-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # ##### # # ####### # # # ## # # ##### # #### #### ##### ###### #### # # # # # # # # # # # # # # # # ##### # # # # ##### # # # #### # # # # ##### #### # # # # # # ##### # # # # # # # # # # # # ## # # # # # # # # # # # # ##### # # # ####### # # #### #### ##### ###### #### # _______ _______ _______ ______ ______ _______ __ _ _______ _______ |______ | | | |______ |_____/ | ____ |______ | \ | | |______ |______ | | | |______ | \_ |_____| |______ | \_| |_____ |______ FAQ PC 2006 Version: 1.0 released on the 10th of September 2006 Author: odino This guide is EXCLUSIVELY available at GameFAQs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS ============================================================================== 01.) Introduction | G0100 | 02.) Overview & Controls | G0200 | ------------------------------------------------------------------------------ 03.) Walkthrough | G0300 | Intro | G0310 | Docks | G0320 | Lab | G0330 | Pit | G0340 | High Rise | G0350 | Finale | G0360 | ------------------------------------------------------------------------------ 04.) Console Commands | G0400 | 05.) Review | G0500 | 06.) Credits & Thanks | G0600 | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============================================================================== 01.) INTRODUCTION G0100 ============================================================================== Welcome to SiN Episodes: Emergence for the PC, a First Person Shooter by Ritual Entertainment released in 2006. This guide is for the single player mode only. Please do not contact me for technical support, or any other questions regarding bugs, glitches or anything not game related. Note that there are often updates released which may alter things described in this guide. Suggestions, comments or errors - e-mail me about it. Enjoy! ============================================================================== 02.) OVERVIEW & CONTROLS G0200 ============================================================================== Hit ~ to bring up the console. Most controls are outlines in the Options where you can tweak them to your liking. Characters: ``````````` John R. Blade is the leader of HardCORPS, he wants to bring Elexis to justice. Elexis Sinclaire owns SinTEK, the largest medical corporations in the world. Her aim is to evolve humans by any means necessary at her U4 labs. JC is an expert hacker at HardCORPS. Jessica Cannon is a rookie at HardCORPS. However, Jessica is able to help out in many tight situations and highly skilled. Viktor Radek is a drug lord and in dealings with Elexis. Weapons: ```````` The M90 Magnum is Blade's default weapon. It isn't very fast but can still take down most enemies. Secondary fire can shoot through objects. The Assault Rifle is very fast but eats ammo fast, too. Secondary fires explosive grenades. A Scattergun feels like a Shotgun that it takes down anything at close range. Secondary sets off shrapnel, good for getting those enemies hiding around corners or obstacles. Incendiary Grenades light everything around them on fire. You can throw them at any point while carrying another weapon. ============================================================================== 03.) WALKTHROUGH G0300 ============================================================================== ------------------------------------------------------------------------------ INTRO G0310 ------------------------------------------------------------------------------ Once you gain control, there isn't much else to do than follow Jessica. Enter the car (default 'E') and just sit back and relax. ------------------------------------------------------------------------------ DOCKS G0320 ------------------------------------------------------------------------------ Go past the two mechanics talking and left past the fork lift down a few stairs. Talk to Martin who will lower the force field. Walk down the pier and talk to Garrett. Afterwards you will have to quickly jump down to the lower walkway and follow the path. Jump over the board, then crawl underneath the next one. Enter the sewer pipe and turn left before the mercenary can get a chance to fire at you. When you exit the pipe, turn right and go up the ladder to meet up with Jessica. Finally you receive your first gun. Melee attack (default 'Q') the window to the room and pick up the canister and ammo from the shelf. Insert the canister into the medstation, then use it to max out your health. Go back out and wait for the mercenaries to knock down the door. Shoot them and go through it. Watch out for the truck that will crash at the left side, simply walk behind the other truck on the right and wait for that to happen. The warehouse door will open and enemies come out. After you took care of them go through it and exit at the back. Enter the door on the right, shoot the tanks on the blue hose thing to take care of some enemies, then shoot the rest around you. The small room on the right has a med canister and an incoming comm from Jessica. The medstation is on the right of the stairs on the left side. To remove the empty canister just press the button above. Move on up the stairs and open the smaller door. Take out the explosive barrel below to open the gate, then jump down and leave the alley. There is a mercenary waiting in the small