver sv_mapChecksum sv_mapname sv_master1 sv_master2 sv_master3 sv_master4 sv_master5 sv_maxclients sv_maxPing sv_maxRate sv_minPing sv_padPackets sv_pakNames sv_paks sv_paused sv_privateClients sv_privatePassword sv_pure sv_reconnectlimit sv_referencedPakNames sv_referencedPaks sv_running sv_saberswitch sv_serverid sv_showloss sv_timeout sv_zombietime svsay sys_cpuid sys_cpuspeed sys_cpustring sys_memory systeminfo ]\t taskCamp taskDefense taskEscort taskFollow taskOffense taskOwnFlag taskPatrol taskRetrieve taskSuicide tauntDeathInsult tauntGauntlet tauntKillInsult tauntPraise tauntTaunt tcmd team team_model teamoverlay teamtask teamtask teamvote tell tell_attacker tell_target testgun testmodel timedemo timegraph timelimit timescale toggle toggleconsole touchFile ]\u ui_about_botminplayers ui_about_capturelimit ui_about_dmflags ui_about_duellimit ui_about_fraglimit ui_about_gametype ui_about_hostname ui_about_mapname ui_about_maxclients ui_about_needpass ui_about_timelimit ui_actualNetGametype ui_bigFont ui_blueteam ui_blueteam1 ui_blueteam2 ui_blueteam3 ui_blueteam4 ui_blueteam5 ui_blueteam6 ui_blueteam7 ui_blueteam8 ui_browserGameType ui_browserMaster ui_browserShowEmpty ui_browserShowFull ui_browserSortKey ui_captureLimit ui_cdkeychecked ui_ctf_capturelimit ui_ctf_friendly ui_ctf_timelimit ui_currentMap ui_currentNetMap ui_currentOpponent ui_currentTier ui_debug ui_dedicated ui_ffa_fraglimit ui_ffa_timelimit ui_findPlayer ui_forcePowerDisable ui_fragLimit ui_freeSaber ui_gametype ui_initialized ui_joinGametype ui_lastServerRefresh_0 ui_lastServerRefresh_1 ui_lastServerRefresh_2 ui_lastServerRefresh_3 ui_mapIndex ui_menuFilesMP ui_mousePitch ui_myteam ui_netGametype ui_netSource ui_opponentName ui_q3model ui_r_glCustom ui_rankChange ui_recordSPDemo ui_recordSPDemoName ui_redteam ui_redteam1 ui_redteam2 ui_redteam3 ui_redteam4 ui_redteam5 ui_redteam6 ui_redteam7 ui_redteam8 ui_scoreAccuracy ui_scoreAssists ui_scoreBase ui_scoreCaptures ui_scoreDefends ui_scoreExcellents ui_scoreGauntlets ui_scoreImpressives ui_scorePerfect ui_scoreScore ui_scoreShutoutBonus ui_scoreSkillBonus ui_scoreTeam ui_scoreTime ui_scoreTimeBonus ui_selectedModelIndex ui_serverStatusTimeOut ui_singlePlayerActive ui_smallFont ui_spSelection ui_team_fraglimit ui_team_friendly ui_team_timelimit ui_teamName ui_tourney_fraglimit ui_tourney_timelimit unbind unbindall use_bacta use_electrobinoculars use_field use_seeker use_sentry username ]\v version vid_restart vid_xpos vid_ypos viewlog viewpos vm_cgame vm_game vm_ui vminfo vmprofile vosay vosay_team vote votell vsay vsay_team vstr vtaunt vtell vtell_attacker vtell_target ]\w wait weapnext weapon weapprev win_hinstance win_wndproc writeconfig Chapter 6- Skin Editing: There is a file included called "JK2 Skin Editing Tutorial" by Michael Gummelt, consult that file for skin editing. That file should be viewed under WORDPAD, not Notepad, not MS Word, Wordpad. I also included a skin in this. Its a Luke skin from "A New Hope" (Episode 3, the very first star wars movie). If you only have this text file, you can get a copy of this full package at www.uffiles.com or www.jk2files.com. Search for "JK2CCAML.ZIP". At www.uffiles.com you can search for files by author (Marker0077). I would tell you where I got the skin editing tutorial from, but I don't remember. :-/ Chapter 7- JK2 Version 1.03 bugs (some useful): Heres a bug that can be useful when jumping from a high place. Go some place like BattleGround Jedi, or the launch pad on FFA Bespin. Jump high, when you reach the peak of your jump (start coming down) do a blue special, except don't let go of crouch & forward. As long as you hold crouch & forward you should skip your way down to the bottom without being harmed. Heres a weird looking bug. Go on to somone elses server (I can't seem to make this work as a host, but I could if I was on someone elses server). Bind a key to a certain model, then bind another key to a model. EXAMPLE: Type... bind O "model swamptrooper/default" bind P "model ben/default" Once these 2 are bound press both of them at the same time, or try tapping between them (like opopopop real fast). The end result should be your model all spread out. If you die, then try this (as long as your corpse is still there) you should be able to make it look like you came back to life. If you walk while doing this, you float around everywhere you go until you stop running. This bug is just for looks, it doesn't do anything helpful. I have also seen people do I really high & long jump from one end of ffa_yavin to the other. Not quite sure how that person did it, but that bug is also out there. End Credits: This was written by Marker0077. I did not include my email in this for a reason. I get a ton of junk mail. At least 2 or 3 every hour, so if I do not recognize who its from, I just delete the mail. I want to thank XorKaya for the command list, DOTR_Corran2015 for help with the game tweaks & tips, Michael Gummelt for the Skin Editing Tutorial, Dustin M. Kulwicki for help with the moves list & stance overview, www.gamefaqs.com for posting the text file, www.uffiles.com & www.jk2files.com for posting the full file, & you for downloading this file. I hope it helps you out. C22.Marker0077