Medieval: Total War MM MM TTTTTTTTTTTTTT W WW W M M M M T W W W W M M M M T W W W W M M M M T W W W W M M M M T W W W W M M M M T WW WW M M M T Region Guide _______________________________________________________________ Table of Contents 1. Copyright Information 2. Contact Information 3. Version History 4. Introduction 5. Regions 1. Algeria 2. Anatolia 3. Anjou 4. Antioch 5. Aquitaine 6. Arabia 7. Aragon 8. Armenia 9. Austria 10. Bavaria 11. Bohemia 12. Brandenburg 13. Brittany 14. Bulgaria 15. Burgundy 16. Carpathia 17. Castile 18. Champagne 19. Chernigov 20. Constantinople 21. Cordoba 22. Corsica 23. Crete 24. Crimea 25. Croatia 26. Cyprus 27. Denmark 28. Edessa 29. Egypt 30. Finland 31. Flanders 32. Franconia 33. Friesland 34. Genoa 35. Georgia 36. Granada 37. Greece 38. Hungry 39. Ile de France 40. Ireland 41. Jerusalem 42. Khazar 43. Kiev 44. Leon 45. Lesser Armenia 46. Libya 47. Lithuania 48. Livonia 49. Lorraine 50. Malta 51. Mercia 52. Milan 53. Moldavia 54. Morocco 55. Muscovy 56. Naples 57. Navarre 58. Nicaea 59. Normandy 60. Northumbria 61. Norway 62. Novgorod 63. Papal States 64. Pereyaslvl 65. Poland 66. Pomerania 67. Portugal 68. Provence 69. Prussia 70. Rhodes 71. Rome 72. Rum 73. Ryazan 74. Sardinia 75. Saxony 76. Scotland 77. Serbia 78. Sicily 79. Silesia 80. Sinai 81. Smolensk 82. Swabia 83. Sweden 84. Switzerland 85. Syria 86. Toulouse 87. Trebizond 88. Tripoli 89. Tunisia 90. Tuscany 91. Tryolia 92. Valencia 93. Venice 94. Volga-Bulgaria 95. Volhynai 96. Wales 97. Walachia 98. Wessex _______________________________________________________________ 1. COPYRIGHT INFROMATION This guide is copyright, 2003, of Greener2k1, all rights reserved. This guide may NOT be reproduced in ANY means, except as a personal computer print-off. This guide may not be bought, sold, or given away as a bonus with another purchase. The ONLY official site carrying this guide is: Game FAQS (www.gamefaqs.com). If any of you see this guide at any site other than the one above, PLEASE notify me immediately. Do not e-mail me asking if you can use this guide, as I will NOT give permission. _______________________________________________________________ 2. CONTACT INFORMATION NOTE: Unless you tell me to do otherwise, your e-mail address will be kept private. NOTE: Please put Medieval: Total War in the subject of the e-mail. Feel free to contact me at ankur.mathur@gmail.com Below is my policy regarding the various kinds of messages I may receive. Questions: I will try to answer questions you send me to the best of my ability. Please remember that I am not affiliated with any Video game company. Before asking me something, READ THROUGH THE GUIDE to see if your question is already answered. If your question is already answered in the guide, I will ignore it. Comments: Any comments on the guide or how it could be made better are appreciated. Valid complaints about the guide are also appreciated. Information about my guides being ripped off: If you ever see one of my guides being used illegally, please contact me immediately. Also, it helps if you have the word "plagiarism" somewhere in the subject of the e-mail. _______________________________________________________________ 3. VERSION HISTORY Version 3.5 Date: 1/16/05 Updated contact information, and some minor updates Version 3.0 Date: 2/22/03 Added copyright information, contact information and updated the Table of Contents. Version 2.0 Date: 2/15/03 Added the Region Owners and Military Factor for each region, and created the Table of Contents. Version 1.0 Date: 2/5/03 Added Politics for each region. Version 0.5 Date: 2/1/03 Began the guide, with only geography and economy for each region. _______________________________________________________________ 4. INTRODUCTION This guide contains information about each region. Focusing on the types of terrain, the income and resources each region provides, the title and the improvements to the Governor personality for each province, who belong to the region at the start, the rebellious factor for each province (0-peaceful people, 4-extremely rebellious), and the special units, when built give the region a +1 for valor. _______________________________________________________________ 5. REGIONS REGION: Algeria Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Muslim Architecture: Islamic Castle: Algiers Castle Economy Income: 300 Resources: Gold Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +1 Region Owner Early: The Almohads Late: The Almohads High: The Almohads Military: Rebellious: 0/4 Get +1 valor with the Berber Camel if the Almohads faction REGION: Anatolia Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Antalya Castle Economy Income: 380 Resources: None Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Turkish High: The Rebels Military: Rebellious: 0/4 Get +1 valor with the Turcoman Foot if the Turkish faction REGION: Anjou Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Angers Castle Economy