@@@@@ @@ @@ @@ @@ @@@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@ @@ @@ @@ @@ @@ @@ @@@@@@ @@@@@ @@ @@@@@@ @@@@@ @@ @@ @@ @@@@@@ @@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@ @@ @@ @@ @@ @@ @@ @@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@@@ @@@@ @@@@@@@@ @@ @@ @@ @@ @@ @@@@@@@@ @@@@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@ @@ @@ @@ @@@@@ @@ @@ @@@@@@@@ @@@@@@@ @@ @@ @@ @@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@ @@ @@ @@ @ @@ @@ @@ @@ @@@@ @@ @@ @@@@ @@ @@ @@ @@ @@ @@ @@ @@@@ @@ @@ @@ @@ @@ @@ @@ @@@@@@@@ @@ @@@@@@ @ @ @@ @@ @@ @@ @@ @@ @@ @@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@ @@ @@ @@ @@ @@ @@ @@ @@@@@@ @@ @@ @@ @@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@ @ @@ @@ @@ @@ @@ @@ @@@@@@@ @@@@@@@ Skills Guide By: Nerthing E-mail: Nerthing (at) mail (dot) com Created: October 26, 2006 Last Updated: October 26, 2006 Current Version: 1.0 +-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+ | TABLE OF CONTENTS | +=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==+ |1. INTRODUCTION | |2. LIST OF SKILLS | | -CORE | | -PROPHECIES | | -FACTIONS | | -NIGHTFALL | |3. SKILLS | | 3A. WARRIOR | | -AXE MASTERY | | -HAMMER MASTERY | | -STRENGTH | | -SWORDSMANSHIP | | -TACTICS | | -NO ATTRIBUTE | | 3B. RANGER | | -BEAST MASTERY | | -EXPERTISE | | -MARKMANSHIP | | -WILDERNESS SURVIVAL | | 3C. MONK | | -DIVINE FAVOR | | -HEALING PRAYERS | | -PROTECTION PRAYERS | | -SMITING PRAYERS | | -NO ATTRIBUTE | | 3D. NECROMANCER | | -BLOOD MAGIC | | -CURSES | | -DEATH MAGIC | | -SOUL REAPING | | -NO ATTRIBUTE | | 3E. MESMER | | -DOMINATION MAGIC | | -FAST CASTING | | -ILLUSION MAGIC | | -INSPIRATION MAGIC | | -NO ATTRIBUTE | | 3F. ELEMENTALIST | | -AIR MAGIC | | -EARTH MAGIC | | -ENERGY STORAGE | | -FIRE MAGIC | | -WATER MAGIC | | -NO ATTRIBUTE | | 3G. ASSASSIN | | -CRITICAL STRIKES | | -DAGGER MASTERY | | -DEADLY ARTS | | -SHADOWS ARTS | | -NO ATTRIBUTE | | 3H. RITUALIST | | -CHANNELING MAGIC | | -COMMUNING | | -RESTORATION MAGIC | | -SPAWNING POWER | | -NO ATTRIBUTE | | 3I. DERVISH | | -EARTH PRAYERS | | -MYSTICISM | | -SCYTHE MASTERY | | -WIND PRAYERS | | 3J. PARAGON | | -COMMAND | | -LEADERSHIP | | -MOTIVATION | | -SPEAR MASTERY | |4. UPDATES | |5. COPYRIGHT | +-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+ <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 1. INTRODUCTION ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> This guide contains all of the skills used in Guild Wars Nightfall. If you are looking for skills for Guild Wars Prophecies or Factions campaigns, you'll have to refer to the skills guide for that game. I will list the skills that aren't included in this guide, so you know where to look. If you want to quickly find something, use the search function (CTRL+F usually.) If you still can't find what you're looking for, e-mail me at the address above, because I may have forgotten to put it in this document. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 2. LIST OF SKILLS ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Each version of Guild Wars has certain skills included only in that version. Core skills are included in every version. =========== CORE SKILLS =========== <><><><><>< <>WARRIOR<> ><><><><><> Axe Mastery ----------- Axe Rake Cleave Cyclone Axe Dismember Disrupting Chop Executioner's Strike Swift Chop Hammer Mastery -------------- Counter Blow Devastating Hammer Hammer Bash Heavy Blow Irresistible Blow Mighty Blow Staggering Blow Strength -------- Battle Rage Berserker Stance Bull's Strike Endure Pain Power Attack Shield Bash Sprint Warrior's Cunning Swordsmanship ------------- Final Thrust Gash Hamstring Hundred Blades Savage Slash Seeking Blade Sever Artery Tactics ------- "Charge!" "Shields Up!" "Watch Yourself!" Balanced Stance Defensive Stance Healing Signet Thrill of Victory No Attribute ------------ Distracting Blow "For Great Justice!" Frenzy Wild Blow <><><><><> <>RANGER<> <><><><><> Beast Mastery ------------- Call of Haste Charm Animal Comfort Animal Disrupting Lunge Energizing Wind Ferocious Strike Maiming Strike Primal Echoes Scavenger Strike Expertise --------- Distracting Shot Escape Lightning Reflexes Throw Dirt Whirling Defense Marksmanship ------------ Barrage Concussion Shot Determined Shot Favorable Winds Hunter's Shot Pin Down Power Shot Precision Shot Read the Wind Savage Shot Wilderness Survival ------------------- Apply Poison Barbed Trap Choking Gas Flame Trap Kindle Arrows Nature's Renewal Quickening Zephyr Spike Trap Storm Chaser Troll Unguent Winnowing No Attribute ------------ Antidote Signet Called Shot Debilitating Shot Dual Shot Quick Shot <><><><> <>MONK<> <><><><> Divine Favor ------------ Blessed Signet Divine Boon Divine Intervention Signet of Devotion Spell Breaker Healing Prayers --------------- Heal Party Healing Breeze Healing Seed Healing Touch Infuse Health Mending Orison of Healing Word of Healing Protection Prayers ------------------ Aegis Convert Hexes Draw Conditions Guardian Life Bond Mend Ailment Protective Spirit Rebirth Reversal of Fortune Shield of Regeneration Shielding Hands Smiting Prayers --------------- Balthazar's Aura Bane Signet Banish Judge's Insight Retribution Scourge Healing Signet of Judgement Smite Hex Strength of Honor Zealot's Fire No Attribute ------------ Holy Veil Martyr Purge Conditions Purge Signet Remove Hex Resurrect <><><><><><><>< <>NECROMANCER<> ><><><><><><><> Blood Magic ----------- Barbed Signet Blood is Power Dark Bond Dark Pact Demonic Flesh Life Siphon Order of Pain Signet of Agony Strip Enchantment Unholy Feast Vampiric Gaze Well of Blood Curses ------ Barbs Chilblains Defile Flesh Enfeebling Blood Faintheartedness Lingering Curse Mark of Pain Parasitic Bond Plague Signet Rend Enchantments Rigor Mortis Suffering Weaken Armor Death Magic ----------- Animate Bone Fiend Animate Bone Minions Blood of the Master Dark Aura Death Nova Deathly Swarm Putrid Explosion Rotting Flesh Soul Feast Tainted Flesh Taste of Death Vile Touch Well of the Profane No Attribute ------------ Grenth's Balance Plague Touch <><><><><> <>MESMER<> <><><><><> Domination Magic ---------------- Backfire Cry of Frustration Diversion Empathy Energy Burn Energy Surge Hex Breaker Ignorance Mind Wrack Power Spike Shatter Enchantment Shatter Hex Fast Casting ------------ Mantra of Recovery Illusion Magic -------------- Arcane Conundrum Clumsiness Conjure Phantasm Crippling Anguish Fragility Illusion of Haste Imagined Burden Soothing Images Inspiration Magic ----------------- Drain Enchantment Energy Drain Energy Tap Ether Feast Leech Signet Mantra of Earth Mantra of Flame Mantra of Frost Mantra of Inscriptions Mantra of Lightning Mantra of Persistence Mantra of Resolve Power Drain Signet of Humility Spirit Shackles No Attribute ------------ Arcane Echo Arcane Mimicry Echo Epidemic <><><><><><><><> <>ELEMENTALIST<> <><><><><><><><> Air Magic --------- Air Attunement Blinding Flash Conjure Lightning Enervating Charge Gale Lightning Orb Lightning Strike Lightning Surge Lightning Touch Earth Magic ----------- Aftershock Armor of Earth Earth Attunement Obsidian Flame Obsidian Flesh Stone Daggers Stoning Ward Against Foes Ward Against Melee Energy Storage -------------- Aura of Restoration Fire Magic ---------- Conjure Flame Fire Attunement Fire Storm Fireball Flare Immolate Inferno Meteor Mind Burn Water Magic ----------- Blurred Vision Conjure Frost Deep Freeze Ice Spear Ice Spikes Maelstrom Mind Freeze Rust Water Attunement No Attribute ------------ Elemental Attunement Glyph of Elemental Power Glyph of Lesser Energy ================= PROPHECIES SKILLS ================= <><><><><>< <>WARRIOR<> ><><><><><> Axe Mastery ----------- Axe Twist Eviscerate Penetrating Blow Hammer Mastery -------------- Backbreaker Belly Smash Crushing Blow Crude Swing Earth Shaker Strength -------- "I Will Avenge You!" "I Will Survive!" Bull's Charge Defy Pain Dolyak Signet Dwarven Battle Stance Flourish Griffon's Sweep Protector's Strike Rush Warrior's Endurance Swordsmanship ------------ Galrath Slash Pure Strike Tactics ------- "Fear Me!" "To the Limit!" "Victory is Mine!" Bonetti's Defense Deadly Riposte Deflect Arrows Desperation Blow Disciplined Stance Gladiator's Defense Riposte Shield Stance Wary Stance No Attribute ------------ Flurry Skull Crack <><><><><> <>RANGER<> <><><><><> Beast Mastery ------------- Bestial Pounce Brutal Strike Call of Protection Edge of Extinction Feral Lunge Fertile Season Melandru's Assault Otyugh's Cry Predator's Pounce Predatory Season Revive Animal Symbiosis Symbiotic Bond Tiger's Fury Expertise --------- Dodge Marksman's Wager Oath Shot Point Blank Shot Practiced Stance Marksmanship ------------ Crippling Shot Penetrating Attack Punishing Shot Wilderness Survival ------------------- Dryder's Defenses Dust Trap Frozen Soil Greater Conflagration Healing Spring Ignite Arrows Incendiary Arrows Melandru's Arrows Melandru's Resilience Muddy Terrain Poison Arrow Serpent's Quickness Winter <><><><> <>MONK<> <><><><> Divine Favor ------------ Aura of Faith Blessed Aura Contemplation of Purity Divine Healing Divine Spirit Peace and Harmony Unyielding Aura Watchful Spirit Healing Prayers --------------- Dwayna's Kiss Heal Area Heal Other Healing Hands Live Vicariously Restore Life Vigorous Spirit Protection Prayers ------------------ Amity Life Attunement Mark of Protection Mend Condition Pacifism Protective Bond Restore Condition Shield of Deflection Vital Blessing Life Barrier Smiting Prayers --------------- Balthazar's Spirit Holy Strike Holy Wrath Scourge Sacrifice Shield of Judgement Smite Symbol of Wrath No Attribute ------------ Essence Bond Light of Dwayna Succor Vengeance <><><><><><><>< <>NECROMANCER<> ><><><><><><><> Blood Magic ----------- Awaken the Blood Blood Renewal Blood Ritual Dark Fury Life Transfer Mark of Subversion Offering of Blood Order of the Vampire Shadow Strike Soul Leech Touch of Agony Vampiric Touch Well of Power Curses ------ Desecrate Enchantments Enfeeble Feast of Corruption Insidious Parasite Malaise Malign Intervention Plague Sending Price of Failure Shadow of Fear Soul Barbs Spinal Shivers Spiteful Spirit Wither Death Magic ----------- Animate Bone Horror Aura of the Lich Consume Corpse Deathly Chill Infuse Condition Necrotic Traversal Verata's Aura Verata's Gaze Verata's Sacrifice Virulence Well of Suffering <><><><><> <>MESMER<> <><><><><> Domination Magic ---------------- Arcane Thievery Blackout Chaos Storm Guilt Panic Power Block Power Leak Shame Shatter Delusions Signet of Weariness Wastrel's Worry Illusion Magic -------------- Distortion Ethereal Burden Fevered Dreams Illusion of Weakness Illusionary Weaponry Ineptitude Migraine Phantom Pain Sympathetic Visage Inspiration Magic ----------------- Channeling Elemental Resistance Ether Lord Inspired Enchantment Inspired Hex Keystone Signet Mantra of Concentration Mantra of Recall Mantra of Signets Physical Resistance Spirit of Failure No Attribute ------------ Signet of Midnight <><><><><><><><> <>ELEMENTALIST<> <><><><><><><><> Air Magic --------- Chain Lightning Glimmering Mark Lightning Javelin Mind Shock Shock Thunderclap Whirlwind Windborne Speed Earth Magic ----------- Crystal Wave Earthquake Eruption Grasping Earth Iron Mist Kinetic Armor Magnetic Aura Ward Against Elements Energy Storage -------------- Ether Prodigy Ether Renewal Fire Magic ---------- Flame Burst Incendiary Bonds Lava Font Mark of Rodgort Meteor Shower Phoenix Rodgort's Invocation Searing Heat Water Magic ----------- Armor of Frost Armor of Mist Frozen Burst Ice Prison Mist Form Shard Storm Swirling Aura Ward Against Harm Water Trident No Attribute ------------ Glyph of Concentration Glyph of Energy Glyph of Renewal Glyph of Sacrifice =============== FACTIONS SKILLS =============== <><><><><>< <>WARRIOR<> ><><><><><> Axe Mastery ----------- Furious Axe Lacerating Chop Penetrating Chop Triple Chop Whirling Axe Hammer Mastery -------------- Auspicious Blow Enraged Smash Fierce Blow Forceful Blow Renewing Smash Yeti Smash Strength -------- "You Will Die!" Leviathan's Sweep Primal Rage