"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" MMMMMMMMMMMMM MMMMMMMMMMM MMMMMX MMMMM MMMMMMMMMMMM MMMMMMMM MMWMM MMMWMM MMMMM MM@MM MMM@M MMMMM MM@MMMi,MMMMMM M@@MM ,M MMMMM MM@MM MMMM M@@M MMMMM M@@MM MM@MM. MMMMM MWMM M@WMM MMWMM M@MM rMW@M MM.ZM MMWMM MMM@MB MMMMMM M@@M MM2MM MMWMM M@@M XM@@M MMMMM MM@MM MMWMM8 XMMMMM MW@M MWMMM MMWMM MMMM aM@@M MMMMM MM@MM MM@@MZ MW@M M@MMM MMBMM M@aM .M@MM MM@@M M@@MW MM@@M8 MM@MMMMM MMMMM MM@MM MMMM 0MaMM MM@WM M@MMW MM@@M0 MMWMMMMM M@BMMMMMMMMMM M0ZM BMMMM MMM@M M@@MB MMWMMZ MWWM MMMM8MMMMMMM ; 8M MMMMM MMM@M MWWMM MMW@MZ M@WM MXSMM MZ MMMM WMWMM MMW@M MM@MM MMB@Ma MMMMMM MW@M MS. XMMMMM MWSM MM@MM MMWWM M@MMM MMB@M2 MM@WMM M@WM MMWW BBMMi MMMM @M@MM MMMMM MM@MM MM@@Mr ZM@WMM MWWM MW@0 8 M@WM MMW@M MM@@M MM@MM MM@WMM MMWWMM MWWM MM@MM S82 S8MMMMMMMMMMMMM MMMWMMMMM MMWMM MMM@MMMMMM@MMa M@WMMMMM MMM,.M 7a ;:. 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MWW@M M@@MM MMMMM M@WMM MMMMMMMM SMMMMMMMM2 , .. ` M@WMM M@WMM MW@MM MMMMM M@@@M WMMM@MMM : MMMMM : MWBMM M@WMM M@@MM MWMMM M@@@M MB0MM :: M8MMM : MMBMM MMWMM M@@MM MMMMM MWMMM MMMMM MBBWM MMMM : M@BMM MWBMM MWWMM MMMMM M@MMM MWW@M 2 MBBWM iS MM; MWBMM MW@MM M@@MM M@@MM MW@@M MWWWM i MW0WM rS M .M MMW@MM MM@BMM M@MMM M@MMM M@@WM MWWWM MBB@M Xi : MM0..., MMMMMMMMMMMMM MMMMMMMMMMMMM MM@MMMMM MMM@MMMMMW@MM .7 ..` :MMMMMMMMM, MMMMMMMMMMM MMMMMMMM MMMMMMMMMMMM: S878MMMM` MMMM: Xr S XMMMM r. , ## ,:i #### ####### ### ########### # ## ### ########## # # ## ### ### ## ## ## ### # ##### #### ############## ## ### ## ## # #### # ## ## # ##### ## # #### ### ### ## ## ##### ## ## ## ## # ## ## ## # ### # ## # ###### ## #### ## ### ## ## ### # ## ### ## ## ### ## # ## ## # # # # # # ## ### ## ###### ### ### ##+ ##### ##### ## ### ############## ###### #### # ## # ### ### ## #### ######### ## # ### #### ### # #### #### ## FAQ/Walkthrough PC 1988 Version: 1.0 released on the 3rd of June 2005 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Walkthrough | G0300 | |----------------------------------------------------------------------------| | 04.) Point List | G0400 | | 05.) Items | G0500 | |----------------------------------------------------------------+-----------| | XX.) FAQ | GXX00 | | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Police Quest 2: The Vengeance' for the PC, an adventure game by Sierra released in 1988. It is the direct sequel to Sierra's 'Police Quest' which should be played the finished before attempting this. Otherwise you may miss out on some story and lack an overall feel for the characters. The walkthrough for this game is complete and includes a point list. By following the walkthrough you will also get all points in the game. If you spot any errors or have suggestions please feel free to e-mail me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== Control your character with the arrow keys, Home, End, Page Up/Down or use the Numpad keys. F1..........................Help F2..................Sound On/Off F3........................ReType F4....................Enter/Exit F5..........................Save F7..........................Load F8..............Draw/Holster Gun F9.......................Restart F10.....................Fire Gun CTRL+Q......................Quit The walkthrough uses commands instead of shortcut keys for the gun. If you wish just replace them as you go. At the end it is even advised to use the shortcut instead of retype. The game doesn't care much for grammar and instead of "LOOK AT THE CAR" you can simply type "LOOK CAR". This guide uses working inputs but you can replace them with different words the game understands (e.g. 