Police Quest VI: Swat 2 Version 1.8 For PC FAQ by SSJ Gohan1 (Matt Horn) Table of Contents 1: Introduction 2: Versions 3: Terrorist Walkthrough 4: SWAT Walkthrough 5: Tips and Hints 6: True Stories 7: Contact Information 8: Thanks ----------------------------------------------------------------- 1: I N T R O D U C T I O N ----------------------------------------------------------------- This FAQ is Copyright © 2002 Matt Horn, and is not to appear on any sites except GameFAQS without my premission. If you want to have a copy on your site, e-mail me at faqs1737@hotmail.com. Don't just copy this onto your site. If this appears on any site other than GameFAQs, please e-mail me at faqs1763@hotmail.com. Remember, this document is protected by US and international copyright laws. This document contains Spoilers. Big suprise. Don't blame me if this spoils the game for you. ----------------------------------------------------------------- 2: V E R S I O N S ----------------------------------------------------------------- Version 1.8 - 6/6/02 - New E-mail... faqs1763@hotmail.com Version 1.7 - 6/4/02 - Fixed some formatting problems, added to the hints section, and fixed a few random other mistakes I made. And... Maybe I should start putting dates in... Version 1.6 - I changed my e-mail address. Version 1.5 - SWAT Walkthrough, True Story section. I officially declare it complete, but I may add more. Version 1.0 - Terrorist Walkthrough, Some hints, some SWAT Walkthrough ----------------------------------------------------------------- 3: T E R R O R I S T W A L K T H R O U G H ----------------------------------------------------------------- The Terrorist game is quite a bit easier, because you don't have to worry about what the public thinks about you. That way, if you accidently kill a civilian, you won't get penelized, unless he/she was an objective. Also, you don't have to wait until SWAT threatens you to shoot them! One thing though, SWAT has snipers who are invincible. Not really, but it's extremely hard to get them. You are in "Five Eyes". Your leader is "Basho". You do not see him in person until the end of the game. See the training section if you want to find out who to train. (Wow, really?) ****************************************** 1: Introduction ****************************************** I'll start the walkthrough out with one thing: ALWAYS put on your body armor. Select the terrorists, and then click on the body armor item. Difficulty 1/10 Training is recommended, but only if you have enough money. If you have more that $10,000, you should ALWAYS train. Training: Arnett, Big Jim in automatics Cavasos, Martin in automatics Ernst, Woody in automatics Freeman, Rupert in booby traps Jordan, Buster in automatics Ju, Aaron in automatics Melton, Stewart in automatics Osborne, Alfred in automatics This is extremely easy. Just start the mission. Add "Messengers" to the active cell list. The phone icon flashes at the beginning. Click it, and you'll get a message from Dante. He'll describe your mission, get the message out to the people. Anyway, select all your units. Click on their body armor to put it on, click on your MP5 twice to select it. Walk around OUTSIDE the building, and if you see any officers, press space to take out your LR 300, and spray bullets at the officers. Once you kill four of them, you'll win. ****************************************** 2: Trailer Park Training ****************************************** Difficulty: 2/10 Training: Arnett, Big Jim in automatics Freeman, Rupert in automatics Jordan, Buster in explosives Ok, you don't really need to make another cell, this one is fine for now. Just start the mission. This mission goes completely wrong. Leave Hicksman D., and send everyone else to the nearest vehicle by selecting them, and clicking on white vehicle south-east of your starting posistion, next to the chain-link fence. If it's not there, look around. It's sometimes to the northeast too. With Hicksman D., walk south, and stop in between the propane tank and the clothesline. Now, enter the trailer home, then go back to where you were, and prepare for automatic sniping Wait for the police to split up first, they'll kill you if they're together. If the police start shooting the car, kill them. If you can't see the police that are shooting it, you'll have to order it to leave, as it says below. See hints and tips section for details. After you kill a bunch of SWAT officers, get in the car, select the car, then click the icon to the the top-left of the main screen. If you see any children on the way, capture then with the icon the shows two hands in handcuffs. If you want, you can stick around and get all of them, which will make the mission a complete success, and get you lots of money! :-) You don't have to, though. If you have someone die, restart. It's not good to lose anyone this early. If you have to, just have all three of your people get in the vehicle. ****************************************** 3: Gangster Armory ****************************************** Difficulty 3/10 Items: Boxes of weapons. 