Neverwinter Nights 2: Mask of the Betrayer. This is just a general walkthrough, it does not provide elaborate descriptions of everything you need to do in a given place, nor does it give you extensive strategies for bosses or other enemies. I will, however, say what I did to defeat all bosses I encounter. I've played the game through twice, once as a neutral evil Wizard/Red Wizard/Arcane Scholar, once as a neutral good Wizard/Eldritch Knight/Rouge. Both arcane casters so the way I do something may not apply to you, but it should be manageable since most party members you get just happens to be some kind of caster. All my directions refer to the map. Index: Chapter One: :CHPT01: The Bear God's Barrow :C1P001: Mulsantir :C1P002: Shadow Mulsantir :C1P003: Fight with the God of Bears :C1P004: : : Chapter Two: :CHPT02: Mulsantir, part 2 :C2P001: Shadow Mulsantir, part 2 :C2P002: Wells of Lurue :C2P003: Ashenwood :C2P004: The Slumbering Coven :C2P005: Red Wizard Academy :C2P006: : : Chapter Three: :CHPT03: The Founder's Sanctum :C3P001: The City of Judgement :C3P002: The Final Showdown :C3P003: : : Contact Info and final words :THEEND: --------------------------------------------------------------------:CHPT01:- Chapter One ----------------------------------------------------------------------------- :C1P001: > The Bear God's Barrow: You wake up in a circle of stones, a girl comes forth, just do whatever, bring her with you. Make sure you set up her spells to your preference, a couple I can recommend for now is: Persistent Haste (level 9), Meteor Swarm (Level 9), Polar Ray (level 8) Premonition (level 8), Delayed Blast Fireball (level 7), Disintegrate (level 6), Stoneskin (level 4, if you can't cast a similar spell yourself). Anyway, just move on up the slope and a conversation commences, just compliment whatever Safiya does and place faith in her abilities and you gain Influence with her. Influence is pretty critical in this game, it gives you bonus feats that can do all kinds of stuff, immunity to mind spells, bonus stats, that kind of things. Needless to say, it's very worthwhile and should be encouraged unless you dont want to do it for some RP reasons. Just press on forward, take the right turn, kill the stupid spirit and loot whatever items there are in the room, should be a couple of scrolls if I recall correctly. Go back to the intersection and take a left, kill the stupid spirit and proceed to the Middle Barrow. You'll be sent into a conversation with a wolf, you can just say whatever, the wolf will end up dead to your mysterious powers anyway. From where you are now, take a right and dispose of enemies as you go. You'll end up in a room filled with snow and ice. An Orglash will approach you and initiate a conversation. Just kill him and loot the room (Sacred Pouch). Go back to where you killed the wolf and take a left. Kill any enemies you face and, when possible, go down and into the Imaskari Forges. Clear the upper room first and make sure you get the Hellfire Power and the Imaskari Rod (greater dispel 3 times per day). If you can't unlock the chest yourself, Safiyas familiar can do it for you. Go back into the corridor and take a right. Approach the golem to initiate a conversation. I suggest you just leave everythign to Safiya, have her mix the rejuvenating salve too then just talk to the golem. Hurray, you have just gained a temporary ally. When done, just go back to the Middle Barrow. When back up just keep going up and stick to the left and you should get to the entry to the Imaskari Library. All you need to do down here is pick upp all the scrolls. If you don't need them yourself just have Safiya scribe whatever she can. When you're finished down there, just get back up to the Middle Barrow. There's one room we havn't been in yet so that's where we're headed. When you're there a conversation will begin. You can either use the Sacred Pouch as and offering or just smash the skeleton and face the fury of the spirits. I recommend the latter because it awards the most experience. Whichever way you picked to do this just keep moving and kill everything in your path and you shall arrive at the entrance to the Upper Barrow. Just clear out the left and right sections of the map, there's nothing important to miss here. When those to parts of this level is cleared just proceed to the middle room. As you approach the room a conversation will start. Remember, being kind to people usually gets their influence up. When that is over you should rest up and rebless, there's a boss coming up. This boss is very easy so don't be afraid! You get to talk to him a bit first but it doesn't matter if you pass your diplomacy check, you'll still have to fight him so you may as well be rude to him, just for the hell of it. For this battle I just cast curse of impending blades (with the eldritch knight build) and had Safiya nuke with Meteor Storm (Location) twice, all enemies died very quickly and I emerged victorious. Loot everything and exit the Barrows, we're of to the City! :C1P002: > Mulsantir As soon as you arrive a conversation with Safiya starts. Once done run around and pick up some items from the dirt mounds and speak to the merchant just outside the gate. If you pass the bluff check in the conversation with the merchant you get extremely good prices, both for buying and selling. So don't pass that chance up even if gold isn't rare in this campaign. If you didn't pass the bluff check there is a merchant inside Mulsantir with slighly better prices for you. So, once done with the merchant, enter Mulsantir. Once inside, bring up the map and go to the Bazaar, check both merchants items and buy whatever you need. Azim buys you items for slightly better prices than the other merchant. You don't have to be cheap with the gold, it is readily available in loot and you get a lot from selling various trinkets you find. When you're done with the merchants go to the theater, rest outside and bless up. When you're done with that, enter the theater. Once inside a dialog with a red wizard commences, he isn't very friendly. You can intimidate and use diplomacy to make him go away without a fight but then you'd miss out on the items him and his gnoll henchmen carry. Just kill them all, if you're using a mage you'll have to use breaching spells on the mage before you kill him or you'll waste a lot of spells to pierce his mantle. When they're dead relieve their corpses of the items they have and speak to Magda to get a stone that allows you to enter the Shadow Plane, very nifty. Now, go to the back room and kill the three tupid gnolls you find there, look in every nook and cranny for items you may have a use for. Don't miss the mask laying on the maskmaker's bench. Rest if you need to, then enter the Shadow Portal. (It won't appear until you're close enough). Kill the silly red wizard and his erinyes companion and go into the next room after you've looted both of them. There's also two chests and some scrolls. Here you'll fnd a bench which will initiate a dream sequence should you want to do so. If you pass the constitution check you'll be awarded with a whopping 250 experience (note: sarcasm). When you're finished with that just open the door and go onto the stage to meet a couple of more red wizard. A conversation starts and it will inevitably arrive at the point where you'll have to kill them. I just cast a Wail of the Banshee and all the wizards