'get' instead of 'take'). If the game doesn't understand something it will tell you. Only at a few points during the game it is picky about the words you chose for an action. All commands in the guide are in CAPS. You might notice sometimes the guide also lacks grammar, this is intentional because the commands are also lacking them and it is easier to come across if ignored. The number in the ()s is the number of points you get during the game and the second number is the amount you should have at this point if you've been following this guide. All points are listed again in the point list for a quick overview. =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== First you need to enter the ID of the convicts. If you are too lazy to check simply use CTRL+M to bypass them quickly (this may not work on all versions of the game, you can probably find the IDs printed somewhere online these days). ___Lytton PD___ --------- You start in your car at the PD. TAKE KEY (1, 1), OPEN COMPARTMENT and TAKE CARD (1, 2). OPEN DOOR to get outside and OPEN DOOR to the station. Go into the locker room at the top, just left of the window. Your locker is the lowest on the west wall. OPEN LOCKER with '36', '4', '12' (5, 7) and TAKE GUN (1, 8), TAKE AMMO (1, 9) and TAKE CUFFS (1, 10). Now exit the room and go all the way right into the shooting range. ASK PROTECTORS (2, 12) at the counter and go through the sliding door to the empty spot. WEAR PROTECTORS and RAISE GUN if necessary. SHOOT at the target once and LOWER GUN. VIEW to get a close look at how you did. LOOK TARGET will reveal how much you need to ADJUST GUN. Use left, right, up and down for corrections and press Enter. REPLACE TARGET and BACK. RAISE GUN and SHOOT again. Continue this procedure until the shots are aligned (5, 17). Empty your current clip and leave the booth. ASK AMMO (2, 19) at the counter to refill your lost clips and LOAD GUN, do this if you ran out of ammo before adjusting your gun as well. When you have exited the shooting range, stand next to the box just where you are at and OPEN BIN. TAKE KIT (2, 21) and then walk into the upper door at the left hand side. After the captain has stopped talking to you, LOOK PAPERS (1, 22) on his desk to get some passwords you need soon. Go to the north wall memo board and LOOK BOARD (1, 23). TAKE KEY (1, 24) and walk to the file cabinet in the corner. OPEN CABINET and get the BAINS file. TAKE PICTURE (1, 25) and DROP FILE again. CLOSE CABINET and SIT at your desk in the middle of the room. LOOK BASKET (1, 26) and UNLOCK DRAWER. TAKE LETTER (1, 27) and TAKE WALLET (1, 28). STAND and go over to the computer. LOOK COMPUTER, then TURN ON the computer. CD and DIR will automatically ask you for a directory so no need to press enter. You need to press enter after you have inputted directory names and passwords however. So start with CD - directory: CRIMINAL. CD - directory: VICE password: MIAMI. (2, 30) CD - directory: PERSONNEL password: PISTACHIO. (2, 32) DIR gives you a listing so select the 'Pratt, Lloyd' file. EXIT and leave the office. Go inside the door just next to where you come from to get to the narcotics office. The guy in the bottom-left corner is Lloyds you just read about so you should be ASK INVESTIGATION (5, 37) for him to check into rehabilitation. Before you leave, check in with the Captain and then exit the station completely. OPEN TRUNK to the left car and DROP KIT into it. CLOSE TRUNK, walk over to the driver side and UNLOCK DOOR. OPEN DOOR to get in and Keith will come rushing out too. DRIVE TO JAIL. Note: If you still get a dispatch about the Captain being mad at you for leaving you didn't go to see him properly. Just walking into the room and him telling you something before you want to drive off to somewhere should be enough. ___County Jail___ ----------- OPEN LOCKER at the left of the door and DROP GUN (3, 40). CLOES LOCKER and PUSH BUTTON at the right of the door. SHOW ID when prompted to get inside. Walk up to the jailer and ASK CAR (1, 41) and ASK SAXTON (1, 42). Saxton will come in at the left side so walk over to him. ASK ESCAPE (2, 44). Return to the jailer and ASK BAINS FILE. When he returns, TAKE PICTURE (2, 46) and DROP FILE. ASK PATE'S FILE (2, 48) and DROP FILE again. Leave and OPEN LOCKER to TAKE GUN back. OPEN DOOR to your car and DRIVE TO MALL. ___Oak Tree Mall___ ------------- OPEN TRUNK to your car and TAKE KIT. CLOSE TRUNK and walk over to the sports car. OPEN DOOR to look inside