Rage - 100% Complete Step By Step Walkthrough by: Patrick V. Regan This guide will tell you what you need to know when you need to know it. No need to double check with other sources, you'll get everything you need to know to platinum and 100% complete this game. From mini games to obtaining loads of money to earning all trophies this guide has it all. It took me awhile to accumulate all the data contained in this guide and some of it was not found online but rather from my own bit of research testing in the game. I personally have tested every- thing this guide talks about so no information is out of date or in- correct, but I'm not above typos or errors. If you happen to find one please let me know. You can send my GameFAQs account a message and I'll be sure to go and correct any errors you might have found and of course give you full credit for the correction. Simply go through this guide checking off each step as you go with no worry if you are missing anything. I also pride myself on having little to no spoilers. If you happen to find one you feel is unnecessary or over explanatory just send me a message and I'll consider your thoughts. Thanks for choosing my guide to help you through your time with this underrated gem of a game. I'd like to mention is that I don't care if you copy this guide and pass it off as your own. I write these guides for gamers who need help and for my own pleasure in providing that help. I won't be mentioning the trophy's that come naturally as you progress in the game because your going to get these no matter what. Enjoy the guide. --------------------------------------------------------------------- --------------------------------------------------------------------- --------------------------------------------------------------------- Table of Contents Main Story 01. Haggar Settlement 02. Ghost Hideout 03. Outrigger Settlement 04. Wasteland - Outrigger Territory 05. Wasted Garage 06. Wellspring 07. Ghost Hideout (Revisit) 08. Wasteland - Ghost Territory 09. Wasteland - Wasted Territory 10. Wasteland - Shrouded Territory 11. Wasteland - Scorcher Territory 12. Wasteland - Feltrite Crater 13. Wasteland - Kvasir Chasm 14. Mutant Bash TV 15. Crazy Joe's Shack 16. Shrouded Bunker 17. Dead City (1st Visit) 18. The Well 19. Authority Prison 20. Dead City (2nd Visit) 21. Subway Town 22. Blue Line Station 23. Abandoned Distillery 24. Gearhead Vault 25. Wasteland - Open Territory 26. Wasteland - Gearhead Territory 27. Power Plant 28. Jackal Canyon 29. Authority Bridge 30. Wasteland - Authority Territory 31. Capitol Prime Other Information 32. Night Blossom & Desert Spore Locations 33. Unlimited Money Tricks 34. Ammo Damage 35. Engineering Costs & Parts 36. RAGE Frenzy Card Game Combos 37. 100% Checklist 38. Kill Trophies --------------------------------------------------------------------- --------------------------------------------------------------------- --------------------------------------------------------------------- 01. Haggar Settlement This is the first place you will visit in the game. It contains a single mini game. Talk to Loosum Hagar to learn of it. Its also where your first main quests will be issued. Collector Card 1/54 - Dan This card is located inside Haggar Settlement. In the building where you find Dan on the nightstand next to the only empty bed is this card. Collector Card 2/54 - Grenade This card is located inside Haggar Settlement. Just outside the Garage, where the Dune Buggy is first found, if you go straight towards the barrels, is this card found sitting on one of the barrels next to the pipes and valve. Collector Card 3/54 - Loosum This card is located inside Haggar Settlement. To the left of the front door of the building Dan Haggar is located inside you will find this card on a rock. 02. Ghost Hideout Collector Card 4/54 - Ghost Bonestick This card is located inside the Ghost Hideout. After eliminating the second bandit you will walk down a hallway with a wooden platform with two lit torches on it. Sitting next to the left torch is this card. You can also loop around to the back by going through the door to your left of here, then around to the right and up the ramp which leads to the top of the platform this card is on. Collector Card 5/54 - Ghost Boss This card is located inside the Ghost Hideout. From the location of the last card, you should see a metal square monument to your left through the doorway. The card is lying on the ground under a small table to the left of this monument. 03. Outrigger Settlement This is location you have limited access to. Once you are done with the few quests here it will close off to you. Though it is possible to glitch your way back in, its recommended you just finish all side quests and grab all collector cards before leaving the Settlement. Collector Card 6/54 - Janus - LIMITED AVAILABILITY This card is located in Outrigger Settlement. Upon taking a certain list to a lady called Janus inside this Settlement for a quest given by Dan you'll find this card on the couch nearby where she is found. 04. Wasteland - Outrigger Territory Collector Card 7/54 - Turret This card is located in the Wasteland while on a quest to fix a radio tower. When you find yourself at the area with a sandbag wall and a few enemies firing at you from across the way turn around and look for a set of stairs leading down into a small bunker. Inside this bunker on a chair is this card. Collector Card 8/54 - Rikter This card is located in the Wasteland while on a quest to fix a radio tower. Once you climb a small hill to reach the building where you need to go to continue this quest you will come to a room with a ladder in the back. The card is sitting on a ledge of sorts hidden in the dark on the left side of the room. Schematic 1/19 - Bandages Upon completing the quest "Where's Juno" you will be given this. Schematic 2/19 - Adrenaline Overdrive - LIMITED AVAILABILITY Upon completing the side quest "Mutant Alert" (given by Ramos in Outrigger Settlement) and returning to Ramos your given this as a reward. Schematic 3/19 - Lock Grinder (3/19) Cannot miss this Schematic. Will automatically obtain it for doing the main quest in the Outrigger Settlement. 05. Wasted Garage Collector Card 9/54 - Wasted Club This card is located in the Wasted Garage. When traveling through this area, you will eventually come across a door with an electrified lock. After manage to get the door open, head down the stairs on the other side. At the bottom you will find another staircase near by with a burning barrel underneath it. Climb these stairs and follow the path till you in this card on the floor. Collector Card 10/54 - Wasted Pistol This card is located in the Wasted Garage. Once you find yourself traveling through a blown open hole in a wall and down the stairs on the other side, this card can be found under these same stairs inside a box on the floor. Collector Card 11/54 - Wasted Turret This card is located in the Wasted Garage. After defeating the bandit on the turret you'll need to go through a small route to go around the now destroyed turret mounted vehicle. After you come out on the other side turn around and the card is found in a box to the right of the door. Collector Card 12/54 - Dagger Thrower This card is located in the Wasteland just outside the entrance to the Wasted Garage. Above the entrance to this garage hidden in the corner is the card. To get to this located simply follow the dirt path up to the road above using the buggy. Then follow the railing around to the area your buggy cannot go. Get off and follow it around and the card is found around the corner here. Collector Card 13/54 - Dune Buster This card is located at the Hagar Settlement. Talk with Durar and accept his challenge. Upon completing the challenge your given this card. Schematic 4/19 - Wingsticks This is found inside Hagar Settlement. Speak with Loosum and beat her mini game score of 10. Then speak with Halek Hagar (the shop owner) and you will be able to purchase this schematic. This can also be purchased at other shops found later in the game if you don't have enough money for it now. Trophy - Open Minded This trophy requires you to get 10 headshot kills with a Sniper Rifle. You can work your way through this trophy when your first assigned to take out the gateway passage to Wellspring as part of the "Destroy the Barricade" mission. You might get it then or simply get a few towards this goal. Either way keep this trophy in mind from the moment the game hands you a Sniper Rifle. 06. Wellspring This is your first major town you visit in the game. You will have plenty of side quests, mini games, races, and main quests to do here. There is a lot to see and do here so be sure to speak with everyone. Mini Games -RAGE Frenzy: Only required to beat a single card game match on Easy. -Five Finger Fillet: Only required to survive the first round then cash out. -Races: Place first on each race in the town including Starky's Challenge, all regular events from all three levels, and the Sponsorship match. Be sure to do the deliveries for Stanley too. They don't count as races but they are required for 100%. Tombstones: Just play until you survive. You don't have to win anything, it just has to say you won. Trophy - Lead Foot This one only requires you to win a race. I recommend you win all races found at Wellspring so you can help yourself get closer to the obsessive compulsive trophy. Trophy - Just a Flesh Wound You need to play Five Finger Fillet and survive until and beat round 5. If you fail three times in a row during any round you have to start over. A tip for beating the final round, if you don't have Jedi reflexes, is to press the pause button and the 'X' button at the same time when the knife is over the 'hit' spot. This will pause the game before the animation of the hand striking the table and show you the location of the next 'hit' spot. Do this each time and you'll make it through the final round and earn this otherwise maddeningly difficult trophy. Trophy - JACKPOT! This just requires patience. Simply keep playing until you roll all four targets in the first round. The game will eventually give it to you. There is