4 I believe. Only try for 3, unless the fourth is right in the way. Looks like a crate, and it's highlighted. A pretty easy mission. First thing, click the Stealth/Dynamic button. It's the top button on your toolbar. It'll make you run. Anyway, enter the building. Have each terrorist enter a seperate room, weapons ready. Shoot any occupants, and if you find a highlighted box, click the "Pick Up" button on the toolbar, and click on the box. After each terrorist has a box, meet in front of the door you came in. Now, run for your vehicle. It's the one that, when you have a terrorist selected, has a car icon over it. Click on the car with the car icon, select the car, then click the "Drive" button on the toolbar. ****************************************** 4: Busted ****************************************** Difficulty 2/10 Ok, this mission is much like the second. There are two vehicles in the driveway. Run for the vehicles. If you want to use the machine gun sniping, go ahead. I won't go into much detail because it's so much like the second mission. If anyone gets injured, not killed, from this point on, use someone on the list of replacements below. ****************************************** 5: Hospital Takeover ****************************************** Difficulty 5/10 (No Action) VIP: Doctor, wears a lab coat, male This mission is much different. It's difficult if you don't know what to do. If someone got injured at #4, or you haven't replaced anyone yet, you don't need to now. You only need two units. The doctor won't heal you if you shoot at all, so DON'T EVEN SELECT YOUR WEAPON. Every once in a while, the police will shoot some civilian for some reason. If this happens, you might have to restart. Start by entering the hospital. Once your phone starts rining, answer it and demand a vehical. Once you get it, demand money. It should eventually show up outside the back door, to the northeast. Get it when it arrives. That will help a lot. If you don't get it, don't worry. Soon you have an easy oppertunity to get $100,000! You'll only be able to use about $40,000 of it, thanks to greedy old Basho, but it's still a great amount of money. Look in the rooms for a doctor. He appears randomly in any room except for the halls and the waiting area. He's a male wearing a lab coat. When you find one, hold him hostage with the terrorist who is not currently holding the child. The doctor normally says, "I'm trying to help you!". Select them, and corall them together with the "Corall" button. It's the button that shows a guard with a gun, and two other people. The message box at the bottom should say, "Child Healed". Then, if you don't already have one, ask SWAT for a vehical. STAY AWAY FROM DOORS. If you get close, chances are SWAT will burst in with tear gas, you'll shoot them, bringing down about five of them, you'll try to run for it, and snipers will pick you off. I'm sure that violates rules of engagement. Jerks. When you play SWAT, you'd never get away with something like that. If you haven't gotten it yet, forget about it. Losers. It will drive up to the front after about two minutes. Switch to dynamic (running) on the toolbar. Run out to the vehical. Since your weapons aren't drawn, you should have no trouble. I'll let you get away with one death, and one capturee here. ****************************************** 6: Kidnapping Tammany ****************************************** Difficulty 4/10 VIPs: Tammany, man in a suit. Training: Clemons, Robby in automatics Daugherty, Roy in automatics Hancey, Morris in automatics Here, you'll need a replacement. Assign Cavasos, Martin, and Arnett, Jim Jr. to the messenger's cell. If you have to replace a terrorist, remember who it was, this is only a one mission thing. You'll need all three members, so go down to the replacement section to get replacements. Give Arnett explosives, and a detonator. Everyone else should be equiped normally. After starting the mission, send Arnett to the south side of the map, specificly where the crosswalk and mailbox are. Place your explosives right next to the mailbox, on the curb. If it blows up on you, restart the mission. Go through Tammany's gate, up the driveway, and between the end of the hedge and the car. Wait there. Leave Cavacos where he is. Send the other terrorist inside. Get a hostage, the man in the suit. He's Tammany. Now, leave by the back door, and go the porch. Quickly, select Arnett, select his detonator, and look down at the explosives device you laid. Wait for the bus to park, and all the officers