Signet of Strength Tiger Stance Swordsmanship ------------ Dragon Slash Jaizhenju Strike Quivering Blade Silverwing Slash Standing Slash Sun and Moon Slash Tactics ------- "None Shall Pass!" "Retreat!" Auspicious Parry Drunken Blow Protector's Defense Shove No Attribute ------------ "Coward!" "On Your Knees!" <><><><><> <>RANGER<> <><><><><> Beast Mastery ------------- Bestial Fury Bestial Mauling Enraged Lunge Heal as One Lacerate Poisonous Bite Pounce Predatory Bond Run as One Savage Pounce Viper's Nest Expertise --------- Archer's Signet Glass Arrows Trapper's Focus Zojun's Haste Zojun's Shot Marksmanship ------------ Broad Head Arrow Focused Shot Marauder's Shot Melandru's Shot Needling Shot Seeking Arrows Splinter Shot Sundering Attack Wilderness Survival ------------------- Brambles Conflagration Equinox Famine Snare Tranquility <><><><> <>MONK<> <><><><> Divine Favor ------------ Blessed Light Boon Signet Heaven's Delight Release Enchantments Spell Shield Withdraw Hexes Healing Prayers --------------- Dwayna's Sorrow Ethereal Light Gift of Health Healing Burst Healing Light Healing Whisper Jamei's Gaze Karei's Healing Circle Resurrection Chant Signet of Rejuvenation Protection Prayers ------------------ Air of Enchantment Extinguish Life Sheath Reverse Hex Shield Guardian Spirit Bond Smiting Prayers --------------- Kirin's Wrath Ray of Judgment Spear of Light Signet of Rage Stonesoul Strike Word of Censure No Attribute ------------ Empathic Removal Deny Hexes <><><><><><><>< <>NECROMANCER<> ><><><><><><><> Blood Magic ----------- Blood Bond Blood Drinker Cultist's Fervor Jaundiced Gaze Lifebane Strike Oppressive Gaze Spoil Victor Vampiric Bite Vampiric Spirit Vampiric Swarm Vile Miasma Wallow's Bite Curses ------ Defile Enchantments Enfeebling Touch Order of Apostasy Reckless Haste Shivers of Dread Soul Bind Weaken Knees Well of Weariness Death Magic ----------- Animate Flesh Golem Animate Vampiric Horror Bitter Chill Discord Fetid Ground Rising Bile Taste of Pain Soul Reaping ------------ Icy Veins Wail of Doom No Attribute ------------ Gaze of Contempt <><><><><> <>MESMER<> <><><><><> Domination Magic ---------------- Arcane Larceny Complicate Overload Psychic Distraction Psychic Instability Signet of Disruption Unnatural Signet Fast Casting ------------ Arcane Languor Power Return Stolen Speed Illusion Magic -------------- Accumulated Pain Ancestor's Visage Conjure Nightmare Illusion of Pain Images of Remorse Kitah's Burden Recurring Insecurity Shared Burden Inspiration Magic ----------------- Auspicious Incantation Ether Signet Feedback Hex Eater Signet Lyssa's Aura Power Leech Revealed Enchantment Revealed Hex No Attribute ------------ Expel Hexes Lyssa's Balance Shatter Storm Signet of Disenchantment <><><><><><><><> <>ELEMENTALIST<> <><><><><><><><> Air Magic --------- Arc Lightning Gust Lightning Hammer Ride the Lightning Shock Arrow Teinai's Wind Earth Magic ----------- Ash Blast Churning Earth Dragon's Stomp Shockwave Sliver Armor Teinai's Crystals Unsteady Ground Ward of Stability Energy Storage -------------- Energy Boon Fire Magic ---------- Bed of Coals Breath of Fire Burning Speed Double Dragon Lava Arrows Smoldering Embers Star Burst Teinai's Heat Water Magic ----------- Icy Prism Mirror of Ice Shatterstone Teinai's Prison Vapor Blade No Attribute ------------ Glyph of Essence Second Wind <><><><><><> <>ASSASSIN<> <><><><><><> Critical Strikes ---------------- Black Lotus Strike Critical Defenses Critical Eye Critical Strike Dark Apostasy Locust's Fury Palm Strike Seeping Wound Sharpen Daggers Twisting Fangs Unsuspecting Strike Dagger Mastery -------------- Black Mantis Thrust Blades of Steel Death Blossom Desperate Strike Disrupting Stab Exhausting Assault Falling Spider Flashing Blades Fox Fangs Golden Lotus Strike Golden Phoenix Strike Horns of the Ox Jagged Strike Jungle Strike Leaping Mantis Sting Moebius Strike Nine Tail Strike Repeating Strike Temple Strike Wild Strike Deadly Arts ----------- Assassin's Promise Crippling Dagger Dancing Daggers Dark Prison Enduring Toxin Entangling Asp Expose Defenses Expunge Enchantments Impale Iron Palm Mantis Touch Mark of Death Scorpion Wire Shameful Fear Shroud of Silence Signet of Shadows Siphon Speed Siphon Strength Way of the Empty Palm Shadow Arts ----------- Beguiling Haze Blinding Powder Caltrops Dark Escape Death's Charge Heart of Shadow Mirrored Stance Return Shadow Form Shadow Refuge Shadow Shroud Shadow of Haste Shadowy Burden Shroud of Distress Unseen Fury Viper's Defense Way of Perfection Way of the Fox Way of the Lotus No Attribute ------------ Aura of Displacement Dash Mark of Instability Recall Signet of Malice Spirit Walk <><><><><><>< <>RITUALIST<> ><><><><><><> Channeling Magic ---------------- Ancestors' Rage Channeled Strike Clamor of Souls Cruel Was Daoshen Destruction Essence Strike Gaze from Beyond Grasping Was Kuurong Lamentation Nightmare Weapon Painful Bond Signet of Spirits Spirit Boon Strike Spirit Burn Spirit Rift Spirit Siphon Splinter Weapon Wailing Weapon Communing --------- Anguished Was Lingwah Armor of Unfeeling Binding Chains Bloodsong Brutal Weapon Defiant Was Xinrae Disenchantment Displacement Dissonance Dulled Weapon Earthbind Guided Weapon Mighty Was Vorizun Pain Restoration Shadowsong Shelter Soothing Union Vital Weapon Wanderlust Weapon of Quickening Restoration Magic ----------------- Blind Was Mingson Flesh of My Flesh Generous Was Tsungrai Life Lively Was Naomei Mend Body and Soul Preservation Protective Was Kaolai Recuperation Resilient Was Xiko Resilient Weapon Soothing Memories Spirit Light Spirit Light Weapon Spirit Transfer Tranquil Was Tanasen Vengeful Was Khanhei Vengeful Weapon Weapon of Shadow Weapon of Warding Wielder's Boon Spawning Power -------------- Attuned Was Songkai Boon of Creation Consume Soul Doom Explosive Growth Feast of Souls Ghostly Haste Ritual Lord Rupture Soul Signet of Creation Spirit Channeling Spirit to Flesh No Attribute ------------ Draw Spirit Soul Twisting =============== NIGHTFALL SKILLS ================ <><><><><>< <>WARRIOR<> ><><><><><> Axe Mastery ----------- Agonizing Chop Critical Chop Destructive Chop Hammer Mastery -------------- Magehunter's Smash Oogara Smash Overbearing Smash Strength -------- Burst of Aggression Charging Strike Counterattack Enraging Charge Flail Headbutt Lion's Might Magehunter Strike Rage of the Ntouka Signet of Stamina Swordsmanship ------------ Barbarous Slice Crippling Slash Lion Slash Tactics ------- Soldier's Defense Soldier's Stance Soldier's Strike Steady Stance No Attribute ------------ "You're All Alone!" Frenzied Defense <><><><><> <>RANGER<> <><><><><> Beast Mastery ------------- Heket's Rampage Rampage as One Strike as One Toxicity Expertise --------- Expert's Dexterity Sweltering Heat Trapper's Speed Marksmanship ------------ Arcing Shot Burning Arrow Crossfire Disrupting Accuracy Forked Arrow Keen Arrow Prepared Shot Screaming Shot Wilderness Survival ------------------- Barbed Arrows Natural Stride Pestilence Roaring Winds Scavenger's Focus Smoke Trap Tripwire Weariness No Attribute ------------ Magebane Shot Storm's Embrace <><><><> <>MONK<> <><><><> Divine Favor ------------ Boon of Signets Holy Haste Revitalize Watchful Healing Healing Prayers --------------- Glimmer of Light Healer's Covenant Healing Ring Light of Deliverance Renew Life Restful Breeze Supportive Spirit Words of Comfort Protection Prayers ------------------ Dismiss Condition Divert Hexes Mending Touch Pensive Guardian Shield of Absorption Zealous Benediction Smiting Prayers --------------- Balthazar's Pendulum Defender's Zeal Judge's Intervention Reversal of Damage Scourge Enchantment Signet of Mystic Wrath No Attribute ------------ Signet of Removal <><><><><><><>< <>NECROMANCER<> ><><><><><><><> Blood Magic ----------- Blood of the Aggressor Mark of Fury Ravenous Gaze Curses ------ Corrupt Enchantment Depravity Envenom Enchantments Meekness Poisoned Heart Rip Enchantment Signet of Suffering Tattered Bonds Ulcerous Lungs Vocal Minority Well of Darkness Well of Silence Death Magic ----------- Animate Shambling Horror Contagion Feast for the Dead Jagged Bones Order of Undeath Putrid Flesh Toxic Chill Soul Reaping ------------ Reaper's Mark Signet of Lost Souls Signet of Sorrow <><><><><> <>MESMER<> <><><><><> Domination Magic ---------------- Enchanter's Conundrum Hex Eater Vortex Mirror of Disenchantment Mistrust Power Flux Price of Pride Simple Thievery Spiritual Pain Visions of Regret Wastrel's Demise Fast Casting ------------ Persistence of Memory Symbolic Celerity Symbolic Posture Symbols of Inspiration Illusion Magic -------------- Air of Disenchantment Frustration Signet of Clumsiness Inspiration Magic ----------------- Discharge Enchantment Drain Delusions Ether Phantom Extend Conditions Tease No Attribute ------------ Hypochondria Signet of Illusions Web of Disruption <><><><><><><><> <>ELEMENTALIST<> <><><><><><><><> Air Magic --------- Blinding Surge Chilling Winds Invoke Lightning Lightning Bolt Storm Djinn's Haste Earth Magic ----------- Ebon Hawk Glowstone Sandstorm Stone Sheath Stone Striker Stoneflesh Aura Energy Storage -------------- Ether Prism Glyph of Restoration Master of Magic Fire Magic ---------- Elemental Flame Flame Djinn's Haste Glowing Gaze Liquid Flame Mind Blast Savannah Heat Searing Flames Water Magic ----------- Freezing Gust Frigid Armor Icy Shackles Steam <><><><><><> <>ASSASSIN<> <><><><><><> Critical Strikes ---------------- Assassin's Remedy Assault Enchantments Deadly Haste Fox's Promise Malicious Strike Way of the Assassin Dagger Mastery -------------- Black Spider Strike Golden Fox Strike Golden Jaw Strike Shattering Assault Deadly Arts ----------- Augury of Death Deadly Paradox Disrupting Dagger Lift Enchantment Mark of Insecurity Shadow Prison Signet of Toxic Shock Shadow Arts ----------- Death's Retreat Feigned Neutrality Hidden Caltrops No Attribute ------------ Shadow Meld Shadow Walk Shameful Waste Signet of Twilight Swap <><><><><><>< <>RITUALIST<> ><><><><><><> Channeling Magic ---------------- Destructive was Glaive Gaze of Fury Renewing Surge Siphon Spirit Strike Warmonger's Weapon Weapon of Fury Wielder's Strike Communing --------- Anguish Signet of Binding Signet of Might Xinrae's Weapon Restoration Magic ----------------- Recovery Synergetic Light Vocal Was Sogolon Weapon of Remedy Spawning Power -------------- Essence Feast of Creation Renewing Memories Sight Beyond Sight Spirit's Gift Spirit's Strength Wielder's Remedy Wielder's Zeal No Attribute ------------ Death Pact Signet <><><><><>< <>DERVISH<> ><><><><><> Earth Prayers ------------- Armor of Sanctity Aura of Thorns Conviction Dust Cloak Fleeting Stability Mirage Cloak Mystic Regeneration Mystic Sandstorm Pious Concentration Sand Shards Sandy Grip Signet of Piety Staggering Force Veil of Thorns Vital Boon Vow of Strength Mysticism --------- Arcane Zeal Avatar of Balthazar Avatar of Dwayna Avatar of Grenth Avatar of Lyssa Avatar of Melandru Balthazar's Rage Eremite's Zeal Extend Enchantments Faithful Intervention Heart of Fury Heart of Holy Flame Imbue Health Meditation Mystic Corruption Mystic Vigor Pious Haste Pious Renewal Raging Renewal Vow of Silence Watchful Intervention Scythe Mastery -------------- Banishing Strike Chilling Victory Crippling Sweep Eremite's Attack Irresistable Sweep Lyssa's Assault Mystic Sweep Penitent Strike Pious Assault Reap Impurities Reaper's Sweep Rending Sweep Twin Moon Sweep Wearying Strike Wounding Strike Wind Prayers ------------ Dwayna's Touch Enchanted Haste Ethereal Aid Featherfoot Grace Grenth's Fingers Grenth's Grasp Guiding Hands Harrier's Grasp Harrier's Haste Initiate's Blessing Lyssa's Haste Mystic Healing Mystic Twister Natural Healing Onslaught Pious Restoration Rending Aura Trembler's Touch Vow of Essence Whirling Charge No Attribute ------------ Intimidating Gaze Rending Touch Winds of Disenchantment <><><><><>< <>PARAGON<> ><><><><><> Command ------- "Brace Yourself!" "Can't Touch This!" "Fall Back!" "Find Their Weakness!" "Go for the Eyes!" "Help Me!" "Incoming!" "Make Haste!" "Never Give