SID MEIER'S GETTYSBURG By Rock567, Version 2.5 Table of Contents ------------------ 1. Introduction 2. Version Info 3. Union Day 1 Scenarios 4. Union Day 2 Scenarios 5. Union Day 3 Scenarios 6. Cheat Codes 7. Controls 8. E-mail Me 9. Credits 1. Introduction ------------------ OK, this FAQ is under way. Sid Meier's Gettysburg is the first of two Civil War games made by Firaxis Games and Electronic Arts. The other is Sid Meier's Antietam. Now there is a third one called South Mountain which a friend of dad's got for us. 2. Version Info ------------------ Version 2.5: added Confederate Codes Version 2.0: more codes, controls, and scenarios added Version 1.5: Added codes to site. Version 1.0: It is the first version. That means everything is new. When it comes out, V 1.5 will have the controls 3. Union Day 1 Scenarios ------------------------- Day 1: By selecting Day 1 as your scenario you will command the Union 1st and 11th Corps and Buford's Cavalry. You will defend against Ewell and Hill. By choosing the Stonewall Jackson variant you receive the 12th Corps as well. The catch with the addition of the 12th Corps, Confederates come down the Mummasburg Road. Be careful and watch for Trimble's division, making a flanking maneuver. If you play the battle, the real battle, you always start with McPherson's Hill. On Heth, you have five of Lysander Cutler's Regiments with an artillery battery and Thomas Rowley's brigade coming up. On Hill, it is the same thing except you have the brigade commanders. Longstreet gives you more artillery, Reynolds, Wadsworth, Meredith's brigade and Gamble's Cavalry. Lee gives you the same but not as much artillery. NOTE: these advancements in units also have increasing difficulty Heth being the easiest and Lee being the hardest. If you are able to hold out and keep McPherson's Hill, you go to Will's Woods If not, you go to Seminary Ridge. Will's Woods: Heth gives you the ability to use commanders for the first time. You also get weak opponents on all levels that easily retreat. I am not sure about enemy units, but I know you receive three batteries, Cutler, Baxter and Stone's brigades and a wooded area to defend. It is the same with Hill except more difficulty. You must hold Will's Woods to continue on the regular battle. Will's Wood units for Longstreet and Lee as well as Seminary Ridge are unknown at this time. Barlow's Knoll: the objective: the County Almshouse. The danger: avoid Early's flanking of your men. The Problem: Your men are Howard's XI Corps. If you do not succeed in holding the Almshouse, especially on Longstreet and Lee, you continue with the normal battle. If you do, your next battle is Warfield's Ridge. Culp's Hill: you might be tossed a battle that never happened. In this scenario only, you will use the 7th Indiana of Cutler's brigade. Early and Johnson will try to dislodge you. Only 2 brigades (Meredith and Von Gilsa) and numerous artillery are available. Soon Cutler's brigade will join the fight and then McDougall's Brigade of the XII Corps will join you. This is vital to the standard setup of the correct battle. Lose and numerous other scenarios will launch. Win, and be rewarded with Little Round Top. 4. Union Day 2 Scenarios -------------------------- Day 2-En Echelon Assault: You command the entire Union Army of the Potomac and defend the fishhook line with the 2nd, 3rd, and 5th Corps against Longstreet and Hill. Warfield's Ridge: for holding Barlow's Knoll, you use the III Corps on an attack against Longstreet's flank at Warfield's Ridge. If you cannot succeed you probably go back to Little Round Top, I am not sure. If you do succeed, Plank's Hill is your next stop. Little Round Top: you will have 4 brigades including Weed and Vincent, and numerous artillery, including Hazlett. If you can keep Hood from over-running you, you advance to the Peach Orchard. Peach Orchard: Birney and Humphreys are being attacked by McLaws. If you can hold McLaws at bay, and keep the Peach Orchard, you advance to Plank's Hill. If not, Day 2 ends and you begin Day 3 with Pickett's Charge. Plank's Hill: the V Corps is supporting Sickles' advanced line. If you can drive Longstreet away from Plank's Hill, you can play on the Hagerstown Road (Lee's Last Stand). 5. Union Day 3 Scenarios ------------------------ Pickett's Charge: You made it to the final scenario of regular combat. Pickett's Charge is not Pickett's Charge if it is not on Lee. Stop Pickett, Anderson, Pettigrew and Trimble to win. Lee's Last Stand: Sedgwick's VI Corps arrived late on Day 2 and is completely fresh. Using the largest corps of your army, attempt to roll up as much of Lee's flank as possible. If you can capture the road before the scenario ends and you have beaten Lee decisively. He will now surrender his army to you. Longstreet's Option: Big Round Top is the alternate to Pickett's Charge. Using the 6th Corps, defend the Union left from Longstreet's Corps. Just a note here: E-mail me if you have found numerous 147th New York units on your field. 6. Cheat Codes --------------- The following are codes that can, at times be vital to success. To start hold SHIFT and press enter then type: Hancock/Jackson to relieve all unit stress Reynolds/Hill to receive all reinforcement Buford/Stuart to reset the scenario clock Sedgwick/ to end the scenario Custer/Harrison to see enemy Order of Battle Warren/Hotchkiss to see all enemy troops Sheridan/Lee to rally all units Mcclellan/Beauregard to raise officer experience Halleck for AI (Artificial Inteligence) vs. AI Note: to left of parentheses is Union Code, right is Confederate Code, except halleck which is same for both 7. Controls ------------- I lied, the controls were not published in 1.5 and I'm sorry. I only know some of the controls. Spacebar: halt F: fall-back C (on artillery): unlimber Q: double-quick O: Oblique (What does it do) 8. E-mail me ------------- I have two emails and would really appreciate your questions. So, drop me a line at sandrese at the Emerson, NJ School web site, emerson.k12.nj.us or chamberlain2426 on AOL. Please, no viruses or attachments. I will delete your email if you do and you questions will not be answered. 9. Credits ---------- OK, now for the credits. If you can see this on GameFAQs.com, this is a registered, copyrighted, and full product of GameFAQs.com and Rock567. Thanks to Firaxis for making the game and EA Games for distributing it. Remember, if I find any other SMG FAQs with items of mine in it, I will notify the staff.