___________ .__ __ \__ ___/______|__| ____ | | _____.__. ______ | | \_ __ \ |/ ___\| |/ < | |/ ___/ | | | | \/ \ \___| < \___ |\___ \ |____| |__| |__|\___ >__|_ \/ ____/____ > \/ \/\/ \/ Walkthrough for Space Quest Chapter I - The Sarien Encounter ========================================================================== FAQ Index ========================================================================== * Intro section * Introduction ................................ INT0000000000 Using this FAQ .............................. INT0000000001 One warning at forehand! .................... INT0000000002 * Walkthrough * Arcada ...................................... WLK0000000000 Kerona Desert ............................... WLK0000000001 Kerona Cave ................................. WLK0000000002 Ulence Flats ................................ WLK0000000003 Outside Sarien Ship ......................... WLK0000000004 Sarien Ship ................................. WLK0000000005 * Backgrounds * Inventory Items ............................. BCK0000000000 Deaths ...................................... BCK0000000001 * Ending Stuff * Copyright ................................... END0000000000 Contacting me ............................... END0000000001 INT0000000000 =========================================================================== Introduction =========================================================================== Welcome to my walkthrough through Space Quest I. Please note this FAQ was written on the original version from 1986, however as the changes with the VGA remake from 1991 are minimal it was possible for me to note those in this FAQ. This is an old game, it may be hard to get (on the legal way). I know there are thousands of abandonware sites offering the game, claiming it's legal due to its old age, however, trust me that is a lie. The copyrights will expire 70 years after the date of the game's initial release. For the original version of the game that would mean it would turn public domain in 2056. When it comes to the remake I'd normally say 2061 due to this but that depends if a judge decides whether the remake is the same game or an entirely new product. I'll admit I'm not sure about that one. In other words: TECHNICALLY: you CAN download the game from abandonware sites, but LEGALLY you cannot. Don't be confused by anything such downloads sites say about things being different than I stated here. Downloading from such sites does mean your copy counts as pirated. If you know a place where the game can still be obtained legally let me know. If I can confirm the legimity of that place I will link to it in this FAQ. The original game (for DOS) is confirmed to work in both DosBOX and ScummVM. With ScummVM I expect no trouble with the AMIGA, Mac or other versions. (When writing this FAQ I played the DOS version using ScummVM). INT0000000001 =========================================================================== Using this FAQ =========================================================================== As I said, the setup is based on the ORIGINAL version. In the original version you had to use the arrow to move around and all special actions must be typed. A room can look like this: *:> Strange Dark Room = Walk to the light switch = USE SWITCH = Go to the table = TAKE STONE = *REMAKE* Make sure you take the marble to the east as well *:> When I start a line this way, you are in a new location. Mostly I'll name the room to give you a bit of an indication of what it looks like = And at every point = I make this way = I denote a new action = WHEN A LINE IS ENTIRELY IN CAPS IT MEANS YOU NEED TO TYPE EXACTLY WHAT I TYPED. The latter may not apply to the remake, but I think this translate to the remake as well. Every time I start a line with "* REMAKE *" it is about something that only applies in the VGA remake. If you are in doubt if you are playing the original or the remake. Well in the original you have to give the protagonist a name, in the remake he'll always be called "Roger Wilco" (this name was introduced since Space Quest III") In the remake you'll also see an insect shaped spaceship attack your ship. In the original you won't see anything like that. INT0000000002 =========================================================================== One warning at forehand! =========================================================================== Sierra Adventures have been infamous for their countless ways in which you can die, and this game is no exception (I'll even lists all death