+-------------------------+ | | | SAM & MAX | | | | - Season 3 - | | THE DEVIL'S PLAYHOUSE | | | | - Episode 3 - | | THEY STOLE MAX'S BRAIN! | | | +-------------------------+ | Spoiler Free | | Walkthrough for the PC | | version. | | Written by Fredk22 | +-------------------------+ | Version 1.1 - 14.07.10 | +-------------------------+ Version 1.1: Released 14.07.10 Minor spellchecking, corrected the name of the game in the intro. Version 1.0: Released 14.07.10 Initial release of the walkthrough. -----------------------------| TABLE OF CONTENTS |----------------------------- Press Ctrl + F to bring up a browser dialog that allows you to search for words. Search for a section's keyword to go there. 1. Introduction [INT10] 2. Legal Notice [LGN20] 3. Walkthrough [WKT30] 3.1. Act 1 [WKT31] 3.2. Act 2 [WKT32] 3.3. Act 3 [WKT33] 3.4. Act 4 [WKT34] 4. Contact Information [CON40] 5. Last Gasp [LAG50] --------------------------------| INTRODUCTION |------------------------------- [INT10] Welcome to the walkthrough for the PC version of Sam & Max 303! My intention with this walkthrough is to provide a spoiler-free guide that allows you to enjoy the game to its fullest without having anything spoiled if you need to look up something. Sometimes you may stumble upon descriptions of certain events to clarify something, but I make sure to never reveal any of the story! I hope this walkthrough will provide helpful! Thank you for reading, - Fredk22 --------------------------------| LEGAL NOTICE |------------------------------- [LGN20] This FAQ is only meant for GameFAQs.com and its users. It may not be featured anywhere else, in any way, without my personal written permission. Do not ask for permission. To claim that this document is yours - edited or not - is plagiarism. This is illegal and will not be tolerated. Any personal use (printing, quoting with reference, saving...) is of course permitted! For any questions, please e-mail me (see the table of contents). I would appreciate any reports of illegal use of this walkthrough! Thank you for reading this. --------------------------------| WALKTHROUGH |-------------------------------- [WKT30] This section contains walkthroughs of each act of the game. Please use the table of contents at the top of the page to browse the acts. SPOILER-FREE GUARANTEE: If you, at any moment, feel that the guide is too revealing, please notify me (see the table of contents) and I will attempt to reformulate it. However, please remember that something is not necessarily a spoiler if it describes something that is not important or related to story. Sometimes, descriptions are necessary, but I attempt to make them as basic as possible. -----------------------------------| ACT 1 |----------------------------------- [WKT31] Act 1 starts off with some interrogation of the mole cultists. Interrogation is done in conversation mode, but you are able to interrupt victims with your threats, comments and questions. For this first part, you'll be guided by Flint Paper. Remember his tips: Interrupt at specific times with specific commands to get the information you want. If you miss something, just ask them to tell their story over again. When the moles attempt to convince you they don't remember anything, say "You're Lying!". After this, you will encounter a space gorilla spinning a sign. Talk with him until he mentions a rat. Ask him "What rat?". Next up is Frankie the Rat. He tells you about giving directions to a tourist. Ask him "Directions where?". Talk with the tourist. There's no need to do anything in particular. Go back to Frankie. He says he was helping the tourist - Call him a liar. Now, threaten him. He will talk about another gorilla, so ask him to tell you more. Now, ask him to tell you about the souvenir the tourist picked up. Now you can interrogate the other two. Head back to the gorilla. Say "You're lying" when he claims to not have seen Skun-ka'pe. Listen to him until the Rhinoplasty is brought up. At that point, choose "Noir". Head over to the tourist again, and accuse him of lying about leaving empty handed. -----------------------------------| ACT 2 |----------------------------------- [WKT32] Now we're back to Adventure Game Mode, but Sam still isn't in the mood to explore, so just head up to the Planetarium on the upper level. You can now play as Max's brain and chat a bit, if you want some information or clues. However, to proceed in the story, you need to go back to Sam. Go to the Egypt Exhibit in the room to the left. There's brain in a jar here! Take it. Go back to the main room and use it on Max to "revive" him. "This Max" has the powers to see into the future, to teleport and to shapeshift using Rhinoplasty. Now that Max is moving again, you have to figure out how to break up the alliance between Papierwaite and Skun-ka'pe. If you haven't yet, talk to them as Max's brain (Go up to the planetarium again) to get some clues. You can also look into the future for clues. All right, let me sum up the clues: The tapestry of Yog-Soggoth is very precious to Papierwaite. He also cares a lot for Sal, the cockroach guard. If a gorilla were to harm what he values, he would be angry. Let's get the first one out of the way. On the upper level, there is a picture of the Hindenburg. Use the Rhinoplasty as Max to transform into it, and he will begin to fly around. Wait until he approaches the Yog-Soggoth tapestry. Use your gun to shoot him when he is near it. You can now talk some more as Max, but it is not necessary. As Sam, go to the information desk by the door. Pick up the headphones for the guided your, and look at the phone. Now you can teleport to an office, so do that. Use Rhinoplasty on the image of the city on the desk. Get back to the main room via teleportation. Now, this is a clever puzzle. You need to make Sal anger the gorilla. Use the headset on him. Use the hourglass in front of