and DUST COMPARTMENT. USE TAPE ON COMPARTMENT to life a finger print (3, 51) and finally OPEN COMPARTMENT. TAKE HOLSTER (1, 52) and TAKE BULLETS (1, 53). CLOSE DOOR to leave this view and a woman will come in with the police officer. ASK CAR (3, 56) and OPEN TRUNK to your car to DROP KIT. CLOSE TRUNK, OPEN CAR and USE RADIO (3, 59). DRIVE COVER. ___Cotton Cove___ ----------- ASK BLOOD to the jogger (2, 61) and DRAW GUN. Walk left on screen and towards the middle. When Bains shoots, quickly SHOOT (4, 65) back and then lower your gun with F8. Go back to the first screen and OPEN DOOR to the car. PURSUE BAINS (2, 67). Soon you'll have to DRIVE COVE again. OPEN TRUNK, GET KIT and CLOSE TRUNK. Go left two screens and MOVE GARBAGE in the can. TAKE CLOTHES (1, 68) and LOOK TAG (2, 70). At the top-left corner is some blood on the floor - LOOK BLOOD (1, 71), USE CAMERA (1, 72), TAKE BLOOD (2, 74) and finally TAKE FOOTPRINT (2, 76). Go right and wait for the diving team to arrive. LOOK IN WALLET (2, 78) and tell the man to DIVE IN. Get inside the van and pick up various equipment: TAKE FINS, TAKE VEST, TAKE BELT, TAKE MASK, TAKE SUIT, TAKE TANK 1 and LOOK AT TANK. The tank should display 2200 (2, 80). If not, DROP TANK, TAKE TANK 2 and LOOK AT TANK etc. EXIT to dive into the river (6, 86). First TAKE BADGE (2, 88) which is next a rock in this screen, looks yellow. Swim left one screen and TAKE KNIFE (2, 90) in the middle, a longish gray stick. Swim all the way right, careful not to get caught in the current and MOVE ROCK at the side of the screen. LOOK BODY and TAKE BODY (5, 95). All done here so get back to your car, OPEN TRUNK, DROP KIT and CLOSE TRUNK. OPEN DOOR and CALL CORONER (2, 97). DRIVE AIRPORT. ___Lytton Airport___ -------------- OPEN TRUNK, TAKE KIT and CLOSE TRUNK. Go over to the black car and LOOK CAR. OPEN DOOR at the lower passenger side, LOOK NUMBER (1, 98) and DUST MIRROR. TAKE PRINT (3, 101) and CLOSE DOOR again. OPEN DOOR to your car and USE RADIO (2, 103). EXIT. OPEN TRUNK at your car, DROP KIT and CLOSE TRUNK. Go north to the next screen. PUSH BUTTON (1, 104) at the left-hand side to get across safely. When the lady arrives BUY ROSE (3, 106) from her. Enter the terminal and go into the men's room at the west of the terminal. Inside, OPEN DOOR to the middle stall and OPEN TOILET. Now LOOK TANK and TAKE GUN (4, 110) out. EXIT this screen and walk over to the hand dryer. TURN ON DRYER and DRY GUN (2, 112). Leave the men's room and exit the screen at the top-left corner. SHOW ID to the female employee at the car rental agency counter and SHOW PICTURE (1, 113). ASK LIST (3, 116) and leave the way you came in. Talk to the woman at the ticket counter by SHOW ID. SHOW PICTURE (1, 117) and also ASK LIST (3, 120). Leave the airport terminal and PUSH BUTTON (1, 121) to get across the road once again. OPEN DOOR to the driver's side and USE RADIO (1, 122) to call in the gun. USE RADIO (2, 124) again to report the new car rental agreement. DRIVE STATION. ___Lytton PD___ --------- OPEN DOOR to the office and walk into the door at the top-left side. SIT at your disk and USE PHONE. Dial 555-4169 and say SONNY, then answer YES to the question (3, 127) ESC leaves this screen. STAND and leave the office while automatically dropping the unmarked car key. At the window in the center of the hall GIVE EVIDENCE (10, 137) when the officer has shown up. Leave the station and OPEN DOOR to the car you came in this morning. DRIVE ARNIES. ___Arnie's Restaurant___ ------------------ Enter Arnie's and SIT at the table with Marie. ORDER FOOD when the waiter has shown up. You can also type in one of the selection the waiter has given you. GIVE ROSE TO MARIE (3, 140) and KISS MARIE (2, 142). KISS MARIE (2, 144) again and wait for the waiter to bring the food. Once he finally does, EAT FOOD (1, 145). PAY WAITER (2, 147) to end this day. You don't need to wait for the waiter to come back for the latter. The next day... ___Lytton PD___ --------- TAKE KEYS and EXIT. OPEN DOOR to the PD and go into your office. TAKE