possibilities I know of in this FAQ, but I wouldn't be surprised if there were more). Sierra was also infamous for their errors you can never fix, rendering game completion impossible. Well, to be honest, this game was originally created before LucasArts came up with their no-death-and-no-way-you-can-make-the-game-impossible policy which would set the standard for all adventure games to come, and Sierra took a long time to understand this was the way to go. But as I said before, this game was from the time BEFORE all that came into place. Lucky for you and for me, this game can be divided in chapters, and I'll cut this FAQ into the same chapters. At the start of every chapter I'll note all must-have items, so if you miss any of them, go get them if you can or reload an old savegame. I also recommend to make a new savegame slot at the start of every new chapter, at the end of every new chapter, and use one slot to save progression in general. The original game does only allow 12 savegames when you use the actual engine (in VMs like DosBox), in ScummVM you have no limit, and I recommend you make USE of that! I also must say, some parts can be time-limited, meaning you will die if you take to long to get out of the place you are. Frustrating, I know, but alas it's how this game works. WLK0000000000 =========================================================================== Arcada =========================================================================== You have only 15 minutes to clear this first chapter. When the Sariens find you aboard the Arcada they'll kill you on the spot. The game warns you for this with the remark "You think you hear footsteps". If you see that message look for a place to hide or quickly leave the room and come back. *:> Exit West *:> Cartridge Room = LOOK MONITOR = Keyword: ASTRAL BODY = Wait until the receiver returns = GET CARTRIDGE = * REMAKE * In the VGA remake this is part of the copy protection. Try to leave the room and a wounded guy will come in. In his dying breath he mumbles some words. In the game manual the code tied to that word can be found to retrieve the cartridge = Exit West x2 *:> = SEARCH MAN = GET KEYCARD = Exit East *:> = Use the elevator to go down = Exit east *:> Use the elevator *:> Big Hall - West = In the original version I deem it very likely you'll hear footsteps now, if that happens, wait until the Sarien appears and leaves before leaving the elevator = Exit East *:> Big Hall - Control Room = Go to the big console = PRESS OPEN BAY DOOR BUTTON = Exit East = * REMAKE * To get to this one more exit east and the panel to open the bay door button can be found there. *:> Airlock = Go to the two doors = PRESS LEFT BUTTON = PRESS RIGHT BUTTON = GET GADGET = GET SPACESUIT = Go to the console = PRESS AIRLOCK BUTTON *:> Shuttle bay = Go to the console = PRESS BUTTON (and the pod appears (in the remake the pod is there by default). = ENTER POD *:> Inside Pod = CLOSE DOOR = FASTEN SEATBELT = PRESS POWER BUTTON = PRESS AUTONAV BUTTON = PULL THROTTLE = Now wait awhile and eventually you'l crash on the planet of Kerona WLK0000000001 =========================================================================== Kerona Desert =========================================================================== Well, you crashed in a desert. Well you'll be spending about 80% of this game on this planet, so I hope you like it. And item that you MUST have before getting here is the "Gadget". If you don't have it, don't play on as finishing the game will be impossible. Optionally you may want to have the Cartridge, but the game can be finished without it. What you must know before leaving your pod is that there's a monster named Grell in the desert. If you walk to far away from the locations you have to be it will eat you. It is also said that if you wonder around too long you'll be eaten by Grell too, however, I've never been able to confirm the latter. I shall also tell you that the Sariens have noticed that somebody escaped the Arcada with a pod, and as a result they send a robot droid looking like a spider after you. As soon as you touch it you're dead so avoid it at all costs. During this chapter you'll have to battle Orat. In this chapter I'll describe the most obvious way by making it explode with the Dehydred water, but if you are pretty good with the game's controls you can alternately also lure the spider droid to Orat and then the droid will kill Orat and itself for you. Both solutions lead you to be able to obtain the Orat part which you need to complete this