Up!" "Never Surrender!" "Stand Your Ground!" "We Shall Return!" Anthem of Envy Anthem of Guidance Aria of Swiftness Bladeturn Refrain Crippling Anthem Song of Concentration Leadership ---------- "Lead the Way!" "Make Your Time!" "They're on Fire!" Aggressive Refrain Angelic Bond Angelic Protection Anthem of Flame Anthem of Fury Awe Blazing Finale Burning Refrain Defensive Anthem Enduring Harmony Focused Anger Glowing Signet Hexbreaker Aria Leader's Comfort Natural Temper Signet of Return Soldier's Fury Motivation ---------- "It's just a flesh wound." "The Power Is Yours!" Aria of Restoration Aria of Zeal Ballad of Restoration Chorus of Restoration Energizing Chorus Energizing Finale Finale of Restoration Leader's Pride Lyric of Purification Lyric of Zeal Mending Refrain Purifying Finale Signet of Synergy Song of Power Song of Purification Song of Restoration Zealous Anthem Spear Mastery ------------- Barbed Spear Blazing Spear Cruel Spear Depleting Assault Disrupting Throw Harrier's Toss Merciless Spear Mighty Throw Spear of Envy Spear of Lightning Stunning Strike Swift Javelin Unblockable Throw Vicious Attack Wild Throw No Attribute ------------ Cautery Signet Remedy Signet Signet of Aggression <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 3. SKILLS ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Skills are shown in this format: Name: Energy Cost (or Adrenaline): Cast Time: Recharge Time: Description: Found from: Boss's Name - Location (Quest needed to trigger boss) [This is only for Elite skills] Name: Energy Cost: Cast Time: Recharge Time: Description: Name: Adrenaline: Cast Time: Recharge Time: Description: Unlike the Prophecies campaign, you will NOT receive skills as quest rewards (except the ones you learn on Shing Jea Island.) You will have to buy your skills from a skill NPC. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 3A. WARRIOR ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Axe Mastery ----------- Name: Agonizing Chop Adrenaline: 6 Cast Time: 0 Recharge Time: 0 Description: Axe Attack. When this attack hits, you deal +5...17 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. Name: Critical Chop Energy Cost: 5 Cast Time: .5 Recharge Time: 10 Description: If this attack hits, you inflict +10...26 damage. If this attack results in a critical hit, target foe is interrupted. Name: Destructive Chop Adrenaline: 8 Cast Time: 0 Recharge Time: 0 Description: Elite Axe Attack. You lose all adrenaline and all Energy. If this attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds. This attack always results in a critical hit. Hammer Mastery -------------- Name: Magehunter's Smash Adrenaline: 5 Cast Time: 0 Recharge Time: 0 Description: Elite Hammer Attack. If this attack hits a foe who is under the effects of an Enchantment, that foe is knocked down. Name: Oogara Smash Energy Cost: 5 Cast Time: 0 Recharge Time: 20 Description: Hammer Attack. If this attack hits, you strike for +5...17 damage and gain 2 strike of adrenaline. Name: Overbearing Smash Adrenaline: 6 Cast Time: 0 Recharge Time: 0 Description: Hammer Attack. If this attack hits, you deal +5...17 damage. If target foe is suffering from Weakness, this attack cannot be "Blocked" or "Evaded." Strength -------- Name: Burst of Aggression Energy Cost: 5 Cast Time: 0 Recharge Time: 12 Description: Stance. For 5...9 seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline. Name: Charging Strike Energy Cost: 5 Cast Time: 0 Recharge Time: 5 Description: Elite Stance. For 1..8 seconds, you run 33% faster. Your next successful hit does +10...34 damage. This stance ends if you successfully hit or if you use a Skill. Name: Counterattack Energy Cost: 5 Cast Time: 0 Recharge Time: 4 Description: Melee Attack. If this attack hits, you strike for +5...25 damage. If you hit an attacking foe, you gain 2...5 Energy. Name: Enraging Charge Energy Cost: 5 Cast Time: 0 Recharge Time: 20 Description: Stance. For 5...13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 1...3 strikes of adrenaline. Name: Flail Adrenaline: 4 Cast Time: 0 Recharge Time: 0 Description: Stance. For 5...13 seconds, you attack 33% faster but move 33% slower. Name: Headbutt Energy Cost: 15 Cast Time: .75 Recharge Time: 20 Description: Elite Skill. Target touched foe takes 40...88 damage. You are Dazed for 5...17 seconds. Name: Lion's Might Adrenaline: 5 Cast Time: 1 Recharge Time: 0 Description: Skill. You are healed for 30...70 Health, and you gain 5 Health for each rank in Tactics. Name: Magehunter Strike Energy Cost: 5 Cast Time: .5 Recharge Time: 3 Description: Elite Melee Attack. If this attack hits, you strike for +5...17 damage. If your target is under the effects of an Enchantment, this attack cannot be "Blocked" or "Evaded." Name: Rage of the Ntouka Energy Cost: 5 Cast Time: 0 Recharge Time: 15 Description: Elite Skill. Gain 1...6 strike of adrenaline. For 10 seconds, whenever you use an adrenaline Skill, that Skill recharges for 5 seconds. Name: Signet of Stamina Energy Cost: 0 Cast Time: .25 Recharge Time: 20 Description: Signet. You have +50...250 maximum Health. This Signet ends if you successfully hit with an attack. Swordsmanship ------------- Name: Barbarous Slice Adrenaline: 6 Cast Time: 0 Recharge Time: 0 Description: Sword Attack. If this attack hits, you deal +5...17 damage. If you are currently not in a Stance, you also inflict Bleeding for 5...13 seconds. Name: Crippling Slash Adrenaline: 4 Cast Time: 0 Recharge Time: 0 Description: Elite Sword Attack. If this attack hits, target foe is Crippled for 5...13 seconds. Name: Lion Slash Adrenaline: 8 Cast Time: 0 Recharge Time: 0 Description: Sword Attack. If this attack hits, you deal +1...25 damage. If you hit a foe that is knocked down, you gain 1...4 adrenaline. Tactics ------- Name: Soldier's Defense Energy Cost: 5 Cast Time: 0 Recharge Time: 20 Description: Stance. For 5...17 seconds, you have a 75% chance to block attacks while under the effects of a Shout or Chant. Name: Soldier's Stance Energy Cost: 5 Cast Time: 0 Recharge Time: 8 Description: Elite Stance. For 4...9 seconds, you attack 33% faster while under the effects of a Shout or Chant. Name: Soldier's Strike Energy Cost: 5 Cast Time: 0 Recharge Time: 4 Description: Melee Attack. If this attack hits, you deal +5...25 more damage. If you are under the effects of a Chant or Shout, this attack cannot be "blocked" or "evaded." Name: Steady Stance Energy Cost: 5 Cast Time: 0 Recharge Time: 5 Description: Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...7 Energy instead. No Attribute ------------ Name: "You're All Alone!" Energy Cost: 5 Cast Time: 0 Recharge Time: 8 Description: Elite Shout. If target foe is not adjacent to an ally, that foe suffers from Cripple and Weakness for 10 seconds. Name: Frenzied Defense Energy Cost: 5 Cast Time: 0 Recharge Time: 10 Description: For 5 seconds, you have a 75% chance to block incoming attacks, but take double damage. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 3B. RANGER ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Beast Mastery ------------- Name: Heket's Rampage Energy Cost: 5 Cast Time: 0 Recharge Time: 20 Description: Stance. For 5...17 seconds, you attack 33% faster. This Stance ends if you use an attack Skill. Name: Rampage As One Energy Cost: 25 Cast Time: 0 Recharge Time: 20 Description: Elite Skill. For 5...13 seconds, both you and your animal companion attack 33% faster and run 25% faster. Name: Strike As One Energy Cost: 5 Cast Time: 0 Recharge Time: 10 Description: Elite Shout. For 30 seconds, you and your pet's next 5 attacks deals 4...9 additional damage. Name: Toxicity Energy Cost: 10 Cast Time: 5 Recharge Time: 60 Description: Nature Ritual. Create a level 1...8 Spirit. Poisoned or Diseased creatures within its range suffer -2...4 Health degeneration. This Spirit dies after 30...54 seconds. Expertise --------- Name: Expert's Dexterity Energy Cost: 5 Cast Time: 2 Recharge Time: 12 Description: Elite Preparation. For 12 seconds, all your attack Skills cost 75% more Energy and recharge 10...42% faster. Name: Sweltering Heat Energy Cost: 15 Cast Time: 5 Recharge Time: 30 Description: Elite Nature Ritual. Create a level 1...8 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54 seconds. Name: Trapper's Speed Energy Cost: 5 Cast Time: 0 Recharge Time: 20 Description: Stance. For 5...17 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you hit with an attack. Markmanship ----------- Name: Arcing Shot Energy Cost: 10 Cast Time: 0 Recharge Time: 6 Description: Bow Attack. If this arrow hits, it strikes for +10...22 damage. This arrow cannot be "blocked," but it moves 150% slower. Name: Burning Arrow Energy Cost: 10 Cast Time: 0 Recharge Time: 8 Description: Elite Bow Attack. If this attack hits, you strike for +10...26 damage and cause Burning for 1...4 seconds. Name: Crossfire Energy Cost: 10 Cast Time: 0 Recharge Time: 6 Description: Bow Attack. If this attack hits target foe, it deals +5...17 damage. If this foe is near any of your allies, this attack cannot be "blocked" or "evaded." Name: Disrupting Accuracy Energy Cost: 5 Cast Time: 2 Recharge Time: 12 Description: Preparation. For 24 seconds, whenever your arrows critical, they also interrupt your target. Name: Forked Arrow Energy Cost: 10 Cast Time: 0 Recharge Time: 5 Description: Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. Name: Keen Arrow Energy Cost: 5 Cast Time: 0 Recharge Time: 6 Description: Bow Attack. If this attack hits, you strike for +5...13 damage. If you land a critical hit, you deal an additional +5...17 damage. Name: Prepared Shot Energy Cost: 5 Cast Time: 0 Recharge Time: 6 Description: Elite Bow Attack. If this attack hits, you strike for +10...22 damage. If you are under the effects of a Preparation, you gain 1...7 Energy. Name: Screaming Shot Energy Cost: 10 Cast Time: 0 Recharge Time: 8 Description: Bow Attack. If this attack hits, you deal +10...22 damage. If your target is within earshot, that foe begins Bleeding for 10...22 seconds. Wilderness Survival ------------------- Name: Barbed Arrows Energy Cost: 15 Cast Time: 2 Recharge Time: 12 Description: Preparation. For 18 seconds, your arrows cause Bleeding for 3...13 seconds. This Skill is easily interrupted. Name: Natural Stride Energy Cost: 5 Cast Time: 0 Recharge Time: 10 Description: Stance. For 1...7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. Name: Pestilence Energy Cost: 5 Cast Time: 5 Recharge Time: 60 Description: Nature Ritual. Create a level 1...8 spirit. For any creature that dies within its range, all Conditions on that creature are spread to all nearby creatures. This spirit dies after 30...78 seconds. Name: Roaring Winds Energy Cost: 10 Cast Time: 5 Recharge Time: 60 Description: Nature Ritual. Create a level 1...4 spirit. Chants and Shouts cost 1...4 more Energy. Name: Smoke Trap Energy Cost: 10 Cast Time: 2 Recharge Time: 20 Description: Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. Name: Scavenger's Focus Energy Cost: 10 Cast Time: 2 Recharge Time: 12 Description: Elite Preparation. For 24 seconds, your attacks deal +5...10 damage against foes suffering from a Condition. Name: Tripwire Energy Cost: 10 Cast Time: 2 Recharge Time: 30 Description: Trap. When Tripwire is triggered, all nearby foes are struck for 5...17 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted. Name: Weariness Energy Cost: 10 Cast Time: 5 Recharge Time: 30 Description: Elite Nature Ritual. Create a level 1...8 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30...78 seconds. No Attribute ------------ Name: Magebane Shot Energy Cost: 5 Cast Time: .5 Recharge Time: 10 Description: Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges. Name: Storm's Embrace Energy Cost: 5 Cast Time: 0 Recharge Time: 30 Description: Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 3C. MONK
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Divine Favor
------------
Name: Boon of Signets
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Elite Enchantment Spell. For 10...30 seconds, you gain 3 Energy
whenever you use a Signet.

