PowerDoLLs The FAQ To End All FAQs by: Matthew Ford e-mail: mcford at shaw.ca (see my probably futile attempt at avoiding spam?) date: 2 April 2007 version: 0.1 =============================================================================== Table of Contents =============================================================================== I. Introduction II. Control Information? III. The Scenarios IV. Friendly Equipment V. Enemy Equipment VI. Version History VII. Credits and Disclaimers =============================================================================== I. Introduction =============================================================================== PowerDoLLs was originally released by Kogado Software Products in 1994, then translated from Japanese and published in North America by Megatech Software in 1995. As Megatech's final release before the company (died?), PowerDoLLs is also the highest-quality program it published. It is also the only one not to have full-blown adult content. PowerDoLLs is a turn-based, hex-grid strategy game. By coordinating humanoid loader robots, artillery trucks, fighter support, and transport planes, players try to complete various difficult combat missions in a futuristic setting. An auxiliary "situation map" perspective, along with some strategic decision- making, gives the player the feeling that they are one small unit fighting within an army. =============================================================================== III. The Scenarios =============================================================================== Stage 1: Operation Whiplash A relatively easy operation. Equip a member of Check Mate with a spare TX48, for a total of four, just to be on the safe side. If you're really not confident, put all four TX48's on Check Mate members, and let Silver Fox carry more weapons and do more fighting. Goal 1: Win the mission. Goal 2: Take no casualties. BMP Prize: Eliola Ignatiev Stage 2: Niagara Drop You're provided with four F220 strike fighters from the 144th TFW (the Sword Strikers); be sure to allot them to Meteor and Eagle squads. Amusement: "Strikers" is spelt correctly on the logo (presumably untouched during the translation process), but incorrectly in the text. You're also given artillery support from four M151 artillery trucks from the 532nd Bombardment Company. A bit harder than last mission. Suggest two X3A and one X3A/R in Silver Fox; position these to cover the road in the center and the grassy chokepoint on the west bank. Do not hesitate to plaster either of the two with lots of RC400mm fire. Watch out for the loader unit that appears directly from the east. Don't send airplanes to bomb the west bank, lest they get shot down by the enemies in the middle. The DRu18 AGM's that the 144th's fighters come with can reach far enough to not worry about being shot down, no matter where you shoot. Goal 1: Win the mission. Goal 2: Permit no enemy units to pass through, or destroy all enemies. Goal 3: Keep any member of Silver Fox alive. Goal 4: Take no casualties. BMP Prize: Huang Kuang-Mei Stage 3: Entebbe Assault The very first pain-in-the-ass mission. Select your four fastest drivers, equip them all with X3AT's, one DSG10 SMG, and one M114 Smoke launcher. Equip two of them with DRu35 ATM racks. Select plan D to give yourself more time to act. Advance on the camp, use up your ATM launchers on the four biggest targets and jettison them, use close combat attacks to finish the job, search the place, and take off as soon as you find LtCol. Wiler. Race southeast (you have to go to the island in the middle of the river mouth), and when the Aquarius leaves, race west to the edge of the map, then north to the exit area. Burn off your smoke launchers to slow down your opponents, jettison any empty weaponry for more speed, sacrifice the loaders without Wiler to keep the enemy off your back, and just generally pray. The end result is very annoying - they shoot the guy for conspiring with the enemy! Goal 1: Win the mission (by killing Wiler when the choice comes). Goal 2: Win the mission (by escaping to the NW). Goal 3: Win the mission (by reaching the Aquarius). Goal 4: Take no casualties. BMP Prize: Julya Layberg Stage 4: Overkill Tactic Not nearly so hard as the previous mission. If you select plan A, your troops will be scattered from almost on top of the enemy facilities to near the top of the screen. If you select plan B, load Meteor flight with your two best air- to-air pilots and at least 8 LRAAM missiles - that way you can destroy all the bogeys that approach. Any fewer, and you won't get a complete kill on the enemy interceptors. Keep moving to avoid getting artillery rockets in the head, and expect light resistance on the valley walls to the north. Goal 1: Win the mission. Goal 2: Take no casualties. BMP Prize: Margaret Schneider Stage 5: Mountain Hike Difficult. Lots of enemy firepower makes fighting here tough; but this time, you have the numbers to