died right away. Then I blasted the erinyes with polar rays/finger of death. Easy fight. Loot them all then exit all the way out of the theater. Once outside you'll be greeted by three witches who are none to happy about your or Safiya's presence. Either way this goes you'll have to fight Okku's spirit army, but you will also be allowed to take any prisoners out of the jail should they want to fight by you so I suggest we head over to the jail right away. There'll be two half-celestials called Susah and Efram right outside the theater too, accept their quest to find their sister. Now, head for the jail and enter. Speak with the warden inside and head to the end of the hall and open the door. Speak to Gann. Various checks here, including diplomacy and spellcraft, will grant you influence with Gann, most of them are centered around flattering him. Just have him join you and exit the jail. He'll speak with the warden on the way out. Back outside again, check your map for the Temple of the Three marker and go there. Speak with Sheva and inquire about Shadow Mulsantir and she'll mark a location on the map for you. There's a couple of more places to enter but that one is as good as any and I won't have to go through the trouble of describing the locations of the other ones. Head to the marker at night, bless up and enter. :C1P003: > Shadow Mulsantir The main destination here is the Death God's Vault but you can enter a house with an open door on your way there. Check all the scrolls and books on the ground and go to the Corpse. You get a couple of choices here, either just bash the corpse's head in, complete the ritual or free the soul. Freeing the soul is the "good" choice, you also end up with an Amulet of Pure Good, which, incidentally, isn't very good at all. If you complete the ritual you get into a fight which earns you more experience than the good alternative does. Whatever you chose exit the house when you're done and go to the Death God's Vault, it's right where the Temple of Kelemvor is in the Material Plane. There'll be a pair of Nightwalkers guarding the door but they're not that hard. Once they're dead just enter the Vault. Go a bit in and you'll meet Kaelyn, get her to join in whichever way pleases you the most, then exit, we'll be back later but there's not a lot we can do here right now so just head out and back into the Material Plane. Note about Kaelyn: You probably want to get the persistent spell feat on her (Req: Extend Spell) because it allows you to cast persistent prayer and other useful things. Speak with Susah or Efrem, release them from the promise to gain a bit of influence with Kaelyn, the fight is easy enough anyway, you don't really need them, influence is, as I've already stated, very useful. :C1P004: > Fight with the God of Bears This actually pretty easy. Once you're outside Gann will inform you that Okku will be "a bit invincible" until you chop his minions into pieces. So with Gann's advice in mind go face Okku and tell him he shall die because it does not really matter what you say. Kill off everything using AoE spells such as Meteor Swarm, Fire Storm, Firebrand, Wail of the Banshee (yup, works on spirits), etc. Once Gann says you've killed enough of the pesky minions just concentrate on killing Okku. When Okku is dead you're thrown into a convo. Now, unless you're good aligned AND you need a warrior in the party I strongly suggest you drain Okku's soul because it will be made into a nice +10 str belt later on. Needless to say, I drained his soul and I suggest you do the same. Also, if you don't drain his soul, you won't get the ability to drain humanoid souls later on, and you probably want to be able to do that. You can get a barbarian in your party a bit later. After some additional conversation head back into the town. ---------------------------------------------------------------------:CHPT02:- Chapter Two ------------------------------------------------------------------------------ :C2P001: > Mulsantir, part 2. At any time once you're in the town now, a dirty child may come forward to you and ask you to come to his village with him, make sure you get the directions from him, we're going there in a bit. Anyway, head for the Temple of the Three to speak with the witches. They won't be very happy with you in case you devoured Okku's soul but it doesn't have any real impact on the game anyway. Ask about the cure for your affliction and they will mark a new location on your map, we're going there later too. Also, ask about Magda and they'll say she's back at the Veil, so go there. In the Veil talk to Magda and get a key to the Secret room and head to the Shadow version of the Veil. In the first room there is a door that was previously locked, you now have the key that grants entry so head inside that room. Go forward and "talk" to the Golem, you get a little conversation about it. Chose to see what is inside the golem and you'll get an item and the Spirit Mold feat. Put the soul container and brilliant spirit essance (which you should have gotten automatically in the barrow earlier) inside the enchanter's satchel and use the Spirit Mold feat on it. You now get a new item so take that and place it in your pack. If you did devour Okku's soul then place his essence and a belt of your choice into the enchanter's satchel and use the Spirit Mold feat on it again and you'll get a belt with +10 str, very good. Wether you did that or not start a conversation with the golem again and put the re-vitalized soul back into it to get it to work. Talk a bit with it and have it open the first door. Speak with the gargoyles. This conversation can end in a whole lot of ways but you should at least get in the information that the slumbering coven has played a part in this so you'll get their location on your world map too. Possible ways of this conversation ending includes the gargoyles leaving peacefully, you killing the gargoyles or you tricking the gargoyles into one of the other doors, which awards some experience and also strikes me as the funniest of the endings. Once the conversation with the gargoyles are over you should speak to the golem again and have him open the second door. Doing this will cause a defective imaskari golem to appear, kill it and loot it (shocking golem arms). Then open door number three and fight a lesser primal fire elemental for some experience. When that is done you can return to the Material Plane. Now, get out of the Veil back into Mulsantir. :C2P002: > Shadow Mulsantir, part 2. Pick any entry into the Shadow Plane and then head for the Death God's Vault again, this time we're going to clear as good as everything. Once inside head forward into the main room and take a left. Kill off any enemies you encounter and head up, over the brdige. There'll be three death knights there. Talk to them and they will attack. They're not exactly hard, I killed them all off with a couple of casts from Undeath to Death (UtD). Grab the key they had and head back into the main room. This time, open the door to the right with the new shiny key you found. Just press on forward and you will eventually reach the furnace after killing some enemies. Approach the furnace and a lot of spirits will spring forth, just kill them all using some AoE spells, you know the drill. When they're all dead speak to the Priest standing just in front of the furmace. The conversation ends with him ignoring you, had