Beastiary for Might and Magic VIII v1.0 ©2003-2013 Robert M. Shivers / Æther SPOON! me@aetherspoon.com All copyrights are of their own respective owners. For use only on GameFAQs [www.gamefaqs.com] and inside select FAQs. If you wish to use this guide inside of your FAQ, please contact me first for permission! Thank you for your patience, as none of us want guides stolen. ------Revision History------ Revision History: Version 1.00 - Wow, I can actually update ancient guides! Added data from data files in MM8; should be almost complete. Version 0.26 - As HelixSolid pointed out to me, I forgot something in Alvar. Version 0.25 - Added Shadowspire. Version 0.23 - Added Regna. Version 0.20 - Alteration of layout to make it readable. ^_^; Version 0.10 - Creation of this beastiary. ------------TABLE OF CONTENTS------------ | I. Notes and Questions | | II. Monsters by Zones and Dungeons | | 1. Dagger Wound Island Zone | | a. Abandoned Temple | | b. Uplifted Library | | c. Plane of Earth | | d. Pirate Outpost | | 2. Ravenshore Zone | | a. Dire Wolf Den | | b. Chapel of Eep | | c. Escaton's Crystal | | d. Smuggler's Cove | | e. Merchant's House of Alvar | | f. Tomb of Lord Brinne | | 3. Alvar Zone | | a. Dark Dwarf Compound | | b. Ogre Raiding Fort | | c. Wasp Nest | | 4. Regna Zone | | a. Abandoned Pirate Keep | | b. Old Loeb's Cave | | c. Passage Under Regna | | d. Pirates Stronghold | | e. Small Sub Pen | | f. The Tower | | 5. Shadowhaven/Twilight Zone | | a. Mad Necromancer's Lab | | b. Necomancers' Guild | | c. Vampire Crypt | | d. Yaardrake's Cave | | 6. Ironsand Desert | | a. Plane of Fire | | i. Castle of Fire | | ii. War Camp | | b. Troll Tomb | | c. Cyclops Larder | | d. Chain of Fire | | e. Ilsingore's Cave | | 7. Garrote Gorge | | a. Dragon Hunter's Camp | | b. Dragon Cave | | c. Naga Vault | | d. Grand Temple of Eep | | 8. Murmurwoods | | a. Plane of Air | | i. Castle of Air | | b. Temple of the Sun | | c. Druid Circle | | d. Ancient Troll Home | | 9. Ravage Roaming | | a. Plane of Water | | b. Balthazar Lair | | c. Barbarian Fortress | | d. The Crypt of Korbu | | e. Church of Eep | | 10. Plane Between Planes | | a. Escaton's Palace | | b. Prison of the Lord of Air | | c. Prison of the Lord of Fire | | d. Prison of the Lord of Water | | e. Prison of the Lord of Earth | | f. New World Computing | | III. Monsters by Name | ----------------------------------------- ------Notes and Questions------ My, it has been quite some time since I've last stepped foot in Jadame. After some prodding from someone working on a full MM8 FAQ, I decided to try and update this guide. An hour later after I remembered why I hadn't updated the guide (it takes a long time to hunt down all of those creatures), I decided that there must be a better way. I found it via extracting the files inside of MM8 that the game itself uses for stats. From there, I wrote a script (in Powershell, if anyone was curious) that parsed the output from that gigantic tab-delinated value table that MM8 uses and received data in a more useful format. After fixing a few typoes and glitches, I've outputed the data into the FAQ below. Please note - this is directly from the game's files. That means a few things: 1) Data in here is probably more accurate than ID Monster. After all, this is how the game actually creates the monsters, rather than the info you get out of the game. I also have extra things like the explosion-on-death damage. 2) Not everything in here is going to make much sense, and usually that's because New World Computing (NWC - the creators of the game) screwed up and made a typo or other type of mistake. For instance, the ranged attacks from Regnan Pirate Mages that look like a bolt of element coming at you? Those are actually PHYSICAL attacks - they're basically hitting you with an arrow. 3) There is still data I haven't figured out. For instance, Will 'o Wisps have random loot tables, even though they don't leave behind dead bodies - I haven't found the column in the monster table that dictates what leaves bodies behind. Also, random spawn-drops like Naga Hides and such aren't listed because I haven't actually found anywhere that specifies them. 4) Not everything is used. I have found MM6-related things in the files of MM8 even; it is pretty obvious that they just copy/pasted from MM7 and changed a few things. MM8 was also a very rushed game, so a lot of the game feels incomplete - mostly because it is incomplete. I still haven't found any Couatls on the outside of Dagger Wound Island, for instance. A thank-you goes out to HelixSolid, who pointed out to me that I forgot one of the dungeons in Alvar... why do I never remember that one? :P I'm missing all of the unique creatures; I haven't found them in the files of the game yet, and I don't want to post the potentially-false information found in ID Monster (not to mention that several of these are, well, dead in my games). How to use the guide: If you're trying to find where such-and-such enemy exists, hit Control+F and type in the name of the creature. From there, copy the class name and find that instead. You should find other creatures of that class (sometimes having the same name even) along with their locations in the game. This is rather useful for the Bounty line of miniquests. Weird/interesting things found in the files: 1) All of the intro to Might and Magic VI. 2) NWC's obsession with calling things "Boob". 3) NWC not knowing how to spell the word "Peasant". 4) Trial notice inside of the game, saying that your game has expired and to call someone at NWC for more details. 5) A listing of what those wells that appear to do nothing actually do - for instance, the one in Dagger Wound gives you 1000 gold as long as you have less than 100 gold on you + in the bank and you have luck above 14. 6) They left in a lot of data regarding Blasters, Stealing, and Unarmed. 7) Discovering that basically three people did almost all the work on MM8. 8) They removed the ".. of Power" enchantment from MM8. No clue why. 9) Random name generator list. There are four times as many male Knight/Cleric names as any other type. They even have random Dragon names, but they're identical to the random Dark Elf/Necro/Vampire names. 10) Might and Magic VIII's data files (which control how the game works) were written in Excel. No joke, they even have references to it. Terminology: [Level x] indicates a series of visually identical creatures that have differing stats - usually peasants. Separated by level. (Guard) indicates that these creatures are guards in the area - kill something they are guarding and they will retaliate. (Innocent) indicates that these creatures are innocent bystanders in the area - usually peasants, but there are some dungeons with other innocents. ------Monsters by Zones and Dungeons------ Note: Unless otherwise specified, the chance of a surprise encounter (that is, sleeping and being rudely awakened by monsters) is 10%. There are a few places in the game where it is 0% (as in, you can never be awakened), and one that is 20% (I'm thinking typo). ****************************** ***Dagger Wound Island Zone*** ****************************** Outside: Lizardmen Warrior Class Wimpy Pirate Warrior Male Class (100% for surprise encounter) Couatl (winged snake) Class Note: I have never seen a Couatl outside in the zone. The game has it on its encounter table, however. Inside: Abandoned Temple Serpentmen Class (50% for surprise encounter) Couatl (winged snake) Class (50% for surprise encounter) Uplifted Library Triton Class (100% for surprise encounter) Malevolent Boulder Class Plane of Earth Earth Elemental Class (50% for surprise encounter) Malevolent Boulder Class Juggernaut Class (50% for surprise encounter) Pirate Outpost (only available after event) Wimpy Pirate Mage Male (34% for surprise encounter) Note: This is the only place in the game that you can find the Wimpy Pirate Mages (Seer/Magi/Wizard). Pirate Warrior Male Class (33% for surprise encounter) Pirate Crossbowman (Female) Class (33% for surprise encounter) ********************* ***Ravenshore Zone*** ********************* Outside: Centaur Class (50% for surprise encounter) Note: This is the only place in the game that you can find Centaur-class creatures. Dire Wolf Class (50% for surprise encounter) Dark Elf Warrior Class (as Guards) Dark Elf Peasant Female Class Human Mercenary Class (special event only) Inside: Chapel of Eep Wererat Ratman Form Male Class (33% for surprise encounter) Wererat Human Form Male Class (34% for surprise encounter) Wererat Rat Form Male Class (33% for surprise encounter) Dire Wolf Den Dire Wolf Class (100% for surprise encounter) Wererat Ratman Form Male Class Unique - Pack Master Escaton's Crystal Crystal Walker Class (50% for surprise encounter) Crystal Dragon Class (50% for surprise encounter) Smuggler's Cove Wererat Rat Form Male Class (34% for surprise encounter) Wererat Ratman Form Male Class (33% for surprise encounter) Wererat Human Form Male Class (33% for surprise encounter) Merchant's House of Alvar NO CHANCE OF SURPRISE ENCOUNTER! Dark Elf Peasant Male Class Dark Elf Peasant Female Class Tomb of Lord Brinne NO CHANCE OF SURPRISE ENCOUNTER! No spawns. All inhabitants are unique. Note: This is an easter egg / memorial dungeon for a member of the NWC forums that passed away during the creation of the game. **************** ***Alvar Zone*** **************** Outside: Dark Elf Warrior Class (as Guards) Ogre Warrior Class (50% for surprise encounter) Wasp Warrior Class (50% for surprise encounter) Dark Elf Peasant Male Class Inside: Dark Dwarf Compound Malevolent Boulder Class Dark Dwarf Class (100% for surprise encounter) Ogre Fortress Human Mercenary Class (10% for surprise encounter) Ogre Warrior Class (50% for surprise encounter) Ogre Mage Class (40% for surprise encounter) Unique - Irabelle Hunter (Innocent) Wasp Nest Wasp Warrior Class (100% for surprise encounter) **************** ***Regna Zone*** **************** Outside: Pirate Crossbowman (Female) Class (33% for surprise encounter) Pirate Mage Male Class (33% for surprise encounter) Pirate Warrior Male Class (34% for surprise encounter) Bedraggled Human (peasant) Class Inside: Abandoned Pirate Keep Ogre Mage Class Pirate Mage Male Class (50% for surprise encounter) Pirate Warrior Male Class (25% for surprise encounter) Old Loeb's Cave Wimpy Dragon (80% for surprise encounter) Dragon (20% for surprise encounter) Unique - Old Loeb Passage Under Regna Ogre Warrior Class (30% for surprise encounter) Pirate Mage Male Class (40% for surprise encounter) Pirate Warrior Male Class (30% for surprise encounter) Pirate Stronghold Human Mercenary Class (Innocents) Pirate Crossbowman (Female) Class (50% for surprise encounter) Pirate Warrior Male Class (50% for surprise encounter) Small Sub Pen Pirate Crossbowman (Female) Class (30% for surprise encounter) Pirate Mage Male Class (20% for surprise encounter) Pirate Warrior Male Class (50% for surprise encounter) The Tower Note: There isn't even an entry in the game for the contents of this location; this isn't possible to enter. ******************************* ***Shadowspire/Twilight Zone*** ******************************* Outside: Skeletons Archer Class Vampire (monster) Class (50% for surprise encounter) Skeleton Dragons (50% for surprise encounter) Necromancer (monster) Class (Guards) Vampire Female Peasant Class Note: This is the only place in the game that you can find "Peasant" peasents. Inside: Mad Necromancer's Lab Necromancer (monster) Class (50% for surprise encounter) Skeletons Archer Class (30% for surprise encounter) Skeleton Dragons (20% for surprise encounter) Necromancers' Guild NO CHANCE OF SURPRISE ENCOUNTER! Necromancer (monster) Class (Guards) Skeletons Archer Class Vampire (monster) Class Vampire Crypt Vampire (monster) Class (100% for surprise encounter) Yaardrake's Cave Wimpy Dragon Class (80% for surprise encounter) Dragon Class (20% for surprise encounter) Unique - Yaardrake ********************* ***Ironsand Desert*** ********************* Outside: Gog Class (50% for surprise encounter) Troll Class Cyclops Class (50% for surprise encounter) Inside: Plane of Fire Fire Elemental Class (50% for surprise encounter) Efreeti Class (25% for surprise encounter) Salamander Class (25% for surprise encounter) Castle of Fire (inside Plane of Fire) Fire Elemental Class (100% for surprise encounter) War Camp (inside Plane of Fire Gog Class (30% for surprise encounter) Phoenix Class (30% for surprise encounter) Note: This is the only place in the game that you can find Phoenix-class creatures. Efreeti Class (40% for surprise encounter) Troll Tomb Gog Class (100% for surprise encounter) Cyclops Larder Chance of surprise encounter: 10% Cyclops Class (100% for surprise encounter) Bedraggled Human (peasant) Class (Innocent) Chain of Fire Chance of surprise encounter: 10% Gog Class (70% for surprise encounter) Salamander Class (30% for surprise encounter) Ilsingore's Cave Wimpy Dragon Class (80% for surprise encounter) Dragon Class (20% for surprise encounter) Unique - Ilsingore ******************* ***Garrote Gorge*** ******************* Outside: Naga Class (100% for surprise encounter) Wimpy Dragon (Guards) Dragon Hunter (Guards) Inside: Dragon Hunter's Camp NO CHANCE OF SURPRISE ENCOUNTER! Dragon Hunter Class (Guards) Human Mercenary Class (Guards) Dragon Cave NO CHANCE OF SURPRISE ENCOUNTER! Dragon Class (Guards) Wimpy Dragon Class (Guards) Naga Vault Naga Class (100% chance for surprise encounter) Serpentmen Class Grand Temple of Eep Wererat Ratman Form Male Class (33% for surprise encounter) Wererat Human Form Male Class (34% for surprise encounter) Wererat Rat Form Male Class (33% for surprise encounter) ***************** ***Murmurwoods*** ***************** Outside: Will ' O Wisp Class (60% for surprise encounter) Thunder Lizard Class (20% for surprise encounter) Unicorn Class (20% for surprise encounter) Inside: Plane of Air Air Elemental Class (50% for surprise encounter) Thunderbird Class (25% for surprise encounter) Note: This is the only place in the game that you can find Thunderbird class creatures. Raven Man Class (25% for surprise encounter) Note: This is the only place in the game that you can find Raven Man class creatures. Castle of Air (inside of the Plane of Air) Air Elemental Class (100% for surprise encounter) Temple of the Sun NO CHANCE OF SURPRISE ENCOUNTER! Cleric (human male) Class Druid Circle Dark Dwarf Class (50% for surprise encounter) Malevolent Boulder Class Juggernaut Class (50% for surprise encounter) Ancient Troll Home Thunder Lizard Class (50% for surprise encounter) Will ' O Wisp Class (50% for surprise encounter) ******************** ***Ravage Roaming*** ******************** Outside: Wyvern Class (30% for surprise encounter) Note: This is the only place in the game that you can find Wyvern-class creatures. Gorgon Class (30% for surprise encounter) Note: This is the only place in the game that you can find Gorgon-class creatures. Ogre Warrior Class (40% for surprise encounter) Inside: Plane of Water Water Elemental Class (50% for surprise encounter) Triton Class (25% for surprise encounter) Dragon Turtle Class (25% for surprise encounter) Note: This is the only place in the game that you can find the Dragon Turtle class of creatures. Balthazar Lair NO CHANCE OF SURPRISE ENCOUNTER! Minotaur Class (Innocent, only after event) Note: This is the only place in the game that you can find Minotaur-class peasants. Triton Class (only *before* event, unless if NWC screwed up respawn) Barbarian Fortress Chance of surprise encounter on rest: 20% (highest in the game) Human Mercenary Class (20% for surprise encounter) Ogre Warrior Class (50% for surprise encounter) Ogre Mage Class (30% for surprise encounter) The Crypt of Korbu Efreeti Class (50% for surprise encounter) Naga Class (50% for surprise encounter) Church of Eep Wererat Ratman Form Male Class (34% for surprise encounter) Wererat Human Form Male Class (33% for surprise encounter) Wererat Rat Form Male Class (33% for surprise encounter) ************************** ***Plane Between Planes*** ************************** Outside: Ether Knight Class (30% for surprise encounter) Plane Guardian Class (50% for surprise encounter) Nightmare Class (20% for surprise encounter) Inside: Escaton's Palace Wimpy Plane Guardian Class (100% for surprise encounter) Ether Knight Class Prison of the Lord of Air Crystal Walker Class (34% for surprise encounter) Ether Knight Class (33% for surprise encounter) Earth Elemental Class (33% for surprise encounter) Prison of the Lord of Fire Crystal Dragon Class (34% for surprise encounter) Ether Knight Class (33% for surprise encounter) Water Elemental Class (33% for surprise encounter) Prison of the Lord of Water Nightmare Class (33% for surprise encounter) Ether Knight Class (34% for surprise encounter) Fire Elemental Class (33% for surprise encounter) Prison of the Lord of Earth Plane Guardian Class (34% for surprise encounter) Nightmare Class (33% for surprise encounter) Air Elemental Class (33% for surprise encounter) New World Computing NO CHANCE OF SURPRISE ENCOUNTER! No spawns. All inhabitants are unique. Note: This is an easter egg. The dungeon is actually a copy of the floor layout of New World Computing at the time the game was made. MM6, MM7, and MM8 all have a similar dungeon. ----------Monsters by Name---------- Syntax: Name of Creature [Creature Class] Basic Stats Level 1 <- level is used for "This is weak" from ID Monster. EXP: 00000 <- How much EXP you receive for killing it. HP: 0001 <- How many hit points it has. AC: 000 <- Armor Class, same as characters. Attacks / Abilities ATK: 50% of 1-7 Melee <- Chance of the creature using this attack and how much it damage it deals. Also labels element and whether it is ranged or not. Some creatures have more than one attack. SPL: 50% of Poison Spray (Expert 4 ranks - 3 shots of 6-10 Water damage) ^- Chance of the creature using this spell. Creatures do not have SP like characters, but instead randomly cast spells. How powerful of a spell is cast is listed in the parentheses. Recovery: 100 ticks <- Recovery time of the creature. If you are running Greyface's MM8 patch, you'll see your own recovery time on your character screen; this is the same system. 30 is the best recovery time a character can have. This represents how fast they can attack. Preferred Enemy: Dragons <- If the enemy has a preferred enemy type, they will usually attack that character type if available. So, in this case, they attack dragon characters first. Special: Curse (Randomly inflicts the Curse status effect) <- Inflicts this status on attacks randomly. Treasure 5% of Level 1 Ring found by looting <- Chance of an item and how powerful. Level 6 items are potentially artifacts. 2 to 10 gold found by looting. <- Money dropped. Speed: 225 <- How fast they move in turn-based mode. Not sure of the scale. AI Courage: High <- On a scale of Low / Medium / High / Infinite. Basically, how much damage they take before they start running. There may be typoes in the below text; this is actually straight from the game's data files, typoes and all. I've corrected some of the more obvious mistakes ("pesant"? Really NWC?), let me know if you spot any more. Lizardman Peasant [Lizardmen Male (Peasant) Class] Basic Stats Level 4 EXP: 00005 HP: 0013 AC: 000 Attacks / Abilities ATK: 100% of 5 - 14 Melee Recovery: 100 ticks Treasure 1 to 3 gold found by looting. Speed: 200 AI Courage: Low Lizardman Farmer [Lizardmen Male (Peasant) Class] Basic Stats Level 6 EXP: 00005 HP: 0021 AC: 000 Attacks / Abilities ATK: 100% of 7 - 16 Melee Recovery: 90 ticks Treasure 1 to 3 gold found by looting. Speed: 215 AI Courage: Low Lizardman Villager [Lizardmen Male (Peasant) Class] Basic Stats Level 8 EXP: 00005 HP: 0030 AC: 000 Attacks / Abilities ATK: 100% of 9 - 18 Melee Recovery: 80 ticks Treasure 1 to 3 gold found by looting. Speed: 230 AI Courage: Low Lizardman Soldier [Lizardmen Warrior Class] Basic Stats Level 4 EXP: 00056 HP: 0013 AC: 000 Attacks / Abilities ATK: 90% of 3 - 12 Melee ATK: 10% of 4 - 8 Ranged Recovery: 100 ticks Treasure 1 to 6 gold found by looting. Speed: 155 AI Courage: Medium Lizardman Sergeant [Lizardmen Warrior Class] Basic Stats Level 6 EXP: 00096 HP: 0021 AC: 000 Attacks / Abilities ATK: 85% of 5 - 14 Melee ATK: 15% of 5 - 9 Ranged Recovery: 90 ticks Treasure 1 to 6 gold found by looting. Speed: 175 AI Courage: Medium Lizardman Captain [Lizardmen Warrior Class] Basic Stats Level 8 EXP: 00144 HP: 0030 AC: 000 Attacks / Abilities ATK: 30% of 7 - 16 Melee ATK: 25% of 8 - 12 Ranged SPL: 45% of NULL <- Note, this is a glitch. They're listed as having a 45% chance of casting a spell, but the spell is blank. NWC probably meant to give them a spell and forgot about it. Recovery: 80 ticks Treasure 1 to 6 gold found by looting. Speed: 195 AI Courage: High Young Couatl [Couatl (winged snake) Class] Basic Stats Level 1 EXP: 00011 HP: 0003 AC: 000 Attacks / Abilities ATK: 90% of 3 - 6 Melee ATK: 10% of 3 - 6 Ranged [Fire] Resistances: Water 5, Physical 5 Special: Poison3x1 (Random chance of weak poison on attack?) Recovery: 80 ticks Treasure 5% of Level 1 Gem found by looting 2 to 10 gold found by looting. Speed: 225 AI Courage: High Couatl [Couatl (winged snake) Class] Basic Stats Level 2 EXP: 00024 HP: 0006 AC: 000 Attacks / Abilities ATK: 90% of 6 - 9 Melee ATK: 10% of 6 - 9 Ranged [Water] Resistances: Water 5, Physical 5 Special: Poison3x2 (Random chance of moderate poison on attack?) Recovery: 70 ticks Treasure 10% of Level 1 Gem found by looting 2 to 10 gold found by looting. Speed: 245 AI Courage: High Winged Serpent [Couatl (winged snake) Class] Basic Stats Level 4 EXP: 00056 HP: 0013 AC: 000 Attacks / Abilities ATK: 90% of 9 - 12 Melee SPL: 10% of Lightning Bolt (Normal 1 ranks - 1-8 Air damage) Resistances: Water 5, Physical 5 Special: Poison3x3 (Random chance of major poison on attack?) Recovery: 60 ticks Treasure 15% of Level 1 Gem found by looting 2 to 10 gold found by looting. Speed: 275 AI Courage: High Regnan Bandit [Pirate Warrior Male Class] Basic Stats Level 18 EXP: 00504 HP: 0086 AC: 000 Attacks / Abilities ATK: 100% of 12 - 48 Melee Special: BrkItem (Breaks a random ring or amulet in inventory) Recovery: 90 ticks Treasure 20% of Level 2 Sword found by looting 5 to 150 gold found by looting. Speed: 220 AI Courage: High Regnan Pirate [Pirate Warrior Male Class] Basic Stats Level 31 EXP: 01271 HP: 0189 AC: 000 Attacks / Abilities ATK: 100% of 14 - 68 Melee Special: BrkArmor (Breaks a random piece of armor in inventory) Recovery: 80 ticks Treasure 20% of Level 3 Sword found by looting 7 to 210 gold found by looting. Speed: 250 AI Courage: High Regnan Brigadier [Pirate Warrior Male Class] Basic Stats Level 50 EXP: 03000 HP: 0400 AC: 000 Attacks / Abilities ATK: 100% of 16 - 88 Melee Special: BrkWeapon (Breaks a random weapon in inventory) Recovery: 70 ticks Treasure 20% of Level 4 Sword found by looting 5 to 150 gold found by looting. Speed: 280 AI Courage: High Regnan Crossbowman [Pirate Crossbowman (Female) Class] Basic Stats Level 18 EXP: 00504 HP: 0086 AC: 000 Attacks / Abilities ATK: 65% of 12 - 30 Melee ATK: 35% of 12 - 18 Ranged Special: BrkItem (Breaks a random ring or amulet in inventory) Recovery: 100 ticks Treasure 15% of Level 2 Bow found by looting 5 to 150 gold found by looting. Speed: 160 AI Courage: High Regnan Arbalester [Pirate Crossbowman (Female) Class] Basic Stats Level 31 EXP: 01271 HP: 0189 AC: 000 Attacks / Abilities ATK: 55% of 14 - 35 Melee ATK: 45% of 14 - 21 Ranged Special: BrkArmor (Breaks a random piece of armor in inventory) Recovery: 100 ticks Treasure 15% of Level 3 Bow found by looting 7 to 210 gold found by looting. Speed: 170 AI Courage: High Regnan Lieutenant [Pirate Crossbowman (Female) Class] Basic Stats Level 50 EXP: 03000 HP: 0400 AC: 000 Attacks / Abilities ATK: 45% of 16 - 40 Melee ATK: 55% of 16 - 24 Ranged Special: BrkWeapon (Breaks a random weapon in inventory) Recovery: 90 ticks Treasure 15% of Level 4 Bow found by looting 5 to 150 gold found by looting. Speed: 180 AI Courage: High Regnan Sorcerer [Pirate Mage Male Class] Basic Stats Level 25 EXP: 00875 HP: 0137 AC: 000 Attacks / Abilities ATK: 80% of 6 - 21 Ranged SPL: 20% of Lightning Bolt (Master 7 ranks - 7-56 Air damage) Resistances: Air 25, Mind 10, Spirit 10, Body 10 Recovery: 90 ticks Treasure 20% of Level 2 Wand found by looting 5 to 150 gold found by looting. Speed: 60 AI Courage: High Regnan Battlemage [Pirate Mage Male Class] Basic Stats Level 50 EXP: 03000 HP: 0400 AC: 000 Attacks / Abilities ATK: 75% of 8 - 28 Ranged SPL: 25% of Poison Spray (Master 7 ranks - 5 shots @ 9-16 damage) Resistances: Water 25, Mind 10, Spirit 10, Body 10 Recovery: 80 ticks Treasure 20% of Level 3 Wand found by looting 7 to 210 gold found by looting. Speed: 80 AI Courage: High Regnan Archmage [Pirate Mage Male Class] Basic Stats Level 75 EXP: 06375 HP: 0787 AC: 000 Attacks / Abilities ATK: 65% of 10 - 35 Ranged SPL: 35% of Firebolt (Master 9 ranks - 9-27 Fire damage) Resistances: Fire 25, Mind 10, Spirit 10, Body 10 Recovery: 70 ticks Treasure 20% of Level 4 Wand found by looting 5 to 150 gold found by looting. Speed: 90 AI Courage: High Dark Elf Peasant [Dark Elf Peasant Male Class] Basic Stats Level 1 EXP: 00011 HP: 0003 AC: 003 Attacks / Abilities ATK: 100% of 2 - 4 Melee Recovery: 100 ticks Treasure 1 to 3 gold found by looting. Speed: 140 AI Courage: Low Dark Elf Peasant [Dark Elf Peasant Male Class] Basic Stats Level 5 EXP: 00075 HP: 0017 AC: 005 Attacks / Abilities ATK: 100% of 2 - 4 Melee Recovery: 100 ticks Treasure 1 to 3 gold found by looting. Speed: 140 AI Courage: Low Dark Elf Peasant [Dark Elf Peasant Male Class] Basic Stats Level 8 EXP: 00144 HP: 0030 AC: 006 Attacks / Abilities ATK: 100% of 2 - 4 Melee Recovery: 100 ticks Treasure 1 to 3 gold found by looting. Speed: 140 AI Courage: Low Dark Elf Peasant [Dark Elf Peasant Female Class] Basic Stats Level 1 EXP: 00011 HP: 0003 AC: 003 Attacks / Abilities ATK: 100% of 2 - 4 Melee Recovery: 100 ticks Treasure 1 to 3 gold found by looting. Speed: 140 AI Courage: Low Dark Elf Peasant [Dark Elf Peasant Female Class] Basic Stats Level 5 EXP: 00075 HP: 0017 AC: 005 Attacks / Abilities ATK: 100% of 2 - 4 Melee Recovery: 100 ticks Treasure 1 to 3 gold found by looting. Speed: 140 AI Courage: Low Dark Elf Peasant [Dark Elf Peasant Female Class] Basic Stats Level 8 EXP: 00144 HP: 0030 AC: 006 Attacks / Abilities ATK: 100% of 2 - 4 Melee Recovery: 100 ticks Treasure 1 to 3 gold found by looting. Speed: 140 AI Courage: Low Dark Elven Warrior [Dark Elf Warrior Class] Basic Stats Level 15 EXP: 00375 HP: 0067 AC: 015 Attacks / Abilities ATK: 90% of 8 - 20 Melee SPL: 10% of Lightning Bolt (Master 9 ranks - 9-72 Air damage) Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5 Recovery: 80 ticks Treasure 15% of Level 2 Sword found by looting 5 to 40 gold found by looting. Speed: 240 AI Courage: High Dark Elven Defender [Dark Elf Warrior Class] Basic Stats Level 27 EXP: 00999 HP: 0153 AC: 020 Attacks / Abilities ATK: 85% of 11 - 26 Melee SPL: 15% of Poison Spray (Master 7 ranks - 5 shots @ 9-16 damage) Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10, Body 10 Recovery: 70 ticks Treasure 15% of Level 3 Sword found by looting 5 to 40 gold found by looting. Speed: 260 AI Courage: High Dark Elven Crusader [Dark Elf Warrior Class] Basic Stats Level 39 EXP: 01911 HP: 0269 AC: 028 Attacks / Abilities ATK: 80% of 14 - 32 Melee SPL: 20% of Fireball (Master 7 ranks - 7-42 Fire damage, AoE) Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15, Body 15 Recovery: 60 ticks Treasure 15% of Level 4 Sword found by looting 5 to 40 gold found by looting. Speed: 280 AI Courage: High Ogre Peasant [Ogre Peasant Male Class] Basic Stats Level 2 EXP: 00024 HP: 0006 AC: 003 Attacks / Abilities ATK: 100% of 2 - 4 Melee Resistances: Physical 10 Recovery: 100 ticks Treasure 1 gold found by looting. Speed: 140 AI Courage: Low Ogre Peasant [Ogre Peasant Male Class] Basic Stats Level 7 EXP: 00119 HP: 0025 AC: 005 Attacks / Abilities ATK: 100% of 2 - 4 Melee Resistances: Physical 10 Recovery: 100 ticks Treasure 1 gold found by looting. Speed: 140 AI Courage: Low Ogre Peasant [Ogre Peasant Male Class] Basic Stats Level 11 EXP: 00231 HP: 0045 AC: 006 Attacks / Abilities ATK: 100% of 2 - 4 Melee Resistances: Physical 10 Recovery: 100 ticks Treasure 1 gold found by looting. Speed: 140 AI Courage: Low Ogre Brawler [Ogre Warrior Class] Basic Stats Level 15 EXP: 00375 HP: 0067 AC: 018 Attacks / Abilities ATK: 100% of 9 - 15 Melee Resistances: Fire 5, Air 5, Water 5, Earth 5, Body 5, Physical 10 Special: BrkWeapon (Breaks a random weapon in inventory) Recovery: 110 ticks Treasure 20% of Level 1 Club found by looting 10 to 50 gold found by looting. Speed: 