no skill involved, just patience. Trophy - Arts and Crafts / Tinkerer You will need to create 10 items and 50 items respectively for these trophies. It would be a good time to buy any parts needed to create the ammo type you like and start to engineer a bunch of them so you can get both these trophies and be prepared for all the rest of the game can throw at you. I recommend either Fat Mamma's and / or Pop Rockets. Both of these ammo types will more or less decimate anything the game has to throw at you either in one shot or (for those big enemies) only a few shots. Trophy - Demolition Man This requires you to destroy 100 enemy cars. If you've done any races you can upgrade what ever car you want to. I recommend using the Dune Buggy for this challenge. This is the only vehicle you can use that uses rockets. Purchase some rockets and be sure to have Mick in the garage install them. Then go outside of Wellspring to shoot down some enemy vehicles. Its also good to note that the enemy vehicles you shoot down in any races also count. Keep this up and you'll earn some cash back from Sally in the bar as well to soften the financial blow this will cause you. But don't worry because you can always use one of the many money tricks I have in another part of this guide. Job Board This is the side quest central hub, more or less, of Wellspring. Finish all the quests on this posting board and return after each main mission of the game to check for more. These are required to earn that elusive Obsessive Compulsive trophy. Collector Card 14-18/54 - City Guard, Club Mutant, Jetter, Mayor Clayton, Sheriff Black These cards are purchased in Wellspring from Coffer. You will first have to get a new pair of clothes from him but after that you can purchase the starter deck containing these cards. Schematic 5/19 - Fat Mammas This schematic is found inside Wellspring and purchased from Coffer. Schematic 6/19 - Pop Rockets This schematic is found inside Wellspring and purchased from Coffer. Schematic 7/19 - Sentry Turret This schematic is found inside Wellspring and purchased from Coffer. However, it might not be available until after finishing some main story quests first. Check back after doing a few quests if its not available from the start. 07. Ghost Hideout (Revisit) Collector Card 19/54 - Ghost Pistol - REQUIRES LOCK GRINDER This card is found inside the Ghost Hideout. Upon entering the hideout go to your right, duck under the opening, and jump over the debris here. There will be a door locked on your right. Its the restroom with the skull painted above it. Use the lock grinder to open the door and you will find this card inside on a table. 08. Wasteland - Ghost Territory Jump 1/18 - Beginner's Jump Heading from the Ghost Hideout towards Haggar Settlement you will see this metal devices floating in the air just past a sort of cliff you can drive off. Simply boast off the cliff enough to hit this metal device to complete this jump. Jump 2/18 - Butterfly in the Sky Turn around after doing the last jump and underneath the destroyed over pass you'll see this next jump. To be clear the metal floating devices are the markers for jumps, you need to hit them to complete any given jump. For this one you need to use the dirt mount built up around the pillar of the overhead freeway as a ramp to propel your vehicle high enough to hit it. You will need to be in full boost to get enough air. Keep trying because its a difficult one to get. 09. Wasteland - Wasted Territory Jump 3/18 - Tiger Jump After you head through the passage just outside of Haggar Settlement you needed to blow open with explosives, go right and hug the left wall until you come to this obvious jump. Jump 4/18 - In The Basket When heading through the gate from Haggar Settlement towards Wellspring this jump can be found on the far left. Its next to a guard tower hovering above a huge crater. Use the side with a lip to launch yourself into this marker. 10. Wasteland - Shrouded Territory Jump 5/18 - I Think I Can Jump From the entrance of Wellspring, go down the path on the immediate right then hang another right. The left side of this path will have a ramp leading up. Use it with boost to reach the cliff top on the other side. Doing this will score you this jump accomplishment. Jump 6/18 - Mini Gap From the exit of Wellspring go right, then right again. Follow this path past the previous jump and down the long road using the upper right side. You come to a turret on the left and a jump that takes you towards it. Use the cliff ramp to accomplish this jump. Collector Card 20/54 - Sally Simply talk to the bar tender of Second Chance in Wellspring to get this one going side quest. Then head out into the Wasteland and kill as many bandit vehicles that you can and return to Sally. After enough vehicles have been eliminated Sally will reward you with this card. Schematic 8/19 - Sentry Bot This can be bought from Coffer inside the Outfitters shop in Wellspring. 11. Wasteland - Scorcher Territory Jump 7/18 - Leap of Faith Just after your last jump you'll be heading under an overpass as you continue forward. After driving under it you'll come into an open area. The on-ramp to your left has a jump at the end of it so take it up. If you don't go fast enough or you hit the ramp at a weird angle you might die when you land. Be careful and save before attempting it. Jump 8/18 - Highway Hop In the same area just past the last ramp that takes you to your previous jump is another road leading up on your left. Take it up and then make a u-turn when you can to get in the other lane heading back in the direction you went up the ramp. The road will cut off and you will fly off it and right into this jump marker. Jump 9/18 - Dedicated Near the last jump but instead of making that u-turn keep going down this very long road. Once you hit dirt make the curve around to the left. You should see this jump on your way down the road just so you get an idea of where it is. Anyway, now in this area you'll need to line up your jump to this marker by putting to rocky mound in between your vehicle and it. Then boost and if your lucky you'll get it. This one can be tricky so keep at it and you'll get it eventually. Collector Card 21/54 - Enforcer This card is located in the Wasteland Scorcher territory. Just as you pass under the overpass leading into this area you'll want to make your way past the first on-ramp on your right hand side. Now drive your way through the tight space in-between the 2nd on-ramp on your right and the cliff. You should be able to drive under it but then you'll have to get out and head on foot down the path leading east away from the ramp above you. At the end is a large tunnel entrance and this card in the dirt. 12. Wasteland - Feltrite Crater Collector Card 22/54 - Shrouded Minigun This card is located at the Feltrite Crater area of the Wasteland. During the quest "Feltrite Crater" you will come here. The card is located inside the cargo container on the bottom left of this drilling station. Its dark inside but if you head to the back of it you'll find this card making its presence known by flashing. 13. Wasteland - Kvasir Chasm Collector Card 23/54 - Sentry Bot Like the last one the path begins are you enter the Scorcher territory from the overpass. This time head to the back of the area where the on-ramp on the left is but go down the path just to its left which leads to a road underneath it. This will lead to an open area with a oddly shaped building. Next to the ramp leading to this building down next to a rock nearby is this card hidden in the bush. Its left of the flashing mail box. 14. Mutant Bash TV This is my favorite area of the game and home of my favorite way to earn boat loads of cash. Essentially you complete in a four to five round event where you simply need to survive to win. After you progress enough in the game you'll be given a task to get sponsorship from the guy who runs this place called JK Stiles. Simply beat the first run through Mutant Bash TV and he will sponsor you in races. Trophy - Decapathon This trophy requires you behead 10 enemies with wingsticks. It also counts when you get one stuck in the head of an enemy. Keep this trophy in mind when going through your rounds of Mutant Bash TV and you will probably get it by the end of your first time playing this mini-game. Trophy - Bringing Home The Bacon To earn this you must simply earn $750 or more playing a game of Mutant Bash TV. This can be better achieved on your first run but I honestly don't advise this. Simply because most likely you will struggle your first time through. I'd wait until you can get better equipment like the Pop Rockets for your shotgun. With these ammo alone you can easily speed through with little to no damage earning around $1000 each time. There is also a way to make this easier that I wrote about in the "Money Tricks" section of the guide. Trophy - Keep 'Em Coming This trophy requires you to kill five mutants with one Sentry Turret. This is easier done once you obtain the advanced schematic for Sentry Turrets but it can be done now. I personally did it before getting the advanced schematic. During the first round before it starts (avoid standing on the center logo) put a sentry turret in the small crevasse in the center of the back wall and then one off to the right or left side corners. I did this and I was lucky enough to actually get the trophy. Something to keep in mind would be to help the turrets out by shooting the mutants a bit to weaken them for the turrets. This also makes it a bit easier. You might even use a Sentry Bot to further distract the mutants away from the turrets. Collector Card 24/54 - Scoop Mutant This card is located inside the Mutant Bash TV battle arena. Simply make it past round 5 and on your way out its on a container on your left. Even if you miss it rushing out your first time, though you should not be in a hurry leaving, it will remain there until you pick it up. Collector Card 25/54 - JK Stiles This card is obtained as a reward for beating your first game of Mutant Bash TV. Simply talk to JK Stiles upon completing the game. Collector Card 26/54 - Cuprino This card is obtained inside