you done this the last time we were here you wouldn't have gotten and further than this. Now, when your spirit-eater abilites have shown themselves however, we can go further so just speak to the priest again. In this conversation it is vitally important that you sympathize with him. Basically you want this to end with you granting him eternal rest, not with you devouring his spirit. Eternal Rest is the same as Devour Spirit except it works on undead, very useful. Once the priest has been put to rest you get to speak with the child again. This will have to end with you somehow getting all the spirits out of the furnace. Either they go into the spirit husk you got if you devoured Okku and will, by doing that, become a new ally for you. This ally can be a Rouge to start out with. If you gain enough influence it can be a Barbarian and later on a Warlock through events in the game. If you didn't devour Okku you will have to get them out by using Provoke Spirit though that will end in the temple being crowded by cremated spirits, which could be regarded as beautiful chunks of experience or something irritating. When this conversation is over, however you chose to end it, go forth to the furnace and sift through the ashes to recieve a replica of the Sword of Gith. With that in hand go back to the main room and go on to the left into the Scriptorium and ring the gong. Speak to the Chief Scribe and end the dialog by granting all of the scribes Eternal Rest. Head back to the main room and open the black door using the Sword as a key and just proceed to the next level. Down here, you should probably save before you try what I suggest now because it could end fatally. Have one character open ALL of the offering runes in this room. This will result in a lot of Shadows of the Void spawning. Don't kill them one by one, it takes an awful amount of time. Instead, wait until you've gotten them all out of their urns and drag them to the middle. Now, just blast them with the most poweful AoE-spells you have in your arsenal. All of my characters leveled up in this room by doing this, I even got half way to the next level. When they're all dead open the locked and trapped door in the bottom part of the chamber. It's pretty likely that you'll use Kaji to pick all locks in this place because there's a lot of doors where knock doesn't work. Cast Greater Heroism and Cat's Grace on him to boost his chances of success. Now, with the door open there's going to be like five Vampire Ancients spawning. These may or may not be hard for casters, it depends on wether you are able to kill them using the UtD spell. Once they're dead just proceed and clear out the Dungeon Cells and the back room and head back to the main room. This time, pick and disarm the door to the left. Head down the corridor and into the first door you come across. In here just kill everything and loot the chest. You can do the same thing in here as you did in the main room so I suggest you do that for some great experience gains. Once that room is cleared you can try to open the next locked door. Chances are however that Kaji won't be able to open it, even with Greater Heroism and Cat's Grace cast on him. It's no big deal really but there are more offering urns with shadows in them so you miss out on that. Wether or not you got in and cleared that room too head back into the main chamber. This time, we're headed up, then to the right. Kill the enemies in the library and swipe it clean of items and scrolls. Go back into the hall and follow it to the end. Kill all enemies in here and loot everything. Once you've done that you can examine the next black gate. That is unfortunately where this incursion ends so you'll just ave to head back out. Once you're outside there's one last thing you can do. Behind the Ice Troll Lodge there'll be some Umbral Hulks, dispose of them and enter the Shadow Portal. Back in the Material Plane there will be some rocks you can break, so break them and loot the skeleton you'll find under the pile of rocks for an amulet. Once you have that head back into the Shadow Plane and back into the Material Plane using any other portal. Now, if you want to try something, which happens to be pretty hard, you can get One of Many into your active party and go to the Ice Troll Lodge and speak with the chief guy in there. In the end he will ask for three brilliant spirit essences to help you. If you give them to him everyone in the lodge will attack you. I pretty much wiped all of them in two Wail of the Banshee but anything with AoE will do excellent. When they're all dead the irritating badger from outside will come in and attack you. This may sound like a joke but the badger grows to be quite large and he does A LOT of damage, he can also take a beating before dying. If you manage to kill him the rewards are pretty good. Among all the other stuff you get there is a belt of storm giant strength (+10 str) and a ring with permanent hase you can put to good use. Ok, wether you did that or not you are now going to leave the town. There are basically three places we can go to, the Sunken Temple with the Slumbering Coven, the Ashenwood with the Wood Man and the Wells of Lurue with the Hill Tribe. Im going to do the third location first so when outside Mulsantir just head for an area transition and travel to the Wells of Lurue. :C2P003: > Wells of Lurue Ok, this is a pretty short section so I'll get right to it. From where you enter you can just go forward and into the farm, talk to the guy standing there to get a Quest (you need Gann for this). You can, however not, complete this quest at this time so just leave the farm and go to the east. Follow the kid you met in Mulsantir all the way until you get to U'juk. If you didn't devour Okku like I suggested you do then U'juk and his tribe will attack you. If you did what I said and devoured Okku then U'juk will offer to teach you a new ability so accept the quest you get. Now, make your way to the top left part of the map and kill all the Durthans. Then go all the way to the top right. Here you will come across three spirit bears. If you devoured Okku they will attack you. If you didn't then you have to bring Okku to them. If you do so you will have to pass some diplomacy checks and what not to not fight them. When the bears have been taken care of loot them and activate one of the ponds you're standing beside. This will trigger a dream sequence, if you have Gann with you then he enters the dream with you. In the dream, just follow the passage forward and speak to the man standing there. Keep going forward and speak to the man again, then approach the child to have three shadows and a shadow reaper spawn. Just dispose of them and talk to the child. You will get a piece of a mask for doing this, we will have a use for that a long time from now. Back from the land of the dreamers into reality, all that remains to do is to leave this place. There is an area transition in the top right corner of the map. Use that and travel back to Mulsantir gates. At the norther exit of the Mulsantir Gates there will be a guy named Shou or something like that, speak to him and accept his quest. Go into town and speak to the Azim merchant. Pay for the wagon and go back outside to talk to the Shou familiy again. Make sure to tell them to take the short-cut through the Hill Tribes bellies :] Now, return to the Wells of Lurue and go to the Hill Tribe