Name: Holy Haste
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Enchantment Spell. For 1...48 seconds, your Healing Prayers
Spells cast 50% faster. This Enchantment ends if you cast another Enchantment.

Name: Revitalize
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Elite Enchantment Spell. While you maintain this Enchantment,
your next 10...26 Healing Prayers spells cast 50% faster and heal for 50% more
Health.

Name: Watchful Healing
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Enchantment Spell. For 10 seconds, target ally gains +1...3
Health regeneration. If this Skill ends prematurely, that ally gains 30...102
Health.

Healing Prayers
---------------
Name: Glimmer of Light
Energy Cost: 5
Cast Time: .25
Recharge Time: 1
Description: Elite Spell. Heal target ally for 25...73 Health.

Name: Healer's Covenant
Energy Cost: 5
Cast Time: .25
Recharge Time: 5
Description: Elite Enchantment Spell. While you maintain this Enchantment,
your healing Spells heal for 25% less Health, but cost -1...3 Energy.

Name: Healing Ring
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Heal adjacent creatures for 30...150 Health.

Name: Light of Deliverance
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. All party members under 80% Health are healed for
5...65 Health.

Name: Renew Life
Energy Cost: 15
Cast Time: 8
Recharge Time: 0
Description: Spell. Resurrect dead target party member with 50% Health and
5...17% Energy. That party member and all allies within earshot are healed
for 55...115 Health.

Name: Restful Breeze
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Enchantment Spell. For 5...11 seconds, target ally has +10 Health
regeneration. Restful Breeze ends if that ally attacks or uses a Skill.

Name: Supportive Spirit
Energy Cost: 10
Cast Time: .75
Recharge Time: 4
Description: Enchantment Spell. For 5...19 seconds, whenever target ally takes
damage while knocked down, that ally is healed for 5...29 Health.

Name: Words of Comfort
Energy Cost: 5
Cast Time: 1
Recharge Time: 4
Description: Spell. Target ally is healed for 15...51 Health and an additional
15...51 Health if that ally is suffering from a Condition.

Protection Prayers
------------------
Name: Dismiss Condition
Energy Cost: 5
Cast Time: .75
Recharge Time: 3
Description: Spell. Remove one Condition from target ally. If that ally is
under the effects of an Enchantment, that ally is healed for 15...63 Health.

Name: Divert Hexes
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. Remove up to 1...3 Hexes from target ally. For each
Hex removed in this way, that ally loses one Condition and gains 15...63
Health.

Name: Mending Touch
Energy Cost: 5
Cast Time: .75
Recharge Time: 4
Description: Spell. Touched ally loses two Conditions and is healed for
15...51 Health for each Condition removed in this way.

Name: Pensive Guardian
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Enchantment Spell. For 5...10 seconds, target ally has a 50%
chance to block attacks from Enchanted foes.

Name: Shield of Absorption
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Enchantment Spell. For 1...4 seconds, damage recieved by target
ally is reduced by 5 each time that ally is hit while under the effects of
this enchantment.

Name: Zealous Benediction
Energy Cost: 10
Cast Time: .75
Recharge Time: 4
Description: Elite Spell. Heal target ally for 30...150 Health. If target was
below 50% Health, you gain 10 Energy.

Smiting Prayers
---------------
Name: Balthazar's Pendulum
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Enchantment Spell. For 5...17 seconds, the next time target
foe's Skill would knocked down target ally, that foe is knocked down instead.

Name: Defender's Zeal
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 5...17 seconds, whenever target foe hits with
an attack, you gain 2 Energy.

Name: Judge's Intervention
Energy Cost: 5
Cast Time: .25
Recharge Time: 30
Description: Enchantment Spell. For 10 seconds, the next time target ally
recieves damage that would be fatal, the damage is negated and one nearby
foe takes 30...150 damage.

Name: Reversal of Damage
Energy Cost: 5
Cast Time: .25
Recharge Time: 8
Description: Enchantment Spell. For 8 seconds, the next time target ally would
take damage, the foe dealing the damage takes that damage instead
(maximum 5...61).

Name: Scourage Enchantments
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Hex Spell. For 30 seconds, each time target foe is the target of
an Enchantment, the caster of that Enchantment takes 15...63 damage.

Name: Signet of Mystic Wrath
Energy Cost: 0
Cast Time: 2
Recharge Time: 20
Description: Signet. Target foe takes 5...29 holy damage for each Enchantment
on you (maximum 130 holy damage).

No Attribute
------------
Name: Signet of Removal
Energy Cost: 0
Cast Time: 1
Recharge Time: 5
Description: Elite Signet. If target ally is under the effects of an
Enchantment, that ally loses one Hex and one Condition.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3D. NECROMANCER
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Blood Magic
-----------
Name: Blood of the Aggressor
Energy Cost: 5
Cast Time: 1
Recharge Time: 3
Description: Spell. Sacrifice 5% Health. If target foe is attacking, you steal
up to 5...41 Health. Otherwise, that foe takes 5...41 damage.

Name: Mark of Fury
Energy Cost: 10
Cast Time: 3
Recharge Time: 20
Description: Hex Spell. For 5...17 seconds, whenever you or any of your allies
successfully hit a target foe, that ally gains 1 strike of adrenaline.

Name: Ravenous Gaze
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. Steal 15...27 Health from target foe. If your Health
is still below 50%, steal up to an additional 15...75 Health.

Curses
------
Name: Corrupt Enchantment
Energy Cost: 10
Cast Time: .75
Recharge Time: 10
Description: Elite Hex Spell. Remove one Enchantment from target foe. For 10
seconds, that foe suffers -1...-7 Health degeneration.

Name: Depravity
Energy Cost: 10
Cast Time: 2
Recharge Time: 25
Description: Elite Hex Spell. For 5...17 seconds, whenever target foe casts a
Spell, nearby foes lose 1...6 Energy.

Name: Envenom Enchantment
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Spell. Target foe loses one Enchantment. For every remaining
Enchantment, target foe is poisoned for 3...9 seconds.

Name: Meekness
Energy Cost: 15
Cast Time: 2
Recharge Time: 25
Description: Hex Spell. Sacrifice 17% Health. For 20...39 seconds, target foe
and all foes in the area attack 50% slower.

Name: Poisoned Heart
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Enchantment Spell. For 10 seconds, you suffer -5...-3 Health
degeneration. When Poisoned Heart ends, all adjacent foes are Poisoned for
5...13 seconds.

Name: Rip Enchantment
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Sacrifice 45%...21% Health. Remove one Enchantment from
target foe.

Name: Signet of Suffering
Energy Cost: 0
Cast Time: 2
Recharge Time: 20
Description: Elite Signet. For each Hex on target foe, that foe takes 5...29
damage (maximum 140 damage).

Name: Tattered Bonds
Energy Cost: 10
Cast Time: 2
Recharge Time: 12
Description: Elite Hex Spell. For 30 seconds, whenever target foe loses an
Enchantment, that foe takes 15...51 damage.

Name: Ulcerous Lungs
Energy Cost: 15
Cast Time: 2
Recharge Time: 30
Description: Hex Spell. For 10...22 seconds, target foe and all nearby foes
suffer from -2 Health degeneration and begin Bleeding for 3...13 seconds
whenever they use a Shout or Chant.

Name: Vocal Minority
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Hex Spell. For 5...17 seconds target foe and all foes in the area
cannot use Shouts or Chants.

Name: Well of Darkness
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Well Spell. Exploit target corpse to create a Well of Darkness for
5...41 seconds. Hexed foes within the Well of Darkness miss 50% of the time.

Name: Well of Silence
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Well Spell. Exploit target corpse to create a Well of Silence for
10...26 seconds. Foes within the well cannot use Shouts or Chants and suffer
-1...-3 Health degeneration.

Death Magic
-----------
Name: Animated Shambling Horror
Energy Cost: 15
Cast Time: 3
Recharge Time: 15
Description: Spell. Exploit nearest corpse to create a level 1...14 Shambling
Horror. When the Shambling Horror dies, it is replaced by a level 0...12
Jagged Horror that causes Bleeding with each of its attacks.

Name: Contagion
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Enchantment. For 60 seconds, whenever you suffer from a new
Condition, all nearby foes suffer from that same Condition and you sacrifice
10%...6% maximum Health.

Name: Feast of the Dead
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Spell. Destroy target animated undead ally. All of your other
animated undead allies are healed for 10...82 Health.

Name: Jagged Bones
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Enchantment Spell. For 30 seconds, whenever target undead
servant dies, it is replaced by a level 0...12 Jagged Horror that causes
Bleeding with each of its attacks.

Name: Order of Undeath
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. Sacrifice 10% of your maximum Health. For 5 seconds,
your minions deal +3...13 damage, but you lose 2% of your maximum Health
whenever one of your minions hits with an attack.

Name: Putrid Flesh
Energy Cost: 10
Cast Time: 0
Recharge Time: .25
Description: Spell. Destroy target animated undead ally. All foes near that
creature are Diseased for 5...13 seconds.

Name: Toxic Chill
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Spell. Target foe is struck for 15...63 cold damage. If
that foe is under the effects of a Hex or Enchantment, that foe becomes
Poisoned for 10...22 seconds.

Soul Reaping
------------
Name: Reaper's Mark
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 30 seconds, target foe suffers -1...5 Health
degeneration. If that foe dies while Hexed with Reaper's Mark, you gain
10...18 Energy.

Name: Signet of Lost Souls
Energy Cost: 0
Cast Time: .25
Recharge Time: 8
Description: Signet. If target foe is below 50% Health, you gain 10...82
Health and 1...7 Energy.