KEY from the memo board and SIT at your desk. USE PHONE to dial 407-555-3323. TALK and TALK ABOUT BAINS (4, 151). Now dial 407-555-2677 and TALK twice (4, 155). ESC to hang up and READ ENVELOPE (3, 158) before you STAND. Leave the station altogether and UNLOCK DOOR to the unmarked car. OPEN DOOR and DRIVE 160 WEST ROSE. ___160 West Rose___ ------------- OPEN TRUNK, TAKE KIT and CLOSE TRUNK. LOOK TRUNK of the green car and USE CAMERA (1, 159). LOOK FACE (1, 160), TAKE BLOOD (1, 161) and TAKE CORNER (2, 163). When the coroner has arrived, TAKE BODY (2, 165) out of the trunk. LOOK TRUNK again and TAKE NOTE (2, 167). EXIT this view, OPEN TRUNK, DROP KIT and CLOSE TRUNK. OPEN DOOR to your vehicle and DRIVE 753 THIRD STREET. ___753 Third Street___ ---------------- Walk up to the manager's window and SHOW ID. SHOW PICTURE (3, 170). OPEN DOOR to the car and RADIO BACKUP (2, 172). RADIO WARRANT (2, 174) as well. EXIT and wait for the backup and warrant to arrive. ASK WARRANT from the officer and SHOW WARRANT to the manager. Now ASK KEY (3, 177) to room 108 which is at the right side of the ground floor. First OPEN TRUNK, TAKE KIT and CLOSE TRUNK. Now stand beside the motel door and OPEN DOOR (3, 180). The gunshot will have missed you. Wait for the tear gas to clear and holster the gun. In the bathroom at the back, TAKE CARD (3, 183). At the top side of the bed, TAKE LIPSTICK (3, 186). At the bottom side of the bed, OPEN DRAWER and TAKE ENVELOPE. READ ENVELOPE (2, 188). TAKE BLOOD (1, 189) at the corner of the bed and leave the room. OPEN TRUNK, DROP KIT, CLOSE TRUNK. OPEN DOOR and DRIVE 222 WEST PEACH STREET. ___222 West Peach Street___ --------------------- Walk up the door and TAKE NOTE. READ LETTER and READ WRITING (3, 192). OPEN DOOR to your home and TAKE PAPER (3, 195) at the right-hand side. Leave and OPEN DOOR to the car, then DRIVE STATION. ___Lytton PD___ --------- OPEN DOOR to enter an walk into the door to the ride of the window. Talk to the officer at the middle desk and ASK BURGLARY (2, 197). ASK PRINTS (2, 199) and leave the office. Go inside the shooting range and repeat the process you did on the first day until the gun is adjusted. Don't forget to load fresh ammo into your gun. GIVE EVIDENCE (6, 205) to the man at the window back in the main hall and leave the PD. OPEN DOOR to the unmarked car and DRIVE AIRPORT. ___Airport___ ------- Go up one screen, PUSH BUTTON to get across and enter the terminal. Walk up to the ticket desk and BUY TICKET TO STEELTON. After the short conversation with Keith BUY TICKET TO STEELTON (3, 208) again. Walk to the car rental screen and go up the escalator. Walk through the metal detector and SHOW BADGE (2, 210) to the lady when she asks for your metal objects. TALK MAN to Larry Laffer from LSL2 if you wish, a nice Easter egg. Walk through the tunnel at the left-hand side to get to the plane. Keith will follow shortly. ___Plane___ ----- SIT at your seat and FASTEN SEATBELT (1, 211) when asked to. After the plane has taken off, the flight attendance will come up and offer drinks. NO thank you. UNFASTEN SEATBELT and wait a while until two middle eastern men come barging in and one takes the flight attendance hostage. DRAW GUN and when she falls to the ground SHOOT the man and quickly SHOOT the other man coming through the door (9, 220). After this SEARCH POCKETS (3, 223) of the left guy and LOOK TURBAN (3, 226) of the other one. The paper has instructions of how to make a bomb so you need to do the opposite. Go south into the bathroom and OPEN DISPENSER (2, 228). DISCONNECT YELLOW WIRE (3, 231) DISCONNECT PURPLE WIRE (3, 234) DISCONNECT BLUE WIRE (3, 237) CONNECT YELLOW WIRE (3, 240) DISCONNECT WHITE WIRE (3, 243) DISCONNECT YELLOW WIRE (3, 246) EXIT and leave the bathroom. You'll soon land in Steelton. ___Steelton PD___ ----------- Walk into the office and after the chat with the lieutenant TAKE RADIO (3, 249) and leave. ___Burton Park___ ----------- Go north and west on screen. Wait for the man to appear and quickly USE RADIO (5, 254) to call Keith. When