280 AI Courage: Infinite Ogre Warrior [Ogre Warrior Class] Basic Stats Level 20 EXP: 00600 HP: 0100 AC: 024 Attacks / Abilities ATK: 100% of 13 - 19 Melee Resistances: Fire 10, Air 10, Water 10, Earth 10, Body 10, Physical 15 Special: BrkWeapon (Breaks a random weapon in inventory) Recovery: 100 ticks Treasure 25% of Level 2 Club found by looting 10 to 70 gold found by looting. Speed: 300 AI Courage: Infinite Ogre Warleader [Ogre Warrior Class] Basic Stats Level 28 EXP: 01064 HP: 0162 AC: 030 Attacks / Abilities ATK: 100% of 17 - 23 Melee Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 5, Body 20, Physical 25 Special: BrkWeapon (Breaks a random weapon in inventory) Recovery: 90 ticks Treasure 35% of Level 3 Club found by looting 10 to 90 gold found by looting. Speed: 310 AI Courage: Infinite Animalist [Wererat Human Form Male Class] Basic Stats Level 10 EXP: 00200 HP: 0040 AC: 000 Attacks / Abilities ATK: 85% of 6 - 26 Melee SPL: 15% of Poison Spray (Normal 4 ranks - 6-10 Water damage) Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5 Special: Disease1 (Random chance of inflicting light disease) Recovery: 120 ticks Treasure 4 to 32 gold found by looting. Speed: 250 AI Courage: High Shapeshifter [Wererat Human Form Male Class] Basic Stats Level 13 EXP: 00299 HP: 0055 AC: 000 Attacks / Abilities ATK: 75% of 8 - 28 Melee SPL: 25% of Poison Spray (Normal 4 ranks - 6-10 Water damage) Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10, Body 10 Special: Disease2 (Random chance of inflicting moderate disease) Recovery: 110 ticks Treasure 15% of Level 1 Sword found by looting 5 to 40 gold found by looting. Speed: 270 AI Courage: High Lycanthrope [Wererat Human Form Male Class] Basic Stats Level 17 EXP: 00459 HP: 0079 AC: 000 Attacks / Abilities ATK: 65% of 10 - 30 Melee SPL: 35% of Poison Spray (Expert 4 ranks - 3 shots @ 6-10 Water damage) Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15, Body 15 Special: Disease3 (Random chance of inflicting major disease) Recovery: 100 ticks Treasure 25% of Level 2 Sword found by looting 6 to 48 gold found by looting. Speed: 290 AI Courage: High Ratman [Wererat Ratman Form Male Class] Basic Stats Level 8 EXP: 00144 HP: 0030 AC: 000 Attacks / Abilities ATK: 100% of 7 - 22 Melee Special: Disease1 (Random chance of inflicting weak disease) Recovery: 110 ticks Treasure 3 to 9 gold found by looting. Speed: 270 AI Courage: High Wererat [Wererat Ratman Form Male Class] Basic Stats Level 11 EXP: 00231 HP: 0045 AC: 000 Attacks / Abilities ATK: 100% of 9 - 24 Melee Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5 Special: Disease2 (Random chance of inflicting moderate disease) Recovery: 100 ticks Treasure 35% of Level 1 Ring found by looting 3 to 9 gold found by looting. Speed: 290 AI Courage: High Greater Wererat [Wererat Ratman Form Male Class] Basic Stats Level 15 EXP: 00375 HP: 0067 AC: 000 Attacks / Abilities ATK: 100% of 11 - 26 Melee Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10, Body 10 Special: Disease3 (Random chance of inflicting major disease) Recovery: 90 ticks Treasure 45% of Level 2 Ring found by looting 3 to 9 gold found by looting. Speed: 300 AI Courage: Infinite Bestial Animalist [Wererat Rat Form Male Class] Basic Stats Level 13 EXP: 00299 HP: 0055 AC: 000 Attacks / Abilities ATK: 100% of 4 - 32 Melee Special: Disease1 (Random chance of inflicting minor disease) Recovery: 80 ticks Treasure 4 to 24 gold found by looting. Speed: 300 AI Courage: High Bestial Shapeshifter [Wererat Rat Form Male Class] Basic Stats Level 17 EXP: 00459 HP: 0079 AC: 000 Attacks / Abilities ATK: 100% of 6 - 34 Melee Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5, Physical 5 Special: Disease2 (Random chance of inflicting moderate disease) Recovery: 80 ticks Treasure 20% of Level 2 Random Item found by looting 5 to 30 gold found by looting. Speed: 315 AI Courage: Infinite Bestial Lycanthrope [Wererat Rat Form Male Class] Basic Stats Level 21 EXP: 00651 HP: 0107 AC: 000 Attacks / Abilities ATK: 100% of 8 - 36 Melee Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10, Body 10, Physical 10 Special: Disease3 (Random chance of inflicting maojr disease) Recovery: 70 ticks Treasure 20% of Level 3 Random Item found by looting 6 to 36 gold found by looting. Speed: 325 AI Courage: Infinite Dragon Hunter [Dragon Hunter Class] Basic Stats Level 15 EXP: 00375 HP: 0067 AC: 045 Attacks / Abilities ATK: 100% of 11 - 35 Melee Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5, Physical 5 Special: BrkArmor (Breaks a random piece of armor in inventory) Preferred Enemy: Dragons Recovery: 80 ticks Treasure 35% of Level 1 Plate found by looting 5 to 100 gold found by looting. Speed: 235 AI Courage: Infinite Crusader [Dragon Hunter Class] Basic Stats Level 30 EXP: 01200 HP: 0180 AC: 065 Attacks / Abilities ATK: 100% of 13 - 45 Melee Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10, Body 10, Physical 10 Special: BrkArmor (Breaks a random piece of armor in inventory) Preferred Enemy: Dragons Recovery: 70 ticks Treasure 40% of Level 3 Plate found by looting 7 to 140 gold found by looting. Speed: 260 AI Courage: Infinite Dragonslayer [Dragon Hunter Class] Basic Stats Level 45 EXP: 02475 HP: 0337 AC: 085 Attacks / Abilities ATK: 100% of 12 - 60 Melee Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15, Body 15, Physical 15 Special: BrkWeapon (Breaks a random weapon in inventory) Preferred Enemy: Dragons Recovery: 50 ticks Treasure 50% of Level 4 Plate found by looting 10 to 200 gold found by looting. Speed: 285 AI Courage: Infinite Acolyte of the Sun [Cleric (human male) Class] Basic Stats Level 10 EXP: 00200 HP: 0040 AC: 010 Attacks / Abilities ATK: 80% of 6 - 24 Ranged SPL: 10% of Light Bolt (Expert 4 ranks - 4-16 Light damage, 2x vs. Liches) SPL: 10% of Heal (Expert 5 ranks - 20 HP Healing) Immnuities: Light Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 15, Spirit 15, Body 15 Preferred Enemy: Necromancers Recovery: 90 ticks Treasure 25% of Level 1 Staff found by looting 10 to 100 gold found by looting. Speed: 160 AI Courage: Medium Cleric of the Sun [Cleric (human male) Class] Basic Stats Level 20 EXP: 00600 HP: 0100 AC: 015 Attacks / Abilities ATK: 70% of 12 - 36 Ranged SPL: 15% of Day of the Gods (Expert 7 ranks - +31 to all stats) SPL: 15% of Heal (Master 7 ranks - 33 HP Healing) Immnuities: Light Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 25, Spirit 25, Body 25 Preferred Enemy: Necromancers Recovery: 90 ticks Treasure 25% of Level 2 Staff found by looting 10 to 140 gold found by looting. Speed: 180 AI Courage: Medium Priest of the Sun [Cleric (human male) Class] Basic Stats Level 30 EXP: 01200 HP: 0180 AC: 025 Attacks / Abilities ATK: 60% of 17 - 44 Ranged SPL: 20% of Light Bolt (Expert 7 ranks - 7-28 Light damage, 2x vs. Liches) SPL: 20% of Heal (Grand Master 11 ranks - 60 HP healing) Immnuities: Light Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 35, Spirit 35, Body 35 Preferred Enemy: Necromancers Recovery: 80 ticks Treasure 25% of Level 3 Staff found by looting 10 to 160 gold found by looting. Speed: 200 AI Courage: High Peasant [Vampire Female Peasant Class] Basic Stats Level 4 EXP: 00056 HP: 0013 AC: 000 Attacks / Abilities ATK: 100% of 2 - 4 Melee Recovery: 100 ticks Treasure 1 gold found by looting. Speed: 140 AI Courage: Low Peasant [Vampire Female Peasant Class] Basic Stats Level 6 EXP: 00096 HP: 0021 AC: 000 Attacks / Abilities ATK: 100% of 2 - 4 Melee Recovery: 100 ticks Treasure 1 gold found by looting. Speed: 140 AI Courage: Low Peasant [Vampire Female Peasant Class] Basic Stats Level 10 EXP: 00200 HP: 0040 AC: 000 Attacks / Abilities ATK: 100% of 2 - 4 Melee Recovery: 100 ticks Treasure 1 gold found by looting. Speed: 140 AI Courage: Low Vampire Minion [Vampire (monster) Class] Basic Stats Level 20 EXP: 00600 HP: 0100 AC: 025 Attacks / Abilities ATK: 75% of 17 - 29 Melee SPL: 15% of Mind Blast (Expert 4 ranks - 7-15 Mind damage) SPL: 10% of Bless (Expert 4 ranks - +9 to hit) Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 15, Spirit 15, Body 15, Dark 15 Special: Disease2 (Randomly inflicts moderate disease on attack) Preferred Enemy: Clerics Recovery: 80 ticks Treasure 15% of Level 2 Boots found by looting 20 to 160 gold found by looting. Speed: 220 AI Courage: High Vampire [Vampire (monster) Class] Basic Stats Level 28 EXP: 01064 HP: 0162 AC: 035 Attacks / Abilities ATK: 75% of 19 - 43 Melee SPL: 15% of Harm (Expert 7 ranks - 15-22 Body damage) SPL: 10% of Heroism (Expert 4 ranks - +9 damage on attacks) Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 20, Spirit 20, Body 20, Dark 20 Special: Drain SP (Drains Spell Points on attack) Preferred Enemy: Clerics Recovery: 70 ticks Treasure 15% of Level 2 Gloves found by looting 20 to 160 gold found by looting. Speed: 240 AI Courage: High Greater Vampire [Vampire (monster) Class] Basic Stats Level 40 EXP: 02000 HP: 0280 AC: 045 Attacks / Abilities ATK: 75% of 21 - 57 Melee SPL: 15% of Spirit Lash (Master 7 ranks - 24-66 Spirit damage @ Melee range) SPL: 10% of Heroism (Master 7 ranks - +12 damage) Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 25, Spirit 25, Body 25, Dark 25 Special: Drain SP (Drains Spell Points on attack) Preferred Enemy: Clerics Recovery: 60 ticks Treasure 15% of Level 3 Cloak found by looting 20 to 160 gold found by looting. Speed: 260 AI Courage: Infinite Dark Path Journeyman [Necromancer (monster) Class] Basic Stats Level 30 EXP: 01200 HP: 0180 AC: 014 Attacks / Abilities ATK: 80% of 9 - 36 Ranged [Dark] SPL: 20% of Toxic Cloud (Expert 4 ranks - 29-65 Dark damage) Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 5, Body 5, Dark 50 Special: Afraid (Randomly causes the Fear status effect) Recovery: 90 ticks Treasure 15% of Level 3 Ring found by looting 20 to 160 gold found by looting. Speed: 200 AI Courage: High Necromancer [Necromancer (monster) Class] Basic Stats Level 42 EXP: 02184 HP: 0302 AC: 018 Attacks / Abilities ATK: 70% of 12 - 48 Ranged [Dark] SPL: 30% of Lightning Bolt (Expert 7 ranks - 7-56 Air damage) Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 10, Spirit 5, Body 10, Dark 75 Special: Afraid (Randomly causes the Fear status effect) Recovery: 80 ticks Treasure 15% of Level 3 Wand found by looting 20 to 160 gold found by looting. Speed: 220 AI Courage: High Master Necromancer [Necromancer (monster) Class] Basic Stats Level 57 EXP: 03819 HP: 0495 AC: 030 Attacks / Abilities ATK: 50% of 16 - 64 Ranged [Dark] SPL: 40% of Fireball (Master 9 ranks - 9-54 Fire damage, AoE) SPL: 10% of Pain Reflection (Master 10 ranks - Reflects damage) Immnuities: Dark Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 15, Spirit 10, Body 15 Special: Afraid (Randomly causes the Fear status effect) Recovery: 70 ticks Treasure 15% of Level 5 Boots found by looting 20 to 160 gold found by looting. Speed: 240 AI Courage: High Troll Clubman [Troll Class] Basic Stats Level 18 EXP: 00504 HP: 0086 AC: 018 Attacks / Abilities ATK: 100% of 6 - 24 Melee Resistances: Air 5, Water 5, Earth 5, Mind 5, Body 10, Physical 20 Preferred Enemy: Minotaurs Recovery: 90 ticks Treasure 6 to 36 gold found by looting. Speed: 200 AI Courage: High Troll Warrior [Troll Class] Basic Stats Level 28 EXP: 01064 HP: 0162 AC: 028 Attacks / Abilities ATK: 100% of 9 - 36 Melee Resistances: Air 10, Water 10, Earth 10, Mind 10, Body 20, Physical 30 Preferred Enemy: Minotaurs Recovery: 80 ticks Treasure 5% of Level 2 Club found by looting 6 to 36 gold found by looting. Speed: 220 AI Courage: High Troll Chieftain [Troll Class] Basic Stats Level 38 EXP: 01824 HP: 0258 AC: 038 Attacks / Abilities ATK: 100% of 14 - 50 Melee Resistances: Air 15, Water 15, Earth 15, Mind 15, Body 30, Physical 40 Preferred Enemy: Minotaurs Recovery: 70 ticks Treasure 15% of Level 3 Club found by looting 6 to 36 gold found by looting. Speed: 260 AI Courage: Infinite Troll Peasant [Troll Peasant Class] Basic Stats Level 4 EXP: 00056 HP: 0013 AC: 000 Attacks / Abilities ATK: 100% of 2 - 4 Melee Resistances: Physical 10 Recovery: 100 ticks Treasure 1 gold found by looting. Speed: 140 AI Courage: Low Troll Peasant [Troll Peasant Class] Basic Stats Level 6 EXP: 00096 HP: 0021 AC: 000 Attacks / Abilities ATK: 100% of 2 - 4 Melee Resistances: Physical 20 Recovery: 100 ticks Treasure 1 gold found by looting. Speed: 140 AI Courage: Low Troll Peasant [Troll Peasant Class] Basic Stats Level 10 EXP: 00200 HP: 0040 AC: 000 Attacks / Abilities ATK: 100% of 2 - 4 Melee Resistances: Physical 30 Recovery: 100 ticks Treasure 1 gold found by looting. Speed: 140 AI Courage: Low Minotaur Guard [Minotaur Class] Basic Stats Level 39 EXP: 01911 HP: 0269 AC: 030 Attacks / Abilities ATK: 90% of 6 - 42 Melee SPL: 10% of Bless (Master 5 ranks - +10 hit) Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5, Light 5, Dark 5, Physical 5 Recovery: 80 ticks Treasure 25% of Level 3 Axe found by looting 20 to 100 gold found by looting. Speed: 250 AI Courage: Medium Minotaur Warrior [Minotaur Class] Basic Stats Level 59 EXP: 04071 HP: 0525 AC: 035 Attacks / Abilities ATK: 85% of 13 - 61 Melee SPL: 15% of Heroism (Master 7 ranks - +12 damage) Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 10, Body 15, Light 10, Dark 10, Physical 15 Recovery: 70 ticks Treasure 25% of Level 4 Axe found by looting 20 to 100 gold found by looting. Speed: 260 AI Courage: High Minotaur Battleleader [Minotaur Class] Basic Stats Level 79 EXP: 07031 HP: 0861 AC: 040 Attacks / Abilities ATK: 80% of 20 - 80 Melee SPL: 20% of Heroism (Master 10 ranks - +15 damage) Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 15, Body 25, Light 15, Dark 15, Physical 25 Recovery: 60 ticks Treasure 25% of Level 5 Axe found by looting 20 to 100 gold found by looting. Speed: 300 AI Courage: Infinite Minotaur Peasant [Minotaur Peasant Class] Basic Stats Level 1 EXP: 00011 HP: 0003 AC: 000 Attacks / Abilities ATK: 100% of 3 - 12 Melee Recovery: 100 ticks Treasure 2 to 12 gold found by looting. Speed: 220 AI Courage: Low Minotaur Peasant [Minotaur Peasant Class] Basic Stats Level 3 EXP: 00039 HP: 0009 AC: 000 Attacks / Abilities ATK: 100% of 5 - 14 Melee Recovery: 90 ticks Treasure 3 to 18 gold found by looting. Speed: 250 AI Courage: Low Minotaur Peasant [Minotaur Peasant Class] Basic Stats Level 6 EXP: 00096 HP: 0021 AC: 000 Attacks / Abilities ATK: 100% of 7 - 16 Melee Recovery: 80 ticks Treasure 4 to 24 gold found by looting. Speed: 280
  AI Courage: Low

