Medieval: Total War MM MM TTTTTTTTTTTTTT W WW W M M M M T W W W W M M M M T W W W W M M M M T W W W W M M M M T W W W W M M M M T WW WW M M M T Region Guide _______________________________________________________________ Table of Contents 1. Copyright Information 2. Contact Information 3. Version History 4. Introduction 5. Regions 1. Algeria 2. Anatolia 3. Anjou 4. Antioch 5. Aquitaine 6. Arabia 7. Aragon 8. Armenia 9. Austria 10. Bavaria 11. Bohemia 12. Brandenburg 13. Brittany 14. Bulgaria 15. Burgundy 16. Carpathia 17. Castile 18. Champagne 19. Chernigov 20. Constantinople 21. Cordoba 22. Corsica 23. Crete 24. Crimea 25. Croatia 26. Cyprus 27. Denmark 28. Edessa 29. Egypt 30. Finland 31. Flanders 32. Franconia 33. Friesland 34. Genoa 35. Georgia 36. Granada 37. Greece 38. Hungry 39. Ile de France 40. Ireland 41. Jerusalem 42. Khazar 43. Kiev 44. Leon 45. Lesser Armenia 46. Libya 47. Lithuania 48. Livonia 49. Lorraine 50. Malta 51. Mercia 52. Milan 53. Moldavia 54. Morocco 55. Muscovy 56. Naples 57. Navarre 58. Nicaea 59. Normandy 60. Northumbria 61. Norway 62. Novgorod 63. Papal States 64. Pereyaslvl 65. Poland 66. Pomerania 67. Portugal 68. Provence 69. Prussia 70. Rhodes 71. Rome 72. Rum 73. Ryazan 74. Sardinia 75. Saxony 76. Scotland 77. Serbia 78. Sicily 79. Silesia 80. Sinai 81. Smolensk 82. Swabia 83. Sweden 84. Switzerland 85. Syria 86. Toulouse 87. Trebizond 88. Tripoli 89. Tunisia 90. Tuscany 91. Tryolia 92. Valencia 93. Venice 94. Volga-Bulgaria 95. Volhynai 96. Wales 97. Walachia 98. Wessex _______________________________________________________________ 1. COPYRIGHT INFROMATION This guide is copyright, 2003, of Greener2k1, all rights reserved. This guide may NOT be reproduced in ANY means, except as a personal computer print-off. This guide may not be bought, sold, or given away as a bonus with another purchase. The ONLY official site carrying this guide is: Game FAQS (www.gamefaqs.com). If any of you see this guide at any site other than the one above, PLEASE notify me immediately. Do not e-mail me asking if you can use this guide, as I will NOT give permission. _______________________________________________________________ 2. CONTACT INFORMATION NOTE: Unless you tell me to do otherwise, your e-mail address will be kept private. NOTE: Please put Medieval: Total War in the subject of the e-mail. Feel free to contact me at ankur.mathur@gmail.com Below is my policy regarding the various kinds of messages I may receive. Questions: I will try to answer questions you send me to the best of my ability. Please remember that I am not affiliated with any Video game company. Before asking me something, READ THROUGH THE GUIDE to see if your question is already answered. If your question is already answered in the guide, I will ignore it. Comments: Any comments on the guide or how it could be made better are appreciated. Valid complaints about the guide are also appreciated. Information about my guides being ripped off: If you ever see one of my guides being used illegally, please contact me immediately. Also, it helps if you have the word "plagiarism" somewhere in the subject of the e-mail. _______________________________________________________________ 3. VERSION HISTORY Version 3.5 Date: 1/16/05 Updated contact information, and some minor updates Version 3.0 Date: 2/22/03 Added copyright information, contact information and updated the Table of Contents. Version 2.0 Date: 2/15/03 Added the Region Owners and Military Factor for each region, and created the Table of Contents. Version 1.0 Date: 2/5/03 Added Politics for each region. Version 0.5 Date: 2/1/03 Began the guide, with only geography and economy for each region. _______________________________________________________________ 4. INTRODUCTION This guide contains information about each region. Focusing on the types of terrain, the income and resources each region provides, the title and the improvements to the Governor personality for each province, who belong to the region at the start, the rebellious factor for each province (0-peaceful people, 4-extremely rebellious), and the special units, when built give the region a +1 for valor. _______________________________________________________________ 5. REGIONS REGION: Algeria Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Muslim Architecture: Islamic Castle: Algiers Castle Economy Income: 300 Resources: Gold Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +1 Region Owner Early: The Almohads Late: The Almohads High: The Almohads Military: Rebellious: 0/4 Get +1 valor with the Berber Camel if the Almohads faction REGION: Anatolia Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Antalya Castle Economy Income: 380 Resources: None Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Turkish High: The Rebels Military: Rebellious: 0/4 Get +1 valor with the Turcoman Foot if the Turkish faction REGION: Anjou Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Angers Castle Economy Income: 315 Resources: None Tradable Goods: Silk Linen Politics Governor Title: Count of Anjou Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The English Late: The English High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Antioch Geography Location: Inland Terrain: Rock desert Waterways: None Culture: Muslim Architecture: Islamic Castle: Antioch Castle Economy Income: 585 Resources: None Tradable Goods: Silk, Spices, Gems Politics Governor Title: Prince of Antioch Special description: Loyalty +1 Piety +1 Dread +0 Command +0 Acumen +0 Region Owner Early: The Egyptians Late: The French High: The Egyptians Military: Rebellious: 0/4 Get +1 valor with the Turcopole if the Rebel/Mercenary faction REGION: Aquitaine Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Bordeaux Castle Economy Income: 335 Resources: Salt Tradable Goods: Wine Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The English Late: The English High: The English Military: Rebellious: 0/4 No +1 Valor Units REGION: Arabia Geography Location: Inland Terrain: Sand Desert Waterways: None Culture: Muslim Architecture: Islamic Castle: Kerak Castle Economy Income: 85 Resources: None Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Egyptians Late: The Egyptians High: The Egyptians Military: Rebellious: 0/4 No +1 Valor Units REGION: Argon Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Barcelona Castle Economy Income: 490 Resources: Iron Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +1 Acumen +0 Region Owner Early: The Argonese Late: The Argonese High: The Argonese Military: Rebellious: 0/4 Get +1 valor with the Gun Galley if the Byzantine, Italian, Papist, or Sicilian faction REGION: Armenia Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Muslim Architecture: Eastern European Castle: Yerevan Castle Economy Income: 385 Resources: None Tradable Goods: Silk, Spices, Gems Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Turkish Late: The Turkish High: The Golden Horde Military: Rebellious: 0/4 Get +1 valor with the Armenia Heavy Calvary if the Muslim faction REGION: Austria Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Vienna