get out. Two groups should run forward, and at the right moment, click on the explosives! That should get rid of about 3/4ths of them. Select Cavasos and pick off the rest. If he gets gunned down, send the guy with Tammany down to the car, next to Arnett. Get in the car. Arnett should kill the rest of the officers if not already dead. If they're all dead, you win! If not, Arnett should get in the car, then drive away. You'll probably get an electrifying score, and $10,000! ****************************************** 7: Ransom ****************************************** Difficulty: 3/10 (If nothing goes wrong) Difficulty: 7/10 (If something does, likely will) Training: Gaskin, Troy in explosives Goss, Seymore in automatics Heinz, Clifford in automatics VIPs: Tammany, in a suit. Items: A video tape Ok, this shouldn't be too bad. You need one full cell. Have someone grab Tammany, and have someone else grab the video. Click on the "Call Vehical" button, right below the phone icon. Set to dynamic movement. Have all three terrorists go east. The police should be there, but don't shoot! Wait for them to drop the money, then release Tammany. If they don't drop it, go ahead and release him. They have more honor than you do. Now, pick up the money with the same person that got the video tape. Everyone, run to the north! The vehical should be up there! Then, drive away! Make sure the person with the video tape gets to the car! If he get captured, you lose! It's really not hard... Unless the police shoot at you for some reason. ****************************************** 8: TV Station ****************************************** Difficulty: 5/10 VIPs: Station Manager, a black suit, old guy Items: A video tape You'll need two cells for this. I'll let you make your own second cell. Only add people that have automatics skill above 80%, and explosives below 90%. Got it? You don't want your explosives experts getting killed. Make sure you equip them properly. Now, have the cells go in the door. Clear the station, and take everyone hostage. Put them in the brodcast room in the north. Find the station manager. He wears a black suit. Talk to the men in the black suits. One of them is an old bald guy. Show him the tape. He'll say no. Kill a hostage (hopefully before the police arrive), then give him the tape again. Follow him. Tammany's message should play. Have everyone release their hostages. Go near the door to the south east. Have everyone run south. It helps if one person goes ahead and clears the way. After you go south, go east as soon as you can to exit the map. ****************************************** 9: Valley Vigilantes ****************************************** Difficulty: 4/10 (Most of your trouble is getting out) Your objective is pretty much to kill everyone in this one gang. If anyone died, was injured, or captured, replace them. Have one unit go through the place, killing all Skank members, have the rest of his cell go to the house to the left. Have the other cell go to the warehouse-type thing to the right. Be careful about the windows. Enter, and kill. It's very easy. Just be careful about SWAT. Leave after the place is clear. ****************************************** 10: College Recruitment ****************************************** Difficulty: 5/10 (Again, getting out is the tricky part) You'll need to refill your cells, if you lost some people in #9. You need an extra cell, to make a distraction. The mission is rather simple. Everyone goes into the school. Two of the members of the distraction cell shouldn't recruit anyone. The other should. Everyone give their manifesto papers to a different student, and the take them hostage. The students are younger, and much easier to brainwash, so they will probably come with you. Once everyone has a student with them, have the two people that are going to distract SWAT go out the norh exit. Have them kneel, and then start shooting. Set the game speed to the lowest, switch over, and order everyone else to exit out of the east door, and go out to the east. Have the two remaining to keep shooting. If you manage to stay alive, try to make it to the car. Not too hard. ****************************************** 11: Loot, Shoot, and Recruit ****************************************** Difficulty: 3/10 (Not quite doing it RIGHT, but I doubt you really can do it the way the briefing says) Only use one cell. If there is anyone near, give them the manifesto, and take them hostage, then leave. There's nothing else to do here. There will just be so many SWAT officers. If you happen to find some money though, feel free to pick it up. ****************************************** 12: The Manifesto ****************************************** Difficulty: 2/10 (Slightly annoying) VIPs: The Editor, woman This is a simple mission. You