Wellspring. You will need to have completed the sponsorship race with the Cuprino, then return to Sheriff Black with this quest complete and you are rewarded with this card. 15. Crazy Joe's Shack Collector Card 27/54 - Crazy Joe This card is located inside Crazy Joe's shack. When you are on the quest called "Miracle Cure" you will pass right by this shack. It is just before the swamp you need to walk through. Go inside and its on a table next to Joe. Jump 10/18 - Crazy On your way up the path to Crazy Joe's shack you will see this marker on your left. You will need to use the boulders here as a ramp to get it. Back your car up against the opposite rock face wall and boost it toward the jump marker which should be just barely visible if done right. Schematic 9/19 - Apophis Infusion This is obtained for completing the side quest "Miracle Cure" which is obtain by speaking to Richard in the Second Chance Bar of Wellspring. Jump 11/19 - Science Makes You Crazy Heading east of North Watch Tower you will come to a path on your right side that loops around a rock. Take this path until it re- connects with the road you were on then fly off the cliff here towards the West so you nail the jump marker as well as land on solid ground. It might be easier to understand where it is by getting out of your vehicle to take a quick look off the cliff to find it. Schematic 10/19 - RC Car Bomb Upon accepting the quest "Destroy Bomb Cashes", Sheriff Black will give you this schematic in order to help complete it. 16. Shrouded Bunker Trophy - Silent But Deadly Basically this trophy requires you to one hit kill 10 enemies without them having noticed you. To do this, headshot an enemy who does not know you're there. He won't turn around or hear the arrow flying at this head so don't worry about that. The added bonus to eliminating an enemy this way is that no one else will hear it happen so long as the other enemies are not looking the way of your victim then you can take the next enemy out the same way. Mostly I'm just putting this here to have you keep it in mind as you go through the shrouded bunker, which is the next step in this guide. As long as you kill as many enemies in this bunker as possible this way, you will earn it by the time you've finished the Shrouded Bunker. Collector Card 28/54 - RC Car Bomb This card is located inside the Shrouded Bunker. You will visit here during the quest "Destroy Bomb Cashes". In the first major room of this area you will find this card under a railing next to a green window. Collector Card 29/54 - Shrouded AR This card is located inside the Shrouded Bunker. After you go down a lift from the initial area of the bunker you will arrive in a area with enemies busy working. This card is on the right in front of stacked boxes. I would eliminate the enemies first however, because they will see you if you just try to grab it first. Collector Card 30/54 - Shrouded Heavy This card is located inside the Shrouded Bunker. After traveling through a large pipe you will come to a hallway. Head down this hallway to another room. This card is next to a smaller pipe on the right side of the room. Schematic 11/19 - Advanced RC Car Bomb After finishing the quest in the shrouded bunker a side quest will be available on the job board called "RC Prototype". Accept the quest and eventually you will find yourself heading back to the bunker to find this schematic. Trophy - Mr. Oddjob By now you should have enough jobs on the Job Board in Wellspring to get this trophy. Simply complete 5 or more of them to get this trophy. Trophy - Field Goal There are three locations in the game you need to launch your self off of the Jetter ATV through a Field Goal post to get this trophy. 1. Down by where the main entrance to the Wasted Garage is. Its to the right of the door off the cliff. 2. Take the right path after heading through the now destroyed entry from Hagar Settlement towards Wellspring. Go right at the first opportunity and go straight until you come to a large metal door. This field goal can be found to its left. 3. On the left of the back side of the North Watch Tower. Just peer over the cliff and you will see it. Line up your shot and drive into the rocks to launch yourself into it. Trophy - Three Birds, One Bomb Car This would be a good time to get this trophy. Head on over to Mutant Bash TV. In the first stage of this game you can use a Car Bomb to blow up the first few enemies that emerge. It will be very easy to do, even without the advanced schematic on hand. Trophy - Passive Aggressive Same with the last. But this time instead of using a Car Bomb just use a Sentry Bot. I got mine the second attempt at it. Try to make sure that only one enemy is trying to attack your bot at a time. Trophy - Mechanocide This can be done while attempting to get the other "kill" trophies while at Mutant Bash TV. Simply be sure to kill enemies with either Sentry Bots, Turrets, or RC Bomb Cars. When the combined total from all three equals or exceeds 100 this trophy pops. 17. Dead City (1st Visit) Collector Card 31/54 - Large Mutant This card is found inside the Dead City. Once you enter a large area where 2 mutants are throwing molotov cocktails at you from a great distance away in the upper floors of a destroyed building across the way, you are near where the card is. You will head down a narrow path to a sewer hole that multiple enemies will come out of. Take them all down and then send a car bomb inside this small sewer tunnel. On the other side you will find a door with a couple gas tanks next to it. Park the RC Car Bomb next to this door and blow it up. This allows you access to the room with the card. Now turn to your left, head up the stairs into the building. Look around inside until you locate a stairway leading back down into the basement, of sorts. Here you will find this newly blown open door. Head through and your card is waiting to be picked in the back. Collector Card 32/54 - Kraken Once you lead the building you found the last collector card inside of you will drop down into a large open area. A Kraken Mutant will explode from a wall at a certain point. Kill him and all mutants in the area. Then head into the room he burst out of. Its covered in mucus and blood and cuts. This card is on the floor in this room. Collector Card 33/54 - Slime Mutant This card is located inside Dead City Central. Immediately on your left as soon as you enter Dead City Central for the first time. Its on a table with a lit lantern. 18. The Well Collector Card 34/54 - Mine This card is located inside The Well. You can access The Well while doing the quest called "Hijacked Well" inside Wellspring. When you find yourself fighting a lot of enemies in a long room with multiple coulombs, eliminate all enemies. Then as you walk toward to back of this long room you might notice a rung ladder to your left just before the first bared window. At the top of this ladder is a shelf with this card on it. Collector Card 35/54 - Valder This card is also located inside The Well. In the final area of The Well you will come across Wellspring Soliders. They are attempting to open a metal gate. Run past them to a dead end with a box and this card along with ammo. Schematic 12/19 - Dynamite Bolts Bought from Coffer after "Hijacked Well" mission is complete. Schematic 13/19 - Mind Control Bolts This schematic is given to you by Dr. Kvasir when doing the quest "Deadly Delivery". Trophy - Hat Trick You must kill three enemies with one mind controlled enemy. Once you obtain the last schematic head on over to Mutant Bash TV. During the first round, when the last 3 enemies pop out of this round (and you'll know when you play Mutant Bash TV enough) wait until they are all surrounding you. Then use a mind control bolt take explode one enemy to kill it and the other two. Make sure you are at full heath or near it when you fire that bolt because for some odd reason if you die during the explosion it does not count. Go figure. 19. Authority Prison Schematic 14/19 - EMP Grenade This is found inside the Authority Prison. Upon entering this area for the first time you will follow the path until you go up a small set of stairs. You will find an open doorway to your right with a couple of tables inside. This schematic is on the table to your right as you enter. Collector Card 36/54 - Power Supply This card is located inside the Authority Prison. After destroying your first generator to gain access to a room which was blocked by a laser grid you will find this card on your right on a container. Collector Card 37/54 - Giant Mutant This card is located inside the Authority Prison. You will come to a room that has a turret guarding it. Take out the generator that powers it. Now leave the room the way you entered it originally and you'll notice a hole in the wall. Inside this hole is the card. Collector Card 38/54 - EMP Grenade This card is located inside the Authority Prison. You will navigate through a series of rooms with turrets in them until you find a room where a bunch of Authority Soliders crowd in. Kill them all and then destroy the device powering the laser grid blocking access to the next area. Climb the stairways to the top hugging the right side. Follow the right wall into the next room and around the corner to find this card on a small table. Collector Card 39/54 - Drop Ship This card is located inside the Authority Prison. After rescuing Captain Marshall from his cell and defending him from the onslaught of troops that rush the room he will open a weapons cache. Inside this cache is your card. This can also be obtained just before freeing Captain Marshall and before he opens the cache by simply pointing your cursor over the location the card will be after it opens up. This is a minor glitch I discovered by accident. Collector Card 40/54 - Marshall After the last card follow Captain Marshall forward but once at the bottom of the stairs turn left instead of continuing to follow him. You will come to a locked for requiring a Lock Grinder to get inside. Open it up and inside on a Air Conditioning looking device is this card. Trophy - Jetpacker For this trophy you need to simply defeat a jet-packing enemy