Income: 315 Resources: None Tradable Goods: Silk Linen Politics Governor Title: Count of Anjou Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The English Late: The English High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Antioch Geography Location: Inland Terrain: Rock desert Waterways: None Culture: Muslim Architecture: Islamic Castle: Antioch Castle Economy Income: 585 Resources: None Tradable Goods: Silk, Spices, Gems Politics Governor Title: Prince of Antioch Special description: Loyalty +1 Piety +1 Dread +0 Command +0 Acumen +0 Region Owner Early: The Egyptians Late: The French High: The Egyptians Military: Rebellious: 0/4 Get +1 valor with the Turcopole if the Rebel/Mercenary faction REGION: Aquitaine Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Bordeaux Castle Economy Income: 335 Resources: Salt Tradable Goods: Wine Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The English Late: The English High: The English Military: Rebellious: 0/4 No +1 Valor Units REGION: Arabia Geography Location: Inland Terrain: Sand Desert Waterways: None Culture: Muslim Architecture: Islamic Castle: Kerak Castle Economy Income: 85 Resources: None Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Egyptians Late: The Egyptians High: The Egyptians Military: Rebellious: 0/4 No +1 Valor Units REGION: Argon Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Barcelona Castle Economy Income: 490 Resources: Iron Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +1 Acumen +0 Region Owner Early: The Argonese Late: The Argonese High: The Argonese Military: Rebellious: 0/4 Get +1 valor with the Gun Galley if the Byzantine, Italian, Papist, or Sicilian faction REGION: Armenia Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Muslim Architecture: Eastern European Castle: Yerevan Castle Economy Income: 385 Resources: None Tradable Goods: Silk, Spices, Gems Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Turkish Late: The Turkish High: The Golden Horde Military: Rebellious: 0/4 Get +1 valor with the Armenia Heavy Calvary if the Muslim faction REGION: Austria Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Vienna Castle Economy Income: 270 Resources: Copper Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The German Late: The German High: The German Military: Rebellious: 0/4 No +1 Valor Units REGION: Bavaria Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Munich Castle Economy Income: 300 Resources: Salt Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The German Late: The German High: The German Military: Rebellious: 0/4 No +1 Valor Units REGION: Bohemia Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Prague Castle Economy Income: 280 Resources: Iron, Silver Tradable Goods: Linen Politics Governor Title: King of Bohemia Special description: Loyalty +1 Piety +0 Dread +1 Command +0 Acumen +0 Region Owner Early: The German Late: The German High: The German Military: Rebellious: 0/4 No +1 Valor Units REGION: Brandenburg Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Berlin-Kolln Castle Economy Income: 285 Resources: Copper Tradable Goods: Linen, Grain Politics Governor Title: Margrave of Brandenburg Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The German Late: The German High: The German Military: Rebellious: 0/4 Get +1 valor with the Gothic Foot Knight if the German or Italian faction REGION: Brittany Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Nantes Castle Economy Income: 270 Resources: None Tradable Goods: Linen Politics Governor Title: Count of Brittany Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The French Late: The English High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Bulgaria Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Turnovo Castle Economy Income: 300 Resources: None Tradable Goods: Grain Politics Governor Title: Prince of Bulgaria Special description: Loyalty +1 Piety +0 Dread +0 Command +1 Acumen +0 Region Owner Early: The Byzantines Late: The Rebels High: The Rebels Military: Rebellious: 0/4 Get +1 valor with the Bulgarian Brigand with the Byzantine, Hungarian, Polish or Russian faction OR Get +1 Valor with the Janissary Heavy Infantry with the Turkish faction REGION: Burgundy Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Dijon Castle Economy Income: 310 Resources: None Tradable Goods: Wine Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The German Late: The German High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Carpathia Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Catholic Architecture: Eastern European Castle: Carpathian Castle Economy Income: 360 Resources: Copper, Iron, Silver Tradable Goods: None Politics Governor Title: Voivode of Carpathia Special description: Loyalty +1 Piety +0 Dread +2 Command +0 Acumen +0 Region Owner Early: The Hungarians Late: The Hungarians High: The Hungarians Military: Rebellious: 0/4 No +1 Valor Units REGION: Castile Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Toledo