generator area on the left and a few up ahead. Walk on the narrow boardwalk where they were standing that is just at the edge with the fence. You will fall down into the water. Swim into the docking area on the right and climb up the ladder. There are enemies here to take down. Enter the next dock house, careful there are some enemies dropping in from above and another one down the alley behind the closed gate. When they are all dead, exit and turn left down the pier. At the water front, jump into the water and climb up the ladder on the other side. Enter the small lighthouse and kill the mercenaries. Enter the door the guy kicked in. Shoot the jetpacker in the distance. At the end of the path a few enemies will have arrived by van. Once they are taken care off, the warehouse door will open, of course filled with plenty of more troops. There are explosive tanks at the corridor on the other side to help you. Exit at the other end and enter the next building. Quickly run to the right into the small corner by the locker. The crane will start spinning but cannot reach you there. Shoot the blue wires at the top to disable it completely. After the enemies have stopped coming, the small door nearby should open an a mercenary wait behind it. Go up the stairs, there are more troopers lurking near the vending machines. Continue past security but wait as the door will blow up. Take out everybody and exit the building. Outside, shoot the guy on the right and go up the ladder, then the fire escape to arrive outside the office windows. Inside are plenty of mercenaries waiting for you. Take care of them and leave via the door to the staircase. Go up (down is a med canister and the security station from earlier). Make your way through the corridors and turn left into the conference room. Jump out of the window, then onto the roof and finally the pipes on the left. Chat with JC before dropping down to the bottom. Jump over the railing on the left side, not into the deep end. Enter the generator building up head. I suggest running through this quickly as enemies will appear on the upper side, you will be in a bad spot down here. So take care of the guys upstairs and go down the circular staircase. There are a couple of mercenaries waiting half-way down. When you get to the water try to snipe most enemies in the room from here, then jump into the water and swim through the gap on the right (crouch to get through!). When you get to the second generator you can jump to dry surface and continue on to the computer. Extend the bridge. Use the wheel at the shutter and get through. Go straight and through the emergency exit. Go left and around the building, there is a breakable crate with goodies. Climb the ladder on the other end, shoot the tank behind the fence to gain a small advantage in the upcoming dogfight. Walk right and into the fenced area. Take out all the guys until you reach the door. There is a Scattergun waiting for you. Be careful as the mercenary behind the door also yields one. Walk right and go up the stairs, then climb the ladder. Jump into the container and let Jessica transport you to the other side. There are a bunch of jetpackers incoming so take them out quickly. At the other end you will want to leave the container. Eliminate any remaining jetpackers or ground troops. At the end of the train, enter the last cart to get through. Battle the guys in the area, then tread down to the beach. Follow the path until you reach the warehouse shutter. Open the shutter and take out any enemies with a death wish. There is one waiting in the container in the center. When you get to the other side some troops will drop in but there are also some nicely placed explosive barrels for you to snipe. Use the computer in the adjacent area to lower the ramp. A couple of more mercenaries have arrived in the main room. Finally, walk down the ramp and enter the elevator. ------------------------------------------------------------------------------ LAB G0330 ------------------------------------------------------------------------------ Walk forward into the security scanning area. You will need to place the data spike on the console. Soon the windows will open with sentries on each side. Simply duck against one wall and shoot the enemies on the side you do see. After a while you can remove the data spike again. By then the windows will be closed again. More mercs are waiting around the corner. Enter the first room on the right and switch off the computer on the far left. Take the flight of stairs down and make your way to the next room. Open the hatch door, then dive down and turn the wheel. Dive up on the other side all the way to the top. Open the hatch door here. Battle the mercenaries and go down the ladders. Open the hatch to enter some water. Jessica will contact you at this point. Swim left and stick to the wall as there is another room you want to swim into. Shoot all enemies waiting for you here. Climb up the ladder. Enter the processing & Distribution/Cooling door, then enter the first room on the right. Melee attack (or shoot) the grate and jump down. Walk through the gas and swim through the shallow water to a ladder. Take out the security. At the top pull a lever to cool the coils and quickly run through them. In this room, jump on the thin orange pipe and onto the red one. From here jump on the gray pipe and then finally