before they reach the ground. Though this could have been obtained a bit earlier when you first encountered this type of enemy, it tends to be easier here. Once you find yourself needing to defend Captain Marshall as he sets a bomb to blow open a door, mount the mini-gun. Save here so you can reload if you miss your opportunity. When the jet-packing enemies come down they tend to delay near the ground and this is your chance to kill them. If done right they fly around out of control and blow up earning you this trophy. Collector Card 41/54 - Shield Guard This card is located inside the Authority Prison. After you and Captain Marshall separate an enemy will burst through a door. Kill him and then head through the door. Immediately hug the right wall following it forward to the other side of the room. Here in a darkly lit area is this card on a table next to Gas Canister. Collector Card 42/54 - Elizabeth This collector card is located inside Wellspring's Second Chance bar. Its in the back room that Elizabeth took you into before. Only now she is down the stairs instead of blocking the walkway. Down the steps on a barrel is her card. 20. Dead City (2nd Visit) Collector Card 43/54 - Drone This card is located inside Dead City. Once you find yourself back in the large room with escalators enemies will be waiting. Heading down the first escalator turn right and around to the rear of it on a table is this card. 21. Subway Town This is the last major town of the game, complete with another Job Board, more mini games, races, stores, and NPC's assigning the main missions. Collector Card 44/54 - Authority Mutant Once you find yourself inside Subway Town for the first time you will gain control while inside the Resistance Base. If you head left and into the small room here you will find a dead slime mutant lying on a table. To the right of this guy is a card. Schematic 15/19 - Authority Augmenter Speak with Lassard while in the Resistance Base at Subway Town. He will tell you about a project he has been working on and the schematic that creates it. Mini Games -RAGE Frenzy: For an easy trophy beat the hardest level. -Five Finger Fillet: If not already done, finish all 5 rounds. -Strum: Beat all 5 rounds for an easy trophy. -Tombstones: As long as you survive before the mutants kill you it counts. -Races: Place first on all races. Trophy - Minigamer Simply play and win each of the mini games in the game. Tombstones is first found in Wellsprings but can also be found in Subway Town. Five Finger Filet is in both the bar of Wellspring and the one in Subway Town. It only requires you to play the first round and cash out. Strum is only found in Subway Town and only is required to beat the first round, though all five will net you a trophy. As for RAGE Frenzy, it too is in either the bar of Wellspring or that of Subway Town. Simply choose any difficulty and win. Trophy - Deliverance You will need to complete the final round of Strum to unlock this trophy. Simply write down the notes in between rounds so you can more easily remember them. This should make this very easy. Trophy - Hardest Deck In Subway Town there is a bar called Fez. Inside this bar (which is really just a subway train car being used as one) you will find Teague. She boasts about how she has the best deck in the Wastes. Prove her wrong by choosing Hard and winning. All you have to do is win a single game on hard difficulty and this trophy unlocks. Job Board This is the side quest hub of Subway Town. Its located on the first floor next to the tracks on the wall. Complete them as they become available. Schematic 16/19 - Advanced Wingsticks This can be purchased from Jani of Jani's Supplies on the 2nd floor of Subway Town. Schematic 17/19 - Advanced Sentry Bot This can be purchased from Jani of Jani's Supplies on the 2nd floor of Subway Town. Schematic 18/19 - Advanced Sentry Turret This can be purchased from Jani of Jani's Supplies on the 2nd floor of Subway Town. 22. Blue Line Station Collector Card 45/54 - Dyno-Mutant This card is located at the Blue Line Station. As you go along mutants will run away and hide as you progress through. Once you head up a set of stairs you should see a set of three ATM machines on your right and a mostly closed security gate with a yellow box next to it on the wall. Shoot this box with an Electro Bolt or use an EMP Grenade. This opens the gate fully allowing you to grab this card on the right side shelf as well as Feltrite Crystals and some Wingsticks too. 23. Abandoned Distillery Collector Card 46/54 - Portman This card is located in the cave entrance to the Abandoned Distillery. As you enter and travel through this cave you will see it open up a bit to your left and hear water dropping. This card can be found on a table to the right of this path a few steps after the cave opens up. Trophy - Dev Graffiti While traveling in the Distillery you need to locate the secret developers room. When you come to a room with a bunch of silos in it you will hope over a railing to enter it. Beyond this railing is a silo with writing on it saying "Still No.3". This is your clue your in the right area. Now head to the back of this area where a railing is located. It has a part where it is destroyed. Jump down into the area below through this break. Follow the path to a small area with a picture and some supplies. Turn the half busted valve here which opens this room. Travel back to the area you came from and you should notice a door partially opened up from the bottom on your right. Enter inside this room and the trophy will pop. Schematic 19/19 - Regenerative Infusion As a reward for completing the side mission "Abandoned Distillery" given by Dietrich in Subway Town you will earn this schematic. Trophy - Master Chef This trophy requires you to collect all the schematics in the game. As long as you have been following along with this guide then you will instantly get this upon getting the last schematic. If you don't I highly recommend you go back and get what your missing if at all possible (seeing as some are missable). 24. Gearhead Vault Collector Card 47/54 - Advanced Sentry This card is found inside the Gearhead Vault. Continue along this area until you come across the first heavily armored enemy with a mini gun shows up. Kill him you will come to a white card. Inside the back seat of this destroyed car is the card. Collector Card 48/54 - Gearhead Shotgun This card is located inside the Gearhead Vault. You will come to a room with fire blocking your path. After you deactivate the fire blocking the path and pass through the opening, this card is found down the path to the right. Its sitting on the fountain found here. Collector Card 49/54 - Jarhead Jet This card is located inside the Gearhead Vault. After obtaining the item the quest needs you to get you will return to the room with the plane propeller that spins. Eventually, while fighting enemies a wall will explode and a Armored Mini Gun enemy will emerge. Kill him, proceed through the newly opened path until you come to a staircase. Turn around at this point and jump the railing you will see. On the chair in this area is the card. 25. Wasteland - Open Territory Jump 12/18 - Gimeee Driving away from Subway Town this jump can easily be seen to your right. 26. Wasteland - Gearhead Territory Jump 13/18 - Bunny Hop From the entrance of Subway town make the first left into a new open area which you should immediately see this jump. You cannot use the small raised dirt mount to hit it. Instead keep going forward until you can drive up the freeway ramp on the left side. As you drive up the ramp take the left path and drive off the dead end to nab this easy jump. Jump 14/18 - Over The Hill Same general area as the last jump. Instead of taking the left freeway path, take the right one to the top of the area. Now use the green ramp made out of freeway signs (to your left upon reaching the dirt area). Jump 15/18 - Shock And Awe Facing away from the Power Plants entrance, use the left side path to drive up the rocky surface to get high enough the drop off the rocky cliff to nail this jump. Jump 16/18 - In The Gear From the entrance to the power plant, facing the entrance, drive down the left path. Its very hard to miss. Collector Card 50/54 - Monarch The card is located to the right of the Power Plants door on the ground. 27. Power Plant Collector Card 51/54 - Gearhead Boss Once you have finished the quest by defeating the boss you can find his card up the path to the left of the "exit to wasteland" door. Up the stairs and found inside the cabinet. 28. Jackal Canyon Collector Card 52/54 - Jackal Crossbow This card is located at the start of Jackal Canyon. Upon entering the doors to Jackal Canyon a few steps forward and to the left up on a small raised platform, you'll need to jump up to get on top of, is this card sitting on a box. Collector Card 53/54 - Jackal Club This card is located inside the Jackal Canyon. Also near the beginning. Once you come to a closed gate, take the left path to find a switch to open said gate. This card is near the switch; hard to miss. Warning - After you begin (yes begin; meaning to accept the quest) the "Assault on Authority Bridge" a lot of areas in the game are blocked off. This creates a problem if you have not completed a lot of side things. Do so before beginning this quest. Your obsessive compulsive should be at 126/130. If it is not do what needs to be done to get it there before accepting this mission. 