Castle Economy Income: 270 Resources: Copper Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The German Late: The German High: The German Military: Rebellious: 0/4 No +1 Valor Units REGION: Bavaria Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Munich Castle Economy Income: 300 Resources: Salt Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The German Late: The German High: The German Military: Rebellious: 0/4 No +1 Valor Units REGION: Bohemia Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Prague Castle Economy Income: 280 Resources: Iron, Silver Tradable Goods: Linen Politics Governor Title: King of Bohemia Special description: Loyalty +1 Piety +0 Dread +1 Command +0 Acumen +0 Region Owner Early: The German Late: The German High: The German Military: Rebellious: 0/4 No +1 Valor Units REGION: Brandenburg Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Berlin-Kolln Castle Economy Income: 285 Resources: Copper Tradable Goods: Linen, Grain Politics Governor Title: Margrave of Brandenburg Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The German Late: The German High: The German Military: Rebellious: 0/4 Get +1 valor with the Gothic Foot Knight if the German or Italian faction REGION: Brittany Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Nantes Castle Economy Income: 270 Resources: None Tradable Goods: Linen Politics Governor Title: Count of Brittany Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The French Late: The English High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Bulgaria Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Turnovo Castle Economy Income: 300 Resources: None Tradable Goods: Grain Politics Governor Title: Prince of Bulgaria Special description: Loyalty +1 Piety +0 Dread +0 Command +1 Acumen +0 Region Owner Early: The Byzantines Late: The Rebels High: The Rebels Military: Rebellious: 0/4 Get +1 valor with the Bulgarian Brigand with the Byzantine, Hungarian, Polish or Russian faction OR Get +1 Valor with the Janissary Heavy Infantry with the Turkish faction REGION: Burgundy Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Dijon Castle Economy Income: 310 Resources: None Tradable Goods: Wine Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The German Late: The German High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Carpathia Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Catholic Architecture: Eastern European Castle: Carpathian Castle Economy Income: 360 Resources: Copper, Iron, Silver Tradable Goods: None Politics Governor Title: Voivode of Carpathia Special description: Loyalty +1 Piety +0 Dread +2 Command +0 Acumen +0 Region Owner Early: The Hungarians Late: The Hungarians High: The Hungarians Military: Rebellious: 0/4 No +1 Valor Units REGION: Castile Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Toledo Castle Economy Income: 620 Resources: Iron Tradable Goods: Silk Politics Governor Title: none Special description: Loyalty +2 Piety +0 Dread +0 Command +1 Acumen +0 Region Owner Early: The Spanish Late: The Spanish High: The Spanish Military: Rebellious: 0/4 Get +1 valor with the Inquisitor if the Catholic faction OR get +1 valor with the Grand Inquisitor with the Catholic faction REGION: Champagne Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Blois Castle Economy Income: 310 Resources: None Tradable Goods: Grain Politics Governor Title: Count of Champagne Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The French Late: The French High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Chernigov Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Pagan Architecture: Eastern European Castle: Vladimir Castle Economy Income: 316 Resources: None Tradable Goods: None Politics Governor Title: Prince of Chernigov Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 0/4 No +1 Valor Units REGION: Constantinople Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Constantinople Castle Economy Income: 690 Resources: None Tradable Goods: Silk, Grain, Dyes Politics Governor Title: Governor of Constantinople Special description: Loyalty +2 Piety +0 Dread +0 Command +2 Acumen +0 Region Owner Early: The Byzantines Late: The Rebels High: The Byzantines Military: Rebellious: 0/4 Get +1 valor with the Katapharkoti if the Byzantine faction REGION: Cordoba Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Muslim Architecture: Southern European Castle: Cordoba Castle Economy Income: 450 Resources: None Tradable Goods: Silk Hides Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Almohads Late: The Almohads High: The Spanish Military: Rebellious: 0/4 No +1 Valor Units REGION: Corsica Geography Location: Coast Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Bastia Castle Economy Income: 95 Resources: Salt Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Italians Late: The Italians High: The Italians Military: Rebellious: 0/4 No +1 Valor Units REGION: Crete Geography Location: Coast Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Southern European Castle: Candia Castle Economy Income: 285 Resources: None Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Italians High: The Italians Military: Rebellious: 0/4 No +1 Valor Units REGION: Crimea Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Pagan Architecture: Eastern European Castle: Crimea Castle Economy Income: 240 Resources: None Tradable Goods: Grain Politics Governor Title: none Special description: Loyalty +2 Piety +0 Dread +0 Command +0 Acumen +2 Region Owner Early: The Rebels Late: The Rebels High: The Golden Horde Military: Rebellious: 0/4 No +1 Valor Units REGION: Croatia Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Zara Castle Economy Income: 305 Resources: Silver, Copper Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Hungarians Late: The Hungarians High: The Hungarians Military: Rebellious: 0/4 No +1 Valor Units REGION: Cyprus Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Southern European Castle: Nicosia Castle Economy Income: 180 Resources: None Tradable Goods: None Politics Governor Title: Governor of Cyprus Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The French High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Denmark Geography Location: Coast Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Roskilde Castle Economy Income: 290 Resources: None Tradable Goods: Butter Fish Politics Governor Title: Earl of Denmark Special description: Loyalty +2 Piety +0 Dread +0 Command +1 Acumen +0 Region Owner Early: The Danes Late: The Danes High: The Danes Military: Rebellious: 0/4 Get +1 Valor with the Longboat if the Danish or Novgorod faction REGION: Edessa Geography Location: Inland Terrain: Rock Desert Waterways: None Culture: Muslim Architecture: Islamic Castle: Edessa Castle Economy Income: 395 Resources: None Tradable Goods: Silk Spice Gems Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Turkish Late: The Egyptians High: The Golden Horde Military: Rebellious: 0/4 Get +1 Valor with the Ottoman Sipahi if the Turkish Faction REGION: Egypt Geography Location: Inland Terrain: Sand Desert Waterways: None Culture: Muslim Architecture: Islamic Castle: Cairo Castle Economy Income: 650 Resources: None Tradable Goods: Cotton Ivory Politics Governor Title: None Special description: Loyalty +2 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Egyptians Late: The Egyptians High: The Egyptians Military: Rebellious: 0/4 Get +1 Valor with the Mamluk Cavalry if the Egyptian faction REGION: Finland Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Pagan Architecture: Western European Castle: Hame Castle Economy Income: 125 Resources: None Tradable Goods: Furs Politics Governor Title: Lagman of Finland Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 0/4 No +1 Valor Units REGION: Flanders Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Ghent Castle Economy Income: 670 Resources: None Tradable Goods: Grain, Silk, Wool Politics Governor Title: Count of Flanders Special description: Loyalty +2 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The French Late: The French High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Franconia Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Bamberg Castle Economy Income: 315 Resources: Iron Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Germans Late: The Germans High: The Germans Military: Rebellious: 0/4 No +1 Valor Units REGION: Friesland Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Groningen Castle Economy Income: 160 Resources: None Tradable Goods: Wool Politics Governor Title: Count of Friesland Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The German Late: The Germans High: The German Military: Rebellious: 0/4 No +1 Valor Units REGION: Genoa Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Genoa Castle Economy Income: 316 Resources: None Tradable Goods: Silk Politics Governor Title: Censor of Genoa Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +1 Region Owner Early: The Italians Late: The Italians High: The Italians Military: Rebellious: 0/4 Get +1 Valor with the Genoese Sailors if the Catholic or Orthodox faction REGION: Georgia Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Eastern European Castle: T’billsi Castle Economy Income: 195 Resources: None Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Byzantines High: The Rebels Military: Rebellious: 0/4 Get +1 Valor with the Janissary Bows if the Turkish faction REGION: Granada Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Muslim Architecture: Islamic Castle: Granada Castle Economy Income: 400 Resources: Silver Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Almohads Late: The Almohads High: The Almohads Military: Rebellious: 0/4 Get +1 Valor with the Almohads Urban Militia if the Almohads faction REGION: Greece Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Southern European Castle: Athens Castle Economy Income: 450 Resources: None Tradable Goods: Silk Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Rebels High: The Rebels Military: Rebellious: 0/4 No +1 Valor Units REGION: Hungary Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Eastern European Castle: Esztergom Castle Economy Income: 575 Resources: Copper, Iron Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Hungarians Late: The Hungarians High: The Hungarians Military: Rebellious: 0/4 No +1 Valor Units REGION: Ile de France Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Paris Castle Economy Income: 450 Resources: None Tradable Goods: Grain Politics Governor Title: None Special description: Loyalty +2 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The French Late: The French High: The French Military: Rebellious: 0/4 Get +1 Valor with the Chivalric Foot Knight if the Catholic Factions REGION: Ireland Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Dublin Castle Economy Income: 200 Resources: None Tradable Goods: Wool Politics Governor Title: Lord of Ireland Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The English High: The English Military: Rebellious: 1/4 +1 Valor with the Gallowglass if the Rebels/Mercenary REGION: Jerusalem Geography Location: Inland Terrain: Rock Desert Waterways: None Culture: Muslim Architecture: Islamic Castle: Jerusalem Castle Economy Income: 525 Resources: None Tradable Goods: None Politics Governor Title: King of Jerusalem Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Egyptians Late: The Egyptians High: The Egyptians Military: Rebellious: 0/4 +1 Valor with Knights Templar if the English or French faction REGION: Khazar Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Pagan Architecture: Eastern European Castle: Khazar Castle Economy Income: 350 Resources: None Tradable Goods: Wax, Honey, Hides Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +2 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Golden Horde Military: Rebellious: 1/4 No +1 Valor Units REGION: Kiev Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Pagan Architecture: Eastern European Castle: Kiev Castle Economy Income: 405 Resources: None Tradable Goods: Linen, Grain Politics Governor Title: Grand Prince of Kiev Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Russians High: The Golden Horde Military: Rebellious: 0/4 No +1 Valor Units REGION: Leon Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Leon Castle Economy Income: 540 Resources: Iron Tradable Goods: Wool Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Spanish Late: The Spanish High: The Spanish Military: Rebellious: 0/4 Get +1 Valor with the Knight Santiago if the Spanish or Argonese faction REGION: Lesser Armenia Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Sivas Castle Economy Income: 285 Resources: None Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Byzantines High: The Rebels Military: Rebellious: 0/4 Get +1 Valor with the Ghulam Cavalry if Almohads, Egyptian, or Turkish factions REGION: Libya Geography Location: Inland Terrain: Sand Desert Waterways: None Culture: Muslim Architecture: Islamic Castle: Tripoli Castle Economy Income: 90 Resources: None Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Almohads Late: The Almohads High: The Egyptians Military: Rebellious: 0/4 Get +1 Valor with the Saharan Cavalry if the Almohads or Egyptian faction. REGION: Lithuania Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Vilnius Castle Economy Income: 330 Resources: None Tradable Goods: Wood, Butter, Hides Politics Governor Title: Grand Duke of Lithuania Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 3/4 Get +1 Valor with the Woodsman as any faction REGION: Livonia Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Livonia Castle Economy Income: 290 Resources: None Tradable Goods: Wood, Butter Politics Governor Title: Grand Duke of Livonia Special description: Loyalty +1 Piety +0 Dread +0 Command +1 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Danes Military: Rebellious: 44 No +1 Valor Units REGION: Lorraine Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Nancy Castle Economy Income: 350 Resources: None Tradable Goods: Pottery, Linen Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Germans Late: The Germans High: The Germans Military: Rebellious: 0/4 No +1 Valor Units REGION: Malta Geography Location: Coast Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Valletta Castle Economy Income: 285 Resources: None Tradable Goods: None Politics Governor Title: Governor of Malta Special description: Loyalty +1 Piety +1 Dread +0 Command +0 Acumen +2 Region Owner Early: The Sicilians Late: The Sicilians High: The Rebels Military: Rebellious: 0/4 Get +1 Valor with the Knights Hospitaller if the Italian faction REGION: Mercia Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Nottingham Castle Economy Income: 270 Resources: None Tradable Goods: Wool Politics Governor Title: Earl of Mercia Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The English Late: The English High: The English Military: Rebellious: 0/4 Get +1 Valor with the Billmem if the English faction REGION: Milan Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Milan Castle Economy Income: 390 Resources: None Tradable Goods: Silk Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Italians Late: The Italians High: The Italians Military: Rebellious: 0/4 No +1 Valor Units REGION: Moldavia Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Cetatea Alba Castle Economy Income: 170 Resources: None Tradable Goods: Grain Politics Governor Title: Voivode of Moldavia Special description: Loyalty +1 Piety +0 Dread +1 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 0/4 No +1 Valor Units REGION: Morocco Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Muslim Architecture: Islamic Castle: Marrekech Castle Economy Income: 255 Resources: Gold Tradable Goods: Hides Politics Governor Title: None Special description: Loyalty +2 Piety +0 Dread +0 Command +0 Acumen +1 Region Owner Early: The Almohads Late: The Almohads High: The Almohads Military: Rebellious: 0/4 Get +1 Valor with the Berber Camel if the Almohads faction REGION: Muscovy Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Pagan Architecture: Eastern European Castle: Moscow Castle Economy Income: 355 Resources: None Tradable Goods: Furs Politics Governor Title: Grand Duke of Muscovy Special description: Loyalty +1 Piety +0 Dread +1 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Russians Military: Rebellious: 0/4 No +1 Valor Units REGION: Naples Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Naples Castle Economy Income: 260 Resources: None Tradable Goods: Olive oil, Silk Politics Governor Title: King of Naples Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Sicilians High: The Rebels Military: Rebellious: 0/4 No +1 Valor Units REGION: Navarre Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Pamplona Castle Economy Income: 295 Resources: Iron Tradable Goods: None Politics Governor Title: King of Navarre Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 0/4 No +1 Valor Units REGION: Nicaea Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Nicaea Castle Economy Income: 420 Resources: None Tradable Goods: Grain Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Byzantines High: The Byzantines Military: Rebellious: 0/4 Get +1 Valor with the Pronoiai Allagion if the Byzantine faction REGION: Normandy Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Rouen Castle Economy Income: 410 Resources: None Tradable Goods: Grain Politics Governor Title: None Special description: Loyalty +2 Piety +0 Dread +1 Command +1 Acumen +0 Region Owner Early: The English Late: The French High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Northumbria Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: York Castle Economy Income: 230 Resources: Copper Tradable Goods: Wool, Fish Politics Governor Title: Earl of Northumbria Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The English Late: The English High: The English Military: Rebellious: 0/4 No +1 Valor Units REGION: Norway Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Akershus Castle Economy Income: 85 Resources: None Tradable Goods: Fish, Wood Politics Governor Title: Earl of Normandy Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 0/4 Get +1 Valor with the Horsecarle if the Danish or Novgorod faction REGION: Novgorod Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Novgorod Castle Economy Income: 430 Resources: None Tradable Goods: Furs, Wood Politics Governor Title: Grand Duke of Novgorod Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The people of Novgorod Late: The Russians High: The Russians Military: Rebellious: 0/4 No +1 Valor Units REGION: Papal States Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Perugia Castle Economy Income: 220 Resources: None Tradable Goods: Grain Politics Governor Title: None Special description: Loyalty +2 Piety +2 Dread +0 Command +1 Acumen +0 Region Owner Early: The Papacy Late: The Papacy High: The Papacy Military: Rebellious: 0/4 No +1 Valor Units REGION: Pereyaslavl Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Pagan Architecture: Eastern European Castle: Pereyaslvl Castle Economy Income: 190 Resources: None Tradable Goods: Grain Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Russians High: The Golden Horde Military: Rebellious: 0/4 No +1 Valor Units REGION: Poland Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Eastern European Castle: Krakow Castle Economy Income: 420 Resources: None Tradable Goods: Grain, Wood Politics Governor Title: Duke of Lesser Poland Special description: Loyalty +2 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Polish Late: The Polish High: The Polish Military: Rebellious: 0/4 No +1 Valor Units REGION: Pomerania Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Pagan Architecture: Eastern European Castle: Mikilinborg Castle Economy Income: 270 Resources: Salt Tradable Goods: Grain, Linen Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +1 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Germans Military: Rebellious: 1/4 No +1 Valor Units REGION: Portugal Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Lisbon Castle Economy Income: 310 Resources: Salt Tradable Goods: Wax, Olive oil Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +1 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 4/4 Get +1 Valor with the Caravel if the Argonese, Burgundian, English, French, German, Hungarian, Polish, Russian, Spanish, Swiss, Danish, or Novgorod faction REGION: Provence Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Marseille Castle Economy Income: 410 Resources: None Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Germans Late: The Germans High: The French Military: Rebellious: 0/4 Get +1 Valor with the Peasants if the Argonese, Burgundian, Byzantine, Danish, English, French, German, Hungarian, Italian, Novgorod, Papist, Polish, Russian, Sicilian, Spanish, Swiss, or Golden Horde faction REGION: Prussia Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Pagan Architecture: Eastern European Castle: Konigsberg Castle Economy Income: 200 Resources: None Tradable Goods: Wax Politics Governor Title: None Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +1
          Acumen +0

