Hello everyone and welcome to my walkthrough for Quake 4 for the xbox360. At the time that this guide was written, this is the only guide for the 360 version of the game. TABLE OF CONTENTS Version History Intro Controls Enemies Marines Walkthrough Squad Listing Squad Member Listing Convoy Listing Weapons Vehicles Bosses Contact Info Legal VERSION HISTORY coming Soon INTRO Welcome to Stroggos marine! You are a voiceless space marine named Matthew Kane, a member of the elite Rhino Squad. An alien race called the Strogg attacked Earth some time ago, but the human race fought them off. Now we are attacking their home planet, called Stroggos. At the end of Quake 2, the Strogg leader, the Makron, was assassinated. The SMC or Space Marine Corp(I think) believes that without their leader, the strogg military will be in dissaray. During the intro, we see Rhino Squad Boarding their dropship that will take them to Stroggos. Welcome to Hell marine! CONTROLS The controls are as follows... A- jump B-open doors/talk to marines/enter vehicles Y- turn on flashlight/switch to machinegun or blaster X- Reload weapon Left Analog Stick- Move/strafe Right Analog Stick- Turn L- Use scope(if available) R- fire waepon RB- Next Weapon LB- Previous Weapon ENEMIES Strogg Trooper These are the most common enemy in the game. They are equipped with a Strogg nailgun and will punch you if you get too close. Grunt These guys are equipped with a nailgun that is mounted om their shoulders. Although they rarely use it. They will try to pounce on you, and beat you into a pulp. Thorax the Impaler If you get this X-play reference, then this enemy will be very self explanetory. Thorax has no ranged weapons, but is VERY deadly. On its right arm is a giant impaling thing (ask Cpl. Pierce from Air Defence Bunker...ouch) On its left arm is a mace with which it beat you into oblivion. Grenadier These big boys take a few hits beforegoing down. They are equipped with a Strogg nailgun and a grenade launcher. If a grenade is ever launched next to you, RUN! Harvester These giant robotic spiders are not a problem, but more of an annoyance than a real threat. If you are not in a vehicle, you will not be able to kill it, so just run past it. If you are in a vehicle, shoot it with missiles, and shoot down the rockets it returns with the machinegun. MARINES There are several different types of marines in Quake 4. The most common of which are the Marine infantry soldiers. These guys will be with you for most of the game. Medics will heal you, but do NOT let them die. Same goes for Techs, who repair your armor, do NOT let them die. Pilots are not very common, even though you never actually see one, you do hear them on the radio. WALKTHROUGH Now for the biggest section of the guide. LEVEL 1 Air Defense Bunker You start out inside of the ruined dropship with a blaster. Leave the aircraft through the massive hole. Walk over to SGT. Morris and he will tell you that the rest of Rhino Squad thought you were dead, so they left you behind. He gives you your first objective, to meet up with the rest of the squad. Continue past Morris and on to Medic Anderson, who is working on Medic Metcalf. He will heal you and tell you to get moving. Run along the metal ramp until you meet up with Pvt. Webb. He will open the giant metal door. Enter the short hallway and examine the dead marines. Enter the next room and turn left. (note- if you charge the blaster, you will get a charge shot, which is more powerful than a normal shot.) Kill the Strogg Trooper and get ready for the other two coming out of the door behind it. Once the trio is dead, run up the staircase to your right and kill another three Strogg Troopers. Turn to your right and go down the staircase. Bear left and make a right turn at the intersection. Make another right and go all the way down the corridor. If needed, take the medpacks in the crate, and then enter through the door on the left. As soon as you enter, You will see a Grunt dragging some marine into another room. Run up the staircases and follow them, be sure to take the poor guy's machine gun. With your shiny, new machine gun, enter into the next room. A Strogg Trooper will jump right in front of you. Fill it with lead and turn left. Beware of the