Dragon [Dragon Class]
 Basic Stats
  Level 70
  EXP: 05600
   HP:  0700
   AC:   060
 Attacks / Abilities
  ATK: 100% of 12 - 96 Ranged [Fire]
  Resistances: Fire 35, Air 35, Water 35, Earth 35, Mind 35, Spirit 35,
               Body 35, Light 10, Dark 10, Physical 10
  Recovery: 70 ticks
 Treasure
  100% of Level 6 Random Item found by looting
  250 to 2500 gold found by looting.
  Movement:  Range, Flies
  Speed: 240
  AI Courage: Infinite

Dragon Flightleader [Dragon Class]
 Basic Stats
  Level 85
  EXP: 08075
   HP:  0977
   AC:   080
 Attacks / Abilities
  ATK: 100% of 14 - 112 Ranged [Water]
  Resistances: Fire 40, Air 40, Water 40, Earth 40, Mind 40, Spirit 40,
               Body 40, Light 15, Dark 15, Physical 20
  Recovery: 65 ticks
 Treasure
  100% of Level 6 Random Item found by looting
  300 to 3000 gold found by looting.
  Movement:  Range, Flies
  Speed: 260
  AI Courage: Infinite

Great Wyrm [Dragon Class]
 Basic Stats
  Level 100
  EXP: 11000
   HP:  1300
   AC:   100
 Attacks / Abilities
  ATK: 100% of 16 - 128 Ranged [Air]
  Resistances: Fire 45, Air 45, Water 45, Earth 45, Mind 45, Spirit 45,
               Body 45, Light 20, Dark 20, Physical 30
  Recovery: 60 ticks
 Treasure
  100% of Level 6 Random Item found by looting
  400 to 4000 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: Infinite

Lesser Fire Elemental [Fire Elemental Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   000
 Attacks / Abilities
  ATK: 80% of 7 - 70 Melee [Fire]
  SPL: 20% of Fireball (Master 9 ranks - 9-54 Fire damage, AoE)
  Immnuities: Fire, Mind
  Resistances: Air 10, Earth 10, Body 10, Light 10, Dark 10, Physical 10
  Recovery: 70 ticks
 Treasure
  15% of Level 4 Random Item found by looting
  10 to 300 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: High

Fire Elemental [Fire Elemental Class]
 Basic Stats
  Level 65
  EXP: 04875
   HP:  0617
   AC:   000
 Attacks / Abilities
  ATK: 70% of 9 - 90 Melee [Fire]
  SPL: 30% of Haste (Master 9 ranks - half Recovery time)
  Immnuities: Fire, Mind
  Resistances: Air 20, Earth 20, Body 20, Light 20, Dark 20, Physical 20
  Recovery: 70 ticks (35 with Haste)
 Treasure
  15% of Level 5 Random Item found by looting
  10 to 400 gold found by looting.
  Movement:  Range, Flies
  Speed: 310
  AI Courage: High

Greater Fire Elemental [Fire Elemental Class]
 Basic Stats
  Level 80
  EXP: 07200
   HP:  0880
   AC:   000
 Attacks / Abilities
  ATK: 60% of 10 - 100 Melee [Fire]
  SPL: 40% of Incinerate (Grand Master 10 ranks - 25-165 Fire damage)
  Immnuities: Fire, Mind
  Resistances: Air 30, Earth 30, Body 30, Light 30, Dark 30, Physical 30
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  15% of Level 6 Random Item found by looting
  10 to 400 gold found by looting.
  Movement:  Range, Flies
  Speed: 330
  AI Courage: High

Lesser Water Elemental [Water Elemental Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   000
 Attacks / Abilities
  ATK: 80% of 7 - 70 Melee [Water]
  SPL: 20% of Ice Bolt (Expert 7 ranks - 7-28 Water damage)
  Immnuities: Water, Mind
  Resistances: Fire 10, Air 10, Body 10, Light 10, Dark 10, Physical 10
  Recovery: 70 ticks
 Treasure
  10% of Level 4 Random Item found by looting
  10 to 300 gold found by looting.
  Movement:  Range, Flies
  Speed: 250
  AI Courage: High

Water Elemental [Water Elemental Class]
 Basic Stats
  Level 65
  EXP: 04875
   HP:  0617
   AC:   000
 Attacks / Abilities
  ATK: 70% of 9 - 90 Melee [Water]
  SPL: 30% of Acid Burst (Master 9 ranks - 18-90 Water damage)
  Immnuities: Water, Mind
  Resistances: Fire 20, Air 20, Body 20, Light 20, Dark 20, Physical 20
  Recovery: 70 ticks
 Treasure
  10% of Level 5 Random Item found by looting
  10 to 400 gold found by looting.
  Movement:  Range, Flies
  Speed: 270
  AI Courage: High

Greater Water Elemental [Water Elemental Class]
 Basic Stats
  Level 80
  EXP: 07200
   HP:  0880
   AC:   000
 Attacks / Abilities
  ATK: 60% of 10 - 100 Melee [Water]
  SPL: 40% of Ice Blast (Grand Master 10 ranks - 9 shards @ 22-42 
                         Water damage)
  Immnuities: Water, Mind
  Resistances: Fire 30, Air 30, Body 30, Light 30, Dark 30, Physical 30
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  10% of Level 6 Random Item found by looting
  10 to 400 gold found by looting.
  Movement:  Range, Flies
  Speed: 290
  AI Courage: High

Lesser Earth Elemental [Earth Elemental Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   000
 Attacks / Abilities
  ATK: 80% of 7 - 70 Melee
  SPL: 20% of Blades (Master 9 ranks - 9-81 Earth damage)
  Immnuities: Earth, Mind
  Resistances: Fire 10, Water 10, Body 10, Light 10, Dark 10, Physical 10
  Recovery: 70 ticks
 Treasure
  20% of Level 4 Ore found by looting
  10 to 300 gold found by looting.
  Speed: 110
  AI Courage: High

Earth Elemental [Earth Elemental Class]
 Basic Stats
  Level 65
  EXP: 04875
   HP:  0617
   AC:   000
 Attacks / Abilities
  ATK: 70% of 9 - 90 Melee
  SPL: 30% of Rock Blast (Master 5 ranks - 8-40 Earth damage)
  Immnuities: Earth, Mind
  Resistances: Fire 20, Water 20, Body 20, Light 20, Dark 20, Physical 20
  Recovery: 70 ticks
 Treasure
  20% of Level 5 Ore found by looting
  10 to 400 gold found by looting.
  Speed: 130
  AI Courage: High

Greater Earth Elemental [Earth Elemental Class]
 Basic Stats
  Level 80
  EXP: 07200
   HP:  0880
   AC:   000
 Attacks / Abilities
  ATK: 60% of 10 - 100 Melee
  SPL: 40% of Mass Distortion (Grand Master 10 ranks - 45% of HP Earth damage)
  Immnuities: Earth, Mind
  Resistances: Fire 30, Water 30, Body 30, Light 30, Dark 30, Physical 30
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  15% of Level 6 Ore found by looting
  10 to 400 gold found by looting.
  Speed: 200
  AI Courage: High