29. Authority Bridge Trophy - Roadkill To earn this you must run over 10 enemies in a vehicle. During the mission "Assault on Authority Bridge" you will be required to blow open a back road door to the bridge. As you approach this doorway there will be three enemies. Run them over then get out of your vehicle and approach the doorway. Then three more enemies will attack. Get back into your vehicle and run these guys over too. Once you've blown the bridge four enemies will emerge from the gateway. Run them over for this trophy, as they make 10 in total. Collector Card 54/55 - Elite Guard This card is found on the Authority Bridge. During the mission "Assault on Authority Bridge" you must destroy two generators found on this bridge. The generator on the left has some boxes behind it. This card is on one of the boxes with ammo. Trophy - Gotta Have 'Em All So long as you've collected all cards up to this point in the game, this trophy is unlocked seeing as its the final card to find in the game. 30. Wasteland - Authority Territory Jump 17/18 - Off The Dune Drive over the Authority Bridge towards Authority Territory. Drive down this path and under the arch you will notice on your right. Just past this arch is a dune hill you can use as a ramp to hit this jump marker. Jump 18/18 - Near the Heart Past the location of the last jump you will see a enemy vehicle spawning garage on the left. Just to the right of this garage opening is a small rocky cliff path. Follow this path to a ledge with a jump marker just past it. Line up the marker and boost your way to this final jump. Trophy - Jumper This trophy requires you to jump and hit all jump markers in the game. You know you got a jump down when you destroy a floating "jump marker" and the screen animation slows down and the screen will display the name of the jump you've completed. 31. Capitol Prime Trophy - Hurt me plenty / Ultra-violence / RAGE Nightmare When you finish the game playing on Nightmare you will automatically get these three trophies. If you played the game on Hard or lower, first off your an idiot, second off you will need to play the game on Nightmare to get RAGE Nightmare. Trophy - Obsessive Compulsive If you have followed this guide this trophy should activate after the "Hurt Me Plenty" trophy pops. This is the hardest trophy in the game to get so congratulations if you get it, otherwise, you obviously ignored one or more of the steps I listed here. Well, thats it. The end of the game and my point by point walkthrough. I hope you enjoyed it but stick around. Below I have a few categories describing a few other things not talked about in the point by point. Like locations of particular items that really help you along, or various money tricks, etc. At any rate, if you enjoyed my guide please let me know. I you hated it, keep your trolling to yourself. :) --------------------------------------------------------------------- --------------------------------------------------------------------- --------------------------------------------------------------------- 32. Night Blossom & Desert Spore Locations (Ingredients for a longer life) Night Blossom Locations Night Blossoms are a unique item in this game for they re-spawn like nothing else in the game. When are where is still unknown to me but they only have a limited number of locations they can do this from. In this part of my guide I will describe to you where these locations are. At one point in the game they can be bought in unlimited quantities but until then these locations are at least somewhat helpful to know. - 2 are rewards for finishing the side mission "Miracle Cure" in Wellspring. - Immediately upon entering the waters of the swamp just past Crazy Joe's shack sprouting from a plant next to the rock filled shores of the right hand side. - A bit further down the swamp on your left hidden in the tall plants. - Directly across from the last one next to a large darkly lit bolder. - Just as you emerge from the waters of the swamp on the other side, it's on the left in front of another bolder. - Much further down this same path on the right next to yet another bolder just before the crater. - Down the path you took for the Radio Tower Repair quest, you'll find a cave opening just before the underpass. This is the bathroom area for the bandits. The plant is on the left of the toilet. - Just inside the Ghost Hideout in the woman's restroom you have to use a Lock Grinder to get inside. Next to where a Collector Card is found on the table is this plant. - Behind the locked door in Subway Town. - Can be bought in Jani's Supplies from Jani in Subway town. - Inside Jackal Canyon on the rocky ledge right before the elevator with the red control panel. - Inside Jackal Canyon at the start on the right up high on a ledge right by the entrance. - Inside Jackal Canyon after the bridge that goes under the ship, on the right side of the rocky path (behind a large stone). Desert Spore Locations These are really the main ingredient in the Apophis Infusion drink, which raises your health permanently. Once these are picked up they never re-spawn so there is no need to check if they return later on. This also unfortunately gives you life a maximum. I highly recommend going out and collecting all of these before heading into the Lost City for the first time. This way you have around 130+ life going into that. - Two are automatically given to the player after you obtain the schematic to make the Apophis Infusion. - Just outside Wellspring on the other side of the bolder on the right facing away from the Wellspring entrance. - Start from the exit of Wellspring. Take the path to the right, then right again. Use the ramp here on the left to reach the area above. This was/is the jump called "I Think I Can Jump". At the back on the floor next to the mail box is the Desert Spore. - On the cliff side of the Northern Watch Tower, it's on the floor. - Heading back under the building from the Northern Watch Tower and going NE down the path until you see a raised area on your right with a mail box on top. Drive past this to find the path to get up where this mail box is. The path up is behind it and along the path further a small bit. This spore is on the ground next to the mail box. - At the foot of the bridge leading to Kuasir's lab on the right side corner. - To the left path beside Mutant Bash TV's entrance you'll find this sitting next to a large rock. - At the crater past the swamp by Crazy Joe's Shack there are 2 found. They are on the right and left sides of the circular shaped craters impact point. - Under the bridge to Subway Town near the sandbags. - To the left of the doors to the Power Plant in the Eastern Wasteland. - Inside the cave path to the Abandoned Distillery, its on the ground next to a Mixom barrel. --------------------------------------------------------------------- --------------------------------------------------------------------- --------------------------------------------------------------------- 33. Unlimited Money Tricks Something to keep in mind is that not all of these work anymore. Sadly 2 of these were patched or fixed with the patches that were released for the game since launch. 1.2 fixed a few one and 1.3 fixed the other. Thankfully every other trick still works but you can always just choose NOT to install the updates simply to exploit the glitches but that might mess up your chances of some trophies as a whole lot of trophies were glitched in the game until the final patch was released. Numbers 1 and 3 were patched and no longer work until you uninstall, or simply never install in the first place, these patches. You can uninstall any patches by deleting the game data (NOT SAVE DATA) from your PS3 HDD. Then simply reboot the game and choose NOT to install the updates. 1. This requires you to have a 5% discount at stores. It involves the buying and selling of items. You can do this trick in Subway Town. You need to have at least one "mind control bolt" in your inventory. Simply find Jani to start this process. Sell her the "mind control bolt" for $100. Then, because of your 5% discount at all stores (must be wearing either the pre-order exclusive Crimson Armor Elite or the Wastelander Outfit), you can buy it back for only $96. This creates a $4 profit each time. Do this enough times and you can get as much money as you want. This can also be done at a slightly slower pace in Wellspring. Simply buy the parts to make a Lock Grinder, create one, and sell the newly made Lock Grinder back to the store for an overall profit of $3 each time. 2. This trick also involves buying and selling but does not require a store discount. In Subway Town, you can purchase rotating deals from a person named Stew. Sometimes you are able to purchase items at a discount that can immediately be sold at Jani's Supplies nearby for a higher price. In example Stew might sell you Viper Rockets for $66, which you can sell to Jani for $75. Repeat this as much as desired. 3. For this one you will need to have finished the quest "Missing Persons" and NOT yet picked up the Comet Blossom nearby. Now return to the Ghost Hideout entrance. Just before you cross the bridge to the door, turn around and you'll see it (a Comet Blossom). Pick it up and then head inside the door to enter the hideout. Once the game loads up, simply exit back out & return to the spot where you found the flower. It should have returned. This process can be repeated as much as you would like. Also, in this same area, inside the Ghost Hideout, head to the women's rest room where a Night Blossom can be found. This Night Blossom re-spawns much the same was as the Comet Blossom. 4. This is a method that requires combat and patience. Head over to Mutant Bash TV and play as many rounds as you like. Simple and not as much a trick as it is exploiting the game but this is one of the
funnest ways to earn big cash. It also happens to be (bar none) the 
fastest way to earn money in the game. Note, you must exit and re-
enter Mutant Bash TV after your first re-run match for some odd 
reason before you can just instantly play one after another after 
another. A few tips and tricks to mention would be to use Pop Rockets 
as ammo for a shotgun to make this a piece of cake. Also, in the last 
arena of the game, you will be in a room with spikes on the floor and 
a prop ship on your left. There are three lights way above this ship. 
Once the round begins shoot the lights from right to left, then 
immediately aim below the far left light and shoot the green fish 
that jumps out of the prop water. He will proceed to jump out twice 
more, once in the center of the water prop and finally the far right 
side. Manage to shoot the fish each time (you'll hear a cha-ching if 
you do it right) and you'll get $200 each time you do, for a total of 
$600. This helps boost your profit for the game tremendously.