Region Owner
     Early:     The Rebels
     Late:     The Rebels
     High:     The Germans

Military:
     Rebellious:  2/4
     Get +1 Valor with the Teutonic Knight if the German
            faction


REGION:  Rhodes

Geography
     Location:  Inland
     Terrain:  Arid ground
     Waterways:  None
     Culture:  Orthodox
     Architecture:  Eastern European
     Castle:  Rhodes Castle

Economy
     Income:  190
     Resources:  None
     Tradable Goods:  None

Politics
     Governor Title:  Governor of Rhodes
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +2

Region Owner
     Early:     The Byzantines
     Late:     The Byzantines
     High:     The Byzantines

Military:
     Rebellious:  0/4
     Get +1 Valor with the Hospitaller Foot Knight if the
            Italian faction


REGION:  Rome

Geography
     Location:  Inland
     Terrain:  Arid ground
     Waterways:  None
     Culture:  Catholic
     Architecture:  Southern European
     Castle:  Rome Castle

Economy
     Income:  400
     Resources:  None
     Tradable Goods:  None

Politics
     Governor Title:  King of the Romans
     Special description:
          Loyalty +2
          Piety +0
          Dread +0
          Command +1
          Acumen +1

Region Owner
     Early:     The Papacy
     Late:     The Papacy
     High:     The Papacy

Military:
     Rebellious:  0/4
     No +1 Valor Units


REGION:  Rum

Geography
     Location:  Inland
     Terrain:  Arid ground
     Waterways:  None
     Culture:  Muslim
     Architecture:  Islamic
     Castle:  Iconium Castle