village. Loot the wagon as you pass through, it contains some goodies. Keep on going until you reach U'juk and he will award you with a new feat, Devour Spirit. I suggest you try it out on the Uthraki right away. Make sure to use Devour Soul on U'juk when his status reads "Near Death" as this will reward you with "U'juk Essence" that you can use for crafting. Once everything is dead we're headed back for Mulsantir. Go to Azim and buy one bar of adamanitum. Place the adamantium with U'juk's Essence in the Enchanter's Satchel and use Spirit Mold on it. This will get you a ring that isn't all that shabby. Ok, this time we're headed for Ashenwood so go to the docks. Before we're leaving we're going to sort one last thing. Go into the Sloop and talk to the pirates, then kill them. When they're dead go into the back rooms and into the Shadow Portal that is in one of the rooms. Head to the end of the docks and you get thrown into a conversation. You get a little experience for passing the bluff check but you'll still have to fight. So kill them and loot all of them. This should get you a message. Go back to the Material Plane and talk to Shelvedar in the Sloop. Tell him you're going to kill him and follow up on the threat. Then go to the witches and tell them about it, hurray for experience. Ah well, that done head to the docks again and speak with Vaszil. Have him tell you about the boat then use it to get to Ashenwood. :C2P004: > Ashenwood As soon as you arrive at Ashenwood you'll notice that the garrison is under attack so help out the defenders right away. When the enemies are dead speak to Nadaj, she should be right outside. She tells you to speak to Dalenka so go to Dalenka's Dwelling right away as there is nothing else to do. Once instead just speak with Dalenka, this can only end in one way so once done just head outside and speak with Nadaj again and have her explain the situation, agree to help out. Once you've spoken with her, just head into the Ashenwood. When you arrive just make your way towards the middle killing whatever you may come across. Once there go the north-west and speak with the berseker standing by the trees and then head to the Frost Giants on the little island. Talk to the Forst Giant Jarl and end the conversation by challenging him. You'll now have to defend the crown for a while. Just keep spells such as storm of vengeance and incendiary cloud running and kill the giants as they come, it's not that hard really. Once you're done, make sure to demand tribute from the Jarl because it will reward you with a set of pretty good gloves. When you have the gloves you have no further need for the giants so you can just tell them to sod off. Pick up the flask from the fountain thingy and put a volatile spirit essence inside in it's place to restore the barrier protecting the island. Oh, by the way, the reason we're challening the giant for leadership instead of just killing them outright is because it gives you a feat that grants a permanent bonus to charisma. With that done head back to the middle and head for the south-western part of the forest. In the very corner of the map you'll see two guys. If you're evil don't side with the berseker, actually, I didn't side with the berserker any of the times I went through the game so if you know what happens if you do let me know. Anyway, when the berseker is dead the gal turns into a werewolf and you'll have to kill that one too. When you've defeated it you can chose to peel its hide off (very evil). Whatever you do, head north and into the little cave that is there. Inside just go through the cave killing everything. If you're having trouble with the paragon creatures any kind of death-magic works reasonably well even if you're not specialised in necromancy. Get the Legendary Blood from the Paragon Beast of Malar and exit the cave. Once out of the cave head to the south-east and enter the Burning Grove. The least irritating way to deal with this is just to speak with the fire guy and help him burn everything down then just speak to him and absorb his spirit. Pick up the bark cinders and charred branch before you leave too. Back into the Ashenwood, there's only one place we havn't been at so head for the south-eastern part of the map. Clear the area of baddies and talk to the treant laying on the ground. Ask about cleansing the blight and anointment then leave him, he will give you some blighted leaves before you leave. Now, head back to the garrison and towards the pier, just by the side of the pier there will be a map transition so use that and travel to Immil Vale. Once at Immil Vale just follow the trial downwards until you arrive at the tree and speak with the witches that appear. Now, mix your anoinment, I was only ever able to do this in the good way so information on how to do it in the evil way would be appreciated. To do this the good way use the bark cinders and blighted leaves on the flask you got from the frost giant island and then use the resulting item on yourself and apporch the tree and pray to Chauntea. Head for the middle of the map, there will be a big rock that triggers a conversation with Gann when you approach it. Rest beside it and you will be thrown into a dream sequence. In the dream just head onwards following the path and you will arrive at a small clearing. A conversation will be initiated and you will be forced to fight four guys. Kill them off and speak to the red robed lady to recieve the second part of the mask. When the conversation is over the dream ends and you are back in Immil Vale. That done head to the bottom right corner of the map and enter the snow cave. In here just kill and loot everything and head back out and to the two witches at the tree to grab a reward, then head back to Ashenwood using the area transition right behind the tree. Head into Ashenwood and go to where the blight is, speak to Gnarlthorn again and use the bottle you got from the offering on one of the trees. This will cause some blighted trees to pop up so just dispose of them and head back to the garrison. Once back at the Garrison speak with Nadaj and do what she says, speak to all the guards, if you can convince four of them you get 1000 experience. You can't convince all five so there's no point in trying. Once you've spoken to all of them just head into Dalenka's Dwelling and tell her that she is a filthy durathan spy and head back out again. Once outside kill Dalenka and her stupid bodyguard. You will now be betrayed by Nadaj and you'll have to kill whatever bersekeres you convienced earlier. When they're dead head back into the Ashenwoods again. Back in the woods head for the middle where you will find Nadaj standing by the big tree. She goes on a bit and you will have to kill her and the tree. I suggest putting up a storm of vengeance and summoning whatever things you can summon and then proceed to kill all the saplings and then finally kill the big tree in the middle. When it's dead the Wood Man comes forth and you will get some more information on what is going on. You can either heal the Wood Man, which will give you the Bestow Life Force feat, a feat I didn't use a single time when I played through the game as a good aligned character. If you devour the Wood Man instead you get Spirit Gorge which allows you to devour multiple spirits at once, this one I used quite a lot on the other hand. Whatever path you pick it's time to head back to