FX Fighter FAQ v3.1 Last Updated 11/25/1996 at 3:55 A.M. By Pete Wilson (E-mail pwilson@epix.net) My HomePage! http://www.epix.net/~pwilson These are most of the moves for FX Fighter! The names of the moves listed are not from GTE, they are names myself and others have given them. GTE did not provide any help in this FAQ but their homepage is http://www.im.gte.com/ Some fighting moves information is at this site but it contains mostly pictures and info. ---------------------------------------------------------------------- ---------------- If you have any more info to send to this FAQ let me know at pwilson@epix.net. Any moves, combos, errors, or other information is greatly appreciated. ---------------------------------------------------------------------- ---------------- The author would like to thank the following people for their help and support! ---------------------------------------------------------------------- ---------------- A Special Thanks to Bob Yahner for his FAQ http://www-unix.oit.umass.edu/~bobby/fx/fxmoves.html Field Work - Brian Smith. E-mail brismith@esu.edu Jonathan Reinberg for his FAQ. http://www.umn.edu/nlhome/m447/reinb001/mvcheat.html Co H. Hoang. E-mail at co@tfs.com Tim Scott. E-mail at tscott@plains.nodak.edu Jussi Lassila. E-mail at jlassila@snakemail.hut.fi Robert Ward. E-mail at rward@primenet.com Robbie Campbell. E-mail at ax365@freenet.carleton.ca Richard D. Rupp. E-mail at rrupp@math.utk.edu Stephanie Meade. _________________________________________________________________ List of Characters! ---------------------- Ashraf Cyben 30 Jake Kiko Magnon Sheba Siren Venam Cheats and Codes ---------------------------------------------------------------------- ---------------- Key: ------------- All moves are listed with the following letters and symbols. P means Punch K means Kick B means Back F means Forward U means Up D means down + means and ...................... B+P Back and Punch / means angle .................... B/D Hold Down and Back , means release first .......... F,F+P Forward, release, Forward and Punch -> means roll keypad ......... B -> D Roll Back to Down Then means hold and do ... D then P Hold down then hit P ---------------------------------------------------------------------- ---------------- Basic Moves for All Players ---------------------------------------------------------------------- ---------------- Kick = button 1 Punch = button 2 Advance = Left or Right Retreat = Left or Right Duck = Down Jump = Up Block = Away + Punch Jumping Kick = F/B , U + K Trounce (jump on when down) = U+P -After Knockdown Moves: (moves to do when you have been knocked down)Roll Away = B Roll Towards = F Sweep = D + K (hit kick repeatedly) KickStand = When Head is toward opponent press K repeatedly ---------------------------------------------------------------------- ---------------- Player Moves ------------- _________________________________________________________________ Ashraf ------------- * -Punch Moves: Hammer Punch = D + P Elbow Lunge = F , D + P Energy Push = F , D , F + P UpperCut = B , P (fast) Charging Punch = F + P Charging BackBreaker = F + P , D + P Charging Elbo = F + P , F + P Push = F , U + P * -Kick Moves: Handstand Kick = F , B + K Jumping Roundhouse = U , K (fast) Super Backflip! = B , F , F , F + P , D + K Charging Spin Kick = F + P , U + K Flip Kick = F , D/B + K Handspring attack = F, B/D + K * -Combo Moves: 2-hit Combo = F , B , P 3-hit Combo = P + K + F , B (hold the P+K through entire move) 3-hit Combo = F , B , F + P 3-hit Combo = U , K , D + P , K * -Rolling Moves: Roll Clockwise = D/F + P (keep hitting punch to roll)- Roll Counter Clockwise = -not known yet- * -Projectile Throw: FireBall = B , F + P _________________________________________________________________ Cyben 30 ------------- * -Punch Moves: Torpedo Lunge = B , F , P Head Shock = F + P Running Punch = F , F + P Spinning Punch = U + P (short distance from opp.) Rocket Lift = U + P (Right Next to Opp.) Spinning Arms = D + P * -Kick Moves: Kick1 = D + K Kick2 = F + K DropKick = B + K BackKick = K (Jump over opp. and hit when back is to them. * -Combo Moves: 2-Hit Combo = F , F + K * -Rolling Moves: Roll Clockwise = -not known yet- Roll Counter Clockwise = -not known yet- * -Projectile Throw: -unknown- = -not known yet- _________________________________________________________________ Jake ------------- * -Punch Moves: Headlock Bash = F , F , F + P (close) Sweep = B , D + P Backhand = B , P Overhead Bash = U + P (close) Lift -n- Slam = F -> B + P (close) Backhand Spring Away = U + B , U + B (quick) Elbow Hook Toss = U -> F -> D + P Head Clap = F -> D + P (close) HeadButt = F , F + P (Do at a small distance) Quick Punches = F , F + P (Do when close, not tested) Quick Lunge = F -> U + P Sholder Bash = F + P Hammer Punch = D + P Spinning UpperCut = B , F , P UpperCut = B , F + P Rabbit Punch = F , F , P , P * -Kick Moves: SpinKick = B + K Scissors Takedown = F -> D + k * -Combo Moves: 2-hit Combo = F -> B/D , P + K 2-hit Combo = F , F + P 2-hit Combo = P , P 2-hit Combo = F + P , B + K 2-hit Combo = F + P , B , D + K 3-hit Combo = F , B + P 4-hit Combo = F -> B/D , P 5-hit Combo = F + P , B + P , D/F + P 6-hit Combo! = F + P , B + P , F + D , D + K (Thanks Bob for that move!!!> INFINITY Combo! = F , B + P , U + K (Repeat as often as wanted! Thanks again Bob!!!) * -Rolling Moves: Roll Clockwise = P Then D/F (keep hitting D/F to keep rolling) Roll Counter Clockwise = -not known yet- * -Projectile Throw: -None- = -none- _________________________________________________________________ Kiko ------------- * -Punch Moves: Two Handed Lunge = F + P 2-hit Combo = B , B + P Toss = B + P (close) * -Kick Moves: Mid Kick = F + K Crescent Kick = B + K DropKick = B, F + K Spin Kick = D + K Sweep = D/B + K Knee = F + K Tripple Kick = K , K BackHand Spring Kick = K (When back to opponent) Axe Kick = F , D + K Jumping Sidekick = D -> D/F + K * -Combo Moves: 2-hit Combo = F, F + K 2-hit Combo = K , F + K (close) 2-hit Combo = F , F , P 3-hit Combo = B , B + P * -Rolling Moves: Roll Clockwise = D/F + P Roll Counter Clockwise = -not known yet- * -Projectile Throw: Throwing Star = B , F + P _________________________________________________________________ Magnon ------------- * -Punch Moves: Power Lift = F , F + P HeadButt = F + P Fists of Furry = B , F + P Shove = U + P Overhead Bash = D + P Gut Punch = D Then P Flying Punch = U + F + P Gutt Punch = D then P * -Kick Moves: Knee = F + K Kick to Knee = D then K Double Stomp = F , F + K Bear Hug = B + K (must be close) Low Kick = F/D + K Sweep = B/D , B/D + K Roll Kick = D -> F + P Throw opponent when they are crouched = F , D + P (close) Toss opponent when they are down = F , D + P (close) * -Combo Moves: Roll Kick Combo = D -> F + P , F + K * -Rolling Moves: Roll Clockwise = P Then D/F (keep hitting D/F to keep rolling) Roll Counter = B -> D * -Projectile Throw: Fire Breath = B , F + K _________________________________________________________________ Sheba ------------- * -Punch Moves: Heavy Slash = B , P (fast) 2 Handed UpperCut = U + P Scratch = B , F + P Torso Hit = F + P Throw = F , B , P (close) * -Kick Moves: Leg Throw = F , F , K (close) Flip Away = B + K * -Crouching Moves: Crouch = D Foot Charge = F , B + K Face Rake = F + K * -Combo Moves: 4-hit Combo = F , B , P * -Rolling Moves: Roll Clockwise = P Then D/F Roll Counter Clockwise = P Then D/B * -Projectile Throw: Not Known = -not known yet- _________________________________________________________________ Siren ------------- * -Punch Moves: Throw = F + P (close) Lift = U + P (close) Throw(/b> = F + B -> F (close) Uppercut Punch = D , D/F + P Backflip = B/U + P -Kick Moves: Groin Kick = F + K Flip Kick = F , F + K -Combo Moves: 4-hit Combo = P , P , P , K -Rolling Moves: Roll Clockwise = P Then D/F Roll Counter Clockwise = P Then D/B -Projectile Throw: Not Known = -not known yet- _____________________________________________________________ Venam ------------- + -Punch Moves: Swipe = F , P (fast) Throw = F , D + P Uppercut = B , P + -Kick Moves: Let Throw = B , F + K (close) Jumping Kick = U + K Leg Kick = B , K + -Combo Moves: Spinning Combo = F , B + P , P , P 2-hit Combo = F + P , K 2-hit Combo = F , F + P 2-hit Combo = F + K 3-hit Combo = F + P , B + P , F + K 6-hit Combo = F + P , B + P , K + -Rolling Moves: Roll Clockwise = -not known yet- Roll Counter Clockwise = -not known yet- + -Projectile Throw: Acid Spit = B , F + P Back to List of Characters ------------------------------------------------------------------ -------------------- _____________________________________________________________ Codes and Secrets! -------------------- + Become Rygil! o This file no longer exists. If anyone knows where to find it let me know. + Moving the Camera! You can move the camera yourself by hitting the Home key during a match. You can then use the arrow keys to move the cammera and the PgUP and PgDn to zoom. ------------------------------------------------------------- ------------------------- pwilson@epix.net http://www.epix.net/~pwilson -------------------------------------------------------------------- ------------------