Name: Signet of Sorrow
Energy Cost: 0
Cast Time: 1
Recharge Time: 30
Description: Signet. Target foe takes 15...63 damage. If target foe is near a
corpse or has a dead pet, this Skill recharges instantly.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3E. MESMER
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Domination Magic
----------------
Name: Enchanter's Conundrum
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Elite Hex Spell. For 10 seconds, target foe casts Enchantments
100% slower. When this Hex ends, that foe takes 15...75 damage if not under
the effects of an Enchantment Spell.

Name: Hex Eater Vortex
Energy Cost: 15
Cast Time: 1
Recharge Time: 10
Description: Elite Spell. Remove a Hex from target ally. If a Hex is removed
in this way, foes near that ally take 30...102 damage and lose one Enchantment.

Name: Mirror of Disenchantment
Energy Cost: 25
Cast Time: 1
Recharge Time: 20
Description: Spell. Remove one Enchantment from target foe. All of that foe's
party members also lose that same enchantment.

Name: Mistrust
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Hex Spell. For 4...9 seconds, the next time target foe casts a
Spell that targets a foe, the spell fails and all nearby allies take 15...63
damage.

Name: Power Flux
Energy Cost: 10
Cast Time: .25
Recharge Time: 15
Description: Elite Hex Spell. If target foe is casting a spell, that spell
is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.

Name: Price of Pride
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Hex Spell. For 5...17 seconds, the next time target foe uses an
elite Skill, that foe loses 4...9 energy

Name: Simple Thievery
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Elite Spell. For 10...30 seconds, one random non-Spell is
disabled for target foe, and Thievery is replaced by that Skill

Name: Spiritual Pain
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Spell. Target foe takes 10...82 damage, and all nearby foes take
15...63 damage. This skill recharges instantly if it hits a spirit.

Name: Visions of Regret
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Elite Hex Spell. For 5...17 seconds, target foe takes 30...102
damage whenever that foe uses an adrenal skill.

Name: Wastrel's Demise
Energy Cost: 5
Cast Time: .25
Recharge Time: 8
Description: Spell. Target foe takes 5...25 damage. If that foe is not casting
a Spell, that foe takes an additional 3...6 damage for each equipped Spell.

Fast Casting
------------
Name: Persistence of Memory
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Enchantment Spell. For 5...17 seconds, whenever a Spell you cast
is interrupted, that Spell is instantly recharged.

Name: Symbolic Celerity
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Enchantment Spell. For 5...17 seconds, all of your Signets
activate 25...45% faster.

Name: Symbolic Posture
Energy Cost: 10
Cast Time: 0
Recharge Time: 20
Description: Stance. For 5...17 seconds, the next Signet you activate
recharges 20...68% faster.

Name: Symbols of Inspiration
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Elite Enchantment Spell. For 5..13 seconds, whenever you use a
Signet, you gain 1..8 Energy

Illusion Magic
--------------
Name: Air of Disenchantment
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Elite Hex Spell. For 10 seconds, target foe and all adjacent foes
cast Enchantments 10...82% slower. When Air of Disenchantment ends, it removes
one Enchantment from each affected foe.

Name: Frustration
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Hex Spell. For 5...17 seconds, target foe casts Spells 50% slower
and takes 5...41 damage whenever interrupted while casting a Spell.

Name: Signet of Clumsiness
Energy Cost: 0
Cast Time: .25
Recharge Time: 15
Description: Signet. If target foe is attacking, that foe is interrupted and
takes 5...41 damage.

Inspiration Magic
-----------------
Name: Discharge Enchantment
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Spell. Remove one Enchantment from target foe. If that foe is
Hexed, this Skill recharges 20...44% faster.

Name: Drain Delusions
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Spell. Remove one Mesmer Hex from target foe. If a Hex was
removed in this way, that foe loses 1...4 energy and you gain 2 energy for
each point lost.

Name: Ether Phantom
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Hex Spell. For 10 seconds, target foe has -1 Energy degeneration.
If this hex is removed prematurely, that foe loses 1...4 Energy

Name: Extend Conditions
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Elite Spell. All Conditions on target foe last 5...81% longer
(Maximum 30 seconds).

Name: Tease
Energy Cost: 10
Cast Time: .75
Recharge Time: 15
Description: Elite Hex Spell. For 20 seconds, Skills used by target touched
foe take 20...84% longer to recharge. This skill ends if that foe hits you.

No Attribute
------------
Name: Hypochondria
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. All conditions on foes in the area of the target foe are
transferred to that foe.

Name: Signet of Illusions
Energy Cost: 0
Cast Time: 2
Recharge Time: 5
Description: Elite Signet. Your next Spell uses your Illusion attribute
instead of its normal attribute.

Name: Web of Disruption
Energy Cost: 10
Cast Time: .25
Recharge Time: 15
Description: Hex Spell. Interrupt target foe. For 10 seconds, target foe is
hexed with Web of Disruption. When this hex ends, that foe is interrupted
again.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3F. ELEMENTALIST
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Air Magic
---------

Name: Blinding Surge
Energy Cost: 5
Cast Time: .75
Recharge Time: 3
Description: Elite Spell. Target foe is struck for 5...41 lightning damage
and Blinded for 3...9 seconds. If that foe is under the effect of an
Enchantment, all adjacent foes are also Blinded for 3...9 seconds.

Name: Chilling Wings
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Hex Spell. Target foe is struck for 5...41 cold damage.
For 5...17 seconds, the next water hex targeting that foe lasts 25...65%
longer.

Name: Invoke Lightning
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Elite Spell. Target foe and up to two other foes near your target
are struck for 10...82 lightning damage. This spell has 25% armor penetration.
If you are not under the effects of an Enchantment, this spell causes
Exhaustion.

Name: Lightning Bolt
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. Send out a Lightning Bolt that strikes for 5...41
lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe
is struck for 5...29 additional lightning damage. This spell has 25% armor
penetration.

Name: Storm Djinn's Haste
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Enchantment Spell. For 10...22 seconds, you move 33% faster.
Each second that you are moving, you lose 1 energy.


Earth Magic
-----------

Name: Ebon Hawk
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Spell. Send a projectile that strikes for 20...76 earth damage if
it hits. If this Spell hits a moving foe, that foe suffers from Weakness for
5...13 seconds.

Name: Glowstone
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Send a projectile that strikes for 5...41 earth damage if
it hits. If this Spell hits a weakened foe, you gain 5 energy.

Name: Sandstorm
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Elite Spell. Create a Sandstorm at target foe's location. For 10
seconds, nearby foes take 10...34 damage each second and attacking foes take
an additional 10...26 damage each second.

Name: Stone Sheath
Energy Cost: 5
Cast Time: 2
Recharge Time: 15
Description: Elite Hex Spell. For 10...30 seconds, attacks made by target foe
and all nearby foes deal earth damage.

Name: Stone Striker
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Enchantment Spell. For 5...25 seconds, whenever you are struck by
an attack, that attack is converted to earth damage.

Name: Stoneflesh Aura
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Enchantment Spell. For 5...17 seconds, damage you recieve is
reduced by 1...25 and you are immune to critical attacks.


Energy Storage
--------------

Name: Ether Prism
Energy Cost: 25
Cast Time: 2
Recharge Time: 10
Description: Elite Spell. Gain 0...2 energy for each point of Energy you have.

Name: Glyph of Restoration
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Glyph. For 15 seconds, your next Spell heals you for 30...78
Health, and you are healed for 150...270% of the Energy cost of that spell.

Name: Master of Magic
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Elite Enchantment Spell. For 20 seconds, whenever you cast a
Spell, you gain 0...2 Energy for each recharging Skill that shares this
Spell's attribute.


Fire Magic
----------

Name: Elemental Flame
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Hex Spell. For 5...17 seconds, whenever an Elemental Hex ends on
target foe, that foe is set on fire for 1...3 second.

Name: Flame Djinn's Haste
Energy Cost: 10
Cast Time: .75
Recharge Time: 30
Description: Enchantment Spell. All adjacent foes are struck for 15...99 fire
damage. For 5...10 seconds, you move 25% faster.

Name: Glowing Gaze
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Target foe takes 5...41 fire damage. If that foe is on
Fire, you gain 1...7 Energy.

Name: Liquid Flame
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Spell. Target foe is struck for 7...91 fire damage. If that foe
is attacking or casting a Spell, nearby foes are also struck for 7...91 fire
damage.

Name: Mind Blast
Energy Cost: 5
Cast Time: 1
Recharge Time: 2
Description: Elite Spell. Target foe is struck for 15...51 fire damage. If you
have more Energy than target foe, you gain 1...7 Energy.

Name: Savannah Heat
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Elite Spell. You create Savannah Heat at target foe's location.
For 5 seconds, all foes in the area take 5...17 damage each second and an
additional 1...13 damage for each second this Spell has been in effect.

Name: Searing Flames
Energy Cost: 15
Cast Time: 1
Recharge Time: 2
Description: Elite Spell. Target foe and all nearby foes are struck with
Searing Flames. Foes already on fire when this skill is cast are struck for
7...91 fire damage. Foes not already on fire begin Burning for 1...6 seconds.


Water Magic
-----------

Name: Freezing Gust
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Hex Spell. If target foe is under the effect of a Water Magic
Hex, that foe is struck for 20...68 cold damage. Otherwise, that foe moves
66% slower for 1...5 seconds.

Name: Frigid Armor
Energy Cost: 5
Cast Time: 2
Recharge Time: 20
Description: Enchantment Spell. For 5...13 seconds, you have +10...34 armor
against physical damage and cannot be set on fire.

Name: Icy Shackles
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Hex Spell. For 5...9 seconds, target foe's movement speed
is reduced by 30% (maximum 90%) for each Enchantment on that foe.

Name: Steam
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. If target foe is on fire, Steam Blinds that foe for
5...9 seconds and strikes for 20...68 cold damage. Otherwise, that foe is
struck for 10...54 cold damage.

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                            3G. ASSASSIN
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Critical Strikes
----------------

Name: Assassin's Remedy
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description: Enchantment Spell. For 10...30 seconds, whenever you critical,
you lose one Condition.

Name: Assault Enchantments
Energy Cost: 5
Cast Time: .25
Recharge Time: 15
Description: Elite Hex Spell. For 10...30 seconds, the next time target foe is
hit by a dual attack, that foe loses all Enchantments.

Name: Deadly Haste
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Enchantment Spell. For 10...30 seconds, half-ranged spells cast
5...41% faster and recharge 5...41% faster.

Name: Fox's Promise
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Elite Enchantment Spell. For 5...17 seconds, your attacks cannot
be "blocked" or "evaded." This Enchantment ends the next time you fail to hit.

Name: Malicious Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 6
Description: Melee Attack. If this attack hits a foe suffering from a
Condition, you deal +5...17 damage and this attack results in a critical hit.

Name: Way of the Assassin
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Elite Stance. For 20 seconds, if you are under the effects of an
Enchantment, your attacks have a +5...29% chance to critical.


Dagger Mastery
--------------	 

Name: Black Spider Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Off-Hand Attack. Must strike a Hexed foe. If it hits, this attack
strikes for +10...27 damage and target foe is Poisoned for 5...17 seconds.

Name: Golden Fox Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Lead Attack. If this attack hits, target foe takes +10...26
damage. If you are under the effects of an Enchantment, this attack cannot be
"blocked" or "evaded."

Name: Golden Jaw Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 15
Description: Elite Off-Hand Attack. Must follow a lead attack. If you are
under the effects of an Enchantment and this attack hits, target foe is
dazed 4...9 seconds.

Name: Shattering Assault
Energy Cost: 10
Cast Time: 0
Recharge Time: 4
Description: Elite Dual Attack. Must follow an off-hand attack. If it hits,
target foe loses one Enchantment. If an Enchantment was removed in this way,
you deal +15...63 damage.


Deadly Arts
-----------

Name: Augury of Death
Energy Cost: 5
Cast Time: 1
Recharge Time: 12
Description: Hex Spell. For 5...29 seconds, the next time damage would drop
target foe's Health below 50% you Shadow Step to that foe. This Spell has half
the normal range.

Name: Deadly Paradox
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Stance. All of your attack Skills are disabled for 10 seconds.
For 5...13 seconds, your Assassin Skills activate and recharge 50% faster.

Name: Disrupting Dagger
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Spell. Send out a Disrupting Dagger at target foe that strikes
for 10...30 earth damage. If that foe was activating a Skill, that Skill is
interrupted. This Spell has half the normal range.

Name: Lift Enchantment
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Hex Spell. For 5...17 seconds, whenever target foe is knocked
down, that foe loses one Enchantment.