Castle Economy Income: 620 Resources: Iron Tradable Goods: Silk Politics Governor Title: none Special description: Loyalty +2 Piety +0 Dread +0 Command +1 Acumen +0 Region Owner Early: The Spanish Late: The Spanish High: The Spanish Military: Rebellious: 0/4 Get +1 valor with the Inquisitor if the Catholic faction OR get +1 valor with the Grand Inquisitor with the Catholic faction REGION: Champagne Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Blois Castle Economy Income: 310 Resources: None Tradable Goods: Grain Politics Governor Title: Count of Champagne Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The French Late: The French High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Chernigov Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Pagan Architecture: Eastern European Castle: Vladimir Castle Economy Income: 316 Resources: None Tradable Goods: None Politics Governor Title: Prince of Chernigov Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 0/4 No +1 Valor Units REGION: Constantinople Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Constantinople Castle Economy Income: 690 Resources: None Tradable Goods: Silk, Grain, Dyes Politics Governor Title: Governor of Constantinople Special description: Loyalty +2 Piety +0 Dread +0 Command +2 Acumen +0 Region Owner Early: The Byzantines Late: The Rebels High: The Byzantines Military: Rebellious: 0/4 Get +1 valor with the Katapharkoti if the Byzantine faction REGION: Cordoba Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Muslim Architecture: Southern European Castle: Cordoba Castle Economy Income: 450 Resources: None Tradable Goods: Silk Hides Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Almohads Late: The Almohads High: The Spanish Military: Rebellious: 0/4 No +1 Valor Units REGION: Corsica Geography Location: Coast Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Bastia Castle Economy Income: 95 Resources: Salt Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Italians Late: The Italians High: The Italians Military: Rebellious: 0/4 No +1 Valor Units REGION: Crete Geography Location: Coast Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Southern European Castle: Candia Castle Economy Income: 285 Resources: None Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Italians High: The Italians Military: Rebellious: 0/4 No +1 Valor Units REGION: Crimea Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Pagan Architecture: Eastern European Castle: Crimea Castle Economy Income: 240 Resources: None Tradable Goods: Grain Politics Governor Title: none Special description: Loyalty +2 Piety +0 Dread +0 Command +0 Acumen +2 Region Owner Early: The Rebels Late: The Rebels High: The Golden Horde Military: Rebellious: 0/4 No +1 Valor Units REGION: Croatia Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Zara Castle Economy Income: 305 Resources: Silver, Copper Tradable Goods: None Politics Governor Title: none Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Hungarians Late: The Hungarians High: The Hungarians Military: Rebellious: 0/4 No +1 Valor Units REGION: Cyprus Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Southern European Castle: Nicosia Castle Economy Income: 180 Resources: None Tradable Goods: None Politics Governor Title: Governor of Cyprus Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The French High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Denmark Geography Location: Coast Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Roskilde Castle Economy Income: 290 Resources: None Tradable Goods: Butter Fish Politics Governor Title: Earl of Denmark Special description: Loyalty +2 Piety +0 Dread +0 Command +1 Acumen +0 Region Owner Early: The Danes Late: The Danes High: The Danes Military: Rebellious: 0/4 Get +1 Valor with the Longboat if the Danish or Novgorod faction REGION: Edessa Geography Location: Inland Terrain: Rock Desert Waterways: None Culture: Muslim Architecture: Islamic Castle: Edessa Castle Economy Income: 395 Resources: None Tradable Goods: Silk Spice Gems Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Turkish Late: The Egyptians High: The Golden Horde Military: Rebellious: 0/4 Get +1 Valor with the Ottoman Sipahi if the Turkish Faction REGION: Egypt Geography Location: Inland Terrain: Sand Desert Waterways: None Culture: Muslim Architecture: Islamic Castle: Cairo Castle Economy Income: 650 Resources: None Tradable Goods: Cotton Ivory Politics Governor Title: None Special description: Loyalty +2 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Egyptians Late: The Egyptians High: The Egyptians Military: Rebellious: 0/4 Get +1 Valor with the Mamluk Cavalry if the Egyptian faction REGION: Finland Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Pagan Architecture: Western European Castle: Hame Castle Economy Income: 125 Resources: None Tradable Goods: Furs Politics Governor Title: Lagman of Finland Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 