chapter. Well, let's go! *:> Inside Pod = GET SURVIVAL KIT = UNFASTEN SEATBELT = LEAVE *:> Desert = Go to the pod = GET GLASS (if the computer says you can't see it, move to the front of the pod). = Exit East *:> * REMAKE * The layout in the remake differs a slight bit from the original so try to keep it up. Make sure that you pick up a piece of a plant. In the replay it's very important (in the original the plant was an item forgotten by the Devs). = Exit East *:> Exit North *:> = Well in the original version, you find a plant here. Get it if you want, but you won't score points and you won't need it. I said it before, the devs appear to have forgotten about it. = Exit North *:> Exit East *:> Exit South *:> = OPEN KIT (You'll get a Xenon Army Knife and a can of Dehydred water) = Enter the cave *:> Orat's Cave = THROW WATER TO ORAT = GET ORAT PART = Leave the cave *:> Desert = Exit South *:> The pass begins here. = Get yourself on the pass and follow it until you get on the bridge *:> Bridge = By now the spider droid should be following you around. If you are patient enough, you can wait until it's on the right position under the bridge and "PUSH ROCK" to destroy it. This is optional. = Exit West (NOTE: You should have noticed that the bridge will crack each time you walk over it. After 5 times you'll fall through it and die). *:> Follow the pass until you reach the dead end *:> Stand between the two pillars and you'll sink into the ground WLK0000000002 =========================================================================== Kerona Cave =========================================================================== BEFORE YOU MOVE ON! Check if you have the next inventory items. If you miss ANY of these, reload an old savegame or you won't be able to finish the game.... EVER! *:> Gadget *:> Orat Part *:> Glass *:> * REMAKE * Xenon Army Knife *:> * REMAKE * Plant *:> Optionally you may want to have the cartridge, but you can live without it. Also, I also hope you didn't turn on the gadget already, if you did, also load a savegame from the moment BEFORE you did. You must do this at the last possible time. This cave is a short, yet dangerous part, so let's move on. *:> Entance = GET ROCK = Exit West *:> Grill room = Push yourself against the back wall and get past the grill in order not to get caught. = * REMAKE * In the remake you must throw the plant to the monster under the grill and it will get stuck enabling you to pass = PUT ROCK ON GEYSER = Hit the door you just opened. *:> Pool = Just leave this room on the norht side *:> Laser Beams = Get as close to the laser beam as you can, but DON'T MAKE IT TOUCH YOU! = PUT GLASS IN LASER BEAM = Follow the path and exit to the next room *:> Drops = This is an awful place, and (if you ask me) not something you should see in an adventure game. Cross this room, but avoid the drops, as soon as the drops touch you, you'll be dead. If you score points you know you made it. = Go to the next room *:> Pass above grill = TURN ON GADGET = Go to the next room *:> Holographic Head = If you turned on the gadget, the head will speak understandable English, if not, you'll get to see "EJWJFWJFOWJROWHIOUAEIOYHUIDAD" and be kicked out of the cave. = When it asks for the Orat Part: DROP ORAT PART = Step into the gateway that opens *:> Power Room = An alien will appear and explain a few things to you. Hear him out until he leaves (I assume it's a "he", as I really don't know). = OPTIONAL: Go to the monitor and INSERT CARTRIDGE and read the important stuff on the screen. The code at the end is very important (if you missed the cartridge, skip this, as you can finish the game without doing this if you know the code). = OPTIONAL: GET CARTRIDGE (this of course only counts if you inserted it in the first place) = BOARD SKIMMER = TURN KEY *:> Skimmer flying This is an arcade minigame (which has always been a trademark in the entire series). Best is to set the game to the slowest speed, as that will make things easier. Just avoid all rocks and eventually you'll reach Ulence Flats. Every time you get hit by a rock the game will increase the damage level. These levels are = Minor = Moderate = Serious = Critical If you get hit again when the damage level is "Critical" you'll be dead. I recommend to save on the way. I also need to note when moving left and you press left again, you stop moving left and the save goes for right. That also works with normal walking and is a basic feature of AGI so all games written in that engine work that way. If you are playing the replay, good, then skip