Name: Mark of Insecurity
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 5...21 seconds, Enchantments and Stances on
target foe expire 50% faster.

Name: Signet of Toxic Shock
Energy Cost: 0
Cast Time: 1
Recharge Time: 20
Description: Signet. If target foe is suffering from Poison, that foe takes
10...82 damage.

Name: Shadow Prison
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Elite Hex Spell. Shadow Step to target foe. For 4...9 seconds,
that foe moves 66% slower.

Shadow Arts
-----------

Name: Death's Retreat
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Spell. Shadow Step to target ally. If you have less Health than
that ally, you gain 40...112 Health.

Name: Feigned Neutrality
Energy Cost: 5
Cast Time: .25
Recharge Time: 25
Description: Enchantment Spell. For 5...13 seconds, you have +7 Health
regeneration and +80 armor. This Enchantment ends if you successfully hit with
an attack or use a Skill.

Name: Hidden Caltrops
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Elite Hex Spell. For 20 seconds, the next time target foe takes
damage while moving, that foe takes 15...63 damage and is Crippled for 5...17
seconds.


No Attribute
------------

Name: Shadow Meld
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Elite Enchantment Spell. Shadow Step to target other ally. When
you stop Maintaining this Enchantment, you return to your original location.

Name: Shadow Walk
Energy Cost: 5
Cast Time: 0
Recharge Time: 30
Description: Stance. Shadow Step to target foe. For 30 seconds, you cannot
cast Enchantments. When this Stance ends, you return to your original location.

Name: Shameful Waste
Energy Cost: 5
Cast Time: .25
Recharge Time: 8
Description: Elite Hex Spell. After 5 seconds, target foe is knocked down.
This Hex spell ends prematurely if that foe uses a Skill.

Name: Signet of Twilight
Energy Cost: 0
Cast Time: 2
Recharge Time: 20
Description: Signet. For each Hex on target foe, that foe loses one
Enchantment.

Name: Swap
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Spell. You and target summoned creature Shadow step to each
other's location.

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                            3H. RITUALIST
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Channeling Magic
----------------

Name: Destructive was Glaive
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Elite Spell. Hold Glaive's ashes for up to 10 seconds. When you
drop her ashes, you lose all Enchantments and all foes in the area are struck
for 10...82 lightning damage.

Name: Gaze of Fury
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Binding Ritual. Destroy target Spirit and create a level 1...8
Spirit of Fury. This Spirit's attacks deal 5...17 damage. This Spirit dies
after 30...54 seconds.

Name: Renewing Surge
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Target foe is struck for 15...51 lightning damage. If you
are holding an item, this Skill recharges instantly.

Name: Siphon
Energy Cost: 5
Cast Time: 1
Recharge Time: 6
Description: Elite Spell. Target foe is struck for 15...51 lightning damage.
If you are holding an item, you gain 5 energy and 15...51 Health.

Name: Spirit Strike
Energy Cost: 5
Cast Time: .25
Recharge Time: 15
Description: Elite Spell. Sacrifice 17% maximum Health. Gain 5...13 Energy. If
any Spirits are in the area, you do not sacrifice Health.

Name: Warmonger's Weapon
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Weapon Spell. For 5...13 seconds, if target ally attacks a foe who
is not attacking, that foe is interrupted.

Name: Weapon of Fury
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Elite Weapon Spell. For 5...13 seconds, target ally gains 5...41%
more adrenaline and 1 energy.

Name: Wielder's Strike
Energy Cost: 5
Cast Time: 1
Recharge Time: 12
Description: Spell. Target foe is struck for 15...51 lightning damage. If you
are under the effects of a weapon Spell, you deal an additional 15...51
lightning damage.


Communing
---------

Name: Anguish
Energy Cost: 25
Cast Time: 3
Recharge Time: 60
Description: Binding Ritual. Create a level 1...4 Spirit. This Spirit's
attacks deal 5...17 damage and deal double damage to Hexed foes. This Spirit
dies after 15...39 seconds.

Name: Signet of Binding
Energy Cost: 0
Cast Time: 1
Recharge Time: 15
Description: Signet. Target allied summoned creature gains +50...170 maximum
Health. After 30 seconds, that creature is destroyed.

Name: Signet of Might
Energy Cost: 0
Cast Time: 1
Recharge Time: 5
Description: Elite Signet. Target allied summoned creature's attacks deal
10...26 more damage. After 10 seconds, that creature is destroyed.

Name: Xinrae's Weapon
Energy Cost: 25
Cast Time: .25
Recharge Time: 30
Description: Elite Weapon Spell. For 4...9 seconds, target ally has Xinrae's
Weapon. Whenever a foe casts a Spell on that ally, that Spell is disabled for
an additional 5...13 seconds for that foe and all party members of that foe.

Restoration Magic
-----------------

Name: Recovery
Energy Cost: 15
Cast Time: 3
Recharge Time: 45
Description: Binding Ritual. Create a level 1...8 Spirit. Conditions on allies
within range of this Spirit expire 20...44% faster. This Spirit dies after
30...54 seconds.

Name: Synergetic Light
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Target other ally is healed for 15...75 Health. If you are
near a Spirit, you are also healed for 15...75 Health.

Name: Vocal Was Sogolon
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Item Spell. For 60 seconds, all Shouts and Chants you use last
20...44% longer.

Name: Weapon of Remedy
Energy Cost: 5
Cast Time: .25
Recharge Time: 3
Description: Elite Weapon Spell. For 8 seconds, the next time target ally takes
damage from a foe, that ally steals up to 15...63 health from that foe and
loses 1 condition.

Spawning Power
--------------

Name: Essence
Energy Cost: 5
Cast Time: 3
Recharge Time: 60
Description: Binding Ritual. Create a level 1...8 Spirit. All allies within
its range holding an item gain 15...39 maximum health and 10 maximum Energy.

Name: Feast of Creation
Energy Cost: 5
Cast Time: .25
Recharge Time: 5
Description: Elite Spell. Destroy target allied summoned creature. You
gain 5...17 Energy.

Name: Renewing Memories
Energy Cost: 5
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 5...17 seconds, while holding an item, any
weapon and item Spells you cast cost 5...29% less Energy.

Name: Sight Beyond Sight
Energy Cost: 5
Cast Time: .25
Recharge Time: 30
Description: Enchantment Spell. For 5...17 seconds, you cannot be Blinded.

Name: Spririt's Gift
Energy Cost: 10
Cast Time: 1
Recharge Time: 45
Description: Enchantment Spell. For 60 seconds, whenever you create a creature,
all allies near that creature gain 5...41 Health and lose 1 Condition.

Name: Spirit's Strength
Energy Cost: 5
Cast Time: 1
Recharge Time: 45
Description: Elite Enchantment Spell. For 15...51 seconds, your attacks deal
1...25 more damage while under the effects of a weapon Spell.

Name: Wielder's Remedy
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Enchantment Spell. For 10...26 seconds, whenever you cast a
weapon Spell on an ally, that ally loses 1 Condition.

Name: Wielder's Zeal
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Elite Enchantment Spell. For 10...26 seconds, whenever you cast a
weapon Spell on an ally, you gain 1...3 Energy.


No Attribute
------------

Name: Death Pact Signet
Energy Cost: 0
Cast Time: 2
Recharge Time: 8
Description: Signet. Resurrect target party member with your current Health
and Energy. The next time that ally dies, so do you.

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                            3I. DERVISH
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Name: 
Energy Cost: 
Cast Time: 
Recharge Time: 
Description: 

Earth Prayers
-------------
Name: Armor of Sanctity
Energy Cost: 5
Cast Time: .25
Recharge Time: 4
Description: Enchantment Spell. For 10 seconds, you take 5...17 less damage
from foes suffering from a Condition.

Name: Aura of Thorns
Energy Cost: 5
Cast Time: .25
Recharge Time: 12
Description: Enchantment Spell. All nearby foes are Crippled for 4...9 seconds.
For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all
nearby foes begin Bleeding for 5...13 seconds.

Name: Conviction
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Stance. For 10...30 seconds, you have +24 armor while enchanted,
otherwise you have +1...3 Health regeneration.

Name: Dust Cloak
Energy Cost: 10
Cast Time: .75
Recharge Time: 12
Description: Enchantment Spell. All nearby foes are struck for 40...88 earth
damage. For 30 seconds, your attacks deal earth damage. When this Enchantment
ends, all nearby foes are Blinded for 1...4 seconds.

Name: Fleeting Stability
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Enchantment Spell. For 5...21 seconds, you cannot be knocked down.
If this Enchantment lasts its full duration, you are knocked down.

Name: Mirage Cloak
Energy Cost: 10
Cast Time: .25
Recharge Time: 5
Description: Enchantment Spell. For 10 seconds, you have a 50% chance to
"evade" incoming attacks. When this Enchantment ends, all nearby foes are
struck for 15...63 earth damage.

Name: Mystic Regeneration
Energy Cost: 15
Cast Time: .25
Recharge Time: 5
Description: Enchantment Spell. For 20 seconds, you have 1...3 Health
regeneration for each Enchantment on you. When this Enchantment ends, you lose
one Enchantment.

Name: Mystic Sandstorm
Energy Cost: 10
Cast Time: .75
Recharge Time: 8
Description: Spell. Lose all Enchantments. For each Enchantment removed in this
way, all nearby foes are struck for 10...30 earth damage (maximum 130 damage).

Name: Pious Concentration
Energy Cost: 5
Cast Time: 0
Recharge Time: 5
Description: Stance. For 20 seconds, you cannot be interrupted, but each time
you would have been interrupted, you lose 1 Enchantment or Pious Concentration
ends.

Name: Sand Shards
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Enchantment Spell. For 30 seconds, whenever you fail to hit with
an attack, all nearby foes take 5...21 damage.

Name: Sandy Grip
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Elite Enchantment Spell. For 30 seconds, if you are wielding an
earth weapon, your attack skills also cause Blindness for 4...9 seconds.

Name: Signet of Piety
Energy Cost: 0
Cast Time: 1
Recharge Time: 20
Description: Signet. Lose one Enchantment. Target ally is healed for 30...114
Health. If an Enchantment was removed in this way, this Signet recharges
immediately.

Name: Staggering Force
Energy Cost: 10
Cast Time: .75
Recharge Time: 8
Description: Enchantment Spell. All nearby foes are struck for 40...88 earth
damage. For 30 seconds, your attacks deal earth damage. When this Enchantment
ends, all nearby foes are Weakened for 4...9 seconds.

Name: Veil of Thorns
Energy Cost: 10
Cast Time: 1
Recharge Time: 12
Description: Enchantment Spell. For 5...17 seconds, whenever you are hit by an
attack, your attacker is Crippled for 5...13 seconds.

Name: Vital Boon
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Enchantment Spell. For 20 seconds, you have +40...88 maximum
Health. When this Enchantment ends, you are healed for 75...135 Health.

Name: Vow of Strength
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Enchantment Spell. For 10 seconds, you cannot use attack
skills and your attacks deal 5...17% more damage.

Mysticism
---------

Name: Arcane Zeal
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Elite Enchantment Spell. For 10 seconds, whenever you cast a
Spell, you gain 1 Energy for each Enchantment on you (maximum 1...7 Energy).

Name: Avatar of Balthazar
Energy Cost: 5
Cast Time: 2
Recharge Time: 5
Description: For 1...48 seconds, you gain +40 armor, you move 33% faster, and
your attacks deal holy damage. This skill is disabled for 120 seconds.

Name: Avatar of Dwayna
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Elite Form. For 1...48 seconds, whenever you use a skill, you gain
5...41 Health and lose one Hex. This skill is disabled for 120 seconds.

Name: Avatar of Grenth
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Elite Form. For 1...48 seconds, whenever you use an attack skill,
you also remove one Enchantment from your target, and your attacks deal cold
damage. This skill is disabled for 120 seconds.

Name: Avatar of Lyssa
Energy Cost: 15
Cast Time: 2
Recharge Time: 5
Description: Elite Form. For 1...48 seconds, you have +10 maximum Energy and
your attacks deal +5...41 damage to foes activating skills. This skill is
disabled for 120 seconds.

Name: Avatar of Melandru
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Elite Form. For 1...48 seconds, you have +200 Health, you are
unaffected by Conditions, and your attacks deal earth damage. This skill is
disabled for 120 seconds.

Name: Balthazar's Rage
Energy Cost: 10
Cast Time: .75
Recharge Time: 5
Description: Enchantment Spell. All nearby foes take 40...88 holy damage.
For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you
gain 4...9 Health for each successful hit while under the effects of this
Enchantment.