0/4 No +1 Valor Units REGION: Flanders Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Ghent Castle Economy Income: 670 Resources: None Tradable Goods: Grain, Silk, Wool Politics Governor Title: Count of Flanders Special description: Loyalty +2 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The French Late: The French High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Franconia Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Bamberg Castle Economy Income: 315 Resources: Iron Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Germans Late: The Germans High: The Germans Military: Rebellious: 0/4 No +1 Valor Units REGION: Friesland Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Groningen Castle Economy Income: 160 Resources: None Tradable Goods: Wool Politics Governor Title: Count of Friesland Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The German Late: The Germans High: The German Military: Rebellious: 0/4 No +1 Valor Units REGION: Genoa Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Genoa Castle Economy Income: 316 Resources: None Tradable Goods: Silk Politics Governor Title: Censor of Genoa Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +1 Region Owner Early: The Italians Late: The Italians High: The Italians Military: Rebellious: 0/4 Get +1 Valor with the Genoese Sailors if the Catholic or Orthodox faction REGION: Georgia Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Eastern European Castle: T’billsi Castle Economy Income: 195 Resources: None Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Byzantines High: The Rebels Military: Rebellious: 0/4 Get +1 Valor with the Janissary Bows if the Turkish faction REGION: Granada Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Muslim Architecture: Islamic Castle: Granada Castle Economy Income: 400 Resources: Silver Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Almohads Late: The Almohads High: The Almohads Military: Rebellious: 0/4 Get +1 Valor with the Almohads Urban Militia if the Almohads faction REGION: Greece Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Southern European Castle: Athens Castle Economy Income: 450 Resources: None Tradable Goods: Silk Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Rebels High: The Rebels Military: Rebellious: 0/4 No +1 Valor Units REGION: Hungary Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Eastern European Castle: Esztergom Castle Economy Income: 575 Resources: Copper, Iron Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Hungarians Late: The Hungarians High: The Hungarians Military: Rebellious: 0/4 No +1 Valor Units REGION: Ile de France Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Paris Castle Economy Income: 450 Resources: None Tradable Goods: Grain Politics Governor Title: None Special description: Loyalty +2 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The French Late: The French High: The French Military: Rebellious: 0/4 Get +1 Valor with the Chivalric Foot Knight if the Catholic Factions REGION: Ireland Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Dublin Castle Economy Income: 200 Resources: None Tradable Goods: Wool Politics Governor Title: Lord of Ireland Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The English High: The English Military: Rebellious: 1/4 +1 Valor with the Gallowglass if the Rebels/Mercenary REGION: Jerusalem Geography Location: Inland Terrain: Rock Desert Waterways: None Culture: Muslim Architecture: Islamic Castle: Jerusalem Castle Economy Income: 525 Resources: None Tradable Goods: None Politics Governor Title: King of Jerusalem Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Egyptians Late: The Egyptians High: The Egyptians Military: Rebellious: 0/4 +1 Valor with Knights Templar if the English or French faction REGION: Khazar Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Pagan Architecture: Eastern European Castle: Khazar Castle Economy Income: 350 Resources: None Tradable Goods: Wax, Honey, Hides Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +2 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Golden Horde Military: Rebellious: 1/4 No +1 Valor Units REGION: Kiev Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Pagan Architecture: Eastern European Castle: Kiev Castle Economy Income: 405 Resources: None Tradable Goods: Linen, Grain Politics Governor Title: Grand Prince of Kiev Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Russians High: The Golden Horde Military: Rebellious: 0/4 No +1 Valor Units REGION: Leon Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Leon Castle Economy Income: 540 Resources: Iron Tradable Goods: Wool Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Spanish Late: The Spanish High: The Spanish Military: Rebellious: 0/4 Get +1 Valor with the Knight Santiago if the Spanish or Argonese faction REGION: Lesser Armenia Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Sivas Castle Economy Income: 285 Resources: None Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Byzantines High: The Rebels Military: Rebellious: 0/4 Get +1 Valor with the Ghulam Cavalry if Almohads, Egyptian, or Turkish factions REGION: Libya Geography Location: Inland Terrain: Sand Desert Waterways: None Culture: Muslim Architecture: Islamic Castle: Tripoli Castle Economy Income: 90 Resources: None Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Almohads Late: The Almohads High: The Egyptians Military: Rebellious: 0/4 Get +1 Valor with the Saharan Cavalry if the Almohads or Egyptian faction. REGION: Lithuania Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Vilnius Castle Economy Income: 330 Resources: None Tradable Goods: Wood, Butter, Hides Politics Governor Title: Grand Duke of Lithuania Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 3/4 Get +1 Valor with the Woodsman as any faction REGION: Livonia Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Livonia Castle Economy Income: 290 Resources: None Tradable Goods: Wood, Butter Politics Governor Title: Grand Duke of Livonia Special description: Loyalty +1 Piety +0 Dread +0 Command +1 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Danes Military: Rebellious: 44 No +1 Valor Units REGION: Lorraine Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Nancy Castle Economy Income: 350 Resources: None Tradable Goods: Pottery, Linen Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Germans Late: The Germans High: The Germans Military: Rebellious: 0/4 No +1 Valor Units REGION: Malta Geography Location: Coast Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Valletta Castle Economy Income: 285 Resources: None Tradable Goods: None Politics Governor Title: Governor of Malta Special description: Loyalty +1 Piety +1 Dread +0 Command +0 Acumen +2 Region Owner Early: The Sicilians Late: The Sicilians High: The Rebels Military: Rebellious: 0/4 Get +1 Valor with the Knights Hospitaller if the Italian faction REGION: Mercia Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Nottingham Castle Economy Income: 270 Resources: None Tradable Goods: Wool Politics Governor Title: Earl of Mercia Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The English Late: The English High: The English Military: Rebellious: 0/4 Get +1 Valor with the Billmem if the English faction REGION: Milan Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Milan Castle Economy Income: 390 Resources: None Tradable Goods: Silk Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Italians Late: The Italians High: The Italians Military: Rebellious: 0/4 No +1 Valor Units REGION: Moldavia Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Cetatea Alba Castle Economy Income: 170 Resources: None Tradable Goods: Grain Politics Governor Title: Voivode of Moldavia Special description: Loyalty +1 Piety +0 Dread +1 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 0/4 No +1 Valor Units REGION: Morocco Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Muslim Architecture: Islamic Castle: Marrekech Castle Economy Income: 255 Resources: Gold Tradable Goods: Hides Politics Governor Title: None Special description: Loyalty +2 Piety +0 Dread +0 Command +0 Acumen +1 Region Owner Early: The Almohads Late: The Almohads High: The Almohads Military: Rebellious: 0/4 Get +1 Valor with the Berber Camel if the Almohads faction REGION: Muscovy Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Pagan Architecture: Eastern European Castle: Moscow Castle Economy Income: 355 Resources: None Tradable Goods: Furs Politics Governor Title: Grand Duke of Muscovy Special description: Loyalty +1 Piety +0 Dread +1 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Russians Military: Rebellious: 0/4 No +1 Valor Units REGION: Naples Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Naples Castle Economy Income: 260 Resources: None Tradable Goods: Olive oil, Silk Politics Governor Title: King of Naples Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Sicilians High: The Rebels Military: Rebellious: 0/4 No +1 Valor Units REGION: Navarre Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Pamplona Castle Economy Income: 295 Resources: Iron Tradable Goods: None Politics Governor Title: King of Navarre Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 0/4 No +1 Valor Units REGION: Nicaea Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Nicaea Castle Economy Income: 420 Resources: None Tradable Goods: Grain Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Byzantines Late: The Byzantines High: The Byzantines Military: Rebellious: 0/4 Get +1 Valor with the Pronoiai Allagion if the Byzantine faction REGION: Normandy Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Rouen Castle Economy Income: 410 Resources: None Tradable Goods: Grain Politics Governor Title: None Special description: Loyalty +2 Piety +0 Dread +1 Command +1 Acumen +0 Region Owner Early: The English Late: The French High: The French Military: Rebellious: 0/4 No +1 