Lesser Air Elemental [Air Elemental Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   000
 Attacks / Abilities
  ATK: 80% of 7 - 70 Melee [Air]
  SPL: 20% of Sparks (Master 9 ranks - 7 sparks @ 11 Air damage)
  Immnuities: Air, Mind
  Resistances: Fire 10, Water 10, Body 10, Light 10, Dark 10, Physical 10
  Recovery: 70 ticks
 Treasure
  10% of Level 4 Random Item found by looting
  10 to 300 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: High

Air Elemental [Air Elemental Class]
 Basic Stats
  Level 65
  EXP: 04875
   HP:  0617
   AC:   000
 Attacks / Abilities
  ATK: 70% of 9 - 90 Melee [Air]
  SPL: 30% of Lightning Bolt (Master 9 ranks - 9-81 Air damage)
  Immnuities: Air, Mind
  Resistances: Fire 20, Water 20, Body 20, Light 20, Dark 20, Physical 20
  Recovery: 70 ticks
 Treasure
  10% of Level 5 Random Item found by looting
  10 to 400 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: High

Greater Air Elemental [Air Elemental Class]
 Basic Stats
  Level 80
  EXP: 07200
   HP:  0880
   AC:   000
 Attacks / Abilities
  ATK: 60% of 10 - 100 Melee [Air]
  SPL: 40% of Implosion (Grand Master 10 ranks - 20-110 Air damage)
  Immnuities: Air, Mind
  Resistances: Fire 30, Water 30, Body 30, Light 30, Dark 30, Physical 30
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  10% of Level 6 Random Item found by looting
  10 to 400 gold found by looting.
  Movement:  Range, Flies
  Speed: 310
  AI Courage: High

Dire Wolf Yearling [Dire Wolf Class]
 Basic Stats
  Level 9
  EXP: 00171
   HP:  0035
   AC:   005
 Attacks / Abilities
  ATK: 100% of 5 - 20 Melee
  Recovery: 100 ticks
 Treasure
  15% of Level 1 Ring found by looting
  Speed: 275
  AI Courage: Infinite

Dire Wolf [Dire Wolf Class]
 Basic Stats
  Level 14
  EXP: 00336
   HP:  0061
   AC:   009
 Attacks / Abilities
  ATK: 100% of 7 - 22 Melee
  Resistances: Physical 5
  Recovery: 90 ticks
 Treasure
  20% of Level 1 Ring found by looting
  Speed: 295
  AI Courage: Infinite

Pack Leader [Dire Wolf Class]
 Basic Stats
  Level 19
  EXP: 00551
   HP:  0093
   AC:   014
 Attacks / Abilities
  ATK: 100% of 11 - 26 Melee
  Resistances: Physical 10
  Special: Curse (Randomly inflicts the Curse status effect)
  Recovery: 80 ticks
 Treasure
  25% of Level 2 Ring found by looting
  Speed: 315
  AI Courage: Infinite

Young Basilisk [Thunder Lizard Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   000
 Attacks / Abilities
  ATK: 100% of 5 - 65 Melee
  Resistances: Fire 5, Air 5, Water 5, Earth 10, Mind 5, Body 5, Physical 5
  Special: Paralyze (Random chance of paralyzing target)
  Recovery: 100 ticks
 Treasure
  5 to 25 gold found by looting.
  Speed: 220
  AI Courage: Medium

Basilisk [Thunder Lizard Class]
 Basic Stats
  Level 27
  EXP: 00999
   HP:  0153
   AC:   000
 Attacks / Abilities
  ATK: 100% of 6 - 78 Melee
  Resistances: Fire 10, Air 10, Water 10, Earth 20, Mind 10, Body 10,
               Physical 10
  Special: Stone (Random chance of turning the target to stone on attack)
  Recovery: 90 ticks
 Treasure
  7 to 35 gold found by looting.
  Speed: 240
  AI Courage: Medium

Elder Basilisk [Thunder Lizard Class]
 Basic Stats
  Level 38
  EXP: 01824
   HP:  0258
   AC:   000
 Attacks / Abilities
  ATK: 100% of 7 - 91 Melee
  Resistances: Fire 15, Air 15, Water 15, Earth 30, Mind 15, Body 15,
               Physical 15
  Special: Stone (Random chance of turning the target to stone on attack)
  Recovery: 80 ticks
 Treasure
  10 to 50 gold found by looting.
  Speed: 260
  AI Courage: High

Cyclops [Cyclops Class]
 Basic Stats
  Level 24
  EXP: 00816
   HP:  0129
   AC:   000
 Attacks / Abilities
  ATK: 100% of 17 - 31 Melee
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Physical 5
  Special: Paralyze (Random chance of paralyzing target)
  Preferred Enemy: Trolls
  Recovery: 110 ticks
 Treasure
  15 to 150 gold found by looting.
  Speed: 270
  AI Courage: Medium

Cyclops Hunter [Cyclops Class]
 Basic Stats
  Level 36
  EXP: 01656
   HP:  0237
   AC:   000
 Attacks / Abilities
  ATK: 100% of 20 - 36 Melee
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 5, Spirit 5,
               Body 5, Physical 10
  Special: Paralyze (Random chance of paralyzing target)
  Preferred Enemy: Trolls
  Recovery: 80 ticks
 Treasure
  20 to 200 gold found by looting.
  Speed: 280
  AI Courage: High

Cyclops Warrior [Cyclops Class]
 Basic Stats
  Level 48
  EXP: 02784
   HP:  0374
   AC:   000
 Attacks / Abilities
  ATK: 100% of 24 - 42 Melee
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 10, Spirit 10,
               Body 10, Physical 15
  Special: Paralyze (Random chance of paralyzing target)
  Preferred Enemy: Trolls
  Recovery: 65 ticks
 Treasure
  25 to 250 gold found by looting.
  Speed: 300
  AI Courage: High

Serpentman [Serpentmen Class]
 Basic Stats
  Level 5
  EXP: 00075
   HP:  0017
   AC:   000
 Attacks / Abilities
  ATK: 100% of 3 - 12 Melee
  Special: Poison3 (Strong poison on attack)
  Recovery: 100 ticks
 Treasure
  5 to 25 gold found by looting.
  Speed: 220
  AI Courage: High

Serpentman Elder [Serpentmen Class]
 Basic Stats
  Level 7
  EXP: 00119
   HP:  0025
   AC:   000
 Attacks / Abilities
  ATK: 100% of 5 - 20 Melee
  Special: Poison3 (Strong poison on attack)
  Recovery: 90 ticks
 Treasure
  10% of Level 1 Ring found by looting
  5 to 25 gold found by looting.
  Speed: 250
  AI Courage: High

Serpentman Warrior [Serpentmen Class]
 Basic Stats
  Level 11
  EXP: 00231
   HP:  0045
   AC:   000
 Attacks / Abilities
  ATK: 100% of 7 - 28 Melee
  Special: Poison3 (Strong poison on attack)
  Recovery: 80 ticks
 Treasure
  10% of Level 2 Ring found by looting
  5 to 25 gold found by looting.
  Speed: 280
  AI Courage: Infinite

Dancing Light [Will ' O Wisp Class]
 Basic Stats
  Level 15
  EXP: 00375
   HP:  0067
   AC:   011
 Attacks / Abilities
  ATK: 100% of 8 - 32 Ranged [Light]
  Immnuities: Mind, Light
  Resistances: Fire 5
  Recovery: 80 ticks
 Treasure
  25% of Level 2 Gem found by looting
  10 to 150 gold found by looting.
  Movement:  Range, Flies
  Speed: 240
  AI Courage: Medium

Wisp  [Will ' O Wisp Class]
 Basic Stats
  Level 23
  EXP: 00759
   HP:  0121
   AC:   014
 Attacks / Abilities
  ATK: 100% of 14 - 56 Ranged [Light]
  Immnuities: Mind, Light
  Resistances: Fire 10, Air 5, Earth 5
  Recovery: 80 ticks
 Treasure
  25% of Level 3 Gem found by looting
  10 to 150 gold found by looting.
  Movement:  Range, Flies
  Speed: 260
  AI Courage: Medium

Will O' Wisp [Will ' O Wisp Class]
 Basic Stats
  Level 38
  EXP: 01824
   HP:  0258
   AC:   019
 Attacks / Abilities
  ATK: 100% of 20 - 80 Ranged [Light]
  Immnuities: Mind, Light
  Resistances: Fire 15, Air 10, Water 5, Earth 10, Spirit 5, Body 5
  Recovery: 80 ticks
 Treasure
  25% of Level 4 Gem found by looting
  10 to 150 gold found by looting.
  Movement:  Range, Flies
  Speed: 280
  AI Courage: Medium

Centaur [Centaur Class]
 Basic Stats
  Level 11
  EXP: 00231
   HP:  0045
   AC:   006
 Attacks / Abilities
  ATK: 100% of 4 - 10 Ranged
  Resistances: Physical 15
  Preferred Enemy: Female Characters
  Recovery: 100 ticks
 Treasure
  35% of Level 1 Bow found by looting
  5 to 30 gold found by looting.
  Speed: 275
  AI Courage: High

Centaur Warrior [Centaur Class]
 Basic Stats
  Level 14
  EXP: 00336
   HP:  0061
   AC:   012
 Attacks / Abilities
  ATK: 90% of 6 - 12 Ranged
  SPL: 10% of Shield (Expert 4 ranks - half damage on ranged attacks)
  Resistances: Physical 20
  Preferred Enemy: Female Characters
  Recovery: 90 ticks
 Treasure
  25% of Level 2 Bow found by looting
  5 to 40 gold found by looting.
  Speed: 285
  AI Courage: High

Centaur Warlord [Centaur Class]
 Basic Stats
  Level 18
  EXP: 00504
   HP:  0086
   AC:   020
 Attacks / Abilities
  ATK: 90% of 8 - 14 Ranged
  SPL: 10% of Shield (Master 7 ranks - half damage on ranged attacks)
  Resistances: Physical 25
  Preferred Enemy: Female Characters
  Recovery: 90 ticks
 Treasure
  35% of Level 3 Bow found by looting
  5 to 50 gold found by looting.
  Speed: 295
  AI Courage: High

Efreeti Soldier [Efreeti Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   000
 Attacks / Abilities
  ATK: 90% of 7 - 56 Melee [Fire]
  SPL: 10% of Fireball (Master 5 ranks - 5-30 Fire damage, AoE)
  Immnuities: Fire, Mind
  Resistances: Air 5, Earth 5, Body 5, Physical 20
  Recovery: 70 ticks
 Treasure
  50% of Level 4 Sword found by looting
  10 to 200 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: Infinite

Efreeti Knight [Efreeti Class]
 Basic Stats
  Level 55
  EXP: 03575
   HP:  0467
   AC:   000
 Attacks / Abilities
  ATK: 80% of 9 - 72 Melee [Fire]
  SPL: 20% of Fireball (Master 7 ranks - 7-42 Fire damage, AoE)
  Immnuities: Fire, Mind
  Resistances: Air 10, Earth 10, Body 10, Physical 30
  Recovery: 70 ticks
 Treasure
  50% of Level 4 Sword found by looting
  10 to 200 gold found by looting.
  Movement:  Range, Flies
  Speed: 310
  AI Courage: Infinite

Efreeti Lord [Efreeti Class]
 Basic Stats
  Level 65
  EXP: 04875
   HP:  0617
   AC:   000
 Attacks / Abilities
  ATK: 70% of 10 - 80 Melee [Fire]
  SPL: 30% of Fireball (Master 9 ranks - 9-56 Fire damage, AoE)
  Immnuities: Fire, Mind
  Resistances: Air 20, Earth 20, Body 20, Physical 40
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  50% of Level 5 Sword found by looting
  10 to 200 gold found by looting.
  Movement:  Range, Flies
  Speed: 330
  AI Courage: Infinite

Ogre Mage Apprentice [Ogre Mage Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   014
 Attacks / Abilities
  ATK: 50% of 8 - 20 Melee
  ATK: 30% of 4 - 16 Ranged [Fire]
  SPL: 20% of Fire Bolt (Expert 5 ranks - 5-20 Fire damage)
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
               Dark 5
  Recovery: 100 ticks
 Treasure
  25% of Level 2 Scroll found by looting
  10 to 40 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Ogre Mage  [Ogre Mage Class]
 Basic Stats
  Level 28
  EXP: 01064
   HP:  0162
   AC:   018
 Attacks / Abilities
  ATK: 50% of 12 - 30 Melee
  ATK: 30% of 6 - 24 Ranged [Water]
  SPL: 20% of Poison Spray (Expert 7 ranks - 3 shots @ 9-16 Water damage)
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
               Body 10, Dark 10
  Special: Curse (Randomly inflicts the Curse status effect)
  Recovery: 90 ticks
 Treasure
  30% of Level 3 Scroll found by looting
  10 to 60 gold found by looting.
  Speed: 220
  AI Courage: Infinite

Ogre Magi [Ogre Mage Class]
 Basic Stats
  Level 35
  EXP: 01575
   HP:  0227
   AC:   030
 Attacks / Abilities
  ATK: 50% of 17 - 44 Melee
  ATK: 30% of 8 - 32 Ranged [Air]
  SPL: 20% of Lightning Bolt (Master 7 ranks - 7-56 Air damage)
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Dark 15
  Special: Curse (Randomly inflicts the Curse status effect)
  Recovery: 80 ticks
 Treasure
  35% of Level 7 Scroll found by looting
  10 to 100 gold found by looting.
  Speed: 240
  AI Courage: Infinite