don't need the extra cell. Take all the women hostage, one of them is the editor. If you find a woman with bad hair and really mean, let her go. She's not the editor. Talk to all the captured women, one will identify herself as the editor. Show her the manifesto. She'll read it, but won't print it. Ask SWAT for food. In about a minute, go outside through the east door. Get the food, and give it to the editor. The editor will eventually print the Manifesto. You may have to release the editor first. Grab the four newspapers, and then go out to the truck. ****************************************** 13: Ambush ****************************************** Difficulty: 2/10 (Not hard, but you may need to restart if you do it wrong) Okay, pick the best explosives experts. They should be between 95%-100% explosives skill. Create a new cell for them. Remember, you MUST put your normal cells in. This is the last time you see the preperation screen. The next missions follow each other in succession. Equip them with the normal stuff, and also add about 4 explosives each, and give them all a detonator. ADD EVERY cell to the task list. You'll need them for the next mission. Switch to dynamic, and make them all run to the road at the north. Put explosives every 5 dashed lines. Stand next to the road, and wait for SWAT. There will be an ambulance in the front. Detonate the explosive near the SWAT cars, killing all officers. Then, detonate an explosive device in front of the ambulance. Hopefully, the passenger will survive. If he doesn't, restart. If he does, take him hostage and leave. ****************************************** 14: Topanga Canyon HQ ****************************************** Difficulty: 4/10 You start with the same units from Ambush. Wait for Basho to leave, and then have the explosives team run outside and shoot the officers, while Dante and everyone else runs to the right. Pretty simple, but you may lose some people. ****************************************** 15: LAX ****************************************** Start by lowering the speed to minimum. Shoot Basho, and all his Cadre. Have Dante and all remaining terrorists go through LAX to the north part. Shoot any officers on the way. Shoot across the runway to the grass part at the very northwest at the officer. Run to the private jet and get in. Get everyone in, and the mission will end. Congratulations! You beat the game! ******************************************************************************** ****************************************** Replacement List ****************************************** Well, you'll get people killed. I did my first several times playing, although when I wrote this FAQ I restarted the mission when people got killed. Remember, though, sometimes people will become unavailable, so even if you keep everyone alive, you may need replacements, at least for a few missions. You should also keep in mind that sometimes, when you escape on foot, your people take a while getting back. So, they may be out a mission. Use a car. Replacements: Arnett, Big Jim Cavasos, Martin Clemons, Jonathan Freeman, Rupert Goss, Seymore Heinz, Clifford By the time you get through these people, you should know how to select your own. ----------------------------------------------------------------- 4: S W A T W A L K T H R O U G H ----------------------------------------------------------------- In order to get the full ending of SWAT 2, you must get the following evidence: Mission 3 - Pills Mission 5 - Bank Money, Pamphlets Mission 7 - Drugs, Guns Mission 8 - Explosives, Detonator from the suspect Mission 9 - Drugs and Gun Mission 10 - Explosives from the suspect Mission 12 - Money Mission 13 - Brochure and Cell Phone, it's normally on the ground, but I've seen it with the suspect. Mission 14 - Guns from the snipers and find the Mayor Mission 15 - Find the Mayor Difficulty list: 1: You could try this in your sleep, if want a challenge. 2:EEEEEEEASSSYYYYYY. 3:Actually a challenge, you should at least pay attention. 4:Make sure you pay attention, otherwise it's easy. 5:Be careful, if not, you may have problems. 6:You're probably in trouble. You may want to consider turning the speed down a little. 7:Hard. Make sure you know what you're doing. You're bound to repeat this mission. 