Valor Units REGION: Northumbria Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: York Castle Economy Income: 230 Resources: Copper Tradable Goods: Wool, Fish Politics Governor Title: Earl of Northumbria Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The English Late: The English High: The English Military: Rebellious: 0/4 No +1 Valor Units REGION: Norway Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Catholic Architecture: Western European Castle: Akershus Castle Economy Income: 85 Resources: None Tradable Goods: Fish, Wood Politics Governor Title: Earl of Normandy Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 0/4 Get +1 Valor with the Horsecarle if the Danish or Novgorod faction REGION: Novgorod Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Orthodox Architecture: Eastern European Castle: Novgorod Castle Economy Income: 430 Resources: None Tradable Goods: Furs, Wood Politics Governor Title: Grand Duke of Novgorod Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The people of Novgorod Late: The Russians High: The Russians Military: Rebellious: 0/4 No +1 Valor Units REGION: Papal States Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Perugia Castle Economy Income: 220 Resources: None Tradable Goods: Grain Politics Governor Title: None Special description: Loyalty +2 Piety +2 Dread +0 Command +1 Acumen +0 Region Owner Early: The Papacy Late: The Papacy High: The Papacy Military: Rebellious: 0/4 No +1 Valor Units REGION: Pereyaslavl Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Pagan Architecture: Eastern European Castle: Pereyaslvl Castle Economy Income: 190 Resources: None Tradable Goods: Grain Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Rebels Late: The Russians High: The Golden Horde Military: Rebellious: 0/4 No +1 Valor Units REGION: Poland Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Catholic Architecture: Eastern European Castle: Krakow Castle Economy Income: 420 Resources: None Tradable Goods: Grain, Wood Politics Governor Title: Duke of Lesser Poland Special description: Loyalty +2 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Polish Late: The Polish High: The Polish Military: Rebellious: 0/4 No +1 Valor Units REGION: Pomerania Geography Location: Inland Terrain: Lush Grassland Waterways: None Culture: Pagan Architecture: Eastern European Castle: Mikilinborg Castle Economy Income: 270 Resources: Salt Tradable Goods: Grain, Linen Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +1 Acumen +0 Region Owner Early: The Rebels Late: The Rebels High: The Germans Military: Rebellious: 1/4 No +1 Valor Units REGION: Portugal Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Lisbon Castle Economy Income: 310 Resources: Salt Tradable Goods: Wax, Olive oil Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +1 Region Owner Early: The Rebels Late: The Rebels High: The Rebels Military: Rebellious: 4/4 Get +1 Valor with the Caravel if the Argonese, Burgundian, English, French, German, Hungarian, Polish, Russian, Spanish, Swiss, Danish, or Novgorod faction REGION: Provence Geography Location: Inland Terrain: Arid ground Waterways: None Culture: Catholic Architecture: Southern European Castle: Marseille Castle Economy Income: 410 Resources: None Tradable Goods: None Politics Governor Title: None Special description: Loyalty +1 Piety +0 Dread +0 Command +0 Acumen +0 Region Owner Early: The Germans Late: The Germans High: The French Military: Rebellious: 0/4 Get +1 Valor with the Peasants if the Argonese, Burgundian, Byzantine, Danish, English, French, German, Hungarian, Italian, Novgorod, Papist, Polish, Russian, Sicilian, Spanish, Swiss, or Golden Horde faction REGION: Prussia Geography Location: Inland Terrain: Temperate Grassland Waterways: None Culture: Pagan Architecture: Eastern European Castle: Konigsberg Castle Economy Income: 200 Resources: None Tradable Goods: Wax Politics Governor Title: None Special description:
Loyalty +1
Piety +0
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Germans
Military:
Rebellious: 2/4
Get +1 Valor with the Teutonic Knight if the German
faction
REGION: Rhodes
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Rhodes Castle
Economy
Income: 190
Resources: None
Tradable Goods: None
Politics
Governor Title: Governor of Rhodes
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +2
Region Owner
Early: The Byzantines
Late: The Byzantines
High: The Byzantines
Military:
Rebellious: 0/4
Get +1 Valor with the Hospitaller Foot Knight if the
Italian faction
REGION: Rome
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Rome Castle
Economy
Income: 400
Resources: None
Tradable Goods: None
Politics
Governor Title: King of the Romans
Special description:
Loyalty +2
Piety +0
Dread +0
Command +1
Acumen +1
Region Owner
Early: The Papacy
Late: The Papacy
High: The Papacy
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Rum
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Iconium Castle
Economy
Income: 515