the apocalypse display and make sure it turns into a destroyed scene. Make sure Max is transformed into the city, and talk to the gorilla to make them "fight". Now take out the controller for the guided tour. Press 4, followed by 9. Enjoy. -----------------------------------| ACT 3 |----------------------------------- [WKT33] Well this is different! Take a moment to investigate things to see what kind of situation you are in. Talk to people of that helps, but go over to the DeSoto. You need to find the rebels, who use a backhanded salute. Go down the manhole by Stinky's and salute the mole cultists. You receive a brain screw as well as the psychic toys. You need to get close to Sammun-Mak. To do this you need to get three accessories. Let's do this in an orderly fashion. - The Pendant of Inquisition - Frankie the Rat has one of these, but he is not willing to give it to you. He's gambling, but because he has a credit card, he has a lot of money to use and won't gamble with his accessory. You need to make him lose his card. In Straight & Narrow, copy the credit card image by Stinky's. Go to the Museum and approach the corn dog pyramid to the left. You may notice that whatever topples it is destroyed. Transform Max into a credit card using Rhinoplasty, and approach the corn dogs. You can now go back to Frankie the Rat. Because he does no longer have a credit card, he is willing to bet his accessory. The rats are gambling about what finishing move Skun-ka'pe will use in his next fight with the mole men. If you wish to bet with them, talk to them and choose "Place a bet". You can then bet on one of the following moves: Gorilla Girly Slap Gorilla Thigh Squeeze Space Ape Kidney Punch Great Ape Leg Sweep Simian Scissor Kick Simian Sucker Punch BUT, the thing is, I can't tell you which one is correct. That is because every time you got through this, Skun-ka'pe will use a different move. What you need to do is use the future vision on the rats for some hints. The first rats will say whether Skun-ka'pe uses his hands (If she says that she likes how he uses his hands, that means he is using them, of course), the second will say what type of move he did NOT use (Gorilla, Ape or Simian) and Frankie will mention one specific move that was not used. You may need to note this down. Using elimination, you will end up with one move that doesn't fit their description. Bet on this move to win the Pendant of Inquisition. Example: The first rat says he didn't use his hands. The second rat says it's not a simian move. Frankie says it's not Gorilla Thigh Squeeze. That means it's an ape move. Because he didn't use his hands, it can't be the Space Ape Kidney Punch. The right move is the Great Ape Leg Sweep. - The Medallion of Tithing - This one is for giving Sammun-Mak the perfect gift. It must be one-of-a-kind. A tip: Give him something he has recently announced that he loves. However, you will not get an accessory if you give him something that is not unique. Copy the toaster from the picture by Frankie, using Rhinoplasty. Go to the Museum and have Toaster Max ruin the corn dog pyramid by approaching it. Go to the opposite side of the planetarium and look at the light show console. Turn on the "Toaster" light show. Now go to the gift vault and talk to Sal. Make sure Max is a toaster, then talk to Sal and suggest a toaster as a gift. You will receive the Medallion of Tithing. - The Ornament of Fealty - You need to expose a traitor to Sammun-Mak. Someone who doesn't do their work for him well enough, perhaps? Try talking to people for clues. Well, here's one: Grandpa Stinky gets bad knees during a storm. Over at the gift vault, there is a news stand with a picture of a storm. Use Rhinoplasty to copy it. Go to Grandpa Stinky and transform into a stormy cloud. Talk to him and kneel. This leads to getting the Ornament of Fealty. Now you can head over to the museum and approach Sammun-Mak through the right side. -----------------------------------| ACT 4 |----------------------------------- [WKT34] In the final part, Sam has the ability to taunt or attack, or switch to Max. Use future vision on Skun-ka'pe for a hint about a taunt you should use. Switch back to Sam. Taunt Skun-ka'pe about his age. Next, taunt him about mole men. Finally, taunt him about getting "dumped". Now, choose "Attack". In the next part, switch to Max again. Tell Sam to kneel, and then to salute. The End! ----------------------------| CONTACT INFORMATION |---------------------------- [CON40] If you want to contact me, please use the following e-mail: kirderf22@hotmail.com I will answer any question about the guide, and I appreciate feedback as well! Just make sure what you're writing is actually serious, I don't want to hear about something completely unrelated. Also, while I hope you read the legal notice, I feel I must stress once more: No, you can not receive permission to host this document online, or to publish it anywhere else for that matter. ---------------------------------| LAST GASP |--------------------------------- [LAG50] And so, we are at the end of this walkthrough! I hope it has been helpful, and I hope I managed to keep my promises about spoiling as little as possible. I admit it got quite hard during act 3, but I do believe you will be left with an entire unspoiled story to enjoy. Thanks a lot to the following people - GameFAQs, for their excellent FAQ/Walkthrough hosting! - Telltale Games (and Steam's summer sale!) for the game Sam & Max: The Devil's Playhouse! - Anyone who has read this walkthrough, and especially those of you who dropped me some feedback! This has been my first Sam & Max walkthrough. However, if you thought it was helpful, check in to GameFAQs a few days after the release of Episode 304, which I plan to make a walkthrough for. Thank you, and good-bye! Copyright 2010 Fredrik "Fredk22" Johannessen Sam & Max copyright Telltale Games