8:I'm almost positive you'll have to repeat this. 9:Mind-nummingly hard. 10:Nearly impossable. Another note, if you haven't beaten the Terrorist campaign, beat it first. It's easier, and my FAQ is more detailed at the start of the terrorist campaign for new players. ****************************************** 1: Shooting House Training ****************************************** Difficulty 1/10 Okay. Just start the mission. Make sure both elements are active. First thing you'll notice is that body armor isn't on the list. It's automatic. Every officer always has body armor on. Send the snipers over to the entrance to the left. It's next to a car and a dumpster. Have them wait there. You don't have to shoot in this mission, so don't. The other element, the bigger one, go through the building. When you find someone, talk to them (T). If your officer tells them to drop it, then arrest him. This is because, in this mission, nobody ever pulls a gun. Normally, it should be easy to tell who is a suspect and who isn't. Whoever pulls a gun is a suspect, and if they show up on the map as green dots. If you see someone else, rescue them. If they run, chase them, then arrest them. The mission ends when all suspects are captured and all hostages rescued. ****************************************** 2: Warehouse Training ****************************************** Difficulty without the FAQ: 8/10 Difficulty: 2/10 (In other words, you, like me, will do SOMETHING wrong the first couple times if you don't know exactly what to do) Great. The most annoying mission in the SWAT campaign. It's only like this because you need to arrest every suspect and rescue every hostage. It's easy if you know what to do. Add another element. I'll give you a hint on how to do it, although you should know, because you've already beaten the Terrorist campaign. If you haven't, stop now and beat the Terrorist campaign. All elements need an element leader. Element leaders need to be certified. Certification can be given to officers who's stats are so high. It's nice to certify extra element leaders, so be training! I'm not going to give a training list this time, because you should know how to do it as well as I do. There just isn't much to it. One more thing, NEVER use a certified element leader at any spot other than the element leader. You don't want to lose your leaders. There are extras if one gets suspended. I'll go over suspension rules next mission, because you can't get suspended in this mission. You don't need to activate your other element, but it helps. Send them along with your first element. Now, the mission. Select dynamic movement the same way you did in the Terrorist campaign. Select your snipers. Select their sniper rifles. Go to the bottom left part of the screen, and click on top of the middle building. The places where you can snipe from are where the sniper icon appears when you have a sniper rifle selected. Then put on the gillie suit the same way you put on body armor. Here's some random trivia knowledge that I'm not sure of: The sniper waits for people to come to him, and on a snipe hunt, the unlucky victim waits for his friends to chase snipes to him. The difference is, the snipers don't normally get lost in the woods. Now that we're through that random insanity, lets continue the mission. Click the helicopter icon. Once it arrives, tell it to go into orbit by selecting it, then clicking on the icon that shows the helicopter and a circle. Now that your snipers are in place, send one element down to the bottom right corner of the BUILDING. Make sure that you're slightly around the corner, so your snipers shouldn't be able to see you. Answer your phone, and what's-his-face will ask if you want to use the throw-phone. If you say no, you'll probably lose. If you say yes, you'll probably win. Remember, these people aren't real terrorists, so they won't be afraid to greet you with a hail of bullets. Take your element leader down to the door on the south side, select the phone, and click in front of the door where you get a phone icon. Then, after you place it down, run back around the corner to the rest of your element. Don't worry about knowing when the terrorists will grab the phone, remember your snipers are there, watching. The suspect will come out eventually, grab the phone, and go back inside. Answer your phone and grant the request for the food. Insert the food the same way you do the phone. He will soon terminate the communication. Go in. You can't pick locks like you could when you were a terrorist, so you may have to use your hooligan tool or the battering ram. Don't shoot unless you're shot at, and try to kill them. Just try to injure them enough to disable them. Clear the whole place. There is one wounded hostage. Always. It starts that way. Once you find one, look for someone with an EMT kit. It's a good idea to equip one to each element, look for the highest EMT skill to find out who. Try to pick up and evidence, you'll need to in the following missions. The mission ends when all suspects are arrested, and all hostages are rescued. Hostages: 5 Suspects: 2 (I believe it can vary) ****************************************** 3: Father/Daughter Day ****************************************** Evidence: Pills Difficulty: 3/10 Based on a true story. Go to the true story section for details. Start