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +2
Piety +0
Dread +0
Command +1
Acumen +2
Region Owner
Early: The Turkish
Late: The Turkish
High: The Turkish
Military:
Rebellious: 0/4
Get +1 Valor with the Ottoman Infantry if the Turkish
faction
OR the Ottoman Sipahi if the Turkish faction
REGION: Ryazan
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Ryazan Castle
Economy
Income: 216
Resources: None
Tradable Goods: Hides
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Sardinia
Geography
Location: Coast
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Cagliari Castle
Economy
Income: 120
Resources: Silver, Salts
Tradable Goods: None
Politics
Governor Title: Giudice of Sardinia
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Italians
Late: The Italians
High: The Rebels
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Saxony
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Dresden Castle
Economy
Income: 230
Resources: Salt
Tradable Goods: Grain
Politics
Governor Title: Elector of Saxony
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Germans
Late: The Germans
High: The Germans
Military:
Rebellious: 0/4
Get +1 Valor with the Gothic Knight if the German, or
Italian faction
REGION: Scotland
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Edinburgh Castle
Economy
Income: 190
Resources: None
Tradable Goods: None
Politics
Governor Title: King of Scotland
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 2/4
Get +1 Valor with the Highland Clansman if the
Rebel/Mercenary faction
REGION: Serbia
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Southern European
Castle: Beograd Castle
Economy
Income: 355
Resources: Gold
Tradable Goods: None
Politics
Governor Title: King of Serbia
Special description:
Loyalty +1
Piety +0
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 1/4
No +1 Valor Units
REGION: Sicily
Geography
Location: Coast
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Palermo Castle
Economy
Income: 540
Resources: None
Tradable Goods: Silk, Sugar, Grain
Politics
Governor Title: Count of Sicily
Special description:
Loyalty +2
Piety +0
Dread +0
Command +1
Acumen +0
Region Owner
Early: The Sicilians
Late: The Sicilians
High: The Argonese
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Silesia
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Eastern European
Castle: Wroclaw Castle
Economy
Income: 320
Resources: None
Tradable Goods: Wood
Politics
Governor Title: Voivode of Silesia
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Polish
Late: The Polish
High: The Polish
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Sinai
Geography
Location: Inland
Terrain: Rock Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Al-Arish Castle
Economy
Income: 90
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Egyptians
Late: The Egyptians
High: The Egyptians
Military:
Rebellious: 0/4
Get +1 Valor with the Mamluk Horse Archers if the
Egyptian faction
REGION: Smolensk
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Smolensk Castle
Economy
Income: 370
Resources: None
Tradable Goods: Wood
Politics
Governor Title: Prince of Smolensk
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Swabia
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Stuttgart Castle
Economy
Income: 269
Resources: Salt
Tradable Goods: Wine
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Germans
Late: The Germans
High: The Germans
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Sweden
Geography
Location: Hilly
Terrain: Temperate Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Stockholm Castle
Economy
Income: 365
Resources: Copper, Iron
Tradable Goods: Furs, Fish, Wood
Politics
Governor Title: Earl of Sweden
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Rebels
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Switzerland
Geography
Location: Inland
Terrain: Temperate Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Habsburg Castle
Economy
Income: 121
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Germans
Late: The Germans
High: The Swiss
Military:
Rebellious: 0/4
Get +1 Valor with the Swiss Pike men as any faction
REGION: Syria
Geography
Location: Inland
Terrain: Sand Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Damascus Castle
Economy
Income: 390
Resources: None
Tradable Goods: Gems
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +1
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Turkish
Late: The Egyptians
High: The Egyptians
Military:
Rebellious: 0/4
Get +1 Valor with the Nazari if the Egyptian faction
OR with the Assassin to ALL Catholic, Orthodox, or
Muslim factions
REGION: Toulouse
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Toulouse Castle
Economy
Income: 390
Resources: Salt
Tradable Goods: Silk
Politics
Governor Title: Count of Toulouse
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The French
Late: The French
High: The French
Military:
Rebellious: 0/4
Get +1 Valor with the Chivalric Knight to ALL Catholic