5. Another exploit is to use the old tried and true RPG card game 
trick. Save before starting up a card game of RAGE Frenzy and play 
5-6 rounds. Use either Easy, Medium, or Hard, which ever you prefer 
and then check your cash afterwards comparing it to the amount you 
had before starting. If its more than before you started, save again 
and repeat. If its less, reload and try again. Rinse, repeat. The 
approximate money per time is as follows: $110 per 3 minutes 56 
seconds.

6. This method comes later in the game when you reach Subway Town. 
You will need to clear all enemies out of the Gearhead Vault. The 
enemies will re-spawn only once. Once you've cleared the vault twice 
your free to exploit this glitch. The ATMs at the bank will refill 
each time you exit and re-enter the Gearhead Vault. The quicker that 
you grab the money in the ATMs the more money you'll get each trip 
(for a maximum of up to $275), per trip. Not sure why this is but for 
some reason that is how the game was programed.

7. Just like the RAGE Frenzy method, it also works for the Tombstone 
game found just outside Coffers store in Wellspring. Save before 
playing a few games. Then make sure you made more than you lost and 
go from there. The profits per time turn out to be as follows: $175 
per 1 minute 10 seconds. Please note that this only works in short 
bursts of time. Much like gambling in real life Las Vegas, the longer 
you play the more likely the "house" is to win. For instance, if you 
play for 2 - 3 minutes at a time you will end up winning just as I 
averaged out but if you play for a stretch of 10 minutes (like I did 
for another test) you will probably end up just about where you 
started, if not with less. This is the least recommended method for 
gaining money as it is far too slow and requires you to come back 
again and again at later times.