the platform. Quickly run through the heated room. Shoot the guys and exit on the other side. Kill more enemies and climb the ladder. Open the hatch door and battle the jetpackers arriving through the open roof. Climb down on this side, run across and climb up to exit the large hall. Defeat everyone in the cargo bay. Go up the lab upstairs and into Shipping. Go up the ladder and crawl to the room with the many flammable items. Enter the lab. You may kill the two people in the chambers by turning them into mutants. The next lab will have an escaping mutant but you cannot reach him so move on down the stairs. Enter the security station and place the data spike on the console. Enemies will drop in both this room and the previous one, plus the station often has a grenade dropping down. After a few groups you can take back the data spike again. Return to the cargo bay where the small security office is open now. Use the computer to open the bay doors. Jump down to the cart, press the button and jump out before it takes off. Enter the large hall you opened up. Defeat all enemies left and right, then climb the stairs to the right. The crane can be controlled with the three icons on the glass. Press them once for direction, press them again to get the crane moving into the other direction. For example press <- -> once to make it turn left, press it again to make it go right. Move the crane so it is positioned that you can jump onto it through the left most glass window. From here you will want to jump over to the far ledge. Thus position it high enough. When you've made it, run up to the room where Viktor is waiting. [If you get stuck at this point because nothing is happening, you better contact Ritual and not me!!] After the scene, return to the closed hatch door which will now open. Shoot the first mutant. There are a few more at the security room, as well as a wall sentry. Return to the cargo bay where a merc is battling some mutants as well. After that, two more will jump up from the lower side. Continue on to the big hall with the open roof. A lot of jetpackers are battle a few mutants. You can take out the jetpackers from the entrance and pick out the mutants from above. Climb up on the other side and enter the next area. More battles, finish everyone off down the ladder. Go up the stairs, shoot the guy and continue up the stairs. Jump through the fire to a breakable box which you may want to shoot before you jump there. Enter the door instead of going up the stairs. Destroy the wall sentry and several mutants. Continue on to the Raw Material Storage. The lower area has a mutant lurking at the broken gate. Kill it and the few more that appear in this corridor. You will end up at the Pit. ------------------------------------------------------------------------------ PIT G0340 ------------------------------------------------------------------------------ Walk down the long circular staircase, turn left and go up the ladder. Turn around the corner and enter the door on the right. Smash the door and go through into the tunnel. Two mutants will attack you, afterwards jump over the large pipe and continue on. More mutants. Use the pipes as stepping stones to get around and up to the higher ledge. Follow the path, jumping pipes as needed. In the large sewage area you will see some fighting going on. Get down and kill the remaining enemies. From where you entered the area you want to get to the ledge on the lower left. You can only reach it via a barrel so drag one in front of the wall. Climb the ladder, kill mutants and get a new gun. At the medstation, destroy the boxes and the boards behind it. Crawl through to arrive at a very large area. It's time for the first boss! Simply dance around the Giant Mutant, avoiding his only distant attack. Like JC says you can use the secondary Magnum fire to get him good. When he's dead, two marines arrive from the back, take them out and go into the door they came from. ------------------------------------------------------------------------------ HIGH RISE G0350 ------------------------------------------------------------------------------ Fight through the large tunnel, at the end is a small maze. It's not hard enough to describe in great detail or draw map, simply make it to the right side and you will find a path leaving the area. The enemies are tougher now, use the green barrels to your advantage. Jessica will pick you up with the car. Enter it to move on. Next time you get out you will have to clear the area first. Once that is accomplished, run up to the security station and open the door via the computer. Hop back into the car. Soon you'll arrive at the SinTEK building. When you get out, quickly take out the enemies that surround you. There is only way to press onwards. In the next room JC will contact Jessica. When they are done chatting, press the button in the small room to open the door ahead. Enter the parking area, the new mini-gunner enemies are quite tough to take down with the Magnum alone. Kill them all and take the ramp up to the next level. Dodge the barrels on the way up, and beware of enemies waiting behind the van. Jessica will soon leave you alone again. Run along to the stairs, you can avoid the enemies below if you take out the upper ones quickly. Up the stairs is a door with barrels behind it, blow them up to remove it. The next door gets