Factions
REGION: Trebizond
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Trebizond Castle
Economy
Income: 290
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +2
Acumen +0
Region Owner
Early: The Byzantines
Late: The Rebels
High: The Rebels
Military:
Rebellious: 0/4
Get +1 Valor with the Trezbiond Archers if the Byzantine
faction
REGION: Tripoli
Geography
Location: Inland
Terrain: Rock Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Tripoli Castle
Economy
Income: 590
Resources: None
Tradable Goods: Sugar, Cotton
Politics
Governor Title: Count of Tripoli
Special description:
Loyalty +1
Piety +1
Dread +0
Command +0
Acumen +1
Region Owner
Early: The Egyptians
Late: The French
High: The Egyptians
Military:
Rebellious: 0/4
Get +1 Valor with the Turcoman Horse if the Turkish
faction
OR Sipahiofthe Porte if the Turkish Faction
OR Boyar if the Russian or Novgorod faction
REGION: Tunisia
Geography
Location: Island
Terrain: Rock Desert
Waterways: None
Culture: Muslim
Architecture: Islamic
Castle: Tunis Castle
Economy
Income: 300
Resources: Gold
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Almohads
Late: The Almohads
High: The Almohads
Military:
Rebellious: 0/4
Get +1 Valor with the Dhow if the Almohads, Egyptian,
Turkish or Golden Horde faction
REGION: Tuscany
Geography
Location: Island
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Florence Castle
Economy
Income: 360
Resources: Iron
Tradable Goods: Wool
Politics
Governor Title: Margrave of Tuscany
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Italians
Late: The Italians
High: The Italians
Military:
Rebellious: 0/4
Get +1 Valor with the Urban Militia as any faction
REGION: Tryolia
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Innsbruck Castle
Economy
Income: 215
Resources: None
Tradable Goods: None
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Germans
Late: The Germans
High: The Germans
Military:
Rebellious: 0/4
Get +1 Valor with the Pike men if the Argonese,
Burgundian, Danish, English, French, German,
Hungarian, Novgorod, Papist, Polish, Russian,
Sicilian, Spanish, or Swiss faction
REGION: Valencia
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Valencia Castle
Economy
Income: 545
Resources: None
Tradable Goods: Silk
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +1
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Almohads
High: The Rebels
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Venice
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Catholic
Architecture: Southern European
Castle: Venice Castle
Economy
Income: 430
Resources: None
Tradable Goods: Glassware, Silk, Wool
Politics
Governor Title: None
Special description:
Loyalty +2
Piety +0
Dread +0
Command +0
Acumen +1
Region Owner
Early: The Italians
Late: The Italians
High: The Italians
Military:
Rebellious: 0/4
Get +1 Valor with the Galley if the Byzantine, Italian,
Papist, or Sicilian faction
REGION: Volga-Bulgaria
Geography
Location: Inland
Terrain: Arid ground
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Volga-Bulgaria Castle
Economy
Income: 310
Resources: None
Tradable Goods: Furs
Politics
Governor Title: Kahn of Volga-Bulgaria
Special description:
Loyalty +1
Piety +0
Dread +1
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Volhynai
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Pagan
Architecture: Eastern European
Castle: Lviv Castle
Economy
Income: 230
Resources: None
Tradable Goods: Wood
Politics
Governor Title: None
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Wales
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Caenarfon Castle
Economy
Income: 235
Resources: Copper
Tradable Goods: None
Politics
Governor Title: Prince of Wales
Special description:
Loyalty +1
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The English
Military:
Rebellious: 0/4
Get +1 Valor with the Longbows if the English faction
REGION: Walachia
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Orthodox
Architecture: Eastern European
Castle: Bucharest Castle
Economy
Income: 280
Resources: None
Tradable Goods: None
Politics
Governor Title: Voivode of Walachia
Special description:
Loyalty +1
Piety +0
Dread +3
Command +0
Acumen +0
Region Owner
Early: The Rebels
Late: The Rebels
High: The Golden Horde
Military:
Rebellious: 0/4
No +1 Valor Units
REGION: Wessex
Geography
Location: Inland
Terrain: Lush Grassland
Waterways: None
Culture: Catholic
Architecture: Western European
Castle: Tower of London
Economy
Income: 350
Resources: None
Tradable Goods: Wool
Politics
Governor Title: Earl of Wessex
Special description:
Loyalty +2
Piety +0
Dread +0
Command +0
Acumen +0
Region Owner
Early: The English
Late: The English
High: The English
Military:
Rebellious: 0/4
Get +1 Valor with the Cog if the Argonese, Burgundian,
English, French, German, Hungarian, Polish,
Russian, Spanish, Swiss, Danish, or Novgorod
factions.
_______________________________________________________________
~~~ END OF DOCUMENT ~~~