he comes back, TALK MAN (2, 256) and READ RIGHTS (2, 258). Go right two screens and LOOK COVER (1, 259) just as you enter. It's slightly hidden at the bottom part of the screen. MOVE COVER (2, 261) and CLIMB LADDER down into the sewers. Go east, east and south in this screen. You must be quick because it has methane gas which can kill you quickly. If you are fast enough you can make it but if you still have trouble you might consider finding an alternative route but you shouldn't need to. Save and try a few times, the controls aren't too friendly I guess. Anyway, go south and west. OPEN CABINET and TAKE MASK (4, 265). Go west one more screen and WEAR MASK. Walk south twice and east. Save before you walk past the hole in the wall, there is a possibility you get pushed into the sewers by a strong current. Perhaps it happens if you walk too closely. Either way you should end up at a door so enter it to find Marie tied to a chair (10, 275). CALM MARIE (5, 280) and UNTIE MARIE (5, 285). Walk over to the large pipe at the left-hand side and DRAW GUN. When Bains walks in, wait for him to see you and take a shot until you SHOOT at him until he dies (15, 300). I recommend using the F10 shortcut for this as you need to be fast and it takes 2-3 bullets to kill him. Also if you shoot first you have just violated the law and get the bad ending. If he shoots first it will count as self-defence. Watch the ending, the good one preferably. =============================================================================== 04.) POINT LIST G0400 =============================================================================== /-------------------------------------------------------------------------\ | Points: Total: | | ``````` `````` | | LYTTON PD: | | `````````` | | Take your car keys 1 1 | | Take the card from the glove box 1 2 | | Open locker 5 7 | | Take the gun 1 8 | | Take ammo 1 9 | | Take handcuffs 1 10 | | Receive ear protectors 2 12 | | Align your gun 5 17 | | Receive more ammo 2 19 | | Take field kit 2 21 | | Check paper on Captain's desk 1 22 | | Check memo board 1 23 | | Take keys from memo board 1 24 | | Take picture of Bains' file 1 25 | | Look into your basket 1 26 | | Take letter 1 27 | | Take wallet 1 28 | | Read vice file 2 30 | | Read personnel file 2 32 | | Tell Lloyd about the investigation 5 37 | | | | COUNTY JAIL: | | ```````````` | | Place gun into locker 3 40 | | Ask jailer about the car 1 41 | | Call Saxton 1 42 | | Ask Saxton about the escape 2 44 | | Take picture of Bains' file 2 46 | | Look at Pate's file 2 48 | | | | OAK TREE MALL: | | `````````````` | | Life the finger print 3 51 | | Take the holster 1 52 | | Take the bullets 1 53 | | Ask woman about the car 3 56 | | Use the radio about car 3 59 | | | | COTTON COVE: | | ```````````` | | Ask about blood 2 61 | | Shoot at Bains 4 65 | | Pursue Bains 2 67 | | Take clothes from garbage 1 68 | | Look at prison tag 2 70 | | Look at the blood 1 71 | | Make pictures with the camera 1 72 | | Take blood samples 2 74 | | Make footprint 2 76 | | Check wallet for diving certificate 2 78 | | Get air tank with 2200 supply 2 80 | | Successfully dive into the river 6 86 | | Take the badge 2 88 | | Take the knife 2 90 | | Remove the body 5 95 | | Inform the coroner 2 97 | | | | AIRPORT: | | ```````` | | Check the car number 1 98 | | Take the finger print in the car 3 101 | | Call in the vehicle # 2 103 | | Push the button to get across 1 104 | | Buy flowers 2 106 | | Pick up the gun from the toilet 4 110 | | Dry the gun 2 112 | | Show picture to rental counter 1 113 | | Get car rental list 3 116 | | Show picture to ticket counter 1 117 | | Get flight list 3 120 | | Push the button to get across 1 121 | | Use radio to call in gun 1 122 | | Use radio to call in rental 2 124 | | | | LYTTON PD: | | `````````` | | Call Marie 3 127 | | Hand in evidence 10 137 | | | | ARNIE'S: | | ```````` | | Give Rose to Marie 3 140 | | Kiss Marie 2 142 | | Kiss Marie 2 144 | | Eat the food 1 145 | | Pay the waiter 2 147 | | | | LYTTON PD: | | `````````` | | Call Colby