by setting up a crisis perimeter. That means to protect all exits. Set speed to dynamic. Send one element to the north entrance, and one to the south. Everyone should have gas masks on. Send the snipers to the flower bed (With sniper rifles selected). Answer the phone. Once the suspect terminated the negotiations of shoots, make a dynamic entry. Fire tear gas at them. Arrest the suspect, and rescue the child. You may be forced to shoot the suspect. MAKE SURE YOU FIND THE PILLS AND PICK THEM UP. If you don't, you won't get the full ending. You'll learn that the heros get suspended. That stinks. Replace anyone who gets suspended, and then put them back the next mission. ****************************************** 4: Convenience Store ****************************************** Difficulty: 3/10 Start by setting up a crisis perimeter. That means to protect all exits. Set speed to dynamic. Send one element to the north entrance, and one to the south. Everyone should have gas masks on. Answer the phone and call in the helicopter. Send the snipers to the EZ Mart sign. After the negotiations end, send in the southern element with tear gas. Arrest both men, and if it looks like the woman is a suspect, arrest her too. ****************************************** 5: Bank Robbery ****************************************** Evidence: Bank Money, Pamphlets Difficulty: 4/10 Based on a true story. Set up a crisis perimeter after setting speed to dynamic. Send your snipers to the building in front of you, next to a dumpster. Deliver the throw-phone however you see fit. When you have to make an entry, fire tear gas and arrest all suspects. Be careful, they are armed much better than you. In the vault rooms, don't fire teargas, but use flashbangs. The rooms are too small to use tear gas in. The mission ends when all suspects are arrested and all hostages are rescued. Make sure you get the evidence. ****************************************** 6: Runway Shooter ****************************************** Difficulty: 3/10 Based on a true story. Make sure an element leader has grappling stuff. Send your snipers to the control tower. They'll tell you where the sniper is. Otherwise, you'll have to look in every room. Call in the helicopter, and have it land in the parking lot. Select the element that you want to rapple's rappling gear, and click on the helicopter. Select the helicopter's grapple icon, and tell it to rapple on the south side of the roof. Have that entry team go into the door indicated by your sniper team on the east side, open the door, and toss tear gas in. Arrest both people in the room. ****************************************** 7: Hight Risk Warrant ****************************************** Difficulty: 4-5/10 Evidence: Drugs, guns. This mission is extremely straightforward. Go into the houses, then arrest or disable the suspects. You don't need to rescue the hostages. You can use Bertha, SWAT's battering ram armored vehical, but watch out for th children. It's not a great idea to be running them over. You can, however, run down any terrorists that are giving you problems. :) Watch out, though, running over someone is like shooting them, without suspensions. It WILL seriously decrease the public's look on you. Make sure that you send someone to the the evidence before the mission ends. ****************************************** 8: Explosive Situation ****************************************** Difficulty: 4/10 Evidence: Explosives, Detonator from the suspect Starts out with a funny cutsceen. :-D Watch out, there are three suspects. The sniper locating is next to the dump truck. One is in the south-east corner of the map. Fire tear gas at all suspects, then arrest them and rescue the hostages. Sometimes a suspect has a gas mask, so you may have to shoot. Try to find the explosives and detonator, which I believe you get from arresting the suspects. ****************************************** 9: Trailer Park OD ****************************************** Difficulty 6/10 Evidence: Drugs and Gun The Sniper place is the mobile home in the east. Send two officers to the west of the northwest most mobile home. Send two officers to the cliffs to the north. Now, rescue everyone, get the evidence, and arrest the addict. A bunch of people should come, arrest them. ****************************************** 10: Riot in the Valley ****************************************** Difficulty: 3/10 Evidence: Explosives from the suspect The sniping location is the tall building to the west. This isn't that hard, arrest everyone. Fire tear gas at people, and try to pick up stuff lying around. Straightforward. ****************************************** 11: Suburbia ****************************************** Difficulty 4/10 You go back to the same place. Send the snipers to the building north