other two Strogg Troopers running towards you. Kill them and exit through the door on the other side of the room. When you make your entrance, you see a Grunt get is brains blown out by Pvt. Kovitch and his shotgun. Follow Kovitch into the next corridor and ready your weapon. Jog down the hall alongside the pipe, but watch out for the Grunt that jumps out at you. Kill it and make a u-turn at the end of the pipe, and exit out of the door on your right. Climb up the staircase and go left until you meet up with Sgt. Miller. After he gives you his orders to find Medic Anderson, backtrack until you reach the room where we first found the machinegun. Shoot all of the Strogg Troopers and Head back to the room where Sgt. Miller is. When Anderson is finished helping Pvt. Chase, another marine will open the door. Watch Cpl. Cortez own the Strogg Troopers in the face. After talking with Rhino Squad's sniper, turn left and go up to the door. Face the orange consloe and press the use button to finish the level. LEVEL 2 Air Defense Trenches You start out in some sort of control room. Run over to the crate and take the ammo and the armor. Beware of the Grunt that charges out of the door on the right. Enter the door that the Grunt just came out of. Follow the corridor and bear left at the turn. Climb into the elevator and go up. Jump down into the pit, and grab the armor shards at the bottom. Use the pipeline as a starcase to climb back up. When you enter the trenches, look at the walker blow up. Anyway, jog straight and turn right at the turn. Bear left soon afterwards. Ready your gun and continue straight until you reach an open(ish) area that contains one marine, (around) five Strogg Troopers, and one Thorax the Impaler. Kill the Thorax first, and then follow up on the Troopers. Facing the same direction that we were when we entered, there are some clips in a little alcove on the right side. Continue to the entryway on the opposite side of the way that we came in. In this corridor will be Cpl. Rhodes, another member of Rhino Squad. You will be seeing him again VERY soon. continue along to find Lcpl. "Sledge" and Sgt. Bidwell. Sgt. Morris will pop up right behind you. Bidwell orders you and Morris to blow up the Strogg Aircraft Hangers because the Strogg flyers are shredding the Marine infantry. Anyway, continue past Sledge and Morris and make a left, and then a right to get around the obstacle. Kill the Thorax that charges you, and kill the three Troopers that are supporting it. Turn left and follow the trenches until you come across two more Troopers, kill them and follow the trenches until the end. Press the orange button to exit the level. LEVEL 3 Hanger Perimeter Run up to the door across from you. After watching the cutscene, kill the grenadier, the Thorax, and the Troopers. Enter the room where the Troopers started out close to. Take the shotgun and follow the marines outside. Kill the grenadier on top of the ledge, and then kill the five Troopers. After climbing the staircase, turn left and go to where the grenadier was standing. After taking the clips and health, rejoin your buddies by the door. One of the marines unlocks the door. Enter with your shotgun ready as you will soon be assaulted by several Troopers. Kill them and go through the door. Go down the staircase with your shotgun ready. A Thorax will try to impale you. Kill it, along with the troopers at the bottom. Go through the door. Let the marines go first. Whichever door they stop in front of is the door that you need to go through. Run up to the door, and kill the grunt that pops out. Go through the door. You emerge in a giant room with two levels. Kill the troopers o the first floor and watch out for the troopers that appear on the second level. When the door opposite of the giant glass wall unlocks, get ready for the Thorax that charges you. Go through the door that the Thorax emerged from. Kill the trooper on your right side, and kill the grunt and the other troopers that come in from the door across the room. Go through the door that they came out of and climb up the ladder. Press the button on your right to lower the metal grating. When the grating is fully lowered, a Thorax will charge across. Kill it and the two Troopers behind