Mulsantir and speak to the witches. Depening on what you did to the Wood Man they'll be either outraged or happy. You get experience either way so it's fine, now it's time to head to the Sunken Temple to confront the Slumbering Coven. :C2P005: > The Slumbering Coven Head out of town and to one of the area transitions and travel to the Sunken Temple. Once there comb the beach for some items and talk to Fentomy, after that rest until night and enter the Shadow Portal to enter the Shadow Plan once again. Arriving at the Shadow Plane there will be a bridge over the water now. Fentomy will be standing in front of the bridge so go speak to him and accept the quest that he gives you and proceed to open the coffin by the side of the bridge. You will be awarded 1000 experience for disturbing the rest of a vampire and you'll have to fight the vampire, so just kill him, he is not a match for the epicpowers you probably have reached by now, but to be honest not a lot of things in the expansion are hard. Anyways, loot the dusted vampire and his silly servant and start marching over the bridge. On the other side there is a merchant who will speak to you. Sell some junk you don't need and browse his goods for anything you might need at this point. Now, you can do two things, either talk to the guards and come to an agreement about getting the others to leave or just follow the bridge to the right hand side of the building and use the key you got from Fentomy, that's what I will do. You don't miss out on anything and it is faster than dealing with all the filth standing in line to get in the normal way. You will now find yourself in what is called the Skein. Just move the only way you can once in here and you will be assaulted by a couple of enemies. Keep on walking until you get to a fresh corpse on the ground. You can't do anything with it at this point but you will be able to do so a bit later so just keep in mind where it is for now. Once you get to the first intersection head for the left and the Earth dude marker on the map. Once you get there, use the panel and take the lever, don't let it free and don't break the panel. Killing it is the fastest way out but it is also the least profitable. Pick up the golem part on the ground too. With your new shiny rod in hand head to the right instead, past the intersection where you took a left. Head for the intersection in the bottom right of the map, once there take a left and into a room with a strange device, if Safiya is in your party she will tell you how it works, if not you will have to pass a lore check. Just grab the globe from the device and head back to where the fresh corpse was and fill the globe with blood. Now, if you have killed any air elementals in the Skein head for where you killed it and fill the globe with the dust the elemental left (You have to fill the globe with the blood first, then the dust, or it won't work.). If you havn't killed one yet you'll have to find one. Head back to the device and put the globe back, then pull the lever. When done make sure to examine the device panel again to get some useful essences. Head back out into the halls and make your way into a somewhat big square room, in here is a new fresh corpse so remember where it is. Now, head to the very top and to the right into the short corridor that seems to go off the edge off the map. In that corridor there is a door which leads to the second device. Get the globe from it and put the lever back in, then go fix the globe with some blood and dust and power up the device again. Again, remember to get the essences from the panel once you're done. Now we're going to the map marker called the Sleeper, you'll have to go the long way around clockwise. Once you're in the chamber of the sleeper you'll get into a conversation. I found it very funny to just taunt them into attacking me by saying Gulk'aush over and over. Loot everyone and make sure you get another lever which we will need for the final device which is found in the top left corner, so head over there and power that one up too. Leave the sleeper for now, we'll be back in just a few minutes. There is a fresh corpse in the very room that the device is in. And for the last time, don't forget to get the essences from the panel. If you've repaired all three devices the water in the Skein will drain leaving you free to loot all the bloated corpses that were previously floating around in the water. I suggest you start with the one closes below you and clear all of the in a clockwise fashion as that will make the last one lead to the middle which is where we are headed anyway. Enter the middle room to enter a conversation with Gulk'aush, smite her good and then get into a conversation with her again. You can kill her if you really want to but you'll lose a lot of influence with Gann and it's not really worth it, the essence you get isn't really turned into something that useful. You'll now get the Hags eye and with that in hand we're headed back to the Sleeper. At the sleeper One of Many will want to devour her, tell him you'll consider it and enter her dreams instead. Talk to her about rescuing her and whatever then return to the Skein again. You can now either kill her, which awards you a tiny bit of experience, devour her and gain a pristine spirit essence or you can let One of many devour her to gain the ability to turn into a Warlock which I find to be the most useful of his class choices. He also gains the ability to enter dreams with you. You get 500 experience no matter which way you do it so you might as well let her be devoured in either way. Head back to the room where you fought Gulk'aush and take the stairs down and follow the path, pick up the golem parts on the ground and continue until you get to the door that leads back to the Slumbering Coven. Exit the room you are in to face off against some easy enemies. Kill them and go up to where the Coven is and try to speak to one of them. Gann will speak a little and you'll get to enter their dream. You find yourself in the back stage part of the Veil, speak to Magda and then head out on the stage. It doesn't really matter what yuo say, just fight and talk to the actors again then head into the portal that opened and you will be in the chamber of the coven again, though not in the waking world. You can pick to enter either the bard's dream, the mindflayer's dream or the wizard's dream. I'm going to clear the bard's dream first so just head over to where he is and opt to enter his dream. Once inside he wants to play a game called Hells with you, it's basically a game of logic. Win three times in a row and you will have completed the bard's dream sequence. You don't really have to win here but I don't think you can get the dream dagger unless you do. Exit the bard's dream and enter the dreamscape portal that has appeared in the chamber of the coven. You find yourself in the lower levels of the death god's vault. Head over to the guy standing in front of the Betrayer's Gate to start a conversation. Just kill whomever you have to kill in the end and exit this dream. This time we're going to enter the mindflayer's dream so run up to him and do so. In this dream you can either help the mindflayer or just kill it. But then again, I don't think you can get the dream dagger if you kill him. When you've safely led him to the other end of the room just exit this place and you're back in the chamber of the