Unicorn Foal [Unicorn Class]
 Basic Stats
  Level 25
  EXP: 00875
   HP:  0137
   AC:   020
 Attacks / Abilities
  ATK: 100% of 5 - 30 Ranged [Water]
  Resistances: Air 25, Earth 25, Mind 10, Body 10, Light 25, Physical 10
  Recovery: 70 ticks
 Treasure
  45% of Level 1 Ring found by looting
  20 to 100 gold found by looting.
  Speed: 140
  AI Courage: High

Unicorn [Unicorn Class]
 Basic Stats
  Level 35
  EXP: 01575
   HP:  0227
   AC:   030
 Attacks / Abilities
  ATK: 100% of 6 - 36 Ranged [Fire]
  Resistances: Air 35, Earth 35, Mind 20, Body 20, Light 35, Physical 20
  Recovery: 60 ticks
 Treasure
  45% of Level 2 Amulet found by looting
  20 to 100 gold found by looting.
  Speed: 160
  AI Courage: High

Unicorn Herd Leader [Unicorn Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   040
 Attacks / Abilities
  ATK: 100% of 7 - 42 Ranged [Air]
  Resistances: Air 45, Earth 45, Mind 30, Body 30, Light 45, Physical 30
  Special: Three Shots (I'm not actually sure what this means)
  Recovery: 50 ticks
 Treasure
  45% of Level 3 Gem found by looting
  20 to 100 gold found by looting.
  Speed: 180
  AI Courage: High

Emerald Dragon [Crystal Dragon Class]
 Basic Stats
  Level 75
  EXP: 06375
   HP:  0787
   AC:   060
 Attacks / Abilities
  ATK: 50% of 12 - 96 Ranged [Ener]
  ATK: 50% of 12 - 96 Ranged [Ener]
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Light 10, Dark 10, Physical 20
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  250 to 0 gold found by looting.
  Speed: 240
  AI Courage: High

Sapphire Dragon [Crystal Dragon Class]
 Basic Stats
  Level 100
  EXP: 11000
   HP:  1300
   AC:   080
 Attacks / Abilities
  ATK: 50% of 14 - 112 Ranged [Ener]
  ATK: 50% of 14 - 112 Ranged [Ener]
  Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 20, Spirit 20,
               Body 20, Light 15, Dark 15, Physical 30
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 65 ticks
 Treasure
  300 to 0 gold found by looting.
  Speed: 260
  AI Courage: High

Ruby Dragon [Crystal Dragon Class]
 Basic Stats
  Level 125
  EXP: 16875
   HP:  1937
   AC:   100
 Attacks / Abilities
  ATK: 50% of 16 - 128 Ranged [Ener]
  ATK: 50% of 16 - 128 Ranged [Ener]
  Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
               Body 30, Light 20, Dark 20, Physical 40
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 60 ticks
 Treasure
  400 to 0 gold found by looting.
  Speed: 300
  AI Courage: High

Mist Hawk [Thunderbird Class]
 Basic Stats
  Level 39
  EXP: 01911
   HP:  0269
   AC:   030
 Attacks / Abilities
  ATK: 90% of 6 - 42 Melee [Air]
  SPL: 10% of Lightning Bolt (Master 5 ranks - 5-40 Air damage)
  Immnuities: Air
  Resistances: Fire 5, Water 5, Mind 5, Body 5, Light 5, Dark 5, Physical 5
  Recovery: 90 ticks
 Treasure
  20 to 600 gold found by looting.
  Movement:  Range, Flies
  Speed: 250
  AI Courage: Medium

Storm Eagle [Thunderbird Class]
 Basic Stats
  Level 59
  EXP: 04071
   HP:  0525
   AC:   035
 Attacks / Abilities
  ATK: 80% of 13 - 61 Melee [Air]
  SPL: 20% of Lightning Bolt (Master 7 ranks - 7-56 Air damage)
  Immnuities: Air
  Resistances: Fire 10, Water 10, Mind 10, Body 10, Light 5, Dark 5,
               Physical 10
  Recovery: 80 ticks
 Treasure
  25 to 750 gold found by looting.
  Movement:  Range, Flies
  Speed: 260
  AI Courage: High

Thunderbird [Thunderbird Class]
 Basic Stats
  Level 79
  EXP: 07031
   HP:  0861
   AC:   040
 Attacks / Abilities
  ATK: 70% of 20 - 80 Melee [Air]
  SPL: 30% of Lightning Bolt (Master 9 ranks - 9-72 Air damage)
  Immnuities: Air
  Resistances: Fire 20, Water 20, Mind 20, Body 20, Light 5, Dark 5,
               Physical 20
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  30 to 900 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: Infinite

Wasp Worker [Wasp Warrior Class]
 Basic Stats
  Level 15
  EXP: 00375
   HP:  0067
   AC:   012
 Attacks / Abilities
  ATK: 100% of 5 - 23 Melee
  Recovery: 90 ticks
 Treasure
  20% of Level 1 Dagger found by looting
  5 to 35 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: High

Wasp Sentry [Wasp Warrior Class]
 Basic Stats
  Level 18
  EXP: 00504
   HP:  0086
   AC:   014
 Attacks / Abilities
  ATK: 100% of 9 - 33 Melee
  Recovery: 90 ticks
 Treasure
  20% of Level 1 Sword found by looting
  5 to 45 gold found by looting.
  Movement:  Range, Flies
  Speed: 310
  AI Courage: High

Wasp Warrior [Wasp Warrior Class]
 Basic Stats
  Level 23
  EXP: 00759
   HP:  0121
   AC:   016
 Attacks / Abilities
  ATK: 100% of 15 - 45 Melee
  Recovery: 80 ticks
 Treasure
  20% of Level 2 Sword found by looting
  5 to 55 gold found by looting.
  Movement:  Range, Flies
  Speed: 320
  AI Courage: Infinite

Wyvern  [Wyvern Class]
 Basic Stats
  Level 19
  EXP: 00551
   HP:  0093
   AC:   014
 Attacks / Abilities
  ATK: 100% of 7 - 42 Melee
  Resistances: Physical 15
  Special: Poison2 (Moderate poison on attack)
  Preferred Enemy: Dragons
  Recovery: 80 ticks
 Treasure
  10 to 150 gold found by looting.
  Movement:  Range, Flies
  Speed: 250
  AI Courage: Medium

Horned Wyvern [Wyvern Class]
 Basic Stats
  Level 28
  EXP: 01064
   HP:  0162
   AC:   028
 Attacks / Abilities
  ATK: 100% of 9 - 54 Melee
  Resistances: Fire 5, Water 5, Mind 5, Body 5, Physical 20
  Special: Poison3 (Major poison on attack)
  Preferred Enemy: Dragons
  Recovery: 70 ticks
 Treasure
  10 to 200 gold found by looting.
  Movement:  Range, Flies
  Speed: 280
  AI Courage: High

Ancient Wyvern [Wyvern Class]
 Basic Stats
  Level 37
  EXP: 01739
   HP:  0247
   AC:   042
 Attacks / Abilities
  ATK: 100% of 12 - 72 Melee
  Resistances: Fire 10, Air 5, Water 10, Earth 5, Mind 10, Spirit 5,
               Body 10, Physical 25
  Special: Dead (Randomly instant kills a target)
  Preferred Enemy: Dragons
  Recovery: 60 ticks
 Treasure
  10 to 300 gold found by looting.
  Movement:  Range, Flies
  Speed: 320
  AI Courage: Infinite

Brass Gorgon [Gorgon Class]
 Basic Stats
  Level 25
  EXP: 00875
   HP:  0137
   AC:   020
 Attacks / Abilities
  ATK: 100% of 12 - 24 Melee
  Immnuities: Fire, Air
  Resistances: Mind 5, Spirit 5, Body 5, Light 5, Dark 5, Physical 20
  Special: Paralyze (Random chance of paralyzing target)
  Recovery: 90 ticks
 Treasure
  5 to 100 gold found by looting.
  Speed: 200
  AI Courage: Medium

Bronze Gorgon [Gorgon Class]
 Basic Stats
  Level 35
  EXP: 01575
   HP:  0227
   AC:   025
 Attacks / Abilities
  ATK: 100% of 15 - 30 Melee
  Immnuities: Fire, Air
  Resistances: Mind 10, Spirit 10, Body 10, Light 10, Dark 10, Physical 25
  Special: Stone (Random chance of turning the target to stone on attack)
  Recovery: 90 ticks
 Treasure
  10 to 200 gold found by looting.
  Speed: 220
  AI Courage: High

Iron Gorgon [Gorgon Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   030
 Attacks / Abilities
  ATK: 100% of 18 - 36 Melee
  Immnuities: Fire, Air
  Resistances: Mind 15, Spirit 15, Body 15, Light 15, Dark 15, Physical 30
  Special: Stone (Random chance of turning the target to stone on attack)
  Recovery: 80 ticks
 Treasure
  15 to 300 gold found by looting.
  Speed: 240
  AI Courage: Infinite

Fire Newt [Salamander Class]
 Basic Stats
  Level 29
  EXP: 01131
   HP:  0171
   AC:   030
 Attacks / Abilities
  ATK: 90% of 6 - 42 Melee [Fire]
  SPL: 10% of Fire Bolt (Master 5 ranks - 5-20 Fire damage)
  Immnuities: Fire
  Resistances: Air 10, Earth 10, Mind 10, Body 10, Light 5, Dark 5,
               Physical 10
  Recovery: 90 ticks
 Treasure
  11 to 220 gold found by looting.
  Speed: 250
  AI Courage: Medium

Fire Lizard [Salamander Class]
 Basic Stats
  Level 49
  EXP: 02891
   HP:  0387
   AC:   035
 Attacks / Abilities
  ATK: 80% of 13 - 61 Melee [Fire]
  SPL: 20% of Fire Bolt (Master 7 ranks - 7-28 Fire damage)
  Immnuities: Fire
  Resistances: Air 15, Earth 15, Mind 15, Body 15, Light 5, Dark 5,
               Physical 15
  Recovery: 80 ticks
 Treasure
  17 to 340 gold found by looting.
  Speed: 260
  AI Courage: High

Salamander  [Salamander Class]
 Basic Stats
  Level 69
  EXP: 05451
   HP:  0683
   AC:   040
 Attacks / Abilities
  ATK: 70% of 20 - 80 Melee [Fire]
  SPL: 30% of Fire Bolt (Master 9 ranks - 9-36 Fire damage)
  Immnuities: Fire
  Resistances: Air 20, Earth 20, Mind 20, Body 20, Light 5, Dark 5,
               Physical 20
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  21 to 420 gold found by looting.
  Speed: 300
  AI Courage: Infinite

Fire Bird [Phoenix Class]
 Basic Stats
  Level 39
  EXP: 01911
   HP:  0269
   AC:   030
 Attacks / Abilities
  ATK: 100% of 14 - 78 Melee [Fire]
  Immnuities: Fire
  Resistances: Air 10, Earth 10, Mind 10, Body 10, Light 5, Dark 5,
               Physical 10
  Recovery: 90 ticks
 Treasure
  11 to 220 gold found by looting.
  Movement:  Range, Flies
  Speed: 250
  AI Courage: Medium

Phoenix [Phoenix Class]
 Basic Stats
  Level 59
  EXP: 04071
   HP:  0525
   AC:   035
 Attacks / Abilities
  ATK: 100% of 10 - 90 Melee [Fire]
  Immnuities: Fire
  Resistances: Air 15, Earth 15, Mind 15, Body 15, Light 5, Dark 5,
               Physical 15
  Recovery: 80 ticks
 Treasure
  17 to 340 gold found by looting.
  Movement:  Range, Flies
  Speed: 260
  AI Courage: High

Grand Phoenix [Phoenix Class]
 Basic Stats
  Level 79
  EXP: 07031
   HP:  0861
   AC:   040
 Attacks / Abilities
  ATK: 100% of 16 - 112 Melee [Fire]
  Immnuities: Fire
  Resistances: Air 20, Earth 20, Mind 20, Body 20, Light 5, Dark 5,
               Physical 20
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  21 to 420 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: Infinite

Triton  [Triton Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   030
 Attacks / Abilities
  ATK: 100% of 4 - 28 Melee
  Immnuities: Water
  Resistances: Air 5, Earth 5, Mind 5, Body 5, Physical 5
  Recovery: 90 ticks
 Treasure
  15% of Level 1 Spear found by looting
  10 to 90 gold found by looting.
  Speed: 250
  AI Courage: Medium

Triton Warrior [Triton Class]
 Basic Stats
  Level 30
  EXP: 01200
   HP:  0180
   AC:   035
 Attacks / Abilities
  ATK: 100% of 6 - 42 Melee
  Immnuities: Water
  Resistances: Air 10, Earth 10, Mind 10, Body 10, Physical 10
  Recovery: 80 ticks
 Treasure
  15% of Level 2 Spear found by looting
  10 to 130 gold found by looting.
  Speed: 260
  AI Courage: High

Triton Crusader [Triton Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   040
 Attacks / Abilities
  ATK: 100% of 7 - 49 Melee
  Immnuities: Water
  Resistances: Air 15, Earth 15, Mind 15, Body 15, Physical 15
  Recovery: 70 ticks
 Treasure
  15% of Level 3 Spear found by looting
  10 to 150 gold found by looting.
  Speed: 300
  AI Courage: Infinite

Young Dragon Turtle [Dragon Turtle Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   060
 Attacks / Abilities
  ATK: 100% of 5 - 75 Melee
  Immnuities: Water
  Resistances: Fire 5, Air 10, Earth 10, Mind 10, Body 10, Light 5,
               Dark 5, Physical 10
  Recovery: 70 ticks
 Treasure
  25% of Level 4 Sword found by looting
  10 to 250 gold found by looting.
  Speed: 200
  AI Courage: High

