Heroes of Might and Magic IV Artifacts Guide v.1.0 by:Chino Gaston April 24 2002 ccgaston@mydestiny.net ----------------------------------------------------------------------- TABLE OF CONTENTS ----------------------------------------------------------------------- I. Disclaimer II. Introduction III. Basic Equipment a. Armour b. Weaponry c. Accesories IV. Treasure a. Armour b. Weaponry c. Accesories d. Tomes V. Minor Artifacts a. Armour b. Weaponry c. Accesories d. Amulets e. Wands f. Tomes VI. Major Artifacts a. Armour b. Weaponry c. Accesories d. Amulets e. Staves f. Tomes VII. Relics a. Armour b. Weaponry c. Amulets d. Accesories e. Tomes ----------------------------------------------------------------------- I. Disclaimer ----------------------------------------------------------------------- I don't have any relations with NWC and/or 3do. I created this guide for people who want to get the best out of the wonderful game 3do and NWC published. This Document is 100% non-profit. You may put this up on your own website as long as you inform me this however may not be published in magazines,books or other material that produces profit. Copyright Chino Gaston 2002. The most updated version of this guide can be found at www.gamefaqs.com ----------------------------------------------------------------------- II. Introduction ----------------------------------------------------------------------- Artifacts are probably IMHO one of the major aspects in Heroes 4. I mean that even a level 1 hero with really good artifacts (i.e. Horned Bow+Flame Arrows) can easily take out a stack of Behemoths with out any help at all. So I created this guide so it may help you in one of the Major aspects in Heroes of Might and Magic 4. So without further ado I present THE Artifacts! -----------------------------THE ARTIFACTS----------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- III. Basic Equipment ----------------------------------------------------------------------- ---------------------------- a.Armour ---------------------------- Leather +5 Melee/Ranged Def. Chain Mail +8 Melee/Ranged Def. -1 Speed +1 Casting costs Plate Mail +10 Melee/Ranged Def. -2 Speed +2 Casting Costs Shield +3 Melee Ranges Def. -------------------------- b.Weaponry -------------------------- Axe +8 Melee -1 Speed Long Sword +3 Melee and Melee Def. Greatsword +13 Melee (2hand) Longbow +5 Ranged Atk Crossbow +3 Ranged Atk (longrange) Mage Staff -1 Casting Costs (2hand) --------------------------- c.Accesories --------------------------- Telescope +1 Scouting Radius ----------------------------------------------------------------------- IV. Treasure ----------------------------------------------------------------------- --------------------------- a.Armour --------------------------- Elven Chainmail +10 Melee and Ranged Def. Helm of Seeing Immunity to Blind (friendly creatures also) Cloak of Warding +30% Magic Resistance Cap of Knowledge +5 SP +1 SP Regen. Dwarven Shield +3 Melee/Ranged Def. +20% Melee/Ranged Def.(Friendly targets only) --------------------------- b.Weaponry --------------------------- Dwarven Hammer +10 Melee War Sling +10 Ranged Atk David's Sling +50% more damage to 4th lvl. creatures (friendly creatures only) --------------------------- c.Accesories --------------------------- Ring of Health +50% HP Ring of Protection +20% Melee/Ranged Def. (friendly targets only) Ring of Wizardry +5 SP +1 SP Regen. Warlord's Ring +20% Melee/Ranged Atk. (friendly targets only) Ring of Strength +5 Melee/Ranged Atk. Cart of Ore +2 Ore/day Cart of Lumber +2 Wood/day Purse of Gold +250 gold/day Bag of Gold +500 gold/day Viewing Crystal +2 Scouting radius Crystal of Memory Immunity to Forgetfullnes(all friendly) Badge of Courage Immunity to Fear(all friendly) Gambler's Deck +1 luck Horseshoe +1 luck 4-leaf clover +1 luck Crest of Valor +1 Morale Spider Silk Arrows casts bind on target w/ ranged atk Arrows of stunning