this part! WLK0000000003 =========================================================================== Ulence Flats =========================================================================== The good news is, in the original version none of the items you can currently have are required in later portions of the game so this is a good point to save. If you are playing the remake, you MUST have the Xenon Army Knife. *:> Outside Bar = GET SKIMMER KEY (if you don't do that, your skimmer will get stolen and then you cannot finish the game any more) = LEAVE SKIMMER = A man will appear and offer 30 buckazoids for the skimmer. Say "NO" (If you say "Yes" you cannot finish the game any more) = Now enter the bar and come back outside and the man will appear again offering you 30 buckazoids plus a jetpack. Now say "YES" (or you won't be able to finish the game anymore) = Enter the bar *:> Bar = Stand at the bar = When the bartender asks you what you want say "BEER" = Do this three times and you'll overhear a conversation in which sector "HH" is mentioned, an imporant hint for later. In the remake version they can call two letters for the sector. You need to write them down if so, as in the remake they are part of the copy protection you'll encounter to get away from this area. = No go play with the slot machine. *:> Slot Machine Welcome to the slot machine of death. = One cherry wins x1 = Two cherries wins x3 = Three chreiies wind x5 = Three diamonds wins x20 = Three Eyes wins x10 = Three skulls means DEATH! So save your game, make your bet. Save if you win, restore if you lose (or die) and keep on playing until you got 250 buckazoids and then the machine will explode. *:> Bar = Leave *:> Outside Bar = Exit North *:> East *:> Outside Droids-B-Us = Enter the store *:> Droids-B-Us = Go to the droid to the right up the stairs = BUY DROID = * REMAKE * You will get a menu in which you have the pick a droid. Buy the navigational droid and you'll automatically get it from the pick up corner. *:> Walk to the entrance of the bar (don't enter) *:> From here Exit West *:> Space Ship Vendor = Make sure the vendor notices you, and exit north (he'll follow you) *:> Parked Space Ship = Go to the big ship here = BUY SHIP = CLIMB LADDER = LOAD = HH = * REMAKE * In the remake the droid will ask for a copy protection code. The people in the bar, mentioned a section, check your manual to find the corresponding code. WLK0000000004 =========================================================================== Outside Sarien Ship =========================================================================== You MUST have the jetpack at this point or you are doomed. In the remake you must also have the Xenon Army Knife. *:> Ship = WEAR JETPACK = LEAVE SHIP *:> Door = Go to the door = OPEN DOOR WLK0000000005 =========================================================================== Sarien Ship =========================================================================== The good news is, in the original version none of the items you can currently have are required in later portions of the game so this is a good point to save. If you are playing the remake, you MUST have the Xenon Army Knife. *:> Entrance room = Wait until a robot comes out and pass through the door (make sure you are not it its way) *:> Trunk room = Stand right of the trunk = PUSH TRUNK = OPEN TRUNK = PUT JETPACK IN TRUNK (in the remake you can skip this) = CLOSE TRUNK = GET ON TRUNK = USE KNIFE = GET IN VENT *:> Vents *:> Exit Upstairs *:> = Take the sideway = USE KNIFE = OPEN VENT ** ALTERNATE METHOD (This method won't work in the remake) = OPEN TRUNK = ENTER TRUNK ** END ALTERNATE METHOD *:> Laundry room = (If you got here in the trunk: OPEN TRUNK) = OPEN MACHINE = ENTER MACHINE = A sarien will appear and turn the machine on. That is supposed to happen, so don't worry = OPEN MACHINE (Good, you're disguised as a Sarien now) = GET ID (in the original it's in your own clothes and this command will make you have it. In the remake it's in the washing machine) = Exit East *:> Corridor You'll very likely meet some Sariens now, but your disguise protects you against suspicion, so they won't hurt you. You can even talk to them, but it won't do that much good. = Enter the left elevator *:> Exit West *:> = Enter the elevator = Exit East x3 *:> Arsenal NOW LISTEN CLOSELY! I SHALL SAY THIS ONLY ONCE! Read well before you act or the robot will kill you. = SHOW ID = While the robot is away: GET GRENADE = Move to the front of the desk BEFORE the droid returns and wait for it to return = Accept the pulsary If you didn't get the grenade, you are stuck and then reload a savegame. = Exit West *:> Bridge = Stand exactly above the guard = DROP GRENADE = Exit West x2 *:> Elevator = When you approach the elevator you will lose your mask exposing you as a human. Now all Sariens you'll meet will kill you, but as you are armed you can fire back and kill them. Droids cannot be killed so if you find any, leave the area you are in and come back hoping it's gone. = Use the elevator = Exit East x2 *:> Star Generator = SEARCH GUARD (You'll get a remove controll) = PRESS OFF BUTTON = Go to the Star Generator = LOOK PANEL = Code: 6858 (Now you have 15 minutes to finish the game) = Exit West *:> Corridor = Hit the Elevator *:> Hit the other elevator *:> Escape bay = ENTER SHIP = PRESS BUTTON CONGRATULATIONS! YOU COMPLETE SPACE QUEST I - THE SARIEN ENCOUNTER BCK0000000000 =========================================================================== Inventory Items =========================================================================== Item:> KeyCard = Found: Found on a dead man in the Arcada = Used: Passage to the Arcada Airlock Item:> Gadget = Found: Found in a cabinet on the Arcada = Used: What you don't know when you take it, is that this is an automated translation device. When you meet the people on Kerona you'll need this or you won't understand their language. Missing this item renders the game impossible to beat. Item:> Cartridge = Found: Found in the cartridge room of the Arcade = Used: You can use it in the skimmer room on Kerona to read a log revealing the destruction code of the Star Generator (6858, which were at the time of the game's release the last four digits of Sierra's Customer Service Phone Number). Item:> Survival Kit = Found: In the escape pod. You can take it after you crashed on Kerona = Used: Contains the Dehydred Water and the Xenon Army Knife Item:> Dehydred Water = Found: In the surival kit = Used: This is just hydrogen. Throw it to Orat and he'll explode Item:> Xenon Army Knife = Found: In the surival kit = Used: You can use it to get in the vent in the Sarien ship. Item:> Plant = Found: In the Kerona Desert = Used: In the original version this has not function at all, as the Devs forgot about it. In the remake you need it to get past the monster under the grating in the caves. Item:> Orat Part = Found: Kill Orat = Used: Give it to the holographic head as proof you killed Orat. Item:> Rock = Found: Entrance Kerona Cave = Used: Open the door, past the "grill monster" Item:> Skimmer key = Found: Remove from skimmer after you arrive in Ulence Flats = Used: You don't need the key itself, but not taking it will result into your skimmer getting stolen and then you cannot finish the game any more Item:> Beer = Found: Ordered in the bar in Ulence Flats = Used: Drink it! Item:> Jetpack = Found: Trickiest item to find, really. Reject the offer of 30 buckazoids for your skimmer. When you come back to your skimmer later the guy will offer 30 buckazoids plus a jetpack = Used: Get from your ship into the Sarien Ship Item:> Buckazoids = Found: Given fro your skimmer = Used: Money Item:> ID = Found: In your clothes when you are wearing the Sarien Disguise (in the remake it'll be in the washing machine = Used: Get a pulsary Item:> Grenade = Found: Steal from the Sarien Arsenal while the droid is getting your pulsary = Used: Use on the Sarien guarding the Star Generator Item:> Pulsary = Found: Get from the Sarien Arsenal = Used: Kill the Sariens Item:> Remote Control = Found: Search the guard of the Star Generator once you've knocked him out with a grenade = Used: Turn off the force field of the Star Generator BCK0000000001 =========================================================================== Deaths =========================================================================== DIE:> Killed by the Sariens on board the Arcada DIE:> Exceeded time limit for completing the Arcada DIE:> Passing through the airlock without a spacesuit will kill you DIE:> Neglecting to press the autonav button will lead you to miss Kerona and be lost in space forever DIE:> If you press the "Don't Touch" button you'll land into the crocodile pool around the Daventry Royal Castle from King's Quest I DIE:> Eaten by Grell DIE:> Destroid by the Sarien Spider Droid DIE:> Killed by Orat DIE:> Fallen of the pass in the Kerona Desert DIE:> Fallen through the bridge in the Kerona Desert DIE:> Taken by the beast under the grill in Kerona Cave DIE:> Killed by the laser beams DIE:> Touced by the drops in the Kerona