coven again. Enter the new dreamscape portal found where the last one was. In this dream run up to the wall of the faithless and have a conversation with Bishop. In the end you'll have to kill two fiends so just dispose of them and examine the wall where bishop was, select the option to pry the item free to recieve the third part of the mask then exit this dream through the portal. Now, either enter the wizard's dreams or speak to the coven, if you want the dream dagger you'll have to clear the wizard's dreams too so that's what I'm going to do. Once in the wizard's dream talk to Faras and agree to help him, then talk to Enzibur and get a copy of the Infernal Contract. Read all of it through to the end and then talk to Faras again. Talk about rules and if Enzibur may have broken any of them. Talk to Enzibur again and inquire about the contract and Baatezu law then return to Faras and go through all favors he has been granted. Actually you only have to ask about the details of the third and fifth part of the contract. I don't know if this part is possible to complete for a "dumb" character but you're supposed to arrive at the conclusion that Enzibur violated Baatezu law by forcing Faras to fulfill the last part of the contract since Faras wanted his former master to "go away", not die. If you successfully complete this dream and the former two you will be awarded with the dream dagger, a weapon which can turn into any weapon YOU can use. Meaning you can't give it to a companion and have them turn the dagger into a weapon they can use but you cannot. Your main character needs to be able to use it for it to appear in the list of weapons available. This dream is finished, head back to the chamber of the coven. Now, speak to the coven, ask a lot of questions. I'm now going to suggest something, it doesn't really matter if you're good or evil, chaotic or lawful, since this doesn't affect alignment. I suggest you chose to end the coven's dream and kill them. We're not just going to kill them though, I suggest you drain their souls. You don't have to drain all of their souls but you want at the very least five of them. This allows you do craft a mask like this: Eyes of the Coven +9 Charisma +9 Intelligence +9 Wisdom Spell: Premonition 1/day Spell: True Seeing 1/day Spell: Weird 1/day It is argueably the best item in the game and well worth the time it can take to get it provided you have Devour Soul and Spirit Gorge. It is possible to do with only Devour Soul but it will take a very long time at best. My suggestion is to have Gann cast Mass Drown right away, hoping to hit at least 3 of them with it, then hit the same three with Spirit Gorge and retreat into the room you arrived into when you got out of the Skein and wait for the timer to cool down. When that is done get back out and do this to two more of the coven hags. When you have five essences of the coven kill whatever is left of. Put the five essences into the enchanter's satchel and use spirit mold on it to create the eyes of the coven. Now we're done here, just work your way out fighting the hagspawn and other fiends you come across untill you reach the exit. Exit the building and kill the enemies right outside and head over the bridge and return to the material plane. Talk to Fentomy but don't bother trying to find a peaceful solution, we want to kill him because he drops a cloak that is pretty good and the experience isn't all that shabby. When he's dead we're headed to tie up a loose end over at the Well of Lurue. Go into the farmers house and enter Anya's dream. Just proceed to the glade. Ideally you want to pass the two diplomacy checks and start a contest of who loves Anya the most. Then just exit the dream and talk to Anya, then talk to her father to get the rewards for this quest. This section is over, head back to Mulsantir again, the Academy of Shapers and Binders awaits. :C2P006: > Red Wizard Academy Enter the Shadow Plane using the portal in the Veil and go to the portal room. Have the Keeper of Doors open the fourth door and direct it to the Academy of Shapers and Binders. The passage will be sealed so just tell the golem to break the seal. Now, enter the portal. I can't help but wonder why an instant travel spell removes all buffs, it's stupid, what I'm trying to say here is that you will be dispelled so rest before you enter the portal. Once there just push forward, kill the guards to the first gate, enter the gate and kill the guards in front of the second gate. Open the doors using Kaji or your profiency for bashing things. Enter the Academy. Inside you'll see Master Djafi, run over to him and talk to him. He'll give you the current status of what's happening in the academy and then walk away. The first place we're going to is the first room on the right hand side, in the bottom right corner. Kill the enemies inside, they have very low fortitude saves so you can just cast some spells like finger of death or wail of the banshee... or just slap them over the face with the flat side of a very big axe to send them into the afterlife. Loot the room to get a Mysterious Device, use the device on a brilliant spirit essence to get the Malleate Spirit feat. When you have the feat place the Wood Man essence and Charred Branch in the stachel and use Spirit Mold on it (Yes, Spirit Mold, not Malleate Spirit, you just need Malleate Spirit to do this for some reason) to get the Staff of Ashenwood. Just head back out of the room and go into the next room on the right hand side. In this room there will be a class in session. A conversation starts and the teacher wants you to demonstrate your soul eating abilities on one of his less talented students. Either do as he says or tell him you'll only do it on an undead creature, in which case he'll call forth an undead for you to devour. For doing this you get his keyring which opens a few doors around the academy. One of those doors are in the same room as you found the Mysterious Device so go back there and relieve that room of any valuables you find. Go back into the hall and enter the next room on the right hand side to find yourself in the Golem workshop. There is a contest of sorts taking place here, we will be back later so you can just grab all the items in here, don't forget the room in the back. Head back out and check the last two rooms on the right hand side of this floor of the academy, one of them contains enemies and the other one doesn't contain anything of interest to you. Time to check the rooms on the left hand side. Starting from the bottom left one just empty the room in the back for an item and head to the next room on the left hand side. In here, speak with Selkhit and have her explain what she is up to. Then enter the mephit room and solve the puzzle. The only tip I can give here is that if you speak to one of the mephits over and over very quickly it won't move so you can lock it in place until the one you want to switch it for comes close enough on the other side. When the puzzle is solved grab the Fragmented Soul from the Soul Holder in the previous room. Back into the corridor kill the enemies in the top left room and loot the junk in there, then head to the Headmistress' Tower. Up here examine the book on the floor and pick the "Replication" option. Passing the Lore check earns you nothing expect some extra text that you will do splendidly without, pick up the key you find in the book though then