about Bains 4 151 | | Call Millera about Bains 4 155 | | Read envelope 3 158 | | | | 160 WEST ROSE: | | `````````````` | | Make photos 1 159 | | Look at the face 1 160 | | Take blood 1 161 | | Take corner of envelope 2 163 | | Move the body 2 165 | | Take the note 2 167 | | | | 753 THIRD STREET: | | ````````````````` | | Show picture to manager 3 170 | | Call for backup 2 172 | | Call for a warrant 2 174 | | Receive the key to Room 108 3 177 | | Open the door to Room 108 3 180 | | Take the card from the bathroom 3 183 | | Take lipstick 3 186 | | Read the envelope 2 188 | | Take blood 1 189 | | | | 222 WEST PEACH STREET: | | `````````````````````` | | Look at note handwriting 3 192 | | Take paper from ashtray 3 195 | | | | LYTTON PD: | | `````````` | | Ask about burglary 2 197 | | Ask about prints 2 199 | | Hand over evidence 6 205 | | | | AIRPORT: | | ```````` | | Buy ticket to Steelton 3 208 | | Show badge to security 2 210 | | | | PLANE: | | `````` | | Fasten Seatbelt 1 211 | | Shoot the terrorists 9 220 | | Search the pockets of left man 3 223 | | Search the turban of right man 3 226 | | Open dispenser in bathroom 2 228 | | Disconnect Yellow Wire 3 231 | | Disconnect Purple Wire 3 234 | | Disconnect Blue Wire 3 237 | | Connect Yellow Wire 3 240 | | Disconnect White Wire 3 243 | | Disconnect Yellow Wire 3 246 | | | | STEELTON PD: | | ```````````` | | Take radios 3 249 | | | | BURTON PARK: | | ```````````` | | Use radio 5 254 | | Talk to the man 2 256 | | Read him his rights 2 258 | | Look at the manhole cover 1 259 | | Move the manhole cover 2 261 | | Retrieve the mask 4 265 | | Enter the sewer control room 10 275 | | Calm Marie down 5 280 | | Untie Marie 5 285 | | Shoot and kill Bains 15 300 | | | \-------------------------------------------------------------------------/ =============================================================================== 04.) ITEMS G0400 =============================================================================== ITEM: DESCRIPTION: ------------------------------------------------------------------------------- AIR TANK Found inside the van parked at the Cotton Cove. Part of the diving suit. ------------------------------------------------------------------------------- AMMO CLIPS Ammo for your hand gun. Available in your locker at the station. ------------------------------------------------------------------------------- BELT Found inside the van parked at the Cotton Cove. Part of the diving suit. ------------------------------------------------------------------------------- BULLETS In the compartment of the car outside the Oak Tree Mall. Given to John as evidence. ------------------------------------------------------------------------------- COLBY'S BUSINESS CARD In the sink of room 108 at the motel. Given to John as evidence. ------------------------------------------------------------------------------- DIVING CERTIFICATE This is in your wallet, you need to show it to Moore before taking a dive. ------------------------------------------------------------------------------- EAR PROTECTORS Used at the shooting range at the station. Given to you by Ken. ------------------------------------------------------------------------------- EMPTY HOLSTER In the compartment of the car outside the Oak Tree Mall. Given to John as evidence. ------------------------------------------------------------------------------- ENVELOPE In a drawer of room 108 at the motel. Given to John as evidence. ------------------------------------------------------------------------------- ENVELOPE CORNER In the trunk of the car at 160 West Rose. Given to John as evidence. ------------------------------------------------------------------------------- EYE DROPPER Part of the field kit. It can be used to retrieve blood from several locations in the game. ------------------------------------------------------------------------------- FIELD KIT This is obtained at the storage bin at the police station. It contains several items used out in the