it. Enter through the door. Press the button right in front of you, and turn right. Bear left at the turn, and climb into the lift. Go down to the first floor and press the button on the laser cannon you just lowered. Once the glass is melted, kill the grunt that pops out, and go into the next room. Kill the Thorax and press the button next to the gap. Once the bridge begins to unfold, ready your machinegun and unload upon the Thorax and the Troopers that try to cross the bridge. Once they are dead, cross the bridge and go through the door into the next room. Kill the Troopers and the grenadier below you. Now enter the elevator, and press the button to end the level. LEVEL 4 Interior Hanger You start out on the same elevator. Once you reach the top, save your game because if you die, you do NOT want to have to watch that all over again. Anyway, when you reach the top, head out the door to your right. You will emerge in a dark room. Turn on your machinegun's flashlight, and go through the door on your right. Take the ammo clips lying on the floor and wait for the door to unlock. Run into the next room and take cover behind one of the crates. When the enemies come out, shoot the turrets first, and then the Troopers. Once the room is clear, head back to the room next to the elevator. Cpl. Rhodes will be waiting for you there. The marines that were with you before will now leave. Take Rhodes into the room you just came from and enter the door on the far side. You will emerge in a giant hallway filled with locked doors. Go up the staircase on the left, and go through the second door on the right. Kill the Trooper on the right, and the other two at the bottom of the stairs. Look up and kill the grenadier. After Rhodes plants the charges, return to the hallway. Kill the two grenadiers and the six or so Troopers at the top of the stairs. Climb up the stairs, and bear right. Go through the second door and kill the three Troopers. After Rhodes plants another charge, follow him into the room with a locked door. After he unlocks it, walk over to the window to watch the explosion. When it is over, use the elevator in the back of the room to exit the level. LEVEL 5 MCC Landing Site Get off of the lift, go past Tech Strauss, and talk to Morris. When he is finished, follow him back to the rest of Rhino Squad. After listening to Lt. Voss, follow your team into the trenches. shoot the troopers that try to jump in from the side. Continue down the trenches, killing all of the Troopers and the Thorax.When you get to a giant tower shooting plasma, turn left and use the boxes to jump to the top of the door. Kill the Grunt that pops out, and go through the hole that it came out of. Pick up the armor and health, and then press the button next to the door to unlock it. Once Voss and Sledge come inside, shoot the Trooper that drops in through a hole in the ceiling, and the other two that come in through a locked door. Use the door that the Troopers came through, and kill all of he Troopers inside. (Watch yourself though, stay back and snipe or else you will be overwhelmed and cut off from your buddies.) Go through the door on the far side of the room. Snipe the two Troopers on the rampart across the room. Once they are dead, kill the grenadier on the rampart and the three Troopers on the ground floor. Jump down to where Voss and Sledge are, and go through the door. Go around the elevator with the grenade launcher ready. Lob a bunch of grenades at the Grenadier and the Troopers at the top of the ramp. When they are dead, and Voss is done talking, climb into the giant chair. When the loading screen is gone, aim the air defense cannon at the giant metal door with the Strogg Troopers shooting at marines. Once the doors are blown open, go back to the elevator we just passed. shoot the Trooper that jumps out and climb into the lift. Once you reach the top, with the shotgun out, go through the door to your left. Kill the Thorax, Troopers and the Grenadier, and continue on. Now that we are back in familiar territory, go through the door to your left. Turn right at the corner, and go up the ramp to the other marines. Turn around and watch the air defense cannon explode. Once this is done, follow Pvt. Law into the tunnel that you