Cave DIE:> Fallen down off the pass either in the desert or the cave DIE:> Crash you skimmer DIE:> Hit three skulls at the slot machine DIE:> A robber in Ulence Flats may offer you a deal to get you some transportation. When you go with him he'll kill you. DIE:> Buying the wrong ship at the space ship vendor in Ulence Flats can be lethal DIE:> If you shoot the pulsary twice in the arsenal or if the robot discovers you stole a grenade, it will kill you DIE:> If the Sariens see you onboard their ship and you are not properly disguised they kill you DIE:> Sarien Droids will kill you if you are not disguised DIE:> When you don't get off the Sarien Ship in time after making the Star Generator Self Destruct you are (of course) dead. DIE:> Fall into the slide of the Sarien escape pod END0000000000 =========================================================================== Copyright =========================================================================== This FAQ has been written and been copyrighted by Jeroen P. Broks aka Tricky. It has been licensed as: Creative Commons: Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ END0000000001 =========================================================================== Contacting me =========================================================================== First and most of all, DON'T try to e-mail me. E-mail addresses shown in public are always only shown because some websites require me to and which are as a result of that overflooded with spam and therefore never dug through. In other words, your mail will very likely NEVER be seen at all! Some websites have an internal personal message system. GameFAQs has that system for example. Problem is I only visit GameFAQs to host my FAQs because they are the biggest medium for FAQs and when I got nothing to upload, you'll hardly see me there, so your messages there will also very likely not reach me at all. When you see this FAQ on sites other than my own or GameFAQs, it's very likely I don't even know it's hosted there, and due to the Creative Commons license, hey I don't even have to know :) So, if you have any questions or remarks regarding my FAQs, please go to my own FAQ site at: http://faq.tbbs.nl and make your comment or your question right there. When you post there, I will always know immediately and very likely I will answer in only a few days, if you are lucky even the same day. Oh yeah not to sound arrogant or anything, but I'll give you a glimpse of some mails/comments/spam I received in the past on my FAQs and those are the kind of messages that will most likely not get answered. Here I give you my reply at forehand! *:> Not to be rude but you know NOTHING about this game? = Not to be rude, but you write NOTHING I have to know about this game. = I also need you to know that most games I wrote FAQs on have been played over and over about 20 times or more, and games I played less, will very likely get a FAQ update after another 10 or 20 playthroughs. How many FAQ writers can say the same? (No, I'm not being arrogant. I'm just an idiot for doing that, but I like doing that) :P *:> You did not cover even half you should cover = Then give me the other half *:> Me gustan tus FAQs = Yo no comprendo = In other words only send your mails in English or Dutch. Those are the only two languages I know good enough to have a conversation in. *:> Fix your English = Be glad I write in English. If I spoke my own language you may not be able to understand me, at all. *:> Hey idiot, fix your FAQ! = Hey idiot, fix your manners! *:> I got the best viagra for sale = If I would ever need that stuff you will NOT be the one I'd buy it from! *:> Your stories about how copyrights work are incorrect = Obviously unlike you, I've read all proper documentation about that subject and even spoken with the guys who actually deal with stuff for a living. I'm not claiming to be an expert but I told you what I know and also what I needed to know for my other activities outside of FAQ writing. = Perhaps this is interesting: http://www.copyrightservice.co.uk/copyright/p01_uk_copyright_law (This is the UK version of the document, but copyright is an internationally set up phenomenon, and the core of the copyright rules are the same in all countries in which the copyrights are part of the law). *:> You SUCK in levelling up (I often hear that about my RPG FAQs) = You need to cheat your way through a game by grinding? *:> I simply LOVE your FAQs. Thanks a lot. = You're welcome. I'm glad they were helpful ;) -- == END OF DOCUMENT == --