deal with it. Be careful when alloting your Meteor air support; it doesn't stick around long. Goal 1: Win the mission. Goal 2: Take no casualties. BMP Prize: =============================================================================== IV. Friendly Equipment =============================================================================== Loaders ------- X3A PLD -your basic loader; free shoulders means heavy firepower X3AC PLD/A -armor for shoulders X3AR PLD/R -sensors for shoulders X3AT PLD/W -I HATE THESE STUPID "TWO-SEAT" LOADERS! X32 PLD -across-the-board upgrade of X3A -received after scen 3 X32C PLD/A -armor for shoulders -received after scen 4 X32R PLD/R -w00t, has a free shoulder slot for MC105 and MC88's Artillery Truck --------------- M151 MPSPG -your only artillery support Aircraft -------- F220 Fighter -allied version of the F221 F221 Fighter -air support AC15 ARV -armored transport; why do these carry AIM4G SRRAM's? they don't shoot them C556 Carrier -heavy transport; be very careful moving these in Hand Armament ------------- DSG10 SMG -no range, but useful for reaction shots DSG11 SMG -almost no range -received after scen 4 ARX1 ASR -does dick for damage; use Standard shot to get chance of "critical"s ARX2 ASR -see above -received after scen 2 M51 GND -only really good for trucks M61 GND -same as above -received after scen 2 M6A GGun -great AA capability -received after scen 1 SC55 MSensor -boosts detection capabilities TX48 Explosive -why can't you lay minefields with these? Shoulder Armament ----------------- M6B GGun -almost the same as the M6A -great AA capability R20 RCT -no accuracy, like the grenades; not enough power, can't 1-hit-kill trucks MC105mm Cannon -think sniper rifle MC88mm RCannon -think better sniper rifle -received after scen 3 DRu15 ATM -a bit too weak to be very useful, but it is fairly accurate DRu25 ATM -halfway between DRu15 and DRu35 -received after scen 3 DRu35 ATM -think two guaranteed kills, then it's penalty weight M71 SMINE -close-range bombardment weapon-very powerful & accurate but no range M114 Smoke Launcher -good for delaying enemy units Artillery Armament ------------------ R250mm RCT -large radius, less ammo R400mm RCT -small radius, more damage, more ammo Fighter Armament ---------------- AIM4G SRRAM -only thing an AC15 can equip AIM9C LRAAM -only AAM that counts? DRu18 ATM -now if these were a little more accurate... you DO get them later, right? ARCL50mm RCT -helicopter's rocket pod? two shots is good Mk20 LBomb -large radius Mk50 HBomb -more damage =============================================================================== V. Enemy Equipment =============================================================================== M150 Trailer Truck - 30 - may be equipped with one MA3 MG -these are targets on some missions; use grenade launchers for easy kills TSR1 PLD/R - 45 - various armaments (MS70 MSENS or MA4 MG?) -wimpy recon loaders TS2A PLD - 50 - various armaments (MC105mm Cannon + MA4 MG or MD22 Grenade?) -early loader opposition - similar in usage to X3A? TS2B PLD - 60 - various armaments (MA4 MG + MC105mm Cannon + MD22 Grenade or MM30 ATM?) -middle loader opposition - similar in usage to X3A? TS2C PLD/A - 70 - various armaments (MA4 MG + MM30 ATM or MC105mm Cannon?) -heavily armed and armored loader M15C ASV - 40 - MA4 MG + MA3 MG or MS70 MSENS -scout vehicle - loves to call in artillery M21B IFV - 60 - MA3 MG + MA4 MG + MM40 ATM -poor excuse for a tank M3AA AASPG - 50 - MA5 GGun * 2 + MA3 MG -anti-air unit -keep planes away from these M43 MBT - 70 - MC105mm Cannon + MA4 MG + maybe MA3 MG? -moderately capable tank M58T MBT - 90 - MC120mm Cannon + MA4 MG + maybe MA3 MG + maybe MM30 ATM? -king of the battlefield -is capable of surviving an RC400mm hit M3ML SPML - 40 - MM40 ATM + MR51 RCT + MA3 MG -missile launcher track =============================================================================== VI. Version History =============================================================================== Version Date Comments ------- ---- -------- 0.1 2 Apr 07 posted for comments =============================================================================== VII. Credits and Disclaimers =============================================================================== This document is copyright 2007 by me, Matthew Ford, and should only be found on one website: www.gamefaqs.com People are allowed to download this FAQ for their own personal use only. If anyone wishes to make this FAQ available to the public, either for free or for profit, they must contact me for permission first. I comment that that is not likely forthcoming. Should anybody post, print, or otherwise disseminate this document without such permission, they are in violation of copyright, and will be prosecuted to the fullest extent of the law... maybe. I make no guarantees as to the usefulness of this information, so don't depend on it for anything more valuable than what you paid for it (free).