just blew open. Go to the right and through the door on the far right sid of the room. Go through the door on the left and kill the Troopers. Walk up to the blast door to open it. Kill the Grunt and the troopers. Open another blast door to continue. Run to the marines hiding behind the overturned GEV, and watch the USS Hannibal shoot a machinegun nest. Once the Hannibal lands, run underneath it to the elevator that comes down. Climb in to exit the level. LEVEL 6 Operation Advantage You start out in the USS Hannibal's cargo elevator. You will soon be in the Walker Hanger. Once you are at the top, turn around and go up the staircase that leads into the decontamination room. Once you are clean, proceed past the group of three marines. LEVEL 7 Canyon You start out in the USS Hannibal's cargo elevator. Run towards the marine with the flare next to him, and he will tell you to which way to go. Run towards the GEVs and climb into the one in front. Just ride along until you reach a tunnel filled with Strogg Troopers. They cannot hurt you, but snipe them off and help the marines that are pinned down. Once the GEVs start to move again, ride along until one of the marines tells you to get off. Go throught the door on the left, and go around the GEV, and through the door that Sledge is guarding. Turn left and go through the other door. Turn right and talk to Bidwell. When he is finished, climb into the GEV. Ride along, shooting everything that tries to kill you, until the truck stops because of mines. While protecting Rhodes, most of the Grunts and the Thoraxes will come from the right, however, some will come from the left, so watch out. Once Rhodes is done, the GEVs will start to move again. Take out all of the turrets outside of the building. Once the driver kicks you out of the GEV, run inside of the building and go through the door to end the level. LEVEL 8 Perimeter Defense Station SQUAD LISTING The listing below is going to list the squad name, fate, and function(armor, infantry, etc.). ARMADILO SQUAD (Infantry) The boys in Armadillo meet their fate in the very first level. They were told to flank left (of something) and did not want to be evaced. You never actually see Armadillo, but you do hear them on the radio. BADGER SQUAD (Infantry) Badger Squad is the second most commonly spotted squad in the game. Badger Squad can be seen in MANY levels. From what I remember, I think part of the squad makes it out of Quake 4 alive. BEAVER SQUAD (Armor) Not much is truly known about Beaver Squad. Only one member is ever seen or mentioned, and he totally dies. BISON SQUAD (Armor) Bison Squad is the biggest armor squad in the SMC.It consists of both tanks and walkers. Although not many tanks are seen in the game, many members of the walker crews are killed by Harvesters when the Hannibal is attacked. COBRA SQUAD (Infantry) You meet up with Cobra a few times throughout the course of the game. Most of the squad is killed at the Perimeter Defense Station, but the rest survive long enough to be killed trying to give backup to the marines in the Data Storage Terminal. Cougar Squad (Infantry) Not much is known about Cougar Squad as they are never seen, but only heard from on the radio. Because of their location, the SMC could not evacuate them. I'm also pretty sure that the guy who tells you get up in the intro was from Cougar.(I checked the logo on his armor. I is never seen on any other marine and looks like a Cougar.) EAGLE SQUAD (Airborne) Not much is known about the Eagle Squad. They only appear once or twice in the game because most of your airborne transportation gets done by the Falcon Squad. EAGLE SQUAD (Infantry) Eagle Squad is only seen a few times, and I think two or three members make it out alive. Most of Eagle gets eaten by the zombies in the Waste Disposal Facility. FALCON SQUAD (Airborne) Not much is known about the Falcon Squad other than the fact that all of their aircraft you come across gets shot out of the sky. I think some dropships survive Stroggos though, so the Falcon Squad will be listed as fine insted if KIA. FOX SQUAD (Infantry) You hear Fox squad on the radio saying that they are a lost cause and do not evac us. You never see these guys, you only hear them KODIAK (Infantry) You see Kodiak