field. ------------------------------------------------------------------------------- FINGERPRINT Dust the compartment of the blue car at the Oak Tree Mall to retrieve a fingerprint. Given to John as evidence. ------------------------------------------------------------------------------- FINGERPRINT BRUSH Part of the field kit. Used alongside fingerprint powder to collect prints. ------------------------------------------------------------------------------- FINGERPRINT POWDER Part of the field kit. Used alongside fingerprint brush to collect prints. ------------------------------------------------------------------------------- FINGERPRINT TAPE Part of the field kit. Lifts fingerprints after using the powder and brush. ------------------------------------------------------------------------------- FINS Found inside the van parked at the Cotton Cove. Part of the diving suit. ------------------------------------------------------------------------------- GLASS VIAL Part of the field kit. Retrieves blood from crimescenes in the game. ------------------------------------------------------------------------------- HAND GUN Inside your locker at the police station. You will have to load it and use to shoot people, believe it or not Mr. Cop. ------------------------------------------------------------------------------- HANDCUFFS These cuffs are inside your lock at the station but you never actually make use of them. Good to be prepared I guess. ------------------------------------------------------------------------------- HIT LIST Thrown into the ashtray in the house at 222 West Peach St. Given to John as evidence. ------------------------------------------------------------------------------- JAIL CLOTHES These are found in the trash at Cotton Cove. Given to John as evidence. ------------------------------------------------------------------------------- JAILER'S REVOLVER Found inside the tank of the toilet in the airport bathroom. Given to John as evidence. ------------------------------------------------------------------------------- KEY RING These are the keys to your car, the station, the field kit bin an the homicide office desk. ------------------------------------------------------------------------------- LIPSTICK Under the bed of room 108 at the motel. ------------------------------------------------------------------------------- LOST BADGE At the bottom of the river at Cotton Cove. Given to John as evidence. ------------------------------------------------------------------------------- LPD BUSINESS CARD Your card, inside the squad car. It contains the codes to your locker. You have to show this to several people in the game, including the jailer, the car rental clerk, the airport clerk, the airport guard. ------------------------------------------------------------------------------- MAKESHIFT KNIFE Found at the bottom of the river at Cotton Cove. Given to John as evidence. ------------------------------------------------------------------------------- MASK Found inside the van parked at the Cotton Cove. Part of the diving suit. ------------------------------------------------------------------------------- MASK In a cabinet down in the sewers. You can walk through the lethal gas with this. ------------------------------------------------------------------------------- MOTEL KEY The key to the motel room 108. It is given to you by the manager if you have a warrant and show it to him. ------------------------------------------------------------------------------- MONEY CLIP You start out with this. You will need to spend money on a rose and some food, nothing else. ------------------------------------------------------------------------------- NEW MUG SHOT It is a mug shot of Bains. You need to show this to the car rental clerk, airport clerk, and motel manager. ------------------------------------------------------------------------------- NOTE FROM BAINS In the trunk of the car parked at 160 West Rose. It is, not surprisingly, a note from Bains. ------------------------------------------------------------------------------- NOTE