Heroes of Might and Magic IV A Guide to Haven Units GameFAQs username: Kryptonite1313 Neoseeker username: Kryptonite1313 ======================================================================= Disclaimer ======================================================================= This FAQ is done by Kryptonite1313 only, and no one else. This FAQ cannot be posted/copied on other web sites without my permission, and stealing my info is strictly prohibited. Only GameFAQs is allowed to host my FAQ...... Some of the info about troops has been taken from the creature sheet that came with my package of Heroes of Might and Magic IV... ======================================================================= Contents ======================================================================= 1 - Version 2 - Introduction 3 - Haven Buildings 4 - Haven Units 5 - Possible Paths 6 - Basic Strategy 7 - Future Stuff 8 - Credits ======================================================================= Version ======================================================================= Version 1.1 - Added cost of building and units Version 1.0 - Started FAQ ======================================================================= Introduction ======================================================================= Why did I decide to write out a guide for Haven? Well, I had just bought Heroes IV, and decided to check out the guides on which faction would be best to start off with. Instead, I saw 3 measly guides! I didn't want to play as Chaos or Death. I like playing the typical good guys. I installed the game and ran it. Hey, presto! Life faction, made up of humans, angels and a mechanical unit in a ballista. Sounds cool, and at least they're the good guys, I thought. So, I played Lysander's campaign and I enjoyed playing Haven so much that I decided to make a guide on it. The Haven faction, closely related to the Castle of Heroes III, has undergone renovation. Here is a list... Pikeman The Pikeman remain in the game, but have been upgraded to Level 2. Crossbowman The Crossbowman remain, like the Pikeman, but retain their Level 1 position. Griffins They have found refuge with the Preserve, and have instead been replaced by Ballistae... Crusaders They remain in the Haven group, but have been shifted to a respectable Level 3. Monks They remain too with the group of Haven, but have been somewhat "demoted" to Level 3. Champions They also remain with Haven, but have been pushed up 1 level to Level 4, the highest level, along with... Angels As usual, they are present, and remain as the strongest of the Haven creatures. As you can see, Life has only swapped out the griffins, amounting to 1 change in its order of troops. This makes it the least changed outfit of Heroes IV. This makes Life a very special faction too. Well, what are you waiting for? Read on! ======================================================================= Haven Buildings ======================================================================= Fort You start off with this. It is the basic defense of all towns. - No requirements - No cost City Hall Gives 1000 gold per day. - No requirements - Costs 2500 gold, 10 wood, 10 ore, 5 crystals and 5 gems Citadel Provides moat and level 2 castle wall. - Requires a Fort - Costs 7500 gold, 10 wood and 10 ore Castle Provides 3 archer towers and level 3 castle wall. - Requires a Citadel - Costs 7500 gold, 10 wood and 10 ore Tavern Allows you to recruit heroes. - No requirements - Costs 500 gold and 2 wood Abbey Gives you +2 morale until next battle. - Requires a Fort - Costs 1000 gold, 4 wood and 4 ore Squire's Guild Allows you to recruit Squires. - Requires a Fort - Costs 1500 gold Archery Range Allows you to recruit Crossbowmen. - Requires a Fort - Costs 1500 gold Order of Paladins Allows you to purchase a variety of goods and equipment. - No requirements - Costs 3000 gold and 14 ore Holy Cathedral Level 1-5 Gives you spell and regenerates 20-100% of magic points every day stayed there. - No requirements - Costs 1000 gold, 1 wood and 1 ore(each upgrade) Order of Nature/Enchantment Gives Nature/Order spells. - Requires Holy Cathedral - Costs 2500 gold, 2 wood, 2 ore and 2 crystal each Ballista Works Allows you to recruit Ballistae - Requires a Squire's Guild OR Archery Range - Costs 3000 gold and 6 wood Guardhouse Allows you to recruit Pikemen. - Requires a Squire's Guild OR Archery Range - Costs 3000 gold, 3 wood and 3 ore Monastery Allows you to recruit monks. - Requires an Abbey and a Balista Works OR Guardhouse - Costs 6250 gold, 4 wood, 4 ore and 8 crystals Barracks Allows you to recruit crusaders. - Require an Order of Paladins and Ballista Works OR Guardhouse - Costs 6250 gold, 12 wood and 12 ore Seminary Allows you to learn 4 skills(random) at a