8. Playing Five Finger Filet is a great way to earn large amounts 
of money just as fast as RAGE Frenzy can. Simply do the first 4 
rounds then cash out. The Fifth round is simply too hard, even though 
it gives you a trophy for completing it. If you must try it simply 
press X+Start at each hit area. This shows you the next hit area & 
pauses the game before the animation of the knife stabbing the table. 
This will allow you to beat the final round with a lot less trouble, 
but its too slow for quick cash. The money to time approximate ratio 
is as follows: $120 every 4 minutes 30 seconds.
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34. Ammo Damage

These are rough estimates that I've personally made while playing the 
game. I have not source other than my own opinion for these 
particular ratings. Basically I was unable to find any information on 
the power of weapons compared to other weapons so I thought I'd make 
my own. So here you go.

Settler Pistol -
Pistol Rounds : *
Killbursts: *** (semi-auto)
Fat Boys : **
Fat Mamma : ****

Settler Assault Rifle -
Steel AR Rounds : 1/2 (half star)
Feltrite AR Rounds : *

Combat / DB Shotgun - 
Buckshot : **
Pop Rockets : ****
Pulse Shot : ** (ranged), **** (vs machines)

Striker Crossbow - 
Steel-tipped Bolts : * 1/2
Mind Control Bolts : N/A (controls enemies upon impact)
Electro Bolts : *** (electric bridging)
Dynamite Bolts : **** 1/2 (plus stuns enemies)

Authority Machine Gun - 
Authority MG Rounds : *
Authority AV2x Rounds : * 1/2 (plus armor piercing)

Authority Pulse Cannon -
Authority Pulse Rounds : 1/2 (extremely fast firing speed)
BFG Rounds : ****** (one-hit-kills)

Rocket Launcher - 
HE Rockets : **** 1/2
Viper Rockets : **** (only effective vs vehicles)

Nailgun - 
Nails : * (fully automatic)
Rebar : ** (pins enemies to wall)
Railgun Slug : **** (sees through walls)

Sniper Rifle - 
Sniper Rounds : **, *** (head shots)
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35. Engineering Costs & Parts

This will be the part of the guide you use as a quick check when 
buying parts for creating items. It will tell you what to buy and how 
much it will cost you. Enjoy. I advise printing this out so you have 
it on hand when playing the game.

Fat Mamma Ammo

Fat Boy x12 ($28) + Explosive Pack($20) = 
Fat Mamma x12($48) , Fat Mamma x120($500) , Fat Mamma x996($4144)

Sentry Turret

Ordnance Pack($12) + Turret Barrel($18) + Nanotrite Conduit($22) +
Small Battery Pack($16) + Electrical Wire Kit($16) =
Sentry Turret($84) , Sentry Turret x10($840) ,
Sentry Turret x99($8316)

Apophis Infusion

Desert Spore x2(Only Found) + Bandges($15) + Night Blossom x2($70) =
Apophis Infusion($85 + Found Items)

Wingsticks

Steel Blades($15) + Hardware Packet($20) + Electrical Wire Kit($16) =
Wingstick x15($51) , Wingstick x150($510) , Wingstick x999($3417)

Pop Rockets Ammo

Buckshot x16($24) + Explosive Pack($20) =
Pop Rockets x16($44) , Pop Rockets x160($440) ,
Pop Rockets x999($2772)

Lock Grinder

Electrical Wire Kit($16) + Hardware Packet($20) + Small Gear($36) =
Lock Grinder($72) , Lock Grinder x10($720) , Lock Grinder x99($7200)

Adrenaline Overdrive

Bandages($15) + Night Blossom($35) + Mutant Adrenal Gland($12) =
Adrenaline Overdrive($62) , Adrenaline Overdrive x10($620) ,
Adrenaline Overdrive x99($6138)

Bandages

Cloth Rags($4) + Antiseptic Formula($8) = 
Bandages($12) , Bandages x10($120) , Bandages x99(1182)

Regenerative Infusion

Bandages($15) + Comet Blossom x2(Only Found) + Vial of Blueshine($72)
= Regenerative Infusion($87 + Found Items)

Authority Augmentor

Nanotrite Conduit x2($44) + Electrical Wire Kit($16) + 
Feltrite Coupler($11) + Feltrite Power Pack($11) = 
Authority Augmentor(82) , Authority Augmentor x10($820) , 
Authority Augmentor x99($8118)

EMP Grenades

Electrical Wire Kit($16) + Feltrite Power Pack($11) + 
HE Grenades x3($57) = EMP Grenades x3($84) , EMP Grenade x99($2772)

Mind Control Bolts Ammo

Steel-tipped Bolts x12($46) + Explosive Pack($20) + Ghost Toxin($48)
+ Mutant Adrenal Gland x2($22) = 
Mind Control Bolts x12(136) , Mind Control Bolts x96($1088)

Dynamite Bolts Ammo

Steel-tipped Bolts x6($23) + Explosive Pack($20) = 
Dynamite Bolts x6($43) , Dynamite Bolts x96($688)
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36. RAGE Frenzy Card Game Combos

These card combinations have been tested a lot. I can say for a fact 
that 9 times out of 10 you will win using these combinations. I 
enjoyed this card game but it needed a bit more depth to be a true 
card game. Its a great fun way to waste away time gaining money while 
you go, so I made it easy for you by creating a set of cards for 
each difficulty.