Name: Eremite's Zeal
Energy Cost: 5
Cast Time: 1
Recharge Time: 4
Description: Spell. Lose one Enchantment for each adjacent foe. You gain 1...4
Energy for each Enchantment removed in this way.

Name: Extend Enchantments
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Enchantment Spell. Lose all Enchantments. For 5...17 seconds,
Enchantments cast upon you last 100% longer. When this Enchantment ends, you
lose all Enchantments on you.

Name: Faithful Intervention
Energy Cost: 5
Cast Time: 2
Recharge Time: 20
Description: Enchantment Spell. If damage drops your Health below 50%,
Faithful Intervention ends. When Faithful Intervention ends, you are healed
for 30...126 Health.

Name: Heart of Fury
Energy Cost: 10
Cast Time: .75
Recharge Time: 30
Description: Enchantment Spell. For 5...17 seconds, you attack 33% faster.
When this Enchantment ends, all nearby foes are set on fire for 1...3 seconds.

Name: Heart of Holy Flame
Energy Cost: 10
Cast Time: .75
Recharge Time: 8
Description: Enchantment Spell. All nearby foes take 40...88 holy damage. For
30 seconds, your attacks deal holy damage. When this Enchantment ends, all
nearby foes are set on fire for 1...3 seconds.

Name: Imbue Health
Energy Cost: 10
Cast Time: .25
Recharge Time: 10
Description: Spell. Target other ally is healed for 5...41% of your maximum
Health (maximum 300 Health).

Name: Meditation
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. Lose one Enchantment. If an Enchantment is removed in this
way, you gain 4...9 Energy, otherwise you are healed for 20...104 Health.

Name: Mystic Corruption
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 20 seconds, Conditions you apply last
1...12% longer for each Enchantment on you (maximum 50%).

Name: Mystic Vigor
Energy Cost: 5
Cast Time: .25
Recharge Time: 6
Description: Enchantment Spell. For 10 seconds, every time you successfully hit
with an attack, you gain 1...6 Health for each Enchantment on you (maximum 25
Health).

Name: Pious Haste
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Stance. For 5...9 seconds, you move 25% faster. When this Stance
ends, you lose 1 Enchantment.

Name: Pious Renewal
Energy Cost: 5
Cast Time: .75
Recharge Time: 3
Description: Enchantment Spell. For 8 seconds, whenever an Enchantment ends on
you, you gain 0...2 Energy and 0...20 Health.

Name: Raging Renewal
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description: Enchantment Spell. All adjacent foes take 15...51 holy damage.
For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you
gain 1 Energy for each successful hit while under the effects of this
Enchantment.

Name: Vow of Silence
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Enchantment Spell. For 5...9 seconds, you cannot be the
target of Spells, and you cannot cast Spells.

Name: Watchful Intervention
Energy Cost: 15
Cast Time: 1
Recharge Time: 15
Description: Enchantment Spell. For 60 seconds, the next time target ally's
Health drops below 25%, that ally is healed for 50...170 Health.

Scythe Mastery
--------------

Name: Banishing Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Melee Attack. If this attack hits, you deal +5...17 damage. If it
hits a summoned creature, all nearby foes take 10...70 holy damage.

Name: Chilling Victory
Energy Cost: 10
Cast Time: 0
Recharge Time: 5
Description: Scythe Attack. If it hits, this attack strikes for +5...17 damage.
Whenever it hits a foe who has less Health than you, all adjacent foes are
struck for 5...41 damage. 

Name: Crippling Sweep
Energy Cost: 5
Cast Time: 0
Recharge Time: 15
Description: Scythe Attack. If this attack hits, target foe is Crippled for 5
seconds for each Enchantment on you (maximum 10...18 seconds).

Name: Eremite's Attack
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Melee Attack. If this attack hits, you deal +5...9 damage for each
adjacent foe (maximum 10...34 bonus damage).

Name: Exhausting Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 15
Description: Scythe Attack. If this attack hits, you deal +1...25 damage and
inflict a Deep Wound for 3...9 seconds, but suffer from Weakness for 10 seconds.

Name: Irresistible Sweep
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Melee Attack. You lose one Enchantment. If you lose an Enchantment
in this way, Irresistable Sweep cannot be "blocked" or "evaded." This attack
deals +5...17 damage if it hits.

Name: Lyssa's Assault
Energy Cost: 10
Cast Time: 0
Recharge Time: 10
Description: Scythe Attack. This attack strikes for +5...17 damage if it hits.
If you are under the effects of an Enchantment, you gain 10 Energy.

Name: Mystic Sweep
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Melee Attack. If this attack hits, you deal +5...9 damage for
each Enchantment on you (maximum 40 bonus damage).

Name: Penitent Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Melee Attack. If this attack hits, you deal +1...25 damage. If
target foe has less Health than you, you lose one Enchantment.

Name: Pious Assault
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Melee Attack. You lose one Enchantment. If this attack hits, you
deal +1...25 damage. If you lose an Enchantment in this way, this Skill
recharges instantly.

Name: Reap Impurities
Energy Cost: 10
Cast Time: 0
Recharge Time: 6
Description: Melee Attack. If this attack hits, you deal +5...17 damage. You
gain 5...41 Health for each foe you hit that is suffering from a Condition.

Name: Reaper's Sweep
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Elite Scythe Attack. If this attack hits, you deal +10...34
damage. If your target was below 50% Health, you also inflict a Deep Wound
for 5...17 seconds.

Name: Rending Sweep
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: If this attack hits, you deal +5...17 damage. If you hit a foe
suffering from a Hex, that foe loses 1 Enchantment.

Name: Twin Moon Sweep
Energy Cost: 10
Cast Time: 0
Recharge Time: 12
Description: Melee Attack. You lose one Enchantment. If an Enchantment is lost
in this way, you strike twice.

Name: Wearying Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 2
Description: Scythe Attack. If this attack hits, you deal +1...25 damage and
inflict a Deep Wound for 3...9 seconds, but suffer from Weakness for 10
seconds.

Name: Wounding Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 3
Description: Scythe Attack. If this attack hits while you are under the effects
of an Enchantment, target foe suffers from a Deep Wound for 10 seconds. If you
do not have an Enchantment on you, this attack causes Bleeding for 5...17
seconds.

Wind Prayers
------------

Name: Dwayna's Touch
Energy Cost: 5
Cast Time: .75
Recharge Time: 2
Description: Spell. Target touched ally is healed for 25...49 Health for each
Enchantment on you (maximum 120).

Name: Enchanted Haste
Energy Cost: 5
Cast Time: 0
Recharge Time: 25
Description: Stance. For 5...17 seconds, if you are under the effects of an
Enchantment, you move 25% faster.

Name: Ethereal Aid
Energy Cost: 5
Cast Time: .25
Recharge Time: 15
Description: Enchantment Spell. For 20 seconds, your next attack Skill costs
5...17 less Energy.

Name: Featherfoot Grace
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Enchantment Spell. For 5...17 seconds, you move 25% faster, and
Conditions expire 50% faster.

Name: Grenth's Fingers
Energy Cost: 10
Cast Time: .75
Recharge Time: 8
Description: Enchantment Spell. All nearby foes are struck for 40...88 cold
damage. For 30 seconds, your attacks deal cold damage. When this Enchantment
ends, all nearby foes are Crippled for 4...9 seconds.

Name: Grenth's Grasp
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Elite Enchantment Spell. For 20 seconds, if you are wielding a
cold weapon, your attack Skills also Cripple that foe for 3...13 seconds.

Name: Guiding Hands
Energy Cost: 5
Cast Time: .25
Recharge Time: 30
Description: Enchantment Spell. For 20 seconds, your next 2...5 attacks cannot
be "blocked" or "evaded."

Name: Harrier's Grasp
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description: Enchantment Spell. For 20 seconds, attacks against moving foes
also Cripple that foe for 3...13 seconds.

Name: Harrier's Haste
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Stance. For 5...17 seconds, you move 25% faster and deal +5...13
more damage against moving foes.

Name: Initiate's Blessing
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Enchantment Spell. For 20 seconds, whenever you lose an
Enchantment, one ally in the area is healed for 5...41 Health.

Name: Lyssa's Haste
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Enchantment Spell. For 5...10 seconds, you run 25% faster. While
moving, you gain 1 Energy each second but lose 20...12 Health each second.

Name: Mystic Healing
Energy Cost: 5
Cast Time: 1
Recharge Time: 2
Description: Spell. For each Enchantment on you, one party member is healed for
25...73 Health (the same party member cannot be healed more than once).

Name: Mystic Twister
Energy Cost: 10
Cast Time: .75
Recharge Time: 12
Description: Spell. For each Enchantment on you, one foe in the area is struck
for 30...106 cold damage (the same target cannot be hit more than once).

Name: Natural Healing
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. You are healed for 10...82 Health. If you are under the
effects of an Enchantment, you lose 5 Energy.

Name: Onslaught
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Elite Enchantment Spell. For 5...17 seconds, your attack Skills
recharge 25% faster and cost 25% less Energy.

Name: Pious Restoration
Energy Cost: 5
Cast Time: .25
Recharge Time: 4
Description: Spell. Lose one Enchantment. You gain 30...78 health, if you are
still under the effects of an Enchantment lose 1...3 hex.

Name: Rending Aura
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Enchantment Spell. For 5...17 seconds, whenever you are hit by a
melee attack, your attacker loses 1 Enchantment.

Name: Tremblers Touch
Energy Cost: 10
Cast Time: .75
Recharge Time: 15
Description: Spell. Target touched foe and all nearby foes are struck for
5...41 cold damage. Affected foes below 50% Health lose all Enchantments.

Name: Vow of Essence
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Enchantment Spell. For 10 seconds, you have -4 energy
regeneration, and you gain 1...4 Energy every time you hit with an attack.

Name: Whirling Charge
Energy Cost: 15
Cast Time: 0
Recharge Time: 15
Description: Stance. For 3...9 seconds, you move and attack 33% faster than
normal. This Stance ends if you are not under the effect of any Enchantments.

No Attribute
------------

Name: Intimidating Gaze
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description:  Enchantment Spell. For 20 seconds, if you strike a foe who has
less Health than you, that foe loses one Enchantment and Initimdating Gaze ends.

Name: Rending Touch
Energy Cost: 5
Cast Time: .75
Recharge Time: 10
Description:  Spell. You and target touched foe lose one Enchantment.

Name: Winds of Disenchantment
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description:  Spell. Lose all Enchantments. For each Enchantment lost in this
way, one nearby foe also loses one Enchantment (The same foe cannot lose more
than one Enchantment).


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                            3J. PARAGON
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Command
-------
Name: "Brace Yourself!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Shout. For 5...13 seconds, the next time target other ally would
be knocked down, one nearby foe takes 15...63 damage instead.

Name: "Brace Yourself!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 20
Description: Shout. For 20 seconds, the next 1...4 touch Skills used against
each ally within earshot fail.

Name: "Fall Back!"
Energy Cost: 15
Cast Time: 0
Recharge Time: 25
Description: Shout. For 4...9 seconds, all allies within earshot gain 5...13
Health per second while moving and move 25% faster. "Fall Back!" ends on an
ally affected by this Shout when that ally successfully hits with an attack.

Name: "Find Their Weakness!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 5
Description: Shout. For 5...17 seconds, the next time target ally criticals,
that ally also inflicts a Deep Wound for 5...17 seconds.

Name: "Go for the Eyes!"
Adrenaline: 4
Cast Time: 0
Recharge Time: 0
Description: Shout. For 10 seconds, the next time each ally within earshot
makes an attack, that attack has an additional 25...65% chance to be a critical
hit.

Name: "Help Me!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description:  Shout. For 10 seconds, allies' spells targeting you cast 5...41%
faster.

Name: "Incoming!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Elite Shout. For 4 seconds, all party members within earshot take
5...41% less damage.

Name: "Make Haste!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description:  Shout. For 5...17 seconds, target other ally moves 33% faster.
This skill ends if that ally successfully hits with an attack.

Name: "Never Give Up!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description:  Shout. All allies within earshot and below 50% Health gain
5...13 Energy.

Name: "Never Surrender!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description:  Shout. For 10 seconds, all allies within earshot and below 50%
Health, gain +1...7 Health regeneration.

Name: "Stand Your Ground!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description:  Shout. For 10...30 seconds, all allies within earshot recieve +24
armor when not moving.

Name: "We Shall Return!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 15
Description:  Shout. For 10 seconds, whenever party members within earshot use
a resurrection skill, their fallen allies return with 5...41% more Health and
10...30% more Energy.