cost of 2000 each. - Requires an Abbey - Costs 5750 gold, 5 wood, 5 ore, 2 crystal and 2 gems Stables Increases movement rate of horse over the week. - No requirements - Costs 2750 gold and 10 wood Altar of Light Allows you to recruit Angels. - Requires a Seminary and a Monastery OR Barracks - Costs 14000 gold, 12 wood, 10 ore, 15 crystal and 12 gem Champion's Chapter Allows you to recruit champions. - Requires a stable and a Monastery OR Barracks - Costs 14000 gold, 40 wood and 32 ore ======================================================================= Haven Units ======================================================================= Squire Level 1 troop Damage - 2-3 Hit points - 10 Attack - 9 Defense - 11 Move - 6 Speed - 5 Special Ability - Able to randomly stun enemies that are attacked by squires Weekly Growth - 21 Cost per troop - 26 gold Recruited in Town - Yes Squires aren't actually that bad. Their stunning ability is quite useful at times, and although they have low hit points, they make good meat shields for Crossbowmen. The damage they do and defense is above average, but their movement rate leaves much to be desired, at a measly 6, which is bad for a melee troop. They have a weekly growth of 21, which is quite average in terms of the high production level of the Level ones. Therefore, I must say they are middle tier troops only. ----------------------------------------------------------------------- Crossbowmen Level 1 troop Damage - 2-3 Hit points - 10 Attack - 9 Defense - 11 Move - 6 Speed - 2 Special Ability - 10 shots, no penalty for range Weekly Growth - 16 Cost per troop - 32 gold Recruited in Town - Yes Since crossbowmen are ranged troops, I can't do much of a comparison with other melee troops. There are only 4 level 1 ranged troops in the game, and crossbowmen rate second only to Halflings. They beat out the centaurs and orcs because of their growth rate and shots available. The centaur can only fire a measly 4 arrows, and orcs only 6. The crossbowmen's 10 are usually more than enough. They also do not have a ranged penalty, which is good. They do reasonable damage, although their speed is probably the slowest of all the troops in Heroes.(save zombies)For an archer group, they have quite high hp, and with a weekly growth of 16(high for level 1 ranged), you can't go wrong with them... ----------------------------------------------------------------------- Peasant Level 1 troop Damage - 2-3 Hit points - 10 Attack - 6 Defense - 7 Move - 5 Speed - 2 Special Ability - Contributes 1 gold per day per peasant Weekly Growth - 36 Cost per troop - (Not known as of yet) Recruited in Town - No Horrible defense, horrible attack, lousy movement, lousy speed. If you can ignore that, then you'll find its 2-3 damage and weekly growth of 36(!) to be of some help. If you take in the 4 hovels the start of Lysander's final campaign, that equates 36 X 4= 144 gold per day. Another week and you'll be earning 288 gold per day. Another equates 432 PER DAY. In a month, you can haul in 576 per day and if you collect even more... You can see how useful that is, so let them rot in town, earning money for you... ----------------------------------------------------------------------- Ballista Level 2 troop Damage - 5-7 Hit points - 28 Attack - 15 Defense - 16 Move - 3 Speed - 0 Special Ability - No range and obstacle penalty, mechanical, 20 shots Weekly Growth - 7 Cost per troop - 190 gold Recruited in Town - Yes Ok, I was wrong about the crossbowman being second slowest. So? Sue me. This is the most sluggish thing you have ever seen. Trust me. Luckily, with it's decent HP and average attack and defense, as well as it bountiful 20 shots, you'll never have to move. These things, with its weekly growth of 7, when put onto an archer tower, can wreak havoc, seeing that it can't be affected by mind spells. Keep in mind, however, that hauling these things in your party seems to have a negative effect of movement over the adventure map... ----------------------------------------------------------------------- Pikeman Level 2 troop Damage - 6-8 Hit points - 30 Attack - 12 Defense - 14 Move - 6 Speed - 4 Special Ability - Long weapon, Negate first strike Weekly Growth - 9 Cost per troop - 150 gold Recruited in Town - Yes Pikeman are decent units, with high hp, average damage, but rather low attack and defense. Although they don't move too fast, their pikes give them something like a 2 square, no retaliation attack, as long as they have the space. They also negate 1st strike, which is good, and have a weekly growth of 9, the highest of level 2 units. Overall, a good troop to add into your army, and a good meat shield as well. ----------------------------------------------------------------------- Crusader Level 3 troop Damage - 10-16 Hit