Stuck on the door of the residence at 222 West Peach St. ------------------------------------------------------------------------------- OLD MUG SHOT This is an older picture of Bains, which will be replaced with with a new mug shot later. ------------------------------------------------------------------------------- PLASTER CAST Using the fingerprint powder and the footprint in the blood at Cotton Cove, you can retrieve this plaster cast. Given to John as evidence. ------------------------------------------------------------------------------- ROSE A woman at the airport sells these. You will give this to Marie at the restaurant. ------------------------------------------------------------------------------- SMALL CAMERA Part of the field kit. Takes pictures of crime scenes around the game. ------------------------------------------------------------------------------- SUIT Found inside the van parked at the Cotton Cove. Part of the diving suit. ------------------------------------------------------------------------------- THANK YOU LETTER Inside the drawer of the homicide offic desk. Not used for anything. ------------------------------------------------------------------------------- THUMBPRINT Dust the mirror of the airport car to retrieve this. Given to John as evidence. ------------------------------------------------------------------------------- UNMARKED CAR KEYS Hanging on the board inside the homicide office. They drive the unmarked car at the police station. ------------------------------------------------------------------------------- VEST Found inside the van parked at the Cotton Cove. Part of the diving suit. ------------------------------------------------------------------------------- VIAL OF BLOOD Blood from Cotton Cove. Given to John as evidence. Blood from the car at 160 West Rose. Given to John as evidence. Blood from the room at 753 Third St. Given to John as evidence. ------------------------------------------------------------------------------- WALKIE TALKIE Inside Miller's office. Used to communicate when on a case in Burt Park. ------------------------------------------------------------------------------- WALLET Inside the desk of the homicide office. Contains your diving certificate to go, well, diving. ------------------------------------------------------------------------------- WARRANT Required to gain entry to hotel room 108. You have to radio in the request to obtain it. ------------------------------------------------------------------------------- =============================================================================== XX.) FAQ GXX00 =============================================================================== Q: Can I do anything with the car at the beginning of the game? A: As you start the game you are in your personal car and the keys are in the ignition. You can actually drive around town with this car until at one point a traffic cop pulls you over and sends you back to the station and placing you inside. You can almost drive anywhere in your car before starting the real game and the developers seemed to have this in mind. [contributed by Kevin Frushour] Q: Why does "Let's Roll" seem so familiar? A: Pre-9/11 you would not have heard about this term much and it is more of a coincidence it appears in the game. However, when the terrorists are threatening the plane you can pause the game and Keith smokes while it says that all cops need to take a break. At that point you can actually unpause the game with the button labeled "Let's Roll". Post-9/11 this can be seen as a battle cry like Todd Beamer used on Flight 93 (http://en.wikipedia.org/wiki/Let%27s_roll) when the terrorists had taken over the airplane. [contributed by Kevin Frushour] =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 Complete (3rd of June 2005) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this. Sierra and the original creators for this game. Kevin Frushour for sending me some interesting trivia. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=