Name: Anthem of Envy
Adrenaline: 6
Cast Time: 1
Recharge Time: 0
Description:  Chant. For 10 seconds, the next attack skill used by each ally
within earshot deals +5...17 damage against foes with more than 50% Health.

Name: Anthem of Guidance
Adrenaline: 6
Cast Time: 1
Recharge Time: 0
Description:  Chant. For 10 seconds, the next attack skill used by each ally
within earshot cannot be "blocked" or "evaded."

Name: Aria of Swiftness
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description:  Chant. For 5...17 seconds, all allies within earshot move 33%
faster while under the effects of an Enchantment.

Name: Bladeturn Refrain
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description:  Echo. For 20 seconds, target ally has +10...34 armor against
slashing damage. This Echo is reapplied every time a Chant or Shout ends on
that ally.

Name: Crippling Anthem
Adrenaline: 8
Cast Time: 1
Recharge Time: 0
Description:  Chant. For 10 seconds, the next attack skill used by each ally
within earshot causes Crippling for 5...13 seconds.

Name: Song of Concentration
Adrenaline: 8
Cast Time: 2
Recharge Time: 5
Description:  Chant. For 10 seconds, the next skill used by each ally within
earshot cannot be interrupted.

Leadership
----------

Name: "Lead the Way!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 8
Description:  Shout. Target ally moves 25% faster for 1...4 seconds for each
ally within earshot (maximum 20 seconds).

Name: "Make Your Time!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 30
Description: Shout. You gain 1 strike of adrenaline for each party member
within earshot (maximum 1...4 adrenaline).

Name: "They're on Fire!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description:  Shout. For 20 seconds, allies within earshot take 5...41% less
damage from foes suffering from Burning.

Name: Aggresive Refrain
Energy Cost: 25
Cast Time: 2
Recharge Time: 20
Description: Echo. For 20 seconds, you attack 25% faster. This Echo is
reapplied every time a Chant or Shout ends on you.

Name: Angelic Bond
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Elite Skill. For 10...30 seconds, all damage suffered by target
other ally is divided equally with you.

Name: Angelic Protection
Energy Cost: 5
Cast Time: 0
Recharge Time: 30
Description:  Skill. For 10 seconds, any time target other ally takes more than
250...130 damage per second, that ally is healed for any damage over that
amount.

Name: Anthem of Flame
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description:  Chant. For 10 seconds, the next attack skill used by each ally
within earshot also causes Burning for 1...3 seconds.

Name: Anthem of Fury
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description:  Chant. For 10 seconds, all allies within earshot gain 1...3
strikes of adrenaline the next time they use an attack skill.

Name: Aria of Power
Energy Cost: 25
Cast Time: 1
Recharge Time: 45
Description:  Chant. For 10...34 seconds, each ally within earshot gains 2
Energy regeneration until that ally casts a spell.

Name: Awe
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description:  Skill. If this skill hits a knocked-down foe, that foe becomes
Dazed for 5...13 seconds.

Name: Blazing Finale
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description:  Echo. For 10...30 seconds, whenever a Chant or Shout ends on
target ally, all foes adjacent to that ally are set on fire for 1...3 seconds.

Name: Burning Refrain
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description:  Echo. For 20 seconds, if target ally hits a foe with more Health
than that ally, that foe is set on fire for 1...3 seconds. This Echo is
reapplied every time a Chant or Shout ends on that ally.

Name: Defensive Anthem
Energy Cost: 15
Cast Time: 1
Recharge Time: 25
Description:  Chant. For 4...9 seconds, each party member within earshot have
a 50% chance to block incoming attacks. This chant ends if that ally hits with
an attack skill.

Name: Enduring Harmony
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description:  Echo. For 10...30 seconds, Chants and Shouts last 50% longer on
target ally.

Name: Focused Anger
Energy Cost: 10
Cast Time: 0
Recharge Time: 60
Description: Elite Skill. For 45 seconds, you gain 0...72% more adrenaline.

Name: Glowing Signet
Energy Cost: 0
Cast Time: 0
Recharge Time: 20
Description:  Signet. If target foe is Burning, you gain 5...13 Energy.

Name: Hexbreaker Aria
Adrenaline: 8
Cast Time: 1
Recharge Time: 0
Description:  Chant. For 10 seconds, the next time each ally within earshot
casts a spell that ally loses 1 Hex.

Name: Leader's Comfort
Energy Cost: 5
Cast Time: 2
Recharge Time: 8
Description:  Skill. You gain 15...63 Health. For each nearby ally, you also
gain +10...18 Health (maximum 140 Health).

Name: Natural Temper
Adrenaline: 3
Cast Time: 0
Recharge Time: 0
Description: Skill. For 4...9 seconds, you gain 33% more adrenaline while not
under the effects of an Enchantment.

Name: Signet of Return
Energy Cost: 0
Cast Time: 6
Recharge Time: 15
Description: Signet. Resurrect target party member with 5...13% Health and
1...3% Energy for each party member within earshot.

Name: Soldier's Fury
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Echo. For 10...30 seconds, if you are under the effect of a
Chant or Shout, you attack 33% faster.

Motivation
----------

Name: "It's just a flesh wound."
Energy Cost: 5
Cast Time: 0
Recharge Time: 4
Description: Elite Shout. You suffer from a Deep Wound for 10 seconds, and
target other ally loses all Conditions.

Name: "The Power Is Yours!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 20
Description: Elite Shout. All party members within earshot gain 1...7 Energy.
For 10 seconds, you have -10 Energy degeneration.

Name: Aria of Restoration
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description:  Chant. For 10 seconds, the next time each party member within
earshot uses a Spell, that ally gains 40...88 Health.

Name: Aria of Zeal
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description:  Chant. For 10 seconds, the next time each ally within earshot
uses a Spell, that ally gains 3...9 Energy.

Name: Ballad of Restoration
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description:  Chant. For 10 seconds, the next time each party member within
earshot takes damage, that ally gains 30...78 Health.

Name: Chorus of Restoration
Adrenaline: 4
Cast Time: 1
Recharge Time: 5
Description:  Chant. For 10 seconds, the next time each ally within earshot
uses a Shout or Chant, that ally is healed for 40...88 Health.

Name: Energizing Chorus
Adrenaline: 4
Cast Time: 1
Recharge Time: 0
Description:  Chant. For 10 seconds, the next Shout or Chant used by each ally
within earshot costs -3...6 Energy.

Name: Energizing Finale
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Skill. For 10...30 seconds, whenever a Shout or Chant ends on
target ally, that ally gains 1...3 Energy.

Name: Finale of Restoration
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description:  Echo. For 10...30 seconds, whenever a Chant or Shout ends on
target ally, that ally is healed for 15...63 Health.

Name: Leader's Pride
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description:  Skill. For each nearby ally, you gain 2 Energy (maximum 8...11
Energy).

Name: Lyric of Purification
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description: Chant. For 5...17 seconds, the next time each ally within earshot
uses a Signet, that ally loses 1 Condition.

Name: Lyric of Zeal
Adrenaline: 6
Cast Time: 1
Recharge Time: 5
Description:  Chant. For 10 seconds, the next time each ally within earshot
uses a Signet, that ally gains 3...9 Energy.

Name: Mending Refrain
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description:  Echo. For 20 seconds, target ally has +1...3 Health regeneration.
This Echo is reapplied every time a Chant or Shout ends on that ally.

Name: Purifying Finale
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description:  Echo. For 10...30 seconds, target ally loses one Condition
whenever a Chant or Shout ends on that ally.

Name: Signet of Synergy
Energy Cost: 0
Cast Time: 1
Recharge Time: 10
Description:  Signet. Target other ally is healed for 40...88 Health. If you
are not under the effects of an Enchantment, you are also healed for 40...88
Health.

Name: Song of Power
Energy Cost: 25
Cast Time: 1
Recharge Time: 30
Description: Chant. For 5...17 seconds, each ally within earshot gains 4
Energy regeneration until that ally casts a Spell.

Name: Song of Purification
Adrenaline: 5
Cast Time: 2
Recharge Time: 5
Description:  Chant. For seconds, the next 1...3 skills used by each ally
within earshot remove one Condition from that ally.

Name: Song of Restoration
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Elite Chant. For 10 seconds, the next time each party member
within earshot uses a Skill, that party member gains 40...88 Health.

Name: Zealous Anthem
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description:  Chant. For 10 seconds, the next time each ally within earshot
uses an attack skill, that ally gains 3...9 Energy.

Spear Mastery
-------------

Name: Barbed Spear
Adrenaline: 3
Cast Time: 0
Recharge Time: 0
Description:  Spear Attack. If this attack hits, your target begins Bleeding
for 5...13 seconds.

Name: Blazing Spear
Adrenaline: 7
Cast Time: 0
Recharge Time: 0
Description:  Spear Attack. If this attack hits, it dealts +5...25 damage and
sets target foe on fire for 1...3 second(s).

Name: Cruel Spear
Adrenaline: 7
Cast Time: 0
Recharge Time: 0
Description:  Spear Attack. If this attack hits, you deal +5...25 damage. If
it hits a non-moving target, you inflict a Deep Wound for 10 seconds.

Name: Depleting Assault
Adrenaline: 3
Cast Time: 0
Recharge Time: 0
Description:  Spear Attack. If this attack hits, you deal +10...34 damage. You
are Weakened for 20 seconds.

Name: Disrupting Throw
Energy Cost: 5
Cast Time: .5
Recharge Time: 10
Description:  Spear Attack. If this attack hits a foe suffering from a
Condition, that foe is interrupted.

Name: Harrier's Toss
Energy Cost: 10
Cast Time: .5
Recharge Time: 10
Description:  Spear Attack. If this attack hits, you deal +5...17 damage. If
this attack hits a moving foe, it deals an additional 5...25 damage.

Name: Merciless Spear
Adrenaline: 6
Cast Time: 0
Recharge Time: 0
Description:  Spear Attack. If this attack hits a foe with less than 50%
Health, that foe suffers from a Deep Wound for 5...17 seconds.

Name: Mighty Throw
Adrenaline: 2
Cast Time: 3
Recharge Time: 0
Description:  Spear Attack. Your spear moves three times faster. If it hits,
you deal +10...34 damage.

Name: Spear of Envy
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Spear Attack. If this attack hits, you deal +5...17 damage. If
that foe has more Health than you, that foe suffers from a Deep Wound for
5...17 seconds.

Name: Spear of Lightning
Energy Cost: 5
Cast Time: 0
Recharge Time: 2
Description:  Spear Attack. If this attack hits, it deals +5...17 lightning
damage. This attack has 25% armor penetration.

Name: Stunning Strike
Adrenaline: 8
Cast Time: 0
Recharge Time: 0
Description: Elite Spear Attack. If this attack hits, you deal +10...34 damage.
If it hits a foe suffering from a Condition, that foe is also Dazed for 5...13
seconds.

Name: Swift Javelin
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Spear Attack. If this attack hits, you deal +5...17 damage. If
you are under the effects of an Enchantment, this spear flies twice as fast
and cannot be "blocked" or "evaded."

Name: Unblockable Throw
Adrenaline: 7
Cast Time: 3
Recharge Time: 0
Description:  Spear Attack. If this attack hits, you deal +10...34 damage.
This attack cannot be "blocked."

Name: Vicious Attack
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description:  Spear Attack. If this attack hits, you deal +5...25 damage.
If you land a critical hit with this attack, target foe suffers from a Deep
Wound for 5...13 seconds.

Name: Wild Throw
Adrenaline: 7
Cast Time: 0
Recharge Time: 0
Description:  Spear Attack. If this attack hits, it deals +5...17 damage, and
any Stance being used by your target ends. This attack cannot be "blocked" or
"evaded."

No Attribute
------------
Name: Cautery Signet
Energy Cost: 0
Cast Time: 2
Recharge Time: 15
Description: Elite Signet. All party members lose all Conditions. You are set
on Fire for 1 second for each Condition removed in this way.

Name: Remedy Signet
Energy Cost: 0
Cast Time: 1
Recharge Time: 4
Description: Signet. You lose 1 Condition.

Name: Signet of Aggression
Energy Cost: 0
Cast Time: 1
Recharge Time: 10
Description: Signet. If you are under the effects of a Shout or Chant, you
gain 1 strike of adrenaline.

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                            4. UPDATES
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Version 1.0 (10/26/06)
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Started guide
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                            5. COPYRIGHT
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

Copyright 2006 Brian Morris