casts stun on target w/ ranged atk ----------------------------- d.Tomes ----------------------------- Apprentice's Handbook All 1st level spells ----------------------------------------------------------------------- V.Minor Artifacts ----------------------------------------------------------------------- ---------------------------- a.Armour ---------------------------- Magic Amplifier -33% SP usage Mullich's Helm of Leadership +2 Morale, +1 speed Hideous Mask Fear atk Golden Platemail +25 Melee/ranged def, +1 casting costs Mage's Robe -1 casting cost Steadfast Shield +30% Melee/ranged def(all friendly), +3 melee/ranged def ---------------------------- b.Weaponry ---------------------------- Angel's Blade +3 Melee Atk/Def +50% dmg vs death opponents Halberd of Swiftwatch +25 Melee Atk,+2 Speed,Pike Ability,(2hand) Crusader's Mace +30% Melee/Ranged atk (all friendly) Giantslayer +3 Melee Atk/Def 2X dmg vs 4th level creatures Sniper's Crossbow +3 Ranged atk,longrange,longrange(all friendly) Valder's Crossbow of Sloth +5 Ranged atk,longrange, casts slow on target Nomad's Blackbow +20 ranged atk Throwing Spear +3 Melee/ranged atk Barbarian's Throwing Club +5 melee/ranged atk, stun atk ---------------------------- c.Accesories ---------------------------- Snowshoes ignores snow terrain penalty Boots of the Crocodile ignores swamp terrain penalty Fireproof Boots ignores lava terrain penalty Surefooted boots ignores rough terrain penalty Sandwalkers Sandals ignores sand terrain penalty Cape of Protection +30% Melee/ranged def (all friendly) Cowl of Resistance +50% Magic Resist Cloak of Distraction ignores area threats Ring of Permanency Immunity to Dispel,Cancelation and Steal Enchantment Ring of Speed +2 Speed Ring of the Elementals 2X more Elementals during summonings Ring of the Cobra's Eye Poisoned Attack Ring of Lesser Negation Ignores all "Wards" Leprechaun Ring +2 Luck Eqesitarian's Gloves +25% Movement on land Gem Casket +1 Gem/day Crystal Figuirine +1 crystal/day Flask of Mercury +1 mercury/day Braizer of Sulfer +1 sulfer/day Sack of Gold +750 Gold/day Purse of Penny Pinching 10% discount on all creature purchases Poison Arrows Poisoned Attack Arrows of Slaying Slayer Attack ---------------------------- d. Amulets ---------------------------- Amulet of Fear grants user no retaliation ability Amulet of the Undertaker +10% Necromancy skill Statesman's Medal +10% Diplomacy skill Ankh of Life +5% Ressurection skill Necklace of Charm +10% Charm Skill Druid's Chain +1 lvl to summoning skill Medal of Honor +2 Morale(all friendly) --------------------------- e. Wands --------------------------- Wand of Weakness Cast weakness Wand of Illusion cast Create Illusion Wand of Ice cast Ice Bolt Wand of Healing Cast Heal Wand of Haste Cast Haste Wand of Fireballs Cast Fireball Wand of Fire Cast Firebolt Wand of Blessings Cast Bless Wand of Animating Dead Cast Animate Dead -------------------------- f. Tomes -------------------------- Logbook of the Master Sailor +25% Movement at Sea, +20% Melee/ranged atk w/basic seamanship Demonary 2X More Demons are summoned Journeyman's Notebook All 2nd Level Spells ----------------------------------------------------------------------- VI.Major Artifacts ----------------------------------------------------------------------- ------------------------ a. Armour ------------------------ Armour of Chaos +20 melee/ranged def, Order Ward Armour of Death +20 melee/ranged def, Life Ward Armour of Order +20 melee/ranged def, Chaos Ward Armour of Life +20 melee/ranged def, Death Ward Unnatural Armour +20 melee/ranged def, Nature Ward Breastplate of Regeneration +20 melee/ranged def, regen. 