of the starting point. Send officers to the two buildings in the center of the map. Fire tear gas at the suspects, arrest them. Also rescue the hostages. ****************************************** 12: Domestic Situation ****************************************** Evidence: Money Difficulty: 7/10 By this time, you may be close to out of money. If so, sell all unassigned officer's colts. Lots of money! Talking about lots of money, make sure you get the evidence, money! Anyway, send your officers to the back of the house. Send your snipers to the sniping spot to the southeast, it's with the rocks. Anyway, give them a green. DON'T CALL THEM OUT! No negotiations. Send officers inside the shed. Also, put them inside the house, but around corners so the terrorists can't fire on them. They wear gas masks, so tear gas will only hurt the hostages. Take out the terrorists and rescue the hostages to win. ****************************************** 13: Law Firm ****************************************** Difficulty: 4/10 Evidence: Brochure and Cell Phone, with the suspect, or on the ground. Ok. If the mission starts with explosions, restart. Send snipers over to the building in the south-east. Clear all rooms. Pick up anything you find. Once you find the suspect, arrest him. Hmm... it seems to be Basho. A good idea, if you figure out where he is, is to throw in a flashbang. Make sure you recover a cell phone, he probably has it with him. ****************************************** 14: Assassination in the Park ****************************************** Evidence: Guns from the snipers and find the Mayor Difficulty: 6/10 It seems that all males in here are suspects. Talk to them first, then try to rescue them if their guns are down. All your units should spread through the place. The snipers like the cliffs to the north, but expect them just about everywhere. Make sure the chopper is orbiting. Don't rescue the mayor until after shots have been fired. Once you find a suspect, shoot your gun somewhere, then you can rescue the mayor. Do so. Make sure you leave a sniper alive so that you can arrest him. You need the sniper rifles for evidence. ****************************************** 15: Metro Station ****************************************** Difficulty: 9/10 Evidence: Find the Mayor Uh, oh. Don't worry about what's-his-name debriefer. MAKE SURE the mayor is alive. He'll shoot you, but don't kill him. No matter what. Also send someone to keep the chief company. The terrorist are fair game, shooting rules don't count because this is the last mission. You can also let officers go down. JUST DON'T SHOOT REPORTERS. Reporters are what do SWAT in, not terrorists. Keep them alive. Watch out for reporter-shooting terrorists, for that matter. After you win (probably after a few tries... heheh...) your ending will be determined on what evidence you recovered in the game. If the ending doesn't give any closure, you missed evidence. ----------------------------------------------------------------- 5. H I N T S A N D T I P S ----------------------------------------------------------------- I'm going to add more tips soon. If you want to send me some tips, check the Contact Information section. Automatic Sniping: (Terrorist) As a terrorist, kneel, and shoot at officers from long distance with your automatic. It works extremely well, and is highly reccomended. Lots of Money: (Both) Well, you have all these people whose stats are so low you'll probably never use. The thing is, they all have handguns! In the Preperation Screen, click on Equip. Now, go through, and sell all the unused units' handguns! Lotsa cash! ----------------------------------------------------------------- 6. T R U E S T O R Y ----------------------------------------------------------------- Most SWAT missions in this game are based on a ture story. All material below is from the SWAT 2 manual. I take no credit whatsoever. Mission #3: This mission is based on an actual SWAT call-up. Under the influence of drugs and alcohol, an estranged husband entered his wife's apartment with a .357 Magnum and a .25 automatic. He demanded his three-year-old child back. His wife refused so he shot at her and then shot at her sister. They ran out of the apartment and called the police. SWAT arrived and made phone contact with the man. During negotiations, the psychologist determined the suspect was getting ready to kill the child and commit suicide. SWAT officers delivered a demanded item to the suspect. He came to the door with a weapon. Because it was evident the child was in peril, the sniper had the green light to take action. Just when the sniper fired, the suspect turned his head. The sniper's round pierced the suspect's ear. The man ran back into the house and down the hallway, the entry team on his tail. The suspect turned around