squad in a few levels, but they get wiped out later on in the game. SQUAD MEMBER LISTING (note- just because a marine is listed as "fine", does not mean that they survive, it only means that the marines was alive when you see them. But if I found their body, and I can confirm with proof that it was theirs they will be listed as KIA.) ARMADILLO SQUAD N/A BADGR SQUAD Medic Metcalf- Fine Pvt. Webb- Fine Pvt. Dees- Fine PFC. Kovitch- Fine Pvt. Marshall- Fine Sgt. Miller- Fine PFC. Hillstrom- Fine Pvt. Chase- Fine Cpl. Pierce- KIA (ouch!) Sgt. Watson- Fine Sgt. Stetson- Fine Pvt. Hilsabeck- Fine Pvt. Stern- Fine 1st Sgt. Donaldson- Fine Cpl. Spence- Fine 2nd Sgt. Nomo- Fine PFC. Suzuki- Fine Tech Karn- Fine Sgt. Farnsworth- Fine Tech Groves- Fine Pvt. Rodriguez- Fine Medic Hess- Fine Pvt. Berry- Fine PFC. Asher- Fine Lcpl. Dr. Wells- Fine 2nd Sgt. Dr. Allyn- Fine Pvt. Harkins- Fine Pfc. Glovels- Fine Lt. Schwartz- Fine Tech Hart-Fine PFC. Ramirez- Fine Pvt. Moire- Fine BEAVER SQUAD Beaver 2- KIA BISON SQUAD Bison 8- KIA COBRA SQUAD Sgt. Miller- Fine Pvt. Stills- Fine Pvt. Strang- Fine Sgt. Schumacher- Fine PFC. Zick- Fine PFC. Pupino- KIA Tech Ruck- Fine Medic Wong- Fine PFC. Livingston- Fine Pvt. Johnson- KIA Tech Junge- Fine Lcpl. Cowling- Fine COUGAR SQUAD N/A EAGLE SQUAD (Airborne) Eagle 9- Fine Eagle 2- Fine Eagle 8- Fine Eagle 5- Fine Eagle 12- Fine EAGLE SQUAD (Infantry) Tech Judd- Fine Medic Ming- Fine Tech Hordolf- Fine Pvt. Dundee- Fine Lcpl. Newcamp- Fine PFC. Polman- KIA Pvt. Wendt- KIA Pvt. Lanier- Fine PFC. Mills- Fine Tech Rutger- Fine FALCON SQUAD Falcon 5- KIA Falcon 1- KIA Falcon 6- KIA FOX SQUAD N/A GRIZZLY SQUAD N/A KODIAK SQUAD PFC. Damato- Fine PFC. Fasset- Fine Tech Dunnigan- Fine Tech Cossey- Fine Pvt. Short- Fine Tech Davis- Fine Medic McClane- Fine Tech Nash- Fine Tech Sasaki- Fine MUSHROOM SQUAD (You may think I am joking, but I am not) N/A RAVEN SQUAD Pvt. Sanchez- Fine 1st Lt. Cork- Fine Pvt. Norman- Fine Tech Carlson- Fine Cpl. Vainio- Fine Pvt. Richards- Fine Pvt. Dynerman- Fine PFC. Gummelt- Fine Medic Dye- Fine Pvt. Salmon- Fine PFC. Singer- Fine Pvt. Law- KIA PFC. Houchard- Fine Pvt. Nicholson- Fine Pvt. Hummer- Fine Pvt. McKenzie- Fine Sgt. Scott- Fine Tech Peters- Fine 1st Sgt. Banks- Fine PFC Mills- Fine PFC. Williams- Fine 1st Lt. Hughes- Fine Tech Renner- Fine Pvt. McNutt- Fine Msgt. Weldon- Fine PFC. Cordes- Fine Tech Dube- Fine Msgt. Majernik- Fine Pvt. Bettenberg- Fine Sgt. Swekel- Fine Sgt. Hooper- Fine Sgt. Pleva- Fine Tech Cakovan- Fine PFC. Gulisano- Fine Msgt. Maggiore- Fine PFC. Quarles- Fine Sgt. Egnew- Fine Tech Newquist- Fine Cpl. Schidler- Fine Cpl. Lathrop- Fine Tech Hotz- Fine Meic Morte- Fine Medic Owens- Fine Medic Hammond- Fine PFC. Showers- Fine Tech Trabblo- Fine Msgt. Johnson- Fine PFC. Kofsky- Fine 1st Sgt. Gee- Fine Pvt. Shepard- Fine PFC. Dishler- Fine Sgt. Bordwell- Fine PFC. Whitaker- Fine PFC. Ekberg- Fine Tech Long- Fine Pvt. Pearson- Fine Medic Bahr- Fine Col. Biessman- Fine RHINO SQUAD Cpl. Kane- Fine Cpl. Rhodes- Fine Lcpl. "Sledge"- Fine Sgt. Morris- Fine Medic Anderson- KIA Tech Strauss- Fine Lt. Voss- KIA Sgt. Bidwell- KIA Cpl. Cortez- Fine SCORPION SQUAD Medic Duncanson- Fine Tech Ashworth- Fine SNAKE SQUAD N/A VIPER SQUAD Medic Hayes- Fine Cpl. Mahler- Fine Tech Li- Fine Tech Luck- Fine Pvt. Graves- Fine PFC. Bennette- Fine Cpl. Spencer- Fine Cpl. Pitman- Fine Cpl. Hawkins- Fine Pvt. Leffler- KIA PFC. Blascoe- KIA Tech Newberry- KIA Tech Shockley- Fine Lt. Hollenbeck- Fine WARTHOG SQUAD Medic Wings- Fine Pvt. Steinberg- Fine Sgt. Meier- Fine Pvt. Kasanoff- Fine Lcpl. Greene- Fine PFC. Marlin- Fine PFC. Jones- KIA Tech Strader- KIA 2nd Sgt. Yoshida- Fine WOLF SQUAD Cpl. Brandt- Fine Pvt. Babcock- Fine Medic Egan- Fine Tech Lee- Fine Pvt. De Groff- KIA PFC. Ness- KIA Medic Giovanni- Fine PFC. McKinnon- Fine Sgt. Vasker- Fine CONVOY LISTING Coming Soon WEAPONS Coming Soon VEHICLES Coming Soon BOSSES Coming Soon CONTACT INFO name- Grant Wilson gamefaqs name- chez_butt23 e-mail- chickenbutt_da_4@yahoo.com LEGAL This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2007 Grant Wilson All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The only websites that this guide can be used on are as follows. gamefaqs.com neoseeker.com