Dragon Turtle [Dragon Turtle Class]
 Basic Stats
  Level 70
  EXP: 05600
   HP:  0700
   AC:   080
 Attacks / Abilities
  ATK: 100% of 6 - 90 Melee
  Immnuities: Water
  Resistances: Fire 10, Air 20, Earth 20, Mind 20, Body 20, Light 5,
               Dark 5, Physical 20
  Recovery: 70 ticks
 Treasure
  25% of Level 5 Spear found by looting
  10 to 250 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Elder Tortoise [Dragon Turtle Class]
 Basic Stats
  Level 90
  EXP: 09000
   HP:  1080
   AC:   100
 Attacks / Abilities
  ATK: 100% of 7 - 105 Melee
  Immnuities: Water
  Resistances: Fire 15, Air 30, Earth 30, Mind 30, Body 30, Light 5, Dark 5, 
               Physical 30
  Recovery: 70 ticks
 Treasure
  25% of Level 5 Dagger found by looting
  10 to 250 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Rook [Raven Man Class]
 Basic Stats
  Level 40
  EXP: 02000
   HP:  0280
   AC:   015
 Attacks / Abilities
  ATK: 100% of 12 - 84 Melee
  Immnuities: Air
  Resistances: Fire 10, Water 10, Mind 10, Body 10, Light 5, Dark 5,
               Physical 10
  Recovery: 90 ticks
 Treasure
  30% of Level 3 Sword found by looting
  10 to 250 gold found by looting.
  Movement:  Range, Flies
  Speed: 240
  AI Courage: High

Corbie [Raven Man Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   020
 Attacks / Abilities
  ATK: 100% of 13 - 91 Melee
  Immnuities: Air
  Resistances: Fire 20, Water 20, Mind 20, Body 20, Light 5, Dark 5,
               Physical 20
  Recovery: 80 ticks
 Treasure
  40% of Level 4 Sword found by looting
  10 to 250 gold found by looting.
  Movement:  Range, Flies
  Speed: 260
  AI Courage: High

Raven [Raven Man Class]
 Basic Stats
  Level 60
  EXP: 04200
   HP:  0540
   AC:   028
 Attacks / Abilities
  ATK: 100% of 14 - 98 Melee
  Immnuities: Air
  Resistances: Fire 30, Water 30, Mind 30, Body 30, Light 5, Dark 5,
               Physical 30
  Recovery: 70 ticks
 Treasure
  50% of Level 5 Sword found by looting
  10 to 250 gold found by looting.
  Movement:  Range, Flies
  Speed: 280
  AI Courage: High

Boulder [Malevolent Boulder Class]
 Basic Stats
  Level 12
  EXP: 00264
   HP:  0050
   AC:   035
 Attacks / Abilities
  ATK: 60% of 3 - 30 Melee
  ATK: 25% of 2 - 12 Ranged
  SPL: 15% of Blades (Expert 4 ranks - 4-24 Earth damage)
  Immnuities: Earth, Mind
  Resistances: Fire 20, Air 5, Water 5, Body 10, Physical 5
  Special: BrkArmor (Breaks a random piece of armor in inventory)
  Special: Explode on Death (4-20 Earth damage)
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 90 ticks
 Treasure
  25% of Level 3 Ore found by looting
  15 to 225 gold found by looting.
  Speed: 250
  AI Courage: Medium

Boulder [Malevolent Boulder Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   050
 Attacks / Abilities
  ATK: 55% of 4 - 40 Melee
  ATK: 25% of 4 - 24 Ranged
  SPL: 20% of Blades (Master 7 ranks - 7-42 Earth damage)
  Immnuities: Earth, Mind
  Resistances: Fire 25, Air 10, Water 10, Body 20, Physical 10
  Special: BrkArmor (Breaks a random piece of armor in inventory)
  Special: Explode on Death (4-20 Earth damage)
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 80 ticks
 Treasure
  35% of Level 4 Ore found by looting
  20 to 400 gold found by looting.
  Speed: 260
  AI Courage: High

Boulder [Malevolent Boulder Class]
 Basic Stats
  Level 35
  EXP: 01575
   HP:  0227
   AC:   080
 Attacks / Abilities
  ATK: 50% of 5 - 50 Melee
  ATK: 25% of 6 - 36 Ranged
  SPL: 25% of Rock Blast (Normal 4 ranks - 4-32 Earth damage)
  Immnuities: Earth, Mind
  Resistances: Fire 30, Air 15, Water 15, Body 30, Physical 15
  Special: BrkArmor (Breaks a random piece of armor in inventory)
  Special: Explode on Death (4-20 Earth damage)
  Preferred Enemy: Unknown - Third character of party?
  Recovery: 70 ticks
 Treasure
  45% of Level 5 Ore found by looting
  25 to 625 gold found by looting.
  Speed: 300
  AI Courage: Infinite

Plane Guardian [Plane Guardian Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   060
 Attacks / Abilities
  ATK: 80% of 15 - 50 Melee
  SPL: 20% of Paralyze (Master 9 ranks - random chance of paralyzing target)
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Light 15, Dark 15
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Random Item found by looting
  200 to 2000 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Plane Protector [Plane Guardian Class]
 Basic Stats
  Level 70
  EXP: 05600
   HP:  0700
   AC:   080
 Attacks / Abilities
  ATK: 70% of 21 - 63 Melee
  SPL: 30% of Paralyze (Master 9 ranks - random chance of paralyzing target)
  Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
               Body 25, Light 25, Dark 25
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Random Item found by looting
  250 to 2500 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Plane Overlord [Plane Guardian Class]
 Basic Stats
  Level 90
  EXP: 09000
   HP:  1080
   AC:   100
 Attacks / Abilities
  ATK: 60% of 30 - 100 Melee
  SPL: 40% of Paralyze (Master 9 ranks - random change of paralyzing target)
  Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
               Body 30, Light 30, Dark 30
  Recovery: 70 ticks
 Treasure
  40% of Level 6 Random Item found by looting
  300 to 3000 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Crystal Walker [Crystal Walker Class]
 Basic Stats
  Level 60
  EXP: 04200
   HP:  0540
   AC:   000
 Attacks / Abilities
  ATK: 65% of 15 - 60 Melee [Air]
  ATK: 35% of 15 - 60 Ranged [Air]
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Light 15, Dark 15
  Special: Paralyze (Random chance of paralyzing target)
  Recovery: 90 ticks
 Treasure
  30% of Level 5 Random Item found by looting
  200 to 2000 gold found by looting.
  Speed: 280
  AI Courage: Infinite

Crystal Sentry [Crystal Walker Class]
 Basic Stats
  Level 80
  EXP: 07200
   HP:  0880
   AC:   000
 Attacks / Abilities
  ATK: 55% of 20 - 80 Melee [Air]
  ATK: 45% of 20 - 80 Ranged [Air]
  Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
               Body 25, Light 25, Dark 25
  Special: Paralyze (Random chance of paralyzing target)
  Recovery: 80 ticks
 Treasure
  30% of Level 5 Random Item found by looting
  250 to 2500 gold found by looting.
  Speed: 280
  AI Courage: Infinite

Crystal Guardian [Crystal Walker Class]
 Basic Stats
  Level 100
  EXP: 11000
   HP:  1300
   AC:   000
 Attacks / Abilities
  ATK: 45% of 25 - 100 Melee [Air]
  ATK: 55% of 25 - 100 Ranged [Air]
  Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
               Body 30, Light 30, Dark 30
  Special: Paralyze (Random chance of paralyzing target)
  Recovery: 70 ticks
 Treasure
  30% of Level 6 Random Item found by looting
  300 to 3000 gold found by looting.
  Speed: 330
  AI Courage: Infinite

Fear [Nightmare Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   060
 Attacks / Abilities
  ATK: 100% of 6 - 48 Melee
  Immnuities: Physical
  Special: Afraid (Randomly causes the Fear status effect)
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  25% of Level 3 Ring found by looting
  8 to 240 gold found by looting.
  Speed: 200
  AI Courage: High

Terror [Nightmare Class]
 Basic Stats
  Level 70
  EXP: 05600
   HP:  0700
   AC:   080
 Attacks / Abilities
  ATK: 100% of 8 - 64 Melee
  Immnuities: Physical
  Special: Insane (Randomly inflicts insanity on target)
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  25% of Level 4 Ring found by looting
  8 to 240 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Nightmare [Nightmare Class]
 Basic Stats
  Level 90
  EXP: 09000
   HP:  1080
   AC:   100
 Attacks / Abilities
  ATK: 100% of 10 - 80 Melee
  Immnuities: Physical
  Special: Insane (Randomly inflicts insanity on target)
  Preferred Enemy: Unknown - Third character of party?
  Recovery: 70 ticks
 Treasure
  25% of Level 5 Ring found by looting
  8 to 240 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Ether Knight [Ether Knight Class]
 Basic Stats
  Level 40
  EXP: 02000
   HP:  0280
   AC:   040
 Attacks / Abilities
  ATK: 80% of 7 - 49 Melee
  ATK: 20% of 3 - 30 Ranged [Air]
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Light 15, Dark 15
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Chain found by looting
  10 to 250 gold found by looting.
  Speed: 220
  AI Courage: Medium

Ether Champion [Ether Knight Class]
 Basic Stats
  Level 58
  EXP: 03944
   HP:  0510
   AC:   050
 Attacks / Abilities
  ATK: 60% of 17 - 59 Melee
  ATK: 40% of 4 - 40 Ranged [Water]
  Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
               Body 25, Light 25, Dark 25
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Plate found by looting
  10 to 250 gold found by looting.
  Speed: 240
  AI Courage: High

Ether Lord [Ether Knight Class]
 Basic Stats
  Level 71
  EXP: 05751
   HP:  0717
   AC:   060
 Attacks / Abilities
  ATK: 40% of 32 - 74 Melee
  ATK: 60% of 5 - 50 Ranged [Fire]
  Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
               Body 30, Light 30, Dark 30
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Sword found by looting
  10 to 250 gold found by looting.
  Speed: 280
  AI Courage: High

Charger [Juggernaut Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   035
 Attacks / Abilities
  ATK: 100% of 23 - 50 Melee
  Immnuities: Earth, Mind
  Resistances: Physical 50
  Special: BrkWeapon (Breaks a random weapon in inventory)
  Recovery: 80 ticks
 Treasure
  20% of Level 1 Ore found by looting
  5 to 250 gold found by looting.
  Speed: 250
  AI Courage: Medium

Juggernaut [Juggernaut Class]
 Basic Stats
  Level 60
  EXP: 04200
   HP:  0540
   AC:   050
 Attacks / Abilities
  ATK: 100% of 34 - 70 Melee
  Immnuities: Earth, Mind
  Resistances: Physical 50
  Special: BrkArmor (Breaks a random piece of armor in inventory)
  Recovery: 70 ticks
 Treasure
  30% of Level 3 Ore found by looting
  10 to 500 gold found by looting.
  Speed: 260
  AI Courage: High

Demolisher [Juggernaut Class]
 Basic Stats
  Level 85
  EXP: 08075
   HP:  0977
   AC:   080
 Attacks / Abilities
  ATK: 100% of 45 - 90 Melee
  Immnuities: Earth, Mind
  Resistances: Physical 50
  Special: BrkArmorx2 (Breaks up to two random pieces of armor in inventory)
  Recovery: 60 ticks
 Treasure
  40% of Level 6 Ore found by looting
  15 to 750 gold found by looting.
  Speed: 300
  AI Courage: Infinite

Smoke Gog [Gog Class]
 Basic Stats
  Level 10
  EXP: 00200
   HP:  0040
   AC:   006
 Attacks / Abilities
  ATK: 80% of 3 - 12 Ranged [Fire]
  SPL: 20% of Fire Bolt (Expert 5 ranks - 5-20 Fire damage)
  Resistances: Fire 15
  Special: Explode on Death (2-10 Fire damage)
  Recovery: 90 ticks
 Treasure
  5 to 75 gold found by looting.
  Speed: 265
  AI Courage: Medium

Ember Gog [Gog Class]
 Basic Stats
  Level 13
  EXP: 00299
   HP:  0055
   AC:   010
 Attacks / Abilities
  ATK: 75% of 7 - 16 Ranged [Fire]
  SPL: 25% of Fire Bolt (Expert 7 ranks - 7-28 Fire damage)
  Resistances: Fire 25
  Special: Explode on Death (3-15 Fire damage)
  Recovery: 85 ticks
 Treasure
  8 to 120 gold found by looting.
  Speed: 285
  AI Courage: Medium

Fire Gog [Gog Class]
 Basic Stats
  Level 19
  EXP: 00551
   HP:  0093
   AC:   014
 Attacks / Abilities
  ATK: 70% of 10 - 28 Ranged [Fire]
  SPL: 30% of Fireball (Expert 3 ranks - 3-18 Fire damage, AoE)
  Resistances: Fire 30
  Special: Explode on Death (4-20 Fire damage)
  Recovery: 80 ticks
 Treasure
  11 to 165 gold found by looting.
  Speed: 300
  AI Courage: High

Skeletal Dragon [Bone Dragon Class]
 Basic Stats
  Level 30
  EXP: 01200
   HP:  0180
   AC:   000
 Attacks / Abilities
  ATK: 100% of 5 - 30 Ranged [Dark]
  Immnuities: Mind, Dark
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Body 5, Physical 5
  Special: Afraid (Randomly causes the Fear status effect)
  Recovery: 95 ticks
 Treasure
  35% of Level 2 Amulet found by looting
  10 to 200 gold found by looting.
  Movement:  Range, Flies
  Speed: 140
  AI Courage: High

Bone Dragon [Bone Dragon Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   000
 Attacks / Abilities
  ATK: 100% of 7 - 42 Ranged [Dark]
  Immnuities: Mind, Dark
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Body 10, Physical 10
  Special: Curse (Randomly inflicts the Curse status effect)
  Recovery: 95 ticks
 Treasure
  25% of Level 3 Amulet found by looting
  15 to 300 gold found by looting.
  Movement:  Range, Flies
  Speed: 160
  AI Courage: High