head over to the door and try to open it. This will give you a new quest that we are to solve. Head into the Instructors' Quarters now. If the room is dark and you can't make your characters move into it use the WASD-keys to move yourself into the room this will put it back to normal. Once in the Instructors' Quarters head for the room in the very bottom left, this is the Soulless Ward. Speak to Bebtu and accept his quest to find his soul so you can get the one in him. You could just kill him but this is an easy quest and it awards more experience than killing him outright so bear with it. Also, examine Jerro laying on his bed in the corner. Exit the room and head for the one across the hall instead. Open the door in that room and turn the mirrors so a beam of light would get relfected out of this room assuming it would fire on the first mirror from the contraption you see. Go back into the previous room and turn that mirror so it would bounce a beam coming from the bookshelf into the room with the contraption. Then blow the bookshelf into smithereens and open the door behind it, turn the next mirror in the same fashion as the last and follow the turn into the next room. Turn the mirror in here so it would go out of the door we havn't opened yet. I shouldn't have to say this but it is critically important that you don't close any of the doors you've opened here, it will mess things up and you will have to open them before we can proceed again later on. Open the door that goes back into the corridor now. Head into the big center room of the Instructors' Quarters. This big room has doors to four smaller rooms. Go into the bottom right one of these four. The chest in here is trapped, keep that in mind, get the soul housing out of it. Blow the bookshelf up and go into the door. Keep going into the room and Inarius will appear. He usually starts out with casting the insanely irritating Etherealness Spell which makes him impervious to any attempts to attack him, there is, however one way around this. He can still be hit with Wail of the Banshee, exploit this to your hearts content. If you can't use Wail of the Banshee you'll have to wait until he casts an offensive spell, then kill him. Head back into the center room and go into the bottom left one. There's a vase which is trapped in here. In that vase there is a Soul Housing we want, make sure you take that with you. The top right room is next, just kill and loot the stuff in here. Top left room now. In here there are two devils. Ask them about Jerros soul and they'll make you a deal. If you pass an appraisal check they'll lower their price to 20'000 gold and 2 souls. If you can manage that just make the trade right away, otherwise we'll be back with a third soul in a little bit. Next, ask them about souls with unique flaws and they'll make you yet another deal, you have to give them a rich, poor, self-centered and selfless soul. Not four of them, one with all those traits. That will require some special work as you may be able to guess. Now, that being done head into the room at the very top right of the Quarters. This is Safiya's room, just pick up the golem parts from here and head into the room across the hall. In this room all you can do is kill some enemies and pick up some loot, something you should have had a lot of practice with. Back into the halls and enter the very top room, not the stairs. In here you will find a contraption looking like the one in the other end of the Instructors' Quarters. There will also be an orb in this room, pick that up so you can activate it from afar. Turn all the mirrors in this half of the Quarters so the beam would be reflected from this device across the great hall and, hopefully, into the device at the other end. When you've done that, place yourself on the device in the same room as you go the orb, then activate the orb. The related quest should be updated, if it isn't then you either were not standing in the middle of the device or you didn't turn the mirrors like you should have. If the quest does indeed get updated run to the other side and speak to the image that will have appeared. This nets you the Incomplete Soul. Head back into the Classrooms area using the stairs at the very top. Once there go to the Golem Laboratory. Go to the golem making table and build your golem. You'll need a pair of legs, arms, a torso and a head as well as a spirit essence of any kind. You can get the spirit essence back later so don't bother to be cheap with it. For the record I used these parts:
Galvanized Torso, Swift Legs, Shocking Arms, Scorching Gaze Head and a
Pristine Spirit Essence.
Just put the stuff on the table and use the hammer of golemcraft on it. Talk
to the Golem and have Safiya power it up further. Now, talk to Artesh and say
you have a golem and wish to compete. If you don't get the option to say so
ask him how to make a golem, then exit the conversation and talk to him again.
There are five enemy golems to defeat and you could probably kill all of them
without healing in between. If you need to heal the golem just speak to it in
between the battles and Safiya will fix it up for you. When you get to the
fifth fight you can opt to place a side bet, this can get you 100'000 gold or
Artesh's soul should you need or want it. (You need it if you didn't pass the
appraise check with the Devils, there is another way to get additional souls
but this is more fun.) When all battles are over head to the Golem and chose
to disassemble it. You can trash the golem parts, no futher need for them.
Head into the Soul depsoitory, it's the big greenish room in the middle of
this level. In here check the Soul Housings for Soul number 346. Take that
with you and head back to Bebtu in the Soulless ward. Give him the soul to get
the Surrogate Soul. Since you're here you can give Ammon Jerro his soul back
too. If you didn't get Jerro's soul yet do the trade now, you should have the
three souls you need if you didn't pass the appraise checks.
Head to the classroom area again and enter the room we havn't been in yet, in
here you will find Poruset, ask him about fusing souls and he should give you
a work order. Go to the Soul Depository again and show the Caretaker the two
notes you should have at this point, one from Bebtu, one from Poruset. You can
now take two souls with you so bring along Soul #127 and Soul #91 and go back
to Poruset and have him merge them. You'll get the fused soul. Bring that soul
to the Devils to get the final soul you need, the Marked Soul. The Devils do
actually run a shop, buy all the essences they have, you may have use for them
and there is money in ample supply as you should hve noticed.
Head into the Headmistress' Tower again and put all souls into the door. A lot
of wizards will appear and a conversation takes place. Kill all you have to
fight and head through the portal.
Push forward and up onto the Big skeleton, which happens to be Myrkul. A
pretty lenghty conversation takes place. It can end in a couple of different
ways. You can either leave Myrkul as he is, you can grant him eternal rest,
you can devour his soul yourself or you can let One of Many do it. I never
tried the first option, the second one give you Myrkul's Essence, which I've
found no use for. If you devour his soul you get the ravenous incarnation feat
as well as the essence. If you let One of Many devour his soul you gain
massive influence with One of Many.