Economy
     Income:  515
     Resources:  None
     Tradable Goods:  None

Politics
     Governor Title:  None
     Special description:
          Loyalty +2
          Piety +0
          Dread +0
          Command +1
          Acumen +2

Region Owner
     Early:     The Turkish
     Late:     The Turkish
     High:     The Turkish

Military:
     Rebellious:  0/4
     Get +1 Valor with the Ottoman Infantry if the Turkish
            faction
     OR the Ottoman Sipahi if the Turkish faction


REGION:  Ryazan

Geography
     Location:  Inland
     Terrain:  Lush Grassland
     Waterways:  None
     Culture:  Pagan
     Architecture:  Eastern European
     Castle:  Ryazan Castle

Economy
     Income:  216
     Resources:  None
     Tradable Goods:  Hides

Politics
     Governor Title:  None
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Rebels
     Late:     The Rebels
     High:     The Golden Horde

Military:
     Rebellious:  0/4
     No +1 Valor Units


REGION:  Sardinia

Geography
     Location:  Coast
     Terrain:  Arid ground
     Waterways:  None
     Culture:  Catholic
     Architecture:  Southern European
     Castle:  Cagliari Castle

Economy
     Income:  120
     Resources:  Silver, Salts
     Tradable Goods:  None

Politics
     Governor Title:  Giudice of Sardinia
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Italians
     Late:     The Italians
     High:     The Rebels

Military:
     Rebellious:  0/4
     No +1 Valor Units


REGION:  Saxony

Geography
     Location:  Inland
     Terrain:  Lush Grassland
     Waterways:  None
     Culture:  Catholic
     Architecture:  Western European
     Castle:  Dresden Castle

Economy
     Income:  230
     Resources:  Salt
     Tradable Goods:  Grain

Politics
     Governor Title:  Elector of Saxony
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Germans
     Late:     The Germans
     High:     The Germans

Military:
     Rebellious:  0/4
     Get +1 Valor with the Gothic Knight if the German, or
            Italian faction


REGION:  Scotland


Geography
     Location:  Inland
     Terrain:  Temperate Grassland
     Waterways:  None
     Culture:  Catholic
     Architecture:  Western European
     Castle:  Edinburgh Castle

Economy
     Income:  190
     Resources:  None
     Tradable Goods:  None

Politics
     Governor Title:  King of Scotland
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Rebels
     Late:     The Rebels
     High:     The Rebels

Military:
     Rebellious:  2/4
     Get +1 Valor with the Highland Clansman if the
            Rebel/Mercenary faction


REGION:  Serbia

Geography
     Location:  Inland
     Terrain:  Arid ground
     Waterways:  None
     Culture:  Orthodox
     Architecture:  Southern European
     Castle:  Beograd Castle

Economy
     Income:  355
     Resources:  Gold
     Tradable Goods:  None

Politics
     Governor Title:  King of Serbia
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +1
          Acumen +0

Region Owner
     Early:     The Rebels
     Late:     The Rebels
     High:     The Rebels

Military:
     Rebellious:  1/4
     No +1 Valor Units


REGION:  Sicily

Geography
     Location:  Coast
     Terrain:  Arid ground
     Waterways:  None
     Culture:  Catholic
     Architecture:  Southern European
     Castle:  Palermo Castle

Economy
     Income:  540
     Resources:  None
     Tradable Goods:  Silk, Sugar, Grain

Politics
     Governor Title:  Count of Sicily
     Special description:
          Loyalty +2
          Piety +0
          Dread +0
          Command +1
          Acumen +0

Region Owner
     Early:     The Sicilians
     Late:     The Sicilians
     High:     The Argonese

Military:
     Rebellious:  0/4
     No +1 Valor Units 


REGION:  Silesia

Geography
     Location:  Inland
     Terrain:  Lush Grassland
     Waterways:  None
     Culture:  Catholic
     Architecture:  Eastern European
     Castle:  Wroclaw Castle

Economy
     Income:  320
     Resources:  None
     Tradable Goods:  Wood

Politics
     Governor Title:  Voivode of Silesia
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Polish
     Late:     The Polish
     High:     The Polish

Military:
     Rebellious:  0/4
     No +1 Valor Units


REGION:  Sinai

Geography
     Location:  Inland
     Terrain:  Rock Desert
     Waterways:  None
     Culture:  Muslim
     Architecture:  Islamic
     Castle:  Al-Arish Castle

Economy
     Income:  90
     Resources:  None
     Tradable Goods:  None

Politics
     Governor Title:  None
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Egyptians
     Late:     The Egyptians
     High:     The Egyptians

Military:
     Rebellious:  0/4
     Get +1 Valor with the Mamluk Horse Archers if the
            Egyptian faction


REGION:  Smolensk

Geography
     Location:  Inland
     Terrain:  Temperate Grassland
     Waterways:  None
     Culture:  Pagan
     Architecture:  Eastern European
     Castle:  Smolensk Castle

Economy
     Income:  370
     Resources:  None
     Tradable Goods:  Wood

Politics
     Governor Title:  Prince of Smolensk
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Rebels
     Late:     The Rebels
     High:     The Golden Horde