Easy
1. Wasted Turret / Loosum Hagar / Sally / Sheriff Black / Ghost Boss
2. Wasted Turret / Loosum Hagar / Sally / Dune Buster / HE Grenade

Normal
1. Sentry Turret / Wasted Turret / Loosum Hagar / Ghost Boss / 
Shrouded Minigun / Sally / Dune Buster / Sheriff Black
2. Sentry Turret / Wasted Turret / Lossum Hagar / Ghost Boss / 
Shrouded Minigun / Sally / Shrouded Heavy / Sentry Bot
3. Sentry Turret / Wasted Turret / Loosum Hagar / Ghost Boss / 
Shrouded Minigun / Shrouded Heavy / Dune Buster / Scoop Mutant

Hard
1. Drop Ship / Giant Mutant / Large Mutant / Shrouded Minigun / 
Kraken / Slime Mutant / Shrouded Heavy / Dyno-Mutant / Valder /
Authority Mutant / Drone / Elizabeth
2. Drop Ship / Giant Mutant / Large Mutant / Shrouded Minigun / 
Kraken / Slime Mutant / Shrouded Heavy / Dyno-Mutant / Valder / 
J.K. Stiles / Shield Guard / Scoop Mutant
3. Drop Ship / Giant Mutant / Large Mutant / Shrouded Minigun / 
Kraken / Slime Mutant / Shrouded Heavy / J.K. Stiles / Gearhead Boss
 / Gearhead Jet / Scoop Mutant / Wasted Turret
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37. 100% Checklist

MINI GAMES
() Tombstones
() Five Finger Fillet
() Strum
() RAGE Frenzy
() Wingstick Mastery

RACES
() Hagar Settlement
() Wellspring
() Subway Town
() Starky's Wellspring Challenge
() Starky's Subway Town

COLLECTOR CARDS
() Starter Deck
() Dan
() Grenade
() Lossum
() Dune Buster
() Ghost Boomstick
() Ghost Boss
() Ghost Pistol
() Rikter
() Wasted Club
() Wasted Pistol
() Wasted Turret
() Sally
() Cuprino
() Elizabeth
() Scoop Mutant
() J.C. Stiles
() Kraken
() Slime Mutant
() Drone
() RC Bomb
() Shrouded Heavy
() Shrouded AR
() Valder
() Mine
() Power Supply
() Janus
() Turret
() Jackal Crossbow
() Jackal Club
() Crazy Joe
() Large Mutant
() Monarch
() Portman
() Elite Guard
() Giant Mutant
() Dagger Thrower
() Sentry Bot
() Shrouded Minigun
() EMP Grenade
() Dropship
() Marshall
() Shield Guard
() Authority Mutant
() Dyno Mutant
() Advanced Sentry Bot
() Gearhead Shotgun
() Gearhead Jet
() Gearhead Boss
() Enforcer

JUMPS
() Beginner's Jump
() Butterfly in the Sky
() Tiger Jump
() I Think I Can Jump
() Mini Gap
() Leap of Faith
() Highway Loop
() Science Makes You Crazy
() Crazy
() Dedicated
() In the Basket
() Gimeee
() Bunny Hop
() Over the Hill
() Shock And Awe
() In The Gear
() Off the Dune
() Near the Heart

JOB BOARD MISSIONS
() Missing Persons
() Stolen Merchandise
() Mutant Menace
() Caravan Cover
() A Proposition
() The Exchange
() Bounty Hunter
() Eviction Notice
() Help Wanted

MAIN STORY MISSIONS
() Quell The Bandit Threat
() Medical Supplies
() Where's Juno
() Find Durar the Mechanic
() The Missing Parts
() Find the Buggy Parts
() Grab The Radio
() Debts Unpaid
() Destroy The Barricade
() Dan's Message
() Changing Cloths
() Renting a Garage
() Arming Your Buggy
() Resupply Dan Hagar
() Grab The Crossbow
() Wellspring Bound
() Visit the Sherif
() Cuprino Needed
() Dusty 8 Sponsorship
() Mutant Bash TV
() Win The Dusty 8
() Resupply the Watch Tower
() Destroy The Bomb Cashes
() The Mayor Calls
() Feltrite Crater
() Feltrite Sample
() Defibrillator Upgrade
() The Wellmaster
() The Hijacked Well
() Talk to Carlson
() Deadly Delivery
() Secret Delivery
() Talk to Elizabeth
() Liberate Captain Marshall
() Talk to Captain Marshall (1)
() Recover ID Drive
() Talk to Captain Marshall (2)
() Subway Town
() Talk to Captain Marshall (3)
() Gaining Influence
() Foreman Jones
() Mutant Expansion
() Gearhead Vault
() The Price of Power
() See Lassard
() Ark Equipment
() Talk to Portman
() Assault the Authority Bridge

SIDE MISSIONS
() Wingstick Mastery
() Radio Tower Repair
() Mutant Alert
() Durar's Time Trail
() Missing Person
() Settler Postal
() Bandit Postal
() Northern Express
() Mutant Menace
() Stolen Merchandise
() Caravan Cover
() The Exchange
() A Proposition
() RC Prototype
() Miracle Cure
() Sally's Offer
() Sally's Bounty
() Finding Feltrite
() Brick's Offer
() Brick's Bounty
() Comet Bloom
() Abandoned Distillery
() Bounty Hunter
() Eviction Notice
() Help Wanted
() Monarch Needed
() Starky's Monarch

SCHEMATICS & RECIPIES
() Bandages
() Adrenaline Overdrive
() Lock Grinder
() Wingstick
() Fat Mammas
() Sentry Bot
() Sentry Turret
() Dynamite Bolts
() Advanced Wingsticks
() Advanced Sentry Bot
() Advanced Sentry Turret
() RC Car Bomb
() Advanced RC Car Bomb
() Pop Rockets
() Mind Control Bolts
() EMP Grenade
() Authority Augmenter
() Regenerative Infusion
() Apophis Infusion
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38. Kill Trophies

~ 3 Kills with a single Sentry Bot
~ 3 Kills with one RC Car Bomb
~ 5 Kills with one deployed Sentry Turret
~ 100 Kills total with either Sentry Turrets, RC Car Bombs, or 
Sentry Bots
~ 3 Kills with one Mind Controlled enemy
~ 10 Headshot Kills with Wingsticks
~ 10 Headshot Kills with Sniper Rifle Ammo
~ 100 Destroyed Enemy Cars
~ 10 Silent Kills with Striker Crossbow Ammo
~ Kill Authority Enforcer during Jetpack decent
~ 10 Enemies run over with a Vehicle

Okay, thats it. All I have researched / accomplished myself. Hope this 
guide helped you and you got from the game what you wanted.