Conversation is over, kill the guards at the end of the spine. If you speak to
One of Many he says he wants to speak to you alone, just tell him this is not
a good time and we'll do it later instead. For now, just head into the portal.
---------------------------------------------------------------------:CHPT03:-
Chapter Three
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:C3P001: > The Founder's Sanctum
Kill the guys in this room and head into the next. Kill the enemies here as
well and turn into the room on the left. Step onto the teleporter and kill the
enemies in this new room. Step onto the teleporter again to get back to where
you were. Take the top door this time and kill the enemies in this room as
well and step onto the portal when you're done. Kill the Nightwalkers in this
room and grab the item in the chest. Step onto the portal and you're back
again. In the bottom wall of this room there is a semi-hidden door. Open that
and step onto the portal in there.
Enemies again, kill them and proceed into the next room. Talk to Araman, no
matter what you do you'll have to fight him. Just dispose of the enemies. I
got all of them with a single cast of Wail of the Banshee
Step into the next room to meet the founder. A lot of things are explained for
you here. You can try to devour her soul but it won't work. I have suspicions
that you can actually manage to devour her soul if you have the ravenous
incarnation feat but I have yet to try this out. When the conversation is over
loot the room behind the portal and step into the portal and you'll be back at
the Veil again.
Exit to the Material Plane. Rest. Save. Leave all party members except one of
many behind. Talk to One of Many and speak to the new voice, which happens to
be Myrkul, hardly surprising. You'll now have to defeat him in combat. The
reason that we waited until now to do this is that you can get your members
back since they're here in the Veil, just talk to them. When One of Many is
defeated tell him you'll be watching him or you'll lose influence.
:C3P002: > The City of Judgement
Head into the Shadow Plane again and go to the Detah God's Vault. Make your
way to the lower level and then to the Betrayer's Gate. Open the Gate using
the Silver Sword of Gith.
I'm not totally sure about this but I think the game checks for influence with
all your members at this point. If you have too low influence they may not
follow you, that's what I'm guessing anyway but I always keep my influence as
high as possible. Anyway, just enter the Fugue Plane.
You'll be greeted by Zoab, one of your generals. He explains the situation to
you, go and parlay with the enemy forces. You can pick sides here, defending
the city awards you with more experience and better items, it's more fun too
because you get to face off against more powerful foes. Also, if you join the
defenders you can bring Araman with you. The only reason you may want to join
the attackers is because you want to try what you didn't do the last time,
also you get a very nice dagger if you stay with the attackers and do the gate
part first. It sports a +10 enhancement bonus and keen properties as well as
some minor junk. It also has a very cool description too.
I'll assume you join with the defenders anyway because it's more fun so that's
those are the forces I'm going to side with for this walktrhough. Both options
are very straigth forward anyway.
Kill Sey'ryu, he moves slowly and he sucks, he drops a very nice armor though.
Now you have to defend the city gates against hordes of demons, not that many
demons though. Ammon Jerro will come and help you if you got his soul back in
the Academy. Kill the demons and rest, then head to the Basilica of Lost Hope
or whatever it is called, I forgot.
You are plunged into a conversation with Zoab, you can bless after the convo
though because he doesn't attack until you get closer. Kill him and loot him,
there's also a sarcophagus that you could miss so I thougt I'd point it out.
Next, head to Eternity's End.
Once you get there you're told what Rammaq is up to, just search all the
vaults to find him. He was in the top left one when I did it but I suppose it
could vary from time to time. As for a strategy for him, I just cast Vampiric
Feast and he died, pretty lame if you ask me. You should now get a message
from the scrivener that you are invited to his place, which happens to be
located here at Eternity's End so head over to where he is at talk to him.
You now get the location of your spirit, head to an area transition and move
to where your spirit is. Once there you get to talk to Kelemvor, you can
pretty much say what you want, it will end in the same way anyway so head over
to the wall and start tearing your soul down. Once done it will appear on the
ground, it may be hard to see but it is there. Active the soul and you'll be
thrown into a dream again.
:C3P003: > The Final Showdown
You arrive at Crossroad Keep. Speak to the woman in red and lised to what she
has to say. Now you'll have to defend your former companions from the
manifestations of hunger. If one of your companions fall you'll lose Spirit
Energy so work as quickly as possible, time is of great importance here.
They are not immune to death spells but they don't die even if they fail their
saving throw for some obscure reason so rely on spells like Meteor Swarm,
Maximized/Empowered Firebrand or Delay Blast Fireball. Once all the
maniestations are dead the Faceless Man will appear. Kill him, rest, rebless
and enter the keep.
You'll now be in West Harbor, same deal here, same strategy. Once they're all
dead the Faceless Man appears again. Once defeated the Founder will appear,
speak to her and she will assemble the Mask of the Betrayer for you. It pretty
much renders you immune to the final boss so I suggest you only use it if fail
without it. Now, rest, save, rebless and enter the portal.
Ok, this is it, the final boss, such a shame he isn't that hard anyway.
Depends on how you do it I suppose. I had one of the characters fire spells at
him while the other one ran around hasted with the boss following him/her.
Very lame, but also very effective. If you can summon something, this is the
time to do so. The good thing about running around like this is that he can't
drain your spirit energy if you are too far away. If you don't want to employ
this strategy remember to drain the boss to maintain your own spirit energy.
There is no cooldown on your spirit-eater abilities in this fight.
Once the boss' health drops to zero he regains some of it and he spawns a
lesser version of himself that you'll ahve to kill. He does this three or four
times before he dies. You are thrown into a conversation of sorts where you
decide how the game shall end. When you have made your choice I suggest you
export your character before stepping through the final portal.
Enjoy the ending.
:THEEND: > Final words and contact information.
Hope this helped you somewhat, I had fun writing it, this is my first actual
submission to GameFAQs, have some other walkthroughs I never bothered to send
in because the game was already covered by others, so this is a premiere for
me and I think it turned out pretty well.
Suggestions, input and feedback can be sent to:
mehkra@gmail.com or 1@mehkra.com