Military:
     Rebellious:  0/4
     No +1 Valor Units 


REGION:  Swabia

Geography
     Location:  Inland
     Terrain:  Lush Grassland
     Waterways:  None
     Culture:  Catholic
     Architecture:  Western European
     Castle:  Stuttgart Castle

Economy
     Income:  269
     Resources:  Salt
     Tradable Goods:  Wine

Politics
     Governor Title:  None
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Germans
     Late:     The Germans
     High:     The Germans

Military:
     Rebellious:  0/4
     No +1 Valor Units


REGION:  Sweden

Geography
     Location:  Hilly
     Terrain:  Temperate Grassland
     Waterways:  None
     Culture:  Catholic
     Architecture:  Western European
     Castle:  Stockholm Castle

Economy
     Income:  365
     Resources: Copper, Iron 
     Tradable Goods:  Furs, Fish, Wood

Politics
     Governor Title:  Earl of Sweden
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Rebels
     Late:     The Rebels
     High:     The Rebels

Military:
     Rebellious:  0/4
     No +1 Valor Units


REGION:  Switzerland

Geography
     Location:  Inland
     Terrain:  Temperate Grassland
     Waterways:  None
     Culture:  Catholic
     Architecture:  Western European
     Castle:  Habsburg Castle

Economy
     Income:  121
     Resources:  None
     Tradable Goods:  None

Politics
     Governor Title:  None
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0


Region Owner
     Early:     The Germans
     Late:     The Germans
     High:     The Swiss

Military:
     Rebellious:  0/4
     Get +1 Valor with the Swiss Pike men as any faction


REGION:  Syria

Geography
     Location:  Inland
     Terrain:  Sand Desert
     Waterways:  None
     Culture:  Muslim
     Architecture:  Islamic
     Castle:  Damascus Castle

Economy
     Income:  390
     Resources:  None
     Tradable Goods:  Gems

Politics
     Governor Title:  None
     Special description:
          Loyalty +1
          Piety +1
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Turkish
     Late:     The Egyptians
     High:     The Egyptians

Military:
     Rebellious:  0/4
     Get +1 Valor with the Nazari if the Egyptian faction
     OR with the Assassin to ALL Catholic, Orthodox, or
            Muslim factions


REGION:  Toulouse

Geography
     Location:  Inland
     Terrain:  Lush Grassland
     Waterways:  None
     Culture:  Catholic
     Architecture:  Western European
     Castle:  Toulouse Castle

Economy
     Income:  390
     Resources:  Salt
     Tradable Goods:  Silk

Politics
     Governor Title:  Count of Toulouse
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The French
     Late:     The French
     High:     The French

Military:
     Rebellious:  0/4
     Get +1 Valor with the Chivalric Knight to ALL Catholic
            Factions


REGION:  Trebizond

Geography
     Location:  Inland
     Terrain:  Arid ground
     Waterways:  None
     Culture:  Orthodox
     Architecture:  Eastern European
     Castle:  Trebizond Castle

Economy
     Income:  290
     Resources:  None
     Tradable Goods:  None

Politics
     Governor Title:  None
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +2
          Acumen +0

Region Owner
     Early:     The Byzantines
     Late:     The Rebels
     High:     The Rebels

Military:
     Rebellious:  0/4
     Get +1 Valor with the Trezbiond Archers if the Byzantine
            faction


REGION:  Tripoli

Geography
     Location:  Inland
     Terrain:  Rock Desert
     Waterways:  None
     Culture:  Muslim
     Architecture:  Islamic
     Castle:  Tripoli Castle

Economy
     Income:  590
     Resources:  None
     Tradable Goods:  Sugar, Cotton

Politics
     Governor Title:  Count of Tripoli
     Special description:
          Loyalty +1
          Piety +1
          Dread +0
          Command +0
          Acumen +1

Region Owner
     Early:     The Egyptians
     Late:     The French
     High:     The Egyptians

Military:
     Rebellious:  0/4
     Get +1 Valor with the Turcoman Horse if the Turkish
            faction
     OR Sipahiofthe Porte if the Turkish Faction
     OR Boyar if the Russian or Novgorod faction


REGION:  Tunisia

Geography
     Location:  Island
     Terrain:  Rock Desert
     Waterways:  None
     Culture:  Muslim
     Architecture:  Islamic
     Castle:  Tunis Castle

Economy
     Income:  300
     Resources:  Gold
     Tradable Goods:  None

Politics
     Governor Title:  None
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Almohads
     Late:     The Almohads
     High:     The Almohads

Military:
     Rebellious:  0/4
     Get +1 Valor with the Dhow if the Almohads, Egyptian,
            Turkish or Golden Horde faction


REGION:  Tuscany

Geography
     Location:  Island
     Terrain:  Arid ground
     Waterways:  None
     Culture:  Catholic
     Architecture:  Southern European
     Castle:  Florence Castle

Economy
     Income:  360
     Resources:  Iron
     Tradable Goods:  Wool

Politics
     Governor Title:  Margrave of Tuscany
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Italians
     Late:     The Italians
     High:     The Italians