Undead Dragon [Bone Dragon Class]
 Basic Stats
  Level 60
  EXP: 04200
   HP:  0540
   AC:   000
 Attacks / Abilities
  ATK: 100% of 9 - 54 Ranged [Dark]
  Immnuities: Mind, Dark
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Body 15, Physical 15
  Special: Insane (Randomly inflicts insanity on target)
  Recovery: 95 ticks
 Treasure
  15% of Level 4 Amulet found by looting
  18 to 360 gold found by looting.
  Movement:  Range, Flies
  Speed: 180
  AI Courage: Infinite

Human Peasant [Bedraggled Human (peasant) Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   003
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Human Peasant [Bedraggled Human (peasant) Class]
 Basic Stats
  Level 2
  EXP: 00024
   HP:  0006
   AC:   005
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Human Peasant [Bedraggled Human (peasant) Class]
 Basic Stats
  Level 3
  EXP: 00039
   HP:  0009
   AC:   006
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Naga  [Naga Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   010
 Attacks / Abilities
  ATK: 75% of 11 - 21 Melee
  ATK: 20% of 2 - 12 Melee [Water]
  SPL: 5% of Blades (Normal 2 ranks - 2-12 Earth damage)
  Resistances: Fire 5, Water 5, Physical 5
  Special: Poison1x2 (Inflicts moderate poison on attack?)
  Preferred Enemy: Unknown - Typo?
  Recovery: 70 ticks
 Treasure
  5% of Level 1 Sword found by looting
  5 to 100 gold found by looting.
  Speed: 185
  AI Courage: Medium

Naga Warrior [Naga Class]
 Basic Stats
  Level 28
  EXP: 01064
   HP:  0162
   AC:   012
 Attacks / Abilities
  ATK: 73% of 14 - 30 Melee
  ATK: 20% of 3 - 18 Melee [Water]
  SPL: 7% of Blades (Normal 3 ranks - 3-18 Earth damage)
  Resistances: Fire 10, Air 5, Water 10, Earth 5, Physical 10
  Special: Poison1x3 (Inflicts major poison on attack?)
  Preferred Enemy: Unknown - Typo?
  Recovery: 70 ticks
 Treasure
  10% of Level 2 Sword found by looting
  7 to 140 gold found by looting.
  Speed: 210
  AI Courage: High

Naga Queen [Naga Class]
 Basic Stats
  Level 38
  EXP: 01824
   HP:  0258
   AC:   016
 Attacks / Abilities
  ATK: 70% of 16 - 36 Melee
  ATK: 20% of 4 - 24 Melee [Water]
  SPL: 10% of Blades (Normal 4 ranks - 4-24 Earth damage)
  Resistances: Fire 15, Air 10, Water 15, Earth 10, Physical 15
  Special: Poison2x4 (I'm so confused on this poison)
  Preferred Enemy: Unknown - Typo?
  Recovery: 50 ticks
 Treasure
  15% of Level 3 Sword found by looting
  10 to 200 gold found by looting.
  Speed: 235
  AI Courage: Infinite

Skeleton Bowman [Skeletons Archer Class]
 Basic Stats
  Level 11
  EXP: 00231
   HP:  0045
   AC:   014
 Attacks / Abilities
  ATK: 90% of 4 - 14 Ranged
  ATK: 10% of 4 - 14 Ranged [Fire]
  Immnuities: Mind
  Resistances: Dark 30
  Recovery: 90 ticks
 Treasure
  5% of Level 1 Bow found by looting
  5 to 100 gold found by looting.
  Speed: 140
  AI Courage: Medium

Skeleton Hunter [Skeletons Archer Class]
 Basic Stats
  Level 13
  EXP: 00299
   HP:  0055
   AC:   016
 Attacks / Abilities
  ATK: 90% of 6 - 21 Ranged
  ATK: 10% of 6 - 21 Ranged [Fire]
  Immnuities: Mind
  Resistances: Dark 40
  Recovery: 90 ticks
 Treasure
  10% of Level 2 Bow found by looting
  7 to 140 gold found by looting.
  Speed: 150
  AI Courage: High

Skeleton Archer  [Skeletons Archer Class]
 Basic Stats
  Level 17
  EXP: 00459
   HP:  0079
   AC:   022
 Attacks / Abilities
  ATK: 85% of 6 - 24 Ranged
  ATK: 15% of 6 - 24 Ranged [Fire]
  Immnuities: Mind
  Resistances: Dark 50
  Recovery: 80 ticks
 Treasure
  15% of Level 3 Bow found by looting
  10 to 200 gold found by looting.
  Speed: 160
  AI Courage: High

Dark Dwarf Grunt [Dark Dwarf Class]
 Basic Stats
  Level 17
  EXP: 00459
   HP:  0079
   AC:   012
 Attacks / Abilities
  ATK: 100% of 13 - 25 Melee
  Immnuities: Earth
  Resistances: Fire 10, Air 10, Water 10, Mind 10, Body 10, Physical 10
  Recovery: 90 ticks
 Treasure
  20% of Level 1 Gem found by looting
  15 to 120 gold found by looting.
  Speed: 240
  AI Courage: High

Dark Dwarf Pounder [Dark Dwarf Class]
 Basic Stats
  Level 24
  EXP: 00816
   HP:  0129
   AC:   014
 Attacks / Abilities
  ATK: 100% of 18 - 30 Melee
  Immnuities: Earth
  Resistances: Fire 15, Air 15, Water 15, Mind 15, Body 15, Physical 15
  Recovery: 80 ticks
 Treasure
  20% of Level 2 Gem found by looting
  15 to 150 gold found by looting.
  Speed: 260
  AI Courage: High

Dark Dwarf Berserker [Dark Dwarf Class]
 Basic Stats
  Level 31
  EXP: 01271
   HP:  0189
   AC:   016
 Attacks / Abilities
  ATK: 100% of 28 - 40 Melee
  Immnuities: Earth
  Resistances: Fire 20, Air 20, Water 20, Mind 20, Body 20, Physical 20
  Recovery: 70 ticks
 Treasure
  40% of Level 3 Gem found by looting
  15 to 240 gold found by looting.
  Speed: 280
  AI Courage: High

Fish [School of Fish (non-combatant) Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   003
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  No loot.
  Speed: 140
  AI Courage: Low

Fish [School of Fish (non-combatant) Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   003
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  No loot.
  Speed: 140
  AI Courage: Low

Fish [School of Fish (non-combatant) Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   003
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  No loot.
  Speed: 140
  AI Courage: Low

Pirate [Wimpy Pirate Warrior Male Class]
 Basic Stats
  Level 8
  EXP: 00075
   HP:  0020
   AC:   000
 Attacks / Abilities
  ATK: 100% of 2 - 10 Melee
  Recovery: 90 ticks
 Treasure
  5 to 10 gold found by looting.
  Speed: 155
  AI Courage: Medium

Buccaneer [Wimpy Pirate Warrior Male Class]
 Basic Stats
  Level 11
  EXP: 00125
   HP:  0035
   AC:   000
 Attacks / Abilities
  ATK: 100% of 4 - 12 Melee
  Recovery: 80 ticks
 Treasure
  7 to 14 gold found by looting.
  Speed: 175
  AI Courage: High

Corsair [Wimpy Pirate Warrior Male Class]
 Basic Stats
  Level 15
  EXP: 00195
   HP:  0050
   AC:   000
 Attacks / Abilities
  ATK: 100% of 6 - 14 Melee
  Recovery: 70 ticks
 Treasure
  60% of Level 1 Sword found by looting
  10 to 20 gold found by looting.
  Speed: 195
  AI Courage: Infinite

Regnan Crossbowman [Wimpy Pirate Crossbowman (Female) Class]
 Basic Stats
  Level 5
  EXP: 00075
   HP:  0017
   AC:   000
 Attacks / Abilities
  ATK: 80% of 4 - 12 Melee
  ATK: 20% of 4 - 12 Ranged
  Recovery: 100 ticks
 Treasure
  5 to 10 gold found by looting.
  Speed: 110
  AI Courage: Medium

Regnan Arbalester [Wimpy Pirate Crossbowman (Female) Class]
 Basic Stats
  Level 8
  EXP: 00144
   HP:  0030
   AC:   000
 Attacks / Abilities
  ATK: 70% of 6 - 14 Melee
  ATK: 30% of 5 - 13 Ranged
  Recovery: 100 ticks
 Treasure
  7 to 14 gold found by looting.
  Speed: 130
  AI Courage: High

Regnan Lieutenant [Wimpy Pirate Crossbowman (Female) Class]
 Basic Stats
  Level 10
  EXP: 00200
   HP:  0040
   AC:   000
 Attacks / Abilities
  ATK: 60% of 8 - 16 Melee
  ATK: 40% of 8 - 16 Ranged
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
  Recovery: 90 ticks
 Treasure
  60% of Level 1 Bow found by looting
  10 to 20 gold found by looting.
  Speed: 160
  AI Courage: Infinite

Pirate Seer [Wimpy Pirate Mage Male Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   000
 Attacks / Abilities
  ATK: 70% of 3 - 9 Melee
  SPL: 30% of Fire Bolt (Expert 4 ranks - 4-16 Fire damage)
  Recovery: 90 ticks
 Treasure
  5 to 10 gold found by looting.
  Speed: 110
  AI Courage: High

Pirate Magi [Wimpy Pirate Mage Male Class]
 Basic Stats
  Level 2
  EXP: 00024
   HP:  0006
   AC:   000
 Attacks / Abilities
  ATK: 60% of 4 - 10 Melee
  SPL: 40% of Lightning Bolt (Expert 4 ranks - 4-32 Air damage)
  Recovery: 80 ticks
 Treasure
  7 to 14 gold found by looting.
  Speed: 130
  AI Courage: High

Pirate Wizard [Wimpy Pirate Mage Male Class]
 Basic Stats
  Level 3
  EXP: 00039
   HP:  0009
   AC:   000
 Attacks / Abilities
  ATK: 50% of 7 - 16 Melee
  SPL: 50% of Poison Spray (Expert 4 ranks - 3 shards @ 6-10 Water damage)
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
  Recovery: 70 ticks
 Treasure
  50% of Level 1 Scroll found by looting
  10 to 20 gold found by looting.
  Speed: 150
  AI Courage: High

Hatchling [Wimpy Dragon Class]
 Basic Stats
  Level 15
  EXP: 00375
   HP:  0067
   AC:   040
 Attacks / Abilities
  ATK: 100% of 5 - 50 Ranged [Water]
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Body 10,
               Physical 10
  Preferred Enemy: Knights
  Recovery: 70 ticks
 Treasure
  4 to 32 gold found by looting.
  Movement:  Range, Flies
  Speed: 180
  AI Courage: High

Dragonette [Wimpy Dragon Class]
 Basic Stats
  Level 35
  EXP: 01575
   HP:  0227
   AC:   050
 Attacks / Abilities
  ATK: 100% of 7 - 70 Ranged [Water]
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Body 15,
               Physical 15
  Preferred Enemy: Knights
  Recovery: 70 ticks
 Treasure
  4 to 48 gold found by looting.
  Movement:  Range, Flies
  Speed: 160
  AI Courage: High

Young Dragon [Wimpy Dragon Class]
 Basic Stats
  Level 60
  EXP: 04200
   HP:  0540
   AC:   060
 Attacks / Abilities
  ATK: 100% of 9 - 90 Ranged [Water]
  Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 20, Body 20,
               Physical 20
  Preferred Enemy: Knights
  Recovery: 70 ticks
 Treasure
  4 to 80 gold found by looting.
  Movement:  Range, Flies
  Speed: 140
  AI Courage: High

Soldier of Fortune [Human Mercenary Class]
 Basic Stats
  Level 10
  EXP: 00200
   HP:  0040
   AC:   010
 Attacks / Abilities
  ATK: 100% of 7 - 25 Melee
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
  Recovery: 90 ticks
 Treasure
  5 to 30 gold found by looting.
  Speed: 265
  AI Courage: High

Mercenary [Human Mercenary Class]
 Basic Stats
  Level 17
  EXP: 00459
   HP:  0079
   AC:   015
 Attacks / Abilities
  ATK: 100% of 9 - 27 Melee
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
               Body 10
  Recovery: 80 ticks
 Treasure
  15% of Level 2 Sword found by looting
  5 to 30 gold found by looting.
  Speed: 285
  AI Courage: High

Mercenary Captain [Human Mercenary Class]
 Basic Stats
  Level 24
  EXP: 00816
   HP:  0129
   AC:   020
 Attacks / Abilities
  ATK: 100% of 11 - 29 Melee
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15
  Recovery: 70 ticks
 Treasure
  25% of Level 3 Sword found by looting
  5 to 30 gold found by looting.
  Speed: 300
  AI Courage: High

Chaos Guardian [Wimpy Plane Guardian Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   060
 Attacks / Abilities
  ATK: 80% of 15 - 60 Melee
  SPL: 20% of Paralyze (Master 9 ranks - chance of paralyzing target)
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Light 15, Dark 15
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Random Item found by looting
  200 to 2000 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Chaos Protector [Wimpy Plane Guardian Class]
 Basic Stats
  Level 70
  EXP: 05600
   HP:  0700
   AC:   080
 Attacks / Abilities
  ATK: 70% of 20 - 80 Melee
  SPL: 30% of Paralyze (Master 9 ranks - chance of paralyzing target)
  Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
               Body 25, Light 25, Dark 25
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Random Item found by looting
  250 to 2500 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Chaos Overlord [Wimpy Plane Guardian Class]
 Basic Stats
  Level 90
  EXP: 09000
   HP:  1080
   AC:   100
 Attacks / Abilities
  ATK: 60% of 25 - 100 Melee
  SPL: 40% of Paralyze (Master 9 ranks - chance of paralyzing target)
  Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
               Body 30, Light 30, Dark 30
  Recovery: 70 ticks
 Treasure
  30% of Level 6 Random Item found by looting
  300 to 3000 gold found by looting.
  Speed: 200
  AI Courage: Infinite