points - 65 Attack - 22 Defense - 23 Move - 6 Speed - 7 Special Ability - Two attacks, Death Ward Weekly Growth - 5 Cost per troop - 650 gold Recruited in Town - Yes The Crusader is one of the weaker level 3 troops, with average attack, defense, movement and speed. Its weekly growth is above average, but its horrible 65 hit points for a melee questions its usefulness. However, it does have the ability to attack twice, boosting its base damage to 20-32! This is considered very high in terms of level 3 creatures. I haven't even mentioned the usefulness of an innate death ward, taking less against death creatures yet meting out much more(as long as opponents are not level 4 creatures). Overall, good if it was a level 2 troop, but at level 3, it doesn't make the cut, due to it's poor HP. ----------------------------------------------------------------------- Monk Level 3 troop Damage - 10-15 Hit points - 55 Attack - 20 Defense - 22 Move - 6 Speed - 5 Special Ability - Ranged, Death Ward, 12 shots Weekly Growth - 6 Cost per troop - 550 gold Recruited in Town - Yes Monks are average troops that better crusaders only by a little bit. They mete out decent damage at a rate of 10-15, but their true strength lies in their growth of 6 per week. This is even higher than the crusaders. 12 shots aren't too shabby too, but 55 hp makes it an easy target. Luckily, it takes after the Crusader, arming itself with a Death Ward. Watch out, skellies! A rather average troop, I'll say... ----------------------------------------------------------------------- Champion Level 4 troop Damage - 24-36 Hit points - 150 Attack - 25 Defense - 25 Move - 10 Speed - 6 Special Ability - Jousting bonus, 1st strike Weekly Growth - 4 Cost per troop - [Forgot to check. Can someone please send me the info?] Recruited in Town - Yes Champions are once again here. However, they show up this time as the WEAKEST level 4 troops. Lousy hp, defense, attack contribute to that. Their damage isn't too bad, and can be boosted further with the jousting bonus. It can also move quite far and get its turn quite fast, and surprisingly, has the HIGHEST growth rate of all level 4s. That means that for every 4 champions, Chaos enemies would only get 1 black dragon. This is good, since you can accumulate a lot of champions in a short time. However, even with that, they can't compare to... ----------------------------------------------------------------------- Angel Level 4 troop Damage - 40-65 Hit points - 230 Attack - 30 Defense - 34 Move - 15 Speed - 10 Special Ability - Flying, Able to resurrect Weekly Growth - 2 Cost per troop - 4000 gold, 2 crystal Recruited in Town - Yes Angels are definitely the best utility troops out there, They have decent hp, high defense, decent attack, and mete out 40-65 base damage, which is quite decent as well. Best of all, they can fly very far and have the 2nd highest speed, giving them a head start on enemies. Capable of resurrecting dead allies as well (even heroes); I have to say that angels are THE utility troops and should be chosen over Champions any day. ======================================================================= Possible Paths ======================================================================= 1- Squires AND Crossbowmen - Pikeman - Crusader - Angel Not recommended, only 1 archer 2- Squires AND Crossbowmen - Pikeman - Crusader - Champion Not recommended, only 1 archer 3- Squires AND Crossbowmen - Pikeman - Monk - Angel My recommendation, good dose of melee and ranged, has an innate healer and together better growth than [5]. 4- Squires AND Crossbowmen - Pikeman - Monk - Champion Can do, but lacks innate healer 5- Squires AND Crossbowmen - Ballista - Crusader - Angel Good choice, but less growth in ballista and crusader. 6- Squires AND Crossbowmen - Ballista - Crusader - Champion Can do, but lacks innate healer 7- Squires AND Crossbowmen - Ballista - Monk - Angel Not recommended, no "meat shields" 8- Squires AND Crossbowmen - Ballista - Monk - Champion Not recommended, no "meat shields" ======================================================================= Basic Strategy ======================================================================= Soon to come... ======================================================================= Future Stuff ======================================================================= - Will finish "Basic Strategy" - Will add section "How to fight other factions" - Will add section on spells More to come... ======================================================================= Credits ======================================================================= GameFAQs Giving me the chance to post my FAQ Neoseeker For hosting my FAQ as well 3DO and NWC Making Heroes IV, duh! Myself, for obvious reasons