Military:
     Rebellious:  0/4
     Get +1 Valor with the Urban Militia as any faction


REGION:  Tryolia

Geography
     Location:  Inland
     Terrain:  Lush Grassland
     Waterways:  None
     Culture:  Catholic
     Architecture:  Western European
     Castle:  Innsbruck Castle

Economy
     Income:  215
     Resources:  None
     Tradable Goods:  None

Politics
     Governor Title:  None
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Germans
     Late:     The Germans
     High:     The Germans

Military:
     Rebellious:  0/4
     Get +1 Valor with the Pike men if the Argonese,
            Burgundian, Danish, English, French, German,
            Hungarian, Novgorod, Papist, Polish, Russian,
            Sicilian, Spanish, or Swiss faction


REGION:  Valencia

Geography
     Location:  Inland
     Terrain:  Arid ground
     Waterways:  None
     Culture:  Catholic
     Architecture:  Southern European
     Castle:  Valencia Castle

Economy
     Income:  545
     Resources:  None
     Tradable Goods:  Silk

Politics
     Governor Title:  None
     Special description:
          Loyalty +1
          Piety +0
          Dread +1
          Command +0
          Acumen +0

Region Owner
     Early:     The Rebels
     Late:     The Almohads
     High:     The Rebels 

Military:
     Rebellious:  0/4
     No +1 Valor Units 

REGION:  Venice

Geography
     Location:  Inland
     Terrain:  Arid ground
     Waterways:  None
     Culture:  Catholic 
     Architecture:  Southern European
     Castle:  Venice Castle

Economy
     Income:  430
     Resources:  None
     Tradable Goods:  Glassware, Silk, Wool

Politics
     Governor Title:  None
     Special description:
          Loyalty +2
          Piety +0
          Dread +0
          Command +0
          Acumen +1

Region Owner
     Early:     The Italians
     Late:     The Italians
     High:     The Italians

Military:
     Rebellious:  0/4
     Get +1 Valor with the Galley if the Byzantine, Italian,
            Papist, or Sicilian faction


REGION:  Volga-Bulgaria

Geography
     Location:  Inland
     Terrain:  Arid ground
     Waterways:  None
     Culture:  Pagan
     Architecture:  Eastern European
     Castle:  Volga-Bulgaria Castle

Economy
     Income:  310
     Resources:  None
     Tradable Goods:  Furs

Politics
     Governor Title:  Kahn of Volga-Bulgaria
     Special description:
          Loyalty +1
          Piety +0
          Dread +1
          Command +0
          Acumen +0

Region Owner
     Early:     The Rebels
     Late:     The Rebels
     High:     The Golden Horde

Military:
     Rebellious:  0/4
     No +1 Valor Units 


REGION:  Volhynai

Geography
     Location:  Inland
     Terrain:  Lush Grassland
     Waterways:  None
     Culture:  Pagan
     Architecture:  Eastern European
     Castle:  Lviv Castle

Economy
     Income:  230
     Resources:  None
     Tradable Goods:  Wood

Politics
     Governor Title:  None
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Rebels
     Late:     The Rebels
     High:     The Golden Horde

Military:
     Rebellious:  0/4
     No +1 Valor Units


REGION:  Wales

Geography
     Location:  Inland
     Terrain:  Lush Grassland
     Waterways:  None
     Culture:  Catholic
     Architecture:  Western European
     Castle:  Caenarfon Castle

Economy
     Income:  235
     Resources:  Copper
     Tradable Goods:  None

Politics
     Governor Title:  Prince of Wales
     Special description:
          Loyalty +1
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The Rebels
     Late:     The Rebels
     High:     The English

Military:
     Rebellious:  0/4
     Get +1 Valor with the Longbows if the English faction


REGION:  Walachia

Geography
     Location:  Inland
     Terrain:  Lush Grassland
     Waterways:  None
     Culture:  Orthodox
     Architecture:  Eastern European
     Castle:  Bucharest Castle

Economy
     Income:  280
     Resources:  None
     Tradable Goods:  None

Politics
     Governor Title:  Voivode of Walachia
     Special description:
          Loyalty +1
          Piety +0
          Dread +3
          Command +0
          Acumen +0

Region Owner
     Early:     The Rebels
     Late:     The Rebels
     High:     The Golden Horde

Military:
     Rebellious:  0/4
     No +1 Valor Units


REGION:  Wessex

Geography
     Location:  Inland
     Terrain:  Lush Grassland
     Waterways:  None
     Culture:  Catholic
     Architecture:  Western European
     Castle:  Tower of London

Economy
     Income:  350
     Resources:  None
     Tradable Goods:  Wool

Politics
     Governor Title:  Earl of Wessex
     Special description:
          Loyalty +2
          Piety +0
          Dread +0
          Command +0
          Acumen +0

Region Owner
     Early:     The English
     Late:     The English
     High:     The English

Military:
     Rebellious:  0/4
     Get +1 Valor with the Cog if the Argonese, Burgundian,
            English, French, German, Hungarian, Polish,
            Russian, Spanish, Swiss, Danish, or Novgorod
            factions.



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