and started shooting at the officers at almost point blank range. Somehow he missed them. The suspect was cornered in the bathroom with the baby held up cover his head. He held the gun up to the baby's head, yelling, "I'll shoot her! I'll shoot her!" The element leader shouted, "Put the baby down." When he said that, the suspect turned in the direction of his voice. The scout saw a one-ince opening to take the shot. He fired one round from his MP5 Submachine gun and hit the suspect in the corner of his eye. The man dropped, killed instantly. The element leader caught the baby on the first bounce. The three officers involved were awarded the Medal of Valor, the highest honor for bravery a SWAT officer can receive. Mission #5: On the morning of February 28th, 1997, two heavily armed men staged a robbery at a Bank of America in North Hollywood, California. Brandishing automatic weapons and shouting orders, they herded dozens of employees and customers into a vault. One eyewitness caught in the shoot-out said, "They had black masks over their faces and full black gear; with belts and ammo around their waists. These guys were ready for war. As the robbers left the bank with bags of money, they were fired on by officers who arrived at the scene. The suspects returned fire, launching a full-scale gun battle. One suspect jumped into a white sedan. He drove slowly through the parking lot. His partner was walking alongside firing at the officers, reloading from a store of ammo in the trunk and using the vehicle as a shield. When the car turned onto the street, the gunman left its cover and started walking up the sidewalk, still firing his AK-47. When the assult rifle malfunctioned, he pulled out a semi-automatic handgun and continued to fire at officers. When the suspect realized his escape was impossible, he placed the muzzle of the handgun under his chin and pulled the trigger. At the same moment, a uniformed officer fired, striking the suspect in the spine. The suspect dropped instantly. The other gunman attempted to flee the scene in the white car. Five blocks away, after ramming a car, the suspect had to stop because the police had shot out all four tires. The limping gunman grabbed more guns from the open trunk. Then he tried to steal an abandoned pickup truck. He was unable to start the truck. SWAT officers arrived and engaged the suspect in a gun battle. The suspect fired his AK-47 through the windshield. They ordered him to surrender but by this time, the gunman had already been fatally wounded. He died in the street a short time later. Though SWAT units, dogs and the armored vehicle combed the area for hours, no further suspects were found. The entire gun battle was televised from start to finish on Los Angeles TV. New helicopters caught the first gunman shooting right as he left the bank. They also videotaped the dramatic rescue of a wounded officer. Three officers in a patrol car sped toward the officer downed in the bank parking lot. They pulled him inside the car and backed out to safety and a waiting ambulance. Police said the gunmen were armed with pistols, assault weapons, and shotguns, with even weapons in their car. Their automatic rifles were capable of firing up to 100 rounds without changing magazines. Officers said the bullets from their 9,, handguns bounced off the suspect's body armor and fell to the ground. The police were so out-gunned that officers went to a nearby gun shop to seek heavier firepower. The owner of the gun shop said, "We supplied them with slugs that would at least break bones on someone wearing body armor." After the robbery and shootout, SWAT officers led the bank employees and customers out of the bank vault where they'd been held hostage. Amazingly, only the two suspects had been killed. A dozen officers were wounded, as were several bystanders and a dog. I'll do the rest later. Again, I take no credit for the stories. ----------------------------------------------------------------- 7. C O N T A C T I N F O R M A T I O N ----------------------------------------------------------------- If you have any questions, comments, corrections, etc. Please E- Mail them to me at mth10@usa.net. The game name would help, and any more information that could help me figure out what you're talking about. ----------------------------------------------------------------- 8. T H A N K S ----------------------------------------------------------------- Thanks to: God, for the ability to think. (And type) Yosemite, for making this game CJayC, for putting this on GameFAQs My school, for having summer vacation and giving me more time than I could ever use. IBM, for making my computer, monitor, and keyboard. Microsoft, for making my mouse. Sir Isaac Newton, for discovering gravity. Pepsi, for giving me strength in my time of tiredness.