20 HP/round +2/level Brimstone Breastplate +20 melee/ranged def, Fire Shield Dragon Scale Armour +25 melee/ranged def, Fire Resistance Gryphonheart Plate +30 melee/ranged def Scalemail of Strength +10 melee/ranged def, +10 melee/ranged atk Shield of Chaos +3 melee/ranged def,+30% melee/ranged def (all friendly),Order Ward Death Shield +3 melee/ranged def,+30% melee/ranged def (all friendly),Life Ward Shield of Order +3 melee/ranged def,+30% melee/ranged def (all friendly),Chaos Ward Life Shield +3 melee/ranged def,+30% melee/ranged def (all friendly),Death Ward Unnatural Shield +3 melee/ranged def,+30% melee/ranged def (all friendly),Nature Ward Dragon Scale Shield +3 melee/ranged def,+30% melee/ranged def (all friendly),Fire Protection Lion's Shield of Courage +3 melee/ranged def,+40% melee/ranged def (all friendly) Guardian's Robe Immune to first 3 attacks in combat ------------------------ b. Weaponry ------------------------ Tynan's Dagger of Despair cast's Sorrow on target when hit Flaming Sword +3 Melee atk/def,+30 fire damage +3/level Sword of Swiftness +6 melee atk/def, extra melee atk/round Soul Stealer +4 melee atk/def, for every 2 HP of damage dealt heal 1 HP Axe of Legends +8 melee atk, +40% melee/ranged dmg (all friendly) Spear of the Centaur +8 melee/ranged atk, gains Normal Melee ability (all friendly) ------------------------ c. Accesories ------------------------ Mantle of Spell Turning +70% Magic Resistance Boots of Travel +50% movement on land Boots of the Explorer ignores ALL terrain penalties Winged Sandals +2 to movement in combat(all friendly) Mirror of Revenge magic mirror Maranthea's Mug +3 Morale Shackles of War neither armies may surrender or retreat Ring of Regeneration regen. 20 HP/round +2HP/level ------------------------ d. Amulets ------------------------ Fizbin of Misfortune cast Misfortune on all opponents ------------------------ e. Staves ------------------------ Saint Ranan's Staff Doubles effect of healing spells,ressurects 20% of killed creatures after combat,(2hand) Staff of Wizardry Lower's all casting costs for ORDER spells by 50%,(2hand) Staff of Death all DEATH spells deal and increase in power level by 50%,(2hand) Mayhem Staff all CHAOS DIRECT DAMAGE spells do 50% more damage,(2hand) Staff of Summoning reduces casting cost on all SUMMONING spells by 50%,(2hand) Staff of Power Reduces casting cost of ALL spells by 1/3,(2hand) ------------------------ f. Tomes ------------------------ Tome of Life 1st-5th level LIFE spells Tome of Order 1st-5th level ORDER spells Tome of Death 1st-5th level DEATH spells Tome of Chaos 1st-5th level CHAOS spells Tome of Nature 1st-5th level NATURE spells Master's Spellbook all 3rd level spells Guildmaster's Compendium all 4th level spells ----------------------------------------------------------------------- VII.Relics ----------------------------------------------------------------------- ------------------------ a. Armour ------------------------ Adamantite Plate +50 Melee/ranged def Adamantite Shield +50% melee/ranged def.(all friendly),+3 Melee/Ranged def Supreme Crown of the Magi +50 SP +10 SP Regen. ----------------------- b. Weaponry ----------------------- Thunder Hammer +8 Melee atk,+70 Electric dmg +7/lvl,(2hand) Bullrune Axe +50 Melee atk. Sword of the Gods +3 Melee atk/def, +50% dmg (all friendly) Horned Bow +50 Ranged Atk Bow of the Elven King +5 ranged atk, extra ranged atk per turn (all friendly) ----------------------- c. Amulets ----------------------- Scarab of Summoning +100% to summoning skill,raise dead and create illusion effect ---------------------- d. Accesories ---------------------- Ring of Greater Negation Ignores all Protections,Wards and Immunities (ALL targets) Neener's Invulnerable Cloak +100% Magic Resistance Flaming Arrow Attack all targets withing a 3x3 radius --------------------- e. Tomes --------------------- Archmage's Codex All 5th lvl spells ------------------------------------------------------------------------ ---------------- ------------------------------------------------------------------------ ---------------- If you have anything to add to this list of artifacts or have a comment on the items just e-mail me at ccgaston@mydestiny.net