blown up by the enemies, and they have all come to fight you. At the medstation turn left, blow up the wall-mounted gas tank to kill the enemies within the room. There will be a lot of mercs dropping in from above, be well prepared to take them on. When it's all clear, check out the box next to the shutter. JC will inform you that a new relay is required to open the shutter. Walk into the room nearby and look at the relays on the shelf. JC will mention which ones are good to use. Carry it over to the box and then close it to open the shutter. Move on through. Defeat the enemies straight on and some will come from the doors on the right. This is where they were dropping down from just now. Continue on and go up to the next floor. This large area is swarming with flying sentries. Be careful as you go up the stairs and left past the reception. Make your way past the statue, Jessica might comment on it. Open the left of the two larger doors, shooting enemies as you go up. As you walk along the higher path the right door will kick open and more enemies emerge trying to harm you. Continue on and look behind the last plant on the left to find a breakable box. After a short walk you will see Jessica fight a bunch of enemies. Help out or leave her to it. In case you haven't noticed, Jessica doesn't die so you can make her do a lot of fighting. The problem is that she often tags along with you so if you hide behind a pillar, she will do the same. Either way, after a short conversation with Elexis enemies will start swarming in from the upper ledges. When you hear the elevator sound there are also a new group of mercs on your level. They do, however, also contain supplies once you cleared them out. After a pretty long fight the last door to open is where you need to go. Fight your way through the office area, many mercs and flying sentries around here. At the back take the stairs up and make your way around to the door. Jump down the ledge. Open the right door and enter the security room. After the short chat with JC you will be alone again. Enter the elevator and select the 24th floor. 10, 15, 20 and 25 have nothing of interest. Turn right and enter the door straight ahead. Turn left and go up the stairs, then leave through the exit. Jump over the barrier and across the gap. Kill the foe coming from the door climb up the ladder on the left. Walk across the beam when it is clear to do so, and carefully navigate at the edge of the building. Jetpackers and mercs lurk around nearly every corner. Use the wheel to lower the next beam and walk across. Climb up the next ladder you get to, past the statues. Enter the building. Follow the path of open doors, you can't go much wrong here. When you are back outside you will see more statues. Climb up yet another ladder. Edge around the building and enter the door at the end. Go up the stairs. ------------------------------------------------------------------------------ FINALE G0350 ------------------------------------------------------------------------------ Stock up on supplies before you go outside. Watch the scene, you can't do anything about Jessica at this time. The door on the right is now open, plus has an enemy to slay. Follow the path around the side of the building. When it ends, jump to the narrow ledge slightly below and edge around the corner. The door on the right has the final medstation and plenty of supplies. When ready, go up the ladder. You will face another Giant Mutant. The only difference is that it is being helped by the fighter firing rockets once in a while. There are also lots of supplies crates lying around. You can pick those up much easier after defeating the Giant Mutant, and concentrating on the fighter alone. It doesn't really crash, but start smoking and descent to where you can't see it anymore. A rescue helicopter will land at the extended platform. Simply walk into it to finish the game. No ending movie, but a preview of upcoming events instead. ============================================================================== 04.) CONSOLE COMMANDS G0400 ============================================================================== To bring up the console, hit the ~ button on the keyboard, then enter the code and press ENTER to activate. sv_cheats 1 - Enable Cheats sv_cheats 0 - Disable Cheats exit - Quit god - Invincible health - Set health to , 0 -> 9999 impulse 101 - All Weapons And Ammo noclip - Walk through walls and any objects notarget - Invisible to enemies changelevel (Lvl) - Skip to a level Lvl: se1_docks01 se1_docks02 se1_docks03 se1_docks04 se1_finale01 se1_finale02 se1_highrise01 se1_highrise02 se1_highrise03 se1_intro01 se1_intro02 se1_intro03 se1_pit01 se1_pit02 se1_u4lab01 se1_u4lab02 se1_u4lab03 se1_u4lab04 se1_u4lab05 ============================================================================== 05.) REVIEW G0500 ============================================================================== Gameplay: 8/10 Graphics: 8/10 Sound: 8/10 Overall: 8/10 ============================================================================== 06.) CREDITS & THANKS G0600 ============================================================================== GameFAQs for hosting this file. Ritual Entertainment for this game. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) --------------------------------oOOo-(_)-oOOo---------------------------------